AzerothCore 3.3.5a
OpenSource WoW Emulator
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Player Class Reference

#include "Player.h"

Inheritance diagram for Player:
Unit GridObject< Player > WorldObject Object WorldLocation Position

Classes

struct  BgBattlegroundQueueID_Rec
 
struct  ChatFloodThrottle
 

Public Types

typedef std::unordered_map< ObjectGuid::LowType, Item * > ItemMap
 
typedef std::set< uint32DFQuestsDoneList
 
- Public Types inherited from Unit
typedef std::unordered_set< Unit * > AttackerSet
 
typedef std::set< Unit * > ControlSet
 
typedef std::multimap< uint32, Aura * > AuraMap
 
typedef std::pair< AuraMap::const_iterator, AuraMap::const_iterator > AuraMapBounds
 
typedef std::pair< AuraMap::iterator, AuraMap::iterator > AuraMapBoundsNonConst
 
typedef std::multimap< uint32, AuraApplication * > AuraApplicationMap
 
typedef std::pair< AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator > AuraApplicationMapBounds
 
typedef std::pair< AuraApplicationMap::iterator, AuraApplicationMap::iterator > AuraApplicationMapBoundsNonConst
 
typedef std::multimap< AuraStateType, AuraApplication * > AuraStateAurasMap
 
typedef std::pair< AuraStateAurasMap::const_iterator, AuraStateAurasMap::const_iterator > AuraStateAurasMapBounds
 
typedef std::list< AuraEffect * > AuraEffectList
 
typedef std::list< Aura * > AuraList
 
typedef std::list< AuraApplication * > AuraApplicationList
 
typedef std::list< DiminishingReturnDiminishing
 
typedef GuidUnorderedSet ComboPointHolderSet
 
typedef std::map< uint8, AuraApplication * > VisibleAuraMap
 
typedef std::set< PetAura const * > PetAuraSet
 

Public Member Functions

 Player (WorldSession *session)
 
 ~Player () override
 
void CleanupsBeforeDelete (bool finalCleanup=true) override
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void SetObjectScale (float scale) override
 
bool hasSpanishClient ()
 
bool TeleportTo (uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
 
bool TeleportTo (WorldLocation const &loc, uint32 options=0, Unit *target=nullptr)
 
bool TeleportToEntryPoint ()
 
void SetSummonPoint (uint32 mapid, float x, float y, float z, uint32 delay=0, bool asSpectator=false)
 
bool IsSummonAsSpectator () const
 
void SetSummonAsSpectator (bool on)
 
void SummonIfPossible (bool agree, ObjectGuid summoner_guid)
 
time_t GetSummonExpireTimer () const
 
bool Create (ObjectGuid::LowType guidlow, CharacterCreateInfo *createInfo)
 
void Update (uint32 time) override
 
PlayerFlags GetPlayerFlags () const
 
bool HasPlayerFlag (PlayerFlags flags) const
 
void SetPlayerFlag (PlayerFlags flags)
 
void RemovePlayerFlag (PlayerFlags flags)
 
void ReplaceAllPlayerFlags (PlayerFlags flags)
 
bool IsClass (Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
 
void SetInWater (bool apply)
 
bool IsInWater () const override
 
bool IsFalling () const
 
bool IsInAreaTriggerRadius (AreaTrigger const *trigger, float delta=0.f) const
 
void SendInitialPacketsBeforeAddToMap ()
 
void SendInitialPacketsAfterAddToMap ()
 
void SendTransferAborted (uint32 mapid, TransferAbortReason reason, uint8 arg=0)
 
void SendInstanceResetWarning (uint32 mapid, Difficulty difficulty, uint32 time, bool onEnterMap)
 
bool CanInteractWithQuestGiver (Object *questGiver)
 
CreatureGetNPCIfCanInteractWith (ObjectGuid guid, uint32 npcflagmask)
 
GameObjectGetGameObjectIfCanInteractWith (ObjectGuid guid, GameobjectTypes type) const
 
void ToggleAFK ()
 
void ToggleDND ()
 
bool isAFK () const
 
bool isDND () const
 
uint8 GetChatTag () const
 
uint32 GetBarberShopCost (uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const *newSkin=nullptr)
 
PlayerSocialGetSocial ()
 
void InitTaxiNodesForLevel ()
 
bool ActivateTaxiPathTo (std::vector< uint32 > const &nodes, Creature *npc=nullptr, uint32 spellid=1)
 
bool ActivateTaxiPathTo (uint32 taxi_path_id, uint32 spellid=1)
 
void CleanupAfterTaxiFlight ()
 
void ContinueTaxiFlight ()
 
void SendTaxiNodeStatusMultiple ()
 
bool IsCommentator () const
 
void SetCommentator (bool on)
 
bool IsDeveloper () const
 
void SetDeveloper (bool on)
 
bool isAcceptWhispers () const
 
void SetAcceptWhispers (bool on)
 
bool IsGameMaster () const
 
void SetGameMaster (bool on)
 
bool isGMChat () const
 
void SetGMChat (bool on)
 
bool isTaxiCheater () const
 
void SetTaxiCheater (bool on)
 
bool isGMVisible () const
 
void SetGMVisible (bool on)
 
bool Has310Flyer (bool checkAllSpells, uint32 excludeSpellId=0)
 
void SetHas310Flyer (bool on)
 
void SetPvPDeath (bool on)
 
void GiveXP (uint32 xp, Unit *victim, float group_rate=1.0f, bool isLFGReward=false)
 
void GiveLevel (uint8 level)
 
void InitStatsForLevel (bool reapplyMods=false)
 
bool HasActivePowerType (Powers power) override
 
bool GetCommandStatus (uint32 command) const
 
void SetCommandStatusOn (uint32 command)
 
void SetCommandStatusOff (uint32 command)
 
uint32 GetTotalPlayedTime ()
 
uint32 GetLevelPlayedTime ()
 
void setDeathState (DeathState s, bool despawn=false) override
 
void SetRestState (uint32 triggerId)
 
void RemoveRestState ()
 
uint32 GetXPRestBonus (uint32 xp)
 
float GetRestBonus () const
 
void SetRestBonus (float restBonusNew)
 
bool HasRestFlag (RestFlag restFlag) const
 
void SetRestFlag (RestFlag restFlag, uint32 triggerId=0)
 
void RemoveRestFlag (RestFlag restFlag)
 
uint32 GetInnTriggerId () const
 
PetStableGetPetStable ()
 
PetStableGetOrInitPetStable ()
 
PetStable const * GetPetStable () const
 
PetGetPet () const
 
PetSummonPet (uint32 entry, float x, float y, float z, float ang, PetType petType, Milliseconds duration=0s, uint32 healthPct=0)
 
void RemovePet (Pet *pet, PetSaveMode mode, bool returnreagent=false)
 
bool CanPetResurrect ()
 
bool IsExistPet ()
 
PetCreatePet (Creature *creatureTarget, uint32 spellID=0)
 
PetCreatePet (uint32 creatureEntry, uint32 spellID=0)
 
uint32 GetPhaseMaskForSpawn () const
 
void Say (std::string_view text, Language language, WorldObject const *=nullptr) override
 Handles said message in regular chat based on declared language and in config pre-defined Range.
 
void Say (uint32 textId, WorldObject const *target=nullptr) override
 
void Yell (std::string_view text, Language language, WorldObject const *=nullptr) override
 Handles yelled message in regular chat based on declared language and in config pre-defined Range.
 
void Yell (uint32 textId, WorldObject const *target=nullptr) override
 
void TextEmote (std::string_view text, WorldObject const *=nullptr, bool=false) override
 Outputs an universal text which is supposed to be an action.
 
void TextEmote (uint32 textId, WorldObject const *target=nullptr, bool isBossEmote=false) override
 
void Whisper (std::string_view text, Language language, Player *receiver, bool=false) override
 Handles whispers from Addons and players based on sender, receiver's guid and language.
 
void Whisper (uint32 textId, Player *target, bool isBossWhisper=false) override
 
void SetVirtualItemSlot (uint8 i, Item *item)
 
void SetSheath (SheathState sheathed) override
 
uint8 FindEquipSlot (ItemTemplate const *proto, uint32 slot, bool swap) const
 
uint32 GetItemCount (uint32 item, bool inBankAlso=false, Item *skipItem=nullptr) const
 
uint32 GetItemCountWithLimitCategory (uint32 limitCategory, Item *skipItem=nullptr) const
 
ItemGetItemByGuid (ObjectGuid guid) const
 
ItemGetItemByEntry (uint32 entry) const
 
ItemGetItemByPos (uint16 pos) const
 
ItemGetItemByPos (uint8 bag, uint8 slot) const
 
BagGetBagByPos (uint8 slot) const
 
uint32 GetFreeInventorySpace () const
 
ItemGetUseableItemByPos (uint8 bag, uint8 slot) const
 
ItemGetWeaponForAttack (WeaponAttackType attackType, bool useable=false) const
 
bool HasWeapon (WeaponAttackType type) const override
 
bool HasWeaponForAttack (WeaponAttackType type) const override
 
ItemGetShield (bool useable=false) const
 
std::vector< Item * > & GetItemUpdateQueue ()
 
bool IsValidPos (uint16 pos, bool explicit_pos)
 
bool IsValidPos (uint8 bag, uint8 slot, bool explicit_pos)
 
uint8 GetBankBagSlotCount () const
 
void SetBankBagSlotCount (uint8 count)
 
bool HasItemCount (uint32 item, uint32 count=1, bool inBankAlso=false) const
 
bool HasItemFitToSpellRequirements (SpellInfo const *spellInfo, Item const *ignoreItem=nullptr) const
 
bool CanNoReagentCast (SpellInfo const *spellInfo) const
 
bool HasItemOrGemWithIdEquipped (uint32 item, uint32 count, uint8 except_slot=NULL_SLOT) const
 
bool HasItemOrGemWithLimitCategoryEquipped (uint32 limitCategory, uint32 count, uint8 except_slot=NULL_SLOT) const
 
InventoryResult CanTakeMoreSimilarItems (Item *pItem) const
 
InventoryResult CanTakeMoreSimilarItems (uint32 entry, uint32 count) const
 
InventoryResult CanStoreNewItem (uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 item, uint32 count, uint32 *no_space_count=nullptr) const
 
InventoryResult CanStoreItem (uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap=false) const
 
InventoryResult CanStoreItems (Item **pItem, int32 count) const
 
InventoryResult CanEquipNewItem (uint8 slot, uint16 &dest, uint32 item, bool swap) const
 
InventoryResult CanEquipItem (uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading=true) const
 
InventoryResult CanEquipUniqueItem (Item *pItem, uint8 except_slot=NULL_SLOT, uint32 limit_count=1) const
 
InventoryResult CanEquipUniqueItem (ItemTemplate const *itemProto, uint8 except_slot=NULL_SLOT, uint32 limit_count=1) const
 
InventoryResult CanUnequipItems (uint32 item, uint32 count) const
 
InventoryResult CanUnequipItem (uint16 src, bool swap) const
 
InventoryResult CanBankItem (uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap, bool not_loading=true) const
 
InventoryResult CanUseItem (Item *pItem, bool not_loading=true) const
 
bool HasItemTotemCategory (uint32 TotemCategory) const
 
bool IsTotemCategoryCompatiableWith (ItemTemplate const *pProto, uint32 requiredTotemCategoryId) const
 
InventoryResult CanUseItem (ItemTemplate const *pItem) const
 
InventoryResult CanUseAmmo (uint32 item) const
 
InventoryResult CanRollForItemInLFG (ItemTemplate const *item, WorldObject const *lootedObject) const
 
ItemStoreNewItem (ItemPosCountVec const &pos, uint32 item, bool update, int32 randomPropertyId=0)
 
ItemStoreNewItem (ItemPosCountVec const &pos, uint32 item, bool update, int32 randomPropertyId, AllowedLooterSet &allowedLooters)
 
ItemStoreItem (ItemPosCountVec const &pos, Item *pItem, bool update)
 
ItemEquipNewItem (uint16 pos, uint32 item, bool update)
 
ItemEquipItem (uint16 pos, Item *pItem, bool update)
 
void AutoUnequipOffhandIfNeed (bool force=false)
 
bool StoreNewItemInBestSlots (uint32 item_id, uint32 item_count)
 
void AutoStoreLoot (uint8 bag, uint8 slot, uint32 loot_id, LootStore const &store, bool broadcast=false)
 
void AutoStoreLoot (uint32 loot_id, LootStore const &store, bool broadcast=false)
 
LootItemStoreLootItem (uint8 lootSlot, Loot *loot, InventoryResult &msg)
 
void UpdateLootAchievements (LootItem *item, Loot *loot)
 
void UpdateTitansGrip ()
 
InventoryResult CanTakeMoreSimilarItems (uint32 entry, uint32 count, Item *pItem, uint32 *no_space_count=nullptr) const
 
InventoryResult CanStoreItem (uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 entry, uint32 count, Item *pItem=nullptr, bool swap=false, uint32 *no_space_count=nullptr) const
 
void AddRefundReference (ObjectGuid itemGUID)
 
void DeleteRefundReference (ObjectGuid itemGUID)
 
void ApplyEquipCooldown (Item *pItem)
 
void SetAmmo (uint32 item)
 
void RemoveAmmo ()
 
float GetAmmoDPS () const
 
bool CheckAmmoCompatibility (ItemTemplate const *ammo_proto) const
 
void QuickEquipItem (uint16 pos, Item *pItem)
 
void VisualizeItem (uint8 slot, Item *pItem)
 
void SetVisibleItemSlot (uint8 slot, Item *pItem)
 
ItemBankItem (ItemPosCountVec const &dest, Item *pItem, bool update)
 
ItemBankItem (uint16 pos, Item *pItem, bool update)
 
void RemoveItem (uint8 bag, uint8 slot, bool update, bool swap=false)
 
void MoveItemFromInventory (uint8 bag, uint8 slot, bool update)
 
void MoveItemToInventory (ItemPosCountVec const &dest, Item *pItem, bool update, bool in_characterInventoryDB=false)
 
void RemoveItemDependentAurasAndCasts (Item *pItem)
 
void DestroyItem (uint8 bag, uint8 slot, bool update)
 
void DestroyItemCount (uint32 item, uint32 count, bool update, bool unequip_check=false)
 
void DestroyItemCount (Item *item, uint32 &count, bool update)
 
void DestroyConjuredItems (bool update)
 
void DestroyZoneLimitedItem (bool update, uint32 new_zone)
 
void SplitItem (uint16 src, uint16 dst, uint32 count)
 
void SwapItem (uint16 src, uint16 dst)
 
void AddItemToBuyBackSlot (Item *pItem, uint32 money)
 
ItemGetItemFromBuyBackSlot (uint32 slot)
 
void RemoveItemFromBuyBackSlot (uint32 slot, bool del)
 
uint32 GetMaxKeyringSize () const
 
void SendEquipError (InventoryResult msg, Item *pItem, Item *pItem2=nullptr, uint32 itemid=0)
 
void SendBuyError (BuyResult msg, Creature *creature, uint32 item, uint32 param)
 
void SendSellError (SellResult msg, Creature *creature, ObjectGuid guid, uint32 param)
 
void AddWeaponProficiency (uint32 newflag)
 
void AddArmorProficiency (uint32 newflag)
 
uint32 GetWeaponProficiency () const
 
uint32 GetArmorProficiency () const
 
bool IsTwoHandUsed () const
 
void SendNewItem (Item *item, uint32 count, bool received, bool created, bool broadcast=false, bool sendChatMessage=true)
 
bool BuyItemFromVendorSlot (ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot)
 
bool _StoreOrEquipNewItem (uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const *pProto, Creature *pVendor, VendorItem const *crItem, bool bStore)
 
float GetReputationPriceDiscount (Creature const *creature) const
 
float GetReputationPriceDiscount (FactionTemplateEntry const *factionTemplate) const
 
PlayerGetTrader () const
 
TradeDataGetTradeData () const
 
void TradeCancel (bool sendback, TradeStatus status=TRADE_STATUS_TRADE_CANCELED)
 
CinematicMgrGetCinematicMgr () const
 
void UpdateEnchantTime (uint32 time)
 
void UpdateSoulboundTradeItems ()
 
void AddTradeableItem (Item *item)
 
void RemoveTradeableItem (Item *item)
 
void UpdateItemDuration (uint32 time, bool realtimeonly=false)
 
void AddEnchantmentDurations (Item *item)
 
void RemoveEnchantmentDurations (Item *item)
 
void RemoveEnchantmentDurationsReferences (Item *item)
 
void RemoveArenaEnchantments (EnchantmentSlot slot)
 
void AddEnchantmentDuration (Item *item, EnchantmentSlot slot, uint32 duration)
 
void ApplyEnchantment (Item *item, EnchantmentSlot slot, bool apply, bool apply_dur=true, bool ignore_condition=false)
 
void ApplyEnchantment (Item *item, bool apply)
 
void UpdateSkillEnchantments (uint16 skill_id, uint16 curr_value, uint16 new_value)
 
void SendEnchantmentDurations ()
 
void UpdateEnchantmentDurations ()
 
void BuildEnchantmentsInfoData (WorldPacket *data)
 
void AddItemDurations (Item *item)
 
void RemoveItemDurations (Item *item)
 
void SendItemDurations ()
 
void LoadCorpse (PreparedQueryResult result)
 
void LoadPet ()
 
bool AddItem (uint32 itemId, uint32 count)
 
void PrepareGossipMenu (WorldObject *source, uint32 menuId=0, bool showQuests=false)
 
void SendPreparedGossip (WorldObject *source)
 
void OnGossipSelect (WorldObject *source, uint32 gossipListId, uint32 menuId)
 
uint32 GetGossipTextId (uint32 menuId, WorldObject *source)
 
uint32 GetGossipTextId (WorldObject *source)
 
void ToggleInstantFlight ()
 
int32 GetQuestLevel (Quest const *quest) const
 
void PrepareQuestMenu (ObjectGuid guid)
 
void SendPreparedQuest (ObjectGuid guid)
 
bool IsActiveQuest (uint32 quest_id) const
 
Quest const * GetNextQuest (ObjectGuid guid, Quest const *quest)
 
bool CanSeeStartQuest (Quest const *quest)
 
bool CanTakeQuest (Quest const *quest, bool msg)
 
bool CanAddQuest (Quest const *quest, bool msg)
 
bool CanCompleteQuest (uint32 quest_id, const QuestStatusData *q_savedStatus=nullptr)
 
bool CanCompleteRepeatableQuest (Quest const *quest)
 
bool CanRewardQuest (Quest const *quest, bool msg)
 
bool CanRewardQuest (Quest const *quest, uint32 reward, bool msg)
 
void AddQuestAndCheckCompletion (Quest const *quest, Object *questGiver)
 
void AddQuest (Quest const *quest, Object *questGiver)
 
void AbandonQuest (uint32 quest_id)
 
void CompleteQuest (uint32 quest_id)
 
void IncompleteQuest (uint32 quest_id)
 
void RewardQuest (Quest const *quest, uint32 reward, Object *questGiver, bool announce=true, bool isLFGReward=false)
 
void SetRewardedQuest (uint32 quest_id)
 
void FailQuest (uint32 quest_id)
 
bool SatisfyQuestSkill (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestLevel (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestLog (bool msg)
 
bool SatisfyQuestPreviousQuest (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestClass (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestRace (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestReputation (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestStatus (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestConditions (Quest const *qInfo, bool msg)
 
bool SatisfyQuestTimed (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestExclusiveGroup (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestNextChain (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestPrevChain (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestDay (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestWeek (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestMonth (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestSeasonal (Quest const *qInfo, bool msg) const
 
bool GiveQuestSourceItem (Quest const *quest)
 
bool TakeQuestSourceItem (uint32 questId, bool msg)
 
uint32 CalculateQuestRewardXP (Quest const *quest)
 
bool GetQuestRewardStatus (uint32 quest_id) const
 
QuestStatus GetQuestStatus (uint32 quest_id) const
 
void SetQuestStatus (uint32 questId, QuestStatus status, bool update=true)
 
void RemoveActiveQuest (uint32 questId, bool update=true)
 
void RemoveRewardedQuest (uint32 questId, bool update=true)
 
void SendQuestUpdate (uint32 questId)
 
QuestGiverStatus GetQuestDialogStatus (Object *questGiver)
 
float GetQuestRate (bool isDFQuest=false)
 
void SetDailyQuestStatus (uint32 quest_id)
 
bool IsDailyQuestDone (uint32 quest_id)
 
void SetWeeklyQuestStatus (uint32 quest_id)
 
void SetMonthlyQuestStatus (uint32 quest_id)
 
void SetSeasonalQuestStatus (uint32 quest_id)
 
void ResetDailyQuestStatus ()
 
void ResetWeeklyQuestStatus ()
 
void ResetMonthlyQuestStatus ()
 
void ResetSeasonalQuestStatus (uint16 event_id)
 
uint16 FindQuestSlot (uint32 quest_id) const
 
uint32 GetQuestSlotQuestId (uint16 slot) const
 
uint32 GetQuestSlotState (uint16 slot) const
 
uint16 GetQuestSlotCounter (uint16 slot, uint8 counter) const
 
uint32 GetQuestSlotTime (uint16 slot) const
 
void SetQuestSlot (uint16 slot, uint32 quest_id, uint32 timer=0)
 
void SetQuestSlotCounter (uint16 slot, uint8 counter, uint16 count)
 
void SetQuestSlotState (uint16 slot, uint32 state)
 
void RemoveQuestSlotState (uint16 slot, uint32 state)
 
void SetQuestSlotTimer (uint16 slot, uint32 timer)
 
void SwapQuestSlot (uint16 slot1, uint16 slot2)
 
uint16 GetReqKillOrCastCurrentCount (uint32 quest_id, int32 entry)
 
void AreaExploredOrEventHappens (uint32 questId)
 
void GroupEventHappens (uint32 questId, WorldObject const *pEventObject)
 
void ItemAddedQuestCheck (uint32 entry, uint32 count)
 
void ItemRemovedQuestCheck (uint32 entry, uint32 count)
 
void KilledMonster (CreatureTemplate const *cInfo, ObjectGuid guid)
 
void KilledMonsterCredit (uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
 
void KilledPlayerCredit (uint16 count=1)
 
void KilledPlayerCreditForQuest (uint16 count, Quest const *quest)
 
void KillCreditGO (uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
 
void TalkedToCreature (uint32 entry, ObjectGuid guid)
 
void MoneyChanged (uint32 value)
 
void ReputationChanged (FactionEntry const *factionEntry)
 
void ReputationChanged2 (FactionEntry const *factionEntry)
 
bool HasQuestForItem (uint32 itemId, uint32 excludeQuestId=0, bool turnIn=false, bool *showInLoot=nullptr) const
 
bool HasQuestForGO (int32 GOId) const
 
bool HasQuest (uint32 questId) const
 
void UpdateForQuestWorldObjects ()
 
bool CanShareQuest (uint32 quest_id) const
 
void SendQuestComplete (uint32 quest_id)
 
void SendQuestReward (Quest const *quest, uint32 XP)
 
void SendQuestFailed (uint32 questId, InventoryResult reason=EQUIP_ERR_OK)
 
void SendQuestTimerFailed (uint32 quest_id)
 
void SendCanTakeQuestResponse (uint32 msg) const
 
void SendQuestConfirmAccept (Quest const *quest, Player *pReceiver)
 
void SendPushToPartyResponse (Player const *player, uint8 msg) const
 
void SendQuestUpdateAddItem (Quest const *quest, uint32 item_idx, uint16 count)
 
void SendQuestUpdateAddCreatureOrGo (Quest const *quest, ObjectGuid guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count)
 
void SendQuestUpdateAddPlayer (Quest const *quest, uint16 old_count, uint16 add_count)
 
ObjectGuid GetDivider ()
 
void SetDivider (ObjectGuid guid=ObjectGuid::Empty)
 
uint32 GetInGameTime ()
 
void SetInGameTime (uint32 time)
 
void AddTimedQuest (uint32 quest_id)
 
void RemoveTimedQuest (uint32 quest_id)
 
bool HasPvPForcingQuest () const
 
bool LoadFromDB (ObjectGuid guid, CharacterDatabaseQueryHolder const &holder)
 
bool isBeingLoaded () const override
 
void Initialize (ObjectGuid::LowType guid)
 
void SaveToDB (bool create, bool logout)
 
void SaveToDB (CharacterDatabaseTransaction trans, bool create, bool logout)
 
void SaveInventoryAndGoldToDB (CharacterDatabaseTransaction trans)
 
void SaveGoldToDB (CharacterDatabaseTransaction trans)
 
void _SaveSkills (CharacterDatabaseTransaction trans)
 
void SetBindPoint (ObjectGuid guid)
 
void SendTalentWipeConfirm (ObjectGuid guid)
 
void ResetPetTalents ()
 
void CalcRage (uint32 damage, bool attacker)
 
void RegenerateAll ()
 
void Regenerate (Powers power)
 
void RegenerateHealth ()
 
void setRegenTimerCount (uint32 time)
 
void setWeaponChangeTimer (uint32 time)
 
uint32 GetMoney () const
 
bool ModifyMoney (int32 amount, bool sendError=true)
 
bool HasEnoughMoney (uint32 amount) const
 
bool HasEnoughMoney (int32 amount) const
 
void SetMoney (uint32 value)
 
RewardedQuestSet const & getRewardedQuests () const
 
QuestStatusMapgetQuestStatusMap ()
 
QuestStatusSaveMapGetQuestStatusSaveMap ()
 
std::size_t GetRewardedQuestCount () const
 
bool IsQuestRewarded (uint32 quest_id) const
 
UnitGetSelectedUnit () const
 
PlayerGetSelectedPlayer () const
 
void SetTarget (ObjectGuid=ObjectGuid::Empty) override
 
void SetSelection (ObjectGuid guid)
 Used for serverside target changes, does not apply to players.
 
void SendMailResult (uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError=0, ObjectGuid::LowType item_guid=0, uint32 item_count=0)
 
void SendNewMail ()
 
void UpdateNextMailTimeAndUnreads ()
 
void AddNewMailDeliverTime (time_t deliver_time)
 
void RemoveMail (uint32 id)
 
void AddMail (Mail *mail)
 
uint32 GetMailSize ()
 
MailGetMail (uint32 id)
 
PlayerMails const & GetMails () const
 
void SendItemRetrievalMail (uint32 itemEntry, uint32 count)
 
void SendItemRetrievalMail (std::vector< std::pair< uint32, uint32 > > mailItems)
 
ItemGetMItem (ObjectGuid::LowType itemLowGuid)
 
void AddMItem (Item *it)
 
bool RemoveMItem (ObjectGuid::LowType itemLowGuid)
 
void PetSpellInitialize ()
 
void CharmSpellInitialize ()
 
void PossessSpellInitialize ()
 
void VehicleSpellInitialize ()
 
void SendRemoveControlBar ()
 
bool HasSpell (uint32 spell) const override
 
bool HasActiveSpell (uint32 spell) const
 
TrainerSpellState GetTrainerSpellState (TrainerSpell const *trainer_spell) const
 
bool IsSpellFitByClassAndRace (uint32 spell_id) const
 
bool IsNeedCastPassiveSpellAtLearn (SpellInfo const *spellInfo) const
 
void SendProficiency (ItemClass itemClass, uint32 itemSubclassMask)
 
void SendInitialSpells ()
 
void SendLearnPacket (uint32 spellId, bool learn)
 
bool addSpell (uint32 spellId, uint8 addSpecMask, bool updateActive, bool temporary=false, bool learnFromSkill=false)
 
bool _addSpell (uint32 spellId, uint8 addSpecMask, bool temporary, bool learnFromSkill=false)
 
void learnSpell (uint32 spellId, bool temporary=false, bool learnFromSkill=false)
 
void removeSpell (uint32 spellId, uint8 removeSpecMask, bool onlyTemporary)
 
void resetSpells ()
 
void LearnCustomSpells ()
 
void LearnDefaultSkills ()
 
void LearnDefaultSkill (uint32 skillId, uint16 rank)
 
void learnQuestRewardedSpells ()
 
void learnQuestRewardedSpells (Quest const *quest)
 
void learnSpellHighRank (uint32 spellid)
 
void SetReputation (uint32 factionentry, float value)
 
uint32 GetReputation (uint32 factionentry) const
 
std::string const & GetGuildName ()
 
uint32 GetFreeTalentPoints () const
 
void SetFreeTalentPoints (uint32 points)
 
bool resetTalents (bool noResetCost=false)
 
uint32 resetTalentsCost () const
 
bool IsMaxLevel () const
 
void InitTalentForLevel ()
 
void BuildPlayerTalentsInfoData (WorldPacket *data)
 
void BuildPetTalentsInfoData (WorldPacket *data)
 
void SendTalentsInfoData (bool pet)
 
void LearnTalent (uint32 talentId, uint32 talentRank, bool command=false)
 
void LearnPetTalent (ObjectGuid petGuid, uint32 talentId, uint32 talentRank)
 
bool addTalent (uint32 spellId, uint8 addSpecMask, uint8 oldTalentRank)
 
void _removeTalent (PlayerTalentMap::iterator &itr, uint8 specMask)
 
void _removeTalent (uint32 spellId, uint8 specMask)
 
void _removeTalentAurasAndSpells (uint32 spellId)
 
void _addTalentAurasAndSpells (uint32 spellId)
 
bool HasTalent (uint32 spell_id, uint8 spec) const
 
uint32 CalculateTalentsPoints () const
 
void SetBonusTalentCount (uint32 count)
 
uint32 GetBonusTalentCount ()
 
void AddBonusTalent (uint32 count)
 
void RemoveBonusTalent (uint32 count)
 
void UpdateSpecCount (uint8 count)
 
uint8 GetActiveSpec () const
 
uint8 GetActiveSpecMask () const
 
void SetActiveSpec (uint8 spec)
 
uint8 GetSpecsCount () const
 
void SetSpecsCount (uint8 count)
 
void ActivateSpec (uint8 spec)
 
void LoadActions (PreparedQueryResult result)
 
void GetTalentTreePoints (uint8(&specPoints)[3]) const
 
uint8 GetMostPointsTalentTree () const
 
bool HasTankSpec ()
 
bool HasMeleeSpec ()
 
bool HasCasterSpec ()
 
bool HasHealSpec ()
 
uint32 GetSpec (int8 spec=-1)
 
void InitGlyphsForLevel ()
 
void SetGlyphSlot (uint8 slot, uint32 slottype)
 
uint32 GetGlyphSlot (uint8 slot) const
 
void SetGlyph (uint8 slot, uint32 glyph, bool save)
 
uint32 GetGlyph (uint8 slot) const
 
uint32 GetFreePrimaryProfessionPoints () const
 
void SetFreePrimaryProfessions (uint16 profs)
 
void InitPrimaryProfessions ()
 
PlayerSpellMap const & GetSpellMap () const
 
PlayerSpellMapGetSpellMap ()
 
SpellCooldowns const & GetSpellCooldownMap () const
 
SpellCooldownsGetSpellCooldownMap ()
 
SkillStatusMap const & GetSkillStatusMap () const
 
SkillStatusMapGetSkillStatusMap ()
 
void AddSpellMod (SpellModifier *mod, bool apply)
 
bool IsAffectedBySpellmod (SpellInfo const *spellInfo, SpellModifier *mod, Spell *spell=nullptr)
 
bool HasSpellMod (SpellModifier *mod, Spell *spell)
 
template<class T >
void ApplySpellMod (uint32 spellId, SpellModOp op, T &basevalue, Spell *spell=nullptr, bool temporaryPet=false)
 
void RemoveSpellMods (Spell *spell)
 
void RestoreSpellMods (Spell *spell, uint32 ownerAuraId=0, Aura *aura=nullptr)
 
void RestoreAllSpellMods (uint32 ownerAuraId=0, Aura *aura=nullptr)
 
void DropModCharge (SpellModifier *mod, Spell *spell)
 
void SetSpellModTakingSpell (Spell *spell, bool apply)
 
bool HasSpellCooldown (uint32 spell_id) const override
 
bool HasSpellItemCooldown (uint32 spell_id, uint32 itemid) const override
 
uint32 GetSpellCooldownDelay (uint32 spell_id) const
 
void AddSpellAndCategoryCooldowns (SpellInfo const *spellInfo, uint32 itemId, Spell *spell=nullptr, bool infinityCooldown=false)
 
void AddSpellCooldown (uint32 spell_id, uint32 itemid, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override
 
void _AddSpellCooldown (uint32 spell_id, uint16 categoryId, uint32 itemid, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false)
 
void ModifySpellCooldown (uint32 spellId, int32 cooldown)
 
void SendCooldownEvent (SpellInfo const *spellInfo, uint32 itemId=0, Spell *spell=nullptr, bool setCooldown=true)
 
void ProhibitSpellSchool (SpellSchoolMask idSchoolMask, uint32 unTimeMs) override
 
void RemoveSpellCooldown (uint32 spell_id, bool update=false)
 
void SendClearCooldown (uint32 spell_id, Unit *target)
 
GlobalCooldownMgrGetGlobalCooldownMgr ()
 
void RemoveCategoryCooldown (uint32 cat)
 
void RemoveArenaSpellCooldowns (bool removeActivePetCooldowns=false)
 
void RemoveAllSpellCooldown ()
 
void _LoadSpellCooldowns (PreparedQueryResult result)
 
void _SaveSpellCooldowns (CharacterDatabaseTransaction trans, bool logout)
 
uint32 GetLastPotionId ()
 
void SetLastPotionId (uint32 item_id)
 
void UpdatePotionCooldown (Spell *spell=nullptr)
 
void setResurrectRequestData (ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
 
void clearResurrectRequestData ()
 
bool isResurrectRequestedBy (ObjectGuid guid) const
 
bool isResurrectRequested () const
 
void ResurectUsingRequestData ()
 
uint8 getCinematic () const
 
void setCinematic (uint8 cine)
 
ActionButtonaddActionButton (uint8 button, uint32 action, uint8 type)
 
void removeActionButton (uint8 button)
 
ActionButton const * GetActionButton (uint8 button)
 
void SendInitialActionButtons () const
 
void SendActionButtons (uint32 state) const
 
bool IsActionButtonDataValid (uint8 button, uint32 action, uint8 type)
 
void UpdatePvPState ()
 
void UpdateFFAPvPState (bool reset=true)
 
void SetPvP (bool state)
 
void UpdatePvP (bool state, bool _override=false)
 
void UpdateZone (uint32 newZone, uint32 newArea, bool force=false)
 
void UpdateArea (uint32 newArea)
 
void SetNeedZoneUpdate (bool needUpdate)
 
void UpdateZoneDependentAuras (uint32 zone_id)
 
void UpdateAreaDependentAuras (uint32 area_id)
 
void UpdateAfkReport (time_t currTime)
 checks the 15 afk reports per 5 minutes limit
 
void UpdatePvPFlag (time_t currTime)
 
void UpdateFFAPvPFlag (time_t currTime)
 
void UpdateContestedPvP (uint32 currTime)
 
void SetContestedPvPTimer (uint32 newTime)
 
void ResetContestedPvP ()
 
void UpdateDuelFlag (time_t currTime)
 
void CheckDuelDistance (time_t currTime)
 
void DuelComplete (DuelCompleteType type)
 
void SendDuelCountdown (uint32 counter)
 
bool IsGroupVisibleFor (Player const *p) const
 
bool IsInSameGroupWith (Player const *p) const
 
bool IsInSameRaidWith (Player const *p) const
 
void UninviteFromGroup ()
 
void RemoveFromGroup (RemoveMethod method=GROUP_REMOVEMETHOD_DEFAULT)
 
void SendUpdateToOutOfRangeGroupMembers ()
 
void SetInGuild (uint32 GuildId)
 
void SetRank (uint8 rankId)
 
uint8 GetRank () const
 
void SetGuildIdInvited (uint32 GuildId)
 
uint32 GetGuildId () const
 
GuildGetGuild () const
 
uint32 GetGuildIdInvited ()
 
void SetInArenaTeam (uint32 ArenaTeamId, uint8 slot, uint8 type)
 
void SetArenaTeamInfoField (uint8 slot, ArenaTeamInfoType type, uint32 value)
 
uint32 GetArenaPersonalRating (uint8 slot) const
 
uint32 GetArenaTeamId (uint8 slot) const
 
void SetArenaTeamIdInvited (uint32 ArenaTeamId)
 
uint32 GetArenaTeamIdInvited ()
 
Difficulty GetDifficulty (bool isRaid) const
 
Difficulty GetDungeonDifficulty () const
 
Difficulty GetRaidDifficulty () const
 
Difficulty GetStoredRaidDifficulty () const
 
void SetDungeonDifficulty (Difficulty dungeon_difficulty)
 
void SetRaidDifficulty (Difficulty raid_difficulty)
 
void StoreRaidMapDifficulty ()
 
bool UpdateSkill (uint32 skill_id, uint32 step)
 
bool UpdateSkillPro (uint16 SkillId, int32 Chance, uint32 step)
 
bool UpdateCraftSkill (uint32 spellid)
 
bool UpdateGatherSkill (uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator=1)
 
bool UpdateFishingSkill ()
 
uint32 GetBaseDefenseSkillValue () const
 
uint32 GetBaseWeaponSkillValue (WeaponAttackType attType) const
 
uint32 GetSpellByProto (ItemTemplate *proto)
 
float GetHealthBonusFromStamina ()
 
float GetManaBonusFromIntellect ()
 
bool UpdateStats (Stats stat) override
 
bool UpdateAllStats () override
 
void ApplySpellPenetrationBonus (int32 amount, bool apply)
 
void UpdateResistances (uint32 school) override
 
void UpdateArmor () override
 
void UpdateMaxHealth () override
 
void UpdateMaxPower (Powers power) override
 
void ApplyFeralAPBonus (int32 amount, bool apply)
 
void UpdateAttackPowerAndDamage (bool ranged=false) override
 
void UpdateShieldBlockValue ()
 
void ApplySpellPowerBonus (int32 amount, bool apply)
 
void UpdateSpellDamageAndHealingBonus ()
 
void ApplyRatingMod (CombatRating cr, int32 value, bool apply)
 
void UpdateRating (CombatRating cr)
 
void UpdateAllRatings ()
 
void CalculateMinMaxDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex) override
 
void UpdateDefenseBonusesMod ()
 
void RecalculateRating (CombatRating cr)
 
float GetMeleeCritFromAgility ()
 
void GetDodgeFromAgility (float &diminishing, float &nondiminishing)
 
float GetMissPercentageFromDefence () const
 
float GetSpellCritFromIntellect ()
 
float OCTRegenHPPerSpirit ()
 
float OCTRegenMPPerSpirit ()
 
float GetRatingMultiplier (CombatRating cr) const
 
float GetRatingBonusValue (CombatRating cr) const
 
uint32 GetBaseSpellPowerBonus ()
 
int32 GetSpellPenetrationItemMod () const
 
float GetExpertiseDodgeOrParryReduction (WeaponAttackType attType) const
 
void UpdateBlockPercentage ()
 
void UpdateCritPercentage (WeaponAttackType attType)
 
void UpdateAllCritPercentages ()
 
void UpdateParryPercentage ()
 
void UpdateDodgePercentage ()
 
void UpdateMeleeHitChances ()
 
void UpdateRangedHitChances ()
 
void UpdateSpellHitChances ()
 
void UpdateAllSpellCritChances ()
 
void UpdateSpellCritChance (uint32 school)
 
void UpdateArmorPenetration (int32 amount)
 
void UpdateExpertise (WeaponAttackType attType)
 
void ApplyManaRegenBonus (int32 amount, bool apply)
 
void ApplyHealthRegenBonus (int32 amount, bool apply)
 
void UpdateManaRegen ()
 
void UpdateEnergyRegen ()
 
void UpdateRuneRegen (RuneType rune)
 
ObjectGuid GetLootGUID () const
 
void SetLootGUID (ObjectGuid guid)
 
void RemovedInsignia (Player *looterPlr)
 
WorldSessionGetSession () const
 
void SetSession (WorldSession *sess)
 
void BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target) override
 
void DestroyForPlayer (Player *target, bool onDeath=false) const override
 
void SendLogXPGain (uint32 GivenXP, Unit *victim, uint32 BonusXP, bool recruitAFriend=false, float group_rate=1.0f)
 
void SendAttackSwingCantAttack ()
 
void SendAttackSwingCancelAttack ()
 
void SendAttackSwingDeadTarget ()
 
void SendAttackSwingNotInRange ()
 
void SendAttackSwingBadFacingAttack ()
 
void SendAutoRepeatCancel (Unit *target)
 
void SendExplorationExperience (uint32 Area, uint32 Experience)
 
void SendDungeonDifficulty (bool IsInGroup)
 
void SendRaidDifficulty (bool IsInGroup, int32 forcedDifficulty=-1)
 
void SendResetInstanceSuccess (uint32 MapId)
 
void SendResetInstanceFailed (uint32 reason, uint32 MapId)
 
void SendResetFailedNotify (uint32 mapid)
 
bool UpdatePosition (float x, float y, float z, float orientation, bool teleport=false) override
 
bool UpdatePosition (const Position &pos, bool teleport=false)
 
void ProcessTerrainStatusUpdate () override
 
void SendMessageToSet (WorldPacket const *data, bool self) const override
 
void SendMessageToSetInRange (WorldPacket const *data, float dist, bool self) const override
 
void SendMessageToSetInRange (WorldPacket const *data, float dist, bool self, bool includeMargin, bool ownTeamOnly, bool required3dDist=false) const
 
void SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const override
 
void SendTeleportAckPacket ()
 
CorpseGetCorpse () const
 
void SpawnCorpseBones (bool triggerSave=true)
 
CorpseCreateCorpse ()
 
void RemoveCorpse ()
 
void KillPlayer ()
 
bool HasCorpse () const
 
WorldLocation GetCorpseLocation () const
 
uint32 GetResurrectionSpellId ()
 
void ResurrectPlayer (float restore_percent, bool applySickness=false)
 
void BuildPlayerRepop ()
 
void RepopAtGraveyard ()
 
void SendDurabilityLoss ()
 
void DurabilityLossAll (double percent, bool inventory)
 
void DurabilityLoss (Item *item, double percent)
 
void DurabilityPointsLossAll (int32 points, bool inventory)
 
void DurabilityPointsLoss (Item *item, int32 points)
 
void DurabilityPointLossForEquipSlot (EquipmentSlots slot)
 
uint32 DurabilityRepairAll (bool cost, float discountMod, bool guildBank)
 
uint32 DurabilityRepair (uint16 pos, bool cost, float discountMod, bool guildBank)
 
void UpdateMirrorTimers ()
 
void StopMirrorTimers ()
 
bool IsMirrorTimerActive (MirrorTimerType type)
 
void SetMovement (PlayerMovementType pType)
 
bool CanJoinConstantChannelInZone (ChatChannelsEntry const *channel, AreaTableEntry const *zone)
 
void JoinedChannel (Channel *c)
 
void LeftChannel (Channel *c)
 
void CleanupChannels ()
 
void ClearChannelWatch ()
 
void UpdateLFGChannel ()
 
void UpdateLocalChannels (uint32 newZone)
 
void UpdateDefense ()
 
void UpdateWeaponSkill (Unit *victim, WeaponAttackType attType, Item *item=nullptr)
 
void UpdateCombatSkills (Unit *victim, WeaponAttackType attType, bool defence, Item *item=nullptr)
 
void SetSkill (uint16 id, uint16 step, uint16 currVal, uint16 maxVal)
 
uint16 GetMaxSkillValue (uint32 skill) const
 
uint16 GetPureMaxSkillValue (uint32 skill) const
 
uint16 GetSkillValue (uint32 skill) const
 
uint16 GetBaseSkillValue (uint32 skill) const
 
uint16 GetPureSkillValue (uint32 skill) const
 
int16 GetSkillPermBonusValue (uint32 skill) const
 
int16 GetSkillTempBonusValue (uint32 skill) const
 
uint16 GetSkillStep (uint16 skill) const
 
bool HasSkill (uint32 skill) const
 
void learnSkillRewardedSpells (uint32 id, uint32 value)
 
WorldLocationGetTeleportDest ()
 
bool IsBeingTeleported () const
 
bool IsBeingTeleportedNear () const
 
bool IsBeingTeleportedFar () const
 
void SetSemaphoreTeleportNear (time_t tm)
 
void SetSemaphoreTeleportFar (time_t tm)
 
time_t GetSemaphoreTeleportNear () const
 
time_t GetSemaphoreTeleportFar () const
 
void ProcessDelayedOperations ()
 
uint32 GetDelayedOperations () const
 
void ScheduleDelayedOperation (uint32 operation)
 
void CheckAreaExploreAndOutdoor ()
 
TeamId GetTeamId (bool original=false) const
 
void SetFactionForRace (uint8 race)
 
void setTeamId (TeamId teamid)
 
void InitDisplayIds ()
 
bool IsAtGroupRewardDistance (WorldObject const *pRewardSource) const
 
bool IsAtLootRewardDistance (WorldObject const *pRewardSource) const
 
bool IsAtRecruitAFriendDistance (WorldObject const *pOther) const
 
void RewardPlayerAndGroupAtKill (Unit *victim, bool isBattleGround)
 
void RewardPlayerAndGroupAtEvent (uint32 creature_id, WorldObject *pRewardSource)
 
bool isHonorOrXPTarget (Unit *victim) const
 
bool GetsRecruitAFriendBonus (bool forXP)
 
uint8 GetGrantableLevels ()
 
void SetGrantableLevels (uint8 val)
 
ReputationMgrGetReputationMgr ()
 
ReputationMgr const & GetReputationMgr () const
 
ReputationRank GetReputationRank (uint32 faction_id) const
 
void RewardReputation (Unit *victim)
 
void RewardReputation (Quest const *quest)
 
float CalculateReputationGain (ReputationSource source, uint32 creatureOrQuestLevel, float rep, int32 faction, bool noQuestBonus=false)
 
void UpdateSkillsForLevel ()
 
void UpdateSkillsToMaxSkillsForLevel ()
 
void ModifySkillBonus (uint32 skillid, int32 val, bool talent)
 
void RewardExtraBonusTalentPoints (uint32 bonusTalentPoints)
 
void UpdateHonorFields ()
 
bool RewardHonor (Unit *victim, uint32 groupsize, int32 honor=-1, bool awardXP=true)
 
uint32 GetHonorPoints () const
 
uint32 GetArenaPoints () const
 
void ModifyHonorPoints (int32 value, CharacterDatabaseTransaction trans=CharacterDatabaseTransaction(nullptr))
 
void ModifyArenaPoints (int32 value, CharacterDatabaseTransaction trans=CharacterDatabaseTransaction(nullptr))
 If trans is specified, honor save query will be added to trans.
 
uint32 GetMaxPersonalArenaRatingRequirement (uint32 minarenaslot) const
 If trans is specified, arena point save query will be added to trans.
 
void SetHonorPoints (uint32 value)
 
void SetArenaPoints (uint32 value)
 
void SaveHealthBeforeDuel ()
 
void SaveManaBeforeDuel ()
 
void RestoreHealthAfterDuel ()
 
void RestoreManaAfterDuel ()
 
SpellCooldowns GetSpellCooldowns () const
 
void SetDrunkValue (uint8 newDrunkValue, uint32 itemId=0)
 
uint8 GetDrunkValue () const
 
int32 GetFakeDrunkValue () const
 
void UpdateInvisibilityDrunkDetect ()
 
uint32 GetDeathTimer () const
 
uint32 GetCorpseReclaimDelay (bool pvp) const
 
void UpdateCorpseReclaimDelay ()
 
int32 CalculateCorpseReclaimDelay (bool load=false)
 
void SendCorpseReclaimDelay (uint32 delay)
 
uint32 GetShieldBlockValue () const override
 
bool CanParry () const
 
void SetCanParry (bool value)
 
bool CanBlock () const
 
void SetCanBlock (bool value)
 
bool CanTitanGrip () const
 
void SetCanTitanGrip (bool value)
 
bool CanTameExoticPets () const
 
void SetRegularAttackTime ()
 
void SetBaseModValue (BaseModGroup modGroup, BaseModType modType, float value)
 
void HandleBaseModValue (BaseModGroup modGroup, BaseModType modType, float amount, bool apply)
 
float GetBaseModValue (BaseModGroup modGroup, BaseModType modType) const
 
float GetTotalBaseModValue (BaseModGroup modGroup) const
 
float GetTotalPercentageModValue (BaseModGroup modGroup) const
 
void _ApplyAllStatBonuses ()
 
void _RemoveAllStatBonuses ()
 
void ResetAllPowers ()
 
SpellSchoolMask GetMeleeDamageSchoolMask (WeaponAttackType attackType=BASE_ATTACK, uint8 damageIndex=0) const override
 
void _ApplyWeaponDependentAuraMods (Item *item, WeaponAttackType attackType, bool apply)
 
void _ApplyWeaponDependentAuraCritMod (Item *item, WeaponAttackType attackType, AuraEffect const *aura, bool apply)
 
void _ApplyWeaponDependentAuraDamageMod (Item *item, WeaponAttackType attackType, AuraEffect const *aura, bool apply)
 
void _ApplyItemMods (Item *item, uint8 slot, bool apply)
 
void _RemoveAllItemMods ()
 
void _ApplyAllItemMods ()
 
void _ApplyAllLevelScaleItemMods (bool apply)
 
void _ApplyItemBonuses (ItemTemplate const *proto, uint8 slot, bool apply, bool only_level_scale=false)
 
void _ApplyWeaponDamage (uint8 slot, ItemTemplate const *proto, ScalingStatValuesEntry const *ssv, bool apply)
 
void _ApplyAmmoBonuses ()
 
bool EnchantmentFitsRequirements (uint32 enchantmentcondition, int8 slot)
 
void ToggleMetaGemsActive (uint8 exceptslot, bool apply)
 
void CorrectMetaGemEnchants (uint8 slot, bool apply)
 
void InitDataForForm (bool reapplyMods=false)
 
void ApplyItemEquipSpell (Item *item, bool apply, bool form_change=false)
 
void ApplyEquipSpell (SpellInfo const *spellInfo, Item *item, bool apply, bool form_change=false)
 
void UpdateEquipSpellsAtFormChange ()
 
void CastItemCombatSpell (Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx)
 
void CastItemUseSpell (Item *item, SpellCastTargets const &targets, uint8 cast_count, uint32 glyphIndex)
 
void CastItemCombatSpell (Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const *proto)
 
void SendEquipmentSetList ()
 
void SetEquipmentSet (uint32 index, EquipmentSet eqset)
 
void DeleteEquipmentSet (uint64 setGuid)
 
void SendInitWorldStates (uint32 zoneId, uint32 areaId)
 
void SendUpdateWorldState (uint32 variable, uint32 value) const
 
void SendDirectMessage (WorldPacket const *data) const
 
void SendBGWeekendWorldStates ()
 
void SendBattlefieldWorldStates ()
 
void GetAurasForTarget (Unit *target, bool force=false)
 
void SendLoot (ObjectGuid guid, LootType loot_type)
 
void SendLootError (ObjectGuid guid, LootError error)
 
void SendLootRelease (ObjectGuid guid)
 
void SendNotifyLootItemRemoved (uint8 lootSlot)
 
void SendNotifyLootMoneyRemoved ()
 
bool InBattleground () const
 
bool InArena () const
 
uint32 GetBattlegroundId () const
 
BattlegroundTypeId GetBattlegroundTypeId () const
 
uint32 GetCurrentBattlegroundQueueSlot () const
 
bool IsInvitedForBattlegroundInstance () const
 
bool IsCurrentBattlegroundRandom () const
 
BGDataGetBGData ()
 
void SetBGData (BGData &bgdata)
 
BattlegroundGetBattleground (bool create=false) const
 
bool InBattlegroundQueue (bool ignoreArena=false) const
 
bool IsDeserter () const
 
BattlegroundQueueTypeId GetBattlegroundQueueTypeId (uint32 index) const
 
uint32 GetBattlegroundQueueIndex (BattlegroundQueueTypeId bgQueueTypeId) const
 
bool IsInvitedForBattlegroundQueueType (BattlegroundQueueTypeId bgQueueTypeId) const
 
bool InBattlegroundQueueForBattlegroundQueueType (BattlegroundQueueTypeId bgQueueTypeId) const
 
void SetBattlegroundId (uint32 id, BattlegroundTypeId bgTypeId, uint32 queueSlot, bool invited, bool isRandom, TeamId teamId)
 
uint32 AddBattlegroundQueueId (BattlegroundQueueTypeId val)
 
bool HasFreeBattlegroundQueueId () const
 
void RemoveBattlegroundQueueId (BattlegroundQueueTypeId val)
 
void SetInviteForBattlegroundQueueType (BattlegroundQueueTypeId bgQueueTypeId, uint32 instanceId)
 
bool IsInvitedForBattlegroundInstance (uint32 instanceId) const
 
TeamId GetBgTeamId () const
 
void LeaveBattleground (Battleground *bg=nullptr)
 
bool CanJoinToBattleground () const
 
bool CanReportAfkDueToLimit ()
 
void ReportedAfkBy (Player *reporter)
 This player has been blamed to be inactive in a battleground.
 
void ClearAfkReports ()
 
bool GetBGAccessByLevel (BattlegroundTypeId bgTypeId) const
 
bool CanUseBattlegroundObject (GameObject *gameobject) const
 
bool isTotalImmune () const
 
bool CanCaptureTowerPoint () const
 
bool GetRandomWinner ()
 
void SetRandomWinner (bool isWinner)
 
OutdoorPvPGetOutdoorPvP () const
 
bool IsOutdoorPvPActive ()
 
bool IsImmuneToEnvironmentalDamage ()
 
uint32 EnvironmentalDamage (EnviromentalDamage type, uint32 damage)
 
void UpdateSpeakTime (ChatFloodThrottle::Index index)
 
bool CanSpeak () const
 
void UpdateFallInformationIfNeed (MovementInfo const &minfo, uint16 opcode)
 
void SetFallInformation (uint32 time, float z)
 
void HandleFall (MovementInfo const &movementInfo)
 
bool canFlyInZone (uint32 mapid, uint32 zone, SpellInfo const *bySpell)
 
void SetClientControl (Unit *target, bool allowMove, bool packetOnly=false)
 
void SetMover (Unit *target)
 
void SetSeer (WorldObject *target)
 
void SetViewpoint (WorldObject *target, bool apply)
 
WorldObjectGetViewpoint () const
 
void StopCastingCharm (Aura *except=nullptr)
 
void StopCastingBindSight (Aura *except=nullptr)
 
uint32 GetSaveTimer () const
 
void SetSaveTimer (uint32 timer)
 
void SaveRecallPosition ()
 
void SetHomebind (WorldLocation const &loc, uint32 areaId)
 
WorldLocation GetStartPosition () const
 
WorldLocation const & GetEntryPoint () const
 
void SetEntryPoint ()
 
bool HaveAtClient (WorldObject const *u) const
 
bool HaveAtClient (ObjectGuid guid) const
 
bool IsNeverVisible () const override
 
bool IsVisibleGloballyFor (Player const *player) const
 
void GetInitialVisiblePackets (Unit *target)
 
void UpdateObjectVisibility (bool forced=true, bool fromUpdate=false) override
 
void UpdateVisibilityForPlayer (bool mapChange=false)
 
void UpdateVisibilityOf (WorldObject *target)
 
void UpdateTriggerVisibility ()
 
template<class T >
void UpdateVisibilityOf (T *target, UpdateData &data, std::vector< Unit * > &visibleNow)
 
bool HasAtLoginFlag (AtLoginFlags f) const
 
void SetAtLoginFlag (AtLoginFlags f)
 
void RemoveAtLoginFlag (AtLoginFlags flags, bool persist=false)
 
bool IsUsingLfg ()
 
bool inRandomLfgDungeon ()
 
uint32 GetTemporaryUnsummonedPetNumber () const
 
void SetTemporaryUnsummonedPetNumber (uint32 petnumber)
 
void UnsummonPetTemporaryIfAny ()
 
void ResummonPetTemporaryUnSummonedIfAny ()
 
bool IsPetNeedBeTemporaryUnsummoned () const
 
bool CanResummonPet (uint32 spellid)
 
void SendCinematicStart (uint32 CinematicSequenceId) const
 
void SendMovieStart (uint32 MovieId)
 
uint32 DoRandomRoll (uint32 minimum, uint32 maximum)
 
uint16 GetMaxSkillValueForLevel () const
 
bool IsFFAPvP ()
 
bool IsPvP ()
 
void UpdateHomebindTime (uint32 time)
 
void BindToInstance ()
 
void SetPendingBind (uint32 instanceId, uint32 bindTimer)
 
bool HasPendingBind () const
 
uint32 GetPendingBind () const
 
void SendRaidInfo ()
 
void SendSavedInstances ()
 
void PrettyPrintRequirementsQuestList (const std::vector< const ProgressionRequirement * > &missingQuests) const
 
void PrettyPrintRequirementsAchievementsList (const std::vector< const ProgressionRequirement * > &missingAchievements) const
 
void PrettyPrintRequirementsItemsList (const std::vector< const ProgressionRequirement * > &missingItems) const
 
bool Satisfy (DungeonProgressionRequirements const *ar, uint32 target_map, bool report=false)
 
bool CheckInstanceLoginValid ()
 
bool CheckInstanceCount (uint32 instanceId) const
 
void AddInstanceEnterTime (uint32 instanceId, time_t enterTime)
 
uint32 GetLastPetNumber () const
 
void SetLastPetNumber (uint32 petnumber)
 
uint32 GetLastPetSpell () const
 
void SetLastPetSpell (uint32 petspell)
 
GroupGetGroupInvite ()
 
void SetGroupInvite (Group *group)
 
GroupGetGroup ()
 
const GroupGetGroup () const
 
GroupReferenceGetGroupRef ()
 
void SetGroup (Group *group, int8 subgroup=-1)
 
uint8 GetSubGroup () const
 
uint32 GetGroupUpdateFlag () const
 
void SetGroupUpdateFlag (uint32 flag)
 
uint64 GetAuraUpdateMaskForRaid () const
 
void SetAuraUpdateMaskForRaid (uint8 slot)
 
PlayerGetNextRandomRaidMember (float radius)
 
PartyResult CanUninviteFromGroup (ObjectGuid targetPlayerGUID=ObjectGuid::Empty) const
 
void SetBattlegroundOrBattlefieldRaid (Group *group, int8 subgroup=-1)
 
void RemoveFromBattlegroundOrBattlefieldRaid ()
 
GroupGetOriginalGroup ()
 
GroupReferenceGetOriginalGroupRef ()
 
uint8 GetOriginalSubGroup () const
 
void SetOriginalGroup (Group *group, int8 subgroup=-1)
 
void SetPassOnGroupLoot (bool bPassOnGroupLoot)
 
bool GetPassOnGroupLoot () const
 
MapReferenceGetMapRef ()
 
void SetMap (Map *map) override
 
void ResetMap () override
 
bool CanTeleport ()
 
void SetCanTeleport (bool value)
 
bool CanKnockback ()
 
void SetCanKnockback (bool value)
 
bool isAllowedToLoot (Creature const *creature)
 
DeclinedName const * GetDeclinedNames () const
 
uint8 GetRunesState () const
 
RuneType GetBaseRune (uint8 index) const
 
RuneType GetCurrentRune (uint8 index) const
 
uint32 GetRuneCooldown (uint8 index) const
 
uint32 GetGracePeriod (uint8 index) const
 
uint32 GetRuneBaseCooldown (uint8 index, bool skipGrace)
 
bool IsBaseRuneSlotsOnCooldown (RuneType runeType) const
 
RuneType GetLastUsedRune ()
 
void SetLastUsedRune (RuneType type)
 
void SetBaseRune (uint8 index, RuneType baseRune)
 
void SetCurrentRune (uint8 index, RuneType currentRune)
 
void SetRuneCooldown (uint8 index, uint32 cooldown)
 
void SetGracePeriod (uint8 index, uint32 period)
 
void SetRuneConvertAura (uint8 index, AuraEffect const *aura)
 
void AddRuneByAuraEffect (uint8 index, RuneType newType, AuraEffect const *aura)
 
void RemoveRunesByAuraEffect (AuraEffect const *aura)
 
void RestoreBaseRune (uint8 index)
 
void ConvertRune (uint8 index, RuneType newType)
 
void ResyncRunes (uint8 count)
 
void AddRunePower (uint8 index)
 
void InitRunes ()
 
void SendRespondInspectAchievements (Player *player) const
 
bool HasAchieved (uint32 achievementId) const
 
void ResetAchievements ()
 
void CheckAllAchievementCriteria ()
 
void ResetAchievementCriteria (AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete=false)
 
void UpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void StartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost=0)
 
void RemoveTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void CompletedAchievement (AchievementEntry const *entry)
 
AchievementMgrGetAchievementMgr () const
 
void SetCreationTime (Seconds creationTime)
 
Seconds GetCreationTime () const
 
bool HasTitle (uint32 bitIndex) const
 
bool HasTitle (CharTitlesEntry const *title) const
 
void SetTitle (CharTitlesEntry const *title, bool lost=false)
 
void SetCurrentTitle (CharTitlesEntry const *title, bool clear=false)
 
bool CanSeeSpellClickOn (Creature const *creature) const
 
bool CanSeeVendor (Creature const *creature) const
 
uint32 GetChampioningFaction () const
 
void SetChampioningFaction (uint32 faction)
 
float GetAverageItemLevel ()
 
float GetAverageItemLevelForDF ()
 
void ClearWhisperWhiteList ()
 
void AddWhisperWhiteList (ObjectGuid guid)
 
bool IsInWhisperWhiteList (ObjectGuid guid)
 
void RemoveFromWhisperWhiteList (ObjectGuid guid)
 
bool SetDisableGravity (bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
 
bool SetCanFly (bool apply, bool packetOnly=false) override
 Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pressing space for example. For creatures, please look for DisableGravity().
 
bool SetWaterWalking (bool apply, bool packetOnly=false) override
 Allow to walk on water. Doesn't inform the client. Need to use SendMovementWaterWalking() if it's for players.
 
bool SetFeatherFall (bool apply, bool packetOnly=false) override
 
bool SetHover (bool enable, bool packetOnly=false, bool updateAnimationTier=true) override
 
bool CanFly () const override
 
bool CanEnterWater () const override
 
void AdditionalSavingAddMask (uint8 mask)
 
bool IsSpectator () const
 
void SetIsSpectator (bool on)
 
bool NeedSendSpectatorData () const
 
void SetPendingSpectatorForBG (uint32 bgInstanceId)
 
bool HasPendingSpectatorForBG (uint32 bgInstanceId) const
 
void SetPendingSpectatorInviteInstanceId (uint32 bgInstanceId)
 
uint32 GetPendingSpectatorInviteInstanceId () const
 
bool HasReceivedSpectatorResetFor (ObjectGuid guid)
 
void ClearReceivedSpectatorResetFor ()
 
void AddReceivedSpectatorResetFor (ObjectGuid guid)
 
void RemoveReceivedSpectatorResetFor (ObjectGuid guid)
 
void setRuneWeaponGUID (ObjectGuid guid)
 
ObjectGuid getRuneWeaponGUID ()
 
bool CanSeeDKPet () const
 
void SetShowDKPet (bool on)
 
void PrepareCharmAISpells ()
 
bool NeedToSaveGlyphs ()
 
void SetNeedToSaveGlyphs (bool val)
 
uint32 GetMountBlockId ()
 
void SetMountBlockId (uint32 mount)
 
float GetRealParry () const
 
float GetRealDodge () const
 
const PlayerTalentMapGetTalentMap () const
 
uint32 GetNextSave () const
 
SpellModList const & GetSpellModList (uint32 type) const
 
void SetServerSideVisibility (ServerSideVisibilityType type, AccountTypes sec)
 
void SetServerSideVisibilityDetect (ServerSideVisibilityType type, AccountTypes sec)
 
void SetFarSightDistance (float radius)
 
void ResetFarSightDistance ()
 
Optional< float > GetFarSightDistance () const
 
float GetSightRange (WorldObject const *target=nullptr) const override
 
std::string GetPlayerName ()
 
PlayerSetting GetPlayerSetting (std::string source, uint8 index)
 
void UpdatePlayerSetting (std::string source, uint8 index, uint32 value)
 
void SendSystemMessage (std::string_view msg, bool escapeCharacters=false)
 
std::string GetDebugInfo () const override
 
const PendingSpellCastRequestGetCastRequest (uint32 category) const
 
bool CanExecutePendingSpellCastRequest (SpellInfo const *spellInfo)
 
void ExecuteOrCancelSpellCastRequest (PendingSpellCastRequest *castRequest, bool isCancel=false)
 
bool CanRequestSpellCast (SpellInfo const *spellInfo)
 
- Public Member Functions inherited from Unit
 ~Unit () override
 
void Update (uint32 time) override
 
UnitAIGetAI ()
 
void SetAI (UnitAI *newAI)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void CleanupBeforeRemoveFromMap (bool finalCleanup)
 
void CleanupsBeforeDelete (bool finalCleanup=true) override
 
bool IsDuringRemoveFromWorld () const
 
void SetUInt32Value (uint16 index, uint32 value)
 
UnitGetOwner () const
 
ObjectGuid GetOwnerGUID () const
 
void SetOwnerGUID (ObjectGuid owner)
 
ObjectGuid GetCreatorGUID () const
 
void SetCreatorGUID (ObjectGuid creator)
 
ObjectGuid GetMinionGUID () const
 
void SetMinionGUID (ObjectGuid guid)
 
ObjectGuid GetCharmerGUID () const
 
void SetCharmerGUID (ObjectGuid owner)
 
ObjectGuid GetCharmGUID () const
 
void SetPetGUID (ObjectGuid guid)
 
ObjectGuid GetPetGUID () const
 
void SetCritterGUID (ObjectGuid guid)
 
ObjectGuid GetCritterGUID () const
 
ObjectGuid GetTransGUID () const override
 
PetToPet ()
 
TotemToTotem ()
 
TempSummonToTempSummon ()
 
const TempSummonToTempSummon () const
 
void AddUnitState (uint32 f)
 
bool HasUnitState (const uint32 f) const
 
void ClearUnitState (uint32 f)
 
uint32 GetUnitState () const
 
uint32 HasUnitTypeMask (uint32 mask) const
 
void AddUnitTypeMask (uint32 mask)
 
uint32 GetUnitTypeMask () const
 
UnitFlags GetUnitFlags () const
 
bool HasUnitFlag (UnitFlags flags) const
 
void SetUnitFlag (UnitFlags flags)
 UnitFlags available in UnitDefines.h.
 
void RemoveUnitFlag (UnitFlags flags)
 UnitFlags available in UnitDefines.h.
 
void ReplaceAllUnitFlags (UnitFlags flags)
 Remove the Unit flag specify only.
 
UnitFlags2 GetUnitFlags2 () const
 Remove all UnitFlags and set new ones. UnitFlags available in UnitDefines.h.
 
bool HasUnitFlag2 (UnitFlags2 flags) const
 
void SetUnitFlag2 (UnitFlags2 flags)
 
void RemoveUnitFlag2 (UnitFlags2 flags)
 
void ReplaceAllUnitFlags2 (UnitFlags2 flags)
 
void SetEmoteState (Emote emoteState)
 
void ClearEmoteState ()
 Sets emote state (looping emote). Emotes available in SharedDefines.h.
 
NPCFlags GetNpcFlags () const
 Clears emote state (looping emote)
 
bool HasNpcFlag (NPCFlags flags) const
 
void SetNpcFlag (NPCFlags flags)
 
void RemoveNpcFlag (NPCFlags flags)
 
void ReplaceAllNpcFlags (NPCFlags flags)
 
uint32 GetDynamicFlags () const override
 
void ReplaceAllDynamicFlags (uint32 flag) override
 
void AddUnitMovementFlag (uint32 f)
 
void RemoveUnitMovementFlag (uint32 f)
 
bool HasUnitMovementFlag (uint32 f) const
 
uint32 GetUnitMovementFlags () const
 
void SetUnitMovementFlags (uint32 f)
 
void AddExtraUnitMovementFlag (uint16 f)
 
void RemoveExtraUnitMovementFlag (uint16 f)
 
uint16 HasExtraUnitMovementFlag (uint16 f) const
 
uint16 GetExtraUnitMovementFlags () const
 
void SetExtraUnitMovementFlags (uint16 f)
 
bool IsSummon () const
 
bool IsGuardian () const
 
bool IsControllableGuardian () const
 
bool IsPet () const
 
bool IsHunterPet () const
 
bool IsTotem () const
 
bool IsVehicle () const
 
bool IsVendor () const
 
bool IsTrainer () const
 
bool IsQuestGiver () const
 
bool IsGossip () const
 
bool IsTaxi () const
 
bool IsGuildMaster () const
 
bool IsBattleMaster () const
 
bool IsBanker () const
 
bool IsInnkeeper () const
 
bool IsSpiritHealer () const
 
bool IsSpiritGuide () const
 
bool IsTabardDesigner () const
 
bool IsAuctioner () const
 
bool IsArmorer () const
 
bool IsServiceProvider () const
 
bool IsSpiritService () const
 
uint32 GetCreatureType () const
 
uint32 GetCreatureTypeMask () const
 
bool IsCritter () const
 
uint8 getRace (bool original=false) const
 
void setRace (uint8 race)
 
uint32 getRaceMask () const
 
DisplayRace GetDisplayRaceFromModelId (uint32 modelId) const
 
DisplayRace GetDisplayRace () const
 
uint8 getClass () const
 
uint32 getClassMask () const
 
uint8 getGender () const
 
uint32 GetFaction () const
 
FactionTemplateEntry const * GetFactionTemplateEntry () const
 
void SetFaction (uint32 faction)
 
void RestoreFaction ()
 
uint32 GetOldFactionId () const
 
ObjectGuid GetTarget () const
 
bool isTargetableForAttack (bool checkFakeDeath=true, Unit const *byWho=nullptr) const
 
bool IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell=nullptr) const
 
bool _IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=nullptr) const
 
bool IsValidAssistTarget (Unit const *target) const
 
bool _IsValidAssistTarget (Unit const *target, SpellInfo const *bySpell) const
 
float GetCombatReach () const override
 
float GetMeleeReach () const
 
bool IsWithinRange (Unit const *obj, float dist) const
 
bool IsWithinCombatRange (Unit const *obj, float dist2compare) const
 
bool IsWithinMeleeRange (Unit const *obj, float dist=0.f) const
 
float GetMeleeRange (Unit const *target) const
 
void setAttackTimer (WeaponAttackType type, int32 time)
 
void resetAttackTimer (WeaponAttackType type=BASE_ATTACK)
 
int32 getAttackTimer (WeaponAttackType type) const
 
bool isAttackReady (WeaponAttackType type=BASE_ATTACK) const
 
bool GetRandomContactPoint (Unit const *target, float &x, float &y, float &z, bool force=false) const
 
UnitgetAttackerForHelper () const
 
bool Attack (Unit *victim, bool meleeAttack)
 
void CastStop (uint32 except_spellid=0, bool withInstant=true)
 Interrupt the unit cast for all the current spells.
 
bool AttackStop ()
 Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell, AI assistance, and call SendMeleeAttackStop() to the client.
 
void RemoveAllAttackers ()
 Remove all units in m_attackers list and send them AttackStop()
 
AttackerSet const & getAttackers () const
 
bool GetMeleeAttackPoint (Unit *attacker, Position &pos)
 
bool isAttackingPlayer () const
 
UnitGetVictim () const
 
void CombatStop (bool includingCast=false)
 
void CombatStopWithPets (bool includingCast=false)
 
void StopAttackFaction (uint32 faction_id)
 
void StopAttackingInvalidTarget ()
 
UnitSelectNearbyTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
UnitSelectNearbyNoTotemTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
void SendMeleeAttackStop (Unit *victim=nullptr)
 Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or interrupt spells. Unless you know exactly what you're doing, use AttackStop() or RemoveAllAttackers() instead.
 
void SendMeleeAttackStart (Unit *victim, Player *sendTo=nullptr)
 
uint32 GetAttackTime (WeaponAttackType att) const
 
void SetAttackTime (WeaponAttackType att, uint32 val)
 
void ApplyAttackTimePercentMod (WeaponAttackType att, float val, bool apply)
 
void ApplyCastTimePercentMod (float val, bool apply)
 
void SetImmuneToAll (bool apply, bool keepCombat=false)
 
bool IsImmuneToAll () const
 
void SetImmuneToPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToPC () const
 
void SetImmuneToNPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToNPC () const
 
bool IsEngaged () const
 
bool IsEngagedBy (Unit const *who) const
 
bool IsInCombat () const
 
bool IsInCombatWith (Unit const *who) const
 
bool IsPetInCombat () const
 
void CombatStart (Unit *target, bool initialAggro=true)
 
void CombatStartOnCast (Unit *target, bool initialAggro=true, uint32 duration=0)
 
void SetInCombatState (bool PvP, Unit *enemy=nullptr, uint32 duration=0)
 
void SetInCombatWith (Unit *enemy, uint32 duration=0)
 
void ClearInCombat ()
 
void ClearInPetCombat ()
 
uint32 GetCombatTimer () const
 
void SetCombatTimer (uint32 timer)
 
bool CanHaveThreatList (bool skipAliveCheck=false) const
 
void AddThreat (Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
 
float ApplyTotalThreatModifier (float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
void TauntApply (Unit *victim)
 
void TauntFadeOut (Unit *taunter)
 
ThreatMgrGetThreatMgr ()
 
ThreatMgr const & GetThreatMgr () const
 
void addHatedBy (HostileReference *pHostileReference)
 
void removeHatedBy (HostileReference *)
 
HostileRefMgrgetHostileRefMgr ()
 
void SetRedirectThreat (ObjectGuid guid, uint32 pct)
 
void ResetRedirectThreat ()
 
void ModifyRedirectThreat (int32 amount)
 
uint32 GetRedirectThreatPercent ()
 
UnitGetRedirectThreatTarget () const
 
void SetLastDamagedTargetGuid (ObjectGuid const &guid)
 
ObjectGuid const & GetLastDamagedTargetGuid () const
 
void AttackerStateUpdate (Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
 
bool haveOffhandWeapon () const
 
bool CanDualWield () const
 
virtual void SetCanDualWield (bool value)
 
bool HasMainhandWeapon () const
 
bool HasOffhandWeapon () const
 
bool HasRangedWeapon () const
 
bool hasMainhandWeaponForAttack () const
 
bool HasMainhandWeaponForAttack () const
 
bool HasOffhandWeaponForAttack () const
 
bool HasRangedWeaponForAttack () const
 
bool CanUseAttackType (uint8 attacktype) const
 
void HandleProcExtraAttackFor (Unit *victim, uint32 count)
 
void SetLastExtraAttackSpell (uint32 spellId)
 
uint32 GetLastExtraAttackSpell () const
 
void AddExtraAttacks (uint32 count)
 
uint8 GetComboPoints (Unit const *who=nullptr) const
 
uint8 GetComboPoints (ObjectGuid const &guid) const
 
UnitGetComboTarget () const
 
ObjectGuid const GetComboTargetGUID () const
 
void AddComboPoints (Unit *target, int8 count)
 
void AddComboPoints (int8 count)
 
void ClearComboPoints ()
 
void AddComboPointHolder (Unit *unit)
 
void RemoveComboPointHolder (Unit *unit)
 
void ClearComboPointHolders ()
 
void SetContestedPvP (Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true)
 
bool IsContestedGuard () const
 
bool RespondsToCallForHelp () const
 
bool IsInSanctuary () const
 
bool IsPvP () const
 
bool IsFFAPvP () const
 
void SetPvP (bool state)
 
float GetStat (Stats stat) const
 
void SetStat (Stats stat, int32 val)
 
Stats GetStatByAuraGroup (UnitMods unitMod) const
 
float GetCreateStat (Stats stat) const
 
void SetCreateStat (Stats stat, float val)
 
float GetPosStat (Stats stat) const
 
float GetNegStat (Stats stat) const
 
void InitStatBuffMods ()
 
bool HandleStatModifier (UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
 
void SetModifierValue (UnitMods unitMod, UnitModifierType modifierType, float value)
 
float GetModifierValue (UnitMods unitMod, UnitModifierType modifierType) const
 
float GetTotalStatValue (Stats stat, float additionalValue=0.0f) const
 
void SetCanModifyStats (bool modifyStats)
 
bool CanModifyStats () const
 
void ApplyStatBuffMod (Stats stat, float val, bool apply)
 
void ApplyStatPercentBuffMod (Stats stat, float val, bool apply)
 
uint8 GetLevel () const
 
uint8 getLevelForTarget (WorldObject const *) const override
 
void SetLevel (uint8 lvl, bool showLevelChange=true)
 
uint32 GetHealth () const
 
uint32 GetMaxHealth () const
 
float GetHealthPct () const
 
int32 GetHealthGain (int32 dVal)
 
uint32 GetCreateHealth () const
 
bool IsFullHealth () const
 
bool HealthBelowPct (int32 pct) const
 
bool HealthBelowPctDamaged (int32 pct, uint32 damage) const
 
bool HealthAbovePct (int32 pct) const
 
bool HealthAbovePctHealed (int32 pct, uint32 heal) const
 
uint32 CountPctFromMaxHealth (int32 pct) const
 
uint32 CountPctFromCurHealth (int32 pct) const
 
void SetHealth (uint32 val)
 
void SetMaxHealth (uint32 val)
 
void SetFullHealth ()
 
int32 ModifyHealth (int32 val)
 
void SetCreateHealth (uint32 val)
 
Powers getPowerType () const
 
Powers GetPowerTypeByAuraGroup (UnitMods unitMod) const
 
uint32 GetPower (Powers power) const
 
uint32 GetMaxPower (Powers power) const
 
float GetPowerPct (Powers power) const
 
uint32 GetCreatePowers (Powers power) const
 
void setPowerType (Powers power)
 
void SetPower (Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
 
void SetMaxPower (Powers power, uint32 val)
 
int32 ModifyPower (Powers power, int32 val, bool withPowerUpdate=true)
 
int32 ModifyPowerPct (Powers power, float pct, bool apply=true)
 
void RewardRage (uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
 
uint32 GetCreateMana () const
 
void SetCreateMana (uint32 val)
 
bool CanRestoreMana (SpellInfo const *spellInfo) const
 
void SetLastManaUse (uint32 spellCastTime)
 
bool IsUnderLastManaUseEffect () const
 
float GetAPMultiplier (WeaponAttackType attType, bool normalized)
 
uint32 GetArmor () const
 
void SetArmor (int32 val)
 
float GetUnitDodgeChance () const
 
float GetUnitParryChance () const
 
float GetUnitBlockChance () const
 
float GetUnitMissChance (WeaponAttackType attType) const
 
float GetUnitCriticalChance (WeaponAttackType attackType, Unit const *victim) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
 
bool CanApplyResilience () const
 
uint32 GetShieldBlockValue (uint32 soft_cap, uint32 hard_cap) const
 
uint32 GetUnitMeleeSkill (Unit const *target=nullptr) const
 
uint32 GetDefenseSkillValue (Unit const *target=nullptr) const
 
uint32 GetWeaponSkillValue (WeaponAttackType attType, Unit const *target=nullptr) const
 
int32 GetMechanicResistChance (SpellInfo const *spell)
 
uint32 GetResistance (SpellSchoolMask mask) const
 
uint32 GetResistance (SpellSchools school) const
 
float GetResistanceBuffMods (SpellSchools school, bool positive) const
 
void SetResistance (SpellSchools school, int32 val)
 
void SetResistanceBuffMods (SpellSchools school, bool positive, float val)
 
void ApplyResistanceBuffModsMod (SpellSchools school, bool positive, float val, bool apply)
 
void ApplyResistanceBuffModsPercentMod (SpellSchools school, bool positive, float val, bool apply)
 
uint16 GetMaxSkillValueForLevel (Unit const *target=nullptr) const
 
float GetTotalAuraModValue (UnitMods unitMod) const
 
SpellSchools GetSpellSchoolByAuraGroup (UnitMods unitMod) const
 
float GetTotalAttackPowerValue (WeaponAttackType attType, Unit *pVictim=nullptr) const
 
float GetWeaponDamageRange (WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const
 
void SetBaseWeaponDamage (WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0)
 
virtual void UpdateAllResistances ()
 
virtual void UpdateDamagePhysical (WeaponAttackType attType)
 
void DealMeleeDamage (CalcDamageInfo *damageInfo, bool durabilityLoss)
 
void DealSpellDamage (SpellNonMeleeDamage *damageInfo, bool durabilityLoss, Spell const *spell=nullptr)
 
void KillSelf (bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
uint32 CalculateDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0)
 
void CalculateMeleeDamage (Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false)
 
void CalculateSpellDamageTaken (SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=BASE_ATTACK, bool crit=false)
 
int32 CalculateSpellDamage (Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const
 
float CalculateDefaultCoefficient (SpellInfo const *spellInfo, DamageEffectType damagetype) const
 
uint32 MeleeDamageBonusDone (Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
uint32 MeleeDamageBonusTaken (Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
int32 SpellBaseDamageBonusDone (SpellSchoolMask schoolMask)
 
int32 SpellBaseDamageBonusTaken (SpellSchoolMask schoolMask, bool isDoT=false)
 
float SpellPctDamageModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellDamageBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellDamageBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1)
 
int32 CalculateAOEDamageReduction (int32 damage, uint32 schoolMask, bool npcCaster) const
 
uint32 GetMeleeDamageReduction (uint32 damage) const
 
uint32 GetRangedDamageReduction (uint32 damage) const
 
uint32 GetSpellDamageReduction (uint32 damage) const
 
float GetMeleeCritChanceReduction () const
 
float GetRangedCritChanceReduction () const
 
float GetSpellCritChanceReduction () const
 
uint32 GetMeleeCritDamageReduction (uint32 damage) const
 
uint32 GetRangedCritDamageReduction (uint32 damage) const
 
uint32 GetSpellCritDamageReduction (uint32 damage) const
 
CharmInfoGetCharmInfo ()
 
CharmInfoInitCharmInfo ()
 
UnitGetCharmer () const
 
UnitGetCharm () const
 
UnitGetCharmerOrOwner () const
 
UnitGetCharmerOrOwnerOrSelf () const
 
PlayerGetCharmerOrOwnerPlayerOrPlayerItself () const
 
ObjectGuid GetCharmerOrOwnerGUID () const
 
ObjectGuid GetCharmerOrOwnerOrOwnGUID () const
 
PlayerGetAffectingPlayer () const
 
UnitGetFirstControlled () const
 
bool IsControlledByPlayer () const
 
bool IsCreatedByPlayer () const
 
bool IsCharmedOwnedByPlayerOrPlayer () const
 
bool IsCharmed () const
 
bool isPossessed () const
 
bool isPossessedByPlayer () const
 
bool isPossessing () const
 
bool isPossessing (Unit *u) const
 
void SetCharm (Unit *target, bool apply)
 
bool SetCharmedBy (Unit *charmer, CharmType type, AuraApplication const *aurApp=nullptr)
 
void UpdateCharmAI ()
 
void RemoveCharmedBy (Unit *charmer)
 
void RemoveCharmAuras ()
 
void RemoveAllControlled (bool onDeath=false)
 
void DeleteCharmInfo ()
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown)
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, PacketCooldowns const &cooldowns)
 
AuraAddAura (uint32 spellId, Unit *target)
 
AuraAddAura (SpellInfo const *spellInfo, uint8 effMask, Unit *target)
 
void SetAuraStack (uint32 spellId, Unit *target, uint32 stack)
 
Aura_TryStackingOrRefreshingExistingAura (SpellInfo const *newAura, uint8 effMask, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, bool periodicReset=false)
 
void _AddAura (UnitAura *aura, Unit *caster)
 
AuraApplication_CreateAuraApplication (Aura *aura, uint8 effMask)
 
void _ApplyAuraEffect (Aura *aura, uint8 effIndex)
 
void _ApplyAura (AuraApplication *aurApp, uint8 effMask)
 
void _UnapplyAura (AuraApplicationMap::iterator &i, AuraRemoveMode removeMode)
 
void _UnapplyAura (AuraApplication *aurApp, AuraRemoveMode removeMode)
 
void _RemoveNoStackAuraApplicationsDueToAura (Aura *aura)
 
void _RemoveNoStackAurasDueToAura (Aura *aura)
 
bool _IsNoStackAuraDueToAura (Aura *appliedAura, Aura *existingAura) const
 
void _RegisterAuraEffect (AuraEffect *aurEff, bool apply)
 
AuraMapGetOwnedAuras ()
 
AuraMap const & GetOwnedAuras () const
 
void RemoveOwnedAura (AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (Aura *aura, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
AuraGetOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, Aura *except=nullptr) const
 
AuraApplicationMapGetAppliedAuras ()
 
AuraApplicationMap const & GetAppliedAuras () const
 
void RemoveAura (AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (AuraApplication *aurApp, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (Aura *aur, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveBindSightAuras ()
 
void RemoveAppliedAuras (std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (std::function< bool(Aura const *)> const &check)
 
void RemoveAppliedAuras (uint32 spellId, std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (uint32 spellId, std::function< bool(Aura const *)> const &check)
 
void RemoveAurasDueToSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAuraFromStack (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAurasDueToSpellByDispel (uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, Unit *dispeller, uint8 chargesRemoved=1)
 
void RemoveAurasDueToSpellBySteal (uint32 spellId, ObjectGuid casterGUID, Unit *stealer)
 
void RemoveAurasDueToItemSpell (uint32 spellId, ObjectGuid castItemGuid)
 
void RemoveAurasByType (AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
 
void RemoveNotOwnSingleTargetAuras ()
 
void RemoveAurasWithInterruptFlags (uint32 flag, uint32 except=0, bool isAutoshot=false)
 
void RemoveAurasWithAttribute (uint32 flags)
 
void RemoveAurasWithFamily (SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID)
 
void RemoveAurasWithMechanic (uint32 mechanic_mask, AuraRemoveMode removemode=AURA_REMOVE_BY_DEFAULT, uint32 except=0)
 
void RemoveMovementImpairingAuras (bool withRoot)
 
void RemoveAurasByShapeShift ()
 
void RemoveAreaAurasDueToLeaveWorld ()
 
void RemoveAllAuras ()
 
void RemoveArenaAuras ()
 
void RemoveAllAurasOnDeath ()
 
void RemoveAllAurasRequiringDeadTarget ()
 
void RemoveAllAurasExceptType (AuraType type)
 
void RemoveEvadeAuras ()
 
void DelayOwnedAuras (uint32 spellId, ObjectGuid caster, int32 delaytime)
 
void _RemoveAllAuraStatMods ()
 
void _ApplyAllAuraStatMods ()
 
AuraEffectList const & GetAuraEffectsByType (AuraType type) const
 
AuraListGetSingleCastAuras ()
 
AuraList const & GetSingleCastAuras () const
 
AuraEffectGetAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectOfRankedSpell (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectDummy (uint32 spellid) const
 
AuraEffectGetDummyAuraEffect (SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraApplicationGetAuraApplication (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
AuraApplicationGetAuraApplicationOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAuraOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
void GetDispellableAuraList (Unit *caster, uint32 dispelMask, DispelChargesList &dispelList, SpellInfo const *dispelSpell)
 
bool HasAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid caster=ObjectGuid::Empty) const
 
uint32 GetAuraCount (uint32 spellId) const
 
bool HasAuras (SearchMethod sm, std::vector< uint32 > &spellIds) const
 Check if unit has ANY or ALL specified auras.
 
template<typename... Auras>
bool HasAnyAuras (Auras... spellIds) const
 Checks if the unit has ANY specified auras.
 
template<typename... Auras>
bool HasAllAuras (Auras... spellIds) const
 Checks if the unit has ALL specified auras.
 
bool HasAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
bool HasAuraType (AuraType auraType) const
 
bool HasAuraTypeWithCaster (AuraType auratype, ObjectGuid caster) const
 
bool HasAuraTypeWithMiscvalue (AuraType auratype, int32 miscvalue) const
 
bool HasAuraTypeWithAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
bool HasAuraTypeWithValue (AuraType auratype, int32 value) const
 
bool HasAuraTypeWithTriggerSpell (AuraType auratype, uint32 triggerSpell) const
 
bool HasNegativeAuraWithInterruptFlag (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasVisibleAuraType (AuraType auraType) const
 
bool HasNegativeAuraWithAttribute (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasAuraWithMechanic (uint32 mechanicMask) const
 
bool HasAuraTypeWithFamilyFlags (AuraType auraType, uint32 familyName, uint32 familyFlags) const
 
bool HasBreakableByDamageAuraType (AuraType type, uint32 excludeAura=0) const
 
bool HasBreakableByDamageCrowdControlAura (Unit *excludeCasterChannel=nullptr) const
 
AuraEffectIsScriptOverriden (SpellInfo const *spell, int32 script) const
 
uint32 GetDiseasesByCaster (ObjectGuid casterGUID, uint8 mode=0)
 
uint32 GetDoTsByCaster (ObjectGuid casterGUID) const
 
int32 GetTotalAuraModifierAreaExclusive (AuraType auratype) const
 
int32 GetTotalAuraModifier (AuraType auratype) const
 
float GetTotalAuraMultiplier (AuraType auratype) const
 
int32 GetMaxPositiveAuraModifier (AuraType auratype)
 
int32 GetMaxNegativeAuraModifier (AuraType auratype) const
 
int32 GetTotalAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
float GetTotalAuraMultiplierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetMaxPositiveAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask, const AuraEffect *except=nullptr) const
 
int32 GetMaxNegativeAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetTotalAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
float GetTotalAuraMultiplierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxPositiveAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxNegativeAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetTotalAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
float GetTotalAuraMultiplierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxPositiveAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxNegativeAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
VisibleAuraMap const * GetVisibleAuras ()
 
AuraApplicationGetVisibleAura (uint8 slot)
 
void SetVisibleAura (uint8 slot, AuraApplication *aur)
 
void RemoveVisibleAura (uint8 slot)
 
void ModifyAuraState (AuraStateType flag, bool apply)
 
uint32 BuildAuraStateUpdateForTarget (Unit *target) const
 
bool HasAuraState (AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
 
bool CanProc ()
 
void SetCantProc (bool apply)
 
void ProcDamageAndSpellFor (bool isVictim, Unit *target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const *procSpellInfo, uint32 damage, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
void GetProcAurasTriggeredOnEvent (std::list< AuraApplication * > &aurasTriggeringProc, std::list< AuraApplication * > *procAuras, ProcEventInfo eventInfo)
 
void TriggerAurasProcOnEvent (CalcDamageInfo &damageInfo)
 
void TriggerAurasProcOnEvent (std::list< AuraApplication * > *myProcAuras, std::list< AuraApplication * > *targetProcAuras, Unit *actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell *spell, DamageInfo *damageInfo, HealInfo *healInfo)
 
void TriggerAurasProcOnEvent (ProcEventInfo &eventInfo, std::list< AuraApplication * > &procAuras)
 
float GetWeaponProcChance () const
 
float GetPPMProcChance (uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const
 
PlayerGetSpellModOwner () const
 
SpellGetCurrentSpell (CurrentSpellTypes spellType) const
 
SpellGetCurrentSpell (uint32 spellType) const
 
SpellFindCurrentSpellBySpellId (uint32 spell_id) const
 
int32 GetCurrentSpellCastTime (uint32 spell_id) const
 
void SetCurrentCastedSpell (Spell *pSpell)
 
void SetInstantCast (bool set)
 
bool CanInstantCast () const
 
bool IsNonMeleeSpellCast (bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
 
void InterruptNonMeleeSpells (bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
 
float GetSpellMaxRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
float GetSpellMinRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
uint32 GetInterruptMask () const
 
void AddInterruptMask (uint32 mask)
 
void UpdateInterruptMask ()
 
void InterruptSpell (CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
 
bool isSpellBlocked (Unit *victim, SpellInfo const *spellProto, WeaponAttackType attackType=BASE_ATTACK)
 
void FinishSpell (CurrentSpellTypes spellType, bool ok=true)
 
UnitGetMagicHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo)
 
UnitGetMeleeHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo=nullptr)
 
float MeleeSpellMissChance (Unit const *victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
 
SpellMissInfo MeleeSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo MagicSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo SpellHitResult (Unit *victim, SpellInfo const *spell, bool canReflect=false)
 
SpellMissInfo SpellHitResult (Unit *victim, Spell const *spell, bool canReflect=false)
 
void SendHealSpellLog (HealInfo const &healInfo, bool critical=false)
 
int32 HealBySpell (HealInfo &healInfo, bool critical=false)
 
int32 SpellBaseHealingBonusDone (SpellSchoolMask schoolMask)
 
int32 SpellBaseHealingBonusTaken (SpellSchoolMask schoolMask)
 
float SpellPctHealingModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellHealingBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellHealingBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack=1)
 
void SendEnergizeSpellLog (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
void EnergizeBySpell (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
void ApplySpellImmune (uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
 
void ApplySpellDispelImmunity (SpellInfo const *spellProto, DispelType type, bool apply)
 
virtual bool IsImmunedToSpell (SpellInfo const *spellInfo, Spell const *spell=nullptr)
 
bool IsImmunedToDamage (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToDamage (SpellInfo const *spellInfo) const
 
bool IsImmunedToDamage (Spell const *spell) const
 
bool IsImmunedToSchool (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToSchool (SpellInfo const *spellInfo) const
 
bool IsImmunedToSchool (Spell const *spell) const
 
bool IsImmunedToDamageOrSchool (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToDamageOrSchool (SpellInfo const *spellInfo) const
 
virtual bool IsImmunedToSpellEffect (SpellInfo const *spellInfo, uint32 index) const
 
bool isBlockCritical ()
 
float SpellDoneCritChance (Unit const *, SpellInfo const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType, bool skipEffectCheck) const
 
float SpellTakenCritChance (Unit const *caster, SpellInfo const *spellProto, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType, bool skipEffectCheck) const
 
float ApplyEffectModifiers (SpellInfo const *spellProto, uint8 effect_index, float value) const
 
int32 CalcSpellDuration (SpellInfo const *spellProto)
 
int32 ModSpellDuration (SpellInfo const *spellProto, Unit const *target, int32 duration, bool positive, uint32 effectMask)
 
void ModSpellCastTime (SpellInfo const *spellProto, int32 &castTime, Spell *spell=nullptr)
 
float CalculateLevelPenalty (SpellInfo const *spellProto) const
 
uint32 GetCastingTimeForBonus (SpellInfo const *spellProto, DamageEffectType damagetype, uint32 CastingTime) const
 
void CastDelayedSpellWithPeriodicAmount (Unit *caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex=0)
 
SpellCastResult CastSpell (SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (float x, float y, float z, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (GameObject *go, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, CustomSpellValues const &value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
void _RegisterDynObject (DynamicObject *dynObj)
 
void _UnregisterDynObject (DynamicObject *dynObj)
 
DynamicObjectGetDynObject (uint32 spellId)
 
bool RemoveDynObject (uint32 spellId)
 
void RemoveAllDynObjects ()
 
GameObjectGetGameObject (uint32 spellId) const
 
void AddGameObject (GameObject *gameObj)
 
void RemoveGameObject (GameObject *gameObj, bool del)
 
void RemoveGameObject (uint32 spellid, bool del)
 
void RemoveAllGameObjects ()
 
bool IsPolymorphed () const
 
bool isFrozen () const
 
bool IsInFlight () const
 
bool IsLevitating () const
 
bool IsWalking () const
 
bool isMoving () const
 
bool isTurning () const
 
bool IsHovering () const
 
bool isSwimming () const
 
bool IsFlying () const
 
bool IsFalling () const
 
float GetHoverHeight () const
 
virtual bool IsMovementPreventedByCasting () const
 
virtual bool CanSwim () const
 this method checks the current flag of a unit
 
bool CanFreeMove () const
 
void KnockbackFrom (float x, float y, float speedXY, float speedZ)
 
void JumpTo (float speedXY, float speedZ, bool forward=true)
 
void JumpTo (WorldObject *obj, float speedZ)
 
void UpdateSpeed (UnitMoveType mtype, bool forced)
 
float GetSpeed (UnitMoveType mtype) const
 
float GetSpeedRate (UnitMoveType mtype) const
 
void SetSpeed (UnitMoveType mtype, float rate, bool forced=false)
 
void SetSpeedRate (UnitMoveType mtype, float rate)
 
void propagateSpeedChange ()
 
void SendMonsterMove (float NewPosX, float NewPosY, float NewPosZ, uint32 TransitTime, SplineFlags sf=SPLINEFLAG_WALK_MODE)
 
void MonsterMoveWithSpeed (float x, float y, float z, float speed)
 
virtual bool SetWalk (bool enable)
 
virtual bool SetSwim (bool enable)
 
MotionMasterGetMotionMaster ()
 
const MotionMasterGetMotionMaster () const
 
virtual MovementGeneratorType GetDefaultMovementType () const
 -------—End of Pet responses methods-------—
 
bool IsStopped () const
 
void StopMoving ()
 
void StopMovingOnCurrentPos ()
 
virtual void PauseMovement (uint32 timer=0, uint8 slot=0)
 Disable the unit movement by clearing UNIT_STATE_MOVING and stopping the spline.
 
void ResumeMovement (uint32 timer=0, uint8 slot=0)
 
void SetControlled (bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
 
void DisableRotate (bool apply)
 
void DisableSpline ()
 
SheathState GetSheath () const
 
uint8 getStandState () const
 
bool IsSitState () const
 
bool IsStandState () const
 
void SetStandState (uint8 state)
 
void SetStandFlags (uint8 flags)
 
void RemoveStandFlags (uint8 flags)
 
DeathState getDeathState ()
 
bool IsAlive () const
 
bool isDying () const
 
bool isDead () const
 
bool HasGhostAura () const
 
bool HasMountedAura () const
 
bool HasWaterWalkAura () const
 
bool HasFeatherFallAura () const
 
bool HasHoverAura () const
 
bool HasFlyAura () const
 
bool HasSpiritOfRedemptionAura () const
 
bool HasPreventsFleeingAura () const
 
bool HasPreventDurabilityLossAura () const
 
bool HasPreventResurectionAura () const
 
bool HasTransformAura () const
 
bool HasInterruptRegenAura () const
 
bool HasNoPVPCreditAura () const
 
bool HasWaterBreathingAura () const
 
bool HasIgnoreHitDirectionAura () const
 
bool HasSpellMagnetAura () const
 
bool HasOpenStableAura () const
 
bool HasCloneCasterAura () const
 
bool HasReflectSpellsAura () const
 
bool HasDetectAmoreAura () const
 
bool HasAllowOnlyAbilityAura () const
 
bool HasPeriodicDummyAura () const
 
bool HasControlVehicleAura () const
 
bool HasAOECharmAura () const
 
bool HasDetectSpellsAura () const
 
bool HasPacifySilenceAura () const
 
bool HasSilenceAura () const
 
bool HasShapeshiftAura () const
 
bool HasDecreaseSpeedAura () const
 
bool HasPacifyAura () const
 
bool HasIgnoreTargetResistAura () const
 
bool HasIncreaseMountedSpeedAura () const
 
bool HasIncreaseMountedFlightSpeedAura () const
 
bool HasThreatAura () const
 
bool HasAttackerSpellCritChanceAura () const
 
bool HasUnattackableAura () const
 
bool HasHealthRegenInCombatAura () const
 
bool HasRegenDuringCombatAura () const
 
bool HasFearAura () const
 
bool HasConfuseAura () const
 
bool HasRootAura () const
 
bool HasStunAura () const
 
bool HasTauntAura () const
 
bool HasStealthAura () const
 
bool HasStealthDetectAura () const
 
bool HasInvisibilityAura () const
 
bool HasInvisibilityDetectAura () const
 
bool IsHostileTo (Unit const *unit) const
 
bool IsHostileToPlayers () const
 
bool IsFriendlyTo (Unit const *unit) const
 
bool IsNeutralToAll () const
 
void ClearAllReactives ()
 
void StartReactiveTimer (ReactiveType reactive)
 
void UpdateReactives (uint32 p_time)
 
DiminishingLevels GetDiminishing (DiminishingGroup group)
 
void IncrDiminishing (DiminishingGroup group)
 
float ApplyDiminishingToDuration (DiminishingGroup group, int32 &duration, Unit *caster, DiminishingLevels Level, int32 limitduration)
 
void ApplyDiminishingAura (DiminishingGroup group, bool apply)
 
void ClearDiminishings ()
 
bool IsInPartyWith (Unit const *unit) const
 
bool IsInRaidWith (Unit const *unit) const
 
void GetPartyMembers (std::list< Unit * > &units)
 
UnitGetNextRandomRaidMemberOrPet (float radius)
 
void UpdateAuraForGroup (uint8 slot)
 
ReputationRank GetReactionTo (Unit const *target, bool checkOriginalFaction=false) const
 
ReputationRank GetFactionReactionTo (FactionTemplateEntry const *factionTemplateEntry, Unit const *target) const
 
SharedVisionList const & GetSharedVisionList ()
 
void AddPlayerToVision (Player *player)
 
void RemovePlayerFromVision (Player *player)
 
bool HasSharedVision () const
 
uint32 GetVirtualItemId (uint32 slot) const
 
void SetVirtualItem (uint32 slot, uint32 itemId)
 
bool IsMounted () const
 
uint32 GetMountID () const
 
void Mount (uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
 
void Dismount ()
 
bool IsInDisallowedMountForm () const
 
void addFollower (FollowerReference *pRef)
 
void removeFollower (FollowerReference *)
 
virtual float GetFollowAngle () const
 
GuardianGetGuardianPet () const
 
MinionGetFirstMinion () const
 
CreatureGetCompanionPet () const
 
PetCreateTamedPetFrom (Creature *creatureTarget, uint32 spell_id=0)
 
PetCreateTamedPetFrom (uint32 creatureEntry, uint32 spell_id=0)
 
bool InitTamedPet (Pet *pet, uint8 level, uint32 spell_id)
 
void SetMinion (Minion *minion, bool apply)
 
void GetAllMinionsByEntry (std::list< Creature * > &Minions, uint32 entry)
 
void RemoveAllMinionsByEntry (uint32 entry)
 
void AddPetAura (PetAura const *petSpell)
 
void RemovePetAura (PetAura const *petSpell)
 
void CastPetAura (PetAura const *aura)
 
bool IsPetAura (Aura const *aura)
 
void PetSpellFail (SpellInfo const *spellInfo, Unit *target, uint32 result)
 
void UnsummonAllTotems (bool onDeath=false)
 
TransportBaseGetDirectTransport () const
 
bool CreateVehicleKit (uint32 id, uint32 creatureEntry)
 Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)
 
void RemoveVehicleKit ()
 
VehicleGetVehicleKit () const
 
VehicleGetVehicle () const
 
bool IsOnVehicle (Unit const *vehicle) const
 
UnitGetVehicleBase () const
 
CreatureGetVehicleCreatureBase () const
 
void EnterVehicle (Unit *base, int8 seatId=-1)
 
void EnterVehicleUnattackable (Unit *base, int8 seatId=-1)
 
void ExitVehicle (Position const *exitPosition=nullptr)
 
void ChangeSeat (int8 seatId, bool next=true)
 
bool HandleSpellClick (Unit *clicker, int8 seatId=-1)
 
void _ExitVehicle (Position const *exitPosition=nullptr)
 
void _EnterVehicle (Vehicle *vehicle, int8 seatId, AuraApplication const *aurApp=nullptr)
 
void HandleEmoteCommand (uint32 emoteId)
 
virtual void Talk (std::string_view text, ChatMsg msgType, Language language, float textRange, WorldObject const *target)
 
virtual void Talk (uint32 textId, ChatMsg msgType, float textRange, WorldObject const *target)
 
ShapeshiftForm GetShapeshiftForm () const
 
void SetShapeshiftForm (ShapeshiftForm form)
 
bool IsAttackSpeedOverridenShapeShift () const
 
bool IsInFeralForm () const
 
void setTransForm (uint32 spellid)
 
uint32 getTransForm () const
 
void DeMorph ()
 
virtual float GetNativeObjectScale () const
 
virtual void RecalculateObjectScale ()
 
uint32 GetDisplayId () const
 
virtual void SetDisplayId (uint32 modelId, float displayScale=1.f)
 
uint32 GetNativeDisplayId () const
 
void RestoreDisplayId ()
 
void SetNativeDisplayId (uint32 displayId)
 
uint32 GetModelForForm (ShapeshiftForm form, uint32 spellId)
 
virtual bool IsUnderWater () const
 
void NearTeleportTo (Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void NearTeleportTo (float x, float y, float z, float orientation, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void SetInFront (WorldObject const *target)
 
void SetFacingTo (float ori)
 
void SetFacingToObject (WorldObject *object)
 
void SetTimedFacingToObject (WorldObject *object, uint32 time)
 
bool isInAccessiblePlaceFor (Creature const *c) const
 
bool isInFrontInMap (Unit const *target, float distance, float arc=M_PI) const
 
bool isInBackInMap (Unit const *target, float distance, float arc=M_PI) const
 
float GetCollisionHeight () const override
 Return collision height sent to client.
 
float GetCollisionWidth () const override
 this method gets the diameter of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
 
float GetCollisionRadius () const override
 this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
 
void UpdateOrientation (float orientation)
 Only server-side orientation update, does not broadcast to client.
 
void UpdateHeight (float newZ)
 Only server-side height update, does not broadcast to client.
 
bool UpdatePosition (const Position &pos, bool teleport=false)
 
void ProcessPositionDataChanged (PositionFullTerrainStatus const &data) override
 
bool IsVisible () const
 
void SetVisible (bool x)
 
void SetModelVisible (bool on)
 
uint32 GetPhaseByAuras () const
 
void SetPhaseMask (uint32 newPhaseMask, bool update) override
 
void UpdateObjectVisibility (bool forced=true, bool fromUpdate=false) override
 
void AddPointedBy (SafeUnitPointer *sup)
 
void RemovePointedBy (SafeUnitPointer *sup)
 
void SendAttackStateUpdate (CalcDamageInfo *damageInfo)
 
void SendAttackStateUpdate (uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
 
void SendComboPoints ()
 
void SendPlaySpellVisual (uint32 id)
 
void SendPlaySpellImpact (ObjectGuid guid, uint32 id)
 
void SendPetActionFeedback (uint8 msg)
 -------—Pet responses methods--------------—
 
void SendPetTalk (uint32 pettalk)
 
void SendPetAIReaction (ObjectGuid guid)
 
void SendPeriodicAuraLog (SpellPeriodicAuraLogInfo *pInfo)
 
void SendSpellNonMeleeDamageLog (SpellNonMeleeDamage *log)
 
void SendSpellNonMeleeReflectLog (SpellNonMeleeDamage *log, Unit *attacker)
 
void SendSpellNonMeleeDamageLog (Unit *target, SpellInfo const *spellInfo, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit=false, bool Split=false)
 
void SendSpellMiss (Unit *target, uint32 spellID, SpellMissInfo missInfo)
 
void SendSpellDamageResist (Unit *target, uint32 spellId)
 
void SendSpellDamageImmune (Unit *target, uint32 spellId)
 
void SendTameFailure (uint8 result)
 
void SendTeleportPacket (Position &pos)
 
void SendMovementFlagUpdate (bool self=false)
 
void SendMovementWaterWalking (Player *sendTo)
 
void SendMovementFeatherFall (Player *sendTo)
 
void SendMovementHover (Player *sendTo)
 
void SendChangeCurrentVictimOpcode (HostileReference *pHostileReference)
 
void SendClearThreatListOpcode ()
 
void SendRemoveFromThreatListOpcode (HostileReference *pHostileReference)
 
void SendThreatListUpdate ()
 
void SendClearTarget ()
 
void ExecuteDelayedUnitRelocationEvent ()
 
void ExecuteDelayedUnitAINotifyEvent ()
 
void BuildHeartBeatMsg (WorldPacket *data) const
 
void BuildMovementPacket (ByteBuffer *data) const
 
void OutDebugInfo () const
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from WorldObject
 ~WorldObject () override
 
void _Create (ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void GetNearPoint2D (WorldObject const *searcher, float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint2D (float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
 
void GetVoidClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0, float controlZ=0) const
 
bool GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
 
void MovePosition (Position &pos, float dist, float angle)
 
Position GetNearPosition (float dist, float angle)
 
void MovePositionToFirstCollision (Position &pos, float dist, float angle)
 
Position GetFirstCollisionPosition (float startX, float startY, float startZ, float destX, float destY)
 
Position GetFirstCollisionPosition (float destX, float destY, float destZ)
 
Position GetFirstCollisionPosition (float dist, float angle)
 
Position GetRandomNearPosition (float radius)
 
void GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
void GetChargeContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
float GetObjectSize () const
 
void UpdateGroundPositionZ (float x, float y, float &z) const
 
void UpdateAllowedPositionZ (float x, float y, float &z, float *groundZ=nullptr) const
 
void GetRandomPoint (const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
 
Position GetRandomPoint (const Position &srcPos, float distance) const
 
uint32 GetInstanceId () const
 
uint32 GetPhaseMask () const
 
bool InSamePhase (WorldObject const *obj) const
 
bool InSamePhase (uint32 phasemask) const
 
uint32 GetZoneId () const
 
uint32 GetAreaId () const
 
void GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const
 
bool IsOutdoors () const
 
LiquidData const & GetLiquidData () const
 
InstanceScriptGetInstanceScript () const
 
std::string const & GetName () const
 
void SetName (std::string const &newname)
 
virtual std::string const & GetNameForLocaleIdx (LocaleConstant) const
 
float GetDistance (WorldObject const *obj) const
 
float GetDistance (const Position &pos) const
 
float GetDistance (float x, float y, float z) const
 
float GetDistance2d (WorldObject const *obj) const
 
float GetDistance2d (float x, float y) const
 
float GetDistanceZ (WorldObject const *obj) const
 
bool IsSelfOrInSameMap (WorldObject const *obj) const
 
bool IsInMap (WorldObject const *obj) const
 
bool IsWithinDist3d (float x, float y, float z, float dist) const
 
bool IsWithinDist3d (const Position *pos, float dist) const
 
bool IsWithinDist2d (float x, float y, float dist) const
 
bool IsWithinDist2d (const Position *pos, float dist) const
 
bool IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
 
bool IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
 
bool IsWithinLOS (float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
 
bool IsWithinLOSInMap (WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
Position GetHitSpherePointFor (Position const &dest, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
void GetHitSpherePointFor (Position const &dest, float &x, float &y, float &z, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
bool GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const
 
bool IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
 
bool IsInRange2d (float x, float y, float minRange, float maxRange) const
 
bool IsInRange3d (float x, float y, float z, float minRange, float maxRange) const
 
bool isInFront (WorldObject const *target, float arc=M_PI) const
 
bool isInBack (WorldObject const *target, float arc=M_PI) const
 
bool IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const
 
void PlayDistanceSound (uint32 sound_id, Player *target=nullptr)
 
void PlayDirectSound (uint32 sound_id, Player *target=nullptr)
 
void PlayRadiusSound (uint32 sound_id, float radius)
 
void PlayDirectMusic (uint32 music_id, Player *target=nullptr)
 
void PlayRadiusMusic (uint32 music_id, float radius)
 
void SendObjectDeSpawnAnim (ObjectGuid guid)
 
virtual void SaveRespawnTime ()
 
void AddObjectToRemoveList ()
 
float GetGridActivationRange () const
 
float GetVisibilityRange () const
 
bool CanSeeOrDetect (WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
 
void SendPlayMusic (uint32 Music, bool OnlySelf)
 
MapGetMap () const
 
MapFindMap () const
 
void SetZoneScript ()
 
void ClearZoneScript ()
 
ZoneScriptGetZoneScript () const
 
TempSummonSummonCreature (uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
 
TempSummonSummonCreature (uint32 id, float x, float y, float z, float ang=0, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
 
CreatureSummonTrigger (float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
CreatureFindNearestCreature (uint32 entry, float range, bool alive=true) const
 
GameObjectFindNearestGameObject (uint32 entry, float range, bool onlySpawned=false) const
 
GameObjectFindNearestGameObjectOfType (GameobjectTypes type, float range) const
 
PlayerSelectNearestPlayer (float distance=0) const
 
void GetGameObjectListWithEntryInGrid (std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetCreatureListWithEntryInGrid (std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetDeadCreatureListInGrid (std::list< Creature * > &lList, float maxSearchRange, bool alive=false) const
 
void DestroyForNearbyPlayers ()
 
virtual void UpdateObjectVisibilityOnCreate ()
 
void BuildUpdate (UpdateDataMapType &data_map, UpdatePlayerSet &player_set) override
 
void GetCreaturesWithEntryInRange (std::list< Creature * > &creatureList, float radius, uint32 entry)
 
void SetPositionDataUpdate ()
 
void UpdatePositionData ()
 
void AddToObjectUpdate () override
 
void RemoveFromObjectUpdate () override
 
void AddToNotify (uint16 f)
 
void RemoveFromNotify (uint16 f)
 
bool isNeedNotify (uint16 f) const
 
uint16 GetNotifyFlags () const
 
bool NotifyExecuted (uint16 f) const
 
void SetNotified (uint16 f)
 
void ResetAllNotifies ()
 
bool isActiveObject () const
 
void setActive (bool isActiveObject)
 
bool IsFarVisible () const
 
bool IsVisibilityOverridden () const
 
void SetVisibilityDistanceOverride (VisibilityDistanceType type)
 
void SetWorldObject (bool apply)
 
bool IsPermanentWorldObject () const
 
bool IsWorldObject () const
 
bool IsInWintergrasp () const
 
TransportGetTransport () const
 
float GetTransOffsetX () const
 
float GetTransOffsetY () const
 
float GetTransOffsetZ () const
 
float GetTransOffsetO () const
 
uint32 GetTransTime () const
 
int8 GetTransSeat () const
 
void SetTransport (Transport *t)
 
virtual float GetStationaryX () const
 
virtual float GetStationaryY () const
 
virtual float GetStationaryZ () const
 
virtual float GetStationaryO () const
 
float GetMapWaterOrGroundLevel (Position pos, float *ground=nullptr) const
 
float GetMapWaterOrGroundLevel (float x, float y, float z, float *ground=nullptr) const
 
float GetMapHeight (float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
 
float GetFloorZ () const
 
float GetMinHeightInWater () const
 Get the minimum height of a object that should be in water to start floating/swim.
 
void AddAllowedLooter (ObjectGuid guid)
 
void ResetAllowedLooters ()
 
void SetAllowedLooters (GuidUnorderedSet const looters)
 
bool HasAllowedLooter (ObjectGuid guid) const
 
GuidUnorderedSet const & GetAllowedLooters () const
 
void RemoveAllowedLooter (ObjectGuid guid)
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from Object
virtual ~Object ()
 
bool IsInWorld () const
 
ObjectGuid GetGUID () const
 
PackedGuid const & GetPackGUID () const
 
uint32 GetEntry () const
 
void SetEntry (uint32 entry)
 
float GetObjectScale () const
 
bool HasDynamicFlag (uint32 flag) const
 
virtual void SetDynamicFlag (uint32 flag)
 
virtual void RemoveDynamicFlag (uint32 flag)
 
TypeID GetTypeId () const
 
bool isType (uint16 mask) const
 
void SendUpdateToPlayer (Player *player)
 
void BuildValuesUpdateBlockForPlayer (UpdateData *data, Player *target)
 
void BuildOutOfRangeUpdateBlock (UpdateData *data) const
 
void BuildMovementUpdateBlock (UpdateData *data, uint32 flags=0) const
 
int32 GetInt32Value (uint16 index) const
 
uint32 GetUInt32Value (uint16 index) const
 
uint64 GetUInt64Value (uint16 index) const
 
float GetFloatValue (uint16 index) const
 
uint8 GetByteValue (uint16 index, uint8 offset) const
 
uint16 GetUInt16Value (uint16 index, uint8 offset) const
 
ObjectGuid GetGuidValue (uint16 index) const
 
void SetInt32Value (uint16 index, int32 value)
 
void SetUInt32Value (uint16 index, uint32 value)
 
void UpdateUInt32Value (uint16 index, uint32 value)
 
void SetUInt64Value (uint16 index, uint64 value)
 
void SetFloatValue (uint16 index, float value)
 
void SetByteValue (uint16 index, uint8 offset, uint8 value)
 
void SetUInt16Value (uint16 index, uint8 offset, uint16 value)
 
void SetInt16Value (uint16 index, uint8 offset, int16 value)
 
void SetGuidValue (uint16 index, ObjectGuid value)
 
void SetStatFloatValue (uint16 index, float value)
 
void SetStatInt32Value (uint16 index, int32 value)
 
bool AddGuidValue (uint16 index, ObjectGuid value)
 
bool RemoveGuidValue (uint16 index, ObjectGuid value)
 
void ApplyModUInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModUInt64Value (uint16 index, int32 val, bool apply)
 
void ApplyModPositiveFloatValue (uint16 index, float val, bool apply)
 
void ApplyModSignedFloatValue (uint16 index, float val, bool apply)
 
void ApplyPercentModFloatValue (uint16 index, float val, bool apply)
 
void SetFlag (uint16 index, uint32 newFlag)
 
void RemoveFlag (uint16 index, uint32 oldFlag)
 
void ToggleFlag (uint16 index, uint32 flag)
 
bool HasFlag (uint16 index, uint32 flag) const
 
void ApplyModFlag (uint16 index, uint32 flag, bool apply)
 
void SetByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
void RemoveByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
bool HasByteFlag (uint16 index, uint8 offset, uint8 flag) const
 
void SetFlag64 (uint16 index, uint64 newFlag)
 
void RemoveFlag64 (uint16 index, uint64 oldFlag)
 
void ToggleFlag64 (uint16 index, uint64 flag)
 
bool HasFlag64 (uint16 index, uint64 flag) const
 
void ApplyModFlag64 (uint16 index, uint64 flag, bool apply)
 
void ClearUpdateMask (bool remove)
 
uint16 GetValuesCount () const
 
virtual bool hasQuest (uint32) const
 
virtual bool hasInvolvedQuest (uint32) const
 
void BuildFieldsUpdate (Player *, UpdateDataMapType &)
 
void SetFieldNotifyFlag (uint16 flag)
 
void RemoveFieldNotifyFlag (uint16 flag)
 
void ForceValuesUpdateAtIndex (uint32)
 
bool IsPlayer () const
 
PlayerToPlayer ()
 
Player const * ToPlayer () const
 
bool IsCreature () const
 
CreatureToCreature ()
 
Creature const * ToCreature () const
 
bool IsUnit () const
 
UnitToUnit ()
 
Unit const * ToUnit () const
 
bool IsGameObject () const
 
GameObjectToGameObject ()
 
GameObject const * ToGameObject () const
 
bool IsCorpse () const
 
CorpseToCorpse ()
 
Corpse const * ToCorpse () const
 
bool IsDynamicObject () const
 
DynamicObjectToDynObject ()
 
DynamicObject const * ToDynObject () const
 
bool IsItem () const
 
virtual void Heartbeat ()
 
- Public Member Functions inherited from WorldLocation
 WorldLocation (uint32 _mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
 WorldLocation (uint32 mapId, Position const &position)
 
void WorldRelocate (const WorldLocation &loc)
 
void WorldRelocate (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
void SetMapId (uint32 mapId)
 
uint32 GetMapId () const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z, float &o) const
 
void GetWorldLocation (WorldLocation *location) const
 
WorldLocation GetWorldLocation () const
 
std::string GetDebugInfo () const
 
- Public Member Functions inherited from Position
 Position (float x=0, float y=0, float z=0, float o=0)
 
 Position (Position const &loc)
 
 Position (Position &&)=default
 
Positionoperator= (const Position &)=default
 
Positionoperator= (Position &&)=default
 
bool operator== (Position const &a) const
 
bool operator!= (Position const &a)
 
bool operator!= (Position const &a) const
 
 operator G3D::Vector3 () const
 
void Relocate (float x, float y)
 
void Relocate (float x, float y, float z)
 
void Relocate (float x, float y, float z, float orientation)
 
void Relocate (const Position &pos)
 
void Relocate (const Position *pos)
 
void RelocatePolarOffset (float angle, float dist, float z=0.0f)
 
void RelocateOffset (const Position &offset)
 
void SetOrientation (float orientation)
 
float GetPositionX () const
 
float GetPositionY () const
 
float GetPositionZ () const
 
float GetOrientation () const
 
void GetPosition (float &x, float &y) const
 
void GetPosition (float &x, float &y, float &z) const
 
void GetPosition (float &x, float &y, float &z, float &o) const
 
Position GetPosition () const
 
Position::PositionXYZStreamer PositionXYZStream ()
 
Position::PositionXYZOStreamer PositionXYZOStream ()
 
bool IsPositionValid () const
 
float GetExactDist2dSq (const float x, const float y) const
 
float GetExactDist2dSq (Position const &pos) const
 
float GetExactDist2dSq (Position const *pos) const
 
float GetExactDist2d (const float x, const float y) const
 
float GetExactDist2d (Position const &pos) const
 
float GetExactDist2d (Position const *pos) const
 
float GetExactDistSq (float x, float y, float z) const
 
float GetExactDistSq (Position const &pos) const
 
float GetExactDistSq (Position const *pos) const
 
float GetExactDist (float x, float y, float z) const
 
float GetExactDist (Position const &pos) const
 
float GetExactDist (Position const *pos) const
 
void GetPositionOffsetTo (const Position &endPos, Position &retOffset) const
 
Position GetPositionWithOffset (Position const &offset) const
 
float GetAngle (const Position *pos) const
 
float GetAngle (float x, float y) const
 
float GetAbsoluteAngle (float x, float y) const
 
float GetAbsoluteAngle (Position const &pos) const
 
float GetAbsoluteAngle (Position const *pos) const
 
float GetRelativeAngle (const Position *pos) const
 
float GetRelativeAngle (float x, float y) const
 
float ToAbsoluteAngle (float relAngle) const
 
void GetSinCos (float x, float y, float &vsin, float &vcos) const
 
bool IsInDist2d (float x, float y, float dist) const
 
bool IsInDist2d (const Position *pos, float dist) const
 
bool IsInDist (float x, float y, float z, float dist) const
 
bool IsInDist (const Position *pos, float dist) const
 
bool IsWithinBox (const Position &center, float xradius, float yradius, float zradius) const
 
bool HasInArc (float arcangle, const Position *pos, float targetRadius=0.0f) const
 
bool HasInLine (Position const *pos, float width) const
 
std::string ToString () const
 
- Public Member Functions inherited from GridObject< Player >
bool IsInGrid () const
 
void AddToGrid (GridRefMgr< Player > &m)
 
void RemoveFromGrid ()
 

Static Public Member Functions

static bool BuildEnumData (PreparedQueryResult result, WorldPacket *data)
 
static uint8 GetAttackBySlot (uint8 slot)
 
static bool IsInventoryPos (uint16 pos)
 
static bool IsInventoryPos (uint8 bag, uint8 slot)
 
static bool IsEquipmentPos (uint16 pos)
 
static bool IsEquipmentPos (uint8 bag, uint8 slot)
 
static bool IsBagPos (uint16 pos)
 
static bool IsBankPos (uint16 pos)
 
static bool IsBankPos (uint8 bag, uint8 slot)
 
static uint32 GetDefaultGossipMenuForSource (WorldObject *source)
 
static uint32 GetZoneIdFromDB (ObjectGuid guid)
 
static bool LoadPositionFromDB (uint32 &mapid, float &x, float &y, float &z, float &o, bool &in_flight, ObjectGuid::LowType guid)
 
static bool IsValidGender (uint8 Gender)
 
static void Customize (CharacterCustomizeInfo const *customizeInfo, CharacterDatabaseTransaction trans)
 
static void SavePositionInDB (uint32 mapid, float x, float y, float z, float o, uint32 zone, ObjectGuid guid)
 
static void SavePositionInDB (WorldLocation const &loc, uint16 zoneId, ObjectGuid guid, CharacterDatabaseTransaction trans)
 
static void DeleteFromDB (ObjectGuid::LowType lowGuid, uint32 accountId, bool updateRealmChars, bool deleteFinally)
 
static void DeleteOldCharacters ()
 
static void DeleteOldCharacters (uint32 keepDays)
 
static void DeleteOldRecoveryItems ()
 
static void DeleteOldRecoveryItems (uint32 keepDays)
 
static void RemoveFromGroup (Group *group, ObjectGuid guid, RemoveMethod method=GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker=ObjectGuid::Empty, const char *reason=nullptr)
 
static void RemovePetitionsAndSigns (ObjectGuid guid, uint32 type)
 
static uint32 GetArenaTeamIdFromDB (ObjectGuid guid, uint8 slot)
 
static void LeaveAllArenaTeams (ObjectGuid guid)
 
static void ResetInstances (ObjectGuid guid, uint8 method, bool isRaid)
 Reset all solo instances and optionally send a message on success for each.
 
static void OfflineResurrect (ObjectGuid const guid, CharacterDatabaseTransaction trans)
 
static TeamId TeamIdForRace (uint8 race)
 
static DrunkenState GetDrunkenstateByValue (uint8 value)
 
- Static Public Member Functions inherited from Unit
static void ApplyResilience (Unit const *victim, float *crit, int32 *damage, bool isCrit, CombatRating type)
 
static float GetEffectiveResistChance (Unit const *owner, SpellSchoolMask schoolMask, Unit const *victim)
 
static uint32 DealDamage (Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
 
static void DealDamageMods (Unit const *victim, uint32 &damage, uint32 *absorb)
 
static void Kill (Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
static bool IsDamageReducedByArmor (SpellSchoolMask damageSchoolMask, SpellInfo const *spellInfo=nullptr, uint8 effIndex=MAX_SPELL_EFFECTS)
 
static uint32 CalcArmorReducedDamage (Unit const *attacker, Unit const *victim, const uint32 damage, SpellInfo const *spellInfo, uint8 attackerLevel=0, WeaponAttackType attackType=MAX_ATTACK)
 
static uint32 SpellCriticalDamageBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static void ProcDamageAndSpell (Unit *actor, Unit *victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType=BASE_ATTACK, SpellInfo const *procSpellInfo=nullptr, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
static int32 DealHeal (Unit *healer, Unit *victim, uint32 addhealth)
 
static uint32 SpellCriticalHealingBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static void CalcAbsorbResist (DamageInfo &dmgInfo, bool Splited=false)
 
static void CalcHealAbsorb (HealInfo &healInfo)
 
static void HandleSafeUnitPointersOnDelete (Unit *thisUnit)
 
- Static Public Member Functions inherited from Object
static ObjectGuid GetGUID (Object const *o)
 
- Static Public Member Functions inherited from Position
static float NormalizeOrientation (float o)
 

Public Attributes

std::string autoReplyMsg
 
PlayerTaxi m_taxi
 
time_t m_logintime
 
time_t m_Last_tick
 
uint32 m_Played_time [MAX_PLAYED_TIME_INDEX]
 
bool m_mailsUpdated
 
uint8 unReadMails
 
time_t m_nextMailDelivereTime
 
ItemMap mMitems
 
PvPInfo pvpInfo
 
std::unique_ptr< DuelInfoduel
 
PlayerMenuPlayerTalkClass
 
std::vector< ItemSetEffect * > ItemSetEff
 
SafeUnitPointer m_mover
 
WorldObjectm_seer
 
std::set< Unit * > m_isInSharedVisionOf
 
uint32 m_recallMap
 
float m_recallX
 
float m_recallY
 
float m_recallZ
 
float m_recallO
 
uint32 m_homebindMapId
 
uint16 m_homebindAreaId
 
float m_homebindX
 
float m_homebindY
 
float m_homebindZ
 
GuidUnorderedSet m_clientGUIDs
 
std::vector< Unit * > m_newVisible
 
uint8 m_forced_speed_changes [MAX_MOVE_TYPE]
 
DFQuestsDoneList m_DFQuests
 
uint32 m_HomebindTimer
 
bool m_InstanceValid
 
Spellm_spellModTakingSpell
 
bool isDebugAreaTriggers
 
uint32 m_pendingSpectatorForBG
 
uint32 m_pendingSpectatorInviteInstanceId
 
GuidSet m_receivedSpectatorResetFor
 
ObjectGuid m_drwGUID
 
uint32 m_charmUpdateTimer
 
std::deque< PendingSpellCastRequestSpellQueue
 
- Public Attributes inherited from Unit
uint32 m_extraAttacks
 
bool m_canDualWield
 
ControlSet m_Controlled
 
SafeUnitPointer m_movedByPlayer
 
ObjectGuid m_SummonSlot [MAX_SUMMON_SLOT]
 
ObjectGuid m_ObjectSlot [MAX_GAMEOBJECT_SLOT]
 
float m_modMeleeHitChance
 
float m_modRangedHitChance
 
float m_modSpellHitChance
 
int32 m_baseSpellCritChance
 
float m_threatModifier [MAX_SPELL_SCHOOL]
 
float m_modAttackSpeedPct [3]
 
SpellImmuneList m_spellImmune [MAX_SPELL_IMMUNITY]
 
uint32 m_lastSanctuaryTime
 
PetAuraSet m_petAuras
 
bool IsAIEnabled
 
bool NeedChangeAI
 
bool m_ControlledByPlayer
 
bool m_CreatedByPlayer
 
std::set< SafeUnitPointer * > SafeUnitPointerSet
 
Position m_last_notify_position
 
uint32 m_last_notify_mstime
 
uint16 m_delayed_unit_relocation_timer
 
uint16 m_delayed_unit_ai_notify_timer
 
bool bRequestForcedVisibilityUpdate
 
Movement::MoveSplinemovespline
 
- Public Attributes inherited from WorldObject
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealth
 
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealthDetect
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibility
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibilityDetect
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibility
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibilityDetect
 
uint32 LastUsedScriptID
 
MovementInfo m_movementInfo
 
ElunaEventProcessor * elunaEvents
 
EventProcessor m_Events
 
- Public Attributes inherited from Object
DataMap CustomData
 
- Public Attributes inherited from WorldLocation
uint32 m_mapId
 
- Public Attributes inherited from Position
float m_positionX = 0
 
float m_positionY = 0
 
float m_positionZ = 0
 
float m_orientation = 0
 

Static Public Attributes

static std::unordered_map< int, bgZoneRefbgZoneIdToFillWorldStates = {}
 

Protected Types

typedef std::set< uint32QuestSet
 
typedef std::set< uint32SeasonalQuestSet
 
typedef std::unordered_map< uint32, SeasonalQuestSetSeasonalEventQuestMap
 
typedef std::list< Channel * > JoinedChannelsList
 
- Protected Types inherited from Unit
typedef std::list< DynamicObject * > DynObjectList
 
typedef GuidList GameObjectList
 
typedef std::map< ObjectGuid, float > CharmThreatMap
 

Protected Member Functions

uint32 GetSpellQueueWindow () const
 
void ProcessSpellQueue ()
 
void _LoadActions (PreparedQueryResult result)
 
void _LoadAuras (PreparedQueryResult result, uint32 timediff)
 
void _LoadGlyphAuras ()
 
void _LoadInventory (PreparedQueryResult result, uint32 timeDiff)
 
void _LoadMail (PreparedQueryResult mailsResult, PreparedQueryResult mailItemsResult)
 
void _LoadQuestStatus (PreparedQueryResult result)
 
void _LoadQuestStatusRewarded (PreparedQueryResult result)
 
void _LoadDailyQuestStatus (PreparedQueryResult result)
 
void _LoadWeeklyQuestStatus (PreparedQueryResult result)
 
void _LoadMonthlyQuestStatus (PreparedQueryResult result)
 
void _LoadSeasonalQuestStatus (PreparedQueryResult result)
 
void _LoadRandomBGStatus (PreparedQueryResult result)
 
void _LoadGroup ()
 
void _LoadSkills (PreparedQueryResult result)
 
void _LoadSpells (PreparedQueryResult result)
 
void _LoadFriendList (PreparedQueryResult result)
 
bool _LoadHomeBind (PreparedQueryResult result)
 
void _LoadDeclinedNames (PreparedQueryResult result)
 
void _LoadArenaTeamInfo ()
 
void _LoadEquipmentSets (PreparedQueryResult result)
 
void _LoadEntryPointData (PreparedQueryResult result)
 
void _LoadGlyphs (PreparedQueryResult result)
 
void _LoadTalents (PreparedQueryResult result)
 
void _LoadInstanceTimeRestrictions (PreparedQueryResult result)
 
void _LoadBrewOfTheMonth (PreparedQueryResult result)
 
void _LoadCharacterSettings (PreparedQueryResult result)
 
void _LoadPetStable (uint8 petStableSlots, PreparedQueryResult result)
 
void _SaveActions (CharacterDatabaseTransaction trans)
 
void _SaveAuras (CharacterDatabaseTransaction trans, bool logout)
 
void _SaveInventory (CharacterDatabaseTransaction trans)
 
void _SaveMail (CharacterDatabaseTransaction trans)
 
void _SaveQuestStatus (CharacterDatabaseTransaction trans)
 
void _SaveDailyQuestStatus (CharacterDatabaseTransaction trans)
 
void _SaveWeeklyQuestStatus (CharacterDatabaseTransaction trans)
 
void _SaveMonthlyQuestStatus (CharacterDatabaseTransaction trans)
 
void _SaveSeasonalQuestStatus (CharacterDatabaseTransaction trans)
 
void _SaveSpells (CharacterDatabaseTransaction trans)
 
void _SaveEquipmentSets (CharacterDatabaseTransaction trans)
 
void _SaveEntryPoint (CharacterDatabaseTransaction trans)
 
void _SaveGlyphs (CharacterDatabaseTransaction trans)
 
void _SaveTalents (CharacterDatabaseTransaction trans)
 
void _SaveStats (CharacterDatabaseTransaction trans)
 
void _SaveCharacter (bool create, CharacterDatabaseTransaction trans)
 
void _SaveInstanceTimeRestrictions (CharacterDatabaseTransaction trans)
 
void _SavePlayerSettings (CharacterDatabaseTransaction trans)
 
void HandleSobering ()
 The player sobers by 1% every 9 seconds.
 
void SendMirrorTimer (MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen)
 
void StopMirrorTimer (MirrorTimerType Type)
 
void HandleDrowning (uint32 time_diff)
 
int32 getMaxTimer (MirrorTimerType timer)
 
void outDebugValues () const
 
void SendQuestGiverStatusMultiple ()
 
bool CanAlwaysSee (WorldObject const *obj) const override
 
bool IsAlwaysDetectableFor (WorldObject const *seer) const override
 
- Protected Member Functions inherited from Unit
 Unit (bool isWorldObject)
 
void BuildValuesUpdate (uint8 updateType, ByteBuffer *data, Player *target) override
 
void _UpdateSpells (uint32 time)
 
void _DeleteRemovedAuras ()
 
void _UpdateAutoRepeatSpell ()
 
bool CanSparringWith (Unit const *attacker) const
 
bool IsAlwaysVisibleFor (WorldObject const *seer) const override
 : Check if unit is eligible for sparring damages. Work only if attacker and victim are creatures.
 
bool IsAlwaysDetectableFor (WorldObject const *seer) const override
 
void SetFeared (bool apply, Unit *fearedBy=nullptr, bool isFear=false)
 
void SetConfused (bool apply)
 
void SetStunned (bool apply)
 
void SetRooted (bool apply, bool isStun=false)
 
- Protected Member Functions inherited from WorldObject
 WorldObject (bool isWorldObject)
 
void SetLocationMapId (uint32 _mapId)
 
void SetLocationInstanceId (uint32 _instanceId)
 
virtual bool IsInvisibleDueToDespawn () const
 
- Protected Member Functions inherited from Object
 Object ()
 
void _InitValues ()
 
void _Create (ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
 
std::string _ConcatFields (uint16 startIndex, uint16 size) const
 
bool _LoadIntoDataField (std::string const &data, uint32 startOffset, uint32 count)
 
uint32 GetUpdateFieldData (Player const *target, uint32 *&flags) const
 
void BuildMovementUpdate (ByteBuffer *data, uint16 flags) const
 
void AddToObjectUpdateIfNeeded ()
 

Static Protected Member Functions

static Item_LoadMailedItem (ObjectGuid const &playerGuid, Player *player, uint32 mailId, Mail *mail, Field *fields)
 

Protected Attributes

WhisperListContainer WhisperList
 
bool m_NeedToSaveGlyphs
 
uint32 m_MountBlockId
 
float m_realDodge
 
float m_realParry
 
uint32 m_charmAISpells [NUM_CAI_SPELLS]
 
uint32 m_AreaID
 
uint32 m_regenTimerCount
 
uint32 m_foodEmoteTimerCount
 
float m_powerFraction [MAX_POWERS]
 
uint32 m_contestedPvPTimer
 
std::array< BgBattlegroundQueueID_Rec, PLAYER_MAX_BATTLEGROUND_QUEUES_BgBattlegroundQueueID
 
BGData m_bgData
 
bool m_IsBGRandomWinner
 
EntryPointData m_entryPointData
 
QuestSet m_timedquests
 
QuestSet m_weeklyquests
 
QuestSet m_monthlyquests
 
SeasonalEventQuestMap m_seasonalquests
 
ObjectGuid m_divider
 
uint32 m_ingametime
 
time_t m_lastHonorUpdateTime
 
ObjectGuid m_lootGuid
 
TeamId m_team
 
uint32 m_nextSave
 
uint16 m_additionalSaveTimer
 
uint8 m_additionalSaveMask
 
uint16 m_hostileReferenceCheckTimer
 
std::array< ChatFloodThrottle, ChatFloodThrottle::MAXm_chatFloodData
 
Difficulty m_dungeonDifficulty
 
Difficulty m_raidDifficulty
 
Difficulty m_raidMapDifficulty
 
uint32 m_atLoginFlags
 
Itemm_items [PLAYER_SLOTS_COUNT]
 
uint32 m_currentBuybackSlot
 
std::vector< Item * > m_itemUpdateQueue
 
bool m_itemUpdateQueueBlocked
 
uint32 m_ExtraFlags
 
QuestStatusMap m_QuestStatus
 
QuestStatusSaveMap m_QuestStatusSave
 
RewardedQuestSet m_RewardedQuests
 
QuestStatusSaveMap m_RewardedQuestsSave
 
SkillStatusMap mSkillStatus
 
uint32 m_GuildIdInvited
 
uint32 m_ArenaTeamIdInvited
 
PlayerMails m_mail
 
PlayerSpellMap m_spells
 
PlayerTalentMap m_talents
 
uint32 m_lastPotionId
 
GlobalCooldownMgr m_GlobalCooldownMgr
 
uint8 m_activeSpec
 
uint8 m_specsCount
 
uint32 m_Glyphs [MAX_TALENT_SPECS][MAX_GLYPH_SLOT_INDEX]
 
ActionButtonList m_actionButtons
 
float m_auraBaseMod [BASEMOD_END][MOD_END]
 
int32 m_baseRatingValue [MAX_COMBAT_RATING]
 
uint32 m_baseSpellPower
 
uint32 m_baseFeralAP
 
uint32 m_baseManaRegen
 
uint32 m_baseHealthRegen
 
int32 m_spellPenetrationItemMod
 
SpellModList m_spellMods [MAX_SPELLMOD]
 
EnchantDurationList m_enchantDuration
 
ItemDurationList m_itemDuration
 
ItemDurationList m_itemSoulboundTradeable
 
std::mutex m_soulboundTradableLock
 
ObjectGuid m_resurrectGUID
 
uint32 m_resurrectMap
 
float m_resurrectX
 
float m_resurrectY
 
float m_resurrectZ
 
uint32 m_resurrectHealth
 
uint32 m_resurrectMana
 
WorldSessionm_session
 
JoinedChannelsList m_channels
 
uint8 m_cinematic
 
TradeDatam_trade
 
bool m_DailyQuestChanged
 
bool m_WeeklyQuestChanged
 
bool m_MonthlyQuestChanged
 
bool m_SeasonalQuestChanged
 
time_t m_lastDailyQuestTime
 
uint32 m_drunkTimer
 
uint32 m_weaponChangeTimer
 
uint32 m_zoneUpdateId
 
uint32 m_zoneUpdateTimer
 
uint32 m_areaUpdateId
 
uint32 m_deathTimer
 
time_t m_deathExpireTime
 
uint32 m_WeaponProficiency
 
uint32 m_ArmorProficiency
 
bool m_canParry
 
bool m_canBlock
 
bool m_canTitanGrip
 
uint8 m_swingErrorMsg
 
float m_ammoDPS
 
float m_Expertise
 
float m_OffhandExpertise
 
time_t _restTime
 
uint32 _innTriggerId
 
float _restBonus
 
uint32 _restFlagMask
 
uint32 m_resetTalentsCost
 
time_t m_resetTalentsTime
 
uint32 m_usedTalentCount
 
uint32 m_questRewardTalentCount
 
uint32 m_extraBonusTalentCount
 
PlayerSocialm_social
 
GroupReference m_group
 
GroupReference m_originalGroup
 
Groupm_groupInvite
 
uint32 m_groupUpdateMask
 
uint64 m_auraRaidUpdateMask
 
bool m_bPassOnGroupLoot
 
uint32 m_lastpetnumber
 
time_t m_summon_expire
 
uint32 m_summon_mapid
 
float m_summon_x
 
float m_summon_y
 
float m_summon_z
 
bool m_summon_asSpectator
 
DeclinedNamem_declinedname
 
Runesm_runes
 
EquipmentSets m_EquipmentSets
 
uint8 m_grantableLevels
 
bool m_needZoneUpdate
 
- Protected Attributes inherited from Unit
UnitAIi_AI
 
UnitAIi_disabledAI
 
uint8 m_realRace
 
uint8 m_race
 
bool m_AutoRepeatFirstCast
 
int32 m_attackTimer [MAX_ATTACK]
 
float m_createStats [MAX_STATS]
 
AttackerSet m_attackers
 
Unitm_attacking
 
DeathState m_deathState
 
int32 m_procDeep
 
DynObjectList m_dynObj
 
GameObjectList m_gameObj
 
uint32 m_transform
 
Spellm_currentSpells [CURRENT_MAX_SPELL]
 
AuraMap m_ownedAuras
 
AuraApplicationMap m_appliedAuras
 
AuraList m_removedAuras
 
AuraMap::iterator m_auraUpdateIterator
 
uint32 m_removedAurasCount
 
AuraEffectList m_modAuras [TOTAL_AURAS]
 
AuraList m_scAuras
 
AuraApplicationList m_interruptableAuras
 
AuraStateAurasMap m_auraStateAuras
 
uint32 m_interruptMask
 
float m_auraModifiersGroup [UNIT_MOD_END][MODIFIER_TYPE_END]
 
float m_weaponDamage [MAX_ATTACK][MAX_WEAPON_DAMAGE_RANGE][MAX_ITEM_PROTO_DAMAGES]
 
bool m_canModifyStats
 
VisibleAuraMap m_visibleAuras
 
float m_speed_rate [MAX_MOVE_TYPE]
 
CharmInfom_charmInfo
 
SharedVisionList m_sharedVision
 
MotionMasteri_motionMaster
 
uint32 m_reactiveTimer [MAX_REACTIVE]
 
int32 m_regenTimer
 
ThreatMgr m_ThreatMgr
 
CharmThreatMap _charmThreatInfo
 
Vehiclem_vehicle
 
Vehiclem_vehicleKit
 
uint32 m_unitTypeMask
 
LiquidTypeEntry const * _lastLiquid
 
bool m_applyResilience
 
bool _instantCast
 
uint32 m_rootTimes
 
- Protected Attributes inherited from WorldObject
std::string m_name
 
bool m_isActive
 
bool m_isFarVisible
 
Optional< float > m_visibilityDistanceOverride
 
const bool m_isWorldObject
 
ZoneScriptm_zoneScript
 
uint32 _zoneId
 
uint32 _areaId
 
float _floorZ
 
bool _outdoors
 
LiquidData _liquidData
 
bool _updatePositionData
 
Transportm_transport
 
- Protected Attributes inherited from Object
uint16 m_objectType
 
TypeID m_objectTypeId
 
uint16 m_updateFlag
 
union { 
 
   int32 *   m_int32Values 
 
   uint32 *   m_uint32Values 
 
   float *   m_floatValues 
 
};  
 
UpdateMask _changesMask
 
uint16 m_valuesCount
 
uint16 _fieldNotifyFlags
 
bool m_objectUpdated
 

Private Types

typedef GuidSet RefundableItemsSet
 

Private Member Functions

InventoryResult CanStoreItem_InSpecificSlot (uint8 bag, uint8 slot, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool swap, Item *pSrcItem) const
 
InventoryResult CanStoreItem_InBag (uint8 bag, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const
 
InventoryResult CanStoreItem_InInventorySlots (uint8 slot_begin, uint8 slot_end, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const
 
Item_StoreItem (uint16 pos, Item *pItem, uint32 count, bool clone, bool update)
 
Item_LoadItem (CharacterDatabaseTransaction trans, uint32 zoneId, uint32 timeDiff, Field *fields)
 
void SendRefundInfo (Item *item)
 
void RefundItem (Item *item)
 
void AddKnownCurrency (uint32 itemId)
 
void AdjustQuestReqItemCount (Quest const *quest, QuestStatusData &questStatusData)
 
bool MustDelayTeleport () const
 
void SetMustDelayTeleport (bool setting)
 
bool HasDelayedTeleport () const
 
void SetHasDelayedTeleport (bool setting)
 
void UpdateCharmedAI ()
 

Private Attributes

CinematicMgr_cinematicMgr
 
RefundableItemsSet m_refundableItems
 
MapReference m_mapRef
 
uint32 m_lastFallTime
 
float m_lastFallZ
 
int32 m_MirrorTimer [MAX_TIMERS]
 
uint8 m_MirrorTimerFlags
 
uint8 m_MirrorTimerFlagsLast
 
bool m_isInWater
 
WorldLocation teleportStore_dest
 
uint32 teleportStore_options
 
time_t mSemaphoreTeleport_Near
 
time_t mSemaphoreTeleport_Far
 
uint32 m_DelayedOperations
 
bool m_bMustDelayTeleport
 
bool m_bHasDelayedTeleport
 
bool m_canTeleport
 
bool m_canKnockback
 
std::unique_ptr< PetStablem_petStable
 
uint32 m_temporaryUnsummonedPetNumber
 
uint32 m_oldpetspell
 
AchievementMgrm_achievementMgr
 
ReputationMgrm_reputationMgr
 
SpellCooldowns m_spellCooldowns
 
uint32 m_ChampioningFaction
 
InstanceTimeMap _instanceResetTimes
 
uint32 _pendingBindId
 
uint32 _pendingBindTimer
 
uint32 _activeCheats
 
uint32 healthBeforeDuel
 
uint32 manaBeforeDuel
 
bool m_isInstantFlightOn
 
uint32 m_flightSpellActivated
 
WorldLocation _corpseLocation
 
Optional< float > _farSightDistance = { }
 
bool _wasOutdoor
 
PlayerSettingMap m_charSettingsMap
 
Seconds m_creationTime
 

Friends

class WorldSession
 
class CinematicMgr
 
void Item::AddToUpdateQueueOf (Player *player)
 
void Item::RemoveFromUpdateQueueOf (Player *player)
 

Detailed Description

Member Typedef Documentation

◆ DFQuestsDoneList

typedef std::set<uint32> Player::DFQuestsDoneList

◆ ItemMap

typedef std::unordered_map<ObjectGuid::LowType, Item*> Player::ItemMap

◆ JoinedChannelsList

typedef std::list<Channel*> Player::JoinedChannelsList
protected

◆ QuestSet

typedef std::set<uint32> Player::QuestSet
protected

◆ RefundableItemsSet

◆ SeasonalEventQuestMap

typedef std::unordered_map<uint32, SeasonalQuestSet> Player::SeasonalEventQuestMap
protected

◆ SeasonalQuestSet

typedef std::set<uint32> Player::SeasonalQuestSet
protected

Constructor & Destructor Documentation

◆ Player()

Player::Player ( WorldSession session)
explicit
152 : Unit(true), m_mover(this)
153{
154#ifdef _MSC_VER
155#pragma warning(default:4355)
156#endif
157
160
162
163 m_session = session;
164
165 m_ingametime = 0;
166
167 m_ExtraFlags = 0;
168
169 m_spellModTakingSpell = nullptr;
170 //m_pad = 0;
171
172 // players always accept
174 SetAcceptWhispers(true);
175
179
180 m_regenTimer = 0;
184
187
188 m_nextSave = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
189
190 m_areaUpdateId = 0;
192
193 m_needZoneUpdate = false;
194
198
200
201 memset(m_items, 0, sizeof(Item*)*PLAYER_SLOTS_COUNT);
202
203 m_social = nullptr;
204
205 // group is initialized in the reference constructor
206 SetGroupInvite(nullptr);
209 m_bPassOnGroupLoot = false;
210
213
215
218
220 m_bMustDelayTeleport = false;
221 m_bHasDelayedTeleport = false;
223 m_canTeleport = false;
224 m_canKnockback = false;
225
226 m_trade = nullptr;
227
228 m_cinematic = 0;
229
232
233 m_DailyQuestChanged = false;
235
236 for (uint8 i = 0; i < MAX_TIMERS; i++)
238
241 m_isInWater = false;
242 m_drunkTimer = 0;
243 m_deathTimer = 0;
245
247
248 m_swingErrorMsg = 0;
249
250 for (uint8 j = 0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; ++j)
251 {
253 _BgBattlegroundQueueID[j].invitedToInstance = 0;
254 }
255
262 m_canParry = false;
263 m_canBlock = false;
264 m_canTitanGrip = false;
265 m_ammoDPS = 0.0f;
266
268 //cache for UNIT_CREATED_BY_SPELL to allow
269 //returning reagents for temporarily removed pets
270 //when dying/logging out
271 m_oldpetspell = 0;
272 m_lastpetnumber = 0;
273
275 _restTime = 0;
276 _innTriggerId = 0;
277 _restBonus = 0;
278 _restFlagMask = 0;
280
281 m_mailsUpdated = false;
282 unReadMails = 0;
283 m_nextMailDelivereTime = time_t(0);
284
288
289 for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
291
293
294 m_HomebindTimer = 0;
295 m_InstanceValid = true;
299
300 m_lastPotionId = 0;
301
302 m_activeSpec = 0;
303 m_specsCount = 1;
304
305 for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
306 {
307 for (uint8 g = 0; g < MAX_GLYPH_SLOT_INDEX; ++g)
308 m_Glyphs[i][g] = 0;
309 }
310
311 for (uint8 i = 0; i < BASEMOD_END; ++i)
312 {
313 m_auraBaseMod[i][FLAT_MOD] = 0.0f;
314 m_auraBaseMod[i][PCT_MOD] = 1.0f;
315 }
316
317 for (uint8 i = 0; i < MAX_COMBAT_RATING; i++)
318 m_baseRatingValue[i] = 0;
319
321 m_baseFeralAP = 0;
322 m_baseManaRegen = 0;
325
326 // Honor System
328
329 m_IsBGRandomWinner = false;
330
331 // Player summoning
332 m_summon_expire = 0;
333 m_summon_mapid = 0;
334 m_summon_x = 0.0f;
335 m_summon_y = 0.0f;
336 m_summon_z = 0.0f;
337 m_summon_asSpectator = false;
338
339 //m_mover = this;
341 m_seer = this;
342
343 m_recallMap = 0;
344 m_recallX = 0;
345 m_recallY = 0;
346 m_recallZ = 0;
347 m_recallO = 0;
348
349 m_homebindMapId = 0;
351 m_homebindX = 0;
352 m_homebindY = 0;
353 m_homebindZ = 0;
354
356
357 m_declinedname = nullptr;
358
359 m_isActive = true;
360
361 m_runes = nullptr;
362
363 m_lastFallTime = 0;
364 m_lastFallZ = 0;
365
367
369
370 sWorldSessionMgr->IncreasePlayerCount();
371
373
374 for (uint8 i = 0; i < MAX_POWERS; ++i)
375 m_powerFraction[i] = 0;
376
377 isDebugAreaTriggers = false;
378
379 m_WeeklyQuestChanged = false;
380
381 m_MonthlyQuestChanged = false;
382
384
385 SetPendingBind(0, 0);
386
388
389 m_creationTime = 0s;
390
391 _cinematicMgr = new CinematicMgr(this);
392
394 m_reputationMgr = new ReputationMgr(this);
395
396 m_NeedToSaveGlyphs = false;
397 m_MountBlockId = 0;
398 m_realDodge = 0.0f;
399 m_realParry = 0.0f;
402
404
405 for( int i = 0; i < NUM_CAI_SPELLS; ++i )
406 m_charmAISpells[i] = 0;
407
408 m_applyResilience = true;
409
410 m_isInstantFlightOn = true;
411
412 _wasOutdoor = true;
413 sScriptMgr->OnConstructPlayer(this);
414}
@ RAID_DIFFICULTY_10MAN_NORMAL
Definition DBCEnums.h:273
@ DUNGEON_DIFFICULTY_NORMAL
Definition DBCEnums.h:269
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
@ CONFIG_INTERVAL_SAVE
Definition IWorld.h:214
@ TYPEID_PLAYER
Definition ObjectGuid.h:36
@ TYPEMASK_PLAYER
Definition ObjectGuid.h:50
@ NUM_CAI_SPELLS
Definition Player.h:931
@ CHEAT_NONE
Definition Player.h:1004
@ BUYBACK_SLOT_START
Definition Player.h:730
#define MAX_TIMERS
Definition Player.h:584
#define DISABLED_MIRROR_TIMER
Definition Player.h:585
@ PLAYED_TIME_TOTAL
Definition Player.h:861
@ PLAYED_TIME_LEVEL
Definition Player.h:862
@ UNDERWATER_NONE
Definition Player.h:100
@ AT_LOGIN_NONE
Definition Player.h:605
@ PLAYER_SLOTS_COUNT
Definition Player.h:673
#define sScriptMgr
Definition ScriptMgr.h:727
@ MAX_POWERS
Definition SharedDefines.h:276
#define MAX_TALENT_SPECS
Definition SharedDefines.h:675
#define MAX_GLYPH_SLOT_INDEX
Definition SharedDefines.h:676
@ BATTLEGROUND_QUEUE_NONE
Definition SharedDefines.h:3636
@ TEAM_NEUTRAL
Definition SharedDefines.h:762
#define PLAYER_MAX_BATTLEGROUND_QUEUES
Definition SharedDefines.h:176
#define MAX_MOVE_TYPE
Definition UnitDefines.h:360
@ FLAT_MOD
Definition Unit.h:190
@ PCT_MOD
Definition Unit.h:191
#define MAX_COMBAT_RATING
Definition Unit.h:245
@ BASEMOD_END
Definition Unit.h:185
@ PLAYER_END
Definition UpdateFields.h:392
#define sWorldSessionMgr
Definition WorldSessionMgr.h:110
Definition AchievementMgr.h:293
Definition Item.h:220
uint16 m_objectType
Definition Object.h:246
uint16 m_valuesCount
Definition Object.h:260
TypeID m_objectTypeId
Definition Object.h:248
Definition GossipDef.h:259
bool m_canParry
Definition Player.h:2882
time_t m_summon_expire
Definition Player.h:2918
bool m_needZoneUpdate
Definition Player.h:2935
uint16 m_additionalSaveTimer
Definition Player.h:2789
float m_ammoDPS
Definition Player.h:2886
uint32 m_temporaryUnsummonedPetNumber
Definition Player.h:2989
uint32 m_ChampioningFaction
Definition Player.h:2997
bool m_bHasDelayedTeleport
Definition Player.h:2982
bool m_InstanceValid
Definition Player.h:2446
time_t m_deathExpireTime
Definition Player.h:2878
ReputationMgr * m_reputationMgr
Definition Player.h:2993
float m_auraBaseMod[BASEMOD_END][MOD_END]
Definition Player.h:2833
float m_homebindZ
Definition Player.h:2383
uint32 m_lastFallTime
Definition Player.h:2966
uint32 m_lastPotionId
Definition Player.h:2822
CinematicMgr * _cinematicMgr
Definition Player.h:2945
bool m_canTeleport
Definition Player.h:2983
uint32 m_usedTalentCount
Definition Player.h:2899
friend class CinematicMgr
Definition Player.h:1084
bool m_MonthlyQuestChanged
Definition Player.h:2866
PlayerSocial * m_social
Definition Player.h:2904
uint32 m_homebindMapId
Definition Player.h:2379
Seconds m_creationTime
Definition Player.h:3021
void SetAcceptWhispers(bool on)
Definition Player.h:1175
float m_summon_z
Definition Player.h:2922
time_t m_lastHonorUpdateTime
Definition Player.h:2782
time_t _restTime
Definition Player.h:2892
SafeUnitPointer m_mover
Definition Player.h:2343
uint8 m_forced_speed_changes[MAX_MOVE_TYPE]
Definition Player.h:2410
uint32 _activeCheats
Definition Player.h:3003
uint32 m_resetTalentsCost
Definition Player.h:2897
uint8 m_MirrorTimerFlags
Definition Player.h:2970
uint32 m_atLoginFlags
Definition Player.h:2797
uint32 m_ExtraFlags
Definition Player.h:2805
float m_recallX
Definition Player.h:2370
uint32 m_ingametime
Definition Player.h:2712
float m_recallO
Definition Player.h:2373
bool m_WeeklyQuestChanged
Definition Player.h:2865
uint8 unReadMails
Definition Player.h:1669
uint32 m_pendingSpectatorInviteInstanceId
Definition Player.h:2597
void SetGroupInvite(Group *group)
Definition Player.h:2477
uint32 m_DelayedOperations
Definition Player.h:2980
TradeData * m_trade
Definition Player.h:2862
float m_realParry
Definition Player.h:2668
uint32 m_nextSave
Definition Player.h:2788
uint32 m_zoneUpdateTimer
Definition Player.h:2874
bool m_mailsUpdated
Definition Player.h:1605
time_t mSemaphoreTeleport_Far
Definition Player.h:2978
float _restBonus
Definition Player.h:2894
uint32 m_foodEmoteTimerCount
Definition Player.h:2674
uint32 m_baseFeralAP
Definition Player.h:2836
float m_summon_y
Definition Player.h:2921
WorldObject * m_seer
Definition Player.h:2344
float m_summon_x
Definition Player.h:2920
uint32 m_charmAISpells[NUM_CAI_SPELLS]
Definition Player.h:2670
uint8 m_additionalSaveMask
Definition Player.h:2790
bool m_bMustDelayTeleport
Definition Player.h:2981
bool m_SeasonalQuestChanged
Definition Player.h:2867
TeamId m_team
Definition Player.h:2787
uint32 m_areaUpdateId
Definition Player.h:2875
uint8 m_specsCount
Definition Player.h:2827
uint32 m_extraBonusTalentCount
Definition Player.h:2901
WorldSession * GetSession() const
Definition Player.h:2007
float m_powerFraction[MAX_POWERS]
Definition Player.h:2675
uint32 m_oldpetspell
Definition Player.h:2990
Runes * m_runes
Definition Player.h:2926
uint32 m_currentBuybackSlot
Definition Player.h:2800
uint32 m_deathTimer
Definition Player.h:2877
uint32 m_regenTimerCount
Definition Player.h:2673
AchievementMgr * m_achievementMgr
Definition Player.h:2992
uint8 m_swingErrorMsg
Definition Player.h:2885
time_t m_nextMailDelivereTime
Definition Player.h:1670
std::array< BgBattlegroundQueueID_Rec, PLAYER_MAX_BATTLEGROUND_QUEUES > _BgBattlegroundQueueID
Definition Player.h:2688
void clearResurrectRequestData()
Definition Player.h:1834
bool m_bPassOnGroupLoot
Definition Player.h:2912
float m_recallZ
Definition Player.h:2372
uint32 m_pendingSpectatorForBG
Definition Player.h:2596
bool m_DailyQuestChanged
Definition Player.h:2864
uint32 m_Glyphs[MAX_TALENT_SPECS][MAX_GLYPH_SLOT_INDEX]
Definition Player.h:2829
Difficulty m_dungeonDifficulty
Definition Player.h:2793
uint32 m_weaponChangeTimer
Definition Player.h:2871
uint32 m_WeaponProficiency
Definition Player.h:2880
float m_realDodge
Definition Player.h:2667
bool m_canKnockback
Definition Player.h:2984
bool m_isInstantFlightOn
Definition Player.h:3009
time_t mSemaphoreTeleport_Near
Definition Player.h:2977
DeclinedName * m_declinedname
Definition Player.h:2925
bool m_IsBGRandomWinner
Definition Player.h:2690
uint32 m_drunkTimer
Definition Player.h:2870
uint32 m_contestedPvPTimer
Definition Player.h:2676
float m_homebindY
Definition Player.h:2382
uint32 m_Played_time[MAX_PLAYED_TIME_INDEX]
Definition Player.h:1203
uint32 m_baseSpellPower
Definition Player.h:2835
bool _wasOutdoor
Definition Player.h:3017
void SetPendingBind(uint32 instanceId, uint32 bindTimer)
Definition Player.h:2448
uint32 _restFlagMask
Definition Player.h:2895
uint8 m_grantableLevels
Definition Player.h:2933
Item * m_items[PLAYER_SLOTS_COUNT]
Definition Player.h:2799
uint16 m_homebindAreaId
Definition Player.h:2380
Difficulty m_raidMapDifficulty
Definition Player.h:2795
uint32 m_zoneUpdateId
Definition Player.h:2873
bool m_isInWater
Definition Player.h:2972
uint8 m_MirrorTimerFlagsLast
Definition Player.h:2971
time_t m_lastDailyQuestTime
Definition Player.h:2868
time_t m_resetTalentsTime
Definition Player.h:2898
uint32 m_baseHealthRegen
Definition Player.h:2838
uint32 m_charmUpdateTimer
Definition Player.h:2608
uint32 m_summon_mapid
Definition Player.h:2919
Difficulty m_raidDifficulty
Definition Player.h:2794
float m_lastFallZ
Definition Player.h:2967
bool m_summon_asSpectator
Definition Player.h:2923
uint32 m_baseManaRegen
Definition Player.h:2837
time_t m_logintime
Definition Player.h:1201
int32 m_MirrorTimer[MAX_TIMERS]
Definition Player.h:2969
uint32 _innTriggerId
Definition Player.h:2893
uint32 m_ArenaTeamIdInvited
Definition Player.h:2817
uint32 m_recallMap
Definition Player.h:2369
float m_recallY
Definition Player.h:2371
uint32 m_questRewardTalentCount
Definition Player.h:2900
bool m_NeedToSaveGlyphs
Definition Player.h:2663
uint32 m_HomebindTimer
Definition Player.h:2445
uint64 m_auraRaidUpdateMask
Definition Player.h:2911
bool m_canTitanGrip
Definition Player.h:2884
bool m_canBlock
Definition Player.h:2883
uint8 m_cinematic
Definition Player.h:2860
int32 m_spellPenetrationItemMod
Definition Player.h:2839
uint8 m_activeSpec
Definition Player.h:2826
WorldSession * m_session
Definition Player.h:2855
uint32 m_flightSpellActivated
Definition Player.h:3011
uint32 teleportStore_options
Definition Player.h:2976
int32 m_baseRatingValue[MAX_COMBAT_RATING]
Definition Player.h:2834
uint32 m_ArmorProficiency
Definition Player.h:2881
bool isDebugAreaTriggers
Definition Player.h:2566
uint32 m_groupUpdateMask
Definition Player.h:2910
Spell * m_spellModTakingSpell
Definition Player.h:2562
uint32 m_lastpetnumber
Definition Player.h:2915
time_t m_Last_tick
Definition Player.h:1202
PlayerMenu * PlayerTalkClass
Definition Player.h:2249
uint32 m_GuildIdInvited
Definition Player.h:2816
float m_homebindX
Definition Player.h:2381
uint16 m_hostileReferenceCheckTimer
Definition Player.h:2791
bool m_itemUpdateQueueBlocked
Definition Player.h:2803
uint32 m_MountBlockId
Definition Player.h:2665
Definition ReputationMgr.h:57
void Initialize(Unit *defVal)
Definition UnitUtils.h:51
Definition Unit.h:620
int32 m_regenTimer
Definition Unit.h:2096
bool m_ControlledByPlayer
Definition Unit.h:2006
SafeUnitPointer m_movedByPlayer
Definition Unit.h:1983
bool m_applyResilience
Definition Unit.h:2109
bool m_isActive
Definition Object.h:644
#define sWorld
Definition World.h:357
bool IsPlayerAccount(uint32 gmlevel)
Definition AccountMgr.cpp:305
uint32 GetSecurity(uint32 accountId)
Definition AccountMgr.cpp:238
Seconds GetGameTime()
Definition GameTime.cpp:38

References _activeCheats, _BgBattlegroundQueueID, _cinematicMgr, _innTriggerId, _restBonus, _restFlagMask, _restTime, _wasOutdoor, AT_LOGIN_NONE, BASEMOD_END, BATTLEGROUND_QUEUE_NONE, BUYBACK_SLOT_START, CHEAT_NONE, CinematicMgr, clearResurrectRequestData(), CONFIG_INTERVAL_SAVE, DISABLED_MIRROR_TIMER, DUNGEON_DIFFICULTY_NORMAL, FLAT_MOD, GameTime::GetGameTime(), GetSession(), SafeUnitPointer::Initialize(), isDebugAreaTriggers, AccountMgr::IsPlayerAccount(), m_achievementMgr, m_activeSpec, m_additionalSaveMask, m_additionalSaveTimer, m_ammoDPS, Unit::m_applyResilience, m_areaUpdateId, m_ArenaTeamIdInvited, m_ArmorProficiency, m_atLoginFlags, m_auraBaseMod, m_auraRaidUpdateMask, m_baseFeralAP, m_baseHealthRegen, m_baseManaRegen, m_baseRatingValue, m_baseSpellPower, m_bHasDelayedTeleport, m_bMustDelayTeleport, m_bPassOnGroupLoot, m_canBlock, m_canKnockback, m_canParry, m_canTeleport, m_canTitanGrip, m_ChampioningFaction, m_charmAISpells, m_charmUpdateTimer, m_cinematic, m_contestedPvPTimer, Unit::m_ControlledByPlayer, m_creationTime, m_currentBuybackSlot, m_DailyQuestChanged, m_deathExpireTime, m_deathTimer, m_declinedname, m_DelayedOperations, m_drunkTimer, m_dungeonDifficulty, m_extraBonusTalentCount, m_ExtraFlags, m_flightSpellActivated, m_foodEmoteTimerCount, m_forced_speed_changes, m_Glyphs, m_grantableLevels, m_groupUpdateMask, m_GuildIdInvited, m_homebindAreaId, m_homebindMapId, m_HomebindTimer, m_homebindX, m_homebindY, m_homebindZ, m_hostileReferenceCheckTimer, m_ingametime, m_InstanceValid, WorldObject::m_isActive, m_IsBGRandomWinner, m_isInstantFlightOn, m_isInWater, m_items, m_itemUpdateQueueBlocked, m_Last_tick, m_lastDailyQuestTime, m_lastFallTime, m_lastFallZ, m_lastHonorUpdateTime, m_lastpetnumber, m_lastPotionId, m_logintime, m_mailsUpdated, m_MirrorTimer, m_MirrorTimerFlags, m_MirrorTimerFlagsLast, m_MonthlyQuestChanged, m_MountBlockId, Unit::m_movedByPlayer, m_NeedToSaveGlyphs, m_needZoneUpdate, m_nextMailDelivereTime, m_nextSave, Object::m_objectType, Object::m_objectTypeId, m_oldpetspell, m_pendingSpectatorForBG, m_pendingSpectatorInviteInstanceId, m_Played_time, m_powerFraction, m_questRewardTalentCount, m_raidDifficulty, m_raidMapDifficulty, m_realDodge, m_realParry, m_recallMap, m_recallO, m_recallX, m_recallY, m_recallZ, Unit::m_regenTimer, m_regenTimerCount, m_reputationMgr, m_resetTalentsCost, m_resetTalentsTime, m_runes, m_SeasonalQuestChanged, m_seer, m_session, m_social, m_specsCount, m_spellModTakingSpell, m_spellPenetrationItemMod, m_summon_asSpectator, m_summon_expire, m_summon_mapid, m_summon_x, m_summon_y, m_summon_z, m_swingErrorMsg, m_team, m_temporaryUnsummonedPetNumber, m_trade, m_usedTalentCount, Object::m_valuesCount, m_weaponChangeTimer, m_WeaponProficiency, m_WeeklyQuestChanged, m_zoneUpdateId, m_zoneUpdateTimer, MAX_COMBAT_RATING, MAX_GLYPH_SLOT_INDEX, MAX_MOVE_TYPE, MAX_POWERS, MAX_TALENT_SPECS, MAX_TIMERS, mSemaphoreTeleport_Far, mSemaphoreTeleport_Near, NUM_CAI_SPELLS, PCT_MOD, PLAYED_TIME_LEVEL, PLAYED_TIME_TOTAL, PLAYER_END, PLAYER_MAX_BATTLEGROUND_QUEUES, PLAYER_SLOTS_COUNT, PlayerTalkClass, RAID_DIFFICULTY_10MAN_NORMAL, SetAcceptWhispers(), SetGroupInvite(), SetPendingBind(), sScriptMgr, sWorld, sWorldSessionMgr, TEAM_NEUTRAL, teleportStore_options, TYPEID_PLAYER, TYPEMASK_PLAYER, UNDERWATER_NONE, and unReadMails.

◆ ~Player()

Player::~Player ( )
override
417{
418 sScriptMgr->OnDestructPlayer(this);
419
420 // it must be unloaded already in PlayerLogout and accessed only for loggined player
421 //m_social = nullptr;
422
423 // Note: buy back item already deleted from DB when player was saved
424 for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; ++i)
425 delete m_items[i];
426
427 for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
428 delete itr->second;
429
430 for (PlayerTalentMap::const_iterator itr = m_talents.begin(); itr != m_talents.end(); ++itr)
431 delete itr->second;
432
433 //all mailed items should be deleted, also all mail should be deallocated
434 for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
435 {
436 delete *itr;
437 }
438
439 for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter)
440 delete iter->second; //if item is duplicated... then server may crash ... but that item should be deallocated
441
442 delete PlayerTalkClass;
443
444 for (std::size_t x = 0; x < ItemSetEff.size(); x++)
445 delete ItemSetEff[x];
446
447 delete m_declinedname;
448 delete m_runes;
449 delete m_achievementMgr;
450 delete m_reputationMgr;
451 delete _cinematicMgr;
452
453 sWorldSessionMgr->DecreasePlayerCount();
454
455 if (!m_isInSharedVisionOf.empty())
456 {
457 do
458 {
459 Unit* u = *(m_isInSharedVisionOf.begin());
460 u->RemovePlayerFromVision(this);
461 } while (!m_isInSharedVisionOf.empty());
462 }
463}
ItemMap mMitems
Definition Player.h:1674
PlayerSpellMap m_spells
Definition Player.h:2820
std::vector< ItemSetEffect * > ItemSetEff
Definition Player.h:2250
PlayerMails m_mail
Definition Player.h:2819
PlayerTalentMap m_talents
Definition Player.h:2821
std::set< Unit * > m_isInSharedVisionOf
Definition Player.h:2345
void RemovePlayerFromVision(Player *player)
Definition Unit.cpp:11225

References _cinematicMgr, ItemSetEff, m_achievementMgr, m_declinedname, m_isInSharedVisionOf, m_items, m_mail, m_reputationMgr, m_runes, m_spells, m_talents, mMitems, PLAYER_SLOTS_COUNT, PlayerTalkClass, Unit::RemovePlayerFromVision(), sScriptMgr, and sWorldSessionMgr.

Member Function Documentation

◆ _addSpell()

bool Player::_addSpell ( uint32  spellId,
uint8  addSpecMask,
bool  temporary,
bool  learnFromSkill = false 
)
Todo:
confirm if rogues start wth lockpicking skill at level 1 but only recieve the spell to use it at level 16
3103{
3104 // pussywizard: this can be called to OVERWRITE currently existing spell params! usually to set active = false for lower ranks of a spell
3105
3106 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
3107 if (!SpellMgr::CheckSpellValid(spellInfo, spellId, false))
3108 return false;
3109
3110 // pussywizard: already found and temporary, nothing to do
3111 PlayerSpellMap::iterator itr = m_spells.find(spellId);
3112 if (itr != m_spells.end() && itr->second->State == PLAYERSPELL_TEMPORARY)
3113 return false;
3114
3115 // xinef: send packet so client can properly recognize this new spell
3116 // xinef: ignore passive spells and spells with learn effect
3117 // xinef: send spells with no aura effects (ie dual wield)
3118 if (IsInWorld() && !isBeingLoaded() && temporary && !learnFromSkill && (!spellInfo->HasAttribute(SpellAttr0(SPELL_ATTR0_PASSIVE | SPELL_ATTR0_DO_NOT_DISPLAY)) || !spellInfo->HasAnyAura()) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
3119 SendLearnPacket(spellInfo->Id, true);
3120
3121 // xinef: DO NOT allow to learn spell with effect learn spell!
3122 // xinef: if spell possess spell learn effects only, learn those spells as temporary (eg. Metamorphosis, Tree of Life)
3123 if (temporary && spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
3124 {
3125 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3126 if (spellInfo->Effects[i].IsEffect())
3127 {
3128 if (spellInfo->Effects[i].Effect != SPELL_EFFECT_LEARN_SPELL)
3129 {
3130 LOG_INFO("entities.player", "TRYING TO LEARN SPELL WITH EFFECT LEARN: {}, PLAYER: {}", spellId, GetGUID().ToString());
3131 return false;
3132 //ABORT();
3133 }
3134 else if (SpellInfo const* learnSpell = sSpellMgr->GetSpellInfo(spellInfo->Effects[i].TriggerSpell))
3136 }
3137
3138 return false;
3139 }
3140
3141 if (itr != m_spells.end()) // pussywizard: already know this spell, so update information
3142 {
3143 // pussywizard: do nothing if already set as wanted
3144 if (itr->second->State != PLAYERSPELL_REMOVED && (itr->second->specMask & addSpecMask) == addSpecMask)
3145 return false;
3146
3147 // pussywizard: need cast auras, learn linked spells, do professions stuff, etc.
3148 // pussywizard: but only for spells that are really added (inactive -> active OR added to current spec)
3149 bool spellIsNew = true;
3150
3151 // pussywizard: present in m_spells, not removed, already in current spec, already active
3152 if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(m_activeSpec))
3153 spellIsNew = false;
3154
3155 // pussywizard: update info in m_spells
3156 if (itr->second->State != PLAYERSPELL_NEW && (itr->second->specMask & addSpecMask) != addSpecMask)
3157 itr->second->State = PLAYERSPELL_CHANGED;
3158 itr->second->Active = true;
3159 itr->second->specMask |= addSpecMask;
3160
3161 if (!spellIsNew)
3162 return true;
3163 }
3164 else // pussywizard: not found in m_spells
3165 {
3166 PlayerSpell* newspell = new PlayerSpell;
3167 newspell->Active = true;
3169 newspell->specMask = addSpecMask;
3170
3171 m_spells[spellId] = newspell;
3172 }
3173
3174 // pussywizard: return if spell not in current spec
3175 // pussywizard: return true to fix active for ranks, this condition is true only at loading, so no problems with learning packets
3176 if (!((1 << GetActiveSpec()) & addSpecMask))
3177 return true;
3178
3179 // xinef: do not add spells with effect learn spell
3180 if (spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
3181 {
3182 LOG_INFO("entities.player", "TRYING TO LEARN SPELL WITH EFFECT LEARN 2: {}, PLAYER: {}", spellId, GetGUID().ToString());
3183 m_spells.erase(spellInfo->Id); // mem leak, but should never happen
3184 return false;
3185 //ABORT();
3186 }
3187 // pussywizard: cast passive spells (including all talents without SPELL_EFFECT_LEARN_SPELL) with additional checks
3188 else if (spellInfo->IsPassive() || (spellInfo->HasAttribute(SPELL_ATTR0_DO_NOT_DISPLAY) && spellInfo->Stances))
3189 {
3190 if (IsNeedCastPassiveSpellAtLearn(spellInfo))
3191 CastSpell(this, spellId, true);
3192 }
3193 // pussywizard: cast and return, learnt spells will update profession count, etc.
3194 else if (spellInfo->HasEffect(SPELL_EFFECT_SKILL_STEP))
3195 {
3196 CastSpell(this, spellId, true);
3197 return false;
3198 }
3199
3200 // xinef: unapply aura stats if dont meet requirements
3201 // xinef: handle only if player is not loaded, loading is handled in loadfromdb
3202 if (!isBeingLoaded())
3203 if (Aura* aura = GetAura(spellId))
3204 {
3205 if (aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTHLESS_35_PERCENT ||
3206 aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTH_ABOVE_75_PERCENT ||
3207 aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTHLESS_20_PERCENT )
3208 if (!HasAuraState((AuraStateType)aura->GetSpellInfo()->CasterAuraState))
3209 aura->HandleAllEffects(aura->GetApplicationOfTarget(GetGUID()), AURA_EFFECT_HANDLE_REAL, false);
3210 }
3211
3212 // pussywizard: update free primary prof points
3213 if (uint32 freeProfs = GetFreePrimaryProfessionPoints())
3214 {
3215 if (spellInfo->IsPrimaryProfessionFirstRank())
3216 SetFreePrimaryProfessions(freeProfs - 1);
3217 }
3218
3219 uint16 maxskill = GetMaxSkillValueForLevel();
3220 SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spellId);
3221 SkillLineAbilityMapBounds skill_bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
3222 // xinef: set appropriate skill value
3223 if (spellLearnSkill)
3224 {
3225 uint32 skill_value = GetPureSkillValue(spellLearnSkill->skill);
3226 uint32 skill_max_value = GetPureMaxSkillValue(spellLearnSkill->skill);
3227 uint32 new_skill_max_value = spellLearnSkill->maxvalue == 0 ? maxskill : spellLearnSkill->maxvalue;
3228
3229 if (skill_value < spellLearnSkill->value)
3230 skill_value = spellLearnSkill->value;
3231 if (skill_max_value < new_skill_max_value)
3232 skill_max_value = new_skill_max_value;
3233
3234 SetSkill(spellLearnSkill->skill, spellLearnSkill->step, skill_value, skill_max_value);
3235 }
3236 else
3237 {
3238 // not ranked skills
3239 for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
3240 {
3241 SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->SkillLine);
3242 if (!pSkill)
3243 {
3244 continue;
3245 }
3246
3248 // Added for runeforging, it is confirmed via sniff that this happens when death knights learn the spell, not on character creation.
3249 if ((_spell_idx->second->AcquireMethod == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && !HasSkill(pSkill->id)) || ((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->TrivialSkillLineRankHigh == 0))
3250 {
3251 LearnDefaultSkill(pSkill->id, 0);
3252 }
3253
3254 if (pSkill->id == SKILL_MOUNTS && !Has310Flyer(false))
3255 {
3256 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3257 {
3258 if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED && spellInfo->Effects[i].CalcValue() == 310)
3259 {
3260 SetHas310Flyer(true);
3261 }
3262 }
3263 }
3264 }
3265 }
3266
3267 // xinef: update achievement criteria
3268 if (!GetSession()->PlayerLoading())
3269 {
3270 for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
3271 {
3274 }
3276 }
3277
3278 return true;
3279}
@ SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN
Definition DBCEnums.h:361
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
Definition DBCEnums.h:148
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
Definition DBCEnums.h:185
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE
Definition DBCEnums.h:218
DBCStorage< SkillLineEntry > sSkillLineStore(SkillLinefmt)
#define MAX_SPELL_EFFECTS
Definition DBCStructure.h:1638
std::uint16_t uint16
Definition Define.h:108
#define LOG_INFO(filterType__,...)
Definition Log.h:165
#define SPEC_MASK_ALL
Definition Player.h:177
@ PLAYERSPELL_REMOVED
Definition Player.h:122
@ PLAYERSPELL_UNCHANGED
Definition Player.h:119
@ PLAYERSPELL_CHANGED
Definition Player.h:120
@ PLAYERSPELL_NEW
Definition Player.h:121
@ PLAYERSPELL_TEMPORARY
Definition Player.h:123
@ SPELL_EFFECT_LEARN_SPELL
Definition SharedDefines.h:814
@ SPELL_EFFECT_SKILL_STEP
Definition SharedDefines.h:822
SpellAttr0
Definition SharedDefines.h:381
@ SPELL_ATTR0_PASSIVE
Definition SharedDefines.h:388
@ SPELL_ATTR0_DO_NOT_DISPLAY
Definition SharedDefines.h:389
AuraStateType
Definition SharedDefines.h:1288
@ AURA_STATE_HEALTHLESS_35_PERCENT
Definition SharedDefines.h:1305
@ AURA_STATE_HEALTH_ABOVE_75_PERCENT
Definition SharedDefines.h:1315
@ AURA_STATE_HEALTHLESS_20_PERCENT
Definition SharedDefines.h:1293
@ SKILL_RUNEFORGING
Definition SharedDefines.h:3004
@ SKILL_LOCKPICKING
Definition SharedDefines.h:2975
@ SKILL_MOUNTS
Definition SharedDefines.h:3005
@ SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED
Definition SpellAuraDefines.h:270
@ AURA_EFFECT_HANDLE_REAL
Definition SpellAuraDefines.h:42
#define sSpellMgr
Definition SpellMgr.h:825
std::pair< SkillLineAbilityMap::const_iterator, SkillLineAbilityMap::const_iterator > SkillLineAbilityMapBounds
Definition SpellMgr.h:584
Definition SpellAuras.h:87
bool IsInWorld() const
Definition Object.h:108
ObjectGuid GetGUID() const
Definition Object.h:114
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition PlayerUpdates.cpp:2177
bool _addSpell(uint32 spellId, uint8 addSpecMask, bool temporary, bool learnFromSkill=false)
Definition Player.cpp:3102
void learnSpell(uint32 spellId, bool temporary=false, bool learnFromSkill=false)
Definition Player.cpp:3290
void LearnDefaultSkill(uint32 skillId, uint16 rank)
Definition Player.cpp:11823
bool isBeingLoaded() const override
Definition PlayerStorage.cpp:4913
void SendLearnPacket(uint32 spellId, bool learn)
Definition Player.cpp:3038
uint16 GetMaxSkillValueForLevel() const
Definition Player.cpp:16177
bool IsNeedCastPassiveSpellAtLearn(SpellInfo const *spellInfo) const
Definition Player.cpp:3281
uint16 GetPureSkillValue(uint32 skill) const
Definition Player.cpp:5522
bool HasSkill(uint32 skill) const
Definition Player.cpp:5436
uint16 GetPureMaxSkillValue(uint32 skill) const
Definition Player.cpp:5492
void SetSkill(uint16 id, uint16 step, uint16 currVal, uint16 maxVal)
Definition Player.cpp:5336
bool Has310Flyer(bool checkAllSpells, uint32 excludeSpellId=0)
Definition Player.cpp:3484
uint8 GetActiveSpec() const
Definition Player.h:1749
void SetHas310Flyer(bool on)
Definition Player.h:1185
void SetFreePrimaryProfessions(uint16 profs)
Definition Player.h:1778
uint32 GetFreePrimaryProfessionPoints() const
Definition Player.h:1777
Definition SpellInfo.h:316
uint32 Stances
Definition SpellInfo.h:333
bool IsPassive() const
Definition SpellInfo.cpp:1098
uint32 Id
Definition SpellInfo.h:320
bool HasAnyAura() const
Definition SpellInfo.cpp:901
bool HasAttribute(SpellAttr0 attribute) const
Definition SpellInfo.h:415
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:393
bool IsPrimaryProfessionFirstRank() const
Definition SpellInfo.cpp:983
bool HasEffect(SpellEffects effect) const
Definition SpellInfo.cpp:876
static bool CheckSpellValid(SpellInfo const *spellInfo, uint32 spellId, bool isTalent)
Definition SpellMgr.cpp:459
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5614
bool HasAuraState(AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
Definition Unit.cpp:10591
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1179
Definition Player.h:127
PlayerSpellState State
Definition Player.h:128
bool Active
Definition Player.h:129
uint8 specMask
Definition Player.h:130
std::string ToString() const
Definition Position.cpp:52
Definition DBCStructure.h:1584
uint32 id
Definition DBCStructure.h:1585
Definition SpellMgr.h:574
uint16 value
Definition SpellMgr.h:577
uint16 step
Definition SpellMgr.h:576
uint16 maxvalue
Definition SpellMgr.h:578
uint16 skill
Definition SpellMgr.h:575

References _addSpell(), ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL, PlayerSpell::Active, AURA_EFFECT_HANDLE_REAL, AURA_STATE_HEALTH_ABOVE_75_PERCENT, AURA_STATE_HEALTHLESS_20_PERCENT, AURA_STATE_HEALTHLESS_35_PERCENT, Unit::CastSpell(), SpellMgr::CheckSpellValid(), SpellInfo::Effects, GetActiveSpec(), Unit::GetAura(), GetFreePrimaryProfessionPoints(), Object::GetGUID(), GetMaxSkillValueForLevel(), GetPureMaxSkillValue(), GetPureSkillValue(), GetSession(), Has310Flyer(), SpellInfo::HasAnyAura(), SpellInfo::HasAttribute(), Unit::HasAuraState(), SpellInfo::HasEffect(), HasSkill(), SpellInfo::Id, SkillLineEntry::id, isBeingLoaded(), Object::IsInWorld(), IsNeedCastPassiveSpellAtLearn(), SpellInfo::IsPassive(), SpellInfo::IsPrimaryProfessionFirstRank(), LearnDefaultSkill(), learnSpell(), LOG_INFO, m_activeSpec, m_spells, MAX_SPELL_EFFECTS, SpellLearnSkillNode::maxvalue, PLAYERSPELL_CHANGED, PLAYERSPELL_NEW, PLAYERSPELL_REMOVED, PLAYERSPELL_TEMPORARY, PLAYERSPELL_UNCHANGED, SendLearnPacket(), SetFreePrimaryProfessions(), SetHas310Flyer(), SetSkill(), SpellLearnSkillNode::skill, SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN, SKILL_LOCKPICKING, SKILL_MOUNTS, SKILL_RUNEFORGING, SPEC_MASK_ALL, PlayerSpell::specMask, SPELL_ATTR0_DO_NOT_DISPLAY, SPELL_ATTR0_PASSIVE, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_EFFECT_LEARN_SPELL, SPELL_EFFECT_SKILL_STEP, sSkillLineStore, sSpellMgr, SpellInfo::Stances, PlayerSpell::State, SpellLearnSkillNode::step, Position::ToString(), UpdateAchievementCriteria(), and SpellLearnSkillNode::value.

Referenced by _addSpell(), _addTalentAurasAndSpells(), addSpell(), AuraEffect::HandleAuraModShapeshift(), and AuraEffect::HandleAuraOverrideSpells().

◆ _AddSpellCooldown()

void Player::_AddSpellCooldown ( uint32  spell_id,
uint16  categoryId,
uint32  itemid,
uint32  end_time,
bool  needSendToClient = false,
bool  forceSendToSpectator = false 
)
11013{
11014 SpellCooldown sc;
11015 sc.end = GameTime::GetGameTimeMS().count() + end_time;
11016 sc.category = categoryId;
11017 sc.itemid = itemid;
11018 sc.maxduration = end_time;
11019 sc.sendToSpectator = false;
11020 sc.needSendToClient = needSendToClient;
11021
11023 {
11024 if (NeedSendSpectatorData() && forceSendToSpectator && (itemid || HasActiveSpell(spellid)))
11025 {
11026 sc.sendToSpectator = true;
11027 ArenaSpectator::SendCommand_Cooldown(FindMap(), GetGUID(), "ACD", spellid, end_time / IN_MILLISECONDS, end_time / IN_MILLISECONDS);
11028 }
11029 }
11030
11031 m_spellCooldowns[spellid] = std::move(sc);
11032}
#define SPECTATOR_COOLDOWN_MAX
Definition ArenaSpectator.h:37
#define SPECTATOR_COOLDOWN_MIN
Definition ArenaSpectator.h:36
constexpr auto IN_MILLISECONDS
Definition Common.h:53
bool NeedSendSpectatorData() const
Definition Player.cpp:15340
bool HasActiveSpell(uint32 spell) const
Definition Player.cpp:3890
SpellCooldowns m_spellCooldowns
Definition Player.h:2995
Map * FindMap() const
Definition Object.h:538
void SendCommand_Cooldown(T *o, ObjectGuid targetGUID, const char *prefix, uint32 id, uint32 dur, uint32 maxdur)
Definition ArenaSpectator.h:89
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43
Definition Player.h:200
uint32 itemid
Definition Player.h:203
bool sendToSpectator
Definition Player.h:205
bool needSendToClient
Definition Player.h:206
uint32 end
Definition Player.h:201
uint32 maxduration
Definition Player.h:204
uint16 category
Definition Player.h:202

References SpellCooldown::category, SpellCooldown::end, WorldObject::FindMap(), GameTime::GetGameTimeMS(), Object::GetGUID(), HasActiveSpell(), IN_MILLISECONDS, SpellCooldown::itemid, m_spellCooldowns, SpellCooldown::maxduration, NeedSendSpectatorData(), SpellCooldown::needSendToClient, ArenaSpectator::SendCommand_Cooldown(), SpellCooldown::sendToSpectator, SPECTATOR_COOLDOWN_MAX, and SPECTATOR_COOLDOWN_MIN.

Referenced by _LoadSpellCooldowns(), AddSpellAndCategoryCooldowns(), and AddSpellCooldown().

◆ _addTalentAurasAndSpells()

void Player::_addTalentAurasAndSpells ( uint32  spellId)
3022{
3023 // pussywizard: spells learnt from talents are added as TEMPORARY, so not saved to db (only the talent itself is saved)
3024 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
3025 if (spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
3026 {
3027 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3028 if (spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL && !sSpellMgr->IsAdditionalTalentSpell(spellInfo->Effects[i].TriggerSpell))
3029 _addSpell(spellInfo->Effects[i].TriggerSpell, SPEC_MASK_ALL, true);
3030 }
3031 else if (spellInfo->IsPassive() || (spellInfo->HasAttribute(SPELL_ATTR0_DO_NOT_DISPLAY) && spellInfo->Stances))
3032 {
3033 if (IsNeedCastPassiveSpellAtLearn(spellInfo))
3034 CastSpell(this, spellId, true);
3035 }
3036}

References _addSpell(), Unit::CastSpell(), SpellInfo::Effects, SpellInfo::HasAttribute(), SpellInfo::HasEffect(), IsNeedCastPassiveSpellAtLearn(), SpellInfo::IsPassive(), MAX_SPELL_EFFECTS, SPEC_MASK_ALL, SPELL_ATTR0_DO_NOT_DISPLAY, SPELL_EFFECT_LEARN_SPELL, sSpellMgr, and SpellInfo::Stances.

Referenced by ActivateSpec(), and addTalent().

◆ _ApplyAllItemMods()

void Player::_ApplyAllItemMods ( )
7561{
7562 LOG_DEBUG("entities.player.items", "_ApplyAllItemMods start.");
7563
7564 for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
7565 {
7566 if (m_items[i])
7567 {
7568 if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
7569 continue;
7570
7571 ItemTemplate const* proto = m_items[i]->GetTemplate();
7572 if (!proto)
7573 continue;
7574
7575 uint32 attacktype = Player::GetAttackBySlot(i);
7576 if (attacktype < MAX_ATTACK)
7578
7579 _ApplyItemBonuses(proto, i, true);
7580
7581 if (i == EQUIPMENT_SLOT_RANGED)
7583 }
7584 }
7585
7586 for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
7587 {
7588 if (m_items[i])
7589 {
7590 ItemTemplate const* proto = m_items[i]->GetTemplate();
7591 if (!proto)
7592 continue;
7593
7594 // item set bonuses not dependent from item broken state
7595 if (proto->ItemSet)
7596 AddItemsSetItem(this, m_items[i]);
7597
7598 if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
7599 continue;
7600
7601 ApplyItemEquipSpell(m_items[i], true);
7602 ApplyEnchantment(m_items[i], true);
7603 }
7604 }
7605
7606 LOG_DEBUG("entities.player.items", "_ApplyAllItemMods complete.");
7607}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:169
void AddItemsSetItem(Player *player, Item *item)
Definition Item.cpp:32
@ INVENTORY_SLOT_BAG_END
Definition Player.h:706
@ EQUIPMENT_SLOT_RANGED
Definition Player.h:698
WeaponAttackType
Definition Unit.h:209
@ MAX_ATTACK
Definition Unit.h:213
ItemTemplate const * GetTemplate() const
Definition Item.cpp:544
void _ApplyAmmoBonuses()
Definition Player.cpp:7627
void ApplyItemEquipSpell(Item *item, bool apply, bool form_change=false)
Definition Player.cpp:7118
void ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool apply_dur=true, bool ignore_condition=false)
Definition PlayerStorage.cpp:4304
void _ApplyItemBonuses(ItemTemplate const *proto, uint8 slot, bool apply, bool only_level_scale=false)
Definition Player.cpp:6612
void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply)
Definition Player.cpp:7014
static uint8 GetAttackBySlot(uint8 slot)
Definition PlayerStorage.cpp:542
bool CanUseAttackType(uint8 attacktype) const
Definition Unit.h:929
Definition ItemTemplate.h:619
uint32 ItemSet
Definition ItemTemplate.h:675

References _ApplyAmmoBonuses(), _ApplyItemBonuses(), _ApplyWeaponDependentAuraMods(), AddItemsSetItem(), ApplyEnchantment(), ApplyItemEquipSpell(), Unit::CanUseAttackType(), EQUIPMENT_SLOT_RANGED, GetAttackBySlot(), Item::GetTemplate(), INVENTORY_SLOT_BAG_END, ItemTemplate::ItemSet, LOG_DEBUG, m_items, and MAX_ATTACK.

Referenced by _ApplyAllStatBonuses(), and _LoadInventory().

◆ _ApplyAllLevelScaleItemMods()

void Player::_ApplyAllLevelScaleItemMods ( bool  apply)
7610{
7611 for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
7612 {
7613 if (m_items[i])
7614 {
7615 if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
7616 continue;
7617
7618 ItemTemplate const* proto = m_items[i]->GetTemplate();
7619 if (!proto)
7620 continue;
7621
7622 _ApplyItemMods(m_items[i], i, apply);
7623 }
7624 }
7625}
void _ApplyItemMods(Item *item, uint8 slot, bool apply)
Definition Player.cpp:6577

References _ApplyItemMods(), Unit::CanUseAttackType(), GetAttackBySlot(), Item::GetTemplate(), INVENTORY_SLOT_BAG_END, and m_items.

Referenced by GiveLevel(), and reset_commandscript::HandleResetLevelCommand().

◆ _ApplyAllStatBonuses()

void Player::_ApplyAllStatBonuses ( )
992{
993 SetCanModifyStats(false);
994
997
998 SetCanModifyStats(true);
999
1001}
void _ApplyAllItemMods()
Definition Player.cpp:7560
bool UpdateAllStats() override
Definition StatSystem.cpp:188
void _ApplyAllAuraStatMods()
Definition Unit.cpp:5521
void SetCanModifyStats(bool modifyStats)
Definition Unit.h:1017

References Unit::_ApplyAllAuraStatMods(), _ApplyAllItemMods(), Unit::SetCanModifyStats(), and UpdateAllStats().

Referenced by InitStatsForLevel().

◆ _ApplyAmmoBonuses()

void Player::_ApplyAmmoBonuses ( )
7628{
7629 // check ammo
7631 if (!ammo_id)
7632 return;
7633
7634 float currentAmmoDPS;
7635
7636 ItemTemplate const* ammo_proto = sObjectMgr->GetItemTemplate(ammo_id);
7637 if (!ammo_proto || ammo_proto->Class != ITEM_CLASS_PROJECTILE || !CheckAmmoCompatibility(ammo_proto))
7638 currentAmmoDPS = 0.0f;
7639 else
7640 currentAmmoDPS = (ammo_proto->Damage[0].DamageMin + ammo_proto->Damage[0].DamageMax) / 2;
7641
7642 sScriptMgr->OnPlayerApplyAmmoBonuses(this, ammo_proto, currentAmmoDPS);
7643
7644 if (currentAmmoDPS == GetAmmoDPS())
7645 return;
7646
7647 m_ammoDPS = currentAmmoDPS;
7648
7649 if (CanModifyStats())
7651}
@ ITEM_CLASS_PROJECTILE
Definition ItemTemplate.h:297
#define sObjectMgr
Definition ObjectMgr.h:1650
@ RANGED_ATTACK
Definition Unit.h:212
@ PLAYER_AMMO_ID
Definition UpdateFields.h:369
uint32 GetUInt32Value(uint16 index) const
Definition Object.cpp:305
bool CheckAmmoCompatibility(ItemTemplate const *ammo_proto) const
Definition Player.cpp:7653
float GetAmmoDPS() const
Definition Player.h:1340
virtual void UpdateDamagePhysical(WeaponAttackType attType)
Definition StatSystem.cpp:60
bool CanModifyStats() const
Definition Unit.h:1018
_Damage Damage[MAX_ITEM_PROTO_DAMAGES]
Definition ItemTemplate.h:651
uint32 Class
Definition ItemTemplate.h:621
float DamageMin
Definition ItemTemplate.h:579
float DamageMax
Definition ItemTemplate.h:580

References Unit::CanModifyStats(), CheckAmmoCompatibility(), ItemTemplate::Class, ItemTemplate::Damage, _Damage::DamageMax, _Damage::DamageMin, GetAmmoDPS(), Object::GetUInt32Value(), ITEM_CLASS_PROJECTILE, m_ammoDPS, PLAYER_AMMO_ID, RANGED_ATTACK, sObjectMgr, sScriptMgr, and Unit::UpdateDamagePhysical().

Referenced by _ApplyAllItemMods(), _ApplyItemMods(), _RemoveAllItemMods(), and SetAmmo().

◆ _ApplyItemBonuses()

void Player::_ApplyItemBonuses ( ItemTemplate const *  proto,
uint8  slot,
bool  apply,
bool  only_level_scale = false 
)
Deprecated:
item mods
6613{
6614 if (slot >= INVENTORY_SLOT_BAG_END || !proto)
6615 return;
6616
6617 ScalingStatDistributionEntry const* ssd = proto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(proto->ScalingStatDistribution) : nullptr;
6618 if (only_level_scale && !ssd)
6619 return;
6620
6621 // req. check at equip, but allow use for extended range if range limit max level, set proper level
6622 uint32 ssd_level = GetLevel();
6623 uint32 CustomScalingStatValue = 0;
6624
6625 sScriptMgr->OnPlayerCustomScalingStatValueBefore(this, proto, slot, apply, CustomScalingStatValue);
6626
6627 uint32 ScalingStatValue = proto->ScalingStatValue > 0 ? proto->ScalingStatValue : CustomScalingStatValue;
6628
6629 if (ssd && ssd_level > ssd->MaxLevel)
6630 ssd_level = ssd->MaxLevel;
6631
6632 ScalingStatValuesEntry const* ssv = proto->ScalingStatValue ? sScalingStatValuesStore.LookupEntry(ssd_level) : nullptr;
6633 if (only_level_scale && !ssv)
6634 return;
6635
6636 for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
6637 {
6638 uint32 statType = 0;
6639 int32 val = 0;
6640 // If set ScalingStatDistribution need get stats and values from it
6641 if (ssv)
6642 {
6643 if (ssd)
6644 {
6645 if (ssd->StatMod[i] < 0)
6646 continue;
6647
6648 statType = ssd->StatMod[i];
6649 val = (ssv->getssdMultiplier(ScalingStatValue) * ssd->Modifier[i]) / 10000;
6650 }
6651 else
6652 {
6653 if (i >= proto->StatsCount)
6654 continue;
6655
6656 // OnCustomScalingStatValue(Player* player, ItemTemplate const* proto, uint32& statType, int32& val, uint8 itemProtoStatNumber, uint32 ScalingStatValue, ScalingStatValuesEntry const* ssv)
6657 sScriptMgr->OnPlayerCustomScalingStatValue(this, proto, statType, val, i, ScalingStatValue, ssv);
6658 }
6659 }
6660 else
6661 {
6662 if (i >= proto->StatsCount)
6663 continue;
6664
6665 statType = proto->ItemStat[i].ItemStatType;
6666 val = proto->ItemStat[i].ItemStatValue;
6667
6668 sScriptMgr->OnPlayerApplyItemModsBefore(this, slot, apply, i, statType, val);
6669 }
6670
6671 if (val == 0)
6672 continue;
6673
6674 switch (statType)
6675 {
6676 case ITEM_MOD_MANA:
6677 HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(val), apply);
6678 break;
6679 case ITEM_MOD_HEALTH: // modify HP
6680 HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(val), apply);
6681 break;
6682 case ITEM_MOD_AGILITY: // modify agility
6684 ApplyStatBuffMod(STAT_AGILITY, float(val), apply);
6685 break;
6686 case ITEM_MOD_STRENGTH: //modify strength
6688 ApplyStatBuffMod(STAT_STRENGTH, float(val), apply);
6689 break;
6690 case ITEM_MOD_INTELLECT: //modify intellect
6692 ApplyStatBuffMod(STAT_INTELLECT, float(val), apply);
6693 break;
6694 case ITEM_MOD_SPIRIT: //modify spirit
6696 ApplyStatBuffMod(STAT_SPIRIT, float(val), apply);
6697 break;
6698 case ITEM_MOD_STAMINA: //modify stamina
6700 ApplyStatBuffMod(STAT_STAMINA, float(val), apply);
6701 break;
6704 break;
6706 ApplyRatingMod(CR_DODGE, int32(val), apply);
6707 break;
6709 ApplyRatingMod(CR_PARRY, int32(val), apply);
6710 break;
6712 ApplyRatingMod(CR_BLOCK, int32(val), apply);
6713 break;
6715 ApplyRatingMod(CR_HIT_MELEE, int32(val), apply);
6716 break;
6718 ApplyRatingMod(CR_HIT_RANGED, int32(val), apply);
6719 break;
6721 ApplyRatingMod(CR_HIT_SPELL, int32(val), apply);
6722 break;
6724 ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply);
6725 break;
6727 ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply);
6728 break;
6730 ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply);
6731 break;
6734 break;
6737 break;
6740 break;
6743 break;
6746 break;
6749 break;
6751 ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply);
6752 break;
6754 ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply);
6755 break;
6757 ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply);
6758 break;
6760 ApplyRatingMod(CR_HIT_MELEE, int32(val), apply);
6761 ApplyRatingMod(CR_HIT_RANGED, int32(val), apply);
6762 ApplyRatingMod(CR_HIT_SPELL, int32(val), apply);
6763 break;
6765 ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply);
6766 ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply);
6767 ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply);
6768 break;
6773 break;
6779 break;
6781 ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply);
6782 ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply);
6783 ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply);
6784 break;
6786 ApplyRatingMod(CR_EXPERTISE, int32(val), apply);
6787 break;
6791 break;
6794 break;
6795 // case ITEM_MOD_FERAL_ATTACK_POWER:
6796 // ApplyFeralAPBonus(int32(val), apply);
6797 // break;
6799 ApplyManaRegenBonus(int32(val), apply);
6800 break;
6803 break;
6805 ApplySpellPowerBonus(int32(val), apply);
6806 break;
6808 ApplyHealthRegenBonus(int32(val), apply);
6809 break;
6811 ApplySpellPenetrationBonus(val, apply);
6812 break;
6814 HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(val), apply);
6815 break;
6819 break;
6820 }
6821 }
6822
6823 // Apply Spell Power from ScalingStatValue if set
6824 if (ssv)
6825 if (int32 spellbonus = ssv->getSpellBonus(ScalingStatValue))
6826 ApplySpellPowerBonus(spellbonus, apply);
6827
6828 // If set ScalingStatValue armor get it or use item armor
6829 uint32 armor = proto->Armor;
6830 if (ssv)
6831 {
6832 if (uint32 ssvarmor = ssv->getArmorMod(ScalingStatValue))
6833 if (proto->ScalingStatValue > 0 || ssvarmor < proto->Armor) //Check to avoid higher values than stat itself (heirloom OR items with correct armor value)
6834 armor = ssvarmor;
6835 }
6836 else if (armor && proto->ArmorDamageModifier)
6837 armor -= uint32(proto->ArmorDamageModifier);
6838
6839 if (armor)
6840 {
6841 UnitModifierType modType = TOTAL_VALUE;
6842 if (proto->Class == ITEM_CLASS_ARMOR)
6843 {
6844 switch (proto->SubClass)
6845 {
6851 modType = BASE_VALUE;
6852 break;
6853 }
6854 }
6855 HandleStatModifier(UNIT_MOD_ARMOR, modType, float(armor), apply);
6856 }
6857
6858 // Add armor bonus from ArmorDamageModifier if > 0
6859 if (proto->ArmorDamageModifier > 0 && sScriptMgr->OnPlayerCanArmorDamageModifier(this))
6860 HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(proto->ArmorDamageModifier), apply);
6861
6862 if (proto->Block)
6863 HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(proto->Block), apply);
6864
6865 if (proto->HolyRes)
6866 HandleStatModifier(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(proto->HolyRes), apply);
6867
6868 if (proto->FireRes)
6869 HandleStatModifier(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(proto->FireRes), apply);
6870
6871 if (proto->NatureRes)
6872 HandleStatModifier(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(proto->NatureRes), apply);
6873
6874 if (proto->FrostRes)
6875 HandleStatModifier(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(proto->FrostRes), apply);
6876
6877 if (proto->ShadowRes)
6878 HandleStatModifier(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(proto->ShadowRes), apply);
6879
6880 if (proto->ArcaneRes)
6881 HandleStatModifier(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(proto->ArcaneRes), apply);
6882
6883 uint8 attType = Player::GetAttackBySlot(slot);
6884 if (attType != MAX_ATTACK)
6885 {
6886 _ApplyWeaponDamage(slot, proto, ssv, apply);
6887 }
6888
6889 // Druids get feral AP bonus from weapon dps (also use DPS from ScalingStatValue)
6891 {
6892 int32 dpsMod = 0;
6893 int32 feral_bonus = 0;
6894 if (ssv)
6895 {
6896 dpsMod = ssv->getDPSMod(ScalingStatValue);
6897 feral_bonus += ssv->getFeralBonus(ScalingStatValue);
6898 }
6899
6900 feral_bonus += proto->getFeralBonus(dpsMod);
6901 sScriptMgr->OnPlayerGetFeralApBonus(this, feral_bonus, dpsMod, proto, ssv);
6902 if (feral_bonus)
6903 ApplyFeralAPBonus(feral_bonus, apply);
6904 }
6905}
DBCStorage< ScalingStatDistributionEntry > sScalingStatDistributionStore(ScalingStatDistributionfmt)
DBCStorage< ScalingStatValuesEntry > sScalingStatValuesStore(ScalingStatValuesfmt)
std::int32_t int32
Definition Define.h:103
@ ITEM_MOD_CRIT_TAKEN_RANGED_RATING
Definition ItemTemplate.h:48
@ ITEM_MOD_HIT_MELEE_RATING
Definition ItemTemplate.h:38
@ ITEM_MOD_HIT_TAKEN_MELEE_RATING
Definition ItemTemplate.h:44
@ ITEM_MOD_STAMINA
Definition ItemTemplate.h:33
@ ITEM_MOD_HIT_SPELL_RATING
Definition ItemTemplate.h:40
@ ITEM_MOD_SPELL_PENETRATION
Definition ItemTemplate.h:69
@ ITEM_MOD_PARRY_RATING
Definition ItemTemplate.h:36
@ ITEM_MOD_DEFENSE_SKILL_RATING
Definition ItemTemplate.h:34
@ ITEM_MOD_HASTE_RANGED_RATING
Definition ItemTemplate.h:51
@ ITEM_MOD_CRIT_TAKEN_RATING
Definition ItemTemplate.h:56
@ ITEM_MOD_EXPERTISE_RATING
Definition ItemTemplate.h:59
@ ITEM_MOD_MANA
Definition ItemTemplate.h:27
@ ITEM_MOD_RANGED_ATTACK_POWER
Definition ItemTemplate.h:61
@ ITEM_MOD_HEALTH
Definition ItemTemplate.h:28
@ ITEM_MOD_CRIT_TAKEN_SPELL_RATING
Definition ItemTemplate.h:49
@ ITEM_MOD_HIT_TAKEN_SPELL_RATING
Definition ItemTemplate.h:46
@ ITEM_MOD_SPIRIT
Definition ItemTemplate.h:32
@ ITEM_MOD_SPELL_POWER
Definition ItemTemplate.h:67
@ ITEM_MOD_HASTE_SPELL_RATING
Definition ItemTemplate.h:52
@ ITEM_MOD_ATTACK_POWER
Definition ItemTemplate.h:60
@ ITEM_MOD_HASTE_RATING
Definition ItemTemplate.h:58
@ ITEM_MOD_HIT_RANGED_RATING
Definition ItemTemplate.h:39
@ ITEM_MOD_CRIT_SPELL_RATING
Definition ItemTemplate.h:43
@ ITEM_MOD_BLOCK_VALUE
Definition ItemTemplate.h:70
@ ITEM_MOD_CRIT_RANGED_RATING
Definition ItemTemplate.h:42
@ ITEM_MOD_CRIT_MELEE_RATING
Definition ItemTemplate.h:41
@ ITEM_MOD_STRENGTH
Definition ItemTemplate.h:30
@ ITEM_MOD_HEALTH_REGEN
Definition ItemTemplate.h:68
@ ITEM_MOD_BLOCK_RATING
Definition ItemTemplate.h:37
@ ITEM_MOD_ARMOR_PENETRATION_RATING
Definition ItemTemplate.h:66
@ ITEM_MOD_SPELL_HEALING_DONE
Definition ItemTemplate.h:63
@ ITEM_MOD_CRIT_TAKEN_MELEE_RATING
Definition ItemTemplate.h:47
@ ITEM_MOD_HIT_TAKEN_RATING
Definition ItemTemplate.h:55
@ ITEM_MOD_HASTE_MELEE_RATING
Definition ItemTemplate.h:50
@ ITEM_MOD_MANA_REGENERATION
Definition ItemTemplate.h:65
@ ITEM_MOD_HIT_RATING
Definition ItemTemplate.h:53
@ ITEM_MOD_INTELLECT
Definition ItemTemplate.h:31
@ ITEM_MOD_RESILIENCE_RATING
Definition ItemTemplate.h:57
@ ITEM_MOD_AGILITY
Definition ItemTemplate.h:29
@ ITEM_MOD_DODGE_RATING
Definition ItemTemplate.h:35
@ ITEM_MOD_CRIT_RATING
Definition ItemTemplate.h:54
@ ITEM_MOD_SPELL_DAMAGE_DONE
Definition ItemTemplate.h:64
@ ITEM_MOD_HIT_TAKEN_RANGED_RATING
Definition ItemTemplate.h:45
@ ITEM_SUBCLASS_ARMOR_MAIL
Definition ItemTemplate.h:393
@ ITEM_SUBCLASS_ARMOR_CLOTH
Definition ItemTemplate.h:391
@ ITEM_SUBCLASS_ARMOR_LEATHER
Definition ItemTemplate.h:392
@ ITEM_SUBCLASS_ARMOR_SHIELD
Definition ItemTemplate.h:396
@ ITEM_SUBCLASS_ARMOR_PLATE
Definition ItemTemplate.h:394
@ ITEM_CLASS_ARMOR
Definition ItemTemplate.h:295
#define MAX_ITEM_PROTO_STATS
Definition ItemTemplate.h:616
@ CLASS_DRUID
Definition SharedDefines.h:151
@ STAT_SPIRIT
Definition SharedDefines.h:262
@ STAT_INTELLECT
Definition SharedDefines.h:261
@ STAT_AGILITY
Definition SharedDefines.h:259
@ STAT_STRENGTH
Definition SharedDefines.h:258
@ STAT_STAMINA
Definition SharedDefines.h:260
@ CLASS_CONTEXT_STATS
Definition UnitDefines.h:230
@ UNIT_MOD_STAT_INTELLECT
Definition Unit.h:147
@ UNIT_MOD_STAT_SPIRIT
Definition Unit.h:148
@ UNIT_MOD_ARMOR
Definition Unit.h:157
@ UNIT_MOD_RESISTANCE_SHADOW
Definition Unit.h:162
@ UNIT_MOD_RESISTANCE_FROST
Definition Unit.h:161
@ UNIT_MOD_ATTACK_POWER
Definition Unit.h:164
@ UNIT_MOD_RESISTANCE_HOLY
Definition Unit.h:158
@ UNIT_MOD_RESISTANCE_ARCANE
Definition Unit.h:163
@ UNIT_MOD_HEALTH
Definition Unit.h:149
@ UNIT_MOD_RESISTANCE_FIRE
Definition Unit.h:159
@ UNIT_MOD_STAT_STRENGTH
Definition Unit.h:144
@ UNIT_MOD_RESISTANCE_NATURE
Definition Unit.h:160
@ UNIT_MOD_STAT_AGILITY
Definition Unit.h:145
@ UNIT_MOD_MANA
Definition Unit.h:150
@ UNIT_MOD_STAT_STAMINA
Definition Unit.h:146
@ UNIT_MOD_ATTACK_POWER_RANGED
Definition Unit.h:165
@ SHIELD_BLOCK_VALUE
Definition Unit.h:184
UnitModifierType
Definition Unit.h:126
@ BASE_VALUE
Definition Unit.h:127
@ TOTAL_VALUE
Definition Unit.h:129
@ CR_EXPERTISE
Definition Unit.h:241
@ CR_HIT_TAKEN_MELEE
Definition Unit.h:229
@ CR_HASTE_RANGED
Definition Unit.h:236
@ CR_HIT_MELEE
Definition Unit.h:223
@ CR_CRIT_TAKEN_RANGED
Definition Unit.h:233
@ CR_CRIT_TAKEN_SPELL
Definition Unit.h:234
@ CR_ARMOR_PENETRATION
Definition Unit.h:242
@ CR_CRIT_MELEE
Definition Unit.h:226
@ CR_CRIT_RANGED
Definition Unit.h:227
@ CR_HIT_TAKEN_SPELL
Definition Unit.h:231
@ CR_PARRY
Definition Unit.h:221
@ CR_DODGE
Definition Unit.h:220
@ CR_DEFENSE_SKILL
Definition Unit.h:219
@ CR_HASTE_MELEE
Definition Unit.h:235
@ CR_BLOCK
Definition Unit.h:222
@ CR_HASTE_SPELL
Definition Unit.h:237
@ CR_HIT_SPELL
Definition Unit.h:225
@ CR_HIT_TAKEN_RANGED
Definition Unit.h:230
@ CR_CRIT_SPELL
Definition Unit.h:228
@ CR_HIT_RANGED
Definition Unit.h:224
@ CR_CRIT_TAKEN_MELEE
Definition Unit.h:232
void ApplyRatingMod(CombatRating cr, int32 value, bool apply)
Definition Player.cpp:5266
void ApplySpellPenetrationBonus(int32 amount, bool apply)
Definition StatSystem.cpp:219
void _ApplyWeaponDamage(uint8 slot, ItemTemplate const *proto, ScalingStatValuesEntry const *ssv, bool apply)
Definition Player.cpp:6907
void ApplyManaRegenBonus(int32 amount, bool apply)
Definition StatSystem.cpp:915
bool IsClass(Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
Definition Player.cpp:1288
void ApplySpellPowerBonus(int32 amount, bool apply)
Definition StatSystem.cpp:167
void ApplyFeralAPBonus(int32 amount, bool apply)
Definition StatSystem.cpp:324
void ApplyHealthRegenBonus(int32 amount, bool apply)
Definition StatSystem.cpp:921
void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply)
Definition Player.cpp:5025
void ApplyStatBuffMod(Stats stat, float val, bool apply)
Definition Unit.h:1020
bool HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
Definition Unit.cpp:15254
uint8 GetLevel() const
Definition Unit.h:1024
Definition DBCStructure.h:1474
uint32 MaxLevel
Definition DBCStructure.h:1478
uint32 Modifier[10]
Definition DBCStructure.h:1477
int32 StatMod[10]
Definition DBCStructure.h:1476
Definition DBCStructure.h:1482
uint32 getArmorMod(uint32 mask) const
Definition DBCStructure.h:1507
uint32 getDPSMod(uint32 mask) const
Definition DBCStructure.h:1525
uint32 getFeralBonus(uint32 mask) const
Definition DBCStructure.h:1555
uint32 getssdMultiplier(uint32 mask) const
Definition DBCStructure.h:1493
uint32 getSpellBonus(uint32 mask) const
Definition DBCStructure.h:1549

References _ApplyWeaponDamage(), ApplyFeralAPBonus(), ApplyHealthRegenBonus(), ApplyManaRegenBonus(), ApplyRatingMod(), ApplySpellPenetrationBonus(), ApplySpellPowerBonus(), Unit::ApplyStatBuffMod(), ItemTemplate::ArcaneRes, ItemTemplate::Armor, ItemTemplate::ArmorDamageModifier, BASE_VALUE, ItemTemplate::Block, ItemTemplate::Class, CLASS_CONTEXT_STATS, CLASS_DRUID, CR_ARMOR_PENETRATION, CR_BLOCK, CR_CRIT_MELEE, CR_CRIT_RANGED, CR_CRIT_SPELL, CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, CR_CRIT_TAKEN_SPELL, CR_DEFENSE_SKILL, CR_DODGE, CR_EXPERTISE, CR_HASTE_MELEE, CR_HASTE_RANGED, CR_HASTE_SPELL, CR_HIT_MELEE, CR_HIT_RANGED, CR_HIT_SPELL, CR_HIT_TAKEN_MELEE, CR_HIT_TAKEN_RANGED, CR_HIT_TAKEN_SPELL, CR_PARRY, ItemTemplate::FireRes, FLAT_MOD, ItemTemplate::FrostRes, ScalingStatValuesEntry::getArmorMod(), GetAttackBySlot(), ScalingStatValuesEntry::getDPSMod(), ItemTemplate::getFeralBonus(), ScalingStatValuesEntry::getFeralBonus(), Unit::GetLevel(), ScalingStatValuesEntry::getSpellBonus(), ScalingStatValuesEntry::getssdMultiplier(), HandleBaseModValue(), Unit::HandleStatModifier(), ItemTemplate::HolyRes, INVENTORY_SLOT_BAG_END, IsClass(), ITEM_CLASS_ARMOR, ITEM_MOD_AGILITY, ITEM_MOD_ARMOR_PENETRATION_RATING, ITEM_MOD_ATTACK_POWER, ITEM_MOD_BLOCK_RATING, ITEM_MOD_BLOCK_VALUE, ITEM_MOD_CRIT_MELEE_RATING, ITEM_MOD_CRIT_RANGED_RATING, ITEM_MOD_CRIT_RATING, ITEM_MOD_CRIT_SPELL_RATING, ITEM_MOD_CRIT_TAKEN_MELEE_RATING, ITEM_MOD_CRIT_TAKEN_RANGED_RATING, ITEM_MOD_CRIT_TAKEN_RATING, ITEM_MOD_CRIT_TAKEN_SPELL_RATING, ITEM_MOD_DEFENSE_SKILL_RATING, ITEM_MOD_DODGE_RATING, ITEM_MOD_EXPERTISE_RATING, ITEM_MOD_HASTE_MELEE_RATING, ITEM_MOD_HASTE_RANGED_RATING, ITEM_MOD_HASTE_RATING, ITEM_MOD_HASTE_SPELL_RATING, ITEM_MOD_HEALTH, ITEM_MOD_HEALTH_REGEN, ITEM_MOD_HIT_MELEE_RATING, ITEM_MOD_HIT_RANGED_RATING, ITEM_MOD_HIT_RATING, ITEM_MOD_HIT_SPELL_RATING, ITEM_MOD_HIT_TAKEN_MELEE_RATING, ITEM_MOD_HIT_TAKEN_RANGED_RATING, ITEM_MOD_HIT_TAKEN_RATING, ITEM_MOD_HIT_TAKEN_SPELL_RATING, ITEM_MOD_INTELLECT, ITEM_MOD_MANA, ITEM_MOD_MANA_REGENERATION, ITEM_MOD_PARRY_RATING, ITEM_MOD_RANGED_ATTACK_POWER, ITEM_MOD_RESILIENCE_RATING, ITEM_MOD_SPELL_DAMAGE_DONE, ITEM_MOD_SPELL_HEALING_DONE, ITEM_MOD_SPELL_PENETRATION, ITEM_MOD_SPELL_POWER, ITEM_MOD_SPIRIT, ITEM_MOD_STAMINA, ITEM_MOD_STRENGTH, ITEM_SUBCLASS_ARMOR_CLOTH, ITEM_SUBCLASS_ARMOR_LEATHER, ITEM_SUBCLASS_ARMOR_MAIL, ITEM_SUBCLASS_ARMOR_PLATE, ITEM_SUBCLASS_ARMOR_SHIELD, ItemTemplate::ItemStat, _ItemStat::ItemStatType, _ItemStat::ItemStatValue, MAX_ATTACK, MAX_ITEM_PROTO_STATS, ScalingStatDistributionEntry::MaxLevel, ScalingStatDistributionEntry::Modifier, ItemTemplate::NatureRes, ItemTemplate::ScalingStatDistribution, ItemTemplate::ScalingStatValue, ItemTemplate::ShadowRes, SHIELD_BLOCK_VALUE, sScalingStatDistributionStore, sScalingStatValuesStore, sScriptMgr, STAT_AGILITY, STAT_INTELLECT, STAT_SPIRIT, STAT_STAMINA, STAT_STRENGTH, ScalingStatDistributionEntry::StatMod, ItemTemplate::StatsCount, ItemTemplate::SubClass, TOTAL_VALUE, UNIT_MOD_ARMOR, UNIT_MOD_ATTACK_POWER, UNIT_MOD_ATTACK_POWER_RANGED, UNIT_MOD_HEALTH, UNIT_MOD_MANA, UNIT_MOD_RESISTANCE_ARCANE, UNIT_MOD_RESISTANCE_FIRE, UNIT_MOD_RESISTANCE_FROST, UNIT_MOD_RESISTANCE_HOLY, UNIT_MOD_RESISTANCE_NATURE, UNIT_MOD_RESISTANCE_SHADOW, UNIT_MOD_STAT_AGILITY, UNIT_MOD_STAT_INTELLECT, UNIT_MOD_STAT_SPIRIT, UNIT_MOD_STAT_STAMINA, and UNIT_MOD_STAT_STRENGTH.

Referenced by _ApplyAllItemMods(), _ApplyItemMods(), and _RemoveAllItemMods().

◆ _ApplyItemMods()

void Player::_ApplyItemMods ( Item item,
uint8  slot,
bool  apply 
)
6578{
6579 if (slot >= INVENTORY_SLOT_BAG_END || !item)
6580 return;
6581
6582 ItemTemplate const* proto = item->GetTemplate();
6583
6584 if (!proto)
6585 return;
6586
6587 // not apply/remove mods for broken item
6588 if (item->IsBroken())
6589 return;
6590
6591 LOG_DEBUG("entities.player", "applying mods for item {} ", item->GetGUID().ToString());
6592
6593 uint8 attacktype = Player::GetAttackBySlot(slot);
6594
6595 if (item->HasSocket()) //only (un)equipping of items with sockets can influence metagems, so no need to waste time with normal items
6596 CorrectMetaGemEnchants(slot, apply);
6597
6598 if (attacktype < MAX_ATTACK)
6599 _ApplyWeaponDependentAuraMods(item, WeaponAttackType(attacktype), apply);
6600
6601 _ApplyItemBonuses(proto, slot, apply);
6602
6603 if (slot == EQUIPMENT_SLOT_RANGED)
6605
6606 ApplyItemEquipSpell(item, apply);
6607 ApplyEnchantment(item, apply);
6608
6609 LOG_DEBUG("entities.player.items", "_ApplyItemMods complete.");
6610}
bool HasSocket() const
Definition Item.cpp:1007
bool IsBroken() const
Definition Item.h:257
std::string ToString() const
Definition ObjectGuid.cpp:47
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
void CorrectMetaGemEnchants(uint8 slot, bool apply)
Definition Player.cpp:11155

References _ApplyAmmoBonuses(), _ApplyItemBonuses(), _ApplyWeaponDependentAuraMods(), ApplyEnchantment(), ApplyItemEquipSpell(), CorrectMetaGemEnchants(), EQUIPMENT_SLOT_RANGED, GetAttackBySlot(), Object::GetGUID(), Item::GetTemplate(), Item::HasSocket(), INVENTORY_SLOT_BAG_END, Item::IsBroken(), LOG_DEBUG, MAX_ATTACK, and ObjectGuid::ToString().

Referenced by _ApplyAllLevelScaleItemMods(), DestroyItem(), DurabilityPointsLoss(), DurabilityRepair(), EquipItem(), and RemoveItem().

◆ _ApplyWeaponDamage()

void Player::_ApplyWeaponDamage ( uint8  slot,
ItemTemplate const *  proto,
ScalingStatValuesEntry const *  ssv,
bool  apply 
)
6908{
6909 uint32 CustomScalingStatValue = 0;
6910
6911 sScriptMgr->OnPlayerCustomScalingStatValueBefore(this, proto, slot, apply, CustomScalingStatValue);
6912
6913 uint32 ScalingStatValue = proto->ScalingStatValue > 0 ? proto->ScalingStatValue : CustomScalingStatValue;
6914
6915 // following part fix disarm issue
6916 // that doesn't apply the scaling after disarmed
6917 if (!ssv)
6918 {
6919 ScalingStatDistributionEntry const* ssd = proto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(proto->ScalingStatDistribution) : nullptr;
6920
6921 // req. check at equip, but allow use for extended range if range limit max level, set proper level
6922 uint32 ssd_level = GetLevel();
6923
6924 if (ssd && ssd_level > ssd->MaxLevel)
6925 ssd_level = ssd->MaxLevel;
6926
6927 ssv = ScalingStatValue ? sScalingStatValuesStore.LookupEntry(ssd_level) : nullptr;
6928 }
6929
6930 uint8 attType = Player::GetAttackBySlot(slot);
6931 if (!IsInFeralForm() && apply && !CanUseAttackType(attType))
6932 {
6933 return;
6934 }
6935
6936 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
6937 {
6938 float minDamage = proto->Damage[i].DamageMin;
6939 float maxDamage = proto->Damage[i].DamageMax;
6940
6941 // If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage
6942 if (ssv && i == 0) // scaling stats only for first damage
6943 {
6944 int32 extraDPS = ssv->getDPSMod(ScalingStatValue);
6945 if (extraDPS)
6946 {
6947 float average = extraDPS * proto->Delay / 1000.0f;
6948 float mod = ssv->IsTwoHand(proto->ScalingStatValue) ? 0.2f : 0.3f;
6949
6950 minDamage = (1.0f - mod) * average;
6951 maxDamage = (1.0f + mod) * average;
6952 }
6953 }
6954
6955 if (apply)
6956 {
6957 sScriptMgr->OnPlayerApplyWeaponDamage(this, slot, proto, minDamage, maxDamage, i);
6958
6959 if (minDamage > 0.f)
6960 {
6961 SetBaseWeaponDamage(WeaponAttackType(attType), MINDAMAGE, minDamage, i);
6962 }
6963
6964 if (maxDamage > 0.f)
6965 {
6966 SetBaseWeaponDamage(WeaponAttackType(attType), MAXDAMAGE, maxDamage, i);
6967 }
6968 }
6969 }
6970
6971 if (!apply)
6972 {
6973 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
6974 {
6977 }
6978
6979 if (attType == BASE_ATTACK)
6980 {
6983 }
6984 }
6985
6986 if (proto->Delay && !IsInFeralForm())
6987 {
6988 if (slot == EQUIPMENT_SLOT_RANGED)
6989 SetAttackTime(RANGED_ATTACK, apply ? proto->Delay : BASE_ATTACK_TIME);
6990 else if (slot == EQUIPMENT_SLOT_MAINHAND)
6991 SetAttackTime(BASE_ATTACK, apply ? proto->Delay : BASE_ATTACK_TIME);
6992 else if (slot == EQUIPMENT_SLOT_OFFHAND)
6993 SetAttackTime(OFF_ATTACK, apply ? proto->Delay : BASE_ATTACK_TIME);
6994 }
6995
6996 // No need to modify any physical damage for ferals as it is calculated from stats only
6997 if (IsInFeralForm())
6998 return;
6999
7000 if (CanModifyStats() && (GetWeaponDamageRange(WeaponAttackType(attType), MAXDAMAGE) || proto->Delay))
7002}
#define MAX_ITEM_PROTO_DAMAGES
Definition ItemTemplate.h:613
@ EQUIPMENT_SLOT_MAINHAND
Definition Player.h:696
@ EQUIPMENT_SLOT_OFFHAND
Definition Player.h:697
@ MINDAMAGE
Definition Unit.h:136
@ MAXDAMAGE
Definition Unit.h:137
#define BASE_ATTACK_TIME
Definition Unit.h:42
@ OFF_ATTACK
Definition Unit.h:211
@ BASE_ATTACK
Definition Unit.h:210
#define BASE_MAXDAMAGE
Definition Unit.h:41
#define BASE_MINDAMAGE
Definition Unit.h:40
float GetWeaponDamageRange(WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const
Definition Unit.cpp:15503
void SetBaseWeaponDamage(WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0)
Definition Unit.h:1137
bool IsInFeralForm() const
Definition Unit.h:1864
void SetAttackTime(WeaponAttackType att, uint32 val)
Definition Unit.h:863

References BASE_ATTACK, BASE_ATTACK_TIME, BASE_MAXDAMAGE, BASE_MINDAMAGE, Unit::CanModifyStats(), Unit::CanUseAttackType(), ItemTemplate::Damage, _Damage::DamageMax, _Damage::DamageMin, ItemTemplate::Delay, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, GetAttackBySlot(), ScalingStatValuesEntry::getDPSMod(), Unit::GetLevel(), Unit::GetWeaponDamageRange(), Unit::IsInFeralForm(), ScalingStatValuesEntry::IsTwoHand(), MAX_ITEM_PROTO_DAMAGES, MAXDAMAGE, ScalingStatDistributionEntry::MaxLevel, MINDAMAGE, OFF_ATTACK, RANGED_ATTACK, ItemTemplate::ScalingStatDistribution, ItemTemplate::ScalingStatValue, Unit::SetAttackTime(), Unit::SetBaseWeaponDamage(), sScalingStatDistributionStore, sScalingStatValuesStore, sScriptMgr, and Unit::UpdateDamagePhysical().

Referenced by _ApplyItemBonuses(), AuraEffect::HandleAuraModDisarm(), and AuraEffect::HandleAuraModShapeshift().

◆ _ApplyWeaponDependentAuraCritMod()

void Player::_ApplyWeaponDependentAuraCritMod ( Item item,
WeaponAttackType  attackType,
AuraEffect const *  aura,
bool  apply 
)
7030{
7031 // don't apply mod if item is broken or cannot be used
7032 if (item->IsBroken() || !CanUseAttackType(attackType))
7033 return;
7034
7035 // generic not weapon specific case processes in aura code
7036 if (aura->GetSpellInfo()->EquippedItemClass == -1)
7037 return;
7038
7039 if (!sScriptMgr->OnPlayerCanApplyWeaponDependentAuraDamageMod(this, item, attackType, aura, apply))
7040 return;
7041
7043 switch (attackType)
7044 {
7045 case BASE_ATTACK:
7046 mod = CRIT_PERCENTAGE;
7047 break;
7048 case OFF_ATTACK:
7050 break;
7051 case RANGED_ATTACK:
7053 break;
7054 default:
7055 return;
7056 }
7057
7058 if (item->IsFitToSpellRequirements(aura->GetSpellInfo()))
7059 HandleBaseModValue(mod, FLAT_MOD, float (aura->GetAmount()), apply);
7060}
BaseModGroup
Definition Unit.h:180
@ OFFHAND_CRIT_PERCENTAGE
Definition Unit.h:183
@ CRIT_PERCENTAGE
Definition Unit.h:181
@ RANGED_CRIT_PERCENTAGE
Definition Unit.h:182
bool IsFitToSpellRequirements(SpellInfo const *spellInfo) const
Definition Item.cpp:884

References BASE_ATTACK, BASEMOD_END, Unit::CanUseAttackType(), CRIT_PERCENTAGE, SpellInfo::EquippedItemClass, FLAT_MOD, AuraEffect::GetAmount(), AuraEffect::GetSpellInfo(), HandleBaseModValue(), Item::IsBroken(), Item::IsFitToSpellRequirements(), OFF_ATTACK, OFFHAND_CRIT_PERCENTAGE, RANGED_ATTACK, RANGED_CRIT_PERCENTAGE, and sScriptMgr.

Referenced by _ApplyWeaponDependentAuraMods(), and AuraEffect::HandleAuraModWeaponCritPercent().

◆ _ApplyWeaponDependentAuraDamageMod()

void Player::_ApplyWeaponDependentAuraDamageMod ( Item item,
WeaponAttackType  attackType,
AuraEffect const *  aura,
bool  apply 
)
7063{
7064 // don't apply mod if item is broken or cannot be used
7065 if (item->IsBroken() || !CanUseAttackType(attackType))
7066 return;
7067
7068 // ignore spell mods for not wands
7069 if ((aura->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) == 0 && (getClassMask() & CLASSMASK_WAND_USERS) == 0)
7070 return;
7071
7072 // generic not weapon specific case processes in aura code
7073 if (aura->GetSpellInfo()->EquippedItemClass == -1)
7074 return;
7075
7076 UnitMods unitMod = UNIT_MOD_END;
7077 switch (attackType)
7078 {
7079 case BASE_ATTACK:
7080 unitMod = UNIT_MOD_DAMAGE_MAINHAND;
7081 break;
7082 case OFF_ATTACK:
7083 unitMod = UNIT_MOD_DAMAGE_OFFHAND;
7084 break;
7085 case RANGED_ATTACK:
7086 unitMod = UNIT_MOD_DAMAGE_RANGED;
7087 break;
7088 default:
7089 return;
7090 }
7091
7092 UnitModifierType unitModType = TOTAL_VALUE;
7093 switch (aura->GetAuraType())
7094 {
7096 unitModType = TOTAL_VALUE;
7097 break;
7099 unitModType = TOTAL_PCT;
7100 break;
7101 default:
7102 return;
7103 }
7104
7105 if (item->IsFitToSpellRequirements(aura->GetSpellInfo()))
7106 {
7107 HandleStatModifier(unitMod, unitModType, float(aura->GetAmount()), apply);
7108 if (unitModType == TOTAL_VALUE)
7109 {
7110 if (aura->GetAmount() > 0)
7111 ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, aura->GetAmount(), apply);
7112 else
7113 ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, aura->GetAmount(), apply);
7114 }
7115 }
7116}
#define CLASSMASK_WAND_USERS
Definition SharedDefines.h:174
@ SPELL_SCHOOL_MASK_NORMAL
Definition SharedDefines.h:297
@ SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
Definition SpellAuraDefines.h:142
@ SPELL_AURA_MOD_DAMAGE_DONE
Definition SpellAuraDefines.h:76
UnitMods
Definition Unit.h:143
@ UNIT_MOD_DAMAGE_OFFHAND
Definition Unit.h:167
@ UNIT_MOD_END
Definition Unit.h:169
@ UNIT_MOD_DAMAGE_RANGED
Definition Unit.h:168
@ UNIT_MOD_DAMAGE_MAINHAND
Definition Unit.h:166
@ TOTAL_PCT
Definition Unit.h:130
@ PLAYER_FIELD_MOD_DAMAGE_DONE_POS
Definition UpdateFields.h:360
@ PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
Definition UpdateFields.h:361
void ApplyModUInt32Value(uint16 index, int32 val, bool apply)
Definition Object.cpp:806
uint32 getClassMask() const
Definition Unit.h:795

References Object::ApplyModUInt32Value(), BASE_ATTACK, Unit::CanUseAttackType(), CLASSMASK_WAND_USERS, SpellInfo::EquippedItemClass, AuraEffect::GetAmount(), AuraEffect::GetAuraType(), Unit::getClassMask(), AuraEffect::GetMiscValue(), AuraEffect::GetSpellInfo(), Unit::HandleStatModifier(), Item::IsBroken(), Item::IsFitToSpellRequirements(), OFF_ATTACK, PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, PLAYER_FIELD_MOD_DAMAGE_DONE_POS, RANGED_ATTACK, SPELL_AURA_MOD_DAMAGE_DONE, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, SPELL_SCHOOL_MASK_NORMAL, TOTAL_PCT, TOTAL_VALUE, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, UNIT_MOD_DAMAGE_RANGED, and UNIT_MOD_END.

Referenced by _ApplyWeaponDependentAuraMods(), AuraEffect::HandleModDamageDone(), and AuraEffect::HandleModDamagePercentDone().

◆ _ApplyWeaponDependentAuraMods()

void Player::_ApplyWeaponDependentAuraMods ( Item item,
WeaponAttackType  attackType,
bool  apply 
)
7015{
7017 for (AuraEffectList::const_iterator itr = auraCritList.begin(); itr != auraCritList.end(); ++itr)
7018 _ApplyWeaponDependentAuraCritMod(item, attackType, *itr, apply);
7019
7021 for (AuraEffectList::const_iterator itr = auraDamageFlatList.begin(); itr != auraDamageFlatList.end(); ++itr)
7022 _ApplyWeaponDependentAuraDamageMod(item, attackType, *itr, apply);
7023
7025 for (AuraEffectList::const_iterator itr = auraDamagePctList.begin(); itr != auraDamagePctList.end(); ++itr)
7026 _ApplyWeaponDependentAuraDamageMod(item, attackType, *itr, apply);
7027}
@ SPELL_AURA_MOD_WEAPON_CRIT_PERCENT
Definition SpellAuraDefines.h:115
void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, AuraEffect const *aura, bool apply)
Definition Player.cpp:7062
void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect const *aura, bool apply)
Definition Player.cpp:7029
AuraEffectList const & GetAuraEffectsByType(AuraType type) const
Definition Unit.h:1349
std::list< AuraEffect * > AuraEffectList
Definition Unit.h:636

References _ApplyWeaponDependentAuraCritMod(), _ApplyWeaponDependentAuraDamageMod(), Unit::GetAuraEffectsByType(), SPELL_AURA_MOD_DAMAGE_DONE, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, and SPELL_AURA_MOD_WEAPON_CRIT_PERCENT.

Referenced by _ApplyAllItemMods(), _ApplyItemMods(), _RemoveAllItemMods(), and AuraEffect::HandleAuraModDisarm().

◆ _LoadActions()

void Player::_LoadActions ( PreparedQueryResult  result)
protected
5674{
5675 m_actionButtons.clear();
5676
5677 if (result)
5678 {
5679 do
5680 {
5681 Field* fields = result->Fetch();
5682 uint8 button = fields[0].Get<uint8>();
5683 uint32 action = fields[1].Get<uint32>();
5684 uint8 type = fields[2].Get<uint8>();
5685
5686 if (ActionButton* ab = addActionButton(button, action, type))
5687 ab->uState = ACTIONBUTTON_UNCHANGED;
5688 else
5689 {
5690
5691 LOG_ERROR("entities.player", "ActionButton loading problem, will be deleted from db. player: {}, guid: {}, button: {}, action: {}, type: {}", GetName(), GetGUID().GetCounter(), button, action, type);
5692
5693 // Will deleted in DB at next save (it can create data until save but marked as deleted)
5694 m_actionButtons[button].uState = ACTIONBUTTON_DELETED;
5695 }
5696 } while (result->NextRow());
5697 }
5698}
#define LOG_ERROR(filterType__,...)
Definition Log.h:157
@ ACTIONBUTTON_UNCHANGED
Definition Player.h:222
@ ACTIONBUTTON_DELETED
Definition Player.h:225
Class used to access individual fields of database query result.
Definition Field.h:98
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition Field.h:112
ActionButton * addActionButton(uint8 button, uint32 action, uint8 type)
Definition Player.cpp:5629
ActionButtonList m_actionButtons
Definition Player.h:2831
std::string const & GetName() const
Definition Object.h:464
Definition Player.h:259

References ACTIONBUTTON_DELETED, ACTIONBUTTON_UNCHANGED, addActionButton(), Field::Get(), Object::GetGUID(), WorldObject::GetName(), LOG_ERROR, and m_actionButtons.

Referenced by WorldSession::HandleLoadActionsSwitchSpec(), LoadActions(), and LoadFromDB().

◆ _LoadArenaTeamInfo()

void Player::_LoadArenaTeamInfo ( )
protected
4797{
4799
4800 for (auto const& itr : ArenaTeam::ArenaSlotByType)
4801 if (uint32 arenaTeamId = sCharacterCache->GetCharacterArenaTeamIdByGuid(GetGUID(), itr.second))
4802 {
4803 ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
4804 if (!arenaTeam)
4805 {
4806 LOG_ERROR("bg.arena", "Player::_LoadArenaTeamInfo: No arena team was found.");
4807 continue;
4808 }
4809 ArenaTeamMember const* member = arenaTeam->GetMember(GetGUID());
4810 if (!member)
4811 {
4812 LOG_ERROR("bg.arena", "Player::_LoadArenaTeamInfo: No members in the arena team ({}) was found.", arenaTeamId);
4813 continue;
4814 }
4815 uint8 slot = itr.second;
4816
4817 SetArenaTeamInfoField(slot, ARENA_TEAM_ID, arenaTeamId);
4818 SetArenaTeamInfoField(slot, ARENA_TEAM_TYPE, arenaTeam->GetType());
4819 SetArenaTeamInfoField(slot, ARENA_TEAM_MEMBER, (arenaTeam->GetCaptain() == GetGUID()) ? 0 : 1);
4824 }
4825}
#define sArenaTeamMgr
Definition ArenaTeamMgr.h:69
#define MAX_ARENA_SLOT
Definition ArenaTeam.h:134
@ ARENA_TEAM_GAMES_WEEK
Definition ArenaTeam.h:77
@ ARENA_TEAM_TYPE
Definition ArenaTeam.h:75
@ ARENA_TEAM_ID
Definition ArenaTeam.h:74
@ ARENA_TEAM_END
Definition ArenaTeam.h:81
@ ARENA_TEAM_PERSONAL_RATING
Definition ArenaTeam.h:80
@ ARENA_TEAM_MEMBER
Definition ArenaTeam.h:76
@ ARENA_TEAM_WINS_SEASON
Definition ArenaTeam.h:79
@ ARENA_TEAM_GAMES_SEASON
Definition ArenaTeam.h:78
#define sCharacterCache
Definition CharacterCache.h:83
@ PLAYER_FIELD_ARENA_TEAM_INFO_1_1
Definition UpdateFields.h:381
Definition ArenaTeam.h:137
ObjectGuid GetCaptain() const
Definition ArenaTeam.h:153
ArenaTeamMember * GetMember(ObjectGuid guid)
Definition ArenaTeam.cpp:1013
uint32 GetType() const
Definition ArenaTeam.h:149
uint32 * m_uint32Values
Definition Object.h:254
void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value)
Definition Player.cpp:16135
Definition ArenaTeam.h:108
uint16 PersonalRating
Definition ArenaTeam.h:116
uint16 SeasonWins
Definition ArenaTeam.h:115
uint16 WeekGames
Definition ArenaTeam.h:112
uint16 SeasonGames
Definition ArenaTeam.h:114

References ARENA_TEAM_END, ARENA_TEAM_GAMES_SEASON, ARENA_TEAM_GAMES_WEEK, ARENA_TEAM_ID, ARENA_TEAM_MEMBER, ARENA_TEAM_PERSONAL_RATING, ARENA_TEAM_TYPE, ARENA_TEAM_WINS_SEASON, ArenaTeam::ArenaSlotByType, ArenaTeam::GetCaptain(), Object::GetGUID(), ArenaTeam::GetMember(), ArenaTeam::GetType(), LOG_ERROR, Object::m_uint32Values, MAX_ARENA_SLOT, ArenaTeamMember::PersonalRating, PLAYER_FIELD_ARENA_TEAM_INFO_1_1, sArenaTeamMgr, sCharacterCache, ArenaTeamMember::SeasonGames, ArenaTeamMember::SeasonWins, SetArenaTeamInfoField(), and ArenaTeamMember::WeekGames.

Referenced by LoadFromDB().

◆ _LoadAuras()

void Player::_LoadAuras ( PreparedQueryResult  result,
uint32  timediff 
)
protected
5701{
5702 LOG_DEBUG("entities.player.loading", "Loading auras for player {}", GetGUID().ToString());
5703
5704 /* 0 1 2 3 4 5 6 7 8 9 10 11
5705 QueryResult* result = CharacterDatabase.Query("SELECT casterGuid, itemGuid, spell, effectMask, recalculateMask, stackCount, amount0, amount1, amount2, base_amount0, base_amount1, base_amount2,
5706 12 13 14
5707 maxDuration, remainTime, remainCharges FROM character_aura WHERE guid = '{}'", GetGUID().GetCounter());
5708 */
5709
5710 if (result)
5711 {
5712 do
5713 {
5714 Field* fields = result->Fetch();
5715 int32 damage[3];
5716 int32 baseDamage[3];
5717 ObjectGuid caster_guid = ObjectGuid(fields[0].Get<uint64>());
5718 ObjectGuid itemGuid = ObjectGuid(fields[1].Get<uint64>());
5719 uint32 spellid = fields[2].Get<uint32>();
5720 uint8 effmask = fields[3].Get<uint8>();
5721 uint8 recalculatemask = fields[4].Get<uint8>();
5722 uint8 stackcount = fields[5].Get<uint8>();
5723 damage[0] = fields[6].Get<int32>();
5724 damage[1] = fields[7].Get<int32>();
5725 damage[2] = fields[8].Get<int32>();
5726 baseDamage[0] = fields[9].Get<int32>();
5727 baseDamage[1] = fields[10].Get<int32>();
5728 baseDamage[2] = fields[11].Get<int32>();
5729 int32 maxduration = fields[12].Get<int32>();
5730 int32 remaintime = fields[13].Get<int32>();
5731 uint8 remaincharges = fields[14].Get<uint8>();
5732
5733 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
5734 if (!spellInfo)
5735 {
5736 LOG_ERROR("entities.player", "Unknown aura (spellid {}), ignore.", spellid);
5737 continue;
5738 }
5739
5740 // Xinef: leave this
5741 if (spellInfo->HasAura(SPELL_AURA_MOUNTED))
5742 {
5743 SetMountBlockId(spellInfo->Id);
5744 continue;
5745 }
5746
5747 // negative effects should continue counting down after logout
5748 if (remaintime != -1 && ((!spellInfo->IsPositive() && spellInfo->Id != 15007) || spellInfo->HasAttribute(SPELL_ATTR4_AURA_EXPIRES_OFFLINE))) // Xinef: resurrection sickness should not tick when logged off
5749 {
5750 if (remaintime / IN_MILLISECONDS <= int32(timediff))
5751 continue;
5752
5753 remaintime -= timediff * IN_MILLISECONDS;
5754 }
5755
5756 // prevent wrong values of remaincharges
5757 if (spellInfo->ProcCharges)
5758 {
5759 // we have no control over the order of applying auras and modifiers allow auras
5760 // to have more charges than value in SpellInfo
5761 if (remaincharges <= 0/* || remaincharges > spellproto->procCharges*/)
5762 remaincharges = spellInfo->ProcCharges;
5763 }
5764 else
5765 remaincharges = 0;
5766
5767 if (Aura* aura = Aura::TryCreate(spellInfo, effmask, this, nullptr, &baseDamage[0], nullptr, caster_guid, itemGuid))
5768 {
5769 if (!aura->CanBeSaved())
5770 {
5771 aura->Remove();
5772 continue;
5773 }
5774
5775 aura->SetLoadedState(maxduration, remaintime, remaincharges, stackcount, recalculatemask, &damage[0]);
5776 aura->ApplyForTargets();
5777 LOG_DEBUG("entities.player", "Added aura spellid {}, effectmask {}", spellInfo->Id, effmask);
5778 }
5779 } while (result->NextRow());
5780 }
5781}
@ SPELL_ATTR4_AURA_EXPIRES_OFFLINE
Definition SharedDefines.h:532
@ SPELL_AURA_MOUNTED
Definition SpellAuraDefines.h:141
static Aura * TryCreate(SpellInfo const *spellproto, uint8 effMask, WorldObject *owner, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemGUID=ObjectGuid::Empty)
Definition SpellAuras.cpp:352
Definition ObjectGuid.h:118
void SetMountBlockId(uint32 mount)
Definition Player.h:2614

References Field::Get(), Object::GetGUID(), IN_MILLISECONDS, LOG_DEBUG, LOG_ERROR, SetMountBlockId(), SPELL_ATTR4_AURA_EXPIRES_OFFLINE, SPELL_AURA_MOUNTED, sSpellMgr, Position::ToString(), and Aura::TryCreate().

Referenced by LoadFromDB().

◆ _LoadBrewOfTheMonth()

void Player::_LoadBrewOfTheMonth ( PreparedQueryResult  result)
protected
15722{
15723 uint32 lastEventId = 0;
15724 if (result)
15725 {
15726 Field* fields = result->Fetch();
15727 lastEventId = fields[0].Get<uint32>();
15728 }
15729
15730 uint16 month = static_cast<uint16>(Acore::Time::GetMonth());
15731 uint16 eventId = month;
15732 if (eventId < 9)
15733 eventId += 3;
15734 else
15735 eventId -= 9;
15736
15737 // Brew of the Month October (first in list)
15738 eventId += 34;
15739
15740 if (lastEventId != eventId && IsEventActive(eventId) && HasAchieved(2796 /* Brew of the Month*/))
15741 {
15742 // Send Mail
15743 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
15744 MailSender sender(MAIL_CREATURE, 27487 /*NPC_BREW_OF_THE_MONTH_CLUB*/);
15745 MailDraft draft(uint16(212 + month)); // 212 is starting template id
15746 draft.SendMailTo(trans, MailReceiver(this, GetGUID().GetCounter()), sender);
15747
15748 // Update Event Id
15750 stmt->SetData(0, GetGUID().GetCounter());
15751 stmt->SetData(1, uint32(eventId));
15752 trans->Append(stmt);
15753
15754 CharacterDatabase.CommitTransaction(trans);
15755 }
15756}
@ CHAR_REP_BREW_OF_THE_MONTH
Definition CharacterDatabase.h:103
SQLTransaction< CharacterDatabaseConnection > CharacterDatabaseTransaction
Definition DatabaseEnvFwd.h:69
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
bool IsEventActive(uint16 eventId)
Definition GameEventMgr.cpp:1965
@ MAIL_CREATURE
Definition Mail.h:39
Definition Mail.h:119
Definition Mail.h:105
Definition Mail.h:83
bool HasAchieved(uint32 achievementId) const
Definition Player.cpp:13859
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157
AC_COMMON_API uint32 GetMonth(Seconds time=0s)
Definition Timer.cpp:424

References CHAR_REP_BREW_OF_THE_MONTH, CharacterDatabase, Field::Get(), Object::GetGUID(), Acore::Time::GetMonth(), HasAchieved(), IsEventActive(), MAIL_CREATURE, MailDraft::SendMailTo(), and PreparedStatementBase::SetData().

Referenced by LoadFromDB().

◆ _LoadCharacterSettings()

void Player::_LoadCharacterSettings ( PreparedQueryResult  result)
protected
27{
28 m_charSettingsMap.clear();
29
30 if (!sWorld->getBoolConfig(CONFIG_PLAYER_SETTINGS_ENABLED))
31 {
32 return;
33 }
34
35 if (result)
36 {
37 do
38 {
39 Field* fields = result->Fetch();
40
41 std::string source = fields[0].Get<std::string>();
42 std::string data = fields[1].Get<std::string>();
43
44 std::vector<std::string_view> tokens = Acore::Tokenize(data, ' ', false);
45
46 PlayerSettingVector setting;
47 setting.resize(tokens.size());
48
49 uint32 count = 0;
50
51 for (auto& token : tokens)
52 {
53 if (token.empty())
54 {
55 continue;
56 }
57
58 PlayerSetting set;
59 set.value = Acore::StringTo<uint32>(token).value();
60 setting[count] = set;
61 ++count;
62 }
63
64 m_charSettingsMap[source] = setting;
65
66 } while (result->NextRow());
67 }
68}
@ CONFIG_PLAYER_SETTINGS_ENABLED
Definition IWorld.h:168
std::vector< PlayerSetting > PlayerSettingVector
Definition PlayerSettings.h:48
PlayerSettingMap m_charSettingsMap
Definition Player.h:3019
std::vector< std::string_view > Tokenize(std::string_view str, char sep, bool keepEmpty)
Definition Tokenize.cpp:20
Definition PlayerSettings.h:39
uint32 value
Definition PlayerSettings.h:40

References CONFIG_PLAYER_SETTINGS_ENABLED, Field::Get(), m_charSettingsMap, sWorld, Acore::Tokenize(), and PlayerSetting::value.

Referenced by LoadFromDB().

◆ _LoadDailyQuestStatus()

void Player::_LoadDailyQuestStatus ( PreparedQueryResult  result)
protected
6351{
6352 for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
6353 SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx, 0);
6354
6355 m_DFQuests.clear();
6356
6357 //QueryResult* result = CharacterDatabase.Query("SELECT quest, time FROM character_queststatus_daily WHERE guid = '{}'", GetGUID().GetCounter());
6358
6359 if (result)
6360 {
6361 uint32 quest_daily_idx = 0;
6362
6363 do
6364 {
6365 Field* fields = result->Fetch();
6366 if (Quest const* qQuest = sObjectMgr->GetQuestTemplate(fields[0].Get<uint32>()))
6367 {
6368 if (qQuest->IsDFQuest())
6369 {
6370 m_DFQuests.insert(qQuest->GetQuestId());
6371 m_lastDailyQuestTime = time_t(fields[1].Get<uint32>());
6372 continue;
6373 }
6374 }
6375
6376 if (quest_daily_idx >= PLAYER_MAX_DAILY_QUESTS) // max amount with exist data in query
6377 {
6378 LOG_ERROR("entities.player", "Player ({}) have more 25 daily quest records in `charcter_queststatus_daily`", GetGUID().ToString());
6379 break;
6380 }
6381
6382 uint32 quest_id = fields[0].Get<uint32>();
6383
6384 // save _any_ from daily quest times (it must be after last reset anyway)
6385 m_lastDailyQuestTime = time_t(fields[1].Get<uint32>());
6386
6387 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
6388 if (!quest)
6389 continue;
6390
6391 SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx, quest_id);
6392 ++quest_daily_idx;
6393
6394 LOG_DEBUG("entities.player.loading", "Daily quest ({}) cooldown for player ({})", quest_id, GetGUID().ToString());
6395 } while (result->NextRow());
6396 }
6397
6398 m_DailyQuestChanged = false;
6399}
#define PLAYER_MAX_DAILY_QUESTS
Definition Player.h:71
@ PLAYER_FIELD_DAILY_QUESTS_1
Definition UpdateFields.h:385
DFQuestsDoneList m_DFQuests
Definition Player.h:2420
Definition QuestDef.h:210
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21136

References Field::Get(), Object::GetGUID(), LOG_DEBUG, LOG_ERROR, m_DailyQuestChanged, m_DFQuests, m_lastDailyQuestTime, PLAYER_FIELD_DAILY_QUESTS_1, PLAYER_MAX_DAILY_QUESTS, Unit::SetUInt32Value(), sObjectMgr, and Position::ToString().

Referenced by LoadFromDB().

◆ _LoadDeclinedNames()

void Player::_LoadDeclinedNames ( PreparedQueryResult  result)
protected
4786{
4787 if (!result)
4788 return;
4789
4790 delete m_declinedname;
4792 for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
4793 m_declinedname->name[i] = (*result)[i].Get<std::string>();
4794}
#define MAX_DECLINED_NAME_CASES
Definition Unit.h:529
Definition Unit.h:532
std::string name[MAX_DECLINED_NAME_CASES]
Definition Unit.h:533

References m_declinedname, MAX_DECLINED_NAME_CASES, and DeclinedName::name.

Referenced by LoadFromDB().

◆ _LoadEntryPointData()

void Player::_LoadEntryPointData ( PreparedQueryResult  result)
protected
4859{
4860 if (!result)
4861 return;
4862
4863 Field* fields = result->Fetch();
4864 m_entryPointData.joinPos = WorldLocation(fields[4].Get<uint32>(), // Map
4865 fields[0].Get<float>(), // X
4866 fields[1].Get<float>(), // Y
4867 fields[2].Get<float>(), // Z
4868 fields[3].Get<float>()); // Orientation
4869
4870 m_entryPointData.taxiPath[0] = fields[5].Get<uint32>();
4871 m_entryPointData.taxiPath[1] = fields[6].Get<uint32>();
4872 m_entryPointData.mountSpell = fields[7].Get<uint32>();
4873}
EntryPointData m_entryPointData
Definition Player.h:2696
Definition Position.h:255
uint32 mountSpell
Definition Player.h:1061
std::array< uint32, 2 > taxiPath
Definition Player.h:1062
WorldLocation joinPos
Definition Player.h:1063

References Field::Get(), EntryPointData::joinPos, m_entryPointData, EntryPointData::mountSpell, and EntryPointData::taxiPath.

Referenced by LoadFromDB().

◆ _LoadEquipmentSets()

void Player::_LoadEquipmentSets ( PreparedQueryResult  result)
protected
4828{
4829 // SetQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, "SELECT setguid, setindex, name, iconname, item0, item1, item2, item3, item4, item5, item6, item7, item8, item9, item10, item11, item12, item13, item14, item15, item16, item17, item18 FROM character_equipmentsets WHERE guid = '{}' ORDER BY setindex", m_guid.GetCounter());
4830 if (!result)
4831 return;
4832
4833 uint32 count = 0;
4834 do
4835 {
4836 Field* fields = result->Fetch();
4837 EquipmentSet eqSet;
4838
4839 eqSet.Guid = fields[0].Get<uint64>();
4840 uint8 index = fields[1].Get<uint8>();
4841 eqSet.Name = fields[2].Get<std::string>();
4842 eqSet.IconName = fields[3].Get<std::string>();
4843 eqSet.IgnoreMask = fields[4].Get<uint32>();
4845
4846 for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
4847 eqSet.Items[i] = ObjectGuid::Create<HighGuid::Item>(fields[5 + i].Get<uint32>());
4848
4849 m_EquipmentSets[index] = eqSet;
4850
4851 ++count;
4852
4853 if (count >= MAX_EQUIPMENT_SET_INDEX) // client limit
4854 break;
4855 } while (result->NextRow());
4856}
std::uint64_t uint64
Definition Define.h:106
@ EQUIPMENT_SET_UNCHANGED
Definition Player.h:748
#define MAX_EQUIPMENT_SET_INDEX
Definition Player.h:766
@ EQUIPMENT_SLOT_END
Definition Player.h:700
EquipmentSets m_EquipmentSets
Definition Player.h:2927
Definition Player.h:755
ObjectGuid Items[EQUIPMENT_SLOT_END]
Definition Player.h:762
std::string Name
Definition Player.h:759
std::string IconName
Definition Player.h:760
EquipmentSetUpdateState state
Definition Player.h:763
uint64 Guid
Definition Player.h:758
uint32 IgnoreMask
Definition Player.h:761

References EQUIPMENT_SET_UNCHANGED, EQUIPMENT_SLOT_END, Field::Get(), EquipmentSet::Guid, EquipmentSet::IconName, EquipmentSet::IgnoreMask, EquipmentSet::Items, m_EquipmentSets, MAX_EQUIPMENT_SET_INDEX, EquipmentSet::Name, and EquipmentSet::state.

Referenced by LoadFromDB().

◆ _LoadFriendList()

void Player::_LoadFriendList ( PreparedQueryResult  result)
protected

◆ _LoadGlyphAuras()

void Player::_LoadGlyphAuras ( )
protected
5784{
5785 for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
5786 {
5787 if (uint32 glyph = GetGlyph(i))
5788 {
5789 if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyph))
5790 {
5791 if (GlyphSlotEntry const* glyphSlotEntry = sGlyphSlotStore.LookupEntry(GetGlyphSlot(i)))
5792 {
5793 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(glyphEntry->SpellId);
5794 if (glyphEntry->TypeFlags == glyphSlotEntry->TypeFlags)
5795 {
5796 if (!spellInfo->Stances)
5798 continue;
5799 }
5800 else
5801 LOG_ERROR("entities.player", "Player {} has glyph with typeflags {} in slot with typeflags {}, removing.", m_name, glyphEntry->TypeFlags, glyphSlotEntry->TypeFlags);
5802 }
5803 else
5804 LOG_ERROR("entities.player", "Player {} has not existing glyph slot entry {} on index {}", m_name, GetGlyphSlot(i), i);
5805 }
5806 else
5807 LOG_ERROR("entities.player", "Player {} has not existing glyph entry {} on index {}", m_name, glyph, i);
5808
5809 // On any error remove glyph
5810 SetGlyph(i, 0, true);
5811 }
5812 }
5813}
DBCStorage< GlyphSlotEntry > sGlyphSlotStore(GlyphSlotfmt)
DBCStorage< GlyphPropertiesEntry > sGlyphPropertiesStore(GlyphPropertiesfmt)
TriggerCastFlags
Definition SpellDefines.h:132
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition SpellDefines.h:150
@ TRIGGERED_IGNORE_CASTER_AURASTATE
Will ignore shapeshift checks.
Definition SpellDefines.h:145
@ TRIGGERED_IGNORE_SHAPESHIFT
Will not adjust facing to target (if any)
Definition SpellDefines.h:144
uint32 GetGlyph(uint8 slot) const
Definition Player.h:1775
uint32 GetGlyphSlot(uint8 slot) const
Definition Player.h:1766
void SetGlyph(uint8 slot, uint32 glyph, bool save)
Definition Player.h:1767
std::string m_name
Definition Object.h:643
Definition DBCStructure.h:1022
Definition DBCStructure.h:1030

References Unit::CastSpell(), GetGlyph(), GetGlyphSlot(), LOG_ERROR, WorldObject::m_name, MAX_GLYPH_SLOT_INDEX, SetGlyph(), sGlyphPropertiesStore, sGlyphSlotStore, sSpellMgr, SpellInfo::Stances, TRIGGERED_FULL_MASK, TRIGGERED_IGNORE_CASTER_AURASTATE, and TRIGGERED_IGNORE_SHAPESHIFT.

Referenced by LoadFromDB().

◆ _LoadGlyphs()

void Player::_LoadGlyphs ( PreparedQueryResult  result)
protected
14898{
14899 // SELECT talentGroup, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6 from character_glyphs WHERE guid = '%u'
14900 if (!result)
14901 return;
14902
14903 do
14904 {
14905 Field* fields = result->Fetch();
14906
14907 uint8 spec = fields[0].Get<uint8>();
14908 if (spec >= m_specsCount)
14909 continue;
14910
14911 m_Glyphs[spec][0] = fields[1].Get<uint16>();
14912 m_Glyphs[spec][1] = fields[2].Get<uint16>();
14913 m_Glyphs[spec][2] = fields[3].Get<uint16>();
14914 m_Glyphs[spec][3] = fields[4].Get<uint16>();
14915 m_Glyphs[spec][4] = fields[5].Get<uint16>();
14916 m_Glyphs[spec][5] = fields[6].Get<uint16>();
14917 } while (result->NextRow());
14918}

References Field::Get(), m_Glyphs, and m_specsCount.

Referenced by LoadFromDB().

◆ _LoadGroup()

void Player::_LoadGroup ( )
protected
6482{
6483 if (ObjectGuid groupId = sCharacterCache->GetCharacterGroupGuidByGuid(GetGUID()))
6484 {
6485 if (Group* group = sGroupMgr->GetGroupByGUID(groupId.GetCounter()))
6486 {
6487 if (group->GetMemberGroup(GetGUID()) <= MAX_RAID_SUBGROUPS)
6488 {
6489 if (group->IsLeader(GetGUID()))
6490 {
6492 }
6493
6494 uint8 subgroup = group->GetMemberGroup(GetGUID());
6495 SetGroup(group, subgroup);
6496
6497 // the group leader may change the instance difficulty while the player is offline
6498 SetDungeonDifficulty(group->GetDungeonDifficulty());
6499 SetRaidDifficulty(group->GetRaidDifficulty());
6500 }
6501 }
6502 }
6503
6504 if (!GetGroup() || !GetGroup()->IsLeader(GetGUID()))
6506}
#define sGroupMgr
Definition GroupMgr.h:51
#define MAX_RAID_SUBGROUPS
Definition Group.h:45
@ PLAYER_FLAGS_GROUP_LEADER
Definition Player.h:480
Definition Group.h:169
void SetPlayerFlag(PlayerFlags flags)
Definition Player.h:1127
void RemovePlayerFlag(PlayerFlags flags)
Definition Player.h:1128
void SetDungeonDifficulty(Difficulty dungeon_difficulty)
Definition Player.h:1932
void SetGroup(Group *group, int8 subgroup=-1)
Definition Player.cpp:11509
void SetRaidDifficulty(Difficulty raid_difficulty)
Definition Player.h:1933
Group * GetGroup()
Definition Player.h:2478

References GetGroup(), Object::GetGUID(), MAX_RAID_SUBGROUPS, PLAYER_FLAGS_GROUP_LEADER, RemovePlayerFlag(), sCharacterCache, SetDungeonDifficulty(), SetGroup(), SetPlayerFlag(), SetRaidDifficulty(), and sGroupMgr.

Referenced by LoadFromDB().

◆ _LoadHomeBind()

bool Player::_LoadHomeBind ( PreparedQueryResult  result)
protected
6989{
6990 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(true), getClass());
6991 if (!info)
6992 {
6993 LOG_ERROR("entities.player", "Player (Name {}) has incorrect race/class pair. Can't be loaded.", GetName());
6994 return false;
6995 }
6996
6997 bool ok = false;
6998 // SELECT mapId, zoneId, posX, posY, posZ FROM character_homebind WHERE guid = ?
6999 if (result)
7000 {
7001 Field* fields = result->Fetch();
7002
7003 m_homebindMapId = fields[0].Get<uint16>();
7004 m_homebindAreaId = fields[1].Get<uint16>();
7005 m_homebindX = fields[2].Get<float>();
7006 m_homebindY = fields[3].Get<float>();
7007 m_homebindZ = fields[4].Get<float>();
7008
7009 MapEntry const* bindMapEntry = sMapStore.LookupEntry(m_homebindMapId);
7010
7011 // accept saved data only for valid position (and non instanceable), and accessable
7013 !bindMapEntry->Instanceable() && GetSession()->Expansion() >= bindMapEntry->Expansion())
7014 ok = true;
7015 else
7016 {
7018 stmt->SetData(0, GetGUID().GetCounter());
7019 CharacterDatabase.Execute(stmt);
7020 }
7021 }
7022
7023 if (!ok)
7024 {
7025 m_homebindMapId = info->mapId;
7026 m_homebindAreaId = info->areaId;
7027 m_homebindX = info->positionX;
7028 m_homebindY = info->positionY;
7029 m_homebindZ = info->positionZ;
7030
7032 stmt->SetData(0, GetGUID().GetCounter());
7033 stmt->SetData(1, m_homebindMapId);
7034 stmt->SetData(2, m_homebindAreaId);
7035 stmt->SetData (3, m_homebindX);
7036 stmt->SetData (4, m_homebindY);
7037 stmt->SetData (5, m_homebindZ);
7038 CharacterDatabase.Execute(stmt);
7039 }
7040
7041 LOG_DEBUG("entities.player", "Setting player home position - mapid: {}, areaid: {}, X: {}, Y: {}, Z: {}",
7043 return true;
7044}
@ CHAR_INS_PLAYER_HOMEBIND
Definition CharacterDatabase.h:242
@ CHAR_DEL_PLAYER_HOMEBIND
Definition CharacterDatabase.h:244
DBCStorage< MapEntry > sMapStore(MapEntryfmt)
static bool IsValidMapCoord(uint32 mapid, Position const &pos)
Definition MapMgr.h:90
LowType GetCounter() const
Definition ObjectGuid.h:145
uint8 getClass() const
Definition Unit.h:793
uint8 getRace(bool original=false) const
Definition Unit.cpp:20820
uint8 Expansion() const
Definition WorldSession.h:387
Definition DBCStructure.h:1326
Definition Player.h:341
float positionX
Definition Player.h:347
uint32 areaId
Definition Player.h:346
float positionY
Definition Player.h:348
float positionZ
Definition Player.h:349
uint32 mapId
Definition Player.h:345

References PlayerInfo::areaId, CHAR_DEL_PLAYER_HOMEBIND, CHAR_INS_PLAYER_HOMEBIND, CharacterDatabase, WorldSession::Expansion(), Field::Get(), Unit::getClass(), ObjectGuid::GetCounter(), Object::GetGUID(), WorldObject::GetName(), Unit::getRace(), GetSession(), MapMgr::IsValidMapCoord(), LOG_DEBUG, LOG_ERROR, m_homebindAreaId, m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, PlayerInfo::mapId, PlayerInfo::positionX, PlayerInfo::positionY, PlayerInfo::positionZ, PreparedStatementBase::SetData(), sMapStore, and sObjectMgr.

Referenced by LoadFromDB().

◆ _LoadInstanceTimeRestrictions()

void Player::_LoadInstanceTimeRestrictions ( PreparedQueryResult  result)
protected
15710{
15711 if (!result)
15712 return;
15713
15714 do
15715 {
15716 Field* fields = result->Fetch();
15717 _instanceResetTimes.insert(InstanceTimeMap::value_type(fields[0].Get<uint32>(), fields[1].Get<uint64>()));
15718 } while (result->NextRow());
15719}
InstanceTimeMap _instanceResetTimes
Definition Player.h:2999

References _instanceResetTimes.

Referenced by LoadFromDB().

◆ _LoadInventory()

void Player::_LoadInventory ( PreparedQueryResult  result,
uint32  timeDiff 
)
protected
5836{
5837 //QueryResult* result = CharacterDatabase.Query("SELECT data, text, bag, slot, item, item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '{}' ORDER BY bag, slot", GetGUID().GetCounter());
5838 //NOTE: the "order by `bag`" is important because it makes sure
5839 //the bagMap is filled before items in the bags are loaded
5840 //NOTE2: the "order by `slot`" is needed because mainhand weapons are (wrongly?)
5841 //expected to be equipped before offhand items (TODO: fixme)
5842
5843 if (result)
5844 {
5845 uint32 zoneId = GetZoneId();
5846
5847 std::map<ObjectGuid::LowType, Bag*> bagMap; // fast guid lookup for bags
5848 std::map<ObjectGuid::LowType, Item*> invalidBagMap; // fast guid lookup for bags
5849 std::list<Item*> problematicItems;
5850 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
5851
5852 // Prevent items from being added to the queue while loading
5854 do
5855 {
5856 Field* fields = result->Fetch();
5857 if (Item* item = _LoadItem(trans, zoneId, timeDiff, fields))
5858 {
5859 ObjectGuid::LowType bagGuid = fields[11].Get<uint32>();
5860 uint8 slot = fields[12].Get<uint8>();
5861
5862 uint8 err = EQUIP_ERR_OK;
5863 // Item is not in bag
5864 if (!bagGuid)
5865 {
5866 item->SetContainer(nullptr);
5867 item->SetSlot(slot);
5868
5870 {
5871 ItemPosCountVec dest;
5872 err = CanStoreItem(INVENTORY_SLOT_BAG_0, slot, dest, item, false);
5873 if (err == EQUIP_ERR_OK)
5874 item = StoreItem(dest, item, true);
5875 }
5876 else if (IsEquipmentPos(INVENTORY_SLOT_BAG_0, slot))
5877 {
5878 uint16 dest;
5879 if (sScriptMgr->OnPlayerCheckItemInSlotAtLoadInventory(this, item, slot, err, dest))
5880 err = CanEquipItem(slot, dest, item, false, false);
5881 if (err == EQUIP_ERR_OK)
5882 QuickEquipItem(dest, item);
5883 }
5884 else if (IsBankPos(INVENTORY_SLOT_BAG_0, slot))
5885 {
5886 ItemPosCountVec dest;
5887 err = CanBankItem(INVENTORY_SLOT_BAG_0, slot, dest, item, false, false);
5888 if (err == EQUIP_ERR_OK)
5889 item = BankItem(dest, item, true);
5890 }
5891
5892 // Remember bags that may contain items in them
5893 if (err == EQUIP_ERR_OK)
5894 {
5895 if (IsBagPos(item->GetPos()))
5896 if (Bag* pBag = item->ToBag())
5897 bagMap[item->GetGUID().GetCounter()] = pBag;
5898 }
5899 else if (IsBagPos(item->GetPos()))
5900 if (item->IsBag())
5901 invalidBagMap[item->GetGUID().GetCounter()] = item;
5902 }
5903 else
5904 {
5905 item->SetSlot(NULL_SLOT);
5906 // Item is in the bag, find the bag
5907 std::map<ObjectGuid::LowType, Bag*>::iterator itr = bagMap.find(bagGuid);
5908 if (itr != bagMap.end())
5909 {
5910 ItemPosCountVec dest;
5911 err = CanStoreItem(itr->second->GetSlot(), slot, dest, item);
5912 if (err == EQUIP_ERR_OK)
5913 item = StoreItem(dest, item, true);
5914 }
5915 else if (invalidBagMap.find(bagGuid) != invalidBagMap.end())
5916 {
5917 std::map<ObjectGuid::LowType, Item*>::iterator iterator = invalidBagMap.find(bagGuid);
5918 if (std::find(problematicItems.begin(), problematicItems.end(), iterator->second) != problematicItems.end())
5919 {
5921 }
5922 }
5923 else
5924 {
5925 LOG_ERROR("entities.player", "Player::_LoadInventory: player ({}, name: '{}') has item ({}, entry: {}) which doesnt have a valid bag (Bag GUID: {}, slot: {}). Possible cheat?",
5926 GetGUID().ToString(), GetName(), item->GetGUID().ToString(), item->GetEntry(), bagGuid, slot);
5927 item->DeleteFromInventoryDB(trans);
5928 delete item;
5929 continue;
5930 }
5931 }
5932
5933 // Item's state may have changed after storing
5934 if (err == EQUIP_ERR_OK)
5935 item->SetState(ITEM_UNCHANGED, this);
5936 else
5937 {
5938 LOG_ERROR("entities.player", "Player::_LoadInventory: player ({}, name: '{}') has item ({}, entry: {}) which can't be loaded into inventory (Bag GUID: {}, slot: {}) by reason {}. Item will be sent by mail.",
5939 GetGUID().ToString(), GetName(), item->GetGUID().ToString(), item->GetEntry(), bagGuid, slot, err);
5940 item->DeleteFromInventoryDB(trans);
5941 problematicItems.push_back(item);
5942 }
5943 }
5944 } while (result->NextRow());
5945
5947
5948 // Send problematic items by mail
5949 while (!problematicItems.empty())
5950 {
5951 std::string subject = GetSession()->GetAcoreString(LANG_NOT_EQUIPPED_ITEM);
5952
5953 MailDraft draft(subject, "There were problems with equipping item(s).");
5954 for (uint8 i = 0; !problematicItems.empty() && i < MAX_MAIL_ITEMS; ++i)
5955 {
5956 draft.AddItem(problematicItems.front());
5957 problematicItems.pop_front();
5958 }
5959 draft.SendMailTo(trans, this, MailSender(this, MAIL_STATIONERY_GM), MAIL_CHECK_MASK_COPIED);
5960 }
5961 CharacterDatabase.CommitTransaction(trans);
5962 }
5963 //if (IsAlive())
5965}
@ EQUIP_ERR_OK
Definition Item.h:47
@ EQUIP_ERR_INT_BAG_ERROR
Definition Item.h:87
@ ITEM_UNCHANGED
Definition Item.h:209
@ NULL_SLOT
Definition Item.h:41
@ LANG_NOT_EQUIPPED_ITEM
Definition Language.h:672
#define MAX_MAIL_ITEMS
Definition Mail.h:33
@ MAIL_CHECK_MASK_COPIED
This mail was returned. Do not allow returning mail back again.
Definition Mail.h:49
@ MAIL_STATIONERY_GM
Definition Mail.h:59
std::vector< ItemPosCount > ItemPosCountVec
Definition Player.h:777
#define INVENTORY_SLOT_BAG_0
Definition Player.h:676
Definition Bag.h:28
Bag * ToBag()
Definition Item.h:250
uint32 LowType
Definition ObjectGuid.h:122
static bool IsEquipmentPos(uint16 pos)
Definition Player.h:1276
InventoryResult CanEquipItem(uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading=true) const
Definition PlayerStorage.cpp:1805
void QuickEquipItem(uint16 pos, Item *pItem)
Definition PlayerStorage.cpp:2835
Item * BankItem(ItemPosCountVec const &dest, Item *pItem, bool update)
Definition Player.h:1345
InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap=false) const
Definition Player.h:1296
Item * StoreItem(ItemPosCountVec const &pos, Item *pItem, bool update)
Definition PlayerStorage.cpp:2574
static bool IsInventoryPos(uint16 pos)
Definition Player.h:1274
Item * _LoadItem(CharacterDatabaseTransaction trans, uint32 zoneId, uint32 timeDiff, Field *fields)
Definition PlayerStorage.cpp:5967
static bool IsBagPos(uint16 pos)
Definition PlayerStorage.cpp:590
InventoryResult CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap, bool not_loading=true) const
Definition PlayerStorage.cpp:2032
static bool IsBankPos(uint16 pos)
Definition Player.h:1279
uint32 GetZoneId() const
Definition Object.cpp:3148
std::string GetAcoreString(uint32 entry) const
Definition WorldSession.cpp:807

References _ApplyAllItemMods(), _LoadItem(), MailDraft::AddItem(), BankItem(), CanBankItem(), CanEquipItem(), CanStoreItem(), CharacterDatabase, EQUIP_ERR_INT_BAG_ERROR, EQUIP_ERR_OK, Field::Get(), WorldSession::GetAcoreString(), Object::GetGUID(), WorldObject::GetName(), GetSession(), WorldObject::GetZoneId(), INVENTORY_SLOT_BAG_0, IsBagPos(), IsBankPos(), IsEquipmentPos(), IsInventoryPos(), ITEM_UNCHANGED, LANG_NOT_EQUIPPED_ITEM, LOG_ERROR, m_itemUpdateQueueBlocked, MAIL_CHECK_MASK_COPIED, MAIL_STATIONERY_GM, MAX_MAIL_ITEMS, NULL_SLOT, QuickEquipItem(), MailDraft::SendMailTo(), sScriptMgr, StoreItem(), Item::ToBag(), ObjectGuid::ToString(), and Position::ToString().

Referenced by LoadFromDB().

◆ _LoadItem()

Item * Player::_LoadItem ( CharacterDatabaseTransaction  trans,
uint32  zoneId,
uint32  timeDiff,
Field fields 
)
private
5968{
5969 Item* item = nullptr;
5970 ObjectGuid::LowType itemGuid = fields[13].Get<uint32>();
5971 uint32 itemEntry = fields[14].Get<uint32>();
5972 if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry))
5973 {
5974 bool remove = false;
5975 item = NewItemOrBag(proto);
5976 if (item->LoadFromDB(itemGuid, GetGUID(), fields, itemEntry))
5977 {
5978 CharacterDatabasePreparedStatement* stmt = nullptr;
5979
5980 // Do not allow to have item limited to another map/zone in alive state
5981 if (IsAlive() && item->IsLimitedToAnotherMapOrZone(GetMapId(), zoneId))
5982 {
5983 LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player ({}, name: '{}', map: {}) has item ({}, entry: {}) limited to another map ({}). Deleting item.",
5984 GetGUID().ToString(), GetName(), GetMapId(), item->GetGUID().ToString(), item->GetEntry(), zoneId);
5985 remove = true;
5986 }
5987 // "Conjured items disappear if you are logged out for more than 15 minutes"
5988 else if (timeDiff > 15 * MINUTE && proto->HasFlag(ITEM_FLAG_CONJURED))
5989 {
5990 LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player ({}, name: '{}', diff: {}) has conjured item ({}, entry: {}) with expired lifetime (15 minutes). Deleting item.",
5991 GetGUID().ToString(), GetName(), timeDiff, item->GetGUID().ToString(), item->GetEntry());
5992 remove = true;
5993 }
5994 else if (item->IsRefundable())
5995 {
5996 if (item->GetPlayedTime() > (2 * HOUR))
5997 {
5998 LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player ({}, name: '{}') has item ({}, entry: {}) with expired refund time ({}). Deleting refund data and removing refundable flag.",
5999 GetGUID().ToString(), GetName(), item->GetGUID().ToString(), item->GetEntry(), item->GetPlayedTime());
6000 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
6001 stmt->SetData(0, item->GetGUID().GetCounter());
6002 trans->Append(stmt);
6003
6005 }
6006 else
6007 {
6008 // xinef: sync query
6009 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_REFUNDS);
6010 stmt->SetData(0, item->GetGUID().GetCounter());
6011 stmt->SetData(1, GetGUID().GetCounter());
6012 if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
6013 {
6014 item->SetRefundRecipient((*result)[0].Get<uint32>());
6015 item->SetPaidMoney((*result)[1].Get<uint32>());
6016 item->SetPaidExtendedCost((*result)[2].Get<uint16>());
6017 AddRefundReference(item->GetGUID());
6018 }
6019 else
6020 {
6021 LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player ({}, name: '{}') has item ({}, entry: {}) with refundable flags, but without data in item_refund_instance. Removing flag.",
6022 GetGUID().ToString(), GetName(), item->GetGUID().ToString(), item->GetEntry());
6024 }
6025 }
6026 }
6027 else if (item->IsBOPTradable())
6028 {
6029 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_BOP_TRADE);
6030 stmt->SetData(0, item->GetGUID().GetCounter());
6031
6032 if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
6033 {
6034 AllowedLooterSet looters;
6035 for (std::string_view guidStr : Acore::Tokenize((*result)[0].Get<std::string_view>(), ' ', false))
6036 {
6037 if (Optional<ObjectGuid::LowType> guid = Acore::StringTo<ObjectGuid::LowType>(guidStr))
6038 {
6039 looters.insert(ObjectGuid::Create<HighGuid::Player>(*guid));
6040 }
6041 else
6042 {
6043 LOG_WARN("entities.player.loading", "Player::_LoadInventory: invalid item_soulbound_trade_data GUID '{}' for item {}. Skipped.", guidStr, item->GetGUID().ToString());
6044 }
6045 }
6046
6047 if (looters.size() > 1 && item->GetTemplate()->GetMaxStackSize() == 1 && item->IsSoulBound())
6048 {
6049 item->SetSoulboundTradeable(looters);
6050 AddTradeableItem(item);
6051 }
6052 else
6053 item->ClearSoulboundTradeable(this);
6054 }
6055 else
6056 {
6057 LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player ({}, name: '{}') has item ({}, entry: {}) with ITEM_FIELD_FLAG_BOP_TRADEABLE flag, but without data in item_soulbound_trade_data. Removing flag.",
6058 GetGUID().ToString(), GetName(), item->GetGUID().ToString(), item->GetEntry());
6060 }
6061 }
6062 else if (proto->HolidayId)
6063 {
6064 remove = true;
6065 GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
6066 GameEventMgr::ActiveEvents const& activeEventsList = sGameEventMgr->GetActiveEventList();
6067 for (GameEventMgr::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr)
6068 {
6069 if (uint32(events[*itr].HolidayId) == proto->HolidayId)
6070 {
6071 remove = false;
6072 break;
6073 }
6074 }
6075 }
6076 }
6077 else
6078 {
6079 LOG_ERROR("entities.player", "Player::_LoadInventory: player ({}, name: '{}') has broken item (GUID: {}, entry: {}) in inventory. Deleting item.",
6080 GetGUID().ToString(), GetName(), itemGuid, itemEntry);
6081 remove = true;
6082 }
6083 // Remove item from inventory if necessary
6084 if (remove)
6085 {
6086 Item::DeleteFromInventoryDB(trans, itemGuid);
6087 item->FSetState(ITEM_REMOVED);
6088 item->SaveToDB(trans); // it also deletes item object!
6089 item = nullptr;
6090 }
6091 }
6092 else
6093 {
6094 LOG_ERROR("entities.player", "Player::_LoadInventory: player ({}, name: '{}') has unknown item (entry: {}) in inventory. Deleting item.",
6095 GetGUID().ToString(), GetName(), itemEntry);
6096 Item::DeleteFromInventoryDB(trans, itemGuid);
6097 Item::DeleteFromDB(trans, itemGuid);
6098 }
6099 return item;
6100}
Item * NewItemOrBag(ItemTemplate const *proto)
Definition Bag.h:67
@ CHAR_DEL_ITEM_REFUND_INSTANCE
Definition CharacterDatabase.h:376
@ CHAR_SEL_ITEM_BOP_TRADE
Definition CharacterDatabase.h:120
@ CHAR_SEL_ITEM_REFUNDS
Definition CharacterDatabase.h:119
constexpr auto HOUR
Definition Common.h:48
constexpr auto MINUTE
Definition Common.h:47
std::shared_ptr< PreparedResultSet > PreparedQueryResult
Definition DatabaseEnvFwd.h:45
#define sGameEventMgr
Definition GameEventMgr.h:201
@ ITEM_FIELD_FLAG_REFUNDABLE
Definition ItemTemplate.h:121
@ ITEM_FIELD_FLAG_BOP_TRADEABLE
Definition ItemTemplate.h:117
@ ITEM_FLAG_CONJURED
Definition ItemTemplate.h:148
@ ITEM_REMOVED
Definition Item.h:212
#define LOG_WARN(filterType__,...)
Definition Log.h:161
GuidSet AllowedLooterSet
Definition LootMgr.h:151
std::optional< T > Optional
Optional helper class to wrap optional values within.
Definition Optional.h:24
@ ITEM_FIELD_FLAGS
Definition UpdateFields.h:42
events
Definition boss_sartura.cpp:43
std::vector< GameEventData > GameEventDataMap
Definition GameEventMgr.h:107
std::set< uint16 > ActiveEvents
Definition GameEventMgr.h:106
uint32 GetPlayedTime()
Definition Item.cpp:1246
static void DeleteFromInventoryDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid)
Definition Item.cpp:532
virtual bool LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field *fields, uint32 entry)
Definition Item.cpp:419
virtual void SaveToDB(CharacterDatabaseTransaction trans)
Definition Item.cpp:336
bool IsLimitedToAnotherMapOrZone(uint32 cur_mapId, uint32 cur_zoneId) const
Definition Item.cpp:1056
void SetSoulboundTradeable(AllowedLooterSet &allowedLooters)
Definition Item.cpp:1258
void SetPaidMoney(uint32 money)
Definition Item.h:345
bool IsSoulBound() const
Definition Item.h:236
bool IsBOPTradable() const
Definition Item.h:262
void SetRefundRecipient(ObjectGuid::LowType pGuidLow)
Definition Item.h:344
bool IsRefundable() const
Definition Item.h:261
void FSetState(ItemUpdateState state)
Definition Item.h:330
void SetPaidExtendedCost(uint32 iece)
Definition Item.h:346
void ClearSoulboundTradeable(Player *currentOwner)
Definition Item.cpp:1264
static void DeleteFromDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid)
Definition Item.cpp:518
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition Object.cpp:860
uint32 GetEntry() const
Definition Object.h:116
void AddRefundReference(ObjectGuid itemGUID)
Definition Player.cpp:15447
void AddTradeableItem(Item *item)
Definition PlayerStorage.cpp:4132
bool IsAlive() const
Definition Unit.h:1698
uint32 GetMapId() const
Definition Position.h:280
Definition AsioHacksFwd.h:47
STL namespace.
uint32 GetMaxStackSize() const
Definition ItemTemplate.h:729

References AddRefundReference(), AddTradeableItem(), CHAR_DEL_ITEM_REFUND_INSTANCE, CHAR_SEL_ITEM_BOP_TRADE, CHAR_SEL_ITEM_REFUNDS, CharacterDatabase, Item::ClearSoulboundTradeable(), Item::DeleteFromDB(), Item::DeleteFromInventoryDB(), Item::FSetState(), Field::Get(), ObjectGuid::GetCounter(), Object::GetEntry(), Object::GetGUID(), Object::GetGUID(), WorldLocation::GetMapId(), ItemTemplate::GetMaxStackSize(), WorldObject::GetName(), Item::GetPlayedTime(), Item::GetTemplate(), HOUR, Unit::IsAlive(), Item::IsBOPTradable(), Item::IsLimitedToAnotherMapOrZone(), Item::IsRefundable(), Item::IsSoulBound(), ITEM_FIELD_FLAG_BOP_TRADEABLE, ITEM_FIELD_FLAG_REFUNDABLE, ITEM_FIELD_FLAGS, ITEM_FLAG_CONJURED, ITEM_REMOVED, Item::LoadFromDB(), LOG_DEBUG, LOG_ERROR, LOG_WARN, MINUTE, NewItemOrBag(), Object::RemoveFlag(), Item::SaveToDB(), PreparedStatementBase::SetData(), Item::SetPaidExtendedCost(), Item::SetPaidMoney(), Item::SetRefundRecipient(), Item::SetSoulboundTradeable(), sGameEventMgr, sObjectMgr, Acore::Tokenize(), ObjectGuid::ToString(), and Position::ToString().

Referenced by _LoadInventory().

◆ _LoadMail()

void Player::_LoadMail ( PreparedQueryResult  mailsResult,
PreparedQueryResult  mailItemsResult 
)
protected
6156{
6157 time_t cur_time = GameTime::GetGameTime().count();
6158
6159 m_mail.clear();
6160
6161 std::unordered_map<uint32, Mail*> mailById;
6162
6163 if (mailsResult)
6164 {
6165 do
6166 {
6167 Field* fields = mailsResult->Fetch();
6168 Mail* m = new Mail;
6169
6170 m->messageID = fields[0].Get<uint32>();
6171 m->messageType = fields[1].Get<uint8>();
6172 m->sender = fields[2].Get<uint32>();
6173 m->receiver = fields[3].Get<uint32>();
6174 m->subject = fields[4].Get<std::string>();
6175 m->body = fields[5].Get<std::string>();
6176 m->expire_time = time_t(fields[6].Get<uint32>());
6177 m->deliver_time = time_t(fields[7].Get<uint32>());
6178 m->money = fields[8].Get<uint32>();
6179 m->COD = fields[9].Get<uint32>();
6180 m->checked = fields[10].Get<uint8>();
6181 m->stationery = fields[11].Get<uint8>();
6182 m->mailTemplateId = fields[12].Get<int16>();
6183
6184 if (cur_time > m->expire_time)
6185 {
6186 LOG_DEBUG("entities.player", "Player::_LoadMail: Mail ({}) has expired - ignored.", m->messageID);
6187 continue;
6188 }
6189
6190 if (m->mailTemplateId && !sMailTemplateStore.LookupEntry(m->mailTemplateId))
6191 {
6192 LOG_ERROR("entities.player", "Player::_LoadMail: Mail ({}) has nonexistent MailTemplateId ({}), remove at load", m->messageID, m->mailTemplateId);
6193 m->mailTemplateId = 0;
6194 }
6195
6197
6198 m_mail.push_back(m);
6199 mailById[m->messageID] = m;
6200 } while (mailsResult->NextRow());
6201 }
6202
6203 if (mailItemsResult)
6204 {
6205 do
6206 {
6207 Field* fields = mailItemsResult->Fetch();
6208 uint32 mailId = fields[14].Get<uint32>();
6209 _LoadMailedItem(GetGUID(), this, mailId, mailById[mailId], fields);
6210 } while (mailItemsResult->NextRow());
6211 }
6212
6214}
DBCStorage< MailTemplateEntry > sMailTemplateStore(MailTemplateEntryfmt)
std::int16_t int16
Definition Define.h:104
@ MAIL_STATE_UNCHANGED
Definition Mail.h:68
void UpdateNextMailTimeAndUnreads()
Definition PlayerUpdates.cpp:436
static Item * _LoadMailedItem(ObjectGuid const &playerGuid, Player *player, uint32 mailId, Mail *mail, Field *fields)
Definition PlayerStorage.cpp:6103
Definition Mail.h:167
ObjectGuid::LowType receiver
Definition Mail.h:173
uint8 messageType
Definition Mail.h:169
uint32 messageID
Definition Mail.h:168
time_t expire_time
Definition Mail.h:178
uint32 sender
Definition Mail.h:172
uint8 stationery
Definition Mail.h:170
std::string subject
Definition Mail.h:174
std::string body
Definition Mail.h:175
time_t deliver_time
Definition Mail.h:179
uint32 COD
Definition Mail.h:181
uint32 checked
Definition Mail.h:182
MailState state
Definition Mail.h:183
uint32 money
Definition Mail.h:180
uint16 mailTemplateId
Definition Mail.h:171

References _LoadMailedItem(), Mail::body, Mail::checked, Mail::COD, Mail::deliver_time, Mail::expire_time, Field::Get(), GameTime::GetGameTime(), Object::GetGUID(), LOG_DEBUG, LOG_ERROR, m_mail, MAIL_STATE_UNCHANGED, Mail::mailTemplateId, Mail::messageID, Mail::messageType, Mail::money, Mail::receiver, Mail::sender, sMailTemplateStore, Mail::state, Mail::stationery, Mail::subject, and UpdateNextMailTimeAndUnreads().

Referenced by LoadFromDB().

◆ _LoadMailedItem()

Item * Player::_LoadMailedItem ( ObjectGuid const &  playerGuid,
Player player,
uint32  mailId,
Mail mail,
Field fields 
)
staticprotected
6104{
6105 ObjectGuid::LowType itemGuid = fields[11].Get<uint32>();
6106 uint32 itemEntry = fields[12].Get<uint32>();
6107
6108 ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry);
6109 if (!proto)
6110 {
6111 LOG_ERROR("entities.player", "Player {} ({}) has unknown item in mailed items (GUID: {}, Entry: {}) in mail ({}), deleted.",
6112 player ? player->GetName() : "<unknown>", playerGuid.ToString(), itemGuid, itemEntry, mailId);
6113
6114 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
6115
6117 stmt->SetData(0, itemGuid);
6118 trans->Append(stmt);
6119
6120 CharacterDatabase.CommitTransaction(trans);
6121 return nullptr;
6122 }
6123
6124 Item* item = NewItemOrBag(proto);
6125
6126 ObjectGuid ownerGuid = fields[13].Get<uint32>() ? ObjectGuid::Create<HighGuid::Player>(fields[13].Get<uint32>()) : ObjectGuid::Empty;
6127 if (!item->LoadFromDB(itemGuid, ownerGuid, fields, itemEntry))
6128 {
6129 LOG_ERROR("entities.player", "Player::_LoadMailedItems: Item (GUID: {}) in mail ({}) doesn't exist, deleted from mail.", itemGuid, mailId);
6130
6132 stmt->SetData(0, itemGuid);
6133 CharacterDatabase.Execute(stmt);
6134
6135 item->FSetState(ITEM_REMOVED);
6136
6138 item->SaveToDB(temp);
6139 return nullptr;
6140 }
6141
6142 if (mail)
6143 {
6144 mail->AddItem(itemGuid, itemEntry);
6145 }
6146
6147 if (player)
6148 {
6149 player->AddMItem(item);
6150 }
6151
6152 return item;
6153}
@ CHAR_DEL_INVALID_MAIL_ITEM
Definition CharacterDatabase.h:113
@ CHAR_DEL_MAIL_ITEM
Definition CharacterDatabase.h:112
void AddMItem(Item *it)
Definition Player.h:1682
void AddItem(ObjectGuid::LowType itemGuidLow, uint32 item_template)
Definition Mail.h:185

References Mail::AddItem(), AddMItem(), CHAR_DEL_INVALID_MAIL_ITEM, CHAR_DEL_MAIL_ITEM, CharacterDatabase, ObjectGuid::Empty, Item::FSetState(), Field::Get(), WorldObject::GetName(), ITEM_REMOVED, Item::LoadFromDB(), LOG_ERROR, NewItemOrBag(), Item::SaveToDB(), PreparedStatementBase::SetData(), sObjectMgr, and ObjectGuid::ToString().

Referenced by _LoadMail(), and DeleteFromDB().

◆ _LoadMonthlyQuestStatus()

void Player::_LoadMonthlyQuestStatus ( PreparedQueryResult  result)
protected
6447{
6448 m_monthlyquests.clear();
6449
6450 if (result)
6451 {
6452 do
6453 {
6454 Field* fields = result->Fetch();
6455 uint32 quest_id = fields[0].Get<uint32>();
6456 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
6457 if (!quest)
6458 continue;
6459
6460 m_monthlyquests.insert(quest_id);
6461 LOG_DEBUG("entities.player.loading", "Monthly quest {{}} cooldown for player ({})", quest_id, GetGUID().ToString());
6462 } while (result->NextRow());
6463 }
6464
6465 m_MonthlyQuestChanged = false;
6466}
QuestSet m_monthlyquests
Definition Player.h:2708

References Field::Get(), Object::GetGUID(), LOG_DEBUG, m_MonthlyQuestChanged, m_monthlyquests, sObjectMgr, and Position::ToString().

Referenced by LoadFromDB().

◆ _LoadPetStable()

void Player::_LoadPetStable ( uint8  petStableSlots,
PreparedQueryResult  result 
)
protected
15759{
15760 if (!petStableSlots && !result)
15761 return;
15762
15763 m_petStable = std::make_unique<PetStable>();
15764 m_petStable->MaxStabledPets = petStableSlots;
15765
15766 if (m_petStable->MaxStabledPets > MAX_PET_STABLES)
15767 {
15768 LOG_ERROR("entities.player", "Player::LoadFromDB: Player ({}) can't have more stable slots than {}, but has {} in DB",
15769 GetGUID().ToString(), MAX_PET_STABLES, m_petStable->MaxStabledPets);
15770
15771 m_petStable->MaxStabledPets = MAX_PET_STABLES;
15772 }
15773
15774 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
15775 // SELECT id, entry, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ?
15776 if (result)
15777 {
15778 do
15779 {
15780 Field* fields = result->Fetch();
15781 PetStable::PetInfo petInfo;
15782 petInfo.PetNumber = fields[0].Get<uint32>();
15783 petInfo.CreatureId = fields[1].Get<uint32>();
15784 petInfo.DisplayId = fields[2].Get<uint32>();
15785 petInfo.Level = fields[3].Get<uint16>();
15786 petInfo.Experience = fields[4].Get<uint32>();
15787 petInfo.ReactState = ReactStates(fields[5].Get<uint8>());
15788 PetSaveMode slot = PetSaveMode(fields[6].Get<uint8>());
15789 petInfo.Name = fields[7].Get<std::string>();
15790 petInfo.WasRenamed = fields[8].Get<bool>();
15791 petInfo.Health = fields[9].Get<uint32>();
15792 petInfo.Mana = fields[10].Get<uint32>();
15793 petInfo.Happiness = fields[11].Get<uint32>();
15794 petInfo.ActionBar = fields[12].Get<std::string>();
15795 petInfo.LastSaveTime = fields[13].Get<uint32>();
15796 petInfo.CreatedBySpellId = fields[14].Get<uint32>();
15797 petInfo.Type = PetType(fields[15].Get<uint8>());
15798
15799 if (slot == PET_SAVE_AS_CURRENT)
15800 m_petStable->CurrentPet = std::move(petInfo);
15801 else if (slot >= PET_SAVE_FIRST_STABLE_SLOT && slot <= PET_SAVE_LAST_STABLE_SLOT)
15802 m_petStable->StabledPets[slot - 1] = std::move(petInfo);
15803 else if (slot == PET_SAVE_NOT_IN_SLOT)
15804 m_petStable->UnslottedPets.push_back(std::move(petInfo));
15805
15806 } while (result->NextRow());
15807 }
15808}
PetSaveMode
Definition PetDefines.h:40
@ PET_SAVE_FIRST_STABLE_SLOT
Definition PetDefines.h:43
@ PET_SAVE_LAST_STABLE_SLOT
Definition PetDefines.h:44
@ PET_SAVE_NOT_IN_SLOT
Definition PetDefines.h:45
@ PET_SAVE_AS_CURRENT
Definition PetDefines.h:42
PetType
Definition PetDefines.h:30
constexpr auto MAX_PET_STABLES
Definition PetDefines.h:36
ReactStates
Definition Unit.h:548
std::unique_ptr< PetStable > m_petStable
Definition Player.h:2986
Definition PetDefines.h:209
uint32 Mana
Definition PetDefines.h:219
uint32 Happiness
Definition PetDefines.h:220
uint32 CreatedBySpellId
Definition PetDefines.h:222
uint32 Health
Definition PetDefines.h:218
uint32 CreatureId
Definition PetDefines.h:215
bool WasRenamed
Definition PetDefines.h:226
uint8 Level
Definition PetDefines.h:223
uint32 DisplayId
Definition PetDefines.h:216
ReactStates ReactState
Definition PetDefines.h:224
std::string Name
Definition PetDefines.h:212
PetType Type
Definition PetDefines.h:225
uint32 Experience
Definition PetDefines.h:217
uint32 PetNumber
Definition PetDefines.h:214
uint32 LastSaveTime
Definition PetDefines.h:221
std::string ActionBar
Definition PetDefines.h:213

References PetStable::PetInfo::ActionBar, PetStable::PetInfo::CreatedBySpellId, PetStable::PetInfo::CreatureId, PetStable::PetInfo::DisplayId, PetStable::PetInfo::Experience, Field::Get(), Object::GetGUID(), PetStable::PetInfo::Happiness, PetStable::PetInfo::Health, PetStable::PetInfo::LastSaveTime, PetStable::PetInfo::Level, LOG_ERROR, m_petStable, PetStable::PetInfo::Mana, MAX_PET_STABLES, PetStable::PetInfo::Name, PET_SAVE_AS_CURRENT, PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_LAST_STABLE_SLOT, PET_SAVE_NOT_IN_SLOT, PetStable::PetInfo::PetNumber, PetStable::PetInfo::ReactState, Position::ToString(), PetStable::PetInfo::Type, and PetStable::PetInfo::WasRenamed.

Referenced by LoadFromDB().

◆ _LoadQuestStatus()

void Player::_LoadQuestStatus ( PreparedQueryResult  result)
protected
6229{
6230 uint16 slot = 0;
6231
6233 //QueryResult* result = CharacterDatabase.Query("SELECT quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3,
6234 // 11 12 13 14
6235 // itemcount4, itemcount5, itemcount6, playercount FROM character_queststatus WHERE guid = '{}'", GetGUID().GetCounter());
6236
6237 if (result)
6238 {
6239 do
6240 {
6241 Field* fields = result->Fetch();
6242
6243 uint32 quest_id = fields[0].Get<uint32>();
6244 // used to be new, no delete?
6245 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
6246 if (quest)
6247 {
6248 // find or create
6249 QuestStatusData& questStatusData = m_QuestStatus[quest_id];
6250
6251 uint8 qstatus = fields[1].Get<uint8>();
6252 if (qstatus < MAX_QUEST_STATUS)
6253 questStatusData.Status = QuestStatus(qstatus);
6254 else
6255 {
6256 questStatusData.Status = QUEST_STATUS_INCOMPLETE;
6257 LOG_ERROR("entities.player", "Player {} ({}) has invalid quest {} status ({}), replaced by QUEST_STATUS_INCOMPLETE(3).",
6258 GetName(), GetGUID().ToString(), quest_id, qstatus);
6259 }
6260
6261 questStatusData.Explored = (fields[2].Get<uint8>() > 0);
6262
6263 time_t quest_time = time_t(fields[3].Get<uint32>());
6264
6265 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED) && !GetQuestRewardStatus(quest_id))
6266 {
6267 AddTimedQuest(quest_id);
6268
6269 if (quest_time <= GameTime::GetGameTime().count())
6270 questStatusData.Timer = 1;
6271 else
6272 questStatusData.Timer = uint32((quest_time - GameTime::GetGameTime().count()) * IN_MILLISECONDS);
6273 }
6274 else
6275 quest_time = 0;
6276
6277 for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
6278 questStatusData.CreatureOrGOCount[i] = fields[4 + i].Get<uint16>();
6279
6280 for (uint32 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
6281 questStatusData.ItemCount[i] = fields[8 + i].Get<uint16>();
6282
6283 questStatusData.PlayerCount = fields[14].Get<uint16>();
6284
6285 // add to quest log
6286 if (slot < MAX_QUEST_LOG_SIZE && questStatusData.Status != QUEST_STATUS_NONE)
6287 {
6288 SetQuestSlot(slot, quest_id, uint32(quest_time)); // cast can't be helped
6289
6290 if (questStatusData.Status == QUEST_STATUS_COMPLETE)
6292 else if (questStatusData.Status == QUEST_STATUS_FAILED)
6294
6295 for (uint8 idx = 0; idx < QUEST_OBJECTIVES_COUNT; ++idx)
6296 if (questStatusData.CreatureOrGOCount[idx])
6297 SetQuestSlotCounter(slot, idx, questStatusData.CreatureOrGOCount[idx]);
6298
6299 if (questStatusData.PlayerCount)
6300 SetQuestSlotCounter(slot, QUEST_PVP_KILL_SLOT, questStatusData.PlayerCount);
6301
6302 ++slot;
6303 }
6304
6305 LOG_DEBUG("entities.player.loading", "Quest status is {{}} for quest {{}} for player ({})", questStatusData.Status, quest_id, GetGUID().ToString());
6306 }
6307 } while (result->NextRow());
6308 }
6309
6310 // clear quest log tail
6311 for (uint16 i = slot; i < MAX_QUEST_LOG_SIZE; ++i)
6312 SetQuestSlot(i, 0);
6313}
@ QUEST_STATE_COMPLETE
Definition Player.h:639
@ QUEST_STATE_FAIL
Definition Player.h:640
#define QUEST_ITEM_OBJECTIVES_COUNT
Definition QuestDef.h:36
#define QUEST_OBJECTIVES_COUNT
Definition QuestDef.h:35
#define MAX_QUEST_LOG_SIZE
Definition QuestDef.h:33
#define QUEST_PVP_KILL_SLOT
Definition QuestDef.h:43
QuestStatus
Definition QuestDef.h:99
@ QUEST_STATUS_FAILED
Definition QuestDef.h:105
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
@ QUEST_STATUS_NONE
Definition QuestDef.h:100
@ MAX_QUEST_STATUS
Definition QuestDef.h:107
@ QUEST_STATUS_COMPLETE
Definition QuestDef.h:101
@ QUEST_SPECIAL_FLAGS_TIMED
Definition QuestDef.h:178
QuestStatusMap m_QuestStatus
Definition Player.h:2807
bool GetQuestRewardStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1415
void SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count)
Definition Player.h:1507
void SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer=0)
Definition Player.h:1499
void SetQuestSlotState(uint16 slot, uint32 state)
Definition Player.h:1514
void AddTimedQuest(uint32 quest_id)
Definition Player.h:1566
Definition QuestDef.h:407
uint32 Timer
Definition QuestDef.h:415
uint16 PlayerCount
Definition QuestDef.h:418
uint16 ItemCount[QUEST_ITEM_OBJECTIVES_COUNT]
Definition QuestDef.h:416
QuestStatus Status
Definition QuestDef.h:414
bool Explored
Definition QuestDef.h:419
uint16 CreatureOrGOCount[QUEST_OBJECTIVES_COUNT]
Definition QuestDef.h:417

References AddTimedQuest(), QuestStatusData::CreatureOrGOCount, QuestStatusData::Explored, Field::Get(), GameTime::GetGameTime(), Object::GetGUID(), WorldObject::GetName(), GetQuestRewardStatus(), IN_MILLISECONDS, QuestStatusData::ItemCount, LOG_DEBUG, LOG_ERROR, m_QuestStatus, MAX_QUEST_LOG_SIZE, MAX_QUEST_STATUS, QuestStatusData::PlayerCount, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_OBJECTIVES_COUNT, QUEST_PVP_KILL_SLOT, QUEST_SPECIAL_FLAGS_TIMED, QUEST_STATE_COMPLETE, QUEST_STATE_FAIL, QUEST_STATUS_COMPLETE, QUEST_STATUS_FAILED, QUEST_STATUS_INCOMPLETE, QUEST_STATUS_NONE, SetQuestSlot(), SetQuestSlotCounter(), SetQuestSlotState(), sObjectMgr, QuestStatusData::Status, QuestStatusData::Timer, and Position::ToString().

Referenced by LoadFromDB().

◆ _LoadQuestStatusRewarded()

void Player::_LoadQuestStatusRewarded ( PreparedQueryResult  result)
protected
6316{
6317 // SELECT quest FROM character_queststatus_rewarded WHERE guid = ?
6318
6319 if (result)
6320 {
6321 m_RewardedQuests.rehash(result->GetRowCount());
6322 do
6323 {
6324 Field* fields = result->Fetch();
6325
6326 uint32 quest_id = fields[0].Get<uint32>();
6327 // used to be new, no delete?
6328 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
6329 if (quest)
6330 {
6331 // learn rewarded spell if unknown
6333
6334 // set rewarded title if any
6335 if (quest->GetCharTitleId())
6336 {
6337 if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(quest->GetCharTitleId()))
6338 SetTitle(titleEntry);
6339 }
6340
6341 if (quest->GetBonusTalents())
6342 m_questRewardTalentCount += quest->GetBonusTalents();
6343 }
6344
6345 m_RewardedQuests.insert(quest_id);
6346 } while (result->NextRow());
6347 }
6348}
DBCStorage< CharTitlesEntry > sCharTitlesStore(CharTitlesEntryfmt)
RewardedQuestSet m_RewardedQuests
Definition Player.h:2810
void SetTitle(CharTitlesEntry const *title, bool lost=false)
Definition Player.cpp:13278
void learnQuestRewardedSpells()
Definition Player.cpp:11925
Definition DBCStructure.h:632

References Field::Get(), learnQuestRewardedSpells(), m_questRewardTalentCount, m_RewardedQuests, sCharTitlesStore, SetTitle(), and sObjectMgr.

Referenced by LoadFromDB().

◆ _LoadRandomBGStatus()

void Player::_LoadRandomBGStatus ( PreparedQueryResult  result)
protected
15657{
15658 if (result)
15659 m_IsBGRandomWinner = true;
15660}

References m_IsBGRandomWinner.

Referenced by LoadFromDB().

◆ _LoadSeasonalQuestStatus()

void Player::_LoadSeasonalQuestStatus ( PreparedQueryResult  result)
protected
6424{
6425 m_seasonalquests.clear();
6426
6427 if (result)
6428 {
6429 do
6430 {
6431 Field* fields = result->Fetch();
6432 uint32 quest_id = fields[0].Get<uint32>();
6433 uint32 event_id = fields[1].Get<uint32>();
6434 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
6435 if (!quest)
6436 continue;
6437
6438 m_seasonalquests[event_id].insert(quest_id);
6439 LOG_DEBUG("entities.player.loading", "Seasonal quest {{}} cooldown for player ({})", quest_id, GetGUID().ToString());
6440 } while (result->NextRow());
6441 }
6442
6443 m_SeasonalQuestChanged = false;
6444}
SeasonalEventQuestMap m_seasonalquests
Definition Player.h:2709

References Field::Get(), Object::GetGUID(), LOG_DEBUG, m_SeasonalQuestChanged, m_seasonalquests, sObjectMgr, and Position::ToString().

Referenced by LoadFromDB().

◆ _LoadSkills()

void Player::_LoadSkills ( PreparedQueryResult  result)
protected
13616{
13617 // 0 1 2
13618 // SetQuery(PLAYER_LOGIN_QUERY_LOADSKILLS, "SELECT skill, value, max FROM character_skills WHERE guid = '{}'", m_guid.GetCounter());
13619
13620 uint32 count = 0;
13621 std::unordered_map<uint32, uint32> loadedSkillValues;
13622 if (result)
13623 {
13624 do
13625 {
13626 Field* fields = result->Fetch();
13627 uint16 skill = fields[0].Get<uint16>();
13628 uint16 value = fields[1].Get<uint16>();
13629 uint16 max = fields[2].Get<uint16>();
13630
13631 SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(skill, getRace(), getClass());
13632 if (!rcEntry)
13633 {
13634 LOG_ERROR("entities.player", "Character {} has skill {} that does not exist.", GetGUID().ToString(), skill);
13635 continue;
13636 }
13637
13638 // set fixed skill ranges
13639 switch (GetSkillRangeType(rcEntry))
13640 {
13641 case SKILL_RANGE_LANGUAGE: // 300..300
13642 value = max = 300;
13643 break;
13644 case SKILL_RANGE_MONO: // 1..1, grey monolite bar
13645 value = max = 1;
13646 break;
13647 case SKILL_RANGE_LEVEL:
13649 default:
13650 break;
13651 }
13652
13653 if (value == 0)
13654 {
13655 LOG_ERROR("entities.player", "Character {} has skill {} with value 0. Will be deleted.", GetGUID().ToString(), skill);
13656
13658
13659 stmt->SetData(0, GetGUID().GetCounter());
13660 stmt->SetData(1, skill);
13661
13662 CharacterDatabase.Execute(stmt);
13663
13664 continue;
13665 }
13666
13667 uint16 skillStep = 0;
13668 if (SkillTiersEntry const* skillTier = sSkillTiersStore.LookupEntry(rcEntry->SkillTierID))
13669 {
13670 for (uint32 i = 0; i < MAX_SKILL_STEP; ++i)
13671 {
13672 if (skillTier->Value[skillStep] == max)
13673 {
13674 skillStep = i + 1;
13675 break;
13676 }
13677 }
13678 }
13679
13680 SetUInt32Value(PLAYER_SKILL_INDEX(count), MAKE_PAIR32(skill, skillStep));
13681
13684
13685 mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(count, SKILL_UNCHANGED)));
13686
13687 loadedSkillValues[skill] = value;
13688
13689 ++count;
13690
13691 if (count >= PLAYER_MAX_SKILLS) // client limit
13692 {
13693 LOG_ERROR("entities.player", "Character {} has more than {} skills.", GetGUID().ToString(), PLAYER_MAX_SKILLS);
13694 break;
13695 }
13696 } while (result->NextRow());
13697 }
13698
13699 // Learn skill rewarded spells after all skills have been loaded to prevent learning a skill from them before its loaded with proper value from DB
13700 for (auto& skill : loadedSkillValues)
13701 {
13702 learnSkillRewardedSpells(skill.first, skill.second);
13703 }
13704
13705 for (; count < PLAYER_MAX_SKILLS; ++count)
13706 {
13710 }
13711}
@ CHAR_DEL_CHARACTER_SKILL
Definition CharacterDatabase.h:318
SkillRaceClassInfoEntry const * GetSkillRaceClassInfo(uint32 skill, uint8 race, uint8 class_)
Definition DBCStores.cpp:895
DBCStorage< SkillTiersEntry > sSkillTiersStore(SkillTiersfmt)
#define MAX_SKILL_STEP
Definition DBCStructure.h:1581
uint32 MAKE_PAIR32(uint16 l, uint16 h)
Definition ObjectDefines.h:87
SkillRangeType GetSkillRangeType(SkillRaceClassInfoEntry const *rcEntry)
Definition ObjectMgr.cpp:9037
@ SKILL_RANGE_MONO
Definition ObjectMgr.h:675
@ SKILL_RANGE_LANGUAGE
Definition ObjectMgr.h:673
@ SKILL_RANGE_LEVEL
Definition ObjectMgr.h:674
#define PLAYER_SKILL_BONUS_INDEX(x)
Definition Player.h:80
#define PLAYER_SKILL_VALUE_INDEX(x)
Definition Player.h:79
#define PLAYER_SKILL_INDEX(x)
Definition Player.h:78
#define PLAYER_MAX_SKILLS
Definition Player.h:70
@ SKILL_UNCHANGED
Definition Player.h:645
#define MAKE_SKILL_VALUE(v, m)
Definition Player.h:84
SkillStatusMap mSkillStatus
Definition Player.h:2814
void learnSkillRewardedSpells(uint32 id, uint32 value)
Definition Player.cpp:11938
Definition DBCStructure.h:1570
Definition Player.h:652
Definition DBCStructure.h:1616

References CHAR_DEL_CHARACTER_SKILL, CharacterDatabase, Field::Get(), Unit::getClass(), Object::GetGUID(), GetMaxSkillValueForLevel(), Unit::getRace(), GetSkillRaceClassInfo(), GetSkillRangeType(), learnSkillRewardedSpells(), LOG_ERROR, MAKE_PAIR32(), MAKE_SKILL_VALUE, MAX_SKILL_STEP, mSkillStatus, PLAYER_MAX_SKILLS, PLAYER_SKILL_BONUS_INDEX, PLAYER_SKILL_INDEX, PLAYER_SKILL_VALUE_INDEX, PreparedStatementBase::SetData(), Unit::SetUInt32Value(), SKILL_RANGE_LANGUAGE, SKILL_RANGE_LEVEL, SKILL_RANGE_MONO, SKILL_UNCHANGED, sSkillTiersStore, and Position::ToString().

Referenced by LoadFromDB().

◆ _LoadSpellCooldowns()

void Player::_LoadSpellCooldowns ( PreparedQueryResult  result)
3587{
3588 // some cooldowns can be already set at aura loading...
3589
3590 //QueryResult* result = CharacterDatabase.Query("SELECT spell, category, item, time FROM character_spell_cooldown WHERE guid = '{}'", GetGUID().GetCounter()());
3591
3592 if (result)
3593 {
3594 time_t curTime = GameTime::GetGameTime().count();
3595
3596 do
3597 {
3598 Field* fields = result->Fetch();
3599 uint32 spell_id = fields[0].Get<uint32>();
3600 uint16 category = fields[1].Get<uint16>();
3601 uint32 item_id = fields[2].Get<uint32>();
3602 uint32 db_time = fields[3].Get<uint32>();
3603 bool needSend = fields[4].Get<bool>();
3604
3605 if (!sSpellMgr->GetSpellInfo(spell_id))
3606 {
3607 LOG_ERROR("entities.player", "Player {} has unknown spell {} in `character_spell_cooldown`, skipping.", GetGUID().ToString(), spell_id);
3608 continue;
3609 }
3610
3611 // skip outdated cooldown
3612 if (db_time <= curTime)
3613 continue;
3614
3615 _AddSpellCooldown(spell_id, category, item_id, (db_time - curTime) * IN_MILLISECONDS, needSend);
3616
3617 LOG_DEBUG("entities.player.loading", "Player ({}) spell {}, item {} cooldown loaded ({} secs).", GetGUID().ToString(), spell_id, item_id, uint32(db_time - curTime));
3618 } while (result->NextRow());
3619 }
3620}
void _AddSpellCooldown(uint32 spell_id, uint16 categoryId, uint32 itemid, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false)
Definition Player.cpp:11012

References _AddSpellCooldown(), Field::Get(), GameTime::GetGameTime(), Object::GetGUID(), IN_MILLISECONDS, LOG_DEBUG, LOG_ERROR, sSpellMgr, and Position::ToString().

Referenced by LoadFromDB().

◆ _LoadSpells()

void Player::_LoadSpells ( PreparedQueryResult  result)
protected
6469{
6470 //QueryResult* result = CharacterDatabase.Query("SELECT spell, specMask FROM character_spell WHERE guid = '{}'", GetGUID().GetCounter());
6471
6472 if (result)
6473 {
6474 do
6475 // xinef: checked
6476 addSpell((*result)[0].Get<uint32>(), (*result)[1].Get<uint8>(), true);
6477 while (result->NextRow());
6478 }
6479}
bool addSpell(uint32 spellId, uint8 addSpecMask, bool updateActive, bool temporary=false, bool learnFromSkill=false)
Definition Player.cpp:3055

References addSpell().

Referenced by LoadFromDB().

◆ _LoadTalents()

void Player::_LoadTalents ( PreparedQueryResult  result)
protected
14947{
14948 // SetQuery(PLAYER_LOGIN_QUERY_LOADTALENTS, "SELECT spell, specMask FROM character_talent WHERE guid = '{}'", m_guid.GetCounter());
14949 if (result)
14950 {
14951 do
14952 {
14953 // xinef: checked
14954 uint32 spellId = (*result)[0].Get<uint32>();
14955 uint8 specMask = (*result)[1].Get<uint8>();
14956 addTalent(spellId, specMask, 0);
14957 TalentSpellPos const* talentPos = GetTalentSpellPos(spellId);
14958 ASSERT(talentPos);
14959
14960 } while (result->NextRow());
14961 }
14962}
TalentSpellPos const * GetTalentSpellPos(uint32 spellId)
Definition DBCStores.cpp:677
#define ASSERT
Definition Errors.h:68
bool addTalent(uint32 spellId, uint8 addSpecMask, uint8 oldTalentRank)
Definition Player.cpp:2904
Definition DBCStructure.h:2233

References addTalent(), ASSERT, and GetTalentSpellPos().

Referenced by LoadFromDB().

◆ _LoadWeeklyQuestStatus()

void Player::_LoadWeeklyQuestStatus ( PreparedQueryResult  result)
protected
6402{
6403 m_weeklyquests.clear();
6404
6405 if (result)
6406 {
6407 do
6408 {
6409 Field* fields = result->Fetch();
6410 uint32 quest_id = fields[0].Get<uint32>();
6411 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
6412 if (!quest)
6413 continue;
6414
6415 m_weeklyquests.insert(quest_id);
6416 LOG_DEBUG("entities.player.loading", "Weekly quest {{}} cooldown for player ({})", quest_id, GetGUID().ToString());
6417 } while (result->NextRow());
6418 }
6419
6420 m_WeeklyQuestChanged = false;
6421}
QuestSet m_weeklyquests
Definition Player.h:2707

References Field::Get(), Object::GetGUID(), LOG_DEBUG, m_WeeklyQuestChanged, m_weeklyquests, sObjectMgr, and Position::ToString().

Referenced by LoadFromDB().

◆ _RemoveAllItemMods()

void Player::_RemoveAllItemMods ( )
7513{
7514 LOG_DEBUG("entities.player.items", "_RemoveAllItemMods start.");
7515
7516 for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
7517 {
7518 if (m_items[i])
7519 {
7520 ItemTemplate const* proto = m_items[i]->GetTemplate();
7521 if (!proto)
7522 continue;
7523
7524 // item set bonuses not dependent from item broken state
7525 if (proto->ItemSet)
7526 RemoveItemsSetItem(this, proto);
7527
7528 if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
7529 continue;
7530
7531 ApplyItemEquipSpell(m_items[i], false);
7532 ApplyEnchantment(m_items[i], false);
7533 }
7534 }
7535
7536 for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
7537 {
7538 if (m_items[i])
7539 {
7540 if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
7541 continue;
7542 ItemTemplate const* proto = m_items[i]->GetTemplate();
7543 if (!proto)
7544 continue;
7545
7546 uint32 attacktype = Player::GetAttackBySlot(i);
7547 if (attacktype < MAX_ATTACK)
7549
7550 _ApplyItemBonuses(proto, i, false);
7551
7552 if (i == EQUIPMENT_SLOT_RANGED)
7554 }
7555 }
7556
7557 LOG_DEBUG("entities.player.items", "_RemoveAllItemMods complete.");
7558}
void RemoveItemsSetItem(Player *player, ItemTemplate const *proto)
Definition Item.cpp:118

References _ApplyAmmoBonuses(), _ApplyItemBonuses(), _ApplyWeaponDependentAuraMods(), ApplyEnchantment(), ApplyItemEquipSpell(), Unit::CanUseAttackType(), EQUIPMENT_SLOT_RANGED, GetAttackBySlot(), Item::GetTemplate(), INVENTORY_SLOT_BAG_END, ItemTemplate::ItemSet, LOG_DEBUG, m_items, MAX_ATTACK, and RemoveItemsSetItem().

Referenced by _RemoveAllStatBonuses().

◆ _RemoveAllStatBonuses()

void Player::_RemoveAllStatBonuses ( )
1004{
1005 SetCanModifyStats(false);
1006
1009
1010 SetCanModifyStats(true);
1011
1013}
void _RemoveAllItemMods()
Definition Player.cpp:7512
void _RemoveAllAuraStatMods()
Definition Unit.cpp:5515

References Unit::_RemoveAllAuraStatMods(), _RemoveAllItemMods(), Unit::SetCanModifyStats(), and UpdateAllStats().

Referenced by InitStatsForLevel().

◆ _removeTalent() [1/2]

void Player::_removeTalent ( PlayerTalentMap::iterator &  itr,
uint8  specMask 
)
2975{
2976 // xinef: remove spec mask from iterator
2977 itr->second->specMask &= ~specMask;
2978
2979 // xinef: if talent is not present in any spec - remove
2980 if (itr->second->specMask == 0)
2981 {
2982 if (itr->second->State == PLAYERSPELL_NEW)
2983 {
2984 delete itr->second;
2985 m_talents.erase(itr);
2986 return;
2987 }
2988 else
2989 itr->second->State = PLAYERSPELL_REMOVED;
2990 }
2991 // xinef: otherwise save changes to DB
2992 else if (itr->second->State != PLAYERSPELL_NEW)
2993 itr->second->State = PLAYERSPELL_CHANGED;
2994}

References m_talents, PLAYERSPELL_CHANGED, PLAYERSPELL_NEW, and PLAYERSPELL_REMOVED.

Referenced by _removeTalent(), addTalent(), and resetTalents().

◆ _removeTalent() [2/2]

void Player::_removeTalent ( uint32  spellId,
uint8  specMask 
)
2966{
2967 PlayerTalentMap::iterator itr = m_talents.find(spellId);
2968 if (itr == m_talents.end() || itr->second->State == PLAYERSPELL_REMOVED)
2969 return;
2970
2971 _removeTalent(itr, specMask);
2972}
void _removeTalent(PlayerTalentMap::iterator &itr, uint8 specMask)
Definition Player.cpp:2974

References _removeTalent(), m_talents, and PLAYERSPELL_REMOVED.

◆ _removeTalentAurasAndSpells()

void Player::_removeTalentAurasAndSpells ( uint32  spellId)
2997{
2998 RemoveOwnedAura(spellId);
2999
3000 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
3001 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3002 {
3003 // pussywizard: remove pet auras
3004 if (PetAura const* petSpell = sSpellMgr->GetPetAura(spellId, i))
3005 RemovePetAura(petSpell);
3006
3007 // pussywizard: remove all triggered auras
3008 if (spellInfo->Effects[i].TriggerSpell > 0)
3009 RemoveAurasDueToSpell(spellInfo->Effects[i].TriggerSpell);
3010
3011 // xinef: remove temporary spells added by talent
3012 // xinef: recursively remove all learnt spells
3013 if (spellInfo->Effects[i].TriggerSpell > 0 && spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
3014 {
3015 removeSpell(spellInfo->Effects[i].TriggerSpell, SPEC_MASK_ALL, true);
3016 _removeTalentAurasAndSpells(spellInfo->Effects[i].TriggerSpell);
3017 }
3018 }
3019}
Definition SpellMgr.h:470
void removeSpell(uint32 spellId, uint8 removeSpecMask, bool onlyTemporary)
Definition Player.cpp:3331
void _removeTalentAurasAndSpells(uint32 spellId)
Definition Player.cpp:2996
void RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4738
void RemovePetAura(PetAura const *petSpell)
Definition Unit.cpp:17342
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4942

References _removeTalentAurasAndSpells(), SpellInfo::Effects, MAX_SPELL_EFFECTS, Unit::RemoveAurasDueToSpell(), Unit::RemoveOwnedAura(), Unit::RemovePetAura(), removeSpell(), SPEC_MASK_ALL, SPELL_EFFECT_LEARN_SPELL, and sSpellMgr.

Referenced by _removeTalentAurasAndSpells(), ActivateSpec(), addTalent(), and resetTalents().

◆ _SaveActions()

void Player::_SaveActions ( CharacterDatabaseTransaction  trans)
protected
7136{
7137 CharacterDatabasePreparedStatement* stmt = nullptr;
7138
7139 for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end();)
7140 {
7141 switch (itr->second.uState)
7142 {
7143 case ACTIONBUTTON_NEW:
7144 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACTION);
7145 stmt->SetData(0, GetGUID().GetCounter());
7146 stmt->SetData(1, m_activeSpec);
7147 stmt->SetData(2, itr->first);
7148 stmt->SetData(3, itr->second.GetAction());
7149 stmt->SetData(4, uint8(itr->second.GetType()));
7150 trans->Append(stmt);
7151
7152 itr->second.uState = ACTIONBUTTON_UNCHANGED;
7153 ++itr;
7154 break;
7156 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACTION);
7157 stmt->SetData(0, itr->second.GetAction());
7158 stmt->SetData(1, uint8(itr->second.GetType()));
7159 stmt->SetData(2, GetGUID().GetCounter());
7160 stmt->SetData(3, itr->first);
7161 stmt->SetData(4, m_activeSpec);
7162 trans->Append(stmt);
7163
7164 itr->second.uState = ACTIONBUTTON_UNCHANGED;
7165 ++itr;
7166 break;
7168 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION_BY_BUTTON_SPEC);
7169 stmt->SetData(0, GetGUID().GetCounter());
7170 stmt->SetData(1, itr->first);
7171 stmt->SetData(2, m_activeSpec);
7172 trans->Append(stmt);
7173
7174 m_actionButtons.erase(itr++);
7175 break;
7176 default:
7177 ++itr;
7178 break;
7179 }
7180 }
7181}
@ CHAR_DEL_CHAR_ACTION_BY_BUTTON_SPEC
Definition CharacterDatabase.h:434
@ CHAR_UPD_CHAR_ACTION
Definition CharacterDatabase.h:433
@ CHAR_INS_CHAR_ACTION
Definition CharacterDatabase.h:432
@ ACTIONBUTTON_NEW
Definition Player.h:224
@ ACTIONBUTTON_CHANGED
Definition Player.h:223

References ACTIONBUTTON_CHANGED, ACTIONBUTTON_DELETED, ACTIONBUTTON_NEW, ACTIONBUTTON_UNCHANGED, CHAR_DEL_CHAR_ACTION_BY_BUTTON_SPEC, CHAR_INS_CHAR_ACTION, CHAR_UPD_CHAR_ACTION, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), m_actionButtons, m_activeSpec, and PreparedStatementBase::SetData().

Referenced by ActivateSpec(), SaveToDB(), and UpdateSpecCount().

◆ _SaveAuras()

void Player::_SaveAuras ( CharacterDatabaseTransaction  trans,
bool  logout 
)
protected
7184{
7186 stmt->SetData(0, GetGUID().GetCounter());
7187 trans->Append(stmt);
7188
7189 for (AuraMap::const_iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end(); ++itr)
7190 {
7191 if (!itr->second->CanBeSaved())
7192 continue;
7193
7194 Aura* aura = itr->second;
7195 if (!logout && aura->GetDuration() < 60 * IN_MILLISECONDS )
7196 continue;
7197
7198 int32 damage[MAX_SPELL_EFFECTS];
7199 int32 baseDamage[MAX_SPELL_EFFECTS];
7200 uint8 effMask = 0;
7201 uint8 recalculateMask = 0;
7202 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
7203 {
7204 if (AuraEffect const* effect = aura->GetEffect(i))
7205 {
7206 baseDamage[i] = effect->GetBaseAmount();
7207 damage[i] = effect->GetAmount();
7208 effMask |= 1 << i;
7209 if (effect->CanBeRecalculated())
7210 recalculateMask |= 1 << i;
7211 }
7212 else
7213 {
7214 baseDamage[i] = 0;
7215 damage[i] = 0;
7216 }
7217 }
7218
7219 uint8 index = 0;
7220 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AURA);
7221 stmt->SetData(index++, GetGUID().GetCounter());
7222 stmt->SetData(index++, itr->second->GetCasterGUID().GetRawValue());
7223 stmt->SetData(index++, itr->second->GetCastItemGUID().GetRawValue());
7224 stmt->SetData(index++, itr->second->GetId());
7225 stmt->SetData(index++, effMask);
7226 stmt->SetData(index++, recalculateMask);
7227 stmt->SetData(index++, itr->second->GetStackAmount());
7228 stmt->SetData(index++, damage[0]);
7229 stmt->SetData(index++, damage[1]);
7230 stmt->SetData(index++, damage[2]);
7231 stmt->SetData(index++, baseDamage[0]);
7232 stmt->SetData(index++, baseDamage[1]);
7233 stmt->SetData(index++, baseDamage[2]);
7234 stmt->SetData(index++, itr->second->GetMaxDuration());
7235 stmt->SetData(index++, itr->second->GetDuration());
7236 stmt->SetData(index, itr->second->GetCharges());
7237 trans->Append(stmt);
7238 }
7239}
@ CHAR_INS_AURA
Definition CharacterDatabase.h:196
@ CHAR_DEL_CHAR_AURA
Definition CharacterDatabase.h:409
Definition SpellAuraEffects.h:39
int32 GetDuration() const
Definition SpellAuras.h:133
AuraEffect * GetEffect(uint8 effIndex) const
Definition SpellAuras.h:175
AuraMap m_ownedAuras
Definition Unit.h:2071

References CHAR_DEL_CHAR_AURA, CHAR_INS_AURA, CharacterDatabase, ObjectGuid::GetCounter(), Aura::GetDuration(), Aura::GetEffect(), Object::GetGUID(), IN_MILLISECONDS, Unit::m_ownedAuras, MAX_SPELL_EFFECTS, and PreparedStatementBase::SetData().

Referenced by SaveToDB(), and SpawnCorpseBones().

◆ _SaveCharacter()

void Player::_SaveCharacter ( bool  create,
CharacterDatabaseTransaction  trans 
)
protected

Insert query TO DO: Filter out more redundant fields that can take their default value at player create

14622{
14623 CharacterDatabasePreparedStatement* stmt = nullptr;
14624 uint8 index = 0;
14625
14626 auto finiteAlways = [](float f) { return std::isfinite(f) ? f : 0.0f; };
14627
14628 if (create)
14629 {
14632 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER);
14633 stmt->SetData(index++, GetGUID().GetCounter());
14634 stmt->SetData(index++, GetSession()->GetAccountId());
14635 stmt->SetData(index++, GetName());
14636 stmt->SetData(index++, getRace(true));
14637 stmt->SetData(index++, getClass());
14638 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_3, 0)); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
14639 stmt->SetData(index++, GetLevel());
14640 stmt->SetData(index++, GetUInt32Value(PLAYER_XP));
14641 stmt->SetData(index++, GetMoney());
14642 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 0));
14643 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 1));
14644 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 2));
14645 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 3));
14646 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 0));
14647 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 2));
14648 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 3));
14649 stmt->SetData(index++, (uint32)GetPlayerFlags());
14650 stmt->SetData(index++, (uint16)GetMapId());
14651 stmt->SetData(index++, (uint32)GetInstanceId());
14652 stmt->SetData(index++, (uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4));
14653 stmt->SetData(index++, finiteAlways(GetPositionX()));
14654 stmt->SetData(index++, finiteAlways(GetPositionY()));
14655 stmt->SetData(index++, finiteAlways(GetPositionZ()));
14656 stmt->SetData(index++, finiteAlways(GetOrientation()));
14657 stmt->SetData(index++, finiteAlways(GetTransOffsetX()));
14658 stmt->SetData(index++, finiteAlways(GetTransOffsetY()));
14659 stmt->SetData(index++, finiteAlways(GetTransOffsetZ()));
14660 stmt->SetData(index++, finiteAlways(GetTransOffsetO()));
14661
14662 int32 lowGuidOrSpawnId = 0;
14663 if (Transport* transport = GetTransport())
14664 {
14665 if (transport->IsMotionTransport())
14666 lowGuidOrSpawnId = static_cast<int32>(transport->GetGUID().GetCounter());
14667 else if (transport->IsStaticTransport())
14668 lowGuidOrSpawnId = -static_cast<int32>(transport->GetSpawnId());
14669 }
14670 stmt->SetData(index++, lowGuidOrSpawnId);
14671
14672 std::ostringstream ss;
14673 ss << m_taxi;
14674 stmt->SetData(index++, ss.str());
14675 stmt->SetData(index++, m_cinematic);
14676 stmt->SetData(index++, m_Played_time[PLAYED_TIME_TOTAL]);
14677 stmt->SetData(index++, m_Played_time[PLAYED_TIME_LEVEL]);
14678 stmt->SetData(index++, finiteAlways(_restBonus));
14679 stmt->SetData(index++, uint32(GameTime::GetGameTime().count()));
14680 stmt->SetData(index++, (HasPlayerFlag(PLAYER_FLAGS_RESTING) ? 1 : 0));
14681 //save, far from tavern/city
14682 //save, but in tavern/city
14683 stmt->SetData(index++, m_resetTalentsCost);
14684 stmt->SetData(index++, uint32(m_resetTalentsTime));
14685 stmt->SetData(index++, (uint16)m_ExtraFlags);
14686 stmt->SetData(index++, m_petStable ? m_petStable->MaxStabledPets : 0);
14687 stmt->SetData(index++, (uint16)m_atLoginFlags);
14688 stmt->SetData(index++, GetZoneId());
14689 stmt->SetData(index++, uint32(m_deathExpireTime));
14690
14691 ss.str("");
14693
14694 stmt->SetData(index++, ss.str());
14695 stmt->SetData(index++, GetArenaPoints());
14696 stmt->SetData(index++, GetHonorPoints());
14700 stmt->SetData(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0));
14701 stmt->SetData(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1));
14705 stmt->SetData(index++, GetDrunkValue());
14706 stmt->SetData(index++, GetHealth());
14707
14708 for (uint32 i = 0; i < MAX_POWERS; ++i)
14709 stmt->SetData(index++, GetPower(Powers(i)));
14710
14711 stmt->SetData(index++, GetSession()->GetLatency());
14712
14713 stmt->SetData(index++, m_specsCount);
14714 stmt->SetData(index++, m_activeSpec);
14715
14716 ss.str("");
14717 for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
14718 ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' ';
14719 stmt->SetData(index++, ss.str());
14720
14721 ss.str("");
14722 // cache equipment...
14723 for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i)
14725
14726 // ...and bags for enum opcode
14728 {
14729 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
14730 ss << item->GetEntry();
14731 else
14732 ss << '0';
14733 ss << " 0 ";
14734 }
14735
14736 stmt->SetData(index++, ss.str());
14737 stmt->SetData(index++, GetUInt32Value(PLAYER_AMMO_ID));
14738
14739 ss.str("");
14740 for (uint32 i = 0; i < KNOWN_TITLES_SIZE * 2; ++i)
14742
14743 stmt->SetData(index++, ss.str());
14744 stmt->SetData(index++, GetByteValue(PLAYER_FIELD_BYTES, 2));
14745 stmt->SetData(index++, m_grantableLevels);
14746 stmt->SetData(index++, _innTriggerId);
14747 stmt->SetData(index++, m_extraBonusTalentCount);
14748 }
14749 else
14750 {
14751 // Update query
14752 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER);
14753 stmt->SetData(index++, GetName());
14754 stmt->SetData(index++, getRace(true));
14755 stmt->SetData(index++, getClass());
14756 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_3, 0)); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
14757 stmt->SetData(index++, GetLevel());
14758 stmt->SetData(index++, GetUInt32Value(PLAYER_XP));
14759 stmt->SetData(index++, GetMoney());
14760 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 0));
14761 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 1));
14762 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 2));
14763 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 3));
14764 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 0));
14765 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 2));
14766 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 3));
14767 stmt->SetData(index++, GetPlayerFlags());
14768
14769 if (!IsBeingTeleported())
14770 {
14772 if (Map* m = FindMap())
14773 if (m->IsDungeon())
14774 {
14775 if (m->IsNonRaidDungeon()) dd = m->GetDifficulty();
14776 else rd = m->GetDifficulty();
14777 }
14778 stmt->SetData(index++, (uint16)GetMapId());
14779 stmt->SetData(index++, (uint32)GetInstanceId());
14780 stmt->SetData(index++, (uint8(dd) | uint8(rd) << 4));
14781 stmt->SetData(index++, finiteAlways(GetPositionX()));
14782 stmt->SetData(index++, finiteAlways(GetPositionY()));
14783 stmt->SetData(index++, finiteAlways(GetPositionZ()));
14784 stmt->SetData(index++, finiteAlways(GetOrientation()));
14785 }
14786 else
14787 {
14788 stmt->SetData(index++, (uint16)GetTeleportDest().GetMapId());
14789 stmt->SetData(index++, (uint32)0);
14790 stmt->SetData(index++, (uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4));
14791 stmt->SetData(index++, finiteAlways(GetTeleportDest().GetPositionX()));
14792 stmt->SetData(index++, finiteAlways(GetTeleportDest().GetPositionY()));
14793 stmt->SetData(index++, finiteAlways(GetTeleportDest().GetPositionZ()));
14794 stmt->SetData(index++, finiteAlways(GetTeleportDest().GetOrientation()));
14795 }
14796
14797 stmt->SetData(index++, finiteAlways(GetTransOffsetX()));
14798 stmt->SetData(index++, finiteAlways(GetTransOffsetY()));
14799 stmt->SetData(index++, finiteAlways(GetTransOffsetZ()));
14800 stmt->SetData(index++, finiteAlways(GetTransOffsetO()));
14801
14802 int32 lowGuidOrSpawnId = 0;
14803 if (Transport* transport = GetTransport())
14804 {
14805 if (transport->IsMotionTransport())
14806 lowGuidOrSpawnId = static_cast<int32>(transport->GetGUID().GetCounter());
14807 else if (transport->IsStaticTransport())
14808 lowGuidOrSpawnId = -static_cast<int32>(transport->GetSpawnId());
14809 }
14810 stmt->SetData(index++, lowGuidOrSpawnId);
14811
14812 std::ostringstream ss;
14813 ss << m_taxi;
14814 stmt->SetData(index++, ss.str());
14815 stmt->SetData(index++, m_cinematic);
14816 stmt->SetData(index++, m_Played_time[PLAYED_TIME_TOTAL]);
14817 stmt->SetData(index++, m_Played_time[PLAYED_TIME_LEVEL]);
14818 stmt->SetData(index++, finiteAlways(_restBonus));
14819 stmt->SetData(index++, uint32(GameTime::GetGameTime().count()));
14820 stmt->SetData(index++, (HasPlayerFlag(PLAYER_FLAGS_RESTING) ? 1 : 0));
14821 //save, far from tavern/city
14822 //save, but in tavern/city
14823 stmt->SetData(index++, m_resetTalentsCost);
14824 stmt->SetData(index++, uint32(m_resetTalentsTime));
14825 stmt->SetData(index++, (uint16)m_ExtraFlags);
14826 stmt->SetData(index++, m_petStable ? m_petStable->MaxStabledPets : 0);
14827 stmt->SetData(index++, (uint16)m_atLoginFlags);
14828 stmt->SetData(index++, GetZoneId());
14829 stmt->SetData(index++, uint32(m_deathExpireTime));
14830
14831 ss.str("");
14833
14834 stmt->SetData(index++, ss.str());
14835 stmt->SetData(index++, GetArenaPoints());
14836 stmt->SetData(index++, GetHonorPoints());
14840 stmt->SetData(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0));
14841 stmt->SetData(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1));
14845 stmt->SetData(index++, GetDrunkValue());
14846 stmt->SetData(index++, GetHealth());
14847
14848 for (uint32 i = 0; i < MAX_POWERS; ++i)
14849 stmt->SetData(index++, GetPower(Powers(i)));
14850
14851 stmt->SetData(index++, GetSession()->GetLatency());
14852
14853 stmt->SetData(index++, m_specsCount);
14854 stmt->SetData(index++, m_activeSpec);
14855
14856 ss.str("");
14857 for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
14858 ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' ';
14859 stmt->SetData(index++, ss.str());
14860
14861 ss.str("");
14862 // cache equipment...
14863 for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i)
14865
14866 // ...and bags for enum opcode
14868 {
14869 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
14870 ss << item->GetEntry();
14871 else
14872 ss << '0';
14873 ss << " 0 ";
14874 }
14875
14876 stmt->SetData(index++, ss.str());
14877 stmt->SetData(index++, GetUInt32Value(PLAYER_AMMO_ID));
14878
14879 ss.str("");
14880 for (uint32 i = 0; i < KNOWN_TITLES_SIZE * 2; ++i)
14882
14883 stmt->SetData(index++, ss.str());
14884 stmt->SetData(index++, GetByteValue(PLAYER_FIELD_BYTES, 2));
14885 stmt->SetData(index++, m_grantableLevels);
14886 stmt->SetData(index++, _innTriggerId);
14887 stmt->SetData(index++, m_extraBonusTalentCount);
14888
14889 stmt->SetData(index++, IsInWorld() && !GetSession()->PlayerLogout() ? 1 : 0);
14890 // Index
14891 stmt->SetData(index++, GetGUID().GetCounter());
14892 }
14893
14894 trans->Append(stmt);
14895}
@ CHAR_INS_CHARACTER
Definition CharacterDatabase.h:273
@ CHAR_UPD_CHARACTER
Definition CharacterDatabase.h:274
Difficulty
Definition DBCEnums.h:266
#define KNOWN_TITLES_SIZE
Definition Player.h:559
@ PLAYER_FLAGS_RESTING
Definition Player.h:485
@ INVENTORY_SLOT_BAG_START
Definition Player.h:705
#define PLAYER_EXPLORED_ZONES_SIZE
Definition Player.h:72
Powers
Definition SharedDefines.h:268
@ PLAYER_FIELD_TODAY_CONTRIBUTION
Definition UpdateFields.h:375
@ PLAYER_BYTES_3
Definition UpdateFields.h:183
@ PLAYER_XP
Definition UpdateFields.h:339
@ PLAYER_CHOSEN_TITLE
Definition UpdateFields.h:324
@ PLAYER_EXPLORED_ZONES_1
Definition UpdateFields.h:357
@ PLAYER_FIELD_KNOWN_CURRENCIES
Definition UpdateFields.h:338
@ PLAYER_BYTES_2
Definition UpdateFields.h:182
@ PLAYER__FIELD_KNOWN_TITLES
Definition UpdateFields.h:335
@ PLAYER_BYTES
Definition UpdateFields.h:181
@ PLAYER_FIELD_KILLS
Definition UpdateFields.h:374
@ PLAYER_FIELD_YESTERDAY_CONTRIBUTION
Definition UpdateFields.h:376
@ PLAYER_FIELD_WATCHED_FACTION_INDEX
Definition UpdateFields.h:379
@ PLAYER_VISIBLE_ITEM_1_ENTRYID
Definition UpdateFields.h:286
@ PLAYER_FIELD_LIFETIME_HONORABLE_KILLS
Definition UpdateFields.h:377
@ PLAYER_FIELD_BYTES
Definition UpdateFields.h:368
Definition Map.h:156
uint8 GetByteValue(uint16 index, uint8 offset) const
Definition Object.cpp:323
uint16 GetUInt16Value(uint16 index, uint8 offset) const
Definition Object.cpp:330
uint64 GetUInt64Value(uint16 index) const
Definition Object.cpp:311
std::string SaveTaxiDestinationsToString()
Definition PlayerTaxi.cpp:193
Difficulty GetRaidDifficulty() const
Definition Player.h:1930
WorldLocation & GetTeleportDest()
Definition Player.h:2099
uint32 GetArenaPoints() const
Definition Player.h:2163
uint8 GetDrunkValue() const
Definition Player.h:2181
Item * GetItemByPos(uint16 pos) const
Definition PlayerStorage.cpp:441
uint32 GetHonorPoints() const
Definition Player.h:2162
PlayerFlags GetPlayerFlags() const
Definition Player.h:1125
uint32 GetMoney() const
Definition Player.h:1617
PlayerTaxi m_taxi
Definition Player.h:1161
bool HasPlayerFlag(PlayerFlags flags) const
Definition Player.h:1126
Difficulty GetDungeonDifficulty() const
Definition Player.h:1929
bool IsBeingTeleported() const
Definition Player.h:2100
Definition Transport.h:30
uint32 GetHealth() const
Definition Unit.h:1029
uint32 GetPower(Powers power) const
Definition Unit.h:1056
float GetTransOffsetX() const
Definition Object.h:599
uint32 GetInstanceId() const
Definition Object.h:449
float GetTransOffsetY() const
Definition Object.h:600
float GetTransOffsetZ() const
Definition Object.h:601
Transport * GetTransport() const
Definition Object.h:598
float GetTransOffsetO() const
Definition Object.h:602
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References _innTriggerId, _restBonus, CHAR_INS_CHARACTER, CHAR_UPD_CHARACTER, CharacterDatabase, EQUIPMENT_SLOT_END, WorldObject::FindMap(), GetArenaPoints(), Object::GetByteValue(), Unit::getClass(), ObjectGuid::GetCounter(), GetDrunkValue(), GetDungeonDifficulty(), GameTime::GetGameTime(), Object::GetGUID(), Unit::GetHealth(), GetHonorPoints(), WorldObject::GetInstanceId(), GetItemByPos(), WorldSession::GetLatency(), Unit::GetLevel(), WorldLocation::GetMapId(), GetMoney(), WorldObject::GetName(), Position::GetOrientation(), GetPlayerFlags(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetPower(), Unit::getRace(), GetRaidDifficulty(), GetSession(), GetTeleportDest(), WorldObject::GetTransOffsetO(), WorldObject::GetTransOffsetX(), WorldObject::GetTransOffsetY(), WorldObject::GetTransOffsetZ(), WorldObject::GetTransport(), Object::GetUInt16Value(), Object::GetUInt32Value(), Object::GetUInt64Value(), WorldObject::GetZoneId(), HasPlayerFlag(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, IsBeingTeleported(), Object::IsInWorld(), KNOWN_TITLES_SIZE, m_activeSpec, m_atLoginFlags, m_cinematic, m_deathExpireTime, m_extraBonusTalentCount, m_ExtraFlags, m_grantableLevels, m_petStable, m_Played_time, m_resetTalentsCost, m_resetTalentsTime, m_specsCount, m_taxi, MAX_POWERS, PLAYED_TIME_LEVEL, PLAYED_TIME_TOTAL, PLAYER__FIELD_KNOWN_TITLES, PLAYER_AMMO_ID, PLAYER_BYTES, PLAYER_BYTES_2, PLAYER_BYTES_3, PLAYER_CHOSEN_TITLE, PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE, PLAYER_FIELD_BYTES, PLAYER_FIELD_KILLS, PLAYER_FIELD_KNOWN_CURRENCIES, PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, PLAYER_FIELD_TODAY_CONTRIBUTION, PLAYER_FIELD_WATCHED_FACTION_INDEX, PLAYER_FIELD_YESTERDAY_CONTRIBUTION, PLAYER_FLAGS_RESTING, PLAYER_VISIBLE_ITEM_1_ENTRYID, PLAYER_XP, WorldSession::PlayerLogout(), PlayerTaxi::SaveTaxiDestinationsToString(), and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SaveDailyQuestStatus()

void Player::_SaveDailyQuestStatus ( CharacterDatabaseTransaction  trans)
protected
7522{
7524 return;
7525
7526 m_DailyQuestChanged = false;
7527
7528 // save last daily quest time for all quests: we need only mostly reset time for reset check anyway
7529
7530 // we don't need transactions here.
7532 stmt->SetData(0, GetGUID().GetCounter());
7533 trans->Append(stmt);
7534 for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
7535 {
7536 if (GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx))
7537 {
7538 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_DAILYQUESTSTATUS);
7539 stmt->SetData(0, GetGUID().GetCounter());
7540 stmt->SetData(1, GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx));
7542 trans->Append(stmt);
7543 }
7544 }
7545
7546 if (!m_DFQuests.empty())
7547 {
7548 for (DFQuestsDoneList::iterator itr = m_DFQuests.begin(); itr != m_DFQuests.end(); ++itr)
7549 {
7550 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_DAILYQUESTSTATUS);
7551 stmt->SetData(0, GetGUID().GetCounter());
7552 stmt->SetData(1, (*itr));
7554 trans->Append(stmt);
7555 }
7556 }
7557}
@ CHAR_DEL_QUEST_STATUS_DAILY_CHAR
Definition CharacterDatabase.h:59
@ CHAR_INS_CHARACTER_DAILYQUESTSTATUS
Definition CharacterDatabase.h:74

References CHAR_DEL_QUEST_STATUS_DAILY_CHAR, CHAR_INS_CHARACTER_DAILYQUESTSTATUS, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), Object::GetUInt32Value(), m_DailyQuestChanged, m_DFQuests, m_lastDailyQuestTime, PLAYER_FIELD_DAILY_QUESTS_1, PLAYER_MAX_DAILY_QUESTS, and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SaveEntryPoint()

void Player::_SaveEntryPoint ( CharacterDatabaseTransaction  trans)
protected
14539{
14540 // xinef: dont save joinpos with invalid mapid
14541 MapEntry const* mEntry = sMapStore.LookupEntry(m_entryPointData.joinPos.GetMapId());
14542 if (!mEntry)
14543 return;
14544
14546 stmt->SetData(0, GetGUID().GetCounter());
14547 trans->Append(stmt);
14548
14549 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_ENTRY_POINT);
14550 stmt->SetData(0, GetGUID().GetCounter());
14556 stmt->SetData(6, m_entryPointData.taxiPath[0]);
14557 stmt->SetData(7, m_entryPointData.taxiPath[1]);
14559 trans->Append(stmt);
14560}
@ CHAR_INS_PLAYER_ENTRY_POINT
Definition CharacterDatabase.h:239
@ CHAR_DEL_PLAYER_ENTRY_POINT
Definition CharacterDatabase.h:240

References CHAR_DEL_PLAYER_ENTRY_POINT, CHAR_INS_PLAYER_ENTRY_POINT, CharacterDatabase, Object::GetGUID(), WorldLocation::GetMapId(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), EntryPointData::joinPos, m_entryPointData, EntryPointData::mountSpell, PreparedStatementBase::SetData(), sMapStore, and EntryPointData::taxiPath.

Referenced by SaveToDB().

◆ _SaveEquipmentSets()

void Player::_SaveEquipmentSets ( CharacterDatabaseTransaction  trans)
protected
14488{
14489 for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end();)
14490 {
14491 uint32 index = itr->first;
14492 EquipmentSet& eqset = itr->second;
14493 CharacterDatabasePreparedStatement* stmt = nullptr;
14494 uint8 j = 0;
14495 switch (eqset.state)
14496 {
14498 ++itr;
14499 break; // nothing do
14501 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_EQUIP_SET);
14502 stmt->SetData(j++, eqset.Name.c_str());
14503 stmt->SetData(j++, eqset.IconName.c_str());
14504 stmt->SetData(j++, eqset.IgnoreMask);
14505 for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
14506 stmt->SetData(j++, eqset.Items[i].GetCounter());
14507 stmt->SetData(j++, GetGUID().GetCounter());
14508 stmt->SetData(j++, eqset.Guid);
14509 stmt->SetData(j, index);
14510 trans->Append(stmt);
14512 ++itr;
14513 break;
14514 case EQUIPMENT_SET_NEW:
14515 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_EQUIP_SET);
14516 stmt->SetData(j++, GetGUID().GetCounter());
14517 stmt->SetData(j++, eqset.Guid);
14518 stmt->SetData(j++, index);
14519 stmt->SetData(j++, eqset.Name.c_str());
14520 stmt->SetData(j++, eqset.IconName.c_str());
14521 stmt->SetData(j++, eqset.IgnoreMask);
14522 for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
14523 stmt->SetData(j++, eqset.Items[i].GetCounter());
14524 trans->Append(stmt);
14526 ++itr;
14527 break;
14529 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EQUIP_SET);
14530 stmt->SetData(0, eqset.Guid);
14531 trans->Append(stmt);
14532 m_EquipmentSets.erase(itr++);
14533 break;
14534 }
14535 }
14536}
@ CHAR_UPD_EQUIP_SET
Definition CharacterDatabase.h:192
@ CHAR_INS_EQUIP_SET
Definition CharacterDatabase.h:193
@ CHAR_DEL_EQUIP_SET
Definition CharacterDatabase.h:194
@ EQUIPMENT_SET_CHANGED
Definition Player.h:749
@ EQUIPMENT_SET_DELETED
Definition Player.h:751
@ EQUIPMENT_SET_NEW
Definition Player.h:750

References CHAR_DEL_EQUIP_SET, CHAR_INS_EQUIP_SET, CHAR_UPD_EQUIP_SET, CharacterDatabase, EQUIPMENT_SET_CHANGED, EQUIPMENT_SET_DELETED, EQUIPMENT_SET_NEW, EQUIPMENT_SET_UNCHANGED, EQUIPMENT_SLOT_END, ObjectGuid::GetCounter(), Object::GetGUID(), EquipmentSet::Guid, EquipmentSet::IconName, EquipmentSet::IgnoreMask, EquipmentSet::Items, m_EquipmentSets, EquipmentSet::Name, PreparedStatementBase::SetData(), and EquipmentSet::state.

Referenced by SaveToDB().

◆ _SaveGlyphs()

void Player::_SaveGlyphs ( CharacterDatabaseTransaction  trans)
protected
14921{
14922 if (!NeedToSaveGlyphs())
14923 return;
14924
14926 stmt->SetData(0, GetGUID().GetCounter());
14927 trans->Append(stmt);
14928
14929 for (uint8 spec = 0; spec < m_specsCount; ++spec)
14930 {
14931 uint8 index = 0;
14932
14933 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GLYPHS);
14934 stmt->SetData(index++, GetGUID().GetCounter());
14935 stmt->SetData(index++, spec);
14936
14937 for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
14938 stmt->SetData(index++, uint16(m_Glyphs[spec][i]));
14939
14940 trans->Append(stmt);
14941 }
14942
14943 SetNeedToSaveGlyphs(false);
14944}
@ CHAR_DEL_CHAR_GLYPHS
Definition CharacterDatabase.h:422
@ CHAR_INS_CHAR_GLYPHS
Definition CharacterDatabase.h:456
void SetNeedToSaveGlyphs(bool val)
Definition Player.h:2611
bool NeedToSaveGlyphs()
Definition Player.h:2610

References CHAR_DEL_CHAR_GLYPHS, CHAR_INS_CHAR_GLYPHS, CharacterDatabase, Object::GetGUID(), m_Glyphs, m_specsCount, MAX_GLYPH_SLOT_INDEX, NeedToSaveGlyphs(), PreparedStatementBase::SetData(), and SetNeedToSaveGlyphs().

Referenced by SaveToDB().

◆ _SaveInstanceTimeRestrictions()

void Player::_SaveInstanceTimeRestrictions ( CharacterDatabaseTransaction  trans)
protected
15811{
15812 if (_instanceResetTimes.empty())
15813 return;
15814
15816 stmt->SetData(0, GetSession()->GetAccountId());
15817 trans->Append(stmt);
15818
15819 for (InstanceTimeMap::const_iterator itr = _instanceResetTimes.begin(); itr != _instanceResetTimes.end(); ++itr)
15820 {
15821 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ACCOUNT_INSTANCE_LOCK_TIMES);
15822 stmt->SetData(0, GetSession()->GetAccountId());
15823 stmt->SetData(1, itr->first);
15824 stmt->SetData(2, (int64)itr->second);
15825 trans->Append(stmt);
15826 }
15827}
@ CHAR_DEL_ACCOUNT_INSTANCE_LOCK_TIMES
Definition CharacterDatabase.h:133
@ CHAR_INS_ACCOUNT_INSTANCE_LOCK_TIMES
Definition CharacterDatabase.h:134
std::int64_t int64
Definition Define.h:102
uint32 GetAccountId() const
Definition WorldSession.h:375

References _instanceResetTimes, CHAR_DEL_ACCOUNT_INSTANCE_LOCK_TIMES, CHAR_INS_ACCOUNT_INSTANCE_LOCK_TIMES, CharacterDatabase, WorldSession::GetAccountId(), GetSession(), and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SaveInventory()

void Player::_SaveInventory ( CharacterDatabaseTransaction  trans)
protected
7242{
7243 CharacterDatabasePreparedStatement* stmt = nullptr;
7244 // force items in buyback slots to new state
7245 // and remove those that aren't already
7246 for (uint8 i = BUYBACK_SLOT_START; i < BUYBACK_SLOT_END; ++i)
7247 {
7248 Item* item = m_items[i];
7249 if (!item)
7250 continue;
7251
7252 if (item->GetState() == ITEM_NEW)
7253 {
7254 // Xinef: item is removed, remove loot from storage if any
7256 sLootItemStorage->RemoveStoredLoot(item->GetGUID());
7257 continue;
7258 }
7259
7260 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
7261 stmt->SetData(0, item->GetGUID().GetCounter());
7262 trans->Append(stmt);
7263
7264 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
7265 stmt->SetData(0, item->GetGUID().GetCounter());
7266 trans->Append(stmt);
7268
7269 // Xinef: item is removed, remove loot from storage if any
7271 sLootItemStorage->RemoveStoredLoot(item->GetGUID());
7272 }
7273
7274 // Updated played time for refundable items. We don't do this in Player::Update because there's simply no need for it,
7275 // the client auto counts down in real time after having received the initial played time on the first
7276 // SMSG_ITEM_REFUND_INFO_RESPONSE packet.
7277 // Item::UpdatePlayedTime is only called when needed, which is in DB saves, and item refund info requests.
7278 RefundableItemsSet::iterator i_next;
7279 for (RefundableItemsSet::iterator itr = m_refundableItems.begin(); itr != m_refundableItems.end(); itr = i_next)
7280 {
7281 // use copy iterator because itr may be invalid after operations in this loop
7282 i_next = itr;
7283 ++i_next;
7284
7285 Item* iPtr = GetItemByGuid((*itr));
7286 if (iPtr)
7287 {
7288 iPtr->UpdatePlayedTime(this);
7289 continue;
7290 }
7291 else
7292 {
7293 LOG_ERROR("entities.player", "Can't find item {} but is in refundable storage for player {} ! Removing.", (*itr).ToString(), GetGUID().ToString());
7294 m_refundableItems.erase(itr);
7295 }
7296 }
7297
7298 // update enchantment durations
7299 for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
7300 itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration, this);
7301
7302 // if no changes
7303 if (m_itemUpdateQueue.empty())
7304 return;
7305
7307 for (std::size_t i = 0; i < m_itemUpdateQueue.size(); ++i)
7308 {
7309 Item* item = m_itemUpdateQueue[i];
7310 if (!item)
7311 continue;
7312
7313 Bag* container = item->GetContainer();
7314 ObjectGuid::LowType bag_guid = container ? container->GetGUID().GetCounter() : 0;
7315
7316 if (item->GetState() != ITEM_REMOVED)
7317 {
7318 Item* test = GetItemByPos(item->GetBagSlot(), item->GetSlot());
7319 if (!test)
7320 {
7321 ObjectGuid::LowType bagTestGUID = 0;
7322 if (Item* test2 = GetItemByPos(INVENTORY_SLOT_BAG_0, item->GetBagSlot()))
7323 bagTestGUID = test2->GetGUID().GetCounter();
7324 LOG_ERROR("entities.player", "Player(GUID: {} Name: {})::_SaveInventory - the bag({}) and slot({}) values for the item {} (state {}) are incorrect, the player doesn't have an item at that position!",
7325 lowGuid, GetName(), item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString(), (int32)item->GetState());
7326 // according to the test that was just performed nothing should be in this slot, delete
7327 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT);
7328 stmt->SetData(0, bagTestGUID);
7329 stmt->SetData(1, item->GetSlot());
7330 stmt->SetData(2, lowGuid);
7331 trans->Append(stmt);
7332
7333 RemoveTradeableItem(item); // pussywizard
7334 RemoveEnchantmentDurationsReferences(item); // pussywizard
7335 RemoveItemDurations(item); // pussywizard
7336
7337 // also THIS item should be somewhere else, cheat attempt
7338 item->FSetState(ITEM_REMOVED); // we are IN updateQueue right now, can't use SetState which modifies the queue
7340 // don't skip, let the switch delete it
7341 continue;
7342 }
7343 else if (test != item)
7344 {
7345 LOG_ERROR("entities.player", "Player(GUID: {} Name: {})::_SaveInventory - the bag({}) and slot({}) values for the item ({}) are incorrect, the item ({}) is there instead!",
7346 lowGuid, GetName(), item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString(), test->GetGUID().ToString());
7347 // save all changes to the item...
7348 if (item->GetState() != ITEM_NEW) // only for existing items, no dupes
7349 item->SaveToDB(trans);
7350 // ...but do not save position in invntory
7351 continue;
7352 }
7353 }
7354
7355 switch (item->GetState())
7356 {
7357 case ITEM_NEW:
7358 case ITEM_CHANGED:
7359 stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_INVENTORY_ITEM);
7360 stmt->SetData(0, lowGuid);
7361 stmt->SetData(1, bag_guid);
7362 stmt->SetData (2, item->GetSlot());
7363 stmt->SetData(3, item->GetGUID().GetCounter());
7364 trans->Append(stmt);
7365 break;
7366 case ITEM_REMOVED:
7367 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
7368 stmt->SetData(0, item->GetGUID().GetCounter());
7369 trans->Append(stmt);
7370 case ITEM_UNCHANGED:
7371 break;
7372 }
7373
7374 item->SaveToDB(trans); // item have unchanged inventory record and can be save standalone
7375 }
7376 m_itemUpdateQueue.clear();
7377}
@ CHAR_DEL_ITEM_INSTANCE
Definition CharacterDatabase.h:127
@ CHAR_DEL_CHAR_INVENTORY_BY_ITEM
Definition CharacterDatabase.h:435
@ CHAR_REP_INVENTORY_ITEM
Definition CharacterDatabase.h:123
@ CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT
Definition CharacterDatabase.h:436
@ ITEM_FLAG_HAS_LOOT
Definition ItemTemplate.h:149
@ ITEM_CHANGED
Definition Item.h:210
@ ITEM_NEW
Definition Item.h:211
#define sLootItemStorage
Definition LootItemStorage.h:73
@ BUYBACK_SLOT_END
Definition Player.h:731
uint8 GetSlot() const
Definition Item.h:281
Bag * GetContainer()
Definition Item.h:282
ItemUpdateState GetState() const
Definition Item.h:324
void UpdatePlayedTime(Player *owner)
Definition Item.cpp:1218
uint8 GetBagSlot() const
Definition Item.cpp:784
std::vector< Item * > m_itemUpdateQueue
Definition Player.h:2802
void DeleteRefundReference(ObjectGuid itemGUID)
Definition Player.cpp:15452
void RemoveTradeableItem(Item *item)
Definition PlayerStorage.cpp:4139
EnchantDurationList m_enchantDuration
Definition Player.h:2845
void RemoveItemDurations(Item *item)
Definition Player.cpp:12388
void RemoveEnchantmentDurationsReferences(Item *item)
Definition PlayerStorage.cpp:4214
RefundableItemsSet m_refundableItems
Definition Player.h:2948
Item * GetItemByGuid(ObjectGuid guid) const
Definition PlayerStorage.cpp:407
bool HasFlag(ItemFlags flag) const
Definition ItemTemplate.h:827

References BUYBACK_SLOT_END, BUYBACK_SLOT_START, CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT, CHAR_DEL_CHAR_INVENTORY_BY_ITEM, CHAR_DEL_ITEM_INSTANCE, CHAR_REP_INVENTORY_ITEM, CharacterDatabase, DeleteRefundReference(), Item::FSetState(), Item::GetBagSlot(), Item::GetContainer(), ObjectGuid::GetCounter(), Object::GetGUID(), Object::GetGUID(), GetItemByGuid(), GetItemByPos(), WorldObject::GetName(), Item::GetSlot(), Item::GetState(), Item::GetTemplate(), ItemTemplate::HasFlag(), INVENTORY_SLOT_BAG_0, ITEM_CHANGED, ITEM_FLAG_HAS_LOOT, ITEM_NEW, ITEM_REMOVED, ITEM_UNCHANGED, LOG_ERROR, m_enchantDuration, m_items, m_itemUpdateQueue, m_refundableItems, RemoveEnchantmentDurationsReferences(), RemoveItemDurations(), RemoveTradeableItem(), Item::SaveToDB(), PreparedStatementBase::SetData(), sLootItemStorage, ObjectGuid::ToString(), Position::ToString(), and Item::UpdatePlayedTime().

Referenced by SaveInventoryAndGoldToDB(), and SaveToDB().

◆ _SaveMail()

void Player::_SaveMail ( CharacterDatabaseTransaction  trans)
protected
7380{
7381 if (!GetMailSize() || !m_mailsUpdated)
7382 {
7383 return;
7384 }
7385
7386 CharacterDatabasePreparedStatement* stmt = nullptr;
7387
7388 for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
7389 {
7390 Mail* m = (*itr);
7391 if (m->state == MAIL_STATE_CHANGED)
7392 {
7393 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL);
7394 stmt->SetData(0, uint8(m->HasItems() ? 1 : 0));
7395 stmt->SetData(1, uint32(m->expire_time));
7396 stmt->SetData(2, uint32(m->deliver_time));
7397 stmt->SetData(3, m->money);
7398 stmt->SetData(4, m->COD);
7399 stmt->SetData(5, uint8(m->checked));
7400 stmt->SetData(6, m->messageID);
7401
7402 trans->Append(stmt);
7403
7404 if (!m->removedItems.empty())
7405 {
7406 for (std::vector<uint32>::iterator itr2 = m->removedItems.begin(); itr2 != m->removedItems.end(); ++itr2)
7407 {
7408 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM);
7409 stmt->SetData(0, *itr2);
7410 trans->Append(stmt);
7411 }
7412 m->removedItems.clear();
7413 }
7415 }
7416 else if (m->state == MAIL_STATE_DELETED)
7417 {
7418 if (m->HasItems())
7419 {
7420 for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
7421 {
7422 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
7423 stmt->SetData(0, itr2->item_guid);
7424 trans->Append(stmt);
7425 }
7426 }
7427 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
7428 stmt->SetData(0, m->messageID);
7429 trans->Append(stmt);
7430
7431 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
7432 stmt->SetData(0, m->messageID);
7433 trans->Append(stmt);
7434 }
7435 }
7436
7437 //deallocate deleted mails...
7438 for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end();)
7439 {
7440 if ((*itr)->state == MAIL_STATE_DELETED)
7441 {
7442 Mail* m = *itr;
7443 m_mail.erase(itr);
7444 delete m;
7445 itr = m_mail.begin();
7446 }
7447 else
7448 ++itr;
7449 }
7450
7451 m_mailsUpdated = false;
7452}
@ CHAR_UPD_MAIL
Definition CharacterDatabase.h:437
@ CHAR_DEL_MAIL_BY_ID
Definition CharacterDatabase.h:110
@ CHAR_DEL_MAIL_ITEM_BY_ID
Definition CharacterDatabase.h:382
@ MAIL_STATE_DELETED
Definition Mail.h:70
@ MAIL_STATE_CHANGED
Definition Mail.h:69
uint32 GetMailSize()
Definition Player.h:1658
bool HasItems() const
Definition Mail.h:206
std::vector< uint32 > removedItems
Definition Mail.h:177
std::vector< MailItemInfo > items
Definition Mail.h:176

References CHAR_DEL_ITEM_INSTANCE, CHAR_DEL_MAIL_BY_ID, CHAR_DEL_MAIL_ITEM, CHAR_DEL_MAIL_ITEM_BY_ID, CHAR_UPD_MAIL, CharacterDatabase, Mail::checked, Mail::COD, Mail::deliver_time, Mail::expire_time, GetMailSize(), Mail::HasItems(), Mail::items, m_mail, m_mailsUpdated, MAIL_STATE_CHANGED, MAIL_STATE_DELETED, MAIL_STATE_UNCHANGED, Mail::messageID, Mail::money, Mail::removedItems, PreparedStatementBase::SetData(), and Mail::state.

Referenced by WorldSession::HandleMailTakeItem(), WorldSession::HandleMailTakeMoney(), and SaveToDB().

◆ _SaveMonthlyQuestStatus()

void Player::_SaveMonthlyQuestStatus ( CharacterDatabaseTransaction  trans)
protected
7617{
7618 if (!m_MonthlyQuestChanged || m_monthlyquests.empty())
7619 return;
7620
7621 // we don't need transactions here.
7623 stmt->SetData(0, GetGUID().GetCounter());
7624 trans->Append(stmt);
7625
7626 for (QuestSet::const_iterator iter = m_monthlyquests.begin(); iter != m_monthlyquests.end(); ++iter)
7627 {
7628 uint32 quest_id = *iter;
7629 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_MONTHLYQUESTSTATUS);
7630 stmt->SetData(0, GetGUID().GetCounter());
7631 stmt->SetData(1, quest_id);
7632 trans->Append(stmt);
7633 }
7634
7635 m_MonthlyQuestChanged = false;
7636}
@ CHAR_INS_CHARACTER_MONTHLYQUESTSTATUS
Definition CharacterDatabase.h:76
@ CHAR_DEL_QUEST_STATUS_MONTHLY_CHAR
Definition CharacterDatabase.h:61

References CHAR_DEL_QUEST_STATUS_MONTHLY_CHAR, CHAR_INS_CHARACTER_MONTHLYQUESTSTATUS, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), m_MonthlyQuestChanged, m_monthlyquests, and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SavePlayerSettings()

void Player::_SavePlayerSettings ( CharacterDatabaseTransaction  trans)
protected
92{
93 if (!sWorld->getBoolConfig(CONFIG_PLAYER_SETTINGS_ENABLED))
94 {
95 return;
96 }
97
98 for (auto& itr : m_charSettingsMap)
99 {
100 std::ostringstream data;
101
102 for (auto& setting : itr.second)
103 {
104 data << setting.value << ' ';
105 }
106
108 stmt->SetData(0, GetGUID().GetCounter());
109 stmt->SetData(1, itr.first);
110 stmt->SetData(2, data.str());
111 trans->Append(stmt);
112 }
113}
@ CHAR_REP_CHAR_SETTINGS
Definition CharacterDatabase.h:523

References CHAR_REP_CHAR_SETTINGS, CharacterDatabase, CONFIG_PLAYER_SETTINGS_ENABLED, ObjectGuid::GetCounter(), Object::GetGUID(), m_charSettingsMap, PreparedStatementBase::SetData(), and sWorld.

Referenced by SaveToDB().

◆ _SaveQuestStatus()

void Player::_SaveQuestStatus ( CharacterDatabaseTransaction  trans)
protected
7455{
7456 bool isTransaction = static_cast<bool>(trans);
7457 if (!isTransaction)
7458 trans = CharacterDatabase.BeginTransaction();
7459
7460 QuestStatusSaveMap::iterator saveItr;
7461 QuestStatusMap::iterator statusItr;
7462 CharacterDatabasePreparedStatement* stmt = nullptr;
7463
7464 bool keepAbandoned = !(sWorld->GetCleaningFlags() & CharacterDatabaseCleaner::CLEANING_FLAG_QUESTSTATUS);
7465
7466 for (saveItr = m_QuestStatusSave.begin(); saveItr != m_QuestStatusSave.end(); ++saveItr)
7467 {
7468 if (saveItr->second)
7469 {
7470 statusItr = m_QuestStatus.find(saveItr->first);
7471 if (statusItr != m_QuestStatus.end() && (keepAbandoned || statusItr->second.Status != QUEST_STATUS_NONE))
7472 {
7473 uint8 index = 0;
7474 stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_QUESTSTATUS);
7475
7476 stmt->SetData(index++, GetGUID().GetCounter());
7477 stmt->SetData(index++, statusItr->first);
7478 stmt->SetData(index++, uint8(statusItr->second.Status));
7479 stmt->SetData(index++, statusItr->second.Explored);
7480 stmt->SetData(index++, uint32(statusItr->second.Timer / IN_MILLISECONDS + GameTime::GetGameTime().count()));
7481
7482 for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
7483 stmt->SetData(index++, statusItr->second.CreatureOrGOCount[i]);
7484
7485 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
7486 stmt->SetData(index++, statusItr->second.ItemCount[i]);
7487
7488 stmt->SetData(index, statusItr->second.PlayerCount);
7489 trans->Append(stmt);
7490 }
7491 }
7492 else
7493 {
7494 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST);
7495 stmt->SetData(0, GetGUID().GetCounter());
7496 stmt->SetData(1, saveItr->first);
7497 trans->Append(stmt);
7498 }
7499 }
7500
7501 m_QuestStatusSave.clear();
7502
7503 for (saveItr = m_RewardedQuestsSave.begin(); saveItr != m_RewardedQuestsSave.end(); ++saveItr)
7504 {
7505 if (saveItr->second)
7506 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_QUESTSTATUS_REWARDED);
7507 else // xinef: what the is this? quest can be removed by spelleffect if (!keepAbandoned)
7509
7510 stmt->SetData(0, GetGUID().GetCounter());
7511 stmt->SetData(1, saveItr->first);
7512 trans->Append(stmt);
7513 }
7514
7515 m_RewardedQuestsSave.clear();
7516
7517 if (!isTransaction)
7518 CharacterDatabase.CommitTransaction(trans);
7519}
@ CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST
Definition CharacterDatabase.h:441
@ CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST
Definition CharacterDatabase.h:439
@ CHAR_REP_CHAR_QUESTSTATUS
Definition CharacterDatabase.h:438
@ CHAR_INS_CHAR_QUESTSTATUS_REWARDED
Definition CharacterDatabase.h:440
QuestStatusSaveMap m_QuestStatusSave
Definition Player.h:2808
QuestStatusSaveMap m_RewardedQuestsSave
Definition Player.h:2811
@ CLEANING_FLAG_QUESTSTATUS
Definition CharacterDatabaseCleaner.h:31

References CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST, CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST, CHAR_INS_CHAR_QUESTSTATUS_REWARDED, CHAR_REP_CHAR_QUESTSTATUS, CharacterDatabase, CharacterDatabaseCleaner::CLEANING_FLAG_QUESTSTATUS, ObjectGuid::GetCounter(), GameTime::GetGameTime(), Object::GetGUID(), IN_MILLISECONDS, m_QuestStatus, m_QuestStatusSave, m_RewardedQuestsSave, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_OBJECTIVES_COUNT, QUEST_STATUS_NONE, PreparedStatementBase::SetData(), and sWorld.

Referenced by SaveToDB().

◆ _SaveSeasonalQuestStatus()

void Player::_SaveSeasonalQuestStatus ( CharacterDatabaseTransaction  trans)
protected
7583{
7585 {
7586 return;
7587 }
7588
7589 // we don't need transactions here.
7591 stmt->SetData(0, GetGUID().GetCounter());
7592 trans->Append(stmt);
7593
7594 m_SeasonalQuestChanged = false;
7595
7596 if (m_seasonalquests.empty())
7597 {
7598 return;
7599 }
7600
7601 for (SeasonalEventQuestMap::const_iterator iter = m_seasonalquests.begin(); iter != m_seasonalquests.end(); ++iter)
7602 {
7603 uint16 eventId = iter->first;
7604
7605 for (SeasonalQuestSet::const_iterator itr = iter->second.begin(); itr != iter->second.end(); ++itr)
7606 {
7607 uint32 questId = *itr;
7608
7609 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SEASONALQUESTSTATUS);
7610 stmt->SetArguments(GetGUID().GetCounter(), questId, eventId);
7611 trans->Append(stmt);
7612 }
7613 }
7614}
@ CHAR_INS_CHARACTER_SEASONALQUESTSTATUS
Definition CharacterDatabase.h:77
@ CHAR_DEL_QUEST_STATUS_SEASONAL_CHAR
Definition CharacterDatabase.h:62
void SetArguments(Args &&... args)
Definition PreparedStatement.h:118

References CHAR_DEL_QUEST_STATUS_SEASONAL_CHAR, CHAR_INS_CHARACTER_SEASONALQUESTSTATUS, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), m_SeasonalQuestChanged, m_seasonalquests, PreparedStatementBase::SetArguments(), and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SaveSkills()

void Player::_SaveSkills ( CharacterDatabaseTransaction  trans)
7639{
7640 CharacterDatabasePreparedStatement* stmt = nullptr;
7641 // we don't need transactions here.
7642 for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end();)
7643 {
7644 if (itr->second.uState == SKILL_UNCHANGED)
7645 {
7646 ++itr;
7647 continue;
7648 }
7649
7650 if (itr->second.uState == SKILL_DELETED)
7651 {
7652 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_BY_SKILL);
7653 stmt->SetData(0, GetGUID().GetCounter());
7654 stmt->SetData(1, itr->first);
7655 trans->Append(stmt);
7656
7657 mSkillStatus.erase(itr++);
7658 continue;
7659 }
7660
7661 uint32 valueData = GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos));
7662 uint16 value = SKILL_VALUE(valueData);
7663 uint16 max = SKILL_MAX(valueData);
7664
7665 switch (itr->second.uState)
7666 {
7667 case SKILL_NEW:
7668 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILLS);
7669 stmt->SetData(0, GetGUID().GetCounter());
7670 stmt->SetData(1, uint16(itr->first));
7671 stmt->SetData(2, value);
7672 stmt->SetData(3, max);
7673 trans->Append(stmt);
7674
7675 break;
7676 case SKILL_CHANGED:
7677 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_SKILLS);
7678 stmt->SetData(0, value);
7679 stmt->SetData(1, max);
7680 stmt->SetData(2, GetGUID().GetCounter());
7681 stmt->SetData(3, uint16(itr->first));
7682 trans->Append(stmt);
7683
7684 break;
7685 default:
7686 break;
7687 }
7688 itr->second.uState = SKILL_UNCHANGED;
7689
7690 ++itr;
7691 }
7692}
@ CHAR_INS_CHAR_SKILLS
Definition CharacterDatabase.h:446
@ CHAR_UDP_CHAR_SKILLS
Definition CharacterDatabase.h:447
@ CHAR_DEL_CHAR_SKILL_BY_SKILL
Definition CharacterDatabase.h:445
#define SKILL_MAX(x)
Definition Player.h:83
#define SKILL_VALUE(x)
Definition Player.h:82
@ SKILL_DELETED
Definition Player.h:648
@ SKILL_CHANGED
Definition Player.h:646
@ SKILL_NEW
Definition Player.h:647

References CHAR_DEL_CHAR_SKILL_BY_SKILL, CHAR_INS_CHAR_SKILLS, CHAR_UDP_CHAR_SKILLS, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), Object::GetUInt32Value(), mSkillStatus, PLAYER_SKILL_VALUE_INDEX, PreparedStatementBase::SetData(), SKILL_CHANGED, SKILL_DELETED, SKILL_MAX, SKILL_NEW, SKILL_UNCHANGED, and SKILL_VALUE.

Referenced by SaveToDB().

◆ _SaveSpellCooldowns()

void Player::_SaveSpellCooldowns ( CharacterDatabaseTransaction  trans,
bool  logout 
)
3623{
3625 stmt->SetData(0, GetGUID().GetCounter());
3626 trans->Append(stmt);
3627
3628 time_t curTime = GameTime::GetGameTime().count();
3629 uint32 curMSTime = GameTime::GetGameTimeMS().count();
3630 uint32 infTime = curMSTime + infinityCooldownDelayCheck;
3631
3632 bool first_round = true;
3633 std::ostringstream ss;
3634
3635 // remove outdated and save active
3636 for (SpellCooldowns::iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end();)
3637 {
3638 // Xinef: dummy cooldown for procs
3639 if (itr->first == uint32(-1))
3640 {
3641 ++itr;
3642 continue;
3643 }
3644
3645 if (itr->second.end <= curMSTime + 1000)
3646 m_spellCooldowns.erase(itr++);
3647 else if (itr->second.end <= infTime && (logout || itr->second.end > (curMSTime + 5 * MINUTE * IN_MILLISECONDS))) // not save locked cooldowns, it will be reset or set at reload
3648 {
3649 if (first_round)
3650 {
3651 ss << "INSERT INTO character_spell_cooldown (guid, spell, category, item, time, needSend) VALUES ";
3652 first_round = false;
3653 }
3654 // next new/changed record prefix
3655 else
3656 ss << ',';
3657
3658 uint64 cooldown = uint64(((itr->second.end - curMSTime) / IN_MILLISECONDS) + curTime);
3659 ss << '(' << GetGUID().GetCounter() << ',' << itr->first << ',' << itr->second.category << "," << itr->second.itemid << ',' << cooldown << ',' << (itr->second.needSendToClient ? '1' : '0') << ')';
3660 ++itr;
3661 }
3662 else
3663 ++itr;
3664 }
3665 // if something changed execute
3666 if (!first_round)
3667 trans->Append(ss.str().c_str());
3668}
@ CHAR_DEL_CHAR_SPELL_COOLDOWN
Definition CharacterDatabase.h:406
static constexpr uint32 infinityCooldownDelayCheck
Definition Unit.h:48

References CHAR_DEL_CHAR_SPELL_COOLDOWN, CharacterDatabase, ObjectGuid::GetCounter(), GameTime::GetGameTime(), GameTime::GetGameTimeMS(), Object::GetGUID(), IN_MILLISECONDS, infinityCooldownDelayCheck, m_spellCooldowns, MINUTE, and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SaveSpells()

void Player::_SaveSpells ( CharacterDatabaseTransaction  trans)
protected
7695{
7696 CharacterDatabasePreparedStatement* stmt = nullptr;
7697
7698 for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end();)
7699 {
7700 // xinef: skip temporary spells
7701 if (itr->second->State == PLAYERSPELL_TEMPORARY)
7702 {
7703 ++itr;
7704 continue;
7705 }
7706
7707 // xinef: Delete statement for removed / updated spell
7708 if (itr->second->State == PLAYERSPELL_REMOVED || itr->second->State == PLAYERSPELL_CHANGED)
7709 {
7710 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL);
7711 stmt->SetData(0, GetGUID().GetCounter());
7712 stmt->SetData(1, itr->first);
7713 trans->Append(stmt);
7714 }
7715
7716 // xinef: insert statement for new / updated spell
7717 if (itr->second->State == PLAYERSPELL_NEW || itr->second->State == PLAYERSPELL_CHANGED)
7718 {
7719 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SPELL);
7720 stmt->SetData(0, GetGUID().GetCounter());
7721 stmt->SetData(1, itr->first);
7722 stmt->SetData(2, itr->second->specMask);
7723 trans->Append(stmt);
7724 }
7725
7726 if (itr->second->State == PLAYERSPELL_REMOVED)
7727 {
7728 delete itr->second;
7729 m_spells.erase(itr++);
7730 }
7731 else
7732 {
7733 itr->second->State = PLAYERSPELL_UNCHANGED;
7734 ++itr;
7735 }
7736 }
7737}
@ CHAR_INS_CHAR_SPELL
Definition CharacterDatabase.h:448
@ CHAR_DEL_CHAR_SPELL_BY_SPELL
Definition CharacterDatabase.h:399

References CHAR_DEL_CHAR_SPELL_BY_SPELL, CHAR_INS_CHAR_SPELL, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), m_spells, PLAYERSPELL_CHANGED, PLAYERSPELL_NEW, PLAYERSPELL_REMOVED, PLAYERSPELL_TEMPORARY, PLAYERSPELL_UNCHANGED, and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SaveStats()

void Player::_SaveStats ( CharacterDatabaseTransaction  trans)
protected
7742{
7743 // check if stat saving is enabled and if char level is high enough
7744 if (!sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || GetLevel() < sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE))
7745 return;
7746
7747 CharacterDatabasePreparedStatement* stmt = nullptr;
7748
7749 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_STATS);
7750 stmt->SetData(0, GetGUID().GetCounter());
7751 trans->Append(stmt);
7752
7753 uint8 index = 0;
7754
7755 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_STATS);
7756 stmt->SetData(index++, GetGUID().GetCounter());
7757 stmt->SetData(index++, GetMaxHealth());
7758
7759 for (uint8 i = 0; i < MAX_POWERS; ++i)
7760 stmt->SetData(index++, GetMaxPower(Powers(i)));
7761
7762 for (uint8 i = 0; i < MAX_STATS; ++i)
7763 stmt->SetData(index++, GetStat(Stats(i)));
7764
7765 for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
7766 stmt->SetData(index++, GetResistance(SpellSchools(i)));
7767
7776 stmt->SetData(index++, GetBaseSpellPowerBonus());
7778
7779 trans->Append(stmt);
7780}
@ CHAR_DEL_CHAR_STATS
Definition CharacterDatabase.h:449
@ CHAR_INS_CHAR_STATS
Definition CharacterDatabase.h:450
@ CONFIG_MIN_LEVEL_STAT_SAVE
Definition IWorld.h:353
#define MAX_STATS
Definition SharedDefines.h:265
SpellSchools
Definition SharedDefines.h:282
constexpr auto MAX_SPELL_SCHOOL
Definition SharedDefines.h:292
Stats
Definition SharedDefines.h:257
@ PLAYER_RANGED_CRIT_PERCENTAGE
Definition UpdateFields.h:352
@ PLAYER_CRIT_PERCENTAGE
Definition UpdateFields.h:351
@ PLAYER_SPELL_CRIT_PERCENTAGE1
Definition UpdateFields.h:354
@ PLAYER_FIELD_COMBAT_RATING_1
Definition UpdateFields.h:380
@ PLAYER_PARRY_PERCENTAGE
Definition UpdateFields.h:348
@ PLAYER_BLOCK_PERCENTAGE
Definition UpdateFields.h:346
@ UNIT_FIELD_RANGED_ATTACK_POWER
Definition UpdateFields.h:165
@ PLAYER_DODGE_PERCENTAGE
Definition UpdateFields.h:347
@ UNIT_FIELD_ATTACK_POWER
Definition UpdateFields.h:162
float GetFloatValue(uint16 index) const
Definition Object.cpp:317
uint32 GetBaseSpellPowerBonus()
Definition Player.h:1979
uint32 GetResistance(SpellSchoolMask mask) const
Definition Unit.cpp:20131
uint32 GetMaxHealth() const
Definition Unit.h:1030
uint32 GetMaxPower(Powers power) const
Definition Unit.h:1057
float GetStat(Stats stat) const
Definition Unit.h:995

References CHAR_DEL_CHAR_STATS, CHAR_INS_CHAR_STATS, CharacterDatabase, CONFIG_MIN_LEVEL_STAT_SAVE, CR_CRIT_TAKEN_SPELL, GetBaseSpellPowerBonus(), Object::GetFloatValue(), Object::GetGUID(), Unit::GetLevel(), Unit::GetMaxHealth(), Unit::GetMaxPower(), Unit::GetResistance(), Unit::GetStat(), Object::GetUInt32Value(), MAX_POWERS, MAX_SPELL_SCHOOL, MAX_STATS, PLAYER_BLOCK_PERCENTAGE, PLAYER_CRIT_PERCENTAGE, PLAYER_DODGE_PERCENTAGE, PLAYER_FIELD_COMBAT_RATING_1, PLAYER_PARRY_PERCENTAGE, PLAYER_RANGED_CRIT_PERCENTAGE, PLAYER_SPELL_CRIT_PERCENTAGE1, PreparedStatementBase::SetData(), sWorld, UNIT_FIELD_ATTACK_POWER, and UNIT_FIELD_RANGED_ATTACK_POWER.

Referenced by SaveToDB().

◆ _SaveTalents()

void Player::_SaveTalents ( CharacterDatabaseTransaction  trans)
protected
14965{
14966 CharacterDatabasePreparedStatement* stmt = nullptr;
14967
14968 for (PlayerTalentMap::iterator itr = m_talents.begin(); itr != m_talents.end();)
14969 {
14970 // xinef: skip temporary spells
14971 if (itr->second->State == PLAYERSPELL_TEMPORARY)
14972 {
14973 ++itr;
14974 continue;
14975 }
14976
14977 // xinef: delete statement for removed / updated talent
14978 if (itr->second->State == PLAYERSPELL_REMOVED || itr->second->State == PLAYERSPELL_CHANGED)
14979 {
14980 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TALENT_BY_SPELL);
14981 stmt->SetData(0, GetGUID().GetCounter());
14982 stmt->SetData(1, itr->first);
14983 trans->Append(stmt);
14984 }
14985
14986 // xinef: insert statement for new / updated spell
14987 if (itr->second->State == PLAYERSPELL_NEW || itr->second->State == PLAYERSPELL_CHANGED)
14988 {
14989 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_TALENT);
14990 stmt->SetData(0, GetGUID().GetCounter());
14991 stmt->SetData(1, itr->first);
14992 stmt->SetData(2, itr->second->specMask);
14993 trans->Append(stmt);
14994 }
14995
14996 if (itr->second->State == PLAYERSPELL_REMOVED)
14997 {
14998 delete itr->second;
14999 m_talents.erase(itr++);
15000 }
15001 else
15002 {
15003 itr->second->State = PLAYERSPELL_UNCHANGED;
15004 ++itr;
15005 }
15006 }
15007}
@ CHAR_INS_CHAR_TALENT
Definition CharacterDatabase.h:458
@ CHAR_DEL_CHAR_TALENT_BY_SPELL
Definition CharacterDatabase.h:457

References CHAR_DEL_CHAR_TALENT_BY_SPELL, CHAR_INS_CHAR_TALENT, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), m_talents, PLAYERSPELL_CHANGED, PLAYERSPELL_NEW, PLAYERSPELL_REMOVED, PLAYERSPELL_TEMPORARY, PLAYERSPELL_UNCHANGED, and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SaveWeeklyQuestStatus()

void Player::_SaveWeeklyQuestStatus ( CharacterDatabaseTransaction  trans)
protected
7560{
7561 if (!m_WeeklyQuestChanged || m_weeklyquests.empty())
7562 return;
7563
7564 // we don't need transactions here.
7566 stmt->SetData(0, GetGUID().GetCounter());
7567 trans->Append(stmt);
7568
7569 for (QuestSet::const_iterator iter = m_weeklyquests.begin(); iter != m_weeklyquests.end(); ++iter)
7570 {
7571 uint32 quest_id = *iter;
7572
7573 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_WEEKLYQUESTSTATUS);
7574 stmt->SetData(0, GetGUID().GetCounter());
7575 stmt->SetData(1, quest_id);
7576 trans->Append(stmt);
7577 }
7578
7579 m_WeeklyQuestChanged = false;
7580}
@ CHAR_DEL_QUEST_STATUS_WEEKLY_CHAR
Definition CharacterDatabase.h:60
@ CHAR_INS_CHARACTER_WEEKLYQUESTSTATUS
Definition CharacterDatabase.h:75

References CHAR_DEL_QUEST_STATUS_WEEKLY_CHAR, CHAR_INS_CHARACTER_WEEKLYQUESTSTATUS, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), m_WeeklyQuestChanged, m_weeklyquests, and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _StoreItem()

Item * Player::_StoreItem ( uint16  pos,
Item pItem,
uint32  count,
bool  clone,
bool  update 
)
private
2610{
2611 if (!pItem)
2612 return nullptr;
2613
2614 uint8 bag = pos >> 8;
2615 uint8 slot = pos & 255;
2616
2617 LOG_DEBUG("entities.player.items", "STORAGE: StoreItem bag = {}, slot = {}, item = {}, count = {}, {}", bag, slot, pItem->GetEntry(), count, pItem->GetGUID().ToString());
2618
2619 Item* pItem2 = GetItemByPos(bag, slot);
2620
2621 if (!pItem2)
2622 {
2623 if (clone)
2624 pItem = pItem->CloneItem(count, this);
2625 else
2626 pItem->SetCount(count);
2627
2628 if (!pItem)
2629 return nullptr;
2630
2631 if (pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP ||
2632 pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM ||
2633 (pItem->GetTemplate()->Bonding == BIND_WHEN_EQUIPPED && IsBagPos(pos)))
2634 pItem->SetBinding(true);
2635
2636 Bag* pBag = (bag == INVENTORY_SLOT_BAG_0) ? nullptr : GetBagByPos(bag);
2637 if (!pBag)
2638 {
2639 m_items[slot] = pItem;
2640 SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID());
2643
2644 pItem->SetSlot(slot);
2645 pItem->SetContainer(nullptr);
2646
2647 // need update known currency
2649 AddKnownCurrency(pItem->GetEntry());
2650 }
2651 else
2652 pBag->StoreItem(slot, pItem, update);
2653
2654 if (IsInWorld() && update)
2655 {
2656 pItem->AddToWorld();
2657 pItem->SendUpdateToPlayer(this);
2658 }
2659
2660 pItem->SetState(ITEM_CHANGED, this);
2661 if (pBag)
2662 pBag->SetState(ITEM_CHANGED, this);
2663
2665 AddItemDurations(pItem);
2666
2667 return pItem;
2668 }
2669 else
2670 {
2671 if (pItem2->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP ||
2672 pItem2->GetTemplate()->Bonding == BIND_QUEST_ITEM ||
2673 (pItem2->GetTemplate()->Bonding == BIND_WHEN_EQUIPPED && IsBagPos(pos)))
2674 pItem2->SetBinding(true);
2675
2676 pItem2->SetCount(pItem2->GetCount() + count);
2677 if (IsInWorld() && update)
2678 pItem2->SendUpdateToPlayer(this);
2679
2680 if (!clone)
2681 {
2682 // delete item (it not in any slot currently)
2683 if (IsInWorld() && update)
2684 {
2685 pItem->RemoveFromWorld();
2686 pItem->DestroyForPlayer(this);
2687 }
2688
2690 RemoveItemDurations(pItem);
2691
2692 pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
2693 pItem->SetNotRefundable(this);
2694 pItem->ClearSoulboundTradeable(this);
2695 RemoveTradeableItem(pItem);
2696 pItem->SetState(ITEM_REMOVED, this);
2697 }
2698
2700
2701 pItem2->SetState(ITEM_CHANGED, this);
2702
2703 return pItem2;
2704 }
2705}
@ BIND_WHEN_EQUIPPED
Definition ItemTemplate.h:97
@ BIND_QUEST_ITEM
Definition ItemTemplate.h:99
@ BIND_WHEN_PICKED_UP
Definition ItemTemplate.h:96
@ CURRENCYTOKEN_SLOT_END
Definition Player.h:743
@ CURRENCYTOKEN_SLOT_START
Definition Player.h:742
@ PLAYER_FIELD_INV_SLOT_HEAD
Definition UpdateFields.h:327
@ ITEM_FIELD_OWNER
Definition UpdateFields.h:35
@ ITEM_FIELD_CONTAINED
Definition UpdateFields.h:36
void StoreItem(uint8 slot, Item *pItem, bool update)
Definition Bag.cpp:154
void SetState(ItemUpdateState state, Player *forplayer=nullptr)
Definition Item.cpp:714
void SetBinding(bool val)
Definition Item.h:235
Item * CloneItem(uint32 count, Player const *player=nullptr) const
Definition Item.cpp:1118
void SetCount(uint32 value)
Definition Item.h:273
void SetNotRefundable(Player *owner, bool changestate=true, CharacterDatabaseTransaction *trans=nullptr)
Definition Item.cpp:1200
void SetSlot(uint8 slot)
Definition Item.h:284
uint32 GetCount() const
Definition Item.h:272
void SetOwnerGUID(ObjectGuid guid)
Definition Item.h:232
void SetContainer(Bag *container)
Definition Item.h:286
virtual void DestroyForPlayer(Player *target, bool onDeath=false) const
Definition Object.cpp:274
void SetGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:723
virtual void AddToWorld()
Definition Object.cpp:152
virtual void RemoveFromWorld()
Definition Object.cpp:166
void SendUpdateToPlayer(Player *player)
Definition Object.cpp:246
Bag * GetBagByPos(uint8 slot) const
Definition PlayerStorage.cpp:457
void AddEnchantmentDurations(Item *item)
Definition PlayerStorage.cpp:4186
void RemoveEnchantmentDurations(Item *item)
Definition PlayerStorage.cpp:4199
void AddItemDurations(Item *item)
Definition Player.cpp:12400
void AddKnownCurrency(uint32 itemId)
Definition Player.cpp:14152
uint32 Bonding
Definition ItemTemplate.h:663

References AddEnchantmentDurations(), AddItemDurations(), AddKnownCurrency(), Object::AddToWorld(), BIND_QUEST_ITEM, BIND_WHEN_EQUIPPED, BIND_WHEN_PICKED_UP, ItemTemplate::Bonding, Item::ClearSoulboundTradeable(), Item::CloneItem(), CURRENCYTOKEN_SLOT_END, CURRENCYTOKEN_SLOT_START, Object::DestroyForPlayer(), GetBagByPos(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), Object::GetGUID(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, IsBagPos(), Object::IsInWorld(), ITEM_CHANGED, ITEM_FIELD_CONTAINED, ITEM_FIELD_OWNER, ITEM_REMOVED, LOG_DEBUG, m_items, PLAYER_FIELD_INV_SLOT_HEAD, RemoveEnchantmentDurations(), Object::RemoveFromWorld(), RemoveItemDurations(), RemoveTradeableItem(), Object::SendUpdateToPlayer(), Item::SetBinding(), Item::SetContainer(), Item::SetCount(), Object::SetGuidValue(), Item::SetNotRefundable(), Item::SetOwnerGUID(), Item::SetSlot(), Item::SetState(), Bag::StoreItem(), and ObjectGuid::ToString().

Referenced by StoreItem().

◆ _StoreOrEquipNewItem()

bool Player::_StoreOrEquipNewItem ( uint32  vendorslot,
uint32  item,
uint8  count,
uint8  bag,
uint8  slot,
int32  price,
ItemTemplate const *  pProto,
Creature pVendor,
VendorItem const *  crItem,
bool  bStore 
)
inline
10592{
10593 ItemPosCountVec vDest;
10594 uint16 uiDest = 0;
10595 InventoryResult msg = bStore ?
10596 CanStoreNewItem(bag, slot, vDest, item, pProto->BuyCount * count) :
10597 CanEquipNewItem(slot, uiDest, item, false);
10598 if (msg != EQUIP_ERR_OK)
10599 {
10600 SendEquipError(msg, nullptr, nullptr, item);
10601 return false;
10602 }
10603
10604 ModifyMoney(-price);
10605
10606 if (crItem->ExtendedCost) // case for new honor system
10607 {
10608 ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
10609 if (iece->reqhonorpoints)
10610 ModifyHonorPoints(- int32(iece->reqhonorpoints * count));
10611
10612 if (iece->reqarenapoints)
10613 ModifyArenaPoints(- int32(iece->reqarenapoints * count));
10614
10615 for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
10616 {
10617 if (iece->reqitem[i])
10618 DestroyItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count), true);
10619 }
10620 }
10621
10622 sScriptMgr->OnPlayerBeforeStoreOrEquipNewItem(this, vendorslot, item, count, bag, slot, pProto, pVendor, crItem, bStore);
10623
10624 Item* it = bStore ? StoreNewItem(vDest, item, true) : EquipNewItem(uiDest, item, true);
10625 if (it)
10626 {
10627 uint32 new_count = pVendor->UpdateVendorItemCurrentCount(crItem, pProto->BuyCount * count);
10628
10629 WorldPacket data(SMSG_BUY_ITEM, (8 + 4 + 4 + 4));
10630 data << pVendor->GetGUID();
10631 data << uint32(vendorslot + 1); // numbered from 1 at client
10632 data << int32(crItem->maxcount > 0 ? new_count : 0xFFFFFFFF);
10633 data << uint32(count);
10634 GetSession()->SendPacket(&data);
10635 SendNewItem(it, pProto->BuyCount * count, true, false, false);
10636
10637 if (!bStore)
10639
10640 if (pProto->HasFlag(ITEM_FLAG_ITEM_PURCHASE_RECORD) && crItem->ExtendedCost && pProto->GetMaxStackSize() == 1)
10641 {
10643 it->SetRefundRecipient(GetGUID().GetCounter());
10644 it->SetPaidMoney(price);
10645 it->SetPaidExtendedCost(crItem->ExtendedCost);
10646 it->SaveRefundDataToDB();
10648 }
10649 }
10650
10651 sScriptMgr->OnPlayerAfterStoreOrEquipNewItem(this, vendorslot, it, count, bag, slot, pProto, pVendor, crItem, bStore);
10652
10653 return true;
10654}
DBCStorage< ItemExtendedCostEntry > sItemExtendedCostStore(ItemExtendedCostEntryfmt)
#define MAX_ITEM_EXTENDED_COST_REQUIREMENTS
Definition DBCStructure.h:1183
@ ITEM_FLAG_ITEM_PURCHASE_RECORD
Definition ItemTemplate.h:159
InventoryResult
Definition Item.h:46
uint32 UpdateVendorItemCurrentCount(VendorItem const *vItem, uint32 used_count)
Definition Creature.cpp:3110
void SaveRefundDataToDB()
Definition Item.cpp:1172
void SetFlag(uint16 index, uint32 newFlag)
Definition Object.cpp:845
InventoryResult CanEquipNewItem(uint8 slot, uint16 &dest, uint32 item, bool swap) const
Definition PlayerStorage.cpp:1791
bool ModifyMoney(int32 amount, bool sendError=true)
Definition Player.cpp:11461
Item * EquipNewItem(uint16 pos, uint32 item, bool update)
Definition PlayerStorage.cpp:2707
void SendNewItem(Item *item, uint32 count, bool received, bool created, bool broadcast=false, bool sendChatMessage=true)
Definition PlayerStorage.cpp:4750
void AutoUnequipOffhandIfNeed(bool force=false)
Definition Player.cpp:12409
void DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check=false)
Definition PlayerStorage.cpp:3121
void ModifyHonorPoints(int32 value, CharacterDatabaseTransaction trans=CharacterDatabaseTransaction(nullptr))
Definition Player.cpp:6291
void ModifyArenaPoints(int32 value, CharacterDatabaseTransaction trans=CharacterDatabaseTransaction(nullptr))
If trans is specified, honor save query will be added to trans.
Definition Player.cpp:6307
Item * StoreNewItem(ItemPosCountVec const &pos, uint32 item, bool update, int32 randomPropertyId=0)
Definition PlayerStorage.cpp:2524
void SendEquipError(InventoryResult msg, Item *pItem, Item *pItem2=nullptr, uint32 itemid=0)
Definition PlayerStorage.cpp:4021
InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 item, uint32 count, uint32 *no_space_count=nullptr) const
Definition Player.h:1292
Definition WorldPacket.h:26
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition WorldSession.cpp:226
@ SMSG_BUY_ITEM
Definition Opcodes.h:450
Definition DBCStructure.h:1186
uint32 reqarenapoints
Definition DBCStructure.h:1189
uint32 reqitemcount[MAX_ITEM_EXTENDED_COST_REQUIREMENTS]
Definition DBCStructure.h:1192
uint32 reqitem[MAX_ITEM_EXTENDED_COST_REQUIREMENTS]
Definition DBCStructure.h:1191
uint32 reqhonorpoints
Definition DBCStructure.h:1188

References AddRefundReference(), AutoUnequipOffhandIfNeed(), ItemTemplate::BuyCount, CanEquipNewItem(), CanStoreNewItem(), DestroyItemCount(), EQUIP_ERR_OK, EquipNewItem(), VendorItem::ExtendedCost, Object::GetGUID(), Object::GetGUID(), ItemTemplate::GetMaxStackSize(), GetSession(), ItemTemplate::HasFlag(), ITEM_FIELD_FLAG_REFUNDABLE, ITEM_FIELD_FLAGS, ITEM_FLAG_ITEM_PURCHASE_RECORD, MAX_ITEM_EXTENDED_COST_REQUIREMENTS, VendorItem::maxcount, ModifyArenaPoints(), ModifyHonorPoints(), ModifyMoney(), ItemExtendedCostEntry::reqarenapoints, ItemExtendedCostEntry::reqhonorpoints, ItemExtendedCostEntry::reqitem, ItemExtendedCostEntry::reqitemcount, Item::SaveRefundDataToDB(), SendEquipError(), SendNewItem(), WorldSession::SendPacket(), Object::SetFlag(), Item::SetPaidExtendedCost(), Item::SetPaidMoney(), Item::SetRefundRecipient(), sItemExtendedCostStore, SMSG_BUY_ITEM, sScriptMgr, StoreNewItem(), and Creature::UpdateVendorItemCurrentCount().

Referenced by BuyItemFromVendorSlot().

◆ AbandonQuest()

void Player::AbandonQuest ( uint32  quest_id)
931{
932 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
933 {
934 // It will Destroy quest items on quests abandons.
935 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
936 if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RequiredItemId[i]))
937 if (quest->RequiredItemCount[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
938 DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true);
939
940 for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
941 if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
942 if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
943 DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true);
944 }
945}
#define QUEST_SOURCE_ITEM_IDS_COUNT
Definition QuestDef.h:37

References BIND_QUEST_ITEM, DestroyItemCount(), QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SOURCE_ITEM_IDS_COUNT, and sObjectMgr.

Referenced by WorldSession::HandleQuestLogRemoveQuest().

◆ ActivateSpec()

void Player::ActivateSpec ( uint8  spec)
15010{
15011 // xinef: some basic checks
15012 if (GetActiveSpec() == spec)
15013 return;
15014
15015 if (spec > GetSpecsCount())
15016 return;
15017
15018 // xinef: interrupt currently casted spell just in case
15019 if (IsNonMeleeSpellCast(false))
15021
15022 // xinef: save current actions order
15023 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
15024 _SaveActions(trans);
15025 CharacterDatabase.CommitTransaction(trans);
15026
15027 // xinef: remove pet, it will be resummoned later
15028 if (Pet* pet = GetPet())
15030
15031 // xinef: remove other summoned units and clear reactives
15035
15036 // xinef: let client clear his current Actions
15038 uint8 oldSpec = GetActiveSpec();
15039
15040 std::unordered_set<uint32> removedSpecAuras;
15041
15042 // xinef: reset talent auras
15043 for (PlayerTalentMap::iterator itr = m_talents.begin(); itr != m_talents.end(); ++itr)
15044 {
15045 if (itr->second->State == PLAYERSPELL_REMOVED)
15046 continue;
15047
15048 // xinef: remove all active talent auras
15049 if (!(itr->second->specMask & GetActiveSpecMask()))
15050 continue;
15051
15052 _removeTalentAurasAndSpells(itr->first);
15053
15054 // pussywizard: was => isn't
15055 if (!itr->second->IsInSpec(spec) && !itr->second->inSpellBook)
15056 SendLearnPacket(itr->first, false);
15057
15058 removedSpecAuras.insert(itr->first);
15059 }
15060
15061 // xinef: remove glyph auras
15062 for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
15063 if (uint32 glyphId = m_Glyphs[GetActiveSpec()][slot])
15064 if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyphId))
15065 {
15066 RemoveAurasDueToSpell(glyphEntry->SpellId);
15067 removedSpecAuras.insert(glyphEntry->SpellId);
15068 }
15069
15070 // xinef: set active spec as new one
15071 SetActiveSpec(spec);
15072 uint32 spentTalents = 0;
15073
15074 // xinef: add talent auras
15075 for (PlayerTalentMap::iterator itr = m_talents.begin(); itr != m_talents.end(); ++itr)
15076 {
15077 if (itr->second->State == PLAYERSPELL_REMOVED)
15078 continue;
15079
15080 // xinef: talent not in new spec
15081 if (!(itr->second->specMask & GetActiveSpecMask()))
15082 continue;
15083
15084 // pussywizard: wasn't => is
15085 if (!itr->second->IsInSpec(oldSpec) && !itr->second->inSpellBook)
15086 SendLearnPacket(itr->first, true);
15087
15088 _addTalentAurasAndSpells(itr->first);
15089 TalentSpellPos const* talentPos = GetTalentSpellPos(itr->first);
15090 spentTalents += talentPos->rank + 1;
15091
15092 removedSpecAuras.erase(itr->first);
15093 }
15094
15095 // pussywizard: remove spells that are in previous spec, but are not present in new one (or are in new spec, but not in the old one)
15096 for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
15097 {
15098 if (!itr->second->Active || itr->second->State == PLAYERSPELL_REMOVED)
15099 continue;
15100
15101 // pussywizard: was => isn't
15102 if (itr->second->IsInSpec(oldSpec) && !itr->second->IsInSpec(spec))
15103 {
15104 SendLearnPacket(itr->first, false);
15105 // We want to remove all auras of the unlearned spell
15106 _removeTalentAurasAndSpells(itr->first);
15107
15108 removedSpecAuras.insert(itr->first);
15109 }
15110 // pussywizard: wasn't => is
15111 else if (!itr->second->IsInSpec(oldSpec) && itr->second->IsInSpec(spec))
15112 {
15113 SendLearnPacket(itr->first, true);
15114
15115 removedSpecAuras.erase(itr->first);
15116 }
15117 }
15118
15119 // xinef: apply glyphs from second spec
15120 if (GetActiveSpec() != oldSpec)
15121 {
15122 for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
15123 {
15124 uint32 glyphId = m_Glyphs[GetActiveSpec()][slot];
15125 if (glyphId)
15126 {
15127 if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyphId))
15128 {
15130 removedSpecAuras.erase(glyphEntry->SpellId);
15131 }
15132 }
15133
15134 SetGlyph(slot, glyphId, true);
15135 }
15136 }
15137
15138 // Remove auras triggered/activated by talents/glyphs
15139 // Mostly explicit casts in dummy aura scripts
15140 if (!removedSpecAuras.empty())
15141 {
15142 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
15143 {
15144 Aura* aura = iter->second;
15145 if (SpellInfo const* triggeredByAuraSpellInfo = aura->GetTriggeredByAuraSpellInfo())
15146 {
15147 if (removedSpecAuras.find(triggeredByAuraSpellInfo->Id) != removedSpecAuras.end())
15148 {
15149 RemoveOwnedAura(iter);
15150 continue;
15151 }
15152 }
15153 ++iter;
15154 }
15155 }
15156
15157 m_usedTalentCount = spentTalents;
15159
15160 // load them asynchronously
15161 {
15163 stmt->SetData(0, GetGUID().GetCounter());
15164 stmt->SetData(1, m_activeSpec);
15165
15166 WorldSession* mySess = GetSession();
15167 mySess->GetQueryProcessor().AddCallback(CharacterDatabase.AsyncQuery(stmt)
15168 .WithPreparedCallback([mySess](PreparedQueryResult result)
15169 {
15170 // safe callback, we can't pass this pointer directly
15171 // in case player logs out before db response (player would be deleted in that case)
15172 if (Player* thisPlayer = mySess->GetPlayer())
15173 thisPlayer->LoadActions(result);
15174 }));
15175 }
15176
15177 // xinef: reset power
15178 Powers pw = getPowerType();
15179 if (pw != POWER_MANA)
15180 SetPower(POWER_MANA, 0); // Mana must be 0 even if it isn't the active power type.
15181 SetPower(pw, 0);
15182
15183 // xinef: remove titan grip if player had it set and does not have appropriate talent
15184 if (!HasTalent(46917, GetActiveSpec()) && m_canTitanGrip)
15185 SetCanTitanGrip(false);
15186 // xinef: remove dual wield if player does not have dual wield spell (shamans)
15187 if (!HasSpell(674) && m_canDualWield)
15188 SetCanDualWield(false);
15189
15191
15192 // Xinef: Patch 3.2.0: Switching spec removes paladins spell Righteous Fury (25780)
15194 RemoveAurasDueToSpell(25780);
15195
15196 // Xinef: Remove talented single target auras at other targets
15197 AuraList& scAuras = GetSingleCastAuras();
15198 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end();)
15199 {
15200 Aura* aura = *iter;
15201 if (!HasActiveSpell(aura->GetId()) && !HasTalent(aura->GetId(), GetActiveSpec()) && !aura->GetCastItemGUID())
15202 {
15203 aura->Remove();
15204 iter = scAuras.begin();
15205 }
15206 else
15207 ++iter;
15208 }
15209
15210 sScriptMgr->OnPlayerAfterSpecSlotChanged(this, GetActiveSpec());
15211}
@ CHAR_SEL_CHARACTER_ACTIONS_SPEC
Definition CharacterDatabase.h:81
@ POWER_MANA
Definition SharedDefines.h:269
@ CLASS_PALADIN
Definition SharedDefines.h:142
@ CLASS_CONTEXT_ABILITY
Definition UnitDefines.h:234
T & AddCallback(T &&query)
Definition AsyncCallbackProcessor.h:34
uint32 GetId() const
Definition SpellAuras.cpp:466
ObjectGuid GetCastItemGUID() const
Definition SpellAuras.h:103
SpellInfo const * GetTriggeredByAuraSpellInfo() const
Definition SpellAuras.cpp:2761
virtual void Remove(AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)=0
Definition Pet.h:41
void InitTalentForLevel()
Definition Player.cpp:2566
void SetCanTitanGrip(bool value)
Definition Player.cpp:13086
void SetActiveSpec(uint8 spec)
Definition Player.h:1751
Pet * GetPet() const
Definition Player.cpp:8917
bool HasTalent(uint32 spell_id, uint8 spec) const
Definition Player.cpp:3884
void RemovePet(Pet *pet, PetSaveMode mode, bool returnreagent=false)
Definition Player.cpp:9067
void _SaveActions(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7135
uint8 GetActiveSpecMask() const
Definition Player.h:1750
uint8 GetSpecsCount() const
Definition Player.h:1752
bool HasSpell(uint32 spell) const override
Definition Player.cpp:3878
void SendActionButtons(uint32 state) const
Definition Player.cpp:5558
void _addTalentAurasAndSpells(uint32 spellId)
Definition Player.cpp:3021
virtual void SetCanDualWield(bool value)
Definition Unit.h:917
std::list< Aura * > AuraList
Definition Unit.h:637
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4162
void SetPower(Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
Definition Unit.cpp:15617
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition Unit.cpp:4132
void ClearAllReactives()
Definition Unit.cpp:16960
void UnsummonAllTotems(bool onDeath=false)
Definition Unit.cpp:11249
bool m_canDualWield
Definition Unit.h:1979
Powers getPowerType() const
Definition Unit.h:1052
AuraList & GetSingleCastAuras()
Definition Unit.h:1350
void RemoveAllControlled(bool onDeath=false)
Definition Unit.cpp:11130
Player session in the World.
Definition WorldSession.h:330
QueryCallbackProcessor & GetQueryProcessor()
Definition WorldSession.h:1087
uint8 rank
Definition DBCStructure.h:2238

References _addTalentAurasAndSpells(), _removeTalentAurasAndSpells(), _SaveActions(), AsyncCallbackProcessor< T >::AddCallback(), AutoUnequipOffhandIfNeed(), Unit::CastSpell(), CHAR_SEL_CHARACTER_ACTIONS_SPEC, CharacterDatabase, CLASS_CONTEXT_ABILITY, CLASS_PALADIN, Unit::ClearAllReactives(), GetActiveSpec(), GetActiveSpecMask(), Aura::GetCastItemGUID(), Object::GetGUID(), Aura::GetId(), GetPet(), Unit::getPowerType(), WorldSession::GetQueryProcessor(), GetSession(), Unit::GetSingleCastAuras(), GetSpecsCount(), GetTalentSpellPos(), Aura::GetTriggeredByAuraSpellInfo(), HasActiveSpell(), HasSpell(), HasTalent(), InitTalentForLevel(), Unit::InterruptNonMeleeSpells(), IsClass(), Unit::IsNonMeleeSpellCast(), m_activeSpec, Unit::m_canDualWield, m_canTitanGrip, m_Glyphs, Unit::m_ownedAuras, m_spells, m_talents, m_usedTalentCount, MAX_GLYPH_SLOT_INDEX, PET_SAVE_NOT_IN_SLOT, PLAYERSPELL_REMOVED, POWER_MANA, TalentSpellPos::rank, Aura::Remove(), Unit::RemoveAllControlled(), Unit::RemoveAurasDueToSpell(), Unit::RemoveOwnedAura(), RemovePet(), SendActionButtons(), SendLearnPacket(), SetActiveSpec(), Unit::SetCanDualWield(), SetCanTitanGrip(), PreparedStatementBase::SetData(), SetGlyph(), Unit::SetPower(), sGlyphPropertiesStore, sScriptMgr, TRIGGERED_FULL_MASK, TRIGGERED_IGNORE_CASTER_AURASTATE, TRIGGERED_IGNORE_SHAPESHIFT, and Unit::UnsummonAllTotems().

Referenced by UpdateSpecCount().

◆ ActivateTaxiPathTo() [1/2]

bool Player::ActivateTaxiPathTo ( std::vector< uint32 > const &  nodes,
Creature npc = nullptr,
uint32  spellid = 1 
)
10180{
10181 if (nodes.size() < 2)
10182 return false;
10183
10184 // not let cheating with start flight in time of logout process || while in combat || has type state: stunned || has type state: root
10186 {
10188 return false;
10189 }
10190
10192 return false;
10193
10194 // taximaster case
10195 if (npc)
10196 {
10197 // not let cheating with start flight mounted
10198 if (IsMounted())
10199 {
10201 return false;
10202 }
10203
10205 {
10207 return false;
10208 }
10209
10210 // not let cheating with start flight in time of logout process || if casting not finished || while in combat || if not use Spell's with EffectSendTaxi
10211 if (IsNonMeleeSpellCast(false))
10212 {
10214 return false;
10215 }
10216 }
10217 // cast case or scripted call case
10218 else
10219 {
10221
10224
10226 if (spell->m_spellInfo->Id != spellid)
10228
10230
10232 if (spell->m_spellInfo->Id != spellid)
10234 }
10235
10236 uint32 sourcenode = nodes[0];
10237
10238 // starting node too far away (cheat?)
10239 TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(sourcenode);
10240 if (!node)
10241 {
10243 return false;
10244 }
10245
10246 // Prepare to flight start now
10247
10248 // stop combat at start taxi flight if any
10249 CombatStop();
10250
10253 ExitVehicle();
10254
10255 // stop trade (client cancel trade at taxi map open but cheating tools can be used for reopen it)
10256 TradeCancel(true);
10257
10258 // clean not finished taxi path if any
10260
10261 // 0 element current node
10262 m_taxi.AddTaxiDestination(sourcenode);
10263
10264 // fill destinations path tail
10265 uint32 sourcepath = 0;
10266 uint32 totalcost = 0;
10267 uint32 firstcost = 0;
10268
10269 uint32 prevnode = sourcenode;
10270 uint32 lastnode = 0;
10271
10272 for (uint32 i = 1; i < nodes.size(); ++i)
10273 {
10274 uint32 path, cost;
10275
10276 lastnode = nodes[i];
10277 sObjectMgr->GetTaxiPath(prevnode, lastnode, path, cost);
10278
10279 if (!path)
10280 {
10282 return false;
10283 }
10284
10285 totalcost += cost;
10286 if (i == 1)
10287 firstcost = cost;
10288
10289 if (prevnode == sourcenode)
10290 sourcepath = path;
10291
10292 m_taxi.AddTaxiDestination(lastnode);
10293
10294 prevnode = lastnode;
10295 }
10296
10297 // get mount model (in case non taximaster (npc == nullptr) allow more wide lookup)
10298 //
10299 // Hack-Fix for Alliance not being able to use Acherus taxi. There is
10300 // only one mount ID for both sides. Probably not good to use 315 in case DBC nodes
10301 // change but I couldn't find a suitable alternative. OK to use class because only DK
10302 // can use this taxi.
10303 uint32 mount_display_id = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetTeamId(true), npc == nullptr || (sourcenode == 315 && IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_TAXI)));
10304
10305 // in spell case allow 0 model
10306 if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0)
10307 {
10310 return false;
10311 }
10312
10313 uint32 money = GetMoney();
10314
10315 if (npc)
10316 {
10317 float discount = GetReputationPriceDiscount(npc);
10318 totalcost = uint32(ceil(totalcost * discount));
10319 firstcost = uint32(ceil(firstcost * discount));
10321 }
10322 else
10323 {
10325 }
10326
10327 if (money < totalcost)
10328 {
10331 return false;
10332 }
10333
10334 //Checks and preparations done, DO FLIGHT
10336
10337 // prevent stealth flight
10338 //RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
10339
10340 // Xinef: dont use instant flight paths if spellid is present (custom calls use spellid = 1)
10341 if ((sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 1 || (sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 2 && m_isInstantFlightOn)) && !spellid)
10342 {
10343 TaxiNodesEntry const* lastPathNode = sTaxiNodesStore.LookupEntry(nodes[nodes.size() - 1]);
10345 ModifyMoney(-(int32)totalcost);
10347 TeleportTo(lastPathNode->map_id, lastPathNode->x, lastPathNode->y, lastPathNode->z, GetOrientation());
10348 return false;
10349 }
10350 else
10351 {
10352 m_flightSpellActivated = spellid;
10353 ModifyMoney(-(int32)firstcost);
10356 GetSession()->SendDoFlight(mount_display_id, sourcepath);
10357 }
10358 return true;
10359}
npc
Definition BattlegroundSA.h:47
@ ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN
Definition DBCEnums.h:215
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING
Definition DBCEnums.h:176
DBCStorage< TaxiNodesEntry > sTaxiNodesStore(TaxiNodesEntryfmt)
@ CONFIG_INSTANT_TAXI
Definition IWorld.h:386
@ CLASS_DEATH_KNIGHT
Definition SharedDefines.h:146
@ ERR_TAXIPLAYERBUSY
Definition SharedDefines.h:3618
@ ERR_TAXIOK
Definition SharedDefines.h:3611
@ ERR_TAXINOSUCHPATH
Definition SharedDefines.h:3613
@ ERR_TAXIUNSPECIFIEDSERVERERROR
Definition SharedDefines.h:3612
@ ERR_TAXIPLAYERSHAPESHIFTED
Definition SharedDefines.h:3620
@ ERR_TAXIPLAYERALREADYMOUNTED
Definition SharedDefines.h:3619
@ ERR_TAXINOTENOUGHMONEY
Definition SharedDefines.h:3614
@ SPELL_AURA_MOD_SHAPESHIFT
Definition SpellAuraDefines.h:99
@ CLASS_CONTEXT_TAXI
Definition UnitDefines.h:231
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:173
@ UNIT_FLAG_DISABLE_MOVE
Definition UnitDefines.h:252
@ CURRENT_CHANNELED_SPELL
Definition Unit.h:540
@ CURRENT_GENERIC_SPELL
Definition Unit.h:539
@ CURRENT_AUTOREPEAT_SPELL
Definition Unit.h:541
void AddTaxiDestination(uint32 dest)
Definition PlayerTaxi.h:62
void SetFlightMasterFactionTemplateId(uint32 factionTemplateId)
Definition PlayerTaxi.h:78
void ClearTaxiDestinations()
Definition PlayerTaxi.h:61
TeamId GetTeamId(bool original=false) const
Definition Player.h:2118
float GetReputationPriceDiscount(Creature const *creature) const
Definition Player.cpp:12282
void TradeCancel(bool sendback, TradeStatus status=TRADE_STATUS_TRADE_CANCELED)
Definition PlayerStorage.cpp:4088
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition Player.cpp:1338
void StopCastingCharm(Aura *except=nullptr)
Definition Player.cpp:9304
void StopCastingBindSight(Aura *except=nullptr)
Definition Player.cpp:13099
Definition Spell.h:287
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4093
void CombatStop(bool includingCast=false)
Definition Unit.cpp:10480
bool IsInDisallowedMountForm() const
Definition Unit.cpp:21081
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:702
bool IsMounted() const
Definition Unit.h:1791
bool HasUnitState(const uint32 f) const
Definition Unit.h:691
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition Unit.cpp:5143
bool IsInCombat() const
Definition Unit.h:877
void ExitVehicle(Position const *exitPosition=nullptr)
Definition Unit.cpp:19515
Spell * GetCurrentSpell(CurrentSpellTypes spellType) const
Definition Unit.h:1493
void SendActivateTaxiReply(ActivateTaxiReply reply)
Definition TaxiHandler.cpp:279
void SendDoFlight(uint32 mountDisplayId, uint32 path, uint32 pathNode=0)
Definition TaxiHandler.cpp:109
Definition DBCStructure.h:1954
float z
Definition DBCStructure.h:1959
uint32 map_id
Definition DBCStructure.h:1956
float x
Definition DBCStructure.h:1957
float y
Definition DBCStructure.h:1958

References ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, PlayerTaxi::AddTaxiDestination(), CLASS_CONTEXT_TAXI, CLASS_DEATH_KNIGHT, PlayerTaxi::ClearTaxiDestinations(), Unit::CombatStop(), CONFIG_INSTANT_TAXI, CURRENT_AUTOREPEAT_SPELL, CURRENT_CHANNELED_SPELL, CURRENT_GENERIC_SPELL, ERR_TAXINOSUCHPATH, ERR_TAXINOTENOUGHMONEY, ERR_TAXIOK, ERR_TAXIPLAYERALREADYMOUNTED, ERR_TAXIPLAYERBUSY, ERR_TAXIPLAYERSHAPESHIFTED, ERR_TAXIUNSPECIFIEDSERVERERROR, Unit::ExitVehicle(), Unit::GetCurrentSpell(), GetMoney(), Position::GetOrientation(), GetReputationPriceDiscount(), GetSession(), GetTeamId(), Unit::HasUnitFlag(), Unit::HasUnitState(), Unit::InterruptSpell(), IsClass(), Unit::IsInCombat(), Unit::IsInDisallowedMountForm(), Unit::IsMounted(), Unit::IsNonMeleeSpellCast(), m_flightSpellActivated, m_isInstantFlightOn, m_taxi, TaxiNodesEntry::map_id, ModifyMoney(), Unit::RemoveAurasByType(), WorldSession::SendActivateTaxiReply(), WorldSession::SendDoFlight(), PlayerTaxi::SetFlightMasterFactionTemplateId(), sObjectMgr, SPELL_AURA_MOD_SHAPESHIFT, SPELL_AURA_MOUNTED, sTaxiNodesStore, StopCastingBindSight(), StopCastingCharm(), sWorld, TeleportTo(), TradeCancel(), UNIT_FLAG_DISABLE_MOVE, UNIT_STATE_ROOT, UNIT_STATE_STUNNED, UpdateAchievementCriteria(), TaxiNodesEntry::x, TaxiNodesEntry::y, and TaxiNodesEntry::z.

Referenced by ActivateTaxiPathTo(), WorldSession::HandleActivateTaxiExpressOpcode(), WorldSession::HandleActivateTaxiOpcode(), Aura::HandleAuraSpecificMods(), OPvPCapturePointNA::HandleCustomSpell(), npc_taxi::OnGossipSelect(), npc_bunthen_plainswind::OnGossipSelect(), npc_silva_filnaveth::OnGossipSelect(), and npc_karynaku::OnQuestAccept().

◆ ActivateTaxiPathTo() [2/2]

bool Player::ActivateTaxiPathTo ( uint32  taxi_path_id,
uint32  spellid = 1 
)
10362{
10363 TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(taxi_path_id);
10364 if (!entry)
10365 return false;
10366
10367 std::vector<uint32> nodes;
10368
10369 nodes.resize(2);
10370 nodes[0] = entry->from;
10371 nodes[1] = entry->to;
10372
10373 return ActivateTaxiPathTo(nodes, nullptr, spellid);
10374}
DBCStorage< TaxiPathEntry > sTaxiPathStore(TaxiPathEntryfmt)
bool ActivateTaxiPathTo(std::vector< uint32 > const &nodes, Creature *npc=nullptr, uint32 spellid=1)
Definition Player.cpp:10179
Definition DBCStructure.h:1966
uint32 to
Definition DBCStructure.h:1969
uint32 from
Definition DBCStructure.h:1968

References ActivateTaxiPathTo(), TaxiPathEntry::from, sTaxiPathStore, and TaxiPathEntry::to.

◆ addActionButton()

ActionButton * Player::addActionButton ( uint8  button,
uint32  action,
uint8  type 
)
5630{
5631 if (!IsActionButtonDataValid(button, action, type))
5632 return nullptr;
5633
5634 // it create new button (NEW state) if need or return existed
5635 ActionButton& ab = m_actionButtons[button];
5636
5637 // set data and update to CHANGED if not NEW
5638 ab.SetActionAndType(action, ActionButtonType(type));
5639
5640 LOG_DEBUG("entities.player", "Player {} Added Action {} (type {}) to Button {}", GetGUID().ToString(), action, type, button);
5641 return &ab;
5642}
ActionButtonType
Definition Player.h:229
bool IsActionButtonDataValid(uint8 button, uint32 action, uint8 type)
Definition Player.cpp:5586
void SetActionAndType(uint32 action, ActionButtonType type)
Definition Player.h:268

References Object::GetGUID(), IsActionButtonDataValid(), LOG_DEBUG, m_actionButtons, ActionButton::SetActionAndType(), and Position::ToString().

Referenced by _LoadActions(), Create(), and WorldSession::HandleSetActionButtonOpcode().

◆ AddArmorProficiency()

void Player::AddArmorProficiency ( uint32  newflag)
inline
1371{ m_ArmorProficiency |= newflag; }

References m_ArmorProficiency.

Referenced by Spell::EffectProficiency().

◆ AddBattlegroundQueueId()

uint32 Player::AddBattlegroundQueueId ( BattlegroundQueueTypeId  val)
12191{
12192 for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
12193 {
12194 if (_BgBattlegroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE || _BgBattlegroundQueueID[i].bgQueueTypeId == val)
12195 {
12196 _BgBattlegroundQueueID[i].bgQueueTypeId = val;
12197 _BgBattlegroundQueueID[i].invitedToInstance = 0;
12198 return i;
12199 }
12200 }
12201
12203}

References _BgBattlegroundQueueID, BATTLEGROUND_QUEUE_NONE, and PLAYER_MAX_BATTLEGROUND_QUEUES.

Referenced by WorldSession::HandleBattlemasterJoinArena(), and WorldSession::HandleBattlemasterJoinOpcode().

◆ AddBonusTalent()

void Player::AddBonusTalent ( uint32  count)
inline
1744{ m_extraBonusTalentCount += count; };

References m_extraBonusTalentCount.

◆ AddEnchantmentDuration()

void Player::AddEnchantmentDuration ( Item item,
EnchantmentSlot  slot,
uint32  duration 
)
4275{
4276 if (!item)
4277 return;
4278
4279 if (slot >= MAX_ENCHANTMENT_SLOT)
4280 return;
4281
4282 for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
4283 {
4284 if (itr->item == item && itr->slot == slot)
4285 {
4286 itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration, this);
4287 m_enchantDuration.erase(itr);
4288 break;
4289 }
4290 }
4291 if (item && duration > 0)
4292 {
4293 GetSession()->SendItemEnchantTimeUpdate(GetGUID(), item->GetGUID(), slot, uint32(duration / 1000));
4294 m_enchantDuration.push_back(EnchantDuration(item, slot, duration));
4295 }
4296}
@ MAX_ENCHANTMENT_SLOT
Definition Item.h:183
void SendItemEnchantTimeUpdate(ObjectGuid Playerguid, ObjectGuid Itemguid, uint32 slot, uint32 Duration)
Definition ItemHandler.cpp:1234
Definition Player.h:447

References Object::GetGUID(), Object::GetGUID(), GetSession(), m_enchantDuration, MAX_ENCHANTMENT_SLOT, and WorldSession::SendItemEnchantTimeUpdate().

Referenced by AddEnchantmentDurations(), and ApplyEnchantment().

◆ AddEnchantmentDurations()

void Player::AddEnchantmentDurations ( Item item)
4187{
4188 for (int x = 0; x < MAX_ENCHANTMENT_SLOT; ++x)
4189 {
4190 if (!item->GetEnchantmentId(EnchantmentSlot(x)))
4191 continue;
4192
4193 uint32 duration = item->GetEnchantmentDuration(EnchantmentSlot(x));
4194 if (duration > 0)
4195 AddEnchantmentDuration(item, EnchantmentSlot(x), duration);
4196 }
4197}
EnchantmentSlot
Definition Item.h:168
uint32 GetEnchantmentId(EnchantmentSlot slot) const
Definition Item.h:304
uint32 GetEnchantmentDuration(EnchantmentSlot slot) const
Definition Item.h:305
void AddEnchantmentDuration(Item *item, EnchantmentSlot slot, uint32 duration)
Definition PlayerStorage.cpp:4274

References AddEnchantmentDuration(), Item::GetEnchantmentDuration(), Item::GetEnchantmentId(), and MAX_ENCHANTMENT_SLOT.

Referenced by _StoreItem(), EquipItem(), and QuickEquipItem().

◆ AddInstanceEnterTime()

void Player::AddInstanceEnterTime ( uint32  instanceId,
time_t  enterTime 
)
inline
2461 {
2462 if (_instanceResetTimes.find(instanceId) == _instanceResetTimes.end())
2463 _instanceResetTimes.insert(InstanceTimeMap::value_type(instanceId, enterTime + HOUR));
2464 }

References _instanceResetTimes, and HOUR.

Referenced by InstanceMap::AddPlayerToMap().

◆ AddItem()

bool Player::AddItem ( uint32  itemId,
uint32  count 
)
15500{
15501 uint32 noSpaceForCount = 0;
15502 ItemPosCountVec dest;
15503 InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount);
15504 if (msg != EQUIP_ERR_OK)
15505 count -= noSpaceForCount;
15506
15507 if (count == 0 || dest.empty())
15508 {
15509 // -- TODO: Send to mailbox if no space
15510 ChatHandler(GetSession()).PSendSysMessage("You don't have any space in your bags.");
15511 return false;
15512 }
15513
15514 Item* item = StoreNewItem(dest, itemId, true);
15515 if (item)
15516 SendNewItem(item, count, true, false);
15517 else
15518 return false;
15519 return true;
15520}
@ NULL_BAG
Definition Item.h:40
Definition Chat.h:37
void PSendSysMessage(std::string_view str, bool escapeCharacters=false)
Definition Chat.cpp:211

References CanStoreNewItem(), EQUIP_ERR_OK, GetSession(), NULL_BAG, NULL_SLOT, ChatHandler::PSendSysMessage(), SendNewItem(), and StoreNewItem().

Referenced by spell_brewfest_fill_keg::HandleAfterHit(), spell_brewfest_unfill_keg::HandleAfterHit(), spell_q9452_cast_net::HandleDummy(), spell_catch_the_wild_wolpertinger::HandleEffectApply(), RewardHonor(), and npc_tharnarian::npc_tharnarianAI::sGossipSelect().

◆ AddItemDurations()

void Player::AddItemDurations ( Item item)
12401{
12403 {
12404 m_itemDuration.push_back(item);
12405 item->SendTimeUpdate(this);
12406 }
12407}
@ ITEM_FIELD_DURATION
Definition UpdateFields.h:40
void SendTimeUpdate(Player *owner)
Definition Item.cpp:1075
ItemDurationList m_itemDuration
Definition Player.h:2846

References Object::GetUInt32Value(), ITEM_FIELD_DURATION, m_itemDuration, and Item::SendTimeUpdate().

Referenced by _StoreItem(), EquipItem(), and QuickEquipItem().

◆ AddItemToBuyBackSlot()

void Player::AddItemToBuyBackSlot ( Item pItem,
uint32  money 
)
3937{
3938 if (pItem)
3939 {
3941 // if current back slot non-empty search oldest or free
3942 if (m_items[slot])
3943 {
3945 uint32 oldest_slot = BUYBACK_SLOT_START;
3946
3947 for (uint32 i = BUYBACK_SLOT_START + 1; i < BUYBACK_SLOT_END; ++i)
3948 {
3949 // found empty
3950 if (!m_items[i])
3951 {
3952 slot = i;
3953 break;
3954 }
3955
3957
3958 if (oldest_time > i_time)
3959 {
3960 oldest_time = i_time;
3961 oldest_slot = i;
3962 }
3963 }
3964
3965 // find oldest
3966 slot = oldest_slot;
3967 }
3968
3969 RemoveItemFromBuyBackSlot(slot, true);
3970 LOG_DEBUG("entities.player.items", "STORAGE: AddItemToBuyBackSlot item = {}, slot = {}", pItem->GetEntry(), slot);
3971
3972 m_items[slot] = pItem;
3973 time_t base = GameTime::GetGameTime().count();
3974 uint32 etime = uint32(base - m_logintime + (30 * 3600));
3975 uint32 eslot = slot - BUYBACK_SLOT_START;
3976
3980
3981 // move to next (for non filled list is move most optimized choice)
3984 }
3985}
@ PLAYER_FIELD_BUYBACK_PRICE_1
Definition UpdateFields.h:372
@ PLAYER_FIELD_VENDORBUYBACK_SLOT_1
Definition UpdateFields.h:331
@ PLAYER_FIELD_BUYBACK_TIMESTAMP_1
Definition UpdateFields.h:373
void RemoveItemFromBuyBackSlot(uint32 slot, bool del)
Definition PlayerStorage.cpp:3995

References BUYBACK_SLOT_END, BUYBACK_SLOT_START, Object::GetEntry(), GameTime::GetGameTime(), Object::GetGUID(), Object::GetUInt32Value(), LOG_DEBUG, m_currentBuybackSlot, m_items, m_logintime, PLAYER_FIELD_BUYBACK_PRICE_1, PLAYER_FIELD_BUYBACK_TIMESTAMP_1, PLAYER_FIELD_VENDORBUYBACK_SLOT_1, RemoveItemFromBuyBackSlot(), Object::SetGuidValue(), and Unit::SetUInt32Value().

Referenced by WorldSession::HandleSellItemOpcode().

◆ AdditionalSavingAddMask()

◆ AddKnownCurrency()

void Player::AddKnownCurrency ( uint32  itemId)
private
14153{
14154 if (CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemId))
14155 SetFlag64(PLAYER_FIELD_KNOWN_CURRENCIES, (1LL << (ctEntry->BitIndex - 1)));
14156}
DBCStorage< CurrencyTypesEntry > sCurrencyTypesStore(CurrencyTypesfmt)
void SetFlag64(uint16 index, uint64 newFlag)
Definition Object.cpp:956
Definition DBCStructure.h:835

References PLAYER_FIELD_KNOWN_CURRENCIES, sCurrencyTypesStore, and Object::SetFlag64().

Referenced by _StoreItem(), SetArenaPoints(), and SetHonorPoints().

◆ AddMail()

void Player::AddMail ( Mail mail)
inline
1657{ m_mail.push_front(mail); }// for call from WorldSession::SendMailTo

References m_mail.

Referenced by MailDraft::SendMailTo().

◆ AddMItem()

void Player::AddMItem ( Item it)
inline
1683 {
1684 ASSERT(it);
1685 //ASSERT deleted, because items can be added before loading
1686 mMitems[it->GetGUID().GetCounter()] = it;
1687 }

References ASSERT, ObjectGuid::GetCounter(), Object::GetGUID(), and mMitems.

Referenced by _LoadMailedItem(), and MailDraft::SendMailTo().

◆ AddNewMailDeliverTime()

void Player::AddNewMailDeliverTime ( time_t  deliver_time)
2891{
2892 if (deliver_time <= GameTime::GetGameTime().count()) // ready now
2893 {
2894 ++unReadMails;
2895 SendNewMail();
2896 }
2897 else // not ready and no have ready mails
2898 {
2899 if (!m_nextMailDelivereTime || m_nextMailDelivereTime > deliver_time)
2900 m_nextMailDelivereTime = deliver_time;
2901 }
2902}
void SendNewMail()
Definition Player.cpp:2882

References GameTime::GetGameTime(), m_nextMailDelivereTime, SendNewMail(), and unReadMails.

Referenced by MailDraft::SendMailTo().

◆ AddQuest()

void Player::AddQuest ( Quest const *  quest,
Object questGiver 
)
508{
509 uint16 log_slot = FindQuestSlot(0);
510
511 if (log_slot >= MAX_QUEST_LOG_SIZE) // Player does not have any free slot in the quest log
512 return;
513
514 uint32 quest_id = quest->GetQuestId();
515
516 // if not exist then created with set uState == NEW and rewarded=false
517 QuestStatusData& questStatusData = m_QuestStatus[quest_id];
518
519 // check for repeatable quests status reset
520 questStatusData.Status = QUEST_STATUS_INCOMPLETE;
521 questStatusData.Explored = false;
522
523 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
524 {
525 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
526 questStatusData.ItemCount[i] = 0;
527 }
528
530 {
531 for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
532 questStatusData.CreatureOrGOCount[i] = 0;
533 }
534
535 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL))
536 questStatusData.PlayerCount = 0;
537
538 GiveQuestSourceItem(quest);
539 AdjustQuestReqItemCount(quest, questStatusData);
540
541 if (quest->GetRepObjectiveFaction())
542 if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->GetRepObjectiveFaction()))
543 GetReputationMgr().SetVisible(factionEntry);
544
545 if (quest->GetRepObjectiveFaction2())
546 if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->GetRepObjectiveFaction2()))
547 GetReputationMgr().SetVisible(factionEntry);
548
549 uint32 qtime = 0;
550 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
551 {
552 uint32 timeAllowed = quest->GetTimeAllowed();
553
554 // shared timed quest
555 if (questGiver && questGiver->IsPlayer())
556 timeAllowed = questGiver->ToPlayer()->getQuestStatusMap()[quest_id].Timer / IN_MILLISECONDS;
557
558 AddTimedQuest(quest_id);
559 questStatusData.Timer = timeAllowed * IN_MILLISECONDS;
560 qtime = static_cast<uint32>(GameTime::GetGameTime().count()) + timeAllowed;
561 }
562 else
563 questStatusData.Timer = 0;
564
565 if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
566 {
567 pvpInfo.IsHostile = true;
569 }
570
571 SetQuestSlot(log_slot, quest_id, qtime);
572
573 m_QuestStatusSave[quest_id] = true;
574
576
577 SendQuestUpdate(quest_id);
578
579 // check if Quest Tracker is enabled
580 if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER))
581 {
582 // prepare Quest Tracker datas
583 auto stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_QUEST_TRACK);
584 stmt->SetData(0, quest_id);
585 stmt->SetData(1, GetGUID().GetCounter());
586 stmt->SetData(2, GitRevision::GetHash());
587 stmt->SetData(3, GitRevision::GetDate());
588
589 // add to Quest Tracker
590 CharacterDatabase.Execute(stmt);
591 }
592
593 // Xinef: area auras may change on quest accept!
596}
@ CHAR_INS_QUEST_TRACK
Definition CharacterDatabase.h:503
@ ACHIEVEMENT_TIMED_TYPE_QUEST
Definition DBCEnums.h:111
DBCStorage< FactionEntry > sFactionStore(FactionEntryfmt)
@ CONFIG_QUEST_ENABLE_QUEST_TRACKER
Definition IWorld.h:144
@ QUEST_FLAGS_FLAGS_PVP
Definition QuestDef.h:145
@ QUEST_SPECIAL_FLAGS_CAST
Definition QuestDef.h:165
@ QUEST_SPECIAL_FLAGS_DELIVER
Definition QuestDef.h:175
@ QUEST_SPECIAL_FLAGS_KILL
Definition QuestDef.h:177
@ QUEST_SPECIAL_FLAGS_SPEAKTO
Definition QuestDef.h:176
@ QUEST_SPECIAL_FLAGS_PLAYER_KILL
Definition QuestDef.h:179
bool IsPlayer() const
Definition Object.h:201
Player * ToPlayer()
Definition Object.h:202
void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost=0)
Definition Player.cpp:13864
QuestStatusMap & getQuestStatusMap()
Definition Player.h:1635
uint16 FindQuestSlot(uint32 quest_id) const
Definition PlayerQuest.cpp:1782
void UpdatePvPState()
Definition PlayerUpdates.cpp:1440
void UpdateAreaDependentAuras(uint32 area_id)
Definition PlayerUpdates.cpp:1867
void SendQuestUpdate(uint32 questId)
Definition PlayerQuest.cpp:1526
void AdjustQuestReqItemCount(Quest const *quest, QuestStatusData &questStatusData)
Definition PlayerQuest.cpp:1764
PvPInfo pvpInfo
Definition Player.h:1855
void UpdateZoneDependentAuras(uint32 zone_id)
Definition PlayerUpdates.cpp:1853
bool GiveQuestSourceItem(Quest const *quest)
Definition PlayerQuest.cpp:1335
ReputationMgr & GetReputationMgr()
Definition Player.h:2135
void SetVisible(FactionTemplateEntry const *factionTemplateEntry)
Definition ReputationMgr.cpp:458
uint32 GetAreaId() const
Definition Object.cpp:3156
AC_COMMON_API char const * GetDate()
Definition GitRevision.cpp:26
AC_COMMON_API char const * GetHash()
Definition GitRevision.cpp:21
Definition DBCStructure.h:907
bool IsHostile
Definition Player.h:366

References ACHIEVEMENT_TIMED_TYPE_QUEST, AddTimedQuest(), AdjustQuestReqItemCount(), CHAR_INS_QUEST_TRACK, CharacterDatabase, CONFIG_QUEST_ENABLE_QUEST_TRACKER, QuestStatusData::CreatureOrGOCount, QuestStatusData::Explored, FindQuestSlot(), WorldObject::GetAreaId(), GitRevision::GetDate(), GameTime::GetGameTime(), Object::GetGUID(), GitRevision::GetHash(), Quest::GetQuestId(), getQuestStatusMap(), Quest::GetRepObjectiveFaction(), Quest::GetRepObjectiveFaction2(), GetReputationMgr(), Quest::GetTimeAllowed(), WorldObject::GetZoneId(), GiveQuestSourceItem(), Quest::HasFlag(), Quest::HasSpecialFlag(), IN_MILLISECONDS, PvPInfo::IsHostile, Object::IsPlayer(), QuestStatusData::ItemCount, m_QuestStatus, m_QuestStatusSave, MAX_QUEST_LOG_SIZE, QuestStatusData::PlayerCount, pvpInfo, QUEST_FLAGS_FLAGS_PVP, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_CAST, QUEST_SPECIAL_FLAGS_DELIVER, QUEST_SPECIAL_FLAGS_KILL, QUEST_SPECIAL_FLAGS_PLAYER_KILL, QUEST_SPECIAL_FLAGS_SPEAKTO, QUEST_SPECIAL_FLAGS_TIMED, QUEST_STATUS_INCOMPLETE, SendQuestUpdate(), SetQuestSlot(), ReputationMgr::SetVisible(), sFactionStore, StartTimedAchievement(), QuestStatusData::Status, sWorld, QuestStatusData::Timer, Object::ToPlayer(), UpdateAreaDependentAuras(), UpdatePvPState(), and UpdateZoneDependentAuras().

Referenced by AddQuestAndCheckCompletion().

◆ AddQuestAndCheckCompletion()

void Player::AddQuestAndCheckCompletion ( Quest const *  quest,
Object questGiver 
)
422{
423 AddQuest(quest, questGiver);
424
425 if (CanCompleteQuest(quest->GetQuestId()))
426 CompleteQuest(quest->GetQuestId());
427
428 if (!questGiver)
429 return;
430
431 switch (questGiver->GetTypeId())
432 {
433 case TYPEID_UNIT:
434 sScriptMgr->OnQuestAccept(this, questGiver->ToCreature(), quest);
435 questGiver->ToCreature()->AI()->sQuestAccept(this, quest);
436 break;
437 case TYPEID_ITEM:
438 case TYPEID_CONTAINER:
439 {
440 Item* item = (Item*)questGiver;
441 sScriptMgr->OnQuestAccept(this, item, quest);
442
443 // destroy not required for quest finish quest starting item
444 bool destroyItem = true;
445 for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
446 {
447 if (quest->RequiredItemId[i] == item->GetEntry() && item->GetTemplate()->MaxCount > 0)
448 {
449 destroyItem = false;
450 break;
451 }
452 }
453
454 if (destroyItem)
455 DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
456
457 break;
458 }
460 sScriptMgr->OnQuestAccept(this, questGiver->ToGameObject(), quest);
461 questGiver->ToGameObject()->AI()->QuestAccept(this, quest);
462 break;
463 default:
464 break;
465 }
466}
@ TYPEID_GAMEOBJECT
Definition ObjectGuid.h:37
@ TYPEID_UNIT
Definition ObjectGuid.h:35
@ TYPEID_ITEM
Definition ObjectGuid.h:33
@ TYPEID_CONTAINER
Definition ObjectGuid.h:34
CreatureAI * AI() const
Definition Creature.h:141
virtual bool QuestAccept(Player *, Quest const *)
Definition GameObjectAI.h:57
GameObjectAI * AI() const
Definition GameObject.h:305
TypeID GetTypeId() const
Definition Object.h:128
GameObject * ToGameObject()
Definition Object.h:214
Creature * ToCreature()
Definition Object.h:206
void AddQuest(Quest const *quest, Object *questGiver)
Definition PlayerQuest.cpp:507
void CompleteQuest(uint32 quest_id)
Definition PlayerQuest.cpp:598
void DestroyItem(uint8 bag, uint8 slot, bool update)
Definition PlayerStorage.cpp:3023
bool CanCompleteQuest(uint32 quest_id, const QuestStatusData *q_savedStatus=nullptr)
Definition PlayerQuest.cpp:289
virtual void sQuestAccept(Player *, Quest const *)
Definition UnitAI.h:414
int32 MaxCount
Definition ItemTemplate.h:644

References AddQuest(), Creature::AI(), GameObject::AI(), CanCompleteQuest(), CompleteQuest(), DestroyItem(), Item::GetBagSlot(), Object::GetEntry(), Quest::GetQuestId(), Item::GetSlot(), Item::GetTemplate(), Object::GetTypeId(), ItemTemplate::MaxCount, QUEST_ITEM_OBJECTIVES_COUNT, GameObjectAI::QuestAccept(), Quest::RequiredItemId, UnitAI::sQuestAccept(), sScriptMgr, Object::ToCreature(), Object::ToGameObject(), TYPEID_CONTAINER, TYPEID_GAMEOBJECT, TYPEID_ITEM, and TYPEID_UNIT.

Referenced by Spell::EffectQuestStart(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestConfirmAccept(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverQueryQuestOpcode(), and SendPreparedQuest().

◆ AddReceivedSpectatorResetFor()

void Player::AddReceivedSpectatorResetFor ( ObjectGuid  guid)
inline
2594{ m_receivedSpectatorResetFor.insert(guid); }
GuidSet m_receivedSpectatorResetFor
Definition Player.h:2598

References m_receivedSpectatorResetFor.

Referenced by ArenaSpectator::HandleResetCommand().

◆ AddRefundReference()

void Player::AddRefundReference ( ObjectGuid  itemGUID)
15448{
15449 m_refundableItems.insert(itemGUID);
15450}

References m_refundableItems.

Referenced by _LoadItem(), and _StoreOrEquipNewItem().

◆ AddRuneByAuraEffect()

void Player::AddRuneByAuraEffect ( uint8  index,
RuneType  newType,
AuraEffect const *  aura 
)
inline
2529{ SetRuneConvertAura(index, aura); ConvertRune(index, newType); }
void ConvertRune(uint8 index, RuneType newType)
Definition Player.cpp:13360
void SetRuneConvertAura(uint8 index, AuraEffect const *aura)
Definition Player.h:2528

References ConvertRune(), and SetRuneConvertAura().

Referenced by AuraEffect::HandleAuraConvertRune().

◆ AddRunePower()

void Player::AddRunePower ( uint8  index)
13383{
13385 data << uint32(1 << index); // mask (0x00-0x3F probably)
13386 GetSession()->SendPacket(&data);
13387}
@ SMSG_ADD_RUNE_POWER
Definition Opcodes.h:1190

References GetSession(), WorldSession::SendPacket(), and SMSG_ADD_RUNE_POWER.

◆ addSpell()

bool Player::addSpell ( uint32  spellId,
uint8  addSpecMask,
bool  updateActive,
bool  temporary = false,
bool  learnFromSkill = false 
)
3056{
3057 if (!_addSpell(spellId, addSpecMask, temporary, learnFromSkill))
3058 return false;
3059
3060 if (!updateActive)
3061 return true;
3062
3063 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); // must exist, checked in _addSpell
3064
3065 // pussywizard: now update active state for all ranks of this spell! and send packet to swap on action bar
3066 // pussywizard: assumption - it's in all specs, can't be a talent
3067 if (!spellInfo->IsStackableWithRanks() && spellInfo->IsRanked())
3068 {
3069 SpellInfo const* nextSpellInfo = sSpellMgr->GetSpellInfo(sSpellMgr->GetFirstSpellInChain(spellInfo->Id));
3070 while (nextSpellInfo)
3071 {
3072 PlayerSpellMap::iterator itr = m_spells.find(nextSpellInfo->Id);
3073 if (itr != m_spells.end() && itr->second->State != PLAYERSPELL_REMOVED && itr->second->Active)
3074 {
3075 if (nextSpellInfo->GetRank() < spellInfo->GetRank())
3076 {
3077 itr->second->Active = false;
3078 if (IsInWorld())
3079 {
3081 data << uint32(nextSpellInfo->Id);
3082 data << uint32(spellInfo->Id);
3083 GetSession()->SendPacket(&data);
3084 }
3085 return false;
3086 }
3087 else if (nextSpellInfo->GetRank() > spellInfo->GetRank())
3088 {
3089 PlayerSpellMap::iterator itr2 = m_spells.find(spellInfo->Id);
3090 if (itr2 != m_spells.end())
3091 itr2->second->Active = false;
3092 return false;
3093 }
3094 }
3095 nextSpellInfo = nextSpellInfo->GetNextRankSpell();
3096 }
3097 }
3098
3099 return true;
3100}
uint8 GetRank() const
Definition SpellInfo.cpp:2495
bool IsRanked() const
Definition SpellInfo.cpp:2490
bool IsStackableWithRanks() const
Definition SpellInfo.cpp:1145
SpellInfo const * GetNextRankSpell() const
Definition SpellInfo.cpp:2514
@ SMSG_SUPERCEDED_SPELL
Definition Opcodes.h:330

References _addSpell(), SpellInfo::GetNextRankSpell(), SpellInfo::GetRank(), GetSession(), SpellInfo::Id, Object::IsInWorld(), SpellInfo::IsRanked(), SpellInfo::IsStackableWithRanks(), m_spells, PLAYERSPELL_REMOVED, WorldSession::SendPacket(), SMSG_SUPERCEDED_SPELL, and sSpellMgr.

Referenced by _LoadSpells(), LearnCustomSpells(), learnSkillRewardedSpells(), and learnSpell().

◆ AddSpellAndCategoryCooldowns()

void Player::AddSpellAndCategoryCooldowns ( SpellInfo const *  spellInfo,
uint32  itemId,
Spell spell = nullptr,
bool  infinityCooldown = false 
)
10857{
10858 // init cooldown values
10859 uint32 cat = 0;
10860 int32 rec = -1;
10861 int32 catrec = -1;
10862
10863 // some special item spells without correct cooldown in SpellInfo
10864 // cooldown information stored in item prototype
10865 // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client.
10866
10867 if (itemId)
10868 {
10869 if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId))
10870 {
10871 for (uint8 idx = 0; idx < MAX_ITEM_SPELLS; ++idx)
10872 {
10873 if (uint32(proto->Spells[idx].SpellId) == spellInfo->Id)
10874 {
10875 cat = proto->Spells[idx].SpellCategory;
10876 rec = proto->Spells[idx].SpellCooldown;
10877 catrec = proto->Spells[idx].SpellCategoryCooldown;
10878 break;
10879 }
10880 }
10881 }
10882 }
10883
10884 // if no cooldown found above then base at DBC data
10885 if (rec < 0 && catrec < 0)
10886 {
10887 cat = spellInfo->GetCategory();
10888 rec = spellInfo->RecoveryTime;
10889 catrec = spellInfo->CategoryRecoveryTime;
10890 }
10891
10892 time_t catrecTime;
10893 time_t recTime;
10894
10895 bool needsCooldownPacket = false;
10896
10897 // overwrite time for selected category
10898 if (infinityCooldown)
10899 {
10900 // use +MONTH as infinity mark for spell cooldown (will checked as MONTH/2 at save ans skipped)
10901 // but not allow ignore until reset or re-login
10902 catrecTime = catrec > 0 ? infinityCooldownDelay : 0;
10903 recTime = rec > 0 ? infinityCooldownDelay : catrecTime;
10904 }
10905 else
10906 {
10907 // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
10908 // prevent 0 cooldowns set by another way
10909 if (rec <= 0 && catrec <= 0 && (cat == 76 || (spellInfo->IsAutoRepeatRangedSpell() && spellInfo->Id != 75)))
10911
10912 // Now we have cooldown data (if found any), time to apply mods
10913 if (rec > 0)
10914 ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, rec, spell);
10915
10916 if (catrec > 0 && !spellInfo->HasAttribute(SPELL_ATTR6_NO_CATEGORY_COOLDOWN_MODS))
10917 {
10918 ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, catrec, spell);
10919 }
10920
10922 {
10923 // Apply SPELL_AURA_MOD_COOLDOWN only to own spells
10924 if (HasSpell(spellInfo->Id))
10925 {
10926 needsCooldownPacket = true;
10927 rec += cooldownMod * IN_MILLISECONDS; // SPELL_AURA_MOD_COOLDOWN does not affect category cooldows, verified with shaman shocks
10928 }
10929 }
10930
10931 // replace negative cooldowns by 0
10932 if (rec < 0) rec = 0;
10933 if (catrec < 0) catrec = 0;
10934
10935 // no cooldown after applying spell mods
10936 if (rec == 0 && catrec == 0)
10937 return;
10938
10939 catrecTime = catrec ? catrec : 0;
10940 recTime = rec ? rec : catrecTime;
10941 }
10942
10943 // category spells
10944 if (cat && catrec > 0)
10945 {
10946 _AddSpellCooldown(spellInfo->Id, 0, itemId, recTime, true, true);
10947 if (needsCooldownPacket)
10948 {
10949 WorldPacket data;
10950 BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, spellInfo->Id, recTime);
10951 SendDirectMessage(&data);
10952 }
10953
10954 PacketCooldowns forcedCategoryCooldowns;
10955
10956 SpellCategoryStore::const_iterator i_scstore = sSpellsByCategoryStore.find(cat);
10957 if (i_scstore != sSpellsByCategoryStore.end())
10958 {
10959 for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
10960 {
10961 if (i_scset->second == spellInfo->Id) // skip main spell, already handled above
10962 {
10963 continue;
10964 }
10965
10966 // If spell category is applied by item, then other spells should be exists in item templates
10967 if ((itemId > 0) != i_scset->first)
10968 {
10969 continue;
10970 }
10971
10972 // Only within the same spellfamily
10973 SpellInfo const* categorySpellInfo = sSpellMgr->GetSpellInfo(i_scset->second);
10974 if (!categorySpellInfo || categorySpellInfo->SpellFamilyName != spellInfo->SpellFamilyName)
10975 {
10976 continue;
10977 }
10978
10979 _AddSpellCooldown(i_scset->second, cat, itemId, catrecTime, !spellInfo->IsCooldownStartedOnEvent() && catrec && rec && catrec != rec);
10980
10981 if (spellInfo->HasAttribute(SPELL_ATTR0_CU_FORCE_SEND_CATEGORY_COOLDOWNS))
10982 {
10983 forcedCategoryCooldowns[i_scset->second] = catrecTime;
10984 }
10985 }
10986 }
10987
10988 if (!forcedCategoryCooldowns.empty())
10989 {
10990 WorldPacket data;
10991 BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, forcedCategoryCooldowns);
10992 SendDirectMessage(&data);
10993 }
10994 }
10995 else
10996 {
10997 // self spell cooldown
10998 if (recTime > 0)
10999 {
11000 _AddSpellCooldown(spellInfo->Id, 0, itemId, recTime, true, true);
11001
11002 if (needsCooldownPacket)
11003 {
11004 WorldPacket data;
11005 BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, spellInfo->Id, rec);
11006 SendDirectMessage(&data);
11007 }
11008 }
11009 }
11010}
SpellCategoryStore sSpellsByCategoryStore
Definition DBCStores.cpp:152
#define MAX_ITEM_SPELLS
Definition Item.h:215
@ SPELL_ATTR6_NO_CATEGORY_COOLDOWN_MODS
Definition SharedDefines.h:635
@ SPELL_AURA_MOD_COOLDOWN
Definition SpellAuraDefines.h:259
@ SPELLMOD_COOLDOWN
Definition SpellDefines.h:87
@ SPELL_ATTR0_CU_FORCE_SEND_CATEGORY_COOLDOWNS
Definition SpellInfo.h:204
static constexpr uint32 infinityCooldownDelay
Definition Unit.h:47
@ SPELL_COOLDOWN_FLAG_NONE
Definition Unit.h:606
std::unordered_map< uint32, uint32 > PacketCooldowns
Definition Unit.h:611
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5712
void ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell *spell=nullptr, bool temporaryPet=false)
Definition Player.cpp:9739
uint32 SpellFamilyName
Definition SpellInfo.h:387
void BuildCooldownPacket(WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown)
Definition Unit.cpp:20799
uint32 GetAttackTime(WeaponAttackType att) const
Definition Unit.h:857
int32 GetTotalAuraModifier(AuraType auratype) const
Definition Unit.cpp:5966

References _AddSpellCooldown(), ApplySpellMod(), Unit::BuildCooldownPacket(), SpellInfo::CategoryRecoveryTime, Unit::GetAttackTime(), SpellInfo::GetCategory(), Unit::GetTotalAuraModifier(), SpellInfo::HasAttribute(), HasSpell(), SpellInfo::Id, IN_MILLISECONDS, infinityCooldownDelay, SpellInfo::IsAutoRepeatRangedSpell(), SpellInfo::IsCooldownStartedOnEvent(), MAX_ITEM_SPELLS, RANGED_ATTACK, SpellInfo::RecoveryTime, SendDirectMessage(), sObjectMgr, SPELL_ATTR0_CU_FORCE_SEND_CATEGORY_COOLDOWNS, SPELL_ATTR6_NO_CATEGORY_COOLDOWN_MODS, SPELL_AURA_MOD_COOLDOWN, SPELL_COOLDOWN_FLAG_NONE, SpellInfo::SpellFamilyName, SPELLMOD_COOLDOWN, sSpellMgr, and sSpellsByCategoryStore.

Referenced by Aura::_ApplyForTarget(), Unit::AddGameObject(), spell_pvp_trinket_wotf_shared_cd::HandleScript(), SendCooldownEvent(), Spell::SendSpellCooldown(), and Unit::SetMinion().

◆ AddSpellCooldown()

void Player::AddSpellCooldown ( uint32  spell_id,
uint32  itemid,
uint32  end_time,
bool  needSendToClient = false,
bool  forceSendToSpectator = false 
)
overridevirtual

◆ AddSpellMod()

void Player::AddSpellMod ( SpellModifier mod,
bool  apply 
)
9837{
9838 LOG_DEBUG("spells.aura", "Player::AddSpellMod {}", mod->spellId);
9840
9841 int i = 0;
9842 flag96 _mask = 0;
9843 for (int eff = 0; eff < 96; ++eff)
9844 {
9845 if (eff != 0 && eff % 32 == 0)
9846 _mask[i++] = 0;
9847
9848 _mask[i] = uint32(1) << (eff - (32 * i));
9849 if (mod->mask & _mask)
9850 {
9851 int32 val = 0;
9852 for (SpellModList::iterator itr = m_spellMods[mod->op].begin(); itr != m_spellMods[mod->op].end(); ++itr)
9853 {
9854 if ((*itr)->type == mod->type && (*itr)->mask & _mask)
9855 val += (*itr)->value;
9856 }
9857 val += apply ? mod->value : -(mod->value);
9858 WorldPacket data(Opcode, (1 + 1 + 4));
9859 data << uint8(eff);
9860 data << uint8(mod->op);
9861 data << int32(val);
9862 SendDirectMessage(&data);
9863 }
9864 }
9865
9866 if (apply)
9867 {
9868 m_spellMods[mod->op].push_back(mod);
9869 m_spellMods[mod->op].sort(SpellModPredicate());
9870 }
9871 else
9872 {
9873 m_spellMods[mod->op].remove(mod);
9874 // mods bound to aura will be removed in AuraEffect::~AuraEffect
9875 if (!mod->ownerAura)
9876 delete mod;
9877 }
9878}
@ SPELLMOD_FLAT
Definition Player.h:93
SpellModList m_spellMods[MAX_SPELLMOD]
Definition Player.h:2841
Definition Util.h:451
@ SMSG_SET_FLAT_SPELL_MODIFIER
Definition Opcodes.h:644
@ SMSG_SET_PCT_SPELL_MODIFIER
Definition Opcodes.h:645
void apply(T *val)
Definition ByteConverter.h:40
Definition Player.cpp:9827
SpellModOp op
Definition Player.h:183
SpellModType type
Definition Player.h:184
int32 value
Definition Player.h:186
uint32 spellId
Definition Player.h:188
Aura *const ownerAura
Definition Player.h:189
flag96 mask
Definition Player.h:187

References LOG_DEBUG, m_spellMods, SpellModifier::mask, SpellModifier::op, SpellModifier::ownerAura, SendDirectMessage(), SMSG_SET_FLAT_SPELL_MODIFIER, SMSG_SET_PCT_SPELL_MODIFIER, SpellModifier::spellId, SPELLMOD_FLAT, SpellModifier::type, and SpellModifier::value.

Referenced by AuraEffect::ApplySpellMod().

◆ addTalent()

bool Player::addTalent ( uint32  spellId,
uint8  addSpecMask,
uint8  oldTalentRank 
)
2905{
2906 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
2907 if (!SpellMgr::CheckSpellValid(spellInfo, spellId, true))
2908 return false;
2909
2910 TalentSpellPos const* talentPos = GetTalentSpellPos(spellId);
2911 if (!talentPos)
2912 return false;
2913
2914 TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id);
2915 if (!talentInfo)
2916 return false;
2917
2918 // xinef: remove old talent rank if any
2919 if (oldTalentRank)
2920 {
2921 _removeTalent(talentInfo->RankID[oldTalentRank - 1], addSpecMask);
2922 _removeTalentAurasAndSpells(talentInfo->RankID[oldTalentRank - 1]);
2923 SendLearnPacket(talentInfo->RankID[oldTalentRank - 1], false);
2924 }
2925
2926 // xinef: add talent auras and spells
2927 if (GetActiveSpecMask() & addSpecMask)
2928 _addTalentAurasAndSpells(spellId);
2929
2930 // xinef: find the spell on our talent map
2931 PlayerTalentMap::iterator itr = m_talents.find(spellId);
2932
2933 // xinef: we do not have such a spell on our talent map
2934 if (itr == m_talents.end())
2935 {
2937 PlayerTalent* newTalent = new PlayerTalent();
2938 newTalent->State = state;
2939 newTalent->specMask = addSpecMask;
2940 newTalent->talentID = talentInfo->TalentID;
2941 newTalent->inSpellBook = talentInfo->addToSpellBook && !spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL);
2942 m_talents[spellId] = newTalent;
2943
2944 if (GetActiveSpecMask() & addSpecMask)
2945 m_usedTalentCount += (talentPos->rank + 1) - oldTalentRank;
2946
2947 return true;
2948 }
2949 // xinef: if current mask does not cover addMask, add it to iterator and save changes to DB
2950 else if (!(itr->second->specMask & addSpecMask))
2951 {
2952 itr->second->specMask |= addSpecMask;
2953 if (itr->second->State != PLAYERSPELL_NEW)
2954 itr->second->State = PLAYERSPELL_CHANGED;
2955
2956 if (GetActiveSpecMask() & addSpecMask)
2957 m_usedTalentCount += (talentPos->rank + 1) - oldTalentRank;
2958
2959 return true;
2960 }
2961
2962 return false;
2963}
DBCStorage< TalentEntry > sTalentStore(TalentEntryfmt)
PlayerSpellState
Definition Player.h:118
Definition Player.h:135
PlayerSpellState State
Definition Player.h:136
bool inSpellBook
Definition Player.h:139
uint32 talentID
Definition Player.h:138
uint8 specMask
Definition Player.h:137
Definition DBCStructure.h:1924
std::array< uint32, MAX_TALENT_RANK > RankID
Definition DBCStructure.h:1929
uint32 TalentID
Definition DBCStructure.h:1925
uint32 addToSpellBook
Definition DBCStructure.h:1935
uint16 talent_id
Definition DBCStructure.h:2237

References _addTalentAurasAndSpells(), _removeTalent(), _removeTalentAurasAndSpells(), TalentEntry::addToSpellBook, SpellMgr::CheckSpellValid(), GetActiveSpecMask(), GetTalentSpellPos(), SpellInfo::HasAttribute(), SpellInfo::HasEffect(), PlayerTalent::inSpellBook, isBeingLoaded(), m_talents, m_usedTalentCount, PLAYERSPELL_CHANGED, PLAYERSPELL_NEW, PLAYERSPELL_UNCHANGED, TalentSpellPos::rank, TalentEntry::RankID, SendLearnPacket(), PlayerTalent::specMask, SPELL_ATTR0_PASSIVE, SPELL_EFFECT_LEARN_SPELL, sSpellMgr, sTalentStore, PlayerTalent::State, TalentSpellPos::talent_id, PlayerTalent::talentID, and TalentEntry::TalentID.

Referenced by _LoadTalents(), and LearnTalent().

◆ AddTimedQuest()

void Player::AddTimedQuest ( uint32  quest_id)
inline
1566{ m_timedquests.insert(quest_id); }
QuestSet m_timedquests
Definition Player.h:2706

References m_timedquests.

Referenced by _LoadQuestStatus(), and AddQuest().

◆ AddToWorld()

void Player::AddToWorld ( )
overridevirtual
  • Do not add/remove the player from the object storage
  • It will crash when updating the ObjectAccessor
  • The player should only be added when logging in

Reimplemented from Object.

1707{
1712
1713 for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
1714 if (m_items[i])
1715 m_items[i]->AddToWorld();
1716}
@ PLAYER_SLOT_START
Definition Player.h:670
@ PLAYER_SLOT_END
Definition Player.h:672
void AddToWorld() override
Definition Unit.cpp:15725

References Object::AddToWorld(), Unit::AddToWorld(), m_items, PLAYER_SLOT_END, and PLAYER_SLOT_START.

Referenced by Map::AddPlayerToMap().

◆ AddTradeableItem()

void Player::AddTradeableItem ( Item item)
4133{
4134 std::lock_guard<std::mutex> guard(m_soulboundTradableLock);
4135 m_itemSoulboundTradeable.push_back(item);
4136}
std::mutex m_soulboundTradableLock
Definition Player.h:2848
ItemDurationList m_itemSoulboundTradeable
Definition Player.h:2847

References m_itemSoulboundTradeable, and m_soulboundTradableLock.

Referenced by _LoadItem(), MoveItemToInventory(), and StoreNewItem().

◆ AddWeaponProficiency()

void Player::AddWeaponProficiency ( uint32  newflag)
inline
1370{ m_WeaponProficiency |= newflag; }

References m_WeaponProficiency.

Referenced by Spell::EffectProficiency().

◆ AddWhisperWhiteList()

void Player::AddWhisperWhiteList ( ObjectGuid  guid)
inline
2569{ WhisperList.push_back(guid); }
WhisperListContainer WhisperList
Definition Player.h:2660

References WhisperList.

Referenced by WorldSession::HandleMessagechatOpcode().

◆ AdjustQuestReqItemCount()

void Player::AdjustQuestReqItemCount ( Quest const *  quest,
QuestStatusData questStatusData 
)
private
1765{
1766 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
1767 {
1768 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
1769 {
1770 uint32 reqitemcount = quest->RequiredItemCount[i];
1771 if (reqitemcount != 0)
1772 {
1773 uint32 curitemcount = GetItemCount(quest->RequiredItemId[i], true);
1774
1775 questStatusData.ItemCount[i] = std::min(curitemcount, reqitemcount);
1776 m_QuestStatusSave[quest->GetQuestId()] = true;
1777 }
1778 }
1779 }
1780}
uint32 GetItemCount(uint32 item, bool inBankAlso=false, Item *skipItem=nullptr) const
Definition PlayerStorage.cpp:327

References GetItemCount(), Quest::GetQuestId(), Quest::HasSpecialFlag(), QuestStatusData::ItemCount, m_QuestStatusSave, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_DELIVER, Quest::RequiredItemCount, and Quest::RequiredItemId.

Referenced by AddQuest().

◆ ApplyEnchantment() [1/2]

void Player::ApplyEnchantment ( Item item,
bool  apply 
)
4299{
4300 for (uint32 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
4301 ApplyEnchantment(item, EnchantmentSlot(slot), apply);
4302}

References ApplyEnchantment(), and MAX_ENCHANTMENT_SLOT.

◆ ApplyEnchantment() [2/2]

void Player::ApplyEnchantment ( Item item,
EnchantmentSlot  slot,
bool  apply,
bool  apply_dur = true,
bool  ignore_condition = false 
)
4305{
4306 if (!item || !item->IsEquipped())
4307 return;
4308
4309 if (slot >= MAX_ENCHANTMENT_SLOT)
4310 return;
4311
4312 uint32 enchant_id = item->GetEnchantmentId(slot);
4313 if (!enchant_id)
4314 return;
4315
4316 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
4317 if (!pEnchant)
4318 return;
4319
4320 if (!ignore_condition && pEnchant->EnchantmentCondition && !EnchantmentFitsRequirements(pEnchant->EnchantmentCondition, -1))
4321 return;
4322
4323 if (pEnchant->requiredLevel > GetLevel())
4324 return;
4325
4326 if (pEnchant->requiredSkill > 0 && pEnchant->requiredSkillValue > GetSkillValue(pEnchant->requiredSkill))
4327 return;
4328
4329 if (!sScriptMgr->OnPlayerCanApplyEnchantment(this, item, slot, apply, apply_dur, ignore_condition))
4330 return;
4331
4332 // If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements
4333 // rather than the gem requirements itself. If the socket has no color it is a prismatic socket.
4335 && !item->GetTemplate()->Socket[slot - SOCK_ENCHANTMENT_SLOT].Color)
4336 {
4337 // Check if the requirements for the prismatic socket are met before applying the gem stats
4339 if (!pPrismaticEnchant || (pPrismaticEnchant->requiredSkill > 0 && pPrismaticEnchant->requiredSkillValue > GetSkillValue(pPrismaticEnchant->requiredSkill)))
4340 return;
4341 }
4342
4343 if (!item->IsBroken())
4344 {
4345 for (int s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
4346 {
4347 uint32 enchant_display_type = pEnchant->type[s];
4348 uint32 enchant_amount = pEnchant->amount[s];
4349 uint32 enchant_spell_id = pEnchant->spellid[s];
4350
4351 switch (enchant_display_type)
4352 {
4354 break;
4356 // processed in Player::CastItemCombatSpell
4357 break;
4359 if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
4360 HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(enchant_amount), apply);
4361 else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND)
4362 HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(enchant_amount), apply);
4363 else if (item->GetSlot() == EQUIPMENT_SLOT_RANGED)
4364 HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
4365 break;
4367 if (enchant_spell_id)
4368 {
4369 if (apply)
4370 {
4371 int32 basepoints = 0;
4372 // Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor)
4373 if (item->GetItemRandomPropertyId())
4374 {
4375 ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(std::abs(item->GetItemRandomPropertyId()));
4376 if (item_rand)
4377 {
4378 // Search enchant_amount
4379 for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k)
4380 {
4381 if (item_rand->Enchantment[k] == enchant_id)
4382 {
4383 basepoints = int32((item_rand->AllocationPct[k] * item->GetItemSuffixFactor()) / 10000);
4384 break;
4385 }
4386 }
4387 }
4388 }
4389 // Cast custom spell vs all equal basepoints got from enchant_amount
4390 if (basepoints)
4391 CastCustomSpell(this, enchant_spell_id, &basepoints, &basepoints, &basepoints, true, item);
4392 else
4393 CastSpell(this, enchant_spell_id, true, item);
4394 }
4395 else
4396 RemoveAurasDueToItemSpell(enchant_spell_id, item->GetGUID());
4397 }
4398 break;
4400 if (!enchant_amount)
4401 {
4402 ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(std::abs(item->GetItemRandomPropertyId()));
4403 if (item_rand)
4404 {
4405 for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k)
4406 {
4407 if (item_rand->Enchantment[k] == enchant_id)
4408 {
4409 enchant_amount = uint32((item_rand->AllocationPct[k] * item->GetItemSuffixFactor()) / 10000);
4410 break;
4411 }
4412 }
4413 }
4414 }
4415
4416 HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + enchant_spell_id), TOTAL_VALUE, float(enchant_amount), apply);
4417 break;
4419 {
4420 if (!enchant_amount)
4421 {
4422 ItemRandomSuffixEntry const* item_rand_suffix = sItemRandomSuffixStore.LookupEntry(std::abs(item->GetItemRandomPropertyId()));
4423 if (item_rand_suffix)
4424 {
4425 for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k)
4426 {
4427 if (item_rand_suffix->Enchantment[k] == enchant_id)
4428 {
4429 enchant_amount = uint32((item_rand_suffix->AllocationPct[k] * item->GetItemSuffixFactor()) / 10000);
4430 break;
4431 }
4432 }
4433 }
4434 }
4435
4436 sScriptMgr->OnPlayerApplyEnchantmentItemModsBefore(this, item, slot, apply, enchant_spell_id, enchant_amount);
4437
4438 LOG_DEBUG("entities.player.items", "Adding {} to stat nb {}", enchant_amount, enchant_spell_id);
4439 switch (enchant_spell_id)
4440 {
4441 case ITEM_MOD_MANA:
4442 LOG_DEBUG("entities.player.items", "+ {} MANA", enchant_amount);
4443 HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(enchant_amount), apply);
4444 break;
4445 case ITEM_MOD_HEALTH:
4446 LOG_DEBUG("entities.player.items", "+ {} HEALTH", enchant_amount);
4447 HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(enchant_amount), apply);
4448 break;
4449 case ITEM_MOD_AGILITY:
4450 LOG_DEBUG("entities.player.items", "+ {} AGILITY", enchant_amount);
4451 HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, float(enchant_amount), apply);
4452 ApplyStatBuffMod(STAT_AGILITY, (float)enchant_amount, apply);
4453 break;
4454 case ITEM_MOD_STRENGTH:
4455 LOG_DEBUG("entities.player.items", "+ {} STRENGTH", enchant_amount);
4456 HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, float(enchant_amount), apply);
4457 ApplyStatBuffMod(STAT_STRENGTH, (float)enchant_amount, apply);
4458 break;
4459 case ITEM_MOD_INTELLECT:
4460 LOG_DEBUG("entities.player.items", "+ {} INTELLECT", enchant_amount);
4461 HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, float(enchant_amount), apply);
4462 ApplyStatBuffMod(STAT_INTELLECT, (float)enchant_amount, apply);
4463 break;
4464 case ITEM_MOD_SPIRIT:
4465 LOG_DEBUG("entities.player.items", "+ {} SPIRIT", enchant_amount);
4466 HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply);
4467 ApplyStatBuffMod(STAT_SPIRIT, (float)enchant_amount, apply);
4468 break;
4469 case ITEM_MOD_STAMINA:
4470 LOG_DEBUG("entities.player.items", "+ {} STAMINA", enchant_amount);
4471 HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, float(enchant_amount), apply);
4472 ApplyStatBuffMod(STAT_STAMINA, (float)enchant_amount, apply);
4473 break;
4475 ApplyRatingMod(CR_DEFENSE_SKILL, enchant_amount, apply);
4476 LOG_DEBUG("entities.player.items", "+ {} DEFENCE", enchant_amount);
4477 break;
4479 ApplyRatingMod(CR_DODGE, enchant_amount, apply);
4480 LOG_DEBUG("entities.player.items", "+ {} DODGE", enchant_amount);
4481 break;
4483 ApplyRatingMod(CR_PARRY, enchant_amount, apply);
4484 LOG_DEBUG("entities.player.items", "+ {} PARRY", enchant_amount);
4485 break;
4487 ApplyRatingMod(CR_BLOCK, enchant_amount, apply);
4488 LOG_DEBUG("entities.player.items", "+ {} SHIELD_BLOCK", enchant_amount);
4489 break;
4491 ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
4492 LOG_DEBUG("entities.player.items", "+ {} MELEE_HIT", enchant_amount);
4493 break;
4495 ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
4496 LOG_DEBUG("entities.player.items", "+ {} RANGED_HIT", enchant_amount);
4497 break;
4499 ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
4500 LOG_DEBUG("entities.player.items", "+ {} SPELL_HIT", enchant_amount);
4501 break;
4503 ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
4504 LOG_DEBUG("entities.player.items", "+ {} MELEE_CRIT", enchant_amount);
4505 break;
4507 ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
4508 LOG_DEBUG("entities.player.items", "+ {} RANGED_CRIT", enchant_amount);
4509 break;
4511 ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
4512 LOG_DEBUG("entities.player.items", "+ {} SPELL_CRIT", enchant_amount);
4513 break;
4514 // Values from ITEM_STAT_MELEE_HA_RATING to ITEM_MOD_HASTE_RANGED_RATING are never used
4515 // in Enchantments
4516 // case ITEM_MOD_HIT_TAKEN_MELEE_RATING:
4517 // ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
4518 // break;
4519 // case ITEM_MOD_HIT_TAKEN_RANGED_RATING:
4520 // ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
4521 // break;
4522 // case ITEM_MOD_HIT_TAKEN_SPELL_RATING:
4523 // ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
4524 // break;
4525 // case ITEM_MOD_CRIT_TAKEN_MELEE_RATING:
4526 // ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
4527 // break;
4528 // case ITEM_MOD_CRIT_TAKEN_RANGED_RATING:
4529 // ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
4530 // break;
4531 // case ITEM_MOD_CRIT_TAKEN_SPELL_RATING:
4532 // ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
4533 // break;
4534 // case ITEM_MOD_HASTE_MELEE_RATING:
4535 // ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
4536 // break;
4538 ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
4539 break;
4541 ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
4542 break;
4544 ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
4545 ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
4546 ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
4547 LOG_DEBUG("entities.player.items", "+ {} HIT", enchant_amount);
4548 break;
4550 ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
4551 ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
4552 ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
4553 LOG_DEBUG("entities.player.items", "+ {} CRITICAL", enchant_amount);
4554 break;
4555 // Values ITEM_MOD_HIT_TAKEN_RATING and ITEM_MOD_CRIT_TAKEN_RATING are never used in Enchantment
4556 // case ITEM_MOD_HIT_TAKEN_RATING:
4557 // ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
4558 // ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
4559 // ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
4560 // break;
4561 // case ITEM_MOD_CRIT_TAKEN_RATING:
4562 // ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
4563 // ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
4564 // ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
4565 // break;
4567 ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
4568 ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
4569 ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
4570 LOG_DEBUG("entities.player.items", "+ {} RESILIENCE", enchant_amount);
4571 break;
4573 ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
4574 ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
4575 ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
4576 LOG_DEBUG("entities.player.items", "+ {} HASTE", enchant_amount);
4577 break;
4579 ApplyRatingMod(CR_EXPERTISE, enchant_amount, apply);
4580 LOG_DEBUG("entities.player.items", "+ {} EXPERTISE", enchant_amount);
4581 break;
4583 HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(enchant_amount), apply);
4584 HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
4585 LOG_DEBUG("entities.player.items", "+ {} ATTACK_POWER", enchant_amount);
4586 break;
4588 HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
4589 LOG_DEBUG("entities.player.items", "+ {} RANGED_ATTACK_POWER", enchant_amount);
4590 break;
4591 // case ITEM_MOD_FERAL_ATTACK_POWER:
4592 // ApplyFeralAPBonus(enchant_amount, apply);
4593 // LOG_DEBUG("entities.player.items", "+ {} FERAL_ATTACK_POWER", enchant_amount);
4594 // break;
4596 ApplyManaRegenBonus(enchant_amount, apply);
4597 LOG_DEBUG("entities.player.items", "+ {} MANA_REGENERATION", enchant_amount);
4598 break;
4600 ApplyRatingMod(CR_ARMOR_PENETRATION, enchant_amount, apply);
4601 LOG_DEBUG("entities.player.items", "+ {} ARMOR PENETRATION", enchant_amount);
4602 break;
4604 ApplySpellPowerBonus(enchant_amount, apply);
4605 LOG_DEBUG("entities.player.items", "+ {} SPELL_POWER", enchant_amount);
4606 break;
4608 ApplyHealthRegenBonus(enchant_amount, apply);
4609 LOG_DEBUG("entities.player.items", "+ {} HEALTH_REGENERATION", enchant_amount);
4610 break;
4612 ApplySpellPenetrationBonus(enchant_amount, apply);
4613 LOG_DEBUG("entities.player.items", "+ {} SPELL_PENETRATION", enchant_amount);
4614 break;
4616 HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(enchant_amount), apply);
4617 LOG_DEBUG("entities.player.items", "+ {} BLOCK_VALUE", enchant_amount);
4618 break;
4619 case ITEM_MOD_SPELL_HEALING_DONE: // deprecated
4620 case ITEM_MOD_SPELL_DAMAGE_DONE: // deprecated
4621 default:
4622 break;
4623 }
4624 break;
4625 }
4626 case ITEM_ENCHANTMENT_TYPE_TOTEM: // Shaman Rockbiter Weapon
4627 {
4629 {
4630 float addValue = 0.0f;
4631 if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
4632 {
4633 addValue = float(enchant_amount * item->GetTemplate()->Delay / 1000.0f);
4635 }
4636 else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND)
4637 {
4638 addValue = float(enchant_amount * item->GetTemplate()->Delay / 1000.0f);
4640 }
4641 }
4642 break;
4643 }
4645 // processed in Player::CastItemUseSpell
4646 break;
4648 // nothing do..
4649 break;
4650 default:
4651 LOG_ERROR("entities.player", "Unknown item enchantment (id = {}) display type: {}", enchant_id, enchant_display_type);
4652 break;
4653 } /*switch (enchant_display_type)*/
4654 } /*for*/
4655 }
4656
4657 // visualize enchantment at player and equipped items
4658 if (slot == PERM_ENCHANTMENT_SLOT)
4659 SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (item->GetSlot() * 2), 0, apply ? item->GetEnchantmentId(slot) : 0);
4660
4661 if (slot == TEMP_ENCHANTMENT_SLOT)
4662 SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (item->GetSlot() * 2), 1, apply ? item->GetEnchantmentId(slot) : 0);
4663
4664 if (apply_dur)
4665 {
4666 if (apply)
4667 {
4668 // set duration
4669 uint32 duration = item->GetEnchantmentDuration(slot);
4670 if (duration > 0)
4671 AddEnchantmentDuration(item, slot, duration);
4672 }
4673 else
4674 {
4675 // duration == 0 will remove EnchantDuration
4676 AddEnchantmentDuration(item, slot, 0);
4677 }
4678 }
4679}
@ ITEM_ENCHANTMENT_TYPE_DAMAGE
Definition DBCEnums.h:368
@ ITEM_ENCHANTMENT_TYPE_USE_SPELL
Definition DBCEnums.h:373
@ ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL
Definition DBCEnums.h:367
@ ITEM_ENCHANTMENT_TYPE_STAT
Definition DBCEnums.h:371
@ ITEM_ENCHANTMENT_TYPE_RESISTANCE
Definition DBCEnums.h:370
@ ITEM_ENCHANTMENT_TYPE_NONE
Definition DBCEnums.h:366
@ ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL
Definition DBCEnums.h:369
@ ITEM_ENCHANTMENT_TYPE_TOTEM
Definition DBCEnums.h:372
@ ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET
Definition DBCEnums.h:374
DBCStorage< SpellItemEnchantmentEntry > sSpellItemEnchantmentStore(SpellItemEnchantmentfmt)
DBCStorage< ItemRandomSuffixEntry > sItemRandomSuffixStore(ItemRandomSuffixfmt)
#define MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS
Definition DBCStructure.h:1839
#define MAX_ITEM_ENCHANTMENT_EFFECTS
Definition DBCStructure.h:1205
@ PERM_ENCHANTMENT_SLOT
Definition Item.h:169
@ SOCK_ENCHANTMENT_SLOT_3
Definition Item.h:173
@ TEMP_ENCHANTMENT_SLOT
Definition Item.h:170
@ SOCK_ENCHANTMENT_SLOT_2
Definition Item.h:172
@ PRISMATIC_ENCHANTMENT_SLOT
Definition Item.h:175
@ SOCK_ENCHANTMENT_SLOT
Definition Item.h:171
@ CLASS_SHAMAN
Definition SharedDefines.h:147
@ UNIT_MOD_RESISTANCE_START
Definition Unit.h:173
@ PLAYER_VISIBLE_ITEM_1_ENCHANTMENT
Definition UpdateFields.h:287
int32 GetItemRandomPropertyId() const
Definition Item.h:295
uint32 GetItemSuffixFactor() const
Definition Item.h:296
bool IsEquipped() const
Definition Item.cpp:789
void SetUInt16Value(uint16 index, uint8 offset, uint16 value)
Definition Object.cpp:770
uint16 GetSkillValue(uint32 skill) const
Definition Player.cpp:5457
bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
Definition Player.cpp:11068
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1236
void RemoveAurasDueToItemSpell(uint32 spellId, ObjectGuid castItemGuid)
Definition Unit.cpp:5118
Definition DBCStructure.h:1218
std::array< uint32, MAX_ITEM_ENCHANTMENT_EFFECTS > AllocationPct
Definition DBCStructure.h:1225
std::array< uint32, MAX_ITEM_ENCHANTMENT_EFFECTS > Enchantment
Definition DBCStructure.h:1223
uint32 Delay
Definition ItemTemplate.h:659
_Socket Socket[MAX_ITEM_PROTO_SOCKETS]
Definition ItemTemplate.h:681
Definition DBCStructure.h:1842
uint32 EnchantmentCondition
Definition DBCStructure.h:1854
uint32 amount[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS]
Definition DBCStructure.h:1846
uint32 requiredLevel
Definition DBCStructure.h:1857
uint32 spellid[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS]
Definition DBCStructure.h:1848
uint32 requiredSkill
Definition DBCStructure.h:1855
uint32 requiredSkillValue
Definition DBCStructure.h:1856
uint32 type[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS]
Definition DBCStructure.h:1845
uint32 Color
Definition ItemTemplate.h:602

References AddEnchantmentDuration(), ItemRandomSuffixEntry::AllocationPct, SpellItemEnchantmentEntry::amount, ApplyHealthRegenBonus(), ApplyManaRegenBonus(), ApplyRatingMod(), ApplySpellPenetrationBonus(), ApplySpellPowerBonus(), Unit::ApplyStatBuffMod(), BASE_VALUE, Unit::CastCustomSpell(), Unit::CastSpell(), CLASS_CONTEXT_ABILITY, CLASS_SHAMAN, _Socket::Color, CR_ARMOR_PENETRATION, CR_BLOCK, CR_CRIT_MELEE, CR_CRIT_RANGED, CR_CRIT_SPELL, CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, CR_CRIT_TAKEN_SPELL, CR_DEFENSE_SKILL, CR_DODGE, CR_EXPERTISE, CR_HASTE_MELEE, CR_HASTE_RANGED, CR_HASTE_SPELL, CR_HIT_MELEE, CR_HIT_RANGED, CR_HIT_SPELL, CR_PARRY, ItemTemplate::Delay, ItemRandomSuffixEntry::Enchantment, SpellItemEnchantmentEntry::EnchantmentCondition, EnchantmentFitsRequirements(), EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, FLAT_MOD, Item::GetEnchantmentDuration(), Item::GetEnchantmentId(), Object::GetGUID(), Item::GetItemRandomPropertyId(), Item::GetItemSuffixFactor(), Unit::GetLevel(), GetSkillValue(), Item::GetSlot(), Item::GetTemplate(), HandleBaseModValue(), Unit::HandleStatModifier(), Item::IsBroken(), IsClass(), Item::IsEquipped(), ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL, ITEM_ENCHANTMENT_TYPE_DAMAGE, ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL, ITEM_ENCHANTMENT_TYPE_NONE, ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET, ITEM_ENCHANTMENT_TYPE_RESISTANCE, ITEM_ENCHANTMENT_TYPE_STAT, ITEM_ENCHANTMENT_TYPE_TOTEM, ITEM_ENCHANTMENT_TYPE_USE_SPELL, ITEM_MOD_AGILITY, ITEM_MOD_ARMOR_PENETRATION_RATING, ITEM_MOD_ATTACK_POWER, ITEM_MOD_BLOCK_RATING, ITEM_MOD_BLOCK_VALUE, ITEM_MOD_CRIT_MELEE_RATING, ITEM_MOD_CRIT_RANGED_RATING, ITEM_MOD_CRIT_RATING, ITEM_MOD_CRIT_SPELL_RATING, ITEM_MOD_DEFENSE_SKILL_RATING, ITEM_MOD_DODGE_RATING, ITEM_MOD_EXPERTISE_RATING, ITEM_MOD_HASTE_RANGED_RATING, ITEM_MOD_HASTE_RATING, ITEM_MOD_HASTE_SPELL_RATING, ITEM_MOD_HEALTH, ITEM_MOD_HEALTH_REGEN, ITEM_MOD_HIT_MELEE_RATING, ITEM_MOD_HIT_RANGED_RATING, ITEM_MOD_HIT_RATING, ITEM_MOD_HIT_SPELL_RATING, ITEM_MOD_INTELLECT, ITEM_MOD_MANA, ITEM_MOD_MANA_REGENERATION, ITEM_MOD_PARRY_RATING, ITEM_MOD_RANGED_ATTACK_POWER, ITEM_MOD_RESILIENCE_RATING, ITEM_MOD_SPELL_DAMAGE_DONE, ITEM_MOD_SPELL_HEALING_DONE, ITEM_MOD_SPELL_PENETRATION, ITEM_MOD_SPELL_POWER, ITEM_MOD_SPIRIT, ITEM_MOD_STAMINA, ITEM_MOD_STRENGTH, LOG_DEBUG, LOG_ERROR, MAX_ENCHANTMENT_SLOT, MAX_ITEM_ENCHANTMENT_EFFECTS, MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS, PERM_ENCHANTMENT_SLOT, PLAYER_VISIBLE_ITEM_1_ENCHANTMENT, PRISMATIC_ENCHANTMENT_SLOT, Unit::RemoveAurasDueToItemSpell(), SpellItemEnchantmentEntry::requiredLevel, SpellItemEnchantmentEntry::requiredSkill, SpellItemEnchantmentEntry::requiredSkillValue, Object::SetUInt16Value(), SHIELD_BLOCK_VALUE, sItemRandomSuffixStore, SOCK_ENCHANTMENT_SLOT, SOCK_ENCHANTMENT_SLOT_2, SOCK_ENCHANTMENT_SLOT_3, ItemTemplate::Socket, SpellItemEnchantmentEntry::spellid, sScriptMgr, sSpellItemEnchantmentStore, STAT_AGILITY, STAT_INTELLECT, STAT_SPIRIT, STAT_STAMINA, STAT_STRENGTH, TEMP_ENCHANTMENT_SLOT, TOTAL_VALUE, SpellItemEnchantmentEntry::type, UNIT_MOD_ATTACK_POWER, UNIT_MOD_ATTACK_POWER_RANGED, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, UNIT_MOD_DAMAGE_RANGED, UNIT_MOD_HEALTH, UNIT_MOD_MANA, UNIT_MOD_RESISTANCE_START, UNIT_MOD_STAT_AGILITY, UNIT_MOD_STAT_INTELLECT, UNIT_MOD_STAT_SPIRIT, UNIT_MOD_STAT_STAMINA, and UNIT_MOD_STAT_STRENGTH.

Referenced by _ApplyAllItemMods(), _ApplyItemMods(), _RemoveAllItemMods(), ApplyEnchantment(), CastItemCombatSpell(), CorrectMetaGemEnchants(), Spell::EffectEnchantHeldItem(), Spell::EffectEnchantItemPerm(), Spell::EffectEnchantItemPrismatic(), Spell::EffectEnchantItemTmp(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleCancelTempEnchantmentOpcode(), WorldSession::HandleSocketOpcode(), RemoveArenaEnchantments(), SetVirtualItemSlot(), SwapItem(), ToggleMetaGemsActive(), UpdateEnchantTime(), and UpdateSkillEnchantments().

◆ ApplyEquipCooldown()

void Player::ApplyEquipCooldown ( Item pItem)
11718{
11720 return;
11721
11722 for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
11723 {
11724 _Spell const& spellData = pItem->GetTemplate()->Spells[i];
11725
11726 // no spell
11727 if (!spellData.SpellId)
11728 continue;
11729
11730 // xinef: apply hidden cooldown for procs
11732 {
11733 // xinef: uint32(-1) special marker for proc cooldowns
11734 AddSpellCooldown(spellData.SpellId, uint32(-1), 30 * IN_MILLISECONDS);
11735 continue;
11736 }
11737
11738 // wrong triggering type (note: ITEM_SPELLTRIGGER_ON_NO_DELAY_USE not have cooldown)
11739 if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
11740 continue;
11741
11742 // xinef: dont apply equip cooldown if spell on item has insignificant cooldown
11743 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
11744 if (spellData.SpellCooldown <= 3000 && spellData.SpellCategoryCooldown <= 3000 && (!spellInfo || (spellInfo->RecoveryTime <= 3000 && spellInfo->CategoryRecoveryTime <= 3000)))
11745 continue;
11746
11747 // Don't replace longer cooldowns by equip cooldown if we have any.
11748 SpellCooldowns::iterator itr = m_spellCooldowns.find(spellData.SpellId);
11749 if (itr != m_spellCooldowns.end() && itr->second.itemid == pItem->GetEntry() && itr->second.end > GameTime::GetGameTimeMS().count() + 30 * IN_MILLISECONDS)
11750 continue;
11751
11752 // xinef: dont apply eqiup cooldown for spells with this attribute
11753 if (spellInfo && spellInfo->HasAttribute(SPELL_ATTR0_NOT_IN_COMBAT_ONLY_PEACEFUL))
11754 continue;
11755
11756 AddSpellCooldown(spellData.SpellId, pItem->GetEntry(), 30 * IN_MILLISECONDS, true, true);
11757
11759 data << pItem->GetGUID();
11760 data << uint32(spellData.SpellId);
11761 GetSession()->SendPacket(&data);
11762 }
11763}
@ ITEM_SPELLTRIGGER_ON_USE
Definition ItemTemplate.h:77
@ ITEM_SPELLTRIGGER_ON_EQUIP
Definition ItemTemplate.h:78
@ ITEM_FLAG_NO_EQUIP_COOLDOWN
Definition ItemTemplate.h:154
#define MAX_ITEM_PROTO_SPELLS
Definition ItemTemplate.h:615
@ SPELL_ATTR0_NOT_IN_COMBAT_ONLY_PEACEFUL
Definition SharedDefines.h:410
void AddSpellCooldown(uint32 spell_id, uint32 itemid, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override
Definition Player.cpp:11034
uint32 RecoveryTime
Definition SpellInfo.h:348
uint32 CategoryRecoveryTime
Definition SpellInfo.h:349
@ SMSG_ITEM_COOLDOWN
Definition Opcodes.h:206
_Spell Spells[MAX_ITEM_PROTO_SPELLS]
Definition ItemTemplate.h:662
Definition ItemTemplate.h:590
uint32 SpellTrigger
Definition ItemTemplate.h:592
int32 SpellCategoryCooldown
Definition ItemTemplate.h:597
int32 SpellCooldown
Definition ItemTemplate.h:595
int32 SpellId
Definition ItemTemplate.h:591

References AddSpellCooldown(), SpellInfo::CategoryRecoveryTime, Object::GetEntry(), GameTime::GetGameTimeMS(), Object::GetGUID(), GetSession(), Item::GetTemplate(), SpellInfo::HasAttribute(), ItemTemplate::HasFlag(), IN_MILLISECONDS, ITEM_FLAG_NO_EQUIP_COOLDOWN, ITEM_SPELLTRIGGER_ON_EQUIP, ITEM_SPELLTRIGGER_ON_USE, m_spellCooldowns, MAX_ITEM_PROTO_SPELLS, SpellInfo::RecoveryTime, WorldSession::SendPacket(), SMSG_ITEM_COOLDOWN, SPELL_ATTR0_NOT_IN_COMBAT_ONLY_PEACEFUL, _Spell::SpellCategoryCooldown, _Spell::SpellCooldown, _Spell::SpellId, ItemTemplate::Spells, _Spell::SpellTrigger, and sSpellMgr.

Referenced by EquipItem().

◆ ApplyEquipSpell()

void Player::ApplyEquipSpell ( SpellInfo const *  spellInfo,
Item item,
bool  apply,
bool  form_change = false 
)
7159{
7160 if (apply)
7161 {
7162 if (!sScriptMgr->OnPlayerCanApplyEquipSpell(this, spellInfo, item, apply, form_change))
7163 return;
7164
7165 // Cannot be used in this stance/form
7166 if (spellInfo->CheckShapeshift(GetShapeshiftForm()) != SPELL_CAST_OK)
7167 return;
7168
7169 if (form_change) // check aura active state from other form
7170 {
7171 AuraApplicationMapBounds range = GetAppliedAuras().equal_range(spellInfo->Id);
7172 for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr)
7173 if (!item || itr->second->GetBase()->GetCastItemGUID() == item->GetGUID())
7174 return;
7175 }
7176
7177 LOG_DEBUG("entities.player", "WORLD: cast {} Equip spellId - {}", (item ? "item" : "itemset"), spellInfo->Id);
7178
7179 CastSpell(this, spellInfo, true, item);
7180 }
7181 else
7182 {
7183 if (form_change) // check aura compatibility
7184 {
7185 // Cannot be used in this stance/form
7186 if (spellInfo->CheckShapeshift(GetShapeshiftForm()) == SPELL_CAST_OK)
7187 return; // and remove only not compatible at form change
7188 }
7189
7190 if (item)
7191 RemoveAurasDueToItemSpell(spellInfo->Id, item->GetGUID()); // un-apply all spells, not only at-equipped
7192 else
7193 RemoveAurasDueToSpell(spellInfo->Id); // un-apply spell (item set case)
7194 }
7195}
@ SPELL_CAST_OK
Definition SharedDefines.h:1138
ShapeshiftForm GetShapeshiftForm() const
Definition Unit.h:1861
std::pair< AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator > AuraApplicationMapBounds
Definition Unit.h:630
AuraApplicationMap & GetAppliedAuras()
Definition Unit.h:1304

References Unit::CastSpell(), SpellInfo::CheckShapeshift(), Unit::GetAppliedAuras(), Object::GetGUID(), Unit::GetShapeshiftForm(), SpellInfo::Id, LOG_DEBUG, Unit::RemoveAurasDueToItemSpell(), Unit::RemoveAurasDueToSpell(), SPELL_CAST_OK, and sScriptMgr.

Referenced by AddItemsSetItem(), ApplyItemEquipSpell(), RemoveItemsSetItem(), and UpdateEquipSpellsAtFormChange().

◆ ApplyFeralAPBonus()

void Player::ApplyFeralAPBonus ( int32  amount,
bool  apply 
)
325{
326 _ModifyUInt32(apply, m_baseFeralAP, amount);
328}
bool _ModifyUInt32(bool apply, uint32 &baseValue, int32 &amount)
Definition StatSystem.cpp:28
void UpdateAttackPowerAndDamage(bool ranged=false) override
Definition StatSystem.cpp:330

References _ModifyUInt32(), m_baseFeralAP, and UpdateAttackPowerAndDamage().

Referenced by _ApplyItemBonuses().

◆ ApplyHealthRegenBonus()

void Player::ApplyHealthRegenBonus ( int32  amount,
bool  apply 
)
922{
923 _ModifyUInt32(apply, m_baseHealthRegen, amount);
924}

References _ModifyUInt32(), and m_baseHealthRegen.

Referenced by _ApplyItemBonuses(), and ApplyEnchantment().

◆ ApplyItemEquipSpell()

void Player::ApplyItemEquipSpell ( Item item,
bool  apply,
bool  form_change = false 
)
7119{
7120 if (!item)
7121 return;
7122
7123 ItemTemplate const* proto = item->GetTemplate();
7124 if (!proto)
7125 return;
7126
7127 for (auto const& spellData : proto->Spells)
7128 {
7129 // no spell
7130 if (!spellData.SpellId)
7131 continue;
7132
7133 // wrong triggering type
7134 if (apply)
7135 {
7136 // Only apply "On Equip" spells
7137 if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_EQUIP)
7138 continue;
7139 }
7140 else
7141 {
7142 // Do not remove "Use" spells in these special cases:
7143 // 1. During form changes (e.g., druid shapeshifting)
7144 // 2. When the spell comes from an item with negative charges, which means its effect should persist after the item is consumed or removed.
7145 if (spellData.SpellTrigger == ITEM_SPELLTRIGGER_ON_USE && (form_change || spellData.SpellCharges < 0))
7146 continue;
7147 }
7148
7149 // check if it is valid spell
7150 SpellInfo const* spellproto = sSpellMgr->GetSpellInfo(spellData.SpellId);
7151 if (!spellproto)
7152 continue;
7153
7154 ApplyEquipSpell(spellproto, item, apply, form_change);
7155 }
7156}
Spells
Definition BattlegroundIC.h:712
void ApplyEquipSpell(SpellInfo const *spellInfo, Item *item, bool apply, bool form_change=false)
Definition Player.cpp:7158

References ApplyEquipSpell(), Item::GetTemplate(), ITEM_SPELLTRIGGER_ON_EQUIP, ITEM_SPELLTRIGGER_ON_USE, ItemTemplate::Spells, and sSpellMgr.

Referenced by _ApplyAllItemMods(), _ApplyItemMods(), _RemoveAllItemMods(), and UpdateEquipSpellsAtFormChange().

◆ ApplyManaRegenBonus()

void Player::ApplyManaRegenBonus ( int32  amount,
bool  apply 
)
916{
917 _ModifyUInt32(apply, m_baseManaRegen, amount);
919}
void UpdateManaRegen()
Definition StatSystem.cpp:926

References _ModifyUInt32(), m_baseManaRegen, and UpdateManaRegen().

Referenced by _ApplyItemBonuses(), and ApplyEnchantment().

◆ ApplyRatingMod()

void Player::ApplyRatingMod ( CombatRating  cr,
int32  value,
bool  apply 
)
5267{
5268 float oldRating = m_baseRatingValue[cr];
5269 m_baseRatingValue[cr] += (apply ? value : -value);
5270 // explicit affected values
5271 if (cr == CR_HASTE_MELEE || cr == CR_HASTE_RANGED || cr == CR_HASTE_SPELL)
5272 {
5273 float const mult = GetRatingMultiplier(cr);
5274 float const oldVal = oldRating * mult;
5275 float const newVal = m_baseRatingValue[cr] * mult;
5276 switch (cr)
5277 {
5278 case CR_HASTE_MELEE:
5279 ApplyAttackTimePercentMod(BASE_ATTACK, oldVal, false);
5280 ApplyAttackTimePercentMod(OFF_ATTACK, oldVal, false);
5283 break;
5284 case CR_HASTE_RANGED:
5287 break;
5288 case CR_HASTE_SPELL:
5289 ApplyCastTimePercentMod(oldVal, false);
5290 ApplyCastTimePercentMod(newVal, true);
5291 break;
5292 default:
5293 break;
5294 }
5295 }
5296
5297 UpdateRating(cr);
5298}
float GetRatingMultiplier(CombatRating cr) const
Definition Player.cpp:5189
void UpdateRating(CombatRating cr)
Definition PlayerUpdates.cpp:610
void ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply)
Definition Unit.cpp:17087
void ApplyCastTimePercentMod(float val, bool apply)
Definition Unit.cpp:17103

References Unit::ApplyAttackTimePercentMod(), Unit::ApplyCastTimePercentMod(), BASE_ATTACK, CR_HASTE_MELEE, CR_HASTE_RANGED, CR_HASTE_SPELL, GetRatingMultiplier(), m_baseRatingValue, OFF_ATTACK, RANGED_ATTACK, and UpdateRating().

Referenced by _ApplyItemBonuses(), ApplyEnchantment(), AuraEffect::HandleModRating(), AuraEffect::HandleModRatingFromStat(), RecalculateRating(), and UpdateStats().

◆ ApplySpellMod()

template<class T >
template AC_GAME_API void Player::ApplySpellMod ( uint32  spellId,
SpellModOp  op,
T &  basevalue,
Spell spell = nullptr,
bool  temporaryPet = false 
)
9740{
9741 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
9742 if (!spellInfo)
9743 return;
9744
9745 float totalmul = 1.0f;
9746 int32 totalflat = 0;
9747
9748 auto calculateSpellMod = [&](SpellModifier* mod)
9749 {
9750 // xinef: temporary pets cannot use charged mods of owner, needed for mirror image QQ they should use their own auras
9751 if (temporaryPet && mod->charges != 0)
9752 return;
9753
9754 // skip if already instant or cost is free
9755 if (mod->op == SPELLMOD_CASTING_TIME || mod->op == SPELLMOD_COST)
9756 if (((float)basevalue + (float)basevalue * (totalmul - 1.0f) + (float)totalflat) <= 0)
9757 return;
9758
9759 if (mod->type == SPELLMOD_FLAT)
9760 {
9761 // xinef: do not allow to consume more than one 100% crit increasing spell
9762 if (mod->op == SPELLMOD_CRITICAL_CHANCE && totalflat >= 100)
9763 return;
9764
9765 int32 flatValue = mod->value;
9766
9767 // SPELL_MOD_THREAT - divide by 100 (in packets we send threat * 100)
9768 if (mod->op == SPELLMOD_THREAT)
9769 flatValue /= 100;
9770
9771 totalflat += flatValue;
9772 }
9773 else if (mod->type == SPELLMOD_PCT)
9774 {
9775 // skip percent mods for null basevalue (most important for spell mods with charges)
9776 if (basevalue == T(0) || totalmul == 0.0f)
9777 return;
9778
9779 // special case (skip > 10sec spell casts for instant cast setting)
9780 if (mod->op == SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100)
9781 return;
9782 // xinef: special exception for surge of light, dont affect crit chance if previous mods were not applied
9783 else if (mod->op == SPELLMOD_CRITICAL_CHANCE && spell && !HasSpellMod(mod, spell))
9784 return;
9785 // xinef: special case for backdraft gcd reduce with backlast time reduction, dont affect gcd if cast time was not applied
9786 else if (mod->op == SPELLMOD_GLOBAL_COOLDOWN && spell && !HasSpellMod(mod, spell))
9787 return;
9788
9789 // xinef: those two mods should be multiplicative (Glyph of Renew)
9790 if (mod->op == SPELLMOD_DAMAGE || mod->op == SPELLMOD_DOT)
9791 totalmul *= CalculatePct(1.0f, 100.0f + mod->value);
9792 else
9793 totalmul += CalculatePct(1.0f, mod->value);
9794 }
9795
9796 DropModCharge(mod, spell);
9797 };
9798
9799 // Drop charges for triggering spells instead of triggered ones
9801 spell = m_spellModTakingSpell;
9802
9803 for (auto mod : m_spellMods[op])
9804 {
9805 // Charges can be set only for mods with auras
9806 if (!mod->ownerAura)
9807 ASSERT(!mod->charges);
9808
9809 if (!IsAffectedBySpellmod(spellInfo, mod, spell))
9810 continue;
9811
9812 calculateSpellMod(mod);
9813 }
9814
9815 if (op == SPELLMOD_CASTING_TIME || op == SPELLMOD_DURATION)
9816 basevalue = (basevalue + totalflat) > 0 ? (basevalue + totalflat) * totalmul : 0;
9817 else
9818 basevalue = (basevalue * totalmul) + totalflat;
9819}
@ SPELLMOD_PCT
Definition Player.h:94
@ SPELLMOD_DAMAGE
Definition SpellDefines.h:76
@ SPELLMOD_DOT
Definition SpellDefines.h:98
@ SPELLMOD_CRITICAL_CHANCE
Definition SpellDefines.h:83
@ SPELLMOD_GLOBAL_COOLDOWN
Definition SpellDefines.h:97
@ SPELLMOD_THREAT
Definition SpellDefines.h:78
@ SPELLMOD_DURATION
Definition SpellDefines.h:77
@ SPELLMOD_CASTING_TIME
Definition SpellDefines.h:86
@ SPELLMOD_COST
Definition SpellDefines.h:90
T CalculatePct(T base, U pct)
Definition Util.h:61
void DropModCharge(SpellModifier *mod, Spell *spell)
Definition Player.cpp:10012
bool HasSpellMod(SpellModifier *mod, Spell *spell)
Definition Player.cpp:9714
bool IsAffectedBySpellmod(SpellInfo const *spellInfo, SpellModifier *mod, Spell *spell=nullptr)
Definition Player.cpp:9722
Definition Player.h:181

References ASSERT, CalculatePct(), DropModCharge(), HasSpellMod(), IsAffectedBySpellmod(), m_spellMods, m_spellModTakingSpell, SPELLMOD_CASTING_TIME, SPELLMOD_COST, SPELLMOD_CRITICAL_CHANCE, SPELLMOD_DAMAGE, SPELLMOD_DOT, SPELLMOD_DURATION, SPELLMOD_FLAT, SPELLMOD_GLOBAL_COOLDOWN, SPELLMOD_PCT, SPELLMOD_THREAT, and sSpellMgr.

Referenced by AddSpellAndCategoryCooldowns(), Aura::CalcMaxDuration(), AuraEffect::CalculatePeriodic(), CastItemCombatSpell(), Spell::Delayed(), Spell::DelayedChannel(), and Spell::TriggerGlobalCooldown().

◆ ApplySpellPenetrationBonus()

void Player::ApplySpellPenetrationBonus ( int32  amount,
bool  apply 
)
220{
222 m_spellPenetrationItemMod += apply ? amount : -amount;
223}
@ PLAYER_FIELD_MOD_TARGET_RESISTANCE
Definition UpdateFields.h:366
void ApplyModInt32Value(uint16 index, int32 val, bool apply)
Definition Object.cpp:815

References Object::ApplyModInt32Value(), m_spellPenetrationItemMod, and PLAYER_FIELD_MOD_TARGET_RESISTANCE.

Referenced by _ApplyItemBonuses(), and ApplyEnchantment().

◆ ApplySpellPowerBonus()

void Player::ApplySpellPowerBonus ( int32  amount,
bool  apply 
)
168{
169 apply = _ModifyUInt32(apply, m_baseSpellPower, amount);
170
171 // For speed just update for client
173 for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
175}
@ SPELL_SCHOOL_HOLY
Definition SharedDefines.h:284
@ PLAYER_FIELD_MOD_HEALING_DONE_POS
Definition UpdateFields.h:363

References _ModifyUInt32(), Object::ApplyModInt32Value(), Object::ApplyModUInt32Value(), m_baseSpellPower, MAX_SPELL_SCHOOL, PLAYER_FIELD_MOD_DAMAGE_DONE_POS, PLAYER_FIELD_MOD_HEALING_DONE_POS, and SPELL_SCHOOL_HOLY.

Referenced by _ApplyItemBonuses(), and ApplyEnchantment().

◆ AreaExploredOrEventHappens()

void Player::AreaExploredOrEventHappens ( uint32  questId)
1792{
1793 if (questId)
1794 {
1795 uint16 log_slot = FindQuestSlot(questId);
1796 QuestStatusData* q_status = nullptr;
1797 if (log_slot < MAX_QUEST_LOG_SIZE)
1798 {
1799 q_status = &m_QuestStatus[questId];
1800
1801 // xinef: added failed check
1802 if (!q_status->Explored && q_status->Status != QUEST_STATUS_FAILED)
1803 {
1804 q_status->Explored = true;
1805 m_QuestStatusSave[questId] = true;
1806
1807 SendQuestComplete(questId);
1808 }
1809 }
1810 if (CanCompleteQuest(questId, q_status))
1811 CompleteQuest(questId);
1812 else
1814 }
1815}
@ ADDITIONAL_SAVING_QUEST_STATUS
Definition Player.h:999
void SendQuestComplete(uint32 quest_id)
Definition PlayerQuest.cpp:2346
void AdditionalSavingAddMask(uint8 mask)
Definition Player.h:2583

References ADDITIONAL_SAVING_QUEST_STATUS, AdditionalSavingAddMask(), CanCompleteQuest(), CompleteQuest(), QuestStatusData::Explored, FindQuestSlot(), m_QuestStatus, m_QuestStatusSave, MAX_QUEST_LOG_SIZE, QUEST_STATUS_FAILED, SendQuestComplete(), and QuestStatusData::Status.

Referenced by npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DamageTaken(), Spell::EffectQuestComplete(), SmartAI::EndPath(), dragonmaw_race_npc::FinishRace(), go_ahune_ice_stone::GossipSelect(), GroupEventHappens(), WorldSession::HandleAreaTriggerOpcode(), boss_alar::JustDied(), go_table_theka::OnGossipHello(), npc_parqual_fintallas::OnGossipSelect(), npc_great_bear_spirit::OnGossipSelect(), npc_thrall_warchief::OnGossipSelect(), npc_braug_dimspirit::OnGossipSelect(), npc_stone_watcher_of_norgannon::OnGossipSelect(), npc_vekjik::OnGossipSelect(), AreaTrigger_at_celestial_planetarium_enterance::OnTrigger(), at_bring_your_orphan_to::OnTrigger(), npc_doctor::npc_doctorAI::PatientSaved(), npc_shenthul::npc_shenthulAI::ReceiveEmote(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::UpdateAI(), and npc_commander_dawnforge::npc_commander_dawnforgeAI::UpdateAI().

◆ AutoStoreLoot() [1/2]

void Player::AutoStoreLoot ( uint32  loot_id,
LootStore const &  store,
bool  broadcast = false 
)
inline
1326{ AutoStoreLoot(NULL_BAG, NULL_SLOT, loot_id, store, broadcast); }
void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const &store, bool broadcast=false)
Definition Player.cpp:13432

References AutoStoreLoot(), NULL_BAG, and NULL_SLOT.

Referenced by AutoStoreLoot().

◆ AutoStoreLoot() [2/2]

void Player::AutoStoreLoot ( uint8  bag,
uint8  slot,
uint32  loot_id,
LootStore const &  store,
bool  broadcast = false 
)
13433{
13434 Loot loot;
13435 loot.FillLoot (loot_id, store, this, true);
13436
13437 uint32 max_slot = loot.GetMaxSlotInLootFor(this);
13438 for (uint32 i = 0; i < max_slot; ++i)
13439 {
13440 LootItem* lootItem = loot.LootItemInSlot(i, this);
13441
13442 ItemPosCountVec dest;
13443 InventoryResult msg = CanStoreNewItem(bag, slot, dest, lootItem->itemid, lootItem->count);
13444 if (msg != EQUIP_ERR_OK && slot != NULL_SLOT)
13445 msg = CanStoreNewItem(bag, NULL_SLOT, dest, lootItem->itemid, lootItem->count);
13446 if (msg != EQUIP_ERR_OK && bag != NULL_BAG)
13447 msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, lootItem->itemid, lootItem->count);
13448 if (msg != EQUIP_ERR_OK)
13449 {
13450 SendEquipError(msg, nullptr, nullptr, lootItem->itemid);
13451 continue;
13452 }
13453
13454 Item* pItem = StoreNewItem(dest, lootItem->itemid, true, lootItem->randomPropertyId);
13455 SendNewItem(pItem, lootItem->count, false, false, broadcast);
13456 }
13457}
Definition LootMgr.h:154
uint32 itemid
Definition LootMgr.h:155
int32 randomPropertyId
Definition LootMgr.h:158
uint8 count
Definition LootMgr.h:162
Definition LootMgr.h:313
uint32 GetMaxSlotInLootFor(Player *player) const
Definition LootMgr.cpp:915
LootItem * LootItemInSlot(uint32 lootslot, Player *player, QuestItem **qitem=nullptr, QuestItem **ffaitem=nullptr, QuestItem **conditem=nullptr)
Definition LootMgr.cpp:850
bool FillLoot(uint32 lootId, LootStore const &store, Player *lootOwner, bool personal, bool noEmptyError=false, uint16 lootMode=LOOT_MODE_DEFAULT, WorldObject *lootSource=nullptr)
Definition LootMgr.cpp:570

References CanStoreNewItem(), LootItem::count, EQUIP_ERR_OK, Loot::FillLoot(), Loot::GetMaxSlotInLootFor(), LootItem::itemid, Loot::LootItemInSlot(), NULL_BAG, NULL_SLOT, LootItem::randomPropertyId, SendEquipError(), SendNewItem(), and StoreNewItem().

Referenced by Group::CountTheRoll(), Spell::EffectCreateItem2(), Spell::EffectCreateRandomItem(), and AuraEffect::HandlePeriodicTriggerSpellAuraTick().

◆ AutoUnequipOffhandIfNeed()

void Player::AutoUnequipOffhandIfNeed ( bool  force = false)
12410{
12412 if (!offItem)
12413 {
12415 return;
12416 }
12417
12418 // unequip offhand weapon if player doesn't have dual wield anymore
12420 force = true;
12421
12422 // unequip offhand weapon if player main hand weapon is a polearm or staff or fishing pole
12424 if (ItemTemplate const* mhWeaponProto = mhWeapon->GetTemplate())
12425 if (mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM ||
12426 mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF ||
12427 mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_FISHING_POLE)
12428 force = true;
12429
12430 // need unequip offhand for 2h-weapon without TitanGrip (in any from hands)
12431 if (!force && (CanTitanGrip() || (offItem->GetTemplate()->InventoryType != INVTYPE_2HWEAPON && !IsTwoHandUsed())))
12432 {
12434 return;
12435 }
12436
12437 ItemPosCountVec off_dest;
12438 uint8 off_msg = CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false);
12439 if (off_msg == EQUIP_ERR_OK)
12440 {
12442 StoreItem(off_dest, offItem, true);
12443 }
12444 else
12445 {
12447 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
12448 offItem->DeleteFromInventoryDB(trans); // deletes item from character's inventory
12449 offItem->SaveToDB(trans); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
12450
12451 std::string subject = GetSession()->GetAcoreString(LANG_NOT_EQUIPPED_ITEM);
12452 MailDraft(subject, "There were problems with equipping one or several items").AddItem(offItem).SendMailTo(trans, this, MailSender(this, MAIL_STATIONERY_GM), MAIL_CHECK_MASK_COPIED);
12453
12454 CharacterDatabase.CommitTransaction(trans);
12455 }
12457}
@ ITEM_SUBCLASS_WEAPON_STAFF
Definition ItemTemplate.h:354
@ ITEM_SUBCLASS_WEAPON_FISHING_POLE
Definition ItemTemplate.h:364
@ ITEM_SUBCLASS_WEAPON_POLEARM
Definition ItemTemplate.h:350
@ INVTYPE_WEAPON
Definition ItemTemplate.h:269
@ INVTYPE_WEAPONOFFHAND
Definition ItemTemplate.h:278
@ INVTYPE_2HWEAPON
Definition ItemTemplate.h:273
void SendMailTo(CharacterDatabaseTransaction trans, MailReceiver const &receiver, MailSender const &sender, MailCheckMask checked=MAIL_CHECK_MASK_NONE, uint32 deliver_delay=0, uint32 custom_expiration=0, bool deleteMailItemsFromDB=false, bool sendMail=true)
Definition Mail.cpp:185
MailDraft & AddItem(Item *item)
Definition Mail.cpp:93
bool CanTitanGrip() const
Definition Player.h:2197
bool IsTwoHandUsed() const
Definition Player.h:1375
void MoveItemFromInventory(uint8 bag, uint8 slot, bool update)
Definition PlayerStorage.cpp:2978
void RemoveItem(uint8 bag, uint8 slot, bool update, bool swap=false)
Definition PlayerStorage.cpp:2899
void UpdateTitansGrip()
Definition PlayerUpdates.cpp:1844
bool CanDualWield() const
Definition Unit.h:916
uint32 InventoryType
Definition ItemTemplate.h:632

References MailDraft::AddItem(), Unit::CanDualWield(), CanStoreItem(), CanTitanGrip(), CharacterDatabase, Item::DeleteFromInventoryDB(), EQUIP_ERR_OK, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, WorldSession::GetAcoreString(), GetItemByPos(), GetSession(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, ItemTemplate::InventoryType, INVTYPE_2HWEAPON, INVTYPE_WEAPON, INVTYPE_WEAPONOFFHAND, IsTwoHandUsed(), ITEM_SUBCLASS_WEAPON_FISHING_POLE, ITEM_SUBCLASS_WEAPON_POLEARM, ITEM_SUBCLASS_WEAPON_STAFF, LANG_NOT_EQUIPPED_ITEM, MAIL_CHECK_MASK_COPIED, MAIL_STATIONERY_GM, MoveItemFromInventory(), NULL_BAG, NULL_SLOT, RemoveItem(), Item::SaveToDB(), MailDraft::SendMailTo(), StoreItem(), and UpdateTitansGrip().

Referenced by _StoreOrEquipNewItem(), ActivateSpec(), Spell::EffectSummonChangeItem(), WorldSession::HandleAutoEquipItemOpcode(), resetTalents(), SplitItem(), StoreNewItemInBestSlots(), SwapItem(), and UpdateZone().

◆ BankItem() [1/2]

Item * Player::BankItem ( ItemPosCountVec const &  dest,
Item pItem,
bool  update 
)
inline

◆ BankItem() [2/2]

Item * Player::BankItem ( uint16  pos,
Item pItem,
bool  update 
)

◆ BindToInstance()

void Player::BindToInstance ( )
6509{
6510 InstanceSave* mapSave = sInstanceSaveMgr->GetInstanceSave(_pendingBindId);
6511 if (!mapSave) //it seems sometimes mapSave is nullptr, but I did not check why
6512 return;
6513
6515 data << uint32(0);
6516 GetSession()->SendPacket(&data);
6517 sInstanceSaveMgr->PlayerBindToInstance(this->GetGUID(), mapSave, true, this);
6518}
#define sInstanceSaveMgr
Definition InstanceSaveMgr.h:202
Definition InstanceSaveMgr.h:56
uint32 _pendingBindId
Definition Player.h:3000
@ SMSG_INSTANCE_SAVE_CREATED
Definition Opcodes.h:745

References _pendingBindId, Object::GetGUID(), GetSession(), WorldSession::SendPacket(), sInstanceSaveMgr, and SMSG_INSTANCE_SAVE_CREATED.

Referenced by WorldSession::HandleInstanceLockResponse(), and Update().

◆ BuildCreateUpdateBlockForPlayer()

void Player::BuildCreateUpdateBlockForPlayer ( UpdateData data,
Player target 
)
overridevirtual

Reimplemented from Object.

3817{
3818 if (target == this)
3819 {
3820 for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
3821 {
3822 if (!m_items[i])
3823 continue;
3824
3825 m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
3826 }
3827
3829 {
3830 if (!m_items[i])
3831 continue;
3832
3833 m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
3834 }
3836 {
3837 if (!m_items[i])
3838 continue;
3839
3840 m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
3841 }
3842 }
3843
3845}
@ KEYRING_SLOT_START
Definition Player.h:736
@ BANK_SLOT_BAG_END
Definition Player.h:724
virtual void BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target)
Definition Object.cpp:189

References BANK_SLOT_BAG_END, Object::BuildCreateUpdateBlockForPlayer(), CURRENCYTOKEN_SLOT_END, EQUIPMENT_SLOT_END, INVENTORY_SLOT_BAG_START, KEYRING_SLOT_START, and m_items.

Referenced by Map::SendInitSelf().

◆ BuildEnchantmentsInfoData()

void Player::BuildEnchantmentsInfoData ( WorldPacket data)
14374{
14375 uint32 slotUsedMask = 0;
14376 std::size_t slotUsedMaskPos = data->wpos();
14377 *data << uint32(slotUsedMask); // slotUsedMask < 0x80000
14378
14379 for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
14380 {
14382
14383 if (!item)
14384 continue;
14385
14386 slotUsedMask |= (1 << i);
14387
14388 *data << uint32(item->GetEntry()); // item entry
14389
14390 uint16 enchantmentMask = 0;
14391 std::size_t enchantmentMaskPos = data->wpos();
14392 *data << uint16(enchantmentMask); // enchantmentMask < 0x1000
14393
14394 for (uint32 j = 0; j < MAX_ENCHANTMENT_SLOT; ++j)
14395 {
14396 uint32 enchId = item->GetEnchantmentId(EnchantmentSlot(j));
14397
14398 if (!enchId)
14399 continue;
14400
14401 enchantmentMask |= (1 << j);
14402
14403 *data << uint16(enchId); // enchantmentId?
14404 }
14405
14406 data->put<uint16>(enchantmentMaskPos, enchantmentMask);
14407
14408 *data << int16(item->GetItemRandomPropertyId()); // item random property id
14409 *data << item->GetGuidValue(ITEM_FIELD_CREATOR).WriteAsPacked(); // item creator
14410 *data << uint32(item->GetItemSuffixFactor()); // item suffix factor
14411 }
14412
14413 data->put<uint32>(slotUsedMaskPos, slotUsedMask);
14414}
@ ITEM_FIELD_CREATOR
Definition UpdateFields.h:37
std::size_t wpos() const
Definition ByteBuffer.h:330
void put(std::size_t pos, T value)
Definition ByteBuffer.h:137
PackedGuid WriteAsPacked() const
Definition ObjectGuid.h:316
ObjectGuid GetGuidValue(uint16 index) const
Definition Object.cpp:337

References EQUIPMENT_SLOT_END, Item::GetEnchantmentId(), Object::GetEntry(), Object::GetGuidValue(), GetItemByPos(), Item::GetItemRandomPropertyId(), Item::GetItemSuffixFactor(), INVENTORY_SLOT_BAG_0, ITEM_FIELD_CREATOR, MAX_ENCHANTMENT_SLOT, ByteBuffer::put(), ByteBuffer::wpos(), and ObjectGuid::WriteAsPacked().

Referenced by WorldSession::HandleInspectOpcode().

◆ BuildEnumData()

bool Player::BuildEnumData ( PreparedQueryResult  result,
WorldPacket data 
)
static
1095{
1096 // 0 1 2 3 4 5 6 7
1097 // "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.skin, characters.face, characters.hairStyle,
1098 // 8 9 10 11 12 13 14 15
1099 // characters.hairColor, characters.facialStyle, character.level, characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z,
1100 // 16 17 18 19 20 21 22 23
1101 // guild_member.guildid, characters.playerFlags, characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.equipmentCache, character_banned.guid,
1102 // 24 25
1103 // characters.extra_flags, character_declinedname.genitive
1104
1105 Field* fields = result->Fetch();
1106
1107 ObjectGuid::LowType guidLow = fields[0].Get<uint32>();
1108 uint8 plrRace = fields[2].Get<uint8>();
1109 uint8 plrClass = fields[3].Get<uint8>();
1110 uint8 gender = fields[4].Get<uint8>();
1111
1112 ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>(guidLow);
1113
1114 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(plrRace, plrClass);
1115 if (!info)
1116 {
1117 LOG_ERROR("entities.player", "Player {} has incorrect race/class pair. Don't build enum.", guid.ToString());
1118 return false;
1119 }
1120 else if (!IsValidGender(gender))
1121 {
1122 LOG_ERROR("entities.player", "Player ({}) has incorrect gender ({}), don't build enum.", guid.ToString(), gender);
1123 return false;
1124 }
1125
1126 *data << guid;
1127 *data << fields[1].Get<std::string>(); // name
1128 *data << uint8(plrRace); // race
1129 *data << uint8(plrClass); // class
1130 *data << uint8(gender); // gender
1131
1132 uint8 skin = fields[5].Get<uint8>();
1133 uint8 face = fields[6].Get<uint8>();
1134 uint8 hairStyle = fields[7].Get<uint8>();
1135 uint8 hairColor = fields[8].Get<uint8>();
1136 uint8 facialStyle = fields[9].Get<uint8>();
1137
1138 uint32 charFlags = 0;
1139 uint32 playerFlags = fields[17].Get<uint32>();
1140 uint16 atLoginFlags = fields[18].Get<uint16>();
1141 uint32 zone = (atLoginFlags & AT_LOGIN_FIRST) != 0 ? 0 : fields[11].Get<uint16>(); // if first login do not show the zone
1142
1143 *data << uint8(skin);
1144 *data << uint8(face);
1145 *data << uint8(hairStyle);
1146 *data << uint8(hairColor);
1147 *data << uint8(facialStyle);
1148
1149 *data << uint8(fields[10].Get<uint8>()); // level
1150 *data << uint32(zone); // zone
1151 *data << uint32(fields[12].Get<uint16>()); // map
1152
1153 *data << fields[13].Get<float>(); // x
1154 *data << fields[14].Get<float>(); // y
1155 *data << fields[15].Get<float>(); // z
1156
1157 *data << uint32(fields[16].Get<uint32>()); // guild id
1158
1159 if (atLoginFlags & AT_LOGIN_RESURRECT)
1160 playerFlags &= ~PLAYER_FLAGS_GHOST;
1161 if (playerFlags & PLAYER_FLAGS_HIDE_HELM)
1162 charFlags |= CHARACTER_FLAG_HIDE_HELM;
1163 if (playerFlags & PLAYER_FLAGS_HIDE_CLOAK)
1164 charFlags |= CHARACTER_FLAG_HIDE_CLOAK;
1165 if (playerFlags & PLAYER_FLAGS_GHOST)
1166 charFlags |= CHARACTER_FLAG_GHOST;
1167 if (atLoginFlags & AT_LOGIN_RENAME)
1168 charFlags |= CHARACTER_FLAG_RENAME;
1169 if (fields[23].Get<uint32>())
1171 if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
1172 {
1173 if (!fields[25].Get<std::string>().empty())
1174 charFlags |= CHARACTER_FLAG_DECLINED;
1175 }
1176 else
1177 charFlags |= CHARACTER_FLAG_DECLINED;
1178
1179 *data << uint32(charFlags); // character flags
1180
1181 // character customize flags
1182 if (atLoginFlags & AT_LOGIN_CUSTOMIZE)
1184 else if (atLoginFlags & AT_LOGIN_CHANGE_FACTION)
1186 else if (atLoginFlags & AT_LOGIN_CHANGE_RACE)
1188 else
1190
1191 // First login
1192 *data << uint8(atLoginFlags & AT_LOGIN_FIRST ? 1 : 0);
1193
1194 // Pets info
1195 uint32 petDisplayId = 0;
1196 uint32 petLevel = 0;
1197 uint32 petFamily = 0;
1198
1199 // show pet at selection character in character list only for non-ghost character
1200 if (result && !(playerFlags & PLAYER_FLAGS_GHOST) && (plrClass == CLASS_WARLOCK || plrClass == CLASS_HUNTER || (plrClass == CLASS_DEATH_KNIGHT && (fields[21].Get<uint32>()&PLAYER_EXTRA_SHOW_DK_PET))))
1201 {
1202 uint32 entry = fields[19].Get<uint32>();
1203 CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(entry);
1204 if (creatureInfo)
1205 {
1206 petDisplayId = fields[20].Get<uint32>();
1207 petLevel = fields[21].Get<uint16>();
1208 petFamily = creatureInfo->family;
1209 }
1210 }
1211
1212 *data << uint32(petDisplayId);
1213 *data << uint32(petLevel);
1214 *data << uint32(petFamily);
1215
1216 std::vector<std::string_view> equipment = Acore::Tokenize(fields[22].Get<std::string_view>(), ' ', false);
1217 for (uint8 slot = 0; slot < INVENTORY_SLOT_BAG_END; ++slot)
1218 {
1219 uint32 const visualBase = slot * 2;
1220 Optional<uint32> itemId;
1221
1222 if (visualBase < equipment.size())
1223 {
1224 itemId = Acore::StringTo<uint32>(equipment[visualBase]);
1225 }
1226
1227 ItemTemplate const* proto = nullptr;
1228 if (itemId)
1229 {
1230 proto = sObjectMgr->GetItemTemplate(*itemId);
1231 }
1232
1233 if (!proto)
1234 {
1235 if (!itemId || *itemId)
1236 {
1237 LOG_WARN("entities.player.loading", "Player {} has invalid equipment '{}' in `equipmentcache` at index {}. Skipped.",
1238 guid.ToString(), (visualBase < equipment.size()) ? equipment[visualBase] : "<none>", visualBase);
1239 }
1240
1241 *data << uint32(0);
1242 *data << uint8(0);
1243 *data << uint32(0);
1244
1245 continue;
1246 }
1247
1248 SpellItemEnchantmentEntry const* enchant = nullptr;
1249
1250 Optional<uint32> enchants = {};
1251 if ((visualBase + 1) < equipment.size())
1252 {
1253 enchants = Acore::StringTo<uint32>(equipment[visualBase + 1]);
1254 }
1255
1256 if (!enchants)
1257 {
1258 LOG_WARN("entities.player.loading", "Player {} has invalid enchantment info '{}' in `equipmentcache` at index {}. Skipped.",
1259 guid.ToString(), ((visualBase + 1) < equipment.size()) ? equipment[visualBase + 1] : "<none>", visualBase + 1);
1260
1261 enchants = 0;
1262 }
1263
1264 for (uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot)
1265 {
1266 // values stored in 2 uint16
1267 uint32 enchantId = 0x0000FFFF & ((*enchants) >> enchantSlot * 16);
1268 if (!enchantId)
1269 {
1270 continue;
1271 }
1272
1273 enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
1274 if (enchant)
1275 {
1276 break;
1277 }
1278 }
1279
1280 *data << uint32(proto->DisplayInfoID);
1281 *data << uint8(proto->InventoryType);
1282 *data << uint32(enchant ? enchant->aura_id : 0);
1283 }
1284
1285 return true;
1286}
@ CONFIG_DECLINED_NAMES_USED
Definition IWorld.h:106
@ CHAR_CUSTOMIZE_FLAG_RACE
Definition Player.cpp:142
@ CHAR_CUSTOMIZE_FLAG_NONE
Definition Player.cpp:139
@ CHAR_CUSTOMIZE_FLAG_FACTION
Definition Player.cpp:141
@ CHAR_CUSTOMIZE_FLAG_CUSTOMIZE
Definition Player.cpp:140
@ CHARACTER_FLAG_GHOST
Definition Player.cpp:116
@ CHARACTER_FLAG_DECLINED
Definition Player.cpp:128
@ CHARACTER_FLAG_HIDE_HELM
Definition Player.cpp:113
@ CHARACTER_FLAG_HIDE_CLOAK
Definition Player.cpp:114
@ CHARACTER_FLAG_LOCKED_BY_BILLING
Definition Player.cpp:127
@ CHARACTER_FLAG_RENAME
Definition Player.cpp:117
@ PLAYER_EXTRA_SHOW_DK_PET
Definition Player.h:599
@ PLAYER_FLAGS_HIDE_CLOAK
Definition Player.h:491
@ PLAYER_FLAGS_GHOST
Definition Player.h:484
@ PLAYER_FLAGS_HIDE_HELM
Definition Player.h:490
@ AT_LOGIN_FIRST
Definition Player.h:611
@ AT_LOGIN_RESURRECT
Definition Player.h:617
@ AT_LOGIN_CUSTOMIZE
Definition Player.h:609
@ AT_LOGIN_RENAME
Definition Player.h:606
@ AT_LOGIN_CHANGE_RACE
Definition Player.h:613
@ AT_LOGIN_CHANGE_FACTION
Definition Player.h:612
@ CLASS_HUNTER
Definition SharedDefines.h:143
@ CLASS_WARLOCK
Definition SharedDefines.h:149
static bool IsValidGender(uint8 Gender)
Definition Player.h:1582
Definition CreatureData.h:186
uint32 DisplayInfoID
Definition ItemTemplate.h:625
uint32 aura_id
Definition DBCStructure.h:1851

References AT_LOGIN_CHANGE_FACTION, AT_LOGIN_CHANGE_RACE, AT_LOGIN_CUSTOMIZE, AT_LOGIN_FIRST, AT_LOGIN_RENAME, AT_LOGIN_RESURRECT, SpellItemEnchantmentEntry::aura_id, CHAR_CUSTOMIZE_FLAG_CUSTOMIZE, CHAR_CUSTOMIZE_FLAG_FACTION, CHAR_CUSTOMIZE_FLAG_NONE, CHAR_CUSTOMIZE_FLAG_RACE, CHARACTER_FLAG_DECLINED, CHARACTER_FLAG_GHOST, CHARACTER_FLAG_HIDE_CLOAK, CHARACTER_FLAG_HIDE_HELM, CHARACTER_FLAG_LOCKED_BY_BILLING, CHARACTER_FLAG_RENAME, CLASS_DEATH_KNIGHT, CLASS_HUNTER, CLASS_WARLOCK, CONFIG_DECLINED_NAMES_USED, ItemTemplate::DisplayInfoID, Field::Get(), INVENTORY_SLOT_BAG_END, ItemTemplate::InventoryType, IsValidGender(), LOG_ERROR, LOG_WARN, PERM_ENCHANTMENT_SLOT, PLAYER_EXTRA_SHOW_DK_PET, PLAYER_FLAGS_GHOST, PLAYER_FLAGS_HIDE_CLOAK, PLAYER_FLAGS_HIDE_HELM, sObjectMgr, sSpellItemEnchantmentStore, sWorld, TEMP_ENCHANTMENT_SLOT, and Acore::Tokenize().

Referenced by WorldSession::HandleCharEnum().

◆ BuildPetTalentsInfoData()

void Player::BuildPetTalentsInfoData ( WorldPacket data)
14291{
14292 uint32 unspentTalentPoints = 0;
14293 std::size_t pointsPos = data->wpos();
14294 *data << uint32(unspentTalentPoints); // [PH], unspentTalentPoints
14295
14296 uint8 talentIdCount = 0;
14297 std::size_t countPos = data->wpos();
14298 *data << uint8(talentIdCount); // [PH], talentIdCount
14299
14300 Pet* pet = GetPet();
14301 if (!pet)
14302 return;
14303
14304 unspentTalentPoints = pet->GetFreeTalentPoints();
14305
14306 data->put<uint32>(pointsPos, unspentTalentPoints); // put real points
14307
14308 CreatureTemplate const* ci = pet->GetCreatureTemplate();
14309 if (!ci)
14310 return;
14311
14312 CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
14313 if (!pet_family || pet_family->petTalentType < 0)
14314 return;
14315
14316 for (uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
14317 {
14318 TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentTabId);
14319 if (!talentTabInfo)
14320 continue;
14321
14322 if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
14323 continue;
14324
14325 for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
14326 {
14327 TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
14328 if (!talentInfo)
14329 continue;
14330
14331 // skip another tab talents
14332 if (talentInfo->TalentTab != talentTabId)
14333 continue;
14334
14335 // find max talent rank (0~4)
14336 int8 curtalent_maxrank = -1;
14337 for (int8 rank = MAX_TALENT_RANK - 1; rank >= 0; --rank)
14338 {
14339 if (talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank]))
14340 {
14341 curtalent_maxrank = rank;
14342 break;
14343 }
14344 }
14345
14346 // not learned talent
14347 if (curtalent_maxrank < 0)
14348 continue;
14349
14350 *data << uint32(talentInfo->TalentID); // Talent.dbc
14351 *data << uint8(curtalent_maxrank); // talentMaxRank (0-4)
14352
14353 ++talentIdCount;
14354 }
14355
14356 data->put<uint8>(countPos, talentIdCount); // put real count
14357
14358 break;
14359 }
14360}
DBCStorage< TalentTabEntry > sTalentTabStore(TalentTabEntryfmt)
DBCStorage< CreatureFamilyEntry > sCreatureFamilyStore(CreatureFamilyfmt)
#define MAX_TALENT_RANK
Definition DBCStructure.h:1919
std::int8_t int8
Definition Define.h:105
CreatureTemplate const * GetCreatureTemplate() const
Definition Creature.h:209
uint8 GetFreeTalentPoints()
Definition Pet.h:131
bool HasSpell(uint32 spell) const override
Definition Pet.cpp:2337
Definition DBCStructure.h:754
int32 petTalentType
Definition DBCStructure.h:762
uint32 TalentTab
Definition DBCStructure.h:1926
Definition DBCStructure.h:1941
uint32 petTalentMask
Definition DBCStructure.h:1948

References Creature::GetCreatureTemplate(), Pet::GetFreeTalentPoints(), GetPet(), Pet::HasSpell(), MAX_TALENT_RANK, TalentTabEntry::petTalentMask, CreatureFamilyEntry::petTalentType, ByteBuffer::put(), TalentEntry::RankID, sCreatureFamilyStore, sTalentStore, sTalentTabStore, TalentEntry::TalentID, TalentEntry::TalentTab, and ByteBuffer::wpos().

Referenced by SendTalentsInfoData().

◆ BuildPlayerRepop()

void Player::BuildPlayerRepop ( )
4430{
4432 data << GetPackGUID();
4433 GetSession()->SendPacket(&data);
4434 if (getRace(true) == RACE_NIGHTELF)
4435 {
4436 CastSpell(this, 20584, true);
4437 }
4438 CastSpell(this, 8326, true);
4439
4440 // there must be SMSG.FORCE_RUN_SPEED_CHANGE, SMSG.FORCE_SWIM_SPEED_CHANGE, SMSG.MOVE_WATER_WALK
4441 // there must be SMSG.STOP_MIRROR_TIMER
4442
4443 // the player cannot have a corpse already on current map, only bones which are not returned by GetCorpse
4444 WorldLocation corpseLocation = GetCorpseLocation();
4445 if (GetCorpse() && corpseLocation.GetMapId() == GetMapId())
4446 {
4447 LOG_ERROR("entities.player", "BuildPlayerRepop: player {} ({}) already has a corpse", GetName(), GetGUID().ToString());
4448 return;
4449 }
4450
4451 // create a corpse and place it at the player's location
4452 Corpse* corpse = CreateCorpse();
4453 if (!corpse)
4454 {
4455 LOG_ERROR("entities.player", "Error creating corpse for Player {} [{}]", GetName(), GetGUID().ToString());
4456 return;
4457 }
4458 GetMap()->AddToMap(corpse);
4459 SetHealth(1); // convert player body to ghost
4461 SetWaterWalking(true);
4462 if (!GetSession()->isLogingOut())
4463 {
4465 }
4466 RemoveUnitFlag(UNIT_FLAG_SKINNABLE); // BG - remove insignia related
4467 int32 corpseReclaimDelay = CalculateCorpseReclaimDelay();
4468 if (corpseReclaimDelay >= 0)
4469 {
4470 SendCorpseReclaimDelay(corpseReclaimDelay);
4471 }
4472 corpse->ResetGhostTime(); // to prevent cheating
4473 StopMirrorTimers(); // disable timers on bars
4475 sScriptMgr->OnPlayerReleasedGhost(this);
4476}
@ MOVE_UNROOT
Definition Player.h:463
@ MOVE_WATER_WALK
Definition Player.h:464
@ RACE_NIGHTELF
Definition SharedDefines.h:74
@ UNIT_BYTE1_FLAG_ALWAYS_STAND
Definition UnitDefines.h:59
@ UNIT_BYTES_1_OFFSET_ANIM_TIER
Definition UnitDefines.h:26
@ UNIT_FLAG_SKINNABLE
Definition UnitDefines.h:276
@ UNIT_FIELD_BYTES_1
Definition UpdateFields.h:131
Definition Corpse.h:49
void ResetGhostTime()
Definition Corpse.cpp:195
bool AddToMap(T *, bool checkTransport=false)
Definition Map.cpp:394
void SetByteValue(uint16 index, uint8 offset, uint8 value)
Definition Object.cpp:750
PackedGuid const & GetPackGUID() const
Definition Object.h:115
void SendCorpseReclaimDelay(uint32 delay)
Definition Player.cpp:12920
void StopMirrorTimers()
Definition Player.h:2064
WorldLocation GetCorpseLocation() const
Definition Player.h:2048
Corpse * GetCorpse() const
Definition Player.cpp:4714
bool SetWaterWalking(bool apply, bool packetOnly=false) override
Allow to walk on water. Doesn't inform the client. Need to use SendMovementWaterWalking() if it's for...
Definition Player.cpp:15902
int32 CalculateCorpseReclaimDelay(bool load=false)
Definition Player.cpp:12879
Corpse * CreateCorpse()
Definition Player.cpp:4599
void SetMovement(PlayerMovementType pType)
Definition Player.cpp:4399
void SetHealth(uint32 val)
Definition Unit.cpp:15529
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:704
Map * GetMap() const
Definition Object.h:537
@ SMSG_PRE_RESURRECT
Definition Opcodes.h:1202

References Map::AddToMap(), CalculateCorpseReclaimDelay(), Unit::CastSpell(), CreateCorpse(), GetCorpse(), GetCorpseLocation(), Object::GetGUID(), WorldObject::GetMap(), WorldLocation::GetMapId(), WorldObject::GetName(), Object::GetPackGUID(), Unit::getRace(), GetSession(), LOG_ERROR, MOVE_UNROOT, MOVE_WATER_WALK, RACE_NIGHTELF, Unit::RemoveUnitFlag(), Corpse::ResetGhostTime(), SendCorpseReclaimDelay(), WorldSession::SendPacket(), Object::SetByteValue(), Unit::SetHealth(), SetMovement(), SetWaterWalking(), SMSG_PRE_RESURRECT, sScriptMgr, StopMirrorTimers(), Position::ToString(), UNIT_BYTE1_FLAG_ALWAYS_STAND, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_FIELD_BYTES_1, and UNIT_FLAG_SKINNABLE.

Referenced by Spell::EffectStuck(), WorldSession::HandleHearthAndResurrect(), WorldSession::HandleRepopRequestOpcode(), WorldSession::LogoutPlayer(), RemovedInsignia(), and Update().

◆ BuildPlayerTalentsInfoData()

void Player::BuildPlayerTalentsInfoData ( WorldPacket data)
14257{
14258 *data << uint32(GetFreeTalentPoints()); // unspentTalentPoints
14259 *data << uint8(m_specsCount); // talent group count (0, 1 or 2)
14260 *data << uint8(m_activeSpec); // talent group index (0 or 1)
14261
14264
14265 for (uint32 specIdx = 0; specIdx < m_specsCount; ++specIdx)
14266 {
14267 uint8 talentIdCount = 0;
14268 std::size_t pos = data->wpos();
14269 *data << uint8(talentIdCount); // [PH], talentIdCount
14270
14271 const PlayerTalentMap& talentMap = GetTalentMap();
14272 for (PlayerTalentMap::const_iterator itr = talentMap.begin(); itr != talentMap.end(); ++itr)
14273 if (TalentSpellPos const* talentPos = GetTalentSpellPos(itr->first))
14274 if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(specIdx)) // pussywizard
14275 {
14276 *data << uint32(talentPos->talent_id); // Talent.dbc
14277 *data << uint8(talentPos->rank); // talentMaxRank (0-4)
14278 ++talentIdCount;
14279 }
14280
14281 data->put<uint8>(pos, talentIdCount); // put real count
14282
14283 *data << uint8(MAX_GLYPH_SLOT_INDEX); // glyphs count
14284
14285 for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
14286 *data << uint16(m_Glyphs[specIdx][i]); // GlyphProperties.dbc
14287 }
14288}
std::unordered_map< uint32, PlayerTalent * > PlayerTalentMap
Definition Player.h:193
uint32 GetFreeTalentPoints() const
Definition Player.h:1722
const PlayerTalentMap & GetTalentMap() const
Definition Player.h:2619

References GetFreeTalentPoints(), GetTalentMap(), GetTalentSpellPos(), m_activeSpec, m_Glyphs, m_specsCount, MAX_GLYPH_SLOT_INDEX, MAX_TALENT_SPECS, PLAYERSPELL_REMOVED, ByteBuffer::put(), and ByteBuffer::wpos().

Referenced by WorldSession::HandleInspectOpcode(), and SendTalentsInfoData().

◆ BuyItemFromVendorSlot()

bool Player::BuyItemFromVendorSlot ( ObjectGuid  vendorguid,
uint32  vendorslot,
uint32  item,
uint8  count,
uint8  bag,
uint8  slot 
)
10658{
10659 sScriptMgr->OnPlayerBeforeBuyItemFromVendor(this, vendorguid, vendorslot, item, count, bag, slot);
10660
10661 // this check can be used from the hook to implement a custom vendor process
10662 if (item == 0)
10663 return true;
10664
10665 // cheating attempt
10666 if (count < 1) count = 1;
10667
10668 // cheating attempt
10669 if (slot > MAX_BAG_SIZE && slot != NULL_SLOT)
10670 return false;
10671
10672 if (!IsAlive())
10673 return false;
10674
10675 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
10676 if (!pProto)
10677 {
10678 SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, item, 0);
10679 return false;
10680 }
10681
10682 if (!(pProto->AllowableClass & getClassMask()) && pProto->Bonding == BIND_WHEN_PICKED_UP && !IsGameMaster())
10683 {
10684 SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, item, 0);
10685 return false;
10686 }
10687
10689 {
10690 return false;
10691 }
10692
10693 Creature* creature = GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
10694 if (!creature)
10695 {
10696 LOG_DEBUG("network", "WORLD: BuyItemFromVendor - Unit ({}) not found or you can't interact with him.", vendorguid.ToString());
10697 SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, nullptr, item, 0);
10698 return false;
10699 }
10700
10701 ConditionList conditions = sConditionMgr->GetConditionsForNpcVendorEvent(creature->GetEntry(), item);
10702 if (!sConditionMgr->IsObjectMeetToConditions(this, creature, conditions))
10703 {
10704 //LOG_DEBUG("condition", "BuyItemFromVendor: conditions not met for creature entry {} item {}", creature->GetEntry(), item);
10705 SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
10706 return false;
10707 }
10708
10709 VendorItemData const* vItems = GetSession()->GetCurrentVendor() ? sObjectMgr->GetNpcVendorItemList(GetSession()->GetCurrentVendor()) : creature->GetVendorItems();
10710 if (!vItems || vItems->Empty())
10711 {
10712 SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
10713 return false;
10714 }
10715
10716 if (vendorslot >= vItems->GetItemCount())
10717 {
10718 SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
10719 return false;
10720 }
10721
10722 VendorItem const* crItem = vItems->GetItem(vendorslot);
10723 // store diff item (cheating)
10724 if (!crItem || crItem->item != item)
10725 {
10726 SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
10727 return false;
10728 }
10729
10730 // check current item amount if it limited
10731 if (crItem->maxcount != 0)
10732 {
10733 if (creature->GetVendorItemCurrentCount(crItem) < pProto->BuyCount * count)
10734 {
10735 SendBuyError(BUY_ERR_ITEM_ALREADY_SOLD, creature, item, 0);
10736 return false;
10737 }
10738 }
10739
10741 {
10742 SendBuyError(BUY_ERR_REPUTATION_REQUIRE, creature, item, 0);
10743 return false;
10744 }
10745
10746 if (crItem->ExtendedCost)
10747 {
10748 ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
10749 if (!iece)
10750 {
10751 LOG_ERROR("entities.player", "Item {} have wrong ExtendedCost field value {}", pProto->ItemId, crItem->ExtendedCost);
10752 return false;
10753 }
10754
10755 // honor points price
10756 if (GetHonorPoints() < (iece->reqhonorpoints * count))
10757 {
10759 return false;
10760 }
10761
10762 // arena points price
10763 if (GetArenaPoints() < (iece->reqarenapoints * count))
10764 {
10766 return false;
10767 }
10768
10769 // item base price
10770 for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
10771 {
10772 if (iece->reqitem[i] && !HasItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count)))
10773 {
10775 return false;
10776 }
10777 }
10778
10779 // check for personal arena rating requirement
10781 {
10782 // probably not the proper equip err
10783 SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK, nullptr, nullptr);
10784 return false;
10785 }
10786 }
10787
10788 uint32 price = 0;
10789 if (crItem->IsGoldRequired(pProto) && pProto->BuyPrice > 0) //Assume price cannot be negative (do not know why it is int32)
10790 {
10791 uint32 maxCount = MAX_MONEY_AMOUNT / pProto->BuyPrice;
10792 if ((uint32)count > maxCount)
10793 {
10794 LOG_ERROR("entities.player", "Player {} tried to buy {} item id {}, causing overflow", GetName(), (uint32)count, pProto->ItemId);
10795 count = (uint8)maxCount;
10796 }
10797 price = pProto->BuyPrice * count; //it should not exceed MAX_MONEY_AMOUNT
10798
10799 // reputation discount
10800 price = uint32(std::floor(price * GetReputationPriceDiscount(creature)));
10801
10802 if (!HasEnoughMoney(price))
10803 {
10804 SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, item, 0);
10805 return false;
10806 }
10807 }
10808
10809 if ((bag == NULL_BAG && slot == NULL_SLOT) || IsInventoryPos(bag, slot))
10810 {
10811 if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, true))
10812 return false;
10813 }
10814 else if (IsEquipmentPos(bag, slot))
10815 {
10816 if (pProto->BuyCount * count != 1)
10817 {
10819 return false;
10820 }
10821 if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, false))
10822 return false;
10823 }
10824 else
10825 {
10827 return false;
10828 }
10829
10830 return crItem->maxcount != 0;
10831}
#define MAX_BAG_SIZE
Definition Bag.h:22
#define sConditionMgr
Definition ConditionMgr.h:290
std::list< Condition * > ConditionList
Definition ConditionMgr.h:237
@ ITEM_FLAG2_FACTION_HORDE
Definition ItemTemplate.h:183
@ ITEM_FLAG2_FACTION_ALLIANCE
Definition ItemTemplate.h:184
@ EQUIP_ERR_CANT_EQUIP_RANK
Definition Item.h:110
@ EQUIP_ERR_ITEM_CANT_BE_EQUIPPED
Definition Item.h:67
@ EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS
Definition Item.h:116
@ EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT
Definition Item.h:50
@ EQUIP_ERR_VENDOR_MISSING_TURNINS
Definition Item.h:115
@ EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS
Definition Item.h:117
@ BUY_ERR_CANT_FIND_ITEM
Definition Item.h:141
@ BUY_ERR_DISTANCE_TOO_FAR
Definition Item.h:145
@ BUY_ERR_NOT_ENOUGHT_MONEY
Definition Item.h:143
@ BUY_ERR_REPUTATION_REQUIRE
Definition Item.h:149
@ BUY_ERR_ITEM_ALREADY_SOLD
Definition Item.h:142
#define MAX_MONEY_AMOUNT
Definition Player.h:936
@ TEAM_ALLIANCE
Definition SharedDefines.h:760
@ TEAM_HORDE
Definition SharedDefines.h:761
@ UNIT_NPC_FLAG_VENDOR
Definition UnitDefines.h:322
Definition Creature.h:43
VendorItemData const * GetVendorItems() const
Definition Creature.cpp:3070
uint32 GetVendorItemCurrentCount(VendorItem const *vItem)
Definition Creature.cpp:3075
bool _StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const *pProto, Creature *pVendor, VendorItem const *crItem, bool bStore)
Definition Player.cpp:10591
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition PlayerStorage.cpp:655
bool HasEnoughMoney(uint32 amount) const
Definition Player.h:1619
Creature * GetNPCIfCanInteractWith(ObjectGuid guid, uint32 npcflagmask)
Definition Player.cpp:2082
bool IsGameMaster() const
Definition Player.h:1176
ReputationRank GetReputationRank(uint32 faction_id) const
Definition Player.cpp:5882
void SendBuyError(BuyResult msg, Creature *creature, uint32 item, uint32 param)
Definition PlayerStorage.cpp:4064
uint32 GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const
If trans is specified, arena point save query will be added to trans.
Definition Player.cpp:10833
uint32 GetCurrentVendor() const
Definition WorldSession.h:380
uint32 reqarenaslot
Definition DBCStructure.h:1190
uint32 reqpersonalarenarating
Definition DBCStructure.h:1193
uint32 BuyCount
Definition ItemTemplate.h:629
uint32 AllowableClass
Definition ItemTemplate.h:633
int32 BuyPrice
Definition ItemTemplate.h:630
bool HasFlag2(ItemFlags2 flag) const
Definition ItemTemplate.h:828
uint32 RequiredReputationRank
Definition ItemTemplate.h:643
uint32 RequiredReputationFaction
Definition ItemTemplate.h:642
uint32 ItemId
Definition ItemTemplate.h:620
Definition CreatureData.h:469
VendorItem * GetItem(uint32 slot) const
Definition CreatureData.h:472
bool Empty() const
Definition CreatureData.h:479
uint8 GetItemCount() const
Definition CreatureData.h:480
Definition CreatureData.h:454
uint32 ExtendedCost
Definition CreatureData.h:461
bool IsGoldRequired(ItemTemplate const *pProto) const
Definition CreatureData.h:464
uint32 item
Definition CreatureData.h:458
uint32 maxcount
Definition CreatureData.h:459

References _StoreOrEquipNewItem(), ItemTemplate::AllowableClass, BIND_WHEN_PICKED_UP, ItemTemplate::Bonding, BUY_ERR_CANT_FIND_ITEM, BUY_ERR_DISTANCE_TOO_FAR, BUY_ERR_ITEM_ALREADY_SOLD, BUY_ERR_NOT_ENOUGHT_MONEY, BUY_ERR_REPUTATION_REQUIRE, ItemTemplate::BuyCount, ItemTemplate::BuyPrice, VendorItemData::Empty(), EQUIP_ERR_CANT_EQUIP_RANK, EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS, EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS, EQUIP_ERR_VENDOR_MISSING_TURNINS, VendorItem::ExtendedCost, GetArenaPoints(), Unit::getClassMask(), WorldSession::GetCurrentVendor(), Object::GetEntry(), GetHonorPoints(), VendorItemData::GetItem(), VendorItemData::GetItemCount(), GetMaxPersonalArenaRatingRequirement(), WorldObject::GetName(), GetNPCIfCanInteractWith(), GetReputationPriceDiscount(), GetReputationRank(), GetSession(), GetTeamId(), Creature::GetVendorItemCurrentCount(), Creature::GetVendorItems(), HasEnoughMoney(), ItemTemplate::HasFlag2(), HasItemCount(), Unit::IsAlive(), IsEquipmentPos(), IsGameMaster(), VendorItem::IsGoldRequired(), IsInventoryPos(), VendorItem::item, ITEM_FLAG2_FACTION_ALLIANCE, ITEM_FLAG2_FACTION_HORDE, ItemTemplate::ItemId, LOG_DEBUG, LOG_ERROR, MAX_BAG_SIZE, MAX_ITEM_EXTENDED_COST_REQUIREMENTS, MAX_MONEY_AMOUNT, VendorItem::maxcount, NULL_BAG, NULL_SLOT, ItemExtendedCostEntry::reqarenapoints, ItemExtendedCostEntry::reqarenaslot, ItemExtendedCostEntry::reqhonorpoints, ItemExtendedCostEntry::reqitem, ItemExtendedCostEntry::reqitemcount, ItemExtendedCostEntry::reqpersonalarenarating, ItemTemplate::RequiredReputationFaction, ItemTemplate::RequiredReputationRank, sConditionMgr, SendBuyError(), SendEquipError(), sItemExtendedCostStore, sObjectMgr, sScriptMgr, TEAM_ALLIANCE, TEAM_HORDE, ObjectGuid::ToString(), and UNIT_NPC_FLAG_VENDOR.

Referenced by WorldSession::HandleBuyItemInSlotOpcode(), and WorldSession::HandleBuyItemOpcode().

◆ CalcRage()

void Player::CalcRage ( uint32  damage,
bool  attacker 
)

◆ CalculateCorpseReclaimDelay()

int32 Player::CalculateCorpseReclaimDelay ( bool  load = false)
12880{
12881 Corpse* corpse = GetCorpse();
12882
12883 if (load && !corpse)
12884 return -1;
12885
12886 bool pvp = corpse ? corpse->GetType() == CORPSE_RESURRECTABLE_PVP : m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH;
12887
12888 uint32 delay;
12889
12890 if (load)
12891 {
12892 if (corpse->GetGhostTime() > m_deathExpireTime)
12893 return -1;
12894
12895 uint64 count = 0;
12896
12897 if ((pvp && sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||
12898 (!pvp && sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)))
12899 {
12900 count = (m_deathExpireTime - corpse->GetGhostTime()) / DEATH_EXPIRE_STEP;
12901
12902 if (count >= MAX_DEATH_COUNT)
12903 count = MAX_DEATH_COUNT - 1;
12904 }
12905
12906 time_t expected_time = corpse->GetGhostTime() + copseReclaimDelay[count];
12907 time_t now = GameTime::GetGameTime().count();
12908
12909 if (now >= expected_time)
12910 return -1;
12911
12912 delay = expected_time - now;
12913 }
12914 else
12915 delay = GetCorpseReclaimDelay(pvp);
12916
12917 return delay * IN_MILLISECONDS;
12918}
@ CORPSE_RESURRECTABLE_PVP
Definition Corpse.h:30
@ CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP
Definition IWorld.h:101
@ CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE
Definition IWorld.h:102
static uint32 copseReclaimDelay[MAX_DEATH_COUNT]
Definition Player.cpp:145
@ PLAYER_EXTRA_PVP_DEATH
Definition Player.h:598
#define DEATH_EXPIRE_STEP
Definition Player.h:75
#define MAX_DEATH_COUNT
Definition Player.h:76
time_t const & GetGhostTime() const
Definition Corpse.h:70
CorpseType GetType() const
Definition Corpse.h:72
uint32 GetCorpseReclaimDelay(bool pvp) const
Definition Player.cpp:12862

References CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE, CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP, copseReclaimDelay, CORPSE_RESURRECTABLE_PVP, DEATH_EXPIRE_STEP, GetCorpse(), GetCorpseReclaimDelay(), GameTime::GetGameTime(), Corpse::GetGhostTime(), Corpse::GetType(), IN_MILLISECONDS, m_deathExpireTime, m_ExtraFlags, MAX_DEATH_COUNT, PLAYER_EXTRA_PVP_DEATH, and sWorld.

Referenced by BuildPlayerRepop(), and KillPlayer().

◆ CalculateMinMaxDamage()

void Player::CalculateMinMaxDamage ( WeaponAttackType  attType,
bool  normalized,
bool  addTotalPct,
float &  minDamage,
float &  maxDamage,
uint8  damageIndex 
)
overridevirtual

Implements Unit.

528{
529 // Only proto damage, not affected by any mods
530 if (damageIndex != 0)
531 {
532 minDamage = 0.0f;
533 maxDamage = 0.0f;
534
535 if (!IsInFeralForm() && CanUseAttackType(attType))
536 {
537 minDamage = GetWeaponDamageRange(attType, MINDAMAGE, damageIndex);
538 maxDamage = GetWeaponDamageRange(attType, MAXDAMAGE, damageIndex);
539 }
540
541 return;
542 }
543
544 UnitMods unitMod;
545
546 switch (attType)
547 {
548 case BASE_ATTACK:
549 default:
550 unitMod = UNIT_MOD_DAMAGE_MAINHAND;
551 break;
552 case OFF_ATTACK:
553 unitMod = UNIT_MOD_DAMAGE_OFFHAND;
554 break;
555 case RANGED_ATTACK:
556 unitMod = UNIT_MOD_DAMAGE_RANGED;
557 break;
558 }
559
560 float attackSpeedMod = GetAPMultiplier(attType, normalized);
561
562 float baseValue = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType) / 14.0f * attackSpeedMod;
563 float basePct = GetModifierValue(unitMod, BASE_PCT);
564 float totalValue = GetModifierValue(unitMod, TOTAL_VALUE);
565 float totalPct = addTotalPct ? GetModifierValue(unitMod, TOTAL_PCT) : 1.0f;
566
567 float weaponMinDamage = GetWeaponDamageRange(attType, MINDAMAGE);
568 float weaponMaxDamage = GetWeaponDamageRange(attType, MAXDAMAGE);
569
570 if (IsAttackSpeedOverridenShapeShift()) // forms with no override on attack speed use normal weapon damage
571 {
572 uint8 lvl = GetLevel();
573 if (lvl > 60)
574 lvl = 60;
575
576 weaponMinDamage = lvl * 0.85f * attackSpeedMod;
577 weaponMaxDamage = lvl * 1.25f * attackSpeedMod;
578 }
579 else if (!CanUseAttackType(attType)) // check if player not in form but still can't use (disarm case)
580 {
581 // cannot use ranged/off attack, set values to 0
582 if (attType != BASE_ATTACK)
583 {
584 minDamage = 0.0f;
585 maxDamage = 0.0f;
586 return;
587 }
588 weaponMinDamage = BASE_MINDAMAGE;
589 weaponMaxDamage = BASE_MAXDAMAGE;
590 }
591 else if (attType == RANGED_ATTACK) // add ammo DPS to ranged damage
592 {
593 weaponMinDamage += GetAmmoDPS() * attackSpeedMod;
594 weaponMaxDamage += GetAmmoDPS() * attackSpeedMod;
595 }
596
597 minDamage = ((weaponMinDamage + baseValue) * basePct + totalValue) * totalPct;
598 maxDamage = ((weaponMaxDamage + baseValue) * basePct + totalValue) * totalPct;
599
600 // pussywizard: crashfix (casting negative to uint => min > max => assertion in urand)
601 if (minDamage < 0.0f || minDamage > 1000000000.0f)
602 minDamage = 0.0f;
603 if (maxDamage < 0.0f || maxDamage > 1000000000.0f)
604 maxDamage = 0.0f;
605 if (minDamage > maxDamage)
606 minDamage = maxDamage;
607}
@ BASE_PCT
Definition Unit.h:128
float GetTotalAttackPowerValue(WeaponAttackType attType, Unit *pVictim=nullptr) const
Definition Unit.cpp:15479
float GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
Definition Unit.cpp:15339
float GetAPMultiplier(WeaponAttackType attType, bool normalized)
Definition Unit.cpp:17251
bool IsAttackSpeedOverridenShapeShift() const
Definition Unit.cpp:19294

References BASE_ATTACK, BASE_MAXDAMAGE, BASE_MINDAMAGE, BASE_PCT, BASE_VALUE, Unit::CanUseAttackType(), GetAmmoDPS(), Unit::GetAPMultiplier(), Unit::GetLevel(), Unit::GetModifierValue(), Unit::GetTotalAttackPowerValue(), Unit::GetWeaponDamageRange(), Unit::IsAttackSpeedOverridenShapeShift(), Unit::IsInFeralForm(), MAXDAMAGE, MINDAMAGE, OFF_ATTACK, RANGED_ATTACK, TOTAL_PCT, TOTAL_VALUE, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, and UNIT_MOD_DAMAGE_RANGED.

◆ CalculateQuestRewardXP()

uint32 Player::CalculateQuestRewardXP ( Quest const *  quest)
1403{
1404 // apply world quest rate
1405 uint32 xp = uint32(quest->XPValue(GetLevel()) * GetQuestRate(quest->IsDFQuest()));
1406
1407 // handle SPELL_AURA_MOD_XP_QUEST_PCT auras
1409 for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i)
1410 AddPct(xp, (*i)->GetAmount());
1411
1412 return xp;
1413}
@ SPELL_AURA_MOD_XP_QUEST_PCT
Definition SpellAuraDefines.h:354
T AddPct(T &base, U pct)
Definition Util.h:67
float GetQuestRate(bool isDFQuest=false)
Definition Player.cpp:16186

References AddPct(), Unit::GetAuraEffectsByType(), Unit::GetLevel(), GetQuestRate(), Quest::IsDFQuest(), SPELL_AURA_MOD_XP_QUEST_PCT, and Quest::XPValue().

Referenced by RewardQuest(), PlayerMenu::SendQuestGiverOfferReward(), and PlayerMenu::SendQuestGiverQuestDetails().

◆ CalculateReputationGain()

float Player::CalculateReputationGain ( ReputationSource  source,
uint32  creatureOrQuestLevel,
float  rep,
int32  faction,
bool  noQuestBonus = false 
)
5890{
5891 float percent = 100.0f;
5892
5893 float repMod = noQuestBonus ? 0.0f : float(GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN));
5894
5895 // faction specific auras only seem to apply to kills
5896 if (source == REPUTATION_SOURCE_KILL)
5898
5899 percent += rep > 0.f ? repMod : -repMod;
5900
5901 float rate;
5902 switch (source)
5903 {
5905 rate = sWorld->getRate(RATE_REPUTATION_LOWLEVEL_KILL);
5906 break;
5912 rate = sWorld->getRate(RATE_REPUTATION_LOWLEVEL_QUEST);
5913 break;
5915 default:
5916 rate = 1.0f;
5917 break;
5918 }
5919
5920 if (rate != 1.0f && creatureOrQuestLevel <= Acore::XP::GetGrayLevel(GetLevel()))
5921 percent *= rate;
5922
5923 if (percent <= 0.0f)
5924 return 0;
5925
5926 // Multiply result with the faction specific rate
5927 if (RepRewardRate const* repData = sObjectMgr->GetRepRewardRate(faction))
5928 {
5929 float repRate = 0.0f;
5930 switch (source)
5931 {
5933 repRate = repData->creatureRate;
5934 break;
5936 repRate = repData->questRate;
5937 break;
5939 repRate = repData->questDailyRate;
5940 break;
5942 repRate = repData->questWeeklyRate;
5943 break;
5945 repRate = repData->questMonthlyRate;
5946 break;
5948 repRate = repData->questRepeatableRate;
5949 break;
5951 repRate = repData->spellRate;
5952 break;
5953 }
5954
5955 // for custom, a rate of 0.0 will totally disable reputation gain for this faction/type
5956 if (repRate <= 0.0f)
5957 return 0;
5958
5959 percent *= repRate;
5960 }
5961
5962 if (source != REPUTATION_SOURCE_SPELL && GetsRecruitAFriendBonus(false))
5963 percent *= 1.0f + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS);
5964
5965 return CalculatePct(rep, percent);
5966}
@ RATE_REPUTATION_LOWLEVEL_QUEST
Definition IWorld.h:490
@ RATE_REPUTATION_LOWLEVEL_KILL
Definition IWorld.h:489
@ RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS
Definition IWorld.h:491
@ REPUTATION_SOURCE_KILL
Definition Player.h:240
@ REPUTATION_SOURCE_SPELL
Definition Player.h:246
@ REPUTATION_SOURCE_QUEST
Definition Player.h:241
@ REPUTATION_SOURCE_MONTHLY_QUEST
Definition Player.h:244
@ REPUTATION_SOURCE_REPEATABLE_QUEST
Definition Player.h:245
@ REPUTATION_SOURCE_WEEKLY_QUEST
Definition Player.h:243
@ REPUTATION_SOURCE_DAILY_QUEST
Definition Player.h:242
@ SPELL_AURA_MOD_REPUTATION_GAIN
Definition SpellAuraDefines.h:219
@ SPELL_AURA_MOD_FACTION_REPUTATION_GAIN
Definition SpellAuraDefines.h:253
bool GetsRecruitAFriendBonus(bool forXP)
Definition Player.cpp:12631
int32 GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
Definition Unit.cpp:6070
uint8 GetGrayLevel(uint8 pl_level)
Definition Formulas.h:46
Definition ObjectMgr.h:557

References CalculatePct(), Acore::XP::GetGrayLevel(), Unit::GetLevel(), GetsRecruitAFriendBonus(), Unit::GetTotalAuraModifier(), Unit::GetTotalAuraModifierByMiscValue(), RATE_REPUTATION_LOWLEVEL_KILL, RATE_REPUTATION_LOWLEVEL_QUEST, RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS, REPUTATION_SOURCE_DAILY_QUEST, REPUTATION_SOURCE_KILL, REPUTATION_SOURCE_MONTHLY_QUEST, REPUTATION_SOURCE_QUEST, REPUTATION_SOURCE_REPEATABLE_QUEST, REPUTATION_SOURCE_SPELL, REPUTATION_SOURCE_WEEKLY_QUEST, sObjectMgr, SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, SPELL_AURA_MOD_REPUTATION_GAIN, and sWorld.

Referenced by Spell::EffectReputation(), RewardReputation(), and RewardReputation().

◆ CalculateTalentsPoints()

uint32 Player::CalculateTalentsPoints ( ) const
13563{
13564 uint32 base_talent = GetLevel() < 10 ? 0 : GetLevel() - 9;
13565
13566 uint32 talentPointsForLevel = 0;
13568 {
13569 talentPointsForLevel = base_talent;
13570 }
13571 else
13572 {
13573 talentPointsForLevel = GetLevel() < 56 ? 0 : GetLevel() - 55;
13574 talentPointsForLevel += m_questRewardTalentCount;
13575
13576 if (talentPointsForLevel > base_talent)
13577 {
13578 talentPointsForLevel = base_talent;
13579 }
13580 }
13581
13582 talentPointsForLevel += m_extraBonusTalentCount;
13583 sScriptMgr->OnPlayerCalculateTalentsPoints(this, talentPointsForLevel);
13584 return uint32(talentPointsForLevel * sWorld->getRate(RATE_TALENT));
13585}
@ MAP_EBON_HOLD
Definition AreaDefines.h:257
@ RATE_TALENT
Definition IWorld.h:518
@ CLASS_CONTEXT_TALENT_POINT_CALC
Definition UnitDefines.h:233

References CLASS_CONTEXT_TALENT_POINT_CALC, CLASS_DEATH_KNIGHT, Unit::GetLevel(), WorldLocation::GetMapId(), IsClass(), m_extraBonusTalentCount, m_questRewardTalentCount, MAP_EBON_HOLD, RATE_TALENT, sScriptMgr, and sWorld.

Referenced by InitTalentForLevel(), and resetTalents().

◆ CanAddQuest()

bool Player::CanAddQuest ( Quest const *  quest,
bool  msg 
)
265{
266 if (!SatisfyQuestLog(msg))
267 return false;
268
269 uint32 srcitem = quest->GetSrcItemId();
270 if (srcitem > 0)
271 {
272 uint32 count = quest->GetSrcItemCount();
273 ItemPosCountVec dest;
274 InventoryResult msg2 = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count);
275
276 // player already have max number (in most case 1) source item, no additional item needed and quest can be added.
278 return true;
279 else if (msg2 != EQUIP_ERR_OK)
280 {
281 SendEquipError(msg2, nullptr, nullptr, srcitem);
282 PlayDirectSound(QUEST_SOUND_FAILURE, this); // Play failure sound
283 return false;
284 }
285 }
286 return true;
287}
@ EQUIP_ERR_CANT_CARRY_MORE_OF_THIS
Definition Item.h:64
@ QUEST_SOUND_FAILURE
Definition Player.h:251
bool SatisfyQuestLog(bool msg)
Definition PlayerQuest.cpp:984
void PlayDirectSound(uint32 sound_id, Player *target=nullptr)
Definition Object.cpp:2903

References CanStoreNewItem(), EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_OK, Quest::GetSrcItemCount(), Quest::GetSrcItemId(), NULL_BAG, NULL_SLOT, WorldObject::PlayDirectSound(), QUEST_SOUND_FAILURE, SatisfyQuestLog(), and SendEquipError().

Referenced by Spell::EffectQuestStart(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestConfirmAccept(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverQueryQuestOpcode(), and SendPreparedQuest().

◆ CanAlwaysSee()

bool Player::CanAlwaysSee ( WorldObject const *  obj) const
overrideprotectedvirtual

Reimplemented from WorldObject.

11399{
11400 // Always can see self
11401 if (m_mover == obj)
11402 return true;
11403
11405 if (obj->GetGUID() == guid)
11406 return true;
11407
11408 return false;
11409}
@ PLAYER_FARSIGHT
Definition UpdateFields.h:334

References Object::GetGUID(), Object::GetGuidValue(), m_mover, and PLAYER_FARSIGHT.

◆ CanBankItem()

InventoryResult Player::CanBankItem ( uint8  bag,
uint8  slot,
ItemPosCountVec dest,
Item pItem,
bool  swap,
bool  not_loading = true 
) const
2033{
2034 if (!pItem)
2036
2037 uint32 count = pItem->GetCount();
2038
2039 LOG_DEBUG("entities.player.items", "STORAGE: CanBankItem bag = {}, slot = {}, item = {}, count = {}", bag, slot, pItem->GetEntry(), pItem->GetCount());
2040 ItemTemplate const* pProto = pItem->GetTemplate();
2041 if (!pProto)
2043
2044 // Xinef: Removed next loot generated check
2045 if (pItem->GetGUID() == GetLootGUID())
2047
2048 if (pItem->IsBindedNotWith(this))
2050
2051 // Currency tokens are not supposed to be swapped out of their hidden bag
2052 uint8 pItemslot = pItem->GetSlot();
2053 if (pItemslot >= CURRENCYTOKEN_SLOT_START && pItemslot < CURRENCYTOKEN_SLOT_END)
2054 {
2055 LOG_ERROR("entities.player", "Possible hacking attempt: Player {} [{}] tried to move token [{}, entry: {}] out of the currency bag!",
2056 GetName(), GetGUID().ToString(), pItem->GetGUID().ToString(), pProto->ItemId);
2058 }
2059
2060 // check count of items (skip for auto move for same player from bank)
2062 if (res != EQUIP_ERR_OK)
2063 return res;
2064
2065 // in specific slot
2066 if (bag != NULL_BAG && slot != NULL_SLOT)
2067 {
2068 if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END)
2069 {
2070 if (!pItem->IsBag())
2072
2075
2076 res = CanUseItem(pItem, not_loading);
2077 if (res != EQUIP_ERR_OK)
2078 return res;
2079 }
2080
2081 res = CanStoreItem_InSpecificSlot(bag, slot, dest, pProto, count, swap, pItem);
2082 if (res != EQUIP_ERR_OK)
2083 return res;
2084
2085 if (count == 0)
2086 return EQUIP_ERR_OK;
2087 }
2088
2089 // not specific slot or have space for partly store only in specific slot
2090
2091 // in specific bag
2092 if (bag != NULL_BAG)
2093 {
2094 if (pItem->IsNotEmptyBag())
2096
2097 // search stack in bag for merge to
2098 if (pProto->Stackable != 1)
2099 {
2100 if (bag == INVENTORY_SLOT_BAG_0)
2101 {
2102 res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
2103 if (res != EQUIP_ERR_OK)
2104 return res;
2105
2106 if (count == 0)
2107 return EQUIP_ERR_OK;
2108 }
2109 else
2110 {
2111 res = CanStoreItem_InBag(bag, dest, pProto, count, true, false, pItem, NULL_BAG, slot);
2112 if (res != EQUIP_ERR_OK)
2113 res = CanStoreItem_InBag(bag, dest, pProto, count, true, true, pItem, NULL_BAG, slot);
2114
2115 if (res != EQUIP_ERR_OK)
2116 return res;
2117
2118 if (count == 0)
2119 return EQUIP_ERR_OK;
2120 }
2121 }
2122
2123 // search free slot in bag
2124 if (bag == INVENTORY_SLOT_BAG_0)
2125 {
2126 res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
2127 if (res != EQUIP_ERR_OK)
2128 return res;
2129
2130 if (count == 0)
2131 return EQUIP_ERR_OK;
2132 }
2133 else
2134 {
2135 res = CanStoreItem_InBag(bag, dest, pProto, count, false, false, pItem, NULL_BAG, slot);
2136 if (res != EQUIP_ERR_OK)
2137 res = CanStoreItem_InBag(bag, dest, pProto, count, false, true, pItem, NULL_BAG, slot);
2138
2139 if (res != EQUIP_ERR_OK)
2140 return res;
2141
2142 if (count == 0)
2143 return EQUIP_ERR_OK;
2144 }
2145 }
2146
2147 // not specific bag or have space for partly store only in specific bag
2148
2149 // search stack for merge to
2150 if (pProto->Stackable != 1)
2151 {
2152 // in slots
2153 res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
2154 if (res != EQUIP_ERR_OK)
2155 return res;
2156
2157 if (count == 0)
2158 return EQUIP_ERR_OK;
2159
2160 // in special bags
2161 if (pProto->BagFamily)
2162 {
2163 for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
2164 {
2165 res = CanStoreItem_InBag(i, dest, pProto, count, true, false, pItem, bag, slot);
2166 if (res != EQUIP_ERR_OK)
2167 continue;
2168
2169 if (count == 0)
2170 return EQUIP_ERR_OK;
2171 }
2172 }
2173
2174 for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
2175 {
2176 res = CanStoreItem_InBag(i, dest, pProto, count, true, true, pItem, bag, slot);
2177 if (res != EQUIP_ERR_OK)
2178 continue;
2179
2180 if (count == 0)
2181 return EQUIP_ERR_OK;
2182 }
2183 }
2184
2185 // search free place in special bag
2186 if (pProto->BagFamily)
2187 {
2188 for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
2189 {
2190 res = CanStoreItem_InBag(i, dest, pProto, count, false, false, pItem, bag, slot);
2191 if (res != EQUIP_ERR_OK)
2192 continue;
2193
2194 if (count == 0)
2195 return EQUIP_ERR_OK;
2196 }
2197 }
2198
2199 // search free space
2200 res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
2201 if (res != EQUIP_ERR_OK)
2202 return res;
2203
2204 if (count == 0)
2205 return EQUIP_ERR_OK;
2206
2207 for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
2208 {
2209 res = CanStoreItem_InBag(i, dest, pProto, count, false, true, pItem, bag, slot);
2210 if (res != EQUIP_ERR_OK)
2211 continue;
2212
2213 if (count == 0)
2214 return EQUIP_ERR_OK;
2215 }
2216 return EQUIP_ERR_BANK_FULL;
2217}
@ EQUIP_ERR_ALREADY_LOOTED
Definition Item.h:96
@ EQUIP_ERR_DONT_OWN_THAT_ITEM
Definition Item.h:79
@ EQUIP_ERR_MUST_PURCHASE_THAT_BAG_SLOT
Definition Item.h:81
@ EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG
Definition Item.h:52
@ EQUIP_ERR_BANK_FULL
Definition Item.h:98
@ EQUIP_ERR_ITEM_NOT_FOUND
Definition Item.h:70
@ EQUIP_ERR_ITEMS_CANT_BE_SWAPPED
Definition Item.h:68
@ BANK_SLOT_BAG_START
Definition Player.h:723
@ BANK_SLOT_ITEM_START
Definition Player.h:717
@ BANK_SLOT_ITEM_END
Definition Player.h:718
bool IsBindedNotWith(Player const *player) const
Definition Item.cpp:1132
bool IsBag() const
Definition Item.h:254
bool IsNotEmptyBag() const
Definition Item.cpp:311
uint8 GetBankBagSlotCount() const
Definition Player.h:1283
ObjectGuid GetLootGUID() const
Definition Player.h:2002
InventoryResult CanTakeMoreSimilarItems(Item *pItem) const
Definition Player.h:1290
InventoryResult CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const
Definition PlayerStorage.cpp:1050
InventoryResult CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const
Definition PlayerStorage.cpp:980
InventoryResult CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool swap, Item *pSrcItem) const
Definition PlayerStorage.cpp:909
InventoryResult CanUseItem(Item *pItem, bool not_loading=true) const
Definition PlayerStorage.cpp:2219
uint32 BagFamily
Definition ItemTemplate.h:679
int32 Stackable
Definition ItemTemplate.h:645

References ItemTemplate::BagFamily, BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_END, BANK_SLOT_ITEM_START, CanStoreItem_InBag(), CanStoreItem_InInventorySlots(), CanStoreItem_InSpecificSlot(), CanTakeMoreSimilarItems(), CanUseItem(), CURRENCYTOKEN_SLOT_END, CURRENCYTOKEN_SLOT_START, EQUIP_ERR_ALREADY_LOOTED, EQUIP_ERR_BANK_FULL, EQUIP_ERR_DONT_OWN_THAT_ITEM, EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, EQUIP_ERR_MUST_PURCHASE_THAT_BAG_SLOT, EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, EQUIP_ERR_OK, GetBankBagSlotCount(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), Object::GetGUID(), GetLootGUID(), WorldObject::GetName(), Item::GetSlot(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, Item::IsBag(), Item::IsBindedNotWith(), Item::IsNotEmptyBag(), ItemTemplate::ItemId, LOG_DEBUG, LOG_ERROR, NULL_BAG, NULL_SLOT, ItemTemplate::Stackable, ObjectGuid::ToString(), and Position::ToString().

Referenced by _LoadInventory(), Spell::EffectSummonChangeItem(), WorldSession::HandleAutoBankItemOpcode(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleAutoStoreBankItemOpcode(), SplitItem(), and SwapItem().

◆ CanBlock()

bool Player::CanBlock ( ) const
inline
2195{ return m_canBlock; }

References m_canBlock.

Referenced by UpdateBlockPercentage().

◆ CanCaptureTowerPoint()

bool Player::CanCaptureTowerPoint ( ) const
13185{
13186 return (!HasStealthAura() && // not stealthed
13187 !HasInvisibilityAura() && // not invisible
13188 IsAlive() // live player
13189 );
13190}
bool HasStealthAura() const
Definition Unit.h:1746
bool HasInvisibilityAura() const
Definition Unit.h:1748

References Unit::HasInvisibilityAura(), Unit::HasStealthAura(), and Unit::IsAlive().

◆ CanCompleteQuest()

bool Player::CanCompleteQuest ( uint32  quest_id,
const QuestStatusData q_savedStatus = nullptr 
)
290{
291 if (quest_id)
292 {
293 Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
294 if (!qInfo)
295 return false;
296
297 // Xinef: take seasonals into account
298 if (!qInfo->IsRepeatable() && !qInfo->IsSeasonal() && IsQuestRewarded(quest_id))
299 return false; // not allow re-complete quest
300
301 // auto complete quest
302 if ((qInfo->IsAutoComplete() || !qInfo->GetQuestMethod()) && CanTakeQuest(qInfo, false))
303 return true;
304
305 QuestStatusData q_status;
306 if (q_savedStatus)
307 q_status = *q_savedStatus;
308 else
309 {
310 QuestStatusMap::const_iterator itr = m_QuestStatus.find(quest_id);
311 if (itr == m_QuestStatus.end())
312 return false;
313
314 q_status = itr->second;
315 }
316
317 if (q_status.Status == QUEST_STATUS_INCOMPLETE)
318 {
320 {
321 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
322 {
323 if (qInfo->RequiredItemCount[i] != 0 && q_status.ItemCount[i] < qInfo->RequiredItemCount[i])
324 return false;
325 }
326 }
327
329 {
330 for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
331 {
332 if (qInfo->RequiredNpcOrGo[i] == 0)
333 continue;
334
335 if (qInfo->RequiredNpcOrGoCount[i] != 0 && q_status.CreatureOrGOCount[i] < qInfo->RequiredNpcOrGoCount[i])
336 return false;
337 }
338 }
339
341 if (qInfo->GetPlayersSlain() != 0 && q_status.PlayerCount < qInfo->GetPlayersSlain())
342 return false;
343
345 return false;
346
347 if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED) && q_status.Timer == 0)
348 return false;
349
350 if (qInfo->GetRewOrReqMoney() < 0)
351 {
352 if (!HasEnoughMoney(-qInfo->GetRewOrReqMoney()))
353 return false;
354 }
355
356 uint32 repFacId = qInfo->GetRepObjectiveFaction();
357 if (repFacId && GetReputationMgr().GetReputation(repFacId) < qInfo->GetRepObjectiveValue())
358 return false;
359
360 return true;
361 }
362 }
363 return false;
364}
@ QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT
Definition QuestDef.h:161
bool CanTakeQuest(Quest const *quest, bool msg)
Definition PlayerQuest.cpp:251
uint32 GetReputation(uint32 factionentry) const
Definition Player.cpp:15278
bool IsQuestRewarded(uint32 quest_id) const
Definition Player.h:1639
bool HasSpecialFlag(uint32 flag) const
Definition QuestDef.h:224
int32 GetRepObjectiveValue() const
Definition QuestDef.h:240
int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]
Definition QuestDef.h:304
uint32 GetRepObjectiveFaction() const
Definition QuestDef.h:239
uint32 RequiredNpcOrGoCount[QUEST_OBJECTIVES_COUNT]
Definition QuestDef.h:305
bool IsRepeatable() const
Definition QuestDef.h:283
bool IsAutoComplete() const
Definition QuestDef.cpp:274
uint32 GetPlayersSlain() const
Definition QuestDef.h:254
uint32 RequiredItemCount[QUEST_ITEM_OBJECTIVES_COUNT]
Definition QuestDef.h:301
int32 GetRewOrReqMoney(uint8 playerLevel=0) const
Definition QuestDef.cpp:238
bool IsSeasonal() const
Definition QuestDef.h:290
uint32 GetQuestMethod() const
Definition QuestDef.h:229

References CanTakeQuest(), QuestStatusData::CreatureOrGOCount, QuestStatusData::Explored, Quest::GetPlayersSlain(), Quest::GetQuestMethod(), Quest::GetRepObjectiveFaction(), Quest::GetRepObjectiveValue(), GetReputation(), GetReputationMgr(), Quest::GetRewOrReqMoney(), HasEnoughMoney(), Quest::HasSpecialFlag(), Quest::IsAutoComplete(), IsQuestRewarded(), Quest::IsRepeatable(), Quest::IsSeasonal(), QuestStatusData::ItemCount, m_QuestStatus, QuestStatusData::PlayerCount, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_CAST, QUEST_SPECIAL_FLAGS_DELIVER, QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT, QUEST_SPECIAL_FLAGS_KILL, QUEST_SPECIAL_FLAGS_PLAYER_KILL, QUEST_SPECIAL_FLAGS_SPEAKTO, QUEST_SPECIAL_FLAGS_TIMED, QUEST_STATUS_INCOMPLETE, Quest::RequiredItemCount, Quest::RequiredNpcOrGo, Quest::RequiredNpcOrGoCount, sObjectMgr, QuestStatusData::Status, and QuestStatusData::Timer.

Referenced by AddQuestAndCheckCompletion(), AreaExploredOrEventHappens(), WorldSession::HandleQuestgiverQueryQuestOpcode(), WorldSession::HandleQuestgiverRequestRewardOpcode(), ItemAddedQuestCheck(), KillCreditGO(), KilledMonsterCredit(), KilledPlayerCreditForQuest(), MoneyChanged(), ReputationChanged(), ReputationChanged2(), PlayerMenu::SendQuestGiverRequestItems(), and TalkedToCreature().

◆ CanCompleteRepeatableQuest()

bool Player::CanCompleteRepeatableQuest ( Quest const *  quest)
367{
368 // Solve problem that player don't have the quest and try complete it.
369 // if repeatable she must be able to complete event if player don't have it.
370 // Seem that all repeatable quest are DELIVER Flag so, no need to add more.
371 if (!CanTakeQuest(quest, false))
372 return false;
373
374 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
375 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
376 if (quest->RequiredItemId[i] && quest->RequiredItemCount[i] && !HasItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i]))
377 return false;
378
379 if (!CanRewardQuest(quest, false))
380 return false;
381
382 return true;
383}
bool CanRewardQuest(Quest const *quest, bool msg)
Definition PlayerQuest.cpp:385

References CanRewardQuest(), CanTakeQuest(), HasItemCount(), Quest::HasSpecialFlag(), QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_DELIVER, Quest::RequiredItemCount, and Quest::RequiredItemId.

Referenced by WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestgiverCompleteQuest(), and SendPreparedQuest().

◆ CanEnterWater()

bool Player::CanEnterWater ( ) const
inlineoverridevirtual

Implements Unit.

2580{ return true; }

◆ CanEquipItem()

InventoryResult Player::CanEquipItem ( uint8  slot,
uint16 dest,
Item pItem,
bool  swap,
bool  not_loading = true 
) const
1806{
1807 dest = 0;
1808 if (pItem)
1809 {
1810 LOG_DEBUG("entities.player.items", "STORAGE: CanEquipItem slot = {}, item = {}, count = {}", slot, pItem->GetEntry(), pItem->GetCount());
1811 ItemTemplate const* pProto = pItem->GetTemplate();
1812 if (pProto)
1813 {
1814 if (!sScriptMgr->OnPlayerCanEquipItem(const_cast<Player*>(this), slot, dest, pItem, swap, not_loading))
1816
1817 // item used
1818 if (pItem->m_lootGenerated)
1820
1821 if (pItem->IsBindedNotWith(this))
1823
1824 // check count of items (skip for auto move for same player from bank)
1826 if (res != EQUIP_ERR_OK)
1827 return res;
1828
1829 // check this only in game
1830 if (not_loading)
1831 {
1832 // May be here should be more stronger checks; STUNNED checked
1833 // ROOT, CONFUSED, DISTRACTED, FLEEING this needs to be checked.
1836
1837 // do not allow equipping gear except weapons, offhands, projectiles, relics in
1838 // - combat
1839 // - in-progress arenas
1840 if (!pProto->CanChangeEquipStateInCombat())
1841 {
1842 if (IsInCombat())
1844
1845 if (Battleground* bg = GetBattleground())
1846 if (bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS)
1848 }
1849
1850 if (IsInCombat() && (pProto->Class == ITEM_CLASS_WEAPON || pProto->InventoryType == INVTYPE_RELIC) && m_weaponChangeTimer != 0)
1851 return EQUIP_ERR_CANT_DO_RIGHT_NOW; // maybe exist better err
1852
1853 if (IsNonMeleeSpellCast(false))
1855 }
1856
1858 // check allowed level (extend range to upper values if MaxLevel more or equal max player level, this let GM set high level with 1...max range items)
1859 if (ssd && ssd->MaxLevel < DEFAULT_MAX_LEVEL && ssd->MaxLevel < GetLevel())
1861
1862 uint8 eslot = FindEquipSlot(pProto, slot, swap);
1863 if (eslot == NULL_SLOT)
1865
1866 // Xinef: dont allow to equip items on disarmed slot
1867 if (!CanUseAttackType(GetAttackBySlot(eslot)))
1869
1870 res = CanUseItem(pItem, not_loading);
1871 if (res != EQUIP_ERR_OK)
1872 return res;
1873
1874 if (!swap && GetItemByPos(INVENTORY_SLOT_BAG_0, eslot))
1876
1877 // if we are swapping 2 equipped items, CanEquipUniqueItem check
1878 // should ignore the item we are trying to swap, and not the
1879 // destination item. CanEquipUniqueItem should ignore destination
1880 // item only when we are swapping weapon from bag
1881 uint8 ignore = uint8(NULL_SLOT);
1882 switch (eslot)
1883 {
1885 ignore = EQUIPMENT_SLOT_OFFHAND;
1886 break;
1888 ignore = EQUIPMENT_SLOT_MAINHAND;
1889 break;
1891 ignore = EQUIPMENT_SLOT_FINGER2;
1892 break;
1894 ignore = EQUIPMENT_SLOT_FINGER1;
1895 break;
1897 ignore = EQUIPMENT_SLOT_TRINKET2;
1898 break;
1900 ignore = EQUIPMENT_SLOT_TRINKET1;
1901 break;
1902 }
1903
1904 if (ignore == uint8(NULL_SLOT) || pItem != GetItemByPos(INVENTORY_SLOT_BAG_0, ignore))
1905 ignore = eslot;
1906
1907 InventoryResult res2 = CanEquipUniqueItem(pItem, swap ? ignore : uint8(NULL_SLOT));
1908 if (res2 != EQUIP_ERR_OK)
1909 return res2;
1910
1911 // check unique-equipped special item classes
1912 if (pProto->Class == ITEM_CLASS_QUIVER)
1914 if (Item* pBag = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
1915 if (pBag != pItem)
1916 if (ItemTemplate const* pBagProto = pBag->GetTemplate())
1917 if (pBagProto->Class == pProto->Class && (!swap || pBag->GetSlot() != eslot))
1918 return (pBagProto->SubClass == ITEM_SUBCLASS_AMMO_POUCH)
1921
1922 uint32 type = pProto->InventoryType;
1923
1924 if (eslot == EQUIPMENT_SLOT_OFFHAND)
1925 {
1926 // Do not allow polearm to be equipped in the offhand (rare case for the only 1h polearm 41750)
1927 // xinef: same for fishing poles
1930
1931 else if (type == INVTYPE_WEAPON || type == INVTYPE_WEAPONOFFHAND)
1932 {
1933 if (!CanDualWield())
1935 }
1936 else if (type == INVTYPE_2HWEAPON)
1937 {
1938 if (!CanDualWield() || !CanTitanGrip())
1940 }
1941
1942 // Do not allow offhand with main hand polearm, staff or fishing pole
1944 if (ItemTemplate const* mhWeaponProto = mhWeapon->GetTemplate())
1945 if (mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM ||
1946 mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF ||
1947 mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_FISHING_POLE)
1949
1950 if (IsTwoHandUsed())
1952 }
1953
1954 // equip two-hand weapon case (with possible unequip 2 items)
1955 if (type == INVTYPE_2HWEAPON)
1956 {
1957 if (eslot == EQUIPMENT_SLOT_OFFHAND)
1958 {
1959 if (!CanTitanGrip())
1961 }
1962 else if (eslot != EQUIPMENT_SLOT_MAINHAND)
1964
1966 {
1967 // offhand item must can be stored in inventory for offhand item and it also must be unequipped
1969 ItemPosCountVec off_dest;
1970 if (offItem && (!not_loading ||
1972 CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false) != EQUIP_ERR_OK))
1974 }
1975 }
1976 dest = ((INVENTORY_SLOT_BAG_0 << 8) | eslot);
1977 return EQUIP_ERR_OK;
1978 }
1979 }
1980
1982}
@ STATUS_IN_PROGRESS
Definition Battleground.h:193
#define DEFAULT_MAX_LEVEL
Definition DBCEnums.h:35
@ INVTYPE_RELIC
Definition ItemTemplate.h:284
@ ITEM_SUBCLASS_AMMO_POUCH
Definition ItemTemplate.h:481
@ ITEM_CLASS_QUIVER
Definition ItemTemplate.h:302
@ ITEM_CLASS_WEAPON
Definition ItemTemplate.h:293
@ EQUIP_ERR_CAN_EQUIP_ONLY1_AMMOPOUCH
Definition Item.h:89
@ EQUIP_ERR_CANT_DUAL_WIELD
Definition Item.h:61
@ EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE
Definition Item.h:56
@ EQUIP_ERR_NOT_DURING_ARENA_MATCH
Definition Item.h:124
@ EQUIP_ERR_NOT_IN_COMBAT
Definition Item.h:107
@ EQUIP_ERR_CANT_EQUIP_WITH_TWOHANDED
Definition Item.h:60
@ EQUIP_ERR_NOT_WHILE_DISARMED
Definition Item.h:108
@ EQUIP_ERR_CANT_DO_RIGHT_NOW
Definition Item.h:86
@ EQUIP_ERR_CAN_EQUIP_ONLY1_QUIVER
Definition Item.h:80
@ EQUIP_ERR_YOU_ARE_STUNNED
Definition Item.h:84
@ EQUIP_ERR_INVENTORY_FULL
Definition Item.h:97
@ EQUIPMENT_SLOT_FINGER1
Definition Player.h:691
@ EQUIPMENT_SLOT_FINGER2
Definition Player.h:692
@ EQUIPMENT_SLOT_TRINKET1
Definition Player.h:693
@ EQUIPMENT_SLOT_TRINKET2
Definition Player.h:694
Definition Battleground.h:294
bool m_lootGenerated
Definition Item.h:321
Definition Player.h:1082
InventoryResult CanUnequipItem(uint16 src, bool swap) const
Definition PlayerStorage.cpp:1984
InventoryResult CanEquipUniqueItem(Item *pItem, uint8 except_slot=NULL_SLOT, uint32 limit_count=1) const
Definition Player.cpp:13728
Battleground * GetBattleground(bool create=false) const
Definition Player.cpp:12142
uint8 FindEquipSlot(ItemTemplate const *proto, uint32 slot, bool swap) const
Definition PlayerStorage.cpp:125
bool CanChangeEquipStateInCombat() const
Definition ItemTemplate.h:707
uint32 ScalingStatDistribution
Definition ItemTemplate.h:649
uint32 SubClass
Definition ItemTemplate.h:622

References ItemTemplate::CanChangeEquipStateInCombat(), Unit::CanDualWield(), CanEquipUniqueItem(), CanStoreItem(), CanTakeMoreSimilarItems(), CanTitanGrip(), CanUnequipItem(), Unit::CanUseAttackType(), CanUseItem(), ItemTemplate::Class, DEFAULT_MAX_LEVEL, EQUIP_ERR_ALREADY_LOOTED, EQUIP_ERR_CAN_EQUIP_ONLY1_AMMOPOUCH, EQUIP_ERR_CAN_EQUIP_ONLY1_QUIVER, EQUIP_ERR_CANT_DO_RIGHT_NOW, EQUIP_ERR_CANT_DUAL_WIELD, EQUIP_ERR_CANT_EQUIP_WITH_TWOHANDED, EQUIP_ERR_DONT_OWN_THAT_ITEM, EQUIP_ERR_INVENTORY_FULL, EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE, EQUIP_ERR_NOT_DURING_ARENA_MATCH, EQUIP_ERR_NOT_IN_COMBAT, EQUIP_ERR_NOT_WHILE_DISARMED, EQUIP_ERR_OK, EQUIP_ERR_YOU_ARE_STUNNED, EQUIPMENT_SLOT_FINGER1, EQUIPMENT_SLOT_FINGER2, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_TRINKET1, EQUIPMENT_SLOT_TRINKET2, FindEquipSlot(), GetAttackBySlot(), GetBattleground(), Item::GetCount(), Object::GetEntry(), GetItemByPos(), Unit::GetLevel(), Item::GetTemplate(), Unit::HasUnitState(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, ItemTemplate::InventoryType, INVTYPE_2HWEAPON, INVTYPE_RELIC, INVTYPE_WEAPON, INVTYPE_WEAPONOFFHAND, Item::IsBindedNotWith(), Unit::IsInCombat(), Unit::IsNonMeleeSpellCast(), IsTwoHandUsed(), ITEM_CLASS_QUIVER, ITEM_CLASS_WEAPON, ITEM_SUBCLASS_AMMO_POUCH, ITEM_SUBCLASS_WEAPON_FISHING_POLE, ITEM_SUBCLASS_WEAPON_POLEARM, ITEM_SUBCLASS_WEAPON_STAFF, LOG_DEBUG, Item::m_lootGenerated, m_weaponChangeTimer, ScalingStatDistributionEntry::MaxLevel, NULL_BAG, NULL_SLOT, ItemTemplate::ScalingStatDistribution, sScalingStatDistributionStore, sScriptMgr, STATUS_IN_PROGRESS, ItemTemplate::SubClass, and UNIT_STATE_STUNNED.

Referenced by _LoadInventory(), CanEquipNewItem(), Create(), Spell::EffectSummonChangeItem(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleEquipmentSetUse(), SplitItem(), and SwapItem().

◆ CanEquipNewItem()

InventoryResult Player::CanEquipNewItem ( uint8  slot,
uint16 dest,
uint32  item,
bool  swap 
) const
1792{
1793 dest = 0;
1794 Item* pItem = Item::CreateItem(item, 1, this);
1795 if (pItem)
1796 {
1797 InventoryResult result = CanEquipItem(slot, dest, pItem, swap);
1798 delete pItem;
1799 return result;
1800 }
1801
1803}
static Item * CreateItem(uint32 item, uint32 count, Player const *player=nullptr, bool clone=false, uint32 randomPropertyId=0)
Definition Item.cpp:1087

References CanEquipItem(), Item::CreateItem(), and EQUIP_ERR_ITEM_NOT_FOUND.

Referenced by _StoreOrEquipNewItem(), and StoreNewItemInBestSlots().

◆ CanEquipUniqueItem() [1/2]

InventoryResult Player::CanEquipUniqueItem ( Item pItem,
uint8  except_slot = NULL_SLOT,
uint32  limit_count = 1 
) const
13729{
13730 ItemTemplate const* pProto = pItem->GetTemplate();
13731
13732 // proto based limitations
13733 if (InventoryResult res = CanEquipUniqueItem(pProto, eslot, limit_count))
13734 return res;
13735
13736 // check unique-equipped on gems
13737 for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + 3; ++enchant_slot)
13738 {
13739 uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
13740 if (!enchant_id)
13741 continue;
13742 SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
13743 if (!enchantEntry)
13744 continue;
13745
13746 ItemTemplate const* pGem = sObjectMgr->GetItemTemplate(enchantEntry->GemID);
13747 if (!pGem)
13748 continue;
13749
13750 // include for check equip another gems with same limit category for not equipped item (and then not counted)
13751 uint32 gem_limit_count = !pItem->IsEquipped() && pGem->ItemLimitCategory
13753
13754 if (InventoryResult res = CanEquipUniqueItem(pGem, eslot, gem_limit_count))
13755 return res;
13756 }
13757
13758 return EQUIP_ERR_OK;
13759}
uint8 GetGemCountWithLimitCategory(uint32 limitCategory) const
Definition Item.cpp:1033
uint32 ItemLimitCategory
Definition ItemTemplate.h:687
uint32 GemID
Definition DBCStructure.h:1853

References CanEquipUniqueItem(), EQUIP_ERR_OK, SpellItemEnchantmentEntry::GemID, Item::GetEnchantmentId(), Item::GetGemCountWithLimitCategory(), Item::GetTemplate(), Item::IsEquipped(), ItemTemplate::ItemLimitCategory, sObjectMgr, SOCK_ENCHANTMENT_SLOT, and sSpellItemEnchantmentStore.

Referenced by CanEquipItem(), CanEquipUniqueItem(), and WorldSession::HandleSocketOpcode().

◆ CanEquipUniqueItem() [2/2]

InventoryResult Player::CanEquipUniqueItem ( ItemTemplate const *  itemProto,
uint8  except_slot = NULL_SLOT,
uint32  limit_count = 1 
) const
13762{
13763 // check unique-equipped on item
13764 if (itemProto->HasFlag(ITEM_FLAG_UNIQUE_EQUIPPABLE))
13765 {
13766 // there is an equip limit on this item
13767 if (HasItemOrGemWithIdEquipped(itemProto->ItemId, 1, except_slot))
13769 }
13770
13771 // check unique-equipped limit
13772 if (itemProto->ItemLimitCategory)
13773 {
13774 ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(itemProto->ItemLimitCategory);
13775 if (!limitEntry)
13777
13778 // NOTE: limitEntry->mode not checked because if item have have-limit then it applied and to equip case
13779
13780 if (limit_count > limitEntry->maxCount)
13782
13783 // there is an equip limit on this item
13784 if (HasItemOrGemWithLimitCategoryEquipped(itemProto->ItemLimitCategory, limitEntry->maxCount - limit_count + 1, except_slot))
13786 }
13787
13788 return EQUIP_ERR_OK;
13789}
DBCStorage< ItemLimitCategoryEntry > sItemLimitCategoryStore(ItemLimitCategoryEntryfmt)
@ ITEM_FLAG_UNIQUE_EQUIPPABLE
Definition ItemTemplate.h:166
@ EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED
Definition Item.h:135
@ EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE
Definition Item.h:114
@ EQUIP_ERR_ITEM_MAX_COUNT_EQUIPPED_SOCKETED
Definition Item.h:121
bool HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot=NULL_SLOT) const
Definition PlayerStorage.cpp:728
bool HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot=NULL_SLOT) const
Definition PlayerStorage.cpp:766
Definition DBCStructure.h:1197
uint32 maxCount
Definition DBCStructure.h:1201

References EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, EQUIP_ERR_ITEM_MAX_COUNT_EQUIPPED_SOCKETED, EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED, EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE, EQUIP_ERR_OK, ItemTemplate::HasFlag(), HasItemOrGemWithIdEquipped(), HasItemOrGemWithLimitCategoryEquipped(), ITEM_FLAG_UNIQUE_EQUIPPABLE, ItemTemplate::ItemId, ItemTemplate::ItemLimitCategory, ItemLimitCategoryEntry::maxCount, and sItemLimitCategoryStore.

◆ CanExecutePendingSpellCastRequest()

bool Player::CanExecutePendingSpellCastRequest ( SpellInfo const *  spellInfo)
2312{
2313 if (GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
2314 return false;
2315
2316 if (GetSpellCooldownDelay(spellInfo->Id) > GetSpellQueueWindow())
2317 return false;
2318
2320 if (Spell* spell = GetCurrentSpell(spellSlot))
2321 {
2322 bool autoshot = spell->m_spellInfo->IsAutoRepeatRangedSpell();
2323 if (IsNonMeleeSpellCast(false, true, true, autoshot))
2324 return false;
2325 }
2326 return true;
2327}
CurrentSpellTypes
Definition Unit.h:537
@ CURRENT_MELEE_SPELL
Definition Unit.h:538
GlobalCooldownMgr & GetGlobalCooldownMgr()
Definition Player.h:1813
uint32 GetSpellQueueWindow() const
Definition PlayerUpdates.cpp:2306
uint32 GetSpellCooldownDelay(uint32 spell_id) const
Definition Player.cpp:16284

References CURRENT_GENERIC_SPELL, CURRENT_MELEE_SPELL, Unit::GetCurrentSpell(), GetGlobalCooldownMgr(), GetSpellCooldownDelay(), GetSpellQueueWindow(), SpellInfo::Id, and Unit::IsNonMeleeSpellCast().

Referenced by WorldSession::HandleCastSpellOpcode(), WorldSession::HandleUseItemOpcode(), and ProcessSpellQueue().

◆ CanFly()

bool Player::CanFly ( ) const
inlineoverridevirtual

Implements Unit.

@ MOVEMENTFLAG_CAN_FLY
Definition UnitDefines.h:389
MovementInfo m_movementInfo
Definition Object.h:608
bool HasMovementFlag(uint32 flag) const
Definition Object.h:340

References MovementInfo::HasMovementFlag(), WorldObject::m_movementInfo, and MOVEMENTFLAG_CAN_FLY.

Referenced by gm_commandscript::HandleGMFlyCommand().

◆ canFlyInZone()

bool Player::canFlyInZone ( uint32  mapid,
uint32  zone,
SpellInfo const *  bySpell 
)
13588{
13589 if (!sScriptMgr->OnPlayerCanFlyInZone(this, mapid,zone,bySpell))
13590 {
13591 return false;
13592 }
13593
13594 // continent checked in SpellInfo::CheckLocation at cast and area update
13595 uint32 v_map = GetVirtualMapForMapAndZone(mapid, zone);
13596 if (v_map == MAP_NORTHREND && !bySpell->HasAttribute(SPELL_ATTR7_IGNORES_COLD_WEATHER_FLYING_REQUIREMENT))
13597 {
13598 if (!HasSpell(54197)) // 54197 = Cold Weather Flying
13599 {
13600 return false;
13601 }
13602 }
13603
13604 return true;
13605}
@ MAP_NORTHREND
Definition AreaDefines.h:241
uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId)
Definition DBCStores.cpp:703
@ SPELL_ATTR7_IGNORES_COLD_WEATHER_FLYING_REQUIREMENT
Definition SharedDefines.h:663

References GetVirtualMapForMapAndZone(), SpellInfo::HasAttribute(), HasSpell(), MAP_NORTHREND, SPELL_ATTR7_IGNORES_COLD_WEATHER_FLYING_REQUIREMENT, and sScriptMgr.

Referenced by SpellInfo::CheckLocation().

◆ CanInteractWithQuestGiver()

bool Player::CanInteractWithQuestGiver ( Object questGiver)
2065{
2066 switch (questGiver->GetTypeId())
2067 {
2068 case TYPEID_UNIT:
2069 return GetNPCIfCanInteractWith(questGiver->GetGUID(), UNIT_NPC_FLAG_QUESTGIVER) != nullptr;
2070 case TYPEID_GAMEOBJECT:
2071 return GetGameObjectIfCanInteractWith(questGiver->GetGUID(), GAMEOBJECT_TYPE_QUESTGIVER) != nullptr;
2072 case TYPEID_PLAYER:
2073 return IsAlive() && questGiver->ToPlayer()->IsAlive();
2074 case TYPEID_ITEM:
2075 return IsAlive();
2076 default:
2077 break;
2078 }
2079 return false;
2080}
@ GAMEOBJECT_TYPE_QUESTGIVER
Definition SharedDefines.h:1562
@ UNIT_NPC_FLAG_QUESTGIVER
Definition UnitDefines.h:316
GameObject * GetGameObjectIfCanInteractWith(ObjectGuid guid, GameobjectTypes type) const
Definition Player.cpp:2139

References GAMEOBJECT_TYPE_QUESTGIVER, GetGameObjectIfCanInteractWith(), Object::GetGUID(), GetNPCIfCanInteractWith(), Object::GetTypeId(), Unit::IsAlive(), Object::ToPlayer(), TYPEID_GAMEOBJECT, TYPEID_ITEM, TYPEID_PLAYER, TYPEID_UNIT, and UNIT_NPC_FLAG_QUESTGIVER.

Referenced by WorldSession::HandleQuestgiverAcceptQuestOpcode(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverCompleteQuest(), and WorldSession::HandleQuestgiverRequestRewardOpcode().

◆ CanJoinConstantChannelInZone()

bool Player::CanJoinConstantChannelInZone ( ChatChannelsEntry const *  channel,
AreaTableEntry const *  zone 
)
4982{
4983 // Player can join LFG anywhere
4984 if (channel->flags & CHANNEL_DBC_FLAG_LFG && sWorld->getBoolConfig(CONFIG_LFG_LOCATION_ALL))
4985 return true;
4986
4987 if (channel->flags & CHANNEL_DBC_FLAG_ZONE_DEP && zone->flags & AREA_FLAG_ARENA_INSTANCE)
4988 return false;
4989
4990 if ((channel->flags & CHANNEL_DBC_FLAG_CITY_ONLY) && (!(zone->flags & AREA_FLAG_SLAVE_CAPITAL)))
4991 return false;
4992
4993 if ((channel->flags & CHANNEL_DBC_FLAG_GUILD_REQ) && GetGuildId())
4994 return false;
4995
4996 return true;
4997}
@ CHANNEL_DBC_FLAG_CITY_ONLY
Definition Channel.h:97
@ CHANNEL_DBC_FLAG_GUILD_REQ
Definition Channel.h:100
@ CHANNEL_DBC_FLAG_ZONE_DEP
Definition Channel.h:94
@ CHANNEL_DBC_FLAG_LFG
Definition Channel.h:101
@ AREA_FLAG_ARENA_INSTANCE
Definition DBCEnums.h:250
@ AREA_FLAG_SLAVE_CAPITAL
Definition DBCEnums.h:237
@ CONFIG_LFG_LOCATION_ALL
Definition IWorld.h:154
uint32 GetGuildId() const
Definition Player.h:1909

References AREA_FLAG_ARENA_INSTANCE, AREA_FLAG_SLAVE_CAPITAL, CHANNEL_DBC_FLAG_CITY_ONLY, CHANNEL_DBC_FLAG_GUILD_REQ, CHANNEL_DBC_FLAG_LFG, CHANNEL_DBC_FLAG_ZONE_DEP, CONFIG_LFG_LOCATION_ALL, AreaTableEntry::flags, ChatChannelsEntry::flags, GetGuildId(), and sWorld.

Referenced by UpdateLocalChannels().

◆ CanJoinToBattleground()

bool Player::CanJoinToBattleground ( ) const
11306{
11307 // check Deserter debuff
11308 if (HasAura(26013))
11309 return false;
11310
11311 return true;
11312}
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5754

References Unit::HasAura().

Referenced by Group::CanJoinBattlegroundQueue(), WorldSession::HandleBattleFieldPortOpcode(), and WorldSession::HandleBattlemasterJoinOpcode().

◆ CanKnockback()

bool Player::CanKnockback ( )
inline
2509{ return m_canKnockback; }

References m_canKnockback.

◆ CanNoReagentCast()

bool Player::CanNoReagentCast ( SpellInfo const *  spellInfo) const
12510{
12511 // don't take reagents for spells with SPELL_ATTR5_NO_REAGENT_COST_WITH_AURA
12513 return true;
12514
12515 // Check no reagent use mask
12516 flag96 noReagentMask;
12517 noReagentMask[0] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1);
12518 noReagentMask[1] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1 + 1);
12519 noReagentMask[2] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1 + 2);
12520 if (spellInfo->SpellFamilyFlags & noReagentMask)
12521 return true;
12522
12523 return false;
12524}
@ SPELL_ATTR5_NO_REAGENT_COST_WITH_AURA
Definition SharedDefines.h:568
@ UNIT_FLAG_PREPARATION
Definition UnitDefines.h:255
@ PLAYER_NO_REAGENT_COST_1
Definition UpdateFields.h:387

References Object::GetUInt32Value(), SpellInfo::HasAttribute(), Unit::HasUnitFlag(), PLAYER_NO_REAGENT_COST_1, SPELL_ATTR5_NO_REAGENT_COST_WITH_AURA, SpellInfo::SpellFamilyFlags, and UNIT_FLAG_PREPARATION.

Referenced by Spell::CheckItems(), spell_dk_raise_dead::CheckReagents(), and Spell::TakeReagents().

◆ CanParry()

bool Player::CanParry ( ) const
inline

◆ CanPetResurrect()

bool Player::CanPetResurrect ( )
9173{
9174 PetStable* const petStable = GetPetStable();
9175 if (!petStable)
9176 {
9177 // No pets
9178 return false;
9179 }
9180
9181 auto const& currectPet = petStable->CurrentPet;
9182 auto const& unslottedHunterPet = petStable->GetUnslottedHunterPet();
9183
9184 if (!currectPet && !unslottedHunterPet)
9185 {
9186 // No pets
9187 return false;
9188 }
9189
9190 // Check current pet
9191 if (currectPet && !currectPet->Health)
9192 {
9193 return true;
9194 }
9195
9196 // Check dismiss/unslotted hunter pet
9197 if (unslottedHunterPet && !unslottedHunterPet->Health)
9198 {
9199 return true;
9200 }
9201
9202 return false;
9203}
Definition PetDefines.h:206
PetInfo const * GetUnslottedHunterPet() const
Definition PetDefines.h:234
Optional< PetInfo > CurrentPet
Definition PetDefines.h:229
PetStable * GetPetStable()
Definition Player.h:1220

References PetStable::CurrentPet, GetPetStable(), and PetStable::GetUnslottedHunterPet().

◆ CanReportAfkDueToLimit()

bool Player::CanReportAfkDueToLimit ( )
11315{
11316 // a player can complain about 15 people per 5 minutes
11317 if (m_bgData.bgAfkReportedCount++ >= 15)
11318 return false;
11319
11320 return true;
11321}
BGData m_bgData
Definition Player.h:2689
uint8 bgAfkReportedCount
Definition Player.h:1049

References BGData::bgAfkReportedCount, and m_bgData.

Referenced by ReportedAfkBy().

◆ CanRequestSpellCast()

bool Player::CanRequestSpellCast ( SpellInfo const *  spellInfo)
2338{
2339 if (!sWorld->getBoolConfig(CONFIG_SPELL_QUEUE_ENABLED))
2340 return false;
2341
2342 // Check for existing cast request with the same category
2343 if (GetCastRequest(spellInfo->GetCategory()))
2344 return false;
2345
2346 if (GetGlobalCooldownMgr().GetGlobalCooldown(spellInfo) > GetSpellQueueWindow())
2347 return false;
2348
2349 if (GetSpellCooldownDelay(spellInfo->Id) > GetSpellQueueWindow())
2350 return false;
2351
2352 // If there is an existing cast that will last longer than the allowable
2353 // spell queue window, then we can't request a new spell cast
2355 if (Spell* spell = GetCurrentSpell(spellSlot))
2356 if (spell->GetCastTimeRemaining() > static_cast<int32>(GetSpellQueueWindow()))
2357 return false;
2358
2359 return true;
2360}
@ CONFIG_SPELL_QUEUE_ENABLED
Definition IWorld.h:183
const PendingSpellCastRequest * GetCastRequest(uint32 category) const
Definition PlayerUpdates.cpp:2329

References CONFIG_SPELL_QUEUE_ENABLED, CURRENT_GENERIC_SPELL, CURRENT_MELEE_SPELL, GetCastRequest(), SpellInfo::GetCategory(), Unit::GetCurrentSpell(), GetGlobalCooldownMgr(), GetSpellCooldownDelay(), GetSpellQueueWindow(), SpellInfo::Id, and sWorld.

Referenced by WorldSession::HandleCastSpellOpcode(), and WorldSession::HandleUseItemOpcode().

◆ CanResummonPet()

bool Player::CanResummonPet ( uint32  spellid)
14196{
14198 {
14199 if (CanSeeDKPet())
14200 return true;
14201 else if (spellid == 52150) // Raise Dead
14202 return false;
14203 }
14204
14206 {
14207 if (HasSpell(31687) && HasAura(70937)) //Has [Summon Water Elemental] spell and [Glyph of Eternal Water].
14208 return true;
14209 }
14210
14212 {
14213 return true;
14214 }
14215
14216 return HasSpell(spellid);
14217}
@ CLASS_MAGE
Definition SharedDefines.h:148
@ CLASS_CONTEXT_PET
Definition UnitDefines.h:236
bool CanSeeDKPet() const
Definition Player.h:2605

References CanSeeDKPet(), CLASS_CONTEXT_PET, CLASS_DEATH_KNIGHT, CLASS_HUNTER, CLASS_MAGE, Unit::HasAura(), HasSpell(), and IsClass().

Referenced by spell_gen_pet_summoned::HandleScript(), and ResummonPetTemporaryUnSummonedIfAny().

◆ CanRewardQuest() [1/2]

bool Player::CanRewardQuest ( Quest const *  quest,
bool  msg 
)
386{
387 // not auto complete quest and not completed quest (only cheating case, then ignore without message)
388 if (!quest->IsDFQuest() && !quest->IsAutoComplete() && quest->GetQuestMethod() && GetQuestStatus(quest->GetQuestId()) != QUEST_STATUS_COMPLETE)
389 return false;
390
391 // daily quest can't be rewarded (25 daily quest already completed)
392 if (!SatisfyQuestDay(quest, true) || !SatisfyQuestWeek(quest, true) || !SatisfyQuestMonth(quest, true) || !SatisfyQuestSeasonal(quest, true))
393 return false;
394
395 // rewarded and not repeatable quest (only cheating case, then ignore without message)
396 if (GetQuestRewardStatus(quest->GetQuestId()))
397 return false;
398
399 // prevent receive reward with quest items in bank
400 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
401 {
402 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
403 {
404 if (quest->RequiredItemCount[i] != 0 &&
405 GetItemCount(quest->RequiredItemId[i]) < quest->RequiredItemCount[i])
406 {
407 if (msg)
408 SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr, quest->RequiredItemId[i]);
409 return false;
410 }
411 }
412 }
413
414 // prevent receive reward with low money and GetRewOrReqMoney() < 0
415 if (quest->GetRewOrReqMoney() < 0 && !HasEnoughMoney(-quest->GetRewOrReqMoney()))
416 return false;
417
418 return true;
419}
bool SatisfyQuestDay(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1268
bool SatisfyQuestMonth(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1326
bool SatisfyQuestSeasonal(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1311
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
bool SatisfyQuestWeek(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1302

References EQUIP_ERR_ITEM_NOT_FOUND, GetItemCount(), Quest::GetQuestId(), Quest::GetQuestMethod(), GetQuestRewardStatus(), GetQuestStatus(), Quest::GetRewOrReqMoney(), HasEnoughMoney(), Quest::HasSpecialFlag(), Quest::IsAutoComplete(), Quest::IsDFQuest(), QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_DELIVER, QUEST_STATUS_COMPLETE, Quest::RequiredItemCount, Quest::RequiredItemId, SatisfyQuestDay(), SatisfyQuestMonth(), SatisfyQuestSeasonal(), SatisfyQuestWeek(), and SendEquipError().

Referenced by CanCompleteRepeatableQuest(), CanRewardQuest(), lfg::LFGMgr::FinishDungeon(), WorldSession::HandleLfgPlayerLockInfoRequestOpcode(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverCompleteQuest(), npc_elder_clearwater::OnGossipHello(), and SendPreparedQuest().

◆ CanRewardQuest() [2/2]

bool Player::CanRewardQuest ( Quest const *  quest,
uint32  reward,
bool  msg 
)
469{
470 // prevent receive reward with quest items in bank or for not completed quest
471 if (!CanRewardQuest(quest, msg))
472 return false;
473
474 ItemPosCountVec dest;
475 if (quest->GetRewChoiceItemsCount() > 0)
476 {
477 if (quest->RewardChoiceItemId[reward])
478 {
479 InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewardChoiceItemId[reward], quest->RewardChoiceItemCount[reward]);
480 if (res != EQUIP_ERR_OK)
481 {
482 SendEquipError(res, nullptr, nullptr, quest->RewardChoiceItemId[reward]);
483 return false;
484 }
485 }
486 }
487
488 if (quest->GetRewItemsCount() > 0)
489 {
490 for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i)
491 {
492 if (quest->RewardItemId[i])
493 {
494 InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewardItemId[i], quest->RewardItemIdCount[i]);
495 if (res != EQUIP_ERR_OK)
496 {
497 SendEquipError(res, nullptr, nullptr, quest->RewardItemId[i]);
498 return false;
499 }
500 }
501 }
502 }
503
504 return true;
505}

References CanRewardQuest(), CanStoreNewItem(), EQUIP_ERR_OK, Quest::GetRewChoiceItemsCount(), Quest::GetRewItemsCount(), NULL_BAG, NULL_SLOT, Quest::RewardChoiceItemCount, Quest::RewardChoiceItemId, Quest::RewardItemId, Quest::RewardItemIdCount, and SendEquipError().

◆ CanRollForItemInLFG()

InventoryResult Player::CanRollForItemInLFG ( ItemTemplate const *  item,
WorldObject const *  lootedObject 
) const
2338{
2339 if (!GetGroup() || !GetGroup()->isLFGGroup(true))
2340 return EQUIP_ERR_OK; // not in LFG group
2341
2342 // check if looted object is inside the lfg dungeon
2343 Map const* map = lootedObject->GetMap();
2344 if (!sLFGMgr->inLfgDungeonMap(GetGroup()->GetGUID(), map->GetId(), map->GetDifficulty()))
2345 return EQUIP_ERR_OK;
2346
2347 if (!proto)
2349 // Used by group, function NeedBeforeGreed, to know if a prototype can be used by a player
2350
2351 const static uint32 item_weapon_skills[MAX_ITEM_SUBCLASS_WEAPON] =
2352 {
2358 }; //Copy from function Item::GetSkill()
2359
2360 if ((proto->AllowableClass & getClassMask()) == 0 || (proto->AllowableRace & getRaceMask()) == 0)
2362
2363 if (proto->RequiredSpell != 0 && !HasSpell(proto->RequiredSpell))
2365
2366 if (proto->RequiredSkill != 0)
2367 {
2368 if (!GetSkillValue(proto->RequiredSkill))
2370 else if (GetSkillValue(proto->RequiredSkill) < proto->RequiredSkillRank)
2372 }
2373
2374 if (proto->Class == ITEM_CLASS_WEAPON && GetSkillValue(item_weapon_skills[proto->SubClass]) == 0)
2376
2377 if (proto->Class == ITEM_CLASS_ARMOR)
2378 {
2379 // Check for shields
2380 if (proto->SubClass == ITEM_SUBCLASS_ARMOR_SHIELD && !(
2384 {
2386 }
2387
2388 // Check for librams.
2390 {
2392 }
2393
2394 // CHeck for idols.
2396 {
2398 }
2399
2400 // Check for totems.
2402 {
2404 }
2405
2406 // Check for sigils.
2408 {
2410 }
2411 }
2412
2413 if (proto->Class == ITEM_CLASS_ARMOR && proto->SubClass > ITEM_SUBCLASS_ARMOR_MISC && proto->SubClass < ITEM_SUBCLASS_ARMOR_BUCKLER &&
2414 proto->InventoryType != INVTYPE_CLOAK)
2415 {
2416 uint32 subclassToCompare = ITEM_SUBCLASS_ARMOR_CLOTH;
2418 {
2419 subclassToCompare = ITEM_SUBCLASS_ARMOR_PLATE;
2420 }
2422 {
2423 if ((proto->HasStat(ITEM_MOD_SPELL_POWER) || proto->HasSpellPowerStat()))
2424 {
2426 }
2427 subclassToCompare = ITEM_SUBCLASS_ARMOR_PLATE;
2428 }
2430 {
2431 subclassToCompare = ITEM_SUBCLASS_ARMOR_MAIL;
2432 }
2434 {
2435 subclassToCompare = ITEM_SUBCLASS_ARMOR_LEATHER;
2436 }
2438 {
2439 if (proto->HasStat(ITEM_MOD_SPELL_POWER) || proto->HasSpellPowerStat())
2440 {
2442 }
2443 subclassToCompare = ITEM_SUBCLASS_ARMOR_LEATHER;
2444 }
2445
2446 if (proto->SubClass > subclassToCompare)
2447 {
2449 }
2450 else if (sWorld->getIntConfig(CONFIG_LOOT_NEED_BEFORE_GREED_ILVL_RESTRICTION) && proto->ItemLevel > sWorld->getIntConfig(CONFIG_LOOT_NEED_BEFORE_GREED_ILVL_RESTRICTION))
2451 {
2452 if (proto->SubClass < subclassToCompare)
2453 {
2455 }
2456 }
2457 }
2458
2459 return EQUIP_ERR_OK;
2460}
@ CONFIG_LOOT_NEED_BEFORE_GREED_ILVL_RESTRICTION
Definition IWorld.h:420
@ INVTYPE_CLOAK
Definition ItemTemplate.h:272
@ ITEM_SUBCLASS_ARMOR_BUCKLER
Definition ItemTemplate.h:395
@ ITEM_SUBCLASS_ARMOR_LIBRAM
Definition ItemTemplate.h:397
@ ITEM_SUBCLASS_ARMOR_MISC
Definition ItemTemplate.h:390
@ ITEM_SUBCLASS_ARMOR_SIGIL
Definition ItemTemplate.h:400
@ ITEM_SUBCLASS_ARMOR_TOTEM
Definition ItemTemplate.h:399
@ ITEM_SUBCLASS_ARMOR_IDOL
Definition ItemTemplate.h:398
#define MAX_ITEM_SUBCLASS_WEAPON
Definition ItemTemplate.h:371
@ EQUIP_ERR_CANT_EQUIP_SKILL
Definition Item.h:49
@ EQUIP_ERR_NO_REQUIRED_PROFICIENCY
Definition Item.h:55
@ EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM
Definition Item.h:57
#define sLFGMgr
Definition LFGMgr.h:641
@ CLASS_WARRIOR
Definition SharedDefines.h:141
@ CLASS_ROGUE
Definition SharedDefines.h:144
@ SKILL_BOWS
Definition SharedDefines.h:2873
@ SKILL_MACES
Definition SharedDefines.h:2877
@ SKILL_WANDS
Definition SharedDefines.h:2941
@ SKILL_GUNS
Definition SharedDefines.h:2874
@ SKILL_CROSSBOWS
Definition SharedDefines.h:2940
@ SKILL_THROWN
Definition SharedDefines.h:2914
@ SKILL_FISHING
Definition SharedDefines.h:2957
@ SKILL_SWORDS
Definition SharedDefines.h:2871
@ SKILL_DAGGERS
Definition SharedDefines.h:2913
@ SKILL_2H_AXES
Definition SharedDefines.h:2912
@ SKILL_POLEARMS
Definition SharedDefines.h:2942
@ SKILL_2H_SWORDS
Definition SharedDefines.h:2878
@ SKILL_FIST_WEAPONS
Definition SharedDefines.h:2966
@ SKILL_2H_MACES
Definition SharedDefines.h:2906
@ SKILL_AXES
Definition SharedDefines.h:2872
@ SKILL_STAVES
Definition SharedDefines.h:2894
@ SKILL_ASSASSINATION
Definition SharedDefines.h:2946
@ CLASS_CONTEXT_EQUIP_SHIELDS
Definition UnitDefines.h:239
@ CLASS_CONTEXT_EQUIP_RELIC
Definition UnitDefines.h:238
@ CLASS_CONTEXT_EQUIP_ARMOR_CLASS
Definition UnitDefines.h:240
uint32 GetId() const
Definition Map.h:229
Difficulty GetDifficulty() const
Definition Map.h:290
uint32 getRaceMask() const
Definition Unit.h:788

References ItemTemplate::AllowableClass, ItemTemplate::AllowableRace, ItemTemplate::Class, CLASS_CONTEXT_EQUIP_ARMOR_CLASS, CLASS_CONTEXT_EQUIP_RELIC, CLASS_CONTEXT_EQUIP_SHIELDS, CLASS_DEATH_KNIGHT, CLASS_DRUID, CLASS_HUNTER, CLASS_PALADIN, CLASS_ROGUE, CLASS_SHAMAN, CLASS_WARRIOR, CONFIG_LOOT_NEED_BEFORE_GREED_ILVL_RESTRICTION, EQUIP_ERR_CANT_DO_RIGHT_NOW, EQUIP_ERR_CANT_EQUIP_SKILL, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_NO_REQUIRED_PROFICIENCY, EQUIP_ERR_OK, EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM, Unit::getClassMask(), Map::GetDifficulty(), GetGroup(), Object::GetGUID(), Map::GetId(), WorldObject::GetMap(), Unit::getRaceMask(), GetSkillValue(), HasSpell(), ItemTemplate::HasSpellPowerStat(), ItemTemplate::HasStat(), ItemTemplate::InventoryType, INVTYPE_CLOAK, IsClass(), ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON, ITEM_MOD_SPELL_POWER, ITEM_SUBCLASS_ARMOR_BUCKLER, ITEM_SUBCLASS_ARMOR_CLOTH, ITEM_SUBCLASS_ARMOR_IDOL, ITEM_SUBCLASS_ARMOR_LEATHER, ITEM_SUBCLASS_ARMOR_LIBRAM, ITEM_SUBCLASS_ARMOR_MAIL, ITEM_SUBCLASS_ARMOR_MISC, ITEM_SUBCLASS_ARMOR_PLATE, ITEM_SUBCLASS_ARMOR_SHIELD, ITEM_SUBCLASS_ARMOR_SIGIL, ITEM_SUBCLASS_ARMOR_TOTEM, ItemTemplate::ItemLevel, MAX_ITEM_SUBCLASS_WEAPON, ItemTemplate::RequiredSkill, ItemTemplate::RequiredSkillRank, ItemTemplate::RequiredSpell, SKILL_2H_AXES, SKILL_2H_MACES, SKILL_2H_SWORDS, SKILL_ASSASSINATION, SKILL_AXES, SKILL_BOWS, SKILL_CROSSBOWS, SKILL_DAGGERS, SKILL_FISHING, SKILL_FIST_WEAPONS, SKILL_GUNS, SKILL_MACES, SKILL_POLEARMS, SKILL_STAVES, SKILL_SWORDS, SKILL_THROWN, SKILL_WANDS, sLFGMgr, ItemTemplate::SubClass, and sWorld.

Referenced by Group::NeedBeforeGreed().

◆ CanSeeDKPet()

bool Player::CanSeeDKPet ( ) const
inline

◆ CanSeeSpellClickOn()

bool Player::CanSeeSpellClickOn ( Creature const *  creature) const
14220{
14221 if (!c->HasNpcFlag(UNIT_NPC_FLAG_SPELLCLICK))
14222 return false;
14223
14224 SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(c->GetEntry());
14225 if (clickPair.first == clickPair.second)
14226 return true;
14227
14228 for (SpellClickInfoContainer::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
14229 {
14230 if (!itr->second.IsFitToRequirements(this, c))
14231 return false;
14232
14233 ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(c->GetEntry(), itr->second.spellId);
14234 ConditionSourceInfo info = ConditionSourceInfo(const_cast<Player*>(this), const_cast<Creature*>(c));
14235 if (sConditionMgr->IsObjectMeetToConditions(info, conds))
14236 return true;
14237 }
14238
14239 return false;
14240}
std::pair< SpellClickInfoContainer::const_iterator, SpellClickInfoContainer::const_iterator > SpellClickInfoMapBounds
Definition ObjectMgr.h:408
@ UNIT_NPC_FLAG_SPELLCLICK
Definition UnitDefines.h:339
Definition ConditionMgr.h:182

References Object::GetEntry(), Unit::HasNpcFlag(), sConditionMgr, sObjectMgr, and UNIT_NPC_FLAG_SPELLCLICK.

Referenced by Unit::PatchValuesUpdate().

◆ CanSeeStartQuest()

bool Player::CanSeeStartQuest ( Quest const *  quest)
238{
239 if (!sDisableMgr->IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this) && SatisfyQuestClass(quest, false) && SatisfyQuestRace(quest, false) &&
240 SatisfyQuestSkill(quest, false) && SatisfyQuestExclusiveGroup(quest, false) && SatisfyQuestReputation(quest, false) &&
241 SatisfyQuestPreviousQuest(quest, false) && SatisfyQuestNextChain(quest, false) &&
242 SatisfyQuestPrevChain(quest, false) && SatisfyQuestDay(quest, false) && SatisfyQuestWeek(quest, false) &&
243 SatisfyQuestMonth(quest, false) && SatisfyQuestSeasonal(quest, false))
244 {
245 return GetLevel() + sWorld->getIntConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= quest->GetMinLevel();
246 }
247
248 return false;
249}
#define sDisableMgr
Definition DisableMgr.h:88
@ DISABLE_TYPE_QUEST
Definition DisableMgr.h:29
@ CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
Definition IWorld.h:288
bool SatisfyQuestNextChain(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1220
bool SatisfyQuestExclusiveGroup(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1183
bool SatisfyQuestRace(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1103
bool SatisfyQuestClass(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1085
bool SatisfyQuestReputation(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1117
bool SatisfyQuestPreviousQuest(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:999
bool SatisfyQuestSkill(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:947
bool SatisfyQuestPrevChain(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1240

References CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF, DISABLE_TYPE_QUEST, Unit::GetLevel(), Quest::GetMinLevel(), Quest::GetQuestId(), SatisfyQuestClass(), SatisfyQuestDay(), SatisfyQuestExclusiveGroup(), SatisfyQuestMonth(), SatisfyQuestNextChain(), SatisfyQuestPrevChain(), SatisfyQuestPreviousQuest(), SatisfyQuestRace(), SatisfyQuestReputation(), SatisfyQuestSeasonal(), SatisfyQuestSkill(), SatisfyQuestWeek(), sDisableMgr, and sWorld.

Referenced by npc_wg_quest_giver::GetDialogStatus(), GetQuestDialogStatus(), WorldSession::HandleQuestgiverChooseRewardOpcode(), and WorldSession::HandleQuestgiverCompleteQuest().

◆ CanSeeVendor()

bool Player::CanSeeVendor ( Creature const *  creature) const
14243{
14244 if (!creature->HasNpcFlag(UNIT_NPC_FLAG_VENDOR))
14245 return true;
14246
14247 ConditionList conditions = sConditionMgr->GetConditionsForNpcVendorEvent(creature->GetEntry(), 0);
14248 if (!sConditionMgr->IsObjectMeetToConditions(const_cast<Player*>(this), const_cast<Creature*>(creature), conditions))
14249 {
14250 return false;
14251 }
14252
14253 return true;
14254}

References Object::GetEntry(), Unit::HasNpcFlag(), sConditionMgr, and UNIT_NPC_FLAG_VENDOR.

Referenced by Unit::PatchValuesUpdate().

◆ CanShareQuest()

bool Player::CanShareQuest ( uint32  quest_id) const
1459{
1460 Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
1461 if (qInfo && qInfo->HasFlag(QUEST_FLAGS_SHARABLE))
1462 {
1463 QuestStatusMap::const_iterator itr = m_QuestStatus.find(quest_id);
1464 if (itr != m_QuestStatus.end())
1465 {
1466 // in pool and not currently available (wintergrasp weekly, dalaran weekly) - can't share
1467 if (sPoolMgr->IsPartOfAPool<Quest>(quest_id) && !sPoolMgr->IsSpawnedObject<Quest>(quest_id))
1468 {
1470 return false;
1471 }
1472
1473 return true;
1474 }
1475 }
1476 return false;
1477}
#define sPoolMgr
Definition PoolMgr.h:163
@ QUEST_FLAGS_SHARABLE
Definition QuestDef.h:135
@ QUEST_PARTY_MSG_CANT_BE_SHARED_TODAY
Definition QuestDef.h:74
void SendPushToPartyResponse(Player const *player, uint8 msg) const
Definition PlayerQuest.cpp:2435
bool HasFlag(uint32 flag) const
Definition QuestDef.h:221

References Quest::HasFlag(), m_QuestStatus, QUEST_FLAGS_SHARABLE, QUEST_PARTY_MSG_CANT_BE_SHARED_TODAY, SendPushToPartyResponse(), sObjectMgr, and sPoolMgr.

Referenced by WorldSession::HandlePushQuestToParty(), and WorldSession::HandleQuestgiverAcceptQuestOpcode().

◆ CanSpeak()

bool Player::CanSpeak ( ) const
70{
71 return GetSession()->m_muteTime <= time (nullptr);
72}
time_t m_muteTime
Definition WorldSession.h:508

References GetSession(), and WorldSession::m_muteTime.

Referenced by WorldSession::HandleMessagechatOpcode(), and misc_commandscript::HandleUnmuteCommand().

◆ CanStoreItem() [1/2]

◆ CanStoreItem() [2/2]

InventoryResult Player::CanStoreItem ( uint8  bag,
uint8  slot,
ItemPosCountVec dest,
uint32  entry,
uint32  count,
Item pItem = nullptr,
bool  swap = false,
uint32 no_space_count = nullptr 
) const
1102{
1103 LOG_DEBUG("entities.player.items", "STORAGE: CanStoreItem bag = {}, slot = {}, item = {}, count = {}", bag, slot, entry, count);
1104
1105 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(entry);
1106 if (!pProto)
1107 {
1108 if (no_space_count)
1109 *no_space_count = count;
1111 }
1112
1113 if (pItem)
1114 {
1115 // you bad chet0rz, wpe pro
1116 if (bag == NULL_BAG && slot == NULL_SLOT)
1117 if (pItem->IsBag() && pItem->IsNotEmptyBag())
1119
1120 // Xinef: Removed next loot generated check
1121 if (pItem->GetGUID() == GetLootGUID())
1122 {
1123 if (no_space_count)
1124 *no_space_count = count;
1126 }
1127
1128 if (pItem->IsBindedNotWith(this))
1129 {
1130 if (no_space_count)
1131 *no_space_count = count;
1133 }
1134 }
1135
1136 // check count of items (skip for auto move for same player from bank)
1137 uint32 no_similar_count = 0; // can't store this amount similar items
1138 InventoryResult res = CanTakeMoreSimilarItems(entry, count, pItem, &no_similar_count);
1139 if (res != EQUIP_ERR_OK)
1140 {
1141 if (count == no_similar_count)
1142 {
1143 if (no_space_count)
1144 *no_space_count = no_similar_count;
1145 return res;
1146 }
1147 count -= no_similar_count;
1148 }
1149
1150 // in specific slot
1151 if (bag != NULL_BAG && slot != NULL_SLOT)
1152 {
1153 res = CanStoreItem_InSpecificSlot(bag, slot, dest, pProto, count, swap, pItem);
1154 if (res != EQUIP_ERR_OK)
1155 {
1156 if (no_space_count)
1157 *no_space_count = count + no_similar_count;
1158 return res;
1159 }
1160
1161 if (count == 0)
1162 {
1163 if (no_similar_count == 0)
1164 return EQUIP_ERR_OK;
1165
1166 if (no_space_count)
1167 *no_space_count = count + no_similar_count;
1169 }
1170 }
1171
1172 // not specific slot or have space for partly store only in specific slot
1173
1174 // in specific bag
1175 if (bag != NULL_BAG)
1176 {
1177 // search stack in bag for merge to
1178 if (pProto->Stackable != 1)
1179 {
1180 if (bag == INVENTORY_SLOT_BAG_0) // inventory
1181 {
1182 res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, true, pItem, bag, slot);
1183 if (res != EQUIP_ERR_OK)
1184 {
1185 if (no_space_count)
1186 *no_space_count = count + no_similar_count;
1187 return res;
1188 }
1189
1190 if (count == 0)
1191 {
1192 if (no_similar_count == 0)
1193 return EQUIP_ERR_OK;
1194
1195 if (no_space_count)
1196 *no_space_count = count + no_similar_count;
1198 }
1199
1200 res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
1201 if (res != EQUIP_ERR_OK)
1202 {
1203 if (no_space_count)
1204 *no_space_count = count + no_similar_count;
1205 return res;
1206 }
1207
1208 if (count == 0)
1209 {
1210 if (no_similar_count == 0)
1211 return EQUIP_ERR_OK;
1212
1213 if (no_space_count)
1214 *no_space_count = count + no_similar_count;
1216 }
1217 }
1218 else // equipped bag
1219 {
1220 // we need check 2 time (specialized/non_specialized), use NULL_BAG to prevent skipping bag
1221 res = CanStoreItem_InBag(bag, dest, pProto, count, true, false, pItem, NULL_BAG, slot);
1222 if (res != EQUIP_ERR_OK)
1223 res = CanStoreItem_InBag(bag, dest, pProto, count, true, true, pItem, NULL_BAG, slot);
1224
1225 if (res != EQUIP_ERR_OK)
1226 {
1227 if (no_space_count)
1228 *no_space_count = count + no_similar_count;
1229 return res;
1230 }
1231
1232 if (count == 0)
1233 {
1234 if (no_similar_count == 0)
1235 return EQUIP_ERR_OK;
1236
1237 if (no_space_count)
1238 *no_space_count = count + no_similar_count;
1240 }
1241 }
1242 }
1243
1244 // search free slot in bag for place to
1245 if (bag == INVENTORY_SLOT_BAG_0) // inventory
1246 {
1247 // search free slot - keyring case
1248 if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
1249 {
1250 uint32 keyringSize = GetMaxKeyringSize();
1251 res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, KEYRING_SLOT_START + keyringSize, dest, pProto, count, false, pItem, bag, slot);
1252 if (res != EQUIP_ERR_OK)
1253 {
1254 if (no_space_count)
1255 *no_space_count = count + no_similar_count;
1256 return res;
1257 }
1258
1259 if (count == 0)
1260 {
1261 if (no_similar_count == 0)
1262 return EQUIP_ERR_OK;
1263
1264 if (no_space_count)
1265 *no_space_count = count + no_similar_count;
1267 }
1268
1269 res = CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, false, pItem, bag, slot);
1270 if (res != EQUIP_ERR_OK)
1271 {
1272 if (no_space_count)
1273 *no_space_count = count + no_similar_count;
1274 return res;
1275 }
1276
1277 if (count == 0)
1278 {
1279 if (no_similar_count == 0)
1280 return EQUIP_ERR_OK;
1281
1282 if (no_space_count)
1283 *no_space_count = count + no_similar_count;
1285 }
1286 }
1287 else if (pProto->IsCurrencyToken())
1288 {
1289 res = CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, false, pItem, bag, slot);
1290 if (res != EQUIP_ERR_OK)
1291 {
1292 if (no_space_count)
1293 *no_space_count = count + no_similar_count;
1294 return res;
1295 }
1296
1297 if (count == 0)
1298 {
1299 if (no_similar_count == 0)
1300 return EQUIP_ERR_OK;
1301
1302 if (no_space_count)
1303 *no_space_count = count + no_similar_count;
1305 }
1306 }
1307
1308 res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
1309 if (res != EQUIP_ERR_OK)
1310 {
1311 if (no_space_count)
1312 *no_space_count = count + no_similar_count;
1313 return res;
1314 }
1315
1316 if (count == 0)
1317 {
1318 if (no_similar_count == 0)
1319 return EQUIP_ERR_OK;
1320
1321 if (no_space_count)
1322 *no_space_count = count + no_similar_count;
1324 }
1325 }
1326 else // equipped bag
1327 {
1328 res = CanStoreItem_InBag(bag, dest, pProto, count, false, false, pItem, NULL_BAG, slot);
1329 if (res != EQUIP_ERR_OK)
1330 res = CanStoreItem_InBag(bag, dest, pProto, count, false, true, pItem, NULL_BAG, slot);
1331
1332 if (res != EQUIP_ERR_OK)
1333 {
1334 if (no_space_count)
1335 *no_space_count = count + no_similar_count;
1336 return res;
1337 }
1338
1339 if (count == 0)
1340 {
1341 if (no_similar_count == 0)
1342 return EQUIP_ERR_OK;
1343
1344 if (no_space_count)
1345 *no_space_count = count + no_similar_count;
1347 }
1348 }
1349 }
1350
1351 // not specific bag or have space for partly store only in specific bag
1352
1353 // search stack for merge to
1354 if (pProto->Stackable != 1)
1355 {
1356 res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, true, pItem, bag, slot);
1357 if (res != EQUIP_ERR_OK)
1358 {
1359 if (no_space_count)
1360 *no_space_count = count + no_similar_count;
1361 return res;
1362 }
1363
1364 if (count == 0)
1365 {
1366 if (no_similar_count == 0)
1367 return EQUIP_ERR_OK;
1368
1369 if (no_space_count)
1370 *no_space_count = count + no_similar_count;
1372 }
1373
1374 res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
1375 if (res != EQUIP_ERR_OK)
1376 {
1377 if (no_space_count)
1378 *no_space_count = count + no_similar_count;
1379 return res;
1380 }
1381
1382 if (count == 0)
1383 {
1384 if (no_similar_count == 0)
1385 return EQUIP_ERR_OK;
1386
1387 if (no_space_count)
1388 *no_space_count = count + no_similar_count;
1390 }
1391
1392 if (pProto->BagFamily)
1393 {
1395 {
1396 res = CanStoreItem_InBag(i, dest, pProto, count, true, false, pItem, bag, slot);
1397 if (res != EQUIP_ERR_OK)
1398 continue;
1399
1400 if (count == 0)
1401 {
1402 if (no_similar_count == 0)
1403 return EQUIP_ERR_OK;
1404
1405 if (no_space_count)
1406 *no_space_count = count + no_similar_count;
1408 }
1409 }
1410 }
1411
1413 {
1414 res = CanStoreItem_InBag(i, dest, pProto, count, true, true, pItem, bag, slot);
1415 if (res != EQUIP_ERR_OK)
1416 continue;
1417
1418 if (count == 0)
1419 {
1420 if (no_similar_count == 0)
1421 return EQUIP_ERR_OK;
1422
1423 if (no_space_count)
1424 *no_space_count = count + no_similar_count;
1426 }
1427 }
1428 }
1429
1430 // search free slot - special bag case
1431 if (pProto->BagFamily)
1432 {
1433 if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
1434 {
1435 uint32 keyringSize = GetMaxKeyringSize();
1436 res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, KEYRING_SLOT_START + keyringSize, dest, pProto, count, false, pItem, bag, slot);
1437 if (res != EQUIP_ERR_OK)
1438 {
1439 if (no_space_count)
1440 *no_space_count = count + no_similar_count;
1441 return res;
1442 }
1443
1444 if (count == 0)
1445 {
1446 if (no_similar_count == 0)
1447 return EQUIP_ERR_OK;
1448
1449 if (no_space_count)
1450 *no_space_count = count + no_similar_count;
1452 }
1453 }
1454 else if (pProto->IsCurrencyToken())
1455 {
1456 res = CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, false, pItem, bag, slot);
1457 if (res != EQUIP_ERR_OK)
1458 {
1459 if (no_space_count)
1460 *no_space_count = count + no_similar_count;
1461 return res;
1462 }
1463
1464 if (count == 0)
1465 {
1466 if (no_similar_count == 0)
1467 return EQUIP_ERR_OK;
1468
1469 if (no_space_count)
1470 *no_space_count = count + no_similar_count;
1472 }
1473 }
1474
1476 {
1477 res = CanStoreItem_InBag(i, dest, pProto, count, false, false, pItem, bag, slot);
1478 if (res != EQUIP_ERR_OK)
1479 continue;
1480
1481 if (count == 0)
1482 {
1483 if (no_similar_count == 0)
1484 return EQUIP_ERR_OK;
1485
1486 if (no_space_count)
1487 *no_space_count = count + no_similar_count;
1489 }
1490 }
1491 }
1492
1493 if (pItem && pItem->IsNotEmptyBag())
1495
1496 // search free slot
1497 res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
1498 if (res != EQUIP_ERR_OK)
1499 {
1500 if (no_space_count)
1501 *no_space_count = count + no_similar_count;
1502 return res;
1503 }
1504
1505 if (count == 0)
1506 {
1507 if (no_similar_count == 0)
1508 return EQUIP_ERR_OK;
1509
1510 if (no_space_count)
1511 *no_space_count = count + no_similar_count;
1513 }
1514
1516 {
1517 res = CanStoreItem_InBag(i, dest, pProto, count, false, true, pItem, bag, slot);
1518 if (res != EQUIP_ERR_OK)
1519 continue;
1520
1521 if (count == 0)
1522 {
1523 if (no_similar_count == 0)
1524 return EQUIP_ERR_OK;
1525
1526 if (no_space_count)
1527 *no_space_count = count + no_similar_count;
1529 }
1530 }
1531
1532 if (no_space_count)
1533 *no_space_count = count + no_similar_count;
1534
1536}
@ BAG_FAMILY_MASK_KEYS
Definition ItemTemplate.h:235
@ EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS
Definition Item.h:78
@ INVENTORY_SLOT_ITEM_START
Definition Player.h:711
@ INVENTORY_SLOT_ITEM_END
Definition Player.h:712
uint32 GetMaxKeyringSize() const
Definition Player.h:1366
bool IsCurrencyToken() const
Definition ItemTemplate.h:727

References BAG_FAMILY_MASK_KEYS, ItemTemplate::BagFamily, CanStoreItem_InBag(), CanStoreItem_InInventorySlots(), CanStoreItem_InSpecificSlot(), CanTakeMoreSimilarItems(), CURRENCYTOKEN_SLOT_END, CURRENCYTOKEN_SLOT_START, EQUIP_ERR_ALREADY_LOOTED, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_DONT_OWN_THAT_ITEM, EQUIP_ERR_INVENTORY_FULL, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, EQUIP_ERR_OK, Object::GetGUID(), GetLootGUID(), GetMaxKeyringSize(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, Item::IsBag(), Item::IsBindedNotWith(), ItemTemplate::IsCurrencyToken(), Item::IsNotEmptyBag(), KEYRING_SLOT_START, LOG_DEBUG, NULL_BAG, NULL_SLOT, sObjectMgr, and ItemTemplate::Stackable.

◆ CanStoreItem_InBag()

InventoryResult Player::CanStoreItem_InBag ( uint8  bag,
ItemPosCountVec dest,
ItemTemplate const *  pProto,
uint32 count,
bool  merge,
bool  non_specialized,
Item pSrcItem,
uint8  skip_bag,
uint8  skip_slot 
) const
private
981{
982 // skip specific bag already processed in first called CanStoreItem_InBag
983 if (bag == skip_bag)
985
986 // skip not existed bag or self targeted bag
987 Bag* pBag = GetBagByPos(bag);
988 if (!pBag || pBag == pSrcItem || (pSrcItem && (pSrcItem->GetGUID() == pBag->GetGUID())))
990
991 if (pSrcItem && pSrcItem->IsNotEmptyBag())
993
994 ItemTemplate const* pBagProto = pBag->GetTemplate();
995 if (!pBagProto)
997
998 // specialized bag mode or non-specilized
999 if (non_specialized != (pBagProto->Class == ITEM_CLASS_CONTAINER && pBagProto->SubClass == ITEM_SUBCLASS_CONTAINER))
1001
1002 if (!ItemCanGoIntoBag(pProto, pBagProto))
1004
1005 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
1006 {
1007 // skip specific slot already processed in first called CanStoreItem_InSpecificSlot
1008 if (j == skip_slot)
1009 continue;
1010
1011 Item* pItem2 = GetItemByPos(bag, j);
1012
1013 // ignore move item (this slot will be empty at move)
1014 if (pItem2 == pSrcItem)
1015 pItem2 = nullptr;
1016
1017 // if merge skip empty, if !merge skip non-empty
1018 if ((pItem2 != nullptr) != merge)
1019 continue;
1020
1021 uint32 need_space = pProto->GetMaxStackSize();
1022
1023 if (pItem2)
1024 {
1025 // can be merged at least partly
1026 uint8 res = pItem2->CanBeMergedPartlyWith(pProto);
1027 if (res != EQUIP_ERR_OK)
1028 continue;
1029
1030 // descrease at current stacksize
1031 need_space -= pItem2->GetCount();
1032 }
1033
1034 if (need_space > count)
1035 need_space = count;
1036
1037 ItemPosCount newPosition = ItemPosCount((bag << 8) | j, need_space);
1038 if (!newPosition.isContainedIn(dest))
1039 {
1040 dest.push_back(newPosition);
1041 count -= need_space;
1042
1043 if (count == 0)
1044 return EQUIP_ERR_OK;
1045 }
1046 }
1047 return EQUIP_ERR_OK;
1048}
@ ITEM_SUBCLASS_CONTAINER
Definition ItemTemplate.h:329
@ ITEM_CLASS_CONTAINER
Definition ItemTemplate.h:292
bool ItemCanGoIntoBag(ItemTemplate const *pProto, ItemTemplate const *pBagProto)
Definition Item.cpp:176
@ EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG
Definition Item.h:62
uint32 GetBagSize() const
Definition Bag.h:48
InventoryResult CanBeMergedPartlyWith(ItemTemplate const *proto) const
Definition Item.cpp:867
Definition Player.h:771
bool isContainedIn(std::vector< ItemPosCount > const &vec) const
Definition Player.cpp:13091

References Item::CanBeMergedPartlyWith(), ItemTemplate::Class, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG, EQUIP_ERR_OK, GetBagByPos(), Bag::GetBagSize(), Item::GetCount(), Object::GetGUID(), GetItemByPos(), ItemTemplate::GetMaxStackSize(), Item::GetTemplate(), ItemPosCount::isContainedIn(), Item::IsNotEmptyBag(), ITEM_CLASS_CONTAINER, ITEM_SUBCLASS_CONTAINER, ItemCanGoIntoBag(), and ItemTemplate::SubClass.

Referenced by CanBankItem(), and CanStoreItem().

◆ CanStoreItem_InInventorySlots()

InventoryResult Player::CanStoreItem_InInventorySlots ( uint8  slot_begin,
uint8  slot_end,
ItemPosCountVec dest,
ItemTemplate const *  pProto,
uint32 count,
bool  merge,
Item pSrcItem,
uint8  skip_bag,
uint8  skip_slot 
) const
private
1051{
1052 //this is never called for non-bag slots so we can do this
1053 if (pSrcItem && pSrcItem->IsNotEmptyBag())
1055
1056 for (uint32 j = slot_begin; j < slot_end; j++)
1057 {
1058 // skip specific slot already processed in first called CanStoreItem_InSpecificSlot
1059 if (INVENTORY_SLOT_BAG_0 == skip_bag && j == skip_slot)
1060 continue;
1061
1063
1064 // ignore move item (this slot will be empty at move)
1065 if (pItem2 == pSrcItem)
1066 pItem2 = nullptr;
1067
1068 // if merge skip empty, if !merge skip non-empty
1069 if ((pItem2 != nullptr) != merge)
1070 continue;
1071
1072 uint32 need_space = pProto->GetMaxStackSize();
1073
1074 if (pItem2)
1075 {
1076 // can be merged at least partly
1077 uint8 res = pItem2->CanBeMergedPartlyWith(pProto);
1078 if (res != EQUIP_ERR_OK)
1079 continue;
1080
1081 // descrease at current stacksize
1082 need_space -= pItem2->GetCount();
1083 }
1084
1085 if (need_space > count)
1086 need_space = count;
1087
1088 ItemPosCount newPosition = ItemPosCount((INVENTORY_SLOT_BAG_0 << 8) | j, need_space);
1089 if (!newPosition.isContainedIn(dest))
1090 {
1091 dest.push_back(newPosition);
1092 count -= need_space;
1093
1094 if (count == 0)
1095 return EQUIP_ERR_OK;
1096 }
1097 }
1098 return EQUIP_ERR_OK;
1099}

References Item::CanBeMergedPartlyWith(), EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, EQUIP_ERR_OK, Item::GetCount(), GetItemByPos(), ItemTemplate::GetMaxStackSize(), INVENTORY_SLOT_BAG_0, ItemPosCount::isContainedIn(), and Item::IsNotEmptyBag().

Referenced by CanBankItem(), and CanStoreItem().

◆ CanStoreItem_InSpecificSlot()

InventoryResult Player::CanStoreItem_InSpecificSlot ( uint8  bag,
uint8  slot,
ItemPosCountVec dest,
ItemTemplate const *  pProto,
uint32 count,
bool  swap,
Item pSrcItem 
) const
private
910{
911 Item* pItem2 = GetItemByPos(bag, slot);
912
913 // ignore move item (this slot will be empty at move)
914 if (pItem2 == pSrcItem)
915 pItem2 = nullptr;
916
917 uint32 need_space;
918
919 // empty specific slot - check item fit to slot
920 if (!pItem2 || swap)
921 {
922 if (bag == INVENTORY_SLOT_BAG_0)
923 {
924 // keyring case
925 if (slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_START + GetMaxKeyringSize() && !(pProto->BagFamily & BAG_FAMILY_MASK_KEYS))
927
928 // currencytoken case
929 if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END && !(pProto->IsCurrencyToken()))
931
932 // prevent cheating
933 if ((slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END) || slot >= PLAYER_SLOT_END)
935 }
936 else
937 {
938 Bag* pBag = GetBagByPos(bag);
939 if (!pBag)
941
942 ItemTemplate const* pBagProto = pBag->GetTemplate();
943 if (!pBagProto)
945
946 if (slot >= pBagProto->ContainerSlots)
948
949 if (!ItemCanGoIntoBag(pProto, pBagProto))
951 }
952
953 // non empty stack with space
954 need_space = pProto->GetMaxStackSize();
955 }
956 // non empty slot, check item type
957 else
958 {
959 // can be merged at least partly
960 InventoryResult res = pItem2->CanBeMergedPartlyWith(pProto);
961 if (res != EQUIP_ERR_OK)
962 return res;
963
964 // free stack space or infinity
965 need_space = pProto->GetMaxStackSize() - pItem2->GetCount();
966 }
967
968 if (need_space > count)
969 need_space = count;
970
971 ItemPosCount newPosition = ItemPosCount((bag << 8) | slot, need_space);
972 if (!newPosition.isContainedIn(dest))
973 {
974 dest.push_back(newPosition);
975 count -= need_space;
976 }
977 return EQUIP_ERR_OK;
978}
uint32 ContainerSlots
Definition ItemTemplate.h:646

References BAG_FAMILY_MASK_KEYS, ItemTemplate::BagFamily, BUYBACK_SLOT_END, BUYBACK_SLOT_START, Item::CanBeMergedPartlyWith(), ItemTemplate::ContainerSlots, CURRENCYTOKEN_SLOT_END, CURRENCYTOKEN_SLOT_START, EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG, EQUIP_ERR_OK, GetBagByPos(), Item::GetCount(), GetItemByPos(), GetMaxKeyringSize(), ItemTemplate::GetMaxStackSize(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, ItemPosCount::isContainedIn(), ItemTemplate::IsCurrencyToken(), ItemCanGoIntoBag(), KEYRING_SLOT_START, and PLAYER_SLOT_END.

Referenced by CanBankItem(), and CanStoreItem().

◆ CanStoreItems()

InventoryResult Player::CanStoreItems ( Item **  pItem,
int32  count 
) const
1540{
1541 Item* pItem2;
1542
1543 // fill space table
1546 int inv_keys[KEYRING_SLOT_END - KEYRING_SLOT_START];
1548
1549 memset(inv_slot_items, 0, sizeof(int) * (INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START));
1550 memset(inv_bags, 0, sizeof(int) * (INVENTORY_SLOT_BAG_END - INVENTORY_SLOT_BAG_START) * MAX_BAG_SIZE);
1551 memset(inv_keys, 0, sizeof(int) * (KEYRING_SLOT_END - KEYRING_SLOT_START));
1552 memset(inv_tokens, 0, sizeof(int) * (CURRENCYTOKEN_SLOT_END - CURRENCYTOKEN_SLOT_START));
1553
1555 {
1557 if (pItem2 && !pItem2->IsInTrade())
1558 inv_slot_items[i - INVENTORY_SLOT_ITEM_START] = pItem2->GetCount();
1559 }
1560
1561 for (uint8 i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
1562 {
1564 if (pItem2 && !pItem2->IsInTrade())
1565 inv_keys[i - KEYRING_SLOT_START] = pItem2->GetCount();
1566 }
1567
1569 {
1571 if (pItem2 && !pItem2->IsInTrade())
1572 inv_tokens[i - CURRENCYTOKEN_SLOT_START] = pItem2->GetCount();
1573 }
1574
1576 if (Bag* pBag = GetBagByPos(i))
1577 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
1578 {
1579 pItem2 = GetItemByPos(i, j);
1580 if (pItem2 && !pItem2->IsInTrade())
1581 inv_bags[i - INVENTORY_SLOT_BAG_START][j] = pItem2->GetCount();
1582 }
1583
1584 // check free space for all items
1585 for (int k = 0; k < count; ++k)
1586 {
1587 Item* pItem = pItems[k];
1588
1589 // no item
1590 if (!pItem)
1591 continue;
1592
1593 LOG_DEBUG("entities.player.items", "STORAGE: CanStoreItems {}. item = {}, count = {}", k + 1, pItem->GetEntry(), pItem->GetCount());
1594 ItemTemplate const* pProto = pItem->GetTemplate();
1595
1596 // strange item
1597 if (!pProto)
1599
1600 // Xinef: Removed next loot generated check
1601 if (pItem->GetGUID() == GetLootGUID())
1603
1604 // item it 'bind'
1605 if (pItem->IsBindedNotWith(this))
1607
1608 ItemTemplate const* pBagProto;
1609
1610 // item is 'one item only'
1612 if (res != EQUIP_ERR_OK)
1613 return res;
1614
1615 // search stack for merge to
1616 if (pProto->Stackable != 1)
1617 {
1618 bool b_found = false;
1619
1620 for (uint8 t = KEYRING_SLOT_START; t < KEYRING_SLOT_END; ++t)
1621 {
1623 if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_keys[t - KEYRING_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
1624 {
1625 inv_keys[t - KEYRING_SLOT_START] += pItem->GetCount();
1626 b_found = true;
1627 break;
1628 }
1629 }
1630 if (b_found)
1631 continue;
1632
1633 for (int t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
1634 {
1636 if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_tokens[t - CURRENCYTOKEN_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
1637 {
1638 inv_tokens[t - CURRENCYTOKEN_SLOT_START] += pItem->GetCount();
1639 b_found = true;
1640 break;
1641 }
1642 }
1643 if (b_found)
1644 continue;
1645
1647 {
1649 if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_slot_items[t - INVENTORY_SLOT_ITEM_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
1650 {
1651 inv_slot_items[t - INVENTORY_SLOT_ITEM_START] += pItem->GetCount();
1652 b_found = true;
1653 break;
1654 }
1655 }
1656 if (b_found)
1657 continue;
1658
1659 for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
1660 {
1661 if (Bag* bag = GetBagByPos(t))
1662 {
1663 if (ItemCanGoIntoBag(pItem->GetTemplate(), bag->GetTemplate()))
1664 {
1665 for (uint32 j = 0; j < bag->GetBagSize(); j++)
1666 {
1667 pItem2 = GetItemByPos(t, j);
1668 if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_bags[t - INVENTORY_SLOT_BAG_START][j] + pItem->GetCount() <= pProto->GetMaxStackSize())
1669 {
1670 inv_bags[t - INVENTORY_SLOT_BAG_START][j] += pItem->GetCount();
1671 b_found = true;
1672 break;
1673 }
1674 }
1675 }
1676 }
1677 }
1678 if (b_found)
1679 continue;
1680 }
1681
1682 // special bag case
1683 if (pProto->BagFamily)
1684 {
1685 bool b_found = false;
1686 if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
1687 {
1688 uint32 keyringSize = GetMaxKeyringSize();
1689 for (uint32 t = KEYRING_SLOT_START; t < KEYRING_SLOT_START + keyringSize; ++t)
1690 {
1691 if (inv_keys[t - KEYRING_SLOT_START] == 0)
1692 {
1693 inv_keys[t - KEYRING_SLOT_START] = 1;
1694 b_found = true;
1695 break;
1696 }
1697 }
1698 }
1699
1700 if (b_found)
1701 continue;
1702
1703 if (pProto->IsCurrencyToken())
1704 {
1706 {
1707 if (inv_tokens[t - CURRENCYTOKEN_SLOT_START] == 0)
1708 {
1709 inv_tokens[t - CURRENCYTOKEN_SLOT_START] = 1;
1710 b_found = true;
1711 break;
1712 }
1713 }
1714 }
1715
1716 if (b_found)
1717 continue;
1718
1719 for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
1720 {
1721 if (Bag* bag = GetBagByPos(t))
1722 {
1723 pBagProto = bag->GetTemplate();
1724
1725 // not plain container check
1726 if (pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER) &&
1727 ItemCanGoIntoBag(pProto, pBagProto))
1728 {
1729 for (uint32 j = 0; j < bag->GetBagSize(); j++)
1730 {
1731 if (inv_bags[t - INVENTORY_SLOT_BAG_START][j] == 0)
1732 {
1733 inv_bags[t - INVENTORY_SLOT_BAG_START][j] = 1;
1734 b_found = true;
1735 break;
1736 }
1737 }
1738 }
1739 }
1740 }
1741 if (b_found)
1742 continue;
1743 }
1744
1745 // search free slot
1746 bool b_found = false;
1748 {
1749 if (inv_slot_items[t - INVENTORY_SLOT_ITEM_START] == 0)
1750 {
1751 inv_slot_items[t - INVENTORY_SLOT_ITEM_START] = 1;
1752 b_found = true;
1753 break;
1754 }
1755 }
1756 if (b_found)
1757 continue;
1758
1759 // search free slot in bags
1760 for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
1761 {
1762 if (Bag* bag = GetBagByPos(t))
1763 {
1764 pBagProto = bag->GetTemplate();
1765
1766 // special bag already checked
1767 if (pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER))
1768 continue;
1769
1770 for (uint32 j = 0; j < bag->GetBagSize(); j++)
1771 {
1772 if (inv_bags[t - INVENTORY_SLOT_BAG_START][j] == 0)
1773 {
1774 inv_bags[t - INVENTORY_SLOT_BAG_START][j] = 1;
1775 b_found = true;
1776 break;
1777 }
1778 }
1779 }
1780 }
1781
1782 // no free slot found?
1783 if (!b_found)
1785 }
1786
1787 return EQUIP_ERR_OK;
1788}
@ KEYRING_SLOT_END
Definition Player.h:737
bool IsInTrade() const
Definition Item.h:260

References BAG_FAMILY_MASK_KEYS, ItemTemplate::BagFamily, Item::CanBeMergedPartlyWith(), CanTakeMoreSimilarItems(), ItemTemplate::Class, CURRENCYTOKEN_SLOT_END, CURRENCYTOKEN_SLOT_START, EQUIP_ERR_ALREADY_LOOTED, EQUIP_ERR_DONT_OWN_THAT_ITEM, EQUIP_ERR_INVENTORY_FULL, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_OK, GetBagByPos(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), GetItemByPos(), GetLootGUID(), GetMaxKeyringSize(), ItemTemplate::GetMaxStackSize(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, Item::IsBindedNotWith(), ItemTemplate::IsCurrencyToken(), Item::IsInTrade(), ITEM_CLASS_CONTAINER, ITEM_SUBCLASS_CONTAINER, ItemCanGoIntoBag(), KEYRING_SLOT_END, KEYRING_SLOT_START, LOG_DEBUG, MAX_BAG_SIZE, ItemTemplate::Stackable, and ItemTemplate::SubClass.

Referenced by WorldSession::HandleAcceptTradeOpcode().

◆ CanStoreNewItem()

◆ CanTakeMoreSimilarItems() [1/3]

InventoryResult Player::CanTakeMoreSimilarItems ( Item pItem) const
inline

◆ CanTakeMoreSimilarItems() [2/3]

InventoryResult Player::CanTakeMoreSimilarItems ( uint32  entry,
uint32  count 
) const
inline
1291{ return CanTakeMoreSimilarItems(entry, count, nullptr); }

References CanTakeMoreSimilarItems().

Referenced by CanTakeMoreSimilarItems().

◆ CanTakeMoreSimilarItems() [3/3]

InventoryResult Player::CanTakeMoreSimilarItems ( uint32  entry,
uint32  count,
Item pItem,
uint32 no_space_count = nullptr 
) const
801{
802 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(entry);
803 if (!pProto)
804 {
805 if (no_space_count)
806 *no_space_count = count;
808 }
809
810 // no maximum
811 if ((pProto->MaxCount <= 0 && pProto->ItemLimitCategory == 0) || pProto->MaxCount == 2147483647)
812 return EQUIP_ERR_OK;
813
814 if (pProto->MaxCount > 0)
815 {
816 uint32 curcount = GetItemCount(pProto->ItemId, true, pItem);
817 if (curcount + count > uint32(pProto->MaxCount))
818 {
819 if (no_space_count)
820 *no_space_count = count + curcount - pProto->MaxCount;
822 }
823 }
824
825 // check unique-equipped limit
826 if (pProto->ItemLimitCategory)
827 {
828 ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(pProto->ItemLimitCategory);
829 if (!limitEntry)
830 {
831 if (no_space_count)
832 *no_space_count = count;
834 }
835
836 if (limitEntry->mode == ITEM_LIMIT_CATEGORY_MODE_HAVE)
837 {
838 uint32 curcount = GetItemCountWithLimitCategory(pProto->ItemLimitCategory, pItem);
839 if (curcount + count > uint32(limitEntry->maxCount))
840 {
841 if (no_space_count)
842 *no_space_count = count + curcount - limitEntry->maxCount;
844 }
845 }
846 }
847
848 return EQUIP_ERR_OK;
849}
@ ITEM_LIMIT_CATEGORY_MODE_HAVE
Definition DBCEnums.h:379
@ EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED
Definition Item.h:130
uint32 GetItemCountWithLimitCategory(uint32 limitCategory, Item *skipItem=nullptr) const
Definition PlayerStorage.cpp:372
uint32 mode
Definition DBCStructure.h:1202

References EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED, EQUIP_ERR_OK, GetItemCount(), GetItemCountWithLimitCategory(), ITEM_LIMIT_CATEGORY_MODE_HAVE, ItemTemplate::ItemId, ItemTemplate::ItemLimitCategory, ItemTemplate::MaxCount, ItemLimitCategoryEntry::maxCount, ItemLimitCategoryEntry::mode, sItemLimitCategoryStore, and sObjectMgr.

◆ CanTakeQuest()

bool Player::CanTakeQuest ( Quest const *  quest,
bool  msg 
)
252{
253 return !sDisableMgr->IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this)
254 && SatisfyQuestStatus(quest, msg) && SatisfyQuestExclusiveGroup(quest, msg)
255 && SatisfyQuestClass(quest, msg) && SatisfyQuestRace(quest, msg) && SatisfyQuestLevel(quest, msg)
256 && SatisfyQuestSkill(quest, msg) && SatisfyQuestReputation(quest, msg)
257 && SatisfyQuestPreviousQuest(quest, msg) && SatisfyQuestTimed(quest, msg)
258 && SatisfyQuestNextChain(quest, msg) && SatisfyQuestPrevChain(quest, msg)
259 && SatisfyQuestDay(quest, msg) && SatisfyQuestWeek(quest, msg)
260 && SatisfyQuestMonth(quest, msg) && SatisfyQuestSeasonal(quest, msg)
261 && SatisfyQuestConditions(quest, msg);
262}
bool SatisfyQuestConditions(Quest const *qInfo, bool msg)
Definition PlayerQuest.cpp:1159
bool SatisfyQuestTimed(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1172
bool SatisfyQuestLevel(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:967
bool SatisfyQuestStatus(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1148

References DISABLE_TYPE_QUEST, Quest::GetQuestId(), SatisfyQuestClass(), SatisfyQuestConditions(), SatisfyQuestDay(), SatisfyQuestExclusiveGroup(), SatisfyQuestLevel(), SatisfyQuestMonth(), SatisfyQuestNextChain(), SatisfyQuestPrevChain(), SatisfyQuestPreviousQuest(), SatisfyQuestRace(), SatisfyQuestReputation(), SatisfyQuestSeasonal(), SatisfyQuestSkill(), SatisfyQuestStatus(), SatisfyQuestTimed(), SatisfyQuestWeek(), and sDisableMgr.

Referenced by CanCompleteQuest(), CanCompleteRepeatableQuest(), Spell::EffectQuestComplete(), Spell::EffectQuestStart(), npc_wg_quest_giver::GetDialogStatus(), GetQuestDialogStatus(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestConfirmAccept(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverQueryQuestOpcode(), npc_wg_quest_giver::OnGossipHello(), PrepareQuestMenu(), SendPreparedQuest(), and npc_costumed_orphan_matron::sGossipHello().

◆ CanTameExoticPets()

bool Player::CanTameExoticPets ( ) const
inline

◆ CanTeleport()

bool Player::CanTeleport ( )
inline
2507{ return m_canTeleport; }

References m_canTeleport.

◆ CanTitanGrip()

bool Player::CanTitanGrip ( ) const
inline

◆ CanUnequipItem()

InventoryResult Player::CanUnequipItem ( uint16  src,
bool  swap 
) const
1985{
1986 if (!sScriptMgr->OnPlayerCanUnequipItem(const_cast<Player*>(this), pos, swap))
1988
1989 // Applied only to equipped items and bank bags
1990 if (!IsEquipmentPos(pos) && !IsBagPos(pos))
1991 return EQUIP_ERR_OK;
1992
1993 Item* pItem = GetItemByPos(pos);
1994
1995 // Applied only to existed equipped item
1996 if (!pItem)
1997 return EQUIP_ERR_OK;
1998
1999 LOG_DEBUG("entities.player.items", "STORAGE: CanUnequipItem slot = {}, item = {}, count = {}", pos, pItem->GetEntry(), pItem->GetCount());
2000
2001 ItemTemplate const* pProto = pItem->GetTemplate();
2002 if (!pProto)
2004
2005 // item used
2006 if (pItem->m_lootGenerated)
2008
2009 // do not allow unequipping gear except weapons, offhands, projectiles, relics in
2010 // - combat
2011 // - in-progress arenas
2012 if (!pProto->CanChangeEquipStateInCombat())
2013 {
2014 if (IsInCombat())
2016
2017 if (Battleground* bg = GetBattleground())
2018 if (bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS)
2020 }
2021
2022 // Xinef: dont allow to unequip items on disarmed slot
2025
2026 if (!swap && pItem->IsNotEmptyBag())
2028
2029 return EQUIP_ERR_OK;
2030}

References ItemTemplate::CanChangeEquipStateInCombat(), Unit::CanUseAttackType(), EQUIP_ERR_ALREADY_LOOTED, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, EQUIP_ERR_CANT_DO_RIGHT_NOW, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_NOT_DURING_ARENA_MATCH, EQUIP_ERR_NOT_IN_COMBAT, EQUIP_ERR_NOT_WHILE_DISARMED, EQUIP_ERR_OK, GetAttackBySlot(), GetBattleground(), Item::GetCount(), Object::GetEntry(), GetItemByPos(), Item::GetSlot(), Item::GetTemplate(), IsBagPos(), IsEquipmentPos(), Unit::IsInCombat(), Item::IsNotEmptyBag(), LOG_DEBUG, Item::m_lootGenerated, sScriptMgr, and STATUS_IN_PROGRESS.

Referenced by CanEquipItem(), CanUnequipItems(), DestroyItemCount(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleAutoStoreBagItemOpcode(), WorldSession::HandleDestroyItemOpcode(), WorldSession::HandleEquipmentSetUse(), and SwapItem().

◆ CanUnequipItems()

InventoryResult Player::CanUnequipItems ( uint32  item,
uint32  count 
) const
274{
275 uint32 tempcount = 0;
276
278
280 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
281 if (pItem->GetEntry() == item)
282 {
284 if (ires == EQUIP_ERR_OK)
285 {
286 tempcount += pItem->GetCount();
287 if (tempcount >= count)
288 return EQUIP_ERR_OK;
289 }
290 else
291 res = ires;
292 }
293
295 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
296 if (pItem->GetEntry() == item)
297 {
298 tempcount += pItem->GetCount();
299 if (tempcount >= count)
300 return EQUIP_ERR_OK;
301 }
302
304 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
305 if (pItem->GetEntry() == item)
306 {
307 tempcount += pItem->GetCount();
308 if (tempcount >= count)
309 return EQUIP_ERR_OK;
310 }
311
313 if (Bag* pBag = GetBagByPos(i))
314 for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
315 if (Item* pItem = GetItemByPos(i, j))
316 if (pItem->GetEntry() == item)
317 {
318 tempcount += pItem->GetCount();
319 if (tempcount >= count)
320 return EQUIP_ERR_OK;
321 }
322
323 // not found req. item count and have unequippable items
324 return res;
325}
@ EQUIPMENT_SLOT_START
Definition Player.h:680

References CanUnequipItem(), CURRENCYTOKEN_SLOT_END, EQUIP_ERR_OK, EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, and KEYRING_SLOT_START.

Referenced by TakeQuestSourceItem().

◆ CanUninviteFromGroup()

PartyResult Player::CanUninviteFromGroup ( ObjectGuid  targetPlayerGUID = ObjectGuid::Empty) const
Todo:
: Should also be sent when anyone has recently left combat, with an aprox ~5 seconds timer.
12954{
12955 Group const* grp = GetGroup();
12956 if (!grp)
12957 return ERR_NOT_IN_GROUP;
12958
12959 if (grp->isLFGGroup(true))
12960 {
12961 ObjectGuid gguid = grp->GetGUID();
12962 if (!sLFGMgr->GetKicksLeft(gguid))
12964
12965 lfg::LfgState state = sLFGMgr->GetState(gguid);
12966 if (state == lfg::LFG_STATE_BOOT)
12968
12971
12974
12975 if (grp->isRollLootActive())
12977
12979 for (GroupReference const* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next())
12980 if (itr->GetSource() && itr->GetSource()->IsInMap(this) && itr->GetSource()->IsInCombat())
12982
12983 if (Player* target = ObjectAccessor::FindConnectedPlayer(targetPlayerGUID))
12984 {
12985 if (Aura* dungeonCooldownAura = target->GetAura(lfg::LFG_SPELL_DUNGEON_COOLDOWN))
12986 {
12987 int32 elapsedTime = dungeonCooldownAura->GetMaxDuration() - dungeonCooldownAura->GetDuration();
12988 if (static_cast<int32>(sWorld->getIntConfig(CONFIG_LFG_KICK_PREVENTION_TIMER)) > elapsedTime)
12989 {
12991 }
12992 }
12993 }
12994
12995 /* Missing support for these types
12996 return ERR_PARTY_LFG_BOOT_COOLDOWN_S;
12997 */
12998 }
12999 else
13000 {
13001 if (!grp->IsLeader(GetGUID()) && !grp->IsAssistant(GetGUID()))
13002 return ERR_NOT_LEADER;
13003
13004 if (InBattleground())
13005 return ERR_INVITE_RESTRICTED;
13006 }
13007
13008 return ERR_PARTY_RESULT_OK;
13009}
@ CONFIG_LFG_KICK_PREVENTION_TIMER
Definition IWorld.h:422
@ ERR_PARTY_LFG_BOOT_LOOT_ROLLS
Definition SharedDefines.h:3748
@ ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S
Definition SharedDefines.h:3743
@ ERR_PARTY_LFG_BOOT_LIMIT
Definition SharedDefines.h:3739
@ ERR_NOT_LEADER
Definition SharedDefines.h:3728
@ ERR_NOT_IN_GROUP
Definition SharedDefines.h:3727
@ ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE
Definition SharedDefines.h:3747
@ ERR_PARTY_LFG_BOOT_IN_COMBAT
Definition SharedDefines.h:3745
@ ERR_PARTY_LFG_BOOT_IN_PROGRESS
Definition SharedDefines.h:3741
@ ERR_INVITE_RESTRICTED
Definition SharedDefines.h:3732
@ ERR_PARTY_RESULT_OK
Definition SharedDefines.h:3721
@ ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS
Definition SharedDefines.h:3742
Definition GroupReference.h:27
bool isLFGGroup(bool restricted=false) const
Definition Group.cpp:2264
bool IsAssistant(ObjectGuid guid) const
Definition Group.cpp:2354
bool isRollLootActive() const
Definition Group.cpp:2457
bool IsLeader(ObjectGuid guid) const
Definition Group.cpp:2340
ObjectGuid GetGUID() const
Definition Group.cpp:2305
uint32 GetMembersCount() const
Definition Group.h:245
GroupReference * GetFirstMember()
Definition Group.h:243
bool InBattleground() const
Definition Player.h:2262
Player * FindConnectedPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:257
LfgState
Definition LFG.h:67
@ LFG_STATE_FINISHED_DUNGEON
Definition LFG.h:74
@ LFG_STATE_BOOT
Definition LFG.h:72
@ LFG_SPELL_DUNGEON_COOLDOWN
Definition LFGMgr.h:52
@ LFG_GROUP_KICK_VOTES_NEEDED
Definition LFGMgr.h:55

References CONFIG_LFG_KICK_PREVENTION_TIMER, ERR_INVITE_RESTRICTED, ERR_NOT_IN_GROUP, ERR_NOT_LEADER, ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE, ERR_PARTY_LFG_BOOT_IN_COMBAT, ERR_PARTY_LFG_BOOT_IN_PROGRESS, ERR_PARTY_LFG_BOOT_LIMIT, ERR_PARTY_LFG_BOOT_LOOT_ROLLS, ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S, ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS, ERR_PARTY_RESULT_OK, ObjectAccessor::FindConnectedPlayer(), Group::GetFirstMember(), GetGroup(), Object::GetGUID(), Group::GetGUID(), Group::GetMembersCount(), InBattleground(), Group::IsAssistant(), Group::IsLeader(), Group::isLFGGroup(), Group::isRollLootActive(), lfg::LFG_GROUP_KICK_VOTES_NEEDED, lfg::LFG_SPELL_DUNGEON_COOLDOWN, lfg::LFG_STATE_BOOT, lfg::LFG_STATE_FINISHED_DUNGEON, sLFGMgr, and sWorld.

Referenced by WorldSession::HandleGroupUninviteGuidOpcode(), and WorldSession::HandleGroupUninviteOpcode().

◆ CanUseAmmo()

InventoryResult Player::CanUseAmmo ( uint32  item) const
2463{
2464 LOG_DEBUG("entities.player.items", "STORAGE: CanUseAmmo item = {}", item);
2465 if (!IsAlive())
2467 //if (isStunned())
2468 // return EQUIP_ERR_YOU_ARE_STUNNED;
2469 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
2470 if (pProto)
2471 {
2472 if (pProto->InventoryType != INVTYPE_AMMO)
2474
2475 InventoryResult res = CanUseItem(pProto);
2476 if (res != EQUIP_ERR_OK)
2477 return res;
2478
2479 /*if (GetReputationMgr().GetReputation() < pProto->RequiredReputation)
2480 return EQUIP_ERR_CANT_EQUIP_REPUTATION;
2481 */
2482
2483 // Requires No Ammo
2484 if (HasAura(46699))
2485 return EQUIP_ERR_BAG_FULL6;
2486
2487 return EQUIP_ERR_OK;
2488 }
2490}
@ INVTYPE_AMMO
Definition ItemTemplate.h:280
@ EQUIP_ERR_YOU_ARE_DEAD
Definition Item.h:85
@ EQUIP_ERR_ONLY_AMMO_CAN_GO_HERE
Definition Item.h:54
@ EQUIP_ERR_BAG_FULL6
Definition Item.h:109

References CanUseItem(), EQUIP_ERR_BAG_FULL6, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_OK, EQUIP_ERR_ONLY_AMMO_CAN_GO_HERE, EQUIP_ERR_YOU_ARE_DEAD, Unit::HasAura(), ItemTemplate::InventoryType, INVTYPE_AMMO, Unit::IsAlive(), LOG_DEBUG, and sObjectMgr.

Referenced by Create(), and SetAmmo().

◆ CanUseBattlegroundObject()

bool Player::CanUseBattlegroundObject ( GameObject gameobject) const
Bug:
sometimes when player clicks on flag in AB - client won't send gameobject_use, only gameobject_report_use packet Note: Mount, stealth and invisibility will be removed when used
13163{
13164 // It is possible to call this method will a nullptr pointer, only skipping faction check.
13165 if (gameobject)
13166 {
13167 FactionTemplateEntry const* playerFaction = GetFactionTemplateEntry();
13168 FactionTemplateEntry const* faction = sFactionTemplateStore.LookupEntry(gameobject->GetUInt32Value(GAMEOBJECT_FACTION));
13169
13170 if (playerFaction && faction && !playerFaction->IsFriendlyTo(*faction))
13171 return false;
13172 }
13173
13179 return (!isTotalImmune() && // Damage immune
13180 !HasAura(SPELL_RECENTLY_DROPPED_FLAG) && // Still has recently held flag debuff
13181 IsAlive()); // Alive
13182}
@ SPELL_RECENTLY_DROPPED_FLAG
Definition Battleground.h:135
DBCStorage< FactionTemplateEntry > sFactionTemplateStore(FactionTemplateEntryfmt)
@ GAMEOBJECT_FACTION
Definition UpdateFields.h:402
bool isTotalImmune() const
Definition Player.cpp:13254
FactionTemplateEntry const * GetFactionTemplateEntry() const
Definition Unit.cpp:10074
Definition DBCStructure.h:939
bool IsFriendlyTo(FactionTemplateEntry const &entry) const
Definition DBCStructure.h:951

References GAMEOBJECT_FACTION, Unit::GetFactionTemplateEntry(), Object::GetUInt32Value(), Unit::HasAura(), Unit::IsAlive(), FactionTemplateEntry::IsFriendlyTo(), isTotalImmune(), sFactionTemplateStore, and SPELL_RECENTLY_DROPPED_FLAG.

Referenced by Spell::CheckCast(), and GameObject::Use().

◆ CanUseItem() [1/2]

InventoryResult Player::CanUseItem ( Item pItem,
bool  not_loading = true 
) const
Todo:
: when you right-click already equipped item it throws EQUIP_ERR_NO_REQUIRED_PROFICIENCY.
2220{
2221 if (pItem)
2222 {
2223 LOG_DEBUG("entities.player.items", "STORAGE: CanUseItem item = {}", pItem->GetEntry());
2224
2225 if (!IsAlive() && not_loading)
2227
2228 //if (isStunned())
2229 // return EQUIP_ERR_YOU_ARE_STUNNED;
2230
2231 ItemTemplate const* pProto = pItem->GetTemplate();
2232 if (pProto)
2233 {
2234 if (pItem->IsBindedNotWith(this))
2236
2237 InventoryResult res = CanUseItem(pProto);
2238 if (res != EQUIP_ERR_OK)
2239 return res;
2240
2241 if (pItem->GetSkill() != 0)
2242 {
2243 bool allowEquip = false;
2244 uint32 itemSkill = pItem->GetSkill();
2245 // Armor that is binded to account can "morph" from plate to mail, etc. if skill is not learned yet.
2246 if (pProto->Quality == ITEM_QUALITY_HEIRLOOM && pProto->Class == ITEM_CLASS_ARMOR && !HasSkill(itemSkill))
2247 {
2249
2250 // In fact it's a visual bug, everything works properly... I need sniffs of operations with
2251 // binded to account items from off server.
2252
2254 {
2255 allowEquip = (itemSkill == SKILL_PLATE_MAIL);
2256 }
2258 {
2259 allowEquip = (itemSkill == SKILL_MAIL);
2260 }
2261 }
2262 if (!allowEquip && GetSkillValue(itemSkill) == 0)
2264 }
2265
2268
2269 return EQUIP_ERR_OK;
2270 }
2271 }
2273}
@ EQUIP_ERR_CANT_EQUIP_REPUTATION
Definition Item.h:111
@ ITEM_QUALITY_HEIRLOOM
Definition SharedDefines.h:336
@ SKILL_PLATE_MAIL
Definition SharedDefines.h:2951
@ SKILL_MAIL
Definition SharedDefines.h:2962
uint32 GetSkill()
Definition Item.cpp:555
uint32 Quality
Definition ItemTemplate.h:626

References CanUseItem(), ItemTemplate::Class, CLASS_CONTEXT_EQUIP_ARMOR_CLASS, CLASS_HUNTER, CLASS_PALADIN, CLASS_SHAMAN, CLASS_WARRIOR, EQUIP_ERR_CANT_EQUIP_REPUTATION, EQUIP_ERR_DONT_OWN_THAT_ITEM, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_NO_REQUIRED_PROFICIENCY, EQUIP_ERR_OK, EQUIP_ERR_YOU_ARE_DEAD, Object::GetEntry(), GetReputationRank(), Item::GetSkill(), GetSkillValue(), Item::GetTemplate(), HasSkill(), Unit::IsAlive(), Item::IsBindedNotWith(), IsClass(), ITEM_CLASS_ARMOR, ITEM_QUALITY_HEIRLOOM, LOG_DEBUG, ItemTemplate::Quality, ItemTemplate::RequiredReputationFaction, ItemTemplate::RequiredReputationRank, SKILL_MAIL, and SKILL_PLATE_MAIL.

Referenced by CanBankItem(), CanEquipItem(), CanUseAmmo(), CanUseItem(), WorldSession::HandleReadItem(), and WorldSession::HandleUseItemOpcode().

◆ CanUseItem() [2/2]

InventoryResult Player::CanUseItem ( ItemTemplate const *  pItem) const
2276{
2277 // Used by group, function NeedBeforeGreed, to know if a prototype can be used by a player
2278
2279 if (!proto)
2280 {
2282 }
2283
2284 if (proto->HasFlag2(ITEM_FLAG2_FACTION_HORDE) && GetTeamId(true) != TEAM_HORDE)
2285 {
2287 }
2288
2289 if (proto->HasFlag2(ITEM_FLAG2_FACTION_ALLIANCE) && GetTeamId(true) != TEAM_ALLIANCE)
2290 {
2292 }
2293
2294 if ((proto->AllowableClass & getClassMask()) == 0 || (proto->AllowableRace & getRaceMask()) == 0)
2295 {
2297 }
2298
2299 if (proto->RequiredSkill != 0)
2300 {
2301 if (GetSkillValue(proto->RequiredSkill) == 0)
2302 {
2304 }
2305 else if (GetSkillValue(proto->RequiredSkill) < proto->RequiredSkillRank)
2306 {
2308 }
2309 }
2310
2311 if (proto->RequiredSpell != 0 && !HasSpell(proto->RequiredSpell))
2312 {
2314 }
2315
2316 if (GetLevel() < proto->RequiredLevel)
2317 {
2319 }
2320
2321 // If World Event is not active, prevent using event dependant items
2322 if (proto->HolidayId && !IsHolidayActive((HolidayIds)proto->HolidayId))
2323 {
2325 }
2326
2328
2329 if (!sScriptMgr->OnPlayerCanUseItem(const_cast<Player*>(this), proto, result))
2330 {
2331 return result;
2332 }
2333
2334 return EQUIP_ERR_OK;
2335}
bool IsHolidayActive(HolidayIds id)
Definition GameEventMgr.cpp:1950
@ EQUIP_ERR_CANT_EQUIP_LEVEL_I
Definition Item.h:48
HolidayIds
Definition SharedDefines.h:2741

References ItemTemplate::AllowableClass, ItemTemplate::AllowableRace, EQUIP_ERR_CANT_DO_RIGHT_NOW, EQUIP_ERR_CANT_EQUIP_LEVEL_I, EQUIP_ERR_CANT_EQUIP_SKILL, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_NO_REQUIRED_PROFICIENCY, EQUIP_ERR_OK, EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM, Unit::getClassMask(), Unit::GetLevel(), Unit::getRaceMask(), GetSkillValue(), GetTeamId(), ItemTemplate::HasFlag2(), HasSpell(), ItemTemplate::HolidayId, IsHolidayActive(), ITEM_FLAG2_FACTION_ALLIANCE, ITEM_FLAG2_FACTION_HORDE, ItemTemplate::RequiredLevel, ItemTemplate::RequiredSkill, ItemTemplate::RequiredSkillRank, ItemTemplate::RequiredSpell, sScriptMgr, TEAM_ALLIANCE, and TEAM_HORDE.

◆ CastItemCombatSpell() [1/2]

void Player::CastItemCombatSpell ( Unit target,
WeaponAttackType  attType,
uint32  procVictim,
uint32  procEx 
)
7198{
7199 if (!target || !target->IsAlive() || target == this)
7200 return;
7201
7202 // Xinef: do not use disarmed weapons, special exception - shaman ghost wolf form
7203 // Xinef: normal forms proc on hit enchants / built in item bonuses
7205 return;
7206
7208 {
7209 // If usable, try to cast item spell
7210 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
7211 if (!item->IsBroken())
7212 if (ItemTemplate const* proto = item->GetTemplate())
7213 {
7214 // Additional check for weapons
7215 if (proto->Class == ITEM_CLASS_WEAPON)
7216 {
7217 // offhand item cannot proc from main hand hit etc
7218 EquipmentSlots slot;
7219 switch (attType)
7220 {
7221 case BASE_ATTACK:
7223 break;
7224 case OFF_ATTACK:
7226 break;
7227 case RANGED_ATTACK:
7228 slot = EQUIPMENT_SLOT_RANGED;
7229 break;
7230 default:
7231 slot = EQUIPMENT_SLOT_END;
7232 break;
7233 }
7234 if (slot != i)
7235 continue;
7236 }
7237
7238 CastItemCombatSpell(target, attType, procVictim, procEx, item, proto);
7239 }
7240 }
7241}
EquipmentSlots
Definition Player.h:679
@ FORM_GHOSTWOLF
Definition UnitDefines.h:85
void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx)
Definition Player.cpp:7197

References BASE_ATTACK, Unit::CanUseAttackType(), CastItemCombatSpell(), EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, EQUIPMENT_SLOT_START, FORM_GHOSTWOLF, GetItemByPos(), Unit::GetShapeshiftForm(), INVENTORY_SLOT_BAG_0, Unit::IsAlive(), ITEM_CLASS_WEAPON, OFF_ATTACK, and RANGED_ATTACK.

Referenced by CastItemCombatSpell(), Unit::DealMeleeDamage(), and Spell::DoAllEffectOnTarget().

◆ CastItemCombatSpell() [2/2]

void Player::CastItemCombatSpell ( Unit target,
WeaponAttackType  attType,
uint32  procVictim,
uint32  procEx,
Item item,
ItemTemplate const *  proto 
)
7244{
7245 if (!sScriptMgr->OnPlayerCanCastItemCombatSpell(this, target, attType, procVictim, procEx, item, proto))
7246 return;
7247
7248 // Can do effect if any damage done to target
7249 if (procVictim & PROC_FLAG_TAKEN_DAMAGE)
7250 //if (damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE)
7251 {
7252 for (uint8 i = 0; i < MAX_ITEM_SPELLS; ++i)
7253 {
7254 _Spell const& spellData = proto->Spells[i];
7255
7256 // no spell
7257 if (!spellData.SpellId)
7258 continue;
7259
7260 // wrong triggering type
7262 continue;
7263
7264 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
7265 if (!spellInfo)
7266 {
7267 LOG_ERROR("entities.player", "WORLD: unknown Item spellid {}", spellData.SpellId);
7268 continue;
7269 }
7270
7271 float chance = (float)spellInfo->ProcChance;
7272
7273 if (spellData.SpellPPMRate)
7274 {
7275 uint32 WeaponSpeed = GetAttackTime(attType);
7276 chance = GetPPMProcChance(WeaponSpeed, spellData.SpellPPMRate, spellInfo);
7277 }
7278 else if (chance > 100.0f)
7279 {
7280 chance = GetWeaponProcChance();
7281 }
7282
7283 if (roll_chance_f(chance) && sScriptMgr->OnCastItemCombatSpell(this, target, spellInfo, item))
7285 }
7286 }
7287
7288 // item combat enchantments
7289 for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
7290 {
7291 uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
7292 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
7293 if (!pEnchant)
7294 continue;
7295
7296 for (uint8 s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
7297 {
7298 if (pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
7299 continue;
7300
7301 SpellEnchantProcEntry const* entry = sSpellMgr->GetSpellEnchantProcEvent(enchant_id);
7302
7303 if (entry && entry->procEx)
7304 {
7305 // Check hit/crit/dodge/parry requirement
7306 if ((entry->procEx & procEx) == 0)
7307 continue;
7308 }
7309 else
7310 {
7311 // Can do effect if any damage done to target
7312 if (!(procVictim & PROC_FLAG_TAKEN_DAMAGE))
7313 //if (!(damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE))
7314 continue;
7315 }
7316
7317 if (entry && (entry->attributeMask & ENCHANT_PROC_ATTR_WHITE_HIT) && (procVictim & SPELL_PROC_FLAG_MASK))
7318 continue;
7319
7320 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->spellid[s]);
7321 if (!spellInfo)
7322 {
7323 LOG_ERROR("entities.player", "Player::CastItemCombatSpell({}, name: {}, enchant: {}): unknown spell {} is casted, ignoring...",
7324 GetGUID().ToString(), GetName(), pEnchant->ID, pEnchant->spellid[s]);
7325 continue;
7326 }
7327
7328 if (entry && (entry->attributeMask & ENCHANT_PROC_ATTR_EXCLUSIVE) != 0)
7329 {
7330 Unit* checkTarget = spellInfo->IsPositive() ? this : target;
7331 if (checkTarget->HasAura(spellInfo->Id, GetGUID()))
7332 {
7333 continue;
7334 }
7335 }
7336
7337 float chance = pEnchant->amount[s] != 0 ? float(pEnchant->amount[s]) : GetWeaponProcChance();
7338
7339 if (entry)
7340 {
7341 if (entry->PPMChance)
7342 chance = GetPPMProcChance(proto->Delay, entry->PPMChance, spellInfo);
7343 else if (entry->customChance)
7344 chance = (float)entry->customChance;
7345 }
7346
7347 // Apply spell mods
7348 ApplySpellMod(pEnchant->spellid[s], SPELLMOD_CHANCE_OF_SUCCESS, chance);
7349
7350 // Shiv has 100% chance to apply the poison
7351 if (FindCurrentSpellBySpellId(5938) && e_slot == TEMP_ENCHANTMENT_SLOT)
7352 chance = 100.0f;
7353
7354 if (roll_chance_f(chance))
7355 {
7356 // Xinef: implement enchant charges
7357 if (uint32 charges = item->GetEnchantmentCharges(EnchantmentSlot(e_slot)))
7358 {
7359 if (!--charges)
7360 {
7361 ApplyEnchantment(item, EnchantmentSlot(e_slot), false);
7362 item->ClearEnchantment(EnchantmentSlot(e_slot));
7363 }
7364 else
7365 item->SetEnchantmentCharges(EnchantmentSlot(e_slot), charges);
7366 }
7367
7368 Unit* unitTarget = spellInfo->IsPositive() ? this : target;
7370 }
7371 }
7372 }
7373}
@ ITEM_SPELLTRIGGER_CHANCE_ON_HIT
Definition ItemTemplate.h:79
bool roll_chance_f(float chance)
Definition Random.h:57
@ SPELLMOD_CHANCE_OF_SUCCESS
Definition SpellDefines.h:94
@ TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD
Will ignore GCD.
Definition SpellDefines.h:135
@ PROC_FLAG_TAKEN_DAMAGE
Definition SpellMgr.h:137
@ SPELL_PROC_FLAG_MASK
Definition SpellMgr.h:156
@ ENCHANT_PROC_ATTR_WHITE_HIT
Definition SpellMgr.h:310
@ ENCHANT_PROC_ATTR_EXCLUSIVE
Definition SpellMgr.h:309
void SetEnchantmentCharges(EnchantmentSlot slot, uint32 charges)
Definition Item.cpp:951
void ClearEnchantment(EnchantmentSlot slot)
Definition Item.cpp:960
uint32 GetEnchantmentCharges(EnchantmentSlot slot) const
Definition Item.h:306
bool IsPositive() const
Definition SpellInfo.cpp:1237
uint32 ProcChance
Definition SpellInfo.h:356
float GetPPMProcChance(uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const
Definition Unit.cpp:13495
Spell * FindCurrentSpellBySpellId(uint32 spell_id) const
Definition Unit.cpp:4177
float GetWeaponProcChance() const
Definition Unit.cpp:13484
Definition SpellMgr.h:314
uint32 procEx
Definition SpellMgr.h:317
uint32 attributeMask
Definition SpellMgr.h:318
uint32 customChance
Definition SpellMgr.h:315
float PPMChance
Definition SpellMgr.h:316
uint32 ID
Definition DBCStructure.h:1843
float SpellPPMRate
Definition ItemTemplate.h:594

References SpellItemEnchantmentEntry::amount, ApplyEnchantment(), ApplySpellMod(), SpellEnchantProcEntry::attributeMask, Unit::CastSpell(), Item::ClearEnchantment(), SpellEnchantProcEntry::customChance, ItemTemplate::Delay, ENCHANT_PROC_ATTR_EXCLUSIVE, ENCHANT_PROC_ATTR_WHITE_HIT, Unit::FindCurrentSpellBySpellId(), Unit::GetAttackTime(), Item::GetEnchantmentCharges(), Item::GetEnchantmentId(), Object::GetGUID(), WorldObject::GetName(), Unit::GetPPMProcChance(), Unit::GetWeaponProcChance(), Unit::HasAura(), SpellInfo::Id, SpellItemEnchantmentEntry::ID, SpellInfo::IsPositive(), ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL, ITEM_SPELLTRIGGER_CHANCE_ON_HIT, LOG_ERROR, MAX_ENCHANTMENT_SLOT, MAX_ITEM_SPELLS, MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS, SpellEnchantProcEntry::PPMChance, PROC_FLAG_TAKEN_DAMAGE, SpellInfo::ProcChance, SpellEnchantProcEntry::procEx, roll_chance_f(), Item::SetEnchantmentCharges(), SPELL_PROC_FLAG_MASK, _Spell::SpellId, SpellItemEnchantmentEntry::spellid, SPELLMOD_CHANCE_OF_SUCCESS, _Spell::SpellPPMRate, ItemTemplate::Spells, _Spell::SpellTrigger, sScriptMgr, sSpellItemEnchantmentStore, sSpellMgr, TEMP_ENCHANTMENT_SLOT, Position::ToString(), TRIGGERED_FULL_MASK, TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD, and SpellItemEnchantmentEntry::type.

◆ CastItemUseSpell()

void Player::CastItemUseSpell ( Item item,
SpellCastTargets const &  targets,
uint8  cast_count,
uint32  glyphIndex 
)
7376{
7377 if (!sScriptMgr->OnPlayerCanCastItemUseSpell(this, item, targets, cast_count, glyphIndex))
7378 return;
7379
7380 ItemTemplate const* proto = item->GetTemplate();
7381 // special learning case
7382 if (proto->Spells[0].SpellId == 483 || proto->Spells[0].SpellId == 55884)
7383 {
7384 uint32 learn_spell_id = proto->Spells[0].SpellId;
7385 uint32 learning_spell_id = proto->Spells[1].SpellId;
7386
7387 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(learn_spell_id);
7388 if (!spellInfo)
7389 {
7390 LOG_ERROR("entities.player", "Player::CastItemUseSpell: Item (Entry: {}) in have wrong spell id {}, ignoring ", proto->ItemId, learn_spell_id);
7391 SendEquipError(EQUIP_ERR_NONE, item, nullptr);
7392 return;
7393 }
7394
7395 Spell* spell = new Spell(this, spellInfo, TRIGGERED_NONE);
7396 spell->m_CastItem = item;
7397 spell->m_cast_count = cast_count; //set count of casts
7398 spell->SetSpellValue(SPELLVALUE_BASE_POINT0, learning_spell_id);
7399 spell->prepare(&targets);
7400 return;
7401 }
7402
7403 // use triggered flag only for items with many spell casts and for not first cast
7404 uint8 count = 0;
7405
7406 std::list<Spell*> pushSpells;
7407 // item spells casted at use
7408 for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
7409 {
7410 _Spell const& spellData = proto->Spells[i];
7411
7412 // no spell
7413 if (!spellData.SpellId)
7414 continue;
7415
7416 // wrong triggering type
7417 if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
7418 continue;
7419
7420 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
7421 if (!spellInfo)
7422 {
7423 LOG_ERROR("entities.player", "Player::CastItemUseSpell: Item (Entry: {}) in have wrong spell id {}, ignoring", proto->ItemId, spellData.SpellId);
7424 continue;
7425 }
7426
7427 if (HasSpellCooldown(spellInfo->Id))
7428 {
7429 continue;
7430 }
7431
7432 if (!spellInfo->CheckElixirStacking(this))
7433 {
7434 Spell::SendCastResult(this, spellInfo, cast_count, SPELL_FAILED_AURA_BOUNCED);
7435 continue;
7436 }
7437
7438 Spell* spell = new Spell(this, spellInfo, (count > 0) ? TRIGGERED_FULL_MASK : TRIGGERED_NONE);
7439 spell->m_CastItem = item;
7440 spell->m_cast_count = cast_count; // set count of casts
7441 spell->m_glyphIndex = glyphIndex; // glyph index
7442 spell->InitExplicitTargets(targets);
7443
7444 // Xinef: dont allow to cast such spells, it may happen that spell possess 2 spells, one for players and one for items / gameobjects
7445 // Xinef: if first one is cast on player, it may be deleted thus resulting in crash because second spell has saved pointer to the item
7446 // Xinef: there is one problem with scripts which wont be loaded at the moment of call
7447 SpellCastResult result = spell->CheckCast(true);
7448 if (result != SPELL_CAST_OK)
7449 {
7450 spell->SendCastResult(result);
7451 delete spell;
7452 continue;
7453 }
7454
7455 pushSpells.push_back(spell);
7456 //spell->prepare(&targets);
7457
7458 ++count;
7459 }
7460
7461 // Item enchantments spells casted at use
7462 for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
7463 {
7464 uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
7465 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
7466 if (!pEnchant)
7467 continue;
7468 for (uint8 s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
7469 {
7470 if (pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_USE_SPELL)
7471 continue;
7472
7473 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->spellid[s]);
7474 if (!spellInfo)
7475 {
7476 LOG_ERROR("entities.player", "Player::CastItemUseSpell Enchant {}, cast unknown spell {}", pEnchant->ID, pEnchant->spellid[s]);
7477 continue;
7478 }
7479
7480 if (HasSpellCooldown(spellInfo->Id))
7481 continue;
7482
7483 Spell* spell = new Spell(this, spellInfo, (count > 0) ? TRIGGERED_FULL_MASK : TRIGGERED_NONE);
7484 spell->m_CastItem = item;
7485 spell->m_cast_count = cast_count; // set count of casts
7486 spell->m_glyphIndex = glyphIndex; // glyph index
7487 spell->InitExplicitTargets(targets);
7488
7489 // Xinef: dont allow to cast such spells, it may happen that spell possess 2 spells, one for players and one for items / gameobjects
7490 // Xinef: if first one is cast on player, it may be deleted thus resulting in crash because second spell has saved pointer to the item
7491 // Xinef: there is one problem with scripts which wont be loaded at the moment of call
7492 SpellCastResult result = spell->CheckCast(true);
7493 if (result != SPELL_CAST_OK)
7494 {
7495 spell->SendCastResult(result);
7496 delete spell;
7497 continue;
7498 }
7499
7500 pushSpells.push_back(spell);
7501 //spell->prepare(&targets);
7502
7503 ++count;
7504 }
7505 }
7506
7507 // xinef: send all spells in one go, prevents crash because container is not set
7508 for (std::list<Spell*>::const_iterator itr = pushSpells.begin(); itr != pushSpells.end(); ++itr)
7509 (*itr)->prepare(&targets);
7510}
@ EQUIP_ERR_NONE
Definition Item.h:106
SpellCastResult
Definition SharedDefines.h:948
@ SPELL_FAILED_AURA_BOUNCED
Definition SharedDefines.h:958
@ SPELLVALUE_BASE_POINT0
Definition SpellDefines.h:113
@ TRIGGERED_NONE
Definition SpellDefines.h:133
bool HasSpellCooldown(uint32 spell_id) const override
Definition Player.cpp:16272
bool CheckElixirStacking(Unit const *caster) const
Definition SpellInfo.cpp:2882
SpellCastResult prepare(SpellCastTargets const *targets, AuraEffect const *triggeredByAura=nullptr)
Definition Spell.cpp:3489
void SetSpellValue(SpellValueMod mod, int32 value)
Definition Spell.cpp:8468
uint8 m_cast_count
Definition Spell.h:527
uint32 m_glyphIndex
Definition Spell.h:528
SpellCastResult CheckCast(bool strict)
Definition Spell.cpp:5673
void InitExplicitTargets(SpellCastTargets const &targets)
Definition Spell.cpp:717
static void SendCastResult(Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError=SPELL_CUSTOM_ERROR_NONE)
Definition Spell.cpp:4689
Item * m_CastItem
Definition Spell.h:524

References Spell::CheckCast(), SpellInfo::CheckElixirStacking(), EQUIP_ERR_NONE, Item::GetEnchantmentId(), Item::GetTemplate(), HasSpellCooldown(), SpellInfo::Id, SpellItemEnchantmentEntry::ID, Spell::InitExplicitTargets(), ITEM_ENCHANTMENT_TYPE_USE_SPELL, ITEM_SPELLTRIGGER_ON_USE, ItemTemplate::ItemId, LOG_ERROR, Spell::m_cast_count, Spell::m_CastItem, Spell::m_glyphIndex, MAX_ENCHANTMENT_SLOT, MAX_ITEM_PROTO_SPELLS, MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS, Spell::prepare(), Spell::SendCastResult(), SendEquipError(), Spell::SetSpellValue(), SPELL_CAST_OK, SPELL_FAILED_AURA_BOUNCED, _Spell::SpellId, SpellItemEnchantmentEntry::spellid, ItemTemplate::Spells, _Spell::SpellTrigger, SPELLVALUE_BASE_POINT0, sScriptMgr, sSpellItemEnchantmentStore, sSpellMgr, TRIGGERED_FULL_MASK, TRIGGERED_NONE, and SpellItemEnchantmentEntry::type.

Referenced by WorldSession::HandleUseItemOpcode().

◆ CharmSpellInitialize()

void Player::CharmSpellInitialize ( )
9654{
9655 Unit* charm = GetFirstControlled();
9656 if (!charm)
9657 return;
9658
9659 CharmInfo* charmInfo = charm->GetCharmInfo();
9660 if (!charmInfo)
9661 {
9662 LOG_ERROR("entities.player", "Player::CharmSpellInitialize(): the player's charm ({}) has no charminfo!", charm->GetGUID().ToString());
9663 return;
9664 }
9665
9666 uint8 addlist = 0;
9667 if (!charm->IsPlayer())
9668 {
9669 //CreatureInfo const* cinfo = charm->ToCreature()->GetCreatureTemplate();
9670 //if (cinfo && cinfo->type == CREATURE_TYPE_DEMON && getClass() == CLASS_WARLOCK)
9671 {
9672 for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
9673 if (charmInfo->GetCharmSpell(i)->GetAction())
9674 ++addlist;
9675 }
9676 }
9677
9678 WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * MAX_UNIT_ACTION_BAR_INDEX + 1 + 4 * addlist + 1);
9679 data << charm->GetGUID();
9680 data << uint16(0);
9681 data << uint32(0);
9682
9683 if (!charm->IsPlayer())
9684 data << uint8(charm->ToCreature()->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0);
9685 else
9686 data << uint32(0);
9687
9688 charmInfo->BuildActionBar(&data);
9689
9690 data << uint8(addlist);
9691
9692 if (addlist)
9693 {
9694 for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
9695 {
9696 CharmSpellInfo* cspell = charmInfo->GetCharmSpell(i);
9697 if (cspell->GetAction())
9698 data << uint32(cspell->packedData);
9699 }
9700 }
9701
9702 data << uint8(0); // cooldowns count
9703
9704 GetSession()->SendPacket(&data);
9705}
#define MAX_SPELL_CHARM
Definition CharmInfo.h:24
#define MAX_UNIT_ACTION_BAR_INDEX
Definition CharmInfo.h:29
ReactStates GetReactState() const
Definition Creature.h:96
CharmInfo * GetCharmInfo()
Definition Unit.h:1206
Unit * GetFirstControlled() const
Definition Unit.cpp:11119
@ SMSG_PET_SPELLS
Definition Opcodes.h:407
Definition CharmInfo.h:127
CharmSpellInfo * GetCharmSpell(uint8 index)
Definition CharmInfo.h:158
CommandStates GetCommandState() const
Definition CharmInfo.h:136
void BuildActionBar(WorldPacket *data)
Definition CharmInfo.cpp:285
Definition CharmInfo.h:95
uint32 packedData
Definition CharmInfo.h:98
uint32 GetAction() const
Definition CharmInfo.h:102

References CharmInfo::BuildActionBar(), UnitActionBarEntry::GetAction(), Unit::GetCharmInfo(), CharmInfo::GetCharmSpell(), CharmInfo::GetCommandState(), Unit::GetFirstControlled(), Object::GetGUID(), Creature::GetReactState(), GetSession(), Object::IsPlayer(), LOG_ERROR, MAX_SPELL_CHARM, MAX_UNIT_ACTION_BAR_INDEX, UnitActionBarEntry::packedData, WorldSession::SendPacket(), SMSG_PET_SPELLS, Object::ToCreature(), and ObjectGuid::ToString().

Referenced by spell_mage_summon_water_elemental::HandleDummy(), WorldSession::HandleRequestPetInfo(), Unit::SetCharmedBy(), and Unit::SetMinion().

◆ CheckAllAchievementCriteria()

void Player::CheckAllAchievementCriteria ( )
13845{
13847}
void CheckAllAchievementCriteria()
Definition AchievementMgr.cpp:796

References AchievementMgr::CheckAllAchievementCriteria(), and m_achievementMgr.

Referenced by Create(), and WorldSession::HandlePlayerLoginFromDB().

◆ CheckAmmoCompatibility()

bool Player::CheckAmmoCompatibility ( ItemTemplate const *  ammo_proto) const
7654{
7655 if (!ammo_proto)
7656 return false;
7657
7658 // check ranged weapon
7660 if (!weapon || weapon->IsBroken())
7661 return false;
7662
7663 ItemTemplate const* weapon_proto = weapon->GetTemplate();
7664 if (!weapon_proto || weapon_proto->Class != ITEM_CLASS_WEAPON)
7665 return false;
7666
7667 // check ammo ws. weapon compatibility
7668 switch (weapon_proto->SubClass)
7669 {
7672 if (ammo_proto->SubClass != ITEM_SUBCLASS_ARROW)
7673 return false;
7674 break;
7676 if (ammo_proto->SubClass != ITEM_SUBCLASS_BULLET)
7677 return false;
7678 break;
7679 default:
7680 return false;
7681 }
7682
7683 return true;
7684}
@ ITEM_SUBCLASS_WEAPON_CROSSBOW
Definition ItemTemplate.h:362
@ ITEM_SUBCLASS_WEAPON_GUN
Definition ItemTemplate.h:347
@ ITEM_SUBCLASS_WEAPON_BOW
Definition ItemTemplate.h:346
@ ITEM_SUBCLASS_ARROW
Definition ItemTemplate.h:416
@ ITEM_SUBCLASS_BULLET
Definition ItemTemplate.h:417
Item * GetWeaponForAttack(WeaponAttackType attackType, bool useable=false) const
Definition PlayerStorage.cpp:488

References ItemTemplate::Class, Item::GetTemplate(), GetWeaponForAttack(), Item::IsBroken(), ITEM_CLASS_WEAPON, ITEM_SUBCLASS_ARROW, ITEM_SUBCLASS_BULLET, ITEM_SUBCLASS_WEAPON_BOW, ITEM_SUBCLASS_WEAPON_CROSSBOW, ITEM_SUBCLASS_WEAPON_GUN, RANGED_ATTACK, and ItemTemplate::SubClass.

Referenced by _ApplyAmmoBonuses().

◆ CheckAreaExploreAndOutdoor()

void Player::CheckAreaExploreAndOutdoor ( )
5736{
5737 if (!IsAlive())
5738 return;
5739
5740 if (IsInFlight())
5741 return;
5742
5743 bool isOutdoor = IsOutdoors();
5744 uint32 areaId = GetAreaId();
5745 AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(areaId);
5746
5747 if (sWorld->getBoolConfig(CONFIG_VMAP_INDOOR_CHECK) && _wasOutdoor != isOutdoor)
5748 {
5749 _wasOutdoor = isOutdoor;
5750
5752 SpellAttr0 attrToRecalculate = isOutdoor ? SPELL_ATTR0_ONLY_OUTDOORS : SPELL_ATTR0_ONLY_INDOORS;
5753 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5754 {
5755 Aura* aura = iter->second->GetBase();
5756 SpellInfo const* spell = aura->GetSpellInfo();
5757 if (spell->Attributes & attrToRemove)
5758 {
5759 // if passive - do not remove and just turn off all effects
5760 if (aura->IsPassive())
5761 {
5762 aura->HandleAllEffects(iter->second, AURA_EFFECT_HANDLE_REAL, false);
5763 ++iter;
5764 continue;
5765 }
5766
5767 RemoveAura(iter);
5768 }
5769 else if ((spell->Attributes & attrToRecalculate) && aura->IsPassive())
5770 {
5771 // if passive - turn on all effects
5772 aura->HandleAllEffects(iter->second, AURA_EFFECT_HANDLE_REAL, true);
5773 ++iter;
5774 }
5775 else
5776 {
5777 ++iter;
5778 }
5779 }
5780 }
5781
5782 if (!sScriptMgr->OnPlayerCanAreaExploreAndOutdoor(this))
5783 return;
5784
5785 if (!areaId)
5786 return;
5787
5788 if (!areaEntry)
5789 {
5790 LOG_ERROR("entities.player", "Player '{}' ({}) discovered unknown area (x: {} y: {} z: {} map: {})",
5792 return;
5793 }
5794
5795 uint32 offset = areaEntry->exploreFlag / 32;
5796
5797 if (offset >= PLAYER_EXPLORED_ZONES_SIZE)
5798 {
5799 LOG_ERROR("entities.player", "Wrong area flag {} in map data for (X: {} Y: {}) point to field PLAYER_EXPLORED_ZONES_1 + {} ( {} must be < {} ).", areaEntry->flags, GetPositionX(), GetPositionY(), offset, offset, PLAYER_EXPLORED_ZONES_SIZE);
5800 return;
5801 }
5802
5803 uint32 val = (uint32)(1 << (areaEntry->exploreFlag % 32));
5804 uint32 currFields = GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
5805
5806 if (!(currFields & val))
5807 {
5808 SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val));
5809
5811
5812 if (areaEntry->area_level > 0)
5813 {
5814 if (GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
5815 {
5816 SendExplorationExperience(areaId, 0);
5817 }
5818 else
5819 {
5820 int32 diff = int32(GetLevel()) - areaEntry->area_level;
5821 uint32 XP = 0;
5822 if (diff < -5)
5823 {
5824 XP = uint32(sObjectMgr->GetBaseXP(GetLevel() + 5) * sWorld->getRate(RATE_XP_EXPLORE));
5825 }
5826 else if (diff > 5)
5827 {
5828 int32 exploration_percent = (100 - ((diff - 5) * 5));
5829 if (exploration_percent > 100)
5830 exploration_percent = 100;
5831 else if (exploration_percent < 0)
5832 exploration_percent = 0;
5833
5834 XP = uint32(sObjectMgr->GetBaseXP(areaEntry->area_level) * exploration_percent / 100 * sWorld->getRate(RATE_XP_EXPLORE));
5835 }
5836 else
5837 {
5838 XP = uint32(sObjectMgr->GetBaseXP(areaEntry->area_level) * sWorld->getRate(RATE_XP_EXPLORE));
5839 }
5840
5841 sScriptMgr->OnPlayerGiveXP(this, XP, nullptr, PlayerXPSource::XPSOURCE_EXPLORE);
5842 GiveXP(XP, nullptr);
5843 SendExplorationExperience(areaId, XP);
5844 }
5845 LOG_DEBUG("entities.player", "Player {} discovered a new area: {}", GetGUID().ToString(), areaId);
5846 }
5847 }
5848}
@ ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA
Definition DBCEnums.h:157
DBCStorage< AreaTableEntry > sAreaTableStore(AreaTableEntryfmt)
@ CONFIG_MAX_PLAYER_LEVEL
Definition IWorld.h:236
@ CONFIG_VMAP_INDOOR_CHECK
Definition IWorld.h:120
@ RATE_XP_EXPLORE
Definition IWorld.h:484
@ XPSOURCE_EXPLORE
Definition Player.h:1018
@ SPELL_ATTR0_ONLY_INDOORS
Definition SharedDefines.h:396
@ SPELL_ATTR0_ONLY_OUTDOORS
Definition SharedDefines.h:397
void HandleAllEffects(AuraApplication *aurApp, uint8 mode, bool apply)
Definition SpellAuras.cpp:1241
SpellInfo const * GetSpellInfo() const
Definition SpellAuras.h:100
bool IsPassive() const
Definition SpellAuras.cpp:1082
void SendExplorationExperience(uint32 Area, uint32 Experience)
Definition PlayerMisc.cpp:159
void GiveXP(uint32 xp, Unit *victim, float group_rate=1.0f, bool isLFGReward=false)
Definition Player.cpp:2378
uint32 Attributes
Definition SpellInfo.h:324
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4809
bool IsInFlight() const
Definition Unit.h:1616
AuraApplicationMap m_appliedAuras
Definition Unit.h:2072
bool IsOutdoors() const
Definition Object.cpp:3173
Definition DBCStructure.h:519
int32 area_level
Definition DBCStructure.h:526
uint32 flags
Definition DBCStructure.h:524
uint32 exploreFlag
Definition DBCStructure.h:523

References _wasOutdoor, ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA, AreaTableEntry::area_level, SpellInfo::Attributes, AURA_EFFECT_HANDLE_REAL, CONFIG_MAX_PLAYER_LEVEL, CONFIG_VMAP_INDOOR_CHECK, AreaTableEntry::exploreFlag, AreaTableEntry::flags, WorldObject::GetAreaId(), Object::GetGUID(), Unit::GetLevel(), WorldLocation::GetMapId(), WorldObject::GetName(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Aura::GetSpellInfo(), Object::GetUInt32Value(), GiveXP(), Aura::HandleAllEffects(), Unit::IsAlive(), Unit::IsInFlight(), WorldObject::IsOutdoors(), Aura::IsPassive(), LOG_DEBUG, LOG_ERROR, Unit::m_appliedAuras, PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE, RATE_XP_EXPLORE, Unit::RemoveAura(), sAreaTableStore, SendExplorationExperience(), Unit::SetUInt32Value(), sObjectMgr, SPELL_ATTR0_ONLY_INDOORS, SPELL_ATTR0_ONLY_OUTDOORS, sScriptMgr, sWorld, Position::ToString(), UpdateAchievementCriteria(), and XPSOURCE_EXPLORE.

Referenced by UpdatePosition().

◆ CheckDuelDistance()

void Player::CheckDuelDistance ( time_t  currTime)
6390{
6391 if (!duel)
6392 {
6393 return;
6394 }
6395
6397 GameObject* obj = GetMap()->GetGameObject(duelFlagGUID);
6398 if (!obj)
6399 return;
6400
6401 if (!duel->OutOfBoundsTime)
6402 {
6403 if (!IsWithinDistInMap(obj, 50))
6404 {
6405 duel->OutOfBoundsTime = currTime + 10;
6406
6408 GetSession()->SendPacket(&data);
6409 }
6410 }
6411 else
6412 {
6413 if (IsWithinDistInMap(obj, 40))
6414 {
6415 duel->OutOfBoundsTime = 0;
6416
6418 GetSession()->SendPacket(&data);
6419 }
6420 else if (currTime >= duel->OutOfBoundsTime)
6422 }
6423}
@ DUEL_FLED
Definition SharedDefines.h:3630
@ PLAYER_DUEL_ARBITER
Definition UpdateFields.h:177
Definition GameObject.h:120
GameObject * GetGameObject(ObjectGuid const guid)
Definition Map.cpp:2503
void DuelComplete(DuelCompleteType type)
Definition Player.cpp:6430
std::unique_ptr< DuelInfo > duel
Definition Player.h:1886
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1332
@ SMSG_DUEL_INBOUNDS
Definition Opcodes.h:391
@ SMSG_DUEL_OUTOFBOUNDS
Definition Opcodes.h:390

References duel, DUEL_FLED, DuelComplete(), Map::GetGameObject(), Object::GetGuidValue(), WorldObject::GetMap(), GetSession(), WorldObject::IsWithinDistInMap(), PLAYER_DUEL_ARBITER, WorldSession::SendPacket(), SMSG_DUEL_INBOUNDS, and SMSG_DUEL_OUTOFBOUNDS.

Referenced by Update().

◆ CheckInstanceCount()

bool Player::CheckInstanceCount ( uint32  instanceId) const
6982{
6983 if (_instanceResetTimes.size() < sWorld->getIntConfig(CONFIG_MAX_INSTANCES_PER_HOUR))
6984 return true;
6985 return _instanceResetTimes.find(instanceId) != _instanceResetTimes.end();
6986}
@ CONFIG_MAX_INSTANCES_PER_HOUR
Definition IWorld.h:368

References _instanceResetTimes, CONFIG_MAX_INSTANCES_PER_HOUR, and sWorld.

Referenced by MapMgr::PlayerCannotEnter().

◆ CheckInstanceLoginValid()

bool Player::CheckInstanceLoginValid ( )
6953{
6954 if (!GetMap())
6955 return false;
6956
6957 if (!GetMap()->IsDungeon() || IsGameMaster())
6958 return true;
6959
6960 if (GetMap()->IsRaid())
6961 {
6962 // cannot be in raid instance without a group
6963 if (!GetGroup() && !sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_RAID))
6964 return false;
6965 }
6966 else
6967 {
6968 // cannot be in normal instance without a group and more players than 1 in instance
6969 if (!GetGroup() && GetMap()->GetPlayersCountExceptGMs() > 1)
6970 return false;
6971 }
6972
6973 // pussywizard: check CanEnter for GetMap(), because in PlayerCannotEnter it is called for a map decided before loading screen (can change)
6974 if (GetMap()->CannotEnter(this, true))
6975 return false;
6976
6977 // do checks for satisfy accessreqs, instance full, encounter in progress (raid), perm bind group != perm bind player
6978 return sMapMgr->PlayerCannotEnter(GetMap()->GetId(), this, true) == Map::CAN_ENTER;
6979}
@ CONFIG_INSTANCE_IGNORE_RAID
Definition IWorld.h:83
#define sMapMgr
Definition MapMgr.h:220
@ CAN_ENTER
Definition Map.h:271
uint32 GetId(std::string const &username)
Definition AccountMgr.cpp:229

References Map::CAN_ENTER, CONFIG_INSTANCE_IGNORE_RAID, GetGroup(), WorldObject::GetMap(), IsGameMaster(), sMapMgr, and sWorld.

Referenced by WorldSession::HandlePlayerLoginFromDB().

◆ CleanupAfterTaxiFlight()

void Player::CleanupAfterTaxiFlight ( )
10377{
10378 // For spells that trigger flying paths remove them at arrival
10380 {
10383 }
10384 m_taxi.ClearTaxiDestinations(); // not destinations, clear source node
10385 Dismount();
10388}
@ UNIT_FLAG_TAXI_FLIGHT
Definition UnitDefines.h:270
void setOnlineOfflineState(bool isOnline)
Definition HostileRefMgr.cpp:98
void Dismount()
Definition Unit.cpp:13568
HostileRefMgr & getHostileRefMgr()
Definition Unit.h:900

References PlayerTaxi::ClearTaxiDestinations(), Unit::Dismount(), Unit::getHostileRefMgr(), m_flightSpellActivated, m_taxi, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), HostileRefMgr::setOnlineOfflineState(), UNIT_FLAG_DISABLE_MOVE, and UNIT_FLAG_TAXI_FLIGHT.

Referenced by go_commandscript::DoTeleport(), misc_commandscript::HandleAppearCommand(), go_commandscript::HandleGoGraveyardCommand(), go_commandscript::HandleGoGridCommand(), go_commandscript::HandleGoTicketCommand(), go_commandscript::HandleGoZoneXYCommand(), misc_commandscript::HandleGroupSummonCommand(), WorldSession::HandleMoveSplineDoneOpcode(), WorldSession::HandleMoveWorldportAck(), tele_commandscript::HandleTeleCommand(), tele_commandscript::HandleTeleGroupCommand(), and TeleportTo().

◆ CleanupChannels()

void Player::CleanupChannels ( )
5010{
5011 while (!m_channels.empty())
5012 {
5013 Channel* ch = *m_channels.begin();
5014 m_channels.erase(m_channels.begin()); // remove from player's channel list
5015 ch->LeaveChannel(this, false); // not send to client, not remove from player's channel list
5016 }
5017}
Definition Channel.h:144
void LeaveChannel(Player *player, bool send=true)
Definition Channel.cpp:249
JoinedChannelsList m_channels
Definition Player.h:2858

References Channel::LeaveChannel(), and m_channels.

Referenced by WorldSession::HandlePlayerLoginToCharInWorld(), and WorldSession::LogoutPlayer().

◆ CleanupsBeforeDelete()

void Player::CleanupsBeforeDelete ( bool  finalCleanup = true)
overridevirtual

Reimplemented from WorldObject.

466{
467 TradeCancel(false);
469
470 Unit::CleanupsBeforeDelete(finalCleanup);
471}
@ DUEL_INTERRUPTED
Definition SharedDefines.h:3628
void CleanupsBeforeDelete(bool finalCleanup=true) override
Definition Unit.cpp:15808

References Unit::CleanupsBeforeDelete(), DUEL_INTERRUPTED, DuelComplete(), and TradeCancel().

Referenced by WorldSession::LogoutPlayer().

◆ ClearAfkReports()

void Player::ClearAfkReports ( )
inline
2294{ m_bgData.bgAfkReporter.clear(); }
GuidSet bgAfkReporter
Definition Player.h:1048

References BGData::bgAfkReporter, and m_bgData.

Referenced by Battleground::RemovePlayerAtLeave().

◆ ClearChannelWatch()

void Player::ClearChannelWatch ( )
5020{
5021 for (JoinedChannelsList::iterator itr = m_channels.begin(); itr != m_channels.end(); ++itr)
5022 (*itr)->RemoveWatching(this);
5023}

References m_channels.

Referenced by WorldSession::HandleSetChannelWatch().

◆ ClearReceivedSpectatorResetFor()

void Player::ClearReceivedSpectatorResetFor ( )
inline

◆ clearResurrectRequestData()

void Player::clearResurrectRequestData ( )
inline
1834{ setResurrectRequestData(ObjectGuid::Empty, 0, 0.0f, 0.0f, 0.0f, 0, 0); }
static ObjectGuid const Empty
Definition ObjectGuid.h:120
void setResurrectRequestData(ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
Definition Player.h:1824

References ObjectGuid::Empty, and setResurrectRequestData().

Referenced by WorldSession::HandleResurrectResponseOpcode(), Player(), and setDeathState().

◆ ClearWhisperWhiteList()

void Player::ClearWhisperWhiteList ( )
inline
2568{ WhisperList.clear(); }

References WhisperList.

Referenced by message_commandscript::HandleWhispersCommand().

◆ CompletedAchievement()

void Player::CompletedAchievement ( AchievementEntry const *  entry)
13880{
13882}
void CompletedAchievement(AchievementEntry const *entry)
Definition AchievementMgr.cpp:2266

References AchievementMgr::CompletedAchievement(), and m_achievementMgr.

Referenced by achievement_commandscript::HandleAchievementAddCommand(), and ArenaSeasonTeamRewarderImpl::RewardWithAchievements().

◆ CompleteQuest()

void Player::CompleteQuest ( uint32  quest_id)
599{
600 if (!quest_id)
601 {
602 return;
603 }
604
605 if (!sScriptMgr->OnPlayerBeforeQuestComplete(this, quest_id))
606 {
607 return;
608 }
609
611
612 auto log_slot = FindQuestSlot(quest_id);
613 if (log_slot < MAX_QUEST_LOG_SIZE)
614 {
616 }
617
618 Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
619 if (qInfo && qInfo->HasFlag(QUEST_FLAGS_TRACKING))
620 {
621 RewardQuest(qInfo, 0, this, false);
622 }
623
624 // Xinef: area auras may change on quest completion!
628
629 // check if Quest Tracker is enabled
630 if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER))
631 {
632 // prepare Quest Tracker datas
633 auto stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_COMPLETE_TIME);
634 stmt->SetData(0, quest_id);
635 stmt->SetData(1, GetGUID().GetCounter());
636
637 // add to Quest Tracker
638 CharacterDatabase.Execute(stmt);
639 }
640}
@ CHAR_UPD_QUEST_TRACK_COMPLETE_TIME
Definition CharacterDatabase.h:505
@ ADDITIONAL_SAVING_INVENTORY_AND_GOLD
Definition Player.h:998
@ QUEST_FLAGS_TRACKING
Definition QuestDef.h:142
void RewardQuest(Quest const *quest, uint32 reward, Object *questGiver, bool announce=true, bool isLFGReward=false)
Definition PlayerQuest.cpp:659
void SetQuestStatus(uint32 questId, QuestStatus status, bool update=true)
Definition PlayerQuest.cpp:1479

References ADDITIONAL_SAVING_INVENTORY_AND_GOLD, ADDITIONAL_SAVING_QUEST_STATUS, AdditionalSavingAddMask(), CHAR_UPD_QUEST_TRACK_COMPLETE_TIME, CharacterDatabase, CONFIG_QUEST_ENABLE_QUEST_TRACKER, FindQuestSlot(), WorldObject::GetAreaId(), Object::GetGUID(), WorldObject::GetZoneId(), Quest::HasFlag(), MAX_QUEST_LOG_SIZE, QUEST_FLAGS_TRACKING, QUEST_STATE_COMPLETE, QUEST_STATUS_COMPLETE, RewardQuest(), SetQuestSlotState(), SetQuestStatus(), sObjectMgr, sScriptMgr, sWorld, UpdateAreaDependentAuras(), and UpdateZoneDependentAuras().

Referenced by AddQuestAndCheckCompletion(), AreaExploredOrEventHappens(), WorldSession::HandleQuestgiverRequestRewardOpcode(), ItemAddedQuestCheck(), KillCreditGO(), KilledMonsterCredit(), KilledPlayerCreditForQuest(), MoneyChanged(), npc_love_in_air_supply_sentry::MoveInLineOfSight(), npc_plucky::OnGossipSelect(), ReputationChanged(), ReputationChanged2(), PlayerMenu::SendQuestGiverRequestItems(), TalkedToCreature(), and npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI().

◆ ContinueTaxiFlight()

void Player::ContinueTaxiFlight ( )
10391{
10392 uint32 sourceNode = m_taxi.GetTaxiSource();
10393 if (!sourceNode)
10394 return;
10395
10396 LOG_DEBUG("entities.unit", "WORLD: Restart character {} taxi flight", GetGUID().ToString());
10397
10398 uint32 mountDisplayId = sObjectMgr->GetTaxiMountDisplayId(sourceNode, GetTeamId(true), true);
10399 if (!mountDisplayId)
10400 return;
10401
10403
10404 // search appropriate start path node
10405 uint32 startNode = 0;
10406
10407 TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path];
10408
10409 float bestDist = SIZE_OF_GRIDS * SIZE_OF_GRIDS; // xinef: large value
10410 float currDist = 0.0f;
10411
10412 // xinef: changed to -1, we dont want to catch last node
10413 for (uint32 i = 0; i < nodeList.size() - 1; ++i)
10414 {
10415 TaxiPathNodeEntry const* node = nodeList[i];
10416 TaxiPathNodeEntry const* nextNode = nodeList[i + 1];
10417
10418 // xinef: skip nodes at another map, get last valid node on current map
10419 if (nextNode->mapid != GetMapId() || node->mapid != GetMapId())
10420 continue;
10421
10422 currDist = (node->x - GetPositionX()) * (node->x - GetPositionX()) + (node->y - GetPositionY()) * (node->y - GetPositionY()) + (node->z - GetPositionZ()) * (node->z - GetPositionZ());
10423 if (currDist < bestDist)
10424 {
10425 startNode = i;
10426 bestDist = currDist;
10427 }
10428 }
10429
10430 // xinef: no proper node was found
10431 if (startNode == 0)
10432 {
10434 return;
10435 }
10436
10438 {
10440 }
10441
10442 if (IsMounted())
10443 {
10445 }
10446
10447 SetCanTeleport(true);
10448
10449 GetSession()->SendDoFlight(mountDisplayId, path, startNode);
10450}
TaxiPathNodesByPath sTaxiPathNodesByPath
Definition DBCStores.cpp:187
std::vector< TaxiPathNodeEntry const * > TaxiPathNodeList
Definition DBCStructure.h:2246
#define SIZE_OF_GRIDS
Definition MapDefines.h:26
uint32 GetTaxiSource() const
Definition PlayerTaxi.h:63
uint32 GetCurrentTaxiPath() const
Definition PlayerTaxi.cpp:213
void SetCanTeleport(bool value)
Definition Player.h:2508
Definition DBCStructure.h:1974
float y
Definition DBCStructure.h:1980
float x
Definition DBCStructure.h:1979
uint32 mapid
Definition DBCStructure.h:1978
float z
Definition DBCStructure.h:1981

References PlayerTaxi::ClearTaxiDestinations(), PlayerTaxi::GetCurrentTaxiPath(), Object::GetGUID(), WorldLocation::GetMapId(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetSession(), PlayerTaxi::GetTaxiSource(), GetTeamId(), Unit::IsInDisallowedMountForm(), Unit::IsMounted(), LOG_DEBUG, m_taxi, TaxiPathNodeEntry::mapid, Unit::RemoveAurasByType(), WorldSession::SendDoFlight(), SetCanTeleport(), SIZE_OF_GRIDS, sObjectMgr, SPELL_AURA_MOD_SHAPESHIFT, SPELL_AURA_MOUNTED, sTaxiPathNodesByPath, Position::ToString(), TaxiPathNodeEntry::x, TaxiPathNodeEntry::y, and TaxiPathNodeEntry::z.

Referenced by WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandlePlayerLoginToCharInWorld(), and ProcessDelayedOperations().

◆ ConvertRune()

void Player::ConvertRune ( uint8  index,
RuneType  newType 
)
13361{
13362 SetCurrentRune(index, newType);
13363
13365 data << uint8(index);
13366 data << uint8(newType);
13367 GetSession()->SendPacket(&data);
13368}
void SetCurrentRune(uint8 index, RuneType currentRune)
Definition Player.h:2525
@ SMSG_CONVERT_RUNE
Definition Opcodes.h:1188

References GetSession(), WorldSession::SendPacket(), SetCurrentRune(), and SMSG_CONVERT_RUNE.

Referenced by AddRuneByAuraEffect(), RemoveRunesByAuraEffect(), and RestoreBaseRune().

◆ CorrectMetaGemEnchants()

void Player::CorrectMetaGemEnchants ( uint8  slot,
bool  apply 
)
11156{
11157 //cycle all equipped items
11158 for (uint32 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
11159 {
11160 //enchants for the slot being socketed are handled by Player::ApplyItemMods
11161 if (slot == exceptslot)
11162 continue;
11163
11164 Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
11165
11166 if (!pItem || !pItem->HasSocket())
11167 continue;
11168
11169 for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + 3; ++enchant_slot)
11170 {
11171 uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
11172 if (!enchant_id)
11173 continue;
11174
11175 SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
11176 if (!enchantEntry)
11177 continue;
11178
11179 uint32 condition = enchantEntry->EnchantmentCondition;
11180 if (condition)
11181 {
11182 //was enchant active with/without item?
11183 bool wasactive = EnchantmentFitsRequirements(condition, apply ? exceptslot : -1);
11184 //should it now be?
11185 if (wasactive ^ EnchantmentFitsRequirements(condition, apply ? -1 : exceptslot))
11186 {
11187 // ignore item gem conditions
11188 //if state changed, (dis)apply enchant
11189 ApplyEnchantment(pItem, EnchantmentSlot(enchant_slot), !wasactive, true, true);
11190 }
11191 }
11192 }
11193 }
11194}

References ApplyEnchantment(), SpellItemEnchantmentEntry::EnchantmentCondition, EnchantmentFitsRequirements(), EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, Item::GetEnchantmentId(), GetItemByPos(), Item::HasSocket(), INVENTORY_SLOT_BAG_0, SOCK_ENCHANTMENT_SLOT, and sSpellItemEnchantmentStore.

Referenced by _ApplyItemMods().

◆ Create()

bool Player::Create ( ObjectGuid::LowType  guidlow,
CharacterCreateInfo createInfo 
)
Todo:
: need more checks against packet modifications
474{
475 // FIXME: outfitId not used in player creating
477 // should check that skin, face, hair* are valid via DBC per race/class
478 // also do it in Player::BuildEnumData, Player::LoadFromDB
479
481
482 m_name = createInfo->Name;
483
484 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(createInfo->Race, createInfo->Class);
485 if (!info)
486 {
487 LOG_ERROR("entities.player", "Player::Create: Possible hacking-attempt: Account {} tried creating a character named '{}' with an invalid race/class pair ({}/{}) - refusing to do so.",
488 GetSession()->GetAccountId(), m_name, createInfo->Race, createInfo->Class);
489 return false;
490 }
491
492 for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; i++)
493 m_items[i] = nullptr;
494
495 Relocate(info->positionX, info->positionY, info->positionZ, info->orientation);
496
497 ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(createInfo->Class);
498 if (!cEntry)
499 {
500 LOG_ERROR("entities.player", "Player::Create: Possible hacking-attempt: Account {} tried creating a character named '{}' with an invalid character class ({}) - refusing to do so (wrong DBC-files?)",
501 GetSession()->GetAccountId(), m_name, createInfo->Class);
502 return false;
503 }
504
505 SetMap(sMapMgr->CreateMap(info->mapId, this));
506
507 uint8 powertype = cEntry->powerType;
508
509 SetObjectScale(1.0f);
510
511 m_realRace = createInfo->Race; // set real race flag
512 m_race = createInfo->Race; // set real race flag
513
514 SetFactionForRace(createInfo->Race);
515
516 if (!IsValidGender(createInfo->Gender))
517 {
518 LOG_ERROR("entities.player", "Player::Create: Possible hacking-attempt: Account {} tried creating a character named '{}' with an invalid gender ({}) - refusing to do so",
519 GetSession()->GetAccountId(), m_name, createInfo->Gender);
520 return false;
521 }
522
523 uint32 RaceClassGender = (createInfo->Race) | (createInfo->Class << 8) | (createInfo->Gender << 16);
524
525 SetUInt32Value(UNIT_FIELD_BYTES_0, (RaceClassGender | (powertype << 24)));
527 if (sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP)
528 {
531 }
533 SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); // fix cast time showed in spell tooltip on client
534 SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); // default for players in 3.0.3
535
536 // -1 is default value
538
539 SetUInt32Value(PLAYER_BYTES, (createInfo->Skin | (createInfo->Face << 8) | (createInfo->HairStyle << 16) | (createInfo->HairColor << 24)));
541 (0x00 << 8) |
542 (0x00 << 16) |
543 (((GetSession()->IsARecruiter() || GetSession()->GetRecruiterId() != 0) ? REST_STATE_RAF_LINKED : REST_STATE_NOT_RAF_LINKED) << 24)));
544 SetByteValue(PLAYER_BYTES_3, 0, createInfo->Gender);
545 SetByteValue(PLAYER_BYTES_3, 3, 0); // BattlefieldArenaFaction (0 or 1)
546
550
551 for (int i = 0; i < KNOWN_TITLES_SIZE; ++i)
552 SetUInt64Value(PLAYER__FIELD_KNOWN_TITLES + i, 0); // 0=disabled
554
559
560 // set starting level
562 ? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL)
564
566 {
567 uint32 gm_level = sWorld->getIntConfig(CONFIG_START_GM_LEVEL);
568 if (gm_level > start_level)
569 start_level = gm_level;
570 }
571
572 SetUInt32Value(UNIT_FIELD_LEVEL, start_level);
573
574 InitRunes();
575
577 ? sWorld->getIntConfig(CONFIG_START_PLAYER_MONEY)
581
582 // Played time
586
587 // base stats and related field values
592 InitPrimaryProfessions(); // to max set before any spell added
593
594 // apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
596 {
597 UpdateMaxPower(POWER_MANA); // Update max Mana (for add bonus from intellect)
599 }
600
602 {
607 }
608
609 // original spells
612
613 // original action bar
614 for (PlayerCreateInfoActions::const_iterator action_itr = info->action.begin(); action_itr != info->action.end(); ++action_itr)
615 addActionButton(action_itr->button, action_itr->action, action_itr->type);
616
617 // original items
618 if (CharStartOutfitEntry const* oEntry = GetCharStartOutfitEntry(createInfo->Race, createInfo->Class, createInfo->Gender))
619 {
620 for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
621 {
622 if (oEntry->ItemId[j] <= 0)
623 continue;
624
625 uint32 itemId = oEntry->ItemId[j];
626
627 // just skip, reported in ObjectMgr::LoadItemTemplates
628 ItemTemplate const* iProto = sObjectMgr->GetItemTemplate(itemId);
629 if (!iProto)
630 continue;
631
632 // BuyCount by default
633 uint32 count = iProto->BuyCount;
634
635 // special amount for food/drink
636 if (iProto->Class == ITEM_CLASS_CONSUMABLE && iProto->SubClass == ITEM_SUBCLASS_FOOD)
637 {
638 switch (iProto->Spells[0].SpellCategory)
639 {
640 case SPELL_CATEGORY_FOOD: // food
642 break;
643 case SPELL_CATEGORY_DRINK: // drink
644 count = 2;
645 break;
646 }
647 if (iProto->GetMaxStackSize() < count)
648 count = iProto->GetMaxStackSize();
649 }
650 StoreNewItemInBestSlots(itemId, count);
651 }
652 }
653
654 for (PlayerCreateInfoItems::const_iterator item_id_itr = info->item.begin(); item_id_itr != info->item.end(); ++item_id_itr)
655 StoreNewItemInBestSlots(item_id_itr->item_id, item_id_itr->item_amount);
656
657 // bags and main-hand weapon must equipped at this moment
658 // now second pass for not equipped (offhand weapon/shield if it attempt equipped before main-hand weapon)
659 // or ammo not equipped in special bag
661 {
662 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
663 {
664 uint16 eDest;
665 // equip offhand weapon/shield if it attempt equipped before main-hand weapon
666 InventoryResult msg = CanEquipItem(NULL_SLOT, eDest, pItem, false);
667 if (msg == EQUIP_ERR_OK)
668 {
670 EquipItem(eDest, pItem, true);
671 }
672 // move other items to more appropriate slots (ammo not equipped in special bag)
673 else
674 {
675 ItemPosCountVec sDest;
676 msg = CanStoreItem(NULL_BAG, NULL_SLOT, sDest, pItem, false);
677 if (msg == EQUIP_ERR_OK)
678 {
680 pItem = StoreItem(sDest, pItem, true);
681 }
682
683 // if this is ammo then use it
684 msg = CanUseAmmo(pItem->GetEntry());
685 if (msg == EQUIP_ERR_OK)
686 SetAmmo(pItem->GetEntry());
687 }
688 }
689 }
690 // all item positions resolved
691
692 // ensure player starts with full health
695
697
698 return true;
699}
CharStartOutfitEntry const * GetCharStartOutfitEntry(uint8 race, uint8 class_, uint8 gender)
Definition DBCStores.cpp:842
DBCStorage< ChrClassesEntry > sChrClassesStore(ChrClassesEntryfmt)
#define MAX_OUTFIT_ITEMS
Definition DBCStructure.h:617
@ CONFIG_START_HEROIC_PLAYER_MONEY
Definition IWorld.h:241
@ CONFIG_GAME_TYPE
Definition IWorld.h:218
@ CONFIG_START_GM_LEVEL
Definition IWorld.h:261
@ CONFIG_START_HEROIC_PLAYER_LEVEL
Definition IWorld.h:239
@ CONFIG_START_ARENA_POINTS
Definition IWorld.h:246
@ CONFIG_START_PLAYER_MONEY
Definition IWorld.h:240
@ CONFIG_START_PLAYER_LEVEL
Definition IWorld.h:238
@ CONFIG_START_HONOR_POINTS
Definition IWorld.h:244
@ ITEM_CLASS_CONSUMABLE
Definition ItemTemplate.h:291
@ ITEM_SUBCLASS_FOOD
Definition ItemTemplate.h:319
@ REST_STATE_RAF_LINKED
Definition Player.h:992
@ REST_STATE_NOT_RAF_LINKED
Definition Player.h:991
@ REALM_TYPE_RPPVP
Definition Realm.h:58
@ REALM_TYPE_PVP
Definition Realm.h:55
@ POWER_RUNIC_POWER
Definition SharedDefines.h:275
@ POWER_RUNE
Definition SharedDefines.h:274
@ SPELL_CATEGORY_DRINK
Definition SharedDefines.h:344
@ SPELL_CATEGORY_FOOD
Definition SharedDefines.h:343
@ CLASS_CONTEXT_INIT
Definition UnitDefines.h:227
@ UNIT_FLAG2_REGENERATE_POWER
Definition UnitDefines.h:299
@ UNIT_BYTE2_FLAG_PVP
Definition UnitDefines.h:136
@ UNIT_FLAG_PLAYER_CONTROLLED
Definition UnitDefines.h:253
@ PLAYER_GUILD_TIMESTAMP
Definition UpdateFields.h:185
@ PLAYER_GUILDID
Definition UpdateFields.h:179
@ PLAYER_FIELD_COINAGE
Definition UpdateFields.h:359
@ UNIT_FIELD_BYTES_0
Definition UpdateFields.h:95
@ UNIT_FIELD_LEVEL
Definition UpdateFields.h:114
@ UNIT_MOD_CAST_SPEED
Definition UpdateFields.h:137
@ PLAYER_GUILDRANK
Definition UpdateFields.h:180
@ UNIT_FIELD_HOVERHEIGHT
Definition UpdateFields.h:173
@ UNIT_FIELD_BYTES_2
Definition UpdateFields.h:161
uint8 HairColor
Definition WorldSession.h:281
uint8 Skin
Definition WorldSession.h:278
uint8 Class
Definition WorldSession.h:276
std::string Name
User specified variables.
Definition WorldSession.h:274
uint8 FacialHair
Definition WorldSession.h:282
uint8 HairStyle
Definition WorldSession.h:280
uint8 Face
Definition WorldSession.h:279
uint8 Gender
Definition WorldSession.h:277
uint8 Race
Definition WorldSession.h:275
void _Create(ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
Definition Object.cpp:134
void SetInt32Value(uint16 index, int32 value)
Definition Object.cpp:637
void SetFloatValue(uint16 index, float value)
Definition Object.cpp:737
void SetUInt64Value(uint16 index, uint64 value)
Definition Object.cpp:671
void SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition Object.cpp:911
bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count)
Definition Player.cpp:701
void InitPrimaryProfessions()
Definition Player.cpp:11456
void InitGlyphsForLevel()
Definition Player.cpp:13229
void UpdateMaxPower(Powers power) override
Definition StatSystem.cpp:309
void LearnCustomSpells()
Definition Player.cpp:11783
void SetArenaPoints(uint32 value)
Definition Player.cpp:6282
void SetObjectScale(float scale) override
Definition Player.h:1096
void InitDisplayIds()
Definition Player.cpp:10565
InventoryResult CanUseAmmo(uint32 item) const
Definition PlayerStorage.cpp:2462
void SetAmmo(uint32 item)
Definition PlayerStorage.cpp:2492
void SetHonorPoints(uint32 value)
Definition Player.cpp:6261
void InitTaxiNodesForLevel()
Definition Player.h:1162
void InitStatsForLevel(bool reapplyMods=false)
Definition Player.cpp:2581
Item * EquipItem(uint16 pos, Item *pItem, bool update)
Definition PlayerStorage.cpp:2727
void InitRunes()
Definition Player.cpp:13399
void SetMap(Map *map) override
Definition Player.cpp:14615
void SetFactionForRace(uint8 race)
Definition Player.cpp:5869
void CheckAllAchievementCriteria()
Definition Player.cpp:13844
bool HasActivePowerType(Powers power) override
Definition Player.cpp:2749
void LearnDefaultSkills()
Definition Player.cpp:11809
void SetFullHealth()
Definition Unit.h:1047
uint8 m_realRace
Definition Unit.h:2046
uint8 m_race
Definition Unit.h:2047
void SetUnitFlag2(UnitFlags2 flags)
Definition Unit.h:709
void SetMaxPower(Powers power, uint32 val)
Definition Unit.cpp:15668
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:703
Definition DBCStructure.h:620
Definition DBCStructure.h:653
uint32 powerType
Definition DBCStructure.h:656
float orientation
Definition Player.h:350
PlayerCreateInfoActions action
Definition Player.h:356
PlayerCreateInfoItems item
Definition Player.h:353
void Relocate(float x, float y)
Definition Position.h:77
uint32 SpellCategory
Definition ItemTemplate.h:596

References Object::_Create(), PlayerInfo::action, addActionButton(), ItemTemplate::BuyCount, CanEquipItem(), CanStoreItem(), CanUseAmmo(), CheckAllAchievementCriteria(), ItemTemplate::Class, CharacterCreateInfo::Class, CLASS_CONTEXT_INIT, CLASS_DEATH_KNIGHT, CONFIG_GAME_TYPE, CONFIG_START_ARENA_POINTS, CONFIG_START_GM_LEVEL, CONFIG_START_HEROIC_PLAYER_LEVEL, CONFIG_START_HEROIC_PLAYER_MONEY, CONFIG_START_HONOR_POINTS, CONFIG_START_PLAYER_LEVEL, CONFIG_START_PLAYER_MONEY, EQUIP_ERR_OK, EquipItem(), CharacterCreateInfo::Face, CharacterCreateInfo::FacialHair, CharacterCreateInfo::Gender, GetCharStartOutfitEntry(), GameTime::GetGameTime(), GetItemByPos(), Unit::GetMaxPower(), ItemTemplate::GetMaxStackSize(), GetSession(), CharacterCreateInfo::HairColor, CharacterCreateInfo::HairStyle, HasActivePowerType(), InitDisplayIds(), InitGlyphsForLevel(), InitPrimaryProfessions(), InitRunes(), InitStatsForLevel(), InitTalentForLevel(), InitTaxiNodesForLevel(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, IsClass(), AccountMgr::IsPlayerAccount(), IsValidGender(), PlayerInfo::item, ITEM_CLASS_CONSUMABLE, ITEM_SUBCLASS_FOOD, KNOWN_TITLES_SIZE, LearnCustomSpells(), LearnDefaultSkills(), LOG_ERROR, m_items, m_Last_tick, WorldObject::m_name, m_Played_time, Unit::m_race, Unit::m_realRace, PlayerInfo::mapId, MAX_OUTFIT_ITEMS, CharacterCreateInfo::Name, NULL_BAG, NULL_SLOT, PlayerInfo::orientation, PLAYED_TIME_LEVEL, PLAYED_TIME_TOTAL, Player, PLAYER__FIELD_KNOWN_TITLES, PLAYER_BYTES, PLAYER_BYTES_2, PLAYER_BYTES_3, PLAYER_CHOSEN_TITLE, PLAYER_FIELD_COINAGE, PLAYER_FIELD_KILLS, PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, PLAYER_FIELD_TODAY_CONTRIBUTION, PLAYER_FIELD_WATCHED_FACTION_INDEX, PLAYER_FIELD_YESTERDAY_CONTRIBUTION, PLAYER_GUILD_TIMESTAMP, PLAYER_GUILDID, PLAYER_GUILDRANK, PLAYER_SLOTS_COUNT, PlayerInfo::positionX, PlayerInfo::positionY, PlayerInfo::positionZ, POWER_MANA, POWER_RUNE, POWER_RUNIC_POWER, ChrClassesEntry::powerType, CharacterCreateInfo::Race, REALM_TYPE_PVP, REALM_TYPE_RPPVP, Position::Relocate(), RemoveItem(), REST_STATE_NOT_RAF_LINKED, REST_STATE_RAF_LINKED, sChrClassesStore, SetAmmo(), SetArenaPoints(), Object::SetByteFlag(), Object::SetByteValue(), SetFactionForRace(), Object::SetFloatValue(), Unit::SetFullHealth(), SetHonorPoints(), Object::SetInt32Value(), SetMap(), Unit::SetMaxPower(), SetObjectScale(), Unit::SetPower(), Unit::SetUInt32Value(), Object::SetUInt64Value(), Unit::SetUnitFlag(), Unit::SetUnitFlag2(), CharacterCreateInfo::Skin, sMapMgr, sObjectMgr, SPELL_CATEGORY_DRINK, SPELL_CATEGORY_FOOD, _Spell::SpellCategory, ItemTemplate::Spells, StoreItem(), StoreNewItemInBestSlots(), ItemTemplate::SubClass, sWorld, UNIT_BYTE2_FLAG_PVP, UNIT_FIELD_BYTES_0, UNIT_FIELD_BYTES_2, UNIT_FIELD_HOVERHEIGHT, UNIT_FIELD_LEVEL, UNIT_FLAG2_REGENERATE_POWER, UNIT_FLAG_PLAYER_CONTROLLED, UNIT_MOD_CAST_SPEED, UpdateAllStats(), and UpdateMaxPower().

◆ CreateCorpse()

Corpse * Player::CreateCorpse ( )
4600{
4601 // prevent existence 2 corpse for player
4603
4604 uint32 _uf, _pb, _pb2, _cfb1, _cfb2;
4605
4607 SetPvPDeath(false);
4608
4609 if (!corpse->Create(GetMap()->GenerateLowGuid<HighGuid::Corpse>(), this))
4610 {
4611 delete corpse;
4612 return nullptr;
4613 }
4614
4616
4617 _uf = getRace();
4620
4621 uint8 race = (uint8)(_uf);
4622 uint8 skin = (uint8)(_pb);
4623 uint8 face = (uint8)(_pb >> 8);
4624 uint8 hairstyle = (uint8)(_pb >> 16);
4625 uint8 haircolor = (uint8)(_pb >> 24);
4626 uint8 facialhair = (uint8)(_pb2);
4627
4628 _cfb1 = ((0x00) | (race << 8) | (GetByteValue(PLAYER_BYTES_3, 0) << 16) | (skin << 24));
4629 _cfb2 = ((face) | (hairstyle << 8) | (haircolor << 16) | (facialhair << 24));
4630
4631 corpse->SetUInt32Value(CORPSE_FIELD_BYTES_1, _cfb1);
4632 corpse->SetUInt32Value(CORPSE_FIELD_BYTES_2, _cfb2);
4633
4634 uint32 flags = CORPSE_FLAG_UNK2;
4636 flags |= CORPSE_FLAG_HIDE_HELM;
4638 flags |= CORPSE_FLAG_HIDE_CLOAK;
4639
4640 // Xinef: Player can loop corpses while in BG or in WG
4641 if (InBattleground() && !InArena())
4642 flags |= CORPSE_FLAG_LOOTABLE;
4643 Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
4644 if (Bf && Bf->IsWarTime())
4645 flags |= CORPSE_FLAG_LOOTABLE;
4646
4647 corpse->SetUInt32Value(CORPSE_FIELD_FLAGS, flags);
4648
4650
4652
4653 uint32 iDisplayID;
4654 uint32 iIventoryType;
4655 uint32 _cfi;
4656 for (uint8 i = 0; i < EQUIPMENT_SLOT_END; i++)
4657 {
4658 if (m_items[i])
4659 {
4660 iDisplayID = m_items[i]->GetTemplate()->DisplayInfoID;
4661 iIventoryType = m_items[i]->GetTemplate()->InventoryType;
4662
4663 _cfi = iDisplayID | (iIventoryType << 24);
4664 corpse->SetUInt32Value(CORPSE_FIELD_ITEM + i, _cfi);
4665 }
4666 }
4667
4668 // register for player, but not show
4669 GetMap()->AddCorpse(corpse);
4670
4672
4673 // we do not need to save corpses for BG/arenas
4674 if (!GetMap()->IsBattlegroundOrArena())
4675 corpse->SaveToDB();
4676
4677 return corpse;
4678}
#define sBattlefieldMgr
Definition BattlefieldMgr.h:77
@ BATTLEFIELD_BATTLEID_WG
Definition Battlefield.h:35
@ CORPSE_RESURRECTABLE_PVE
Definition Corpse.h:29
@ CORPSE_FLAG_HIDE_CLOAK
Definition Corpse.h:44
@ CORPSE_FLAG_UNK2
Definition Corpse.h:42
@ CORPSE_FLAG_HIDE_HELM
Definition Corpse.h:43
@ CORPSE_FLAG_LOOTABLE
Definition Corpse.h:45
@ CORPSE_FIELD_BYTES_2
Definition UpdateFields.h:425
@ CORPSE_FIELD_FLAGS
Definition UpdateFields.h:427
@ CORPSE_FIELD_BYTES_1
Definition UpdateFields.h:424
@ CORPSE_FIELD_DISPLAY_ID
Definition UpdateFields.h:422
@ CORPSE_FIELD_ITEM
Definition UpdateFields.h:423
@ CORPSE_FIELD_GUILD
Definition UpdateFields.h:426
Definition Battlefield.h:204
bool IsWarTime()
Return true if battle is start, false if battle is not started.
Definition Battlefield.h:247
void SaveToDB()
Definition Corpse.cpp:90
bool Create(ObjectGuid::LowType guidlow)
Definition Corpse.cpp:61
void AddCorpse(Corpse *corpse)
Definition Map.cpp:2781
void SetUInt32Value(uint16 index, uint32 value)
Definition Object.cpp:650
WorldLocation _corpseLocation
Definition Player.h:3013
void SpawnCorpseBones(bool triggerSave=true)
Definition Player.cpp:4694
void SetPvPDeath(bool on)
Definition Player.h:1186
bool InArena() const
Definition Player.cpp:12243
uint32 GetNativeDisplayId() const
Definition Unit.h:1880
void WorldRelocate(const WorldLocation &loc)
Definition Position.h:263
void UpdatePositionData()
Definition Object.cpp:1165

References _corpseLocation, Map::AddCorpse(), BATTLEFIELD_BATTLEID_WG, CORPSE_FIELD_BYTES_1, CORPSE_FIELD_BYTES_2, CORPSE_FIELD_DISPLAY_ID, CORPSE_FIELD_FLAGS, CORPSE_FIELD_GUILD, CORPSE_FIELD_ITEM, CORPSE_FLAG_HIDE_CLOAK, CORPSE_FLAG_HIDE_HELM, CORPSE_FLAG_LOOTABLE, CORPSE_FLAG_UNK2, CORPSE_RESURRECTABLE_PVE, CORPSE_RESURRECTABLE_PVP, Corpse::Create(), ItemTemplate::DisplayInfoID, EQUIPMENT_SLOT_END, Object::GetByteValue(), GetGuildId(), WorldObject::GetMap(), Unit::GetNativeDisplayId(), Unit::getRace(), Item::GetTemplate(), Object::GetUInt32Value(), HasPlayerFlag(), InArena(), InBattleground(), ItemTemplate::InventoryType, Battlefield::IsWarTime(), m_ExtraFlags, m_items, PLAYER_BYTES, PLAYER_BYTES_2, PLAYER_BYTES_3, PLAYER_EXTRA_PVP_DEATH, PLAYER_FLAGS_HIDE_CLOAK, PLAYER_FLAGS_HIDE_HELM, Corpse::SaveToDB(), sBattlefieldMgr, SetPvPDeath(), Object::SetUInt32Value(), SpawnCorpseBones(), WorldObject::UpdatePositionData(), and WorldLocation::WorldRelocate().

Referenced by BuildPlayerRepop().

◆ CreatePet() [1/2]

Pet * Player::CreatePet ( Creature creatureTarget,
uint32  spellID = 0 
)
9212{
9213 if (IsExistPet())
9214 {
9215 return nullptr;
9216 }
9217
9218 if (!creatureTarget || creatureTarget->IsPet() || creatureTarget->IsPlayer())
9219 {
9220 return nullptr;
9221 }
9222
9223 CreatureTemplate const* creatrueTemplate = sObjectMgr->GetCreatureTemplate(creatureTarget->GetEntry());
9224 if (!creatrueTemplate->family)
9225 {
9226 // Creatures with family 0 crashes the server
9227 return nullptr;
9228 }
9229
9230 // Everything looks OK, create new pet
9231 Pet* pet = CreateTamedPetFrom(creatureTarget, spellID);
9232 if (!pet)
9233 {
9234 return nullptr;
9235 }
9236
9237 // "kill" original creature
9238 creatureTarget->DespawnOrUnsummon();
9239
9240 // calculate proper level
9241 uint8 level = (creatureTarget->GetLevel() < (GetLevel() - 5)) ? (GetLevel() - 5) : GetLevel();
9242
9243 // prepare visual effect for levelup
9244 pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
9245
9246 // add to world
9247 pet->GetMap()->AddToMap(pet->ToCreature());
9248
9249 // visual effect for levelup
9250 pet->SetUInt32Value(UNIT_FIELD_LEVEL, level);
9251
9252 // caster have pet now
9253 SetMinion(pet, true);
9254
9255 pet->InitTalentForLevel();
9256
9259
9260 return pet;
9261}
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2177
void InitTalentForLevel()
Definition Pet.cpp:2222
void SavePetToDB(PetSaveMode mode)
Definition Pet.cpp:502
bool IsExistPet()
Definition Player.cpp:9205
void PetSpellInitialize()
Definition Player.cpp:9478
void SetMinion(Minion *minion, bool apply)
Definition Unit.cpp:10729
Pet * CreateTamedPetFrom(Creature *creatureTarget, uint32 spell_id=0)
Definition Unit.cpp:17384
bool IsPet() const
Definition Unit.h:747
uint32 family
Definition CreatureData.h:217

References Map::AddToMap(), Unit::CreateTamedPetFrom(), Creature::DespawnOrUnsummon(), CreatureTemplate::family, Object::GetEntry(), Unit::GetLevel(), WorldObject::GetMap(), Pet::InitTalentForLevel(), IsExistPet(), Unit::IsPet(), Object::IsPlayer(), PET_SAVE_AS_CURRENT, PetSpellInitialize(), Pet::SavePetToDB(), Unit::SetMinion(), Unit::SetUInt32Value(), sObjectMgr, Object::ToCreature(), and UNIT_FIELD_LEVEL.

Referenced by npc_commandscript::HandleNpcTameCommand(), and pet_commandscript::HandlePetCreateCommand().

◆ CreatePet() [2/2]

Pet * Player::CreatePet ( uint32  creatureEntry,
uint32  spellID = 0 
)
9264{
9265 if (IsExistPet())
9266 {
9267 return nullptr;
9268 }
9269
9270 CreatureTemplate const* creatrueTemplate = sObjectMgr->GetCreatureTemplate(creatureEntry);
9271 if (!creatrueTemplate->family)
9272 {
9273 // Creatures with family 0 crashes the server
9274 return nullptr;
9275 }
9276
9277 // Everything looks OK, create new pet
9278 Pet* pet = CreateTamedPetFrom(creatureEntry, spellID);
9279 if (!pet)
9280 {
9281 return nullptr;
9282 }
9283
9284 // prepare visual effect for levelup
9286
9287 // add to world
9288 pet->GetMap()->AddToMap(pet->ToCreature());
9289
9290 // visual effect for levelup
9292
9293 // caster have pet now
9294 SetMinion(pet, true);
9295
9296 pet->InitTalentForLevel();
9297
9300
9301 return pet;
9302}

References Map::AddToMap(), Unit::CreateTamedPetFrom(), CreatureTemplate::family, Unit::GetLevel(), WorldObject::GetMap(), Pet::InitTalentForLevel(), IsExistPet(), PET_SAVE_AS_CURRENT, PetSpellInitialize(), Pet::SavePetToDB(), Unit::SetMinion(), Unit::SetUInt32Value(), sObjectMgr, Object::ToCreature(), and UNIT_FIELD_LEVEL.

◆ Customize()

void Player::Customize ( CharacterCustomizeInfo const *  customizeInfo,
CharacterDatabaseTransaction  trans 
)
static
115{
117 stmt->SetData(0, customizeInfo->Gender);
118 stmt->SetData(1, customizeInfo->Skin);
119 stmt->SetData(2, customizeInfo->Face);
120 stmt->SetData(3, customizeInfo->HairStyle);
121 stmt->SetData(4, customizeInfo->HairColor);
122 stmt->SetData(5, customizeInfo->FacialHair);
123 stmt->SetData(6, customizeInfo->Guid.GetCounter());
124
125 CharacterDatabase.ExecuteOrAppend(trans, stmt);
126}
@ CHAR_UPD_GENDER_AND_APPEARANCE
Definition CharacterDatabase.h:317

References CHAR_UPD_GENDER_AND_APPEARANCE, CharacterDatabase, CharacterCustomizeInfo::Face, CharacterCustomizeInfo::FacialHair, CharacterCustomizeInfo::Gender, ObjectGuid::GetCounter(), CharacterRenameInfo::Guid, CharacterCustomizeInfo::HairColor, CharacterCustomizeInfo::HairStyle, PreparedStatementBase::SetData(), and CharacterCustomizeInfo::Skin.

Referenced by WorldSession::HandleCharCustomizeCallback(), and WorldSession::HandleCharFactionOrRaceChangeCallback().

◆ DeleteEquipmentSet()

void Player::DeleteEquipmentSet ( uint64  setGuid)
14563{
14564 for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
14565 {
14566 if (itr->second.Guid == setGuid)
14567 {
14568 if (itr->second.state == EQUIPMENT_SET_NEW)
14569 m_EquipmentSets.erase(itr);
14570 else
14571 itr->second.state = EQUIPMENT_SET_DELETED;
14572 break;
14573 }
14574 }
14575}

References EQUIPMENT_SET_DELETED, EQUIPMENT_SET_NEW, and m_EquipmentSets.

Referenced by WorldSession::HandleEquipmentSetDelete().

◆ DeleteFromDB()

void Player::DeleteFromDB ( ObjectGuid::LowType  lowGuid,
uint32  accountId,
bool  updateRealmChars,
bool  deleteFinally 
)
static

Deletes a character from the database

The way, how the characters will be deleted is decided based on the config option.

Parameters
playerguidthe low-GUID from the player which should be deleted
accountIdthe account id from the player
updateRealmCharswhen this flag is set, the amount of characters on that realm will be updated in the realmlist
deleteFinallyif this flag is set, the config option will be ignored and the character will be permanently removed from the database
3975{
3976 // for not existed account avoid update realm
3977 if (!accountId)
3978 updateRealmChars = false;
3979
3980 ObjectGuid playerGuid = ObjectGuid::Create<HighGuid::Player>(lowGuid);
3981
3982 uint32 charDelete_method = sWorld->getIntConfig(CONFIG_CHARDELETE_METHOD);
3983 uint32 charDelete_minLvl = sWorld->getIntConfig(CONFIG_CHARDELETE_MIN_LEVEL);
3984
3985 // if we want to finally delete the character or the character does not meet the level requirement,
3986 // we set it to mode CHAR_DELETE_REMOVE
3987 if (deleteFinally || sCharacterCache->GetCharacterLevelByGuid(playerGuid) < charDelete_minLvl)
3988 charDelete_method = CHAR_DELETE_REMOVE;
3989
3990 if (uint32 guildId = sCharacterCache->GetCharacterGuildIdByGuid(playerGuid))
3991 if (Guild* guild = sGuildMgr->GetGuildById(guildId))
3992 guild->DeleteMember(playerGuid, false, false, true);
3993
3994 // remove from arena teams
3995 LeaveAllArenaTeams(playerGuid);
3996
3997 // close player ticket if any
3998 GmTicket* ticket = sTicketMgr->GetTicketByPlayer(playerGuid);
3999 if (ticket)
4000 sTicketMgr->CloseTicket(ticket->GetId(), playerGuid);
4001
4002 // remove from group
4003 if (ObjectGuid groupId = sCharacterCache->GetCharacterGroupGuidByGuid(playerGuid))
4004 if (Group* group = sGroupMgr->GetGroupByGUID(groupId.GetCounter()))
4005 RemoveFromGroup(group, playerGuid);
4006
4007 // Remove signs from petitions (also remove petitions if owner);
4008 RemovePetitionsAndSigns(playerGuid, 10);
4009
4010 CharacterDatabasePreparedStatement* stmt = nullptr;
4011
4012 switch (charDelete_method)
4013 {
4014 // Completely remove from the database
4015 case CHAR_DELETE_REMOVE:
4016 {
4017 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
4018
4019 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_COD_ITEM_MAIL);
4020 stmt->SetData(0, lowGuid);
4021 PreparedQueryResult resultMail = CharacterDatabase.Query(stmt);
4022
4023 if (resultMail)
4024 {
4025 std::unordered_map<uint32, std::vector<Item*>> itemsByMail;
4026
4027 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
4028 stmt->SetData(0, lowGuid);
4029 PreparedQueryResult resultItems = CharacterDatabase.Query(stmt);
4030
4031 if (resultItems)
4032 {
4033 do
4034 {
4035 Field* fields = resultItems->Fetch();
4036 uint32 mailId = fields[14].Get<uint32>();
4037 if (Item* mailItem = _LoadMailedItem(playerGuid, nullptr, mailId, nullptr, fields))
4038 {
4039 itemsByMail[mailId].push_back(mailItem);
4040 }
4041 } while (resultItems->NextRow());
4042 }
4043
4044 do
4045 {
4046 Field* mailFields = resultMail->Fetch();
4047
4048 uint32 mail_id = mailFields[0].Get<uint32>();
4049 uint8 mailType = mailFields[1].Get<uint8>();
4050 uint16 mailTemplateId = mailFields[2].Get<uint16>();
4051 uint32 sender = mailFields[3].Get<uint32>();
4052 std::string subject = mailFields[4].Get<std::string>();
4053 std::string body = mailFields[5].Get<std::string>();
4054 uint32 money = mailFields[6].Get<uint32>();
4055 bool has_items = mailFields[7].Get<bool>();
4056
4057 // We can return mail now
4058 // So firstly delete the old one
4059 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
4060 stmt->SetData(0, mail_id);
4061 trans->Append(stmt);
4062
4063 // Mail is not from player
4064 if (mailType != MAIL_NORMAL)
4065 {
4066 if (has_items)
4067 {
4068 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
4069 stmt->SetData(0, mail_id);
4070 trans->Append(stmt);
4071 }
4072 continue;
4073 }
4074
4075 MailDraft draft(subject, body);
4076 if (mailTemplateId)
4077 draft = MailDraft(mailTemplateId, false); // items are already included
4078
4079 auto itemsItr = itemsByMail.find(mail_id);
4080 if (itemsItr != itemsByMail.end())
4081 {
4082 for (Item* item : itemsItr->second)
4083 {
4084 draft.AddItem(item);
4085 }
4086
4087 // MailDraft will take care of freeing memory.
4088 itemsByMail.erase(itemsItr);
4089 }
4090
4091 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
4092 stmt->SetData(0, mail_id);
4093 trans->Append(stmt);
4094
4095 uint32 pl_account = sCharacterCache->GetCharacterAccountIdByGuid(ObjectGuid(HighGuid::Player, lowGuid));
4096
4097 draft.AddMoney(money).SendReturnToSender(pl_account, lowGuid, sender, trans);
4098 } while (resultMail->NextRow());
4099 }
4100
4101 // Unsummon and delete for pets in world is not required: player deleted from CLI or character list with not loaded pet.
4102 // NOW we can finally clear other DB data related to character
4103 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET_IDS);
4104 stmt->SetData(0, lowGuid);
4105 PreparedQueryResult resultPets = CharacterDatabase.Query(stmt);
4106
4107 if (resultPets)
4108 {
4109 do
4110 {
4111 ObjectGuid::LowType petguidlow = (*resultPets)[0].Get<uint32>();
4112 Pet::DeleteFromDB(petguidlow);
4113 } while (resultPets->NextRow());
4114 }
4115
4116 // Delete char from social list of online chars
4117 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_SOCIAL);
4118 stmt->SetData(0, lowGuid);
4119 PreparedQueryResult resultFriends = CharacterDatabase.Query(stmt);
4120
4121 if (resultFriends)
4122 {
4123 do
4124 {
4125 if (Player* pFriend = ObjectAccessor::FindPlayerByLowGUID((*resultFriends)[0].Get<uint32>()))
4126 {
4127 pFriend->GetSocial()->RemoveFromSocialList(playerGuid, SOCIAL_FLAG_ALL);
4128 sSocialMgr->SendFriendStatus(pFriend, FRIEND_REMOVED, playerGuid, false);
4129 }
4130 } while (resultFriends->NextRow());
4131 }
4132
4133 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER);
4134 stmt->SetData(0, lowGuid);
4135 trans->Append(stmt);
4136
4137 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_ACCOUNT_DATA);
4138 stmt->SetData(0, lowGuid);
4139 trans->Append(stmt);
4140
4141 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
4142 stmt->SetData(0, lowGuid);
4143 trans->Append(stmt);
4144
4145 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION);
4146 stmt->SetData(0, lowGuid);
4147 trans->Append(stmt);
4148
4149 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA);
4150 stmt->SetData(0, lowGuid);
4151 trans->Append(stmt);
4152
4153 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GIFT);
4154 stmt->SetData(0, lowGuid);
4155 trans->Append(stmt);
4156
4157 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
4158 stmt->SetData(0, lowGuid);
4159 trans->Append(stmt);
4160
4161 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE);
4162 stmt->SetData(0, lowGuid);
4163 trans->Append(stmt);
4164
4165 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY);
4166 stmt->SetData(0, lowGuid);
4167 trans->Append(stmt);
4168
4169 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS);
4170 stmt->SetData(0, lowGuid);
4171 trans->Append(stmt);
4172
4173 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED);
4174 stmt->SetData(0, lowGuid);
4175 trans->Append(stmt);
4176
4177 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REPUTATION);
4178 stmt->SetData(0, lowGuid);
4179 trans->Append(stmt);
4180
4181 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL);
4182 stmt->SetData(0, lowGuid);
4183 trans->Append(stmt);
4184
4185 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_COOLDOWN);
4186 stmt->SetData(0, lowGuid);
4187 trans->Append(stmt);
4188
4189 if (sWorld->getBoolConfig(CONFIG_DELETE_CHARACTER_TICKET_TRACE))
4190 {
4192 stmt->SetData(0, lowGuid);
4193 trans->Append(stmt);
4194 }
4195 else
4196 {
4197 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_GM_TICKETS);
4198 stmt->SetData(0, lowGuid);
4199 trans->Append(stmt);
4200 }
4201
4202 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE_BY_OWNER);
4203 stmt->SetData(0, lowGuid);
4204 trans->Append(stmt);
4205
4206 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
4207 stmt->SetData(0, lowGuid);
4208 trans->Append(stmt);
4209
4210 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
4211 stmt->SetData(0, lowGuid);
4212 trans->Append(stmt);
4213
4214 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL);
4215 stmt->SetData(0, lowGuid);
4216 trans->Append(stmt);
4217
4218 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEMS);
4219 stmt->SetData(0, lowGuid);
4220 trans->Append(stmt);
4221
4222 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_OWNER);
4223 stmt->SetData(0, lowGuid);
4224 trans->Append(stmt);
4225
4227 stmt->SetData(0, lowGuid);
4228 trans->Append(stmt);
4229
4230 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENTS);
4231 stmt->SetData(0, lowGuid);
4232 trans->Append(stmt);
4233
4234 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS);
4235 stmt->SetData(0, lowGuid);
4236 trans->Append(stmt);
4237
4238 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_EQUIPMENTSETS);
4239 stmt->SetData(0, lowGuid);
4240 trans->Append(stmt);
4241
4242 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG_BY_PLAYER);
4243 stmt->SetData(0, lowGuid);
4244 stmt->SetData(1, lowGuid);
4245 trans->Append(stmt);
4246
4247 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG_BY_PLAYER);
4248 stmt->SetData(0, lowGuid);
4249 trans->Append(stmt);
4250
4251 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_ENTRY_POINT);
4252 stmt->SetData(0, lowGuid);
4253 trans->Append(stmt);
4254
4255 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS);
4256 stmt->SetData(0, lowGuid);
4257 trans->Append(stmt);
4258
4259 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_DAILY_CHAR);
4260 stmt->SetData(0, lowGuid);
4261 trans->Append(stmt);
4262
4263 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_WEEKLY_CHAR);
4264 stmt->SetData(0, lowGuid);
4265 trans->Append(stmt);
4266
4267 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_MONTHLY_CHAR);
4268 stmt->SetData(0, lowGuid);
4269 trans->Append(stmt);
4270
4271 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_SEASONAL_CHAR);
4272 stmt->SetData(0, lowGuid);
4273 trans->Append(stmt);
4274
4275 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TALENT);
4276 stmt->SetData(0, lowGuid);
4277 trans->Append(stmt);
4278
4279 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILLS);
4280 stmt->SetData(0, lowGuid);
4281 trans->Append(stmt);
4282
4283 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SETTINGS);
4284 stmt->SetData(0, lowGuid);
4285 trans->Append(stmt);
4286
4287 Corpse::DeleteFromDB(playerGuid, trans);
4288
4289 sScriptMgr->OnPlayerDeleteFromDB(trans, lowGuid);
4290
4291 CharacterDatabase.CommitTransaction(trans);
4292 break;
4293 }
4294 // The character gets unlinked from the account, the name gets freed up and appears as deleted ingame
4295 case CHAR_DELETE_UNLINK:
4296 {
4297 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_DELETE_INFO);
4298
4299 stmt->SetData(0, lowGuid);
4300
4301 CharacterDatabase.Execute(stmt);
4302 break;
4303 }
4304 default:
4305 LOG_ERROR("entities.player", "Player::DeleteFromDB: Unsupported delete method: {}.", charDelete_method);
4306 return;
4307 }
4308
4309 if (CharacterCacheEntry const* cache = sCharacterCache->GetCharacterCacheByGuid(playerGuid))
4310 {
4311 std::string name = cache->Name;
4312 sCharacterCache->DeleteCharacterCacheEntry(playerGuid, name);
4313 }
4314
4315 if (updateRealmChars)
4316 {
4317 sWorld->UpdateRealmCharCount(accountId);
4318 }
4319}
@ CHAR_DEL_CHAR_SOCIAL_BY_FRIEND
Definition CharacterDatabase.h:395
@ CHAR_DEL_CHAR_GIFT
Definition CharacterDatabase.h:410
@ CHAR_DEL_CHAR_PET_DECLINEDNAME_BY_OWNER
Definition CharacterDatabase.h:478
@ CHAR_DEL_GUILD_BANK_EVENTLOG_BY_PLAYER
Definition CharacterDatabase.h:421
@ CHAR_DEL_GUILD_EVENTLOG_BY_PLAYER
Definition CharacterDatabase.h:420
@ CHAR_DEL_CHAR_SKILLS
Definition CharacterDatabase.h:424
@ CHAR_DEL_CHAR_PET_BY_OWNER
Definition CharacterDatabase.h:477
@ CHAR_DEL_ITEM_INSTANCE_BY_OWNER
Definition CharacterDatabase.h:128
@ CHAR_DEL_CHAR_DECLINED_NAME
Definition CharacterDatabase.h:386
@ CHAR_SEL_MAILITEMS
Definition CharacterDatabase.h:101
@ CHAR_UPD_DELETE_INFO
Definition CharacterDatabase.h:294
@ CHAR_DEL_CHAR_EQUIPMENTSETS
Definition CharacterDatabase.h:419
@ CHAR_DEL_PLAYER_ACCOUNT_DATA
Definition CharacterDatabase.h:203
@ CHAR_DEL_MAIL
Definition CharacterDatabase.h:416
@ CHAR_DEL_CHAR_TALENT
Definition CharacterDatabase.h:423
@ CHAR_SEL_CHAR_SOCIAL
Definition CharacterDatabase.h:350
@ CHAR_DEL_CHAR_INVENTORY
Definition CharacterDatabase.h:412
@ CHAR_DEL_CHAR_QUESTSTATUS
Definition CharacterDatabase.h:393
@ CHAR_DEL_CHAR_ACTION
Definition CharacterDatabase.h:408
@ CHAR_SEL_CHAR_PET_IDS
Definition CharacterDatabase.h:480
@ CHAR_DEL_CHAR_ACHIEVEMENTS
Definition CharacterDatabase.h:418
@ CHAR_SEL_CHAR_COD_ITEM_MAIL
Definition CharacterDatabase.h:349
@ CHAR_UPD_PLAYER_GM_TICKETS_ON_CHAR_DELETION
Definition CharacterDatabase.h:267
@ CHAR_DEL_CHAR_REPUTATION
Definition CharacterDatabase.h:414
@ CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS
Definition CharacterDatabase.h:366
@ CHAR_DEL_CHARACTER
Definition CharacterDatabase.h:407
@ CHAR_DEL_CHAR_SOCIAL_BY_GUID
Definition CharacterDatabase.h:394
@ CHAR_DEL_CHAR_SETTINGS
Definition CharacterDatabase.h:524
@ CHAR_DEL_CHAR_SPELL
Definition CharacterDatabase.h:415
@ CHAR_DEL_CHAR_QUESTSTATUS_REWARDED
Definition CharacterDatabase.h:413
@ CHAR_DEL_PLAYER_GM_TICKETS
Definition CharacterDatabase.h:266
@ CHAR_DEL_MAIL_ITEMS
Definition CharacterDatabase.h:417
@ CHAR_DEL_CHAR_INSTANCE
Definition CharacterDatabase.h:411
#define sGuildMgr
Definition GuildMgr.h:51
@ CONFIG_CHARDELETE_METHOD
Definition IWorld.h:358
@ CONFIG_CHARDELETE_MIN_LEVEL
Definition IWorld.h:359
@ CONFIG_DELETE_CHARACTER_TICKET_TRACE
Definition IWorld.h:133
@ MAIL_NORMAL
Definition Mail.h:37
@ CHAR_DELETE_REMOVE
Definition Player.h:959
@ CHAR_DELETE_UNLINK
Definition Player.h:960
@ FRIEND_REMOVED
Definition SocialMgr.h:71
#define sSocialMgr
Definition SocialMgr.h:147
@ SOCIAL_FLAG_ALL
Definition SocialMgr.h:44
#define sTicketMgr
Definition TicketMgr.h:260
void DeleteFromDB(CharacterDatabaseTransaction trans)
Definition Corpse.cpp:119
Definition TicketMgr.h:88
uint32 GetId() const
Definition TicketMgr.h:101
Definition Guild.h:292
void DeleteFromDB() override
Definition Pet.h:171
static void RemoveFromGroup(Group *group, ObjectGuid guid, RemoveMethod method=GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker=ObjectGuid::Empty, const char *reason=nullptr)
Definition Player.cpp:2350
static void RemovePetitionsAndSigns(ObjectGuid guid, uint32 type)
Definition Player.cpp:10054
static void LeaveAllArenaTeams(ObjectGuid guid)
Definition Player.cpp:10122
Player * FindPlayerByLowGUID(ObjectGuid::LowType lowguid)
Definition ObjectAccessor.cpp:251
Definition CharacterCache.h:28

References _LoadMailedItem(), MailDraft::AddItem(), MailDraft::AddMoney(), CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS, CHAR_DEL_CHAR_ACHIEVEMENTS, CHAR_DEL_CHAR_ACTION, CHAR_DEL_CHAR_AURA, CHAR_DEL_CHAR_DECLINED_NAME, CHAR_DEL_CHAR_EQUIPMENTSETS, CHAR_DEL_CHAR_GIFT, CHAR_DEL_CHAR_GLYPHS, CHAR_DEL_CHAR_INSTANCE, CHAR_DEL_CHAR_INVENTORY, CHAR_DEL_CHAR_PET_BY_OWNER, CHAR_DEL_CHAR_PET_DECLINEDNAME_BY_OWNER, CHAR_DEL_CHAR_QUESTSTATUS, CHAR_DEL_CHAR_QUESTSTATUS_REWARDED, CHAR_DEL_CHAR_REPUTATION, CHAR_DEL_CHAR_SETTINGS, CHAR_DEL_CHAR_SKILLS, CHAR_DEL_CHAR_SOCIAL_BY_FRIEND, CHAR_DEL_CHAR_SOCIAL_BY_GUID, CHAR_DEL_CHAR_SPELL, CHAR_DEL_CHAR_SPELL_COOLDOWN, CHAR_DEL_CHAR_TALENT, CHAR_DEL_CHARACTER, CHAR_DEL_GUILD_BANK_EVENTLOG_BY_PLAYER, CHAR_DEL_GUILD_EVENTLOG_BY_PLAYER, CHAR_DEL_ITEM_INSTANCE_BY_OWNER, CHAR_DEL_MAIL, CHAR_DEL_MAIL_BY_ID, CHAR_DEL_MAIL_ITEM_BY_ID, CHAR_DEL_MAIL_ITEMS, CHAR_DEL_PLAYER_ACCOUNT_DATA, CHAR_DEL_PLAYER_ENTRY_POINT, CHAR_DEL_PLAYER_GM_TICKETS, CHAR_DEL_PLAYER_HOMEBIND, CHAR_DEL_QUEST_STATUS_DAILY_CHAR, CHAR_DEL_QUEST_STATUS_MONTHLY_CHAR, CHAR_DEL_QUEST_STATUS_SEASONAL_CHAR, CHAR_DEL_QUEST_STATUS_WEEKLY_CHAR, CHAR_DELETE_REMOVE, CHAR_DELETE_UNLINK, CHAR_SEL_CHAR_COD_ITEM_MAIL, CHAR_SEL_CHAR_PET_IDS, CHAR_SEL_CHAR_SOCIAL, CHAR_SEL_MAILITEMS, CHAR_UPD_DELETE_INFO, CHAR_UPD_PLAYER_GM_TICKETS_ON_CHAR_DELETION, CharacterDatabase, CONFIG_CHARDELETE_METHOD, CONFIG_CHARDELETE_MIN_LEVEL, CONFIG_DELETE_CHARACTER_TICKET_TRACE, Pet::DeleteFromDB(), Corpse::DeleteFromDB(), ObjectAccessor::FindPlayerByLowGUID(), FRIEND_REMOVED, Field::Get(), GmTicket::GetId(), LeaveAllArenaTeams(), LOG_ERROR, MAIL_NORMAL, Player, RemoveFromGroup(), RemovePetitionsAndSigns(), sCharacterCache, MailDraft::SendReturnToSender(), PreparedStatementBase::SetData(), sGroupMgr, sGuildMgr, SOCIAL_FLAG_ALL, sScriptMgr, sSocialMgr, sTicketMgr, and sWorld.

Referenced by AccountMgr::DeleteAccount(), DeleteOldCharacters(), character_commandscript::HandleCharacterDeletedDeleteCommand(), character_commandscript::HandleCharacterEraseCommand(), and WorldSession::HandleCharDeleteOpcode().

◆ DeleteOldCharacters() [1/2]

void Player::DeleteOldCharacters ( )
static

Characters which were kept back in the database after being deleted and are now too old (see config option "CharDelete.KeepDays"), will be completely deleted.

4325{
4326 uint32 keepDays = sWorld->getIntConfig(CONFIG_CHARDELETE_KEEP_DAYS);
4327 if (!keepDays)
4328 return;
4329
4331}
@ CONFIG_CHARDELETE_KEEP_DAYS
Definition IWorld.h:357
static void DeleteOldCharacters()
Definition Player.cpp:4324

References CONFIG_CHARDELETE_KEEP_DAYS, DeleteOldCharacters(), and sWorld.

Referenced by DeleteOldCharacters(), character_commandscript::HandleCharacterDeletedPurgeCommand(), and World::SetInitialWorldSettings().

◆ DeleteOldCharacters() [2/2]

void Player::DeleteOldCharacters ( uint32  keepDays)
static

Characters which were kept back in the database after being deleted and are older than the specified amount of days, will be completely deleted.

4337{
4338 LOG_INFO("server.loading", "Player::DeleteOldChars: Deleting all characters which have been deleted {} days before...", keepDays);
4339 LOG_INFO("server.loading", " ");
4340
4342 stmt->SetData(0, uint32(GameTime::GetGameTime().count() - time_t(keepDays * DAY)));
4343 PreparedQueryResult result = CharacterDatabase.Query(stmt);
4344
4345 if (result)
4346 {
4347 LOG_INFO("server.loading", "Player::DeleteOldChars: Found {} character(s) to delete", result->GetRowCount());
4348 do
4349 {
4350 Field* fields = result->Fetch();
4351 Player::DeleteFromDB(fields[0].Get<uint32>(), fields[1].Get<uint32>(), true, true);
4352 } while (result->NextRow());
4353 }
4354}
@ CHAR_SEL_CHAR_OLD_CHARS
Definition CharacterDatabase.h:351
constexpr auto DAY
Definition Common.h:49
static void DeleteFromDB(ObjectGuid::LowType lowGuid, uint32 accountId, bool updateRealmChars, bool deleteFinally)
Definition Player.cpp:3974

References CHAR_SEL_CHAR_OLD_CHARS, CharacterDatabase, DAY, DeleteFromDB(), GameTime::GetGameTime(), LOG_INFO, and PreparedStatementBase::SetData().

◆ DeleteOldRecoveryItems() [1/2]

void Player::DeleteOldRecoveryItems ( )
static

Items which were kept back in the database after being deleted and are now too old (see config option "ItemDelete.KeepDays"), will be completely deleted.

4360{
4361 uint32 keepDays = sWorld->getIntConfig(CONFIG_ITEMDELETE_KEEP_DAYS);
4362 if (!keepDays)
4363 return;
4364
4366}
@ CONFIG_ITEMDELETE_KEEP_DAYS
Definition IWorld.h:392
static void DeleteOldRecoveryItems()
Definition Player.cpp:4359

References CONFIG_ITEMDELETE_KEEP_DAYS, DeleteOldRecoveryItems(), and sWorld.

Referenced by DeleteOldRecoveryItems(), and World::SetInitialWorldSettings().

◆ DeleteOldRecoveryItems() [2/2]

void Player::DeleteOldRecoveryItems ( uint32  keepDays)
static

Items which were kept back in the database after being deleted and are older than the specified amount of days, will be completely deleted.

4372{
4373 LOG_INFO("server.loading", "Player::DeleteOldRecoveryItems: Deleting all items which have been deleted {} days before...", keepDays);
4374 LOG_INFO("server.loading", " ");
4375
4377 stmt->SetData(0, uint32(GameTime::GetGameTime().count() - time_t(keepDays * DAY)));
4378 PreparedQueryResult result = CharacterDatabase.Query(stmt);
4379
4380 if (result)
4381 {
4382 LOG_INFO("server.loading", "Player::DeleteOldRecoveryItems: Found {} item(s) to delete", result->GetRowCount());
4383 do
4384 {
4385 Field* fields = result->Fetch();
4386
4387 uint32 guid = fields[0].Get<uint32>();
4388 uint32 itemEntry = fields[1].Get<uint32>();
4389
4391 deleteStmt->SetData(0, guid);
4392 CharacterDatabase.Execute(deleteStmt);
4393
4394 LOG_INFO("server.loading", "Deleted item from recovery_item table where guid {} and item id {}", guid, itemEntry);
4395 } while (result->NextRow());
4396 }
4397}
@ CHAR_SEL_RECOVERY_ITEM_OLD_ITEMS
Definition CharacterDatabase.h:513
@ CHAR_DEL_RECOVERY_ITEM_BY_GUID
Definition CharacterDatabase.h:514

References CHAR_DEL_RECOVERY_ITEM_BY_GUID, CHAR_SEL_RECOVERY_ITEM_OLD_ITEMS, CharacterDatabase, DAY, Field::Get(), GameTime::GetGameTime(), LOG_INFO, and PreparedStatementBase::SetData().

◆ DeleteRefundReference()

void Player::DeleteRefundReference ( ObjectGuid  itemGUID)
15453{
15454 RefundableItemsSet::iterator itr = m_refundableItems.find(itemGUID);
15455 if (itr != m_refundableItems.end())
15456 m_refundableItems.erase(itr);
15457}

References m_refundableItems.

Referenced by _SaveInventory(), Item::SetNotRefundable(), and Item::SetState().

◆ DestroyConjuredItems()

void Player::DestroyConjuredItems ( bool  update)
3343{
3344 // used when entering arena
3345 // destroys all conjured items
3346 LOG_DEBUG("entities.player.items", "STORAGE: DestroyConjuredItems");
3347
3348 // in inventory
3350 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3351 if (pItem->IsConjuredConsumable())
3353
3354 // in inventory bags
3356 if (Bag* pBag = GetBagByPos(i))
3357 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
3358 if (Item* pItem = pBag->GetItemByPos(j))
3359 if (pItem->IsConjuredConsumable())
3360 DestroyItem(i, j, update);
3361
3362 // in equipment and bag list
3364 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3365 if (pItem->IsConjuredConsumable())
3367}

References DestroyItem(), EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, and LOG_DEBUG.

Referenced by Battleground::AddPlayer().

◆ DestroyForPlayer()

void Player::DestroyForPlayer ( Player target,
bool  onDeath = false 
) const
overridevirtual

Reimplemented from Object.

3848{
3849 Unit::DestroyForPlayer(target, onDeath);
3850
3851 for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) // xinef: previously INVENTORY_SLOT_BAG_END
3852 {
3853 if (!m_items[i])
3854 continue;
3855
3856 m_items[i]->DestroyForPlayer(target);
3857 }
3858
3859 if (target == this)
3860 {
3862 {
3863 if (!m_items[i])
3864 continue;
3865
3866 m_items[i]->DestroyForPlayer(target);
3867 }
3869 {
3870 if (!m_items[i])
3871 continue;
3872
3873 m_items[i]->DestroyForPlayer(target);
3874 }
3875 }
3876}

References BANK_SLOT_BAG_END, CURRENCYTOKEN_SLOT_END, Object::DestroyForPlayer(), EQUIPMENT_SLOT_END, INVENTORY_SLOT_BAG_START, KEYRING_SLOT_START, and m_items.

◆ DestroyItem()

void Player::DestroyItem ( uint8  bag,
uint8  slot,
bool  update 
)
3024{
3025 Item* pItem = GetItemByPos(bag, slot);
3026 if (pItem)
3027 {
3028 LOG_DEBUG("entities.player.items", "STORAGE: DestroyItem bag = {}, slot = {}, item = {}", bag, slot, pItem->GetEntry());
3029 // Also remove all contained items if the item is a bag.
3030 // This if () prevents item saving crashes if the condition for a bag to be empty before being destroyed was bypassed somehow.
3031 if (pItem->IsNotEmptyBag())
3032 for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
3033 DestroyItem(slot, i, update);
3034
3035 if (pItem->IsWrapped())
3036 {
3038 stmt->SetData(0, pItem->GetGUID().GetCounter());
3039 CharacterDatabase.Execute(stmt);
3040 }
3041
3043 RemoveItemDurations(pItem);
3044
3045 pItem->SetNotRefundable(this);
3046 pItem->ClearSoulboundTradeable(this);
3047 RemoveTradeableItem(pItem);
3048
3049 ItemTemplate const* proto = pItem->GetTemplate();
3050 for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
3051 if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE && proto->Spells[i].SpellId > 0) // On obtain trigger
3053
3054 ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
3055
3056 sScriptMgr->OnItemRemove(this, pItem);
3057
3058 if (bag == INVENTORY_SLOT_BAG_0)
3059 {
3061
3062 // equipment and equipped bags can have applied bonuses
3063 if (slot < INVENTORY_SLOT_BAG_END)
3064 {
3065 ItemTemplate const* pProto = pItem->GetTemplate();
3066
3067 // item set bonuses applied only at equip and removed at unequip, and still active for broken items
3068 if (pProto && pProto->ItemSet)
3069 RemoveItemsSetItem(this, pProto);
3070
3071 _ApplyItemMods(pItem, slot, false);
3072 }
3073
3074 if (slot < EQUIPMENT_SLOT_END)
3075 {
3076 // remove item dependent auras and casts (only weapon and armor slots)
3078
3079 // update expertise and armor penetration - passive auras may need it
3080 switch (slot)
3081 {
3086 default:
3087 break;
3088 }
3089
3090 if (slot == EQUIPMENT_SLOT_MAINHAND)
3092 else if (slot == EQUIPMENT_SLOT_OFFHAND)
3094
3095 // equipment visual show
3096 SetVisibleItemSlot(slot, nullptr);
3097 }
3098
3099 m_items[slot] = nullptr;
3100 }
3101 else if (Bag* pBag = GetBagByPos(bag))
3102 pBag->RemoveItem(slot, update);
3103
3104 // Xinef: item is removed, remove loot from storage if any
3105 if (proto->HasFlag(ITEM_FLAG_HAS_LOOT))
3106 sLootItemStorage->RemoveStoredLoot(pItem->GetGUID());
3107
3108 if (IsInWorld() && update)
3109 {
3110 pItem->RemoveFromWorld();
3111 pItem->DestroyForPlayer(this);
3112 }
3113
3114 //pItem->SetOwnerGUID(0);
3116 pItem->SetSlot(NULL_SLOT);
3117 pItem->SetState(ITEM_REMOVED, this);
3118 }
3119}
@ CHAR_DEL_GIFT
Definition CharacterDatabase.h:130
@ ITEM_SPELLTRIGGER_ON_NO_DELAY_USE
Definition ItemTemplate.h:87
bool IsWrapped() const
Definition Item.h:263
void ItemRemovedQuestCheck(uint32 entry, uint32 count)
Definition PlayerQuest.cpp:1874
void RemoveItemDependentAurasAndCasts(Item *pItem)
Definition Player.cpp:12526
void RecalculateRating(CombatRating cr)
Definition Player.h:1970
void UpdateExpertise(WeaponAttackType attType)
Definition StatSystem.cpp:877
void SetVisibleItemSlot(uint8 slot, Item *pItem)
Definition PlayerStorage.cpp:2858

References _ApplyItemMods(), BASE_ATTACK, CHAR_DEL_GIFT, CharacterDatabase, Item::ClearSoulboundTradeable(), CR_ARMOR_PENETRATION, Object::DestroyForPlayer(), DestroyItem(), ObjectGuid::Empty, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, GetBagByPos(), Item::GetCount(), ObjectGuid::GetCounter(), Object::GetEntry(), Object::GetGUID(), GetItemByPos(), Item::GetTemplate(), ItemTemplate::HasFlag(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, Object::IsInWorld(), Item::IsNotEmptyBag(), Item::IsWrapped(), ITEM_FIELD_CONTAINED, ITEM_FLAG_HAS_LOOT, ITEM_REMOVED, ITEM_SPELLTRIGGER_ON_NO_DELAY_USE, ItemRemovedQuestCheck(), ItemTemplate::ItemSet, LOG_DEBUG, m_items, MAX_BAG_SIZE, MAX_ITEM_PROTO_SPELLS, NULL_SLOT, OFF_ATTACK, PLAYER_FIELD_INV_SLOT_HEAD, RecalculateRating(), Unit::RemoveAurasDueToSpell(), RemoveEnchantmentDurations(), Object::RemoveFromWorld(), RemoveItemDependentAurasAndCasts(), RemoveItemDurations(), RemoveItemsSetItem(), RemoveTradeableItem(), PreparedStatementBase::SetData(), Object::SetGuidValue(), Item::SetNotRefundable(), Item::SetSlot(), Item::SetState(), SetVisibleItemSlot(), sLootItemStorage, _Spell::SpellId, ItemTemplate::Spells, _Spell::SpellTrigger, sScriptMgr, and UpdateExpertise().

Referenced by AddQuestAndCheckCompletion(), DestroyConjuredItems(), DestroyItem(), DestroyItemCount(), DestroyItemCount(), DestroyZoneLimitedItem(), WorldSession::DoLootRelease(), Spell::EffectSummonChangeItem(), bg_commandscript::HandleBagsClearCommand(), debug_commandscript::HandleDebugItemExpireCommand(), WorldSession::HandleDestroyItemOpcode(), WorldSession::HandleOpenWrappedItemCallback(), WorldSession::HandleSocketOpcode(), WorldSession::HandleTurnInPetitionOpcode(), RefundItem(), reset_commandscript::ResetItemsDeleteBankBags(), reset_commandscript::ResetItemsDeleteStandardBags(), reset_commandscript::ResetItemsEquipped(), reset_commandscript::ResetItemsInBags(), reset_commandscript::ResetItemsInBank(), reset_commandscript::ResetItemsInCurrenciesList(), reset_commandscript::ResetItemsInKeyring(), and Item::UpdateDuration().

◆ DestroyItemCount() [1/2]

void Player::DestroyItemCount ( Item item,
uint32 count,
bool  update 
)
3398{
3399 if (!pItem)
3400 return;
3401
3402 LOG_DEBUG("entities.player.items", "STORAGE: DestroyItemCount item ({}, Entry: {}) count = {}", pItem->GetGUID().ToString(), pItem->GetEntry(), count);
3403
3404 if (pItem->GetCount() <= count)
3405 {
3406 count -= pItem->GetCount();
3407
3408 DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), update);
3409 }
3410 else
3411 {
3412 ItemRemovedQuestCheck(pItem->GetEntry(), count);
3413 pItem->SetCount(pItem->GetCount() - count);
3414 count = 0;
3415 if (IsInWorld() && update)
3416 pItem->SendUpdateToPlayer(this);
3417 pItem->SetState(ITEM_CHANGED, this);
3418 }
3419}

References DestroyItem(), Item::GetBagSlot(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), Item::GetSlot(), Object::IsInWorld(), ITEM_CHANGED, ItemRemovedQuestCheck(), LOG_DEBUG, Object::SendUpdateToPlayer(), Item::SetCount(), Item::SetState(), and ObjectGuid::ToString().

◆ DestroyItemCount() [2/2]

void Player::DestroyItemCount ( uint32  item,
uint32  count,
bool  update,
bool  unequip_check = false 
)
3122{
3123 LOG_DEBUG("entities.player.items", "STORAGE: DestroyItemCount item = {}, count = {}", itemEntry, count);
3124 uint32 remcount = 0;
3125
3126 // in inventory
3128 {
3129 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3130 {
3131 if (item->GetEntry() == itemEntry && !item->IsInTrade())
3132 {
3133 if (item->GetCount() + remcount <= count)
3134 {
3135 // all items in inventory can unequipped
3136 remcount += item->GetCount();
3138
3139 if (remcount >= count)
3140 return;
3141 }
3142 else
3143 {
3144 ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
3145 item->SetCount(item->GetCount() - count + remcount);
3146 if (IsInWorld() && update)
3147 item->SendUpdateToPlayer(this);
3148 item->SetState(ITEM_CHANGED, this);
3149 return;
3150 }
3151 }
3152 }
3153 }
3154
3156 {
3157 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3158 {
3159 if (item->GetEntry() == itemEntry && !item->IsInTrade())
3160 {
3161 if (item->GetCount() + remcount <= count)
3162 {
3163 // all keys can be unequipped
3164 remcount += item->GetCount();
3166
3167 if (remcount >= count)
3168 return;
3169 }
3170 else
3171 {
3172 ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
3173 item->SetCount(item->GetCount() - count + remcount);
3174 if (IsInWorld() && update)
3175 item->SendUpdateToPlayer(this);
3176 item->SetState(ITEM_CHANGED, this);
3177 return;
3178 }
3179 }
3180 }
3181 }
3182
3183 // in inventory bags
3185 {
3186 if (Bag* bag = GetBagByPos(i))
3187 {
3188 for (uint32 j = 0; j < bag->GetBagSize(); j++)
3189 {
3190 if (Item* item = bag->GetItemByPos(j))
3191 {
3192 if (item->GetEntry() == itemEntry && !item->IsInTrade())
3193 {
3194 // all items in bags can be unequipped
3195 if (item->GetCount() + remcount <= count)
3196 {
3197 remcount += item->GetCount();
3198 DestroyItem(i, j, update);
3199
3200 if (remcount >= count)
3201 return;
3202 }
3203 else
3204 {
3205 ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
3206 item->SetCount(item->GetCount() - count + remcount);
3207 if (IsInWorld() && update)
3208 item->SendUpdateToPlayer(this);
3209 item->SetState(ITEM_CHANGED, this);
3210 return;
3211 }
3212 }
3213 }
3214 }
3215 }
3216 }
3217
3218 // in equipment and bag list
3220 {
3221 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3222 {
3223 if (item && item->GetEntry() == itemEntry && !item->IsInTrade())
3224 {
3225 if (item->GetCount() + remcount <= count)
3226 {
3227 if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false) == EQUIP_ERR_OK)
3228 {
3229 remcount += item->GetCount();
3231
3232 if (remcount >= count)
3233 return;
3234 }
3235 }
3236 else
3237 {
3238 ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
3239 item->SetCount(item->GetCount() - count + remcount);
3240 if (IsInWorld() && update)
3241 item->SendUpdateToPlayer(this);
3242 item->SetState(ITEM_CHANGED, this);
3243 return;
3244 }
3245 }
3246 }
3247 }
3248
3249 // in bank
3251 {
3252 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3253 {
3254 if (item->GetEntry() == itemEntry && !item->IsInTrade())
3255 {
3256 if (item->GetCount() + remcount <= count)
3257 {
3258 remcount += item->GetCount();
3260 if (remcount >= count)
3261 return;
3262 }
3263 else
3264 {
3265 ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
3266 item->SetCount(item->GetCount() - count + remcount);
3267 if (IsInWorld() && update)
3268 item->SendUpdateToPlayer(this);
3269 item->SetState(ITEM_CHANGED, this);
3270 return;
3271 }
3272 }
3273 }
3274 }
3275
3276 // in bank bags
3277 for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
3278 {
3279 if (Bag* bag = GetBagByPos(i))
3280 {
3281 for (uint32 j = 0; j < bag->GetBagSize(); j++)
3282 {
3283 if (Item* item = bag->GetItemByPos(j))
3284 {
3285 if (item->GetEntry() == itemEntry && !item->IsInTrade())
3286 {
3287 // all items in bags can be unequipped
3288 if (item->GetCount() + remcount <= count)
3289 {
3290 remcount += item->GetCount();
3291 DestroyItem(i, j, update);
3292
3293 if (remcount >= count)
3294 return;
3295 }
3296 else
3297 {
3298 ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
3299 item->SetCount(item->GetCount() - count + remcount);
3300 if (IsInWorld() && update)
3301 item->SendUpdateToPlayer(this);
3302 item->SetState(ITEM_CHANGED, this);
3303 return;
3304 }
3305 }
3306 }
3307 }
3308 }
3309 }
3310}

References BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_END, BANK_SLOT_ITEM_START, CanUnequipItem(), CURRENCYTOKEN_SLOT_END, DestroyItem(), EQUIP_ERR_OK, EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, Object::IsInWorld(), ITEM_CHANGED, ItemRemovedQuestCheck(), KEYRING_SLOT_START, and LOG_DEBUG.

Referenced by _StoreOrEquipNewItem(), AbandonQuest(), WorldSession::DoLootRelease(), Spell::EffectCreateItem2(), Spell::EffectEnchantItemPerm(), Spell::EffectFeedPet(), Spell::EffectScriptEffect(), FailQuest(), go_ahune_ice_stone::GossipSelect(), misc_commandscript::HandleAddItemCommand(), spell_brewfest_fill_keg::HandleAfterHit(), spell_brewfest_unfill_keg::HandleAfterHit(), WorldSession::HandleDestroyItemOpcode(), spell_item_massive_seaforium_charge::HandleItemRemove(), WorldSession::HandleWrapItemOpcode(), npc_brewfest_keg_reciver::MoveInLineOfSight(), at_hor_battered_hilt_throw::OnTrigger(), npc_oculus_drakegiver::RemoveEssence(), spell_najentus_remove_spines::RemoveSpines(), RewardQuest(), npc_finklestein::npc_finklesteinAI::RightClickCauldron(), Spell::TakeAmmo(), Spell::TakeCastItem(), TakeQuestSourceItem(), and Spell::TakeReagents().

◆ DestroyZoneLimitedItem()

void Player::DestroyZoneLimitedItem ( bool  update,
uint32  new_zone 
)
3313{
3314 LOG_DEBUG("entities.player.items", "STORAGE: DestroyZoneLimitedItem in map {} and area {}", GetMapId(), new_zone);
3315
3316 // in inventory
3318 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3319 if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
3321
3323 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3324 if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
3326
3327 // in inventory bags
3329 if (Bag* pBag = GetBagByPos(i))
3330 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
3331 if (Item* pItem = pBag->GetItemByPos(j))
3332 if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
3333 DestroyItem(i, j, update);
3334
3335 // in equipment and bag list
3337 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3338 if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
3340}

References CURRENCYTOKEN_SLOT_END, DestroyItem(), EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), WorldLocation::GetMapId(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, KEYRING_SLOT_START, and LOG_DEBUG.

Referenced by UpdateZone().

◆ DoRandomRoll()

uint32 Player::DoRandomRoll ( uint32  minimum,
uint32  maximum 
)
16117{
16118 ASSERT(minimum <= maximum);
16119
16120 uint32 roll = urand(minimum, maximum);
16121
16123 randomRoll.Min = minimum;
16124 randomRoll.Max = maximum;
16125 randomRoll.Result = roll;
16126 randomRoll.Roller = GetGUID();
16127 if (Group* group = GetGroup())
16128 group->BroadcastPacket(randomRoll.Write(), false);
16129 else
16130 SendDirectMessage(randomRoll.Write());
16131
16132 return roll;
16133}
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
Definition MiscPackets.h:108
uint32 Max
Definition MiscPackets.h:115
uint32 Result
Definition MiscPackets.h:116
WorldPacket const * Write() override
Definition MiscPackets.cpp:76
uint32 Min
Definition MiscPackets.h:114
ObjectGuid Roller
Definition MiscPackets.h:117

References ASSERT, GetGroup(), Object::GetGUID(), WorldPackets::Misc::RandomRoll::Max, WorldPackets::Misc::RandomRoll::Min, WorldPackets::Misc::RandomRoll::Result, WorldPackets::Misc::RandomRoll::Roller, SendDirectMessage(), urand(), and WorldPackets::Misc::RandomRoll::Write().

Referenced by WorldSession::HandleRandomRollOpcode(), and spell_item_worn_troll_dice::HandleScript().

◆ DropModCharge()

void Player::DropModCharge ( SpellModifier mod,
Spell spell 
)
10013{
10014 if (spell && mod->ownerAura && mod->charges > 0)
10015 {
10016 if (--mod->charges == 0)
10017 mod->charges = -1;
10018
10019 spell->m_appliedMods.insert(mod->ownerAura);
10020 }
10021}
UsedSpellMods m_appliedMods
Definition Spell.h:548
int16 charges
Definition Player.h:185

References SpellModifier::charges, Spell::m_appliedMods, and SpellModifier::ownerAura.

Referenced by ApplySpellMod().

◆ DuelComplete()

void Player::DuelComplete ( DuelCompleteType  type)
6431{
6432 // duel not requested
6433 if (!duel)
6434 return;
6435
6436 // Check if DuelComplete() has been called already up in the stack and in that case don't do anything else here
6437 if (duel->State == DUEL_STATE_COMPLETED)
6438 return;
6439
6440 Player* opponent = duel->Opponent;
6441 duel->State = DUEL_STATE_COMPLETED;
6442 opponent->duel->State = DUEL_STATE_COMPLETED;
6443
6444 LOG_DEBUG("entities.unit", "Player::DuelComplete: Player '{}' ({}), Opponent: '{}' ({})", GetName(), GetGUID().ToString(), opponent->GetName(), opponent->GetGUID().ToString());
6445
6447 data << uint8((type != DUEL_INTERRUPTED) ? 1 : 0);
6448 SendDirectMessage(&data);
6449 if (opponent->GetSession())
6450 {
6451 opponent->SendDirectMessage(&data);
6452 }
6453
6454 if (type != DUEL_INTERRUPTED)
6455 {
6456 data.Initialize(SMSG_DUEL_WINNER, (1 + 20)); // we guess size
6457 data << uint8(type == DUEL_WON ? 0 : 1); // 0 = just won; 1 = fled
6458 data << opponent->GetName();
6459 data << GetName();
6460 SendMessageToSet(&data, true);
6461 }
6462
6463 sScriptMgr->OnPlayerDuelEnd(opponent, this, type);
6464
6465 switch (type)
6466 {
6467 case DUEL_FLED:
6468 // if initiator and opponent are on the same team
6469 // or initiator and opponent are not PvP enabled, forcibly stop attacking
6470 if (GetTeamId() == opponent->GetTeamId())
6471 {
6472 AttackStop();
6473 opponent->AttackStop();
6474 }
6475 else
6476 {
6477 if (!IsPvP())
6478 {
6479 AttackStop();
6480 }
6481 if (!opponent->IsPvP())
6482 {
6483 opponent->AttackStop();
6484 }
6485 }
6486 break;
6487 case DUEL_WON:
6490
6491 // Credit for quest Death's Challenge
6493 {
6494 opponent->CastSpell(opponent, 52994, true);
6495 }
6496
6497 // Honor points after duel (the winner) - ImpConfig
6498 if (uint32 amount = sWorld->getIntConfig(CONFIG_HONOR_AFTER_DUEL))
6499 {
6500 opponent->RewardHonor(nullptr, 1, amount);
6501 }
6502
6503 break;
6504 default:
6505 break;
6506 }
6507
6508 // Victory emote spell
6509 if (type != DUEL_INTERRUPTED)
6510 {
6511 opponent->CastSpell(opponent, 52852, true);
6512 }
6513
6514 // Remove Duel Flag object
6516 if (obj)
6517 {
6518 duel->Initiator->RemoveGameObject(obj, true);
6519 }
6520
6521 /* remove auras */
6522 AuraApplicationMap& itsAuras = opponent->GetAppliedAuras();
6523 for (AuraApplicationMap::iterator i = itsAuras.begin(); i != itsAuras.end();)
6524 {
6525 Aura const* aura = i->second->GetBase();
6526 if (!i->second->IsPositive() && aura->GetCasterGUID() == GetGUID() && aura->GetApplyTime() >= duel->StartTime)
6527 {
6528 opponent->RemoveAura(i);
6529 }
6530 else
6531 {
6532 ++i;
6533 }
6534 }
6535
6537 for (AuraApplicationMap::iterator i = myAuras.begin(); i != myAuras.end();)
6538 {
6539 Aura const* aura = i->second->GetBase();
6540 if (!i->second->IsPositive() && aura->GetCasterGUID() == opponent->GetGUID() && aura->GetApplyTime() >= duel->StartTime)
6541 RemoveAura(i);
6542 else
6543 ++i;
6544 }
6545
6546 // cleanup combo points
6547 if (GetComboTarget() == duel->Opponent)
6548 {
6550 }
6551 else if (GetComboTargetGUID() == duel->Opponent->GetPetGUID())
6552 {
6554 }
6555
6556 if (duel->Opponent->GetComboTarget() == this)
6557 {
6558 duel->Opponent->ClearComboPoints();
6559 }
6560 else if (duel->Opponent->GetComboTargetGUID() == GetPetGUID())
6561 {
6562 duel->Opponent->ClearComboPoints();
6563 }
6564
6565 //cleanups
6569 opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 0);
6570
6571 opponent->duel.reset(nullptr);
6572 duel.reset(nullptr);
6573}
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL
Definition DBCEnums.h:186
@ ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL
Definition DBCEnums.h:187
@ CONFIG_HONOR_AFTER_DUEL
Definition IWorld.h:338
@ DUEL_STATE_COMPLETED
Definition Player.h:379
@ DUEL_WON
Definition SharedDefines.h:3629
@ CLASS_CONTEXT_QUEST
Definition UnitDefines.h:229
@ PLAYER_DUEL_TEAM
Definition UpdateFields.h:184
ObjectGuid GetCasterGUID() const
Definition SpellAuras.h:105
time_t GetApplyTime() const
Definition SpellAuras.h:128
bool RewardHonor(Unit *victim, uint32 groupsize, int32 honor=-1, bool awardXP=true)
Definition Player.cpp:6084
void SendMessageToSet(WorldPacket const *data, bool self) const override
Definition Player.cpp:5676
bool IsPvP()
Definition Player.cpp:16168
std::multimap< uint32, AuraApplication * > AuraApplicationMap
Definition Unit.h:629
void ClearComboPoints()
Definition Unit.cpp:16897
Unit * GetComboTarget() const
Definition Unit.h:953
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:10447
ObjectGuid const GetComboTargetGUID() const
Definition Unit.h:954
ObjectGuid GetPetGUID() const
Definition Unit.h:678
@ SMSG_DUEL_WINNER
Definition Opcodes.h:393
@ SMSG_DUEL_COMPLETE
Definition Opcodes.h:392

References ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL, ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, Unit::AttackStop(), Unit::CastSpell(), CLASS_CONTEXT_QUEST, CLASS_DEATH_KNIGHT, Unit::ClearComboPoints(), CONFIG_HONOR_AFTER_DUEL, duel, DUEL_FLED, DUEL_INTERRUPTED, DUEL_STATE_COMPLETED, DUEL_WON, ObjectGuid::Empty, Unit::GetAppliedAuras(), Aura::GetApplyTime(), Aura::GetCasterGUID(), Unit::GetComboTarget(), Unit::GetComboTargetGUID(), Map::GetGameObject(), Object::GetGUID(), Object::GetGUID(), Object::GetGuidValue(), WorldObject::GetMap(), WorldObject::GetName(), Unit::GetPetGUID(), GetQuestStatus(), GetSession(), GetTeamId(), WorldPacket::Initialize(), IsClass(), IsPvP(), LOG_DEBUG, PLAYER_DUEL_ARBITER, PLAYER_DUEL_TEAM, QUEST_STATUS_INCOMPLETE, Unit::RemoveAura(), RewardHonor(), SendDirectMessage(), SendMessageToSet(), Object::SetGuidValue(), Unit::SetUInt32Value(), SMSG_DUEL_COMPLETE, SMSG_DUEL_WINNER, sScriptMgr, sWorld, ObjectGuid::ToString(), Position::ToString(), and UpdateAchievementCriteria().

Referenced by Unit::_ExitVehicle(), CheckDuelDistance(), CleanupsBeforeDelete(), Unit::DealDamage(), WorldSession::HandleDuelCancelledOpcode(), and TeleportTo().

◆ DurabilityLoss()

void Player::DurabilityLoss ( Item item,
double  percent 
)
4751{
4752 if (!item || percent == 0.0)
4753 return;
4754
4755 uint32 pMaxDurability = item ->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
4756
4757 if (!pMaxDurability)
4758 return;
4759
4760 uint32 pDurabilityLoss = uint32(pMaxDurability * percent);
4761
4762 if (pDurabilityLoss < 1)
4763 pDurabilityLoss = 1;
4764
4765 DurabilityPointsLoss(item, pDurabilityLoss);
4766}
@ ITEM_FIELD_MAXDURABILITY
Definition UpdateFields.h:70
void DurabilityPointsLoss(Item *item, int32 points)
Definition Player.cpp:4794

References DurabilityPointsLoss(), Object::GetUInt32Value(), and ITEM_FIELD_MAXDURABILITY.

Referenced by DurabilityLossAll(), Spell::EffectDurabilityDamagePCT(), and Spell::EffectSummonChangeItem().

◆ DurabilityLossAll()

void Player::DurabilityLossAll ( double  percent,
bool  inventory 
)
4725{
4727 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
4728 DurabilityLoss(pItem, percent);
4729
4730 if (inventory)
4731 {
4732 // bags not have durability
4733 // for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
4734
4736 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
4737 DurabilityLoss(pItem, percent);
4738
4739 // keys not have durability
4740 //for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
4741
4743 if (Bag* pBag = GetBagByPos(i))
4744 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
4745 if (Item* pItem = GetItemByPos(i, j))
4746 DurabilityLoss(pItem, percent);
4747 }
4748}
void DurabilityLoss(Item *item, double percent)
Definition Player.cpp:4750

References DurabilityLoss(), EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, and INVENTORY_SLOT_ITEM_START.

Referenced by Spell::EffectDurabilityDamagePCT(), EnvironmentalDamage(), and WorldSession::SendSpiritResurrect().

◆ DurabilityPointLossForEquipSlot()

void Player::DurabilityPointLossForEquipSlot ( EquipmentSlots  slot)
4825{
4826 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
4827 DurabilityPointsLoss(pItem, 1);
4828}

References DurabilityPointsLoss(), GetItemByPos(), and INVENTORY_SLOT_BAG_0.

Referenced by Unit::DealDamage(), and Spell::TakeAmmo().

◆ DurabilityPointsLoss()

void Player::DurabilityPointsLoss ( Item item,
int32  points 
)
4795{
4797 return;
4798
4799 int32 pMaxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
4800 int32 pOldDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY);
4801 int32 pNewDurability = pOldDurability - points;
4802
4803 if (pNewDurability < 0)
4804 pNewDurability = 0;
4805 else if (pNewDurability > pMaxDurability)
4806 pNewDurability = pMaxDurability;
4807
4808 if (pOldDurability != pNewDurability)
4809 {
4810 // modify item stats _before_ Durability set to 0 to pass _ApplyItemMods internal check
4811 if (pNewDurability == 0 && pOldDurability > 0 && item->IsEquipped())
4812 _ApplyItemMods(item, item->GetSlot(), false);
4813
4814 item->SetUInt32Value(ITEM_FIELD_DURABILITY, pNewDurability);
4815
4816 // modify item stats _after_ restore durability to pass _ApplyItemMods internal check
4817 if (pNewDurability > 0 && pOldDurability == 0 && item->IsEquipped())
4818 _ApplyItemMods(item, item->GetSlot(), true);
4819
4820 item->SetState(ITEM_CHANGED, this);
4821 }
4822}
@ ITEM_FIELD_DURABILITY
Definition UpdateFields.h:69
bool HasPreventDurabilityLossAura() const
Definition Unit.h:1711

References _ApplyItemMods(), Item::GetSlot(), Object::GetUInt32Value(), Unit::HasPreventDurabilityLossAura(), Item::IsEquipped(), ITEM_CHANGED, ITEM_FIELD_DURABILITY, ITEM_FIELD_MAXDURABILITY, Item::SetState(), and Object::SetUInt32Value().

Referenced by DurabilityLoss(), DurabilityPointLossForEquipSlot(), DurabilityPointsLossAll(), and Spell::EffectDurabilityDamage().

◆ DurabilityPointsLossAll()

void Player::DurabilityPointsLossAll ( int32  points,
bool  inventory 
)
4769{
4771 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
4772 DurabilityPointsLoss(pItem, points);
4773
4774 if (inventory)
4775 {
4776 // bags not have durability
4777 // for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
4778
4780 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
4781 DurabilityPointsLoss(pItem, points);
4782
4783 // keys not have durability
4784 //for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
4785
4787 if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
4788 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
4789 if (Item* pItem = GetItemByPos(i, j))
4790 DurabilityPointsLoss(pItem, points);
4791 }
4792}

References DurabilityPointsLoss(), EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, and INVENTORY_SLOT_ITEM_START.

Referenced by Spell::EffectDurabilityDamage().

◆ DurabilityRepair()

uint32 Player::DurabilityRepair ( uint16  pos,
bool  cost,
float  discountMod,
bool  guildBank 
)
4847{
4848 Item* item = GetItemByPos(pos);
4849
4850 uint32 TotalCost = 0;
4851 if (!item)
4852 return TotalCost;
4853
4854 uint32 maxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
4855 if (!maxDurability)
4856 return TotalCost;
4857
4858 uint32 curDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY);
4859
4860 if (cost)
4861 {
4862 uint32 LostDurability = maxDurability - curDurability;
4863 if (LostDurability > 0)
4864 {
4865 ItemTemplate const* ditemProto = item->GetTemplate();
4866
4867 DurabilityCostsEntry const* dcost = sDurabilityCostsStore.LookupEntry(ditemProto->ItemLevel);
4868 if (!dcost)
4869 {
4870 LOG_ERROR("entities.player", "RepairDurability: Wrong item lvl {}", ditemProto->ItemLevel);
4871 return TotalCost;
4872 }
4873
4874 uint32 dQualitymodEntryId = (ditemProto->Quality + 1) * 2;
4875 DurabilityQualityEntry const* dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId);
4876 if (!dQualitymodEntry)
4877 {
4878 LOG_ERROR("entities.player", "RepairDurability: Wrong dQualityModEntry {}", dQualitymodEntryId);
4879 return TotalCost;
4880 }
4881
4882 uint32 dmultiplier = dcost->multiplier[ItemSubClassToDurabilityMultiplierId(ditemProto->Class, ditemProto->SubClass)];
4883 uint32 costs = uint32(LostDurability * dmultiplier * double(dQualitymodEntry->quality_mod));
4884
4885 costs = uint32(costs * discountMod * sWorld->getRate(RATE_REPAIRCOST));
4886
4887 if (costs == 0) //fix for ITEM_QUALITY_ARTIFACT
4888 costs = 1;
4889
4890 if (guildBank)
4891 {
4892 if (GetGuildId() == 0)
4893 {
4894 // LOG_DEBUG("entities.player", "You are not member of a guild");
4895 return TotalCost;
4896 }
4897
4898 Guild* guild = sGuildMgr->GetGuildById(GetGuildId());
4899 if (!guild)
4900 return TotalCost;
4901
4902 if (!guild->HandleMemberWithdrawMoney(GetSession(), costs, true))
4903 return TotalCost;
4904
4905 TotalCost = costs;
4906 }
4907 else if (!HasEnoughMoney(costs))
4908 {
4909 // LOG_DEBUG("entities.player", "You do not have enough money");
4910 return TotalCost;
4911 }
4912 else
4913 ModifyMoney(-int32(costs));
4914 }
4915 }
4916
4917 item->SetUInt32Value(ITEM_FIELD_DURABILITY, maxDurability);
4918 item->SetState(ITEM_CHANGED, this);
4919
4920 // reapply mods for total broken and repaired item if equipped
4921 if (IsEquipmentPos(pos) && !curDurability)
4922 _ApplyItemMods(item, pos & 255, true);
4923 return TotalCost;
4924}
DBCStorage< DurabilityQualityEntry > sDurabilityQualityStore(DurabilityQualityfmt)
DBCStorage< DurabilityCostsEntry > sDurabilityCostsStore(DurabilityCostsfmt)
@ RATE_REPAIRCOST
Definition IWorld.h:487
uint8 ItemSubClassToDurabilityMultiplierId(uint32 ItemClass, uint32 ItemSubClass)
Definition ItemTemplate.h:557
bool HandleMemberWithdrawMoney(WorldSession *session, uint32 amount, bool repair=false)
Definition Guild.cpp:1694
Definition DBCStructure.h:878
uint32 multiplier[29]
Definition DBCStructure.h:880
Definition DBCStructure.h:884
float quality_mod
Definition DBCStructure.h:886
uint32 ItemLevel
Definition ItemTemplate.h:635

References _ApplyItemMods(), ItemTemplate::Class, GetGuildId(), GetItemByPos(), GetSession(), Item::GetTemplate(), Object::GetUInt32Value(), Guild::HandleMemberWithdrawMoney(), HasEnoughMoney(), IsEquipmentPos(), ITEM_CHANGED, ITEM_FIELD_DURABILITY, ITEM_FIELD_MAXDURABILITY, ItemTemplate::ItemLevel, ItemSubClassToDurabilityMultiplierId(), LOG_ERROR, ModifyMoney(), DurabilityCostsEntry::multiplier, ItemTemplate::Quality, DurabilityQualityEntry::quality_mod, RATE_REPAIRCOST, sDurabilityCostsStore, sDurabilityQualityStore, Item::SetState(), Object::SetUInt32Value(), sGuildMgr, ItemTemplate::SubClass, and sWorld.

Referenced by DurabilityRepairAll(), and WorldSession::HandleRepairItemOpcode().

◆ DurabilityRepairAll()

uint32 Player::DurabilityRepairAll ( bool  cost,
float  discountMod,
bool  guildBank 
)
4831{
4832 uint32 TotalCost = 0;
4833 // equipped, backpack, bags itself
4835 TotalCost += DurabilityRepair(((INVENTORY_SLOT_BAG_0 << 8) | i), cost, discountMod, guildBank);
4836
4837 // bank, buyback and keys not repaired
4838
4839 // items in inventory bags
4841 for (uint8 i = 0; i < MAX_BAG_SIZE; i++)
4842 TotalCost += DurabilityRepair(((j << 8) | i), cost, discountMod, guildBank);
4843 return TotalCost;
4844}
uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank)
Definition Player.cpp:4846

References DurabilityRepair(), EQUIPMENT_SLOT_START, INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, and MAX_BAG_SIZE.

Referenced by WorldSession::HandleRepairItemOpcode().

◆ EnchantmentFitsRequirements()

bool Player::EnchantmentFitsRequirements ( uint32  enchantmentcondition,
int8  slot 
)
11069{
11070 if (!enchantmentcondition)
11071 return true;
11072
11073 SpellItemEnchantmentConditionEntry const* Condition = sSpellItemEnchantmentConditionStore.LookupEntry(enchantmentcondition);
11074
11075 if (!Condition)
11076 return true;
11077
11078 uint8 curcount[4] = {0, 0, 0, 0};
11079
11080 //counting current equipped gem colors
11082 {
11083 if (i == slot)
11084 continue;
11086 if (pItem2 && !pItem2->IsBroken() && pItem2->HasSocket())
11087 {
11088 for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot <= PRISMATIC_ENCHANTMENT_SLOT; ++enchant_slot)
11089 {
11090 if (enchant_slot == BONUS_ENCHANTMENT_SLOT)
11091 continue;
11092
11093 uint32 enchant_id = pItem2->GetEnchantmentId(EnchantmentSlot(enchant_slot));
11094 if (!enchant_id)
11095 continue;
11096
11097 SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
11098 if (!enchantEntry)
11099 continue;
11100
11101 uint32 gemid = enchantEntry->GemID;
11102 if (!gemid)
11103 continue;
11104
11105 ItemTemplate const* gemProto = sObjectMgr->GetItemTemplate(gemid);
11106 if (!gemProto)
11107 continue;
11108
11109 GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GemProperties);
11110 if (!gemProperty)
11111 continue;
11112
11113 uint8 GemColor = gemProperty->color;
11114
11115 for (uint8 b = 0, tmpcolormask = 1; b < 4; b++, tmpcolormask <<= 1)
11116 {
11117 if (tmpcolormask & GemColor)
11118 ++curcount[b];
11119 }
11120 }
11121 }
11122 }
11123
11124 bool activate = true;
11125
11126 for (uint8 i = 0; i < 5; i++)
11127 {
11128 if (!Condition->Color[i])
11129 continue;
11130
11131 uint32 _cur_gem = curcount[Condition->Color[i] - 1];
11132
11133 // if have <CompareColor> use them as count, else use <value> from Condition
11134 uint32 _cmp_gem = Condition->CompareColor[i] ? curcount[Condition->CompareColor[i] - 1] : Condition->Value[i];
11135
11136 switch (Condition->Comparator[i])
11137 {
11138 case 2: // requires less <color> than (<value> || <comparecolor>) gems
11139 activate &= (_cur_gem < _cmp_gem);
11140 break;
11141 case 3: // requires more <color> than (<value> || <comparecolor>) gems
11142 activate &= (_cur_gem > _cmp_gem);
11143 break;
11144 case 5: // requires at least <color> than (<value> || <comparecolor>) gems
11145 activate &= (_cur_gem >= _cmp_gem);
11146 break;
11147 }
11148 }
11149
11150 LOG_DEBUG("entities.player.items", "Checking Condition {}, there are {} Meta Gems, {} Red Gems, {} Yellow Gems and {} Blue Gems, Activate:{}", enchantmentcondition, curcount[0], curcount[1], curcount[2], curcount[3], activate ? "yes" : "no");
11151
11152 return activate;
11153}
DBCStorage< SpellItemEnchantmentConditionEntry > sSpellItemEnchantmentConditionStore(SpellItemEnchantmentConditionfmt)
DBCStorage< GemPropertiesEntry > sGemPropertiesStore(GemPropertiesEntryfmt)
@ BONUS_ENCHANTMENT_SLOT
Definition Item.h:174
Definition ConditionMgr.h:195
Definition DBCStructure.h:1015
uint32 color
Definition DBCStructure.h:1018
uint32 GemProperties
Definition ItemTemplate.h:683
Definition DBCStructure.h:1861

References BONUS_ENCHANTMENT_SLOT, GemPropertiesEntry::color, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, SpellItemEnchantmentEntry::GemID, ItemTemplate::GemProperties, Item::GetEnchantmentId(), GetItemByPos(), Item::HasSocket(), INVENTORY_SLOT_BAG_0, Item::IsBroken(), LOG_DEBUG, PRISMATIC_ENCHANTMENT_SLOT, sGemPropertiesStore, sObjectMgr, SOCK_ENCHANTMENT_SLOT, sSpellItemEnchantmentConditionStore, and sSpellItemEnchantmentStore.

Referenced by ApplyEnchantment(), and CorrectMetaGemEnchants().

◆ EnvironmentalDamage()

uint32 Player::EnvironmentalDamage ( EnviromentalDamage  type,
uint32  damage 
)
760{
762 return 0;
763
764 // Absorb, resist some environmental damage type
765 uint32 absorb = 0;
766 uint32 resist = 0;
767
768 switch (type)
769 {
770 case DAMAGE_LAVA:
771 case DAMAGE_SLIME:
772 {
773 DamageInfo dmgInfo(this, this, damage, nullptr, type == DAMAGE_LAVA ? SPELL_SCHOOL_MASK_FIRE : SPELL_SCHOOL_MASK_NATURE, DIRECT_DAMAGE);
774 Unit::CalcAbsorbResist(dmgInfo);
775 absorb = dmgInfo.GetAbsorb();
776 resist = dmgInfo.GetResist();
777 damage = dmgInfo.GetDamage();
778 }
779 default:
780 break;
781 }
782
783 Unit::DealDamageMods(this, damage, &absorb);
784
786 packet.Victim = GetGUID();
787 packet.Type = type != DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL;
788 packet.Amount = damage;
789 packet.Absorbed = absorb;
790 packet.Resisted = resist;
791 SendMessageToSet(packet.Write(), true);
792
793 uint32 final_damage = Unit::DealDamage(this, this, damage, nullptr, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false);
794
795 if (!IsAlive())
796 {
797 if (type == DAMAGE_FALL) // DealDamage not apply item durability loss at self damage
798 {
799 LOG_DEBUG("entities.player", "Player::EnvironmentalDamage: Player '{}' ({}) fall to death, losing {} durability",
802 // durability lost message
804 }
805
807 }
808
809 return final_damage;
810}
@ ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM
Definition DBCEnums.h:140
@ RATE_DURABILITY_LOSS_ON_DEATH
Definition IWorld.h:522
@ DAMAGE_SLIME
Definition Player.h:844
@ DAMAGE_FALL
Definition Player.h:842
@ DAMAGE_LAVA
Definition Player.h:843
@ DAMAGE_FALL_TO_VOID
Definition Player.h:846
@ SPELL_SCHOOL_MASK_NATURE
Definition SharedDefines.h:300
@ SPELL_SCHOOL_MASK_FIRE
Definition SharedDefines.h:299
@ SELF_DAMAGE
Definition Unit.h:254
@ DIRECT_DAMAGE
Definition Unit.h:249
Definition Unit.h:331
uint32 GetResist() const
Definition Unit.h:367
uint32 GetDamage() const
Definition Unit.h:365
uint32 GetAbsorb() const
Definition Unit.h:366
void DurabilityLossAll(double percent, bool inventory)
Definition Player.cpp:4724
void SendDurabilityLoss()
Definition Player.cpp:4719
bool IsImmuneToEnvironmentalDamage()
Definition Player.cpp:753
static void CalcAbsorbResist(DamageInfo &dmgInfo, bool Splited=false)
Definition Unit.cpp:2159
static void DealDamageMods(Unit const *victim, uint32 &damage, uint32 *absorb)
Definition Unit.cpp:801
static uint32 DealDamage(Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
Definition Unit.cpp:811
Definition CombatLogPackets.h:29
ObjectGuid Victim
Definition CombatLogPackets.h:35
uint32 Amount
Definition CombatLogPackets.h:37
uint32 Absorbed
Definition CombatLogPackets.h:39
EnviromentalDamage Type
Definition CombatLogPackets.h:36
uint32 Resisted
Definition CombatLogPackets.h:38
WorldPacket const * Write() override
Definition CombatLogPackets.cpp:20

References WorldPackets::CombatLog::EnvironmentalDamageLog::Absorbed, ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, WorldPackets::CombatLog::EnvironmentalDamageLog::Amount, Unit::CalcAbsorbResist(), DAMAGE_FALL, DAMAGE_FALL_TO_VOID, DAMAGE_LAVA, DAMAGE_SLIME, Unit::DealDamage(), Unit::DealDamageMods(), DIRECT_DAMAGE, DurabilityLossAll(), DamageInfo::GetAbsorb(), DamageInfo::GetDamage(), Object::GetGUID(), WorldObject::GetName(), DamageInfo::GetResist(), Unit::IsAlive(), IsImmuneToEnvironmentalDamage(), LOG_DEBUG, RATE_DURABILITY_LOSS_ON_DEATH, WorldPackets::CombatLog::EnvironmentalDamageLog::Resisted, SELF_DAMAGE, SendDurabilityLoss(), SendMessageToSet(), SPELL_SCHOOL_MASK_FIRE, SPELL_SCHOOL_MASK_NATURE, SPELL_SCHOOL_MASK_NORMAL, sWorld, Position::ToString(), WorldPackets::CombatLog::EnvironmentalDamageLog::Type, UpdateAchievementCriteria(), WorldPackets::CombatLog::EnvironmentalDamageLog::Victim, and WorldPackets::CombatLog::EnvironmentalDamageLog::Write().

Referenced by Spell::EffectEnvironmentalDMG(), HandleDrowning(), HandleFall(), and WorldSession::HandleMovementOpcodes().

◆ EquipItem()

Item * Player::EquipItem ( uint16  pos,
Item pItem,
bool  update 
)
2728{
2730 AddItemDurations(pItem);
2731
2732 uint8 bag = pos >> 8;
2733 uint8 slot = pos & 255;
2734
2735 Item* pItem2 = GetItemByPos(bag, slot);
2736
2737 if (!pItem2)
2738 {
2739 VisualizeItem(slot, pItem);
2740
2741 if (IsAlive())
2742 {
2743 ItemTemplate const* pProto = pItem->GetTemplate();
2744
2745 // item set bonuses applied only at equip and removed at unequip, and still active for broken items
2746 if (pProto && pProto->ItemSet)
2747 AddItemsSetItem(this, pItem);
2748
2749 _ApplyItemMods(pItem, slot, true);
2750
2751 if (pProto && IsInCombat() && (pProto->Class == ITEM_CLASS_WEAPON || pProto->InventoryType == INVTYPE_RELIC) && m_weaponChangeTimer == 0)
2752 {
2753 uint32 cooldownSpell = IsClass(CLASS_ROGUE, CLASS_CONTEXT_WEAPON_SWAP) ? 6123 : 6119;
2754 SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cooldownSpell);
2755
2756 if (!spellProto)
2757 LOG_ERROR("entities.player", "Weapon switch cooldown spell {} couldn't be found in Spell.dbc", cooldownSpell);
2758 else
2759 {
2761
2763
2764 WorldPacket data;
2766 GetSession()->SendPacket(&data);
2767 }
2768 }
2769 }
2770
2771 if (IsInWorld() && update)
2772 {
2773 pItem->AddToWorld();
2774 pItem->SendUpdateToPlayer(this);
2775 }
2776
2777 ApplyEquipCooldown(pItem);
2778
2779 // update expertise and armor penetration - passive auras may need it
2780
2781 if (slot == EQUIPMENT_SLOT_MAINHAND)
2783
2784 else if (slot == EQUIPMENT_SLOT_OFFHAND)
2786
2787 switch (slot)
2788 {
2793 default:
2794 break;
2795 }
2796 }
2797 else
2798 {
2799 pItem2->SetCount(pItem2->GetCount() + pItem->GetCount());
2800 if (IsInWorld() && update)
2801 pItem2->SendUpdateToPlayer(this);
2802
2803 // delete item (it not in any slot currently)
2804 //pItem->DeleteFromDB();
2805 if (IsInWorld() && update)
2806 {
2807 pItem->RemoveFromWorld();
2808 pItem->DestroyForPlayer(this);
2809 }
2810
2812 RemoveItemDurations(pItem);
2813
2814 pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
2815 pItem->SetNotRefundable(this);
2816 pItem->ClearSoulboundTradeable(this);
2817 RemoveTradeableItem(pItem);
2818 pItem->SetState(ITEM_REMOVED, this);
2819 pItem2->SetState(ITEM_CHANGED, this);
2820
2821 ApplyEquipCooldown(pItem2);
2822 sScriptMgr->OnPlayerEquip(this, pItem2, bag, slot, update);
2823 return pItem2;
2824 }
2825
2826 // only for full equip instead adding to stack
2829
2830 sScriptMgr->OnPlayerEquip(this, pItem, bag, slot, update);
2832 return pItem;
2833}
@ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM
Definition DBCEnums.h:171
@ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM
Definition DBCEnums.h:163
@ CLASS_CONTEXT_WEAPON_SWAP
Definition UnitDefines.h:241
@ SPELL_COOLDOWN_FLAG_INCLUDE_GCD
Starts GCD in addition to normal cooldown specified in the packet.
Definition Unit.h:607
void AddGlobalCooldown(SpellInfo const *spellInfo, uint32 gcd)
Definition CharmInfo.cpp:419
void UpdateForQuestWorldObjects()
Definition PlayerUpdates.cpp:1792
void ApplyEquipCooldown(Item *pItem)
Definition Player.cpp:11717
void VisualizeItem(uint8 slot, Item *pItem)
Definition PlayerStorage.cpp:2875
uint32 StartRecoveryTime
Definition SpellInfo.h:351

References _ApplyItemMods(), ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, AddEnchantmentDurations(), GlobalCooldownMgr::AddGlobalCooldown(), AddItemDurations(), AddItemsSetItem(), Object::AddToWorld(), ApplyEquipCooldown(), BASE_ATTACK, Unit::BuildCooldownPacket(), ItemTemplate::Class, CLASS_CONTEXT_WEAPON_SWAP, CLASS_ROGUE, Item::ClearSoulboundTradeable(), CR_ARMOR_PENETRATION, Object::DestroyForPlayer(), EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, Item::GetCount(), Object::GetEntry(), GetGlobalCooldownMgr(), Object::GetGUID(), GetItemByPos(), GetSession(), Item::GetTemplate(), ItemTemplate::InventoryType, INVTYPE_RELIC, Unit::IsAlive(), IsClass(), Unit::IsInCombat(), Object::IsInWorld(), ITEM_CHANGED, ITEM_CLASS_WEAPON, ITEM_REMOVED, ItemTemplate::ItemSet, LOG_ERROR, m_weaponChangeTimer, OFF_ATTACK, RecalculateRating(), RemoveEnchantmentDurations(), Object::RemoveFromWorld(), RemoveItemDurations(), RemoveTradeableItem(), WorldSession::SendPacket(), Object::SendUpdateToPlayer(), Item::SetCount(), Item::SetNotRefundable(), Item::SetOwnerGUID(), Item::SetState(), SPELL_COOLDOWN_FLAG_INCLUDE_GCD, sScriptMgr, sSpellMgr, SpellInfo::StartRecoveryTime, UpdateAchievementCriteria(), UpdateExpertise(), UpdateForQuestWorldObjects(), and VisualizeItem().

Referenced by Create(), Spell::EffectSummonChangeItem(), EquipNewItem(), WorldSession::HandleAutoEquipItemOpcode(), SplitItem(), and SwapItem().

◆ EquipNewItem()

Item * Player::EquipNewItem ( uint16  pos,
uint32  item,
bool  update 
)
2708{
2709 Item* _item = Item::CreateItem(item, 1, this);
2710 if (!_item)
2711 return nullptr;
2712
2713 if (!IsEquipmentPos(pos) || sScriptMgr->OnPlayerCanSaveEquipNewItem(this, _item, pos, update))
2714 {
2715 // pussywizard: obtaining blue or better items saves to db
2716 if (ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item))
2717 if (pProto->Quality >= ITEM_QUALITY_RARE)
2719
2720 ItemAddedQuestCheck(item, 1);
2722 }
2723
2724 return EquipItem(pos, _item, update);
2725}
@ ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM
Definition DBCEnums.h:199
@ ITEM_QUALITY_RARE
Definition SharedDefines.h:332
void ItemAddedQuestCheck(uint32 entry, uint32 count)
Definition PlayerQuest.cpp:1835

References ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, ADDITIONAL_SAVING_INVENTORY_AND_GOLD, AdditionalSavingAddMask(), Item::CreateItem(), EquipItem(), IsEquipmentPos(), ITEM_QUALITY_RARE, ItemAddedQuestCheck(), sObjectMgr, sScriptMgr, and UpdateAchievementCriteria().

Referenced by _StoreOrEquipNewItem(), and StoreNewItemInBestSlots().

◆ ExecuteOrCancelSpellCastRequest()

void Player::ExecuteOrCancelSpellCastRequest ( PendingSpellCastRequest castRequest,
bool  isCancel = false 
)
2363{
2364 if (isCancel)
2365 request->cancelInProgress = true;
2366
2367 if (WorldSession* session = GetSession())
2368 {
2369 if (request->isItem)
2370 session->HandleUseItemOpcode(request->requestPacket);
2371 else
2372 session->HandleCastSpellOpcode(request->requestPacket);
2373 }
2374}

References PendingSpellCastRequest::cancelInProgress, GetSession(), PendingSpellCastRequest::isItem, and PendingSpellCastRequest::requestPacket.

Referenced by ProcessSpellQueue().

◆ FailQuest()

void Player::FailQuest ( uint32  quest_id)
887{
888 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
889 {
890 QuestStatus qStatus = GetQuestStatus(questId);
891 // xinef: if quest is marked as failed, dont do it again
892 if ((qStatus != QUEST_STATUS_INCOMPLETE) && (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_CAN_FAIL_IN_ANY_STATE)))
893 return;
894
896
897 uint16 log_slot = FindQuestSlot(questId);
898
899 if (log_slot < MAX_QUEST_LOG_SIZE)
900 {
901 SetQuestSlotTimer(log_slot, 1);
903 }
904
905 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
906 {
907 QuestStatusData& q_status = m_QuestStatus[questId];
908
909 RemoveTimedQuest(questId);
910 q_status.Timer = 0;
911
912 SendQuestTimerFailed(questId);
913 }
914 else
915 SendQuestFailed(questId);
916
917 // Destroy quest items on quest failure.
918 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
919 if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RequiredItemId[i]))
920 if (quest->RequiredItemCount[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
921 DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true);
922
923 for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
924 if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
925 if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
926 DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true);
927 }
928}
@ QUEST_SPECIAL_FLAGS_CAN_FAIL_IN_ANY_STATE
Definition QuestDef.h:167
void SendQuestTimerFailed(uint32 quest_id)
Definition PlayerQuest.cpp:2394
void SendQuestFailed(uint32 questId, InventoryResult reason=EQUIP_ERR_OK)
Definition PlayerQuest.cpp:2382
void SetQuestSlotTimer(uint16 slot, uint32 timer)
Definition Player.h:1516
void RemoveTimedQuest(uint32 quest_id)
Definition Player.h:1567

References BIND_QUEST_ITEM, DestroyItemCount(), FindQuestSlot(), GetQuestStatus(), m_QuestStatus, MAX_QUEST_LOG_SIZE, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SOURCE_ITEM_IDS_COUNT, QUEST_SPECIAL_FLAGS_CAN_FAIL_IN_ANY_STATE, QUEST_SPECIAL_FLAGS_TIMED, QUEST_STATE_FAIL, QUEST_STATUS_FAILED, QUEST_STATUS_INCOMPLETE, RemoveTimedQuest(), SendQuestFailed(), SendQuestTimerFailed(), SetQuestSlotState(), SetQuestSlotTimer(), SetQuestStatus(), sObjectMgr, and QuestStatusData::Timer.

Referenced by npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::CheckEventFail(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::CheckEventFail(), SmartAI::EndPath(), dragonmaw_race_npc::FailQuest(), npc_clintar_spirit::npc_clintar_spiritAI::JustDied(), npc_captain_saeed::npc_captain_saeedAI::JustDied(), npc_darnavan::npc_darnavanAI::JustDied(), npc_doctor::npc_doctorAI::PatientDied(), Map::ScriptsProcess(), Update(), and npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI().

◆ FindEquipSlot()

uint8 Player::FindEquipSlot ( ItemTemplate const *  proto,
uint32  slot,
bool  swap 
) const
126{
127 uint8 slots[4];
128 slots[0] = NULL_SLOT;
129 slots[1] = NULL_SLOT;
130 slots[2] = NULL_SLOT;
131 slots[3] = NULL_SLOT;
132 switch (proto->InventoryType)
133 {
134 case INVTYPE_HEAD:
135 slots[0] = EQUIPMENT_SLOT_HEAD;
136 break;
137 case INVTYPE_NECK:
138 slots[0] = EQUIPMENT_SLOT_NECK;
139 break;
141 slots[0] = EQUIPMENT_SLOT_SHOULDERS;
142 break;
143 case INVTYPE_BODY:
144 slots[0] = EQUIPMENT_SLOT_BODY;
145 break;
146 case INVTYPE_CHEST:
147 case INVTYPE_ROBE:
148 slots[0] = EQUIPMENT_SLOT_CHEST;
149 break;
150 case INVTYPE_WAIST:
151 slots[0] = EQUIPMENT_SLOT_WAIST;
152 break;
153 case INVTYPE_LEGS:
154 slots[0] = EQUIPMENT_SLOT_LEGS;
155 break;
156 case INVTYPE_FEET:
157 slots[0] = EQUIPMENT_SLOT_FEET;
158 break;
159 case INVTYPE_WRISTS:
160 slots[0] = EQUIPMENT_SLOT_WRISTS;
161 break;
162 case INVTYPE_HANDS:
163 slots[0] = EQUIPMENT_SLOT_HANDS;
164 break;
165 case INVTYPE_FINGER:
166 slots[0] = EQUIPMENT_SLOT_FINGER1;
167 slots[1] = EQUIPMENT_SLOT_FINGER2;
168 break;
169 case INVTYPE_TRINKET:
170 slots[0] = EQUIPMENT_SLOT_TRINKET1;
171 slots[1] = EQUIPMENT_SLOT_TRINKET2;
172 break;
173 case INVTYPE_CLOAK:
174 slots[0] = EQUIPMENT_SLOT_BACK;
175 break;
176 case INVTYPE_WEAPON:
177 {
178 slots[0] = EQUIPMENT_SLOT_MAINHAND;
179
180 // suggest offhand slot only if know dual wielding
181 // (this will be replace mainhand weapon at auto equip instead unwonted "you don't known dual wielding" ...
182 if (CanDualWield())
183 slots[1] = EQUIPMENT_SLOT_OFFHAND;
184 break;
185 }
186 case INVTYPE_SHIELD:
188 case INVTYPE_HOLDABLE:
189 slots[0] = EQUIPMENT_SLOT_OFFHAND;
190 break;
191 case INVTYPE_RANGED:
193 case INVTYPE_THROWN:
194 slots[0] = EQUIPMENT_SLOT_RANGED;
195 break;
196 case INVTYPE_2HWEAPON:
197 slots[0] = EQUIPMENT_SLOT_MAINHAND;
198 if (CanDualWield() && CanTitanGrip() && proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM && proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF && proto->SubClass != ITEM_SUBCLASS_WEAPON_FISHING_POLE)
200 if (ItemTemplate const* mhWeaponProto = mhWeapon->GetTemplate())
201 if (mhWeaponProto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM && mhWeaponProto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF && mhWeaponProto->SubClass != ITEM_SUBCLASS_WEAPON_FISHING_POLE)
202 slots[1] = EQUIPMENT_SLOT_OFFHAND;
203 break;
204 case INVTYPE_TABARD:
205 slots[0] = EQUIPMENT_SLOT_TABARD;
206 break;
208 slots[0] = EQUIPMENT_SLOT_MAINHAND;
209 break;
210 case INVTYPE_BAG:
211 slots[0] = INVENTORY_SLOT_BAG_START + 0;
212 slots[1] = INVENTORY_SLOT_BAG_START + 1;
213 slots[2] = INVENTORY_SLOT_BAG_START + 2;
214 slots[3] = INVENTORY_SLOT_BAG_START + 3;
215 break;
216 case INVTYPE_RELIC:
217 {
218 switch (proto->SubClass)
219 {
222 slots[0] = EQUIPMENT_SLOT_RANGED;
223 break;
226 slots[0] = EQUIPMENT_SLOT_RANGED;
227 break;
230 slots[0] = EQUIPMENT_SLOT_RANGED;
231 break;
234 slots[0] = EQUIPMENT_SLOT_RANGED;
235 break;
238 slots[0] = EQUIPMENT_SLOT_RANGED;
239 break;
240 }
241 break;
242 }
243 default:
244 return NULL_SLOT;
245 }
246
247 if (slot != NULL_SLOT)
248 {
249 if (swap || !GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
250 for (uint8 i = 0; i < 4; ++i)
251 if (slots[i] == slot)
252 return slot;
253 }
254 else
255 {
256 // search free slot at first
257 for (uint8 i = 0; i < 4; ++i)
258 if (slots[i] != NULL_SLOT && !GetItemByPos(INVENTORY_SLOT_BAG_0, slots[i]))
259 // in case 2hand equipped weapon (without titan grip) offhand slot empty but not free
260 if (slots[i] != EQUIPMENT_SLOT_OFFHAND || !IsTwoHandUsed())
261 return slots[i];
262
263 // if not found free and can swap return first appropriate from used
264 for (uint8 i = 0; i < 4; ++i)
265 if (slots[i] != NULL_SLOT && swap)
266 return slots[i];
267 }
268
269 // no free position
270 return NULL_SLOT;
271}
@ INVTYPE_BODY
Definition ItemTemplate.h:260
@ INVTYPE_FINGER
Definition ItemTemplate.h:267
@ INVTYPE_HEAD
Definition ItemTemplate.h:257
@ INVTYPE_ROBE
Definition ItemTemplate.h:276
@ INVTYPE_HOLDABLE
Definition ItemTemplate.h:279
@ INVTYPE_TRINKET
Definition ItemTemplate.h:268
@ INVTYPE_RANGED
Definition ItemTemplate.h:271
@ INVTYPE_THROWN
Definition ItemTemplate.h:281
@ INVTYPE_WAIST
Definition ItemTemplate.h:262
@ INVTYPE_RANGEDRIGHT
Definition ItemTemplate.h:282
@ INVTYPE_WRISTS
Definition ItemTemplate.h:265
@ INVTYPE_WEAPONMAINHAND
Definition ItemTemplate.h:277
@ INVTYPE_BAG
Definition ItemTemplate.h:274
@ INVTYPE_NECK
Definition ItemTemplate.h:258
@ INVTYPE_SHOULDERS
Definition ItemTemplate.h:259
@ INVTYPE_FEET
Definition ItemTemplate.h:264
@ INVTYPE_SHIELD
Definition ItemTemplate.h:270
@ INVTYPE_TABARD
Definition ItemTemplate.h:275
@ INVTYPE_LEGS
Definition ItemTemplate.h:263
@ INVTYPE_CHEST
Definition ItemTemplate.h:261
@ INVTYPE_HANDS
Definition ItemTemplate.h:266
@ EQUIPMENT_SLOT_SHOULDERS
Definition Player.h:683
@ EQUIPMENT_SLOT_BODY
Definition Player.h:684
@ EQUIPMENT_SLOT_HANDS
Definition Player.h:690
@ EQUIPMENT_SLOT_NECK
Definition Player.h:682
@ EQUIPMENT_SLOT_TABARD
Definition Player.h:699
@ EQUIPMENT_SLOT_HEAD
Definition Player.h:681
@ EQUIPMENT_SLOT_LEGS
Definition Player.h:687
@ EQUIPMENT_SLOT_BACK
Definition Player.h:695
@ EQUIPMENT_SLOT_WAIST
Definition Player.h:686
@ EQUIPMENT_SLOT_FEET
Definition Player.h:688
@ EQUIPMENT_SLOT_CHEST
Definition Player.h:685
@ EQUIPMENT_SLOT_WRISTS
Definition Player.h:689

References Unit::CanDualWield(), CanTitanGrip(), CLASS_CONTEXT_EQUIP_RELIC, CLASS_DEATH_KNIGHT, CLASS_DRUID, CLASS_PALADIN, CLASS_SHAMAN, CLASS_WARLOCK, EQUIPMENT_SLOT_BACK, EQUIPMENT_SLOT_BODY, EQUIPMENT_SLOT_CHEST, EQUIPMENT_SLOT_FEET, EQUIPMENT_SLOT_FINGER1, EQUIPMENT_SLOT_FINGER2, EQUIPMENT_SLOT_HANDS, EQUIPMENT_SLOT_HEAD, EQUIPMENT_SLOT_LEGS, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_NECK, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, EQUIPMENT_SLOT_SHOULDERS, EQUIPMENT_SLOT_TABARD, EQUIPMENT_SLOT_TRINKET1, EQUIPMENT_SLOT_TRINKET2, EQUIPMENT_SLOT_WAIST, EQUIPMENT_SLOT_WRISTS, GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_START, ItemTemplate::InventoryType, INVTYPE_2HWEAPON, INVTYPE_BAG, INVTYPE_BODY, INVTYPE_CHEST, INVTYPE_CLOAK, INVTYPE_FEET, INVTYPE_FINGER, INVTYPE_HANDS, INVTYPE_HEAD, INVTYPE_HOLDABLE, INVTYPE_LEGS, INVTYPE_NECK, INVTYPE_RANGED, INVTYPE_RANGEDRIGHT, INVTYPE_RELIC, INVTYPE_ROBE, INVTYPE_SHIELD, INVTYPE_SHOULDERS, INVTYPE_TABARD, INVTYPE_THROWN, INVTYPE_TRINKET, INVTYPE_WAIST, INVTYPE_WEAPON, INVTYPE_WEAPONMAINHAND, INVTYPE_WEAPONOFFHAND, INVTYPE_WRISTS, IsClass(), IsTwoHandUsed(), ITEM_SUBCLASS_ARMOR_IDOL, ITEM_SUBCLASS_ARMOR_LIBRAM, ITEM_SUBCLASS_ARMOR_MISC, ITEM_SUBCLASS_ARMOR_SIGIL, ITEM_SUBCLASS_ARMOR_TOTEM, ITEM_SUBCLASS_WEAPON_FISHING_POLE, ITEM_SUBCLASS_WEAPON_POLEARM, ITEM_SUBCLASS_WEAPON_STAFF, NULL_SLOT, and ItemTemplate::SubClass.

Referenced by CanEquipItem(), and WorldSession::HandleAutoEquipItemOpcode().

◆ FindQuestSlot()

uint16 Player::FindQuestSlot ( uint32  quest_id) const

◆ GetAchievementMgr()

AchievementMgr * Player::GetAchievementMgr ( ) const
inline
2546{ return m_achievementMgr; }

References m_achievementMgr.

◆ GetActionButton()

ActionButton const * Player::GetActionButton ( uint8  button)
5659{
5660 ActionButtonList::iterator buttonItr = m_actionButtons.find(button);
5661 if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED)
5662 return nullptr;
5663
5664 return &buttonItr->second;
5665}

References ACTIONBUTTON_DELETED, and m_actionButtons.

Referenced by Spell::EffectCastButtons().

◆ GetActiveSpec()

◆ GetActiveSpecMask()

uint8 Player::GetActiveSpecMask ( ) const
inline

◆ GetAmmoDPS()

float Player::GetAmmoDPS ( ) const
inline
1340{ return m_ammoDPS; }

References m_ammoDPS.

Referenced by _ApplyAmmoBonuses(), and CalculateMinMaxDamage().

◆ GetArenaPersonalRating()

uint32 Player::GetArenaPersonalRating ( uint8  slot) const
16142{
16144
16145 sScriptMgr->OnPlayerGetArenaPersonalRating(const_cast<Player*>(this), slot, result);
16146
16147 return result;
16148}

References ARENA_TEAM_END, ARENA_TEAM_PERSONAL_RATING, Object::GetUInt32Value(), PLAYER_FIELD_ARENA_TEAM_INFO_1_1, and sScriptMgr.

Referenced by GetMaxPersonalArenaRatingRequirement().

◆ GetArenaPoints()

uint32 Player::GetArenaPoints ( ) const
inline

◆ GetArenaTeamId()

◆ GetArenaTeamIdFromDB()

uint32 Player::GetArenaTeamIdFromDB ( ObjectGuid  guid,
uint8  slot 
)
static
6324{
6326 stmt->SetData(0, guid.GetCounter());
6327 stmt->SetData(1, type);
6328 PreparedQueryResult result = CharacterDatabase.Query(stmt);
6329
6330 if (!result)
6331 return 0;
6332
6333 uint32 id = (*result)[0].Get<uint32>();
6334 return id;
6335}
@ CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID
Definition CharacterDatabase.h:352

References CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID, CharacterDatabase, ObjectGuid::GetCounter(), and PreparedStatementBase::SetData().

Referenced by arena_commandscript::HandleArenaCreateCommand().

◆ GetArenaTeamIdInvited()

◆ GetArmorProficiency()

uint32 Player::GetArmorProficiency ( ) const
inline
1373{ return m_ArmorProficiency; }

References m_ArmorProficiency.

Referenced by Spell::EffectProficiency().

◆ GetAttackBySlot()

◆ GetAurasForTarget()

void Player::GetAurasForTarget ( Unit target,
bool  force = false 
)

Blizz sends certain movement packets sometimes even before CreateObject These movement packets are usually found in SMSG_COMPRESSED_MOVES

12007{
12008 if (!target || (!force && target->GetVisibleAuras()->empty())) // speedup things
12009 return;
12010
12014 if (target->HasFeatherFallAura())
12015 target->SendMovementFeatherFall(this);
12016
12017 if (target->HasWaterWalkAura())
12018 target->SendMovementWaterWalking(this);
12019
12020 if (target->HasHoverAura())
12021 target->SendMovementHover(this);
12022
12024 data<< target->GetPackGUID();
12025
12026 Unit::VisibleAuraMap const* visibleAuras = target->GetVisibleAuras();
12027 for (Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
12028 {
12029 AuraApplication* auraApp = itr->second;
12030 auraApp->BuildUpdatePacket(data, false);
12031 }
12032
12033 GetSession()->SendPacket(&data);
12034}
Definition SpellAuras.h:37
void BuildUpdatePacket(ByteBuffer &data, bool remove) const
Definition SpellAuras.cpp:248
bool HasWaterWalkAura() const
Definition Unit.h:1705
bool HasFeatherFallAura() const
Definition Unit.h:1706
void SendMovementHover(Player *sendTo)
Definition Unit.cpp:20519
std::map< uint8, AuraApplication * > VisibleAuraMap
Definition Unit.h:642
void SendMovementWaterWalking(Player *sendTo)
Definition Unit.cpp:20460
bool HasHoverAura() const
Definition Unit.h:1707
VisibleAuraMap const * GetVisibleAuras()
Definition Unit.h:1456
void SendMovementFeatherFall(Player *sendTo)
Definition Unit.cpp:20482
@ SMSG_AURA_UPDATE_ALL
Definition Opcodes.h:1203

References AuraApplication::BuildUpdatePacket(), Object::GetPackGUID(), GetSession(), Unit::GetVisibleAuras(), Unit::HasFeatherFallAura(), Unit::HasHoverAura(), Unit::HasWaterWalkAura(), Unit::SendMovementFeatherFall(), Unit::SendMovementHover(), Unit::SendMovementWaterWalking(), WorldSession::SendPacket(), and SMSG_AURA_UPDATE_ALL.

Referenced by GetInitialVisiblePackets(), and Map::SendInitSelf().

◆ GetAuraUpdateMaskForRaid()

uint64 Player::GetAuraUpdateMaskForRaid ( ) const
inline

◆ GetAverageItemLevel()

float Player::GetAverageItemLevel ( )
15663{
15664 float sum = 0;
15665 uint32 count = 0;
15666 uint8 level = GetLevel();
15667
15669 {
15670 // don't check tabard, ranged, offhand or shirt
15672 continue;
15673
15674 if (m_items[i] && m_items[i]->GetTemplate())
15676
15677 ++count;
15678 }
15679
15680 return std::max<float>(0.0f, sum / (float)count);
15681}
float GetItemLevelIncludingQuality(uint8 pLevel) const
Definition ItemTemplate.h:759

References EQUIPMENT_SLOT_BODY, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, EQUIPMENT_SLOT_START, EQUIPMENT_SLOT_TABARD, ItemTemplate::GetItemLevelIncludingQuality(), Unit::GetLevel(), Item::GetTemplate(), and m_items.

Referenced by spell_gen_vehicle_scaling_aura::CalculateAmount(), gear_commandscript::HandleGearStatsCommand(), and lfg::LFGMgr::UpdateRaidBrowser().

◆ GetAverageItemLevelForDF()

float Player::GetAverageItemLevelForDF ( )
15684{
15685 float sum = 0;
15686 uint32 count = 0;
15687 uint8 level = GetLevel();
15688
15689 for (int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
15690 {
15691 // don't check tabard, ranged, offhand or shirt
15693 continue;
15694
15695 if (m_items[i] && m_items[i]->GetTemplate())
15696 {
15697 if (m_items[i]->GetTemplate()->Quality == ITEM_QUALITY_HEIRLOOM)
15698 sum += level * 2.33f;
15699 else
15700 sum += m_items[i]->GetTemplate()->ItemLevel;
15701 }
15702
15703 ++count;
15704 }
15705
15706 return std::max(0.0f, sum / (float)count);
15707}

References EQUIPMENT_SLOT_BODY, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, EQUIPMENT_SLOT_START, EQUIPMENT_SLOT_TABARD, Unit::GetLevel(), Item::GetTemplate(), ITEM_QUALITY_HEIRLOOM, ItemTemplate::ItemLevel, and m_items.

Referenced by lfg::LFGMgr::InitializeLockedDungeons(), and Satisfy().

◆ GetBagByPos()

◆ GetBankBagSlotCount()

uint8 Player::GetBankBagSlotCount ( ) const
inline

◆ GetBarberShopCost()

uint32 Player::GetBarberShopCost ( uint8  newhairstyle,
uint8  newhaircolor,
uint8  newfacialhair,
BarberShopStyleEntry const *  newSkin = nullptr 
)
13193{
13194 uint8 level = GetLevel();
13195
13196 if (level > GT_MAX_LEVEL)
13197 level = GT_MAX_LEVEL; // max level in this dbc
13198
13199 uint8 hairstyle = GetByteValue(PLAYER_BYTES, 2);
13200 uint8 haircolor = GetByteValue(PLAYER_BYTES, 3);
13201 uint8 facialhair = GetByteValue(PLAYER_BYTES_2, 0);
13202 uint8 skincolor = GetByteValue(PLAYER_BYTES, 0);
13203
13204 if ((hairstyle == newhairstyle) && (haircolor == newhaircolor) && (facialhair == newfacialhair) && (!newSkin || (newSkin->hair_id == skincolor)))
13205 return 0;
13206
13207 GtBarberShopCostBaseEntry const* bsc = sGtBarberShopCostBaseStore.LookupEntry(level - 1);
13208
13209 if (!bsc) // shouldn't happen
13210 return 0xFFFFFFFF;
13211
13212 float cost = 0;
13213
13214 if (hairstyle != newhairstyle)
13215 cost += bsc->cost; // full price
13216
13217 if ((haircolor != newhaircolor) && (hairstyle == newhairstyle))
13218 cost += bsc->cost * 0.5f; // +1/2 of price
13219
13220 if (facialhair != newfacialhair)
13221 cost += bsc->cost * 0.75f; // +3/4 of price
13222
13223 if (newSkin && skincolor != newSkin->hair_id)
13224 cost += bsc->cost * 0.75f; // +5/6 of price
13225
13226 return uint32(cost);
13227}
DBCStorage< GtBarberShopCostBaseEntry > sGtBarberShopCostBaseStore(GtBarberShopCostBasefmt)
#define GT_MAX_LEVEL
Definition DBCStructure.h:1037
Definition DBCStructure.h:1043
float cost
Definition DBCStructure.h:1044

References GtBarberShopCostBaseEntry::cost, Object::GetByteValue(), Unit::GetLevel(), GT_MAX_LEVEL, BarberShopStyleEntry::hair_id, PLAYER_BYTES, PLAYER_BYTES_2, and sGtBarberShopCostBaseStore.

Referenced by WorldSession::HandleAlterAppearance().

◆ GetBaseDefenseSkillValue()

uint32 Player::GetBaseDefenseSkillValue ( ) const
inline
@ SKILL_DEFENSE
Definition SharedDefines.h:2881
uint16 GetBaseSkillValue(uint32 skill) const
Definition Player.cpp:5508

References GetBaseSkillValue(), and SKILL_DEFENSE.

Referenced by UpdateCombatSkills().

◆ GetBaseModValue()

float Player::GetBaseModValue ( BaseModGroup  modGroup,
BaseModType  modType 
) const
5066{
5067 if (modGroup >= BASEMOD_END)
5068 {
5069 LOG_ERROR("entities.player", "trial to access non existed BaseModGroup!");
5070 return 0.0f;
5071 }
5072
5073 if (modType == PCT_MOD && m_auraBaseMod[modGroup][PCT_MOD] <= 0.0f)
5074 return 0.0f;
5075
5076 return m_auraBaseMod[modGroup][modType];
5077}

References BASEMOD_END, LOG_ERROR, m_auraBaseMod, and PCT_MOD.

◆ GetBaseRune()

RuneType Player::GetBaseRune ( uint8  index) const
inline
2516{ return RuneType(m_runes->runes[index].BaseRune); }
RuneType
Definition Player.h:414
uint8 BaseRune
Definition Player.h:424
RuneInfo runes[MAX_RUNES]
Definition Player.h:433

References RuneInfo::BaseRune, m_runes, and Runes::runes.

Referenced by Spell::EffectActivateRune(), GetRuneBaseCooldown(), IsBaseRuneSlotsOnCooldown(), RemoveRunesByAuraEffect(), RestoreBaseRune(), Spell::TakeRunePower(), and UpdateRuneRegen().

◆ GetBaseSkillValue()

uint16 Player::GetBaseSkillValue ( uint32  skill) const
5509{
5510 if (!skill)
5511 return 0;
5512
5513 SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
5514 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
5515 return 0;
5516
5517 int32 result = int32(SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
5518 result += SKILL_PERM_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)));
5519 return result < 0 ? 0 : result;
5520}
#define SKILL_PERM_BONUS(x)
Definition Player.h:87

References Object::GetUInt32Value(), mSkillStatus, PLAYER_SKILL_BONUS_INDEX, PLAYER_SKILL_VALUE_INDEX, SKILL_DELETED, SKILL_PERM_BONUS, and SKILL_VALUE.

Referenced by npc_engineering_tele_trinket::CanLearn(), GetBaseDefenseSkillValue(), GetBaseWeaponSkillValue(), GetTrainerSpellState(), npc_prof_alchemy::OnGossipHello(), npc_prof_blacksmith::OnGossipHello(), npc_prof_leather::OnGossipHello(), npc_prof_tailor::OnGossipHello(), go_evil_book_for_dummies::OnGossipHello(), and SatisfyQuestSkill().

◆ GetBaseSpellPowerBonus()

uint32 Player::GetBaseSpellPowerBonus ( )
inline

◆ GetBaseWeaponSkillValue()

uint32 Player::GetBaseWeaponSkillValue ( WeaponAttackType  attType) const
12756{
12757 Item* item = GetWeaponForAttack(attType, true);
12758
12759 // unarmed only with base attack
12760 if (attType != BASE_ATTACK && !item)
12761 return 0;
12762
12763 // weapon skill or (unarmed for base attack)
12764 uint32 skill = item ? item->GetSkill() : uint32(SKILL_UNARMED);
12765 return GetBaseSkillValue(skill);
12766}
@ SKILL_UNARMED
Definition SharedDefines.h:2907

References BASE_ATTACK, GetBaseSkillValue(), Item::GetSkill(), GetWeaponForAttack(), and SKILL_UNARMED.

Referenced by UpdateCombatSkills().

◆ GetBattleground()

Battleground * Player::GetBattleground ( bool  create = false) const
12143{
12144 if (GetBattlegroundId() == 0)
12145 return nullptr;
12146
12148 return (create || (bg && bg->FindBgMap()) ? bg : nullptr);
12149}
#define sBattlegroundMgr
Definition BattlegroundMgr.h:187
BattlegroundMap * FindBgMap() const
Definition Battleground.h:441
BattlegroundTypeId GetBattlegroundTypeId() const
Definition Player.h:2265
uint32 GetBattlegroundId() const
Definition Player.h:2264

References Battleground::FindBgMap(), GetBattlegroundId(), GetBattlegroundTypeId(), and sBattlegroundMgr.

Referenced by GameObject::ActivateToQuest(), CanEquipItem(), Group::CanJoinBattlegroundQueue(), CanUnequipItem(), Spell::CheckCast(), MapInstanced::CreateInstanceForPlayer(), Object::DestroyForPlayer(), Spell::EffectOpenLock(), WorldSession::HandleAreaSpiritHealerQueryOpcode(), WorldSession::HandleAreaSpiritHealerQueueOpcode(), WorldSession::HandleAreaTriggerOpcode(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModEffectImmunity(), WorldSession::HandleBattlefieldLeaveOpcode(), WorldSession::HandleBattleFieldPortOpcode(), WorldSession::HandleBattlefieldStatusOpcode(), WorldSession::HandleBattlegroundPlayerPositionsOpcode(), spell_item_rocket_boots::HandleDummy(), WorldSession::HandleGossipHelloOpcode(), WorldSession::HandleMovementOpcodes(), WorldSession::HandleMoveWorldportAck(), WorldSession::HandlePVPLogDataOpcode(), WorldSession::HandleQuestgiverCompleteQuest(), spell_ioc_gunship_portal::HandleScript2(), InArena(), SpellArea::IsFitToRequirements(), Unit::Kill(), LeaveBattleground(), AchievementCriteriaData::Meets(), Unit::Mount(), achievement_resilient_victory::OnCheck(), achievement_bg_control_all_nodes::OnCheck(), achievement_bg_ic_resource_glut::OnCheck(), achievement_arena_by_type::OnCheck(), achievement_everything_counts::OnCheck(), achievement_bg_av_perfection::OnCheck(), achievement_sa_defense_of_the_ancients::OnCheck(), achievement_not_even_a_scratch::OnCheck(), achievement_save_the_day::OnCheck(), go_arena_ready_marker::OnGossipHello(), RepopAtGraveyard(), ReportedAfkBy(), ResurrectPlayer(), RewardHonor(), SendInitWorldStates(), SendLoot(), SummonIfPossible(), AchievementMgr::UpdateAchievementCriteria(), and GameObject::Use().

◆ GetBattlegroundId()

◆ GetBattlegroundQueueIndex()

◆ GetBattlegroundQueueTypeId()

BattlegroundQueueTypeId Player::GetBattlegroundQueueTypeId ( uint32  index) const

◆ GetBattlegroundTypeId()

BattlegroundTypeId Player::GetBattlegroundTypeId ( ) const
inline
2265{ return m_bgData.bgTypeID; }
BattlegroundTypeId bgTypeID
Definition Player.h:1042

References BGData::bgTypeID, and m_bgData.

Referenced by GetBattleground(), and ArenaSpectator::HandleSpectatorSpectateCommand().

◆ GetBGAccessByLevel()

bool Player::GetBGAccessByLevel ( BattlegroundTypeId  bgTypeId) const
12265{
12266 // get a template bg instead of running one
12267 Battleground* bgt = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
12268 if (!bgt)
12269 return false;
12270
12271 // limit check leel to dbc compatible level range
12272 uint32 level = GetLevel();
12273 if (level > DEFAULT_MAX_LEVEL)
12274 level = DEFAULT_MAX_LEVEL;
12275
12276 if (level < bgt->GetMinLevel() || level > bgt->GetMaxLevel())
12277 return false;
12278
12279 return true;
12280}
uint32 GetMaxLevel() const
Definition Battleground.h:330

References DEFAULT_MAX_LEVEL, Unit::GetLevel(), Battleground::GetMaxLevel(), and sBattlegroundMgr.

Referenced by Group::CanJoinBattlegroundQueue(), WorldSession::HandleBattlemasterHelloOpcode(), WorldSession::HandleBattlemasterJoinOpcode(), and Creature::isCanInteractWithBattleMaster().

◆ GetBGData()

BGData & Player::GetBGData ( )
inline
2269{ return m_bgData; }

References m_bgData.

◆ GetBgTeamId()

◆ GetBonusTalentCount()

uint32 Player::GetBonusTalentCount ( )
inline
1743{ return m_extraBonusTalentCount; };

References m_extraBonusTalentCount.

◆ GetCastRequest()

const PendingSpellCastRequest * Player::GetCastRequest ( uint32  category) const
2330{
2331 for (const PendingSpellCastRequest& request : SpellQueue)
2332 if (request.category == category)
2333 return &request;
2334 return nullptr;
2335}
std::deque< PendingSpellCastRequest > SpellQueue
Definition Player.h:2652
Definition Player.h:1070

References SpellQueue.

Referenced by CanRequestSpellCast().

◆ GetChampioningFaction()

uint32 Player::GetChampioningFaction ( ) const
inline
2560{ return m_ChampioningFaction; }

References m_ChampioningFaction.

Referenced by RewardReputation().

◆ GetChatTag()

uint8 Player::GetChatTag ( ) const
1312{
1313 uint8 tag = CHAT_TAG_NONE;
1314
1315 if (isGMChat())
1316 tag |= CHAT_TAG_GM;
1317 if (isDND())
1318 tag |= CHAT_TAG_DND;
1319 if (isAFK())
1320 tag |= CHAT_TAG_AFK;
1321 if (IsCommentator())
1322 tag |= CHAT_TAG_COM;
1323 if (IsDeveloper())
1324 tag |= CHAT_TAG_DEV;
1325
1326 return tag;
1327}
@ CHAT_TAG_COM
Definition Player.h:855
@ CHAT_TAG_DND
Definition Player.h:853
@ CHAT_TAG_DEV
Definition Player.h:856
@ CHAT_TAG_AFK
Definition Player.h:852
@ CHAT_TAG_GM
Definition Player.h:854
@ CHAT_TAG_NONE
Definition Player.h:851
bool IsCommentator() const
Definition Player.h:1170
bool isGMChat() const
Definition Player.h:1178
bool isDND() const
Definition Player.h:1153
bool IsDeveloper() const
Definition Player.h:1172
bool isAFK() const
Definition Player.h:1152

References CHAT_TAG_AFK, CHAT_TAG_COM, CHAT_TAG_DEV, CHAT_TAG_DND, CHAT_TAG_GM, CHAT_TAG_NONE, isAFK(), IsCommentator(), IsDeveloper(), isDND(), and isGMChat().

◆ getCinematic()

uint8 Player::getCinematic ( ) const
inline
1840 {
1841 return m_cinematic;
1842 }

References m_cinematic.

Referenced by WorldSession::HandlePlayerLoginFromDB().

◆ GetCinematicMgr()

CinematicMgr * Player::GetCinematicMgr ( ) const
inline

◆ GetCommandStatus()

◆ GetCorpse()

◆ GetCorpseLocation()

◆ GetCorpseReclaimDelay()

uint32 Player::GetCorpseReclaimDelay ( bool  pvp) const
12863{
12864 if (pvp)
12865 {
12866 if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP))
12867 return copseReclaimDelay[0];
12868 }
12869 else if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE))
12870 return 0;
12871
12872 time_t now = GameTime::GetGameTime().count();
12873 // 0..2 full period
12874 // should be std::ceil(x)-1 but not floor(x)
12875 uint64 count = (now < m_deathExpireTime - 1) ? (m_deathExpireTime - 1 - now) / DEATH_EXPIRE_STEP : 0;
12876 return copseReclaimDelay[count];
12877}

References CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE, CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP, copseReclaimDelay, DEATH_EXPIRE_STEP, GameTime::GetGameTime(), m_deathExpireTime, and sWorld.

Referenced by CalculateCorpseReclaimDelay(), and WorldSession::HandleReclaimCorpseOpcode().

◆ GetCreationTime()

Seconds Player::GetCreationTime ( ) const
inline
2549{ return m_creationTime; }

References m_creationTime.

◆ GetCurrentBattlegroundQueueSlot()

uint32 Player::GetCurrentBattlegroundQueueSlot ( ) const
inline

◆ GetCurrentRune()

RuneType Player::GetCurrentRune ( uint8  index) const
inline

◆ GetDeathTimer()

uint32 Player::GetDeathTimer ( ) const
inline
2186{ return m_deathTimer; }

References m_deathTimer.

Referenced by WorldSession::LogoutPlayer().

◆ GetDebugInfo()

std::string Player::GetDebugInfo ( ) const
overridevirtual

Reimplemented from Object.

16291{
16292 std::stringstream sstr;
16293 sstr << Unit::GetDebugInfo();
16294 return sstr.str();
16295}
std::string GetDebugInfo() const override
Definition Unit.cpp:21150

References Unit::GetDebugInfo().

◆ GetDeclinedNames()

DeclinedName const * Player::GetDeclinedNames ( ) const
inline
2514{ return m_declinedname; }

References m_declinedname.

◆ GetDefaultGossipMenuForSource()

uint32 Player::GetDefaultGossipMenuForSource ( WorldObject source)
static
423{
424 switch (source->GetTypeId())
425 {
426 case TYPEID_UNIT:
427 return source->ToCreature()->GetCreatureTemplate()->GossipMenuId;
429 return source->ToGameObject()->GetGOInfo()->GetGossipMenuId();
430 default:
431 break;
432 }
433
434 return 0;
435}
GameObjectTemplate const * GetGOInfo() const
Definition GameObject.h:136
uint32 GossipMenuId
Definition CreatureData.h:194
uint32 GetGossipMenuId() const
Definition GameObjectData.h:552

References Creature::GetCreatureTemplate(), GameObject::GetGOInfo(), GameObjectTemplate::GetGossipMenuId(), Object::GetTypeId(), CreatureTemplate::GossipMenuId, Object::ToCreature(), Object::ToGameObject(), TYPEID_GAMEOBJECT, and TYPEID_UNIT.

Referenced by GetGossipTextId(), and PrepareGossipMenu().

◆ GetDelayedOperations()

uint32 Player::GetDelayedOperations ( ) const
inline

◆ GetDifficulty()

◆ GetDivider()

◆ GetDodgeFromAgility()

void Player::GetDodgeFromAgility ( float &  diminishing,
float &  nondiminishing 
)
Todo:
: research if talents/effects that increase total agility by x% should increase non-diminishing part
5120{
5121 // Table for base dodge values
5122 const float dodge_base[MAX_CLASSES] =
5123 {
5124 0.036640f, // Warrior
5125 0.034943f, // Paladi
5126 -0.040873f, // Hunter
5127 0.020957f, // Rogue
5128 0.034178f, // Priest
5129 0.036640f, // DK
5130 0.021080f, // Shaman
5131 0.036587f, // Mage
5132 0.024211f, // Warlock
5133 0.0f, // ??
5134 0.056097f // Druid
5135 };
5136 // Crit/agility to dodge/agility coefficient multipliers; 3.2.0 increased required agility by 15%
5137 const float crit_to_dodge[MAX_CLASSES] =
5138 {
5139 0.85f / 1.15f, // Warrior
5140 1.00f / 1.15f, // Paladin
5141 1.11f / 1.15f, // Hunter
5142 2.00f / 1.15f, // Rogue
5143 1.00f / 1.15f, // Priest
5144 0.85f / 1.15f, // DK
5145 1.60f / 1.15f, // Shaman
5146 1.00f / 1.15f, // Mage
5147 0.97f / 1.15f, // Warlock (?)
5148 0.0f, // ??
5149 2.00f / 1.15f // Druid
5150 };
5151
5152 uint8 level = GetLevel();
5153 uint32 pclass = getClass();
5154
5155 if (level > GT_MAX_LEVEL)
5156 level = GT_MAX_LEVEL;
5157
5158 // Dodge per agility is proportional to crit per agility, which is available from DBC files
5159 GtChanceToMeleeCritEntry const* dodgeRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
5160 if (!dodgeRatio || pclass > MAX_CLASSES)
5161 return;
5162
5165 float bonus_agility = GetStat(STAT_AGILITY) - base_agility;
5166
5167 // calculate diminishing (green in char screen) and non-diminishing (white) contribution
5168 diminishing = 100.0f * bonus_agility * dodgeRatio->ratio * crit_to_dodge[pclass - 1];
5169 nondiminishing = 100.0f * (dodge_base[pclass - 1] + base_agility * dodgeRatio->ratio * crit_to_dodge[pclass - 1]);
5170}
DBCStorage< GtChanceToMeleeCritEntry > sGtChanceToMeleeCritStore(GtChanceToMeleeCritfmt)
#define MAX_CLASSES
Definition SharedDefines.h:155
@ UNIT_MOD_STAT_START
Definition Unit.h:171
float m_auraModifiersGroup[UNIT_MOD_END][MODIFIER_TYPE_END]
Definition Unit.h:2083
float GetCreateStat(Stats stat) const
Definition Unit.h:1000
Definition DBCStructure.h:1058
float ratio
Definition DBCStructure.h:1059

References BASE_PCT, Unit::getClass(), Unit::GetCreateStat(), Unit::GetLevel(), Unit::GetStat(), GT_MAX_LEVEL, Unit::m_auraModifiersGroup, MAX_CLASSES, GtChanceToMeleeCritEntry::ratio, sGtChanceToMeleeCritStore, STAT_AGILITY, and UNIT_MOD_STAT_START.

Referenced by UpdateDodgePercentage().

◆ GetDrunkenstateByValue()

DrunkenState Player::GetDrunkenstateByValue ( uint8  value)
static
966{
967 if (value >= 90)
968 return DRUNKEN_SMASHED;
969 if (value >= 50)
970 return DRUNKEN_DRUNK;
971 if (value)
972 return DRUNKEN_TIPSY;
973 return DRUNKEN_SOBER;
974}
@ DRUNKEN_TIPSY
Definition Player.h:471
@ DRUNKEN_DRUNK
Definition Player.h:472
@ DRUNKEN_SOBER
Definition Player.h:470
@ DRUNKEN_SMASHED
Definition Player.h:473

References DRUNKEN_DRUNK, DRUNKEN_SMASHED, DRUNKEN_SOBER, and DRUNKEN_TIPSY.

Referenced by Condition::Meets(), AchievementCriteriaData::Meets(), and SetDrunkValue().

◆ GetDrunkValue()

◆ GetDungeonDifficulty()

◆ GetEntryPoint()

WorldLocation const & Player::GetEntryPoint ( ) const
inline

◆ GetExpertiseDodgeOrParryReduction()

float Player::GetExpertiseDodgeOrParryReduction ( WeaponAttackType  attType) const
5211{
5212 switch (attType)
5213 {
5214 case BASE_ATTACK:
5215 return m_Expertise / 4.0f;
5216 case OFF_ATTACK:
5217 return m_OffhandExpertise / 4.0f;
5218 default:
5219 break;
5220 }
5221 return 0.0f;
5222}
float m_OffhandExpertise
Definition Player.h:2889
float m_Expertise
Definition Player.h:2888

References BASE_ATTACK, m_Expertise, m_OffhandExpertise, and OFF_ATTACK.

◆ GetFakeDrunkValue()

int32 Player::GetFakeDrunkValue ( ) const
inline
@ PLAYER_FAKE_INEBRIATION
Definition UpdateFields.h:325
int32 GetInt32Value(uint16 index) const
Definition Object.cpp:299

References Object::GetInt32Value(), and PLAYER_FAKE_INEBRIATION.

Referenced by UpdateInvisibilityDrunkDetect().

◆ GetFarSightDistance()

Optional< float > Player::GetFarSightDistance ( ) const
16220{
16221 return _farSightDistance;
16222}
Optional< float > _farSightDistance
Definition Player.h:3015

References _farSightDistance.

◆ GetFreeInventorySpace()

uint32 Player::GetFreeInventorySpace ( ) const
467{
468 uint32 freeSpace = 0;
469
470 // Check backpack
471 for (uint8 slot = INVENTORY_SLOT_ITEM_START; slot < INVENTORY_SLOT_ITEM_END; ++slot)
472 {
474 if (!item)
475 freeSpace += 1;
476 }
477
478 // Check bags
480 {
481 if (Bag* bag = GetBagByPos(i))
482 freeSpace += bag->GetFreeSlots();
483 }
484
485 return freeSpace;
486}

References GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, and INVENTORY_SLOT_ITEM_START.

Referenced by Spell::CheckItems().

◆ GetFreePrimaryProfessionPoints()

uint32 Player::GetFreePrimaryProfessionPoints ( ) const
inline

◆ GetFreeTalentPoints()

uint32 Player::GetFreeTalentPoints ( ) const
inline
@ PLAYER_CHARACTER_POINTS1
Definition UpdateFields.h:342

References Object::GetUInt32Value(), and PLAYER_CHARACTER_POINTS1.

Referenced by BuildPlayerTalentsInfoData(), and LearnTalent().

◆ GetGameObjectIfCanInteractWith()

GameObject * Player::GetGameObjectIfCanInteractWith ( ObjectGuid  guid,
GameobjectTypes  type 
) const
2140{
2141 if (GameObject* go = GetMap()->GetGameObject(guid))
2142 {
2143 if (go->GetGoType() == type)
2144 {
2145 // Players cannot interact with gameobjects that use the "Point" icon
2146 if (go->GetGOInfo()->IconName == "Point")
2147 {
2148 return nullptr;
2149 }
2150
2151 if (go->IsWithinDistInMap(this))
2152 {
2153 return go;
2154 }
2155
2156 LOG_DEBUG("maps", "IsGameObjectOfTypeInRange: GameObject '{}' [{}] is too far away from player {} [{}] to be used by him (distance={}, maximal 10 is allowed)",
2157 go->GetGOInfo()->name, go->GetGUID().ToString(), GetName(), GetGUID().ToString(), go->GetDistance(this));
2158 }
2159 }
2160 return nullptr;
2161}
GameObject * GetGameObject(uint32 spellId) const
Definition Unit.cpp:6225

References Unit::GetGameObject(), Object::GetGUID(), WorldObject::GetMap(), WorldObject::GetName(), LOG_DEBUG, and Position::ToString().

Referenced by CanInteractWithQuestGiver(), WorldSession::CanOpenMailBox(), and WorldSession::HandleGuildBankerActivate().

◆ GetGlobalCooldownMgr()

GlobalCooldownMgr & Player::GetGlobalCooldownMgr ( )
inline

◆ GetGlyph()

◆ GetGlyphSlot()

uint32 Player::GetGlyphSlot ( uint8  slot) const
inline
@ PLAYER_FIELD_GLYPH_SLOTS_1
Definition UpdateFields.h:388

References Object::GetUInt32Value(), and PLAYER_FIELD_GLYPH_SLOTS_1.

Referenced by _LoadGlyphAuras(), and Spell::EffectApplyGlyph().

◆ GetGossipTextId() [1/2]

uint32 Player::GetGossipTextId ( uint32  menuId,
WorldObject source 
)
405{
407
408 if (!menuId)
409 return textId;
410
411 GossipMenusMapBounds menuBounds = sObjectMgr->GetGossipMenusMapBounds(menuId);
412
413 for (GossipMenusContainer::const_iterator itr = menuBounds.first; itr != menuBounds.second; ++itr)
414 {
415 if (sConditionMgr->IsObjectMeetToConditions(this, source, itr->second.Conditions))
416 textId = itr->second.TextID;
417 }
418
419 return textId;
420}
#define DEFAULT_GOSSIP_MESSAGE
Definition GossipDef.h:31
std::pair< GossipMenusContainer::const_iterator, GossipMenusContainer::const_iterator > GossipMenusMapBounds
Definition ObjectMgr.h:631

References DEFAULT_GOSSIP_MESSAGE, sConditionMgr, and sObjectMgr.

Referenced by GetGossipTextId(), npc_pet_gen_argent_pony_bridle::OnGossipHello(), boss_gloomrel::OnGossipHello(), npc_death_knight_initiate::OnGossipHello(), npc_highlord_darion_mograine::OnGossipHello(), npc_augustus_the_touched::OnGossipHello(), npc_varian_wrynn::OnGossipHello(), npc_thrall_bfu::OnGossipHello(), npc_zulaman_hostage::OnGossipHello(), npc_thrall_warchief::OnGossipHello(), npc_rivern_frostwind::OnGossipHello(), npc_hor_leader::OnGossipHello(), npc_high_overlord_saurfang_icc::OnGossipHello(), npc_muradin_bronzebeard_icc::OnGossipHello(), npc_shandy_dalaran::OnGossipHello(), npc_razael_and_lyana::OnGossipHello(), npc_mcmanus::OnGossipHello(), npc_vekjik::OnGossipHello(), npc_adventurous_dwarf::OnGossipHello(), npc_roxi_ramrocket::OnGossipHello(), npc_wg_demolisher_engineer::OnGossipHello(), npc_wg_spirit_guide::OnGossipHello(), npc_wg_quest_giver::OnGossipHello(), npc_finklestein::OnGossipHello(), npc_drake_dealer_hurlunk::OnGossipHello(), npcs_flanis_swiftwing_and_kagrosh::OnGossipHello(), npc_zephyr::OnGossipHello(), npc_innkeeper::OnGossipHello(), npc_prof_alchemy::OnGossipHello(), npc_prof_blacksmith::OnGossipHello(), npc_engineering_tele_trinket::OnGossipHello(), npc_prof_leather::OnGossipHello(), npc_prof_tailor::OnGossipHello(), npc_artorius::OnGossipHello(), npc_simone::OnGossipHello(), npc_nelson::OnGossipHello(), npc_franklin::OnGossipHello(), npc_taxi::OnGossipHello(), npc_sayge::OnGossipHello(), npc_wormhole::OnGossipHello(), npc_locksmith::OnGossipHello(), npc_experience::OnGossipHello(), go_evil_book_for_dummies::OnGossipHello(), icecrown_citadel_teleport::OnGossipHello(), npc_prof_blacksmith::SendActionMenu(), npc_prof_alchemy::SendConfirmLearn(), npc_prof_blacksmith::SendConfirmLearn(), npc_prof_tailor::SendConfirmLearn(), go_evil_book_for_dummies::SendConfirmLearn(), npc_prof_alchemy::SendConfirmUnlearn(), npc_prof_blacksmith::SendConfirmUnlearn(), npc_prof_tailor::SendConfirmUnlearn(), go_evil_book_for_dummies::SendConfirmUnlearn(), SendPreparedGossip(), SendPreparedQuest(), npc_echo_of_medivh::sGossipHello(), and npc_chesspiece::sGossipHello().

◆ GetGossipTextId() [2/2]

uint32 Player::GetGossipTextId ( WorldObject source)
397{
398 if (!source)
400
401 return GetGossipTextId(GetDefaultGossipMenuForSource(source), source);
402}
static uint32 GetDefaultGossipMenuForSource(WorldObject *source)
Definition PlayerGossip.cpp:422
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:404

References DEFAULT_GOSSIP_MESSAGE, GetDefaultGossipMenuForSource(), and GetGossipTextId().

◆ GetGracePeriod()

uint32 Player::GetGracePeriod ( uint8  index) const
inline
2519{ return m_runes->runes[index].GracePeriod; }
uint32 GracePeriod
Definition Player.h:427

References RuneInfo::GracePeriod, m_runes, and Runes::runes.

Referenced by GetRuneBaseCooldown(), and RegenerateAll().

◆ GetGrantableLevels()

uint8 Player::GetGrantableLevels ( )
inline

◆ GetGroup() [1/2]

Group * Player::GetGroup ( )
inline
2478{ return m_group.getTarget(); }
GroupReference m_group
Definition Player.h:2907
TO * getTarget() const
Definition Reference.h:95

References Reference< TO, FROM >::getTarget(), and m_group.

Referenced by _LoadGroup(), Group::AddInvite(), Loot::AddItem(), Group::AddMember(), Battlefield::AddOrSetPlayerToCorrectBfGroup(), Battleground::AddOrSetPlayerToCorrectBgGroup(), Arena::AddPlayer(), InstanceMap::AddPlayerToMap(), LootItem::AllowedForPlayer(), Group::BroadcastPacket(), npc_coren_direbrew::CanBeSeen(), go_loosely_turned_soil::go_loosely_turned_soilAI::CanBeSeen(), InstanceMap::CannotEnter(), CanRollForItemInLFG(), CanUninviteFromGroup(), Spell::CheckCast(), npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::CheckEventFail(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::CheckEventFail(), CheckInstanceLoginValid(), MapInstanced::CreateInstance(), MapInstanced::CreateInstanceForPlayer(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DamageTaken(), ArenaTeam::DelMember(), Group::Disband(), WorldSession::DoLootRelease(), DoRandomRoll(), SmartAI::EndPath(), Loot::FillLoot(), GetNextRandomRaidMember(), Unit::GetNextRandomRaidMemberOrPet(), Unit::GetPartyMembers(), ChatHandler::GetPlayerGroupAndGUIDByName(), GetsRecruitAFriendBonus(), GroupEventHappens(), misc_commandscript::HandleAppearCommand(), WorldSession::HandleAreaTriggerOpcode(), Unit::HandleAuraRaidProcFromChargeWithValue(), WorldSession::HandleBattlemasterJoinArena(), WorldSession::HandleBattlemasterJoinOpcode(), Unit::HandleDummyAuraProc(), WorldSession::HandleGrantLevel(), WorldSession::HandleGroupAssistantLeaderOpcode(), WorldSession::HandleGroupChangeSubGroupOpcode(), WorldSession::HandleGroupDisbandOpcode(), WorldSession::HandleGroupInviteOpcode(), group_commandscript::HandleGroupJoinCommand(), WorldSession::HandleGroupRaidConvertOpcode(), group_commandscript::HandleGroupReviveCommand(), WorldSession::HandleGroupSetLeaderOpcode(), misc_commandscript::HandleGroupSummonCommand(), WorldSession::HandleGroupSwapSubGroupOpcode(), WorldSession::HandleGroupUninviteGuidOpcode(), WorldSession::HandleGroupUninviteOpcode(), WorldSession::HandleInstanceLockResponse(), OutdoorPvP::HandleKill(), OutdoorPvPNA::HandleKill(), WorldSession::HandleLfgLeaveOpcode(), WorldSession::HandleLfgPartyLockInfoRequestOpcode(), WorldSession::HandleLfgSetRolesOpcode(), WorldSession::HandleLootMasterGiveOpcode(), WorldSession::HandleLootMethodOpcode(), WorldSession::HandleLootMoneyOpcode(), WorldSession::HandleLootRoll(), WorldSession::HandleMessagechatOpcode(), WorldSession::HandleMinimapPingOpcode(), WorldSession::HandlePartyAssignmentOpcode(), WorldSession::HandlePetRename(), Battlefield::HandlePlayerLeaveZone(), WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandlePlayerLoginToCharInWorld(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), WorldSession::HandleRaidReadyCheckFinishedOpcode(), WorldSession::HandleRaidReadyCheckOpcode(), WorldSession::HandleRaidTargetUpdateOpcode(), WorldSession::HandleResetInstancesOpcode(), WorldSession::HandleSetDungeonDifficultyOpcode(), WorldSession::HandleSetRaidDifficultyOpcode(), misc_commandscript::HandleSkirmishCommand(), ArenaSpectator::HandleSpectatorSpectateCommand(), misc_commandscript::HandleSummonCommand(), tele_commandscript::HandleTeleGroupCommand(), HasQuestForGO(), HasQuestForItem(), isAllowedToLoot(), SmartAI::IsEscortInvokerInRange(), Unit::IsInPartyWith(), IsInSameGroupWith(), IsInSameRaidWith(), GameObject::IsLootAllowedFor(), Creature::isTappedBy(), lfg::LFGMgr::JoinLfg(), boss_apothecary_hummel::boss_apothecary_hummelAI::JustDied(), npc_coren_direbrew::JustDied(), boss_headless_horseman::JustDied(), boss_ahune::JustDied(), npc_darnavan::npc_darnavanAI::JustDied(), Unit::Kill(), KilledMonsterCredit(), KilledPlayerCredit(), Pet::LoadPetFromDB(), WorldSession::LogoutPlayer(), lfg::LFGMgr::MakeNewGroup(), npc_icc_buff_switcher::OnGossipSelect(), lfg::LFGPlayerScript::OnPlayerBindToInstance(), lfg::LFGPlayerScript::OnPlayerLevelChanged(), lfg::LFGPlayerScript::OnPlayerLogin(), lfg::LFGPlayerScript::OnPlayerLogout(), lfg::LFGPlayerScript::OnPlayerMapChanged(), Acore::MostHPMissingGroupInRange::operator()(), InstanceMap::PermBindAllPlayers(), MapMgr::PlayerCannotEnter(), InstanceSaveMgr::PlayerGetDestinationInstanceId(), ProcessDelayedOperations(), RemoveFromGroup(), RemovePet(), RewardPlayerAndGroupAtEvent(), Group::SameSubGroup(), Satisfy(), SendInitialPacketsAfterAddToMap(), SendLoot(), SendNewItem(), lfg::LFGMgr::SendRaidBrowserJoinedPacket(), SendUpdateToOutOfRangeGroupMembers(), Group::SendUpdateToPlayer(), SetBattlegroundOrBattlefieldRaid(), Unit::SetHealth(), Creature::SetLootRecipient(), Unit::SetMaxHealth(), Unit::SetMaxPower(), Unit::SetPower(), Unit::setPowerType(), StoreLootItem(), lfg::LFGMgr::TeleportPlayer(), PetAI::UpdateAllies(), Unit::UpdateAuraForGroup(), UpdatePosition(), lfg::LFGMgr::UpdateRaidBrowser(), UpdateZone(), and GameObject::Use().

◆ GetGroup() [2/2]

const Group * Player::GetGroup ( ) const
inline
2479{ return (const Group*)m_group.getTarget(); }

References Reference< TO, FROM >::getTarget(), and m_group.

◆ GetGroupInvite()

◆ GetGroupRef()

GroupReference & Player::GetGroupRef ( )
inline
2480{ return m_group; }

References m_group.

◆ GetGroupUpdateFlag()

uint32 Player::GetGroupUpdateFlag ( ) const
inline

◆ GetGuild()

Guild * Player::GetGuild ( ) const
15945{
15946 uint32 guildId = GetGuildId();
15947 return guildId ? sGuildMgr->GetGuildById(guildId) : nullptr;
15948}

References GetGuildId(), and sGuildMgr.

Referenced by GiveLevel(), WorldSession::HandleGuildBankerActivate(), WorldSession::HandleGuildBankSwapItems(), WorldSession::HandleGuildRankOpcode(), Guild::HandleInviteMember(), and UpdateZone().

◆ GetGuildId()

◆ GetGuildIdInvited()

◆ GetGuildName()

std::string const & Player::GetGuildName ( )
15284{
15285 return sGuildMgr->GetGuildById(GetGuildId())->GetName();
15286}

References GetGuildId(), and sGuildMgr.

◆ GetHealthBonusFromStamina()

float Player::GetHealthBonusFromStamina ( )
277{
278 float stamina = GetStat(STAT_STAMINA);
279
280 float baseStam = stamina < 20 ? stamina : 20;
281 float moreStam = stamina - baseStam;
282
283 return baseStam + (moreStam * 10.0f);
284}

References Unit::GetStat(), and STAT_STAMINA.

Referenced by UpdateMaxHealth().

◆ GetHonorPoints()

◆ GetInGameTime()

uint32 Player::GetInGameTime ( )
inline
1562{ return m_ingametime; }

References m_ingametime.

◆ GetInitialVisiblePackets()

void Player::GetInitialVisiblePackets ( Unit target)
1707{
1708 GetAurasForTarget(target);
1709 if (target->IsAlive())
1710 {
1712 target->GetVictim())
1713 target->SendMeleeAttackStart(target->GetVictim(), this);
1714 }
1715}
@ UNIT_STATE_MELEE_ATTACKING
Definition UnitDefines.h:171
void GetAurasForTarget(Unit *target, bool force=false)
Definition Player.cpp:12006
Unit * GetVictim() const
Definition Unit.h:846
void SendMeleeAttackStart(Unit *victim, Player *sendTo=nullptr)
Definition Unit.cpp:3075

References GetAurasForTarget(), Unit::GetVictim(), Unit::HasUnitState(), Unit::IsAlive(), Unit::SendMeleeAttackStart(), and UNIT_STATE_MELEE_ATTACKING.

Referenced by Acore::VisibleNotifier::SendToSelf(), and UpdateVisibilityOf().

◆ GetInnTriggerId()

uint32 Player::GetInnTriggerId ( ) const
inline
1218{ return _innTriggerId; }

References _innTriggerId.

Referenced by Update().

◆ GetItemByEntry()

Item * Player::GetItemByEntry ( uint32  entry) const
3370{
3371 // in inventory
3373 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3374 if (pItem->GetEntry() == entry)
3375 return pItem;
3376
3378 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3379 if (pItem->GetEntry() == entry)
3380 return pItem;
3381
3382 for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
3383 if (Bag* pBag = GetBagByPos(i))
3384 for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
3385 if (Item* pItem = pBag->GetItemByPos(j))
3386 if (pItem->GetEntry() == entry)
3387 return pItem;
3388
3389 for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i)
3390 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3391 if (pItem->GetEntry() == entry)
3392 return pItem;
3393
3394 return nullptr;
3395}

References CURRENCYTOKEN_SLOT_END, EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, and KEYRING_SLOT_START.

Referenced by Spell::CheckItems(), Spell::EffectRechargeManaGem(), and Spell::EffectStuck().

◆ GetItemByGuid()

Item * Player::GetItemByGuid ( ObjectGuid  guid) const
408{
410 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
411 if (pItem->GetGUID() == guid)
412 return pItem;
413
415 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
416 if (pItem->GetGUID() == guid)
417 return pItem;
418
419 for (int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_BAG_END; ++i)
420 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
421 if (pItem->GetGUID() == guid)
422 return pItem;
423
425 if (Bag* pBag = GetBagByPos(i))
426 for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
427 if (Item* pItem = pBag->GetItemByPos(j))
428 if (pItem->GetGUID() == guid)
429 return pItem;
430
432 if (Bag* pBag = GetBagByPos(i))
433 for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
434 if (Item* pItem = pBag->GetItemByPos(j))
435 if (pItem->GetGUID() == guid)
436 return pItem;
437
438 return nullptr;
439}

References BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_START, CURRENCYTOKEN_SLOT_END, EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, and KEYRING_SLOT_START.

Referenced by _SaveInventory(), Spell::CheckCast(), WorldSession::DoLootRelease(), TradeData::GetItem(), TradeData::GetSpellCastItem(), WorldSession::HandleAuctionSellItem(), WorldSession::HandleAutoEquipItemSlotOpcode(), WorldSession::HandleAutostoreLootItemOpcode(), debug_commandscript::HandleDebugGetItemValueCommand(), debug_commandscript::HandleDebugItemExpireCommand(), debug_commandscript::HandleDebugSetItemValueCommand(), Unit::HandleDummyAuraProc(), WorldSession::HandleEquipmentSetUse(), WorldSession::HandleGossipSelectOptionOpcode(), WorldSession::HandleItemRefund(), WorldSession::HandleItemRefundInfoRequest(), WorldSession::HandleItemTextQuery(), WorldSession::HandleLootMoneyOpcode(), Unit::HandleOverrideClassScriptAuraProc(), WorldSession::HandlePetitionRenameOpcode(), Unit::HandleProcTriggerSpell(), WorldSession::HandleRepairItemOpcode(), WorldSession::HandleSellItemOpcode(), WorldSession::HandleSendMail(), WorldSession::HandleSocketOpcode(), WorldSession::HandleTurnInPetitionOpcode(), SendLoot(), SpellCastTargets::Update(), and Spell::UpdatePointers().

◆ GetItemByPos() [1/2]

Item * Player::GetItemByPos ( uint16  pos) const
442{
443 uint8 bag = pos >> 8;
444 uint8 slot = pos & 255;
445 return GetItemByPos(bag, slot);
446}

References GetItemByPos().

Referenced by _SaveCharacter(), _SaveInventory(), _StoreItem(), AutoUnequipOffhandIfNeed(), BuildEnchantmentsInfoData(), CanEquipItem(), CanStoreItem_InBag(), CanStoreItem_InInventorySlots(), CanStoreItem_InSpecificSlot(), CanStoreItems(), CanUnequipItem(), CanUnequipItems(), CastItemCombatSpell(), CorrectMetaGemEnchants(), Create(), DestroyConjuredItems(), DestroyItem(), DestroyItemCount(), DestroyZoneLimitedItem(), DurabilityLossAll(), DurabilityPointLossForEquipSlot(), DurabilityPointsLossAll(), DurabilityRepair(), Spell::EffectDurabilityDamage(), Spell::EffectDurabilityDamagePCT(), Spell::EffectEnchantHeldItem(), EnchantmentFitsRequirements(), EquipItem(), EquippedOk(), FindEquipSlot(), GetBagByPos(), GetFreeInventorySpace(), GetItemByEntry(), GetItemByGuid(), GetItemByPos(), GetItemCount(), GetItemCountWithLimitCategory(), GetShield(), GetUseableItemByPos(), GetWeaponForAttack(), misc_commandscript::HandleAddItemCommand(), spell_rog_deadly_poison::HandleAfterHit(), AuraEffect::HandleAuraModDisarm(), AuraEffect::HandleAuraModShapeshift(), WorldSession::HandleAutoBankItemOpcode(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleAutoStoreBagItemOpcode(), WorldSession::HandleAutoStoreBankItemOpcode(), bg_commandscript::HandleBagsClearCommand(), WorldSession::HandleCancelTempEnchantmentOpcode(), character_commandscript::HandleCharacterCheckBagCommand(), debug_commandscript::HandleDebugGetItemStateCommand(), WorldSession::HandleDestroyItemOpcode(), WorldSession::HandleEquipmentSetSave(), WorldSession::HandleEquipmentSetUse(), inventory_commandscript::HandleInventoryCountCommand(), WorldSession::HandleMirrorImageDataRequest(), WorldSession::HandleOpenItemOpcode(), WorldSession::HandleOpenWrappedItemCallback(), WorldSession::HandleReadItem(), WorldSession::HandleSetTradeItemOpcode(), WorldSession::HandleWrapItemOpcode(), HasItemCount(), HasItemOrGemWithIdEquipped(), HasItemOrGemWithLimitCategoryEquipped(), HasItemTotemCategory(), IsTwoHandUsed(), MoveItemFromInventory(), RemoveArenaEnchantments(), RemoveItem(), reset_commandscript::ResetItemsDeleteBankBags(), reset_commandscript::ResetItemsDeleteStandardBags(), reset_commandscript::ResetItemsEquipped(), reset_commandscript::ResetItemsInBags(), reset_commandscript::ResetItemsInBank(), reset_commandscript::ResetItemsInCurrenciesList(), reset_commandscript::ResetItemsInKeyring(), SplitItem(), SwapItem(), and ToggleMetaGemsActive().

◆ GetItemByPos() [2/2]

Item * Player::GetItemByPos ( uint8  bag,
uint8  slot 
) const
449{
450 if (bag == INVENTORY_SLOT_BAG_0 && (slot < BANK_SLOT_BAG_END || (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)))
451 return m_items[slot];
452 else if (Bag* pBag = GetBagByPos(bag))
453 return pBag->GetItemByPos(slot);
454 return nullptr;
455}

References BANK_SLOT_BAG_END, CURRENCYTOKEN_SLOT_END, GetBagByPos(), INVENTORY_SLOT_BAG_0, KEYRING_SLOT_START, and m_items.

◆ GetItemCount()

uint32 Player::GetItemCount ( uint32  item,
bool  inBankAlso = false,
Item skipItem = nullptr 
) const
328{
329 uint32 count = 0;
331 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
332 if (pItem != skipItem && pItem->GetEntry() == item)
333 count += pItem->GetCount();
334
336 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
337 if (pItem != skipItem && pItem->GetEntry() == item)
338 count += pItem->GetCount();
339
341 if (Bag* pBag = GetBagByPos(i))
342 count += pBag->GetItemCount(item, skipItem);
343
344 if (skipItem && skipItem->GetTemplate()->GemProperties)
346 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
347 if (pItem != skipItem && pItem->GetTemplate()->Socket[0].Color)
348 count += pItem->GetGemCountWithID(item);
349
350 if (inBankAlso)
351 {
352 // checking every item from 39 to 74 (including bank bags)
354 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
355 if (pItem != skipItem && pItem->GetEntry() == item)
356 count += pItem->GetCount();
357
359 if (Bag* pBag = GetBagByPos(i))
360 count += pBag->GetItemCount(item, skipItem);
361
362 if (skipItem && skipItem->GetTemplate()->GemProperties)
364 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
365 if (pItem != skipItem && pItem->GetTemplate()->Socket[0].Color)
366 count += pItem->GetGemCountWithID(item);
367 }
368
369 return count;
370}

References BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_END, BANK_SLOT_ITEM_START, _Socket::Color, CURRENCYTOKEN_SLOT_END, EQUIPMENT_SLOT_START, ItemTemplate::GemProperties, GetBagByPos(), Object::GetEntry(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, KEYRING_SLOT_START, and ItemTemplate::Socket.

Referenced by AdjustQuestReqItemCount(), CanRewardQuest(), CanRollOnItem(), CanTakeMoreSimilarItems(), WorldSession::HandleSetAmmoOpcode(), HasQuestForItem(), npc_venomhide_hatchling::npc_venomhide_hatchlingAI::IsSummonedBy(), ItemRemovedQuestCheck(), npc_adventurous_dwarf::OnGossipHello(), SendNewItem(), and PlayerMenu::SendQuestGiverRequestItems().

◆ GetItemCountWithLimitCategory()

uint32 Player::GetItemCountWithLimitCategory ( uint32  limitCategory,
Item skipItem = nullptr 
) const
373{
374 uint32 count = 0;
375 for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
376 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
377 if (pItem != skipItem)
378 if (ItemTemplate const* pProto = pItem->GetTemplate())
379 if (pProto->ItemLimitCategory == limitCategory)
380 count += pItem->GetCount();
381
382 for (int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
383 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
384 if (pItem != skipItem)
385 if (ItemTemplate const* pProto = pItem->GetTemplate())
386 if (pProto->ItemLimitCategory == limitCategory)
387 count += pItem->GetCount();
388
390 if (Bag* pBag = GetBagByPos(i))
391 count += pBag->GetItemCountWithLimitCategory(limitCategory, skipItem);
392
393 for (int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_BAG_END; ++i)
394 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
395 if (pItem != skipItem)
396 if (ItemTemplate const* pProto = pItem->GetTemplate())
397 if (pProto->ItemLimitCategory == limitCategory)
398 count += pItem->GetCount();
399
400 for (int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
401 if (Bag* pBag = GetBagByPos(i))
402 count += pBag->GetItemCountWithLimitCategory(limitCategory, skipItem);
403
404 return count;
405}

References BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_START, CURRENCYTOKEN_SLOT_END, EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, and KEYRING_SLOT_START.

Referenced by CanTakeMoreSimilarItems().

◆ GetItemFromBuyBackSlot()

Item * Player::GetItemFromBuyBackSlot ( uint32  slot)
3988{
3989 LOG_DEBUG("entities.player.items", "STORAGE: GetItemFromBuyBackSlot slot = {}", slot);
3990 if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
3991 return m_items[slot];
3992 return nullptr;
3993}

References BUYBACK_SLOT_END, BUYBACK_SLOT_START, LOG_DEBUG, and m_items.

Referenced by WorldSession::HandleBuybackItem(), and reset_commandscript::ResetItemsInVendorBuyBackTab().

◆ GetItemUpdateQueue()

std::vector< Item * > & Player::GetItemUpdateQueue ( )
inline

◆ GetLastPetNumber()

uint32 Player::GetLastPetNumber ( ) const
inline
2467{ return m_lastpetnumber; }

References m_lastpetnumber.

Referenced by spell_gen_pet_summoned::HandleScript().

◆ GetLastPetSpell()

uint32 Player::GetLastPetSpell ( ) const
inline

◆ GetLastPotionId()

uint32 Player::GetLastPotionId ( )
inline
1820{ return m_lastPotionId; }

References m_lastPotionId.

Referenced by Spell::CheckCast(), and UpdatePotionCooldown().

◆ GetLastUsedRune()

RuneType Player::GetLastUsedRune ( )
inline
2522{ return m_runes->lastUsedRune; }
RuneType lastUsedRune
Definition Player.h:435

References Runes::lastUsedRune, and m_runes.

◆ GetLevelPlayedTime()

uint32 Player::GetLevelPlayedTime ( )
inline

◆ GetLootGUID()

◆ GetMail()

Mail * Player::GetMail ( uint32  id)
3805{
3806 for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
3807 {
3808 if ((*itr)->messageID == id)
3809 {
3810 return (*itr);
3811 }
3812 }
3813 return nullptr;
3814}

References m_mail.

Referenced by WorldSession::HandleMailCreateTextItem(), WorldSession::HandleMailDelete(), WorldSession::HandleMailMarkAsRead(), WorldSession::HandleMailReturnToSender(), WorldSession::HandleMailTakeItem(), and WorldSession::HandleMailTakeMoney().

◆ GetMails()

PlayerMails const & Player::GetMails ( ) const
inline

◆ GetMailSize()

uint32 Player::GetMailSize ( )
inline
1658{ return m_mail.size();}

References m_mail.

Referenced by _SaveMail(), and WorldSession::HandleSendMail().

◆ GetManaBonusFromIntellect()

float Player::GetManaBonusFromIntellect ( )
287{
288 float intellect = GetStat(STAT_INTELLECT);
289
290 float baseInt = intellect < 20 ? intellect : 20;
291 float moreInt = intellect - baseInt;
292
293 return baseInt + (moreInt * 15.0f);
294}

References Unit::GetStat(), and STAT_INTELLECT.

Referenced by UpdateMaxPower().

◆ GetMapRef()

MapReference & Player::GetMapRef ( )
inline
2501{ return m_mapRef; }
MapReference m_mapRef
Definition Player.h:2962

References m_mapRef.

Referenced by InstanceMap::CannotEnter(), BattlegroundMap::CannotEnter(), ResetMap(), and Map::UpdateIteratorBack().

◆ GetMaxKeyringSize()

uint32 Player::GetMaxKeyringSize ( ) const
inline

◆ GetMaxPersonalArenaRatingRequirement()

uint32 Player::GetMaxPersonalArenaRatingRequirement ( uint32  minarenaslot) const

If trans is specified, arena point save query will be added to trans.

10834{
10835 // returns the maximal personal arena rating that can be used to purchase items requiring this condition
10836 // the personal rating of the arena team must match the required limit as well
10837 // so return max[in arenateams](min(personalrating[teamtype], teamrating[teamtype]))
10838 uint32 max_personal_rating = 0;
10839 for (uint8 i = minarenaslot; i < MAX_ARENA_SLOT; ++i)
10840 {
10841 if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamId(i)))
10842 {
10843 uint32 p_rating = GetArenaPersonalRating(i);
10844 uint32 t_rating = at->GetRating();
10845 p_rating = p_rating < t_rating ? p_rating : t_rating;
10846 if (max_personal_rating < p_rating)
10847 max_personal_rating = p_rating;
10848 }
10849 }
10850
10851 sScriptMgr->OnPlayerGetMaxPersonalArenaRatingRequirement(this, minarenaslot, max_personal_rating);
10852
10853 return max_personal_rating;
10854}
uint32 GetArenaPersonalRating(uint8 slot) const
Definition Player.cpp:16141
uint32 GetArenaTeamId(uint8 slot) const
Definition Player.cpp:16150

References GetArenaPersonalRating(), GetArenaTeamId(), MAX_ARENA_SLOT, sArenaTeamMgr, and sScriptMgr.

Referenced by BuyItemFromVendorSlot().

◆ GetMaxSkillValue()

uint16 Player::GetMaxSkillValue ( uint32  skill) const
5475{
5476 if (!skill)
5477 return 0;
5478
5479 SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
5480 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
5481 return 0;
5482
5483 uint32 bonus = GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos));
5484
5485 int32 result = int32(SKILL_MAX(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
5486 sScriptMgr->OnPlayerGetMaxSkillValue(const_cast<Player*>(this), skill, result, false);
5487 result += SKILL_TEMP_BONUS(bonus);
5488 result += SKILL_PERM_BONUS(bonus);
5489 return result < 0 ? 0 : result;
5490}
#define SKILL_TEMP_BONUS(x)
Definition Player.h:86

References Object::GetUInt32Value(), mSkillStatus, PLAYER_SKILL_BONUS_INDEX, PLAYER_SKILL_VALUE_INDEX, SKILL_DELETED, SKILL_MAX, SKILL_PERM_BONUS, SKILL_TEMP_BONUS, and sScriptMgr.

Referenced by Unit::GetDefenseSkillValue(), and UpdateFishingSkill().

◆ GetMaxSkillValueForLevel()

uint16 Player::GetMaxSkillValueForLevel ( ) const
16178{
16180
16181 sScriptMgr->OnPlayerGetMaxSkillValueForLevel(const_cast<Player*>(this), result);
16182
16183 return result;
16184}
uint16 GetMaxSkillValueForLevel(Unit const *target=nullptr) const
Definition Unit.h:1130

References Unit::GetMaxSkillValueForLevel(), and sScriptMgr.

Referenced by _addSpell(), _LoadSkills(), GetMissPercentageFromDefence(), LearnDefaultSkill(), removeSpell(), UpdateBlockPercentage(), UpdateCritPercentage(), UpdateDodgePercentage(), UpdateParryPercentage(), and UpdateSkillsForLevel().

◆ getMaxTimer()

int32 Player::getMaxTimer ( MirrorTimerType  timer)
protected
813{
814 switch (timer)
815 {
816 case FATIGUE_TIMER:
817 return MINUTE * IN_MILLISECONDS;
818 case BREATH_TIMER:
819 {
822 int32 UnderWaterTime = sWorld->getIntConfig(CONFIG_WATER_BREATH_TIMER);
824 for (AuraEffectList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i)
825 AddPct(UnderWaterTime, (*i)->GetAmount());
826 return UnderWaterTime;
827 }
828 case FIRE_TIMER:
829 {
830 if (!IsAlive())
832 return 2020;
833 }
834 default:
835 return 0;
836 }
837}
AccountTypes
Definition Common.h:56
@ CONFIG_WATER_BREATH_TIMER
Definition IWorld.h:424
@ CONFIG_DISABLE_BREATHING
Definition IWorld.h:307
@ FIRE_TIMER
Definition Player.h:582
@ FATIGUE_TIMER
Definition Player.h:580
@ BREATH_TIMER
Definition Player.h:581
@ SPELL_AURA_MOD_WATER_BREATHING
Definition SpellAuraDefines.h:218
bool HasWaterBreathingAura() const
Definition Unit.h:1716

References AddPct(), BREATH_TIMER, CONFIG_DISABLE_BREATHING, CONFIG_WATER_BREATH_TIMER, DISABLED_MIRROR_TIMER, FATIGUE_TIMER, FIRE_TIMER, Unit::GetAuraEffectsByType(), GetSession(), Unit::HasWaterBreathingAura(), IN_MILLISECONDS, Unit::IsAlive(), MINUTE, SPELL_AURA_MOD_WATER_BREATHING, and sWorld.

Referenced by HandleDrowning(), and IsMirrorTimerActive().

◆ GetMeleeCritFromAgility()

float Player::GetMeleeCritFromAgility ( )
5103{
5104 uint8 level = GetLevel();
5105 uint32 pclass = getClass();
5106
5107 if (level > GT_MAX_LEVEL)
5108 level = GT_MAX_LEVEL;
5109
5110 GtChanceToMeleeCritBaseEntry const* critBase = sGtChanceToMeleeCritBaseStore.LookupEntry(pclass - 1);
5111 GtChanceToMeleeCritEntry const* critRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
5112 if (!critBase || !critRatio)
5113 return 0.0f;
5114
5115 float crit = critBase->base + GetStat(STAT_AGILITY) * critRatio->ratio;
5116 return crit * 100.0f;
5117}
DBCStorage< GtChanceToMeleeCritBaseEntry > sGtChanceToMeleeCritBaseStore(GtChanceToMeleeCritBasefmt)
Definition DBCStructure.h:1053
float base
Definition DBCStructure.h:1054

References GtChanceToMeleeCritBaseEntry::base, Unit::getClass(), Unit::GetLevel(), Unit::GetStat(), GT_MAX_LEVEL, GtChanceToMeleeCritEntry::ratio, sGtChanceToMeleeCritBaseStore, sGtChanceToMeleeCritStore, and STAT_AGILITY.

Referenced by UpdateAllCritPercentages().

◆ GetMeleeDamageSchoolMask()

SpellSchoolMask Player::GetMeleeDamageSchoolMask ( WeaponAttackType  attackType = BASE_ATTACK,
uint8  damageIndex = 0 
) const
overridevirtual

Implements Unit.

7005{
7006 if (Item const* weapon = GetWeaponForAttack(attackType, true))
7007 {
7008 return SpellSchoolMask(1 << weapon->GetTemplate()->Damage[damageIndex].DamageType);
7009 }
7010
7012}
SpellSchoolMask
Definition SharedDefines.h:295

References GetWeaponForAttack(), and SPELL_SCHOOL_MASK_NORMAL.

◆ GetMissPercentageFromDefence()

float Player::GetMissPercentageFromDefence ( ) const
709{
710 float const miss_cap[MAX_CLASSES] =
711 {
712 16.00f, // Warrior //correct
713 16.00f, // Paladin //correct
714 16.00f, // Hunter //?
715 16.00f, // Rogue //?
716 16.00f, // Priest //?
717 16.00f, // DK //correct
718 16.00f, // Shaman //?
719 16.00f, // Mage //?
720 16.00f, // Warlock //?
721 0.0f, // ??
722 16.00f // Druid //?
723 };
724
725 float diminishing = 0.0f, nondiminishing = 0.0f;
726 // Modify value from defense skill (only bonus from defense rating diminishes)
727 nondiminishing += (GetSkillValue(SKILL_DEFENSE) - GetMaxSkillValueForLevel()) * 0.04f;
728 diminishing += (int32(GetRatingBonusValue(CR_DEFENSE_SKILL))) * 0.04f;
729
730 // apply diminishing formula to diminishing miss chance
731 uint32 pclass = getClass() - 1;
732 return nondiminishing + (diminishing * miss_cap[pclass] / (diminishing + miss_cap[pclass] * m_diminishing_k[pclass]));
733}
const float m_diminishing_k[MAX_CLASSES]
Definition StatSystem.cpp:693
float GetRatingBonusValue(CombatRating cr) const
Definition Player.cpp:5205

References CR_DEFENSE_SKILL, Unit::getClass(), GetMaxSkillValueForLevel(), GetRatingBonusValue(), GetSkillValue(), m_diminishing_k, MAX_CLASSES, and SKILL_DEFENSE.

◆ GetMItem()

Item * Player::GetMItem ( ObjectGuid::LowType  itemLowGuid)
inline
1677 {
1678 ItemMap::const_iterator itr = mMitems.find(itemLowGuid);
1679 return itr != mMitems.end() ? itr->second : nullptr;
1680 }

References mMitems.

Referenced by WorldSession::HandleGetMailList(), WorldSession::HandleMailReturnToSender(), and WorldSession::HandleMailTakeItem().

◆ GetMoney()

◆ GetMostPointsTalentTree()

uint8 Player::GetMostPointsTalentTree ( ) const
15243{
15244 uint32 specPoints[3] = {0, 0, 0};
15245 const PlayerTalentMap& talentMap = GetTalentMap();
15246 for (PlayerTalentMap::const_iterator itr = talentMap.begin(); itr != talentMap.end(); ++itr)
15247 if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(GetActiveSpec()))
15248 if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(itr->second->talentID))
15249 if (TalentTabEntry const* tab = sTalentTabStore.LookupEntry(talentInfo->TalentTab))
15250 if (tab->tabpage < 3)
15251 {
15252 // find current talent rank
15253 uint8 currentTalentRank = 0;
15254 for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
15255 if (talentInfo->RankID[rank] && itr->first == talentInfo->RankID[rank])
15256 {
15257 currentTalentRank = rank + 1;
15258 break;
15259 }
15260 specPoints[tab->tabpage] += currentTalentRank;
15261 }
15262 uint8 maxIndex = 0;
15263 uint8 maxCount = specPoints[0];
15264 for (uint8 i = 1; i < 3; ++i)
15265 if (specPoints[i] > maxCount)
15266 {
15267 maxIndex = i;
15268 maxCount = specPoints[i];
15269 }
15270 return maxIndex;
15271}

References GetActiveSpec(), GetTalentMap(), MAX_TALENT_RANK, PLAYERSPELL_REMOVED, sTalentStore, and sTalentTabStore.

◆ GetMountBlockId()

uint32 Player::GetMountBlockId ( )
inline

◆ GetNextQuest()

Quest const * Player::GetNextQuest ( ObjectGuid  guid,
Quest const *  quest 
)
208{
209 QuestRelationBounds objectQR;
210
212 if (creature)
213 objectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry());
214 else
215 {
216 //we should obtain map pointer from GetMap() in 99% of cases. Special case
217 //only for quests which cast teleport spells on player
219 ASSERT(_map);
220 GameObject* pGameObject = _map->GetGameObject(guid);
221 if (pGameObject)
222 objectQR = sObjectMgr->GetGOQuestRelationBounds(pGameObject->GetEntry());
223 else
224 return nullptr;
225 }
226
227 uint32 nextQuestID = quest->GetNextQuestInChain();
228 for (QuestRelations::const_iterator itr = objectQR.first; itr != objectQR.second; ++itr)
229 {
230 if (itr->second == nextQuestID)
231 return sObjectMgr->GetQuestTemplate(nextQuestID);
232 }
233
234 return nullptr;
235}
std::pair< QuestRelations::const_iterator, QuestRelations::const_iterator > QuestRelationBounds
Definition ObjectMgr.h:525
Creature * GetCreatureOrPetOrVehicle(WorldObject const &, ObjectGuid const)
Definition ObjectAccessor.cpp:234

References ASSERT, ObjectAccessor::GetCreatureOrPetOrVehicle(), Object::GetEntry(), Map::GetGameObject(), WorldObject::GetInstanceId(), WorldObject::GetMap(), WorldLocation::GetMapId(), Quest::GetNextQuestInChain(), Object::IsInWorld(), sMapMgr, and sObjectMgr.

Referenced by WorldSession::HandleQuestgiverChooseRewardOpcode().

◆ GetNextRandomRaidMember()

Player * Player::GetNextRandomRaidMember ( float  radius)
12928{
12929 Group* group = GetGroup();
12930 if (!group)
12931 return nullptr;
12932
12933 std::vector<Player*> nearMembers;
12934 nearMembers.reserve(group->GetMembersCount());
12935
12936 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
12937 {
12938 Player* Target = itr->GetSource();
12939
12940 // IsHostileTo check duel and controlled by enemy
12941 if (Target && Target != this && IsWithinDistInMap(Target, radius) &&
12942 !Target->HasInvisibilityAura() && !IsHostileTo(Target))
12943 nearMembers.push_back(Target);
12944 }
12945
12946 if (nearMembers.empty())
12947 return nullptr;
12948
12949 uint32 randTarget = urand(0, nearMembers.size() - 1);
12950 return nearMembers[randTarget];
12951}
bool IsHostileTo(Unit const *unit) const
Definition Unit.cpp:10276

References Group::GetFirstMember(), GetGroup(), Group::GetMembersCount(), Unit::HasInvisibilityAura(), Unit::IsHostileTo(), WorldObject::IsWithinDistInMap(), and urand().

◆ GetNextSave()

uint32 Player::GetNextSave ( ) const
inline
2620{ return m_nextSave; }

References m_nextSave.

◆ GetNPCIfCanInteractWith()

Creature * Player::GetNPCIfCanInteractWith ( ObjectGuid  guid,
uint32  npcflagmask 
)
2083{
2084 // unit checks
2085 if (!guid)
2086 return nullptr;
2087
2088 if (!IsInWorld())
2089 return nullptr;
2090
2091 if (IsInFlight())
2092 return nullptr;
2093
2094 // exist (we need look pets also for some interaction (quest/etc)
2095 Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
2096 if (!creature)
2097 return nullptr;
2098
2099 // Deathstate checks
2101 return nullptr;
2102
2103 // alive or spirit healer
2105 return nullptr;
2106
2107 // appropriate npc type
2108 if (npcflagmask && !creature->HasNpcFlag(NPCFlags(npcflagmask)))
2109 return nullptr;
2110
2111 // not allow interaction under control, but allow with own pets
2112 if (creature->GetCharmerGUID())
2113 return nullptr;
2114
2115 // xinef: perform better check
2116 if (creature->GetReactionTo(this) <= REP_UNFRIENDLY)
2117 return nullptr;
2118
2119 // xinef: not needed, CORRECTLY checked above including forced reputations etc
2120 // not unfriendly
2121 //if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(creature->GetFaction()))
2122 // if (factionTemplate->faction)
2123 // if (FactionEntry const* faction = sFactionStore.LookupEntry(factionTemplate->faction))
2124 // if (faction->reputationListID >= 0 && GetReputationMgr().GetRank(faction) <= REP_UNFRIENDLY)
2125 // return nullptr;
2126
2127 // not too far
2128 if (!creature->IsWithinDistInMap(this, INTERACTION_DISTANCE))
2129 return nullptr;
2130
2131 // pussywizard: many npcs have missing conditions for class training and rogue trainer can for eg. train dual wield to a shaman :/ too many to change in sql and watch in the future
2132 // pussywizard: this function is not used when talking, but when already taking action (buy spell, reset talents, show spell list)
2134 return nullptr;
2135
2136 return creature;
2137}
#define INTERACTION_DISTANCE
Definition ObjectDefines.h:24
Classes
Definition SharedDefines.h:139
@ REP_UNFRIENDLY
Definition SharedDefines.h:182
@ TRAINER_TYPE_CLASS
Definition SharedDefines.h:2617
@ CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS
Definition SharedDefines.h:2696
@ CREATURE_TYPE_FLAG_INTERACT_WHILE_DEAD
Definition SharedDefines.h:2702
@ CLASS_CONTEXT_CLASS_TRAINER
Definition UnitDefines.h:243
NPCFlags
Non Player Character flags.
Definition UnitDefines.h:313
@ UNIT_NPC_FLAG_TRAINER_CLASS
Definition UnitDefines.h:320
@ UNIT_NPC_FLAG_TRAINER
Definition UnitDefines.h:319
ReputationRank GetReactionTo(Unit const *target, bool checkOriginalFaction=false) const
Definition Unit.cpp:10104
bool HasNpcFlag(NPCFlags flags) const
Definition Unit.h:718
ObjectGuid GetCharmerGUID() const
Definition Unit.h:674
uint32 trainer_class
Definition CreatureData.h:220
uint32 type_flags
Definition CreatureData.h:223
uint32 trainer_type
Definition CreatureData.h:218

References CLASS_CONTEXT_CLASS_TRAINER, CREATURE_TYPE_FLAG_INTERACT_WHILE_DEAD, CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS, Unit::GetCharmerGUID(), ObjectAccessor::GetCreatureOrPetOrVehicle(), Creature::GetCreatureTemplate(), Unit::GetReactionTo(), Unit::HasNpcFlag(), INTERACTION_DISTANCE, Unit::IsAlive(), IsClass(), Unit::IsInFlight(), Object::IsInWorld(), WorldObject::IsWithinDistInMap(), REP_UNFRIENDLY, CreatureTemplate::trainer_class, CreatureTemplate::trainer_type, TRAINER_TYPE_CLASS, CreatureTemplate::type_flags, UNIT_NPC_FLAG_TRAINER, and UNIT_NPC_FLAG_TRAINER_CLASS.

Referenced by BuyItemFromVendorSlot(), CanInteractWithQuestGiver(), WorldSession::CanOpenMailBox(), WorldSession::CanUseBank(), WorldSession::HandleActivateTaxiExpressOpcode(), WorldSession::HandleActivateTaxiOpcode(), WorldSession::HandleAuctionHelloOpcode(), WorldSession::HandleAuctionListBidderItems(), WorldSession::HandleAuctionListItems(), WorldSession::HandleAuctionListOwnerItems(), WorldSession::HandleAuctionPlaceBid(), WorldSession::HandleAuctionRemoveItem(), WorldSession::HandleAuctionSellItem(), WorldSession::HandleBankerActivateOpcode(), WorldSession::HandleBinderActivateOpcode(), WorldSession::HandleBuybackItem(), WorldSession::HandleGossipHelloOpcode(), WorldSession::HandleGossipSelectOptionOpcode(), WorldSession::HandlePetitionBuyOpcode(), WorldSession::HandleQuestgiverHelloOpcode(), WorldSession::HandleRepairItemOpcode(), WorldSession::HandleSellItemOpcode(), WorldSession::HandleSpiritHealerActivateOpcode(), WorldSession::HandleTabardVendorActivateOpcode(), WorldSession::HandleTalentWipeConfirmOpcode(), WorldSession::HandleTaxiQueryAvailableNodes(), WorldSession::HandleTrainerBuySpellOpcode(), WorldSession::SendListInventory(), WorldSession::SendPetitionShowList(), and WorldSession::SendTrainerList().

◆ GetOriginalGroup()

◆ GetOriginalGroupRef()

GroupReference & Player::GetOriginalGroupRef ( )
inline
2494{ return m_originalGroup; }

References m_originalGroup.

◆ GetOriginalSubGroup()

uint8 Player::GetOriginalSubGroup ( ) const
inline
2495{ return m_originalGroup.getSubGroup(); }
uint8 getSubGroup() const
Definition GroupReference.h:38

References GroupReference::getSubGroup(), and m_originalGroup.

Referenced by RemoveFromBattlegroundOrBattlefieldRaid().

◆ GetOrInitPetStable()

PetStable & Player::GetOrInitPetStable ( )
15523{
15524 if (!m_petStable)
15525 m_petStable = std::make_unique<PetStable>();
15526
15527 return *m_petStable;
15528}

References m_petStable.

Referenced by WorldSession::HandleBuyStableSlot(), Unit::InitTamedPet(), and SummonPet().

◆ GetOutdoorPvP()

OutdoorPvP * Player::GetOutdoorPvP ( ) const
12460{
12461 return sOutdoorPvPMgr->GetOutdoorPvPToZoneId(GetZoneId());
12462}
#define sOutdoorPvPMgr
Definition OutdoorPvPMgr.h:102

References WorldObject::GetZoneId(), and sOutdoorPvPMgr.

Referenced by WorldSession::HandleAreaTriggerOpcode(), and Unit::Kill().

◆ GetPassOnGroupLoot()

bool Player::GetPassOnGroupLoot ( ) const
inline
2499{ return m_bPassOnGroupLoot; }

References m_bPassOnGroupLoot.

Referenced by Group::GroupLoot(), and Group::NeedBeforeGreed().

◆ GetPendingBind()

uint32 Player::GetPendingBind ( ) const
inline
2450{ return _pendingBindId; }

References _pendingBindId.

Referenced by WorldSession::HandleInstanceLockResponse().

◆ GetPendingSpectatorInviteInstanceId()

uint32 Player::GetPendingSpectatorInviteInstanceId ( ) const
inline

◆ GetPet()

Pet * Player::GetPet ( ) const
8918{
8919 if (ObjectGuid pet_guid = GetPetGUID())
8920 {
8921 if (!pet_guid.IsPet())
8922 return nullptr;
8923
8924 Pet* pet = ObjectAccessor::GetPet(*this, pet_guid);
8925
8926 if (!pet)
8927 return nullptr;
8928
8929 if (IsInWorld())
8930 return pet;
8931
8932 //there may be a guardian in slot
8933 //LOG_ERROR("entities.player", "Player::GetPet: Pet {} not exist.", pet_guid.ToString());
8934 //const_cast<Player*>(this)->SetPetGUID(0);
8935 }
8936
8937 return nullptr;
8938}
Pet * GetPet(WorldObject const &, ObjectGuid const guid)
Definition ObjectAccessor.cpp:215

References ObjectAccessor::GetPet(), Unit::GetPetGUID(), and Object::IsInWorld().

Referenced by Spell::_cast(), KillRewarder::_RewardXP(), ActivateSpec(), Battleground::AddPlayer(), AuraEffect::ApplySpellMod(), WorldSession::BuildPartyMemberStatsChangedPacket(), BuildPetTalentsInfoData(), spell_hun_bestial_wrath::CheckCast(), Spell::CheckCast(), Unit::DealDamage(), spell_hun_masters_call::DoCheckCast(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), Spell::EffectFeedPet(), Spell::EffectResurrectPet(), Spell::EffectSummonPet(), GiveLevel(), AuraEffect::HandleAuraModPetTalentsPoints(), spell_hun_masters_call::HandleDummy(), learn_commandscript::HandleLearnAllMyPetTalentsCommand(), AuraEffect::HandleModPossessPet(), WorldSession::HandleMoveTeleportAck(), pet_commandscript::HandlePetLearnCommand(), pet_commandscript::HandlePetUnlearnCommand(), Unit::HandleProcTriggerSpell(), WorldSession::HandleRequestPartyMemberStatsOpcode(), WorldSession::HandleRequestPetInfo(), ArenaSpectator::HandleResetCommand(), reset_commandscript::HandleResetLevelCommand(), reset_commandscript::HandleResetTalentsCommand(), WorldSession::HandleStablePet(), WorldSession::HandleStableSwapPet(), WorldSession::HandleUnstablePet(), InitStatsForLevel(), Unit::Kill(), LearnPetTalent(), Pet::LoadPetFromDB(), go_orb_of_domination::OnGossipHello(), PetSpellInitialize(), PrepareGossipMenu(), RemoveArenaSpellCooldowns(), RemovePet(), ResetPetTalents(), SaveToDB(), SendUpdateToOutOfRangeGroupMembers(), SetGameMaster(), Unit::SetSpeed(), TeleportTo(), UnsummonPetTemporaryIfAny(), and Update().

◆ GetPetStable() [1/2]

◆ GetPetStable() [2/2]

PetStable const * Player::GetPetStable ( ) const
inline
1222{ return m_petStable.get(); }

References m_petStable.

◆ GetPhaseMaskForSpawn()

uint32 Player::GetPhaseMaskForSpawn ( ) const
13714{
13716
13717 if (!phase)
13719
13720 // some aura phases include 1 normal map in addition to phase itself
13721 uint32 n_phase = phase & ~PHASEMASK_NORMAL;
13722 if (n_phase > 0)
13723 return n_phase;
13724
13725 return phase;
13726}
@ PHASEMASK_NORMAL
Definition Object.h:61
phase
Definition boss_skadi.cpp:103
uint32 GetPhaseByAuras() const
Definition Unit.cpp:19085
uint32 GetPhaseMask() const
Definition Object.h:452

References Unit::GetPhaseByAuras(), WorldObject::GetPhaseMask(), IsGameMaster(), and PHASEMASK_NORMAL.

Referenced by gobject_commandscript::HandleGameObjectAddCommand(), npc_commandscript::HandleNpcAddCommand(), wp_commandscript::HandleWpModifyCommand(), and wp_commandscript::HandleWpShowCommand().

◆ GetPlayerFlags()

PlayerFlags Player::GetPlayerFlags ( ) const
inline
PlayerFlags
Definition Player.h:479
@ PLAYER_FLAGS
Definition UpdateFields.h:178

References Object::GetUInt32Value(), and PLAYER_FLAGS.

Referenced by _SaveCharacter().

◆ GetPlayerName()

std::string Player::GetPlayerName ( )
16236{
16237 std::string name = GetName();
16238 std::string color = "";
16239
16240 switch (getClass())
16241 {
16242 case CLASS_DEATH_KNIGHT: color = "|cffC41F3B"; break;
16243 case CLASS_DRUID: color = "|cffFF7D0A"; break;
16244 case CLASS_HUNTER: color = "|cffABD473"; break;
16245 case CLASS_MAGE: color = "|cff69CCF0"; break;
16246 case CLASS_PALADIN: color = "|cffF58CBA"; break;
16247 case CLASS_PRIEST: color = "|cffFFFFFF"; break;
16248 case CLASS_ROGUE: color = "|cffFFF569"; break;
16249 case CLASS_SHAMAN: color = "|cff0070DE"; break;
16250 case CLASS_WARLOCK: color = "|cff9482C9"; break;
16251 case CLASS_WARRIOR: color = "|cffC79C6E"; break;
16252 }
16253
16254 return "|Hplayer:" + name + "|h" + color + name + "|h|r";
16255}
@ CLASS_PRIEST
Definition SharedDefines.h:145

References CLASS_DEATH_KNIGHT, CLASS_DRUID, CLASS_HUNTER, CLASS_MAGE, CLASS_PALADIN, CLASS_PRIEST, CLASS_ROGUE, CLASS_SHAMAN, CLASS_WARLOCK, CLASS_WARRIOR, Unit::getClass(), and WorldObject::GetName().

Referenced by gear_commandscript::HandleGearStatsCommand().

◆ GetPlayerSetting()

PlayerSetting Player::GetPlayerSetting ( std::string  source,
uint8  index 
)
71{
72 auto itr = m_charSettingsMap.find(source);
73
74 if (itr == m_charSettingsMap.end())
75 {
76 // Settings not found, this will initialize a new entry.
77 UpdatePlayerSetting(source, index, 0);
78 return GetPlayerSetting(source, index);
79 }
80
81 PlayerSettingVector settingVector = itr->second;
82 if (settingVector.size() < (uint8)(index + 1))
83 {
84 UpdatePlayerSetting(source, index, 0);
85 return GetPlayerSetting(source, index);
86 }
87
88 return itr->second[index];
89}
void UpdatePlayerSetting(std::string source, uint8 index, uint32 value)
Definition PlayerSettings.cpp:115
PlayerSetting GetPlayerSetting(std::string source, uint8 index)
Definition PlayerSettings.cpp:70

References GetPlayerSetting(), m_charSettingsMap, and UpdatePlayerSetting().

Referenced by GetPlayerSetting(), player_settings_commandscript::HandleSettingsAnnouncerFlags(), and ChatHandler::SendWorldTextOptional().

◆ GetPureMaxSkillValue()

uint16 Player::GetPureMaxSkillValue ( uint32  skill) const
5493{
5494 if (!skill)
5495 return 0;
5496
5497 SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
5498 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
5499 return 0;
5500
5501 int32 result = int32(SKILL_MAX(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
5502
5503 sScriptMgr->OnPlayerGetMaxSkillValue(const_cast<Player*>(this), skill, result, true);
5504
5505 return result < 0 ? 0 : result;
5506}

References Object::GetUInt32Value(), mSkillStatus, PLAYER_SKILL_VALUE_INDEX, SKILL_DELETED, SKILL_MAX, and sScriptMgr.

Referenced by _addSpell(), learn_commandscript::HandleLearnAllRecipesCommand(), lookup_commandscript::HandleLookupSkillCommand(), misc_commandscript::HandleSetSkillCommand(), and removeSpell().

◆ GetPureSkillValue()

uint16 Player::GetPureSkillValue ( uint32  skill) const

◆ GetQuestDialogStatus()

QuestGiverStatus Player::GetQuestDialogStatus ( Object questGiver)
1596{
1599
1600 sScriptMgr->GetDialogStatus(this, questgiver);
1601
1602 switch (questgiver->GetTypeId())
1603 {
1604 case TYPEID_GAMEOBJECT:
1605 {
1606 QuestGiverStatus questStatus = QuestGiverStatus(sScriptMgr->GetDialogStatus(this, questgiver->ToGameObject()));
1607 if (questStatus != DIALOG_STATUS_SCRIPTED_NO_STATUS)
1608 return questStatus;
1609 qr = sObjectMgr->GetGOQuestRelationBounds(questgiver->GetEntry());
1610 qir = sObjectMgr->GetGOQuestInvolvedRelationBounds(questgiver->GetEntry());
1611 break;
1612 }
1613 case TYPEID_UNIT:
1614 {
1615 QuestGiverStatus questStatus = QuestGiverStatus(sScriptMgr->GetDialogStatus(this, questgiver->ToCreature()));
1616 if (questStatus != DIALOG_STATUS_SCRIPTED_NO_STATUS)
1617 return questStatus;
1618 qr = sObjectMgr->GetCreatureQuestRelationBounds(questgiver->GetEntry());
1619 qir = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(questgiver->GetEntry());
1620 break;
1621 }
1622 default:
1623 // it's impossible, but check
1624 //LOG_ERROR("entities.player.quest", "GetQuestDialogStatus called for unexpected type {}", questgiver->GetTypeId());
1625 return DIALOG_STATUS_NONE;
1626 }
1627
1629
1630 for (QuestRelations::const_iterator i = qir.first; i != qir.second; ++i)
1631 {
1633 uint32 questId = i->second;
1634 Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
1635 if (!quest)
1636 continue;
1637
1638 ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, quest->GetQuestId());
1639 if (!sConditionMgr->IsObjectMeetToConditions(this, conditions))
1640 continue;
1641
1642 QuestStatus status = GetQuestStatus(questId);
1643 if (status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus(questId))
1644 {
1645 result2 = DIALOG_STATUS_REWARD;
1646 }
1647 else if (status == QUEST_STATUS_INCOMPLETE)
1648 {
1649 result2 = DIALOG_STATUS_INCOMPLETE;
1650 }
1651
1652 if (quest->IsAutoComplete() && CanTakeQuest(quest, false) && quest->IsRepeatable() && !quest->IsDailyOrWeekly())
1653 {
1654 result2 = DIALOG_STATUS_REWARD_REP;
1655 }
1656
1657 if (result2 > result)
1658 {
1659 result = result2;
1660 }
1661 }
1662
1663 for (QuestRelations::const_iterator i = qr.first; i != qr.second; ++i)
1664 {
1666 uint32 questId = i->second;
1667 Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
1668 if (!quest)
1669 continue;
1670
1671 ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, quest->GetQuestId());
1672 if (!sConditionMgr->IsObjectMeetToConditions(this, conditions))
1673 continue;
1674
1675 QuestStatus status = GetQuestStatus(questId);
1676 if (status == QUEST_STATUS_NONE)
1677 {
1678 if (CanSeeStartQuest(quest))
1679 {
1680 if (SatisfyQuestLevel(quest, false))
1681 {
1682 bool isNotLowLevelQuest = GetLevel() <= (GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF));
1683
1684 if (quest->IsRepeatable())
1685 {
1686 if (quest->IsDaily())
1687 {
1688 if (isNotLowLevelQuest)
1689 {
1691 }
1692 else
1693 {
1695 }
1696 }
1697 else if (quest->IsWeekly() || quest->IsMonthly())
1698 {
1699 if (isNotLowLevelQuest)
1700 {
1701 result2 = DIALOG_STATUS_AVAILABLE;
1702 }
1703 else
1704 {
1706 }
1707 }
1708 else if (quest->IsAutoComplete())
1709 {
1710 if (isNotLowLevelQuest)
1711 {
1712 result2 = DIALOG_STATUS_REWARD_REP;
1713 }
1714 else
1715 {
1717 }
1718 }
1719 else
1720 {
1721 if (isNotLowLevelQuest)
1722 {
1723 result2 = DIALOG_STATUS_REWARD_REP;
1724 }
1725 else
1726 {
1728 }
1729 }
1730 }
1731 else
1732 {
1733 result2 = isNotLowLevelQuest ? DIALOG_STATUS_AVAILABLE : DIALOG_STATUS_LOW_LEVEL_AVAILABLE;
1734 }
1735 }
1736 else
1737 {
1738 result2 = DIALOG_STATUS_UNAVAILABLE;
1739 }
1740 }
1741 }
1742
1743 if (result2 > result)
1744 result = result2;
1745 }
1746
1747 return result;
1748}
@ CONDITION_SOURCE_TYPE_QUEST_AVAILABLE
Definition ConditionMgr.h:142
@ CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
Definition IWorld.h:287
QuestGiverStatus
Definition QuestDef.h:111
@ DIALOG_STATUS_UNAVAILABLE
Definition QuestDef.h:113
@ DIALOG_STATUS_NONE
Definition QuestDef.h:112
@ DIALOG_STATUS_AVAILABLE
Definition QuestDef.h:120
@ DIALOG_STATUS_SCRIPTED_NO_STATUS
Definition QuestDef.h:125
@ DIALOG_STATUS_LOW_LEVEL_REWARD_REP
Definition QuestDef.h:115
@ DIALOG_STATUS_REWARD
Definition QuestDef.h:122
@ DIALOG_STATUS_LOW_LEVEL_AVAILABLE
Definition QuestDef.h:114
@ DIALOG_STATUS_REWARD_REP
Definition QuestDef.h:118
@ DIALOG_STATUS_INCOMPLETE
Definition QuestDef.h:117
@ DIALOG_STATUS_LOW_LEVEL_AVAILABLE_REP
Definition QuestDef.h:116
@ DIALOG_STATUS_AVAILABLE_REP
Definition QuestDef.h:119
int32 GetQuestLevel(Quest const *quest) const
Definition Player.h:1435
bool CanSeeStartQuest(Quest const *quest)
Definition PlayerQuest.cpp:237
uint32 GetQuestId() const
Definition QuestDef.h:228
bool IsDaily() const
Definition QuestDef.h:287
bool IsWeekly() const
Definition QuestDef.h:288
bool IsDailyOrWeekly() const
Definition QuestDef.h:291
bool IsMonthly() const
Definition QuestDef.h:289

References CanSeeStartQuest(), CanTakeQuest(), CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF, DIALOG_STATUS_AVAILABLE, DIALOG_STATUS_AVAILABLE_REP, DIALOG_STATUS_INCOMPLETE, DIALOG_STATUS_LOW_LEVEL_AVAILABLE, DIALOG_STATUS_LOW_LEVEL_AVAILABLE_REP, DIALOG_STATUS_LOW_LEVEL_REWARD_REP, DIALOG_STATUS_NONE, DIALOG_STATUS_REWARD, DIALOG_STATUS_REWARD_REP, DIALOG_STATUS_SCRIPTED_NO_STATUS, DIALOG_STATUS_UNAVAILABLE, Object::GetEntry(), Unit::GetLevel(), Quest::GetQuestId(), GetQuestLevel(), GetQuestRewardStatus(), GetQuestStatus(), Object::GetTypeId(), Quest::IsAutoComplete(), Quest::IsDaily(), Quest::IsDailyOrWeekly(), Quest::IsMonthly(), Quest::IsRepeatable(), Quest::IsWeekly(), QUEST_STATUS_COMPLETE, QUEST_STATUS_INCOMPLETE, QUEST_STATUS_NONE, SatisfyQuestLevel(), sConditionMgr, sObjectMgr, sScriptMgr, sWorld, Object::ToCreature(), Object::ToGameObject(), TYPEID_GAMEOBJECT, and TYPEID_UNIT.

Referenced by GameObject::ActivateToQuest(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverStatusQueryOpcode(), and SendQuestGiverStatusMultiple().

◆ GetQuestLevel()

int32 Player::GetQuestLevel ( Quest const *  quest) const
inline

◆ GetQuestRate()

float Player::GetQuestRate ( bool  isDFQuest = false)
16187{
16188 float result = isDFQuest ? sWorld->getRate(RATE_XP_QUEST_DF) : sWorld->getRate(RATE_XP_QUEST);
16189
16190 sScriptMgr->OnPlayerGetQuestRate(this, result);
16191
16192 return result;
16193}
@ RATE_XP_QUEST_DF
Definition IWorld.h:483
@ RATE_XP_QUEST
Definition IWorld.h:482

References RATE_XP_QUEST, RATE_XP_QUEST_DF, sScriptMgr, and sWorld.

Referenced by CalculateQuestRewardXP().

◆ GetQuestRewardStatus()

◆ GetQuestSlotCounter()

uint16 Player::GetQuestSlotCounter ( uint16  slot,
uint8  counter 
) const
inline
1497{ return (uint16)(GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET) >> (counter * 16)); }
@ QUEST_COUNTS_OFFSET
Definition Player.h:630
#define MAX_QUEST_OFFSET
Definition Player.h:634
@ PLAYER_QUEST_LOG_1_1
Definition UpdateFields.h:186

References Object::GetUInt64Value(), MAX_QUEST_OFFSET, PLAYER_QUEST_LOG_1_1, and QUEST_COUNTS_OFFSET.

Referenced by SendQuestUpdateAddCreatureOrGo(), and SendQuestUpdateAddPlayer().

◆ GetQuestSlotQuestId()

◆ GetQuestSlotState()

uint32 Player::GetQuestSlotState ( uint16  slot) const
inline

◆ GetQuestSlotTime()

uint32 Player::GetQuestSlotTime ( uint16  slot) const
inline

◆ GetQuestStatus()

QuestStatus Player::GetQuestStatus ( uint32  quest_id) const
1431{
1432 if (quest_id)
1433 {
1434 QuestStatusMap::const_iterator itr = m_QuestStatus.find(quest_id);
1435
1436 if (itr != m_QuestStatus.end())
1437 {
1438 return itr->second.Status;
1439 }
1440
1441 if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id))
1442 {
1443 if (qInfo->IsSeasonal())
1444 {
1446 }
1447
1448 if (!qInfo->IsRepeatable() && IsQuestRewarded(quest_id))
1449 {
1450 return QUEST_STATUS_REWARDED;
1451 }
1452 }
1453 }
1454
1455 return QUEST_STATUS_NONE;
1456}
@ QUEST_STATUS_REWARDED
Definition QuestDef.h:106

References IsQuestRewarded(), m_QuestStatus, QUEST_STATUS_NONE, QUEST_STATUS_REWARDED, SatisfyQuestSeasonal(), and sObjectMgr.

Referenced by GameObject::ActivateToQuest(), LootItem::AllowedForPlayer(), npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::AttackStart(), CanRewardQuest(), ServerMailCondition::CheckCondition(), npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::CheckEventFail(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::CheckEventFail(), spell_item_demon_broiled_surprise::CheckRequirement(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::CreditPlayer(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DamageTaken(), DuelComplete(), Spell::EffectQuestClear(), Spell::EffectScriptEffect(), SmartAI::EndPath(), FailQuest(), npc_wg_quest_giver::GetDialogStatus(), GetQuestDialogStatus(), go_gilded_brazier::go_gilded_brazierAI::GossipHello(), go_tadpole_cage::go_tadpole_cageAI::GossipHello(), WorldSession::HandleAreaTriggerOpcode(), spell_midsummer_torch_catch::HandleDummy(), spell_q12014_steady_as_a_rock::HandleFinish(), spell_sindragosa_frost_breath::HandleInfusion(), lookup_commandscript::HandleLookupQuestCommand(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverCompleteQuest(), WorldSession::HandleQuestgiverRequestRewardOpcode(), spell_q11322_q11317_the_cleansing::if(), SpellArea::IsFitToRequirements(), npc_kservant::npc_kservantAI::IsSummonedBy(), npc_clintar_spirit::npc_clintar_spiritAI::JustDied(), npc_nerubar_victim::npc_nerubar_victimAI::JustDied(), boss_alar::JustDied(), boss_devourer_of_souls::boss_devourer_of_soulsAI::JustEngagedWith(), npc_a_special_surprise::npc_a_special_surpriseAI::MeetQuestCondition(), npc_the_scourge_cauldron::npc_the_scourge_cauldronAI::MoveInLineOfSight(), npc_brewfest_bark_trigger::MoveInLineOfSight(), npc_tooga::npc_toogaAI::MoveInLineOfSight(), npc_twiggy_flathead::npc_twiggy_flatheadAI::MoveInLineOfSight(), npc_black_knight_graveyard::npc_black_knight_graveyardAI::MoveInLineOfSight(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::MoveInLineOfSight(), npc_creditmarker_visit_with_ancestors::npc_creditmarker_visit_with_ancestorsAI::MoveInLineOfSight(), npc_death_knight_initiate::OnGossipHello(), npc_highlord_darion_mograine::OnGossipHello(), npc_parqual_fintallas::OnGossipHello(), npc_varian_wrynn::OnGossipHello(), npc_thrall_bfu::OnGossipHello(), npc_rizzle_sprysprocket::OnGossipHello(), npc_bunthen_plainswind::OnGossipHello(), npc_great_bear_spirit::OnGossipHello(), npc_silva_filnaveth::OnGossipHello(), npc_thrall_warchief::OnGossipHello(), npc_braug_dimspirit::OnGossipHello(), npc_steward_of_time::OnGossipHello(), npc_stone_watcher_of_norgannon::OnGossipHello(), npc_plucky::OnGossipHello(), npc_hor_leader::OnGossipHello(), npc_iruk::OnGossipHello(), npc_shandy_dalaran::OnGossipHello(), npc_razael_and_lyana::OnGossipHello(), npc_mcmanus::OnGossipHello(), npc_vekjik::OnGossipHello(), npc_avatar_of_freya::OnGossipHello(), npc_adventurous_dwarf::OnGossipHello(), npc_wg_quest_giver::OnGossipHello(), npc_finklestein::OnGossipHello(), npc_captain_saeed::OnGossipHello(), npcs_flanis_swiftwing_and_kagrosh::OnGossipHello(), npc_prof_blacksmith::OnGossipHello(), npc_artorius::OnGossipHello(), npc_simone::OnGossipHello(), npc_nelson::OnGossipHello(), npc_franklin::OnGossipHello(), npc_taxi::OnGossipHello(), go_inconspicuous_mine_car::OnGossipHello(), go_seer_of_zebhalak::OnGossipHello(), go_jump_a_tron::OnGossipHello(), go_tele_to_violet_stand::OnGossipHello(), go_ravager_cage::OnGossipHello(), go_bristlelimb_cage::OnGossipHello(), go_scourge_enclosure::OnGossipHello(), go_warmaul_prison::OnGossipHello(), go_skull_pile::OnGossipHello(), go_tablet_of_the_seven::OnGossipHello(), go_arcane_prison::OnGossipHello(), go_table_theka::OnGossipHello(), go_dragonflayer_cage::OnGossipHello(), go_amberpine_outhouse::OnGossipHello(), go_veil_skith_cage::OnGossipHello(), npc_great_bear_spirit::OnGossipSelect(), at_ancient_leaf::OnTrigger(), AreaTrigger_at_celestial_planetarium_enterance::OnTrigger(), AreaTrigger_at_stormwright_shelf::OnTrigger(), AreaTrigger_at_scent_larkorwi::OnTrigger(), AreaTrigger_at_nats_landing::OnTrigger(), AreaTrigger_at_sentry_point::OnTrigger(), at_bring_your_orphan_to::OnTrigger(), AreaTrigger_at_last_rites::OnTrigger(), at_malfurion_stormrage::OnTrigger(), at_commander_dawnforge::OnTrigger(), item_captured_frog::OnUse(), npc_doctor::npc_doctorAI::PatientDied(), npc_doctor::npc_doctorAI::PatientSaved(), PrepareQuestMenu(), NPCStaveQuestAI::QuestIncomplete(), npc_shenthul::npc_shenthulAI::ReceiveEmote(), npc_chicken_cluck::npc_chicken_cluckAI::ReceiveEmote(), npc_plucky::npc_pluckyAI::ReceiveEmote(), SatisfyQuestExclusiveGroup(), SatisfyQuestNextChain(), SatisfyQuestPreviousQuest(), SatisfyQuestStatus(), instance_the_black_morass::instance_the_black_morass_InstanceMapScript::SetBossState(), npc_costumed_orphan_matron::sGossipHello(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::sGossipSelect(), npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::SpellHit(), npc_wounded_skirmisher::SpellHit(), npc_drakuru_shackles::npc_drakuru_shacklesAI::SpellHit(), npc_enslaved_netherwing_drake::SpellHit(), npc_injured_patient::npc_injured_patientAI::SpellHit(), npc_greengill_slave::npc_greengill_slaveAI::SpellHit(), Battleground::SpiritOfCompetitionEvent(), npc_clintar_spirit::npc_clintar_spiritAI::StartEvent(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::UpdateAI(), npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), and GameObject::Use().

◆ getQuestStatusMap()

◆ GetQuestStatusSaveMap()

QuestStatusSaveMap & Player::GetQuestStatusSaveMap ( )
inline
1636{ return m_QuestStatusSave; }

References m_QuestStatusSave.

◆ GetRaidDifficulty()

◆ GetRandomWinner()

bool Player::GetRandomWinner ( )
inline

◆ GetRank()

uint8 Player::GetRank ( ) const
inline

◆ GetRatingBonusValue()

◆ GetRatingMultiplier()

float Player::GetRatingMultiplier ( CombatRating  cr) const
5190{
5191 uint8 level = GetLevel();
5192
5193 if (level > GT_MAX_LEVEL)
5194 level = GT_MAX_LEVEL;
5195
5196 GtCombatRatingsEntry const* Rating = sGtCombatRatingsStore.LookupEntry(cr * GT_MAX_LEVEL + level - 1);
5197 // gtOCTClassCombatRatingScalarStore.dbc starts with 1, CombatRating with zero, so cr+1
5198 GtOCTClassCombatRatingScalarEntry const* classRating = sGtOCTClassCombatRatingScalarStore.LookupEntry((getClass() - 1) * GT_MAX_RATING + cr + 1);
5199 if (!Rating || !classRating)
5200 return 1.0f; // By default use minimum coefficient (not must be called)
5201
5202 return classRating->ratio / Rating->ratio;
5203}
DBCStorage< GtCombatRatingsEntry > sGtCombatRatingsStore(GtCombatRatingsfmt)
DBCStorage< GtOCTClassCombatRatingScalarEntry > sGtOCTClassCombatRatingScalarStore(GtOCTClassCombatRatingScalarfmt)
#define GT_MAX_RATING
Definition DBCStructure.h:1040
Definition DBCStructure.h:1048
float ratio
Definition DBCStructure.h:1049
Definition DBCStructure.h:1078
float ratio
Definition DBCStructure.h:1079

References Unit::getClass(), Unit::GetLevel(), GT_MAX_LEVEL, GT_MAX_RATING, GtCombatRatingsEntry::ratio, GtOCTClassCombatRatingScalarEntry::ratio, sGtCombatRatingsStore, and sGtOCTClassCombatRatingScalarStore.

Referenced by ApplyRatingMod(), and GetRatingBonusValue().

◆ GetRealDodge()

float Player::GetRealDodge ( ) const
inline
2617{ return m_realDodge; }

References m_realDodge.

Referenced by Unit::GetUnitDodgeChance().

◆ GetRealParry()

float Player::GetRealParry ( ) const
inline
2616{ return m_realParry; }

References m_realParry.

◆ GetReputation()

uint32 Player::GetReputation ( uint32  factionentry) const
15279{
15280 return GetReputationMgr().GetReputation(sFactionStore.LookupEntry(factionentry));
15281}
int32 GetReputation(uint32 faction_id) const
Definition ReputationMgr.cpp:78

References ReputationMgr::GetReputation(), GetReputationMgr(), and sFactionStore.

Referenced by CanCompleteQuest(), ReputationChanged(), ReputationChanged2(), and SatisfyQuestReputation().

◆ GetReputationMgr() [1/2]

◆ GetReputationMgr() [2/2]

ReputationMgr const & Player::GetReputationMgr ( ) const
inline
2136{ return *m_reputationMgr; }

References m_reputationMgr.

◆ GetReputationPriceDiscount() [1/2]

◆ GetReputationPriceDiscount() [2/2]

float Player::GetReputationPriceDiscount ( FactionTemplateEntry const *  factionTemplate) const
12288{
12289 if (!factionTemplate || !factionTemplate->faction)
12290 {
12291 return 1.0f;
12292 }
12293
12294 ReputationRank rank = GetReputationRank(factionTemplate->faction);
12295 if (rank <= REP_NEUTRAL)
12296 {
12297 return 1.0f;
12298 }
12299
12300 return 1.0f - 0.05f * (rank - REP_NEUTRAL);
12301}
ReputationRank
Definition SharedDefines.h:179
@ REP_NEUTRAL
Definition SharedDefines.h:183

References FactionTemplateEntry::faction, GetReputationRank(), and REP_NEUTRAL.

◆ GetReputationRank()

◆ GetReqKillOrCastCurrentCount()

uint16 Player::GetReqKillOrCastCurrentCount ( uint32  quest_id,
int32  entry 
)
1752{
1753 Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
1754 if (!qInfo)
1755 return 0;
1756
1757 for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
1758 if (qInfo->RequiredNpcOrGo[j] == entry)
1759 return m_QuestStatus[quest_id].CreatureOrGOCount[j];
1760
1761 return 0;
1762}

References m_QuestStatus, QUEST_OBJECTIVES_COUNT, Quest::RequiredNpcOrGo, and sObjectMgr.

Referenced by npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DamageTaken(), npc_creditmarker_visit_with_ancestors::npc_creditmarker_visit_with_ancestorsAI::MoveInLineOfSight(), and npc_razael_and_lyana::OnGossipHello().

◆ GetRestBonus()

float Player::GetRestBonus ( ) const
inline
1212{ return _restBonus; }

References _restBonus.

Referenced by GetXPRestBonus(), LoadFromDB(), and Update().

◆ GetResurrectionSpellId()

uint32 Player::GetResurrectionSpellId ( )
12559{
12560 // search priceless resurrection possibilities
12561 uint32 prio = 0;
12562 uint32 spell_id = 0;
12564 for (AuraEffectList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
12565 {
12566 // Soulstone Resurrection // prio: 3 (max, non death persistent)
12567 if (prio < 2 && (*itr)->GetSpellInfo()->SpellVisual[0] == 99 && (*itr)->GetSpellInfo()->SpellIconID == 92)
12568 {
12569 switch ((*itr)->GetId())
12570 {
12571 case 20707:
12572 spell_id = 3026;
12573 break; // rank 1
12574 case 20762:
12575 spell_id = 20758;
12576 break; // rank 2
12577 case 20763:
12578 spell_id = 20759;
12579 break; // rank 3
12580 case 20764:
12581 spell_id = 20760;
12582 break; // rank 4
12583 case 20765:
12584 spell_id = 20761;
12585 break; // rank 5
12586 case 27239:
12587 spell_id = 27240;
12588 break; // rank 6
12589 case 47883:
12590 spell_id = 47882;
12591 break; // rank 7
12592 default:
12593 LOG_ERROR("entities.player", "Unhandled spell {}: S.Resurrection", (*itr)->GetId());
12594 continue;
12595 }
12596
12597 prio = 3;
12598 }
12599 // Twisting Nether // prio: 2 (max)
12600 else if ((*itr)->GetId() == 23701 && roll_chance_i(10))
12601 {
12602 prio = 2;
12603 spell_id = 23700;
12604 }
12605 }
12606
12607 // Reincarnation (passive spell) // prio: 1 // Glyph of Renewed Life
12608 if (prio < 1 && HasSpell(20608) && !HasSpellCooldown(21169) && (HasAura(58059) || HasItemCount(17030)))
12609 spell_id = 21169;
12610
12611 return spell_id;
12612}
bool roll_chance_i(int chance)
Definition Random.h:63
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67

References Unit::GetAuraEffectsByType(), Unit::HasAura(), HasItemCount(), HasSpell(), HasSpellCooldown(), LOG_ERROR, roll_chance_i(), and SPELL_AURA_DUMMY.

Referenced by Unit::Kill(), and setDeathState().

◆ GetRewardedQuestCount()

std::size_t Player::GetRewardedQuestCount ( ) const
inline
1638{ return m_RewardedQuests.size(); }

References m_RewardedQuests.

Referenced by WorldSession::HandleQueryQuestsCompleted().

◆ getRewardedQuests()

RewardedQuestSet const & Player::getRewardedQuests ( ) const
inline

◆ GetRuneBaseCooldown()

uint32 Player::GetRuneBaseCooldown ( uint8  index,
bool  skipGrace 
)
13313{
13314 uint8 rune = GetBaseRune(index);
13315 uint32 cooldown = RUNE_BASE_COOLDOWN;
13316 if (!skipGrace)
13317 cooldown -= GetGracePeriod(index) < 250 ? 0 : GetGracePeriod(index) - 250; // xinef: reduce by grace period, treat first 250ms as instant use of rune
13318
13320 for (AuraEffectList::const_iterator i = regenAura.begin(); i != regenAura.end(); ++i)
13321 {
13322 if ((*i)->GetMiscValue() == POWER_RUNE && (*i)->GetMiscValueB() == rune)
13323 cooldown = cooldown * (100 - (*i)->GetAmount()) / 100;
13324 }
13325
13326 return cooldown;
13327}
@ RUNE_BASE_COOLDOWN
Definition Player.h:408
@ SPELL_AURA_MOD_POWER_REGEN_PERCENT
Definition SpellAuraDefines.h:173
uint32 GetGracePeriod(uint8 index) const
Definition Player.h:2519
RuneType GetBaseRune(uint8 index) const
Definition Player.h:2516

References Unit::GetAuraEffectsByType(), GetBaseRune(), GetGracePeriod(), POWER_RUNE, RUNE_BASE_COOLDOWN, and SPELL_AURA_MOD_POWER_REGEN_PERCENT.

Referenced by Spell::TakeRunePower(), and UpdateRuneRegen().

◆ GetRuneCooldown()

uint32 Player::GetRuneCooldown ( uint8  index) const
inline

◆ GetRunesState()

uint8 Player::GetRunesState ( ) const
inline
2515{ return m_runes->runeState; }
uint8 runeState
Definition Player.h:434

References m_runes, and Runes::runeState.

Referenced by Spell::EffectActivateRune(), and Spell::TakeRunePower().

◆ getRuneWeaponGUID()

ObjectGuid Player::getRuneWeaponGUID ( )
inline
2602{ return m_drwGUID; };
ObjectGuid m_drwGUID
Definition Player.h:2603

References m_drwGUID.

◆ GetSaveTimer()

uint32 Player::GetSaveTimer ( ) const
inline
2365{ return m_nextSave; }

References m_nextSave.

Referenced by misc_commandscript::HandleSaveCommand().

◆ GetSelectedPlayer()

Player * Player::GetSelectedPlayer ( ) const
11494{
11495 if (ObjectGuid selectionGUID = GetGuidValue(UNIT_FIELD_TARGET))
11496 return ObjectAccessor::GetPlayer(*this, selectionGUID);
11497
11498 return nullptr;
11499}
@ UNIT_FIELD_TARGET
Definition UpdateFields.h:92
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition ObjectAccessor.cpp:220

References Object::GetGuidValue(), ObjectAccessor::GetPlayer(), and UNIT_FIELD_TARGET.

Referenced by Acore::ChatCommands::PlayerIdentifier::FromTarget().

◆ GetSelectedUnit()

◆ GetSemaphoreTeleportFar()

time_t Player::GetSemaphoreTeleportFar ( ) const
inline
2106{ return mSemaphoreTeleport_Far; }

References mSemaphoreTeleport_Far.

◆ GetSemaphoreTeleportNear()

time_t Player::GetSemaphoreTeleportNear ( ) const
inline
2105{ return mSemaphoreTeleport_Near; }

References mSemaphoreTeleport_Near.

◆ GetSession()

WorldSession * Player::GetSession ( ) const
inline
2007{ return m_session; }

References m_session.

Referenced by _addSpell(), _LoadHomeBind(), _LoadInventory(), Pet::_LoadSpellCooldowns(), Battleground::_ProcessProgress(), _SaveCharacter(), _SaveInstanceTimeRestrictions(), _StoreOrEquipNewItem(), ActivateSpec(), ActivateTaxiPathTo(), AddEnchantmentDuration(), AddItem(), Guild::AddMember(), InstanceMap::AddPlayerToMap(), AddRunePower(), addSpell(), Channel::Announce(), ApplyEquipCooldown(), Battlefield::AskToLeaveQueue(), TotemAI::AttackStart(), AutoUnequipOffhandIfNeed(), BanMgr::BanCharacter(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::BeforeSpellClick(), BindToInstance(), Group::BroadcastPacket(), Group::BroadcastReadyCheck(), SocialMgr::BroadcastToFriendListers(), BuildPlayerRepop(), GameObject::BuildValuesUpdate(), BuyItemFromVendorSlot(), WorldSession::CanOpenMailBox(), CanSpeak(), BattlegroundSA::CaptureGraveyard(), CharacterActionIpLogger::CharacterIPLogAction(), CharmSpellInitialize(), Spell::CheckCast(), CheckDuelDistance(), Spell::CheckEffectTarget(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::CheckRequiredBosses(), AchievementMgr::CompletedAchievement(), ContinueTaxiFlight(), ConvertRune(), Create(), Guild::Create(), ArenaTeam::DelMember(), Object::DestroyForPlayer(), Group::Disband(), InstanceScript::DoSendNotifyToInstance(), DuelComplete(), DurabilityRepair(), Spell::EffectApplyGlyph(), Spell::EffectDiscoverTaxi(), Spell::EffectDuel(), Spell::EffectPlaySound(), Spell::EffectSummonPlayer(), Spell::EffectSummonRaFFriend(), EquipItem(), BattlegroundSA::EventPlayerDamagedGO(), BGQueueInviteEvent::Execute(), SendEncounterUnit::Execute(), ExecuteOrCancelSpellCastRequest(), lfg::LFGMgr::FinishDungeon(), Channel::FlagsNotify(), GetAurasForTarget(), ChannelMgr::GetChannel(), SocialMgr::GetFriendInfo(), getMaxTimer(), GetsRecruitAFriendBonus(), GiveLevel(), Group::GroupLoot(), WorldSession::HandleAcceptGrantLevel(), WorldSession::HandleAcceptTradeOpcode(), account_commandscript::HandleAccountSetAddonCommand(), account_commandscript::HandleAccountSetGmLevelCommand(), spell_madrigosa_activate_barrier::HandleActivateObject(), spell_madrigosa_deactivate_barrier::HandleActivateObject(), WorldSession::HandleAddFriendOpcode(), misc_commandscript::HandleAddItemCommand(), BattlegroundAB::HandleAreaTrigger(), BattlegroundAV::HandleAreaTrigger(), WorldSession::HandleArenaTeamInviteOpcode(), WorldSession::HandleAuctionListItems(), AuraEffect::HandleAuraOpenStable(), AuraEffect::HandleAuraSetVehicle(), Aura::HandleAuraSpecificMods(), WorldSession::HandleBattleFieldPortOpcode(), WorldSession::HandleBattlemasterJoinArena(), WorldSession::HandleBattlemasterJoinOpcode(), WorldSession::HandleBeginTradeOpcode(), character_commandscript::HandleCharacterLevel(), WorldSession::HandleChatIgnoredOpcode(), debug_commandscript::HandleDebugSendOpcodeCommand(), spell_gen_spirit_healer_res::HandleDummy(), cheat_commandscript::HandleExploreCheatCommand(), ticket_commandscript::HandleGMTicketUnAssignCommand(), WorldSession::HandleGrantLevel(), WorldSession::HandleGroupDeclineOpcode(), WorldSession::HandleGroupInviteOpcode(), group_commandscript::HandleGroupReviveCommand(), misc_commandscript::HandleGroupSummonCommand(), WorldSession::HandleInitiateTradeOpcode(), Guild::HandleInviteMember(), lookup_commandscript::HandleLookupPlayerIpCommand(), WorldSession::HandleMailTakeItem(), WorldSession::HandleMessagechatOpcode(), modify_commandscript::HandleModifyEnergyCommand(), modify_commandscript::HandleModifyGenderCommand(), modify_commandscript::HandleModifyHPCommand(), modify_commandscript::HandleModifyManaCommand(), modify_commandscript::HandleModifyMoneyCommand(), modify_commandscript::HandleModifyRageCommand(), modify_commandscript::HandleModifyRunicPowerCommand(), modify_commandscript::HandleModifySpellCommand(), WorldSession::HandleMovementOpcodes(), misc_commandscript::HandleMuteCommand(), WorldSession::HandleOfferPetitionOpcode(), misc_commandscript::HandlePInfoCommand(), Battlefield::HandlePlayerLeaveZone(), OutdoorPvP::HandlePlayerLeaveZone(), WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandlePlayerLoginOpcode(), WorldSession::HandlePlayerLoginToCharInWorld(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleRaidReadyCheckOpcode(), reset_commandscript::HandleResetSpellsCommand(), reset_commandscript::HandleResetTalentsCommand(), spell_pvp_trinket_wotf_shared_cd::HandleScript(), spell_the_flag_of_ownership::HandleScript(), WorldSession::HandleSendMail(), send_commandscript::HandleSendMessageCommand(), WorldSession::HandleSetRaidDifficultyOpcode(), misc_commandscript::HandleSkirmishCommand(), cheat_commandscript::HandleTaxiCheatCommand(), tele_commandscript::HandleTeleGroupCommand(), misc_commandscript::HandleUnmuteCommand(), WorldSession::HandleWhoisOpcode(), WorldSession::HandleWhoOpcode(), ChatHandler::HasLowerSecurity(), hasSpanishClient(), lfg::LFGMgr::InitializeLockedDungeons(), InitTalentForLevel(), BattlegroundQueue::InviteGroupToBG(), Battlefield::InvitePlayerToQueue(), Battlefield::InvitePlayerToWar(), isBeingLoaded(), IsNeverVisible(), IsPetNeedBeTemporaryUnsummoned(), ObjectMgr::IsVendorItemValid(), IsVisibleGloballyFor(), Channel::JoinChannel(), lfg::LFGMgr::JoinLfg(), Channel::JoinNotify(), Unit::JumpTo(), Channel::KickOrBan(), Unit::KnockbackFrom(), Channel::LeaveNotify(), Channel::List(), LoadFromDB(), Pet::LoadPetFromDB(), GameObject::ModifyHealth(), ModifySpellCooldown(), Group::NeedBeforeGreed(), go_tele_to_dalaran_crystal::OnGossipHello(), go_ulduar_pure_saronite_deposit::OnGossipHello(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_lokhtos_darkbargainer::OnGossipSelect(), npc_augustus_the_touched::OnGossipSelect(), npc_rivern_frostwind::OnGossipSelect(), npc_roxi_ramrocket::OnGossipSelect(), npc_wg_demolisher_engineer::OnGossipSelect(), npc_wg_quest_giver::OnGossipSelect(), npc_drake_dealer_hurlunk::OnGossipSelect(), npc_shattrathflaskvendors::OnGossipSelect(), npc_slim::OnGossipSelect(), npc_innkeeper::OnGossipSelect(), npc_prof_leather::OnGossipSelect(), npc_icc_buff_switcher::OnGossipSelect(), go_amberpine_outhouse::OnGossipSelect(), OnGossipSelect(), BattlefieldWG::OnPlayerLeaveWar(), ServerMailReward::OnPlayerLogin(), lfg::LFGPlayerScript::OnPlayerLogout(), lfg::LFGPlayerScript::OnPlayerMapChanged(), Acore::LocalizedPacketDo< Builder >::operator()(), Acore::LocalizedPacketListDo< Builder >::operator()(), CreatureTextLocalizer< Builder >::operator()(), Channel::Password(), Unit::PatchValuesUpdate(), InstanceMap::PermBindAllPlayers(), PetSpellInitialize(), Player(), Battlefield::PlayerAcceptInviteToQueue(), Battlefield::PlayerAcceptInviteToWar(), Battleground::PlayerAddedToBGCheckIfBGIsRunning(), InstanceSaveMgr::PlayerBindToInstance(), MapMgr::PlayerCannotEnter(), InstanceSaveMgr::PlayerUnbindInstance(), InstanceSaveMgr::PlayerUnbindInstanceNotExtended(), PossessSpellInitialize(), BattlegroundSA::PostUpdateImpl(), PrepareGossipMenu(), PrettyPrintRequirementsAchievementsList(), PrettyPrintRequirementsItemsList(), PrettyPrintRequirementsQuestList(), ProhibitSpellSchool(), Battleground::ReadyMarkerClicked(), RefundItem(), Group::RemoveMember(), RemovePet(), RemovePetitionsAndSigns(), Battleground::RemovePlayerAtLeave(), RepopAtGraveyard(), Group::ResetMaxEnchantingLevel(), ResurrectPlayer(), ResyncRunes(), RewardHonor(), Satisfy(), SatisfyQuestLog(), SaveToDB(), SendActionButtons(), npc_prof_alchemy::SendActionMenu(), npc_prof_blacksmith::SendActionMenu(), npc_prof_tailor::SendActionMenu(), AchievementMgr::SendAllAchievementData(), BattlegroundMgr::SendAreaSpiritHealerQueryOpcode(), Battlefield::SendAreaSpiritHealerQueryOpcode(), SendAttackSwingBadFacingAttack(), SendAttackSwingCancelAttack(), SendAttackSwingCantAttack(), SendAttackSwingDeadTarget(), SendAttackSwingNotInRange(), AuctionHouseMgr::SendAuctionExpiredMail(), AuctionHouseMgr::SendAuctionOutbiddedMail(), AuctionHouseMgr::SendAuctionSuccessfulMail(), AuctionHouseMgr::SendAuctionWonMail(), SendBuyError(), SendCanTakeQuestResponse(), Spell::SendCastResult(), Spell::SendCastResult(), SendCorpseReclaimDelay(), SendDuelCountdown(), SendDungeonDifficulty(), SendEnchantmentDurations(), SendEquipError(), SendEquipmentSetList(), SendExplorationExperience(), SocialMgr::SendFriendStatus(), ChatHandler::SendGMText(), ChatHandler::SendGMText(), SendInitialPacketsAfterAddToMap(), SendInitialPacketsBeforeAddToMap(), SendInitialSpells(), Map::SendInitTransports(), SendInstanceResetWarning(), BattlegroundQueue::SendJoinMessageArenaQueue(), SendLearnPacket(), lfg::LFGMgr::SendLfgRoleChosen(), SendLogXPGain(), Group::SendLootAllPassed(), Group::SendLootRoll(), Group::SendLootRollWon(), Group::SendLootStartRoll(), Group::SendLootStartRollToPlayer(), SendMailResult(), MailDraft::SendMailTo(), BattlegroundQueue::SendMessageBGQueue(), SendNewItem(), SendNewMail(), CreatureTextMgr::SendNonChatPacket(), AutobroadcastMgr::SendNotificationAnnouncement(), SendNotifyLootItemRemoved(), SendNotifyLootMoneyRemoved(), Acore::MessageDistDeliverer::SendPacket(), Acore::MessageDistDelivererToHostile::SendPacket(), Unit::SendPetActionFeedback(), Unit::SendPetAIReaction(), Spell::SendPetCastResult(), Unit::SendPetTalk(), WorldObject::SendPlayMusic(), SendPreparedQuest(), SendProficiency(), SendPushToPartyResponse(), SendQuestComplete(), SendQuestConfirmAccept(), SendQuestFailed(), SendQuestGiverStatusMultiple(), SendQuestReward(), SendQuestTimerFailed(), SendQuestUpdateAddCreatureOrGo(), SendQuestUpdateAddItem(), SendQuestUpdateAddPlayer(), lfg::LFGMgr::SendRaidBrowserCachedList(), lfg::LFGMgr::SendRaidBrowserJoinedPacket(), SendRaidDifficulty(), SendRaidInfo(), SendRefundInfo(), SendRemoveControlBar(), Map::SendRemoveTransports(), SendResetFailedNotify(), SendResetInstanceFailed(), SendResetInstanceSuccess(), AchievementMgr::SendRespondInspectAchievements(), Spell::SendResurrectRequest(), SendSavedInstances(), SendSellError(), PlayerSocial::SendSocialList(), SendSystemMessage(), SendTalentsInfoData(), SendTalentWipeConfirm(), SendTeleportAckPacket(), Item::SendTimeUpdate(), Acore::VisibleNotifier::SendToSelf(), SendTransferAborted(), BattlegroundSA::SendTransportInit(), BattlegroundSA::SendTransportsRemove(), Item::SendUpdateSockets(), Group::SendUpdateToPlayer(), Object::SendUpdateToPlayer(), ReputationMgr::SendVisible(), AutobroadcastMgr::SendWorldAnnouncement(), ChatHandler::SendWorldText(), ChatHandler::SendWorldText(), ChatHandler::SendWorldTextOptional(), ChatHandler::SendWorldTextOptional(), TradeData::SetAccepted(), SetBindPoint(), SetClientControl(), Item::SetEnchantment(), SetEquipmentSet(), SetGameMaster(), SetGMVisible(), Channel::SetMode(), TradeData::SetMoney(), SetMovement(), Channel::SetOwner(), SetRestBonus(), Unit::SetStandState(), Guild::Member::SetStats(), SetTitle(), Channel::ShouldAnnouncePlayer(), SpawnCorpseBones(), SummonPet(), lfg::LFGMgr::TeleportPlayer(), TeleportTo(), Channel::ToggleModeration(), TradeCancel(), Channel::UnBan(), AuctionHouseSearcher::Update(), TradeData::Update(), Map::Update(), Pet::Update(), GameObject::Update(), Update(), PetAI::UpdateAI(), UpdateForQuestWorldObjects(), UpdateHomebindTime(), UpdateLocalChannels(), Group::UpdatePlayerOutOfRange(), UpdatePosition(), UpdateSpeakTime(), UpdateTriggerVisibility(), GameObject::Use(), VehicleSpellInitialize(), Whisper(), Unit::Whisper(), Unit::Whisper(), and Whisper().

◆ GetShield()

Item * Player::GetShield ( bool  useable = false) const
524{
525 Item* item = nullptr;
526 if (useable)
528 else
530 if (!item || item->GetTemplate()->Class != ITEM_CLASS_ARMOR)
531 return nullptr;
532
533 if (!useable)
534 return item;
535
536 if (item->IsBroken())
537 return nullptr;
538
539 return item;
540}
Item * GetUseableItemByPos(uint8 bag, uint8 slot) const
Definition Player.h:1262

References ItemTemplate::Class, EQUIPMENT_SLOT_OFFHAND, GetItemByPos(), Item::GetTemplate(), GetUseableItemByPos(), INVENTORY_SLOT_BAG_0, Item::IsBroken(), and ITEM_CLASS_ARMOR.

Referenced by AuraEffect::CalculateAmount().

◆ GetShieldBlockValue()

uint32 Player::GetShieldBlockValue ( ) const
overridevirtual

Implements Unit.

5094{
5096
5097 value = (value < 0) ? 0 : value;
5098
5099 return uint32(value);
5100}

References FLAT_MOD, Unit::GetStat(), m_auraBaseMod, PCT_MOD, SHIELD_BLOCK_VALUE, and STAT_STRENGTH.

Referenced by UpdateShieldBlockValue().

◆ GetSightRange()

float Player::GetSightRange ( WorldObject const *  target = nullptr) const
overridevirtual

Reimplemented from WorldObject.

16225{
16226 float sightRange = WorldObject::GetSightRange(target);
16228 {
16229 sightRange += *_farSightDistance;
16230 }
16231
16232 return sightRange;
16233}
virtual float GetSightRange(WorldObject const *target=nullptr) const
Definition Object.cpp:1683

References _farSightDistance, and WorldObject::GetSightRange().

Referenced by Group::UpdatePlayerOutOfRange(), and UpdateVisibilityForPlayer().

◆ GetSkillPermBonusValue()

int16 Player::GetSkillPermBonusValue ( uint32  skill) const
5535{
5536 if (!skill)
5537 return 0;
5538
5539 SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
5540 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
5541 return 0;
5542
5544}

References Object::GetUInt32Value(), mSkillStatus, PLAYER_SKILL_BONUS_INDEX, SKILL_DELETED, and SKILL_PERM_BONUS.

Referenced by lookup_commandscript::HandleLookupSkillCommand().

◆ GetSkillStatusMap() [1/2]

SkillStatusMap & Player::GetSkillStatusMap ( )
inline
1788{ return mSkillStatus; }

References mSkillStatus.

◆ GetSkillStatusMap() [2/2]

SkillStatusMap const & Player::GetSkillStatusMap ( ) const
inline
1787{ return mSkillStatus; }

References mSkillStatus.

Referenced by WorldSession::HandleAuctionListItems().

◆ GetSkillStep()

uint16 Player::GetSkillStep ( uint16  skill) const
5446{
5447 if (!skill)
5448 return 0;
5449
5450 SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
5451 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
5452 return 0;
5453
5454 return PAIR32_HIPART(GetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos)));
5455}
uint16 PAIR32_HIPART(uint32 x)
Definition ObjectDefines.h:92

References Object::GetUInt32Value(), mSkillStatus, PAIR32_HIPART(), PLAYER_SKILL_INDEX, and SKILL_DELETED.

Referenced by learn_commandscript::HandleLearnAllRecipesCommand(), and misc_commandscript::HandleSetSkillCommand().

◆ GetSkillTempBonusValue()

int16 Player::GetSkillTempBonusValue ( uint32  skill) const
5547{
5548 if (!skill)
5549 return 0;
5550
5551 SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
5552 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
5553 return 0;
5554
5556}

References Object::GetUInt32Value(), mSkillStatus, PLAYER_SKILL_BONUS_INDEX, SKILL_DELETED, and SKILL_TEMP_BONUS.

Referenced by lookup_commandscript::HandleLookupSkillCommand().

◆ GetSkillValue()

◆ GetSocial()

◆ GetSpec()

uint32 Player::GetSpec ( int8  spec = -1)
15951{
15952 uint32 mostTalentTabId = 0;
15953 uint32 mostTalentCount = 0;
15954 uint32 specIdx = 0;
15955
15956 if (m_specsCount) // not all instances of Player have a spec for some reason
15957 {
15958 if (spec < 0)
15959 specIdx = m_activeSpec;
15960 else
15961 specIdx = spec;
15962 // find class talent tabs (all players have 3 talent tabs)
15963 uint32 const* talentTabIds = GetTalentTabPages(getClass());
15964
15965 for (uint8 i = 0; i < MAX_TALENT_TABS; ++i)
15966 {
15967 uint32 talentCount = 0;
15968 uint32 talentTabId = talentTabIds[i];
15969 for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
15970 {
15971 TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
15972 if (!talentInfo)
15973 continue;
15974
15975 // skip another tab talents
15976 if (talentInfo->TalentTab != talentTabId)
15977 continue;
15978
15979 // find max talent rank (0~4)
15980 int8 curtalent_maxrank = -1;
15981 for (int8 rank = MAX_TALENT_RANK - 1; rank >= 0; --rank)
15982 {
15983 if (talentInfo->RankID[rank] && HasTalent(talentInfo->RankID[rank], specIdx))
15984 {
15985 curtalent_maxrank = rank;
15986 break;
15987 }
15988 }
15989
15990 // not learned talent
15991 if (curtalent_maxrank < 0)
15992 continue;
15993
15994 talentCount += curtalent_maxrank + 1;
15995 }
15996
15997 if (mostTalentCount < talentCount)
15998 {
15999 mostTalentCount = talentCount;
16000 mostTalentTabId = talentTabId;
16001 }
16002 }
16003 }
16004 return mostTalentTabId;
16005}
uint32 const * GetTalentTabPages(uint8 cls)
Definition DBCStores.cpp:824
#define MAX_TALENT_TABS
Definition DBCStructure.h:1921

References Unit::getClass(), GetTalentTabPages(), HasTalent(), m_activeSpec, m_specsCount, MAX_TALENT_RANK, MAX_TALENT_TABS, TalentEntry::RankID, sTalentStore, and TalentEntry::TalentTab.

Referenced by HasCasterSpec(), HasHealSpec(), HasMeleeSpec(), and HasTankSpec().

◆ GetSpecsCount()

uint8 Player::GetSpecsCount ( ) const
inline

◆ GetSpellByProto()

uint32 Player::GetSpellByProto ( ItemTemplate proto)

◆ GetSpellCooldownDelay()

uint32 Player::GetSpellCooldownDelay ( uint32  spell_id) const
16285{
16286 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
16287 return uint32(itr != m_spellCooldowns.end() && itr->second.end > getMSTime() ? itr->second.end - getMSTime() : 0);
16288}
uint32 getMSTime()
Definition Timer.h:103

References getMSTime(), and m_spellCooldowns.

Referenced by CanExecutePendingSpellCastRequest(), CanRequestSpellCast(), Aura::HandleAuraSpecificMods(), npc_brewfest_keg_reciver::MoveInLineOfSight(), and ProhibitSpellSchool().

◆ GetSpellCooldownMap() [1/2]

SpellCooldowns & Player::GetSpellCooldownMap ( )
inline
1785{ return m_spellCooldowns; }

References m_spellCooldowns.

◆ GetSpellCooldownMap() [2/2]

◆ GetSpellCooldowns()

SpellCooldowns Player::GetSpellCooldowns ( ) const
inline
2178{ return m_spellCooldowns; }

References m_spellCooldowns.

Referenced by Unit::HandleDummyAuraProc().

◆ GetSpellCritFromIntellect()

float Player::GetSpellCritFromIntellect ( )
5173{
5174 uint8 level = GetLevel();
5175 uint32 pclass = getClass();
5176
5177 if (level > GT_MAX_LEVEL)
5178 level = GT_MAX_LEVEL;
5179
5180 GtChanceToSpellCritBaseEntry const* critBase = sGtChanceToSpellCritBaseStore.LookupEntry(pclass - 1);
5181 GtChanceToSpellCritEntry const* critRatio = sGtChanceToSpellCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
5182 if (!critBase || !critRatio)
5183 return 0.0f;
5184
5185 float crit = critBase->base + GetStat(STAT_INTELLECT) * critRatio->ratio;
5186 return crit * 100.0f;
5187}
DBCStorage< GtChanceToSpellCritBaseEntry > sGtChanceToSpellCritBaseStore(GtChanceToSpellCritBasefmt)
DBCStorage< GtChanceToSpellCritEntry > sGtChanceToSpellCritStore(GtChanceToSpellCritfmt)
Definition DBCStructure.h:1063
float base
Definition DBCStructure.h:1064
Definition DBCStructure.h:1073
float ratio
Definition DBCStructure.h:1074

References GtChanceToSpellCritBaseEntry::base, Unit::getClass(), Unit::GetLevel(), Unit::GetStat(), GT_MAX_LEVEL, GtChanceToSpellCritEntry::ratio, sGtChanceToSpellCritBaseStore, sGtChanceToSpellCritStore, and STAT_INTELLECT.

Referenced by UpdateSpellCritChance().

◆ GetSpellMap() [1/2]

PlayerSpellMap & Player::GetSpellMap ( )
inline
1782{ return m_spells; }

References m_spells.

◆ GetSpellMap() [2/2]

◆ GetSpellModList()

SpellModList const & Player::GetSpellModList ( uint32  type) const
inline
2621{ return m_spellMods[type]; }

References m_spellMods.

Referenced by WorldSession::HandlePlayerLoginToCharInWorld().

◆ GetSpellPenetrationItemMod()

int32 Player::GetSpellPenetrationItemMod ( ) const
inline

◆ GetSpellQueueWindow()

uint32 Player::GetSpellQueueWindow ( ) const
protected
2307{
2308 return sWorld->getIntConfig(CONFIG_SPELL_QUEUE_WINDOW);
2309}
@ CONFIG_SPELL_QUEUE_WINDOW
Definition IWorld.h:427

References CONFIG_SPELL_QUEUE_WINDOW, and sWorld.

Referenced by CanExecutePendingSpellCastRequest(), and CanRequestSpellCast().

◆ GetsRecruitAFriendBonus()

bool Player::GetsRecruitAFriendBonus ( bool  forXP)
12632{
12633 bool recruitAFriend = false;
12634 if (GetLevel() <= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL) || !forXP)
12635 {
12636 if (Group* group = this->GetGroup())
12637 {
12638 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
12639 {
12640 Player* player = itr->GetSource();
12641 if (!player || !player->IsInMap(this))
12642 continue;
12643
12644 if (!player->IsAtRecruitAFriendDistance(this))
12645 continue; // member (alive or dead) or his corpse at req. distance
12646
12647 if (forXP)
12648 {
12649 // level must be allowed to get RaF bonus
12650 if (player->GetLevel() > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
12651 continue;
12652
12653 // level difference must be small enough to get RaF bonus, UNLESS we are lower level
12654 if (player->GetLevel() < GetLevel())
12656 continue;
12657 }
12658
12659 bool ARecruitedB = (player->GetSession()->GetRecruiterId() == GetSession()->GetAccountId());
12660 bool BRecruitedA = (GetSession()->GetRecruiterId() == player->GetSession()->GetAccountId());
12661 if (ARecruitedB || BRecruitedA)
12662 {
12663 recruitAFriend = true;
12664 break;
12665 }
12666 }
12667 }
12668 }
12669 return recruitAFriend;
12670}
@ CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL
Definition IWorld.h:247
@ CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE
Definition IWorld.h:248
bool IsAtRecruitAFriendDistance(WorldObject const *pOther) const
Definition Player.cpp:12741
bool IsInMap(WorldObject const *obj) const
Definition Object.cpp:1296
uint32 GetRecruiterId() const
Definition WorldSession.h:540

References CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL, CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE, WorldSession::GetAccountId(), GetGroup(), Unit::GetLevel(), WorldSession::GetRecruiterId(), GetSession(), IsAtRecruitAFriendDistance(), WorldObject::IsInMap(), and sWorld.

Referenced by CalculateReputationGain(), GiveXP(), and SetRestBonus().

◆ GetStartPosition()

WorldLocation Player::GetStartPosition ( ) const
11350{
11351 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(true), getClass());
11352 uint32 mapId = info->mapId;
11354 return WorldLocation(0, 2352.0f, -5709.0f, 154.5f, 0.0f);
11355 return WorldLocation(mapId, info->positionX, info->positionY, info->positionZ, 0);
11356}

References CLASS_CONTEXT_INIT, CLASS_DEATH_KNIGHT, Unit::getClass(), Unit::getRace(), HasSpell(), IsClass(), PlayerInfo::mapId, PlayerInfo::positionX, PlayerInfo::positionY, PlayerInfo::positionZ, and sObjectMgr.

Referenced by misc_commandscript::HandleUnstuckCommand().

◆ GetStoredRaidDifficulty()

Difficulty Player::GetStoredRaidDifficulty ( ) const
inline
1931{ return m_raidMapDifficulty; } // only for use in difficulty packet after exiting to raid map

References m_raidMapDifficulty.

Referenced by SendInitialPacketsAfterAddToMap().

◆ GetSubGroup()

uint8 Player::GetSubGroup ( ) const
inline

◆ GetSummonExpireTimer()

time_t Player::GetSummonExpireTimer ( ) const
inline
1119{ return m_summon_expire; }

References m_summon_expire.

Referenced by Spell::CheckCast().

◆ GetTalentMap()

◆ GetTalentTreePoints()

void Player::GetTalentTreePoints ( uint8(&)  specPoints[3]) const
15222{
15223 const PlayerTalentMap& talentMap = GetTalentMap();
15224 for (PlayerTalentMap::const_iterator itr = talentMap.begin(); itr != talentMap.end(); ++itr)
15225 if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(GetActiveSpec()))
15226 if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(itr->second->talentID))
15227 if (TalentTabEntry const* tab = sTalentTabStore.LookupEntry(talentInfo->TalentTab))
15228 if (tab->tabpage < 3)
15229 {
15230 // find current talent rank
15231 uint8 currentTalentRank = 0;
15232 for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
15233 if (talentInfo->RankID[rank] && itr->first == talentInfo->RankID[rank])
15234 {
15235 currentTalentRank = rank + 1;
15236 break;
15237 }
15238 specPoints[tab->tabpage] += currentTalentRank;
15239 }
15240}

References GetActiveSpec(), GetTalentMap(), MAX_TALENT_RANK, PLAYERSPELL_REMOVED, sTalentStore, and sTalentTabStore.

Referenced by lfg::LFGMgr::UpdateRaidBrowser().

◆ GetTeamId()

TeamId Player::GetTeamId ( bool  original = false) const
inline
2118{ return original ? TeamIdForRace(getRace(true)) : m_team; };
static TeamId TeamIdForRace(uint8 race)
Definition Player.cpp:5850

References Unit::getRace(), m_team, and TeamIdForRace().

Referenced by ActivateTaxiPathTo(), GameObject::ActivateToQuest(), BattlegroundQueue::AddGroup(), Battlefield::AddOrSetPlayerToCorrectBfGroup(), Arena::AddPlayer(), BattlegroundIC::AddPlayer(), npc_love_in_air_snivel::AllowAction(), BattlegroundSA::AllowDefenseOfTheAncients(), LootItem::AllowedForPlayer(), Battlefield::AskToLeaveQueue(), SocialMgr::BroadcastToFriendListers(), WorldState::BuffMagtheridonTeam(), Corpse::BuildValuesUpdate(), BuyItemFromVendorSlot(), npc_steam_powered_auctioneer::npc_steam_powered_auctioneerAI::CanBeSeen(), npc_mei_francis_mount::npc_mei_francis_mountAI::CanBeSeen(), Group::CanJoinBattlegroundQueue(), OPvPCapturePointZM_Graveyard::CanTalkTo(), CanUseItem(), BattlegroundSA::CaptureGraveyard(), ServerMailCondition::CheckCondition(), ContinueTaxiFlight(), MapInstanced::CreateInstance(), BattlegroundSA::DefendersPortalTeleport(), WorldState::DispelMagtheridonTeam(), BattlegroundIC::DoAction(), DuelComplete(), Spell::EffectTeleportUnits(), BattlegroundAV::EventPlayerAssaultsPoint(), BattlegroundWS::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerClickedOnFlag(), BattlegroundWS::EventPlayerClickedOnFlag(), BattlegroundIC::EventPlayerClickedOnFlag(), BattlegroundAB::EventPlayerClickedOnFlag(), BattlegroundAV::EventPlayerDefendsPoint(), BattlegroundEY::EventPlayerDroppedFlag(), BattlegroundWS::EventPlayerDroppedFlag(), BattlegroundSA::EventPlayerUsedGO(), GetBgTeamId(), Battlefield::GetClosestGraveyard(), BattlegroundAB::GetClosestGraveyard(), BattlegroundAV::GetClosestGraveyard(), BattlegroundEY::GetClosestGraveyard(), BattlegroundIC::GetClosestGraveyard(), BattlegroundSA::GetClosestGraveyard(), BattlegroundWS::GetClosestGraveyard(), SocialMgr::GetFriendInfo(), ObjectMgr::GetModelForShapeshift(), Battleground::GetRealRepFactionForPlayer(), Guild::HandleAcceptMember(), BattlegroundAB::HandleAreaTrigger(), BattlegroundAV::HandleAreaTrigger(), BattlegroundEY::HandleAreaTrigger(), BattlegroundIC::HandleAreaTrigger(), OutdoorPvPSI::HandleAreaTrigger(), WorldSession::HandleAreaTriggerOpcode(), WorldSession::HandleArenaTeamAcceptOpcode(), WorldSession::HandleArenaTeamInviteOpcode(), WorldSession::HandleCalendarEventInvite(), OutdoorPvPSI::HandleDropFlag(), spell_item_brewfest_mount_transformation::HandleDummy(), spell_item_teach_language::HandleDummy(), spell_q6124_6129_apply_salve::HandleDummy(), WorldSession::HandleGrantLevel(), WorldSession::HandleGroupInviteOpcode(), WorldSession::HandleInitiateTradeOpcode(), Guild::HandleInviteMember(), BattlefieldWG::HandleKill(), OutdoorPvPHP::HandleKillImpl(), OutdoorPvPNA::HandleKillImpl(), OutdoorPvPZM::HandleKillImpl(), BattlegroundAV::HandleKillPlayer(), BattlegroundIC::HandleKillPlayer(), BattlegroundAV::HandleKillUnit(), WorldSession::HandleMessagechatOpcode(), WorldSession::HandleMovementOpcodes(), WorldSession::HandleOfferPetitionOpcode(), BfCapturePoint::HandlePlayerEnter(), OPvPCapturePoint::HandlePlayerEnter(), WorldState::HandlePlayerEnterZone(), Battlefield::HandlePlayerEnterZone(), OutdoorPvP::HandlePlayerEnterZone(), OutdoorPvPEP::HandlePlayerEnterZone(), OutdoorPvPHP::HandlePlayerEnterZone(), OutdoorPvPNA::HandlePlayerEnterZone(), OutdoorPvPSI::HandlePlayerEnterZone(), OutdoorPvPTF::HandlePlayerEnterZone(), OutdoorPvPZM::HandlePlayerEnterZone(), BfCapturePoint::HandlePlayerLeave(), OPvPCapturePoint::HandlePlayerLeave(), WorldState::HandlePlayerLeaveZone(), Battlefield::HandlePlayerLeaveZone(), OutdoorPvP::HandlePlayerLeaveZone(), OutdoorPvPEP::HandlePlayerLeaveZone(), OutdoorPvPHP::HandlePlayerLeaveZone(), BattlegroundIC::HandlePlayerResurrect(), BattlegroundAV::HandleQuestComplete(), spell_pvp_trinket_wotf_shared_cd::HandleScript(), spell_wintergrasp_portal::HandleScript(), spell_item_dimensional_ripper_area52::HandleScript(), WorldSession::HandleSendMail(), WorldSession::HandleWhoOpcode(), Battlefield::HasPlayer(), OutdoorPvP::HasPlayer(), lfg::LFGMgr::InitializeLockedDungeons(), Channel::Invite(), Battlefield::InvitePlayerToQueue(), Battlefield::InvitePlayerToWar(), SpellArea::IsFitToRequirements(), IsGroupVisibleFor(), BfCapturePoint::IsInsideObjective(), OPvPCapturePoint::IsInsideObjective(), lfg::LFGMgr::JoinRaidBrowser(), boss_devourer_of_souls::boss_devourer_of_soulsAI::JustEngagedWith(), Unit::Kill(), lfg::LFGMgr::LfrSearchAdd(), lfg::LFGMgr::LfrSearchRemove(), lfg::LFGMgr::LfrSetComment(), LoadFromDB(), AchievementCriteriaData::Meets(), npc_love_in_air_supply_sentry::MoveInLineOfSight(), npc_love_in_air_snivel::MoveInLineOfSight(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::MoveInLineOfSight(), npc_guardian_pavilion::npc_guardian_pavilionAI::MoveInLineOfSight(), achievement_resilient_victory::OnCheck(), achievement_bg_control_all_nodes::OnCheck(), achievement_bg_ic_resource_glut::OnCheck(), achievement_everything_counts::OnCheck(), achievement_bg_av_perfection::OnCheck(), achievement_not_even_a_scratch::OnCheck(), BattlefieldWG::OnCreatureCreate(), npc_pet_gen_argent_pony_bridle::OnGossipHello(), npcs_riverbreeze_and_silversky::OnGossipHello(), npc_bunthen_plainswind::OnGossipHello(), npc_silva_filnaveth::OnGossipHello(), npc_shandy_dalaran::OnGossipHello(), npc_wg_spirit_guide::OnGossipHello(), npc_wg_spirit_guide::OnGossipSelect(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_bunthen_plainswind::OnGossipSelect(), npc_silva_filnaveth::OnGossipSelect(), npc_wg_demolisher_engineer::OnGossipSelect(), instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::OnPlayerEnter(), BattlefieldWG::OnPlayerEnterZone(), BattlefieldWG::OnPlayerJoinWar(), lfg::LFGPlayerScript::OnPlayerLogin(), ServerMailReward::OnPlayerLogin(), MidsummerPlayerScript::OnPlayerUpdateZone(), npc_lurgglbr::OnQuestAccept(), npc_mootoo_the_younger::OnQuestAccept(), npc_apothecary_hanes::OnQuestAccept(), AreaTrigger_at_legion_teleporter::OnTrigger(), at_bring_your_orphan_to::OnTrigger(), npc_rocket_propelled_warhead::npc_rocket_propelled_warheadAI::PassengerBoarded(), Battlefield::PlayerAcceptInviteToQueue(), Battlefield::PlayerAcceptInviteToWar(), RepopAtGraveyard(), ReportedAfkBy(), RewardHonor(), RewardReputation(), Satisfy(), AchievementMgr::SendAchievementEarned(), WorldSession::SendListInventory(), SendLoot(), Acore::MessageDistDeliverer::SendPacket(), lfg::LFGMgr::SendRaidBrowserCachedList(), lfg::LFGMgr::SendRaidBrowserJoinedPacket(), WorldSession::SendSpiritResurrect(), SendTaxiNodeStatusMultiple(), WorldSession::SendTaxiStatus(), Creature::SendZoneUnderAttackMessage(), spell_item_recall::SetDest(), SetEntryPoint(), SetFactionForRace(), Channel::SetMode(), Channel::SetOwner(), npc_midsummer_torch_target::SpellHit(), BattlegroundSA::TeleportToEntrancePosition(), OPvPCapturePoint::Update(), UpdateArea(), npc_midsummer_bonfire::UpdateBonfireBlessingBuffs(), UpdateLFGChannel(), UpdateLocalChannels(), UpdateZone(), and npc_isla_starmane::npc_isla_starmaneAI::WaypointReached().

◆ GetTeleportDest()

WorldLocation & Player::GetTeleportDest ( )
inline

◆ GetTemporaryUnsummonedPetNumber()

uint32 Player::GetTemporaryUnsummonedPetNumber ( ) const
inline

◆ GetTotalBaseModValue()

float Player::GetTotalBaseModValue ( BaseModGroup  modGroup) const
5080{
5081 if (modGroup >= BASEMOD_END)
5082 {
5083 LOG_ERROR("entities.player", "wrong BaseModGroup in GetTotalBaseModValue()!");
5084 return 0.0f;
5085 }
5086
5087 if (m_auraBaseMod[modGroup][PCT_MOD] <= 0.0f)
5088 return 0.0f;
5089
5090 return m_auraBaseMod[modGroup][FLAT_MOD] * m_auraBaseMod[modGroup][PCT_MOD];
5091}

References BASEMOD_END, FLAT_MOD, LOG_ERROR, m_auraBaseMod, and PCT_MOD.

◆ GetTotalPercentageModValue()

float Player::GetTotalPercentageModValue ( BaseModGroup  modGroup) const
inline
2206{ return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }

References FLAT_MOD, m_auraBaseMod, and PCT_MOD.

Referenced by UpdateCritPercentage().

◆ GetTotalPlayedTime()

◆ GetTradeData()

◆ GetTrader()

Player * Player::GetTrader ( ) const
inline
1387{ return m_trade ? m_trade->GetTrader() : nullptr; }
Player * GetTrader() const
Definition TradeData.h:41

References TradeData::GetTrader(), and m_trade.

Referenced by WorldSession::moveItems(), and UpdatePosition().

◆ GetTrainerSpellState()

TrainerSpellState Player::GetTrainerSpellState ( TrainerSpell const *  trainer_spell) const
3897{
3898 if (!trainer_spell)
3899 return TRAINER_SPELL_RED;
3900
3901 bool hasSpell = true;
3902 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3903 {
3904 if (!trainer_spell->learnedSpell[i])
3905 continue;
3906
3907 if (!HasSpell(trainer_spell->learnedSpell[i]))
3908 {
3909 hasSpell = false;
3910 break;
3911 }
3912 }
3913 // known spell
3914 if (hasSpell)
3915 return TRAINER_SPELL_GRAY;
3916
3917 // check skill requirement
3918 if (trainer_spell->reqSkill && GetBaseSkillValue(trainer_spell->reqSkill) < trainer_spell->reqSkillValue)
3919 return TRAINER_SPELL_RED;
3920
3921 // check level requirement
3922 if (GetLevel() < trainer_spell->reqLevel)
3923 return TRAINER_SPELL_RED;
3924
3925 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3926 {
3927 if (!trainer_spell->learnedSpell[i])
3928 continue;
3929
3930 // check race/class requirement
3931 if (!IsSpellFitByClassAndRace(trainer_spell->learnedSpell[i]))
3932 return TRAINER_SPELL_RED;
3933
3934 if (uint32 prevSpell = sSpellMgr->GetPrevSpellInChain(trainer_spell->learnedSpell[i]))
3935 {
3936 // check prev.rank requirement
3937 if (prevSpell && !HasSpell(prevSpell))
3938 return TRAINER_SPELL_RED;
3939 }
3940
3941 SpellsRequiringSpellMapBounds spellsRequired = sSpellMgr->GetSpellsRequiredForSpellBounds(trainer_spell->learnedSpell[i]);
3942 for (SpellsRequiringSpellMap::const_iterator itr = spellsRequired.first; itr != spellsRequired.second; ++itr)
3943 {
3944 // check additional spell requirement
3945 if (!HasSpell(itr->second))
3946 return TRAINER_SPELL_RED;
3947 }
3948 }
3949
3950 // check primary prof. limit
3951 // first rank of primary profession spell when there are no proffesions avalible is disabled
3952 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3953 {
3954 if (!trainer_spell->learnedSpell[i])
3955 continue;
3956 SpellInfo const* learnedSpellInfo = sSpellMgr->GetSpellInfo(trainer_spell->learnedSpell[i]);
3957 if (learnedSpellInfo && learnedSpellInfo->IsPrimaryProfessionFirstRank() && (GetFreePrimaryProfessionPoints() == 0))
3959 }
3960
3961 return TRAINER_SPELL_GREEN;
3962}
@ TRAINER_SPELL_GREEN
Definition Player.h:214
@ TRAINER_SPELL_GRAY
Definition Player.h:216
@ TRAINER_SPELL_GREEN_DISABLED
Definition Player.h:217
@ TRAINER_SPELL_RED
Definition Player.h:215
std::pair< SpellsRequiringSpellMap::const_iterator, SpellsRequiringSpellMap::const_iterator > SpellsRequiringSpellMapBounds
Definition SpellMgr.h:570
bool IsSpellFitByClassAndRace(uint32 spell_id) const
Definition Player.cpp:12303

References GetBaseSkillValue(), GetFreePrimaryProfessionPoints(), Unit::GetLevel(), HasSpell(), SpellInfo::IsPrimaryProfessionFirstRank(), IsSpellFitByClassAndRace(), TrainerSpell::learnedSpell, MAX_SPELL_EFFECTS, TrainerSpell::reqLevel, TrainerSpell::reqSkill, TrainerSpell::reqSkillValue, sSpellMgr, TRAINER_SPELL_GRAY, TRAINER_SPELL_GREEN, TRAINER_SPELL_GREEN_DISABLED, and TRAINER_SPELL_RED.

Referenced by WorldSession::HandleTrainerBuySpellOpcode(), and WorldSession::SendTrainerList().

◆ GetUseableItemByPos()

Item * Player::GetUseableItemByPos ( uint8  bag,
uint8  slot 
) const
inline

◆ GetViewpoint()

WorldObject * Player::GetViewpoint ( ) const
13156{
13158 return static_cast<WorldObject*>(ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_SEER));
13159 return nullptr;
13160}
@ TYPEMASK_SEER
Definition ObjectGuid.h:54
Definition Object.h:411
Object * GetObjectByTypeMask(WorldObject const &, ObjectGuid const guid, uint32 typemask)
Definition ObjectAccessor.cpp:141

References Object::GetGuidValue(), ObjectAccessor::GetObjectByTypeMask(), PLAYER_FARSIGHT, and TYPEMASK_SEER.

Referenced by CinematicMgr::EndCinematic(), WorldSession::HandleFarSightOpcode(), ArenaSpectator::HandleSpectatorWatchCommand(), RemoveFromWorld(), StopCastingBindSight(), and Map::Update().

◆ GetWeaponForAttack()

Item * Player::GetWeaponForAttack ( WeaponAttackType  attackType,
bool  useable = false 
) const
489{
490 uint8 slot;
491 switch (attackType)
492 {
493 case BASE_ATTACK:
495 break;
496 case OFF_ATTACK:
498 break;
499 case RANGED_ATTACK:
501 break;
502 default:
503 return nullptr;
504 }
505
506 Item* item = nullptr;
507 if (useable)
509 else
511 if (!item || item->GetTemplate()->Class != ITEM_CLASS_WEAPON)
512 return nullptr;
513
514 if (!useable)
515 return item;
516
517 if (item->IsBroken() || IsInFeralForm())
518 return nullptr;
519
520 return item;
521}

References BASE_ATTACK, ItemTemplate::Class, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, GetItemByPos(), Item::GetTemplate(), GetUseableItemByPos(), INVENTORY_SLOT_BAG_0, Item::IsBroken(), Unit::IsInFeralForm(), ITEM_CLASS_WEAPON, OFF_ATTACK, and RANGED_ATTACK.

Referenced by AuraEffect::CalculateAmount(), CheckAmmoCompatibility(), Spell::CheckItems(), Spell::EffectEnchantItemTmp(), Spell::EffectWeaponDmg(), Unit::GetAPMultiplier(), GetBaseWeaponSkillValue(), GetMeleeDamageSchoolMask(), AuraEffect::HandleAuraModWeaponCritPercent(), AuraEffect::HandleModDamageDone(), AuraEffect::HandleModDamagePercentDone(), HasWeapon(), HasWeaponForAttack(), SetRegularAttackTime(), SetSheath(), Spell::Spell(), boss_viscidus::SpellHit(), Spell::TakeAmmo(), UpdateExpertise(), UpdateWeaponSkill(), and Spell::WriteAmmoToPacket().

◆ GetWeaponProficiency()

uint32 Player::GetWeaponProficiency ( ) const
inline
1372{ return m_WeaponProficiency; }

References m_WeaponProficiency.

Referenced by Spell::EffectProficiency().

◆ GetXPRestBonus()

uint32 Player::GetXPRestBonus ( uint32  xp)
8870{
8871 uint32 rested_bonus = (uint32)GetRestBonus(); // xp for each rested bonus
8872
8873 if (rested_bonus > xp) // max rested_bonus == xp or (r+x) = 200% xp
8874 rested_bonus = xp;
8875
8876 SetRestBonus(GetRestBonus() - rested_bonus);
8877
8878 LOG_DEBUG("entities.player", "Player gain {} xp (+ {} Rested Bonus). Rested points={}", xp + rested_bonus, rested_bonus, GetRestBonus());
8879 return rested_bonus;
8880}
void SetRestBonus(float restBonusNew)
Definition Player.cpp:10145
float GetRestBonus() const
Definition Player.h:1212

References GetRestBonus(), LOG_DEBUG, and SetRestBonus().

Referenced by GiveXP().

◆ GetZoneIdFromDB()

uint32 Player::GetZoneIdFromDB ( ObjectGuid  guid)
static
6338{
6339 ObjectGuid::LowType guidLow = guid.GetCounter();
6340
6342 stmt->SetData(0, guidLow);
6343 PreparedQueryResult result = CharacterDatabase.Query(stmt);
6344
6345 if (!result)
6346 return 0;
6347
6348 Field* fields = result->Fetch();
6349 uint32 zone = fields[0].Get<uint16>();
6350
6351 if (!zone)
6352 {
6353 // stored zone is zero, use generic and slow zone detection
6354 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_POSITION_XYZ);
6355 stmt->SetData(0, guidLow);
6356 PreparedQueryResult posResult = CharacterDatabase.Query(stmt);
6357
6358 if (!posResult)
6359 {
6360 return 0;
6361 }
6362
6363 fields = posResult->Fetch();
6364 uint32 map = fields[0].Get<uint16>();
6365 float posx = fields[1].Get<float>();
6366 float posy = fields[2].Get<float>();
6367 float posz = fields[3].Get<float>();
6368
6369 if (!sMapStore.LookupEntry(map))
6370 return 0;
6371
6372 zone = sMapMgr->GetZoneId(PHASEMASK_NORMAL, map, posx, posy, posz);
6373
6374 if (zone > 0)
6375 {
6376 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ZONE);
6377
6378 stmt->SetData(0, uint16(zone));
6379 stmt->SetData(1, guidLow);
6380
6381 CharacterDatabase.Execute(stmt);
6382 }
6383 }
6384
6385 return zone;
6386}
@ CHAR_SEL_CHAR_POSITION_XYZ
Definition CharacterDatabase.h:53
@ CHAR_UPD_ZONE
Definition CharacterDatabase.h:296
@ CHAR_SEL_CHAR_ZONE
Definition CharacterDatabase.h:51

References CHAR_SEL_CHAR_POSITION_XYZ, CHAR_SEL_CHAR_ZONE, CHAR_UPD_ZONE, CharacterDatabase, Field::Get(), ObjectGuid::GetCounter(), PHASEMASK_NORMAL, PreparedStatementBase::SetData(), sMapMgr, and sMapStore.

Referenced by Guild::Member::LoadFromDB().

◆ GiveLevel()

void Player::GiveLevel ( uint8  level)
Todo:
find some better solution
2454{
2455 uint8 oldLevel = GetLevel();
2456 if (level == oldLevel)
2457 return;
2458
2459 if (!sScriptMgr->OnPlayerCanGiveLevel(this, level))
2460 return;
2461
2462 if (Guild* guild = GetGuild())
2463 guild->UpdateMemberData(this, GUILD_MEMBER_DATA_LEVEL, level);
2464
2465 PlayerLevelInfo info;
2466 sObjectMgr->GetPlayerLevelInfo(getRace(true), getClass(), level, &info);
2467
2468 PlayerClassLevelInfo classInfo;
2469 sObjectMgr->GetPlayerClassLevelInfo(getClass(), level, &classInfo);
2470
2472 packet.Level = level;
2473 packet.HealthDelta = int32(classInfo.basehealth) - int32(GetCreateHealth());
2474
2476 // for (int i = 0; i < MAX_POWERS; ++i)
2477 packet.PowerDelta[0] = int32(classInfo.basemana) - int32(GetCreateMana());
2478 packet.PowerDelta[1] = 0;
2479 packet.PowerDelta[2] = 0;
2480 packet.PowerDelta[3] = 0;
2481 packet.PowerDelta[4] = 0;
2482 packet.PowerDelta[5] = 0;
2483
2484 for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
2485 packet.StatDelta[i] = int32(info.stats[i]) - GetCreateStat(Stats(i));
2486
2487 SendDirectMessage(packet.Write());
2488
2489 SetUInt32Value(PLAYER_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(level));
2490
2491 //update level, max level of skills
2492 m_Played_time[PLAYED_TIME_LEVEL] = 0; // Level Played Time reset
2493
2495
2496 SetLevel(level);
2497
2499
2500 // save base values (bonuses already included in stored stats
2501 for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
2502 SetCreateStat(Stats(i), info.stats[i]);
2503
2504 SetCreateHealth(classInfo.basehealth);
2505 SetCreateMana(classInfo.basemana);
2506
2510
2512
2513 if (sWorld->getBoolConfig(CONFIG_ALWAYS_MAXSKILL)) // Max weapon skill when leveling up
2515
2517
2518 if (!isDead())
2519 {
2520 // set current level health and mana/energy to maximum after applying all mods.
2521 SetFullHealth();
2528 }
2529
2530 // update level to hunter/summon pet
2531 if (Pet* pet = GetPet())
2532 pet->SynchronizeLevelWithOwner();
2533
2534 MailLevelReward const* mailReward = sObjectMgr->GetMailLevelReward(level, getRaceMask());
2535 if (mailReward && sScriptMgr->OnPlayerCanGiveMailRewardAtGiveLevel(this, level))
2536 {
2537 //- TODO: Poor design of mail system
2538 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
2539 MailDraft(mailReward->mailTemplateId).SendMailTo(trans, this, MailSender(MAIL_CREATURE, mailReward->senderEntry));
2540 CharacterDatabase.CommitTransaction(trans);
2541 }
2542
2544
2545 // Refer-A-Friend
2546 if (GetSession()->GetRecruiterId())
2547 if (level < sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
2548 if (level % 2 == 0)
2549 {
2551
2552 if (!HasByteFlag(PLAYER_FIELD_BYTES, 1, 0x01))
2554 }
2555
2557
2558 sScriptMgr->OnPlayerLevelChanged(this, oldLevel);
2559}
@ ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL
Definition DBCEnums.h:124
@ GUILD_MEMBER_DATA_LEVEL
Definition Guild.h:59
@ CONFIG_ALWAYS_MAXSKILL
Definition IWorld.h:125
@ POWER_RAGE
Definition SharedDefines.h:270
@ POWER_HAPPINESS
Definition SharedDefines.h:273
@ POWER_ENERGY
Definition SharedDefines.h:272
@ POWER_FOCUS
Definition SharedDefines.h:271
@ PLAYER_NEXT_LEVEL_XP
Definition UpdateFields.h:340
bool HasByteFlag(uint16 index, uint8 offset, uint8 flag) const
Definition Object.cpp:949
void _ApplyAllLevelScaleItemMods(bool apply)
Definition Player.cpp:7609
void UpdateSkillsToMaxSkillsForLevel()
Definition PlayerUpdates.cpp:1130
Guild * GetGuild() const
Definition Player.cpp:15944
void UpdateSkillsForLevel()
Definition PlayerUpdates.cpp:1079
void SendQuestGiverStatusMultiple()
Definition Player.cpp:7686
void SetCreateStat(Stats stat, float val)
Definition Unit.h:1001
void SetCreateHealth(uint32 val)
Definition Unit.h:1049
void SetCreateMana(uint32 val)
Definition Unit.h:1071
void SetLevel(uint8 lvl, bool showLevelChange=true)
Definition Unit.cpp:15511
uint32 GetCreateHealth() const
Definition Unit.h:1033
uint32 GetCreateMana() const
Definition Unit.h:1070
bool isDead() const
Definition Unit.h:1700
Definition MiscPackets.h:45
uint32 Level
Definition MiscPackets.h:51
std::array< uint32, MAX_STATS > StatDelta
Definition MiscPackets.h:54
std::array< uint32, MAX_POWERS > PowerDelta
Definition MiscPackets.h:53
uint32 HealthDelta
Definition MiscPackets.h:52
WorldPacket const * Write() override
Definition MiscPackets.cpp:34
Definition ObjectMgr.h:543
uint32 senderEntry
Definition ObjectMgr.h:549
uint32 mailTemplateId
Definition ObjectMgr.h:548
Definition Player.h:295
uint32 basehealth
Definition Player.h:297
uint32 basemana
Definition Player.h:298
Definition Player.h:309
std::array< uint32, MAX_STATS > stats
Definition Player.h:315

References _ApplyAllLevelScaleItemMods(), ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL, PlayerClassLevelInfo::basehealth, PlayerClassLevelInfo::basemana, CharacterDatabase, CONFIG_ALWAYS_MAXSKILL, CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL, Unit::getClass(), Unit::GetCreateHealth(), Unit::GetCreateMana(), Unit::GetCreateStat(), GetGuild(), Unit::GetLevel(), Unit::GetMaxPower(), GetPet(), Unit::GetPower(), Unit::getRace(), Unit::getRaceMask(), GetSession(), GUILD_MEMBER_DATA_LEVEL, Object::HasByteFlag(), WorldPackets::Misc::LevelUpInfo::HealthDelta, InitGlyphsForLevel(), InitTalentForLevel(), InitTaxiNodesForLevel(), Unit::isDead(), WorldPackets::Misc::LevelUpInfo::Level, m_grantableLevels, m_Played_time, MAIL_CREATURE, MailLevelReward::mailTemplateId, MAX_STATS, PLAYED_TIME_LEVEL, PLAYER_FIELD_BYTES, PLAYER_NEXT_LEVEL_XP, POWER_ENERGY, POWER_FOCUS, POWER_HAPPINESS, POWER_MANA, POWER_RAGE, WorldPackets::Misc::LevelUpInfo::PowerDelta, SendDirectMessage(), MailLevelReward::senderEntry, MailDraft::SendMailTo(), SendQuestGiverStatusMultiple(), Object::SetByteFlag(), Unit::SetCreateHealth(), Unit::SetCreateMana(), Unit::SetCreateStat(), Unit::SetFullHealth(), Unit::SetLevel(), Unit::SetPower(), Unit::SetUInt32Value(), sObjectMgr, sScriptMgr, STAT_STRENGTH, WorldPackets::Misc::LevelUpInfo::StatDelta, PlayerLevelInfo::stats, sWorld, UpdateAchievementCriteria(), UpdateAllStats(), UpdateSkillsForLevel(), UpdateSkillsToMaxSkillsForLevel(), and WorldPackets::Misc::LevelUpInfo::Write().

Referenced by GiveXP(), WorldSession::HandleAcceptGrantLevel(), and character_commandscript::HandleCharacterLevel().

◆ GiveQuestSourceItem()

bool Player::GiveQuestSourceItem ( Quest const *  quest)
1336{
1337 uint32 srcitem = quest->GetSrcItemId();
1338 if (srcitem > 0)
1339 {
1340 uint32 count = quest->GetSrcItemCount();
1341 if (count <= 0)
1342 count = 1;
1343
1344 ItemPosCountVec dest;
1345 InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count);
1346 if (msg == EQUIP_ERR_OK)
1347 {
1348 Item* item = StoreNewItem(dest, srcitem, true);
1349 SendNewItem(item, count, true, false);
1350 return true;
1351 }
1352 // player already have max amount required item, just report success
1353 else if (msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
1354 return true;
1355 else
1356 SendEquipError(msg, nullptr, nullptr, srcitem);
1357 return false;
1358 }
1359
1360 return true;
1361}

References CanStoreNewItem(), EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_OK, Quest::GetSrcItemCount(), Quest::GetSrcItemId(), NULL_BAG, NULL_SLOT, SendEquipError(), SendNewItem(), and StoreNewItem().

Referenced by AddQuest().

◆ GiveXP()

void Player::GiveXP ( uint32  xp,
Unit victim,
float  group_rate = 1.0f,
bool  isLFGReward = false 
)
2379{
2380 if (xp < 1)
2381 {
2382 return;
2383 }
2384
2385 if (!IsAlive() && !GetBattlegroundId() && !isLFGReward)
2386 {
2387 return;
2388 }
2389
2391 {
2392 return;
2393 }
2394
2395 if (victim && victim->IsCreature() && !victim->ToCreature()->hasLootRecipient())
2396 {
2397 return;
2398 }
2399
2400 uint8 level = GetLevel();
2401
2402 // Favored experience increase START
2403 uint32 zone = GetZoneId();
2404 float favored_exp_mult = 0;
2405 if ((zone == AREA_HELLFIRE_PENINSULA || zone == AREA_HELLFIRE_RAMPARTS || zone == AREA_MAGTHERIDONS_LAIR || zone == AREA_THE_BLOOD_FURNACE || zone == AREA_THE_SHATTERED_HALLS) && HasAnyAuras(32096 /*Thrallmar's Favor*/, 32098 /*Honor Hold's Favor*/))
2406 favored_exp_mult = 0.05f; // Thrallmar's Favor and Honor Hold's Favor
2407
2408 xp = uint32(xp * (1 + favored_exp_mult));
2409 // Favored experience increase END
2410
2411 // XP to money conversion processed in Player::RewardQuest
2412 if (level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
2413 return;
2414
2415 uint32 bonus_xp = 0;
2416 bool recruitAFriend = GetsRecruitAFriendBonus(true);
2417
2418 // RaF does NOT stack with rested experience
2419 if (recruitAFriend)
2420 bonus_xp = 2 * xp; // xp + bonus_xp must add up to 3 * xp for RaF; calculation for quests done client-side
2421 else
2422 bonus_xp = victim ? GetXPRestBonus(xp) : 0; // XP resting bonus
2423
2424 // hooks and multipliers can modify the xp with a zero or negative value
2425 // check again before sending invalid xp to the client
2426 if (xp < 1)
2427 {
2428 return;
2429 }
2430
2431 SendLogXPGain(xp, victim, bonus_xp, recruitAFriend, group_rate);
2432
2435 uint32 newXP = curXP + xp + bonus_xp;
2436
2437 while (newXP >= nextLvlXP && level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
2438 {
2439 newXP -= nextLvlXP;
2440
2441 if (level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
2442 GiveLevel(level + 1);
2443
2444 level = GetLevel();
2446 }
2447
2448 SetUInt32Value(PLAYER_XP, newXP);
2449}
@ AREA_THE_BLOOD_FURNACE
Definition AreaDefines.h:119
@ AREA_HELLFIRE_RAMPARTS
Definition AreaDefines.h:108
@ AREA_MAGTHERIDONS_LAIR
Definition AreaDefines.h:130
@ AREA_HELLFIRE_PENINSULA
Definition AreaDefines.h:97
@ AREA_THE_SHATTERED_HALLS
Definition AreaDefines.h:120
@ PLAYER_FLAGS_NO_XP_GAIN
Definition Player.h:505
bool hasLootRecipient() const
Definition Creature.h:235
bool IsCreature() const
Definition Object.h:205
void GiveLevel(uint8 level)
Definition Player.cpp:2453
uint32 GetXPRestBonus(uint32 xp)
Definition Player.cpp:8869
void SendLogXPGain(uint32 GivenXP, Unit *victim, uint32 BonusXP, bool recruitAFriend=false, float group_rate=1.0f)
Definition Player.cpp:2359
bool HasAnyAuras(Auras... spellIds) const
Checks if the unit has ANY specified auras.
Definition Unit.h:1393

References AREA_HELLFIRE_PENINSULA, AREA_HELLFIRE_RAMPARTS, AREA_MAGTHERIDONS_LAIR, AREA_THE_BLOOD_FURNACE, AREA_THE_SHATTERED_HALLS, CONFIG_MAX_PLAYER_LEVEL, GetBattlegroundId(), Unit::GetLevel(), GetsRecruitAFriendBonus(), Object::GetUInt32Value(), GetXPRestBonus(), WorldObject::GetZoneId(), GiveLevel(), Unit::HasAnyAuras(), Creature::hasLootRecipient(), HasPlayerFlag(), Unit::IsAlive(), Object::IsCreature(), PLAYER_FLAGS_NO_XP_GAIN, PLAYER_NEXT_LEVEL_XP, PLAYER_XP, SendLogXPGain(), Unit::SetUInt32Value(), sWorld, and Object::ToCreature().

Referenced by KillRewarder::_RewardXP(), CheckAreaExploreAndOutdoor(), RewardHonor(), and RewardQuest().

◆ GroupEventHappens()

void Player::GroupEventHappens ( uint32  questId,
WorldObject const *  pEventObject 
)
1819{
1820 if (Group* group = GetGroup())
1821 {
1822 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
1823 {
1824 Player* player = itr->GetSource();
1825
1826 // for any leave or dead (with not released body) group member at appropriate distance
1827 if (player && player->IsAtGroupRewardDistance(pEventObject) && !player->GetCorpse())
1828 player->AreaExploredOrEventHappens(questId);
1829 }
1830 }
1831 else
1833}
bool IsAtGroupRewardDistance(WorldObject const *pRewardSource) const
Definition Player.cpp:12705
void AreaExploredOrEventHappens(uint32 questId)
Definition PlayerQuest.cpp:1791

References AreaExploredOrEventHappens(), GetCorpse(), GetGroup(), and IsAtGroupRewardDistance().

Referenced by SmartAI::EndPath(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), spell_image_of_drakuru_reagent_check::HandleDummyEffect(), npc_tooga::npc_toogaAI::MoveInLineOfSight(), npc_jungle_punch_target::npc_jungle_punch_targetAI::proceedCwEvent(), SmartScript::ProcessAction(), Map::ScriptsProcess(), SmartAI::StopFollow(), npc_crusade_persuaded::npc_crusade_persuadedAI::UpdateAI(), npc_winterfin_playmate::UpdateAI(), npc_snowfall_glade_playmate::UpdateAI(), npc_the_biggest_tree::UpdateAI(), npc_high_oracle_soo_roo::UpdateAI(), npc_elder_kekek::UpdateAI(), npc_the_etymidian::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), npc_professor_phizzlethorpe::npc_professor_phizzlethorpeAI::WaypointReached(), npc_ranger_lilatha::WaypointReached(), npc_rinji::npc_rinjiAI::WaypointReached(), npc_corporal_keeshan::npc_corporal_keeshanAI::WaypointReached(), npc_deathstalker_erland::npc_deathstalker_erlandAI::WaypointReached(), npc_daphne_stilwell::npc_daphne_stilwellAI::WaypointReached(), npc_kaya_flathoof::npc_kaya_flathoofAI::WaypointReached(), npc_gilthares::npc_giltharesAI::WaypointReached(), npc_mootoo_the_younger::npc_mootoo_the_youngerAI::WaypointReached(), npc_bonker_togglevolt::npc_bonker_togglevoltAI::WaypointReached(), npc_emily::npc_emilyAI::WaypointReached(), npc_apothecary_hanes::npc_Apothecary_HanesAI::WaypointReached(), npc_engineer_helice::npc_engineer_heliceAI::WaypointReached(), npc_wounded_blood_elf::npc_wounded_blood_elfAI::WaypointReached(), npc_bessy::npc_bessyAI::WaypointReached(), npc_maxx_a_million_escort::npc_maxx_a_million_escortAI::WaypointReached(), npc_kservant::npc_kservantAI::WaypointReached(), and npc_isla_starmane::npc_isla_starmaneAI::WaypointReached().

◆ HandleBaseModValue()

void Player::HandleBaseModValue ( BaseModGroup  modGroup,
BaseModType  modType,
float  amount,
bool  apply 
)
5026{
5027 if (modGroup >= BASEMOD_END)
5028 {
5029 LOG_ERROR("entities.player", "ERROR in HandleBaseModValue(): non existed BaseModGroup!");
5030 return;
5031 }
5032
5033 switch (modType)
5034 {
5035 case FLAT_MOD:
5036 m_auraBaseMod[modGroup][modType] += apply ? amount : -amount;
5037 break;
5038 case PCT_MOD:
5039 ApplyPercentModFloatVar(m_auraBaseMod[modGroup][modType], amount, apply);
5040 break;
5041 }
5042
5043 if (!CanModifyStats())
5044 return;
5045
5046 switch (modGroup)
5047 {
5048 case CRIT_PERCENTAGE:
5050 break;
5053 break;
5056 break;
5057 case SHIELD_BLOCK_VALUE:
5059 break;
5060 default:
5061 break;
5062 }
5063}
void ApplyPercentModFloatVar(float &var, float val, bool apply)
Definition Util.h:50
void UpdateShieldBlockValue()
Definition StatSystem.cpp:522
void UpdateCritPercentage(WeaponAttackType attType)
Definition StatSystem.cpp:641

References ApplyPercentModFloatVar(), BASE_ATTACK, BASEMOD_END, Unit::CanModifyStats(), CRIT_PERCENTAGE, FLAT_MOD, LOG_ERROR, m_auraBaseMod, OFF_ATTACK, OFFHAND_CRIT_PERCENTAGE, PCT_MOD, RANGED_ATTACK, RANGED_CRIT_PERCENTAGE, SHIELD_BLOCK_VALUE, UpdateCritPercentage(), and UpdateShieldBlockValue().

Referenced by _ApplyItemBonuses(), _ApplyWeaponDependentAuraCritMod(), ApplyEnchantment(), AuraEffect::HandleAuraModCritPct(), AuraEffect::HandleAuraModWeaponCritPercent(), and AuraEffect::HandleShieldBlockValue().

◆ HandleDrowning()

void Player::HandleDrowning ( uint32  time_diff)
protected
Todo:
: Check this formula
Todo:
: Check this formula
840{
842 return;
843
844 // In water
846 {
847 // Breath timer not activated - activate it
849 {
852 }
853 else // If activated - do tick
854 {
855 m_MirrorTimer[BREATH_TIMER] -= time_diff;
856 // Timer limit - need deal damage
858 {
860 // Calculate and deal damage
862 uint32 damage = GetMaxHealth() / 5 + urand(0, GetLevel() - 1);
864 }
865 else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INWATER)) // Update time in client if need
867 }
868 }
869 else if (m_MirrorTimer[BREATH_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer
870 {
871 int32 UnderWaterTime = getMaxTimer(BREATH_TIMER);
872 // Need breath regen
873 m_MirrorTimer[BREATH_TIMER] += 10 * time_diff;
874 if (m_MirrorTimer[BREATH_TIMER] >= UnderWaterTime || !IsAlive())
878 }
879
880 // In dark water
882 {
883 // Fatigue timer not activated - activate it
885 {
888 }
889 else
890 {
891 m_MirrorTimer[FATIGUE_TIMER] -= time_diff;
892 // Timer limit - need deal damage or teleport ghost to graveyard
894 {
896 if (IsAlive()) // Calculate and deal damage
897 {
898 uint32 damage = GetMaxHealth() / 5 + urand(0, GetLevel() - 1);
900 }
901 else if (HasPlayerFlag(PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard
903 }
906 }
907 }
908 else if (m_MirrorTimer[FATIGUE_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer
909 {
910 int32 DarkWaterTime = getMaxTimer(FATIGUE_TIMER);
911 m_MirrorTimer[FATIGUE_TIMER] += 10 * time_diff;
912 if (m_MirrorTimer[FATIGUE_TIMER] >= DarkWaterTime || !IsAlive())
916 }
917
918 if (m_MirrorTimerFlags & (UNDERWATER_INLAVA /*| UNDERWATER_INSLIME*/) && !(_lastLiquid && _lastLiquid->SpellId))
919 {
920 // Breath timer not activated - activate it
923 else
924 {
925 m_MirrorTimer[FIRE_TIMER] -= time_diff;
926 if (m_MirrorTimer[FIRE_TIMER] < 0)
927 {
928 m_MirrorTimer[FIRE_TIMER] += 2020;
929 // Calculate and deal damage
931 uint32 damage = urand(600, 700);
934 // need to skip Slime damage in Undercity,
935 // maybe someone can find better way to handle environmental damage
936 //else if (m_zoneUpdateId != 1497)
937 // EnvironmentalDamage(DAMAGE_SLIME, damage);
938 }
939 }
940 }
941 else
943
944 // Recheck timers flag
945 m_MirrorTimerFlags &= ~UNDERWATER_EXIST_TIMERS;
946 for (uint8 i = 0; i < MAX_TIMERS; ++i)
948 {
950 break;
951 }
953}
@ DAMAGE_DROWNING
Definition Player.h:841
@ DAMAGE_EXHAUSTED
Definition Player.h:840
@ UNDERWATER_INDARKWATER
Definition Player.h:104
@ UNDERWATER_EXIST_TIMERS
Definition Player.h:106
@ UNDERWATER_INWATER
Definition Player.h:101
@ UNDERWATER_INLAVA
Definition Player.h:102
void SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen)
Definition Player.cpp:736
uint32 EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
Definition Player.cpp:759
void RepopAtGraveyard()
Definition Player.cpp:4926
int32 getMaxTimer(MirrorTimerType timer)
Definition Player.cpp:812
void StopMirrorTimer(MirrorTimerType Type)
Definition Player.cpp:747
LiquidTypeEntry const * _lastLiquid
Definition Unit.h:2106
uint32 SpellId
Definition DBCStructure.h:1290

References Unit::_lastLiquid, BREATH_TIMER, DAMAGE_DROWNING, DAMAGE_EXHAUSTED, DAMAGE_LAVA, DISABLED_MIRROR_TIMER, EnvironmentalDamage(), FATIGUE_TIMER, FIRE_TIMER, Unit::GetLevel(), Unit::GetMaxHealth(), getMaxTimer(), HasPlayerFlag(), IN_MILLISECONDS, Unit::IsAlive(), m_MirrorTimer, m_MirrorTimerFlags, m_MirrorTimerFlagsLast, MAX_TIMERS, PLAYER_FLAGS_GHOST, RepopAtGraveyard(), SendMirrorTimer(), LiquidTypeEntry::SpellId, StopMirrorTimer(), UNDERWATER_EXIST_TIMERS, UNDERWATER_INDARKWATER, UNDERWATER_INLAVA, UNDERWATER_INWATER, and urand().

Referenced by Update().

◆ HandleFall()

void Player::HandleFall ( MovementInfo const &  movementInfo)
13792{
13793 // calculate total z distance of the fall
13794 float z_diff = m_lastFallZ - movementInfo.pos.GetPositionZ();
13795
13796 //Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
13797 // 14.57 can be calculated by resolving damageperc formula below to 0
13798 if (z_diff >= 14.57f && !isDead() && !IsGameMaster() && !GetCommandStatus(CHEAT_GOD) &&
13800 !HasFlyAura())
13801 {
13802 //Safe fall, fall height reduction
13804
13805 float damageperc = 0.018f * (z_diff - safe_fall) - 0.2426f;
13806 uint32 original_health = GetHealth(), final_damage = 0;
13807
13809 {
13810 uint32 damage = (uint32)(damageperc * GetMaxHealth() * sWorld->getRate(RATE_DAMAGE_FALL));
13811
13812 //float height = movementInfo.pos.m_positionZ;
13813 //UpdateGroundPositionZ(movementInfo.pos.m_positionX, movementInfo.pos.m_positionY, height);
13814
13815 if (damage > 0)
13816 {
13817 //Prevent fall damage from being more than the player maximum health
13818 if (damage > GetMaxHealth())
13819 damage = GetMaxHealth();
13820
13821 // Gust of Wind
13822 if (HasAura(43621))
13823 damage = GetMaxHealth() / 2;
13824
13825 // Divine Protection
13826 if (HasAura(498))
13827 {
13828 damage /= 2;
13829 }
13830
13831 final_damage = EnvironmentalDamage(DAMAGE_FALL, damage);
13832 }
13833
13834 //Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
13835 LOG_DEBUG("entities.player", "FALLDAMAGE mZ={} z={} fallTime={} damage={} SF={}", movementInfo.pos.GetPositionZ(), GetPositionZ(), movementInfo.fallTime, damage, safe_fall);
13836 }
13837
13838 // recheck alive, might have died of EnvironmentalDamage, avoid cases when player die in fact like Spirit of Redemption case
13839 if (IsAlive() && final_damage < original_health)
13841 }
13842}
@ ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
Definition DBCEnums.h:139
@ RATE_DAMAGE_FALL
Definition IWorld.h:512
@ CHEAT_GOD
Definition Player.h:1005
@ SPELL_AURA_SAFE_FALL
Definition SpellAuraDefines.h:207
bool GetCommandStatus(uint32 command) const
Definition Player.h:1196
bool HasFlyAura() const
Definition Unit.h:1708
bool IsImmunedToDamageOrSchool(SpellSchoolMask meleeSchoolMask) const
Definition Unit.cpp:12945

References ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, CHEAT_GOD, DAMAGE_FALL, EnvironmentalDamage(), MovementInfo::fallTime, GetCommandStatus(), Unit::GetHealth(), Unit::GetMaxHealth(), Position::GetPositionZ(), Unit::GetTotalAuraModifier(), Unit::HasAura(), Unit::HasFeatherFallAura(), Unit::HasFlyAura(), Unit::HasHoverAura(), Unit::IsAlive(), Unit::isDead(), IsGameMaster(), Unit::IsImmunedToDamageOrSchool(), LOG_DEBUG, m_lastFallZ, MovementInfo::pos, RATE_DAMAGE_FALL, SPELL_AURA_SAFE_FALL, SPELL_SCHOOL_MASK_NORMAL, sWorld, and UpdateAchievementCriteria().

Referenced by WorldSession::HandleMovementOpcodes().

◆ HandleSobering()

void Player::HandleSobering ( )
protected

The player sobers by 1% every 9 seconds.

957{
958 m_drunkTimer = 0;
959
960 uint8 currentDrunkValue = GetDrunkValue();
961 uint8 drunk = currentDrunkValue ? --currentDrunkValue : 0;
962 SetDrunkValue(drunk);
963}
void SetDrunkValue(uint8 newDrunkValue, uint32 itemId=0)
Definition Player.cpp:976

References GetDrunkValue(), m_drunkTimer, and SetDrunkValue().

Referenced by Update().

◆ Has310Flyer()

bool Player::Has310Flyer ( bool  checkAllSpells,
uint32  excludeSpellId = 0 
)
3485{
3486 if (!checkAllSpells)
3488 else
3489 {
3490 SetHas310Flyer(false);
3491 SpellInfo const* spellInfo;
3492 for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
3493 {
3494 // pussywizard:
3495 if (itr->second->State == PLAYERSPELL_REMOVED)
3496 continue;
3497
3498 if (itr->first == excludeSpellId)
3499 continue;
3500
3501 SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(itr->first);
3502 for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
3503 {
3504 if (_spell_idx->second->SkillLine != SKILL_MOUNTS)
3505 break; // We can break because mount spells belong only to one skillline (at least 310 flyers do)
3506
3507 spellInfo = sSpellMgr->AssertSpellInfo(itr->first);
3508 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3509 if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
3510 spellInfo->Effects[i].CalcValue() == 310)
3511 {
3512 SetHas310Flyer(true);
3513 return true;
3514 }
3515 }
3516 }
3517 }
3518
3519 return false;
3520}
@ PLAYER_EXTRA_HAS_310_FLYER
Definition Player.h:596

References SpellInfo::Effects, m_ExtraFlags, m_spells, MAX_SPELL_EFFECTS, PLAYER_EXTRA_HAS_310_FLYER, PLAYERSPELL_REMOVED, SetHas310Flyer(), SKILL_MOUNTS, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, and sSpellMgr.

Referenced by _addSpell(), and removeSpell().

◆ HasAchieved()

bool Player::HasAchieved ( uint32  achievementId) const

◆ HasActivePowerType()

bool Player::HasActivePowerType ( Powers  power)
overridevirtual

Reimplemented from Unit.

2750{
2751 if (sScriptMgr->OnPlayerHasActivePowerType(this, power))
2752 return true;
2753 else
2754 return (getPowerType() == power);
2755}

References Unit::getPowerType(), and sScriptMgr.

Referenced by Create(), and ResetAllPowers().

◆ HasActiveSpell()

bool Player::HasActiveSpell ( uint32  spell) const
3891{
3892 PlayerSpellMap::const_iterator itr = m_spells.find(spell);
3893 return (itr != m_spells.end() && itr->second->State != PLAYERSPELL_REMOVED && itr->second->Active && itr->second->IsInSpec(m_activeSpec));
3894}

References m_activeSpec, m_spells, and PLAYERSPELL_REMOVED.

Referenced by _AddSpellCooldown(), ActivateSpec(), spell_dk_dancing_rune_weapon::CheckProc(), WorldSession::HandleCastSpellOpcode(), and learnSpell().

◆ HasAtLoginFlag()

◆ HasCasterSpec()

bool Player::HasCasterSpec ( )
16049{
16050 switch (GetSpec(GetActiveSpec()))
16051 {
16064 return true;
16065 default:
16066 break;
16067 }
16068 return false;
16069}
@ TALENT_TREE_HUNTER_SURVIVAL
Definition Player.h:153
@ TALENT_TREE_MAGE_FIRE
Definition Player.h:167
@ TALENT_TREE_PRIEST_SHADOW
Definition Player.h:159
@ TALENT_TREE_SHAMAN_ELEMENTAL
Definition Player.h:163
@ TALENT_TREE_HUNTER_BEAST_MASTERY
Definition Player.h:151
@ TALENT_TREE_WARLOCK_DEMONOLOGY
Definition Player.h:170
@ TALENT_TREE_WARLOCK_DESTRUCTION
Definition Player.h:171
@ TALENT_TREE_WARLOCK_AFFLICTION
Definition Player.h:169
@ TALENT_TREE_MAGE_ARCANE
Definition Player.h:166
@ TALENT_TREE_MAGE_FROST
Definition Player.h:168
@ TALENT_TREE_DRUID_BALANCE
Definition Player.h:172
@ TALENT_TREE_HUNTER_MARKSMANSHIP
Definition Player.h:152
uint32 GetSpec(int8 spec=-1)
Definition Player.cpp:15950

References GetActiveSpec(), GetSpec(), TALENT_TREE_DRUID_BALANCE, TALENT_TREE_HUNTER_BEAST_MASTERY, TALENT_TREE_HUNTER_MARKSMANSHIP, TALENT_TREE_HUNTER_SURVIVAL, TALENT_TREE_MAGE_ARCANE, TALENT_TREE_MAGE_FIRE, TALENT_TREE_MAGE_FROST, TALENT_TREE_PRIEST_SHADOW, TALENT_TREE_SHAMAN_ELEMENTAL, TALENT_TREE_WARLOCK_AFFLICTION, TALENT_TREE_WARLOCK_DEMONOLOGY, and TALENT_TREE_WARLOCK_DESTRUCTION.

◆ HasCorpse()

◆ HasDelayedTeleport()

bool Player::HasDelayedTeleport ( ) const
inlineprivate
2959{ return m_bHasDelayedTeleport; }

References m_bHasDelayedTeleport.

Referenced by Update().

◆ HasEnoughMoney() [1/2]

bool Player::HasEnoughMoney ( int32  amount) const
inline
1621 {
1622 if (amount > 0)
1623 return (GetMoney() >= (uint32) amount);
1624 return true;
1625 }

References GetMoney().

◆ HasEnoughMoney() [2/2]

◆ HasFreeBattlegroundQueueId()

bool Player::HasFreeBattlegroundQueueId ( ) const

◆ HasHealSpec()

bool Player::HasHealSpec ( )
16072{
16073 switch (GetSpec(GetActiveSpec()))
16074 {
16080 return true;
16081 default:
16082 break;
16083 }
16084 return false;
16085}
@ TALENT_TREE_DRUID_RESTORATION
Definition Player.h:174
@ TALENT_TREE_SHAMAN_RESTORATION
Definition Player.h:165
@ TALENT_TREE_PRIEST_HOLY
Definition Player.h:158
@ TALENT_TREE_PALADIN_HOLY
Definition Player.h:148
@ TALENT_TREE_PRIEST_DISCIPLINE
Definition Player.h:157

References GetActiveSpec(), GetSpec(), TALENT_TREE_DRUID_RESTORATION, TALENT_TREE_PALADIN_HOLY, TALENT_TREE_PRIEST_DISCIPLINE, TALENT_TREE_PRIEST_HOLY, and TALENT_TREE_SHAMAN_RESTORATION.

◆ HasItemCount()

bool Player::HasItemCount ( uint32  item,
uint32  count = 1,
bool  inBankAlso = false 
) const
656{
657 uint32 tempcount = 0;
659 {
661 if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
662 {
663 tempcount += pItem->GetCount();
664 if (tempcount >= count)
665 return true;
666 }
667 }
669 {
671 if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
672 {
673 tempcount += pItem->GetCount();
674 if (tempcount >= count)
675 return true;
676 }
677 }
679 {
680 if (Bag* pBag = GetBagByPos(i))
681 {
682 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
683 {
684 Item* pItem = GetItemByPos(i, j);
685 if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
686 {
687 tempcount += pItem->GetCount();
688 if (tempcount >= count)
689 return true;
690 }
691 }
692 }
693 }
694
695 if (inBankAlso)
696 {
698 {
700 if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
701 {
702 tempcount += pItem->GetCount();
703 if (tempcount >= count)
704 return true;
705 }
706 }
708 {
709 if (Bag* pBag = GetBagByPos(i))
710 {
711 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
712 {
713 Item* pItem = GetItemByPos(i, j);
714 if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
715 {
716 tempcount += pItem->GetCount();
717 if (tempcount >= count)
718 return true;
719 }
720 }
721 }
722 }
723 }
724
725 return false;
726}

References BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_END, BANK_SLOT_ITEM_START, CURRENCYTOKEN_SLOT_END, EQUIPMENT_SLOT_START, GetBagByPos(), Item::GetCount(), Object::GetEntry(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, Item::IsInTrade(), and KEYRING_SLOT_START.

Referenced by LootItem::AllowedForPlayer(), BuyItemFromVendorSlot(), CanCompleteRepeatableQuest(), Spell::CheckItems(), spell_dk_raise_dead::CheckReagents(), Spell::EffectCreateItem2(), GetResurrectionSpellId(), go_soulwell::go_soulwellAI::GossipHello(), go_celestial_planetarium_access::go_celestial_planetarium_accessAI::GossipHello(), misc_commandscript::HandleAddItemCommand(), lfg::LFGMgr::InitializeLockedDungeons(), npc_brewfest_keg_thrower::MoveInLineOfSight(), npc_brewfest_keg_reciver::MoveInLineOfSight(), npc_lokhtos_darkbargainer::OnGossipHello(), npc_oculus_drakegiver::OnGossipHello(), npcs_flanis_swiftwing_and_kagrosh::OnGossipHello(), npc_artorius::OnGossipHello(), npc_simone::OnGossipHello(), npc_nelson::OnGossipHello(), npc_franklin::OnGossipHello(), npc_taxi::OnGossipHello(), npc_locksmith::OnGossipHello(), npc_oculus_drakegiver::OnGossipSelect(), npc_cos_chromie_start::OnGossipSelect(), go_apexis_relic::OnGossipSelect(), AreaTrigger_at_voltarus_middle::OnTrigger(), near_scarshield_infiltrator::OnTrigger(), at_scarshield_infiltrator::OnTrigger(), at_twilight_grove::OnTrigger(), NPCStaveQuestAI::QuestIncomplete(), npc_lake_frog::npc_lake_frogAI::ReceiveEmote(), npc_finklestein::npc_finklesteinAI::RightClickCauldron(), Satisfy(), npc_aquementas::npc_aquementasAI::SendItem(), npc_maredis_firestar::npc_maredis_firestarAI::sGossipHello(), and Spell::WriteCastResultInfo().

◆ HasItemFitToSpellRequirements()

bool Player::HasItemFitToSpellRequirements ( SpellInfo const *  spellInfo,
Item const *  ignoreItem = nullptr 
) const
12465{
12466 if (spellInfo->EquippedItemClass < 0)
12467 return true;
12468
12469 // scan other equipped items for same requirements (mostly 2 daggers/etc)
12470 // for optimize check 2 used cases only
12471 switch (spellInfo->EquippedItemClass)
12472 {
12473 case ITEM_CLASS_WEAPON:
12474 {
12477 if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
12478 return true;
12479 break;
12480 }
12481 case ITEM_CLASS_ARMOR:
12482 {
12483 // tabard not have dependent spells
12486 if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
12487 return true;
12488
12489 // shields can be equipped to offhand slot
12491 if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
12492 return true;
12493
12494 // ranged slot can have some armor subclasses
12496 if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
12497 return true;
12498
12499 break;
12500 }
12501 default:
12502 LOG_ERROR("entities.player", "HasItemFitToSpellRequirements: Not handled spell requirement for item class {}", spellInfo->EquippedItemClass);
12503 break;
12504 }
12505
12506 return false;
12507}

References EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, EQUIPMENT_SLOT_START, EQUIPMENT_SLOT_TABARD, SpellInfo::EquippedItemClass, GetUseableItemByPos(), INVENTORY_SLOT_BAG_0, Item::IsFitToSpellRequirements(), ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON, and LOG_ERROR.

Referenced by Unit::CalcArmorReducedDamage(), Spell::CheckItems(), and RemoveItemDependentAurasAndCasts().

◆ HasItemOrGemWithIdEquipped()

bool Player::HasItemOrGemWithIdEquipped ( uint32  item,
uint32  count,
uint8  except_slot = NULL_SLOT 
) const
729{
730 uint32 tempcount = 0;
732 {
733 if (i == except_slot)
734 continue;
735
737 if (pItem && pItem->GetEntry() == item)
738 {
739 tempcount += pItem->GetCount();
740 if (tempcount >= count)
741 return true;
742 }
743 }
744
745 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
746 if (pProto && pProto->GemProperties)
747 {
749 {
750 if (i == except_slot)
751 continue;
752
754 if (pItem && pItem->GetTemplate()->Socket[0].Color)
755 {
756 tempcount += pItem->GetGemCountWithID(item);
757 if (tempcount >= count)
758 return true;
759 }
760 }
761 }
762
763 return false;
764}
uint8 GetGemCountWithID(uint32 GemID) const
Definition Item.cpp:1014

References _Socket::Color, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, ItemTemplate::GemProperties, Item::GetCount(), Object::GetEntry(), Item::GetGemCountWithID(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, sObjectMgr, and ItemTemplate::Socket.

Referenced by npc_eris_hevenfire::npc_eris_hevenfireAI::CanBeSeen(), npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::CanBeSeen(), CanEquipUniqueItem(), achievement_pb_pilgrims_peril::OnCheck(), and achievement_pb_terokkar_turkey_time::OnCheck().

◆ HasItemOrGemWithLimitCategoryEquipped()

bool Player::HasItemOrGemWithLimitCategoryEquipped ( uint32  limitCategory,
uint32  count,
uint8  except_slot = NULL_SLOT 
) const
767{
768 uint32 tempcount = 0;
770 {
771 if (i == except_slot)
772 continue;
773
775 if (!pItem)
776 continue;
777
778 ItemTemplate const* pProto = pItem->GetTemplate();
779 if (!pProto)
780 continue;
781
782 if (pProto->ItemLimitCategory == limitCategory)
783 {
784 tempcount += pItem->GetCount();
785 if (tempcount >= count)
786 return true;
787 }
788
790 {
791 tempcount += pItem->GetGemCountWithLimitCategory(limitCategory);
792 if (tempcount >= count)
793 return true;
794 }
795 }
796
797 return false;
798}

References _Socket::Color, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, Item::GetCount(), Item::GetEnchantmentId(), Item::GetGemCountWithLimitCategory(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, ItemTemplate::ItemLimitCategory, PRISMATIC_ENCHANTMENT_SLOT, and ItemTemplate::Socket.

Referenced by CanEquipUniqueItem().

◆ HasItemTotemCategory()

bool Player::HasItemTotemCategory ( uint32  TotemCategory) const
852{
853 Item* pItem;
855 {
858 return true;
859 }
861 {
864 return true;
865 }
867 {
868 if (Bag* pBag = GetBagByPos(i))
869 {
870 for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
871 {
872 pItem = GetItemByPos(i, j);
874 return true;
875 }
876 }
877 }
878 return false;
879}
TotemCategory
Definition SharedDefines.h:3083
bool IsTotemCategoryCompatiableWith(ItemTemplate const *pProto, uint32 requiredTotemCategoryId) const
Definition PlayerStorage.cpp:881

References CURRENCYTOKEN_SLOT_END, EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, IsTotemCategoryCompatiableWith(), and KEYRING_SLOT_START.

Referenced by Spell::CheckItems().

◆ HasMeleeSpec()

bool Player::HasMeleeSpec ( )
16026{
16027 switch (GetSpec(GetActiveSpec()))
16028 {
16038 return true;
16040 if (GetShapeshiftForm() == FORM_CAT)
16041 return true;
16042 default:
16043 break;
16044 }
16045 return false;
16046}
@ TALENT_TREE_DEATH_KNIGHT_FROST
Definition Player.h:161
@ TALENT_TREE_DRUID_FERAL_COMBAT
Definition Player.h:173
@ TALENT_TREE_WARRIOR_FURY
Definition Player.h:146
@ TALENT_TREE_ROGUE_ASSASSINATION
Definition Player.h:154
@ TALENT_TREE_DEATH_KNIGHT_UNHOLY
Definition Player.h:162
@ TALENT_TREE_SHAMAN_ENHANCEMENT
Definition Player.h:164
@ TALENT_TREE_WARRIOR_ARMS
Definition Player.h:145
@ TALENT_TREE_ROGUE_COMBAT
Definition Player.h:155
@ TALENT_TREE_PALADIN_RETRIBUTION
Definition Player.h:150
@ TALENT_TREE_ROGUE_SUBTLETY
Definition Player.h:156
@ FORM_CAT
Definition UnitDefines.h:70

References FORM_CAT, GetActiveSpec(), Unit::GetShapeshiftForm(), GetSpec(), TALENT_TREE_DEATH_KNIGHT_FROST, TALENT_TREE_DEATH_KNIGHT_UNHOLY, TALENT_TREE_DRUID_FERAL_COMBAT, TALENT_TREE_PALADIN_RETRIBUTION, TALENT_TREE_ROGUE_ASSASSINATION, TALENT_TREE_ROGUE_COMBAT, TALENT_TREE_ROGUE_SUBTLETY, TALENT_TREE_SHAMAN_ENHANCEMENT, TALENT_TREE_WARRIOR_ARMS, and TALENT_TREE_WARRIOR_FURY.

◆ HasPendingBind()

◆ HasPendingSpectatorForBG()

bool Player::HasPendingSpectatorForBG ( uint32  bgInstanceId) const
inline
2589{ return m_pendingSpectatorForBG == bgInstanceId; }

References m_pendingSpectatorForBG.

Referenced by WorldSession::HandleMoveWorldportAck(), and TeleportTo().

◆ HasPlayerFlag()

◆ HasPvPForcingQuest()

bool Player::HasPvPForcingQuest ( ) const
2496{
2497 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
2498 {
2499 uint32 questId = GetQuestSlotQuestId(i);
2500 if (questId == 0)
2501 continue;
2502
2503 Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
2504 if (!quest)
2505 continue;
2506
2507 if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
2508 return true;
2509 }
2510
2511 return false;
2512}

References GetQuestSlotQuestId(), Quest::HasFlag(), MAX_QUEST_LOG_SIZE, QUEST_FLAGS_FLAGS_PVP, and sObjectMgr.

Referenced by Spell::EffectQuestClear(), WorldSession::HandleQuestLogRemoveQuest(), RewardQuest(), and UpdateZone().

◆ HasQuest()

bool Player::HasQuest ( uint32  questId) const
102{
103 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
104 {
105 uint32 questid = GetQuestSlotQuestId(i);
106 if (questid == questId)
107 {
108 return true;
109 }
110 }
111
112 return false;
113}

References GetQuestSlotQuestId(), and MAX_QUEST_LOG_SIZE.

◆ HasQuestForGO()

bool Player::HasQuestForGO ( int32  GOId) const
12329{
12330 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
12331 {
12332 uint32 questid = GetQuestSlotQuestId(i);
12333 if (questid == 0)
12334 continue;
12335
12336 QuestStatusMap::const_iterator qs_itr = m_QuestStatus.find(questid);
12337 if (qs_itr == m_QuestStatus.end())
12338 continue;
12339
12340 QuestStatusData const& qs = qs_itr->second;
12341
12343 {
12344 Quest const* qinfo = sObjectMgr->GetQuestTemplate(questid);
12345 if (!qinfo)
12346 continue;
12347
12348 if (GetGroup() && GetGroup()->isRaidGroup() && !qinfo->IsAllowedInRaid(GetMap()->GetDifficulty()))
12349 continue;
12350
12351 for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
12352 {
12353 if (qinfo->RequiredNpcOrGo[j] >= 0) //skip non GO case
12354 continue;
12355
12356 if ((-1)*GOId == qinfo->RequiredNpcOrGo[j] && qs.CreatureOrGOCount[j] < qinfo->RequiredNpcOrGoCount[j])
12357 return true;
12358 }
12359 }
12360 }
12361 return false;
12362}
Difficulty GetDifficulty(bool isRaid) const
Definition Player.h:1928
bool IsAllowedInRaid(Difficulty difficulty) const
Definition QuestDef.cpp:296

References QuestStatusData::CreatureOrGOCount, GetDifficulty(), GetGroup(), WorldObject::GetMap(), GetQuestSlotQuestId(), Quest::IsAllowedInRaid(), m_QuestStatus, MAX_QUEST_LOG_SIZE, QUEST_OBJECTIVES_COUNT, QUEST_STATUS_INCOMPLETE, Quest::RequiredNpcOrGo, Quest::RequiredNpcOrGoCount, sObjectMgr, and QuestStatusData::Status.

Referenced by GameObject::ActivateToQuest().

◆ HasQuestForItem()

bool Player::HasQuestForItem ( uint32  itemId,
uint32  excludeQuestId = 0,
bool  turnIn = false,
bool *  showInLoot = nullptr 
) const
2265{
2266 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
2267 {
2268 uint32 questid = GetQuestSlotQuestId(i);
2269 if (questid == 0 || questid == excludeQuestId)
2270 continue;
2271
2272 QuestStatusMap::const_iterator qs_itr = m_QuestStatus.find(questid);
2273 if (qs_itr == m_QuestStatus.end())
2274 continue;
2275
2276 QuestStatusData const& q_status = qs_itr->second;
2277
2278 if ((q_status.Status == QUEST_STATUS_INCOMPLETE) || (turnIn && q_status.Status == QUEST_STATUS_COMPLETE))
2279 {
2280 Quest const* qinfo = sObjectMgr->GetQuestTemplate(questid);
2281 if (!qinfo)
2282 continue;
2283
2284 // hide quest if player is in raid-group and quest is no raid quest
2285 if (GetGroup() && GetGroup()->isRaidGroup() && !qinfo->IsAllowedInRaid(GetMap()->GetDifficulty()))
2286 {
2287 if (!InBattleground() && !GetGroup()->isBFGroup()) //there are two ways.. we can make every bg-quest a raidquest, or add this code here.. i don't know if this can be exploited by other quests, but i think all other quests depend on a specific area.. but keep this in mind, if something strange happens later
2288 {
2289 continue;
2290 }
2291 }
2292
2293 // There should be no mixed ReqItem/ReqSource drop
2294 // This part for ReqItem drop
2295 for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
2296 {
2297 if (itemid == qinfo->RequiredItemId[j] && q_status.ItemCount[j] < qinfo->RequiredItemCount[j])
2298 {
2299 if (showInLoot)
2300 {
2301 if (GetItemCount(itemid, true) < qinfo->RequiredItemCount[j])
2302 {
2303 return true;
2304 }
2305
2306 *showInLoot = false;
2307 }
2308 else
2309 {
2310 return true;
2311 }
2312 }
2313
2314 if (turnIn && q_status.ItemCount[j] >= qinfo->RequiredItemCount[j])
2315 {
2316 return true;
2317 }
2318 }
2319 // This part - for ReqSource
2320 for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j)
2321 {
2322 // examined item is a source item
2323 if (qinfo->ItemDrop[j] == itemid)
2324 {
2325 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(itemid);
2326 uint32 ownedCount = GetItemCount(itemid, true);
2327 // 'unique' item
2328 if ((pProto->MaxCount && int32(ownedCount) < pProto->MaxCount) || (turnIn && int32(ownedCount) >= pProto->MaxCount))
2329 return true;
2330
2331 // allows custom amount drop when not 0
2332 if (qinfo->ItemDropQuantity[j])
2333 {
2334 if ((ownedCount < qinfo->ItemDropQuantity[j]) || (turnIn && ownedCount >= qinfo->ItemDropQuantity[j]))
2335 return true;
2336 }
2337 else if (ownedCount < pProto->GetMaxStackSize())
2338 return true;
2339 }
2340 }
2341 }
2342 }
2343 return false;
2344}
uint32 ItemDropQuantity[QUEST_SOURCE_ITEM_IDS_COUNT]
Definition QuestDef.h:303
uint32 ItemDrop[QUEST_SOURCE_ITEM_IDS_COUNT]
Definition QuestDef.h:302
uint32 RequiredItemId[QUEST_ITEM_OBJECTIVES_COUNT]
Definition QuestDef.h:300

References GetDifficulty(), GetGroup(), GetItemCount(), WorldObject::GetMap(), GetQuestSlotQuestId(), InBattleground(), Quest::IsAllowedInRaid(), QuestStatusData::ItemCount, Quest::ItemDrop, Quest::ItemDropQuantity, m_QuestStatus, MAX_QUEST_LOG_SIZE, ItemTemplate::MaxCount, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SOURCE_ITEM_IDS_COUNT, QUEST_STATUS_COMPLETE, QUEST_STATUS_INCOMPLETE, Quest::RequiredItemCount, Quest::RequiredItemId, sObjectMgr, and QuestStatusData::Status.

Referenced by LootItem::AllowedForPlayer(), LootTemplate::HasQuestDropForPlayer(), LootTemplate::LootGroup::HasQuestDropForPlayer(), at_twilight_grove::OnTrigger(), and RewardQuest().

◆ HasReceivedSpectatorResetFor()

bool Player::HasReceivedSpectatorResetFor ( ObjectGuid  guid)
inline

◆ HasRestFlag()

bool Player::HasRestFlag ( RestFlag  restFlag) const
inline
1215{ return (_restFlagMask & restFlag) != 0; }

References _restFlagMask.

Referenced by Update().

◆ HasSkill()

◆ hasSpanishClient()

bool Player::hasSpanishClient ( )
inline
1104 {
1106 }
@ LOCALE_esES
Definition Common.h:72
@ LOCALE_esMX
Definition Common.h:73
LocaleConstant GetSessionDbLocaleIndex() const
Definition WorldSession.h:512

References GetSession(), WorldSession::GetSessionDbLocaleIndex(), LOCALE_esES, and LOCALE_esMX.

◆ HasSpell()

bool Player::HasSpell ( uint32  spell) const
overridevirtual

Reimplemented from Unit.

3879{
3880 PlayerSpellMap::const_iterator itr = m_spells.find(spell);
3881 return (itr != m_spells.end() && itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(m_activeSpec));
3882}

References m_activeSpec, m_spells, and PLAYERSPELL_REMOVED.

Referenced by ActivateSpec(), AddSpellAndCategoryCooldowns(), LootItem::AllowedForPlayer(), canCreateExtraItems(), CanCreatePerfectItem(), canFlyInZone(), Group::CanJoinBattlegroundQueue(), npc_engineering_tele_trinket::CanLearn(), CanResummonPet(), CanRollForItemInLFG(), CanUseItem(), Spell::EffectCastButtons(), GetExplicitDiscoverySpell(), GetResurrectionSpellId(), GetSkillDiscoverySpell(), GetStartPosition(), GetTrainerSpellState(), WorldSession::HandleBattlemasterJoinOpcode(), Acore::PlayerCommand::HandleLearnSpellCommand(), lookup_commandscript::HandleLookupSpellCommand(), lookup_commandscript::HandleLookupSpellIdCommand(), WorldSession::HandleTrainerBuySpellOpcode(), Acore::PlayerCommand::HandleUnlearnSpellCommand(), npc_prof_alchemy::HasAlchemySpell(), HasDiscoveredAllSpells(), npc_prof_leather::HasLeatherSpecialty(), go_evil_book_for_dummies::HasLeatherSpecialty(), npc_prof_tailor::HasTailorSpell(), npc_prof_blacksmith::HasWeaponSub(), IsActionButtonDataValid(), Creature::IsValidTrainerForPlayer(), learnQuestRewardedSpells(), boss_gloomrel::OnGossipHello(), npc_roxi_ramrocket::OnGossipHello(), npc_prof_alchemy::OnGossipHello(), npc_prof_blacksmith::OnGossipHello(), npc_prof_leather::OnGossipHello(), npc_prof_tailor::OnGossipHello(), go_evil_book_for_dummies::OnGossipHello(), ProcessCastaction(), resetTalents(), WorldSession::SendTrainerList(), and TeleportTo().

◆ HasSpellCooldown()

◆ HasSpellItemCooldown()

bool Player::HasSpellItemCooldown ( uint32  spell_id,
uint32  itemid 
) const
overridevirtual

Reimplemented from Unit.

16279{
16280 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
16281 return itr != m_spellCooldowns.end() && itr->second.end > getMSTime() && itr->second.itemid == itemid;
16282}

References getMSTime(), and m_spellCooldowns.

◆ HasSpellMod()

bool Player::HasSpellMod ( SpellModifier mod,
Spell spell 
)
9715{
9716 if (!mod || !spell)
9717 return false;
9718
9719 return spell->m_appliedMods.find(mod->ownerAura) != spell->m_appliedMods.end();
9720}

References Spell::m_appliedMods, and SpellModifier::ownerAura.

Referenced by ApplySpellMod().

◆ HasTalent()

bool Player::HasTalent ( uint32  spell_id,
uint8  spec 
) const
3885{
3886 PlayerTalentMap::const_iterator itr = m_talents.find(spell);
3887 return (itr != m_talents.end() && itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(m_activeSpec));
3888}

References m_activeSpec, m_talents, and PLAYERSPELL_REMOVED.

Referenced by ActivateSpec(), GetSpec(), AuraEffect::HandleShapeshiftBoosts(), and LearnTalent().

◆ HasTankSpec()

bool Player::HasTankSpec ( )
16008{
16009 switch (GetSpec())
16010 {
16014 return true;
16017 return true;
16018 break;
16019 default:
16020 break;
16021 }
16022 return false;
16023}
@ TALENT_TREE_DEATH_KNIGHT_BLOOD
Definition Player.h:160
@ TALENT_TREE_PALADIN_PROTECTION
Definition Player.h:149
@ TALENT_TREE_WARRIOR_PROTECTION
Definition Player.h:147
@ FORM_DIREBEAR
Definition UnitDefines.h:77
@ FORM_BEAR
Definition UnitDefines.h:74

References FORM_BEAR, FORM_DIREBEAR, Unit::GetShapeshiftForm(), GetSpec(), TALENT_TREE_DEATH_KNIGHT_BLOOD, TALENT_TREE_DRUID_FERAL_COMBAT, TALENT_TREE_PALADIN_PROTECTION, and TALENT_TREE_WARRIOR_PROTECTION.

◆ HasTitle() [1/2]

bool Player::HasTitle ( CharTitlesEntry const *  title) const
inline
2552{ return HasTitle(title->bit_index); }
bool HasTitle(uint32 bitIndex) const
Definition Player.cpp:13268

References CharTitlesEntry::bit_index, and HasTitle().

Referenced by HasTitle().

◆ HasTitle() [2/2]

bool Player::HasTitle ( uint32  bitIndex) const
13269{
13270 if (bitIndex > MAX_TITLE_INDEX)
13271 return false;
13272
13273 uint32 fieldIndexOffset = bitIndex / 32;
13274 uint32 flag = 1 << (bitIndex % 32);
13275 return HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
13276}
#define MAX_TITLE_INDEX
Definition Player.h:560

References Object::HasFlag(), MAX_TITLE_INDEX, and PLAYER__FIELD_KNOWN_TITLES.

Referenced by character_commandscript::HandleCharacterTitlesCommand(), lookup_commandscript::HandleLookupTitleCommand(), titles_commandscript::HandleTitlesRemoveCommand(), titles_commandscript::HandleTitlesSetMaskCommand(), LoadFromDB(), and AchievementCriteriaData::Meets().

◆ HasWeapon()

bool Player::HasWeapon ( WeaponAttackType  type) const
inlineoverridevirtual

Implements Unit.

1269{ return GetWeaponForAttack(type, false); }

References GetWeaponForAttack().

◆ HasWeaponForAttack()

bool Player::HasWeaponForAttack ( WeaponAttackType  type) const
inlineoverridevirtual

Reimplemented from Unit.

1270{ return (Unit::HasWeaponForAttack(type) && GetWeaponForAttack(type, true)); }
virtual bool HasWeaponForAttack(WeaponAttackType type) const
Definition Unit.h:925

References GetWeaponForAttack(), and Unit::HasWeaponForAttack().

◆ HaveAtClient() [1/2]

bool Player::HaveAtClient ( ObjectGuid  guid) const
11378{
11379 if (guid == GetGUID())
11380 {
11381 return true;
11382 }
11383
11384 return m_clientGUIDs.find(guid) != m_clientGUIDs.end();
11385}
GuidUnorderedSet m_clientGUIDs
Definition Player.h:2391

References Object::GetGUID(), and m_clientGUIDs.

◆ HaveAtClient() [2/2]

bool Player::HaveAtClient ( WorldObject const *  u) const
11359{
11360 if (u == this)
11361 {
11362 return true;
11363 }
11364
11365 // Motion Transports are always present in player's client
11366 if (GameObject const* gameobject = u->ToGameObject())
11367 {
11368 if (gameobject->IsMotionTransport())
11369 {
11370 return true;
11371 }
11372 }
11373
11374 return m_clientGUIDs.find(u->GetGUID()) != m_clientGUIDs.end();
11375}

References Object::GetGUID(), m_clientGUIDs, and Object::ToGameObject().

Referenced by Group::AddMember(), WorldObjectChangeAccumulator::BuildPacket(), WorldObject::DestroyForNearbyPlayers(), ArenaSpectator::HandleSpectatorWatchCommand(), Map::SendInitSelf(), Acore::MessageDistDeliverer::SendPacket(), Acore::MessageDistDelivererToHostile::SendPacket(), Unit::SetOwnerGUID(), UpdateVisibilityOf(), and UpdateVisibilityOf().

◆ InArena()

bool Player::InArena ( ) const
12244{
12246 if (!bg || !bg->isArena())
12247 return false;
12248
12249 return true;
12250}
bool isArena() const
Definition Battleground.h:404

References GetBattleground(), and Battleground::isArena().

Referenced by CreateCorpse(), WorldSession::HandleReclaimCorpseOpcode(), WorldSession::HandleUseItemOpcode(), achievement_arena_by_type::OnCheck(), RewardHonor(), and AuraEffect::UpdatePeriodic().

◆ InBattleground()

◆ InBattlegroundQueue()

bool Player::InBattlegroundQueue ( bool  ignoreArena = false) const

◆ InBattlegroundQueueForBattlegroundQueueType()

bool Player::InBattlegroundQueueForBattlegroundQueueType ( BattlegroundQueueTypeId  bgQueueTypeId) const
12186{
12188}
uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const
Definition Player.cpp:12167

References GetBattlegroundQueueIndex(), and PLAYER_MAX_BATTLEGROUND_QUEUES.

Referenced by Group::CanJoinBattlegroundQueue(), and WorldSession::HandleBattlemasterJoinOpcode().

◆ IncompleteQuest()

◆ InitDataForForm()

void Player::InitDataForForm ( bool  reapplyMods = false)
10519{
10521
10522 SpellShapeshiftFormEntry const* ssEntry = sSpellShapeshiftFormStore.LookupEntry(form);
10523 if (ssEntry && ssEntry->attackSpeed)
10524 {
10528 }
10529 else
10531
10532 switch (form)
10533 {
10534 case FORM_GHOUL:
10535 case FORM_CAT:
10536 {
10537 if (getPowerType() != POWER_ENERGY)
10539 break;
10540 }
10541 case FORM_BEAR:
10542 case FORM_DIREBEAR:
10543 {
10544 if (getPowerType() != POWER_RAGE)
10546 break;
10547 }
10548 default: // 0, for example
10549 {
10550 ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(getClass());
10551 if (cEntry && cEntry->powerType < MAX_POWERS && uint32(getPowerType()) != cEntry->powerType)
10552 setPowerType(Powers(cEntry->powerType));
10553 break;
10554 }
10555 }
10556
10557 // update auras at form change, ignore this at mods reapply (.reset stats/etc) when form not change.
10558 if (!reapplyMods)
10560
10563}
DBCStorage< SpellShapeshiftFormEntry > sSpellShapeshiftFormStore(SpellShapeshiftFormEntryfmt)
ShapeshiftForm
Definition UnitDefines.h:68
@ FORM_GHOUL
Definition UnitDefines.h:76
void SetRegularAttackTime()
Definition Player.cpp:5300
void UpdateEquipSpellsAtFormChange()
Definition PlayerUpdates.cpp:1359
void setPowerType(Powers power)
Definition Unit.cpp:10019
Definition DBCStructure.h:1818
uint32 attackSpeed
Definition DBCStructure.h:1826

References SpellShapeshiftFormEntry::attackSpeed, BASE_ATTACK, BASE_ATTACK_TIME, FORM_BEAR, FORM_CAT, FORM_DIREBEAR, FORM_GHOUL, Unit::getClass(), Unit::getPowerType(), Unit::GetShapeshiftForm(), MAX_POWERS, OFF_ATTACK, POWER_ENERGY, POWER_RAGE, ChrClassesEntry::powerType, RANGED_ATTACK, sChrClassesStore, Unit::SetAttackTime(), Unit::setPowerType(), SetRegularAttackTime(), sSpellShapeshiftFormStore, UpdateAttackPowerAndDamage(), and UpdateEquipSpellsAtFormChange().

Referenced by AuraEffect::HandleAuraModShapeshift(), and InitStatsForLevel().

◆ InitDisplayIds()

void Player::InitDisplayIds ( )
10566{
10567 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(true), getClass());
10568 if (!info)
10569 {
10570 LOG_ERROR("entities.player", "Player {} has incorrect race/class pair. Can't init display ids.", GetGUID().ToString());
10571 return;
10572 }
10573
10574 uint8 gender = getGender();
10575 switch (gender)
10576 {
10577 case GENDER_FEMALE:
10580 break;
10581 case GENDER_MALE:
10584 break;
10585 default:
10586 LOG_ERROR("entities.player", "Invalid gender {} for player", gender);
10587 return;
10588 }
10589}
@ GENDER_MALE
Definition SharedDefines.h:61
@ GENDER_FEMALE
Definition SharedDefines.h:62
uint8 getGender() const
Definition Unit.h:798
virtual void SetDisplayId(uint32 modelId, float displayScale=1.f)
Definition Unit.cpp:16795
void SetNativeDisplayId(uint32 displayId)
Definition Unit.h:1882
uint16 displayId_m
Definition Player.h:351
uint16 displayId_f
Definition Player.h:352

References PlayerInfo::displayId_f, PlayerInfo::displayId_m, GENDER_FEMALE, GENDER_MALE, Unit::getClass(), Unit::getGender(), Object::GetGUID(), Unit::getRace(), LOG_ERROR, Unit::SetDisplayId(), Unit::SetNativeDisplayId(), sObjectMgr, and Position::ToString().

Referenced by Create(), modify_commandscript::HandleModifyGenderCommand(), reset_commandscript::HandleResetStatsOrLevelHelper(), and LoadFromDB().

◆ InitGlyphsForLevel()

void Player::InitGlyphsForLevel ( )
13230{
13231 for (uint32 i = 0; i < sGlyphSlotStore.GetNumRows(); ++i)
13232 if (GlyphSlotEntry const* gs = sGlyphSlotStore.LookupEntry(i))
13233 if (gs->Order)
13234 SetGlyphSlot(gs->Order - 1, gs->Id);
13235
13236 uint8 level = GetLevel();
13237 uint32 value = 0;
13238
13239 // 0x3F = 0x01 | 0x02 | 0x04 | 0x08 | 0x10 | 0x20 for 80 level
13240 if (level >= 15)
13241 value |= (0x01 | 0x02);
13242 if (level >= 30)
13243 value |= 0x08;
13244 if (level >= 50)
13245 value |= 0x04;
13246 if (level >= 70)
13247 value |= 0x10;
13248 if (level >= 80)
13249 value |= 0x20;
13250
13252}
@ PLAYER_GLYPHS_ENABLED
Definition UpdateFields.h:390
void SetGlyphSlot(uint8 slot, uint32 slottype)
Definition Player.h:1765

References Unit::GetLevel(), PLAYER_GLYPHS_ENABLED, SetGlyphSlot(), Unit::SetUInt32Value(), and sGlyphSlotStore.

Referenced by Create(), GiveLevel(), reset_commandscript::HandleResetLevelCommand(), reset_commandscript::HandleResetStatsCommand(), and LoadFromDB().

◆ Initialize()

void Player::Initialize ( ObjectGuid::LowType  guid)
4781{
4783}

References Object::_Create(), and Player.

◆ InitPrimaryProfessions()

void Player::InitPrimaryProfessions ( )
11457{
11459}
@ CONFIG_MAX_PRIMARY_TRADE_SKILL
Definition IWorld.h:252

References CONFIG_MAX_PRIMARY_TRADE_SKILL, SetFreePrimaryProfessions(), and sWorld.

Referenced by Create(), and LoadFromDB().

◆ InitRunes()

void Player::InitRunes ( )
13400{
13402 return;
13403
13404 m_runes = new Runes;
13405
13406 m_runes->runeState = 0;
13408
13409 for (uint8 i = 0; i < MAX_RUNES; ++i)
13410 {
13411 SetBaseRune(i, runeSlotTypes[i]); // init base types
13412 SetCurrentRune(i, runeSlotTypes[i]); // init current types
13413 SetRuneCooldown(i, 0); // reset cooldowns
13414 SetGracePeriod(i, 0); // xinef: reset grace period
13415 SetRuneConvertAura(i, nullptr);
13417 }
13418
13419 for (uint8 i = 0; i < NUM_RUNE_TYPES; ++i)
13421}
static RuneType runeSlotTypes[MAX_RUNES]
Definition Player.cpp:13389
@ NUM_RUNE_TYPES
Definition Player.h:419
@ RUNE_BLOOD
Definition Player.h:415
#define MAX_RUNES
Definition Player.h:404
@ PLAYER_RUNE_REGEN_1
Definition UpdateFields.h:386
void SetRuneCooldown(uint8 index, uint32 cooldown)
Definition Player.h:2526
void SetBaseRune(uint8 index, RuneType baseRune)
Definition Player.h:2524
void SetGracePeriod(uint8 index, uint32 period)
Definition Player.h:2527
Definition Player.h:432
void SetRuneState(uint8 index, bool set=true)
Definition Player.h:437

References CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, IsClass(), Runes::lastUsedRune, m_runes, MAX_RUNES, NUM_RUNE_TYPES, PLAYER_RUNE_REGEN_1, RUNE_BLOOD, runeSlotTypes, Runes::runeState, SetBaseRune(), SetCurrentRune(), Object::SetFloatValue(), SetGracePeriod(), SetRuneConvertAura(), SetRuneCooldown(), and Runes::SetRuneState().

Referenced by Create(), reset_commandscript::HandleResetLevelCommand(), reset_commandscript::HandleResetStatsCommand(), and LoadFromDB().

◆ InitStatsForLevel()

void Player::InitStatsForLevel ( bool  reapplyMods = false)
2582{
2583 if (reapplyMods) //reapply stats values only on .reset stats (level) command
2585
2586 PlayerClassLevelInfo classInfo;
2587 sObjectMgr->GetPlayerClassLevelInfo(getClass(), GetLevel(), &classInfo);
2588
2589 PlayerLevelInfo info;
2590 sObjectMgr->GetPlayerLevelInfo(getRace(true), getClass(), GetLevel(), &info);
2591
2592 uint32 maxPlayerLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
2593 sScriptMgr->OnPlayerSetMaxLevel(this, maxPlayerLevel);
2594 SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, maxPlayerLevel);
2596
2597 // reset before any aura state sources (health set/aura apply)
2599
2601
2602 // set default cast time multiplier
2604
2605 // reset size before reapply auras
2606 SetObjectScale(1.0f);
2607
2608 // save base values (bonuses already included in stored stats
2609 for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
2610 SetCreateStat(Stats(i), info.stats[i]);
2611
2612 for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
2613 SetStat(Stats(i), info.stats[i]);
2614
2615 SetCreateHealth(classInfo.basehealth);
2616
2617 //set create powers
2618 SetCreateMana(classInfo.basemana);
2619
2621
2623
2624 //reset rating fields values
2626 SetUInt32Value(index, 0);
2627
2629 for (uint8 i = 0; i < 7; ++i)
2630 {
2634 }
2635
2636 //reset attack power, damage and attack speed fields
2638 SetFloatValue(UNIT_FIELD_BASEATTACKTIME + 1, 2000.0f); // offhand attack time
2640
2647
2654
2655 // Base crit values (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
2659
2660 // Init spell schools (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
2661 for (uint8 i = 0; i < 7; ++i)
2663
2667
2668 // Dodge percentage
2670
2671 // set armor (resistance 0) to original value (create_agility*2)
2673 SetResistanceBuffMods(SpellSchools(0), true, 0.0f);
2674 SetResistanceBuffMods(SpellSchools(0), false, 0.0f);
2675 // set other resistance to original value (0)
2676 for (uint8 i = 1; i < MAX_SPELL_SCHOOL; ++i)
2677 {
2679 SetResistanceBuffMods(SpellSchools(i), true, 0.0f);
2680 SetResistanceBuffMods(SpellSchools(i), false, 0.0f);
2681 }
2682
2685 for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
2686 {
2689 }
2690 // Reset no reagent cost field
2691 for (uint8 i = 0; i < 3; ++i)
2693 // Init data for form but skip reapply item mods for form
2694 InitDataForForm(reapplyMods);
2695
2696 // save new stats
2697 for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
2699
2700 SetMaxHealth(classInfo.basehealth); // stamina bonus will applied later
2701
2702 // cleanup mounted state (it will set correctly at aura loading if player saved at mount.
2704
2705 // cleanup unit flags (will be re-applied if need at aura load).
2713 SetImmuneToAll(false);
2715
2717
2718 // cleanup player flags (will be re-applied if need at aura load), to avoid have ghost flag without ghost aura, for example.
2720
2721 RemoveStandFlags(UNIT_STAND_FLAGS_ALL); // one form stealth modified bytes
2723 {
2725 sScriptMgr->OnPlayerFfaPvpStateUpdate(this, false);
2726
2727 }
2728 // restore if need some important flags
2729 SetUInt32Value(PLAYER_FIELD_BYTES2, 0); // flags empty by default
2730
2731 if (reapplyMods) // reapply stats values only on .reset stats (level) command
2733
2734 // set current level health and mana/energy to maximum after applying all mods.
2735 SetFullHealth();
2743
2744 // update level to hunter/summon pet
2745 if (Pet* pet = GetPet())
2746 pet->SynchronizeLevelWithOwner();
2747}
@ PLAYER_ALLOW_ONLY_ABILITY
Definition Player.h:503
@ PLAYER_FLAGS_DND
Definition Player.h:482
@ PLAYER_FLAGS_AFK
Definition Player.h:481
@ PLAYER_FLAGS_GM
Definition Player.h:483
@ UNIT_STAND_FLAGS_ALL
Definition UnitDefines.h:52
@ UNIT_BYTE2_FLAG_FFA_PVP
Definition UnitDefines.h:138
@ UNIT_BYTE2_FLAG_SANCTUARY
Definition UnitDefines.h:139
@ UNIT_FLAG_STUNNED
Definition UnitDefines.h:268
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
@ UNIT_FLAG_IN_COMBAT
Definition UnitDefines.h:269
@ UNIT_FLAG_DISARMED
Definition UnitDefines.h:271
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:267
@ UNIT_FLAG_CONFUSED
Definition UnitDefines.h:272
@ UNIT_FLAG_FLEEING
Definition UnitDefines.h:273
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
@ UNIT_FLAG_LOOTING
Definition UnitDefines.h:260
@ UNIT_FLAG_NOT_ATTACKABLE_1
Definition UnitDefines.h:257
@ UNIT_FLAG_SILENCED
Definition UnitDefines.h:263
@ UNIT_FLAG_MOUNT
Definition UnitDefines.h:277
@ UNIT_FLAG_PET_IN_COMBAT
Definition UnitDefines.h:261
@ UNIT_FIELD_MINDAMAGE
Definition UpdateFields.h:127
@ UNIT_FIELD_POWER_COST_MODIFIER
Definition UpdateFields.h:170
@ UNIT_FIELD_RANGEDATTACKTIME
Definition UpdateFields.h:121
@ UNIT_FIELD_ATTACK_POWER_MODS
Definition UpdateFields.h:163
@ PLAYER_OFFHAND_CRIT_PERCENTAGE
Definition UpdateFields.h:353
@ PLAYER_SHIELD_BLOCK
Definition UpdateFields.h:355
@ UNIT_FIELD_MAXDAMAGE
Definition UpdateFields.h:128
@ UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
Definition UpdateFields.h:167
@ UNIT_FIELD_MAXOFFHANDDAMAGE
Definition UpdateFields.h:130
@ PLAYER_FIELD_BYTES2
Definition UpdateFields.h:378
@ UNIT_FIELD_AURASTATE
Definition UpdateFields.h:119
@ UNIT_FIELD_MOUNTDISPLAYID
Definition UpdateFields.h:126
@ UNIT_FIELD_MAXRANGEDDAMAGE
Definition UpdateFields.h:169
@ UNIT_FIELD_ATTACK_POWER_MULTIPLIER
Definition UpdateFields.h:164
@ UNIT_FIELD_MINRANGEDDAMAGE
Definition UpdateFields.h:168
@ UNIT_FIELD_FLAGS
Definition UpdateFields.h:117
@ UNIT_FIELD_RANGED_ATTACK_POWER_MODS
Definition UpdateFields.h:166
@ PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
Definition UpdateFields.h:362
@ UNIT_FIELD_POWER_COST_MULTIPLIER
Definition UpdateFields.h:171
@ UNIT_FIELD_MINOFFHANDDAMAGE
Definition UpdateFields.h:129
@ PLAYER_FIELD_MAX_LEVEL
Definition UpdateFields.h:384
@ UNIT_FIELD_BASEATTACKTIME
Definition UpdateFields.h:120
@ PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE
Definition UpdateFields.h:367
void RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition Object.cpp:930
void _ApplyAllStatBonuses()
Definition StatSystem.cpp:991
void InitDataForForm(bool reapplyMods=false)
Definition Player.cpp:10518
void _RemoveAllStatBonuses()
Definition StatSystem.cpp:1003
uint32 GetCreatePowers(Powers power) const
Definition Unit.cpp:15697
void SetStat(Stats stat, int32 val)
Definition Unit.h:996
void SetResistanceBuffMods(SpellSchools school, bool positive, float val)
Definition Unit.h:1124
float m_createStats[MAX_STATS]
Definition Unit.h:2053
void SetResistance(SpellSchools school, int32 val)
Definition Unit.h:1123
void RemoveStandFlags(uint8 flags)
Definition Unit.h:1692
void SetArmor(int32 val)
Definition Unit.h:1080
void SetMaxHealth(uint32 val)
Definition Unit.cpp:15579
void InitStatBuffMods()
Definition Unit.h:1006
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:867

References _ApplyAllStatBonuses(), _RemoveAllStatBonuses(), PlayerClassLevelInfo::basehealth, PlayerClassLevelInfo::basemana, CONFIG_MAX_PLAYER_LEVEL, Unit::getClass(), Unit::GetCreatePowers(), Unit::GetLevel(), Unit::GetMaxPower(), GetPet(), Unit::GetPower(), Unit::getRace(), Object::HasByteFlag(), InitDataForForm(), Unit::InitStatBuffMods(), Unit::m_createStats, MAX_COMBAT_RATING, MAX_POWERS, MAX_SPELL_SCHOOL, MAX_STATS, PLAYER_ALLOW_ONLY_ABILITY, PLAYER_BLOCK_PERCENTAGE, PLAYER_CRIT_PERCENTAGE, PLAYER_DODGE_PERCENTAGE, PLAYER_FIELD_BYTES2, PLAYER_FIELD_COMBAT_RATING_1, PLAYER_FIELD_MAX_LEVEL, PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, PLAYER_FIELD_MOD_DAMAGE_DONE_POS, PLAYER_FIELD_MOD_HEALING_DONE_POS, PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE, PLAYER_FIELD_MOD_TARGET_RESISTANCE, PLAYER_FLAGS_AFK, PLAYER_FLAGS_DND, PLAYER_FLAGS_GHOST, PLAYER_FLAGS_GM, PLAYER_NEXT_LEVEL_XP, PLAYER_NO_REAGENT_COST_1, PLAYER_OFFHAND_CRIT_PERCENTAGE, PLAYER_PARRY_PERCENTAGE, PLAYER_RANGED_CRIT_PERCENTAGE, PLAYER_SHIELD_BLOCK, PLAYER_SPELL_CRIT_PERCENTAGE1, POWER_ENERGY, POWER_FOCUS, POWER_HAPPINESS, POWER_MANA, POWER_RAGE, POWER_RUNIC_POWER, Object::RemoveByteFlag(), Object::RemoveFlag(), RemovePlayerFlag(), Unit::RemoveStandFlags(), Unit::SetArmor(), Unit::SetCreateHealth(), Unit::SetCreateMana(), Unit::SetCreateStat(), Object::SetFloatValue(), Unit::SetFullHealth(), Unit::SetImmuneToAll(), Object::SetInt32Value(), Unit::SetMaxHealth(), Unit::SetMaxPower(), SetObjectScale(), Unit::SetPower(), Unit::SetResistance(), Unit::SetResistanceBuffMods(), Unit::SetStat(), Unit::SetUInt32Value(), Unit::SetUnitFlag(), Unit::SetUnitFlag2(), sObjectMgr, sScriptMgr, STAT_AGILITY, STAT_STRENGTH, PlayerLevelInfo::stats, sWorld, UNIT_BYTE2_FLAG_FFA_PVP, UNIT_BYTE2_FLAG_SANCTUARY, UNIT_FIELD_ATTACK_POWER, UNIT_FIELD_ATTACK_POWER_MODS, UNIT_FIELD_ATTACK_POWER_MULTIPLIER, UNIT_FIELD_AURASTATE, UNIT_FIELD_BASEATTACKTIME, UNIT_FIELD_BYTES_2, UNIT_FIELD_FLAGS, UNIT_FIELD_MAXDAMAGE, UNIT_FIELD_MAXOFFHANDDAMAGE, UNIT_FIELD_MAXRANGEDDAMAGE, UNIT_FIELD_MINDAMAGE, UNIT_FIELD_MINOFFHANDDAMAGE, UNIT_FIELD_MINRANGEDDAMAGE, UNIT_FIELD_MOUNTDISPLAYID, UNIT_FIELD_POWER_COST_MODIFIER, UNIT_FIELD_POWER_COST_MULTIPLIER, UNIT_FIELD_RANGED_ATTACK_POWER, UNIT_FIELD_RANGED_ATTACK_POWER_MODS, UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER, UNIT_FIELD_RANGEDATTACKTIME, UNIT_FLAG2_REGENERATE_POWER, UNIT_FLAG_CONFUSED, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_DISARMED, UNIT_FLAG_FLEEING, UNIT_FLAG_IN_COMBAT, UNIT_FLAG_LOOTING, UNIT_FLAG_MOUNT, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_ATTACKABLE_1, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_PACIFIED, UNIT_FLAG_PET_IN_COMBAT, UNIT_FLAG_PLAYER_CONTROLLED, UNIT_FLAG_SILENCED, UNIT_FLAG_SKINNABLE, UNIT_FLAG_STUNNED, UNIT_FLAG_TAXI_FLIGHT, UNIT_MOD_CAST_SPEED, UNIT_STAND_FLAGS_ALL, and UpdateSkillsForLevel().

Referenced by Create(), reset_commandscript::HandleResetLevelCommand(), reset_commandscript::HandleResetStatsCommand(), and LoadFromDB().

◆ InitTalentForLevel()

void Player::InitTalentForLevel ( )
2567{
2568 uint32 talentPointsForLevel = CalculateTalentsPoints();
2569
2570 // xinef: more talent points that we have are used, reset
2571 if (m_usedTalentCount > talentPointsForLevel)
2572 resetTalents(true);
2573 // xinef: else, recalculate free talent points count
2574 else
2575 SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);
2576
2577 if (!GetSession()->PlayerLoading())
2578 SendTalentsInfoData(false); // update at client
2579}
void SendTalentsInfoData(bool pet)
Definition Player.cpp:14362
bool resetTalents(bool noResetCost=false)
Definition Player.cpp:3703
void SetFreeTalentPoints(uint32 points)
Definition Player.cpp:3798
uint32 CalculateTalentsPoints() const
Definition Player.cpp:13562

References CalculateTalentsPoints(), GetSession(), m_usedTalentCount, resetTalents(), SendTalentsInfoData(), and SetFreeTalentPoints().

Referenced by ActivateSpec(), Create(), GiveLevel(), character_commandscript::HandleCharacterLevel(), reset_commandscript::HandleResetLevelCommand(), reset_commandscript::HandleResetStatsCommand(), LoadFromDB(), and RewardQuest().

◆ InitTaxiNodesForLevel()

void Player::InitTaxiNodesForLevel ( )
inline

◆ inRandomLfgDungeon()

bool Player::inRandomLfgDungeon ( )
13017{
13018 if (sLFGMgr->selectedRandomLfgDungeon(GetGUID()))
13019 {
13020 Map const* map = GetMap();
13021 return sLFGMgr->inLfgDungeonMap(GetGUID(), map->GetId(), map->GetDifficulty());
13022 }
13023
13024 return false;
13025}

References Map::GetDifficulty(), Object::GetGUID(), Map::GetId(), WorldObject::GetMap(), and sLFGMgr.

◆ isAcceptWhispers()

bool Player::isAcceptWhispers ( ) const
inline

◆ IsActionButtonDataValid()

bool Player::IsActionButtonDataValid ( uint8  button,
uint32  action,
uint8  type 
)
5587{
5588 if (button >= MAX_ACTION_BUTTONS)
5589 {
5590 LOG_ERROR("entities.player", "Action {} not added into button {} for player {}: button must be < {}", action, button, GetName(), MAX_ACTION_BUTTONS);
5591 return false;
5592 }
5593
5594 if (action >= MAX_ACTION_BUTTON_ACTION_VALUE)
5595 {
5596 LOG_ERROR("entities.player", "Action {} not added into button {} for player {}: action must be < {}", action, button, GetName(), MAX_ACTION_BUTTON_ACTION_VALUE);
5597 return false;
5598 }
5599
5600 switch (type)
5601 {
5603 if (!sSpellMgr->GetSpellInfo(action))
5604 {
5605 LOG_ERROR("entities.player", "Spell action {} not added into button {} for player {}: spell not exist", action, button, GetName());
5606 return false;
5607 }
5608
5609 if (!HasSpell(action))
5610 {
5611 LOG_DEBUG("entities.player.loading", "Player::IsActionButtonDataValid Spell action {} not added into button {} for player {}: player don't known this spell", action, button, GetName());
5612 return false;
5613 }
5614 break;
5615 case ACTION_BUTTON_ITEM:
5616 if (!sObjectMgr->GetItemTemplate(action))
5617 {
5618 LOG_ERROR("entities.player", "Item action {} not added into button {} for player {}: item not exist", action, button, GetName());
5619 return false;
5620 }
5621 break;
5622 default:
5623 break; // other cases not checked at this moment
5624 }
5625
5626 return true;
5627}
@ ACTION_BUTTON_ITEM
Definition Player.h:235
@ ACTION_BUTTON_SPELL
Definition Player.h:230
#define MAX_ACTION_BUTTONS
Definition Player.h:280
#define MAX_ACTION_BUTTON_ACTION_VALUE
Definition Player.h:256

References ACTION_BUTTON_ITEM, ACTION_BUTTON_SPELL, WorldObject::GetName(), HasSpell(), LOG_DEBUG, LOG_ERROR, MAX_ACTION_BUTTON_ACTION_VALUE, MAX_ACTION_BUTTONS, sObjectMgr, and sSpellMgr.

Referenced by addActionButton().

◆ IsActiveQuest()

bool Player::IsActiveQuest ( uint32  quest_id) const
203{
204 return m_QuestStatus.find(quest_id) != m_QuestStatus.end();
205}

References m_QuestStatus.

◆ IsAffectedBySpellmod()

bool Player::IsAffectedBySpellmod ( SpellInfo const *  spellInfo,
SpellModifier mod,
Spell spell = nullptr 
)
9723{
9724 if (!mod || !spellInfo)
9725 return false;
9726
9727 // Mod out of charges
9728 if (spell && mod->charges == -1 && spell->m_appliedMods.find(mod->ownerAura) == spell->m_appliedMods.end())
9729 return false;
9730
9731 // +duration to infinite duration spells making them limited
9732 if (mod->op == SPELLMOD_DURATION && spellInfo->GetDuration() == -1)
9733 return false;
9734
9735 return spellInfo->IsAffectedBySpellMod(mod);
9736}

References SpellModifier::charges, SpellInfo::GetDuration(), SpellInfo::IsAffectedBySpellMod(), Spell::m_appliedMods, SpellModifier::op, SpellModifier::ownerAura, and SPELLMOD_DURATION.

Referenced by ApplySpellMod().

◆ isAFK()

◆ isAllowedToLoot()

bool Player::isAllowedToLoot ( Creature const *  creature)
5621{
5622 if (!creature->isDead() || !creature->IsDamageEnoughForLootingAndReward() || creature->IsLootRewardDisabled())
5623 return false;
5624
5625 if (HasPendingBind())
5626 return false;
5627
5628 const Loot* loot = &creature->loot;
5629 if (loot->isLooted()) // nothing to loot or everything looted.
5630 return false;
5631
5632 if (!loot->hasItemForAll() && !loot->hasItemFor(this)) // no loot in creature for this player
5633 return false;
5634
5635 if (loot->loot_type == LOOT_SKINNING)
5636 return creature->GetLootRecipientGUID() == GetGUID();
5637
5638 Group* thisGroup = GetGroup();
5639 if (!thisGroup)
5640 return this == creature->GetLootRecipient();
5641 else if (thisGroup != creature->GetLootRecipientGroup())
5642 return false;
5643
5644 switch (thisGroup->GetLootMethod())
5645 {
5646 case MASTER_LOOT:
5647 case FREE_FOR_ALL:
5648 return true;
5649 case ROUND_ROBIN:
5650 // may only loot if the player is the loot roundrobin player
5651 // or if there are free/quest/conditional item for the player
5652 if (!loot->roundRobinPlayer || loot->roundRobinPlayer == GetGUID())
5653 return true;
5654
5655 return loot->hasItemFor(this);
5656 case GROUP_LOOT:
5657 case NEED_BEFORE_GREED:
5658 // may only loot if the player is the loot roundrobin player
5659 // or item over threshold (so roll(s) can be launched)
5660 // or if there are free/quest/conditional item for the player
5661 if (!loot->roundRobinPlayer || loot->roundRobinPlayer == GetGUID())
5662 return true;
5663
5664 if (loot->hasOverThresholdItem())
5665 return true;
5666
5667 return loot->hasItemFor(this);
5668 }
5669
5670 return false;
5671}
@ NEED_BEFORE_GREED
Definition LootMgr.h:62
@ GROUP_LOOT
Definition LootMgr.h:61
@ MASTER_LOOT
Definition LootMgr.h:60
@ ROUND_ROBIN
Definition LootMgr.h:59
@ FREE_FOR_ALL
Definition LootMgr.h:58
@ LOOT_SKINNING
Definition LootMgr.h:85
LootMethod GetLootMethod() const
Definition Group.cpp:2315
bool HasPendingBind() const
Definition Player.h:2449
bool hasItemFor(Player *player) const
Definition LootMgr.cpp:936
bool isLooted() const
Definition LootMgr.h:368
bool hasOverThresholdItem() const
Definition LootMgr.cpp:981
ObjectGuid roundRobinPlayer
Definition LootMgr.h:324
bool hasItemForAll() const
Definition LootMgr.cpp:921
LootType loot_type
Definition LootMgr.h:326

References FREE_FOR_ALL, GetGroup(), Object::GetGUID(), Group::GetLootMethod(), Creature::GetLootRecipient(), Creature::GetLootRecipientGroup(), Creature::GetLootRecipientGUID(), GROUP_LOOT, Loot::hasItemFor(), Loot::hasItemForAll(), Loot::hasOverThresholdItem(), HasPendingBind(), Creature::IsDamageEnoughForLootingAndReward(), Unit::isDead(), Loot::isLooted(), Creature::IsLootRewardDisabled(), Creature::loot, LOOT_SKINNING, Loot::loot_type, MASTER_LOOT, NEED_BEFORE_GREED, ROUND_ROBIN, and Loot::roundRobinPlayer.

Referenced by Unit::PatchValuesUpdate().

◆ IsAlwaysDetectableFor()

bool Player::IsAlwaysDetectableFor ( WorldObject const *  seer) const
overrideprotectedvirtual

Reimplemented from WorldObject.

11412{
11414 return true;
11415
11416 if (duel && duel->State != DUEL_STATE_CHALLENGED && duel->Opponent == seer)
11417 {
11418 return false;
11419 }
11420
11421 if (Player const* seerPlayer = seer->ToPlayer())
11422 {
11423 if (IsGroupVisibleFor(seerPlayer))
11424 {
11425 return true;
11426 }
11427 }
11428
11429 return false;
11430}
@ DUEL_STATE_CHALLENGED
Definition Player.h:376
bool IsGroupVisibleFor(Player const *p) const
Definition Player.cpp:2302
bool IsAlwaysDetectableFor(WorldObject const *seer) const override
Definition Unit.cpp:14265

References duel, DUEL_STATE_CHALLENGED, Unit::IsAlwaysDetectableFor(), IsGroupVisibleFor(), and Object::ToPlayer().

◆ IsAtGroupRewardDistance()

bool Player::IsAtGroupRewardDistance ( WorldObject const *  pRewardSource) const
12706{
12707 WorldObject const* player = GetCorpse();
12708 if (!player || IsAlive())
12709 {
12710 player = this;
12711 }
12712
12713 if (!pRewardSource || !player->IsInMap(pRewardSource))
12714 {
12715 return false;
12716 }
12717
12718 if (pRewardSource->GetMap()->IsDungeon())
12719 {
12720 return true;
12721 }
12722
12723 return pRewardSource->GetDistance(player) <= sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE);
12724}
@ CONFIG_GROUP_XP_DISTANCE
Definition IWorld.h:189
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1256

References CONFIG_GROUP_XP_DISTANCE, GetCorpse(), WorldObject::GetDistance(), WorldObject::GetMap(), Unit::IsAlive(), Map::IsDungeon(), WorldObject::IsInMap(), and sWorld.

Referenced by KillRewarder::_InitGroupData(), KillRewarder::_RewardGroup(), SmartAI::EndPath(), GroupEventHappens(), OutdoorPvP::HandleKill(), OutdoorPvPNA::HandleKill(), Battleground::HandleKillPlayer(), WorldSession::HandleQuestConfirmAccept(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), IsAtLootRewardDistance(), Group::NeedBeforeGreed(), RewardPlayerAndGroupAtEvent(), and npc_custodian_of_time::npc_custodian_of_timeAI::WaypointReached().

◆ IsAtLootRewardDistance()

bool Player::IsAtLootRewardDistance ( WorldObject const *  pRewardSource) const
12727{
12728 if (!IsAtGroupRewardDistance(pRewardSource))
12729 {
12730 return false;
12731 }
12732
12733 if (HasPendingBind())
12734 {
12735 return false;
12736 }
12737
12738 return pRewardSource->HasAllowedLooter(GetGUID());
12739}

References Object::GetGUID(), WorldObject::HasAllowedLooter(), HasPendingBind(), and IsAtGroupRewardDistance().

Referenced by Loot::FillLoot(), Group::GroupLoot(), WorldSession::HandleLootMoneyOpcode(), Group::MasterLoot(), and Group::UpdateLooterGuid().

◆ IsAtRecruitAFriendDistance()

bool Player::IsAtRecruitAFriendDistance ( WorldObject const *  pOther) const
12742{
12743 if (!pOther)
12744 return false;
12745 WorldObject const* player = GetCorpse();
12746 if (!player || IsAlive())
12747 player = this;
12748
12749 if (player->GetMapId() != pOther->GetMapId() || player->GetInstanceId() != pOther->GetInstanceId())
12750 return false;
12751
12752 return pOther->GetDistance(player) <= sWorld->getFloatConfig(CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE);
12753}
@ CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE
Definition IWorld.h:190

References CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE, GetCorpse(), WorldObject::GetDistance(), WorldObject::GetInstanceId(), WorldLocation::GetMapId(), Unit::IsAlive(), and sWorld.

Referenced by GetsRecruitAFriendBonus().

◆ IsBagPos()

bool Player::IsBagPos ( uint16  pos)
static

◆ IsBankPos() [1/2]

◆ IsBankPos() [2/2]

bool Player::IsBankPos ( uint8  bag,
uint8  slot 
)
static
580{
581 if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END))
582 return true;
583 if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END))
584 return true;
585 if (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END)
586 return true;
587 return false;
588}

References BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_END, BANK_SLOT_ITEM_START, and INVENTORY_SLOT_BAG_0.

◆ IsBaseRuneSlotsOnCooldown()

bool Player::IsBaseRuneSlotsOnCooldown ( RuneType  runeType) const
13424{
13425 for (uint8 i = 0; i < MAX_RUNES; ++i)
13426 if (GetBaseRune(i) == runeType && GetRuneCooldown(i) == 0)
13427 return false;
13428
13429 return true;
13430}
uint32 GetRuneCooldown(uint8 index) const
Definition Player.h:2518

References GetBaseRune(), GetRuneCooldown(), and MAX_RUNES.

Referenced by Unit::HandleProcTriggerSpell().

◆ isBeingLoaded()

bool Player::isBeingLoaded ( ) const
overridevirtual

Reimplemented from Unit.

4914{
4915 return GetSession()->PlayerLoading();
4916}
bool PlayerLoading() const
Definition WorldSession.h:337

References GetSession(), and WorldSession::PlayerLoading().

Referenced by _addSpell(), addTalent(), MapInstanced::CreateInstanceForPlayer(), SendInitialPacketsAfterAddToMap(), SetHonorPoints(), SetMover(), and UpdateObjectVisibility().

◆ IsBeingTeleported()

◆ IsBeingTeleportedFar()

bool Player::IsBeingTeleportedFar ( ) const
inline

◆ IsBeingTeleportedNear()

bool Player::IsBeingTeleportedNear ( ) const
inline

◆ IsClass()

bool Player::IsClass ( Classes  playerClass,
ClassContext  context = CLASS_CONTEXT_NONE 
) const
overridevirtual

Reimplemented from Unit.

1289{
1290 Optional<bool> scriptResult = sScriptMgr->OnPlayerIsClass(this, unitClass, context);
1291 if (scriptResult != std::nullopt)
1292 return *scriptResult;
1293 else
1294 return (getClass() == unitClass);
1295}

References Unit::getClass(), and sScriptMgr.

Referenced by _ApplyItemBonuses(), ActivateSpec(), ActivateTaxiPathTo(), ApplyEnchantment(), CalculateTalentsPoints(), Group::CanJoinBattlegroundQueue(), CanResummonPet(), CanRollForItemInLFG(), CanUseItem(), Spell::CheckRuneCost(), Create(), WorldSession::DoLootRelease(), DuelComplete(), Spell::EffectActivateRune(), Spell::EffectSummonPet(), EquipItem(), spell_class_call_handler::FilterTargets(), FindEquipSlot(), Graveyard::GetClosestGraveyard(), GetNPCIfCanInteractWith(), spell_gen_on_tournament_mount::GetPennatSpellId(), GetStartPosition(), AuraEffect::HandleAuraConvertRune(), Aura::HandleAuraSpecificMods(), WorldSession::HandleAutostoreLootItemOpcode(), WorldSession::HandleBattlemasterJoinOpcode(), spell_item_refocus::HandleDummy(), WorldSession::HandleLootMoneyOpcode(), AuraEffect::HandlePeriodicDummyAuraTick(), Unit::HandleProcTriggerSpell(), reset_commandscript::HandleResetLevelCommand(), spell_gen_pet_summoned::HandleScript(), ArenaSpectator::HandleSpectatorSpectateCommand(), lfg::LFGMgr::InitializeLockedDungeons(), InitRunes(), Creature::isCanTrainingAndResetTalentsOf(), Pet::IsPermanentPetFor(), Creature::IsValidTrainerForPlayer(), LearnDefaultSkill(), Pet::LoadPetFromDB(), npc_bunthen_plainswind::OnGossipHello(), npc_silva_filnaveth::OnGossipHello(), npc_bunthen_plainswind::OnGossipSelect(), npc_silva_filnaveth::OnGossipSelect(), PrepareGossipMenu(), RegenerateAll(), TeleportTo(), UpdateAttackPowerAndDamage(), and lfg::LFGMgr::UpdateRaidBrowser().

◆ IsCommentator()

bool Player::IsCommentator ( ) const
inline
@ PLAYER_FLAGS_COMMENTATOR2
Definition Player.h:502

References HasPlayerFlag(), and PLAYER_FLAGS_COMMENTATOR2.

Referenced by GetChatTag(), and misc_commandscript::HandleCommentatorCommand().

◆ IsCurrentBattlegroundRandom()

bool Player::IsCurrentBattlegroundRandom ( ) const
inline
2268{ return m_bgData.bgIsRandom; }
bool bgIsRandom
Definition Player.h:1046

References BGData::bgIsRandom, and m_bgData.

◆ IsDailyQuestDone()

bool Player::IsDailyQuestDone ( uint32  quest_id)
12063{
12064 if (sObjectMgr->GetQuestTemplate(quest_id))
12065 {
12066 for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
12067 {
12068 if (GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx) == quest_id)
12069 {
12070 return true;
12071 }
12072 }
12073 }
12074
12075 return false;
12076}

References Object::GetUInt32Value(), PLAYER_FIELD_DAILY_QUESTS_1, PLAYER_MAX_DAILY_QUESTS, and sObjectMgr.

◆ IsDeserter()

bool Player::IsDeserter ( ) const
inline
2274{ return HasAura(26013); }

References Unit::HasAura().

◆ IsDeveloper()

bool Player::IsDeveloper ( ) const
inline
@ PLAYER_FLAGS_DEVELOPER
Definition Player.h:495

References HasPlayerFlag(), and PLAYER_FLAGS_DEVELOPER.

Referenced by GetChatTag(), and misc_commandscript::HandleDevCommand().

◆ isDND()

◆ IsEquipmentPos() [1/2]

◆ IsEquipmentPos() [2/2]

bool Player::IsEquipmentPos ( uint8  bag,
uint8  slot 
)
static
571{
572 if (bag == INVENTORY_SLOT_BAG_0 && (slot < EQUIPMENT_SLOT_END))
573 return true;
575 return true;
576 return false;
577}

References EQUIPMENT_SLOT_END, INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, and INVENTORY_SLOT_BAG_START.

◆ IsExistPet()

bool Player::IsExistPet ( )

◆ IsFalling()

bool Player::IsFalling ( ) const
2164{
2165 // Xinef: Added !IsInFlight check
2166 return GetPositionZ() < m_lastFallZ && !IsInFlight();
2167}

References Position::GetPositionZ(), Unit::IsInFlight(), and m_lastFallZ.

Referenced by lfg::LFGMgr::TeleportPlayer().

◆ IsFFAPvP()

bool Player::IsFFAPvP ( )
16160{
16161 bool result = Unit::IsFFAPvP();
16162
16163 sScriptMgr->OnPlayerIsFFAPvP(this, result);
16164
16165 return result;
16166}
bool IsFFAPvP() const
Definition Unit.h:982

References Unit::IsFFAPvP(), and sScriptMgr.

Referenced by WorldSession::BuildPartyMemberStatsChangedPacket(), WorldSession::HandleRequestPartyMemberStatsOpcode(), RewardHonor(), UpdateFFAPvPFlag(), and UpdateFFAPvPState().

◆ IsGameMaster()

bool Player::IsGameMaster ( ) const
inline
1176{ return m_ExtraFlags & PLAYER_EXTRA_GM_ON; }
@ PLAYER_EXTRA_GM_ON
Definition Player.h:591

References m_ExtraFlags, and PLAYER_EXTRA_GM_ON.

Referenced by ThreatMgr::_addThreat(), Group::_homebindIfInstance(), Unit::_IsValidAssistTarget(), Unit::_IsValidAttackTarget(), Unit::Attack(), GameObject::BuildValuesUpdate(), BuyItemFromVendorSlot(), npc_coren_direbrew::CanBeSeen(), go_loosely_turned_soil::go_loosely_turned_soilAI::CanBeSeen(), Group::CanJoinBattlegroundQueue(), InstanceMap::CannotEnter(), CanTameExoticPets(), Spell::CheckCast(), CheckInstanceLoginValid(), SpellInfo::CheckTarget(), AchievementMgr::CompletedAchievement(), npc_thrall_warchief::npc_thrall_warchiefAI::DoAction(), spell_class_call_polymorph::FilterTargets(), GetPhaseMaskForSpawn(), misc_commandscript::HandleAppearCommand(), WorldSession::HandleBattlemasterJoinOpcode(), HandleFall(), WorldSession::HandleGroupInviteOpcode(), spell_chapter5_return_to_capital::HandleHit(), WorldSession::HandleInspectOpcode(), WorldSession::HandleMessagechatOpcode(), mmaps_commandscript::HandleMmapPathCommand(), misc_commandscript::HandlePInfoCommand(), Battlefield::HandlePlayerEnterZone(), WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandlePlayerLoginToCharInWorld(), tele_commandscript::HandleTeleCommand(), lfg::LFGMgr::InitializeLockedDungeons(), IsValidCombatTarget(), ThreatCalcHelper::isValidProcess(), boss_felblood_kaelthas::LapseAction(), WorldSession::LogoutPlayer(), MailSender::MailSender(), boss_nalorakk::MoveInLineOfSight(), npc_amanishi_lookout::MoveInLineOfSight(), npc_eagle_trash_aggro_trigger::MoveInLineOfSight(), npc_ouro_spawner::MoveInLineOfSight(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::MoveInLineOfSight(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::MoveInLineOfSight(), npc_barnes::OnGossipHello(), go_ulduar_pure_saronite_deposit::OnGossipHello(), at_trigger_the_beast_movement::OnTrigger(), at_the_beast_room::OnTrigger(), at_ancient_leaf::OnTrigger(), at_lady_deathwhisper_entrance::OnTrigger(), at_icc_gauntlet_event::OnTrigger(), at_icc_putricide_trap::OnTrigger(), at_hor_shadow_throne::OnTrigger(), Acore::PlayerAtMinimumRangeAway::operator()(), Acore::AnyPlayerInObjectRangeCheck::operator()(), Unit::PatchValuesUpdate(), MapMgr::PlayerCannotEnter(), Unit::ProcessTerrainStatusUpdate(), Battleground::RemovePlayerAtLeave(), boss_kologarn_pit_kill_bunny::Reset(), AchievementMgr::ResetAchievementCriteria(), Satisfy(), npc_minigob_manabonk::SelectTargetInDalaran(), WorldSession::SendListInventory(), Spell::SendLoot(), SetIsSpectator(), Unit::TauntApply(), Unit::TauntFadeOut(), TeleportTo(), ToggleAFK(), AchievementMgr::UpdateAchievementCriteria(), boss_nefarian::UpdateAI(), UpdateFFAPvPState(), UpdateHomebindTime(), and Whisper().

◆ isGMChat()

bool Player::isGMChat ( ) const
inline
@ PLAYER_EXTRA_GM_CHAT
Definition Player.h:595

References m_ExtraFlags, and PLAYER_EXTRA_GM_CHAT.

Referenced by GetChatTag().

◆ isGMVisible()

bool Player::isGMVisible ( ) const
inline
@ PLAYER_EXTRA_GM_INVISIBLE
Definition Player.h:594

References m_ExtraFlags, and PLAYER_EXTRA_GM_INVISIBLE.

Referenced by gm_commandscript::HandleGMVisibleCommand(), and Channel::Invite().

◆ IsGroupVisibleFor()

bool Player::IsGroupVisibleFor ( Player const *  p) const
2303{
2304 switch (sWorld->getIntConfig(CONFIG_GROUP_VISIBILITY))
2305 {
2306 default:
2307 return IsInSameGroupWith(p);
2308 case 1:
2309 return IsInSameRaidWith(p);
2310 case 2:
2311 return GetTeamId() == p->GetTeamId();
2312 }
2313}
@ CONFIG_GROUP_VISIBILITY
Definition IWorld.h:262
bool IsInSameRaidWith(Player const *p) const
Definition Player.h:1894
bool IsInSameGroupWith(Player const *p) const
Definition Player.cpp:2315

References CONFIG_GROUP_VISIBILITY, GetTeamId(), IsInSameGroupWith(), IsInSameRaidWith(), and sWorld.

Referenced by IsAlwaysDetectableFor().

◆ isHonorOrXPTarget()

bool Player::isHonorOrXPTarget ( Unit victim) const
12616{
12617 uint8 v_level = victim->GetLevel();
12619
12620 // Victim level less gray level
12621 if (v_level <= k_grey)
12622 return false;
12623
12624 if (victim->IsCreature())
12625 if (victim->IsTotem() || victim->IsCritter() || victim->IsPet() || victim->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_XP))
12626 return false;
12627
12628 return true;
12629}
@ CREATURE_FLAG_EXTRA_NO_XP
Definition CreatureData.h:51
bool HasFlagsExtra(uint32 flag) const
Definition Creature.h:73
bool IsCritter() const
Definition Unit.h:783
bool IsTotem() const
Definition Unit.h:749

References CREATURE_FLAG_EXTRA_NO_XP, Acore::XP::GetGrayLevel(), Unit::GetLevel(), Creature::HasFlagsExtra(), Object::IsCreature(), Unit::IsCritter(), Unit::IsPet(), Unit::IsTotem(), and Object::ToCreature().

Referenced by spell_warl_drain_soul::HandleTick(), Unit::IsTriggeredAtSpellProcEvent(), achievement_killed_exp_or_honor_target::OnCheck(), RaiseDeadCheck::operator()(), spell_warl_drain_soul::RemoveEffect(), and spell_warl_shadowburn::RemoveEffect().

◆ IsImmuneToEnvironmentalDamage()

bool Player::IsImmuneToEnvironmentalDamage ( )
754{
755 // check for GM and death state included in isAttackableByAOE
756 return (!isTargetableForAttack(false, nullptr)) || isTotalImmune();
757}
bool isTargetableForAttack(bool checkFakeDeath=true, Unit const *byWho=nullptr) const
Definition Unit.cpp:13905

References Unit::isTargetableForAttack(), and isTotalImmune().

Referenced by EnvironmentalDamage().

◆ IsInAreaTriggerRadius()

bool Player::IsInAreaTriggerRadius ( AreaTrigger const *  trigger,
float  delta = 0.f 
) const
2191{
2192 if (!trigger || GetMapId() != trigger->map)
2193 return false;
2194
2195 if (trigger->radius > 0)
2196 {
2197 // if we have radius check it
2198 float dist = GetDistance(trigger->x, trigger->y, trigger->z);
2199 if (dist > trigger->radius + delta)
2200 return false;
2201 }
2202 else
2203 {
2204 Position center(trigger->x, trigger->y, trigger->z, trigger->orientation);
2205 if (!IsWithinBox(center, trigger->length / 2 + delta, trigger->width / 2 + delta, trigger->height / 2 + delta))
2206 return false;
2207 }
2208
2209 return true;
2210}
Definition Position.h:27
bool IsWithinBox(const Position &center, float xradius, float yradius, float zradius) const
Definition Position.cpp:111

References WorldObject::GetDistance(), WorldLocation::GetMapId(), AreaTrigger::height, Position::IsWithinBox(), AreaTrigger::length, AreaTrigger::map, AreaTrigger::orientation, AreaTrigger::radius, AreaTrigger::width, AreaTrigger::x, AreaTrigger::y, and AreaTrigger::z.

Referenced by WorldSession::HandleAreaTriggerOpcode(), and Update().

◆ IsInSameGroupWith()

bool Player::IsInSameGroupWith ( Player const *  p) const
2316{
2317 return p == this || (GetGroup() &&
2318 GetGroup() == p->GetGroup() &&
2319 GetGroup()->SameSubGroup(this, p));
2320}
bool SameSubGroup(ObjectGuid guid1, ObjectGuid guid2) const
Definition Group.cpp:2362

References GetGroup(), and Group::SameSubGroup().

Referenced by IsGroupVisibleFor(), and Unit::IsInPartyWith().

◆ IsInSameRaidWith()

◆ IsInventoryPos() [1/2]

◆ IsInventoryPos() [2/2]

bool Player::IsInventoryPos ( uint8  bag,
uint8  slot 
)
static
558{
559 if (bag == INVENTORY_SLOT_BAG_0 && slot == NULL_SLOT)
560 return true;
562 return true;
564 return true;
565 if (bag == INVENTORY_SLOT_BAG_0 && (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END))
566 return true;
567 return false;
568}

References CURRENCYTOKEN_SLOT_END, INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, KEYRING_SLOT_START, and NULL_SLOT.

◆ IsInvitedForBattlegroundInstance() [1/2]

bool Player::IsInvitedForBattlegroundInstance ( ) const
inline
2267{ return m_bgData.isInvited; }
bool isInvited
Definition Player.h:1045

References BGData::isInvited, and m_bgData.

Referenced by WorldSession::HandleMoveWorldportAck(), and WorldSession::LogoutPlayer().

◆ IsInvitedForBattlegroundInstance() [2/2]

bool Player::IsInvitedForBattlegroundInstance ( uint32  instanceId) const
12235{
12236 for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
12237 if (_BgBattlegroundQueueID[i].invitedToInstance == instanceId)
12238 return true;
12239
12240 return false;
12241}

References _BgBattlegroundQueueID, and PLAYER_MAX_BATTLEGROUND_QUEUES.

◆ IsInvitedForBattlegroundQueueType()

bool Player::IsInvitedForBattlegroundQueueType ( BattlegroundQueueTypeId  bgQueueTypeId) const
12177{
12178 for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
12179 if (_BgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
12180 return _BgBattlegroundQueueID[i].invitedToInstance != 0;
12181
12182 return false;
12183}

References _BgBattlegroundQueueID, and PLAYER_MAX_BATTLEGROUND_QUEUES.

Referenced by WorldSession::HandleBattleFieldPortOpcode().

◆ IsInWater()

bool Player::IsInWater ( ) const
inlineoverridevirtual

Reimplemented from Unit.

1137{ return m_isInWater; }

References m_isInWater.

Referenced by WorldSession::HandleMovementOpcodes().

◆ IsInWhisperWhiteList()

bool Player::IsInWhisperWhiteList ( ObjectGuid  guid)
15830{
15831 for (auto const& itr : WhisperList)
15832 {
15833 if (itr == guid)
15834 {
15835 return true;
15836 }
15837 }
15838
15839 return false;
15840}

References WhisperList.

Referenced by WorldSession::HandleMessagechatOpcode().

◆ IsMaxLevel()

bool Player::IsMaxLevel ( ) const

◆ IsMirrorTimerActive()

bool Player::IsMirrorTimerActive ( MirrorTimerType  type)
inline
2070{ return m_MirrorTimer[type] == getMaxTimer(type); }

References getMaxTimer(), and m_MirrorTimer.

Referenced by lfg::LFGMgr::TeleportPlayer().

◆ IsNeedCastPassiveSpellAtLearn()

bool Player::IsNeedCastPassiveSpellAtLearn ( SpellInfo const *  spellInfo) const
3282{
3283 // note: form passives activated with shapeshift spells be implemented by HandleShapeshiftBoosts instead of spell_learn_spell
3284 // talent dependent passives activated at form apply have proper stance data
3286 return (!spellInfo->Stances || (form && (spellInfo->Stances & (1 << (form - 1)))) ||
3287 (!form && spellInfo->HasAttribute(SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED)));
3288}
@ SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED
Definition SharedDefines.h:475

References Unit::GetShapeshiftForm(), SpellInfo::HasAttribute(), SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED, and SpellInfo::Stances.

Referenced by _addSpell(), and _addTalentAurasAndSpells().

◆ IsNeverVisible()

bool Player::IsNeverVisible ( ) const
overridevirtual

Reimplemented from WorldObject.

11388{
11390 return true;
11391
11392 if (GetSession()->PlayerLogout() || GetSession()->PlayerLoading())
11393 return true;
11394
11395 return false;
11396}
virtual bool IsNeverVisible() const
Definition Object.h:667

References GetSession(), and WorldObject::IsNeverVisible().

◆ IsOutdoorPvPActive()

bool Player::IsOutdoorPvPActive ( )

◆ IsPetNeedBeTemporaryUnsummoned()

bool Player::IsPetNeedBeTemporaryUnsummoned ( ) const
inline
2427{ return GetSession()->PlayerLogout() || !IsInWorld() || !IsAlive() || IsMounted()/*+in flight*/ || GetVehicle() || IsBeingTeleported(); }
Vehicle * GetVehicle() const
Definition Unit.h:1830
bool PlayerLogout() const
Definition WorldSession.h:338

References GetSession(), Unit::GetVehicle(), Unit::IsAlive(), IsBeingTeleported(), Object::IsInWorld(), Unit::IsMounted(), and WorldSession::PlayerLogout().

Referenced by Pet::LoadPetFromDB(), and ResummonPetTemporaryUnSummonedIfAny().

◆ IsPvP()

bool Player::IsPvP ( )
16169{
16170 bool result = Unit::IsPvP();
16171
16172 sScriptMgr->OnPlayerIsPvP(this, result);
16173
16174 return result;
16175}
bool IsPvP() const
Definition Unit.h:981

References Unit::IsPvP(), and sScriptMgr.

Referenced by WorldSession::BuildPartyMemberStatsChangedPacket(), DuelComplete(), WorldSession::HandleMoveTeleportAck(), WorldSession::HandleRequestPartyMemberStatsOpcode(), IsOutdoorPvPActive(), UpdatePvPFlag(), and UpdatePvPState().

◆ IsQuestRewarded()

bool Player::IsQuestRewarded ( uint32  quest_id) const
inline

◆ isResurrectRequested()

bool Player::isResurrectRequested ( ) const
inline

◆ isResurrectRequestedBy()

bool Player::isResurrectRequestedBy ( ObjectGuid  guid) const
inline
1835{ return m_resurrectGUID && m_resurrectGUID == guid; }

References m_resurrectGUID.

◆ IsSpectator()

◆ IsSpellFitByClassAndRace()

bool Player::IsSpellFitByClassAndRace ( uint32  spell_id) const
12304{
12305 uint32 racemask = getRaceMask();
12306 uint32 classmask = getClassMask();
12307
12308 SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spell_id);
12309 if (bounds.first == bounds.second)
12310 return true;
12311
12312 for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
12313 {
12314 // skip wrong race skills
12315 if (_spell_idx->second->RaceMask && (_spell_idx->second->RaceMask & racemask) == 0)
12316 continue;
12317
12318 // skip wrong class skills
12319 if (_spell_idx->second->ClassMask && (_spell_idx->second->ClassMask & classmask) == 0)
12320 continue;
12321
12322 return true;
12323 }
12324
12325 return false;
12326}

References Unit::getClassMask(), Unit::getRaceMask(), and sSpellMgr.

Referenced by GetTrainerSpellState(), learn_commandscript::HandleLearnAllMySpellsCommand(), and WorldSession::SendTrainerList().

◆ IsSummonAsSpectator()

bool Player::IsSummonAsSpectator ( ) const

◆ isTaxiCheater()

bool Player::isTaxiCheater ( ) const
inline

◆ isTotalImmune()

bool Player::isTotalImmune ( ) const
13255{
13257
13258 uint32 immuneMask = 0;
13259 for (AuraEffectList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr)
13260 {
13261 immuneMask |= (*itr)->GetMiscValue();
13262 if (immuneMask & SPELL_SCHOOL_MASK_ALL) // total immunity
13263 return true;
13264 }
13265 return false;
13266}
@ SPELL_SCHOOL_MASK_ALL
Definition SharedDefines.h:315
@ SPELL_AURA_SCHOOL_IMMUNITY
Definition SpellAuraDefines.h:102

References Unit::GetAuraEffectsByType(), SPELL_AURA_SCHOOL_IMMUNITY, and SPELL_SCHOOL_MASK_ALL.

Referenced by CanUseBattlegroundObject(), and IsImmuneToEnvironmentalDamage().

◆ IsTotemCategoryCompatiableWith()

bool Player::IsTotemCategoryCompatiableWith ( ItemTemplate const *  pProto,
uint32  requiredTotemCategoryId 
) const
882{
883 if (requiredTotemCategoryId == 0)
884 return true;
885 if (pProto->TotemCategory == 0)
886 return false;
887
888 TotemCategoryEntry const* itemEntry = sTotemCategoryStore.LookupEntry(pProto->TotemCategory);
889 if (!itemEntry)
890 return false;
891 TotemCategoryEntry const* reqEntry = sTotemCategoryStore.LookupEntry(requiredTotemCategoryId);
892 if (!reqEntry)
893 return false;
894
895 if (itemEntry->categoryType != reqEntry->categoryType)
896 return false;
897
898 if ((itemEntry->categoryMask & reqEntry->categoryMask) != reqEntry->categoryMask)
899 return false;
900
901 // xinef: check skill requirements, needed for enchants!
902 if (pProto->RequiredSkill)
903 if (this->GetSkillValue(pProto->RequiredSkill) < pProto->RequiredSkillRank)
904 return false;
905
906 return true;
907}
DBCStorage< TotemCategoryEntry > sTotemCategoryStore(TotemCategoryEntryfmt)
Definition DBCStructure.h:1995
uint32 categoryType
Definition DBCStructure.h:1999
uint32 categoryMask
Definition DBCStructure.h:2000

References TotemCategoryEntry::categoryMask, TotemCategoryEntry::categoryType, GetSkillValue(), ItemTemplate::RequiredSkill, ItemTemplate::RequiredSkillRank, sTotemCategoryStore, and ItemTemplate::TotemCategory.

Referenced by HasItemTotemCategory().

◆ IsTwoHandUsed()

◆ IsUsingLfg()

bool Player::IsUsingLfg ( )

◆ IsValidGender()

static bool Player::IsValidGender ( uint8  Gender)
inlinestatic
1582{ return Gender <= GENDER_FEMALE; }
Gender
Definition SharedDefines.h:60

References GENDER_FEMALE.

Referenced by BuildEnumData(), Create(), ConditionMgr::isConditionTypeValid(), and LoadFromDB().

◆ IsValidPos() [1/2]

bool Player::IsValidPos ( uint16  pos,
bool  explicit_pos 
)
inline
1281{ return IsValidPos(pos >> 8, pos & 255, explicit_pos); }
bool IsValidPos(uint16 pos, bool explicit_pos)
Definition Player.h:1281

References IsValidPos().

Referenced by WorldSession::HandleAutoStoreBagItemOpcode(), item_commandscript::HandleItemMoveCommand(), WorldSession::HandleSplitItemOpcode(), WorldSession::HandleSwapInvItemOpcode(), WorldSession::HandleSwapItem(), and IsValidPos().

◆ IsValidPos() [2/2]

bool Player::IsValidPos ( uint8  bag,
uint8  slot,
bool  explicit_pos 
)
602{
603 // post selected
604 if (bag == NULL_BAG && !explicit_pos)
605 return true;
606
607 if (bag == INVENTORY_SLOT_BAG_0)
608 {
609 // any post selected
610 if (slot == NULL_SLOT && !explicit_pos)
611 return true;
612
613 // equipment
614 if (slot < EQUIPMENT_SLOT_END)
615 return true;
616
617 // bag equip slots
619 return true;
620
621 // backpack slots
623 return true;
624
625 // keyring slots
626 if (slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_END)
627 return true;
628
629 // bank main slots
630 if (slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END)
631 return true;
632
633 // bank bag slots
634 if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END)
635 return true;
636
637 return false;
638 }
639
640 // bag content slots
641 // bank bag content slots
642 if (Bag* pBag = GetBagByPos(bag))
643 {
644 // any post selected
645 if (slot == NULL_SLOT && !explicit_pos)
646 return true;
647
648 return slot < pBag->GetBagSize();
649 }
650
651 // where this?
652 return false;
653}

References BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_END, BANK_SLOT_ITEM_START, EQUIPMENT_SLOT_END, GetBagByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, KEYRING_SLOT_END, KEYRING_SLOT_START, NULL_BAG, and NULL_SLOT.

◆ IsVisibleGloballyFor()

bool Player::IsVisibleGloballyFor ( Player const *  player) const
11433{
11434 if (!u)
11435 return false;
11436
11437 // Always can see self
11438 if (u == this)
11439 return true;
11440
11441 // Visible units, always are visible for all players
11442 if (IsVisible())
11443 return true;
11444
11445 // GMs are visible for higher gms (or players are visible for gms)
11446 if (!AccountMgr::IsPlayerAccount(u->GetSession()->GetSecurity()))
11447 return GetSession()->GetSecurity() <= u->GetSession()->GetSecurity();
11448
11449 if (!sScriptMgr->OnPlayerNotVisibleGloballyFor(const_cast<Player*>(this), u))
11450 return true;
11451
11452 // non faction visibility non-breakable for non-GMs
11453 return false;
11454}
bool IsVisible() const
Definition Unit.h:1917
AccountTypes GetSecurity() const
Definition WorldSession.h:373

References WorldSession::GetSecurity(), GetSession(), AccountMgr::IsPlayerAccount(), Unit::IsVisible(), and sScriptMgr.

Referenced by SocialMgr::BroadcastToFriendListers(), SocialMgr::GetFriendInfo(), WorldSession::HandleAddFriendOpcode(), and ChatHandler::needReportToTarget().

◆ ItemAddedQuestCheck()

void Player::ItemAddedQuestCheck ( uint32  entry,
uint32  count 
)
1836{
1837 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
1838 {
1839 uint32 questid = GetQuestSlotQuestId(i);
1840 if (questid == 0)
1841 continue;
1842
1843 QuestStatusData& q_status = m_QuestStatus[questid];
1844
1845 if (q_status.Status != QUEST_STATUS_INCOMPLETE)
1846 continue;
1847
1848 Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
1849 if (!qInfo || !qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
1850 continue;
1851
1852 for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
1853 {
1854 uint32 reqitem = qInfo->RequiredItemId[j];
1855 if (reqitem == entry)
1856 {
1857 uint32 reqitemcount = qInfo->RequiredItemCount[j];
1858 uint16 curitemcount = q_status.ItemCount[j];
1859 if (curitemcount < reqitemcount)
1860 {
1861 q_status.ItemCount[j] = std::min<uint16>(q_status.ItemCount[j] + count, reqitemcount);
1862 m_QuestStatusSave[questid] = true;
1863 }
1864 if (CanCompleteQuest(questid))
1865 CompleteQuest(questid);
1866 else
1868 }
1869 }
1870 }
1872}

References ADDITIONAL_SAVING_INVENTORY_AND_GOLD, ADDITIONAL_SAVING_QUEST_STATUS, AdditionalSavingAddMask(), CanCompleteQuest(), CompleteQuest(), GetQuestSlotQuestId(), Quest::HasSpecialFlag(), QuestStatusData::ItemCount, m_QuestStatus, m_QuestStatusSave, MAX_QUEST_LOG_SIZE, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_DELIVER, QUEST_STATUS_INCOMPLETE, Quest::RequiredItemCount, Quest::RequiredItemId, sObjectMgr, QuestStatusData::Status, and UpdateForQuestWorldObjects().

Referenced by Spell::EffectSummonChangeItem(), EquipNewItem(), WorldSession::HandleAutoStoreBankItemOpcode(), WorldSession::HandleBuybackItem(), MoveItemToInventory(), StoreNewItem(), and SwapItem().

◆ ItemRemovedQuestCheck()

void Player::ItemRemovedQuestCheck ( uint32  entry,
uint32  count 
)
1875{
1876 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
1877 {
1878 uint32 questid = GetQuestSlotQuestId(i);
1879 if (!questid)
1880 continue;
1881
1882 Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
1883 if (!qInfo)
1884 continue;
1885
1887 continue;
1888
1889 for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
1890 {
1891 uint32 reqitem = qInfo->RequiredItemId[j];
1892 if (reqitem == entry)
1893 {
1894 QuestStatusData& q_status = m_QuestStatus[questid];
1895 uint32 reqitemcount = qInfo->RequiredItemCount[j];
1896 uint16 curitemcount = q_status.ItemCount[j];
1897
1898 if (q_status.ItemCount[j] >= reqitemcount) // we may have more than what the status shows
1899 curitemcount = GetItemCount(entry, false);
1900
1901 uint16 newItemCount = (count > curitemcount) ? 0 : curitemcount - count;
1902 newItemCount = std::min<uint16>(newItemCount, reqitemcount);
1903 if (newItemCount != q_status.ItemCount[j])
1904 {
1905 q_status.ItemCount[j] = newItemCount;
1906 m_QuestStatusSave[questid] = true;
1907 IncompleteQuest(questid);
1908 }
1909 }
1910 }
1911 }
1913}
void IncompleteQuest(uint32 quest_id)
Definition PlayerQuest.cpp:642

References GetItemCount(), GetQuestSlotQuestId(), Quest::HasSpecialFlag(), IncompleteQuest(), QuestStatusData::ItemCount, m_QuestStatus, m_QuestStatusSave, MAX_QUEST_LOG_SIZE, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_DELIVER, Quest::RequiredItemCount, Quest::RequiredItemId, sObjectMgr, and UpdateForQuestWorldObjects().

Referenced by DestroyItem(), DestroyItemCount(), DestroyItemCount(), WorldSession::HandleAuctionSellItem(), WorldSession::HandleAutoBankItemOpcode(), WorldSession::HandleAutoStoreBankItemOpcode(), WorldSession::HandleSellItemOpcode(), MoveItemFromInventory(), and SwapItem().

◆ JoinedChannel()

void Player::JoinedChannel ( Channel c)
5000{
5001 m_channels.push_back(c);
5002}

References m_channels.

Referenced by Channel::JoinChannel().

◆ KillCreditGO()

void Player::KillCreditGO ( uint32  entry,
ObjectGuid  guid = ObjectGuid::Empty 
)
2057{
2058 uint16 addCastCount = 1;
2059 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
2060 {
2061 uint32 questid = GetQuestSlotQuestId(i);
2062 if (!questid)
2063 continue;
2064
2065 Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
2066 if (!qInfo)
2067 continue;
2068
2069 QuestStatusData& q_status = m_QuestStatus[questid];
2070
2071 if (q_status.Status == QUEST_STATUS_INCOMPLETE)
2072 {
2073 if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_CAST) /*&& !qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL)*/)
2074 {
2075 for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
2076 {
2077 uint32 reqTarget = 0;
2078
2079 // GO activate objective
2080 if (qInfo->RequiredNpcOrGo[j] < 0)
2081 // checked at quest_template loading
2082 reqTarget = - qInfo->RequiredNpcOrGo[j];
2083
2084 // other not this creature/GO related objectives
2085 if (reqTarget != entry)
2086 continue;
2087
2088 uint32 reqCastCount = qInfo->RequiredNpcOrGoCount[j];
2089 uint16 curCastCount = q_status.CreatureOrGOCount[j];
2090 if (curCastCount < reqCastCount)
2091 {
2092 q_status.CreatureOrGOCount[j] = curCastCount + addCastCount;
2093
2094 m_QuestStatusSave[questid] = true;
2095
2096 SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curCastCount, addCastCount);
2097 }
2098
2099 if (CanCompleteQuest(questid))
2100 CompleteQuest(questid);
2101 else
2103
2104 // same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
2105 break;
2106 }
2107 }
2108 }
2109 }
2110}
void SendQuestUpdateAddCreatureOrGo(Quest const *quest, ObjectGuid guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count)
Definition PlayerQuest.cpp:2456

References ADDITIONAL_SAVING_QUEST_STATUS, AdditionalSavingAddMask(), CanCompleteQuest(), CompleteQuest(), QuestStatusData::CreatureOrGOCount, GetQuestSlotQuestId(), Quest::HasSpecialFlag(), m_QuestStatus, m_QuestStatusSave, MAX_QUEST_LOG_SIZE, QUEST_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_CAST, QUEST_STATUS_INCOMPLETE, Quest::RequiredNpcOrGo, Quest::RequiredNpcOrGoCount, SendQuestUpdateAddCreatureOrGo(), sObjectMgr, and QuestStatusData::Status.

Referenced by GameObject::Use().

◆ KilledMonster()

void Player::KilledMonster ( CreatureTemplate const *  cInfo,
ObjectGuid  guid 
)
1916{
1917 ASSERT(cInfo);
1918
1919 if (cInfo->Entry)
1920 KilledMonsterCredit(cInfo->Entry, guid);
1921
1922 for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
1923 if (cInfo->KillCredit[i])
1924 KilledMonsterCredit(cInfo->KillCredit[i]);
1925}
#define MAX_KILL_CREDIT
Definition CreatureData.h:30
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition PlayerQuest.cpp:1927

References ASSERT, CreatureTemplate::Entry, CreatureTemplate::KillCredit, KilledMonsterCredit(), and MAX_KILL_CREDIT.

Referenced by KillRewarder::_RewardKillCredit(), and npc_drakuru_shackles::npc_drakuru_shacklesAI::SpellHit().

◆ KilledMonsterCredit()

void Player::KilledMonsterCredit ( uint32  entry,
ObjectGuid  guid = ObjectGuid::Empty 
)
1928{
1929 uint16 addkillcount = 1;
1930 uint32 real_entry = entry;
1931 if (guid)
1932 {
1933 Creature* killed = GetMap()->GetCreature(guid);
1934 if (killed && killed->GetEntry())
1935 real_entry = killed->GetEntry();
1936 }
1937
1938 StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_CREATURE, real_entry); // MUST BE CALLED FIRST
1939 UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, real_entry, addkillcount, guid ? GetMap()->GetCreature(guid) : nullptr);
1940
1941 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
1942 {
1943 uint32 questid = GetQuestSlotQuestId(i);
1944 if (!questid)
1945 continue;
1946
1947 Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
1948 if (!qInfo)
1949 continue;
1950 // just if !ingroup || !noraidgroup || raidgroup
1951 // xinef: or is pvp quest, and player in BG/BF group
1952 QuestStatusData& q_status = m_QuestStatus[questid];
1953 if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid(GetMap()->GetDifficulty()) ||
1954 (qInfo->IsPVPQuest() && (GetGroup()->isBFGroup() || GetGroup()->isBGGroup()))))
1955 {
1956 if (!sScriptMgr->OnPlayerPassedQuestKilledMonsterCredit(this, qInfo, entry, real_entry, guid))
1957 continue;
1958
1959 if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL) /*&& !qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_CAST)*/)
1960 {
1961 for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
1962 {
1963 // skip GO activate objective or none
1964 if (qInfo->RequiredNpcOrGo[j] <= 0)
1965 continue;
1966
1967 uint32 reqkill = qInfo->RequiredNpcOrGo[j];
1968
1969 if (reqkill == real_entry)
1970 {
1971 uint32 reqkillcount = qInfo->RequiredNpcOrGoCount[j];
1972 uint16 curkillcount = q_status.CreatureOrGOCount[j];
1973 if (curkillcount < reqkillcount)
1974 {
1975 q_status.CreatureOrGOCount[j] = curkillcount + addkillcount;
1976
1977 m_QuestStatusSave[questid] = true;
1978
1979 SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curkillcount, addkillcount);
1980 }
1981 if (CanCompleteQuest(questid))
1982 CompleteQuest(questid);
1983 else
1985
1986 // same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
1987 break;
1988 }
1989 }
1990 }
1991 }
1992 }
1993}
@ ACHIEVEMENT_TIMED_TYPE_CREATURE
Definition DBCEnums.h:114
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
Definition DBCEnums.h:122
Creature * GetCreature(ObjectGuid const guid)
Definition Map.cpp:2498
bool IsPVPQuest() const
Definition QuestDef.h:295
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210

References ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEVEMENT_TIMED_TYPE_CREATURE, ADDITIONAL_SAVING_QUEST_STATUS, AdditionalSavingAddMask(), CanCompleteQuest(), CompleteQuest(), QuestStatusData::CreatureOrGOCount, Map::GetCreature(), GetDifficulty(), Object::GetEntry(), GetGroup(), WorldObject::GetMap(), GetQuestSlotQuestId(), Quest::HasSpecialFlag(), Quest::IsAllowedInRaid(), Quest::IsPVPQuest(), m_QuestStatus, m_QuestStatusSave, MAX_QUEST_LOG_SIZE, QUEST_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_KILL, QUEST_STATUS_INCOMPLETE, Quest::RequiredNpcOrGo, Quest::RequiredNpcOrGoCount, SendQuestUpdateAddCreatureOrGo(), sObjectMgr, sScriptMgr, StartTimedAchievement(), QuestStatusData::Status, and UpdateAchievementCriteria().

Referenced by npc_dragonmaw_peon::npc_dragonmaw_peonAI::CreditPlayer(), BattlegroundAV::EventPlayerAssaultsPoint(), BattlegroundAB::EventPlayerClickedOnFlag(), go_tadpole_cage::go_tadpole_cageAI::GossipHello(), OutdoorPvPSI::HandleAreaTrigger(), AuraEffect::HandleAuraDummy(), spell_q10714_on_spirits_wings::HandleDummy(), spell_q6124_6129_apply_salve::HandleDummy(), spell_q12937_relief_for_the_fallen::HandleDummy(), spell_q12659_ahunaes_knife::HandleDummy(), spell_q9874_liquid_fire::HandleDummy(), spell_brewfest_main_ram_buff::HandleEffectPeriodic(), OutdoorPvPNA::HandleKillImpl(), BattlegroundAV::HandleKillUnit(), spell_q12805_lifeblood_dummy::HandleScript(), spell_q10612_10613_the_fel_and_the_furious::HandleScriptEffect(), spell_q11065_wrangle_some_aether_rays_aura::if(), spell_gen_have_item_auras::if(), npc_nerubar_victim::npc_nerubar_victimAI::JustDied(), KilledMonster(), npc_brewfest_keg_reciver::MoveInLineOfSight(), npc_brewfest_bark_trigger::MoveInLineOfSight(), npc_creditmarker_visit_with_ancestors::npc_creditmarker_visit_with_ancestorsAI::MoveInLineOfSight(), go_scourge_enclosure::OnGossipHello(), go_warmaul_prison::OnGossipHello(), go_scourge_cage::OnGossipHello(), go_jotunheim_cage::OnGossipHello(), go_dragonflayer_cage::OnGossipHello(), go_veil_skith_cage::OnGossipHello(), npc_captain_saeed::OnGossipSelect(), RewardPlayerAndGroupAtEvent(), npc_finklestein::npc_finklesteinAI::RightClickCauldron(), npc_hallows_end_train_fire::SpellHit(), npc_jungle_punch_target::npc_jungle_punch_targetAI::SpellHit(), and npc_iron_watcher::npc_iron_watcherAI::SpellHit().

◆ KilledPlayerCredit()

void Player::KilledPlayerCredit ( uint16  count = 1)
1996{
1997 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
1998 {
1999 uint32 questid = GetQuestSlotQuestId(i);
2000 if (!questid)
2001 {
2002 continue;
2003 }
2004
2005 Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
2006 if (!qInfo)
2007 {
2008 continue;
2009 }
2010
2011 // just if !ingroup || !noraidgroup || raidgroup
2012 QuestStatusData& q_status = m_QuestStatus[questid];
2013 if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid(GetMap()->GetDifficulty())))
2014 {
2015 // Xinef: PvP Killing quest require player to be in same zone as quest zone (only 2 quests so no doubt, can be extended to conditions in cata ;s)
2016 if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL) && (qInfo->GetZoneOrSort() >= 0 && GetZoneId() == uint32(qInfo->GetZoneOrSort())))
2017 {
2018 KilledPlayerCreditForQuest(count, qInfo);
2019 break; // there is only one quest per zone
2020 }
2021 }
2022 }
2023}
void KilledPlayerCreditForQuest(uint16 count, Quest const *quest)
Definition PlayerQuest.cpp:2025
int32 GetZoneOrSort() const
Definition QuestDef.h:230

References GetDifficulty(), GetGroup(), WorldObject::GetMap(), GetQuestSlotQuestId(), WorldObject::GetZoneId(), Quest::GetZoneOrSort(), Quest::HasSpecialFlag(), Quest::IsAllowedInRaid(), KilledPlayerCreditForQuest(), m_QuestStatus, MAX_QUEST_LOG_SIZE, QUEST_SPECIAL_FLAGS_PLAYER_KILL, QUEST_STATUS_INCOMPLETE, sObjectMgr, and QuestStatusData::Status.

Referenced by KillRewarder::_RewardPlayer().

◆ KilledPlayerCreditForQuest()

void Player::KilledPlayerCreditForQuest ( uint16  count,
Quest const *  quest 
)
2026{
2027 uint32 const questId = quest->GetQuestId();
2028
2029 auto it = m_QuestStatus.find(questId);
2030 if (it == m_QuestStatus.end())
2031 {
2032 return;
2033 }
2034
2035 QuestStatusData& questStatus = it->second;
2036
2037 uint16 curKill = questStatus.PlayerCount;
2038 uint32 reqKill = quest->GetPlayersSlain();
2039
2040 if (curKill < reqKill)
2041 {
2042 count = std::min<uint16>(reqKill - curKill, count);
2043 questStatus.PlayerCount = curKill + count;
2044
2045 m_QuestStatusSave[quest->GetQuestId()] = true;
2046
2047 SendQuestUpdateAddPlayer(quest, curKill, count);
2048 }
2049
2050 if (CanCompleteQuest(questId))
2051 {
2052 CompleteQuest(questId);
2053 }
2054}
void SendQuestUpdateAddPlayer(Quest const *quest, uint16 old_count, uint16 add_count)
Definition PlayerQuest.cpp:2479

References CanCompleteQuest(), CompleteQuest(), Quest::GetPlayersSlain(), Quest::GetQuestId(), m_QuestStatus, m_QuestStatusSave, QuestStatusData::PlayerCount, and SendQuestUpdateAddPlayer().

Referenced by KilledPlayerCredit().

◆ KillPlayer()

void Player::KillPlayer ( )
4559{
4560 if (IsFlying() && !GetTransport())
4562
4564
4565 StopMirrorTimers(); //disable timers(bars)
4566
4568 //SetUnitFlag(UNIT_FLAG_NOT_IN_PVP);
4569
4572
4573 // 6 minutes until repop at graveyard
4575
4576 UpdateCorpseReclaimDelay(); // dependent at use SetDeathPvP() call before kill
4577
4578 int32 corpseReclaimDelay = CalculateCorpseReclaimDelay();
4579
4580 if (corpseReclaimDelay >= 0)
4581 SendCorpseReclaimDelay(corpseReclaimDelay);
4582
4583 sScriptMgr->OnPlayerJustDied(this);
4584 // don't create corpse at this moment, player might be falling
4585
4586 // update visibility
4587 //UpdateObjectVisibility(); // pussywizard: not needed
4588}
@ PLAYER_FIELD_BYTE_RELEASE_TIMER
Definition Player.h:566
@ MOVE_ROOT
Definition Player.h:462
@ UNIT_DYNFLAG_NONE
Definition SharedDefines.h:3120
void MoveFall(uint32 id=0, bool addFlagForNPC=false)
The unit will fall. Used when in the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:627
void ApplyModFlag(uint16 index, uint32 flag, bool apply)
Definition Object.cpp:899
void UpdateCorpseReclaimDelay()
Definition PlayerUpdates.cpp:1929
void setDeathState(DeathState s, bool despawn=false) override
Definition Player.cpp:1019
void ReplaceAllDynamicFlags(uint32 flag) override
Definition Unit.h:724
MotionMaster * GetMotionMaster()
Definition Unit.h:1664
bool HasPreventResurectionAura() const
Definition Unit.h:1712
bool IsFlying() const
Definition Unit.h:1624

References Object::ApplyModFlag(), CalculateCorpseReclaimDelay(), Corpse, WorldLocation::GetMapId(), Unit::GetMotionMaster(), WorldObject::GetTransport(), Unit::HasPreventResurectionAura(), IN_MILLISECONDS, Unit::IsFlying(), m_deathTimer, MINUTE, MOVE_ROOT, MotionMaster::MoveFall(), PLAYER_FIELD_BYTE_RELEASE_TIMER, PLAYER_FIELD_BYTES, Unit::ReplaceAllDynamicFlags(), SendCorpseReclaimDelay(), setDeathState(), SetMovement(), sMapStore, sScriptMgr, StopMirrorTimers(), UNIT_DYNFLAG_NONE, and UpdateCorpseReclaimDelay().

Referenced by WorldSession::HandleMovementOpcodes(), WorldSession::HandleRepopRequestOpcode(), WorldSession::LogoutPlayer(), and Update().

◆ LearnCustomSpells()

void Player::LearnCustomSpells ( )
11784{
11785 if (!sWorld->getBoolConfig(CONFIG_START_CUSTOM_SPELLS))
11786 {
11787 return;
11788 }
11789
11790 // learn default race/class spells
11791 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
11792 ASSERT(info);
11793 for (PlayerCreateInfoSpells::const_iterator itr = info->customSpells.begin(); itr != info->customSpells.end(); ++itr)
11794 {
11795 uint32 tspell = *itr;
11796 LOG_DEBUG("entities.player.loading", "Player::LearnCustomSpells: Player '{}' ({}, Class: {} Race: {}): Adding initial spell (SpellID: {})",
11797 GetName(), GetGUID().ToString(), uint32(getClass()), uint32(getRace()), tspell);
11798 if (!IsInWorld()) // will send in INITIAL_SPELLS in list anyway at map add
11799 {
11800 addSpell(tspell, SPEC_MASK_ALL, true);
11801 }
11802 else // but send in normal spell in game learn case
11803 {
11804 learnSpell(tspell);
11805 }
11806 }
11807}
@ CONFIG_START_CUSTOM_SPELLS
Definition IWorld.h:122
PlayerCreateInfoSpells customSpells
Definition Player.h:354

References addSpell(), ASSERT, CONFIG_START_CUSTOM_SPELLS, PlayerInfo::customSpells, Unit::getClass(), Object::GetGUID(), WorldObject::GetName(), Unit::getRace(), Object::IsInWorld(), learnSpell(), LOG_DEBUG, sObjectMgr, SPEC_MASK_ALL, sWorld, and Position::ToString().

Referenced by Create(), learn_commandscript::HandleLearnAllDefaultCommand(), LoadFromDB(), and resetSpells().

◆ LearnDefaultSkill()

void Player::LearnDefaultSkill ( uint32  skillId,
uint16  rank 
)
11824{
11825 SkillRaceClassInfoEntry const* rcInfo = GetSkillRaceClassInfo(skillId, getRace(), getClass());
11826 if (!rcInfo)
11827 return;
11828
11829 LOG_DEBUG("entities.player.loading", "PLAYER (Class: {} Race: {}): Adding initial skill, id = {}", uint32(getClass()), uint32(getRace()), skillId);
11830 switch (GetSkillRangeType(rcInfo))
11831 {
11833 SetSkill(skillId, 0, 300, 300);
11834 break;
11835 case SKILL_RANGE_LEVEL:
11836 {
11837 uint16 skillValue = 1;
11838 uint16 maxValue = GetMaxSkillValueForLevel();
11839 if (sWorld->getBoolConfig(CONFIG_ALWAYS_MAXSKILL) && !IsProfessionOrRidingSkill(skillId))
11840 {
11841 skillValue = maxValue;
11842 }
11843 else if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
11844 {
11845 skillValue = maxValue;
11846 }
11848 {
11849 skillValue = std::min(std::max<uint16>({ 1, uint16((GetLevel() - 1) * 5) }), maxValue);
11850 }
11851 else if (skillId == SKILL_FIST_WEAPONS)
11852 {
11853 skillValue = std::max<uint16>(1, GetSkillValue(SKILL_UNARMED));
11854 }
11855 else if (skillId == SKILL_LOCKPICKING)
11856 {
11857 skillValue = std::max<uint16>(1, GetSkillValue(SKILL_LOCKPICKING));
11858 }
11859
11860 SetSkill(skillId, 0, skillValue, maxValue);
11861 break;
11862 }
11863 case SKILL_RANGE_MONO:
11864 SetSkill(skillId, 0, 1, 1);
11865 break;
11866 case SKILL_RANGE_RANK:
11867 {
11868 if (!rank)
11869 {
11870 break;
11871 }
11872
11873 SkillTiersEntry const* tier = sSkillTiersStore.LookupEntry(rcInfo->SkillTierID);
11874 uint16 maxValue = tier->Value[std::max<int32>(rank - 1, 0)];
11875 uint16 skillValue = 1;
11876 if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
11877 {
11878 skillValue = maxValue;
11879 }
11881 {
11882 skillValue = std::min(std::max<uint16>({ uint16(1), uint16((GetLevel() - 1) * 5) }), maxValue);
11883 }
11884
11885 SetSkill(skillId, rank, skillValue, maxValue);
11886 break;
11887 }
11888 default:
11889 break;
11890 }
11891}
@ SKILL_FLAG_ALWAYS_MAX_VALUE
Definition DBCEnums.h:386
@ SKILL_RANGE_RANK
Definition ObjectMgr.h:676
bool IsProfessionOrRidingSkill(uint32 skill)
Definition SpellMgr.h:623
@ CLASS_CONTEXT_SKILL
Definition UnitDefines.h:232
uint32 SkillTierID
Definition DBCStructure.h:1577
uint32 Flags
Definition DBCStructure.h:1575
uint32 Value[MAX_SKILL_STEP]
Definition DBCStructure.h:1619

References CLASS_CONTEXT_SKILL, CLASS_DEATH_KNIGHT, CONFIG_ALWAYS_MAXSKILL, SkillRaceClassInfoEntry::Flags, Unit::getClass(), Unit::GetLevel(), GetMaxSkillValueForLevel(), Unit::getRace(), GetSkillRaceClassInfo(), GetSkillRangeType(), GetSkillValue(), IsClass(), IsProfessionOrRidingSkill(), LOG_DEBUG, SetSkill(), SKILL_FIST_WEAPONS, SKILL_FLAG_ALWAYS_MAX_VALUE, SKILL_LOCKPICKING, SKILL_RANGE_LANGUAGE, SKILL_RANGE_LEVEL, SKILL_RANGE_MONO, SKILL_RANGE_RANK, SKILL_UNARMED, SkillRaceClassInfoEntry::SkillTierID, sSkillTiersStore, sWorld, and SkillTiersEntry::Value.

Referenced by _addSpell(), and LearnDefaultSkills().

◆ LearnDefaultSkills()

void Player::LearnDefaultSkills ( )
11810{
11811 // learn default race/class skills
11812 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
11813 for (PlayerCreateInfoSkills::const_iterator itr = info->skills.begin(); itr != info->skills.end(); ++itr)
11814 {
11815 uint32 skillId = itr->SkillId;
11816 if (HasSkill(skillId))
11817 continue;
11818
11819 LearnDefaultSkill(skillId, itr->Rank);
11820 }
11821}
PlayerCreateInfoSkills skills
Definition Player.h:357

References Unit::getClass(), Unit::getRace(), HasSkill(), LearnDefaultSkill(), PlayerInfo::skills, and sObjectMgr.

Referenced by Create(), learn_commandscript::HandleLearnAllDefaultCommand(), LoadFromDB(), and resetSpells().

◆ LearnPetTalent()

void Player::LearnPetTalent ( ObjectGuid  petGuid,
uint32  talentId,
uint32  talentRank 
)
14018{
14019 Pet* pet = GetPet();
14020
14021 if (!pet)
14022 return;
14023
14024 if (petGuid != pet->GetGUID())
14025 return;
14026
14027 uint32 CurTalentPoints = pet->GetFreeTalentPoints();
14028
14029 if (CurTalentPoints == 0)
14030 return;
14031
14032 if (talentRank >= MAX_PET_TALENT_RANK)
14033 return;
14034
14035 TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
14036
14037 if (!talentInfo)
14038 return;
14039
14040 TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
14041
14042 if (!talentTabInfo)
14043 return;
14044
14045 CreatureTemplate const* ci = pet->GetCreatureTemplate();
14046
14047 if (!ci)
14048 return;
14049
14050 CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
14051
14052 if (!pet_family)
14053 return;
14054
14055 if (pet_family->petTalentType < 0) // not hunter pet
14056 return;
14057
14058 // prevent learn talent for different family (cheating)
14059 if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
14060 return;
14061
14062 // find current max talent rank (0~5)
14063 uint8 curtalent_maxrank = 0; // 0 = not learned any rank
14064 for (int8 rank = MAX_TALENT_RANK - 1; rank >= 0; --rank)
14065 {
14066 if (talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank]))
14067 {
14068 curtalent_maxrank = (rank + 1);
14069 break;
14070 }
14071 }
14072
14073 // we already have same or higher talent rank learned
14074 if (curtalent_maxrank >= (talentRank + 1))
14075 return;
14076
14077 // check if we have enough talent points
14078 if (CurTalentPoints < (talentRank - curtalent_maxrank + 1))
14079 return;
14080
14081 // Check if it requires another talent
14082 if (talentInfo->DependsOn > 0)
14083 {
14084 if (TalentEntry const* depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
14085 {
14086 bool hasEnoughRank = false;
14087 for (uint8 rank = talentInfo->DependsOnRank; rank < MAX_TALENT_RANK; rank++)
14088 {
14089 if (depTalentInfo->RankID[rank] != 0)
14090 if (pet->HasSpell(depTalentInfo->RankID[rank]))
14091 hasEnoughRank = true;
14092 }
14093 if (!hasEnoughRank)
14094 return;
14095 }
14096 }
14097
14098 // Find out how many points we have in this field
14099 uint32 spentPoints = 0;
14100
14101 uint32 tTab = talentInfo->TalentTab;
14102 if (talentInfo->Row > 0)
14103 {
14104 uint32 numRows = sTalentStore.GetNumRows();
14105 for (uint32 i = 0; i < numRows; ++i) // Loop through all talents.
14106 {
14107 // Someday, someone needs to revamp
14108 const TalentEntry* tmpTalent = sTalentStore.LookupEntry(i);
14109 if (tmpTalent) // the way talents are tracked
14110 {
14111 if (tmpTalent->TalentTab == tTab)
14112 {
14113 for (uint8 rank = 0; rank < MAX_TALENT_RANK; rank++)
14114 {
14115 if (tmpTalent->RankID[rank] != 0)
14116 {
14117 if (pet->HasSpell(tmpTalent->RankID[rank]))
14118 {
14119 spentPoints += (rank + 1);
14120 }
14121 }
14122 }
14123 }
14124 }
14125 }
14126 }
14127
14128 // not have required min points spent in talent tree
14129 if (spentPoints < (talentInfo->Row * MAX_PET_TALENT_RANK))
14130 return;
14131
14132 // spell not set in talent.dbc
14133 uint32 spellid = talentInfo->RankID[talentRank];
14134 if (spellid == 0)
14135 {
14136 LOG_ERROR("entities.player", "Talent.dbc have for talent: {} Rank: {} spell id = 0", talentId, talentRank);
14137 return;
14138 }
14139
14140 // already known
14141 if (pet->HasSpell(spellid))
14142 return;
14143
14144 // learn! (other talent ranks will unlearned at learning)
14145 pet->learnSpell(spellid);
14146 LOG_DEBUG("entities.player", "PetTalentID: {} Rank: {} Spell: {}\n", talentId, talentRank, spellid);
14147
14148 // update free talent points
14149 pet->SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1));
14150}
#define MAX_PET_TALENT_RANK
Definition DBCStructure.h:1920
void SetFreeTalentPoints(uint8 points)
Definition Pet.h:132
bool learnSpell(uint32 spell_id)
Definition Pet.cpp:1909
uint32 Row
Definition DBCStructure.h:1927
uint32 DependsOnRank
Definition DBCStructure.h:1933
uint32 DependsOn
Definition DBCStructure.h:1931

References TalentEntry::DependsOn, TalentEntry::DependsOnRank, CreatureTemplate::family, Creature::GetCreatureTemplate(), Pet::GetFreeTalentPoints(), Object::GetGUID(), GetPet(), Pet::HasSpell(), Pet::learnSpell(), LOG_DEBUG, LOG_ERROR, MAX_PET_TALENT_RANK, MAX_TALENT_RANK, TalentTabEntry::petTalentMask, CreatureFamilyEntry::petTalentType, TalentEntry::RankID, TalentEntry::Row, sCreatureFamilyStore, Pet::SetFreeTalentPoints(), sTalentStore, sTalentTabStore, and TalentEntry::TalentTab.

Referenced by WorldSession::HandleLearnPreviewTalentsPet(), and WorldSession::HandlePetLearnTalent().

◆ learnQuestRewardedSpells() [1/2]

void Player::learnQuestRewardedSpells ( )
11926{
11927 // learn spells received from quest completing
11928 for (RewardedQuestSet::const_iterator itr = m_RewardedQuests.begin(); itr != m_RewardedQuests.end(); ++itr)
11929 {
11930 Quest const* quest = sObjectMgr->GetQuestTemplate(*itr);
11931 if (!quest)
11932 continue;
11933
11935 }
11936}

References learnQuestRewardedSpells(), m_RewardedQuests, and sObjectMgr.

Referenced by _LoadQuestStatusRewarded(), learn_commandscript::HandleLearnAllDefaultCommand(), learnQuestRewardedSpells(), and resetSpells().

◆ learnQuestRewardedSpells() [2/2]

void Player::learnQuestRewardedSpells ( Quest const *  quest)
11894{
11895 // xinef: quest does not learn anything
11896 int32 spellId = quest->GetRewSpellCast();
11897 if (!spellId)
11898 return;
11899
11900 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
11901 if (!spellInfo)
11902 return;
11903
11904 // xinef: find effect with learn spell and check if we have this spell
11905 bool found = false;
11906 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
11907 if (spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL && spellInfo->Effects[i].TriggerSpell && !HasSpell(spellInfo->Effects[i].TriggerSpell))
11908 {
11909 // pusywizard: don't re-add profession specialties!
11910 if (SpellInfo const* triggeredInfo = sSpellMgr->GetSpellInfo(spellInfo->Effects[i].TriggerSpell))
11911 if (triggeredInfo->Effects[0].Effect == SPELL_EFFECT_TRADE_SKILL)
11912 break; // pussywizard: break and not cast the spell (found is false)
11913
11914 found = true;
11915 break;
11916 }
11917
11918 // xinef: we know the spell, return
11919 if (!found)
11920 return;
11921
11922 CastSpell(this, spellId, true);
11923}
@ SPELL_EFFECT_TRADE_SKILL
Definition SharedDefines.h:825

References Unit::CastSpell(), SpellInfo::Effects, Quest::GetRewSpellCast(), HasSpell(), MAX_SPELL_EFFECTS, SPELL_EFFECT_LEARN_SPELL, SPELL_EFFECT_TRADE_SKILL, and sSpellMgr.

◆ learnSkillRewardedSpells()

void Player::learnSkillRewardedSpells ( uint32  id,
uint32  value 
)
11939{
11940 uint32 raceMask = getRaceMask();
11941 uint32 classMask = getClassMask();
11942 for (SkillLineAbilityEntry const* pAbility : GetSkillLineAbilitiesBySkillLine(skill_id))
11943 {
11944 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pAbility->Spell);
11945 if (!spellInfo)
11946 {
11947 continue;
11948 }
11949
11950 if (pAbility->AcquireMethod != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE && pAbility->AcquireMethod != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN)
11951 {
11952 continue;
11953 }
11954
11955 // Check race if set
11956 if (pAbility->RaceMask && !(pAbility->RaceMask & raceMask))
11957 {
11958 continue;
11959 }
11960
11961 // Check class if set
11962 if (pAbility->ClassMask && !(pAbility->ClassMask & classMask))
11963 {
11964 continue;
11965 }
11966
11967 // need unlearn spell
11968 if (skill_value < pAbility->MinSkillLineRank && pAbility->AcquireMethod == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE)
11969 {
11970 removeSpell(pAbility->Spell, GetActiveSpec(), true);
11971 }
11972 // need learn
11973 else
11974 {
11975 //used to avoid double Seal of Righteousness on paladins, it's the only player spell which has both spell and forward spell in auto learn
11976 if (pAbility->AcquireMethod == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && pAbility->SupercededBySpell)
11977 {
11978 bool skipCurrent = false;
11979 auto bounds = sSpellMgr->GetSkillLineAbilityMapBounds(pAbility->SupercededBySpell);
11980 for (auto itr = bounds.first; itr != bounds.second; ++itr)
11981 {
11982 if (itr->second->AcquireMethod == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && skill_value >= itr->second->MinSkillLineRank)
11983 {
11984 skipCurrent = true;
11985 break;
11986 }
11987 }
11988 if (skipCurrent)
11989 {
11990 continue;
11991 }
11992 }
11993
11994 if (!IsInWorld())
11995 {
11996 addSpell(pAbility->Spell, SPEC_MASK_ALL, true, true);
11997 }
11998 else
11999 {
12000 learnSpell(pAbility->Spell, true, true);
12001 }
12002 }
12003 }
12004}
@ SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE
Definition DBCEnums.h:360
const std::vector< SkillLineAbilityEntry const * > & GetSkillLineAbilitiesBySkillLine(uint32 skillLine)
Definition DBCStores.cpp:916
Definition DBCStructure.h:1599

References addSpell(), GetActiveSpec(), Unit::getClassMask(), Unit::getRaceMask(), GetSkillLineAbilitiesBySkillLine(), Object::IsInWorld(), learnSpell(), removeSpell(), SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN, SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE, SPEC_MASK_ALL, and sSpellMgr.

Referenced by _LoadSkills(), SetSkill(), and UpdateSkillPro().

◆ learnSpell()

void Player::learnSpell ( uint32  spellId,
bool  temporary = false,
bool  learnFromSkill = false 
)
3291{
3292 // Xinef: don't allow to learn active spell once more
3293 if (HasActiveSpell(spellId))
3294 {
3295 LOG_DEBUG("entities.player", "Player ({}) tries to learn already active spell: {}", GetGUID().ToString(), spellId);
3296 return;
3297 }
3298
3299 uint32 firstRankSpellId = sSpellMgr->GetFirstSpellInChain(spellId);
3300 bool thisSpec = GetTalentSpellCost(firstRankSpellId) > 0 || sSpellMgr->IsAdditionalTalentSpell(firstRankSpellId);
3301 bool added = addSpell(spellId, thisSpec ? GetActiveSpecMask() : SPEC_MASK_ALL, true, temporary, learnFromSkill);
3302 if (added)
3303 {
3304 sScriptMgr->OnPlayerLearnSpell(this, spellId);
3305
3306 // pussywizard: a system message "you have learnt spell X (rank Y)"
3307 if (IsInWorld())
3308 SendLearnPacket(spellId, true);
3309 }
3310
3311 // pussywizard: rank stuff at the end!
3312 if (uint32 nextSpell = sSpellMgr->GetNextSpellInChain(spellId))
3313 {
3314 // pussywizard: lookup next rank in m_spells (the only talents on m_spella are for example pyroblast, that have all ranks restored upon learning rank 1)
3315 // pussywizard: next ranks must not be in current spec (otherwise no need to learn already learnt)
3316 PlayerSpellMap::iterator itr = m_spells.find(nextSpell);
3317 if (itr != m_spells.end() && itr->second->State != PLAYERSPELL_REMOVED && !itr->second->IsInSpec(m_activeSpec))
3318 learnSpell(nextSpell, temporary);
3319 }
3320
3321 // xinef: if we learn new spell, check all spells requiring this spell, if we have such a spell, and it is not in current spec - learn it
3322 SpellsRequiringSpellMapBounds spellsRequiringSpell = sSpellMgr->GetSpellsRequiringSpellBounds(spellId);
3323 for (SpellsRequiringSpellMap::const_iterator itr = spellsRequiringSpell.first; itr != spellsRequiringSpell.second; ++itr)
3324 {
3325 PlayerSpellMap::iterator itr2 = m_spells.find(itr->second);
3326 if (itr2 != m_spells.end() && itr2->second->State != PLAYERSPELL_REMOVED && !itr2->second->IsInSpec(m_activeSpec))
3327 learnSpell(itr2->first, temporary);
3328 }
3329}
uint32 GetTalentSpellCost(uint32 spellId)
Definition DBCStores.cpp:686

References addSpell(), GetActiveSpecMask(), Object::GetGUID(), GetTalentSpellCost(), HasActiveSpell(), Object::IsInWorld(), learnSpell(), LOG_DEBUG, m_activeSpec, m_spells, PLAYERSPELL_REMOVED, SendLearnPacket(), SPEC_MASK_ALL, sScriptMgr, sSpellMgr, and Position::ToString().

Referenced by _addSpell(), Spell::EffectLearnSpell(), learn_commandscript::HandleLearnAllGMCommand(), learn_commandscript::HandleLearnAllLangCommand(), learn_commandscript::HandleLearnAllMySpellsCommand(), learn_commandscript::HandleLearnSkillRecipesHelper(), Acore::PlayerCommand::HandleLearnSpellCommand(), spell_gen_profession_research::HandleScript(), spell_item_book_of_glyph_mastery::HandleScript(), WorldSession::HandleTrainerBuySpellOpcode(), LearnCustomSpells(), learnSkillRewardedSpells(), learnSpell(), learnSpellHighRank(), LearnTalent(), and UpdateCraftSkill().

◆ learnSpellHighRank()

void Player::learnSpellHighRank ( uint32  spellid)
13608{
13609 learnSpell(spellid);
13610
13611 if (uint32 next = sSpellMgr->GetNextSpellInChain(spellid))
13612 learnSpellHighRank(next);
13613}
void learnSpellHighRank(uint32 spellid)
Definition Player.cpp:13607

References learnSpell(), learnSpellHighRank(), and sSpellMgr.

Referenced by learnSpellHighRank().

◆ LearnTalent()

void Player::LearnTalent ( uint32  talentId,
uint32  talentRank,
bool  command = false 
)
13885{
13886 uint32 CurTalentPoints = GetFreeTalentPoints();
13887
13888 if (!command)
13889 {
13890 // xinef: check basic data
13891 if (!CurTalentPoints)
13892 {
13893 return;
13894 }
13895
13896 if (talentRank >= MAX_TALENT_RANK)
13897 {
13898 return;
13899 }
13900 }
13901
13902 TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
13903 if (!talentInfo)
13904 return;
13905
13906 TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
13907 if (!talentTabInfo)
13908 return;
13909
13910 // xinef: prevent learn talent for different class (cheating)
13911 if ((getClassMask() & talentTabInfo->ClassMask) == 0)
13912 return;
13913
13914 // xinef: find current talent rank
13915 uint32 currentTalentRank = 0;
13916 for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
13917 {
13918 if (talentInfo->RankID[rank] && HasTalent(talentInfo->RankID[rank], GetActiveSpec()))
13919 {
13920 currentTalentRank = rank + 1;
13921 break;
13922 }
13923 }
13924
13925 // xinef: we already have same or higher rank talent learned
13926 if (currentTalentRank >= talentRank + 1)
13927 return;
13928
13929 uint32 talentPointsChange = (talentRank - currentTalentRank + 1);
13930 if (!command)
13931 {
13932 // xinef: check if we have enough free talent points
13933 if (CurTalentPoints < talentPointsChange)
13934 {
13935 return;
13936 }
13937 }
13938
13939 // xinef: check if talent deponds on another talent
13940 if (talentInfo->DependsOn > 0)
13941 if (TalentEntry const* depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
13942 {
13943 bool hasEnoughRank = false;
13944 for (uint8 rank = talentInfo->DependsOnRank; rank < MAX_TALENT_RANK; rank++)
13945 {
13946 if (depTalentInfo->RankID[rank] != 0)
13947 if (HasTalent(depTalentInfo->RankID[rank], GetActiveSpec()))
13948 {
13949 hasEnoughRank = true;
13950 break;
13951 }
13952 }
13953
13954 // xinef: does not have enough talent points spend in required talent
13955 if (!hasEnoughRank)
13956 return;
13957 }
13958
13959 if (!command)
13960 {
13961 // xinef: check amount of points spent in current talent tree
13962 // xinef: be smart and quick
13963 uint32 spentPoints = 0;
13964 if (talentInfo->Row > 0)
13965 {
13966 const PlayerTalentMap& talentMap = GetTalentMap();
13967 for (PlayerTalentMap::const_iterator itr = talentMap.begin(); itr != talentMap.end(); ++itr)
13968 if (TalentSpellPos const* talentPos = GetTalentSpellPos(itr->first))
13969 if (TalentEntry const* itrTalentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
13970 if (itrTalentInfo->TalentTab == talentInfo->TalentTab)
13971 if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(GetActiveSpec())) // pussywizard
13972 spentPoints += talentPos->rank + 1;
13973 }
13974
13975 // xinef: we do not have enough talent points to add talent of this tier
13976 if (spentPoints < (talentInfo->Row * MAX_TALENT_RANK))
13977 return;
13978 }
13979
13980 // xinef: hacking attempt, tries to learn unknown rank
13981 uint32 spellId = talentInfo->RankID[talentRank];
13982 if (spellId == 0)
13983 return;
13984
13985 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
13986 if (!spellInfo)
13987 return;
13988
13989 bool learned = false;
13990
13991 // xinef: if talent info has special marker in dbc - add to spell book
13992 if (talentInfo->addToSpellBook)
13993 if (!spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
13994 {
13995 learnSpell(spellId);
13996 learned = true;
13997 }
13998
13999 if (!learned)
14000 SendLearnPacket(spellId, true);
14001
14002 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
14003 if (spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
14004 if (sSpellMgr->IsAdditionalTalentSpell(spellInfo->Effects[i].TriggerSpell))
14005 learnSpell(spellInfo->Effects[i].TriggerSpell);
14006
14007 addTalent(spellId, GetActiveSpecMask(), currentTalentRank);
14008
14009 if (!command)
14010 {
14011 SetFreeTalentPoints(CurTalentPoints - talentPointsChange);
14012 }
14013
14014 sScriptMgr->OnPlayerLearnTalents(this, talentId, talentRank, spellId);
14015}
uint32 ClassMask
Definition DBCStructure.h:1947

References addTalent(), TalentEntry::addToSpellBook, TalentTabEntry::ClassMask, TalentEntry::DependsOn, TalentEntry::DependsOnRank, SpellInfo::Effects, GetActiveSpec(), GetActiveSpecMask(), Unit::getClassMask(), GetFreeTalentPoints(), GetTalentMap(), GetTalentSpellPos(), SpellInfo::HasAttribute(), SpellInfo::HasEffect(), HasTalent(), learnSpell(), MAX_SPELL_EFFECTS, MAX_TALENT_RANK, PLAYERSPELL_REMOVED, TalentEntry::RankID, TalentEntry::Row, SendLearnPacket(), SetFreeTalentPoints(), SPELL_ATTR0_PASSIVE, SPELL_EFFECT_LEARN_SPELL, sScriptMgr, sSpellMgr, sTalentStore, sTalentTabStore, and TalentEntry::TalentTab.

Referenced by learn_commandscript::HandleLearnAllMyTalentsCommand(), WorldSession::HandleLearnPreviewTalents(), and WorldSession::HandleLearnTalentOpcode().

◆ LeaveAllArenaTeams()

void Player::LeaveAllArenaTeams ( ObjectGuid  guid)
static
10123{
10124 // xinef: sync query
10126 stmt->SetData(0, guid.GetCounter());
10127 PreparedQueryResult result = CharacterDatabase.Query(stmt);
10128
10129 if (!result)
10130 return;
10131
10132 do
10133 {
10134 Field* fields = result->Fetch();
10135 uint32 arenaTeamId = fields[0].Get<uint32>();
10136 if (arenaTeamId != 0)
10137 {
10138 ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
10139 if (arenaTeam)
10140 arenaTeam->DelMember(guid, true);
10141 }
10142 } while (result->NextRow());
10143}
@ CHAR_SEL_PLAYER_ARENA_TEAMS
Definition CharacterDatabase.h:233
void DelMember(ObjectGuid guid, bool cleanDb)
Definition ArenaTeam.cpp:325

References CHAR_SEL_PLAYER_ARENA_TEAMS, CharacterDatabase, ArenaTeam::DelMember(), Field::Get(), ObjectGuid::GetCounter(), sArenaTeamMgr, and PreparedStatementBase::SetData().

Referenced by DeleteFromDB(), and WorldSession::HandleCharFactionOrRaceChangeCallback().

◆ LeaveBattleground()

void Player::LeaveBattleground ( Battleground bg = nullptr)
11268{
11269 if (!bg)
11270 bg = GetBattleground();
11271
11272 if (!bg)
11273 return;
11274
11275 // Deserter tracker - leave BG
11276 if (bg->isBattleground() && (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
11277 {
11278 if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS))
11279 {
11281 stmt->SetData(0, GetGUID().GetCounter());
11283 CharacterDatabase.Execute(stmt);
11284 }
11285 sScriptMgr->OnPlayerBattlegroundDesertion(this, BG_DESERTION_TYPE_LEAVE_BG);
11286 }
11287
11288 if (bg->isArena() && (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
11289 sScriptMgr->OnPlayerBattlegroundDesertion(this, ARENA_DESERTION_TYPE_LEAVE_BG);
11290
11291 // xinef: reset corpse reclaim time
11293
11294 // Remove all dots
11298
11299 // pussywizard: clear movement, because after porting player will move to arena cords
11301 StopMoving();
11303}
@ BG_DESERTION_TYPE_LEAVE_BG
Definition Battleground.h:52
@ ARENA_DESERTION_TYPE_LEAVE_BG
Definition Battleground.h:57
@ STATUS_WAIT_JOIN
Definition Battleground.h:192
@ CHAR_INS_DESERTER_TRACK
Definition CharacterDatabase.h:501
@ CONFIG_BATTLEGROUND_TRACK_DESERTERS
Definition IWorld.h:114
@ SPELL_AURA_PERIODIC_DAMAGE
Definition SpellAuraDefines.h:66
@ SPELL_AURA_PERIODIC_DAMAGE_PERCENT
Definition SpellAuraDefines.h:152
@ SPELL_AURA_PERIODIC_LEECH
Definition SpellAuraDefines.h:116
bool isBattleground() const
Definition Battleground.h:405
BattlegroundStatus GetStatus() const
Definition Battleground.h:323
void MovementExpired(bool reset=true)
Definition MotionMaster.h:180
bool TeleportToEntryPoint()
Definition Player.cpp:1605
void StopMoving()
Definition Unit.cpp:16683

References ARENA_DESERTION_TYPE_LEAVE_BG, BG_DESERTION_TYPE_LEAVE_BG, CHAR_INS_DESERTER_TRACK, CharacterDatabase, CONFIG_BATTLEGROUND_TRACK_DESERTERS, GetBattleground(), GameTime::GetGameTime(), Object::GetGUID(), Unit::GetMotionMaster(), Battleground::GetStatus(), Battleground::isArena(), Battleground::isBattleground(), m_deathExpireTime, MotionMaster::MovementExpired(), Unit::RemoveAurasByType(), PreparedStatementBase::SetData(), SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_DAMAGE_PERCENT, SPELL_AURA_PERIODIC_LEECH, sScriptMgr, STATUS_IN_PROGRESS, STATUS_WAIT_JOIN, Unit::StopMoving(), sWorld, and TeleportToEntryPoint().

Referenced by BattlegroundAB::HandleAreaTrigger(), BattlegroundAV::HandleAreaTrigger(), AuraEffect::HandleAuraDummy(), WorldSession::HandleBattlefieldLeaveOpcode(), WorldSession::LogoutPlayer(), and ToggleAFK().

◆ LeftChannel()

void Player::LeftChannel ( Channel c)
5005{
5006 m_channels.remove(c);
5007}

References m_channels.

Referenced by Channel::KickOrBan(), Channel::LeaveChannel(), and UpdateLocalChannels().

◆ LoadActions()

void Player::LoadActions ( PreparedQueryResult  result)
15214{
15215 if (result)
15216 _LoadActions(result);
15217
15219}
void _LoadActions(PreparedQueryResult result)
Definition PlayerStorage.cpp:5673

References _LoadActions(), and SendActionButtons().

◆ LoadCorpse()

void Player::LoadCorpse ( PreparedQueryResult  result)
5816{
5818 SpawnCorpseBones(false);
5819
5820 if (!IsAlive())
5821 {
5822 if (result && !HasAtLoginFlag(AT_LOGIN_RESURRECT))
5823 {
5824 Field* fields = result->Fetch();
5825 _corpseLocation.WorldRelocate(fields[0].Get<uint16>(), fields[1].Get<float>(), fields[2].Get<float>(), fields[3].Get<float>(), fields[4].Get<float>());
5827 }
5828 else
5829 ResurrectPlayer(0.5f);
5830 }
5831
5833}
void RemoveAtLoginFlag(AtLoginFlags flags, bool persist=false)
Definition Player.cpp:14577
bool HasAtLoginFlag(AtLoginFlags f) const
Definition Player.h:2412
void ResurrectPlayer(float restore_percent, bool applySickness=false)
Definition Player.cpp:4478

References _corpseLocation, Object::ApplyModFlag(), AT_LOGIN_RESURRECT, WorldLocation::GetMapId(), HasAtLoginFlag(), Unit::IsAlive(), PLAYER_FIELD_BYTE_RELEASE_TIMER, PLAYER_FIELD_BYTES, RemoveAtLoginFlag(), ResurrectPlayer(), sMapStore, SpawnCorpseBones(), and WorldLocation::WorldRelocate().

Referenced by WorldSession::HandlePlayerLoginFromDB().

◆ LoadFromDB()

bool Player::LoadFromDB ( ObjectGuid  guid,
CharacterDatabaseQueryHolder const &  holder 
)
4919{
4921 //QueryResult* result = CharacterDatabase.Query("SELECT guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, bankSlots, restState, playerFlags, "
4922 // 17 18 19 20 21 22 23 24 25 26 27 28 29
4923 //"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, "
4924 // 30 31 32 33 34 35 36 37 38 39 40 41 42 43
4925 //"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, "
4926 // 44 45 46 47 48 49 50 51 52 53 54
4927 //"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, "
4928 // 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
4929 //"health, power1, power2, power3, power4, power5, power6, power7, instance_id, talentGroupsCount, activeTalentGroup, exploredZones, equipmentCache, ammoId, knownTitles,
4930 // 70 71 72 73 74
4931 //"actionBars, grantableLevels, innTriggerId, extraBonusTalentCount, UNIX_TIMESTAMP(creation_date) FROM characters WHERE guid = '{}'", guid);
4932 PreparedQueryResult result = holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_FROM);
4933
4934 if (!result)
4935 {
4936 LOG_ERROR("entities.player", "Player ({}) not found in table `characters`, can't load. ", playerGuid.ToString());
4937 return false;
4938 }
4939
4940 Field* fields = result->Fetch();
4941
4942 uint32 dbAccountId = fields[1].Get<uint32>();
4943
4944 // check if the character's account in the db and the logged in account match.
4945 // player should be able to load/delete character only with correct account!
4946 if (dbAccountId != GetSession()->GetAccountId())
4947 {
4948 LOG_ERROR("entities.player", "Player ({}) loading from wrong account (is: {}, should be: {})", playerGuid.ToString(), GetSession()->GetAccountId(), dbAccountId);
4949 return false;
4950 }
4951
4952 if (holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BANNED))
4953 {
4954 LOG_ERROR("entities.player", "Player ({}) is banned, can't load.", playerGuid.ToString());
4955 return false;
4956 }
4957
4958 ObjectGuid::LowType guid = playerGuid.GetCounter();
4959
4961
4962 m_name = fields[2].Get<std::string>();
4963
4964 // check name limitations
4966 {
4968 stmt->SetData(0, uint16(AT_LOGIN_RENAME));
4969 stmt->SetData(1, guid);
4970 CharacterDatabase.Execute(stmt);
4971 return false;
4972 }
4973
4974 uint8 Gender = fields[5].Get<uint8>();
4975 if (!IsValidGender(Gender))
4976 {
4977 LOG_ERROR("entities.player", "Player (GUID: {}) has wrong gender ({}), can't be loaded.", guid, Gender);
4978 return false;
4979 }
4980
4981 // overwrite some data fields
4982 uint32 bytes0 = 0;
4983 bytes0 |= fields[3].Get<uint8>(); // race
4984 bytes0 |= fields[4].Get<uint8>() << 8; // class
4985 bytes0 |= Gender << 16; // gender
4987
4988 m_realRace = fields[3].Get<uint8>(); // set real race
4989 m_race = fields[3].Get<uint8>(); // set real race
4990
4991 SetUInt32Value(UNIT_FIELD_LEVEL, fields[6].Get<uint8>());
4992 SetUInt32Value(PLAYER_XP, fields[7].Get<uint32>());
4993
4994 if (!_LoadIntoDataField(fields[66].Get<std::string>(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE))
4995 {
4996 LOG_WARN("entities.player.loading", "Player::LoadFromDB: Player ({}) has invalid exploredzones data ({}). Forcing partial load.", guid, fields[66].Get<std::string_view>());
4997 }
4998
4999 if (!_LoadIntoDataField(fields[69].Get<std::string>(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE * 2))
5000 {
5001 LOG_WARN("entities.player.loading", "Player::LoadFromDB: Player ({}) has invalid knowntitles mask ({}). Forcing partial load.", guid, fields[69].Get<std::string_view>());
5002 }
5003
5004 SetObjectScale(1.0f);
5006
5007 // load character creation date, relevant for achievements of type average
5008 SetCreationTime(fields[74].Get<Seconds>());
5009
5010 // load achievements before anything else to prevent multiple gains for the same achievement/criteria on every loading (as loading does call UpdateAchievementCriteria)
5012
5013 uint32 money = fields[8].Get<uint32>();
5014 if (money > MAX_MONEY_AMOUNT)
5015 money = MAX_MONEY_AMOUNT;
5016 SetMoney(money);
5017
5018 SetByteValue(PLAYER_BYTES, 0, fields[9].Get<uint8>());
5019 SetByteValue(PLAYER_BYTES, 1, fields[10].Get<uint8>());
5020 SetByteValue(PLAYER_BYTES, 2, fields[11].Get<uint8>());
5021 SetByteValue(PLAYER_BYTES, 3, fields[12].Get<uint8>());
5022 SetByteValue(PLAYER_BYTES_2, 0, fields[13].Get<uint8>());
5023 SetByteValue(PLAYER_BYTES_2, 2, fields[14].Get<uint8>());
5024 SetByteValue(PLAYER_BYTES_2, 3, fields[15].Get<uint8>());
5025 SetByteValue(PLAYER_BYTES_3, 0, fields[5].Get<uint8>());
5026 SetByteValue(PLAYER_BYTES_3, 1, fields[54].Get<uint8>());
5027 ReplaceAllPlayerFlags((PlayerFlags)fields[16].Get<uint32>());
5028 SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[53].Get<uint32>());
5029
5030 SetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES, fields[52].Get<uint64>());
5031
5032 SetUInt32Value(PLAYER_AMMO_ID, fields[68].Get<uint32>());
5033
5034 // set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise)
5035 SetByteValue(PLAYER_FIELD_BYTES, 2, fields[70].Get<uint8>());
5036
5038
5039 // cleanup inventory related item value fields (its will be filled correctly in _LoadInventory)
5040 for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
5041 {
5043 SetVisibleItemSlot(slot, nullptr);
5044
5045 delete m_items[slot];
5046 m_items[slot] = nullptr;
5047 }
5048
5049 LOG_DEBUG("entities.player.loading", "Load Basic value of player {} is: ", m_name);
5051
5052 //Need to call it to initialize m_team (m_team can be calculated from race)
5053 //Other way is to saves m_team into characters table.
5055
5056 // pussywizard: create empty instance bind containers if necessary
5057 sInstanceSaveMgr->PlayerCreateBoundInstancesMaps(playerGuid);
5058
5059 // load home bind and check in same time class/race pair, it used later for restore broken positions
5060 if (!_LoadHomeBind(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_HOME_BIND)))
5061 return false;
5062
5063 InitPrimaryProfessions(); // to max set before any spell loaded
5064
5065 // init saved position, and fix it later if problematic
5066 int32 transLowGUID = fields[35].Get<int32>();
5067 Relocate(fields[17].Get<float>(), fields[18].Get<float>(), fields[19].Get<float>(), fields[21].Get<float>());
5068 uint32 mapId = fields[20].Get<uint16>();
5069 uint32 instanceId = fields[63].Get<uint32>();
5070
5071 uint32 dungeonDiff = fields[43].Get<uint8>() & 0x0F;
5072 if (dungeonDiff >= MAX_DUNGEON_DIFFICULTY)
5073 dungeonDiff = DUNGEON_DIFFICULTY_NORMAL;
5074 uint32 raidDiff = (fields[43].Get<uint8>() >> 4) & 0x0F;
5075 if (raidDiff >= MAX_RAID_DIFFICULTY)
5077 SetDungeonDifficulty(Difficulty(dungeonDiff)); // may be changed in _LoadGroup
5078 SetRaidDifficulty(Difficulty(raidDiff)); // may be changed in _LoadGroup
5079
5080 std::string taxi_nodes = fields[42].Get<std::string>();
5081
5082 auto RelocateToHomebind = [this, &mapId, &instanceId]() { mapId = m_homebindMapId; instanceId = 0; Relocate(m_homebindX, m_homebindY, m_homebindZ); };
5083
5084 _LoadGroup();
5085
5087
5088 SetArenaPoints(fields[44].Get<uint32>());
5089
5090 SetHonorPoints(fields[45].Get<uint32>());
5091 SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, fields[46].Get<uint32>());
5092 SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, fields[47].Get<uint32>());
5093 SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[48].Get<uint32>());
5094 SetUInt16Value(PLAYER_FIELD_KILLS, 0, fields[49].Get<uint16>());
5095 SetUInt16Value(PLAYER_FIELD_KILLS, 1, fields[50].Get<uint16>());
5096
5099
5100 GetSession()->SetPlayer(this);
5101 MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
5102
5103 Map* map = nullptr;
5104
5105 // pussywizard: group changed difficulty when player was offline, teleport to the enterance of new difficulty
5106 if (mapEntry && ((mapEntry->IsNonRaidDungeon() && dungeonDiff != GetDungeonDifficulty()) || (mapEntry->IsRaid() && raidDiff != GetRaidDifficulty())))
5107 {
5108 bool fixed = false;
5109 if (uint32 destInstId = sInstanceSaveMgr->PlayerGetDestinationInstanceId(this, mapId, GetDifficulty(mapEntry->IsRaid())))
5110 {
5111 instanceId = destInstId;
5112 if (AreaTriggerTeleport const* at = sObjectMgr->GetMapEntranceTrigger(mapId))
5113 {
5114 Relocate(at->target_X, at->target_Y, at->target_Z, at->target_Orientation);
5115 fixed = true;
5116 }
5117 }
5118 if (!fixed)
5119 {
5120 RelocateToHomebind();
5121 mapEntry = sMapStore.LookupEntry(mapId);
5122 }
5123 }
5124
5125 if (!mapEntry || !IsPositionValid())
5126 {
5127 LOG_ERROR("entities.player", "Player (guidlow {}) have invalid coordinates (MapId: {} X: {} Y: {} Z: {} O: {}). Teleport to default race/class locations.", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
5128 RelocateToHomebind();
5129 }
5130 // Player was saved in Arena or Bg
5131 else if (mapEntry->IsBattlegroundOrArena())
5132 {
5133 // xinef: resurrect player, cant log in dead without corpse
5134 {
5137 if (!IsAlive())
5138 ResurrectPlayer(1.0f);
5139 }
5140
5141 const WorldLocation& _loc = GetEntryPoint();
5142 mapId = _loc.GetMapId();
5143 instanceId = 0;
5144
5145 if (mapId == MAPID_INVALID)
5146 {
5147 RelocateToHomebind();
5148 }
5149 else
5150 {
5151 Relocate(&_loc);
5152
5153 // xinef: restore taxi flight from entry point data
5155 {
5159 }
5160 }
5161 }
5162 // currently we do not support transport in bg
5163 else if (transLowGUID != 0)
5164 {
5165 // transLowGUID > 0 ---> motion transport guid
5166 // transLowGUID < 0 ---> static transport spawn id
5167 Transport* transGO = nullptr;
5168 if (transLowGUID > 0)
5169 {
5170 ObjectGuid transGUID = ObjectGuid::Create<HighGuid::Mo_Transport>(transLowGUID);
5171 transGO = HashMapHolder<MotionTransport>::Find(transGUID);
5172 }
5173 else
5174 {
5175 map = sMapMgr->CreateMap(mapId, this);
5176 if (map)
5177 {
5178 auto bounds = map->GetGameObjectBySpawnIdStore().equal_range(std::abs(transLowGUID));
5179 if (bounds.first != bounds.second)
5180 transGO = bounds.first->second->ToTransport();
5181 }
5182 }
5183
5184 // pussywizard: must be on map, for one world tick transport is not in map and has old GetMapId(), player would be added to old map and to the transport, multithreading crashfix
5185 if (transGO && transGO->IsInWorld() && transGO->FindMap())
5186 m_transport = transGO;
5187
5188 if (m_transport)
5189 {
5190 float x = fields[31].Get<float>(), y = fields[32].Get<float>(), z = fields[33].Get<float>(), o = fields[34].Get<float>();
5194
5195 if (!Acore::IsValidMapCoord(x, y, z, o) || std::fabs(m_movementInfo.transport.pos.GetPositionX()) > 75.0f || std::fabs(m_movementInfo.transport.pos.GetPositionY()) > 75.0f || std::fabs(m_movementInfo.transport.pos.GetPositionZ()) > 75.0f)
5196 {
5197 m_transport = nullptr;
5200 RelocateToHomebind();
5201 }
5202 else
5203 {
5204 Relocate(x, y, z, o);
5205 mapId = m_transport->GetMapId();
5208 }
5209 }
5210 else
5211 {
5212 bool fixed = false;
5213 if (mapEntry->Instanceable())
5214 if (AreaTriggerTeleport const* at = sObjectMgr->GetMapEntranceTrigger(mapId))
5215 {
5216 fixed = true;
5217 Relocate(at->target_X, at->target_Y, at->target_Z, at->target_Orientation);
5218 }
5219 if (!fixed)
5220 RelocateToHomebind();
5221 }
5222 }
5223 // currently we do not support taxi in instance
5224 else if (!taxi_nodes.empty())
5225 {
5226 instanceId = 0;
5227 if (!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes, GetTeamId(true)))
5228 {
5229 // xinef: could no load valid data for taxi, relocate to homebind and clear
5231 RelocateToHomebind();
5232 }
5233 }
5234
5235 // Map could be changed before
5236 mapEntry = sMapStore.LookupEntry(mapId);
5237 // client without expansion support
5238 if (mapEntry)
5239 {
5240 if (GetSession()->Expansion() < mapEntry->Expansion())
5241 {
5242 LOG_DEBUG("entities.player.loading", "Player {} using client without required expansion tried login at non accessible map {}", GetName(), mapId);
5243 RelocateToHomebind();
5244 }
5245
5246 // check whether player was unbound or is bound to another instance
5247 if (instanceId)
5248 {
5249 InstanceSave* save = sInstanceSaveMgr->PlayerGetInstanceSave(GetGUID(), mapId, GetDifficulty(mapEntry->IsRaid()));
5250 if (!save || save->GetInstanceId() != instanceId)
5251 instanceId = 0;
5252 }
5253 }
5254
5255 // if the player is in an instance and it has been reset in the meantime teleport him to the entrance
5256 if ((instanceId && !sInstanceSaveMgr->GetInstanceSave(instanceId) && !mapEntry->IsBattlegroundOrArena()) || (!instanceId && mapEntry->IsDungeon()))
5257 {
5258 AreaTriggerTeleport const* at = sObjectMgr->GetMapEntranceTrigger(mapId);
5259 if (at)
5261 else
5262 RelocateToHomebind();
5263 }
5264
5265 // NOW player must have valid map
5266 // load the player's map here if it's not already loaded
5267 if (!map)
5268 map = sMapMgr->CreateMap(mapId, this);
5269
5270 if (!map)
5271 {
5272 instanceId = 0;
5273 AreaTriggerTeleport const* at = sObjectMgr->GetGoBackTrigger(mapId);
5274 if (at)
5275 {
5276 LOG_ERROR("entities.player", "Player (guidlow {}) is teleported to gobacktrigger (Map: {} X: {} Y: {} Z: {} O: {}).", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
5278 mapId = at->target_mapId;
5279 }
5280 else
5281 {
5282 LOG_ERROR("entities.player", "Player (guidlow {}) is teleported to home (Map: {} X: {} Y: {} Z: {} O: {}).", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
5283 RelocateToHomebind();
5284 }
5285
5286 map = sMapMgr->CreateMap(mapId, this);
5287 if (!map)
5288 {
5289 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(true), getClass());
5290 mapId = info->mapId;
5291 Relocate(info->positionX, info->positionY, info->positionZ, 0.0f);
5292 LOG_ERROR("entities.player", "Player (guidlow {}) have invalid coordinates (X: {} Y: {} Z: {} O: {}). Teleport to default race/class locations.", guid, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
5293 map = sMapMgr->CreateMap(mapId, this);
5294 if (!map)
5295 {
5296 LOG_ERROR("entities.player", "Player (guidlow {}) has invalid default map coordinates (X: {} Y: {} Z: {} O: {}). or instance couldn't be created", guid, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
5297 return false;
5298 }
5299 }
5300 }
5301
5302 SetMap(map);
5304
5306
5308
5309 time_t now = GameTime::GetGameTime().count();
5310 time_t logoutTime = time_t(fields[27].Get<uint32>());
5311
5312 // since last logout (in seconds)
5313 uint32 time_diff = uint32(now - logoutTime); //uint64 is excessive for a time_diff in seconds.. uint32 allows for 136~ year difference.
5314
5315 // randomize first save time in range [CONFIG_INTERVAL_SAVE] around [CONFIG_INTERVAL_SAVE]
5316 // this must help in case next save after mass player load after server startup
5317 m_nextSave = urand(m_nextSave / 2, m_nextSave * 3 / 2);
5318
5319 // set value, including drunk invisibility detection
5320 // calculate sobering. after 15 minutes logged out, the player will be sober again
5321 uint8 newDrunkValue = 0;
5322 if (time_diff < uint32(GetDrunkValue()) * 9)
5323 newDrunkValue = GetDrunkValue() - time_diff / 9;
5324
5325 SetDrunkValue(newDrunkValue);
5326
5327 m_cinematic = fields[23].Get<uint8>();
5328 m_Played_time[PLAYED_TIME_TOTAL] = fields[24].Get<uint32>();
5329 m_Played_time[PLAYED_TIME_LEVEL] = fields[25].Get<uint32>();
5330
5331 m_resetTalentsCost = fields[29].Get<uint32>();
5332 m_resetTalentsTime = time_t(fields[30].Get<uint32>());
5333
5334 m_taxi.LoadTaxiMask(fields[22].Get<std::string_view>()); // must be before InitTaxiNodesForLevel
5335
5336 uint32 extraflags = fields[36].Get<uint16>();
5337
5338 _LoadPetStable(fields[37].Get<uint8>(), holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS));
5339
5340 m_atLoginFlags = fields[38].Get<uint16>();
5341
5343 {
5344 LOG_ERROR("entities.player", "Player {} tried to login while forced to rename, can't load.'", GetGUID().ToString());
5345 return false;
5346 }
5347
5348 // Honor system
5349 // Update Honor kills data
5350 m_lastHonorUpdateTime = logoutTime;
5352
5353 m_deathExpireTime = time_t(fields[41].Get<uint32>());
5354
5357
5358 // clear channel spell data (if saved at channel spell casting)
5361
5362 // clear charm/summon related fields
5369
5371
5372 // reset some aura modifiers before aura apply
5375
5376 // make sure the unit is considered not in duel for proper loading
5379
5380 // reset stats before loading any modifiers
5384 InitRunes();
5385
5386 sScriptMgr->OnPlayerLoadFromDB(this);
5387
5388 // make sure the unit is considered out of combat for proper loading
5389 ClearInCombat();
5390
5391 // rest bonus can only be calculated after InitStatsForLevel()
5392 _restBonus = fields[26].Get<float>();
5393
5394 if (time_diff > 0)
5395 {
5396 //speed collect rest bonus in offline, in logout, far from tavern, city (section/in hour)
5397 float bubble0 = 0.031f;
5398 //speed collect rest bonus in offline, in logout, in tavern, city (section/in hour)
5399 float bubble1 = 0.125f;
5400 float bubble = fields[28].Get<uint8>() > 0
5401 ? bubble1 * sWorld->getRate(RATE_REST_OFFLINE_IN_TAVERN_OR_CITY)
5402 : bubble0 * sWorld->getRate(RATE_REST_OFFLINE_IN_WILDERNESS);
5403
5404 // Client automatically doubles the value sent so we have to divide it by 2
5405 SetRestBonus(GetRestBonus() + time_diff * ((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP) / 144000)*bubble);
5406 }
5407
5408 uint32 innTriggerId = fields[72].Get<uint32>();
5409 if (innTriggerId)
5410 {
5411 SetRestFlag(REST_FLAG_IN_TAVERN, innTriggerId);
5412 }
5413
5414 // load skills after InitStatsForLevel because it triggering aura apply also
5415 _LoadSkills(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SKILLS));
5416 UpdateSkillsForLevel(); //update skills after load, to make sure they are correctly update at player load
5417
5418 // apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
5419
5420 m_specsCount = fields[64].Get<uint8>();
5421 m_activeSpec = fields[65].Get<uint8>();
5422
5425
5426 _LoadSpells(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SPELLS));
5427 _LoadTalents(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_TALENTS));
5428
5429 _LoadGlyphs(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GLYPHS));
5431 _LoadAuras(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_AURAS), time_diff);
5432 // add ghost flag (must be after aura load: PLAYER_FLAGS_GHOST set in aura)
5434 {
5437 }
5438
5439 // pussywizard: remove auras that are removed at map change (after _LoadAuras)
5441
5442 // after spell load, learn rewarded spell if need also
5443 _LoadQuestStatus(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS));
5449 _LoadRandomBGStatus(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG));
5450
5451 // Extra Bonus Talent Points
5452 m_extraBonusTalentCount = fields[73].Get<uint8>();
5453
5454 // after spell, bonus talents, and quest load
5456
5457 // must be before inventory (some items required reputation check)
5459
5460 // xinef: load mails before inventory, so problematic items can be added to already loaded mails
5461 _LoadMail(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAILS), holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS));
5462
5463 _LoadInventory(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_INVENTORY), time_diff);
5464
5465 // update items with duration and realtime
5466 UpdateItemDuration(time_diff, true);
5467
5468 _LoadActions(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACTIONS));
5469
5470 m_social = sSocialMgr->LoadFromDB(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST), GetGUID());
5471
5472 // check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES
5473 // note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded
5474 uint32 curTitle = fields[51].Get<uint32>();
5475 if (curTitle && !HasTitle(curTitle))
5476 curTitle = 0;
5477
5479
5480 // has to be called after last Relocate() in Player::LoadFromDB
5482
5484
5485 // Spell code allow apply any auras to dead character in load time in aura/spell/item loading
5486 // Do now before stats re-calculation cleanup for ghost state unexpected auras
5487 if (!IsAlive())
5489 else
5491
5492 //apply all stat bonuses from items and auras
5493 SetCanModifyStats(true);
5495
5496 // restore remembered power/health values (but not more max values)
5497 uint32 savedHealth = fields[55].Get<uint32>();
5498 SetHealth(savedHealth > GetMaxHealth() ? GetMaxHealth() : savedHealth);
5499 for (uint8 i = 0; i < MAX_POWERS; ++i)
5500 {
5501 uint32 savedPower = fields[56 + i].Get<uint32>();
5502 SetPower(Powers(i), savedPower > GetMaxPower(Powers(i)) ? GetMaxPower(Powers(i)) : savedPower);
5503 }
5504
5505 LOG_DEBUG("entities.player.loading", "The value of player {} after load item and aura is: ", m_name);
5507
5508 // GM state
5510 {
5511 switch (sWorld->getIntConfig(CONFIG_GM_LOGIN_STATE))
5512 {
5513 default:
5514 case 0:
5515 break; // disable
5516 case 1:
5517 SetGameMaster(true);
5518 break; // enable
5519 case 2: // save state
5520 if (extraflags & PLAYER_EXTRA_GM_ON)
5521 SetGameMaster(true);
5522 break;
5523 }
5524
5525 switch (sWorld->getIntConfig(CONFIG_GM_VISIBLE_STATE))
5526 {
5527 default:
5528 case 0:
5529 SetGMVisible(false);
5530 break; // invisible
5531 case 1:
5532 break; // visible
5533 case 2: // save state
5534 if (extraflags & PLAYER_EXTRA_GM_INVISIBLE)
5535 SetGMVisible(false);
5536 break;
5537 }
5538
5539 switch (sWorld->getIntConfig(CONFIG_GM_CHAT))
5540 {
5541 default:
5542 case 0:
5543 break; // disable
5544 case 1:
5545 SetGMChat(true);
5546 break; // enable
5547 case 2: // save state
5548 if (extraflags & PLAYER_EXTRA_GM_CHAT)
5549 SetGMChat(true);
5550 break;
5551 }
5552
5553 switch (sWorld->getIntConfig(CONFIG_GM_WHISPERING_TO))
5554 {
5555 default:
5556 case 0:
5557 break; // disable
5558 case 1:
5559 SetAcceptWhispers(true);
5560 break; // enable
5561 case 2: // save state
5562 if (extraflags & PLAYER_EXTRA_ACCEPT_WHISPERS)
5563 SetAcceptWhispers(true);
5564 break;
5565 }
5566 }
5567
5568 // RaF stuff.
5569 m_grantableLevels = fields[71].Get<uint8>();
5570 if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
5572
5573 if (m_grantableLevels > 0)
5575
5577
5578 //m_achievementMgr->CheckAllAchievementCriteria(); // pussywizard: disabled this
5579
5581
5583
5585
5586 // Players are immune to taunt
5589
5590 // Init charm info
5592
5593 // Fix aurastate auras, depending on health!
5594 // Set aurastate manualy, prevents aura switching
5595 if (HealthBelowPct(20))
5597 if (HealthBelowPct(35))
5599 if (HealthAbovePct(75))
5601
5602 // unapply aura stats if dont meet requirements
5603 AuraApplicationMap const& Auras = GetAppliedAuras();
5604 for (AuraApplicationMap::const_iterator itr = Auras.begin(); itr != Auras.end(); ++itr)
5605 {
5606 // we assume that all auras are applied now, aurastate was modfied MANUALY preventing any apply/unapply state switching
5607 Aura* aura = itr->second->GetBase();
5608 SpellInfo const* m_spellInfo = aura->GetSpellInfo();
5612 continue;
5613
5614 if (!HasAuraState((AuraStateType)m_spellInfo->CasterAuraState))
5615 aura->HandleAllEffects(itr->second, AURA_EFFECT_HANDLE_REAL, false);
5616 }
5617 return true;
5618}
@ CHAR_UPD_ADD_AT_LOGIN_FLAG
Definition CharacterDatabase.h:276
#define MAX_RAID_DIFFICULTY
Definition DBCEnums.h:282
#define MAX_DUNGEON_DIFFICULTY
Definition DBCEnums.h:281
@ CONFIG_GM_CHAT
Definition IWorld.h:257
@ CONFIG_GM_WHISPERING_TO
Definition IWorld.h:258
@ CONFIG_GM_LOGIN_STATE
Definition IWorld.h:254
@ CONFIG_GM_VISIBLE_STATE
Definition IWorld.h:255
@ RATE_REST_OFFLINE_IN_WILDERNESS
Definition IWorld.h:510
@ RATE_REST_OFFLINE_IN_TAVERN_OR_CITY
Definition IWorld.h:509
@ REST_FLAG_IN_TAVERN
Definition Player.h:820
@ PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS
Definition Player.h:882
@ PLAYER_LOGIN_QUERY_LOAD_GLYPHS
Definition Player.h:888
@ PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES
Definition Player.h:883
@ PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW
Definition Player.h:895
@ PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS
Definition Player.h:874
@ PLAYER_LOGIN_QUERY_LOAD_CHARACTER_SETTINGS
Definition Player.h:901
@ PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES
Definition Player.h:896
@ PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS
Definition Player.h:897
@ PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST
Definition Player.h:880
@ PLAYER_LOGIN_QUERY_LOAD_ACTIONS
Definition Player.h:877
@ PLAYER_LOGIN_QUERY_LOAD_SKILLS
Definition Player.h:891
@ PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS
Definition Player.h:879
@ PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS
Definition Player.h:902
@ PLAYER_LOGIN_QUERY_LOAD_INVENTORY
Definition Player.h:876
@ PLAYER_LOGIN_QUERY_LOAD_REPUTATION
Definition Player.h:875
@ PLAYER_LOGIN_QUERY_LOAD_BREW_OF_THE_MONTH
Definition Player.h:899
@ PLAYER_LOGIN_QUERY_LOAD_FROM
Definition Player.h:870
@ PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS
Definition Player.h:873
@ PLAYER_LOGIN_QUERY_LOAD_ENTRY_POINT
Definition Player.h:887
@ PLAYER_LOGIN_QUERY_LOAD_OFFLINE_ACHIEVEMENTS_UPDATES
Definition Player.h:903
@ PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS
Definition Player.h:892
@ PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS
Definition Player.h:898
@ PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS
Definition Player.h:886
@ PLAYER_LOGIN_QUERY_LOAD_MAILS
Definition Player.h:878
@ PLAYER_LOGIN_QUERY_LOAD_AURAS
Definition Player.h:871
@ PLAYER_LOGIN_QUERY_LOAD_TALENTS
Definition Player.h:889
@ PLAYER_LOGIN_QUERY_LOAD_BANNED
Definition Player.h:894
@ PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS
Definition Player.h:885
@ PLAYER_LOGIN_QUERY_LOAD_HOME_BIND
Definition Player.h:881
@ PLAYER_LOGIN_QUERY_LOAD_SPELLS
Definition Player.h:872
@ PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG
Definition Player.h:893
@ PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS
Definition Player.h:884
@ SPELL_EFFECT_ATTACK_ME
Definition SharedDefines.h:892
@ CHAR_NAME_SUCCESS
Definition SharedDefines.h:3435
@ UNIT_DYNFLAG_REFER_A_FRIEND
Definition SharedDefines.h:3127
@ IMMUNITY_STATE
Definition SharedDefines.h:1395
@ IMMUNITY_EFFECT
Definition SharedDefines.h:1394
@ SPELL_AURA_MOD_TAUNT
Definition SpellAuraDefines.h:74
@ AURA_INTERRUPT_FLAG_CHANGE_MAP
Definition SpellDefines.h:62
@ MOVEMENTFLAG_ONTRANSPORT
Definition UnitDefines.h:374
@ UNIT_FLAG2_FORCE_MOVEMENT
Definition UnitDefines.h:295
@ UNIT_STATE_ISOLATED
Definition UnitDefines.h:183
@ UNIT_FIELD_CHANNEL_OBJECT
Definition UpdateFields.h:93
@ UNIT_FIELD_SUMMON
Definition UpdateFields.h:87
@ UNIT_FIELD_CHARMEDBY
Definition UpdateFields.h:89
@ UNIT_FIELD_CHARM
Definition UpdateFields.h:86
@ PLAYER_TRACK_CREATURES
Definition UpdateFields.h:344
@ PLAYER_TRACK_RESOURCES
Definition UpdateFields.h:345
@ UNIT_CHANNEL_SPELL
Definition UpdateFields.h:94
void LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult, PreparedQueryResult offlineUpdatesResult)
Definition AchievementMgr.cpp:618
Transport * ToTransport()
Definition GameObject.h:320
static T * Find(ObjectGuid guid)
Definition ObjectAccessor.cpp:53
uint32 GetInstanceId() const
Definition InstanceSaveMgr.h:61
GameObjectBySpawnIdContainer & GetGameObjectBySpawnIdStore()
Definition Map.h:370
static uint8 CheckPlayerName(std::string_view name, bool create=false)
Definition ObjectMgr.cpp:8605
virtual void SetDynamicFlag(uint32 flag)
Definition Object.h:124
bool _LoadIntoDataField(std::string const &data, uint32 startOffset, uint32 count)
Definition Object.cpp:612
bool LoadTaxiMask(std::string_view data)
Definition PlayerTaxi.cpp:89
bool LoadTaxiDestinationsFromString(std::string const &values, TeamId teamId)
Definition PlayerTaxi.cpp:130
void _LoadDeclinedNames(PreparedQueryResult result)
Definition PlayerStorage.cpp:4785
void _LoadGlyphs(PreparedQueryResult result)
Definition Player.cpp:14897
void SetRestFlag(RestFlag restFlag, uint32 triggerId=0)
Definition Player.cpp:16089
void SetCreationTime(Seconds creationTime)
Definition Player.h:2548
void SetGameMaster(bool on)
Definition Player.cpp:2212
void _LoadQuestStatusRewarded(PreparedQueryResult result)
Definition PlayerStorage.cpp:6315
void _LoadAuras(PreparedQueryResult result, uint32 timediff)
Definition PlayerStorage.cpp:5700
void _LoadSeasonalQuestStatus(PreparedQueryResult result)
Definition PlayerStorage.cpp:6423
void _LoadGroup()
Definition PlayerStorage.cpp:6481
void _LoadCharacterSettings(PreparedQueryResult result)
Definition PlayerSettings.cpp:26
void _LoadTalents(PreparedQueryResult result)
Definition Player.cpp:14946
void SetFallInformation(uint32 time, float z)
Definition Player.h:2346
void _LoadPetStable(uint8 petStableSlots, PreparedQueryResult result)
Definition Player.cpp:15758
void _LoadBrewOfTheMonth(PreparedQueryResult result)
Definition Player.cpp:15721
WorldLocation const & GetEntryPoint() const
Definition Player.h:2387
void outDebugValues() const
Definition PlayerStorage.cpp:7782
void _LoadRandomBGStatus(PreparedQueryResult result)
Definition Player.cpp:15656
void SaveRecallPosition()
Definition Player.cpp:5667
void _LoadQuestStatus(PreparedQueryResult result)
Definition PlayerStorage.cpp:6228
void _LoadMonthlyQuestStatus(PreparedQueryResult result)
Definition PlayerStorage.cpp:6446
void SetGMChat(bool on)
Definition Player.h:1179
void _LoadArenaTeamInfo()
Definition PlayerStorage.cpp:4796
bool _LoadHomeBind(PreparedQueryResult result)
Definition PlayerStorage.cpp:6988
void UpdateItemDuration(uint32 time, bool realtimeonly=false)
Definition PlayerStorage.cpp:4145
void _LoadSpells(PreparedQueryResult result)
Definition PlayerStorage.cpp:6468
void _LoadSkills(PreparedQueryResult result)
Definition Player.cpp:13615
void _LoadMail(PreparedQueryResult mailsResult, PreparedQueryResult mailItemsResult)
Definition PlayerStorage.cpp:6155
void _LoadWeeklyQuestStatus(PreparedQueryResult result)
Definition PlayerStorage.cpp:6401
void SetGMVisible(bool on)
Definition Player.cpp:2281
void PrepareCharmAISpells()
Definition Player.cpp:15352
void _LoadGlyphAuras()
Definition PlayerStorage.cpp:5783
void ReplaceAllPlayerFlags(PlayerFlags flags)
Definition Player.h:1129
void _LoadEquipmentSets(PreparedQueryResult result)
Definition PlayerStorage.cpp:4827
void _LoadEntryPointData(PreparedQueryResult result)
Definition PlayerStorage.cpp:4858
void _LoadInstanceTimeRestrictions(PreparedQueryResult result)
Definition Player.cpp:15709
void StoreRaidMapDifficulty()
Definition Player.h:1934
void _LoadInventory(PreparedQueryResult result, uint32 timeDiff)
Definition PlayerStorage.cpp:5835
void UpdateHonorFields()
Definition PlayerUpdates.cpp:1182
void _LoadSpellCooldowns(PreparedQueryResult result)
Definition Player.cpp:3586
void SetMoney(uint32 value)
Definition Player.h:1627
void _LoadDailyQuestStatus(PreparedQueryResult result)
Definition PlayerStorage.cpp:6350
void LoadFromDB(PreparedQueryResult result)
Definition ReputationMgr.cpp:561
uint32 CasterAuraState
Definition SpellInfo.h:339
virtual void AddPassenger(WorldObject *passenger, bool withAll=false)=0
void CalculatePassengerPosition(float &x, float &y, float &z, float *o=nullptr) const override
This method transforms supplied transport offsets into global coordinates.
Definition Transport.h:33
bool HealthAbovePct(int32 pct) const
Definition Unit.h:1039
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition Unit.cpp:13433
void RemoveAllAurasRequiringDeadTarget()
Definition Unit.cpp:5405
DeathState m_deathState
Definition Unit.h:2058
void RemoveAllAurasOnDeath()
Definition Unit.cpp:5382
void AddUnitState(uint32 f)
Definition Unit.h:690
bool HealthBelowPct(int32 pct) const
Definition Unit.h:1037
void AddUnitMovementFlag(uint32 f)
Definition Unit.h:727
void RemoveUnitFlag2(UnitFlags2 flags)
Definition Unit.h:710
void SetOwnerGUID(ObjectGuid owner)
Definition Unit.cpp:10617
void ClearInCombat()
Definition Unit.cpp:13860
void SetCreatorGUID(ObjectGuid creator)
Definition Unit.h:671
bool HasSpiritOfRedemptionAura() const
Definition Unit.h:1709
void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except=0, bool isAutoshot=false)
Definition Unit.cpp:5214
Transport * m_transport
Definition Object.h:659
void SetPlayer(Player *player)
Definition WorldSession.cpp:1282
bool IsARecruiter() const
Definition WorldSession.h:541
bool IsValidMapCoord(float c)
Definition GridDefines.h:206
Definition ObjectMgr.h:411
float target_Z
Definition ObjectMgr.h:415
float target_X
Definition ObjectMgr.h:413
float target_Orientation
Definition ObjectMgr.h:416
float target_Y
Definition ObjectMgr.h:414
uint32 target_mapId
Definition ObjectMgr.h:412
void ClearTaxiPath()
Definition Player.h:1065
bool HasTaxiPath() const
Definition Player.h:1066
bool IsNonRaidDungeon() const
Definition DBCStructure.h:1353
uint32 Expansion() const
Definition DBCStructure.h:1350
bool IsBattlegroundOrArena() const
Definition DBCStructure.h:1358
bool IsDungeon() const
Definition DBCStructure.h:1352
bool IsRaid() const
Definition DBCStructure.h:1355
bool Instanceable() const
Definition DBCStructure.h:1354
void Reset()
Definition Object.h:293
ObjectGuid guid
Definition Object.h:302
Position pos
Definition Object.h:303
void RemoveMovementFlag(uint32 flag)
Definition Object.h:339
struct MovementInfo::TransportInfo transport
bool IsPositionValid() const
Definition Position.cpp:176

References Object::_Create(), _LoadActions(), _LoadArenaTeamInfo(), _LoadAuras(), _LoadBrewOfTheMonth(), _LoadCharacterSettings(), _LoadDailyQuestStatus(), _LoadDeclinedNames(), _LoadEntryPointData(), _LoadEquipmentSets(), _LoadGlyphAuras(), _LoadGlyphs(), _LoadGroup(), _LoadHomeBind(), _LoadInstanceTimeRestrictions(), Object::_LoadIntoDataField(), _LoadInventory(), _LoadMail(), _LoadMonthlyQuestStatus(), _LoadPetStable(), _LoadQuestStatus(), _LoadQuestStatusRewarded(), _LoadRandomBGStatus(), _LoadSeasonalQuestStatus(), _LoadSkills(), _LoadSpellCooldowns(), _LoadSpells(), _LoadTalents(), _LoadWeeklyQuestStatus(), _restBonus, Transport::AddPassenger(), PlayerTaxi::AddTaxiDestination(), Unit::AddUnitMovementFlag(), Unit::AddUnitState(), Unit::ApplySpellImmune(), AT_LOGIN_RENAME, AURA_EFFECT_HANDLE_REAL, AURA_INTERRUPT_FLAG_CHANGE_MAP, AURA_STATE_HEALTH_ABOVE_75_PERCENT, AURA_STATE_HEALTHLESS_20_PERCENT, AURA_STATE_HEALTHLESS_35_PERCENT, Transport::CalculatePassengerPosition(), SpellInfo::CasterAuraState, CHAR_NAME_SUCCESS, CHAR_UPD_ADD_AT_LOGIN_FLAG, CharacterDatabase, ObjectMgr::CheckPlayerName(), Unit::ClearInCombat(), PlayerTaxi::ClearTaxiDestinations(), EntryPointData::ClearTaxiPath(), CONFIG_GM_CHAT, CONFIG_GM_LOGIN_STATE, CONFIG_GM_VISIBLE_STATE, CONFIG_GM_WHISPERING_TO, Dead, DEATH_EXPIRE_STEP, DUNGEON_DIFFICULTY_NORMAL, ObjectGuid::Empty, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, MapEntry::Expansion(), HashMapHolder< T >::Find(), WorldObject::FindMap(), Field::Get(), WorldSession::GetAccountId(), Unit::GetAppliedAuras(), Unit::getClass(), ObjectGuid::GetCounter(), GetDifficulty(), GetDrunkValue(), GetDungeonDifficulty(), GetEntryPoint(), Map::GetGameObjectBySpawnIdStore(), GameTime::GetGameTime(), Object::GetGUID(), Object::GetGUID(), InstanceSave::GetInstanceId(), WorldLocation::GetMapId(), Unit::GetMaxHealth(), Unit::GetMaxPower(), WorldObject::GetName(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SQLQueryHolderBase::GetPreparedResult(), Unit::getRace(), GetRaidDifficulty(), WorldSession::GetRecruiterId(), GetRestBonus(), GetSession(), Aura::GetSpellInfo(), GetTeamId(), Object::GetUInt32Value(), MovementInfo::TransportInfo::guid, Aura::HandleAllEffects(), HasAtLoginFlag(), Unit::HasAuraState(), HasPlayerFlag(), Unit::HasSpiritOfRedemptionAura(), EntryPointData::HasTaxiPath(), HasTitle(), Unit::HealthAbovePct(), Unit::HealthBelowPct(), IMMUNITY_EFFECT, IMMUNITY_STATE, InitDisplayIds(), InitGlyphsForLevel(), InitPrimaryProfessions(), InitRunes(), InitStatsForLevel(), InitTalentForLevel(), InitTaxiNodesForLevel(), MapEntry::Instanceable(), Unit::IsAlive(), WorldSession::IsARecruiter(), MapEntry::IsBattlegroundOrArena(), MapEntry::IsDungeon(), Object::IsInWorld(), MapEntry::IsNonRaidDungeon(), AccountMgr::IsPlayerAccount(), Position::IsPositionValid(), MapEntry::IsRaid(), IsValidGender(), Acore::IsValidMapCoord(), KNOWN_TITLES_SIZE, LearnCustomSpells(), LearnDefaultSkills(), AchievementMgr::LoadFromDB(), ReputationMgr::LoadFromDB(), PlayerTaxi::LoadTaxiDestinationsFromString(), PlayerTaxi::LoadTaxiMask(), LOG_DEBUG, LOG_ERROR, LOG_WARN, m_achievementMgr, m_activeSpec, m_atLoginFlags, m_cinematic, m_deathExpireTime, Unit::m_deathState, m_entryPointData, m_extraBonusTalentCount, m_grantableLevels, m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, m_items, m_lastHonorUpdateTime, WorldObject::m_movementInfo, WorldObject::m_name, m_nextSave, m_Played_time, Unit::m_race, Unit::m_realRace, m_reputationMgr, m_resetTalentsCost, m_resetTalentsTime, m_social, m_specsCount, m_taxi, WorldObject::m_transport, PlayerInfo::mapId, MAPID_INVALID, MAX_DEATH_COUNT, MAX_DUNGEON_DIFFICULTY, MAX_MONEY_AMOUNT, MAX_POWERS, MAX_RAID_DIFFICULTY, MOVEMENTFLAG_ONTRANSPORT, outDebugValues(), PLAYED_TIME_LEVEL, PLAYED_TIME_TOTAL, Player, PLAYER__FIELD_KNOWN_TITLES, PLAYER_AMMO_ID, PLAYER_BYTES, PLAYER_BYTES_2, PLAYER_BYTES_3, PLAYER_CHOSEN_TITLE, PLAYER_DUEL_ARBITER, PLAYER_DUEL_TEAM, PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE, PLAYER_EXTRA_ACCEPT_WHISPERS, PLAYER_EXTRA_GM_CHAT, PLAYER_EXTRA_GM_INVISIBLE, PLAYER_EXTRA_GM_ON, PLAYER_FARSIGHT, PLAYER_FIELD_BYTES, PLAYER_FIELD_INV_SLOT_HEAD, PLAYER_FIELD_KILLS, PLAYER_FIELD_KNOWN_CURRENCIES, PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, PLAYER_FIELD_TODAY_CONTRIBUTION, PLAYER_FIELD_WATCHED_FACTION_INDEX, PLAYER_FIELD_YESTERDAY_CONTRIBUTION, PLAYER_FLAGS_GHOST, PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS, PLAYER_LOGIN_QUERY_LOAD_ACTIONS, PLAYER_LOGIN_QUERY_LOAD_AURAS, PLAYER_LOGIN_QUERY_LOAD_BANNED, PLAYER_LOGIN_QUERY_LOAD_BREW_OF_THE_MONTH, PLAYER_LOGIN_QUERY_LOAD_CHARACTER_SETTINGS, PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS, PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS, PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES, PLAYER_LOGIN_QUERY_LOAD_ENTRY_POINT, PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS, PLAYER_LOGIN_QUERY_LOAD_FROM, PLAYER_LOGIN_QUERY_LOAD_GLYPHS, PLAYER_LOGIN_QUERY_LOAD_HOME_BIND, PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES, PLAYER_LOGIN_QUERY_LOAD_INVENTORY, PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS, PLAYER_LOGIN_QUERY_LOAD_MAILS, PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS, PLAYER_LOGIN_QUERY_LOAD_OFFLINE_ACHIEVEMENTS_UPDATES, PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS, PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS, PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW, PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG, PLAYER_LOGIN_QUERY_LOAD_REPUTATION, PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS, PLAYER_LOGIN_QUERY_LOAD_SKILLS, PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST, PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS, PLAYER_LOGIN_QUERY_LOAD_SPELLS, PLAYER_LOGIN_QUERY_LOAD_TALENTS, PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS, PLAYER_NEXT_LEVEL_XP, PLAYER_TRACK_CREATURES, PLAYER_TRACK_RESOURCES, PLAYER_XP, MovementInfo::TransportInfo::pos, PlayerInfo::positionX, PlayerInfo::positionY, PlayerInfo::positionZ, PrepareCharmAISpells(), RAID_DIFFICULTY_10MAN_NORMAL, RATE_REST_OFFLINE_IN_TAVERN_OR_CITY, RATE_REST_OFFLINE_IN_WILDERNESS, Position::Relocate(), Unit::RemoveAllAurasOnDeath(), Unit::RemoveAllAurasRequiringDeadTarget(), Unit::RemoveAurasByType(), Unit::RemoveAurasWithInterruptFlags(), MovementInfo::RemoveMovementFlag(), Unit::RemoveUnitFlag2(), ReplaceAllPlayerFlags(), MovementInfo::TransportInfo::Reset(), REST_FLAG_IN_TAVERN, ResurrectPlayer(), SaveRecallPosition(), SetAcceptWhispers(), SetArenaPoints(), Object::SetByteValue(), Unit::SetCanModifyStats(), SetCreationTime(), Unit::SetCreatorGUID(), PreparedStatementBase::SetData(), SetDrunkValue(), SetDungeonDifficulty(), Object::SetDynamicFlag(), SetFactionForRace(), SetFallInformation(), Object::SetFlag(), Object::SetFloatValue(), SetGameMaster(), SetGMChat(), SetGMVisible(), Object::SetGuidValue(), Unit::SetHealth(), SetHonorPoints(), Object::SetInt32Value(), SetMap(), SetMoney(), SetObjectScale(), Unit::SetOwnerGUID(), WorldSession::SetPlayer(), Unit::SetPower(), SetRaidDifficulty(), SetRestBonus(), SetRestFlag(), Object::SetUInt16Value(), Unit::SetUInt32Value(), Object::SetUInt64Value(), SetVisibleItemSlot(), sInstanceSaveMgr, sMapMgr, sMapStore, sObjectMgr, SPELL_AURA_MOD_SHAPESHIFT, SPELL_AURA_MOD_TAUNT, SPELL_EFFECT_ATTACK_ME, sScriptMgr, sSocialMgr, StoreRaidMapDifficulty(), sWorld, AreaTriggerTeleport::target_mapId, AreaTriggerTeleport::target_Orientation, AreaTriggerTeleport::target_X, AreaTriggerTeleport::target_Y, AreaTriggerTeleport::target_Z, EntryPointData::taxiPath, ObjectGuid::ToString(), Position::ToString(), GameObject::ToTransport(), MovementInfo::transport, UNIT_CHANNEL_SPELL, UNIT_DYNFLAG_REFER_A_FRIEND, UNIT_FIELD_AURASTATE, UNIT_FIELD_BYTES_0, UNIT_FIELD_CHANNEL_OBJECT, UNIT_FIELD_CHARM, UNIT_FIELD_CHARMEDBY, UNIT_FIELD_HOVERHEIGHT, UNIT_FIELD_LEVEL, UNIT_FIELD_SUMMON, UNIT_FLAG2_FORCE_MOVEMENT, UNIT_STATE_ISOLATED, UpdateAllStats(), UpdateHonorFields(), UpdateItemDuration(), WorldObject::UpdatePositionData(), UpdateSkillsForLevel(), and urand().

Referenced by WorldSession::HandlePlayerLoginFromDB().

◆ LoadPet()

void Player::LoadPet ( )
6217{
6218 //fixme: the pet should still be loaded if the player is not in world
6219 // just not added to the map
6220 if (m_petStable && IsInWorld())
6221 {
6222 Pet* pet = new Pet(this);
6223 if (!pet->LoadPetFromDB(this, 0, 0, true))
6224 delete pet;
6225 }
6226}
bool LoadPetFromDB(Player *owner, uint32 petEntry, uint32 petnumber, bool current, uint32 healthPct=0, bool fullMana=false)
Definition Pet.cpp:216

References Object::IsInWorld(), Pet::LoadPetFromDB(), and m_petStable.

Referenced by WorldSession::HandlePlayerLoginFromDB().

◆ LoadPositionFromDB()

bool Player::LoadPositionFromDB ( uint32 mapid,
float &  x,
float &  y,
float &  z,
float &  o,
bool &  in_flight,
ObjectGuid::LowType  guid 
)
static
4876{
4878 stmt->SetData(0, guid);
4879 PreparedQueryResult result = CharacterDatabase.Query(stmt);
4880
4881 if (!result)
4882 return false;
4883
4884 Field* fields = result->Fetch();
4885
4886 x = fields[0].Get<float>();
4887 y = fields[1].Get<float>();
4888 z = fields[2].Get<float>();
4889 o = fields[3].Get<float>();
4890 mapid = fields[4].Get<uint16>();
4891 in_flight = !fields[5].Get<std::string>().empty();
4892
4893 return true;
4894}
@ CHAR_SEL_CHAR_POSITION
Definition CharacterDatabase.h:54

References CHAR_SEL_CHAR_POSITION, CharacterDatabase, Field::Get(), and PreparedStatementBase::SetData().

Referenced by misc_commandscript::HandleAppearCommand().

◆ ModifyArenaPoints()

void Player::ModifyArenaPoints ( int32  value,
CharacterDatabaseTransaction  trans = CharacterDatabaseTransaction(nullptr) 
)

If trans is specified, honor save query will be added to trans.

6308{
6309 int32 newValue = int32(GetArenaPoints()) + value;
6310 if (newValue < 0)
6311 newValue = 0;
6312 SetArenaPoints(uint32(newValue));
6313
6314 if (trans)
6315 {
6317 stmt->SetData(0, newValue);
6318 stmt->SetData(1, GetGUID().GetCounter());
6319 trans->Append(stmt);
6320 }
6321}
@ CHAR_UDP_CHAR_ARENA_POINTS
Definition CharacterDatabase.h:427

References CHAR_UDP_CHAR_ARENA_POINTS, CharacterDatabase, GetArenaPoints(), Object::GetGUID(), SetArenaPoints(), and PreparedStatementBase::SetData().

Referenced by _StoreOrEquipNewItem(), modify_commandscript::HandleModifyArenaCommand(), RefundItem(), and RewardQuest().

◆ ModifyHonorPoints()

void Player::ModifyHonorPoints ( int32  value,
CharacterDatabaseTransaction  trans = CharacterDatabaseTransaction(nullptr) 
)
6292{
6293 int32 newValue = int32(GetHonorPoints()) + value;
6294 if (newValue < 0)
6295 newValue = 0;
6296 SetHonorPoints(uint32(newValue));
6297
6298 if (trans)
6299 {
6301 stmt->SetData(0, newValue);
6302 stmt->SetData(1, GetGUID().GetCounter());
6303 trans->Append(stmt);
6304 }
6305}
@ CHAR_UDP_CHAR_HONOR_POINTS
Definition CharacterDatabase.h:425

References CHAR_UDP_CHAR_HONOR_POINTS, CharacterDatabase, Object::GetGUID(), GetHonorPoints(), PreparedStatementBase::SetData(), and SetHonorPoints().

Referenced by _StoreOrEquipNewItem(), modify_commandscript::HandleModifyHonorCommand(), RefundItem(), and RewardHonor().

◆ ModifyMoney()

bool Player::ModifyMoney ( int32  amount,
bool  sendError = true 
)
11462{
11463 if (!amount)
11464 return true;
11465
11466 sScriptMgr->OnPlayerMoneyChanged(this, amount);
11467
11468 if (amount < 0)
11469 SetMoney (GetMoney() > uint32(-amount) ? GetMoney() + amount : 0);
11470 else
11471 {
11472 if (GetMoney() < uint32(MAX_MONEY_AMOUNT - amount))
11473 SetMoney(GetMoney() + amount);
11474 else
11475 {
11476 if (sendError)
11477 SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, nullptr, nullptr);
11478 return false;
11479 }
11480 }
11481
11482 return true;
11483}
@ EQUIP_ERR_TOO_MUCH_GOLD
Definition Item.h:123

References EQUIP_ERR_TOO_MUCH_GOLD, GetMoney(), MAX_MONEY_AMOUNT, SendEquipError(), SetMoney(), and sScriptMgr.

Referenced by _StoreOrEquipNewItem(), ActivateTaxiPathTo(), FlightPathMovementGenerator::DoUpdate(), DurabilityRepair(), WorldSession::HandleAcceptTradeOpcode(), WorldSession::HandleAlterAppearance(), WorldSession::HandleAuctionPlaceBid(), WorldSession::HandleAuctionRemoveItem(), WorldSession::HandleAuctionSellItem(), WorldSession::HandleBuybackItem(), WorldSession::HandleBuyBankSlotOpcode(), Guild::HandleBuyBankTab(), WorldSession::HandleBuyStableSlot(), WorldSession::HandleLootMoneyOpcode(), WorldSession::HandleMailTakeItem(), WorldSession::HandleMailTakeMoney(), Guild::HandleMemberDepositMoney(), Guild::HandleMemberWithdrawMoney(), modify_commandscript::HandleModifyMoneyCommand(), WorldSession::HandlePetitionBuyOpcode(), WorldSession::HandleSellItemOpcode(), WorldSession::HandleSendMail(), Guild::HandleSetEmblem(), WorldSession::HandleTrainerBuySpellOpcode(), npc_experience::OnGossipSelect(), OnGossipSelect(), QuestApprenticeAnglerPlayerScript::OnPlayerCompleteQuest(), ProcessCastaction(), ProcessUnlearnAction(), RefundItem(), resetTalents(), RewardQuest(), and SetHonorPoints().

◆ ModifySkillBonus()

void Player::ModifySkillBonus ( uint32  skillid,
int32  val,
bool  talent 
)
5317{
5318 SkillStatusMap::const_iterator itr = mSkillStatus.find(skillid);
5319 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
5320 return;
5321
5322 uint32 bonusIndex = PLAYER_SKILL_BONUS_INDEX(itr->second.pos);
5323
5324 uint32 bonus_val = GetUInt32Value(bonusIndex);
5325 int16 temp_bonus = SKILL_TEMP_BONUS(bonus_val);
5326 int16 perm_bonus = SKILL_PERM_BONUS(bonus_val);
5327
5328 if (talent) // permanent bonus stored in high part
5329 SetUInt32Value(bonusIndex, MAKE_SKILL_BONUS(temp_bonus, perm_bonus + val));
5330 else // temporary/item bonus stored in low part
5331 SetUInt32Value(bonusIndex, MAKE_SKILL_BONUS(temp_bonus + val, perm_bonus));
5332}
#define MAKE_SKILL_BONUS(t, p)
Definition Player.h:88

References Object::GetUInt32Value(), MAKE_SKILL_BONUS, mSkillStatus, PLAYER_SKILL_BONUS_INDEX, Unit::SetUInt32Value(), SKILL_DELETED, SKILL_PERM_BONUS, and SKILL_TEMP_BONUS.

Referenced by AuraEffect::HandleAuraModSkill().

◆ ModifySpellCooldown()

void Player::ModifySpellCooldown ( uint32  spellId,
int32  cooldown 
)
11040{
11041 SpellCooldowns::iterator itr = m_spellCooldowns.find(spellId);
11042 if (itr == m_spellCooldowns.end())
11043 return;
11044
11045 itr->second.end += cooldown;
11046
11047 WorldPacket data(SMSG_MODIFY_COOLDOWN, 4 + 8 + 4);
11048 data << uint32(spellId); // Spell ID
11049 data << GetGUID(); // Player GUID
11050 data << int32(cooldown); // Cooldown mod in milliseconds
11051 GetSession()->SendPacket(&data);
11052}
@ SMSG_MODIFY_COOLDOWN
Definition Opcodes.h:1199

References Object::GetGUID(), GetSession(), m_spellCooldowns, WorldSession::SendPacket(), and SMSG_MODIFY_COOLDOWN.

◆ MoneyChanged()

void Player::MoneyChanged ( uint32  value)
2172{
2173 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
2174 {
2175 uint32 questid = GetQuestSlotQuestId(i);
2176 if (!questid)
2177 continue;
2178
2179 if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid))
2180 {
2181 int32 rewOrReqMoney = qInfo->GetRewOrReqMoney();
2182 if (rewOrReqMoney < 0)
2183 {
2184 QuestStatusData& q_status = m_QuestStatus[questid];
2185
2186 if (q_status.Status == QUEST_STATUS_INCOMPLETE)
2187 {
2188 if (int32(count) >= -rewOrReqMoney)
2189 {
2190 if (CanCompleteQuest(questid))
2191 {
2192 CompleteQuest(questid);
2193 }
2194 }
2195 }
2196 else if (q_status.Status == QUEST_STATUS_COMPLETE)
2197 {
2198 if (int32(count) < -rewOrReqMoney)
2199 {
2200 IncompleteQuest(questid);
2201 }
2202 }
2203 }
2204 }
2205 }
2206}

References CanCompleteQuest(), CompleteQuest(), GetQuestSlotQuestId(), IncompleteQuest(), m_QuestStatus, MAX_QUEST_LOG_SIZE, QUEST_STATUS_COMPLETE, QUEST_STATUS_INCOMPLETE, sObjectMgr, and QuestStatusData::Status.

Referenced by SetMoney().

◆ MoveItemFromInventory()

void Player::MoveItemFromInventory ( uint8  bag,
uint8  slot,
bool  update 
)
2979{
2980 if (Item* it = GetItemByPos(bag, slot))
2981 {
2982 ItemRemovedQuestCheck(it->GetEntry(), it->GetCount());
2983 RemoveItem(bag, slot, update);
2985 it->SetNotRefundable(this, false);
2986 it->RemoveFromUpdateQueueOf(this);
2987 if (it->IsInWorld())
2988 {
2989 it->RemoveFromWorld();
2990 it->DestroyForPlayer(this);
2991 }
2992
2993 sScriptMgr->OnPlayerAfterMoveItemFromInventory(this, it, bag, slot, update);
2994 }
2995}

References GetItemByPos(), ItemRemovedQuestCheck(), RemoveItem(), sScriptMgr, and UpdateTitansGrip().

Referenced by AutoUnequipOffhandIfNeed(), WorldSession::HandleAcceptTradeOpcode(), WorldSession::HandleAuctionSellItem(), and WorldSession::HandleSendMail().

◆ MoveItemToInventory()

void Player::MoveItemToInventory ( ItemPosCountVec const &  dest,
Item pItem,
bool  update,
bool  in_characterInventoryDB = false 
)
2999{
3000 // update quest counters
3001 ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
3003
3004 // store item
3005 Item* pLastItem = StoreItem(dest, pItem, update);
3006
3007 // only set if not merged to existed stack (pItem can be deleted already but we can compare pointers any way)
3008 if (pLastItem == pItem)
3009 {
3010 // update owner for last item (this can be original item with wrong owner
3011 if (pLastItem->GetOwnerGUID() != GetGUID())
3012 pLastItem->SetOwnerGUID(GetGUID());
3013
3014 // if this original item then it need create record in inventory
3015 // in case trade we already have item in other player inventory
3016 pLastItem->SetState(in_characterInventoryDB ? ITEM_CHANGED : ITEM_NEW, this);
3017
3018 if (pLastItem->IsBOPTradable())
3019 AddTradeableItem(pLastItem);
3020 }
3021}
ObjectGuid GetOwnerGUID() const
Definition Item.h:231

References ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, AddTradeableItem(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), Item::GetOwnerGUID(), Item::IsBOPTradable(), ITEM_CHANGED, ITEM_NEW, ItemAddedQuestCheck(), Item::SetOwnerGUID(), Item::SetState(), StoreItem(), and UpdateAchievementCriteria().

Referenced by WorldSession::HandleMailTakeItem(), and WorldSession::moveItems().

◆ MustDelayTeleport()

bool Player::MustDelayTeleport ( ) const
inlineprivate
2957{ return m_bMustDelayTeleport; } // pussywizard: must delay teleports during player update to the very end

References m_bMustDelayTeleport.

Referenced by TeleportTo().

◆ NeedSendSpectatorData()

bool Player::NeedSendSpectatorData ( ) const
15341{
15342 if (FindMap() && FindMap()->IsBattleArena() && !IsSpectator())
15343 {
15344 Battleground* bg = ((BattlegroundMap*)FindMap())->GetBG();
15345 if (bg && bg->HaveSpectators() && bg->GetStatus() == STATUS_IN_PROGRESS && !bg->GetPlayers().empty())
15346 if (bg->GetPlayers().find(GetGUID()) != bg->GetPlayers().end())
15347 return true;
15348 }
15349 return false;
15350}
Definition Map.h:686
bool HaveSpectators()
Definition Battleground.h:398
BattlegroundPlayerMap const & GetPlayers() const
Definition Battleground.h:409
bool IsSpectator() const
Definition Player.h:2585

References WorldObject::FindMap(), Object::GetGUID(), Battleground::GetPlayers(), Battleground::GetStatus(), Battleground::HaveSpectators(), IsSpectator(), and STATUS_IN_PROGRESS.

Referenced by _AddSpellCooldown(), Spell::cancel(), RemovePet(), Spell::SendChannelStart(), SendClearCooldown(), Spell::SendSpellStart(), setDeathState(), Unit::SetHealth(), Unit::SetMaxHealth(), Unit::SetMaxPower(), Unit::SetPower(), SetSelection(), and SummonPet().

◆ NeedToSaveGlyphs()

bool Player::NeedToSaveGlyphs ( )
inline
2610{ return m_NeedToSaveGlyphs; }

References m_NeedToSaveGlyphs.

Referenced by _SaveGlyphs().

◆ OCTRegenHPPerSpirit()

float Player::OCTRegenHPPerSpirit ( )
5225{
5226 uint8 level = GetLevel();
5227 uint32 pclass = getClass();
5228
5229 if (level > GT_MAX_LEVEL)
5230 level = GT_MAX_LEVEL;
5231
5232 GtOCTRegenHPEntry const* baseRatio = sGtOCTRegenHPStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
5233 GtRegenHPPerSptEntry const* moreRatio = sGtRegenHPPerSptStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
5234 if (!baseRatio || !moreRatio)
5235 return 0.0f;
5236
5237 // Formula from PaperDollFrame script
5238 float spirit = GetStat(STAT_SPIRIT);
5239 float baseSpirit = spirit;
5240 if (baseSpirit > 50)
5241 baseSpirit = 50;
5242 float moreSpirit = spirit - baseSpirit;
5243 float regen = (baseSpirit * baseRatio->ratio + moreSpirit * moreRatio->ratio) * 2;
5244 return regen;
5245}
DBCStorage< GtRegenHPPerSptEntry > sGtRegenHPPerSptStore(GtRegenHPPerSptfmt)
DBCStorage< GtOCTRegenHPEntry > sGtOCTRegenHPStore(GtOCTRegenHPfmt)
Definition DBCStructure.h:1083
float ratio
Definition DBCStructure.h:1084
Definition DBCStructure.h:1093
float ratio
Definition DBCStructure.h:1094

References Unit::getClass(), Unit::GetLevel(), Unit::GetStat(), GT_MAX_LEVEL, GtOCTRegenHPEntry::ratio, GtRegenHPPerSptEntry::ratio, sGtOCTRegenHPStore, sGtRegenHPPerSptStore, and STAT_SPIRIT.

Referenced by RegenerateHealth().

◆ OCTRegenMPPerSpirit()

float Player::OCTRegenMPPerSpirit ( )
5248{
5249 uint8 level = GetLevel();
5250 uint32 pclass = getClass();
5251
5252 if (level > GT_MAX_LEVEL)
5253 level = GT_MAX_LEVEL;
5254
5255 // GtOCTRegenMPEntry const* baseRatio = sGtOCTRegenMPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
5256 GtRegenMPPerSptEntry const* moreRatio = sGtRegenMPPerSptStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
5257 if (!moreRatio)
5258 return 0.0f;
5259
5260 // Formula get from PaperDollFrame script
5261 float spirit = GetStat(STAT_SPIRIT);
5262 float regen = spirit * moreRatio->ratio;
5263 return regen;
5264}
DBCStorage< GtRegenMPPerSptEntry > sGtRegenMPPerSptStore(GtRegenMPPerSptfmt)
Definition DBCStructure.h:1098
float ratio
Definition DBCStructure.h:1099

References Unit::getClass(), Unit::GetLevel(), Unit::GetStat(), GT_MAX_LEVEL, GtRegenMPPerSptEntry::ratio, sGtRegenMPPerSptStore, and STAT_SPIRIT.

Referenced by UpdateManaRegen().

◆ OfflineResurrect()

◆ OnGossipSelect()

void Player::OnGossipSelect ( WorldObject source,
uint32  gossipListId,
uint32  menuId 
)
245{
247
248 // if not same, then something funky is going on
249 if (menuId != gossipMenu.GetMenuId())
250 return;
251
252 GossipMenuItem const* item = gossipMenu.GetItem(gossipListId);
253 if (!item)
254 return;
255
256 uint32 gossipOptionId = item->OptionType;
257 ObjectGuid guid = source->GetGUID();
258
259 if (sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 2 && source->IsCreature())
260 {
262 {
264
267 else
269
271 return;
272 }
273 }
274
275 if (source->IsGameObject())
276 {
277 if (gossipOptionId > GOSSIP_OPTION_QUESTGIVER)
278 {
279 LOG_ERROR("entities.player", "Player guid {} request invalid gossip option for GameObject entry {}", GetGUID().ToString(), source->GetEntry());
280 return;
281 }
282 }
283
284 GossipMenuItemData const* menuItemData = gossipMenu.GetItemData(gossipListId);
285 if (!menuItemData)
286 return;
287
288 int32 cost = int32(item->BoxMoney);
289 if (!HasEnoughMoney(cost))
290 {
293 return;
294 }
295
296 switch (gossipOptionId)
297 {
300 {
301 if (menuItemData->GossipActionPoi)
303
304 if (menuItemData->GossipActionMenuId)
305 {
306 PrepareGossipMenu(source, menuItemData->GossipActionMenuId);
307 SendPreparedGossip(source);
308 }
309
310 break;
311 }
313 sOutdoorPvPMgr->HandleGossipOption(this, source->ToCreature(), gossipListId);
314 break;
316 if (isDead())
317 source->ToCreature()->CastSpell(source->ToCreature(), 17251, true, nullptr, nullptr, GetGUID());
318 break;
320 PrepareQuestMenu(guid);
321 SendPreparedQuest(guid);
322 break;
325 GetSession()->SendListInventory(guid, menuItemData->GossipActionMenuId);
326 break;
328 GetSession()->SendStablePet(guid);
329 break;
332 break;
334 if (GetSpecsCount() == 1 && GetLevel() >= sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))
335 {
336 // Cast spells that teach dual spec
337 // Both are also ImplicitTarget self and must be cast by player
338 CastSpell(this, 63680, true, nullptr, nullptr, GetGUID());
339 CastSpell(this, 63624, true, nullptr, nullptr, GetGUID());
340
341 PrepareGossipMenu(source, menuItemData->GossipActionMenuId);
342 SendPreparedGossip(source);
343 }
344 break;
348 break;
352 break;
354 GetSession()->SendTaxiMenu(source->ToCreature());
355 break;
358 SetBindPoint(guid);
359 break;
361 GetSession()->SendShowBank(guid);
362 break;
366 break;
370 break;
372 GetSession()->SendAuctionHello(guid, source->ToCreature());
373 break;
375 PrepareGossipMenu(source);
376 SendPreparedGossip(source);
377 break;
379 {
380 BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(source->GetEntry());
381
382 if (bgTypeId == BATTLEGROUND_TYPE_NONE)
383 {
384 LOG_ERROR("entities.player", "A user ({}) requested battlegroundlist from a npc who is no battlemaster", GetGUID().ToString());
385 return;
386 }
387
388 GetSession()->SendBattleGroundList(guid, bgTypeId);
389 break;
390 }
391 }
392
393 ModifyMoney(-cost);
394}
@ GOSSIP_OPTION_AUCTIONEER
Definition GossipDef.h:48
@ GOSSIP_OPTION_UNLEARNTALENTS
Definition GossipDef.h:51
@ GOSSIP_OPTION_TRAINER
Definition GossipDef.h:40
@ GOSSIP_OPTION_ARMORER
Definition GossipDef.h:50
@ GOSSIP_OPTION_UNLEARNPETTALENTS
Definition GossipDef.h:52
@ GOSSIP_OPTION_VENDOR
Definition GossipDef.h:38
@ GOSSIP_OPTION_OUTDOORPVP
Definition GossipDef.h:54
@ GOSSIP_OPTION_BATTLEFIELD
Definition GossipDef.h:47
@ GOSSIP_OPTION_TABARDDESIGNER
Definition GossipDef.h:46
@ GOSSIP_OPTION_TAXIVENDOR
Definition GossipDef.h:39
@ GOSSIP_OPTION_QUESTGIVER
Definition GossipDef.h:37
@ GOSSIP_OPTION_LEARNDUALSPEC
Definition GossipDef.h:53
@ GOSSIP_OPTION_INNKEEPER
Definition GossipDef.h:43
@ GOSSIP_OPTION_SPIRITGUIDE
Definition GossipDef.h:42
@ GOSSIP_OPTION_DUALSPEC_INFO
Definition GossipDef.h:55
@ GOSSIP_OPTION_PETITIONER
Definition GossipDef.h:45
@ GOSSIP_OPTION_BANKER
Definition GossipDef.h:44
@ GOSSIP_OPTION_GOSSIP
Definition GossipDef.h:36
@ GOSSIP_OPTION_SPIRITHEALER
Definition GossipDef.h:41
@ GOSSIP_OPTION_STABLEPET
Definition GossipDef.h:49
@ CONFIG_MIN_DUALSPEC_LEVEL
Definition IWorld.h:237
@ LANG_INSTANT_FLIGHT_OFF
Definition Language.h:1319
@ LANG_INSTANT_FLIGHT_ON
Definition Language.h:1318
@ GOSSIP_ACTION_TOGGLE_INSTANT_FLIGHT
Definition Player.h:1024
BattlegroundTypeId
Definition SharedDefines.h:3495
@ BATTLEGROUND_TYPE_NONE
Definition SharedDefines.h:3496
@ UNIT_NPC_FLAG_FLIGHTMASTER
Definition UnitDefines.h:328
void SendNotification(std::string_view str)
Definition Chat.cpp:105
Definition GossipDef.h:163
GossipMenuItem const * GetItem(uint32 id) const
Definition GossipDef.h:188
uint32 GetMenuId() const
Definition GossipDef.h:172
GossipMenuItemData const * GetItemData(uint32 indexId) const
Definition GossipDef.h:197
bool IsGameObject() const
Definition Object.h:213
Unit * ToUnit()
Definition Object.h:210
void SendCloseGossip()
Definition GossipDef.cpp:239
void SendPointOfInterest(uint32 poiId) const
Definition GossipDef.cpp:247
GossipMenu & GetGossipMenu()
Definition GossipDef.h:264
void SendTalentWipeConfirm(ObjectGuid guid)
Definition Player.cpp:8889
void SendPreparedGossip(WorldObject *source)
Definition PlayerGossip.cpp:209
void SendPreparedQuest(ObjectGuid guid)
Definition PlayerQuest.cpp:115
void ToggleInstantFlight()
Definition PlayerGossip.cpp:437
void ResetPetTalents()
Definition Player.cpp:8898
void PrepareQuestMenu(ObjectGuid guid)
Definition PlayerQuest.cpp:39
void SetBindPoint(ObjectGuid guid)
Definition Player.cpp:8882
void PrepareGossipMenu(WorldObject *source, uint32 menuId=0, bool showQuests=false)
Definition PlayerGossip.cpp:32
NPCFlags GetNpcFlags() const
Clears emote state (looping emote)
Definition Unit.h:717
void SendAuctionHello(ObjectGuid guid, Creature *unit)
Definition AuctionHouseHandler.cpp:53
void SendPetitionShowList(ObjectGuid guid)
Definition PetitionsHandler.cpp:824
void SendTaxiMenu(Creature *unit)
Definition TaxiHandler.cpp:84
void SendListInventory(ObjectGuid guid, uint32 vendorEntry=0)
Definition ItemHandler.cpp:1035
void SendTrainerList(ObjectGuid guid)
Definition NPCHandler.cpp:87
void SendShowBank(ObjectGuid guid)
Definition BankHandler.cpp:188
void SendStablePet(ObjectGuid guid)
Definition NPCHandler.cpp:480
void SendBattleGroundList(ObjectGuid guid, BattlegroundTypeId bgTypeId=BATTLEGROUND_RB)
Definition BattleGroundHandler.cpp:67
void SendTabardVendorActivate(ObjectGuid guid)
Definition NPCHandler.cpp:65
Definition GossipDef.h:146
uint32 GossipActionMenuId
Definition GossipDef.h:147
uint32 GossipActionPoi
Definition GossipDef.h:148
Definition GossipDef.h:132
uint32 OptionType
Definition GossipDef.h:137
uint32 BoxMoney
Definition GossipDef.h:139

References BATTLEGROUND_TYPE_NONE, GossipMenuItem::BoxMoney, BUY_ERR_NOT_ENOUGHT_MONEY, Unit::CastSpell(), CONFIG_INSTANT_TAXI, CONFIG_MIN_DUALSPEC_LEVEL, Object::GetEntry(), PlayerMenu::GetGossipMenu(), Object::GetGUID(), Object::GetGUID(), GossipMenu::GetItem(), GossipMenu::GetItemData(), Unit::GetLevel(), GossipMenu::GetMenuId(), Unit::GetNpcFlags(), GetSession(), GetSpecsCount(), GOSSIP_ACTION_TOGGLE_INSTANT_FLIGHT, GOSSIP_OPTION_ARMORER, GOSSIP_OPTION_AUCTIONEER, GOSSIP_OPTION_BANKER, GOSSIP_OPTION_BATTLEFIELD, GOSSIP_OPTION_DUALSPEC_INFO, GOSSIP_OPTION_GOSSIP, GOSSIP_OPTION_INNKEEPER, GOSSIP_OPTION_LEARNDUALSPEC, GOSSIP_OPTION_OUTDOORPVP, GOSSIP_OPTION_PETITIONER, GOSSIP_OPTION_QUESTGIVER, GOSSIP_OPTION_SPIRITGUIDE, GOSSIP_OPTION_SPIRITHEALER, GOSSIP_OPTION_STABLEPET, GOSSIP_OPTION_TABARDDESIGNER, GOSSIP_OPTION_TAXIVENDOR, GOSSIP_OPTION_TRAINER, GOSSIP_OPTION_UNLEARNPETTALENTS, GOSSIP_OPTION_UNLEARNTALENTS, GOSSIP_OPTION_VENDOR, GossipMenuItemData::GossipActionMenuId, GossipMenuItemData::GossipActionPoi, HasEnoughMoney(), Object::IsCreature(), Unit::isDead(), Object::IsGameObject(), LANG_INSTANT_FLIGHT_OFF, LANG_INSTANT_FLIGHT_ON, LOG_ERROR, m_isInstantFlightOn, ModifyMoney(), GossipMenuItem::OptionType, PlayerTalkClass, PrepareGossipMenu(), PrepareQuestMenu(), ResetPetTalents(), sBattlegroundMgr, WorldSession::SendAuctionHello(), WorldSession::SendBattleGroundList(), SendBuyError(), PlayerMenu::SendCloseGossip(), WorldSession::SendListInventory(), ChatHandler::SendNotification(), WorldSession::SendPetitionShowList(), PlayerMenu::SendPointOfInterest(), SendPreparedGossip(), SendPreparedQuest(), WorldSession::SendShowBank(), WorldSession::SendStablePet(), WorldSession::SendTabardVendorActivate(), SendTalentWipeConfirm(), WorldSession::SendTaxiMenu(), WorldSession::SendTrainerList(), SetBindPoint(), sOutdoorPvPMgr, sWorld, Object::ToCreature(), ToggleInstantFlight(), Position::ToString(), Object::ToUnit(), and UNIT_NPC_FLAG_FLIGHTMASTER.

Referenced by WorldSession::HandleGossipSelectOptionOpcode().

◆ outDebugValues()

void Player::outDebugValues ( ) const
protected
7783{
7784 if (!sLog->ShouldLog("entities.player", LogLevel::LOG_LEVEL_DEBUG)) // optimize disabled debug output
7785 return;
7786
7787 LOG_DEBUG("entities.player", "HP is: \t\t\t{}\t\tMP is: \t\t\t{}", GetMaxHealth(), GetMaxPower(POWER_MANA));
7788 LOG_DEBUG("entities.player", "AGILITY is: \t\t{}\t\tSTRENGTH is: \t\t{}", GetStat(STAT_AGILITY), GetStat(STAT_STRENGTH));
7789 LOG_DEBUG("entities.player", "INTELLECT is: \t\t{}\t\tSPIRIT is: \t\t{}", GetStat(STAT_INTELLECT), GetStat(STAT_SPIRIT));
7790 LOG_DEBUG("entities.player", "STAMINA is: \t\t{}", GetStat(STAT_STAMINA));
7791 LOG_DEBUG("entities.player", "Armor is: \t\t{}\t\tBlock is: \t\t{}", GetArmor(), GetFloatValue(PLAYER_BLOCK_PERCENTAGE));
7792 LOG_DEBUG("entities.player", "HolyRes is: \t\t{}\t\tFireRes is: \t\t{}", GetResistance(SPELL_SCHOOL_HOLY), GetResistance(SPELL_SCHOOL_FIRE));
7793 LOG_DEBUG("entities.player", "NatureRes is: \t\t{}\t\tFrostRes is: \t\t{}", GetResistance(SPELL_SCHOOL_NATURE), GetResistance(SPELL_SCHOOL_FROST));
7794 LOG_DEBUG("entities.player", "ShadowRes is: \t\t{}\t\tArcaneRes is: \t\t{}", GetResistance(SPELL_SCHOOL_SHADOW), GetResistance(SPELL_SCHOOL_ARCANE));
7795 LOG_DEBUG("entities.player", "MIN_DAMAGE is: \t\t{}\tMAX_DAMAGE is: \t\t{}", GetFloatValue(UNIT_FIELD_MINDAMAGE), GetFloatValue(UNIT_FIELD_MAXDAMAGE));
7796 LOG_DEBUG("entities.player", "MIN_OFFHAND_DAMAGE is: \t{}\tMAX_OFFHAND_DAMAGE is: \t{}", GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE), GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE));
7797 LOG_DEBUG("entities.player", "MIN_RANGED_DAMAGE is: \t{}\tMAX_RANGED_DAMAGE is: \t{}", GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE), GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE));
7798 LOG_DEBUG("entities.player", "ATTACK_TIME is: \t{}\t\tRANGE_ATTACK_TIME is: \t{}", GetAttackTime(BASE_ATTACK), GetAttackTime(RANGED_ATTACK));
7799}
@ LOG_LEVEL_DEBUG
Definition LogCommon.h:31
#define sLog
Definition Log.h:126
@ SPELL_SCHOOL_SHADOW
Definition SharedDefines.h:288
@ SPELL_SCHOOL_NATURE
Definition SharedDefines.h:286
@ SPELL_SCHOOL_FROST
Definition SharedDefines.h:287
@ SPELL_SCHOOL_ARCANE
Definition SharedDefines.h:289
@ SPELL_SCHOOL_FIRE
Definition SharedDefines.h:285
uint32 GetArmor() const
Definition Unit.h:1079

References BASE_ATTACK, Unit::GetArmor(), Unit::GetAttackTime(), Object::GetFloatValue(), Unit::GetMaxHealth(), Unit::GetMaxPower(), Unit::GetResistance(), Unit::GetStat(), LOG_DEBUG, LOG_LEVEL_DEBUG, PLAYER_BLOCK_PERCENTAGE, POWER_MANA, RANGED_ATTACK, sLog, SPELL_SCHOOL_ARCANE, SPELL_SCHOOL_FIRE, SPELL_SCHOOL_FROST, SPELL_SCHOOL_HOLY, SPELL_SCHOOL_NATURE, SPELL_SCHOOL_SHADOW, STAT_AGILITY, STAT_INTELLECT, STAT_SPIRIT, STAT_STAMINA, STAT_STRENGTH, UNIT_FIELD_MAXDAMAGE, UNIT_FIELD_MAXOFFHANDDAMAGE, UNIT_FIELD_MAXRANGEDDAMAGE, UNIT_FIELD_MINDAMAGE, UNIT_FIELD_MINOFFHANDDAMAGE, and UNIT_FIELD_MINRANGEDDAMAGE.

Referenced by LoadFromDB(), and SaveToDB().

◆ PetSpellInitialize()

void Player::PetSpellInitialize ( )
9479{
9480 Pet* pet = GetPet();
9481
9482 if (!pet)
9483 return;
9484
9485 LOG_DEBUG("entities.pet", "Pet Spells Groups");
9486
9487 CharmInfo* charmInfo = pet->GetCharmInfo();
9488
9489 WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * MAX_UNIT_ACTION_BAR_INDEX + 1 + 1);
9490 data << pet->GetGUID();
9491 data << uint16(pet->GetCreatureTemplate()->family); // creature family (required for pet talents)
9492 data << uint32(pet->GetDuration().count());
9493 data << uint8(pet->GetReactState());
9494 data << uint8(charmInfo->GetCommandState());
9495 data << uint16(0); // Flags, mostly unknown
9496
9497 // action bar loop
9498 charmInfo->BuildActionBar(&data);
9499
9500 std::size_t spellsCountPos = data.wpos();
9501
9502 // spells count
9503 uint8 addlist = 0;
9504 data << uint8(addlist); // placeholder
9505
9506 if (pet->IsPermanentPetFor(this))
9507 {
9508 // spells loop
9509 for (PetSpellMap::iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr)
9510 {
9511 if (itr->second.state == PETSPELL_REMOVED)
9512 continue;
9513
9514 data << uint32(MAKE_UNIT_ACTION_BUTTON(itr->first, itr->second.active));
9515 ++addlist;
9516 }
9517 }
9518
9519 data.put<uint8>(spellsCountPos, addlist);
9520
9521 uint8 cooldownsCount = pet->m_CreatureSpellCooldowns.size();
9522 data << uint8(cooldownsCount);
9523
9524 uint32 curTime = GameTime::GetGameTimeMS().count();
9526
9527 for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureSpellCooldowns.begin(); itr != pet->m_CreatureSpellCooldowns.end(); ++itr)
9528 {
9529 uint16 category = itr->second.category;
9530 uint32 cooldown = (itr->second.end > curTime) ? itr->second.end - curTime : 0;
9531
9532 data << uint32(itr->first); // spellid
9533 data << uint16(itr->second.category); // spell category
9534
9535 // send infinity cooldown in special format
9536 if (itr->second.end >= infTime)
9537 {
9538 data << uint32(1); // cooldown
9539 data << uint32(0x80000000); // category cooldown
9540 continue;
9541 }
9542
9543 data << uint32(category ? 0 : cooldown); // cooldown
9544 data << uint32(category ? cooldown : 0); // category cooldown
9545 }
9546
9547 GetSession()->SendPacket(&data);
9548}
#define MAKE_UNIT_ACTION_BUTTON(A, T)
Definition CharmInfo.h:33
@ PETSPELL_REMOVED
Definition PetDefines.h:60
CreatureSpellCooldowns m_CreatureSpellCooldowns
Definition Creature.h:255
bool IsPermanentPetFor(Player *owner) const
Definition Pet.cpp:2295
Milliseconds GetDuration() const
Definition Pet.h:91
PetSpellMap m_spells
Definition Pet.h:121

References CharmInfo::BuildActionBar(), CreatureTemplate::family, Unit::GetCharmInfo(), CharmInfo::GetCommandState(), Creature::GetCreatureTemplate(), Pet::GetDuration(), GameTime::GetGameTimeMS(), Object::GetGUID(), GetPet(), Creature::GetReactState(), GetSession(), infinityCooldownDelayCheck, Pet::IsPermanentPetFor(), LOG_DEBUG, Creature::m_CreatureSpellCooldowns, Pet::m_spells, MAKE_UNIT_ACTION_BUTTON, MAX_UNIT_ACTION_BAR_INDEX, PETSPELL_REMOVED, ByteBuffer::put(), WorldSession::SendPacket(), SMSG_PET_SPELLS, and ByteBuffer::wpos().

Referenced by CreatePet(), CreatePet(), Spell::EffectCreateTamedPet(), Spell::EffectLearnPetSpell(), Spell::EffectSummonPet(), Spell::EffectTameCreature(), AuraEffect::HandleModPossessPet(), WorldSession::HandlePlayerLoginToCharInWorld(), WorldSession::HandleRequestPetInfo(), Pet::learnSpell(), Pet::LoadPetFromDB(), Pet::resetTalents(), Unit::SetMinion(), and SummonPet().

◆ PossessSpellInitialize()

void Player::PossessSpellInitialize ( )
9551{
9552 Unit* charm = GetCharm();
9553 if (!charm)
9554 return;
9555
9556 CharmInfo* charmInfo = charm->GetCharmInfo();
9557
9558 if (!charmInfo)
9559 {
9560 LOG_ERROR("entities.player", "Player::PossessSpellInitialize(): charm ({}) has no charminfo!", charm->GetGUID().ToString());
9561 return;
9562 }
9563
9564 WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * MAX_UNIT_ACTION_BAR_INDEX + 1 + 1);
9565 data << charm->GetGUID();
9566 data << uint16(0);
9567 data << uint32(0);
9568 data << uint32(0);
9569
9570 charmInfo->BuildActionBar(&data);
9571
9572 data << uint8(0); // spells count
9573 data << uint8(0); // cooldowns count
9574
9575 GetSession()->SendPacket(&data);
9576}
Unit * GetCharm() const
Definition Unit.cpp:10715

References CharmInfo::BuildActionBar(), Unit::GetCharm(), Unit::GetCharmInfo(), Object::GetGUID(), GetSession(), LOG_ERROR, MAX_UNIT_ACTION_BAR_INDEX, WorldSession::SendPacket(), SMSG_PET_SPELLS, and ObjectGuid::ToString().

Referenced by Unit::SetCharmedBy().

◆ PrepareCharmAISpells()

void Player::PrepareCharmAISpells ( )
15353{
15354 for (int i = 0; i < NUM_CAI_SPELLS; ++i)
15355 m_charmAISpells[i] = 0;
15356
15357 uint32 damage_type[4] = {0, 0, 0, 0};
15358 uint32 periodic_damage = 0;
15359
15360 for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
15361 {
15362 if (itr->second->State == PLAYERSPELL_REMOVED || !itr->second->Active || !itr->second->IsInSpec(GetActiveSpec()))
15363 continue;
15364
15365 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
15366 if (!spellInfo)
15367 continue;
15368
15369 if (!spellInfo->SpellFamilyName || spellInfo->IsPassive() || spellInfo->NeedsComboPoints() || (spellInfo->Stances && !spellInfo->HasAttribute(SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED)))
15370 continue;
15371
15372 float cast = spellInfo->CalcCastTime() / 1000.0f;
15373 if (cast > 3.0f)
15374 continue;
15375
15376 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
15377 {
15378 if (spellInfo->Effects[i].Effect == SPELL_EFFECT_SCHOOL_DAMAGE)
15379 {
15380 int32 dmg = CalculateSpellDamage(this, spellInfo, i);
15381 uint8 offset = 0;
15382 if (cast)
15383 {
15384 dmg = dmg / cast;
15385 offset = 2;
15386 }
15387
15388 if ((int32)damage_type[offset] < dmg)
15389 {
15390 if (!m_charmAISpells[SPELL_INSTANT_DAMAGE + offset] || !spellInfo->IsHighRankOf(sSpellMgr->GetSpellInfo(m_charmAISpells[SPELL_INSTANT_DAMAGE + offset])) || urand(0, 1))
15391 if (damage_type[1 + offset] < damage_type[offset])
15392 {
15394 damage_type[1 + offset] = damage_type[offset];
15395 }
15396
15397 m_charmAISpells[SPELL_INSTANT_DAMAGE + offset] = spellInfo->Id;
15398 damage_type[offset] = dmg;
15399 }
15400 else if ((int32)damage_type[1 + offset] < dmg)
15401 {
15402 if (m_charmAISpells[SPELL_INSTANT_DAMAGE + offset] && sSpellMgr->GetSpellInfo(m_charmAISpells[SPELL_INSTANT_DAMAGE + offset])->IsHighRankOf(spellInfo) && urand(0, 1))
15403 continue;
15404
15405 m_charmAISpells[SPELL_INSTANT_DAMAGE2 + offset] = spellInfo->Id;
15406 damage_type[1 + offset] = dmg;
15407 }
15408 break;
15409 }
15411 {
15412 m_charmAISpells[SPELL_T_CHARGE] = spellInfo->Id;
15413 break;
15414 }
15415 else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_SPEED)
15416 {
15417 m_charmAISpells[SPELL_FAST_RUN] = spellInfo->Id;
15418 break;
15419 }
15420 else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_SCHOOL_IMMUNITY)
15421 {
15422 m_charmAISpells[SPELL_IMMUNITY] = spellInfo->Id;
15423 break;
15424 }
15425 else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE)
15426 {
15427 if ((int32)periodic_damage < CalculateSpellDamage(this, spellInfo, i))
15428 {
15429 m_charmAISpells[SPELL_DOT_DAMAGE] = spellInfo->Id;
15430 break;
15431 }
15432 }
15433 else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_STUN)
15434 {
15435 m_charmAISpells[SPELL_T_STUN] = spellInfo->Id;
15436 break;
15437 }
15438 else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_ROOT || spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_FEAR)
15439 {
15441 break;
15442 }
15443 }
15444 }
15445}
@ SPELL_ROOT_OR_FEAR
Definition Player.h:922
@ SPELL_INSTANT_DAMAGE2
Definition Player.h:924
@ SPELL_INSTANT_DAMAGE
Definition Player.h:923
@ SPELL_T_CHARGE
Definition Player.h:928
@ SPELL_DOT_DAMAGE
Definition Player.h:927
@ SPELL_FAST_RUN
Definition Player.h:930
@ SPELL_T_STUN
Definition Player.h:921
@ SPELL_IMMUNITY
Definition Player.h:929
@ SPELL_ATTR7_ATTACK_ON_CHARGE_TO_UNIT
Definition SharedDefines.h:659
@ SPELL_EFFECT_SCHOOL_DAMAGE
Definition SharedDefines.h:780
@ SPELL_AURA_MOD_INCREASE_SPEED
Definition SpellAuraDefines.h:94
@ SPELL_AURA_MOD_FEAR
Definition SpellAuraDefines.h:70
@ SPELL_AURA_MOD_ROOT
Definition SpellAuraDefines.h:89
@ SPELL_AURA_MOD_STUN
Definition SpellAuraDefines.h:75
bool IsHighRankOf(SpellInfo const *spellInfo) const
Definition SpellInfo.cpp:2586
bool NeedsComboPoints() const
Definition SpellInfo.cpp:1266
uint32 CalcCastTime(Unit *caster=nullptr, Spell *spell=nullptr) const
Definition SpellInfo.cpp:2353
int32 CalculateSpellDamage(Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const
Definition Unit.cpp:14902

References SpellInfo::CalcCastTime(), Unit::CalculateSpellDamage(), SpellInfo::Effects, GetActiveSpec(), SpellInfo::HasAttribute(), SpellInfo::Id, SpellInfo::IsHighRankOf(), SpellInfo::IsPassive(), m_charmAISpells, m_spells, MAX_SPELL_EFFECTS, SpellInfo::NeedsComboPoints(), NUM_CAI_SPELLS, PLAYERSPELL_REMOVED, SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED, SPELL_ATTR7_ATTACK_ON_CHARGE_TO_UNIT, SPELL_AURA_MOD_FEAR, SPELL_AURA_MOD_INCREASE_SPEED, SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_SCHOOL_IMMUNITY, SPELL_DOT_DAMAGE, SPELL_EFFECT_SCHOOL_DAMAGE, SPELL_FAST_RUN, SPELL_IMMUNITY, SPELL_INSTANT_DAMAGE, SPELL_INSTANT_DAMAGE2, SPELL_ROOT_OR_FEAR, SPELL_T_CHARGE, SPELL_T_STUN, SpellInfo::SpellFamilyName, sSpellMgr, SpellInfo::Stances, and urand().

Referenced by LoadFromDB().

◆ PrepareGossipMenu()

void Player::PrepareGossipMenu ( WorldObject source,
uint32  menuId = 0,
bool  showQuests = false 
)

Find localizations from database.

Find localizations from database.

33{
35 menu->ClearMenus();
36
37 menu->GetGossipMenu().SetMenuId(menuId);
38
39 GossipMenuItemsMapBounds menuItemBounds = sObjectMgr->GetGossipMenuItemsMapBounds(menuId);
40
41 // if default menuId and no menu options exist for this, use options from default options
42 if (menuItemBounds.first == menuItemBounds.second && menuId == GetDefaultGossipMenuForSource(source))
43 menuItemBounds = sObjectMgr->GetGossipMenuItemsMapBounds(0);
44
45 uint32 npcflags = 0;
46
47 if (source->IsCreature())
48 {
49 npcflags = source->ToUnit()->GetNpcFlags();
50 if (showQuests && npcflags & UNIT_NPC_FLAG_QUESTGIVER)
51 PrepareQuestMenu(source->GetGUID());
52 }
53 else if (source->IsGameObject())
54 if (showQuests && source->ToGameObject()->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
55 PrepareQuestMenu(source->GetGUID());
56
57 for (GossipMenuItemsContainer::const_iterator itr = menuItemBounds.first; itr != menuItemBounds.second; ++itr)
58 {
59 bool canTalk = true;
60 if (!sConditionMgr->IsObjectMeetToConditions(this, source, itr->second.Conditions))
61 continue;
62
63 if (Creature* creature = source->ToCreature())
64 {
65 if (!(itr->second.OptionNpcFlag & npcflags))
66 continue;
67
68 switch (itr->second.OptionType)
69 {
71 canTalk = false; // added in special mode
72 break;
74 if (!isDead())
75 canTalk = false;
76 break;
78 {
79 if (!creature->isVendorWithIconSpeak())
80 {
81 VendorItemData const* vendorItems = itr->second.ActionMenuID ? sObjectMgr->GetNpcVendorItemList(itr->second.ActionMenuID) : creature->GetVendorItems();
82 if (!vendorItems || vendorItems->Empty())
83 {
84 LOG_ERROR("sql.sql", "Creature {} have UNIT_NPC_FLAG_VENDOR but have empty trading item list.", creature->GetGUID().ToString());
85 canTalk = false;
86 }
87 break;
88 }
89 break;
90 }
93 if (!(GetSpecsCount() == 1 && creature->isCanTrainingAndResetTalentsOf(this) && !(GetLevel() < sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))))
94 canTalk = false;
95 break;
97 if (!creature->isCanTrainingAndResetTalentsOf(this))
98 canTalk = false;
99 break;
101 if (!GetPet() || GetPet()->getPetType() != HUNTER_PET || GetPet()->m_spells.size() <= 1 || creature->GetCreatureTemplate()->trainer_type != TRAINER_TYPE_PETS || creature->GetCreatureTemplate()->trainer_class != CLASS_HUNTER)
102 canTalk = false;
103 break;
105 if (GetSession()->SendLearnNewTaxiNode(creature))
106 return;
107 break;
109 if (!creature->isCanInteractWithBattleMaster(this, false))
110 canTalk = false;
111 break;
114 canTalk = false;
115 break;
117 canTalk = false;
118 break;
120 if (!creature->IsValidTrainerForPlayer(this))
121 {
122 canTalk = false;
123 }
124 break;
126 if (creature->isVendorWithIconSpeak())
127 {
128 VendorItemData const* vendorItems = creature->GetVendorItems();
129 if (!vendorItems || vendorItems->Empty())
130 {
131 canTalk = false;
132 }
133 }
134 break;
141 break; // no checks
143 if (!sOutdoorPvPMgr->CanTalkTo(this, creature, itr->second))
144 canTalk = false;
145 break;
146 default:
147 LOG_ERROR("sql.sql", "Creature entry {} has unknown OptionType {} for menu {}", creature->GetEntry(), itr->second.OptionType, itr->second.MenuID);
148 canTalk = false;
149 break;
150 }
151 }
152 else if (GameObject* go = source->ToGameObject())
153 {
154 switch (itr->second.OptionType)
155 {
157 if (go->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER && go->GetGoType() != GAMEOBJECT_TYPE_GOOBER)
158 canTalk = false;
159 break;
160 default:
161 canTalk = false;
162 break;
163 }
164 }
165
166 if (canTalk)
167 {
168 // using gossip_menu_option texts by default
169 std::string strOptionText = itr->second.OptionText;
170 std::string strBoxText = itr->second.BoxText;
171 // search in broadcast_text and broadcast_text_locale
172 BroadcastText const* optionBroadcastText = sObjectMgr->GetBroadcastText(itr->second.OptionBroadcastTextID);
173 BroadcastText const* boxBroadcastText = sObjectMgr->GetBroadcastText(itr->second.BoxBroadcastTextID);
175
176 if (optionBroadcastText)
177 ObjectMgr::GetLocaleString(getGender() == GENDER_MALE ? optionBroadcastText->MaleText : optionBroadcastText->FemaleText, locale, strOptionText);
178
179 if (boxBroadcastText)
180 ObjectMgr::GetLocaleString(getGender() == GENDER_MALE ? boxBroadcastText->MaleText : boxBroadcastText->FemaleText, locale, strBoxText);
181
182 // if the language is not default and the texts weren't found, maybe they're in gossip_menu_option_locale table
183 if (locale != DEFAULT_LOCALE)
184 {
185 if (!optionBroadcastText)
186 {
188 if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(MAKE_PAIR32(menuId, itr->second.OptionID)))
189 ObjectMgr::GetLocaleString(gossipMenuLocale->OptionText, locale, strOptionText);
190 }
191
192 if (!boxBroadcastText)
193 {
195 if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(MAKE_PAIR32(menuId, itr->second.OptionID)))
196 ObjectMgr::GetLocaleString(gossipMenuLocale->BoxText, locale, strBoxText);
197 }
198 }
199
200 menu->GetGossipMenu().AddMenuItem(itr->second.OptionID, itr->second.OptionIcon, strOptionText, 0, itr->second.OptionType, strBoxText, itr->second.BoxMoney, itr->second.BoxCoded);
201 menu->GetGossipMenu().AddGossipMenuItemData(itr->second.OptionID, itr->second.ActionMenuID, itr->second.ActionPoiID);
202 }
203 }
204
205 if (sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 2 && npcflags & UNIT_NPC_FLAG_FLIGHTMASTER)
207}
LocaleConstant
Definition Common.h:65
#define DEFAULT_LOCALE
Definition Common.h:79
@ GOSSIP_ICON_INTERACT_1
Definition GossipDef.h:65
@ LANG_TOGGLE_INSTANT_FLIGHT
Definition Language.h:1317
std::pair< GossipMenuItemsContainer::const_iterator, GossipMenuItemsContainer::const_iterator > GossipMenuItemsMapBounds
Definition ObjectMgr.h:634
@ HUNTER_PET
Definition PetDefines.h:32
@ GAMEOBJECT_TYPE_GOOBER
Definition SharedDefines.h:1570
@ TRAINER_TYPE_PETS
Definition SharedDefines.h:2620
GameobjectTypes GetGoType() const
Definition GameObject.h:202
void SetMenuId(uint32 menu_id)
Definition GossipDef.h:171
void AddMenuItem(int32 menuItemId, uint8 icon, std::string const &message, uint32 sender, uint32 action, std::string const &boxMessage, uint32 boxMoney, bool coded=false)
Definition GossipDef.cpp:41
void AddGossipMenuItemData(uint32 menuItemId, uint32 gossipActionMenuId, uint32 gossipActionPoi)
Definition GossipDef.cpp:136
static std::string_view GetLocaleString(std::vector< std::string > const &data, std::size_t locale)
Definition ObjectMgr.h:1419
void ClearMenus()
Definition GossipDef.cpp:187
AC_GAME_API std::string GetAcoreString(ChatHandler const *handler, AcoreStrings which)
Definition ChatCommandHelpers.cpp:27
Definition ObjectMgr.h:434
std::vector< std::string > MaleText
Definition ObjectMgr.h:443
Definition CreatureData.h:349

References GossipMenu::AddGossipMenuItemData(), GossipMenu::AddMenuItem(), CLASS_CONTEXT_PET, CLASS_HUNTER, PlayerMenu::ClearMenus(), CONFIG_INSTANT_TAXI, CONFIG_MIN_DUALSPEC_LEVEL, DEFAULT_LOCALE, VendorItemData::Empty(), BroadcastText::FemaleText, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_QUESTGIVER, GENDER_MALE, WorldSession::GetAcoreString(), Creature::GetCreatureTemplate(), GetDefaultGossipMenuForSource(), Unit::getGender(), PlayerMenu::GetGossipMenu(), GameObject::GetGoType(), Object::GetGUID(), Unit::GetLevel(), ObjectMgr::GetLocaleString(), Unit::GetNpcFlags(), GetPet(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), GetSpecsCount(), GOSSIP_ACTION_TOGGLE_INSTANT_FLIGHT, GOSSIP_ICON_INTERACT_1, GOSSIP_OPTION_ARMORER, GOSSIP_OPTION_AUCTIONEER, GOSSIP_OPTION_BANKER, GOSSIP_OPTION_BATTLEFIELD, GOSSIP_OPTION_DUALSPEC_INFO, GOSSIP_OPTION_GOSSIP, GOSSIP_OPTION_INNKEEPER, GOSSIP_OPTION_LEARNDUALSPEC, GOSSIP_OPTION_OUTDOORPVP, GOSSIP_OPTION_PETITIONER, GOSSIP_OPTION_QUESTGIVER, GOSSIP_OPTION_SPIRITGUIDE, GOSSIP_OPTION_SPIRITHEALER, GOSSIP_OPTION_STABLEPET, GOSSIP_OPTION_TABARDDESIGNER, GOSSIP_OPTION_TAXIVENDOR, GOSSIP_OPTION_TRAINER, GOSSIP_OPTION_UNLEARNPETTALENTS, GOSSIP_OPTION_UNLEARNTALENTS, GOSSIP_OPTION_VENDOR, HUNTER_PET, IsClass(), Object::IsCreature(), Unit::isDead(), Object::IsGameObject(), LANG_TOGGLE_INSTANT_FLIGHT, LOG_ERROR, m_spells, MAKE_PAIR32(), BroadcastText::MaleText, PlayerTalkClass, PrepareQuestMenu(), sConditionMgr, GossipMenu::SetMenuId(), sObjectMgr, sOutdoorPvPMgr, sWorld, Object::ToCreature(), Object::ToGameObject(), Object::ToUnit(), CreatureTemplate::trainer_type, TRAINER_TYPE_PETS, UNIT_NPC_FLAG_FLIGHTMASTER, and UNIT_NPC_FLAG_QUESTGIVER.

Referenced by WorldSession::HandleGossipHelloOpcode(), WorldSession::HandleQuestgiverHelloOpcode(), npc_thrall_old_hillsbrad::OnGossipHello(), brann_bronzebeard::OnGossipHello(), go_apexis_relic::OnGossipHello(), OnGossipSelect(), Spell::SendLoot(), npc_maredis_firestar::npc_maredis_firestarAI::sGossipHello(), and GameObject::Use().

◆ PrepareQuestMenu()

void Player::PrepareQuestMenu ( ObjectGuid  guid)
40{
41 QuestRelationBounds objectQR;
42 QuestRelationBounds objectQIR;
43
44 // pets also can have quests
46 if (creature)
47 {
48 objectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry());
49 objectQIR = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(creature->GetEntry());
50 }
51 else
52 {
53 //we should obtain map pointer from GetMap() in 99% of cases. Special case
54 //only for quests which cast teleport spells on player
56 ASSERT(_map);
57 GameObject* pGameObject = _map->GetGameObject(guid);
58 if (pGameObject)
59 {
60 objectQR = sObjectMgr->GetGOQuestRelationBounds(pGameObject->GetEntry());
61 objectQIR = sObjectMgr->GetGOQuestInvolvedRelationBounds(pGameObject->GetEntry());
62 }
63 else
64 return;
65 }
66
68 qm.ClearMenu();
69
70 for (QuestRelations::const_iterator i = objectQIR.first; i != objectQIR.second; ++i)
71 {
72 uint32 quest_id = i->second;
73 QuestStatus status = GetQuestStatus(quest_id);
74 if (status == QUEST_STATUS_COMPLETE)
75 qm.AddMenuItem(quest_id, 4);
76 else if (status == QUEST_STATUS_INCOMPLETE)
77 qm.AddMenuItem(quest_id, 4);
78 //else if (status == QUEST_STATUS_AVAILABLE)
79 // qm.AddMenuItem(quest_id, 2);
80 }
81
82 for (QuestRelations::const_iterator i = objectQR.first; i != objectQR.second; ++i)
83 {
84 uint32 quest_id = i->second;
85 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
86 if (!quest)
87 continue;
88
89 if (!CanTakeQuest(quest, false))
90 continue;
91
92 if (quest->IsAutoComplete() && (!quest->IsRepeatable() || quest->IsDaily() || quest->IsWeekly() || quest->IsMonthly()))
93 qm.AddMenuItem(quest_id, 0);
94 else if (quest->IsAutoComplete())
95 qm.AddMenuItem(quest_id, 4);
96 else if (GetQuestStatus(quest_id) == QUEST_STATUS_NONE)
97 qm.AddMenuItem(quest_id, 2);
98 }
99}
QuestMenu & GetQuestMenu()
Definition GossipDef.h:265
Definition GossipDef.h:229
void ClearMenu()
Definition GossipDef.cpp:310
void AddMenuItem(uint32 QuestId, uint8 Icon)
Definition GossipDef.cpp:286

References QuestMenu::AddMenuItem(), ASSERT, CanTakeQuest(), QuestMenu::ClearMenu(), ObjectAccessor::GetCreatureOrPetOrVehicle(), Object::GetEntry(), Map::GetGameObject(), WorldObject::GetInstanceId(), WorldObject::GetMap(), WorldLocation::GetMapId(), PlayerMenu::GetQuestMenu(), GetQuestStatus(), Quest::IsAutoComplete(), Quest::IsDaily(), Object::IsInWorld(), Quest::IsMonthly(), Quest::IsRepeatable(), Quest::IsWeekly(), PlayerTalkClass, QUEST_STATUS_COMPLETE, QUEST_STATUS_INCOMPLETE, QUEST_STATUS_NONE, sMapMgr, and sObjectMgr.

Referenced by npc_lokhtos_darkbargainer::OnGossipHello(), npc_highlord_darion_mograine::OnGossipHello(), npc_augustus_the_touched::OnGossipHello(), npc_parqual_fintallas::OnGossipHello(), npc_varian_wrynn::OnGossipHello(), npc_thrall_bfu::OnGossipHello(), npc_cos_chromie_middle::OnGossipHello(), npcs_riverbreeze_and_silversky::OnGossipHello(), npc_thrall_warchief::OnGossipHello(), npc_braug_dimspirit::OnGossipHello(), npc_steward_of_time::OnGossipHello(), npc_stone_watcher_of_norgannon::OnGossipHello(), npc_rivern_frostwind::OnGossipHello(), npc_fos_leader::OnGossipHello(), npc_hor_leader::OnGossipHello(), npc_oculus_drakegiver::OnGossipHello(), npc_shandy_dalaran::OnGossipHello(), npc_razael_and_lyana::OnGossipHello(), npc_mcmanus::OnGossipHello(), npc_vekjik::OnGossipHello(), npc_avatar_of_freya::OnGossipHello(), npc_roxi_ramrocket::OnGossipHello(), npc_wg_demolisher_engineer::OnGossipHello(), npc_wg_spirit_guide::OnGossipHello(), npc_wg_queue::OnGossipHello(), npc_wg_quest_giver::OnGossipHello(), npc_finklestein::OnGossipHello(), npc_captain_saeed::OnGossipHello(), npc_innkeeper::OnGossipHello(), npc_prof_alchemy::OnGossipHello(), npc_prof_blacksmith::OnGossipHello(), npc_prof_leather::OnGossipHello(), npc_prof_tailor::OnGossipHello(), npc_taxi::OnGossipHello(), npc_riggle_bassbait::OnGossipHello(), npc_sayge::OnGossipHello(), go_fel_crystalforge::OnGossipHello(), go_bashir_crystalforge::OnGossipHello(), OnGossipSelect(), PrepareGossipMenu(), and npc_maredis_firestar::npc_maredis_firestarAI::sGossipSelect().

◆ PrettyPrintRequirementsAchievementsList()

void Player::PrettyPrintRequirementsAchievementsList ( const std::vector< const ProgressionRequirement * > &  missingAchievements) const
6636{
6638 for (const ProgressionRequirement* missingReq : missingAchievements)
6639 {
6640 AchievementEntry const* achievementEntry = sAchievementStore.LookupEntry(missingReq->id);
6641 if (!achievementEntry)
6642 {
6643 continue;
6644 }
6645
6646 std::string name = achievementEntry->name[sObjectMgr->GetDBCLocaleIndex()];
6647
6648 std::stringstream stream;
6649 stream << "|cffff7c0a|Hachievement:";
6650 stream << missingReq->id;
6651 stream << ":";
6652 stream << GetGUID().ToString();
6653 stream << ":0:0:0:0:0:0:0:0|h[";
6654 stream << name;
6655 stream << "]|h|r";
6656
6657 if (missingReq->note.empty())
6658 {
6659 ChatHandler(GetSession()).PSendSysMessage(" - {}", stream.str());
6660 }
6661 else
6662 {
6663 ChatHandler(GetSession()).PSendSysMessage(" - {} {} {}", stream.str(), sObjectMgr->GetAcoreString(LANG_ACCESS_REQUIREMENT_NOTE, loc_idx), missingReq->note);
6664 }
6665 }
6666}
DBCStorage< AchievementEntry > sAchievementStore(Achievementfmt)
@ LANG_ACCESS_REQUIREMENT_NOTE
Definition Language.h:846
Definition DBCStructure.h:40
std::array< char const *, 16 > name
Definition DBCStructure.h:45
Definition Player.h:939

References Object::GetGUID(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), LANG_ACCESS_REQUIREMENT_NOTE, AchievementEntry::name, ChatHandler::PSendSysMessage(), sAchievementStore, sObjectMgr, and ObjectGuid::ToString().

Referenced by Satisfy().

◆ PrettyPrintRequirementsItemsList()

void Player::PrettyPrintRequirementsItemsList ( const std::vector< const ProgressionRequirement * > &  missingItems) const
6669{
6671 for (const ProgressionRequirement* missingReq : missingItems)
6672 {
6673 ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(missingReq->id);
6674 if (!itemTemplate)
6675 {
6676 continue;
6677 }
6678
6679 //Get the localised name
6680 std::string name = itemTemplate->Name1;
6681 if (ItemLocale const* il = sObjectMgr->GetItemLocale(itemTemplate->ItemId))
6682 {
6683 ObjectMgr::GetLocaleString(il->Name, loc_idx, name);
6684 }
6685
6686 std::stringstream stream;
6687 stream << "|c";
6688 stream << std::hex << ItemQualityColors[itemTemplate->Quality] << std::dec;
6689 stream << "|Hitem:";
6690 stream << itemTemplate->ItemId;
6691 stream << ":0:0:0:0:0:0:0:0:0|h[";
6692 stream << name;
6693 stream << "]|h|r";
6694
6695 if (missingReq->note.empty())
6696 {
6697 ChatHandler(GetSession()).PSendSysMessage(" - {}", stream.str());
6698 }
6699 else
6700 {
6701 ChatHandler(GetSession()).PSendSysMessage(" - {} {} {}", stream.str(), sObjectMgr->GetAcoreString(LANG_ACCESS_REQUIREMENT_NOTE, loc_idx), missingReq->note);
6702 }
6703 }
6704}
const uint32 ItemQualityColors[MAX_ITEM_QUALITY]
Definition SharedDefines.h:353
Definition ItemTemplate.h:838
std::string Name1
Definition ItemTemplate.h:624

References ObjectMgr::GetLocaleString(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), ItemTemplate::ItemId, ItemQualityColors, LANG_ACCESS_REQUIREMENT_NOTE, ItemTemplate::Name1, ChatHandler::PSendSysMessage(), ItemTemplate::Quality, and sObjectMgr.

Referenced by Satisfy().

◆ PrettyPrintRequirementsQuestList()

void Player::PrettyPrintRequirementsQuestList ( const std::vector< const ProgressionRequirement * > &  missingQuests) const
6599{
6601 for (const ProgressionRequirement* missingReq : missingQuests)
6602 {
6603 Quest const* questTemplate = sObjectMgr->GetQuestTemplate(missingReq->id);
6604 if (!questTemplate)
6605 {
6606 continue;
6607 }
6608
6609 std::string questTitle = questTemplate->GetTitle();
6610 if (QuestLocale const* questLocale = sObjectMgr->GetQuestLocale(questTemplate->GetQuestId()))
6611 {
6612 ObjectMgr::GetLocaleString(questLocale->Title, loc_idx, questTitle);
6613 }
6614
6615 std::stringstream stream;
6616 stream << "|cffff7c0a|Hquest:";
6617 stream << questTemplate->GetQuestId();
6618 stream << ":";
6619 stream << questTemplate->GetQuestLevel();
6620 stream << "|h[";
6621 stream << questTitle;
6622 stream << "]|h|r";
6623
6624 if (missingReq->note.empty())
6625 {
6626 ChatHandler(GetSession()).PSendSysMessage(" - {}", stream.str());
6627 }
6628 else
6629 {
6630 ChatHandler(GetSession()).PSendSysMessage(" - {} {} {}", stream.str(), sObjectMgr->GetAcoreString(LANG_ACCESS_REQUIREMENT_NOTE, loc_idx), missingReq->note);
6631 }
6632 }
6633}
int32 GetQuestLevel() const
Definition QuestDef.h:233
std::string const & GetTitle() const
Definition QuestDef.h:261
Definition QuestDef.h:183

References ObjectMgr::GetLocaleString(), Quest::GetQuestId(), Quest::GetQuestLevel(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), Quest::GetTitle(), LANG_ACCESS_REQUIREMENT_NOTE, ChatHandler::PSendSysMessage(), and sObjectMgr.

Referenced by Satisfy().

◆ ProcessDelayedOperations()

void Player::ProcessDelayedOperations ( )
1623{
1624 if (m_DelayedOperations == 0)
1625 return;
1626
1628 {
1629 ResurrectPlayer(0.0f, false);
1630
1633 else
1634 SetFullHealth();
1635
1638 else
1640
1641 SetPower(POWER_RAGE, 0);
1643
1645 }
1646
1648 SaveToDB(false, false);
1649
1651 {
1652 Aura* aura = GetAura(26013);
1653 if (!aura || aura->GetDuration() <= 900000)
1654 CastSpell(this, 26013, true);
1655 }
1656
1658 {
1660 {
1661 // xinef: remove shapeshift auras
1663 {
1665 }
1668 }
1669 }
1670
1672 {
1674 {
1679 }
1680 }
1681
1683 {
1684 if (Group* g = GetGroup())
1685 g->SendUpdateToPlayer(GetGUID());
1686 }
1687
1689 {
1690 if (Vehicle* vehicle = GetVehicle())
1691 {
1692 SeatMap::iterator itr = vehicle->GetSeatIteratorForPassenger(this);
1693 if (itr != vehicle->Seats.end())
1694 if (Unit* base = vehicle->GetBase())
1695 {
1696 ExitVehicle();
1697 base->HandleSpellClick(this, itr->first);
1698 }
1699 }
1700 }
1701
1702 //we have executed ALL delayed ops, so clear the flag
1704}
@ DELAYED_BG_GROUP_RESTORE
Flag to restore group state after teleport from BG.
Definition Player.h:914
@ DELAYED_SAVE_PLAYER
Definition Player.h:909
@ DELAYED_BG_MOUNT_RESTORE
Flag to restore mount state after teleport from BG.
Definition Player.h:912
@ DELAYED_VEHICLE_TELEPORT
Definition Player.h:915
@ DELAYED_BG_TAXI_RESTORE
Flag to restore taxi state after teleport from BG.
Definition Player.h:913
@ DELAYED_SPELL_CAST_DESERTER
Definition Player.h:911
@ DELAYED_RESURRECT_PLAYER
Definition Player.h:910
void SaveToDB(bool create, bool logout)
Definition PlayerStorage.cpp:7050
uint32 m_resurrectMana
Definition Player.h:2853
void ContinueTaxiFlight()
Definition Player.cpp:10390
uint32 m_resurrectHealth
Definition Player.h:2853
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:18910
Definition Vehicle.h:28

References Unit::AddAura(), PlayerTaxi::AddTaxiDestination(), Unit::CastSpell(), EntryPointData::ClearTaxiPath(), ContinueTaxiFlight(), DELAYED_BG_GROUP_RESTORE, DELAYED_BG_MOUNT_RESTORE, DELAYED_BG_TAXI_RESTORE, DELAYED_RESURRECT_PLAYER, DELAYED_SAVE_PLAYER, DELAYED_SPELL_CAST_DESERTER, DELAYED_VEHICLE_TELEPORT, Unit::ExitVehicle(), Unit::GetAura(), Aura::GetDuration(), GetGroup(), Object::GetGUID(), Unit::GetMaxHealth(), Unit::GetMaxPower(), Unit::GetVehicle(), EntryPointData::HasTaxiPath(), Unit::IsInDisallowedMountForm(), m_DelayedOperations, m_entryPointData, m_resurrectHealth, m_resurrectMana, m_taxi, EntryPointData::mountSpell, POWER_ENERGY, POWER_MANA, POWER_RAGE, Unit::RemoveAurasByType(), ResurrectPlayer(), SaveToDB(), Unit::SetFullHealth(), Unit::SetHealth(), Unit::SetPower(), SpawnCorpseBones(), SPELL_AURA_MOD_SHAPESHIFT, and EntryPointData::taxiPath.

Referenced by WorldSession::HandleMoveTeleportAck(), and WorldSession::HandleMoveWorldportAck().

◆ ProcessSpellQueue()

void Player::ProcessSpellQueue ( )
protected
2377{
2378 while (!SpellQueue.empty())
2379 {
2380 PendingSpellCastRequest& request = SpellQueue.front(); // Peek at the first spell
2381 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(request.spellId);
2382 if (!spellInfo)
2383 {
2384 LOG_ERROR("entities.player", "Player::ProcessSpellQueue: Invalid spell {}", request.spellId);
2385 SpellQueue.clear();
2386 break;
2387 }
2388 if (CanExecutePendingSpellCastRequest(spellInfo))
2389 {
2391
2392 // ExecuteOrCancelSpellCastRequest() can lead to clearing the SpellQueue.
2393 // Example scenario:
2394 // Handling a spell → Dealing damage to yourself (e.g., spell_pri_vampiric_touch) →
2395 // Killing yourself → Player::setDeathState() → SpellQueue.clear().
2396 // Calling std::deque::pop_front() on an empty deque results in undefined behavior,
2397 // so an additional check is added.
2398 if (!SpellQueue.empty())
2399 SpellQueue.pop_front();
2400 }
2401 else // If the first spell can't execute, stop processing
2402 break;
2403 }
2404}
bool CanExecutePendingSpellCastRequest(SpellInfo const *spellInfo)
Definition PlayerUpdates.cpp:2311
void ExecuteOrCancelSpellCastRequest(PendingSpellCastRequest *castRequest, bool isCancel=false)
Definition PlayerUpdates.cpp:2362
uint32 spellId
Definition Player.h:1071

References CanExecutePendingSpellCastRequest(), ExecuteOrCancelSpellCastRequest(), LOG_ERROR, PendingSpellCastRequest::spellId, SpellQueue, and sSpellMgr.

Referenced by Update().

◆ ProcessTerrainStatusUpdate()

void Player::ProcessTerrainStatusUpdate ( )
overridevirtual

Reimplemented from Unit.

2252{
2253 // process liquid auras using generic unit code
2255
2256 LiquidData const& liquidData = GetLiquidData();
2257
2258 // player specific logic for mirror timers
2259 if (liquidData.Status != LIQUID_MAP_NO_WATER)
2260 {
2261 // Breath bar state (under water in any liquid type)
2262 if ((liquidData.Flags & MAP_ALL_LIQUIDS) != 0)
2263 {
2264 if ((liquidData.Status & LIQUID_MAP_UNDER_WATER) != 0)
2266 else
2267 m_MirrorTimerFlags &= ~UNDERWATER_INWATER;
2268 }
2269
2270 // Fatigue bar state (if not on flight path or transport)
2271 if ((liquidData.Flags & MAP_LIQUID_TYPE_DARK_WATER) && !IsInFlight() && !GetTransport())
2272 {
2273 // Exclude also uncontrollable vehicles
2274 Vehicle* vehicle = GetVehicle();
2275 VehicleSeatEntry const* vehicleSeat = vehicle ? vehicle->GetSeatForPassenger(this) : nullptr;
2276 if (!vehicleSeat || vehicleSeat->CanControl())
2278 else
2279 m_MirrorTimerFlags &= ~UNDERWATER_INDARKWATER;
2280 }
2281 else
2282 m_MirrorTimerFlags &= ~UNDERWATER_INDARKWATER;
2283
2284 // Lava state (any contact)
2285 if (liquidData.Flags & MAP_LIQUID_TYPE_MAGMA)
2286 {
2287 if (liquidData.Status & MAP_LIQUID_STATUS_IN_CONTACT)
2289 else
2290 m_MirrorTimerFlags &= ~UNDERWATER_INLAVA;
2291 }
2292
2293 // Slime state (any contact)
2294 if (liquidData.Flags & MAP_LIQUID_TYPE_SLIME)
2295 {
2296 if (liquidData.Status & MAP_LIQUID_STATUS_IN_CONTACT)
2298 else
2299 m_MirrorTimerFlags &= ~UNDERWATER_INSLIME;
2300 }
2301 }
2302 else
2304}
#define MAP_LIQUID_TYPE_MAGMA
Definition GridTerrainData.h:37
@ LIQUID_MAP_UNDER_WATER
Definition GridTerrainData.h:195
@ LIQUID_MAP_NO_WATER
Definition GridTerrainData.h:191
#define MAP_LIQUID_STATUS_IN_CONTACT
Definition GridTerrainData.h:32
#define MAP_LIQUID_TYPE_DARK_WATER
Definition GridTerrainData.h:42
#define MAP_LIQUID_TYPE_SLIME
Definition GridTerrainData.h:38
#define MAP_ALL_LIQUIDS
Definition GridTerrainData.h:40
@ UNDERWATER_INSLIME
Definition Player.h:103
virtual void ProcessTerrainStatusUpdate()
Definition Unit.cpp:4293
VehicleSeatEntry const * GetSeatForPassenger(Unit const *passenger)
Definition Vehicle.cpp:598
LiquidData const & GetLiquidData() const
Definition Object.cpp:3181
Definition GridTerrainData.h:199
uint32 Flags
Definition GridTerrainData.h:203
LiquidStatus Status
Definition GridTerrainData.h:206
Definition DBCStructure.h:2065
bool CanControl() const
Definition DBCStructure.h:2128

References VehicleSeatEntry::CanControl(), LiquidData::Flags, WorldObject::GetLiquidData(), Vehicle::GetSeatForPassenger(), WorldObject::GetTransport(), Unit::GetVehicle(), Unit::IsInFlight(), LIQUID_MAP_NO_WATER, LIQUID_MAP_UNDER_WATER, m_MirrorTimerFlags, MAP_ALL_LIQUIDS, MAP_LIQUID_STATUS_IN_CONTACT, MAP_LIQUID_TYPE_DARK_WATER, MAP_LIQUID_TYPE_MAGMA, MAP_LIQUID_TYPE_SLIME, Unit::ProcessTerrainStatusUpdate(), LiquidData::Status, UNDERWATER_INDARKWATER, UNDERWATER_INLAVA, UNDERWATER_INSLIME, and UNDERWATER_INWATER.

◆ ProhibitSpellSchool()

void Player::ProhibitSpellSchool ( SpellSchoolMask  idSchoolMask,
uint32  unTimeMs 
)
overridevirtual

Reimplemented from Unit.

10486{
10487 PacketCooldowns cooldowns;
10488 WorldPacket data;
10489
10490 for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
10491 {
10492 if (itr->second->State == PLAYERSPELL_REMOVED)
10493 continue;
10494 uint32 unSpellId = itr->first;
10495 SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(unSpellId);
10496
10497 // Not send cooldown for this spells
10498 if (spellInfo->IsCooldownStartedOnEvent())
10499 continue;
10500
10502 continue;
10503
10504 if ((idSchoolMask & spellInfo->GetSchoolMask()) && GetSpellCooldownDelay(unSpellId) < unTimeMs)
10505 {
10506 cooldowns[unSpellId] = unTimeMs;
10507 AddSpellCooldown(unSpellId, 0, unTimeMs, true);
10508 }
10509 }
10510
10511 if (!cooldowns.empty())
10512 {
10514 GetSession()->SendPacket(&data);
10515 }
10516}
@ SPELL_PREVENTION_TYPE_SILENCE
Definition SharedDefines.h:1554
uint32 PreventionType
Definition SpellInfo.h:390
bool IsCooldownStartedOnEvent() const
Definition SpellInfo.cpp:1212
SpellSchoolMask GetSchoolMask() const
Definition SpellInfo.cpp:1987

References AddSpellCooldown(), Unit::BuildCooldownPacket(), SpellInfo::GetSchoolMask(), GetSession(), GetSpellCooldownDelay(), SpellInfo::IsCooldownStartedOnEvent(), m_spells, PLAYERSPELL_REMOVED, SpellInfo::PreventionType, WorldSession::SendPacket(), SPELL_COOLDOWN_FLAG_NONE, SPELL_PREVENTION_TYPE_SILENCE, and sSpellMgr.

◆ QuickEquipItem()

void Player::QuickEquipItem ( uint16  pos,
Item pItem 
)
2836{
2837 if (pItem)
2838 {
2840 AddItemDurations(pItem);
2841
2842 uint8 slot = pos & 255;
2843 VisualizeItem(slot, pItem);
2844
2845 if (IsInWorld())
2846 {
2847 pItem->AddToWorld();
2848 pItem->SendUpdateToPlayer(this);
2849 }
2850
2853
2854 sScriptMgr->OnPlayerEquip(this, pItem, (pos >> 8), slot, true);
2855 }
2856}

References ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, AddEnchantmentDurations(), AddItemDurations(), Object::AddToWorld(), Object::GetEntry(), Object::IsInWorld(), Object::SendUpdateToPlayer(), sScriptMgr, UpdateAchievementCriteria(), and VisualizeItem().

Referenced by _LoadInventory().

◆ RecalculateRating()

void Player::RecalculateRating ( CombatRating  cr)
inline
1970{ ApplyRatingMod(cr, 0, true);}

References ApplyRatingMod().

Referenced by DestroyItem(), EquipItem(), RemoveItem(), and UpdateAllStats().

◆ RefundItem()

void Player::RefundItem ( Item item)
private

Already checked before

15531{
15532 if (!item->IsRefundable())
15533 {
15534 LOG_DEBUG("entities.player.items", "Item refund: item not refundable!");
15535 return;
15536 }
15537
15538 if (item->IsRefundExpired()) // item refund has expired
15539 {
15540 item->SetNotRefundable(this);
15542 data << item->GetGUID(); // Guid
15543 data << uint32(10); // Error!
15544 GetSession()->SendPacket(&data);
15545 return;
15546 }
15547
15548 if (GetGUID().GetCounter() != item->GetRefundRecipient()) // Formerly refundable item got traded
15549 {
15550 LOG_DEBUG("entities.player.items", "Item refund: item was traded!");
15551 item->SetNotRefundable(this);
15552 return;
15553 }
15554
15555 ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost());
15556 if (!iece)
15557 {
15558 LOG_DEBUG("entities.player.items", "Item refund: cannot find extendedcost data.");
15559 return;
15560 }
15561
15562 bool store_error = false;
15563 for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
15564 {
15565 uint32 count = iece->reqitemcount[i];
15566 uint32 itemid = iece->reqitem[i];
15567
15568 if (count && itemid)
15569 {
15570 ItemPosCountVec dest;
15571 InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemid, count);
15572 if (msg != EQUIP_ERR_OK)
15573 {
15574 store_error = true;
15575 break;
15576 }
15577 }
15578 }
15579
15580 if (store_error)
15581 {
15583 data << item->GetGUID(); // Guid
15584 data << uint32(10); // Error!
15585 GetSession()->SendPacket(&data);
15586 return;
15587 }
15588
15589 WorldPacket data(SMSG_ITEM_REFUND_RESULT, 8 + 4 + 4 + 4 + 4 + 4 * 4 + 4 * 4);
15590 data << item->GetGUID(); // item guid
15591 data << uint32(0); // 0, or error code
15592 data << uint32(item->GetPaidMoney()); // money cost
15593 data << uint32(iece->reqhonorpoints); // honor point cost
15594 data << uint32(iece->reqarenapoints); // arena point cost
15595 for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i) // item cost data
15596 {
15597 data << uint32(iece->reqitem[i]);
15598 data << uint32(iece->reqitemcount[i]);
15599 }
15600 GetSession()->SendPacket(&data);
15601
15602 uint32 moneyRefund = item->GetPaidMoney(); // item-> will be invalidated in DestroyItem
15603
15604 // Save all relevant data to DB to prevent desynchronisation exploits
15605 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
15606
15607 // Delete any references to the refund data
15608 item->SetNotRefundable(this, true, &trans);
15609
15610 // Destroy item
15611 DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
15612
15613 // Grant back extendedcost items
15614 for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
15615 {
15616 uint32 count = iece->reqitemcount[i];
15617 uint32 itemid = iece->reqitem[i];
15618 if (count && itemid)
15619 {
15620 ItemPosCountVec dest;
15621 InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemid, count);
15622 ASSERT(msg == EQUIP_ERR_OK);
15623 Item* it = StoreNewItem(dest, itemid, true);
15624 SendNewItem(it, count, true, false, true);
15625 }
15626 }
15627
15628 // Grant back money
15629 if (moneyRefund)
15630 ModifyMoney(moneyRefund); // Saved in SaveInventoryAndGoldToDB
15631
15632 // Grant back Honor points
15633 if (uint32 honorRefund = iece->reqhonorpoints)
15634 ModifyHonorPoints(honorRefund, trans);
15635
15636 // Grant back Arena points
15637 if (uint32 arenaRefund = iece->reqarenapoints)
15638 ModifyArenaPoints(arenaRefund, trans);
15639
15641
15642 CharacterDatabase.CommitTransaction(trans);
15643}
uint32 GetPaidExtendedCost()
Definition Item.h:349
uint32 GetPaidMoney()
Definition Item.h:348
ObjectGuid::LowType GetRefundRecipient()
Definition Item.h:347
bool IsRefundExpired()
Definition Item.cpp:1253
void SaveInventoryAndGoldToDB(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7121
@ SMSG_ITEM_REFUND_RESULT
Definition Opcodes.h:1235

References ASSERT, CanStoreNewItem(), CharacterDatabase, DestroyItem(), EQUIP_ERR_OK, Item::GetBagSlot(), Object::GetGUID(), Object::GetGUID(), Item::GetPaidExtendedCost(), Item::GetPaidMoney(), Item::GetRefundRecipient(), GetSession(), Item::GetSlot(), Item::IsRefundable(), Item::IsRefundExpired(), LOG_DEBUG, MAX_ITEM_EXTENDED_COST_REQUIREMENTS, ModifyArenaPoints(), ModifyHonorPoints(), ModifyMoney(), NULL_BAG, NULL_SLOT, ItemExtendedCostEntry::reqarenapoints, ItemExtendedCostEntry::reqhonorpoints, ItemExtendedCostEntry::reqitem, ItemExtendedCostEntry::reqitemcount, SaveInventoryAndGoldToDB(), SendNewItem(), WorldSession::SendPacket(), Item::SetNotRefundable(), sItemExtendedCostStore, SMSG_ITEM_REFUND_RESULT, and StoreNewItem().

Referenced by WorldSession::HandleItemRefund().

◆ Regenerate()

void Player::Regenerate ( Powers  power)
Todo:
: possible use of miscvalueb instead of amount
1845{
1846 uint32 maxValue = GetMaxPower(power);
1847 if (!maxValue)
1848 return;
1849
1850 //If .cheat power is on always have the max power
1852 {
1853 if (m_regenTimerCount >= 2000)
1854 {
1855 //Set the value to 0 first then set it to max to force resend of packet as for range clients keeps removing rage
1856 if (power == POWER_RAGE || power == POWER_RUNIC_POWER)
1857 {
1858 UpdateUInt32Value(static_cast<uint16>(UNIT_FIELD_POWER1) + power, 0);
1859 }
1860
1861 SetPower(power, maxValue);
1862 return;
1863 }
1864 }
1865
1866 uint32 curValue = GetPower(power);
1867
1870 return;
1871
1872 float addvalue = 0.0f;
1873
1874 switch (power)
1875 {
1876 case POWER_MANA:
1877 {
1878 bool recentCast = IsUnderLastManaUseEffect();
1879 float ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA);
1880
1881 if (sWorld->getBoolConfig(CONFIG_LOW_LEVEL_REGEN_BOOST) && GetLevel() < 15)
1882 ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA) * (2.066f - (GetLevel() * 0.066f));
1883
1884 if (recentCast) // Trinity Updates Mana in intervals of 2s, which is correct
1886 else
1888 }
1889 break;
1890 case POWER_RAGE: // Regenerate rage
1891 {
1892 if (!IsInCombat() && !HasInterruptRegenAura())
1893 {
1894 float RageDecreaseRate = sWorld->getRate(RATE_POWER_RAGE_LOSS);
1895 addvalue += -20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec)
1896 }
1897 }
1898 break;
1899 case POWER_ENERGY: // Regenerate energy (rogue)
1900 // Regen per second
1902 // Regen per millisecond
1903 addvalue *= 0.001f;
1904 // Milliseconds passed
1905 addvalue *= m_regenTimer;
1906 // Rate
1907 addvalue *= sWorld->getRate(RATE_POWER_ENERGY);
1908 break;
1909 case POWER_RUNIC_POWER:
1910 {
1911 if (!IsInCombat() && !HasInterruptRegenAura())
1912 {
1913 float RunicPowerDecreaseRate = sWorld->getRate(RATE_POWER_RUNICPOWER_LOSS);
1914 addvalue += -30 * RunicPowerDecreaseRate; // 3 RunicPower by tick
1915 }
1916 }
1917 break;
1918 case POWER_RUNE:
1919 case POWER_FOCUS:
1920 case POWER_HAPPINESS:
1921 break;
1922 case POWER_HEALTH:
1923 return;
1924 default:
1925 break;
1926 }
1927
1928 // Mana regen calculated in Player::UpdateManaRegen(), energy regen calculated in Player::UpdateEnergyRegen()
1929 if (power != POWER_MANA && power != POWER_ENERGY)
1930 {
1932 for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
1933 if (Powers((*i)->GetMiscValue()) == power)
1934 AddPct(addvalue, (*i)->GetAmount());
1935
1936 // Butchery requires combat for this effect
1937 if (power != POWER_RUNIC_POWER || IsInCombat())
1939 }
1940
1941 if (addvalue < 0.0f)
1942 {
1943 if (curValue == 0)
1944 return;
1945 }
1946 else if (addvalue > 0.0f)
1947 {
1948 if (curValue == maxValue)
1949 return;
1950 }
1951 else
1952 return;
1953
1954 addvalue += m_powerFraction[power];
1955 uint32 integerValue = uint32(std::fabs(addvalue));
1956
1957 if (addvalue < 0.0f)
1958 {
1959 if (curValue > integerValue)
1960 {
1961 curValue -= integerValue;
1962 m_powerFraction[power] = addvalue + integerValue;
1963 }
1964 else
1965 {
1966 curValue = 0;
1967 m_powerFraction[power] = 0;
1968 }
1969 }
1970 else
1971 {
1972 curValue += integerValue;
1973
1974 if (curValue >= maxValue)
1975 {
1976 curValue = maxValue;
1977 m_powerFraction[power] = 0;
1978 }
1979 else
1980 m_powerFraction[power] = addvalue - integerValue;
1981 }
1982
1983 if (m_regenTimerCount >= 2000 || curValue == 0 || curValue == maxValue)
1984 SetPower(power, curValue, true, true);
1985 else
1987}
@ CONFIG_LOW_LEVEL_REGEN_BOOST
Definition IWorld.h:176
@ RATE_POWER_RAGE_LOSS
Definition IWorld.h:440
@ RATE_POWER_RUNICPOWER_LOSS
Definition IWorld.h:442
@ RATE_POWER_ENERGY
Definition IWorld.h:444
@ RATE_POWER_MANA
Definition IWorld.h:438
@ CHEAT_POWER
Definition Player.h:1008
@ POWER_HEALTH
Definition SharedDefines.h:278
@ SPELL_AURA_MOD_POWER_REGEN
Definition SpellAuraDefines.h:148
@ SPELL_AURA_PREVENT_REGENERATE_POWER
Definition SpellAuraDefines.h:357
@ UNIT_FIELD_POWER1
Definition UpdateFields.h:97
@ UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER
Definition UpdateFields.h:113
@ UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER
Definition UpdateFields.h:112
constexpr std::underlying_type< E >::type AsUnderlyingType(E enumValue)
Definition Util.h:619
void UpdateUInt32Value(uint16 index, uint32 value)
Definition Object.cpp:663
bool IsUnderLastManaUseEffect() const
Definition Unit.cpp:17276
bool HasInterruptRegenAura() const
Definition Unit.h:1714
bool HasAuraTypeWithMiscvalue(AuraType auratype, int32 miscvalue) const
Definition Unit.cpp:5785

References AddPct(), AsUnderlyingType(), CHEAT_POWER, CONFIG_LOW_LEVEL_REGEN_BOOST, Unit::GetAuraEffectsByType(), GetCommandStatus(), Object::GetFloatValue(), Unit::GetLevel(), Unit::GetMaxPower(), Unit::GetPower(), Unit::GetTotalAuraModifierByMiscValue(), Unit::HasAuraTypeWithMiscvalue(), Unit::HasInterruptRegenAura(), IN_MILLISECONDS, Unit::IsInCombat(), Unit::IsUnderLastManaUseEffect(), m_powerFraction, Unit::m_regenTimer, m_regenTimerCount, POWER_ENERGY, POWER_FOCUS, POWER_HAPPINESS, POWER_HEALTH, POWER_MANA, POWER_RAGE, POWER_RUNE, POWER_RUNIC_POWER, RATE_POWER_ENERGY, RATE_POWER_MANA, RATE_POWER_RAGE_LOSS, RATE_POWER_RUNICPOWER_LOSS, Unit::SetPower(), SPELL_AURA_MOD_POWER_REGEN, SPELL_AURA_MOD_POWER_REGEN_PERCENT, SPELL_AURA_PREVENT_REGENERATE_POWER, sWorld, UNIT_FIELD_POWER1, UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER, UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER, and Object::UpdateUInt32Value().

Referenced by RegenerateAll().

◆ RegenerateAll()

void Player::RegenerateAll ( )
1762{
1763 //if (m_regenTimer <= 500)
1764 // return;
1765
1768
1770
1772
1773 // Runes act as cooldowns, and they don't need to send any data
1775 for (uint8 i = 0; i < MAX_RUNES; ++i)
1776 {
1777 // xinef: implement grace
1778 if (int32 cd = GetRuneCooldown(i))
1779 {
1780 SetRuneCooldown(i, (cd > m_regenTimer) ? cd - m_regenTimer : 0);
1781 // start grace counter, player must be in combat and rune has to go off cooldown
1782 if (IsInCombat() && cd <= m_regenTimer)
1783 SetGracePeriod(i, m_regenTimer - cd + 1); // added 1 because m_regenTimer-cd can be equal 0
1784 }
1785 // xinef: if grace is started, increase it but no more than cap
1786 else if (uint32 grace = GetGracePeriod(i))
1787 {
1788 if (grace < RUNE_GRACE_PERIOD)
1789 SetGracePeriod(i, std::min<uint32>(grace + m_regenTimer, RUNE_GRACE_PERIOD));
1790 }
1791 }
1792
1793 if (m_regenTimerCount >= 2000)
1794 {
1795 // Not in combat or they have regeneration
1799 {
1801 }
1802
1806
1807 m_regenTimerCount -= 2000;
1808 }
1809
1810 m_regenTimer = 0;
1811
1812 // Handles the emotes for drinking and eating.
1813 // According to sniffs there is a background timer going on that repeats independed from the time window where the aura applies.
1814 // That's why we dont need to reset the timer on apply. In sniffs I have seen that the first call for the spell visual is totally random, then after
1815 // 5 seconds over and over again which confirms my theory that we have a independed timer.
1816 if (m_foodEmoteTimerCount >= 5000)
1817 {
1818 std::vector<AuraEffect*> auraList;
1821
1822 auraList.reserve(ModRegenAuras.size() + ModPowerRegenAuras.size());
1823 auraList.insert(auraList.end(), ModRegenAuras.begin(), ModRegenAuras.end());
1824 auraList.insert(auraList.end(), ModPowerRegenAuras.begin(), ModPowerRegenAuras.end());
1825
1826 for (auto itr = auraList.begin(); itr != auraList.end(); ++itr)
1827 {
1828 // Food emote comes above drinking emote if we have to decide (mage regen food for example)
1829 if ((*itr)->GetBase()->HasEffectType(SPELL_AURA_MOD_REGEN) && (*itr)->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED)
1830 {
1832 break;
1833 }
1834 else if ((*itr)->GetBase()->HasEffectType(SPELL_AURA_MOD_POWER_REGEN) && (*itr)->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED)
1835 {
1837 break;
1838 }
1839 }
1840 m_foodEmoteTimerCount -= 5000;
1841 }
1842}
@ RUNE_GRACE_PERIOD
Definition Player.h:409
@ SPELL_VISUAL_KIT_DRINK
Definition SharedDefines.h:350
@ SPELL_VISUAL_KIT_FOOD
Definition SharedDefines.h:349
@ SPELL_AURA_MOD_REGEN
Definition SpellAuraDefines.h:147
@ AURA_INTERRUPT_FLAG_NOT_SEATED
Definition SpellDefines.h:61
void Regenerate(Powers power)
Definition Player.cpp:1844
void RegenerateHealth()
Definition Player.cpp:1989
bool IsPolymorphed() const
Definition Unit.cpp:16774
void SendPlaySpellVisual(uint32 id)
Definition Unit.cpp:18958
bool HasRegenDuringCombatAura() const
Definition Unit.h:1740
bool HasHealthRegenInCombatAura() const
Definition Unit.h:1739

References AURA_INTERRUPT_FLAG_NOT_SEATED, CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, Unit::GetAuraEffectsByType(), GetGracePeriod(), GetRuneCooldown(), Unit::HasHealthRegenInCombatAura(), Unit::HasRegenDuringCombatAura(), IsClass(), Unit::IsInCombat(), Unit::IsPolymorphed(), m_baseHealthRegen, m_foodEmoteTimerCount, Unit::m_regenTimer, m_regenTimerCount, MAX_RUNES, POWER_ENERGY, POWER_MANA, POWER_RAGE, POWER_RUNIC_POWER, Regenerate(), RegenerateHealth(), RUNE_GRACE_PERIOD, Unit::SendPlaySpellVisual(), SetGracePeriod(), SetRuneCooldown(), SPELL_AURA_MOD_POWER_REGEN, SPELL_AURA_MOD_REGEN, SPELL_VISUAL_KIT_DRINK, and SPELL_VISUAL_KIT_FOOD.

Referenced by Update().

◆ RegenerateHealth()

void Player::RegenerateHealth ( )
1990{
1991 uint32 curValue = GetHealth();
1992 uint32 maxValue = GetMaxHealth();
1993
1994 if (curValue >= maxValue)
1995 return;
1996
1997 float HealthIncreaseRate = sWorld->getRate(RATE_HEALTH);
1998
1999 if (sWorld->getBoolConfig(CONFIG_LOW_LEVEL_REGEN_BOOST) && GetLevel() < 15)
2000 HealthIncreaseRate = sWorld->getRate(RATE_HEALTH) * (2.066f - (GetLevel() * 0.066f));
2001
2002 float addvalue = 0.0f;
2003
2004 // polymorphed case
2005 if (IsPolymorphed())
2006 addvalue = (float)GetMaxHealth() / 3;
2007 // normal regen case (maybe partly in combat case)
2008 else if (!IsInCombat() || HasRegenDuringCombatAura())
2009 {
2010 addvalue = OCTRegenHPPerSpirit() * HealthIncreaseRate;
2011
2012 if (!IsStandState())
2013 {
2014 addvalue *= 1.33f;
2015 }
2016
2018 for (AuraEffectList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i)
2019 {
2020 AddPct(addvalue, (*i)->GetAmount());
2021 }
2022
2023 if (!IsInCombat())
2024 {
2026 }
2027 else if (HasRegenDuringCombatAura())
2028 {
2030 }
2031 }
2032
2033 // always regeneration bonus (including combat)
2035 addvalue += m_baseHealthRegen / 2.5f;
2036
2037 if (addvalue < 0)
2038 addvalue = 0;
2039
2040 ModifyHealth(int32(addvalue));
2041}
@ RATE_HEALTH
Definition IWorld.h:437
@ SPELL_AURA_MOD_REGEN_DURING_COMBAT
Definition SpellAuraDefines.h:179
@ SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
Definition SpellAuraDefines.h:151
@ SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
Definition SpellAuraDefines.h:224
T ApplyPct(T &base, U pct)
Definition Util.h:73
float OCTRegenHPPerSpirit()
Definition Player.cpp:5224
int32 ModifyHealth(int32 val)
Definition Unit.cpp:14142
bool IsStandState() const
Definition Unit.cpp:16753

References AddPct(), ApplyPct(), CONFIG_LOW_LEVEL_REGEN_BOOST, Unit::GetAuraEffectsByType(), Unit::GetHealth(), Unit::GetLevel(), Unit::GetMaxHealth(), Unit::GetTotalAuraModifier(), Unit::HasRegenDuringCombatAura(), IN_MILLISECONDS, Unit::IsInCombat(), Unit::IsPolymorphed(), Unit::IsStandState(), m_baseHealthRegen, Unit::ModifyHealth(), OCTRegenHPPerSpirit(), RATE_HEALTH, SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT, SPELL_AURA_MOD_HEALTH_REGEN_PERCENT, SPELL_AURA_MOD_REGEN, SPELL_AURA_MOD_REGEN_DURING_COMBAT, and sWorld.

Referenced by RegenerateAll().

◆ removeActionButton()

void Player::removeActionButton ( uint8  button)
5645{
5646 ActionButtonList::iterator buttonItr = m_actionButtons.find(button);
5647 if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED)
5648 return;
5649
5650 if (buttonItr->second.uState == ACTIONBUTTON_NEW)
5651 m_actionButtons.erase(buttonItr); // new and not saved
5652 else
5653 buttonItr->second.uState = ACTIONBUTTON_DELETED; // saved, will deleted at next save
5654
5655 LOG_DEBUG("entities.player", "Action Button {} Removed from Player {}", button, GetGUID().ToString());
5656}

References ACTIONBUTTON_DELETED, ACTIONBUTTON_NEW, Object::GetGUID(), LOG_DEBUG, m_actionButtons, Position::ToString(), and ActionButton::uState.

Referenced by WorldSession::HandleSetActionButtonOpcode().

◆ RemoveActiveQuest()

void Player::RemoveActiveQuest ( uint32  questId,
bool  update = true 
)
1496{
1497 QuestStatusMap::iterator itr = m_QuestStatus.find(questId);
1498 if (itr != m_QuestStatus.end())
1499 {
1500 m_QuestStatus.erase(itr);
1501 m_QuestStatusSave[questId] = false;
1502 }
1503
1504 if (update)
1505 SendQuestUpdate(questId);
1506
1507 // Xinef: area auras may change on quest remove!
1511}

References ADDITIONAL_SAVING_QUEST_STATUS, AdditionalSavingAddMask(), WorldObject::GetAreaId(), WorldObject::GetZoneId(), m_QuestStatus, m_QuestStatusSave, SendQuestUpdate(), UpdateAreaDependentAuras(), and UpdateZoneDependentAuras().

Referenced by Spell::EffectQuestClear(), WorldSession::HandleQuestLogRemoveQuest(), and RewardQuest().

◆ RemoveAllSpellCooldown()

void Player::RemoveAllSpellCooldown ( )
3574{
3576 if (!m_spellCooldowns.empty())
3577 {
3578 for (SpellCooldowns::const_iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr)
3579 if (itr->second.end < infTime)
3580 SendClearCooldown(itr->first, this);
3581
3582 m_spellCooldowns.clear();
3583 }
3584}
void SendClearCooldown(uint32 spell_id, Unit *target)
Definition Player.cpp:14592

References GameTime::GetGameTimeMS(), infinityCooldownDelayCheck, m_spellCooldowns, and SendClearCooldown().

Referenced by misc_commandscript::HandleCooldownCommand().

◆ RemoveAmmo()

◆ RemoveArenaEnchantments()

void Player::RemoveArenaEnchantments ( EnchantmentSlot  slot)
4226{
4227 // remove enchantments from equipped items first to clean up the m_enchantDuration list
4228 for (EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next)
4229 {
4230 next = itr;
4231 if (itr->slot == slot)
4232 {
4233 if (itr->item && itr->item->GetEnchantmentId(slot))
4234 {
4235 // Poisons and DK runes are enchants which are allowed on arenas
4236 if (sSpellMgr->IsArenaAllowedEnchancment(itr->item->GetEnchantmentId(slot)))
4237 {
4238 ++next;
4239 continue;
4240 }
4241 // remove from stats
4242 ApplyEnchantment(itr->item, slot, false, false);
4243 // remove visual
4244 itr->item->ClearEnchantment(slot);
4245 }
4246 // remove from update list
4247 next = m_enchantDuration.erase(itr);
4248 }
4249 else
4250 ++next;
4251 }
4252
4253 // Xinef: check arena allowed enchantments :)
4254 // remove enchants from inventory items
4255 // NOTE: no need to remove these from stats, since these aren't equipped
4256 // in inventory
4258 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
4259 if (uint32 enchId = pItem->GetEnchantmentId(slot))
4260 if (!sSpellMgr->IsArenaAllowedEnchancment(enchId))
4261 pItem->ClearEnchantment(slot);
4262
4263 // in inventory bags
4265 if (Bag* pBag = GetBagByPos(i))
4266 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
4267 if (Item* pItem = pBag->GetItemByPos(j))
4268 if (uint32 enchId = pItem->GetEnchantmentId(slot))
4269 if (!sSpellMgr->IsArenaAllowedEnchancment(enchId))
4270 pItem->ClearEnchantment(slot);
4271}

References ApplyEnchantment(), GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, m_enchantDuration, and sSpellMgr.

Referenced by Battleground::AddPlayer().

◆ RemoveArenaSpellCooldowns()

void Player::RemoveArenaSpellCooldowns ( bool  removeActivePetCooldowns = false)
3539{
3540 // remove cooldowns on spells that have < 10 min CD
3542 SpellCooldowns::iterator itr, next;
3543 for (itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); itr = next)
3544 {
3545 next = itr;
3546 ++next;
3547 SpellInfo const* spellInfo = sSpellMgr->CheckSpellInfo(itr->first);
3548 if (!spellInfo)
3549 {
3550 continue;
3551 }
3552
3554 RemoveSpellCooldown(itr->first, true);
3555 else if (spellInfo->RecoveryTime < 10 * MINUTE * IN_MILLISECONDS && spellInfo->CategoryRecoveryTime < 10 * MINUTE * IN_MILLISECONDS && itr->second.end < infTime// xinef: dont remove active cooldowns - bugz
3556 && itr->second.maxduration < 10 * MINUTE * IN_MILLISECONDS) // xinef: dont clear cooldowns that have maxduration > 10 minutes (eg item cooldowns with no spell.dbc cooldown info)
3557 RemoveSpellCooldown(itr->first, true);
3558 }
3559
3560 // pet cooldowns
3561 if (removeActivePetCooldowns)
3562 if (Pet* pet = GetPet())
3563 {
3564 // notify player
3565 for (CreatureSpellCooldowns::const_iterator itr2 = pet->m_CreatureSpellCooldowns.begin(); itr2 != pet->m_CreatureSpellCooldowns.end(); ++itr2)
3566 SendClearCooldown(itr2->first, pet);
3567
3568 // actually clear cooldowns
3569 pet->m_CreatureSpellCooldowns.clear();
3570 }
3571}
@ SPELL_ATTR4_IGNORE_DEFAULT_ARENA_RESTRICTIONS
Definition SharedDefines.h:547
void RemoveSpellCooldown(uint32 spell_id, bool update=false)
Definition Player.cpp:3522

References SpellInfo::CategoryRecoveryTime, GameTime::GetGameTimeMS(), GetPet(), SpellInfo::HasAttribute(), IN_MILLISECONDS, infinityCooldownDelayCheck, m_spellCooldowns, MINUTE, SpellInfo::RecoveryTime, RemoveSpellCooldown(), SendClearCooldown(), SPELL_ATTR4_IGNORE_DEFAULT_ARENA_RESTRICTIONS, and sSpellMgr.

Referenced by TeleportTo().

◆ RemoveAtLoginFlag()

void Player::RemoveAtLoginFlag ( AtLoginFlags  flags,
bool  persist = false 
)
14578{
14579 m_atLoginFlags &= ~flags;
14580
14581 if (persist)
14582 {
14584
14585 stmt->SetData(0, uint16(flags));
14586 stmt->SetData(1, GetGUID().GetCounter());
14587
14588 CharacterDatabase.Execute(stmt);
14589 }
14590}
@ CHAR_UPD_REM_AT_LOGIN_FLAG
Definition CharacterDatabase.h:277

References CHAR_UPD_REM_AT_LOGIN_FLAG, CharacterDatabase, Object::GetGUID(), m_atLoginFlags, and PreparedStatementBase::SetData().

Referenced by WorldSession::HandlePlayerLoginFromDB(), LoadCorpse(), resetSpells(), Pet::resetTalents(), resetTalents(), and Pet::resetTalentsForAllPetsOf().

◆ RemoveBattlegroundQueueId()

void Player::RemoveBattlegroundQueueId ( BattlegroundQueueTypeId  val)
12215{
12216 for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
12217 {
12218 if (_BgBattlegroundQueueID[i].bgQueueTypeId == val)
12219 {
12221 _BgBattlegroundQueueID[i].invitedToInstance = 0;
12222 return;
12223 }
12224 }
12225}

References _BgBattlegroundQueueID, BATTLEGROUND_QUEUE_NONE, and PLAYER_MAX_BATTLEGROUND_QUEUES.

Referenced by BGQueueRemoveEvent::Execute(), WorldSession::HandleBattleFieldPortOpcode(), WorldSession::LogoutPlayer(), and Battleground::RemovePlayerAtLeave().

◆ RemoveBonusTalent()

void Player::RemoveBonusTalent ( uint32  count)
inline
1745{ m_extraBonusTalentCount -= count; };

References m_extraBonusTalentCount.

◆ RemoveCategoryCooldown()

void Player::RemoveCategoryCooldown ( uint32  cat)
3531{
3532 SpellCategoryStore::const_iterator i_scstore = sSpellsByCategoryStore.find(cat);
3533 if (i_scstore != sSpellsByCategoryStore.end())
3534 for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
3535 RemoveSpellCooldown(i_scset->second, true);
3536}

References RemoveSpellCooldown(), and sSpellsByCategoryStore.

Referenced by spell_hun_readiness::HandleDummy(), spell_item_refocus::HandleDummy(), and Unit::HandleProcTriggerSpell().

◆ RemoveCorpse()

void Player::RemoveCorpse ( )
4681{
4682 if (GetCorpse())
4683 {
4685 }
4686
4687 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
4688 Corpse::DeleteFromDB(GetGUID(), trans);
4689 CharacterDatabase.CommitTransaction(trans);
4690
4692}
void RemoveFromWorld() override
Definition Corpse.cpp:52

References _corpseLocation, CharacterDatabase, Corpse::DeleteFromDB(), GetCorpse(), Object::GetGUID(), Corpse::RemoveFromWorld(), and WorldLocation::WorldRelocate().

Referenced by WorldSession::HandleMoveWorldportAck().

◆ RemovedInsignia()

void Player::RemovedInsignia ( Player looterPlr)
7733{
7734 // Xinef: If player is not in battleground and not in wintergrasp
7736 return;
7737
7738 // If not released spirit, do it !
7739 if (m_deathTimer > 0)
7740 {
7741 m_deathTimer = 0;
7744 }
7745
7747
7748 // We have to convert player corpse to bones, not to be able to resurrect there
7749 // SpawnCorpseBones isn't handy, 'cos it saves player while he in BG
7750 Corpse* bones = GetMap()->ConvertCorpseToBones(GetGUID(), true);
7751 if (!bones)
7752 return;
7753
7754 // Now we must make bones lootable, and send player loot
7756
7757 // We store the level of our player in the gold field
7758 // We retrieve this information at Player::SendLoot()
7759 bones->loot.gold = GetLevel();
7760 bones->lootRecipient = looterPlr;
7761 looterPlr->SendLoot(bones->GetGUID(), LOOT_INSIGNIA);
7762}
@ AREA_WINTERGRASP
Definition AreaDefines.h:143
@ LOOT_INSIGNIA
Definition LootMgr.h:90
@ CORPSE_DYNFLAG_LOOTABLE
Definition SharedDefines.h:3133
@ CORPSE_FIELD_DYNAMIC_FLAGS
Definition UpdateFields.h:428
Player * lootRecipient
Definition Corpse.h:78
Loot loot
Definition Corpse.h:77
Corpse * ConvertCorpseToBones(ObjectGuid const ownerGuid, bool insignia=false)
Definition Map.cpp:2812
void SendLoot(ObjectGuid guid, LootType loot_type)
Definition Player.cpp:7771
void BuildPlayerRepop()
Definition Player.cpp:4429
uint32 gold
Definition LootMgr.h:322

References _corpseLocation, AREA_WINTERGRASP, BuildPlayerRepop(), Map::ConvertCorpseToBones(), CORPSE_DYNFLAG_LOOTABLE, CORPSE_FIELD_DYNAMIC_FLAGS, GetBattlegroundId(), Object::GetGUID(), Object::GetGUID(), Unit::GetLevel(), WorldObject::GetMap(), WorldObject::GetZoneId(), Loot::gold, Corpse::loot, LOOT_INSIGNIA, Corpse::lootRecipient, m_deathTimer, RepopAtGraveyard(), SendLoot(), Object::SetFlag(), and WorldLocation::WorldRelocate().

Referenced by Spell::EffectSkinPlayerCorpse().

◆ RemoveEnchantmentDurations()

void Player::RemoveEnchantmentDurations ( Item item)
4200{
4201 for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();)
4202 {
4203 if (itr->item == item)
4204 {
4205 // save duration in item
4206 item->SetEnchantmentDuration(EnchantmentSlot(itr->slot), itr->leftduration, this);
4207 itr = m_enchantDuration.erase(itr);
4208 }
4209 else
4210 ++itr;
4211 }
4212}
void SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration, Player *owner)
Definition Item.cpp:941

References m_enchantDuration, and Item::SetEnchantmentDuration().

Referenced by _StoreItem(), DestroyItem(), EquipItem(), and RemoveItem().

◆ RemoveEnchantmentDurationsReferences()

void Player::RemoveEnchantmentDurationsReferences ( Item item)
4215{
4216 for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();)
4217 {
4218 if (itr->item == item)
4219 itr = m_enchantDuration.erase(itr);
4220 else
4221 ++itr;
4222 }
4223}

References m_enchantDuration.

Referenced by _SaveInventory().

◆ RemoveFromBattlegroundOrBattlefieldRaid()

void Player::RemoveFromBattlegroundOrBattlefieldRaid ( )
13044{
13045 //remove existing reference
13046 m_group.unlink();
13047 if (Group* group = GetOriginalGroup())
13048 {
13049 m_group.link(group, this);
13051 }
13052 SetOriginalGroup(nullptr);
13053}
void setSubGroup(uint8 pSubGroup)
Definition GroupReference.h:39
void SetOriginalGroup(Group *group, int8 subgroup=-1)
Definition Player.cpp:13055
Group * GetOriginalGroup()
Definition Player.h:2493
uint8 GetOriginalSubGroup() const
Definition Player.h:2495
void unlink()
Definition Reference.h:62
void link(TO *toObj, FROM *fromObj)
Definition Reference.h:45

References GetOriginalGroup(), GetOriginalSubGroup(), Reference< TO, FROM >::link(), m_group, SetOriginalGroup(), GroupReference::setSubGroup(), and Reference< TO, FROM >::unlink().

Referenced by Group::Disband(), and Group::RemoveMember().

◆ RemoveFromGroup() [1/2]

void Player::RemoveFromGroup ( Group group,
ObjectGuid  guid,
RemoveMethod  method = GROUP_REMOVEMETHOD_DEFAULT,
ObjectGuid  kicker = ObjectGuid::Empty,
const char *  reason = nullptr 
)
static
2351{
2352 if (group)
2353 {
2354 group->RemoveMember(guid, method, kicker, reason);
2355 group = nullptr;
2356 }
2357}
bool RemoveMember(ObjectGuid guid, const RemoveMethod &method=GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker=ObjectGuid::Empty, const char *reason=nullptr)
Definition Group.cpp:545

References Group::RemoveMember().

Referenced by DeleteFromDB(), WorldSession::HandleGroupDisbandOpcode(), WorldSession::HandleGroupUninviteGuidOpcode(), WorldSession::HandleGroupUninviteOpcode(), WorldSession::LogoutPlayer(), and lfg::LFGMgr::UpdateBoot().

◆ RemoveFromGroup() [2/2]

void Player::RemoveFromGroup ( RemoveMethod  method = GROUP_REMOVEMETHOD_DEFAULT)
inline
1897{ RemoveFromGroup(GetGroup(), GetGUID(), method); }

References GetGroup(), Object::GetGUID(), and RemoveFromGroup().

Referenced by RemoveFromGroup().

◆ RemoveFromWhisperWhiteList()

void Player::RemoveFromWhisperWhiteList ( ObjectGuid  guid)
inline
2571{ WhisperList.remove(guid); }

References WhisperList.

Referenced by message_commandscript::HandleWhispersCommand().

◆ RemoveFromWorld()

void Player::RemoveFromWorld ( )
overridevirtual
  • Release charmed creatures, unsummon totems and remove pets/guardians
  • Do not add/remove the player from the object storage
  • It will crash when updating the ObjectAccessor
  • The player should only be removed when logging out

Reimplemented from Object.

1719{
1720 // cleanup
1721 if (IsInWorld())
1722 {
1727 ClearComboPoints(); // pussywizard: crashfix
1728 ClearComboPointHolders(); // pussywizard: crashfix
1729 if (ObjectGuid lguid = GetLootGUID()) // pussywizard: crashfix
1730 m_session->DoLootRelease(lguid);
1731 sOutdoorPvPMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
1732 sBattlefieldMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
1733 sWorldState->HandlePlayerLeaveZone(this, static_cast<AreaTableIDs>(m_zoneUpdateId));
1734 }
1735
1736 // Remove items from world before self - player must be found in Item::RemoveFromObjectUpdate
1737 for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
1738 {
1739 if (m_items[i])
1741 }
1742
1743 for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter)
1744 iter->second->RemoveFromWorld();
1745
1750
1751 if (m_uint32Values)
1752 {
1753 if (WorldObject* viewpoint = GetViewpoint())
1754 {
1755 LOG_FATAL("entities.player", "Player {} has viewpoint {} {} when removed from world", GetName(), viewpoint->GetEntry(), viewpoint->GetTypeId());
1756 SetViewpoint(viewpoint, false);
1757 }
1758 }
1759}
AreaTableIDs
Definition AreaDefines.h:24
#define LOG_FATAL(filterType__,...)
Definition Log.h:153
#define sWorldState
Definition WorldState.h:202
void SetViewpoint(WorldObject *target, bool apply)
Definition Player.cpp:13112
void UnsummonPetTemporaryIfAny()
Definition Player.cpp:14158
WorldObject * GetViewpoint() const
Definition Player.cpp:13155
void ClearComboPointHolders()
Definition Unit.cpp:16952
void RemoveFromWorld() override
Definition Unit.cpp:15733
void DoLootRelease(ObjectGuid lguid)
Definition LootHandler.cpp:270

References Unit::ClearComboPointHolders(), Unit::ClearComboPoints(), WorldSession::DoLootRelease(), GetLootGUID(), WorldObject::GetName(), GetViewpoint(), Object::IsInWorld(), LOG_FATAL, m_items, m_session, Object::m_uint32Values, m_zoneUpdateId, mMitems, PLAYER_SLOT_END, PLAYER_SLOT_START, Object::RemoveFromWorld(), Unit::RemoveFromWorld(), sBattlefieldMgr, SetViewpoint(), sOutdoorPvPMgr, StopCastingBindSight(), StopCastingCharm(), sWorldState, and UnsummonPetTemporaryIfAny().

Referenced by Map::RemovePlayerFromMap().

◆ RemoveItem()

void Player::RemoveItem ( uint8  bag,
uint8  slot,
bool  update,
bool  swap = false 
)
2900{
2901 // note: removeitem does not actually change the item
2902 // it only takes the item out of storage temporarily
2903 // note2: if removeitem is to be used for delinking
2904 // the item must be removed from the player's updatequeue
2905
2906 Item* pItem = GetItemByPos(bag, slot);
2907 if (pItem)
2908 {
2909 LOG_DEBUG("entities.player.items", "STORAGE: RemoveItem bag = {}, slot = {}, item = {}", bag, slot, pItem->GetEntry());
2910
2912 RemoveItemDurations(pItem);
2913 RemoveTradeableItem(pItem);
2914
2915 if (bag == INVENTORY_SLOT_BAG_0)
2916 {
2917 if (slot < INVENTORY_SLOT_BAG_END)
2918 {
2919 ItemTemplate const* pProto = pItem->GetTemplate();
2920 // item set bonuses applied only at equip and removed at unequip, and still active for broken items
2921
2922 if (pProto && pProto->ItemSet)
2923 RemoveItemsSetItem(this, pProto);
2924
2925 _ApplyItemMods(pItem, slot, false);
2926 }
2927
2928 m_items[slot] = nullptr;
2929
2930 // remove item dependent auras and casts (only weapon and armor slots)
2931 if (slot < INVENTORY_SLOT_BAG_END && slot < EQUIPMENT_SLOT_END)
2932 {
2933 // Xinef: Ensure that this function is called for places with swap=true
2934 if (!swap)
2935 {
2937 }
2938
2939 // remove held enchantments, update expertise
2940 if (slot == EQUIPMENT_SLOT_MAINHAND)
2941 {
2943 }
2944 else if (slot == EQUIPMENT_SLOT_OFFHAND)
2945 {
2947 }
2948
2949 // update armor penetration - passive auras may need it
2950 switch (slot)
2951 {
2956 default:
2957 break;
2958 }
2959 }
2960
2962
2963 if (slot < EQUIPMENT_SLOT_END)
2964 SetVisibleItemSlot(slot, nullptr);
2965 }
2966 else if (Bag* pBag = GetBagByPos(bag))
2967 pBag->RemoveItem(slot, update);
2968
2970 // pItem->SetGuidValue(ITEM_FIELD_OWNER, ObjectGuid::Empty); not clear owner at remove (it will be set at store). This used in mail and auction code
2971 pItem->SetSlot(NULL_SLOT);
2972 if (IsInWorld() && update)
2973 pItem->SendUpdateToPlayer(this);
2974 }
2975}

References _ApplyItemMods(), BASE_ATTACK, CR_ARMOR_PENETRATION, ObjectGuid::Empty, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, GetBagByPos(), Object::GetEntry(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, Object::IsInWorld(), ITEM_FIELD_CONTAINED, ItemTemplate::ItemSet, LOG_DEBUG, m_items, NULL_SLOT, OFF_ATTACK, PLAYER_FIELD_INV_SLOT_HEAD, RecalculateRating(), RemoveEnchantmentDurations(), RemoveItemDependentAurasAndCasts(), RemoveItemDurations(), RemoveItemsSetItem(), RemoveTradeableItem(), Object::SendUpdateToPlayer(), Object::SetGuidValue(), Item::SetSlot(), SetVisibleItemSlot(), and UpdateExpertise().

Referenced by AutoUnequipOffhandIfNeed(), Create(), WorldSession::HandleAutoBankItemOpcode(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleAutoStoreBagItemOpcode(), WorldSession::HandleAutoStoreBankItemOpcode(), WorldSession::HandleEquipmentSetUse(), WorldSession::HandleSellItemOpcode(), MoveItemFromInventory(), and SwapItem().

◆ RemoveItemDependentAurasAndCasts()

void Player::RemoveItemDependentAurasAndCasts ( Item pItem)
12527{
12528 for (AuraMap::iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end();)
12529 {
12530 Aura* aura = itr->second;
12531
12532 // skip passive (passive item dependent spells work in another way) and not self applied auras
12533 SpellInfo const* spellInfo = aura->GetSpellInfo();
12534 if (aura->IsPassive() || aura->GetCasterGUID() != GetGUID())
12535 {
12536 ++itr;
12537 continue;
12538 }
12539
12540 // skip if not item dependent or have alternative item
12541 if (HasItemFitToSpellRequirements(spellInfo, pItem))
12542 {
12543 ++itr;
12544 continue;
12545 }
12546
12547 // no alt item, remove aura, restart check
12548 RemoveOwnedAura(itr);
12549 }
12550
12551 // currently casted spells can be dependent from item
12552 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
12553 if (Spell* spell = GetCurrentSpell(CurrentSpellTypes(i)))
12554 if (spell->getState() != SPELL_STATE_DELAYED && !HasItemFitToSpellRequirements(spell->m_spellInfo, pItem))
12556}
@ SPELL_STATE_DELAYED
Definition Spell.h:231
#define CURRENT_MAX_SPELL
Definition Unit.h:545
bool HasItemFitToSpellRequirements(SpellInfo const *spellInfo, Item const *ignoreItem=nullptr) const
Definition Player.cpp:12464

References CURRENT_MAX_SPELL, Aura::GetCasterGUID(), Unit::GetCurrentSpell(), Object::GetGUID(), Aura::GetSpellInfo(), HasItemFitToSpellRequirements(), Unit::InterruptSpell(), Aura::IsPassive(), Unit::m_ownedAuras, Unit::RemoveOwnedAura(), and SPELL_STATE_DELAYED.

Referenced by DestroyItem(), WorldSession::HandleAutoEquipItemOpcode(), RemoveItem(), and SwapItem().

◆ RemoveItemDurations()

void Player::RemoveItemDurations ( Item item)
12389{
12390 for (ItemDurationList::iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
12391 {
12392 if (*itr == item)
12393 {
12394 m_itemDuration.erase(itr);
12395 break;
12396 }
12397 }
12398}

References m_itemDuration.

Referenced by _SaveInventory(), _StoreItem(), DestroyItem(), EquipItem(), and RemoveItem().

◆ RemoveItemFromBuyBackSlot()

void Player::RemoveItemFromBuyBackSlot ( uint32  slot,
bool  del 
)
3996{
3997 LOG_DEBUG("entities.player.items", "STORAGE: RemoveItemFromBuyBackSlot slot = {}", slot);
3998 if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
3999 {
4000 Item* pItem = m_items[slot];
4001 if (pItem)
4002 {
4003 pItem->RemoveFromWorld();
4004 if (del)
4005 pItem->SetState(ITEM_REMOVED, this);
4006 }
4007
4008 m_items[slot] = nullptr;
4009
4010 uint32 eslot = slot - BUYBACK_SLOT_START;
4014
4015 // if current backslot is filled set to now free slot
4017 m_currentBuybackSlot = slot;
4018 }
4019}

References BUYBACK_SLOT_END, BUYBACK_SLOT_START, ObjectGuid::Empty, ITEM_REMOVED, LOG_DEBUG, m_currentBuybackSlot, m_items, PLAYER_FIELD_BUYBACK_PRICE_1, PLAYER_FIELD_BUYBACK_TIMESTAMP_1, PLAYER_FIELD_VENDORBUYBACK_SLOT_1, Object::RemoveFromWorld(), Object::SetGuidValue(), Item::SetState(), and Unit::SetUInt32Value().

Referenced by AddItemToBuyBackSlot(), WorldSession::HandleBuybackItem(), and reset_commandscript::ResetItemsInVendorBuyBackTab().

◆ RemoveMail()

void Player::RemoveMail ( uint32  id)
2854{
2855 for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
2856 {
2857 if ((*itr)->messageID == id)
2858 {
2859 //do not delete item, because Player::removeMail() is called when returning mail to sender.
2860 m_mail.erase(itr);
2861 return;
2862 }
2863 }
2864}

References m_mail.

Referenced by WorldSession::HandleMailReturnToSender().

◆ RemoveMItem()

bool Player::RemoveMItem ( ObjectGuid::LowType  itemLowGuid)
inline
1690 {
1691 return !!mMitems.erase(itemLowGuid);
1692 }

References mMitems.

Referenced by WorldSession::HandleMailReturnToSender(), and WorldSession::HandleMailTakeItem().

◆ RemovePet()

void Player::RemovePet ( Pet pet,
PetSaveMode  mode,
bool  returnreagent = false 
)
9068{
9069 if (!pet)
9070 pet = GetPet();
9071
9072 if (pet)
9073 {
9074 // xinef: dont save dead pet as current, save him not in slot
9075 if (!pet->IsAlive() && mode == PET_SAVE_AS_CURRENT && pet->getPetType() == HUNTER_PET)
9076 {
9077 mode = PET_SAVE_NOT_IN_SLOT;
9079 }
9080
9081 LOG_DEBUG("entities.pet", "RemovePet {}, {}, {}", pet->GetEntry(), mode, returnreagent);
9082 if (pet->m_removed)
9083 return;
9084 }
9085
9086 if (returnreagent && (pet || (m_temporaryUnsummonedPetNumber && (!m_session || !m_session->PlayerLogout()))) && !InBattleground())
9087 {
9088 //returning of reagents only for players, so best done here
9090 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
9091
9092 if (spellInfo)
9093 {
9094 for (uint32 i = 0; i < MAX_SPELL_REAGENTS; ++i)
9095 {
9096 if (spellInfo->Reagent[i] > 0)
9097 {
9098 ItemPosCountVec dest; //for succubus, voidwalker, felhunter and felguard credit soulshard when despawn reason other than death (out of range, logout)
9099 InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, spellInfo->Reagent[i], spellInfo->ReagentCount[i]);
9100 if (msg == EQUIP_ERR_OK)
9101 {
9102 Item* item = StoreNewItem(dest, spellInfo->Reagent[i], true);
9103 if (IsInWorld())
9104 SendNewItem(item, spellInfo->ReagentCount[i], true, false);
9105 }
9106 }
9107 }
9108 }
9110 }
9111
9112 if (!pet)
9113 {
9114 if (mode == PET_SAVE_NOT_IN_SLOT && m_petStable && m_petStable->CurrentPet)
9115 {
9116 // Handle removing pet while it is in "temporarily unsummoned" state, for example on mount
9118 stmt->SetData(0, PET_SAVE_NOT_IN_SLOT);
9119 stmt->SetData(1, GetGUID().GetCounter());
9120 stmt->SetData(2, m_petStable->CurrentPet->PetNumber);
9121 CharacterDatabase.Execute(stmt);
9122
9123 m_petStable->UnslottedPets.push_back(std::move(*m_petStable->CurrentPet));
9124 m_petStable->CurrentPet.reset();
9125 }
9126
9127 return;
9128 }
9129 else
9130 {
9131 pet->CombatStop();
9132
9133 // only if current pet in slot
9134 pet->SavePetToDB(mode);
9135
9136 if (m_petStable->CurrentPet && m_petStable->CurrentPet->PetNumber == pet->GetCharmInfo()->GetPetNumber())
9137 {
9138 if (mode == PET_SAVE_NOT_IN_SLOT)
9139 {
9140 m_petStable->UnslottedPets.push_back(std::move(*m_petStable->CurrentPet));
9141 m_petStable->CurrentPet.reset();
9142 }
9143 else if (mode == PET_SAVE_AS_DELETED)
9144 m_petStable->CurrentPet.reset();
9145 // else if (stable slots) handled in opcode handlers due to required swaps
9146 // else (current pet) doesnt need to do anything
9147 }
9148
9149 SetMinion(pet, false);
9150
9151 pet->AddObjectToRemoveList();
9152 pet->m_removed = true;
9153
9154 if (pet->isControlled())
9155 {
9157 data << uint64(0);
9158 GetSession()->SendPacket(&data);
9159
9160 if (GetGroup())
9162 }
9163
9165 {
9168 }
9169 }
9170}
@ CHAR_UPD_CHAR_PET_SLOT_BY_ID
Definition CharacterDatabase.h:485
#define MAX_SPELL_REAGENTS
Definition DBCStructure.h:1640
@ GROUP_UPDATE_PET
Definition Group.h:120
@ PET_SAVE_AS_DELETED
Definition PetDefines.h:41
@ UNIT_CREATED_BY_SPELL
Definition UpdateFields.h:138
PetType getPetType() const
Definition Pet.h:52
bool isControlled() const
Definition Pet.h:54
bool m_removed
Definition Pet.h:142
void SetGroupUpdateFlag(uint32 flag)
Definition Player.h:2484
std::array< int32, MAX_SPELL_REAGENTS > Reagent
Definition SpellInfo.h:373
std::array< uint32, MAX_SPELL_REAGENTS > ReagentCount
Definition SpellInfo.h:374
void AddObjectToRemoveList()
Definition Object.cpp:2160
void SendCommand_UInt32Value(T *o, ObjectGuid targetGUID, const char *prefix, uint32 t)
Definition ArenaSpectator.h:62
uint32 GetPetNumber() const
Definition CharmInfo.h:132

References WorldObject::AddObjectToRemoveList(), CanStoreNewItem(), CHAR_UPD_CHAR_PET_SLOT_BY_ID, CharacterDatabase, Unit::CombatStop(), EQUIP_ERR_OK, CreatureTemplate::family, WorldObject::FindMap(), Unit::GetCharmInfo(), Creature::GetCreatureTemplate(), Object::GetEntry(), GetGroup(), Object::GetGUID(), GetPet(), CharmInfo::GetPetNumber(), Pet::getPetType(), GetSession(), Object::GetUInt32Value(), GROUP_UPDATE_PET, HUNTER_PET, InBattleground(), Unit::IsAlive(), Pet::isControlled(), Object::IsInWorld(), LOG_DEBUG, m_oldpetspell, m_petStable, Pet::m_removed, m_session, m_temporaryUnsummonedPetNumber, MAX_SPELL_REAGENTS, NeedSendSpectatorData(), NULL_BAG, NULL_SLOT, PET_SAVE_AS_CURRENT, PET_SAVE_AS_DELETED, PET_SAVE_NOT_IN_SLOT, WorldSession::PlayerLogout(), SpellInfo::Reagent, SpellInfo::ReagentCount, Pet::SavePetToDB(), ArenaSpectator::SendCommand_UInt32Value(), SendNewItem(), WorldSession::SendPacket(), PreparedStatementBase::SetData(), SetGroupUpdateFlag(), Unit::SetMinion(), SMSG_PET_SPELLS, sSpellMgr, StoreNewItem(), and UNIT_CREATED_BY_SPELL.

Referenced by Spell::_cast(), ActivateSpec(), Spell::EffectSummonPet(), WorldSession::HandlePetAbandon(), WorldSession::HandlePetActionHelper(), WorldSession::HandleRepopRequestOpcode(), WorldSession::HandleStablePet(), WorldSession::HandleStableSwapPet(), WorldSession::HandleUnstablePet(), Pet::LoadPetFromDB(), WorldSession::LogoutPlayer(), Pet::Remove(), resetTalents(), setDeathState(), SummonPet(), UnsummonPetTemporaryIfAny(), and Update().

◆ RemovePetitionsAndSigns()

void Player::RemovePetitionsAndSigns ( ObjectGuid  guid,
uint32  type 
)
static
10055{
10056 SignatureContainer* signatureStore = sPetitionMgr->GetSignatureStore();
10057 for (SignatureContainer::iterator itr = signatureStore->begin(); itr != signatureStore->end(); ++itr)
10058 {
10059 SignatureMap::iterator signItr = itr->second.signatureMap.find(guid);
10060 if (signItr != itr->second.signatureMap.end())
10061 {
10062 Petition const* petition = sPetitionMgr->GetPetition(itr->first);
10063 if (!petition || (type != 10 && type != petition->petitionType))
10064 continue;
10065
10066 // erase this
10067 itr->second.signatureMap.erase(signItr);
10068
10069 // send update if charter owner in game
10071 if (owner)
10072 owner->GetSession()->SendPetitionQueryOpcode(petition->petitionGuid);
10073 }
10074 }
10075
10076 if (type == 10)
10077 {
10079 stmt->SetData(0, guid.GetCounter());
10080 CharacterDatabase.Execute(stmt);
10081 }
10082 else
10083 {
10085 stmt->SetData(0, guid.GetCounter());
10086 stmt->SetData(1, uint8(type));
10087 CharacterDatabase.Execute(stmt);
10088 }
10089
10090 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
10091 if (type == 10)
10092 {
10094 stmt->SetData(0, guid.GetCounter());
10095 trans->Append(stmt);
10096
10097 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_OWNER);
10098 stmt->SetData(0, guid.GetCounter());
10099 trans->Append(stmt);
10100
10101 // xinef: clear petition store
10102 sPetitionMgr->RemovePetitionByOwnerAndType(guid, 0);
10103 }
10104 else
10105 {
10107 stmt->SetData(0, guid.GetCounter());
10108 stmt->SetData(1, uint8(type));
10109 trans->Append(stmt);
10110
10112 stmt->SetData(0, guid.GetCounter());
10113 stmt->SetData(1, uint8(type));
10114 trans->Append(stmt);
10115
10116 // xinef: clear petition store
10117 sPetitionMgr->RemovePetitionByOwnerAndType(guid, uint8(type));
10118 }
10119 CharacterDatabase.CommitTransaction(trans);
10120}
@ CHAR_DEL_PETITION_SIGNATURE
Definition CharacterDatabase.h:237
@ CHAR_DEL_PETITION_SIGNATURE_BY_OWNER
Definition CharacterDatabase.h:453
@ CHAR_DEL_ALL_PETITION_SIGNATURES
Definition CharacterDatabase.h:236
@ CHAR_DEL_PETITION_SIGNATURE_BY_OWNER_AND_TYPE
Definition CharacterDatabase.h:455
@ CHAR_DEL_PETITION_BY_OWNER
Definition CharacterDatabase.h:452
@ CHAR_DEL_PETITION_BY_OWNER_AND_TYPE
Definition CharacterDatabase.h:454
#define sPetitionMgr
Definition PetitionMgr.h:87
std::map< ObjectGuid, Signatures > SignatureContainer
Definition PetitionMgr.h:52
void SendPetitionQueryOpcode(ObjectGuid petitionguid)
Definition PetitionsHandler.cpp:278
Definition PetitionMgr.h:39
ObjectGuid petitionGuid
Definition PetitionMgr.h:40
ObjectGuid ownerGuid
Definition PetitionMgr.h:41
uint8 petitionType
Definition PetitionMgr.h:42

References CHAR_DEL_ALL_PETITION_SIGNATURES, CHAR_DEL_PETITION_BY_OWNER, CHAR_DEL_PETITION_BY_OWNER_AND_TYPE, CHAR_DEL_PETITION_SIGNATURE, CHAR_DEL_PETITION_SIGNATURE_BY_OWNER, CHAR_DEL_PETITION_SIGNATURE_BY_OWNER_AND_TYPE, CharacterDatabase, ObjectAccessor::FindConnectedPlayer(), ObjectGuid::GetCounter(), GetSession(), Petition::ownerGuid, Petition::petitionGuid, Petition::petitionType, WorldSession::SendPetitionQueryOpcode(), PreparedStatementBase::SetData(), and sPetitionMgr.

Referenced by Guild::AddMember(), ArenaTeam::AddMember(), and DeleteFromDB().

◆ RemovePlayerFlag()

◆ RemoveQuestSlotState()

void Player::RemoveQuestSlotState ( uint16  slot,
uint32  state 
)
inline

◆ RemoveReceivedSpectatorResetFor()

void Player::RemoveReceivedSpectatorResetFor ( ObjectGuid  guid)
inline
2595{ m_receivedSpectatorResetFor.erase(guid); }

References m_receivedSpectatorResetFor.

◆ RemoveRestFlag()

void Player::RemoveRestFlag ( RestFlag  restFlag)
16105{
16106 uint32 oldRestMask = _restFlagMask;
16107 _restFlagMask &= ~restFlag;
16108
16109 if (oldRestMask && !_restFlagMask) // only remove flag/time on the last rest state remove
16110 {
16111 _restTime = 0;
16113 }
16114}

References _restFlagMask, _restTime, PLAYER_FLAGS_RESTING, and RemovePlayerFlag().

Referenced by Update(), UpdateArea(), and UpdateZone().

◆ RemoveRestState()

void Player::RemoveRestState ( )

◆ RemoveRewardedQuest()

void Player::RemoveRewardedQuest ( uint32  questId,
bool  update = true 
)
1514{
1515 RewardedQuestSet::iterator rewItr = m_RewardedQuests.find(questId);
1516 if (rewItr != m_RewardedQuests.end())
1517 {
1518 m_RewardedQuests.erase(rewItr);
1519 m_RewardedQuestsSave[questId] = false;
1520 }
1521
1522 if (update)
1523 SendQuestUpdate(questId);
1524}

References m_RewardedQuests, m_RewardedQuestsSave, and SendQuestUpdate().

Referenced by Spell::EffectQuestClear().

◆ RemoveRunesByAuraEffect()

void Player::RemoveRunesByAuraEffect ( AuraEffect const *  aura)
13330{
13331 for (uint8 i = 0; i < MAX_RUNES; ++i)
13332 {
13333 if (m_runes->runes[i].ConvertAura == aura)
13334 {
13335 ConvertRune(i, GetBaseRune(i));
13336 SetRuneConvertAura(i, nullptr);
13337 }
13338 }
13339}
AuraEffect const * ConvertAura
Definition Player.h:428

References RuneInfo::ConvertAura, ConvertRune(), GetBaseRune(), m_runes, MAX_RUNES, Runes::runes, and SetRuneConvertAura().

Referenced by AuraEffect::HandleAuraConvertRune(), Aura::HandleAuraSpecificMods(), and AuraEffect::HandlePeriodicDummyAuraTick().

◆ removeSpell()

void Player::removeSpell ( uint32  spellId,
uint8  removeSpecMask,
bool  onlyTemporary 
)
3332{
3333 PlayerSpellMap::iterator itr = m_spells.find(spell_id);
3334 if (itr == m_spells.end())
3335 return;
3336
3337 // pussywizard: nothing to do if already removed or not in specs of removeSpecMask
3338 if (itr->second->State == PLAYERSPELL_REMOVED || (itr->second->specMask & removeSpecMask) == 0)
3339 return;
3340
3341 // pussywizard: avoid any possible bugs
3342 if (onlyTemporary && itr->second->State != PLAYERSPELL_TEMPORARY)
3343 return;
3344
3345 // pussywizard: remove non-talent higher ranks (recursive)
3346 // pussywizard: do this at the beginning, not in the middle of removing!
3347 if (uint32 nextSpell = sSpellMgr->GetNextSpellInChain(spell_id))
3348 if (!GetTalentSpellPos(nextSpell))
3349 removeSpell(nextSpell, removeSpecMask, onlyTemporary);
3350
3351 // xinef: if current spell has talentcost, remove spells requiring this spell
3352 uint32 firstRankSpellId = sSpellMgr->GetFirstSpellInChain(spell_id);
3353 if (GetTalentSpellCost(firstRankSpellId))
3354 {
3355 SpellsRequiringSpellMapBounds spellsRequiringSpell = sSpellMgr->GetSpellsRequiringSpellBounds(firstRankSpellId);
3356 for (auto spellsItr = spellsRequiringSpell.first; spellsItr != spellsRequiringSpell.second; ++spellsItr)
3357 {
3358 removeSpell(spellsItr->second, removeSpecMask, onlyTemporary);
3359 }
3360 }
3361
3362 // pussywizard: re-search, it can be corrupted in prev loop
3363 itr = m_spells.find(spell_id);
3364 if (itr == m_spells.end())
3365 return;
3366
3367 itr->second->specMask = (((uint8)itr->second->specMask) & ~removeSpecMask); // pussywizard: update specMask in map
3368
3369 // pussywizard: some more conditions needed for spells like pyroblast (shouldn't be fully removed when not available in any spec, should stay in db with specMask = 0)
3370 if (GetTalentSpellCost(firstRankSpellId) == 0 && !sSpellMgr->IsAdditionalTalentSpell(firstRankSpellId) && itr->second->specMask == 0)
3371 {
3372 if (itr->second->State == PLAYERSPELL_NEW || itr->second->State == PLAYERSPELL_TEMPORARY)
3373 {
3374 delete itr->second;
3375 m_spells.erase(itr);
3376 }
3377 else
3378 itr->second->State = PLAYERSPELL_REMOVED;
3379 }
3380 else if (itr->second->State != PLAYERSPELL_NEW && itr->second->State != PLAYERSPELL_TEMPORARY)
3381 itr->second->State = PLAYERSPELL_CHANGED;
3382
3383 // xinef: this is used for talents and they are not removed in removeSpell function...
3384 // xinef: however ill leave this here just in case
3385 // pussywizard: remove owned aura obtained from currently removed spell
3386 RemoveOwnedAura(spell_id);
3387
3388 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
3389 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3390 {
3391 // pussywizard: remove pet auras
3392 if (PetAura const* petSpell = sSpellMgr->GetPetAura(spell_id, i))
3393 RemovePetAura(petSpell);
3394
3395 // pussywizard: remove all triggered auras
3396 if (spellInfo->Effects[i].TriggerSpell > 0)
3397 RemoveAurasDueToSpell(spellInfo->Effects[i].TriggerSpell);
3398 }
3399
3400 // pussywizard: update free primary prof points
3401 if (spellInfo->IsPrimaryProfessionFirstRank())
3402 {
3403 uint32 freeProfs = GetFreePrimaryProfessionPoints() + 1;
3404 if (freeProfs <= sWorld->getIntConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL))
3405 SetFreePrimaryProfessions(freeProfs);
3406 }
3407
3408 // pussywizard: update 310 flyer
3409 if (Has310Flyer(false))
3410 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3411 if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED && spellInfo->Effects[i].CalcValue() == 310)
3412 Has310Flyer(true, spell_id);
3413
3414 // pussywizard: remove dependent skill
3415 SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spell_id);
3416 if (spellLearnSkill)
3417 {
3418 uint32 prev_spell = sSpellMgr->GetPrevSpellInChain(spell_id);
3419
3420 if (!prev_spell) // pussywizard: first rank, remove skill
3421 SetSkill(spellLearnSkill->skill, 0, 0, 0);
3422 else // pussywizard: search previous ranks
3423 {
3424 SpellLearnSkillNode const* prevSkill = sSpellMgr->GetSpellLearnSkill(prev_spell);
3425 while (!prevSkill && prev_spell)
3426 {
3427 prev_spell = sSpellMgr->GetPrevSpellInChain(prev_spell);
3428 prevSkill = sSpellMgr->GetSpellLearnSkill(sSpellMgr->GetFirstSpellInChain(prev_spell));
3429 }
3430
3431 if (!prevSkill) // pussywizard: not found prev skill setting, remove skill
3432 SetSkill(spellLearnSkill->skill, 0, 0, 0);
3433 else // pussywizard: set to prev skill setting values
3434 {
3435 uint32 skill_value = GetPureSkillValue(prevSkill->skill);
3436 uint32 skill_max_value = GetPureMaxSkillValue(prevSkill->skill);
3437 uint32 new_skill_max_value = prevSkill->maxvalue == 0 ? GetMaxSkillValueForLevel() : prevSkill->maxvalue;
3438
3439 if (skill_value > prevSkill->value)
3440 skill_value = prevSkill->value;
3441 if (skill_max_value > new_skill_max_value)
3442 skill_max_value = new_skill_max_value;
3443
3444 SetSkill(prevSkill->skill, prevSkill->step, skill_value, skill_max_value);
3445 }
3446 }
3447 }
3448 else
3449 {
3450 SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spell_id);
3451 // most likely will never be used, haven't heard of cases where players unlearn a mount
3452 if (Has310Flyer(false) && spellInfo)
3453 {
3454 for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
3455 {
3456 SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->SkillLine);
3457 if (!pSkill)
3458 continue;
3459
3460 if (_spell_idx->second->SkillLine == SKILL_MOUNTS)
3461 {
3462 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3463 {
3464 if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
3465 spellInfo->Effects[i].CalcValue() == 310)
3466 {
3467 Has310Flyer(true, spell_id); // with true as first argument its also used to set/remove the flag
3468 break;
3469 }
3470 }
3471 }
3472 }
3473 }
3474 }
3475
3476 // pussywizard: remove from spell book (can't be replaced by previous rank, because such spells can't be unlearnt)
3477 if (!onlyTemporary || ((!spellInfo->HasAttribute(SpellAttr0(SPELL_ATTR0_PASSIVE | SPELL_ATTR0_DO_NOT_DISPLAY)) || !spellInfo->HasAnyAura()) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL)))
3478 {
3479 sScriptMgr->OnPlayerForgotSpell(this, spell_id);
3480 SendLearnPacket(spell_id, false);
3481 }
3482}

References CONFIG_MAX_PRIMARY_TRADE_SKILL, SpellInfo::Effects, GetFreePrimaryProfessionPoints(), GetMaxSkillValueForLevel(), GetPureMaxSkillValue(), GetPureSkillValue(), GetTalentSpellCost(), GetTalentSpellPos(), Has310Flyer(), SpellInfo::HasAnyAura(), SpellInfo::HasAttribute(), SpellInfo::HasEffect(), SpellInfo::IsPrimaryProfessionFirstRank(), m_spells, MAX_SPELL_EFFECTS, SpellLearnSkillNode::maxvalue, PLAYERSPELL_CHANGED, PLAYERSPELL_NEW, PLAYERSPELL_REMOVED, PLAYERSPELL_TEMPORARY, Unit::RemoveAurasDueToSpell(), Unit::RemoveOwnedAura(), Unit::RemovePetAura(), removeSpell(), SendLearnPacket(), SetFreePrimaryProfessions(), SetSkill(), SpellLearnSkillNode::skill, SKILL_MOUNTS, SPELL_ATTR0_DO_NOT_DISPLAY, SPELL_ATTR0_PASSIVE, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_EFFECT_LEARN_SPELL, sScriptMgr, sSkillLineStore, sSpellMgr, SpellLearnSkillNode::step, and SpellLearnSkillNode::value.

Referenced by _removeTalentAurasAndSpells(), Spell::EffectUnlearnSpecialization(), AuraEffect::HandleAuraModShapeshift(), AuraEffect::HandleAuraOverrideSpells(), Acore::PlayerCommand::HandleUnlearnSpellCommand(), learnSkillRewardedSpells(), ProfessionUnlearnSpells(), removeSpell(), resetSpells(), resetTalents(), and SetSkill().

◆ RemoveSpellCooldown()

◆ RemoveSpellMods()

void Player::RemoveSpellMods ( Spell spell)
9956{
9957 if (!spell)
9958 return;
9959
9960 if (spell->m_appliedMods.empty())
9961 return;
9962
9963 SpellInfo const* const spellInfo = spell->m_spellInfo;
9964
9965 for (uint8 i = 0; i < MAX_SPELLMOD; ++i)
9966 {
9967 for (SpellModList::const_iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();)
9968 {
9969 SpellModifier* mod = *itr;
9970 ++itr;
9971
9972 // don't handle spells with proc_event entry defined
9973 // this is a temporary workaround, because all spellmods should be handled like that
9974 if (sSpellMgr->GetSpellProcEvent(mod->spellId))
9975 {
9976 continue;
9977 }
9978
9979 // spellmods without aura set cannot be charged
9980 if (!mod->ownerAura || !mod->ownerAura->IsUsingCharges())
9981 continue;
9982
9983 // check if mod affected this spell
9984 Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(mod->ownerAura);
9985 if (iterMod == spell->m_appliedMods.end())
9986 continue;
9987
9988 // remove from list
9989 // leave this here, if spell have two mods it will remove 2 charges - wrong
9990 spell->m_appliedMods.erase(iterMod);
9991
9992 // MAGE T8P4 BONUS
9993 if (spellInfo->SpellFamilyName == SPELLFAMILY_MAGE)
9994 {
9995 SpellInfo const* sp = mod->ownerAura->GetSpellInfo();
9996 // Missile Barrage, Hot Streak, Brain Freeze (trigger spell - Fireball!)
9997 if (sp->SpellIconID == 3261 || sp->SpellIconID == 2999 || sp->SpellIconID == 2938)
9998 if (AuraEffect* aurEff = GetAuraEffectDummy(64869))
9999 if (roll_chance_i(aurEff->GetAmount()))
10000 {
10001 mod->charges = 1;
10002 continue;
10003 }
10004 }
10005
10007 itr = m_spellMods[i].begin();
10008 }
10009 }
10010}
@ SPELLFAMILY_MAGE
Definition SharedDefines.h:3547
@ AURA_REMOVE_BY_EXPIRE
Definition SpellAuraDefines.h:395
#define MAX_SPELLMOD
Definition SpellDefines.h:109
bool IsUsingCharges() const
Definition SpellAuras.h:200
bool DropCharge(AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition SpellAuras.h:146
uint32 SpellIconID
Definition SpellInfo.h:380
SpellInfo const *const m_spellInfo
Definition Spell.h:523
AuraEffect * GetAuraEffectDummy(uint32 spellid) const
Definition Unit.cpp:5583

References AURA_REMOVE_BY_EXPIRE, SpellModifier::charges, Aura::DropCharge(), Unit::GetAuraEffectDummy(), Aura::GetSpellInfo(), Aura::IsUsingCharges(), Spell::m_appliedMods, Spell::m_spellInfo, m_spellMods, MAX_SPELLMOD, SpellModifier::ownerAura, roll_chance_i(), SPELLFAMILY_MAGE, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, SpellModifier::spellId, and sSpellMgr.

Referenced by Spell::_cast().

◆ RemoveTimedAchievement()

void Player::RemoveTimedAchievement ( AchievementCriteriaTimedTypes  type,
uint32  entry 
)
13870{
13872}
void RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition AchievementMgr.cpp:2245

References m_achievementMgr, and AchievementMgr::RemoveTimedAchievement().

Referenced by InstanceScript::DoStopTimedAchievement(), and WorldSession::HandleQuestLogRemoveQuest().

◆ RemoveTimedQuest()

void Player::RemoveTimedQuest ( uint32  quest_id)
inline
1567{ m_timedquests.erase(quest_id); }

References m_timedquests.

Referenced by FailQuest(), WorldSession::HandleQuestLogRemoveQuest(), and RewardQuest().

◆ RemoveTradeableItem()

◆ ReplaceAllPlayerFlags()

void Player::ReplaceAllPlayerFlags ( PlayerFlags  flags)
inline
1129{ SetUInt32Value(PLAYER_FLAGS, flags); }

References PLAYER_FLAGS, and Unit::SetUInt32Value().

Referenced by LoadFromDB().

◆ RepopAtGraveyard()

void Player::RepopAtGraveyard ( )
4927{
4928 // note: this can be called also when the player is alive
4929 // for example from WorldSession::HandleMovementOpcodes
4930
4931 AreaTableEntry const* zone = sAreaTableStore.LookupEntry(GetAreaId());
4932
4933 if (!sScriptMgr->OnPlayerCanRepopAtGraveyard(this))
4934 return;
4935
4936 // Such zones are considered unreachable as a ghost and the player must be automatically revived
4937 // Xinef: Get Transport Check is not needed
4938 if ((!IsAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) /*|| GetTransport()*/ || GetPositionZ() < GetMap()->GetMinHeight(GetPositionX(), GetPositionY()))
4939 {
4940 ResurrectPlayer(0.5f);
4942 }
4943
4944 GraveyardStruct const* ClosestGrave = nullptr;
4945
4946 // Special handle for battleground maps
4947 if (Battleground* bg = GetBattleground())
4948 ClosestGrave = bg->GetClosestGraveyard(this);
4949 else
4950 {
4951 if (sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId()))
4952 ClosestGrave = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId())->GetClosestGraveyard(this);
4953 else
4954 ClosestGrave = sGraveyard->GetClosestGraveyard(this, GetTeamId());
4955 }
4956
4957 // stop countdown until repop
4958 m_deathTimer = 0;
4959
4960 // if no grave found, stay at the current location
4961 // and don't show spirit healer location
4962 if (ClosestGrave)
4963 {
4964 TeleportTo(ClosestGrave->Map, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, GetOrientation());
4965 if (isDead()) // not send if alive, because it used in TeleportTo()
4966 {
4967 WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4 * 4); // show spirit healer position on minimap
4968 data << ClosestGrave->Map;
4969 data << ClosestGrave->x;
4970 data << ClosestGrave->y;
4971 data << ClosestGrave->z;
4972 GetSession()->SendPacket(&data);
4973 }
4974 }
4975 else if (GetPositionZ() < GetMap()->GetMinHeight(GetPositionX(), GetPositionY()))
4977
4979}
@ AREA_FLAG_NEED_FLY
Definition DBCEnums.h:246
#define sGraveyard
Definition GameGraveyard.h:74
@ PLAYER_FLAGS_IS_OUT_OF_BOUNDS
Definition Player.h:494
@ SMSG_DEATH_RELEASE_LOC
Definition Opcodes.h:918
Definition GameGraveyard.h:27
float z
Definition GameGraveyard.h:32
float x
Definition GameGraveyard.h:30
float y
Definition GameGraveyard.h:31
uint32 Map
Definition GameGraveyard.h:29

References AREA_FLAG_NEED_FLY, AreaTableEntry::flags, WorldObject::GetAreaId(), GetBattleground(), WorldObject::GetMap(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetSession(), GetTeamId(), WorldObject::GetZoneId(), Unit::IsAlive(), Unit::isDead(), m_deathTimer, m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GraveyardStruct::Map, PLAYER_FLAGS_IS_OUT_OF_BOUNDS, RemovePlayerFlag(), ResurrectPlayer(), sAreaTableStore, sBattlefieldMgr, WorldSession::SendPacket(), sGraveyard, SMSG_DEATH_RELEASE_LOC, SpawnCorpseBones(), sScriptMgr, TeleportTo(), GraveyardStruct::x, GraveyardStruct::y, and GraveyardStruct::z.

Referenced by Spell::EffectStuck(), HandleDrowning(), WorldSession::HandleInstanceLockResponse(), WorldSession::HandleRepopRequestOpcode(), misc_commandscript::HandleUnstuckCommand(), WorldSession::LogoutPlayer(), RemovedInsignia(), TeleportTo(), Update(), and UpdateHomebindTime().

◆ ReportedAfkBy()

void Player::ReportedAfkBy ( Player reporter)

This player has been blamed to be inactive in a battleground.

11325{
11327 // Battleground also must be in progress!
11328 if (!bg || bg != reporter->GetBattleground() || GetTeamId() != reporter->GetTeamId() || bg->GetStatus() != STATUS_IN_PROGRESS)
11329 return;
11330
11331 // Xinef: 2 minutes startup + 2 minute of match
11333 return;
11334
11335 // check if player has 'Idle' or 'Inactive' debuff
11336 if (m_bgData.bgAfkReporter.find(reporter->GetGUID()) == m_bgData.bgAfkReporter.end() && !HasAura(43680) && !HasAura(43681) && reporter->CanReportAfkDueToLimit())
11337 {
11338 m_bgData.bgAfkReporter.insert(reporter->GetGUID());
11339 // by default 3 players have to complain to apply debuff
11340 if (m_bgData.bgAfkReporter.size() >= sWorld->getIntConfig(CONFIG_BATTLEGROUND_REPORT_AFK))
11341 {
11342 // cast 'Idle' spell
11343 CastSpell(this, 43680, true);
11344 m_bgData.bgAfkReporter.clear();
11345 }
11346 }
11347}
@ CONFIG_BATTLEGROUND_REPORT_AFK_TIMER
Definition IWorld.h:313
@ CONFIG_BATTLEGROUND_REPORT_AFK
Definition IWorld.h:314
uint32 GetStartTime() const
Definition Battleground.h:325
bool CanReportAfkDueToLimit()
Definition Player.cpp:11314

References BGData::bgAfkReporter, CanReportAfkDueToLimit(), Unit::CastSpell(), CONFIG_BATTLEGROUND_REPORT_AFK, CONFIG_BATTLEGROUND_REPORT_AFK_TIMER, GetBattleground(), Object::GetGUID(), Battleground::GetStartTime(), Battleground::GetStatus(), GetTeamId(), Unit::HasAura(), IN_MILLISECONDS, m_bgData, MINUTE, STATUS_IN_PROGRESS, and sWorld.

Referenced by WorldSession::HandleReportPvPAFK().

◆ ReputationChanged()

void Player::ReputationChanged ( FactionEntry const *  factionEntry)
2209{
2210 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
2211 {
2212 if (uint32 questid = GetQuestSlotQuestId(i))
2213 {
2214 if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid))
2215 {
2216 if (qInfo->GetRepObjectiveFaction() == factionEntry->ID)
2217 {
2218 QuestStatusData& q_status = m_QuestStatus[questid];
2219 if (q_status.Status == QUEST_STATUS_INCOMPLETE)
2220 {
2221 if (GetReputationMgr().GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue())
2222 if (CanCompleteQuest(questid))
2223 CompleteQuest(questid);
2224 }
2225 else if (q_status.Status == QUEST_STATUS_COMPLETE)
2226 {
2227 if (GetReputationMgr().GetReputation(factionEntry) < qInfo->GetRepObjectiveValue())
2228 IncompleteQuest(questid);
2229 }
2230 }
2231 }
2232 }
2233 }
2234}

References CanCompleteQuest(), CompleteQuest(), GetQuestSlotQuestId(), GetReputation(), GetReputationMgr(), FactionEntry::ID, IncompleteQuest(), m_QuestStatus, MAX_QUEST_LOG_SIZE, QUEST_STATUS_COMPLETE, QUEST_STATUS_INCOMPLETE, sObjectMgr, and QuestStatusData::Status.

Referenced by ReputationMgr::SetOneFactionReputation().

◆ ReputationChanged2()

void Player::ReputationChanged2 ( FactionEntry const *  factionEntry)
2237{
2238 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
2239 {
2240 if (uint32 questid = GetQuestSlotQuestId(i))
2241 {
2242 if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid))
2243 {
2244 if (qInfo->GetRepObjectiveFaction2() == factionEntry->ID)
2245 {
2246 QuestStatusData& q_status = m_QuestStatus[questid];
2247 if (q_status.Status == QUEST_STATUS_INCOMPLETE)
2248 {
2249 if (GetReputationMgr().GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue2())
2250 if (CanCompleteQuest(questid))
2251 CompleteQuest(questid);
2252 }
2253 else if (q_status.Status == QUEST_STATUS_COMPLETE)
2254 {
2255 if (GetReputationMgr().GetReputation(factionEntry) < qInfo->GetRepObjectiveValue2())
2256 IncompleteQuest(questid);
2257 }
2258 }
2259 }
2260 }
2261 }
2262}

References CanCompleteQuest(), CompleteQuest(), GetQuestSlotQuestId(), GetReputation(), GetReputationMgr(), FactionEntry::ID, IncompleteQuest(), m_QuestStatus, MAX_QUEST_LOG_SIZE, QUEST_STATUS_COMPLETE, QUEST_STATUS_INCOMPLETE, sObjectMgr, and QuestStatusData::Status.

◆ ResetAchievementCriteria()

void Player::ResetAchievementCriteria ( AchievementCriteriaCondition  condition,
uint32  value,
bool  evenIfCriteriaComplete = false 
)
13875{
13876 m_achievementMgr->ResetAchievementCriteria(condition, value, evenIfCriteriaComplete);
13877}
void ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete=false)
Definition AchievementMgr.cpp:516

References m_achievementMgr, and AchievementMgr::ResetAchievementCriteria().

Referenced by Battleground::AddPlayer(), spell_algalon_supermassive_fail::RecalculateDamage(), Battleground::RemovePlayerAtLeave(), and setDeathState().

◆ ResetAchievements()

void Player::ResetAchievements ( )
13850{
13852}
void Reset()
Definition AchievementMgr.cpp:492

References m_achievementMgr, and AchievementMgr::Reset().

Referenced by reset_commandscript::HandleResetAchievementsCommand().

◆ ResetAllPowers()

◆ ResetContestedPvP()

void Player::ResetContestedPvP ( )
inline
1879 {
1883 }
@ PLAYER_FLAGS_CONTESTED_PVP
Definition Player.h:488
@ UNIT_STATE_ATTACK_PLAYER
Definition UnitDefines.h:184
void ClearUnitState(uint32 f)
Definition Unit.h:692

References Unit::ClearUnitState(), m_contestedPvPTimer, PLAYER_FLAGS_CONTESTED_PVP, RemovePlayerFlag(), and UNIT_STATE_ATTACK_PLAYER.

Referenced by SetGameMaster(), SetIsSpectator(), and UpdateContestedPvP().

◆ ResetDailyQuestStatus()

void Player::ResetDailyQuestStatus ( )
12101{
12102 for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
12103 SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx, 0);
12104
12105 m_DFQuests.clear(); // Dungeon Finder Quests.
12106
12107 // DB data deleted in caller
12108 m_DailyQuestChanged = false;
12110}

References m_DailyQuestChanged, m_DFQuests, m_lastDailyQuestTime, PLAYER_FIELD_DAILY_QUESTS_1, PLAYER_MAX_DAILY_QUESTS, and Unit::SetUInt32Value().

◆ ResetFarSightDistance()

void Player::ResetFarSightDistance ( )
16215{
16216 _farSightDistance.reset();
16217}

References _farSightDistance.

Referenced by AuraEffect::HandleFarSight().

◆ ResetInstances()

void Player::ResetInstances ( ObjectGuid  guid,
uint8  method,
bool  isRaid 
)
static

Reset all solo instances and optionally send a message on success for each.

196{
197 switch (method)
198 {
200 {
202 if (!p || p->GetDifficulty(false) != DUNGEON_DIFFICULTY_NORMAL)
203 break;
204 std::vector<InstanceSave*> toUnbind;
205 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(p->GetGUID(), Difficulty(DUNGEON_DIFFICULTY_NORMAL));
206 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
207 {
208 InstanceSave* instanceSave = itr->second.save;
209 MapEntry const* entry = sMapStore.LookupEntry(itr->first);
210 if (!entry || entry->IsRaid() || !instanceSave->CanReset())
211 {
212 continue;
213 }
214
215 Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
216 if (!map || map->ToInstanceMap()->Reset(method))
217 {
218 p->SendResetInstanceSuccess(instanceSave->GetMapId());
219 toUnbind.push_back(instanceSave);
220 }
221 else
222 {
223 p->SendResetInstanceFailed(0, instanceSave->GetMapId());
224 }
225
226 sInstanceSaveMgr->DeleteInstanceSavedData(instanceSave->GetInstanceId());
227 }
228 for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
229 {
230 sInstanceSaveMgr->UnbindAllFor(*itr);
231 }
232 }
233 break;
235 {
237 if (!p)
238 break;
239 std::vector<InstanceSave*> toUnbind;
240 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(p->GetGUID(), p->GetDifficulty(isRaid));
241 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
242 {
243 InstanceSave* instanceSave = itr->second.save;
244 MapEntry const* entry = sMapStore.LookupEntry(itr->first);
245 if (!entry || entry->IsRaid() != isRaid || !instanceSave->CanReset())
246 {
247 continue;
248 }
249
250 Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
251 if (!map || map->ToInstanceMap()->Reset(method))
252 {
253 p->SendResetInstanceSuccess(instanceSave->GetMapId());
254 toUnbind.push_back(instanceSave);
255 }
256 else
257 {
258 p->SendResetInstanceFailed(0, instanceSave->GetMapId());
259 }
260
261 sInstanceSaveMgr->DeleteInstanceSavedData(instanceSave->GetInstanceId());
262 }
263 for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
264 sInstanceSaveMgr->UnbindAllFor(*itr);
265 }
266 break;
268 {
270 if (!p)
271 break;
272 for (uint8 d = 0; d < MAX_DIFFICULTY; ++d)
273 {
274 std::vector<InstanceSave*> toUnbind;
275 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(p->GetGUID(), Difficulty(d));
276 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
277 {
278 if (itr->second.perm)
279 continue;
280 InstanceSave* instanceSave = itr->second.save;
281 Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
282 if (!map || p->FindMap() != map)
283 {
284 //p->SendResetInstanceSuccess(instanceSave->GetMapId());
285 toUnbind.push_back(instanceSave);
286 }
287 //else
288 // p->SendResetInstanceFailed(0, instanceSave->GetMapId());
289
290 sInstanceSaveMgr->DeleteInstanceSavedData(instanceSave->GetInstanceId());
291 }
292 for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
293 sInstanceSaveMgr->PlayerUnbindInstance(p->GetGUID(), (*itr)->GetMapId(), (*itr)->GetDifficulty(), true, p);
294 }
295 }
296 break;
298 {
300 for (uint8 d = 0; d < MAX_DIFFICULTY; ++d)
301 {
302 std::vector<InstanceSave*> toUnbind;
303 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(guid, Difficulty(d));
304 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
305 {
306 if (itr->second.perm)
307 continue;
308 InstanceSave* instanceSave = itr->second.save;
309 Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
310 if (!p || !map || p->FindMap() != map)
311 {
312 //p->SendResetInstanceSuccess(instanceSave->GetMapId());
313 toUnbind.push_back(instanceSave);
314 }
315 //else
316 // p->SendResetInstanceFailed(0, instanceSave->GetMapId());
317 }
318 for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
319 sInstanceSaveMgr->PlayerUnbindInstance(guid, (*itr)->GetMapId(), (*itr)->GetDifficulty(), true, p);
320 }
321 }
322 break;
323 }
324}
#define MAX_DIFFICULTY
Definition DBCEnums.h:283
std::unordered_map< uint32, InstancePlayerBind > BoundInstancesMap
Definition InstanceSaveMgr.h:46
@ INSTANCE_RESET_GROUP_JOIN
Definition Map.h:647
@ INSTANCE_RESET_CHANGE_DIFFICULTY
Definition Map.h:645
@ INSTANCE_RESET_GROUP_LEAVE
Definition Map.h:648
@ INSTANCE_RESET_ALL
Definition Map.h:644
bool Reset(uint8 method, GuidList *globalSkipList=nullptr)
Definition Map.cpp:2289
uint32 GetMapId() const
Definition InstanceSaveMgr.h:62
bool CanReset() const
Definition InstanceSaveMgr.h:81
InstanceMap * ToInstanceMap()
Definition Map.h:393
void SendResetInstanceSuccess(uint32 MapId)
Definition PlayerMisc.cpp:326
void SendResetInstanceFailed(uint32 reason, uint32 MapId)
Definition PlayerMisc.cpp:333

References InstanceSave::CanReset(), DUNGEON_DIFFICULTY_NORMAL, ObjectAccessor::FindConnectedPlayer(), WorldObject::FindMap(), GetDifficulty(), Object::GetGUID(), InstanceSave::GetInstanceId(), InstanceSave::GetMapId(), INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GROUP_JOIN, INSTANCE_RESET_GROUP_LEAVE, MapEntry::IsRaid(), MAX_DIFFICULTY, InstanceMap::Reset(), SendResetInstanceFailed(), SendResetInstanceSuccess(), sInstanceSaveMgr, sMapMgr, sMapStore, and Map::ToInstanceMap().

Referenced by Group::AddMember(), Group::Disband(), WorldSession::HandleResetInstancesOpcode(), WorldSession::HandleSetDungeonDifficultyOpcode(), WorldSession::HandleSetRaidDifficultyOpcode(), and Group::RemoveMember().

◆ ResetMap()

void Player::ResetMap ( )
overridevirtual

Reimplemented from WorldObject.

14604{
14605 // this may be called during Map::Update
14606 // after decrement+unlink, ++m_mapRefIter will continue correctly
14607 // when the first element of the list is being removed
14608 // nocheck_prev will return the padding element of the RefMgr
14609 // instead of nullptr in the case of prev
14610 GetMap()->UpdateIteratorBack(this);
14612 GetMapRef().unlink();
14613}
void UpdateIteratorBack(Player *player)
Definition Map.cpp:2527
MapReference & GetMapRef()
Definition Player.h:2501
virtual void ResetMap()
Definition Object.cpp:2142

References WorldObject::GetMap(), GetMapRef(), WorldObject::ResetMap(), Reference< TO, FROM >::unlink(), and Map::UpdateIteratorBack().

Referenced by WorldSession::HandleMoveWorldportAck(), and WorldSession::HandleSetRaidDifficultyOpcode().

◆ ResetMonthlyQuestStatus()

void Player::ResetMonthlyQuestStatus ( )
12133{
12134 if (m_monthlyquests.empty())
12135 return;
12136
12137 m_monthlyquests.clear();
12138 // DB data deleted in caller
12139 m_MonthlyQuestChanged = false;
12140}

References m_MonthlyQuestChanged, and m_monthlyquests.

◆ ResetPetTalents()

void Player::ResetPetTalents ( )
8899{
8900 // This needs another gossip option + NPC text as a confirmation.
8901 // The confirmation gossip listid has the text: "Yes, please do."
8902 Pet* pet = GetPet();
8903
8904 if (!pet || pet->getPetType() != HUNTER_PET || pet->m_usedTalentCount == 0)
8905 return;
8906
8907 CharmInfo* charmInfo = pet->GetCharmInfo();
8908 if (!charmInfo)
8909 {
8910 LOG_ERROR("entities.player", "Object ({}) is considered pet-like but doesn't have a charminfo!", pet->GetGUID().ToString());
8911 return;
8912 }
8913 pet->resetTalents();
8914 SendTalentsInfoData(true);
8915}
uint32 m_usedTalentCount
Definition Pet.h:134
bool resetTalents()
Definition Pet.cpp:2057

References Unit::GetCharmInfo(), Object::GetGUID(), GetPet(), Pet::getPetType(), HUNTER_PET, LOG_ERROR, Pet::m_usedTalentCount, Pet::resetTalents(), SendTalentsInfoData(), and ObjectGuid::ToString().

Referenced by OnGossipSelect(), and npc_pet_trainer::npc_pet_trainerAI::sGossipSelect().

◆ ResetSeasonalQuestStatus()

void Player::ResetSeasonalQuestStatus ( uint16  event_id)
12123{
12124 if (m_seasonalquests.empty() || m_seasonalquests[event_id].empty())
12125 return;
12126
12127 m_seasonalquests.erase(event_id);
12128 // DB data deleted in caller
12129 m_SeasonalQuestChanged = false;
12130}

References m_SeasonalQuestChanged, and m_seasonalquests.

◆ resetSpells()

void Player::resetSpells ( )
11766{
11767 // not need after this call
11770
11771 // make full copy of map (spells removed and marked as deleted at another spell remove
11772 // and we can't use original map for safe iterative with visit each spell at loop end
11773 PlayerSpellMap spellMap = GetSpellMap();
11774
11775 for (PlayerSpellMap::const_iterator iter = spellMap.begin(); iter != spellMap.end(); ++iter)
11776 removeSpell(iter->first, SPEC_MASK_ALL, false);
11777
11781}
std::unordered_map< uint32, PlayerSpell * > PlayerSpellMap
Definition Player.h:194
@ AT_LOGIN_RESET_SPELLS
Definition Player.h:607
PlayerSpellMap const & GetSpellMap() const
Definition Player.h:1781

References AT_LOGIN_RESET_SPELLS, GetSpellMap(), HasAtLoginFlag(), LearnCustomSpells(), LearnDefaultSkills(), learnQuestRewardedSpells(), RemoveAtLoginFlag(), removeSpell(), and SPEC_MASK_ALL.

Referenced by WorldSession::HandlePlayerLoginFromDB(), and reset_commandscript::HandleResetSpellsCommand().

◆ resetTalents()

bool Player::resetTalents ( bool  noResetCost = false)
3704{
3705 sScriptMgr->OnPlayerTalentsReset(this, noResetCost);
3706
3707 // xinef: remove at login flag upon talents reset
3710
3711 // xinef: get max available talent points amount
3712 uint32 talentPointsForLevel = CalculateTalentsPoints();
3713
3714 // xinef: no talent points are used, return
3715 if (m_usedTalentCount == 0)
3716 return false;
3718
3719 // xinef: check if we have enough money
3720 uint32 resetCost = 0;
3721 if (!noResetCost && !sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST))
3722 {
3723 resetCost = resetTalentsCost();
3724 if (!HasEnoughMoney(resetCost))
3725 {
3727 return false;
3728 }
3729 }
3730
3731 RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
3732
3733 // xinef: reset talents
3734 for (PlayerTalentMap::iterator iter = m_talents.begin(); iter != m_talents.end(); )
3735 {
3736 PlayerTalentMap::iterator itr = iter++;
3737
3738 if (itr->second->State == PLAYERSPELL_REMOVED)
3739 continue;
3740
3741 // xinef: talent not in current spec
3742 if (!(itr->second->specMask & GetActiveSpecMask()))
3743 continue;
3744
3745 // xinef: remove talent auras
3746 _removeTalentAurasAndSpells(itr->first);
3747
3748 // xinef: check if talent learns spell to spell book
3749 TalentEntry const* talentInfo = sTalentStore.LookupEntry(itr->second->talentID);
3750 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
3751
3752 bool removed = false;
3753 if (talentInfo->addToSpellBook)
3754 if (!spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
3755 {
3756 removeSpell(itr->first, GetActiveSpecMask(), false);
3757 removed = true;
3758 }
3759
3760 // Xinef: send unlearn spell packet at talent remove
3761 if (!removed)
3762 SendLearnPacket(itr->first, false);
3763
3764 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3765 if (spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
3766 if (sSpellMgr->IsAdditionalTalentSpell(spellInfo->Effects[i].TriggerSpell))
3767 removeSpell(spellInfo->Effects[i].TriggerSpell, GetActiveSpecMask(), false);
3768
3769 // xinef: remove talent modifies m_talents, move itr to map begin
3771 }
3772
3773 // xinef: remove titan grip if player had it set
3774 if (m_canTitanGrip)
3775 SetCanTitanGrip(false);
3776 // xinef: remove dual wield if player does not have dual wield spell (shamans)
3777 if (!HasSpell(674) && m_canDualWield)
3778 SetCanDualWield(false);
3779
3781
3782 // pussywizard: removed saving to db, nothing important happens and saving only spells and talents may cause data integrity problems (eg. with skills saved to db)
3783 SetFreeTalentPoints(talentPointsForLevel);
3784
3785 if (!noResetCost)
3786 {
3787 ModifyMoney(-(int32)resetCost);
3790
3791 m_resetTalentsCost = resetCost;
3793 }
3794
3795 return true;
3796}
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS
Definition DBCEnums.h:173
@ ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS
Definition DBCEnums.h:174
@ CONFIG_NO_RESET_TALENT_COST
Definition IWorld.h:127
@ AT_LOGIN_RESET_TALENTS
Definition Player.h:608
uint32 resetTalentsCost() const
Definition Player.cpp:3670

References _removeTalent(), _removeTalentAurasAndSpells(), ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, TalentEntry::addToSpellBook, AT_LOGIN_RESET_TALENTS, AutoUnequipOffhandIfNeed(), BUY_ERR_NOT_ENOUGHT_MONEY, CalculateTalentsPoints(), CONFIG_NO_RESET_TALENT_COST, SpellInfo::Effects, GetActiveSpecMask(), GameTime::GetGameTime(), HasAtLoginFlag(), SpellInfo::HasAttribute(), SpellInfo::HasEffect(), HasEnoughMoney(), HasSpell(), Unit::m_canDualWield, m_canTitanGrip, m_resetTalentsCost, m_resetTalentsTime, m_talents, m_usedTalentCount, MAX_SPELL_EFFECTS, ModifyMoney(), PET_SAVE_NOT_IN_SLOT, PLAYERSPELL_REMOVED, RemoveAtLoginFlag(), RemovePet(), removeSpell(), resetTalentsCost(), SendBuyError(), SendLearnPacket(), Unit::SetCanDualWield(), SetCanTitanGrip(), SetFreeTalentPoints(), SPELL_ATTR0_PASSIVE, SPELL_EFFECT_LEARN_SPELL, sScriptMgr, sSpellMgr, sTalentStore, sWorld, and UpdateAchievementCriteria().

Referenced by WorldSession::HandlePlayerLoginFromDB(), reset_commandscript::HandleResetTalentsCommand(), WorldSession::HandleTalentWipeConfirmOpcode(), and InitTalentForLevel().

◆ resetTalentsCost()

uint32 Player::resetTalentsCost ( ) const
3671{
3672 // The first time reset costs 1 gold
3673 if (m_resetTalentsCost < 1 * GOLD)
3674 return 1 * GOLD;
3675 // then 5 gold
3676 else if (m_resetTalentsCost < 5 * GOLD)
3677 return 5 * GOLD;
3678 // After that it increases in increments of 5 gold
3679 else if (m_resetTalentsCost < 10 * GOLD)
3680 return 10 * GOLD;
3681 else
3682 {
3683 uint64 months = (GameTime::GetGameTime().count() - m_resetTalentsTime) / MONTH;
3684 if (months > 0)
3685 {
3686 // This cost will be reduced by a rate of 5 gold per month
3687 int32 new_cost = int32(m_resetTalentsCost - 5 * GOLD * months);
3688 // to a minimum of 10 gold.
3689 return (new_cost < 10 * GOLD ? 10 * GOLD : new_cost);
3690 }
3691 else
3692 {
3693 // After that it increases in increments of 5 gold
3694 int32 new_cost = m_resetTalentsCost + 5 * GOLD;
3695 // until it hits a cap of 50 gold.
3696 if (new_cost > 50 * GOLD)
3697 new_cost = 50 * GOLD;
3698 return new_cost;
3699 }
3700 }
3701}
constexpr auto MONTH
Definition Common.h:51
@ GOLD
Definition SharedDefines.h:253

References GameTime::GetGameTime(), GOLD, m_resetTalentsCost, m_resetTalentsTime, and MONTH.

Referenced by resetTalents(), and SendTalentWipeConfirm().

◆ ResetWeeklyQuestStatus()

void Player::ResetWeeklyQuestStatus ( )
12113{
12114 if (m_weeklyquests.empty())
12115 return;
12116
12117 m_weeklyquests.clear();
12118 // DB data deleted in caller
12119 m_WeeklyQuestChanged = false;
12120}

References m_WeeklyQuestChanged, and m_weeklyquests.

◆ RestoreAllSpellMods()

void Player::RestoreAllSpellMods ( uint32  ownerAuraId = 0,
Aura aura = nullptr 
)
9949{
9950 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
9951 if (m_currentSpells[i])
9952 RestoreSpellMods(m_currentSpells[i], ownerAuraId, aura);
9953}
void RestoreSpellMods(Spell *spell, uint32 ownerAuraId=0, Aura *aura=nullptr)
Definition Player.cpp:9881
Spell * m_currentSpells[CURRENT_MAX_SPELL]
Definition Unit.h:2069

References CURRENT_MAX_SPELL, Unit::m_currentSpells, and RestoreSpellMods().

◆ RestoreBaseRune()

void Player::RestoreBaseRune ( uint8  index)
13342{
13343 AuraEffect const* aura = m_runes->runes[index].ConvertAura;
13344 // If rune was converted by a non-pasive aura that still active we should keep it converted
13345 if (aura && !aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_PASSIVE))
13346 return;
13347 ConvertRune(index, GetBaseRune(index));
13348 SetRuneConvertAura(index, nullptr);
13349 // Don't drop passive talents providing rune convertion
13350 if (!aura || aura->GetAuraType() != SPELL_AURA_CONVERT_RUNE)
13351 return;
13352 for (uint8 i = 0; i < MAX_RUNES; ++i)
13353 {
13354 if (aura == m_runes->runes[i].ConvertAura)
13355 return;
13356 }
13357 aura->GetBase()->Remove();
13358}
@ SPELL_AURA_CONVERT_RUNE
Definition SpellAuraDefines.h:312
SpellInfo const * GetSpellInfo() const
Definition SpellAuraEffects.h:54
AuraType GetAuraType() const
Definition SpellAuraEffects.cpp:448
Aura * GetBase() const
Definition SpellAuraEffects.h:49

References RuneInfo::ConvertAura, ConvertRune(), AuraEffect::GetAuraType(), AuraEffect::GetBase(), GetBaseRune(), AuraEffect::GetSpellInfo(), SpellInfo::HasAttribute(), m_runes, MAX_RUNES, Aura::Remove(), Runes::runes, SetRuneConvertAura(), SPELL_ATTR0_PASSIVE, and SPELL_AURA_CONVERT_RUNE.

Referenced by Spell::TakeRunePower().

◆ RestoreHealthAfterDuel()

void Player::RestoreHealthAfterDuel ( )
inline
uint32 healthBeforeDuel
Definition Player.h:3006

References healthBeforeDuel, and Unit::SetHealth().

◆ RestoreManaAfterDuel()

void Player::RestoreManaAfterDuel ( )
inline
uint32 manaBeforeDuel
Definition Player.h:3007

References manaBeforeDuel, POWER_MANA, and Unit::SetPower().

◆ RestoreSpellMods()

void Player::RestoreSpellMods ( Spell spell,
uint32  ownerAuraId = 0,
Aura aura = nullptr 
)
Todo:
track these changes correctly
9882{
9883 if (!spell || spell->m_appliedMods.empty())
9884 return;
9885
9886 std::list<Aura*> aurasQueue;
9887
9888 for (uint8 i = 0; i < MAX_SPELLMOD; ++i)
9889 {
9890 for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end(); ++itr)
9891 {
9892 SpellModifier* mod = *itr;
9893
9894 // Spellmods without aura set cannot be charged
9895 if (!mod->ownerAura || !mod->ownerAura->IsUsingCharges())
9896 continue;
9897
9898 // Restore only specific owner aura mods
9899 if (ownerAuraId && (ownerAuraId != mod->ownerAura->GetSpellInfo()->Id))
9900 continue;
9901
9902 if (aura && mod->ownerAura != aura)
9903 continue;
9904
9905 // Check if mod affected this spell
9906 // First, check if the mod aura applied at least one spellmod to this spell
9907 Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(mod->ownerAura);
9908 if (iterMod == spell->m_appliedMods.end())
9909 continue;
9910 // Second, check if the current mod is one of those applied by the mod aura
9911 if (!(mod->mask & spell->m_spellInfo->SpellFamilyFlags))
9912 continue;
9913
9914 // remove from list - This will be done after all mods have been gone through
9915 // to ensure we iterate over all mods of an aura before removing said aura
9916 // from applied mods (Else, an aura with two mods on the current spell would
9917 // only see the first of its modifier restored)
9918 aurasQueue.push_back(mod->ownerAura);
9919
9920 // add mod charges back to mod
9921 if (mod->charges == -1)
9922 mod->charges = 1;
9923 else
9924 mod->charges++;
9925
9926 // Do not set more spellmods than available
9927 if (mod->ownerAura->GetCharges() < mod->charges)
9928 mod->charges = mod->ownerAura->GetCharges();
9929
9930 // Skip this check for now - aura charges may change due to various reason
9932 //ASSERT (mod->ownerAura->GetCharges() <= mod->charges);
9933 }
9934 }
9935
9936 for (std::list<Aura*>::iterator itr = aurasQueue.begin(); itr != aurasQueue.end(); ++itr)
9937 {
9938 Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(*itr);
9939 if (iterMod != spell->m_appliedMods.end())
9940 spell->m_appliedMods.erase(iterMod);
9941 }
9942
9943 // Xinef: clear the list just do be sure
9944 if (!ownerAuraId && !aura)
9945 spell->m_appliedMods.clear();
9946}
uint8 GetCharges() const
Definition SpellAuras.h:141
flag96 SpellFamilyFlags
Definition SpellInfo.h:388

References SpellModifier::charges, Aura::GetCharges(), Aura::GetSpellInfo(), SpellInfo::Id, Aura::IsUsingCharges(), Spell::m_appliedMods, Spell::m_spellInfo, m_spellMods, SpellModifier::mask, MAX_SPELLMOD, SpellModifier::ownerAura, and SpellInfo::SpellFamilyFlags.

Referenced by Spell::DoAllEffectOnTarget(), Spell::finish(), Unit::HandleDummyAuraProc(), and RestoreAllSpellMods().

◆ ResummonPetTemporaryUnSummonedIfAny()

void Player::ResummonPetTemporaryUnSummonedIfAny ( )
14174{
14176 return;
14177
14178 // not resummon in not appropriate state
14180 return;
14181
14182 if (GetPetGUID())
14183 return;
14184
14186 return;
14187
14188 Pet* newPet = new Pet(this);
14189 if (!newPet->LoadPetFromDB(this, 0, m_temporaryUnsummonedPetNumber, true))
14190 delete newPet;
14191
14193}
bool IsPetNeedBeTemporaryUnsummoned() const
Definition Player.h:2427
uint32 GetLastPetSpell() const
Definition Player.h:2469
bool CanResummonPet(uint32 spellid)
Definition Player.cpp:14195

References CanResummonPet(), GetLastPetSpell(), Unit::GetPetGUID(), IsPetNeedBeTemporaryUnsummoned(), IsSpectator(), Pet::LoadPetFromDB(), and m_temporaryUnsummonedPetNumber.

Referenced by Unit::_ExitVehicle(), WorldSession::HandleMoveTeleportAck(), and WorldSession::HandleMoveWorldportAck().

◆ ResurectUsingRequestData()

void Player::ResurectUsingRequestData ( )

Teleport before resurrecting by player, otherwise the player might get attacked from creatures near his corpse

12769{
12772
12773 if (IsBeingTeleported())
12774 {
12776 return;
12777 }
12778
12779 ResurrectPlayer(0.0f, false);
12780
12783 else
12784 SetFullHealth();
12785
12788 else
12790
12791 SetPower(POWER_RAGE, 0);
12792
12794
12796}
void ScheduleDelayedOperation(uint32 operation)
Definition Player.h:2109
float m_resurrectZ
Definition Player.h:2852
uint32 m_resurrectMap
Definition Player.h:2851
float m_resurrectX
Definition Player.h:2852
float m_resurrectY
Definition Player.h:2852

References DELAYED_RESURRECT_PLAYER, Unit::GetMaxHealth(), Unit::GetMaxPower(), Position::GetOrientation(), IsBeingTeleported(), m_resurrectHealth, m_resurrectMana, m_resurrectMap, m_resurrectX, m_resurrectY, m_resurrectZ, POWER_ENERGY, POWER_MANA, POWER_RAGE, ResurrectPlayer(), ScheduleDelayedOperation(), Unit::SetFullHealth(), Unit::SetHealth(), Unit::SetPower(), SpawnCorpseBones(), and TeleportTo().

Referenced by WorldSession::HandleResurrectResponseOpcode().

◆ ResurrectPlayer()

void Player::ResurrectPlayer ( float  restore_percent,
bool  applySickness = false 
)
4479{
4480 if (!sScriptMgr->OnPlayerCanResurrect(this))
4481 return;
4482
4483 WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4 * 4); // remove spirit healer position
4484 data << uint32(-1);
4485 data << float(0);
4486 data << float(0);
4487 data << float(0);
4488 GetSession()->SendPacket(&data);
4489
4490 // speed change, land walk
4491
4492 // remove death flag + set aura
4494 RemoveAurasDueToSpell(20584); // speed bonuses
4495 RemoveAurasDueToSpell(8326); // SPELL_AURA_GHOST
4496
4497 if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
4499
4503 SetWaterWalking(false);
4504 m_deathTimer = 0;
4505
4506 // set health/powers (0- will be set in caller)
4507 if (restore_percent > 0.0f)
4508 {
4509 SetHealth(uint32(GetMaxHealth()*restore_percent));
4510 SetPower(POWER_MANA, uint32(GetMaxPower(POWER_MANA)*restore_percent));
4511 SetPower(POWER_RAGE, 0);
4513 }
4514
4515 // trigger update zone for alive state zone updates
4516 uint32 newzone, newarea;
4517 GetZoneAndAreaId(newzone, newarea);
4518 UpdateZone(newzone, newarea, true);
4519 sOutdoorPvPMgr->HandlePlayerResurrects(this, newzone);
4520
4521 if (Battleground* bg = GetBattleground())
4522 bg->HandlePlayerResurrect(this);
4523
4524 // update visibility
4526
4527 sScriptMgr->OnPlayerResurrect(this, restore_percent, applySickness);
4528
4529 if (!applySickness)
4530 {
4531 return;
4532 }
4533
4534 //Characters from level 1-10 are not affected by resurrection sickness.
4535 //Characters from level 11-19 will suffer from one minute of sickness
4536 //for each level they are above 10.
4537 //Characters level 20 and up suffer from ten minutes of sickness.
4538 int32 startLevel = sWorld->getIntConfig(CONFIG_DEATH_SICKNESS_LEVEL);
4539
4540 if (int32(GetLevel()) >= startLevel)
4541 {
4542 // set resurrection sickness
4543 CastSpell(this, 15007, true);
4544
4545 // not full duration
4546 if (int32(GetLevel()) < startLevel + 9)
4547 {
4548 int32 delta = (int32(GetLevel()) - startLevel + 1) * MINUTE;
4549
4550 if (Aura* aur = GetAura(15007, GetGUID()))
4551 {
4552 aur->SetDuration(delta * IN_MILLISECONDS);
4553 }
4554 }
4555 }
4556}
@ CONFIG_DEATH_SICKNESS_LEVEL
Definition IWorld.h:305
@ MOVE_LAND_WALK
Definition Player.h:465
@ UNIT_BYTE1_FLAG_GROUND
Definition UnitDefines.h:58
void UpdateZone(uint32 newZone, uint32 newArea, bool force=false)
Definition PlayerUpdates.cpp:1252
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition PlayerUpdates.cpp:1617
void GetZoneAndAreaId(uint32 &zoneid, uint32 &areaid) const
Definition Object.cpp:3164

References Alive, Unit::CastSpell(), CONFIG_DEATH_SICKNESS_LEVEL, Unit::GetAura(), GetBattleground(), Object::GetGUID(), Unit::GetLevel(), Unit::GetMaxHealth(), Unit::GetMaxPower(), GetSession(), WorldObject::GetZoneAndAreaId(), IN_MILLISECONDS, m_deathTimer, MINUTE, MOVE_LAND_WALK, MOVE_UNROOT, POWER_ENERGY, POWER_MANA, POWER_RAGE, Unit::RemoveAurasDueToSpell(), WorldSession::SendPacket(), Object::SetByteValue(), setDeathState(), Object::SetDynamicFlag(), Unit::SetHealth(), SetMovement(), Unit::SetPower(), SetWaterWalking(), SMSG_DEATH_RELEASE_LOC, sOutdoorPvPMgr, sScriptMgr, sWorld, UNIT_BYTE1_FLAG_GROUND, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_DYNFLAG_REFER_A_FRIEND, UNIT_FIELD_BYTES_1, UpdateObjectVisibility(), and UpdateZone().

Referenced by Battleground::_ProcessResurrect(), Spell::EffectSelfResurrect(), WorldSession::HandleAreaTriggerOpcode(), WorldSession::HandleBattleFieldPortOpcode(), group_commandscript::HandleGroupReviveCommand(), WorldSession::HandleHearthAndResurrect(), WorldSession::HandleMoveWorldportAck(), WorldSession::HandleReclaimCorpseOpcode(), LoadCorpse(), LoadFromDB(), ProcessDelayedOperations(), Battleground::RemovePlayerAtLeave(), RepopAtGraveyard(), ResurectUsingRequestData(), BfGraveyard::Resurrect(), and WorldSession::SendSpiritResurrect().

◆ ResyncRunes()

void Player::ResyncRunes ( uint8  count)
13371{
13372 WorldPacket data(SMSG_RESYNC_RUNES, 4 + count * 2);
13373 data << uint32(count);
13374 for (uint32 i = 0; i < count; ++i)
13375 {
13376 data << uint8(GetCurrentRune(i)); // rune type
13377 data << uint8(255 - (GetRuneCooldown(i) * 51)); // passed cooldown time (0-255)
13378 }
13379 GetSession()->SendPacket(&data);
13380}
RuneType GetCurrentRune(uint8 index) const
Definition Player.h:2517
@ SMSG_RESYNC_RUNES
Definition Opcodes.h:1189

References GetCurrentRune(), GetRuneCooldown(), GetSession(), WorldSession::SendPacket(), and SMSG_RESYNC_RUNES.

◆ RewardExtraBonusTalentPoints()

void Player::RewardExtraBonusTalentPoints ( uint32  bonusTalentPoints)

A talent point boost. Usage: 1). Hot update situation (occurred when character is online, like PlayerScript:OnAchiComplete): Right after calling this function, character can reward talent points by calling function player->InitTalentForLevel().

2). Data initing situation (like PlayerScript:OnLoadFromDB)

6074{
6075 if (bonusTalentPoints)
6076 {
6077 m_extraBonusTalentCount += bonusTalentPoints;
6078 }
6079}

References m_extraBonusTalentCount.

◆ RewardHonor()

bool Player::RewardHonor ( Unit uVictim,
uint32  groupsize,
int32  honor = -1,
bool  awardXP = true 
)

Calculate the amount of honor gained based on the victim and the size of the group for which the honor is divided An exact honor value can also be given (overriding the calcs)

6085{
6086 // do not reward honor in arenas, but enable onkill spellproc
6087 if (InArena())
6088 {
6089 if (!uVictim || uVictim == this || !uVictim->IsPlayer())
6090 return false;
6091
6092 if (GetBgTeamId() == uVictim->ToPlayer()->GetBgTeamId())
6093 return false;
6094
6095 return true;
6096 }
6097
6098 // 'Inactive' this aura prevents the player from gaining honor points and battleground tokens
6100 return false;
6101
6102 /* check if player has same IP
6103 if (uVictim && uVictim->IsPlayer())
6104 {
6105 if (GetSession()->GetRemoteAddress() == uVictim->ToPlayer()->GetSession()->GetRemoteAddress())
6106 return false;
6107 }
6108 */
6109
6110 ObjectGuid victim_guid;
6111 uint32 victim_rank = 0;
6112
6113 // need call before fields update to have chance move yesterday data to appropriate fields before today data change.
6115
6116 // do not reward honor in arenas, but return true to enable onkill spellproc
6117 if (InArena())
6118 return true;
6119
6120 // Promote to float for calculations
6121 float honor_f = (float)honor;
6122
6123 if (honor_f <= 0)
6124 {
6125 if (!uVictim || uVictim == this || uVictim->HasNoPVPCreditAura())
6126 return false;
6127
6128 victim_guid = uVictim->GetGUID();
6129
6130 if (uVictim->IsPlayer())
6131 {
6132 Player* victim = uVictim->ToPlayer();
6133
6134 if (GetTeamId() == victim->GetTeamId() && !sWorld->IsFFAPvPRealm())
6135 return false;
6136
6137 uint8 k_level = GetLevel();
6138 uint8 k_grey = Acore::XP::GetGrayLevel(k_level);
6139 uint8 v_level = victim->GetLevel();
6140
6141 if (v_level <= k_grey)
6142 return false;
6143
6144 // PLAYER_CHOSEN_TITLE VALUES DESCRIPTION
6145 // [0] Just name
6146 // [1..14] Alliance honor titles and player name
6147 // [15..28] Horde honor titles and player name
6148 // [29..38] Other title and player name
6149 // [39+] Nothing
6150 uint32 victim_title = victim->GetUInt32Value(PLAYER_CHOSEN_TITLE);
6151 uint32 killer_title = 0;
6152 sScriptMgr->OnPlayerVictimRewardBefore(this, victim, killer_title, victim_title);
6153 // Get Killer titles, CharTitlesEntry::bit_index
6154 // Ranks:
6155 // title[1..14] -> rank[5..18]
6156 // title[15..28] -> rank[5..18]
6157 // title[other] -> 0
6158 if (victim_title == 0)
6159 victim_guid.Clear(); // Don't show HK: <rank> message, only log.
6160 else if (victim_title < 15)
6161 victim_rank = victim_title + 4;
6162 else if (victim_title < 29)
6163 victim_rank = victim_title - 14 + 4;
6164 else
6165 victim_guid.Clear(); // Don't show HK: <rank> message, only log.
6166
6167 honor_f = std::ceil(Acore::Honor::hk_honor_at_level_f(k_level) * (v_level - k_grey) / (k_level - k_grey));
6168
6169 // count the number of playerkills in one day
6171 // and those in a lifetime
6179 sScriptMgr->OnPlayerVictimRewardAfter(this, victim, killer_title, victim_rank, honor_f);
6180 }
6181 else
6182 {
6183 if (!uVictim->ToCreature()->IsRacialLeader())
6184 return false;
6185
6186 honor_f = 100.0f; // ??? need more info
6187 victim_rank = 19; // HK: Leader
6188 }
6189 }
6190
6191 if (uVictim)
6192 {
6193 if (groupsize > 1)
6194 honor_f /= groupsize;
6195
6196 // apply honor multiplier from aura (not stacking-get highest)
6198 }
6199
6200 honor_f *= sWorld->getRate(RATE_HONOR);
6201 // Back to int now
6202 honor = int32(honor_f);
6203 // honor - for show honor points in log
6204 // victim_guid - for show victim name in log
6205 // victim_rank [1..4] HK: <dishonored rank>
6206 // victim_rank [5..19] HK: <alliance\horde rank>
6207 // victim_rank [0, 20+] HK: <>
6208 WorldPacket data(SMSG_PVP_CREDIT, 4 + 8 + 4);
6209 data << honor;
6210 data << victim_guid;
6211 data << victim_rank;
6212
6213 // Xinef: non quest case, quest honor obtain is send in quest reward packet
6214 if (uVictim || groupsize > 0)
6215 GetSession()->SendPacket(&data);
6216
6217 // add honor points
6218 ModifyHonorPoints(honor);
6219
6221
6222 // Xinef: Battleground experience
6223 if (awardXP)
6224 if (Battleground* bg = GetBattleground())
6225 {
6226 bg->UpdatePlayerScore(this, SCORE_BONUS_HONOR, honor, false); //false: prevent looping
6227 // Xinef: Only for BG activities
6228 if (!uVictim)
6229 {
6230 uint32 xp = uint32(honor * (3 + GetLevel() * 0.30f));
6231 sScriptMgr->OnPlayerGiveXP(this, xp, nullptr, PlayerXPSource::XPSOURCE_BATTLEGROUND);
6232 GiveXP(xp, nullptr);
6233 }
6234 }
6235
6236 if (sWorld->getBoolConfig(CONFIG_PVP_TOKEN_ENABLE))
6237 {
6238 if (!uVictim || uVictim == this || uVictim->HasNoPVPCreditAura())
6239 return true;
6240
6241 if (uVictim->IsPlayer())
6242 {
6243 // Check if allowed to receive it in current map
6245 if ((MapType == 1 && !InBattleground() && !IsFFAPvP())
6246 || (MapType == 2 && !IsFFAPvP())
6247 || (MapType == 3 && !InBattleground()))
6248 return true;
6249
6250 uint32 itemID = sWorld->getIntConfig(CONFIG_PVP_TOKEN_ID);
6251 int32 count = sWorld->getIntConfig(CONFIG_PVP_TOKEN_COUNT);
6252
6253 if (AddItem(itemID, count))
6254 ChatHandler(GetSession()).PSendSysMessage("You have been awarded a token for slaying another player.");
6255 }
6256 }
6257
6258 return true;
6259}
@ SCORE_BONUS_HONOR
Definition BattlegroundScore.h:31
@ SPELL_AURA_PLAYER_INACTIVE
Definition Battleground.h:136
@ ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL
Definition DBCEnums.h:219
@ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL
Definition DBCEnums.h:149
@ ACHIEVEMENT_CRITERIA_TYPE_HK_RACE
Definition DBCEnums.h:167
@ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA
Definition DBCEnums.h:145
@ ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL
Definition DBCEnums.h:182
@ ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS
Definition DBCEnums.h:166
@ CONFIG_PVP_TOKEN_MAP_TYPE
Definition IWorld.h:339
@ CONFIG_PVP_TOKEN_ID
Definition IWorld.h:340
@ CONFIG_PVP_TOKEN_COUNT
Definition IWorld.h:341
@ CONFIG_PVP_TOKEN_ENABLE
Definition IWorld.h:126
@ RATE_HONOR
Definition IWorld.h:516
@ XPSOURCE_BATTLEGROUND
Definition Player.h:1019
@ SPELL_AURA_MOD_HONOR_GAIN_PCT
Definition SpellAuraDefines.h:344
bool IsRacialLeader() const
Definition Creature.h:74
void Clear()
Definition ObjectGuid.h:138
bool AddItem(uint32 itemId, uint32 count)
Definition Player.cpp:15499
bool IsFFAPvP()
Definition Player.cpp:16159
TeamId GetBgTeamId() const
Definition Player.h:2288
int32 GetMaxPositiveAuraModifier(AuraType auratype)
Definition Unit.cpp:5991
bool HasNoPVPCreditAura() const
Definition Unit.h:1715
@ SMSG_PVP_CREDIT
Definition Opcodes.h:682
float hk_honor_at_level_f(uint8 level, float multiplier=1.0f)
Definition Formulas.h:31
std::unordered_map< std::string, Player * > MapType
Definition ObjectAccessor.cpp:85

References ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, AddItem(), AddPct(), Object::ApplyModUInt32Value(), ObjectGuid::Clear(), CONFIG_PVP_TOKEN_COUNT, CONFIG_PVP_TOKEN_ENABLE, CONFIG_PVP_TOKEN_ID, CONFIG_PVP_TOKEN_MAP_TYPE, WorldObject::GetAreaId(), GetBattleground(), GetBgTeamId(), Unit::getClass(), Acore::XP::GetGrayLevel(), Object::GetGUID(), Unit::GetLevel(), Unit::GetMaxPositiveAuraModifier(), Unit::getRace(), GetSession(), GetTeamId(), Object::GetUInt32Value(), GiveXP(), Unit::HasAura(), Unit::HasNoPVPCreditAura(), Acore::Honor::hk_honor_at_level_f(), InArena(), InBattleground(), IsFFAPvP(), Object::IsPlayer(), Creature::IsRacialLeader(), ModifyHonorPoints(), PLAYER_CHOSEN_TITLE, PLAYER_FIELD_KILLS, PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, PLAYER_FIELD_TODAY_CONTRIBUTION, ChatHandler::PSendSysMessage(), RATE_HONOR, SCORE_BONUS_HONOR, WorldSession::SendPacket(), SMSG_PVP_CREDIT, SPELL_AURA_MOD_HONOR_GAIN_PCT, SPELL_AURA_PLAYER_INACTIVE, sScriptMgr, sWorld, Object::ToCreature(), Object::ToPlayer(), UpdateAchievementCriteria(), UpdateHonorFields(), and XPSOURCE_BATTLEGROUND.

Referenced by KillRewarder::_RewardHonor(), DuelComplete(), Spell::EffectAddHonor(), OutdoorPvPSI::HandleAreaTrigger(), honor_commandscript::HandleHonorAddCommand(), honor_commandscript::HandleHonorAddKillCommand(), RewardQuest(), and Battleground::UpdatePlayerScore().

◆ RewardPlayerAndGroupAtEvent()

void Player::RewardPlayerAndGroupAtEvent ( uint32  creature_id,
WorldObject pRewardSource 
)
12678{
12679 if (!pRewardSource)
12680 return;
12681
12682 ObjectGuid creature_guid = (pRewardSource->IsCreature()) ? pRewardSource->GetGUID() : ObjectGuid::Empty;
12683
12684 // prepare data for near group iteration
12685 if (Group* group = GetGroup())
12686 {
12687 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
12688 {
12689 Player* player = itr->GetSource();
12690 if (!player)
12691 continue;
12692
12693 if (!player->IsAtGroupRewardDistance(pRewardSource))
12694 continue; // member (alive or dead) or his corpse at req. distance
12695
12696 // quest objectives updated only for alive group member or dead but with not released body
12697 if (player->IsAlive() || !player->GetCorpse())
12698 player->KilledMonsterCredit(creature_id, creature_guid);
12699 }
12700 }
12701 else // if (!group)
12702 KilledMonsterCredit(creature_id, creature_guid);
12703}
GroupReference * next()
Definition GroupReference.h:36

References ObjectGuid::Empty, GetCorpse(), GetGroup(), Object::GetGUID(), Unit::IsAlive(), IsAtGroupRewardDistance(), Object::IsCreature(), KilledMonsterCredit(), and GroupReference::next().

Referenced by Spell::EffectKillCredit(), spell_inoculate_nestlewood_owlkin::HandleEffectRemove(), SmartScript::ProcessAction(), and SmartAI::StopFollow().

◆ RewardPlayerAndGroupAtKill()

void Player::RewardPlayerAndGroupAtKill ( Unit victim,
bool  isBattleGround 
)
12673{
12674 KillRewarder(this, victim, isBattleGround).Reward();
12675}
Definition KillRewarder.h:28
void Reward()
Definition KillRewarder.cpp:268

References KillRewarder::Reward().

Referenced by Unit::Kill(), and Battleground::RewardXPAtKill().

◆ RewardQuest()

void Player::RewardQuest ( Quest const *  quest,
uint32  reward,
Object questGiver,
bool  announce = true,
bool  isLFGReward = false 
)
660{
661 //this THING should be here to protect code from quest, which cast on player far teleport as a reward
662 //should work fine, cause far teleport will be executed in Player::Update()
664
665 uint32 quest_id = quest->GetQuestId();
666
667 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
668 {
669 if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RequiredItemId[i]))
670 {
671 if (quest->RequiredItemCount[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM && !quest->IsRepeatable() && !HasQuestForItem(quest->RequiredItemId[i], quest_id, true))
672 DestroyItemCount(quest->RequiredItemId[i], 9999, true);
673 else
674 DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true);
675 }
676 }
677 for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
678 {
679 if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
680 {
681 if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM && !quest->IsRepeatable() && !HasQuestForItem(quest->ItemDrop[i], quest_id))
682 DestroyItemCount(quest->ItemDrop[i], 9999, true);
683 else
684 DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true);
685 }
686 }
687
688 RemoveTimedQuest(quest_id);
689
690 std::vector<std::pair<uint32, uint32>> problematicItems;
691
692 if (quest->GetRewChoiceItemsCount())
693 {
694 if (uint32 itemId = quest->RewardChoiceItemId[reward])
695 {
696 ItemPosCountVec dest;
697 if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewardChoiceItemCount[reward]) == EQUIP_ERR_OK)
698 {
699 Item* item = StoreNewItem(dest, itemId, true);
700 SendNewItem(item, quest->RewardChoiceItemCount[reward], true, false, false, false);
701
702 sScriptMgr->OnPlayerQuestRewardItem(this, item, quest->RewardChoiceItemCount[reward]);
703 }
704 else
705 {
706 problematicItems.emplace_back(itemId, quest->RewardChoiceItemCount[reward]);
707 }
708 }
709 }
710
711 if (quest->GetRewItemsCount())
712 {
713 for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i)
714 {
715 if (uint32 itemId = quest->RewardItemId[i])
716 {
717 ItemPosCountVec dest;
718 if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewardItemIdCount[i]) == EQUIP_ERR_OK)
719 {
720 Item* item = StoreNewItem(dest, itemId, true);
721 SendNewItem(item, quest->RewardItemIdCount[i], true, false, false, false);
722
723 sScriptMgr->OnPlayerQuestRewardItem(this, item, quest->RewardItemIdCount[i]);
724 }
725 else
726 problematicItems.emplace_back(itemId, quest->RewardItemIdCount[i]);
727 }
728 }
729 }
730
731 // Xinef: send items that couldn't be added properly by mail
732 if (!problematicItems.empty())
733 {
734 SendItemRetrievalMail(problematicItems);
735 }
736
737 RewardReputation(quest);
738
739 uint16 log_slot = FindQuestSlot(quest_id);
740 if (log_slot < MAX_QUEST_LOG_SIZE)
741 SetQuestSlot(log_slot, 0);
742
743 bool rewarded = IsQuestRewarded(quest_id) && !quest->IsDFQuest();
744
745 // Not give XP in case already completed once repeatable quest
746 uint32 XP = rewarded ? 0 : CalculateQuestRewardXP(quest);
747
748 sScriptMgr->OnPlayerQuestComputeXP(this, quest, XP);
749 int32 moneyRew = 0;
750 if (GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) || sScriptMgr->OnPlayerShouldBeRewardedWithMoneyInsteadOfExp(this))
751 {
752 moneyRew = quest->GetRewMoneyMaxLevel();
753 }
754 else
755 {
756 sScriptMgr->OnPlayerGiveXP(this, XP, nullptr, isLFGReward ? PlayerXPSource::XPSOURCE_QUEST_DF : PlayerXPSource::XPSOURCE_QUEST);
757 GiveXP(XP, nullptr, 1.0f, isLFGReward);
758 }
759
760 // Give player extra money if GetRewOrReqMoney > 0 and get ReqMoney if negative
761 if (int32 rewOrReqMoney = quest->GetRewOrReqMoney(GetLevel()))
762 {
763 moneyRew += rewOrReqMoney;
764 }
765
766 if (moneyRew)
767 {
768 ModifyMoney(moneyRew);
769
770 if (moneyRew > 0)
772 }
773
774 // honor reward
775 if (uint32 honor = quest->CalculateHonorGain(GetLevel()))
776 RewardHonor(nullptr, 0, honor);
777
778 // title reward
779 if (quest->GetCharTitleId())
780 {
781 if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(quest->GetCharTitleId()))
782 SetTitle(titleEntry);
783 }
784
785 if (quest->GetBonusTalents())
786 {
787 m_questRewardTalentCount += quest->GetBonusTalents();
789 }
790
791 if (quest->GetRewArenaPoints())
792 ModifyArenaPoints(quest->GetRewArenaPoints());
793
794 // Send reward mail
795 if (uint32 mail_template_id = quest->GetRewMailTemplateId())
796 {
797 //- TODO: Poor design of mail system
798 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
799 if (quest->GetRewMailSenderEntry() != 0)
800 MailDraft(mail_template_id).SendMailTo(trans, this, quest->GetRewMailSenderEntry(), MAIL_CHECK_MASK_HAS_BODY, quest->GetRewMailDelaySecs());
801 else
802 MailDraft(mail_template_id).SendMailTo(trans, this, questGiver, MAIL_CHECK_MASK_HAS_BODY, quest->GetRewMailDelaySecs());
803 CharacterDatabase.CommitTransaction(trans);
804 }
805
806 if (quest->IsDaily() || quest->IsDFQuest())
807 {
808 SetDailyQuestStatus(quest_id);
809 if (quest->IsDaily())
810 {
813 }
814 }
815 else if (quest->IsWeekly())
816 SetWeeklyQuestStatus(quest_id);
817 else if (quest->IsMonthly())
818 SetMonthlyQuestStatus(quest_id);
819 else if (quest->IsSeasonal())
820 SetSeasonalQuestStatus(quest_id);
821
822 RemoveActiveQuest(quest_id, false);
823 SetRewardedQuest(quest_id);
824
825 if (announce)
826 SendQuestReward(quest, XP);
827
828 // cast spells after mark quest complete (some spells have quest completed state requirements in spell_area data)
829 if (quest->GetRewSpellCast() > 0)
830 {
831 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(quest->GetRewSpellCast());
832 if (questGiver->IsUnit() && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL) && !spellInfo->HasEffect(SPELL_EFFECT_CREATE_ITEM) && !spellInfo->IsSelfCast())
833 {
834 if (Creature* creature = GetMap()->GetCreature(questGiver->GetGUID()))
835 creature->CastSpell(this, quest->GetRewSpellCast(), true);
836 }
837 else
838 CastSpell(this, quest->GetRewSpellCast(), true);
839 }
840 else if (quest->GetRewSpell() > 0)
841 {
842 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(quest->GetRewSpell());
843 if (questGiver->IsUnit() && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL) && !spellInfo->HasEffect(SPELL_EFFECT_CREATE_ITEM) && !spellInfo->IsSelfCast())
844 {
845 if (Creature* creature = GetMap()->GetCreature(questGiver->GetGUID()))
846 creature->CastSpell(this, quest->GetRewSpell(), true);
847 }
848 else
849 CastSpell(this, quest->GetRewSpell(), true);
850 }
851
852 if (quest->GetZoneOrSort() > 0)
856
857 // pussywizard: replaced partial save with full save
858 SaveToDB(false, false);
859
860 if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
861 {
864 }
865
866 SendQuestUpdate(quest_id);
867
869
870 //lets remove flag for delayed teleports
872
873 // Xinef: area auras may change on quest completion!
876
877 sScriptMgr->OnPlayerCompleteQuest(this, quest);
878}
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE
Definition DBCEnums.h:129
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY
Definition DBCEnums.h:128
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT
Definition DBCEnums.h:127
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST
Definition DBCEnums.h:131
@ ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD
Definition DBCEnums.h:175
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
Definition DBCEnums.h:141
@ MAIL_CHECK_MASK_HAS_BODY
Definition Mail.h:51
PlayerXPSource
Definition Player.h:1014
@ XPSOURCE_QUEST
Definition Player.h:1016
@ XPSOURCE_QUEST_DF
Definition Player.h:1017
@ SPELL_EFFECT_CREATE_ITEM
Definition SharedDefines.h:802
bool IsUnit() const
Definition Object.h:209
bool HasPvPForcingQuest() const
Definition PlayerQuest.cpp:2495
bool HasQuestForItem(uint32 itemId, uint32 excludeQuestId=0, bool turnIn=false, bool *showInLoot=nullptr) const
Definition PlayerQuest.cpp:2264
uint32 CalculateQuestRewardXP(Quest const *quest)
Definition PlayerQuest.cpp:1402
void SetMonthlyQuestStatus(uint32 quest_id)
Definition Player.cpp:12094
void SetSeasonalQuestStatus(uint32 quest_id)
Definition Player.cpp:12084
void SendItemRetrievalMail(uint32 itemEntry, uint32 count)
Definition PlayerMisc.cpp:439
void SendQuestReward(Quest const *quest, uint32 XP)
Definition PlayerQuest.cpp:2357
void SetDailyQuestStatus(uint32 quest_id)
Definition Player.cpp:12036
void RewardReputation(Unit *victim)
Definition Player.cpp:5969
void SetRewardedQuest(uint32 quest_id)
Definition PlayerQuest.cpp:880
void SetWeeklyQuestStatus(uint32 quest_id)
Definition Player.cpp:12078
void RemoveActiveQuest(uint32 questId, bool update=true)
Definition PlayerQuest.cpp:1495
void SetMustDelayTeleport(bool setting)
Definition Player.h:2958
bool IsSelfCast() const
Definition SpellInfo.cpp:1090
bool IsInHostileArea
Definition Player.h:367

References ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, BIND_QUEST_ITEM, Quest::CalculateHonorGain(), CalculateQuestRewardXP(), CanStoreNewItem(), Unit::CastSpell(), CharacterDatabase, CONFIG_MAX_PLAYER_LEVEL, DestroyItemCount(), EQUIP_ERR_OK, FindQuestSlot(), WorldObject::GetAreaId(), Quest::GetBonusTalents(), Quest::GetCharTitleId(), Object::GetGUID(), Unit::GetLevel(), WorldObject::GetMap(), Quest::GetQuestId(), Quest::GetRewArenaPoints(), Quest::GetRewChoiceItemsCount(), Quest::GetRewItemsCount(), Quest::GetRewMailDelaySecs(), Quest::GetRewMailSenderEntry(), Quest::GetRewMailTemplateId(), Quest::GetRewMoneyMaxLevel(), Quest::GetRewOrReqMoney(), Quest::GetRewSpell(), Quest::GetRewSpellCast(), WorldObject::GetZoneId(), Quest::GetZoneOrSort(), GiveXP(), SpellInfo::HasEffect(), Quest::HasFlag(), HasPvPForcingQuest(), HasQuestForItem(), InitTalentForLevel(), Quest::IsDaily(), Quest::IsDFQuest(), PvPInfo::IsHostile, PvPInfo::IsInHostileArea, Quest::IsMonthly(), IsQuestRewarded(), Quest::IsRepeatable(), Quest::IsSeasonal(), SpellInfo::IsSelfCast(), Object::IsUnit(), Quest::IsWeekly(), Quest::ItemDrop, Quest::ItemDropQuantity, m_questRewardTalentCount, MAIL_CHECK_MASK_HAS_BODY, MAX_QUEST_LOG_SIZE, ModifyArenaPoints(), ModifyMoney(), NULL_BAG, NULL_SLOT, pvpInfo, QUEST_FLAGS_FLAGS_PVP, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SOURCE_ITEM_IDS_COUNT, RemoveActiveQuest(), RemoveTimedQuest(), Quest::RequiredItemCount, Quest::RequiredItemId, Quest::RewardChoiceItemCount, Quest::RewardChoiceItemId, RewardHonor(), Quest::RewardItemId, Quest::RewardItemIdCount, RewardReputation(), SaveToDB(), sCharTitlesStore, SendItemRetrievalMail(), MailDraft::SendMailTo(), SendNewItem(), SendQuestGiverStatusMultiple(), SendQuestReward(), SendQuestUpdate(), SetDailyQuestStatus(), SetMonthlyQuestStatus(), SetMustDelayTeleport(), SetQuestSlot(), SetRewardedQuest(), SetSeasonalQuestStatus(), SetTitle(), SetWeeklyQuestStatus(), sObjectMgr, SPELL_EFFECT_CREATE_ITEM, SPELL_EFFECT_LEARN_SPELL, sScriptMgr, sSpellMgr, StoreNewItem(), sWorld, UpdateAchievementCriteria(), UpdateAreaDependentAuras(), UpdatePvPState(), UpdateZoneDependentAuras(), XPSOURCE_QUEST, and XPSOURCE_QUEST_DF.

Referenced by CompleteQuest(), lfg::LFGMgr::FinishDungeon(), and WorldSession::HandleQuestgiverChooseRewardOpcode().

◆ RewardReputation() [1/2]

void Player::RewardReputation ( Quest const *  quest)
6020{
6021 for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
6022 {
6023 if (!quest->RewardFactionId[i])
6024 continue;
6025
6026 float rep = 0.f;
6027
6028 if (quest->RewardFactionValueIdOverride[i])
6029 {
6030 rep = quest->RewardFactionValueIdOverride[i] / 100.f;
6031 }
6032 else
6033 {
6034 uint32 row = ((quest->RewardFactionValueId[i] < 0) ? 1 : 0) + 1;
6035 if (QuestFactionRewEntry const* questFactionRewEntry = sQuestFactionRewardStore.LookupEntry(row))
6036 {
6037 uint32 field = std::abs(quest->RewardFactionValueId[i]);
6038 rep = static_cast<float>(questFactionRewEntry->QuestRewFactionValue[field]);
6039 }
6040 }
6041
6042 if (rep == 0.f)
6043 continue;
6044
6045 if (quest->IsDaily())
6046 {
6047 rep = CalculateReputationGain(REPUTATION_SOURCE_DAILY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], false);
6048 }
6049 else if (quest->IsWeekly())
6050 {
6051 rep = CalculateReputationGain(REPUTATION_SOURCE_WEEKLY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], false);
6052 }
6053 else if (quest->IsMonthly())
6054 {
6055 rep = CalculateReputationGain(REPUTATION_SOURCE_MONTHLY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], false);
6056 }
6057 else if (quest->IsRepeatable())
6058 {
6059 rep = CalculateReputationGain(REPUTATION_SOURCE_REPEATABLE_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], false);
6060 }
6061 else
6062 {
6063 rep = CalculateReputationGain(REPUTATION_SOURCE_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], false);
6064 }
6065
6066 if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->RewardFactionId[i]))
6067 {
6068 GetReputationMgr().ModifyReputation(factionEntry, rep, quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_NO_REP_SPILLOVER));
6069 }
6070 }
6071}
DBCStorage< QuestFactionRewEntry > sQuestFactionRewardStore(QuestFactionRewardfmt)
#define QUEST_REPUTATIONS_COUNT
Definition QuestDef.h:41
@ QUEST_SPECIAL_FLAGS_NO_REP_SPILLOVER
Definition QuestDef.h:166
float CalculateReputationGain(ReputationSource source, uint32 creatureOrQuestLevel, float rep, int32 faction, bool noQuestBonus=false)
Definition Player.cpp:5889
bool ModifyReputation(FactionEntry const *factionEntry, float standing, bool noSpillOver=false, Optional< ReputationRank > repMaxCap={})
Definition ReputationMgr.h:117
Definition DBCStructure.h:1459

References CalculateReputationGain(), GetQuestLevel(), GetReputationMgr(), Quest::HasSpecialFlag(), Quest::IsDaily(), Quest::IsMonthly(), Quest::IsRepeatable(), Quest::IsWeekly(), ReputationMgr::ModifyReputation(), QUEST_REPUTATIONS_COUNT, QUEST_SPECIAL_FLAGS_NO_REP_SPILLOVER, REPUTATION_SOURCE_DAILY_QUEST, REPUTATION_SOURCE_MONTHLY_QUEST, REPUTATION_SOURCE_QUEST, REPUTATION_SOURCE_REPEATABLE_QUEST, REPUTATION_SOURCE_WEEKLY_QUEST, Quest::RewardFactionId, Quest::RewardFactionValueId, Quest::RewardFactionValueIdOverride, sFactionStore, and sQuestFactionRewardStore.

◆ RewardReputation() [2/2]

void Player::RewardReputation ( Unit victim)
5970{
5971 if (!victim || victim->IsPlayer())
5972 return;
5973
5974 if (victim->ToCreature()->IsReputationRewardDisabled())
5975 return;
5976
5977 ReputationOnKillEntry const* Rep = sObjectMgr->GetReputationOnKilEntry(victim->ToCreature()->GetCreatureTemplate()->Entry);
5978 if (!Rep)
5979 return;
5980
5981 uint32 ChampioningFaction = 0;
5982
5984 {
5985 // support for: Championing - http://www.wowwiki.com/Championing
5986 Map const* map = GetMap();
5987 if (map->IsNonRaidDungeon())
5988 if (LFGDungeonEntry const* dungeon = GetLFGDungeon(map->GetId(), map->GetDifficulty()))
5989 if (dungeon->TargetLevel == 80)
5990 ChampioningFaction = GetChampioningFaction();
5991 }
5992
5993 TeamId teamId = GetTeamId(true); // Always check player original reputation when rewarding
5994
5995 if (Rep->RepFaction1 && (!Rep->TeamDependent || teamId == TEAM_ALLIANCE))
5996 {
5997 float donerep1 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->GetLevel(), static_cast<float>(Rep->RepValue1), ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
5998
5999 FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
6000 if (factionEntry1)
6001 {
6002 GetReputationMgr().ModifyReputation(factionEntry1, donerep1, false, static_cast<ReputationRank>(Rep->ReputationMaxCap1));
6003 }
6004 }
6005
6006 if (Rep->RepFaction2 && (!Rep->TeamDependent || teamId == TEAM_HORDE))
6007 {
6008 float donerep2 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->GetLevel(), static_cast<float>(Rep->RepValue2), ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
6009
6010 FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
6011 if (factionEntry2)
6012 {
6013 GetReputationMgr().ModifyReputation(factionEntry2, donerep2, false, static_cast<ReputationRank>(Rep->ReputationMaxCap2));
6014 }
6015 }
6016}
LFGDungeonEntry const * GetLFGDungeon(uint32 mapId, Difficulty difficulty)
Returns LFGDungeonEntry for a specific map and difficulty. Will return first found entry if multiple ...
Definition DBCStores.cpp:852
TeamId
Definition SharedDefines.h:759
bool IsReputationRewardDisabled() const
Definition Creature.h:364
bool IsNonRaidDungeon() const
Definition Map.h:296
uint32 GetChampioningFaction() const
Definition Player.h:2560
uint32 Entry
Definition CreatureData.h:187
Definition DBCStructure.h:1246
Definition ObjectMgr.h:568
uint32 ReputationMaxCap1
Definition ObjectMgr.h:571
float RepValue1
Definition ObjectMgr.h:572
uint32 RepFaction1
Definition ObjectMgr.h:569
uint32 RepFaction2
Definition ObjectMgr.h:570
bool TeamDependent
Definition ObjectMgr.h:577
float RepValue2
Definition ObjectMgr.h:574
uint32 ReputationMaxCap2
Definition ObjectMgr.h:573

References CalculateReputationGain(), CreatureTemplate::Entry, GetChampioningFaction(), Creature::GetCreatureTemplate(), Map::GetDifficulty(), Map::GetId(), Unit::GetLevel(), GetLFGDungeon(), WorldObject::GetMap(), GetReputationMgr(), GetTeamId(), Map::IsNonRaidDungeon(), Object::IsPlayer(), Creature::IsReputationRewardDisabled(), ReputationMgr::ModifyReputation(), ReputationOnKillEntry::RepFaction1, ReputationOnKillEntry::RepFaction2, REPUTATION_SOURCE_KILL, ReputationOnKillEntry::ReputationMaxCap1, ReputationOnKillEntry::ReputationMaxCap2, ReputationOnKillEntry::RepValue1, ReputationOnKillEntry::RepValue2, sFactionStore, sObjectMgr, TEAM_ALLIANCE, TEAM_HORDE, ReputationOnKillEntry::TeamDependent, and Object::ToCreature().

Referenced by KillRewarder::_RewardReputation(), and RewardQuest().

◆ Satisfy()

bool Player::Satisfy ( DungeonProgressionRequirements const *  ar,
uint32  target_map,
bool  report = false 
)
6707{
6708 if (!IsGameMaster() && ar)
6709 {
6710 uint8 LevelMin = 0;
6711 uint8 LevelMax = 0;
6712
6713 MapEntry const* mapEntry = sMapStore.LookupEntry(target_map);
6714 if (!mapEntry)
6715 return false;
6716
6717 if (!sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
6718 {
6719 if (ar->levelMin && GetLevel() < ar->levelMin)
6720 LevelMin = ar->levelMin;
6721 if (ar->levelMax && GetLevel() > ar->levelMax)
6722 LevelMax = ar->levelMax;
6723 }
6724
6725 if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_MAP, target_map, this))
6726 {
6728 return false;
6729 }
6730
6731 Player* partyLeader = this;
6732 std::string leaderName = m_session->GetAcoreString(LANG_YOU);
6733 {
6734 ObjectGuid leaderGuid = GetGroup() ? GetGroup()->GetLeaderGUID() : GetGUID();
6735 Player* tempLeader = HashMapHolder<Player>::Find(leaderGuid);
6736 if (leaderGuid != GetGUID())
6737 {
6738 if (tempLeader != nullptr)
6739 {
6740 partyLeader = tempLeader;
6741 }
6742 leaderName = GetGroup()->GetLeaderName();
6743 }
6744 }
6745
6746 //Check all items
6747 std::vector<const ProgressionRequirement*> missingPlayerItems;
6748 std::vector<const ProgressionRequirement*> missingLeaderItems;
6749 for (const ProgressionRequirement* itemRequirement : ar->items)
6750 {
6751 Player* checkPlayer = this;
6752 std::vector<const ProgressionRequirement*>* missingItems = &missingPlayerItems;
6753 if (itemRequirement->checkLeaderOnly)
6754 {
6755 checkPlayer = partyLeader;
6756 missingItems = &missingLeaderItems;
6757 }
6758
6759 if (itemRequirement->faction == TEAM_NEUTRAL || itemRequirement->faction == checkPlayer->GetTeamId(true))
6760 {
6761 if (!checkPlayer->HasItemCount(itemRequirement->id, 1))
6762 {
6763 missingItems->push_back(itemRequirement);
6764 }
6765 }
6766 }
6767
6768 //Check all achievements
6769 std::vector<const ProgressionRequirement*> missingPlayerAchievements;
6770 std::vector<const ProgressionRequirement*> missingLeaderAchievements;
6771 for (const ProgressionRequirement* achievementRequirement : ar->achievements)
6772 {
6773 Player* checkPlayer = this;
6774 std::vector<const ProgressionRequirement*>* missingAchievements = &missingPlayerAchievements;
6775 if (achievementRequirement->checkLeaderOnly)
6776 {
6777 checkPlayer = partyLeader;
6778 missingAchievements = &missingLeaderAchievements;
6779 }
6780
6781 if (achievementRequirement->faction == TEAM_NEUTRAL || achievementRequirement->faction == GetTeamId(true))
6782 {
6783 if (!checkPlayer || !checkPlayer->HasAchieved(achievementRequirement->id))
6784 {
6785 missingAchievements->push_back(achievementRequirement);
6786 }
6787 }
6788 }
6789
6790 //Check all quests
6791 std::vector<const ProgressionRequirement*> missingPlayerQuests;
6792 std::vector<const ProgressionRequirement*> missingLeaderQuests;
6793 for (const ProgressionRequirement* questRequirement : ar->quests)
6794 {
6795 Player* checkPlayer = this;
6796 std::vector<const ProgressionRequirement*>* missingQuests = &missingPlayerQuests;
6797 if (questRequirement->checkLeaderOnly)
6798 {
6799 checkPlayer = partyLeader;
6800 missingQuests = &missingLeaderQuests;
6801 }
6802
6803 if (questRequirement->faction == TEAM_NEUTRAL || questRequirement->faction == checkPlayer->GetTeamId(true))
6804 {
6805 if (!checkPlayer->GetQuestRewardStatus(questRequirement->id))
6806 {
6807 missingQuests->push_back(questRequirement);
6808 }
6809 }
6810 }
6811
6812 //Check if avg ILVL requirement is allowed
6813 bool ilvlRequirementNotMet = false;
6815 {
6816 const int32 currentIlvl = (int32)GetAverageItemLevelForDF();
6817 if (ar->reqItemLevel > currentIlvl)
6818 {
6819 ilvlRequirementNotMet = true;
6820 }
6821 }
6822
6823 Difficulty target_difficulty = GetDifficulty(mapEntry->IsRaid());
6824 MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(target_map, target_difficulty);
6825 if (LevelMin || LevelMax || ilvlRequirementNotMet
6826 || missingPlayerItems.size() || missingPlayerQuests.size() || missingPlayerAchievements.size()
6827 || missingLeaderItems.size() || missingLeaderQuests.size() || missingLeaderAchievements.size())
6828 {
6829 if (!sScriptMgr->OnPlayerNotAvoidSatisfy(partyLeader, ar, target_map, report))
6830 return true;
6831
6832 if (report)
6833 {
6834 uint8 requirementPrintMode = sWorld->getIntConfig(CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PRINT_MODE);
6835
6836 if (requirementPrintMode == 0)
6837 {
6838 //Just print out the requirements are not met
6840 }
6841 else if (requirementPrintMode == 1)
6842 {
6843 //Blizzlike method of printing out the requirements
6844 if (missingPlayerQuests.size() && !missingPlayerQuests[0]->note.empty())
6845 {
6846 ChatHandler(GetSession()).PSendSysMessage("{}", missingPlayerQuests[0]->note);
6847 }
6848 else if (missingLeaderQuests.size() && !missingLeaderQuests[0]->note.empty())
6849 {
6850 ChatHandler(GetSession()).PSendSysMessage("{}", missingLeaderQuests[0]->note);
6851 }
6852 else if (mapDiff->hasErrorMessage)
6853 {
6854 // if (missingAchievement) covered by this case
6855 SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY, target_difficulty);
6856 }
6857 else if (missingPlayerItems.size())
6858 {
6860 std::string name = sObjectMgr->GetItemTemplate(missingPlayerItems[0]->id)->Name1;
6861 if (ItemLocale const* il = sObjectMgr->GetItemLocale(missingPlayerItems[0]->id))
6862 {
6863 ObjectMgr::GetLocaleString(il->Name, loc_idx, name);
6864 }
6866 }
6867 else if (LevelMin)
6868 {
6870 }
6871 else if (ilvlRequirementNotMet)
6872 {
6874 }
6875 }
6876 else
6877 {
6878 bool errorAlreadyPrinted = false;
6879 //Pretty way of printing out requirements
6880 if (missingPlayerQuests.size())
6881 {
6883 PrettyPrintRequirementsQuestList(missingPlayerQuests);
6884 errorAlreadyPrinted = true;
6885 }
6886 if (missingLeaderQuests.size())
6887 {
6889 PrettyPrintRequirementsQuestList(missingLeaderQuests);
6890 errorAlreadyPrinted = true;
6891 }
6892
6893 if (missingPlayerAchievements.size())
6894 {
6896 PrettyPrintRequirementsAchievementsList(missingPlayerAchievements);
6897 errorAlreadyPrinted = true;
6898 }
6899 if (missingLeaderAchievements.size())
6900 {
6902 PrettyPrintRequirementsAchievementsList(missingLeaderAchievements);
6903 errorAlreadyPrinted = true;
6904 }
6905
6906 if (missingPlayerItems.size())
6907 {
6909 PrettyPrintRequirementsItemsList(missingPlayerItems);
6910 errorAlreadyPrinted = true;
6911 }
6912
6913 if (missingLeaderItems.size())
6914 {
6916 PrettyPrintRequirementsItemsList(missingLeaderItems);
6917 errorAlreadyPrinted = true;
6918 }
6919
6920 if (ilvlRequirementNotMet)
6921 {
6923 }
6924
6925 if (LevelMin)
6926 {
6928 }
6929 else if (LevelMax)
6930 {
6932 }
6933 else if (mapDiff->hasErrorMessage && !errorAlreadyPrinted)
6934 {
6935 SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY, target_difficulty);
6936 }
6937 }
6938
6939 //Print the extra string
6941 if (optionalStringID > 0)
6942 {
6943 ChatHandler(GetSession()).SendSysMessage(optionalStringID);
6944 }
6945 }
6946 return false;
6947 }
6948 }
6949 return true;
6950}
MapDifficulty const * GetDownscaledMapDifficultyData(uint32 mapId, Difficulty &difficulty)
Definition DBCStores.cpp:767
@ DISABLE_TYPE_MAP
Definition DisableMgr.h:30
@ CONFIG_DUNGEON_ACCESS_REQUIREMENTS_OPTIONAL_STRING_ID
Definition IWorld.h:406
@ CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PRINT_MODE
Definition IWorld.h:405
@ CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PORTAL_CHECK_ILVL
Definition IWorld.h:162
@ CONFIG_INSTANCE_IGNORE_LEVEL
Definition IWorld.h:82
@ LANG_INSTANCE_CLOSED
Definition Language.h:1055
@ LANG_ACCESS_REQUIREMENT_LEADER_OBTAIN_ITEMS
Definition Language.h:852
@ LANG_YOU
Definition Language.h:76
@ LANG_ACCESS_REQUIREMENT_AVERAGE_ILVL_NOT_MET
Definition Language.h:848
@ LANG_ACCESS_REQUIREMENT_OBTAIN_ITEMS
Definition Language.h:845
@ LANG_ACCESS_REQUIREMENT_COMPLETE_QUESTS
Definition Language.h:843
@ LANG_ACCESS_REQUIREMENT_NOT_MET
Definition Language.h:847
@ LANG_LEVEL_MINREQUIRED_AND_ITEM
Definition Language.h:82
@ LANG_ACCESS_REQUIREMENT_MAX_LEVEL
Definition Language.h:849
@ LANG_ACCESS_REQUIREMENT_COMPLETE_ACHIEVEMENTS
Definition Language.h:844
@ LANG_ACCESS_REQUIREMENT_LEADER_COMPLETE_QUESTS
Definition Language.h:850
@ LANG_LEVEL_MINREQUIRED
Definition Language.h:81
@ LANG_ACCESS_REQUIREMENT_LEADER_COMPLETE_ACHIEVEMENTS
Definition Language.h:851
@ TRANSFER_ABORT_DIFFICULTY
Definition Player.h:796
virtual void SendSysMessage(std::string_view str, bool escapeCharacters=false)
Definition Chat.cpp:160
const char * GetLeaderName() const
Definition Group.cpp:2310
ObjectGuid GetLeaderGUID() const
Definition Group.cpp:2295
float GetAverageItemLevelForDF()
Definition Player.cpp:15683
void PrettyPrintRequirementsQuestList(const std::vector< const ProgressionRequirement * > &missingQuests) const
Definition PlayerStorage.cpp:6598
void PrettyPrintRequirementsItemsList(const std::vector< const ProgressionRequirement * > &missingItems) const
Definition PlayerStorage.cpp:6668
void SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg=0)
Definition Player.cpp:11663
void PrettyPrintRequirementsAchievementsList(const std::vector< const ProgressionRequirement * > &missingAchievements) const
Definition PlayerStorage.cpp:6635
void SendAreaTriggerMessage(std::string_view str)
Definition WorldSession.cpp:206
Definition DBCStructure.h:2223
bool hasErrorMessage
Definition DBCStructure.h:2229

References DungeonProgressionRequirements::achievements, CONFIG_DUNGEON_ACCESS_REQUIREMENTS_OPTIONAL_STRING_ID, CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PORTAL_CHECK_ILVL, CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PRINT_MODE, CONFIG_INSTANCE_IGNORE_LEVEL, DISABLE_TYPE_MAP, HashMapHolder< T >::Find(), WorldSession::GetAcoreString(), GetAverageItemLevelForDF(), GetDifficulty(), GetDownscaledMapDifficultyData(), GetGroup(), Object::GetGUID(), Group::GetLeaderGUID(), Group::GetLeaderName(), Unit::GetLevel(), ObjectMgr::GetLocaleString(), GetQuestRewardStatus(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), GetTeamId(), HasAchieved(), MapDifficulty::hasErrorMessage, HasItemCount(), IsGameMaster(), MapEntry::IsRaid(), DungeonProgressionRequirements::items, LANG_ACCESS_REQUIREMENT_AVERAGE_ILVL_NOT_MET, LANG_ACCESS_REQUIREMENT_COMPLETE_ACHIEVEMENTS, LANG_ACCESS_REQUIREMENT_COMPLETE_QUESTS, LANG_ACCESS_REQUIREMENT_LEADER_COMPLETE_ACHIEVEMENTS, LANG_ACCESS_REQUIREMENT_LEADER_COMPLETE_QUESTS, LANG_ACCESS_REQUIREMENT_LEADER_OBTAIN_ITEMS, LANG_ACCESS_REQUIREMENT_MAX_LEVEL, LANG_ACCESS_REQUIREMENT_NOT_MET, LANG_ACCESS_REQUIREMENT_OBTAIN_ITEMS, LANG_INSTANCE_CLOSED, LANG_LEVEL_MINREQUIRED, LANG_LEVEL_MINREQUIRED_AND_ITEM, LANG_YOU, DungeonProgressionRequirements::levelMax, DungeonProgressionRequirements::levelMin, m_session, PrettyPrintRequirementsAchievementsList(), PrettyPrintRequirementsItemsList(), PrettyPrintRequirementsQuestList(), ChatHandler::PSendSysMessage(), DungeonProgressionRequirements::quests, DungeonProgressionRequirements::reqItemLevel, sDisableMgr, WorldSession::SendAreaTriggerMessage(), ChatHandler::SendSysMessage(), SendTransferAborted(), sMapStore, sObjectMgr, sScriptMgr, sWorld, TEAM_NEUTRAL, and TRANSFER_ABORT_DIFFICULTY.

Referenced by Spell::CheckCast(), WorldSession::HandleSetRaidDifficultyOpcode(), and MapMgr::PlayerCannotEnter().

◆ SatisfyQuestClass()

bool Player::SatisfyQuestClass ( Quest const *  qInfo,
bool  msg 
) const
1086{
1087 uint32 reqClass = qInfo->GetRequiredClasses();
1088
1089 if (reqClass == 0)
1090 return true;
1091
1092 if ((reqClass & getClassMask()) == 0)
1093 {
1094 if (msg)
1096
1097 return false;
1098 }
1099
1100 return true;
1101}
@ INVALIDREASON_DONT_HAVE_REQ
Definition QuestDef.h:48
void SendCanTakeQuestResponse(uint32 msg) const
Definition PlayerQuest.cpp:2405

References Unit::getClassMask(), Quest::GetRequiredClasses(), INVALIDREASON_DONT_HAVE_REQ, and SendCanTakeQuestResponse().

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestConditions()

bool Player::SatisfyQuestConditions ( Quest const *  qInfo,
bool  msg 
)
1160{
1161 ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, qInfo->GetQuestId());
1162 if (!sConditionMgr->IsObjectMeetToConditions(this, conditions))
1163 {
1164 if (msg)
1166 LOG_DEBUG("condition", "Player::SatisfyQuestConditions: conditions not met for quest {}", qInfo->GetQuestId());
1167 return false;
1168 }
1169 return true;
1170}

References CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, Quest::GetQuestId(), INVALIDREASON_DONT_HAVE_REQ, LOG_DEBUG, sConditionMgr, and SendCanTakeQuestResponse().

Referenced by CanTakeQuest().

◆ SatisfyQuestDay()

bool Player::SatisfyQuestDay ( Quest const *  qInfo,
bool  msg 
) const
1269{
1270 if (!qInfo->IsDaily() && !qInfo->IsDFQuest())
1271 return true;
1272
1273 if (qInfo->IsDFQuest())
1274 {
1275 if (!m_DFQuests.empty())
1276 return false;
1277
1278 return true;
1279 }
1280
1281 bool have_slot = false;
1282 for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
1283 {
1284 uint32 id = GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx);
1285 if (qInfo->GetQuestId() == id)
1286 return false;
1287
1288 if (!id)
1289 have_slot = true;
1290 }
1291
1292 if (!have_slot)
1293 {
1294 if (msg)
1296 return false;
1297 }
1298
1299 return true;
1300}
@ INVALIDREASON_DAILY_QUESTS_REMAINING
Definition QuestDef.h:58

References Quest::GetQuestId(), Object::GetUInt32Value(), INVALIDREASON_DAILY_QUESTS_REMAINING, Quest::IsDaily(), Quest::IsDFQuest(), m_DFQuests, PLAYER_FIELD_DAILY_QUESTS_1, PLAYER_MAX_DAILY_QUESTS, and SendCanTakeQuestResponse().

Referenced by CanRewardQuest(), CanSeeStartQuest(), CanTakeQuest(), and SatisfyQuestExclusiveGroup().

◆ SatisfyQuestExclusiveGroup()

bool Player::SatisfyQuestExclusiveGroup ( Quest const *  qInfo,
bool  msg 
) const
1184{
1185 // non positive exclusive group, if > 0 then can be start if any other quest in exclusive group already started/completed
1186 if (qInfo->GetExclusiveGroup() <= 0)
1187 return true;
1188
1189 ObjectMgr::ExclusiveQuestGroupsBounds range(sObjectMgr->mExclusiveQuestGroups.equal_range(qInfo->GetExclusiveGroup()));
1190
1191 for (; range.first != range.second; ++range.first)
1192 {
1193 uint32 exclude_Id = range.first->second;
1194
1195 // skip checked quest id, only state of other quests in group is interesting
1196 if (exclude_Id == qInfo->GetQuestId())
1197 continue;
1198
1199 // not allow have daily quest if daily quest from exclusive group already recently completed
1200 Quest const* Nquest = sObjectMgr->GetQuestTemplate(exclude_Id);
1201 if (!SatisfyQuestDay(Nquest, false) || !SatisfyQuestWeek(Nquest, false) || !SatisfyQuestSeasonal(Nquest, false))
1202 {
1203 if (msg)
1205
1206 return false;
1207 }
1208
1209 // alternative quest already started or completed - but don't check rewarded states if both are repeatable
1210 if (GetQuestStatus(exclude_Id) != QUEST_STATUS_NONE || (!(qInfo->IsRepeatable() && Nquest->IsRepeatable()) && !Nquest->IsSeasonal() && IsQuestRewarded(exclude_Id))) // pussywizard: added !Nquest->IsSeasonal() because seasonal quests are considered rewarded only if finished this year, this is checked above in SatisfyQuestSeasonal
1211 {
1212 if (msg)
1214 return false;
1215 }
1216 }
1217 return true;
1218}
std::pair< ExclusiveQuestGroups::const_iterator, ExclusiveQuestGroups::const_iterator > ExclusiveQuestGroupsBounds
Definition ObjectMgr.h:1144

References Quest::GetExclusiveGroup(), Quest::GetQuestId(), GetQuestStatus(), INVALIDREASON_DONT_HAVE_REQ, IsQuestRewarded(), Quest::IsRepeatable(), Quest::IsSeasonal(), QUEST_STATUS_NONE, SatisfyQuestDay(), SatisfyQuestSeasonal(), SatisfyQuestWeek(), SendCanTakeQuestResponse(), and sObjectMgr.

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestLevel()

bool Player::SatisfyQuestLevel ( Quest const *  qInfo,
bool  msg 
) const
968{
969 if (GetLevel() < qInfo->GetMinLevel())
970 {
971 if (msg)
973 return false;
974 }
975 else if (qInfo->GetMaxLevel() > 0 && GetLevel() > qInfo->GetMaxLevel())
976 {
977 if (msg)
978 SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); // There doesn't seem to be a specific response for too high player level
979 return false;
980 }
981 return true;
982}
@ INVALIDREASON_QUEST_FAILED_LOW_LEVEL
Definition QuestDef.h:49

References Unit::GetLevel(), Quest::GetMaxLevel(), Quest::GetMinLevel(), INVALIDREASON_DONT_HAVE_REQ, INVALIDREASON_QUEST_FAILED_LOW_LEVEL, and SendCanTakeQuestResponse().

Referenced by CanTakeQuest(), npc_wg_quest_giver::GetDialogStatus(), and GetQuestDialogStatus().

◆ SatisfyQuestLog()

bool Player::SatisfyQuestLog ( bool  msg)
985{
986 // exist free slot
988 return true;
989
990 if (msg)
991 {
993 GetSession()->SendPacket(&data);
994 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTLOG_FULL");
995 }
996 return false;
997}
@ SMSG_QUESTLOG_FULL
Definition Opcodes.h:435

References FindQuestSlot(), GetSession(), LOG_DEBUG, MAX_QUEST_LOG_SIZE, WorldSession::SendPacket(), and SMSG_QUESTLOG_FULL.

Referenced by CanAddQuest(), and WorldSession::HandlePushQuestToParty().

◆ SatisfyQuestMonth()

bool Player::SatisfyQuestMonth ( Quest const *  qInfo,
bool  msg 
) const
1327{
1328 if (!qInfo->IsMonthly() || m_monthlyquests.empty())
1329 return true;
1330
1331 // if not found in cooldown list
1332 return m_monthlyquests.find(qInfo->GetQuestId()) == m_monthlyquests.end();
1333}

References Quest::GetQuestId(), Quest::IsMonthly(), and m_monthlyquests.

Referenced by CanRewardQuest(), CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestNextChain()

bool Player::SatisfyQuestNextChain ( Quest const *  qInfo,
bool  msg 
) const
1221{
1222 uint32 nextQuest = qInfo->GetNextQuestInChain();
1223 if (!nextQuest)
1224 return true;
1225
1226 // next quest in chain already started or completed
1227 if (GetQuestStatus(nextQuest) != QUEST_STATUS_NONE) // GetQuestStatus returns QUEST_STATUS_COMPLETED for rewarded quests
1228 {
1229 if (msg)
1231 return false;
1232 }
1233
1234 // check for all quests further up the chain
1235 // only necessary if there are quest chains with more than one quest that can be skipped
1236 //return SatisfyQuestNextChain(qInfo->GetNextQuestInChain(), msg);
1237 return true;
1238}

References Quest::GetNextQuestInChain(), GetQuestStatus(), INVALIDREASON_DONT_HAVE_REQ, QUEST_STATUS_NONE, and SendCanTakeQuestResponse().

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestPrevChain()

bool Player::SatisfyQuestPrevChain ( Quest const *  qInfo,
bool  msg 
) const
1241{
1242 // No previous quest in chain
1243 if (qInfo->prevChainQuests.empty())
1244 return true;
1245
1246 for (Quest::PrevChainQuests::const_iterator iter = qInfo->prevChainQuests.begin(); iter != qInfo->prevChainQuests.end(); ++iter)
1247 {
1248 QuestStatusMap::const_iterator itr = m_QuestStatus.find(*iter);
1249
1250 // If any of the previous quests in chain active, return false
1251 if (itr != m_QuestStatus.end() && itr->second.Status != QUEST_STATUS_NONE)
1252 {
1253 if (msg)
1255 return false;
1256 }
1257
1258 // check for all quests further down the chain
1259 // only necessary if there are quest chains with more than one quest that can be skipped
1260 //if (!SatisfyQuestPrevChain(prevId, msg))
1261 // return false;
1262 }
1263
1264 // No previous quest in chain active
1265 return true;
1266}

References INVALIDREASON_DONT_HAVE_REQ, m_QuestStatus, Quest::prevChainQuests, QUEST_STATUS_NONE, and SendCanTakeQuestResponse().

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestPreviousQuest()

bool Player::SatisfyQuestPreviousQuest ( Quest const *  qInfo,
bool  msg 
) const
1000{
1001 // No previous quest (might be first quest in a series)
1002 if (qInfo->prevQuests.empty())
1003 return true;
1004
1005 for (Quest::PrevQuests::const_iterator iter = qInfo->prevQuests.begin(); iter != qInfo->prevQuests.end(); ++iter)
1006 {
1007 uint32 prevId = std::abs(*iter);
1008
1009 Quest const* qPrevInfo = sObjectMgr->GetQuestTemplate(prevId);
1010
1011 if (qPrevInfo)
1012 {
1013 // If any of the positive previous quests completed, return true
1014 if (*iter > 0 && IsQuestRewarded(prevId) && (!qPrevInfo->IsSeasonal() || !SatisfyQuestSeasonal(qPrevInfo, false)))
1015 {
1016 // skip one-from-all exclusive group
1017 if (qPrevInfo->GetExclusiveGroup() >= 0)
1018 return true;
1019
1020 // each-from-all exclusive group (< 0)
1021 // can be start if only all quests in prev quest exclusive group completed and rewarded
1022 ObjectMgr::ExclusiveQuestGroupsBounds range(sObjectMgr->mExclusiveQuestGroups.equal_range(qPrevInfo->GetExclusiveGroup()));
1023
1024 for (; range.first != range.second; ++range.first)
1025 {
1026 uint32 exclude_Id = range.first->second;
1027
1028 // skip checked quest id, only state of other quests in group is interesting
1029 if (exclude_Id == prevId)
1030 continue;
1031
1032 // alternative quest from group also must be completed and rewarded(reported)
1033
1034 Quest const* qExcludeInfo = sObjectMgr->GetQuestTemplate(exclude_Id);
1035 if (!IsQuestRewarded(exclude_Id) || (qExcludeInfo->IsSeasonal() && SatisfyQuestSeasonal(qExcludeInfo, false)))
1036 {
1037 if (msg)
1039 return false;
1040 }
1041 }
1042 return true;
1043 }
1044
1045 // If any of the negative previous quests active, return true
1046 if (*iter < 0 && GetQuestStatus(prevId) != QUEST_STATUS_NONE)
1047 {
1048 // skip one-from-all exclusive group
1049 if (qPrevInfo->GetExclusiveGroup() >= 0)
1050 return true;
1051
1052 // each-from-all exclusive group (< 0)
1053 // can be start if only all quests in prev quest exclusive group active
1054 ObjectMgr::ExclusiveQuestGroupsBounds range(sObjectMgr->mExclusiveQuestGroups.equal_range(qPrevInfo->GetExclusiveGroup()));
1055
1056 for (; range.first != range.second; ++range.first)
1057 {
1058 uint32 exclude_Id = range.first->second;
1059
1060 // skip checked quest id, only state of other quests in group is interesting
1061 if (exclude_Id == prevId)
1062 continue;
1063
1064 // alternative quest from group also must be active
1065 if (GetQuestStatus(exclude_Id) != QUEST_STATUS_NONE)
1066 {
1067 if (msg)
1069 return false;
1070 }
1071 }
1072 return true;
1073 }
1074 }
1075 }
1076
1077 // Has only positive prev. quests in non-rewarded state
1078 // and negative prev. quests in non-active state
1079 if (msg)
1081
1082 return false;
1083}
int32 GetExclusiveGroup() const
Definition QuestDef.h:251

References Quest::GetExclusiveGroup(), GetQuestStatus(), INVALIDREASON_DONT_HAVE_REQ, IsQuestRewarded(), Quest::IsSeasonal(), Quest::prevQuests, QUEST_STATUS_NONE, SatisfyQuestSeasonal(), SendCanTakeQuestResponse(), and sObjectMgr.

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestRace()

bool Player::SatisfyQuestRace ( Quest const *  qInfo,
bool  msg 
) const
1104{
1105 uint32 reqraces = qInfo->GetAllowableRaces();
1106 if (reqraces == 0)
1107 return true;
1108 if ((reqraces & getRaceMask()) == 0)
1109 {
1110 if (msg)
1112 return false;
1113 }
1114 return true;
1115}
@ INVALIDREASON_QUEST_FAILED_WRONG_RACE
Definition QuestDef.h:50

References Quest::GetAllowableRaces(), Unit::getRaceMask(), INVALIDREASON_QUEST_FAILED_WRONG_RACE, and SendCanTakeQuestResponse().

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestReputation()

bool Player::SatisfyQuestReputation ( Quest const *  qInfo,
bool  msg 
) const
1118{
1119 uint32 fIdMin = qInfo->GetRequiredMinRepFaction(); //Min required rep
1120 if (fIdMin && GetReputationMgr().GetReputation(fIdMin) < qInfo->GetRequiredMinRepValue())
1121 {
1122 if (msg)
1124 return false;
1125 }
1126
1127 uint32 fIdMax = qInfo->GetRequiredMaxRepFaction(); //Max required rep
1128 if (fIdMax && GetReputationMgr().GetReputation(fIdMax) >= qInfo->GetRequiredMaxRepValue())
1129 {
1130 if (msg)
1132 return false;
1133 }
1134
1135 // ReputationObjective2 does not seem to be an objective requirement but a requirement
1136 // to be able to accept the quest
1137 uint32 fIdObj = qInfo->GetRepObjectiveFaction2();
1138 if (fIdObj && GetReputationMgr().GetReputation(fIdObj) >= qInfo->GetRepObjectiveValue2())
1139 {
1140 if (msg)
1142 return false;
1143 }
1144
1145 return true;
1146}

References Quest::GetRepObjectiveFaction2(), Quest::GetRepObjectiveValue2(), GetReputation(), GetReputationMgr(), Quest::GetRequiredMaxRepFaction(), Quest::GetRequiredMaxRepValue(), Quest::GetRequiredMinRepFaction(), Quest::GetRequiredMinRepValue(), INVALIDREASON_DONT_HAVE_REQ, and SendCanTakeQuestResponse().

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestSeasonal()

bool Player::SatisfyQuestSeasonal ( Quest const *  qInfo,
bool  msg 
) const
1312{
1313 if (!qInfo->IsSeasonal() || m_seasonalquests.empty())
1314 return true;
1315
1316 // cppcheck-suppress mismatchingContainers
1317 Player::SeasonalEventQuestMap::iterator itr = ((Player*)this)->m_seasonalquests.find(qInfo->GetEventIdForQuest());
1318
1319 if (itr == m_seasonalquests.end() || itr->second.empty())
1320 return true;
1321
1322 // if not found in cooldown list
1323 return itr->second.find(qInfo->GetQuestId()) == itr->second.end();
1324}

References Quest::GetEventIdForQuest(), Quest::GetQuestId(), Quest::IsSeasonal(), and m_seasonalquests.

Referenced by CanRewardQuest(), CanSeeStartQuest(), CanTakeQuest(), GetQuestRewardStatus(), GetQuestStatus(), SatisfyQuestExclusiveGroup(), and SatisfyQuestPreviousQuest().

◆ SatisfyQuestSkill()

bool Player::SatisfyQuestSkill ( Quest const *  qInfo,
bool  msg 
) const
948{
949 uint32 skill = qInfo->GetRequiredSkill();
950
951 // skip 0 case RequiredSkill
952 if (skill == 0)
953 return true;
954
955 // check skill value
956 if (GetBaseSkillValue(skill) < qInfo->GetRequiredSkillValue())
957 {
958 if (msg)
960
961 return false;
962 }
963
964 return true;
965}

References GetBaseSkillValue(), Quest::GetRequiredSkill(), Quest::GetRequiredSkillValue(), INVALIDREASON_DONT_HAVE_REQ, and SendCanTakeQuestResponse().

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestStatus()

bool Player::SatisfyQuestStatus ( Quest const *  qInfo,
bool  msg 
) const
1149{
1150 if (GetQuestStatus(qInfo->GetQuestId()) != QUEST_STATUS_NONE)
1151 {
1152 if (msg)
1154 return false;
1155 }
1156 return true;
1157}
@ INVALIDREASON_QUEST_ALREADY_ON
Definition QuestDef.h:53

References Quest::GetQuestId(), GetQuestStatus(), INVALIDREASON_QUEST_ALREADY_ON, QUEST_STATUS_NONE, and SendCanTakeQuestResponse().

Referenced by CanTakeQuest(), and WorldSession::HandlePushQuestToParty().

◆ SatisfyQuestTimed()

bool Player::SatisfyQuestTimed ( Quest const *  qInfo,
bool  msg 
) const
1173{
1174 if (!m_timedquests.empty() && qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
1175 {
1176 if (msg)
1178 return false;
1179 }
1180 return true;
1181}
@ INVALIDREASON_QUEST_ONLY_ONE_TIMED
Definition QuestDef.h:52

References Quest::HasSpecialFlag(), INVALIDREASON_QUEST_ONLY_ONE_TIMED, m_timedquests, QUEST_SPECIAL_FLAGS_TIMED, and SendCanTakeQuestResponse().

Referenced by CanTakeQuest().

◆ SatisfyQuestWeek()

bool Player::SatisfyQuestWeek ( Quest const *  qInfo,
bool  msg 
) const
1303{
1304 if (!qInfo->IsWeekly() || m_weeklyquests.empty())
1305 return true;
1306
1307 // if not found in cooldown list
1308 return m_weeklyquests.find(qInfo->GetQuestId()) == m_weeklyquests.end();
1309}

References Quest::GetQuestId(), Quest::IsWeekly(), and m_weeklyquests.

Referenced by CanRewardQuest(), CanSeeStartQuest(), CanTakeQuest(), and SatisfyQuestExclusiveGroup().

◆ SaveGoldToDB()

void Player::SaveGoldToDB ( CharacterDatabaseTransaction  trans)
7128{
7130 stmt->SetData(0, GetMoney());
7131 stmt->SetData(1, GetGUID().GetCounter());
7132 trans->Append(stmt);
7133}
@ CHAR_UDP_CHAR_MONEY
Definition CharacterDatabase.h:429

References CHAR_UDP_CHAR_MONEY, CharacterDatabase, Object::GetGUID(), GetMoney(), and PreparedStatementBase::SetData().

Referenced by WorldSession::HandleMailTakeMoney(), Guild::HandleMemberDepositMoney(), Guild::HandleMemberWithdrawMoney(), and SaveInventoryAndGoldToDB().

◆ SaveHealthBeforeDuel()

void Player::SaveHealthBeforeDuel ( )
inline

◆ SaveInventoryAndGoldToDB()

void Player::SaveInventoryAndGoldToDB ( CharacterDatabaseTransaction  trans)
7122{
7123 _SaveInventory(trans);
7124 SaveGoldToDB(trans);
7125}
void SaveGoldToDB(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7127
void _SaveInventory(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7241

References _SaveInventory(), and SaveGoldToDB().

Referenced by WorldSession::HandleAcceptTradeOpcode(), WorldSession::HandleAuctionPlaceBid(), WorldSession::HandleAuctionRemoveItem(), WorldSession::HandleAuctionSellItem(), WorldSession::HandleMailTakeItem(), WorldSession::HandleOpenWrappedItemCallback(), WorldSession::HandleSendMail(), WorldSession::HandleWrapItemOpcode(), and RefundItem().

◆ SaveManaBeforeDuel()

void Player::SaveManaBeforeDuel ( )
inline

◆ SavePositionInDB() [1/2]

void Player::SavePositionInDB ( uint32  mapid,
float  x,
float  y,
float  z,
float  o,
uint32  zone,
ObjectGuid  guid 
)
static

◆ SavePositionInDB() [2/2]

void Player::SavePositionInDB ( WorldLocation const &  loc,
uint16  zoneId,
ObjectGuid  guid,
CharacterDatabaseTransaction  trans 
)
static
100{
102
103 stmt->SetData(0, loc.GetPositionX());
104 stmt->SetData(1, loc.GetPositionY());
105 stmt->SetData(2, loc.GetPositionZ());
106 stmt->SetData(3, loc.GetOrientation());
107 stmt->SetData(4, uint16(loc.GetMapId()));
108 stmt->SetData(5, zoneId);
109 stmt->SetData(6, guid.GetCounter());
110
111 CharacterDatabase.ExecuteOrAppend(trans, stmt);
112}

References CHAR_UPD_CHARACTER_POSITION, CharacterDatabase, ObjectGuid::GetCounter(), WorldLocation::GetMapId(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), and PreparedStatementBase::SetData().

◆ SaveRecallPosition()

◆ SaveToDB() [1/2]

◆ SaveToDB() [2/2]

void Player::SaveToDB ( CharacterDatabaseTransaction  trans,
bool  create,
bool  logout 
)
7060{
7061 // delay auto save at any saves (manual, in code, or autosave)
7062 m_nextSave = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
7063
7064 //lets allow only players in world to be saved
7066 {
7068 return;
7069 }
7070
7071 // pussywizard: full save now, so clear partial additional saves
7074
7075 // first save/honor gain after midnight will also update the player's honor fields
7077
7078 LOG_DEBUG("entities.unit", "The value of player {} at save: ", m_name);
7080
7081 if (!create)
7082 sScriptMgr->OnPlayerSave(this);
7083
7084 _SaveCharacter(create, trans);
7085
7086 if (m_mailsUpdated) //save mails only when needed
7087 _SaveMail(trans);
7088
7089 _SaveEntryPoint(trans);
7090 _SaveInventory(trans);
7091 _SaveQuestStatus(trans);
7092 _SaveDailyQuestStatus(trans);
7096 _SaveTalents(trans);
7097 _SaveSpells(trans);
7098 _SaveSpellCooldowns(trans, logout);
7099 _SaveActions(trans);
7100 _SaveAuras(trans, logout);
7101 _SaveSkills(trans);
7102 m_achievementMgr->SaveToDB(trans);
7103 m_reputationMgr->SaveToDB(trans);
7104 _SaveEquipmentSets(trans);
7105 GetSession()->SaveTutorialsData(trans); // changed only while character in game
7106 _SaveGlyphs(trans);
7108 _SavePlayerSettings(trans);
7109
7110 // check if stats should only be saved on logout
7111 // save stats can be out of transaction
7113 _SaveStats(trans);
7114
7115 // save pet (hunter pet level and experience and all type pets health/mana).
7116 if (Pet* pet = GetPet())
7117 pet->SavePetToDB(PET_SAVE_AS_CURRENT);
7118}
@ CONFIG_STATS_SAVE_ONLY_ON_LOGOUT
Definition IWorld.h:68
void SaveToDB(CharacterDatabaseTransaction trans)
Definition AchievementMgr.cpp:562
bool IsBeingTeleportedFar() const
Definition Player.h:2102
void _SaveMonthlyQuestStatus(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7616
void _SaveTalents(CharacterDatabaseTransaction trans)
Definition Player.cpp:14964
void _SaveDailyQuestStatus(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7521
void _SaveSpells(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7694
void _SaveCharacter(bool create, CharacterDatabaseTransaction trans)
Definition Player.cpp:14621
void _SaveSkills(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7638
void _SaveEquipmentSets(CharacterDatabaseTransaction trans)
Definition Player.cpp:14487
void _SaveGlyphs(CharacterDatabaseTransaction trans)
Definition Player.cpp:14920
void _SaveMail(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7379
void _SaveQuestStatus(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7454
void _SaveAuras(CharacterDatabaseTransaction trans, bool logout)
Definition PlayerStorage.cpp:7183
void _SaveSeasonalQuestStatus(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7582
void _SaveInstanceTimeRestrictions(CharacterDatabaseTransaction trans)
Definition Player.cpp:15810
void _SavePlayerSettings(CharacterDatabaseTransaction trans)
Definition PlayerSettings.cpp:91
void _SaveWeeklyQuestStatus(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7559
void _SaveSpellCooldowns(CharacterDatabaseTransaction trans, bool logout)
Definition Player.cpp:3622
void _SaveEntryPoint(CharacterDatabaseTransaction trans)
Definition Player.cpp:14538
void _SaveStats(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7741
void SaveToDB(CharacterDatabaseTransaction trans)
Definition ReputationMgr.cpp:625
bool isLogingOut() const
Is the user engaged in a log out process?
Definition WorldSession.h:399
void SaveTutorialsData(CharacterDatabaseTransaction trans)
Definition WorldSession.cpp:954

References _SaveActions(), _SaveAuras(), _SaveCharacter(), _SaveDailyQuestStatus(), _SaveEntryPoint(), _SaveEquipmentSets(), _SaveGlyphs(), _SaveInstanceTimeRestrictions(), _SaveInventory(), _SaveMail(), _SaveMonthlyQuestStatus(), _SavePlayerSettings(), _SaveQuestStatus(), _SaveSeasonalQuestStatus(), _SaveSkills(), _SaveSpellCooldowns(), _SaveSpells(), _SaveStats(), _SaveTalents(), _SaveWeeklyQuestStatus(), CONFIG_INTERVAL_SAVE, CONFIG_STATS_SAVE_ONLY_ON_LOGOUT, DELAYED_SAVE_PLAYER, GetPet(), GetSession(), IsBeingTeleportedFar(), WorldSession::isLogingOut(), LOG_DEBUG, m_achievementMgr, m_additionalSaveMask, m_additionalSaveTimer, m_mailsUpdated, WorldObject::m_name, m_nextSave, m_reputationMgr, m_session, outDebugValues(), PET_SAVE_AS_CURRENT, AchievementMgr::SaveToDB(), ReputationMgr::SaveToDB(), WorldSession::SaveTutorialsData(), ScheduleDelayedOperation(), sScriptMgr, sWorld, and UpdateHonorFields().

◆ Say() [1/2]

void Player::Say ( std::string_view  text,
Language  language,
WorldObject const *  = nullptr 
)
overridevirtual

Handles said message in regular chat based on declared language and in config pre-defined Range.

Reimplemented from Unit.

9349{
9350 std::string _text(text);
9351 if (!sScriptMgr->OnPlayerCanUseChat(this, CHAT_MSG_SAY, language, _text))
9352 {
9353 return;
9354 }
9355
9356 sScriptMgr->OnPlayerChat(this, CHAT_MSG_SAY, language, _text);
9357
9358 WorldPacket data;
9359 ChatHandler::BuildChatPacket(data, CHAT_MSG_SAY, language, this, this, _text);
9360 SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true, false, false, true);
9361}
@ CONFIG_LISTEN_RANGE_SAY
Definition IWorld.h:192
@ CHAT_MSG_SAY
Definition SharedDefines.h:3153
static std::size_t BuildChatPacket(WorldPacket &data, ChatMsg chatType, Language language, ObjectGuid senderGUID, ObjectGuid receiverGUID, std::string_view message, uint8 chatTag, std::string const &senderName="", std::string const &receiverName="", uint32 achievementId=0, bool gmMessage=false, std::string const &channelName="")
Definition Chat.cpp:265
void SendMessageToSetInRange(WorldPacket const *data, float dist, bool self) const override
Definition Player.cpp:5681

References ChatHandler::BuildChatPacket(), CHAT_MSG_SAY, CONFIG_LISTEN_RANGE_SAY, SendMessageToSetInRange(), sScriptMgr, and sWorld.

Referenced by Unit::HandleDummyAuraProc(), WorldSession::HandleMessagechatOpcode(), npc_brewfest_bark_trigger::MoveInLineOfSight(), npc_jungle_punch_target::npc_jungle_punch_targetAI::SpellHit(), and boss_headless_horseman::UpdateAI().

◆ Say() [2/2]

void Player::Say ( uint32  textId,
WorldObject const *  target = nullptr 
)
overridevirtual

Reimplemented from Unit.

9364{
9365 Talk(textId, CHAT_MSG_SAY, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), target);
9366}
Talk
Definition hyjal.cpp:82

References CHAT_MSG_SAY, CONFIG_LISTEN_RANGE_SAY, and sWorld.

◆ ScheduleDelayedOperation()

void Player::ScheduleDelayedOperation ( uint32  operation)
inline
2110 {
2111 if (operation < DELAYED_END)
2112 m_DelayedOperations |= operation;
2113 }
@ DELAYED_END
Definition Player.h:916

References DELAYED_END, and m_DelayedOperations.

Referenced by Battleground::RemovePlayerAtLeave(), ResurectUsingRequestData(), SaveToDB(), and TeleportToEntryPoint().

◆ SendActionButtons()

void Player::SendActionButtons ( uint32  state) const
5559{
5560 LOG_DEBUG("entities.player", "Sending Action Buttons for {} spec {}", GetGUID().ToString(), m_activeSpec);
5561
5563 data << uint8(state);
5564 /*
5565 state can be 0, 1, 2
5566 0 - Looks to be sent when initial action buttons get sent, however on Trinity we use 1 since 0 had some difficulties
5567 1 - Used in any SMSG_ACTION_BUTTONS packet with button data on Trinity. Only used after spec swaps on retail.
5568 2 - Clears the action bars client sided. This is sent during spec swap before unlearning and before sending the new buttons
5569 */
5570 if (state != 2)
5571 {
5572 for (uint8 button = 0; button < MAX_ACTION_BUTTONS; ++button)
5573 {
5574 ActionButtonList::const_iterator itr = m_actionButtons.find(button);
5575 if (itr != m_actionButtons.end() && itr->second.uState != ACTIONBUTTON_DELETED)
5576 data << uint32(itr->second.packedData);
5577 else
5578 data << uint32(0);
5579 }
5580 }
5581
5582 GetSession()->SendPacket(&data);
5583 LOG_DEBUG("entities.player", "Action Buttons for {} spec {} Sent", GetGUID().ToString(), m_activeSpec);
5584}
@ SMSG_ACTION_BUTTONS
Definition Opcodes.h:327

References ACTIONBUTTON_DELETED, Object::GetGUID(), GetSession(), LOG_DEBUG, m_actionButtons, m_activeSpec, MAX_ACTION_BUTTONS, WorldSession::SendPacket(), SMSG_ACTION_BUTTONS, and Position::ToString().

Referenced by ActivateSpec(), WorldSession::HandleLoadActionsSwitchSpec(), LoadActions(), and SendInitialActionButtons().

◆ SendAttackSwingBadFacingAttack()

void Player::SendAttackSwingBadFacingAttack ( )
147{
149 GetSession()->SendPacket(&data);
150}
@ SMSG_ATTACKSWING_BADFACING
Definition Opcodes.h:356

References GetSession(), WorldSession::SendPacket(), and SMSG_ATTACKSWING_BADFACING.

Referenced by Update().

◆ SendAttackSwingCancelAttack()

◆ SendAttackSwingCantAttack()

void Player::SendAttackSwingCantAttack ( )
135{
137 GetSession()->SendPacket(&data);
138}
@ SMSG_ATTACKSWING_CANT_ATTACK
Definition Opcodes.h:359

References GetSession(), WorldSession::SendPacket(), and SMSG_ATTACKSWING_CANT_ATTACK.

◆ SendAttackSwingDeadTarget()

void Player::SendAttackSwingDeadTarget ( )
129{
131 GetSession()->SendPacket(&data);
132}
@ SMSG_ATTACKSWING_DEADTARGET
Definition Opcodes.h:358

References GetSession(), WorldSession::SendPacket(), and SMSG_ATTACKSWING_DEADTARGET.

◆ SendAttackSwingNotInRange()

void Player::SendAttackSwingNotInRange ( )
79{
81 GetSession()->SendPacket(&data);
82}
@ SMSG_ATTACKSWING_NOTINRANGE
Definition Opcodes.h:355

References GetSession(), WorldSession::SendPacket(), and SMSG_ATTACKSWING_NOTINRANGE.

Referenced by Update().

◆ SendAutoRepeatCancel()

void Player::SendAutoRepeatCancel ( Unit target)
153{
155 data << target->GetPackGUID(); // may be it's target guid
156 SendMessageToSet(&data, true);
157}
std::size_t size() const
Definition ObjectGuid.h:274
@ SMSG_CANCEL_AUTO_REPEAT
Definition Opcodes.h:698

References Object::GetPackGUID(), SendMessageToSet(), PackedGuid::size(), and SMSG_CANCEL_AUTO_REPEAT.

Referenced by AuraEffect::HandleFeignDeath(), AuraEffect::HandleModStealth(), and Unit::InterruptSpell().

◆ SendBattlefieldWorldStates()

void Player::SendBattlefieldWorldStates ( )

Send misc stuff that needs to be sent on every login, like the battle timers.

8858{
8860 if (sWorld->getIntConfig(CONFIG_WINTERGRASP_ENABLE) == 1)
8861 {
8862 if (BattlefieldWG* wg = (BattlefieldWG*)sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG))
8863 {
8864 wg->SendUpdateWorldStates(this);
8865 }
8866 }
8867}
@ CONFIG_WINTERGRASP_ENABLE
Definition IWorld.h:327
Definition BattlefieldWG.h:253

References BATTLEFIELD_BATTLEID_WG, CONFIG_WINTERGRASP_ENABLE, sBattlefieldMgr, and sWorld.

Referenced by SendInitWorldStates().

◆ SendBGWeekendWorldStates()

void Player::SendBGWeekendWorldStates ( )
8843{
8844 for (uint32 i = 1; i < sBattlemasterListStore.GetNumRows(); ++i)
8845 {
8846 BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(i);
8847 if (bl && bl->HolidayWorldStateId)
8848 {
8851 else
8853 }
8854 }
8855}
DBCStorage< BattlemasterListEntry > sBattlemasterListStore(BattlemasterListEntryfmt)
static bool IsBGWeekend(BattlegroundTypeId bgTypeId)
Definition BattlegroundMgr.cpp:910
void SendUpdateWorldState(uint32 variable, uint32 value) const
Definition PlayerUpdates.cpp:2243
Definition DBCStructure.h:604
uint32 HolidayWorldStateId
Definition DBCStructure.h:612
uint32 id
Definition DBCStructure.h:605

References BattlemasterListEntry::HolidayWorldStateId, BattlemasterListEntry::id, BattlegroundMgr::IsBGWeekend(), sBattlemasterListStore, and SendUpdateWorldState().

Referenced by SendInitWorldStates().

◆ SendBuyError()

void Player::SendBuyError ( BuyResult  msg,
Creature creature,
uint32  item,
uint32  param 
)
4065{
4066 LOG_DEBUG("network", "WORLD: Sent SMSG_BUY_FAILED");
4067 WorldPacket data(SMSG_BUY_FAILED, (8 + 4 + 4 + 1));
4068 data << (creature ? creature->GetGUID() : ObjectGuid::Empty);
4069 data << uint32(item);
4070 if (param > 0)
4071 data << uint32(param);
4072 data << uint8(msg);
4073 GetSession()->SendPacket(&data);
4074}
@ SMSG_BUY_FAILED
Definition Opcodes.h:451

References ObjectGuid::Empty, Object::GetGUID(), GetSession(), LOG_DEBUG, WorldSession::SendPacket(), and SMSG_BUY_FAILED.

Referenced by BuyItemFromVendorSlot(), WorldSession::HandleBuybackItem(), debug_commandscript::HandleDebugSendBuyErrorCommand(), WorldSession::HandlePetitionBuyOpcode(), npc_experience::OnGossipSelect(), OnGossipSelect(), ProcessCastaction(), ProcessUnlearnAction(), and resetTalents().

◆ SendCanTakeQuestResponse()

◆ SendCinematicStart()

void Player::SendCinematicStart ( uint32  CinematicSequenceId) const
5718{
5720 data << uint32(CinematicSequenceId);
5721 SendDirectMessage(&data);
5722 if (CinematicSequencesEntry const* sequence = sCinematicSequencesStore.LookupEntry(CinematicSequenceId))
5723 {
5724 _cinematicMgr->SetActiveCinematicCamera(sequence->cinematicCamera);
5725 }
5726}
DBCStorage< CinematicSequencesEntry > sCinematicSequencesStore(CinematicSequencesEntryfmt)
void SetActiveCinematicCamera(uint32 cinematicCameraId=0)
Definition CinematicMgr.h:41
@ SMSG_TRIGGER_CINEMATIC
Definition Opcodes.h:280
Definition DBCStructure.h:713

References _cinematicMgr, sCinematicSequencesStore, SendDirectMessage(), CinematicMgr::SetActiveCinematicCamera(), and SMSG_TRIGGER_CINEMATIC.

Referenced by debug_commandscript::HandleDebugPlayCinematicCommand(), WorldSession::HandlePlayerLoginFromDB(), and GameObject::Use().

◆ SendClearCooldown()

void Player::SendClearCooldown ( uint32  spell_id,
Unit target 
)

◆ SendCooldownEvent()

void Player::SendCooldownEvent ( SpellInfo const *  spellInfo,
uint32  itemId = 0,
Spell spell = nullptr,
bool  setCooldown = true 
)
11055{
11056 // start cooldowns at server side, if any
11057 if (setCooldown)
11058 AddSpellAndCategoryCooldowns(spellInfo, itemId, spell);
11059
11060 // Send activate cooldown timer (possible 0) at client side
11061 WorldPacket data(SMSG_COOLDOWN_EVENT, 4 + 8);
11062 data << uint32(spellInfo->Id);
11063 data << GetGUID();
11064 SendDirectMessage(&data);
11065}
void AddSpellAndCategoryCooldowns(SpellInfo const *spellInfo, uint32 itemId, Spell *spell=nullptr, bool infinityCooldown=false)
Definition Player.cpp:10856
@ SMSG_COOLDOWN_EVENT
Definition Opcodes.h:339

References AddSpellAndCategoryCooldowns(), Object::GetGUID(), SpellInfo::Id, SendDirectMessage(), and SMSG_COOLDOWN_EVENT.

Referenced by Spell::_handle_finish_phase(), Aura::_UnapplyForTarget(), Spell::finish(), Unit::RemoveGameObject(), Unit::SetMinion(), and UpdatePotionCooldown().

◆ SendCorpseReclaimDelay()

void Player::SendCorpseReclaimDelay ( uint32  delay)
12921{
12923 data << uint32(delay);
12924 GetSession()->SendPacket(&data);
12925}
@ SMSG_CORPSE_RECLAIM_DELAY
Definition Opcodes.h:647

References GetSession(), WorldSession::SendPacket(), and SMSG_CORPSE_RECLAIM_DELAY.

Referenced by BuildPlayerRepop(), and KillPlayer().

◆ SendDirectMessage()

void Player::SendDirectMessage ( WorldPacket const *  data) const
5713{
5714 m_session->SendPacket(data);
5715}

References m_session, and WorldSession::SendPacket().

Referenced by Guild::_SendBankList(), Group::AddMember(), AddSpellAndCategoryCooldowns(), Creature::AddSpellCooldown(), AddSpellMod(), DoRandomRoll(), DuelComplete(), Spell::EffectBind(), Spell::EffectPlayMusic(), BGQueueRemoveEvent::Execute(), GiveLevel(), Aura::HandleAuraSpecificMods(), debug_commandscript::HandleDebugCooldownCommand(), Guild::HandleInviteMember(), npc_spiritual_insight::npc_spiritual_insightAI::IsSummonedBy(), Unit::Kill(), Pet::learnSpell(), QuestApprenticeAnglerPlayerScript::OnPlayerCompleteQuest(), Acore::LocalizedPacketDo< Builder >::operator()(), Acore::LocalizedPacketListDo< Builder >::operator()(), CreatureTextLocalizer< Builder >::operator()(), WorldObject::PlayDirectMusic(), WorldObject::PlayDirectSound(), WorldObject::PlayDistanceSound(), AchievementMgr::RemoveCriteriaProgress(), AchievementMgr::Reset(), CalendarMgr::SendCalendarEvent(), CalendarMgr::SendCalendarEventInvite(), SendCinematicStart(), SendClearCooldown(), Unit::SendComboPoints(), SendCooldownEvent(), AchievementMgr::SendCriteriaUpdate(), SendDurabilityLoss(), WeatherMgr::SendFineWeatherUpdateToPlayer(), ReputationMgr::SendForceReactions(), ReputationMgr::SendInitialReputations(), Map::SendInitSelf(), SendInitWorldStates(), BattlefieldWG::SendInitWorldStatesTo(), SendLoot(), SendLootError(), SendLootRelease(), Unit::SendMeleeAttackStart(), SendMessageToSet(), SendMessageToSetInRange(), SendMessageToSetInRange(), SendMirrorTimer(), Unit::SendMovementFeatherFall(), Unit::SendMovementHover(), Unit::SendMovementWaterWalking(), SendMovieStart(), WorldSessionMgr::SendServerMessage(), Unit::SendSpellNonMeleeReflectLog(), ReputationMgr::SendState(), Unit::SendTameFailure(), SendTaxiNodeStatusMultiple(), SendUpdateWorldState(), BattlefieldWG::SendUpdateWorldStateMessage(), ReputationMgr::SendVisible(), Weather::SendWeatherUpdateToPlayer(), ChatHandler::SendWorldTextOptional(), Map::SendZoneDynamicInfo(), SetCanFly(), Creature::SetCanFly(), Creature::SetDisableGravity(), SetDisableGravity(), SetFeatherFall(), Creature::SetFeatherFall(), SetHover(), Unit::SetOwnerGUID(), Unit::SetRooted(), SetWaterWalking(), Creature::SetWaterWalking(), StopMirrorTimer(), Pet::unlearnSpell(), Unit::Whisper(), Unit::Whisper(), and Whisper().

◆ SendDuelCountdown()

void Player::SendDuelCountdown ( uint32  counter)
15289{
15291 data << uint32(counter); // seconds
15292 GetSession()->SendPacket(&data);
15293}
@ SMSG_DUEL_COUNTDOWN
Definition Opcodes.h:725

References GetSession(), WorldSession::SendPacket(), and SMSG_DUEL_COUNTDOWN.

Referenced by WorldSession::HandleDuelAcceptedOpcode().

◆ SendDungeonDifficulty()

void Player::SendDungeonDifficulty ( bool  IsInGroup)

◆ SendDurabilityLoss()

void Player::SendDurabilityLoss ( )

◆ SendEnchantmentDurations()

void Player::SendEnchantmentDurations ( )
4727{
4728 for (EnchantDurationList::const_iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
4729 {
4730 GetSession()->SendItemEnchantTimeUpdate(GetGUID(), itr->item->GetGUID(), itr->slot, uint32(itr->leftduration) / 1000);
4731 }
4732}

References Object::GetGUID(), GetSession(), m_enchantDuration, and WorldSession::SendItemEnchantTimeUpdate().

Referenced by SendInitialPacketsAfterAddToMap().

◆ SendEquipError()

void Player::SendEquipError ( InventoryResult  msg,
Item pItem,
Item pItem2 = nullptr,
uint32  itemid = 0 
)
4022{
4023 LOG_DEBUG("network", "WORLD: Sent SMSG_INVENTORY_CHANGE_FAILURE ({})", msg);
4025 data << uint8(msg);
4026
4027 if (msg != EQUIP_ERR_OK)
4028 {
4029 data << (pItem ? pItem->GetGUID() : ObjectGuid::Empty);
4030 data << (pItem2 ? pItem2->GetGUID() : ObjectGuid::Empty);
4031 data << uint8(0); // bag type subclass, used with EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM and EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG2
4032
4033 switch (msg)
4034 {
4037 {
4038 ItemTemplate const* proto = pItem ? pItem->GetTemplate() : sObjectMgr->GetItemTemplate(itemid);
4039 data << uint32(proto ? proto->RequiredLevel : 0);
4040 break;
4041 }
4042 case EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM: // no idea about this one...
4043 {
4044 data << ObjectGuid::Empty; // item guid
4045 data << uint32(0); // slot
4046 data << ObjectGuid::Empty; // container
4047 break;
4048 }
4052 {
4053 ItemTemplate const* proto = pItem ? pItem->GetTemplate() : sObjectMgr->GetItemTemplate(itemid);
4054 data << uint32(proto ? proto->ItemLimitCategory : 0);
4055 break;
4056 }
4057 default:
4058 break;
4059 }
4060 }
4061 GetSession()->SendPacket(&data);
4062}
@ EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED
Definition Item.h:131
@ EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM
Definition Item.h:127
@ EQUIP_ERR_PURCHASE_LEVEL_TOO_LOW
Definition Item.h:133
@ SMSG_INVENTORY_CHANGE_FAILURE
Definition Opcodes.h:304
uint32 RequiredLevel
Definition ItemTemplate.h:636

References ObjectGuid::Empty, EQUIP_ERR_CANT_EQUIP_LEVEL_I, EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM, EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED, EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED, EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED, EQUIP_ERR_OK, EQUIP_ERR_PURCHASE_LEVEL_TOO_LOW, Object::GetGUID(), GetSession(), Item::GetTemplate(), ItemTemplate::ItemLimitCategory, LOG_DEBUG, ItemTemplate::RequiredLevel, WorldSession::SendPacket(), SMSG_INVENTORY_CHANGE_FAILURE, and sObjectMgr.

Referenced by _StoreOrEquipNewItem(), AutoStoreLoot(), BuyItemFromVendorSlot(), CanAddQuest(), CanRewardQuest(), CanRewardQuest(), CastItemUseSpell(), Spell::CheckItems(), Group::CountTheRoll(), Spell::DoCreateItem(), Spell::EffectRechargeManaGem(), GiveQuestSourceItem(), WorldSession::HandleAcceptTradeOpcode(), misc_commandscript::HandleAddItemSetCommand(), WorldSession::HandleAutoBankItemOpcode(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleAutoStoreBagItemOpcode(), WorldSession::HandleAutoStoreBankItemOpcode(), WorldSession::HandleBuybackItem(), AuraEffect::HandleChannelDeathItem(), debug_commandscript::HandleDebugSendEquipErrorCommand(), WorldSession::HandleDestroyItemOpcode(), WorldSession::HandleEquipmentSetUse(), WorldSession::HandleGuildBankSwapItems(), WorldSession::HandleOpenItemOpcode(), WorldSession::HandlePetitionBuyOpcode(), WorldSession::HandleReadItem(), WorldSession::HandleSellItemOpcode(), WorldSession::HandleSetAmmoOpcode(), WorldSession::HandleSocketOpcode(), WorldSession::HandleSplitItemOpcode(), WorldSession::HandleSwapInvItemOpcode(), WorldSession::HandleSwapItem(), WorldSession::HandleUseItemOpcode(), WorldSession::HandleWrapItemOpcode(), ModifyMoney(), item_petrov_cluster_bombs::OnUse(), item_only_for_flight::OnUse(), item_incendiary_explosives::OnUse(), item_captured_frog::OnUse(), ProcessUnlearnAction(), SetAmmo(), SplitItem(), StoreLootItem(), SwapItem(), and TakeQuestSourceItem().

◆ SendEquipmentSetList()

void Player::SendEquipmentSetList ( )
14417{
14418 uint32 count = 0;
14420 std::size_t count_pos = data.wpos();
14421 data << uint32(count); // count placeholder
14422 for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
14423 {
14424 if (itr->second.state == EQUIPMENT_SET_DELETED)
14425 continue;
14426
14427 data.appendPackGUID(itr->second.Guid);
14428 data << uint32(itr->first);
14429 data << itr->second.Name;
14430 data << itr->second.IconName;
14431 for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
14432 {
14433 // ignored slots stored in IgnoreMask, client wants "1" as raw GUID, so no HighGuid::Item
14434 if (itr->second.IgnoreMask & (1 << i))
14435 data.appendPackGUID(uint64(1));
14436 else // xinef: send proper data (do not append 0 with high guid)
14437 data.appendPackGUID(itr->second.Items[i] ? itr->second.Items[i].GetRawValue() : uint64(0));
14438 }
14439
14440 ++count; // client have limit but it checked at loading and set
14441 }
14442 data.put<uint32>(count_pos, count);
14443 GetSession()->SendPacket(&data);
14444}
@ SMSG_EQUIPMENT_SET_LIST
Definition Opcodes.h:1242

References ByteBuffer::appendPackGUID(), EQUIPMENT_SET_DELETED, EQUIPMENT_SLOT_END, GetSession(), m_EquipmentSets, ByteBuffer::put(), WorldSession::SendPacket(), SMSG_EQUIPMENT_SET_LIST, and ByteBuffer::wpos().

Referenced by SendInitialPacketsBeforeAddToMap().

◆ SendExplorationExperience()

void Player::SendExplorationExperience ( uint32  Area,
uint32  Experience 
)
160{
162 data << uint32(Area);
163 data << uint32(Experience);
164 GetSession()->SendPacket(&data);
165}
@ SMSG_EXPLORATION_EXPERIENCE
Definition Opcodes.h:534

References GetSession(), WorldSession::SendPacket(), and SMSG_EXPLORATION_EXPERIENCE.

Referenced by CheckAreaExploreAndOutdoor().

◆ SendInitialActionButtons()

void Player::SendInitialActionButtons ( ) const
inline

◆ SendInitialPacketsAfterAddToMap()

void Player::SendInitialPacketsAfterAddToMap ( )
11582{
11584
11587
11588 CastSpell(this, 836, true); // LOGINEFFECT
11589
11590 // set some aura effects that send packet to player client after add player to map
11591 // SendMessageToSet not send it to player not it map, only for aura that not changed anything at re-apply
11592 // same auras state lost at far teleport, send it one more time in this case also
11593 static const AuraType auratypes[] =
11594 {
11598 };
11599 for (AuraType const* itr = &auratypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
11600 {
11601 Unit::AuraEffectList const& auraList = GetAuraEffectsByType(*itr);
11602 if (!auraList.empty())
11603 auraList.front()->HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true);
11604 }
11605
11606 // Fix mount, update block gets messed somewhere
11607 {
11609 {
11610 AddAura(GetMountBlockId(), this);
11611 SetMountBlockId(0);
11612 }
11613 }
11614
11615 // update zone
11616 uint32 newzone, newarea;
11617 GetZoneAndAreaId(newzone, newarea);
11618 UpdateZone(newzone, newarea); // also call SendInitWorldStates();
11619
11620 if (HasStunAura())
11622
11623 // manual send package (have code in HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true); that must not be re-applied.
11624 if (HasRootAura())
11625 {
11627 data2 << GetPackGUID();
11628 data2 << (uint32)2;
11629 SendMessageToSet(&data2, true);
11630 }
11631
11632 SendEnchantmentDurations(); // must be after add to map
11633 SendItemDurations(); // must be after add to map
11636
11637 // raid downscaling - send difficulty to player
11638 if (GetMap()->IsRaid())
11639 {
11641 {
11644 }
11645 }
11647 SendRaidDifficulty(GetGroup() != nullptr);
11648}
AuraType
Definition SpellAuraDefines.h:62
@ SPELL_AURA_FEATHER_FALL
Definition SpellAuraDefines.h:168
@ SPELL_AURA_FLY
Definition SpellAuraDefines.h:264
@ SPELL_AURA_WATER_WALK
Definition SpellAuraDefines.h:167
@ SPELL_AURA_HOVER
Definition SpellAuraDefines.h:169
@ SPELL_AURA_TRANSFORM
Definition SpellAuraDefines.h:119
@ SPELL_AURA_NONE
Definition SpellAuraDefines.h:63
@ AURA_EFFECT_HANDLE_SEND_FOR_CLIENT
Definition SpellAuraDefines.h:43
void UpdateVisibilityForPlayer(bool mapChange=false)
Definition PlayerUpdates.cpp:1592
uint32 GetMountBlockId()
Definition Player.h:2613
void SendTaxiNodeStatusMultiple()
Definition Player.cpp:10452
Difficulty GetStoredRaidDifficulty() const
Definition Player.h:1931
void SendEnchantmentDurations()
Definition PlayerStorage.cpp:4726
void SendItemDurations()
Definition PlayerStorage.cpp:4742
void SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty=-1)
Definition PlayerMisc.cpp:177
bool HasStunAura() const
Definition Unit.h:1744
bool HasMountedAura() const
Definition Unit.h:1704
bool HasRootAura() const
Definition Unit.h:1743
void SendTimeSync()
Definition WorldSession.cpp:1406
void ResetTimeSync()
Definition WorldSession.cpp:1400
@ SMSG_FORCE_MOVE_ROOT
Definition Opcodes.h:262

References Unit::AddAura(), AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, Unit::CastSpell(), Unit::GetAuraEffectsByType(), GetDifficulty(), GetGroup(), WorldObject::GetMap(), GetMountBlockId(), Object::GetPackGUID(), GetRaidDifficulty(), GetSession(), GetStoredRaidDifficulty(), WorldObject::GetZoneAndAreaId(), Unit::HasMountedAura(), Unit::HasRootAura(), Unit::HasStunAura(), isBeingLoaded(), MOVE_ROOT, WorldSession::ResetTimeSync(), SendEnchantmentDurations(), SendItemDurations(), SendMessageToSet(), SendQuestGiverStatusMultiple(), SendRaidDifficulty(), SendTaxiNodeStatusMultiple(), WorldSession::SendTimeSync(), SetMountBlockId(), SetMovement(), SMSG_FORCE_MOVE_ROOT, SPELL_AURA_FEATHER_FALL, SPELL_AURA_FLY, SPELL_AURA_HOVER, SPELL_AURA_MOD_FEAR, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_AURA_NONE, SPELL_AURA_SAFE_FALL, SPELL_AURA_TRANSFORM, SPELL_AURA_WATER_WALK, StoreRaidMapDifficulty(), UpdateVisibilityForPlayer(), and UpdateZone().

Referenced by WorldSession::HandleMoveWorldportAck(), WorldSession::HandlePlayerLoginFromDB(), and WorldSession::HandlePlayerLoginToCharInWorld().

◆ SendInitialPacketsBeforeAddToMap()

void Player::SendInitialPacketsBeforeAddToMap ( )

Pass 'this' as argument because we're not stored in ObjectAccessor yet

11525{
11528
11529 // guild bank list?
11530
11531 // Homebind
11532 WorldPacket data(SMSG_BINDPOINTUPDATE, 5 * 4);
11533 data << m_homebindX << m_homebindY << m_homebindZ;
11534 data << (uint32) m_homebindMapId;
11535 data << (uint32) m_homebindAreaId;
11536 GetSession()->SendPacket(&data);
11537
11538 // SMSG_SET_PROFICIENCY
11539 // SMSG_SET_PCT_SPELL_MODIFIER
11540 // SMSG_SET_FLAT_SPELL_MODIFIER
11541 // SMSG_UPDATE_AURA_DURATION
11542
11543 SendTalentsInfoData(false);
11544
11545 // SMSG_INSTANCE_DIFFICULTY
11546 data.Initialize(SMSG_INSTANCE_DIFFICULTY, 4 + 4);
11547 data << uint32(GetMap()->GetDifficulty());
11548 data << uint32(GetMap()->GetEntry()->IsDynamicDifficultyMap() && GetMap()->IsHeroic()); // Raid dynamic difficulty
11549 GetSession()->SendPacket(&data);
11550
11552
11553 data.Initialize(SMSG_SEND_UNLEARN_SPELLS, 4);
11554 data << uint32(0); // count, for (count) uint32;
11555 GetSession()->SendPacket(&data);
11556
11560
11562
11563 data.Initialize(SMSG_LOGIN_SETTIMESPEED, 4 + 4 + 4);
11564 data.AppendPackedTime(GameTime::GetGameTime().count());
11565 data << float(0.01666667f); // game speed
11566 data << uint32(0); // added in 3.1.2
11567 GetSession()->SendPacket(&data);
11568
11569 GetReputationMgr().SendForceReactions(); // SMSG_SET_FORCED_REACTIONS
11570
11571 // SMSG_TALENTS_INFO x 2 for pet (unspent points and talents in separate packets...)
11572 // SMSG_PET_GUIDS
11573 // SMSG_UPDATE_WORLD_STATE
11574 // SMSG_POWER_UPDATE
11575
11576 SetMover(this);
11577
11578 sScriptMgr->OnPlayerSendInitialPacketsBeforeAddToMap(this, data);
11579}
void SendAllAchievementData() const
Definition AchievementMgr.cpp:2378
void SendSocialList(Player *player, uint32 flags)
Definition SocialMgr.cpp:124
void SendInitialSpells()
Definition Player.cpp:2757
PlayerSocial * GetSocial()
Definition Player.h:1159
void SendInitialActionButtons() const
Definition Player.h:1851
void SendEquipmentSetList()
Definition Player.cpp:14416
void SetMover(Unit *target)
Definition Player.cpp:12839
void SendInitialReputations()
Definition ReputationMgr.cpp:211
void SendForceReactions()
Definition ReputationMgr.cpp:165
@ SMSG_INSTANCE_DIFFICULTY
Definition Opcodes.h:857
@ SMSG_BINDPOINTUPDATE
Definition Opcodes.h:371
@ SMSG_LOGIN_SETTIMESPEED
Definition Opcodes.h:96
@ SMSG_SEND_UNLEARN_SPELLS
Definition Opcodes.h:1084

References ByteBuffer::AppendPackedTime(), GetDifficulty(), Object::GetEntry(), GameTime::GetGameTime(), WorldObject::GetMap(), GetReputationMgr(), GetSession(), GetSocial(), WorldPacket::Initialize(), m_achievementMgr, m_homebindAreaId, m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, m_reputationMgr, AchievementMgr::SendAllAchievementData(), SendEquipmentSetList(), ReputationMgr::SendForceReactions(), SendInitialActionButtons(), ReputationMgr::SendInitialReputations(), SendInitialSpells(), WorldSession::SendPacket(), PlayerSocial::SendSocialList(), SendTalentsInfoData(), SetMover(), SMSG_BINDPOINTUPDATE, SMSG_INSTANCE_DIFFICULTY, SMSG_LOGIN_SETTIMESPEED, SMSG_SEND_UNLEARN_SPELLS, SOCIAL_FLAG_ALL, and sScriptMgr.

Referenced by WorldSession::HandleMoveWorldportAck(), WorldSession::HandlePlayerLoginFromDB(), and WorldSession::HandlePlayerLoginToCharInWorld().

◆ SendInitialSpells()

void Player::SendInitialSpells ( )
2758{
2759 uint32 curTime = GameTime::GetGameTimeMS().count();
2761
2762 uint16 spellCount = 0;
2763
2764 WorldPacket data(SMSG_INITIAL_SPELLS, (1 + 2 + 4 * m_spells.size() + 2 + m_spellCooldowns.size() * (4 + 2 + 2 + 4 + 4)));
2765 data << uint8(0);
2766
2767 std::size_t countPos = data.wpos();
2768 data << uint16(spellCount); // spell count placeholder
2769
2770 for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
2771 {
2772 if (itr->second->State == PLAYERSPELL_REMOVED)
2773 continue;
2774
2775 if (!itr->second->Active || !itr->second->IsInSpec(GetActiveSpec()))
2776 continue;
2777
2778 data << uint32(itr->first);
2779 data << uint16(0); // it's not slot id
2780
2781 ++spellCount;
2782 }
2783
2784 // Added spells from glyphs too (needed by spell tooltips)
2785 for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
2786 {
2787 if (uint32 glyph = GetGlyph(i))
2788 {
2789 if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyph))
2790 {
2791 data << uint32(glyphEntry->SpellId);
2792 data << uint16(0); // it's not slot id
2793
2794 ++spellCount;
2795 }
2796 }
2797 }
2798
2799 // xinef: we have to send talents, but not those on m_spells list
2800 for (PlayerTalentMap::iterator itr = m_talents.begin(); itr != m_talents.end(); ++itr)
2801 {
2802 if (itr->second->State == PLAYERSPELL_REMOVED)
2803 continue;
2804
2805 // xinef: remove all active talent auras
2806 if (!(itr->second->specMask & GetActiveSpecMask()))
2807 continue;
2808
2809 // xinef: already sent from m_spells
2810 if (itr->second->inSpellBook)
2811 continue;
2812
2813 data << uint32(itr->first);
2814 data << uint16(0); // it's not slot id
2815
2816 ++spellCount;
2817 }
2818
2819 data.put<uint16>(countPos, spellCount); // write real count value
2820
2821 uint16 spellCooldowns = m_spellCooldowns.size();
2822 data << uint16(spellCooldowns);
2823 for (SpellCooldowns::const_iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr)
2824 {
2825 if (!itr->second.needSendToClient)
2826 continue;
2827
2828 SpellInfo const* sEntry = sSpellMgr->GetSpellInfo(itr->first);
2829 if (!sEntry)
2830 continue;
2831
2832 data << uint32(itr->first);
2833
2834 data << uint16(itr->second.itemid); // cast item id
2835 data << uint16(itr->second.category); // spell category
2836
2837 // send infinity cooldown in special format
2838 if (itr->second.end >= infTime)
2839 {
2840 data << uint32(1); // cooldown
2841 data << uint32(0x80000000); // category cooldown
2842 continue;
2843 }
2844
2845 uint32 cooldown = itr->second.end > curTime ? itr->second.end - curTime : 0;
2846 data << uint32(itr->second.category ? 0 : cooldown); // cooldown
2847 data << uint32(itr->second.category ? cooldown : 0); // category cooldown
2848 }
2849
2850 GetSession()->SendPacket(&data);
2851}
@ SMSG_INITIAL_SPELLS
Definition Opcodes.h:328

References GetActiveSpec(), GetActiveSpecMask(), GameTime::GetGameTimeMS(), GetGlyph(), GetSession(), infinityCooldownDelayCheck, m_spellCooldowns, m_spells, m_talents, MAX_GLYPH_SLOT_INDEX, PLAYERSPELL_REMOVED, ByteBuffer::put(), WorldSession::SendPacket(), sGlyphPropertiesStore, SMSG_INITIAL_SPELLS, sSpellMgr, and ByteBuffer::wpos().

Referenced by SendInitialPacketsBeforeAddToMap().

◆ SendInitWorldStates()

void Player::SendInitWorldStates ( uint32  zoneId,
uint32  areaId 
)
8187{
8188 // data depends on zoneid/mapid...
8189 uint32 mapId = GetMapId();
8190 Battleground* battleground = GetBattleground();
8191 OutdoorPvP* outdoorPvP = sOutdoorPvPMgr->GetOutdoorPvPToZoneId(zoneId);
8192 InstanceScript* instance = GetInstanceScript();
8193 Battlefield* battlefield = sBattlefieldMgr->GetBattlefieldToZoneId(zoneId);
8194
8195 LOG_DEBUG("network", "Sending SMSG_INIT_WORLD_STATES to Map: {}, Zone: {}", mapId, zoneId);
8196
8198 packet.MapID = mapId;
8199 packet.ZoneID = zoneId;
8200 packet.AreaID = areaId;
8201
8202 packet.Worldstates.reserve(8);
8204 packet.Worldstates.emplace_back(WORLD_STATE_SCOURGE_INVASION_AZSHARA, 0);
8207 packet.Worldstates.emplace_back(WORLD_STATE_SCOURGE_INVASION_TANARIS, 0);
8209
8210 // 7 1 - Arena season in progress, 0 - end of season
8212 // 8 Arena season id
8213 packet.Worldstates.emplace_back(WORLD_STATE_ARENA_SEASON_ID, sArenaSeasonMgr->GetCurrentSeason());
8214
8215 if (mapId == MAP_OUTLAND)
8216 {
8217 packet.Worldstates.reserve(3);
8219 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_UI_GUARDS_MAX, 15);
8220 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_UI_GUARDS_LEFT, 15);
8221 }
8222
8224 {
8225 Player::bgZoneIdToFillWorldStates[zoneId](battleground, packet);
8226 }
8227 else
8228 {
8229 // insert <field> <value>
8230 switch (zoneId)
8231 {
8232 case AREA_DUN_MOROGH:
8233 case AREA_WETLANDS:
8234 case AREA_ELWYNN_FOREST:
8235 case AREA_LOCH_MODAN:
8236 case AREA_WESTFALL:
8237 case AREA_SEARING_GORGE:
8239 case AREA_IRONFORGE:
8240 case AREA_DEEPRUN_TRAM:
8242 break;
8244 if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_EP)
8245 outdoorPvP->FillInitialWorldStates(packet);
8246 else
8247 {
8248 packet.Worldstates.reserve(32);
8250 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UI_TOWER_COUNT_A, 0);
8251 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UI_TOWER_COUNT_H, 0);
8253 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_N, 50);
8254 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N, 1);
8257 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UNK_7, 0);
8258 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UNK_8, 0);
8259 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_A, 0);
8260 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_H, 0);
8261 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_EASTWALLTOWER_A, 0);
8262 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_EASTWALLTOWER_H, 0);
8263 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UNK_0, 0);
8264 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UNK_1, 0);
8265 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_A, 0);
8266 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_H, 0);
8267 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_EASTWALLTOWER_N, 1);
8268 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N, 1);
8271 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UNK_2, 0);
8272 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UNK_3, 0);
8273 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_A, 0);
8274 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_NORTHPASSTOWER_H, 0);
8275 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_N, 1);
8277 //packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UNK_4, 1);
8278 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UNK_5, 0);
8279 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_UNK_6, 0);
8280 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_A, 0);
8281 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_H, 0);
8282
8283 break;
8284 case AREA_SILITHUS:
8285 if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_SI)
8286 outdoorPvP->FillInitialWorldStates(packet);
8287 else
8288 {
8289 packet.Worldstates.reserve(3);
8290 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_SI_GATHERED_A, 0);
8291 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_SI_GATHERED_H, 0);
8292 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_SI_SILITHYST_MAX, 0);
8293 }
8294 // unknown, aq opening?
8295 packet.Worldstates.reserve(4);
8296 packet.Worldstates.emplace_back(WORLD_STATE_AHNQIRAJ_SANDWORM_N, 0);
8297 packet.Worldstates.emplace_back(WORLD_STATE_AHNQIRAJ_SANDWORM_S, 0);
8298 packet.Worldstates.emplace_back(WORLD_STATE_AHNQIRAJ_SANDWORM_SW, 0);
8299 packet.Worldstates.emplace_back(WORLD_STATE_AHNQIRAJ_SANDWORM_E, 0);
8300 break;
8302 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_AV)
8303 battleground->FillInitialWorldStates(packet);
8304 else
8305 {
8306 packet.Worldstates.reserve(75);
8310 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_AID_A_A, 0);
8315 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_N_MINE_N, 1);
8321 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_UNK_5, 0);
8324 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_UNK_4, 0);
8329 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_UNK_3, 1);
8341 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_UNK_1, 0);
8342 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_UNK_0, 0);
8350 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_UNK_2, 0);
8359 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_N_MINE_H, 0);
8360 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_N_MINE_A, 0);
8361 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_S_MINE_N, 1);
8362 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_S_MINE_H, 0);
8363 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_S_MINE_A, 0);
8379 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_AID_H_A, 0);
8380 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_AID_H_C, 0);
8381 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AV_AID_A_C, 1);
8382 }
8383 break;
8384 case AREA_WARSONG_GULCH:
8385 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_WS)
8386 battleground->FillInitialWorldStates(packet);
8387 else
8388 {
8389 packet.Worldstates.reserve(8);
8392 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_WS_UNK_0, 0);
8393 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_WS_UNK_1, 0);
8394 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_WS_UNK_2, 2);
8398 }
8399 break;
8400 case AREA_ARATHI_BASIN:
8401 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_AB)
8402 battleground->FillInitialWorldStates(packet);
8403 else
8404 {
8405 packet.Worldstates.reserve(32);
8418 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AB_RESOURCES_MAX, 1600);
8434 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AB_FARM_ICON, 1);
8436 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AB_UNK, 2);
8437 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_AB_RESOURCES_WARNING, 1400); // warning limit (1400)
8438 }
8439 break;
8441 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_EY)
8442 battleground->FillInitialWorldStates(packet);
8443 else
8444 {
8445 packet.Worldstates.reserve(32);
8454 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_EY_UNK_2, 0);
8455 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_EY_UNK_1, 0);
8468 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_EY_FLAG, 1);
8473 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_EY_UNK_0, 142);
8477 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_EY_UNK_3, 379);
8478 // missing unknowns
8479 }
8480 break;
8481 // any of these needs change! the client remembers the prev setting!
8482 // ON EVERY ZONE LEAVE, RESET THE OLD ZONE'S WORLD STATE, BUT AT LEAST THE UI STUFF!
8484 if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_HP)
8485 outdoorPvP->FillInitialWorldStates(packet);
8486 else
8487 {
8488 packet.Worldstates.reserve(16);
8491 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_BROKENHILL_N, 0);
8492 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_BROKENHILL_H, 1);
8493 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_BROKENHILL_A, 0);
8494 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_OVERLOOK_N, 0);
8495 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_OVERLOOK_H, 1);
8496 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_OVERLOOK_A, 0);
8497 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_UI_TOWER_COUNT_H, 0);
8498 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_UI_TOWER_COUNT_A, 0);
8499 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_N, 100);
8502 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_STADIUM_N, 0);
8503 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_STADIUM_A, 0);
8504 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_HP_STADIUM_H, 1);
8505 }
8506 break;
8507 case AREA_NAGRAND:
8508 if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_NA)
8509 outdoorPvP->FillInitialWorldStates(packet);
8510 else
8511 {
8512 packet.Worldstates.reserve(28);
8515 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_UI_GUARDS_MAX, 0);
8516 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_UI_GUARDS_LEFT, 0);
8519 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_UI_SLIDER_N, 0);
8530 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_H, 0);
8531 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_A, 0);
8534 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_H, 0);
8535 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_A, 0);
8536 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_HALAA_NEUTRAL, 0);
8537 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_HALAA_NEU_A, 0);
8538 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_HALAA_NEU_H, 0);
8539 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_NA_MAP_HALAA_HORDE, 0);
8541 }
8542 break;
8544 if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_TF)
8545 outdoorPvP->FillInitialWorldStates(packet);
8546 else
8547 {
8548 packet.Worldstates.reserve(28);
8550 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_N, 20);
8552 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_H, 0);
8553 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_A, 5);
8555 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_14, 0);
8556 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_13, 0);
8557 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_12, 0);
8558 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_11, 0);
8559 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_10, 0);
8560 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_09, 0);
8561 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_08, 0);
8562 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_07, 0);
8563 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_06, 0);
8564 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_15, 0);
8565 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_05, 0);
8566 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_04, 0);
8567 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_03, 0);
8568 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_02, 0);
8569 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_01, 0);
8570 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_TF_TOWER_NUM_00, 0);
8577 }
8578 break;
8579 case AREA_ZANGARMARSH:
8580 if (outdoorPvP && outdoorPvP->GetTypeId() == OUTDOOR_PVP_ZM)
8581 outdoorPvP->FillInitialWorldStates(packet);
8582 else
8583 {
8584 packet.Worldstates.reserve(26);
8588 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_UNK, 1);
8589 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_N, 0);
8590 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_H, 1);
8591 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_A, 0);
8592 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_H, 1);
8593 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_A, 0);
8594 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_N, 0);
8595 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_N, 0);
8596 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_H, 1);
8597 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_A, 0);
8601 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_N, 0);
8602 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_H, 1);
8603 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_A, 0);
8604 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_N, 0);
8605 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_H, 1);
8606 packet.Worldstates.emplace_back(WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_A, 0);
8611 }
8612 break;
8613 case AREA_NAGRAND_ARENA:
8614 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_NA)
8615 battleground->FillInitialWorldStates(packet);
8616 else
8617 {
8618 packet.Worldstates.reserve(3);
8622 }
8623 break;
8625 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_BE)
8626 battleground->FillInitialWorldStates(packet);
8627 else
8628 {
8629 packet.Worldstates.reserve(3);
8633 }
8634 break;
8636 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_RL)
8637 battleground->FillInitialWorldStates(packet);
8638 else
8639 {
8640 packet.Worldstates.reserve(3);
8644 }
8645 break;
8646 case AREA_DALARAN_ARENA:
8647 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_DS)
8648 battleground->FillInitialWorldStates(packet);
8649 else
8650 {
8651 packet.Worldstates.reserve(3);
8655 }
8656 break;
8658 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_SA)
8659 battleground->FillInitialWorldStates(packet);
8660 else
8661 {
8662 packet.Worldstates.reserve(24);
8666 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_SA_BLUE_GATE, 0);
8667 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_SA_RED_GATE, 0);
8672
8673 // End Round timer, example: 19:59 -> A:BC
8676 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_SA_TIMER_MINUTES, 0); // A
8677
8690 // missing unknowns
8691 }
8692 break;
8694 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_RV)
8695 battleground->FillInitialWorldStates(packet);
8696 else
8697 {
8698 packet.Worldstates.reserve(3);
8702 }
8703 break;
8705 if (battleground && battleground->GetBgTypeID(true) == BATTLEGROUND_IC)
8706 battleground->FillInitialWorldStates(packet);
8707 else
8708 {
8709 packet.Worldstates.reserve(18);
8726 packet.Worldstates.emplace_back(WORLD_STATE_BATTLEGROUND_IC_UNK, 1);
8728 }
8729 break;
8731 if (instance)
8732 instance->FillInitialWorldStates(packet);
8733 else
8734 {
8735 packet.Worldstates.reserve(3);
8739 }
8740 break;
8742 if (instance && mapId == MAP_ICECROWN_CITADEL)
8743 instance->FillInitialWorldStates(packet);
8744 else
8745 {
8746 packet.Worldstates.reserve(5);
8752 }
8753 break;
8755 if (instance && mapId == MAP_THE_CULLING_OF_STRATHOLME)
8756 instance->FillInitialWorldStates(packet);
8757 else
8758 {
8759 packet.Worldstates.reserve(5);
8765 }
8766 break;
8767 case AREA_THE_OCULUS:
8768 if (instance && mapId == MAP_THE_OCULUS)
8769 instance->FillInitialWorldStates(packet);
8770 else
8771 {
8772 packet.Worldstates.reserve(2);
8775 }
8776 break;
8777 case AREA_ULDUAR:
8778 if (instance && mapId == MAP_ULDUAR)
8779 instance->FillInitialWorldStates(packet);
8780 else
8781 {
8782 packet.Worldstates.reserve(2);
8785 }
8786 break;
8788 if (instance)
8789 instance->FillInitialWorldStates(packet);
8790 else
8791 {
8792 packet.Worldstates.reserve(3);
8793 packet.Worldstates.emplace_back(WORLD_STATE_VIOLET_HOLD_SHOW, 0);
8794 packet.Worldstates.emplace_back(WORLD_STATE_VIOLET_HOLD_PRISON_STATE, 100);
8795 packet.Worldstates.emplace_back(WORLD_STATE_VIOLET_HOLD_WAVE_COUNT, 0);
8796 }
8797 break;
8799 if (instance && mapId == MAP_HALLS_OF_REFLECTION)
8800 instance->FillInitialWorldStates(packet);
8801 else
8802 {
8803 packet.Worldstates.reserve(2);
8806 }
8807 break;
8808 case AREA_PLAGUELANDS_THE_SCARLET_ENCLAVE: // (DK starting zone)
8809 // Get Mograine, GUID and ENTRY should NEVER change
8810 if (Creature* mograine = ObjectAccessor::GetCreature(*this, ObjectGuid::Create<HighGuid::Unit>(29173, 130956)))
8811 {
8812 if (CreatureAI* mograineAI = mograine->AI())
8813 {
8814 packet.Worldstates.reserve(6);
8815 packet.Worldstates.emplace_back(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_DEFENDERS_COUNT, mograineAI->GetData(3590));
8816 packet.Worldstates.emplace_back(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SCOURGE_COUNT, mograineAI->GetData(3591));
8817 packet.Worldstates.emplace_back(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SOLDIERS_ENABLE, mograineAI->GetData(3592));
8818 packet.Worldstates.emplace_back(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_ENABLE, mograineAI->GetData(3603));
8819 packet.Worldstates.emplace_back(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_TIME, mograineAI->GetData(3604));
8820 packet.Worldstates.emplace_back(WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_EVENT_BEGIN_ENABLE, mograineAI->GetData(3605));
8821 }
8822 }
8823 break;
8824 case AREA_WINTERGRASP:
8825 if (battlefield && battlefield->GetTypeId() == BATTLEFIELD_WG)
8826 {
8827 battlefield->FillInitialWorldStates(packet);
8828 break;
8829 }
8830 default:
8831 break;
8832 }
8833 }
8834 }
8835
8836 sWorldState->FillInitialWorldStates(packet, zoneId, areaId);
8837 SendDirectMessage(packet.Write());
8840}
@ MAP_THE_CULLING_OF_STRATHOLME
Definition AreaDefines.h:248
@ MAP_ICECROWN_CITADEL
Definition AreaDefines.h:264
@ MAP_THE_OCULUS
Definition AreaDefines.h:245
@ MAP_HALLS_OF_REFLECTION
Definition AreaDefines.h:269
@ MAP_OUTLAND
Definition AreaDefines.h:215
@ MAP_ULDUAR
Definition AreaDefines.h:253
@ AREA_PLAGUELANDS_THE_SCARLET_ENCLAVE
Definition AreaDefines.h:146
@ ARENA_THE_RING_OF_VALOR
Definition AreaDefines.h:150
@ AREA_THE_RUBY_SANCTUM
Definition AreaDefines.h:179
@ AREA_WETLANDS
Definition AreaDefines.h:30
@ AREA_IRONFORGE
Definition AreaDefines.h:81
@ AREA_STRAND_OF_THE_ANCIENTS
Definition AreaDefines.h:148
@ AREA_WESTFALL
Definition AreaDefines.h:38
@ AREA_WARSONG_GULCH
Definition AreaDefines.h:91
@ AREA_NAGRAND
Definition AreaDefines.h:98
@ AREA_THE_VIOLET_HOLD
Definition AreaDefines.h:151
@ AREA_RUINS_OF_LORDAERON
Definition AreaDefines.h:135
@ AREA_HALLS_OF_REFLECTION
Definition AreaDefines.h:173
@ AREA_LOCH_MODAN
Definition AreaDefines.h:37
@ AREA_DEEPRUN_TRAM
Definition AreaDefines.h:88
@ AREA_SILITHUS
Definition AreaDefines.h:78
@ AREA_ICECROWN_CITADEL
Definition AreaDefines.h:172
@ AREA_ARATHI_BASIN
Definition AreaDefines.h:92
@ AREA_EASTERN_PLAGUELANDS
Definition AreaDefines.h:52
@ AREA_DUN_MOROGH
Definition AreaDefines.h:25
@ AREA_STORMWIND_CITY
Definition AreaDefines.h:80
@ AREA_THE_CULLING_OF_STRATHOLME
Definition AreaDefines.h:139
@ AREA_NAGRAND_ARENA
Definition AreaDefines.h:114
@ AREA_SHATTRATH_CITY
Definition AreaDefines.h:116
@ AREA_EYE_OF_THE_STORM
Definition AreaDefines.h:129
@ AREA_ALTERAC_VALLEY
Definition AreaDefines.h:89
@ AREA_BLADES_EDGE_ARENA
Definition AreaDefines.h:115
@ AREA_ULDUAR
Definition AreaDefines.h:145
@ AREA_ISLE_OF_CONQUEST
Definition AreaDefines.h:171
@ AREA_DALARAN_ARENA
Definition AreaDefines.h:147
@ AREA_SEARING_GORGE
Definition AreaDefines.h:43
@ AREA_ELWYNN_FOREST
Definition AreaDefines.h:31
@ AREA_ZANGARMARSH
Definition AreaDefines.h:101
@ AREA_THE_OCULUS
Definition AreaDefines.h:144
@ AREA_TEROKKAR_FOREST
Definition AreaDefines.h:99
@ ARENA_SEASON_STATE_IN_PROGRESS
Definition ArenaSeasonMgr.h:29
#define sArenaSeasonMgr
Definition ArenaSeasonMgr.h:124
@ BATTLEFIELD_WG
Definition Battlefield.h:29
@ OUTDOOR_PVP_SI
Definition OutdoorPvP.h:34
@ OUTDOOR_PVP_TF
Definition OutdoorPvP.h:32
@ OUTDOOR_PVP_ZM
Definition OutdoorPvP.h:33
@ OUTDOOR_PVP_EP
Definition OutdoorPvP.h:35
@ OUTDOOR_PVP_NA
Definition OutdoorPvP.h:31
@ OUTDOOR_PVP_HP
Definition OutdoorPvP.h:30
@ BATTLEGROUND_IC
Definition SharedDefines.h:3508
@ BATTLEGROUND_WS
Definition SharedDefines.h:3498
@ BATTLEGROUND_EY
Definition SharedDefines.h:3503
@ BATTLEGROUND_AV
Definition SharedDefines.h:3497
@ BATTLEGROUND_BE
Definition SharedDefines.h:3501
@ BATTLEGROUND_RV
Definition SharedDefines.h:3507
@ BATTLEGROUND_NA
Definition SharedDefines.h:3500
@ BATTLEGROUND_DS
Definition SharedDefines.h:3506
@ BATTLEGROUND_SA
Definition SharedDefines.h:3505
@ BATTLEGROUND_AB
Definition SharedDefines.h:3499
@ BATTLEGROUND_RL
Definition SharedDefines.h:3504
@ WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_N
Definition WorldStateDefines.h:427
@ WORLD_STATE_OPVP_EP_UNK_1
Definition WorldStateDefines.h:388
@ WORLD_STATE_BATTLEGROUND_EY_PROGRESS_BAR_SHOW
Definition WorldStateDefines.h:215
@ WORLD_STATE_SCOURGE_INVASION_EASTERN_PLAGUELANDS
Definition WorldStateDefines.h:32
@ WORLD_STATE_BATTLEGROUND_AB_STABLE_STATE_CONTROLLED_HORDE
Definition WorldStateDefines.h:184
@ WORLD_STATE_OPVP_HP_UI_TOWER_DISPLAY_H
Definition WorldStateDefines.h:412
@ WORLD_STATE_BATTLEGROUND_SA_TIMER_MINUTES
Definition WorldStateDefines.h:304
@ WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_DISPLAY
Definition WorldStateDefines.h:384
@ WORLD_STATE_OPVP_NA_UI_GUARDS_LEFT
Definition WorldStateDefines.h:474
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_H
Definition WorldStateDefines.h:482
@ WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_STATE_ALLIANCE
Definition WorldStateDefines.h:202
@ WORLD_STATE_BATTLEGROUND_AV_PIKEGRAVE_H_A
Definition WorldStateDefines.h:107
@ WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_STATE_ALLIANCE
Definition WorldStateDefines.h:198
@ WORLD_STATE_AHNQIRAJ_SANDWORM_S
Definition WorldStateDefines.h:510
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFE_ASSAULTED
Definition WorldStateDefines.h:153
@ WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_ALLIANCE_CONFLICT
Definition WorldStateDefines.h:231
@ WORLD_STATE_SCOURGE_INVASION_BLASTED_LANDS
Definition WorldStateDefines.h:29
@ WORLD_STATE_BATTLEGROUND_SA_LEFT_ATTACK_TOKEN_ALLIANCE
Definition WorldStateDefines.h:314
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_NEU_H
Definition WorldStateDefines.h:498
@ WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_N
Definition WorldStateDefines.h:431
@ WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_ALLIANCE_CONTROL
Definition WorldStateDefines.h:228
@ WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_UNCONTROL
Definition WorldStateDefines.h:224
@ WORLD_STATE_BATTLEGROUND_AV_DUNS_CONTROLLED
Definition WorldStateDefines.h:126
@ WORLD_STATE_BATTLEGROUND_SA_RED_GATE
Definition WorldStateDefines.h:311
@ WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_N
Definition WorldStateDefines.h:403
@ WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_N
Definition WorldStateDefines.h:365
@ WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_POS_E
Definition WorldStateDefines.h:420
@ WORLD_STATE_BATTLEGROUND_SA_TIMER_SECONDS_SECOND_DIGIT
Definition WorldStateDefines.h:306
@ WORLD_STATE_BATTLEGROUND_SA_PURPLE_GATE
Definition WorldStateDefines.h:310
@ WORLD_STATE_AHNQIRAJ_SANDWORM_E
Definition WorldStateDefines.h:512
@ WORLD_STATE_BATTLEGROUND_SA_YELLOW_GATE
Definition WorldStateDefines.h:326
@ WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_A_A
Definition WorldStateDefines.h:118
@ WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_DESTROYED
Definition WorldStateDefines.h:133
@ WORLD_STATE_BATTLEGROUND_AB_RESOURCES_ALLIANCE
Definition WorldStateDefines.h:189
@ WORLD_STATE_ULDUAR_ALGALON_TIMER_ENABLED
Definition WorldStateDefines.h:567
@ WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_STATE_CONTROLLED_ALLIANCE
Definition WorldStateDefines.h:196
@ WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_UNCONTROL
Definition WorldStateDefines.h:221
@ WORLD_STATE_BATTLEGROUND_AV_AID_H_A
Definition WorldStateDefines.h:99
@ WORLD_STATE_BATTLEGROUND_IC_REFINERY_UNCONTROLLED
Definition WorldStateDefines.h:274
@ WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_N
Definition WorldStateDefines.h:452
@ WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_H
Definition WorldStateDefines.h:426
@ WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SOLDIERS_ENABLE
Definition WorldStateDefines.h:517
@ WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_N_A
Definition WorldStateDefines.h:375
@ WORLD_STATE_BATTLEGROUND_EY_BLOOD_ELF_ALLIANCE_CONTROL
Definition WorldStateDefines.h:219
@ WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_STATE_HORDE
Definition WorldStateDefines.h:203
@ WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_UNCONTROL
Definition WorldStateDefines.h:227
@ WORLD_STATE_OPVP_HP_BROKENHILL_A
Definition WorldStateDefines.h:409
@ WORLD_STATE_BATTLEGROUND_SA_CENTER_GY_ALLIANCE
Definition WorldStateDefines.h:325
@ WORLD_STATE_BATTLEGROUND_AB_FARM_STATE_HORDE
Definition WorldStateDefines.h:186
@ WORLD_STATE_BATTLEGROUND_NA_ARENA_GREEN
Definition WorldStateDefines.h:338
@ WORLD_STATE_OPVP_TF_TOWER_NUM_10
Definition WorldStateDefines.h:465
@ WORLD_STATE_BATTLEGROUND_AV_STONEHEART_H_C
Definition WorldStateDefines.h:92
@ WORLD_STATE_BATTLEGROUND_AV_STONEH_ASSAULTED
Definition WorldStateDefines.h:146
@ WORLD_STATE_BATTLEGROUND_AV_UNK_4
Definition WorldStateDefines.h:156
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLF_A_C
Definition WorldStateDefines.h:108
@ WORLD_STATE_BATTLEGROUND_SA_ENABLE_TIMER
Definition WorldStateDefines.h:307
@ WORLD_STATE_BATTLEGROUND_AV_DUNS_ASSAULTED
Definition WorldStateDefines.h:143
@ WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_EVENT_BEGIN_ENABLE
Definition WorldStateDefines.h:520
@ WORLD_STATE_OCULUS_CENTRIFUGE_CONSTRUCT_AMOUNT
Definition WorldStateDefines.h:562
@ WORLD_STATE_BATTLEGROUND_EY_FLAG
Definition WorldStateDefines.h:244
@ WORLD_STATE_BATTLEGROUND_EY_ALLIANCE_RESOURCES
Definition WorldStateDefines.h:240
@ WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_ICON
Definition WorldStateDefines.h:208
@ WORLD_STATE_BATTLEGROUND_BE_ARENA_GOLD
Definition WorldStateDefines.h:332
@ WORLD_STATE_OPVP_TF_UI_TOWERS_CONTROLLED_DISPLAY
Definition WorldStateDefines.h:448
@ WORLD_STATE_BATTLEGROUND_AV_S_MINE_N
Definition WorldStateDefines.h:122
@ WORLD_STATE_OPVP_TF_TOWER_NUM_05
Definition WorldStateDefines.h:459
@ WORLD_STATE_BATTLEGROUND_AB_FARM_STATE_CONTROLLED_HORDE
Definition WorldStateDefines.h:188
@ WORLD_STATE_OPVP_ZM_MAP_HORDE_FLAG_READY
Definition WorldStateDefines.h:441
@ WORLD_STATE_BATTLEGROUND_AV_AID_H_C
Definition WorldStateDefines.h:98
@ WORLD_STATE_BATTLEGROUND_EY_UNK_2
Definition WorldStateDefines.h:238
@ WORLD_STATE_OPVP_EP_UNK_3
Definition WorldStateDefines.h:390
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_NEU_A
Definition WorldStateDefines.h:492
@ WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_STATE_CONTROLLED_HORDE
Definition WorldStateDefines.h:197
@ WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_H_A
Definition WorldStateDefines.h:119
@ WORLD_STATE_OPVP_NA_UI_HORDE_GUARDS_SHOW
Definition WorldStateDefines.h:480
@ WORLD_STATE_SCOURGE_INVASION_BURNING_STEPPES
Definition WorldStateDefines.h:30
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_A
Definition WorldStateDefines.h:486
@ WORLD_STATE_BATTLEGROUND_WS_UNK_0
Definition WorldStateDefines.h:169
@ WORLD_STATE_BATTLEGROUND_SA_HORDE_ATTACKER
Definition WorldStateDefines.h:308
@ WORLD_STATE_BATTLEGROUND_SA_RIGHT_ATTACK_TOKEN_HORDE
Definition WorldStateDefines.h:316
@ WORLD_STATE_BATTLEGROUND_IC_GATE_FRONT_H_WS_OPEN
Definition WorldStateDefines.h:284
@ WORLD_STATE_BATTLEGROUND_AV_N_MINE_N
Definition WorldStateDefines.h:125
@ WORLD_STATE_OPVP_EP_UNK_0
Definition WorldStateDefines.h:387
@ WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_A_C
Definition WorldStateDefines.h:112
@ WORLD_STATE_OPVP_TF_TOWER_NUM_04
Definition WorldStateDefines.h:458
@ WORLD_STATE_OPVP_SI_SILITHYST_MAX
Definition WorldStateDefines.h:359
@ WORLD_STATE_OPVP_HP_OVERLOOK_N
Definition WorldStateDefines.h:408
@ WORLD_STATE_BATTLEGROUND_IC_HORDE_KEEP_CONTROLLED_H
Definition WorldStateDefines.h:297
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_H
Definition WorldStateDefines.h:487
@ WORLD_STATE_ICECROWN_CITADEL_ATTEMPTS_REMAINING
Definition WorldStateDefines.h:551
@ WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_H
Definition WorldStateDefines.h:429
@ WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_N
Definition WorldStateDefines.h:424
@ WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_UNUSED
Definition WorldStateDefines.h:160
@ WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_DISPLAY_E
Definition WorldStateDefines.h:419
@ WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N_A
Definition WorldStateDefines.h:373
@ WORLD_STATE_BATTLEGROUND_AV_DUNN_DESTROYED
Definition WorldStateDefines.h:136
@ WORLD_STATE_BATTLEGROUND_EY_ALLIANCE_BASE
Definition WorldStateDefines.h:242
@ WORLD_STATE_OPVP_TF_TOWER_NUM_12
Definition WorldStateDefines.h:467
@ WORLD_STATE_BATTLEGROUND_AV_UNK_1
Definition WorldStateDefines.h:91
@ WORLD_STATE_ULDUAR_ALGALON_DESPAWN_TIMER
Definition WorldStateDefines.h:566
@ WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT
Definition WorldStateDefines.h:446
@ WORLD_STATE_AHNQIRAJ_SANDWORM_N
Definition WorldStateDefines.h:509
@ WORLD_STATE_BATTLEGROUND_AB_RESOURCES_WARNING
Definition WorldStateDefines.h:212
@ WORLD_STATE_OPVP_TF_TOWER_NUM_00
Definition WorldStateDefines.h:454
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFW_CONTROLLED
Definition WorldStateDefines.h:147
@ WORLD_STATE_BATTLEGROUND_AV_UNK_2
Definition WorldStateDefines.h:134
@ WORLD_STATE_BATTLEGROUND_EY_UNK_3
Definition WorldStateDefines.h:239
@ WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_HORDE_CONTROL
Definition WorldStateDefines.h:229
@ WORLD_STATE_BATTLEGROUND_AV_ICEWING_ASSAULTED
Definition WorldStateDefines.h:145
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFHUT_H_A
Definition WorldStateDefines.h:103
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLF_H_A
Definition WorldStateDefines.h:111
@ WORLD_STATE_BATTLEGROUND_AV_DUNN_ASSAULTED
Definition WorldStateDefines.h:144
@ WORLD_STATE_BATTLEGROUND_AV_STONEH_CONTROLLED
Definition WorldStateDefines.h:129
@ WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_HOURS
Definition WorldStateDefines.h:445
@ WORLD_STATE_VIOLET_HOLD_SHOW
Definition WorldStateDefines.h:572
@ WORLD_STATE_BATTLEGROUND_AV_STORMPIKE_COMMANDERS
Definition WorldStateDefines.h:89
@ WORLD_STATE_BATTLEGROUND_IC_WORKSHOP_UNCONTROLLED
Definition WorldStateDefines.h:258
@ WORLD_STATE_BATTLEGROUND_SA_RIGHT_GY_ALLIANCE
Definition WorldStateDefines.h:324
@ WORLD_STATE_BATTLEGROUND_SA_LEFT_GY_ALLIANCE
Definition WorldStateDefines.h:323
@ WORLD_STATE_ICECROWN_CITADEL_ATTEMPTS_MAX
Definition WorldStateDefines.h:552
@ WORLD_STATE_BATTLEGROUND_SA_LEFT_ATTACK_TOKEN_HORDE
Definition WorldStateDefines.h:317
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_NEU_A
Definition WorldStateDefines.h:484
@ WORLD_STATE_BATTLEGROUND_AV_STONEHEART_A_C
Definition WorldStateDefines.h:93
@ WORLD_STATE_BATTLEGROUND_IC_HANGAR_UNCONTROLLED
Definition WorldStateDefines.h:259
@ WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N_H
Definition WorldStateDefines.h:374
@ WORLD_STATE_BATTLEGROUND_AV_DUNS_UNUSED
Definition WorldStateDefines.h:140
@ WORLD_STATE_BATTLEGROUND_IC_GATE_EAST_H_WS_OPEN
Definition WorldStateDefines.h:282
@ WORLD_STATE_BATTLEGROUND_AB_OCCUPIED_BASES_ALLIANCE
Definition WorldStateDefines.h:192
@ WORLD_STATE_BATTLEGROUND_WS_UNK_1
Definition WorldStateDefines.h:170
@ WORLD_STATE_BATTLEGROUND_AV_DUNN_UNUSED
Definition WorldStateDefines.h:139
@ WORLD_STATE_BATTLEGROUND_EY_BLOOD_ELF_HORDE_CONTROL
Definition WorldStateDefines.h:220
@ WORLD_STATE_CULLING_OF_STRATHOLME_CRATES_REVEALED
Definition WorldStateDefines.h:556
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFHUT_A_C
Definition WorldStateDefines.h:100
@ WORLD_STATE_BATTLEGROUND_SA_BLUE_GATE
Definition WorldStateDefines.h:312
@ WORLD_STATE_BATTLEGROUND_AV_TOWERPOINT_ASSAULTED
Definition WorldStateDefines.h:154
@ WORLD_STATE_BATTLEGROUND_DS_ARENA_SHOW
Definition WorldStateDefines.h:349
@ WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N_H
Definition WorldStateDefines.h:381
@ WORLD_STATE_BATTLEGROUND_AV_ICEWING_CONTROLLED
Definition WorldStateDefines.h:128
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFW_UNUSED
Definition WorldStateDefines.h:157
@ WORLD_STATE_OPVP_HP_UI_TOWER_COUNT_A
Definition WorldStateDefines.h:404
@ WORLD_STATE_BATTLEGROUND_AB_STABLE_STATE_HORDE
Definition WorldStateDefines.h:182
@ WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_H
Definition WorldStateDefines.h:435
@ WORLD_STATE_OPVP_NA_UI_TOWER_SLIDER_POS
Definition WorldStateDefines.h:476
@ WORLD_STATE_BATTLEGROUND_RV_ARENA_SHOW
Definition WorldStateDefines.h:354
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFHUT_H_C
Definition WorldStateDefines.h:101
@ WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_DISPLAY
Definition WorldStateDefines.h:401
@ WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_STATE_CONTROLLED_HORDE
Definition WorldStateDefines.h:201
@ WORLD_STATE_BATTLEGROUND_SA_RIGHT_GY_HORDE
Definition WorldStateDefines.h:320
@ WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_A
Definition WorldStateDefines.h:370
@ WORLD_STATE_OPVP_TF_TOWER_NUM_11
Definition WorldStateDefines.h:466
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFE_CONTROLLED
Definition WorldStateDefines.h:148
@ WORLD_STATE_ICECROWN_CITADEL_EXECUTION_TIME
Definition WorldStateDefines.h:549
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLF_A_A
Definition WorldStateDefines.h:110
@ WORLD_STATE_BATTLEGROUND_RL_ARENA_GREEN
Definition WorldStateDefines.h:343
@ WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_POS
Definition WorldStateDefines.h:385
@ WORLD_STATE_BATTLEGROUND_AB_FARM_STATE_CONTROLLED_ALLIANCE
Definition WorldStateDefines.h:187
@ WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_TOGGLE
Definition WorldStateDefines.h:545
@ WORLD_STATE_BATTLEGROUND_IC_GATE_FRONT_H_WS_CLOSED
Definition WorldStateDefines.h:279
@ WORLD_STATE_SCOURGE_INVASION_TANARIS
Definition WorldStateDefines.h:31
@ WORLD_STATE_OPVP_HP_STADIUM_H
Definition WorldStateDefines.h:398
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFHUT_A_A
Definition WorldStateDefines.h:102
@ WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_H_C
Definition WorldStateDefines.h:113
@ WORLD_STATE_BATTLEGROUND_WS_FLAG_STATE_HORDE
Definition WorldStateDefines.h:175
@ WORLD_STATE_BATTLEGROUND_AV_DUNN_CONTROLLED
Definition WorldStateDefines.h:127
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFE_DESTROYED
Definition WorldStateDefines.h:131
@ WORLD_STATE_BATTLEGROUND_AB_RESOURCES_MAX
Definition WorldStateDefines.h:193
@ WORLD_STATE_OPVP_HP_STADIUM_N
Definition WorldStateDefines.h:400
@ WORLD_STATE_BATTLEGROUND_EY_UNK_1
Definition WorldStateDefines.h:237
@ WORLD_STATE_BATTLEGROUND_AV_STORMPIKE_LIEUTENANTS
Definition WorldStateDefines.h:88
@ WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_A
Definition WorldStateDefines.h:425
@ WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_HORDE_CONFLICT
Definition WorldStateDefines.h:230
@ WORLD_STATE_OPVP_EP_UI_TOWER_COUNT_A
Definition WorldStateDefines.h:362
@ WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_HORDE_CONFLICT
Definition WorldStateDefines.h:233
@ WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_DEFENDERS_COUNT
Definition WorldStateDefines.h:515
@ WORLD_STATE_BATTLEGROUND_EY_HORDE_BASE
Definition WorldStateDefines.h:243
@ WORLD_STATE_OPVP_EP_UNK_5
Definition WorldStateDefines.h:392
@ WORLD_STATE_OPVP_EP_EASTWALLTOWER_H
Definition WorldStateDefines.h:369
@ WORLD_STATE_OPVP_NA_MAP_HALAA_NEU_A
Definition WorldStateDefines.h:496
@ WORLD_STATE_BATTLEGROUND_IC_ALLIANCE_REINFORCEMENT
Definition WorldStateDefines.h:251
@ WORLD_STATE_OPVP_SI_GATHERED_H
Definition WorldStateDefines.h:358
@ WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N_A
Definition WorldStateDefines.h:380
@ WORLD_STATE_OPVP_ZM_MAP_ALLIANCE_FLAG_READY
Definition WorldStateDefines.h:438
@ WORLD_STATE_BATTLEGROUND_WS_FLAG_CAPTURES_ALLIANCE
Definition WorldStateDefines.h:172
@ WORLD_STATE_BATTLEGROUND_AV_UNK_0
Definition WorldStateDefines.h:90
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_NEU_A
Definition WorldStateDefines.h:481
@ WORLD_STATE_OPVP_ZM_MAP_HORDE_FLAG_NOT_READY
Definition WorldStateDefines.h:440
@ WORLD_STATE_BATTLEGROUND_AV_AID_A_A
Definition WorldStateDefines.h:97
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_NEU_A
Definition WorldStateDefines.h:489
@ WORLD_STATE_BATTLEGROUND_EY_UNK_0
Definition WorldStateDefines.h:236
@ WORLD_STATE_BATTLEGROUND_SA_GREEN_GATE
Definition WorldStateDefines.h:313
@ WORLD_STATE_OPVP_TF_TOWER_NUM_09
Definition WorldStateDefines.h:464
@ WORLD_STATE_BATTLEGROUND_NA_ARENA_SHOW
Definition WorldStateDefines.h:339
@ WORLD_STATE_OPVP_TF_TOWER_NUM_13
Definition WorldStateDefines.h:468
@ WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_A
Definition WorldStateDefines.h:434
@ WORLD_STATE_BATTLEGROUND_AV_STONEH_DESTROYED
Definition WorldStateDefines.h:138
@ WORLD_STATE_CULLING_OF_STRATHOLME_TIME_GUARDIAN
Definition WorldStateDefines.h:558
@ WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_ICON
Definition WorldStateDefines.h:207
@ WORLD_STATE_BATTLEGROUND_RV_ARENA_GREEN
Definition WorldStateDefines.h:352
@ WORLD_STATE_BATTLEGROUND_AV_N_MINE_A
Definition WorldStateDefines.h:123
@ WORLD_STATE_OPVP_TF_TOWER_NUM_08
Definition WorldStateDefines.h:463
@ WORLD_STATE_OPVP_TF_TOWER_NUM_06
Definition WorldStateDefines.h:461
@ WORLD_STATE_BATTLEGROUND_AB_RESOURCES_HORDE
Definition WorldStateDefines.h:190
@ WORLD_STATE_BATTLEGROUND_IC_HORDE_REINFORCEMENT
Definition WorldStateDefines.h:252
@ WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_ALLIANCE_CONFLICT
Definition WorldStateDefines.h:232
@ WORLD_STATE_BATTLEGROUND_AV_STONEHEART_H_A
Definition WorldStateDefines.h:94
@ WORLD_STATE_BATTLEGROUND_AB_FARM_ICON
Definition WorldStateDefines.h:209
@ WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_HORDE
Definition WorldStateDefines.h:471
@ WORLD_STATE_SCOURGE_INVASION_WINTERSPRING
Definition WorldStateDefines.h:27
@ WORLD_STATE_BATTLEGROUND_AV_TOWERPOINT_CONTROLLED
Definition WorldStateDefines.h:149
@ WORLD_STATE_BATTLEGROUND_WS_UNK_2
Definition WorldStateDefines.h:171
@ WORLD_STATE_BATTLEGROUND_SA_LEFT_GY_HORDE
Definition WorldStateDefines.h:321
@ WORLD_STATE_OPVP_NA_MAP_HALAA_ALLIANCE
Definition WorldStateDefines.h:495
@ WORLD_STATE_BATTLEGROUND_AB_STABLE_STATE_CONTROLLED_ALLIANCE
Definition WorldStateDefines.h:183
@ WORLD_STATE_BATTLEGROUND_IC_GATE_EAST_A_WS_OPEN
Definition WorldStateDefines.h:287
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_NEU_H
Definition WorldStateDefines.h:499
@ WORLD_STATE_OPVP_HP_BROKENHILL_N
Definition WorldStateDefines.h:411
@ WORLD_STATE_BATTLEGROUND_IC_GATE_WEST_H_WS_OPEN
Definition WorldStateDefines.h:283
@ WORLD_STATE_ICECROWN_CITADEL_SHOW_ATTEMPTS
Definition WorldStateDefines.h:550
@ WORLD_STATE_OPVP_HP_UI_TOWER_DISPLAY_A
Definition WorldStateDefines.h:413
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFW_ASSAULTED
Definition WorldStateDefines.h:152
@ WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_TIME
Definition WorldStateDefines.h:519
@ WORLD_STATE_BATTLEGROUND_AV_S_MINE_H
Definition WorldStateDefines.h:121
@ WORLD_STATE_BATTLEGROUND_SA_RIGHT_ATTACK_TOKEN_ALLIANCE
Definition WorldStateDefines.h:315
@ WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N
Definition WorldStateDefines.h:364
@ WORLD_STATE_BATTLEGROUND_AV_STONEHEART_A_A
Definition WorldStateDefines.h:95
@ WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_H
Definition WorldStateDefines.h:383
@ WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_N_E
Definition WorldStateDefines.h:421
@ WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_ALLIANCE
Definition WorldStateDefines.h:470
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_A
Definition WorldStateDefines.h:491
@ WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_STATE_HORDE
Definition WorldStateDefines.h:199
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_H
Definition WorldStateDefines.h:485
@ WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_N
Definition WorldStateDefines.h:430
@ WORLD_STATE_OPVP_TF_TOWER_NUM_03
Definition WorldStateDefines.h:457
@ WORLD_STATE_OPVP_EP_UNK_8
Definition WorldStateDefines.h:395
@ WORLD_STATE_BATTLEGROUND_SA_CENTER_GY_HORDE
Definition WorldStateDefines.h:322
@ WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_STATE_CONTROLLED_HORDE
Definition WorldStateDefines.h:205
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLF_H_C
Definition WorldStateDefines.h:109
@ WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_CONTROLLED
Definition WorldStateDefines.h:150
@ WORLD_STATE_CULLING_OF_STRATHOLME_SHOW_CRATES
Definition WorldStateDefines.h:555
@ WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_A
Definition WorldStateDefines.h:376
@ WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_ALLIANCE_CONTROL
Definition WorldStateDefines.h:222
@ WORLD_STATE_OPVP_EP_UNK_6
Definition WorldStateDefines.h:393
@ WORLD_STATE_OPVP_HP_OVERLOOK_H
Definition WorldStateDefines.h:407
@ WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_A_A
Definition WorldStateDefines.h:114
@ WORLD_STATE_CULLING_OF_STRATHOLME_WAVE_COUNT
Definition WorldStateDefines.h:557
@ WORLD_STATE_OPVP_ZM_MAP_ALLIANCE_FLAG_NOT_READY
Definition WorldStateDefines.h:439
@ WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT
Definition WorldStateDefines.h:447
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFE_UNUSED
Definition WorldStateDefines.h:158
@ WORLD_STATE_BATTLEGROUND_SA_TIMER_SECONDS_FIRST_DIGIT
Definition WorldStateDefines.h:305
@ WORLD_STATE_OPVP_NA_UI_SLIDER_N
Definition WorldStateDefines.h:478
@ WORLD_STATE_BATTLEGROUND_AV_ICEWING_DESTROYED
Definition WorldStateDefines.h:137
@ WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_HORDE_CONFLICT
Definition WorldStateDefines.h:235
@ WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_H
Definition WorldStateDefines.h:377
@ WORLD_STATE_BATTLEGROUND_EY_FLAG_STATE_HORDE
Definition WorldStateDefines.h:246
@ WORLD_STATE_HALLS_OF_REFLECTION_WAVES_ENABLED
Definition WorldStateDefines.h:576
@ WORLD_STATE_BATTLEGROUND_IC_GATE_FRONT_A_WS_OPEN
Definition WorldStateDefines.h:285
@ WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_N
Definition WorldStateDefines.h:436
@ WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_DISPLAY
Definition WorldStateDefines.h:451
@ WORLD_STATE_BATTLEGROUND_RL_ARENA_SHOW
Definition WorldStateDefines.h:344
@ WORLD_STATE_OPVP_NA_UI_TOWER_SLIDER_DISPLAY
Definition WorldStateDefines.h:477
@ WORLD_STATE_OPVP_TF_TOWER_NUM_01
Definition WorldStateDefines.h:455
@ WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFW_DESTROYED
Definition WorldStateDefines.h:130
@ WORLD_STATE_OPVP_EP_EASTWALLTOWER_N
Definition WorldStateDefines.h:372
@ WORLD_STATE_BATTLEGROUND_AV_UNK_5
Definition WorldStateDefines.h:161
@ WORLD_STATE_OPVP_ZM_UNK
Definition WorldStateDefines.h:437
@ WORLD_STATE_BATTLEGROUND_AV_AID_A_C
Definition WorldStateDefines.h:96
@ WORLD_STATE_AHNQIRAJ_SANDWORM_SW
Definition WorldStateDefines.h:511
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_NEU_H
Definition WorldStateDefines.h:500
@ WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_DISPLAY_W
Definition WorldStateDefines.h:416
@ WORLD_STATE_BATTLEGROUND_WS_FLAG_STATE_ALLIANCE
Definition WorldStateDefines.h:176
@ WORLD_STATE_BATTLEGROUND_AV_TOWERPOINT_UNUSED
Definition WorldStateDefines.h:159
@ WORLD_STATE_BATTLEGROUND_AV_DUNS_DESTROYED
Definition WorldStateDefines.h:135
@ WORLD_STATE_BATTLEGROUND_AV_PIKEGRAVE_A_C
Definition WorldStateDefines.h:104
@ WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_POS_W
Definition WorldStateDefines.h:417
@ WORLD_STATE_OPVP_NA_UI_GUARDS_MAX
Definition WorldStateDefines.h:475
@ WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_ASSAULTED
Definition WorldStateDefines.h:155
@ WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_POS
Definition WorldStateDefines.h:453
@ WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_A
Definition WorldStateDefines.h:449
@ WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_H_A
Definition WorldStateDefines.h:115
@ WORLD_STATE_OPVP_TF_TOWER_NUM_07
Definition WorldStateDefines.h:462
@ WORLD_STATE_BATTLEGROUND_AV_ICEWING_UNUSED
Definition WorldStateDefines.h:141
@ WORLD_STATE_BATTLEGROUND_AV_STONEH_UNUSED
Definition WorldStateDefines.h:142
@ WORLD_STATE_VIOLET_HOLD_WAVE_COUNT
Definition WorldStateDefines.h:570
@ WORLD_STATE_BATTLEGROUND_IC_ALLIANCE_REINFORCEMENT_SET
Definition WorldStateDefines.h:249
@ WORLD_STATE_ARENA_SEASON_PROGRESS
Definition WorldStateDefines.h:43
@ WORLD_STATE_OPVP_NA_MAP_HALAA_NEUTRAL
Definition WorldStateDefines.h:493
@ WORLD_STATE_BATTLEGROUND_AB_STABLE_ICON
Definition WorldStateDefines.h:206
@ WORLD_STATE_BATTLEGROUND_AB_FARM_STATE_ALLIANCE
Definition WorldStateDefines.h:185
@ WORLD_STATE_BATTLEGROUND_SA_BONUS_TIMER
Definition WorldStateDefines.h:309
@ WORLD_STATE_OPVP_TF_TOWER_NUM_14
Definition WorldStateDefines.h:469
@ WORLD_STATE_BATTLEGROUND_AV_N_MINE_H
Definition WorldStateDefines.h:124
@ WORLD_STATE_BATTLEGROUND_RV_ARENA_GOLD
Definition WorldStateDefines.h:353
@ WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_POS
Definition WorldStateDefines.h:402
@ WORLD_STATE_BATTLEGROUND_AV_PIKEGRAVE_H_C
Definition WorldStateDefines.h:105
@ WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N
Definition WorldStateDefines.h:368
@ WORLD_STATE_OPVP_HP_STADIUM_A
Definition WorldStateDefines.h:399
@ WORLD_STATE_BATTLEGROUND_AV_TOWERPOINT_DESTROYED
Definition WorldStateDefines.h:132
@ WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_A
Definition WorldStateDefines.h:382
@ WORLD_STATE_OPVP_HP_BROKENHILL_H
Definition WorldStateDefines.h:410
@ WORLD_STATE_BATTLEGROUND_BE_ARENA_GREEN
Definition WorldStateDefines.h:333
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_NEU_H
Definition WorldStateDefines.h:501
@ WORLD_STATE_BATTLEGROUND_EY_PROGRESS_BAR_STATUS
Definition WorldStateDefines.h:216
@ WORLD_STATE_OPVP_NA_MAP_HALAA_HORDE
Definition WorldStateDefines.h:494
@ WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_TWILIGHT
Definition WorldStateDefines.h:544
@ WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_ICON
Definition WorldStateDefines.h:210
@ WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_N
Definition WorldStateDefines.h:386
@ WORLD_STATE_HALLS_OF_REFLECTION_WAVE_COUNT
Definition WorldStateDefines.h:575
@ WORLD_STATE_OPVP_NA_MAP_HALAA_NEU_H
Definition WorldStateDefines.h:497
@ WORLD_STATE_BATTLEGROUND_AV_S_MINE_A
Definition WorldStateDefines.h:120
@ WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_N
Definition WorldStateDefines.h:162
@ WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_ALLIANCE_CONFLICT
Definition WorldStateDefines.h:234
@ WORLD_STATE_BATTLEGROUND_AB_STABLE_STATE_ALLIANCE
Definition WorldStateDefines.h:181
@ WORLD_STATE_BATTLEGROUND_WS_FLAG_CAPTURES_HORDE
Definition WorldStateDefines.h:173
@ WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_H_C
Definition WorldStateDefines.h:117
@ WORLD_STATE_OCULUS_CENTRIFUGE_CONSTRUCT_SHOW
Definition WorldStateDefines.h:563
@ WORLD_STATE_BATTLEGROUND_SA_ALLIANCE_DEFENSE_TOKEN
Definition WorldStateDefines.h:318
@ WORLD_STATE_OPVP_EP_UNK_2
Definition WorldStateDefines.h:389
@ WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_STATE_HORDE
Definition WorldStateDefines.h:195
@ WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_A
Definition WorldStateDefines.h:422
@ WORLD_STATE_OPVP_HP_UI_TOWER_COUNT_H
Definition WorldStateDefines.h:405
@ WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_A
Definition WorldStateDefines.h:428
@ WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_H
Definition WorldStateDefines.h:450
@ WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_N_W
Definition WorldStateDefines.h:418
@ WORLD_STATE_BATTLEGROUND_AB_OCCUPIED_BASES_HORDE
Definition WorldStateDefines.h:191
@ WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_STATE_CONTROLLED_ALLIANCE
Definition WorldStateDefines.h:204
@ WORLD_STATE_ARENA_SEASON_ID
Definition WorldStateDefines.h:46
@ WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_ENABLE
Definition WorldStateDefines.h:518
@ WORLD_STATE_BATTLEGROUND_SA_HORDE_DEFENSE_TOKEN
Definition WorldStateDefines.h:319
@ WORLD_STATE_OPVP_TF_TOWER_NUM_15
Definition WorldStateDefines.h:460
@ WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_ALLIANCE_CONTROL
Definition WorldStateDefines.h:226
@ WORLD_STATE_BATTLEGROUND_BE_ARENA_SHOW
Definition WorldStateDefines.h:334
@ WORLD_STATE_BATTLEGROUND_WS_FLAG_CAPTURES_MAX
Definition WorldStateDefines.h:174
@ WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_MATERIAL
Definition WorldStateDefines.h:543
@ WORLD_STATE_OPVP_HP_OVERLOOK_A
Definition WorldStateDefines.h:406
@ WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_A_C
Definition WorldStateDefines.h:116
@ WORLD_STATE_BATTLEGROUND_RL_ARENA_GOLD
Definition WorldStateDefines.h:342
@ WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_H
Definition WorldStateDefines.h:423
@ WORLD_STATE_BATTLEGROUND_EY_HORDE_RESOURCES
Definition WorldStateDefines.h:241
@ WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_H
Definition WorldStateDefines.h:433
@ WORLD_STATE_BATTLEGROUND_IC_UNK
Definition WorldStateDefines.h:256
@ WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_HORDE_CONTROL
Definition WorldStateDefines.h:225
@ WORLD_STATE_BATTLEGROUND_IC_GATE_WEST_A_WS_OPEN
Definition WorldStateDefines.h:286
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_A
Definition WorldStateDefines.h:483
@ WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SCOURGE_COUNT
Definition WorldStateDefines.h:516
@ WORLD_STATE_BATTLEGROUND_EY_BLOOD_ELF_UNCONTROL
Definition WorldStateDefines.h:218
@ WORLD_STATE_OPVP_EP_NORTHPASSTOWER_A
Definition WorldStateDefines.h:378
@ WORLD_STATE_BATTLEGROUND_IC_QUARRY_UNCONTROLLED
Definition WorldStateDefines.h:269
@ WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_A
Definition WorldStateDefines.h:432
@ WORLD_STATE_SCOURGE_INVASION_AZSHARA
Definition WorldStateDefines.h:28
@ WORLD_STATE_BATTLEGROUND_EY_FLAG_STATE_ALLIANCE
Definition WorldStateDefines.h:245
@ WORLD_STATE_BATTLEGROUND_DS_ARENA_GOLD
Definition WorldStateDefines.h:348
@ WORLD_STATE_VIOLET_HOLD_PRISON_STATE
Definition WorldStateDefines.h:571
@ WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_NEUTRAL
Definition WorldStateDefines.h:444
@ WORLD_STATE_OPVP_SI_GATHERED_A
Definition WorldStateDefines.h:357
@ WORLD_STATE_BATTLEGROUND_EY_PROGRESS_BAR_PERCENT_GREY
Definition WorldStateDefines.h:217
@ WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_HORDE_CONTROL
Definition WorldStateDefines.h:223
@ WORLD_STATE_OPVP_EP_EASTWALLTOWER_A
Definition WorldStateDefines.h:367
@ WORLD_STATE_ICECROWN_CITADEL_SHOW_TIMER
Definition WorldStateDefines.h:548
@ WORLD_STATE_OPVP_EP_NORTHPASSTOWER_H
Definition WorldStateDefines.h:379
@ WORLD_STATE_BATTLEGROUND_IC_DOCKS_UNCONTROLLED
Definition WorldStateDefines.h:264
@ WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_STATE_CONTROLLED_ALLIANCE
Definition WorldStateDefines.h:200
@ WORLD_STATE_BATTLEGROUND_NA_ARENA_GOLD
Definition WorldStateDefines.h:337
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_A
Definition WorldStateDefines.h:488
@ WORLD_STATE_CULLING_OF_STRATHOLME_TIME_GUARDIAN_SHOW
Definition WorldStateDefines.h:559
@ WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_STATE_ALLIANCE
Definition WorldStateDefines.h:194
@ WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_H
Definition WorldStateDefines.h:371
@ WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_H
Definition WorldStateDefines.h:490
@ WORLD_STATE_BATTLEGROUND_AV_PIKEGRAVE_A_A
Definition WorldStateDefines.h:106
@ WORLD_STATE_BATTLEGROUND_DS_ARENA_GREEN
Definition WorldStateDefines.h:347
@ WORLD_STATE_OPVP_EP_UI_TOWER_COUNT_H
Definition WorldStateDefines.h:363
@ WORLD_STATE_BATTLEGROUND_AB_UNK
Definition WorldStateDefines.h:211
@ WORLD_STATE_OPVP_NA_UI_ALLIANCE_GUARDS_SHOW
Definition WorldStateDefines.h:479
@ WORLD_STATE_OPVP_TF_TOWER_NUM_02
Definition WorldStateDefines.h:456
@ WORLD_STATE_BATTLEGROUND_SA_ANCIENT_GATE
Definition WorldStateDefines.h:327
@ WORLD_STATE_OPVP_EP_UNK_7
Definition WorldStateDefines.h:394
@ WORLD_STATE_BATTLEGROUND_AV_UNK_3
Definition WorldStateDefines.h:151
@ WORLD_STATE_BATTLEGROUND_IC_HORDE_REINFORCEMENT_SET
Definition WorldStateDefines.h:250
virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &)=0
uint32 GetTypeId()
Definition Battlefield.h:241
virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &)
Definition Battleground.h:451
BattlegroundTypeId GetBgTypeID(bool GetRandom=false) const
Definition Battleground.h:320
Definition CreatureAI.h:70
Definition InstanceScript.h:143
virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &)
Definition InstanceScript.h:264
Definition OutdoorPvP.h:186
virtual void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &)
Definition OutdoorPvP.h:203
uint32 GetTypeId() const
Definition OutdoorPvP.h:238
void SendBGWeekendWorldStates()
Definition Player.cpp:8842
void SendBattlefieldWorldStates()
Definition Player.cpp:8857
static std::unordered_map< int, bgZoneRef > bgZoneIdToFillWorldStates
Definition Player.h:16087
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
Definition WorldStatePackets.h:28
std::vector< WorldStateInfo > Worldstates
Definition WorldStatePackets.h:46
int32 MapID
Definition WorldStatePackets.h:42
int32 AreaID
Definition WorldStatePackets.h:44
WorldPacket const * Write() override
Definition WorldStatePackets.cpp:22
int32 ZoneID
Definition WorldStatePackets.h:43

References AREA_ALTERAC_VALLEY, AREA_ARATHI_BASIN, AREA_BLADES_EDGE_ARENA, AREA_DALARAN_ARENA, AREA_DEEPRUN_TRAM, AREA_DUN_MOROGH, AREA_EASTERN_PLAGUELANDS, AREA_ELWYNN_FOREST, AREA_EYE_OF_THE_STORM, AREA_HALLS_OF_REFLECTION, AREA_HELLFIRE_PENINSULA, AREA_ICECROWN_CITADEL, AREA_IRONFORGE, AREA_ISLE_OF_CONQUEST, AREA_LOCH_MODAN, AREA_NAGRAND, AREA_NAGRAND_ARENA, AREA_PLAGUELANDS_THE_SCARLET_ENCLAVE, AREA_RUINS_OF_LORDAERON, AREA_SEARING_GORGE, AREA_SHATTRATH_CITY, AREA_SILITHUS, AREA_STORMWIND_CITY, AREA_STRAND_OF_THE_ANCIENTS, AREA_TEROKKAR_FOREST, AREA_THE_CULLING_OF_STRATHOLME, AREA_THE_OCULUS, AREA_THE_RUBY_SANCTUM, AREA_THE_VIOLET_HOLD, AREA_ULDUAR, AREA_WARSONG_GULCH, AREA_WESTFALL, AREA_WETLANDS, AREA_WINTERGRASP, AREA_ZANGARMARSH, WorldPackets::WorldState::InitWorldStates::AreaID, ARENA_SEASON_STATE_IN_PROGRESS, ARENA_THE_RING_OF_VALOR, BATTLEFIELD_WG, BATTLEGROUND_AB, BATTLEGROUND_AV, BATTLEGROUND_BE, BATTLEGROUND_DS, BATTLEGROUND_EY, BATTLEGROUND_IC, BATTLEGROUND_NA, BATTLEGROUND_RL, BATTLEGROUND_RV, BATTLEGROUND_SA, BATTLEGROUND_WS, bgZoneIdToFillWorldStates, Battleground::FillInitialWorldStates(), InstanceScript::FillInitialWorldStates(), OutdoorPvP::FillInitialWorldStates(), Battlefield::FillInitialWorldStates(), GetBattleground(), Battleground::GetBgTypeID(), ObjectAccessor::GetCreature(), WorldObject::GetInstanceScript(), WorldLocation::GetMapId(), Battlefield::GetTypeId(), OutdoorPvP::GetTypeId(), LOG_DEBUG, MAP_HALLS_OF_REFLECTION, MAP_ICECROWN_CITADEL, MAP_OUTLAND, MAP_THE_CULLING_OF_STRATHOLME, MAP_THE_OCULUS, MAP_ULDUAR, WorldPackets::WorldState::InitWorldStates::MapID, OUTDOOR_PVP_EP, OUTDOOR_PVP_HP, OUTDOOR_PVP_NA, OUTDOOR_PVP_SI, OUTDOOR_PVP_TF, OUTDOOR_PVP_ZM, sArenaSeasonMgr, sBattlefieldMgr, SendBattlefieldWorldStates(), SendBGWeekendWorldStates(), SendDirectMessage(), sOutdoorPvPMgr, sWorldState, WORLD_STATE_AHNQIRAJ_SANDWORM_E, WORLD_STATE_AHNQIRAJ_SANDWORM_N, WORLD_STATE_AHNQIRAJ_SANDWORM_S, WORLD_STATE_AHNQIRAJ_SANDWORM_SW, WORLD_STATE_ARENA_SEASON_ID, WORLD_STATE_ARENA_SEASON_PROGRESS, WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_ENABLE, WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_COUNTDOWN_TIME, WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_DEFENDERS_COUNT, WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_EVENT_BEGIN_ENABLE, WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SCOURGE_COUNT, WORLD_STATE_BATTLE_FOR_LIGHTS_HOPE_SOLDIERS_ENABLE, WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_ICON, WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_STATE_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_STATE_CONTROLLED_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_STATE_CONTROLLED_HORDE, WORLD_STATE_BATTLEGROUND_AB_BLACKSMITH_STATE_HORDE, WORLD_STATE_BATTLEGROUND_AB_FARM_ICON, WORLD_STATE_BATTLEGROUND_AB_FARM_STATE_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_FARM_STATE_CONTROLLED_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_FARM_STATE_CONTROLLED_HORDE, WORLD_STATE_BATTLEGROUND_AB_FARM_STATE_HORDE, WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_ICON, WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_STATE_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_STATE_CONTROLLED_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_STATE_CONTROLLED_HORDE, WORLD_STATE_BATTLEGROUND_AB_GOLDMINE_STATE_HORDE, WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_ICON, WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_STATE_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_STATE_CONTROLLED_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_STATE_CONTROLLED_HORDE, WORLD_STATE_BATTLEGROUND_AB_LUMBERMILL_STATE_HORDE, WORLD_STATE_BATTLEGROUND_AB_OCCUPIED_BASES_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_OCCUPIED_BASES_HORDE, WORLD_STATE_BATTLEGROUND_AB_RESOURCES_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_RESOURCES_HORDE, WORLD_STATE_BATTLEGROUND_AB_RESOURCES_MAX, WORLD_STATE_BATTLEGROUND_AB_RESOURCES_WARNING, WORLD_STATE_BATTLEGROUND_AB_STABLE_ICON, WORLD_STATE_BATTLEGROUND_AB_STABLE_STATE_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_STABLE_STATE_CONTROLLED_ALLIANCE, WORLD_STATE_BATTLEGROUND_AB_STABLE_STATE_CONTROLLED_HORDE, WORLD_STATE_BATTLEGROUND_AB_STABLE_STATE_HORDE, WORLD_STATE_BATTLEGROUND_AB_UNK, WORLD_STATE_BATTLEGROUND_AV_AID_A_A, WORLD_STATE_BATTLEGROUND_AV_AID_A_C, WORLD_STATE_BATTLEGROUND_AV_AID_H_A, WORLD_STATE_BATTLEGROUND_AV_AID_H_C, WORLD_STATE_BATTLEGROUND_AV_DUNN_ASSAULTED, WORLD_STATE_BATTLEGROUND_AV_DUNN_CONTROLLED, WORLD_STATE_BATTLEGROUND_AV_DUNN_DESTROYED, WORLD_STATE_BATTLEGROUND_AV_DUNN_UNUSED, WORLD_STATE_BATTLEGROUND_AV_DUNS_ASSAULTED, WORLD_STATE_BATTLEGROUND_AV_DUNS_CONTROLLED, WORLD_STATE_BATTLEGROUND_AV_DUNS_DESTROYED, WORLD_STATE_BATTLEGROUND_AV_DUNS_UNUSED, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLF_A_A, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLF_A_C, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLF_H_A, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLF_H_C, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFE_ASSAULTED, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFE_CONTROLLED, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFE_DESTROYED, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFE_UNUSED, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFHUT_A_A, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFHUT_A_C, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFHUT_H_A, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFHUT_H_C, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFW_ASSAULTED, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFW_CONTROLLED, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFW_DESTROYED, WORLD_STATE_BATTLEGROUND_AV_FROSTWOLFW_UNUSED, WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_A_A, WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_A_C, WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_ASSAULTED, WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_CONTROLLED, WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_DESTROYED, WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_H_A, WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_H_C, WORLD_STATE_BATTLEGROUND_AV_ICEBLOOD_UNUSED, WORLD_STATE_BATTLEGROUND_AV_ICEWING_ASSAULTED, WORLD_STATE_BATTLEGROUND_AV_ICEWING_CONTROLLED, WORLD_STATE_BATTLEGROUND_AV_ICEWING_DESTROYED, WORLD_STATE_BATTLEGROUND_AV_ICEWING_UNUSED, WORLD_STATE_BATTLEGROUND_AV_N_MINE_A, WORLD_STATE_BATTLEGROUND_AV_N_MINE_H, WORLD_STATE_BATTLEGROUND_AV_N_MINE_N, WORLD_STATE_BATTLEGROUND_AV_PIKEGRAVE_A_A, WORLD_STATE_BATTLEGROUND_AV_PIKEGRAVE_A_C, WORLD_STATE_BATTLEGROUND_AV_PIKEGRAVE_H_A, WORLD_STATE_BATTLEGROUND_AV_PIKEGRAVE_H_C, WORLD_STATE_BATTLEGROUND_AV_S_MINE_A, WORLD_STATE_BATTLEGROUND_AV_S_MINE_H, WORLD_STATE_BATTLEGROUND_AV_S_MINE_N, WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_A_A, WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_A_C, WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_H_A, WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_H_C, WORLD_STATE_BATTLEGROUND_AV_SNOWFALL_N, WORLD_STATE_BATTLEGROUND_AV_STONEH_ASSAULTED, WORLD_STATE_BATTLEGROUND_AV_STONEH_CONTROLLED, WORLD_STATE_BATTLEGROUND_AV_STONEH_DESTROYED, WORLD_STATE_BATTLEGROUND_AV_STONEH_UNUSED, WORLD_STATE_BATTLEGROUND_AV_STONEHEART_A_A, WORLD_STATE_BATTLEGROUND_AV_STONEHEART_A_C, WORLD_STATE_BATTLEGROUND_AV_STONEHEART_H_A, WORLD_STATE_BATTLEGROUND_AV_STONEHEART_H_C, WORLD_STATE_BATTLEGROUND_AV_STORMPIKE_COMMANDERS, WORLD_STATE_BATTLEGROUND_AV_STORMPIKE_LIEUTENANTS, WORLD_STATE_BATTLEGROUND_AV_TOWERPOINT_ASSAULTED, WORLD_STATE_BATTLEGROUND_AV_TOWERPOINT_CONTROLLED, WORLD_STATE_BATTLEGROUND_AV_TOWERPOINT_DESTROYED, WORLD_STATE_BATTLEGROUND_AV_TOWERPOINT_UNUSED, WORLD_STATE_BATTLEGROUND_AV_UNK_0, WORLD_STATE_BATTLEGROUND_AV_UNK_1, WORLD_STATE_BATTLEGROUND_AV_UNK_2, WORLD_STATE_BATTLEGROUND_AV_UNK_3, WORLD_STATE_BATTLEGROUND_AV_UNK_4, WORLD_STATE_BATTLEGROUND_AV_UNK_5, WORLD_STATE_BATTLEGROUND_BE_ARENA_GOLD, WORLD_STATE_BATTLEGROUND_BE_ARENA_GREEN, WORLD_STATE_BATTLEGROUND_BE_ARENA_SHOW, WORLD_STATE_BATTLEGROUND_DS_ARENA_GOLD, WORLD_STATE_BATTLEGROUND_DS_ARENA_GREEN, WORLD_STATE_BATTLEGROUND_DS_ARENA_SHOW, WORLD_STATE_BATTLEGROUND_EY_ALLIANCE_BASE, WORLD_STATE_BATTLEGROUND_EY_ALLIANCE_RESOURCES, WORLD_STATE_BATTLEGROUND_EY_BLOOD_ELF_ALLIANCE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_BLOOD_ELF_HORDE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_BLOOD_ELF_UNCONTROL, WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_ALLIANCE_CONFLICT, WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_ALLIANCE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_HORDE_CONFLICT, WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_HORDE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_DRAENEI_RUINS_UNCONTROL, WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_ALLIANCE_CONFLICT, WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_ALLIANCE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_HORDE_CONFLICT, WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_HORDE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_FEL_REAVER_UNCONTROL, WORLD_STATE_BATTLEGROUND_EY_FLAG, WORLD_STATE_BATTLEGROUND_EY_FLAG_STATE_ALLIANCE, WORLD_STATE_BATTLEGROUND_EY_FLAG_STATE_HORDE, WORLD_STATE_BATTLEGROUND_EY_HORDE_BASE, WORLD_STATE_BATTLEGROUND_EY_HORDE_RESOURCES, WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_ALLIANCE_CONFLICT, WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_ALLIANCE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_HORDE_CONFLICT, WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_HORDE_CONTROL, WORLD_STATE_BATTLEGROUND_EY_MAGE_TOWER_UNCONTROL, WORLD_STATE_BATTLEGROUND_EY_PROGRESS_BAR_PERCENT_GREY, WORLD_STATE_BATTLEGROUND_EY_PROGRESS_BAR_SHOW, WORLD_STATE_BATTLEGROUND_EY_PROGRESS_BAR_STATUS, WORLD_STATE_BATTLEGROUND_EY_UNK_0, WORLD_STATE_BATTLEGROUND_EY_UNK_1, WORLD_STATE_BATTLEGROUND_EY_UNK_2, WORLD_STATE_BATTLEGROUND_EY_UNK_3, WORLD_STATE_BATTLEGROUND_IC_ALLIANCE_REINFORCEMENT, WORLD_STATE_BATTLEGROUND_IC_ALLIANCE_REINFORCEMENT_SET, WORLD_STATE_BATTLEGROUND_IC_DOCKS_UNCONTROLLED, WORLD_STATE_BATTLEGROUND_IC_GATE_EAST_A_WS_OPEN, WORLD_STATE_BATTLEGROUND_IC_GATE_EAST_H_WS_OPEN, WORLD_STATE_BATTLEGROUND_IC_GATE_FRONT_A_WS_OPEN, WORLD_STATE_BATTLEGROUND_IC_GATE_FRONT_H_WS_CLOSED, WORLD_STATE_BATTLEGROUND_IC_GATE_FRONT_H_WS_OPEN, WORLD_STATE_BATTLEGROUND_IC_GATE_WEST_A_WS_OPEN, WORLD_STATE_BATTLEGROUND_IC_GATE_WEST_H_WS_OPEN, WORLD_STATE_BATTLEGROUND_IC_HANGAR_UNCONTROLLED, WORLD_STATE_BATTLEGROUND_IC_HORDE_KEEP_CONTROLLED_H, WORLD_STATE_BATTLEGROUND_IC_HORDE_REINFORCEMENT, WORLD_STATE_BATTLEGROUND_IC_HORDE_REINFORCEMENT_SET, WORLD_STATE_BATTLEGROUND_IC_QUARRY_UNCONTROLLED, WORLD_STATE_BATTLEGROUND_IC_REFINERY_UNCONTROLLED, WORLD_STATE_BATTLEGROUND_IC_UNK, WORLD_STATE_BATTLEGROUND_IC_WORKSHOP_UNCONTROLLED, WORLD_STATE_BATTLEGROUND_NA_ARENA_GOLD, WORLD_STATE_BATTLEGROUND_NA_ARENA_GREEN, WORLD_STATE_BATTLEGROUND_NA_ARENA_SHOW, WORLD_STATE_BATTLEGROUND_RL_ARENA_GOLD, WORLD_STATE_BATTLEGROUND_RL_ARENA_GREEN, WORLD_STATE_BATTLEGROUND_RL_ARENA_SHOW, WORLD_STATE_BATTLEGROUND_RV_ARENA_GOLD, WORLD_STATE_BATTLEGROUND_RV_ARENA_GREEN, WORLD_STATE_BATTLEGROUND_RV_ARENA_SHOW, WORLD_STATE_BATTLEGROUND_SA_ALLIANCE_DEFENSE_TOKEN, WORLD_STATE_BATTLEGROUND_SA_ANCIENT_GATE, WORLD_STATE_BATTLEGROUND_SA_BLUE_GATE, WORLD_STATE_BATTLEGROUND_SA_BONUS_TIMER, WORLD_STATE_BATTLEGROUND_SA_CENTER_GY_ALLIANCE, WORLD_STATE_BATTLEGROUND_SA_CENTER_GY_HORDE, WORLD_STATE_BATTLEGROUND_SA_ENABLE_TIMER, WORLD_STATE_BATTLEGROUND_SA_GREEN_GATE, WORLD_STATE_BATTLEGROUND_SA_HORDE_ATTACKER, WORLD_STATE_BATTLEGROUND_SA_HORDE_DEFENSE_TOKEN, WORLD_STATE_BATTLEGROUND_SA_LEFT_ATTACK_TOKEN_ALLIANCE, WORLD_STATE_BATTLEGROUND_SA_LEFT_ATTACK_TOKEN_HORDE, WORLD_STATE_BATTLEGROUND_SA_LEFT_GY_ALLIANCE, WORLD_STATE_BATTLEGROUND_SA_LEFT_GY_HORDE, WORLD_STATE_BATTLEGROUND_SA_PURPLE_GATE, WORLD_STATE_BATTLEGROUND_SA_RED_GATE, WORLD_STATE_BATTLEGROUND_SA_RIGHT_ATTACK_TOKEN_ALLIANCE, WORLD_STATE_BATTLEGROUND_SA_RIGHT_ATTACK_TOKEN_HORDE, WORLD_STATE_BATTLEGROUND_SA_RIGHT_GY_ALLIANCE, WORLD_STATE_BATTLEGROUND_SA_RIGHT_GY_HORDE, WORLD_STATE_BATTLEGROUND_SA_TIMER_MINUTES, WORLD_STATE_BATTLEGROUND_SA_TIMER_SECONDS_FIRST_DIGIT, WORLD_STATE_BATTLEGROUND_SA_TIMER_SECONDS_SECOND_DIGIT, WORLD_STATE_BATTLEGROUND_SA_YELLOW_GATE, WORLD_STATE_BATTLEGROUND_WS_FLAG_CAPTURES_ALLIANCE, WORLD_STATE_BATTLEGROUND_WS_FLAG_CAPTURES_HORDE, WORLD_STATE_BATTLEGROUND_WS_FLAG_CAPTURES_MAX, WORLD_STATE_BATTLEGROUND_WS_FLAG_STATE_ALLIANCE, WORLD_STATE_BATTLEGROUND_WS_FLAG_STATE_HORDE, WORLD_STATE_BATTLEGROUND_WS_UNK_0, WORLD_STATE_BATTLEGROUND_WS_UNK_1, WORLD_STATE_BATTLEGROUND_WS_UNK_2, WORLD_STATE_CULLING_OF_STRATHOLME_CRATES_REVEALED, WORLD_STATE_CULLING_OF_STRATHOLME_SHOW_CRATES, WORLD_STATE_CULLING_OF_STRATHOLME_TIME_GUARDIAN, WORLD_STATE_CULLING_OF_STRATHOLME_TIME_GUARDIAN_SHOW, WORLD_STATE_CULLING_OF_STRATHOLME_WAVE_COUNT, WORLD_STATE_HALLS_OF_REFLECTION_WAVE_COUNT, WORLD_STATE_HALLS_OF_REFLECTION_WAVES_ENABLED, WORLD_STATE_ICECROWN_CITADEL_ATTEMPTS_MAX, WORLD_STATE_ICECROWN_CITADEL_ATTEMPTS_REMAINING, WORLD_STATE_ICECROWN_CITADEL_EXECUTION_TIME, WORLD_STATE_ICECROWN_CITADEL_SHOW_ATTEMPTS, WORLD_STATE_ICECROWN_CITADEL_SHOW_TIMER, WORLD_STATE_OCULUS_CENTRIFUGE_CONSTRUCT_AMOUNT, WORLD_STATE_OCULUS_CENTRIFUGE_CONSTRUCT_SHOW, WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_A, WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_H, WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N, WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N_A, WORLD_STATE_OPVP_EP_CROWNGUARDTOWER_N_H, WORLD_STATE_OPVP_EP_EASTWALLTOWER_A, WORLD_STATE_OPVP_EP_EASTWALLTOWER_H, WORLD_STATE_OPVP_EP_EASTWALLTOWER_N, WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_A, WORLD_STATE_OPVP_EP_EASTWALLTOWER_N_H, WORLD_STATE_OPVP_EP_NORTHPASSTOWER_A, WORLD_STATE_OPVP_EP_NORTHPASSTOWER_H, WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N, WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N_A, WORLD_STATE_OPVP_EP_NORTHPASSTOWER_N_H, WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_A, WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_H, WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_N, WORLD_STATE_OPVP_EP_PLAGUEWOODTOWER_N_A, WORLD_STATE_OPVP_EP_UI_TOWER_COUNT_A, WORLD_STATE_OPVP_EP_UI_TOWER_COUNT_H, WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_DISPLAY, WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_N, WORLD_STATE_OPVP_EP_UI_TOWER_SLIDER_POS, WORLD_STATE_OPVP_EP_UNK_0, WORLD_STATE_OPVP_EP_UNK_1, WORLD_STATE_OPVP_EP_UNK_2, WORLD_STATE_OPVP_EP_UNK_3, WORLD_STATE_OPVP_EP_UNK_5, WORLD_STATE_OPVP_EP_UNK_6, WORLD_STATE_OPVP_EP_UNK_7, WORLD_STATE_OPVP_EP_UNK_8, WORLD_STATE_OPVP_HP_BROKENHILL_A, WORLD_STATE_OPVP_HP_BROKENHILL_H, WORLD_STATE_OPVP_HP_BROKENHILL_N, WORLD_STATE_OPVP_HP_OVERLOOK_A, WORLD_STATE_OPVP_HP_OVERLOOK_H, WORLD_STATE_OPVP_HP_OVERLOOK_N, WORLD_STATE_OPVP_HP_STADIUM_A, WORLD_STATE_OPVP_HP_STADIUM_H, WORLD_STATE_OPVP_HP_STADIUM_N, WORLD_STATE_OPVP_HP_UI_TOWER_COUNT_A, WORLD_STATE_OPVP_HP_UI_TOWER_COUNT_H, WORLD_STATE_OPVP_HP_UI_TOWER_DISPLAY_A, WORLD_STATE_OPVP_HP_UI_TOWER_DISPLAY_H, WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_DISPLAY, WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_N, WORLD_STATE_OPVP_HP_UI_TOWER_SLIDER_POS, WORLD_STATE_OPVP_NA_MAP_HALAA_ALLIANCE, WORLD_STATE_OPVP_NA_MAP_HALAA_HORDE, WORLD_STATE_OPVP_NA_MAP_HALAA_NEU_A, WORLD_STATE_OPVP_NA_MAP_HALAA_NEU_H, WORLD_STATE_OPVP_NA_MAP_HALAA_NEUTRAL, WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_A, WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_H, WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_NEU_A, WORLD_STATE_OPVP_NA_MAP_WYVERN_EAST_NEU_H, WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_A, WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_H, WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_NEU_A, WORLD_STATE_OPVP_NA_MAP_WYVERN_NORTH_NEU_H, WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_A, WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_H, WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_NEU_A, WORLD_STATE_OPVP_NA_MAP_WYVERN_SOUTH_NEU_H, WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_A, WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_H, WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_NEU_A, WORLD_STATE_OPVP_NA_MAP_WYVERN_WEST_NEU_H, WORLD_STATE_OPVP_NA_UI_ALLIANCE_GUARDS_SHOW, WORLD_STATE_OPVP_NA_UI_GUARDS_LEFT, WORLD_STATE_OPVP_NA_UI_GUARDS_MAX, WORLD_STATE_OPVP_NA_UI_HORDE_GUARDS_SHOW, WORLD_STATE_OPVP_NA_UI_SLIDER_N, WORLD_STATE_OPVP_NA_UI_TOWER_SLIDER_DISPLAY, WORLD_STATE_OPVP_NA_UI_TOWER_SLIDER_POS, WORLD_STATE_OPVP_SI_GATHERED_A, WORLD_STATE_OPVP_SI_GATHERED_H, WORLD_STATE_OPVP_SI_SILITHYST_MAX, WORLD_STATE_OPVP_TF_TOWER_NUM_00, WORLD_STATE_OPVP_TF_TOWER_NUM_01, WORLD_STATE_OPVP_TF_TOWER_NUM_02, WORLD_STATE_OPVP_TF_TOWER_NUM_03, WORLD_STATE_OPVP_TF_TOWER_NUM_04, WORLD_STATE_OPVP_TF_TOWER_NUM_05, WORLD_STATE_OPVP_TF_TOWER_NUM_06, WORLD_STATE_OPVP_TF_TOWER_NUM_07, WORLD_STATE_OPVP_TF_TOWER_NUM_08, WORLD_STATE_OPVP_TF_TOWER_NUM_09, WORLD_STATE_OPVP_TF_TOWER_NUM_10, WORLD_STATE_OPVP_TF_TOWER_NUM_11, WORLD_STATE_OPVP_TF_TOWER_NUM_12, WORLD_STATE_OPVP_TF_TOWER_NUM_13, WORLD_STATE_OPVP_TF_TOWER_NUM_14, WORLD_STATE_OPVP_TF_TOWER_NUM_15, WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_ALLIANCE, WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_HORDE, WORLD_STATE_OPVP_TF_UI_LOCKED_DISPLAY_NEUTRAL, WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_HOURS, WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT, WORLD_STATE_OPVP_TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT, WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_A, WORLD_STATE_OPVP_TF_UI_TOWER_COUNT_H, WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_DISPLAY, WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_N, WORLD_STATE_OPVP_TF_UI_TOWER_SLIDER_POS, WORLD_STATE_OPVP_TF_UI_TOWERS_CONTROLLED_DISPLAY, WORLD_STATE_OPVP_ZM_MAP_ALLIANCE_FLAG_NOT_READY, WORLD_STATE_OPVP_ZM_MAP_ALLIANCE_FLAG_READY, WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_A, WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_H, WORLD_STATE_OPVP_ZM_MAP_GRAVEYARD_N, WORLD_STATE_OPVP_ZM_MAP_HORDE_FLAG_NOT_READY, WORLD_STATE_OPVP_ZM_MAP_HORDE_FLAG_READY, WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_A, WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_H, WORLD_STATE_OPVP_ZM_MAP_TOWER_EAST_N, WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_A, WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_H, WORLD_STATE_OPVP_ZM_MAP_TOWER_WEST_N, WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_A, WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_H, WORLD_STATE_OPVP_ZM_UI_TOWER_EAST_N, WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_DISPLAY_E, WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_DISPLAY_W, WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_N_E, WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_N_W, WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_POS_E, WORLD_STATE_OPVP_ZM_UI_TOWER_SLIDER_POS_W, WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_A, WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_H, WORLD_STATE_OPVP_ZM_UI_TOWER_WEST_N, WORLD_STATE_OPVP_ZM_UNK, WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_MATERIAL, WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_TOGGLE, WORLD_STATE_RUBY_SANCTUM_CORPOREALITY_TWILIGHT, WORLD_STATE_SCOURGE_INVASION_AZSHARA, WORLD_STATE_SCOURGE_INVASION_BLASTED_LANDS, WORLD_STATE_SCOURGE_INVASION_BURNING_STEPPES, WORLD_STATE_SCOURGE_INVASION_EASTERN_PLAGUELANDS, WORLD_STATE_SCOURGE_INVASION_TANARIS, WORLD_STATE_SCOURGE_INVASION_WINTERSPRING, WORLD_STATE_ULDUAR_ALGALON_DESPAWN_TIMER, WORLD_STATE_ULDUAR_ALGALON_TIMER_ENABLED, WORLD_STATE_VIOLET_HOLD_PRISON_STATE, WORLD_STATE_VIOLET_HOLD_SHOW, WORLD_STATE_VIOLET_HOLD_WAVE_COUNT, WorldPackets::WorldState::InitWorldStates::Worldstates, WorldPackets::WorldState::InitWorldStates::Write(), and WorldPackets::WorldState::InitWorldStates::ZoneID.

Referenced by ArenaSeasonMgr::BroadcastUpdatedWorldState(), WorldSession::HandlePlayerLoginToCharInWorld(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnPlayerAreaUpdate(), and UpdateZone().

◆ SendInstanceResetWarning()

void Player::SendInstanceResetWarning ( uint32  mapid,
Difficulty  difficulty,
uint32  time,
bool  onEnterMap 
)
11683{
11684 // pussywizard:
11685 InstancePlayerBind* bind = sInstanceSaveMgr->PlayerGetBoundInstance(GetGUID(), mapid, difficulty);
11686 if (bind && bind->extended)
11687 {
11688 if (!onEnterMap) // extended id player shouldn't be warned about lock expiration
11689 return;
11690 time += (bind->save->GetExtendedResetTime() - bind->save->GetResetTime()); // add lockout period to the time left
11691 }
11692
11693 // type of warning, based on the time remaining until reset
11694 uint32 type;
11695 if (time > 3600)
11696 type = RAID_INSTANCE_WELCOME;
11697 else if (time > 900)
11699 else if (time > 300)
11701 else
11703
11704 WorldPacket data(SMSG_RAID_INSTANCE_MESSAGE, 4 + 4 + 4 + 4);
11705 data << uint32(type);
11706 data << uint32(mapid);
11707 data << uint32(difficulty); // difficulty
11708 data << uint32(time);
11709 if (type == RAID_INSTANCE_WELCOME)
11710 {
11711 data << uint8(bind && bind->perm); // is locked
11712 data << uint8(bind && bind->extended); // is extended, ignored if prev field is 0
11713 }
11714 GetSession()->SendPacket(&data);
11715}
@ RAID_INSTANCE_WARNING_MIN
Definition Player.h:810
@ RAID_INSTANCE_WARNING_MIN_SOON
Definition Player.h:811
@ RAID_INSTANCE_WARNING_HOURS
Definition Player.h:809
@ RAID_INSTANCE_WELCOME
Definition Player.h:812
time_t GetExtendedResetTime() const
Definition InstanceSaveMgr.h:76
time_t GetResetTime() const
Definition InstanceSaveMgr.h:75
@ SMSG_RAID_INSTANCE_MESSAGE
Definition Opcodes.h:792
Definition InstanceSaveMgr.h:39
InstanceSave * save
Definition InstanceSaveMgr.h:40
bool extended
Definition InstanceSaveMgr.h:42
bool perm
Definition InstanceSaveMgr.h:41

References InstancePlayerBind::extended, InstanceSave::GetExtendedResetTime(), Object::GetGUID(), InstanceSave::GetResetTime(), GetSession(), InstancePlayerBind::perm, RAID_INSTANCE_WARNING_HOURS, RAID_INSTANCE_WARNING_MIN, RAID_INSTANCE_WARNING_MIN_SOON, RAID_INSTANCE_WELCOME, InstancePlayerBind::save, WorldSession::SendPacket(), sInstanceSaveMgr, and SMSG_RAID_INSTANCE_MESSAGE.

Referenced by WorldSession::HandleMoveWorldportAck(), WorldSession::HandlePlayerLoginFromDB(), and WorldSession::HandlePlayerLoginToCharInWorld().

◆ SendItemDurations()

void Player::SendItemDurations ( )
4743{
4744 for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
4745 {
4746 (*itr)->SendTimeUpdate(this);
4747 }
4748}

References m_itemDuration.

Referenced by SendInitialPacketsAfterAddToMap().

◆ SendItemRetrievalMail() [1/2]

void Player::SendItemRetrievalMail ( std::vector< std::pair< uint32, uint32 > >  mailItems)
445{
446 if (mailItems.empty())
447 {
448 // Skip send if empty items
449 LOG_ERROR("entities.player.items", "> SendItemRetrievalMail: Attempt to send almost with items without items. Player {}", GetGUID().ToString());
450 return;
451 }
452
453 using SendMailTempateVector = std::vector<std::pair<uint32, uint32>>;
454
455 std::vector<SendMailTempateVector> allItems;
456
457 auto AddMailItem = [&allItems](uint32 itemEntry, uint32 itemCount)
458 {
459 SendMailTempateVector toSendItems;
460
461 ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemEntry);
462 if (!itemTemplate)
463 {
464 LOG_ERROR("entities.player.items", "> SendItemRetrievalMail: Item id {} is invalid", itemEntry);
465 return;
466 }
467
468 if (itemCount < 1 || (itemTemplate->MaxCount > 0 && itemCount > static_cast<uint32>(itemTemplate->MaxCount)))
469 {
470 LOG_ERROR("entities.player.items", "> SendItemRetrievalMail: Incorrect item count ({}) for item id {}", itemEntry, itemCount);
471 return;
472 }
473
474 while (itemCount > itemTemplate->GetMaxStackSize())
475 {
476 if (toSendItems.size() <= MAX_MAIL_ITEMS)
477 {
478 toSendItems.emplace_back(itemEntry, itemTemplate->GetMaxStackSize());
479 itemCount -= itemTemplate->GetMaxStackSize();
480 }
481 else
482 {
483 allItems.emplace_back(toSendItems);
484 toSendItems.clear();
485 }
486 }
487
488 toSendItems.emplace_back(itemEntry, itemCount);
489 allItems.emplace_back(toSendItems);
490 };
491
492 for (auto& [itemEntry, itemCount] : mailItems)
493 {
494 AddMailItem(itemEntry, itemCount);
495 }
496
497 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
498
499 for (auto const& items : allItems)
500 {
501 MailSender sender(MAIL_CREATURE, 34337 /* The Postmaster */);
502 MailDraft draft("Recovered Item", "We recovered a lost item in the twisting nether and noted that it was yours.$B$BPlease find said object enclosed."); // This is the text used in Cataclysm, it probably wasn't changed.
503
504 for (auto const& [itemEntry, itemCount] : items)
505 {
506 if (Item* mailItem = Item::CreateItem(itemEntry, itemCount))
507 {
508 mailItem->SaveToDB(trans);
509 draft.AddItem(mailItem);
510 }
511 }
512
513 draft.SendMailTo(trans, MailReceiver(this, GetGUID().GetCounter()), sender);
514 }
515
516 CharacterDatabase.CommitTransaction(trans);
517}

References MailDraft::AddItem(), CharacterDatabase, Item::CreateItem(), Object::GetGUID(), ItemTemplate::GetMaxStackSize(), LOG_ERROR, MAIL_CREATURE, MAX_MAIL_ITEMS, ItemTemplate::MaxCount, MailDraft::SendMailTo(), sObjectMgr, and Position::ToString().

◆ SendItemRetrievalMail() [2/2]

void Player::SendItemRetrievalMail ( uint32  itemEntry,
uint32  count 
)

◆ SendLearnPacket()

void Player::SendLearnPacket ( uint32  spellId,
bool  learn 
)
3039{
3040 if (learn)
3041 {
3043 data << uint32(spellId);
3044 data << uint16(0);
3045 GetSession()->SendPacket(&data);
3046 }
3047 else
3048 {
3050 data << uint32(spellId);
3051 GetSession()->SendPacket(&data);
3052 }
3053}
@ SMSG_REMOVED_SPELL
Definition Opcodes.h:545
@ SMSG_LEARNED_SPELL
Definition Opcodes.h:329

References GetSession(), WorldSession::SendPacket(), SMSG_LEARNED_SPELL, and SMSG_REMOVED_SPELL.

Referenced by _addSpell(), ActivateSpec(), addTalent(), Spell::EffectApplyGlyph(), WorldSession::HandleRemoveGlyph(), learnSpell(), LearnTalent(), removeSpell(), and resetTalents().

◆ SendLogXPGain()

void Player::SendLogXPGain ( uint32  GivenXP,
Unit victim,
uint32  BonusXP,
bool  recruitAFriend = false,
float  group_rate = 1.0f 
)
2360{
2361 WorldPacket data(SMSG_LOG_XPGAIN, 22); // guess size?
2362 data << (victim ? victim->GetGUID() : ObjectGuid::Empty); // guid
2363 data << uint32(GivenXP + BonusXP); // given experience
2364 data << uint8(victim ? 0 : 1); // 00-kill_xp type, 01-non_kill_xp type
2365
2366 if (victim)
2367 {
2368 data << uint32(GivenXP); // experience without bonus
2369
2370 // should use group_rate here but can't figure out how
2371 data << float(1); // 1 - none 0 - 100% group bonus output
2372 }
2373
2374 data << uint8(recruitAFriend ? 1 : 0); // does the GivenXP include a RaF bonus?
2375 GetSession()->SendPacket(&data);
2376}
@ SMSG_LOG_XPGAIN
Definition Opcodes.h:494

References ObjectGuid::Empty, Object::GetGUID(), GetSession(), WorldSession::SendPacket(), and SMSG_LOG_XPGAIN.

Referenced by GiveXP().

◆ SendLoot()

void Player::SendLoot ( ObjectGuid  guid,
LootType  loot_type 
)
7772{
7773 if (ObjectGuid lguid = GetLootGUID())
7774 m_session->DoLootRelease(lguid);
7775
7776 Loot* loot = 0;
7777 PermissionTypes permission = ALL_PERMISSION;
7778
7779 LOG_DEBUG("loot", "Player::SendLoot");
7780
7781 // remove FD and invisibility at all loots
7782 constexpr std::array<AuraType, 2> toRemove = {SPELL_AURA_MOD_INVISIBILITY, SPELL_AURA_FEIGN_DEATH};
7783 for (auto const& aura : toRemove)
7784 {
7785 RemoveAurasByType(aura);
7786 }
7787 // remove stealth only if looting a corpse
7788 if (loot_type == LOOT_CORPSE && !guid.IsItem())
7789 {
7791 }
7792
7793 if (guid.IsGameObject())
7794 {
7795 LOG_DEBUG("loot", "guid.IsGameObject");
7796 GameObject* go = GetMap()->GetGameObject(guid);
7797
7798 // not check distance for GO in case owned GO (fishing bobber case, for example)
7799 // And permit out of range GO with no owner in case fishing hole
7800 if (!go || (loot_type != LOOT_FISHINGHOLE && ((loot_type != LOOT_FISHING && loot_type != LOOT_FISHING_JUNK) || go->GetOwnerGUID() != GetGUID()) && !go->IsWithinDistInMap(this)) || (loot_type == LOOT_CORPSE && go->GetRespawnTime() && go->isSpawnedByDefault()))
7801 {
7803 SendLootRelease(guid);
7804 return;
7805 }
7806
7807 loot = &go->loot;
7808
7809 // Xinef: loot was generated and respawntime has passed since then, allow to recreate loot
7810 // Xinef: to avoid bugs, this rule covers spawned gameobjects only
7811 if (go->isSpawnedByDefault() && go->getLootState() == GO_ACTIVATED && !go->loot.isLooted() && go->GetLootGenerationTime() + go->GetRespawnDelay() < GameTime::GetGameTime().count())
7813
7814 if (go->getLootState() == GO_READY)
7815 {
7816 uint32 lootid = go->GetGOInfo()->GetLootId();
7817
7818 //TODO: fix this big hack
7820 if (Battleground* bg = GetBattleground())
7821 if (bg->GetBgTypeID(true) == BATTLEGROUND_AV)
7822 if (!bg->ToBattlegroundAV()->PlayerCanDoMineQuest(go->GetEntry(), GetTeamId()))
7823 {
7825 SendLootRelease(guid);
7826 return;
7827 }
7828
7829 if (lootid)
7830 {
7831 loot->clear();
7832
7833 Group* group = GetGroup();
7834 bool groupRules = (group && go->GetGOInfo()->type == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.groupLootRules);
7835
7836 // check current RR player and get next if necessary
7837 if (groupRules)
7838 group->UpdateLooterGuid(go, true);
7839
7840 loot->FillLoot(lootid, LootTemplates_Gameobject, this, !groupRules, false, go->GetLootMode(), go);
7842
7843 // get next RR player (for next loot)
7844 if (groupRules && !go->loot.empty())
7845 group->UpdateLooterGuid(go);
7846 }
7847 if (GameObjectTemplateAddon const* addon = go->GetTemplateAddon())
7848 loot->generateMoneyLoot(addon->mingold, addon->maxgold);
7849
7850 if (loot_type == LOOT_FISHING)
7851 go->GetFishLoot(loot, this);
7852 else if (loot_type == LOOT_FISHING_JUNK)
7853 go->GetFishLoot(loot, this, true);
7854
7856 {
7857 if (Group* group = GetGroup())
7858 {
7859 switch (group->GetLootMethod())
7860 {
7861 case GROUP_LOOT:
7862 // GroupLoot: rolls items over threshold. Items with quality < threshold, round robin
7863 group->GroupLoot(loot, go);
7864 break;
7865 case NEED_BEFORE_GREED:
7866 group->NeedBeforeGreed(loot, go);
7867 break;
7868 case MASTER_LOOT:
7869 group->MasterLoot(loot, go);
7870 break;
7871 default:
7872 break;
7873 }
7874 }
7875 }
7876
7877 go->SetLootState(GO_ACTIVATED, this);
7878 }
7879
7880 if (go->getLootState() == GO_ACTIVATED)
7881 {
7882 if (Group* group = GetGroup())
7883 {
7884 switch (group->GetLootMethod())
7885 {
7886 case MASTER_LOOT:
7888 break;
7889 case FREE_FOR_ALL:
7890 permission = ALL_PERMISSION;
7891 break;
7892 case ROUND_ROBIN:
7893 permission = ROUND_ROBIN_PERMISSION;
7894 break;
7895 default:
7896 permission = GROUP_PERMISSION;
7897 break;
7898 }
7899 }
7900 else
7901 permission = ALL_PERMISSION;
7902 }
7903 }
7904 else if (guid.IsItem())
7905 {
7906 Item* item = GetItemByGuid(guid);
7907
7908 if (!item)
7909 {
7910 SendLootRelease(guid);
7911 return;
7912 }
7913
7914 permission = OWNER_PERMISSION;
7915
7916 loot = &item->loot;
7917
7918 // Xinef: Store container id
7919 loot->containerGUID = item->GetGUID();
7920
7921 if (!item->m_lootGenerated && !sLootItemStorage->LoadStoredLoot(item, this))
7922 {
7923 item->m_lootGenerated = true;
7924 loot->clear();
7925
7926 switch (loot_type)
7927 {
7928 case LOOT_DISENCHANTING:
7929 loot->FillLoot(item->GetTemplate()->DisenchantID, LootTemplates_Disenchant, this, true);
7930 break;
7931 case LOOT_PROSPECTING:
7932 loot->FillLoot(item->GetEntry(), LootTemplates_Prospecting, this, true);
7933 break;
7934 case LOOT_MILLING:
7935 loot->FillLoot(item->GetEntry(), LootTemplates_Milling, this, true);
7936 break;
7937 default:
7939 loot->FillLoot(item->GetEntry(), LootTemplates_Item, this, true, loot->gold != 0);
7940
7941 // Xinef: Add to storage
7942 if (loot->gold > 0 || loot->unlootedCount > 0)
7943 sLootItemStorage->AddNewStoredLoot(loot, this);
7944
7945 break;
7946 }
7947 }
7948 }
7949 else if (guid.IsCorpse()) // remove insignia
7950 {
7951 Corpse* bones = ObjectAccessor::GetCorpse(*this, guid);
7952
7953 if (!bones || !(loot_type == LOOT_CORPSE || loot_type == LOOT_INSIGNIA) || bones->GetType() != CORPSE_BONES || !bones->HasFlag(CORPSE_FIELD_DYNAMIC_FLAGS, CORPSE_DYNFLAG_LOOTABLE))
7954 {
7955 SendLootRelease(guid);
7956 return;
7957 }
7958
7959 loot = &bones->loot;
7960
7961 if (loot->loot_type == LOOT_NONE)
7962 {
7963 uint32 pLevel = bones->loot.gold;
7964 bones->loot.clear();
7965
7966 loot->FillLoot(GetTeamId(), LootTemplates_Player, this, true);
7967
7968 // It may need a better formula
7969 // Now it works like this: lvl10: ~6copper, lvl70: ~9silver
7970 bones->loot.gold = uint32(urand(50, 150) * 0.016f * pow(float(pLevel) / 5.76f, 2.5f) * sWorld->getRate(RATE_DROP_MONEY));
7971 }
7972
7973 if (bones->lootRecipient != this)
7974 permission = NONE_PERMISSION;
7975 else
7976 permission = OWNER_PERMISSION;
7977 }
7978 else
7979 {
7980 Creature* creature = GetMap()->GetCreature(guid);
7981
7982 // must be in range and creature must be alive for pickpocket and must be dead for another loot
7983 if (!creature || creature->IsAlive() != (loot_type == LOOT_PICKPOCKETING) || !creature->IsWithinDistInMap(this, INTERACTION_DISTANCE))
7984 {
7985 SendLootRelease(guid);
7986 return;
7987 }
7988
7989 if (loot_type == LOOT_PICKPOCKETING && IsFriendlyTo(creature))
7990 {
7991 SendLootRelease(guid);
7992 return;
7993 }
7994
7995 loot = &creature->loot;
7996
7997 if (loot_type == LOOT_PICKPOCKETING)
7998 {
7999 if (!loot || loot->loot_type != LOOT_PICKPOCKETING)
8000 {
8001 if (creature->CanGeneratePickPocketLoot())
8002 {
8003 creature->SetPickPocketLootTime();
8004 loot->clear();
8005
8006 if (uint32 lootid = creature->GetCreatureTemplate()->pickpocketLootId)
8007 loot->FillLoot(lootid, LootTemplates_Pickpocketing, this, true);
8008
8009 // Generate extra money for pick pocket loot
8010 const uint32 a = urand(0, creature->GetLevel() / 2);
8011 const uint32 b = urand(0, GetLevel() / 2);
8012 loot->gold = uint32(10 * (a + b) * sWorld->getRate(RATE_DROP_MONEY));
8013 permission = OWNER_PERMISSION;
8014 }
8015 else
8016 {
8017 permission = NONE_PERMISSION;
8019 return;
8020 }
8021 }
8022 }
8023 else
8024 {
8025 // Xinef: Exploit fix
8026 if (!creature->HasDynamicFlag(UNIT_DYNFLAG_LOOTABLE))
8027 {
8029 return;
8030 }
8031
8032 // the player whose group may loot the corpse
8033 Player* recipient = creature->GetLootRecipient();
8034 Group* recipientGroup = creature->GetLootRecipientGroup();
8035 if (!recipient && !recipientGroup)
8036 return;
8037
8038 if (loot->loot_type == LOOT_NONE)
8039 {
8040 // for creature, loot is filled when creature is killed.
8041 if (recipientGroup)
8042 {
8043 switch (recipientGroup->GetLootMethod())
8044 {
8045 case GROUP_LOOT:
8046 // GroupLoot: rolls items over threshold. Items with quality < threshold, round robin
8047 recipientGroup->GroupLoot(loot, creature);
8048 break;
8049 case NEED_BEFORE_GREED:
8050 recipientGroup->NeedBeforeGreed(loot, creature);
8051 break;
8052 case MASTER_LOOT:
8053 recipientGroup->MasterLoot(loot, creature);
8054 break;
8055 default:
8056 break;
8057 }
8058 }
8059 }
8060
8061 // if loot is already skinning loot then don't do anything else
8062 if (loot->loot_type == LOOT_SKINNING)
8063 {
8064 loot_type = LOOT_SKINNING;
8065 permission = creature->GetLootRecipientGUID() == GetGUID() ? OWNER_PERMISSION : NONE_PERMISSION;
8066 }
8067 else if (loot_type == LOOT_SKINNING)
8068 {
8069 loot->clear();
8070 loot->FillLoot(creature->GetCreatureTemplate()->SkinLootId, LootTemplates_Skinning, this, true);
8071 permission = OWNER_PERMISSION;
8072
8073 //Inform instance if creature is skinned.
8074 if (InstanceScript* mapInstance = creature->GetInstanceScript())
8075 {
8076 mapInstance->CreatureLooted(creature, LOOT_SKINNING);
8077 }
8078
8079 // Xinef: Set new loot recipient
8080 creature->SetLootRecipient(this, false);
8081 }
8082 // set group rights only for loot_type != LOOT_SKINNING
8083 else
8084 {
8085 if (recipientGroup)
8086 {
8087 if (GetGroup() == recipientGroup)
8088 {
8089 switch (recipientGroup->GetLootMethod())
8090 {
8091 case MASTER_LOOT:
8092 permission = recipientGroup->GetMasterLooterGuid() == GetGUID() ? MASTER_PERMISSION : RESTRICTED_PERMISSION;
8093 break;
8094 case FREE_FOR_ALL:
8095 permission = ALL_PERMISSION;
8096 break;
8097 case ROUND_ROBIN:
8098 permission = ROUND_ROBIN_PERMISSION;
8099 break;
8100 default:
8101 permission = GROUP_PERMISSION;
8102 break;
8103 }
8104 }
8105 else
8106 permission = NONE_PERMISSION;
8107 }
8108 else if (recipient == this)
8109 permission = OWNER_PERMISSION;
8110 else
8111 permission = NONE_PERMISSION;
8112 }
8113 }
8114 }
8115
8116 // LOOT_INSIGNIA and LOOT_FISHINGHOLE unsupported by client
8117 switch (loot_type)
8118 {
8119 case LOOT_INSIGNIA:
8120 loot_type = LOOT_SKINNING;
8121 break;
8122 case LOOT_FISHINGHOLE:
8123 loot_type = LOOT_FISHING;
8124 break;
8125 case LOOT_FISHING_JUNK:
8126 loot_type = LOOT_FISHING;
8127 break;
8128 default:
8129 break;
8130 }
8131
8132 // need know merged fishing/corpse loot type for achievements
8133 loot->loot_type = loot_type;
8134
8135 if (!sScriptMgr->OnAllowedToLootContainerCheck(this, guid))
8136 {
8138 return;
8139 }
8140
8141 if (permission != NONE_PERMISSION)
8142 {
8143 SetLootGUID(guid);
8144
8145 WorldPacket data(SMSG_LOOT_RESPONSE, (9 + 50)); // we guess size
8146 data << guid;
8147 data << uint8(loot_type);
8148 data << LootView(*loot, this, permission);
8149
8150 SendDirectMessage(&data);
8151
8152 // add 'this' player as one of the players that are looting 'loot'
8153 loot->AddLooter(GetGUID());
8154
8155 if (loot_type == LOOT_CORPSE && !guid.IsItem())
8157 }
8158 else
8160}
@ BG_AV_OBJECTID_MINE_N
Definition BattlegroundAV.h:161
@ BG_AV_OBJECTID_MINE_S
Definition BattlegroundAV.h:162
@ CORPSE_BONES
Definition Corpse.h:28
@ GO_ACTIVATED
Definition GameObject.h:112
@ GO_READY
Definition GameObject.h:111
@ RATE_DROP_MONEY
Definition IWorld.h:472
LootStore LootTemplates_Skinning("skinning_loot_template", "creature skinning id", true)
LootStore LootTemplates_Gameobject("gameobject_loot_template", "gameobject entry", true)
LootStore LootTemplates_Item("item_loot_template", "item entry", true)
LootStore LootTemplates_Milling("milling_loot_template", "item entry (herb)", true)
LootStore LootTemplates_Disenchant("disenchant_loot_template", "item disenchant id", true)
LootStore LootTemplates_Prospecting("prospecting_loot_template", "item entry (ore)", true)
LootStore LootTemplates_Pickpocketing("pickpocketing_loot_template", "creature pickpocket lootid", true)
LootStore LootTemplates_Player("player_loot_template", "team id", true)
PermissionTypes
Definition LootMgr.h:66
@ OWNER_PERMISSION
Definition LootMgr.h:72
@ ALL_PERMISSION
Definition LootMgr.h:67
@ RESTRICTED_PERMISSION
Definition LootMgr.h:70
@ NONE_PERMISSION
Definition LootMgr.h:73
@ ROUND_ROBIN_PERMISSION
Definition LootMgr.h:71
@ MASTER_PERMISSION
Definition LootMgr.h:69
@ GROUP_PERMISSION
Definition LootMgr.h:68
@ LOOT_ERROR_DIDNT_KILL
Definition LootMgr.h:96
@ LOOT_ERROR_ALREADY_PICKPOCKETED
Definition LootMgr.h:107
@ LOOT_PICKPOCKETING
Definition LootMgr.h:81
@ LOOT_MILLING
Definition LootMgr.h:87
@ LOOT_FISHING_JUNK
Definition LootMgr.h:91
@ LOOT_CORPSE
Definition LootMgr.h:80
@ LOOT_FISHING
Definition LootMgr.h:82
@ LOOT_DISENCHANTING
Definition LootMgr.h:83
@ LOOT_FISHINGHOLE
Definition LootMgr.h:89
@ LOOT_NONE
Definition LootMgr.h:78
@ LOOT_PROSPECTING
Definition LootMgr.h:86
@ GAMEOBJECT_TYPE_CHEST
Definition SharedDefines.h:1563
@ UNIT_DYNFLAG_LOOTABLE
Definition SharedDefines.h:3121
@ SPELL_AURA_MOD_INVISIBILITY
Definition SpellAuraDefines.h:81
@ SPELL_AURA_FEIGN_DEATH
Definition SpellAuraDefines.h:129
@ SPELL_AURA_MOD_STEALTH
Definition SpellAuraDefines.h:79
@ GAMEOBJECT_BYTES_1
Definition UpdateFields.h:404
Loot loot
Definition Creature.h:230
void SetLootRecipient(Unit *unit, bool withGroup=true)
Definition Creature.cpp:1326
ObjectGuid GetLootRecipientGUID() const
Definition Creature.h:231
void SetPickPocketLootTime()
Definition Creature.cpp:3790
Player * GetLootRecipient() const
Definition Creature.cpp:1312
bool CanGeneratePickPocketLoot() const
Definition Creature.cpp:3795
Group * GetLootRecipientGroup() const
Definition Creature.cpp:1319
uint32 GetRespawnDelay() const
Definition GameObject.h:197
bool IsWithinDistInMap(Player const *player) const
Definition GameObject.cpp:2988
Loot loot
Definition GameObject.h:246
LootState getLootState() const
Definition GameObject.h:223
bool isSpawnedByDefault() const
Definition GameObject.h:195
void GetFishLoot(Loot *fishLoot, Player *lootOwner, bool junk=false)
Definition GameObject.cpp:1005
time_t GetRespawnTime() const
Definition GameObject.h:183
uint32 GetLootGenerationTime() const
Definition GameObject.h:257
void SetLootState(LootState s, Unit *unit=nullptr)
Definition GameObject.cpp:2427
ObjectGuid GetOwnerGUID() const
Definition GameObject.h:173
GameObjectTemplateAddon const * GetTemplateAddon() const
Definition GameObject.cpp:915
void SetLootGenerationTime()
Definition GameObject.cpp:2917
uint16 GetLootMode() const
Definition GameObject.h:227
void NeedBeforeGreed(Loot *loot, WorldObject *pLootedObject)
Definition Group.cpp:1159
ObjectGuid GetMasterLooterGuid() const
Definition Group.cpp:2325
void GroupLoot(Loot *loot, WorldObject *pLootedObject)
Definition Group.cpp:1003
void UpdateLooterGuid(WorldObject *pLootedObject, bool ifneed=false)
Definition Group.cpp:1867
void MasterLoot(Loot *loot, WorldObject *pLootedObject)
Definition Group.cpp:1310
Loot loot
Definition Item.h:320
bool IsCorpse() const
Definition ObjectGuid.h:173
bool IsItem() const
Definition ObjectGuid.h:170
bool IsGameObject() const
Definition ObjectGuid.h:171
bool HasDynamicFlag(uint32 flag) const
Definition Object.h:123
void ForceValuesUpdateAtIndex(uint32)
Definition Object.cpp:2078
void SendLootRelease(ObjectGuid guid)
Definition Player.cpp:7764
void SetLootGUID(ObjectGuid guid)
Definition Player.h:2003
void SendLootError(ObjectGuid guid, LootError error)
Definition Player.cpp:8162
bool IsFriendlyTo(Unit const *unit) const
Definition Unit.cpp:10281
@ SMSG_LOOT_RESPONSE
Definition Opcodes.h:382
Corpse * GetCorpse(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:179
uint32 SkinLootId
Definition CreatureData.h:226
uint32 pickpocketLootId
Definition CreatureData.h:225
Definition GameObjectData.h:664
uint32 type
Definition GameObjectData.h:33
uint32 groupLootRules
Definition GameObjectData.h:98
struct GameObjectTemplate::@231::@236 chest
uint32 GetLootId() const
Definition GameObjectData.h:539
uint32 DisenchantID
Definition ItemTemplate.h:690
uint32 MinMoneyLoot
Definition ItemTemplate.h:692
uint32 MaxMoneyLoot
Definition ItemTemplate.h:693
Definition LootMgr.h:405
void AddLooter(ObjectGuid GUID)
Definition LootMgr.h:373
ObjectGuid containerGUID
Definition LootMgr.h:329
bool empty() const
Definition LootMgr.h:367
void clear()
Definition LootMgr.h:343
uint8 unlootedCount
Definition LootMgr.h:323
void generateMoneyLoot(uint32 minAmount, uint32 maxAmount)
Definition LootMgr.cpp:837

References Loot::AddLooter(), ALL_PERMISSION, BATTLEGROUND_AV, BG_AV_OBJECTID_MINE_N, BG_AV_OBJECTID_MINE_S, Creature::CanGeneratePickPocketLoot(), GameObjectTemplate::chest, Loot::clear(), Loot::containerGUID, CORPSE_BONES, CORPSE_DYNFLAG_LOOTABLE, CORPSE_FIELD_DYNAMIC_FLAGS, ItemTemplate::DisenchantID, WorldSession::DoLootRelease(), Loot::empty(), Loot::FillLoot(), Object::ForceValuesUpdateAtIndex(), FREE_FOR_ALL, GAMEOBJECT_BYTES_1, GAMEOBJECT_TYPE_CHEST, Loot::generateMoneyLoot(), GetBattleground(), ObjectAccessor::GetCorpse(), Map::GetCreature(), Creature::GetCreatureTemplate(), Object::GetEntry(), GameObject::GetFishLoot(), Map::GetGameObject(), GameTime::GetGameTime(), GameObject::GetGOInfo(), GetGroup(), Object::GetGUID(), Object::GetGUID(), WorldObject::GetInstanceScript(), GetItemByGuid(), Unit::GetLevel(), GameObject::GetLootGenerationTime(), GetLootGUID(), GameObjectTemplate::GetLootId(), Group::GetLootMethod(), GameObject::GetLootMode(), Creature::GetLootRecipient(), Creature::GetLootRecipientGroup(), Creature::GetLootRecipientGUID(), GameObject::getLootState(), WorldObject::GetMap(), Group::GetMasterLooterGuid(), GameObject::GetOwnerGUID(), GameObject::GetRespawnDelay(), GameObject::GetRespawnTime(), GetTeamId(), Item::GetTemplate(), GameObject::GetTemplateAddon(), Corpse::GetType(), GO_ACTIVATED, GO_READY, Loot::gold, GROUP_LOOT, GROUP_PERMISSION, Group::GroupLoot(), GameObjectTemplate::groupLootRules, Object::HasDynamicFlag(), Object::HasFlag(), INTERACTION_DISTANCE, Unit::IsAlive(), ObjectGuid::IsCorpse(), Unit::IsFriendlyTo(), ObjectGuid::IsGameObject(), ObjectGuid::IsItem(), Loot::isLooted(), GameObject::isSpawnedByDefault(), GameObject::IsWithinDistInMap(), WorldObject::IsWithinDistInMap(), LOG_DEBUG, Corpse::loot, Creature::loot, GameObject::loot, Item::loot, LOOT_CORPSE, LOOT_DISENCHANTING, LOOT_ERROR_ALREADY_PICKPOCKETED, LOOT_ERROR_DIDNT_KILL, LOOT_FISHING, LOOT_FISHING_JUNK, LOOT_FISHINGHOLE, LOOT_INSIGNIA, LOOT_MILLING, LOOT_NONE, LOOT_PICKPOCKETING, LOOT_PROSPECTING, LOOT_SKINNING, Loot::loot_type, Corpse::lootRecipient, LootTemplates_Disenchant, LootTemplates_Gameobject, LootTemplates_Item, LootTemplates_Milling, LootTemplates_Pickpocketing, LootTemplates_Player, LootTemplates_Prospecting, LootTemplates_Skinning, Item::m_lootGenerated, m_session, MASTER_LOOT, MASTER_PERMISSION, Group::MasterLoot(), ItemTemplate::MaxMoneyLoot, ItemTemplate::MinMoneyLoot, NEED_BEFORE_GREED, Group::NeedBeforeGreed(), NONE_PERMISSION, OWNER_PERMISSION, CreatureTemplate::pickpocketLootId, RATE_DROP_MONEY, Unit::RemoveAurasByType(), RESTRICTED_PERMISSION, ROUND_ROBIN, ROUND_ROBIN_PERMISSION, SendDirectMessage(), SendLootError(), SendLootRelease(), GameObject::SetLootGenerationTime(), SetLootGUID(), Creature::SetLootRecipient(), GameObject::SetLootState(), Creature::SetPickPocketLootTime(), Unit::SetUnitFlag(), CreatureTemplate::SkinLootId, sLootItemStorage, SMSG_LOOT_RESPONSE, SPELL_AURA_FEIGN_DEATH, SPELL_AURA_MOD_INVISIBILITY, SPELL_AURA_MOD_STEALTH, sScriptMgr, sWorld, GameObjectTemplate::type, UNIT_DYNFLAG_LOOTABLE, UNIT_FLAG_LOOTING, Loot::unlootedCount, Group::UpdateLooterGuid(), and urand().

Referenced by Spell::EffectMilling(), Spell::EffectPickPocket(), Spell::EffectProspecting(), Spell::EffectSkinning(), WorldSession::HandleLootOpcode(), WorldSession::HandleOpenItemOpcode(), go_hive_pod::OnGossipHello(), RemovedInsignia(), Spell::SendLoot(), and GameObject::Use().

◆ SendLootError()

void Player::SendLootError ( ObjectGuid  guid,
LootError  error 
)

◆ SendLootRelease()

void Player::SendLootRelease ( ObjectGuid  guid)
7765{
7767 data << guid << uint8(1);
7768 SendDirectMessage(&data);
7769}
@ SMSG_LOOT_RELEASE_RESPONSE
Definition Opcodes.h:383

References SendDirectMessage(), and SMSG_LOOT_RELEASE_RESPONSE.

Referenced by WorldSession::DoLootRelease(), WorldSession::HandleAutostoreLootItemOpcode(), SendLoot(), and StoreLootItem().

◆ SendMailResult()

void Player::SendMailResult ( uint32  mailId,
MailResponseType  mailAction,
MailResponseResult  mailError,
uint32  equipError = 0,
ObjectGuid::LowType  item_guid = 0,
uint32  item_count = 0 
)
2867{
2868 WorldPacket data(SMSG_SEND_MAIL_RESULT, (4 + 4 + 4 + (mailError == MAIL_ERR_EQUIP_ERROR ? 4 : (mailAction == MAIL_ITEM_TAKEN ? 4 + 4 : 0))));
2869 data << (uint32) mailId;
2870 data << (uint32) mailAction;
2871 data << (uint32) mailError;
2872 if (mailError == MAIL_ERR_EQUIP_ERROR)
2873 data << (uint32) equipError;
2874 else if (mailAction == MAIL_ITEM_TAKEN)
2875 {
2876 data << (uint32) item_guid; // item guid low?
2877 data << (uint32) item_count; // item count?
2878 }
2879 GetSession()->SendPacket(&data);
2880}
@ MAIL_ITEM_TAKEN
Definition SharedDefines.h:3518
@ MAIL_ERR_EQUIP_ERROR
Definition SharedDefines.h:3527
@ SMSG_SEND_MAIL_RESULT
Definition Opcodes.h:599

References GetSession(), MAIL_ERR_EQUIP_ERROR, MAIL_ITEM_TAKEN, WorldSession::SendPacket(), and SMSG_SEND_MAIL_RESULT.

Referenced by WorldSession::HandleMailCreateTextItem(), WorldSession::HandleMailDelete(), WorldSession::HandleMailReturnToSender(), WorldSession::HandleMailTakeItem(), WorldSession::HandleMailTakeMoney(), and WorldSession::HandleSendMail().

◆ SendMessageToSet() [1/2]

◆ SendMessageToSet() [2/2]

void Player::SendMessageToSet ( WorldPacket const *  data,
Player const *  skipped_rcvr 
) const
overridevirtual

Reimplemented from WorldObject.

5704{
5705 if (skipped_rcvr != this)
5706 SendDirectMessage(data);
5707
5708 Acore::MessageDistDeliverer notifier(this, data, GetVisibilityRange(), false, skipped_rcvr);
5710}
Definition GridNotifiers.h:100
static void VisitWorldObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:175

References WorldObject::GetVisibilityRange(), SendDirectMessage(), and Cell::VisitWorldObjects().

◆ SendMessageToSetInRange() [1/2]

void Player::SendMessageToSetInRange ( WorldPacket const *  data,
float  dist,
bool  self 
) const
overridevirtual

Reimplemented from WorldObject.

5682{
5683 if (self)
5684 SendDirectMessage(data);
5685
5686 Acore::MessageDistDeliverer notifier(this, data, dist);
5687 Cell::VisitWorldObjects(this, notifier, dist);
5688}

References SendDirectMessage(), and Cell::VisitWorldObjects().

Referenced by Say(), AchievementMgr::SendAchievementEarned(), SendMessageToSet(), TextEmote(), and Yell().

◆ SendMessageToSetInRange() [2/2]

void Player::SendMessageToSetInRange ( WorldPacket const *  data,
float  dist,
bool  self,
bool  includeMargin,
bool  ownTeamOnly,
bool  required3dDist = false 
) const
5691{
5692 if (self)
5693 SendDirectMessage(data);
5694
5695 dist += GetObjectSize();
5696 if (includeMargin)
5697 dist += VISIBILITY_COMPENSATION; // pussywizard: to ensure everyone receives all important packets
5698
5699 Acore::MessageDistDeliverer notifier(this, data, dist, ownTeamOnly, nullptr, required3dDist);
5700 Cell::VisitWorldObjects(this, notifier, dist);
5701}
#define VISIBILITY_COMPENSATION
Definition ObjectDefines.h:26
float GetObjectSize() const
Definition Object.cpp:2784

References WorldObject::GetObjectSize(), SendDirectMessage(), VISIBILITY_COMPENSATION, and Cell::VisitWorldObjects().

◆ SendMirrorTimer()

void Player::SendMirrorTimer ( MirrorTimerType  Type,
uint32  MaxValue,
uint32  CurrentValue,
int32  Regen 
)
protected
737{
738 if (int(MaxValue) == DISABLED_MIRROR_TIMER)
739 {
740 if (int(CurrentValue) != DISABLED_MIRROR_TIMER)
741 StopMirrorTimer(Type);
742 return;
743 }
744 SendDirectMessage(WorldPackets::Misc::StartMirrorTimer(Type, CurrentValue, MaxValue, Regen, 0, 0).Write());
745}
Definition MiscPackets.h:121

References DISABLED_MIRROR_TIMER, SendDirectMessage(), and StopMirrorTimer().

Referenced by HandleDrowning().

◆ SendMovieStart()

void Player::SendMovieStart ( uint32  MovieId)
5729{
5731 data << uint32(MovieId);
5732 SendDirectMessage(&data);
5733}
@ SMSG_TRIGGER_MOVIE
Definition Opcodes.h:1154

References SendDirectMessage(), and SMSG_TRIGGER_MOVIE.

Referenced by debug_commandscript::HandleDebugPlayMovieCommand().

◆ SendNewItem()

void Player::SendNewItem ( Item item,
uint32  count,
bool  received,
bool  created,
bool  broadcast = false,
bool  sendChatMessage = true 
)
4751{
4752 if (!item) // prevent crash
4753 return;
4754
4755 // last check 2.0.10
4756 WorldPacket data(SMSG_ITEM_PUSH_RESULT, (8 + 4 + 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4));
4757 data << GetGUID(); // player GUID
4758 data << uint32(received); // 0=looted, 1=from npc
4759 data << uint32(created); // 0=received, 1=created
4760 data << uint32(sendChatMessage); // bool print message to chat
4761 data << uint8(item->GetBagSlot()); // bagslot
4762 // item slot, but when added to stack: 0xFFFFFFFF
4763 data << uint32((item->GetCount() == count) ? item->GetSlot() : -1);
4764 data << uint32(item->GetEntry()); // item id
4765 data << uint32(item->GetItemSuffixFactor()); // SuffixFactor
4766 data << int32(item->GetItemRandomPropertyId()); // random item property id
4767 data << uint32(count); // count of items
4768 data << uint32(GetItemCount(item->GetEntry())); // count of items in inventory
4769
4770 if (broadcast && GetGroup())
4771 GetGroup()->BroadcastPacket(&data, true);
4772 else
4773 GetSession()->SendPacket(&data);
4774}
void BroadcastPacket(WorldPacket const *packet, bool ignorePlayersInBGRaid, int group=-1, ObjectGuid ignore=ObjectGuid::Empty)
Definition Group.cpp:1756
@ SMSG_ITEM_PUSH_RESULT
Definition Opcodes.h:388

References Group::BroadcastPacket(), Item::GetBagSlot(), Item::GetCount(), Object::GetEntry(), GetGroup(), Object::GetGUID(), GetItemCount(), Item::GetItemRandomPropertyId(), Item::GetItemSuffixFactor(), GetSession(), Item::GetSlot(), WorldSession::SendPacket(), and SMSG_ITEM_PUSH_RESULT.

Referenced by _StoreOrEquipNewItem(), AddItem(), AutoStoreLoot(), Spell::DoCreateItem(), GiveQuestSourceItem(), misc_commandscript::HandleAddItemCommand(), misc_commandscript::HandleAddItemSetCommand(), AuraEffect::HandleChannelDeathItem(), OPvPCapturePointNA::HandleCustomSpell(), WorldSession::HandleLootMasterGiveOpcode(), WorldSession::HandlePetitionBuyOpcode(), RefundItem(), RemovePet(), RewardQuest(), npc_oculus_drakegiver::StoreEssence(), and StoreLootItem().

◆ SendNewMail()

void Player::SendNewMail ( )
2883{
2884 // deliver undelivered mail
2886 data << (uint32) 0;
2887 GetSession()->SendPacket(&data);
2888}
@ SMSG_RECEIVED_MAIL
Definition Opcodes.h:675

References GetSession(), WorldSession::SendPacket(), and SMSG_RECEIVED_MAIL.

Referenced by AddNewMailDeliverTime(), and Update().

◆ SendNotifyLootItemRemoved()

void Player::SendNotifyLootItemRemoved ( uint8  lootSlot)
8178{
8180 data << uint8(lootSlot);
8181 GetSession()->SendPacket(&data);
8182}
@ SMSG_LOOT_REMOVED
Definition Opcodes.h:384

References GetSession(), WorldSession::SendPacket(), and SMSG_LOOT_REMOVED.

Referenced by Loot::NotifyItemRemoved(), Loot::NotifyQuestItemRemoved(), and StoreLootItem().

◆ SendNotifyLootMoneyRemoved()

void Player::SendNotifyLootMoneyRemoved ( )
8172{
8174 GetSession()->SendPacket(&data);
8175}
@ SMSG_LOOT_CLEAR_MONEY
Definition Opcodes.h:387

References GetSession(), WorldSession::SendPacket(), and SMSG_LOOT_CLEAR_MONEY.

Referenced by Loot::NotifyMoneyRemoved().

◆ SendPreparedGossip()

void Player::SendPreparedGossip ( WorldObject source)
210{
211 if (!source)
212 return;
213
214 if (source->IsCreature())
215 {
216 // in case no gossip flag and quest menu not empty, open quest menu (client expect gossip menu with this flag)
218 {
219 SendPreparedQuest(source->GetGUID());
220 return;
221 }
222 }
223 else if (source->IsGameObject())
224 {
225 // probably need to find a better way here
227 {
228 SendPreparedQuest(source->GetGUID());
229 return;
230 }
231 }
232
233 // in case non empty gossip menu (that not included quests list size) show it
234 // (quest entries from quest menu will be included in list)
235
236 uint32 textId = GetGossipTextId(source);
237
239 textId = GetGossipTextId(menuId, source);
240
241 PlayerTalkClass->SendGossipMenu(textId, source->GetGUID());
242}
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:315
void SendGossipMenu(uint32 titleTextId, ObjectGuid objectGUID)
Definition GossipDef.cpp:193
bool Empty() const
Definition GossipDef.h:242

References QuestMenu::Empty(), PlayerMenu::GetGossipMenu(), GetGossipTextId(), Object::GetGUID(), GossipMenu::GetMenuId(), PlayerMenu::GetQuestMenu(), Unit::HasNpcFlag(), Object::IsCreature(), Object::IsGameObject(), PlayerTalkClass, PlayerMenu::SendGossipMenu(), SendPreparedQuest(), Object::ToCreature(), and UNIT_NPC_FLAG_GOSSIP.

Referenced by WorldSession::HandleGossipHelloOpcode(), WorldSession::HandleQuestgiverHelloOpcode(), npc_thrall_old_hillsbrad::OnGossipHello(), go_apexis_relic::OnGossipHello(), OnGossipSelect(), Spell::SendLoot(), npc_maredis_firestar::npc_maredis_firestarAI::sGossipHello(), and GameObject::Use().

◆ SendPreparedQuest()

void Player::SendPreparedQuest ( ObjectGuid  guid)
Todo:
verify if check for !quest->IsDaily() is really correct (possibly not)
116{
117 QuestMenu& questMenu = PlayerTalkClass->GetQuestMenu();
118 if (questMenu.Empty())
119 return;
120
121 // single element case
122 if (questMenu.GetMenuItemCount() == 1)
123 {
124 QuestMenuItem const& qmi0 = questMenu.GetItem(0);
125 uint32 questId = qmi0.QuestId;
126
127 // Auto open -- maybe also should verify there is no greeting
128 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
129 {
130 if (qmi0.QuestIcon == 4)
131 PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, CanRewardQuest(quest, false), true);
132 // Send completable on repeatable and autoCompletable quest if player don't have quest
134 else
135 {
137 if (!object || (!object->hasQuest(questId) && !object->hasInvolvedQuest(questId)))
138 {
140 return;
141 }
142
143 if (quest->IsAutoAccept() && CanAddQuest(quest, true) && CanTakeQuest(quest, true))
144 AddQuestAndCheckCompletion(quest, object);
145
146 if (quest->IsAutoComplete() || !quest->GetQuestMethod())
148 else
150 }
151 }
152 }
153 // multiple entries
154 else
155 {
156 QEmote qe;
157 qe._Delay = 0;
158 qe._Emote = 0;
159 std::string title = "";
160
161 // need pet case for some quests
163 if (creature)
164 {
165 uint32 textid = GetGossipTextId(creature);
166 GossipText const* gossiptext = sObjectMgr->GetGossipText(textid);
167 if (!gossiptext)
168 {
169 qe._Delay = 0; //TEXTEMOTE_MESSAGE; //zyg: player emote
170 qe._Emote = 0; //TEXTEMOTE_HELLO; //zyg: NPC emote
171 title = "";
172 }
173 else
174 {
175 qe = gossiptext->Options[0].Emotes[0];
176
177 if (!gossiptext->Options[0].Text_0.empty())
178 {
179 title = gossiptext->Options[0].Text_0;
180
181 int loc_idx = GetSession()->GetSessionDbLocaleIndex();
182 if (loc_idx >= 0)
183 if (NpcTextLocale const* npcTextLocale = sObjectMgr->GetNpcTextLocale(textid))
184 ObjectMgr::GetLocaleString(npcTextLocale->Text_0[0], loc_idx, title);
185 }
186 else
187 {
188 title = gossiptext->Options[0].Text_1;
189
190 int loc_idx = GetSession()->GetSessionDbLocaleIndex();
191 if (loc_idx >= 0)
192 if (NpcTextLocale const* npcTextLocale = sObjectMgr->GetNpcTextLocale(textid))
193 ObjectMgr::GetLocaleString(npcTextLocale->Text_1[0], loc_idx, title);
194 }
195 }
196 }
197
199 }
200}
@ TYPEMASK_ITEM
Definition ObjectGuid.h:47
@ TYPEMASK_UNIT
Definition ObjectGuid.h:49
@ TYPEMASK_GAMEOBJECT
Definition ObjectGuid.h:51
Definition Object.h:104
virtual bool hasQuest(uint32) const
Definition Object.h:190
virtual bool hasInvolvedQuest(uint32) const
Definition Object.h:191
void SendQuestGiverQuestList(QEmote const &eEmote, std::string const &Title, ObjectGuid guid)
Definition GossipDef.cpp:315
void SendQuestGiverQuestDetails(Quest const *quest, ObjectGuid npcGUID, bool activateAccept) const
Definition GossipDef.cpp:388
void SendQuestGiverRequestItems(Quest const *quest, ObjectGuid npcGUID, bool canComplete, bool closeOnCancel) const
Definition GossipDef.cpp:752
bool CanAddQuest(Quest const *quest, bool msg)
Definition PlayerQuest.cpp:264
void AddQuestAndCheckCompletion(Quest const *quest, Object *questGiver)
Definition PlayerQuest.cpp:421
bool CanCompleteRepeatableQuest(Quest const *quest)
Definition PlayerQuest.cpp:366
QuestMenuItem const & GetItem(uint16 index) const
Definition GossipDef.h:249
uint8 GetMenuItemCount() const
Definition GossipDef.h:237
std::string Text_0
Definition NPCHandler.h:34
QEmote Emotes[MAX_GOSSIP_TEXT_EMOTES]
Definition NPCHandler.h:39
std::string Text_1
Definition NPCHandler.h:35
Definition NPCHandler.h:45
GossipTextOption Options[MAX_GOSSIP_TEXT_OPTIONS]
Definition NPCHandler.h:46
Definition NPCHandler.h:55
Definition NPCHandler.h:25
uint32 _Emote
Definition NPCHandler.h:26
uint32 _Delay
Definition NPCHandler.h:27
Definition GossipDef.h:155
uint32 QuestId
Definition GossipDef.h:156
uint8 QuestIcon
Definition GossipDef.h:157

References QEmote::_Delay, QEmote::_Emote, AddQuestAndCheckCompletion(), CanAddQuest(), CanCompleteRepeatableQuest(), CanRewardQuest(), CanTakeQuest(), GossipTextOption::Emotes, QuestMenu::Empty(), ObjectAccessor::GetCreatureOrPetOrVehicle(), GetGossipTextId(), QuestMenu::GetItem(), ObjectMgr::GetLocaleString(), QuestMenu::GetMenuItemCount(), ObjectAccessor::GetObjectByTypeMask(), PlayerMenu::GetQuestMenu(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), Object::hasInvolvedQuest(), Object::hasQuest(), GossipText::Options, PlayerTalkClass, QuestMenuItem::QuestIcon, QuestMenuItem::QuestId, PlayerMenu::SendCloseGossip(), PlayerMenu::SendQuestGiverQuestDetails(), PlayerMenu::SendQuestGiverQuestList(), PlayerMenu::SendQuestGiverRequestItems(), sObjectMgr, GossipTextOption::Text_0, GossipTextOption::Text_1, TYPEMASK_GAMEOBJECT, TYPEMASK_ITEM, and TYPEMASK_UNIT.

Referenced by npc_cos_chromie_middle::OnGossipHello(), OnGossipSelect(), SendPreparedGossip(), npc_costumed_orphan_matron::sGossipHello(), and npc_maredis_firestar::npc_maredis_firestarAI::sGossipSelect().

◆ SendProficiency()

void Player::SendProficiency ( ItemClass  itemClass,
uint32  itemSubclassMask 
)
10048{
10049 WorldPacket data(SMSG_SET_PROFICIENCY, 1 + 4);
10050 data << uint8(itemClass) << uint32(itemSubclassMask);
10051 GetSession()->SendPacket(&data);
10052}
@ SMSG_SET_PROFICIENCY
Definition Opcodes.h:325

References GetSession(), WorldSession::SendPacket(), and SMSG_SET_PROFICIENCY.

Referenced by Spell::EffectProficiency().

◆ SendPushToPartyResponse()

void Player::SendPushToPartyResponse ( Player const *  player,
uint8  msg 
) const
2436{
2437 if (player)
2438 {
2439 WorldPacket data(MSG_QUEST_PUSH_RESULT, (8 + 1));
2440 data << player->GetGUID();
2441 data << uint8(msg); // valid values: 0-8
2442 GetSession()->SendPacket(&data);
2443 LOG_DEBUG("network", "WORLD: Sent MSG_QUEST_PUSH_RESULT");
2444 }
2445}
@ MSG_QUEST_PUSH_RESULT
Definition Opcodes.h:660

References Object::GetGUID(), GetSession(), LOG_DEBUG, MSG_QUEST_PUSH_RESULT, and WorldSession::SendPacket().

Referenced by CanShareQuest(), debug_commandscript::HandleDebugSendQuestPartyMsgCommand(), WorldSession::HandlePushQuestToParty(), and WorldSession::HandleQuestgiverAcceptQuestOpcode().

◆ SendQuestComplete()

void Player::SendQuestComplete ( uint32  quest_id)
2347{
2348 if (quest_id)
2349 {
2351 data << uint32(quest_id);
2352 GetSession()->SendPacket(&data);
2353 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_COMPLETE quest = {}", quest_id);
2354 }
2355}
@ SMSG_QUESTUPDATE_COMPLETE
Definition Opcodes.h:438

References GetSession(), LOG_DEBUG, WorldSession::SendPacket(), and SMSG_QUESTUPDATE_COMPLETE.

Referenced by AreaExploredOrEventHappens().

◆ SendQuestConfirmAccept()

void Player::SendQuestConfirmAccept ( Quest const *  quest,
Player pReceiver 
)
2414{
2415 if (pReceiver)
2416 {
2417 //load locale from db
2418 std::string strTitle = quest->GetTitle();
2419
2420 int loc_idx = pReceiver->GetSession()->GetSessionDbLocaleIndex();
2421 if (loc_idx >= 0)
2422 if (const QuestLocale* pLocale = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
2423 ObjectMgr::GetLocaleString(pLocale->Title, loc_idx, strTitle);
2424
2425 WorldPacket data(SMSG_QUEST_CONFIRM_ACCEPT, (4 + quest->GetTitle().size() + 8));
2426 data << uint32(quest->GetQuestId());
2427 data << quest->GetTitle();
2428 data << GetGUID();
2429 pReceiver->GetSession()->SendPacket(&data);
2430
2431 LOG_DEBUG("network", "WORLD: Sent SMSG_QUEST_CONFIRM_ACCEPT");
2432 }
2433}
@ SMSG_QUEST_CONFIRM_ACCEPT
Definition Opcodes.h:442

References Object::GetGUID(), ObjectMgr::GetLocaleString(), Quest::GetQuestId(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), Quest::GetTitle(), LOG_DEBUG, WorldSession::SendPacket(), SMSG_QUEST_CONFIRM_ACCEPT, and sObjectMgr.

Referenced by WorldSession::HandleQuestgiverAcceptQuestOpcode().

◆ SendQuestFailed()

void Player::SendQuestFailed ( uint32  questId,
InventoryResult  reason = EQUIP_ERR_OK 
)
2383{
2384 if (questId)
2385 {
2387 data << uint32(questId);
2388 data << uint32(reason); // failed reason (valid reasons: 4, 16, 50, 17, 74, other values show default message)
2389 GetSession()->SendPacket(&data);
2390 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_FAILED");
2391 }
2392}
@ SMSG_QUESTGIVER_QUEST_FAILED
Definition Opcodes.h:432

References GetSession(), LOG_DEBUG, WorldSession::SendPacket(), and SMSG_QUESTGIVER_QUEST_FAILED.

Referenced by FailQuest().

◆ SendQuestGiverStatusMultiple()

void Player::SendQuestGiverStatusMultiple ( )
protected
7687{
7688 uint32 count = 0;
7689
7691 data << uint32(count); // placeholder
7692
7693 for (GuidUnorderedSet::const_iterator itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
7694 {
7695 uint32 questStatus = DIALOG_STATUS_NONE;
7696
7697 if ((*itr).IsAnyTypeCreature())
7698 {
7699 // need also pet quests case support
7700 Creature* questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, *itr);
7701 if (!questgiver || questgiver->IsHostileTo(this))
7702 continue;
7703 if (!questgiver->HasNpcFlag(UNIT_NPC_FLAG_QUESTGIVER))
7704 continue;
7705
7706 questStatus = GetQuestDialogStatus(questgiver);
7707
7708 data << questgiver->GetGUID();
7709 data << uint8(questStatus);
7710 ++count;
7711 }
7712 else if ((*itr).IsGameObject())
7713 {
7714 GameObject* questgiver = GetMap()->GetGameObject(*itr);
7715 if (!questgiver || questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
7716 continue;
7717
7718 questStatus = GetQuestDialogStatus(questgiver);
7719
7720 data << questgiver->GetGUID();
7721 data << uint8(questStatus);
7722 ++count;
7723 }
7724 }
7725
7726 data.put<uint32>(0, count); // write real count
7727 GetSession()->SendPacket(&data);
7728}
QuestGiverStatus GetQuestDialogStatus(Object *questGiver)
Definition PlayerQuest.cpp:1595
@ SMSG_QUESTGIVER_STATUS_MULTIPLE
Definition Opcodes.h:1078

References DIALOG_STATUS_NONE, GAMEOBJECT_TYPE_QUESTGIVER, ObjectAccessor::GetCreatureOrPetOrVehicle(), Map::GetGameObject(), GameObject::GetGoType(), Object::GetGUID(), WorldObject::GetMap(), GetQuestDialogStatus(), GetSession(), Unit::HasNpcFlag(), Unit::IsHostileTo(), m_clientGUIDs, ByteBuffer::put(), WorldSession::SendPacket(), SMSG_QUESTGIVER_STATUS_MULTIPLE, and UNIT_NPC_FLAG_QUESTGIVER.

Referenced by GiveLevel(), WorldSession::HandleDestroyItemOpcode(), WorldSession::HandleQuestgiverStatusMultipleQuery(), RewardQuest(), and SendInitialPacketsAfterAddToMap().

◆ SendQuestReward()

void Player::SendQuestReward ( Quest const *  quest,
uint32  XP 
)
2358{
2359 uint32 questid = quest->GetQuestId();
2360 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = {}", questid);
2361 sGameEventMgr->HandleQuestComplete(questid);
2362 WorldPacket data(SMSG_QUESTGIVER_QUEST_COMPLETE, (4 + 4 + 4 + 4 + 4));
2363 data << uint32(questid);
2364
2365 if (!IsMaxLevel())
2366 {
2367 data << uint32(XP);
2368 data << uint32(quest->GetRewOrReqMoney(GetLevel()));
2369 }
2370 else
2371 {
2372 data << uint32(0);
2373 data << uint32(quest->GetRewOrReqMoney(GetLevel()) + quest->GetRewMoneyMaxLevel());
2374 }
2375
2376 data << uint32(10 * quest->CalculateHonorGain(GetQuestLevel(quest)));
2377 data << uint32(quest->GetBonusTalents()); // bonus talents
2378 data << uint32(quest->GetRewArenaPoints());
2379 GetSession()->SendPacket(&data);
2380}
bool IsMaxLevel() const
Definition Player.cpp:2561
@ SMSG_QUESTGIVER_QUEST_COMPLETE
Definition Opcodes.h:431

References Quest::CalculateHonorGain(), Quest::GetBonusTalents(), Unit::GetLevel(), Quest::GetQuestId(), GetQuestLevel(), Quest::GetRewArenaPoints(), Quest::GetRewMoneyMaxLevel(), Quest::GetRewOrReqMoney(), GetSession(), IsMaxLevel(), LOG_DEBUG, WorldSession::SendPacket(), sGameEventMgr, and SMSG_QUESTGIVER_QUEST_COMPLETE.

Referenced by RewardQuest().

◆ SendQuestTimerFailed()

void Player::SendQuestTimerFailed ( uint32  quest_id)
2395{
2396 if (quest_id)
2397 {
2399 data << uint32(quest_id);
2400 GetSession()->SendPacket(&data);
2401 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_FAILEDTIMER");
2402 }
2403}
@ SMSG_QUESTUPDATE_FAILEDTIMER
Definition Opcodes.h:437

References GetSession(), LOG_DEBUG, WorldSession::SendPacket(), and SMSG_QUESTUPDATE_FAILEDTIMER.

Referenced by FailQuest().

◆ SendQuestUpdate()

void Player::SendQuestUpdate ( uint32  questId)
1527{
1528 uint32 zone = 0, area = 0;
1529 // xinef: fixup
1530 uint32 oldSpellId = 0;
1531
1532 SpellAreaForQuestMapBounds saBounds = sSpellMgr->GetSpellAreaForQuestMapBounds(questId);
1533 if (saBounds.first != saBounds.second)
1534 {
1535 GetZoneAndAreaId(zone, area);
1536
1537 for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
1538 {
1539 // xinef: spell was already casted, skip different areas with same spell
1540 if (itr->second->spellId == oldSpellId)
1541 continue;
1542 if (itr->second->autocast && itr->second->IsFitToRequirements(this, zone, area))
1543 if (!HasAura(itr->second->spellId))
1544 {
1545 CastSpell(this, itr->second->spellId, true);
1546 oldSpellId = itr->second->spellId;
1547 }
1548 }
1549 }
1550
1551 saBounds = sSpellMgr->GetSpellAreaForQuestEndMapBounds(questId);
1552
1553 // xinef: fixup
1554 uint32 skipSpellId = 0;
1555 oldSpellId = 0;
1556 if (saBounds.first != saBounds.second)
1557 {
1558 if (!zone || !area)
1559 GetZoneAndAreaId(zone, area);
1560
1561 for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
1562 {
1563 // xinef: skip spell for which condition is already fulfilled
1564 if (itr->second->spellId == skipSpellId)
1565 continue;
1566 skipSpellId = 0;
1567
1568 // xinef: spells are sorted, if no condition is fulfilled remove aura
1569 if (oldSpellId && oldSpellId != itr->second->spellId)
1570 {
1571 RemoveAurasDueToSpell(oldSpellId);
1572 oldSpellId = 0;
1573 }
1574
1575 if (!itr->second->IsFitToRequirements(this, zone, area))
1576 {
1577 //RemoveAurasDueToSpell(itr->second->spellId);
1578 oldSpellId = itr->second->spellId;
1579 }
1580 else
1581 {
1582 skipSpellId = itr->second->spellId;
1583 oldSpellId = 0;
1584 }
1585 }
1586
1587 // xinef: check if we have something to remove yet
1588 if (oldSpellId)
1589 RemoveAurasDueToSpell(oldSpellId);
1590 }
1591
1593}
std::pair< SpellAreaForQuestMap::const_iterator, SpellAreaForQuestMap::const_iterator > SpellAreaForQuestMapBounds
Definition SpellMgr.h:548

References Unit::CastSpell(), WorldObject::GetZoneAndAreaId(), Unit::HasAura(), Unit::RemoveAurasDueToSpell(), sSpellMgr, and UpdateForQuestWorldObjects().

Referenced by AddQuest(), RemoveActiveQuest(), RemoveRewardedQuest(), RewardQuest(), and SetQuestStatus().

◆ SendQuestUpdateAddCreatureOrGo()

void Player::SendQuestUpdateAddCreatureOrGo ( Quest const *  quest,
ObjectGuid  guid,
uint32  creatureOrGO_idx,
uint16  old_count,
uint16  add_count 
)
2457{
2458 ASSERT(old_count + add_count < 65536 && "mob/GO count store in 16 bits 2^16 = 65536 (0..65536)");
2459
2460 int32 entry = quest->RequiredNpcOrGo[ creatureOrGO_idx ];
2461 if (entry < 0)
2462 // client expected gameobject template id in form (id|0x80000000)
2463 entry = (-entry) | 0x80000000;
2464
2465 WorldPacket data(SMSG_QUESTUPDATE_ADD_KILL, (4 * 4 + 8));
2466 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_ADD_KILL");
2467 data << uint32(quest->GetQuestId());
2468 data << uint32(entry);
2469 data << uint32(old_count + add_count);
2470 data << uint32(quest->RequiredNpcOrGoCount[ creatureOrGO_idx ]);
2471 data << guid;
2472 GetSession()->SendPacket(&data);
2473
2474 uint16 log_slot = FindQuestSlot(quest->GetQuestId());
2475 if (log_slot < MAX_QUEST_LOG_SIZE)
2476 SetQuestSlotCounter(log_slot, creatureOrGO_idx, GetQuestSlotCounter(log_slot, creatureOrGO_idx) + add_count);
2477}
uint16 GetQuestSlotCounter(uint16 slot, uint8 counter) const
Definition Player.h:1497
@ SMSG_QUESTUPDATE_ADD_KILL
Definition Opcodes.h:439

References ASSERT, FindQuestSlot(), Quest::GetQuestId(), GetQuestSlotCounter(), GetSession(), LOG_DEBUG, MAX_QUEST_LOG_SIZE, Quest::RequiredNpcOrGo, Quest::RequiredNpcOrGoCount, WorldSession::SendPacket(), SetQuestSlotCounter(), and SMSG_QUESTUPDATE_ADD_KILL.

Referenced by KillCreditGO(), KilledMonsterCredit(), and TalkedToCreature().

◆ SendQuestUpdateAddItem()

void Player::SendQuestUpdateAddItem ( Quest const *  quest,
uint32  item_idx,
uint16  count 
)
2448{
2450 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM");
2451 //data << quest->RequiredItemId[item_idx];
2452 //data << count;
2453 GetSession()->SendPacket(&data);
2454}
@ SMSG_QUESTUPDATE_ADD_ITEM
Definition Opcodes.h:440

References GetSession(), LOG_DEBUG, WorldSession::SendPacket(), and SMSG_QUESTUPDATE_ADD_ITEM.

◆ SendQuestUpdateAddPlayer()

void Player::SendQuestUpdateAddPlayer ( Quest const *  quest,
uint16  old_count,
uint16  add_count 
)
2480{
2481 ASSERT(old_count + add_count < 65536 && "player count store in 16 bits");
2482
2484 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_ADD_PVP_KILL");
2485 data << uint32(quest->GetQuestId());
2486 data << uint32(old_count + add_count);
2487 data << uint32(quest->GetPlayersSlain());
2488 GetSession()->SendPacket(&data);
2489
2490 uint16 log_slot = FindQuestSlot(quest->GetQuestId());
2491 if (log_slot < MAX_QUEST_LOG_SIZE)
2493}
@ SMSG_QUESTUPDATE_ADD_PVP_KILL
Definition Opcodes.h:1165

References ASSERT, FindQuestSlot(), Quest::GetPlayersSlain(), Quest::GetQuestId(), GetQuestSlotCounter(), GetSession(), LOG_DEBUG, MAX_QUEST_LOG_SIZE, QUEST_PVP_KILL_SLOT, WorldSession::SendPacket(), SetQuestSlotCounter(), and SMSG_QUESTUPDATE_ADD_PVP_KILL.

Referenced by KilledPlayerCreditForQuest().

◆ SendRaidDifficulty()

void Player::SendRaidDifficulty ( bool  IsInGroup,
int32  forcedDifficulty = -1 
)
178{
179 uint8 val = 0x00000001;
181 data << uint32(forcedDifficulty == -1 ? GetRaidDifficulty() : forcedDifficulty);
182 data << uint32(val);
183 data << uint32(IsInGroup);
184 GetSession()->SendPacket(&data);
185}
@ MSG_SET_RAID_DIFFICULTY
Definition Opcodes.h:1289

References GetRaidDifficulty(), GetSession(), MSG_SET_RAID_DIFFICULTY, and WorldSession::SendPacket().

Referenced by Group::AddMember(), WorldSession::HandleSetRaidDifficultyOpcode(), SendInitialPacketsAfterAddToMap(), and Group::SetRaidDifficulty().

◆ SendRaidInfo()

void Player::SendRaidInfo ( )
6521{
6522 uint32 counter = 0;
6523
6525
6526 std::size_t p_counter = data.wpos();
6527 data << uint32(counter); // placeholder
6528
6529 time_t now = GameTime::GetGameTime().count();
6530
6531 for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
6532 {
6533 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(GetGUID(), Difficulty(i));
6534 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
6535 {
6536 if (itr->second.perm)
6537 {
6538 InstanceSave* save = itr->second.save;
6539 time_t resetTime = itr->second.extended ? save->GetExtendedResetTime() : save->GetResetTime();
6540 data << uint32(save->GetMapId()); // map id
6541 data << uint32(save->GetDifficulty()); // difficulty
6542 data << ObjectGuid::Create<HighGuid::Instance>(save->GetInstanceId()); // instance id
6543 data << uint8(1); // expired = 0
6544 data << uint8(itr->second.extended ? 1 : 0);// extended = 1
6545 data << uint32(resetTime >= now ? resetTime - now : 0); // reset time
6546 ++counter;
6547 }
6548 }
6549 }
6550 data.put<uint32>(p_counter, counter);
6551 GetSession()->SendPacket(&data);
6552}
Difficulty GetDifficulty() const
Definition InstanceSaveMgr.h:63
@ SMSG_RAID_INSTANCE_INFO
Definition Opcodes.h:746

References InstanceSave::GetDifficulty(), InstanceSave::GetExtendedResetTime(), GameTime::GetGameTime(), Object::GetGUID(), InstanceSave::GetInstanceId(), InstanceSave::GetMapId(), InstanceSave::GetResetTime(), GetSession(), MAX_DIFFICULTY, ByteBuffer::put(), WorldSession::SendPacket(), sInstanceSaveMgr, SMSG_RAID_INSTANCE_INFO, and ByteBuffer::wpos().

Referenced by WorldSession::HandleRequestRaidInfoOpcode().

◆ SendRefundInfo()

void Player::SendRefundInfo ( Item item)
private
15460{
15461 // This function call unsets ITEM_FLAGS_REFUNDABLE if played time is over 2 hours.
15462 item->UpdatePlayedTime(this);
15463
15464 if (!item->IsRefundable())
15465 {
15466 LOG_DEBUG("entities.player.items", "Item refund: item not refundable!");
15467 return;
15468 }
15469
15470 if (GetGUID().GetCounter() != item->GetRefundRecipient()) // Formerly refundable item got traded
15471 {
15472 LOG_DEBUG("entities.player.items", "Item refund: item was traded!");
15473 item->SetNotRefundable(this);
15474 return;
15475 }
15476
15477 ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost());
15478 if (!iece)
15479 {
15480 LOG_DEBUG("entities.player.items", "Item refund: cannot find extendedcost data.");
15481 return;
15482 }
15483
15484 WorldPacket data(SMSG_ITEM_REFUND_INFO_RESPONSE, 8 + 4 + 4 + 4 + 4 * 4 + 4 * 4 + 4 + 4);
15485 data << item->GetGUID(); // item guid
15486 data << uint32(item->GetPaidMoney()); // money cost
15487 data << uint32(iece->reqhonorpoints); // honor point cost
15488 data << uint32(iece->reqarenapoints); // arena point cost
15489 for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i) // item cost data
15490 {
15491 data << uint32(iece->reqitem[i]);
15492 data << uint32(iece->reqitemcount[i]);
15493 }
15494 data << uint32(0);
15495 data << uint32(GetTotalPlayedTime() - item->GetPlayedTime());
15496 GetSession()->SendPacket(&data);
15497}
uint32 GetTotalPlayedTime()
Definition Player.h:1204
@ SMSG_ITEM_REFUND_INFO_RESPONSE
Definition Opcodes.h:1232

References Object::GetGUID(), Object::GetGUID(), Item::GetPaidExtendedCost(), Item::GetPaidMoney(), Item::GetPlayedTime(), Item::GetRefundRecipient(), GetSession(), GetTotalPlayedTime(), Item::IsRefundable(), LOG_DEBUG, MAX_ITEM_EXTENDED_COST_REQUIREMENTS, ItemExtendedCostEntry::reqarenapoints, ItemExtendedCostEntry::reqhonorpoints, ItemExtendedCostEntry::reqitem, ItemExtendedCostEntry::reqitemcount, WorldSession::SendPacket(), Item::SetNotRefundable(), sItemExtendedCostStore, SMSG_ITEM_REFUND_INFO_RESPONSE, and Item::UpdatePlayedTime().

Referenced by WorldSession::HandleItemRefundInfoRequest(), and SwapItem().

◆ SendRemoveControlBar()

void Player::SendRemoveControlBar ( )
9708{
9710 data << uint64(0);
9711 GetSession()->SendPacket(&data);
9712}

References GetSession(), WorldSession::SendPacket(), and SMSG_PET_SPELLS.

Referenced by Unit::RemoveCharmedBy(), and Unit::SetMinion().

◆ SendResetFailedNotify()

void Player::SendResetFailedNotify ( uint32  mapid)
188{
190 data << uint32(mapid);
191 GetSession()->SendPacket(&data);
192}
@ SMSG_RESET_FAILED_NOTIFY
Definition Opcodes.h:948

References GetSession(), WorldSession::SendPacket(), and SMSG_RESET_FAILED_NOTIFY.

◆ SendResetInstanceFailed()

void Player::SendResetInstanceFailed ( uint32  reason,
uint32  MapId 
)
334{
335 /*reasons for instance reset failure:
336 // 0: There are players inside the instance.
337 // 1: There are players offline in your party.
338 // 2>: There are players in your party attempting to zone into an instance.
339 */
341 data << uint32(reason);
342 data << uint32(MapId);
343 GetSession()->SendPacket(&data);
344}
@ SMSG_INSTANCE_RESET_FAILED
Definition Opcodes.h:829

References GetSession(), WorldSession::SendPacket(), and SMSG_INSTANCE_RESET_FAILED.

Referenced by ResetInstances(), and Group::ResetInstances().

◆ SendResetInstanceSuccess()

void Player::SendResetInstanceSuccess ( uint32  MapId)
327{
329 data << uint32(MapId);
330 GetSession()->SendPacket(&data);
331}
@ SMSG_INSTANCE_RESET
Definition Opcodes.h:828

References GetSession(), WorldSession::SendPacket(), and SMSG_INSTANCE_RESET.

Referenced by ResetInstances(), and Group::ResetInstances().

◆ SendRespondInspectAchievements()

void Player::SendRespondInspectAchievements ( Player player) const
13855{
13857}
void SendRespondInspectAchievements(Player *player) const
Definition AchievementMgr.cpp:2385

References m_achievementMgr, and AchievementMgr::SendRespondInspectAchievements().

Referenced by WorldSession::HandleQueryInspectAchievements().

◆ SendSavedInstances()

void Player::SendSavedInstances ( )
6558{
6559 bool hasBeenSaved = false;
6560 WorldPacket data;
6561
6562 for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
6563 {
6564 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(GetGUID(), Difficulty(i));
6565 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
6566 {
6567 if (itr->second.perm) // only permanent binds are sent
6568 {
6569 hasBeenSaved = true;
6570 break;
6571 }
6572 }
6573 }
6574
6575 //Send opcode 811. true or false means, whether you have current raid/heroic instances
6577 data << uint32(hasBeenSaved);
6578 GetSession()->SendPacket(&data);
6579
6580 if (!hasBeenSaved)
6581 return;
6582
6583 for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
6584 {
6585 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(GetGUID(), Difficulty(i));
6586 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
6587 {
6588 if (itr->second.perm)
6589 {
6591 data << uint32(itr->second.save->GetMapId());
6592 GetSession()->SendPacket(&data);
6593 }
6594 }
6595 }
6596}
void Initialize(uint16 opcode, std::size_t newres=200)
Definition WorldPacket.h:68
@ SMSG_UPDATE_INSTANCE_OWNERSHIP
Definition Opcodes.h:841
@ SMSG_UPDATE_LAST_INSTANCE
Definition Opcodes.h:830

References Object::GetGUID(), GetSession(), WorldPacket::Initialize(), MAX_DIFFICULTY, WorldSession::SendPacket(), sInstanceSaveMgr, SMSG_UPDATE_INSTANCE_OWNERSHIP, and SMSG_UPDATE_LAST_INSTANCE.

Referenced by TeleportTo().

◆ SendSellError()

void Player::SendSellError ( SellResult  msg,
Creature creature,
ObjectGuid  guid,
uint32  param 
)
4077{
4078 LOG_DEBUG("network", "WORLD: Sent SMSG_SELL_ITEM");
4079 WorldPacket data(SMSG_SELL_ITEM, (8 + 8 + (param ? 4 : 0) + 1)); // last check 2.0.10
4080 data << (creature ? creature->GetGUID() : ObjectGuid::Empty);
4081 data << guid;
4082 if (param > 0)
4083 data << uint32(param);
4084 data << uint8(msg);
4085 GetSession()->SendPacket(&data);
4086}
@ SMSG_SELL_ITEM
Definition Opcodes.h:447

References ObjectGuid::Empty, Object::GetGUID(), GetSession(), LOG_DEBUG, WorldSession::SendPacket(), and SMSG_SELL_ITEM.

Referenced by WorldSession::HandleBuybackItem(), debug_commandscript::HandleDebugSendSellErrorCommand(), WorldSession::HandleSellItemOpcode(), and WorldSession::SendListInventory().

◆ SendSystemMessage()

void Player::SendSystemMessage ( std::string_view  msg,
bool  escapeCharacters = false 
)
16298{
16299 ChatHandler(GetSession()).SendSysMessage(msg, escapeCharacters);
16300}

References GetSession(), and ChatHandler::SendSysMessage().

◆ SendTalentsInfoData()

◆ SendTalentWipeConfirm()

void Player::SendTalentWipeConfirm ( ObjectGuid  guid)
8890{
8891 WorldPacket data(MSG_TALENT_WIPE_CONFIRM, (8 + 4));
8892 data << guid;
8893 uint32 cost = sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST) ? 0 : resetTalentsCost();
8894 data << cost;
8895 GetSession()->SendPacket(&data);
8896}
@ MSG_TALENT_WIPE_CONFIRM
Definition Opcodes.h:712

References CONFIG_NO_RESET_TALENT_COST, GetSession(), MSG_TALENT_WIPE_CONFIRM, resetTalentsCost(), WorldSession::SendPacket(), and sWorld.

Referenced by Spell::EffectUntrainTalents(), and OnGossipSelect().

◆ SendTaxiNodeStatusMultiple()

void Player::SendTaxiNodeStatusMultiple ( )
10453{
10454 for (auto itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
10455 {
10456 if (!itr->IsCreature())
10457 {
10458 continue;
10459 }
10460
10461 Creature* creature = ObjectAccessor::GetCreature(*this, *itr);
10462 if (!creature || creature->IsHostileTo(this))
10463 {
10464 continue;
10465 }
10466
10467 if (!creature->HasNpcFlag(UNIT_NPC_FLAG_FLIGHTMASTER))
10468 {
10469 continue;
10470 }
10471
10472 uint32 nearestNode = sObjectMgr->GetNearestTaxiNode(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetMapId(), GetTeamId());
10473 if (!nearestNode)
10474 {
10475 continue;
10476 }
10477
10479 data << *itr;
10480 data << uint8(m_taxi.IsTaximaskNodeKnown(nearestNode) ? 1 : 0);
10481 SendDirectMessage(&data);
10482 }
10483}
bool IsTaximaskNodeKnown(uint32 nodeidx) const
Definition PlayerTaxi.h:35
@ SMSG_TAXINODE_STATUS
Definition Opcodes.h:457

References ObjectAccessor::GetCreature(), WorldLocation::GetMapId(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetTeamId(), Unit::HasNpcFlag(), Unit::IsHostileTo(), PlayerTaxi::IsTaximaskNodeKnown(), m_clientGUIDs, m_taxi, SendDirectMessage(), SMSG_TAXINODE_STATUS, sObjectMgr, and UNIT_NPC_FLAG_FLIGHTMASTER.

Referenced by SendInitialPacketsAfterAddToMap().

◆ SendTeleportAckPacket()

void Player::SendTeleportAckPacket ( )
1330{
1332 data << GetPackGUID();
1333 data << uint32(0); // this value increments every time
1334 BuildMovementPacket(&data);
1335 GetSession()->SendPacket(&data);
1336}
void BuildMovementPacket(ByteBuffer *data) const
Definition Unit.cpp:19680
@ MSG_MOVE_TELEPORT_ACK
Definition Opcodes.h:229

References Unit::BuildMovementPacket(), Object::GetPackGUID(), GetSession(), MSG_MOVE_TELEPORT_ACK, and WorldSession::SendPacket().

Referenced by TeleportTo().

◆ SendTransferAborted()

void Player::SendTransferAborted ( uint32  mapid,
TransferAbortReason  reason,
uint8  arg = 0 
)
11664{
11666 data << uint32(mapid);
11667 data << uint8(reason); // transfer abort reason
11668 switch (reason)
11669 {
11673 // these are the ONLY cases that have an extra argument in the packet!!!
11674 data << uint8(arg);
11675 break;
11676 default:
11677 break;
11678 }
11679 GetSession()->SendPacket(&data);
11680}
@ TRANSFER_ABORT_UNIQUE_MESSAGE
Definition Player.h:797
@ TRANSFER_ABORT_INSUF_EXPAN_LVL
Definition Player.h:795
@ SMSG_TRANSFER_ABORTED
Definition Opcodes.h:94

References GetSession(), WorldSession::SendPacket(), SMSG_TRANSFER_ABORTED, TRANSFER_ABORT_DIFFICULTY, TRANSFER_ABORT_INSUF_EXPAN_LVL, and TRANSFER_ABORT_UNIQUE_MESSAGE.

Referenced by InstanceMap::CannotEnter(), MapMgr::PlayerCannotEnter(), Satisfy(), and TeleportTo().

◆ SendUpdateToOutOfRangeGroupMembers()

void Player::SendUpdateToOutOfRangeGroupMembers ( )
11651{
11653 return;
11654 if (Group* group = GetGroup())
11655 group->UpdatePlayerOutOfRange(this);
11656
11659 if (Pet* pet = GetPet())
11660 pet->ResetAuraUpdateMaskForRaid();
11661}
@ GROUP_UPDATE_FLAG_NONE
Definition Group.h:99

References GetGroup(), GetPet(), GROUP_UPDATE_FLAG_NONE, m_auraRaidUpdateMask, and m_groupUpdateMask.

Referenced by Update().

◆ SendUpdateWorldState()

void Player::SendUpdateWorldState ( uint32  variable,
uint32  value 
) const
2244{
2246 worldstate.VariableID = variable;
2247 worldstate.Value = value;
2248 SendDirectMessage(worldstate.Write());
2249}
Definition WorldStatePackets.h:50
int32 Value
Definition WorldStatePackets.h:57
WorldPacket const * Write() override
Definition WorldStatePackets.cpp:40
int32 VariableID
Definition WorldStatePackets.h:56

References SendDirectMessage(), WorldPackets::WorldState::UpdateWorldState::Value, WorldPackets::WorldState::UpdateWorldState::VariableID, and WorldPackets::WorldState::UpdateWorldState::Write().

Referenced by debug_commandscript::HandleDebugUpdateWorldStateCommand(), BfCapturePoint::HandlePlayerEnter(), OPvPCapturePoint::HandlePlayerEnter(), OPvPCapturePointEP_EWT::HandlePlayerEnter(), OPvPCapturePointEP_NPT::HandlePlayerEnter(), OPvPCapturePointEP_CGT::HandlePlayerEnter(), OPvPCapturePointEP_PWT::HandlePlayerEnter(), OPvPCapturePointGH::HandlePlayerEnter(), OPvPCapturePointHP::HandlePlayerEnter(), OPvPCapturePointNA::HandlePlayerEnter(), OPvPCapturePointTF::HandlePlayerEnter(), OPvPCapturePointZM_Beacon::HandlePlayerEnter(), BfCapturePoint::HandlePlayerLeave(), OPvPCapturePoint::HandlePlayerLeave(), OPvPCapturePointEP_EWT::HandlePlayerLeave(), OPvPCapturePointEP_NPT::HandlePlayerLeave(), OPvPCapturePointEP_CGT::HandlePlayerLeave(), OPvPCapturePointEP_PWT::HandlePlayerLeave(), OPvPCapturePointGH::HandlePlayerLeave(), OPvPCapturePointHP::HandlePlayerLeave(), OPvPCapturePointNA::HandlePlayerLeave(), OPvPCapturePointTF::HandlePlayerLeave(), OPvPCapturePointZM_Beacon::HandlePlayerLeave(), npc_wg_queue::OnGossipHello(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnPlayerAreaUpdate(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::OnPlayerEnter(), instance_the_black_morass::instance_the_black_morass_InstanceMapScript::OnPlayerEnter(), instance_oculus::instance_oculus_InstanceMapScript::OnPlayerEnter(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::OnPlayerEnter(), instance_violet_hold::instance_violet_hold_InstanceMapScript::OnPlayerEnter(), SendBGWeekendWorldStates(), OutdoorPvPEP::SendRemoveWorldStates(), OutdoorPvPGH::SendRemoveWorldStates(), OutdoorPvPHP::SendRemoveWorldStates(), OutdoorPvPNA::SendRemoveWorldStates(), OutdoorPvPSI::SendRemoveWorldStates(), OutdoorPvPTF::SendRemoveWorldStates(), OutdoorPvPZM::SendRemoveWorldStates(), and GameEventMgr::SendWorldStateUpdate().

◆ SetAcceptWhispers()

void Player::SetAcceptWhispers ( bool  on)
inline

◆ SetActiveSpec()

void Player::SetActiveSpec ( uint8  spec)
inline
1751{ m_activeSpec = spec; }

References m_activeSpec.

Referenced by ActivateSpec().

◆ SetAmmo()

void Player::SetAmmo ( uint32  item)
2493{
2494 if (!item)
2495 return;
2496
2497 // already set
2498 if (GetUInt32Value(PLAYER_AMMO_ID) == item)
2499 return;
2500
2501 // check ammo
2502 InventoryResult msg = CanUseAmmo(item);
2503 if (msg != EQUIP_ERR_OK)
2504 {
2505 SendEquipError(msg, nullptr, nullptr, item);
2506 return;
2507 }
2508
2510
2512}

References _ApplyAmmoBonuses(), CanUseAmmo(), EQUIP_ERR_OK, Object::GetUInt32Value(), PLAYER_AMMO_ID, SendEquipError(), and Unit::SetUInt32Value().

Referenced by Create(), and WorldSession::HandleSetAmmoOpcode().

◆ SetArenaPoints()

void Player::SetArenaPoints ( uint32  value)
6283{
6284 if (value > sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS))
6285 value = sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS);
6287 if (value)
6289}
@ CONFIG_MAX_ARENA_POINTS
Definition IWorld.h:245
@ ITEM_ARENA_POINTS_ID
Definition Player.h:967

References AddKnownCurrency(), CONFIG_MAX_ARENA_POINTS, ITEM_ARENA_POINTS_ID, PLAYER_FIELD_ARENA_CURRENCY, Unit::SetUInt32Value(), and sWorld.

Referenced by Create(), LoadFromDB(), and ModifyArenaPoints().

◆ SetArenaTeamIdInvited()

void Player::SetArenaTeamIdInvited ( uint32  ArenaTeamId)
inline

◆ SetArenaTeamInfoField()

void Player::SetArenaTeamInfoField ( uint8  slot,
ArenaTeamInfoType  type,
uint32  value 
)

◆ SetAtLoginFlag()

void Player::SetAtLoginFlag ( AtLoginFlags  f)
inline

◆ SetAuraUpdateMaskForRaid()

void Player::SetAuraUpdateMaskForRaid ( uint8  slot)
inline
2486{ m_auraRaidUpdateMask |= (uint64(1) << slot); }

References m_auraRaidUpdateMask.

◆ SetBankBagSlotCount()

void Player::SetBankBagSlotCount ( uint8  count)
inline

◆ SetBaseModValue()

void Player::SetBaseModValue ( BaseModGroup  modGroup,
BaseModType  modType,
float  value 
)
inline
2202{ m_auraBaseMod[modGroup][modType] = value; }

References m_auraBaseMod.

Referenced by UpdateAllCritPercentages().

◆ SetBaseRune()

void Player::SetBaseRune ( uint8  index,
RuneType  baseRune 
)
inline
2524{ m_runes->runes[index].BaseRune = baseRune; }

References RuneInfo::BaseRune, m_runes, and Runes::runes.

Referenced by InitRunes().

◆ SetBattlegroundId()

◆ SetBattlegroundOrBattlefieldRaid()

void Player::SetBattlegroundOrBattlefieldRaid ( Group group,
int8  subgroup = -1 
)
13028{
13029 //we must move references from m_group to m_originalGroup
13030 if (GetGroup() && (GetGroup()->isBGGroup() || GetGroup()->isBFGroup()))
13031 {
13032 LOG_INFO("misc", "Player::SetBattlegroundOrBattlefieldRaid - current group is {} group!", (GetGroup()->isBGGroup() ? "BG" : "BF"));
13033 //ABORT(); // pussywizard: origanal group can never be bf/bg group
13034 }
13035
13037
13038 m_group.unlink();
13039 m_group.link(group, this);
13040 m_group.setSubGroup((uint8)subgroup);
13041}
uint8 GetSubGroup() const
Definition Player.h:2482

References GetGroup(), GetSubGroup(), Reference< TO, FROM >::link(), LOG_INFO, m_group, SetOriginalGroup(), GroupReference::setSubGroup(), and Reference< TO, FROM >::unlink().

Referenced by Group::AddMember(), Battlefield::AddOrSetPlayerToCorrectBfGroup(), and Battleground::AddOrSetPlayerToCorrectBgGroup().

◆ SetBGData()

void Player::SetBGData ( BGData bgdata)
inline
2270{ m_bgData = bgdata; }

References m_bgData.

◆ SetBindPoint()

void Player::SetBindPoint ( ObjectGuid  guid)
8883{
8885 data << guid;
8886 GetSession()->SendPacket(&data);
8887}
@ SMSG_BINDER_CONFIRM
Definition Opcodes.h:777

References GetSession(), WorldSession::SendPacket(), and SMSG_BINDER_CONFIRM.

Referenced by npc_innkeeper::OnGossipSelect(), and OnGossipSelect().

◆ SetBonusTalentCount()

void Player::SetBonusTalentCount ( uint32  count)
inline
1742{ m_extraBonusTalentCount = count; };

References m_extraBonusTalentCount.

◆ SetCanBlock()

void Player::SetCanBlock ( bool  value)
13078{
13079 if (m_canBlock == value)
13080 return;
13081
13082 m_canBlock = value;
13084}
void UpdateBlockPercentage()
Definition StatSystem.cpp:616

References m_canBlock, and UpdateBlockPercentage().

Referenced by Spell::EffectBlock().

◆ SetCanFly()

bool Player::SetCanFly ( bool  enable,
bool  packetOnly = false 
)
overridevirtual

Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pressing space for example. For creatures, please look for DisableGravity().

Doesn't inform the client.

movement counter

Reimplemented from Unit.

15860{
15861 sScriptMgr->AnticheatSetCanFlybyServer(this, apply);
15862
15863 if (!packetOnly && !Unit::SetCanFly(apply))
15864 return false;
15865
15866 if (!apply)
15868
15870 data << GetPackGUID();
15871 data << uint32(0);
15872 SendDirectMessage(&data);
15873
15875 data << GetPackGUID();
15876 BuildMovementPacket(&data);
15877 SendMessageToSet(&data, false);
15878 return true;
15879}
virtual bool SetCanFly(bool enable, bool packetOnly=false)
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Unit.cpp:20425
@ MSG_MOVE_UPDATE_CAN_FLY
Definition Opcodes.h:971
@ SMSG_MOVE_SET_CAN_FLY
Definition Opcodes.h:865
@ SMSG_MOVE_UNSET_CAN_FLY
Definition Opcodes.h:866

References Unit::BuildMovementPacket(), GameTime::GetGameTime(), Object::GetPackGUID(), Position::GetPositionZ(), WorldPacket::Initialize(), MSG_MOVE_UPDATE_CAN_FLY, SendDirectMessage(), SendMessageToSet(), Unit::SetCanFly(), SetFallInformation(), SMSG_MOVE_SET_CAN_FLY, SMSG_MOVE_UNSET_CAN_FLY, and sScriptMgr.

Referenced by Unit::KnockbackFrom().

◆ SetCanKnockback()

void Player::SetCanKnockback ( bool  value)
inline
2510{ m_canKnockback = value; }

References m_canKnockback.

Referenced by Unit::KnockbackFrom().

◆ SetCanParry()

void Player::SetCanParry ( bool  value)
13069{
13070 if (m_canParry == value)
13071 return;
13072
13073 m_canParry = value;
13075}
void UpdateParryPercentage()
Definition StatSystem.cpp:735

References m_canParry, and UpdateParryPercentage().

Referenced by Spell::EffectParry(), and AuraEffect::HandleAuraModParryPercent().

◆ SetCanTeleport()

◆ SetCanTitanGrip()

void Player::SetCanTitanGrip ( bool  value)
13087{
13088 m_canTitanGrip = value;
13089}

References m_canTitanGrip.

Referenced by ActivateSpec(), Spell::EffectTitanGrip(), and resetTalents().

◆ SetChampioningFaction()

void Player::SetChampioningFaction ( uint32  faction)
inline
2561{ m_ChampioningFaction = faction; }

References m_ChampioningFaction.

Referenced by AuraEffect::HandleAuraDummy().

◆ setCinematic()

void Player::setCinematic ( uint8  cine)
inline
1844 {
1845 m_cinematic = cine;
1846 }

References m_cinematic.

Referenced by WorldSession::HandlePlayerLoginFromDB().

◆ SetClientControl()

void Player::SetClientControl ( Unit target,
bool  allowMove,
bool  packetOnly = false 
)
12799{
12801 data << target->GetPackGUID();
12802 data << uint8((allowMove && !target->HasUnitState(UNIT_STATE_FLEEING | UNIT_STATE_CONFUSED)) ? 1 : 0);
12803 GetSession()->SendPacket(&data);
12804
12805 // We want to set the packet only
12806 if (packetOnly)
12807 return;
12808
12809 if (this != target)
12810 SetViewpoint(target, allowMove);
12811
12812 if (allowMove)
12813 SetMover(target);
12814
12815 // Xinef: disable moving if target has disable move flag
12816 if (!target->IsCreature())
12817 return;
12818
12819 if (allowMove && target->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
12820 {
12822 target->SetControlled(true, UNIT_STATE_ROOT);
12823 }
12824 else if (!allowMove && target->HasUnitState(UNIT_STATE_ROOT) && !target->HasUnitTypeMask(UNIT_MASK_ACCESSORY))
12825 {
12827 {
12828 // Xinef: restore original orientation, important for shooting vehicles!
12830 target->SetOrientation(pos.GetOrientation());
12831 target->SetFacingTo(pos.GetOrientation());
12832 target->DisableSpline();
12833 }
12834 else
12835 target->SetControlled(false, UNIT_STATE_ROOT);
12836 }
12837}
@ UNIT_MASK_ACCESSORY
Definition UnitDefines.h:165
@ UNIT_STATE_CONFUSED
Definition UnitDefines.h:181
@ UNIT_STATE_FLEEING
Definition UnitDefines.h:177
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition Creature.h:342
void GetTransportHomePosition(float &x, float &y, float &z, float &ori) const
Definition Creature.h:347
bool IsMOTransport() const
Definition ObjectGuid.h:175
void SetFacingTo(float ori)
Definition Unit.cpp:20327
void DisableSpline()
Definition Unit.cpp:637
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition Unit.cpp:18081
ObjectGuid GetTransGUID() const override
Definition Unit.cpp:18803
uint32 HasUnitTypeMask(uint32 mask) const
Definition Unit.h:696
@ SMSG_CLIENT_CONTROL_UPDATE
Definition Opcodes.h:375
void SetOrientation(float orientation)
Definition Position.h:116

References Unit::ClearUnitState(), Unit::DisableSpline(), Creature::GetHomePosition(), Position::GetOrientation(), Object::GetPackGUID(), GetSession(), Unit::GetTransGUID(), Creature::GetTransportHomePosition(), Unit::HasUnitFlag(), Unit::HasUnitMovementFlag(), Unit::HasUnitState(), Unit::HasUnitTypeMask(), Object::IsCreature(), ObjectGuid::IsMOTransport(), MOVEMENTFLAG_ONTRANSPORT, WorldSession::SendPacket(), Unit::SetControlled(), Unit::SetFacingTo(), SetMover(), Position::SetOrientation(), SetViewpoint(), PackedGuid::size(), SMSG_CLIENT_CONTROL_UPDATE, Object::ToCreature(), UNIT_FLAG_DISABLE_MOVE, UNIT_MASK_ACCESSORY, UNIT_STATE_CONFUSED, UNIT_STATE_FLEEING, and UNIT_STATE_ROOT.

Referenced by Battleground::BlockMovement(), WorldSession::HandleMoveTeleportAck(), npc_pilgrims_bounty_chair::PassengerBoarded(), Unit::RemoveCharmedBy(), Unit::SetCharmedBy(), Unit::SetConfused(), and Unit::SetFeared().

◆ SetCommandStatusOff()

◆ SetCommandStatusOn()

◆ SetCommentator()

void Player::SetCommentator ( bool  on)
inline

◆ SetContestedPvPTimer()

void Player::SetContestedPvPTimer ( uint32  newTime)
inline
1877{m_contestedPvPTimer = newTime;}

References m_contestedPvPTimer.

Referenced by Unit::SetContestedPvP().

◆ SetCreationTime()

void Player::SetCreationTime ( Seconds  creationTime)
inline
2548{ m_creationTime = creationTime; }

References m_creationTime.

Referenced by LoadFromDB().

◆ SetCurrentRune()

void Player::SetCurrentRune ( uint8  index,
RuneType  currentRune 
)
inline
2525{ m_runes->runes[index].CurrentRune = currentRune; }

References RuneInfo::CurrentRune, m_runes, and Runes::runes.

Referenced by ConvertRune(), and InitRunes().

◆ SetCurrentTitle()

void Player::SetCurrentTitle ( CharTitlesEntry const *  title,
bool  clear = false 
)
inline
2554{ SetUInt32Value(PLAYER_CHOSEN_TITLE, clear ? 0 : title->bit_index); };

References CharTitlesEntry::bit_index, PLAYER_CHOSEN_TITLE, and Unit::SetUInt32Value().

Referenced by SetTitle().

◆ SetDailyQuestStatus()

void Player::SetDailyQuestStatus ( uint32  quest_id)
12037{
12038 if (Quest const* qQuest = sObjectMgr->GetQuestTemplate(quest_id))
12039 {
12040 if (!qQuest->IsDFQuest())
12041 {
12042 for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
12043 {
12044 if (!GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx))
12045 {
12046 SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx, quest_id);
12047 m_lastDailyQuestTime = GameTime::GetGameTime().count(); // last daily quest time
12048 m_DailyQuestChanged = true;
12049 break;
12050 }
12051 }
12052 }
12053 else
12054 {
12055 m_DFQuests.insert(quest_id);
12057 m_DailyQuestChanged = true;
12058 }
12059 }
12060}

References GameTime::GetGameTime(), Object::GetUInt32Value(), m_DailyQuestChanged, m_DFQuests, m_lastDailyQuestTime, PLAYER_FIELD_DAILY_QUESTS_1, PLAYER_MAX_DAILY_QUESTS, Unit::SetUInt32Value(), and sObjectMgr.

Referenced by RewardQuest().

◆ setDeathState()

void Player::setDeathState ( DeathState  s,
bool  despawn = false 
)
overridevirtual

Reimplemented from Unit.

1020{
1021 uint32 ressSpellId = 0;
1022
1023 bool cur = IsAlive();
1024
1025 if (s == DeathState::JustDied)
1026 {
1027 if (!cur)
1028 {
1029 LOG_ERROR("entities.player", "setDeathState: attempt to kill a dead player {} ({})", GetName(), GetGUID().ToString());
1030 return;
1031 }
1032
1033 // clear all pending spell cast requests when dying
1034 SpellQueue.clear();
1035
1036 // drunken state is cleared on death
1037 SetDrunkValue(0);
1038 // lost combo points at any target (targeted combo points clear in Unit::setDeathState)
1040
1042
1043 //FIXME: is pet dismissed at dying or releasing spirit? if second, add setDeathState(DeathState::Dead) to HandleRepopRequestOpcode and define pet unsummon here with (s == DEAD)
1044 RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
1045
1046 // save value before aura remove in Unit::setDeathState
1048
1049 // xinef: disable passive area auras!
1051
1052 // passive spell
1053 if (!ressSpellId)
1054 ressSpellId = GetResurrectionSpellId();
1058
1059 // Xinef: reset all death criterias
1061 }
1062 // xinef: enable passive area auras!
1063 else if (s == DeathState::Alive)
1065
1067
1070
1071 // restore resurrection spell id for player after aura remove
1072 if (s == DeathState::JustDied && cur && ressSpellId)
1074
1075 if (IsAlive() && !cur)
1076 //clear aura case after resurrection by another way (spells will be applied before next death)
1078}
@ ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH
Definition DBCEnums.h:88
@ ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP
Definition DBCEnums.h:133
@ ACHIEVEMENT_CRITERIA_TYPE_DEATH
Definition DBCEnums.h:134
@ ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON
Definition DBCEnums.h:135
@ PLAYER_SELF_RES_SPELL
Definition UpdateFields.h:370
uint32 GetResurrectionSpellId()
Definition Player.cpp:12558
void ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete=false)
Definition Player.cpp:13874
virtual void setDeathState(DeathState s, bool despawn=false)
Definition Unit.cpp:14604

References ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH, ACHIEVEMENT_CRITERIA_TYPE_DEATH, ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, Unit::AddUnitState(), Alive, Unit::ClearComboPoints(), clearResurrectRequestData(), Unit::ClearUnitState(), WorldObject::FindMap(), Object::GetGUID(), WorldObject::GetName(), GetResurrectionSpellId(), Object::GetUInt32Value(), Unit::IsAlive(), JustDied, LOG_ERROR, NeedSendSpectatorData(), PET_SAVE_NOT_IN_SLOT, PLAYER_SELF_RES_SPELL, RemovePet(), ResetAchievementCriteria(), ArenaSpectator::SendCommand_UInt32Value(), Unit::setDeathState(), SetDrunkValue(), Unit::SetUInt32Value(), SpellQueue, Position::ToString(), UNIT_STATE_ISOLATED, and UpdateAchievementCriteria().

Referenced by KillPlayer(), and ResurrectPlayer().

◆ SetDeveloper()

void Player::SetDeveloper ( bool  on)
inline

◆ SetDisableGravity()

bool Player::SetDisableGravity ( bool  disable,
bool  packetOnly = false,
bool  updateAnimationTier = true 
)
overridevirtual

movement counter

Reimplemented from Unit.

15843{
15844 if (!packetOnly && !Unit::SetDisableGravity(disable))
15845 return false;
15846
15848 data << GetPackGUID();
15849 data << uint32(0);
15850 SendDirectMessage(&data);
15851
15853 data << GetPackGUID();
15854 BuildMovementPacket(&data);
15855 SendMessageToSet(&data, false);
15856 return true;
15857}
virtual bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true)
Definition Unit.cpp:20382
@ SMSG_MOVE_GRAVITY_DISABLE
Definition Opcodes.h:1260
@ SMSG_MOVE_GRAVITY_ENABLE
Definition Opcodes.h:1262
@ MSG_MOVE_GRAVITY_CHNG
Definition Opcodes.h:1264

References Unit::BuildMovementPacket(), Object::GetPackGUID(), WorldPacket::Initialize(), MSG_MOVE_GRAVITY_CHNG, SendDirectMessage(), SendMessageToSet(), Unit::SetDisableGravity(), SMSG_MOVE_GRAVITY_DISABLE, and SMSG_MOVE_GRAVITY_ENABLE.

Referenced by npc_vortex_ride::npc_vortex_rideAI::PassengerBoarded().

◆ SetDivider()

◆ SetDrunkValue()

void Player::SetDrunkValue ( uint8  newDrunkValue,
uint32  itemId = 0 
)
977{
978 newDrunkValue = std::min<uint8>(newDrunkValue, 100);
979 if (newDrunkValue == GetDrunkValue())
980 return;
981
983 uint32 newDrunkenState = Player::GetDrunkenstateByValue(newDrunkValue);
984
987
988 m_drunkTimer = 0; // reset sobering timer
989
990 if (newDrunkenState == oldDrunkenState)
991 return;
992
994 data.Guid = GetGUID();
995 data.Threshold = newDrunkenState;
996 data.ItemID = itemId;
997
998 SendMessageToSet(data.Write(), true);
999}
@ PLAYER_BYTES_3_OFFSET_INEBRIATION
Definition Player.h:535
void UpdateInvisibilityDrunkDetect()
Definition Player.cpp:1001
static DrunkenState GetDrunkenstateByValue(uint8 value)
Definition Player.cpp:965
WorldPacket const * Write() override
Definition MiscPackets.cpp:113
ObjectGuid Guid
Definition MiscPackets.h:175
uint32 Threshold
Definition MiscPackets.h:176
uint32 ItemID
Definition MiscPackets.h:177

References GetDrunkenstateByValue(), GetDrunkValue(), Object::GetGUID(), WorldPackets::Misc::CrossedInebriationThreshold::Guid, WorldPackets::Misc::CrossedInebriationThreshold::ItemID, m_drunkTimer, PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_INEBRIATION, SendMessageToSet(), Object::SetByteValue(), WorldPackets::Misc::CrossedInebriationThreshold::Threshold, UpdateInvisibilityDrunkDetect(), and WorldPackets::Misc::CrossedInebriationThreshold::Write().

Referenced by Spell::EffectInebriate(), HandleSobering(), LoadFromDB(), and setDeathState().

◆ SetDungeonDifficulty()

void Player::SetDungeonDifficulty ( Difficulty  dungeon_difficulty)
inline

◆ SetEntryPoint()

void Player::SetEntryPoint ( )
11231{
11234
11235 if (!m_taxi.empty())
11236 {
11239
11242 }
11243 else
11244 {
11245 if (IsMounted())
11246 {
11248 if (!auras.empty())
11249 m_entryPointData.mountSpell = (*auras.begin())->GetId();
11250 }
11251 else
11253
11254 if (GetMap()->IsDungeon())
11255 {
11256 if (const GraveyardStruct* entry = sGraveyard->GetClosestGraveyard(this, GetTeamId()))
11257 m_entryPointData.joinPos = WorldLocation(entry->Map, entry->x, entry->y, entry->z, 0.0f);
11258 }
11259 else if (!GetMap()->IsBattlegroundOrArena())
11261 }
11262
11265}
bool IsDungeon() const
Definition Map.h:295
bool IsBattlegroundOrArena() const
Definition Map.h:303
bool empty() const
Definition PlayerTaxi.h:76
uint32 GetTaxiDestination() const
Definition PlayerTaxi.h:64
uint32 m_mapId
Definition Position.h:323

References EntryPointData::ClearTaxiPath(), PlayerTaxi::empty(), Unit::GetAuraEffectsByType(), WorldObject::GetMap(), WorldLocation::GetMapId(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), PlayerTaxi::GetTaxiDestination(), PlayerTaxi::GetTaxiSource(), GetTeamId(), Map::IsBattlegroundOrArena(), Map::IsDungeon(), Unit::IsMounted(), EntryPointData::joinPos, m_entryPointData, m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, WorldLocation::m_mapId, m_taxi, MAPID_INVALID, EntryPointData::mountSpell, sGraveyard, SPELL_AURA_MOUNTED, and EntryPointData::taxiPath.

Referenced by misc_commandscript::HandleAppearCommand(), WorldSession::HandleBattleFieldPortOpcode(), misc_commandscript::HandleSkirmishCommand(), ArenaSpectator::HandleSpectatorSpectateCommand(), and lfg::LFGMgr::TeleportPlayer().

◆ SetEquipmentSet()

void Player::SetEquipmentSet ( uint32  index,
EquipmentSet  eqset 
)
14447{
14448 if (eqset.Guid != 0)
14449 {
14450 bool found = false;
14451
14452 for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
14453 {
14454 if ((itr->second.Guid == eqset.Guid) && (itr->first == index))
14455 {
14456 found = true;
14457 break;
14458 }
14459 }
14460
14461 if (!found) // something wrong...
14462 {
14463 LOG_ERROR("entities.player", "Player {} tried to save equipment set {} (index {}), but that equipment set not found!", GetName(), eqset.Guid, index);
14464 return;
14465 }
14466 }
14467
14468 EquipmentSet& eqslot = m_EquipmentSets[index];
14469
14470 EquipmentSetUpdateState old_state = eqslot.state;
14471
14472 eqslot = eqset;
14473
14474 if (eqset.Guid == 0)
14475 {
14476 eqslot.Guid = sObjectMgr->GenerateEquipmentSetGuid();
14477
14479 data << uint32(index);
14480 data.appendPackGUID(eqslot.Guid);
14481 GetSession()->SendPacket(&data);
14482 }
14483
14485}
EquipmentSetUpdateState
Definition Player.h:747
@ SMSG_EQUIPMENT_SET_SAVED
Definition Opcodes.h:341

References ByteBuffer::appendPackGUID(), EQUIPMENT_SET_CHANGED, EQUIPMENT_SET_NEW, WorldObject::GetName(), GetSession(), EquipmentSet::Guid, LOG_ERROR, m_EquipmentSets, WorldSession::SendPacket(), SMSG_EQUIPMENT_SET_SAVED, sObjectMgr, and EquipmentSet::state.

Referenced by WorldSession::HandleEquipmentSetSave().

◆ SetFactionForRace()

void Player::SetFactionForRace ( uint8  race)
5870{
5871 m_team = TeamIdForRace(race);
5872
5873 sScriptMgr->OnPlayerUpdateFaction(this);
5874
5875 if (GetTeamId(true) != GetTeamId())
5876 return;
5877
5878 ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race);
5879 SetFaction(rEntry ? rEntry->FactionID : 0);
5880}
DBCStorage< ChrRacesEntry > sChrRacesStore(ChrRacesEntryfmt)
void SetFaction(uint32 faction)
Definition Unit.cpp:10096
Definition DBCStructure.h:679
uint32 FactionID
Definition DBCStructure.h:682

References ChrRacesEntry::FactionID, GetTeamId(), m_team, sChrRacesStore, Unit::SetFaction(), sScriptMgr, and TeamIdForRace().

Referenced by Create(), reset_commandscript::HandleResetStatsOrLevelHelper(), LoadFromDB(), InstanceScript::OnPlayerLeave(), Unit::RestoreFaction(), and SetGameMaster().

◆ SetFallInformation()

◆ SetFarSightDistance()

void Player::SetFarSightDistance ( float  radius)
16210{
16211 _farSightDistance = radius;
16212}

References _farSightDistance.

Referenced by AuraEffect::HandleFarSight().

◆ SetFeatherFall()

bool Player::SetFeatherFall ( bool  apply,
bool  packetOnly = false 
)
overridevirtual

movement counter

Reimplemented from Unit.

15924{
15925 // Xinef: moved inside, flag can be removed on landing and wont send appropriate packet to client when aura is removed
15926 if (!packetOnly/* && !Unit::SetFeatherFall(apply)*/)
15927 {
15928 Unit::SetFeatherFall(apply);
15929 //return false;
15930 }
15931
15933 data << GetPackGUID();
15934 data << uint32(0);
15935 SendDirectMessage(&data);
15936
15938 data << GetPackGUID();
15939 BuildMovementPacket(&data);
15940 SendMessageToSet(&data, false);
15941 return true;
15942}
virtual bool SetFeatherFall(bool enable, bool packetOnly=false)
Definition Unit.cpp:20469
@ SMSG_MOVE_FEATHER_FALL
Definition Opcodes.h:272
@ SMSG_MOVE_NORMAL_FALL
Definition Opcodes.h:273
@ MSG_MOVE_FEATHER_FALL
Definition Opcodes.h:718

References Unit::BuildMovementPacket(), Object::GetPackGUID(), WorldPacket::Initialize(), MSG_MOVE_FEATHER_FALL, SendDirectMessage(), SendMessageToSet(), Unit::SetFeatherFall(), SMSG_MOVE_FEATHER_FALL, and SMSG_MOVE_NORMAL_FALL.

◆ SetFreePrimaryProfessions()

void Player::SetFreePrimaryProfessions ( uint16  profs)
inline

◆ SetFreeTalentPoints()

void Player::SetFreeTalentPoints ( uint32  points)

◆ SetGameMaster()

void Player::SetGameMaster ( bool  on)
2213{
2214 if (on)
2215 {
2217 if (GetSession()->IsGMAccount())
2221
2222 if (Pet* pet = GetPet())
2223 {
2224 if (GetSession()->IsGMAccount())
2225 pet->SetFaction(FACTION_FRIENDLY);
2226 pet->getHostileRefMgr().setOnlineOfflineState(false);
2227 }
2229 {
2231 sScriptMgr->OnPlayerFfaPvpStateUpdate(this, false);
2232 }
2234
2237
2238 SetPhaseMask(uint32(PHASEMASK_ANYWHERE), false); // see and visible in all phases
2240 }
2241 else
2242 {
2243 // restore phase
2244 uint32 newPhase = GetPhaseByAuras();
2245
2246 if (!newPhase)
2247 newPhase = PHASEMASK_NORMAL;
2248
2249 SetPhaseMask(newPhase, false);
2250
2251 m_ExtraFlags &= ~ PLAYER_EXTRA_GM_ON;
2255
2256 if (Pet* pet = GetPet())
2257 {
2258 pet->SetFaction(GetFaction());
2259 pet->getHostileRefMgr().setOnlineOfflineState(true);
2260 }
2261
2262 // restore FFA PvP Server state
2263 if (sWorld->IsFFAPvPRealm())
2264 {
2266 {
2268 sScriptMgr->OnPlayerFfaPvpStateUpdate(this, true);
2269 }
2270 }
2271 // restore FFA PvP area state, remove not allowed for GM mounts
2273
2276 }
2277
2279}
@ SEC_PLAYER
Definition Common.h:57
@ PHASEMASK_ANYWHERE
Definition Object.h:62
@ SERVERSIDE_VISIBILITY_GM
Definition SharedDefines.h:1273
@ FACTION_FRIENDLY
Definition SharedDefines.h:201
@ UNIT_FLAG2_ALLOW_CHEAT_SPELLS
Definition UnitDefines.h:306
void SetValue(FLAG_TYPE flag, T_VALUES value)
Definition Object.h:378
void ResetContestedPvP()
Definition Player.h:1878
void UpdateArea(uint32 newArea)
Definition PlayerUpdates.cpp:1215
uint32 GetFaction() const
Definition Unit.h:801
void SetPhaseMask(uint32 newPhaseMask, bool update) override
Definition Unit.cpp:19096
void CombatStopWithPets(bool includingCast=false)
Definition Unit.cpp:10498
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPES > m_serverSideVisibilityDetect
Definition Object.h:530

References Unit::CombatStopWithPets(), FACTION_FRIENDLY, Unit::GetFaction(), Unit::getHostileRefMgr(), GetPet(), Unit::GetPhaseByAuras(), Unit::getRace(), GetSession(), Object::HasByteFlag(), m_areaUpdateId, m_ExtraFlags, WorldObject::m_serverSideVisibilityDetect, PHASEMASK_ANYWHERE, PHASEMASK_NORMAL, PLAYER_EXTRA_GM_ON, PLAYER_FLAGS_GM, Object::RemoveByteFlag(), RemovePlayerFlag(), Unit::RemoveUnitFlag2(), ResetContestedPvP(), SEC_PLAYER, SERVERSIDE_VISIBILITY_GM, Object::SetByteFlag(), Unit::SetFaction(), SetFactionForRace(), HostileRefMgr::setOnlineOfflineState(), Unit::SetPhaseMask(), SetPlayerFlag(), Unit::SetUnitFlag2(), FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), sScriptMgr, sWorld, UNIT_BYTE2_FLAG_FFA_PVP, UNIT_FIELD_BYTES_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS, UpdateArea(), and UpdateObjectVisibility().

Referenced by gm_commandscript::HandleGMOffCommand(), gm_commandscript::HandleGMOnCommand(), and LoadFromDB().

◆ SetGlyph()

void Player::SetGlyph ( uint8  slot,
uint32  glyph,
bool  save 
)
inline
1768 {
1769 m_Glyphs[m_activeSpec][slot] = glyph;
1771
1772 if (save)
1773 SetNeedToSaveGlyphs(true);
1774 }
@ PLAYER_FIELD_GLYPHS_1
Definition UpdateFields.h:389

References m_activeSpec, m_Glyphs, PLAYER_FIELD_GLYPHS_1, SetNeedToSaveGlyphs(), and Unit::SetUInt32Value().

Referenced by _LoadGlyphAuras(), ActivateSpec(), Spell::EffectApplyGlyph(), and WorldSession::HandleRemoveGlyph().

◆ SetGlyphSlot()

void Player::SetGlyphSlot ( uint8  slot,
uint32  slottype 
)
inline

◆ SetGMChat()

void Player::SetGMChat ( bool  on)
inline
1179{ if (on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }

References m_ExtraFlags, and PLAYER_EXTRA_GM_CHAT.

Referenced by LoadFromDB().

◆ SetGMVisible()

void Player::SetGMVisible ( bool  on)
2282{
2283 const uint32 VISUAL_AURA = 37800;
2284
2285 if (on)
2286 {
2287 RemoveAurasDueToSpell(VISUAL_AURA);
2288 m_ExtraFlags &= ~PLAYER_EXTRA_GM_INVISIBLE;
2290
2293 }
2294 else
2295 {
2296 AddAura(VISUAL_AURA, this);
2299 }
2300}
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPES > m_serverSideVisibility
Definition Object.h:529

References Unit::AddAura(), Unit::CombatStopWithPets(), Unit::getHostileRefMgr(), GetSession(), m_ExtraFlags, WorldObject::m_serverSideVisibility, PLAYER_EXTRA_GM_INVISIBLE, Unit::RemoveAurasDueToSpell(), SEC_PLAYER, SERVERSIDE_VISIBILITY_GM, HostileRefMgr::setOnlineOfflineState(), and FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue().

Referenced by gm_commandscript::HandleGMVisibleCommand(), and LoadFromDB().

◆ SetGracePeriod()

void Player::SetGracePeriod ( uint8  index,
uint32  period 
)
inline

◆ SetGrantableLevels()

void Player::SetGrantableLevels ( uint8  val)
inline

◆ SetGroup()

void Player::SetGroup ( Group group,
int8  subgroup = -1 
)
11510{
11511 if (!group)
11512 m_group.unlink();
11513 else
11514 {
11515 // never use SetGroup without a subgroup unless you specify nullptr for group
11516 ASSERT(subgroup >= 0);
11517 m_group.link(group, this);
11518 m_group.setSubGroup((uint8)subgroup);
11519 }
11520
11522}

References ASSERT, Reference< TO, FROM >::link(), m_group, GroupReference::setSubGroup(), Reference< TO, FROM >::unlink(), and UpdateObjectVisibility().

Referenced by _LoadGroup(), Group::AddMember(), Group::Disband(), and Group::RemoveMember().

◆ SetGroupInvite()

void Player::SetGroupInvite ( Group group)
inline

◆ SetGroupUpdateFlag()

◆ SetGuildIdInvited()

void Player::SetGuildIdInvited ( uint32  GuildId)
inline

◆ SetHas310Flyer()

void Player::SetHas310Flyer ( bool  on)
inline
1185{ if (on) m_ExtraFlags |= PLAYER_EXTRA_HAS_310_FLYER; else m_ExtraFlags &= ~PLAYER_EXTRA_HAS_310_FLYER; }

References m_ExtraFlags, and PLAYER_EXTRA_HAS_310_FLYER.

Referenced by _addSpell(), and Has310Flyer().

◆ SetHasDelayedTeleport()

void Player::SetHasDelayedTeleport ( bool  setting)
inlineprivate
2960{ m_bHasDelayedTeleport = setting; }

References m_bHasDelayedTeleport.

Referenced by TeleportTo(), and Update().

◆ SetHomebind()

void Player::SetHomebind ( WorldLocation const &  loc,
uint32  areaId 
)
4897{
4898 loc.GetPosition(m_homebindX, m_homebindY, m_homebindZ);
4899 m_homebindMapId = loc.GetMapId();
4900 m_homebindAreaId = areaId;
4901
4902 // update sql homebind
4904 stmt->SetData(0, m_homebindMapId);
4905 stmt->SetData(1, m_homebindAreaId);
4906 stmt->SetData (2, m_homebindX);
4907 stmt->SetData (3, m_homebindY);
4908 stmt->SetData (4, m_homebindZ);
4909 stmt->SetData(5, GetGUID().GetCounter());
4910 CharacterDatabase.Execute(stmt);
4911}
@ CHAR_UPD_PLAYER_HOMEBIND
Definition CharacterDatabase.h:243

References CHAR_UPD_PLAYER_HOMEBIND, CharacterDatabase, Object::GetGUID(), WorldLocation::GetMapId(), Position::GetPosition(), m_homebindAreaId, m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, and PreparedStatementBase::SetData().

Referenced by Spell::EffectBind().

◆ SetHonorPoints()

void Player::SetHonorPoints ( uint32  value)
6262{
6263 if (value > sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS))
6264 {
6265 if (int32 copperPerPoint = sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS_MONEY_PER_POINT))
6266 {
6267 // Only convert points on login, not when awarded honor points.
6268 if (isBeingLoaded())
6269 {
6270 int32 excessPoints = value - sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS);
6271 ModifyMoney(excessPoints * copperPerPoint);
6272 }
6273 }
6274
6275 value = sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS);
6276 }
6278 if (value)
6280}
@ CONFIG_MAX_HONOR_POINTS
Definition IWorld.h:242
@ CONFIG_MAX_HONOR_POINTS_MONEY_PER_POINT
Definition IWorld.h:243
@ ITEM_HONOR_POINTS_ID
Definition Player.h:966

References AddKnownCurrency(), CONFIG_MAX_HONOR_POINTS, CONFIG_MAX_HONOR_POINTS_MONEY_PER_POINT, isBeingLoaded(), ITEM_HONOR_POINTS_ID, ModifyMoney(), PLAYER_FIELD_HONOR_CURRENCY, Unit::SetUInt32Value(), and sWorld.

Referenced by Create(), reset_commandscript::HandleResetHonorCommand(), LoadFromDB(), and ModifyHonorPoints().

◆ SetHover()

bool Player::SetHover ( bool  enable,
bool  packetOnly = false,
bool  updateAnimationTier = true 
)
overridevirtual

movement counter

Reimplemented from Unit.

15882{
15883 // moved inside, flag can be removed on landing and wont send appropriate packet to client when aura is removed
15884 if (!packetOnly /* && !Unit::SetHover(apply)*/)
15885 {
15886 Unit::SetHover(apply);
15887 // return false;
15888 }
15889
15891 data << GetPackGUID();
15892 data << uint32(0);
15893 SendDirectMessage(&data);
15894
15895 data.Initialize(MSG_MOVE_HOVER, 64);
15896 data << GetPackGUID();
15897 BuildMovementPacket(&data);
15898 SendMessageToSet(&data, false);
15899 return true;
15900}
virtual bool SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true)
Definition Unit.cpp:20491
@ MSG_MOVE_HOVER
Definition Opcodes.h:277
@ SMSG_MOVE_SET_HOVER
Definition Opcodes.h:274
@ SMSG_MOVE_UNSET_HOVER
Definition Opcodes.h:275

References Unit::BuildMovementPacket(), Object::GetPackGUID(), WorldPacket::Initialize(), MSG_MOVE_HOVER, SendDirectMessage(), SendMessageToSet(), Unit::SetHover(), SMSG_MOVE_SET_HOVER, and SMSG_MOVE_UNSET_HOVER.

◆ SetInArenaTeam()

void Player::SetInArenaTeam ( uint32  ArenaTeamId,
uint8  slot,
uint8  type 
)
inline
1916 {
1917 SetArenaTeamInfoField(slot, ARENA_TEAM_ID, ArenaTeamId);
1919 }

References ARENA_TEAM_ID, ARENA_TEAM_TYPE, and SetArenaTeamInfoField().

Referenced by ArenaTeam::AddMember().

◆ SetInGameTime()

void Player::SetInGameTime ( uint32  time)
inline

◆ SetInGuild()

void Player::SetInGuild ( uint32  GuildId)
inline

◆ SetInviteForBattlegroundQueueType()

void Player::SetInviteForBattlegroundQueueType ( BattlegroundQueueTypeId  bgQueueTypeId,
uint32  instanceId 
)
12228{
12229 for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
12230 if (_BgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
12231 _BgBattlegroundQueueID[i].invitedToInstance = instanceId;
12232}

References _BgBattlegroundQueueID, and PLAYER_MAX_BATTLEGROUND_QUEUES.

Referenced by BattlegroundQueue::InviteGroupToBG().

◆ SetInWater()

void Player::SetInWater ( bool  apply)
2170{
2171 if (m_isInWater == apply)
2172 return;
2173
2174 //define player in water by opcodes
2175 //move player's guid into HateOfflineList of those mobs
2176 //which can't swim and move guid back into ThreatList when
2177 //on surface.
2178 //TODO: exist also swimming mobs, and function must be symmetric to enter/leave water
2180
2181 // remove auras that need water/land
2183
2185
2186 if (InstanceScript* instance = GetInstanceScript())
2187 instance->OnPlayerInWaterStateUpdate(this, apply);
2188}
@ AURA_INTERRUPT_FLAG_NOT_ABOVEWATER
Definition SpellDefines.h:50
@ AURA_INTERRUPT_FLAG_NOT_UNDERWATER
Definition SpellDefines.h:51
void updateThreatTables()
Definition HostileRefMgr.cpp:111

References AURA_INTERRUPT_FLAG_NOT_ABOVEWATER, AURA_INTERRUPT_FLAG_NOT_UNDERWATER, Unit::getHostileRefMgr(), WorldObject::GetInstanceScript(), m_isInWater, Unit::RemoveAurasWithInterruptFlags(), and HostileRefMgr::updateThreatTables().

Referenced by WorldSession::HandleMovementOpcodes().

◆ SetIsSpectator()

void Player::SetIsSpectator ( bool  on)
15296{
15297 if (on)
15298 {
15302 //SetFaction(1100);
15305 {
15307 sScriptMgr->OnPlayerFfaPvpStateUpdate(this, false);
15308 }
15310 SetDisplayId(23691);
15311 }
15312 else
15313 {
15315 if (IsSpectator())
15317 m_ExtraFlags &= ~PLAYER_EXTRA_SPECTATOR_ON;
15320
15321 if (!IsGameMaster())
15322 {
15323 //SetFactionForRace(getRace());
15324
15325 // restore FFA PvP Server state
15326 // Xinef: it will be removed if necessery in UpdateArea called in WorldPortOpcode
15327 if (sWorld->IsFFAPvPRealm())
15328 {
15330 {
15332 sScriptMgr->OnPlayerFfaPvpStateUpdate(this, true);
15333
15334 }
15335 }
15336 }
15337 }
15338}
#define SPECTATOR_SPELL_SPEED
Definition ArenaSpectator.h:39
void RestoreDisplayId()
Definition Unit.cpp:16808

References Unit::AddAura(), Unit::AddUnitState(), Unit::ClearUnitState(), Object::HasByteFlag(), IsGameMaster(), IsSpectator(), m_ExtraFlags, PLAYER_EXTRA_SPECTATOR_ON, Unit::RemoveAurasDueToSpell(), Object::RemoveByteFlag(), Unit::RemoveUnitFlag(), ResetContestedPvP(), Unit::RestoreDisplayId(), Object::SetByteFlag(), Unit::SetDisplayId(), Unit::SetUnitFlag(), SPECTATOR_SPELL_SPEED, sScriptMgr, sWorld, UNIT_BYTE2_FLAG_FFA_PVP, UNIT_FIELD_BYTES_2, UNIT_FLAG_NON_ATTACKABLE, and UNIT_STATE_ISOLATED.

Referenced by WorldSession::HandleMoveWorldportAck(), and WorldSession::HandlePlayerLoginFromDB().

◆ SetLastPetNumber()

void Player::SetLastPetNumber ( uint32  petnumber)
inline
2468{ m_lastpetnumber = petnumber; }

References m_lastpetnumber.

Referenced by Pet::LoadPetFromDB().

◆ SetLastPetSpell()

void Player::SetLastPetSpell ( uint32  petspell)
inline
2470{ m_oldpetspell = petspell; }

References m_oldpetspell.

Referenced by Pet::LoadPetFromDB(), and UnsummonPetTemporaryIfAny().

◆ SetLastPotionId()

void Player::SetLastPotionId ( uint32  item_id)
inline
1821{ m_lastPotionId = item_id; }

References m_lastPotionId.

Referenced by Spell::SendSpellCooldown(), and UpdatePotionCooldown().

◆ SetLastUsedRune()

void Player::SetLastUsedRune ( RuneType  type)
inline
2523{ m_runes->lastUsedRune = type; }

References Runes::lastUsedRune, and m_runes.

Referenced by Spell::TakeRunePower().

◆ SetLootGUID()

void Player::SetLootGUID ( ObjectGuid  guid)
inline
2003{ m_lootGuid = guid; }

References m_lootGuid.

Referenced by WorldSession::DoLootRelease(), and SendLoot().

◆ SetMap()

void Player::SetMap ( Map map)
overridevirtual

Reimplemented from WorldObject.

14616{
14617 Unit::SetMap(map);
14618 m_mapRef.link(map, this);
14619}
virtual void SetMap(Map *map)
Definition Object.cpp:2116

References Reference< TO, FROM >::link(), m_mapRef, and WorldObject::SetMap().

Referenced by Map::AddPlayerToMap(), Create(), WorldSession::HandleMoveWorldportAck(), WorldSession::HandleSetRaidDifficultyOpcode(), and LoadFromDB().

◆ SetMoney()

void Player::SetMoney ( uint32  value)
inline

◆ SetMonthlyQuestStatus()

void Player::SetMonthlyQuestStatus ( uint32  quest_id)
12095{
12096 m_monthlyquests.insert(quest_id);
12097 m_MonthlyQuestChanged = true;
12098}

References m_MonthlyQuestChanged, and m_monthlyquests.

Referenced by RewardQuest().

◆ SetMountBlockId()

void Player::SetMountBlockId ( uint32  mount)
inline

◆ SetMovement()

void Player::SetMovement ( PlayerMovementType  pType)
4400{
4401 WorldPacket data;
4402 switch (pType)
4403 {
4404 case MOVE_ROOT:
4405 data.Initialize(SMSG_FORCE_MOVE_ROOT, GetPackGUID().size() + 4);
4406 break;
4407 case MOVE_UNROOT:
4408 data.Initialize(SMSG_FORCE_MOVE_UNROOT, GetPackGUID().size() + 4);
4409 break;
4410 case MOVE_WATER_WALK:
4411 data.Initialize(SMSG_MOVE_WATER_WALK, GetPackGUID().size() + 4);
4412 break;
4413 case MOVE_LAND_WALK:
4414 data.Initialize(SMSG_MOVE_LAND_WALK, GetPackGUID().size() + 4);
4415 break;
4416 default:
4417 LOG_ERROR("entities.player", "Player::SetMovement: Unsupported move type ({}), data not sent to client.", pType);
4418 return;
4419 }
4420 data << GetPackGUID();
4421 data << uint32(0);
4422 GetSession()->SendPacket(&data);
4423}
@ SMSG_MOVE_LAND_WALK
Definition Opcodes.h:253
@ SMSG_MOVE_WATER_WALK
Definition Opcodes.h:252
@ SMSG_FORCE_MOVE_UNROOT
Definition Opcodes.h:264

References Object::GetPackGUID(), GetSession(), WorldPacket::Initialize(), LOG_ERROR, MOVE_LAND_WALK, MOVE_ROOT, MOVE_UNROOT, MOVE_WATER_WALK, WorldSession::SendPacket(), SMSG_FORCE_MOVE_ROOT, SMSG_FORCE_MOVE_UNROOT, SMSG_MOVE_LAND_WALK, and SMSG_MOVE_WATER_WALK.

Referenced by BuildPlayerRepop(), WorldSession::HandlePlayerLoginFromDB(), cheat_commandscript::HandleWaterWalkCheatCommand(), KillPlayer(), ResurrectPlayer(), and SendInitialPacketsAfterAddToMap().

◆ SetMover()

void Player::SetMover ( Unit target)
12840{
12841 if (this != target && target->m_movedByPlayer && target->m_movedByPlayer != target && target->m_movedByPlayer != this)
12842 {
12843 LOG_INFO("misc", "Player::SetMover (A1) - {}, {}, {}, {}, {}, {}, {}, {}", GetGUID().ToString(), GetMapId(), GetInstanceId(), FindMap()->GetId(), IsInWorld() ? 1 : 0, IsDuringRemoveFromWorld() ? 1 : 0, IsBeingTeleported() ? 1 : 0, isBeingLoaded() ? 1 : 0);
12844 LOG_INFO("misc", "Player::SetMover (A2) - {}, {}, {}, {}, {}, {}, {}, {}", target->GetGUID().ToString(), target->GetMapId(), target->GetInstanceId(), target->FindMap()->GetId(), target->IsInWorld() ? 1 : 0, target->IsDuringRemoveFromWorld() ? 1 : 0, (target->ToPlayer() && target->ToPlayer()->IsBeingTeleported() ? 1 : 0), target->isBeingLoaded() ? 1 : 0);
12845 LOG_INFO("misc", "Player::SetMover (A3) - {}, {}, {}, {}, {}, {}, {}, {}", target->m_movedByPlayer->GetGUID().ToString(), target->m_movedByPlayer->GetMapId(), target->m_movedByPlayer->GetInstanceId(), target->m_movedByPlayer->FindMap()->GetId(), target->m_movedByPlayer->IsInWorld() ? 1 : 0, target->m_movedByPlayer->IsDuringRemoveFromWorld() ? 1 : 0, target->m_movedByPlayer->ToPlayer()->IsBeingTeleported() ? 1 : 0, target->m_movedByPlayer->isBeingLoaded() ? 1 : 0);
12846 }
12847 if (this != target && (!target->IsInWorld() || target->IsDuringRemoveFromWorld() || GetMapId() != target->GetMapId() || GetInstanceId() != target->GetInstanceId()))
12848 {
12849 LOG_INFO("misc", "Player::SetMover (B1) - {}, {}, {}, {}, {}, {}, {}, {}", GetGUID().ToString(), GetMapId(), GetInstanceId(), FindMap()->GetId(), IsInWorld() ? 1 : 0, IsDuringRemoveFromWorld() ? 1 : 0, IsBeingTeleported() ? 1 : 0, isBeingLoaded() ? 1 : 0);
12850 LOG_INFO("misc", "Player::SetMover (B2) - {}, {}, {}, {}, {}, {}, {}, {}", target->GetGUID().ToString(), target->GetMapId(), target->GetInstanceId(), target->FindMap()->GetId(), target->IsInWorld() ? 1 : 0, target->IsDuringRemoveFromWorld() ? 1 : 0, (target->ToPlayer() && target->ToPlayer()->IsBeingTeleported() ? 1 : 0), target->isBeingLoaded() ? 1 : 0);
12851 }
12852 m_mover->m_movedByPlayer = nullptr;
12853 if (m_mover->IsCreature())
12855
12856 m_mover = target;
12857 m_mover->m_movedByPlayer = this;
12858 if (m_mover->IsCreature())
12860}
void Initialize()
Definition MotionMaster.cpp:73
bool IsDuringRemoveFromWorld() const
Definition Unit.h:658

References WorldObject::FindMap(), Object::GetGUID(), Object::GetGUID(), Map::GetId(), WorldObject::GetInstanceId(), WorldLocation::GetMapId(), Unit::GetMotionMaster(), MotionMaster::Initialize(), Unit::isBeingLoaded(), isBeingLoaded(), IsBeingTeleported(), Object::IsCreature(), Unit::IsDuringRemoveFromWorld(), Object::IsInWorld(), LOG_INFO, Unit::m_movedByPlayer, m_mover, Object::ToPlayer(), ObjectGuid::ToString(), and Position::ToString().

Referenced by SendInitialPacketsBeforeAddToMap(), and SetClientControl().

◆ SetMustDelayTeleport()

void Player::SetMustDelayTeleport ( bool  setting)
inlineprivate
2958{ m_bMustDelayTeleport = setting; }

References m_bMustDelayTeleport.

Referenced by RewardQuest(), and Update().

◆ SetNeedToSaveGlyphs()

void Player::SetNeedToSaveGlyphs ( bool  val)
inline
2611{ m_NeedToSaveGlyphs = val; }

References m_NeedToSaveGlyphs.

Referenced by _SaveGlyphs(), and SetGlyph().

◆ SetNeedZoneUpdate()

void Player::SetNeedZoneUpdate ( bool  needUpdate)
inline
1868{ m_needZoneUpdate = needUpdate; }

References m_needZoneUpdate.

Referenced by WorldSession::HandleZoneUpdateOpcode().

◆ SetObjectScale()

void Player::SetObjectScale ( float  scale)
inlineoverridevirtual

Reimplemented from Object.

1097 {
1098 Unit::SetObjectScale(scale);
1101 }
#define DEFAULT_WORLD_OBJECT_SIZE
Definition ObjectDefines.h:45
#define DEFAULT_COMBAT_REACH
Definition ObjectDefines.h:46
@ UNIT_FIELD_COMBATREACH
Definition UpdateFields.h:123
@ UNIT_FIELD_BOUNDINGRADIUS
Definition UpdateFields.h:122
virtual void SetObjectScale(float scale)
Definition Object.h:120

References DEFAULT_COMBAT_REACH, DEFAULT_WORLD_OBJECT_SIZE, Object::SetFloatValue(), Object::SetObjectScale(), UNIT_FIELD_BOUNDINGRADIUS, and UNIT_FIELD_COMBATREACH.

Referenced by Create(), InitStatsForLevel(), and LoadFromDB().

◆ SetOriginalGroup()

void Player::SetOriginalGroup ( Group group,
int8  subgroup = -1 
)
13056{
13057 if (!group)
13059 else
13060 {
13061 // never use SetOriginalGroup without a subgroup unless you specify nullptr for group
13062 ASSERT(subgroup >= 0);
13063 m_originalGroup.link(group, this);
13065 }
13066}

References ASSERT, Reference< TO, FROM >::link(), m_originalGroup, GroupReference::setSubGroup(), and Reference< TO, FROM >::unlink().

Referenced by Group::AddMember(), Group::Disband(), RemoveFromBattlegroundOrBattlefieldRaid(), Group::RemoveMember(), and SetBattlegroundOrBattlefieldRaid().

◆ SetPassOnGroupLoot()

void Player::SetPassOnGroupLoot ( bool  bPassOnGroupLoot)
inline
2498{ m_bPassOnGroupLoot = bPassOnGroupLoot; }

References m_bPassOnGroupLoot.

Referenced by WorldSession::HandleOptOutOfLootOpcode().

◆ SetPendingBind()

void Player::SetPendingBind ( uint32  instanceId,
uint32  bindTimer 
)
inline

◆ SetPendingSpectatorForBG()

void Player::SetPendingSpectatorForBG ( uint32  bgInstanceId)
inline

◆ SetPendingSpectatorInviteInstanceId()

void Player::SetPendingSpectatorInviteInstanceId ( uint32  bgInstanceId)
inline

◆ SetPlayerFlag()

◆ SetPvP()

void Player::SetPvP ( bool  state)
inline
1859 {
1860 Unit::SetPvP(state);
1861 if (!m_Controlled.empty())
1862 for (auto& itr : m_Controlled)
1863 itr->SetPvP(state);
1864 }
void SetPvP(bool state)
Definition Player.h:1858
ControlSet m_Controlled
Definition Unit.h:1981
void SetPvP(bool state)
Definition Unit.h:983

References Unit::m_Controlled, and Unit::SetPvP().

Referenced by UpdatePvP().

◆ SetPvPDeath()

void Player::SetPvPDeath ( bool  on)
inline
1186{ if (on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }

References m_ExtraFlags, and PLAYER_EXTRA_PVP_DEATH.

Referenced by CreateCorpse().

◆ SetQuestSlot()

◆ SetQuestSlotCounter()

void Player::SetQuestSlotCounter ( uint16  slot,
uint8  counter,
uint16  count 
)
inline

◆ SetQuestSlotState()

void Player::SetQuestSlotState ( uint16  slot,
uint32  state 
)
inline

◆ SetQuestSlotTimer()

void Player::SetQuestSlotTimer ( uint16  slot,
uint32  timer 
)
inline

◆ SetQuestStatus()

void Player::SetQuestStatus ( uint32  questId,
QuestStatus  status,
bool  update = true 
)
1480{
1481 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
1482 {
1483 m_QuestStatus[questId].Status = status;
1484
1485 if (quest->GetQuestMethod() && !quest->IsAutoComplete())
1486 {
1487 m_QuestStatusSave[questId] = true;
1488 }
1489 }
1490
1491 if (update)
1492 SendQuestUpdate(questId);
1493}

References m_QuestStatus, m_QuestStatusSave, SendQuestUpdate(), and sObjectMgr.

Referenced by CompleteQuest(), FailQuest(), IncompleteQuest(), and npc_finklestein::npc_finklesteinAI::RightClickCauldron().

◆ SetRaidDifficulty()

void Player::SetRaidDifficulty ( Difficulty  raid_difficulty)
inline

◆ SetRandomWinner()

void Player::SetRandomWinner ( bool  isWinner)
15646{
15647 m_IsBGRandomWinner = isWinner;
15649 {
15651 stmt->SetData(0, GetGUID().GetCounter());
15652 CharacterDatabase.Execute(stmt);
15653 }
15654}
@ CHAR_INS_BATTLEGROUND_RANDOM
Definition CharacterDatabase.h:64

References CHAR_INS_BATTLEGROUND_RANDOM, CharacterDatabase, Object::GetGUID(), m_IsBGRandomWinner, and PreparedStatementBase::SetData().

◆ SetRank()

void Player::SetRank ( uint8  rankId)
inline

◆ setRegenTimerCount()

void Player::setRegenTimerCount ( uint32  time)
inline
1614{m_regenTimerCount = time;}

References m_regenTimerCount.

Referenced by AuraEffect::HandleAuraTransform().

◆ SetRegularAttackTime()

void Player::SetRegularAttackTime ( )
5301{
5302 for (uint8 i = 0; i < MAX_ATTACK; ++i)
5303 {
5304 Item* tmpitem = GetWeaponForAttack(WeaponAttackType(i), true);
5305 if (tmpitem && !tmpitem->IsBroken())
5306 {
5307 ItemTemplate const* proto = tmpitem->GetTemplate();
5308 if (proto->Delay)
5310 }
5311 else
5312 SetAttackTime(WeaponAttackType(i), BASE_ATTACK_TIME); // If there is no weapon reset attack time to base (might have been changed from forms)
5313 }
5314}

References BASE_ATTACK_TIME, ItemTemplate::Delay, Item::GetTemplate(), GetWeaponForAttack(), Item::IsBroken(), MAX_ATTACK, and Unit::SetAttackTime().

Referenced by InitDataForForm().

◆ SetReputation()

void Player::SetReputation ( uint32  factionentry,
float  value 
)
15274{
15275 GetReputationMgr().SetReputation(sFactionStore.LookupEntry(factionentry), value);
15276}
bool SetReputation(FactionEntry const *factionEntry, float standing)
Definition ReputationMgr.h:113

References GetReputationMgr(), ReputationMgr::SetReputation(), and sFactionStore.

◆ SetRestBonus()

void Player::SetRestBonus ( float  restBonusNew)
10146{
10147 // Prevent resting on max level
10148 if (GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
10149 restBonusNew = 0;
10150
10151 if (restBonusNew < 0)
10152 restBonusNew = 0;
10153
10154 // Fetch rest bonus multiplier from cached configuration
10155 float restBonusMultiplier = sWorld->getRate(RATE_REST_MAX_BONUS);
10156
10157 // Calculate rest bonus max using the multiplier
10158 float restBonusMax = (float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP) * restBonusMultiplier / 2;
10159
10160 if (restBonusNew > restBonusMax)
10161 _restBonus = restBonusMax;
10162 else
10163 _restBonus = restBonusNew;
10164 // update data for client
10165 if ((GetsRecruitAFriendBonus(true) && (GetSession()->IsARecruiter() || GetSession()->GetRecruiterId() != 0)))
10167 else
10168 {
10169 if (_restBonus > 10)
10171 else if (_restBonus <= 1)
10173 }
10174
10175 //RestTickUpdate
10177}
@ RATE_REST_MAX_BONUS
Definition IWorld.h:511
@ REST_STATE_RESTED
Definition Player.h:990
@ PLAYER_REST_STATE_EXPERIENCE
Definition UpdateFields.h:358

References _restBonus, CONFIG_MAX_PLAYER_LEVEL, Unit::GetLevel(), GetSession(), GetsRecruitAFriendBonus(), Object::GetUInt32Value(), PLAYER_BYTES_2, PLAYER_NEXT_LEVEL_XP, PLAYER_REST_STATE_EXPERIENCE, RATE_REST_MAX_BONUS, REST_STATE_NOT_RAF_LINKED, REST_STATE_RAF_LINKED, REST_STATE_RESTED, Object::SetByteValue(), Unit::SetUInt32Value(), and sWorld.

Referenced by GetXPRestBonus(), LoadFromDB(), and Update().

◆ SetRestFlag()

void Player::SetRestFlag ( RestFlag  restFlag,
uint32  triggerId = 0 
)
16090{
16091 uint32 oldRestMask = _restFlagMask;
16092 _restFlagMask |= restFlag;
16093
16094 if (!oldRestMask && _restFlagMask) // only set flag/time on the first rest state
16095 {
16096 _restTime = GameTime::GetGameTime().count();
16098 }
16099
16100 if (triggerId)
16101 _innTriggerId = triggerId;
16102}

References _innTriggerId, _restFlagMask, _restTime, GameTime::GetGameTime(), PLAYER_FLAGS_RESTING, and SetPlayerFlag().

Referenced by WorldSession::HandleAreaTriggerOpcode(), LoadFromDB(), UpdateArea(), and UpdateZone().

◆ SetRestState()

void Player::SetRestState ( uint32  triggerId)

◆ setResurrectRequestData()

void Player::setResurrectRequestData ( ObjectGuid  guid,
uint32  mapId,
float  X,
float  Y,
float  Z,
uint32  health,
uint32  mana 
)
inline

◆ SetRewardedQuest()

void Player::SetRewardedQuest ( uint32  quest_id)
881{
882 m_RewardedQuests.insert(quest_id);
883 m_RewardedQuestsSave[quest_id] = true;
884}

References m_RewardedQuests, and m_RewardedQuestsSave.

Referenced by Spell::EffectQuestComplete(), and RewardQuest().

◆ SetRuneConvertAura()

void Player::SetRuneConvertAura ( uint8  index,
AuraEffect const *  aura 
)
inline

◆ SetRuneCooldown()

void Player::SetRuneCooldown ( uint8  index,
uint32  cooldown 
)
inline

◆ setRuneWeaponGUID()

void Player::setRuneWeaponGUID ( ObjectGuid  guid)
inline
2601{ m_drwGUID = guid; };

References m_drwGUID.

◆ SetSaveTimer()

void Player::SetSaveTimer ( uint32  timer)
inline
2366{ m_nextSave = timer; }

References m_nextSave.

◆ SetSeasonalQuestStatus()

void Player::SetSeasonalQuestStatus ( uint32  quest_id)
12085{
12086 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
12087 if (!quest)
12088 return;
12089
12090 m_seasonalquests[quest->GetEventIdForQuest()].insert(quest_id);
12092}
uint16 GetEventIdForQuest() const
Definition QuestDef.h:332

References Quest::GetEventIdForQuest(), m_SeasonalQuestChanged, m_seasonalquests, and sObjectMgr.

Referenced by RewardQuest().

◆ SetSeer()

void Player::SetSeer ( WorldObject target)
inline
2359{ m_seer = target; }

References m_seer.

Referenced by WorldSession::HandleFarSightOpcode(), and SetViewpoint().

◆ SetSelection()

void Player::SetSelection ( ObjectGuid  guid)

Used for serverside target changes, does not apply to players.

11502{
11504
11507}
void SendCommand_GUID(T *o, ObjectGuid targetGUID, const char *prefix, ObjectGuid t)
Definition ArenaSpectator.h:71

References WorldObject::FindMap(), Object::GetGUID(), NeedSendSpectatorData(), ArenaSpectator::SendCommand_GUID(), Object::SetGuidValue(), and UNIT_FIELD_TARGET.

Referenced by WorldSession::HandleSetSelectionOpcode(), and TeleportTo().

◆ SetSemaphoreTeleportFar()

void Player::SetSemaphoreTeleportFar ( time_t  tm)
inline

◆ SetSemaphoreTeleportNear()

void Player::SetSemaphoreTeleportNear ( time_t  tm)
inline

◆ SetServerSideVisibility()

void Player::SetServerSideVisibility ( ServerSideVisibilityType  type,
AccountTypes  sec 
)
16196{
16197 sScriptMgr->OnPlayerSetServerSideVisibility(this, type, sec);
16198
16200}

References WorldObject::m_serverSideVisibility, FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), and sScriptMgr.

◆ SetServerSideVisibilityDetect()

void Player::SetServerSideVisibilityDetect ( ServerSideVisibilityType  type,
AccountTypes  sec 
)
16203{
16204 sScriptMgr->OnPlayerSetServerSideVisibilityDetect(this, type, sec);
16205
16207}

References WorldObject::m_serverSideVisibilityDetect, FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), and sScriptMgr.

◆ SetSession()

void Player::SetSession ( WorldSession sess)
inline
2008{ m_session = sess; }

References m_session.

Referenced by WorldSession::HandlePlayerLoginOpcode().

◆ SetSheath()

void Player::SetSheath ( SheathState  sheathed)
overridevirtual

Reimplemented from Unit.

98{
99 switch (sheathed)
100 {
101 case SHEATH_STATE_UNARMED: // no prepared weapon
102 SetVirtualItemSlot(0, nullptr);
103 SetVirtualItemSlot(1, nullptr);
104 SetVirtualItemSlot(2, nullptr);
105 break;
106 case SHEATH_STATE_MELEE: // prepared melee weapon
109 SetVirtualItemSlot(2, nullptr);
110 break;
111 case SHEATH_STATE_RANGED: // prepared ranged weapon
112 SetVirtualItemSlot(0, nullptr);
113 SetVirtualItemSlot(1, nullptr);
115 break;
116 default:
117 SetVirtualItemSlot(0, nullptr);
118 SetVirtualItemSlot(1, nullptr);
119 SetVirtualItemSlot(2, nullptr);
120 break;
121 }
122 Unit::SetSheath(sheathed); // this must visualize Sheath changing for other players...
123}
@ SHEATH_STATE_UNARMED
Definition UnitDefines.h:126
@ SHEATH_STATE_MELEE
Definition UnitDefines.h:127
@ SHEATH_STATE_RANGED
Definition UnitDefines.h:128
void SetVirtualItemSlot(uint8 i, Item *item)
Definition PlayerStorage.cpp:77
virtual void SetSheath(SheathState sheathed)
Definition Unit.h:1683

References BASE_ATTACK, GetWeaponForAttack(), OFF_ATTACK, RANGED_ATTACK, Unit::SetSheath(), SetVirtualItemSlot(), SHEATH_STATE_MELEE, SHEATH_STATE_RANGED, and SHEATH_STATE_UNARMED.

Referenced by WorldSession::HandleSetSheathedOpcode().

◆ SetShowDKPet()

void Player::SetShowDKPet ( bool  on)
inline

◆ SetSkill()

void Player::SetSkill ( uint16  id,
uint16  step,
uint16  currVal,
uint16  maxVal 
)
5337{
5338 if (!id)
5339 return;
5340
5341 uint16 currVal;
5342 SkillStatusMap::iterator itr = mSkillStatus.find(id);
5343
5344 //has skill
5345 if (itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED)
5346 {
5347 currVal = SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)));
5348 if (newVal)
5349 {
5350 // if skill value is going down, update enchantments before setting the new value
5351 if (newVal < currVal)
5352 UpdateSkillEnchantments(id, currVal, newVal);
5353 // update step
5354 SetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos), MAKE_PAIR32(id, step));
5355 // update value
5356 SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), MAKE_SKILL_VALUE(newVal, maxVal));
5357 if (itr->second.uState != SKILL_NEW)
5358 itr->second.uState = SKILL_CHANGED;
5359 learnSkillRewardedSpells(id, newVal);
5360 // if skill value is going up, update enchantments after setting the new value
5361 if (newVal > currVal)
5362 UpdateSkillEnchantments(id, currVal, newVal);
5365 }
5366 else //remove
5367 {
5368 //remove enchantments needing this skill
5369 UpdateSkillEnchantments(id, currVal, 0);
5370 // clear skill fields
5371 SetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos), 0);
5372 SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), 0);
5373 SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos), 0);
5374
5375 // mark as deleted or simply remove from map if not saved yet
5376 if (itr->second.uState != SKILL_NEW)
5377 itr->second.uState = SKILL_DELETED;
5378 else
5379 mSkillStatus.erase(itr);
5380
5381 // remove all spells that related to this skill
5383 removeSpell(sSpellMgr->GetFirstSpellInChain(pAbility->Spell), SPEC_MASK_ALL, false);
5384 }
5385 }
5386 else if (newVal) //add
5387 {
5388 currVal = 0;
5389 for (int i = 0; i < PLAYER_MAX_SKILLS; ++i)
5391 {
5392 SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(id);
5393 if (!pSkill)
5394 {
5395 LOG_ERROR("entities.player", "Skill not found in SkillLineStore: skill #{}", id);
5396 return;
5397 }
5398
5401 UpdateSkillEnchantments(id, currVal, newVal);
5402
5403 // insert new entry or update if not deleted old entry yet
5404 if (itr != mSkillStatus.end())
5405 {
5406 itr->second.pos = i;
5407 itr->second.uState = SKILL_CHANGED;
5408 }
5409 else
5410 mSkillStatus.insert(SkillStatusMap::value_type(id, SkillStatusData(i, SKILL_NEW)));
5411
5412 // apply skill bonuses
5414
5415 // temporary bonuses
5417 for (AuraEffectList::const_iterator j = mModSkill.begin(); j != mModSkill.end(); ++j)
5418 if ((*j)->GetMiscValue() == int32(id))
5419 (*j)->HandleEffect(this, AURA_EFFECT_HANDLE_SKILL, true);
5420
5421 // permanent bonuses
5423 for (AuraEffectList::const_iterator j = mModSkillTalent.begin(); j != mModSkillTalent.end(); ++j)
5424 if ((*j)->GetMiscValue() == int32(id))
5425 (*j)->HandleEffect(this, AURA_EFFECT_HANDLE_SKILL, true);
5426
5427 // Learn all spells for skill
5428 learnSkillRewardedSpells(id, newVal);
5431 return;
5432 }
5433 }
5434}
@ ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL
Definition DBCEnums.h:125
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL
Definition DBCEnums.h:154
@ SPELL_AURA_MOD_SKILL
Definition SpellAuraDefines.h:93
@ SPELL_AURA_MOD_SKILL_TALENT
Definition SpellAuraDefines.h:161
@ AURA_EFFECT_HANDLE_SKILL
Definition SpellAuraDefines.h:47
void UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 new_value)
Definition PlayerStorage.cpp:4681

References ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, AURA_EFFECT_HANDLE_SKILL, Unit::GetAuraEffectsByType(), GetSkillLineAbilitiesBySkillLine(), Object::GetUInt32Value(), learnSkillRewardedSpells(), LOG_ERROR, MAKE_PAIR32(), MAKE_SKILL_VALUE, mSkillStatus, PLAYER_MAX_SKILLS, PLAYER_SKILL_BONUS_INDEX, PLAYER_SKILL_INDEX, PLAYER_SKILL_VALUE_INDEX, removeSpell(), Unit::SetUInt32Value(), SKILL_CHANGED, SKILL_DELETED, SKILL_NEW, SKILL_VALUE, SPEC_MASK_ALL, SPELL_AURA_MOD_SKILL, SPELL_AURA_MOD_SKILL_TALENT, sSkillLineStore, sSpellMgr, UpdateAchievementCriteria(), and UpdateSkillEnchantments().

Referenced by _addSpell(), Spell::EffectLearnSkill(), learn_commandscript::HandleLearnAllLangCommand(), learn_commandscript::HandleLearnAllRecipesCommand(), misc_commandscript::HandleSetSkillCommand(), WorldSession::HandleUnlearnSkillOpcode(), LearnDefaultSkill(), and removeSpell().

◆ SetSpecsCount()

void Player::SetSpecsCount ( uint8  count)
inline
1753{ m_specsCount = count; }

References m_specsCount.

Referenced by UpdateSpecCount().

◆ SetSpellModTakingSpell()

void Player::SetSpellModTakingSpell ( Spell spell,
bool  apply 
)
10024{
10025 if (apply && m_spellModTakingSpell)
10026 {
10027 LOG_INFO("misc", "Player::SetSpellModTakingSpell (A1) - {}, {}", spell->m_spellInfo->Id, m_spellModTakingSpell->m_spellInfo->Id);
10028 return;
10029 //ASSERT(m_spellModTakingSpell == nullptr);
10030 }
10031 else if (!apply)
10032 {
10034 LOG_INFO("misc", "Player::SetSpellModTakingSpell (B1) - {}", spell->m_spellInfo->Id);
10035 else if (m_spellModTakingSpell != spell)
10036 {
10037 LOG_INFO("misc", "Player::SetSpellModTakingSpell (C1) - {}, {}", spell->m_spellInfo->Id, m_spellModTakingSpell->m_spellInfo->Id);
10038 return;
10039 }
10040 //ASSERT(m_spellModTakingSpell && m_spellModTakingSpell == spell);
10041 }
10042
10043 m_spellModTakingSpell = apply ? spell : nullptr;
10044}

References SpellInfo::Id, LOG_INFO, Spell::m_spellInfo, and m_spellModTakingSpell.

Referenced by Spell::_cast(), Spell::cast(), Spell::handle_delayed(), Unit::HandleDummyAuraProc(), and Aura::UpdateOwner().

◆ SetSummonAsSpectator()

void Player::SetSummonAsSpectator ( bool  on)
inline

◆ SetSummonPoint()

void Player::SetSummonPoint ( uint32  mapid,
float  x,
float  y,
float  z,
uint32  delay = 0,
bool  asSpectator = false 
)
16258{
16259 m_summon_expire = GameTime::GetGameTime().count() + (delay ? delay : MAX_PLAYER_SUMMON_DELAY);
16260 m_summon_mapid = mapid;
16261 m_summon_x = x;
16262 m_summon_y = y;
16263 m_summon_z = z;
16264 m_summon_asSpectator = asSpectator;
16265}
#define MAX_PLAYER_SUMMON_DELAY
Definition Player.h:935

References GameTime::GetGameTime(), m_summon_asSpectator, m_summon_expire, m_summon_mapid, m_summon_x, m_summon_y, m_summon_z, and MAX_PLAYER_SUMMON_DELAY.

Referenced by Spell::EffectSummonPlayer(), and Spell::EffectSummonRaFFriend().

◆ SetTarget()

void Player::SetTarget ( ObjectGuid  = ObjectGuid::Empty)
inlineoverridevirtual

Implements Unit.

1647{ }

◆ SetTaxiCheater()

void Player::SetTaxiCheater ( bool  on)
inline

◆ setTeamId()

void Player::setTeamId ( TeamId  teamid)
inline
2120{ m_team = teamid; };

References m_team.

◆ SetTemporaryUnsummonedPetNumber()

void Player::SetTemporaryUnsummonedPetNumber ( uint32  petnumber)
inline

◆ SetTitle()

void Player::SetTitle ( CharTitlesEntry const *  title,
bool  lost = false 
)
13279{
13280 uint32 fieldIndexOffset = title->bit_index / 32;
13281 uint32 flag = 1 << (title->bit_index % 32);
13282
13283 if (lost)
13284 {
13285 if (!HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag))
13286 return;
13287
13288 // Clear the current title if it is the one being removed.
13289 if (title->bit_index == GetUInt32Value(PLAYER_CHOSEN_TITLE))
13290 {
13291 SetCurrentTitle(nullptr, true);
13292 }
13293
13294 RemoveFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
13295 }
13296 else
13297 {
13298 if (HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag))
13299 return;
13300
13301 SetFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
13302 }
13303
13304 WorldPacket data(SMSG_TITLE_EARNED, 4 + 4);
13305 data << uint32(title->bit_index);
13306 data << uint32(lost ? 0 : 1); // 1 - earned, 0 - lost
13307 GetSession()->SendPacket(&data);
13308
13310}
@ ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK
Definition DBCEnums.h:158
void SetCurrentTitle(CharTitlesEntry const *title, bool clear=false)
Definition Player.h:2554
@ SMSG_TITLE_EARNED
Definition Opcodes.h:913

References ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK, CharTitlesEntry::bit_index, GetSession(), Object::GetUInt32Value(), Object::HasFlag(), PLAYER__FIELD_KNOWN_TITLES, PLAYER_CHOSEN_TITLE, Object::RemoveFlag(), WorldSession::SendPacket(), SetCurrentTitle(), Object::SetFlag(), SMSG_TITLE_EARNED, and UpdateAchievementCriteria().

Referenced by _LoadQuestStatusRewarded(), AchievementMgr::CompletedAchievement(), titles_commandscript::HandleTitlesAddCommand(), titles_commandscript::HandleTitlesCurrentCommand(), titles_commandscript::HandleTitlesRemoveCommand(), AchievementMgr::LoadFromDB(), and RewardQuest().

◆ SetViewpoint()

void Player::SetViewpoint ( WorldObject target,
bool  apply 
)
13113{
13114 if (apply)
13115 {
13116 LOG_DEBUG("maps", "Player::CreateViewpoint: Player {} create seer {} (TypeId: {}).", GetName(), target->GetEntry(), target->GetTypeId());
13117
13118 if (!AddGuidValue(PLAYER_FARSIGHT, target->GetGUID()))
13119 {
13120 LOG_DEBUG("entities.player", "Player::CreateViewpoint: Player {} cannot add new viewpoint!", GetName());
13121 return;
13122 }
13123
13124 // farsight dynobj or puppet may be very far away
13125 UpdateVisibilityOf(target);
13126
13127 if (target->IsUnit() && !GetVehicle())
13128 ((Unit*)target)->AddPlayerToVision(this);
13129 SetSeer(target);
13130 }
13131 else
13132 {
13133 //must immediately set seer back otherwise may crash
13134 m_seer = this;
13135
13136 LOG_DEBUG("maps", "Player::CreateViewpoint: Player {} remove seer", GetName());
13137
13138 if (!RemoveGuidValue(PLAYER_FARSIGHT, target->GetGUID()))
13139 {
13140 LOG_DEBUG("entities.player", "Player::CreateViewpoint: Player {} cannot remove current viewpoint!", GetName());
13141 return;
13142 }
13143
13144 if (target->IsUnit() && !GetVehicle())
13145 static_cast<Unit*>(target)->RemovePlayerFromVision(this);
13146
13147 // must immediately set seer back otherwise may crash
13148 SetSeer(this);
13149
13150 //WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
13151 //GetSession()->SendPacket(&data);
13152 }
13153}
bool AddGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:686
bool RemoveGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:704
void SetSeer(WorldObject *target)
Definition Player.h:2359
void UpdateVisibilityOf(WorldObject *target)
Definition PlayerUpdates.cpp:1717

References Object::AddGuidValue(), Object::GetEntry(), Object::GetGUID(), WorldObject::GetName(), Object::GetTypeId(), Unit::GetVehicle(), Object::IsUnit(), LOG_DEBUG, m_seer, PLAYER_FARSIGHT, Object::RemoveGuidValue(), Unit::RemovePlayerFromVision(), SetSeer(), and UpdateVisibilityOf().

Referenced by CinematicMgr::BeginCinematic(), CinematicMgr::EndCinematic(), AuraEffect::HandleBindSight(), WorldSession::HandleFarSightOpcode(), RemoveFromWorld(), and SetClientControl().

◆ SetVirtualItemSlot()

void Player::SetVirtualItemSlot ( uint8  i,
Item item 
)
Todo:
: this import is not necessary for compilation and marked as unused by the IDE
78{
79 ASSERT(i < 3);
80 if (i < 2 && item)
81 {
83 return;
85 if (charges == 0)
86 return;
87 if (charges > 1)
89 else if (charges <= 1)
90 {
93 }
94 }
95}

References ApplyEnchantment(), ASSERT, Item::ClearEnchantment(), Item::GetEnchantmentCharges(), Item::GetEnchantmentId(), Item::SetEnchantmentCharges(), and TEMP_ENCHANTMENT_SLOT.

Referenced by SetSheath().

◆ SetVisibleItemSlot()

void Player::SetVisibleItemSlot ( uint8  slot,
Item pItem 
)

◆ SetWaterWalking()

bool Player::SetWaterWalking ( bool  enable,
bool  packetOnly = false 
)
overridevirtual

Allow to walk on water. Doesn't inform the client. Need to use SendMovementWaterWalking() if it's for players.

movement counter

Reimplemented from Unit.

15903{
15904 // moved inside, flag can be removed on landing and wont send appropriate packet to client when aura is removed
15905 if (!packetOnly /* && !Unit::SetWaterWalking(apply)*/)
15906 {
15907 Unit::SetWaterWalking(apply);
15908 // return false;
15909 }
15910
15912 data << GetPackGUID();
15913 data << uint32(0);
15914 SendDirectMessage(&data);
15915
15917 data << GetPackGUID();
15918 BuildMovementPacket(&data);
15919 SendMessageToSet(&data, false);
15920 return true;
15921}
virtual bool SetWaterWalking(bool enable, bool packetOnly=false)
Allow to walk on water. Doesn't inform the client. Need to use SendMovementWaterWalking() if it's for...
Definition Unit.cpp:20447
@ MSG_MOVE_WATER_WALK
Definition Opcodes.h:719

References Unit::BuildMovementPacket(), Object::GetPackGUID(), WorldPacket::Initialize(), MSG_MOVE_WATER_WALK, SendDirectMessage(), SendMessageToSet(), Unit::SetWaterWalking(), SMSG_MOVE_LAND_WALK, and SMSG_MOVE_WATER_WALK.

Referenced by BuildPlayerRepop(), and ResurrectPlayer().

◆ setWeaponChangeTimer()

void Player::setWeaponChangeTimer ( uint32  time)
inline
1615{m_weaponChangeTimer = time;}

References m_weaponChangeTimer.

◆ SetWeeklyQuestStatus()

void Player::SetWeeklyQuestStatus ( uint32  quest_id)
12079{
12080 m_weeklyquests.insert(quest_id);
12081 m_WeeklyQuestChanged = true;
12082}

References m_WeeklyQuestChanged, and m_weeklyquests.

Referenced by RewardQuest().

◆ SpawnCorpseBones()

void Player::SpawnCorpseBones ( bool  triggerSave = true)
4695{
4697 if (GetMap()->ConvertCorpseToBones(GetGUID()))
4698 if (triggerSave && !GetSession()->PlayerLogoutWithSave()) // at logout we will already store the player
4699 {
4700 // prevent loading as ghost without corpse
4701 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
4702
4703 // pussywizard: update only ghost flag instead of whole character table entry! data integrity is crucial
4705 stmt->SetData(0, GetGUID().GetCounter());
4706 trans->Append(stmt);
4707
4708 _SaveAuras(trans, false);
4709
4710 CharacterDatabase.CommitTransaction(trans);
4711 }
4712}
@ CHAR_UPD_CHAR_REMOVE_GHOST
Definition CharacterDatabase.h:431

References _corpseLocation, _SaveAuras(), CHAR_UPD_CHAR_REMOVE_GHOST, CharacterDatabase, Object::GetGUID(), WorldObject::GetMap(), GetSession(), PreparedStatementBase::SetData(), and WorldLocation::WorldRelocate().

Referenced by Battleground::_ProcessResurrect(), CreateCorpse(), Spell::EffectSelfResurrect(), WorldSession::HandleAreaTriggerOpcode(), WorldSession::HandleBattleFieldPortOpcode(), group_commandscript::HandleGroupReviveCommand(), WorldSession::HandleHearthAndResurrect(), WorldSession::HandleMoveWorldportAck(), WorldSession::HandleReclaimCorpseOpcode(), LoadCorpse(), ProcessDelayedOperations(), Battleground::RemovePlayerAtLeave(), RepopAtGraveyard(), ResurectUsingRequestData(), BfGraveyard::Resurrect(), and WorldSession::SendSpiritResurrect().

◆ SplitItem()

void Player::SplitItem ( uint16  src,
uint16  dst,
uint32  count 
)

If trading

If current item is in trade window (only possible with packet spoofing - silent return)

3422{
3423 uint8 srcbag = src >> 8;
3424 uint8 srcslot = src & 255;
3425
3426 uint8 dstbag = dst >> 8;
3427 uint8 dstslot = dst & 255;
3428
3429 Item* pSrcItem = GetItemByPos(srcbag, srcslot);
3430 if (!pSrcItem)
3431 {
3432 SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, nullptr);
3433 return;
3434 }
3435
3436 if (pSrcItem->m_lootGenerated) // prevent split looting item (item
3437 {
3438 //best error message found for attempting to split while looting
3440 return;
3441 }
3442
3443 // not let split all items (can be only at cheating)
3444 if (pSrcItem->GetCount() == count)
3445 {
3447 return;
3448 }
3449
3450 // not let split more existed items (can be only at cheating)
3451 if (pSrcItem->GetCount() < count)
3452 {
3454 return;
3455 }
3456
3458 if (TradeData* tradeData = GetTradeData())
3459 {
3461 if (tradeData->GetTradeSlotForItem(pSrcItem->GetGUID()) != TRADE_SLOT_INVALID)
3462 return;
3463 }
3464
3465 LOG_DEBUG("entities.player.items", "STORAGE: SplitItem bag = {}, slot = {}, item = {}, count = {}", dstbag, dstslot, pSrcItem->GetEntry(), count);
3466 Item* pNewItem = pSrcItem->CloneItem(count, this);
3467 if (!pNewItem)
3468 {
3469 SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, nullptr);
3470 return;
3471 }
3472
3473 if (IsInventoryPos(dst))
3474 {
3475 // change item amount before check (for unique max count check)
3476 pSrcItem->SetCount(pSrcItem->GetCount() - count);
3477
3478 ItemPosCountVec dest;
3479 InventoryResult msg = CanStoreItem(dstbag, dstslot, dest, pNewItem, false);
3480 if (msg != EQUIP_ERR_OK)
3481 {
3482 delete pNewItem;
3483 pSrcItem->SetCount(pSrcItem->GetCount() + count);
3484 SendEquipError(msg, pSrcItem, nullptr);
3485 return;
3486 }
3487
3488 if (IsInWorld())
3489 pSrcItem->SendUpdateToPlayer(this);
3490 pSrcItem->SetState(ITEM_CHANGED, this);
3491 StoreItem(dest, pNewItem, true);
3492 }
3493 else if (IsBankPos(dst))
3494 {
3495 // change item amount before check (for unique max count check)
3496 pSrcItem->SetCount(pSrcItem->GetCount() - count);
3497
3498 ItemPosCountVec dest;
3499 InventoryResult msg = CanBankItem(dstbag, dstslot, dest, pNewItem, false);
3500 if (msg != EQUIP_ERR_OK)
3501 {
3502 delete pNewItem;
3503 pSrcItem->SetCount(pSrcItem->GetCount() + count);
3504 SendEquipError(msg, pSrcItem, nullptr);
3505 return;
3506 }
3507
3508 if (IsInWorld())
3509 pSrcItem->SendUpdateToPlayer(this);
3510 pSrcItem->SetState(ITEM_CHANGED, this);
3511 BankItem(dest, pNewItem, true);
3512 }
3513 else if (IsEquipmentPos(dst))
3514 {
3515 // change item amount before check (for unique max count check), provide space for splitted items
3516 pSrcItem->SetCount(pSrcItem->GetCount() - count);
3517
3518 uint16 dest;
3519 InventoryResult msg = CanEquipItem(dstslot, dest, pNewItem, false);
3520 if (msg != EQUIP_ERR_OK)
3521 {
3522 delete pNewItem;
3523 pSrcItem->SetCount(pSrcItem->GetCount() + count);
3524 SendEquipError(msg, pSrcItem, nullptr);
3525 return;
3526 }
3527
3528 if (IsInWorld())
3529 pSrcItem->SendUpdateToPlayer(this);
3530 pSrcItem->SetState(ITEM_CHANGED, this);
3531 EquipItem(dest, pNewItem, true);
3533 }
3534}
@ EQUIP_ERR_COULDNT_SPLIT_ITEMS
Definition Item.h:74
@ EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT
Definition Item.h:73
@ TRADE_SLOT_INVALID
Definition TradeData.h:32
TradeData * GetTradeData() const
Definition Player.h:1388
Definition TradeData.h:36

References AutoUnequipOffhandIfNeed(), BankItem(), CanBankItem(), CanEquipItem(), CanStoreItem(), Item::CloneItem(), EQUIP_ERR_COULDNT_SPLIT_ITEMS, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_OK, EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT, EquipItem(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), GetItemByPos(), GetTradeData(), IsBankPos(), IsEquipmentPos(), IsInventoryPos(), Object::IsInWorld(), ITEM_CHANGED, LOG_DEBUG, Item::m_lootGenerated, SendEquipError(), Object::SendUpdateToPlayer(), Item::SetCount(), Item::SetState(), StoreItem(), and TRADE_SLOT_INVALID.

Referenced by WorldSession::HandleSplitItemOpcode().

◆ StartTimedAchievement()

void Player::StartTimedAchievement ( AchievementCriteriaTimedTypes  type,
uint32  entry,
uint32  timeLost = 0 
)
13865{
13866 m_achievementMgr->StartTimedAchievement(type, entry, timeLost);
13867}
void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost=0)
Definition AchievementMgr.cpp:2222

References m_achievementMgr, and AchievementMgr::StartTimedAchievement().

Referenced by Spell::_cast(), AddQuest(), Spell::DoSpellHitOnUnit(), InstanceScript::DoStartTimedAchievement(), BattlegroundWS::EventPlayerClickedOnFlag(), and KilledMonsterCredit().

◆ StopCastingBindSight()

void Player::StopCastingBindSight ( Aura except = nullptr)
13100{
13101 if (WorldObject* target = GetViewpoint())
13102 {
13103 if (target->IsUnit())
13104 {
13105 ((Unit*)target)->RemoveAurasByType(SPELL_AURA_BIND_SIGHT, GetGUID(), except);
13106 ((Unit*)target)->RemoveAurasByType(SPELL_AURA_MOD_POSSESS, GetGUID(), except);
13107 ((Unit*)target)->RemoveAurasByType(SPELL_AURA_MOD_POSSESS_PET, GetGUID(), except);
13108 }
13109 }
13110}
@ SPELL_AURA_MOD_POSSESS_PET
Definition SpellAuraDefines.h:191
@ SPELL_AURA_MOD_POSSESS
Definition SpellAuraDefines.h:65
@ SPELL_AURA_BIND_SIGHT
Definition SpellAuraDefines.h:64

References Object::GetGUID(), GetViewpoint(), SPELL_AURA_BIND_SIGHT, SPELL_AURA_MOD_POSSESS, and SPELL_AURA_MOD_POSSESS_PET.

Referenced by ActivateTaxiPathTo(), misc_commandscript::HandleUnbindSightCommand(), RemoveFromWorld(), and Unit::SetCharmedBy().

◆ StopCastingCharm()

void Player::StopCastingCharm ( Aura except = nullptr)
9305{
9306 Unit* charm = GetCharm();
9307 if (!charm)
9308 {
9309 return;
9310 }
9311
9312 if (charm->IsCreature())
9313 {
9315 {
9316 ((Puppet*)charm)->UnSummon();
9317 }
9318 else if (charm->IsVehicle())
9319 {
9320 ExitVehicle();
9321 }
9322 }
9323
9324 if (GetCharmGUID())
9325 {
9330 }
9331
9332 if (GetCharmGUID())
9333 {
9334 LOG_FATAL("entities.player", "Player {} ({} is not able to uncharm unit ({})", GetName(), GetGUID().ToString(), GetCharmGUID().ToString());
9335
9336 if (charm->GetCharmerGUID())
9337 {
9338 LOG_FATAL("entities.player", "Charmed unit has charmer {}", charm->GetCharmerGUID().ToString());
9339 ABORT();
9340 }
9341 else
9342 {
9343 SetCharm(charm, false);
9344 }
9345 }
9346}
#define ABORT
Definition Errors.h:76
@ SPELL_AURA_MOD_CHARM
Definition SpellAuraDefines.h:69
@ SPELL_AURA_AOE_CHARM
Definition SpellAuraDefines.h:240
@ UNIT_MASK_PUPPET
Definition UnitDefines.h:162
Definition TemporarySummon.h:115
bool IsVehicle() const
Definition Unit.h:750
void SetCharm(Unit *target, bool apply)
Definition Unit.cpp:10920
ObjectGuid GetCharmGUID() const
Definition Unit.h:676

References ABORT, ObjectGuid::Empty, Unit::ExitVehicle(), Unit::GetCharm(), Unit::GetCharmerGUID(), Unit::GetCharmGUID(), Object::GetGUID(), WorldObject::GetName(), Unit::HasUnitTypeMask(), Object::IsCreature(), Unit::IsVehicle(), LOG_FATAL, Unit::RemoveAurasByType(), Unit::SetCharm(), SPELL_AURA_AOE_CHARM, SPELL_AURA_MOD_CHARM, SPELL_AURA_MOD_POSSESS, SPELL_AURA_MOD_POSSESS_PET, Object::ToCreature(), ObjectGuid::ToString(), Position::ToString(), and UNIT_MASK_PUPPET.

Referenced by ActivateTaxiPathTo(), WorldSession::HandlePetAbandon(), WorldSession::HandlePetActionHelper(), Unit::RemoveAllControlled(), RemoveFromWorld(), Unit::SetCharmedBy(), and npc_chesspiece::sGossipSelect().

◆ StopMirrorTimer()

void Player::StopMirrorTimer ( MirrorTimerType  Type)
protected

◆ StopMirrorTimers()

◆ StoreItem()

Item * Player::StoreItem ( ItemPosCountVec const &  pos,
Item pItem,
bool  update 
)
2575{
2576 if (!pItem)
2577 return nullptr;
2578
2579 Item* lastItem = pItem;
2580 ItemTemplate const* proto = pItem->GetTemplate();
2581
2582 for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end();)
2583 {
2584 uint16 pos = itr->pos;
2585 uint32 count = itr->count;
2586
2587 ++itr;
2588
2589 if (itr == dest.end())
2590 {
2591 lastItem = _StoreItem(pos, pItem, count, false, update);
2592 break;
2593 }
2594
2595 lastItem = _StoreItem(pos, pItem, count, true, update);
2596 }
2597
2598 // cast after item storing - some checks in checkcast requires item to be present!!
2599 if (lastItem)
2600 for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
2601 if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE && proto->Spells[i].SpellId > 0) // On obtain trigger
2602 if (!HasAura(proto->Spells[i].SpellId))
2603 CastSpell(this, proto->Spells[i].SpellId, true, lastItem);
2604
2605 return lastItem;
2606}
Item * _StoreItem(uint16 pos, Item *pItem, uint32 count, bool clone, bool update)
Definition PlayerStorage.cpp:2609

References _StoreItem(), Unit::CastSpell(), Item::GetTemplate(), Unit::HasAura(), ITEM_SPELLTRIGGER_ON_NO_DELAY_USE, MAX_ITEM_PROTO_SPELLS, _Spell::SpellId, ItemTemplate::Spells, and _Spell::SpellTrigger.

Referenced by _LoadInventory(), AutoUnequipOffhandIfNeed(), BankItem(), Create(), Spell::EffectSummonChangeItem(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleAutoStoreBagItemOpcode(), WorldSession::HandleAutoStoreBankItemOpcode(), WorldSession::HandleBuybackItem(), WorldSession::HandleEquipmentSetUse(), WorldSession::HandleMailCreateTextItem(), MoveItemToInventory(), SplitItem(), StoreNewItem(), and SwapItem().

◆ StoreLootItem()

LootItem * Player::StoreLootItem ( uint8  lootSlot,
Loot loot,
InventoryResult msg 
)
13460{
13461 QuestItem* qitem = nullptr;
13462 QuestItem* ffaitem = nullptr;
13463 QuestItem* conditem = nullptr;
13464
13465 msg = EQUIP_ERR_OK;
13466
13467 LootItem* item = loot->LootItemInSlot(lootSlot, this, &qitem, &ffaitem, &conditem);
13468 if (!item || item->is_looted)
13469 {
13470 if (!sScriptMgr->OnPlayerCanSendErrorAlreadyLooted(this))
13471 {
13472 SendEquipError(EQUIP_ERR_ALREADY_LOOTED, nullptr, nullptr);
13473 }
13474 return nullptr;
13475 }
13476
13477 // Xinef: exploit protection, dont allow to loot normal items if player is not master loot and not below loot threshold
13478 // Xinef: only quest, ffa and conditioned items
13479 if (!item->is_underthreshold && loot->roundRobinPlayer && !GetLootGUID().IsItem() && GetGroup() && GetGroup()->GetLootMethod() == MASTER_LOOT && GetGUID() != GetGroup()->GetMasterLooterGuid())
13480 if (!qitem && !ffaitem && !conditem)
13481 {
13483 return nullptr;
13484 }
13485
13486 if (!item->AllowedForPlayer(this, loot->sourceWorldObjectGUID))
13487 {
13489 return nullptr;
13490 }
13491
13492 // questitems use the blocked field for other purposes
13493 if (!qitem && item->is_blocked)
13494 {
13496 return nullptr;
13497 }
13498
13499 // xinef: dont allow protected item to be looted by someone else
13500 if (item->rollWinnerGUID && item->rollWinnerGUID != GetGUID())
13501 {
13503 return nullptr;
13504 }
13505
13506 ItemPosCountVec dest;
13507 msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item->itemid, item->count);
13508 if (msg == EQUIP_ERR_OK)
13509 {
13510 AllowedLooterSet looters = item->GetAllowedLooters();
13511 Item* newitem = StoreNewItem(dest, item->itemid, true, item->randomPropertyId, looters);
13512
13513 if (qitem)
13514 {
13515 qitem->is_looted = true;
13516 //freeforall is 1 if everyone's supposed to get the quest item.
13517 if (item->freeforall || loot->GetPlayerQuestItems().size() == 1)
13518 SendNotifyLootItemRemoved(lootSlot);
13519 else
13520 loot->NotifyQuestItemRemoved(qitem->index);
13521 }
13522 else
13523 {
13524 if (ffaitem)
13525 {
13526 //freeforall case, notify only one player of the removal
13527 ffaitem->is_looted = true;
13528 SendNotifyLootItemRemoved(lootSlot);
13529 }
13530 else
13531 {
13532 //not freeforall, notify everyone
13533 if (conditem)
13534 conditem->is_looted = true;
13535 loot->NotifyItemRemoved(lootSlot);
13536 }
13537 }
13538
13539 //if only one person is supposed to loot the item, then set it to looted
13540 if (!item->freeforall)
13541 item->is_looted = true;
13542
13543 --loot->unlootedCount;
13544
13545 SendNewItem(newitem, uint32(item->count), false, false, true);
13546 UpdateLootAchievements(item, loot);
13547
13548 // LootItem is being removed (looted) from the container, delete it from the DB.
13549 if (loot->containerGUID)
13550 sLootItemStorage->RemoveStoredLootItem(loot->containerGUID, item->itemid, item->count, loot, item->itemIndex);
13551
13552 sScriptMgr->OnPlayerLootItem(this, newitem, item->count, this->GetLootGUID());
13553 }
13554 else
13555 {
13556 SendEquipError(msg, nullptr, nullptr, item->itemid);
13557 }
13558
13559 return item;
13560}
bool IsItem() const
Definition Object.h:225
void UpdateLootAchievements(LootItem *item, Loot *loot)
Definition PlayerUpdates.cpp:2167
void SendNotifyLootItemRemoved(uint8 lootSlot)
Definition Player.cpp:8177
bool is_blocked
Definition LootMgr.h:164
ObjectGuid rollWinnerGUID
Definition LootMgr.h:161
bool is_underthreshold
Definition LootMgr.h:166
bool AllowedForPlayer(Player const *player, ObjectGuid source) const
Definition LootMgr.cpp:416
uint32 itemIndex
Definition LootMgr.h:156
bool is_looted
Definition LootMgr.h:163
const AllowedLooterSet & GetAllowedLooters() const
Definition LootMgr.h:181
bool freeforall
Definition LootMgr.h:165
ObjectGuid sourceWorldObjectGUID
Definition LootMgr.h:330
void NotifyQuestItemRemoved(uint8 questIndex)
Definition LootMgr.cpp:803
QuestItemMap const & GetPlayerQuestItems() const
Definition LootMgr.h:316
void NotifyItemRemoved(uint8 lootIndex)
Definition LootMgr.cpp:772
Definition LootMgr.h:185
uint8 index
Definition LootMgr.h:186
bool is_looted
Definition LootMgr.h:187

References LootItem::AllowedForPlayer(), CanStoreNewItem(), Loot::containerGUID, LootItem::count, EQUIP_ERR_ALREADY_LOOTED, EQUIP_ERR_OK, LootItem::freeforall, LootItem::GetAllowedLooters(), GetGroup(), Object::GetGUID(), GetLootGUID(), Loot::GetPlayerQuestItems(), QuestItem::index, LootItem::is_blocked, LootItem::is_looted, QuestItem::is_looted, LootItem::is_underthreshold, Object::IsItem(), LootItem::itemid, LootItem::itemIndex, Loot::LootItemInSlot(), MASTER_LOOT, Loot::NotifyItemRemoved(), Loot::NotifyQuestItemRemoved(), NULL_BAG, NULL_SLOT, LootItem::randomPropertyId, LootItem::rollWinnerGUID, Loot::roundRobinPlayer, SendEquipError(), SendLootRelease(), SendNewItem(), SendNotifyLootItemRemoved(), sLootItemStorage, Loot::sourceWorldObjectGUID, sScriptMgr, StoreNewItem(), Loot::unlootedCount, and UpdateLootAchievements().

Referenced by Loot::FillNotNormalLootFor(), and WorldSession::HandleAutostoreLootItemOpcode().

◆ StoreNewItem() [1/2]

Item * Player::StoreNewItem ( ItemPosCountVec const &  pos,
uint32  item,
bool  update,
int32  randomPropertyId,
AllowedLooterSet allowedLooters 
)
2532{
2533 uint32 count = 0;
2534 for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
2535 count += itr->count;
2536
2537 Item* pItem = Item::CreateItem(item, count, this, false, randomPropertyId);
2538 if (pItem)
2539 {
2540 // pussywizard: obtaining blue or better items saves to db
2541 if (ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item))
2542 if (pProto->Quality >= ITEM_QUALITY_RARE)
2544
2545 ItemAddedQuestCheck(item, count);
2548 pItem = StoreItem(dest, pItem, update);
2549
2550 if (allowedLooters.size() > 1 && pItem->GetTemplate()->GetMaxStackSize() == 1 && pItem->IsSoulBound() && sWorld->getBoolConfig(CONFIG_SET_BOP_ITEM_TRADEABLE))
2551 {
2552 pItem->SetSoulboundTradeable(allowedLooters);
2554 AddTradeableItem(pItem);
2555
2556 // save data
2557 std::ostringstream ss;
2558 AllowedLooterSet::const_iterator itr = allowedLooters.begin();
2559 ss << (*itr).GetCounter();
2560 for (++itr; itr != allowedLooters.end(); ++itr)
2561 ss << ' ' << (*itr).GetCounter();
2562
2564 stmt->SetData(0, pItem->GetGUID().GetCounter());
2565 stmt->SetData(1, ss.str());
2566 CharacterDatabase.Execute(stmt);
2567 }
2568
2569 sScriptMgr->OnPlayerStoreNewItem(this, pItem, count);
2570 }
2571 return pItem;
2572}
@ CHAR_INS_ITEM_BOP_TRADE
Definition CharacterDatabase.h:122
@ ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM
Definition DBCEnums.h:150
@ CONFIG_SET_BOP_ITEM_TRADEABLE
Definition IWorld.h:165
@ ITEM_FIELD_CREATE_PLAYED_TIME
Definition UpdateFields.h:71

References ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, ADDITIONAL_SAVING_INVENTORY_AND_GOLD, AdditionalSavingAddMask(), AddTradeableItem(), CHAR_INS_ITEM_BOP_TRADE, CharacterDatabase, CONFIG_SET_BOP_ITEM_TRADEABLE, Item::CreateItem(), ObjectGuid::GetCounter(), Object::GetGUID(), ItemTemplate::GetMaxStackSize(), Item::GetTemplate(), GetTotalPlayedTime(), Item::IsSoulBound(), ITEM_FIELD_CREATE_PLAYED_TIME, ITEM_QUALITY_RARE, ItemAddedQuestCheck(), PreparedStatementBase::SetData(), Item::SetSoulboundTradeable(), Object::SetUInt32Value(), sObjectMgr, sScriptMgr, StoreItem(), sWorld, and UpdateAchievementCriteria().

◆ StoreNewItem() [2/2]

◆ StoreNewItemInBestSlots()

bool Player::StoreNewItemInBestSlots ( uint32  item_id,
uint32  item_count 
)
702{
703 LOG_DEBUG("entities.player.items", "STORAGE: Creating initial item, itemId = {}, count = {}", titem_id, titem_amount);
704
705 // attempt equip by one
706 while (titem_amount > 0)
707 {
708 uint16 eDest;
709 InventoryResult msg = CanEquipNewItem(NULL_SLOT, eDest, titem_id, false);
710 if (msg != EQUIP_ERR_OK)
711 break;
712
713 EquipNewItem(eDest, titem_id, true);
715 --titem_amount;
716 }
717
718 if (titem_amount == 0)
719 return true; // equipped
720
721 // attempt store
722 ItemPosCountVec sDest;
723 // store in main bag to simplify second pass (special bags can be not equipped yet at this moment)
724 InventoryResult msg = CanStoreNewItem(INVENTORY_SLOT_BAG_0, NULL_SLOT, sDest, titem_id, titem_amount);
725 if (msg == EQUIP_ERR_OK)
726 {
727 StoreNewItem(sDest, titem_id, true);
728 return true; // stored
729 }
730
731 // item can't be added
732 LOG_ERROR("entities.player", "STORAGE: Can't equip or store initial item {} for race {} class {}, error msg = {}", titem_id, getRace(true), getClass(), msg);
733 return false;
734}

References AutoUnequipOffhandIfNeed(), CanEquipNewItem(), CanStoreNewItem(), EQUIP_ERR_OK, EquipNewItem(), Unit::getClass(), Unit::getRace(), INVENTORY_SLOT_BAG_0, LOG_DEBUG, LOG_ERROR, NULL_SLOT, and StoreNewItem().

Referenced by Create().

◆ StoreRaidMapDifficulty()

void Player::StoreRaidMapDifficulty ( )
inline

◆ SummonIfPossible()

void Player::SummonIfPossible ( bool  agree,
ObjectGuid  summoner_guid 
)
12365{
12366 if (!agree)
12367 {
12368 m_summon_expire = 0;
12369 return;
12370 }
12371
12372 // expire and auto declined
12373 if (m_summon_expire < GameTime::GetGameTime().count())
12374 return;
12375
12376 // drop flag at summon
12377 // this code can be reached only when GM is summoning player who carries flag, because player should be immune to summoning spells when he carries flag
12378 if (Battleground* bg = GetBattleground())
12379 bg->EventPlayerDroppedFlag(this);
12380
12381 m_summon_expire = 0;
12382
12384
12386}
@ ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS
Definition DBCEnums.h:220
Player * FindPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:245

References ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, ObjectAccessor::FindPlayer(), GetBattleground(), GameTime::GetGameTime(), Position::GetOrientation(), m_summon_expire, m_summon_mapid, m_summon_x, m_summon_y, m_summon_z, TeleportTo(), and UpdateAchievementCriteria().

Referenced by WorldSession::HandleSummonResponseOpcode().

◆ SummonPet()

Pet * Player::SummonPet ( uint32  entry,
float  x,
float  y,
float  z,
float  ang,
PetType  petType,
Milliseconds  duration = 0s,
uint32  healthPct = 0 
)
8941{
8942 PetStable& petStable = GetOrInitPetStable();
8943
8944 Pet* pet = new Pet(this, petType);
8945
8946 if (petType == SUMMON_PET && pet->LoadPetFromDB(this, entry, 0, false, healthPct))
8947 {
8948 // Remove Demonic Sacrifice auras (known pet)
8950 for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();)
8951 {
8952 if ((*itr)->GetMiscValue() == 2228)
8953 {
8954 RemoveAurasDueToSpell((*itr)->GetId());
8955 itr = auraClassScripts.begin();
8956 }
8957 else
8958 ++itr;
8959 }
8960
8961 if (duration > 0s)
8962 pet->SetDuration(duration);
8963
8964 // Generate a new name for the newly summoned ghoul
8965 if (pet->IsPetGhoul())
8966 {
8967 std::string new_name = sObjectMgr->GeneratePetNameLocale(entry, GetSession()->GetSessionDbLocaleIndex());
8968 if (!new_name.empty())
8969 pet->SetName(new_name);
8970 }
8971
8972 return nullptr;
8973 }
8974
8975 // petentry == 0 for hunter "call pet" (current pet summoned if any)
8976 if (!entry)
8977 {
8978 delete pet;
8979 return nullptr;
8980 }
8981
8982 pet->Relocate(x, y, z, ang);
8983 if (!pet->IsPositionValid())
8984 {
8985 LOG_ERROR("misc", "Player::SummonPet: Pet ({}, Entry: {}) not summoned. Suggested coordinates aren't valid (X: {} Y: {})", pet->GetGUID().ToString(), pet->GetEntry(), pet->GetPositionX(), pet->GetPositionY());
8986 delete pet;
8987 return nullptr;
8988 }
8989
8990 Map* map = GetMap();
8991 uint32 pet_number = sObjectMgr->GeneratePetNumber();
8992 if (!pet->Create(map->GenerateLowGuid<HighGuid::Pet>(), map, GetPhaseMask(), entry, pet_number))
8993 {
8994 LOG_ERROR("misc", "Player::SummonPet: No such creature entry {}", entry);
8995 delete pet;
8996 return nullptr;
8997 }
8998
8999 if (petType == SUMMON_PET && petStable.CurrentPet)
9001
9002 pet->SetCreatorGUID(GetGUID());
9003 pet->SetFaction(GetFaction());
9008
9009 SetMinion(pet, true);
9010
9011 if (petType == SUMMON_PET)
9012 {
9014 {
9015 pet->GetCharmInfo()->SetPetNumber(pet_number, true); // Show pet details tab (Shift+P) only for demons & undead
9016 }
9017 else
9018 {
9019 pet->GetCharmInfo()->SetPetNumber(pet_number, false);
9020 }
9021
9024 pet->SetFullHealth();
9026 pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime().count())); // cast can't be helped in this case
9027 }
9028
9029 map->AddToMap(pet->ToCreature(), true);
9030
9031 ASSERT(!petStable.CurrentPet && (petType != HUNTER_PET || !petStable.GetUnslottedHunterPet()));
9032 pet->FillPetInfo(&petStable.CurrentPet.emplace());
9033
9034 if (petType == SUMMON_PET)
9035 {
9036 pet->InitPetCreateSpells();
9037 pet->InitTalentForLevel();
9040
9041 // Remove Demonic Sacrifice auras (known pet)
9043 for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();)
9044 {
9045 if ((*itr)->GetMiscValue() == 2228)
9046 {
9047 RemoveAurasDueToSpell((*itr)->GetId());
9048 itr = auraClassScripts.begin();
9049 }
9050 else
9051 ++itr;
9052 }
9053 }
9054
9055 if (duration > 0s)
9056 pet->SetDuration(duration);
9057
9059 {
9062 }
9063
9064 return pet;
9065}
@ SUMMON_PET
Definition PetDefines.h:31
@ CREATURE_TYPE_UNDEAD
Definition SharedDefines.h:2633
@ CREATURE_TYPE_DEMON
Definition SharedDefines.h:2630
@ SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
Definition SpellAuraDefines.h:175
@ UNIT_NPC_FLAG_NONE
Definition UnitDefines.h:314
@ UNIT_FIELD_PETEXPERIENCE
Definition UpdateFields.h:134
@ UNIT_FIELD_PET_NAME_TIMESTAMP
Definition UpdateFields.h:133
@ UNIT_FIELD_PETNEXTLEVELEXP
Definition UpdateFields.h:135
bool InitStatsForLevel(uint8 level)
Definition Pet.cpp:1018
ObjectGuid::LowType GenerateLowGuid()
Definition Map.h:487
bool IsPetGhoul() const
Definition TemporarySummon.h:85
void FillPetInfo(PetStable::PetInfo *petInfo) const
Definition Pet.cpp:2471
bool Create(ObjectGuid::LowType guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number)
Definition Pet.cpp:2315
void SetDuration(Milliseconds dur)
Definition Pet.h:90
void InitPetCreateSpells()
Definition Pet.cpp:2046
PetStable & GetOrInitPetStable()
Definition Player.cpp:15522
float GetHealthPct() const
Definition Unit.h:1031
void ReplaceAllNpcFlags(NPCFlags flags)
Definition Unit.h:721
void SetName(std::string const &newname)
Definition Object.h:465
void SetPetNumber(uint32 petnumber, bool statwindow)
Definition CharmInfo.cpp:240
uint32 type
Definition CreatureData.h:222

References Map::AddToMap(), ASSERT, Pet::Create(), CREATURE_TYPE_DEMON, CREATURE_TYPE_UNDEAD, PetStable::CurrentPet, CreatureTemplate::family, Pet::FillPetInfo(), WorldObject::FindMap(), Map::GenerateLowGuid(), Unit::GetAuraEffectsByType(), Unit::GetCharmInfo(), Creature::GetCreatureTemplate(), Object::GetEntry(), Unit::GetFaction(), GameTime::GetGameTime(), Object::GetGUID(), Object::GetGUID(), Unit::GetHealthPct(), Unit::GetLevel(), WorldObject::GetMap(), Unit::GetMaxPower(), GetOrInitPetStable(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), GetSession(), PetStable::GetUnslottedHunterPet(), HUNTER_PET, Pet::InitPetCreateSpells(), Guardian::InitStatsForLevel(), Pet::InitTalentForLevel(), Minion::IsPetGhoul(), Position::IsPositionValid(), Pet::LoadPetFromDB(), LOG_ERROR, NeedSendSpectatorData(), Pet, PET_SAVE_AS_CURRENT, PET_SAVE_NOT_IN_SLOT, PetSpellInitialize(), POWER_MANA, Position::Relocate(), Unit::RemoveAurasDueToSpell(), RemovePet(), Unit::ReplaceAllNpcFlags(), Pet::SavePetToDB(), ArenaSpectator::SendCommand_UInt32Value(), Unit::SetCreatorGUID(), Pet::SetDuration(), Unit::SetFaction(), Unit::SetFullHealth(), Unit::SetMinion(), WorldObject::SetName(), CharmInfo::SetPetNumber(), Unit::SetPower(), Unit::setPowerType(), Unit::SetUInt32Value(), sObjectMgr, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SUMMON_PET, Object::ToCreature(), ObjectGuid::ToString(), CreatureTemplate::type, UNIT_FIELD_BYTES_1, UNIT_FIELD_PET_NAME_TIMESTAMP, UNIT_FIELD_PETEXPERIENCE, UNIT_FIELD_PETNEXTLEVELEXP, and UNIT_NPC_FLAG_NONE.

Referenced by Spell::EffectResurrectPet(), and Spell::EffectSummonPet().

◆ SwapItem()

void Player::SwapItem ( uint16  src,
uint16  dst 
)
3537{
3538 uint8 srcbag = src >> 8;
3539 uint8 srcslot = src & 255;
3540
3541 uint8 dstbag = dst >> 8;
3542 uint8 dstslot = dst & 255;
3543
3544 Item* pSrcItem = GetItemByPos(srcbag, srcslot);
3545 Item* pDstItem = GetItemByPos(dstbag, dstslot);
3546
3547 if (!pSrcItem)
3548 return;
3549
3550 LOG_DEBUG("entities.player.items", "STORAGE: SwapItem bag = {}, slot = {}, item = {}", dstbag, dstslot, pSrcItem->GetEntry());
3551
3552 if (!IsAlive())
3553 {
3554 SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, pSrcItem, pDstItem);
3555 return;
3556 }
3557
3558 // SRC checks
3559
3560 if (GetLootGUID() == pSrcItem->GetGUID()) // prevent swap looting item
3561 {
3562 //best error message found for attempting to swap while looting
3563 SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pSrcItem, nullptr);
3564 return;
3565 }
3566
3567 // check unequip potability for equipped items and bank bags
3568 if (IsEquipmentPos(src) || IsBagPos(src))
3569 {
3570 // bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later)
3571 InventoryResult msg = CanUnequipItem(src, !IsBagPos(src) || IsBagPos(dst) || (pDstItem && pDstItem->ToBag() && pDstItem->ToBag()->IsEmpty()));
3572 if (msg != EQUIP_ERR_OK)
3573 {
3574 SendEquipError(msg, pSrcItem, pDstItem);
3575 return;
3576 }
3577 }
3578
3579 // anti-wpe
3580 if (pSrcItem->IsBag() && pSrcItem->IsNotEmptyBag() && !IsBagPos(dst))
3581 {
3583 return;
3584 }
3585
3586 // prevent put equipped/bank bag in self
3587 if (IsBagPos(src) && srcslot == dstbag)
3588 {
3590 return;
3591 }
3592
3593 // prevent equipping bag in the same slot from its inside
3594 if (IsBagPos(dst) && srcbag == dstslot)
3595 {
3597 return;
3598 }
3599
3600 // DST checks
3601
3602 if (pDstItem)
3603 {
3604 // Xinef: Removed next loot generated check
3605 if (pDstItem->GetGUID() == GetLootGUID()) // prevent swap looting item
3606 {
3607 //best error message found for attempting to swap while looting
3608 SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pDstItem, nullptr);
3609 return;
3610 }
3611
3612 // check unequip potability for equipped items and bank bags
3613 if (IsEquipmentPos(dst) || IsBagPos(dst))
3614 {
3615 // bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later)
3616 InventoryResult msg = CanUnequipItem(dst, !IsBagPos(dst) || IsBagPos(src) || (pSrcItem->ToBag() && pSrcItem->ToBag()->IsEmpty()));
3617 if (msg != EQUIP_ERR_OK)
3618 {
3619 SendEquipError(msg, pSrcItem, pDstItem);
3620 return;
3621 }
3622 }
3623 }
3624
3625 // NOW this is or item move (swap with empty), or swap with another item (including bags in bag possitions)
3626 // or swap empty bag with another empty or not empty bag (with items exchange)
3627
3628 // Move case
3629 if (!pDstItem)
3630 {
3631 if (IsInventoryPos(dst))
3632 {
3633 ItemPosCountVec dest;
3634 InventoryResult msg = CanStoreItem(dstbag, dstslot, dest, pSrcItem, false);
3635 if (msg != EQUIP_ERR_OK)
3636 {
3637 SendEquipError(msg, pSrcItem, nullptr);
3638 return;
3639 }
3640
3641 RemoveItem(srcbag, srcslot, true);
3642 StoreItem(dest, pSrcItem, true);
3644 if (IsBankPos(src))
3645 ItemAddedQuestCheck(pSrcItem->GetEntry(), pSrcItem->GetCount());
3646 }
3647 else if (IsBankPos(dst))
3648 {
3649 ItemPosCountVec dest;
3650 InventoryResult msg = CanBankItem(dstbag, dstslot, dest, pSrcItem, false);
3651 if (msg != EQUIP_ERR_OK)
3652 {
3653 SendEquipError(msg, pSrcItem, nullptr);
3654 return;
3655 }
3656
3657 RemoveItem(srcbag, srcslot, true);
3658 BankItem(dest, pSrcItem, true);
3660 ItemRemovedQuestCheck(pSrcItem->GetEntry(), pSrcItem->GetCount());
3661 }
3662 else if (IsEquipmentPos(dst))
3663 {
3664 uint16 dest;
3665 InventoryResult msg = CanEquipItem(dstslot, dest, pSrcItem, false);
3666 if (msg != EQUIP_ERR_OK)
3667 {
3668 SendEquipError(msg, pSrcItem, nullptr);
3669 return;
3670 }
3671
3672 RemoveItem(srcbag, srcslot, true);
3673 EquipItem(dest, pSrcItem, true);
3675 }
3676
3677 return;
3678 }
3679
3680 // attempt merge to / fill target item
3681 if (!pSrcItem->IsBag() && !pDstItem->IsBag())
3682 {
3683 InventoryResult msg;
3684 ItemPosCountVec sDest;
3685 uint16 eDest = 0;
3686 if (IsInventoryPos(dst))
3687 msg = CanStoreItem(dstbag, dstslot, sDest, pSrcItem, false);
3688 else if (IsBankPos(dst))
3689 msg = CanBankItem(dstbag, dstslot, sDest, pSrcItem, false);
3690 else if (IsEquipmentPos(dst))
3691 msg = CanEquipItem(dstslot, eDest, pSrcItem, false);
3692 else
3693 return;
3694
3695 // can be merge/fill
3696 if (msg == EQUIP_ERR_OK)
3697 {
3698 if (pSrcItem->GetCount() + pDstItem->GetCount() <= pSrcItem->GetTemplate()->GetMaxStackSize())
3699 {
3700 RemoveItem(srcbag, srcslot, true);
3701
3702 if (IsInventoryPos(dst))
3703 StoreItem(sDest, pSrcItem, true);
3704 else if (IsBankPos(dst))
3705 BankItem(sDest, pSrcItem, true);
3706 else if (IsEquipmentPos(dst))
3707 {
3708 EquipItem(eDest, pSrcItem, true);
3710 }
3711 }
3712 else
3713 {
3714 pSrcItem->SetCount(pSrcItem->GetCount() + pDstItem->GetCount() - pSrcItem->GetTemplate()->GetMaxStackSize());
3715 pDstItem->SetCount(pSrcItem->GetTemplate()->GetMaxStackSize());
3716 pSrcItem->SetState(ITEM_CHANGED, this);
3717 pDstItem->SetState(ITEM_CHANGED, this);
3718 if (IsInWorld())
3719 {
3720 pSrcItem->SendUpdateToPlayer(this);
3721 pDstItem->SendUpdateToPlayer(this);
3722 }
3723 }
3724 SendRefundInfo(pDstItem);
3725 return;
3726 }
3727 }
3728
3729 // Remove item enchantments for now and restore it later
3730 // Needed for swap sanity checks
3731 ApplyEnchantment(pSrcItem, false);
3732 if (pDstItem)
3733 {
3734 ApplyEnchantment(pDstItem, false);
3735 }
3736
3737 // impossible merge/fill, do real swap
3739
3740 // check src->dest move possibility
3741 ItemPosCountVec sDest;
3742 uint16 eDest = 0;
3743 if (IsInventoryPos(dst))
3744 msg = CanStoreItem(dstbag, dstslot, sDest, pSrcItem, true);
3745 else if (IsBankPos(dst))
3746 msg = CanBankItem(dstbag, dstslot, sDest, pSrcItem, true);
3747 else if (IsEquipmentPos(dst))
3748 {
3749 msg = CanEquipItem(dstslot, eDest, pSrcItem, true);
3750 if (msg == EQUIP_ERR_OK)
3751 msg = CanUnequipItem(eDest, true);
3752 }
3753
3754 if (msg != EQUIP_ERR_OK)
3755 {
3756 // Restore enchantments
3757 ApplyEnchantment(pSrcItem, true);
3758 if (pDstItem)
3759 {
3760 ApplyEnchantment(pDstItem, true);
3761 }
3762
3763 SendEquipError(msg, pSrcItem, pDstItem);
3764 return;
3765 }
3766
3767 // check dest->src move possibility
3768 ItemPosCountVec sDest2;
3769 uint16 eDest2 = 0;
3770 if (IsInventoryPos(src))
3771 msg = CanStoreItem(srcbag, srcslot, sDest2, pDstItem, true);
3772 else if (IsBankPos(src))
3773 msg = CanBankItem(srcbag, srcslot, sDest2, pDstItem, true);
3774 else if (IsEquipmentPos(src))
3775 {
3776 msg = CanEquipItem(srcslot, eDest2, pDstItem, true);
3777 if (msg == EQUIP_ERR_OK)
3778 msg = CanUnequipItem(eDest2, true);
3779 }
3780
3781 if (msg != EQUIP_ERR_OK)
3782 {
3783 // Restore enchantments
3784 ApplyEnchantment(pSrcItem, true);
3785 if (pDstItem)
3786 {
3787 ApplyEnchantment(pDstItem, true);
3788 }
3789
3790 SendEquipError(msg, pDstItem, pSrcItem);
3791 return;
3792 }
3793
3794 // Restore enchantments
3795 ApplyEnchantment(pSrcItem, true);
3796 if (pDstItem)
3797 {
3798 ApplyEnchantment(pDstItem, true);
3799 }
3800
3801 // Check bag swap with item exchange (one from empty in not bag possition (equipped (not possible in fact) or store)
3802 if (Bag* srcBag = pSrcItem->ToBag())
3803 {
3804 if (Bag* dstBag = pDstItem->ToBag())
3805 {
3806 Bag* emptyBag = nullptr;
3807 Bag* fullBag = nullptr;
3808 if (srcBag->IsEmpty() && !IsBagPos(src))
3809 {
3810 emptyBag = srcBag;
3811 fullBag = dstBag;
3812 }
3813 else if (dstBag->IsEmpty() && !IsBagPos(dst))
3814 {
3815 emptyBag = dstBag;
3816 fullBag = srcBag;
3817 }
3818
3819 // bag swap (with items exchange) case
3820 if (emptyBag && fullBag)
3821 {
3822 ItemTemplate const* emptyProto = emptyBag->GetTemplate();
3823
3824 uint32 count = 0;
3825
3826 for (uint32 i = 0; i < fullBag->GetBagSize(); ++i)
3827 {
3828 Item* bagItem = fullBag->GetItemByPos(i);
3829 if (!bagItem)
3830 continue;
3831
3832 ItemTemplate const* bagItemProto = bagItem->GetTemplate();
3833 if (!bagItemProto || !ItemCanGoIntoBag(bagItemProto, emptyProto))
3834 {
3835 // one from items not go to empty target bag
3837 return;
3838 }
3839
3840 ++count;
3841 }
3842
3843 if (count > emptyBag->GetBagSize())
3844 {
3845 // too small targeted bag
3847 return;
3848 }
3849
3850 // Items swap
3851 count = 0; // will pos in new bag
3852 for (uint32 i = 0; i < fullBag->GetBagSize(); ++i)
3853 {
3854 Item* bagItem = fullBag->GetItemByPos(i);
3855 if (!bagItem)
3856 continue;
3857
3858 fullBag->RemoveItem(i, true);
3859 emptyBag->StoreItem(count, bagItem, true);
3860 bagItem->SetState(ITEM_CHANGED, this);
3861
3862 ++count;
3863 }
3864 }
3865 }
3866 }
3867
3868 // now do moves, remove...
3869 RemoveItem(dstbag, dstslot, false, true);
3870 RemoveItem(srcbag, srcslot, false, true);
3871
3872 // add to dest
3873 if (IsInventoryPos(dst))
3874 StoreItem(sDest, pSrcItem, true);
3875 else if (IsBankPos(dst))
3876 BankItem(sDest, pSrcItem, true);
3877 else if (IsEquipmentPos(dst))
3878 EquipItem(eDest, pSrcItem, true);
3879
3880 // add to src
3881 if (IsInventoryPos(src))
3882 StoreItem(sDest2, pDstItem, true);
3883 else if (IsBankPos(src))
3884 BankItem(sDest2, pDstItem, true);
3885 else if (IsEquipmentPos(src))
3886 EquipItem(eDest2, pDstItem, true);
3887
3888 // Xinef: Call this here after all needed items are equipped
3890
3891 // if player is moving bags and is looting an item inside this bag
3892 // release the loot
3893 if (GetLootGUID())
3894 {
3895 bool released = false;
3896 if (IsBagPos(src))
3897 {
3898 Bag* bag = pSrcItem->ToBag();
3899 for (uint32 i = 0; i < bag->GetBagSize(); ++i)
3900 {
3901 if (Item* bagItem = bag->GetItemByPos(i))
3902 {
3903 // Xinef: Removed next loot generated check
3904 if (bagItem->GetGUID() == GetLootGUID())
3905 {
3907 released = true; // so we don't need to look at dstBag
3908 break;
3909 }
3910 }
3911 }
3912 }
3913
3914 if (!released && IsBagPos(dst))
3915 {
3916 Bag* bag = pDstItem->ToBag();
3917 for (uint32 i = 0; i < bag->GetBagSize(); ++i)
3918 {
3919 if (Item* bagItem = bag->GetItemByPos(i))
3920 {
3921 // Xinef: Removed next loot generated check
3922 if (bagItem->GetGUID() == GetLootGUID())
3923 {
3925 released = true; // not realy needed here
3926 break;
3927 }
3928 }
3929 }
3930 }
3931 }
3932
3934}
bool IsEmpty() const
Definition Bag.cpp:179
Item * GetItemByPos(uint8 slot) const
Definition Bag.cpp:235
void RemoveItem(uint8 slot, bool update)
Definition Bag.cpp:143
void SendRefundInfo(Item *item)
Definition Player.cpp:15459

References ApplyEnchantment(), AutoUnequipOffhandIfNeed(), BankItem(), CanBankItem(), CanEquipItem(), CanStoreItem(), CanUnequipItem(), WorldSession::DoLootRelease(), EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, EQUIP_ERR_CANT_DO_RIGHT_NOW, EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, EQUIP_ERR_OK, EQUIP_ERR_YOU_ARE_DEAD, EquipItem(), Bag::GetBagSize(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), GetItemByPos(), Bag::GetItemByPos(), GetLootGUID(), ItemTemplate::GetMaxStackSize(), Item::GetTemplate(), Unit::IsAlive(), Item::IsBag(), IsBagPos(), IsBankPos(), Bag::IsEmpty(), IsEquipmentPos(), IsInventoryPos(), Object::IsInWorld(), Item::IsNotEmptyBag(), ITEM_CHANGED, ItemAddedQuestCheck(), ItemCanGoIntoBag(), ItemRemovedQuestCheck(), LOG_DEBUG, m_session, RemoveItem(), Bag::RemoveItem(), RemoveItemDependentAurasAndCasts(), SendEquipError(), SendRefundInfo(), Object::SendUpdateToPlayer(), Item::SetCount(), Item::SetState(), StoreItem(), Bag::StoreItem(), Item::ToBag(), and UpdateTitansGrip().

Referenced by WorldSession::HandleAutoEquipItemSlotOpcode(), WorldSession::HandleEquipmentSetUse(), item_commandscript::HandleItemMoveCommand(), WorldSession::HandleSwapInvItemOpcode(), and WorldSession::HandleSwapItem().

◆ SwapQuestSlot()

void Player::SwapQuestSlot ( uint16  slot1,
uint16  slot2 
)
inline
1518 {
1519 for (int i = 0; i < MAX_QUEST_OFFSET; ++i)
1520 {
1523
1526 }
1527 }

References Object::GetUInt32Value(), MAX_QUEST_OFFSET, PLAYER_QUEST_LOG_1_1, and Unit::SetUInt32Value().

Referenced by WorldSession::HandleQuestLogSwapQuest().

◆ TakeQuestSourceItem()

bool Player::TakeQuestSourceItem ( uint32  questId,
bool  msg 
)
1364{
1365 Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
1366 if (quest)
1367 {
1368 uint32 srcItemId = quest->GetSrcItemId();
1369 ItemTemplate const* item = sObjectMgr->GetItemTemplate(srcItemId);
1370
1371 if (srcItemId > 0)
1372 {
1373 uint32 count = quest->GetSrcItemCount();
1374 if (count <= 0)
1375 count = 1;
1376
1377 // exist two cases when destroy source quest item not possible:
1378 // a) non un-equippable item (equipped non-empty bag, for example)
1379 // b) when quest is started from an item and item also is needed in
1380 // the end as RequiredItemId
1381 InventoryResult res = CanUnequipItems(srcItemId, count);
1382 if (res != EQUIP_ERR_OK)
1383 {
1384 if (msg)
1385 SendEquipError(res, nullptr, nullptr, srcItemId);
1386 return false;
1387 }
1388
1389 bool destroyItem = true;
1390 for (uint8 n = 0; n < QUEST_ITEM_OBJECTIVES_COUNT; ++n)
1391 if (item->StartQuest == questId && srcItemId == quest->RequiredItemId[n])
1392 destroyItem = false;
1393
1394 if (destroyItem)
1395 DestroyItemCount(srcItemId, count, true, true);
1396 }
1397 }
1398
1399 return true;
1400}
InventoryResult CanUnequipItems(uint32 item, uint32 count) const
Definition PlayerStorage.cpp:273
uint32 GetSrcItemCount() const
Definition QuestDef.h:259
uint32 GetSrcItemId() const
Definition QuestDef.h:258
uint32 StartQuest
Definition ItemTemplate.h:668

References CanUnequipItems(), DestroyItemCount(), EQUIP_ERR_OK, Quest::GetSrcItemCount(), Quest::GetSrcItemId(), QUEST_ITEM_OBJECTIVES_COUNT, Quest::RequiredItemId, SendEquipError(), sObjectMgr, and ItemTemplate::StartQuest.

Referenced by Spell::EffectQuestClear(), and WorldSession::HandleQuestLogRemoveQuest().

◆ TalkedToCreature()

void Player::TalkedToCreature ( uint32  entry,
ObjectGuid  guid 
)
2113{
2114 uint16 addTalkCount = 1;
2115 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
2116 {
2117 uint32 questid = GetQuestSlotQuestId(i);
2118 if (!questid)
2119 continue;
2120
2121 Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
2122 if (!qInfo)
2123 continue;
2124
2125 QuestStatusData& q_status = m_QuestStatus[questid];
2126
2127 if (q_status.Status == QUEST_STATUS_INCOMPLETE)
2128 {
2130 {
2131 for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
2132 {
2133 // skip Gameobject objectives
2134 if (qInfo->RequiredNpcOrGo[j] < 0)
2135 continue;
2136
2137 uint32 reqTarget = 0;
2138
2139 if (qInfo->RequiredNpcOrGo[j] > 0) // creature activate objectives
2140 // checked at quest_template loading
2141 reqTarget = qInfo->RequiredNpcOrGo[j];
2142 else
2143 continue;
2144
2145 if (reqTarget == entry)
2146 {
2147 uint32 reqTalkCount = qInfo->RequiredNpcOrGoCount[j];
2148 uint16 curTalkCount = q_status.CreatureOrGOCount[j];
2149 if (curTalkCount < reqTalkCount)
2150 {
2151 q_status.CreatureOrGOCount[j] = curTalkCount + addTalkCount;
2152
2153 m_QuestStatusSave[questid] = true;
2154
2155 SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curTalkCount, addTalkCount);
2156 }
2157 if (CanCompleteQuest(questid))
2158 CompleteQuest(questid);
2159 else
2161
2162 // same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
2163 continue;
2164 }
2165 }
2166 }
2167 }
2168 }
2169}

References ADDITIONAL_SAVING_QUEST_STATUS, AdditionalSavingAddMask(), CanCompleteQuest(), CompleteQuest(), QuestStatusData::CreatureOrGOCount, GetQuestSlotQuestId(), Quest::HasSpecialFlag(), m_QuestStatus, m_QuestStatusSave, MAX_QUEST_LOG_SIZE, QUEST_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_CAST, QUEST_SPECIAL_FLAGS_KILL, QUEST_SPECIAL_FLAGS_SPEAKTO, QUEST_STATUS_INCOMPLETE, Quest::RequiredNpcOrGo, Quest::RequiredNpcOrGoCount, SendQuestUpdateAddCreatureOrGo(), sObjectMgr, and QuestStatusData::Status.

Referenced by npc_aged_dying_ancient_kodo::OnGossipHello(), brann_bronzebeard::OnGossipHello(), npc_innkeeper::OnGossipHello(), npc_razael_and_lyana::OnGossipSelect(), and npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI().

◆ TeamIdForRace()

TeamId Player::TeamIdForRace ( uint8  race)
static
5851{
5852 if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race))
5853 {
5854 switch (rEntry->TeamID)
5855 {
5856 case 1:
5857 return TEAM_HORDE;
5858 case 7:
5859 return TEAM_ALLIANCE;
5860 }
5861 LOG_ERROR("entities.player", "Race ({}) has wrong teamid ({}) in DBC: wrong DBC files?", uint32(race), rEntry->TeamID);
5862 }
5863 else
5864 LOG_ERROR("entities.player", "Race ({}) not found in DBC: wrong DBC files?", uint32(race));
5865
5866 return TEAM_ALLIANCE;
5867}

References LOG_ERROR, sChrRacesStore, TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by CharacterCache::GetCharacterTeamByGuid(), Unit::GetModelForForm(), GetTeamId(), WorldSession::HandleAddFriendOpcode(), WorldSession::HandleCalendarEventInvite(), WorldSession::HandleCharCreateOpcode(), WorldSession::HandleCharFactionOrRaceChangeCallback(), WorldSession::HandleSendMail(), misc_commandscript::HandleSkirmishCommand(), PlayerTaxi::InitTaxiNodesForLevel(), Channel::KickOrBan(), AchievementMgr::LoadFromDB(), and SetFactionForRace().

◆ TeleportTo() [1/2]

bool Player::TeleportTo ( uint32  mapid,
float  x,
float  y,
float  z,
float  orientation,
uint32  options = 0,
Unit target = nullptr,
bool  newInstance = false 
)
1339{
1340 if (!MapMgr::IsValidMapCoord(mapid, x, y, z, orientation))
1341 {
1342 LOG_ERROR("entities.player", "TeleportTo: invalid map ({}) or invalid coordinates (X: {}, Y: {}, Z: {}, O: {}) given when teleporting player ({}, name: {}, map: {}, X: {}, Y: {}, Z: {}, O: {}).",
1343 mapid, x, y, z, orientation, GetGUID().ToString(), GetName(), GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
1344 return false;
1345 }
1346
1347 if (AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()) && sDisableMgr->IsDisabledFor(DISABLE_TYPE_MAP, mapid, this))
1348 {
1349 LOG_ERROR("entities.player", "Player ({}, name: {}) tried to enter a forbidden map {}", GetGUID().ToString(), GetName(), mapid);
1351 return false;
1352 }
1353
1354 // preparing unsummon pet if lost (we must get pet before teleportation or will not find it later)
1355 Pet* pet = GetPet();
1356
1357 MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
1358
1359 // don't let enter battlegrounds without assigned battleground id (for example through areatrigger)...
1360 if (!InBattleground() && mEntry->IsBattlegroundOrArena())
1361 return false;
1362
1363 // pussywizard: arena spectator, prevent teleporting from arena to instance/etc
1364 if (GetMapId() != mapid && IsSpectator() && mEntry->Instanceable())
1365 {
1367 return false;
1368 }
1369
1370 // client without expansion support
1371 if (GetSession()->Expansion() < mEntry->Expansion())
1372 {
1373 LOG_DEBUG("maps", "Player {} using client without required expansion tried teleport to non accessible map {}", GetName(), mapid);
1374
1375 if (GetTransport())
1376 {
1378 m_transport = nullptr;
1381 RepopAtGraveyard(); // teleport to near graveyard if on transport, looks blizz like :)
1382 }
1383
1385
1386 return false; // normal client can't teleport to this map...
1387 }
1388 else
1389 LOG_DEBUG("maps", "Player {} is being teleported to map {}", GetName(), mapid);
1390
1391 // xinef: do this here in case teleport failed in above checks
1392 if (!(options & TELE_TO_NOT_LEAVE_TAXI) && IsInFlight())
1393 {
1396 }
1397
1398 if (!(options & TELE_TO_NOT_LEAVE_VEHICLE) && m_vehicle)
1399 ExitVehicle();
1400
1401 // reset movement flags at teleport, because player will continue move with these flags after teleport
1403 DisableSpline();
1404
1405 // Xinef: Remove all movement imparing effects auras, skip small teleport like blink
1406 if (mapid != GetMapId() || GetDistance2d(x, y) > 100)
1407 {
1412 // remove auras that should be removed when being teleported
1414 }
1415
1416 if (m_transport)
1417 {
1418 if (options & TELE_TO_NOT_LEAVE_TRANSPORT)
1420 else
1421 {
1423 m_transport = nullptr;
1426 }
1427 }
1428
1429 // The player was ported to another map and loses the duel immediately.
1430 // We have to perform this check before the teleport, otherwise the
1431 // ObjectAccessor won't find the flag.
1434
1435 if (!sScriptMgr->OnPlayerBeforeTeleport(this, mapid, x, y, z, orientation, options, target))
1436 return false;
1437
1438 if (GetMapId() == mapid && !newInstance)
1439 {
1440 //lets reset far teleport flag if it wasn't reset during chained teleports
1442
1443 SetHasDelayedTeleport(false); // pussywizard: current teleport cancels stored one
1444 //if teleport spell is casted in Unit::Update() func
1445 //then we need to delay it until update process will be finished
1446 if (MustDelayTeleport())
1447 {
1450 //lets save teleport destination for player
1451 teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
1452 teleportStore_options = options;
1453 return true;
1454 }
1455
1456 if (options & TELE_TO_WITH_PET)
1458
1459 if (!(options & TELE_TO_NOT_UNSUMMON_PET))
1460 {
1461 //same map, only remove pet if out of range for new position
1462 if (pet && !pet->IsWithinDist3d(x, y, z, GetMap()->GetVisibilityRange()))
1464 }
1465
1466 if (!(options & TELE_TO_NOT_LEAVE_COMBAT))
1467 CombatStop();
1468
1469 // this will be used instead of the current location in SaveToDB
1470 teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
1472
1473 // code for finish transfer called in WorldSession::HandleMovementOpcodes()
1474 // at client packet MSG_MOVE_TELEPORT_ACK
1476 // near teleport, triggering send MSG_MOVE_TELEPORT_ACK from client at landing
1477 if (!GetSession()->PlayerLogout())
1478 {
1479 SetCanTeleport(true);
1480 Position oldPos = GetPosition();
1481 Relocate(x, y, z, orientation);
1483 SendTeleportPacket(oldPos); // this automatically relocates to oldPos in order to broadcast the packet in the right place
1484 }
1485 }
1486 else
1487 {
1489 {
1491 return false;
1492 }
1493
1494 // far teleport to another map
1495 Map* oldmap = IsInWorld() ? GetMap() : nullptr;
1496 // check if we can enter before stopping combat / removing pet / totems / interrupting spells
1497
1498 // Check enter rights before map getting to avoid creating instance copy for player
1499 // this check not dependent from map instance copy and same for all instance copies of selected map
1500 if (!(options & TELE_TO_GM_MODE) && sMapMgr->PlayerCannotEnter(mapid, this, false))
1501 return false;
1502
1503 // if PlayerCannotEnter -> CanEnter: checked above
1504 {
1505 //lets reset near teleport flag if it wasn't reset during chained teleports
1507
1508 SetHasDelayedTeleport(false); // pussywizard: current teleport cancels stored one
1509 //if teleport spell is casted in Unit::Update() func
1510 //then we need to delay it until update process will be finished
1511 if (MustDelayTeleport())
1512 {
1515 //lets save teleport destination for player
1516 teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
1517 teleportStore_options = options;
1518 return true;
1519 }
1520
1522
1523 CombatStop();
1524
1525 // remove arena spell coldowns/buffs now to also remove pet's cooldowns before it's temporarily unsummoned
1527 {
1528 // KEEP THIS ORDER!
1530 if (pet)
1531 pet->RemoveArenaAuras();
1532
1534 }
1535
1536 // remove pet on map change
1537 if (pet)
1539
1540 // remove all dyn objects
1542
1543 // stop spellcasting
1544 // not attempt interrupt teleportation spell at caster teleport
1545 if (!(options & TELE_TO_SPELL))
1546 if (IsNonMeleeSpellCast(true))
1548
1549 //remove auras before removing from map...
1551
1552 if (!GetSession()->PlayerLogout())
1553 {
1554 // send transfer packets
1555 WorldPacket data(SMSG_TRANSFER_PENDING, 4 + 4 + 4);
1556 data << uint32(mapid);
1557 if (m_transport)
1558 data << m_transport->GetEntry() << GetMapId();
1559
1560 GetSession()->SendPacket(&data);
1561 }
1562
1563 // remove from old map now
1564 if (oldmap)
1565 oldmap->RemovePlayerFromMap(this, false);
1566
1567 // xinef: do this before setting fall information!
1568 if (IsMounted() && (!GetMap()->GetEntry()->IsDungeon() && !GetMap()->GetEntry()->IsBattlegroundOrArena()) && !m_transport)
1569 {
1571 if (!auras.empty())
1572 {
1573 SetMountBlockId((*auras.begin())->GetId());
1575 }
1576 }
1577
1578 teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
1580 // if the player is saved before worldportack (at logout for example)
1581 // this will be used instead of the current location in SaveToDB
1582
1583 if (!GetSession()->PlayerLogout())
1584 {
1585 SetCanTeleport(true);
1586 WorldPacket data(SMSG_NEW_WORLD, 4 + 4 + 4 + 4 + 4);
1587 data << uint32(mapid);
1588 if (m_transport)
1590 else
1592
1593 GetSession()->SendPacket(&data);
1595 }
1596
1597 // move packet sent by client always after far teleport
1598 // code for finish transfer to new map called in WorldSession::HandleMoveWorldportAckOpcode at client packet
1600 }
1601 }
1602 return true;
1603}
@ TELE_TO_WITH_PET
Definition Player.h:833
@ TELE_TO_NOT_LEAVE_TAXI
Definition Player.h:834
@ TELE_TO_NOT_LEAVE_VEHICLE
Definition Player.h:832
@ TELE_TO_SPELL
Definition Player.h:831
@ TELE_TO_NOT_LEAVE_COMBAT
Definition Player.h:829
@ TELE_TO_NOT_UNSUMMON_PET
Definition Player.h:830
@ TELE_TO_GM_MODE
Definition Player.h:827
@ TELE_TO_NOT_LEAVE_TRANSPORT
Definition Player.h:828
@ TRANSFER_ABORT_MAP_NOT_ALLOWED
Definition Player.h:804
@ SPELL_AURA_MOD_CONFUSE
Definition SpellAuraDefines.h:68
@ AURA_INTERRUPT_FLAG_TELEPORTED
Definition SpellDefines.h:65
@ AURA_INTERRUPT_FLAG_MOVE
Definition SpellDefines.h:46
@ AURA_INTERRUPT_FLAG_TURNING
Definition SpellDefines.h:47
@ MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE
Movement flags that have change status opcodes associated for players.
Definition UnitDefines.h:414
@ CLASS_CONTEXT_TELEPORT
Definition UnitDefines.h:228
virtual void RemovePlayerFromMap(Player *, bool)
Definition Map.cpp:752
bool HasPendingSpectatorForBG(uint32 bgInstanceId) const
Definition Player.h:2589
void SendTeleportAckPacket()
Definition Player.cpp:1329
void SetSelection(ObjectGuid guid)
Used for serverside target changes, does not apply to players.
Definition Player.cpp:11501
void SendSavedInstances()
Definition PlayerStorage.cpp:6557
void SetSemaphoreTeleportNear(time_t tm)
Definition Player.h:2103
void SetHasDelayedTeleport(bool setting)
Definition Player.h:2960
void SetSemaphoreTeleportFar(time_t tm)
Definition Player.h:2104
bool MustDelayTeleport() const
Definition Player.h:2957
void CleanupAfterTaxiFlight()
Definition Player.cpp:10376
void RemoveArenaSpellCooldowns(bool removeActivePetCooldowns=false)
Definition Player.cpp:3538
virtual void RemovePassenger(WorldObject *passenger, bool withAll=false)=0
uint32 GetUnitMovementFlags() const
Definition Unit.h:730
Vehicle * m_vehicle
Definition Unit.h:2102
void SendTeleportPacket(Position &pos)
Definition Unit.cpp:19786
void SetUnitMovementFlags(uint32 f)
Definition Unit.h:731
void RemoveAllDynObjects()
Definition Unit.cpp:6219
void RemoveArenaAuras()
Definition Unit.cpp:5368
bool IsWithinDist3d(float x, float y, float z, float dist) const
Definition Object.cpp:1306
float GetDistance2d(WorldObject const *obj) const
Definition Object.cpp:1274
@ SMSG_NEW_WORLD
Definition Opcodes.h:92
@ SMSG_TRANSFER_PENDING
Definition Opcodes.h:93
bool IsBattleArena() const
Definition DBCStructure.h:1357
Position GetPosition() const
Definition Position.h:147
Position::PositionXYZOStreamer PositionXYZOStream()
Definition Position.h:154

References Unit::AddUnitMovementFlag(), AURA_INTERRUPT_FLAG_CHANGE_MAP, AURA_INTERRUPT_FLAG_MOVE, AURA_INTERRUPT_FLAG_TELEPORTED, AURA_INTERRUPT_FLAG_TURNING, CLASS_CONTEXT_TELEPORT, CLASS_DEATH_KNIGHT, CleanupAfterTaxiFlight(), Unit::CombatStop(), DISABLE_TYPE_MAP, Unit::DisableSpline(), duel, DUEL_FLED, DuelComplete(), ObjectGuid::Empty, Unit::ExitVehicle(), MapEntry::Expansion(), Unit::GetAuraEffectsByType(), GetBattlegroundId(), WorldObject::GetDistance2d(), Object::GetEntry(), Unit::GetGameObject(), GameTime::GetGameTime(), Object::GetGUID(), Object::GetGuidValue(), WorldObject::GetMap(), WorldLocation::GetMapId(), Unit::GetMotionMaster(), WorldObject::GetName(), Position::GetOrientation(), GetPet(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetSession(), WorldObject::GetTransport(), Unit::GetUnitMovementFlags(), WorldObject::GetVisibilityRange(), HasPendingSpectatorForBG(), HasSpell(), InBattleground(), MapEntry::Instanceable(), Unit::InterruptNonMeleeSpells(), MapEntry::IsBattleArena(), MapEntry::IsBattlegroundOrArena(), IsClass(), IsGameMaster(), Unit::IsInFlight(), Object::IsInWorld(), Unit::IsMounted(), Unit::IsNonMeleeSpellCast(), AccountMgr::IsPlayerAccount(), IsSpectator(), MapMgr::IsValidMapCoord(), WorldObject::IsWithinDist3d(), LOG_DEBUG, LOG_ERROR, WorldObject::m_movementInfo, WorldObject::m_transport, Unit::m_vehicle, MAP_EBON_HOLD, MotionMaster::MovementExpired(), MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE, MOVEMENTFLAG_ONTRANSPORT, MustDelayTeleport(), PLAYER_DUEL_ARBITER, MovementInfo::TransportInfo::pos, Position::PositionXYZOStream(), Position::Relocate(), Unit::RemoveAllDynObjects(), Unit::RemoveArenaAuras(), RemoveArenaSpellCooldowns(), Unit::RemoveAurasByType(), Unit::RemoveAurasWithInterruptFlags(), MovementInfo::RemoveMovementFlag(), Transport::RemovePassenger(), Map::RemovePlayerFromMap(), RepopAtGraveyard(), MovementInfo::TransportInfo::Reset(), sDisableMgr, WorldSession::SendPacket(), SendSavedInstances(), SendTeleportAckPacket(), Unit::SendTeleportPacket(), SendTransferAborted(), SetCanTeleport(), SetFallInformation(), SetHasDelayedTeleport(), SetMountBlockId(), SetSelection(), SetSemaphoreTeleportFar(), SetSemaphoreTeleportNear(), Unit::SetUnitMovementFlags(), sMapMgr, sMapStore, SMSG_NEW_WORLD, SMSG_TRANSFER_PENDING, SPELL_AURA_MOD_CONFUSE, SPELL_AURA_MOD_FEAR, SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, SPELL_AURA_MOUNTED, sScriptMgr, TELE_TO_GM_MODE, TELE_TO_NOT_LEAVE_COMBAT, TELE_TO_NOT_LEAVE_TAXI, TELE_TO_NOT_LEAVE_TRANSPORT, TELE_TO_NOT_LEAVE_VEHICLE, TELE_TO_NOT_UNSUMMON_PET, TELE_TO_SPELL, TELE_TO_WITH_PET, teleportStore_dest, teleportStore_options, Position::ToString(), TRANSFER_ABORT_INSUF_EXPAN_LVL, TRANSFER_ABORT_MAP_NOT_ALLOWED, TRANSFER_ABORT_UNIQUE_MESSAGE, MovementInfo::transport, and UnsummonPetTemporaryIfAny().

Referenced by ActivateTaxiPathTo(), BattlegroundSA::CaptureGraveyard(), BattlegroundSA::DefendersPortalTeleport(), MotionTransport::DelayedTeleportTransport(), BattlegroundIC::DoAction(), go_commandscript::DoTeleport(), Spell::EffectTeleportUnits(), misc_commandscript::HandleAppearCommand(), WorldSession::HandleAreaTriggerOpcode(), go_commandscript::HandleGoGraveyardCommand(), go_commandscript::HandleGoGridCommand(), go_commandscript::HandleGoZoneXYCommand(), misc_commandscript::HandleGroupSummonCommand(), WorldSession::HandleHearthAndResurrect(), WorldSession::HandleMovementOpcodes(), WorldSession::HandleMoveSplineDoneOpcode(), WorldSession::HandleMoveWorldportAck(), WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandleSetRaidDifficultyOpcode(), ArenaSpectator::HandleSpectatorSpectateCommand(), tele_commandscript::HandleTeleCommand(), tele_commandscript::HandleTeleGroupCommand(), misc_commandscript::HandleUnstuckCommand(), WorldSession::HandleWorldTeleportOpcode(), Unit::NearTeleportTo(), npc_wg_spirit_guide::OnGossipSelect(), BattlefieldWG::OnPlayerJoinWar(), lfg::LFGPlayerScript::OnPlayerMapChanged(), at_orb_of_command::OnTrigger(), at_icc_saurfang_portal::OnTrigger(), at_naxxramas_hub_portal::OnTrigger(), AreaTrigger_at_voltarus_middle::OnTrigger(), AreaTrigger_at_last_rites::OnTrigger(), Battlefield::PlayerAskToLeave(), BfGraveyard::RelocateDeadPlayers(), Battleground::RelocateDeadPlayers(), Map::RemoveAllPlayers(), RepopAtGraveyard(), ResurectUsingRequestData(), WorldSession::SendSpiritResurrect(), BattlegroundMgr::SendToBattleground(), SummonIfPossible(), lfg::LFGMgr::TeleportPlayer(), GmTicket::TeleportTo(), TeleportTo(), BattlegroundSA::TeleportToEntrancePosition(), TeleportToEntryPoint(), Update(), and GameObject::Use().

◆ TeleportTo() [2/2]

bool Player::TeleportTo ( WorldLocation const &  loc,
uint32  options = 0,
Unit target = nullptr 
)
inline
1110 {
1111 return TeleportTo(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation(), options, target);
1112 }

References WorldLocation::GetMapId(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), and TeleportTo().

◆ TeleportToEntryPoint()

◆ TextEmote() [1/2]

void Player::TextEmote ( std::string_view  text,
WorldObject const *  = nullptr,
bool  = false 
)
overridevirtual

Outputs an universal text which is supposed to be an action.

Reimplemented from Unit.

9390{
9391 std::string _text(text);
9392
9393 if (!sScriptMgr->OnPlayerCanUseChat(this, CHAT_MSG_EMOTE, LANG_UNIVERSAL, _text))
9394 {
9395 return;
9396 }
9397
9398 sScriptMgr->OnPlayerChat(this, CHAT_MSG_EMOTE, LANG_UNIVERSAL, _text);
9399
9400 WorldPacket data;
9402
9403 SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), true, false, !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_EMOTE), true);
9404}
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_EMOTE
Definition IWorld.h:156
@ CONFIG_LISTEN_RANGE_TEXTEMOTE
Definition IWorld.h:193
@ CHAT_MSG_EMOTE
Definition SharedDefines.h:3162
@ LANG_UNIVERSAL
Definition SharedDefines.h:735

References ChatHandler::BuildChatPacket(), CHAT_MSG_EMOTE, CONFIG_ALLOW_TWO_SIDE_INTERACTION_EMOTE, CONFIG_LISTEN_RANGE_TEXTEMOTE, LANG_UNIVERSAL, SendMessageToSetInRange(), sScriptMgr, and sWorld.

Referenced by WorldSession::HandleMessagechatOpcode().

◆ TextEmote() [2/2]

void Player::TextEmote ( uint32  textId,
WorldObject const *  target = nullptr,
bool  isBossEmote = false 
)
overridevirtual

Reimplemented from Unit.

9407{
9408 Talk(textId, CHAT_MSG_EMOTE, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), target);
9409}

References CHAT_MSG_EMOTE, CONFIG_LISTEN_RANGE_TEXTEMOTE, and sWorld.

◆ ToggleAFK()

void Player::ToggleAFK ( )
1298{
1300
1301 // afk player not allowed in battleground
1302 if (!IsGameMaster() && isAFK() && InBattleground())
1304}
void ToggleFlag(uint16 index, uint32 flag)
Definition Object.cpp:877
void LeaveBattleground(Battleground *bg=nullptr)
Definition Player.cpp:11267

References InBattleground(), isAFK(), IsGameMaster(), LeaveBattleground(), PLAYER_FLAGS, PLAYER_FLAGS_AFK, and Object::ToggleFlag().

Referenced by Battleground::AddPlayer(), WorldSession::HandleMessagechatOpcode(), Battlefield::PlayerAcceptInviteToWar(), and Unit::SetCharmedBy().

◆ ToggleDND()

void Player::ToggleDND ( )

◆ ToggleInstantFlight()

void Player::ToggleInstantFlight ( )

References m_isInstantFlightOn.

Referenced by OnGossipSelect().

◆ ToggleMetaGemsActive()

void Player::ToggleMetaGemsActive ( uint8  exceptslot,
bool  apply 
)
11198{
11199 //cycle all equipped items
11200 for (int slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
11201 {
11202 //enchants for the slot being socketed are handled by WorldSession::HandleSocketOpcode(WorldPacket& recvData)
11203 if (slot == exceptslot)
11204 continue;
11205
11206 Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
11207
11208 if (!pItem || !pItem->GetTemplate()->Socket[0].Color) //if item has no sockets or no item is equipped go to next item
11209 continue;
11210
11211 //cycle all (gem)enchants
11212 for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + 3; ++enchant_slot)
11213 {
11214 uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
11215 if (!enchant_id) //if no enchant go to next enchant(slot)
11216 continue;
11217
11218 SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
11219 if (!enchantEntry)
11220 continue;
11221
11222 //only metagems to be (de)activated, so only enchants with condition
11223 uint32 condition = enchantEntry->EnchantmentCondition;
11224 if (condition)
11225 ApplyEnchantment(pItem, EnchantmentSlot(enchant_slot), apply);
11226 }
11227 }
11228}

References ApplyEnchantment(), _Socket::Color, SpellItemEnchantmentEntry::EnchantmentCondition, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, Item::GetEnchantmentId(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, SOCK_ENCHANTMENT_SLOT, ItemTemplate::Socket, and sSpellItemEnchantmentStore.

Referenced by WorldSession::HandleSocketOpcode().

◆ TradeCancel()

void Player::TradeCancel ( bool  sendback,
TradeStatus  status = TRADE_STATUS_TRADE_CANCELED 
)
4089{
4090 if (m_trade)
4091 {
4092 Player* trader = m_trade->GetTrader();
4093
4094 // send yellow "Trade canceled" message to both traders
4095 if (sendback)
4096 GetSession()->SendCancelTrade(status);
4097
4098 trader->GetSession()->SendCancelTrade(status);
4099
4100 // cleanup
4101 delete m_trade;
4102 m_trade = nullptr;
4103 delete trader->m_trade;
4104 trader->m_trade = nullptr;
4105 }
4106}
void SendCancelTrade(TradeStatus status)
Definition TradeHandler.cpp:527

References GetSession(), TradeData::GetTrader(), m_trade, and WorldSession::SendCancelTrade().

Referenced by ActivateTaxiPathTo(), CleanupsBeforeDelete(), WorldSession::HandleBusyTradeOpcode(), WorldSession::HandleCancelTradeOpcode(), WorldSession::HandleIgnoreTradeOpcode(), and WorldSession::HandleSocketClosed().

◆ UninviteFromGroup()

void Player::UninviteFromGroup ( )
  • If the player is invited, remove him. If the group if then only 1 person, disband the group.
2324{
2325 Group* group = GetGroupInvite();
2326 if (!group)
2327 return;
2328
2329 group->RemoveInvite(this);
2330
2331 if (group->IsCreated())
2332 {
2333 if (group->GetMembersCount() <= 1) // group has just 1 member => disband
2334 {
2335 group->Disband(true);
2336 group = nullptr; // gets deleted in disband
2337 }
2338 }
2339 else
2340 {
2341 if (group->GetInviteeCount() <= 1)
2342 {
2343 group->RemoveAllInvites();
2344 delete group;
2345 group = nullptr;
2346 }
2347 }
2348}
bool IsCreated() const
Definition Group.cpp:2285
void RemoveAllInvites()
Definition Group.cpp:360
void Disband(bool hideDestroy=false)
Definition Group.cpp:752
void RemoveInvite(Player *player)
Definition Group.cpp:350
uint32 GetInviteeCount() const
Definition Group.h:246
Group * GetGroupInvite()
Definition Player.h:2476

References Group::Disband(), GetGroupInvite(), Group::GetInviteeCount(), Group::GetMembersCount(), Group::IsCreated(), Group::RemoveAllInvites(), and Group::RemoveInvite().

Referenced by WorldSession::HandleGroupDeclineOpcode(), and WorldSession::LogoutPlayer().

◆ UnsummonPetTemporaryIfAny()

void Player::UnsummonPetTemporaryIfAny ( )

◆ Update()

void Player::Update ( uint32  time)
overridevirtual
Todo:
add weapon, skill check

Reimplemented from WorldObject.

54{
55 if (!IsInWorld())
56 return;
57
58 sScriptMgr->OnPlayerBeforeUpdate(this, p_time);
59
60 // undelivered mail
62 {
65
66 // It will be recalculate at mailbox open (for unReadMails important
67 // non-0 until mailbox open, it also will be recalculated)
68 m_nextMailDelivereTime = time_t(0);
69 }
70
71 // Update cinematic location, if 500ms have passed and we're doing a
72 // cinematic now.
75 {
78 }
79
80 // used to implement delayed far teleports
83 Unit::Update(p_time);
85
86 time_t now = GameTime::GetGameTime().count();
87
88 UpdatePvPFlag(now);
90
91 UpdateContestedPvP(p_time);
92
93 UpdateDuelFlag(now);
94
96
97 UpdateAfkReport(now);
98
99 // Xinef: update charm AI only if we are controlled by creature or
100 // non-posses player charm
102 {
103 m_charmUpdateTimer += p_time;
104 if (m_charmUpdateTimer >= 1000)
105 {
107 if (Unit* charmer = GetCharmer())
108 if (charmer->IsAlive())
110 }
111 }
112
113 time_t lastTick = m_Last_tick;
114 if (now > m_Last_tick)
115 {
116 // Update items that have just a limited lifetime
118
119 // check every minute, less chance to crash and wont break anything.
121
122 // Played time
123 uint32 elapsed = uint32(now - m_Last_tick);
124 m_Played_time[PLAYED_TIME_TOTAL] += elapsed; // Total played time
125 m_Played_time[PLAYED_TIME_LEVEL] += elapsed; // Level played time
126 GetSession()->SetTotalTime(GetSession()->GetTotalTime() + elapsed);
127 m_Last_tick = now;
128 }
129
130 // If mute expired, remove it from the DB
131 if (GetSession()->m_muteTime && GetSession()->m_muteTime < now)
132 {
133 GetSession()->m_muteTime = 0;
135 LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
136 stmt->SetData(0, 0); // Set the mute time to 0
137 stmt->SetData(1, "");
138 stmt->SetData(2, "");
139 stmt->SetData(3, GetSession()->GetAccountId());
140 LoginDatabase.Execute(stmt);
141 }
142
143 if (!m_timedquests.empty())
144 {
145 QuestSet::iterator iter = m_timedquests.begin();
146 while (iter != m_timedquests.end())
147 {
148 QuestStatusData& q_status = m_QuestStatus[*iter];
149 if (q_status.Timer <= p_time)
150 {
151 uint32 quest_id = *iter;
152 ++iter; // current iter will be removed in FailQuest
153 FailQuest(quest_id);
154 }
155 else
156 {
157 q_status.Timer -= p_time;
158 m_QuestStatusSave[*iter] = true;
159 ++iter;
160 }
161 }
162 }
163
164 m_achievementMgr->Update(p_time);
165
167 {
168 if (Unit* victim = GetVictim())
169 {
170 // default combat reach 10
172
174 {
175 if (!IsWithinMeleeRange(victim))
176 {
178 if (m_swingErrorMsg != 1) // send single time (client auto repeat)
179 {
181 m_swingErrorMsg = 1;
182 }
183 }
184 // 120 degrees of radiant range
185 else if (!HasInArc(2 * M_PI / 3, victim))
186 {
188 if (m_swingErrorMsg != 2) // send single time (client auto repeat)
189 {
191 m_swingErrorMsg = 2;
192 }
193 }
194 else
195 {
196 m_swingErrorMsg = 0; // reset swing error state
197
198 // prevent base and off attack in same time, delay attack at
199 // 0.2 sec
203
204 // do attack
207 }
208 }
209
211 {
212 if (!IsWithinMeleeRange(victim))
214 else if (!HasInArc(2 * M_PI / 3, victim))
216 else
217 {
218 // prevent base and off attack in same time, delay attack at
219 // 0.2 sec
222
223 // do attack
226 }
227 }
228
229 /*Unit* owner = victim->GetOwner();
230 Unit* u = owner ? owner : victim;
231 if (u->IsPvP() && (!duel || duel->opponent != u))
232 {
233 UpdatePvP(true);
234 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
235 }*/
236 }
237 }
238
240 {
241 if (now > lastTick && _restTime > 0) // freeze update
242 {
243 time_t currTime = GameTime::GetGameTime().count();
244 time_t timeDiff = currTime - _restTime;
245 if (timeDiff >= 10) // freeze update
246 {
247 _restTime = currTime;
248
249 float bubble = 0.125f * sWorld->getRate(RATE_REST_INGAME);
250 float extraPerSec =
251 ((float) GetUInt32Value(PLAYER_NEXT_LEVEL_XP) / 72000.0f) *
252 bubble;
253
254 // speed collect rest bonus (section/in hour)
255 SetRestBonus(GetRestBonus() + timeDiff * extraPerSec);
256 }
257 }
258 }
259
260 if (m_weaponChangeTimer > 0)
261 {
262 if (p_time >= m_weaponChangeTimer)
264 else
265 m_weaponChangeTimer -= p_time;
266 }
267
268 if (!IsPositionValid()) // pussywizard: will crash below at eg. GetZoneAndAreaId
269 {
270 LOG_INFO("misc", "Player::Update - invalid position ({:0.1f}, {:0.1f}, {:0.1f})! Map: {}, MapId: {}, {}",
272 GetSession()->KickPlayer("Invalid position");
273 return;
274 }
275
276 if (m_zoneUpdateTimer > 0)
277 {
278 if (p_time >= m_zoneUpdateTimer)
279 {
280 // On zone update tick check if we are still in an inn if we are
281 // supposed to be in one
283 {
284 AreaTrigger const* atEntry = sObjectMgr->GetAreaTrigger(GetInnTriggerId());
285 if (!atEntry || !IsInAreaTriggerRadius(atEntry, 5.f))
286 {
288 }
289 }
290
291 uint32 newzone, newarea;
292 GetZoneAndAreaId(newzone, newarea);
293
294 if (m_zoneUpdateId != newzone)
295 UpdateZone(newzone, newarea); // also update area
296 else
297 {
298 // use area updates as well
299 // needed for free far all arenas for example
300 if (m_areaUpdateId != newarea)
301 UpdateArea(newarea);
302 }
303
305 }
306 else
307 m_zoneUpdateTimer -= p_time;
308 }
309
310 sScriptMgr->OnPlayerUpdate(this, p_time);
311
312 if (IsAlive())
313 {
314 m_regenTimer += p_time;
316 }
317
319 KillPlayer();
320
321 if (m_nextSave)
322 {
323 if (p_time >= m_nextSave)
324 {
325 // m_nextSave reset in SaveToDB call
326 SaveToDB(false, false);
327 LOG_DEBUG("entities.player", "Player::Update: Player '{}' ({}) saved", GetName(), GetGUID().ToString());
328 }
329 else
330 {
331 m_nextSave -= p_time;
332 }
333 }
334
335 // Handle Water/drowning
336 HandleDrowning(p_time);
337
338 if (GetDrunkValue())
339 {
340 m_drunkTimer += p_time;
343 }
344
345 if (HasPendingBind())
346 {
347 if (_pendingBindTimer <= p_time)
348 {
349 // Player left the instance
352 SetPendingBind(0, 0);
353 }
354 else
355 _pendingBindTimer -= p_time;
356 }
357
358 // not auto-free ghost from body in instances
359 if (m_deathTimer > 0 && !GetMap()->Instanceable() &&
361 {
362 if (p_time >= m_deathTimer)
363 {
364 m_deathTimer = 0;
367 }
368 else
369 m_deathTimer -= p_time;
370 }
371
372 UpdateEnchantTime(p_time);
373 UpdateHomebindTime(p_time);
374
375 if (!_instanceResetTimes.empty())
376 {
377 for (InstanceTimeMap::iterator itr = _instanceResetTimes.begin();
378 itr != _instanceResetTimes.end();)
379 {
380 if (itr->second < now)
381 _instanceResetTimes.erase(itr++);
382 else
383 ++itr;
384 }
385 }
386
387 // group update
389
390 Pet* pet = GetPet();
391 if (pet && !pet->IsWithinDistInMap(this, GetMap()->GetVisibilityRange()) &&
392 !pet->isPossessed())
393 // if (pet && !pet->IsWithinDistInMap(this,
394 // GetMap()->GetVisibilityDistance()) && (GetCharmGUID() &&
395 // (pet->GetGUID()
396 // != GetCharmGUID())))
398
399 // pussywizard:
400 if (m_hostileReferenceCheckTimer <= p_time)
401 {
403 if (!GetMap()->IsDungeon())
406 }
407 else
409
410 // we should execute delayed teleports only for alive(!) players
411 // because we don't want player's ghost teleported from graveyard
412 // xinef: so we store it to the end of the world and teleport out of the ass
413 // after resurrection?
414 if (HasDelayedTeleport() /* && IsAlive()*/)
415 {
418 }
419
421 {
423 UpdateObjectVisibility(true, true);
426 }
427}
constexpr auto CINEMATIC_UPDATEDIFF
Definition CinematicMgr.h:26
DatabaseWorkerPool< LoginDatabaseConnection > LoginDatabase
Accessor to the realm/login database.
Definition DatabaseEnv.cpp:22
@ RATE_REST_INGAME
Definition IWorld.h:508
@ LOGIN_UPD_MUTE_TIME
Definition LoginDatabase.h:72
@ NOTIFY_VISIBILITY_CHANGED
Definition Object.h:69
constexpr auto ZONE_UPDATE_INTERVAL
Definition PlayerUpdates.cpp:51
uint32 GetMSTimeDiffToNow(uint32 oldMSTime)
Definition Timer.h:131
@ UNIT_STATE_CHARGING
Definition UnitDefines.h:187
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ UNIT_FLAG_POSSESSED
Definition UnitDefines.h:274
#define ATTACK_DISPLAY_DELAY
Definition Unit.h:614
void Update(uint32 timeDiff)
Definition AchievementMgr.cpp:2184
std::vector< FlyByCamera > const * m_cinematicCamera
Definition CinematicMgr.h:56
uint32 m_cinematicDiff
Definition CinematicMgr.h:52
uint32 m_lastCinematicCheck
Definition CinematicMgr.h:53
uint32 m_activeCinematicCameraId
Definition CinematicMgr.h:54
void UpdateCinematicLocation(uint32 diff)
Definition CinematicMgr.cpp:92
void deleteReferencesOutOfRange(float range)
Definition HostileRefMgr.cpp:199
void UpdateEnchantTime(uint32 time)
Definition PlayerStorage.cpp:4162
uint32 GetInnTriggerId() const
Definition Player.h:1218
void UpdateContestedPvP(uint32 currTime)
Definition PlayerMisc.cpp:360
void SendAttackSwingBadFacingAttack()
Definition PlayerMisc.cpp:146
void SendUpdateToOutOfRangeGroupMembers()
Definition Player.cpp:11650
void KillPlayer()
Definition Player.cpp:4558
void UpdateDuelFlag(time_t currTime)
Definition PlayerMisc.cpp:423
bool HasRestFlag(RestFlag restFlag) const
Definition Player.h:1215
bool HasDelayedTeleport() const
Definition Player.h:2959
void SendAttackSwingNotInRange()
Definition PlayerMisc.cpp:78
void UpdateSoulboundTradeItems()
Definition PlayerStorage.cpp:4108
void RemoveRestFlag(RestFlag restFlag)
Definition Player.cpp:16104
void CheckDuelDistance(time_t currTime)
Definition Player.cpp:6389
void UpdatePvPFlag(time_t currTime)
Definition PlayerMisc.cpp:372
void HandleSobering()
The player sobers by 1% every 9 seconds.
Definition Player.cpp:956
void UpdateFFAPvPFlag(time_t currTime)
Definition PlayerMisc.cpp:391
void BindToInstance()
Definition PlayerStorage.cpp:6508
void FailQuest(uint32 quest_id)
Definition PlayerQuest.cpp:886
void ProcessSpellQueue()
Definition PlayerUpdates.cpp:2376
void HandleDrowning(uint32 time_diff)
Definition Player.cpp:839
void UpdateCharmedAI()
Definition PlayerUpdates.cpp:1954
void UpdateHomebindTime(uint32 time)
Definition PlayerUpdates.cpp:1397
bool IsInAreaTriggerRadius(AreaTrigger const *trigger, float delta=0.f) const
Definition Player.cpp:2190
void RegenerateAll()
Definition Player.cpp:1761
void UpdateAfkReport(time_t currTime)
checks the 15 afk reports per 5 minutes limit
Definition PlayerMisc.cpp:351
bool HasOffhandWeaponForAttack() const
Definition Unit.h:927
bool IsCharmed() const
Definition Unit.h:1235
Unit * GetCharmer() const
Definition Unit.cpp:10652
void setAttackTimer(WeaponAttackType type, int32 time)
Definition Unit.h:828
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition Unit.cpp:665
bool bRequestForcedVisibilityUpdate
Definition Unit.h:2017
bool isPossessed() const
Definition Unit.h:1236
void AttackerStateUpdate(Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
Definition Unit.cpp:2577
void Update(uint32 time) override
Definition Unit.cpp:383
int32 getAttackTimer(WeaponAttackType type) const
Definition Unit.h:830
bool isAttackReady(WeaponAttackType type=BASE_ATTACK) const
Definition Unit.h:831
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition Unit.cpp:643
uint16 m_delayed_unit_relocation_timer
Definition Unit.h:2015
void RemoveFromNotify(uint16 f)
Definition Object.h:574
void SetTotalTime(uint32 TotalTime)
Definition WorldSession.h:389
void KickPlayer(bool setKicked=true)
Definition WorldSession.h:414
Definition ObjectMgr.h:420
bool HasInArc(float arcangle, const Position *pos, float targetRadius=0.0f) const
Definition Position.cpp:141

References _cinematicMgr, _instanceResetTimes, _pendingBindId, _pendingBindTimer, _restTime, ATTACK_DISPLAY_DELAY, Unit::AttackerStateUpdate(), BASE_ATTACK, BindToInstance(), Unit::bRequestForcedVisibilityUpdate, BuildPlayerRepop(), CheckDuelDistance(), CINEMATIC_UPDATEDIFF, HostileRefMgr::deleteReferencesOutOfRange(), FailQuest(), WorldObject::FindMap(), Unit::getAttackTimer(), Unit::GetCharmer(), GetDrunkValue(), GameTime::GetGameTime(), Object::GetGUID(), Unit::getHostileRefMgr(), GetInnTriggerId(), WorldObject::GetInstanceId(), WorldObject::GetMap(), WorldLocation::GetMapId(), getMSTime(), GetMSTimeDiffToNow(), WorldObject::GetName(), GetPet(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetRestBonus(), GetSession(), Object::GetUInt32Value(), Unit::GetVictim(), WorldObject::GetVisibilityRange(), WorldObject::GetZoneAndAreaId(), HandleDrowning(), HandleSobering(), HasDelayedTeleport(), Position::HasInArc(), Unit::HasOffhandWeaponForAttack(), HasPendingBind(), HasPlayerFlag(), Unit::HasPreventResurectionAura(), HasRestFlag(), Unit::HasUnitFlag(), Unit::HasUnitState(), IN_MILLISECONDS, Unit::IsAlive(), Unit::isAttackReady(), IsBeingTeleported(), Unit::IsCharmed(), IsInAreaTriggerRadius(), Object::IsInWorld(), Position::IsPositionValid(), Unit::isPossessed(), WorldObject::IsWithinDistInMap(), Unit::IsWithinMeleeRange(), JustDied, WorldSession::KickPlayer(), KillPlayer(), LOG_DEBUG, LOG_INFO, LOGIN_UPD_MUTE_TIME, LoginDatabase, m_achievementMgr, CinematicMgr::m_activeCinematicCameraId, m_areaUpdateId, m_charmUpdateTimer, CinematicMgr::m_cinematicCamera, CinematicMgr::m_cinematicDiff, Unit::m_deathState, m_deathTimer, Unit::m_delayed_unit_relocation_timer, m_drunkTimer, m_hostileReferenceCheckTimer, m_Last_tick, CinematicMgr::m_lastCinematicCheck, WorldSession::m_muteTime, m_nextMailDelivereTime, m_nextSave, m_Played_time, m_QuestStatus, m_QuestStatusSave, Unit::m_regenTimer, m_swingErrorMsg, m_timedquests, m_weaponChangeTimer, m_zoneUpdateId, m_zoneUpdateTimer, NOTIFY_VISIBILITY_CHANGED, OFF_ATTACK, PET_SAVE_NOT_IN_SLOT, PLAYED_TIME_LEVEL, PLAYED_TIME_TOTAL, PLAYER_FLAGS_RESTING, PLAYER_NEXT_LEVEL_XP, ProcessSpellQueue(), RATE_REST_INGAME, RegenerateAll(), WorldObject::RemoveFromNotify(), RemovePet(), RemoveRestFlag(), RepopAtGraveyard(), Unit::resetAttackTimer(), REST_FLAG_IN_TAVERN, SaveToDB(), SendAttackSwingBadFacingAttack(), SendAttackSwingNotInRange(), SendNewMail(), SendUpdateToOutOfRangeGroupMembers(), Unit::setAttackTimer(), PreparedStatementBase::SetData(), SetHasDelayedTeleport(), SetMustDelayTeleport(), SetPendingBind(), SetRestBonus(), WorldSession::SetTotalTime(), sObjectMgr, sScriptMgr, sWorld, teleportStore_dest, teleportStore_options, TeleportTo(), QuestStatusData::Timer, ObjectGuid::ToString(), Position::ToString(), UNIT_FLAG_POSSESSED, UNIT_STATE_CASTING, UNIT_STATE_CHARGING, UNIT_STATE_MELEE_ATTACKING, unReadMails, Unit::Update(), AchievementMgr::Update(), UpdateAfkReport(), UpdateArea(), UpdateCharmedAI(), CinematicMgr::UpdateCinematicLocation(), UpdateContestedPvP(), UpdateDuelFlag(), UpdateEnchantTime(), UpdateFFAPvPFlag(), UpdateHomebindTime(), UpdateItemDuration(), UpdateObjectVisibility(), UpdatePvPFlag(), UpdateSoulboundTradeItems(), UpdateZone(), and ZONE_UPDATE_INTERVAL.

Referenced by Map::Update().

◆ UpdateAchievementCriteria()

void Player::UpdateAchievementCriteria ( AchievementCriteriaTypes  type,
uint32  miscValue1 = 0,
uint32  miscValue2 = 0,
Unit unit = nullptr 
)
2181{
2182 m_achievementMgr->UpdateAchievementCriteria(type, miscValue1, miscValue2,
2183 unit);
2184}
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition AchievementMgr.cpp:818

References m_achievementMgr, and AchievementMgr::UpdateAchievementCriteria().

Referenced by _addSpell(), Spell::_cast(), KillRewarder::_RewardKillCredit(), ActivateTaxiPathTo(), CheckAreaExploreAndOutdoor(), Group::CountTheRoll(), Unit::DealDamage(), Spell::DoSpellHitOnUnit(), FlightPathMovementGenerator::DoUpdate(), InstanceScript::DoUpdateAchievementCriteria(), DuelComplete(), EnvironmentalDamage(), EquipItem(), EquipNewItem(), lfg::LFGMgr::FinishDungeon(), GiveLevel(), WorldSession::HandleAlterAppearance(), WorldSession::HandleAuctionPlaceBid(), WorldSession::HandleAuctionSellItem(), WorldSession::HandleBuyBankSlotOpcode(), HandleFall(), WorldSession::HandleGameobjectReportUse(), WorldSession::HandleLootMoneyOpcode(), WorldSession::HandleLootRoll(), WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandleQuestLogRemoveQuest(), reset_commandscript::HandleResetHonorCommand(), WorldSession::HandleSellItemOpcode(), WorldSession::HandleSendMail(), WorldSession::HandleTextEmoteOpcode(), Unit::Kill(), KilledMonsterCredit(), ArenaTeamMember::ModifyPersonalRating(), MoveItemToInventory(), QuestApprenticeAnglerPlayerScript::OnPlayerCompleteQuest(), InstanceSaveMgr::PlayerBindToInstance(), QuickEquipItem(), resetTalents(), RewardHonor(), RewardQuest(), AuctionHouseMgr::SendAuctionSuccessfulMail(), AuctionHouseMgr::SendAuctionWonMail(), setDeathState(), SetMoney(), ReputationMgr::SetOneFactionReputation(), SetSkill(), SetTitle(), StoreNewItem(), SummonIfPossible(), UpdateLootAchievements(), BattlegroundAB::UpdatePlayerScore(), BattlegroundAV::UpdatePlayerScore(), BattlegroundEY::UpdatePlayerScore(), BattlegroundIC::UpdatePlayerScore(), BattlegroundWS::UpdatePlayerScore(), UpdateSkill(), UpdateSkillPro(), and GameObject::Use().

◆ UpdateAfkReport()

void Player::UpdateAfkReport ( time_t  currTime)

checks the 15 afk reports per 5 minutes limit

352{
353 if (m_bgData.bgAfkReportedTimer <= currTime)
354 {
356 m_bgData.bgAfkReportedTimer = currTime + 5 * MINUTE;
357 }
358}
time_t bgAfkReportedTimer
Definition Player.h:1050

References BGData::bgAfkReportedCount, BGData::bgAfkReportedTimer, m_bgData, and MINUTE.

Referenced by Update().

◆ UpdateAllCritPercentages()

void Player::UpdateAllCritPercentages ( )

◆ UpdateAllRatings()

void Player::UpdateAllRatings ( )
703{
704 for (int cr = 0; cr < MAX_COMBAT_RATING; ++cr)
706}
CombatRating
Definition Unit.h:217

References MAX_COMBAT_RATING, and UpdateRating().

Referenced by UpdateAllStats().

◆ UpdateAllSpellCritChances()

void Player::UpdateAllSpellCritChances ( )
872{
873 for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
875}
@ SPELL_SCHOOL_NORMAL
Definition SharedDefines.h:283
void UpdateSpellCritChance(uint32 school)
Definition StatSystem.cpp:822

References MAX_SPELL_SCHOOL, SPELL_SCHOOL_NORMAL, and UpdateSpellCritChance().

Referenced by AuraEffect::HandleAuraModCritPct(), AuraEffect::HandleModSpellCritChance(), UpdateAllStats(), UpdateRating(), and UpdateStats().

◆ UpdateAllStats()

bool Player::UpdateAllStats ( )
overridevirtual

Implements Unit.

189{
190 for (int8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
191 {
192 float value = GetTotalStatValue(Stats(i));
193 SetStat(Stats(i), int32(value));
194 }
195
196 UpdateArmor();
197 // calls UpdateAttackPowerAndDamage() in UpdateArmor for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
200
201 for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
203
215
216 return true;
217}
void UpdateAllSpellCritChances()
Definition StatSystem.cpp:871
void UpdateArmor() override
Definition StatSystem.cpp:252
void UpdateSpellDamageAndHealingBonus()
Definition StatSystem.cpp:177
void UpdateMaxHealth() override
Definition StatSystem.cpp:296
void UpdateAllRatings()
Definition PlayerUpdates.cpp:702
void UpdateAllCritPercentages()
Definition StatSystem.cpp:680
void UpdateDefenseBonusesMod()
Definition StatSystem.cpp:609
virtual void UpdateAllResistances()
Definition StatSystem.cpp:54
float GetTotalStatValue(Stats stat, float additionalValue=0.0f) const
Definition Unit.cpp:15353

References BASE_ATTACK, CR_ARMOR_PENETRATION, Unit::GetTotalStatValue(), MAX_POWERS, MAX_STATS, OFF_ATTACK, POWER_MANA, RecalculateRating(), Unit::SetStat(), STAT_STRENGTH, UpdateAllCritPercentages(), UpdateAllRatings(), Unit::UpdateAllResistances(), UpdateAllSpellCritChances(), UpdateArmor(), UpdateAttackPowerAndDamage(), UpdateDefenseBonusesMod(), UpdateExpertise(), UpdateManaRegen(), UpdateMaxHealth(), UpdateMaxPower(), UpdateShieldBlockValue(), and UpdateSpellDamageAndHealingBonus().

Referenced by _ApplyAllStatBonuses(), _RemoveAllStatBonuses(), Create(), GiveLevel(), and LoadFromDB().

◆ UpdateArea()

void Player::UpdateArea ( uint32  newArea)
1216{
1217 // pussywizard: inform instance, needed for Icecrown Citadel
1218 if (InstanceScript* instance = GetInstanceScript())
1219 instance->OnPlayerAreaUpdate(this, m_areaUpdateId, newArea);
1220
1221 sScriptMgr->OnPlayerUpdateArea(this, m_areaUpdateId, newArea);
1222
1223 // FFA_PVP flags are area and not zone id dependent
1224 // so apply them accordingly
1225 m_areaUpdateId = newArea;
1226
1227 AreaTableEntry const* area = sAreaTableStore.LookupEntry(newArea);
1228 pvpInfo.IsInFFAPvPArea = area && (area->flags & AREA_FLAG_ARENA);
1229 UpdateFFAPvPState(false);
1230
1231 UpdateAreaDependentAuras(newArea);
1232
1233 pvpInfo.IsInNoPvPArea = false;
1234 if (area && area->IsSanctuary())
1235 {
1237 pvpInfo.IsInNoPvPArea = true;
1239 }
1240 else
1242
1243 uint32 const areaRestFlag = (GetTeamId(true) == TEAM_ALLIANCE)
1246 if (area && area->flags & areaRestFlag)
1248 else
1250}
@ AREA_FLAG_ARENA
Definition DBCEnums.h:241
@ AREA_FLAG_REST_ZONE_HORDE
Definition DBCEnums.h:256
@ AREA_FLAG_REST_ZONE_ALLIANCE
Definition DBCEnums.h:257
@ REST_FLAG_IN_FACTION_AREA
Definition Player.h:822
void UpdateFFAPvPState(bool reset=true)
Definition PlayerUpdates.cpp:1457
bool IsSanctuary() const
Definition DBCStructure.h:533
bool IsInNoPvPArea
‍Marks if player is in an area which forces PvP flag
Definition Player.h:368
bool IsInFFAPvPArea
‍Marks if player is in a sanctuary or friendly capital city
Definition Player.h:369

References AREA_FLAG_ARENA, AREA_FLAG_REST_ZONE_ALLIANCE, AREA_FLAG_REST_ZONE_HORDE, Unit::CombatStopWithPets(), AreaTableEntry::flags, WorldObject::GetInstanceScript(), GetTeamId(), PvPInfo::IsInFFAPvPArea, PvPInfo::IsInNoPvPArea, AreaTableEntry::IsSanctuary(), m_areaUpdateId, pvpInfo, Object::RemoveByteFlag(), RemoveRestFlag(), REST_FLAG_IN_FACTION_AREA, sAreaTableStore, Object::SetByteFlag(), SetRestFlag(), sScriptMgr, TEAM_ALLIANCE, UNIT_BYTE2_FLAG_SANCTUARY, UNIT_FIELD_BYTES_2, UpdateAreaDependentAuras(), and UpdateFFAPvPState().

Referenced by SetGameMaster(), Update(), and UpdateZone().

◆ UpdateAreaDependentAuras()

void Player::UpdateAreaDependentAuras ( uint32  area_id)
1868{
1869 // remove auras from spells with area limitations
1870 for (AuraMap::iterator iter = m_ownedAuras.begin();
1871 iter != m_ownedAuras.end();)
1872 {
1873 // use m_zoneUpdateId for speed: UpdateArea called from UpdateZone or
1874 // instead UpdateZone in both cases m_zoneUpdateId up-to-date
1875 if (iter->second->GetSpellInfo()->CheckLocation(
1876 GetMapId(), m_zoneUpdateId, newArea, this, false) !=
1878 RemoveOwnedAura(iter);
1879 else
1880 ++iter;
1881 }
1882
1883 // Xinef: check controlled auras
1884 if (!m_Controlled.empty())
1885 for (ControlSet::iterator itr = m_Controlled.begin();
1886 itr != m_Controlled.end();)
1887 {
1888 Unit* controlled = *itr;
1889 ++itr;
1890 if (controlled && !controlled->IsPet())
1891 {
1892 Unit::AuraMap& tAuras = controlled->GetOwnedAuras();
1893 for (Unit::AuraMap::iterator auraIter = tAuras.begin();
1894 auraIter != tAuras.end();)
1895 {
1896 if (auraIter->second->GetSpellInfo()->CheckLocation(
1897 GetMapId(), m_zoneUpdateId, newArea, nullptr) !=
1899 controlled->RemoveOwnedAura(auraIter);
1900 else
1901 ++auraIter;
1902 }
1903 }
1904 }
1905
1906 // some auras applied at subzone enter
1907 SpellAreaForAreaMapBounds saBounds =
1908 sSpellMgr->GetSpellAreaForAreaMapBounds(newArea);
1909 for (SpellAreaForAreaMap::const_iterator itr = saBounds.first;
1910 itr != saBounds.second; ++itr)
1911 if (itr->second->autocast &&
1912 itr->second->IsFitToRequirements(this, m_zoneUpdateId, newArea))
1913 if (!HasAura(itr->second->spellId))
1914 CastSpell(this, itr->second->spellId, true);
1915
1916 if (newArea == 4273 && GetVehicle() && GetPositionX() > 400) // Ulduar
1917 {
1918 switch (GetVehicleBase()->GetEntry())
1919 {
1920 case 33062:
1921 case 33109:
1922 case 33060:
1923 GetVehicle()->Dismiss();
1924 break;
1925 }
1926 }
1927}
std::pair< SpellAreaForAreaMap::const_iterator, SpellAreaForAreaMap::const_iterator > SpellAreaForAreaMapBounds
Definition SpellMgr.h:550
Unit * GetVehicleBase() const
Definition Unit.cpp:18789
std::multimap< uint32, Aura * > AuraMap
Definition Unit.h:625
AuraMap & GetOwnedAuras()
Definition Unit.h:1294
void Dismiss()
Definition Vehicle.cpp:539

References Unit::CastSpell(), Vehicle::Dismiss(), Object::GetEntry(), WorldLocation::GetMapId(), Unit::GetOwnedAuras(), Position::GetPositionX(), Unit::GetVehicle(), Unit::GetVehicleBase(), Unit::HasAura(), Unit::IsPet(), Unit::m_Controlled, Unit::m_ownedAuras, m_zoneUpdateId, Unit::RemoveOwnedAura(), SPELL_CAST_OK, and sSpellMgr.

Referenced by AddQuest(), CompleteQuest(), WorldSession::HandlePlayerLoginFromDB(), IncompleteQuest(), RemoveActiveQuest(), RewardQuest(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::SetData(), and UpdateArea().

◆ UpdateArmor()

void Player::UpdateArmor ( )
overridevirtual

Implements Unit.

253{
254 UnitMods unitMod = UNIT_MOD_ARMOR;
255
256 float value = GetModifierValue(unitMod, BASE_VALUE); // base armor (from items)
257 value *= GetModifierValue(unitMod, BASE_PCT); // armor percent from items
258 value += GetStat(STAT_AGILITY) * 2.0f; // armor bonus from stats
259 value += GetModifierValue(unitMod, TOTAL_VALUE);
260
261 //add dynamic flat mods
263 for (AuraEffectList::const_iterator i = mResbyIntellect.begin(); i != mResbyIntellect.end(); ++i)
264 {
265 if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
266 value += CalculatePct(GetStat(Stats((*i)->GetMiscValueB())), (*i)->GetAmount());
267 }
268
269 value *= GetModifierValue(unitMod, TOTAL_PCT);
270
271 SetArmor(int32(value));
272
273 UpdateAttackPowerAndDamage(); // armor dependent auras update for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
274}
@ SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
Definition SpellAuraDefines.h:245

References BASE_PCT, BASE_VALUE, CalculatePct(), Unit::GetAuraEffectsByType(), Unit::GetModifierValue(), Unit::GetStat(), Unit::SetArmor(), SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT, SPELL_SCHOOL_MASK_NORMAL, STAT_AGILITY, TOTAL_PCT, TOTAL_VALUE, UNIT_MOD_ARMOR, and UpdateAttackPowerAndDamage().

Referenced by UpdateAllStats(), UpdateResistances(), and UpdateStats().

◆ UpdateArmorPenetration()

void Player::UpdateArmorPenetration ( int32  amount)
848{
849 // Store Rating Value
851}

References CR_ARMOR_PENETRATION, PLAYER_FIELD_COMBAT_RATING_1, and Unit::SetUInt32Value().

Referenced by UpdateRating().

◆ UpdateAttackPowerAndDamage()

void Player::UpdateAttackPowerAndDamage ( bool  ranged = false)
overridevirtual

Implements Unit.

331{
332 float val2 = 0.0f;
333 float level = float(GetLevel());
334
335 sScriptMgr->OnPlayerBeforeUpdateAttackPowerAndDamage(this, level, val2, ranged);
336
338
342
343 if (ranged)
344 {
348
350 {
351 val2 = level * 2.0f + GetStat(STAT_AGILITY) - 10.0f;
352 }
354 {
355 val2 = level + GetStat(STAT_AGILITY) - 10.0f;
356 }
358 {
359 switch (GetShapeshiftForm())
360 {
361 case FORM_CAT:
362 case FORM_BEAR:
363 case FORM_DIREBEAR:
364 val2 = 0.0f;
365 break;
366 default:
367 val2 = GetStat(STAT_AGILITY) - 10.0f;
368 break;
369 }
370 }
371 else
372 {
373 val2 = GetStat(STAT_AGILITY) - 10.0f;
374 }
375 }
376 else
377 {
379 {
380 val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
381 }
383 {
384 val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f;
385 }
387 {
388 // Check if Predatory Strikes is skilled
389 float mLevelMult = 0.0f;
390 float weapon_bonus = 0.0f;
391 if (IsInFeralForm())
392 {
394 for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
395 {
396 AuraEffect* aurEff = *itr;
397 if (aurEff->GetSpellInfo()->SpellIconID == 1563)
398 {
399 switch (aurEff->GetEffIndex())
400 {
401 case 0: // Predatory Strikes (effect 0)
402 mLevelMult = CalculatePct(1.0f, aurEff->GetAmount());
403 break;
404 case 1: // Predatory Strikes (effect 1)
405 if (Item* mainHand = m_items[EQUIPMENT_SLOT_MAINHAND])
406 {
407 // also gains % attack power from equipped weapon
408 ItemTemplate const* proto = mainHand->GetTemplate();
409 if (!proto)
410 continue;
411
412 uint32 ap = proto->getFeralBonus();
413 // Get AP Bonuses from weapon
414 for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
415 {
416 if (i >= proto->StatsCount)
417 break;
418
420 ap += proto->ItemStat[i].ItemStatValue;
421 }
422
423 // Get AP Bonuses from weapon spells
424 for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
425 {
426 // no spell
427 if (!proto->Spells[i].SpellId || proto->Spells[i].SpellTrigger != ITEM_SPELLTRIGGER_ON_EQUIP)
428 continue;
429
430 // check if it is valid spell
431 SpellInfo const* spellproto = sSpellMgr->GetSpellInfo(proto->Spells[i].SpellId);
432 if (!spellproto)
433 continue;
434
435 for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
436 if (spellproto->Effects[j].ApplyAuraName == SPELL_AURA_MOD_ATTACK_POWER)
437 ap += spellproto->Effects[j].CalcValue();
438 }
439
440 weapon_bonus = CalculatePct(float(ap), aurEff->GetAmount());
441 }
442 break;
443 default:
444 break;
445 }
446 }
447 }
448 }
449
450 switch (GetShapeshiftForm())
451 {
452 case FORM_CAT:
453 val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f + GetStat(STAT_AGILITY) - 20.0f + weapon_bonus + m_baseFeralAP;
454 break;
455 case FORM_BEAR:
456 case FORM_DIREBEAR:
457 val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + weapon_bonus + m_baseFeralAP;
458 break;
459 case FORM_MOONKIN:
460 val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + m_baseFeralAP;
461 break;
462 default:
463 val2 = GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
464 break;
465 }
466 }
468 {
469 val2 = GetStat(STAT_STRENGTH) - 10.0f;
470 }
471 }
472
473 SetModifierValue(unitMod, BASE_VALUE, val2);
474
475 float base_attPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT);
476 float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
477
478 //add dynamic flat mods
479 if (ranged)
480 {
481 if ((getClassMask() & CLASSMASK_WAND_USERS) == 0)
482 {
484 for (AuraEffectList::const_iterator i = mRAPbyStat.begin(); i != mRAPbyStat.end(); ++i)
485 attPowerMod += CalculatePct(GetStat(Stats((*i)->GetMiscValue())), (*i)->GetAmount());
486 }
487 }
488 else
489 {
491 for (AuraEffectList::const_iterator i = mAPbyStat.begin(); i != mAPbyStat.end(); ++i)
492 attPowerMod += CalculatePct(GetStat(Stats((*i)->GetMiscValue())), (*i)->GetAmount());
493
495 for (AuraEffectList::const_iterator iter = mAPbyArmor.begin(); iter != mAPbyArmor.end(); ++iter)
496 // always: ((*i)->GetModifier()->m_miscvalue == 1 == SPELL_SCHOOL_MASK_NORMAL)
497 attPowerMod += int32(GetArmor() / (*iter)->GetAmount());
498 }
499
500 float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
501
502 sScriptMgr->OnPlayerAfterUpdateAttackPowerAndDamage(this, level, base_attPower, attPowerMod, attPowerMultiplier, ranged);
503 SetInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field
504 SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
505 SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
506
507 //automatically update weapon damage after attack power modification
508 if (ranged)
509 {
511 }
512 else
513 {
515 if (CanDualWield() && HasOffhandWeaponForAttack()) //allow update offhand damage only if player knows DualWield Spec and has equipped offhand weapon
519 }
520}
@ SPELL_AURA_MOD_ATTACK_POWER
Definition SpellAuraDefines.h:162
@ SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
Definition SpellAuraDefines.h:275
@ SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
Definition SpellAuraDefines.h:348
@ SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
Definition SpellAuraDefines.h:331
@ FORM_MOONKIN
Definition UnitDefines.h:98
uint32 GetEffIndex() const
Definition SpellAuraEffects.h:56
int32 GetAmount() const
Definition SpellAuraEffects.h:64
void SetModifierValue(UnitMods unitMod, UnitModifierType modifierType, float value)
Definition Unit.h:1013
_ItemStat ItemStat[MAX_ITEM_PROTO_STATS]
Definition ItemTemplate.h:648
int32 getFeralBonus(int32 extraDPS=0) const
Definition ItemTemplate.h:744
uint32 StatsCount
Definition ItemTemplate.h:647
int32 ItemStatValue
Definition ItemTemplate.h:587
uint32 ItemStatType
Definition ItemTemplate.h:586

References BASE_ATTACK, BASE_PCT, BASE_VALUE, CalculatePct(), Unit::CanDualWield(), CLASS_CONTEXT_STATS, CLASS_DEATH_KNIGHT, CLASS_DRUID, CLASS_HUNTER, CLASS_MAGE, CLASS_PALADIN, CLASS_PRIEST, CLASS_ROGUE, CLASS_SHAMAN, CLASS_WARLOCK, CLASS_WARRIOR, CLASSMASK_WAND_USERS, SpellInfo::Effects, EQUIPMENT_SLOT_MAINHAND, FORM_BEAR, FORM_CAT, FORM_DIREBEAR, FORM_MOONKIN, AuraEffect::GetAmount(), Unit::GetArmor(), Unit::GetAuraEffectsByType(), Unit::getClassMask(), AuraEffect::GetEffIndex(), ItemTemplate::getFeralBonus(), Unit::GetLevel(), Unit::GetModifierValue(), Unit::GetShapeshiftForm(), AuraEffect::GetSpellInfo(), Unit::GetStat(), Unit::HasOffhandWeaponForAttack(), IsClass(), Unit::IsInFeralForm(), ITEM_MOD_ATTACK_POWER, ITEM_SPELLTRIGGER_ON_EQUIP, ItemTemplate::ItemStat, _ItemStat::ItemStatType, _ItemStat::ItemStatValue, m_baseFeralAP, m_items, MAX_ITEM_PROTO_SPELLS, MAX_ITEM_PROTO_STATS, MAX_SPELL_EFFECTS, OFF_ATTACK, RANGED_ATTACK, Object::SetFloatValue(), Object::SetInt32Value(), Unit::SetModifierValue(), SPELL_AURA_DUMMY, SPELL_AURA_MOD_ATTACK_POWER, SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR, SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT, SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, SpellInfo::SpellIconID, _Spell::SpellId, ItemTemplate::Spells, _Spell::SpellTrigger, sScriptMgr, sSpellMgr, STAT_AGILITY, STAT_STRENGTH, ItemTemplate::StatsCount, TOTAL_PCT, TOTAL_VALUE, UNIT_FIELD_ATTACK_POWER, UNIT_FIELD_ATTACK_POWER_MODS, UNIT_FIELD_ATTACK_POWER_MULTIPLIER, UNIT_FIELD_RANGED_ATTACK_POWER, UNIT_FIELD_RANGED_ATTACK_POWER_MODS, UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER, UNIT_MOD_ATTACK_POWER, UNIT_MOD_ATTACK_POWER_RANGED, Unit::UpdateDamagePhysical(), and UpdateSpellDamageAndHealingBonus().

Referenced by ApplyFeralAPBonus(), AuraEffect::HandleAuraModAttackPowerOfArmor(), AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent(), InitDataForForm(), UpdateAllStats(), UpdateArmor(), and UpdateStats().

◆ UpdateBlockPercentage()

void Player::UpdateBlockPercentage ( )
617{
618 // No block
619 float value = 0.0f;
620 if (CanBlock())
621 {
622 // Base value
623 value = 5.0f;
624 // Modify value from defense skill
625 value += (int32(GetDefenseSkillValue()) - int32(GetMaxSkillValueForLevel())) * 0.04f;
626 // Increase from SPELL_AURA_MOD_BLOCK_PERCENT aura
628 // Increase from rating
630
631 if (sConfigMgr->GetOption<bool>("Stats.Limits.Enable", false))
632 {
633 value = value > sConfigMgr->GetOption<float>("Stats.Limits.Block", 95.0f) ? sConfigMgr->GetOption<float>("Stats.Limits.Block", 95.0f) : value;
634 }
635
636 value = value < 0.0f ? 0.0f : value;
637 }
639}
#define sConfigMgr
Definition Config.h:74
@ SPELL_AURA_MOD_BLOCK_PERCENT
Definition SpellAuraDefines.h:114
void SetStatFloatValue(uint16 index, float value)
Definition Object.cpp:790
bool CanBlock() const
Definition Player.h:2195
uint32 GetDefenseSkillValue(Unit const *target=nullptr) const
Definition Unit.cpp:3639

References CanBlock(), CR_BLOCK, Unit::GetDefenseSkillValue(), GetMaxSkillValueForLevel(), GetRatingBonusValue(), Unit::GetTotalAuraModifier(), PLAYER_BLOCK_PERCENTAGE, sConfigMgr, Object::SetStatFloatValue(), and SPELL_AURA_MOD_BLOCK_PERCENT.

Referenced by AuraEffect::HandleAuraModBlockPercent(), SetCanBlock(), UpdateDefenseBonusesMod(), and UpdateRating().

◆ UpdateCharmedAI()

void Player::UpdateCharmedAI ( )
private
1955{
1956 // Xinef: maybe passed as argument?
1957 Unit* charmer = GetCharmer();
1958 CharmInfo* charmInfo = GetCharmInfo();
1959
1960 // Xinef: needs more thinking, maybe kill player?
1961 if (!charmer || !charmInfo)
1962 return;
1963
1964 // Xinef: we should be killed if caster enters evade mode and charm is
1965 // infinite
1966 if (charmer->IsCreature() &&
1967 charmer->ToCreature()->IsInEvadeMode())
1968 {
1969 AuraEffectList const& auras =
1971 for (AuraEffectList::const_iterator iter = auras.begin();
1972 iter != auras.end(); ++iter)
1973 if ((*iter)->GetCasterGUID() == charmer->GetGUID() &&
1974 (*iter)->GetBase()->IsPermanent())
1975 {
1976 Unit::DealDamage(charmer, this, GetHealth(), nullptr,
1978 nullptr, false);
1979 return;
1980 }
1981 }
1982
1983 Unit* target = GetVictim();
1984 if (target)
1985 {
1986 SetInFront(target);
1988 }
1989
1991 return;
1992
1993 bool Mages =
1994 getClassMask() & (1 << (CLASS_MAGE - 1) | 1 << (CLASS_WARLOCK - 1) |
1995 1 << (CLASS_DRUID - 1) | 1 << (CLASS_HUNTER - 1) |
1996 1 << (CLASS_PRIEST - 1));
1997
1998 // Xinef: charmer type specific actions
1999 if (charmer->IsPlayer())
2000 {
2001 bool follow = false;
2002 if (!target)
2003 {
2004 if (charmInfo->GetPlayerReactState() == REACT_PASSIVE)
2005 follow = true;
2006 else if (charmInfo->GetPlayerReactState() == REACT_DEFENSIVE)
2007 {
2008 if (charmer->GetVictim())
2009 target = charmer->GetVictim();
2010 else
2011 follow = true;
2012 }
2013
2014 if (follow)
2015 {
2019 return;
2020 }
2021 }
2022 else if (target &&
2025 GetMotionMaster()->MoveChase(target, Mages ? 15 : 4);
2026 }
2027
2028 if (!target || !IsValidAttackTarget(target))
2029 {
2030 target = SelectNearbyTarget(nullptr, GetMap()->IsDungeon() ? 100.f : 30.f);
2031 if (!target)
2032 {
2036
2037 return;
2038 }
2039
2040 GetMotionMaster()->MoveChase(target, Mages ? 15 : 4);
2041 Attack(target, true);
2042 }
2043 else
2044 {
2045 float Distance = GetDistance(target);
2046 uint8 rnd = urand(0, 1);
2047
2048 if (Mages)
2049 {
2050 if ((GetPower(POWER_MANA) * 100 / GetMaxPower(POWER_MANA)) < 10)
2051 {
2052 GetMotionMaster()->MoveChase(target, 4);
2053 return;
2054 }
2055
2056 if (Distance <= 3)
2057 {
2058 if (urand(0, 1))
2059 {
2062 CastSpell(target, m_charmAISpells[SPELL_T_STUN], false);
2067 false);
2068 else if (m_charmAISpells[SPELL_IMMUNITY] &&
2071 }
2072 else
2073 {
2074 switch (urand(0, 1))
2075 {
2076 case 0:
2080 CastSpell(
2081 target,
2083 false);
2084 break;
2085 case 1:
2090 false);
2091 break;
2092 }
2093 }
2094 }
2095 else
2096 {
2097 switch (urand(0, 2))
2098 {
2099 case 0:
2103 CastSpell(target,
2105 false);
2106 break;
2107 case 1:
2111 CastSpell(target,
2113 false);
2114 break;
2115 case 2:
2119 false);
2120 break;
2121 }
2122 }
2123 }
2124 else
2125 {
2126 if (Distance > 10)
2127 {
2128 GetMotionMaster()->MoveChase(target, 2.0f);
2131 CastSpell(target, m_charmAISpells[SPELL_T_CHARGE], false);
2132 else if (m_charmAISpells[SPELL_FAST_RUN] &&
2135 }
2136
2138 return;
2139
2140 switch (urand(0, 2))
2141 {
2142 case 0:
2146 CastSpell(target,
2148 false);
2149 break;
2150 case 1:
2155 false);
2156 break;
2157 case 2:
2161 break;
2162 }
2163 }
2164 }
2165}
@ CHASE_MOTION_TYPE
Definition MotionMaster.h:45
#define PET_FOLLOW_ANGLE
Definition PetDefines.h:203
#define PET_FOLLOW_DIST
Definition PetDefines.h:202
@ SPELL_HIGH_DAMAGE1
Definition Player.h:925
@ UNIT_STATE_FOLLOW
Definition UnitDefines.h:179
@ REACT_DEFENSIVE
Definition Unit.h:550
@ REACT_PASSIVE
Definition Unit.h:549
bool IsInEvadeMode() const
Definition Creature.h:135
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:313
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition MotionMaster.cpp:913
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true, bool inheritSpeed=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:409
Unit * SelectNearbyTarget(Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
Definition Unit.cpp:17017
bool Attack(Unit *victim, bool meleeAttack)
Definition Unit.cpp:10312
void SendMovementFlagUpdate(bool self=false)
Definition Unit.cpp:16737
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition Unit.cpp:13922
void SetInFront(WorldObject const *target)
Definition Unit.cpp:20321
ReactStates GetPlayerReactState() const
Definition CharmInfo.h:184

References Unit::Attack(), Unit::CastSpell(), CHASE_MOTION_TYPE, CLASS_DRUID, CLASS_HUNTER, CLASS_MAGE, CLASS_PRIEST, CLASS_WARLOCK, Unit::DealDamage(), DIRECT_DAMAGE, Unit::GetAuraEffectsByType(), Unit::GetCharmer(), Unit::GetCharmInfo(), Unit::getClassMask(), MotionMaster::GetCurrentMovementGeneratorType(), WorldObject::GetDistance(), Object::GetGUID(), Unit::GetHealth(), WorldObject::GetMap(), Unit::GetMaxPower(), Unit::GetMotionMaster(), CharmInfo::GetPlayerReactState(), Unit::GetPower(), Unit::GetVictim(), HasSpellCooldown(), Unit::HasUnitState(), Object::IsCreature(), Creature::IsInEvadeMode(), Object::IsPlayer(), Unit::IsValidAttackTarget(), m_charmAISpells, MotionMaster::MoveChase(), MotionMaster::MoveFollow(), PET_FOLLOW_ANGLE, PET_FOLLOW_DIST, POWER_MANA, REACT_DEFENSIVE, REACT_PASSIVE, Unit::SelectNearbyTarget(), Unit::SendMovementFlagUpdate(), Unit::SetInFront(), SPELL_AURA_MOD_CHARM, SPELL_DOT_DAMAGE, SPELL_FAST_RUN, SPELL_HIGH_DAMAGE1, SPELL_IMMUNITY, SPELL_INSTANT_DAMAGE, SPELL_ROOT_OR_FEAR, SPELL_SCHOOL_MASK_NORMAL, SPELL_T_CHARGE, SPELL_T_STUN, Object::ToCreature(), UNIT_STATE_CASTING, UNIT_STATE_FOLLOW, and urand().

Referenced by Update().

◆ UpdateCombatSkills()

void Player::UpdateCombatSkills ( Unit victim,
WeaponAttackType  attType,
bool  defence,
Item item = nullptr 
)
1026{
1027 uint8 playerLevel = GetLevel();
1028 uint16 currentSkillValue = defence ? GetBaseDefenseSkillValue() : GetBaseWeaponSkillValue(attType);
1029 uint16 currentSkillMax = 5 * playerLevel;
1030 int32 skillDiff = currentSkillMax - currentSkillValue;
1031
1032 // Max skill reached for level.
1033 // Can in some cases be less than 0: having max skill and then .level -1 as example.
1034 if (skillDiff <= 0)
1035 {
1036 return;
1037 }
1038
1039 uint8 greylevel = Acore::XP::GetGrayLevel(playerLevel);
1040 uint8 moblevel = defence ? victim->getLevelForTarget(this) : victim->GetLevel(); // if defense than victim == attacker
1041 /*if (moblevel < greylevel)
1042 return;*/
1043 // Patch 3.0.8 (2009-01-20): You can no longer skill up weapons on mobs that are immune to damage.
1044
1045 if (moblevel > playerLevel + 5)
1046 {
1047 moblevel = playerLevel + 5;
1048 }
1049
1050 int16 lvldif = moblevel - greylevel;
1051 if (lvldif < 3)
1052 {
1053 lvldif = 3;
1054 }
1055
1056 float chance = float(3 * lvldif * skillDiff) / playerLevel;
1057 if (!defence)
1058 {
1059 chance += chance * 0.02f * GetStat(STAT_INTELLECT);
1060 }
1061
1062 chance = chance < 1.0f ? 1.0f : chance; // minimum chance to increase skill is 1%
1063
1064 LOG_DEBUG("entities.player", "Player::UpdateCombatSkills(defence:{}, playerLevel:{}, moblevel:{}) -> ({}/{}) chance to increase skill is {}%", defence, playerLevel, moblevel, currentSkillValue, currentSkillMax, chance);
1065
1066 if (roll_chance_f(chance))
1067 {
1068 if (defence)
1069 {
1070 UpdateDefense();
1071 }
1072 else
1073 {
1074 UpdateWeaponSkill(victim, attType, item);
1075 }
1076 }
1077}
uint32 GetBaseDefenseSkillValue() const
Definition Player.h:1943
uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const
Definition Player.cpp:12755
void UpdateDefense()
Definition PlayerUpdates.cpp:603
void UpdateWeaponSkill(Unit *victim, WeaponAttackType attType, Item *item=nullptr)
Definition PlayerUpdates.cpp:981
uint8 getLevelForTarget(WorldObject const *) const override
Definition Unit.h:1025

References GetBaseDefenseSkillValue(), GetBaseWeaponSkillValue(), Acore::XP::GetGrayLevel(), Unit::GetLevel(), Unit::getLevelForTarget(), Unit::GetStat(), LOG_DEBUG, roll_chance_f(), STAT_INTELLECT, UpdateDefense(), and UpdateWeaponSkill().

Referenced by Unit::ProcDamageAndSpellFor().

◆ UpdateContestedPvP()

void Player::UpdateContestedPvP ( uint32  currTime)
361{
363 return;
364 if (m_contestedPvPTimer <= diff)
365 {
367 }
368 else
369 m_contestedPvPTimer -= diff;
370}

References Unit::IsInCombat(), m_contestedPvPTimer, and ResetContestedPvP().

Referenced by Update().

◆ UpdateCorpseReclaimDelay()

void Player::UpdateCorpseReclaimDelay ( )
1930{
1932
1933 if ((pvp &&
1935 (!pvp && !sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)))
1936 return;
1937
1938 time_t now = GameTime::GetGameTime().count();
1939
1940 if (now < m_deathExpireTime)
1941 {
1942 // full and partly periods 1..3
1943 uint64 count = (m_deathExpireTime - now) / DEATH_EXPIRE_STEP + 1;
1944
1945 if (count < MAX_DEATH_COUNT)
1946 m_deathExpireTime = now + (count + 1) * DEATH_EXPIRE_STEP;
1947 else
1949 }
1950 else
1952}

References CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE, CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP, DEATH_EXPIRE_STEP, GameTime::GetGameTime(), m_deathExpireTime, m_ExtraFlags, MAX_DEATH_COUNT, PLAYER_EXTRA_PVP_DEATH, and sWorld.

Referenced by KillPlayer().

◆ UpdateCraftSkill()

bool Player::UpdateCraftSkill ( uint32  spellid)
825{
826 LOG_DEBUG("entities.player.skills", "UpdateCraftSkill spellid {}", spellid);
827
828 SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellid);
829
830 for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first;
831 _spell_idx != bounds.second; ++_spell_idx)
832 {
833 if (_spell_idx->second->SkillLine)
834 {
835 uint32 SkillValue =
836 GetPureSkillValue(_spell_idx->second->SkillLine);
837
838 // Alchemy Discoveries here
839 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
840 if (spellInfo && spellInfo->Mechanic == MECHANIC_DISCOVERY)
841 {
842 if (uint32 discoveredSpell = GetSkillDiscoverySpell(
843 _spell_idx->second->SkillLine, spellid, this))
844 learnSpell(discoveredSpell);
845 }
846
847 uint32 craft_skill_gain =
848 sWorld->getIntConfig(CONFIG_SKILL_GAIN_CRAFTING);
849 sScriptMgr->OnPlayerUpdateCraftingSkill(this, _spell_idx->second, SkillValue, craft_skill_gain);
850
851 return UpdateSkillPro(
852 _spell_idx->second->SkillLine,
853 SkillGainChance(SkillValue,
854 _spell_idx->second->TrivialSkillLineRankHigh,
855 (_spell_idx->second->TrivialSkillLineRankHigh +
856 _spell_idx->second->TrivialSkillLineRankLow) /
857 2,
858 _spell_idx->second->TrivialSkillLineRankLow),
859 craft_skill_gain);
860 }
861 }
862 return false;
863}
@ CONFIG_SKILL_GAIN_CRAFTING
Definition IWorld.h:271
int SkillGainChance(uint32 SkillValue, uint32 GrayLevel, uint32 GreenLevel, uint32 YellowLevel)
Definition PlayerUpdates.cpp:750
@ MECHANIC_DISCOVERY
Definition SharedDefines.h:1353
uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player *player)
Definition SkillDiscovery.cpp:213
bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
Definition PlayerUpdates.cpp:913
uint32 Mechanic
Definition SpellInfo.h:323

References CONFIG_SKILL_GAIN_CRAFTING, GetPureSkillValue(), GetSkillDiscoverySpell(), learnSpell(), LOG_DEBUG, SpellInfo::Mechanic, MECHANIC_DISCOVERY, SkillGainChance(), sScriptMgr, sSpellMgr, sWorld, and UpdateSkillPro().

Referenced by Spell::DoCreateItem(), Spell::EffectEnchantItemPerm(), and spell_gen_profession_research::HandleScript().

◆ UpdateCritPercentage()

void Player::UpdateCritPercentage ( WeaponAttackType  attType)
642{
643 BaseModGroup modGroup;
644 uint16 index;
645 CombatRating cr;
646
647 switch (attType)
648 {
649 case OFF_ATTACK:
650 modGroup = OFFHAND_CRIT_PERCENTAGE;
652 cr = CR_CRIT_MELEE;
653 break;
654 case RANGED_ATTACK:
655 modGroup = RANGED_CRIT_PERCENTAGE;
657 cr = CR_CRIT_RANGED;
658 break;
659 case BASE_ATTACK:
660 default:
661 modGroup = CRIT_PERCENTAGE;
663 cr = CR_CRIT_MELEE;
664 break;
665 }
666
667 float value = GetTotalPercentageModValue(modGroup) + GetRatingBonusValue(cr);
668 // Modify crit from weapon skill and maximized defense skill of same level victim difference
669 value += (int32(GetWeaponSkillValue(attType)) - int32(GetMaxSkillValueForLevel())) * 0.04f;
670
671 if (sConfigMgr->GetOption<bool>("Stats.Limits.Enable", false))
672 {
673 value = value > sConfigMgr->GetOption<float>("Stats.Limits.Crit", 95.0f) ? sConfigMgr->GetOption<float>("Stats.Limits.Crit", 95.0f) : value;
674 }
675
676 value = value < 0.0f ? 0.0f : value;
677 SetStatFloatValue(index, value);
678}
float GetTotalPercentageModValue(BaseModGroup modGroup) const
Definition Player.h:2206
uint32 GetWeaponSkillValue(WeaponAttackType attType, Unit const *target=nullptr) const
Definition Unit.cpp:3804

References BASE_ATTACK, CR_CRIT_MELEE, CR_CRIT_RANGED, CRIT_PERCENTAGE, GetMaxSkillValueForLevel(), GetRatingBonusValue(), GetTotalPercentageModValue(), Unit::GetWeaponSkillValue(), OFF_ATTACK, OFFHAND_CRIT_PERCENTAGE, PLAYER_CRIT_PERCENTAGE, PLAYER_OFFHAND_CRIT_PERCENTAGE, PLAYER_RANGED_CRIT_PERCENTAGE, RANGED_ATTACK, RANGED_CRIT_PERCENTAGE, sConfigMgr, and Object::SetStatFloatValue().

Referenced by HandleBaseModValue(), UpdateAllCritPercentages(), and UpdateRating().

◆ UpdateDefense()

void Player::UpdateDefense ( )
604{
606 sWorld->getIntConfig(CONFIG_SKILL_GAIN_DEFENSE)))
607 UpdateDefenseBonusesMod(); // update dependent from defense skill part
608}
@ CONFIG_SKILL_GAIN_DEFENSE
Definition IWorld.h:272
bool UpdateSkill(uint32 skill_id, uint32 step)
Definition PlayerUpdates.cpp:709

References CONFIG_SKILL_GAIN_DEFENSE, SKILL_DEFENSE, sWorld, UpdateDefenseBonusesMod(), and UpdateSkill().

Referenced by UpdateCombatSkills().

◆ UpdateDefenseBonusesMod()

void Player::UpdateDefenseBonusesMod ( )

◆ UpdateDodgePercentage()

void Player::UpdateDodgePercentage ( )
782{
783 const float dodge_cap[MAX_CLASSES] =
784 {
785 88.129021f, // Warrior
786 88.129021f, // Paladin
787 145.560408f, // Hunter
788 145.560408f, // Rogue
789 150.375940f, // Priest
790 88.129021f, // DK
791 145.560408f, // Shaman
792 150.375940f, // Mage
793 150.375940f, // Warlock
794 0.0f, // ??
795 116.890707f // Druid
796 };
797
798 float diminishing = 0.0f, nondiminishing = 0.0f;
799 GetDodgeFromAgility(diminishing, nondiminishing);
800 // Modify value from defense skill (only bonus from defense rating diminishes)
801 nondiminishing += (GetSkillValue(SKILL_DEFENSE) - GetMaxSkillValueForLevel()) * 0.04f;
802 diminishing += (int32(GetRatingBonusValue(CR_DEFENSE_SKILL))) * 0.04f;
803 // Dodge from SPELL_AURA_MOD_DODGE_PERCENT aura
805 // Dodge from rating
806 diminishing += GetRatingBonusValue(CR_DODGE);
807 // apply diminishing formula to diminishing dodge chance
808 uint32 pclass = getClass() - 1;
809 m_realDodge = nondiminishing + (diminishing * dodge_cap[pclass] / (diminishing + dodge_cap[pclass] * m_diminishing_k[pclass]));
810
811 m_realDodge = m_realDodge < 0.0f ? 0.0f : m_realDodge;
812 float value = std::max(diminishing + nondiminishing, 0.0f);
813
814 if (sConfigMgr->GetOption<bool>("Stats.Limits.Enable", false))
815 {
816 value = value > sConfigMgr->GetOption<float>("Stats.Limits.Dodge", 95.0f) ? sConfigMgr->GetOption<float>("Stats.Limits.Dodge", 95.0f) : value;
817 }
818
820}
@ SPELL_AURA_MOD_DODGE_PERCENT
Definition SpellAuraDefines.h:112
void GetDodgeFromAgility(float &diminishing, float &nondiminishing)
Definition Player.cpp:5119

References CR_DEFENSE_SKILL, CR_DODGE, Unit::getClass(), GetDodgeFromAgility(), GetMaxSkillValueForLevel(), GetRatingBonusValue(), GetSkillValue(), Unit::GetTotalAuraModifier(), m_diminishing_k, m_realDodge, MAX_CLASSES, PLAYER_DODGE_PERCENTAGE, sConfigMgr, Object::SetStatFloatValue(), SKILL_DEFENSE, and SPELL_AURA_MOD_DODGE_PERCENT.

Referenced by AuraEffect::HandleAuraModDodgePercent(), UpdateDefenseBonusesMod(), UpdateRating(), and UpdateStats().

◆ UpdateDuelFlag()

void Player::UpdateDuelFlag ( time_t  currTime)
424{
425 if (duel && duel->State == DUEL_STATE_COUNTDOWN && duel->StartTime <= currTime)
426 {
427 sScriptMgr->OnPlayerDuelStart(this, duel->Opponent);
428
430 duel->Opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 2);
431
433 duel->Opponent->duel->State = DUEL_STATE_IN_PROGRESS;
434 }
435}
@ DUEL_STATE_COUNTDOWN
Definition Player.h:377
@ DUEL_STATE_IN_PROGRESS
Definition Player.h:378

References duel, DUEL_STATE_COUNTDOWN, DUEL_STATE_IN_PROGRESS, PLAYER_DUEL_TEAM, Unit::SetUInt32Value(), and sScriptMgr.

Referenced by Update().

◆ UpdateEnchantmentDurations()

void Player::UpdateEnchantmentDurations ( )
4735{
4736 for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
4737 {
4738 itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration, this);
4739 }
4740}

References m_enchantDuration.

Referenced by Spell::EffectSummonChangeItem().

◆ UpdateEnchantTime()

void Player::UpdateEnchantTime ( uint32  time)
4163{
4164 for (EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next)
4165 {
4166 ASSERT(itr->item);
4167 next = itr;
4168 if (!itr->item->GetEnchantmentId(itr->slot))
4169 {
4170 next = m_enchantDuration.erase(itr);
4171 }
4172 else if (itr->leftduration <= time)
4173 {
4174 ApplyEnchantment(itr->item, itr->slot, false, false);
4175 itr->item->ClearEnchantment(itr->slot);
4176 next = m_enchantDuration.erase(itr);
4177 }
4178 else if (itr->leftduration > time)
4179 {
4180 itr->leftduration -= time;
4181 ++next;
4182 }
4183 }
4184}

References ApplyEnchantment(), ASSERT, and m_enchantDuration.

Referenced by Update().

◆ UpdateEnergyRegen()

◆ UpdateEquipSpellsAtFormChange()

void Player::UpdateEquipSpellsAtFormChange ( )
1360{
1361 for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
1362 {
1363 if (m_items[i] && !m_items[i]->IsBroken() &&
1365 {
1366 ApplyItemEquipSpell(m_items[i], false,
1367 true); // remove spells that not fit to form
1369 m_items[i], true,
1370 true); // add spells that fit form but not active
1371 }
1372 }
1373
1374 // item set bonuses not dependent from item broken state
1375 for (std::size_t setindex = 0; setindex < ItemSetEff.size(); ++setindex)
1376 {
1377 ItemSetEffect* eff = ItemSetEff[setindex];
1378 if (!eff)
1379 continue;
1380
1381 for (uint32 y = 0; y < MAX_ITEM_SET_SPELLS; ++y)
1382 {
1383 SpellInfo const* spellInfo = eff->spells[y];
1384 if (!spellInfo)
1385 continue;
1386
1387 ApplyEquipSpell(spellInfo, nullptr, false,
1388 true); // remove spells that not fit to form
1389 if (!sScriptMgr->OnPlayerCanApplyEquipSpellsItemSet(this, eff))
1390 break;
1391 ApplyEquipSpell(spellInfo, nullptr, true,
1392 true); // add spells that fit form but not active
1393 }
1394 }
1395}
#define MAX_ITEM_SET_SPELLS
Definition DBCStructure.h:1230
Definition Item.h:32
SpellInfo const * spells[8]
Definition Item.h:35

References ApplyEquipSpell(), ApplyItemEquipSpell(), Unit::CanUseAttackType(), GetAttackBySlot(), INVENTORY_SLOT_BAG_END, ItemSetEff, m_items, MAX_ITEM_SET_SPELLS, ItemSetEffect::spells, and sScriptMgr.

Referenced by InitDataForForm().

◆ UpdateExpertise()

void Player::UpdateExpertise ( WeaponAttackType  attType)
878{
879 if (attack == RANGED_ATTACK)
880 return;
881
882 float expertise = GetRatingBonusValue(CR_EXPERTISE);
883
884 Item* weapon = GetWeaponForAttack(attack, true);
885
887 for (AuraEffectList::const_iterator itr = expAuras.begin(); itr != expAuras.end(); ++itr)
888 {
889 // item neutral spell
890 if ((*itr)->GetSpellInfo()->EquippedItemClass == -1)
891 expertise += (*itr)->GetAmount();
892 // item dependent spell
893 else if (weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellInfo()))
894 expertise += (*itr)->GetAmount();
895 }
896
897 if (expertise < 0)
898 expertise = 0;
899
900 switch (attack)
901 {
902 case BASE_ATTACK:
903 m_Expertise = expertise;
905 break;
906 case OFF_ATTACK:
907 m_OffhandExpertise = expertise;
909 break;
910 default:
911 break;
912 }
913}
@ SPELL_AURA_MOD_EXPERTISE
Definition SpellAuraDefines.h:303
@ PLAYER_EXPERTISE
Definition UpdateFields.h:349
@ PLAYER_OFFHAND_EXPERTISE
Definition UpdateFields.h:350

References BASE_ATTACK, CR_EXPERTISE, Unit::GetAuraEffectsByType(), GetRatingBonusValue(), GetWeaponForAttack(), Item::IsFitToSpellRequirements(), m_Expertise, m_OffhandExpertise, OFF_ATTACK, PLAYER_EXPERTISE, PLAYER_OFFHAND_EXPERTISE, RANGED_ATTACK, Unit::SetUInt32Value(), and SPELL_AURA_MOD_EXPERTISE.

Referenced by DestroyItem(), EquipItem(), AuraEffect::HandleAuraModExpertise(), RemoveItem(), UpdateAllStats(), and UpdateRating().

◆ UpdateFallInformationIfNeed()

void Player::UpdateFallInformationIfNeed ( MovementInfo const &  minfo,
uint16  opcode 
)
2188{
2189 if (m_lastFallTime >= minfo.fallTime ||
2190 m_lastFallZ <= minfo.pos.GetPositionZ() || opcode == MSG_MOVE_FALL_LAND)
2191 SetFallInformation(minfo.fallTime, minfo.pos.GetPositionZ());
2192}
@ MSG_MOVE_FALL_LAND
Definition Opcodes.h:231

References MovementInfo::fallTime, Position::GetPositionZ(), m_lastFallTime, m_lastFallZ, MSG_MOVE_FALL_LAND, MovementInfo::pos, and SetFallInformation().

Referenced by WorldSession::HandleMovementOpcodes().

◆ UpdateFFAPvPFlag()

void Player::UpdateFFAPvPFlag ( time_t  currTime)
392{
393 if (!IsFFAPvP() || sWorld->IsFFAPvPRealm() || !pvpInfo.FFAPvPEndTimer || currTime < pvpInfo.FFAPvPEndTimer + 30)
394 {
395 return;
396 }
397
398 pvpInfo.FFAPvPEndTimer = time_t(0);
400 {
402 sScriptMgr->OnPlayerFfaPvpStateUpdate(this, false);
403 }
404 for (ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
405 (*itr)->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
406
407 // xinef: iterate attackers
408 AttackerSet toRemove;
409 AttackerSet const& attackers = getAttackers();
410 for (AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end(); ++itr)
411 if (!(*itr)->IsValidAttackTarget(this))
412 toRemove.insert(*itr);
413
414 for (AttackerSet::const_iterator itr = toRemove.begin(); itr != toRemove.end(); ++itr)
415 (*itr)->AttackStop();
416
417 // xinef: remove our own victim
418 if (Unit* victim = GetVictim())
419 if (!IsValidAttackTarget(victim))
420 AttackStop();
421}
std::unordered_set< Unit * > AttackerSet
Definition Unit.h:622
AttackerSet const & getAttackers() const
Definition Unit.h:843
time_t FFAPvPEndTimer
‍Time when player unflags himself for PvP (flag removed after 5 minutes)
Definition Player.h:371

References Unit::AttackStop(), PvPInfo::FFAPvPEndTimer, Unit::getAttackers(), Unit::GetVictim(), Object::HasByteFlag(), IsFFAPvP(), Unit::IsValidAttackTarget(), Unit::m_Controlled, pvpInfo, Object::RemoveByteFlag(), sScriptMgr, sWorld, UNIT_BYTE2_FLAG_FFA_PVP, and UNIT_FIELD_BYTES_2.

Referenced by Update().

◆ UpdateFFAPvPState()

void Player::UpdateFFAPvPState ( bool  reset = true)
Todo:
: should we always synchronize UNIT_FIELD_BYTES_2, 1 of controller
1458{
1460 // and controlled? no, we shouldn't, those are checked for affecting player
1461 // by client
1462 if (!pvpInfo.IsInNoPvPArea && !IsGameMaster() &&
1463 (pvpInfo.IsInFFAPvPArea || sWorld->IsFFAPvPRealm()))
1464 {
1465 if (!IsFFAPvP())
1466 {
1467 sScriptMgr->OnPlayerFfaPvpStateUpdate(this, true);
1469 for (ControlSet::iterator itr = m_Controlled.begin();
1470 itr != m_Controlled.end(); ++itr)
1471 (*itr)->SetByteValue(UNIT_FIELD_BYTES_2, 1,
1473 }
1474
1476 {
1477 pvpInfo.FFAPvPEndTimer = time_t(0);
1478 }
1479 }
1480 else if (IsFFAPvP())
1481 {
1482 if ((pvpInfo.IsInNoPvPArea || IsGameMaster()) || reset ||
1484 {
1485 pvpInfo.FFAPvPEndTimer = time_t(0);
1487 {
1489 sScriptMgr->OnPlayerFfaPvpStateUpdate(this, false);
1490 }
1491 for (ControlSet::iterator itr = m_Controlled.begin();
1492 itr != m_Controlled.end(); ++itr)
1493 (*itr)->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1,
1495
1496 // xinef: iterate attackers
1497 AttackerSet toRemove;
1498 AttackerSet const& attackers = getAttackers();
1499 for (AttackerSet::const_iterator itr = attackers.begin();
1500 itr != attackers.end(); ++itr)
1501 if (!(*itr)->IsValidAttackTarget(this))
1502 toRemove.insert(*itr);
1503
1504 for (AttackerSet::const_iterator itr = toRemove.begin();
1505 itr != toRemove.end(); ++itr)
1506 (*itr)->AttackStop();
1507
1508 // xinef: remove our own victim
1509 if (Unit* victim = GetVictim())
1510 if (!IsValidAttackTarget(victim))
1511 AttackStop();
1512 }
1513 else
1514 {
1515 // Not in FFA PvP Area
1516 // Not FFA PvP realm
1517 // Not FFA PvP timer already set
1518 // Being recently in PvP combat
1519 if (!pvpInfo.IsInFFAPvPArea && !sWorld->IsFFAPvPRealm() &&
1521 {
1523 GameTime::GetGameTime().count() +
1524 sWorld->getIntConfig(CONFIG_FFA_PVP_TIMER);
1525 }
1526 }
1527 }
1528}
@ CONFIG_FFA_PVP_TIMER
Definition IWorld.h:419
time_t EndTimer
‍Marks if player is in an FFAPvP area (such as Gurubashi Arena)
Definition Player.h:370

References Unit::AttackStop(), CONFIG_FFA_PVP_TIMER, PvPInfo::EndTimer, PvPInfo::FFAPvPEndTimer, Unit::getAttackers(), GameTime::GetGameTime(), Unit::GetVictim(), Object::HasByteFlag(), IsFFAPvP(), IsGameMaster(), PvPInfo::IsInFFAPvPArea, PvPInfo::IsInNoPvPArea, Unit::IsValidAttackTarget(), Unit::m_Controlled, pvpInfo, Object::RemoveByteFlag(), Object::SetByteFlag(), sScriptMgr, sWorld, UNIT_BYTE2_FLAG_FFA_PVP, and UNIT_FIELD_BYTES_2.

Referenced by UpdateArea(), and UpdatePvPState().

◆ UpdateFishingSkill()

bool Player::UpdateFishingSkill ( )
887{
888 LOG_DEBUG("entities.player.skills", "UpdateFishingSkill");
889
891
892 if (SkillValue >= GetMaxSkillValue(SKILL_FISHING))
893 {
894 return false;
895 }
896
897 /* Whenever the player clicks on the fishing gameobject the
898 * core will decide based on a probability if the skill raises or not.
899 */
900 return UpdateSkillPro(
902 static_cast<int32>(getProbabilityOfLevelUp(SkillValue)) * 10,
903 sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING));
904}
@ CONFIG_SKILL_GAIN_GATHERING
Definition IWorld.h:273
float getProbabilityOfLevelUp(uint32 SkillValue)
Definition PlayerUpdates.cpp:865
uint16 GetMaxSkillValue(uint32 skill) const
Definition Player.cpp:5474

References CONFIG_SKILL_GAIN_GATHERING, GetMaxSkillValue(), getProbabilityOfLevelUp(), GetPureSkillValue(), LOG_DEBUG, SKILL_FISHING, sWorld, and UpdateSkillPro().

Referenced by GameObject::Use().

◆ UpdateForQuestWorldObjects()

void Player::UpdateForQuestWorldObjects ( )

This code doesn't look right, but it was logically converted to condition system to do the exact same thing it did before. It definitely needs to be overlooked for intended functionality.

1793{
1794 if (m_clientGUIDs.empty())
1795 return;
1796
1797 UpdateData udata;
1798 WorldPacket packet;
1799 for (GuidUnorderedSet::iterator itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
1800 {
1801 if ((*itr).IsGameObject())
1802 {
1803 if (GameObject* obj = ObjectAccessor::GetGameObject(*this, *itr))
1804 obj->BuildValuesUpdateBlockForPlayer(&udata, this);
1805 }
1806 else if ((*itr).IsCreatureOrVehicle())
1807 {
1809 if (!obj)
1810 continue;
1811
1812 // check if this unit requires quest specific flags
1814 {
1815 SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(obj->GetEntry());
1816 for (SpellClickInfoContainer::const_iterator _itr = clickPair.first; _itr != clickPair.second; ++_itr)
1817 {
1820 ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(obj->GetEntry(), _itr->second.spellId);
1821 bool buildUpdateBlock = false;
1822 for (ConditionList::const_iterator jtr = conds.begin(); jtr != conds.end() && !buildUpdateBlock; ++jtr)
1823 if ((*jtr)->ConditionType == CONDITION_QUESTREWARDED || (*jtr)->ConditionType == CONDITION_QUESTTAKEN)
1824 buildUpdateBlock = true;
1825
1826 if (buildUpdateBlock)
1827 {
1828 obj->BuildValuesUpdateBlockForPlayer(&udata, this);
1829 break;
1830 }
1831 }
1832 }
1834 {
1835 obj->BuildValuesUpdateBlockForPlayer(&udata, this);
1836 }
1837 }
1838 }
1839
1840 udata.BuildPacket(packet);
1841 GetSession()->SendPacket(&packet);
1842}
@ CONDITION_QUESTREWARDED
Definition ConditionMgr.h:42
@ CONDITION_QUESTTAKEN
Definition ConditionMgr.h:43
@ UNIT_NPC_FLAG_VENDOR_MASK
Definition UnitDefines.h:343
void BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target)
Definition Object.cpp:257
Definition UpdateData.h:52
bool BuildPacket(WorldPacket &packet)
Definition UpdateData.cpp:48
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:184

References UpdateData::BuildPacket(), Object::BuildValuesUpdateBlockForPlayer(), CONDITION_QUESTREWARDED, CONDITION_QUESTTAKEN, ObjectAccessor::GetCreatureOrPetOrVehicle(), Object::GetEntry(), ObjectAccessor::GetGameObject(), GetSession(), Unit::HasNpcFlag(), m_clientGUIDs, sConditionMgr, WorldSession::SendPacket(), sObjectMgr, UNIT_NPC_FLAG_SPELLCLICK, UNIT_NPC_FLAG_TRAINER, and UNIT_NPC_FLAG_VENDOR_MASK.

Referenced by Group::AddMember(), Group::Disband(), EquipItem(), ItemAddedQuestCheck(), ItemRemovedQuestCheck(), Group::RemoveMember(), and SendQuestUpdate().

◆ UpdateGatherSkill()

bool Player::UpdateGatherSkill ( uint32  SkillId,
uint32  SkillValue,
uint32  RedLevel,
uint32  Multiplicator = 1 
)
764{
765 LOG_DEBUG("entities.player.skills",
766 "UpdateGatherSkill(SkillId {} SkillLevel {} RedLevel {})",
767 SkillId, SkillValue, RedLevel);
768
769 uint32 gathering_skill_gain =
770 sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING);
771 sScriptMgr->OnPlayerUpdateGatheringSkill(this, SkillId, SkillValue, RedLevel + 100, RedLevel + 50, RedLevel + 25, gathering_skill_gain);
772
773 // For skinning and Mining chance decrease with level. 1-74 - no decrease,
774 // 75-149 - 2 times, 225-299 - 8 times
775 switch (SkillId)
776 {
777 case SKILL_HERBALISM:
781 return UpdateSkillPro(SkillId,
782 SkillGainChance(SkillValue, RedLevel + 100,
783 RedLevel + 50, RedLevel + 25) *
784 Multiplicator,
785 gathering_skill_gain);
786 case SKILL_SKINNING:
787 if (sWorld->getIntConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS) == 0)
788 return UpdateSkillPro(SkillId,
789 SkillGainChance(SkillValue, RedLevel + 100,
790 RedLevel + 50,
791 RedLevel + 25) *
792 Multiplicator,
793 gathering_skill_gain);
794 else
795 return UpdateSkillPro(
796 SkillId,
797 (SkillGainChance(SkillValue, RedLevel + 100, RedLevel + 50,
798 RedLevel + 25) *
799 Multiplicator) >>
800 (SkillValue /
802 gathering_skill_gain);
803 case SKILL_MINING:
804 if (sWorld->getIntConfig(CONFIG_SKILL_CHANCE_MINING_STEPS) == 0)
805 return UpdateSkillPro(SkillId,
806 SkillGainChance(SkillValue, RedLevel + 100,
807 RedLevel + 50,
808 RedLevel + 25) *
809 Multiplicator,
810 gathering_skill_gain);
811 else
812 return UpdateSkillPro(
813 SkillId,
814 (SkillGainChance(SkillValue, RedLevel + 100, RedLevel + 50,
815 RedLevel + 25) *
816 Multiplicator) >>
817 (SkillValue /
819 gathering_skill_gain);
820 }
821 return false;
822}
@ CONFIG_SKILL_CHANCE_SKINNING_STEPS
Definition IWorld.h:270
@ CONFIG_SKILL_CHANCE_MINING_STEPS
Definition IWorld.h:269
@ SKILL_INSCRIPTION
Definition SharedDefines.h:3002
@ SKILL_MINING
Definition SharedDefines.h:2919
@ SKILL_SKINNING
Definition SharedDefines.h:2961
@ SKILL_JEWELCRAFTING
Definition SharedDefines.h:2985
@ SKILL_HERBALISM
Definition SharedDefines.h:2915

References CONFIG_SKILL_CHANCE_MINING_STEPS, CONFIG_SKILL_CHANCE_SKINNING_STEPS, CONFIG_SKILL_GAIN_GATHERING, LOG_DEBUG, SKILL_HERBALISM, SKILL_INSCRIPTION, SKILL_JEWELCRAFTING, SKILL_LOCKPICKING, SKILL_MINING, SKILL_SKINNING, SkillGainChance(), sScriptMgr, sWorld, and UpdateSkillPro().

Referenced by Spell::EffectMilling(), Spell::EffectOpenLock(), Spell::EffectProspecting(), Spell::EffectSkinning(), and GetExplicitDiscoverySpell().

◆ UpdateHomebindTime()

void Player::UpdateHomebindTime ( uint32  time)
1398{
1399 // GMs never get homebind timer online
1401 {
1402 if (m_HomebindTimer) // instance valid, but timer not reset
1403 {
1404 // hide reminder
1405 WorldPacket data(SMSG_RAID_GROUP_ONLY, 4 + 4);
1406 data << uint32(0);
1407 data << uint32(0);
1408 GetSession()->SendPacket(&data);
1409 }
1410 // instance is valid, reset homebind timer
1411 m_HomebindTimer = 0;
1412 }
1413 else if (m_HomebindTimer > 0)
1414 {
1415 if (time >= m_HomebindTimer)
1416 {
1417 // teleport to nearest graveyard
1419 }
1420 else
1421 m_HomebindTimer -= time;
1422 }
1423 else
1424 {
1425 // instance is invalid, start homebind timer
1426 m_HomebindTimer = 60000;
1427 // send message to player
1428 WorldPacket data(SMSG_RAID_GROUP_ONLY, 4 + 4);
1429 data << uint32(m_HomebindTimer);
1430 data << uint32(1);
1431 GetSession()->SendPacket(&data);
1432 LOG_DEBUG(
1433 "maps",
1434 "PLAYER: Player '{}' ({}) will be teleported to homebind in 60 "
1435 "seconds",
1436 GetName(), GetGUID().ToString());
1437 }
1438}
@ SMSG_RAID_GROUP_ONLY
Definition Opcodes.h:676

References Object::GetGUID(), WorldObject::GetName(), GetSession(), IsGameMaster(), LOG_DEBUG, m_HomebindTimer, m_InstanceValid, RepopAtGraveyard(), WorldSession::SendPacket(), SMSG_RAID_GROUP_ONLY, and Position::ToString().

Referenced by Update().

◆ UpdateHonorFields()

void Player::UpdateHonorFields ( )

called when rewarding honor and at each save

1183{
1185 time_t now = time_t(GameTime::GetGameTime().count());
1186 time_t today = time_t(GameTime::GetGameTime().count() / DAY) * DAY;
1187
1188 if (m_lastHonorUpdateTime < today)
1189 {
1190 time_t yesterday = today - DAY;
1191
1193
1194 // update yesterday's contribution
1195 if (m_lastHonorUpdateTime >= yesterday)
1196 {
1199
1200 // this is the first update today, reset today's contribution
1203 }
1204 else
1205 {
1206 // no honor/kills yesterday or today, reset
1209 }
1210 }
1211
1213}
uint16 PAIR32_LOPART(uint32 x)
Definition ObjectDefines.h:97

References DAY, GameTime::GetGameTime(), Object::GetUInt32Value(), m_lastHonorUpdateTime, MAKE_PAIR32(), PAIR32_LOPART(), PLAYER_FIELD_KILLS, PLAYER_FIELD_TODAY_CONTRIBUTION, PLAYER_FIELD_YESTERDAY_CONTRIBUTION, and Unit::SetUInt32Value().

Referenced by honor_commandscript::HandleHonorUpdateCommand(), LoadFromDB(), RewardHonor(), and SaveToDB().

◆ UpdateInvisibilityDrunkDetect()

void Player::UpdateInvisibilityDrunkDetect ( )
1002{
1003 // select drunk percent or total SPELL_AURA_MOD_FAKE_INEBRIATE amount, whichever is higher for visibility updates
1004 uint8 drunkValue = GetDrunkValue();
1005 int32 fakeDrunkValue = GetFakeDrunkValue();
1006 int32 maxDrunkValue = std::max<int32>(drunkValue, fakeDrunkValue);
1007
1008 if (maxDrunkValue != 0)
1009 {
1012 }
1013 else
1015
1017}
@ INVISIBILITY_DRUNK
Definition SharedDefines.h:1261
void AddFlag(FLAG_TYPE flag)
Definition Object.h:374
void DelFlag(FLAG_TYPE flag)
Definition Object.h:375
int32 GetFakeDrunkValue() const
Definition Player.h:2182
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPES > m_invisibilityDetect
Definition Object.h:527

References FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::AddFlag(), FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::DelFlag(), GetDrunkValue(), GetFakeDrunkValue(), INVISIBILITY_DRUNK, WorldObject::m_invisibilityDetect, FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), and UpdateObjectVisibility().

Referenced by AuraEffect::HandleAuraModFakeInebriation(), and SetDrunkValue().

◆ UpdateItemDuration()

void Player::UpdateItemDuration ( uint32  time,
bool  realtimeonly = false 
)
4146{
4147 if (m_itemDuration.empty())
4148 return;
4149
4150 LOG_DEBUG("entities.player.items", "Player::UpdateItemDuration({}, {})", time, realtimeonly);
4151
4152 for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end();)
4153 {
4154 Item* item = *itr;
4155 ++itr; // current element can be erased in UpdateDuration
4156
4157 if (!realtimeonly || item->GetTemplate()->HasFlagCu(ITEM_FLAGS_CU_DURATION_REAL_TIME))
4158 item->UpdateDuration(this, time);
4159 }
4160}
@ ITEM_FLAGS_CU_DURATION_REAL_TIME
Definition ItemTemplate.h:219
void UpdateDuration(Player *owner, uint32 diff)
Definition Item.cpp:318
bool HasFlagCu(ItemFlagsCustom flag) const
Definition ItemTemplate.h:829

References Item::GetTemplate(), ItemTemplate::HasFlagCu(), ITEM_FLAGS_CU_DURATION_REAL_TIME, LOG_DEBUG, m_itemDuration, and Item::UpdateDuration().

Referenced by LoadFromDB(), and Update().

◆ UpdateLFGChannel()

void Player::UpdateLFGChannel ( )
465{
466 if (!sWorld->getBoolConfig(CONFIG_RESTRICTED_LFG_CHANNEL))
467 return;
468
470 if (!cMgr)
471 return;
472
473 ChatChannelsEntry const* cce = sChatChannelsStore.LookupEntry(26); /*LookingForGroup*/
475 if (!cLFG)
476 return;
477
478 Channel* cUsed = nullptr;
479 for (Channel* channel : m_channels)
480 if (channel && channel->GetChannelId() == cce->ChannelID)
481 {
482 cUsed = cLFG;
483 break;
484 }
485
486 if (IsUsingLfg())
487 {
488 if (cUsed == cLFG)
489 return;
490
491 cLFG->JoinChannel(this, "");
492 }
493 else
494 {
495 if (cLFG != cUsed)
496 return;
497
498 cLFG->LeaveChannel(this, true);
499 }
500}
DBCStorage< ChatChannelsEntry > sChatChannelsStore(ChatChannelsEntryfmt)
@ CONFIG_RESTRICTED_LFG_CHANNEL
Definition IWorld.h:96
Definition ChannelMgr.h:29
static ChannelMgr * forTeam(TeamId teamId)
Definition ChannelMgr.cpp:33
Channel * GetJoinChannel(std::string const &name, uint32 channel_id)
Definition ChannelMgr.cpp:121
void JoinChannel(Player *player, std::string const &pass)
Definition Channel.cpp:157
bool IsUsingLfg()
Definition Player.cpp:13011
LocaleConstant GetSessionDbcLocale() const
Definition WorldSession.h:511
Definition DBCStructure.h:643
uint32 ChannelID
Definition DBCStructure.h:644
char const * pattern[16]
Definition DBCStructure.h:646

References ChatChannelsEntry::ChannelID, CONFIG_RESTRICTED_LFG_CHANNEL, ChannelMgr::forTeam(), ChannelMgr::GetJoinChannel(), WorldSession::GetSessionDbcLocale(), GetTeamId(), IsUsingLfg(), Channel::JoinChannel(), Channel::LeaveChannel(), m_channels, m_session, ChatChannelsEntry::pattern, sChatChannelsStore, and sWorld.

Referenced by WorldSession::HandleLfgJoinOpcode(), and WorldSession::HandleLfgLeaveOpcode().

◆ UpdateLocalChannels()

void Player::UpdateLocalChannels ( uint32  newZone)
503{
504 // pussywizard: mutex needed (tc changed opcode to THREAD UNSAFE)
505 static std::mutex channelsLock;
506 std::lock_guard<std::mutex> guard(channelsLock);
507
508 if (GetSession()->PlayerLoading() && !IsBeingTeleportedFar())
509 return; // The client handles it automatically after loading, but not
510 // after teleporting
511
512 AreaTableEntry const* current_zone = sAreaTableStore.LookupEntry(newZone);
513 if (!current_zone)
514 return;
515
517 if (!cMgr)
518 return;
519
520 std::string current_zone_name =
521 current_zone->area_name[GetSession()->GetSessionDbcLocale()];
522
523 for (uint32 i = 0; i < sChatChannelsStore.GetNumRows(); ++i)
524 {
525 if (ChatChannelsEntry const* channel =
526 sChatChannelsStore.LookupEntry(i))
527 {
528 Channel* usedChannel = nullptr;
529
530 for (Channel* channel : m_channels)
531 {
532 if (channel && channel->GetChannelId() == i)
533 {
534 usedChannel = channel;
535 break;
536 }
537 }
538
539 Channel* removeChannel = nullptr;
540 Channel* joinChannel = nullptr;
541 bool sendRemove = true;
542
543 if (CanJoinConstantChannelInZone(channel, current_zone))
544 {
545 if (!(channel->flags & CHANNEL_DBC_FLAG_GLOBAL))
546 {
547 if (channel->flags & CHANNEL_DBC_FLAG_CITY_ONLY &&
548 usedChannel)
549 continue; // Already on the channel, as city channel
550 // names are not changing
551
552 char new_channel_name_buf[100];
553 std::string currentNameExt;
554
555 if (channel->flags & CHANNEL_DBC_FLAG_CITY_ONLY)
556 currentNameExt = sObjectMgr->GetAcoreStringForDBCLocale(LANG_CHANNEL_CITY);
557 else
558 currentNameExt = current_zone_name;
559
560 snprintf(new_channel_name_buf, 100,
561 channel->pattern[m_session->GetSessionDbcLocale()],
562 currentNameExt.c_str());
563
564 joinChannel = cMgr->GetJoinChannel(new_channel_name_buf,
565 channel->ChannelID);
566 if (usedChannel)
567 {
568 if (joinChannel != usedChannel)
569 {
570 removeChannel = usedChannel;
571 sendRemove = false; // Do not send leave channel, it
572 // already replaced at client
573 }
574 else
575 joinChannel = nullptr;
576 }
577 }
578 else
579 joinChannel = cMgr->GetJoinChannel(
580 channel->pattern[m_session->GetSessionDbcLocale()],
581 channel->ChannelID);
582 }
583 else
584 removeChannel = usedChannel;
585
586 if (joinChannel)
587 joinChannel->JoinChannel(
588 this, ""); // Changed Channel: ... or Joined Channel: ...
589
590 if (removeChannel)
591 {
592 removeChannel->LeaveChannel(this,
593 sendRemove); // Leave old channel
594 std::string name =
595 removeChannel
596 ->GetName(); // Store name, (*i)erase in LeftChannel
597 LeftChannel(removeChannel); // Remove from player's channel list
598 }
599 }
600 }
601}
@ CHANNEL_DBC_FLAG_GLOBAL
Definition Channel.h:95
@ LANG_CHANNEL_CITY
Definition Language.h:759
std::string const & GetName() const
Definition Channel.h:179
void LeftChannel(Channel *c)
Definition Player.cpp:5004
bool CanJoinConstantChannelInZone(ChatChannelsEntry const *channel, AreaTableEntry const *zone)
Definition Player.cpp:4981
char const * area_name[16]
Definition DBCStructure.h:527

References AreaTableEntry::area_name, CanJoinConstantChannelInZone(), CHANNEL_DBC_FLAG_CITY_ONLY, CHANNEL_DBC_FLAG_GLOBAL, ChannelMgr::forTeam(), ChannelMgr::GetJoinChannel(), Channel::GetName(), GetSession(), WorldSession::GetSessionDbcLocale(), GetTeamId(), IsBeingTeleportedFar(), Channel::JoinChannel(), LANG_CHANNEL_CITY, Channel::LeaveChannel(), LeftChannel(), m_channels, m_session, sAreaTableStore, sChatChannelsStore, and sObjectMgr.

Referenced by UpdateZone().

◆ UpdateLootAchievements()

void Player::UpdateLootAchievements ( LootItem item,
Loot loot 
)

◆ UpdateManaRegen()

void Player::UpdateManaRegen ( )
927{
929 {
932 return;
933 }
934
935 float Intellect = GetStat(STAT_INTELLECT);
936 // Mana regen from spirit and intellect
937 float power_regen = std::sqrt(Intellect) * OCTRegenMPPerSpirit();
938 // Apply PCT bonus from SPELL_AURA_MOD_POWER_REGEN_PERCENT aura on spirit base regen
940
941 // Mana regen from SPELL_AURA_MOD_POWER_REGEN aura
943
944 // Get bonus from SPELL_AURA_MOD_MANA_REGEN_FROM_STAT aura
946 for (AuraEffectList::const_iterator i = regenAura.begin(); i != regenAura.end(); ++i)
947 {
948 power_regen_mp5 += GetStat(Stats((*i)->GetMiscValue())) * (*i)->GetAmount() / 500.0f;
949 }
950
951 // Set regen rate in cast state apply only on spirit based regen
953 if (modManaRegenInterrupt > 100)
954 modManaRegenInterrupt = 100;
955 SetStatFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER + AsUnderlyingType(POWER_MANA), power_regen_mp5 + CalculatePct(power_regen, modManaRegenInterrupt));
956
958}
@ SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
Definition SpellAuraDefines.h:197
@ SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
Definition SpellAuraDefines.h:282
float OCTRegenMPPerSpirit()
Definition Player.cpp:5247

References AsUnderlyingType(), CalculatePct(), Unit::GetAuraEffectsByType(), Unit::GetStat(), Unit::GetTotalAuraModifier(), Unit::GetTotalAuraModifierByMiscValue(), Unit::GetTotalAuraMultiplierByMiscValue(), Unit::HasAuraTypeWithMiscvalue(), m_baseManaRegen, OCTRegenMPPerSpirit(), POWER_MANA, Object::SetStatFloatValue(), SPELL_AURA_MOD_MANA_REGEN_FROM_STAT, SPELL_AURA_MOD_MANA_REGEN_INTERRUPT, SPELL_AURA_MOD_POWER_REGEN, SPELL_AURA_MOD_POWER_REGEN_PERCENT, SPELL_AURA_PREVENT_REGENERATE_POWER, STAT_INTELLECT, UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER, and UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER.

Referenced by ApplyManaRegenBonus(), AuraEffect::HandleModManaRegen(), AuraEffect::HandleModPowerRegen(), UpdateAllStats(), and UpdateStats().

◆ UpdateMaxHealth()

void Player::UpdateMaxHealth ( )
overridevirtual

Implements Unit.

297{
298 UnitMods unitMod = UNIT_MOD_HEALTH;
299
300 float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreateHealth();
301 value *= GetModifierValue(unitMod, BASE_PCT);
303 value *= GetModifierValue(unitMod, TOTAL_PCT);
304
305 sScriptMgr->OnPlayerAfterUpdateMaxHealth(this, value);
306 SetMaxHealth((uint32)value);
307}
float GetHealthBonusFromStamina()
Definition StatSystem.cpp:276

References BASE_PCT, BASE_VALUE, Unit::GetCreateHealth(), GetHealthBonusFromStamina(), Unit::GetModifierValue(), Unit::SetMaxHealth(), sScriptMgr, TOTAL_PCT, TOTAL_VALUE, and UNIT_MOD_HEALTH.

Referenced by UpdateAllStats(), and UpdateStats().

◆ UpdateMaxPower()

void Player::UpdateMaxPower ( Powers  power)
overridevirtual

Implements Unit.

310{
311 UnitMods unitMod = UnitMods(static_cast<uint16>(UNIT_MOD_POWER_START) + power);
312
313 float bonusPower = (power == POWER_MANA && GetCreatePowers(power) > 0) ? GetManaBonusFromIntellect() : 0;
314
315 float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreatePowers(power);
316 value *= GetModifierValue(unitMod, BASE_PCT);
317 value += GetModifierValue(unitMod, TOTAL_VALUE) + bonusPower;
318 value *= GetModifierValue(unitMod, TOTAL_PCT);
319
320 sScriptMgr->OnPlayerAfterUpdateMaxPower(this, power, value);
321 SetMaxPower(power, uint32(value));
322}
@ UNIT_MOD_POWER_START
Definition Unit.h:175
float GetManaBonusFromIntellect()
Definition StatSystem.cpp:286

References BASE_PCT, BASE_VALUE, Unit::GetCreatePowers(), GetManaBonusFromIntellect(), Unit::GetModifierValue(), POWER_MANA, Unit::SetMaxPower(), sScriptMgr, TOTAL_PCT, TOTAL_VALUE, and UNIT_MOD_POWER_START.

Referenced by Create(), UpdateAllStats(), and UpdateStats().

◆ UpdateMeleeHitChances()

void Player::UpdateMeleeHitChances ( )

◆ UpdateMirrorTimers()

void Player::UpdateMirrorTimers ( )
430{
431 // Desync flags for update on next HandleDrowning
433 m_MirrorTimerFlagsLast = ~m_MirrorTimerFlags;
434}

References m_MirrorTimerFlags, and m_MirrorTimerFlagsLast.

Referenced by AuraEffect::HandleWaterBreathing().

◆ UpdateNextMailTimeAndUnreads()

void Player::UpdateNextMailTimeAndUnreads ( )
437{
438 // Update the next delivery time and unread mails
439 time_t cTime = GameTime::GetGameTime().count();
440
442 unReadMails = 0;
443
444 for (Mail const* mail : GetMails())
445 {
446 if (mail->deliver_time > cTime)
447 {
448 if (!m_nextMailDelivereTime || m_nextMailDelivereTime > mail->deliver_time)
449 m_nextMailDelivereTime = mail->deliver_time;
450 }
451
452 // must be not checked yet
453 if (mail->checked & MAIL_CHECK_MASK_READ)
454 continue;
455
456 // and already delivered or expired
457 if (cTime < mail->deliver_time || cTime > mail->expire_time)
458 continue;
459
460 unReadMails++;
461 }
462}
@ MAIL_CHECK_MASK_READ
Definition Mail.h:47
PlayerMails const & GetMails() const
Definition Player.h:1661

References GameTime::GetGameTime(), GetMails(), m_nextMailDelivereTime, MAIL_CHECK_MASK_READ, and unReadMails.

Referenced by _LoadMail(), and WorldSession::HandleGetMailList().

◆ UpdateObjectVisibility()

void Player::UpdateObjectVisibility ( bool  forced = true,
bool  fromUpdate = false 
)
overridevirtual

Reimplemented from WorldObject.

1618{
1619 // Prevent updating visibility if player is not in world (example: LoadFromDB sets drunkstate which updates invisibility while player is not in map)
1620 if (!IsInWorld())
1621 return;
1622
1623 if (!forced)
1625 else if (!isBeingLoaded())
1626 {
1627 if (!fromUpdate) // pussywizard:
1628 {
1630 return;
1631 }
1634 }
1635}
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition Unit.cpp:19177
void AddToNotify(uint16 f)
Definition Object.cpp:2989

References WorldObject::AddToNotify(), Unit::bRequestForcedVisibilityUpdate, isBeingLoaded(), Object::IsInWorld(), NOTIFY_VISIBILITY_CHANGED, Unit::UpdateObjectVisibility(), and UpdateVisibilityForPlayer().

Referenced by Map::AddPlayerToMap(), gm_commandscript::HandleGMVisibleCommand(), WorldSession::HandlePlayerLoginToCharInWorld(), Map::PlayerRelocation(), ResurrectPlayer(), SetGameMaster(), SetGroup(), Update(), and UpdateInvisibilityDrunkDetect().

◆ UpdateParryPercentage()

void Player::UpdateParryPercentage ( )
736{
737 const float parry_cap[MAX_CLASSES] =
738 {
739 47.003525f, // Warrior
740 47.003525f, // Paladin
741 145.560408f, // Hunter
742 145.560408f, // Rogue
743 0.0f, // Priest
744 47.003525f, // DK
745 145.560408f, // Shaman
746 0.0f, // Mage
747 0.0f, // Warlock
748 0.0f, // ??
749 0.0f // Druid
750 };
751
752 // No parry
753 float value = 0.0f;
754 m_realParry = 0.0f;
755 uint32 pclass = getClass() - 1;
756 if (CanParry() && parry_cap[pclass] > 0.0f)
757 {
758 float nondiminishing = 5.0f;
759 // Parry from rating
760 float diminishing = GetRatingBonusValue(CR_PARRY);
761 // Modify value from defense skill (only bonus from defense rating diminishes)
762 nondiminishing += (GetSkillValue(SKILL_DEFENSE) - GetMaxSkillValueForLevel()) * 0.04f;
763 diminishing += (int32(GetRatingBonusValue(CR_DEFENSE_SKILL))) * 0.04f;
764 // Parry from SPELL_AURA_MOD_PARRY_PERCENT aura
766 // apply diminishing formula to diminishing parry chance
767 m_realParry = nondiminishing + diminishing * parry_cap[pclass] / (diminishing + parry_cap[pclass] * m_diminishing_k[pclass]);
768 m_realParry = m_realParry < 0.0f ? 0.0f : m_realParry;
769
770 value = std::max(diminishing + nondiminishing, 0.0f);
771
772 if (sConfigMgr->GetOption<bool>("Stats.Limits.Enable", false))
773 {
774 value = value > sConfigMgr->GetOption<float>("Stats.Limits.Parry", 95.0f) ? sConfigMgr->GetOption<float>("Stats.Limits.Parry", 95.0f) : value;
775 }
776 }
777
779}
@ SPELL_AURA_MOD_PARRY_PERCENT
Definition SpellAuraDefines.h:110
bool CanParry() const
Definition Player.h:2193

References CanParry(), CR_DEFENSE_SKILL, CR_PARRY, Unit::getClass(), GetMaxSkillValueForLevel(), GetRatingBonusValue(), GetSkillValue(), Unit::GetTotalAuraModifier(), m_diminishing_k, m_realParry, MAX_CLASSES, PLAYER_PARRY_PERCENTAGE, sConfigMgr, Object::SetStatFloatValue(), SKILL_DEFENSE, and SPELL_AURA_MOD_PARRY_PERCENT.

Referenced by AuraEffect::HandleAuraModParryPercent(), SetCanParry(), UpdateDefenseBonusesMod(), and UpdateRating().

◆ UpdatePlayerSetting()

void Player::UpdatePlayerSetting ( std::string  source,
uint8  index,
uint32  value 
)
116{
117 auto itr = m_charSettingsMap.find(source);
118 uint8 size = index + 1;
119
120 if (itr == m_charSettingsMap.end())
121 {
122 // Settings not found, initialize a new entry.
123 PlayerSettingVector setting;
124 setting.resize(size);
125
126 for (uint32 itr = 0; itr <= index; ++itr)
127 {
128 PlayerSetting set;
129 set.value = itr == index ? value : 0;
130
131 setting[itr] = set;
132 }
133
134 m_charSettingsMap[source] = setting;
135 }
136 else
137 {
138 if (size > itr->second.size())
139 {
140 itr->second.resize(size);
141 }
142 itr->second[index].value = value;
143 }
144}

References m_charSettingsMap, and PlayerSetting::value.

Referenced by GetPlayerSetting(), and player_settings_commandscript::HandleSettingsAnnouncerFlags().

◆ UpdatePosition() [1/2]

bool Player::UpdatePosition ( const Position pos,
bool  teleport = false 
)
inline
2031{ return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
bool UpdatePosition(float x, float y, float z, float orientation, bool teleport=false) override
Definition PlayerUpdates.cpp:1156

References Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), and UpdatePosition().

Referenced by UpdatePosition().

◆ UpdatePosition() [2/2]

bool Player::UpdatePosition ( float  x,
float  y,
float  z,
float  orientation,
bool  teleport = false 
)
overridevirtual

Reimplemented from Unit.

1158{
1159 if (!Unit::UpdatePosition(x, y, z, orientation, teleport))
1160 return false;
1161
1162 // Update player zone if needed
1163 if (m_needZoneUpdate)
1164 {
1165 uint32 newZone, newArea;
1166 GetZoneAndAreaId(newZone, newArea);
1167 UpdateZone(newZone, newArea);
1168 m_needZoneUpdate = false;
1169 }
1170
1171 if (GetGroup())
1173
1176
1178
1179 return true;
1180}
@ GROUP_UPDATE_FLAG_POSITION
Definition Group.h:108
@ TRADE_STATUS_TRADE_CANCELED
Definition SharedDefines.h:3569
void CheckAreaExploreAndOutdoor()
Definition Player.cpp:5735
Player * GetTrader() const
Definition Player.h:1387
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition Unit.cpp:19805

References CheckAreaExploreAndOutdoor(), GetGroup(), GetSession(), GetTrader(), WorldObject::GetZoneAndAreaId(), GROUP_UPDATE_FLAG_POSITION, INTERACTION_DISTANCE, WorldObject::IsWithinDistInMap(), m_needZoneUpdate, WorldSession::SendCancelTrade(), SetGroupUpdateFlag(), TRADE_STATUS_TRADE_CANCELED, Unit::UpdatePosition(), and UpdateZone().

Referenced by spell_rog_killing_spree_aura::HandleEffectPeriodic(), and WorldSession::HandleMoveTeleportAck().

◆ UpdatePotionCooldown()

void Player::UpdatePotionCooldown ( Spell spell = nullptr)
1548{
1549 // no potion used i combat or still in combat
1550 if (!GetLastPotionId() || IsInCombat())
1551 return;
1552
1553 // Call not from spell cast, send cooldown event for item spells if no in
1554 // combat
1555 if (!spell)
1556 {
1557 // spell/item pair let set proper cooldown (except not existed charged
1558 // spell cooldown spellmods for potions)
1559 if (ItemTemplate const* proto =
1560 sObjectMgr->GetItemTemplate(GetLastPotionId()))
1561 for (uint8 idx = 0; idx < MAX_ITEM_SPELLS; ++idx)
1562 if (proto->Spells[idx].SpellId &&
1563 proto->Spells[idx].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE)
1564 if (SpellInfo const* spellInfo =
1565 sSpellMgr->GetSpellInfo(proto->Spells[idx].SpellId))
1566 SendCooldownEvent(spellInfo, GetLastPotionId());
1567 }
1568 // from spell cases (m_lastPotionId set in Spell::SendSpellCooldown)
1569 else
1570 {
1571 if (spell->IsIgnoringCooldowns())
1572 return;
1573
1575 }
1576
1577 SetLastPotionId(0);
1578}
void SetLastPotionId(uint32 item_id)
Definition Player.h:1821
uint32 GetLastPotionId()
Definition Player.h:1820
void SendCooldownEvent(SpellInfo const *spellInfo, uint32 itemId=0, Spell *spell=nullptr, bool setCooldown=true)
Definition Player.cpp:11054
bool IsIgnoringCooldowns() const
Definition Spell.cpp:8105

References GetLastPotionId(), Spell::IsIgnoringCooldowns(), Unit::IsInCombat(), ITEM_SPELLTRIGGER_ON_USE, m_lastPotionId, Spell::m_spellInfo, MAX_ITEM_SPELLS, SendCooldownEvent(), SetLastPotionId(), sObjectMgr, and sSpellMgr.

Referenced by Spell::finish().

◆ UpdatePvP()

void Player::UpdatePvP ( bool  state,
bool  _override = false 
)

◆ UpdatePvPFlag()

void Player::UpdatePvPFlag ( time_t  currTime)
373{
374 if (!IsPvP())
375 return;
376
377 if (pvpInfo.EndTimer == 0 || pvpInfo.IsHostile)
378 return;
379
380 if (currTime < (pvpInfo.EndTimer + 300 + 5))
381 {
382 if (currTime > (pvpInfo.EndTimer + 4) && !HasPlayerFlag(PLAYER_FLAGS_PVP_TIMER))
384
385 return;
386 }
387
388 UpdatePvP(false);
389}
void UpdatePvP(bool state, bool _override=false)
Definition PlayerUpdates.cpp:1530

References PvPInfo::EndTimer, HasPlayerFlag(), PvPInfo::IsHostile, IsPvP(), PLAYER_FLAGS_PVP_TIMER, pvpInfo, SetPlayerFlag(), and UpdatePvP().

Referenced by Update().

◆ UpdatePvPState()

void Player::UpdatePvPState ( )
1441{
1443
1444 if (pvpInfo.IsHostile) // in hostile area
1445 {
1446 if (!IsPvP() || pvpInfo.EndTimer != 0)
1447 UpdatePvP(true, true);
1448 }
1449 else // in friendly area
1450 {
1452 pvpInfo.EndTimer == 0)
1453 pvpInfo.EndTimer = GameTime::GetGameTime().count(); // start toggle-off
1454 }
1455}
@ PLAYER_FLAGS_IN_PVP
Definition Player.h:489

References PvPInfo::EndTimer, GameTime::GetGameTime(), HasPlayerFlag(), PvPInfo::IsHostile, IsPvP(), PLAYER_FLAGS_IN_PVP, pvpInfo, UpdateFFAPvPState(), and UpdatePvP().

Referenced by AddQuest(), Spell::EffectQuestClear(), WorldSession::HandleQuestLogRemoveQuest(), RewardQuest(), Unit::SetCharm(), and UpdateZone().

◆ UpdateRangedHitChances()

◆ UpdateRating()

void Player::UpdateRating ( CombatRating  cr)
611{
612 int32 amount = m_baseRatingValue[cr];
613 // Apply bonus from SPELL_AURA_MOD_RATING_FROM_STAT
614 // stat used stored in miscValueB for this aura
615 AuraEffectList const& modRatingFromStat =
617 for (AuraEffectList::const_iterator i = modRatingFromStat.begin();
618 i != modRatingFromStat.end(); ++i)
619 if ((*i)->GetMiscValue() & (1 << cr))
620 amount += int32(CalculatePct(GetStat(Stats((*i)->GetMiscValueB())),
621 (*i)->GetAmount()));
622 if (amount < 0)
623 amount = 0;
624 SetUInt32Value(static_cast<uint16>(PLAYER_FIELD_COMBAT_RATING_1) + static_cast<uint16>(cr), uint32(amount));
625
626 bool affectStats = CanModifyStats();
627
628 switch (cr)
629 {
630 case CR_WEAPON_SKILL: // Implemented in Unit::RollMeleeOutcomeAgainst
631 case CR_DEFENSE_SKILL:
633 break;
634 case CR_DODGE:
636 break;
637 case CR_PARRY:
639 break;
640 case CR_BLOCK:
642 break;
643 case CR_HIT_MELEE:
645 break;
646 case CR_HIT_RANGED:
648 break;
649 case CR_HIT_SPELL:
651 break;
652 case CR_CRIT_MELEE:
653 if (affectStats)
654 {
657 }
658 break;
659 case CR_CRIT_RANGED:
660 if (affectStats)
662 break;
663 case CR_CRIT_SPELL:
664 if (affectStats)
666 break;
667 case CR_HIT_TAKEN_MELEE: // Implemented in Unit::MeleeMissChanceCalc
669 break;
670 case CR_HIT_TAKEN_SPELL: // Implemented in Unit::MagicSpellHitResult
671 break;
672 case CR_CRIT_TAKEN_MELEE: // Implemented in Unit::RollMeleeOutcomeAgainst
673 // (only for chance to crit)
675 break;
676 case CR_CRIT_TAKEN_SPELL: // Implemented in Unit::SpellCriticalBonus (only
677 // for chance to crit)
678 break;
679 case CR_HASTE_MELEE: // Implemented in Player::ApplyRatingMod
680 case CR_HASTE_RANGED:
681 case CR_HASTE_SPELL:
682 break;
683 case CR_WEAPON_SKILL_MAINHAND: // Implemented in
684 // Unit::RollMeleeOutcomeAgainst
687 break;
688 case CR_EXPERTISE:
689 if (affectStats)
690 {
693 }
694 break;
696 if (affectStats)
698 break;
699 }
700}
@ SPELL_AURA_MOD_RATING_FROM_STAT
Definition SpellAuraDefines.h:283
@ CR_WEAPON_SKILL_RANGED
Definition Unit.h:240
@ CR_WEAPON_SKILL
Definition Unit.h:218
@ CR_WEAPON_SKILL_OFFHAND
Definition Unit.h:239
@ CR_WEAPON_SKILL_MAINHAND
Definition Unit.h:238
void UpdateArmorPenetration(int32 amount)
Definition StatSystem.cpp:847
void UpdateSpellHitChances()
Definition StatSystem.cpp:865
void UpdateMeleeHitChances()
Definition StatSystem.cpp:853
void UpdateRangedHitChances()
Definition StatSystem.cpp:859

References BASE_ATTACK, CalculatePct(), Unit::CanModifyStats(), CR_ARMOR_PENETRATION, CR_BLOCK, CR_CRIT_MELEE, CR_CRIT_RANGED, CR_CRIT_SPELL, CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, CR_CRIT_TAKEN_SPELL, CR_DEFENSE_SKILL, CR_DODGE, CR_EXPERTISE, CR_HASTE_MELEE, CR_HASTE_RANGED, CR_HASTE_SPELL, CR_HIT_MELEE, CR_HIT_RANGED, CR_HIT_SPELL, CR_HIT_TAKEN_MELEE, CR_HIT_TAKEN_RANGED, CR_HIT_TAKEN_SPELL, CR_PARRY, CR_WEAPON_SKILL, CR_WEAPON_SKILL_MAINHAND, CR_WEAPON_SKILL_OFFHAND, CR_WEAPON_SKILL_RANGED, Unit::GetAuraEffectsByType(), Unit::GetStat(), m_baseRatingValue, OFF_ATTACK, PLAYER_FIELD_COMBAT_RATING_1, RANGED_ATTACK, Unit::SetUInt32Value(), SPELL_AURA_MOD_RATING_FROM_STAT, UpdateAllSpellCritChances(), UpdateArmorPenetration(), UpdateBlockPercentage(), UpdateCritPercentage(), UpdateDefenseBonusesMod(), UpdateDodgePercentage(), UpdateExpertise(), UpdateMeleeHitChances(), UpdateParryPercentage(), UpdateRangedHitChances(), and UpdateSpellHitChances().

Referenced by ApplyRatingMod(), and UpdateAllRatings().

◆ UpdateResistances()

void Player::UpdateResistances ( uint32  school)
overridevirtual

Implements Unit.

226{
227 if (school > SPELL_SCHOOL_NORMAL)
228 {
229 // cant use GetTotalAuraModValue because of total pct multiplier :P
230 float value = 0.0f;
231 UnitMods unitMod = UnitMods(UNIT_MOD_RESISTANCE_START + school);
232
233 value = GetModifierValue(unitMod, BASE_VALUE);
234 value *= GetModifierValue(unitMod, BASE_PCT);
235 value += GetModifierValue(unitMod, TOTAL_VALUE);
236
238 for(AuraEffectList::const_iterator i = mResbyIntellect.begin(); i != mResbyIntellect.end(); ++i)
239 {
240 if ((*i)->GetMiscValue() & (1 << (school - 1)))
241 value += int32(GetStat(Stats((*i)->GetMiscValueB())) * (*i)->GetAmount() / 100.0f);
242 }
243
244 value *= GetModifierValue(unitMod, TOTAL_PCT);
245
246 SetResistance(SpellSchools(school), int32(value));
247 }
248 else
249 UpdateArmor();
250}

References BASE_PCT, BASE_VALUE, Unit::GetAuraEffectsByType(), Unit::GetModifierValue(), Unit::GetStat(), Unit::SetResistance(), SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT, SPELL_SCHOOL_NORMAL, TOTAL_PCT, TOTAL_VALUE, UNIT_MOD_RESISTANCE_START, and UpdateArmor().

◆ UpdateRuneRegen()

void Player::UpdateRuneRegen ( RuneType  rune)
971{
972 if (rune >= NUM_RUNE_TYPES)
973 return;
974
975 uint32 cooldown = 0;
976
977 for (uint32 i = 0; i < MAX_RUNES; ++i)
978 if (GetBaseRune(i) == rune)
979 {
980 cooldown = GetRuneBaseCooldown(i, true);
981 break;
982 }
983
984 if (cooldown <= 0)
985 return;
986
987 float regen = float(1 * IN_MILLISECONDS) / float(cooldown);
989}
uint32 GetRuneBaseCooldown(uint8 index, bool skipGrace)
Definition Player.cpp:13312

References GetBaseRune(), GetRuneBaseCooldown(), IN_MILLISECONDS, MAX_RUNES, NUM_RUNE_TYPES, PLAYER_RUNE_REGEN_1, and Object::SetFloatValue().

Referenced by AuraEffect::HandleModPowerRegen().

◆ UpdateShieldBlockValue()

void Player::UpdateShieldBlockValue ( )
523{
525}
uint32 GetShieldBlockValue() const override
Definition Player.cpp:5093

References GetShieldBlockValue(), PLAYER_SHIELD_BLOCK, and Unit::SetUInt32Value().

Referenced by HandleBaseModValue(), UpdateAllStats(), and UpdateStats().

◆ UpdateSkill()

bool Player::UpdateSkill ( uint32  skill_id,
uint32  step 
)
710{
711 if (!skill_id || !sScriptMgr->OnPlayerCanUpdateSkill(this, skill_id))
712 return false;
713
714 SkillStatusMap::iterator itr = mSkillStatus.find(skill_id);
715 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
716 return false;
717
718 uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
719 uint32 data = GetUInt32Value(valueIndex);
720 uint32 value = SKILL_VALUE(data);
721 uint32 max = SKILL_MAX(data);
722
723 sScriptMgr->OnPlayerBeforeUpdateSkill(this, skill_id, value, max, step);
724
725 if ((!max) || (!value) || (value >= max))
726 return false;
727
728 if (value < max)
729 {
730 uint32 new_value = value + step;
731 if (new_value > max)
732 new_value = max;
733
734 SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(new_value, max));
735 if (itr->second.uState != SKILL_NEW)
736 itr->second.uState = SKILL_CHANGED;
737
738 UpdateSkillEnchantments(skill_id, value, new_value);
740 skill_id);
741
742 sScriptMgr->OnPlayerUpdateSkill(this, skill_id, value, max, step, new_value);
743 return true;
744 }
745
746 return false;
747}

References ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, Object::GetUInt32Value(), MAKE_SKILL_VALUE, mSkillStatus, PLAYER_SKILL_VALUE_INDEX, Unit::SetUInt32Value(), SKILL_CHANGED, SKILL_DELETED, SKILL_MAX, SKILL_NEW, SKILL_VALUE, sScriptMgr, UpdateAchievementCriteria(), and UpdateSkillEnchantments().

Referenced by UpdateDefense(), and UpdateWeaponSkill().

◆ UpdateSkillEnchantments()

void Player::UpdateSkillEnchantments ( uint16  skill_id,
uint16  curr_value,
uint16  new_value 
)
4682{
4683 for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
4684 {
4685 if (m_items[i])
4686 {
4687 for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
4688 {
4689 uint32 ench_id = m_items[i]->GetEnchantmentId(EnchantmentSlot(slot));
4690 if (!ench_id)
4691 continue;
4692
4693 SpellItemEnchantmentEntry const* Enchant = sSpellItemEnchantmentStore.LookupEntry(ench_id);
4694 if (!Enchant)
4695 return;
4696
4697 if (Enchant->requiredSkill == skill_id)
4698 {
4699 // Checks if the enchantment needs to be applied or removed
4700 if (curr_value < Enchant->requiredSkillValue && new_value >= Enchant->requiredSkillValue)
4701 ApplyEnchantment(m_items[i], EnchantmentSlot(slot), true);
4702 else if (new_value < Enchant->requiredSkillValue && curr_value >= Enchant->requiredSkillValue)
4703 ApplyEnchantment(m_items[i], EnchantmentSlot(slot), false);
4704 }
4705
4706 // If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements
4707 // rather than the gem requirements itself. If the socket has no color it is a prismatic socket.
4709 && !m_items[i]->GetTemplate()->Socket[slot - SOCK_ENCHANTMENT_SLOT].Color)
4710 {
4711 SpellItemEnchantmentEntry const* pPrismaticEnchant = sSpellItemEnchantmentStore.LookupEntry(m_items[i]->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT));
4712
4713 if (pPrismaticEnchant && pPrismaticEnchant->requiredSkill == skill_id)
4714 {
4715 if (curr_value < pPrismaticEnchant->requiredSkillValue && new_value >= pPrismaticEnchant->requiredSkillValue)
4716 ApplyEnchantment(m_items[i], EnchantmentSlot(slot), true);
4717 else if (new_value < pPrismaticEnchant->requiredSkillValue && curr_value >= pPrismaticEnchant->requiredSkillValue)
4718 ApplyEnchantment(m_items[i], EnchantmentSlot(slot), false);
4719 }
4720 }
4721 }
4722 }
4723 }
4724}
Definition Socket.h:52

References ApplyEnchantment(), Item::GetEnchantmentId(), INVENTORY_SLOT_BAG_END, m_items, MAX_ENCHANTMENT_SLOT, PRISMATIC_ENCHANTMENT_SLOT, SpellItemEnchantmentEntry::requiredSkill, SpellItemEnchantmentEntry::requiredSkillValue, SOCK_ENCHANTMENT_SLOT, SOCK_ENCHANTMENT_SLOT_2, SOCK_ENCHANTMENT_SLOT_3, and sSpellItemEnchantmentStore.

Referenced by SetSkill(), UpdateSkill(), and UpdateSkillPro().

◆ UpdateSkillPro()

bool Player::UpdateSkillPro ( uint16  SkillId,
int32  Chance,
uint32  step 
)
914{
915 LOG_DEBUG("entities.player.skills",
916 "UpdateSkillPro(SkillId {}, Chance {:3.1f}%)", SkillId,
917 Chance / 10.0f);
918 if (!SkillId || !sScriptMgr->OnPlayerCanUpdateSkill(this, SkillId))
919 return false;
920
921 if (Chance <= 0) // speedup in 0 chance case
922 {
923 LOG_DEBUG("entities.player.skills",
924 "Player::UpdateSkillPro Chance={:3.1f}% missed",
925 Chance / 10.0f);
926 return false;
927 }
928
929 SkillStatusMap::iterator itr = mSkillStatus.find(SkillId);
930 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
931 return false;
932
933 uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
934
935 uint32 data = GetUInt32Value(valueIndex);
936 uint32 SkillValue = SKILL_VALUE(data);
937 uint32 MaxValue = SKILL_MAX(data);
938
939 sScriptMgr->OnPlayerBeforeUpdateSkill(this, SkillId, SkillValue, MaxValue, step);
940
941 if (!MaxValue || !SkillValue || SkillValue >= MaxValue)
942 return false;
943
944 int32 Roll = irand(1, 1000);
945
946 if (Roll <= Chance)
947 {
948 uint32 new_value = SkillValue + step;
949 if (new_value > MaxValue)
950 new_value = MaxValue;
951
952 SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(new_value, MaxValue));
953 if (itr->second.uState != SKILL_NEW)
954 itr->second.uState = SKILL_CHANGED;
955
956 for (std::size_t i = 0; i < bonusSkillLevelsSize; ++i)
957 {
958 uint32 bsl = bonusSkillLevels[i];
959 if (SkillValue < bsl && new_value >= bsl)
960 {
961 learnSkillRewardedSpells(SkillId, new_value);
962 break;
963 }
964 }
965 UpdateSkillEnchantments(SkillId, SkillValue, new_value);
967 SkillId);
968 LOG_DEBUG("entities.player.skills",
969 "Player::UpdateSkillPro Chance={:3.1f}% taken",
970 Chance / 10.0f);
971
972 sScriptMgr->OnPlayerUpdateSkill(this, SkillId, SkillValue, MaxValue, step, new_value);
973 return true;
974 }
975
976 LOG_DEBUG("entities.player.skills",
977 "Player::UpdateSkillPro Chance={:3.1f}% missed", Chance / 10.0f);
978 return false;
979}
static uint32 bonusSkillLevels[]
Definition PlayerUpdates.cpp:909
static const std::size_t bonusSkillLevelsSize
Definition PlayerUpdates.cpp:910
int32 irand(int32 min, int32 max)
Definition Random.cpp:37
Definition Group.h:143

References ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, bonusSkillLevels, bonusSkillLevelsSize, Object::GetUInt32Value(), irand(), learnSkillRewardedSpells(), LOG_DEBUG, MAKE_SKILL_VALUE, mSkillStatus, PLAYER_SKILL_VALUE_INDEX, Unit::SetUInt32Value(), SKILL_CHANGED, SKILL_DELETED, SKILL_MAX, SKILL_NEW, SKILL_VALUE, sScriptMgr, UpdateAchievementCriteria(), and UpdateSkillEnchantments().

Referenced by UpdateCraftSkill(), UpdateFishingSkill(), and UpdateGatherSkill().

◆ UpdateSkillsForLevel()

void Player::UpdateSkillsForLevel ( )

update only level dependent max skill values

maximize skill always

update max skill value if current max skill not maximized

1080{
1081 uint16 maxconfskill = sWorld->GetConfigMaxSkillValue();
1082 uint32 maxSkill = GetMaxSkillValueForLevel();
1083
1084 bool alwaysMaxSkill =
1086
1087 for (SkillStatusMap::iterator itr = mSkillStatus.begin();
1088 itr != mSkillStatus.end(); ++itr)
1089 {
1090 if (itr->second.uState == SKILL_DELETED)
1091 continue;
1092
1093 uint32 pskill = itr->first;
1094 SkillRaceClassInfoEntry const* rcEntry =
1096 if (!rcEntry)
1097 continue;
1098
1099 if (GetSkillRangeType(rcEntry) != SKILL_RANGE_LEVEL)
1100 continue;
1101
1102 uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
1103 uint32 data = GetUInt32Value(valueIndex);
1104 uint32 max = SKILL_MAX(data);
1105 uint32 val = SKILL_VALUE(data);
1106
1108 if (max != 1)
1109 {
1111 if (alwaysMaxSkill ||
1113 {
1114 SetUInt32Value(valueIndex,
1115 MAKE_SKILL_VALUE(maxSkill, maxSkill));
1116 if (itr->second.uState != SKILL_NEW)
1117 itr->second.uState = SKILL_CHANGED;
1118 }
1119 else if (max != maxconfskill)
1121 {
1122 SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(val, maxSkill));
1123 if (itr->second.uState != SKILL_NEW)
1124 itr->second.uState = SKILL_CHANGED;
1125 }
1126 }
1127 }
1128}
@ CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL
Definition IWorld.h:93

References CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL, SkillRaceClassInfoEntry::Flags, Unit::getClass(), GetMaxSkillValueForLevel(), Unit::getRace(), GetSkillRaceClassInfo(), GetSkillRangeType(), Object::GetUInt32Value(), MAKE_SKILL_VALUE, mSkillStatus, PLAYER_SKILL_VALUE_INDEX, Unit::SetUInt32Value(), SKILL_CHANGED, SKILL_DELETED, SKILL_FLAG_ALWAYS_MAX_VALUE, SKILL_MAX, SKILL_NEW, SKILL_RANGE_LEVEL, SKILL_VALUE, and sWorld.

Referenced by GiveLevel(), InitStatsForLevel(), and LoadFromDB().

◆ UpdateSkillsToMaxSkillsForLevel()

void Player::UpdateSkillsToMaxSkillsForLevel ( )
1131{
1132 for (SkillStatusMap::iterator itr = mSkillStatus.begin();
1133 itr != mSkillStatus.end(); ++itr)
1134 {
1135 if (itr->second.uState == SKILL_DELETED)
1136 continue;
1137
1138 uint32 pskill = itr->first;
1139 if (IsProfessionOrRidingSkill(pskill))
1140 continue;
1141 uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
1142 uint32 data = GetUInt32Value(valueIndex);
1143 uint32 max = SKILL_MAX(data);
1144
1145 if (max > 1)
1146 {
1147 SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(max, max));
1148 if (itr->second.uState != SKILL_NEW)
1149 itr->second.uState = SKILL_CHANGED;
1150 }
1151 if (pskill == SKILL_DEFENSE)
1153 }
1154}

References Object::GetUInt32Value(), IsProfessionOrRidingSkill(), MAKE_SKILL_VALUE, mSkillStatus, PLAYER_SKILL_VALUE_INDEX, Unit::SetUInt32Value(), SKILL_CHANGED, SKILL_DEFENSE, SKILL_DELETED, SKILL_MAX, SKILL_NEW, and UpdateDefenseBonusesMod().

Referenced by GiveLevel(), and misc_commandscript::HandleMaxSkillCommand().

◆ UpdateSoulboundTradeItems()

void Player::UpdateSoulboundTradeItems ( )
4109{
4110 std::lock_guard<std::mutex> guard(m_soulboundTradableLock);
4111 if (m_itemSoulboundTradeable.empty())
4112 return;
4113
4114 // also checks for garbage data
4115 for (ItemDurationList::iterator itr = m_itemSoulboundTradeable.begin(); itr != m_itemSoulboundTradeable.end();)
4116 {
4117 ASSERT(*itr);
4118 if ((*itr)->GetOwnerGUID() != GetGUID())
4119 {
4120 m_itemSoulboundTradeable.erase(itr++);
4121 continue;
4122 }
4123 if ((*itr)->CheckSoulboundTradeExpire())
4124 {
4125 m_itemSoulboundTradeable.erase(itr++);
4126 continue;
4127 }
4128 ++itr;
4129 }
4130}

References ASSERT, Object::GetGUID(), m_itemSoulboundTradeable, and m_soulboundTradableLock.

Referenced by Update().

◆ UpdateSpeakTime()

void Player::UpdateSpeakTime ( ChatFloodThrottle::Index  index)
30{
31 // ignore chat spam protection for GMs in any mode
33 return;
34
35 uint32 limit, delay;
36 switch (index)
37 {
39 limit = sWorld->getIntConfig(CONFIG_CHATFLOOD_ADDON_MESSAGE_COUNT);
40 delay = sWorld->getIntConfig(CONFIG_CHATFLOOD_ADDON_MESSAGE_DELAY);
41 break;
43 limit = sWorld->getIntConfig(CONFIG_CHATFLOOD_MESSAGE_COUNT);
44 delay = sWorld->getIntConfig(CONFIG_CHATFLOOD_MESSAGE_DELAY);
45 [[fallthrough]];
46 default:
47 return;
48 }
49 time_t current = GameTime::GetGameTime().count();
50 if (m_chatFloodData[index].Time > current)
51 {
52 ++m_chatFloodData[index].Count;
53 if (m_chatFloodData[index].Count >= limit)
54 {
55 // prevent overwrite mute time, if message send just before mutes set, for example.
56 time_t new_mute = current + sWorld->getIntConfig(CONFIG_CHATFLOOD_MUTE_TIME);
57 if (GetSession()->m_muteTime < new_mute)
58 GetSession()->m_muteTime = new_mute;
59
60 m_chatFloodData[index].Count = 0;
61 }
62 }
63 else
64 m_chatFloodData[index].Count = 1;
65
66 m_chatFloodData[index].Time = current + delay;
67}
@ CONFIG_CHATFLOOD_MUTE_TIME
Definition IWorld.h:281
@ CONFIG_CHATFLOOD_ADDON_MESSAGE_COUNT
Definition IWorld.h:279
@ CONFIG_CHATFLOOD_MESSAGE_DELAY
Definition IWorld.h:278
@ CONFIG_CHATFLOOD_MESSAGE_COUNT
Definition IWorld.h:277
@ CONFIG_CHATFLOOD_ADDON_MESSAGE_DELAY
Definition IWorld.h:280
std::array< ChatFloodThrottle, ChatFloodThrottle::MAX > m_chatFloodData
Definition Player.h:2792
@ ADDON
Definition Player.h:2328
@ REGULAR
Definition Player.h:2327

References Player::ChatFloodThrottle::ADDON, CONFIG_CHATFLOOD_ADDON_MESSAGE_COUNT, CONFIG_CHATFLOOD_ADDON_MESSAGE_DELAY, CONFIG_CHATFLOOD_MESSAGE_COUNT, CONFIG_CHATFLOOD_MESSAGE_DELAY, CONFIG_CHATFLOOD_MUTE_TIME, GameTime::GetGameTime(), GetSession(), AccountMgr::IsPlayerAccount(), m_chatFloodData, WorldSession::m_muteTime, Player::ChatFloodThrottle::REGULAR, and sWorld.

Referenced by WorldSession::HandleMessagechatOpcode(), and WorldSession::HandleTextEmoteOpcode().

◆ UpdateSpecCount()

void Player::UpdateSpecCount ( uint8  count)
2195{
2196 uint32 curCount = GetSpecsCount();
2197 if (curCount == count)
2198 return;
2199
2200 if (m_activeSpec >= count)
2201 ActivateSpec(0);
2202
2203 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
2204 CharacterDatabasePreparedStatement* stmt = nullptr;
2205
2206 // Copy spec data
2207 if (count > curCount)
2208 {
2209 _SaveActions(trans); // make sure the button list is cleaned up
2210 for (ActionButtonList::iterator itr = m_actionButtons.begin();
2211 itr != m_actionButtons.end(); ++itr)
2212 {
2213 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACTION);
2214 stmt->SetData(0, GetGUID().GetCounter());
2215 stmt->SetData(1, 1);
2216 stmt->SetData(2, itr->first);
2217 stmt->SetData(3, itr->second.GetAction());
2218 stmt->SetData(4, uint8(itr->second.GetType()));
2219 trans->Append(stmt);
2220 }
2221 }
2222 // Delete spec data for removed spec.
2223 else if (count < curCount)
2224 {
2225 _SaveActions(trans);
2226
2227 stmt = CharacterDatabase.GetPreparedStatement(
2229 stmt->SetData(0, m_activeSpec);
2230 stmt->SetData(1, GetGUID().GetCounter());
2231 trans->Append(stmt);
2232
2233 m_activeSpec = 0;
2234 }
2235
2236 CharacterDatabase.CommitTransaction(trans);
2237
2238 SetSpecsCount(count);
2239
2240 SendTalentsInfoData(false);
2241}
@ CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC
Definition CharacterDatabase.h:459
void ActivateSpec(uint8 spec)
Definition Player.cpp:15009
void SetSpecsCount(uint8 count)
Definition Player.h:1753

References _SaveActions(), ActivateSpec(), CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC, CHAR_INS_CHAR_ACTION, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), GetSpecsCount(), m_actionButtons, m_activeSpec, SendTalentsInfoData(), PreparedStatementBase::SetData(), and SetSpecsCount().

◆ UpdateSpellCritChance()

void Player::UpdateSpellCritChance ( uint32  school)
823{
824 // For normal school set zero crit chance
825 if (school == SPELL_SCHOOL_NORMAL)
826 {
828 return;
829 }
830 // For others recalculate it from:
831 float crit = 0.0f;
832 // Crit from Intellect
834 // Increase crit from SPELL_AURA_MOD_SPELL_CRIT_CHANCE
836 // Increase crit from SPELL_AURA_MOD_CRIT_PCT
838 // Increase crit by school from SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
840 // Increase crit from spell crit ratings
842
843 // Store crit value
845}
@ SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
Definition SpellAuraDefines.h:134
@ SPELL_AURA_MOD_SPELL_CRIT_CHANCE
Definition SpellAuraDefines.h:120
@ SPELL_AURA_MOD_CRIT_PCT
Definition SpellAuraDefines.h:353
float GetSpellCritFromIntellect()
Definition Player.cpp:5172
int32 GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
Definition Unit.cpp:6017
int32 GetTotalAuraModifierAreaExclusive(AuraType auratype) const
Definition Unit.cpp:5946

References CR_CRIT_SPELL, GetRatingBonusValue(), GetSpellCritFromIntellect(), Unit::GetTotalAuraModifier(), Unit::GetTotalAuraModifierAreaExclusive(), Unit::GetTotalAuraModifierByMiscMask(), PLAYER_SPELL_CRIT_PERCENTAGE1, Object::SetFloatValue(), SPELL_AURA_MOD_CRIT_PCT, SPELL_AURA_MOD_SPELL_CRIT_CHANCE, SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, and SPELL_SCHOOL_NORMAL.

Referenced by AuraEffect::HandleModSpellCritChanceShool(), and UpdateAllSpellCritChances().

◆ UpdateSpellDamageAndHealingBonus()

void Player::UpdateSpellDamageAndHealingBonus ( )
178{
179 // Magic damage modifiers implemented in Unit::SpellDamageBonusDone
180 // This information for client side use only
181 // Get healing bonus for all schools
183 // Get damage bonus for all schools
184 for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
186}
void SetStatInt32Value(uint16 index, int32 value)
Definition Object.cpp:798
int32 SpellBaseHealingBonusDone(SpellSchoolMask schoolMask)
Definition Unit.cpp:12746
int32 SpellBaseDamageBonusDone(SpellSchoolMask schoolMask)
Definition Unit.cpp:11981

References MAX_SPELL_SCHOOL, PLAYER_FIELD_MOD_DAMAGE_DONE_POS, PLAYER_FIELD_MOD_HEALING_DONE_POS, Object::SetStatInt32Value(), SPELL_SCHOOL_HOLY, SPELL_SCHOOL_MASK_ALL, Unit::SpellBaseDamageBonusDone(), and Unit::SpellBaseHealingBonusDone().

Referenced by AuraEffect::HandleModHealingDone(), AuraEffect::HandleModSpellDamagePercentFromAttackPower(), AuraEffect::HandleModSpellDamagePercentFromStat(), AuraEffect::HandleModSpellHealingPercentFromAttackPower(), AuraEffect::HandleModSpellHealingPercentFromStat(), UpdateAllStats(), UpdateAttackPowerAndDamage(), and UpdateStats().

◆ UpdateSpellHitChances()

void Player::UpdateSpellHitChances ( )

◆ UpdateStats()

bool Player::UpdateStats ( Stats  stat)
overridevirtual

Implements Unit.

98{
99 if (stat > STAT_SPIRIT)
100 return false;
101
102 // value = ((base_value * base_pct) + total_value) * total_pct
103 float value = GetTotalStatValue(stat);
104
105 SetStat(stat, int32(value));
106
107 switch (stat)
108 {
109 case STAT_STRENGTH:
111 break;
112 case STAT_AGILITY:
113 UpdateArmor();
116 break;
117 case STAT_STAMINA:
119 break;
120 case STAT_INTELLECT:
123 UpdateArmor(); //SPELL_AURA_MOD_RESISTANCE_OF_INTELLECT_PERCENT, only armor currently
124 break;
125 default:
126 break;
127 }
128
129 if (stat == STAT_STRENGTH)
130 {
134 }
135 else if (stat == STAT_AGILITY)
136 {
139 }
140 else
141 {
142 // Need update (exist AP from stat auras)
147 }
148
151
152 // Update ratings in exist SPELL_AURA_MOD_RATING_FROM_STAT and only depends from stat
153 uint32 mask = 0;
155 for (AuraEffectList::const_iterator i = modRatingFromStat.begin(); i != modRatingFromStat.end(); ++i)
156 if (Stats((*i)->GetMiscValueB()) == stat)
157 mask |= (*i)->GetMiscValue();
158 if (mask)
159 {
160 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
161 if (mask & (1 << rating))
162 ApplyRatingMod(CombatRating(rating), 0, true);
163 }
164 return true;
165}

References ApplyRatingMod(), Unit::GetAuraEffectsByType(), Unit::GetTotalStatValue(), Unit::HasAuraTypeWithMiscvalue(), MAX_COMBAT_RATING, POWER_MANA, Unit::SetStat(), SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT, SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, SPELL_AURA_MOD_RATING_FROM_STAT, STAT_AGILITY, STAT_INTELLECT, STAT_SPIRIT, STAT_STAMINA, STAT_STRENGTH, UpdateAllCritPercentages(), UpdateAllSpellCritChances(), UpdateArmor(), UpdateAttackPowerAndDamage(), UpdateDodgePercentage(), UpdateManaRegen(), UpdateMaxHealth(), UpdateMaxPower(), UpdateShieldBlockValue(), and UpdateSpellDamageAndHealingBonus().

◆ UpdateTitansGrip()

void Player::UpdateTitansGrip ( )

◆ UpdateTriggerVisibility()

void Player::UpdateTriggerVisibility ( )
1747{
1748 if (m_clientGUIDs.empty())
1749 return;
1750
1751 if (!IsInWorld())
1752 return;
1753
1754 UpdateData udata;
1755 WorldPacket packet;
1756 for (GuidUnorderedSet::iterator itr = m_clientGUIDs.begin();
1757 itr != m_clientGUIDs.end(); ++itr)
1758 {
1759 if ((*itr).IsCreatureOrVehicle())
1760 {
1761 Creature* creature = GetMap()->GetCreature(*itr);
1762 // Update fields of triggers, transformed units or unselectable
1763 // units (values dependent on GM state)
1764 if (!creature || (!creature->IsTrigger() &&
1765 !creature->HasTransformAura() &&
1767 continue;
1768
1770 creature->BuildValuesUpdateBlockForPlayer(&udata, this);
1772 }
1773 else if ((*itr).IsGameObject())
1774 {
1775 GameObject* go = GetMap()->GetGameObject(*itr);
1776 if (!go)
1777 continue;
1778
1780 go->BuildValuesUpdateBlockForPlayer(&udata, this);
1782 }
1783 }
1784
1785 if (!udata.HasData())
1786 return;
1787
1788 udata.BuildPacket(packet);
1789 GetSession()->SendPacket(&packet);
1790}
@ UF_FLAG_PUBLIC
Definition UpdateFieldFlags.h:27
bool IsTrigger() const
Definition Creature.h:76
void RemoveFieldNotifyFlag(uint16 flag)
Definition Object.h:196
void SetFieldNotifyFlag(uint16 flag)
Definition Object.h:195
bool HasTransformAura() const
Definition Unit.h:1713
bool HasData() const
Definition UpdateData.h:60

References UpdateData::BuildPacket(), Object::BuildValuesUpdateBlockForPlayer(), Map::GetCreature(), Map::GetGameObject(), WorldObject::GetMap(), GetSession(), UpdateData::HasData(), Unit::HasTransformAura(), Unit::HasUnitFlag(), Object::IsInWorld(), Creature::IsTrigger(), m_clientGUIDs, Object::RemoveFieldNotifyFlag(), WorldSession::SendPacket(), Object::SetFieldNotifyFlag(), UF_FLAG_PUBLIC, and UNIT_FLAG_NOT_SELECTABLE.

Referenced by gm_commandscript::HandleGMOffCommand(), and gm_commandscript::HandleGMOnCommand().

◆ UpdateVisibilityForPlayer()

void Player::UpdateVisibilityForPlayer ( bool  mapChange = false)
1593{
1594 // After added to map seer must be a player - there is no possibility to
1595 // still have different seer (all charm auras must be already removed)
1596 if (mapChange && m_seer != this)
1597 {
1598 m_seer = this;
1599 }
1600
1601 Acore::VisibleNotifier notifierNoLarge(
1602 *this, mapChange,
1603 false); // visit only objects which are not large; default distance
1604 Cell::VisitAllObjects(m_seer, notifierNoLarge,
1606 notifierNoLarge.SendToSelf();
1607
1608 Acore::VisibleNotifier notifierLarge(
1609 *this, mapChange, true); // visit only large objects; maximum distance
1610 Cell::VisitAllObjects(m_seer, notifierLarge, GetSightRange());
1611 notifierLarge.SendToSelf();
1612
1613 if (mapChange)
1614 m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
1615}
#define VISIBILITY_INC_FOR_GOBJECTS
Definition ObjectDefines.h:28
float GetSightRange(WorldObject const *target=nullptr) const override
Definition Player.cpp:16224
Position m_last_notify_position
Definition Unit.h:2013
Definition GridNotifiers.h:44
static void VisitAllObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:185

References GetSightRange(), Unit::m_last_notify_position, m_seer, Position::Relocate(), Acore::VisibleNotifier::SendToSelf(), VISIBILITY_INC_FOR_GOBJECTS, and Cell::VisitAllObjects().

Referenced by WorldSession::HandleFarSightOpcode(), SendInitialPacketsAfterAddToMap(), and UpdateObjectVisibility().

◆ UpdateVisibilityOf() [1/2]

template<class T >
void Player::UpdateVisibilityOf ( T *  target,
UpdateData data,
std::vector< Unit * > &  visibleNow 
)
1685{
1686 if (HaveAtClient(target))
1687 {
1688 if (!CanSeeOrDetect(target, false, true))
1689 {
1690 BeforeVisibilityDestroy<T>(target, this);
1691
1692 target->BuildOutOfRangeUpdateBlock(&data);
1693 m_clientGUIDs.erase(target->GetGUID());
1694 }
1695 }
1696 else
1697 {
1698 if (CanSeeOrDetect(target, false, true))
1699 {
1700 target->BuildCreateUpdateBlockForPlayer(&data, this);
1701 UpdateVisibilityOf_helper(m_clientGUIDs, target, visibleNow);
1702 }
1703 }
1704}
void UpdateVisibilityOf_helper(GuidUnorderedSet &s64, T *target, std::vector< Unit * > &)
Definition PlayerUpdates.cpp:1638
bool HaveAtClient(WorldObject const *u) const
Definition Player.cpp:11358
bool CanSeeOrDetect(WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
Definition Object.cpp:1737

References WorldObject::CanSeeOrDetect(), HaveAtClient(), m_clientGUIDs, and UpdateVisibilityOf_helper().

◆ UpdateVisibilityOf() [2/2]

void Player::UpdateVisibilityOf ( WorldObject target)
1718{
1719 if (HaveAtClient(target))
1720 {
1721 if (!CanSeeOrDetect(target, false, true))
1722 {
1723 if (target->IsCreature())
1725
1726 target->DestroyForPlayer(this);
1727 m_clientGUIDs.erase(target->GetGUID());
1728 }
1729 }
1730 else
1731 {
1732 if (CanSeeOrDetect(target, false, true))
1733 {
1734 target->SendUpdateToPlayer(this);
1735 m_clientGUIDs.insert(target->GetGUID());
1736
1737 // target aura duration for caster show only if target exist at
1738 // caster client send data at target visibility change (adding to
1739 // client)
1740 if (target->IsUnit())
1741 GetInitialVisiblePackets((Unit*) target);
1742 }
1743 }
1744}
void BeforeVisibilityDestroy< Creature >(Creature *t, Player *p)
Definition PlayerUpdates.cpp:1676
void GetInitialVisiblePackets(Unit *target)
Definition PlayerUpdates.cpp:1706

References BeforeVisibilityDestroy< Creature >(), WorldObject::CanSeeOrDetect(), Object::DestroyForPlayer(), Object::GetGUID(), GetInitialVisiblePackets(), HaveAtClient(), Object::IsCreature(), Object::IsUnit(), m_clientGUIDs, Object::SendUpdateToPlayer(), and Object::ToCreature().

Referenced by instance_ulduar::instance_ulduar_InstanceMapScript::OnPlayerEnter(), Acore::VisibleNotifier::SendToSelf(), SetViewpoint(), Acore::VisibleNotifier::Visit(), Acore::VisibleNotifier::Visit(), Acore::PlayerRelocationNotifier::Visit(), and Acore::CreatureRelocationNotifier::Visit().

◆ UpdateWeaponSkill()

void Player::UpdateWeaponSkill ( Unit victim,
WeaponAttackType  attType,
Item item = nullptr 
)
982{
983 if (IsInFeralForm())
984 return; // always maximized SKILL_FERAL_COMBAT in fact
985
987 return; // use weapon but not skill up
988
990 return;
991
992 uint32 weapon_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_WEAPON);
993
994 Item* tmpitem = GetWeaponForAttack(attType, true);
995 if (item && item != tmpitem && !item->IsBroken())
996 {
997 tmpitem = item;
998 }
999
1000 if (!tmpitem && attType == BASE_ATTACK)
1001 {
1002 // Keep unarmed & fist weapon skills in sync
1003 UpdateSkill(SKILL_UNARMED, weapon_skill_gain);
1004 UpdateSkill(SKILL_FIST_WEAPONS, weapon_skill_gain);
1005 }
1006 else if (tmpitem && tmpitem->GetTemplate()->SubClass !=
1008 {
1009 switch (tmpitem->GetTemplate()->SubClass)
1010 {
1012 break;
1014 UpdateSkill(SKILL_UNARMED, weapon_skill_gain);
1015 [[fallthrough]];
1016 default:
1017 UpdateSkill(tmpitem->GetSkill(), weapon_skill_gain);
1018 break;
1019 }
1020 }
1021
1023}
@ CREATURE_FLAG_EXTRA_NO_SKILL_GAINS
Definition CreatureData.h:63
@ CONFIG_SKILL_GAIN_WEAPON
Definition IWorld.h:274
@ ITEM_SUBCLASS_WEAPON_FIST
Definition ItemTemplate.h:357
@ FORM_TREE
Definition UnitDefines.h:71

References BASE_ATTACK, CONFIG_SKILL_GAIN_WEAPON, CREATURE_FLAG_EXTRA_NO_SKILL_GAINS, FORM_TREE, Unit::GetShapeshiftForm(), Item::GetSkill(), Item::GetTemplate(), GetWeaponForAttack(), Creature::HasFlagsExtra(), Item::IsBroken(), Object::IsCreature(), Unit::IsInFeralForm(), ITEM_SUBCLASS_WEAPON_FISHING_POLE, ITEM_SUBCLASS_WEAPON_FIST, SKILL_FIST_WEAPONS, SKILL_UNARMED, ItemTemplate::SubClass, sWorld, Object::ToCreature(), UpdateAllCritPercentages(), and UpdateSkill().

Referenced by UpdateCombatSkills().

◆ UpdateZone()

void Player::UpdateZone ( uint32  newZone,
uint32  newArea,
bool  force = false 
)
1253{
1254 if (!newZone)
1255 return;
1256
1257 if (m_zoneUpdateId != newZone || force)
1258 {
1259 sOutdoorPvPMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
1260 sOutdoorPvPMgr->HandlePlayerEnterZone(this, newZone);
1261 sWorldState->HandlePlayerLeaveZone(this, static_cast<AreaTableIDs>(m_zoneUpdateId));
1262 sWorldState->HandlePlayerEnterZone(this, static_cast<AreaTableIDs>(newZone));
1263 }
1264 if (m_zoneUpdateId != newZone)
1265 {
1266 sBattlefieldMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
1267 sBattlefieldMgr->HandlePlayerEnterZone(this, newZone);
1268 SendInitWorldStates(newZone,
1269 newArea); // only if really enters to new zone, not
1270 // just area change, works strange...
1271 if (Guild* guild = GetGuild())
1272 guild->UpdateMemberData(this, GUILD_MEMBER_DATA_ZONEID, newZone);
1273 }
1274
1276
1277 // group update
1278 if (GetGroup())
1280
1281 m_zoneUpdateId = newZone;
1283
1284 // zone changed, so area changed as well, update it
1285 UpdateArea(newArea);
1286
1287 AreaTableEntry const* zone = sAreaTableStore.LookupEntry(newZone);
1288 if (!zone)
1289 return;
1290
1291 if (sWorld->getBoolConfig(CONFIG_WEATHER))
1292 {
1293 if (Weather* weather = WeatherMgr::FindWeather(zone->ID))
1294 weather->SendWeatherUpdateToPlayer(this);
1295 else if (!WeatherMgr::AddWeather(zone->ID))
1296 // send fine weather packet to remove old zone's weather
1298 }
1299
1300 sScriptMgr->OnPlayerUpdateZone(this, newZone, newArea);
1301
1302 // in PvP, any not controlled zone (except zone->team == 6, default case)
1303 // in PvE, only opposition team capital
1304 switch (zone->team)
1305 {
1306 case AREATEAM_ALLY:
1308 GetTeamId(true) != TEAM_ALLIANCE &&
1309 (sWorld->IsPvPRealm() || zone->flags & AREA_FLAG_CAPITAL);
1310 break;
1311 case AREATEAM_HORDE:
1313 GetTeamId(true) != TEAM_HORDE &&
1314 (sWorld->IsPvPRealm() || zone->flags & AREA_FLAG_CAPITAL);
1315 break;
1316 case AREATEAM_NONE:
1317 // overwrite for battlegrounds, maybe batter some zone flags but current
1318 // known not 100% fit to this
1319 pvpInfo.IsInHostileArea = sWorld->IsPvPRealm() || InBattleground() ||
1321 break;
1322 default: // 6 in fact
1323 pvpInfo.IsInHostileArea = false;
1324 break;
1325 }
1326
1327 // Treat players having a quest flagging for PvP as always in hostile area
1329
1330 if (zone->flags & AREA_FLAG_CAPITAL) // Is in a capital city
1331 {
1332 if (!pvpInfo.IsHostile || zone->IsSanctuary())
1334
1335 pvpInfo.IsInNoPvPArea = true;
1336 }
1337 else
1338 RemoveRestFlag(REST_FLAG_IN_CITY); // Recently left a capital city
1339
1341
1342 // remove items with area/map limitations (delete only for alive player to
1343 // allow back in ghost mode) if player resurrected at teleport this will be
1344 // applied in resurrect code
1345 if (IsAlive())
1346 DestroyZoneLimitedItem(true, newZone);
1347
1348 // check some item equip limitations (in result lost CanTitanGrip at talent
1349 // reset, for example)
1351
1352 // recent client version not send leave/join channel packets for built-in
1353 // local channels
1354 UpdateLocalChannels(newZone);
1355
1356 UpdateZoneDependentAuras(newZone);
1357}
@ AREATEAM_HORDE
Definition DBCEnums.h:58
@ AREATEAM_NONE
Definition DBCEnums.h:56
@ AREATEAM_ALLY
Definition DBCEnums.h:57
@ AREA_FLAG_CAPITAL
Definition DBCEnums.h:242
@ AREA_FLAG_WINTERGRASP
Definition DBCEnums.h:258
@ GROUP_UPDATE_FULL
Definition Group.h:121
@ GUILD_MEMBER_DATA_ZONEID
Definition Guild.h:58
@ CONFIG_WEATHER
Definition IWorld.h:92
@ REST_FLAG_IN_CITY
Definition Player.h:821
void UpdatePlayerZoneStats(uint32 oldZone, uint32 newZone)
Definition Map.cpp:569
void UpdateLocalChannels(uint32 newZone)
Definition PlayerUpdates.cpp:502
void SendInitWorldStates(uint32 zoneId, uint32 areaId)
Definition Player.cpp:8186
void DestroyZoneLimitedItem(bool update, uint32 new_zone)
Definition PlayerStorage.cpp:3312
Weather for one zone.
Definition Weather.h:64
Weather * AddWeather(uint32 zone_id)
Add a Weather object to the list.
Definition WeatherMgr.cpp:66
void SendFineWeatherUpdateToPlayer(Player *player)
Definition WeatherMgr.cpp:144
Weather * FindWeather(uint32 id)
Find a Weather object by the given zoneid.
Definition WeatherMgr.cpp:49
uint32 ID
Definition DBCStructure.h:520
uint32 team
Definition DBCStructure.h:529

References WeatherMgr::AddWeather(), AREA_FLAG_CAPITAL, AREA_FLAG_WINTERGRASP, AREATEAM_ALLY, AREATEAM_HORDE, AREATEAM_NONE, AutoUnequipOffhandIfNeed(), CONFIG_WEATHER, DestroyZoneLimitedItem(), WeatherMgr::FindWeather(), AreaTableEntry::flags, GetGroup(), GetGuild(), WorldObject::GetMap(), GetTeamId(), GROUP_UPDATE_FULL, GUILD_MEMBER_DATA_ZONEID, HasPvPForcingQuest(), AreaTableEntry::ID, InBattleground(), Unit::IsAlive(), PvPInfo::IsHostile, PvPInfo::IsInHostileArea, PvPInfo::IsInNoPvPArea, AreaTableEntry::IsSanctuary(), m_zoneUpdateId, m_zoneUpdateTimer, pvpInfo, RemoveRestFlag(), REST_FLAG_IN_CITY, sAreaTableStore, sBattlefieldMgr, WeatherMgr::SendFineWeatherUpdateToPlayer(), SendInitWorldStates(), SetGroupUpdateFlag(), SetRestFlag(), sOutdoorPvPMgr, sScriptMgr, sWorld, sWorldState, AreaTableEntry::team, TEAM_ALLIANCE, TEAM_HORDE, UpdateArea(), UpdateLocalChannels(), Map::UpdatePlayerZoneStats(), UpdatePvPState(), UpdateZoneDependentAuras(), and ZONE_UPDATE_INTERVAL.

Referenced by WorldSession::HandleMoveTeleportAck(), WorldSession::HandleMoveWorldportAck(), Map::RemovePlayerFromMap(), ResurrectPlayer(), SendInitialPacketsAfterAddToMap(), Update(), and UpdatePosition().

◆ UpdateZoneDependentAuras()

void Player::UpdateZoneDependentAuras ( uint32  zone_id)
1854{
1855 // Some spells applied at enter into zone (with subzones), aura removed in
1856 // UpdateAreaDependentAuras that called always at zone->area update
1857 SpellAreaForAreaMapBounds saBounds =
1858 sSpellMgr->GetSpellAreaForAreaMapBounds(newZone);
1859 for (SpellAreaForAreaMap::const_iterator itr = saBounds.first;
1860 itr != saBounds.second; ++itr)
1861 if (itr->second->autocast &&
1862 itr->second->IsFitToRequirements(this, newZone, 0))
1863 if (!HasAura(itr->second->spellId))
1864 CastSpell(this, itr->second->spellId, true);
1865}

References Unit::CastSpell(), Unit::HasAura(), and sSpellMgr.

Referenced by AddQuest(), CompleteQuest(), WorldSession::HandlePlayerLoginFromDB(), IncompleteQuest(), RemoveActiveQuest(), RewardQuest(), and UpdateZone().

◆ VehicleSpellInitialize()

void Player::VehicleSpellInitialize ( )
9579{
9580 Creature* vehicle = GetVehicleCreatureBase();
9581 if (!vehicle)
9582 return;
9583
9584 uint8 cooldownCount = vehicle->m_CreatureSpellCooldowns.size();
9585
9586 WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * 10 + 1 + 1 + cooldownCount * (4 + 2 + 4 + 4));
9587 data << vehicle->GetGUID(); // Guid
9588 data << uint16(0); // Pet Family (0 for all vehicles)
9589 data << uint32(vehicle->IsSummon() ? vehicle->ToTempSummon()->GetTimer() : 0); // Duration
9590 // The following three segments are read by the client as one uint32
9591 data << uint8(vehicle->GetReactState()); // React State
9592 data << uint8(0); // Command State
9593 data << uint16(0x800); // DisableActions (set for all vehicles)
9594
9595 for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
9596 {
9597 uint32 spellId = vehicle->m_spells[i];
9598 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
9599 if (!spellInfo)
9600 {
9601 data << uint16(0) << uint8(0) << uint8(i + 8);
9602 continue;
9603 }
9604
9605 ConditionList conditions = sConditionMgr->GetConditionsForVehicleSpell(vehicle->GetEntry(), spellId);
9606 if (!sConditionMgr->IsObjectMeetToConditions(this, vehicle, conditions))
9607 {
9608 LOG_DEBUG("condition", "VehicleSpellInitialize: conditions not met for Vehicle entry {} spell {}", vehicle->ToCreature()->GetEntry(), spellId);
9609 data << uint16(0) << uint8(0) << uint8(i + 8);
9610 continue;
9611 }
9612
9613 if (spellInfo->IsPassive())
9614 vehicle->CastSpell(vehicle, spellId, true);
9615
9616 data << uint32(MAKE_UNIT_ACTION_BUTTON(spellId, i + 8));
9617 }
9618
9620 data << uint32(0);
9621
9622 data << uint8(0); // Auras?
9623
9624 // Cooldowns
9625 data << uint8(cooldownCount);
9626
9627 uint32 curTime = GameTime::GetGameTimeMS().count();
9629
9630 for (CreatureSpellCooldowns::const_iterator itr = vehicle->m_CreatureSpellCooldowns.begin(); itr != vehicle->m_CreatureSpellCooldowns.end(); ++itr)
9631 {
9632 uint16 category = itr->second.category;
9633 uint32 cooldown = (itr->second.end > curTime) ? itr->second.end - curTime : 0;
9634
9635 data << uint32(itr->first); // spellid
9636 data << uint16(itr->second.category); // spell category
9637
9638 // send infinity cooldown in special format
9639 if (itr->second.end >= infTime)
9640 {
9641 data << uint32(1); // cooldown
9642 data << uint32(0x80000000); // category cooldown
9643 continue;
9644 }
9645
9646 data << uint32(category ? 0 : cooldown); // cooldown
9647 data << uint32(category ? cooldown : 0); // category cooldown
9648 }
9649
9650 GetSession()->SendPacket(&data);
9651}
#define MAX_SPELL_CONTROL_BAR
Definition CharmInfo.h:27
static constexpr uint32 MAX_CREATURE_SPELLS
Definition Unit.h:46
uint32 m_spells[MAX_CREATURE_SPELLS]
Definition Creature.h:254
uint32 GetTimer()
Definition TemporarySummon.h:58
Creature * GetVehicleCreatureBase() const
Definition Unit.cpp:18794
TempSummon * ToTempSummon()
Definition Unit.h:686
bool IsSummon() const
Definition Unit.h:744

References Unit::CastSpell(), Object::GetEntry(), GameTime::GetGameTimeMS(), Object::GetGUID(), Creature::GetReactState(), GetSession(), TempSummon::GetTimer(), Unit::GetVehicleCreatureBase(), infinityCooldownDelayCheck, SpellInfo::IsPassive(), Unit::IsSummon(), LOG_DEBUG, Creature::m_CreatureSpellCooldowns, Creature::m_spells, MAKE_UNIT_ACTION_BUTTON, MAX_CREATURE_SPELLS, MAX_SPELL_CONTROL_BAR, sConditionMgr, WorldSession::SendPacket(), SMSG_PET_SPELLS, sSpellMgr, Object::ToCreature(), and Unit::ToTempSummon().

Referenced by Unit::SetCharmedBy().

◆ VisualizeItem()

void Player::VisualizeItem ( uint8  slot,
Item pItem 
)
2876{
2877 if (!pItem)
2878 return;
2879
2880 // check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
2882 pItem->SetBinding(true);
2883
2884 LOG_DEBUG("entities.player.items", "STORAGE: EquipItem slot = {}, item = {}", slot, pItem->GetEntry());
2885
2886 m_items[slot] = pItem;
2887 SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID());
2890 pItem->SetSlot(slot);
2891 pItem->SetContainer(nullptr);
2892
2893 if (slot < EQUIPMENT_SLOT_END)
2894 SetVisibleItemSlot(slot, pItem);
2895
2896 pItem->SetState(ITEM_CHANGED, this);
2897}

References BIND_QUEST_ITEM, BIND_WHEN_EQUIPPED, BIND_WHEN_PICKED_UP, ItemTemplate::Bonding, EQUIPMENT_SLOT_END, Object::GetEntry(), Object::GetGUID(), Object::GetGUID(), Item::GetTemplate(), ITEM_CHANGED, ITEM_FIELD_CONTAINED, ITEM_FIELD_OWNER, LOG_DEBUG, m_items, PLAYER_FIELD_INV_SLOT_HEAD, Item::SetBinding(), Item::SetContainer(), Object::SetGuidValue(), Item::SetSlot(), Item::SetState(), and SetVisibleItemSlot().

Referenced by EquipItem(), and QuickEquipItem().

◆ Whisper() [1/2]

void Player::Whisper ( std::string_view  text,
Language  language,
Player receiver,
bool  = false 
)
overridevirtual

Handles whispers from Addons and players based on sender, receiver's guid and language.

Reimplemented from Unit.

9412{
9413 ASSERT(target);
9414
9415 bool isAddonMessage = language == LANG_ADDON;
9416
9417 if (!isAddonMessage) // if not addon data
9418 language = LANG_UNIVERSAL; // whispers should always be readable
9419
9420 std::string _text(text);
9421
9422 if (!sScriptMgr->OnPlayerCanUseChat(this, CHAT_MSG_WHISPER, language, _text, target))
9423 {
9424 return;
9425 }
9426
9427 sScriptMgr->OnPlayerChat(this, CHAT_MSG_WHISPER, language, _text, target);
9428
9429 WorldPacket data;
9430 ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER, language, this, this, _text);
9431 target->GetSession()->SendPacket(&data);
9432
9433 // rest stuff shouldn't happen in case of addon message
9434 if (isAddonMessage)
9435 return;
9436
9437 ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER_INFORM, Language(language), target, target, _text);
9438 GetSession()->SendPacket(&data);
9439
9440 if (!isAcceptWhispers() && !IsGameMaster() && !target->IsGameMaster())
9441 {
9442 SetAcceptWhispers(true);
9444 }
9445
9446 // announce afk or dnd message
9447 if (target->isAFK())
9448 {
9449 ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_AFK, target->GetName(), target->autoReplyMsg);
9450 }
9451 else if (target->isDND())
9452 {
9453 ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_DND, target->GetName(), target->autoReplyMsg);
9454 }
9455}
@ LANG_PLAYER_DND
Definition Language.h:673
@ LANG_PLAYER_AFK
Definition Language.h:674
@ LANG_COMMAND_WHISPERON
Definition Language.h:331
@ CHAT_MSG_WHISPER_INFORM
Definition SharedDefines.h:3161
@ CHAT_MSG_WHISPER
Definition SharedDefines.h:3159
Language
Definition SharedDefines.h:734
@ LANG_ADDON
Definition SharedDefines.h:753
bool isAcceptWhispers() const
Definition Player.h:1174

References ASSERT, autoReplyMsg, ChatHandler::BuildChatPacket(), CHAT_MSG_WHISPER, CHAT_MSG_WHISPER_INFORM, WorldObject::GetName(), GetSession(), isAcceptWhispers(), isAFK(), isDND(), IsGameMaster(), LANG_ADDON, LANG_COMMAND_WHISPERON, LANG_PLAYER_AFK, LANG_PLAYER_DND, LANG_UNIVERSAL, ChatHandler::PSendSysMessage(), WorldSession::SendPacket(), ChatHandler::SendSysMessage(), SetAcceptWhispers(), and sScriptMgr.

Referenced by WorldSession::HandleMessagechatOpcode().

◆ Whisper() [2/2]

void Player::Whisper ( uint32  textId,
Player target,
bool  isBossWhisper = false 
)
overridevirtual

Reimplemented from Unit.

9458{
9459 if (!target)
9460 return;
9461
9462 BroadcastText const* bct = sObjectMgr->GetBroadcastText(textId);
9463 if (!bct)
9464 {
9465 LOG_ERROR("entities.unit", "Player::Whisper: `broadcast_text` was not {} found", textId);
9466 return;
9467 }
9468
9470 WorldPacket data;
9471 if (isBossWhisper)
9472 ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_BOSS_WHISPER, LANG_UNIVERSAL, this, target, bct->GetText(locale, getGender()), 0, "", locale);
9473 else
9474 ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER, LANG_UNIVERSAL, this, target, bct->GetText(locale, getGender()), 0, "", locale);
9475 target->SendDirectMessage(&data);
9476}
@ CHAT_MSG_RAID_BOSS_WHISPER
Definition SharedDefines.h:3194
std::string const & GetText(LocaleConstant locale=DEFAULT_LOCALE, uint8 gender=GENDER_MALE, bool forceGender=false) const
Definition ObjectMgr.h:456

References ChatHandler::BuildChatPacket(), CHAT_MSG_RAID_BOSS_WHISPER, CHAT_MSG_WHISPER, Unit::getGender(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), BroadcastText::GetText(), LANG_UNIVERSAL, LOG_ERROR, SendDirectMessage(), and sObjectMgr.

◆ Yell() [1/2]

void Player::Yell ( std::string_view  text,
Language  language,
WorldObject const *  = nullptr 
)
overridevirtual

Handles yelled message in regular chat based on declared language and in config pre-defined Range.

Reimplemented from Unit.

9369{
9370 std::string _text(text);
9371
9372 if (!sScriptMgr->OnPlayerCanUseChat(this, CHAT_MSG_YELL, language, _text))
9373 {
9374 return;
9375 }
9376
9377 sScriptMgr->OnPlayerChat(this, CHAT_MSG_YELL, language, _text);
9378
9379 WorldPacket data;
9380 ChatHandler::BuildChatPacket(data, CHAT_MSG_YELL, language, this, this, _text);
9381 SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), true, false, false, true);
9382}
@ CONFIG_LISTEN_RANGE_YELL
Definition IWorld.h:194
@ CHAT_MSG_YELL
Definition SharedDefines.h:3158

References ChatHandler::BuildChatPacket(), CHAT_MSG_YELL, CONFIG_LISTEN_RANGE_YELL, SendMessageToSetInRange(), sScriptMgr, and sWorld.

Referenced by WorldSession::HandleMessagechatOpcode().

◆ Yell() [2/2]

void Player::Yell ( uint32  textId,
WorldObject const *  target = nullptr 
)
overridevirtual

Reimplemented from Unit.

9385{
9386 Talk(textId, CHAT_MSG_YELL, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), target);
9387}

References CHAT_MSG_YELL, CONFIG_LISTEN_RANGE_YELL, and sWorld.

Friends And Related Symbol Documentation

◆ CinematicMgr

friend class CinematicMgr
friend

Referenced by Player().

◆ Item::AddToUpdateQueueOf

void Item::AddToUpdateQueueOf ( Player player)
friend

◆ Item::RemoveFromUpdateQueueOf

void Item::RemoveFromUpdateQueueOf ( Player player)
friend

◆ WorldSession

friend class WorldSession
friend

Member Data Documentation

◆ _activeCheats

uint32 Player::_activeCheats
private

◆ _BgBattlegroundQueueID

◆ _cinematicMgr

CinematicMgr* Player::_cinematicMgr
private

◆ _corpseLocation

◆ _farSightDistance

Optional<float> Player::_farSightDistance = { }
private

◆ _innTriggerId

uint32 Player::_innTriggerId
protected

◆ _instanceResetTimes

◆ _pendingBindId

uint32 Player::_pendingBindId
private

◆ _pendingBindTimer

uint32 Player::_pendingBindTimer
private

Referenced by SetPendingBind(), and Update().

◆ _restBonus

float Player::_restBonus
protected

◆ _restFlagMask

uint32 Player::_restFlagMask
protected

◆ _restTime

time_t Player::_restTime
protected

◆ _wasOutdoor

bool Player::_wasOutdoor
private

◆ autoReplyMsg

std::string Player::autoReplyMsg

◆ bgZoneIdToFillWorldStates

std::unordered_map< int, bgZoneRef > Player::bgZoneIdToFillWorldStates = {}
static
16178{
16179 SPELLMOD_FLAT = 107, // SPELL_AURA_ADD_FLAT_MODIFIER
16180 SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER
16181};
16182
16183// 2^n values, Player::m_isunderwater is a bitmask. These are Trinity internal values, they are never send to any client
16185{
16186 UNDERWATER_NONE = 0x00,
16187 UNDERWATER_INWATER = 0x01, // terrain type is water and player is afflicted by it
16188 UNDERWATER_INLAVA = 0x02, // terrain type is lava and player is afflicted by it
16189 UNDERWATER_INSLIME = 0x04, // terrain type is lava and player is afflicted by it
16190 UNDERWATER_INDARKWATER = 0x08, // terrain type is dark water and player is afflicted by it
16191
16193};
16194
16196{
16200 ERR_BANKSLOT_OK = 3
16201};
16202
16204{
16207 PLAYERSPELL_NEW = 2,
16210};
16211
16212struct PlayerSpell
16213{
16214 PlayerSpellState State : 7; // UPPER CASE TO CAUSE CONSOLE ERRORS (CHECK EVERY USAGE)!
16215 bool Active : 1; // UPPER CASE TO CAUSE CONSOLE ERRORS (CHECK EVERY USAGE)! lower rank of a spell are not useable, but learnt
16216 uint8 specMask : 8;
16217 bool IsInSpec(uint8 spec) { return (specMask & (1 << spec)); }
16218};
16219
16220struct PlayerTalent
16221{
16222 PlayerSpellState State : 8; // UPPER CASE TO CAUSE CONSOLE ERRORS (CHECK EVERY USAGE)!
16223 uint8 specMask : 8;
16224 uint32 talentID;
16225 bool inSpellBook;
16226 bool IsInSpec(uint8 spec) { return (specMask & (1 << spec)); }
16227};
16228
16229enum TalentTree // talent tabs
16230{
16261};
16262
16263#define SPEC_MASK_ALL 255
16264
16265// Spell modifier (used for modify other spells)
16266struct SpellModifier
16267{
16268 SpellModifier(Aura* _ownerAura = nullptr) : op(SPELLMOD_DAMAGE), type(SPELLMOD_FLAT), charges(0), mask(), ownerAura(_ownerAura) {}
16269 SpellModOp op : 8;
16270 SpellModType type : 8;
16271 int16 charges : 16;
16272 int32 value{0};
16273 flag96 mask;
16274 uint32 spellId{0};
16275 Aura* const ownerAura;
16276 uint32 priority{0};
16277};
16278
16279typedef std::unordered_map<uint32, PlayerTalent*> PlayerTalentMap;
16280typedef std::unordered_map<uint32, PlayerSpell*> PlayerSpellMap;
16281typedef std::list<SpellModifier*> SpellModList;
16282
16284
16285struct SpellCooldown
16286{
16287 uint32 end;
16288 uint16 category;
16289 uint32 itemid;
16290 uint32 maxduration;
16291 bool sendToSpectator: 1;
16292 bool needSendToClient: 1;
16293};
16294
16295typedef std::map<uint32, SpellCooldown> SpellCooldowns;
16296typedef std::unordered_map<uint32 /*instanceId*/, time_t/*releaseTime*/> InstanceTimeMap;
16297
16299{
16303 TRAINER_SPELL_GREEN_DISABLED = 10 // custom value, not send to client: formally green but learn not allowed
16304};
16305
16307{
16310 ACTIONBUTTON_NEW = 2,
16312};
16313
16315{
16316 ACTION_BUTTON_SPELL = 0x00,
16317 ACTION_BUTTON_C = 0x01, // click?
16318 ACTION_BUTTON_EQSET = 0x20,
16319 ACTION_BUTTON_MACRO = 0x40,
16321 ACTION_BUTTON_ITEM = 0x80
16322};
16323
16325{
16333};
16334
16335enum QuestSound
16336{
16338};
16339
16340#define ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF)
16341#define ACTION_BUTTON_TYPE(X) ((uint32(X) & 0xFF000000) >> 24)
16342#define MAX_ACTION_BUTTON_ACTION_VALUE (0x00FFFFFF+1)
16343
16344struct ActionButton
16345{
16346 ActionButton() = default;
16347
16348 uint32 packedData{0};
16350
16351 // helpers
16352 [[nodiscard]] ActionButtonType GetType() const { return ActionButtonType(ACTION_BUTTON_TYPE(packedData)); }
16353 [[nodiscard]] uint32 GetAction() const { return ACTION_BUTTON_ACTION(packedData); }
16354 void SetActionAndType(uint32 action, ActionButtonType type)
16355 {
16356 uint32 newData = action | (uint32(type) << 24);
16357 if (newData != packedData || uState == ACTIONBUTTON_DELETED)
16358 {
16359 packedData = newData;
16360 if (uState != ACTIONBUTTON_NEW)
16361 uState = ACTIONBUTTON_CHANGED;
16362 }
16363 }
16364};
16365
16366#define MAX_ACTION_BUTTONS 144 //checked in 3.2.0
16367
16368typedef std::map<uint8, ActionButton> ActionButtonList;
16369
16371{
16372 PlayerCreateInfoItem(uint32 id, uint32 amount) : item_id(id), item_amount(amount) {}
16373
16374 uint32 item_id;
16375 uint32 item_amount;
16376};
16377
16378typedef std::list<PlayerCreateInfoItem> PlayerCreateInfoItems;
16379
16381{
16382 PlayerClassLevelInfo() = default;
16383 uint32 basehealth{0};
16384 uint32 basemana{0};
16385};
16386
16387struct PlayerClassInfo
16388{
16389 PlayerClassInfo() = default;
16390
16391 PlayerClassLevelInfo* levelInfo{nullptr}; //[level-1] 0..MaxPlayerLevel-1
16392};
16393
16394struct PlayerLevelInfo
16395{
16397 {
16398 stats.fill(0);
16399 }
16400
16401 std::array<uint32, MAX_STATS> stats = { };
16402};
16403
16404typedef std::list<uint32> PlayerCreateInfoSpells;
16405
16407{
16408 PlayerCreateInfoAction() = default;
16409 PlayerCreateInfoAction(uint8 _button, uint32 _action, uint8 _type) : button(_button), type(_type), action(_action) {}
16410
16411 uint8 button{0};
16412 uint8 type{0};
16413 uint32 action{0};
16414};
16415
16416typedef std::list<PlayerCreateInfoAction> PlayerCreateInfoActions;
16417
16419{
16420 uint16 SkillId;
16421 uint16 Rank;
16422};
16423
16424typedef std::list<PlayerCreateInfoSkill> PlayerCreateInfoSkills;
16425
16426struct PlayerInfo
16427{
16428 // existence checked by displayId != 0
16429 PlayerInfo() = default;
16430
16431 uint32 mapId{0};
16432 uint32 areaId{0};
16433 float positionX{0.0f};
16434 float positionY{0.0f};
16435 float positionZ{0.0f};
16436 float orientation{0.0f};
16437 uint16 displayId_m{0};
16438 uint16 displayId_f{0};
16440 PlayerCreateInfoSpells customSpells;
16441 PlayerCreateInfoSpells castSpells;
16444
16445 PlayerLevelInfo* levelInfo{nullptr}; //[level-1] 0..MaxPlayerLevel-1
16446};
16447
16448struct PvPInfo
16449{
16450 PvPInfo() = default;
16451
16452 bool IsHostile{false};
16453 bool IsInHostileArea{false};
16454 bool IsInNoPvPArea{false};
16455 bool IsInFFAPvPArea{false};
16456 time_t EndTimer{0};
16457 time_t FFAPvPEndTimer{0};
16458};
16459
16460enum DuelState
16461{
16466};
16467
16468struct DuelInfo
16469{
16470 DuelInfo(Player* opponent, Player* initiator, bool isMounted) : Opponent(opponent), Initiator(initiator), IsMounted(isMounted) {}
16471
16472 Player* const Opponent;
16473 Player* const Initiator;
16474 bool const IsMounted;
16476 time_t StartTime = 0;
16477 time_t OutOfBoundsTime = 0;
16478};
16479
16480struct Areas
16481{
16482 uint32 areaID;
16483 uint32 areaFlag;
16484 float x1;
16485 float x2;
16486 float y1;
16487 float y2;
16488};
16489
16490#define MAX_RUNES 6
16491
16492enum RuneCooldowns
16493{
16494 RUNE_BASE_COOLDOWN = 10000,
16495 RUNE_GRACE_PERIOD = 2500, // xinef: maximum possible grace period
16496 RUNE_MISS_COOLDOWN = 1500, // cooldown applied on runes when the spell misses
16497};
16498
16499enum RuneType
16500{
16501 RUNE_BLOOD = 0,
16502 RUNE_UNHOLY = 1,
16503 RUNE_FROST = 2,
16504 RUNE_DEATH = 3,
16505 NUM_RUNE_TYPES = 4
16506};
16507
16508struct RuneInfo
16509{
16510 uint8 BaseRune;
16511 uint8 CurrentRune;
16512 uint32 Cooldown;
16513 uint32 GracePeriod;
16514 AuraEffect const* ConvertAura;
16515};
16516
16517struct Runes
16518{
16519 RuneInfo runes[MAX_RUNES];
16520 uint8 runeState; // mask of available runes
16521 RuneType lastUsedRune;
16522
16523 void SetRuneState(uint8 index, bool set = true)
16524 {
16525 if (set)
16526 runeState |= (1 << index); // usable
16527 else
16528 runeState &= ~(1 << index); // on cooldown
16529 }
16530};
16531
16532struct EnchantDuration
16533{
16534 EnchantDuration() = default;
16535 EnchantDuration(Item* _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot),
16536 leftduration(_leftduration) { ASSERT(item); };
16537
16538 Item* item{nullptr};
16540 uint32 leftduration{0};
16541};
16542
16543typedef std::list<EnchantDuration> EnchantDurationList;
16544typedef std::list<Item*> ItemDurationList;
16545
16547{
16548 MOVE_ROOT = 1,
16549 MOVE_UNROOT = 2,
16550 MOVE_WATER_WALK = 3,
16551 MOVE_LAND_WALK = 4
16552};
16553
16554enum DrunkenState
16555{
16556 DRUNKEN_SOBER = 0,
16557 DRUNKEN_TIPSY = 1,
16558 DRUNKEN_DRUNK = 2,
16559 DRUNKEN_SMASHED = 3
16560};
16561
16562#define MAX_DRUNKEN 4
16563
16564enum PlayerFlags : uint32
16565{
16566 PLAYER_FLAGS_GROUP_LEADER = 0x00000001,
16567 PLAYER_FLAGS_AFK = 0x00000002,
16568 PLAYER_FLAGS_DND = 0x00000004,
16569 PLAYER_FLAGS_GM = 0x00000008,
16570 PLAYER_FLAGS_GHOST = 0x00000010,
16571 PLAYER_FLAGS_RESTING = 0x00000020,
16572 PLAYER_FLAGS_UNK6 = 0x00000040,
16573 PLAYER_FLAGS_UNK7 = 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state
16574 PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
16575 PLAYER_FLAGS_IN_PVP = 0x00000200,
16576 PLAYER_FLAGS_HIDE_HELM = 0x00000400,
16577 PLAYER_FLAGS_HIDE_CLOAK = 0x00000800,
16578 PLAYER_FLAGS_PLAYED_LONG_TIME = 0x00001000, // played long time
16579 PLAYER_FLAGS_PLAYED_TOO_LONG = 0x00002000, // played too long time
16580 PLAYER_FLAGS_IS_OUT_OF_BOUNDS = 0x00004000,
16581 PLAYER_FLAGS_DEVELOPER = 0x00008000, // <Dev> prefix for something?
16582 PLAYER_FLAGS_UNK16 = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
16583 PLAYER_FLAGS_TAXI_BENCHMARK = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
16584 PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
16585 PLAYER_FLAGS_UBER = 0x00080000,
16586 PLAYER_FLAGS_UNK20 = 0x00100000,
16587 PLAYER_FLAGS_UNK21 = 0x00200000,
16588 PLAYER_FLAGS_COMMENTATOR2 = 0x00400000,
16589 PLAYER_ALLOW_ONLY_ABILITY = 0x00800000, // used by bladestorm and killing spree, allowed only spells with SPELL_ATTR0_USES_RANGED_SLOT, SPELL_EFFECT_ATTACK, checked only for active player
16590 PLAYER_FLAGS_UNK24 = 0x01000000, // disabled all melee ability on tab include autoattack
16591 PLAYER_FLAGS_NO_XP_GAIN = 0x02000000,
16592 PLAYER_FLAGS_UNK26 = 0x04000000,
16593 PLAYER_FLAGS_UNK27 = 0x08000000,
16594 PLAYER_FLAGS_UNK28 = 0x10000000,
16595 PLAYER_FLAGS_UNK29 = 0x20000000,
16596 PLAYER_FLAGS_UNK30 = 0x40000000,
16597 PLAYER_FLAGS_UNK31 = 0x80000000,
16598};
16599
16601
16602enum PlayerBytesOffsets //@todo: Implement
16603{
16608};
16609
16610enum PlayerBytes2Offsets //@todo: Implement
16611{
16616};
16617
16618enum PlayerBytes3Offsets //@todo: Implement
16619{
16624};
16625
16626enum PlayerFieldBytesOffsets //@todo: Implement
16627{
16632};
16633
16635{
16639};
16640
16641static_assert((PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID & 1) == 0, "PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID must be aligned to 2 byte boundary");
16642
16643#define PLAYER_BYTES_2_OVERRIDE_SPELLS_UINT16_OFFSET (PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID / 2)
16644
16645#define KNOWN_TITLES_SIZE 3
16646#define MAX_TITLE_INDEX (KNOWN_TITLES_SIZE*64) // 3 uint64 fields
16647
16648// used in PLAYER_FIELD_BYTES values
16650{
16652 PLAYER_FIELD_BYTE_RELEASE_TIMER = 0x00000008, // Display time till auto release spirit
16653 PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW = 0x00000010 // Display no "release spirit" window at all
16654};
16655
16656// used in PLAYER_FIELD_BYTES2 values
16658{
16662};
16663
16664enum MirrorTimerType
16665{
16666 FATIGUE_TIMER = 0,
16667 BREATH_TIMER = 1,
16668 FIRE_TIMER = 2
16669};
16670#define MAX_TIMERS 3
16671#define DISABLED_MIRROR_TIMER -1
16672
16673// 2^n values
16675{
16676 // gm abilities
16677 PLAYER_EXTRA_GM_ON = 0x0001,
16679 PLAYER_EXTRA_TAXICHEAT = 0x0008,
16681 PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages
16682 PLAYER_EXTRA_HAS_310_FLYER = 0x0040, // Marks if player already has 310% speed flying mount
16683 PLAYER_EXTRA_SPECTATOR_ON = 0x0080, // Marks if player is spectactor
16684 PLAYER_EXTRA_PVP_DEATH = 0x0100, // store PvP death status until corpse creating.
16685 PLAYER_EXTRA_SHOW_DK_PET = 0x0400, // Marks if player should see ghoul on login screen
16686};
16687
16688// 2^n values
16689enum AtLoginFlags
16690{
16691 AT_LOGIN_NONE = 0x00,
16692 AT_LOGIN_RENAME = 0x01,
16693 AT_LOGIN_RESET_SPELLS = 0x02,
16695 AT_LOGIN_CUSTOMIZE = 0x08,
16697 AT_LOGIN_FIRST = 0x20,
16699 AT_LOGIN_CHANGE_RACE = 0x80,
16700 AT_LOGIN_RESET_AP = 0x100,
16701 AT_LOGIN_RESET_ARENA = 0x200,
16702 AT_LOGIN_CHECK_ACHIEVS = 0x400,
16703 AT_LOGIN_RESURRECT = 0x800
16704};
16705
16706typedef std::map<uint32, QuestStatusData> QuestStatusMap;
16707typedef std::unordered_set<uint32> RewardedQuestSet;
16708
16709// quest, keep
16710typedef std::map<uint32, bool> QuestStatusSaveMap;
16711
16713{
16714 QUEST_ID_OFFSET = 0,
16718};
16719
16720#define MAX_QUEST_OFFSET 5
16721
16723{
16724 QUEST_STATE_NONE = 0x0000,
16725 QUEST_STATE_COMPLETE = 0x0001,
16726 QUEST_STATE_FAIL = 0x0002
16727};
16728
16730{
16731 SKILL_UNCHANGED = 0,
16732 SKILL_CHANGED = 1,
16733 SKILL_NEW = 2,
16734 SKILL_DELETED = 3
16735};
16736
16737struct SkillStatusData
16738{
16739 SkillStatusData(uint8 _pos, SkillUpdateState _uState) : pos(_pos), uState(_uState)
16740 {
16741 }
16742 uint8 pos;
16743 SkillUpdateState uState;
16744};
16745
16746typedef std::unordered_map<uint32, SkillStatusData> SkillStatusMap;
16747
16748class Quest;
16749class Spell;
16750class Item;
16751class WorldSession;
16752
16753enum PlayerSlots
16754{
16755 // first slot for item stored (in any way in player m_items data)
16757 // last+1 slot for item stored (in any way in player m_items data)
16758 PLAYER_SLOT_END = 150,
16760};
16761
16762#define INVENTORY_SLOT_BAG_0 255
16763
16764enum EquipmentSlots // 19 slots
16765{
16787};
16788
16789enum InventorySlots // 4 slots
16790{
16793};
16794
16795enum InventoryPackSlots // 16 slots
16796{
16799};
16800
16801enum BankItemSlots // 28 slots
16802{
16805};
16806
16807enum BankBagSlots // 7 slots
16808{
16811};
16812
16813enum BuyBackSlots // 12 slots
16814{
16815 // stored in m_items, there is no more m_buybackitems
16816 BUYBACK_SLOT_START = 74,
16817 BUYBACK_SLOT_END = 86
16818};
16819
16820enum KeyRingSlots // 32 slots
16821{
16822 KEYRING_SLOT_START = 86,
16823 KEYRING_SLOT_END = 118
16824};
16825
16826enum CurrencyTokenSlots // 32 slots
16827{
16830};
16831
16833{
16838};
16839
16840struct EquipmentSet
16841{
16842 EquipmentSet() = default;
16843
16844 uint64 Guid;
16845 std::string Name;
16846 std::string IconName;
16847 uint32 IgnoreMask{0};
16850};
16851
16852#define MAX_EQUIPMENT_SET_INDEX 10 // client limit
16853
16854typedef std::map<uint32, EquipmentSet> EquipmentSets;
16855
16856struct ItemPosCount
16857{
16858 ItemPosCount(uint16 _pos, uint32 _count) : pos(_pos), count(_count) {}
16859 [[nodiscard]] bool isContainedIn(std::vector<ItemPosCount> const& vec) const;
16860 uint16 pos;
16861 uint32 count;
16862};
16863typedef std::vector<ItemPosCount> ItemPosCountVec;
16864
16865struct SavedItem
16866{
16867 Item* item;
16868 uint16 dstpos;
16869
16870 SavedItem(Item* _item, uint16 dstpos) : item(_item), dstpos(dstpos) {}
16871};
16872
16874{
16875 TRANSFER_ABORT_NONE = 0x00,
16876 TRANSFER_ABORT_ERROR = 0x01,
16877 TRANSFER_ABORT_MAX_PLAYERS = 0x02, // Transfer Aborted: instance is full
16878 TRANSFER_ABORT_NOT_FOUND = 0x03, // Transfer Aborted: instance not found
16879 TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x04, // You have entered too many instances recently.
16880 TRANSFER_ABORT_ZONE_IN_COMBAT = 0x06, // Unable to zone in while an encounter is in progress.
16881 TRANSFER_ABORT_INSUF_EXPAN_LVL = 0x07, // You must have <TBC, WotLK> expansion installed to access this area.
16882 TRANSFER_ABORT_DIFFICULTY = 0x08, // <Normal, Heroic, Epic> difficulty mode is not available for %s.
16883 TRANSFER_ABORT_UNIQUE_MESSAGE = 0x09, // Until you've escaped TLK's grasp, you cannot leave this place!
16884 TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 0x0A, // Additional instances cannot be launched, please try again later.
16885 TRANSFER_ABORT_NEED_GROUP = 0x0B, // 3.1
16886 TRANSFER_ABORT_NOT_FOUND1 = 0x0C, // 3.1
16887 TRANSFER_ABORT_NOT_FOUND2 = 0x0D, // 3.1
16888 TRANSFER_ABORT_NOT_FOUND3 = 0x0E, // 3.2
16889 TRANSFER_ABORT_REALM_ONLY = 0x0F, // All players on party must be from the same realm.
16890 TRANSFER_ABORT_MAP_NOT_ALLOWED = 0x10, // Map can't be entered at this time.
16891};
16892
16894{
16895 RAID_INSTANCE_WARNING_HOURS = 1, // WARNING! %s is scheduled to reset in %d hour(s).
16896 RAID_INSTANCE_WARNING_MIN = 2, // WARNING! %s is scheduled to reset in %d minute(s)!
16897 RAID_INSTANCE_WARNING_MIN_SOON = 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
16898 RAID_INSTANCE_WELCOME = 4, // Welcome to %s. This raid instance is scheduled to reset in %s.
16900};
16901
16902class InstanceSave;
16903
16904enum RestFlag
16905{
16906 REST_FLAG_IN_TAVERN = 0x1,
16907 REST_FLAG_IN_CITY = 0x2,
16908 REST_FLAG_IN_FACTION_AREA = 0x4, // used with AREA_FLAG_REST_ZONE_*
16909};
16910
16912{
16913 TELE_TO_GM_MODE = 0x01,
16917 TELE_TO_SPELL = 0x10,
16919 TELE_TO_WITH_PET = 0x40,
16921};
16922
16925{
16926 DAMAGE_EXHAUSTED = 0,
16927 DAMAGE_DROWNING = 1,
16928 DAMAGE_FALL = 2,
16929 DAMAGE_LAVA = 3,
16930 DAMAGE_SLIME = 4,
16931 DAMAGE_FIRE = 5,
16932 DAMAGE_FALL_TO_VOID = 6 // custom case for fall without durability loss
16933};
16934
16935enum PlayerChatTag
16936{
16937 CHAT_TAG_NONE = 0x00,
16938 CHAT_TAG_AFK = 0x01,
16939 CHAT_TAG_DND = 0x02,
16940 CHAT_TAG_GM = 0x04,
16941 CHAT_TAG_COM = 0x08, // Commentator tag. Do not exist in clean client
16942 CHAT_TAG_DEV = 0x10,
16943};
16944
16945enum PlayedTimeIndex
16946{
16949};
16950
16951#define MAX_PLAYED_TIME_INDEX 2
16952
16953// used at player loading query list preparing, and later result selection
16955{
16991};
16992
16994{
16995 DELAYED_SAVE_PLAYER = 0x01,
17003};
17004
17006{
17018};
17019
17020// Player summoning auto-decline time (in secs)
17021#define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
17022#define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
17023
17025{
17026 uint32 id;
17027 TeamId faction;
17028 std::string note;
17029 uint32 priority;
17030 bool checkLeaderOnly;
17031};
17032
17034{
17035 uint8 levelMin;
17036 uint8 levelMax;
17037 uint16 reqItemLevel;
17038 std::vector<ProgressionRequirement*> quests;
17039 std::vector<ProgressionRequirement*> items;
17040 std::vector<ProgressionRequirement*> achievements;
17041};
17042
17044{
17045 CHAR_DELETE_REMOVE = 0, // Completely remove from the database
17046 CHAR_DELETE_UNLINK = 1 // The character gets unlinked from the account,
17047 // the name gets freed up and appears as deleted ingame
17048};
17049
17050enum CurrencyItems
17051{
17052 ITEM_HONOR_POINTS_ID = 43308,
17053 ITEM_ARENA_POINTS_ID = 43307
17054};
17055
17057{
17072};
17073
17074enum PlayerRestState
17075{
17076 REST_STATE_RESTED = 0x01,
17079};
17080
17082{
17086};
17087
17089{
17090 CHEAT_NONE = 0x00,
17091 CHEAT_GOD = 0x01,
17092 CHEAT_CASTTIME = 0x02,
17093 CHEAT_COOLDOWN = 0x04,
17094 CHEAT_POWER = 0x08,
17095 CHEAT_WATERWALK = 0x10
17096};
17097
17098// Used for OnGiveXP PlayerScript hook
17099enum PlayerXPSource
17100{
17101 XPSOURCE_KILL = 0,
17102 XPSOURCE_QUEST = 1,
17104 XPSOURCE_EXPLORE = 3,
17106};
17107
17109{
17111};
17112
17114{
17116};
17117
17118std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
17119
17120class Player;
17121
17122// holder for Battleground data (pussywizard: not stored in db)
17123struct BGData
17124{
17125 BGData() = default;
17126
17127 uint32 bgInstanceID{0};
17129 TeamId bgTeamId{TEAM_NEUTRAL};
17131 bool isInvited{false};
17132 bool bgIsRandom{false};
17133
17134 GuidSet bgAfkReporter;
17135 uint8 bgAfkReportedCount{0};
17136 time_t bgAfkReportedTimer{0};
17137};
17138
17139// holder for Entry Point data (pussywizard: stored in db)
17140struct EntryPointData
17141{
17143 {
17144 ClearTaxiPath();
17145 }
17146
17147 uint32 mountSpell{0};
17148 std::array<uint32, 2> taxiPath;
17149 WorldLocation joinPos;
17150
17151 void ClearTaxiPath() { taxiPath.fill(0); }
17152 [[nodiscard]] bool HasTaxiPath() const { return taxiPath[0] && taxiPath[1]; }
17153};
17154
17156{
17157 uint32 spellId;
17158 uint32 category;
17159 WorldPacket requestPacket;
17160 bool isItem = false;
17161 bool cancelInProgress = false;
17162
17163 PendingSpellCastRequest(uint32 spellId, uint32 category, WorldPacket&& packet, bool item = false, bool cancel = false)
17164 : spellId(spellId), category(category), requestPacket(std::move(packet)), isItem(item) , cancelInProgress(cancel) {}
17165};
17166
17167class Player : public Unit, public GridObject<Player>
17168{
17169 friend class WorldSession;
17170 friend class CinematicMgr;
17171 friend void Item::AddToUpdateQueueOf(Player* player);
17172 friend void Item::RemoveFromUpdateQueueOf(Player* player);
17173public:
17174 explicit Player(WorldSession* session);
17175 ~Player() override;
17176
17177 void CleanupsBeforeDelete(bool finalCleanup = true) override;
17178
17179 void AddToWorld() override;
17180 void RemoveFromWorld() override;
17181
17182 void SetObjectScale(float scale) override
17183 {
17184 Unit::SetObjectScale(scale);
17187 }
17188
17189 [[nodiscard]] bool hasSpanishClient()
17190 {
17192 }
17193
17194 bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0, Unit* target = nullptr, bool newInstance = false);
17195 bool TeleportTo(WorldLocation const& loc, uint32 options = 0, Unit* target = nullptr)
17196 {
17197 return TeleportTo(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation(), options, target);
17198 }
17199 bool TeleportToEntryPoint();
17200
17201 void SetSummonPoint(uint32 mapid, float x, float y, float z, uint32 delay = 0, bool asSpectator = false);
17202 [[nodiscard]] bool IsSummonAsSpectator() const;
17203 void SetSummonAsSpectator(bool on) { m_summon_asSpectator = on; }
17204 void SummonIfPossible(bool agree, ObjectGuid summoner_guid);
17205 [[nodiscard]] time_t GetSummonExpireTimer() const { return m_summon_expire; }
17206
17207 bool Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo);
17208
17209 void Update(uint32 time) override;
17210
17212 bool HasPlayerFlag(PlayerFlags flags) const { return HasFlag(PLAYER_FLAGS, flags) != 0; }
17213 void SetPlayerFlag(PlayerFlags flags) { SetFlag(PLAYER_FLAGS, flags); }
17214 void RemovePlayerFlag(PlayerFlags flags) { RemoveFlag(PLAYER_FLAGS, flags); }
17216
17217 static bool BuildEnumData(PreparedQueryResult result, WorldPacket* data);
17218
17219 [[nodiscard]] bool IsClass(Classes playerClass, ClassContext context = CLASS_CONTEXT_NONE) const override;
17220
17221 void SetInWater(bool apply);
17222
17223 [[nodiscard]] bool IsInWater() const override { return m_isInWater; }
17224 [[nodiscard]] bool IsFalling() const;
17225 bool IsInAreaTriggerRadius(AreaTrigger const* trigger, float delta = 0.f) const;
17226
17229 void SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg = 0);
17230 void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool onEnterMap);
17231
17232 bool CanInteractWithQuestGiver(Object* questGiver);
17235
17236 void ToggleAFK();
17237 void ToggleDND();
17238 [[nodiscard]] bool isAFK() const { return HasPlayerFlag(PLAYER_FLAGS_AFK); }
17239 [[nodiscard]] bool isDND() const { return HasPlayerFlag(PLAYER_FLAGS_DND); }
17240 [[nodiscard]] uint8 GetChatTag() const;
17241 std::string autoReplyMsg;
17242
17243 uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin = nullptr);
17244
17245 PlayerSocial* GetSocial() { return m_social; }
17246
17249 bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = nullptr, uint32 spellid = 1);
17250 bool ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid = 1);
17252 void ContinueTaxiFlight();
17254 // mount_id can be used in scripting calls
17255
17256 [[nodiscard]] bool IsCommentator() const { return HasPlayerFlag(PLAYER_FLAGS_COMMENTATOR2); }
17258 [[nodiscard]] bool IsDeveloper() const { return HasPlayerFlag(PLAYER_FLAGS_DEVELOPER); }
17260 [[nodiscard]] bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; }
17261 void SetAcceptWhispers(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
17262 [[nodiscard]] bool IsGameMaster() const { return m_ExtraFlags & PLAYER_EXTRA_GM_ON; }
17263 void SetGameMaster(bool on);
17264 [[nodiscard]] bool isGMChat() const { return m_ExtraFlags & PLAYER_EXTRA_GM_CHAT; }
17265 void SetGMChat(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }
17266 [[nodiscard]] bool isTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; }
17267 void SetTaxiCheater(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
17268 [[nodiscard]] bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
17269 void SetGMVisible(bool on);
17270 bool Has310Flyer(bool checkAllSpells, uint32 excludeSpellId = 0);
17271 void SetHas310Flyer(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_HAS_310_FLYER; else m_ExtraFlags &= ~PLAYER_EXTRA_HAS_310_FLYER; }
17272 void SetPvPDeath(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
17273
17274 void GiveXP(uint32 xp, Unit* victim, float group_rate = 1.0f, bool isLFGReward = false);
17275 void GiveLevel(uint8 level);
17276
17277 void InitStatsForLevel(bool reapplyMods = false);
17278
17279 [[nodiscard]] bool HasActivePowerType(Powers power) override;
17280
17281 // .cheat command related
17282 [[nodiscard]] bool GetCommandStatus(uint32 command) const { return _activeCheats & command; }
17283 void SetCommandStatusOn(uint32 command) { _activeCheats |= command; }
17284 void SetCommandStatusOff(uint32 command) { _activeCheats &= ~command; }
17285
17286 // Played Time Stuff
17287 time_t m_logintime;
17288 time_t m_Last_tick;
17292
17293 void setDeathState(DeathState s, bool despawn = false) override; // overwrite Unit::setDeathState
17294
17295 void SetRestState(uint32 triggerId);
17296 void RemoveRestState();
17298 [[nodiscard]] float GetRestBonus() const { return _restBonus; }
17299 void SetRestBonus(float restBonusNew);
17300
17301 [[nodiscard]] bool HasRestFlag(RestFlag restFlag) const { return (_restFlagMask & restFlag) != 0; }
17302 void SetRestFlag(RestFlag restFlag, uint32 triggerId = 0);
17303 void RemoveRestFlag(RestFlag restFlag);
17304 [[nodiscard]] uint32 GetInnTriggerId() const { return _innTriggerId; }
17305
17306 PetStable* GetPetStable() { return m_petStable.get(); }
17308 [[nodiscard]] PetStable const* GetPetStable() const { return m_petStable.get(); }
17309
17310 [[nodiscard]] Pet* GetPet() const;
17311 Pet* SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, Milliseconds duration = 0s, uint32 healthPct = 0);
17312 void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
17313 bool CanPetResurrect();
17314 bool IsExistPet();
17315 Pet* CreatePet(Creature* creatureTarget, uint32 spellID = 0);
17316 Pet* CreatePet(uint32 creatureEntry, uint32 spellID = 0);
17317
17318 [[nodiscard]] uint32 GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
17319
17321 void Say(std::string_view text, Language language, WorldObject const* = nullptr) override;
17322 void Say(uint32 textId, WorldObject const* target = nullptr) override;
17324 void Yell(std::string_view text, Language language, WorldObject const* = nullptr) override;
17325 void Yell(uint32 textId, WorldObject const* target = nullptr) override;
17327 void TextEmote(std::string_view text, WorldObject const* = nullptr, bool = false) override;
17328 void TextEmote(uint32 textId, WorldObject const* target = nullptr, bool isBossEmote = false) override;
17330 void Whisper(std::string_view text, Language language, Player* receiver, bool = false) override;
17331 void Whisper(uint32 textId, Player* target, bool isBossWhisper = false) override;
17332
17333 /*********************************************************/
17334 /*** STORAGE SYSTEM ***/
17335 /*********************************************************/
17336
17337 void SetVirtualItemSlot(uint8 i, Item* item);
17338 void SetSheath(SheathState sheathed) override; // overwrite Unit version
17339 uint8 FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) const;
17340 uint32 GetItemCount(uint32 item, bool inBankAlso = false, Item* skipItem = nullptr) const;
17341 uint32 GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem = nullptr) const;
17342 [[nodiscard]] Item* GetItemByGuid(ObjectGuid guid) const;
17343 [[nodiscard]] Item* GetItemByEntry(uint32 entry) const;
17344 [[nodiscard]] Item* GetItemByPos(uint16 pos) const;
17345 [[nodiscard]] Item* GetItemByPos(uint8 bag, uint8 slot) const;
17346 [[nodiscard]] Bag* GetBagByPos(uint8 slot) const;
17347 [[nodiscard]] uint32 GetFreeInventorySpace() const;
17348 [[nodiscard]] inline Item* GetUseableItemByPos(uint8 bag, uint8 slot) const //Does additional check for disarmed weapons
17349 {
17351 return nullptr;
17352 return GetItemByPos(bag, slot);
17353 }
17354 [[nodiscard]] Item* GetWeaponForAttack(WeaponAttackType attackType, bool useable = false) const;
17355 bool HasWeapon(WeaponAttackType type) const override { return GetWeaponForAttack(type, false); }
17356 bool HasWeaponForAttack(WeaponAttackType type) const override { return (Unit::HasWeaponForAttack(type) && GetWeaponForAttack(type, true)); }
17357 [[nodiscard]] Item* GetShield(bool useable = false) const;
17358 static uint8 GetAttackBySlot(uint8 slot); // MAX_ATTACK if not weapon slot
17359 std::vector<Item*>& GetItemUpdateQueue() { return m_itemUpdateQueue; }
17360 static bool IsInventoryPos(uint16 pos) { return IsInventoryPos(pos >> 8, pos & 255); }
17361 static bool IsInventoryPos(uint8 bag, uint8 slot);
17362 static bool IsEquipmentPos(uint16 pos) { return IsEquipmentPos(pos >> 8, pos & 255); }
17363 static bool IsEquipmentPos(uint8 bag, uint8 slot);
17364 static bool IsBagPos(uint16 pos);
17365 static bool IsBankPos(uint16 pos) { return IsBankPos(pos >> 8, pos & 255); }
17366 static bool IsBankPos(uint8 bag, uint8 slot);
17367 bool IsValidPos(uint16 pos, bool explicit_pos) { return IsValidPos(pos >> 8, pos & 255, explicit_pos); }
17368 bool IsValidPos(uint8 bag, uint8 slot, bool explicit_pos);
17369 [[nodiscard]] uint8 GetBankBagSlotCount() const { return GetByteValue(PLAYER_BYTES_2, 2); }
17370 void SetBankBagSlotCount(uint8 count) { SetByteValue(PLAYER_BYTES_2, 2, count); }
17371 [[nodiscard]] bool HasItemCount(uint32 item, uint32 count = 1, bool inBankAlso = false) const;
17372 bool HasItemFitToSpellRequirements(SpellInfo const* spellInfo, Item const* ignoreItem = nullptr) const;
17373 bool CanNoReagentCast(SpellInfo const* spellInfo) const;
17374 [[nodiscard]] bool HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot = NULL_SLOT) const;
17375 [[nodiscard]] bool HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const;
17376 InventoryResult CanTakeMoreSimilarItems(Item* pItem) const { return CanTakeMoreSimilarItems(pItem->GetEntry(), pItem->GetCount(), pItem); }
17377 [[nodiscard]] InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return CanTakeMoreSimilarItems(entry, count, nullptr); }
17378 InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = nullptr) const
17379 {
17380 return CanStoreItem(bag, slot, dest, item, count, nullptr, false, no_space_count);
17381 }
17382 InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap = false) const
17383 {
17384 if (!pItem)
17386 uint32 count = pItem->GetCount();
17387 return CanStoreItem(bag, slot, dest, pItem->GetEntry(), count, pItem, swap, nullptr);
17388 }
17389 InventoryResult CanStoreItems(Item** pItem, int32 count) const;
17390 InventoryResult CanEquipNewItem(uint8 slot, uint16& dest, uint32 item, bool swap) const;
17391 InventoryResult CanEquipItem(uint8 slot, uint16& dest, Item* pItem, bool swap, bool not_loading = true) const;
17392
17393 InventoryResult CanEquipUniqueItem(Item* pItem, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1) const;
17394 InventoryResult CanEquipUniqueItem(ItemTemplate const* itemProto, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1) const;
17395 [[nodiscard]] InventoryResult CanUnequipItems(uint32 item, uint32 count) const;
17396 [[nodiscard]] InventoryResult CanUnequipItem(uint16 src, bool swap) const;
17397 InventoryResult CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap, bool not_loading = true) const;
17398 InventoryResult CanUseItem(Item* pItem, bool not_loading = true) const;
17399 [[nodiscard]] bool HasItemTotemCategory(uint32 TotemCategory) const;
17400 bool IsTotemCategoryCompatiableWith(ItemTemplate const* pProto, uint32 requiredTotemCategoryId) const;
17401 InventoryResult CanUseItem(ItemTemplate const* pItem) const;
17402 [[nodiscard]] InventoryResult CanUseAmmo(uint32 item) const;
17403 InventoryResult CanRollForItemInLFG(ItemTemplate const* item, WorldObject const* lootedObject) const;
17404 Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId = 0);
17405 Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId, AllowedLooterSet& allowedLooters);
17406 Item* StoreItem(ItemPosCountVec const& pos, Item* pItem, bool update);
17407 Item* EquipNewItem(uint16 pos, uint32 item, bool update);
17408 Item* EquipItem(uint16 pos, Item* pItem, bool update);
17409 void AutoUnequipOffhandIfNeed(bool force = false);
17410 bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
17411 void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast = false);
17412 void AutoStoreLoot(uint32 loot_id, LootStore const& store, bool broadcast = false) { AutoStoreLoot(NULL_BAG, NULL_SLOT, loot_id, store, broadcast); }
17413 LootItem* StoreLootItem(uint8 lootSlot, Loot* loot, InventoryResult& msg);
17414 void UpdateLootAchievements(LootItem* item, Loot* loot);
17415 void UpdateTitansGrip();
17416
17417 InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = nullptr) const;
17418 InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item* pItem = nullptr, bool swap = false, uint32* no_space_count = nullptr) const;
17419
17420 void AddRefundReference(ObjectGuid itemGUID);
17421 void DeleteRefundReference(ObjectGuid itemGUID);
17422
17423 void ApplyEquipCooldown(Item* pItem);
17424 void SetAmmo(uint32 item);
17425 void RemoveAmmo();
17426 [[nodiscard]] float GetAmmoDPS() const { return m_ammoDPS; }
17427 bool CheckAmmoCompatibility(ItemTemplate const* ammo_proto) const;
17428 void QuickEquipItem(uint16 pos, Item* pItem);
17429 void VisualizeItem(uint8 slot, Item* pItem);
17430 void SetVisibleItemSlot(uint8 slot, Item* pItem);
17431 Item* BankItem(ItemPosCountVec const& dest, Item* pItem, bool update)
17432 {
17433 return StoreItem(dest, pItem, update);
17434 }
17435 Item* BankItem(uint16 pos, Item* pItem, bool update);
17436 void RemoveItem(uint8 bag, uint8 slot, bool update, bool swap = false);
17437 void MoveItemFromInventory(uint8 bag, uint8 slot, bool update);
17438 // in trade, auction, guild bank, mail....
17439 void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false);
17440 // in trade, guild bank, mail....
17442 void DestroyItem(uint8 bag, uint8 slot, bool update);
17443 void DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check = false);
17444 void DestroyItemCount(Item* item, uint32& count, bool update);
17445 void DestroyConjuredItems(bool update);
17446 void DestroyZoneLimitedItem(bool update, uint32 new_zone);
17447 void SplitItem(uint16 src, uint16 dst, uint32 count);
17448 void SwapItem(uint16 src, uint16 dst);
17449 void AddItemToBuyBackSlot(Item* pItem, uint32 money);
17451 void RemoveItemFromBuyBackSlot(uint32 slot, bool del);
17452 [[nodiscard]] uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END - KEYRING_SLOT_START; }
17453 void SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2 = nullptr, uint32 itemid = 0);
17454 void SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param);
17455 void SendSellError(SellResult msg, Creature* creature, ObjectGuid guid, uint32 param);
17456 void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
17457 void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
17458 [[nodiscard]] uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
17459 [[nodiscard]] uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
17460
17461 [[nodiscard]] bool IsTwoHandUsed() const
17462 {
17464 return mainItem && mainItem->GetTemplate()->InventoryType == INVTYPE_2HWEAPON && !CanTitanGrip();
17465 }
17466 void SendNewItem(Item* item, uint32 count, bool received, bool created, bool broadcast = false, bool sendChatMessage = true);
17467 bool BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot);
17468 bool _StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore);
17469
17470 [[nodiscard]] float GetReputationPriceDiscount(Creature const* creature) const;
17471 [[nodiscard]] float GetReputationPriceDiscount(FactionTemplateEntry const* factionTemplate) const;
17472
17473 [[nodiscard]] Player* GetTrader() const { return m_trade ? m_trade->GetTrader() : nullptr; }
17474 [[nodiscard]] TradeData* GetTradeData() const { return m_trade; }
17475 void TradeCancel(bool sendback, TradeStatus status = TRADE_STATUS_TRADE_CANCELED);
17476
17477 CinematicMgr* GetCinematicMgr() const { return _cinematicMgr; }
17478
17479 void UpdateEnchantTime(uint32 time);
17481 void AddTradeableItem(Item* item);
17482 void RemoveTradeableItem(Item* item);
17483 void UpdateItemDuration(uint32 time, bool realtimeonly = false);
17484 void AddEnchantmentDurations(Item* item);
17485 void RemoveEnchantmentDurations(Item* item);
17486 void RemoveEnchantmentDurationsReferences(Item* item); // pussywizard
17488 void AddEnchantmentDuration(Item* item, EnchantmentSlot slot, uint32 duration);
17489 void ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool apply_dur = true, bool ignore_condition = false);
17490 void ApplyEnchantment(Item* item, bool apply);
17491 void UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 new_value);
17495 void AddItemDurations(Item* item);
17496 void RemoveItemDurations(Item* item);
17497 void SendItemDurations();
17498 void LoadCorpse(PreparedQueryResult result);
17499 void LoadPet();
17500
17501 bool AddItem(uint32 itemId, uint32 count);
17502
17503 /*********************************************************/
17504 /*** GOSSIP SYSTEM ***/
17505 /*********************************************************/
17506
17507 void PrepareGossipMenu(WorldObject* source, uint32 menuId = 0, bool showQuests = false);
17508 void SendPreparedGossip(WorldObject* source);
17509 void OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 menuId);
17510
17511 uint32 GetGossipTextId(uint32 menuId, WorldObject* source);
17514
17515 void ToggleInstantFlight();
17516
17517 /*********************************************************/
17518 /*** QUEST SYSTEM ***/
17519 /*********************************************************/
17520
17521 int32 GetQuestLevel(Quest const* quest) const { return quest && (quest->GetQuestLevel() > 0) ? quest->GetQuestLevel() : GetLevel(); }
17522
17523 void PrepareQuestMenu(ObjectGuid guid);
17524 void SendPreparedQuest(ObjectGuid guid);
17525 [[nodiscard]] bool IsActiveQuest(uint32 quest_id) const;
17526 Quest const* GetNextQuest(ObjectGuid guid, Quest const* quest);
17527 bool CanSeeStartQuest(Quest const* quest);
17528 bool CanTakeQuest(Quest const* quest, bool msg);
17529 bool CanAddQuest(Quest const* quest, bool msg);
17530 bool CanCompleteQuest(uint32 quest_id, const QuestStatusData* q_savedStatus = nullptr);
17531 bool CanCompleteRepeatableQuest(Quest const* quest);
17532 bool CanRewardQuest(Quest const* quest, bool msg);
17533 bool CanRewardQuest(Quest const* quest, uint32 reward, bool msg);
17534 void AddQuestAndCheckCompletion(Quest const* quest, Object* questGiver);
17535 void AddQuest(Quest const* quest, Object* questGiver);
17536 void AbandonQuest(uint32 quest_id);
17537 void CompleteQuest(uint32 quest_id);
17538 void IncompleteQuest(uint32 quest_id);
17539 void RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool announce = true, bool isLFGReward = false);
17540 void SetRewardedQuest(uint32 quest_id);
17541 void FailQuest(uint32 quest_id);
17542 bool SatisfyQuestSkill(Quest const* qInfo, bool msg) const;
17543 bool SatisfyQuestLevel(Quest const* qInfo, bool msg) const;
17544 bool SatisfyQuestLog(bool msg);
17545 bool SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg) const;
17546 bool SatisfyQuestClass(Quest const* qInfo, bool msg) const;
17547 bool SatisfyQuestRace(Quest const* qInfo, bool msg) const;
17548 bool SatisfyQuestReputation(Quest const* qInfo, bool msg) const;
17549 bool SatisfyQuestStatus(Quest const* qInfo, bool msg) const;
17550 bool SatisfyQuestConditions(Quest const* qInfo, bool msg);
17551 bool SatisfyQuestTimed(Quest const* qInfo, bool msg) const;
17552 bool SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg) const;
17553 bool SatisfyQuestNextChain(Quest const* qInfo, bool msg) const;
17554 bool SatisfyQuestPrevChain(Quest const* qInfo, bool msg) const;
17555 bool SatisfyQuestDay(Quest const* qInfo, bool msg) const;
17556 bool SatisfyQuestWeek(Quest const* qInfo, bool msg) const;
17557 bool SatisfyQuestMonth(Quest const* qInfo, bool msg) const;
17558 bool SatisfyQuestSeasonal(Quest const* qInfo, bool msg) const;
17559 bool GiveQuestSourceItem(Quest const* quest);
17560 bool TakeQuestSourceItem(uint32 questId, bool msg);
17561 uint32 CalculateQuestRewardXP(Quest const* quest);
17562 [[nodiscard]] bool GetQuestRewardStatus(uint32 quest_id) const;
17563 [[nodiscard]] QuestStatus GetQuestStatus(uint32 quest_id) const;
17564 void SetQuestStatus(uint32 questId, QuestStatus status, bool update = true);
17565 void RemoveActiveQuest(uint32 questId, bool update = true);
17566 void RemoveRewardedQuest(uint32 questId, bool update = true);
17567 void SendQuestUpdate(uint32 questId);
17569 float GetQuestRate(bool isDFQuest = false);
17570 void SetDailyQuestStatus(uint32 quest_id);
17571 bool IsDailyQuestDone(uint32 quest_id);
17572 void SetWeeklyQuestStatus(uint32 quest_id);
17573 void SetMonthlyQuestStatus(uint32 quest_id);
17574 void SetSeasonalQuestStatus(uint32 quest_id);
17575 void ResetDailyQuestStatus();
17578 void ResetSeasonalQuestStatus(uint16 event_id);
17579
17580 [[nodiscard]] uint16 FindQuestSlot(uint32 quest_id) const;
17583 [[nodiscard]] uint16 GetQuestSlotCounter(uint16 slot, uint8 counter) const { return (uint16)(GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET) >> (counter * 16)); }
17585 void SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer = 0)
17586 {
17592 }
17593 void SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count)
17594 {
17596 val &= ~((uint64)0xFFFF << (counter * 16));
17597 val |= ((uint64)count << (counter * 16));
17599 }
17603 void SwapQuestSlot(uint16 slot1, uint16 slot2)
17604 {
17605 for (int i = 0; i < MAX_QUEST_OFFSET; ++i)
17606 {
17609
17612 }
17613 }
17615 void AreaExploredOrEventHappens(uint32 questId);
17616 void GroupEventHappens(uint32 questId, WorldObject const* pEventObject);
17617 void ItemAddedQuestCheck(uint32 entry, uint32 count);
17618 void ItemRemovedQuestCheck(uint32 entry, uint32 count);
17619 void KilledMonster(CreatureTemplate const* cInfo, ObjectGuid guid);
17621 void KilledPlayerCredit(uint16 count = 1);
17622 void KilledPlayerCreditForQuest(uint16 count, Quest const* quest);
17623 void KillCreditGO(uint32 entry, ObjectGuid guid = ObjectGuid::Empty);
17624 void TalkedToCreature(uint32 entry, ObjectGuid guid);
17625 void MoneyChanged(uint32 value);
17626 void ReputationChanged(FactionEntry const* factionEntry);
17627 void ReputationChanged2(FactionEntry const* factionEntry);
17628 [[nodiscard]] bool HasQuestForItem(uint32 itemId, uint32 excludeQuestId = 0, bool turnIn = false, bool* showInLoot = nullptr) const;
17629 [[nodiscard]] bool HasQuestForGO(int32 GOId) const;
17630 [[nodiscard]] bool HasQuest(uint32 questId) const;
17632 [[nodiscard]] bool CanShareQuest(uint32 quest_id) const;
17633
17634 void SendQuestComplete(uint32 quest_id);
17635 void SendQuestReward(Quest const* quest, uint32 XP);
17636 void SendQuestFailed(uint32 questId, InventoryResult reason = EQUIP_ERR_OK);
17637 void SendQuestTimerFailed(uint32 quest_id);
17638 void SendCanTakeQuestResponse(uint32 msg) const;
17639 void SendQuestConfirmAccept(Quest const* quest, Player* pReceiver);
17640 void SendPushToPartyResponse(Player const* player, uint8 msg) const;
17641 void SendQuestUpdateAddItem(Quest const* quest, uint32 item_idx, uint16 count);
17642 void SendQuestUpdateAddCreatureOrGo(Quest const* quest, ObjectGuid guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count);
17643 void SendQuestUpdateAddPlayer(Quest const* quest, uint16 old_count, uint16 add_count);
17644
17645 ObjectGuid GetDivider() { return m_divider; }
17646 void SetDivider(ObjectGuid guid = ObjectGuid::Empty) { m_divider = guid; }
17647
17648 uint32 GetInGameTime() { return m_ingametime; }
17649
17650 void SetInGameTime(uint32 time) { m_ingametime = time; }
17651
17652 void AddTimedQuest(uint32 quest_id) { m_timedquests.insert(quest_id); }
17653 void RemoveTimedQuest(uint32 quest_id) { m_timedquests.erase(quest_id); }
17654
17655 [[nodiscard]] bool HasPvPForcingQuest() const;
17656
17657 /*********************************************************/
17658 /*** LOAD SYSTEM ***/
17659 /*********************************************************/
17660
17661 bool LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& holder);
17662 [[nodiscard]] bool isBeingLoaded() const override;
17663
17665 static uint32 GetZoneIdFromDB(ObjectGuid guid);
17666 static bool LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, ObjectGuid::LowType guid);
17667
17668 static bool IsValidGender(uint8 Gender) { return Gender <= GENDER_FEMALE; }
17669
17670 /*********************************************************/
17671 /*** SAVE SYSTEM ***/
17672 /*********************************************************/
17673
17674 void SaveToDB(bool create, bool logout);
17675 void SaveToDB(CharacterDatabaseTransaction trans, bool create, bool logout);
17676 void SaveInventoryAndGoldToDB(CharacterDatabaseTransaction trans); // fast save function for item/money cheating preventing
17679
17680 static void Customize(CharacterCustomizeInfo const* customizeInfo, CharacterDatabaseTransaction trans);
17681 static void SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, ObjectGuid guid);
17682 static void SavePositionInDB(WorldLocation const& loc, uint16 zoneId, ObjectGuid guid, CharacterDatabaseTransaction trans);
17683
17684 static void DeleteFromDB(ObjectGuid::LowType lowGuid, uint32 accountId, bool updateRealmChars, bool deleteFinally);
17685 static void DeleteOldCharacters();
17686 static void DeleteOldCharacters(uint32 keepDays);
17687
17688 static void DeleteOldRecoveryItems();
17689 static void DeleteOldRecoveryItems(uint32 keepDays);
17690
17691 bool m_mailsUpdated;
17692
17693 void SetBindPoint(ObjectGuid guid);
17695 void ResetPetTalents();
17696 void CalcRage(uint32 damage, bool attacker);
17697 void RegenerateAll();
17698 void Regenerate(Powers power);
17699 void RegenerateHealth();
17700 void setRegenTimerCount(uint32 time) {m_regenTimerCount = time;}
17702
17703 [[nodiscard]] uint32 GetMoney() const { return GetUInt32Value(PLAYER_FIELD_COINAGE); }
17704 bool ModifyMoney(int32 amount, bool sendError = true);
17705 [[nodiscard]] bool HasEnoughMoney(uint32 amount) const { return (GetMoney() >= amount); }
17706 [[nodiscard]] bool HasEnoughMoney(int32 amount) const
17707 {
17708 if (amount > 0)
17709 return (GetMoney() >= (uint32) amount);
17710 return true;
17711 }
17712
17713 void SetMoney(uint32 value)
17714 {
17716 MoneyChanged(value);
17718 }
17719
17720 [[nodiscard]] RewardedQuestSet const& getRewardedQuests() const { return m_RewardedQuests; }
17723
17724 [[nodiscard]] std::size_t GetRewardedQuestCount() const { return m_RewardedQuests.size(); }
17725 [[nodiscard]] bool IsQuestRewarded(uint32 quest_id) const
17726 {
17727 return m_RewardedQuests.find(quest_id) != m_RewardedQuests.end();
17728 }
17729
17730 [[nodiscard]] Unit* GetSelectedUnit() const;
17731 [[nodiscard]] Player* GetSelectedPlayer() const;
17732
17733 void SetTarget(ObjectGuid /*guid*/ = ObjectGuid::Empty) override { }
17734 void SetSelection(ObjectGuid guid);
17735
17736 void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError = 0, ObjectGuid::LowType item_guid = 0, uint32 item_count = 0);
17737 void SendNewMail();
17739 void AddNewMailDeliverTime(time_t deliver_time);
17740
17741 void RemoveMail(uint32 id);
17742
17743 void AddMail(Mail* mail) { m_mail.push_front(mail); }// for call from WorldSession::SendMailTo
17744 uint32 GetMailSize() { return m_mail.size();}
17745 Mail* GetMail(uint32 id);
17746
17747 [[nodiscard]] PlayerMails const& GetMails() const { return m_mail; }
17748 void SendItemRetrievalMail(uint32 itemEntry, uint32 count); // Item retrieval mails sent by The Postmaster (34337)
17749 void SendItemRetrievalMail(std::vector<std::pair<uint32, uint32>> mailItems); // Item retrieval mails sent by The Postmaster (34337)
17750
17751 /*********************************************************/
17752 /*** MAILED ITEMS SYSTEM ***/
17753 /*********************************************************/
17754
17757
17758 typedef std::unordered_map<ObjectGuid::LowType, Item*> ItemMap;
17759
17760 ItemMap mMitems; //template defined in objectmgr.cpp
17761
17762 Item* GetMItem(ObjectGuid::LowType itemLowGuid)
17763 {
17764 ItemMap::const_iterator itr = mMitems.find(itemLowGuid);
17765 return itr != mMitems.end() ? itr->second : nullptr;
17766 }
17767
17768 void AddMItem(Item* it)
17769 {
17770 ASSERT(it);
17771 //ASSERT deleted, because items can be added before loading
17772 mMitems[it->GetGUID().GetCounter()] = it;
17773 }
17774
17775 bool RemoveMItem(ObjectGuid::LowType itemLowGuid)
17776 {
17777 return !!mMitems.erase(itemLowGuid);
17778 }
17779
17780 void PetSpellInitialize();
17781 void CharmSpellInitialize();
17784 void SendRemoveControlBar();
17785 [[nodiscard]] bool HasSpell(uint32 spell) const override;
17786 [[nodiscard]] bool HasActiveSpell(uint32 spell) const; // show in spellbook
17787 TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
17788 [[nodiscard]] bool IsSpellFitByClassAndRace(uint32 spell_id) const;
17789 bool IsNeedCastPassiveSpellAtLearn(SpellInfo const* spellInfo) const;
17790
17791 void SendProficiency(ItemClass itemClass, uint32 itemSubclassMask);
17792 void SendInitialSpells();
17793 void SendLearnPacket(uint32 spellId, bool learn);
17794 bool addSpell(uint32 spellId, uint8 addSpecMask, bool updateActive, bool temporary = false, bool learnFromSkill = false);
17795 bool _addSpell(uint32 spellId, uint8 addSpecMask, bool temporary, bool learnFromSkill = false);
17796 void learnSpell(uint32 spellId, bool temporary = false, bool learnFromSkill = false);
17797 void removeSpell(uint32 spellId, uint8 removeSpecMask, bool onlyTemporary);
17798 void resetSpells();
17799 void LearnCustomSpells();
17800 void LearnDefaultSkills();
17801 void LearnDefaultSkill(uint32 skillId, uint16 rank);
17803 void learnQuestRewardedSpells(Quest const* quest);
17804 void learnSpellHighRank(uint32 spellid);
17805 void SetReputation(uint32 factionentry, float value);
17806 [[nodiscard]] uint32 GetReputation(uint32 factionentry) const;
17807 std::string const& GetGuildName();
17808 [[nodiscard]] uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); }
17809 void SetFreeTalentPoints(uint32 points);
17810 bool resetTalents(bool noResetCost = false);
17811 [[nodiscard]] uint32 resetTalentsCost() const;
17812 bool IsMaxLevel() const;
17813 void InitTalentForLevel();
17816 void SendTalentsInfoData(bool pet);
17817 void LearnTalent(uint32 talentId, uint32 talentRank, bool command = false);
17818 void LearnPetTalent(ObjectGuid petGuid, uint32 talentId, uint32 talentRank);
17819
17820 bool addTalent(uint32 spellId, uint8 addSpecMask, uint8 oldTalentRank);
17821 void _removeTalent(PlayerTalentMap::iterator& itr, uint8 specMask);
17822 void _removeTalent(uint32 spellId, uint8 specMask);
17823 void _removeTalentAurasAndSpells(uint32 spellId);
17824 void _addTalentAurasAndSpells(uint32 spellId);
17825 [[nodiscard]] bool HasTalent(uint32 spell_id, uint8 spec) const;
17826
17827 [[nodiscard]] uint32 CalculateTalentsPoints() const;
17828 void SetBonusTalentCount(uint32 count) { m_extraBonusTalentCount = count; };
17830 void AddBonusTalent(uint32 count) { m_extraBonusTalentCount += count; };
17831 void RemoveBonusTalent(uint32 count) { m_extraBonusTalentCount -= count; };
17832
17833 // Dual Spec
17834 void UpdateSpecCount(uint8 count);
17835 [[nodiscard]] uint8 GetActiveSpec() const { return m_activeSpec; }
17836 [[nodiscard]] uint8 GetActiveSpecMask() const { return (1 << m_activeSpec); }
17837 void SetActiveSpec(uint8 spec) { m_activeSpec = spec; }
17838 [[nodiscard]] uint8 GetSpecsCount() const { return m_specsCount; }
17839 void SetSpecsCount(uint8 count) { m_specsCount = count; }
17840 void ActivateSpec(uint8 spec);
17841 void LoadActions(PreparedQueryResult result);
17842 void GetTalentTreePoints(uint8 (&specPoints)[3]) const;
17843 [[nodiscard]] uint8 GetMostPointsTalentTree() const;
17844 bool HasTankSpec();
17845 bool HasMeleeSpec();
17846 bool HasCasterSpec();
17847 bool HasHealSpec();
17848 uint32 GetSpec(int8 spec = -1);
17849
17850 void InitGlyphsForLevel();
17851 void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); }
17852 [[nodiscard]] uint32 GetGlyphSlot(uint8 slot) const { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); }
17853 void SetGlyph(uint8 slot, uint32 glyph, bool save)
17854 {
17855 m_Glyphs[m_activeSpec][slot] = glyph;
17857
17858 if (save)
17859 SetNeedToSaveGlyphs(true);
17860 }
17861 [[nodiscard]] uint32 GetGlyph(uint8 slot) const { return m_Glyphs[m_activeSpec][slot]; }
17862
17866
17867 [[nodiscard]] PlayerSpellMap const& GetSpellMap() const { return m_spells; }
17868 PlayerSpellMap& GetSpellMap() { return m_spells; }
17869
17870 [[nodiscard]] SpellCooldowns const& GetSpellCooldownMap() const { return m_spellCooldowns; }
17872
17873 SkillStatusMap const& GetSkillStatusMap() const { return mSkillStatus; }
17875
17876 void AddSpellMod(SpellModifier* mod, bool apply);
17877 bool IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod, Spell* spell = nullptr);
17878 bool HasSpellMod(SpellModifier* mod, Spell* spell);
17879 template <class T>
17880 void ApplySpellMod(uint32 spellId, SpellModOp op, T& basevalue, Spell* spell = nullptr, bool temporaryPet = false);
17881 void RemoveSpellMods(Spell* spell);
17882 void RestoreSpellMods(Spell* spell, uint32 ownerAuraId = 0, Aura* aura = nullptr);
17883 void RestoreAllSpellMods(uint32 ownerAuraId = 0, Aura* aura = nullptr);
17884 void DropModCharge(SpellModifier* mod, Spell* spell);
17885 void SetSpellModTakingSpell(Spell* spell, bool apply);
17886
17887 [[nodiscard]] bool HasSpellCooldown(uint32 spell_id) const override;
17888 [[nodiscard]] bool HasSpellItemCooldown(uint32 spell_id, uint32 itemid) const override;
17889 [[nodiscard]] uint32 GetSpellCooldownDelay(uint32 spell_id) const;
17890 void AddSpellAndCategoryCooldowns(SpellInfo const* spellInfo, uint32 itemId, Spell* spell = nullptr, bool infinityCooldown = false);
17891 void AddSpellCooldown(uint32 spell_id, uint32 itemid, uint32 end_time, bool needSendToClient = false, bool forceSendToSpectator = false) override;
17892 void _AddSpellCooldown(uint32 spell_id, uint16 categoryId, uint32 itemid, uint32 end_time, bool needSendToClient = false, bool forceSendToSpectator = false);
17893 void ModifySpellCooldown(uint32 spellId, int32 cooldown);
17894 void SendCooldownEvent(SpellInfo const* spellInfo, uint32 itemId = 0, Spell* spell = nullptr, bool setCooldown = true);
17895 void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs) override;
17896 void RemoveSpellCooldown(uint32 spell_id, bool update = false);
17897 void SendClearCooldown(uint32 spell_id, Unit* target);
17898
17900
17902 void RemoveArenaSpellCooldowns(bool removeActivePetCooldowns = false);
17905 void _SaveSpellCooldowns(CharacterDatabaseTransaction trans, bool logout);
17907 void SetLastPotionId(uint32 item_id) { m_lastPotionId = item_id; }
17908 void UpdatePotionCooldown(Spell* spell = nullptr);
17909
17910 void setResurrectRequestData(ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
17911 {
17912 m_resurrectGUID = guid;
17913 m_resurrectMap = mapId;
17914 m_resurrectX = X;
17915 m_resurrectY = Y;
17916 m_resurrectZ = Z;
17917 m_resurrectHealth = health;
17918 m_resurrectMana = mana;
17919 }
17920 void clearResurrectRequestData() { setResurrectRequestData(ObjectGuid::Empty, 0, 0.0f, 0.0f, 0.0f, 0, 0); }
17921 [[nodiscard]] bool isResurrectRequestedBy(ObjectGuid guid) const { return m_resurrectGUID && m_resurrectGUID == guid; }
17922 [[nodiscard]] bool isResurrectRequested() const { return m_resurrectGUID; }
17924
17925 [[nodiscard]] uint8 getCinematic() const
17926 {
17927 return m_cinematic;
17928 }
17929 void setCinematic(uint8 cine)
17930 {
17931 m_cinematic = cine;
17932 }
17933
17934 ActionButton* addActionButton(uint8 button, uint32 action, uint8 type);
17935 void removeActionButton(uint8 button);
17936 ActionButton const* GetActionButton(uint8 button);
17937 void SendInitialActionButtons() const { SendActionButtons(1); }
17938 void SendActionButtons(uint32 state) const;
17939 bool IsActionButtonDataValid(uint8 button, uint32 action, uint8 type);
17940
17942 void UpdatePvPState();
17943 void UpdateFFAPvPState(bool reset = true);
17944 void SetPvP(bool state)
17945 {
17946 Unit::SetPvP(state);
17947 if (!m_Controlled.empty())
17948 for (auto& itr : m_Controlled)
17949 itr->SetPvP(state);
17950 }
17951 void UpdatePvP(bool state, bool _override = false);
17952 void UpdateZone(uint32 newZone, uint32 newArea, bool force = false);
17953 void UpdateArea(uint32 newArea);
17954 void SetNeedZoneUpdate(bool needUpdate) { m_needZoneUpdate = needUpdate; }
17955
17956 void UpdateZoneDependentAuras(uint32 zone_id); // zones
17957 void UpdateAreaDependentAuras(uint32 area_id); // subzones
17958
17959 void UpdateAfkReport(time_t currTime);
17960 void UpdatePvPFlag(time_t currTime);
17961 void UpdateFFAPvPFlag(time_t currTime);
17962 void UpdateContestedPvP(uint32 currTime);
17963 void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;}
17964 void ResetContestedPvP()
17965 {
17969 }
17970
17972 std::unique_ptr<DuelInfo> duel;
17973 void UpdateDuelFlag(time_t currTime);
17974 void CheckDuelDistance(time_t currTime);
17975 void DuelComplete(DuelCompleteType type);
17976 void SendDuelCountdown(uint32 counter);
17977
17978 bool IsGroupVisibleFor(Player const* p) const;
17979 bool IsInSameGroupWith(Player const* p) const;
17980 bool IsInSameRaidWith(Player const* p) const { return p == this || (GetGroup() != nullptr && GetGroup() == p->GetGroup()); }
17981 void UninviteFromGroup();
17982 static void RemoveFromGroup(Group* group, ObjectGuid guid, RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker = ObjectGuid::Empty, const char* reason = nullptr);
17985
17986 void SetInGuild(uint32 GuildId)
17987 {
17989 // xinef: update global storage
17990 sCharacterCache->UpdateCharacterGuildId(GetGUID(), GetGuildId());
17991 }
17992 void SetRank(uint8 rankId) { SetUInt32Value(PLAYER_GUILDRANK, rankId); }
17993 [[nodiscard]] uint8 GetRank() const { return uint8(GetUInt32Value(PLAYER_GUILDRANK)); }
17994 void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
17995 [[nodiscard]] uint32 GetGuildId() const { return GetUInt32Value(PLAYER_GUILDID); }
17996 [[nodiscard]] Guild* GetGuild() const;
17998 static void RemovePetitionsAndSigns(ObjectGuid guid, uint32 type);
17999
18000 // Arena Team
18001 void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type)
18002 {
18003 SetArenaTeamInfoField(slot, ARENA_TEAM_ID, ArenaTeamId);
18005 }
18006 void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value);
18007 [[nodiscard]] uint32 GetArenaPersonalRating(uint8 slot) const;
18008 static uint32 GetArenaTeamIdFromDB(ObjectGuid guid, uint8 slot);
18009 static void LeaveAllArenaTeams(ObjectGuid guid);
18010 [[nodiscard]] uint32 GetArenaTeamId(uint8 slot) const;
18011 void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
18013
18014 [[nodiscard]] Difficulty GetDifficulty(bool isRaid) const { return isRaid ? m_raidDifficulty : m_dungeonDifficulty; }
18015 [[nodiscard]] Difficulty GetDungeonDifficulty() const { return m_dungeonDifficulty; }
18016 [[nodiscard]] Difficulty GetRaidDifficulty() const { return m_raidDifficulty; }
18017 [[nodiscard]] Difficulty GetStoredRaidDifficulty() const { return m_raidMapDifficulty; } // only for use in difficulty packet after exiting to raid map
18018 void SetDungeonDifficulty(Difficulty dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; }
18019 void SetRaidDifficulty(Difficulty raid_difficulty) { m_raidDifficulty = raid_difficulty; }
18021
18022 bool UpdateSkill(uint32 skill_id, uint32 step);
18023 bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step);
18024
18025 bool UpdateCraftSkill(uint32 spellid);
18026 bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator = 1);
18027 bool UpdateFishingSkill();
18028
18029 [[nodiscard]] uint32 GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE); }
18030 [[nodiscard]] uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const;
18031
18033
18036
18037 bool UpdateStats(Stats stat) override;
18038 bool UpdateAllStats() override;
18039 void ApplySpellPenetrationBonus(int32 amount, bool apply);
18040 void UpdateResistances(uint32 school) override;
18041 void UpdateArmor() override;
18042 void UpdateMaxHealth() override;
18043 void UpdateMaxPower(Powers power) override;
18044 void ApplyFeralAPBonus(int32 amount, bool apply);
18045 void UpdateAttackPowerAndDamage(bool ranged = false) override;
18047 void ApplySpellPowerBonus(int32 amount, bool apply);
18049 void ApplyRatingMod(CombatRating cr, int32 value, bool apply);
18050 void UpdateRating(CombatRating cr);
18051 void UpdateAllRatings();
18052
18053 void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& minDamage, float& maxDamage, uint8 damageIndex) override;
18054
18056 inline void RecalculateRating(CombatRating cr) { ApplyRatingMod(cr, 0, true);}
18058 void GetDodgeFromAgility(float& diminishing, float& nondiminishing);
18059 [[nodiscard]] float GetMissPercentageFromDefence() const;
18061 float OCTRegenHPPerSpirit();
18062 float OCTRegenMPPerSpirit();
18063 [[nodiscard]] float GetRatingMultiplier(CombatRating cr) const;
18064 [[nodiscard]] float GetRatingBonusValue(CombatRating cr) const;
18066 [[nodiscard]] int32 GetSpellPenetrationItemMod() const { return m_spellPenetrationItemMod; }
18067
18068 [[nodiscard]] float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
18069 void UpdateBlockPercentage();
18072 void UpdateParryPercentage();
18073 void UpdateDodgePercentage();
18074 void UpdateMeleeHitChances();
18076 void UpdateSpellHitChances();
18077
18079 void UpdateSpellCritChance(uint32 school);
18080 void UpdateArmorPenetration(int32 amount);
18081 void UpdateExpertise(WeaponAttackType attType);
18082 void ApplyManaRegenBonus(int32 amount, bool apply);
18083 void ApplyHealthRegenBonus(int32 amount, bool apply);
18084 void UpdateManaRegen();
18085 void UpdateEnergyRegen();
18086 void UpdateRuneRegen(RuneType rune);
18087
18088 [[nodiscard]] ObjectGuid GetLootGUID() const { return m_lootGuid; }
18089 void SetLootGUID(ObjectGuid guid) { m_lootGuid = guid; }
18090
18091 void RemovedInsignia(Player* looterPlr);
18092
18093 [[nodiscard]] WorldSession* GetSession() const { return m_session; }
18094 void SetSession(WorldSession* sess) { m_session = sess; }
18095
18096 void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) override;
18097 void DestroyForPlayer(Player* target, bool onDeath = false) const override;
18098 void SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend = false, float group_rate = 1.0f);
18099
18100 // notifiers
18106 void SendAutoRepeatCancel(Unit* target);
18107 void SendExplorationExperience(uint32 Area, uint32 Experience);
18108
18109 void SendDungeonDifficulty(bool IsInGroup);
18110 void SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty = -1);
18111 static void ResetInstances(ObjectGuid guid, uint8 method, bool isRaid);
18112 void SendResetInstanceSuccess(uint32 MapId);
18113 void SendResetInstanceFailed(uint32 reason, uint32 MapId);
18114 void SendResetFailedNotify(uint32 mapid);
18115
18116 bool UpdatePosition(float x, float y, float z, float orientation, bool teleport = false) override;
18117 bool UpdatePosition(const Position& pos, bool teleport = false) { return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
18118
18119 void ProcessTerrainStatusUpdate() override;
18120
18121 void SendMessageToSet(WorldPacket const* data, bool self) const override;
18122 void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self) const override;
18123 void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, bool includeMargin, bool ownTeamOnly, bool required3dDist = false) const;
18124 void SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) const override;
18125 void SendTeleportAckPacket();
18126
18127 [[nodiscard]] Corpse* GetCorpse() const;
18128 void SpawnCorpseBones(bool triggerSave = true);
18130 void RemoveCorpse();
18131 void KillPlayer();
18132 static void OfflineResurrect(ObjectGuid const guid, CharacterDatabaseTransaction trans);
18133 [[nodiscard]] bool HasCorpse() const { return _corpseLocation.GetMapId() != MAPID_INVALID; }
18134 [[nodiscard]] WorldLocation GetCorpseLocation() const { return _corpseLocation; }
18136 void ResurrectPlayer(float restore_percent, bool applySickness = false);
18137 void BuildPlayerRepop();
18138 void RepopAtGraveyard();
18139
18140 void SendDurabilityLoss();
18141 void DurabilityLossAll(double percent, bool inventory);
18142 void DurabilityLoss(Item* item, double percent);
18143 void DurabilityPointsLossAll(int32 points, bool inventory);
18144 void DurabilityPointsLoss(Item* item, int32 points);
18146 uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank);
18147 uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank);
18148
18149 void UpdateMirrorTimers();
18150 void StopMirrorTimers()
18151 {
18155 }
18156 bool IsMirrorTimerActive(MirrorTimerType type) { return m_MirrorTimer[type] == getMaxTimer(type); }
18157
18158 void SetMovement(PlayerMovementType pType);
18159
18160 bool CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone);
18161
18162 void JoinedChannel(Channel* c);
18163 void LeftChannel(Channel* c);
18164 void CleanupChannels();
18165 void ClearChannelWatch();
18166 void UpdateLFGChannel();
18167 void UpdateLocalChannels(uint32 newZone);
18168
18169 void UpdateDefense();
18170 void UpdateWeaponSkill(Unit* victim, WeaponAttackType attType, Item* item = nullptr);
18171 void UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool defence, Item* item = nullptr);
18172
18173 void SetSkill(uint16 id, uint16 step, uint16 currVal, uint16 maxVal);
18174 [[nodiscard]] uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus + temp bonus
18175 [[nodiscard]] uint16 GetPureMaxSkillValue(uint32 skill) const; // max
18176 [[nodiscard]] uint16 GetSkillValue(uint32 skill) const; // skill value + perm. bonus + temp bonus
18177 [[nodiscard]] uint16 GetBaseSkillValue(uint32 skill) const; // skill value + perm. bonus
18178 [[nodiscard]] uint16 GetPureSkillValue(uint32 skill) const; // skill value
18179 [[nodiscard]] int16 GetSkillPermBonusValue(uint32 skill) const;
18180 [[nodiscard]] int16 GetSkillTempBonusValue(uint32 skill) const;
18181 [[nodiscard]] uint16 GetSkillStep(uint16 skill) const; // 0...6
18182 [[nodiscard]] bool HasSkill(uint32 skill) const;
18183 void learnSkillRewardedSpells(uint32 id, uint32 value);
18184
18186 [[nodiscard]] bool IsBeingTeleported() const { return mSemaphoreTeleport_Near != 0 || mSemaphoreTeleport_Far != 0; }
18187 [[nodiscard]] bool IsBeingTeleportedNear() const { return mSemaphoreTeleport_Near != 0; }
18188 [[nodiscard]] bool IsBeingTeleportedFar() const { return mSemaphoreTeleport_Far != 0; }
18189 void SetSemaphoreTeleportNear(time_t tm) { mSemaphoreTeleport_Near = tm; }
18190 void SetSemaphoreTeleportFar(time_t tm) { mSemaphoreTeleport_Far = tm; }
18191 [[nodiscard]] time_t GetSemaphoreTeleportNear() const { return mSemaphoreTeleport_Near; }
18192 [[nodiscard]] time_t GetSemaphoreTeleportFar() const { return mSemaphoreTeleport_Far; }
18194 [[nodiscard]] uint32 GetDelayedOperations() const { return m_DelayedOperations; }
18195 void ScheduleDelayedOperation(uint32 operation)
18196 {
18197 if (operation < DELAYED_END)
18198 m_DelayedOperations |= operation;
18199 }
18200
18202
18203 static TeamId TeamIdForRace(uint8 race);
18204 [[nodiscard]] TeamId GetTeamId(bool original = false) const { return original ? TeamIdForRace(getRace(true)) : m_team; };
18205 void SetFactionForRace(uint8 race);
18206 void setTeamId(TeamId teamid) { m_team = teamid; };
18207
18208 void InitDisplayIds();
18209
18210 bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
18211 bool IsAtLootRewardDistance(WorldObject const* pRewardSource) const;
18212 bool IsAtRecruitAFriendDistance(WorldObject const* pOther) const;
18213 void RewardPlayerAndGroupAtKill(Unit* victim, bool isBattleGround);
18214 void RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource);
18215 bool isHonorOrXPTarget(Unit* victim) const;
18216
18217 bool GetsRecruitAFriendBonus(bool forXP);
18219 void SetGrantableLevels(uint8 val) { m_grantableLevels = val; }
18220
18222 [[nodiscard]] ReputationMgr const& GetReputationMgr() const { return *m_reputationMgr; }
18223 [[nodiscard]] ReputationRank GetReputationRank(uint32 faction_id) const;
18224 void RewardReputation(Unit* victim);
18225 void RewardReputation(Quest const* quest);
18226
18227 float CalculateReputationGain(ReputationSource source, uint32 creatureOrQuestLevel, float rep, int32 faction, bool noQuestBonus = false);
18228
18229 void UpdateSkillsForLevel();
18230 void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
18231 void ModifySkillBonus(uint32 skillid, int32 val, bool talent);
18232
18241 void RewardExtraBonusTalentPoints(uint32 bonusTalentPoints);
18242
18243 /*********************************************************/
18244 /*** PVP SYSTEM ***/
18245 /*********************************************************/
18246 void UpdateHonorFields();
18247 bool RewardHonor(Unit* victim, uint32 groupsize, int32 honor = -1, bool awardXP = true);
18248 [[nodiscard]] uint32 GetHonorPoints() const { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY); }
18249 [[nodiscard]] uint32 GetArenaPoints() const { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY); }
18252 [[nodiscard]] uint32 GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const;
18253 void SetHonorPoints(uint32 value);
18254 void SetArenaPoints(uint32 value);
18255
18256 // duel health and mana reset methods
18261
18262 //End of PvP System
18263
18264 [[nodiscard]] inline SpellCooldowns GetSpellCooldowns() const { return m_spellCooldowns; }
18265
18266 void SetDrunkValue(uint8 newDrunkValue, uint32 itemId = 0);
18267 [[nodiscard]] uint8 GetDrunkValue() const { return GetByteValue(PLAYER_BYTES_3, 1); }
18268 [[nodiscard]] int32 GetFakeDrunkValue() const { return GetInt32Value(PLAYER_FAKE_INEBRIATION); }
18271
18272 [[nodiscard]] uint32 GetDeathTimer() const { return m_deathTimer; }
18273 [[nodiscard]] uint32 GetCorpseReclaimDelay(bool pvp) const;
18275 int32 CalculateCorpseReclaimDelay(bool load = false);
18276 void SendCorpseReclaimDelay(uint32 delay);
18277
18278 [[nodiscard]] uint32 GetShieldBlockValue() const override; // overwrite Unit version (virtual)
18279 [[nodiscard]] bool CanParry() const { return m_canParry; }
18280 void SetCanParry(bool value);
18281 [[nodiscard]] bool CanBlock() const { return m_canBlock; }
18282 void SetCanBlock(bool value);
18283 [[nodiscard]] bool CanTitanGrip() const { return m_canTitanGrip; }
18284 void SetCanTitanGrip(bool value);
18285 [[nodiscard]] bool CanTameExoticPets() const { return IsGameMaster() || HasAuraType(SPELL_AURA_ALLOW_TAME_PET_TYPE); }
18286
18287 void SetRegularAttackTime();
18288 void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; }
18289 void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply);
18290 [[nodiscard]] float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const;
18291 [[nodiscard]] float GetTotalBaseModValue(BaseModGroup modGroup) const;
18292 [[nodiscard]] float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
18293 void _ApplyAllStatBonuses();
18294 void _RemoveAllStatBonuses();
18295
18296 void ResetAllPowers();
18297
18298 SpellSchoolMask GetMeleeDamageSchoolMask(WeaponAttackType attackType = BASE_ATTACK, uint8 damageIndex = 0) const override;
18299
18300 void _ApplyWeaponDependentAuraMods(Item* item, WeaponAttackType attackType, bool apply);
18301 void _ApplyWeaponDependentAuraCritMod(Item* item, WeaponAttackType attackType, AuraEffect const* aura, bool apply);
18302 void _ApplyWeaponDependentAuraDamageMod(Item* item, WeaponAttackType attackType, AuraEffect const* aura, bool apply);
18303
18304 void _ApplyItemMods(Item* item, uint8 slot, bool apply);
18305 void _RemoveAllItemMods();
18306 void _ApplyAllItemMods();
18307 void _ApplyAllLevelScaleItemMods(bool apply);
18308 void _ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply, bool only_level_scale = false);
18309 void _ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingStatValuesEntry const* ssv, bool apply);
18310 void _ApplyAmmoBonuses();
18311 bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
18312 void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
18313 void CorrectMetaGemEnchants(uint8 slot, bool apply);
18314 void InitDataForForm(bool reapplyMods = false);
18315
18316 void ApplyItemEquipSpell(Item* item, bool apply, bool form_change = false);
18317 void ApplyEquipSpell(SpellInfo const* spellInfo, Item* item, bool apply, bool form_change = false);
18319 void CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx);
18320 void CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8 cast_count, uint32 glyphIndex);
18321 void CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item* item, ItemTemplate const* proto);
18322
18323 void SendEquipmentSetList();
18324 void SetEquipmentSet(uint32 index, EquipmentSet eqset);
18325 void DeleteEquipmentSet(uint64 setGuid);
18326
18327 void SendInitWorldStates(uint32 zoneId, uint32 areaId);
18328 void SendUpdateWorldState(uint32 variable, uint32 value) const;
18329 void SendDirectMessage(WorldPacket const* data) const;
18332
18333 void GetAurasForTarget(Unit* target, bool force = false);
18334
18336 std::vector<ItemSetEffect*> ItemSetEff;
18337
18338 void SendLoot(ObjectGuid guid, LootType loot_type);
18339 void SendLootError(ObjectGuid guid, LootError error);
18340 void SendLootRelease(ObjectGuid guid);
18341 void SendNotifyLootItemRemoved(uint8 lootSlot);
18343
18344 /*********************************************************/
18345 /*** BATTLEGROUND SYSTEM ***/
18346 /*********************************************************/
18347
18348 [[nodiscard]] bool InBattleground() const { return m_bgData.bgInstanceID != 0; }
18349 [[nodiscard]] bool InArena() const;
18350 [[nodiscard]] uint32 GetBattlegroundId() const { return m_bgData.bgInstanceID; }
18351 [[nodiscard]] BattlegroundTypeId GetBattlegroundTypeId() const { return m_bgData.bgTypeID; }
18352 [[nodiscard]] uint32 GetCurrentBattlegroundQueueSlot() const { return m_bgData.bgQueueSlot; }
18353 [[nodiscard]] bool IsInvitedForBattlegroundInstance() const { return m_bgData.isInvited; }
18354 [[nodiscard]] bool IsCurrentBattlegroundRandom() const { return m_bgData.bgIsRandom; }
18355 BGData& GetBGData() { return m_bgData; }
18356 void SetBGData(BGData& bgdata) { m_bgData = bgdata; }
18357 [[nodiscard]] Battleground* GetBattleground(bool create = false) const;
18358
18359 [[nodiscard]] bool InBattlegroundQueue(bool ignoreArena = false) const;
18360 [[nodiscard]] bool IsDeserter() const { return HasAura(26013); }
18361
18363 [[nodiscard]] uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const;
18364 [[nodiscard]] bool IsInvitedForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const;
18365 [[nodiscard]] bool InBattlegroundQueueForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const;
18366
18367 void SetBattlegroundId(uint32 id, BattlegroundTypeId bgTypeId, uint32 queueSlot, bool invited, bool isRandom, TeamId teamId);
18369 bool HasFreeBattlegroundQueueId() const;
18372 bool IsInvitedForBattlegroundInstance(uint32 instanceId) const;
18373
18374 [[nodiscard]] TeamId GetBgTeamId() const { return m_bgData.bgTeamId != TEAM_NEUTRAL ? m_bgData.bgTeamId : GetTeamId(); }
18375
18376 void LeaveBattleground(Battleground* bg = nullptr);
18377 [[nodiscard]] bool CanJoinToBattleground() const;
18379 void ReportedAfkBy(Player* reporter);
18380 void ClearAfkReports() { m_bgData.bgAfkReporter.clear(); }
18381
18382 [[nodiscard]] bool GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const;
18383 bool CanUseBattlegroundObject(GameObject* gameobject) const;
18384 [[nodiscard]] bool isTotalImmune() const;
18385 [[nodiscard]] bool CanCaptureTowerPoint() const;
18386
18387 bool GetRandomWinner() { return m_IsBGRandomWinner; }
18388 void SetRandomWinner(bool isWinner);
18389
18390 /*********************************************************/
18391 /*** OUTDOOR PVP SYSTEM ***/
18392 /*********************************************************/
18393
18394 [[nodiscard]] OutdoorPvP* GetOutdoorPvP() const;
18395 // returns true if the player is in active state for outdoor pvp objective capturing, false otherwise
18396 bool IsOutdoorPvPActive();
18397
18398 /*********************************************************/
18399 /*** ENVIROMENTAL SYSTEM ***/
18400 /*********************************************************/
18401
18404
18405 /*********************************************************/
18406 /*** FLOOD FILTER SYSTEM ***/
18407 /*********************************************************/
18408
18409 struct ChatFloodThrottle
18410 {
18411 enum Index
18412 {
18413 REGULAR = 0,
18414 ADDON = 1,
18415 MAX
18416 };
18417
18418 time_t Time = 0;
18419 uint32 Count = 0;
18420 };
18421
18423 [[nodiscard]] bool CanSpeak() const;
18424
18425 /*********************************************************/
18426 /*** VARIOUS SYSTEMS ***/
18427 /*********************************************************/
18428 void UpdateFallInformationIfNeed(MovementInfo const& minfo, uint16 opcode);
18431 std::set<Unit*> m_isInSharedVisionOf;
18432 void SetFallInformation(uint32 time, float z)
18433 {
18434 m_lastFallTime = time;
18435 m_lastFallZ = z;
18436 }
18437 void HandleFall(MovementInfo const& movementInfo);
18438
18439 [[nodiscard]] bool canFlyInZone(uint32 mapid, uint32 zone, SpellInfo const* bySpell);
18440
18441 void SetClientControl(Unit* target, bool allowMove, bool packetOnly = false);
18442
18443 void SetMover(Unit* target);
18444
18445 void SetSeer(WorldObject* target) { m_seer = target; }
18446 void SetViewpoint(WorldObject* target, bool apply);
18447 [[nodiscard]] WorldObject* GetViewpoint() const;
18448 void StopCastingCharm(Aura* except = nullptr);
18449 void StopCastingBindSight(Aura* except = nullptr);
18450
18451 [[nodiscard]] uint32 GetSaveTimer() const { return m_nextSave; }
18452 void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
18453
18454 // Recall position
18456 float m_recallX;
18457 float m_recallY;
18458 float m_recallZ;
18459 float m_recallO;
18460 void SaveRecallPosition();
18461
18462 void SetHomebind(WorldLocation const& loc, uint32 areaId);
18463
18464 // Homebind coordinates
18467 float m_homebindX;
18468 float m_homebindY;
18469 float m_homebindZ;
18470
18471 [[nodiscard]] WorldLocation GetStartPosition() const;
18472
18473 [[nodiscard]] WorldLocation const& GetEntryPoint() const { return m_entryPointData.joinPos; }
18474 void SetEntryPoint();
18475
18476 // currently visible objects at player client
18478 std::vector<Unit*> m_newVisible; // pussywizard
18479
18480 [[nodiscard]] bool HaveAtClient(WorldObject const* u) const;
18481 [[nodiscard]] bool HaveAtClient(ObjectGuid guid) const;
18482
18483 [[nodiscard]] bool IsNeverVisible() const override;
18484
18485 bool IsVisibleGloballyFor(Player const* player) const;
18486
18487 void GetInitialVisiblePackets(Unit* target);
18488 void UpdateObjectVisibility(bool forced = true, bool fromUpdate = false) override;
18489 void UpdateVisibilityForPlayer(bool mapChange = false);
18490 void UpdateVisibilityOf(WorldObject* target);
18492
18493 template<class T>
18494 void UpdateVisibilityOf(T* target, UpdateData& data, std::vector<Unit*>& visibleNow);
18495
18497
18498 [[nodiscard]] bool HasAtLoginFlag(AtLoginFlags f) const { return m_atLoginFlags & f; }
18500 void RemoveAtLoginFlag(AtLoginFlags flags, bool persist = false);
18501
18502 bool IsUsingLfg();
18503 bool inRandomLfgDungeon();
18504
18505 typedef std::set<uint32> DFQuestsDoneList;
18507
18508 // Temporarily removed pet cache
18513 [[nodiscard]] bool IsPetNeedBeTemporaryUnsummoned() const { return GetSession()->PlayerLogout() || !IsInWorld() || !IsAlive() || IsMounted()/*+in flight*/ || GetVehicle() || IsBeingTeleported(); }
18514 bool CanResummonPet(uint32 spellid);
18515
18516 void SendCinematicStart(uint32 CinematicSequenceId) const;
18517 void SendMovieStart(uint32 MovieId);
18518
18519 uint32 DoRandomRoll(uint32 minimum, uint32 maximum);
18520
18521 [[nodiscard]] uint16 GetMaxSkillValueForLevel() const;
18522 bool IsFFAPvP();
18523 bool IsPvP();
18524
18525 /*********************************************************/
18526 /*** INSTANCE SYSTEM ***/
18527 /*********************************************************/
18528
18529 void UpdateHomebindTime(uint32 time);
18530
18532 bool m_InstanceValid;
18533 void BindToInstance();
18534 void SetPendingBind(uint32 instanceId, uint32 bindTimer) { _pendingBindId = instanceId; _pendingBindTimer = bindTimer; }
18535 [[nodiscard]] bool HasPendingBind() const { return _pendingBindId > 0; }
18536 [[nodiscard]] uint32 GetPendingBind() const { return _pendingBindId; }
18537 void SendRaidInfo();
18538 void SendSavedInstances();
18539 void PrettyPrintRequirementsQuestList(const std::vector<const ProgressionRequirement*>& missingQuests) const;
18540 void PrettyPrintRequirementsAchievementsList(const std::vector<const ProgressionRequirement*>& missingAchievements) const;
18541 void PrettyPrintRequirementsItemsList(const std::vector<const ProgressionRequirement*>& missingItems) const;
18542 bool Satisfy(DungeonProgressionRequirements const* ar, uint32 target_map, bool report = false);
18544 [[nodiscard]] bool CheckInstanceCount(uint32 instanceId) const;
18545
18546 void AddInstanceEnterTime(uint32 instanceId, time_t enterTime)
18547 {
18548 if (_instanceResetTimes.find(instanceId) == _instanceResetTimes.end())
18549 _instanceResetTimes.insert(InstanceTimeMap::value_type(instanceId, enterTime + HOUR));
18550 }
18551
18552 // last used pet number (for BG's)
18553 [[nodiscard]] uint32 GetLastPetNumber() const { return m_lastpetnumber; }
18554 void SetLastPetNumber(uint32 petnumber) { m_lastpetnumber = petnumber; }
18555 [[nodiscard]] uint32 GetLastPetSpell() const { return m_oldpetspell; }
18556 void SetLastPetSpell(uint32 petspell) { m_oldpetspell = petspell; }
18557
18558 /*********************************************************/
18559 /*** GROUP SYSTEM ***/
18560 /*********************************************************/
18561
18562 Group* GetGroupInvite() { return m_groupInvite; }
18563 void SetGroupInvite(Group* group) { m_groupInvite = group; }
18564 Group* GetGroup() { return m_group.getTarget(); }
18565 [[nodiscard]] const Group* GetGroup() const { return (const Group*)m_group.getTarget(); }
18566 GroupReference& GetGroupRef() { return m_group; }
18567 void SetGroup(Group* group, int8 subgroup = -1);
18568 [[nodiscard]] uint8 GetSubGroup() const { return m_group.getSubGroup(); }
18569 [[nodiscard]] uint32 GetGroupUpdateFlag() const { return m_groupUpdateMask; }
18570 void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
18571 [[nodiscard]] uint64 GetAuraUpdateMaskForRaid() const { return m_auraRaidUpdateMask; }
18572 void SetAuraUpdateMaskForRaid(uint8 slot) { m_auraRaidUpdateMask |= (uint64(1) << slot); }
18573 Player* GetNextRandomRaidMember(float radius);
18574 [[nodiscard]] PartyResult CanUninviteFromGroup(ObjectGuid targetPlayerGUID = ObjectGuid::Empty) const;
18575
18576 // Battleground Group System
18577 void SetBattlegroundOrBattlefieldRaid(Group* group, int8 subgroup = -1);
18581 [[nodiscard]] uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); }
18582 void SetOriginalGroup(Group* group, int8 subgroup = -1);
18583
18584 void SetPassOnGroupLoot(bool bPassOnGroupLoot) { m_bPassOnGroupLoot = bPassOnGroupLoot; }
18585 [[nodiscard]] bool GetPassOnGroupLoot() const { return m_bPassOnGroupLoot; }
18586
18587 MapReference& GetMapRef() { return m_mapRef; }
18588
18589 // Set map to player and add reference
18590 void SetMap(Map* map) override;
18591 void ResetMap() override;
18592
18593 bool CanTeleport() { return m_canTeleport; }
18594 void SetCanTeleport(bool value) { m_canTeleport = value; }
18595 bool CanKnockback() { return m_canKnockback; }
18596 void SetCanKnockback(bool value) { m_canKnockback = value; }
18597
18598 bool isAllowedToLoot(Creature const* creature);
18599
18600 [[nodiscard]] DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
18601 [[nodiscard]] uint8 GetRunesState() const { return m_runes->runeState; }
18602 [[nodiscard]] RuneType GetBaseRune(uint8 index) const { return RuneType(m_runes->runes[index].BaseRune); }
18603 [[nodiscard]] RuneType GetCurrentRune(uint8 index) const { return RuneType(m_runes->runes[index].CurrentRune); }
18604 [[nodiscard]] uint32 GetRuneCooldown(uint8 index) const { return m_runes->runes[index].Cooldown; }
18605 [[nodiscard]] uint32 GetGracePeriod(uint8 index) const { return m_runes->runes[index].GracePeriod; }
18606 uint32 GetRuneBaseCooldown(uint8 index, bool skipGrace);
18607 [[nodiscard]] bool IsBaseRuneSlotsOnCooldown(RuneType runeType) const;
18609 void SetLastUsedRune(RuneType type) { m_runes->lastUsedRune = type; }
18610 void SetBaseRune(uint8 index, RuneType baseRune) { m_runes->runes[index].BaseRune = baseRune; }
18611 void SetCurrentRune(uint8 index, RuneType currentRune) { m_runes->runes[index].CurrentRune = currentRune; }
18612 void SetRuneCooldown(uint8 index, uint32 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0)); }
18613 void SetGracePeriod(uint8 index, uint32 period) { m_runes->runes[index].GracePeriod = period; }
18614 void SetRuneConvertAura(uint8 index, AuraEffect const* aura) { m_runes->runes[index].ConvertAura = aura; }
18615 void AddRuneByAuraEffect(uint8 index, RuneType newType, AuraEffect const* aura) { SetRuneConvertAura(index, aura); ConvertRune(index, newType); }
18616 void RemoveRunesByAuraEffect(AuraEffect const* aura);
18617 void RestoreBaseRune(uint8 index);
18618 void ConvertRune(uint8 index, RuneType newType);
18619 void ResyncRunes(uint8 count);
18620 void AddRunePower(uint8 index);
18621 void InitRunes();
18622
18623 void SendRespondInspectAchievements(Player* player) const;
18624 [[nodiscard]] bool HasAchieved(uint32 achievementId) const;
18625 void ResetAchievements();
18627 void ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete = false);
18628 void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = nullptr);
18629 void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost = 0);
18631 void CompletedAchievement(AchievementEntry const* entry);
18632 [[nodiscard]] AchievementMgr* GetAchievementMgr() const { return m_achievementMgr; }
18633
18634 void SetCreationTime(Seconds creationTime) { m_creationTime = creationTime; }
18635 [[nodiscard]] Seconds GetCreationTime() const { return m_creationTime; }
18636
18637 [[nodiscard]] bool HasTitle(uint32 bitIndex) const;
18638 bool HasTitle(CharTitlesEntry const* title) const { return HasTitle(title->bit_index); }
18639 void SetTitle(CharTitlesEntry const* title, bool lost = false);
18640 void SetCurrentTitle(CharTitlesEntry const* title, bool clear = false) { SetUInt32Value(PLAYER_CHOSEN_TITLE, clear ? 0 : title->bit_index); };
18641
18642 //bool isActiveObject() const { return true; }
18643 bool CanSeeSpellClickOn(Creature const* creature) const;
18644 [[nodiscard]] bool CanSeeVendor(Creature const* creature) const;
18645
18646 [[nodiscard]] uint32 GetChampioningFaction() const { return m_ChampioningFaction; }
18647 void SetChampioningFaction(uint32 faction) { m_ChampioningFaction = faction; }
18649
18650 float GetAverageItemLevel();
18653
18654 void ClearWhisperWhiteList() { WhisperList.clear(); }
18655 void AddWhisperWhiteList(ObjectGuid guid) { WhisperList.push_back(guid); }
18657 void RemoveFromWhisperWhiteList(ObjectGuid guid) { WhisperList.remove(guid); }
18658
18659 bool SetDisableGravity(bool disable, bool packetOnly = false, bool updateAnimationTier = true) override;
18660 bool SetCanFly(bool apply, bool packetOnly = false) override;
18661 bool SetWaterWalking(bool apply, bool packetOnly = false) override;
18662 bool SetFeatherFall(bool apply, bool packetOnly = false) override;
18663 bool SetHover(bool enable, bool packetOnly = false, bool updateAnimationTier = true) override;
18664
18665 [[nodiscard]] bool CanFly() const override { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); }
18666 [[nodiscard]] bool CanEnterWater() const override { return true; }
18667
18668 // saving
18670 // arena spectator
18671 [[nodiscard]] bool IsSpectator() const { return m_ExtraFlags & PLAYER_EXTRA_SPECTATOR_ON; }
18672 void SetIsSpectator(bool on);
18673 [[nodiscard]] bool NeedSendSpectatorData() const;
18674 void SetPendingSpectatorForBG(uint32 bgInstanceId) { m_pendingSpectatorForBG = bgInstanceId; }
18675 [[nodiscard]] bool HasPendingSpectatorForBG(uint32 bgInstanceId) const { return m_pendingSpectatorForBG == bgInstanceId; }
18685
18686 // Dancing Rune weapon
18687 void setRuneWeaponGUID(ObjectGuid guid) { m_drwGUID = guid; };
18690
18691 [[nodiscard]] bool CanSeeDKPet() const { return m_ExtraFlags & PLAYER_EXTRA_SHOW_DK_PET; }
18692 void SetShowDKPet(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_SHOW_DK_PET; else m_ExtraFlags &= ~PLAYER_EXTRA_SHOW_DK_PET; };
18693 void PrepareCharmAISpells();
18695
18696 bool NeedToSaveGlyphs() { return m_NeedToSaveGlyphs; }
18697 void SetNeedToSaveGlyphs(bool val) { m_NeedToSaveGlyphs = val; }
18698
18700 void SetMountBlockId(uint32 mount) { m_MountBlockId = mount; }
18701
18702 [[nodiscard]] float GetRealParry() const { return m_realParry; }
18703 [[nodiscard]] float GetRealDodge() const { return m_realDodge; }
18704 // mt maps
18705 [[nodiscard]] const PlayerTalentMap& GetTalentMap() const { return m_talents; }
18706 [[nodiscard]] uint32 GetNextSave() const { return m_nextSave; }
18707 [[nodiscard]] SpellModList const& GetSpellModList(uint32 type) const { return m_spellMods[type]; }
18708
18711
18712 static std::unordered_map<int, bgZoneRef> bgZoneIdToFillWorldStates; // zoneId -> FillInitialWorldStates
18713
18714 void SetFarSightDistance(float radius);
18715 void ResetFarSightDistance();
18716 [[nodiscard]] Optional<float> GetFarSightDistance() const;
18717
18718 float GetSightRange(WorldObject const* target = nullptr) const override;
18719
18720 std::string GetPlayerName();
18721
18722 // Settings
18723 [[nodiscard]] PlayerSetting GetPlayerSetting(std::string source, uint8 index);
18724 void UpdatePlayerSetting(std::string source, uint8 index, uint32 value);
18725
18726 void SendSystemMessage(std::string_view msg, bool escapeCharacters = false);
18727
18728 std::string GetDebugInfo() const override;
18729
18730 /*********************************************************/
18731 /*** SPELL QUEUE SYSTEM ***/
18732 /*********************************************************/
18733protected:
18735 void ProcessSpellQueue();
18736
18737public:
18738 std::deque<PendingSpellCastRequest> SpellQueue;
18739 const PendingSpellCastRequest* GetCastRequest(uint32 category) const;
18740 bool CanExecutePendingSpellCastRequest(SpellInfo const* spellInfo);
18741 void ExecuteOrCancelSpellCastRequest(PendingSpellCastRequest* castRequest, bool isCancel = false);
18742 bool CanRequestSpellCast(SpellInfo const* spellInfo);
18743
18744protected:
18745 // Gamemaster whisper whitelist
18747
18748 // Performance Varibales
18749 bool m_NeedToSaveGlyphs;
18750 // Mount block bug
18752 // Real stats
18753 float m_realDodge;
18754 float m_realParry;
18755
18757
18763
18764 /*********************************************************/
18765 /*** BATTLEGROUND SYSTEM ***/
18766 /*********************************************************/
18767
18768 struct BgBattlegroundQueueID_Rec
18769 {
18772 };
18773
18774 std::array<BgBattlegroundQueueID_Rec, PLAYER_MAX_BATTLEGROUND_QUEUES> _BgBattlegroundQueueID;
18776 bool m_IsBGRandomWinner;
18777
18778 /*********************************************************/
18779 /*** ENTRY POINT ***/
18780 /*********************************************************/
18781
18783
18784 /*********************************************************/
18785 /*** QUEST SYSTEM ***/
18786 /*********************************************************/
18787
18788 //We allow only one timed quest active at the same time. Below can then be simple value instead of set.
18789 typedef std::set<uint32> QuestSet;
18790 typedef std::set<uint32> SeasonalQuestSet;
18791 typedef std::unordered_map<uint32, SeasonalQuestSet> SeasonalEventQuestMap;
18796
18799
18800 /*********************************************************/
18801 /*** LOAD SYSTEM ***/
18802 /*********************************************************/
18803
18804 void _LoadActions(PreparedQueryResult result);
18805 void _LoadAuras(PreparedQueryResult result, uint32 timediff);
18806 void _LoadGlyphAuras();
18807 void _LoadInventory(PreparedQueryResult result, uint32 timeDiff);
18808 void _LoadMail(PreparedQueryResult mailsResult, PreparedQueryResult mailItemsResult);
18809 static Item* _LoadMailedItem(ObjectGuid const& playerGuid, Player* player, uint32 mailId, Mail* mail, Field* fields);
18817 void _LoadGroup();
18818 void _LoadSkills(PreparedQueryResult result);
18819 void _LoadSpells(PreparedQueryResult result);
18823 void _LoadArenaTeamInfo();
18826 void _LoadGlyphs(PreparedQueryResult result);
18827 void _LoadTalents(PreparedQueryResult result);
18831 void _LoadPetStable(uint8 petStableSlots, PreparedQueryResult result);
18832
18833 /*********************************************************/
18834 /*** SAVE SYSTEM ***/
18835 /*********************************************************/
18836
18838 void _SaveAuras(CharacterDatabaseTransaction trans, bool logout);
18852 void _SaveCharacter(bool create, CharacterDatabaseTransaction trans);
18855
18856 /*********************************************************/
18857 /*** ENVIRONMENTAL SYSTEM ***/
18858 /*********************************************************/
18859 void HandleSobering();
18860 void SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen);
18862 void HandleDrowning(uint32 time_diff);
18864
18865 /*********************************************************/
18866 /*** HONOR SYSTEM ***/
18867 /*********************************************************/
18868 time_t m_lastHonorUpdateTime;
18869
18870 void outDebugValues() const;
18872
18873 TeamId m_team;
18874 uint32 m_nextSave; // pussywizard
18875 uint16 m_additionalSaveTimer; // pussywizard
18876 uint8 m_additionalSaveMask; // pussywizard
18877 uint16 m_hostileReferenceCheckTimer; // pussywizard
18878 std::array<ChatFloodThrottle, ChatFloodThrottle::MAX> m_chatFloodData;
18882
18884
18887
18888 std::vector<Item*> m_itemUpdateQueue;
18890
18892
18895
18899
18901
18904
18908 uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use
18909
18911
18914
18916
18918
18926
18928 //uint32 m_pad;
18929 // Spell* m_spellModTakingSpell; // Spell for which charges are dropped in spell::finish
18930
18934 std::mutex m_soulboundTradableLock;
18935
18940
18942
18943 typedef std::list<Channel*> JoinedChannelsList;
18945
18947
18949
18954 time_t m_lastDailyQuestTime;
18955
18958
18962
18964 time_t m_deathExpireTime;
18965
18968 bool m_canParry;
18969 bool m_canBlock;
18970 bool m_canTitanGrip;
18972 float m_ammoDPS;
18973
18974 float m_Expertise;
18975 float m_OffhandExpertise;
18976
18978 time_t _restTime;
18980 float _restBonus;
18984 time_t m_resetTalentsTime;
18988
18989 // Social
18991
18992 // Groups
18998 bool m_bPassOnGroupLoot;
18999
19000 // last used pet number (for BG's)
19002
19003 // Player summoning
19004 time_t m_summon_expire;
19006 float m_summon_x;
19007 float m_summon_y;
19008 float m_summon_z;
19010
19012 Runes* m_runes;
19014
19015 bool CanAlwaysSee(WorldObject const* obj) const override;
19016
19017 bool IsAlwaysDetectableFor(WorldObject const* seer) const override;
19018
19020
19021 bool m_needZoneUpdate;
19022
19023private:
19024 // internal common parts for CanStore/StoreItem functions
19025 InventoryResult CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool swap, Item* pSrcItem) const;
19026 InventoryResult CanStoreItem_InBag(uint8 bag, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const;
19027 InventoryResult CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool merge, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const;
19028 Item* _StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool update);
19029 Item* _LoadItem(CharacterDatabaseTransaction trans, uint32 zoneId, uint32 timeDiff, Field* fields);
19030
19032
19035 void SendRefundInfo(Item* item);
19036 void RefundItem(Item* item);
19037
19038 // know currencies are not removed at any point (0 displayed)
19039 void AddKnownCurrency(uint32 itemId);
19040
19041 void AdjustQuestReqItemCount(Quest const* quest, QuestStatusData& questStatusData);
19042
19043 [[nodiscard]] bool MustDelayTeleport() const { return m_bMustDelayTeleport; } // pussywizard: must delay teleports during player update to the very end
19044 void SetMustDelayTeleport(bool setting) { m_bMustDelayTeleport = setting; }
19045 [[nodiscard]] bool HasDelayedTeleport() const { return m_bHasDelayedTeleport; }
19046 void SetHasDelayedTeleport(bool setting) { m_bHasDelayedTeleport = setting; }
19047
19049
19050 void UpdateCharmedAI();
19051
19053 float m_lastFallZ;
19054
19058 bool m_isInWater;
19059
19060 // Current teleport data
19065
19069 bool m_canTeleport;
19070 bool m_canKnockback;
19071
19072 std::unique_ptr<PetStable> m_petStable;
19073
19074 // Temporary removed pet cache
19077
19080
19082
19084
19088
19090
19091 // duel health and mana reset attributes
19094
19096
19098
19100
19102
19103 bool _wasOutdoor;
19104
19106
19108};
19109
19110void AddItemsSetItem(Player* player, Item* item);
19111void RemoveItemsSetItem(Player* player, ItemTemplate const* proto);
19112
19113#endif
ArenaTeamInfoType
Definition ArenaTeam.h:73
AchievementCriteriaTimedTypes
Definition DBCEnums.h:109
AchievementCriteriaCondition
Definition DBCEnums.h:86
AchievementCriteriaTypes
Definition DBCEnums.h:121
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition Duration.h:30
#define DEFINE_ENUM_FLAG(enumType)
Definition EnumFlag.h:26
ItemClass
Definition ItemTemplate.h:290
BuyResult
Definition Item.h:140
SellResult
Definition Item.h:154
LootError
Definition LootMgr.h:95
LootType
Definition LootMgr.h:77
std::unordered_set< ObjectGuid > GuidUnorderedSet
Definition ObjectGuid.h:257
std::list< ObjectGuid > GuidList
Definition ObjectGuid.h:254
std::set< ObjectGuid > GuidSet
Definition ObjectGuid.h:253
std::map< std::string, PlayerSettingVector > PlayerSettingMap
Definition PlayerSettings.h:49
PlayerCharmedAISpells
Definition Player.h:920
@ SPELL_HIGH_DAMAGE2
Definition Player.h:926
QuestSound
Definition Player.h:250
std::deque< Mail * > PlayerMails
Definition Player.h:67
std::list< PlayerCreateInfoSkill > PlayerCreateInfoSkills
Definition Player.h:338
TrainerSpellState
Definition Player.h:213
ReferAFriendError
Definition Player.h:971
@ ERR_REFER_A_FRIEND_TARGET_TOO_HIGH
Definition Player.h:974
@ ERR_REFER_A_FRIEND_SUMMON_OFFLINE_S
Definition Player.h:985
@ ERR_REFER_A_FRIEND_DIFFERENT_FACTION
Definition Player.h:977
@ ERR_REFER_A_FRIEND_NONE
Definition Player.h:972
@ ERR_REFER_A_FRIEND_NO_TARGET
Definition Player.h:980
@ ERR_REFER_A_FRIEND_NOT_NOW
Definition Player.h:978
@ ERR_REFER_A_FRIEND_INSUF_EXPAN_LVL
Definition Player.h:984
@ ERR_REFER_A_FRIEND_INSUFFICIENT_GRANTABLE_LEVELS
Definition Player.h:975
@ ERR_REFER_A_FRIEND_NOT_REFERRED_BY
Definition Player.h:973
@ ERR_REFER_A_FRIEND_TOO_FAR
Definition Player.h:976
@ ERR_REFER_A_FRIEND_SUMMON_LEVEL_MAX_I
Definition Player.h:982
@ ERR_REFER_A_FRIEND_NOT_IN_GROUP
Definition Player.h:981
@ ERR_REFER_A_FRIEND_GRANT_LEVEL_MAX_I
Definition Player.h:979
@ ERR_REFER_A_FRIEND_SUMMON_COOLDOWN
Definition Player.h:983
TeleportToOptions
Definition Player.h:826
EnviromentalDamage
Type of environmental damages.
Definition Player.h:839
@ DAMAGE_FIRE
Definition Player.h:845
std::list< SpellModifier * > SpellModList
Definition Player.h:195
@ RUNE_UNHOLY
Definition Player.h:416
@ RUNE_DEATH
Definition Player.h:418
@ RUNE_FROST
Definition Player.h:417
DuelState
Definition Player.h:375
PlayerFieldByte2Flags
Definition Player.h:572
@ PLAYER_FIELD_BYTE2_STEALTH
Definition Player.h:574
@ PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
Definition Player.h:575
@ PLAYER_FIELD_BYTE2_NONE
Definition Player.h:573
QuestSlotStateMask
Definition Player.h:637
@ QUEST_STATE_NONE
Definition Player.h:638
PlayerFieldByteFlags
Definition Player.h:564
@ PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW
Definition Player.h:567
@ PLAYER_FIELD_BYTE_TRACK_STEALTHED
Definition Player.h:565
TransferAbortReason
Definition Player.h:788
@ TRANSFER_ABORT_TOO_MANY_INSTANCES
Definition Player.h:793
@ TRANSFER_ABORT_NOT_FOUND1
Definition Player.h:800
@ TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES
Definition Player.h:798
@ TRANSFER_ABORT_MAX_PLAYERS
Definition Player.h:791
@ TRANSFER_ABORT_NOT_FOUND3
Definition Player.h:802
@ TRANSFER_ABORT_ZONE_IN_COMBAT
Definition Player.h:794
@ TRANSFER_ABORT_NONE
Definition Player.h:789
@ TRANSFER_ABORT_NOT_FOUND
Definition Player.h:792
@ TRANSFER_ABORT_NEED_GROUP
Definition Player.h:799
@ TRANSFER_ABORT_NOT_FOUND2
Definition Player.h:801
@ TRANSFER_ABORT_REALM_ONLY
Definition Player.h:803
@ TRANSFER_ABORT_ERROR
Definition Player.h:790
PlayerExtraFlags
Definition Player.h:589
KeyRingSlots
Definition Player.h:735
InventoryPackSlots
Definition Player.h:710
@ PLAYER_FLAGS_UNK28
Definition Player.h:508
@ PLAYER_FLAGS_PLAYED_LONG_TIME
Definition Player.h:492
@ PLAYER_FLAGS_UNK27
Definition Player.h:507
@ PLAYER_FLAGS_UNK26
Definition Player.h:506
@ PLAYER_FLAGS_UNK16
Definition Player.h:496
@ PLAYER_FLAGS_UNK20
Definition Player.h:500
@ PLAYER_FLAGS_TAXI_BENCHMARK
Definition Player.h:497
@ PLAYER_FLAGS_UNK24
Definition Player.h:504
@ PLAYER_FLAGS_UNK6
Definition Player.h:486
@ PLAYER_FLAGS_UNK31
Definition Player.h:511
@ PLAYER_FLAGS_UNK21
Definition Player.h:501
@ PLAYER_FLAGS_UNK29
Definition Player.h:509
@ PLAYER_FLAGS_UNK7
Definition Player.h:487
@ PLAYER_FLAGS_UBER
Definition Player.h:499
@ PLAYER_FLAGS_UNK30
Definition Player.h:510
@ PLAYER_FLAGS_PLAYED_TOO_LONG
Definition Player.h:493
CurrencyItems
Definition Player.h:965
ActionButtonUpdateState
Definition Player.h:221
std::map< uint32, SpellCooldown > SpellCooldowns
Definition Player.h:209
std::list< uint32 > PlayerCreateInfoSpells
Definition Player.h:318
InstantFlightGossipAction
Definition Player.h:1023
std::unordered_map< uint32, time_t > InstanceTimeMap
Definition Player.h:210
std::map< uint32, bool > QuestStatusSaveMap
Definition Player.h:624
std::unordered_set< uint32 > RewardedQuestSet
Definition Player.h:621
RuneCooldowns
Definition Player.h:407
@ RUNE_MISS_COOLDOWN
Definition Player.h:410
std::list< PlayerCreateInfoItem > PlayerCreateInfoItems
Definition Player.h:292
PlayerFieldBytesOffsets
Definition Player.h:541
@ PLAYER_FIELD_BYTES_OFFSET_LIFETIME_MAX_PVP_RANK
Definition Player.h:545
@ PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES
Definition Player.h:544
@ PLAYER_FIELD_BYTES_OFFSET_RAF_GRANTABLE_LEVEL
Definition Player.h:543
@ PLAYER_FIELD_BYTES_OFFSET_FLAGS
Definition Player.h:542
PlayerCommandStates
Definition Player.h:1003
@ CHEAT_COOLDOWN
Definition Player.h:1007
@ CHEAT_WATERWALK
Definition Player.h:1009
@ CHEAT_CASTTIME
Definition Player.h:1006
PlayerDelayedOperations
Definition Player.h:908
RestFlag
Definition Player.h:819
@ ACTION_BUTTON_EQSET
Definition Player.h:232
@ ACTION_BUTTON_C
Definition Player.h:231
@ ACTION_BUTTON_MACRO
Definition Player.h:233
@ ACTION_BUTTON_CMACRO
Definition Player.h:234
BuyBackSlots
Definition Player.h:728
std::map< uint8, ActionButton > ActionButtonList
Definition Player.h:282
@ XPSOURCE_KILL
Definition Player.h:1015
InventorySlots
Definition Player.h:704
QuestSlotOffsets
Definition Player.h:627
std::unordered_map< uint32, SkillStatusData > SkillStatusMap
Definition Player.h:660
#define ACTION_BUTTON_TYPE(X)
Definition Player.h:255
PlayerMovementType
Definition Player.h:461
BankBagSlots
Definition Player.h:722
std::list< PlayerCreateInfoAction > PlayerCreateInfoActions
Definition Player.h:330
CurrencyTokenSlots
Definition Player.h:741
BuyBankSlotResult
Definition Player.h:110
@ ERR_BANKSLOT_NOTBANKER
Definition Player.h:113
@ ERR_BANKSLOT_FAILED_TOO_MANY
Definition Player.h:111
@ ERR_BANKSLOT_OK
Definition Player.h:114
@ ERR_BANKSLOT_INSUFFICIENT_FUNDS
Definition Player.h:112
BankItemSlots
Definition Player.h:716
PlayedTimeIndex
Definition Player.h:860
SpellModType
Definition Player.h:92
#define MAX_PLAYED_TIME_INDEX
Definition Player.h:865
PlayerUnderwaterState
Definition Player.h:99
InstanceResetWarningType
Definition Player.h:808
@ RAID_INSTANCE_EXPIRED
Definition Player.h:813
std::map< uint32, EquipmentSet > EquipmentSets
Definition Player.h:768
AtLoginFlags
Definition Player.h:604
@ AT_LOGIN_RESET_PET_TALENTS
Definition Player.h:610
@ AT_LOGIN_RESET_AP
Definition Player.h:614
@ AT_LOGIN_RESET_ARENA
Definition Player.h:615
@ AT_LOGIN_CHECK_ACHIEVS
Definition Player.h:616
PlayerBytes3Offsets
Definition Player.h:533
@ PLAYER_BYTES_3_OFFSET_PVP_TITLE
Definition Player.h:536
@ PLAYER_BYTES_3_OFFSET_GENDER
Definition Player.h:534
@ PLAYER_BYTES_3_OFFSET_ARENA_FACTION
Definition Player.h:537
std::ostringstream & operator<<(std::ostringstream &ss, PlayerTaxi const &taxi)
Definition PlayerTaxi.cpp:228
CharDeleteMethod
Definition Player.h:958
TalentTree
Definition Player.h:144
PlayerRestState
Definition Player.h:989
#define ACTION_BUTTON_ACTION(X)
Definition Player.h:254
std::list< EnchantDuration > EnchantDurationList
Definition Player.h:457
AdditionalSaving
Definition Player.h:996
@ ADDITIONAL_SAVING_NONE
Definition Player.h:997
PlayerBytesOffsets
Definition Player.h:517
@ PLAYER_BYTES_OFFSET_HAIR_COLOR_ID
Definition Player.h:521
@ PLAYER_BYTES_OFFSET_HAIR_STYLE_ID
Definition Player.h:520
@ PLAYER_BYTES_OFFSET_SKIN_ID
Definition Player.h:518
@ PLAYER_BYTES_OFFSET_FACE_ID
Definition Player.h:519
MirrorTimerType
Definition Player.h:579
SkillUpdateState
Definition Player.h:644
DrunkenState
Definition Player.h:469
ReputationSource
Definition Player.h:239
PlayerFieldBytes2Offsets
Definition Player.h:549
@ PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID
Definition Player.h:550
@ PLAYER_FIELD_BYTES_2_OFFSET_AURA_VISION
Definition Player.h:552
@ PLAYER_FIELD_BYTES_2_OFFSET_IGNORE_POWER_REGEN_PREDICTION_MASK
Definition Player.h:551
PlayerChatTag
Definition Player.h:850
std::map< uint32, QuestStatusData > QuestStatusMap
Definition Player.h:620
PlayerBytes2Offsets
Definition Player.h:525
@ PLAYER_BYTES_2_OFFSET_PARTY_TYPE
Definition Player.h:527
@ PLAYER_BYTES_2_OFFSET_BANK_BAG_SLOTS
Definition Player.h:528
@ PLAYER_BYTES_2_OFFSET_REST_STATE
Definition Player.h:529
@ PLAYER_BYTES_2_OFFSET_FACIAL_STYLE
Definition Player.h:526
EmoteBroadcastTextID
Definition Player.h:1028
@ EMOTE_BROADCAST_TEXT_ID_STRANGE_GESTURES
Definition Player.h:1029
PlayerSlots
Definition Player.h:668
PlayerLoginQueryIndex
Definition Player.h:869
@ MAX_PLAYER_LOGIN_QUERY
Definition Player.h:904
@ PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA
Definition Player.h:890
@ PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION
Definition Player.h:900
GuidList WhisperListContainer
Definition Player.h:197
std::list< Item * > ItemDurationList
Definition Player.h:458
ServerSideVisibilityType
Definition SharedDefines.h:1272
GameobjectTypes
Definition SharedDefines.h:1559
MailResponseType
Definition SharedDefines.h:3515
TradeStatus
Definition SharedDefines.h:3565
DuelCompleteType
Definition SharedDefines.h:3627
MailResponseResult
Definition SharedDefines.h:3525
BattlegroundQueueTypeId
Definition SharedDefines.h:3635
RemoveMethod
Definition SharedDefines.h:3602
@ GROUP_REMOVEMETHOD_DEFAULT
Definition SharedDefines.h:3603
PartyResult
Definition SharedDefines.h:3720
SpellModOp
Definition SpellDefines.h:75
ClassContext
Definition UnitDefines.h:225
@ CLASS_CONTEXT_NONE
Definition UnitDefines.h:226
SheathState
Definition UnitDefines.h:125
BaseModType
Definition Unit.h:189
#define MOD_END
Definition Unit.h:194
DeathState
Definition Unit.h:197
Say
Definition boss_broodlord_lashlayer.cpp:29
Definition WorldSession.h:268
Definition CinematicMgr.h:33
Definition CharmInfo.h:80
Definition Object.h:353
void AddToUpdateQueueOf(Player *player)
Definition Item.cpp:744
void RemoveFromUpdateQueueOf(Player *player)
Definition Item.cpp:764
Definition LootMgr.h:207
Definition MapReference.h:25
Definition SocialMgr.h:101
Definition PlayerTaxi.h:26
uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const *newSkin=nullptr)
Definition Player.cpp:13192
void AddNewMailDeliverTime(time_t deliver_time)
Definition Player.cpp:2890
void ReputationChanged(FactionEntry const *factionEntry)
Definition PlayerQuest.cpp:2208
bool CanSpeak() const
Definition PlayerMisc.cpp:69
std::string GetPlayerName()
Definition Player.cpp:16235
void CleanupChannels()
Definition Player.cpp:5009
void ProcessTerrainStatusUpdate() override
Definition PlayerUpdates.cpp:2251
void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex) override
Definition StatSystem.cpp:527
void SendInitialPacketsAfterAddToMap()
Definition Player.cpp:11581
void ResetSeasonalQuestStatus(uint16 event_id)
Definition Player.cpp:12122
uint32 GetPendingBind() const
Definition Player.h:2450
uint32 GetArmorProficiency() const
Definition Player.h:1373
void SetSpellModTakingSpell(Spell *spell, bool apply)
Definition Player.cpp:10023
void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError=0, ObjectGuid::LowType item_guid=0, uint32 item_count=0)
Definition Player.cpp:2866
SpellModList const & GetSpellModList(uint32 type) const
Definition Player.h:2621
bool IsBaseRuneSlotsOnCooldown(RuneType runeType) const
Definition Player.cpp:13423
std::set< uint32 > SeasonalQuestSet
Definition Player.h:2704
void RemoveRunesByAuraEffect(AuraEffect const *aura)
Definition Player.cpp:13329
bool InBattlegroundQueueForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const
Definition Player.cpp:12185
void SendAttackSwingCancelAttack()
Definition PlayerMisc.cpp:140
void SaveHealthBeforeDuel()
Definition Player.h:2171
void SendSystemMessage(std::string_view msg, bool escapeCharacters=false)
Definition Player.cpp:16297
void UpdateRuneRegen(RuneType rune)
Definition StatSystem.cpp:970
void removeActionButton(uint8 button)
Definition Player.cpp:5644
void SetNeedZoneUpdate(bool needUpdate)
Definition Player.h:1868
static void OfflineResurrect(ObjectGuid const guid, CharacterDatabaseTransaction trans)
Definition Player.cpp:4590
void HandleFall(MovementInfo const &movementInfo)
Definition Player.cpp:13791
std::size_t GetRewardedQuestCount() const
Definition Player.h:1638
void SetSummonPoint(uint32 mapid, float x, float y, float z, uint32 delay=0, bool asSpectator=false)
Definition Player.cpp:16257
uint8 GetChatTag() const
Definition Player.cpp:1311
bool isAllowedToLoot(Creature const *creature)
Definition PlayerStorage.cpp:5620
void setTeamId(TeamId teamid)
Definition Player.h:2120
void SendProficiency(ItemClass itemClass, uint32 itemSubclassMask)
Definition Player.cpp:10047
uint64 GetAuraUpdateMaskForRaid() const
Definition Player.h:2485
void AddBonusTalent(uint32 count)
Definition Player.h:1744
void RemoveSpellMods(Spell *spell)
Definition Player.cpp:9955
void ToggleMetaGemsActive(uint8 exceptslot, bool apply)
Definition Player.cpp:11197
uint32 GetSaveTimer() const
Definition Player.h:2365
void RewardExtraBonusTalentPoints(uint32 bonusTalentPoints)
Definition Player.cpp:6073
uint8 GetRank() const
Definition Player.h:1907
bool HasQuestForGO(int32 GOId) const
Definition Player.cpp:12328
bool HasTankSpec()
Definition Player.cpp:16007
bool UpdateFishingSkill()
Definition PlayerUpdates.cpp:886
bool isGMVisible() const
Definition Player.h:1182
bool GetRandomWinner()
Definition Player.h:2301
void SetGuildIdInvited(uint32 GuildId)
Definition Player.h:1908
uint32 GetFreeInventorySpace() const
Definition PlayerStorage.cpp:466
void SetSummonAsSpectator(bool on)
Definition Player.h:1117
void SendRemoveControlBar()
Definition Player.cpp:9707
void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool onEnterMap)
Definition Player.cpp:11682
static uint32 GetZoneIdFromDB(ObjectGuid guid)
Definition Player.cpp:6337
void SummonIfPossible(bool agree, ObjectGuid summoner_guid)
Definition Player.cpp:12364
void SetFarSightDistance(float radius)
Definition Player.cpp:16209
void SetLastUsedRune(RuneType type)
Definition Player.h:2523
float GetMissPercentageFromDefence() const
Definition StatSystem.cpp:708
bool IsInWhisperWhiteList(ObjectGuid guid)
Definition Player.cpp:15829
bool isResurrectRequestedBy(ObjectGuid guid) const
Definition Player.h:1835
uint32 GetTemporaryUnsummonedPetNumber() const
Definition Player.h:2423
void SetServerSideVisibility(ServerSideVisibilityType type, AccountTypes sec)
Definition Player.cpp:16195
std::string autoReplyMsg
Definition Player.h:1155
uint32 GetCurrentBattlegroundQueueSlot() const
Definition Player.h:2266
RewardedQuestSet const & getRewardedQuests() const
Definition Player.h:1634
InventoryResult CanRollForItemInLFG(ItemTemplate const *item, WorldObject const *lootedObject) const
Definition PlayerStorage.cpp:2337
void SetInWater(bool apply)
Definition Player.cpp:2169
bool HasWeapon(WeaponAttackType type) const override
Definition Player.h:1269
void ClearAfkReports()
Definition Player.h:2294
void SendAutoRepeatCancel(Unit *target)
Definition PlayerMisc.cpp:152
void DestroyForPlayer(Player *target, bool onDeath=false) const override
Definition Player.cpp:3847
void SplitItem(uint16 src, uint16 dst, uint32 count)
Definition PlayerStorage.cpp:3421
void _LoadFriendList(PreparedQueryResult result)
bool IsInvitedForBattlegroundInstance() const
Definition Player.h:2267
void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs) override
Definition Player.cpp:10485
void SetGrantableLevels(uint8 val)
Definition Player.h:2133
uint32 DoRandomRoll(uint32 minimum, uint32 maximum)
Definition Player.cpp:16116
bool HasMeleeSpec()
Definition Player.cpp:16025
void SendAttackSwingDeadTarget()
Definition PlayerMisc.cpp:128
Item * GetItemByEntry(uint32 entry) const
Definition PlayerStorage.cpp:3369
std::unordered_map< ObjectGuid::LowType, Item * > ItemMap
Definition Player.h:1672
void BuildEnchantmentsInfoData(WorldPacket *data)
Definition Player.cpp:14373
void SetCanParry(bool value)
Definition Player.cpp:13068
GroupReference & GetGroupRef()
Definition Player.h:2480
uint32 GetInGameTime()
Definition Player.h:1562
GroupReference & GetOriginalGroupRef()
Definition Player.h:2494
void UpdatePotionCooldown(Spell *spell=nullptr)
Definition PlayerUpdates.cpp:1547
bool CanTameExoticPets() const
Definition Player.h:2199
bool CanFly() const override
Definition Player.h:2579
void CharmSpellInitialize()
Definition Player.cpp:9653
void UpdateCombatSkills(Unit *victim, WeaponAttackType attType, bool defence, Item *item=nullptr)
Definition PlayerUpdates.cpp:1025
void SetTemporaryUnsummonedPetNumber(uint32 petnumber)
Definition Player.h:2424
DeclinedName const * GetDeclinedNames() const
Definition Player.h:2514
void ReputationChanged2(FactionEntry const *factionEntry)
Definition PlayerQuest.cpp:2236
static void Customize(CharacterCustomizeInfo const *customizeInfo, CharacterDatabaseTransaction trans)
Definition PlayerMisc.cpp:114
BGData & GetBGData()
Definition Player.h:2269
void Update(uint32 time) override
Definition PlayerUpdates.cpp:53
void SetAuraUpdateMaskForRaid(uint8 slot)
Definition Player.h:2486
void CleanupsBeforeDelete(bool finalCleanup=true) override
Definition Player.cpp:465
void UpdateEnchantmentDurations()
Definition PlayerStorage.cpp:4734
float GetTotalBaseModValue(BaseModGroup modGroup) const
Definition Player.cpp:5079
bool CanUseBattlegroundObject(GameObject *gameobject) const
Definition Player.cpp:13162
void GetTalentTreePoints(uint8(&specPoints)[3]) const
Definition Player.cpp:15221
bool IsInvitedForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const
Definition Player.cpp:12176
uint32 GetDeathTimer() const
Definition Player.h:2186
bool UpdateCraftSkill(uint32 spellid)
Definition PlayerUpdates.cpp:824
void SendQuestConfirmAccept(Quest const *quest, Player *pReceiver)
Definition PlayerQuest.cpp:2413
void SetEntryPoint()
Definition Player.cpp:11230
bool IsMirrorTimerActive(MirrorTimerType type)
Definition Player.h:2070
bool CanKnockback()
Definition Player.h:2509
void DurabilityPointLossForEquipSlot(EquipmentSlots slot)
Definition Player.cpp:4824
void SetDeveloper(bool on)
Definition Player.h:1173
void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type)
Definition Player.h:1915
void CompletedAchievement(AchievementEntry const *entry)
Definition Player.cpp:13879
std::set< uint32 > DFQuestsDoneList
Definition Player.h:2419
bool inRandomLfgDungeon()
Definition Player.cpp:13016
void SetCanKnockback(bool value)
Definition Player.h:2510
bool IsInWater() const override
Definition Player.h:1137
void TalkedToCreature(uint32 entry, ObjectGuid guid)
Definition PlayerQuest.cpp:2112
bool canFlyInZone(uint32 mapid, uint32 zone, SpellInfo const *bySpell)
Definition Player.cpp:13587
void RemoveMail(uint32 id)
Definition Player.cpp:2853
void setWeaponChangeTimer(uint32 time)
Definition Player.h:1615
bool SetCanFly(bool apply, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Player.cpp:15859
void RemoveFromBattlegroundOrBattlefieldRaid()
Definition Player.cpp:13043
void LoadActions(PreparedQueryResult result)
Definition Player.cpp:15213
void AddInstanceEnterTime(uint32 instanceId, time_t enterTime)
Definition Player.h:2460
uint32 GetGuildIdInvited()
Definition Player.h:1911
bool HasCorpse() const
Definition Player.h:2047
void SendInitialPacketsBeforeAddToMap()
Definition Player.cpp:11524
void GroupEventHappens(uint32 questId, WorldObject const *pEventObject)
Definition PlayerQuest.cpp:1818
void setRegenTimerCount(uint32 time)
Definition Player.h:1614
bool HasReceivedSpectatorResetFor(ObjectGuid guid)
Definition Player.h:2592
void ResetMap() override
Definition Player.cpp:14603
void ResurectUsingRequestData()
Definition Player.cpp:12768
void RemoveRestState()
Definition Player.cpp:1087
void SendDungeonDifficulty(bool IsInGroup)
Definition PlayerMisc.cpp:167
void AddItemToBuyBackSlot(Item *pItem, uint32 money)
Definition PlayerStorage.cpp:3936
void ResetMonthlyQuestStatus()
Definition Player.cpp:12132
void ResetDailyQuestStatus()
Definition Player.cpp:12100
void Initialize(ObjectGuid::LowType guid)
Definition PlayerStorage.cpp:4780
bool CheckInstanceCount(uint32 instanceId) const
Definition PlayerStorage.cpp:6981
void UpdateTriggerVisibility()
Definition PlayerUpdates.cpp:1746
std::vector< Unit * > m_newVisible
Definition Player.h:2392
void SetReputation(uint32 factionentry, float value)
Definition Player.cpp:15273
void ResyncRunes(uint8 count)
Definition Player.cpp:13370
bool UpdateStats(Stats stat) override
Definition StatSystem.cpp:97
void KilledMonster(CreatureTemplate const *cInfo, ObjectGuid guid)
Definition PlayerQuest.cpp:1915
void SwapItem(uint16 src, uint16 dst)
Definition PlayerStorage.cpp:3536
bool BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot)
Definition Player.cpp:10657
void SetRestState(uint32 triggerId)
Definition Player.cpp:1080
bool HasItemTotemCategory(uint32 TotemCategory) const
Definition PlayerStorage.cpp:851
void AddReceivedSpectatorResetFor(ObjectGuid guid)
Definition Player.h:2594
uint16 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry)
Definition PlayerQuest.cpp:1751
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition Player.cpp:15842
void RemoveAmmo()
Definition PlayerStorage.cpp:2514
bool Create(ObjectGuid::LowType guidlow, CharacterCreateInfo *createInfo)
Definition Player.cpp:473
uint8 GetRunesState() const
Definition Player.h:2515
void SendDuelCountdown(uint32 counter)
Definition Player.cpp:15288
void SetAtLoginFlag(AtLoginFlags f)
Definition Player.h:2413
void BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) override
Definition Player.cpp:3816
void SetCanBlock(bool value)
Definition Player.cpp:13077
bool IsDeserter() const
Definition Player.h:2274
bool InBattlegroundQueue(bool ignoreArena=false) const
Definition Player.cpp:12151
int16 GetSkillTempBonusValue(uint32 skill) const
Definition Player.cpp:5546
void RestoreBaseRune(uint8 index)
Definition Player.cpp:13341
int16 GetSkillPermBonusValue(uint32 skill) const
Definition Player.cpp:5534
void SendRaidInfo()
Definition PlayerStorage.cpp:6520
void DeleteEquipmentSet(uint64 setGuid)
Definition Player.cpp:14562
OutdoorPvP * GetOutdoorPvP() const
Definition Player.cpp:12459
bool CanTeleport()
Definition Player.h:2507
void SetBattlegroundId(uint32 id, BattlegroundTypeId bgTypeId, uint32 queueSlot, bool invited, bool isRandom, TeamId teamId)
Definition Player.cpp:12252
void SetServerSideVisibilityDetect(ServerSideVisibilityType type, AccountTypes sec)
Definition Player.cpp:16202
void DestroyConjuredItems(bool update)
Definition PlayerStorage.cpp:3342
bool CanPetResurrect()
Definition Player.cpp:9172
void SetCommandStatusOn(uint32 command)
Definition Player.h:1197
void LearnTalent(uint32 talentId, uint32 talentRank, bool command=false)
Definition Player.cpp:13884
int32 GetSpellPenetrationItemMod() const
Definition Player.h:1980
bool IsNeverVisible() const override
Definition Player.cpp:11387
void AddMail(Mail *mail)
Definition Player.h:1657
void RemoveBattlegroundQueueId(BattlegroundQueueTypeId val)
Definition Player.cpp:12214
void SetTarget(ObjectGuid=ObjectGuid::Empty) override
Definition Player.h:1647
void ResetFarSightDistance()
Definition Player.cpp:16214
bool RemoveMItem(ObjectGuid::LowType itemLowGuid)
Definition Player.h:1689
float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const
Definition Player.cpp:5065
void SetPassOnGroupLoot(bool bPassOnGroupLoot)
Definition Player.h:2498
void SendSellError(SellResult msg, Creature *creature, ObjectGuid guid, uint32 param)
Definition PlayerStorage.cpp:4076
static uint32 GetArenaTeamIdFromDB(ObjectGuid guid, uint8 slot)
Definition Player.cpp:6323
void ClearWhisperWhiteList()
Definition Player.h:2568
void RemoveCorpse()
Definition Player.cpp:4680
bool CanAlwaysSee(WorldObject const *obj) const override
Definition Player.cpp:11398
void SwapQuestSlot(uint16 slot1, uint16 slot2)
Definition Player.h:1517
ObjectGuid GetDivider()
Definition Player.h:1559
uint16 GetSkillStep(uint16 skill) const
Definition Player.cpp:5445
std::string const & GetGuildName()
Definition Player.cpp:15283
void RewardPlayerAndGroupAtKill(Unit *victim, bool isBattleGround)
Definition Player.cpp:12672
void UpdateSpecCount(uint8 count)
Definition PlayerUpdates.cpp:2194
CinematicMgr * GetCinematicMgr() const
Definition Player.h:1391
void UpdateFallInformationIfNeed(MovementInfo const &minfo, uint16 opcode)
Definition PlayerUpdates.cpp:2186
void SendRespondInspectAchievements(Player *player) const
Definition Player.cpp:13854
bool HasHealSpec()
Definition Player.cpp:16071
std::unordered_map< uint32, SeasonalQuestSet > SeasonalEventQuestMap
Definition Player.h:2705
bool CanNoReagentCast(SpellInfo const *spellInfo) const
Definition Player.cpp:12509
void LearnPetTalent(ObjectGuid petGuid, uint32 talentId, uint32 talentRank)
Definition Player.cpp:14017
uint32 m_AreaID
Definition Player.h:2672
uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank)
Definition Player.cpp:4830
std::set< uint32 > QuestSet
Definition Player.h:2703
void SetBGData(BGData &bgdata)
Definition Player.h:2270
bool HasWeaponForAttack(WeaponAttackType type) const override
Definition Player.h:1270
bool HasQuest(uint32 questId) const
Definition PlayerQuest.cpp:101
void SendResetFailedNotify(uint32 mapid)
Definition PlayerMisc.cpp:187
uint32 GetSpellByProto(ItemTemplate *proto)
void SendAttackSwingCantAttack()
Definition PlayerMisc.cpp:134
void RestoreManaAfterDuel()
Definition Player.h:2174
void RemoveFromWhisperWhiteList(ObjectGuid guid)
Definition Player.h:2571
void RemoveCategoryCooldown(uint32 cat)
Definition Player.cpp:3530
PartyResult CanUninviteFromGroup(ObjectGuid targetPlayerGUID=ObjectGuid::Empty) const
Definition Player.cpp:12953
void MoveItemToInventory(ItemPosCountVec const &dest, Item *pItem, bool update, bool in_characterInventoryDB=false)
Definition PlayerStorage.cpp:2998
ActionButton const * GetActionButton(uint8 button)
Definition Player.cpp:5658
bool CanJoinToBattleground() const
Definition Player.cpp:11305
void RestoreHealthAfterDuel()
Definition Player.h:2173
bool IsAtLootRewardDistance(WorldObject const *pRewardSource) const
Definition Player.cpp:12726
void RestoreAllSpellMods(uint32 ownerAuraId=0, Aura *aura=nullptr)
Definition Player.cpp:9948
void SendQuestUpdateAddItem(Quest const *quest, uint32 item_idx, uint16 count)
Definition PlayerQuest.cpp:2447
uint32 GetWeaponProficiency() const
Definition Player.h:1372
void RemoveReceivedSpectatorResetFor(ObjectGuid guid)
Definition Player.h:2595
void SetBonusTalentCount(uint32 count)
Definition Player.h:1742
Item * GetShield(bool useable=false) const
Definition PlayerStorage.cpp:523
~Player() override
Definition Player.cpp:416
SpellCooldowns const & GetSpellCooldownMap() const
Definition Player.h:1784
bool HasFreeBattlegroundQueueId() const
Definition Player.cpp:12205
bool CanSeeVendor(Creature const *creature) const
Definition Player.cpp:14242
void SetInGuild(uint32 GuildId)
Definition Player.h:1900
void AddRuneByAuraEffect(uint8 index, RuneType newType, AuraEffect const *aura)
Definition Player.h:2529
void SetCommentator(bool on)
Definition Player.h:1171
void ClearChannelWatch()
Definition Player.cpp:5019
void ProcessDelayedOperations()
Definition Player.cpp:1622
float GetAverageItemLevel()
Definition Player.cpp:15662
bool HasSpellItemCooldown(uint32 spell_id, uint32 itemid) const override
Definition Player.cpp:16278
ObjectGuid getRuneWeaponGUID()
Definition Player.h:2602
float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const
Definition Player.cpp:5210
void UpdateResistances(uint32 school) override
Definition StatSystem.cpp:225
void SetCommandStatusOff(uint32 command)
Definition Player.h:1198
void setRuneWeaponGUID(ObjectGuid guid)
Definition Player.h:2601
bool IsActiveQuest(uint32 quest_id) const
Definition PlayerQuest.cpp:202
void ClearReceivedSpectatorResetFor()
Definition Player.h:2593
void ResetWeeklyQuestStatus()
Definition Player.cpp:12112
float GetRealParry() const
Definition Player.h:2616
uint32 GetNextSave() const
Definition Player.h:2620
void SetChampioningFaction(uint32 faction)
Definition Player.h:2561
bool hasSpanishClient()
Definition Player.h:1103
void SendMovieStart(uint32 MovieId)
Definition Player.cpp:5728
LootItem * StoreLootItem(uint8 lootSlot, Loot *loot, InventoryResult &msg)
Definition Player.cpp:13459
void LoadCorpse(PreparedQueryResult result)
Definition PlayerStorage.cpp:5815
uint32 AddBattlegroundQueueId(BattlegroundQueueTypeId val)
Definition Player.cpp:12190
void SendCinematicStart(uint32 CinematicSequenceId) const
Definition Player.cpp:5717
void LoadPet()
Definition PlayerStorage.cpp:6216
bool isResurrectRequested() const
Definition Player.h:1836
Optional< float > GetFarSightDistance() const
Definition Player.cpp:16219
void SetEquipmentSet(uint32 index, EquipmentSet eqset)
Definition Player.cpp:14446
void UpdateMirrorTimers()
Definition PlayerUpdates.cpp:429
void ModifySkillBonus(uint32 skillid, int32 val, bool talent)
Definition Player.cpp:5316
SpellCooldowns GetSpellCooldowns() const
Definition Player.h:2178
TrainerSpellState GetTrainerSpellState(TrainerSpell const *trainer_spell) const
Definition Player.cpp:3896
uint32 GetLastPetNumber() const
Definition Player.h:2467
uint8 getCinematic() const
Definition Player.h:1839
uint32 GetBonusTalentCount()
Definition Player.h:1743
void DurabilityPointsLossAll(int32 points, bool inventory)
Definition Player.cpp:4768
bool IsVisibleGloballyFor(Player const *player) const
Definition Player.cpp:11432
uint32 GetLevelPlayedTime()
Definition Player.h:1205
void SetPendingSpectatorInviteInstanceId(uint32 bgInstanceId)
Definition Player.h:2590
bool IsBeingTeleportedNear() const
Definition Player.h:2101
Seconds GetCreationTime() const
Definition Player.h:2549
void SaveManaBeforeDuel()
Definition Player.h:2172
time_t GetSummonExpireTimer() const
Definition Player.h:1119
void SetRank(uint8 rankId)
Definition Player.h:1906
Pet * CreatePet(Creature *creatureTarget, uint32 spellID=0)
Definition Player.cpp:9211
void ToggleAFK()
Definition Player.cpp:1297
Pet * SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, Milliseconds duration=0s, uint32 healthPct=0)
Definition Player.cpp:8940
void OnGossipSelect(WorldObject *source, uint32 gossipListId, uint32 menuId)
Definition PlayerGossip.cpp:244
void PossessSpellInitialize()
Definition Player.cpp:9550
bool LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const &holder)
Definition PlayerStorage.cpp:4918
AchievementMgr * GetAchievementMgr() const
Definition Player.h:2546
std::vector< Item * > & GetItemUpdateQueue()
Definition Player.h:1273
SpellSchoolMask GetMeleeDamageSchoolMask(WeaponAttackType attackType=BASE_ATTACK, uint8 damageIndex=0) const override
Definition Player.cpp:7004
bool TakeQuestSourceItem(uint32 questId, bool msg)
Definition PlayerQuest.cpp:1363
Item * GetMItem(ObjectGuid::LowType itemLowGuid)
Definition Player.h:1676
void SetSheath(SheathState sheathed) override
Definition PlayerStorage.cpp:97
Item * GetItemFromBuyBackSlot(uint32 slot)
Definition PlayerStorage.cpp:3987
void CalcRage(uint32 damage, bool attacker)
bool HasCasterSpec()
Definition Player.cpp:16048
void UpdateLFGChannel()
Definition PlayerUpdates.cpp:464
static bool LoadPositionFromDB(uint32 &mapid, float &x, float &y, float &z, float &o, bool &in_flight, ObjectGuid::LowType guid)
Definition PlayerStorage.cpp:4875
static bool BuildEnumData(PreparedQueryResult result, WorldPacket *data)
Definition Player.cpp:1094
SkillStatusMap const & GetSkillStatusMap() const
Definition Player.h:1787
bool IsDailyQuestDone(uint32 quest_id)
Definition Player.cpp:12062
void UpdateSpeakTime(ChatFloodThrottle::Index index)
Definition PlayerMisc.cpp:29
bool Satisfy(DungeonProgressionRequirements const *ar, uint32 target_map, bool report=false)
Definition PlayerStorage.cpp:6706
bool IsAlwaysDetectableFor(WorldObject const *seer) const override
Definition Player.cpp:11411
void AddArmorProficiency(uint32 newflag)
Definition Player.h:1371
void KillCreditGO(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition PlayerQuest.cpp:2056
bool IsFalling() const
Definition Player.cpp:2163
std::list< Channel * > JoinedChannelsList
Definition Player.h:2857
void ResetAllPowers()
Definition Player.cpp:2043
Quest const * GetNextQuest(ObjectGuid guid, Quest const *quest)
Definition PlayerQuest.cpp:207
void SetClientControl(Unit *target, bool allowMove, bool packetOnly=false)
Definition Player.cpp:12798
uint32 GetGroupUpdateFlag() const
Definition Player.h:2483
void SetHomebind(WorldLocation const &loc, uint32 areaId)
Definition PlayerStorage.cpp:4896
uint32 GetArenaTeamIdInvited()
Definition Player.h:1926
void SetSaveTimer(uint32 timer)
Definition Player.h:2366
bool CanShareQuest(uint32 quest_id) const
Definition PlayerQuest.cpp:1458
Player * GetSelectedPlayer() const
Definition Player.cpp:11493
void ModifySpellCooldown(uint32 spellId, int32 cooldown)
Definition Player.cpp:11039
void AddWhisperWhiteList(ObjectGuid guid)
Definition Player.h:2569
bool GetPassOnGroupLoot() const
Definition Player.h:2499
Unit * GetSelectedUnit() const
Definition Player.cpp:11485
Player * GetNextRandomRaidMember(float radius)
Definition Player.cpp:12927
void AddToWorld() override
Definition Player.cpp:1706
void RemoveAllSpellCooldown()
Definition Player.cpp:3573
void RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition Player.cpp:13869
void SetIsSpectator(bool on)
Definition Player.cpp:15295
bool isHonorOrXPTarget(Unit *victim) const
Definition Player.cpp:12615
uint32 GetPhaseMaskForSpawn() const
Definition Player.cpp:13713
bool CanRequestSpellCast(SpellInfo const *spellInfo)
Definition PlayerUpdates.cpp:2337
float GetRealDodge() const
Definition Player.h:2617
void SetShowDKPet(bool on)
Definition Player.h:2606
void SetDivider(ObjectGuid guid=ObjectGuid::Empty)
Definition Player.h:1560
bool IsCurrentBattlegroundRandom() const
Definition Player.h:2268
uint8 GetMostPointsTalentTree() const
Definition Player.cpp:15242
static void ResetInstances(ObjectGuid guid, uint8 method, bool isRaid)
Reset all solo instances and optionally send a message on success for each.
Definition PlayerMisc.cpp:195
void UninviteFromGroup()
Definition Player.cpp:2323
void KilledPlayerCredit(uint16 count=1)
Definition PlayerQuest.cpp:1995
void VehicleSpellInitialize()
Definition Player.cpp:9578
bool SetFeatherFall(bool apply, bool packetOnly=false) override
Definition Player.cpp:15923
void AbandonQuest(uint32 quest_id)
Definition PlayerQuest.cpp:930
void RemoveRewardedQuest(uint32 questId, bool update=true)
Definition PlayerQuest.cpp:1513
void Yell(std::string_view text, Language language, WorldObject const *=nullptr) override
Handles yelled message in regular chat based on declared language and in config pre-defined Range.
Definition Player.cpp:9368
void CastItemUseSpell(Item *item, SpellCastTargets const &targets, uint8 cast_count, uint32 glyphIndex)
Definition Player.cpp:7375
std::string GetDebugInfo() const override
Definition Player.cpp:16290
void SetTaxiCheater(bool on)
Definition Player.h:1181
void TextEmote(std::string_view text, WorldObject const *=nullptr, bool=false) override
Outputs an universal text which is supposed to be an action.
Definition Player.cpp:9389
void ReportedAfkBy(Player *reporter)
This player has been blamed to be inactive in a battleground.
Definition Player.cpp:11324
time_t GetSemaphoreTeleportNear() const
Definition Player.h:2105
void RefundItem(Item *item)
Definition Player.cpp:15530
void SetArenaTeamIdInvited(uint32 ArenaTeamId)
Definition Player.h:1925
void Whisper(std::string_view text, Language language, Player *receiver, bool=false) override
Handles whispers from Addons and players based on sender, receiver's guid and language.
Definition Player.cpp:9411
void AddSpellMod(SpellModifier *mod, bool apply)
Definition Player.cpp:9836
void ToggleDND()
Definition Player.cpp:1306
void ResummonPetTemporaryUnSummonedIfAny()
Definition Player.cpp:14173
void AddRunePower(uint8 index)
Definition Player.cpp:13382
RuneType GetLastUsedRune()
Definition Player.h:2522
void RemovedInsignia(Player *looterPlr)
Definition Player.cpp:7732
void RemoveFromWorld() override
Definition Player.cpp:1718
void UpdateEnergyRegen()
Definition StatSystem.cpp:960
void JoinedChannel(Channel *c)
Definition Player.cpp:4999
bool CanSeeSpellClickOn(Creature const *creature) const
Definition Player.cpp:14219
bool CanEnterWater() const override
Definition Player.h:2580
WorldLocation GetStartPosition() const
Definition Player.cpp:11349
void AddWeaponProficiency(uint32 newflag)
Definition Player.h:1370
void RemoveBonusTalent(uint32 count)
Definition Player.h:1745
static void SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, ObjectGuid guid)
Definition PlayerMisc.cpp:84
bool IsSummonAsSpectator() const
Definition Player.cpp:16267
void SetPendingSpectatorForBG(uint32 bgInstanceId)
Definition Player.h:2588
void SetContestedPvPTimer(uint32 newTime)
Definition Player.h:1877
bool IsOutdoorPvPActive()
Definition Player.cpp:6425
void SetInGameTime(uint32 time)
Definition Player.h:1564
bool SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition Player.cpp:15881
uint32 GetPendingSpectatorInviteInstanceId() const
Definition Player.h:2591
bool CanInteractWithQuestGiver(Object *questGiver)
Definition Player.cpp:2064
uint32 GetQuestSlotTime(uint16 slot) const
Definition Player.h:1498
Mail * GetMail(uint32 id)
Definition Player.cpp:3804
BattlegroundQueueTypeId GetBattlegroundQueueTypeId(uint32 index) const
Definition Player.cpp:12162
void SetBankBagSlotCount(uint8 count)
Definition Player.h:1284
uint8 GetGrantableLevels()
Definition Player.h:2132
uint32 GetDelayedOperations() const
Definition Player.h:2108
void setCinematic(uint8 cine)
Definition Player.h:1843
bool CheckInstanceLoginValid()
Definition PlayerStorage.cpp:6952
void SetLastPetNumber(uint32 petnumber)
Definition Player.h:2468
bool isTaxiCheater() const
Definition Player.h:1180
uint32 GetQuestSlotState(uint16 slot) const
Definition Player.h:1496
void SetBattlegroundOrBattlefieldRaid(Group *group, int8 subgroup=-1)
Definition Player.cpp:13027
InventoryResult CanStoreItems(Item **pItem, int32 count) const
Definition PlayerStorage.cpp:1539
void SetSession(WorldSession *sess)
Definition Player.h:2008
void RemoveArenaEnchantments(EnchantmentSlot slot)
Definition PlayerStorage.cpp:4225
void resetSpells()
Definition Player.cpp:11765
bool CanCaptureTowerPoint() const
Definition Player.cpp:13184
void SetInviteForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId, uint32 instanceId)
Definition Player.cpp:12227
GuidSet RefundableItemsSet
Definition Player.h:2947
void SendNotifyLootMoneyRemoved()
Definition Player.cpp:8171
bool GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const
Definition Player.cpp:12264
void SetRandomWinner(bool isWinner)
Definition Player.cpp:15645
void RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject *pRewardSource)
Definition Player.cpp:12677
QuestStatusSaveMap & GetQuestStatusSaveMap()
Definition Player.h:1636
void ResetAchievements()
Definition Player.cpp:13849
bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator=1)
Definition PlayerUpdates.cpp:762
time_t GetSemaphoreTeleportFar() const
Definition Player.h:2106
Definition QueryHolder.h:44
Definition UnitUtils.h:47
Definition Spell.h:111
Seconds const StartTime
Definition GameTime.cpp:25
Items
Definition oculus.h:74
Definition Player.h:395
Definition Player.h:1038
Definition DBCStructure.h:590
uint32 bit_index
Definition DBCStructure.h:639
Definition WorldSession.h:299
Definition Player.h:383
Definition Player.h:948
Definition Player.h:1055
Definition Object.h:282
Definition Player.h:302
Definition Player.h:321
Definition Player.h:285
Definition Player.h:333
BattlegroundQueueTypeId bgQueueTypeId
Definition Player.h:2684
uint32 invitedToInstance
Definition Player.h:2685
uint32 Count
Definition Player.h:2333
time_t Time
Definition Player.h:2332
Index
Definition Player.h:2326
@ MAX
Definition Player.h:2329
Definition Player.h:363
Definition Player.h:423
Definition Player.h:780
Definition CreatureData.h:507

Referenced by SendInitWorldStates().

◆ duel

◆ healthBeforeDuel

uint32 Player::healthBeforeDuel
private

◆ isDebugAreaTriggers

◆ ItemSetEff

std::vector<ItemSetEffect*> Player::ItemSetEff

◆ m_achievementMgr

◆ m_actionButtons

◆ m_activeSpec

◆ m_additionalSaveMask

uint8 Player::m_additionalSaveMask
protected

◆ m_additionalSaveTimer

uint16 Player::m_additionalSaveTimer
protected

◆ m_ammoDPS

float Player::m_ammoDPS
protected

◆ m_AreaID

uint32 Player::m_AreaID
protected

◆ m_areaUpdateId

uint32 Player::m_areaUpdateId
protected

◆ m_ArenaTeamIdInvited

uint32 Player::m_ArenaTeamIdInvited
protected

◆ m_ArmorProficiency

uint32 Player::m_ArmorProficiency
protected

◆ m_atLoginFlags

uint32 Player::m_atLoginFlags
protected

◆ m_auraBaseMod

◆ m_auraRaidUpdateMask

◆ m_baseFeralAP

uint32 Player::m_baseFeralAP
protected

◆ m_baseHealthRegen

uint32 Player::m_baseHealthRegen
protected

◆ m_baseManaRegen

uint32 Player::m_baseManaRegen
protected

◆ m_baseRatingValue

int32 Player::m_baseRatingValue[MAX_COMBAT_RATING]
protected

◆ m_baseSpellPower

uint32 Player::m_baseSpellPower
protected

◆ m_bgData

◆ m_bHasDelayedTeleport

bool Player::m_bHasDelayedTeleport
private

◆ m_bMustDelayTeleport

bool Player::m_bMustDelayTeleport
private

◆ m_bPassOnGroupLoot

bool Player::m_bPassOnGroupLoot
protected

◆ m_canBlock

bool Player::m_canBlock
protected

Referenced by CanBlock(), Player(), and SetCanBlock().

◆ m_canKnockback

bool Player::m_canKnockback
private

◆ m_canParry

bool Player::m_canParry
protected

Referenced by CanParry(), Player(), and SetCanParry().

◆ m_canTeleport

bool Player::m_canTeleport
private

Referenced by CanTeleport(), Player(), and SetCanTeleport().

◆ m_canTitanGrip

bool Player::m_canTitanGrip
protected

◆ m_ChampioningFaction

uint32 Player::m_ChampioningFaction
private

◆ m_channels

◆ m_charmAISpells

uint32 Player::m_charmAISpells[NUM_CAI_SPELLS]
protected

◆ m_charmUpdateTimer

uint32 Player::m_charmUpdateTimer

Referenced by Player(), and Update().

◆ m_charSettingsMap

◆ m_chatFloodData

std::array<ChatFloodThrottle, ChatFloodThrottle::MAX> Player::m_chatFloodData
protected

Referenced by UpdateSpeakTime().

◆ m_cinematic

uint8 Player::m_cinematic
protected

◆ m_clientGUIDs

◆ m_contestedPvPTimer

uint32 Player::m_contestedPvPTimer
protected

◆ m_creationTime

Seconds Player::m_creationTime
private

◆ m_currentBuybackSlot

uint32 Player::m_currentBuybackSlot
protected

◆ m_DailyQuestChanged

bool Player::m_DailyQuestChanged
protected

◆ m_deathExpireTime

◆ m_deathTimer

◆ m_declinedname

DeclinedName* Player::m_declinedname
protected

◆ m_DelayedOperations

uint32 Player::m_DelayedOperations
private

◆ m_DFQuests

◆ m_divider

ObjectGuid Player::m_divider
protected

Referenced by GetDivider(), and SetDivider().

◆ m_drunkTimer

uint32 Player::m_drunkTimer
protected

◆ m_drwGUID

ObjectGuid Player::m_drwGUID

◆ m_dungeonDifficulty

Difficulty Player::m_dungeonDifficulty
protected

◆ m_enchantDuration

◆ m_entryPointData

◆ m_EquipmentSets

◆ m_Expertise

float Player::m_Expertise
protected

◆ m_extraBonusTalentCount

◆ m_ExtraFlags

◆ m_flightSpellActivated

uint32 Player::m_flightSpellActivated
private

◆ m_foodEmoteTimerCount

uint32 Player::m_foodEmoteTimerCount
protected

Referenced by Player(), and RegenerateAll().

◆ m_forced_speed_changes

uint8 Player::m_forced_speed_changes[MAX_MOVE_TYPE]

◆ m_GlobalCooldownMgr

GlobalCooldownMgr Player::m_GlobalCooldownMgr
protected

Referenced by GetGlobalCooldownMgr().

◆ m_Glyphs

◆ m_grantableLevels

uint8 Player::m_grantableLevels
protected

◆ m_group

◆ m_groupInvite

Group* Player::m_groupInvite
protected

Referenced by GetGroupInvite(), and SetGroupInvite().

◆ m_groupUpdateMask

uint32 Player::m_groupUpdateMask
protected

◆ m_GuildIdInvited

uint32 Player::m_GuildIdInvited
protected

◆ m_homebindAreaId

uint16 Player::m_homebindAreaId

◆ m_homebindMapId

◆ m_HomebindTimer

uint32 Player::m_HomebindTimer

Referenced by Player(), and UpdateHomebindTime().

◆ m_homebindX

◆ m_homebindY

◆ m_homebindZ

◆ m_hostileReferenceCheckTimer

uint16 Player::m_hostileReferenceCheckTimer
protected

Referenced by Player(), and Update().

◆ m_ingametime

uint32 Player::m_ingametime
protected

◆ m_InstanceValid

◆ m_IsBGRandomWinner

bool Player::m_IsBGRandomWinner
protected

◆ m_isInSharedVisionOf

std::set<Unit*> Player::m_isInSharedVisionOf

◆ m_isInstantFlightOn

bool Player::m_isInstantFlightOn
private

◆ m_isInWater

bool Player::m_isInWater
private

Referenced by IsInWater(), Player(), and SetInWater().

◆ m_itemDuration

◆ m_items

◆ m_itemSoulboundTradeable

ItemDurationList Player::m_itemSoulboundTradeable
protected

◆ m_itemUpdateQueue

std::vector<Item*> Player::m_itemUpdateQueue
protected

◆ m_itemUpdateQueueBlocked

bool Player::m_itemUpdateQueueBlocked
protected

◆ m_Last_tick

time_t Player::m_Last_tick

Referenced by Create(), Player(), and Update().

◆ m_lastDailyQuestTime

time_t Player::m_lastDailyQuestTime
protected

◆ m_lastFallTime

uint32 Player::m_lastFallTime
private

◆ m_lastFallZ

float Player::m_lastFallZ
private

◆ m_lastHonorUpdateTime

time_t Player::m_lastHonorUpdateTime
protected

◆ m_lastpetnumber

uint32 Player::m_lastpetnumber
protected

◆ m_lastPotionId

uint32 Player::m_lastPotionId
protected

◆ m_logintime

time_t Player::m_logintime

Referenced by AddItemToBuyBackSlot(), and Player().

◆ m_lootGuid

ObjectGuid Player::m_lootGuid
protected

Referenced by GetLootGUID(), and SetLootGUID().

◆ m_mail

◆ m_mailsUpdated

◆ m_mapRef

MapReference Player::m_mapRef
private

Referenced by GetMapRef(), and SetMap().

◆ m_MirrorTimer

int32 Player::m_MirrorTimer[MAX_TIMERS]
private

◆ m_MirrorTimerFlags

uint8 Player::m_MirrorTimerFlags
private

◆ m_MirrorTimerFlagsLast

uint8 Player::m_MirrorTimerFlagsLast
private

◆ m_MonthlyQuestChanged

bool Player::m_MonthlyQuestChanged
protected

◆ m_monthlyquests

◆ m_MountBlockId

uint32 Player::m_MountBlockId
protected

◆ m_mover

◆ m_NeedToSaveGlyphs

bool Player::m_NeedToSaveGlyphs
protected

◆ m_needZoneUpdate

bool Player::m_needZoneUpdate
protected

◆ m_newVisible

std::vector<Unit*> Player::m_newVisible

◆ m_nextMailDelivereTime

time_t Player::m_nextMailDelivereTime

◆ m_nextSave

uint32 Player::m_nextSave
protected

◆ m_OffhandExpertise

float Player::m_OffhandExpertise
protected

◆ m_oldpetspell

uint32 Player::m_oldpetspell
private

◆ m_originalGroup

GroupReference Player::m_originalGroup
protected

◆ m_pendingSpectatorForBG

uint32 Player::m_pendingSpectatorForBG

◆ m_pendingSpectatorInviteInstanceId

uint32 Player::m_pendingSpectatorInviteInstanceId

◆ m_petStable

std::unique_ptr<PetStable> Player::m_petStable
private

◆ m_Played_time

◆ m_powerFraction

float Player::m_powerFraction[MAX_POWERS]
protected

Referenced by Player(), and Regenerate().

◆ m_questRewardTalentCount

uint32 Player::m_questRewardTalentCount
protected

◆ m_QuestStatus

◆ m_QuestStatusSave

◆ m_raidDifficulty

Difficulty Player::m_raidDifficulty
protected

◆ m_raidMapDifficulty

Difficulty Player::m_raidMapDifficulty
protected

◆ m_realDodge

float Player::m_realDodge
protected

◆ m_realParry

float Player::m_realParry
protected

◆ m_recallMap

uint32 Player::m_recallMap

Referenced by Player(), and SaveRecallPosition().

◆ m_recallO

float Player::m_recallO

Referenced by Player(), and SaveRecallPosition().

◆ m_recallX

float Player::m_recallX

Referenced by Player(), and SaveRecallPosition().

◆ m_recallY

float Player::m_recallY

Referenced by Player(), and SaveRecallPosition().

◆ m_recallZ

float Player::m_recallZ

Referenced by Player(), and SaveRecallPosition().

◆ m_receivedSpectatorResetFor

◆ m_refundableItems

RefundableItemsSet Player::m_refundableItems
private

◆ m_regenTimerCount

uint32 Player::m_regenTimerCount
protected

◆ m_reputationMgr

◆ m_resetTalentsCost

uint32 Player::m_resetTalentsCost
protected

◆ m_resetTalentsTime

time_t Player::m_resetTalentsTime
protected

◆ m_resurrectGUID

ObjectGuid Player::m_resurrectGUID
protected

◆ m_resurrectHealth

uint32 Player::m_resurrectHealth
protected

◆ m_resurrectMana

uint32 Player::m_resurrectMana
protected

◆ m_resurrectMap

uint32 Player::m_resurrectMap
protected

◆ m_resurrectX

float Player::m_resurrectX
protected

◆ m_resurrectY

float Player::m_resurrectY
protected

◆ m_resurrectZ

float Player::m_resurrectZ
protected

◆ m_RewardedQuests

◆ m_RewardedQuestsSave

QuestStatusSaveMap Player::m_RewardedQuestsSave
protected

◆ m_runes

◆ m_SeasonalQuestChanged

bool Player::m_SeasonalQuestChanged
protected

◆ m_seasonalquests

◆ m_seer

◆ m_session

◆ m_social

PlayerSocial* Player::m_social
protected

Referenced by GetSocial(), LoadFromDB(), and Player().

◆ m_soulboundTradableLock

std::mutex Player::m_soulboundTradableLock
protected

◆ m_specsCount

◆ m_spellCooldowns

◆ m_spellMods

◆ m_spellModTakingSpell

◆ m_spellPenetrationItemMod

int32 Player::m_spellPenetrationItemMod
protected

◆ m_spells

◆ m_summon_asSpectator

bool Player::m_summon_asSpectator
protected

◆ m_summon_expire

time_t Player::m_summon_expire
protected

◆ m_summon_mapid

uint32 Player::m_summon_mapid
protected

◆ m_summon_x

float Player::m_summon_x
protected

◆ m_summon_y

float Player::m_summon_y
protected

◆ m_summon_z

float Player::m_summon_z
protected

◆ m_swingErrorMsg

uint8 Player::m_swingErrorMsg
protected

Referenced by Player(), and Update().

◆ m_talents

◆ m_taxi

◆ m_team

TeamId Player::m_team
protected

◆ m_temporaryUnsummonedPetNumber

◆ m_timedquests

QuestSet Player::m_timedquests
protected

◆ m_trade

◆ m_usedTalentCount

uint32 Player::m_usedTalentCount
protected

◆ m_weaponChangeTimer

uint32 Player::m_weaponChangeTimer
protected

◆ m_WeaponProficiency

uint32 Player::m_WeaponProficiency
protected

◆ m_WeeklyQuestChanged

bool Player::m_WeeklyQuestChanged
protected

◆ m_weeklyquests

◆ m_zoneUpdateId

uint32 Player::m_zoneUpdateId
protected

◆ m_zoneUpdateTimer

uint32 Player::m_zoneUpdateTimer
protected

Referenced by Player(), Update(), and UpdateZone().

◆ manaBeforeDuel

uint32 Player::manaBeforeDuel
private

◆ mMitems

ItemMap Player::mMitems

◆ mSemaphoreTeleport_Far

time_t Player::mSemaphoreTeleport_Far
private

◆ mSemaphoreTeleport_Near

time_t Player::mSemaphoreTeleport_Near
private

◆ mSkillStatus

◆ PlayerTalkClass

PlayerMenu* Player::PlayerTalkClass

Referenced by AddGossipItemFor(), AddGossipItemFor(), AddGossipItemFor(), ClearGossipMenuFor(), CloseGossipMenuFor(), Spell::EffectQuestStart(), go_wind_stone::go_wind_stoneAI::GossipSelect(), OPvPCapturePointZM_Graveyard::HandleGossipOption(), WorldSession::HandleGossipSelectOptionOpcode(), WorldSession::HandlePlayerLoginOpcode(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), WorldSession::HandleQuestgiverCancel(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverCompleteQuest(), WorldSession::HandleQuestgiverQueryQuestOpcode(), WorldSession::HandleQuestgiverRequestRewardOpcode(), WorldSession::HandleQuestgiverStatusQueryOpcode(), WorldSession::HandleQuestQueryOpcode(), npc_wg_quest_giver::OnGossipHello(), npc_elder_clearwater::OnGossipHello(), npc_experience::OnGossipSelect(), npc_ulduar_expedition_commander::OnGossipSelect(), npc_cos_chromie_start::OnGossipSelect(), npc_cos_chromie_middle::OnGossipSelect(), npc_thrall_old_hillsbrad::OnGossipSelect(), npc_icc_buff_switcher::OnGossipSelect(), OnGossipSelect(), Player(), PrepareGossipMenu(), PrepareQuestMenu(), WorldSession::SendBindPoint(), SendGossipMenuFor(), SendPreparedGossip(), SendPreparedQuest(), npc_costumed_orphan_matron::sGossipHello(), npc_pet_trainer::npc_pet_trainerAI::sGossipSelect(), npc_stable_master::npc_stable_masterAI::sGossipSelect(), npc_echo_of_medivh::sGossipSelect(), npc_chesspiece::sGossipSelect(), npc_sergeant_bly::npc_sergeant_blyAI::sGossipSelect(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::sGossipSelect(), npc_zafod_boombox::npc_zafod_boomboxAI::sGossipSelect(), and ~Player().

◆ pvpInfo

◆ SpellQueue

◆ teleportStore_dest

WorldLocation Player::teleportStore_dest
private

Referenced by GetTeleportDest(), TeleportTo(), and Update().

◆ teleportStore_options

uint32 Player::teleportStore_options
private

Referenced by Player(), TeleportTo(), and Update().

◆ unReadMails

◆ WhisperList


The documentation for this class was generated from the following files: