AzerothCore 3.3.5a
OpenSource WoW Emulator
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Creature Class Reference

#include "Creature.h"

Inheritance diagram for Creature:
Unit GridObject< Creature > MovableMapObject UpdatableMapObject WorldObject Object WorldLocation Position TempSummon Minion Guardian Puppet Totem Pet

Public Member Functions

 Creature ()
 
 ~Creature () override
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
float GetNativeObjectScale () const override
 
void SetObjectScale (float scale) override
 
void SetDisplayId (uint32 displayId, float displayScale=1.f) override
 
void SetDisplayFromModel (uint32 modelIdx)
 
void DisappearAndDie ()
 
bool isVendorWithIconSpeak () const
 
bool Create (ObjectGuid::LowType guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehId, float x, float y, float z, float ang, const CreatureData *data=nullptr)
 
bool LoadCreaturesAddon (bool reload=false)
 
void SelectLevel (bool changelevel=true)
 
void LoadEquipment (int8 id=1, bool force=false)
 
ObjectGuid::LowType GetSpawnId () const
 
void Update (uint32 time) override
 
void GetRespawnPosition (float &x, float &y, float &z, float *ori=nullptr, float *dist=nullptr) const
 
void SetCorpseDelay (uint32 delay)
 
void SetCorpseRemoveTime (uint32 delay)
 
uint32 GetCorpseDelay () const
 
bool HasFlagsExtra (uint32 flag) const
 
bool IsRacialLeader () const
 
bool IsCivilian () const
 
bool IsTrigger () const
 
bool IsGuard () const
 
CreatureMovementData const & GetMovementTemplate () const
 
bool CanWalk () const
 
bool CanSwim () const override
 This method check the current flag/status of a creature and its inhabit type.
 
bool CanEnterWater () const override
 
bool CanFly () const override
 
bool CanHover () const
 
bool IsRooted () const
 
MovementGeneratorType GetDefaultMovementType () const override
 -------—End of Pet responses methods-------—
 
void SetDefaultMovementType (MovementGeneratorType mgt)
 
void SetReactState (ReactStates state)
 A creature can have 3 ReactStates : Agressive, Passive, Neutral.
 
ReactStates GetReactState () const
 
bool HasReactState (ReactStates state) const
 
void InitializeReactState ()
 Check if the creature has the specified ReactState.
 
bool isCanInteractWithBattleMaster (Player *player, bool msg) const
 
bool isCanTrainingAndResetTalentsOf (Player *player) const
 
bool IsValidTrainerForPlayer (Player *player, uint32 *npcFlags=nullptr) const
 
bool CanCreatureAttack (Unit const *victim, bool skipDistCheck=false) const
 
void LoadSpellTemplateImmunity ()
 
bool IsImmunedToSpell (SpellInfo const *spellInfo, Spell const *spell=nullptr) override
 
bool HasMechanicTemplateImmunity (uint32 mask) const
 
bool IsImmunedToSpellEffect (SpellInfo const *spellInfo, uint32 index) const override
 
bool isElite () const
 
bool isWorldBoss () const
 
bool IsDungeonBoss () const
 
bool IsImmuneToKnockback () const
 
bool IsAvoidingAOE () const
 
uint8 getLevelForTarget (WorldObject const *target) const override
 
bool IsInEvadeMode () const
 
bool IsEvadingAttacks () const
 
bool AIM_Initialize (CreatureAI *ai=nullptr)
 
void Motion_Initialize ()
 
CreatureAIAI () const
 
bool SetWalk (bool enable) override
 Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
 
bool SetSwim (bool enable) override
 
bool HasSpellFocus (Spell const *focusSpell=nullptr) const
 
uint32 GetShieldBlockValue () const override
 
SpellSchoolMask GetMeleeDamageSchoolMask (WeaponAttackType=BASE_ATTACK, uint8=0) const override
 
void SetMeleeDamageSchool (SpellSchools school)
 
void _AddCreatureSpellCooldown (uint32 spell_id, uint16 categoryId, uint32 end_time)
 
void AddSpellCooldown (uint32 spell_id, uint32, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override
 
bool HasSpellCooldown (uint32 spell_id) const override
 
uint32 GetSpellCooldown (uint32 spell_id) const
 
void ProhibitSpellSchool (SpellSchoolMask idSchoolMask, uint32 unTimeMs) override
 
bool IsSpellProhibited (SpellSchoolMask idSchoolMask) const
 
void ClearProhibitedSpellTimers ()
 
bool HasSpell (uint32 spellID) const override
 
void UpdateMovementFlags ()
 
uint32 GetRandomId (uint32 id1, uint32 id2, uint32 id3)
 
bool UpdateEntry (uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
 
bool UpdateEntry (uint32 entry, bool updateAI)
 
bool UpdateStats (Stats stat) override
 
bool UpdateAllStats () override
 
void UpdateResistances (uint32 school) override
 
void UpdateArmor () override
 
void UpdateMaxHealth () override
 
void UpdateMaxPower (Powers power) override
 
void UpdateAttackPowerAndDamage (bool ranged=false) override
 
void CalculateMinMaxDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex) override
 
void LoadSparringPct ()
 
float GetSparringPct () const
 
bool HasWeapon (WeaponAttackType type) const override
 
bool HasWeaponForAttack (WeaponAttackType type) const override
 
void SetCanDualWield (bool value) override
 
int8 GetOriginalEquipmentId () const
 
uint8 GetCurrentEquipmentId ()
 
void SetCurrentEquipmentId (uint8 id)
 
float GetSpellDamageMod (int32 Rank)
 
VendorItemData const * GetVendorItems () const
 
uint32 GetVendorItemCurrentCount (VendorItem const *vItem)
 
uint32 UpdateVendorItemCurrentCount (VendorItem const *vItem, uint32 used_count)
 
TrainerSpellData const * GetTrainerSpells () const
 
CreatureTemplate const * GetCreatureTemplate () const
 
CreatureData const * GetCreatureData () const
 
void SetDetectionDistance (float dist)
 
CreatureAddon const * GetCreatureAddon () const
 
std::string const & GetAIName () const
 
std::string GetScriptName () const
 
uint32 GetScriptId () const
 
std::string const & GetNameForLocaleIdx (LocaleConstant locale_idx) const override
 
void setDeathState (DeathState s, bool despawn=false) override
 A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned. The cycle follows the next order:
 
bool LoadFromDB (ObjectGuid::LowType guid, Map *map, bool allowDuplicate=false)
 
bool LoadCreatureFromDB (ObjectGuid::LowType guid, Map *map, bool addToMap=true, bool allowDuplicate=false)
 
void SaveToDB ()
 
virtual void SaveToDB (uint32 mapid, uint8 spawnMask, uint32 phaseMask)
 
virtual void DeleteFromDB ()
 
ObjectGuid GetLootRecipientGUID () const
 
PlayerGetLootRecipient () const
 
ObjectGuid::LowType GetLootRecipientGroupGUID () const
 
GroupGetLootRecipientGroup () const
 
bool hasLootRecipient () const
 
bool isTappedBy (Player const *player) const
 
bool CanGeneratePickPocketLoot () const
 
void SetPickPocketLootTime ()
 
void ResetPickPocketLootTime ()
 
void SetLootRecipient (Unit *unit, bool withGroup=true)
 
void AllLootRemovedFromCorpse ()
 
uint16 GetLootMode () const
 
bool HasLootMode (uint16 lootMode) const
 
void SetLootMode (uint16 lootMode)
 
void AddLootMode (uint16 lootMode)
 
void RemoveLootMode (uint16 lootMode)
 
void ResetLootMode ()
 
SpellInfo const * reachWithSpellAttack (Unit *victim)
 
SpellInfo const * reachWithSpellCure (Unit *victim)
 
bool CanStartAttack (Unit const *u) const
 
float GetAggroRange (Unit const *target) const
 
float GetAttackDistance (Unit const *player) const
 
float GetDetectionRange () const
 
void SendAIReaction (AiReaction reactionType)
 
UnitSelectNearestTarget (float dist=0, bool playerOnly=false) const
 Select nearest hostile unit within the given distance (regardless of threat list).
 
UnitSelectNearestTargetInAttackDistance (float dist) const
 Select nearest hostile unit within the given attack distance (i.e. distance is ignored if > than ATTACK_DISTANCE), regardless of threat list.
 
void DoFleeToGetAssistance ()
 
void CallForHelp (float fRadius, Unit *target=nullptr)
 
void CallAssistance (Unit *target=nullptr)
 
void SetNoCallForHelp (bool val)
 
void SetNoCallAssistance (bool val)
 
void SetNoSearchAssistance (bool val)
 
bool HasSearchedAssistance ()
 
bool CanAssistTo (Unit const *u, Unit const *enemy, bool checkfaction=true) const
 
bool _IsTargetAcceptable (Unit const *target) const
 
bool CanIgnoreFeignDeath () const
 
void UpdateMoveInLineOfSightState ()
 
bool IsMoveInLineOfSightDisabled ()
 
bool IsMoveInLineOfSightStrictlyDisabled ()
 
void RemoveCorpse (bool setSpawnTime=true, bool skipVisibility=false)
 
void DespawnOrUnsummon (Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
 
void DespawnOnEvade (Seconds respawnDelay=20s)
 
time_t const & GetRespawnTime () const
 
time_t GetRespawnTimeEx () const
 
void SetRespawnTime (uint32 respawn)
 
void Respawn (bool force=false)
 
void SaveRespawnTime () override
 
uint32 GetRespawnDelay () const
 
void SetRespawnDelay (uint32 delay)
 
uint32 GetCombatPulseDelay () const
 
void SetCombatPulseDelay (uint32 delay)
 
float GetWanderDistance () const
 
void SetWanderDistance (float dist)
 
void DoImmediateBoundaryCheck ()
 
void SendZoneUnderAttackMessage (Player *attacker)
 Send a message to LocalDefense channel for players opposition team in the zone.
 
void SetInCombatWithZone ()
 Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
 
bool hasQuest (uint32 quest_id) const override
 
bool hasInvolvedQuest (uint32 quest_id) const override
 
bool isRegeneratingHealth ()
 
void SetRegeneratingHealth (bool enable)
 
void SetRegeneratingPower (bool enable)
 
virtual uint8 GetPetAutoSpellSize () const
 
virtual uint32 GetPetAutoSpellOnPos (uint8 pos) const
 
void SetCannotReachTarget (ObjectGuid const &target=ObjectGuid::Empty)
 
bool CanNotReachTarget () const
 
bool IsNotReachableAndNeedRegen () const
 
void SetPosition (float x, float y, float z, float o)
 
void SetPosition (const Position &pos)
 
void SetHomePosition (float x, float y, float z, float o)
 
void SetHomePosition (const Position &pos)
 
void GetHomePosition (float &x, float &y, float &z, float &ori) const
 
Position const & GetHomePosition () const
 
void SetTransportHomePosition (float x, float y, float z, float o)
 
void SetTransportHomePosition (const Position &pos)
 
void GetTransportHomePosition (float &x, float &y, float &z, float &ori) const
 
Position const & GetTransportHomePosition () const
 
uint32 GetWaypointPath () const
 
void LoadPath (uint32 pathid)
 
uint32 GetCurrentWaypointID () const
 
void UpdateWaypointID (uint32 wpID)
 
void SearchFormation ()
 
CreatureGroup const * GetFormation () const
 
CreatureGroupGetFormation ()
 
void SetFormation (CreatureGroup *formation)
 
UnitSelectVictim ()
 
void SetReputationRewardDisabled (bool disable)
 
bool IsReputationRewardDisabled () const
 
void SetLootRewardDisabled (bool disable)
 
bool IsLootRewardDisabled () const
 
bool IsDamageEnoughForLootingAndReward () const
 
void LowerPlayerDamageReq (uint32 unDamage, bool damagedByPlayer=true)
 
void ResetPlayerDamageReq ()
 
uint32 GetPlayerDamageReq () const
 
uint32 GetOriginalEntry () const
 
void SetOriginalEntry (uint32 entry)
 
void SetTarget (ObjectGuid guid=ObjectGuid::Empty) override
 
void ClearTarget ()
 
void FocusTarget (Spell const *focusSpell, WorldObject const *target)
 
void ReleaseFocus (Spell const *focusSpell)
 
bool IsMovementPreventedByCasting () const override
 
std::shared_ptr< time_t > const & GetLastLeashExtensionTimePtr () const
 
void SetLastLeashExtensionTimePtr (std::shared_ptr< time_t > const &timer)
 
void ClearLastLeashExtensionTimePtr ()
 
time_t GetLastLeashExtensionTime () const
 
void UpdateLeashExtensionTime ()
 
uint8 GetLeashTimer () const
 
CreatureTextRepeatIds const & GetTextRepeatGroup (uint8 textGroup)
 
void SetTextRepeatId (uint8 textGroup, uint8 id)
 
void ClearTextRepeatGroup (uint8 textGroup)
 
bool IsFreeToMove ()
 
bool HasSwimmingFlagOutOfCombat () const
 
void RefreshSwimmingFlag (bool recheck=false)
 
void SetAssistanceTimer (uint32 value)
 
void ModifyThreatPercentTemp (Unit *victim, int32 percent, Milliseconds duration)
 
void ResumeChasingVictim ()
 Helper to resume chasing current victim.
 
bool CanCastSpell (uint32 spellID) const
 Returns true if the creature is able to cast the spell.
 
ObjectGuid GetSummonerGUID () const
 Helper to get the creature's summoner GUID, if it is a summon.
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
std::string GetDebugInfo () const override
 
bool IsUpdateNeeded () override
 
- Public Member Functions inherited from Unit
 ~Unit () override
 
void Update (uint32 time) override
 
UnitAIGetAI ()
 
void SetAI (UnitAI *newAI)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void CleanupBeforeRemoveFromMap (bool finalCleanup)
 
void CleanupsBeforeDelete (bool finalCleanup=true) override
 
virtual bool isBeingLoaded () const
 
bool IsDuringRemoveFromWorld () const
 
void SetUInt32Value (uint16 index, uint32 value)
 
UnitGetOwner () const
 
ObjectGuid GetOwnerGUID () const
 
void SetOwnerGUID (ObjectGuid owner)
 
ObjectGuid GetCreatorGUID () const
 
void SetCreatorGUID (ObjectGuid creator)
 
ObjectGuid GetMinionGUID () const
 
void SetMinionGUID (ObjectGuid guid)
 
ObjectGuid GetCharmerGUID () const
 
void SetCharmerGUID (ObjectGuid owner)
 
ObjectGuid GetCharmGUID () const
 
void SetPetGUID (ObjectGuid guid)
 
ObjectGuid GetPetGUID () const
 
void SetCritterGUID (ObjectGuid guid)
 
ObjectGuid GetCritterGUID () const
 
ObjectGuid GetTransGUID () const override
 
PetToPet ()
 
TotemToTotem ()
 
TempSummonToTempSummon ()
 
const TempSummonToTempSummon () const
 
void AddUnitState (uint32 f)
 
bool HasUnitState (const uint32 f) const
 
void ClearUnitState (uint32 f)
 
uint32 GetUnitState () const
 
uint32 HasUnitTypeMask (uint32 mask) const
 
void AddUnitTypeMask (uint32 mask)
 
uint32 GetUnitTypeMask () const
 
UnitFlags GetUnitFlags () const
 
bool HasUnitFlag (UnitFlags flags) const
 
void SetUnitFlag (UnitFlags flags)
 UnitFlags available in UnitDefines.h.
 
void RemoveUnitFlag (UnitFlags flags)
 UnitFlags available in UnitDefines.h.
 
void ReplaceAllUnitFlags (UnitFlags flags)
 Remove the Unit flag specify only.
 
UnitFlags2 GetUnitFlags2 () const
 Remove all UnitFlags and set new ones. UnitFlags available in UnitDefines.h.
 
bool HasUnitFlag2 (UnitFlags2 flags) const
 
void SetUnitFlag2 (UnitFlags2 flags)
 
void RemoveUnitFlag2 (UnitFlags2 flags)
 
void ReplaceAllUnitFlags2 (UnitFlags2 flags)
 
void SetEmoteState (Emote emoteState)
 
void ClearEmoteState ()
 Sets emote state (looping emote). Emotes available in SharedDefines.h.
 
NPCFlags GetNpcFlags () const
 Clears emote state (looping emote)
 
bool HasNpcFlag (NPCFlags flags) const
 
void SetNpcFlag (NPCFlags flags)
 
void RemoveNpcFlag (NPCFlags flags)
 
void ReplaceAllNpcFlags (NPCFlags flags)
 
uint32 GetDynamicFlags () const override
 
void ReplaceAllDynamicFlags (uint32 flag) override
 
void AddUnitMovementFlag (uint32 f)
 
void RemoveUnitMovementFlag (uint32 f)
 
bool HasUnitMovementFlag (uint32 f) const
 
uint32 GetUnitMovementFlags () const
 
void SetUnitMovementFlags (uint32 f)
 
void AddExtraUnitMovementFlag (uint16 f)
 
void RemoveExtraUnitMovementFlag (uint16 f)
 
uint16 HasExtraUnitMovementFlag (uint16 f) const
 
uint16 GetExtraUnitMovementFlags () const
 
void SetExtraUnitMovementFlags (uint16 f)
 
bool IsCrowdControlled () const
 
bool IsImmobilizedState () const
 
void SetAnimTier (AnimTier animTier)
 
bool IsSummon () const
 
bool IsGuardian () const
 
bool IsControllableGuardian () const
 
bool IsPet () const
 
bool IsHunterPet () const
 
bool IsTotem () const
 
bool IsVehicle () const
 
bool IsVendor () const
 
bool IsTrainer () const
 
bool IsQuestGiver () const
 
bool IsGossip () const
 
bool IsTaxi () const
 
bool IsGuildMaster () const
 
bool IsBattleMaster () const
 
bool IsBanker () const
 
bool IsInnkeeper () const
 
bool IsSpiritHealer () const
 
bool IsSpiritGuide () const
 
bool IsTabardDesigner () const
 
bool IsAuctioner () const
 
bool IsArmorer () const
 
bool IsServiceProvider () const
 
bool IsSpiritService () const
 
uint32 GetCreatureType () const
 
uint32 GetCreatureTypeMask () const
 
bool IsCritter () const
 
uint8 getRace (bool original=false) const
 
void setRace (uint8 race)
 
uint32 getRaceMask () const
 
DisplayRace GetDisplayRaceFromModelId (uint32 modelId) const
 
DisplayRace GetDisplayRace () const
 
uint8 getClass () const
 
virtual bool IsClass (Classes unitClass, ClassContext context=CLASS_CONTEXT_NONE) const
 
uint32 getClassMask () const
 
uint8 getGender () const
 
uint32 GetFaction () const
 
FactionTemplateEntry const * GetFactionTemplateEntry () const
 
void SetFaction (uint32 faction)
 
void RestoreFaction ()
 
uint32 GetOldFactionId () const
 
ObjectGuid GetTarget () const
 
bool isTargetableForAttack (bool checkFakeDeath=true, Unit const *byWho=nullptr) const
 
bool IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell=nullptr) const
 
bool _IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=nullptr) const
 
bool IsValidAssistTarget (Unit const *target) const
 
bool _IsValidAssistTarget (Unit const *target, SpellInfo const *bySpell) const
 
bool IsClientControlled (Player const *exactClient=nullptr) const
 
Player const * GetClientControlling () const
 
float GetBoundaryRadius () const
 
float GetCombatReach () const override
 
float GetMeleeReach () const
 
bool IsWithinRange (Unit const *obj, float dist) const
 
bool IsWithinBoundaryRadius (const Unit *obj) const
 
bool IsWithinCombatRange (Unit const *obj, float dist2compare) const
 
bool IsWithinMeleeRange (Unit const *obj, float dist=0.f) const
 
float GetMeleeRange (Unit const *target) const
 
void setAttackTimer (WeaponAttackType type, int32 time)
 
void resetAttackTimer (WeaponAttackType type=BASE_ATTACK)
 
int32 getAttackTimer (WeaponAttackType type) const
 
bool isAttackReady (WeaponAttackType type=BASE_ATTACK) const
 
bool GetRandomContactPoint (Unit const *target, float &x, float &y, float &z, bool force=false) const
 
UnitgetAttackerForHelper () const
 
bool Attack (Unit *victim, bool meleeAttack)
 
void CastStop (uint32 except_spellid=0, bool withInstant=true)
 Interrupt the unit cast for all the current spells.
 
bool AttackStop ()
 Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell, AI assistance, and call SendMeleeAttackStop() to the client.
 
void RemoveAllAttackers ()
 Remove all units in m_attackers list and send them AttackStop()
 
AttackerSet const & getAttackers () const
 
bool GetMeleeAttackPoint (Unit *attacker, Position &pos)
 
bool isAttackingPlayer () const
 
UnitGetVictim () const
 
void CombatStop (bool includingCast=false)
 
void CombatStopWithPets (bool includingCast=false)
 
void StopAttackFaction (uint32 faction_id)
 
void StopAttackingInvalidTarget ()
 
UnitSelectNearbyTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
UnitSelectNearbyNoTotemTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
void SendMeleeAttackStop (Unit *victim=nullptr)
 Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or interrupt spells. Unless you know exactly what you're doing, use AttackStop() or RemoveAllAttackers() instead.
 
void SendMeleeAttackStart (Unit *victim, Player *sendTo=nullptr)
 
uint32 GetAttackTime (WeaponAttackType att) const
 
void SetAttackTime (WeaponAttackType att, uint32 val)
 
void ApplyAttackTimePercentMod (WeaponAttackType att, float val, bool apply)
 
void ApplyCastTimePercentMod (float val, bool apply)
 
void SetImmuneToAll (bool apply, bool keepCombat=false)
 
bool IsImmuneToAll () const
 
void SetImmuneToPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToPC () const
 
void SetImmuneToNPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToNPC () const
 
bool IsEngaged () const
 
bool IsEngagedBy (Unit const *who) const
 
bool IsInCombat () const
 
bool IsInCombatWith (Unit const *who) const
 
bool IsPetInCombat () const
 
void CombatStart (Unit *target, bool initialAggro=true)
 
void CombatStartOnCast (Unit *target, bool initialAggro=true, uint32 duration=0)
 
void SetInCombatState (bool PvP, Unit *enemy=nullptr, uint32 duration=0)
 
void SetInCombatWith (Unit *enemy, uint32 duration=0)
 
void ClearInCombat ()
 
void ClearInPetCombat ()
 
uint32 GetCombatTimer () const
 
void SetCombatTimer (uint32 timer)
 
bool CanHaveThreatList (bool skipAliveCheck=false) const
 
void AddThreat (Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
 
float ApplyTotalThreatModifier (float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
void TauntApply (Unit *victim)
 
void TauntFadeOut (Unit *taunter)
 
ThreatMgrGetThreatMgr ()
 
ThreatMgr const & GetThreatMgr () const
 
void addHatedBy (HostileReference *pHostileReference)
 
void removeHatedBy (HostileReference *)
 
HostileRefMgrgetHostileRefMgr ()
 
void SetRedirectThreat (ObjectGuid guid, uint32 pct)
 
void ResetRedirectThreat ()
 
void ModifyRedirectThreat (int32 amount)
 
uint32 GetRedirectThreatPercent ()
 
UnitGetRedirectThreatTarget () const
 
void SetLastDamagedTargetGuid (ObjectGuid const &guid)
 
ObjectGuid const & GetLastDamagedTargetGuid () const
 
void AttackerStateUpdate (Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
 
bool haveOffhandWeapon () const
 
bool CanDualWield () const
 
virtual void SetDualWieldMode (DualWieldMode mode)
 
bool HasMainhandWeapon () const
 
bool HasOffhandWeapon () const
 
bool HasRangedWeapon () const
 
bool hasMainhandWeaponForAttack () const
 
bool HasMainhandWeaponForAttack () const
 
bool HasOffhandWeaponForAttack () const
 
bool HasRangedWeaponForAttack () const
 
bool CanUseAttackType (WeaponAttackType attacktype) const
 
void HandleProcExtraAttackFor (Unit *victim, uint32 count)
 
void SetLastExtraAttackSpell (uint32 spellId)
 
uint32 GetLastExtraAttackSpell () const
 
void AddExtraAttacks (uint32 count)
 
uint8 GetComboPoints (Unit const *who=nullptr) const
 
uint8 GetComboPoints (ObjectGuid const &guid) const
 
UnitGetComboTarget () const
 
ObjectGuid const GetComboTargetGUID () const
 
void AddComboPoints (Unit *target, int8 count)
 
void AddComboPoints (int8 count)
 
void ClearComboPoints ()
 
void AddComboPointHolder (Unit *unit)
 
void RemoveComboPointHolder (Unit *unit)
 
void ClearComboPointHolders ()
 
void SetContestedPvP (Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true)
 
bool IsContestedGuard () const
 
bool RespondsToCallForHelp () const
 
bool IsInSanctuary () const
 
bool IsPvP () const
 
bool IsFFAPvP () const
 
void SetPvP (bool state)
 
float GetStat (Stats stat) const
 
void SetStat (Stats stat, int32 val)
 
Stats GetStatByAuraGroup (UnitMods unitMod) const
 
float GetCreateStat (Stats stat) const
 
void SetCreateStat (Stats stat, float val)
 
float GetPosStat (Stats stat) const
 
float GetNegStat (Stats stat) const
 
void InitStatBuffMods ()
 
bool HandleStatFlatModifier (UnitMods unitMod, UnitModifierFlatType modifierType, float amount, bool apply)
 
void ApplyStatPctModifier (UnitMods unitMod, UnitModifierPctType modifierType, float amount)
 
void SetStatFlatModifier (UnitMods unitMod, UnitModifierFlatType modifierType, float val)
 
void SetStatPctModifier (UnitMods unitMod, UnitModifierPctType modifierType, float val)
 
float GetFlatModifierValue (UnitMods unitMod, UnitModifierFlatType modifierType) const
 
float GetPctModifierValue (UnitMods unitMod, UnitModifierPctType modifierType) const
 
void UpdateUnitMod (UnitMods unitMod)
 
virtual bool CheckAttackFitToAuraRequirement (WeaponAttackType, AuraEffect const *) const
 
virtual void UpdateDamageDoneMods (WeaponAttackType attackType, int32 skipEnchantSlot=-1)
 
void UpdateAllDamageDoneMods ()
 
void UpdateDamagePctDoneMods (WeaponAttackType attackType)
 
void UpdateAllDamagePctDoneMods ()
 
float GetTotalStatValue (Stats stat, float additionalValue=0.0f) const
 
void SetCanModifyStats (bool modifyStats)
 
bool CanModifyStats () const
 
void UpdateStatBuffMod (Stats stat)
 
uint8 GetLevel () const
 
uint8 getLevelForTarget (WorldObject const *) const override
 
void SetLevel (uint8 lvl, bool showLevelChange=true)
 
uint32 GetHealth () const
 
uint32 GetMaxHealth () const
 
float GetHealthPct () const
 
int32 GetHealthGain (int32 dVal)
 
uint32 GetCreateHealth () const
 
bool IsFullHealth () const
 
bool HealthBelowPct (int32 pct) const
 
bool HealthBelowPctDamaged (int32 pct, uint32 damage) const
 
bool HealthAbovePct (int32 pct) const
 
bool HealthAbovePctHealed (int32 pct, uint32 heal) const
 
uint32 CountPctFromMaxHealth (int32 pct) const
 
uint32 CountPctFromCurHealth (int32 pct) const
 
void SetHealth (uint32 val)
 
void SetMaxHealth (uint32 val)
 
void SetFullHealth ()
 
int32 ModifyHealth (int32 val)
 
void SetCreateHealth (uint32 val)
 
Powers getPowerType () const
 
virtual bool HasActivePowerType (Powers power)
 
Powers GetPowerTypeByAuraGroup (UnitMods unitMod) const
 
uint32 GetPower (Powers power) const
 
uint32 GetMaxPower (Powers power) const
 
float GetPowerPct (Powers power) const
 
uint32 GetCreatePowers (Powers power) const
 
void setPowerType (Powers power)
 
void SetPower (Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
 
void SetMaxPower (Powers power, uint32 val)
 
int32 ModifyPower (Powers power, int32 val, bool withPowerUpdate=true)
 
void RewardRage (uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
 
uint32 GetCreateMana () const
 
void SetCreateMana (uint32 val)
 
bool CanRestoreMana (SpellInfo const *spellInfo) const
 
void SetLastManaUse (uint32 spellCastTime)
 
bool IsUnderLastManaUseEffect () const
 
float GetAPMultiplier (WeaponAttackType attType, bool normalized)
 
uint32 GetArmor () const
 
void SetArmor (int32 val)
 
float GetUnitDodgeChance () const
 
float GetUnitParryChance () const
 
float GetUnitBlockChance () const
 
float GetUnitMissChance (WeaponAttackType attType) const
 
float GetUnitCriticalChance (WeaponAttackType attackType, Unit const *victim) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
 
bool CanApplyResilience () const
 
uint32 GetShieldBlockValue (uint32 soft_cap, uint32 hard_cap) const
 
uint32 GetUnitMeleeSkill (Unit const *target=nullptr) const
 
uint32 GetDefenseSkillValue (Unit const *target=nullptr) const
 
uint32 GetWeaponSkillValue (WeaponAttackType attType, Unit const *target=nullptr) const
 
int32 GetMechanicResistChance (SpellInfo const *spell)
 
uint32 GetResistance (SpellSchoolMask mask) const
 
uint32 GetResistance (SpellSchools school) const
 
void SetResistance (SpellSchools school, int32 val)
 
void UpdateResistanceBuffModsMod (SpellSchools school)
 
uint16 GetMaxSkillValueForLevel (Unit const *target=nullptr) const
 
float GetTotalAuraModValue (UnitMods unitMod) const
 
SpellSchools GetSpellSchoolByAuraGroup (UnitMods unitMod) const
 
float GetTotalAttackPowerValue (WeaponAttackType attType, Unit *pVictim=nullptr) const
 
float GetWeaponDamageRange (WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const
 
void SetBaseWeaponDamage (WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0)
 
virtual void UpdateAllResistances ()
 
virtual void UpdateDamagePhysical (WeaponAttackType attType)
 
void DealMeleeDamage (CalcDamageInfo *damageInfo, bool durabilityLoss)
 
void DealSpellDamage (SpellNonMeleeDamage *damageInfo, bool durabilityLoss, Spell const *spell=nullptr)
 
void DealDamageShieldDamage (Unit *victim)
 
void KillSelf (bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
uint32 CalculateDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0)
 
void CalculateMeleeDamage (Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false)
 
void CalculateSpellDamageTaken (SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=BASE_ATTACK, bool crit=false)
 
int32 CalculateSpellDamage (Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const
 
float CalculateDefaultCoefficient (SpellInfo const *spellInfo, DamageEffectType damagetype) const
 
uint32 MeleeDamageBonusDone (Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
uint32 MeleeDamageBonusTaken (Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
int32 SpellBaseDamageBonusDone (SpellSchoolMask schoolMask)
 
int32 SpellBaseDamageBonusTaken (SpellSchoolMask schoolMask, bool isDoT=false)
 
float SpellPctDamageModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellDamageBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellDamageBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1)
 
int32 CalculateAOEDamageReduction (int32 damage, uint32 schoolMask, bool npcCaster) const
 
uint32 GetMeleeDamageReduction (uint32 damage) const
 
uint32 GetRangedDamageReduction (uint32 damage) const
 
uint32 GetSpellDamageReduction (uint32 damage) const
 
float GetMeleeCritChanceReduction () const
 
float GetRangedCritChanceReduction () const
 
float GetSpellCritChanceReduction () const
 
uint32 GetMeleeCritDamageReduction (uint32 damage) const
 
uint32 GetRangedCritDamageReduction (uint32 damage) const
 
uint32 GetSpellCritDamageReduction (uint32 damage) const
 
CharmInfoGetCharmInfo ()
 
CharmInfoInitCharmInfo ()
 
UnitGetCharmer () const
 
UnitGetCharm () const
 
UnitGetCharmerOrOwner () const
 
UnitGetCharmerOrOwnerOrSelf () const
 
PlayerGetCharmerOrOwnerPlayerOrPlayerItself () const
 
ObjectGuid GetCharmerOrOwnerGUID () const
 
ObjectGuid GetCharmerOrOwnerOrOwnGUID () const
 
PlayerGetAffectingPlayer () const
 
UnitGetFirstControlled () const
 
bool IsControlledByPlayer () const
 
bool IsCreatedByPlayer () const
 
bool IsCharmedOwnedByPlayerOrPlayer () const
 
bool IsCharmed () const
 
bool isPossessed () const
 
bool isPossessedByPlayer () const
 
bool isPossessing () const
 
bool isPossessing (Unit *u) const
 
void SetCharm (Unit *target, bool apply)
 
bool SetCharmedBy (Unit *charmer, CharmType type, AuraApplication const *aurApp=nullptr)
 
void UpdateCharmAI ()
 
void RemoveCharmedBy (Unit *charmer)
 
void RemoveCharmAuras ()
 
void RemoveAllControlled (bool onDeath=false)
 
void DeleteCharmInfo ()
 
virtual bool HasSpellItemCooldown (uint32, uint32) const
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown)
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, PacketCooldowns const &cooldowns)
 
AuraAddAura (uint32 spellId, Unit *target)
 
AuraAddAura (SpellInfo const *spellInfo, uint8 effMask, Unit *target)
 
void SetAuraStack (uint32 spellId, Unit *target, uint32 stack)
 
int32 GetHighestExclusiveSameEffectSpellGroupValue (AuraEffect const *aurEff, AuraType auraType, bool checkMiscValue=false, int32 miscValue=0) const
 
bool IsHighestExclusiveAura (Aura const *aura, bool removeOtherAuraApplications=false)
 
bool IsHighestExclusiveAuraEffect (SpellInfo const *spellInfo, AuraType auraType, int32 effectAmount, uint8 auraEffectMask, bool removeOtherAuraApplications=false)
 
Aura_TryStackingOrRefreshingExistingAura (SpellInfo const *newAura, uint8 effMask, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, bool periodicReset=false)
 
void _AddAura (UnitAura *aura, Unit *caster)
 
AuraApplication_CreateAuraApplication (Aura *aura, uint8 effMask)
 
void _ApplyAuraEffect (Aura *aura, uint8 effIndex)
 
void _ApplyAura (AuraApplication *aurApp, uint8 effMask)
 
void _UnapplyAura (AuraApplicationMap::iterator &i, AuraRemoveMode removeMode)
 
void _UnapplyAura (AuraApplication *aurApp, AuraRemoveMode removeMode)
 
void _RemoveNoStackAuraApplicationsDueToAura (Aura *aura)
 
void _RemoveNoStackAurasDueToAura (Aura *aura, bool owned)
 
bool _IsNoStackAuraDueToAura (Aura *appliedAura, Aura *existingAura) const
 
void _RegisterAuraEffect (AuraEffect *aurEff, bool apply)
 
AuraMapGetOwnedAuras ()
 
AuraMap const & GetOwnedAuras () const
 
void RemoveOwnedAura (AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (Aura *aura, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
AuraGetOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, Aura *except=nullptr) const
 
AuraApplicationMapGetAppliedAuras ()
 
AuraApplicationMap const & GetAppliedAuras () const
 
void RemoveAura (AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (AuraApplication *aurApp, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (Aura *aur, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveBindSightAuras ()
 
void RemoveAppliedAuras (std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (std::function< bool(Aura const *)> const &check)
 
void RemoveAppliedAuras (uint32 spellId, std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (uint32 spellId, std::function< bool(Aura const *)> const &check)
 
void RemoveAurasDueToSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAuraFromStack (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAurasDueToSpellByDispel (uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, Unit *dispeller, uint8 chargesRemoved=1)
 
void RemoveAurasDueToSpellBySteal (uint32 spellId, ObjectGuid casterGUID, Unit *stealer)
 
void RemoveAurasDueToItemSpell (uint32 spellId, ObjectGuid castItemGuid)
 
void RemoveAurasByType (AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
 
void RemoveNotOwnSingleTargetAuras ()
 
void RemoveAurasWithInterruptFlags (uint32 flag, uint32 except=0, bool isAutoshot=false)
 
void RemoveAurasWithAttribute (uint32 flags)
 
void RemoveAurasWithFamily (SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID)
 
void RemoveAurasWithMechanic (uint32 mechanic_mask, AuraRemoveMode removemode=AURA_REMOVE_BY_DEFAULT, uint32 except=0)
 
void RemoveMovementImpairingAuras (bool withRoot)
 
void RemoveAurasByShapeShift ()
 
void RemoveAreaAurasDueToLeaveWorld ()
 
void RemoveAllAuras ()
 
void RemoveArenaAuras ()
 
void RemoveAllAurasOnDeath ()
 
void RemoveAllAurasRequiringDeadTarget ()
 
void RemoveAllAurasExceptType (AuraType type)
 
void RemoveEvadeAuras ()
 
void DelayOwnedAuras (uint32 spellId, ObjectGuid caster, int32 delaytime)
 
void _RemoveAllAuraStatMods ()
 
void _ApplyAllAuraStatMods ()
 
AuraEffectList const & GetAuraEffectsByType (AuraType type) const
 
AuraListGetSingleCastAuras ()
 
AuraList const & GetSingleCastAuras () const
 
AuraEffectGetAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectOfRankedSpell (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectDummy (uint32 spellid) const
 
AuraEffectGetDummyAuraEffect (SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraApplicationGetAuraApplication (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
AuraApplicationGetAuraApplicationOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAuraOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
void GetDispellableAuraList (Unit *caster, uint32 dispelMask, DispelChargesList &dispelList, SpellInfo const *dispelSpell)
 
bool HasAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid caster=ObjectGuid::Empty) const
 
uint32 GetAuraCount (uint32 spellId) const
 
bool HasAuras (SearchMethod sm, std::vector< uint32 > &spellIds) const
 Check if unit has ANY or ALL specified auras.
 
template<typename... Auras>
bool HasAnyAuras (Auras... spellIds) const
 Checks if the unit has ANY specified auras.
 
template<typename... Auras>
bool HasAllAuras (Auras... spellIds) const
 Checks if the unit has ALL specified auras.
 
bool HasAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
bool HasAuraType (AuraType auraType) const
 
bool HasAuraTypeWithCaster (AuraType auratype, ObjectGuid caster) const
 
bool HasAuraTypeWithMiscvalue (AuraType auratype, int32 miscvalue) const
 
bool HasAuraTypeWithAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
bool HasAuraTypeWithValue (AuraType auratype, int32 value) const
 
bool HasAuraTypeWithTriggerSpell (AuraType auratype, uint32 triggerSpell) const
 
bool HasNegativeAuraWithInterruptFlag (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasVisibleAuraType (AuraType auraType) const
 
bool HasNegativeAuraWithAttribute (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasAuraWithMechanic (uint32 mechanicMask) const
 
bool HasAuraTypeWithFamilyFlags (AuraType auraType, uint32 familyName, uint32 familyFlags) const
 
bool HasBreakableByDamageAuraType (AuraType type, uint32 excludeAura=0) const
 
bool HasBreakableByDamageCrowdControlAura (Unit *excludeCasterChannel=nullptr) const
 
AuraEffectIsScriptOverriden (SpellInfo const *spell, int32 script) const
 
uint32 GetDiseasesByCaster (ObjectGuid casterGUID, uint8 mode=0)
 
uint32 GetDoTsByCaster (ObjectGuid casterGUID) const
 
int32 GetTotalAuraModifier (AuraType auratype) const
 
float GetTotalAuraMultiplier (AuraType auratype) const
 
int32 GetMaxPositiveAuraModifier (AuraType auratype) const
 
int32 GetMaxNegativeAuraModifier (AuraType auratype) const
 
int32 GetTotalAuraModifier (AuraType auratype, std::function< bool(AuraEffect const *)> const &predicate) const
 
float GetTotalAuraMultiplier (AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const
 
int32 GetMaxPositiveAuraModifier (AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const
 
int32 GetMaxNegativeAuraModifier (AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const
 
int32 GetTotalAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
float GetTotalAuraMultiplierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetMaxPositiveAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask, const AuraEffect *except=nullptr) const
 
int32 GetMaxNegativeAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetTotalAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
float GetTotalAuraMultiplierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxPositiveAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxNegativeAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetTotalAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
float GetTotalAuraMultiplierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxPositiveAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxNegativeAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
VisibleAuraMap const * GetVisibleAuras ()
 
AuraApplicationGetVisibleAura (uint8 slot)
 
void SetVisibleAura (uint8 slot, AuraApplication *aur)
 
void RemoveVisibleAura (uint8 slot)
 
void ModifyAuraState (AuraStateType flag, bool apply)
 
uint32 BuildAuraStateUpdateForTarget (Unit *target) const
 
bool HasAuraState (AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
 
bool CanProc ()
 
void SetCantProc (bool apply)
 
void ProcDamageAndSpellFor (bool isVictim, Unit *target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const *procSpellInfo, uint32 damage, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
void GetProcAurasTriggeredOnEvent (std::list< AuraApplication * > &aurasTriggeringProc, std::list< AuraApplication * > *procAuras, ProcEventInfo eventInfo)
 
void TriggerAurasProcOnEvent (CalcDamageInfo &damageInfo)
 
void TriggerAurasProcOnEvent (std::list< AuraApplication * > *myProcAuras, std::list< AuraApplication * > *targetProcAuras, Unit *actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell *spell, DamageInfo *damageInfo, HealInfo *healInfo)
 
void TriggerAurasProcOnEvent (ProcEventInfo &eventInfo, std::list< AuraApplication * > &procAuras)
 
float GetWeaponProcChance () const
 
float GetPPMProcChance (uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const
 
PlayerGetSpellModOwner () const
 
SpellGetCurrentSpell (CurrentSpellTypes spellType) const
 
SpellGetCurrentSpell (uint32 spellType) const
 
SpellGetFirstCurrentCastingSpell () const
 
SpellFindCurrentSpellBySpellId (uint32 spell_id) const
 
int32 GetCurrentSpellCastTime (uint32 spell_id) const
 
void SetCurrentCastedSpell (Spell *pSpell)
 
void SetInstantCast (bool set)
 
bool CanInstantCast () const
 
bool IsNonMeleeSpellCast (bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
 
void InterruptNonMeleeSpells (bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
 
float GetSpellMaxRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
float GetSpellMinRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
uint32 GetInterruptMask () const
 
void AddInterruptMask (uint32 mask)
 
void UpdateInterruptMask ()
 
void InterruptSpell (CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
 
bool isSpellBlocked (Unit *victim, SpellInfo const *spellProto, WeaponAttackType attackType=BASE_ATTACK)
 
void FinishSpell (CurrentSpellTypes spellType, bool ok=true)
 
UnitGetMagicHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo)
 
UnitGetMeleeHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo=nullptr)
 
float MeleeSpellMissChance (Unit const *victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
 
SpellMissInfo MeleeSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo MagicSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo SpellHitResult (Unit *victim, SpellInfo const *spell, bool canReflect=false)
 
SpellMissInfo SpellHitResult (Unit *victim, Spell const *spell, bool canReflect=false)
 
void SendHealSpellLog (HealInfo const &healInfo, bool critical=false)
 
int32 HealBySpell (HealInfo &healInfo, bool critical=false)
 
int32 SpellBaseHealingBonusDone (SpellSchoolMask schoolMask)
 
float SpellPctHealingModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellHealingBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellHealingBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack=1)
 
void SendEnergizeSpellLog (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
void EnergizeBySpell (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
void ApplySpellImmune (uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
 
void ApplySpellDispelImmunity (SpellInfo const *spellProto, DispelType type, bool apply)
 
bool IsImmunedToDamage (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToDamage (SpellInfo const *spellInfo) const
 
bool IsImmunedToDamage (Spell const *spell) const
 
bool IsImmunedToSchool (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToSchool (SpellInfo const *spellInfo) const
 
bool IsImmunedToSchool (Spell const *spell) const
 
bool IsImmunedToDamageOrSchool (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToDamageOrSchool (SpellInfo const *spellInfo) const
 
bool isBlockCritical ()
 
float SpellDoneCritChance (Unit const *, SpellInfo const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType, bool skipEffectCheck) const
 
float SpellTakenCritChance (Unit const *caster, SpellInfo const *spellProto, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType, bool skipEffectCheck) const
 
float ApplyEffectModifiers (SpellInfo const *spellProto, uint8 effect_index, float value) const
 
int32 CalcSpellDuration (SpellInfo const *spellProto)
 
int32 ModSpellDuration (SpellInfo const *spellProto, Unit const *target, int32 duration, bool positive, uint32 effectMask)
 
void ModSpellCastTime (SpellInfo const *spellProto, int32 &castTime, Spell *spell=nullptr)
 
float CalculateLevelPenalty (SpellInfo const *spellProto) const
 
uint32 GetCastingTimeForBonus (SpellInfo const *spellProto, DamageEffectType damagetype, uint32 CastingTime) const
 
void CastDelayedSpellWithPeriodicAmount (Unit *caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex=0)
 
SpellCastResult CastSpell (SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (float x, float y, float z, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (GameObject *go, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, CustomSpellValues const &value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (SpellInfo const *spellInfo, CustomSpellValues const &value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
void _RegisterDynObject (DynamicObject *dynObj)
 
void _UnregisterDynObject (DynamicObject *dynObj)
 
DynamicObjectGetDynObject (uint32 spellId)
 
bool RemoveDynObject (uint32 spellId)
 
void RemoveAllDynObjects ()
 
GameObjectGetGameObject (uint32 spellId) const
 
void AddGameObject (GameObject *gameObj)
 
void RemoveGameObject (GameObject *gameObj, bool del)
 
void RemoveGameObject (uint32 spellid, bool del)
 
void RemoveAllGameObjects ()
 
bool IsPolymorphed () const
 
bool isFrozen () const
 
bool IsInFlight () const
 
bool IsLevitating () const
 
bool IsWalking () const
 
bool isMoving () const
 
bool isTurning () const
 
bool IsHovering () const
 
bool isSwimming () const
 
bool IsFlying () const
 
bool IsFalling () const
 
bool IsRooted () const
 
float GetHoverHeight () const
 
bool CanFreeMove () const
 
bool HasLeewayMovement () const
 
void KnockbackFrom (float x, float y, float speedXY, float speedZ)
 
void JumpTo (float speedXY, float speedZ, bool forward=true)
 
void JumpTo (WorldObject *obj, float speedZ)
 
void UpdateSpeed (UnitMoveType mtype, bool forced)
 
float GetSpeed (UnitMoveType mtype) const
 
float GetSpeedRate (UnitMoveType mtype) const
 
void SetSpeed (UnitMoveType mtype, float rate, bool forced=false)
 
void SetSpeedRate (UnitMoveType mtype, float rate)
 
void propagateSpeedChange ()
 
void SendMonsterMove (float NewPosX, float NewPosY, float NewPosZ, uint32 TransitTime, SplineFlags sf=SPLINEFLAG_WALK_MODE)
 
void MonsterMoveWithSpeed (float x, float y, float z, float speed)
 
void SetDisableGravity (bool disable)
 
void SetCanFly (bool enable)
 Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pressing space for example. For creatures, please look for DisableGravity().
 
void SetWaterWalking (bool enable)
 
void SetFeatherFall (bool enable)
 
void SetHover (bool enable)
 
MotionMasterGetMotionMaster ()
 
const MotionMasterGetMotionMaster () const
 
bool IsStopped () const
 
void StopMoving ()
 
void StopMovingOnCurrentPos ()
 
virtual void PauseMovement (uint32 timer=0, uint8 slot=0)
 Disable the unit movement by clearing UNIT_STATE_MOVING and stopping the spline.
 
void ResumeMovement (uint32 timer=0, uint8 slot=0)
 
void SetControlled (bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
 
void DisableRotate (bool apply)
 
void DisableSpline ()
 
SheathState GetSheath () const
 
virtual void SetSheath (SheathState sheathed)
 
uint8 getStandState () const
 
bool IsSitState () const
 
bool IsStandState () const
 
bool IsStandUpOnMovementState () const
 
void SetStandState (uint8 state)
 
void SetStandFlags (uint8 flags)
 
void RemoveStandFlags (uint8 flags)
 
DeathState getDeathState ()
 
bool IsAlive () const
 
bool isDying () const
 
bool isDead () const
 
bool HasGhostAura () const
 
bool HasMountedAura () const
 
bool HasWaterWalkAura () const
 
bool HasFeatherFallAura () const
 
bool HasHoverAura () const
 
bool HasFlyAura () const
 
bool HasSpiritOfRedemptionAura () const
 
bool HasPreventsFleeingAura () const
 
bool HasPreventDurabilityLossAura () const
 
bool HasPreventResurectionAura () const
 
bool HasTransformAura () const
 
bool HasInterruptRegenAura () const
 
bool HasNoPVPCreditAura () const
 
bool HasWaterBreathingAura () const
 
bool HasIgnoreHitDirectionAura () const
 
bool HasSpellMagnetAura () const
 
bool HasOpenStableAura () const
 
bool HasCloneCasterAura () const
 
bool HasReflectSpellsAura () const
 
bool HasDetectAmoreAura () const
 
bool HasAllowOnlyAbilityAura () const
 
bool HasPeriodicDummyAura () const
 
bool HasControlVehicleAura () const
 
bool HasAOECharmAura () const
 
bool HasDetectSpellsAura () const
 
bool HasPacifySilenceAura () const
 
bool HasSilenceAura () const
 
bool HasShapeshiftAura () const
 
bool HasDecreaseSpeedAura () const
 
bool HasPacifyAura () const
 
bool HasIgnoreTargetResistAura () const
 
bool HasIncreaseMountedSpeedAura () const
 
bool HasIncreaseMountedFlightSpeedAura () const
 
bool HasThreatAura () const
 
bool HasAttackerSpellCritChanceAura () const
 
bool HasUnattackableAura () const
 
bool HasHealthRegenInCombatAura () const
 
bool HasRegenDuringCombatAura () const
 
bool HasFearAura () const
 
bool HasConfuseAura () const
 
bool HasRootAura () const
 
bool HasStunAura () const
 
bool HasTauntAura () const
 
bool HasStealthAura () const
 
bool HasStealthDetectAura () const
 
bool HasInvisibilityAura () const
 
bool HasInvisibilityDetectAura () const
 
bool IsHostileTo (Unit const *unit) const
 
bool IsHostileToPlayers () const
 
bool IsFriendlyTo (Unit const *unit) const
 
bool IsNeutralToAll () const
 
void ClearAllReactives ()
 
void StartReactiveTimer (ReactiveType reactive)
 
void UpdateReactives (uint32 p_time)
 
DiminishingLevels GetDiminishing (DiminishingGroup group)
 
void IncrDiminishing (DiminishingGroup group)
 
float ApplyDiminishingToDuration (DiminishingGroup group, int32 &duration, Unit *caster, DiminishingLevels Level, int32 limitduration)
 
void ApplyDiminishingAura (DiminishingGroup group, bool apply)
 
void ClearDiminishings ()
 
bool IsInPartyWith (Unit const *unit) const
 
bool IsInRaidWith (Unit const *unit) const
 
void GetPartyMembers (std::list< Unit * > &units)
 
UnitGetNextRandomRaidMemberOrPet (float radius)
 
void UpdateAuraForGroup (uint8 slot)
 
ReputationRank GetReactionTo (Unit const *target, bool checkOriginalFaction=false) const
 
ReputationRank GetFactionReactionTo (FactionTemplateEntry const *factionTemplateEntry, Unit const *target) const
 
SharedVisionList const & GetSharedVisionList ()
 
void AddPlayerToVision (Player *player)
 
void RemovePlayerFromVision (Player *player)
 
bool HasSharedVision () const
 
uint32 GetVirtualItemId (uint32 slot) const
 
void SetVirtualItem (uint32 slot, uint32 itemId)
 
bool IsMounted () const
 
uint32 GetMountID () const
 
void Mount (uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
 
void Dismount ()
 
bool IsInDisallowedMountForm () const
 
void addFollower (FollowerReference *pRef)
 
void removeFollower (FollowerReference *)
 
virtual float GetFollowAngle () const
 
GuardianGetGuardianPet () const
 
MinionGetFirstMinion () const
 
CreatureGetCompanionPet () const
 
PetCreateTamedPetFrom (Creature *creatureTarget, uint32 spell_id=0)
 
PetCreateTamedPetFrom (uint32 creatureEntry, uint32 spell_id=0)
 
bool InitTamedPet (Pet *pet, uint8 level, uint32 spell_id)
 
void SetMinion (Minion *minion, bool apply)
 
void GetAllMinionsByEntry (std::list< Creature * > &Minions, uint32 entry)
 
void RemoveAllMinionsByEntry (uint32 entry)
 
void AddPetAura (PetAura const *petSpell)
 
void RemovePetAura (PetAura const *petSpell)
 
void CastPetAura (PetAura const *aura)
 
bool IsPetAura (Aura const *aura)
 
void PetSpellFail (SpellInfo const *spellInfo, Unit *target, uint32 result)
 
void UnsummonAllTotems (bool onDeath=false)
 
TransportBaseGetDirectTransport () const
 
bool CreateVehicleKit (uint32 id, uint32 creatureEntry)
 Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)
 
void RemoveVehicleKit ()
 
VehicleGetVehicleKit () const
 
VehicleGetVehicle () const
 
bool IsOnVehicle (Unit const *vehicle) const
 
UnitGetVehicleBase () const
 
CreatureGetVehicleCreatureBase () const
 
void EnterVehicle (Unit *base, int8 seatId=-1)
 
void EnterVehicleUnattackable (Unit *base, int8 seatId=-1)
 
void ExitVehicle (Position const *exitPosition=nullptr)
 
void ChangeSeat (int8 seatId, bool next=true)
 
bool HandleSpellClick (Unit *clicker, int8 seatId=-1)
 
void _ExitVehicle (Position const *exitPosition=nullptr)
 
void _EnterVehicle (Vehicle *vehicle, int8 seatId, AuraApplication const *aurApp=nullptr)
 
void HandleEmoteCommand (uint32 emoteId)
 
virtual void Talk (std::string_view text, ChatMsg msgType, Language language, float textRange, WorldObject const *target)
 
virtual void Say (std::string_view text, Language language, WorldObject const *target=nullptr)
 
virtual void Yell (std::string_view text, Language language, WorldObject const *target=nullptr)
 
virtual void TextEmote (std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
 
virtual void Whisper (std::string_view text, Language language, Player *target, bool isBossWhisper=false)
 
virtual void Talk (uint32 textId, ChatMsg msgType, float textRange, WorldObject const *target)
 
virtual void Say (uint32 textId, WorldObject const *target=nullptr)
 
virtual void Yell (uint32 textId, WorldObject const *target=nullptr)
 
virtual void TextEmote (uint32 textId, WorldObject const *target=nullptr, bool isBossEmote=false)
 
virtual void Whisper (uint32 textId, Player *target, bool isBossWhisper=false)
 
ShapeshiftForm GetShapeshiftForm () const
 
void SetShapeshiftForm (ShapeshiftForm form)
 
bool IsAttackSpeedOverridenShapeShift () const
 
bool IsInFeralForm () const
 
void setTransForm (uint32 spellid)
 
uint32 getTransForm () const
 
void DeMorph ()
 
virtual void RecalculateObjectScale ()
 
uint32 GetDisplayId () const
 
uint32 GetNativeDisplayId () const
 
void RestoreDisplayId ()
 
void SetNativeDisplayId (uint32 displayId)
 
uint32 GetModelForForm (ShapeshiftForm form, uint32 spellId)
 
virtual bool IsInWater () const
 
virtual bool IsUnderWater () const
 
void NearTeleportTo (Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void NearTeleportTo (float x, float y, float z, float orientation, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void SetInFront (WorldObject const *target)
 
void SetFacingTo (float ori)
 
void SetFacingToObject (WorldObject *object, Milliseconds timed=0ms)
 
bool isInAccessiblePlaceFor (Creature const *c) const
 
bool isInFrontInMap (Unit const *target, float distance, float arc=M_PI) const
 
bool isInBackInMap (Unit const *target, float distance, float arc=M_PI) const
 
float GetCollisionHeight () const override
 Return collision height sent to client.
 
float GetCollisionWidth () const override
 this method gets the diameter of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
 
float GetCollisionRadius () const override
 this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
 
void UpdateOrientation (float orientation)
 Only server-side orientation update, does not broadcast to client.
 
void UpdateHeight (float newZ)
 Only server-side height update, does not broadcast to client.
 
virtual bool UpdatePosition (float x, float y, float z, float ang, bool teleport=false)
 
bool UpdatePosition (const Position &pos, bool teleport=false)
 
void ProcessPositionDataChanged (PositionFullTerrainStatus const &data) override
 
virtual void ProcessTerrainStatusUpdate ()
 
bool IsVisible () const
 
void SetVisible (bool x)
 
void SetModelVisible (bool on)
 
uint32 GetPhaseByAuras () const
 
void SetPhaseMask (uint32 newPhaseMask, bool update) override
 
void UpdateObjectVisibility (bool forced=true, bool fromUpdate=false) override
 
void AddPointedBy (SafeUnitPointer *sup)
 
void RemovePointedBy (SafeUnitPointer *sup)
 
void SendAttackStateUpdate (CalcDamageInfo *damageInfo)
 
void SendAttackStateUpdate (uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
 
void SendComboPoints ()
 
void SendPlaySpellVisual (uint32 id)
 
void SendPlaySpellImpact (ObjectGuid guid, uint32 id)
 
void SendPetActionFeedback (uint8 msg) const
 -------—Pet responses methods--------------—
 
void SendPetActionSound (PetAction action) const
 
void SendPetDismissSound () const
 
void SendPetAIReaction (ObjectGuid guid) const
 
void SendPeriodicAuraLog (SpellPeriodicAuraLogInfo *pInfo)
 
void SendSpellNonMeleeDamageLog (SpellNonMeleeDamage *log)
 
void SendSpellNonMeleeReflectLog (SpellNonMeleeDamage *log, Unit *attacker)
 
void SendSpellNonMeleeDamageLog (Unit *target, SpellInfo const *spellInfo, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit=false, bool Split=false)
 
void SendSpellMiss (Unit *target, uint32 spellID, SpellMissInfo missInfo)
 
void SendSpellDamageResist (Unit *target, uint32 spellId)
 
void SendSpellDamageImmune (Unit *target, uint32 spellId)
 
void SendTameFailure (uint8 result)
 
void SendTeleportPacket (Position &pos)
 
void SendMovementFlagUpdate (bool self=false)
 
void SendMovementWaterWalking (Player *sendTo)
 
void SendMovementFeatherFall (Player *sendTo)
 
void SendMovementHover (Player *sendTo)
 
void SendChangeCurrentVictimOpcode (HostileReference *pHostileReference)
 
void SendClearThreatListOpcode ()
 
void SendRemoveFromThreatListOpcode (HostileReference *pHostileReference)
 
void SendThreatListUpdate ()
 
void SendClearTarget ()
 
void ExecuteDelayedUnitRelocationEvent ()
 
void ExecuteDelayedUnitAINotifyEvent ()
 
void BuildHeartBeatMsg (WorldPacket *data) const
 
void BuildMovementPacket (ByteBuffer *data) const
 
void OutDebugInfo () const
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from WorldObject
 ~WorldObject () override
 
void _Create (ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void GetNearPoint2D (WorldObject const *searcher, float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint2D (float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
 
void GetVoidClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0, float controlZ=0) const
 
bool GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
 
void MovePosition (Position &pos, float dist, float angle)
 
Position GetNearPosition (float dist, float angle)
 
void MovePositionToFirstCollision (Position &pos, float dist, float angle)
 
Position GetFirstCollisionPosition (float startX, float startY, float startZ, float destX, float destY)
 
Position GetFirstCollisionPosition (float destX, float destY, float destZ)
 
Position GetFirstCollisionPosition (float dist, float angle)
 
Position GetRandomNearPosition (float radius)
 
void GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
void GetChargeContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
float GetObjectSize () const
 
void UpdateGroundPositionZ (float x, float y, float &z) const
 
void UpdateAllowedPositionZ (float x, float y, float &z, float *groundZ=nullptr) const
 
void GetRandomPoint (const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
 
Position GetRandomPoint (const Position &srcPos, float distance) const
 
uint32 GetInstanceId () const
 
uint32 GetPhaseMask () const
 
bool InSamePhase (WorldObject const *obj) const
 
bool InSamePhase (uint32 phasemask) const
 
uint32 GetZoneId () const
 
uint32 GetAreaId () const
 
void GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const
 
bool IsOutdoors () const
 
LiquidData const & GetLiquidData () const
 
InstanceScriptGetInstanceScript () const
 
std::string const & GetName () const
 
void SetName (std::string const &newname)
 
float GetDistance (WorldObject const *obj) const
 
float GetDistance (const Position &pos) const
 
float GetDistance (float x, float y, float z) const
 
float GetDistance2d (WorldObject const *obj) const
 
float GetDistance2d (float x, float y) const
 
float GetDistanceZ (WorldObject const *obj) const
 
bool IsSelfOrInSameMap (WorldObject const *obj) const
 
bool IsInMap (WorldObject const *obj) const
 
bool IsWithinDist3d (float x, float y, float z, float dist) const
 
bool IsWithinDist3d (const Position *pos, float dist) const
 
bool IsWithinDist2d (float x, float y, float dist) const
 
bool IsWithinDist2d (const Position *pos, float dist) const
 
bool IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
 
bool IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
 
bool IsWithinLOS (float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
 
bool IsWithinLOSInMap (WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
Position GetHitSpherePointFor (Position const &dest, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
void GetHitSpherePointFor (Position const &dest, float &x, float &y, float &z, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
bool GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const
 
bool IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
 
bool IsInRange2d (float x, float y, float minRange, float maxRange) const
 
bool IsInRange3d (float x, float y, float z, float minRange, float maxRange) const
 
bool isInFront (WorldObject const *target, float arc=M_PI) const
 
bool isInBack (WorldObject const *target, float arc=M_PI) const
 
bool IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const
 
virtual void SendMessageToSet (WorldPacket const *data, bool self) const
 
virtual void SendMessageToSetInRange (WorldPacket const *data, float dist, bool self) const
 
virtual void SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const
 
void PlayDistanceSound (uint32 sound_id, Player *target=nullptr)
 
void PlayDirectSound (uint32 sound_id, Player *target=nullptr)
 
void PlayRadiusSound (uint32 sound_id, float radius)
 
void PlayDirectMusic (uint32 music_id, Player *target=nullptr)
 
void PlayRadiusMusic (uint32 music_id, float radius)
 
template<typename Worker >
void DoForAllVisiblePlayers (Worker &&worker)
 
template<typename Worker >
void DoForAllVisibleWorldObjects (Worker &&worker)
 
void DestroyForVisiblePlayers ()
 
void SendObjectDeSpawnAnim (ObjectGuid guid)
 
void AddObjectToRemoveList ()
 
float GetGridActivationRange () const
 
float GetVisibilityRange () const
 
virtual float GetSightRange (WorldObject const *target=nullptr) const
 
bool CanSeeOrDetect (WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
 
void SendPlayMusic (uint32 Music, bool OnlySelf)
 
virtual void SetMap (Map *map)
 
virtual void ResetMap ()
 
MapGetMap () const
 
MapFindMap () const
 
void SetZoneScript ()
 
void ClearZoneScript ()
 
ZoneScriptGetZoneScript () const
 
TempSummonSummonCreature (uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
 
TempSummonSummonCreature (uint32 id, float x, float y, float z, float ang=0, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
 
CreatureSummonTrigger (float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
CreatureFindNearestCreature (uint32 entry, float range, bool alive=true) const
 
GameObjectFindNearestGameObject (uint32 entry, float range, bool onlySpawned=false) const
 
GameObjectFindNearestGameObjectOfType (GameobjectTypes type, float range) const
 
PlayerSelectNearestPlayer (float distance=0) const
 
void GetGameObjectListWithEntryInGrid (std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetGameObjectListWithEntryInGrid (std::list< GameObject * > &gameobjectList, std::vector< uint32 > const &entries, float maxSearchRange) const
 
void GetCreatureListWithEntryInGrid (std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetCreatureListWithEntryInGrid (std::list< Creature * > &creatureList, std::vector< uint32 > const &entries, float maxSearchRange) const
 
void GetDeadCreatureListInGrid (std::list< Creature * > &lList, float maxSearchRange, bool alive=false) const
 
virtual void UpdateObjectVisibilityOnCreate ()
 
void BuildUpdate (UpdateDataMapType &data_map) override
 
void GetCreaturesWithEntryInRange (std::list< Creature * > &creatureList, float radius, uint32 entry)
 
void SetPositionDataUpdate ()
 
void UpdatePositionData ()
 
void AddToObjectUpdate () override
 
void RemoveFromObjectUpdate () override
 
void AddToNotify (uint16 f)
 
void RemoveFromNotify (uint16 f)
 
bool isNeedNotify (uint16 f) const
 
uint16 GetNotifyFlags () const
 
bool NotifyExecuted (uint16 f) const
 
void SetNotified (uint16 f)
 
void ResetAllNotifies ()
 
bool isActiveObject () const
 
void setActive (bool isActiveObject)
 
VisibilityDistanceType GetVisibilityOverrideType () const
 
bool IsVisibilityOverridden () const
 
bool IsZoneWideVisible () const
 
bool IsFarVisible () const
 
float GetVisibilityOverrideDistance () const
 
void SetVisibilityDistanceOverride (VisibilityDistanceType type)
 
bool IsInWintergrasp () const
 
TransportGetTransport () const
 
float GetTransOffsetX () const
 
float GetTransOffsetY () const
 
float GetTransOffsetZ () const
 
float GetTransOffsetO () const
 
uint32 GetTransTime () const
 
int8 GetTransSeat () const
 
void SetTransport (Transport *t)
 
virtual float GetStationaryX () const
 
virtual float GetStationaryY () const
 
virtual float GetStationaryZ () const
 
virtual float GetStationaryO () const
 
float GetMapWaterOrGroundLevel (Position pos, float *ground=nullptr) const
 
float GetMapWaterOrGroundLevel (float x, float y, float z, float *ground=nullptr) const
 
float GetMapHeight (float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
 
float GetFloorZ () const
 
float GetMinHeightInWater () const
 Get the minimum height of a object that should be in water to start floating/swim.
 
void AddAllowedLooter (ObjectGuid guid)
 
void ResetAllowedLooters ()
 
void SetAllowedLooters (GuidUnorderedSet const looters)
 
bool HasAllowedLooter (ObjectGuid guid) const
 
GuidUnorderedSet const & GetAllowedLooters () const
 
void RemoveAllowedLooter (ObjectGuid guid)
 
bool CanBeAddedToMapUpdateList ()
 
std::string GetDebugInfo () const override
 
ObjectVisibilityContainerGetObjectVisibilityContainer ()
 
ObjectVisibilityContainer const & GetObjectVisibilityContainer () const
 
- Public Member Functions inherited from Object
virtual ~Object ()
 
bool IsInWorld () const
 
ObjectGuid GetGUID () const
 
PackedGuid const & GetPackGUID () const
 
uint32 GetEntry () const
 
void SetEntry (uint32 entry)
 
float GetObjectScale () const
 
bool HasDynamicFlag (uint32 flag) const
 
virtual void SetDynamicFlag (uint32 flag)
 
virtual void RemoveDynamicFlag (uint32 flag)
 
TypeID GetTypeId () const
 
bool isType (uint16 mask) const
 
virtual void BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target)
 
void SendUpdateToPlayer (Player *player)
 
void BuildValuesUpdateBlockForPlayer (UpdateData *data, Player *target)
 
void BuildOutOfRangeUpdateBlock (UpdateData *data) const
 
void BuildMovementUpdateBlock (UpdateData *data, uint32 flags=0) const
 
virtual void DestroyForPlayer (Player *target, bool onDeath=false) const
 
int32 GetInt32Value (uint16 index) const
 
uint32 GetUInt32Value (uint16 index) const
 
uint64 GetUInt64Value (uint16 index) const
 
float GetFloatValue (uint16 index) const
 
uint8 GetByteValue (uint16 index, uint8 offset) const
 
uint16 GetUInt16Value (uint16 index, uint8 offset) const
 
ObjectGuid GetGuidValue (uint16 index) const
 
void SetInt32Value (uint16 index, int32 value)
 
void SetUInt32Value (uint16 index, uint32 value)
 
void UpdateUInt32Value (uint16 index, uint32 value)
 
void SetUInt64Value (uint16 index, uint64 value)
 
void SetFloatValue (uint16 index, float value)
 
void SetByteValue (uint16 index, uint8 offset, uint8 value)
 
void SetUInt16Value (uint16 index, uint8 offset, uint16 value)
 
void SetInt16Value (uint16 index, uint8 offset, int16 value)
 
void SetGuidValue (uint16 index, ObjectGuid value)
 
void SetStatFloatValue (uint16 index, float value)
 
void SetStatInt32Value (uint16 index, int32 value)
 
bool AddGuidValue (uint16 index, ObjectGuid value)
 
bool RemoveGuidValue (uint16 index, ObjectGuid value)
 
void ApplyModUInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModUInt64Value (uint16 index, int32 val, bool apply)
 
void ApplyModPositiveFloatValue (uint16 index, float val, bool apply)
 
void ApplyModSignedFloatValue (uint16 index, float val, bool apply)
 
void SetFlag (uint16 index, uint32 newFlag)
 
void RemoveFlag (uint16 index, uint32 oldFlag)
 
void ToggleFlag (uint16 index, uint32 flag)
 
bool HasFlag (uint16 index, uint32 flag) const
 
void ApplyModFlag (uint16 index, uint32 flag, bool apply)
 
void SetByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
void RemoveByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
bool HasByteFlag (uint16 index, uint8 offset, uint8 flag) const
 
void SetFlag64 (uint16 index, uint64 newFlag)
 
void RemoveFlag64 (uint16 index, uint64 oldFlag)
 
void ToggleFlag64 (uint16 index, uint64 flag)
 
bool HasFlag64 (uint16 index, uint64 flag) const
 
void ApplyModFlag64 (uint16 index, uint64 flag, bool apply)
 
void ClearUpdateMask (bool remove)
 
uint16 GetValuesCount () const
 
void BuildFieldsUpdate (Player *, UpdateDataMapType &)
 
void SetFieldNotifyFlag (uint16 flag)
 
void RemoveFieldNotifyFlag (uint16 flag)
 
void ForceValuesUpdateAtIndex (uint32)
 
bool IsPlayer () const
 
PlayerToPlayer ()
 
Player const * ToPlayer () const
 
bool IsCreature () const
 
CreatureToCreature ()
 
Creature const * ToCreature () const
 
bool IsUnit () const
 
UnitToUnit ()
 
Unit const * ToUnit () const
 
bool IsGameObject () const
 
GameObjectToGameObject ()
 
GameObject const * ToGameObject () const
 
bool IsCorpse () const
 
CorpseToCorpse ()
 
Corpse const * ToCorpse () const
 
bool IsDynamicObject () const
 
DynamicObjectToDynObject ()
 
DynamicObject const * ToDynObject () const
 
bool IsItem () const
 
virtual void Heartbeat ()
 
template<typename... T>
bool EntryEquals (T... entries) const
 
- Public Member Functions inherited from WorldLocation
 WorldLocation (uint32 _mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
 WorldLocation (uint32 mapId, Position const &position)
 
void WorldRelocate (const WorldLocation &loc)
 
void WorldRelocate (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
void SetMapId (uint32 mapId)
 
uint32 GetMapId () const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z, float &o) const
 
void GetWorldLocation (WorldLocation *location) const
 
WorldLocation GetWorldLocation () const
 
std::string GetDebugInfo () const
 
- Public Member Functions inherited from Position
 Position (float x=0, float y=0, float z=0, float o=0)
 
 Position (Position const &loc)
 
 Position (Position &&)=default
 
Positionoperator= (const Position &)=default
 
Positionoperator= (Position &&)=default
 
bool operator== (Position const &a) const
 
bool operator!= (Position const &a)
 
bool operator!= (Position const &a) const
 
 operator G3D::Vector3 () const
 
void Relocate (float x, float y)
 
void Relocate (float x, float y, float z)
 
void Relocate (float x, float y, float z, float orientation)
 
void Relocate (const Position &pos)
 
void Relocate (const Position *pos)
 
void RelocatePolarOffset (float angle, float dist, float z=0.0f)
 
void RelocateOffset (const Position &offset)
 
void SetOrientation (float orientation)
 
float GetPositionX () const
 
float GetPositionY () const
 
float GetPositionZ () const
 
float GetOrientation () const
 
void GetPosition (float &x, float &y) const
 
void GetPosition (float &x, float &y, float &z) const
 
void GetPosition (float &x, float &y, float &z, float &o) const
 
Position GetPosition () const
 
Position::PositionXYZStreamer PositionXYZStream ()
 
Position::PositionXYZOStreamer PositionXYZOStream ()
 
bool IsPositionValid () const
 
float GetExactDist2dSq (const float x, const float y) const
 
float GetExactDist2dSq (Position const &pos) const
 
float GetExactDist2dSq (Position const *pos) const
 
float GetExactDist2d (const float x, const float y) const
 
float GetExactDist2d (Position const &pos) const
 
float GetExactDist2d (Position const *pos) const
 
float GetExactDistSq (float x, float y, float z) const
 
float GetExactDistSq (Position const &pos) const
 
float GetExactDistSq (Position const *pos) const
 
float GetExactDist (float x, float y, float z) const
 
float GetExactDist (Position const &pos) const
 
float GetExactDist (Position const *pos) const
 
void GetPositionOffsetTo (const Position &endPos, Position &retOffset) const
 
Position GetPositionWithOffset (Position const &offset) const
 
float GetAngle (const Position *pos) const
 
float GetAngle (float x, float y) const
 
float GetAbsoluteAngle (float x, float y) const
 
float GetAbsoluteAngle (Position const &pos) const
 
float GetAbsoluteAngle (Position const *pos) const
 
float GetRelativeAngle (const Position *pos) const
 
float GetRelativeAngle (float x, float y) const
 
float ToAbsoluteAngle (float relAngle) const
 
void GetSinCos (float x, float y, float &vsin, float &vcos) const
 
bool IsInDist2d (float x, float y, float dist) const
 
bool IsInDist2d (const Position *pos, float dist) const
 
bool IsInDist (float x, float y, float z, float dist) const
 
bool IsInDist (const Position *pos, float dist) const
 
bool IsWithinBox (const Position &center, float xradius, float yradius, float zradius) const
 
bool HasInArc (float arcangle, const Position *pos, float targetRadius=0.0f) const
 
bool HasInLine (Position const *pos, float width) const
 
bool HasInLine (Position const *pos, float objSize, float width) const
 
std::string ToString () const
 
- Public Member Functions inherited from GridObject< Creature >
bool IsInGrid () const
 
void AddToGrid (GridRefMgr< Creature > &m)
 
void RemoveFromGrid ()
 

Static Public Member Functions

static float _GetDamageMod (int32 Rank)
 
- Static Public Member Functions inherited from Unit
static void ApplyResilience (Unit const *victim, float *crit, int32 *damage, bool isCrit, CombatRating type)
 
static float GetEffectiveResistChance (Unit const *owner, SpellSchoolMask schoolMask, Unit const *victim)
 
static uint32 DealDamage (Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
 
static void DealDamageMods (Unit const *victim, uint32 &damage, uint32 *absorb)
 
static void Kill (Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
static bool IsDamageReducedByArmor (SpellSchoolMask damageSchoolMask, SpellInfo const *spellInfo=nullptr, uint8 effIndex=MAX_SPELL_EFFECTS)
 
static uint32 CalcArmorReducedDamage (Unit const *attacker, Unit const *victim, const uint32 damage, SpellInfo const *spellInfo, uint8 attackerLevel=0, WeaponAttackType attackType=MAX_ATTACK)
 
static uint32 SpellCriticalDamageBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static void ProcDamageAndSpell (Unit *actor, Unit *victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType=BASE_ATTACK, SpellInfo const *procSpellInfo=nullptr, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
static int32 DealHeal (Unit *healer, Unit *victim, uint32 addhealth)
 
static uint32 SpellCriticalHealingBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static void CalcAbsorbResist (DamageInfo &dmgInfo, bool Splited=false)
 
static void CalcHealAbsorb (HealInfo &healInfo)
 
static void HandleSafeUnitPointersOnDelete (Unit *thisUnit)
 
- Static Public Member Functions inherited from Object
static ObjectGuid GetGUID (Object const *o)
 
- Static Public Member Functions inherited from Position
static float NormalizeOrientation (float o)
 

Public Attributes

struct { 
 
   ::Spell const *   Spell = nullptr 
 
   uint32   Delay = 0 
 
   ObjectGuid   Target 
 
   float   Orientation = 0.0f 
 
_spellFocusInfo 
 
Loot loot
 
uint32 m_spells [MAX_CREATURE_SPELLS]
 
CreatureSpellCooldowns m_CreatureSpellCooldowns
 
uint32 m_ProhibitSchoolTime [7]
 
uint32 m_groupLootTimer
 
uint32 lootingGroupLowGUID
 
float m_SightDistance
 
float m_CombatDistance
 
uint32 m_moveCircleMovementTime = MOVE_CIRCLE_CHECK_INTERVAL
 
uint32 m_moveBackwardsMovementTime = MOVE_BACKWARDS_CHECK_INTERVAL
 
uint32 m_extendLeashTime = EXTEND_LEASH_CHECK_INTERVAL
 
- Public Attributes inherited from Unit
uint32 m_extraAttacks
 
DualWieldMode _dualWieldMode
 
ControlSet m_Controlled
 
SafeUnitPointer m_movedByPlayer
 
ObjectGuid m_SummonSlot [MAX_SUMMON_SLOT]
 
ObjectGuid m_ObjectSlot [MAX_GAMEOBJECT_SLOT]
 
float m_modMeleeHitChance
 
float m_modRangedHitChance
 
float m_modSpellHitChance
 
int32 m_baseSpellCritChance
 
float m_threatModifier [MAX_SPELL_SCHOOL]
 
float m_modAttackSpeedPct [3]
 
SpellImmuneList m_spellImmune [MAX_SPELL_IMMUNITY]
 
uint32 m_lastSanctuaryTime
 
PetAuraSet m_petAuras
 
bool IsAIEnabled
 
bool NeedChangeAI
 
bool m_ControlledByPlayer
 
bool m_CreatedByPlayer
 
std::set< SafeUnitPointer * > SafeUnitPointerSet
 
Position m_last_notify_position
 
uint32 m_last_notify_mstime
 
uint16 m_delayed_unit_relocation_timer
 
uint16 m_delayed_unit_ai_notify_timer
 
bool bRequestForcedVisibilityUpdate
 
Movement::MoveSplinemovespline
 
- Public Attributes inherited from WorldObject
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealth
 
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealthDetect
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibility
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibilityDetect
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibility
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibilityDetect
 
uint32 LastUsedScriptID
 
MovementInfo m_movementInfo
 
ALEEventProcessor * ALEEvents
 
EventProcessor m_Events
 
- Public Attributes inherited from Object
DataMap CustomData
 
- Public Attributes inherited from WorldLocation
uint32 m_mapId
 
- Public Attributes inherited from Position
float m_positionX = 0
 
float m_positionY = 0
 
float m_positionZ = 0
 
float m_orientation = 0
 

Static Public Attributes

static constexpr uint32 MOVE_CIRCLE_CHECK_INTERVAL = 3000
 
static constexpr uint32 MOVE_BACKWARDS_CHECK_INTERVAL = 2000
 
static constexpr uint32 EXTEND_LEASH_CHECK_INTERVAL = 3000
 

Protected Member Functions

bool CreateFromProto (ObjectGuid::LowType guidlow, uint32 Entry, uint32 vehId, const CreatureData *data=nullptr)
 
bool InitEntry (uint32 entry, const CreatureData *data=nullptr)
 
void RegenerateHealth ()
 
void Regenerate (Powers power)
 
bool IsInvisibleDueToDespawn () const override
 
bool CanAlwaysSee (WorldObject const *obj) const override
 
bool IsAlwaysDetectableFor (WorldObject const *seer) const override
 
- Protected Member Functions inherited from Unit
 Unit ()
 
void BuildValuesUpdate (uint8 updateType, ByteBuffer *data, Player *target) override
 
void _UpdateSpells (uint32 time)
 
void _DeleteRemovedAuras ()
 
void _UpdateAutoRepeatSpell ()
 
bool CanSparringWith (Unit const *attacker) const
 
bool IsAlwaysVisibleFor (WorldObject const *seer) const override
 : Check if unit is eligible for sparring damages. Work only if attacker and victim are creatures.
 
bool IsAlwaysDetectableFor (WorldObject const *seer) const override
 
void SetFeared (bool apply, Unit *fearedBy=nullptr, bool isFear=false)
 
void SetConfused (bool apply)
 
void SetStunned (bool apply)
 
void SetRooted (bool apply, bool stun=false, bool logout=false)
 
void SendMoveRoot (bool state)
 
- Protected Member Functions inherited from WorldObject
 WorldObject ()
 
void SetLocationMapId (uint32 _mapId)
 
void SetLocationInstanceId (uint32 _instanceId)
 
virtual bool IsNeverVisible () const
 
- Protected Member Functions inherited from Object
 Object ()
 
void _InitValues ()
 
void _Create (ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
 
std::string _ConcatFields (uint16 startIndex, uint16 size) const
 
bool _LoadIntoDataField (std::string const &data, uint32 startOffset, uint32 count)
 
uint32 GetUpdateFieldData (Player const *target, uint32 *&flags) const
 
void BuildMovementUpdate (ByteBuffer *data, uint16 flags) const
 
void AddToObjectUpdateIfNeeded ()
 
- Protected Member Functions inherited from MovableMapObject
 MovableMapObject ()=default
 
Cell const & GetCurrentCell () const
 
- Protected Member Functions inherited from UpdatableMapObject
 UpdatableMapObject ()
 

Static Protected Member Functions

static float _GetHealthMod (int32 Rank)
 

Protected Attributes

VendorItemCounts m_vendorItemCounts
 
ObjectGuid m_lootRecipient
 
ObjectGuid::LowType m_lootRecipientGroup
 
time_t m_corpseRemoveTime
 Timers.
 
time_t m_respawnTime
 
time_t m_respawnedTime
 
uint32 m_respawnDelay
 
uint32 m_corpseDelay
 
float m_wanderDistance
 
uint32 m_boundaryCheckTime
 
uint16 m_transportCheckTimer
 
uint32 lootPickPocketRestoreTime
 
uint32 m_combatPulseTime
 
uint32 m_combatPulseDelay
 
ReactStates m_reactState
 
MovementGeneratorType m_defaultMovementType
 
ObjectGuid::LowType m_spawnId
 For new or temporary creatures is 0 for saved it is lowguid.
 
uint8 m_equipmentId
 
int8 m_originalEquipmentId
 
bool m_alreadyCallForHelp
 
bool m_AlreadyCallAssistance
 
bool m_AlreadySearchedAssistance
 
bool m_regenHealth
 
bool m_regenPower
 
bool m_AI_locked
 
SpellSchoolMask m_meleeDamageSchoolMask
 
uint32 m_originalEntry
 
bool m_moveInLineOfSightDisabled
 
bool m_moveInLineOfSightStrictlyDisabled
 
Position m_homePosition
 
Position m_transportHomePosition
 
bool DisableReputationReward
 
bool DisableLootReward
 
CreatureTemplate const * m_creatureInfo
 
CreatureData const * m_creatureData
 
float m_detectionDistance
 
uint16 m_LootMode
 
float _sparringPct
 
- Protected Attributes inherited from Unit
UnitAIi_AI
 
UnitAIi_disabledAI
 
uint8 m_realRace
 
uint8 m_race
 
bool m_AutoRepeatFirstCast
 
int32 m_attackTimer [MAX_ATTACK]
 
float m_createStats [MAX_STATS]
 
AttackerSet m_attackers
 
Unitm_attacking
 
DeathState m_deathState
 
int32 m_procDeep
 
DynObjectList m_dynObj
 
GameObjectList m_gameObj
 
uint32 m_transform
 
Spellm_currentSpells [CURRENT_MAX_SPELL]
 
AuraMap m_ownedAuras
 
AuraApplicationMap m_appliedAuras
 
AuraList m_removedAuras
 
AuraMap::iterator m_auraUpdateIterator
 
uint32 m_removedAurasCount
 
AuraEffectList m_modAuras [TOTAL_AURAS]
 
AuraList m_scAuras
 
AuraApplicationList m_interruptableAuras
 
AuraStateAurasMap m_auraStateAuras
 
uint32 m_interruptMask
 
float m_auraFlatModifiersGroup [UNIT_MOD_END][MODIFIER_TYPE_FLAT_END]
 
float m_auraPctModifiersGroup [UNIT_MOD_END][MODIFIER_TYPE_PCT_END]
 
float m_weaponDamage [MAX_ATTACK][MAX_WEAPON_DAMAGE_RANGE][MAX_ITEM_PROTO_DAMAGES]
 
bool m_canModifyStats
 
VisibleAuraMap m_visibleAuras
 
float m_speed_rate [MAX_MOVE_TYPE]
 
CharmInfom_charmInfo
 
SharedVisionList m_sharedVision
 
MotionMasteri_motionMaster
 
uint32 m_reactiveTimer [MAX_REACTIVE]
 
int32 m_regenTimer
 
ThreatMgr m_ThreatMgr
 
CharmThreatMap _charmThreatInfo
 
Vehiclem_vehicle
 
Vehiclem_vehicleKit
 
uint32 m_unitTypeMask
 
LiquidTypeEntry const * _lastLiquid
 
bool m_applyResilience
 
bool _instantCast
 
- Protected Attributes inherited from WorldObject
std::string m_name
 
bool m_isActive
 
VisibilityDistanceType _visibilityDistanceOverrideType
 
ZoneScriptm_zoneScript
 
uint32 _zoneId
 
uint32 _areaId
 
float _floorZ
 
bool _outdoors
 
LiquidData _liquidData
 
bool _updatePositionData
 
Transportm_transport
 
- Protected Attributes inherited from Object
uint16 m_objectType
 
TypeID m_objectTypeId
 
uint16 m_updateFlag
 
union { 
 
   int32 *   m_int32Values 
 
   uint32 *   m_uint32Values 
 
   float *   m_floatValues 
 
};  
 
UpdateMask _changesMask
 
uint16 m_valuesCount
 
uint16 _fieldNotifyFlags
 
bool m_objectUpdated
 

Private Member Functions

void ForcedDespawn (Milliseconds timeMSToDespawn=0ms, Seconds forcedRespawnTimer=0s)
 
bool CanPeriodicallyCallForAssistance () const
 

Private Attributes

uint32 m_waypointID
 
uint32 m_path_id
 
CreatureGroupm_formation
 
bool TriggerJustRespawned
 
std::shared_ptr< time_t > m_lastLeashExtensionTime
 
ObjectGuid m_cannotReachTarget
 
uint32 m_cannotReachTimer
 
Spell const * _focusSpell
 
CreatureTextRepeatGroup m_textRepeat
 

‍Locks the target during spell cast for proper facing


 
bool _isMissingSwimmingFlagOutOfCombat
 
uint32 m_assistanceTimer
 
uint32 _playerDamageReq
 
bool _damagedByPlayer
 
bool _isCombatMovementAllowed
 

Additional Inherited Members

- Public Types inherited from Unit
typedef std::unordered_set< Unit * > AttackerSet
 
typedef std::set< Unit * > ControlSet
 
typedef std::multimap< uint32, Aura * > AuraMap
 
typedef std::pair< AuraMap::const_iterator, AuraMap::const_iterator > AuraMapBounds
 
typedef std::pair< AuraMap::iterator, AuraMap::iterator > AuraMapBoundsNonConst
 
typedef std::multimap< uint32, AuraApplication * > AuraApplicationMap
 
typedef std::pair< AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator > AuraApplicationMapBounds
 
typedef std::pair< AuraApplicationMap::iterator, AuraApplicationMap::iterator > AuraApplicationMapBoundsNonConst
 
typedef std::multimap< AuraStateType, AuraApplication * > AuraStateAurasMap
 
typedef std::pair< AuraStateAurasMap::const_iterator, AuraStateAurasMap::const_iterator > AuraStateAurasMapBounds
 
typedef std::vector< AuraEffect * > AuraEffectList
 
typedef std::list< Aura * > AuraList
 
typedef std::list< AuraApplication * > AuraApplicationList
 
typedef std::list< DiminishingReturnDiminishing
 
typedef GuidUnorderedSet ComboPointHolderSet
 
typedef std::map< uint8, AuraApplication * > VisibleAuraMap
 
typedef std::set< PetAura const * > PetAuraSet
 
- Public Types inherited from UpdatableMapObject
enum  UpdateState : uint8 {
  NotUpdating ,
  PendingAdd ,
  Updating
}
 
- Protected Types inherited from Unit
typedef std::list< DynamicObject * > DynObjectList
 
typedef GuidList GameObjectList
 
typedef std::map< ObjectGuid, float > CharmThreatMap
 

Detailed Description

Constructor & Destructor Documentation

◆ Creature()

Creature::Creature ( )
explicit
280{
283
284 for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
285 m_spells[i] = 0;
286
287 for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
289
291
293 DisableLootReward = false;
294
296 m_CombatDistance = 0.0f;
297
298 ResetLootMode(); // restore default loot mode
299 TriggerJustRespawned = false;
300 _focusSpell = nullptr;
301
302 m_respawnedTime = time_t(0);
303}
#define CREATURE_REGEN_INTERVAL
Definition CreatureData.h:31
std::uint8_t uint8
Definition Define.h:109
@ IDLE_MOTION_TYPE
Definition MotionMaster.h:39
@ SPELL_SCHOOL_NORMAL
Definition SharedDefines.h:294
constexpr auto MAX_SPELL_SCHOOL
Definition SharedDefines.h:303
@ SPELL_SCHOOL_MASK_NORMAL
Definition SharedDefines.h:308
@ REACT_AGGRESSIVE
Definition Unit.h:557
static constexpr uint32 MAX_CREATURE_SPELLS
Definition Unit.h:47
@ UNIT_END
Definition UpdateFields.h:175
@ CONFIG_SIGHT_MONSTER
Definition WorldConfig.h:150
bool m_regenPower
Definition Creature.h:479
float m_wanderDistance
Definition Creature.h:460
void ResetLootMode()
Definition Creature.h:248
std::shared_ptr< time_t > m_lastLeashExtensionTime
Definition Creature.h:521
SpellSchoolMask m_meleeDamageSchoolMask
Definition Creature.h:482
uint16 m_transportCheckTimer
Definition Creature.h:462
bool m_AI_locked
Definition Creature.h:480
uint32 m_assistanceTimer
Definition Creature.h:532
int8 m_originalEquipmentId
Definition Creature.h:473
ObjectGuid::LowType m_spawnId
For new or temporary creatures is 0 for saved it is lowguid.
Definition Creature.h:471
Position m_transportHomePosition
Definition Creature.h:489
ObjectGuid::LowType m_lootRecipientGroup
Definition Creature.h:452
uint32 m_spells[MAX_CREATURE_SPELLS]
Definition Creature.h:253
CreatureTemplate const * m_creatureInfo
Definition Creature.h:494
bool _isMissingSwimmingFlagOutOfCombat
Definition Creature.h:530
uint32 m_waypointID
Definition Creature.h:512
MovementGeneratorType m_defaultMovementType
Definition Creature.h:470
float m_detectionDistance
Definition Creature.h:497
CreatureSpellCooldowns m_CreatureSpellCooldowns
Definition Creature.h:254
float m_SightDistance
Definition Creature.h:376
float _sparringPct
Definition Creature.h:500
uint32 m_cannotReachTimer
Definition Creature.h:524
uint32 m_respawnDelay
Definition Creature.h:458
bool m_alreadyCallForHelp
Definition Creature.h:475
time_t m_corpseRemoveTime
Timers.
Definition Creature.h:455
uint32 m_combatPulseDelay
Definition Creature.h:465
time_t m_respawnTime
Definition Creature.h:456
CreatureData const * m_creatureData
Definition Creature.h:495
float m_CombatDistance
Definition Creature.h:376
time_t m_respawnedTime
Definition Creature.h:457
uint32 m_boundaryCheckTime
Definition Creature.h:461
Position m_homePosition
Definition Creature.h:488
bool TriggerJustRespawned
Definition Creature.h:517
bool m_AlreadyCallAssistance
Definition Creature.h:476
CreatureGroup * m_formation
Definition Creature.h:516
uint32 m_corpseDelay
Definition Creature.h:459
uint8 m_equipmentId
Definition Creature.h:472
bool m_AlreadySearchedAssistance
Definition Creature.h:477
uint32 m_originalEntry
Definition Creature.h:483
ReactStates m_reactState
Definition Creature.h:467
bool DisableReputationReward
Definition Creature.h:491
Spell const * _focusSpell
Definition Creature.h:526
uint32 lootPickPocketRestoreTime
Definition Creature.h:463
bool m_moveInLineOfSightStrictlyDisabled
Definition Creature.h:486
uint32 lootingGroupLowGUID
Definition Creature.h:311
bool _isCombatMovementAllowed
Definition Creature.h:536
bool DisableLootReward
Definition Creature.h:492
bool m_regenHealth
Definition Creature.h:478
uint32 _playerDamageReq
Definition Creature.h:534
bool _damagedByPlayer
Definition Creature.h:535
uint32 m_path_id
Definition Creature.h:513
bool m_moveInLineOfSightDisabled
Definition Creature.h:485
uint32 m_groupLootTimer
Definition Creature.h:310
uint32 m_combatPulseTime
Definition Creature.h:464
uint32 m_ProhibitSchoolTime[7]
Definition Creature.h:255
MovableMapObject()=default
uint16 m_valuesCount
Definition Object.h:265
int32 m_regenTimer
Definition Unit.h:2174
Unit()
Definition Unit.cpp:206
#define sWorld
Definition World.h:316

References _focusSpell, CONFIG_SIGHT_MONSTER, CREATURE_REGEN_INTERVAL, DisableLootReward, DisableReputationReward, m_CombatDistance, m_CreatureSpellCooldowns, m_ProhibitSchoolTime, Unit::m_regenTimer, m_respawnedTime, m_SightDistance, m_spells, Object::m_valuesCount, MAX_CREATURE_SPELLS, MAX_SPELL_SCHOOL, ResetLootMode(), SPELL_SCHOOL_NORMAL, sWorld, TriggerJustRespawned, and UNIT_END.

◆ ~Creature()

Creature::~Creature ( )
override
306{
307 m_vendorItemCounts.clear();
308
309 delete i_AI;
310 i_AI = nullptr;
311}
VendorItemCounts m_vendorItemCounts
Definition Creature.h:447
UnitAI * i_AI
Definition Unit.h:2120

References Unit::i_AI, and m_vendorItemCounts.

Member Function Documentation

◆ _AddCreatureSpellCooldown()

void Creature::_AddCreatureSpellCooldown ( uint32  spell_id,
uint16  categoryId,
uint32  end_time 
)
2867{
2868 CreatureSpellCooldown spellCooldown;
2869 spellCooldown.category = categoryId;
2870 spellCooldown.end = GameTime::GetGameTimeMS().count() + end_time;
2871 m_CreatureSpellCooldowns[spell_id] = std::move(spellCooldown);
2872}
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43
Definition CreatureData.h:540
uint16 category
Definition CreatureData.h:544
uint32 end
Definition CreatureData.h:545

References CreatureSpellCooldown::category, CreatureSpellCooldown::end, GameTime::GetGameTimeMS(), and m_CreatureSpellCooldowns.

Referenced by Pet::_LoadSpellCooldowns(), AddSpellCooldown(), TriggerBurningPitch(), and npc_gunship_rocketeer::npc_gunship_rocketeerAI::UpdateAI().

◆ _GetDamageMod()

float Creature::_GetDamageMod ( int32  Rank)
static
1602{
1603 switch (Rank) // define rates for each elite rank
1604 {
1606 return sWorld->getRate(RATE_CREATURE_NORMAL_DAMAGE);
1614 return sWorld->getRate(RATE_CREATURE_ELITE_RARE_DAMAGE);
1615 default:
1617 }
1618}
@ CREATURE_ELITE_NORMAL
Definition SharedDefines.h:2981
@ CREATURE_ELITE_WORLDBOSS
Definition SharedDefines.h:2984
@ CREATURE_ELITE_RARE
Definition SharedDefines.h:2985
@ CREATURE_ELITE_RAREELITE
Definition SharedDefines.h:2983
@ CREATURE_ELITE_ELITE
Definition SharedDefines.h:2982
@ RATE_CREATURE_NORMAL_DAMAGE
Definition WorldConfig.h:452
@ RATE_CREATURE_ELITE_RARE_DAMAGE
Definition WorldConfig.h:456
@ RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE
Definition WorldConfig.h:455
@ RATE_CREATURE_ELITE_RAREELITE_DAMAGE
Definition WorldConfig.h:454
@ RATE_CREATURE_ELITE_ELITE_DAMAGE
Definition WorldConfig.h:453

References CREATURE_ELITE_ELITE, CREATURE_ELITE_NORMAL, CREATURE_ELITE_RARE, CREATURE_ELITE_RAREELITE, CREATURE_ELITE_WORLDBOSS, RATE_CREATURE_ELITE_ELITE_DAMAGE, RATE_CREATURE_ELITE_RARE_DAMAGE, RATE_CREATURE_ELITE_RAREELITE_DAMAGE, RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE, RATE_CREATURE_NORMAL_DAMAGE, and sWorld.

Referenced by ObjectMgr::CheckCreatureTemplate().

◆ _GetHealthMod()

float Creature::_GetHealthMod ( int32  Rank)
staticprotected
1583{
1584 switch (Rank) // define rates for each elite rank
1585 {
1587 return sWorld->getRate(RATE_CREATURE_NORMAL_HP);
1589 return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_HP);
1595 return sWorld->getRate(RATE_CREATURE_ELITE_RARE_HP);
1596 default:
1597 return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_HP);
1598 }
1599}
@ RATE_CREATURE_NORMAL_HP
Definition WorldConfig.h:447
@ RATE_CREATURE_ELITE_WORLDBOSS_HP
Definition WorldConfig.h:450
@ RATE_CREATURE_ELITE_ELITE_HP
Definition WorldConfig.h:448
@ RATE_CREATURE_ELITE_RARE_HP
Definition WorldConfig.h:451
@ RATE_CREATURE_ELITE_RAREELITE_HP
Definition WorldConfig.h:449

References CREATURE_ELITE_ELITE, CREATURE_ELITE_NORMAL, CREATURE_ELITE_RARE, CREATURE_ELITE_RAREELITE, CREATURE_ELITE_WORLDBOSS, RATE_CREATURE_ELITE_ELITE_HP, RATE_CREATURE_ELITE_RARE_HP, RATE_CREATURE_ELITE_RAREELITE_HP, RATE_CREATURE_ELITE_WORLDBOSS_HP, RATE_CREATURE_NORMAL_HP, and sWorld.

Referenced by Guardian::InitStatsForLevel(), LoadCreatureFromDB(), and SelectLevel().

◆ _IsTargetAcceptable()

bool Creature::_IsTargetAcceptable ( Unit const *  target) const
2564{
2565 ASSERT(target);
2566
2567 // if the target cannot be attacked, the target is not acceptable
2568 if (IsFriendlyTo(target) || !target->isTargetableForAttack(false, this) || (m_vehicle && (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))))
2569 return false;
2570
2571 if (target->HasUnitState(UNIT_STATE_DIED))
2572 {
2573 // some creatures can detect fake death
2574 if (CanIgnoreFeignDeath() && target->HasUnitFlag2(UNIT_FLAG2_FEIGN_DEATH))
2575 return true;
2576 else
2577 return false;
2578 }
2579
2580 Unit const* targetVictim = target->getAttackerForHelper();
2581
2582 // if I'm already fighting target, or I'm hostile towards the target, the target is acceptable
2583 if (IsEngagedBy(target) || IsHostileTo(target))
2584 return true;
2585
2586 // if the target's victim is friendly, and the target is neutral, the target is acceptable
2587 if (targetVictim && !IsNeutralToAll() && IsFriendlyTo(targetVictim))
2588 return true;
2589
2590 // if the target's victim is not friendly, or the target is friendly, the target is not acceptable
2591 return false;
2592}
#define ASSERT
Definition Errors.h:68
@ UNIT_FLAG2_FEIGN_DEATH
Definition UnitDefines.h:293
@ UNIT_STATE_DIED
Definition UnitDefines.h:170
bool CanIgnoreFeignDeath() const
Definition Creature.h:276
Definition Unit.h:655
Vehicle * m_vehicle
Definition Unit.h:2180
Unit * getAttackerForHelper() const
Definition Unit.cpp:754
bool IsNeutralToAll() const
Definition Unit.cpp:10438
bool IsOnVehicle(Unit const *vehicle) const
Definition Unit.h:1906
bool IsEngagedBy(Unit const *who) const
Definition Unit.h:922
bool IsFriendlyTo(Unit const *unit) const
Definition Unit.cpp:10420
bool IsHostileTo(Unit const *unit) const
Definition Unit.cpp:10415
Unit * GetBase() const
May be called from scripts.
Definition Vehicle.h:37

References ASSERT, CanIgnoreFeignDeath(), Unit::getAttackerForHelper(), Vehicle::GetBase(), Unit::HasUnitFlag2(), Unit::HasUnitState(), Unit::IsEngagedBy(), Unit::IsFriendlyTo(), Unit::IsHostileTo(), Unit::IsNeutralToAll(), Unit::IsOnVehicle(), Unit::isTargetableForAttack(), Unit::m_vehicle, UNIT_FLAG2_FEIGN_DEATH, and UNIT_STATE_DIED.

Referenced by CanStartAttack(), and CreatureAI::TriggerAlert().

◆ AddLootMode()

◆ AddSpellCooldown()

void Creature::AddSpellCooldown ( uint32  spell_id,
uint32  ,
uint32  end_time,
bool  needSendToClient = false,
bool  forceSendToSpectator = false 
)
overridevirtual

Reimplemented from Unit.

2875{
2876 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
2877 if (!spellInfo)
2878 return;
2879
2880 // used in proc system, otherwise normal creature cooldown
2881 if (end_time)
2882 {
2883 _AddCreatureSpellCooldown(spellInfo->Id, 0, end_time);
2884 return;
2885 }
2886
2887 uint32 spellcooldown = spellInfo->RecoveryTime;
2888 uint32 categoryId = spellInfo->GetCategory();
2889 uint32 categorycooldown = categoryId ? spellInfo->CategoryRecoveryTime : 0;
2890 if (Player* modOwner = GetSpellModOwner())
2891 {
2892 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, spellcooldown);
2893 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, categorycooldown);
2894 }
2895
2896 SpellCategoryStore::const_iterator i_scstore = sSpellsByCategoryStore.find(categoryId);
2897 if (categorycooldown && i_scstore != sSpellsByCategoryStore.end())
2898 {
2899 for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
2900 {
2901 _AddCreatureSpellCooldown(i_scset->second, categoryId, categorycooldown);
2902 }
2903 }
2904 else if (spellcooldown)
2905 {
2906 _AddCreatureSpellCooldown(spellInfo->Id, 0, spellcooldown);
2907 }
2908
2909 if (sSpellMgr->HasSpellCooldownOverride(spellInfo->Id))
2910 {
2911 if (IsCharmed() && GetCharmer()->IsPlayer())
2912 {
2913 WorldPacket data;
2914 BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, spellInfo->Id, spellcooldown);
2916 }
2917 }
2918}
SpellCategoryStore sSpellsByCategoryStore
Definition DBCStores.cpp:152
std::uint32_t uint32
Definition Define.h:107
@ SPELLMOD_COOLDOWN
Definition SpellDefines.h:87
#define sSpellMgr
Definition SpellMgr.h:825
@ SPELL_COOLDOWN_FLAG_NONE
Definition Unit.h:619
void _AddCreatureSpellCooldown(uint32 spell_id, uint16 categoryId, uint32 end_time)
Definition Creature.cpp:2866
bool IsPlayer() const
Definition Object.h:200
Player * ToPlayer()
Definition Object.h:201
Definition Player.h:1071
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5762
Definition SpellInfo.h:316
uint32 GetCategory() const
Definition SpellInfo.cpp:871
uint32 RecoveryTime
Definition SpellInfo.h:348
uint32 Id
Definition SpellInfo.h:320
uint32 CategoryRecoveryTime
Definition SpellInfo.h:349
bool IsCharmed() const
Definition Unit.h:1295
Player * GetSpellModOwner() const
Definition Unit.cpp:16794
Unit * GetCharmer() const
Definition Unit.cpp:10812
void BuildCooldownPacket(WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown)
Definition Unit.cpp:21077
Definition WorldPacket.h:26

References _AddCreatureSpellCooldown(), Unit::BuildCooldownPacket(), SpellInfo::CategoryRecoveryTime, SpellInfo::GetCategory(), Unit::GetCharmer(), Unit::GetSpellModOwner(), SpellInfo::Id, Unit::IsCharmed(), Object::IsPlayer(), SpellInfo::RecoveryTime, Player::SendDirectMessage(), SPELL_COOLDOWN_FLAG_NONE, SPELLMOD_COOLDOWN, sSpellMgr, sSpellsByCategoryStore, and Object::ToPlayer().

Referenced by Aura::_ApplyForTarget(), Aura::_UnapplyForTarget(), spell_chapter5_return_to_capital::HandleHit(), WorldSession::HandlePetActionHelper(), boss_faction_championsAI::IsCCed(), boss_zuljin::JustEngagedWith(), Pet::Update(), and PetAI::UpdateAI().

◆ AddToWorld()

void Creature::AddToWorld ( )
overridevirtual
  • Register the creature for guid lookup

Reimplemented from Object.

Reimplemented in Pet.

314{
316 if (!IsInWorld())
317 {
318 // pussywizard: motion master needs to be initialized before OnCreatureCreate, which may set death state to JUST_DIED, to prevent crash
319 // it's also initialized in AIM_Initialize(), few lines below, but it's not a problem
321
323 if (m_spawnId)
324 {
325 GetMap()->GetCreatureBySpawnIdStore().insert(std::make_pair(m_spawnId, this));
326 }
328
330
332
333 if (IsVehicle())
334 {
336 }
337
338 if (GetZoneScript())
339 {
341 }
342
344
345 sScriptMgr->OnCreatureAddWorld(this);
346 }
347}
#define sScriptMgr
Definition ScriptMgr.h:719
Definition Creature.h:47
Loot loot
Definition Creature.h:229
bool AIM_Initialize(CreatureAI *ai=nullptr)
Definition Creature.cpp:1094
void Motion_Initialize()
Definition Creature.cpp:1119
void SearchFormation()
Definition Creature.cpp:383
MapStoredObjectTypesContainer & GetObjectsStore()
Definition Map.h:348
CreatureBySpawnIdContainer & GetCreatureBySpawnIdStore()
Definition Map.h:351
bool IsInWorld() const
Definition Object.h:108
ObjectGuid GetGUID() const
Definition Object.h:114
bool Insert(KEY_TYPE const &handle, SPECIFIC_TYPE *obj)
Definition TypeContainer.h:177
bool IsVehicle() const
Definition Unit.h:790
void AddToWorld() override
Definition Unit.cpp:15909
Vehicle * GetVehicleKit() const
Definition Unit.h:1904
void Install()
Definition Vehicle.cpp:72
Map * GetMap() const
Definition Object.h:620
ZoneScript * GetZoneScript() const
Definition Object.h:626
virtual void OnCreatureCreate(Creature *)
Definition ZoneScript.h:34
ObjectGuid sourceWorldObjectGUID
Definition LootMgr.h:330

References Unit::AddToWorld(), AIM_Initialize(), Map::GetCreatureBySpawnIdStore(), Object::GetGUID(), WorldObject::GetMap(), Map::GetObjectsStore(), Unit::GetVehicleKit(), WorldObject::GetZoneScript(), TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Insert(), Vehicle::Install(), Object::IsInWorld(), Unit::IsVehicle(), loot, m_spawnId, Motion_Initialize(), ZoneScript::OnCreatureCreate(), SearchFormation(), Loot::sourceWorldObjectGUID, and sScriptMgr.

◆ AI()

CreatureAI * Creature::AI ( ) const
inline
145{ return (CreatureAI*)i_AI; }
Definition CreatureAI.h:71

References Unit::i_AI.

Referenced by at_hol_hall_of_watchers::_OnTrigger(), Unit::_UnapplyAura(), Vehicle::AddPassenger(), Player::AddQuestAndCheckCompletion(), npc_anubisath_sentinel::aqsentinelAI::CallBuddiesToAttack(), boss_algalon_the_observer::boss_algalon_the_observerAI::CallConstellations(), instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::CallNextRajaxxLeader(), CanAlwaysSee(), CanCreatureAttack(), BattlegroundAV::ChangeMineOwner(), instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript::CheckAchievementCriteriaMeet(), npc_still_at_it_trigger::npc_still_at_it_triggerAI::CheckAction(), spell_putricide_mutation_init::CheckRequirementInternal(), spell_the_lich_king_ice_burst_target_search::CheckTargetCount(), npc_riggle_bassbait::npc_riggle_bassbaitAI::CheckTournamentState(), Unit::CombatStart(), CreatureUnitRelocationWorker(), Unit::DealDamage(), DespawnOnEvade(), instance_karazhan::instance_karazhan_InstanceMapScript::DoAction(), SummonList::DoAction(), Spell::DoAllEffectOnTarget(), HomeMovementGenerator< Creature >::DoFinalize(), instance_stratholme::instance_stratholme_InstanceMapScript::DoSpawnPlaguedCritters(), SummonList::DoZoneInCombat(), AssistDelayEvent::Execute(), RestoreAttack::Execute(), DelayedTalk::Execute(), UtherBatteredHiltEvent::Execute(), StartMovementEvent::Execute(), ValithriaDespawner::Execute(), CaptainSurviveTalk::Execute(), ChargeRifts::Execute(), spell_kiljaeden_sinister_reflection_clone::FilterTargets(), spell_sapphiron_frost_explosion::FilterTargets(), RotateMovementGenerator::Finalize(), EffectMovementGenerator::Finalize(), boss_janalai::FireWall(), npc_anubisath_sentinel::aqsentinelAI::GetOtherSentinels(), SmartScript::GetTargets(), go_ossirian_crystal::go_ossirian_crystalAI::GossipHello(), spell_herald_volzaj_insanity::HandleAfterCast(), spell_illidari_council_empyreal_balance::HandleAfterCast(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), debug_commandscript::HandleDebugBoundaryCommand(), spell_item_lil_xt::HandleDummy(), spell_shadowblink::HandleDummy(), spell_halion_twilight_division::HandleDummy(), spell_dred_raptor_call::HandleDummy(), spell_q12096_q12092_dummy::HandleDummy(), spell_q12589_shoot_rjr::HandleDummy(), spell_algalon_trigger_3_adds::HandleDummyEffect(), spell_herald_volzaj_insanity::HandleDummyEffect(), spell_hodir_flash_freeze_aura::HandleEffectPeriodic(), spell_mc_play_dead_aura::HandleEffectRemove(), WorldSession::HandleGossipHelloOpcode(), WorldSession::HandleGossipSelectOptionOpcode(), spell_chapter2_persuasive_strike::HandleHit(), spell_chapter5_return_to_capital::HandleHit(), npc_commandscript::HandleNpcSetDataCommand(), WorldSession::HandlePetActionHelper(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverHelloOpcode(), spell_kiljaeden_darkness_aura::HandleRemove(), spell_taldaram_summon_flame_ball::HandleScript(), spell_putricide_unstable_experiment::HandleScript(), spell_the_lich_king_vile_spirit_move_target_search::HandleScript(), spell_ayamiss_swarmer_swarm::HandleScript(), spell_festergut_pungent_blight::HandleScript(), spell_rotface_large_ooze_combine::HandleScript(), spell_rotface_large_ooze_buff_combine::HandleScript(), spell_q13011_bear_flank_master::HandleScript(), spell_volazj_whisper::HandleScriptEffect(), Unit::HandleSpellClick(), spell_putricide_mutated_transformation::HandleSummon(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::InformCloud(), TempSummon::InitSummon(), Unit::InterruptSpell(), IsAlwaysDetectableFor(), SmartScript::IsSmart(), npc_mr_bigglesworth::JustDied(), npc_toc_warlock::npc_toc_warlockAI::JustSummoned(), npc_toc_hunter::npc_toc_hunterAI::JustSummoned(), npc_toc_boomkin::npc_toc_boomkinAI::JustSummoned(), boss_anubrekhan::boss_anubrekhanAI::JustSummoned(), boss_maexxna::boss_maexxnaAI::JustSummoned(), npc_frosthound::JustSummoned(), npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned(), npc_daphne_stilwell::npc_daphne_stilwellAI::JustSummoned(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::JustSummoned(), boss_urom::boss_uromAI::JustSummoned(), npc_hor_lich_king::npc_hor_lich_kingAI::JustSummoned(), WorldBossAI::JustSummoned(), npc_grimstone::npc_grimstoneAI::JustSummoned(), boss_gyth::boss_gythAI::JustSummoned(), boss_rend_blackhand::boss_rend_blackhandAI::JustSummoned(), boss_curator::JustSummoned(), boss_attumen::JustSummoned(), boss_midnight::JustSummoned(), boss_nightbane::JustSummoned(), boss_sacrolash::JustSummoned(), npc_demonic_vapor_trail::JustSummoned(), boss_anetheron::JustSummoned(), boss_onyxia::JustSummoned(), boss_taldaram::JustSummoned(), boss_black_knight::boss_black_knightAI::JustSummoned(), boss_devourer_of_souls::boss_devourer_of_soulsAI::JustSummoned(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustSummoned(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::JustSummoned(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustSummoned(), npc_precious_icc::npc_precious_iccAI::JustSummoned(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::JustSummoned(), npc_gluttonous_abomination::npc_gluttonous_abominationAI::JustSummoned(), boss_gluth::boss_gluthAI::JustSummoned(), boss_gothik::boss_gothikAI::JustSummoned(), boss_volkhan::JustSummoned(), boss_nexusprince_shaffar::JustSummoned(), boss_grandmaster_vorpil::JustSummoned(), npc_akama_illidan::JustSummoned(), npc_flame_of_azzinoth::JustSummoned(), npc_creature_generator_akama::JustSummoned(), boss_the_black_stalker::JustSummoned(), boss_nethermancer_sepethrea::JustSummoned(), emerald_dragonAI::JustSummoned(), npc_nelson::npc_nelsonAI::JustSummoned(), boss_balinda::JustSummoned(), npc_professor_phizzlethorpe::npc_professor_phizzlethorpeAI::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::JustSummoned(), boss_archimonde::JustSummoned(), npc_muglash::npc_muglashAI::JustSummoned(), npc_kaya_flathoof::npc_kaya_flathoofAI::JustSummoned(), npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::JustSummoned(), npc_ame::npc_ameAI::JustSummoned(), npc_emily::npc_emilyAI::JustSummoned(), npc_deaths_door_fell_cannon_target_bunny::npc_deaths_door_fell_cannon_target_bunnyAI::JustSummoned(), npc_wounded_blood_elf::npc_wounded_blood_elfAI::JustSummoned(), npc_maghar_captive::npc_maghar_captiveAI::JustSummoned(), npc_kurenai_captive::npc_kurenai_captiveAI::JustSummoned(), npc_bessy::npc_bessyAI::JustSummoned(), npc_buru_egg::JustSummoned(), Unit::Kill(), CreatureGroup::MemberEngagingTarget(), CreatureGroup::MemberEvaded(), npc_brew_bubble::MoveInLineOfSight(), npc_dkc1_gothik::npc_dkc1_gothikAI::MoveInLineOfSight(), npc_love_in_air_supply_sentry::MoveInLineOfSight(), npc_air_force_bots::npc_air_force_botsAI::MoveInLineOfSight(), WaypointMovementGenerator< Creature >::MovementInform(), npc_claw_tentacle::npc_claw_tentacle(), npc_eye_tentacle::npc_eye_tentacle(), npc_giant_claw_tentacle::npc_giant_claw_tentacle(), npc_giant_eye_tentacle::npc_giant_eye_tentacle(), spell_pilgrims_bounty_serve_generic::OnAuraRemove(), achievement_flu_shot_shortage::OnCheck(), achievement_smell_saronite::OnCheck(), achievement_shadowdodger::OnCheck(), achievement_cheese_the_freeze::OnCheck(), achievement_getting_cold_in_here::OnCheck(), achievement_i_could_say_that_this_cache_was_rare::OnCheck(), achievement_i_have_the_coolest_friends::OnCheck(), achievement_ignis_shattered::OnCheck(), achievement_mimiron_firefighter::OnCheck(), achievement_mimiron_set_up_us_the_bomb_11::OnCheck(), achievement_mimiron_set_up_us_the_bomb_12::OnCheck(), achievement_mimiron_set_up_us_the_bomb_13::OnCheck(), achievement_quick_shave::OnCheck(), instance_blackrock_spire::instance_blackrock_spireMapScript::OnCreatureCreate(), instance_hyjal::instance_mount_hyjal_InstanceMapScript::OnCreatureCreate(), go_palehoof_sphere::OnGossipHello(), go_main_chambers_access_panel::OnGossipHello(), npc_pet_gen_argent_pony_bridle::OnGossipHello(), npc_death_knight_initiate::OnGossipHello(), npc_highlord_darion_mograine::OnGossipHello(), npc_finklestein::OnGossipHello(), npc_captain_saeed::OnGossipHello(), npc_elder_clearwater::OnGossipHello(), npc_wormhole::OnGossipHello(), go_the_pearl_of_the_depths::OnGossipHello(), go_pressure_valve::OnGossipHello(), go_brazier::OnGossipHello(), go_finklestein_cauldron::OnGossipHello(), npc_hyjal_jaina::OnGossipSelect(), npc_hyjal_thrall::OnGossipSelect(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), boss_doomrel::OnGossipSelect(), boss_majordomo::OnGossipSelect(), npc_barnes::OnGossipSelect(), npc_death_knight_initiate::OnGossipSelect(), npc_highlord_darion_mograine::OnGossipSelect(), npc_varian_wrynn::OnGossipSelect(), npc_thrall_bfu::OnGossipSelect(), npc_arthas::OnGossipSelect(), npc_high_overlord_saurfang_icc::OnGossipSelect(), npc_muradin_bronzebeard_icc::OnGossipSelect(), brann_bronzebeard::OnGossipSelect(), npc_ulduar_keeper::OnGossipSelect(), npc_shandy_dalaran::OnGossipSelect(), npc_vekjik::OnGossipSelect(), npc_adventurous_dwarf::OnGossipSelect(), npc_fos_leader::OnGossipSelect(), npc_hor_leader::OnGossipSelect(), npc_ulduar_expedition_commander::OnGossipSelect(), npc_mcmanus::OnGossipSelect(), npc_finklestein::OnGossipSelect(), npc_captain_saeed::OnGossipSelect(), boss_azuregos::OnGossipSelect(), npc_hyjal_tyrande::OnGossipSelect(), npc_thrall_old_hillsbrad::OnGossipSelect(), npc_hor_leader_second::OnGossipSelect(), npc_tirions_gambit_tirion::OnGossipSelect(), npc_artorius::OnGossipSelect(), npc_simone::OnGossipSelect(), npc_nelson::OnGossipSelect(), npc_franklin::OnGossipSelect(), instance_ulduar::instance_ulduar_InstanceMapScript::OnPlayerEnter(), npc_chicken_cluck::OnQuestAccept(), npc_kernobee::OnQuestAccept(), npc_daphne_stilwell::OnQuestAccept(), npc_mikhail::OnQuestAccept(), npc_kerlonian::OnQuestAccept(), npc_prospector_remtravel::OnQuestAccept(), npc_tooga::OnQuestAccept(), npc_gilthares::OnQuestAccept(), npc_lakota_windsong::OnQuestAccept(), npc_paoka_swiftmountain::OnQuestAccept(), npc_ringo::OnQuestAccept(), npc_engineer_helice::OnQuestAccept(), npc_maghar_captive::OnQuestAccept(), npc_kurenai_captive::OnQuestAccept(), npc_maxx_a_million_escort::OnQuestAccept(), npc_eris_hevenfire::OnQuestAccept(), npc_deathstalker_erland::OnQuestAccept(), npc_cork_gizelton::OnQuestAccept(), npc_shenthul::OnQuestAccept(), npc_kaya_flathoof::OnQuestAccept(), npc_wizzlecrank_shredder::OnQuestAccept(), npc_ame::OnQuestAccept(), npc_ranshalla::OnQuestAccept(), npc_lurgglbr::OnQuestAccept(), npc_mootoo_the_younger::OnQuestAccept(), npc_bonker_togglevolt::OnQuestAccept(), npc_emily::OnQuestAccept(), npc_apothecary_hanes::OnQuestAccept(), npc_battle_at_valhalas::OnQuestAccept(), npc_finklestein::OnQuestAccept(), npc_bessy::OnQuestAccept(), npc_isla_starmane::OnQuestAccept(), npc_doctor::OnQuestAccept(), go_crystal_prison::OnQuestAccept(), go_crystalline_tear::OnQuestAccept(), npc_chicken_cluck::OnQuestComplete(), boss_apothecary_hummel::OnQuestReward(), npc_rocknot::OnQuestReward(), npc_lady_sylvanas_windrunner::OnQuestReward(), npc_tharnarian::OnQuestReward(), npc_thrall_warchief::OnQuestReward(), npc_elder_clearwater::OnQuestReward(), npc_riggle_bassbait::OnQuestReward(), spell_electrial_storm::OnRemove(), spell_q12937_relief_for_the_fallen::OnRemove(), at_blackrock_stadium::OnTrigger(), at_commander_dawnforge::OnTrigger(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnUnitDeath(), OrderWhelpTargetSelector::operator()(), FrostwingGauntletRespawner::operator()(), ValithriaDespawner::operator()(), Acore::CallOfHelpCreatureInRangeDo::operator()(), SplineHandler::operator()(), Unit::PetSpellFail(), PretendToDie(), npc_jungle_punch_target::npc_jungle_punch_targetAI::proceedCwEvent(), SmartScript::ProcessAction(), instance_stratholme::instance_stratholme_InstanceMapScript::ProcessSlaughterEvent(), RemoveCorpse(), Vehicle::RemovePassenger(), Respawn(), Resurrect(), boss_yoggsaron_lich_king::boss_yoggsaron_lich_kingAI::Say(), boss_yoggsaron_llane::boss_yoggsaron_llaneAI::Say(), boss_yoggsaron_neltharion::boss_yoggsaron_neltharionAI::Say(), boss_fathomguard_tidalvess::ScheduleRemoval(), spell_the_lich_king_valkyr_target_search::SelectTarget(), SelectVictim(), instance_naxxramas::SetBossState(), Unit::SetCharmedBy(), SetInCombatWithZone(), npc_thrall_bfu::npc_thrall_bfuAI::SpawnWave(), npc_pilgrims_bounty_chair::SpellHitTarget(), npc_still_at_it_trigger::npc_still_at_it_triggerAI::Start(), spell_putricide_ooze_channel::StartAttack(), WaypointMovementGenerator< Creature >::StartMove(), brann_bronzebeard::brann_bronzebeardAI::SummonCreatures(), boss_zuramat::boss_zuramatAI::SummonedCreatureDespawn(), boss_sindragosa::boss_sindragosaAI::SummonedCreatureDespawn(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::SummonedCreatureDespawn(), boss_anubrekhan::boss_anubrekhanAI::SummonedCreatureDies(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::SummonNextWave(), npc_love_in_air_snivel_real::Talk(), Unit::TauntApply(), Unit::TauntFadeOut(), spell_igb_check_for_players::TriggerWipe(), Pet::Update(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), Update(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), go_blood_drenched_door::go_blood_drenched_doorAI::UpdateAI(), npc_kalecgos_kj::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_winterfin_playmate::UpdateAI(), npc_snowfall_glade_playmate::UpdateAI(), npc_the_biggest_tree::UpdateAI(), npc_high_oracle_soo_roo::UpdateAI(), npc_elder_kekek::UpdateAI(), npc_the_etymidian::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), npc_freya_ward::npc_freya_wardAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::UpdateAI(), npc_still_at_it_trigger::npc_still_at_it_triggerAI::UpdateAI(), npc_commander_dawnforge::npc_commander_dawnforgeAI::UpdateAI(), brann_bronzebeard::brann_bronzebeardAI::UpdateEscortAI(), npc_tooga::npc_toogaAI::UpdateFollowerAI(), npc_ringo::npc_ringoAI::UpdateFollowerAI(), InstanceScript::UpdateMinionState(), npc_ranger_lilatha::WaypointReached(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::WaypointReached(), npc_cork_gizelton::npc_cork_gizeltonAI::WaypointReached(), npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached(), and npc_bessy::npc_bessyAI::WaypointReached().

◆ AIM_Initialize()

bool Creature::AIM_Initialize ( CreatureAI ai = nullptr)
1095{
1096 // make sure nothing can change the AI during AI update
1097 if (m_AI_locked)
1098 {
1099 LOG_DEBUG("scripts.ai", "AIM_Initialize: failed to init, locked.");
1100 return false;
1101 }
1102
1103 UnitAI* oldAI = i_AI;
1104
1105 // Xinef: called in add to world
1106 //Motion_Initialize();
1107
1108 i_AI = ai ? ai : FactorySelector::SelectAI(this);
1109 delete oldAI;
1110 IsAIEnabled = true;
1111 i_AI->InitializeAI();
1112
1113 // Xinef: Initialize vehicle if it is not summoned!
1114 if (GetVehicleKit() && m_spawnId)
1115 GetVehicleKit()->Reset();
1116 return true;
1117}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:170
Definition UnitAI.h:198
virtual void InitializeAI()
Definition UnitAI.h:209
bool IsAIEnabled
Definition Unit.h:2079
void Reset(bool evading=false)
Definition Vehicle.cpp:120
CreatureAI * SelectAI(Creature *creature)
Definition CreatureAISelector.cpp:78

References Unit::GetVehicleKit(), Unit::i_AI, UnitAI::InitializeAI(), Unit::IsAIEnabled, LOG_DEBUG, m_AI_locked, m_spawnId, Vehicle::Reset(), and FactorySelector::SelectAI().

Referenced by AddToWorld(), Pet::AddToWorld(), Respawn(), WorldObject::SummonTrigger(), and UpdateEntry().

◆ AllLootRemovedFromCorpse()

void Creature::AllLootRemovedFromCorpse ( )
3003{
3004 if (loot.loot_type != LOOT_SKINNING && !IsPet() && GetCreatureTemplate()->SkinLootId && hasLootRecipient())
3005 {
3007 {
3009 }
3010 }
3011
3012 time_t now = GameTime::GetGameTime().count();
3013 if (m_corpseRemoveTime <= now)
3014 {
3015 return;
3016 }
3017
3018 float decayRate = sWorld->getRate(RATE_CORPSE_DECAY_LOOTED);
3019 uint32 diff = uint32((m_corpseRemoveTime - now) * decayRate);
3020
3021 m_respawnTime -= diff;
3022
3023 // corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update
3025 {
3027 }
3028 else
3029 {
3030 m_corpseRemoveTime -= diff;
3031 }
3032}
LootStore LootTemplates_Skinning("skinning_loot_template", "creature skinning id", true)
@ LOOT_SKINNING
Definition LootMgr.h:85
@ UNIT_FLAG_SKINNABLE
Definition UnitDefines.h:280
@ RATE_CORPSE_DECAY_LOOTED
Definition WorldConfig.h:475
bool hasLootRecipient() const
Definition Creature.h:234
CreatureTemplate const * GetCreatureTemplate() const
Definition Creature.h:208
bool HaveLootFor(uint32 loot_id) const
Definition LootMgr.h:224
bool IsPet() const
Definition Unit.h:787
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:738
Seconds GetGameTime()
Definition GameTime.cpp:38
LootType loot_type
Definition LootMgr.h:326

References GetCreatureTemplate(), GameTime::GetGameTime(), hasLootRecipient(), LootStore::HaveLootFor(), Unit::IsPet(), loot, LOOT_SKINNING, Loot::loot_type, LootTemplates_Skinning, m_corpseRemoveTime, m_respawnTime, RATE_CORPSE_DECAY_LOOTED, Unit::SetUnitFlag(), sWorld, and UNIT_FLAG_SKINNABLE.

Referenced by WorldSession::DoLootRelease(), and Unit::Kill().

◆ CalculateMinMaxDamage()

void Creature::CalculateMinMaxDamage ( WeaponAttackType  attType,
bool  normalized,
bool  addTotalPct,
float &  minDamage,
float &  maxDamage,
uint8  damageIndex 
)
overridevirtual

Implements Unit.

1118{
1119 // creatures only have one damage
1120 if (damageIndex != 0)
1121 {
1122 minDamage = 0.f;
1123 maxDamage = 0.f;
1124 return;
1125 }
1126
1127 UnitMods unitMod;
1128 float variance = 1.0f;
1129 switch (attType)
1130 {
1131 case BASE_ATTACK:
1132 default:
1133 variance = GetCreatureTemplate()->BaseVariance;
1134 unitMod = UNIT_MOD_DAMAGE_MAINHAND;
1135 break;
1136 case OFF_ATTACK:
1137 variance = GetCreatureTemplate()->BaseVariance;
1138 unitMod = UNIT_MOD_DAMAGE_OFFHAND;
1139 break;
1140 case RANGED_ATTACK:
1141 variance = GetCreatureTemplate()->RangeVariance;
1142 unitMod = UNIT_MOD_DAMAGE_RANGED;
1143 break;
1144 }
1145
1146 if (attType == OFF_ATTACK && !HasOffhandWeaponForAttack())
1147 {
1148 minDamage = 0.0f;
1149 maxDamage = 0.0f;
1150 return;
1151 }
1152
1153 float weaponMinDamage = GetWeaponDamageRange(attType, MINDAMAGE);
1154 float weaponMaxDamage = GetWeaponDamageRange(attType, MAXDAMAGE);
1155
1156 // Disarm for creatures
1157 if (HasWeapon(attType) && !HasWeaponForAttack(attType))
1158 {
1159 minDamage *= 0.5f;
1160 maxDamage *= 0.5f;
1161 }
1162
1163 float attackPower = GetTotalAttackPowerValue(attType);
1164 float attackSpeedMulti = GetAPMultiplier(attType, normalized);
1165 float baseValue = GetFlatModifierValue(unitMod, BASE_VALUE) + (attackPower / 14.0f) * variance;
1166 float basePct = GetPctModifierValue(unitMod, BASE_PCT) * attackSpeedMulti;
1167 float totalValue = GetFlatModifierValue(unitMod, TOTAL_VALUE);
1168 float totalPct = addTotalPct ? GetPctModifierValue(unitMod, TOTAL_PCT) : 1.0f;
1169 float dmgMultiplier = GetCreatureTemplate()->DamageModifier; // = DamageModifier * _GetDamageMod(rank);
1170
1171 minDamage = ((weaponMinDamage + baseValue) * dmgMultiplier * basePct + totalValue) * totalPct;
1172 maxDamage = ((weaponMaxDamage + baseValue) * dmgMultiplier * basePct + totalValue) * totalPct;
1173
1174 // pussywizard: crashfix (casting negative to uint => min > max => assertion in urand)
1175 if (minDamage < 0.0f || minDamage > 1000000000.0f)
1176 minDamage = 0.0f;
1177 if (maxDamage < 0.0f || maxDamage > 1000000000.0f)
1178 maxDamage = 0.0f;
1179 if (minDamage > maxDamage)
1180 minDamage = maxDamage;
1181}
@ BASE_VALUE
Definition Unit.h:128
@ TOTAL_VALUE
Definition Unit.h:129
@ MINDAMAGE
Definition Unit.h:142
@ MAXDAMAGE
Definition Unit.h:143
UnitMods
Definition Unit.h:149
@ UNIT_MOD_DAMAGE_OFFHAND
Definition Unit.h:173
@ UNIT_MOD_DAMAGE_RANGED
Definition Unit.h:174
@ UNIT_MOD_DAMAGE_MAINHAND
Definition Unit.h:172
@ OFF_ATTACK
Definition Unit.h:217
@ BASE_ATTACK
Definition Unit.h:216
@ RANGED_ATTACK
Definition Unit.h:218
@ TOTAL_PCT
Definition Unit.h:136
@ BASE_PCT
Definition Unit.h:135
bool HasWeaponForAttack(WeaponAttackType type) const override
Definition Creature.h:194
bool HasWeapon(WeaponAttackType type) const override
Definition Creature.cpp:3194
bool HasOffhandWeaponForAttack() const
Definition Unit.h:975
float GetPctModifierValue(UnitMods unitMod, UnitModifierPctType modifierType) const
Definition Unit.cpp:15392
float GetTotalAttackPowerValue(WeaponAttackType attType, Unit *pVictim=nullptr) const
Definition Unit.cpp:15663
float GetWeaponDamageRange(WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const
Definition Unit.cpp:15687
float GetAPMultiplier(WeaponAttackType attType, bool normalized)
Definition Unit.cpp:17462
float GetFlatModifierValue(UnitMods unitMod, UnitModifierFlatType modifierType) const
Definition Unit.cpp:15381
float BaseVariance
Definition CreatureData.h:211
float RangeVariance
Definition CreatureData.h:212
float DamageModifier
Definition CreatureData.h:208

References BASE_ATTACK, BASE_PCT, BASE_VALUE, CreatureTemplate::BaseVariance, CreatureTemplate::DamageModifier, Unit::GetAPMultiplier(), GetCreatureTemplate(), Unit::GetFlatModifierValue(), Unit::GetPctModifierValue(), Unit::GetTotalAttackPowerValue(), Unit::GetWeaponDamageRange(), Unit::HasOffhandWeaponForAttack(), HasWeapon(), HasWeaponForAttack(), MAXDAMAGE, MINDAMAGE, OFF_ATTACK, RANGED_ATTACK, CreatureTemplate::RangeVariance, TOTAL_PCT, TOTAL_VALUE, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, and UNIT_MOD_DAMAGE_RANGED.

◆ CallAssistance()

void Creature::CallAssistance ( Unit target = nullptr)
2434{
2435 if (!target)
2436 {
2437 target = GetVictim();
2438 }
2439
2440 if (!m_AlreadyCallAssistance && target && !IsPet() && !IsCharmed())
2441 {
2442 SetNoCallAssistance(true);
2443
2444 float radius = sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS);
2445
2446 if (radius > 0)
2447 {
2448 std::list<Creature*> assistList;
2449
2450 Acore::AnyAssistCreatureInRangeCheck u_check(this, target, radius);
2452 Cell::VisitObjects(this, searcher, radius);
2453
2454 if (!assistList.empty())
2455 {
2456 AssistDelayEvent* e = new AssistDelayEvent(target->GetGUID(), this);
2457 while (!assistList.empty())
2458 {
2459 // Pushing guids because in delay can happen some creature gets despawned => invalid pointer
2460 e->AddAssistant((*assistList.begin())->GetGUID());
2461 assistList.pop_front();
2462 }
2464 }
2465 }
2466 }
2467}
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
@ CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS
Definition WorldConfig.h:156
@ CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY
Definition WorldConfig.h:236
Definition GridNotifiers.h:1260
Definition Creature.h:540
void AddAssistant(ObjectGuid guid)
Definition Creature.h:545
void SetNoCallAssistance(bool val)
Definition Creature.h:271
void AddEventAtOffset(BasicEvent *event, Milliseconds offset, uint8 eventGroup=0)
Definition EventProcessor.h:108
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
Unit * GetVictim() const
Definition Unit.h:893
EventProcessor m_Events
Definition Object.h:730
Definition GridNotifiers.h:464
static void VisitObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:165

References AssistDelayEvent::AddAssistant(), EventProcessor::AddEventAtOffset(), CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY, CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS, Object::GetGUID(), Unit::GetVictim(), Unit::IsCharmed(), Unit::IsPet(), m_AlreadyCallAssistance, WorldObject::m_Events, SetNoCallAssistance(), sWorld, and Cell::VisitObjects().

Referenced by Unit::Attack(), AssistanceMovementGenerator::Finalize(), and Update().

◆ CallForHelp()

void Creature::CallForHelp ( float  fRadius,
Unit target = nullptr 
)
2470{
2471 if (radius <= 0.0f || IsPet() || IsCharmed())
2472 {
2473 return;
2474 }
2475
2476 if (!target)
2477 {
2478 target = GetVictim();
2479 }
2480
2481 if (!target)
2482 {
2483 return;
2484 }
2485
2486 if (m_alreadyCallForHelp) // avoid recursive call for help for any reason
2487 return;
2488
2489 Acore::CallOfHelpCreatureInRangeDo u_do(this, target, radius);
2491 Cell::VisitObjects(this, worker, radius);
2492}
Definition GridNotifiers.h:1137
Definition GridNotifiers.h:480

References Unit::GetVictim(), Unit::IsCharmed(), Unit::IsPet(), m_alreadyCallForHelp, and Cell::VisitObjects().

Referenced by BossAI::_JustEngagedWith(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::DamageTaken(), boss_emperor_dagran_thaurissan::boss_draganthaurissanAI::JustEngagedWith(), npc_sunblade_scout::JustEngagedWith(), boss_grand_champion::boss_grand_championAI::JustEngagedWith(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::JustEngagedWith(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::JustEngagedWith(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::JustEngagedWith(), boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::JustEngagedWith(), boss_xt002::boss_xt002AI::JustEngagedWith(), boss_blackheart_the_inciter::JustEngagedWith(), boss_sartharion::boss_sartharionAI::JustEngagedWith(), boss_moroes::JustEngagedWith(), npc_sindragosa_trash::npc_sindragosa_trashAI::JustEngagedWith(), boss_anubrekhan::boss_anubrekhanAI::JustEngagedWith(), boss_faerlina::boss_faerlinaAI::JustEngagedWith(), boss_gothik::boss_gothikAI::JustSummoned(), npc_sentinel_leader::UpdateAI(), and npc_cork_gizelton::npc_cork_gizeltonAI::WaypointReached().

◆ CanAlwaysSee()

bool Creature::CanAlwaysSee ( WorldObject const *  obj) const
overrideprotectedvirtual

Reimplemented from WorldObject.

1895{
1896 if (IsAIEnabled && AI()->CanSeeAlways(obj))
1897 return true;
1898
1899 return false;
1900}
CreatureAI * AI() const
Definition Creature.h:145

References AI(), and Unit::IsAIEnabled.

◆ CanAssistTo()

bool Creature::CanAssistTo ( Unit const *  u,
Unit const *  enemy,
bool  checkfaction = true 
) const
Todo:
: Implement aggro range, detection range and assistance range templates
2495{
2496 // is it true?
2498 return false;
2499
2500 // we don't need help from zombies :)
2501 if (!IsAlive())
2502 return false;
2503
2504 // Xinef: we cannot assist in evade mode
2505 if (IsInEvadeMode())
2506 return false;
2507
2508 // pussywizard: or if enemy is in evade mode
2509 if (enemy && enemy->IsCreature() && enemy->ToCreature()->IsInEvadeMode())
2510 return false;
2511
2512 // we don't need help from non-combatant ;)
2513 if (IsCivilian())
2514 return false;
2515
2517 return false;
2518
2519 // skip fighting creature
2520 if (IsEngaged())
2521 return false;
2522
2523 // only free creature
2525 return false;
2526
2529 {
2530 return false;
2531 }
2532
2533 // only from same creature faction
2534 if (checkfaction)
2535 {
2536 if (GetFaction() != u->GetFaction())
2537 return false;
2538
2539 if (!RespondsToCallForHelp())
2540 return false;
2541 }
2542 else
2543 {
2544 if (!IsFriendlyTo(u))
2545 return false;
2546 }
2547
2548 // skip non hostile to caster enemy creatures
2549 if (!IsHostileTo(enemy))
2550 return false;
2551
2552 // Check if can see the enemy
2553 if (!CanSeeOrDetect(enemy))
2554 {
2555 return false;
2556 }
2557
2558 return true;
2559}
@ CREATURE_FLAG_EXTRA_IGNORE_ALL_ASSISTANCE_CALLS
Definition CreatureData.h:71
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:255
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:279
bool IsCivilian() const
Definition Creature.h:79
bool HasReactState(ReactStates state) const
Definition Creature.h:101
bool IsInEvadeMode() const
Definition Creature.h:139
bool RespondsToCallForHelp() const
Definition Unit.h:1021
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:737
bool IsAlive() const
Definition Unit.h:1773
uint32 GetFaction() const
Definition Unit.h:841
bool IsEngaged() const
Definition Unit.h:921
bool IsImmuneToNPC() const
Definition Unit.h:919
ObjectGuid GetCharmerOrOwnerGUID() const
Definition Unit.h:1280
bool CanSeeOrDetect(WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
Definition Object.cpp:1726
bool HasFlagsExtra(uint32 flag) const
Definition CreatureData.h:283

References WorldObject::CanSeeOrDetect(), CREATURE_FLAG_EXTRA_IGNORE_ALL_ASSISTANCE_CALLS, Unit::GetCharmerOrOwnerGUID(), Unit::GetFaction(), CreatureTemplate::HasFlagsExtra(), HasReactState(), Unit::HasUnitFlag(), Unit::IsAlive(), IsCivilian(), Object::IsCreature(), Unit::IsEngaged(), Unit::IsFriendlyTo(), Unit::IsHostileTo(), Unit::IsImmuneToNPC(), IsInEvadeMode(), m_creatureInfo, REACT_AGGRESSIVE, Unit::RespondsToCallForHelp(), Object::ToCreature(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

Referenced by AssistDelayEvent::Execute(), Acore::CallOfHelpCreatureInRangeDo::operator()(), Acore::AnyAssistCreatureInRangeCheck::operator()(), and Acore::NearestAssistCreatureInCreatureRangeCheck::operator()().

◆ CanCastSpell()

bool Creature::CanCastSpell ( uint32  spellID) const

Returns true if the creature is able to cast the spell.

3756{
3757 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellID);
3758 int32 currentPower = GetPower(getPowerType());
3759
3761 {
3762 return false;
3763 }
3764
3765 if (spellInfo && (currentPower < spellInfo->CalcPowerCost(this, spellInfo->GetSchoolMask())))
3766 {
3767 return false;
3768 }
3769
3770 return true;
3771}
std::int32_t int32
Definition Define.h:103
@ UNIT_FLAG_SILENCED
Definition UnitDefines.h:267
@ UNIT_FIELD_FLAGS
Definition UpdateFields.h:117
bool IsSpellProhibited(SpellSchoolMask idSchoolMask) const
Definition Creature.cpp:2842
bool HasFlag(uint16 index, uint32 flag) const
Definition Object.cpp:871
SpellSchoolMask GetSchoolMask() const
Definition SpellInfo.cpp:1878
Powers getPowerType() const
Definition Unit.h:1116
uint32 GetPower(Powers power) const
Definition Unit.h:1120

References Unit::GetPower(), Unit::getPowerType(), SpellInfo::GetSchoolMask(), Object::HasFlag(), IsSpellProhibited(), sSpellMgr, UNIT_FIELD_FLAGS, and UNIT_FLAG_SILENCED.

Referenced by boss_shade_of_aran::JustEngagedWith(), and npc_capernian::ScheduleEvents().

◆ CanCreatureAttack()

bool Creature::CanCreatureAttack ( Unit const *  victim,
bool  skipDistCheck = false 
) const
2632{
2633 if (!victim->IsInMap(this))
2634 return false;
2635
2636 if (!IsValidAttackTarget(victim))
2637 return false;
2638
2639 if (!victim->isInAccessiblePlaceFor(this))
2640 return false;
2641
2642 if (IsAIEnabled && !AI()->CanAIAttack(victim))
2643 return false;
2644
2645 // pussywizard: we cannot attack in evade mode
2646 if (IsInEvadeMode())
2647 return false;
2648
2649 // pussywizard: or if enemy is in evade mode
2650 if (victim->IsCreature() && victim->ToCreature()->IsInEvadeMode())
2651 return false;
2652
2653 // cannot attack if is during 5 second grace period, unless being attacked
2654 if (m_respawnedTime && (GameTime::GetGameTime().count() - m_respawnedTime) < 5 && !IsEngagedBy(victim))
2655 {
2656 return false;
2657 }
2658
2659 // if victim is in FD and we can't see that
2660 if (victim->HasUnitFlag2(UNIT_FLAG2_FEIGN_DEATH) && !CanIgnoreFeignDeath())
2661 {
2662 return false;
2663 }
2664
2666 {
2667 if (GetMap()->IsDungeon())
2668 return true;
2669
2670 float visibility = std::max<float>(GetVisibilityRange(), victim->GetVisibilityRange());
2671
2672 // if outside visibility
2673 if (!IsWithinDist(victim, visibility))
2674 return false;
2675
2676 // pussywizard: don't check distance to home position if recently damaged (allow kiting away from spawnpoint!)
2677 // xinef: this should include taunt auras
2679 return true;
2680 }
2681
2682 if (skipDistCheck)
2683 return true;
2684
2685 if (Unit* unit = GetCharmerOrOwner())
2686 {
2687 float visibilityDist = std::min<float>(GetMap()->GetVisibilityRange() + GetObjectSize() * 2, DEFAULT_VISIBILITY_DISTANCE);
2688 return victim->IsWithinDist(unit, visibilityDist);
2689 }
2690
2691 float dist = sWorld->getFloatConfig(CONFIG_CREATURE_LEASH_RADIUS);
2692 if (!dist)
2693 return true;
2694
2695 float x, y, z;
2696 x = y = z = 0.0f;
2697 if (GetMotionMaster()->GetMotionSlot(MOTION_SLOT_IDLE)->GetResetPosition(x, y, z))
2698 return IsInDist2d(x, y, dist);
2699 else
2700 return IsInDist2d(&m_homePosition, dist);
2701}
@ MOTION_SLOT_IDLE
Definition MotionMaster.h:63
#define DEFAULT_VISIBILITY_DISTANCE
Definition ObjectDefines.h:39
@ CONFIG_CREATURE_LEASH_RADIUS
Definition WorldConfig.h:154
bool isWorldBoss() const
Definition Creature.h:125
time_t GetLastLeashExtensionTime() const
Definition Creature.cpp:3598
uint8 GetLeashTimer() const
Definition Creature.cpp:3608
MotionMaster * GetMotionMaster()
Definition Unit.h:1738
Unit * GetCharmerOrOwner() const
Definition Unit.h:1271
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition Unit.cpp:14029
bool HasTauntAura() const
Definition Unit.h:1820
float GetVisibilityRange() const
Definition Object.cpp:1671
float GetObjectSize() const
Definition Object.cpp:2782
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1342
bool IsInDist2d(float x, float y, float dist) const
Definition Position.h:211

References AI(), CanIgnoreFeignDeath(), CONFIG_CREATURE_LEASH_RADIUS, DEFAULT_VISIBILITY_DISTANCE, Unit::GetCharmerOrOwner(), Unit::GetCharmerOrOwnerGUID(), GameTime::GetGameTime(), GetLastLeashExtensionTime(), GetLeashTimer(), WorldObject::GetMap(), Unit::GetMotionMaster(), WorldObject::GetObjectSize(), WorldObject::GetVisibilityRange(), Unit::HasTauntAura(), Unit::HasUnitFlag2(), Unit::IsAIEnabled, Object::IsCreature(), Unit::IsEngagedBy(), Unit::isInAccessiblePlaceFor(), Position::IsInDist2d(), IsInEvadeMode(), WorldObject::IsInMap(), Object::IsPlayer(), Unit::IsValidAttackTarget(), WorldObject::IsWithinDist(), isWorldBoss(), m_homePosition, m_respawnedTime, MOTION_SLOT_IDLE, sWorld, Object::ToCreature(), and UNIT_FLAG2_FEIGN_DEATH.

Referenced by PetAI::_needToStop(), boss_hadronox::boss_hadronoxAI::AnyPlayerValid(), CanStartAttack(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustSummoned(), PetAI::SelectNextTarget(), ThreatContainer::SelectNextVictim(), SelectVictim(), npc_pet_shaman_earth_elemental::UpdateAI(), and npc_pet_shaman_fire_elemental::UpdateAI().

◆ CanEnterWater()

bool Creature::CanEnterWater ( ) const
overridevirtual

Implements Unit.

3259{
3260 if (CanSwim())
3261 return true;
3262
3264}
bool CanSwim() const override
This method check the current flag/status of a creature and its inhabit type.
Definition Creature.cpp:3247
CreatureMovementData const & GetMovementTemplate() const
Definition Creature.cpp:2994
bool IsSwimAllowed() const
Definition CreatureData.h:135

References CanSwim(), GetMovementTemplate(), and CreatureMovementData::IsSwimAllowed().

Referenced by ConfusedMovementGenerator< T >::_InitSpecific(), RandomMovementGenerator< T >::_setRandomLocation(), Map::CanReachPositionAndGetValidCoords(), PathGenerator::CreateFilter(), Unit::isInAccessiblePlaceFor(), and RefreshSwimmingFlag().

◆ CanFly()

bool Creature::CanFly ( ) const
inlineoverridevirtual

◆ CanGeneratePickPocketLoot()

bool Creature::CanGeneratePickPocketLoot ( ) const

◆ CanHover()

bool Creature::CanHover ( ) const
inline
bool IsHovering() const
Definition Unit.h:1690
CreatureGroundMovementType Ground
Definition CreatureData.h:122

References GetMovementTemplate(), CreatureMovementData::Ground, Hover, and Unit::IsHovering().

Referenced by LoadCreaturesAddon(), and UpdateMovementFlags().

◆ CanIgnoreFeignDeath()

bool Creature::CanIgnoreFeignDeath ( ) const
inline
@ CREATURE_FLAG_EXTRA_IGNORE_FEIGN_DEATH
Definition CreatureData.h:61
bool HasFlagsExtra(uint32 flag) const
Definition Creature.h:77

References CREATURE_FLAG_EXTRA_IGNORE_FEIGN_DEATH, and HasFlagsExtra().

Referenced by _IsTargetAcceptable(), and CanCreatureAttack().

◆ CanNotReachTarget()

bool Creature::CanNotReachTarget ( ) const
3567{
3568 return m_cannotReachTarget;
3569}
ObjectGuid m_cannotReachTarget
Definition Creature.h:523

References m_cannotReachTarget.

Referenced by IsEvadingAttacks(), IsNotReachableAndNeedRegen(), and Update().

◆ CanPeriodicallyCallForAssistance()

bool Creature::CanPeriodicallyCallForAssistance ( ) const
private
3619{
3620 if (!IsInCombat())
3621 return false;
3622
3624 return false;
3625
3626 if (!CanHaveThreatList())
3627 return false;
3628
3629 if (IsSummon() && GetMap()->Instanceable())
3630 return false;
3631
3632 return true;
3633}
@ UNIT_STATE_POSSESSED
Definition UnitDefines.h:186
bool IsSummon() const
Definition Unit.h:784
bool HasUnitState(const uint32 f) const
Definition Unit.h:726
bool CanHaveThreatList(bool skipAliveCheck=false) const
Definition Unit.cpp:14719
bool IsInCombat() const
Definition Unit.h:924

References Unit::CanHaveThreatList(), WorldObject::GetMap(), Unit::HasUnitState(), Unit::IsInCombat(), Unit::IsSummon(), UNIT_STATE_DIED, and UNIT_STATE_POSSESSED.

Referenced by Update().

◆ CanStartAttack()

bool Creature::CanStartAttack ( Unit const *  u) const
1918{
1919 if (IsCivilian())
1920 return false;
1921
1922 // This set of checks is should be done only for creatures
1923 if ((IsImmuneToNPC() && !who->IsPlayer()) || // flag is valid only for non player characters
1924 (IsImmuneToPC() && who->IsPlayer())) // immune to PC and target is a player, return false
1925 {
1926 return false;
1927 }
1928
1929 if (Unit* owner = who->GetOwner())
1930 if (owner->IsPlayer() && IsImmuneToPC()) // immune to PC and target has player owner
1931 return false;
1932
1933 // Do not attack non-combat pets
1934 if (who->IsCreature() && who->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET)
1935 return false;
1936
1937 if (!CanFly() && (GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE + m_CombatDistance)) // too much Z difference, skip very costy vmap calculations here
1938 return false;
1939
1940 if (!_IsTargetAcceptable(who))
1941 return false;
1942
1943 if (IsNeutralToAll() || !IsWithinDistInMap(who, GetAggroRange(who) + m_CombatDistance, true, false, false)) // pussywizard: +m_combatDistance for turrets and similar
1944 return false;
1945
1946 if (!CanCreatureAttack(who))
1947 return false;
1948
1950 return false;
1951
1952 if (!IsHostileTo(who))
1953 return false;
1954
1955 return IsWithinLOSInMap(who);
1956}
#define CREATURE_Z_ATTACK_RANGE
Definition Creature.h:38
@ CREATURE_TYPE_NON_COMBAT_PET
Definition SharedDefines.h:2650
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:173
bool _IsTargetAcceptable(Unit const *target) const
Definition Creature.cpp:2563
bool CanFly() const override
Definition Creature.h:86
bool CanCreatureAttack(Unit const *victim, bool skipDistCheck=false) const
Definition Creature.cpp:2631
float GetAggroRange(Unit const *target) const
Definition Creature.cpp:3277
Unit * GetOwner() const
Definition Unit.cpp:10804
bool IsImmuneToPC() const
Definition Unit.h:917
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition Object.cpp:1373
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1347
float GetDistanceZ(WorldObject const *obj) const
Definition Object.cpp:1220

References _IsTargetAcceptable(), CanCreatureAttack(), CanFly(), CREATURE_TYPE_NON_COMBAT_PET, CREATURE_Z_ATTACK_RANGE, GetAggroRange(), Unit::GetCreatureType(), WorldObject::GetDistanceZ(), Unit::GetOwner(), Unit::HasUnitState(), IsCivilian(), Object::IsCreature(), Unit::IsHostileTo(), Unit::IsImmuneToNPC(), Unit::IsImmuneToPC(), Unit::IsNeutralToAll(), Object::IsPlayer(), WorldObject::IsWithinDistInMap(), WorldObject::IsWithinLOSInMap(), m_CombatDistance, and UNIT_STATE_STUNNED.

Referenced by CreatureAI::MoveInLineOfSight(), FollowerAI::MoveInLineOfSight(), npc_escortAI::MoveInLineOfSight(), SmartAI::MoveInLineOfSight(), and Acore::NearestHostileUnitInAttackDistanceCheck::operator()().

◆ CanSwim()

bool Creature::CanSwim ( ) const
overridevirtual

This method check the current flag/status of a creature and its inhabit type.

Pets should swim by default to properly follow the player NOTE: You can set the UNIT_FLAG_CANNOT_SWIM temporary to deny a creature to swim

Reimplemented from Unit.

3248{
3249 if (Unit::CanSwim() || (!Unit::CanSwim() && !CanFly()))
3250 return true;
3251
3252 if (IsPet())
3253 return true;
3254
3255 return false;
3256}
virtual bool CanSwim() const
this method checks the current flag of a unit
Definition Unit.cpp:19940

References CanFly(), Unit::CanSwim(), and Unit::IsPet().

Referenced by PathGenerator::BuildPolyPath(), CanEnterWater(), PathGenerator::IsSwimmableSegment(), WorldObject::UpdateAllowedPositionZ(), and UpdateMovementFlags().

◆ CanWalk()

◆ ClearLastLeashExtensionTimePtr()

◆ ClearProhibitedSpellTimers()

void Creature::ClearProhibitedSpellTimers ( )
2859{
2860 for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
2861 {
2862 m_ProhibitSchoolTime[i] = 0;
2863 }
2864}

References m_ProhibitSchoolTime, MAX_SPELL_SCHOOL, and SPELL_SCHOOL_NORMAL.

Referenced by boss_shade_of_aran::JustEngagedWith().

◆ ClearTarget()

void Creature::ClearTarget ( )
inline
380{ SetTarget(); };
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition Creature.cpp:3435

References SetTarget().

Referenced by boss_julianne::DamageTaken(), npc_sunblade_scout::JustEngagedWith(), npc_amanishi_scout::JustEngagedWith(), and boss_leotheras_the_blind::Reset().

◆ ClearTextRepeatGroup()

void Creature::ClearTextRepeatGroup ( uint8  textGroup)
3696{
3697 CreatureTextRepeatGroup::iterator groupItr = m_textRepeat.find(textGroup);
3698 if (groupItr != m_textRepeat.end())
3699 groupItr->second.clear();
3700}
CreatureTextRepeatGroup m_textRepeat
‍Locks the target during spell cast for proper facing
Definition Creature.h:528

References m_textRepeat.

Referenced by CreatureTextMgr::SendChat().

◆ Create()

bool Creature::Create ( ObjectGuid::LowType  guidlow,
Map map,
uint32  phaseMask,
uint32  Entry,
uint32  vehId,
float  x,
float  y,
float  z,
float  ang,
const CreatureData data = nullptr 
)

Relocate before CreateFromProto, to initialize coords and allow returning correct zone id for selecting OutdoorPvP/Battlefield script

Need to be called after LoadCreaturesAddon - MOVEMENTFLAG_HOVER is set there

1135{
1136 ASSERT(map);
1137 SetMap(map);
1138 SetPhaseMask(phaseMask, false);
1139
1140 CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(Entry);
1141 if (!cinfo)
1142 {
1143 LOG_ERROR("sql.sql", "Creature::Create(): creature template (guidlow: {}, entry: {}) does not exist.", guidlow, Entry);
1144 return false;
1145 }
1146
1149 Relocate(x, y, z, ang);
1150
1151 if (!IsPositionValid())
1152 {
1153 LOG_ERROR("entities.unit", "Creature::Create(): given coordinates for creature (guidlow {}, entry {}) are not valid (X: {}, Y: {}, Z: {}, O: {})", guidlow, Entry, x, y, z, ang);
1154 return false;
1155 }
1156
1157 // area/zone id is needed immediately for ZoneScript::GetCreatureEntry hook before it is known which creature template to load (no model/scale available yet)
1158 PositionFullTerrainStatus terrainData;
1160 ProcessPositionDataChanged(terrainData);
1161
1162 //oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0;
1163 if (!CreateFromProto(guidlow, Entry, vehId, data))
1164 return false;
1165
1167
1168 switch (GetCreatureTemplate()->rank)
1169 {
1172 break;
1175 break;
1178 break;
1180 // Xinef: Reduce corpse delay for bossess outside of instance
1181 if (!GetInstanceId())
1182 m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_ELITE) * 2;
1183 else
1185 break;
1186 default:
1188 break;
1189 }
1190
1192 CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelRandomGender(&display, cinfo);
1193 if (minfo && !IsTotem()) // Cancel load if no model defined or if totem
1194 {
1195 SetDisplayId(display.CreatureDisplayID, display.DisplayScale);
1196 SetNativeDisplayId(display.CreatureDisplayID);
1197 }
1198
1201
1204
1206
1208 {
1211 }
1212 else if (cinfo->type_flags & CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS) // Xinef: Add ghost visibility for ghost units
1213 {
1216 }
1217 if (Entry == VISUAL_WAYPOINT)
1218 SetVisible(false);
1219
1222
1223 return true;
1224}
@ CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING
Definition CreatureData.h:74
@ CREATURE_FLAG_EXTRA_GHOST_VISIBILITY
Definition CreatureData.h:55
#define LOG_ERROR(filterType__,...)
Definition Log.h:158
#define VISUAL_WAYPOINT
Definition MotionMaster.h:34
#define DEFAULT_COLLISION_HEIGHT
Definition ObjectDefines.h:49
#define sObjectMgr
Definition ObjectMgr.h:1650
@ SERVERSIDE_VISIBILITY_GHOST
Definition SharedDefines.h:1285
@ GHOST_VISIBILITY_ALIVE
Definition SharedDefines.h:1292
@ GHOST_VISIBILITY_GHOST
Definition SharedDefines.h:1293
@ CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS
Definition SharedDefines.h:2707
@ UNIT_STATE_IGNORE_PATHFINDING
Definition UnitDefines.h:197
@ CONFIG_CORPSE_DECAY_ELITE
Definition WorldConfig.h:255
@ CONFIG_CORPSE_DECAY_NORMAL
Definition WorldConfig.h:253
@ CONFIG_CORPSE_DECAY_WORLDBOSS
Definition WorldConfig.h:257
@ CONFIG_CORPSE_DECAY_RARE
Definition WorldConfig.h:254
@ CONFIG_CORPSE_DECAY_RAREELITE
Definition WorldConfig.h:256
bool LoadCreaturesAddon(bool reload=false)
Definition Creature.cpp:2716
void SetDisplayId(uint32 displayId, float displayScale=1.f) override
Definition Creature.cpp:3408
bool CreateFromProto(ObjectGuid::LowType guidlow, uint32 Entry, uint32 vehId, const CreatureData *data=nullptr)
Definition Creature.cpp:1639
uint32 GetScriptId() const
Definition Creature.cpp:3057
void UpdateMovementFlags()
Definition Creature.cpp:3322
float GetNativeObjectScale() const override
Definition Creature.cpp:3384
void LoadSparringPct()
Definition Creature.cpp:2802
void SetValue(FLAG_TYPE flag, T_VALUES value)
Definition Object.h:394
void GetFullTerrainStatusForPosition(uint32 phaseMask, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus &data, Optional< uint8 > reqLiquidType={})
Definition Map.cpp:1381
void SetVisible(bool x)
Definition Unit.cpp:14396
void SetNativeDisplayId(uint32 displayId)
Definition Unit.h:1957
void AddUnitState(uint32 f)
Definition Unit.h:725
float GetHoverHeight() const
Definition Unit.h:1697
uint32 GetNativeDisplayId() const
Definition Unit.h:1955
void SetPhaseMask(uint32 newPhaseMask, bool update) override
Definition Unit.cpp:19296
void ProcessPositionDataChanged(PositionFullTerrainStatus const &data) override
Definition Unit.cpp:4310
bool IsSpiritHealer() const
Definition Unit.h:802
bool IsTotem() const
Definition Unit.h:789
bool IsSpiritGuide() const
Definition Unit.h:803
uint32 GetPhaseMask() const
Definition Object.h:512
uint32 LastUsedScriptID
Definition Object.h:679
uint32 GetInstanceId() const
Definition Object.h:509
virtual void SetMap(Map *map)
Definition Object.cpp:2108
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPES > m_serverSideVisibilityDetect
Definition Object.h:613
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPES > m_serverSideVisibility
Definition Object.h:612
uint32 const Entry[3]
Definition instance_blackwing_lair.cpp:73
Definition CreatureData.h:398
Definition CreatureData.h:169
Definition CreatureData.h:186
uint32 type_flags
Definition CreatureData.h:223
Definition Map.h:94
float m_positionZ
Definition Position.h:57
float GetPositionZ() const
Definition Position.h:123
bool IsPositionValid() const
Definition Position.cpp:183
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
void Relocate(float x, float y)
Definition Position.h:77

References Unit::AddUnitState(), ASSERT, CONFIG_CORPSE_DECAY_ELITE, CONFIG_CORPSE_DECAY_NORMAL, CONFIG_CORPSE_DECAY_RARE, CONFIG_CORPSE_DECAY_RAREELITE, CONFIG_CORPSE_DECAY_WORLDBOSS, CreateFromProto(), CREATURE_ELITE_ELITE, CREATURE_ELITE_RARE, CREATURE_ELITE_RAREELITE, CREATURE_ELITE_WORLDBOSS, CREATURE_FLAG_EXTRA_GHOST_VISIBILITY, CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING, CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS, CreatureModel::CreatureDisplayID, DEFAULT_COLLISION_HEIGHT, CreatureModel::DisplayScale, Entry, GetCreatureTemplate(), Map::GetFullTerrainStatusForPosition(), Unit::GetHoverHeight(), WorldObject::GetInstanceId(), WorldObject::GetMap(), Unit::GetNativeDisplayId(), GetNativeObjectScale(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetScriptId(), GHOST_VISIBILITY_ALIVE, GHOST_VISIBILITY_GHOST, HasFlagsExtra(), Position::IsPositionValid(), Unit::IsSpiritGuide(), Unit::IsSpiritHealer(), Unit::IsTotem(), WorldObject::LastUsedScriptID, LoadCreaturesAddon(), LoadSparringPct(), LOG_ERROR, m_corpseDelay, Position::m_positionZ, WorldObject::m_serverSideVisibility, WorldObject::m_serverSideVisibilityDetect, Unit::ProcessPositionDataChanged(), Position::Relocate(), SERVERSIDE_VISIBILITY_GHOST, SetDisplayId(), WorldObject::SetMap(), Unit::SetNativeDisplayId(), Unit::SetPhaseMask(), FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), Unit::SetVisible(), sObjectMgr, sWorld, CreatureTemplate::type_flags, UNIT_STATE_IGNORE_PATHFINDING, UpdateMovementFlags(), and VISUAL_WAYPOINT.

Referenced by Battleground::AddCreature(), debug_commandscript::HandleDebugSpawnVehicleCommand(), npc_commandscript::HandleNpcAddCommand(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), LoadCreatureFromDB(), Battlefield::SpawnCreature(), and Map::SummonCreature().

◆ CreateFromProto()

bool Creature::CreateFromProto ( ObjectGuid::LowType  guidlow,
uint32  Entry,
uint32  vehId,
const CreatureData data = nullptr 
)
protected
1640{
1641 SetZoneScript();
1642 if (GetZoneScript() && data)
1643 {
1644 uint32 FirstEntry = GetZoneScript()->GetCreatureEntry(guidlow, data);
1645 if (!FirstEntry)
1646 return false;
1647 }
1648
1649 CreatureTemplate const* normalInfo = sObjectMgr->GetCreatureTemplate(Entry);
1650 if (!normalInfo)
1651 {
1652 LOG_ERROR("sql.sql", "Creature::CreateFromProto(): creature template (guidlow: {}, entry: {}) does not exist.", guidlow, Entry);
1653 return false;
1654 }
1655
1657
1658 Object::_Create(guidlow, Entry, (vehId || normalInfo->VehicleId) ? HighGuid::Vehicle : HighGuid::Unit);
1659
1660 // Xinef: select proper vehicle id
1661 if (!vehId)
1662 {
1663 CreatureTemplate const* cinfo = normalInfo;
1664 for (uint8 diff = uint8(GetMap()->GetSpawnMode()); diff > 0 && !IsPet();)
1665 {
1666 // we already have valid Map pointer for current creature!
1667 if (cinfo->DifficultyEntry[diff - 1])
1668 {
1669 cinfo = sObjectMgr->GetCreatureTemplate(normalInfo->DifficultyEntry[diff - 1]);
1670 if (cinfo && cinfo->VehicleId)
1671 break; // template found
1672
1673 // check and reported at startup, so just ignore (restore normalInfo)
1674 cinfo = normalInfo;
1675 }
1676
1677 // for instances heroic to normal, other cases attempt to retrieve previous difficulty
1678 if (diff >= RAID_DIFFICULTY_10MAN_HEROIC && GetMap()->IsRaid())
1679 diff -= 2; // to normal raid difficulty cases
1680 else
1681 --diff;
1682 }
1683
1684 if (cinfo->VehicleId)
1685 CreateVehicleKit(cinfo->VehicleId, (cinfo->VehicleId != normalInfo->VehicleId ? cinfo->Entry : normalInfo->Entry));
1686 }
1687 else
1688 CreateVehicleKit(vehId, Entry);
1689
1690 if (!UpdateEntry(Entry, data))
1691 return false;
1692
1693 return true;
1694}
@ RAID_DIFFICULTY_10MAN_HEROIC
Definition DBCEnums.h:275
HighGuid
Definition ObjectGuid.h:58
bool UpdateEntry(uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
Definition Creature.cpp:543
void SetOriginalEntry(uint32 entry)
Definition Creature.h:372
bool IsRaid() const
Definition Map.h:297
void _Create(ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
Definition Object.cpp:123
bool CreateVehicleKit(uint32 id, uint32 creatureEntry)
Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)
Definition Unit.cpp:18962
void SetZoneScript()
Definition Object.cpp:2330
virtual uint32 GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data)
Definition ZoneScript.h:31
uint32 Entry
Definition CreatureData.h:187
uint32 VehicleId
Definition CreatureData.h:230
uint32 DifficultyEntry[MAX_DIFFICULTY - 1]
Definition CreatureData.h:188

References Object::_Create(), Unit::CreateVehicleKit(), CreatureTemplate::DifficultyEntry, CreatureTemplate::Entry, Entry, ZoneScript::GetCreatureEntry(), WorldObject::GetMap(), WorldObject::GetZoneScript(), Unit::IsPet(), Map::IsRaid(), LOG_ERROR, RAID_DIFFICULTY_10MAN_HEROIC, SetOriginalEntry(), WorldObject::SetZoneScript(), sObjectMgr, Unit, UpdateEntry(), Vehicle, and CreatureTemplate::VehicleId.

Referenced by Create().

◆ DeleteFromDB()

void Creature::DeleteFromDB ( )
virtual

Reimplemented in Pet.

1852{
1853 if (!m_spawnId)
1854 {
1855 LOG_ERROR("entities.unit", "Trying to delete not saved creature: {}", GetGUID().ToString());
1856 return;
1857 }
1858
1860 sObjectMgr->DeleteCreatureData(m_spawnId);
1861
1862 WorldDatabaseTransaction trans = WorldDatabase.BeginTransaction();
1863
1865 stmt->SetData(0, m_spawnId);
1866 trans->Append(stmt);
1867
1868 stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE_ADDON);
1869 stmt->SetData(0, m_spawnId);
1870 trans->Append(stmt);
1871
1872 stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_EVENT_CREATURE);
1873 stmt->SetData(0, m_spawnId);
1874 trans->Append(stmt);
1875
1876 stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_EVENT_MODEL_EQUIP);
1877 stmt->SetData(0, m_spawnId);
1878 trans->Append(stmt);
1879
1880 WorldDatabase.CommitTransaction(trans);
1881}
SQLTransaction< WorldDatabaseConnection > WorldDatabaseTransaction
Definition DatabaseEnvFwd.h:71
DatabaseWorkerPool< WorldDatabaseConnection > WorldDatabase
Accessor to the world database.
Definition DatabaseEnv.cpp:20
@ WORLD_DEL_GAME_EVENT_MODEL_EQUIP
Definition WorldDatabase.h:109
@ WORLD_DEL_CREATURE_ADDON
Definition WorldDatabase.h:73
@ WORLD_DEL_GAME_EVENT_CREATURE
Definition WorldDatabase.h:108
@ WORLD_DEL_CREATURE
Definition WorldDatabase.h:83
void RemoveCreatureRespawnTime(ObjectGuid::LowType dbGuid)
Definition Map.cpp:2415
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157
std::string ToString() const
Definition Position.cpp:59

References Object::GetGUID(), WorldObject::GetMap(), LOG_ERROR, m_spawnId, Map::RemoveCreatureRespawnTime(), PreparedStatementBase::SetData(), sObjectMgr, Position::ToString(), WORLD_DEL_CREATURE, WORLD_DEL_CREATURE_ADDON, WORLD_DEL_GAME_EVENT_CREATURE, WORLD_DEL_GAME_EVENT_MODEL_EQUIP, and WorldDatabase.

Referenced by npc_commandscript::HandleNpcDeleteCommand().

◆ DespawnOnEvade()

void Creature::DespawnOnEvade ( Seconds  respawnDelay = 20s)
2187{
2189
2190 if (respawnDelay < 2s)
2191 {
2192 LOG_WARN("entities.unit", "DespawnOnEvade called with delay of {} seconds, defaulting to 2.", respawnDelay.count());
2193 respawnDelay = 2s;
2194 }
2195
2196 if (TempSummon* whoSummon = ToTempSummon())
2197 {
2199 whoSummon->UnSummon();
2200 return;
2201 }
2202
2203 DespawnOrUnsummon(0ms, respawnDelay);
2204}
#define LOG_WARN(filterType__,...)
Definition Log.h:162
virtual void SummonedCreatureDespawnAll()
Definition CreatureAI.h:140
Position const & GetHomePosition() const
Definition Creature.h:342
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2178
void ScheduleCreatureRespawn(ObjectGuid, Milliseconds, Position pos=Position())
Definition Map.cpp:2752
Definition TemporarySummon.h:40
TempSummon * ToTempSummon()
Definition Unit.h:721

References AI(), DespawnOrUnsummon(), Object::GetGUID(), GetHomePosition(), WorldObject::GetMap(), LOG_WARN, Map::ScheduleCreatureRespawn(), CreatureAI::SummonedCreatureDespawnAll(), and Unit::ToTempSummon().

Referenced by npc_akama_illidan::DoAction(), npc_maiev_illidan::DoAction(), boss_jeklik::EnterEvadeMode(), boss_illidan_stormrage::EnterEvadeMode(), CreatureAI::EnterEvadeMode(), boss_midnight::EnterEvadeMode(), boss_zuljin::EnterEvadeMode(), boss_nightbane::JustReachedHome(), npc_vengeful_spirit::OnCharmed(), and instance_scarlet_monastery::instance_scarlet_monastery_InstanceMapScript::SetData().

◆ DespawnOrUnsummon()

void Creature::DespawnOrUnsummon ( Milliseconds  msTimeToDespawn = 0ms,
Seconds  forcedRespawnTimer = 0s 
)
2179{
2180 if (TempSummon* summon = this->ToTempSummon())
2181 summon->UnSummon(msTimeToDespawn);
2182 else
2183 ForcedDespawn(msTimeToDespawn, forcedRespawnTimer);
2184}
void ForcedDespawn(Milliseconds timeMSToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2158

References ForcedDespawn(), and Unit::ToTempSummon().

Referenced by spell_the_lich_king_shadow_trap_periodic::CheckTargetCount(), npc_simone::npc_simoneAI::CorpseRemoved(), Player::CreatePet(), npc_jenny::DamageTaken(), boss_headless_horseman_head::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), npc_power_spark::npc_power_sparkAI::DamageTaken(), npc_akama_shade::DamageTaken(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), npc_tiger_matriarch::npc_tiger_matriarchAI::DamageTaken(), MotionTransport::DelayedTeleportTransport(), SummonList::DespawnAll(), SummonList::DespawnEntry(), brann_bronzebeard::brann_bronzebeardAI::DespawnHeads(), DespawnOnEvade(), spell_rotface_unstable_ooze_explosion_suicide_aura::DespawnSelf(), Vehicle::Dismiss(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), npc_ulduar_toasty_fire::npc_ulduar_toasty_fireAI::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), npc_saurfang_event::npc_saurfang_eventAI::DoAction(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::DoAction(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DoAction(), npc_bone_spike::npc_bone_spikeAI::DoAction(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::DoAction(), npc_terenas_menethil::npc_terenas_menethilAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), boss_fathomlord_karathress::DoAction(), npc_herald_of_the_lich_king::DoAction(), boss_infinite_corruptor::boss_infinite_corruptorAI::DoAction(), npc_twilight_summon::npc_twilight_summonAI::DoAction(), npc_snobold_vassal::npc_snobold_vassalAI::DoAction(), npc_living_mojo::npc_living_mojoAI::DoAction(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction(), npc_spark_of_ionar::DoAction(), npc_molten_golem::DoAction(), npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::DoAction(), boss_thorim_sif::boss_thorim_sifAI::DoAction(), npc_blade_of_azzinoth::DoAction(), Spell::EffectScriptEffect(), Spell::EffectTameCreature(), boss_julianne::EnterEvadeMode(), boss_rend_blackhand::boss_rend_blackhandAI::EnterEvadeMode(), boss_attumen::EnterEvadeMode(), boss_entropius::EnterEvadeMode(), boss_black_knight::boss_black_knightAI::EnterEvadeMode(), npc_phantom_hallucination::npc_phantom_hallucinationAI::EnterEvadeMode(), boss_the_lurker_below::EnterEvadeMode(), boss_harbinger_skyriss::EnterEvadeMode(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::EnterEvadeMode(), npc_hallows_end_soh::EnterEvadeMode(), boss_ouro::EnterEvadeMode(), npc_dirt_mound::EnterEvadeMode(), npc_toc_pet_warlock::npc_toc_pet_warlockAI::EnterEvadeMode(), npc_toc_pet_hunter::npc_toc_pet_hunterAI::EnterEvadeMode(), npc_fel_infernal::npc_fel_infernalAI::EnterEvadeMode(), npc_mistress_of_pain::npc_mistress_of_painAI::EnterEvadeMode(), boss_tyrannus::boss_tyrannusAI::EnterEvadeMode(), npc_parasitic_shadowfiend::EnterEvadeMode(), boss_ahune::EnterEvadeMode(), boss_nazan::EnterEvadeMode(), boss_vazruden::EnterEvadeMode(), ForcedDespawnDelayEvent::Execute(), VehicleDespawnEvent::Execute(), DelayedCastEvent::Execute(), EoEDrakeEnterVehicleEvent::Execute(), SuckBackEvent::Execute(), npc_hallows_end_soh::FinishEvent(), spell_gen_despawn_self::HandleDummy(), spell_item_lil_xt::HandleDummy(), spell_q12096_q12092_dummy::HandleDummy(), spell_item_complete_raptor_capture::HandleDummy(), spell_item_rocket_chicken::HandleDummyTick(), spell_mc_play_dead_aura::HandleEffectRemove(), spell_dtk_raise_dead_aura::HandleEffectRemove(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_putricide_eat_ooze::HandleScript(), spell_rotface_little_ooze_combine::HandleScript(), spell_rotface_large_ooze_combine::HandleScript(), spell_rotface_large_ooze_buff_combine::HandleScript(), spell_shredder_delivery::HandleScript(), spell_ahune_minion_despawner::HandleScript(), spell_q12805_lifeblood_dummy::HandleScript(), spell_q12690_burst_at_the_seams::HandleScript(), spell_illidan_cage_trap::HandleScriptEffect(), spell_winter_veil_racer_slam_hit::HandleScriptEffect(), spell_hawk_hunting::HandleScriptEffect(), spell_q11065_wrangle_some_aether_rays_aura::if(), boss_twilight_corrupter::InitializeAI(), npc_ahune_ice_spear_bunny::InitializeAI(), npc_underbog_mushroom::InitializeAI(), Guardian::InitStatsForLevel(), npc_taldaram_flamesphere::IsSummonedBy(), npc_putricide_oozeAI::IsSummonedBy(), npc_ranshalla::npc_ranshallaAI::JustDidDialogueStep(), boss_majordomo::boss_majordomoAI::JustDied(), npc_kilrek::JustDied(), boss_dorothee::JustDied(), boss_roar::JustDied(), boss_strawman::JustDied(), boss_tinhead::JustDied(), npc_zulian_prowler::npc_zulian_prowlerAI::JustDied(), npc_chained_spirit::JustDied(), npc_belnistrasz::npc_belnistraszAI::JustDied(), npc_living_inferno::npc_living_infernoAI::JustDied(), npc_memory::npc_memoryAI::JustDied(), npc_argent_soldier::npc_argent_soldierAI::JustDied(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::JustDied(), npc_fel_infernal::npc_fel_infernalAI::JustDied(), npc_mistress_of_pain::npc_mistress_of_painAI::JustDied(), npc_dark_nucleus::npc_dark_nucleusAI::JustDied(), npc_gunship::npc_gunshipAI::JustDied(), npc_little_ooze::npc_little_oozeAI::JustDied(), npc_big_ooze::npc_big_oozeAI::JustDied(), npc_ice_tomb::npc_ice_tombAI::JustDied(), npc_eoe_wyrmrest_skytalon::npc_eoe_wyrmrest_skytalonAI::JustDied(), npc_ulduar_saronite_animus::npc_ulduar_saronite_animusAI::JustDied(), npc_ichor_globule::npc_ichor_globuleAI::JustDied(), npc_vh_void_sentry::npc_vh_void_sentryAI::JustDied(), npc_thassarian2::npc_thassarian2AI::JustDied(), npc_wintergarde_gryphon::JustDied(), npc_q24545_vegard::npc_q24545_vegardAI::JustDied(), npc_blessed_banner::npc_blessed_bannerAI::JustDied(), boss_fathomguard_sharkkis::JustDied(), boss_fathomguard_tidalvess::JustDied(), boss_fathomguard_caribdis::JustDied(), boss_hydromancer_thespia::JustDied(), npc_necrotic_shard::JustDied(), npc_buru_egg::JustDied(), boss_bug_trio::JustDied(), npc_frost_tomb::JustDied(), npc_lava_spawn::JustEngagedWith(), npc_dirt_mound::JustEngagedWith(), boss_dorothee::JustReachedHome(), boss_roar::JustReachedHome(), boss_strawman::JustReachedHome(), boss_tinhead::JustReachedHome(), boss_crone::JustReachedHome(), boss_bigbadwolf::JustReachedHome(), boss_julianne::JustReachedHome(), boss_romulo::JustReachedHome(), boss_arlokk::boss_arlokkAI::JustReachedHome(), boss_headless_horseman::JustReachedHome(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::JustReachedHome(), npc_precious::npc_preciousAI::JustReachedHome(), npc_ouro_spawner::JustSummoned(), boss_rend_blackhand::boss_rend_blackhandAI::JustSummoned(), boss_kiljaeden::JustSummoned(), npc_medivh_bm::JustSummoned(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustSummoned(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), boss_rotface::boss_rotfaceAI::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), npc_risen_archmage::npc_risen_archmageAI::JustSummoned(), npc_gluttonous_abomination::npc_gluttonous_abominationAI::JustSummoned(), boss_malygos::boss_malygosAI::JustSummoned(), npc_tiger_matriarch::npc_tiger_matriarchAI::KilledUnit(), npc_brew_bubble::MoveInLineOfSight(), npc_khunok_the_behemoth::npc_khunok_the_behemothAI::MoveInLineOfSight(), FollowerAI::MovementInform(), npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::MovementInform(), npc_spirit_shade::npc_spirit_shadeAI::MovementInform(), npc_forest_frog::MovementInform(), npc_enslaved_netherwing_drake::MovementInform(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::MovementInform(), npc_amanishi_lookout::MovementInform(), npc_troll_volunteer::npc_troll_volunteerAI::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), npc_concentrated_ball::npc_concentrated_ballAI::MovementInform(), npc_darnavan::npc_darnavanAI::MovementInform(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::MovementInform(), npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::MovementInform(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::MovementInform(), npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI::MovementInform(), npc_shattered_hand_scout::MovementInform(), npc_chained_spirit::MovementInform(), npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::MovementInform(), npc_ball_of_flame::npc_ball_of_flameAI::MovementInform(), npc_assembly_lightning::npc_assembly_lightningAI::MovementInform(), npc_xt002_scrapbot::npc_xt002_scrapbotAI::MovementInform(), npc_released_offspring_harkoa::npc_released_offspring_harkoaAI::MovementInform(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::MovementInform(), npc_image_of_medivh::npc_image_of_medivhAI::NextStep(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::npc_lk_spirit_bombAI(), npc_midsummer_bonfire::npc_midsummer_bonfire(), npc_midsummer_bonfire_despawner::npc_midsummer_bonfire_despawner(), npc_midsummer_ribbon_pole_target::npc_midsummer_ribbon_pole_target(), BattlefieldWG::OnCreatureCreate(), instance_gnomeregan::instance_gnomeregan_InstanceMapScript::OnCreatureCreate(), instance_dire_maul::instance_dire_maul_InstanceMapScript::OnCreatureCreate(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), go_scourge_enclosure::OnGossipHello(), go_jotunheim_cage::OnGossipHello(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_grandmother::OnGossipSelect(), npc_adventurous_dwarf::OnGossipSelect(), spell_item_eye_of_grillok_aura::OnPeriodic(), spell_dragonblight_devour_ghoul_periodic::OnRemove(), spell_kaelthas_flame_strike::OnRemove(), spell_q12937_relief_for_the_fallen::OnRemove(), npc_valithria_portal::npc_valithria_portalAI::OnSpellClick(), boss_yoggsaron_descend_portal::boss_yoggsaron_descend_portalAI::OnSpellClick(), instance_zulaman::instance_zulaman_InstanceMapScript::OnUnitDeath(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnUnitDeath(), FrostwingGauntletRespawner::operator()(), ValithriaDespawner::operator()(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::PassengerBoarded(), npc_ulduar_vx001::npc_ulduar_vx001AI::PassengerBoarded(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::PassengerBoarded(), npc_eoe_wyrmrest_skytalon::npc_eoe_wyrmrest_skytalonAI::PassengerBoarded(), npc_oculus_drake::npc_oculus_drakeAI::PassengerBoarded(), npc_ulduar_flames_initial::npc_ulduar_flames_initialAI::RemoveAll(), boss_gyth::boss_gythAI::Reset(), boss_nefarian::Reset(), npc_sanguine_spirit::Reset(), npc_image_of_medivh::npc_image_of_medivhAI::Reset(), npc_demonic_vapor_trail::Reset(), npc_singularity::Reset(), boss_infinite_corruptor::boss_infinite_corruptorAI::Reset(), boss_mal_ganis::boss_mal_ganisAI::Reset(), npc_eye_tentacle::Reset(), npc_claw_tentacle::Reset(), npc_xerestrasza::npc_xerestraszaAI::Reset(), npc_raging_spirit::npc_raging_spiritAI::Reset(), npc_assembly_lightning::npc_assembly_lightningAI::Reset(), npc_xt002_pummeller::npc_xt002_pummellerAI::Reset(), npc_xt002_life_spark::npc_xt002_life_sparkAI::Reset(), npc_violet_hold_defense_system::Reset(), npc_target_trigger::Reset(), npc_oscillating_frequency_scanner_master_bunny::npc_oscillating_frequency_scanner_master_bunnyAI::Reset(), npc_simon_bunny::npc_simon_bunnyAI::ResetNode(), NPCStaveQuestAI::RevealForm(), npc_necrotic_shard::ScheduleTasks(), spell_putricide_ooze_channel::SelectTarget(), instance_scarlet_monastery::instance_scarlet_monastery_InstanceMapScript::SetData(), npc_harrison_jones::SpellHit(), npc_frost_sphere::npc_frost_sphereAI::SpellHit(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::SpellHit(), npc_ulduar_flames_spread::npc_ulduar_flames_spreadAI::SpellHit(), npc_preparations_for_war_vehicle::SpellHit(), npc_captured_rageclaw::npc_captured_rageclawAI::SpellHit(), boss_headless_horseman_pumpkin::SpellHit(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::SpellHit(), boss_freya::boss_freyaAI::SpellHit(), boss_hodir::boss_hodirAI::SpellHit(), boss_mimiron::boss_mimironAI::SpellHit(), npc_ulduar_keeper::npc_ulduar_keeperAI::SpellHit(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::SpellHit(), npc_living_constellation::npc_living_constellationAI::SpellHit(), npc_drakuru_shackles::npc_drakuru_shacklesAI::SpellHit(), npc_enslaved_netherwing_drake::SpellHit(), boss_magus_telestra::SpellHit(), boss_thorim::boss_thorimAI::SpellHit(), npc_iron_watcher::npc_iron_watcherAI::SpellHit(), npc_vengeful_shade::npc_vengeful_shadeAI::SpellHitTarget(), npc_necropolis_relay::SpellHitTarget(), boss_headless_horseman_head::SpellHitTarget(), npc_necropolis_proxy::SpellHitTarget(), npc_necrotic_shard::SpellHitTarget(), npc_q24545_lich_king::npc_q24545_lich_kingAI::SpellHitTarget(), npc_necropolis_health::SpellHitTarget(), boss_ouro::Submerge(), npc_time_rift::SummonedCreatureDies(), boss_hazzarah::SummonedCreatureDies(), boss_novos::SummonedCreatureDies(), npc_creature_generator_akama::SummonedCreatureDies(), boss_vexallus::SummonedCreatureDies(), boss_hydross_the_unstable::SummonMovementInform(), boss_razorgore::boss_razorgoreAI::SummonMovementInform(), npc_drakuru_shackles::npc_drakuru_shacklesAI::UnlockRageclaw(), VehicleAI::UpdateAI(), npc_escortAI::UpdateAI(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), boss_victor_nefarius::boss_victor_nefariusAI::UpdateAI(), npc_kernobee::npc_kernobeeAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_dark_iron_attack_mole_machine::UpdateAI(), npc_brew_bubble::UpdateAI(), npc_love_in_air_snivel_real::UpdateAI(), npc_belnistrasz::npc_belnistraszAI::UpdateAI(), npc_draenei_survivor::npc_draenei_survivorAI::UpdateAI(), npc_stillpine_capitive::npc_stillpine_capitiveAI::UpdateAI(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::UpdateAI(), npc_giant_spotlight::npc_giant_spotlightAI::UpdateAI(), npc_sergeant_bly::npc_sergeant_blyAI::UpdateAI(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::UpdateAI(), npc_fos_corrupted_soul_fragment::npc_fos_corrupted_soul_fragmentAI::UpdateAI(), boss_drakkari_elemental::boss_drakkari_elementalAI::UpdateAI(), npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI(), npc_vengeful_shade::npc_vengeful_shadeAI::UpdateAI(), npc_bone_spike::npc_bone_spikeAI::UpdateAI(), npc_ice_tomb::npc_ice_tombAI::UpdateAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::UpdateAI(), npc_valithria_cloud::npc_valithria_cloudAI::UpdateAI(), npc_blistering_zombie::npc_blistering_zombieAI::UpdateAI(), npc_impaling_spear::npc_impaling_spearAI::UpdateAI(), npc_vortex_ride::npc_vortex_rideAI::UpdateAI(), npc_power_spark::npc_power_sparkAI::UpdateAI(), npc_oculus_drake::npc_oculus_drakeAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_freya_lifebinder::boss_freya_lifebinderAI::UpdateAI(), boss_freya_healthy_spore::boss_freya_healthy_sporeAI::UpdateAI(), boss_freya_summons::boss_freya_summonsAI::UpdateAI(), boss_freya_nature_bomb::boss_freya_nature_bombAI::UpdateAI(), npc_ulduar_flash_freeze::npc_ulduar_flash_freezeAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_ulduar_magnetic_core::npc_ulduar_magnetic_coreAI::UpdateAI(), npc_ulduar_bot_summon_trigger::npc_ulduar_bot_summon_triggerAI::UpdateAI(), npc_ulduar_flames_initial::npc_ulduar_flames_initialAI::UpdateAI(), boss_thorim_sif::boss_thorim_sifAI::UpdateAI(), boss_skadi_grauf::boss_skadi_graufAI::UpdateAI(), npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::UpdateAI(), npc_azure_saboteur::npc_azure_saboteurAI::UpdateAI(), npc_lurgglbr::npc_lurgglbrAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_minigob_manabonk::UpdateAI(), npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::UpdateAI(), npc_wintergarde_gryphon::UpdateAI(), npc_wounded_skirmisher::UpdateAI(), npc_lake_frog::npc_lake_frogAI::UpdateAI(), npc_lord_arete::npc_lord_areteAI::UpdateAI(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI(), npc_blessed_banner::npc_blessed_bannerAI::UpdateAI(), npc_crusade_recruit::npc_crusade_recruitAI::UpdateAI(), npc_fel_guard_hound::npc_fel_guard_houndAI::UpdateAI(), npc_pet_dk_ebon_gargoyle::UpdateAI(), npc_pet_gen_target_following_bomb::UpdateAI(), npc_pet_gen_imp_in_a_bottle::UpdateAI(), npc_pet_gen_fetch_ball::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), npc_elder_clearwater::npc_elder_clearwaterAI::UpdateAI(), npc_ichor_globule::npc_ichor_globuleAI::UpdateAI(), FollowerAI::UpdateAI(), npc_dark_fiend::UpdateAI(), npc_brunnhildar_prisoner::npc_brunnhildar_prisonerAI::UpdateAI(), SmartAI::UpdateDespawn(), npc_rinji::npc_rinjiAI::UpdateEscortAI(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI(), npc_jenny::UpdateFollowerAI(), SmartAI::UpdatePath(), npc_daphne_stilwell::npc_daphne_stilwellAI::WaypointReached(), npc_apothecary_hanes::npc_Apothecary_HanesAI::WaypointReached(), and npc_plaguehound_tracker::npc_plaguehound_trackerAI::WaypointReached().

◆ DisappearAndDie()

void Creature::DisappearAndDie ( )

◆ DoFleeToGetAssistance()

void Creature::DoFleeToGetAssistance ( )
1065{
1066 if (!GetVictim())
1067 return;
1068
1070 return;
1071
1072 float radius = sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS);
1073 if (radius > 0)
1074 {
1075 Creature* creature = nullptr;
1076
1079
1080 Cell::VisitObjects(this, searcher, radius);
1081
1083 UpdateSpeed(MOVE_RUN, false);
1084
1085 if (!creature)
1086 //SetFeared(true, GetVictim()->GetGUID(), 0, sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY));
1087 //TODO: use 31365
1089 else
1090 GetMotionMaster()->MoveSeekAssistance(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ());
1091 }
1092}
@ UNIT_STATE_FLEEING
Definition UnitDefines.h:177
@ MOVE_RUN
Definition UnitDefines.h:354
@ CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS
Definition WorldConfig.h:155
void SetNoSearchAssistance(bool val)
Definition Creature.h:272
void MoveSeekAssistance(float x, float y, float z)
Definition MotionMaster.cpp:755
bool HasPreventsFleeingAura() const
Definition Unit.h:1785
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition Unit.cpp:18292
void UpdateSpeed(UnitMoveType mtype, bool forced)
Definition Unit.cpp:14414
Definition GridNotifiers.h:449

References CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS, Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HasPreventsFleeingAura(), MOVE_RUN, MotionMaster::MoveSeekAssistance(), Unit::SetControlled(), SetNoSearchAssistance(), sWorld, UNIT_STATE_FLEEING, Unit::UpdateSpeed(), and Cell::VisitObjects().

Referenced by npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::DamageTaken(), SmartScript::ProcessAction(), and npc_sentinel_infiltrator::UpdateAI().

◆ DoImmediateBoundaryCheck()

void Creature::DoImmediateBoundaryCheck ( )
inline
308{ m_boundaryCheckTime = 0; }

References m_boundaryCheckTime.

Referenced by CreatureAI::SetBoundary().

◆ FocusTarget()

void Creature::FocusTarget ( Spell const *  focusSpell,
WorldObject const *  target 
)
3442{
3443 // already focused
3444 if (_focusSpell)
3445 return;
3446
3447 _focusSpell = focusSpell;
3448
3449 SetGuidValue(UNIT_FIELD_TARGET, this == target ? ObjectGuid::Empty : target->GetGUID());
3450 if (focusSpell->GetSpellInfo()->HasAttribute(SPELL_ATTR5_AI_DOESNT_FACE_TARGET))
3452
3453 // Set serverside orientation if needed (needs to be after attribute check)
3454 if (this == target && (movespline->Finalized() || GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE))
3456 else
3457 SetInFront(target);
3458}
@ CHASE_MOTION_TYPE
Definition MotionMaster.h:45
@ SPELL_ATTR5_AI_DOESNT_FACE_TARGET
Definition SharedDefines.h:597
@ UNIT_STATE_ROTATING
Definition UnitDefines.h:190
@ UNIT_FIELD_TARGET
Definition UpdateFields.h:92
bool Finalized() const
Definition MoveSpline.h:116
static ObjectGuid const Empty
Definition ObjectGuid.h:120
void SetGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:712
void SetFacingTo(float ori)
Definition Unit.cpp:20496
Movement::MoveSpline * movespline
Definition Unit.h:2096
void SetInFront(WorldObject const *target)
Definition Unit.cpp:20490
float GetOrientation() const
Definition Position.h:124

References _focusSpell, Unit::AddUnitState(), CHASE_MOTION_TYPE, ObjectGuid::Empty, Movement::MoveSpline::Finalized(), Object::GetGUID(), Unit::GetMotionMaster(), Position::GetOrientation(), Spell::GetSpellInfo(), SpellInfo::HasAttribute(), Unit::movespline, Unit::SetFacingTo(), Object::SetGuidValue(), Unit::SetInFront(), SPELL_ATTR5_AI_DOESNT_FACE_TARGET, UNIT_FIELD_TARGET, and UNIT_STATE_ROTATING.

Referenced by Spell::prepare().

◆ ForcedDespawn()

void Creature::ForcedDespawn ( Milliseconds  timeMSToDespawn = 0ms,
Seconds  forcedRespawnTimer = 0s 
)
private
2159{
2160 if (timeMSToDespawn > 0ms)
2161 {
2162 ForcedDespawnDelayEvent* pEvent = new ForcedDespawnDelayEvent(*this, forceRespawnTimer);
2163 m_Events.AddEventAtOffset(pEvent, timeMSToDespawn);
2164 return;
2165 }
2166
2167 if (IsAlive())
2169
2170 // Xinef: Set new respawn time, ignore corpse decay time...
2171 RemoveCorpse(true);
2172
2173 if (forceRespawnTimer > 0s)
2174 if (GetMap())
2175 GetMap()->ScheduleCreatureRespawn(GetGUID(), forceRespawnTimer);
2176}
Definition Creature.h:556

References EventProcessor::AddEventAtOffset(), Object::GetGUID(), WorldObject::GetMap(), Unit::IsAlive(), JustDied, WorldObject::m_Events, RemoveCorpse(), Map::ScheduleCreatureRespawn(), and setDeathState().

Referenced by DespawnOrUnsummon().

◆ GetAggroRange()

float Creature::GetAggroRange ( Unit const *  target) const
3278{
3279 // Determines the aggro range for creatures
3280 // Based on data from wowwiki due to lack of 3.3.5a data
3281
3282 float aggroRate = sWorld->getRate(RATE_CREATURE_AGGRO);
3283 if (aggroRate == 0)
3284 return 0.0f;
3285
3286 auto creatureLevel = target->getLevelForTarget(this);
3287 auto playerLevel = getLevelForTarget(target);
3288 int32 levelDiff = int32(creatureLevel) - int32(playerLevel);
3289
3290 // The maximum Aggro Radius is capped at 45 yards (25 level difference)
3291 if (levelDiff < -25)
3292 levelDiff = -25;
3293
3294 // The base aggro radius for mob of same level
3295 auto aggroRadius = GetDetectionRange();
3296 if (aggroRadius < 1)
3297 {
3298 return 0.0f;
3299 }
3300 // Aggro Radius varies with level difference at a rate of roughly 1 yard/level
3301 aggroRadius -= (float)levelDiff;
3302
3303 // detect range auras
3305
3306 // detected range auras
3307 aggroRadius += target->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE);
3308
3309 // Just in case, we don't want pets running all over the map
3310 if (aggroRadius > MAX_AGGRO_RADIUS)
3311 aggroRadius = MAX_AGGRO_RADIUS;
3312
3313 // Minimum Aggro Radius for a mob seems to be combat range (5 yards)
3314 // hunter pets seem to ignore minimum aggro radius so we'll default it a little higher
3315 float minRange = IsPet() ? 10.0f : 5.0f;
3316 if (aggroRadius < minRange)
3317 aggroRadius = minRange;
3318
3319 return (aggroRadius * aggroRate);
3320}
@ SPELL_AURA_MOD_DETECTED_RANGE
Definition SpellAuraDefines.h:215
@ SPELL_AURA_MOD_DETECT_RANGE
Definition SpellAuraDefines.h:154
#define MAX_AGGRO_RADIUS
Definition Unit.h:45
@ RATE_CREATURE_AGGRO
Definition WorldConfig.h:462
float GetDetectionRange() const
Definition Creature.h:260
uint8 getLevelForTarget(WorldObject const *target) const override
Definition Creature.cpp:3034
int32 GetTotalAuraModifier(AuraType auratype) const
Definition Unit.cpp:6126

References GetDetectionRange(), Unit::getLevelForTarget(), getLevelForTarget(), Unit::GetTotalAuraModifier(), Unit::IsPet(), MAX_AGGRO_RADIUS, RATE_CREATURE_AGGRO, SPELL_AURA_MOD_DETECT_RANGE, SPELL_AURA_MOD_DETECTED_RANGE, and sWorld.

Referenced by CanStartAttack(), npc_amanishi_lookout::MoveInLineOfSight(), and npc_eagle_trash_aggro_trigger::MoveInLineOfSight().

◆ GetAIName()

std::string const & Creature::GetAIName ( ) const
3048{
3049 return sObjectMgr->GetCreatureTemplate(GetEntry())->AIName;
3050}
uint32 GetEntry() const
Definition Object.h:116

References Object::GetEntry(), and sObjectMgr.

Referenced by GetDebugInfo(), npc_commandscript::HandleNpcInfoCommand(), npc_commandscript::HandleNpcSetDataCommand(), InitializeReactState(), and UpdateMoveInLineOfSightState().

◆ GetAttackDistance()

float Creature::GetAttackDistance ( Unit const *  player) const
3487{
3488 float aggroRate = sWorld->getRate(RATE_CREATURE_AGGRO);
3489
3490 if (aggroRate == 0)
3491 return 0.0f;
3492
3493 if (!player)
3494 return 0.0f;
3495
3496 uint32 playerLevel = player->getLevelForTarget(this);
3497 uint32 creatureLevel = getLevelForTarget(player);
3498
3499 int32 levelDiff = static_cast<int32>(playerLevel) - static_cast<int32>(creatureLevel);
3500
3501 // "The maximum Aggro Radius has a cap of 25 levels under. Example: A level 30 char has the same Aggro Radius of a level 5 char on a level 60 mob."
3502 if (levelDiff < -25)
3503 levelDiff = -25;
3504
3505 // "The aggro radius of a mob having the same level as the player is roughly 20 yards"
3506 float retDistance = 20.0f;
3507
3508 // "Aggro Radius varies with level difference at a rate of roughly 1 yard/level"
3509 // radius grow if playlevel < creaturelevel
3510 retDistance -= static_cast<float>(levelDiff);
3511
3512 if (creatureLevel + 5 <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
3513 {
3514 // detect range auras
3515 retDistance += static_cast<float>( GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE));
3516
3517 // detected range auras
3518 retDistance += static_cast<float>( player->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE));
3519 }
3520
3521 // "Minimum Aggro Radius for a mob seems to be combat range (5 yards)"
3522 if (retDistance < 5.0f)
3523 retDistance = 5.0f;
3524
3525 return (retDistance * aggroRate);
3526}
@ CONFIG_MAX_PLAYER_LEVEL
Definition WorldConfig.h:190

References CONFIG_MAX_PLAYER_LEVEL, Unit::getLevelForTarget(), getLevelForTarget(), Unit::GetTotalAuraModifier(), RATE_CREATURE_AGGRO, SPELL_AURA_MOD_DETECT_RANGE, SPELL_AURA_MOD_DETECTED_RANGE, and sWorld.

Referenced by WorldObject::CanDetectStealthOf().

◆ GetCombatPulseDelay()

uint32 Creature::GetCombatPulseDelay ( ) const
inline
297{ return m_combatPulseDelay; }

References m_combatPulseDelay.

◆ GetCorpseDelay()

uint32 Creature::GetCorpseDelay ( ) const
inline

◆ GetCreatureAddon()

CreatureAddon const * Creature::GetCreatureAddon ( ) const
2704{
2705 if (m_spawnId)
2706 {
2707 if (CreatureAddon const* addon = sObjectMgr->GetCreatureAddon(m_spawnId))
2708 return addon;
2709 }
2710
2711 // dependent from difficulty mode entry
2712 return sObjectMgr->GetCreatureTemplateAddon(GetCreatureTemplate()->Entry);
2713}
Definition CreatureData.h:440

References Entry, GetCreatureTemplate(), m_spawnId, and sObjectMgr.

Referenced by boss_grand_champion::boss_grand_championAI::AddCreatureAddonAuras(), wp_commandscript::HandleWpUnLoadCommand(), LoadCreaturesAddon(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::OnCreatureCreate(), and UpdateEntry().

◆ GetCreatureData()

◆ GetCreatureTemplate()

CreatureTemplate const * Creature::GetCreatureTemplate ( ) const
inline
208{ return m_creatureInfo; }

References m_creatureInfo.

Referenced by KillRewarder::_InitXP(), Unit::_IsValidAttackTarget(), AllLootRemovedFromCorpse(), Vehicle::ApplyAllImmunities(), npc_escortAI::AssistPlayerInCombatAgainst(), FollowerAI::AssistPlayerInCombatAgainst(), SmartAI::AssistPlayerInCombatAgainst(), Player::BuildPetTalentsInfoData(), CalculateMinMaxDamage(), SpellEffectInfo::CalcValue(), Player::CanSeeVendor(), Spell::CheckCast(), SpellInfo::CheckTarget(), Create(), Pet::CreateBaseAtCreature(), Unit::DealMeleeDamage(), boss_high_king_maulgar::DoAction(), Spell::DoSpellHitOnUnit(), Spell::EffectForceDeselect(), Spell::EffectSanctuary(), Spell::EffectSkinning(), Spell::EffectSummonType(), Acore::XP::Gain(), GetCreatureAddon(), Unit::GetCreatureType(), Player::GetDefaultGossipMenuForSource(), GetLeashTimer(), GetMovementTemplate(), GetNativeObjectScale(), Pet::GetNativeObjectScale(), Player::GetNPCIfCanInteractWith(), SmartScript::GetScript(), AuraEffect::HandleFeignDeath(), WorldSession::HandleGossipHelloOpcode(), learn_commandscript::HandleLearnAllMyPetTalentsCommand(), npc_commandscript::HandleNpcInfoCommand(), npc_commandscript::HandleNpcSetFactionIdCommand(), npc_commandscript::HandleNpcTameCommand(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), WorldSession::HandleQuestgiverHelloOpcode(), HasFlagsExtra(), HasMechanicTemplateImmunity(), Pet::HaveInDiet(), InitEntry(), Pet::InitLevelupSpellsForLevel(), Guardian::InitStatsForLevel(), isCanTrainingAndResetTalentsOf(), isElite(), IsImmunedToSpellEffect(), Unit::IsInPartyWith(), Unit::IsInRaidWith(), Pet::IsPermanentPetFor(), IsRacialLeader(), isWorldBoss(), npc_escortAI::JustRespawned(), FollowerAI::JustRespawned(), SmartAI::JustRespawned(), Unit::Kill(), Pet::LearnPetPassives(), Player::LearnPetTalent(), LoadCreatureFromDB(), Pet::LoadPetFromDB(), LoadSpellTemplateImmunity(), Unit::MeleeSpellHitResult(), boss_onyxia::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_hor_leader_second::npc_hor_leader_secondAI::MoveToNextStopPoint(), npc_thrall_old_hillsbrad::OnGossipHello(), npc_artorius::OnGossipHello(), npc_simone::OnGossipHello(), npc_nelson::OnGossipHello(), npc_franklin::OnGossipHello(), npc_taxi::OnGossipHello(), Unit::PatchValuesUpdate(), Player::PetSpellInitialize(), Player::PrepareGossipMenu(), Unit::RemoveCharmedBy(), Player::RemovePet(), boss_onyxia::Reset(), boss_sindragosa::boss_sindragosaAI::Reset(), Pet::resetTalents(), Respawn(), Player::RewardReputation(), SaveToDB(), SelectLevel(), Player::SendLoot(), WorldSession::SendPetNameQuery(), WorldSession::SendTrainerList(), Unit::SetCharmedBy(), setDeathState(), SetDisplayFromModel(), npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect(), npc_harrison_jones::sGossipSelect(), npc_captured_rageclaw::npc_captured_rageclawAI::SpellHit(), boss_priestess_delrissa::SummonedCreatureDies(), Player::SummonPet(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::UpdateAI(), npc_pet_gen_valkyr_guardian::UpdateAI(), UpdateEntry(), GameEventMgr::UpdateEventNPCFlags(), UpdateMovementFlags(), and Unit::UpdateSpeed().

◆ GetCurrentEquipmentId()

◆ GetCurrentWaypointID()

uint32 Creature::GetCurrentWaypointID ( ) const
inline
352{ return m_waypointID; }

References m_waypointID.

Referenced by npc_akama_illidan::MovementInform().

◆ GetDebugInfo()

std::string Creature::GetDebugInfo ( ) const
overridevirtual

Reimplemented from Object.

Reimplemented in TempSummon, Minion, Guardian, and Pet.

3788{
3789 std::stringstream sstr;
3790 sstr << Unit::GetDebugInfo() << "\n"
3791 << "AIName: " << GetAIName() << " ScriptName: " << GetScriptName()
3792 << " WaypointPath: " << GetWaypointPath() << " SpawnId: " << GetSpawnId();
3793 return sstr.str();
3794}
uint32 GetWaypointPath() const
Definition Creature.h:349
ObjectGuid::LowType GetSpawnId() const
Definition Creature.h:69
std::string GetScriptName() const
Definition Creature.cpp:3052
std::string const & GetAIName() const
Definition Creature.cpp:3047
std::string GetDebugInfo() const override
Definition Unit.cpp:21428

References GetAIName(), Unit::GetDebugInfo(), GetScriptName(), GetSpawnId(), and GetWaypointPath().

Referenced by TempSummon::GetDebugInfo(), SetCannotReachTarget(), and Update().

◆ GetDefaultMovementType()

MovementGeneratorType Creature::GetDefaultMovementType ( ) const
inlineoverridevirtual

-------—End of Pet responses methods-------—

Reimplemented from Unit.

90{ return m_defaultMovementType; }

References m_defaultMovementType.

Referenced by GridObjectLoader::LoadCreatures(), and SaveToDB().

◆ GetDetectionRange()

float Creature::GetDetectionRange ( ) const
inline
260{ return m_detectionDistance; }

References m_detectionDistance.

Referenced by GetAggroRange().

◆ GetFormation() [1/2]

CreatureGroup * Creature::GetFormation ( )
inline
357{ return m_formation; }

References m_formation.

◆ GetFormation() [2/2]

◆ GetHomePosition() [1/2]

Position const & Creature::GetHomePosition ( ) const
inline
342{ return m_homePosition; }

References m_homePosition.

Referenced by DespawnOnEvade(), and GetRespawnPosition().

◆ GetHomePosition() [2/2]

void Creature::GetHomePosition ( float &  x,
float &  y,
float &  z,
float &  ori 
) const
inline
341{ m_homePosition.GetPosition(x, y, z, ori); }
void GetPosition(float &x, float &y) const
Definition Position.h:126

References Position::GetPosition(), and m_homePosition.

Referenced by HomeMovementGenerator< Creature >::_setTargetLocation(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::AttackStart(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::AttackStart(), boss_ayamiss::boss_ayamiss(), npc_icc_spire_frostwyrm::CanAIAttack(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::CanAIAttack(), boss_halion::boss_halionAI::CanAIAttack(), boss_attumen::CanMeleeHit(), boss_midnight::CanMeleeHit(), boss_anomalus::CheckEvadeIfOutOfCombatArea(), boss_gurtogg_bloodboil::CheckEvadeIfOutOfCombatArea(), boss_lady_vashj::CheckEvadeIfOutOfCombatArea(), boss_priestess_delrissa::CheckInRoom(), boss_sacrolash::CheckInRoom(), boss_kalecgos::CheckInRoom(), boss_onyxia::CheckInRoom(), boss_isle_of_conquest::boss_isle_of_conquestAI::CheckRageBuff(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), boss_taldaram::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction(), npc_hor_spiritual_reflection::npc_hor_spiritual_reflectionAI::EnterEvadeMode(), boss_professor_putricide::boss_professor_putricideAI::EnterEvadeMode(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnterEvadeMode(), UtherBatteredHiltEvent::Execute(), boss_kaelthas::ExecuteMiddleEvent(), DistractMovementGenerator::Finalize(), npc_arthas_teleport_visual::GetAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::InitializeAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::InitializeAI(), boss_prince_valanar_icc::boss_prince_valanarAI::InitializeAI(), npc_sindragosa_trash::npc_sindragosa_trashAI::InitializeAI(), boss_halion::boss_halionAI::IsAnyPlayerValid(), boss_loatheb::boss_loathebAI::IsInRoom(), boss_algalon_the_observer::boss_algalon_the_observerAI::IsInRoom(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), boss_balinda::JustEngagedWith(), boss_the_black_stalker::JustEngagedWith(), boss_professor_putricide::boss_professor_putricideAI::JustEngagedWith(), boss_rotface::boss_rotfaceAI::JustEngagedWith(), npc_daphne_stilwell::npc_daphne_stilwellAI::JustSummoned(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::MoveInLineOfSight(), boss_zuljin::MovementInform(), boss_lady_vashj::MovementInform(), npc_dragonflayer_forge_master::npc_dragonflayer_forge_master(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::npc_icc_vengeful_fleshreaperAI(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), instance_the_black_morass::instance_the_black_morass_InstanceMapScript::OnCreatureRemove(), spell_halion_twilight_phasing::Phase(), SmartScript::ProcessAction(), boss_four_horsemen::boss_four_horsemenAI::Reset(), boss_thaddius::boss_thaddiusAI::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), boss_lady_vashj::Reset(), SmartAI::ReturnToLastOOCPos(), npc_escortAI::ReturnToLastPoint(), Player::SetClientControl(), npc_alexstraza_the_lifebinder::SetData(), npc_pet_gen_fetch_ball::SpellHitTarget(), npc_av_marshal_or_warmaster::npc_av_marshal_or_warmasterAI::UpdateAI(), boss_drekthar::boss_drektharAI::UpdateAI(), boss_galvangar::boss_galvangarAI::UpdateAI(), boss_vanndar::boss_vanndarAI::UpdateAI(), npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::UpdateAI(), boss_broodlord::boss_broodlordAI::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), boss_elder_nadox::UpdateAI(), boss_frostsworn_general::boss_frostsworn_generalAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_bloodmage_laurith::npc_bloodmage_laurithAI::UpdateAI(), and CreatureAI::VisualizeBoundary().

◆ GetLastLeashExtensionTime()

time_t Creature::GetLastLeashExtensionTime ( ) const
3599{
3601}
std::shared_ptr< time_t > const & GetLastLeashExtensionTimePtr() const
Definition Creature.cpp:3581

References GetLastLeashExtensionTimePtr().

Referenced by CanCreatureAttack().

◆ GetLastLeashExtensionTimePtr()

std::shared_ptr< time_t > const & Creature::GetLastLeashExtensionTimePtr ( ) const

◆ GetLeashTimer()

uint8 Creature::GetLeashTimer ( ) const
3609{ // Based on testing on Classic, seems to range from ~11s for low level mobs (1-5) to ~16s for high level mobs (70+)
3610 uint8 timerOffset = 11;
3611
3612 uint8 timerModifier = uint8(GetCreatureTemplate()->minlevel / 10) - 2;
3613
3614 // Formula is likely not quite correct, but better than flat timer
3615 return std::max<uint8>(timerOffset, timerOffset + timerModifier);
3616}

References GetCreatureTemplate().

Referenced by CanCreatureAttack().

◆ getLevelForTarget()

uint8 Creature::getLevelForTarget ( WorldObject const *  target) const
overridevirtual

Reimplemented from WorldObject.

3035{
3036 if (!isWorldBoss() || !target->ToUnit())
3037 return Unit::getLevelForTarget(target);
3038
3039 uint16 level = target->ToUnit()->GetLevel() + sWorld->getIntConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF);
3040 if (level < 1)
3041 return 1;
3042 if (level > 255)
3043 return 255;
3044 return uint8(level);
3045}
std::uint16_t uint16
Definition Define.h:108
@ CONFIG_WORLD_BOSS_LEVEL_DIFF
Definition WorldConfig.h:239
uint8 getLevelForTarget(WorldObject const *) const override
Definition Unit.h:1089

References CONFIG_WORLD_BOSS_LEVEL_DIFF, Unit::GetLevel(), Unit::getLevelForTarget(), isWorldBoss(), sWorld, and Object::ToUnit().

Referenced by GetAggroRange(), and GetAttackDistance().

◆ GetLootMode()

uint16 Creature::GetLootMode ( ) const
inline

◆ GetLootRecipient()

◆ GetLootRecipientGroup()

Group * Creature::GetLootRecipientGroup ( ) const
1323{
1325 return nullptr;
1326 return sGroupMgr->GetGroupByGUID(m_lootRecipientGroup);
1327}
#define sGroupMgr
Definition GroupMgr.h:51

References m_lootRecipientGroup, and sGroupMgr.

Referenced by SmartScript::GetTargets(), Player::isAllowedToLoot(), isTappedBy(), Unit::Kill(), and Player::SendLoot().

◆ GetLootRecipientGroupGUID()

ObjectGuid::LowType Creature::GetLootRecipientGroupGUID ( ) const
inline

◆ GetLootRecipientGUID()

ObjectGuid Creature::GetLootRecipientGUID ( ) const
inline

◆ GetMeleeDamageSchoolMask()

SpellSchoolMask Creature::GetMeleeDamageSchoolMask ( WeaponAttackType  = BASE_ATTACK,
uint8  = 0 
) const
inlineoverridevirtual

Implements Unit.

164{ return m_meleeDamageSchoolMask; }

References m_meleeDamageSchoolMask.

Referenced by ThreatContainer::SelectNextVictim().

◆ GetMovementTemplate()

◆ GetNameForLocaleIdx()

std::string const & Creature::GetNameForLocaleIdx ( LocaleConstant  locale_idx) const
overridevirtual

Reimplemented from WorldObject.

3153{
3154 if (loc_idx != DEFAULT_LOCALE)
3155 {
3156 uint8 uloc_idx = uint8(loc_idx);
3157 CreatureLocale const* cl = sObjectMgr->GetCreatureLocale(GetEntry());
3158 if (cl)
3159 {
3160 if (cl->Name.size() > uloc_idx && !cl->Name[uloc_idx].empty())
3161 return cl->Name[uloc_idx];
3162 }
3163 }
3164
3165 return GetName();
3166}
#define DEFAULT_LOCALE
Definition Common.h:131
std::string const & GetName() const
Definition Object.h:524
Definition CreatureData.h:343
std::vector< std::string > Name
Definition CreatureData.h:344

References DEFAULT_LOCALE, Object::GetEntry(), WorldObject::GetName(), CreatureLocale::Name, and sObjectMgr.

Referenced by Pet::CreateBaseAtCreature(), and WorldSession::SendPetNameQuery().

◆ GetNativeObjectScale()

float Creature::GetNativeObjectScale ( ) const
overridevirtual

Reimplemented from Unit.

Reimplemented in Pet.

3385{
3387}
static CreatureModel const * ChooseDisplayId(CreatureTemplate const *cinfo, CreatureData const *data=nullptr)
Definition ObjectMgr.cpp:1661
float DisplayScale
Definition CreatureData.h:180

References ObjectMgr::ChooseDisplayId(), CreatureModel::DisplayScale, and GetCreatureTemplate().

Referenced by Create(), Pet::GetNativeObjectScale(), InitEntry(), Guardian::InitStatsForLevel(), and Respawn().

◆ GetOriginalEntry()

uint32 Creature::GetOriginalEntry ( ) const
inline

◆ GetOriginalEquipmentId()

◆ GetPetAutoSpellOnPos()

virtual uint32 Creature::GetPetAutoSpellOnPos ( uint8  pos) const
inlinevirtual

Reimplemented in Pet.

325 {
327 return 0;
328 else
329 return m_charmInfo->GetCharmSpell(pos)->GetAction();
330 }
#define MAX_SPELL_CHARM
Definition CharmInfo.h:24
@ ACT_ENABLED
Definition CharmInfo.h:63
CharmInfo * m_charmInfo
Definition Unit.h:2168
CharmSpellInfo * GetCharmSpell(uint8 index)
Definition CharmInfo.h:158
ActiveStates GetType() const
Definition CharmInfo.h:101
uint32 GetAction() const
Definition CharmInfo.h:102

References ACT_ENABLED, UnitActionBarEntry::GetAction(), CharmInfo::GetCharmSpell(), UnitActionBarEntry::GetType(), Unit::m_charmInfo, and MAX_SPELL_CHARM.

Referenced by PetAI::_canMeleeAttack(), and PetAI::UpdateAI().

◆ GetPetAutoSpellSize()

virtual uint8 Creature::GetPetAutoSpellSize ( ) const
inlinevirtual

Reimplemented in Pet.

323{ return MAX_SPELL_CHARM; }

References MAX_SPELL_CHARM.

Referenced by PetAI::_canMeleeAttack(), and PetAI::UpdateAI().

◆ GetPlayerDamageReq()

uint32 Creature::GetPlayerDamageReq ( ) const
3751{
3752 return _playerDamageReq;
3753}

References _playerDamageReq.

Referenced by Acore::XP::Gain().

◆ GetRandomId()

uint32 Creature::GetRandomId ( uint32  id1,
uint32  id2,
uint32  id3 
)
3636{
3637 uint32 id = id1;
3638 uint8 ids = 0;
3639
3640 if (id2)
3641 {
3642 ++ids;
3643 if (id3) ++ids;
3644 }
3645
3646 if (ids)
3647 {
3648 uint8 idNumber = urand(0, ids);
3649 switch (idNumber)
3650 {
3651 case 0:
3652 id = id1;
3653 break;
3654 case 1:
3655 id = id2;
3656 break;
3657 case 2:
3658 id = id3;
3659 break;
3660 }
3661 }
3662 return id;
3663}
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44

References urand().

Referenced by LoadCreatureFromDB(), and Respawn().

◆ GetReactState()

ReactStates Creature::GetReactState ( ) const
inline
100{ return m_reactState; }

References m_reactState.

Referenced by boss_shade_of_aran::AttackStart(), boss_alythess::AttackStart(), boss_icehowl::boss_icehowlAI::AttackStart(), boss_the_lurker_below::AttackStart(), npc_capernian::AttackStart(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::CanAIAttack(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::CanAIAttack(), npc_lk_wicked_spirit::npc_lk_wicked_spiritAI::CanAIAttack(), SmartAI::CanAIAttack(), boss_renataki::boss_renatakiAI::CanAlwaysBeDetectable(), boss_renataki::boss_renatakiAI::CanBeSeen(), boss_renataki::boss_renatakiAI::CanSeeAlways(), CharmInfo::CharmInfo(), Player::CharmSpellInitialize(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), boss_shade_of_aran::DamageTaken(), Pet::FillPetInfo(), boss_ick::boss_ickAI::KilledUnit(), npc_chesspiece::OnCharmed(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::OwnerAttackedBy(), Player::PetSpellInitialize(), npc_imprisoned_beryl_sorcerer::npc_imprisoned_beryl_sorcererAI::Reset(), Pet::SavePetToDB(), boss_renataki::boss_renatakiAI::UpdateAI(), boss_viscidus::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), npc_gunship_boarding_leader::npc_gunship_boarding_leaderAI::UpdateAI(), npc_gunship_boarding_add::npc_gunship_boarding_add_realAI::UpdateAI(), npc_gunship_mage::npc_gunship_mageAI::UpdateAI(), npc_gunship_gunner::npc_gunship_gunnerAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_lady_vashj::UpdateAI(), boss_leotheras_the_blind::UpdateAI(), boss_the_lurker_below::UpdateAI(), npc_gunship_rocketeer::npc_gunship_rocketeerAI::UpdateAI(), InstanceScript::UpdateMinionState(), and Player::VehicleSpellInitialize().

◆ GetRespawnDelay()

◆ GetRespawnPosition()

void Creature::GetRespawnPosition ( float &  x,
float &  y,
float &  z,
float *  ori = nullptr,
float *  dist = nullptr 
) const
2955{
2956 if (m_spawnId)
2957 {
2958 if (CreatureData const* data = sObjectMgr->GetCreatureData(m_spawnId))
2959 {
2960 x = data->posX;
2961 y = data->posY;
2962 z = data->posZ;
2963 if (ori)
2964 *ori = data->orientation;
2965 if (dist)
2966 *dist = data->wander_distance;
2967
2968 return;
2969 }
2970 }
2971
2972 // xinef: changed this from current position to home position, fixes world summons with infinite duration
2973 if (GetTransport())
2974 {
2975 x = GetPositionX();
2976 y = GetPositionY();
2977 z = GetPositionZ();
2978 if (ori)
2979 *ori = GetOrientation();
2980 }
2981 else
2982 {
2984 x = homePos.GetPositionX();
2985 y = homePos.GetPositionY();
2986 z = homePos.GetPositionZ();
2987 if (ori)
2988 *ori = homePos.GetOrientation();
2989 }
2990 if (dist)
2991 *dist = 0;
2992}
Position const homePos
Definition boss_chromaggus.cpp:71
Transport * GetTransport() const
Definition Object.h:682
Definition CreatureData.h:370
Definition Position.h:27

References GetHomePosition(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::GetTransport(), homePos, m_spawnId, and sObjectMgr.

Referenced by SmartScript::ProcessAction(), RemoveCorpse(), and npc_escortAI::UpdateAI().

◆ GetRespawnTime()

time_t const & Creature::GetRespawnTime ( ) const
inline

◆ GetRespawnTimeEx()

time_t Creature::GetRespawnTimeEx ( ) const
2945{
2946 time_t now = GameTime::GetGameTime().count();
2947
2948 if (m_respawnTime > now)
2949 return m_respawnTime;
2950 else
2951 return now;
2952}

References GameTime::GetGameTime(), and m_respawnTime.

Referenced by npc_commandscript::HandleNpcInfoCommand().

◆ GetScriptId()

◆ GetScriptName()

std::string Creature::GetScriptName ( ) const

◆ GetShieldBlockValue()

uint32 Creature::GetShieldBlockValue ( ) const
inlineoverridevirtual

Implements Unit.

160 {
161 return (GetLevel() / 2 + uint32(GetStat(STAT_STRENGTH) / 20));
162 }
@ STAT_STRENGTH
Definition SharedDefines.h:269
float GetStat(Stats stat) const
Definition Unit.h:1043
uint8 GetLevel() const
Definition Unit.h:1088

References Unit::GetLevel(), Unit::GetStat(), and STAT_STRENGTH.

◆ GetSparringPct()

float Creature::GetSparringPct ( ) const
inline
191{ return _sparringPct; }

References _sparringPct.

Referenced by Unit::DealDamage().

◆ GetSpawnId()

ObjectGuid::LowType Creature::GetSpawnId ( ) const
inline
69{ return m_spawnId; }

References m_spawnId.

Referenced by BattlegroundAV::AddAVCreature(), CreatureGroup::AddMember(), Vehicle::ApplyAllImmunities(), OPvPCapturePointZM_Graveyard::CanTalkTo(), boss_ghazan::DoAction(), RandomMovementGenerator< T >::DoInitialize(), GetDebugInfo(), CreatureGroup::GetNewTargetForMember(), GameEventMgr::GetNPCFlag(), SmartScript::GetScript(), WorldSession::HandleAuctionSellItem(), debug_commandscript::HandleDebugGetLootRecipientCommand(), OPvPCapturePointZM_Graveyard::HandleGossipOption(), npc_commandscript::HandleNpcAddCommand(), npc_commandscript::HandleNpcAddFormationCommand(), npc_commandscript::HandleNpcGuidCommand(), npc_commandscript::HandleNpcInfoCommand(), npc_commandscript::HandleNpcMoveCommand(), npc_commandscript::HandleNpcSetLinkCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetSpawnTimeCommand(), npc_commandscript::HandleNpcSetWanderDistanceCommand(), wp_commandscript::HandleWpLoadCommand(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), wp_commandscript::HandleWpUnLoadCommand(), npc_eastvale_peasent::Initialize(), npc_spinestalker::npc_spinestalkerAI::InitializeAI(), npc_rimefang::npc_rimefangAI::InitializeAI(), npc_sindragosa_trash::npc_sindragosa_trashAI::InitializeAI(), npc_risen_archmage::npc_risen_archmageAI::JustEngagedWith(), npc_spinestalker::npc_spinestalkerAI::JustRespawned(), npc_rimefang::npc_rimefangAI::JustRespawned(), npc_sindragosa_trash::npc_sindragosa_trashAI::JustRespawned(), LoadSparringPct(), CreatureGroup::MemberEngagingTarget(), CreatureGroup::MemberEvaded(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnUnitDeath(), RisenArchmageCheck::operator()(), ValithriaDespawner::operator()(), DoorsGuidCheck::operator()(), FormationMgr::RemoveCreatureFromGroup(), npc_ahnqiraji_critter::Reset(), Respawn(), SearchFormation(), npc_risen_archmage::npc_risen_archmageAI::UpdateAI(), and outdoorpvp_na_halaa_creatures::UpdateAI().

◆ GetSpellCooldown()

uint32 Creature::GetSpellCooldown ( uint32  spell_id) const
2921{
2922 CreatureSpellCooldowns::const_iterator itr = m_CreatureSpellCooldowns.find(spell_id);
2923 if (itr == m_CreatureSpellCooldowns.end())
2924 return 0;
2925
2926 return itr->second.end > GameTime::GetGameTimeMS().count() ? itr->second.end - GameTime::GetGameTimeMS().count() : 0;
2927}

References GameTime::GetGameTimeMS(), and m_CreatureSpellCooldowns.

◆ GetSpellDamageMod()

float Creature::GetSpellDamageMod ( int32  Rank)
1621{
1622 switch (Rank) // define rates for each elite rank
1623 {
1634 default:
1636 }
1637}
@ RATE_CREATURE_NORMAL_SPELLDAMAGE
Definition WorldConfig.h:457
@ RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
Definition WorldConfig.h:458
@ RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE
Definition WorldConfig.h:459
@ RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE
Definition WorldConfig.h:460
@ RATE_CREATURE_ELITE_RARE_SPELLDAMAGE
Definition WorldConfig.h:461

References CREATURE_ELITE_ELITE, CREATURE_ELITE_NORMAL, CREATURE_ELITE_RARE, CREATURE_ELITE_RAREELITE, CREATURE_ELITE_WORLDBOSS, RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE, RATE_CREATURE_ELITE_RARE_SPELLDAMAGE, RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE, RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE, RATE_CREATURE_NORMAL_SPELLDAMAGE, and sWorld.

Referenced by Unit::SpellDamageBonusDone().

◆ GetSummonerGUID()

ObjectGuid Creature::GetSummonerGUID ( ) const

Helper to get the creature's summoner GUID, if it is a summon.

3779{
3780 if (TempSummon const* temp = ToTempSummon())
3781 return temp->GetSummonerGUID();
3782
3783 LOG_DEBUG("entities.unit", "Creature::GetSummonerGUID() called by creature that is not a summon. Creature: {} ({})", GetEntry(), GetName());
3784 return ObjectGuid::Empty;
3785}

References ObjectGuid::Empty, Object::GetEntry(), WorldObject::GetName(), LOG_DEBUG, and Unit::ToTempSummon().

Referenced by npc_inner_demon::CanAIAttack(), npc_inner_demon::CanBeSeen(), npc_inner_demon::CanReceiveDamage(), npc_inner_demon::JustDied(), npc_collapsing_star::npc_collapsing_starAI::JustSummoned(), and npc_algalon_worm_hole::npc_algalon_worm_holeAI::JustSummoned().

◆ GetTextRepeatGroup()

CreatureTextRepeatIds const & Creature::GetTextRepeatGroup ( uint8  textGroup)
3685{
3686 static CreatureTextRepeatIds const emptyIds;
3687
3688 CreatureTextRepeatGroup::const_iterator groupItr = m_textRepeat.find(textGroup);
3689 if (groupItr != m_textRepeat.end())
3690 return groupItr->second;
3691
3692 return emptyIds;
3693}
std::vector< uint8 > CreatureTextRepeatIds
Definition Creature.h:43

References m_textRepeat.

Referenced by CreatureTextMgr::SendChat().

◆ GetTrainerSpells()

TrainerSpellData const * Creature::GetTrainerSpells ( ) const
3147{
3148 return sObjectMgr->GetNpcTrainerSpells(GetEntry());
3149}

References Object::GetEntry(), and sObjectMgr.

Referenced by WorldSession::HandleTrainerBuySpellOpcode(), and WorldSession::SendTrainerList().

◆ GetTransportHomePosition() [1/2]

Position const & Creature::GetTransportHomePosition ( ) const
inline

◆ GetTransportHomePosition() [2/2]

void Creature::GetTransportHomePosition ( float &  x,
float &  y,
float &  z,
float &  ori 
) const
inline

◆ GetVendorItemCurrentCount()

uint32 Creature::GetVendorItemCurrentCount ( VendorItem const *  vItem)
3075{
3076 if (!vItem->maxcount)
3077 return vItem->maxcount;
3078
3079 VendorItemCounts::iterator itr = m_vendorItemCounts.begin();
3080 for (; itr != m_vendorItemCounts.end(); ++itr)
3081 if (itr->itemId == vItem->item)
3082 break;
3083
3084 if (itr == m_vendorItemCounts.end())
3085 return vItem->maxcount;
3086
3087 VendorItemCount* vCount = &*itr;
3088
3089 time_t ptime = GameTime::GetGameTime().count();
3090
3091 if (time_t(vCount->lastIncrementTime + vItem->incrtime) <= ptime)
3092 {
3093 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(vItem->item);
3094
3095 uint32 diff = uint32((ptime - vCount->lastIncrementTime) / vItem->incrtime);
3096 if ((vCount->count + diff * pProto->BuyCount) >= vItem->maxcount)
3097 {
3098 m_vendorItemCounts.erase(itr);
3099 return vItem->maxcount;
3100 }
3101
3102 vCount->count += diff * pProto->BuyCount;
3103 vCount->lastIncrementTime = ptime;
3104 }
3105
3106 return vCount->count;
3107}
Definition ItemTemplate.h:619
uint32 BuyCount
Definition ItemTemplate.h:629
Definition CreatureData.h:496
time_t lastIncrementTime
Definition CreatureData.h:501
uint32 count
Definition CreatureData.h:500

References ItemTemplate::BuyCount, VendorItemCount::count, GameTime::GetGameTime(), VendorItem::incrtime, VendorItem::item, VendorItemCount::lastIncrementTime, m_vendorItemCounts, VendorItem::maxcount, and sObjectMgr.

Referenced by Player::BuyItemFromVendorSlot(), and WorldSession::SendListInventory().

◆ GetVendorItems()

VendorItemData const * Creature::GetVendorItems ( ) const
3070{
3071 return sObjectMgr->GetNpcVendorItemList(GetEntry());
3072}

References Object::GetEntry(), and sObjectMgr.

Referenced by Player::BuyItemFromVendorSlot(), and WorldSession::SendListInventory().

◆ GetWanderDistance()

float Creature::GetWanderDistance ( ) const
inline

◆ GetWaypointPath()

◆ HasFlagsExtra()

◆ hasInvolvedQuest()

bool Creature::hasInvolvedQuest ( uint32  quest_id) const
overridevirtual

Reimplemented from Object.

1841{
1842 QuestRelationBounds qir = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(GetEntry());
1843 for (QuestRelations::const_iterator itr = qir.first; itr != qir.second; ++itr)
1844 {
1845 if (itr->second == quest_id)
1846 return true;
1847 }
1848 return false;
1849}
std::pair< QuestRelations::const_iterator, QuestRelations::const_iterator > QuestRelationBounds
Definition ObjectMgr.h:525

References Object::GetEntry(), and sObjectMgr.

◆ HasLootMode()

bool Creature::HasLootMode ( uint16  lootMode) const
inline
244{ return m_LootMode & lootMode; }

References m_LootMode.

◆ hasLootRecipient()

◆ HasMechanicTemplateImmunity()

bool Creature::HasMechanicTemplateImmunity ( uint32  mask) const
2215{
2217}
bool IsPlayer() const
Definition ObjectGuid.h:168
ObjectGuid GetOwnerGUID() const
Definition Unit.h:703
uint32 MechanicImmuneMask
Definition CreatureData.h:244

References GetCreatureTemplate(), Unit::GetOwnerGUID(), ObjectGuid::IsPlayer(), and CreatureTemplate::MechanicImmuneMask.

Referenced by Unit::HandleProcTriggerSpell(), IsImmunedToSpell(), IsImmunedToSpellEffect(), and Unit::UpdateSpeed().

◆ hasQuest()

bool Creature::hasQuest ( uint32  quest_id) const
overridevirtual

Reimplemented from Object.

1830{
1831 QuestRelationBounds qr = sObjectMgr->GetCreatureQuestRelationBounds(GetEntry());
1832 for (QuestRelations::const_iterator itr = qr.first; itr != qr.second; ++itr)
1833 {
1834 if (itr->second == quest_id)
1835 return true;
1836 }
1837 return false;
1838}

References Object::GetEntry(), and sObjectMgr.

◆ HasReactState()

◆ HasSearchedAssistance()

bool Creature::HasSearchedAssistance ( )
inline

References m_AlreadySearchedAssistance.

Referenced by setDeathState().

◆ HasSpell()

bool Creature::HasSpell ( uint32  spellID) const
overridevirtual

Reimplemented from Unit.

Reimplemented in Pet.

2936{
2937 uint8 i;
2938 for (i = 0; i < MAX_CREATURE_SPELLS; ++i)
2939 if (spellID == m_spells[i])
2940 break;
2941 return i < MAX_CREATURE_SPELLS; //broke before end of iteration of known spells
2942}

References m_spells, and MAX_CREATURE_SPELLS.

Referenced by WorldSession::HandleCastSpellOpcode().

◆ HasSpellCooldown()

◆ HasSpellFocus()

bool Creature::HasSpellFocus ( Spell const *  focusSpell = nullptr) const
3461{
3462 if (isDead()) // dead creatures cannot focus
3463 {
3464 return false;
3465 }
3466
3467 return focusSpell ? (focusSpell == _spellFocusInfo.Spell) : (_spellFocusInfo.Spell || _spellFocusInfo.Delay);
3468}
struct Creature::@228 _spellFocusInfo
uint32 Delay
Definition Creature.h:154
Definition Spell.h:295
bool isDead() const
Definition Unit.h:1775

References _spellFocusInfo, Unit::isDead(), and Spell::Spell().

Referenced by IsMovementPreventedByCasting().

◆ HasSwimmingFlagOutOfCombat()

bool Creature::HasSwimmingFlagOutOfCombat ( ) const
inline

◆ HasWeapon()

bool Creature::HasWeapon ( WeaponAttackType  type) const
overridevirtual

Implements Unit.

3195{
3196 if (type == OFF_ATTACK)
3197 {
3198 switch (_dualWieldMode)
3199 {
3201 return true;
3203 return false;
3205 default:
3206 break;
3207 }
3208 }
3209
3210 const uint8 slot = uint8(type);
3211 ItemEntry const* item = sItemStore.LookupEntry(GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + slot));
3212 return (item && item->ClassID == ITEM_CLASS_WEAPON);
3213}
DBCStorage< ItemEntry > sItemStore(Itemfmt)
@ ITEM_CLASS_WEAPON
Definition ItemTemplate.h:293
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116
uint32 GetUInt32Value(uint16 index) const
Definition Object.cpp:294
DualWieldMode _dualWieldMode
Definition Unit.h:2055
Definition DBCStructure.h:1141
uint32 ClassID
Definition DBCStructure.h:1143

References Unit::_dualWieldMode, AUTO, ItemEntry::ClassID, DISABLED, ENABLED, Object::GetUInt32Value(), ITEM_CLASS_WEAPON, OFF_ATTACK, sItemStore, and UNIT_VIRTUAL_ITEM_SLOT_ID.

Referenced by CalculateMinMaxDamage(), and HasWeaponForAttack().

◆ HasWeaponForAttack()

bool Creature::HasWeaponForAttack ( WeaponAttackType  type) const
inlineoverridevirtual

Reimplemented from Unit.

194{ return (Unit::HasWeaponForAttack(type) && HasWeapon(type)); }
virtual bool HasWeaponForAttack(WeaponAttackType type) const
Definition Unit.h:973

References HasWeapon(), and Unit::HasWeaponForAttack().

Referenced by CalculateMinMaxDamage().

◆ InitEntry()

bool Creature::InitEntry ( uint32  Entry,
const CreatureData data = nullptr 
)
protected

change the entry of creature until respawn

442{
443 CreatureTemplate const* normalInfo = sObjectMgr->GetCreatureTemplate(Entry);
444 if (!normalInfo)
445 {
446 LOG_ERROR("sql.sql", "Creature::InitEntry creature entry {} does not exist.", Entry);
447 return false;
448 }
449
450 // get difficulty 1 mode entry
451 // Xinef: Skip for pets!
452 CreatureTemplate const* cinfo = normalInfo;
453 for (uint8 diff = uint8(GetMap()->GetSpawnMode()); diff > 0 && !IsPet();)
454 {
455 // we already have valid Map pointer for current creature!
456 if (normalInfo->DifficultyEntry[diff - 1])
457 {
458 cinfo = sObjectMgr->GetCreatureTemplate(normalInfo->DifficultyEntry[diff - 1]);
459 if (cinfo)
460 break; // template found
461
462 // check and reported at startup, so just ignore (restore normalInfo)
463 cinfo = normalInfo;
464 }
465
466 // for instances heroic to normal, other cases attempt to retrieve previous difficulty
467 if (diff >= RAID_DIFFICULTY_10MAN_HEROIC && GetMap()->IsRaid())
468 diff -= 2; // to normal raid difficulty cases
469 else
470 --diff;
471 }
472
473 SetEntry(Entry); // normal entry always
474 m_creatureInfo = cinfo; // map mode related always
475
476 // equal to player Race field, but creature does not have race
478
479 // known valid are: CLASS_WARRIOR, CLASS_PALADIN, CLASS_ROGUE, CLASS_MAGE
481
482 // Cancel load if no model defined
483 if (!(cinfo->GetFirstValidModel()))
484 {
485 LOG_ERROR("sql.sql", "Creature (Entry: {}) has no model defined in table `creature_template_model`, can't load. ", Entry);
486 return false;
487 }
488
489 CreatureModel model = *ObjectMgr::ChooseDisplayId(cinfo, data);
490 CreatureModelInfo const* mInfo = sObjectMgr->GetCreatureModelRandomGender(&model, cinfo);
491 if (!mInfo) // Cancel load if no model defined
492 {
493 LOG_ERROR("sql.sql", "Creature (Entry: {}) has no model {} defined in table `creature_template_model`, can't load. ", Entry, model.CreatureDisplayID);
494 return false;
495 }
496
499
500 // Load creature equipment
501 if (!data)
502 {
503 LoadEquipment(); // use default from the template
504 }
505 else if (data->equipmentId == 0)
506 {
507 LoadEquipment(0); // 0 means no equipment for creature table
508 }
509 else
510 {
513 }
514
515 SetName(normalInfo->Name); // at normal entry always
516
518
520 SetSpeed(MOVE_RUN, cinfo->speed_run);
523
524 // Will set UNIT_FIELD_BOUNDINGRADIUS and UNIT_FIELD_COMBATREACH
526
528
531
532 // checked at loading
536
537 for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
539
540 return true;
541}
@ CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK
Definition CreatureData.h:56
MovementGeneratorType
Definition MotionMaster.h:38
@ RANDOM_MOTION_TYPE
Definition MotionMaster.h:40
@ MOVE_FLIGHT
Definition UnitDefines.h:359
@ MOVE_SWIM
Definition UnitDefines.h:356
@ MOVE_WALK
Definition UnitDefines.h:353
@ UNIT_FIELD_BYTES_0
Definition UpdateFields.h:95
@ UNIT_MOD_CAST_SPEED
Definition UpdateFields.h:137
@ UNIT_FIELD_HOVERHEIGHT
Definition UpdateFields.h:173
void SetObjectScale(float scale) override
Definition Creature.cpp:3389
void LoadEquipment(int8 id=1, bool force=false)
Definition Creature.cpp:1807
void SetByteValue(uint16 index, uint8 offset, uint8 value)
Definition Object.cpp:739
void SetFloatValue(uint16 index, float value)
Definition Object.cpp:726
void SetEntry(uint32 entry)
Definition Object.h:117
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition Unit.cpp:14593
virtual void SetDualWieldMode(DualWieldMode mode)
Definition Unit.h:965
void SetName(std::string const &newname)
Definition Object.h:525
int8 equipmentId
Definition CreatureData.h:378
uint32 CreatureDisplayID
Definition CreatureData.h:179
float speed_run
Definition CreatureData.h:201
std::string Name
Definition CreatureData.h:191
uint32 spells[MAX_CREATURE_SPELLS]
Definition CreatureData.h:228
CreatureModel const * GetFirstValidModel() const
Definition Creature.cpp:145
float speed_swim
Definition CreatureData.h:202
uint32 MovementType
Definition CreatureData.h:234
uint32 unit_class
Definition CreatureData.h:213
float speed_walk
Definition CreatureData.h:200
float HoverHeight
Definition CreatureData.h:236
float speed_flight
Definition CreatureData.h:203

References ObjectMgr::ChooseDisplayId(), CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK, CreatureModel::CreatureDisplayID, CreatureTemplate::DifficultyEntry, CreatureModel::DisplayScale, ENABLED, Entry, CreatureData::equipmentId, GetCreatureTemplate(), CreatureTemplate::GetFirstValidModel(), WorldObject::GetMap(), GetNativeObjectScale(), CreatureTemplate::HasFlagsExtra(), CreatureTemplate::HoverHeight, IDLE_MOTION_TYPE, Unit::IsPet(), Map::IsRaid(), LoadEquipment(), LOG_ERROR, m_creatureInfo, m_defaultMovementType, m_originalEquipmentId, m_spells, m_wanderDistance, MAX_CREATURE_SPELLS, MOVE_FLIGHT, MOVE_RUN, MOVE_SWIM, MOVE_WALK, CreatureTemplate::MovementType, CreatureTemplate::Name, RAID_DIFFICULTY_10MAN_HEROIC, RANDOM_MOTION_TYPE, Object::SetByteValue(), SetDisplayId(), Unit::SetDualWieldMode(), Object::SetEntry(), Object::SetFloatValue(), WorldObject::SetName(), Unit::SetNativeDisplayId(), SetObjectScale(), Unit::SetSpeed(), sObjectMgr, CreatureTemplate::speed_flight, CreatureTemplate::speed_run, CreatureTemplate::speed_swim, CreatureTemplate::speed_walk, CreatureTemplate::spells, CreatureTemplate::unit_class, UNIT_FIELD_BYTES_0, UNIT_FIELD_HOVERHEIGHT, and UNIT_MOD_CAST_SPEED.

Referenced by Pet::Create(), and UpdateEntry().

◆ InitializeReactState()

void Creature::InitializeReactState ( )

Check if the creature has the specified ReactState.

2207{
2208 if ((IsTotem() || IsTrigger() || IsCritter() || IsSpiritService()) && GetAIName() != "SmartAI" && !GetScriptId())
2210 else
2212}
@ REACT_PASSIVE
Definition Unit.h:555
bool IsTrigger() const
Definition Creature.h:80
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99
bool IsCritter() const
Definition Unit.h:823
bool IsSpiritService() const
Definition Unit.h:814

References GetAIName(), GetScriptId(), Unit::IsCritter(), Unit::IsSpiritService(), Unit::IsTotem(), IsTrigger(), REACT_AGGRESSIVE, REACT_PASSIVE, and SetReactState().

Referenced by spell_gen_feign_death_all_flags::HandleEffectRemove(), spell_gen_feign_death_no_dyn_flag::HandleEffectRemove(), spell_gen_feign_death_no_prevent_emotes::HandleEffectRemove(), Respawn(), and UpdateEntry().

◆ IsAlwaysDetectableFor()

bool Creature::IsAlwaysDetectableFor ( WorldObject const *  seer) const
overrideprotectedvirtual

Reimplemented from WorldObject.

1903{
1905 {
1906 return true;
1907 }
1908
1909 if (IsAIEnabled && AI()->CanAlwaysBeDetectable(seer))
1910 {
1911 return true;
1912 }
1913
1914 return false;
1915}
bool IsAlwaysDetectableFor(WorldObject const *seer) const override
Definition Unit.cpp:14378

References AI(), Unit::IsAIEnabled, and Unit::IsAlwaysDetectableFor().

◆ IsAvoidingAOE()

◆ isCanInteractWithBattleMaster()

bool Creature::isCanInteractWithBattleMaster ( Player player,
bool  msg 
) const
1227{
1228 if (!IsBattleMaster())
1229 return false;
1230
1231 BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(GetEntry());
1232 if (!msg)
1233 return player->GetBGAccessByLevel(bgTypeId);
1234
1235 if (!player->GetBGAccessByLevel(bgTypeId))
1236 {
1237 ClearGossipMenuFor(player);
1238 switch (bgTypeId)
1239 {
1240 case BATTLEGROUND_AV:
1241 SendGossipMenuFor(player, 7616, this);
1242 break;
1243 case BATTLEGROUND_WS:
1244 SendGossipMenuFor(player, 7599, this);
1245 break;
1246 case BATTLEGROUND_AB:
1247 SendGossipMenuFor(player, 7642, this);
1248 break;
1249 case BATTLEGROUND_EY:
1250 case BATTLEGROUND_NA:
1251 case BATTLEGROUND_BE:
1252 case BATTLEGROUND_AA:
1253 case BATTLEGROUND_RL:
1254 case BATTLEGROUND_SA:
1255 case BATTLEGROUND_DS:
1256 case BATTLEGROUND_RV:
1257 SendGossipMenuFor(player, 10024, this);
1258 break;
1259 default:
1260 break;
1261 }
1262 return false;
1263 }
1264 return true;
1265}
#define sBattlegroundMgr
Definition BattlegroundMgr.h:187
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const &guid)
Definition ScriptedGossip.cpp:45
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
BattlegroundTypeId
Definition SharedDefines.h:3745
@ BATTLEGROUND_AA
Definition SharedDefines.h:3752
@ BATTLEGROUND_WS
Definition SharedDefines.h:3748
@ BATTLEGROUND_EY
Definition SharedDefines.h:3753
@ BATTLEGROUND_AV
Definition SharedDefines.h:3747
@ BATTLEGROUND_BE
Definition SharedDefines.h:3751
@ BATTLEGROUND_RV
Definition SharedDefines.h:3757
@ BATTLEGROUND_NA
Definition SharedDefines.h:3750
@ BATTLEGROUND_DS
Definition SharedDefines.h:3756
@ BATTLEGROUND_SA
Definition SharedDefines.h:3755
@ BATTLEGROUND_AB
Definition SharedDefines.h:3749
@ BATTLEGROUND_RL
Definition SharedDefines.h:3754
bool GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const
Definition Player.cpp:12360
bool IsBattleMaster() const
Definition Unit.h:799

References BATTLEGROUND_AA, BATTLEGROUND_AB, BATTLEGROUND_AV, BATTLEGROUND_BE, BATTLEGROUND_DS, BATTLEGROUND_EY, BATTLEGROUND_NA, BATTLEGROUND_RL, BATTLEGROUND_RV, BATTLEGROUND_SA, BATTLEGROUND_WS, ClearGossipMenuFor(), Player::GetBGAccessByLevel(), Object::GetEntry(), Unit::IsBattleMaster(), sBattlegroundMgr, and SendGossipMenuFor().

◆ isCanTrainingAndResetTalentsOf()

bool Creature::isCanTrainingAndResetTalentsOf ( Player player) const
1268{
1269 return player->GetLevel() >= 10
1271 && player->IsClass((Classes)GetCreatureTemplate()->trainer_class, CLASS_CONTEXT_CLASS_TRAINER);
1272}
Classes
Definition SharedDefines.h:139
@ TRAINER_TYPE_CLASS
Definition SharedDefines.h:2628
@ CLASS_CONTEXT_CLASS_TRAINER
Definition UnitDefines.h:247
bool IsClass(Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
Definition Player.cpp:1301
uint32 trainer_type
Definition CreatureData.h:218

References CLASS_CONTEXT_CLASS_TRAINER, GetCreatureTemplate(), Unit::GetLevel(), Player::IsClass(), CreatureTemplate::trainer_type, and TRAINER_TYPE_CLASS.

Referenced by WorldSession::HandleTalentWipeConfirmOpcode().

◆ IsCivilian()

◆ IsCombatMovementAllowed()

◆ IsDamageEnoughForLootingAndReward()

◆ IsDungeonBoss()

◆ isElite()

bool Creature::isElite ( ) const
inline
117 {
118 if (IsPet())
119 return false;
120
122 return rank != CREATURE_ELITE_NORMAL && rank != CREATURE_ELITE_RARE;
123 }
uint32 rank
Definition CreatureData.h:206

References CREATURE_ELITE_NORMAL, CREATURE_ELITE_RARE, GetCreatureTemplate(), Unit::IsPet(), and CreatureTemplate::rank.

Referenced by Spell::EffectSkinning(), and Acore::XP::Gain().

◆ IsEvadingAttacks()

bool Creature::IsEvadingAttacks ( ) const
inline

◆ IsFreeToMove()

bool Creature::IsFreeToMove ( )
949{
951 // Do not reposition ourself when we are not allowed to move
953 (GetMotionMaster()->GetCurrentMovementGeneratorType() != CHASE_MOTION_TYPE ||
954 moveFlags & MOVEMENTFLAG_SPLINE_ENABLED))
955 {
956 return false;
957 }
958
959 return true;
960}
@ MOVEMENTFLAG_SPLINE_ENABLED
Definition UnitDefines.h:396
bool IsCombatMovementAllowed() const
Definition Creature.h:436
bool IsMovementPreventedByCasting() const override
Definition Creature.cpp:3528
bool CanFreeMove() const
Definition Unit.h:1703
bool isMoving() const
Definition Unit.h:1688
MovementInfo m_movementInfo
Definition Object.h:692
uint32 GetMovementFlags() const
Definition Object.h:341

References Unit::CanFreeMove(), CHASE_MOTION_TYPE, Unit::GetMotionMaster(), MovementInfo::GetMovementFlags(), IsCombatMovementAllowed(), IsMovementPreventedByCasting(), Unit::isMoving(), WorldObject::m_movementInfo, and MOVEMENTFLAG_SPLINE_ENABLED.

Referenced by CreatureAI::MoveBackwardsChecks(), and CreatureAI::MoveCircleChecks().

◆ IsGuard()

bool Creature::IsGuard ( ) const
inline
@ CREATURE_FLAG_EXTRA_GUARD
Definition CreatureData.h:60

References CREATURE_FLAG_EXTRA_GUARD, and HasFlagsExtra().

Referenced by GuardAI::Permissible().

◆ IsImmunedToSpell()

bool Creature::IsImmunedToSpell ( SpellInfo const *  spellInfo,
Spell const *  spell = nullptr 
)
overridevirtual

Reimplemented from Unit.

2250{
2251 if (!spellInfo)
2252 return false;
2253
2254 if (spellInfo->HasAttribute(SPELL_ATTR0_CU_BYPASS_MECHANIC_IMMUNITY))
2255 {
2256 return false;
2257 }
2258
2259 // Xinef: this should exclude self casts...
2260 // Spells that don't have effectMechanics.
2261 if (spellInfo->Mechanic > MECHANIC_NONE && HasMechanicTemplateImmunity(1 << (spellInfo->Mechanic - 1)))
2262 return true;
2263
2264 // This check must be done instead of 'if (GetCreatureTemplate()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1)))' for not break
2265 // the check of mechanic immunity on DB (tested) because GetCreatureTemplate()->MechanicImmuneMask and m_spellImmune[IMMUNITY_MECHANIC] don't have same data.
2266 bool immunedToAllEffects = true;
2267 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
2268 if (spellInfo->Effects[i].IsEffect() && !IsImmunedToSpellEffect(spellInfo, i))
2269 {
2270 immunedToAllEffects = false;
2271 break;
2272 }
2273 if (immunedToAllEffects)
2274 return true;
2275
2276 return Unit::IsImmunedToSpell(spellInfo, spell);
2277}
#define MAX_SPELL_EFFECTS
Definition DBCStructure.h:1635
@ MECHANIC_NONE
Definition SharedDefines.h:1336
@ SPELL_ATTR0_CU_BYPASS_MECHANIC_IMMUNITY
Definition SpellInfo.h:208
bool HasMechanicTemplateImmunity(uint32 mask) const
Definition Creature.cpp:2214
bool IsImmunedToSpellEffect(SpellInfo const *spellInfo, uint32 index) const override
Definition Creature.cpp:2279
virtual bool IsImmunedToSpell(SpellInfo const *spellInfo, Spell const *spell=nullptr)
Definition Unit.cpp:13082

References SpellInfo::Effects, SpellInfo::HasAttribute(), HasMechanicTemplateImmunity(), Unit::IsImmunedToSpell(), IsImmunedToSpellEffect(), MAX_SPELL_EFFECTS, SpellInfo::Mechanic, MECHANIC_NONE, and SPELL_ATTR0_CU_BYPASS_MECHANIC_IMMUNITY.

◆ IsImmunedToSpellEffect()

bool Creature::IsImmunedToSpellEffect ( SpellInfo const *  spellInfo,
uint32  index 
) const
overridevirtual

Reimplemented from Unit.

Reimplemented in Totem.

2280{
2281 // Xinef: this should exclude self casts...
2282 if (spellInfo->Effects[index].Mechanic > MECHANIC_NONE && HasMechanicTemplateImmunity(1 << (spellInfo->Effects[index].Mechanic - 1)))
2283 return true;
2284
2285 if (GetCreatureTemplate()->type == CREATURE_TYPE_MECHANICAL && spellInfo->Effects[index].Effect == SPELL_EFFECT_HEAL)
2286 return true;
2287
2288 return Unit::IsImmunedToSpellEffect(spellInfo, index);
2289}
@ SPELL_EFFECT_HEAL
Definition SharedDefines.h:799
@ CREATURE_TYPE_MECHANICAL
Definition SharedDefines.h:2647
virtual bool IsImmunedToSpellEffect(SpellInfo const *spellInfo, uint32 index) const
Definition Unit.cpp:13172

References CREATURE_TYPE_MECHANICAL, SpellInfo::Effects, GetCreatureTemplate(), HasMechanicTemplateImmunity(), Unit::IsImmunedToSpellEffect(), MECHANIC_NONE, and SPELL_EFFECT_HEAL.

Referenced by IsImmunedToSpell(), and Totem::IsImmunedToSpellEffect().

◆ IsImmuneToKnockback()

bool Creature::IsImmuneToKnockback ( ) const
3186{
3187 if (GetOwnerGUID().IsPlayer())
3188 return false;
3189
3190 CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(GetEntry());
3192}
@ CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK
Definition CreatureData.h:75

References CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK, Object::GetEntry(), Unit::GetOwnerGUID(), CreatureTemplate::HasFlagsExtra(), Object::IsPlayer(), and sObjectMgr.

◆ IsInEvadeMode()

bool Creature::IsInEvadeMode ( ) const
inline
@ UNIT_STATE_EVADE
Definition UnitDefines.h:191

References Unit::HasUnitState(), and UNIT_STATE_EVADE.

Referenced by CreatureAI::_EnterEvadeMode(), npc_escortAI::AssistPlayerInCombatAgainst(), Unit::Attack(), CanAssistTo(), CanCreatureAttack(), boss_sindragosa::boss_sindragosaAI::DamageTaken(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), Spell::DoSpellHitOnUnit(), CreatureAI::DoZoneInCombat(), npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode(), npc_pet_mage_mirror_image::EnterEvadeMode(), Vehicle::InstallAccessory(), IsEvadingAttacks(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), boss_rotface::boss_rotfaceAI::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::KilledUnit(), CreatureGroup::MemberEvaded(), SmartAI::OnCharmed(), Spell::prepare(), boss_drakkari_colossus::boss_drakkari_colossusAI::Reset(), instance_scarlet_monastery::instance_scarlet_monastery_InstanceMapScript::SetData(), npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect(), boss_prince_keleseth_icc::boss_prince_kelesethAI::SpellHit(), boss_prince_taldaram_icc::boss_prince_taldaramAI::SpellHit(), boss_prince_valanar_icc::boss_prince_valanarAI::SpellHit(), Update(), SimpleCharmedAI::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), and Player::UpdateCharmedAI().

◆ IsInvisibleDueToDespawn()

bool Creature::IsInvisibleDueToDespawn ( ) const
overrideprotectedvirtual

Reimplemented from WorldObject.

1884{
1886 return true;
1887
1888 if (IsAlive() || isDying() || m_corpseRemoveTime > GameTime::GetGameTime().count())
1889 return false;
1890
1891 return true;
1892}
bool isDying() const
Definition Unit.h:1774
virtual bool IsInvisibleDueToDespawn() const
Definition Object.h:757

References GameTime::GetGameTime(), Unit::IsAlive(), Unit::isDying(), WorldObject::IsInvisibleDueToDespawn(), and m_corpseRemoveTime.

◆ IsLootRewardDisabled()

bool Creature::IsLootRewardDisabled ( ) const
inline
365{ return DisableLootReward; }

References DisableLootReward.

Referenced by Player::isAllowedToLoot(), and Unit::Kill().

◆ IsMoveInLineOfSightDisabled()

bool Creature::IsMoveInLineOfSightDisabled ( )
inline

◆ IsMoveInLineOfSightStrictlyDisabled()

bool Creature::IsMoveInLineOfSightStrictlyDisabled ( )
inline

◆ IsMovementPreventedByCasting()

bool Creature::IsMovementPreventedByCasting ( ) const
overridevirtual

Reimplemented from Unit.

3529{
3531 // first check if currently a movement allowed channel is active and we're not casting
3532 if (spell && spell->getState() != SPELL_STATE_FINISHED && spell->IsChannelActive() && spell->GetSpellInfo()->IsActionAllowedChannel())
3533 {
3534 return false;
3535 }
3536
3537 if (HasSpellFocus())
3538 {
3539 return true;
3540 }
3541
3543 {
3544 return true;
3545 }
3546
3547 return false;
3548}
@ SPELL_STATE_FINISHED
Definition Spell.h:237
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ CURRENT_CHANNELED_SPELL
Definition Unit.h:546
bool HasSpellFocus(Spell const *focusSpell=nullptr) const
Definition Creature.cpp:3460
bool IsActionAllowedChannel() const
Definition SpellInfo.cpp:1261
SpellInfo const * GetSpellInfo() const
Definition Spell.h:587
uint32 getState() const
Definition Spell.h:493
bool IsChannelActive() const
Definition Spell.h:566
Spell * m_currentSpells[CURRENT_MAX_SPELL]
Definition Unit.h:2146

References CURRENT_CHANNELED_SPELL, Spell::GetSpellInfo(), Spell::getState(), HasSpellFocus(), Unit::HasUnitState(), SpellInfo::IsActionAllowedChannel(), Spell::IsChannelActive(), Unit::m_currentSpells, SPELL_STATE_FINISHED, and UNIT_STATE_CASTING.

Referenced by WaypointMovementGenerator< Creature >::DoUpdate(), RandomMovementGenerator< T >::DoUpdate(), ChaseMovementGenerator< T >::DoUpdate(), FollowMovementGenerator< T >::DoUpdate(), IsFreeToMove(), and WaypointMovementGenerator< Creature >::StartMove().

◆ IsNotReachableAndNeedRegen()

bool Creature::IsNotReachableAndNeedRegen ( ) const
3572{
3573 if (CanNotReachTarget())
3574 {
3576 }
3577
3578 return false;
3579}
constexpr auto IN_MILLISECONDS
Definition Common.h:53
@ CONFIG_NPC_REGEN_TIME_IF_NOT_REACHABLE_IN_RAID
Definition WorldConfig.h:373

References CanNotReachTarget(), CONFIG_NPC_REGEN_TIME_IF_NOT_REACHABLE_IN_RAID, IN_MILLISECONDS, m_cannotReachTimer, and sWorld.

Referenced by Update().

◆ IsRacialLeader()

bool Creature::IsRacialLeader ( ) const
inline
bool RacialLeader
Definition CreatureData.h:241

References GetCreatureTemplate(), and CreatureTemplate::RacialLeader.

Referenced by Player::RewardHonor().

◆ isRegeneratingHealth()

bool Creature::isRegeneratingHealth ( )
inline

◆ IsReputationRewardDisabled()

bool Creature::IsReputationRewardDisabled ( ) const
inline

◆ IsRooted()

bool Creature::IsRooted ( ) const
inline
88{ return GetMovementTemplate().IsRooted(); }
bool IsRooted() const
Definition CreatureData.h:145

References GetMovementTemplate(), and CreatureMovementData::IsRooted().

Referenced by SmartScript::ProcessAction(), and UpdateEntry().

◆ IsSpellProhibited()

bool Creature::IsSpellProhibited ( SpellSchoolMask  idSchoolMask) const
2843{
2844 for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
2845 {
2846 if (idSchoolMask & (1 << i))
2847 {
2849 {
2850 return true;
2851 }
2852 }
2853 }
2854
2855 return false;
2856}

References GameTime::GetGameTimeMS(), m_ProhibitSchoolTime, MAX_SPELL_SCHOOL, and SPELL_SCHOOL_NORMAL.

Referenced by CanCastSpell(), Spell::CheckCast(), and npc_pet_dk_ebon_gargoyle::UpdateAI().

◆ isTappedBy()

bool Creature::isTappedBy ( Player const *  player) const
1391{
1392 if (player->GetGUID() == m_lootRecipient)
1393 return true;
1394
1395 Group const* playerGroup = player->GetGroup();
1396 if (!playerGroup || playerGroup != GetLootRecipientGroup()) // if we dont have a group we arent the recipient
1397 return false; // if creature doesnt have group bound it means it was solo killed by someone else
1398
1399 return true;
1400}
Group * GetLootRecipientGroup() const
Definition Creature.cpp:1322
Definition Group.h:169

References Player::GetGroup(), Object::GetGUID(), GetLootRecipientGroup(), and m_lootRecipient.

Referenced by Unit::PatchValuesUpdate().

◆ IsTrigger()

◆ IsUpdateNeeded()

bool Creature::IsUpdateNeeded ( )
overridevirtual

Reimplemented from WorldObject.

3798{
3800 return true;
3801
3802 if (GetMap()->isCellMarked(GetCurrentCell().GetCellCoord().GetId()))
3803 return true;
3804
3805 if (IsInCombat())
3806 return true;
3807
3808 if (!GetObjectVisibilityContainer().GetVisiblePlayersMap().empty())
3809 return true;
3810
3811 if (ToTempSummon())
3812 return true;
3813
3814 if (GetMotionMaster()->HasMovementGeneratorType(WAYPOINT_MOTION_TYPE))
3815 return true;
3816
3818 return true;
3819
3820 if (m_formation && m_formation->GetLeader() != this)
3821 return true;
3822
3823 return false;
3824}
@ WAYPOINT_MOTION_TYPE
Definition MotionMaster.h:41
Creature * GetLeader() const
Definition CreatureGroups.h:99
Cell const & GetCurrentCell() const
Definition Object.h:418
virtual bool IsUpdateNeeded()
Definition Object.cpp:3132
ObjectVisibilityContainer & GetObjectVisibilityContainer()
Definition Object.h:725
uint32 GetId(std::string const &username)
Definition AccountMgr.cpp:236

References MovableMapObject::GetCurrentCell(), CreatureGroup::GetLeader(), WorldObject::GetMap(), Unit::GetMotionMaster(), WorldObject::GetObjectVisibilityContainer(), Unit::HasUnitState(), Unit::IsInCombat(), WorldObject::IsUpdateNeeded(), m_formation, Unit::ToTempSummon(), UNIT_STATE_EVADE, and WAYPOINT_MOTION_TYPE.

◆ IsValidTrainerForPlayer()

bool Creature::IsValidTrainerForPlayer ( Player player,
uint32 npcFlags = nullptr 
) const
1275{
1276 if (!IsTrainer())
1277 {
1278 return false;
1279 }
1280
1282 {
1283 case TRAINER_TYPE_CLASS:
1284 case TRAINER_TYPE_PETS:
1286 {
1287 if (npcFlags)
1288 *npcFlags &= ~UNIT_NPC_FLAG_TRAINER_CLASS;
1289
1290 return false;
1291 }
1292 break;
1295 {
1296 return false;
1297 }
1298 break;
1301 {
1302 if (npcFlags)
1303 *npcFlags &= ~UNIT_NPC_FLAG_TRAINER_PROFESSION;
1304
1305 return false;
1306 }
1307 break;
1308 default:
1309 break;
1310 }
1311
1312 return true;
1313}
@ TRAINER_TYPE_TRADESKILLS
Definition SharedDefines.h:2630
@ TRAINER_TYPE_PETS
Definition SharedDefines.h:2631
@ TRAINER_TYPE_MOUNTS
Definition SharedDefines.h:2629
bool HasSpell(uint32 spell) const override
Definition Player.cpp:3886
bool IsTrainer() const
Definition Unit.h:794
uint8 getRace(bool original=false) const
Definition Unit.cpp:21098
uint32 trainer_spell
Definition CreatureData.h:219
uint32 trainer_class
Definition CreatureData.h:220
uint32 trainer_race
Definition CreatureData.h:221

References CLASS_CONTEXT_CLASS_TRAINER, Unit::getRace(), Player::HasSpell(), Player::IsClass(), Unit::IsTrainer(), m_creatureInfo, CreatureTemplate::trainer_class, CreatureTemplate::trainer_race, CreatureTemplate::trainer_spell, CreatureTemplate::trainer_type, TRAINER_TYPE_CLASS, TRAINER_TYPE_MOUNTS, TRAINER_TYPE_PETS, and TRAINER_TYPE_TRADESKILLS.

Referenced by Unit::PatchValuesUpdate().

◆ isVendorWithIconSpeak()

bool Creature::isVendorWithIconSpeak ( ) const
1697{
1699}
@ UNIT_NPC_FLAG_VENDOR
Definition UnitDefines.h:326
uint32 npcflag
Definition CreatureData.h:390
std::string IconName
Definition CreatureData.h:193

References CreatureTemplate::IconName, m_creatureData, m_creatureInfo, CreatureData::npcflag, and UNIT_NPC_FLAG_VENDOR.

◆ isWorldBoss()

◆ LoadCreatureFromDB()

bool Creature::LoadCreatureFromDB ( ObjectGuid::LowType  guid,
Map map,
bool  addToMap = true,
bool  allowDuplicate = false 
)
1702{
1703 if (!allowDuplicate)
1704 {
1705 // If an alive instance of this spawnId is already found, skip creation
1706 // If only dead instance(s) exist, despawn them and spawn a new (maybe also dead) version
1707 const auto creatureBounds = map->GetCreatureBySpawnIdStore().equal_range(spawnId);
1708 std::vector <Creature*> despawnList;
1709
1710 if (creatureBounds.first != creatureBounds.second)
1711 {
1712 for (auto itr = creatureBounds.first; itr != creatureBounds.second; ++itr)
1713 {
1714 if (itr->second->IsAlive())
1715 {
1716 LOG_DEBUG("maps", "Would have spawned {} but {} already exists", spawnId, creatureBounds.first->second->GetGUID().ToString());
1717 return false;
1718 }
1719 else
1720 {
1721 despawnList.push_back(itr->second);
1722 LOG_DEBUG("maps", "Despawned dead instance of spawn {} ({})", spawnId, itr->second->GetGUID().ToString());
1723 }
1724 }
1725
1726 for (Creature* despawnCreature : despawnList)
1727 {
1728 despawnCreature->AddObjectToRemoveList();
1729 }
1730 }
1731 }
1732
1733 CreatureData const* data = sObjectMgr->GetCreatureData(spawnId);
1734 if (!data)
1735 {
1736 LOG_ERROR("sql.sql", "Creature (SpawnId: {}) not found in table `creature`, can't load. ", spawnId);
1737 return false;
1738 }
1739
1740 // xinef: this has to be assigned before Create function, properly loads equipment id from DB
1741 m_creatureData = data;
1742 m_spawnId = spawnId;
1743
1744 // Add to world
1745 uint32 entry = GetRandomId(data->id1, data->id2, data->id3);
1746
1747 if (!Create(map->GenerateLowGuid<HighGuid::Unit>(), map, data->phaseMask, entry, 0, data->posX, data->posY, data->posZ, data->orientation, data))
1748 return false;
1749
1750 //We should set first home position, because then AI calls home movement
1751 SetHomePosition(data->posX, data->posY, data->posZ, data->orientation);
1752
1754
1757
1759 if (m_respawnTime) // respawn on Update
1760 {
1762 if (CanFly())
1763 {
1764 float tz = map->GetHeight(GetPhaseMask(), data->posX, data->posY, data->posZ, true, MAX_FALL_DISTANCE);
1765 if (data->posZ - tz > 0.1f && Acore::IsValidMapCoord(tz))
1766 {
1767 Relocate(data->posX, data->posY, tz);
1768 }
1769 }
1770 }
1771
1772 uint32 curhealth;
1773
1774 if (!m_regenHealth)
1775 {
1776 curhealth = data->curhealth;
1777 if (curhealth)
1778 {
1779 curhealth = uint32(curhealth * _GetHealthMod(GetCreatureTemplate()->rank));
1780 if (curhealth < 1)
1781 curhealth = 1;
1782 }
1783 SetPower(POWER_MANA, data->curmana);
1784 }
1785 else
1786 {
1787 curhealth = GetMaxHealth();
1789 }
1790
1791 SetHealth(m_deathState == DeathState::Alive ? curhealth : 0);
1792
1793 // checked at creature_template loading
1795
1796 if (addToMap && !GetMap()->AddToMap(this))
1797 return false;
1798 return true;
1799}
#define MAX_FALL_DISTANCE
Definition GridTerrainData.h:28
@ POWER_MANA
Definition SharedDefines.h:280
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:339
static float _GetHealthMod(int32 Rank)
Definition Creature.cpp:1582
bool Create(ObjectGuid::LowType guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehId, float x, float y, float z, float ang, const CreatureData *data=nullptr)
Definition Creature.cpp:1134
uint32 GetRandomId(uint32 id1, uint32 id2, uint32 id3)
Definition Creature.cpp:3635
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition Map.cpp:1145
time_t GetCreatureRespawnTime(ObjectGuid::LowType dbGuid) const
Definition Map.h:404
ObjectGuid::LowType GenerateLowGuid()
Definition Map.h:480
void SetPower(Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
Definition Unit.cpp:15801
uint32 GetMaxHealth() const
Definition Unit.h:1094
DeathState m_deathState
Definition Unit.h:2135
void SetHealth(uint32 val)
Definition Unit.cpp:15713
uint32 GetMaxPower(Powers power) const
Definition Unit.h:1121
bool IsValidMapCoord(float c)
Definition GridDefines.h:210
float wander_distance
Definition CreatureData.h:384
uint32 phaseMask
Definition CreatureData.h:376
uint32 spawntimesecs
Definition CreatureData.h:383
uint8 movementType
Definition CreatureData.h:388
uint32 id2
Definition CreatureData.h:373
uint32 curhealth
Definition CreatureData.h:386
float orientation
Definition CreatureData.h:382
uint32 curmana
Definition CreatureData.h:387
uint32 id3
Definition CreatureData.h:374
float posY
Definition CreatureData.h:380
float posX
Definition CreatureData.h:379
float posZ
Definition CreatureData.h:381
uint32 id1
Definition CreatureData.h:372

References _GetHealthMod(), Alive, CanFly(), Create(), CreatureData::curhealth, CreatureData::curmana, Dead, Map::GenerateLowGuid(), Map::GetCreatureBySpawnIdStore(), Map::GetCreatureRespawnTime(), GetCreatureTemplate(), Map::GetHeight(), WorldObject::GetMap(), Unit::GetMaxHealth(), Unit::GetMaxPower(), WorldObject::GetPhaseMask(), GetRandomId(), CreatureData::id1, CreatureData::id2, CreatureData::id3, Acore::IsValidMapCoord(), LOG_DEBUG, LOG_ERROR, m_creatureData, Unit::m_deathState, m_defaultMovementType, m_regenHealth, m_respawnDelay, m_respawnTime, m_spawnId, m_wanderDistance, MAX_FALL_DISTANCE, CreatureData::movementType, CreatureData::orientation, CreatureData::phaseMask, CreatureData::posX, CreatureData::posY, CreatureData::posZ, POWER_MANA, Position::Relocate(), Unit::SetHealth(), SetHomePosition(), Unit::SetPower(), sObjectMgr, CreatureData::spawntimesecs, Unit, and CreatureData::wander_distance.

Referenced by ObjectMgr::AddCreData(), MotionTransport::CreateNPCPassenger(), GameEventMgr::GameEventSpawn(), npc_commandscript::HandleNpcAddCommand(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), LoadFromDB(), and UpdateCreatureHalaa().

◆ LoadCreaturesAddon()

bool Creature::LoadCreaturesAddon ( bool  reload = false)

Suspected correlation between UNIT_FIELD_BYTES_1, offset 3, value 0x2: If no inhabittype_fly (if no MovementFlag_DisableGravity or MovementFlag_CanFly flag found in sniffs) Check using InhabitType as movement flags are assigned dynamically basing on whether the creature is in air or not Set MovementFlag_Hover. Otherwise do nothing.

2717{
2718 CreatureAddon const* cainfo = GetCreatureAddon();
2719 if (!cainfo)
2720 return false;
2721
2722 if (cainfo->mount != 0)
2723 Mount(cainfo->mount);
2724
2725 if (cainfo->bytes1 != 0)
2726 {
2727 // 0 StandState
2728 // 1 FreeTalentPoints Pet only, so always 0 for default creature
2729 // 2 StandFlags
2730 // 3 StandMiscFlags
2731
2733 //SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_PET_TALENTS, uint8((cainfo->bytes1 >> 8) & 0xFF));
2737
2743 if (CanHover())
2745 }
2746
2747 if (cainfo->bytes2 != 0)
2748 {
2749 // 0 SheathState
2750 // 1 Bytes2Flags
2751 // 2 UnitRename Pet only, so always 0 for default creature
2752 // 3 ShapeshiftForm Must be determined/set by shapeshift spell/aura
2753
2754 SetByteValue(UNIT_FIELD_BYTES_2, 0, uint8(cainfo->bytes2 & 0xFF));
2755 //SetByteValue(UNIT_FIELD_BYTES_2, 1, uint8((cainfo->bytes2 >> 8) & 0xFF));
2756 //SetByteValue(UNIT_FIELD_BYTES_2, 2, uint8((cainfo->bytes2 >> 16) & 0xFF));
2758 //SetByteValue(UNIT_FIELD_BYTES_2, 3, uint8((cainfo->bytes2 >> 24) & 0xFF));
2760 }
2761
2763
2764 // Check if visibility distance different
2766 {
2768 }
2769
2770 //Load Path
2771 if (cainfo->path_id != 0)
2772 m_path_id = cainfo->path_id;
2773
2774 if (!cainfo->auras.empty())
2775 {
2776 for (std::vector<uint32>::const_iterator itr = cainfo->auras.begin(); itr != cainfo->auras.end(); ++itr)
2777 {
2778 SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(*itr);
2779 if (!AdditionalSpellInfo)
2780 {
2781 LOG_ERROR("sql.sql", "Creature ({}) has wrong spell {} defined in `auras` field.", GetGUID().ToString(), *itr);
2782 continue;
2783 }
2784
2785 // skip already applied aura
2786 if (HasAura(*itr))
2787 {
2788 if (!reload)
2789 LOG_ERROR("sql.sql", "Creature ({}) has duplicate aura (spell {}) in `auras` field.", GetGUID().ToString(), *itr);
2790
2791 continue;
2792 }
2793
2794 AddAura(*itr, this);
2795 LOG_DEBUG("entities.unit", "Spell: {} added to creature ({})", *itr, GetGUID().ToString());
2796 }
2797 }
2798
2799 return true;
2800}
@ MOVEMENTFLAG_HOVER
Definition UnitDefines.h:399
@ UNIT_BYTES_1_OFFSET_ANIM_TIER
Definition UnitDefines.h:26
@ UNIT_BYTES_1_OFFSET_PET_TALENTS
Definition UnitDefines.h:24
@ UNIT_BYTES_1_OFFSET_STAND_STATE
Definition UnitDefines.h:23
@ UNIT_BYTES_1_OFFSET_VIS_FLAG
Definition UnitDefines.h:25
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
@ UNIT_FIELD_BYTES_1
Definition UpdateFields.h:131
@ UNIT_FIELD_BYTES_2
Definition UpdateFields.h:161
bool CanHover() const
Definition Creature.h:87
CreatureAddon const * GetCreatureAddon() const
Definition Creature.cpp:2703
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:19110
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5840
void Mount(uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
Definition Unit.cpp:13614
void AddUnitMovementFlag(uint32 f)
Definition Unit.h:762
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21414
void SetVisibilityDistanceOverride(VisibilityDistanceType type)
Definition Object.cpp:1084
std::vector< uint32 > auras
Definition CreatureData.h:446
uint32 mount
Definition CreatureData.h:442
uint32 emote
Definition CreatureData.h:445
uint32 path_id
Definition CreatureData.h:441
VisibilityDistanceType visibilityDistanceType
Definition CreatureData.h:447
uint32 bytes1
Definition CreatureData.h:443
uint32 bytes2
Definition CreatureData.h:444

References Unit::AddAura(), Unit::AddUnitMovementFlag(), CreatureAddon::auras, CreatureAddon::bytes1, CreatureAddon::bytes2, CanHover(), CreatureAddon::emote, GetCreatureAddon(), Object::GetGUID(), Unit::HasAura(), LOG_DEBUG, LOG_ERROR, m_path_id, CreatureAddon::mount, Unit::Mount(), MOVEMENTFLAG_HOVER, Normal, CreatureAddon::path_id, Object::SetByteValue(), Unit::SetUInt32Value(), WorldObject::SetVisibilityDistanceOverride(), sSpellMgr, Position::ToString(), UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTES_1_OFFSET_PET_TALENTS, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_BYTES_1_OFFSET_VIS_FLAG, UNIT_FIELD_BYTES_1, UNIT_FIELD_BYTES_2, UNIT_NPC_EMOTESTATE, and CreatureAddon::visibilityDistanceType.

Referenced by CreatureAI::_EnterEvadeMode(), Create(), HomeMovementGenerator< Creature >::DoFinalize(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode(), npc_pet_hunter_snake_trap::EnterEvadeMode(), boss_urom::boss_uromAI::LeaveCombat(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::Reset(), npc_valithria_cloud::npc_valithria_cloudAI::Reset(), and setDeathState().

◆ LoadEquipment()

void Creature::LoadEquipment ( int8  id = 1,
bool  force = false 
)
1808{
1809 if (id == 0)
1810 {
1811 if (force)
1812 {
1813 for (uint8 i = 0; i < MAX_EQUIPMENT_ITEMS; ++i)
1815 m_equipmentId = 0;
1816 }
1817 return;
1818 }
1819
1820 EquipmentInfo const* einfo = sObjectMgr->GetEquipmentInfo(GetEntry(), id);
1821 if (!einfo)
1822 return;
1823
1824 m_equipmentId = id;
1825 for (uint8 i = 0; i < 3; ++i)
1827}
#define MAX_EQUIPMENT_ITEMS
Definition CreatureData.h:35
Definition CreatureData.h:360
uint32 ItemEntry[MAX_EQUIPMENT_ITEMS]
Definition CreatureData.h:361

References Object::GetEntry(), EquipmentInfo::ItemEntry, m_equipmentId, MAX_EQUIPMENT_ITEMS, Unit::SetUInt32Value(), sObjectMgr, and UNIT_VIRTUAL_ITEM_SLOT_ID.

Referenced by boss_thekal::CheckPhaseTransition(), boss_leotheras_the_blind::DemonTime(), boss_twinemperorsAI::DoAction(), boss_leotheras_the_blind::DoAction(), boss_illidan_stormrage::DoAction(), spell_marli_transform::HandleApply(), spell_boss_magus_telestra_summon_telestra_clones_aura::HandleApply(), spell_marli_transform::HandleRemove(), spell_boss_magus_telestra_summon_telestra_clones_aura::HandleRemove(), spell_death_knight_initiate_visual::HandleScriptEffect(), InitEntry(), boss_swamplord_muselek::JustEngagedWith(), boss_pathaleon_the_calculator::JustEngagedWith(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustRespawned(), npc_unworthy_initiate::npc_unworthy_initiateAI::MovementInform(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::MovementInform(), boss_illidan_stormrage::MovementInform(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), spell_illidan_demon_transform1_aura::OnPeriodic(), spell_illidan_demon_transform2_aura::OnPeriodic(), boss_mr_smite::boss_mr_smiteAI::Reset(), npc_unworthy_initiate::npc_unworthy_initiateAI::Reset(), boss_thekal::Reset(), boss_ingvar_the_plunderer::Reset(), boss_illidan_stormrage::Reset(), boss_pathaleon_the_calculator::Reset(), Respawn(), ScriptedAI::SetEquipmentSlots(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_partygoer_pather::UpdateAI(), npc_partygoer::UpdateAI(), npc_forest_frog::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), and npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI().

◆ LoadFromDB()

bool Creature::LoadFromDB ( ObjectGuid::LowType  guid,
Map map,
bool  allowDuplicate = false 
)
inline
222{ return LoadCreatureFromDB(guid, map, false, allowDuplicate); }
bool LoadCreatureFromDB(ObjectGuid::LowType guid, Map *map, bool addToMap=true, bool allowDuplicate=false)
Definition Creature.cpp:1701

References LoadCreatureFromDB().

Referenced by GridObjectLoader::LoadCreatures().

◆ LoadPath()

◆ LoadSparringPct()

void Creature::LoadSparringPct ( )
2803{
2804 ObjectGuid::LowType spawnId = GetSpawnId();
2805 auto const& sparringData = sObjectMgr->GetSparringData();
2806
2807 auto itr = sparringData.find(spawnId);
2808 if (itr != sparringData.end() && !itr->second.empty())
2809 {
2810 _sparringPct = itr->second[0];
2811 }
2812}
uint32 LowType
Definition ObjectGuid.h:122

References _sparringPct, GetSpawnId(), and sObjectMgr.

Referenced by Create(), setDeathState(), and UpdateEntry().

◆ LoadSpellTemplateImmunity()

void Creature::LoadSpellTemplateImmunity ( )
2220{
2221 // uint32 max used for "spell id", the immunity system will not perform SpellInfo checks against invalid spells
2222 // used so we know which immunities were loaded from template
2223 static uint32 const placeholderSpellId = std::numeric_limits<uint32>::max();
2224
2225 // unapply template immunities (in case we're updating entry)
2226 for (uint8 i = SPELL_SCHOOL_NORMAL; i <= SPELL_SCHOOL_ARCANE; ++i)
2227 {
2228 ApplySpellImmune(placeholderSpellId, IMMUNITY_SCHOOL, i, false);
2229 }
2230
2231 // don't inherit immunities for hunter pets
2232 if (GetOwnerGUID().IsPlayer() && IsHunterPet())
2233 {
2234 return;
2235 }
2236
2237 if (uint8 mask = GetCreatureTemplate()->SpellSchoolImmuneMask)
2238 {
2239 for (uint8 i = SPELL_SCHOOL_NORMAL; i <= SPELL_SCHOOL_ARCANE; ++i)
2240 {
2241 if (mask & (1 << i))
2242 {
2243 ApplySpellImmune(placeholderSpellId, IMMUNITY_SCHOOL, 1 << i, true);
2244 }
2245 }
2246 }
2247}
@ SPELL_SCHOOL_ARCANE
Definition SharedDefines.h:300
@ IMMUNITY_SCHOOL
Definition SharedDefines.h:1407
bool IsHunterPet() const
Definition Unit.h:788
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition Unit.cpp:13538

References Unit::ApplySpellImmune(), GetCreatureTemplate(), Unit::GetOwnerGUID(), IMMUNITY_SCHOOL, Unit::IsHunterPet(), Object::IsPlayer(), SPELL_SCHOOL_ARCANE, and SPELL_SCHOOL_NORMAL.

Referenced by UpdateEntry().

◆ LowerPlayerDamageReq()

void Creature::LowerPlayerDamageReq ( uint32  unDamage,
bool  damagedByPlayer = true 
)
3734{
3735 if (_playerDamageReq)
3736 _playerDamageReq > unDamage ? _playerDamageReq -= unDamage : _playerDamageReq = 0;
3737
3738 if (!_damagedByPlayer)
3739 {
3740 _damagedByPlayer = damagedByPlayer;
3741 }
3742}

References _damagedByPlayer, and _playerDamageReq.

Referenced by boss_viscidus::boss_viscidus(), boss_viscidus::DamageTaken(), boss_buru::DamageTaken(), boss_twinemperorsAI::DamageTaken(), npc_artorius::npc_artoriusAI::DamageTaken(), npc_franklin::npc_franklinAI::DamageTaken(), npc_heated_battle::npc_heated_battleAI::DamageTaken(), boss_kologarn::boss_kologarnAI::DamageTaken(), Unit::DealDamage(), boss_xt002::boss_xt002AI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), boss_ichoron::boss_ichoronAI::DoAction(), Spell::DoAllEffectOnTarget(), misc_commandscript::HandleDamageCommand(), misc_commandscript::HandleDieCommand(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::HealReceived(), boss_twin_valkyrAI::JustEngagedWith(), boss_sister_svalna::boss_sister_svalnaAI::JustEngagedWith(), boss_ingvar_the_plunderer::JustEngagedWith(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), npc_dirt_mound::JustSummoned(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned(), boss_viscidus::SummonedCreatureDies(), npc_boneguard_footman::npc_boneguard_footmanAI::UpdateAI(), and npc_target_dummy::npc_target_dummyAI::UpdateAI().

◆ ModifyThreatPercentTemp()

void Creature::ModifyThreatPercentTemp ( Unit victim,
int32  percent,
Milliseconds  duration 
)
3713{
3714 if (victim)
3715 {
3716 float currentThreat = GetThreatMgr().GetThreat(victim);
3717
3718 if (percent != 0.0f)
3719 {
3720 GetThreatMgr().ModifyThreatByPercent(victim, percent);
3721 }
3722
3723 TemporaryThreatModifierEvent* pEvent = new TemporaryThreatModifierEvent(*this, victim->GetGUID(), currentThreat);
3724 m_Events.AddEventAtOffset(pEvent, duration);
3725 }
3726}
Definition Creature.h:567
float GetThreat(Unit *victim, bool alsoSearchOfflineList=false)
Definition ThreatMgr.cpp:525
void ModifyThreatByPercent(Unit *victim, int32 percent)
Definition ThreatMgr.cpp:508
ThreatMgr & GetThreatMgr()
Definition Unit.h:943

References EventProcessor::AddEventAtOffset(), Object::GetGUID(), ThreatMgr::GetThreat(), Unit::GetThreatMgr(), WorldObject::m_Events, and ThreatMgr::ModifyThreatByPercent().

◆ Motion_Initialize()

void Creature::Motion_Initialize ( )
1120{
1121 if (!m_formation)
1123 else if (m_formation->GetLeader() == this)
1124 {
1125 m_formation->FormationReset(false, true);
1127 }
1128 else if (m_formation->IsFormed())
1129 GetMotionMaster()->MoveIdle(); //wait the order of leader
1130 else
1132}
void FormationReset(bool dismiss, bool initMotionMaster)
Definition CreatureGroups.cpp:323
bool IsFormed() const
Definition CreatureGroups.h:103
void Initialize()
Definition MotionMaster.cpp:74
void MoveIdle()
Definition MotionMaster.cpp:233

References CreatureGroup::FormationReset(), CreatureGroup::GetLeader(), Unit::GetMotionMaster(), MotionMaster::Initialize(), CreatureGroup::IsFormed(), m_formation, and MotionMaster::MoveIdle().

Referenced by AddToWorld(), Pet::AddToWorld(), and setDeathState().

◆ ProhibitSpellSchool()

void Creature::ProhibitSpellSchool ( SpellSchoolMask  idSchoolMask,
uint32  unTimeMs 
)
overridevirtual

Reimplemented from Unit.

2832{
2833 for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
2834 {
2835 if (idSchoolMask & (1 << i))
2836 {
2837 m_ProhibitSchoolTime[i] = GameTime::GetGameTimeMS().count() + unTimeMs;
2838 }
2839 }
2840}

References GameTime::GetGameTimeMS(), m_ProhibitSchoolTime, MAX_SPELL_SCHOOL, and SPELL_SCHOOL_NORMAL.

◆ reachWithSpellAttack()

SpellInfo const * Creature::reachWithSpellAttack ( Unit victim)
2292{
2293 if (!victim)
2294 return nullptr;
2295
2296 for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
2297 {
2298 if (!m_spells[i])
2299 continue;
2300 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spells[i]);
2301 if (!spellInfo)
2302 {
2303 LOG_ERROR("entities.unit", "WORLD: unknown spell id {}", m_spells[i]);
2304 continue;
2305 }
2306
2307 bool bcontinue = true;
2308 for (uint32 j = 0; j < MAX_SPELL_EFFECTS; j++)
2309 {
2310 if ((spellInfo->Effects[j].Effect == SPELL_EFFECT_SCHOOL_DAMAGE) ||
2311 (spellInfo->Effects[j].Effect == SPELL_EFFECT_INSTAKILL) ||
2312 (spellInfo->Effects[j].Effect == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE) ||
2313 (spellInfo->Effects[j].Effect == SPELL_EFFECT_HEALTH_LEECH)
2314 )
2315 {
2316 bcontinue = false;
2317 break;
2318 }
2319 }
2320 if (bcontinue)
2321 continue;
2322
2323 if (spellInfo->ManaCost > GetPower(POWER_MANA))
2324 continue;
2325 float range = spellInfo->GetMaxRange(false);
2326 float minrange = spellInfo->GetMinRange(false);
2327 float dist = GetDistance(victim);
2328 if (dist > range || dist < minrange)
2329 continue;
2331 continue;
2333 continue;
2334 return spellInfo;
2335 }
2336 return nullptr;
2337}
@ SPELL_EFFECT_HEALTH_LEECH
Definition SharedDefines.h:798
@ SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
Definition SharedDefines.h:796
@ SPELL_EFFECT_SCHOOL_DAMAGE
Definition SharedDefines.h:791
@ SPELL_EFFECT_INSTAKILL
Definition SharedDefines.h:790
@ SPELL_PREVENTION_TYPE_SILENCE
Definition SharedDefines.h:1565
@ SPELL_PREVENTION_TYPE_PACIFY
Definition SharedDefines.h:1566
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:271
uint32 PreventionType
Definition SpellInfo.h:390
float GetMinRange(bool positive=false) const
Definition SpellInfo.cpp:2208
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:393
float GetMaxRange(bool positive=false, Unit *caster=nullptr, Spell *spell=nullptr) const
Definition SpellInfo.cpp:2217
uint32 ManaCost
Definition SpellInfo.h:363
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1271

References SpellInfo::Effects, WorldObject::GetDistance(), SpellInfo::GetMaxRange(), SpellInfo::GetMinRange(), Unit::GetPower(), Unit::HasUnitFlag(), LOG_ERROR, m_spells, SpellInfo::ManaCost, MAX_CREATURE_SPELLS, MAX_SPELL_EFFECTS, POWER_MANA, SpellInfo::PreventionType, SPELL_EFFECT_ENVIRONMENTAL_DAMAGE, SPELL_EFFECT_HEALTH_LEECH, SPELL_EFFECT_INSTAKILL, SPELL_EFFECT_SCHOOL_DAMAGE, SPELL_PREVENTION_TYPE_PACIFY, SPELL_PREVENTION_TYPE_SILENCE, sSpellMgr, UNIT_FLAG_PACIFIED, and UNIT_FLAG_SILENCED.

◆ reachWithSpellCure()

SpellInfo const * Creature::reachWithSpellCure ( Unit victim)
2340{
2341 if (!victim)
2342 return nullptr;
2343
2344 for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
2345 {
2346 if (!m_spells[i])
2347 continue;
2348 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spells[i]);
2349 if (!spellInfo)
2350 {
2351 LOG_ERROR("entities.unit", "WORLD: unknown spell id {}", m_spells[i]);
2352 continue;
2353 }
2354
2355 bool bcontinue = true;
2356 for (uint32 j = 0; j < MAX_SPELL_EFFECTS; j++)
2357 {
2358 if ((spellInfo->Effects[j].Effect == SPELL_EFFECT_HEAL))
2359 {
2360 bcontinue = false;
2361 break;
2362 }
2363 }
2364 if (bcontinue)
2365 continue;
2366
2367 if (spellInfo->ManaCost > GetPower(POWER_MANA))
2368 continue;
2369
2370 float range = spellInfo->GetMaxRange(true);
2371 float minrange = spellInfo->GetMinRange(true);
2372 float dist = GetDistance(victim);
2373
2374 if (dist > range || dist < minrange)
2375 continue;
2377 continue;
2379 continue;
2380 return spellInfo;
2381 }
2382 return nullptr;
2383}

References SpellInfo::Effects, WorldObject::GetDistance(), SpellInfo::GetMaxRange(), SpellInfo::GetMinRange(), Unit::GetPower(), Unit::HasUnitFlag(), LOG_ERROR, m_spells, SpellInfo::ManaCost, MAX_CREATURE_SPELLS, MAX_SPELL_EFFECTS, POWER_MANA, SpellInfo::PreventionType, SPELL_EFFECT_HEAL, SPELL_PREVENTION_TYPE_PACIFY, SPELL_PREVENTION_TYPE_SILENCE, sSpellMgr, UNIT_FLAG_PACIFIED, and UNIT_FLAG_SILENCED.

◆ RefreshSwimmingFlag()

void Creature::RefreshSwimmingFlag ( bool  recheck = false)
3267{
3268 if (!_isMissingSwimmingFlagOutOfCombat || recheck)
3270
3271 // Check if the creature has UNIT_FLAG_SWIMMING and add it if it's missing
3272 // Creatures must be able to chase a target in water if they can enter water
3275}
@ UNIT_FLAG_SWIMMING
Definition UnitDefines.h:269
bool CanEnterWater() const override
Definition Creature.cpp:3258

References _isMissingSwimmingFlagOutOfCombat, CanEnterWater(), Unit::HasUnitFlag(), Unit::SetUnitFlag(), and UNIT_FLAG_SWIMMING.

◆ Regenerate()

void Creature::Regenerate ( Powers  power)
protected
963{
964 uint32 curValue = GetPower(power);
965 uint32 maxValue = GetMaxPower(power);
966
967 // Xinef: implement power regeneration flag
969 return;
970
971 if (!m_regenPower)
972 {
973 return;
974 }
975
976 if (curValue >= maxValue)
977 return;
978
979 float addvalue = 0.0f;
980
981 switch (power)
982 {
983 case POWER_FOCUS:
984 {
985 // For hunter pets.
986 addvalue = 24 * sWorld->getRate(RATE_POWER_FOCUS);
987 break;
988 }
989 case POWER_ENERGY:
990 {
991 // For deathknight's ghoul.
992 addvalue = 20;
993 break;
994 }
995 case POWER_MANA:
996 {
997 // Combat and any controlled creature
999 {
1001 {
1002 addvalue = uint32((GetStat(STAT_SPIRIT) / (IsUnderLastManaUseEffect() ? 8.0f : 5.0f) + 17.0f));
1003 }
1004 else if (!IsUnderLastManaUseEffect())
1005 {
1006 float ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA);
1007 float Spirit = GetStat(STAT_SPIRIT);
1008
1009 addvalue = uint32((Spirit / 5.0f + 17.0f) * ManaIncreaseRate);
1010 }
1011 }
1012 else
1013 addvalue = maxValue / 3;
1014 break;
1015 }
1016 default:
1017 return;
1018 }
1019
1020 // Apply modifiers (if any).
1022
1024
1025 ModifyPower(power, int32(addvalue));
1026}
constexpr Milliseconds PET_FOCUS_REGEN_INTERVAL
Definition CreatureData.h:37
@ NPC_WATER_ELEMENTAL_TEMP
Definition PetDefines.h:105
@ NPC_IMP
Definition PetDefines.h:96
@ NPC_WATER_ELEMENTAL_PERM
Definition PetDefines.h:107
@ POWER_ENERGY
Definition SharedDefines.h:283
@ POWER_FOCUS
Definition SharedDefines.h:282
@ STAT_SPIRIT
Definition SharedDefines.h:273
@ SPELL_AURA_MOD_POWER_REGEN
Definition SpellAuraDefines.h:148
@ SPELL_AURA_MOD_POWER_REGEN_PERCENT
Definition SpellAuraDefines.h:173
@ UNIT_FLAG2_REGENERATE_POWER
Definition UnitDefines.h:303
@ RATE_POWER_MANA
Definition WorldConfig.h:390
@ RATE_POWER_FOCUS
Definition WorldConfig.h:395
int32 ModifyPower(Powers power, int32 val, bool withPowerUpdate=true)
Definition Unit.cpp:14322
bool IsUnderLastManaUseEffect() const
Definition Unit.cpp:17487
float GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
Definition Unit.cpp:6196
bool HasUnitFlag2(UnitFlags2 flags) const
Definition Unit.h:743
int32 GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
Definition Unit.cpp:6186

References CREATURE_REGEN_INTERVAL, Unit::GetCharmerOrOwnerGUID(), Object::GetEntry(), Unit::GetMaxPower(), Unit::GetOwnerGUID(), Unit::GetPower(), Unit::GetStat(), Unit::GetTotalAuraModifierByMiscValue(), Unit::GetTotalAuraMultiplierByMiscValue(), Unit::HasUnitFlag2(), IN_MILLISECONDS, Unit::IsInCombat(), Object::IsPlayer(), Unit::IsUnderLastManaUseEffect(), m_regenPower, Unit::ModifyPower(), NPC_IMP, NPC_WATER_ELEMENTAL_PERM, NPC_WATER_ELEMENTAL_TEMP, PET_FOCUS_REGEN_INTERVAL, POWER_ENERGY, POWER_FOCUS, POWER_MANA, RATE_POWER_FOCUS, RATE_POWER_MANA, SPELL_AURA_MOD_POWER_REGEN, SPELL_AURA_MOD_POWER_REGEN_PERCENT, STAT_SPIRIT, sWorld, and UNIT_FLAG2_REGENERATE_POWER.

Referenced by Pet::Update(), and Update().

◆ RegenerateHealth()

void Creature::RegenerateHealth ( )
protected
1029{
1030 if (!isRegeneratingHealth())
1031 return;
1032
1033 uint32 curValue = GetHealth();
1034 uint32 maxValue = GetMaxHealth();
1035
1036 if (curValue >= maxValue)
1037 return;
1038
1039 uint32 addvalue = 0;
1040
1041 // Not only pet, but any controlled creature
1042 // Xinef: fix polymorph rapid regen
1044 addvalue = maxValue / 3;
1045 else //if (GetCharmerOrOwnerGUID())
1046 {
1047 float HealthIncreaseRate = sWorld->getRate(RATE_HEALTH);
1048 float Spirit = GetStat(STAT_SPIRIT);
1049
1050 if (GetPower(POWER_MANA) > 0)
1051 addvalue = uint32(Spirit * 0.25 * HealthIncreaseRate);
1052 else
1053 addvalue = uint32(Spirit * 0.80 * HealthIncreaseRate);
1054 }
1055
1056 // Apply modifiers (if any).
1058
1060
1061 ModifyHealth(addvalue);
1062}
@ SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
Definition SpellAuraDefines.h:151
@ SPELL_AURA_MOD_REGEN
Definition SpellAuraDefines.h:147
@ RATE_HEALTH
Definition WorldConfig.h:389
bool isRegeneratingHealth()
Definition Creature.h:320
int32 ModifyHealth(int32 val)
Definition Unit.cpp:14264
bool IsPolymorphed() const
Definition Unit.cpp:16973
uint32 GetHealth() const
Definition Unit.h:1093
float GetTotalAuraMultiplier(AuraType auratype) const
Definition Unit.cpp:6131

References CREATURE_REGEN_INTERVAL, Unit::GetCharmerOrOwnerGUID(), Unit::GetHealth(), Unit::GetMaxHealth(), Unit::GetPower(), Unit::GetStat(), Unit::GetTotalAuraModifier(), Unit::GetTotalAuraMultiplier(), IN_MILLISECONDS, Unit::IsPolymorphed(), isRegeneratingHealth(), Unit::ModifyHealth(), POWER_MANA, RATE_HEALTH, SPELL_AURA_MOD_HEALTH_REGEN_PERCENT, SPELL_AURA_MOD_REGEN, STAT_SPIRIT, and sWorld.

Referenced by Update().

◆ ReleaseFocus()

void Creature::ReleaseFocus ( Spell const *  focusSpell)
3471{
3472 // focused to something else
3473 if (focusSpell != _focusSpell)
3474 return;
3475
3476 _focusSpell = nullptr;
3477 if (Unit* victim = GetVictim())
3478 SetGuidValue(UNIT_FIELD_TARGET, victim->GetGUID());
3479 else
3481
3482 if (focusSpell->GetSpellInfo()->HasAttribute(SPELL_ATTR5_AI_DOESNT_FACE_TARGET))
3484}
void ClearUnitState(uint32 f)
Definition Unit.h:727

References _focusSpell, Unit::ClearUnitState(), ObjectGuid::Empty, Spell::GetSpellInfo(), Unit::GetVictim(), SpellInfo::HasAttribute(), Object::SetGuidValue(), SPELL_ATTR5_AI_DOESNT_FACE_TARGET, UNIT_FIELD_TARGET, and UNIT_STATE_ROTATING.

◆ RemoveCorpse()

void Creature::RemoveCorpse ( bool  setSpawnTime = true,
bool  skipVisibility = false 
)
404{
406 return;
407
411 if (!skipVisibility) // pussywizard
412 DestroyForVisiblePlayers(); // pussywizard: previous UpdateObjectVisibility()
413 loot.clear();
414 uint32 respawnDelay = m_respawnDelay;
415 if (IsAIEnabled)
416 AI()->CorpseRemoved(respawnDelay);
417
418 // Should get removed later, just keep "compatibility" with scripts
419 if (setSpawnTime)
420 {
421 m_respawnTime = GameTime::GetGameTime().count() + respawnDelay;
422 //SaveRespawnTime();
423 }
424
425 float x, y, z, o;
426 GetRespawnPosition(x, y, z, &o);
427 SetHomePosition(x, y, z, o);
428 SetPosition(x, y, z, o);
429
430 // xinef: relocate notifier
431 m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
432
433 // pussywizard: if corpse was removed during falling then the falling will continue after respawn, so stop falling is such case
434 if (IsFalling())
435 StopMoving();
436}
virtual void CorpseRemoved(uint32 &)
== Triggered Actions Requested ==================
Definition CreatureAI.h:197
void GetRespawnPosition(float &x, float &y, float &z, float *ori=nullptr, float *dist=nullptr) const
Definition Creature.cpp:2954
void SetPosition(float x, float y, float z, float o)
Definition Creature.cpp:3168
DeathState getDeathState()
Definition Unit.h:1770
void StopMoving()
Definition Unit.cpp:16866
Position m_last_notify_position
Definition Unit.h:2089
void RemoveAllAuras()
Definition Unit.cpp:5438
bool IsFalling() const
Definition Unit.cpp:19927
void clear()
Definition LootMgr.h:343

References AI(), Loot::clear(), Corpse, CreatureAI::CorpseRemoved(), Dead, WorldObject::DestroyForVisiblePlayers(), Unit::getDeathState(), GameTime::GetGameTime(), GetRespawnPosition(), Unit::IsAIEnabled, Unit::IsFalling(), loot, m_corpseRemoveTime, Unit::m_last_notify_position, m_respawnDelay, m_respawnTime, Position::Relocate(), Unit::RemoveAllAuras(), setDeathState(), SetHomePosition(), SetPosition(), and Unit::StopMoving().

Referenced by OPvPCapturePoint::DelCreature(), DisappearAndDie(), RespawnEvent::Execute(), ForcedDespawn(), boss_skeram::JustDied(), npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::JustDied(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), npc_illidari_spawn::npc_illidari_spawnAI::JustDied(), npc_nether_drake::npc_nether_drakeAI::MovementInform(), ValithriaDespawner::operator()(), Respawn(), npc_simone::npc_simoneAI::RespawnPet(), and Update().

◆ RemoveFromWorld()

void Creature::RemoveFromWorld ( )
overridevirtual

Reimplemented from Object.

Reimplemented in TempSummon, Minion, Puppet, and Pet.

350{
351 if (IsInWorld())
352 {
353 sScriptMgr->OnCreatureRemoveWorld(this);
354
355 if (GetZoneScript())
357
358 if (m_formation)
359 sFormationMgr->RemoveCreatureFromGroup(m_formation, this);
360
361 if (Transport* transport = GetTransport())
362 transport->RemovePassenger(this, true);
363
365
366 if (m_spawnId)
367 Acore::Containers::MultimapErasePair(GetMap()->GetCreatureBySpawnIdStore(), m_spawnId, this);
368
370 }
371}
#define sFormationMgr
Definition CreatureGroups.h:127
Definition Transport.h:30
bool Remove(KEY_TYPE const &handle)
Definition TypeContainer.h:183
void RemoveFromWorld() override
Definition Unit.cpp:15917
virtual void OnCreatureRemove(Creature *)
Definition ZoneScript.h:35
void MultimapErasePair(M< K, V, Rest... > &multimap, K const &key, V const &value)
Definition Containers.h:236

References Object::GetGUID(), WorldObject::GetMap(), Map::GetObjectsStore(), WorldObject::GetTransport(), WorldObject::GetZoneScript(), Object::IsInWorld(), m_formation, m_spawnId, Acore::Containers::MultimapErasePair(), ZoneScript::OnCreatureRemove(), TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Remove(), Unit::RemoveFromWorld(), sFormationMgr, and sScriptMgr.

Referenced by TempSummon::RemoveFromWorld().

◆ RemoveLootMode()

void Creature::RemoveLootMode ( uint16  lootMode)
inline
247{ m_LootMode &= ~lootMode; }

References m_LootMode.

Referenced by boss_yoggsaron::boss_yoggsaronAI::boss_yoggsaronAI().

◆ ResetLootMode()

◆ ResetPickPocketLootTime()

void Creature::ResetPickPocketLootTime ( )
inline

References lootPickPocketRestoreTime.

Referenced by Respawn().

◆ ResetPlayerDamageReq()

◆ Respawn()

void Creature::Respawn ( bool  force = false)
Parameters
forceForce the respawn by killing the creature.
2040{
2041 if (force)
2042 {
2043 if (IsAlive())
2044 {
2046 }
2047 else if (getDeathState() != DeathState::Corpse)
2048 {
2050 }
2051 }
2052
2053 ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_CREATURE_RESPAWN, GetEntry());
2054
2055 if (!sConditionMgr->IsObjectMeetToConditions(this, conditions) && !force)
2056 {
2057 // Creature should not respawn, reset respawn timer. Conditions will be checked again the next time it tries to respawn.
2059 return;
2060 }
2061
2062 bool allowed = !IsAIEnabled || AI()->CanRespawn(); // First check if there are any scripts that prevent us respawning
2063 if (!allowed && !force) // Will be rechecked on next Update call
2064 return;
2065
2066 ObjectGuid dbtableHighGuid = ObjectGuid::Create<HighGuid::Unit>(m_creatureData ? m_creatureData->id1 : GetEntry(), m_spawnId);
2067 time_t linkedRespawntime = GetMap()->GetLinkedRespawnTime(dbtableHighGuid);
2068
2069 CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(GetEntry());
2070
2071 if (!linkedRespawntime || (cInfo && cInfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_HARD_RESET)) || force) // Should respawn
2072 {
2073 RemoveCorpse(false, false);
2074
2076 {
2077 if (m_spawnId)
2078 {
2080 CreatureData const* data = sObjectMgr->GetCreatureData(m_spawnId);
2081 // Respawn check if spawn has 2 entries
2082 if (data->id2)
2083 {
2084 uint32 entry = GetRandomId(data->id1, data->id2, data->id3);
2085 UpdateEntry(entry, data, true); // Select Random Entry
2086 m_defaultMovementType = MovementGeneratorType(data->movementType); // Reload Movement Type
2087 LoadEquipment(data->equipmentId); // Reload Equipment
2088 AIM_Initialize(); // Reload AI
2089 }
2090 else
2091 {
2092 if (m_originalEntry != GetEntry())
2094 }
2095 }
2096
2097 LOG_DEBUG("entities.unit", "Respawning creature {} (SpawnId: {}, {})", GetName(), GetSpawnId(), GetGUID().ToString());
2098 m_respawnTime = 0;
2100 loot.clear();
2101 SelectLevel();
2102
2105
2106 // MDic - Acidmanifesto: Do not override transform auras
2108 {
2110 CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelRandomGender(&display, GetCreatureTemplate());
2111 if (minfo) // Cancel load if no model defined
2112 {
2113 SetDisplayId(display.CreatureDisplayID, display.DisplayScale);
2114 SetNativeDisplayId(display.CreatureDisplayID);
2115 }
2116 }
2117
2119
2120 //Call AI respawn virtual function
2121 if (IsAIEnabled)
2122 {
2123 //reset the AI to be sure no dirty or uninitialized values will be used till next tick
2124 AI()->Reset();
2125 TriggerJustRespawned = true; //delay event to next tick so all creatures are created on the map before processing
2126 }
2127
2128 uint32 poolid = m_spawnId ? sPoolMgr->IsPartOfAPool<Creature>(m_spawnId) : 0;
2129 if (poolid)
2130 sPoolMgr->UpdatePool<Creature>(poolid, m_spawnId);
2131
2132 //Re-initialize reactstate that could be altered by movementgenerators
2134
2135 }
2137 // xinef: relocate notifier, fixes npc appearing in corpse position after forced respawn (instead of spawn)
2138 m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
2140
2141 }
2142 else // the master is dead
2143 {
2144 ObjectGuid targetGuid = sObjectMgr->GetLinkedRespawnGuid(dbtableHighGuid);
2145 if (targetGuid == dbtableHighGuid) // if linking self, never respawn (check delayed to next day)
2146 {
2148 }
2149 else
2150 {
2151 time_t now = GameTime::GetGameTime().count();
2152 m_respawnTime = (now > linkedRespawntime ? now : linkedRespawntime) + urand(5, MINUTE); // else copy time from master and add a little
2153 }
2154 SaveRespawnTime(); // also save to DB immediately
2155 }
2156}
constexpr auto DAY
Definition Common.h:49
constexpr auto MINUTE
Definition Common.h:47
#define sConditionMgr
Definition ConditionMgr.h:291
@ CONDITION_SOURCE_TYPE_CREATURE_RESPAWN
Definition ConditionMgr.h:153
std::list< Condition * > ConditionList
Definition ConditionMgr.h:238
@ CREATURE_FLAG_EXTRA_HARD_RESET
Definition CreatureData.h:76
#define sPoolMgr
Definition PoolMgr.h:163
@ SPELL_AURA_TRANSFORM
Definition SpellAuraDefines.h:119
virtual bool CanRespawn()
Definition CreatureAI.h:118
void SaveRespawnTime() override
Definition Creature.cpp:2623
void SetRespawnTime(uint32 respawn)
Definition Creature.cpp:3702
void SelectLevel(bool changelevel=true)
Definition Creature.cpp:1519
void InitializeReactState()
Check if the creature has the specified ReactState.
Definition Creature.cpp:2206
void ResetPickPocketLootTime()
Definition Creature.h:238
time_t GetLinkedRespawnTime(ObjectGuid guid) const
Definition Map.cpp:2624
void InitDefault()
Definition MotionMaster.cpp:88
Definition ObjectGuid.h:118
virtual void Reset()
Definition UnitAI.h:211
AuraEffectList const & GetAuraEffectsByType(AuraType type) const
Definition Unit.h:1413
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition Unit.cpp:19377

References AI(), AIM_Initialize(), CreatureAI::CanRespawn(), Loot::clear(), CONDITION_SOURCE_TYPE_CREATURE_RESPAWN, Corpse, CREATURE_FLAG_EXTRA_HARD_RESET, CreatureModel::CreatureDisplayID, DAY, Dead, CreatureModel::DisplayScale, CreatureData::equipmentId, Unit::GetAuraEffectsByType(), GetCreatureTemplate(), Unit::getDeathState(), Object::GetEntry(), GameTime::GetGameTime(), Object::GetGUID(), Map::GetLinkedRespawnTime(), WorldObject::GetMap(), Unit::GetMotionMaster(), WorldObject::GetName(), Unit::GetNativeDisplayId(), GetNativeObjectScale(), GetRandomId(), GetSpawnId(), CreatureTemplate::HasFlagsExtra(), CreatureData::id1, CreatureData::id2, CreatureData::id3, MotionMaster::InitDefault(), InitializeReactState(), Unit::IsAIEnabled, Unit::IsAlive(), JustDied, JustRespawned, LoadEquipment(), LOG_DEBUG, loot, m_creatureData, m_defaultMovementType, Unit::m_last_notify_position, m_originalEntry, m_respawnDelay, m_respawnedTime, m_respawnTime, m_spawnId, MINUTE, CreatureData::movementType, Position::Relocate(), RemoveCorpse(), Map::RemoveCreatureRespawnTime(), UnitAI::Reset(), ResetPickPocketLootTime(), SaveRespawnTime(), sConditionMgr, SelectLevel(), setDeathState(), SetDisplayId(), Unit::SetNativeDisplayId(), SetRespawnTime(), sObjectMgr, SPELL_AURA_TRANSFORM, sPoolMgr, Position::ToString(), TriggerJustRespawned, UpdateEntry(), Unit::UpdateObjectVisibility(), and urand().

Referenced by BattlegroundAV::AddAVCreature(), boss_thaddius_summon::boss_thaddius_summonAI::DoAction(), RespawnEvent::Execute(), npc_commandscript::HandleNpcMoveCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetWanderDistanceCommand(), misc_commandscript::HandleRespawnCommand(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::JustDied(), npc_simone::npc_simoneAI::JustRespawned(), CreatureGroup::MemberEvaded(), instance_karazhan::instance_karazhan_InstanceMapScript::OnCreatureCreate(), instance_uldaman::instance_uldaman_InstanceMapScript::OnCreatureCreate(), instance_temple_of_ahnqiraj::instance_temple_of_ahnqiraj_InstanceMapScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), at_blackrock_stadium::OnTrigger(), Acore::RespawnDo::operator()(), instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoner(), instance_molten_core::instance_molten_core_InstanceMapScript::SetBossState(), Battlefield::ShowNpc(), boss_warchief_kargath_bladefist::SummonedCreatureDies(), Update(), npc_escortAI::UpdateAI(), and InstanceScript::UpdateMinionState().

◆ ResumeChasingVictim()

◆ SaveRespawnTime()

◆ SaveToDB() [1/2]

void Creature::SaveToDB ( )
1403{
1404 // this should only be used when the creature has already been loaded
1405 // preferably after adding to map, because mapid may not be valid otherwise
1406 CreatureData const* data = sObjectMgr->GetCreatureData(m_spawnId);
1407 if (!data)
1408 {
1409 LOG_ERROR("entities.unit", "Creature::SaveToDB failed, cannot get creature data!");
1410 return;
1411 }
1412
1414 SaveToDB(mapId, data->spawnMask, GetPhaseMask());
1415}
void SaveToDB()
Definition Creature.cpp:1402
GameObjectTemplate const * GetGOInfo() const
Definition GameObject.h:136
MotionTransport * ToMotionTransport()
Definition GameObject.h:326
uint32 GetMapId() const
Definition Position.h:281
uint8 spawnMask
Definition CreatureData.h:389
uint32 mapID
Definition GameObjectData.h:222
struct GameObjectTemplate::@233::@248 moTransport

References GameObject::GetGOInfo(), WorldLocation::GetMapId(), WorldObject::GetPhaseMask(), WorldObject::GetTransport(), LOG_ERROR, m_spawnId, GameObjectTemplate::mapID, GameObjectTemplate::moTransport, SaveToDB(), sObjectMgr, CreatureData::spawnMask, and GameObject::ToMotionTransport().

Referenced by npc_commandscript::HandleNpcAddCommand(), npc_commandscript::HandleNpcSetLevelCommand(), npc_commandscript::HandleNpcSetModelCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetPhaseCommand(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), and SaveToDB().

◆ SaveToDB() [2/2]

void Creature::SaveToDB ( uint32  mapid,
uint8  spawnMask,
uint32  phaseMask 
)
virtual

Reimplemented in TempSummon, and Pet.

1418{
1419 // update in loaded data
1420 if (!m_spawnId)
1421 m_spawnId = sObjectMgr->GenerateCreatureSpawnId();
1422
1423 CreatureData& data = sObjectMgr->NewOrExistCreatureData(m_spawnId);
1424
1425 uint32 displayId = GetNativeDisplayId();
1426 uint32 npcflag = GetNpcFlags();
1427 uint32 unit_flags = GetUnitFlags();
1428 uint32 dynamicflags = GetDynamicFlags();
1429
1430 // check if it's a custom model and if not, use 0 for displayId
1431 CreatureTemplate const* cinfo = GetCreatureTemplate();
1432 if (cinfo)
1433 {
1434 for (CreatureModel model : cinfo->Models)
1435 if (displayId && displayId == model.CreatureDisplayID)
1436 displayId = 0;
1437
1438 if (npcflag == cinfo->npcflag)
1439 npcflag = 0;
1440
1441 if (unit_flags == cinfo->unit_flags)
1442 unit_flags = 0;
1443
1444 if (dynamicflags == cinfo->dynamicflags)
1445 dynamicflags = 0;
1446 }
1447
1448 data.id1 = GetEntry();
1449 data.mapid = mapid;
1450 data.phaseMask = phaseMask;
1451 data.displayid = displayId;
1453 if (!GetTransport())
1454 {
1455 data.posX = GetPositionX();
1456 data.posY = GetPositionY();
1457 data.posZ = GetPositionZ();
1458 data.orientation = GetOrientation();
1459 }
1460 else
1461 {
1462 data.posX = GetTransOffsetX();
1463 data.posY = GetTransOffsetY();
1464 data.posZ = GetTransOffsetZ();
1466 }
1467
1469 // prevent add data integrity problems
1471 data.currentwaypoint = 0;
1472 data.curhealth = GetHealth();
1473 data.curmana = GetPower(POWER_MANA);
1474 // prevent add data integrity problems
1477 data.spawnMask = spawnMask;
1478 data.npcflag = npcflag;
1479 data.unit_flags = unit_flags;
1480 data.dynamicflags = dynamicflags;
1481
1482 // update in DB
1483 WorldDatabaseTransaction trans = WorldDatabase.BeginTransaction();
1484
1486 stmt->SetData(0, m_spawnId);
1487 trans->Append(stmt);
1488
1489 uint8 index = 0;
1490
1491 stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_CREATURE);
1492 stmt->SetData(index++, m_spawnId);
1493 stmt->SetData(index++, GetEntry());
1494 stmt->SetData(index++, 0);
1495 stmt->SetData(index++, 0);
1496 stmt->SetData(index++, uint16(mapid));
1497 stmt->SetData(index++, spawnMask);
1498 stmt->SetData(index++, GetPhaseMask());
1499 stmt->SetData(index++, int32(GetCurrentEquipmentId()));
1500 stmt->SetData(index++, GetPositionX());
1501 stmt->SetData(index++, GetPositionY());
1502 stmt->SetData(index++, GetPositionZ());
1503 stmt->SetData(index++, GetOrientation());
1504 stmt->SetData(index++, m_respawnDelay);
1505 stmt->SetData(index++, m_wanderDistance);
1506 stmt->SetData(index++, 0);
1507 stmt->SetData(index++, GetHealth());
1508 stmt->SetData(index++, GetPower(POWER_MANA));
1509 stmt->SetData(index++, uint8(GetDefaultMovementType()));
1510 stmt->SetData(index++, npcflag);
1511 stmt->SetData(index++, unit_flags);
1512 stmt->SetData(index++, dynamicflags);
1513 trans->Append(stmt);
1514
1515 WorldDatabase.CommitTransaction(trans);
1516 sScriptMgr->OnCreatureSaveToDB(this);
1517}
@ WORLD_INS_CREATURE
Definition WorldDatabase.h:92
Models
Definition boss_black_knight.cpp:79
uint8 GetCurrentEquipmentId()
Definition Creature.h:197
MovementGeneratorType GetDefaultMovementType() const override
-------—End of Pet responses methods-------—
Definition Creature.h:90
NPCFlags GetNpcFlags() const
Clears emote state (looping emote)
Definition Unit.h:752
UnitFlags GetUnitFlags() const
Definition Unit.h:736
uint32 GetDynamicFlags() const override
Definition Unit.h:758
float GetTransOffsetX() const
Definition Object.h:683
float GetTransOffsetY() const
Definition Object.h:684
float GetTransOffsetZ() const
Definition Object.h:685
float GetTransOffsetO() const
Definition Object.h:686
uint32 dynamicflags
Definition CreatureData.h:392
uint32 displayid
Definition CreatureData.h:377
uint32 unit_flags
Definition CreatureData.h:391
uint32 currentwaypoint
Definition CreatureData.h:385
uint16 mapid
Definition CreatureData.h:375
uint32 unit_flags
Definition CreatureData.h:214
uint32 npcflag
Definition CreatureData.h:199
uint32 dynamicflags
Definition CreatureData.h:216

References CreatureData::curhealth, CreatureData::curmana, CreatureData::currentwaypoint, CreatureData::displayid, CreatureTemplate::dynamicflags, CreatureData::dynamicflags, CreatureData::equipmentId, GetCreatureTemplate(), GetCurrentEquipmentId(), GetDefaultMovementType(), Unit::GetDynamicFlags(), Object::GetEntry(), Unit::GetHealth(), Unit::GetNativeDisplayId(), Unit::GetNpcFlags(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetPower(), WorldObject::GetTransOffsetO(), WorldObject::GetTransOffsetX(), WorldObject::GetTransOffsetY(), WorldObject::GetTransOffsetZ(), WorldObject::GetTransport(), Unit::GetUnitFlags(), CreatureData::id1, IDLE_MOTION_TYPE, m_respawnDelay, m_spawnId, m_wanderDistance, CreatureData::mapid, CreatureTemplate::Models, CreatureData::movementType, CreatureTemplate::npcflag, CreatureData::npcflag, CreatureData::orientation, CreatureData::phaseMask, CreatureData::posX, CreatureData::posY, CreatureData::posZ, POWER_MANA, RANDOM_MOTION_TYPE, PreparedStatementBase::SetData(), sObjectMgr, CreatureData::spawnMask, CreatureData::spawntimesecs, sScriptMgr, CreatureTemplate::unit_flags, CreatureData::unit_flags, CreatureData::wander_distance, WORLD_DEL_CREATURE, WORLD_INS_CREATURE, and WorldDatabase.

◆ SearchFormation()

void Creature::SearchFormation ( )
384{
385 if (IsSummon())
386 {
387 return;
388 }
389
391 if (!spawnId)
392 {
393 return;
394 }
395
396 CreatureGroupInfoType::const_iterator frmdata = sFormationMgr->CreatureGroupMap.find(spawnId);
397 if (frmdata != sFormationMgr->CreatureGroupMap.end())
398 {
399 sFormationMgr->AddCreatureToGroup(frmdata->second.leaderGUID, this);
400 }
401}

References GetSpawnId(), Unit::IsSummon(), and sFormationMgr.

Referenced by AddToWorld(), and npc_commandscript::HandleNpcAddFormationCommand().

◆ SelectLevel()

void Creature::SelectLevel ( bool  changelevel = true)
Todo:
: set UNIT_FIELD_POWER*, for some creature class case (energy, etc)
1520{
1521 CreatureTemplate const* cInfo = GetCreatureTemplate();
1522
1523 uint32 rank = IsPet() ? 0 : cInfo->rank;
1524
1525 // level
1526 uint8 minlevel = std::min(cInfo->maxlevel, cInfo->minlevel);
1527 uint8 maxlevel = std::max(cInfo->maxlevel, cInfo->minlevel);
1528 uint8 level = minlevel == maxlevel ? minlevel : urand(minlevel, maxlevel);
1529
1530 sScriptMgr->OnBeforeCreatureSelectLevel(cInfo, this, level);
1531
1532 if (changelevel)
1533 SetLevel(level);
1534
1535 CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(level, cInfo->unit_class);
1536
1537 // health
1538 float healthmod = _GetHealthMod(rank);
1539
1540 uint32 basehp = std::max<uint32>(1, stats->GenerateHealth(cInfo));
1541 uint32 health = uint32(basehp * healthmod);
1542
1543 SetCreateHealth(health);
1544 SetMaxHealth(health);
1545 SetHealth(health);
1547
1548 // mana
1549 uint32 mana = stats->GenerateMana(cInfo);
1550
1551 SetCreateMana(mana);
1552 SetMaxPower(POWER_MANA, mana); //MAX Mana
1553 SetPower(POWER_MANA, mana);
1554
1556
1559
1560 // damage
1561
1562 float basedamage = stats->GenerateBaseDamage(cInfo);
1563
1564 float weaponBaseMinDamage = basedamage;
1565 float weaponBaseMaxDamage = basedamage * 1.5;
1566
1567 SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, weaponBaseMinDamage);
1568 SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
1569
1570 SetBaseWeaponDamage(OFF_ATTACK, MINDAMAGE, weaponBaseMinDamage);
1571 SetBaseWeaponDamage(OFF_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
1572
1573 SetBaseWeaponDamage(RANGED_ATTACK, MINDAMAGE, weaponBaseMinDamage);
1574 SetBaseWeaponDamage(RANGED_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
1575
1578
1579 sScriptMgr->OnCreatureSelectLevel(cInfo, this);
1580}
@ UNIT_MOD_ATTACK_POWER
Definition Unit.h:170
@ UNIT_MOD_HEALTH
Definition Unit.h:155
@ UNIT_MOD_MANA
Definition Unit.h:156
@ UNIT_MOD_ATTACK_POWER_RANGED
Definition Unit.h:171
void ResetPlayerDamageReq()
Definition Creature.cpp:3744
void SetCreateHealth(uint32 val)
Definition Unit.h:1113
void SetBaseWeaponDamage(WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0)
Definition Unit.h:1196
void SetMaxPower(Powers power, uint32 val)
Definition Unit.cpp:15852
void SetCreateMana(uint32 val)
Definition Unit.h:1134
void SetLevel(uint8 lvl, bool showLevelChange=true)
Definition Unit.cpp:15695
void SetMaxHealth(uint32 val)
Definition Unit.cpp:15763
void SetStatFlatModifier(UnitMods unitMod, UnitModifierFlatType modifierType, float val)
Definition Unit.cpp:15363
Definition CreatureData.h:303
uint32 RangedAttackPower
Definition CreatureData.h:308
uint32 AttackPower
Definition CreatureData.h:307
float GenerateBaseDamage(CreatureTemplate const *info) const
Definition CreatureData.h:332
uint32 GenerateMana(CreatureTemplate const *info) const
Definition CreatureData.h:318
uint32 GenerateHealth(CreatureTemplate const *info) const
Definition CreatureData.h:313
uint8 minlevel
Definition CreatureData.h:195
uint8 maxlevel
Definition CreatureData.h:196

References _GetHealthMod(), CreatureBaseStats::AttackPower, BASE_ATTACK, BASE_VALUE, CreatureBaseStats::GenerateBaseDamage(), CreatureBaseStats::GenerateHealth(), CreatureBaseStats::GenerateMana(), GetCreatureTemplate(), Unit::IsPet(), MAXDAMAGE, CreatureTemplate::maxlevel, MINDAMAGE, CreatureTemplate::minlevel, OFF_ATTACK, POWER_MANA, RANGED_ATTACK, CreatureBaseStats::RangedAttackPower, CreatureTemplate::rank, ResetPlayerDamageReq(), Unit::SetBaseWeaponDamage(), Unit::SetCreateHealth(), Unit::SetCreateMana(), Unit::SetHealth(), Unit::SetLevel(), Unit::SetMaxHealth(), Unit::SetMaxPower(), Unit::SetPower(), Unit::SetStatFlatModifier(), sObjectMgr, sScriptMgr, CreatureTemplate::unit_class, UNIT_MOD_ATTACK_POWER, UNIT_MOD_ATTACK_POWER_RANGED, UNIT_MOD_HEALTH, UNIT_MOD_MANA, and urand().

Referenced by Spell::EffectSummonType(), npc_target_dummy::npc_target_dummyAI::Reset(), Respawn(), and UpdateEntry().

◆ SelectNearestTarget()

Unit * Creature::SelectNearestTarget ( float  dist = 0,
bool  playerOnly = false 
) const

Select nearest hostile unit within the given distance (regardless of threat list).

2389{
2390 if (dist == 0.0f)
2391 {
2393 }
2394
2395 Unit* target = nullptr;
2396
2397 Acore::NearestHostileUnitCheck u_check(this, dist, playerOnly);
2398 Acore::UnitLastSearcher<Acore::NearestHostileUnitCheck> searcher(this, target, u_check);
2399 Cell::VisitObjects(this, searcher, dist);
2400 return target;
2401}
#define MAX_VISIBILITY_DISTANCE
Definition ObjectDefines.h:30
Definition GridNotifiers.h:1186
Definition GridNotifiers.h:397

References MAX_VISIBILITY_DISTANCE, and Cell::VisitObjects().

Referenced by boss_twinemperorsAI::DoAction(), SmartScript::GetTargets(), npc_toc_warlock::npc_toc_warlockAI::JustSummoned(), npc_toc_hunter::npc_toc_hunterAI::JustSummoned(), npc_toc_boomkin::npc_toc_boomkinAI::JustSummoned(), boss_onyxia::JustSummoned(), boss_black_knight::boss_black_knightAI::JustSummoned(), boss_grand_champion::boss_grand_championAI::MovementInform(), npc_swarm_scarab::npc_swarm_scarabAI::Reset(), npc_nerubian_burrower::npc_nerubian_burrowerAI::Reset(), npc_fel_infernal::npc_fel_infernalAI::Reset(), npc_mistress_of_pain::npc_mistress_of_painAI::Reset(), boss_skarvald_the_constructor::Reset(), boss_dalronn_the_controller::Reset(), npc_heated_battle::npc_heated_battleAI::Reset(), npc_pet_hunter_snake_trap::Reset(), boss_alar::ScheduleMainSpellAttack(), npc_memory::npc_memoryAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), npc_freya_ward::npc_freya_wardAI::UpdateAI(), npc_q24545_vegard::npc_q24545_vegardAI::UpdateAI(), npc_pet_gen_target_following_bomb::UpdateAI(), and npc_living_poison::UpdateAI().

◆ SelectNearestTargetInAttackDistance()

Unit * Creature::SelectNearestTargetInAttackDistance ( float  dist) const

Select nearest hostile unit within the given attack distance (i.e. distance is ignored if > than ATTACK_DISTANCE), regardless of threat list.

2407{
2408 if (dist < ATTACK_DISTANCE)
2409 dist = ATTACK_DISTANCE;
2410 if (dist > MAX_SEARCHER_DISTANCE)
2411 dist = MAX_SEARCHER_DISTANCE;
2412
2413 Unit* target = nullptr;
2416 Cell::VisitObjects(this, searcher, std::max(dist, ATTACK_DISTANCE));
2417
2418 return target;
2419}
#define ATTACK_DISTANCE
Definition ObjectDefines.h:25
#define MAX_SEARCHER_DISTANCE
Definition ObjectDefines.h:32
Definition GridNotifiers.h:1215

References ATTACK_DISTANCE, MAX_SEARCHER_DISTANCE, and Cell::VisitObjects().

Referenced by PetAI::SelectNextTarget(), and SimpleCharmedAI::UpdateAI().

◆ SelectVictim()

Unit * Creature::SelectVictim ( )
14839{
14840 // function provides main threat functionality
14841 // next-victim-selection algorithm and evade mode are called
14842 // threat list sorting etc.
14843
14844 Unit* target = nullptr;
14845
14846 // First checking if we have some taunt on us
14848 if (!tauntAuras.empty())
14849 for (Unit::AuraEffectList::const_reverse_iterator itr = tauntAuras.rbegin(); itr != tauntAuras.rend(); ++itr)
14850 if (Unit* caster = (*itr)->GetCaster())
14851 if (CanCreatureAttack(caster) && !caster->HasAuraTypeWithCaster(SPELL_AURA_IGNORED, GetGUID()))
14852 {
14853 target = caster;
14854 break;
14855 }
14856
14857 if (CanHaveThreatList())
14858 {
14859 if (!target && !m_ThreatMgr.isThreatListEmpty())
14860 target = m_ThreatMgr.getHostileTarget();
14861 }
14862 else if (!HasReactState(REACT_PASSIVE))
14863 {
14864 // we have player pet probably
14865 target = getAttackerForHelper();
14866 if (!target && IsSummon())
14867 if (Unit* owner = ToTempSummon()->GetOwner())
14868 {
14869 if (owner->IsInCombat())
14870 target = owner->getAttackerForHelper();
14871 if (!target)
14872 for (ControlSet::const_iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr)
14873 if ((*itr)->IsInCombat())
14874 {
14875 target = (*itr)->getAttackerForHelper();
14876 if (target)
14877 break;
14878 }
14879 }
14880 }
14881 else
14882 return nullptr;
14883
14884 if (target && CanCreatureAttack(target))
14885 {
14886 SetInFront(target);
14887 return target;
14888 }
14889
14890 // last case when creature must not go to evade mode:
14891 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
14892 // Note: creature does not have targeted movement generator but has attacker in this case
14893 for (AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
14894 if ((*itr) && CanCreatureAttack(*itr) && !(*itr)->IsPlayer() && !(*itr)->ToCreature()->HasUnitTypeMask(UNIT_MASK_CONTROLLABLE_GUARDIAN))
14895 return nullptr;
14896
14897 if (GetVehicle())
14898 return nullptr;
14899
14900 // pussywizard: not sure why it's here
14901 // pussywizard: can't evade when having invisibility aura with duration? o_O
14903 if (!iAuras.empty())
14904 {
14905 for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
14906 if ((*itr)->GetBase()->IsPermanent())
14907 {
14909 break;
14910 }
14911 return nullptr;
14912 }
14913
14914 // Last chance: creature group
14915 if (CreatureGroup* group = GetFormation())
14916 {
14917 if (Unit* groupTarget = group->GetNewTargetForMember(this))
14918 {
14919 SetInFront(groupTarget);
14920 return groupTarget;
14921 }
14922 }
14923
14924 // enter in evade mode in other case
14925 AI()->EnterEvadeMode();
14926
14927 return nullptr;
14928}
@ SPELL_AURA_MOD_INVISIBILITY
Definition SpellAuraDefines.h:81
@ SPELL_AURA_MOD_TAUNT
Definition SpellAuraDefines.h:74
@ SPELL_AURA_IGNORED
Definition SpellAuraDefines.h:284
@ UNIT_MASK_CONTROLLABLE_GUARDIAN
Definition UnitDefines.h:164
@ EVADE_REASON_NO_HOSTILES
Definition CreatureAI.h:90
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:205
Definition CreatureGroups.h:90
CreatureGroup const * GetFormation() const
Definition Creature.h:356
Unit * getHostileTarget()
Definition ThreatMgr.cpp:515
bool isThreatListEmpty() const
Definition ThreatMgr.h:224
Vehicle * GetVehicle() const
Definition Unit.h:1905
std::vector< AuraEffect * > AuraEffectList
Definition Unit.h:671
ThreatMgr m_ThreatMgr
Definition Unit.h:2176
AttackerSet m_attackers
Definition Unit.h:2132

References AI(), CanCreatureAttack(), Unit::CanHaveThreatList(), CreatureAI::EnterEvadeMode(), CreatureAI::EVADE_REASON_NO_HOSTILES, Unit::getAttackerForHelper(), Unit::GetAuraEffectsByType(), GetFormation(), Object::GetGUID(), ThreatMgr::getHostileTarget(), Unit::GetOwner(), Unit::GetVehicle(), HasReactState(), Unit::IsSummon(), ThreatMgr::isThreatListEmpty(), Unit::m_attackers, Unit::m_ThreatMgr, REACT_PASSIVE, Unit::SetInFront(), SPELL_AURA_IGNORED, SPELL_AURA_MOD_INVISIBILITY, SPELL_AURA_MOD_TAUNT, Unit::ToTempSummon(), and UNIT_MASK_CONTROLLABLE_GUARDIAN.

Referenced by StartMovementEvent::Execute(), boss_urom::boss_uromAI::JustSummoned(), boss_gyth::boss_gythAI::JustSummoned(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_rimefang::npc_rimefangAI::MovementInform(), Unit::TauntFadeOut(), Update(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_pet_gen_gnomish_flame_turret::UpdateAI(), CreatureAI::UpdateVictim(), and CreatureAI::UpdateVictimWithGaze().

◆ SendAIReaction()

void Creature::SendAIReaction ( AiReaction  reactionType)
2422{
2423 WorldPacket data(SMSG_AI_REACTION, 12);
2424
2425 data << GetGUID();
2426 data << uint32(reactionType);
2427
2428 ((WorldObject*)this)->SendMessageToSet(&data, true);
2429
2430 LOG_DEBUG("network", "WORLD: Sent SMSG_AI_REACTION, type {}.", reactionType);
2431}
Definition Object.h:471
@ SMSG_AI_REACTION
Definition Opcodes.h:346

References Object::GetGUID(), LOG_DEBUG, and SMSG_AI_REACTION.

Referenced by Unit::Attack(), and CreatureAI::TriggerAlert().

◆ SendZoneUnderAttackMessage()

void Creature::SendZoneUnderAttackMessage ( Player attacker)

Send a message to LocalDefense channel for players opposition team in the zone.

2816{
2818 data << (uint32)GetAreaId();
2819 sWorldSessionMgr->SendGlobalMessage(&data, nullptr, (attacker->GetTeamId() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE));
2820}
@ TEAM_ALLIANCE
Definition SharedDefines.h:771
@ TEAM_HORDE
Definition SharedDefines.h:772
#define sWorldSessionMgr
Definition WorldSessionMgr.h:108
TeamId GetTeamId(bool original=false) const
Definition Player.h:2106
uint32 GetAreaId() const
Definition Object.cpp:3064
@ SMSG_ZONE_UNDER_ATTACK
Definition Opcodes.h:626

References WorldObject::GetAreaId(), Player::GetTeamId(), SMSG_ZONE_UNDER_ATTACK, sWorldSessionMgr, TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by GuardAI::JustDied(), and SmartScript::ProcessAction().

◆ SetAssistanceTimer()

void Creature::SetAssistanceTimer ( uint32  value)
inline
411{ m_assistanceTimer = value; }

References m_assistanceTimer.

Referenced by Unit::Attack().

◆ SetCanDualWield()

◆ SetCannotReachTarget()

void Creature::SetCannotReachTarget ( ObjectGuid const &  target = ObjectGuid::Empty)
3551{
3552 if (cannotReach == m_cannotReachTarget)
3553 {
3554 return;
3555 }
3556
3557 m_cannotReachTarget = cannotReach;
3559
3560 if (cannotReach)
3561 {
3562 LOG_DEBUG("entities.unit", "Creature::SetCannotReachTarget() called with true. Details: {}", GetDebugInfo());
3563 }
3564}
std::string GetDebugInfo() const override
Definition Creature.cpp:3787

References GetDebugInfo(), LOG_DEBUG, m_cannotReachTarget, and m_cannotReachTimer.

Referenced by CreatureAI::_EnterEvadeMode(), ChaseMovementGenerator< T >::DispatchSplineToPosition(), ChaseMovementGenerator< T >::DoUpdate(), setDeathState(), and Update().

◆ SetCombatMovement()

void Creature::SetCombatMovement ( bool  allowMovement)
3774{
3775 _isCombatMovementAllowed = allowMovement;
3776}

References _isCombatMovementAllowed.

Referenced by boss_victor_nefarius::boss_victor_nefariusAI::BeginEvent(), boss_acidmaw::boss_acidmawAI::boss_acidmawAI(), boss_alar::boss_alar(), boss_blight_worm::boss_blight_wormAI::boss_blight_wormAI(), boss_cthun::boss_cthun(), boss_dorothee::boss_dorothee(), boss_eye_of_cthun::boss_eye_of_cthun(), boss_murmur::boss_murmur(), boss_omor_the_unscarred::boss_omor_the_unscarred(), boss_ouro::boss_ouro(), boss_yoggsaron_constrictor_tentacle::boss_yoggsaron_constrictor_tentacleAI::boss_yoggsaron_constrictor_tentacleAI(), boss_yoggsaron_corruptor_tentacle::boss_yoggsaron_corruptor_tentacleAI::boss_yoggsaron_corruptor_tentacleAI(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::boss_yoggsaron_crusher_tentacleAI(), boss_jedoga_shadowseeker::DamageTaken(), boss_illidan_stormrage::DoAction(), npc_toxic_slime::InitializeAI(), npc_escortAI::JustRespawned(), FollowerAI::JustRespawned(), npc_flame_of_azzinoth::JustSummoned(), boss_zuljin::MovementInform(), boss_ayamiss::MovementInform(), boss_felmyst::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_andorhal_tower::npc_andorhal_towerAI::npc_andorhal_towerAI(), npc_blessed_banner::npc_blessed_bannerAI::npc_blessed_bannerAI(), npc_buru_egg::npc_buru_egg(), npc_claw_tentacle::npc_claw_tentacle(), npc_eye_tentacle::npc_eye_tentacle(), npc_giant_claw_tentacle::npc_giant_claw_tentacle(), npc_giant_eye_tentacle::npc_giant_eye_tentacle(), npc_guardian_pavilion::npc_guardian_pavilionAI::npc_guardian_pavilionAI(), npc_target_dummy::npc_target_dummyAI::npc_target_dummyAI(), npc_tiger_matriarch_credit::npc_tiger_matriarch_creditAI::npc_tiger_matriarch_creditAI(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::npc_tournament_training_dummyAI(), npc_training_dummy::npc_training_dummyAI::npc_training_dummyAI(), npc_warmage_coldarra::npc_warmage_coldarraAI::npc_warmage_coldarraAI(), npc_warmage_violetstand::npc_warmage_violetstand(), boss_jeklik::PathEndReached(), boss_quartermaster_zigris::Reset(), boss_felmyst::Reset(), npc_sunblade_scout::Reset(), boss_zuljin::Reset(), npc_amanishi_scout::Reset(), boss_ayamiss::Reset(), boss_illidan_stormrage::Reset(), boss_felmyst::ScheduleGroundAbilities(), boss_quartermaster_zigris::UpdateAI(), and boss_jormungarAI::UpdateAI().

◆ SetCombatPulseDelay()

void Creature::SetCombatPulseDelay ( uint32  delay)
inline
299 {
300 m_combatPulseDelay = delay;
301 if (m_combatPulseTime == 0 || m_combatPulseTime > delay)
302 m_combatPulseTime = delay;
303 }

References m_combatPulseDelay, and m_combatPulseTime.

Referenced by BossAI::_JustEngagedWith(), and BossAI::_Reset().

◆ SetCorpseDelay()

void Creature::SetCorpseDelay ( uint32  delay)
inline
74{ m_corpseDelay = delay; }

References m_corpseDelay.

Referenced by boss_brutallus::boss_brutallus(), npc_raging_flames::InitializeAI(), npc_pallid_horror::InitializeAI(), npc_flame_of_azzinoth::IsSummonedBy(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustDied(), npc_hor_raging_ghoul::npc_hor_raging_ghoulAI::JustDied(), npc_hor_risen_witch_doctor::npc_hor_risen_witch_doctorAI::JustDied(), npc_hor_lumbering_abomination::npc_hor_lumbering_abominationAI::JustDied(), npc_mindless_ghoul::npc_mindless_ghoulAI::JustDied(), boss_hazzarah::JustSummoned(), npc_minion_spawner::JustSummoned(), npc_anubarak_spike::npc_anubarak_spikeAI::npc_anubarak_spikeAI(), npc_frost_sphere::npc_frost_sphereAI::npc_frost_sphereAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::npc_highlord_darion_mograineAI(), npc_mindless_ghoul::npc_mindless_ghoulAI::npc_mindless_ghoulAI(), instance_black_temple::instance_black_temple_InstanceMapScript::OnCreatureCreate(), ValithriaDespawner::operator()(), npc_varian_wrynn::npc_varian_wrynnAI::Reset(), npc_jaina_proudmoore_bfu::npc_jaina_proudmoore_bfuAI::Reset(), npc_thrall_bfu::npc_thrall_bfuAI::Reset(), npc_lady_sylvanas_windrunner_bfu::npc_lady_sylvanas_windrunner_bfuAI::Reset(), npc_swarm_scarab::npc_swarm_scarabAI::Reset(), npc_nerubian_burrower::npc_nerubian_burrowerAI::Reset(), npc_lk_wicked_spirit::npc_lk_wicked_spiritAI::Reset(), npc_valithria_cloud::npc_valithria_cloudAI::Reset(), npc_argent_captainAI::Reset(), npc_heated_battle::npc_heated_battleAI::Reset(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Reset(), npc_cultist_engineer::Reset(), and boss_svala::boss_svalaAI::UpdateAI().

◆ SetCorpseRemoveTime()

void Creature::SetCorpseRemoveTime ( uint32  delay)

◆ SetCurrentEquipmentId()

void Creature::SetCurrentEquipmentId ( uint8  id)
inline

◆ setDeathState()

void Creature::setDeathState ( DeathState  state,
bool  despawn = false 
)
overridevirtual

A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned. The cycle follows the next order:

  • Alive: The creature is alive and has spawned in the world
  • JustDied: The creature has just died. This is the state just before his body appeared
  • Corpse: The creature has been removed from the world, and this corpse has been spawned
  • JustRespawned: The creature has just respawned. Follow when the corpse disappears and the respawn timer is finished
Parameters
stateSpecify one of 4 states above
despawnDespawn the creature immediately, without waiting for any movement to finish

Reimplemented from Unit.

Reimplemented in Minion, and Pet.

1969{
1970 Unit::setDeathState(state, despawn);
1971
1972 if (state == DeathState::JustDied)
1973 {
1975 uint32 dynamicRespawnDelay = GetMap()->ApplyDynamicModeRespawnScaling(this, m_respawnDelay);
1976 m_respawnTime = GameTime::GetGameTime().count() + dynamicRespawnDelay + m_corpseDelay;
1977
1978 // always save boss respawn time at death to prevent crash cheating
1979 if (GetMap()->IsDungeon() || isWorldBoss() || GetCreatureTemplate()->rank >= CREATURE_ELITE_ELITE)
1981
1982 SetTarget(); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
1984
1985 Dismount(); // if creature is mounted on a virtual mount, remove it at death
1986
1988 {
1989 SetNoSearchAssistance(false);
1990 }
1991
1992 //Dismiss group if is leader
1993 if (m_formation && m_formation->GetLeader() == this)
1994 m_formation->FormationReset(true, false);
1995
1996 bool needsFalling = !despawn && (IsFlying() || IsHovering()) && !IsUnderWater();
1997 SetHover(false);
1998 SetDisableGravity(false);
1999
2000 if (needsFalling)
2001 GetMotionMaster()->MoveFall(0, true);
2002
2004 }
2005 else if (state == DeathState::JustRespawned)
2006 {
2007 SetFullHealth();
2008 SetLootRecipient(nullptr);
2011 CreatureTemplate const* cinfo = GetCreatureTemplate();
2012 // Xinef: npc run by default
2013 //SetWalk(true);
2014
2015 // pussywizard:
2018
2020
2024
2026
2028 LoadCreaturesAddon(true);
2030
2031 if (GetCreatureData() && GetPhaseMask() != GetCreatureData()->phaseMask)
2032 SetPhaseMask(GetCreatureData()->phaseMask, false);
2033 }
2034}
SpellSchools
Definition SharedDefines.h:293
@ MOVEMENTFLAG_FALLING
Definition UnitDefines.h:381
NPCFlags
Non Player Character flags.
Definition UnitDefines.h:317
@ UNIT_NPC_FLAG_NONE
Definition UnitDefines.h:318
@ UNIT_STATE_ALL_STATE
Definition UnitDefines.h:224
@ UNIT_STATE_NO_ENVIRONMENT_UPD
Definition UnitDefines.h:198
bool HasSearchedAssistance()
Definition Creature.h:273
void SetLootRecipient(Unit *unit, bool withGroup=true)
Definition Creature.cpp:1329
void SetCannotReachTarget(ObjectGuid const &target=ObjectGuid::Empty)
Definition Creature.cpp:3550
void SetMeleeDamageSchool(SpellSchools school)
Definition Creature.h:165
uint32 ApplyDynamicModeRespawnScaling(WorldObject const *obj, uint32 respawnDelay) const
Definition Map.cpp:1731
void MoveFall(uint32 id=0, bool addFlagForNPC=false)
The unit will fall. Used when in the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:676
virtual void setDeathState(DeathState s, bool despawn=false)
Definition Unit.cpp:14658
void SetFullHealth()
Definition Unit.h:1111
void Dismount()
Definition Unit.cpp:13674
void SetHover(bool enable)
Definition Unit.cpp:20684
bool HasUnitMovementFlag(uint32 f) const
Definition Unit.h:764
virtual bool IsUnderWater() const
Definition Unit.cpp:4400
void RemoveUnitMovementFlag(uint32 f)
Definition Unit.h:763
void SetDisableGravity(bool disable)
Definition Unit.cpp:20547
void ReplaceAllNpcFlags(NPCFlags flags)
Definition Unit.h:756
uint32 dmgschool
Definition CreatureData.h:207

References Alive, Map::ApplyDynamicModeRespawnScaling(), Unit::ClearUnitState(), Corpse, CREATURE_ELITE_ELITE, Unit::Dismount(), CreatureTemplate::dmgschool, CreatureGroup::FormationReset(), GetCreatureData(), GetCreatureTemplate(), GameTime::GetGameTime(), CreatureGroup::GetLeader(), WorldObject::GetMap(), Unit::GetMotionMaster(), WorldObject::GetPhaseMask(), HasSearchedAssistance(), Unit::HasUnitMovementFlag(), Unit::IsFlying(), Unit::IsHovering(), Unit::IsUnderWater(), isWorldBoss(), JustDied, JustRespawned, LoadCreaturesAddon(), LoadSparringPct(), m_corpseDelay, m_corpseRemoveTime, m_formation, m_respawnDelay, m_respawnTime, Motion_Initialize(), MotionMaster::MoveFall(), MOVEMENTFLAG_FALLING, CreatureTemplate::npcflag, Unit::RemoveUnitMovementFlag(), Unit::ReplaceAllNpcFlags(), ResetPlayerDamageReq(), SaveRespawnTime(), SetCannotReachTarget(), Unit::setDeathState(), Unit::SetDisableGravity(), Unit::SetFullHealth(), Unit::SetHover(), SetLootRecipient(), SetMeleeDamageSchool(), SetNoSearchAssistance(), Unit::SetPhaseMask(), SetTarget(), UNIT_NPC_FLAG_NONE, UNIT_STATE_ALL_STATE, UNIT_STATE_IGNORE_PATHFINDING, UNIT_STATE_NO_ENVIRONMENT_UPD, and UpdateMovementFlags().

Referenced by BattlegroundAV::AddAVCreature(), DisappearAndDie(), npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::DoAction(), boss_freya_summons::boss_freya_summonsAI::DoAction(), ForcedDespawn(), npc_commandscript::HandleNpcMoveCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetWanderDistanceCommand(), npc_echo_of_medivh::HandlePieceJustDied(), npc_nether_drake::npc_nether_drakeAI::MovementInform(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), RemoveCorpse(), Respawn(), npc_simone::npc_simoneAI::RespawnPet(), Minion::setDeathState(), Pet::setDeathState(), npc_argent_captainAI::SpellHit(), npc_drakuru_shackles::npc_drakuru_shacklesAI::SpellHit(), npc_escortAI::UpdateAI(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI(), and npc_injured_patient::npc_injured_patientAI::UpdateAI().

◆ SetDefaultMovementType()

◆ SetDetectionDistance()

void Creature::SetDetectionDistance ( float  dist)
inline
210{ m_detectionDistance = dist; }

References m_detectionDistance.

Referenced by UpdateEntry().

◆ SetDisplayFromModel()

void Creature::SetDisplayFromModel ( uint32  modelIdx)
3430{
3431 if (CreatureModel const* model = GetCreatureTemplate()->GetModelByIdx(modelIdx))
3432 SetDisplayId(model->CreatureDisplayID, model->DisplayScale);
3433}

References GetCreatureTemplate(), and SetDisplayId().

◆ SetDisplayId()

void Creature::SetDisplayId ( uint32  displayId,
float  displayScale = 1.f 
)
overridevirtual

Reimplemented from Unit.

Reimplemented in Pet.

3409{
3410 Unit::SetDisplayId(modelId, displayScale);
3411
3412 float combatReach = DEFAULT_WORLD_OBJECT_SIZE;
3413
3414 if (CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(modelId))
3415 {
3416 SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, (IsPet() ? 1.0f : minfo->bounding_radius) * GetObjectScale());
3417 if (minfo->combat_reach > 0)
3418 combatReach = minfo->combat_reach;
3419 }
3420
3421 if (IsPet())
3422 combatReach = DEFAULT_COMBAT_REACH;
3423
3424 SetObjectScale(displayScale);
3425
3427}
#define DEFAULT_WORLD_OBJECT_SIZE
Definition ObjectDefines.h:44
#define DEFAULT_COMBAT_REACH
Definition ObjectDefines.h:45
@ UNIT_FIELD_COMBATREACH
Definition UpdateFields.h:123
@ UNIT_FIELD_BOUNDINGRADIUS
Definition UpdateFields.h:122
float GetObjectScale() const
Definition Object.h:119
virtual void SetDisplayId(uint32 modelId, float displayScale=1.f)
Definition Unit.cpp:16994

References DEFAULT_COMBAT_REACH, DEFAULT_WORLD_OBJECT_SIZE, Object::GetObjectScale(), Unit::IsPet(), Unit::SetDisplayId(), Object::SetFloatValue(), SetObjectScale(), sObjectMgr, UNIT_FIELD_BOUNDINGRADIUS, and UNIT_FIELD_COMBATREACH.

Referenced by npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Activate(), Create(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Deactivate(), npc_icc_severed_essence::npc_icc_severed_essenceAI::DoAction(), npc_shattrath_daily_quest::DoAction(), npc_blade_of_azzinoth::DoAction(), boss_ichoron::boss_ichoronAI::DoExplodeCompleted(), SACDeactivateEvent::Execute(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), npc_commandscript::HandleNpcSetModelCommand(), wp_commandscript::HandleWpShowCommand(), InitEntry(), npc_troll_volunteer::npc_troll_volunteerAI::InitializeAI(), Totem::InitStats(), Guardian::InitStatsForLevel(), npc_eoe_wyrmrest_skytalon::npc_eoe_wyrmrest_skytalonAI::JustDied(), boss_ichoron::boss_ichoronAI::JustDied(), boss_tharon_ja::boss_tharon_jaAI::JustDied(), npc_scholomance_occultist::npc_scholomance_occultistAI::JustReachedHome(), npc_cw_area_trigger::npc_cw_area_triggerAI::npc_cw_area_triggerAI(), npc_grizzlemaw_cw_trigger::npc_grizzlemaw_cw_triggerAI::npc_grizzlemaw_cw_triggerAI(), npc_the_biggest_tree::npc_the_biggest_tree(), npc_eoe_wyrmrest_skytalon::npc_eoe_wyrmrest_skytalonAI::PassengerBoarded(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::ReorderInstance(), boss_black_knight::boss_black_knightAI::Reset(), boss_tharon_ja::boss_tharon_jaAI::Reset(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::Reset(), boss_ingvar_the_plunderer::Reset(), boss_ichoron::boss_ichoronAI::Reset(), boss_laj::Reset(), npc_infernal_attacker::npc_infernal_attackerAI::Reset(), Respawn(), boss_laj::ScheduleTasks(), SetDisplayFromModel(), Pet::SetDisplayId(), npc_netherspite_infernal::SpellHit(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::SpellHit(), npc_infernal_attacker::npc_infernal_attackerAI::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::SummonNextWave(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_frost_sphere::npc_frost_sphereAI::UpdateAI(), boss_tharon_ja::boss_tharon_jaAI::UpdateAI(), npc_pos_collapsing_icicle::npc_pos_collapsing_icicleAI::UpdateAI(), npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI(), npc_blistering_zombie::npc_blistering_zombieAI::UpdateAI(), npc_ulduar_icicle::npc_ulduar_icicleAI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), npc_azure_saboteur::npc_azure_saboteurAI::UpdateAI(), and boss_ichoron::boss_ichoronAI::UpdateAI().

◆ SetFormation()

void Creature::SetFormation ( CreatureGroup formation)
inline
358{ m_formation = formation; }

References m_formation.

Referenced by CreatureGroup::AddMember(), and CreatureGroup::RemoveMember().

◆ SetHomePosition() [1/2]

void Creature::SetHomePosition ( const Position pos)
inline

◆ SetHomePosition() [2/2]

void Creature::SetHomePosition ( float  x,
float  y,
float  z,
float  o 
)
inline
339{ m_homePosition.Relocate(x, y, z, o); }

References m_homePosition, and Position::Relocate().

Referenced by at_hol_hall_of_watchers::_OnTrigger(), Battleground::AddCreature(), boss_loatheb::boss_loathebAI::boss_loathebAI(), MotionTransport::CreateNPCPassenger(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::DestroyDoor(), boss_taldaram::DoAction(), npc_icc_spire_frostwyrm::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), boss_tyrannus::boss_tyrannusAI::DoAction(), boss_nightbane::EnterEvadeMode(), boss_ayamiss::EnterEvadeMode(), violet_hold_trashAI::EnterEvadeMode(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::GoSiphon(), WorldSession::HandleBattlemasterHelloOpcode(), WorldSession::HandleGossipHelloOpcode(), spell_item_toxic_wasteling::HandleJump(), WorldSession::HandleQuestgiverHelloOpcode(), boss_eck::boss_eckAI::InitializeAI(), boss_flame_leviathan::boss_flame_leviathanAI::InitializeAI(), boss_aeonus::IsSummonedBy(), npc_simone::npc_simoneAI::JustDied(), boss_mandokir::boss_mandokirAI::JustEngagedWith(), boss_urom::boss_uromAI::JustEngagedWith(), boss_flame_leviathan::boss_flame_leviathanAI::JustEngagedWith(), boss_kelthuzad::boss_kelthuzadAI::JustSummoned(), npc_daphne_stilwell::npc_daphne_stilwellAI::JustSummoned(), npc_hor_lich_king::npc_hor_lich_kingAI::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), CreatureGroup::LeaderMoveTo(), LoadCreatureFromDB(), boss_nalorakk::MoveInLineOfSight(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::MoveInLineOfSight(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::MoveInLineOfSight(), boss_mandokir::boss_mandokirAI::MovementInform(), npc_enslaved_proto_drake::MovementInform(), npc_akama_illidan::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_spinestalker::npc_spinestalkerAI::MovementInform(), npc_rimefang::npc_rimefangAI::MovementInform(), npc_akama_shade::MovementInform(), npc_omen::npc_omenAI::MovementInform(), npc_gunship_boarding_addAI::MovementInform(), boss_ghazan::MovementInform(), npc_escortAI::MovementInform(), SmartAI::MovepointReached(), SmartScript::ProcessAction(), RemoveCorpse(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::Reposition(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Reposition(), boss_arlokk::boss_arlokkAI::Reset(), boss_jeklik::Reset(), npc_simone::npc_simoneAI::RespawnPet(), WorldSession::SendListInventory(), gunship_npc_AI::SetData(), NPCStaveQuestAI::SetHomePosition(), Battlefield::SpawnCreature(), boss_urom::boss_uromAI::SpellHit(), boss_majordomo::boss_majordomoAI::SpellHit(), WaypointMovementGenerator< Creature >::StartMove(), Map::SummonCreature(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_twilight_volunteer::UpdateAI(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::UpdateAI(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI(), violet_hold_trashAI::UpdateAI(), npc_azure_saboteur::npc_azure_saboteurAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), and MotionTransport::UpdatePassengerPositions().

◆ SetInCombatWithZone()

void Creature::SetInCombatWithZone ( )

Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.

2826{
2827 if (IsAIEnabled)
2828 AI()->DoZoneInCombat();
2829}
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:103

References AI(), CreatureAI::DoZoneInCombat(), and Unit::IsAIEnabled.

Referenced by npc_ghostly_priest::npc_ghostly_priestAI::DoAction(), npc_phantom_mage::npc_phantom_mageAI::DoAction(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::DoAction(), npc_spectral_footman::npc_spectral_footmanAI::DoAction(), npc_tortured_rifleman::npc_tortured_riflemanAI::DoAction(), boss_dorothee::DoAction(), boss_roar::DoAction(), boss_strawman::DoAction(), boss_tinhead::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::DoAction(), npc_risen_archmage::npc_risen_archmageAI::DoAction(), npc_living_constellation::npc_living_constellationAI::DoAction(), boss_the_lurker_below::DoAction(), boss_broggok::DoAction(), boss_grand_warlock_nethekurse::DoAction(), boss_krik_thir::boss_krik_thirAI::DoAction(), boss_leotheras_the_blind::DoAction(), boss_drakkari_colossus::boss_drakkari_colossusAI::DoAction(), boss_thaddius_summon::boss_thaddius_summonAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), boss_palehoof::boss_palehoofAI::DoAction(), npc_massive_jormungar::npc_massive_jormungarAI::DoAction(), npc_ferocious_rhino::npc_ferocious_rhinoAI::DoAction(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::DoAction(), npc_frenzied_worgen::npc_frenzied_worgenAI::DoAction(), boss_skadi::boss_skadiAI::DoAction(), boss_illidan_stormrage::DoAction(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DoAction(), boss_essence_of_desire::boss_essence_of_desireAI::DoAction(), boss_essence_of_anger::boss_essence_of_angerAI::DoAction(), boss_kelidan_the_breaker::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::EnterEvadeMode(), npc_little_ooze::npc_little_oozeAI::EnterEvadeMode(), npc_big_ooze::npc_big_oozeAI::EnterEvadeMode(), RestoreFight::Execute(), spell_teron_gorefiend_shadowy_construct::HandleEffectApply(), spell_mutate_explode_bug::HandleOnHit(), spell_the_lich_king_vile_spirit_move_target_search::HandleScript(), spell_putricide_mutated_transformation::HandleSummon(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::InitFight(), boss_kiljaeden::InitializeAI(), boss_glob_of_viscidus::InitializeAI(), npc_corrupted_totem::IsSummonedBy(), npc_living_inferno::npc_living_infernoAI::IsSummonedBy(), npc_parasitic_shadowfiend::IsSummonedBy(), npc_blade_of_azzinoth::IsSummonedBy(), npc_flame_of_azzinoth::IsSummonedBy(), npc_supremus_punch_invisible_stalker::IsSummonedBy(), npc_amanishi_scout::JustEngagedWith(), boss_headless_horseman::JustEngagedWith(), boss_twilight_halion::boss_twilight_halionAI::JustEngagedWith(), boss_faction_championsAI::JustEngagedWith(), npc_risen_archmage::npc_risen_archmageAI::JustEngagedWith(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::JustEngagedWith(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::JustEngagedWith(), boss_drakos::boss_drakosAI::JustEngagedWith(), boss_eregos::boss_eregosAI::JustEngagedWith(), boss_urom::boss_uromAI::JustEngagedWith(), boss_varos::boss_varosAI::JustEngagedWith(), boss_bjarngrim::JustEngagedWith(), boss_volkhan::JustEngagedWith(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustEngagedWith(), boss_flame_leviathan::boss_flame_leviathanAI::JustEngagedWith(), boss_freya::boss_freyaAI::JustEngagedWith(), boss_vezax::boss_vezaxAI::JustEngagedWith(), boss_razorscale::boss_razorscaleAI::JustEngagedWith(), boss_xt002::boss_xt002AI::JustEngagedWith(), boss_skadi_grauf::boss_skadi_graufAI::JustEngagedWith(), boss_svala::boss_svalaAI::JustEngagedWith(), npc_frozen_orb::npc_frozen_orbAI::JustEngagedWith(), boss_olm_the_summoner::JustEngagedWith(), boss_kiggler_the_crazed::JustEngagedWith(), boss_blindeye_the_seer::JustEngagedWith(), boss_krosh_firehand::JustEngagedWith(), boss_harbinger_skyriss::JustEngagedWith(), boss_thaddius_summon::boss_thaddius_summonAI::JustEngagedWith(), boss_the_lich_king::boss_the_lich_kingAI::JustEngagedWith(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::JustEngagedWith(), boss_trollgore::boss_trollgoreAI::JustEngagedWith(), boss_sindragosa::boss_sindragosaAI::JustEngagedWith(), boss_gluth::boss_gluthAI::JustEngagedWith(), boss_gothik::boss_gothikAI::JustEngagedWith(), boss_grobbulus::boss_grobbulusAI::JustEngagedWith(), boss_heigan::boss_heiganAI::JustEngagedWith(), boss_loatheb::boss_loathebAI::JustEngagedWith(), boss_maexxna::boss_maexxnaAI::JustEngagedWith(), boss_patchwerk::boss_patchwerkAI::JustEngagedWith(), boss_thaddius::boss_thaddiusAI::JustEngagedWith(), boss_steelbreaker::boss_steelbreakerAI::JustEngagedWith(), boss_runemaster_molgeim::boss_runemaster_molgeimAI::JustEngagedWith(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::JustEngagedWith(), boss_fathomlord_karathress::JustEngagedWith(), boss_magtheridon::JustEngagedWith(), boss_anubrekhan::boss_anubrekhanAI::JustSummoned(), boss_grobbulus::boss_grobbulusAI::JustSummoned(), boss_loatheb::boss_loathebAI::JustSummoned(), boss_maexxna::boss_maexxnaAI::JustSummoned(), boss_auriaya::boss_auriayaAI::JustSummoned(), boss_muru::JustSummoned(), npc_ouro_spawner::JustSummoned(), npc_dirt_mound::JustSummoned(), boss_dalronn_the_controller::JustSummoned(), boss_urom::boss_uromAI::JustSummoned(), npc_hor_lich_king::npc_hor_lich_kingAI::JustSummoned(), boss_curator::JustSummoned(), npc_demonic_vapor_trail::JustSummoned(), npc_kiljaeden_controller::JustSummoned(), npc_amanishi_tempest::JustSummoned(), boss_hazzarah::JustSummoned(), boss_anetheron::JustSummoned(), npc_hive_zara_larva::JustSummoned(), boss_novos::JustSummoned(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), boss_gothik::boss_gothikAI::JustSummoned(), boss_noth::boss_nothAI::JustSummoned(), boss_magus_telestra::JustSummoned(), npc_creature_generator_akama::JustSummoned(), boss_fathomlord_karathress::JustSummoned(), boss_fathomguard_sharkkis::JustSummoned(), boss_fathomguard_tidalvess::JustSummoned(), boss_morogrim_tidewalker::JustSummoned(), boss_omor_the_unscarred::JustSummoned(), boss_vazruden_the_herald::JustSummoned(), boss_high_astromancer_solarian::JustSummoned(), boss_nethermancer_sepethrea::JustSummoned(), boss_muru::MoveInLineOfSight(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::MoveInLineOfSight(), boss_kaelthas::MoveInLineOfSight(), boss_captain_skarloc::MovementInform(), boss_four_horsemen::boss_four_horsemenAI::MovementInform(), boss_headless_horseman::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), boss_sartharion_dragonAI::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_gunship_mage::npc_gunship_mageAI::MovementInform(), npc_ulduar_saronite_animus::npc_ulduar_saronite_animusAI::npc_ulduar_saronite_animusAI(), instance_karazhan::instance_karazhan_InstanceMapScript::OnCreatureCreate(), boss_nightbane::PathEndReached(), npc_sanguine_spirit::Reset(), boss_julianne::Reset(), boss_entropius::Reset(), boss_headless_horseman_head::Reset(), npc_twilight_summon::npc_twilight_summonAI::Reset(), boss_twilight_halion::boss_twilight_halionAI::Reset(), boss_yoggsaron_guardian_of_ys::boss_yoggsaron_guardian_of_ysAI::Reset(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::Reset(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::Reset(), boss_darkmaster_gandling::boss_darkmaster_gandlingAI::SetData(), npc_argent_captainAI::SpellHit(), advisor_baseAI::SpellHit(), spell_putricide_ooze_channel::StartAttack(), brann_bronzebeard::brann_bronzebeardAI::SummonCreatures(), Update(), boss_mandokir::boss_mandokirAI::UpdateAI(), boss_falric::boss_falricAI::UpdateAI(), boss_marwyn::boss_marwynAI::UpdateAI(), npc_phantom_hallucination::npc_phantom_hallucinationAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_vengeful_shade::npc_vengeful_shadeAI::UpdateAI(), npc_little_ooze::npc_little_oozeAI::UpdateAI(), npc_big_ooze::npc_big_oozeAI::UpdateAI(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_flame_leviathan::boss_flame_leviathanAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_anzu::UpdateAI(), and npc_onyx_flamecaller::npc_onyx_flamecallerAI::WaypointReached().

◆ SetLastLeashExtensionTimePtr()

void Creature::SetLastLeashExtensionTimePtr ( std::shared_ptr< time_t > const &  timer)
3589{
3591}

References m_lastLeashExtensionTime.

Referenced by Unit::Attack(), and AssistDelayEvent::Execute().

◆ SetLootMode()

◆ SetLootRecipient()

void Creature::SetLootRecipient ( Unit unit,
bool  withGroup = true 
)
1330{
1331 // set the player whose group should receive the right
1332 // to loot the creature after it dies
1333 // should be set to nullptr after the loot disappears
1334
1335 if (!unit)
1336 {
1341 return;
1342 }
1343
1345 if (!player) // normal creature, no player involved
1346 return;
1347
1348 m_lootRecipient = player->GetGUID();
1349
1350 Map* map = GetMap();
1351 if (map && map->IsDungeon() && (isWorldBoss() || IsDungeonBoss()))
1352 {
1354 }
1355
1356 if (withGroup)
1357 {
1358 if (Group* group = player->GetGroup())
1359 {
1360 m_lootRecipientGroup = group->GetGUID().GetCounter();
1361
1362 if (map && map->IsDungeon() && (isWorldBoss() || IsDungeonBoss()))
1363 {
1364 Map::PlayerList const& PlayerList = map->GetPlayers();
1365 for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
1366 {
1367 if (Player* groupMember = i->GetSource())
1368 {
1369 if (groupMember->IsGameMaster() || groupMember->IsSpectator())
1370 {
1371 continue;
1372 }
1373
1374 if (groupMember->GetGroup() == group)
1375 {
1376 AddAllowedLooter(groupMember->GetGUID());
1377 }
1378 }
1379 }
1380 }
1381 }
1382 }
1383 else
1385
1387}
@ UNIT_DYNFLAG_TAPPED
Definition SharedDefines.h:3373
@ UNIT_DYNFLAG_LOOTABLE
Definition SharedDefines.h:3371
bool IsDungeonBoss() const
Definition Creature.cpp:3176
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
Definition Map.h:163
bool IsDungeon() const
Definition Map.h:295
PlayerList const & GetPlayers() const
Definition Map.h:326
void Clear()
Definition ObjectGuid.h:138
virtual void RemoveDynamicFlag(uint32 flag)
Definition Object.h:125
virtual void SetDynamicFlag(uint32 flag)
Definition Object.h:124
Group * GetGroup()
Definition Player.h:2482
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition Unit.cpp:10820
void ResetAllowedLooters()
Definition Object.cpp:3107
void AddAllowedLooter(ObjectGuid guid)
Definition Object.cpp:3097

References WorldObject::AddAllowedLooter(), MapRefMgr::begin(), ObjectGuid::Clear(), MapRefMgr::end(), Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), Player::GetGroup(), Object::GetGUID(), WorldObject::GetMap(), Map::GetPlayers(), Map::IsDungeon(), IsDungeonBoss(), isWorldBoss(), m_lootRecipient, m_lootRecipientGroup, Object::RemoveDynamicFlag(), WorldObject::ResetAllowedLooters(), Object::SetDynamicFlag(), UNIT_DYNFLAG_LOOTABLE, and UNIT_DYNFLAG_TAPPED.

Referenced by CreatureAI::_EnterEvadeMode(), npc_heated_battle::npc_heated_battleAI::DamageTaken(), Unit::DealDamage(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), npc_varian_wrynn::npc_varian_wrynnAI::EnterEvadeMode(), npc_thrall_bfu::npc_thrall_bfuAI::EnterEvadeMode(), npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode(), npc_pet_hunter_snake_trap::EnterEvadeMode(), npc_escortAI::EnterEvadeMode(), FollowerAI::EnterEvadeMode(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::HealReceived(), boss_razorgore::boss_razorgoreAI::JustDied(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), Unit::Kill(), boss_urom::boss_uromAI::LeaveCombat(), npc_target_dummy::npc_target_dummyAI::Reset(), Player::SendLoot(), setDeathState(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), and npc_target_dummy::npc_target_dummyAI::UpdateAI().

◆ SetLootRewardDisabled()

void Creature::SetLootRewardDisabled ( bool  disable)
inline
364{ DisableLootReward = disable; }

References DisableLootReward.

◆ SetMeleeDamageSchool()

void Creature::SetMeleeDamageSchool ( SpellSchools  school)
inline

◆ SetNoCallAssistance()

◆ SetNoCallForHelp()

void Creature::SetNoCallForHelp ( bool  val)
inline

◆ SetNoSearchAssistance()

void Creature::SetNoSearchAssistance ( bool  val)
inline

◆ SetObjectScale()

void Creature::SetObjectScale ( float  scale)
overridevirtual

◆ SetOriginalEntry()

void Creature::SetOriginalEntry ( uint32  entry)
inline
372{ m_originalEntry = entry; }

References m_originalEntry.

Referenced by CreateFromProto().

◆ SetPickPocketLootTime()

void Creature::SetPickPocketLootTime ( )
3666{
3668}
time_t const & GetRespawnTime() const
Definition Creature.h:288
uint32 GetCorpseDelay() const
Definition Creature.h:76

References GetCorpseDelay(), GameTime::GetGameTime(), GetRespawnTime(), lootPickPocketRestoreTime, and MINUTE.

Referenced by Player::SendLoot().

◆ SetPosition() [1/2]

void Creature::SetPosition ( const Position pos)
inline

◆ SetPosition() [2/2]

void Creature::SetPosition ( float  x,
float  y,
float  z,
float  o 
)
3169{
3170 if (!Acore::IsValidMapCoord(x, y, z, o))
3171 return;
3172
3173 GetMap()->CreatureRelocation(this, x, y, z, o);
3174}
void CreatureRelocation(Creature *creature, float x, float y, float z, float o)
Definition Map.cpp:806

References Map::CreatureRelocation(), WorldObject::GetMap(), and Acore::IsValidMapCoord().

Referenced by boss_alar::DamageTaken(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction(), boss_alar::DoDiveBomb(), CastArmageddon::Execute(), npc_commandscript::HandleNpcMoveCommand(), boss_ingvar_the_plunderer::JustSummoned(), boss_kiljaeden::JustSummoned(), npc_escortAI::MovementInform(), SmartAI::MovepointReached(), npc_vortex_ride::npc_vortex_rideAI::npc_vortex_rideAI(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::OnCreatureCreate(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), FrostwingGauntletRespawner::operator()(), ValithriaDespawner::operator()(), RemoveCorpse(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::Reset(), boss_janalai::Reset(), boss_four_horsemen::boss_four_horsemenAI::Reset(), boss_thaddius::boss_thaddiusAI::Reset(), npc_simone::npc_simoneAI::RespawnPet(), npc_oculus_drakegiver::npc_oculus_drakegiverAI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::UpdateAI(), and Unit::UpdateSplinePosition().

◆ SetReactState()

void Creature::SetReactState ( ReactStates  state)
inline

A creature can have 3 ReactStates : Agressive, Passive, Neutral.

  • Agressive : The creature will attack any non friend units in sight
  • Passive : The creature will not attack anyone
  • Neutral : The creature will attack only if attacked
99{ m_reactState = state; }

References m_reactState.

Referenced by boss_halion::boss_halionAI::AttackStart(), boss_faction_championsAI::boss_faction_championsAI(), boss_glob_of_viscidus::boss_glob_of_viscidus(), boss_gormok::boss_gormokAI::boss_gormokAI(), boss_grand_champion::boss_grand_championAI::boss_grand_championAI(), boss_icehowl::boss_icehowlAI::boss_icehowlAI(), boss_jaraxxus::boss_jaraxxusAI::boss_jaraxxusAI(), boss_jarien::boss_jarien(), boss_jormungarAI::boss_jormungarAI(), boss_kiljaeden::boss_kiljaeden(), boss_nalorakk::boss_nalorakk(), boss_sothos::boss_sothos(), boss_the_lich_king::boss_the_lich_kingAI::boss_the_lich_kingAI(), boss_twin_valkyrAI::boss_twin_valkyrAI(), boss_tyrannus::boss_tyrannusAI::boss_tyrannusAI(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::boss_valithria_dreamwalkerAI(), CharmInfo::CharmInfo(), boss_thekal::CheckPhaseTransition(), boss_garfrost::boss_garfrostAI::DamageTaken(), boss_professor_putricide::boss_professor_putricideAI::DamageTaken(), boss_jedoga_shadowseeker::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), npc_crystalline_frayer::DamageTaken(), boss_algalon_the_observer::boss_algalon_the_observerAI::DamageTaken(), boss_freya::boss_freyaAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), boss_alar::DamageTaken(), boss_taerar::boss_taerarAI::DamageTaken(), boss_thekal::DamageTaken(), boss_felblood_kaelthas::DamageTaken(), boss_taldaram::DamageTaken(), boss_viscidus::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), boss_shade_of_aran::DamageTaken(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), boss_bug_trio::DamageTaken(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Deactivate(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::DoAction(), boss_thekal::DoAction(), boss_archimonde::DoAction(), boss_bug_trio::DoAction(), boss_twinemperorsAI::DoAction(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DoAction(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DoAction(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), npc_living_constellation::npc_living_constellationAI::DoAction(), boss_the_lurker_below::DoAction(), boss_broggok::DoAction(), boss_felblood_kaelthas::DoAction(), boss_leotheras_the_blind::DoAction(), boss_kalecgos::DoAction(), npc_living_mojo::npc_living_mojoAI::DoAction(), boss_illidan_stormrage::DoAction(), npc_akama_illidan::DoAction(), npc_maiev_illidan::DoAction(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DoAction(), boss_essence_of_desire::boss_essence_of_desireAI::DoAction(), boss_essence_of_anger::boss_essence_of_angerAI::DoAction(), boss_kelidan_the_breaker::DoAction(), boss_nazan::DoAction(), boss_skeram::DoTeleport(), Spell::EffectSummonPet(), Spell::EffectSummonType(), boss_ouro::Emerge(), boss_the_lich_king::boss_the_lich_kingAI::EnterEvadeMode(), boss_zuljin::EnterPhase(), RestoreAttack::Execute(), OrcMoveEvent::Execute(), RestoreFight::Execute(), UtherBatteredHiltEvent::Execute(), StartMovementEvent::Execute(), VileSpiritActivateEvent::Execute(), SACActivateEvent::Execute(), SACDeactivateEvent::Execute(), AssistanceDistractMovementGenerator::Finalize(), npc_pet_dk_ebon_gargoyle::FlyAway(), boss_volkhan::GoToAnvil(), spell_mc_play_dead_aura::HandleEffectApply(), spell_uldaman_stoned_aura::HandleEffectApply(), spell_gen_feign_death_all_flags::HandleEffectApply(), spell_gen_feign_death_no_dyn_flag::HandleEffectApply(), spell_gen_feign_death_no_prevent_emotes::HandleEffectApply(), spell_mc_play_dead_aura::HandleEffectRemove(), spell_uldaman_stoned_aura::HandleEffectRemove(), boss_ragnaros::boss_ragnarosAI::HandleEmerge(), spell_chapter2_persuasive_strike::HandleHit(), spell_mutate_explode_bug::HandleOnHit(), WorldSession::HandlePetActionHelper(), spell_item_draenic_pale_ale::HandleSummon(), Battlefield::HideNpc(), npc_jenny::Initialize(), npc_wounded_skirmisher::Initialize(), npc_frozen_core::Initialize(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::InitializeAI(), boss_felmyst::InitializeAI(), boss_kiljaeden::InitializeAI(), npc_general_andorov::InitializeAI(), boss_eck::boss_eckAI::InitializeAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::InitializeAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::InitializeAI(), boss_prince_valanar_icc::boss_prince_valanarAI::InitializeAI(), boss_sapphiron::boss_sapphironAI::InitializeAI(), npc_lord_arete::npc_lord_areteAI::InitializeAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::InitializeAI(), npc_pet_mage_mirror_image::InitializeAI(), InitializeReactState(), Minion::InitStats(), Guardian::InitStats(), Puppet::InitStats(), Guardian::InitStatsForLevel(), Totem::InitSummon(), boss_jarien::IsSummonedBy(), boss_sothos::IsSummonedBy(), boss_aeonus::IsSummonedBy(), npc_parasitic_shadowfiend::IsSummonedBy(), npc_blade_of_azzinoth::IsSummonedBy(), npc_flame_of_azzinoth::IsSummonedBy(), npc_supremus_punch_invisible_stalker::IsSummonedBy(), npc_maiev_illidan::IsSummonedBy(), npc_lk_wicked_spirit::npc_lk_wicked_spiritAI::JustDied(), npc_sunblade_scout::JustEngagedWith(), npc_amanishi_scout::JustEngagedWith(), boss_venoxis::JustEngagedWith(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), boss_four_horsemen::boss_four_horsemenAI::JustEngagedWith(), boss_kelthuzad::boss_kelthuzadAI::JustEngagedWith(), boss_warchief_kargath_bladefist::JustEngagedWith(), boss_high_astromancer_solarian::JustEngagedWith(), npc_akama_illidan::JustReachedHome(), npc_lk_wicked_spirit::npc_lk_wicked_spiritAI::JustRespawned(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), boss_skeram::JustSummoned(), boss_majordomo::boss_majordomoAI::JustSummoned(), boss_vexallus::JustSummoned(), boss_hazzarah::JustSummoned(), boss_jindo::JustSummoned(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustSummoned(), boss_novos::JustSummoned(), boss_bronjahm::boss_bronjahmAI::JustSummoned(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned(), boss_prince_valanar_icc::boss_prince_valanarAI::JustSummoned(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), boss_gothik::boss_gothikAI::JustSummoned(), npc_flame_of_azzinoth::JustSummoned(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::JustSummoned(), boss_lady_vashj::JustSummoned(), boss_kaelthas::JustSummoned(), boss_terestian_illhoof::JustSummoned(), boss_ick::boss_ickAI::KilledUnit(), Pet::LoadPetFromDB(), boss_nalorakk::MoveInLineOfSight(), npc_shattered_hand_scout::MoveInLineOfSight(), boss_zuljin::MovementInform(), boss_ayamiss::MovementInform(), boss_bug_trio::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), boss_garfrost::boss_garfrostAI::MovementInform(), boss_eck::boss_eckAI::MovementInform(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform(), boss_sister_svalna::boss_sister_svalnaAI::MovementInform(), boss_four_horsemen::boss_four_horsemenAI::MovementInform(), boss_illidan_stormrage::MovementInform(), boss_lady_vashj::MovementInform(), boss_nazan::MovementInform(), boss_felmyst::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_rimefang::npc_rimefangAI::MovementInform(), boss_kaelthas::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), gunship_npc_AI::MovementInform(), npc_gunship_boarding_addAI::MovementInform(), npc_ball_of_flame::npc_ball_of_flameAI::MovementInform(), boss_warchief_kargath_bladefist::MovementInform(), boss_icehowl::boss_icehowlAI::MovementInform(), MotionMaster::MoveSeekAssistance(), npc_anubarak_spike::npc_anubarak_spikeAI::npc_anubarak_spikeAI(), npc_arcanite_dragonling::npc_arcanite_dragonling(), npc_argent_soldier::npc_argent_soldierAI::npc_argent_soldierAI(), npc_batrider::npc_batrider(), npc_buru_egg::npc_buru_egg(), npc_chess_move_trigger::npc_chess_move_trigger(), npc_concentrated_ball::npc_concentrated_ballAI::npc_concentrated_ballAI(), npc_dark_iron_guzzler::npc_dark_iron_guzzler(), npc_frost_freeze_trap::npc_frost_freeze_trapAI::npc_frost_freeze_trapAI(), npc_grand_magister_rommath::npc_grand_magister_rommathAI::npc_grand_magister_rommathAI(), npc_herald_of_the_lich_king::npc_herald_of_the_lich_king(), npc_hive_zara_larva::npc_hive_zara_larva(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::npc_icc_ice_sphereAI(), npc_ice_tomb::npc_ice_tombAI::npc_ice_tombAI(), npc_living_constellation::npc_living_constellationAI::npc_living_constellationAI(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::npc_lk_spirit_bombAI(), npc_memory::npc_memoryAI::npc_memoryAI(), npc_minion_spawner::npc_minion_spawner(), npc_necrotic_shard::npc_necrotic_shard(), npc_nexus_lord::npc_nexus_lordAI::npc_nexus_lordAI(), npc_pet_gen_valkyr_guardian::npc_pet_gen_valkyr_guardian(), npc_pilgrims_bounty_chair::npc_pilgrims_bounty_chair(), npc_putricide_oozeAI::npc_putricide_oozeAI(), npc_q24545_vegard::npc_q24545_vegardAI::npc_q24545_vegardAI(), npc_saurfang_event::npc_saurfang_eventAI::npc_saurfang_eventAI(), npc_scion_of_eternity::npc_scion_of_eternityAI::npc_scion_of_eternityAI(), npc_snobold_vassal::npc_snobold_vassalAI::npc_snobold_vassalAI(), npc_suppresser::npc_suppresserAI::npc_suppresserAI(), npc_taldaram_flamesphere::npc_taldaram_flamesphere(), npc_target_trigger::npc_target_trigger(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::npc_the_lich_king_controllerAI(), npc_toxic_slime::npc_toxic_slime(), npc_ulduar_expedition_commander::npc_ulduar_expedition_commanderAI::npc_ulduar_expedition_commanderAI(), npc_ulduar_hodir_druid::npc_ulduar_hodir_druidAI::npc_ulduar_hodir_druidAI(), npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::npc_ulduar_hodir_mageAI(), npc_ulduar_hodir_priest::npc_ulduar_hodir_priestAI::npc_ulduar_hodir_priestAI(), npc_ulduar_hodir_shaman::npc_ulduar_hodir_shamanAI::npc_ulduar_hodir_shamanAI(), npc_unworthy_initiate::npc_unworthy_initiateAI::npc_unworthy_initiateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::npc_valkyr_shadowguardAI(), npc_zafod_boombox::npc_zafod_boomboxAI::npc_zafod_boomboxAI(), NullCreatureAI::NullCreatureAI(), spell_halion_twilight_phasing_aura::OnApply(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::OnCreatureCreate(), instance_zulfarrak::instance_zulfarrak_InstanceMapScript::OnCreatureCreate(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), boss_shade_of_aran::OnPowerUpdate(), spell_halion_twilight_phasing_aura::OnRemove(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::PassengerBoarded(), PassiveAI::PassiveAI(), boss_nightbane::PathEndReached(), boss_jeklik::PathEndReached(), npc_akama_illidan::PathEndReached(), boss_nefarian::PathEndReached(), PossessedAI::PossessedAI(), npc_dark_iron_attack_generator::PrepareEvent(), PretendToDie(), boss_alar::PretendToDie(), SmartScript::ProcessAction(), boss_lord_valthalak::boss_lord_valthalakAI::Reset(), boss_nefarian::Reset(), boss_vaelastrasz::boss_vaelAI::Reset(), boss_ragnaros::boss_ragnarosAI::Reset(), boss_mr_smite::boss_mr_smiteAI::Reset(), npc_chesspiece::Reset(), boss_midnight::Reset(), boss_nightbane::Reset(), npc_sanguine_spirit::Reset(), npc_a_special_surprise::npc_a_special_surpriseAI::Reset(), boss_kalecgos::Reset(), boss_muru::Reset(), boss_entropius::Reset(), npc_dark_fiend::Reset(), npc_sunblade_scout::Reset(), boss_nalorakk::Reset(), npc_amanishi_scout::Reset(), boss_jeklik::Reset(), boss_renataki::boss_renatakiAI::Reset(), boss_thekal::Reset(), boss_venoxis::Reset(), npc_brew_bubble::Reset(), npc_hallows_end_soh::Reset(), npc_love_in_air_snivel::Reset(), boss_archimonde::Reset(), boss_onyxia::Reset(), npc_belnistrasz::npc_belnistraszAI::Reset(), boss_ayamiss::Reset(), boss_sartura::Reset(), npc_sartura_royal_guard::Reset(), boss_skeram::Reset(), npc_death_ravager::npc_death_ravagerAI::Reset(), npc_murkdeep::npc_murkdeepAI::Reset(), npc_troll_volunteer::npc_troll_volunteerAI::Reset(), boss_jedoga_shadowseeker::Reset(), boss_taldaram::Reset(), boss_halion::boss_halionAI::Reset(), boss_twilight_halion::boss_twilight_halionAI::Reset(), boss_saviana_ragefire::boss_saviana_ragefireAI::Reset(), boss_eadric::boss_eadricAI::Reset(), boss_paletress::boss_paletressAI::Reset(), boss_black_knight::boss_black_knightAI::Reset(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::Reset(), boss_grand_champion::boss_grand_championAI::Reset(), boss_devourer_of_souls::boss_devourer_of_soulsAI::Reset(), boss_garfrost::boss_garfrostAI::Reset(), boss_ick::boss_ickAI::Reset(), boss_prince_keleseth_icc::boss_prince_kelesethAI::Reset(), boss_prince_taldaram_icc::boss_prince_taldaramAI::Reset(), boss_prince_valanar_icc::boss_prince_valanarAI::Reset(), npc_dark_nucleus::npc_dark_nucleusAI::Reset(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::Reset(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::Reset(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::Reset(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::Reset(), boss_lord_marrowgar::Reset(), boss_professor_putricide::boss_professor_putricideAI::Reset(), boss_sindragosa::boss_sindragosaAI::Reset(), npc_spinestalker::npc_spinestalkerAI::Reset(), npc_rimefang::npc_rimefangAI::Reset(), boss_the_lich_king::boss_the_lich_kingAI::Reset(), npc_tirion_fordring_tft::npc_tirion_fordringAI::Reset(), npc_lk_wicked_spirit::npc_lk_wicked_spiritAI::Reset(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::Reset(), npc_crok_scourgebane::npc_crok_scourgebaneAI::Reset(), boss_sister_svalna::boss_sister_svalnaAI::Reset(), npc_impaling_spear::npc_impaling_spearAI::Reset(), boss_four_horsemen::boss_four_horsemenAI::Reset(), boss_gluth::boss_gluthAI::Reset(), boss_gothik::boss_gothikAI::Reset(), npc_boss_gothik_minion::npc_boss_gothik_minionAI::Reset(), boss_kelthuzad::boss_kelthuzadAI::Reset(), boss_noth::boss_nothAI::Reset(), boss_sapphiron::boss_sapphironAI::Reset(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::Reset(), boss_volkhan::Reset(), brann_bronzebeard::brann_bronzebeardAI::Reset(), boss_algalon_the_observer::boss_algalon_the_observerAI::Reset(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::Reset(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::Reset(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::Reset(), boss_thorim_sif::boss_thorim_sifAI::Reset(), npc_imprisoned_beryl_sorcerer::npc_imprisoned_beryl_sorcererAI::Reset(), npc_venture_co_straggler::npc_venture_co_stragglerAI::Reset(), npc_voidtraveler::Reset(), npc_akama_illidan::Reset(), boss_shade_of_akama::Reset(), boss_lady_vashj::Reset(), boss_leotheras_the_blind::Reset(), boss_the_lurker_below::Reset(), boss_warlord_kalithresh::Reset(), boss_broggok::Reset(), boss_kelidan_the_breaker::Reset(), boss_vazruden_the_herald::Reset(), boss_magtheridon::Reset(), boss_alar::Reset(), boss_high_astromancer_solarian::Reset(), npc_ancestral_wolf::npc_ancestral_wolfAI::Reset(), npc_wounded_blood_elf::npc_wounded_blood_elfAI::Reset(), npc_bessy::npc_bessyAI::Reset(), npc_enslaved_netherwing_drake::Reset(), npc_pet_dk_ebon_gargoyle::Reset(), emerald_dragonAI::Reset(), npc_cultist_engineer::Reset(), Resurrect(), boss_warbringer_omrogg::ScheduleBurningPhase(), boss_magtheridon::ScheduleCombatEvents(), boss_felmyst::ScheduleGroundAbilities(), boss_warbringer_omrogg::ScheduleNonBurningPhase(), boss_the_lurker_below::SchedulerPhaseOne(), boss_laj::ScheduleTasks(), Unit::SetCharmedBy(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::SetData(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::SetData(), gunship_npc_AI::SetData(), npc_gunship_boarding_addAI::SetData(), CreatureAI::SetGazeOn(), BfGraveyard::SetSpirit(), Battlefield::ShowNpc(), boss_viscidus::SoftReset(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::SpellHit(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::SpellHit(), npc_ulduar_vx001::npc_ulduar_vx001AI::SpellHit(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::SpellHit(), boss_attumen::SpellHit(), npc_venture_co_straggler::npc_venture_co_stragglerAI::SpellHit(), advisor_baseAI::SpellHit(), npc_enslaved_netherwing_drake::SpellHit(), boss_volkhan::SpellHitTarget(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), boss_ick::boss_ickAI::SpellHitTarget(), npc_wounded_blood_elf::npc_wounded_blood_elfAI::sQuestAccept(), boss_noth::boss_nothAI::StartBalconyPhase(), instance_violet_hold::instance_violet_hold_InstanceMapScript::StartBossEncounter(), boss_lord_valthalak::boss_lord_valthalakAI::StartFighting(), boss_heigan::boss_heiganAI::StartFightPhase(), boss_noth::boss_nothAI::StartGroundPhase(), boss_lord_valthalak::boss_lord_valthalakAI::StartTalking(), boss_ouro::Submerge(), boss_jedoga_shadowseeker::SummonedCreatureDies(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::UpdateAI(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), boss_grilek::boss_grilekAI::UpdateAI(), boss_renataki::boss_renatakiAI::UpdateAI(), npc_hallows_end_soh::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), boss_onyxia::UpdateAI(), npc_belnistrasz::npc_belnistraszAI::UpdateAI(), boss_sartura::UpdateAI(), npc_sartura_royal_guard::UpdateAI(), boss_skeram::UpdateAI(), npc_murkdeep::npc_murkdeepAI::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), npc_memory::npc_memoryAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), npc_crystalline_frayer::UpdateAI(), boss_krystallus::boss_krystallusAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_lurgglbr::npc_lurgglbrAI::UpdateAI(), npc_q24545_vegard::npc_q24545_vegardAI::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), boss_taerar::boss_taerarAI::UpdateAI(), CreatureAI::UpdateVictimWithGaze(), npc_arthas::npc_arthasAI::WaypointReached(), npc_general_andorov::WaypointReached(), and npc_apothecary_hanes::npc_Apothecary_HanesAI::WaypointReached().

◆ SetRegeneratingHealth()

void Creature::SetRegeneratingHealth ( bool  enable)
inline
321{ m_regenHealth = enable; }

References m_regenHealth.

Referenced by boss_yoggsaron_brain::boss_yoggsaron_brainAI::boss_yoggsaron_brainAI(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_crystalline_frayer::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), boss_felblood_kaelthas::DamageTaken(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::DamageTaken(), npc_twilight_volunteer::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), boss_kalecgos::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), gunship_npc_AI::gunship_npc_AI(), npc_frozen_core::Initialize(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned(), boss_grand_champion::boss_grand_championAI::MovementInform(), npc_gunship_boarding_addAI::npc_gunship_boarding_addAI(), npc_gunship::npc_gunshipAI::npc_gunshipAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::npc_high_overlord_saurfang_igbAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::npc_muradin_bronzebeard_igbAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::Reset(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::Reset(), npc_ulduar_vx001::npc_ulduar_vx001AI::Reset(), npc_blessed_banner::npc_blessed_bannerAI::Reset(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::SetData(), npc_crystalline_frayer::UpdateAI(), and boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI().

◆ SetRegeneratingPower()

void Creature::SetRegeneratingPower ( bool  enable)
inline
322{ m_regenPower = enable; }

References m_regenPower.

Referenced by boss_moam::Reset().

◆ SetReputationRewardDisabled()

void Creature::SetReputationRewardDisabled ( bool  disable)
inline

◆ SetRespawnDelay()

◆ SetRespawnTime()

◆ SetSwim()

bool Creature::SetSwim ( bool  enable)
overridevirtual

Reimplemented from Unit.

3230{
3231 if (!Unit::SetSwim(enable))
3232 return false;
3233
3235 data << GetPackGUID();
3236 SendMessageToSet(&data, true);
3237 return true;
3238}
PackedGuid const & GetPackGUID() const
Definition Object.h:115
virtual bool SetSwim(bool enable)
Definition Unit.cpp:20582
virtual void SendMessageToSet(WorldPacket const *data, bool self) const
Definition Object.cpp:2083
@ SMSG_SPLINE_MOVE_STOP_SWIM
Definition Opcodes.h:810
@ SMSG_SPLINE_MOVE_START_SWIM
Definition Opcodes.h:809

References Object::GetPackGUID(), WorldObject::SendMessageToSet(), Unit::SetSwim(), SMSG_SPLINE_MOVE_START_SWIM, and SMSG_SPLINE_MOVE_STOP_SWIM.

Referenced by SmartAI::SetSwim(), and UpdateMovementFlags().

◆ SetTarget()

void Creature::SetTarget ( ObjectGuid  guid = ObjectGuid::Empty)
overridevirtual

Implements Unit.

3436{
3437 if (!_focusSpell)
3439}

References _focusSpell, Object::SetGuidValue(), and UNIT_FIELD_TARGET.

Referenced by boss_malygos::boss_malygosAI::AttackStart(), ClearTarget(), boss_garfrost::boss_garfrostAI::DamageTaken(), ConfusedMovementGenerator< T >::DoFinalize(), boss_ouro::Emerge(), RestoreAttack::Execute(), boss_kaelthas::ExecuteMiddleEvent(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), boss_kelthuzad::boss_kelthuzadAI::JustEngagedWith(), boss_illidan_stormrage::JustSummoned(), boss_bug_trio::MovementInform(), boss_garfrost::boss_garfrostAI::MovementInform(), boss_essence_of_suffering::boss_essence_of_sufferingAI::MovementInform(), boss_essence_of_desire::boss_essence_of_desireAI::MovementInform(), boss_mr_smite::boss_mr_smiteAI::MovementInform(), boss_felmyst::MovementInform(), boss_kaelthas::MovementInform(), npc_arthas::OnGossipSelect(), boss_leotheras_the_blind::Reset(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::Reset(), boss_kiljaeden::ScheduleBasicAbilities(), boss_magtheridon::ScheduleCombatEvents(), boss_felmyst::ScheduleGroundAbilities(), boss_the_lurker_below::SchedulerPhaseOne(), setDeathState(), boss_razorscale::boss_razorscaleAI::SpellHit(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), boss_cthun::UpdateAI(), and boss_malygos::boss_malygosAI::UpdateAI().

◆ SetTextRepeatId()

void Creature::SetTextRepeatId ( uint8  textGroup,
uint8  id 
)
3676{
3677 CreatureTextRepeatIds& repeats = m_textRepeat[textGroup];
3678 if (std::find(repeats.begin(), repeats.end(), id) == repeats.end())
3679 repeats.push_back(id);
3680 else
3681 LOG_ERROR("sql.sql", "CreatureTextMgr: TextGroup {} for Creature({}) {}, id {} already added", uint32(textGroup), GetName(), GetGUID().ToString(), uint32(id));
3682}

References Object::GetGUID(), WorldObject::GetName(), LOG_ERROR, m_textRepeat, and Position::ToString().

Referenced by CreatureTextMgr::SendChat().

◆ SetTransportHomePosition() [1/2]

void Creature::SetTransportHomePosition ( const Position pos)
inline

◆ SetTransportHomePosition() [2/2]

void Creature::SetTransportHomePosition ( float  x,
float  y,
float  z,
float  o 
)
inline

◆ SetWalk()

bool Creature::SetWalk ( bool  enable)
overridevirtual

Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.

Reimplemented from Unit.

3219{
3220 if (!Unit::SetWalk(enable))
3221 return false;
3222
3224 data << GetPackGUID();
3225 SendMessageToSet(&data, false);
3226 return true;
3227}
virtual bool SetWalk(bool enable)
Definition Unit.cpp:20533
@ SMSG_SPLINE_MOVE_SET_RUN_MODE
Definition Opcodes.h:811
@ SMSG_SPLINE_MOVE_SET_WALK_MODE
Definition Opcodes.h:812

References Object::GetPackGUID(), WorldObject::SendMessageToSet(), Unit::SetWalk(), SMSG_SPLINE_MOVE_SET_RUN_MODE, and SMSG_SPLINE_MOVE_SET_WALK_MODE.

Referenced by boss_bjarngrim::boss_bjarngrim(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::DestroyDoor(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), npc_saurfang_event::npc_saurfang_eventAI::DoAction(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::DoAction(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::DoAction(), npc_arthas::npc_arthasAI::DoAction(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::DoAction(), npc_maiev_illidan::DoAction(), npc_akama_shade::DoAction(), npc_taretha::npc_tarethaAI::DoAction(), UtherBatteredHiltEvent::Execute(), boss_kaelthas::ExecuteMiddleEvent(), npc_lord_arete::npc_lord_areteAI::InitializeAI(), npc_pallid_horror::InitializeAI(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::IsSummonedBy(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsSummonedBy(), npc_kservant::npc_kservantAI::IsSummonedBy(), boss_shade_of_aran::JustEngagedWith(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::JustReachedHome(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustRespawned(), npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned(), npc_kalecgos_kj::JustSummoned(), npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::JustSummoned(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::JustSummoned(), npc_akama_shade::JustSummoned(), boss_lady_vashj::JustSummoned(), npc_pallid_horror::JustSummoned(), npc_rinji::npc_rinjiAI::JustSummoned(), npc_maghar_captive::npc_maghar_captiveAI::JustSummoned(), npc_custodian_of_time::npc_custodian_of_timeAI::MoveInLineOfSight(), npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::MovementInform(), boss_mandokir::boss_mandokirAI::MovementInform(), boss_captain_skarloc::MovementInform(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::MovementInform(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::MovementInform(), npc_akama_illidan::MovementInform(), npc_thassarian2::npc_thassarian2AI::MovementInform(), boss_kaelthas::MovementInform(), npc_cameron::MoveTheChildren(), npc_hor_leader_second::npc_hor_leader_secondAI::MoveToNextStopPoint(), npc_ancestral_wolf::npc_ancestral_wolfAI::npc_ancestral_wolfAI(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::npc_marzon_silent_bladeAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::npc_valkyr_shadowguardAI(), npc_chesspiece::OnCharmed(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), npc_thrall_bfu::OnGossipSelect(), npc_mikhail::OnQuestAccept(), npc_prospector_remtravel::OnQuestAccept(), npc_gilthares::OnQuestAccept(), npc_lakota_windsong::OnQuestAccept(), npc_paoka_swiftmountain::OnQuestAccept(), npc_engineer_helice::OnQuestAccept(), npc_maghar_captive::OnQuestAccept(), npc_maxx_a_million_escort::OnQuestAccept(), npc_deathstalker_erland::OnQuestAccept(), npc_kaya_flathoof::OnQuestAccept(), npc_wizzlecrank_shredder::OnQuestAccept(), npc_ame::OnQuestAccept(), npc_ranshalla::OnQuestAccept(), npc_lurgglbr::OnQuestAccept(), npc_mootoo_the_younger::OnQuestAccept(), npc_apothecary_hanes::OnQuestAccept(), npc_bessy::OnQuestAccept(), npc_isla_starmane::OnQuestAccept(), npc_rocknot::OnQuestReward(), npc_icefang::npc_icefangAI::PassengerBoarded(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::ReorderInstance(), npc_chesspiece::Reset(), boss_arlokk::boss_arlokkAI::Reset(), npc_dark_iron_guzzler::Reset(), npc_onyx_flamecaller::npc_onyx_flamecallerAI::Reset(), npc_kinetic_bomb::npc_kinetic_bombAI::Reset(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::Reset(), npc_xt002_scrapbot::npc_xt002_scrapbotAI::Reset(), npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), npc_plaguehound_tracker::npc_plaguehound_trackerAI::Reset(), boss_shade_of_akama::Reset(), npc_akama_shade::Reset(), boss_kaelthas::Reset(), npc_dream_fog::npc_dream_fogAI::ScheduleEvents(), npc_argent_soldier::npc_argent_soldierAI::SetData(), npc_kurenai_captive::npc_kurenai_captiveAI::SetGUID(), npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect(), npc_injured_patient::npc_injured_patientAI::SpellHit(), npc_professor_phizzlethorpe::npc_professor_phizzlethorpeAI::sQuestAccept(), npc_ranger_lilatha::sQuestAccept(), npc_rinji::npc_rinjiAI::sQuestAccept(), npc_corporal_keeshan::npc_corporal_keeshanAI::sQuestAccept(), npc_muglash::npc_muglashAI::sQuestAccept(), npc_wounded_blood_elf::npc_wounded_blood_elfAI::sQuestAccept(), npc_barnes::npc_barnesAI::StartEvent(), npc_clintar_spirit::npc_clintar_spiritAI::StartEvent(), npc_thrall_bfu::npc_thrall_bfuAI::SummonedCreatureDies(), boss_majordomo::boss_majordomoAI::UpdateAI(), npc_scarlet_courier::npc_scarlet_courierAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_grand_magister_rommath::npc_grand_magister_rommathAI::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_twilight_volunteer::UpdateAI(), npc_xerestrasza::npc_xerestraszaAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::UpdateAI(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_oculus_drakegiver::npc_oculus_drakegiverAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_shandy_dalaran::npc_shandy_dalaranAI::UpdateAI(), npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI::UpdateAI(), npc_crusade_recruit::npc_crusade_recruitAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_grimstone::npc_grimstoneAI::UpdateEscortAI(), npc_magwin::npc_magwinAI::UpdateEscortAI(), npc_jenny::UpdateFollowerAI(), npc_arthas::npc_arthasAI::WaypointReached(), npc_professor_phizzlethorpe::npc_professor_phizzlethorpeAI::WaypointReached(), npc_ranger_lilatha::WaypointReached(), npc_rinji::npc_rinjiAI::WaypointReached(), npc_corporal_keeshan::npc_corporal_keeshanAI::WaypointReached(), npc_daphne_stilwell::npc_daphne_stilwellAI::WaypointReached(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::WaypointReached(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::WaypointReached(), npc_taretha::npc_tarethaAI::WaypointReached(), npc_magwin::npc_magwinAI::WaypointReached(), npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::WaypointReached(), npc_mootoo_the_younger::npc_mootoo_the_youngerAI::WaypointReached(), npc_emily::npc_emilyAI::WaypointReached(), npc_apothecary_hanes::npc_Apothecary_HanesAI::WaypointReached(), npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached(), npc_maghar_captive::npc_maghar_captiveAI::WaypointReached(), npc_kurenai_captive::npc_kurenai_captiveAI::WaypointReached(), npc_isla_starmane::npc_isla_starmaneAI::WaypointReached(), and npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::WaypointStart().

◆ SetWanderDistance()

void Creature::SetWanderDistance ( float  dist)
inline

◆ Update()

void Creature::Update ( uint32  time)
overridevirtual

Reimplemented from WorldObject.

Reimplemented in Pet, TempSummon, Puppet, and Totem.

667{
669 {
670 TriggerJustRespawned = false;
671 AI()->JustRespawned();
672 if (m_vehicleKit)
674 }
675
676 switch (m_deathState)
677 {
679 // Must not be called, see Creature::setDeathState JUST_RESPAWNED -> ALIVE promoting.
680 LOG_ERROR("entities.unit", "Creature ({}) in wrong state: DeathState::JustRespawned (4)", GetGUID().ToString());
681 break;
683 // Must not be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
684 LOG_ERROR("entities.unit", "Creature ({}) in wrong state: DeathState::JustDead (1)", GetGUID().ToString());
685 break;
686 case DeathState::Dead:
687 {
688 time_t now = GameTime::GetGameTime().count();
689 if (m_respawnTime <= now)
690 {
691 Respawn();
692 }
693 break;
694 }
696 {
697 Unit::Update(diff);
698 // deathstate changed on spells update, prevent problems
700 break;
701
703 {
704 if (m_groupLootTimer <= diff)
705 {
706 Group* group = sGroupMgr->GetGroupByGUID(lootingGroupLowGUID);
707 if (group)
708 group->EndRoll(&loot, GetMap());
711 }
712 else
713 {
714 m_groupLootTimer -= diff;
715 }
716 }
717 else if (m_corpseRemoveTime <= GameTime::GetGameTime().count())
718 {
719 RemoveCorpse(false);
720 LOG_DEBUG("entities.unit", "Removing corpse... {} ", GetUInt32Value(OBJECT_FIELD_ENTRY));
721 }
722 break;
723 }
725 {
726 Unit::Update(diff);
727
728 // creature can be dead after Unit::Update call
729 // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
730 if (!IsAlive())
731 break;
732
733 // if creature is charmed, switch to charmed AI
734 if (NeedChangeAI)
735 {
737 NeedChangeAI = false;
738 IsAIEnabled = true;
739
740 // xinef: update combat state, if npc is not in combat - return to spawn correctly by calling EnterEvadeMode
741 SelectVictim();
742 }
743
744 // if periodic combat pulse is enabled and we are both in combat and in a dungeon, do this now
745 if (m_combatPulseDelay > 0 && IsInCombat() && GetMap()->IsDungeon())
746 {
747 if (diff > m_combatPulseTime)
749 else
750 m_combatPulseTime -= diff;
751
752 if (m_combatPulseTime == 0)
753 {
754 if (AI())
755 AI()->DoZoneInCombat();
756 else
759 }
760 }
761
762 // periodic check to see if the creature has passed an evade boundary
763 if (IsAIEnabled && !IsInEvadeMode() && IsEngaged())
764 {
765 if (diff >= m_boundaryCheckTime)
766 {
767 AI()->CheckInRoom();
768 m_boundaryCheckTime = 2500;
769 }
770 else
771 m_boundaryCheckTime -= diff;
772 }
773
774 Unit* owner = GetCharmerOrOwner();
775 if (IsCharmed() && !IsWithinDistInMap(owner, GetMap()->GetVisibilityRange(), true, false, false))
776 {
778 }
779
780 if (Unit* victim = GetVictim())
781 {
782 // If we are closer than 50% of the combat reach we are going to reposition the victim
783 if (diff >= m_moveBackwardsMovementTime)
784 {
785 float MaxRange = GetCollisionRadius() + GetVictim()->GetCollisionRadius();
786
787 if (IsInDist(victim, MaxRange))
789
791 }
792 else
794
795 // Circling the target
796 if (diff >= m_moveCircleMovementTime)
797 {
798 AI()->MoveCircleChecks();
800 }
801 else
803
804 // Periodically check if able to move, if not, extend leash timer
805 if (diff >= m_extendLeashTime)
806 {
810 }
811 else
812 m_extendLeashTime -= diff;
813 }
814
815 // Call for assistance if not disabled
817 {
818 if (m_assistanceTimer <= diff)
819 {
821 {
822 SetNoCallAssistance(false);
824 }
826 }
827 else
828 {
829 m_assistanceTimer -= diff;
830 }
831 }
832
833 if (!IsInEvadeMode() && IsAIEnabled)
834 {
835 // do not allow the AI to be changed during update
836 m_AI_locked = true;
837 i_AI->UpdateAI(diff);
838 m_AI_locked = false;
839 }
840
841 // creature can be dead after UpdateAI call
842 // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
843 if (!IsAlive())
844 break;
845
846 m_regenTimer -= diff;
847 if (m_regenTimer <= 0)
848 {
849 if (!IsInEvadeMode())
850 {
851 // regenerate health if not in combat or if polymorphed)
852 if (!IsInCombat() || IsPolymorphed())
855 {
856 // regenerate health if cannot reach the target and the setting is set to do so.
857 // this allows to disable the health regen of raid bosses if pathfinding has issues for whatever reason
858 if (sWorld->getBoolConfig(CONFIG_REGEN_HP_CANNOT_REACH_TARGET_IN_RAID) || !GetMap()->IsRaid())
859 {
861 LOG_DEBUG("entities.unit", "RegenerateHealth() enabled because Creature cannot reach the target. Detail: {}", GetDebugInfo());
862 }
863 else
864 LOG_DEBUG("entities.unit", "RegenerateHealth() disabled even if the Creature cannot reach the target. Detail: {}", GetDebugInfo());
865 }
866 }
867
868 if (getPowerType() == POWER_ENERGY)
870 else
872
874 }
875
877 {
878 m_cannotReachTimer += diff;
880 {
881 Player* cannotReachPlayer = ObjectAccessor::GetPlayer(*this, m_cannotReachTarget);
882 if (cannotReachPlayer && IsEngagedBy(cannotReachPlayer) && IsAIEnabled && AI()->OnTeleportUnreacheablePlayer(cannotReachPlayer))
883 {
885 }
886 else if (!GetMap()->IsRaid())
887 {
888 auto EnterEvade = [&]()
889 {
890 if (CreatureAI* ai = AI())
891 {
893 }
894 };
895
896 if (GetThreatMgr().GetThreatListSize() <= 1)
897 {
898 EnterEvade();
899 }
900 else
901 {
902 if (HostileReference* ref = GetThreatMgr().GetOnlineContainer().getReferenceByTarget(m_cannotReachTarget))
903 {
904 ref->removeReference();
906 }
907 else
908 {
909 EnterEvade();
910 }
911 }
912 }
913 }
914 }
915 break;
916 }
917 default:
918 break;
919 }
920
922 {
923 // pussywizard:
924 if (GetOwnerGUID().IsPlayer())
925 {
926 if (m_transportCheckTimer <= diff)
927 {
930 if (newTransport != GetTransport())
931 {
932 if (GetTransport())
933 GetTransport()->RemovePassenger(this, true);
934 if (newTransport)
935 newTransport->AddPassenger(this, true);
937 //SendMovementFlagUpdate();
938 }
939 }
940 else
941 m_transportCheckTimer -= diff;
942 }
943
944 sScriptMgr->OnCreatureUpdate(this, diff);
945 }
946}
@ UNIT_STATE_LOST_CONTROL
Definition UnitDefines.h:216
@ OBJECT_FIELD_ENTRY
Definition UpdateFields.h:27
@ CONFIG_NPC_EVADE_IF_NOT_REACHABLE
Definition WorldConfig.h:372
@ CONFIG_REGEN_HP_CANNOT_REACH_TARGET_IN_RAID
Definition WorldConfig.h:126
@ CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD
Definition WorldConfig.h:237
void MoveCircleChecks()
Definition CreatureAI.cpp:351
@ EVADE_REASON_NO_PATH
Definition CreatureAI.h:93
virtual void JustRespawned()
Definition CreatureAI.h:158
virtual bool CheckInRoom()
Definition CreatureAI.cpp:522
void MoveBackwardsChecks()
Definition CreatureAI.cpp:373
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2825
void Respawn(bool force=false)
Definition Creature.cpp:2039
void RegenerateHealth()
Definition Creature.cpp:1028
void CallAssistance(Unit *target=nullptr)
Definition Creature.cpp:2433
static constexpr uint32 MOVE_BACKWARDS_CHECK_INTERVAL
Definition Creature.h:399
bool CanPeriodicallyCallForAssistance() const
Definition Creature.cpp:3618
uint32 m_moveCircleMovementTime
Definition Creature.h:401
uint32 m_moveBackwardsMovementTime
Definition Creature.h:402
static constexpr uint32 MOVE_CIRCLE_CHECK_INTERVAL
Definition Creature.h:398
Unit * SelectVictim()
Definition Unit.cpp:14838
void UpdateLeashExtensionTime()
Definition Creature.cpp:3603
bool IsNotReachableAndNeedRegen() const
Definition Creature.cpp:3571
void Regenerate(Powers power)
Definition Creature.cpp:962
uint32 m_extendLeashTime
Definition Creature.h:403
static constexpr uint32 EXTEND_LEASH_CHECK_INTERVAL
Definition Creature.h:400
void EndRoll(Loot *loot, Map *allowedMap)
Definition Group.cpp:1411
Definition ThreatMgr.h:48
Transport * GetTransportForPos(uint32 phase, float x, float y, float z, WorldObject *worldobject=nullptr)
Definition Map.cpp:1118
float GetThreatListSize() const
Definition ThreatMgr.h:221
virtual void RemovePassenger(WorldObject *passenger, bool withAll=false)=0
virtual void AddPassenger(WorldObject *passenger, bool withAll=false)=0
virtual void UpdateAI(uint32)=0
Use to start attacking a target. Called just before JustEngagedWith()
bool NeedChangeAI
Definition Unit.h:2080
float GetCollisionRadius() const override
this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by t...
Definition Unit.cpp:21192
bool IsDuringRemoveFromWorld() const
Definition Unit.h:693
void UpdateCharmAI()
Definition Unit.cpp:16005
Vehicle * m_vehicleKit
Definition Unit.h:2181
void StopMovingOnCurrentPos()
Definition Unit.cpp:16905
void Update(uint32 time) override
Definition Unit.cpp:383
void RemoveCharmAuras()
Definition Unit.cpp:11402
Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:220
bool IsInDist(float x, float y, float z, float dist) const
Definition Position.h:221

References Transport::AddPassenger(), AI(), Alive, CallAssistance(), CanNotReachTarget(), CanPeriodicallyCallForAssistance(), CreatureAI::CheckInRoom(), CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD, CONFIG_NPC_EVADE_IF_NOT_REACHABLE, CONFIG_REGEN_HP_CANNOT_REACH_TARGET_IN_RAID, Corpse, CREATURE_REGEN_INTERVAL, Dead, CreatureAI::DoZoneInCombat(), Group::EndRoll(), CreatureAI::EVADE_REASON_NO_PATH, EXTEND_LEASH_CHECK_INTERVAL, Unit::GetCharmerOrOwner(), Unit::GetCollisionRadius(), GetDebugInfo(), GameTime::GetGameTime(), Object::GetGUID(), WorldObject::GetMap(), Unit::GetOwnerGUID(), WorldObject::GetPhaseMask(), ObjectAccessor::GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::getPowerType(), ThreatMgr::GetThreatListSize(), Unit::GetThreatMgr(), WorldObject::GetTransport(), Map::GetTransportForPos(), Object::GetUInt32Value(), Unit::GetVictim(), WorldObject::GetVisibilityRange(), Unit::HasUnitState(), Unit::i_AI, IN_MILLISECONDS, Unit::IsAIEnabled, Unit::IsAlive(), Unit::IsCharmed(), Unit::IsDuringRemoveFromWorld(), Unit::IsEngaged(), Unit::IsEngagedBy(), Unit::IsInCombat(), Position::IsInDist(), IsInEvadeMode(), Object::IsInWorld(), IsNotReachableAndNeedRegen(), Object::IsPlayer(), Unit::IsPolymorphed(), WorldObject::IsWithinDistInMap(), JustDied, CreatureAI::JustRespawned(), JustRespawned, LOG_DEBUG, LOG_ERROR, loot, lootingGroupLowGUID, m_AI_locked, m_assistanceTimer, m_boundaryCheckTime, m_cannotReachTarget, m_cannotReachTimer, m_combatPulseDelay, m_combatPulseTime, m_corpseRemoveTime, Unit::m_deathState, m_extendLeashTime, m_groupLootTimer, m_moveBackwardsMovementTime, m_moveCircleMovementTime, Unit::m_regenTimer, m_respawnTime, m_transportCheckTimer, Unit::m_vehicleKit, MOVE_BACKWARDS_CHECK_INTERVAL, MOVE_CIRCLE_CHECK_INTERVAL, CreatureAI::MoveBackwardsChecks(), CreatureAI::MoveCircleChecks(), Unit::NeedChangeAI, OBJECT_FIELD_ENTRY, POWER_ENERGY, POWER_MANA, Regenerate(), RegenerateHealth(), Unit::RemoveCharmAuras(), RemoveCorpse(), Transport::RemovePassenger(), Vehicle::Reset(), Respawn(), SelectVictim(), SetCannotReachTarget(), SetInCombatWithZone(), SetNoCallAssistance(), sGroupMgr, sScriptMgr, Unit::StopMovingOnCurrentPos(), sWorld, Position::ToString(), TriggerJustRespawned, UNIT_STATE_LOST_CONTROL, Unit::Update(), UnitAI::UpdateAI(), Unit::UpdateCharmAI(), UpdateLeashExtensionTime(), and urand().

Referenced by Pet::Update(), TempSummon::Update(), Puppet::Update(), and Totem::Update().

◆ UpdateAllStats()

bool Creature::UpdateAllStats ( )
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1040{
1044
1045 for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
1047
1049
1050 return true;
1051}
Powers
Definition SharedDefines.h:279
@ MAX_POWERS
Definition SharedDefines.h:287
void UpdateAttackPowerAndDamage(bool ranged=false) override
Definition StatSystem.cpp:1084
void UpdateMaxPower(Powers power) override
Definition StatSystem.cpp:1076
void UpdateMaxHealth() override
Definition StatSystem.cpp:1070
virtual void UpdateAllResistances()
Definition StatSystem.cpp:54

References MAX_POWERS, POWER_MANA, Unit::UpdateAllResistances(), UpdateAttackPowerAndDamage(), UpdateMaxHealth(), and UpdateMaxPower().

Referenced by UpdateEntry().

◆ UpdateArmor()

void Creature::UpdateArmor ( )
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1065{
1066 float value = GetTotalAuraModValue(UNIT_MOD_ARMOR);
1067 SetArmor(int32(value));
1068}
@ UNIT_MOD_ARMOR
Definition Unit.h:163
float GetTotalAuraModValue(UnitMods unitMod) const
Definition Unit.cpp:15562
void SetArmor(int32 val)
Definition Unit.h:1143

References Unit::GetTotalAuraModValue(), Unit::SetArmor(), and UNIT_MOD_ARMOR.

Referenced by UpdateResistances().

◆ UpdateAttackPowerAndDamage()

void Creature::UpdateAttackPowerAndDamage ( bool  ranged = false)
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1085{
1087
1091
1092 if (ranged)
1093 {
1097 }
1098
1099 float baseAttackPower = GetFlatModifierValue(unitMod, BASE_VALUE) * GetPctModifierValue(unitMod, BASE_PCT);
1100 float attackPowerMod = GetFlatModifierValue(unitMod, TOTAL_VALUE);
1101 float attackPowerMultiplier = GetPctModifierValue(unitMod, TOTAL_PCT) - 1.0f;
1102
1103 SetInt32Value(index, uint32(baseAttackPower)); // UNIT_FIELD_(RANGED)_ATTACK_POWER
1104 SetInt32Value(indexMod, uint32(attackPowerMod)); // UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS
1105 SetFloatValue(indexMulti, attackPowerMultiplier); // UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER
1106
1107 // automatically update weapon damage after attack power modification
1108 if (ranged)
1110 else
1111 {
1114 }
1115}
@ UNIT_FIELD_ATTACK_POWER_MODS
Definition UpdateFields.h:163
@ UNIT_FIELD_RANGED_ATTACK_POWER
Definition UpdateFields.h:165
@ UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
Definition UpdateFields.h:167
@ UNIT_FIELD_ATTACK_POWER_MULTIPLIER
Definition UpdateFields.h:164
@ UNIT_FIELD_ATTACK_POWER
Definition UpdateFields.h:162
@ UNIT_FIELD_RANGED_ATTACK_POWER_MODS
Definition UpdateFields.h:166
void SetInt32Value(uint16 index, int32 value)
Definition Object.cpp:626

References BASE_ATTACK, BASE_PCT, BASE_VALUE, Unit::GetFlatModifierValue(), Unit::GetPctModifierValue(), OFF_ATTACK, RANGED_ATTACK, Object::SetFloatValue(), Object::SetInt32Value(), TOTAL_PCT, TOTAL_VALUE, UNIT_FIELD_ATTACK_POWER, UNIT_FIELD_ATTACK_POWER_MODS, UNIT_FIELD_ATTACK_POWER_MULTIPLIER, UNIT_FIELD_RANGED_ATTACK_POWER, UNIT_FIELD_RANGED_ATTACK_POWER_MODS, UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER, UNIT_MOD_ATTACK_POWER, UNIT_MOD_ATTACK_POWER_RANGED, and Unit::UpdateDamagePhysical().

Referenced by UpdateAllStats().

◆ UpdateEntry() [1/2]

bool Creature::UpdateEntry ( uint32  entry,
bool  updateAI 
)
inline
180{ return UpdateEntry(entry, nullptr, true, updateAI); }

References UpdateEntry().

Referenced by UpdateEntry().

◆ UpdateEntry() [2/2]

bool Creature::UpdateEntry ( uint32  entry,
const CreatureData data = nullptr,
bool  changelevel = true,
bool  updateAI = false 
)
544{
545 if (!InitEntry(Entry, data))
546 return false;
547
548 CreatureTemplate const* cInfo = GetCreatureTemplate();
549
550 m_regenHealth = cInfo->RegenHealth;
551
552 // creatures always have melee weapon ready if any unless specified otherwise
553 if (!GetCreatureAddon())
555
556 SetFaction(cInfo->faction);
557
558 uint32 npcflag, unit_flags, dynamicflags;
559 ObjectMgr::ChooseCreatureFlags(cInfo, npcflag, unit_flags, dynamicflags, data);
560
562 ReplaceAllNpcFlags(NPCFlags(npcflag | sGameEventMgr->GetNPCFlag(this)));
563 else
565
566 // Xinef: NPC is in combat, keep this flag!
567 unit_flags &= ~UNIT_FLAG_IN_COMBAT;
568 if (IsInCombat())
569 unit_flags |= UNIT_FLAG_IN_COMBAT;
570
571 ReplaceAllUnitFlags(UnitFlags(unit_flags));
573
574 ReplaceAllDynamicFlags(dynamicflags);
575
578
582
583 uint32 previousHealth = GetHealth();
584 uint32 previousMaxHealth = GetMaxHealth();
585 uint32 previousPlayerDamageReq = _playerDamageReq;
586
587 SelectLevel(changelevel);
588 if (previousHealth > 0)
589 {
590 SetHealth(previousHealth);
591
592 if (previousMaxHealth && previousMaxHealth > GetMaxHealth())
593 {
594 _playerDamageReq = (uint32)(previousPlayerDamageReq * GetMaxHealth() / previousMaxHealth);
595 }
596 else
597 {
598 _playerDamageReq = previousPlayerDamageReq;
599 }
600 }
601
603 CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(GetLevel(), cInfo->unit_class);
604 float armor = stats->GenerateArmor(cInfo);
612
613 SetCanModifyStats(true);
615
617
618 // checked and error show at loading templates
619 if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction))
620 {
621 if (factionTemplate->factionFlags & FACTION_TEMPLATE_FLAG_ASSIST_PLAYERS)
622 SetPvP(true);
623 else
624 SetPvP(false);
625 }
626
627 // updates spell bars for vehicles and set player's faction - should be called here, to overwrite faction that is set from the new template
628 if (IsVehicle())
629 {
630 if (Player* owner = Creature::GetCharmerOrOwnerPlayerOrPlayerItself()) // this check comes in case we don't have a player
631 {
632 SetFaction(owner->GetFaction()); // vehicles should have same as owner faction
633 owner->VehicleSpellInitialize();
634 }
635 }
636
637 // trigger creature is always not selectable and can not be attacked
638 if (IsTrigger())
640
642
644 {
647 }
648
650
651 // Update movement
652 if (IsRooted())
655
657
658 if (updateAI)
659 {
661 }
662
663 return true;
664}
@ CREATURE_FLAG_EXTRA_NO_TAUNT
Definition CreatureData.h:53
@ CREATURE_FLAG_EXTRA_WORLDEVENT
Definition CreatureData.h:59
@ FACTION_TEMPLATE_FLAG_ASSIST_PLAYERS
Definition DBCEnums.h:330
DBCStorage< FactionTemplateEntry > sFactionTemplateStore(FactionTemplateEntryfmt)
#define sGameEventMgr
Definition GameEventMgr.h:201
@ SPELL_SCHOOL_SHADOW
Definition SharedDefines.h:299
@ SPELL_SCHOOL_NATURE
Definition SharedDefines.h:297
@ SPELL_SCHOOL_FROST
Definition SharedDefines.h:298
@ SPELL_SCHOOL_FIRE
Definition SharedDefines.h:296
@ SPELL_SCHOOL_HOLY
Definition SharedDefines.h:295
@ SPELL_EFFECT_ATTACK_ME
Definition SharedDefines.h:903
@ IMMUNITY_STATE
Definition SharedDefines.h:1406
@ IMMUNITY_EFFECT
Definition SharedDefines.h:1405
UnitFlags2
Definition UnitDefines.h:291
@ SHEATH_STATE_MELEE
Definition UnitDefines.h:127
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
UnitFlags
Definition UnitDefines.h:252
@ UNIT_FLAG_IN_COMBAT
Definition UnitDefines.h:273
@ UNIT_MOD_RESISTANCE_SHADOW
Definition Unit.h:168
@ UNIT_MOD_RESISTANCE_FROST
Definition Unit.h:167
@ UNIT_MOD_RESISTANCE_HOLY
Definition Unit.h:164
@ UNIT_MOD_RESISTANCE_ARCANE
Definition Unit.h:169
@ UNIT_MOD_RESISTANCE_FIRE
Definition Unit.h:165
@ UNIT_MOD_RESISTANCE_NATURE
Definition Unit.h:166
bool UpdateAllStats() override
Definition StatSystem.cpp:1039
bool InitEntry(uint32 entry, const CreatureData *data=nullptr)
Definition Creature.cpp:441
bool IsRooted() const
Definition Creature.h:88
void SetDetectionDistance(float dist)
Definition Creature.h:210
void LoadSpellTemplateImmunity()
Definition Creature.cpp:2219
static void ChooseCreatureFlags(CreatureTemplate const *cinfo, uint32 &npcflag, uint32 &unit_flags, uint32 &dynamicflags, CreatureData const *data=nullptr)
Definition ObjectMgr.cpp:1676
void ReplaceAllDynamicFlags(uint32 flag) override
Definition Unit.h:759
void SetFaction(uint32 faction)
Definition Unit.cpp:10235
void SetPvP(bool state)
Definition Unit.h:1031
void ReplaceAllUnitFlags(UnitFlags flags)
Remove the Unit flag specify only.
Definition Unit.h:740
virtual void SetSheath(SheathState sheathed)
Definition Unit.h:1757
void SetCanModifyStats(bool modifyStats)
Definition Unit.h:1082
void ReplaceAllUnitFlags2(UnitFlags2 flags)
Definition Unit.h:746
void SetAttackTime(WeaponAttackType att, uint32 val)
Definition Unit.h:910
float GenerateArmor(CreatureTemplate const *info) const
Definition CreatureData.h:327
uint32 RangeAttackTime
Definition CreatureData.h:210
uint32 BaseAttackTime
Definition CreatureData.h:209
float detection_range
Definition CreatureData.h:204
int32 resistance[MAX_SPELL_SCHOOL]
Definition CreatureData.h:227
bool RegenHealth
Definition CreatureData.h:243
uint32 faction
Definition CreatureData.h:198
uint32 unit_flags2
Definition CreatureData.h:215
Definition DBCStructure.h:939

References _playerDamageReq, AIM_Initialize(), Unit::ApplySpellImmune(), BASE_ATTACK, BASE_VALUE, CreatureTemplate::BaseAttackTime, ObjectMgr::ChooseCreatureFlags(), CREATURE_FLAG_EXTRA_NO_TAUNT, CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK, CREATURE_FLAG_EXTRA_WORLDEVENT, CreatureTemplate::detection_range, CreatureTemplate::dmgschool, ENABLED, Entry, CreatureTemplate::faction, FACTION_TEMPLATE_FLAG_ASSIST_PLAYERS, CreatureBaseStats::GenerateArmor(), Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), GetCreatureAddon(), GetCreatureTemplate(), Unit::GetHealth(), Unit::GetLevel(), Unit::GetMaxHealth(), CreatureTemplate::HasFlagsExtra(), IMMUNITY_EFFECT, IMMUNITY_STATE, InitEntry(), InitializeReactState(), Unit::IsInCombat(), Unit::IsPet(), IsRooted(), IsTrigger(), Unit::IsVehicle(), LoadSparringPct(), LoadSpellTemplateImmunity(), m_regenHealth, OFF_ATTACK, CreatureTemplate::RangeAttackTime, RANGED_ATTACK, CreatureTemplate::RegenHealth, Unit::ReplaceAllDynamicFlags(), Unit::ReplaceAllNpcFlags(), Unit::ReplaceAllUnitFlags(), Unit::ReplaceAllUnitFlags2(), CreatureTemplate::resistance, SelectLevel(), Unit::SetAttackTime(), Unit::SetCanModifyStats(), Unit::SetControlled(), SetDetectionDistance(), Unit::SetDualWieldMode(), Unit::SetFaction(), Unit::SetHealth(), SetMeleeDamageSchool(), Unit::SetPvP(), Unit::SetSheath(), Unit::SetStatFlatModifier(), Unit::SetUnitFlag(), sFactionTemplateStore, sGameEventMgr, SHEATH_STATE_MELEE, sObjectMgr, SPELL_AURA_MOD_TAUNT, SPELL_EFFECT_ATTACK_ME, SPELL_SCHOOL_ARCANE, SPELL_SCHOOL_FIRE, SPELL_SCHOOL_FROST, SPELL_SCHOOL_HOLY, SPELL_SCHOOL_NATURE, SPELL_SCHOOL_SHADOW, CreatureTemplate::unit_class, UNIT_FLAG_IN_COMBAT, UNIT_FLAG_NOT_SELECTABLE, CreatureTemplate::unit_flags2, UNIT_MOD_ARMOR, UNIT_MOD_RESISTANCE_ARCANE, UNIT_MOD_RESISTANCE_FIRE, UNIT_MOD_RESISTANCE_FROST, UNIT_MOD_RESISTANCE_HOLY, UNIT_MOD_RESISTANCE_NATURE, UNIT_MOD_RESISTANCE_SHADOW, UNIT_STATE_ROOT, UpdateAllStats(), and UpdateMovementFlags().

Referenced by CreateFromProto(), boss_yoggsaron_influence_tentacle::boss_yoggsaron_influence_tentacleAI::DamageTaken(), npc_molten_golem::DamageTaken(), npc_forest_frog::DoSpawnRandom(), boss_halazzi::EnterPhase(), npc_commandscript::HandleNpcSetEntryCommand(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::JustDied(), npc_scholomance_occultist::npc_scholomance_occultistAI::JustReachedHome(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::JustRespawned(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::JustSummoned(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::OnCreatureCreate(), instance_forge_of_souls::instance_forge_of_souls_InstanceScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), instance_nexus::instance_nexus_InstanceMapScript::OnCreatureCreate(), instance_shattered_halls::instance_shattered_halls_InstanceMapScript::OnCreatureCreate(), boss_halazzi::Reset(), npc_announcer_toc5::npc_announcer_toc5AI::Reset(), Respawn(), NPCStaveQuestAI::RevealForm(), npc_time_lost_proto_drake::npc_time_lost_proto_drakeAI::RollPath(), boss_halazzi::SpellHit(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), npc_argent_captainAI::SpellHit(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::SpellHit(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::SpellHit(), npc_nether_drake::npc_nether_drakeAI::SpellHit(), boss_hydross_the_unstable::SummonMovementInform(), npc_scholomance_occultist::npc_scholomance_occultistAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), and npc_tyrion_spybot::npc_tyrion_spybotAI::UpdateAI().

◆ UpdateLeashExtensionTime()

◆ UpdateMaxHealth()

void Creature::UpdateMaxHealth ( )
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1071{
1073 SetMaxHealth(uint32(value));
1074}

References Unit::GetTotalAuraModValue(), Unit::SetMaxHealth(), and UNIT_MOD_HEALTH.

Referenced by UpdateAllStats().

◆ UpdateMaxPower()

void Creature::UpdateMaxPower ( Powers  power)
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1077{
1078 UnitMods unitMod = UnitMods(static_cast<uint16>(UNIT_MOD_POWER_START) + power);
1079
1080 float value = GetTotalAuraModValue(unitMod);
1081 SetMaxPower(power, uint32(value));
1082}
@ UNIT_MOD_POWER_START
Definition Unit.h:181

References Unit::GetTotalAuraModValue(), Unit::SetMaxPower(), and UNIT_MOD_POWER_START.

Referenced by UpdateAllStats().

◆ UpdateMoveInLineOfSightState()

void Creature::UpdateMoveInLineOfSightState ( )
2595{
2596 // xinef: pets, guardians and units with scripts / smartAI should be skipped
2598 GetScriptId() || GetAIName() == "SmartAI")
2599 {
2602 return;
2603 }
2604
2605 if (IsTrigger() || IsCivilian() || GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET || IsCritter() || GetAIName() == "NullCreatureAI")
2606 {
2609 return;
2610 }
2611
2612 bool nonHostile = true;
2613 if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(GetFaction()))
2614 if (factionTemplate->hostileMask || factionTemplate->enemyFaction[0] || factionTemplate->enemyFaction[1] || factionTemplate->enemyFaction[2] || factionTemplate->enemyFaction[3])
2615 nonHostile = false;
2616
2617 if (nonHostile)
2619 else
2621}
@ UNIT_MASK_SUMMON
Definition UnitDefines.h:156
@ UNIT_MASK_GUARDIAN
Definition UnitDefines.h:158
@ UNIT_MASK_MINION
Definition UnitDefines.h:157
uint32 GetCreatureType() const
Definition Unit.cpp:15292
uint32 HasUnitTypeMask(uint32 mask) const
Definition Unit.h:731

References CREATURE_TYPE_NON_COMBAT_PET, GetAIName(), Unit::GetCreatureType(), Unit::GetFaction(), GetScriptId(), Unit::HasUnitTypeMask(), IsCivilian(), Unit::IsCritter(), Unit::IsPet(), IsTrigger(), m_moveInLineOfSightDisabled, m_moveInLineOfSightStrictlyDisabled, sFactionTemplateStore, UNIT_MASK_CONTROLLABLE_GUARDIAN, UNIT_MASK_GUARDIAN, UNIT_MASK_MINION, and UNIT_MASK_SUMMON.

Referenced by Unit::SetFaction().

◆ UpdateMovementFlags()

void Creature::UpdateMovementFlags ( )
3323{
3324 // Do not update movement flags if creature is controlled by a player (charm/vehicle)
3325 if (m_movedByPlayer)
3326 return;
3327
3328 CreatureTemplate const* info = GetCreatureTemplate();
3329 if (!info)
3330 return;
3331
3332 // Creatures with CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE should control MovementFlags in your own scripts
3334 return;
3335
3336 float ground = GetFloorZ();
3337
3338 bool canHover = CanHover();
3339 bool isInAir = (G3D::fuzzyGt(GetPositionZ(), ground + (canHover ? GetFloatValue(UNIT_FIELD_HOVERHEIGHT) : 0.0f) + GROUND_HEIGHT_TOLERANCE) || G3D::fuzzyLt(GetPositionZ(), ground - GROUND_HEIGHT_TOLERANCE)); // Can be underground too, prevent the falling
3340
3341 if (GetMovementTemplate().IsFlightAllowed() && isInAir && !IsFalling())
3342 {
3344 SetCanFly(true);
3345 else if (!IsLevitating())
3346 SetDisableGravity(true);
3347
3348 if (!HasHoverAura() && IsHovering())
3349 SetHover(false);
3350 }
3351 else
3352 {
3354 SetCanFly(false);
3355
3356 if (IsLevitating())
3357 SetDisableGravity(false);
3358
3360 SetHover(true);
3361 }
3362
3363 if (!isInAir)
3365
3366 bool Swim = false;
3367 LiquidData const& liquidData = GetLiquidData();
3368 switch (liquidData.Status)
3369 {
3372 Swim = GetPositionZ() - liquidData.DepthLevel > GetCollisionHeight() * 0.75f; // Shallow water at ~75% of collision height
3373 break;
3375 Swim = true;
3376 break;
3377 default:
3378 break;
3379 }
3380
3381 SetSwim(CanSwim() && Swim);
3382}
@ CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE
Definition CreatureData.h:54
@ LIQUID_MAP_UNDER_WATER
Definition GridTerrainData.h:195
@ LIQUID_MAP_IN_WATER
Definition GridTerrainData.h:194
@ LIQUID_MAP_WATER_WALK
Definition GridTerrainData.h:193
float const GROUND_HEIGHT_TOLERANCE
Definition SharedDefines.h:26
@ MOVEMENTFLAG_CAN_FLY
Definition UnitDefines.h:393
bool SetSwim(bool enable) override
Definition Creature.cpp:3229
float GetFloatValue(uint16 index) const
Definition Object.cpp:306
float GetCollisionHeight() const override
Return collision height sent to client.
Definition Unit.cpp:21198
bool IsLevitating() const
Definition Unit.h:1686
void SetCanFly(bool enable)
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Unit.cpp:20607
SafeUnitPointer m_movedByPlayer
Definition Unit.h:2059
bool HasHoverAura() const
Definition Unit.h:1782
LiquidData const & GetLiquidData() const
Definition Object.cpp:3089
float GetFloorZ() const
Definition Object.cpp:3045
Definition DynamicTree.h:25
Definition GridTerrainData.h:199
LiquidStatus Status
Definition GridTerrainData.h:206
float DepthLevel
Definition GridTerrainData.h:205
bool HasMovementFlag(uint32 flag) const
Definition Object.h:345

References CanFly, CanHover(), CanSwim(), CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE, LiquidData::DepthLevel, CreatureMovementData::Flight, Unit::GetCollisionHeight(), GetCreatureTemplate(), Object::GetFloatValue(), WorldObject::GetFloorZ(), WorldObject::GetLiquidData(), GetMovementTemplate(), Position::GetPositionZ(), CreatureMovementData::Ground, GROUND_HEIGHT_TOLERANCE, CreatureTemplate::HasFlagsExtra(), Unit::HasHoverAura(), MovementInfo::HasMovementFlag(), Hover, Unit::IsAlive(), Unit::IsFalling(), CreatureMovementData::IsFlightAllowed(), Unit::IsHovering(), Unit::IsLevitating(), LIQUID_MAP_IN_WATER, LIQUID_MAP_UNDER_WATER, LIQUID_MAP_WATER_WALK, Unit::m_movedByPlayer, WorldObject::m_movementInfo, MOVEMENTFLAG_CAN_FLY, MOVEMENTFLAG_FALLING, Unit::RemoveUnitMovementFlag(), Unit::SetCanFly(), Unit::SetDisableGravity(), Unit::SetHover(), SetSwim(), LiquidData::Status, Swim, and UNIT_FIELD_HOVERHEIGHT.

Referenced by Create(), Unit::ProcessTerrainStatusUpdate(), setDeathState(), and UpdateEntry().

◆ UpdateResistances()

void Creature::UpdateResistances ( uint32  school)
overridevirtual

Implements Unit.

Reimplemented in Totem.

1054{
1055 if (school > SPELL_SCHOOL_NORMAL)
1056 {
1058 SetResistance(SpellSchools(school), int32(value));
1059 }
1060 else
1061 UpdateArmor();
1062}
@ UNIT_MOD_RESISTANCE_START
Definition Unit.h:179
void UpdateArmor() override
Definition StatSystem.cpp:1064
void SetResistance(SpellSchools school, int32 val)
Definition Unit.h:1185

References Unit::GetTotalAuraModValue(), Unit::SetResistance(), SPELL_SCHOOL_NORMAL, UNIT_MOD_RESISTANCE_START, and UpdateArmor().

◆ UpdateStats()

bool Creature::UpdateStats ( Stats  stat)
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1035{
1036 return true;
1037}

◆ UpdateVendorItemCurrentCount()

uint32 Creature::UpdateVendorItemCurrentCount ( VendorItem const *  vItem,
uint32  used_count 
)
3110{
3111 if (!vItem->maxcount)
3112 return 0;
3113
3114 VendorItemCounts::iterator itr = m_vendorItemCounts.begin();
3115 for (; itr != m_vendorItemCounts.end(); ++itr)
3116 if (itr->itemId == vItem->item)
3117 break;
3118
3119 if (itr == m_vendorItemCounts.end())
3120 {
3121 uint32 new_count = vItem->maxcount > used_count ? vItem->maxcount - used_count : 0;
3122 m_vendorItemCounts.push_back(VendorItemCount(vItem->item, new_count));
3123 return new_count;
3124 }
3125
3126 VendorItemCount* vCount = &*itr;
3127
3128 time_t ptime = GameTime::GetGameTime().count();
3129
3130 if (time_t(vCount->lastIncrementTime + vItem->incrtime) <= ptime)
3131 {
3132 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(vItem->item);
3133
3134 uint32 diff = uint32((ptime - vCount->lastIncrementTime) / vItem->incrtime);
3135 if ((vCount->count + diff * pProto->BuyCount) < vItem->maxcount)
3136 vCount->count += diff * pProto->BuyCount;
3137 else
3138 vCount->count = vItem->maxcount;
3139 }
3140
3141 vCount->count = vCount->count > used_count ? vCount->count - used_count : 0;
3142 vCount->lastIncrementTime = ptime;
3143 return vCount->count;
3144}

References ItemTemplate::BuyCount, VendorItemCount::count, GameTime::GetGameTime(), VendorItem::incrtime, VendorItem::item, VendorItemCount::lastIncrementTime, m_vendorItemCounts, VendorItem::maxcount, and sObjectMgr.

Referenced by Player::_StoreOrEquipNewItem().

◆ UpdateWaypointID()

void Creature::UpdateWaypointID ( uint32  wpID)
inline

Member Data Documentation

◆ _damagedByPlayer

bool Creature::_damagedByPlayer
private

◆ _focusSpell

Spell const* Creature::_focusSpell
private

◆ _isCombatMovementAllowed

bool Creature::_isCombatMovementAllowed
private

◆ _isMissingSwimmingFlagOutOfCombat

bool Creature::_isMissingSwimmingFlagOutOfCombat
private

◆ _playerDamageReq

◆ _sparringPct

float Creature::_sparringPct
protected

Referenced by GetSparringPct(), and LoadSparringPct().

◆ [struct]

struct { ... } Creature::_spellFocusInfo

Referenced by HasSpellFocus().

◆ Delay

uint32 Creature::Delay = 0

◆ DisableLootReward

bool Creature::DisableLootReward
protected

◆ DisableReputationReward

bool Creature::DisableReputationReward
protected

◆ EXTEND_LEASH_CHECK_INTERVAL

constexpr uint32 Creature::EXTEND_LEASH_CHECK_INTERVAL = 3000
staticconstexpr

Referenced by Update().

◆ loot

◆ lootingGroupLowGUID

uint32 Creature::lootingGroupLowGUID

Referenced by Update().

◆ lootPickPocketRestoreTime

uint32 Creature::lootPickPocketRestoreTime
protected

◆ m_AI_locked

bool Creature::m_AI_locked
protected

Referenced by AIM_Initialize(), and Update().

◆ m_AlreadyCallAssistance

bool Creature::m_AlreadyCallAssistance
protected

◆ m_alreadyCallForHelp

bool Creature::m_alreadyCallForHelp
protected

Referenced by CallForHelp(), and SetNoCallForHelp().

◆ m_AlreadySearchedAssistance

bool Creature::m_AlreadySearchedAssistance
protected

◆ m_assistanceTimer

uint32 Creature::m_assistanceTimer
private

Referenced by SetAssistanceTimer(), and Update().

◆ m_boundaryCheckTime

uint32 Creature::m_boundaryCheckTime
protected

Referenced by DoImmediateBoundaryCheck(), and Update().

◆ m_cannotReachTarget

ObjectGuid Creature::m_cannotReachTarget
private

◆ m_cannotReachTimer

uint32 Creature::m_cannotReachTimer
private

◆ m_CombatDistance

◆ m_combatPulseDelay

uint32 Creature::m_combatPulseDelay
protected

◆ m_combatPulseTime

uint32 Creature::m_combatPulseTime
protected

Referenced by SetCombatPulseDelay(), and Update().

◆ m_corpseDelay

uint32 Creature::m_corpseDelay
protected

◆ m_corpseRemoveTime

time_t Creature::m_corpseRemoveTime
protected

◆ m_creatureData

CreatureData const* Creature::m_creatureData
protected

◆ m_creatureInfo

◆ m_CreatureSpellCooldowns

◆ m_defaultMovementType

◆ m_detectionDistance

float Creature::m_detectionDistance
protected

◆ m_equipmentId

uint8 Creature::m_equipmentId
protected

◆ m_extendLeashTime

uint32 Creature::m_extendLeashTime = EXTEND_LEASH_CHECK_INTERVAL

Referenced by Update().

◆ m_formation

◆ m_groupLootTimer

uint32 Creature::m_groupLootTimer

Referenced by Update().

◆ m_homePosition

Position Creature::m_homePosition
protected

◆ m_lastLeashExtensionTime

std::shared_ptr<time_t> Creature::m_lastLeashExtensionTime
mutableprivate

◆ m_LootMode

uint16 Creature::m_LootMode
protected

◆ m_lootRecipient

ObjectGuid Creature::m_lootRecipient
protected

◆ m_lootRecipientGroup

◆ m_meleeDamageSchoolMask

SpellSchoolMask Creature::m_meleeDamageSchoolMask
protected

◆ m_moveBackwardsMovementTime

uint32 Creature::m_moveBackwardsMovementTime = MOVE_BACKWARDS_CHECK_INTERVAL

Referenced by Update().

◆ m_moveCircleMovementTime

uint32 Creature::m_moveCircleMovementTime = MOVE_CIRCLE_CHECK_INTERVAL

Referenced by Update().

◆ m_moveInLineOfSightDisabled

bool Creature::m_moveInLineOfSightDisabled
protected

◆ m_moveInLineOfSightStrictlyDisabled

bool Creature::m_moveInLineOfSightStrictlyDisabled
protected

◆ m_originalEntry

uint32 Creature::m_originalEntry
protected

◆ m_originalEquipmentId

int8 Creature::m_originalEquipmentId
protected

◆ m_path_id

uint32 Creature::m_path_id
private

◆ m_ProhibitSchoolTime

uint32 Creature::m_ProhibitSchoolTime[7]

◆ m_reactState

ReactStates Creature::m_reactState
protected

◆ m_regenHealth

bool Creature::m_regenHealth
protected

◆ m_regenPower

bool Creature::m_regenPower
protected

Referenced by Regenerate(), and SetRegeneratingPower().

◆ m_respawnDelay

◆ m_respawnedTime

time_t Creature::m_respawnedTime
protected

◆ m_respawnTime

◆ m_SightDistance

◆ m_spawnId

◆ m_spells

◆ m_textRepeat

CreatureTextRepeatGroup Creature::m_textRepeat
private

‍Locks the target during spell cast for proper facing

Referenced by ClearTextRepeatGroup(), GetTextRepeatGroup(), and SetTextRepeatId().

◆ m_transportCheckTimer

uint16 Creature::m_transportCheckTimer
protected

Referenced by Update().

◆ m_transportHomePosition

◆ m_vendorItemCounts

VendorItemCounts Creature::m_vendorItemCounts
protected

◆ m_wanderDistance

float Creature::m_wanderDistance
protected

◆ m_waypointID

uint32 Creature::m_waypointID
private

◆ MOVE_BACKWARDS_CHECK_INTERVAL

constexpr uint32 Creature::MOVE_BACKWARDS_CHECK_INTERVAL = 2000
staticconstexpr

Referenced by Update().

◆ MOVE_CIRCLE_CHECK_INTERVAL

constexpr uint32 Creature::MOVE_CIRCLE_CHECK_INTERVAL = 3000
staticconstexpr

Referenced by Update().

◆ Orientation

float Creature::Orientation = 0.0f

◆ Spell

::Spell const* Creature::Spell = nullptr

◆ Target

ObjectGuid Creature::Target

◆ TriggerJustRespawned

bool Creature::TriggerJustRespawned
private

Referenced by Creature(), Respawn(), and Update().


The documentation for this class was generated from the following files: