#include "PlayerSettings.h"
◆ PlayerSetting() [1/2]
PlayerSetting::PlayerSetting |
( |
| ) |
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default |
◆ PlayerSetting() [2/2]
PlayerSetting::PlayerSetting |
( |
uint32 |
val | ) |
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inlineexplicit |
uint32 value
Definition PlayerSettings.h:43
◆ AddFlag()
void PlayerSetting::AddFlag |
( |
uint32 |
flag | ) |
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inline |
◆ HasFlag()
bool PlayerSetting::HasFlag |
( |
uint32 |
flag | ) |
const |
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inline |
◆ IsEnabled()
bool PlayerSetting::IsEnabled |
( |
uint32 |
equals = 1 | ) |
const |
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inline |
◆ RemoveFlag()
void PlayerSetting::RemoveFlag |
( |
uint32 |
flag | ) |
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inline |
◆ value
The documentation for this struct was generated from the following file: