#include "DBCStructure.h"
◆ categoryId
| uint32 AchievementEntry::categoryId |
◆ count
| uint32 AchievementEntry::count |
◆ flags
| uint32 AchievementEntry::flags |
◆ ID
Referenced by AchievementMgr::CompletedAchievement(), AchievementGlobalMgr::CompletedAchievementForOfflinePlayer(), AchievementMgr::CompletedCriteriaFor(), AchievementGlobalMgr::GetAchievementReward(), AchievementGlobalMgr::GetAchievementRewardLocale(), AchievementMgr::IsCompletedAchievement(), AchievementMgr::IsCompletedCriteria(), AchievementGlobalMgr::IsRealmCompleted(), AchievementGlobalMgr::LoadAchievementCriteriaData(), AchievementMgr::ResetAchievementCriteria(), AchievementMgr::SendAchievementEarned(), AchievementGlobalMgr::SetRealmCompleted(), and AchievementMgr::UpdateAchievementCriteria().
◆ mapID
| int32 AchievementEntry::mapID |
◆ name
| std::array<char const*, 16> AchievementEntry::name |
◆ points
| uint32 AchievementEntry::points |
◆ refAchievement
| uint32 AchievementEntry::refAchievement |
◆ requiredFaction
| int32 AchievementEntry::requiredFaction |
The documentation for this struct was generated from the following file: