AzerothCore 3.3.5a
OpenSource WoW Emulator
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Creature Class Reference

#include "Creature.h"

Inheritance diagram for Creature:
Unit GridObject< Creature > MovableMapObject UpdatableMapObject WorldObject Object WorldLocation Position TempSummon TestCreature Minion Guardian Puppet Totem Pet

Public Member Functions

 Creature ()
 
 ~Creature () override
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
float GetNativeObjectScale () const override
 
void SetObjectScale (float scale) override
 
void SetDisplayId (uint32 displayId, float displayScale=1.f) override
 
void SetDisplayFromModel (uint32 modelIdx)
 
void DisappearAndDie ()
 
bool isVendorWithIconSpeak () const
 
bool Create (ObjectGuid::LowType guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehId, float x, float y, float z, float ang, const CreatureData *data=nullptr)
 
bool LoadCreaturesAddon (bool reload=false)
 
void SelectLevel (bool changelevel=true)
 
void LoadEquipment (int8 id=1, bool force=false)
 
ObjectGuid::LowType GetSpawnId () const
 
void Update (uint32 time) override
 
void GetRespawnPosition (float &x, float &y, float &z, float *ori=nullptr, float *dist=nullptr) const
 
void SetCorpseDelay (uint32 delay)
 
void SetCorpseRemoveTime (uint32 delay)
 
uint32 GetCorpseDelay () const
 
bool HasFlagsExtra (uint32 flag) const
 
bool IsRacialLeader () const
 
bool IsCivilian () const
 
bool IsTrigger () const
 
bool IsGuard () const
 
CreatureMovementData const & GetMovementTemplate () const
 
void PauseMovementForInteraction ()
 
bool CanWalk () const
 
bool CanSwim () const override
 This method check the current flag/status of a creature and its inhabit type.
 
bool CanEnterWater () const override
 
bool CanFly () const override
 
bool CanHover () const
 
bool IsRooted () const
 
MovementGeneratorType GetDefaultMovementType () const override
 -------—End of Pet responses methods-------—
 
void SetDefaultMovementType (MovementGeneratorType mgt)
 
void SetReactState (ReactStates state)
 A creature can have 3 ReactStates : Agressive, Passive, Neutral.
 
ReactStates GetReactState () const
 
bool HasReactState (ReactStates state) const
 
void InitializeReactState ()
 Check if the creature has the specified ReactState.
 
bool isCanInteractWithBattleMaster (Player *player, bool msg) const
 
bool CanResetTalents (Player *player) const
 
bool CanCreatureAttack (Unit const *victim, bool skipDistCheck=false) const
 
bool IsImmunedToSpell (SpellInfo const *spellInfo, Spell const *spell=nullptr) override
 
bool HasMechanicTemplateImmunity (uint64 mask) const
 
bool IsImmunedToSpellEffect (SpellInfo const *spellInfo, uint32 index, Unit const *caster=nullptr) const override
 
bool isElite () const
 
bool isWorldBoss () const
 
bool IsDungeonBoss () const
 
bool IsImmuneToKnockback () const
 
bool IsAvoidingAOE () const
 
uint8 getLevelForTarget (WorldObject const *target) const override
 
bool IsInEvadeMode () const
 
bool IsEvadingAttacks () const
 
bool AIM_Initialize (CreatureAI *ai=nullptr)
 
void Motion_Initialize ()
 
CreatureAIAI () const
 
bool SetWalk (bool enable) override
 Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
 
bool SetSwim (bool enable) override
 
bool HasSpellFocus (Spell const *focusSpell=nullptr) const
 
uint32 GetShieldBlockValue () const override
 
SpellSchoolMask GetMeleeDamageSchoolMask (WeaponAttackType=BASE_ATTACK, uint8=0) const override
 
void SetMeleeDamageSchool (SpellSchools school)
 
void _AddCreatureSpellCooldown (uint32 spell_id, uint16 categoryId, uint32 end_time)
 
void AddSpellCooldown (uint32 spell_id, uint32, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override
 
bool HasSpellCooldown (uint32 spell_id) const override
 
uint32 GetSpellCooldown (uint32 spell_id) const
 
void ProhibitSpellSchool (SpellSchoolMask idSchoolMask, uint32 unTimeMs) override
 
bool IsSpellProhibited (SpellSchoolMask idSchoolMask) const
 
void ClearProhibitedSpellTimers ()
 
bool HasSpell (uint32 spellID) const override
 
void UpdateMovementFlags ()
 
uint32 GetRandomId (uint32 id1, uint32 id2, uint32 id3)
 
bool UpdateEntry (uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
 
bool UpdateEntry (uint32 entry, bool updateAI)
 
bool UpdateStats (Stats stat) override
 
bool UpdateAllStats () override
 
void UpdateResistances (uint32 school) override
 
void UpdateArmor () override
 
void UpdateMaxHealth () override
 
void UpdateMaxPower (Powers power) override
 
void UpdateAttackPowerAndDamage (bool ranged=false) override
 
void CalculateMinMaxDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex) override
 
void LoadTemplateImmunities (int32 creatureImmunitiesId)
 
void LoadSparringPct ()
 
float GetSparringPct () const
 
bool HasWeapon (WeaponAttackType type) const override
 
bool HasWeaponForAttack (WeaponAttackType type) const override
 
void SetCanDualWield (bool value) override
 
int8 GetOriginalEquipmentId () const
 
uint8 GetCurrentEquipmentId ()
 
void SetCurrentEquipmentId (uint8 id)
 
float GetSpellDamageMod (int32 Rank)
 
VendorItemData const * GetVendorItems () const
 
uint32 GetVendorItemCurrentCount (VendorItem const *vItem)
 
uint32 UpdateVendorItemCurrentCount (VendorItem const *vItem, uint32 used_count)
 
CreatureTemplate const * GetCreatureTemplate () const
 
CreatureData const * GetCreatureData () const
 
uint32 GetGossipMenuId () const
 
void SetGossipMenuId (uint32 gossipMenuId)
 
void SetDetectionDistance (float dist)
 
CreatureAddon const * GetCreatureAddon () const
 
std::string const & GetAIName () const
 
std::string GetScriptName () const
 
uint32 GetScriptId () const
 
std::string const & GetNameForLocaleIdx (LocaleConstant locale_idx) const override
 
void setDeathState (DeathState s, bool despawn=false) override
 A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned. The cycle follows the next order:
 
bool LoadFromDB (ObjectGuid::LowType guid, Map *map, bool allowDuplicate=false)
 
bool LoadCreatureFromDB (ObjectGuid::LowType guid, Map *map, bool addToMap=true, bool allowDuplicate=false)
 
bool IsRespawnCompatibilityMode () const
 
void SaveToDB ()
 
virtual void SaveToDB (uint32 mapid, uint8 spawnMask, uint32 phaseMask)
 
virtual void DeleteFromDB ()
 
ObjectGuid GetLootRecipientGUID () const
 
PlayerGetLootRecipient () const
 
ObjectGuid::LowType GetLootRecipientGroupGUID () const
 
GroupGetLootRecipientGroup () const
 
bool hasLootRecipient () const
 
bool isTappedBy (Player const *player) const
 
bool CanGeneratePickPocketLoot () const
 
void SetPickPocketLootTime ()
 
void ResetPickPocketLootTime ()
 
void SetLootRecipient (Unit *unit, bool withGroup=true)
 
void AllLootRemovedFromCorpse ()
 
uint16 GetLootMode () const
 
bool HasLootMode (uint16 lootMode) const
 
void SetLootMode (uint16 lootMode)
 
void AddLootMode (uint16 lootMode)
 
void RemoveLootMode (uint16 lootMode)
 
void ResetLootMode ()
 
SpellInfo const * reachWithSpellAttack (Unit *victim)
 
SpellInfo const * reachWithSpellCure (Unit *victim)
 
bool CanStartAttack (Unit const *u, bool force=false) const
 
float GetAggroRange (Unit const *target) const
 
float GetAttackDistance (Unit const *player) const
 
float GetDetectionRange () const
 
void SendAIReaction (AiReaction reactionType)
 
UnitSelectNearestTarget (float dist=0, bool playerOnly=false) const
 Select nearest hostile unit within the given distance (regardless of threat list).
 
UnitSelectNearestTargetInAttackDistance (float dist) const
 Select nearest hostile unit within the given attack distance (i.e. distance is ignored if > than ATTACK_DISTANCE), regardless of threat list.
 
void DoFleeToGetAssistance ()
 
void CallForHelp (float fRadius, Unit *target=nullptr)
 
void CallAssistance (Unit *target=nullptr)
 
void SetNoCallForHelp (bool val)
 
void SetNoCallAssistance (bool val)
 
void SetNoSearchAssistance (bool val)
 
bool HasSearchedAssistance ()
 
bool CanAssistTo (Unit const *u, Unit const *enemy, bool checkfaction=true) const
 
bool _IsTargetAcceptable (Unit const *target) const
 
bool CanIgnoreFeignDeath () const
 
void UpdateMoveInLineOfSightState ()
 
bool IsMoveInLineOfSightDisabled ()
 
bool IsMoveInLineOfSightStrictlyDisabled ()
 
void RemoveCorpse (bool setSpawnTime=true, bool skipVisibility=false)
 
void DespawnOrUnsummon (Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
 
void DespawnOnEvade (Seconds respawnDelay=20s)
 
time_t const & GetRespawnTime () const
 
time_t GetRespawnTimeEx () const
 
void SetRespawnTime (uint32 respawn)
 
void Respawn (bool force=false)
 
void SaveRespawnTime () override
 
uint32 GetRespawnDelay () const
 
void SetRespawnDelay (uint32 delay)
 
uint32 GetCombatPulseDelay () const
 
void SetCombatPulseDelay (uint32 delay)
 
float GetWanderDistance () const
 
void SetWanderDistance (float dist)
 
void DoImmediateBoundaryCheck ()
 
void SendZoneUnderAttackMessage (Player *attacker)
 Send a message to LocalDefense channel for players opposition team in the zone.
 
void SetInCombatWithZone ()
 Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
 
void AtEngage (Unit *target) override
 
void AtDisengage () override
 
bool IsEngaged () const override
 
bool hasQuest (uint32 quest_id) const override
 
bool hasInvolvedQuest (uint32 quest_id) const override
 
bool isRegeneratingHealth ()
 
void SetRegeneratingHealth (bool enable)
 
void SetRegeneratingPower (bool enable)
 
virtual uint8 GetPetAutoSpellSize () const
 
virtual uint32 GetPetAutoSpellOnPos (uint8 pos) const
 
void SetCannotReachTarget (ObjectGuid const &target=ObjectGuid::Empty)
 
bool CanNotReachTarget () const
 
ObjectGuid const & GetCannotReachTarget () const
 
bool IsNotReachableAndNeedRegen () const
 
void SetPosition (float x, float y, float z, float o)
 
void SetPosition (const Position &pos)
 
void SetHomePosition (float x, float y, float z, float o)
 
void SetHomePosition (const Position &pos)
 
void GetHomePosition (float &x, float &y, float &z, float &ori) const
 
Position const & GetHomePosition () const
 
void SetTransportHomePosition (float x, float y, float z, float o)
 
void SetTransportHomePosition (const Position &pos)
 
void GetTransportHomePosition (float &x, float &y, float &z, float &ori) const
 
Position const & GetTransportHomePosition () const
 
uint32 GetWaypointPath () const
 
void LoadPath (uint32 pathid)
 
uint32 GetCurrentWaypointID () const
 
void UpdateWaypointID (uint32 wpID)
 
std::pair< uint32, uint32GetCurrentWaypointInfo () const
 
void UpdateCurrentWaypointInfo (uint32 nodeId, uint32 pathId)
 
bool IsFormationLeader () const
 
void SignalFormationMovement ()
 
bool IsFormationLeaderMoveAllowed () const
 
void SearchFormation ()
 
CreatureGroup const * GetFormation () const
 
CreatureGroupGetFormation ()
 
void SetFormation (CreatureGroup *formation)
 
UnitSelectVictim ()
 
void SetReputationRewardDisabled (bool disable)
 
bool IsReputationRewardDisabled () const
 
void SetLootRewardDisabled (bool disable)
 
bool IsLootRewardDisabled () const
 
bool IsDamageEnoughForLootingAndReward () const
 
void LowerPlayerDamageReq (uint32 unDamage, bool damagedByPlayer=true)
 
void ResetPlayerDamageReq ()
 
uint32 GetPlayerDamageReq () const
 
uint32 GetOriginalEntry () const
 
void SetOriginalEntry (uint32 entry)
 
void SetTarget (ObjectGuid guid=ObjectGuid::Empty) override
 
void ClearTarget ()
 
void FocusTarget (Spell const *focusSpell, WorldObject const *target)
 
void ReleaseFocus (Spell const *focusSpell)
 
bool IsMovementPreventedByCasting () const override
 
std::shared_ptr< time_t > const & GetLastLeashExtensionTimePtr () const
 
void SetLastLeashExtensionTimePtr (std::shared_ptr< time_t > const &timer)
 
void ClearLastLeashExtensionTimePtr ()
 
time_t GetLastLeashExtensionTime () const
 
void UpdateLeashExtensionTime ()
 
uint8 GetLeashTimer () const
 
CreatureTextRepeatIds const & GetTextRepeatGroup (uint8 textGroup)
 
void SetTextRepeatId (uint8 textGroup, uint8 id)
 
void ClearTextRepeatGroup (uint8 textGroup)
 
bool IsFreeToMove ()
 
bool HasSwimmingFlagOutOfCombat () const
 
void RefreshSwimmingFlag (bool recheck=false)
 
void SetAssistanceTimer (uint32 value)
 
void ModifyThreatPercentTemp (Unit *victim, int32 percent, Milliseconds duration)
 
void ResumeChasingVictim ()
 Helper to resume chasing current victim.
 
bool CanCastSpell (uint32 spellID) const
 Returns true if the creature is able to cast the spell.
 
ObjectGuid GetSummonerGUID () const
 Helper to get the creature's summoner GUID, if it is a summon.
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
std::string GetDebugInfo () const override
 
bool IsUpdateNeeded () override
 
- Public Member Functions inherited from Unit
 ~Unit () override
 
void Update (uint32 time) override
 
UnitAIGetAI ()
 
void SetAI (UnitAI *newAI)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void CleanupBeforeRemoveFromMap (bool finalCleanup)
 
void CleanupsBeforeDelete (bool finalCleanup=true) override
 
virtual bool isBeingLoaded () const
 
bool IsDuringRemoveFromWorld () const
 
void SetUInt32Value (uint16 index, uint32 value)
 
UnitGetOwner () const
 
ObjectGuid GetOwnerGUID () const
 
void SetOwnerGUID (ObjectGuid owner)
 
ObjectGuid GetCreatorGUID () const
 
void SetCreatorGUID (ObjectGuid creator)
 
ObjectGuid GetMinionGUID () const
 
void SetMinionGUID (ObjectGuid guid)
 
ObjectGuid GetCharmerGUID () const
 
void SetCharmerGUID (ObjectGuid owner)
 
ObjectGuid GetCharmGUID () const
 
void SetPetGUID (ObjectGuid guid)
 
ObjectGuid GetPetGUID () const
 
void SetCritterGUID (ObjectGuid guid)
 
ObjectGuid GetCritterGUID () const
 
ObjectGuid GetTransGUID () const override
 
PetToPet ()
 
TotemToTotem ()
 
TempSummonToTempSummon ()
 
const TempSummonToTempSummon () const
 
void AddUnitState (uint32 f)
 
bool HasUnitState (const uint32 f) const
 
void ClearUnitState (uint32 f)
 
uint32 GetUnitState () const
 
uint32 HasUnitTypeMask (uint32 mask) const
 
void AddUnitTypeMask (uint32 mask)
 
uint32 GetUnitTypeMask () const
 
UnitFlags GetUnitFlags () const
 
bool HasUnitFlag (UnitFlags flags) const
 
void SetUnitFlag (UnitFlags flags)
 UnitFlags available in UnitDefines.h.
 
void RemoveUnitFlag (UnitFlags flags)
 UnitFlags available in UnitDefines.h.
 
void ReplaceAllUnitFlags (UnitFlags flags)
 Remove the Unit flag specify only.
 
UnitFlags2 GetUnitFlags2 () const
 Remove all UnitFlags and set new ones. UnitFlags available in UnitDefines.h.
 
bool HasUnitFlag2 (UnitFlags2 flags) const
 
void SetUnitFlag2 (UnitFlags2 flags)
 
void RemoveUnitFlag2 (UnitFlags2 flags)
 
void ReplaceAllUnitFlags2 (UnitFlags2 flags)
 
void SetEmoteState (Emote emoteState)
 
void ClearEmoteState ()
 Sets emote state (looping emote). Emotes available in SharedDefines.h.
 
NPCFlags GetNpcFlags () const
 Clears emote state (looping emote)
 
bool HasNpcFlag (NPCFlags flags) const
 
void SetNpcFlag (NPCFlags flags)
 
void RemoveNpcFlag (NPCFlags flags)
 
void ReplaceAllNpcFlags (NPCFlags flags)
 
uint32 GetDynamicFlags () const override
 
void ReplaceAllDynamicFlags (uint32 flag) override
 
void AddUnitMovementFlag (uint32 f)
 
void RemoveUnitMovementFlag (uint32 f)
 
bool HasUnitMovementFlag (uint32 f) const
 
uint32 GetUnitMovementFlags () const
 
void SetUnitMovementFlags (uint32 f)
 
void AddExtraUnitMovementFlag (uint16 f)
 
void RemoveExtraUnitMovementFlag (uint16 f)
 
uint16 HasExtraUnitMovementFlag (uint16 f) const
 
uint16 GetExtraUnitMovementFlags () const
 
void SetExtraUnitMovementFlags (uint16 f)
 
bool IsCrowdControlled () const
 
bool IsImmobilizedState () const
 
void SetAnimTier (AnimTier animTier)
 
bool IsSummon () const
 
bool IsGuardian () const
 
bool IsControllableGuardian () const
 
bool IsPet () const
 
bool IsHunterPet () const
 
bool IsTotem () const
 
bool IsVehicle () const
 
bool IsVendor () const
 
bool IsTrainer () const
 
bool IsQuestGiver () const
 
bool IsGossip () const
 
bool IsTaxi () const
 
bool IsGuildMaster () const
 
bool IsBattleMaster () const
 
bool IsBanker () const
 
bool IsInnkeeper () const
 
bool IsSpiritHealer () const
 
bool IsSpiritGuide () const
 
bool IsTabardDesigner () const
 
bool IsAuctioner () const
 
bool IsArmorer () const
 
bool IsServiceProvider () const
 
bool IsSpiritService () const
 
uint32 GetCreatureType () const
 
uint32 GetCreatureTypeMask () const
 
bool IsCritter () const
 
uint8 getRace (bool original=false) const
 
void setRace (uint8 race)
 
uint32 getRaceMask () const
 
DisplayRace GetDisplayRaceFromModelId (uint32 modelId) const
 
DisplayRace GetDisplayRace () const
 
uint8 getClass () const
 
virtual bool IsClass (Classes unitClass, ClassContext context=CLASS_CONTEXT_NONE) const
 
uint32 getClassMask () const
 
uint8 getGender () const
 
uint32 GetFaction () const
 
FactionTemplateEntry const * GetFactionTemplateEntry () const
 
void SetFaction (uint32 faction)
 
void RestoreFaction ()
 
uint32 GetOldFactionId () const
 
ObjectGuid GetTarget () const
 
bool isTargetableForAttack (bool checkFakeDeath=true, Unit const *byWho=nullptr) const
 
bool IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell=nullptr) const
 
bool _IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=nullptr) const
 
bool IsValidAssistTarget (Unit const *target) const
 
bool _IsValidAssistTarget (Unit const *target, SpellInfo const *bySpell) const
 
bool IsClientControlled (Player const *exactClient=nullptr) const
 
Player const * GetClientControlling () const
 
float GetBoundaryRadius () const
 
float GetCombatReach () const override
 
float GetMeleeReach () const
 
bool IsWithinRange (Unit const *obj, float dist) const
 
bool IsWithinBoundaryRadius (const Unit *obj) const
 
bool IsWithinCombatRange (Unit const *obj, float dist2compare) const
 
bool IsWithinMeleeRange (Unit const *obj, float dist=0.f) const
 
float GetMeleeRange (Unit const *target) const
 
void setAttackTimer (WeaponAttackType type, int32 time)
 
void resetAttackTimer (WeaponAttackType type=BASE_ATTACK)
 
int32 getAttackTimer (WeaponAttackType type) const
 
bool isAttackReady (WeaponAttackType type=BASE_ATTACK) const
 
bool GetRandomContactPoint (Unit const *target, float &x, float &y, float &z, bool force=false) const
 
UnitgetAttackerForHelper () const
 
bool Attack (Unit *victim, bool meleeAttack)
 
void CastStop (uint32 except_spellid=0, bool withInstant=true)
 Interrupt the unit cast for all the current spells.
 
bool AttackStop ()
 Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell, AI assistance, and call SendMeleeAttackStop() to the client.
 
void RemoveAllAttackers ()
 Remove all units in m_attackers list and send them AttackStop()
 
AttackerSet const & getAttackers () const
 
bool GetMeleeAttackPoint (Unit *attacker, Position &pos)
 
bool isAttackingPlayer () const
 
UnitGetVictim () const
 
void CombatStop (bool includingCast=false, bool mutualPvP=true)
 
void CombatStopWithPets (bool includingCast=false)
 
void StopAttackFaction (uint32 faction_id)
 
void StopAttackingInvalidTarget ()
 
UnitSelectNearbyTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
UnitSelectNearbyNoTotemTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
void SendMeleeAttackStop (Unit *victim=nullptr)
 Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or interrupt spells. Unless you know exactly what you're doing, use AttackStop() or RemoveAllAttackers() instead.
 
void SendMeleeAttackStart (Unit *victim, Player *sendTo=nullptr)
 
uint32 GetAttackTime (WeaponAttackType att) const
 
void SetAttackTime (WeaponAttackType att, uint32 val)
 
void ApplyAttackTimePercentMod (WeaponAttackType att, float val, bool apply)
 
void ApplyCastTimePercentMod (float val, bool apply)
 
void SetImmuneToAll (bool apply, bool keepCombat=false)
 
bool IsImmuneToAll () const
 
void SetImmuneToPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToPC () const
 
void SetImmuneToNPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToNPC () const
 
bool IsEngagedBy (Unit const *who) const
 
void EngageWithTarget (Unit *who)
 
bool IsInCombat () const
 
bool IsInCombatWith (Unit const *who) const
 
bool IsPetInCombat () const
 
void SetInCombatWith (Unit *enemy, bool addSecondUnitSuppressed=false)
 
void ClearInCombat ()
 
void ClearInPetCombat ()
 
uint32 GetCombatTimer () const
 
void SetCombatTimer (uint32 timer)
 
bool CanHaveThreatList (bool skipAliveCheck=false) const
 
void AddThreat (Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
 
void AtTargetAttacked (Unit *target, bool canInitialAggro)
 
ThreatManagerGetThreatMgr ()
 
ThreatManager const & GetThreatMgr () const
 
CombatManagerGetCombatManager ()
 
CombatManager const & GetCombatManager () const
 
bool IsThreatened () const
 
bool IsThreatenedBy (Unit const *who) const
 
void UpdatePetCombatState ()
 
virtual void AtEnterCombat ()
 
virtual void AtExitCombat ()
 
bool IsCombatDisallowed () const
 
void SetIsCombatDisallowed (bool value)
 
void SetLastDamagedTargetGuid (ObjectGuid const &guid)
 
ObjectGuid const & GetLastDamagedTargetGuid () const
 
void AttackerStateUpdate (Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
 
bool haveOffhandWeapon () const
 
bool CanDualWield () const
 
virtual void SetDualWieldMode (DualWieldMode mode)
 
bool HasMainhandWeapon () const
 
bool HasOffhandWeapon () const
 
bool HasRangedWeapon () const
 
bool hasMainhandWeaponForAttack () const
 
bool HasMainhandWeaponForAttack () const
 
bool HasOffhandWeaponForAttack () const
 
bool HasRangedWeaponForAttack () const
 
bool CanUseAttackType (WeaponAttackType attacktype) const
 
void HandleProcExtraAttackFor (Unit *victim, uint32 count)
 
void SetLastExtraAttackSpell (uint32 spellId)
 
uint32 GetLastExtraAttackSpell () const
 
void AddExtraAttacks (uint32 count)
 
uint8 GetComboPoints (Unit const *who=nullptr) const
 
uint8 GetComboPoints (ObjectGuid const &guid) const
 
UnitGetComboTarget () const
 
ObjectGuid const GetComboTargetGUID () const
 
void AddComboPoints (Unit *target, int8 count)
 
void AddComboPoints (int8 count)
 
void ClearComboPoints ()
 
void AddComboPointHolder (Unit *unit)
 
void RemoveComboPointHolder (Unit *unit)
 
void ClearComboPointHolders ()
 
void SetContestedPvP (Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true)
 
bool IsContestedGuard () const
 
bool RespondsToCallForHelp () const
 
bool IsInSanctuary () const
 
bool IsPvP () const
 
bool IsFFAPvP () const
 
void SetPvP (bool state)
 
float GetStat (Stats stat) const
 
void SetStat (Stats stat, int32 val)
 
Stats GetStatByAuraGroup (UnitMods unitMod) const
 
float GetCreateStat (Stats stat) const
 
void SetCreateStat (Stats stat, float val)
 
float GetPosStat (Stats stat) const
 
float GetNegStat (Stats stat) const
 
void InitStatBuffMods ()
 
bool HandleStatFlatModifier (UnitMods unitMod, UnitModifierFlatType modifierType, float amount, bool apply)
 
void ApplyStatPctModifier (UnitMods unitMod, UnitModifierPctType modifierType, float amount)
 
void SetStatFlatModifier (UnitMods unitMod, UnitModifierFlatType modifierType, float val)
 
void SetStatPctModifier (UnitMods unitMod, UnitModifierPctType modifierType, float val)
 
float GetFlatModifierValue (UnitMods unitMod, UnitModifierFlatType modifierType) const
 
float GetPctModifierValue (UnitMods unitMod, UnitModifierPctType modifierType) const
 
void UpdateUnitMod (UnitMods unitMod)
 
virtual bool CheckAttackFitToAuraRequirement (WeaponAttackType, AuraEffect const *) const
 
virtual void UpdateDamageDoneMods (WeaponAttackType attackType, int32 skipEnchantSlot=-1)
 
void UpdateAllDamageDoneMods ()
 
void UpdateDamagePctDoneMods (WeaponAttackType attackType)
 
void UpdateAllDamagePctDoneMods ()
 
float GetTotalStatValue (Stats stat, float additionalValue=0.0f) const
 
void SetCanModifyStats (bool modifyStats)
 
bool CanModifyStats () const
 
void UpdateStatBuffMod (Stats stat)
 
uint8 GetLevel () const
 
uint8 getLevelForTarget (WorldObject const *) const override
 
void SetLevel (uint8 lvl, bool showLevelChange=true)
 
uint32 GetHealth () const
 
uint32 GetMaxHealth () const
 
float GetHealthPct () const
 
int32 GetHealthGain (int32 dVal)
 
uint32 GetCreateHealth () const
 
bool IsFullHealth () const
 
bool HealthBelowPct (int32 pct) const
 
bool HealthBelowPctDamaged (int32 pct, uint32 damage) const
 
bool HealthAbovePct (int32 pct) const
 
bool HealthAbovePctHealed (int32 pct, uint32 heal) const
 
uint32 CountPctFromMaxHealth (int32 pct) const
 
uint32 CountPctFromCurHealth (int32 pct) const
 
void SetHealth (uint32 val)
 
void SetMaxHealth (uint32 val)
 
void SetFullHealth ()
 
int32 ModifyHealth (int32 val)
 
void SetCreateHealth (uint32 val)
 
Powers getPowerType () const
 
virtual bool HasActivePowerType (Powers power)
 
Powers GetPowerTypeByAuraGroup (UnitMods unitMod) const
 
uint32 GetPower (Powers power) const
 
uint32 GetMaxPower (Powers power) const
 
float GetPowerPct (Powers power) const
 
uint32 GetCreatePowers (Powers power) const
 
void setPowerType (Powers power)
 
void SetPower (Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
 
void SetMaxPower (Powers power, uint32 val)
 
int32 ModifyPower (Powers power, int32 val, bool withPowerUpdate=true)
 
void RewardRage (uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
 
uint32 GetCreateMana () const
 
void SetCreateMana (uint32 val)
 
bool CanRestoreMana (SpellInfo const *spellInfo) const
 
void SetLastManaUse (uint32 spellCastTime)
 
bool IsUnderLastManaUseEffect () const
 
float GetAPMultiplier (WeaponAttackType attType, bool normalized)
 
uint32 GetArmor () const
 
void SetArmor (int32 val)
 
float GetUnitDodgeChance () const
 
float GetUnitParryChance () const
 
float GetUnitBlockChance () const
 
float GetUnitMissChance (WeaponAttackType attType) const
 
float GetUnitCriticalChance (WeaponAttackType attackType, Unit const *victim) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
 
bool CanApplyResilience () const
 
uint32 GetShieldBlockValue (uint32 soft_cap, uint32 hard_cap) const
 
uint32 GetUnitMeleeSkill (Unit const *target=nullptr) const
 
uint32 GetDefenseSkillValue (Unit const *target=nullptr) const
 
uint32 GetWeaponSkillValue (WeaponAttackType attType, Unit const *target=nullptr) const
 
int32 GetMechanicResistChance (SpellInfo const *spell)
 
uint32 GetResistance (SpellSchoolMask mask) const
 
uint32 GetResistance (SpellSchools school) const
 
void SetResistance (SpellSchools school, int32 val)
 
void UpdateResistanceBuffModsMod (SpellSchools school)
 
uint16 GetMaxSkillValueForLevel (Unit const *target=nullptr) const
 
float GetTotalAuraModValue (UnitMods unitMod) const
 
SpellSchools GetSpellSchoolByAuraGroup (UnitMods unitMod) const
 
float GetTotalAttackPowerValue (WeaponAttackType attType, Unit *pVictim=nullptr) const
 
float GetWeaponDamageRange (WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const
 
void SetBaseWeaponDamage (WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0)
 
virtual void UpdateAllResistances ()
 
virtual void UpdateDamagePhysical (WeaponAttackType attType)
 
void DealMeleeDamage (CalcDamageInfo *damageInfo, bool durabilityLoss)
 
void DealSpellDamage (SpellNonMeleeDamage *damageInfo, bool durabilityLoss, Spell const *spell=nullptr)
 
void DealDamageShieldDamage (Unit *victim)
 
void KillSelf (bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
uint32 CalculateDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0)
 
void CalculateMeleeDamage (Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false)
 
void CalculateSpellDamageTaken (SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=BASE_ATTACK, bool crit=false)
 
int32 CalculateSpellDamage (Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const
 
float CalculateDefaultCoefficient (SpellInfo const *spellInfo, DamageEffectType damagetype) const
 
uint32 MeleeDamageBonusDone (Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
uint32 MeleeDamageBonusTaken (Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
int32 SpellBaseDamageBonusDone (SpellSchoolMask schoolMask)
 
int32 SpellBaseDamageBonusTaken (SpellSchoolMask schoolMask, bool isDoT=false)
 
float SpellPctDamageModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellDamageBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellDamageBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1)
 
int32 CalculateAOEDamageReduction (int32 damage, uint32 schoolMask, bool npcCaster) const
 
uint32 GetMeleeDamageReduction (uint32 damage) const
 
uint32 GetRangedDamageReduction (uint32 damage) const
 
uint32 GetSpellDamageReduction (uint32 damage) const
 
float GetMeleeCritChanceReduction () const
 
float GetRangedCritChanceReduction () const
 
float GetSpellCritChanceReduction () const
 
uint32 GetMeleeCritDamageReduction (uint32 damage) const
 
uint32 GetRangedCritDamageReduction (uint32 damage) const
 
uint32 GetSpellCritDamageReduction (uint32 damage) const
 
CharmInfoGetCharmInfo ()
 
CharmInfoInitCharmInfo ()
 
UnitGetCharmer () const
 
UnitGetCharm () const
 
UnitGetCharmerOrOwner () const
 
UnitGetCharmerOrOwnerOrSelf () const
 
PlayerGetCharmerOrOwnerPlayerOrPlayerItself () const
 
ObjectGuid GetCharmerOrOwnerGUID () const
 
ObjectGuid GetCharmerOrOwnerOrOwnGUID () const
 
PlayerGetAffectingPlayer () const
 
UnitGetFirstControlled () const
 
bool IsControlledByPlayer () const
 
bool IsCreatedByPlayer () const
 
bool IsCharmedOwnedByPlayerOrPlayer () const
 
bool IsCharmed () const
 
bool isPossessed () const
 
bool isPossessedByPlayer () const
 
bool isPossessing () const
 
bool isPossessing (Unit *u) const
 
void SetCharm (Unit *target, bool apply)
 
bool SetCharmedBy (Unit *charmer, CharmType type, AuraApplication const *aurApp=nullptr)
 
void UpdateCharmAI ()
 
void RemoveCharmedBy (Unit *charmer)
 
void RemoveCharmAuras ()
 
void RemoveAllControlled (bool onDeath=false)
 
void DeleteCharmInfo ()
 
virtual bool HasSpellItemCooldown (uint32, uint32) const
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown)
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, PacketCooldowns const &cooldowns)
 
AuraAddAura (uint32 spellId, Unit *target)
 
AuraAddAura (SpellInfo const *spellInfo, uint8 effMask, Unit *target)
 
void SetAuraStack (uint32 spellId, Unit *target, uint32 stack)
 
int32 GetHighestExclusiveSameEffectSpellGroupValue (AuraEffect const *aurEff, AuraType auraType, bool checkMiscValue=false, int32 miscValue=0) const
 
bool IsHighestExclusiveAura (Aura const *aura, bool removeOtherAuraApplications=false)
 
bool IsHighestExclusiveAuraEffect (SpellInfo const *spellInfo, AuraType auraType, int32 effectAmount, uint8 auraEffectMask, bool removeOtherAuraApplications=false)
 
Aura_TryStackingOrRefreshingExistingAura (SpellInfo const *newAura, uint8 effMask, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, bool periodicReset=false)
 
void _AddAura (UnitAura *aura, Unit *caster)
 
AuraApplication_CreateAuraApplication (Aura *aura, uint8 effMask)
 
void _ApplyAuraEffect (Aura *aura, uint8 effIndex)
 
void _ApplyAura (AuraApplication *aurApp, uint8 effMask)
 
void _UnapplyAura (AuraApplicationMap::iterator &i, AuraRemoveMode removeMode)
 
void _UnapplyAura (AuraApplication *aurApp, AuraRemoveMode removeMode)
 
void _RemoveNoStackAuraApplicationsDueToAura (Aura *aura)
 
void _RemoveNoStackAurasDueToAura (Aura *aura, bool owned)
 
bool _IsNoStackAuraDueToAura (Aura *appliedAura, Aura *existingAura) const
 
void _RegisterAuraEffect (AuraEffect *aurEff, bool apply)
 
AuraMapGetOwnedAuras ()
 
AuraMap const & GetOwnedAuras () const
 
void RemoveOwnedAura (AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (Aura *aura, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
AuraGetOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, Aura *except=nullptr) const
 
AuraApplicationMapGetAppliedAuras ()
 
AuraApplicationMap const & GetAppliedAuras () const
 
void RemoveAura (AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (AuraApplication *aurApp, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (Aura *aur, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveBindSightAuras ()
 
void RemoveAppliedAuras (std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (std::function< bool(Aura const *)> const &check)
 
void RemoveAppliedAuras (uint32 spellId, std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (uint32 spellId, std::function< bool(Aura const *)> const &check)
 
void RemoveAurasDueToSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAuraFromStack (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAurasDueToSpellByDispel (uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, Unit *dispeller, uint8 chargesRemoved=1)
 
void RemoveAurasDueToSpellBySteal (uint32 spellId, ObjectGuid casterGUID, Unit *stealer)
 
void RemoveAurasDueToItemSpell (uint32 spellId, ObjectGuid castItemGuid)
 
void RemoveAurasByType (AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
 
void RemoveNotOwnSingleTargetAuras ()
 
void RemoveAurasWithInterruptFlags (uint32 flag, uint32 except=0, bool isAutoshot=false)
 
void RemoveAurasWithAttribute (uint32 flags)
 
void RemoveAurasWithFamily (SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID)
 
void RemoveAurasWithMechanic (uint64 mechanic_mask, AuraRemoveMode removemode=AURA_REMOVE_BY_DEFAULT, uint32 except=0)
 
void RemoveMovementImpairingAuras (bool withRoot)
 
void RemoveAurasByShapeShift ()
 
void RemoveAreaAurasDueToLeaveWorld ()
 
void RemoveAllAuras ()
 
void RemoveArenaAuras ()
 
void RemoveAllAurasOnDeath ()
 
void RemoveAllAurasRequiringDeadTarget ()
 
void RemoveAllAurasExceptType (AuraType type)
 
void RemoveEvadeAuras ()
 
void DelayOwnedAuras (uint32 spellId, ObjectGuid caster, int32 delaytime)
 
void _RemoveAllAuraStatMods ()
 
void _ApplyAllAuraStatMods ()
 
AuraEffectList const & GetAuraEffectsByType (AuraType type) const
 
AuraListGetSingleCastAuras ()
 
AuraList const & GetSingleCastAuras () const
 
AuraEffectGetAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectOfRankedSpell (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectDummy (uint32 spellid) const
 
AuraEffectGetDummyAuraEffect (SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraApplicationGetAuraApplication (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
AuraApplicationGetAuraApplicationOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAuraOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
void GetDispellableAuraList (Unit *caster, uint32 dispelMask, DispelChargesList &dispelList, SpellInfo const *dispelSpell)
 
bool HasAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid caster=ObjectGuid::Empty) const
 
uint32 GetAuraCount (uint32 spellId) const
 
bool HasAuras (SearchMethod sm, std::vector< uint32 > &spellIds) const
 Check if unit has ANY or ALL specified auras.
 
template<typename... Auras>
bool HasAnyAuras (Auras... spellIds) const
 Checks if the unit has ANY specified auras.
 
template<typename... Auras>
bool HasAllAuras (Auras... spellIds) const
 Checks if the unit has ALL specified auras.
 
bool HasAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
bool HasAuraType (AuraType auraType) const
 
bool HasAuraTypeWithCaster (AuraType auratype, ObjectGuid caster) const
 
bool HasAuraTypeWithMiscvalue (AuraType auratype, int32 miscvalue) const
 
bool HasAuraTypeWithAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
bool HasAuraTypeWithValue (AuraType auratype, int32 value) const
 
bool HasAuraTypeWithTriggerSpell (AuraType auratype, uint32 triggerSpell) const
 
bool HasNegativeAuraWithInterruptFlag (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasVisibleAuraType (AuraType auraType) const
 
bool HasNegativeAuraWithAttribute (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasAuraWithMechanic (uint64 mechanicMask) const
 
bool HasAuraTypeWithFamilyFlags (AuraType auraType, uint32 familyName, uint32 familyFlags) const
 
bool HasBreakableByDamageAuraType (AuraType type, uint32 excludeAura=0) const
 
bool HasBreakableByDamageCrowdControlAura (Unit *excludeCasterChannel=nullptr) const
 
AuraEffectIsScriptOverriden (SpellInfo const *spell, int32 script) const
 
uint32 GetDiseasesByCaster (ObjectGuid casterGUID, uint8 mode=0)
 
uint32 GetDoTsByCaster (ObjectGuid casterGUID) const
 
int32 GetTotalAuraModifier (AuraType auratype) const
 
float GetTotalAuraMultiplier (AuraType auratype) const
 
int32 GetMaxPositiveAuraModifier (AuraType auratype) const
 
int32 GetMaxNegativeAuraModifier (AuraType auratype) const
 
int32 GetTotalAuraModifier (AuraType auratype, std::function< bool(AuraEffect const *)> const &predicate) const
 
float GetTotalAuraMultiplier (AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const
 
int32 GetMaxPositiveAuraModifier (AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const
 
int32 GetMaxNegativeAuraModifier (AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const
 
int32 GetTotalAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
float GetTotalAuraMultiplierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetMaxPositiveAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask, const AuraEffect *except=nullptr) const
 
int32 GetMaxNegativeAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetTotalAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
float GetTotalAuraMultiplierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxPositiveAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxNegativeAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetTotalAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
float GetTotalAuraMultiplierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxPositiveAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxNegativeAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
VisibleAuraMap const * GetVisibleAuras ()
 
AuraApplicationGetVisibleAura (uint8 slot)
 
void SetVisibleAura (uint8 slot, AuraApplication *aur)
 
void RemoveVisibleAura (uint8 slot)
 
void ModifyAuraState (AuraStateType flag, bool apply)
 
uint32 BuildAuraStateUpdateForTarget (Unit *target) const
 
bool HasAuraState (AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
 
bool CanProc ()
 
void SetCantProc (bool apply)
 
void ProcSkillsAndReactives (bool isVictim, Unit *target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const *procSpellInfo, uint32 damage, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
void GetProcAurasTriggeredOnEvent (AuraApplicationProcContainer &aurasTriggeringProc, std::list< AuraApplication * > *procAuras, ProcEventInfo eventInfo)
 
void TriggerAurasProcOnEvent (CalcDamageInfo &damageInfo)
 
void TriggerAurasProcOnEvent (std::list< AuraApplication * > *myProcAuras, std::list< AuraApplication * > *targetProcAuras, Unit *actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell *spell, DamageInfo *damageInfo, HealInfo *healInfo)
 
void TriggerAurasProcOnEvent (ProcEventInfo &eventInfo, AuraApplicationProcContainer &procAuras)
 
float GetWeaponProcChance () const
 
float GetPPMProcChance (uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const
 
PlayerGetSpellModOwner () const
 
SpellGetCurrentSpell (CurrentSpellTypes spellType) const
 
SpellGetCurrentSpell (uint32 spellType) const
 
SpellGetFirstCurrentCastingSpell () const
 
SpellFindCurrentSpellBySpellId (uint32 spell_id) const
 
int32 GetCurrentSpellCastTime (uint32 spell_id) const
 
void SetCurrentCastedSpell (Spell *pSpell)
 
void SetInstantCast (bool set)
 
bool CanInstantCast () const
 
bool IsNonMeleeSpellCast (bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
 
void InterruptNonMeleeSpells (bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
 
float GetSpellMaxRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
float GetSpellMinRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
uint32 GetInterruptMask () const
 
void AddInterruptMask (uint32 mask)
 
void UpdateInterruptMask ()
 
void InterruptSpell (CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
 
bool isSpellBlocked (Unit *victim, SpellInfo const *spellProto, WeaponAttackType attackType=BASE_ATTACK)
 
void FinishSpell (CurrentSpellTypes spellType, bool ok=true)
 
UnitGetMagicHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo)
 
UnitGetMeleeHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo=nullptr)
 
float MeleeSpellMissChance (Unit const *victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
 
SpellMissInfo MeleeSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo MagicSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo SpellHitResult (Unit *victim, SpellInfo const *spell, bool canReflect=false)
 
SpellMissInfo SpellHitResult (Unit *victim, Spell const *spell, bool canReflect=false)
 
void SendHealSpellLog (HealInfo const &healInfo, bool critical=false)
 
int32 HealBySpell (HealInfo &healInfo, bool critical=false)
 
int32 SpellBaseHealingBonusDone (SpellSchoolMask schoolMask)
 
float SpellPctHealingModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype, bool includeHealingDonePct=true)
 
uint32 SpellHealingBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellHealingBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack=1)
 
void SendEnergizeSpellLog (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
void EnergizeBySpell (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
void ApplySpellImmune (uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
 
bool IsImmunedToSpell (SpellInfo const *spellInfo, uint32 effectMask, Unit const *caster=nullptr)
 
bool IgnoresSchoolImmunityFromFriendlyCaster (Unit const *caster, uint32 immunityAuraId, SpellInfo const *immunitySpellInfo) const
 
bool IsImmunedToDamage (SpellSchoolMask schoolMask) const
 
bool IsImmunedToDamage (Unit const *caster, SpellInfo const *spellInfo) const
 
bool IsImmunedToSchool (SpellSchoolMask schoolMask) const
 
uint32 GetSchoolImmunityMask () const
 
uint32 GetDamageImmunityMask () const
 
bool IsImmunedToSchool (SpellInfo const *spellInfo) const
 
bool IsImmunedToSchool (Spell const *spell) const
 
bool IsImmunedToDamageOrSchool (SpellSchoolMask schoolMask) const
 
bool IsImmunedToAuraPeriodicTick (Unit const *caster, SpellInfo const *spellInfo) const
 
bool isBlockCritical ()
 
float SpellDoneCritChance (Unit const *, SpellInfo const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType, bool skipEffectCheck) const
 
float SpellTakenCritChance (Unit const *caster, SpellInfo const *spellProto, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType, bool skipEffectCheck) const
 
float ApplyEffectModifiers (SpellInfo const *spellProto, uint8 effect_index, float value) const
 
int32 CalcSpellDuration (SpellInfo const *spellProto)
 
int32 ModSpellDuration (SpellInfo const *spellProto, Unit const *target, int32 duration, bool positive, uint32 effectMask)
 
void ModSpellCastTime (SpellInfo const *spellProto, int32 &castTime, Spell *spell=nullptr)
 
float CalculateLevelPenalty (SpellInfo const *spellProto) const
 
uint32 GetCastingTimeForBonus (SpellInfo const *spellProto, DamageEffectType damagetype, uint32 CastingTime) const
 
void CastDelayedSpellWithPeriodicAmount (Unit *caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex=0)
 
SpellCastResult CastSpell (SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (float x, float y, float z, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (GameObject *go, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, CustomSpellValues const &value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (SpellInfo const *spellInfo, CustomSpellValues const &value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
void _RegisterDynObject (DynamicObject *dynObj)
 
void _UnregisterDynObject (DynamicObject *dynObj)
 
DynamicObjectGetDynObject (uint32 spellId)
 
bool RemoveDynObject (uint32 spellId)
 
void RemoveAllDynObjects ()
 
GameObjectGetGameObject (uint32 spellId) const
 
void AddGameObject (GameObject *gameObj)
 
void RemoveGameObject (GameObject *gameObj, bool del)
 
void RemoveGameObject (uint32 spellid, bool del)
 
void RemoveAllGameObjects ()
 
bool IsPolymorphed () const
 
bool isFrozen () const
 
bool IsInFlight () const
 
bool IsLevitating () const
 
bool IsWalking () const
 
bool isMoving () const
 
bool isTurning () const
 
bool IsHovering () const
 
bool isSwimming () const
 
bool IsFlying () const
 
bool IsFalling () const
 
bool IsRooted () const
 
float GetHoverHeight () const
 
bool CanFreeMove () const
 
bool HasLeewayMovement () const
 
void KnockbackFrom (float x, float y, float speedXY, float speedZ)
 
void JumpTo (float speedXY, float speedZ, bool forward=true)
 
void JumpTo (WorldObject *obj, float speedZ)
 
void UpdateSpeed (UnitMoveType mtype, bool forced)
 
float GetSpeed (UnitMoveType mtype) const
 
float GetSpeedRate (UnitMoveType mtype) const
 
void SetSpeed (UnitMoveType mtype, float rate, bool forced=false)
 
void SetSpeedRate (UnitMoveType mtype, float rate)
 
void propagateSpeedChange ()
 
void SendMonsterMove (float NewPosX, float NewPosY, float NewPosZ, uint32 TransitTime, SplineFlags sf=SPLINEFLAG_WALK_MODE)
 
void MonsterMoveWithSpeed (float x, float y, float z, float speed)
 
void SetDisableGravity (bool disable)
 
void SetCanFly (bool enable)
 Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pressing space for example. For creatures, please look for DisableGravity().
 
void SetWaterWalking (bool enable)
 
void SetFeatherFall (bool enable)
 
void SetHover (bool enable)
 
MotionMasterGetMotionMaster ()
 
const MotionMasterGetMotionMaster () const
 
bool IsStopped () const
 
void StopMoving ()
 
void StopMovingOnCurrentPos ()
 
virtual void PauseMovement (uint32 timer=0, uint8 slot=0)
 Disable the unit movement by clearing UNIT_STATE_MOVING and stopping the spline.
 
void ResumeMovement (uint32 timer=0, uint8 slot=0)
 
void SetControlled (bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
 
void DisableRotate (bool apply)
 
void DisableSpline ()
 
SheathState GetSheath () const
 
virtual void SetSheath (SheathState sheathed)
 
uint8 getStandState () const
 
bool IsSitState () const
 
bool IsStandState () const
 
bool IsStandUpOnMovementState () const
 
void SetStandState (uint8 state)
 
void SetStandFlags (uint8 flags)
 
void RemoveStandFlags (uint8 flags)
 
DeathState getDeathState ()
 
bool IsAlive () const
 
bool isDying () const
 
bool isDead () const
 
bool HasGhostAura () const
 
bool HasMountedAura () const
 
bool HasWaterWalkAura () const
 
bool HasFeatherFallAura () const
 
bool HasHoverAura () const
 
bool HasFlyAura () const
 
bool HasSpiritOfRedemptionAura () const
 
bool HasPreventsFleeingAura () const
 
bool HasPreventDurabilityLossAura () const
 
bool HasPreventResurectionAura () const
 
bool HasTransformAura () const
 
bool HasInterruptRegenAura () const
 
bool HasNoPVPCreditAura () const
 
bool HasWaterBreathingAura () const
 
bool HasIgnoreHitDirectionAura () const
 
bool HasSpellMagnetAura () const
 
bool HasOpenStableAura () const
 
bool HasCloneCasterAura () const
 
bool HasReflectSpellsAura () const
 
bool HasDetectAmoreAura () const
 
bool HasAllowOnlyAbilityAura () const
 
bool HasPeriodicDummyAura () const
 
bool HasControlVehicleAura () const
 
bool HasAOECharmAura () const
 
bool HasDetectSpellsAura () const
 
bool HasPacifySilenceAura () const
 
bool HasSilenceAura () const
 
bool HasShapeshiftAura () const
 
bool HasDecreaseSpeedAura () const
 
bool HasPacifyAura () const
 
bool HasIgnoreTargetResistModifiersAura () const
 
bool HasIncreaseMountedSpeedAura () const
 
bool HasIncreaseMountedFlightSpeedAura () const
 
bool HasAttackerSpellCritChanceAura () const
 
bool HasUnattackableAura () const
 
bool HasHealthRegenInCombatAura () const
 
bool HasRegenDuringCombatAura () const
 
bool HasFearAura () const
 
bool HasConfuseAura () const
 
bool HasRootAura () const
 
bool HasStunAura () const
 
bool HasTauntAura () const
 
bool HasStealthAura () const
 
bool HasStealthDetectAura () const
 
bool HasInvisibilityAura () const
 
bool HasInvisibilityDetectAura () const
 
bool IsHostileTo (Unit const *unit) const
 
bool IsHostileToPlayers () const
 
bool IsFriendlyTo (Unit const *unit) const
 
bool IsNeutralToAll () const
 
void ClearAllReactives ()
 
void StartReactiveTimer (ReactiveType reactive)
 
void UpdateReactives (uint32 p_time)
 
DiminishingLevels GetDiminishing (DiminishingGroup group)
 
void IncrDiminishing (DiminishingGroup group)
 
float ApplyDiminishingToDuration (DiminishingGroup group, int32 &duration, Unit *caster, DiminishingLevels Level, int32 limitduration)
 
void ApplyDiminishingAura (DiminishingGroup group, bool apply)
 
void ClearDiminishings ()
 
bool IsInPartyWith (Unit const *unit) const
 
bool IsInRaidWith (Unit const *unit) const
 
void GetPartyMembers (std::list< Unit * > &units)
 
UnitGetNextRandomRaidMemberOrPet (float radius)
 
void UpdateAuraForGroup (uint8 slot)
 
ReputationRank GetReactionTo (Unit const *target, bool checkOriginalFaction=false) const
 
ReputationRank GetFactionReactionTo (FactionTemplateEntry const *factionTemplateEntry, Unit const *target) const
 
SharedVisionList const & GetSharedVisionList ()
 
void AddPlayerToVision (Player *player)
 
void RemovePlayerFromVision (Player *player)
 
bool HasSharedVision () const
 
uint32 GetVirtualItemId (uint32 slot) const
 
void SetVirtualItem (uint32 slot, uint32 itemId)
 
bool IsMounted () const
 
uint32 GetMountID () const
 
void Mount (uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
 
void Dismount ()
 
bool IsInDisallowedMountForm () const
 
void FollowerAdded (AbstractFollower *f)
 
void FollowerRemoved (AbstractFollower *f)
 
virtual float GetFollowAngle () const
 
void RemoveAllFollowers ()
 
GuardianGetGuardianPet () const
 
MinionGetFirstMinion () const
 
CreatureGetCompanionPet () const
 
PetCreateTamedPetFrom (Creature *creatureTarget, uint32 spell_id=0)
 
PetCreateTamedPetFrom (uint32 creatureEntry, uint32 spell_id=0)
 
bool InitTamedPet (Pet *pet, uint8 level, uint32 spell_id)
 
void SetMinion (Minion *minion, bool apply)
 
void GetAllMinionsByEntry (std::list< Creature * > &Minions, uint32 entry)
 
void RemoveAllMinionsByEntry (uint32 entry)
 
void AddPetAura (PetAura const *petSpell)
 
void RemovePetAura (PetAura const *petSpell)
 
void CastPetAura (PetAura const *aura)
 
bool IsPetAura (Aura const *aura)
 
void PetSpellFail (SpellInfo const *spellInfo, Unit *target, uint32 result)
 
void UnsummonAllTotems (bool onDeath=false)
 
TransportBaseGetDirectTransport () const
 
bool CreateVehicleKit (uint32 id, uint32 creatureEntry)
 Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)
 
void RemoveVehicleKit ()
 
VehicleGetVehicleKit () const
 
VehicleGetVehicle () const
 
bool IsOnVehicle (Unit const *vehicle) const
 
UnitGetVehicleBase () const
 
CreatureGetVehicleCreatureBase () const
 
void EnterVehicle (Unit *base, int8 seatId=-1)
 
void EnterVehicleUnattackable (Unit *base, int8 seatId=-1)
 
void ExitVehicle (Position const *exitPosition=nullptr)
 
void ChangeSeat (int8 seatId, bool next=true)
 
bool HandleSpellClick (Unit *clicker, int8 seatId=-1)
 
void _ExitVehicle (Position const *exitPosition=nullptr)
 
void _EnterVehicle (Vehicle *vehicle, int8 seatId, AuraApplication const *aurApp=nullptr)
 
void HandleEmoteCommand (uint32 emoteId)
 
virtual void Talk (std::string_view text, ChatMsg msgType, Language language, float textRange, WorldObject const *target)
 
virtual void Say (std::string_view text, Language language, WorldObject const *target=nullptr)
 
virtual void Yell (std::string_view text, Language language, WorldObject const *target=nullptr)
 
virtual void TextEmote (std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
 
virtual void Whisper (std::string_view text, Language language, Player *target, bool isBossWhisper=false)
 
virtual void Talk (uint32 textId, ChatMsg msgType, float textRange, WorldObject const *target)
 
virtual void Say (uint32 textId, WorldObject const *target=nullptr)
 
virtual void Yell (uint32 textId, WorldObject const *target=nullptr)
 
virtual void TextEmote (uint32 textId, WorldObject const *target=nullptr, bool isBossEmote=false)
 
virtual void Whisper (uint32 textId, Player *target, bool isBossWhisper=false)
 
ShapeshiftForm GetShapeshiftForm () const
 
void SetShapeshiftForm (ShapeshiftForm form)
 
bool IsAttackSpeedOverridenShapeShift () const
 
bool IsInFeralForm () const
 
void setTransForm (uint32 spellid)
 
uint32 getTransForm () const
 
void DeMorph ()
 
virtual void RecalculateObjectScale ()
 
uint32 GetDisplayId () const
 
uint32 GetNativeDisplayId () const
 
void RestoreDisplayId ()
 
void SetNativeDisplayId (uint32 displayId)
 
uint32 GetModelForForm (ShapeshiftForm form, uint32 spellId)
 
virtual bool IsInWater () const
 
virtual bool IsUnderWater () const
 
void NearTeleportTo (Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void NearTeleportTo (float x, float y, float z, float orientation, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void SetInFront (WorldObject const *target)
 
void SetFacingTo (float ori)
 
void SetFacingToObject (WorldObject *object, Milliseconds timed=0ms)
 
bool isInAccessiblePlaceFor (Creature const *c) const
 
bool isInFrontInMap (Unit const *target, float distance, float arc=M_PI) const
 
bool isInBackInMap (Unit const *target, float distance, float arc=M_PI) const
 
float GetCollisionHeight () const override
 Return collision height sent to client.
 
float GetCollisionWidth () const override
 this method gets the diameter of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
 
float GetCollisionRadius () const override
 this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
 
void UpdateOrientation (float orientation)
 Only server-side orientation update, does not broadcast to client.
 
void UpdateHeight (float newZ)
 Only server-side height update, does not broadcast to client.
 
virtual bool UpdatePosition (float x, float y, float z, float ang, bool teleport=false)
 
bool UpdatePosition (const Position &pos, bool teleport=false)
 
void ProcessPositionDataChanged (PositionFullTerrainStatus const &data) override
 
virtual void ProcessTerrainStatusUpdate ()
 
bool IsVisible () const
 
void SetVisible (bool x)
 
void SetModelVisible (bool on)
 
uint32 GetPhaseByAuras () const
 
void SetPhaseMask (uint32 newPhaseMask, bool update) override
 
void UpdateObjectVisibility (bool forced=true, bool fromUpdate=false) override
 
void AddPointedBy (SafeUnitPointer *sup)
 
void RemovePointedBy (SafeUnitPointer *sup)
 
void SendAttackStateUpdate (CalcDamageInfo *damageInfo)
 
void SendAttackStateUpdate (uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
 
void SendComboPoints ()
 
void SendPlaySpellVisual (uint32 id)
 
void SendPlaySpellImpact (ObjectGuid guid, uint32 id)
 
void SendPetActionFeedback (uint8 msg) const
 -------—Pet responses methods--------------—
 
void SendPetActionSound (PetAction action) const
 
void SendPetDismissSound () const
 
void SendPetAIReaction (ObjectGuid guid) const
 
void SendPeriodicAuraLog (SpellPeriodicAuraLogInfo *pInfo)
 
void SendSpellNonMeleeDamageLog (SpellNonMeleeDamage *log)
 
void SendSpellNonMeleeReflectLog (SpellNonMeleeDamage *log, Unit *attacker)
 
void SendSpellNonMeleeDamageLog (Unit *target, SpellInfo const *spellInfo, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit=false, bool Split=false)
 
void SendSpellMiss (Unit *target, uint32 spellID, SpellMissInfo missInfo)
 
void SendSpellDamageResist (Unit *target, uint32 spellId)
 
void SendSpellDamageImmune (Unit *target, uint32 spellId)
 
void SendTameFailure (uint8 result)
 
void SendTeleportPacket (Position &pos)
 
void SendMovementFlagUpdate (bool self=false)
 
void SendMovementWaterWalking (Player *sendTo)
 
void SendMovementFeatherFall (Player *sendTo)
 
void SendMovementHover (Player *sendTo)
 
void SendClearTarget ()
 
void ExecuteDelayedUnitRelocationEvent ()
 
void ExecuteDelayedUnitAINotifyEvent ()
 
void BuildHeartBeatMsg (WorldPacket *data) const
 
void BuildMovementPacket (ByteBuffer *data) const
 
void OutDebugInfo () const
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from WorldObject
 ~WorldObject () override
 
void _Create (ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void GetNearPoint2D (WorldObject const *searcher, float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint2D (float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
 
void GetVoidClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0, float controlZ=0) const
 
bool GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
 
void MovePosition (Position &pos, float dist, float angle)
 
Position GetNearPosition (float dist, float angle)
 
void MovePositionToFirstCollision (Position &pos, float dist, float angle)
 
Position GetFirstCollisionPosition (float startX, float startY, float startZ, float destX, float destY)
 
Position GetFirstCollisionPosition (float destX, float destY, float destZ)
 
Position GetFirstCollisionPosition (float dist, float angle)
 
Position GetRandomNearPosition (float radius)
 
void GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
void GetChargeContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
float GetObjectSize () const
 
void UpdateGroundPositionZ (float x, float y, float &z) const
 
void UpdateAllowedPositionZ (float x, float y, float &z, float *groundZ=nullptr) const
 
void GetRandomPoint (const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
 
Position GetRandomPoint (const Position &srcPos, float distance) const
 
uint32 GetInstanceId () const
 
uint32 GetPhaseMask () const
 
bool InSamePhase (WorldObject const *obj) const
 
bool InSamePhase (uint32 phasemask) const
 
uint32 GetZoneId () const
 
uint32 GetAreaId () const
 
void GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const
 
bool IsOutdoors () const
 
LiquidData const & GetLiquidData () const
 
InstanceScriptGetInstanceScript () const
 
std::string const & GetName () const
 
void SetName (std::string const &newname)
 
float GetDistance (WorldObject const *obj) const
 
float GetDistance (const Position &pos) const
 
float GetDistance (float x, float y, float z) const
 
float GetDistance2d (WorldObject const *obj) const
 
float GetDistance2d (float x, float y) const
 
float GetDistanceZ (WorldObject const *obj) const
 
bool IsSelfOrInSameMap (WorldObject const *obj) const
 
bool IsInMap (WorldObject const *obj) const
 
bool IsWithinDist3d (float x, float y, float z, float dist) const
 
bool IsWithinDist3d (const Position *pos, float dist) const
 
bool IsWithinDist2d (float x, float y, float dist) const
 
bool IsWithinDist2d (const Position *pos, float dist) const
 
virtual bool IsWithinSightRange (Position const &pos, float dist) const
 
bool IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
 
bool IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
 
bool IsWithinLOS (float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
 
bool IsWithinLOSInMap (WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
Position GetHitSpherePointFor (Position const &dest, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
void GetHitSpherePointFor (Position const &dest, float &x, float &y, float &z, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
bool GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const
 
bool IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
 
bool IsInRange2d (float x, float y, float minRange, float maxRange) const
 
bool IsInRange3d (float x, float y, float z, float minRange, float maxRange) const
 
bool isInFront (WorldObject const *target, float arc=M_PI) const
 
bool isInBack (WorldObject const *target, float arc=M_PI) const
 
bool IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const
 
virtual void SendMessageToSet (WorldPacket const *data, bool self) const
 
virtual void SendMessageToSetInRange (WorldPacket const *data, float dist, bool self) const
 
virtual void SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const
 
void PlayDistanceSound (uint32 sound_id, Player *target=nullptr)
 
void PlayDirectSound (uint32 sound_id, Player *target=nullptr)
 
void PlayRadiusSound (uint32 sound_id, float radius)
 
void PlayDirectMusic (uint32 music_id, Player *target=nullptr)
 
void PlayRadiusMusic (uint32 music_id, float radius)
 
template<typename Worker >
void DoForAllVisiblePlayers (Worker &&worker)
 
template<typename Worker >
void DoForAllVisibleWorldObjects (Worker &&worker)
 
void DestroyForVisiblePlayers ()
 
void SendObjectDeSpawnAnim (ObjectGuid guid)
 
void AddObjectToRemoveList ()
 
float GetGridActivationRange () const
 
float GetVisibilityRange () const
 
virtual float GetSightRange (WorldObject const *target=nullptr) const
 
bool CanSeeOrDetect (WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
 
void SendPlayMusic (uint32 Music, bool OnlySelf)
 
virtual void SetMap (Map *map)
 
virtual void ResetMap ()
 
MapGetMap () const
 
MapFindMap () const
 
void SetZoneScript ()
 
void ClearZoneScript ()
 
ZoneScriptGetZoneScript () const
 
TempSummonSummonCreature (uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
 
TempSummonSummonCreature (uint32 id, float x, float y, float z, float ang=0, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
 
CreatureSummonTrigger (float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
void SummonGameObjectGroup (uint8 group, std::list< GameObject * > *list=nullptr)
 
CreatureFindNearestCreature (uint32 entry, float range, bool alive=true) const
 
GameObjectFindNearestGameObject (uint32 entry, float range, bool onlySpawned=false) const
 
GameObjectFindNearestGameObjectOfType (GameobjectTypes type, float range) const
 
PlayerSelectNearestPlayer (float distance=0) const
 
void GetGameObjectListWithEntryInGrid (std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetGameObjectListWithEntryInGrid (std::list< GameObject * > &gameobjectList, std::vector< uint32 > const &entries, float maxSearchRange) const
 
void GetCreatureListWithEntryInGrid (std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetCreatureListWithEntryInGrid (std::list< Creature * > &creatureList, std::vector< uint32 > const &entries, float maxSearchRange) const
 
void GetDeadCreatureListInGrid (std::list< Creature * > &lList, float maxSearchRange, bool alive=false) const
 
virtual void UpdateObjectVisibilityOnCreate ()
 
void BuildUpdate (UpdateDataMapType &data_map) override
 
void GetCreaturesWithEntryInRange (std::list< Creature * > &creatureList, float radius, uint32 entry)
 
void SetPositionDataUpdate ()
 
void UpdatePositionData ()
 
void AddToObjectUpdate () override
 
void RemoveFromObjectUpdate () override
 
void AddToNotify (uint16 f)
 
void RemoveFromNotify (uint16 f)
 
bool isNeedNotify (uint16 f) const
 
uint16 GetNotifyFlags () const
 
bool NotifyExecuted (uint16 f) const
 
void SetNotified (uint16 f)
 
void ResetAllNotifies ()
 
bool isActiveObject () const
 
void setActive (bool isActiveObject)
 
VisibilityDistanceType GetVisibilityOverrideType () const
 
bool IsVisibilityOverridden () const
 
bool IsZoneWideVisible () const
 
bool IsFarVisible () const
 
float GetVisibilityOverrideDistance () const
 
void SetVisibilityDistanceOverride (VisibilityDistanceType type)
 
bool IsInWintergrasp () const
 
TransportGetTransport () const
 
float GetTransOffsetX () const
 
float GetTransOffsetY () const
 
float GetTransOffsetZ () const
 
float GetTransOffsetO () const
 
uint32 GetTransTime () const
 
int8 GetTransSeat () const
 
void SetTransport (Transport *t)
 
virtual float GetStationaryX () const
 
virtual float GetStationaryY () const
 
virtual float GetStationaryZ () const
 
virtual float GetStationaryO () const
 
float GetMapWaterOrGroundLevel (Position pos, float *ground=nullptr) const
 
float GetMapWaterOrGroundLevel (float x, float y, float z, float *ground=nullptr) const
 
float GetMapHeight (float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
 
float GetFloorZ () const
 
float GetMinHeightInWater () const
 Get the minimum height of a object that should be in water to start floating/swim.
 
void AddAllowedLooter (ObjectGuid guid)
 
void ResetAllowedLooters ()
 
void SetAllowedLooters (GuidUnorderedSet const looters)
 
bool HasAllowedLooter (ObjectGuid guid) const
 
GuidUnorderedSet const & GetAllowedLooters () const
 
void RemoveAllowedLooter (ObjectGuid guid)
 
bool CanBeAddedToMapUpdateList ()
 
std::string GetDebugInfo () const override
 
ObjectVisibilityContainerGetObjectVisibilityContainer ()
 
ObjectVisibilityContainer const & GetObjectVisibilityContainer () const
 
- Public Member Functions inherited from Object
virtual ~Object ()
 
bool IsInWorld () const
 
ObjectGuid GetGUID () const
 
PackedGuid const & GetPackGUID () const
 
uint32 GetEntry () const
 
void SetEntry (uint32 entry)
 
float GetObjectScale () const
 
bool HasDynamicFlag (uint32 flag) const
 
virtual void SetDynamicFlag (uint32 flag)
 
virtual void RemoveDynamicFlag (uint32 flag)
 
TypeID GetTypeId () const
 
bool isType (uint16 mask) const
 
virtual void BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target)
 
void SendUpdateToPlayer (Player *player)
 
void BuildValuesUpdateBlockForPlayer (UpdateData *data, Player *target)
 
void BuildOutOfRangeUpdateBlock (UpdateData *data) const
 
void BuildMovementUpdateBlock (UpdateData *data, uint32 flags=0) const
 
virtual void DestroyForPlayer (Player *target, bool onDeath=false) const
 
int32 GetInt32Value (uint16 index) const
 
uint32 GetUInt32Value (uint16 index) const
 
uint64 GetUInt64Value (uint16 index) const
 
float GetFloatValue (uint16 index) const
 
uint8 GetByteValue (uint16 index, uint8 offset) const
 
uint16 GetUInt16Value (uint16 index, uint8 offset) const
 
ObjectGuid GetGuidValue (uint16 index) const
 
void SetInt32Value (uint16 index, int32 value)
 
void SetUInt32Value (uint16 index, uint32 value)
 
void UpdateUInt32Value (uint16 index, uint32 value)
 
void SetUInt64Value (uint16 index, uint64 value)
 
void SetFloatValue (uint16 index, float value)
 
void SetByteValue (uint16 index, uint8 offset, uint8 value)
 
void SetUInt16Value (uint16 index, uint8 offset, uint16 value)
 
void SetInt16Value (uint16 index, uint8 offset, int16 value)
 
void SetGuidValue (uint16 index, ObjectGuid value)
 
void SetStatFloatValue (uint16 index, float value)
 
void SetStatInt32Value (uint16 index, int32 value)
 
bool AddGuidValue (uint16 index, ObjectGuid value)
 
bool RemoveGuidValue (uint16 index, ObjectGuid value)
 
void ApplyModUInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModUInt64Value (uint16 index, int32 val, bool apply)
 
void ApplyModPositiveFloatValue (uint16 index, float val, bool apply)
 
void ApplyModSignedFloatValue (uint16 index, float val, bool apply)
 
void SetFlag (uint16 index, uint32 newFlag)
 
void RemoveFlag (uint16 index, uint32 oldFlag)
 
void ToggleFlag (uint16 index, uint32 flag)
 
bool HasFlag (uint16 index, uint32 flag) const
 
void ApplyModFlag (uint16 index, uint32 flag, bool apply)
 
void SetByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
void RemoveByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
bool HasByteFlag (uint16 index, uint8 offset, uint8 flag) const
 
void SetFlag64 (uint16 index, uint64 newFlag)
 
void RemoveFlag64 (uint16 index, uint64 oldFlag)
 
void ToggleFlag64 (uint16 index, uint64 flag)
 
bool HasFlag64 (uint16 index, uint64 flag) const
 
void ApplyModFlag64 (uint16 index, uint64 flag, bool apply)
 
void ClearUpdateMask (bool remove)
 
uint16 GetValuesCount () const
 
void BuildFieldsUpdate (Player *, UpdateDataMapType &)
 
void SetFieldNotifyFlag (uint16 flag)
 
void RemoveFieldNotifyFlag (uint16 flag)
 
void ForceValuesUpdateAtIndex (uint32)
 
bool IsPlayer () const
 
PlayerToPlayer ()
 
Player const * ToPlayer () const
 
bool IsCreature () const
 
CreatureToCreature ()
 
Creature const * ToCreature () const
 
bool IsUnit () const
 
UnitToUnit ()
 
Unit const * ToUnit () const
 
bool IsGameObject () const
 
GameObjectToGameObject ()
 
GameObject const * ToGameObject () const
 
bool IsCorpse () const
 
CorpseToCorpse ()
 
Corpse const * ToCorpse () const
 
bool IsDynamicObject () const
 
DynamicObjectToDynObject ()
 
DynamicObject const * ToDynObject () const
 
bool IsItem () const
 
virtual void Heartbeat ()
 
template<typename... T>
bool EntryEquals (T... entries) const
 
- Public Member Functions inherited from WorldLocation
 WorldLocation (uint32 _mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
 WorldLocation (uint32 mapId, Position const &position)
 
void WorldRelocate (const WorldLocation &loc)
 
void WorldRelocate (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
void SetMapId (uint32 mapId)
 
uint32 GetMapId () const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z, float &o) const
 
void GetWorldLocation (WorldLocation *location) const
 
WorldLocation GetWorldLocation () const
 
std::string GetDebugInfo () const
 
- Public Member Functions inherited from Position
 Position (float x=0, float y=0, float z=0, float o=0)
 
 Position (Position const &loc)
 
 Position (Position &&)=default
 
Positionoperator= (const Position &)=default
 
Positionoperator= (Position &&)=default
 
bool operator== (Position const &a) const
 
bool operator!= (Position const &a)
 
bool operator!= (Position const &a) const
 
 operator G3D::Vector3 () const
 
void Relocate (float x, float y)
 
void Relocate (float x, float y, float z)
 
void Relocate (float x, float y, float z, float orientation)
 
void Relocate (const Position &pos)
 
void Relocate (const Position *pos)
 
void RelocatePolarOffset (float angle, float dist, float z=0.0f)
 
void RelocateOffset (const Position &offset)
 
void SetOrientation (float orientation)
 
float GetPositionX () const
 
float GetPositionY () const
 
float GetPositionZ () const
 
float GetOrientation () const
 
void GetPosition (float &x, float &y) const
 
void GetPosition (float &x, float &y, float &z) const
 
void GetPosition (float &x, float &y, float &z, float &o) const
 
Position GetPosition () const
 
Position::PositionXYZStreamer PositionXYZStream ()
 
Position::PositionXYZOStreamer PositionXYZOStream ()
 
bool IsPositionValid () const
 
float GetExactDist2dSq (const float x, const float y) const
 
float GetExactDist2dSq (Position const &pos) const
 
float GetExactDist2dSq (Position const *pos) const
 
float GetExactDist2d (const float x, const float y) const
 
float GetExactDist2d (Position const &pos) const
 
float GetExactDist2d (Position const *pos) const
 
float GetExactDistSq (float x, float y, float z) const
 
float GetExactDistSq (Position const &pos) const
 
float GetExactDistSq (Position const *pos) const
 
float GetExactDist (float x, float y, float z) const
 
float GetExactDist (Position const &pos) const
 
float GetExactDist (Position const *pos) const
 
void GetPositionOffsetTo (const Position &endPos, Position &retOffset) const
 
Position GetPositionWithOffset (Position const &offset) const
 
float GetAngle (const Position *pos) const
 
float GetAngle (float x, float y) const
 
float GetAbsoluteAngle (float x, float y) const
 
float GetAbsoluteAngle (Position const &pos) const
 
float GetAbsoluteAngle (Position const *pos) const
 
float GetRelativeAngle (const Position *pos) const
 
float GetRelativeAngle (float x, float y) const
 
float ToAbsoluteAngle (float relAngle) const
 
void GetSinCos (float x, float y, float &vsin, float &vcos) const
 
bool IsInDist2d (float x, float y, float dist) const
 
bool IsInDist2d (const Position *pos, float dist) const
 
bool IsInDist (float x, float y, float z, float dist) const
 
bool IsInDist (const Position *pos, float dist) const
 
bool IsWithinBox (const Position &center, float xradius, float yradius, float zradius) const
 
bool HasInArc (float arcangle, const Position *pos, float targetRadius=0.0f) const
 
bool HasInLine (Position const *pos, float width) const
 
bool HasInLine (Position const *pos, float objSize, float width) const
 
std::string ToString () const
 
- Public Member Functions inherited from GridObject< Creature >
bool IsInGrid () const
 
void AddToGrid (GridRefMgr< Creature > &m)
 
void RemoveFromGrid ()
 

Static Public Member Functions

static float _GetDamageMod (int32 Rank)
 
- Static Public Member Functions inherited from Unit
static void ApplyResilience (Unit const *victim, float *crit, int32 *damage, bool isCrit, CombatRating type)
 
static float GetEffectiveResistChance (Unit const *owner, SpellSchoolMask schoolMask, Unit const *victim, SpellInfo const *spellInfo=nullptr)
 
static uint32 DealDamage (Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
 
static void DealDamageMods (Unit const *victim, uint32 &damage, uint32 *absorb)
 
static void Kill (Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
static bool IsDamageReducedByArmor (SpellSchoolMask damageSchoolMask, SpellInfo const *spellInfo=nullptr, uint8 effIndex=MAX_SPELL_EFFECTS)
 
static uint32 CalcArmorReducedDamage (Unit const *attacker, Unit const *victim, const uint32 damage, SpellInfo const *spellInfo, uint8 attackerLevel=0, WeaponAttackType attackType=MAX_ATTACK)
 
static uint32 SpellCriticalDamageBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static void ProcSkillsAndAuras (Unit *actor, Unit *victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType=BASE_ATTACK, SpellInfo const *procSpellInfo=nullptr, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
static int32 DealHeal (Unit *healer, Unit *victim, uint32 addhealth)
 
static uint32 SpellCriticalHealingBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static void CalcAbsorbResist (DamageInfo &dmgInfo, bool Splited=false)
 
static void CalcHealAbsorb (HealInfo &healInfo)
 
static bool IsImmuneMaskFully (SpellSchoolMask immuneMask, SpellSchoolMask schoolMask)
 
static void HandleSafeUnitPointersOnDelete (Unit *thisUnit)
 
- Static Public Member Functions inherited from Object
static ObjectGuid GetGUID (Object const *o)
 
- Static Public Member Functions inherited from Position
static float NormalizeOrientation (float o)
 

Public Attributes

struct { 
 
   ::Spell const *   Spell = nullptr 
 
   uint32   Delay = 0 
 
   ObjectGuid   Target 
 
   float   Orientation = 0.0f 
 
_spellFocusInfo 
 
Loot loot
 
uint32 m_spells [MAX_CREATURE_SPELLS]
 
CreatureSpellCooldowns m_CreatureSpellCooldowns
 
uint32 m_ProhibitSchoolTime [7]
 
uint32 m_groupLootTimer
 
uint32 lootingGroupLowGUID
 
float m_SightDistance
 
float m_CombatDistance
 
uint32 m_moveCircleMovementTime = MOVE_CIRCLE_CHECK_INTERVAL
 
uint32 m_moveBackwardsMovementTime = MOVE_BACKWARDS_CHECK_INTERVAL
 
uint32 m_extendLeashTime = EXTEND_LEASH_CHECK_INTERVAL
 
- Public Attributes inherited from Unit
uint32 m_extraAttacks
 
DualWieldMode _dualWieldMode
 
ControlSet m_Controlled
 
SafeUnitPointer m_movedByPlayer
 
ObjectGuid m_SummonSlot [MAX_SUMMON_SLOT]
 
ObjectGuid m_ObjectSlot [MAX_GAMEOBJECT_SLOT]
 
float m_modMeleeHitChance
 
float m_modRangedHitChance
 
float m_modSpellHitChance
 
int32 m_baseSpellCritChance
 
float m_modAttackSpeedPct [3]
 
SpellImmuneContainer m_spellImmune [MAX_SPELL_IMMUNITY]
 
uint32 m_lastSanctuaryTime
 
PetAuraSet m_petAuras
 
ObjectGuid LastCharmerGUID
 
bool IsAIEnabled
 
bool NeedChangeAI
 
bool m_ControlledByPlayer
 
bool m_CreatedByPlayer
 
std::set< SafeUnitPointer * > SafeUnitPointerSet
 
Position m_last_notify_position
 
uint32 m_last_notify_mstime
 
uint16 m_delayed_unit_relocation_timer
 
uint16 m_delayed_unit_ai_notify_timer
 
bool bRequestForcedVisibilityUpdate
 
Movement::MoveSplinemovespline
 
- Public Attributes inherited from WorldObject
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealth
 
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealthDetect
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibility
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibilityDetect
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibility
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibilityDetect
 
uint32 LastUsedScriptID
 
MovementInfo m_movementInfo
 
ALEEventProcessor * ALEEvents
 
EventProcessor m_Events
 
- Public Attributes inherited from Object
DataMap CustomData
 
- Public Attributes inherited from WorldLocation
uint32 m_mapId
 
- Public Attributes inherited from Position
float m_positionX = 0
 
float m_positionY = 0
 
float m_positionZ = 0
 
float m_orientation = 0
 

Static Public Attributes

static constexpr uint32 MOVE_CIRCLE_CHECK_INTERVAL = 3000
 
static constexpr uint32 MOVE_BACKWARDS_CHECK_INTERVAL = 2000
 
static constexpr uint32 EXTEND_LEASH_CHECK_INTERVAL = 3000
 

Protected Member Functions

bool CreateFromProto (ObjectGuid::LowType guidlow, uint32 Entry, uint32 vehId, const CreatureData *data=nullptr)
 
bool InitEntry (uint32 entry, const CreatureData *data=nullptr)
 
void RegenerateHealth ()
 
void Regenerate (Powers power)
 
bool IsInvisibleDueToDespawn () const override
 
bool CanAlwaysSee (WorldObject const *obj) const override
 
bool IsAlwaysDetectableFor (WorldObject const *seer) const override
 
- Protected Member Functions inherited from Unit
 Unit ()
 
void BuildValuesUpdate (uint8 updateType, ByteBuffer *data, Player *target) override
 
void _UpdateSpells (uint32 time)
 
void _DeleteRemovedAuras ()
 
void _UpdateAutoRepeatSpell ()
 
bool CanSparringWith (Unit const *attacker) const
 
bool IsAlwaysVisibleFor (WorldObject const *seer) const override
 : Check if unit is eligible for sparring damages. Work only if attacker and victim are creatures.
 
bool IsAlwaysDetectableFor (WorldObject const *seer) const override
 
void SetFeared (bool apply, Unit *fearedBy=nullptr, bool isFear=false)
 
void SetConfused (bool apply)
 
void SetStunned (bool apply)
 
void SetRooted (bool apply, bool stun=false, bool logout=false)
 
void SendMoveRoot (bool state)
 
- Protected Member Functions inherited from WorldObject
 WorldObject ()
 
void SetLocationMapId (uint32 _mapId)
 
void SetLocationInstanceId (uint32 _instanceId)
 
virtual bool IsNeverVisible () const
 
- Protected Member Functions inherited from Object
 Object ()
 
void _InitValues ()
 
void _Create (ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
 
std::string _ConcatFields (uint16 startIndex, uint16 size) const
 
bool _LoadIntoDataField (std::string const &data, uint32 startOffset, uint32 count)
 
uint32 GetUpdateFieldData (Player const *target, uint32 *&flags) const
 
void BuildMovementUpdate (ByteBuffer *data, uint16 flags) const
 
void AddToObjectUpdateIfNeeded ()
 
- Protected Member Functions inherited from MovableMapObject
 MovableMapObject ()=default
 
Cell const & GetCurrentCell () const
 
- Protected Member Functions inherited from UpdatableMapObject
 UpdatableMapObject ()
 

Static Protected Member Functions

static float _GetHealthMod (int32 Rank)
 

Protected Attributes

VendorItemCounts m_vendorItemCounts
 
ObjectGuid m_lootRecipient
 
ObjectGuid::LowType m_lootRecipientGroup
 
bool _respawnCompatibilityMode {true}
 
time_t m_corpseRemoveTime
 Timers.
 
time_t m_respawnTime
 
time_t m_respawnedTime
 
uint32 m_respawnDelay
 
uint32 m_corpseDelay
 
float m_wanderDistance
 
uint32 m_boundaryCheckTime
 
uint16 m_transportCheckTimer
 
uint32 lootPickPocketRestoreTime
 
uint32 m_combatPulseTime
 
uint32 m_combatPulseDelay
 
ReactStates m_reactState
 
MovementGeneratorType m_defaultMovementType
 
ObjectGuid::LowType m_spawnId
 For new or temporary creatures is 0 for saved it is lowguid.
 
uint8 m_equipmentId
 
int8 m_originalEquipmentId
 
bool m_alreadyCallForHelp
 
bool m_AlreadyCallAssistance
 
bool m_AlreadySearchedAssistance
 
bool m_regenHealth
 
bool m_regenPower
 
bool m_AI_locked
 
SpellSchoolMask m_meleeDamageSchoolMask
 
uint32 m_originalEntry
 
int32 _creatureImmunitiesId
 
uint32 _gossipMenuId
 
bool m_moveInLineOfSightDisabled
 
bool m_moveInLineOfSightStrictlyDisabled
 
Position m_homePosition
 
Position m_transportHomePosition
 
bool DisableReputationReward
 
bool DisableLootReward
 
CreatureTemplate const * m_creatureInfo
 
CreatureData const * m_creatureData
 
float m_detectionDistance
 
uint16 m_LootMode
 
float _sparringPct
 
- Protected Attributes inherited from Unit
UnitAIi_AI
 
UnitAIi_disabledAI
 
uint8 m_realRace
 
uint8 m_race
 
bool m_AutoRepeatFirstCast
 
int32 m_attackTimer [MAX_ATTACK]
 
float m_createStats [MAX_STATS]
 
AttackerSet m_attackers
 
Unitm_attacking
 
DeathState m_deathState
 
int32 m_procDeep
 
DynObjectList m_dynObj
 
GameObjectList m_gameObj
 
uint32 m_transform
 
Spellm_currentSpells [CURRENT_MAX_SPELL]
 
AuraMap m_ownedAuras
 
AuraApplicationMap m_appliedAuras
 
AuraList m_removedAuras
 
AuraMap::iterator m_auraUpdateIterator
 
uint32 m_removedAurasCount
 
AuraEffectList m_modAuras [TOTAL_AURAS]
 
AuraList m_scAuras
 
AuraApplicationList m_interruptableAuras
 
AuraStateAurasMap m_auraStateAuras
 
uint32 m_interruptMask
 
float m_auraFlatModifiersGroup [UNIT_MOD_END][MODIFIER_TYPE_FLAT_END]
 
float m_auraPctModifiersGroup [UNIT_MOD_END][MODIFIER_TYPE_PCT_END]
 
float m_weaponDamage [MAX_ATTACK][MAX_WEAPON_DAMAGE_RANGE][MAX_ITEM_PROTO_DAMAGES]
 
bool m_canModifyStats
 
VisibleAuraMap m_visibleAuras
 
float m_speed_rate [MAX_MOVE_TYPE]
 
CharmInfom_charmInfo
 
SharedVisionList m_sharedVision
 
MotionMasteri_motionMaster
 
uint32 m_reactiveTimer [MAX_REACTIVE]
 
int32 m_regenTimer
 
ThreatManager m_threatManager
 
CombatManager m_combatManager
 
CharmThreatMap _charmThreatInfo
 
Vehiclem_vehicle
 
Vehiclem_vehicleKit
 
uint32 m_unitTypeMask
 
LiquidTypeEntry const * _lastLiquid
 
bool m_applyResilience
 
bool _instantCast
 
- Protected Attributes inherited from WorldObject
std::string m_name
 
bool m_isActive
 
VisibilityDistanceType _visibilityDistanceOverrideType
 
ZoneScriptm_zoneScript
 
uint32 _zoneId
 
uint32 _areaId
 
float _floorZ
 
bool _outdoors
 
LiquidData _liquidData
 
bool _updatePositionData
 
Transportm_transport
 
- Protected Attributes inherited from Object
uint16 m_objectType
 
TypeID m_objectTypeId
 
uint16 m_updateFlag
 
union { 
 
   int32 *   m_int32Values 
 
   uint32 *   m_uint32Values 
 
   float *   m_floatValues 
 
};  
 
UpdateMask _changesMask
 
uint16 m_valuesCount
 
uint16 _fieldNotifyFlags
 
bool m_objectUpdated
 

Private Member Functions

void ForcedDespawn (Milliseconds timeMSToDespawn=0ms, Seconds forcedRespawnTimer=0s)
 
bool CanPeriodicallyCallForAssistance () const
 

Private Attributes

uint32 m_waypointID
 
uint32 m_path_id
 
std::pair< uint32, uint32_currentWaypointNodeInfo {0, 0}
 
CreatureGroupm_formation
 
bool TriggerJustRespawned
 
std::shared_ptr< time_t > m_lastLeashExtensionTime
 
ObjectGuid m_cannotReachTarget
 
Spell const * _focusSpell
 
ObjectGuid _spellFocusTarget
 

‍Locks the target during spell cast for proper facing


 
CreatureTextRepeatGroup m_textRepeat
 

‍Saved target during spell focus for restoration


 
bool _isMissingSwimmingFlagOutOfCombat
 
uint32 m_assistanceTimer
 
uint32 _playerDamageReq
 
bool _damagedByPlayer
 
bool _isCombatMovementAllowed
 

Additional Inherited Members

- Public Types inherited from Unit
typedef std::unordered_set< Unit * > AttackerSet
 
typedef std::set< Unit * > ControlSet
 
typedef std::multimap< uint32, Aura * > AuraMap
 
typedef std::pair< AuraMap::const_iterator, AuraMap::const_iterator > AuraMapBounds
 
typedef std::pair< AuraMap::iterator, AuraMap::iterator > AuraMapBoundsNonConst
 
typedef std::multimap< uint32, AuraApplication * > AuraApplicationMap
 
typedef std::pair< AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator > AuraApplicationMapBounds
 
typedef std::pair< AuraApplicationMap::iterator, AuraApplicationMap::iterator > AuraApplicationMapBoundsNonConst
 
typedef std::multimap< AuraStateType, AuraApplication * > AuraStateAurasMap
 
typedef std::pair< AuraStateAurasMap::const_iterator, AuraStateAurasMap::const_iterator > AuraStateAurasMapBounds
 
typedef std::vector< AuraEffect * > AuraEffectList
 
typedef std::list< Aura * > AuraList
 
typedef std::list< AuraApplication * > AuraApplicationList
 
typedef std::vector< std::pair< uint8, AuraApplication * > > AuraApplicationProcContainer
 
typedef std::list< DiminishingReturnDiminishing
 
typedef GuidUnorderedSet ComboPointHolderSet
 
typedef std::map< uint8, AuraApplication * > VisibleAuraMap
 
typedef std::unordered_multimap< uint32, uint32SpellImmuneContainer
 
typedef std::set< PetAura const * > PetAuraSet
 
- Public Types inherited from UpdatableMapObject
enum  UpdateState : uint8 {
  NotUpdating ,
  PendingAdd ,
  Updating
}
 
- Protected Types inherited from Unit
typedef std::list< DynamicObject * > DynObjectList
 
typedef GuidList GameObjectList
 
typedef std::map< ObjectGuid, float > CharmThreatMap
 

Detailed Description

Constructor & Destructor Documentation

◆ Creature()

Creature::Creature ( )
explicit
268{
271
272 for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
273 m_spells[i] = 0;
274
275 for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
277
279
281 DisableLootReward = false;
282
284 m_CombatDistance = 0.0f;
285
286 ResetLootMode(); // restore default loot mode
288 _focusSpell = nullptr;
289
290 m_respawnedTime = time_t(0);
291}
#define CREATURE_REGEN_INTERVAL
Definition CreatureData.h:32
std::uint8_t uint8
Definition Define.h:109
@ IDLE_MOTION_TYPE
Definition MotionMaster.h:39
@ SPELL_SCHOOL_NORMAL
Definition SharedDefines.h:271
constexpr auto MAX_SPELL_SCHOOL
Definition SharedDefines.h:280
@ SPELL_SCHOOL_MASK_NORMAL
Definition SharedDefines.h:285
@ REACT_AGGRESSIVE
Definition Unit.h:568
static constexpr uint32 MAX_CREATURE_SPELLS
Definition Unit.h:45
@ UNIT_END
Definition UpdateFields.h:175
@ CONFIG_SIGHT_MONSTER
Definition WorldConfig.h:149
bool m_regenPower
Definition Creature.h:497
float m_wanderDistance
Definition Creature.h:478
void ResetLootMode()
Definition Creature.h:250
std::shared_ptr< time_t > m_lastLeashExtensionTime
Definition Creature.h:542
SpellSchoolMask m_meleeDamageSchoolMask
Definition Creature.h:500
uint16 m_transportCheckTimer
Definition Creature.h:480
bool m_AI_locked
Definition Creature.h:498
uint32 m_assistanceTimer
Definition Creature.h:553
int8 m_originalEquipmentId
Definition Creature.h:491
ObjectGuid::LowType m_spawnId
For new or temporary creatures is 0 for saved it is lowguid.
Definition Creature.h:489
Position m_transportHomePosition
Definition Creature.h:509
ObjectGuid::LowType m_lootRecipientGroup
Definition Creature.h:468
uint32 m_spells[MAX_CREATURE_SPELLS]
Definition Creature.h:255
CreatureTemplate const * m_creatureInfo
Definition Creature.h:514
bool _isMissingSwimmingFlagOutOfCombat
Definition Creature.h:551
uint32 m_waypointID
Definition Creature.h:532
MovementGeneratorType m_defaultMovementType
Definition Creature.h:488
float m_detectionDistance
Definition Creature.h:517
CreatureSpellCooldowns m_CreatureSpellCooldowns
Definition Creature.h:256
float m_SightDistance
Definition Creature.h:392
float _sparringPct
Definition Creature.h:520
uint32 m_respawnDelay
Definition Creature.h:476
bool m_alreadyCallForHelp
Definition Creature.h:493
time_t m_corpseRemoveTime
Timers.
Definition Creature.h:473
uint32 m_combatPulseDelay
Definition Creature.h:483
time_t m_respawnTime
Definition Creature.h:474
uint32 _gossipMenuId
Definition Creature.h:503
CreatureData const * m_creatureData
Definition Creature.h:515
float m_CombatDistance
Definition Creature.h:392
time_t m_respawnedTime
Definition Creature.h:475
uint32 m_boundaryCheckTime
Definition Creature.h:479
Position m_homePosition
Definition Creature.h:508
bool TriggerJustRespawned
Definition Creature.h:538
bool m_AlreadyCallAssistance
Definition Creature.h:494
CreatureGroup * m_formation
Definition Creature.h:537
uint32 m_corpseDelay
Definition Creature.h:477
uint8 m_equipmentId
Definition Creature.h:490
bool m_AlreadySearchedAssistance
Definition Creature.h:495
uint32 m_originalEntry
Definition Creature.h:501
ReactStates m_reactState
Definition Creature.h:485
bool DisableReputationReward
Definition Creature.h:511
Spell const * _focusSpell
Definition Creature.h:546
uint32 lootPickPocketRestoreTime
Definition Creature.h:481
bool m_moveInLineOfSightStrictlyDisabled
Definition Creature.h:506
uint32 lootingGroupLowGUID
Definition Creature.h:313
bool _isCombatMovementAllowed
Definition Creature.h:557
bool DisableLootReward
Definition Creature.h:512
bool m_regenHealth
Definition Creature.h:496
uint32 _playerDamageReq
Definition Creature.h:555
bool _damagedByPlayer
Definition Creature.h:556
uint32 m_path_id
Definition Creature.h:533
bool m_moveInLineOfSightDisabled
Definition Creature.h:505
uint32 m_groupLootTimer
Definition Creature.h:312
uint32 m_combatPulseTime
Definition Creature.h:482
uint32 m_ProhibitSchoolTime[7]
Definition Creature.h:257
MovableMapObject()=default
uint16 m_valuesCount
Definition Object.h:266
int32 m_regenTimer
Definition Unit.h:2193
Unit()
Definition Unit.cpp:333
#define sWorld
Definition World.h:317

References _focusSpell, CONFIG_SIGHT_MONSTER, CREATURE_REGEN_INTERVAL, DisableLootReward, DisableReputationReward, m_CombatDistance, m_CreatureSpellCooldowns, m_ProhibitSchoolTime, Unit::m_regenTimer, m_respawnedTime, m_SightDistance, m_spells, Object::m_valuesCount, MAX_CREATURE_SPELLS, MAX_SPELL_SCHOOL, ResetLootMode(), SPELL_SCHOOL_NORMAL, sWorld, TriggerJustRespawned, and UNIT_END.

◆ ~Creature()

Creature::~Creature ( )
override
294{
295 m_vendorItemCounts.clear();
296
297 delete i_AI;
298 i_AI = nullptr;
299}
VendorItemCounts m_vendorItemCounts
Definition Creature.h:463
UnitAI * i_AI
Definition Unit.h:2139

References Unit::i_AI, and m_vendorItemCounts.

Member Function Documentation

◆ _AddCreatureSpellCooldown()

void Creature::_AddCreatureSpellCooldown ( uint32  spell_id,
uint16  categoryId,
uint32  end_time 
)
2962{
2963 CreatureSpellCooldown spellCooldown;
2964 spellCooldown.category = categoryId;
2965 spellCooldown.end = GameTime::GetGameTimeMS().count() + end_time;
2966 m_CreatureSpellCooldowns[spell_id] = std::move(spellCooldown);
2967}
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43
Definition CreatureData.h:498
uint16 category
Definition CreatureData.h:502
uint32 end
Definition CreatureData.h:503

References CreatureSpellCooldown::category, CreatureSpellCooldown::end, GameTime::GetGameTimeMS(), and m_CreatureSpellCooldowns.

Referenced by Pet::_LoadSpellCooldowns(), AddSpellCooldown(), TriggerBurningPitch(), and npc_gunship_rocketeer::npc_gunship_rocketeerAI::UpdateAI().

◆ _GetDamageMod()

float Creature::_GetDamageMod ( int32  Rank)
static
1580{
1581 switch (Rank) // define rates for each elite rank
1582 {
1584 return sWorld->getRate(RATE_CREATURE_NORMAL_DAMAGE);
1592 return sWorld->getRate(RATE_CREATURE_ELITE_RARE_DAMAGE);
1593 default:
1595 }
1596}
@ CREATURE_ELITE_NORMAL
Definition SharedDefines.h:2964
@ CREATURE_ELITE_WORLDBOSS
Definition SharedDefines.h:2967
@ CREATURE_ELITE_RARE
Definition SharedDefines.h:2968
@ CREATURE_ELITE_RAREELITE
Definition SharedDefines.h:2966
@ CREATURE_ELITE_ELITE
Definition SharedDefines.h:2965
@ RATE_CREATURE_NORMAL_DAMAGE
Definition WorldConfig.h:455
@ RATE_CREATURE_ELITE_RARE_DAMAGE
Definition WorldConfig.h:459
@ RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE
Definition WorldConfig.h:458
@ RATE_CREATURE_ELITE_RAREELITE_DAMAGE
Definition WorldConfig.h:457
@ RATE_CREATURE_ELITE_ELITE_DAMAGE
Definition WorldConfig.h:456

References CREATURE_ELITE_ELITE, CREATURE_ELITE_NORMAL, CREATURE_ELITE_RARE, CREATURE_ELITE_RAREELITE, CREATURE_ELITE_WORLDBOSS, RATE_CREATURE_ELITE_ELITE_DAMAGE, RATE_CREATURE_ELITE_RARE_DAMAGE, RATE_CREATURE_ELITE_RAREELITE_DAMAGE, RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE, RATE_CREATURE_NORMAL_DAMAGE, and sWorld.

Referenced by ObjectMgr::CheckCreatureTemplate().

◆ _GetHealthMod()

float Creature::_GetHealthMod ( int32  Rank)
staticprotected
1561{
1562 switch (Rank) // define rates for each elite rank
1563 {
1565 return sWorld->getRate(RATE_CREATURE_NORMAL_HP);
1567 return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_HP);
1573 return sWorld->getRate(RATE_CREATURE_ELITE_RARE_HP);
1574 default:
1575 return sWorld->getRate(RATE_CREATURE_ELITE_ELITE_HP);
1576 }
1577}
@ RATE_CREATURE_NORMAL_HP
Definition WorldConfig.h:450
@ RATE_CREATURE_ELITE_WORLDBOSS_HP
Definition WorldConfig.h:453
@ RATE_CREATURE_ELITE_ELITE_HP
Definition WorldConfig.h:451
@ RATE_CREATURE_ELITE_RARE_HP
Definition WorldConfig.h:454
@ RATE_CREATURE_ELITE_RAREELITE_HP
Definition WorldConfig.h:452

References CREATURE_ELITE_ELITE, CREATURE_ELITE_NORMAL, CREATURE_ELITE_RARE, CREATURE_ELITE_RAREELITE, CREATURE_ELITE_WORLDBOSS, RATE_CREATURE_ELITE_ELITE_HP, RATE_CREATURE_ELITE_RARE_HP, RATE_CREATURE_ELITE_RAREELITE_HP, RATE_CREATURE_ELITE_WORLDBOSS_HP, RATE_CREATURE_NORMAL_HP, and sWorld.

Referenced by Guardian::InitStatsForLevel(), LoadCreatureFromDB(), and SelectLevel().

◆ _IsTargetAcceptable()

bool Creature::_IsTargetAcceptable ( Unit const *  target) const
2588{
2589 ASSERT(target);
2590
2591 // if the target cannot be attacked, the target is not acceptable
2592 if (IsFriendlyTo(target) || !target->isTargetableForAttack(false, this) || (m_vehicle && (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))))
2593 return false;
2594
2595 if (target->HasUnitState(UNIT_STATE_DIED))
2596 {
2597 // some creatures can detect fake death
2598 if (CanIgnoreFeignDeath() && target->HasUnitFlag2(UNIT_FLAG2_FEIGN_DEATH))
2599 return true;
2600 else
2601 return false;
2602 }
2603
2604 Unit const* targetVictim = target->getAttackerForHelper();
2605
2606 // if I'm already fighting target, or I'm hostile towards the target, the target is acceptable
2607 if (IsEngagedBy(target) || IsHostileTo(target))
2608 return true;
2609
2610 // if the target's victim is friendly, and the target is neutral, the target is acceptable
2611 if (targetVictim && !IsNeutralToAll() && IsFriendlyTo(targetVictim))
2612 return true;
2613
2614 // if the target's victim is not friendly, or the target is friendly, the target is not acceptable
2615 return false;
2616}
#define ASSERT
Definition Errors.h:68
@ UNIT_FLAG2_FEIGN_DEATH
Definition UnitDefines.h:296
@ UNIT_STATE_DIED
Definition UnitDefines.h:173
bool CanIgnoreFeignDeath() const
Definition Creature.h:278
Definition Unit.h:664
Vehicle * m_vehicle
Definition Unit.h:2200
Unit * getAttackerForHelper() const
Definition Unit.cpp:872
bool IsNeutralToAll() const
Definition Unit.cpp:7276
bool IsOnVehicle(Unit const *vehicle) const
Definition Unit.h:1928
bool IsEngagedBy(Unit const *who) const
Definition Unit.h:932
bool IsFriendlyTo(Unit const *unit) const
Definition Unit.cpp:7258
bool IsHostileTo(Unit const *unit) const
Definition Unit.cpp:7253
Unit * GetBase() const
May be called from scripts.
Definition Vehicle.h:37

References ASSERT, CanIgnoreFeignDeath(), Unit::getAttackerForHelper(), Vehicle::GetBase(), Unit::HasUnitFlag2(), Unit::HasUnitState(), Unit::IsEngagedBy(), Unit::IsFriendlyTo(), Unit::IsHostileTo(), Unit::IsNeutralToAll(), Unit::IsOnVehicle(), Unit::isTargetableForAttack(), Unit::m_vehicle, UNIT_FLAG2_FEIGN_DEATH, and UNIT_STATE_DIED.

Referenced by CanStartAttack(), SelectVictim(), ThreatReference::ShouldBeOffline(), and CreatureAI::TriggerAlert().

◆ AddLootMode()

◆ AddSpellCooldown()

void Creature::AddSpellCooldown ( uint32  spell_id,
uint32  ,
uint32  end_time,
bool  needSendToClient = false,
bool  forceSendToSpectator = false 
)
overridevirtual

Reimplemented from Unit.

2970{
2971 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
2972 if (!spellInfo)
2973 return;
2974
2975 // used in proc system, otherwise normal creature cooldown
2976 if (end_time)
2977 {
2978 _AddCreatureSpellCooldown(spellInfo->Id, 0, end_time);
2979 return;
2980 }
2981
2982 uint32 spellcooldown = spellInfo->RecoveryTime;
2983 uint32 categoryId = spellInfo->GetCategory();
2984 uint32 categorycooldown = categoryId ? spellInfo->CategoryRecoveryTime : 0;
2985 if (Player* modOwner = GetSpellModOwner())
2986 {
2987 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, spellcooldown);
2988 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, categorycooldown);
2989 }
2990
2991 SpellCategoryStore::const_iterator i_scstore = sSpellsByCategoryStore.find(categoryId);
2992 if (categorycooldown && i_scstore != sSpellsByCategoryStore.end())
2993 {
2994 for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
2995 {
2996 _AddCreatureSpellCooldown(i_scset->second, categoryId, categorycooldown);
2997 }
2998 }
2999 else if (spellcooldown)
3000 {
3001 _AddCreatureSpellCooldown(spellInfo->Id, 0, spellcooldown);
3002 }
3003
3004 if (sSpellMgr->HasSpellCooldownOverride(spellInfo->Id))
3005 {
3006 if (IsCharmed() && GetCharmer()->IsPlayer())
3007 {
3008 WorldPacket data;
3009 BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, spellInfo->Id, spellcooldown);
3011 }
3012 }
3013}
SpellCategoryStore sSpellsByCategoryStore
Definition DBCStores.cpp:152
std::uint32_t uint32
Definition Define.h:107
@ SPELLMOD_COOLDOWN
Definition SpellDefines.h:87
#define sSpellMgr
Definition SpellMgr.h:836
@ SPELL_COOLDOWN_FLAG_NONE
Definition Unit.h:630
void _AddCreatureSpellCooldown(uint32 spell_id, uint16 categoryId, uint32 end_time)
Definition Creature.cpp:2961
bool IsPlayer() const
Definition Object.h:201
Player * ToPlayer()
Definition Object.h:202
Definition Player.h:1084
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5692
Definition SpellInfo.h:340
uint32 GetCategory() const
Definition SpellInfo.cpp:880
uint32 RecoveryTime
Definition SpellInfo.h:372
uint32 Id
Definition SpellInfo.h:344
uint32 CategoryRecoveryTime
Definition SpellInfo.h:373
bool IsCharmed() const
Definition Unit.h:1310
Player * GetSpellModOwner() const
Definition Unit.cpp:12951
Unit * GetCharmer() const
Definition Unit.cpp:7707
void BuildCooldownPacket(WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown)
Definition Unit.cpp:17027
Definition WorldPacket.h:26

References _AddCreatureSpellCooldown(), Unit::BuildCooldownPacket(), SpellInfo::CategoryRecoveryTime, SpellInfo::GetCategory(), Unit::GetCharmer(), Unit::GetSpellModOwner(), SpellInfo::Id, Unit::IsCharmed(), Object::IsPlayer(), SpellInfo::RecoveryTime, Player::SendDirectMessage(), SPELL_COOLDOWN_FLAG_NONE, SPELLMOD_COOLDOWN, sSpellMgr, sSpellsByCategoryStore, and Object::ToPlayer().

Referenced by Aura::_ApplyForTarget(), Aura::_UnapplyForTarget(), spell_chapter5_return_to_capital::HandleHit(), WorldSession::HandlePetActionHelper(), boss_faction_championsAI::IsCCed(), boss_zuljin::JustEngagedWith(), Pet::Update(), and PetAI::UpdateAI().

◆ AddToWorld()

void Creature::AddToWorld ( )
overridevirtual
  • Register the creature for guid lookup

Reimplemented from Object.

Reimplemented in Pet, and TestCreature.

302{
304 if (!IsInWorld())
305 {
306 // pussywizard: motion master needs to be initialized before OnCreatureCreate, which may set death state to JUST_DIED, to prevent crash
307 // it's also initialized in AIM_Initialize(), few lines below, but it's not a problem
309
311 if (m_spawnId)
312 {
313 GetMap()->GetCreatureBySpawnIdStore().insert(std::make_pair(m_spawnId, this));
314 }
316
318
320
321 if (IsVehicle())
322 {
324 }
325
326 if (GetZoneScript())
327 {
329 }
330
332
333 sScriptMgr->OnCreatureAddWorld(this);
334 }
335}
#define sScriptMgr
Definition ScriptMgr.h:737
Definition Creature.h:47
Loot loot
Definition Creature.h:231
bool AIM_Initialize(CreatureAI *ai=nullptr)
Definition Creature.cpp:1103
void Motion_Initialize()
Definition Creature.cpp:1124
void SearchFormation()
Definition Creature.cpp:371
MapStoredObjectTypesContainer & GetObjectsStore()
Definition Map.h:352
CreatureBySpawnIdContainer & GetCreatureBySpawnIdStore()
Definition Map.h:355
bool IsInWorld() const
Definition Object.h:109
ObjectGuid GetGUID() const
Definition Object.h:115
bool Insert(KEY_TYPE const &handle, SPECIFIC_TYPE *obj)
Definition TypeContainer.h:177
bool IsVehicle() const
Definition Unit.h:800
void AddToWorld() override
Definition Unit.cpp:12537
Vehicle * GetVehicleKit() const
Definition Unit.h:1926
void Install()
Definition Vehicle.cpp:74
Map * GetMap() const
Definition Object.h:625
ZoneScript * GetZoneScript() const
Definition Object.h:631
virtual void OnCreatureCreate(Creature *)
Definition ZoneScript.h:34
ObjectGuid sourceWorldObjectGUID
Definition LootMgr.h:330

References Unit::AddToWorld(), AIM_Initialize(), Map::GetCreatureBySpawnIdStore(), Object::GetGUID(), WorldObject::GetMap(), Map::GetObjectsStore(), Unit::GetVehicleKit(), WorldObject::GetZoneScript(), TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Insert(), Vehicle::Install(), Object::IsInWorld(), Unit::IsVehicle(), loot, m_spawnId, Motion_Initialize(), ZoneScript::OnCreatureCreate(), SearchFormation(), Loot::sourceWorldObjectGUID, and sScriptMgr.

◆ AI()

CreatureAI * Creature::AI ( ) const
inline
144{ return (CreatureAI*)i_AI; }
Definition CreatureAI.h:69

References Unit::i_AI.

Referenced by at_hol_hall_of_watchers::_OnTrigger(), Unit::_UnapplyAura(), Vehicle::AddPassenger(), Player::AddQuestAndCheckCompletion(), AtEngage(), npc_anubisath_sentinel::aqsentinelAI::CallBuddiesToAttack(), boss_algalon_the_observer::CallConstellations(), instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::CallNextRajaxxLeader(), CanAlwaysSee(), CanCreatureAttack(), BattlegroundAV::ChangeMineOwner(), instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript::CheckAchievementCriteriaMeet(), npc_still_at_it_trigger::npc_still_at_it_triggerAI::CheckAction(), spell_putricide_mutation_init::CheckRequirementInternal(), spell_the_lich_king_ice_burst_target_search::CheckTargetCount(), npc_riggle_bassbait::npc_riggle_bassbaitAI::CheckTournamentState(), npc_simone::npc_simoneAI::CorpseRemoved(), CreatureUnitRelocationWorker(), Unit::DealDamage(), DespawnOnEvade(), instance_karazhan::instance_karazhan_InstanceMapScript::DoAction(), SummonList::DoAction(), Spell::DoAllEffectOnTarget(), HomeMovementGenerator< Creature >::DoFinalize(), WaypointMovementGenerator< Creature >::DoInitialize(), instance_stratholme::instance_stratholme_InstanceMapScript::DoSpawnPlaguedCritters(), WaypointMovementGenerator< Creature >::DoUpdate(), SummonList::DoZoneInCombat(), UnitAI::EvadeTimerExpired(), RestoreAttack::Execute(), DelayedTalk::Execute(), UtherBatteredHiltEvent::Execute(), StartMovementEvent::Execute(), ValithriaDespawner::Execute(), CaptainSurviveTalk::Execute(), ChargeRifts::Execute(), spell_kiljaeden_sinister_reflection_clone::FilterTargets(), spell_sapphiron_frost_explosion::FilterTargets(), spell_malygos_surge_of_power_25::FilterTargets(), RotateMovementGenerator::Finalize(), EffectMovementGenerator::Finalize(), boss_janalai::FireWall(), npc_anubisath_sentinel::aqsentinelAI::GetOtherSentinels(), SmartScript::GetTargets(), go_ossirian_crystal::go_ossirian_crystalAI::GossipHello(), spell_herald_volzaj_insanity::HandleAfterCast(), spell_illidari_council_empyreal_balance::HandleAfterCast(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), debug_commandscript::HandleDebugBoundaryCommand(), spell_item_lil_xt::HandleDummy(), spell_shadowblink::HandleDummy(), spell_halion_twilight_division::HandleDummy(), spell_dred_raptor_call::HandleDummy(), spell_q12096_q12092_dummy::HandleDummy(), spell_q12589_shoot_rjr::HandleDummy(), spell_algalon_trigger_3_adds::HandleDummyEffect(), spell_herald_volzaj_insanity::HandleDummyEffect(), spell_hodir_flash_freeze_aura::HandleEffectPeriodic(), spell_mc_play_dead_aura::HandleEffectRemove(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), WorldSession::HandleGossipHelloOpcode(), WorldSession::HandleGossipSelectOptionOpcode(), spell_chapter2_persuasive_strike::HandleHit(), spell_chapter5_return_to_capital::HandleHit(), npc_commandscript::HandleNpcDoActionCommand(), npc_commandscript::HandleNpcSetDataCommand(), WorldSession::HandlePetActionHelper(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverHelloOpcode(), spell_kiljaeden_darkness_aura::HandleRemove(), spell_taldaram_summon_flame_ball::HandleScript(), spell_putricide_unstable_experiment::HandleScript(), spell_the_lich_king_vile_spirit_move_target_search::HandleScript(), spell_ayamiss_swarmer_swarm::HandleScript(), spell_festergut_pungent_blight::HandleScript(), spell_rotface_large_ooze_combine::HandleScript(), spell_rotface_large_ooze_buff_combine::HandleScript(), spell_q13011_bear_flank_master::HandleScript(), spell_volazj_whisper::HandleScriptEffect(), Unit::HandleSpellClick(), spell_putricide_mutated_transformation::HandleSummon(), boss_yoggsaron_sara::InformCloud(), TempSummon::InitSummon(), Unit::InterruptSpell(), IsAlwaysDetectableFor(), IsEngaged(), SmartScript::IsSmart(), npc_mr_bigglesworth::JustDied(), npc_toc_warlock::npc_toc_warlockAI::JustSummoned(), npc_toc_hunter::npc_toc_hunterAI::JustSummoned(), npc_toc_boomkin::npc_toc_boomkinAI::JustSummoned(), boss_anubrekhan::JustSummoned(), boss_maexxna::boss_maexxnaAI::JustSummoned(), npc_frosthound::JustSummoned(), npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned(), npc_daphne_stilwell::npc_daphne_stilwellAI::JustSummoned(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::JustSummoned(), boss_urom::boss_uromAI::JustSummoned(), npc_hor_lich_king::JustSummoned(), WorldBossAI::JustSummoned(), npc_grimstone::JustSummoned(), boss_gyth::JustSummoned(), boss_rend_blackhand::JustSummoned(), boss_curator::JustSummoned(), boss_attumen::JustSummoned(), boss_midnight::JustSummoned(), boss_nightbane::JustSummoned(), boss_sacrolash::JustSummoned(), npc_demonic_vapor_trail::JustSummoned(), boss_anetheron::JustSummoned(), boss_onyxia::JustSummoned(), boss_taldaram::JustSummoned(), boss_black_knight::boss_black_knightAI::JustSummoned(), boss_devourer_of_souls::JustSummoned(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustSummoned(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::JustSummoned(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustSummoned(), npc_precious_icc::npc_precious_iccAI::JustSummoned(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::JustSummoned(), npc_gluttonous_abomination::npc_gluttonous_abominationAI::JustSummoned(), boss_gluth::boss_gluthAI::JustSummoned(), boss_gothik::boss_gothikAI::JustSummoned(), boss_volkhan::JustSummoned(), boss_nexusprince_shaffar::JustSummoned(), boss_grandmaster_vorpil::JustSummoned(), npc_akama_illidan::JustSummoned(), npc_flame_of_azzinoth::JustSummoned(), npc_creature_generator_akama::JustSummoned(), boss_the_black_stalker::JustSummoned(), boss_nethermancer_sepethrea::JustSummoned(), emerald_dragonAI::JustSummoned(), npc_nelson::npc_nelsonAI::JustSummoned(), boss_balinda::JustSummoned(), npc_professor_phizzlethorpe::npc_professor_phizzlethorpeAI::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::JustSummoned(), boss_archimonde::JustSummoned(), npc_muglash::npc_muglashAI::JustSummoned(), npc_kaya_flathoof::npc_kaya_flathoofAI::JustSummoned(), npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::JustSummoned(), npc_ame::npc_ameAI::JustSummoned(), npc_emily::npc_emilyAI::JustSummoned(), npc_deaths_door_fell_cannon_target_bunny::npc_deaths_door_fell_cannon_target_bunnyAI::JustSummoned(), npc_wounded_blood_elf::npc_wounded_blood_elfAI::JustSummoned(), npc_maghar_captive::npc_maghar_captiveAI::JustSummoned(), npc_kurenai_captive::npc_kurenai_captiveAI::JustSummoned(), npc_bessy::npc_bessyAI::JustSummoned(), npc_buru_egg::JustSummoned(), Unit::Kill(), CreatureGroup::MemberEvaded(), npc_brew_bubble::MoveInLineOfSight(), npc_dkc1_gothik::npc_dkc1_gothikAI::MoveInLineOfSight(), npc_love_in_air_supply_sentry::MoveInLineOfSight(), npc_air_force_bots::npc_air_force_botsAI::MoveInLineOfSight(), FormationMovementGenerator::MovementInform(), npc_claw_tentacle::npc_claw_tentacle(), npc_eye_tentacle::npc_eye_tentacle(), npc_giant_claw_tentacle::npc_giant_claw_tentacle(), npc_giant_eye_tentacle::npc_giant_eye_tentacle(), spell_pilgrims_bounty_serve_generic::OnAuraRemove(), boss_razorgore::OnCharmed(), achievement_flu_shot_shortage::OnCheck(), achievement_smell_saronite::OnCheck(), achievement_shadowdodger::OnCheck(), achievement_cheese_the_freeze::OnCheck(), achievement_getting_cold_in_here::OnCheck(), achievement_i_could_say_that_this_cache_was_rare::OnCheck(), achievement_i_have_the_coolest_friends::OnCheck(), achievement_ignis_shattered::OnCheck(), achievement_mimiron_firefighter::OnCheck(), achievement_mimiron_set_up_us_the_bomb_11::OnCheck(), achievement_mimiron_set_up_us_the_bomb_12::OnCheck(), achievement_mimiron_set_up_us_the_bomb_13::OnCheck(), achievement_quick_shave::OnCheck(), instance_blackrock_spire::OnCreatureCreate(), instance_hyjal::instance_mount_hyjal_InstanceMapScript::OnCreatureCreate(), go_palehoof_sphere::OnGossipHello(), go_main_chambers_access_panel::OnGossipHello(), npc_pet_gen_argent_pony_bridle::OnGossipHello(), npc_highlord_darion_mograine::OnGossipHello(), npc_finklestein::OnGossipHello(), npc_captain_saeed::OnGossipHello(), npc_elder_clearwater::OnGossipHello(), npc_wormhole::OnGossipHello(), go_the_pearl_of_the_depths::OnGossipHello(), go_pressure_valve::OnGossipHello(), go_brazier::OnGossipHello(), go_finklestein_cauldron::OnGossipHello(), npc_hyjal_jaina::OnGossipSelect(), npc_hyjal_thrall::OnGossipSelect(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_barnes::OnGossipSelect(), npc_highlord_darion_mograine::OnGossipSelect(), npc_varian_wrynn::OnGossipSelect(), npc_thrall_bfu::OnGossipSelect(), npc_arthas::OnGossipSelect(), npc_high_overlord_saurfang_icc::OnGossipSelect(), npc_muradin_bronzebeard_icc::OnGossipSelect(), brann_bronzebeard::OnGossipSelect(), npc_ulduar_keeper::OnGossipSelect(), npc_shandy_dalaran::OnGossipSelect(), npc_vekjik::OnGossipSelect(), npc_adventurous_dwarf::OnGossipSelect(), npc_fos_leader::OnGossipSelect(), npc_hor_leader::OnGossipSelect(), npc_ulduar_expedition_commander::OnGossipSelect(), npc_mcmanus::OnGossipSelect(), npc_finklestein::OnGossipSelect(), npc_captain_saeed::OnGossipSelect(), boss_azuregos::OnGossipSelect(), npc_hyjal_tyrande::OnGossipSelect(), npc_thrall_old_hillsbrad::OnGossipSelect(), npc_hor_leader_second::OnGossipSelect(), npc_tirions_gambit_tirion::OnGossipSelect(), npc_artorius::OnGossipSelect(), npc_simone::OnGossipSelect(), npc_nelson::OnGossipSelect(), npc_franklin::OnGossipSelect(), instance_ulduar::instance_ulduar_InstanceMapScript::OnPlayerEnter(), npc_chicken_cluck::OnQuestAccept(), npc_kernobee::OnQuestAccept(), npc_daphne_stilwell::OnQuestAccept(), npc_mikhail::OnQuestAccept(), npc_kerlonian::OnQuestAccept(), npc_prospector_remtravel::OnQuestAccept(), npc_tooga::OnQuestAccept(), npc_gilthares::OnQuestAccept(), npc_lakota_windsong::OnQuestAccept(), npc_paoka_swiftmountain::OnQuestAccept(), npc_ringo::OnQuestAccept(), npc_engineer_helice::OnQuestAccept(), npc_maghar_captive::OnQuestAccept(), npc_kurenai_captive::OnQuestAccept(), npc_maxx_a_million_escort::OnQuestAccept(), npc_eris_hevenfire::OnQuestAccept(), npc_deathstalker_erland::OnQuestAccept(), npc_cork_gizelton::OnQuestAccept(), npc_shenthul::OnQuestAccept(), npc_kaya_flathoof::OnQuestAccept(), npc_wizzlecrank_shredder::OnQuestAccept(), npc_ame::OnQuestAccept(), npc_ranshalla::OnQuestAccept(), npc_lurgglbr::OnQuestAccept(), npc_mootoo_the_younger::OnQuestAccept(), npc_bonker_togglevolt::OnQuestAccept(), npc_emily::OnQuestAccept(), npc_apothecary_hanes::OnQuestAccept(), npc_battle_at_valhalas::OnQuestAccept(), npc_finklestein::OnQuestAccept(), npc_bessy::OnQuestAccept(), npc_isla_starmane::OnQuestAccept(), npc_doctor::OnQuestAccept(), go_crystal_prison::OnQuestAccept(), go_crystalline_tear::OnQuestAccept(), npc_chicken_cluck::OnQuestComplete(), boss_apothecary_hummel::OnQuestReward(), npc_lady_sylvanas_windrunner::OnQuestReward(), npc_tharnarian::OnQuestReward(), npc_thrall_warchief::OnQuestReward(), npc_elder_clearwater::OnQuestReward(), npc_riggle_bassbait::OnQuestReward(), spell_electrial_storm::OnRemove(), spell_q12937_relief_for_the_fallen::OnRemove(), at_blackrock_stadium::OnTrigger(), at_commander_dawnforge::OnTrigger(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnUnitDeath(), OrderWhelpTargetSelector::operator()(), FrostwingGauntletRespawner::operator()(), ValithriaDespawner::operator()(), SplineHandler::operator()(), Unit::PetSpellFail(), PretendToDie(), npc_jungle_punch_target::npc_jungle_punch_targetAI::proceedCwEvent(), SmartScript::ProcessAction(), instance_stratholme::instance_stratholme_InstanceMapScript::ProcessSlaughterEvent(), WaypointMovementGenerator< Creature >::ProcessWaypointArrival(), RemoveCorpse(), Vehicle::RemovePassenger(), Respawn(), Resurrect(), boss_yoggsaron_lich_king::Say(), boss_yoggsaron_llane::Say(), boss_yoggsaron_neltharion::Say(), boss_fathomguard_tidalvess::ScheduleRemoval(), spell_the_lich_king_valkyr_target_search::SelectTarget(), SelectVictim(), spell_malygos_surge_of_power_warning_selector_25::SendThreeTargets(), instance_naxxramas::SetBossState(), Unit::SetCharmedBy(), SetInCombatWithZone(), npc_thrall_bfu::npc_thrall_bfuAI::SpawnWave(), npc_pilgrims_bounty_chair::SpellHitTarget(), npc_still_at_it_trigger::npc_still_at_it_triggerAI::Start(), spell_putricide_ooze_channel::StartAttack(), WaypointMovementGenerator< Creature >::StartMove(), brann_bronzebeard::brann_bronzebeardAI::SummonCreatures(), boss_sindragosa::boss_sindragosaAI::SummonedCreatureDespawn(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::SummonedCreatureDespawn(), boss_zuramat::SummonedCreatureDespawn(), boss_anubrekhan::SummonedCreatureDies(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::SummonNextWave(), npc_love_in_air_snivel_real::Talk(), spell_igb_check_for_players::TriggerWipe(), Pet::Update(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), Update(), npc_vaelastrasz_the_red::UpdateAI(), go_blood_drenched_door::go_blood_drenched_doorAI::UpdateAI(), npc_kalecgos_kj::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_winterfin_playmate::UpdateAI(), npc_snowfall_glade_playmate::UpdateAI(), npc_the_biggest_tree::UpdateAI(), npc_high_oracle_soo_roo::UpdateAI(), npc_elder_kekek::UpdateAI(), npc_the_etymidian::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), npc_freya_ward::UpdateAI(), boss_mimiron::UpdateAI(), boss_razorscale::UpdateAI(), npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::UpdateAI(), npc_still_at_it_trigger::npc_still_at_it_triggerAI::UpdateAI(), npc_commander_dawnforge::npc_commander_dawnforgeAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), brann_bronzebeard::brann_bronzebeardAI::UpdateEscortAI(), npc_tooga::npc_toogaAI::UpdateFollowerAI(), npc_ringo::npc_ringoAI::UpdateFollowerAI(), InstanceScript::UpdateMinionState(), npc_ranger_lilatha::WaypointReached(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::WaypointReached(), npc_cork_gizelton::npc_cork_gizeltonAI::WaypointReached(), npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached(), and npc_bessy::npc_bessyAI::WaypointReached().

◆ AIM_Initialize()

bool Creature::AIM_Initialize ( CreatureAI ai = nullptr)
1104{
1105 // make sure nothing can change the AI during AI update
1106 if (m_AI_locked)
1107 {
1108 LOG_DEBUG("scripts.ai", "AIM_Initialize: failed to init, locked.");
1109 return false;
1110 }
1111
1112 UnitAI* oldAI = i_AI;
1113
1115
1116 i_AI = ai ? ai : FactorySelector::SelectAI(this);
1117 delete oldAI;
1118 IsAIEnabled = true;
1119 i_AI->InitializeAI();
1120
1121 return true;
1122}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:157
Definition UnitAI.h:198
virtual void InitializeAI()
Definition UnitAI.h:209
bool IsAIEnabled
Definition Unit.h:2098
CreatureAI * SelectAI(Creature *creature)
Definition CreatureAISelector.cpp:78

References Unit::i_AI, UnitAI::InitializeAI(), Unit::IsAIEnabled, LOG_DEBUG, m_AI_locked, Motion_Initialize(), and FactorySelector::SelectAI().

Referenced by AddToWorld(), Pet::AddToWorld(), Respawn(), WorldObject::SummonTrigger(), and UpdateEntry().

◆ AllLootRemovedFromCorpse()

void Creature::AllLootRemovedFromCorpse ( )
3113{
3114 if (loot.loot_type != LOOT_SKINNING && !IsPet() && GetCreatureTemplate()->SkinLootId && hasLootRecipient())
3115 {
3117 {
3119 }
3120 }
3121
3122 time_t now = GameTime::GetGameTime().count();
3123 if (m_corpseRemoveTime <= now)
3124 {
3125 return;
3126 }
3127
3128 float decayRate = sWorld->getRate(RATE_CORPSE_DECAY_LOOTED);
3129 uint32 diff = uint32((m_corpseRemoveTime - now) * decayRate);
3130
3131 m_respawnTime -= diff;
3132
3133 // corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update
3135 {
3137 }
3138 else
3139 {
3140 m_corpseRemoveTime -= diff;
3141 }
3142}
LootStore LootTemplates_Skinning("skinning_loot_template", "creature skinning id", true)
@ LOOT_SKINNING
Definition LootMgr.h:85
@ UNIT_FLAG_SKINNABLE
Definition UnitDefines.h:283
@ RATE_CORPSE_DECAY_LOOTED
Definition WorldConfig.h:480
bool hasLootRecipient() const
Definition Creature.h:236
CreatureTemplate const * GetCreatureTemplate() const
Definition Creature.h:207
bool HaveLootFor(uint32 loot_id) const
Definition LootMgr.h:224
bool IsPet() const
Definition Unit.h:797
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:748
Seconds GetGameTime()
Definition GameTime.cpp:38
LootType loot_type
Definition LootMgr.h:326

References GetCreatureTemplate(), GameTime::GetGameTime(), hasLootRecipient(), LootStore::HaveLootFor(), Unit::IsPet(), loot, LOOT_SKINNING, Loot::loot_type, LootTemplates_Skinning, m_corpseRemoveTime, m_respawnTime, RATE_CORPSE_DECAY_LOOTED, Unit::SetUnitFlag(), sWorld, and UNIT_FLAG_SKINNABLE.

Referenced by WorldSession::DoLootRelease(), and Unit::Kill().

◆ AtDisengage()

void Creature::AtDisengage ( )
overridevirtual

Reimplemented from Unit.

2904{
2906
2910
2911 if (IsPet() || IsGuardian()) // update pets' speed for catchup OOC speed
2912 {
2913 UpdateSpeed(MOVE_RUN, true);
2914 UpdateSpeed(MOVE_SWIM, true);
2915 UpdateSpeed(MOVE_FLIGHT, true);
2916 }
2917}
@ UNIT_DYNFLAG_TAPPED
Definition SharedDefines.h:3356
@ UNIT_STATE_ATTACK_PLAYER
Definition UnitDefines.h:187
@ MOVE_FLIGHT
Definition UnitDefines.h:362
@ MOVE_SWIM
Definition UnitDefines.h:359
@ MOVE_RUN
Definition UnitDefines.h:357
bool HasDynamicFlag(uint32 flag) const
Definition Object.h:124
void ClearUnitState(uint32 f)
Definition Unit.h:737
void ReplaceAllDynamicFlags(uint32 flag) override
Definition Unit.h:769
virtual void AtDisengage()
Definition Unit.h:966
bool IsAlive() const
Definition Unit.h:1794
bool IsGuardian() const
Definition Unit.h:795
void UpdateSpeed(UnitMoveType mtype, bool forced)
Definition Unit.cpp:11116

References Unit::AtDisengage(), Unit::ClearUnitState(), GetCreatureTemplate(), Object::HasDynamicFlag(), Unit::IsAlive(), Unit::IsGuardian(), Unit::IsPet(), MOVE_FLIGHT, MOVE_RUN, MOVE_SWIM, Unit::ReplaceAllDynamicFlags(), UNIT_DYNFLAG_TAPPED, UNIT_STATE_ATTACK_PLAYER, and Unit::UpdateSpeed().

Referenced by CreatureAI::EngagementOver().

◆ AtEngage()

void Creature::AtEngage ( Unit target)
overridevirtual

Reimplemented from Unit.

2857{
2858 Unit::AtEngage(target);
2859
2860 if (!IsStandState())
2862
2864 Dismount();
2865
2867
2868 if (IsPet() || IsGuardian()) // update pets' speed for catchup OOC speed
2869 {
2870 UpdateSpeed(MOVE_RUN, true);
2871 UpdateSpeed(MOVE_SWIM, true);
2872 UpdateSpeed(MOVE_FLIGHT, true);
2873 }
2874
2876 if (movetype == WAYPOINT_MOTION_TYPE || movetype == ESCORT_MOTION_TYPE || (IsAIEnabled && AI()->IsEscorted()))
2877 {
2879
2880 // if its a vehicle, set the home position of every creature passenger at engage
2881 // so that they are in combat range if hostile
2882 if (Vehicle* vehicle = GetVehicleKit())
2883 {
2884 for (auto& seat : vehicle->Seats)
2885 if (Unit* passenger = ObjectAccessor::GetUnit(*this, seat.second.Passenger.Guid))
2886 if (Creature* creature = passenger->ToCreature())
2887 creature->SetHomePosition(GetPosition());
2888 }
2889 }
2890
2891 if (CreatureAI* ai = AI())
2892 {
2893 ai->JustEngagedWith(target);
2895
2896 if (CreatureGroup* formation = GetFormation())
2897 formation->MemberEngagingTarget(this, target);
2898
2899 sScriptMgr->OnUnitEnterCombat(this, target);
2900 }
2901}
MovementGeneratorType
Definition MotionMaster.h:38
@ ESCORT_MOTION_TYPE
Definition MotionMaster.h:57
@ WAYPOINT_MOTION_TYPE
Definition MotionMaster.h:41
@ CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT
Definition SharedDefines.h:2700
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:35
Seats
Definition boss_flame_leviathan.cpp:160
Definition CreatureGroups.h:90
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:347
CreatureGroup const * GetFormation() const
Definition Creature.h:372
void RefreshSwimmingFlag(bool recheck=false)
Definition Creature.cpp:3371
void UpdateLeashExtensionTime()
Definition Creature.cpp:3707
CreatureAI * AI() const
Definition Creature.h:144
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition MotionMaster.cpp:961
Creature * ToCreature()
Definition Object.h:206
MotionMaster * GetMotionMaster()
Definition Unit.h:1759
void Dismount()
Definition Unit.cpp:10565
bool IsStandState() const
Definition Unit.cpp:13100
virtual void AtEngage(Unit *target)
Definition Unit.cpp:7571
void SetStandState(uint8 state)
Definition Unit.cpp:13115
Definition Vehicle.h:28
Definition ObjectAccessor.h:61
Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:199
Position GetPosition() const
Definition Position.h:147

References AI(), Unit::AtEngage(), CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT, Unit::Dismount(), ESCORT_MOTION_TYPE, GetCreatureTemplate(), MotionMaster::GetCurrentMovementGeneratorType(), GetFormation(), Unit::GetMotionMaster(), Position::GetPosition(), ObjectAccessor::GetUnit(), Unit::GetVehicleKit(), Unit::IsAIEnabled, Unit::IsGuardian(), Unit::IsPet(), Unit::IsStandState(), MOVE_FLIGHT, MOVE_RUN, MOVE_SWIM, RefreshSwimmingFlag(), SetHomePosition(), Unit::SetStandState(), sScriptMgr, Object::ToCreature(), UNIT_STAND_STATE_STAND, UpdateLeashExtensionTime(), Unit::UpdateSpeed(), and WAYPOINT_MOTION_TYPE.

Referenced by CreatureAI::EngagementStart().

◆ CalculateMinMaxDamage()

void Creature::CalculateMinMaxDamage ( WeaponAttackType  attType,
bool  normalized,
bool  addTotalPct,
float &  minDamage,
float &  maxDamage,
uint8  damageIndex 
)
overridevirtual

Implements Unit.

1118{
1119 // creatures only have one damage
1120 if (damageIndex != 0)
1121 {
1122 minDamage = 0.f;
1123 maxDamage = 0.f;
1124 return;
1125 }
1126
1127 UnitMods unitMod;
1128 float variance = 1.0f;
1129 switch (attType)
1130 {
1131 case BASE_ATTACK:
1132 default:
1133 variance = GetCreatureTemplate()->BaseVariance;
1134 unitMod = UNIT_MOD_DAMAGE_MAINHAND;
1135 break;
1136 case OFF_ATTACK:
1137 variance = GetCreatureTemplate()->BaseVariance;
1138 unitMod = UNIT_MOD_DAMAGE_OFFHAND;
1139 break;
1140 case RANGED_ATTACK:
1141 variance = GetCreatureTemplate()->RangeVariance;
1142 unitMod = UNIT_MOD_DAMAGE_RANGED;
1143 break;
1144 }
1145
1146 if (attType == OFF_ATTACK && !HasOffhandWeaponForAttack())
1147 {
1148 minDamage = 0.0f;
1149 maxDamage = 0.0f;
1150 return;
1151 }
1152
1153 float weaponMinDamage = GetWeaponDamageRange(attType, MINDAMAGE);
1154 float weaponMaxDamage = GetWeaponDamageRange(attType, MAXDAMAGE);
1155
1156 // Disarm for creatures
1157 if (HasWeapon(attType) && !HasWeaponForAttack(attType))
1158 {
1159 minDamage *= 0.5f;
1160 maxDamage *= 0.5f;
1161 }
1162
1163 float attackPower = GetTotalAttackPowerValue(attType);
1164 float attackSpeedMulti = GetAPMultiplier(attType, normalized);
1165 float baseValue = GetFlatModifierValue(unitMod, BASE_VALUE) + (attackPower / 14.0f) * variance;
1166 float basePct = GetPctModifierValue(unitMod, BASE_PCT) * attackSpeedMulti;
1167 float totalValue = GetFlatModifierValue(unitMod, TOTAL_VALUE);
1168 float totalPct = addTotalPct ? GetPctModifierValue(unitMod, TOTAL_PCT) : 1.0f;
1169 float dmgMultiplier = GetCreatureTemplate()->DamageModifier; // = DamageModifier * _GetDamageMod(rank);
1170
1171 minDamage = ((weaponMinDamage + baseValue) * dmgMultiplier * basePct + totalValue) * totalPct;
1172 maxDamage = ((weaponMaxDamage + baseValue) * dmgMultiplier * basePct + totalValue) * totalPct;
1173
1174 // pussywizard: crashfix (casting negative to uint => min > max => assertion in urand)
1175 if (minDamage < 0.0f || minDamage > 1000000000.0f)
1176 minDamage = 0.0f;
1177 if (maxDamage < 0.0f || maxDamage > 1000000000.0f)
1178 maxDamage = 0.0f;
1179 if (minDamage > maxDamage)
1180 minDamage = maxDamage;
1181}
@ BASE_VALUE
Definition Unit.h:127
@ TOTAL_VALUE
Definition Unit.h:128
@ MINDAMAGE
Definition Unit.h:141
@ MAXDAMAGE
Definition Unit.h:142
UnitMods
Definition Unit.h:148
@ UNIT_MOD_DAMAGE_OFFHAND
Definition Unit.h:172
@ UNIT_MOD_DAMAGE_RANGED
Definition Unit.h:173
@ UNIT_MOD_DAMAGE_MAINHAND
Definition Unit.h:171
@ OFF_ATTACK
Definition Unit.h:216
@ BASE_ATTACK
Definition Unit.h:215
@ RANGED_ATTACK
Definition Unit.h:217
@ TOTAL_PCT
Definition Unit.h:135
@ BASE_PCT
Definition Unit.h:134
bool HasWeaponForAttack(WeaponAttackType type) const override
Definition Creature.h:195
bool HasWeapon(WeaponAttackType type) const override
Definition Creature.cpp:3299
bool HasOffhandWeaponForAttack() const
Definition Unit.h:990
float GetPctModifierValue(UnitMods unitMod, UnitModifierPctType modifierType) const
Definition Unit.cpp:12020
float GetTotalAttackPowerValue(WeaponAttackType attType, Unit *pVictim=nullptr) const
Definition Unit.cpp:12291
float GetWeaponDamageRange(WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const
Definition Unit.cpp:12315
float GetAPMultiplier(WeaponAttackType attType, bool normalized)
Definition Unit.cpp:13619
float GetFlatModifierValue(UnitMods unitMod, UnitModifierFlatType modifierType) const
Definition Unit.cpp:12009
float BaseVariance
Definition CreatureData.h:211
float RangeVariance
Definition CreatureData.h:212
float DamageModifier
Definition CreatureData.h:208

References BASE_ATTACK, BASE_PCT, BASE_VALUE, CreatureTemplate::BaseVariance, CreatureTemplate::DamageModifier, Unit::GetAPMultiplier(), GetCreatureTemplate(), Unit::GetFlatModifierValue(), Unit::GetPctModifierValue(), Unit::GetTotalAttackPowerValue(), Unit::GetWeaponDamageRange(), Unit::HasOffhandWeaponForAttack(), HasWeapon(), HasWeaponForAttack(), MAXDAMAGE, MINDAMAGE, OFF_ATTACK, RANGED_ATTACK, CreatureTemplate::RangeVariance, TOTAL_PCT, TOTAL_VALUE, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, and UNIT_MOD_DAMAGE_RANGED.

◆ CallAssistance()

void Creature::CallAssistance ( Unit target = nullptr)
2460{
2461 if (!target)
2462 {
2463 target = GetVictim();
2464 }
2465
2466 if (!m_AlreadyCallAssistance && target && !IsPet() && !IsCharmed())
2467 {
2468 SetNoCallAssistance(true);
2469
2470 float radius = sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS);
2471
2472 if (radius > 0)
2473 {
2474 std::list<Creature*> assistList;
2475
2476 Acore::AnyAssistCreatureInRangeCheck u_check(this, target, radius);
2478 Cell::VisitObjects(this, searcher, radius);
2479
2480 if (!assistList.empty())
2481 {
2482 AssistDelayEvent* e = new AssistDelayEvent(target->GetGUID(), this);
2483 while (!assistList.empty())
2484 {
2485 // Pushing guids because in delay can happen some creature gets despawned => invalid pointer
2486 e->AddAssistant((*assistList.begin())->GetGUID());
2487 assistList.pop_front();
2488 }
2490 }
2491 }
2492 }
2493}
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
@ CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS
Definition WorldConfig.h:155
@ CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY
Definition WorldConfig.h:235
Definition GridNotifiers.h:1260
Definition Creature.h:561
void AddAssistant(ObjectGuid guid)
Definition Creature.h:566
void SetNoCallAssistance(bool val)
Definition Creature.h:273
void AddEventAtOffset(BasicEvent *event, Milliseconds offset, uint8 eventGroup=0)
Definition EventProcessor.h:108
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
Unit * GetVictim() const
Definition Unit.h:903
EventProcessor m_Events
Definition Object.h:736
Definition GridNotifiers.h:464
static void VisitObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:165

References AssistDelayEvent::AddAssistant(), EventProcessor::AddEventAtOffset(), CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY, CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS, Object::GetGUID(), Unit::GetVictim(), Unit::IsCharmed(), Unit::IsPet(), m_AlreadyCallAssistance, WorldObject::m_Events, SetNoCallAssistance(), sWorld, and Cell::VisitObjects().

Referenced by Unit::Attack(), AssistanceMovementGenerator::Finalize(), and Update().

◆ CallForHelp()

void Creature::CallForHelp ( float  fRadius,
Unit target = nullptr 
)
2496{
2497 if (radius <= 0.0f || !IsEngaged() || !IsAlive() || IsPet() || IsCharmed())
2498 return;
2499
2500 if (!target)
2501 target = GetThreatMgr().GetCurrentVictim();
2502 if (!target)
2503 target = GetThreatMgr().GetAnyTarget();
2504 if (!target)
2505 target = GetCombatManager().GetAnyTarget();
2506
2507 if (!target)
2508 return;
2509
2510 if (m_alreadyCallForHelp) // avoid recursive call for help for any reason
2511 return;
2512
2513 Acore::CallOfHelpCreatureInRangeDo u_do(this, target, radius);
2515 Cell::VisitObjects(this, worker, radius);
2516}
Definition GridNotifiers.h:1140
Unit * GetAnyTarget() const
Definition CombatManager.cpp:202
bool IsEngaged() const override
Definition Creature.cpp:2919
Unit * GetCurrentVictim()
Definition ThreatManager.cpp:248
Unit * GetAnyTarget() const
Definition ThreatManager.cpp:263
ThreatManager & GetThreatMgr()
Definition Unit.h:951
CombatManager & GetCombatManager()
Definition Unit.h:953
Definition GridNotifiers.h:480

References CombatManager::GetAnyTarget(), ThreatManager::GetAnyTarget(), Unit::GetCombatManager(), ThreatManager::GetCurrentVictim(), Unit::GetThreatMgr(), Unit::IsAlive(), Unit::IsCharmed(), IsEngaged(), Unit::IsPet(), m_alreadyCallForHelp, and Cell::VisitObjects().

Referenced by BossAI::_JustEngagedWith(), boss_thorim_start_npcs::DamageTaken(), boss_emperor_dagran_thaurissan::JustEngagedWith(), npc_sunblade_scout::JustEngagedWith(), boss_grand_champion::boss_grand_championAI::JustEngagedWith(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::JustEngagedWith(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::JustEngagedWith(), boss_thorim_start_npcs::JustEngagedWith(), boss_thorim_gauntlet_npcs::JustEngagedWith(), boss_xt002::JustEngagedWith(), boss_blackheart_the_inciter::JustEngagedWith(), boss_moroes::JustEngagedWith(), npc_sindragosa_trash::npc_sindragosa_trashAI::JustEngagedWith(), boss_anubrekhan::JustEngagedWith(), boss_gothik::boss_gothikAI::JustSummoned(), npc_sentinel_leader::UpdateAI(), and npc_cork_gizelton::npc_cork_gizeltonAI::WaypointReached().

◆ CanAlwaysSee()

bool Creature::CanAlwaysSee ( WorldObject const *  obj) const
overrideprotectedvirtual

Reimplemented from WorldObject.

1878{
1879 if (IsAIEnabled && AI()->CanSeeAlways(obj))
1880 return true;
1881
1882 return false;
1883}

References AI(), and Unit::IsAIEnabled.

◆ CanAssistTo()

bool Creature::CanAssistTo ( Unit const *  u,
Unit const *  enemy,
bool  checkfaction = true 
) const
Todo:
: Implement aggro range, detection range and assistance range templates
2519{
2520 // is it true?
2522 return false;
2523
2524 // we don't need help from zombies :)
2525 if (!IsAlive())
2526 return false;
2527
2528 // Xinef: we cannot assist in evade mode
2529 if (IsInEvadeMode())
2530 return false;
2531
2532 // pussywizard: or if enemy is in evade mode
2533 if (enemy && enemy->IsCreature() && enemy->ToCreature()->IsInEvadeMode())
2534 return false;
2535
2536 // we don't need help from non-combatant ;)
2537 if (IsCivilian())
2538 return false;
2539
2541 return false;
2542
2543 // skip fighting creature
2544 if (IsEngaged())
2545 return false;
2546
2547 // only free creature
2549 return false;
2550
2553 {
2554 return false;
2555 }
2556
2557 // only from same creature faction
2558 if (checkfaction)
2559 {
2560 if (GetFaction() != u->GetFaction())
2561 return false;
2562
2563 if (!RespondsToCallForHelp())
2564 return false;
2565 }
2566 else
2567 {
2568 if (!IsFriendlyTo(u))
2569 return false;
2570 }
2571
2572 // skip non hostile to caster enemy creatures
2573 if (!IsHostileTo(enemy))
2574 return false;
2575
2576 // Check if can see the enemy
2577 if (!CanSeeOrDetect(enemy))
2578 {
2579 return false;
2580 }
2581
2582 return true;
2583}
@ CREATURE_FLAG_EXTRA_IGNORE_ALL_ASSISTANCE_CALLS
Definition CreatureData.h:72
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:258
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:282
bool IsCivilian() const
Definition Creature.h:79
bool HasReactState(ReactStates state) const
Definition Creature.h:102
bool IsInEvadeMode() const
Definition Creature.h:138
bool RespondsToCallForHelp() const
Definition Unit.h:1036
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:747
uint32 GetFaction() const
Definition Unit.h:851
bool IsImmuneToNPC() const
Definition Unit.h:929
ObjectGuid GetCharmerOrOwnerGUID() const
Definition Unit.h:1295
bool CanSeeOrDetect(WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
Definition Object.cpp:1756
bool HasFlagsExtra(uint32 flag) const
Definition CreatureData.h:278

References WorldObject::CanSeeOrDetect(), CREATURE_FLAG_EXTRA_IGNORE_ALL_ASSISTANCE_CALLS, Unit::GetCharmerOrOwnerGUID(), Unit::GetFaction(), CreatureTemplate::HasFlagsExtra(), HasReactState(), Unit::HasUnitFlag(), Unit::IsAlive(), IsCivilian(), Object::IsCreature(), IsEngaged(), Unit::IsFriendlyTo(), Unit::IsHostileTo(), Unit::IsImmuneToNPC(), IsInEvadeMode(), m_creatureInfo, REACT_AGGRESSIVE, Unit::RespondsToCallForHelp(), Object::ToCreature(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

Referenced by AssistDelayEvent::Execute(), Acore::CallOfHelpCreatureInRangeDo::operator()(), Acore::AnyAssistCreatureInRangeCheck::operator()(), and Acore::NearestAssistCreatureInCreatureRangeCheck::operator()().

◆ CanCastSpell()

bool Creature::CanCastSpell ( uint32  spellID) const

Returns true if the creature is able to cast the spell.

3860{
3861 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellID);
3862 int32 currentPower = GetPower(getPowerType());
3863
3865 {
3866 return false;
3867 }
3868
3869 if (spellInfo && (currentPower < spellInfo->CalcPowerCost(this, spellInfo->GetSchoolMask())))
3870 {
3871 return false;
3872 }
3873
3874 return true;
3875}
std::int32_t int32
Definition Define.h:103
@ UNIT_FLAG_SILENCED
Definition UnitDefines.h:270
@ UNIT_FIELD_FLAGS
Definition UpdateFields.h:117
bool IsSpellProhibited(SpellSchoolMask idSchoolMask) const
Definition Creature.cpp:2937
bool HasFlag(uint16 index, uint32 flag) const
Definition Object.cpp:871
SpellSchoolMask GetSchoolMask() const
Definition SpellInfo.cpp:1894
Powers getPowerType() const
Definition Unit.h:1131
uint32 GetPower(Powers power) const
Definition Unit.h:1135

References Unit::GetPower(), Unit::getPowerType(), SpellInfo::GetSchoolMask(), Object::HasFlag(), IsSpellProhibited(), sSpellMgr, UNIT_FIELD_FLAGS, and UNIT_FLAG_SILENCED.

Referenced by boss_shade_of_aran::JustEngagedWith(), and npc_capernian::ScheduleEvents().

◆ CanCreatureAttack()

bool Creature::CanCreatureAttack ( Unit const *  victim,
bool  skipDistCheck = false 
) const
2656{
2657 if (!victim->IsInMap(this))
2658 return false;
2659
2660 if (!IsValidAttackTarget(victim))
2661 return false;
2662
2663 if (!victim->isInAccessiblePlaceFor(this))
2664 return false;
2665
2666 if (IsAIEnabled && !AI()->CanAIAttack(victim))
2667 return false;
2668
2669 // pussywizard: we cannot attack in evade mode
2670 if (IsInEvadeMode())
2671 return false;
2672
2673 // pussywizard: or if enemy is in evade mode
2674 if (victim->IsCreature() && victim->ToCreature()->IsInEvadeMode())
2675 return false;
2676
2677 // cannot attack if is during 5 second grace period, unless being attacked
2678 if (m_respawnedTime && (GameTime::GetGameTime().count() - m_respawnedTime) < 5 && !IsEngagedBy(victim))
2679 {
2680 return false;
2681 }
2682
2683 // if victim is in FD and we can't see that
2684 if (victim->HasUnitFlag2(UNIT_FLAG2_FEIGN_DEATH) && !CanIgnoreFeignDeath())
2685 {
2686 return false;
2687 }
2688
2690 {
2691 if (GetMap()->IsDungeon())
2692 return true;
2693
2694 float visibility = std::max<float>(GetVisibilityRange(), victim->GetVisibilityRange());
2695
2696 // if outside visibility
2697 if (!IsWithinDist(victim, visibility))
2698 return false;
2699
2700 // pussywizard: don't check distance to home position if recently damaged (allow kiting away from spawnpoint!)
2701 // xinef: this should include taunt auras
2703 return true;
2704 }
2705
2706 if (skipDistCheck)
2707 return true;
2708
2709 if (Unit* unit = GetCharmerOrOwner())
2710 {
2711 float visibilityDist = std::min<float>(GetMap()->GetVisibilityRange() + GetObjectSize() * 2, DEFAULT_VISIBILITY_DISTANCE);
2712 return victim->IsWithinDist(unit, visibilityDist);
2713 }
2714
2715 float dist = sWorld->getFloatConfig(CONFIG_CREATURE_LEASH_RADIUS);
2716 if (!dist)
2717 return true;
2718
2719 float x, y, z;
2720 x = y = z = 0.0f;
2722 if (idleSlot && idleSlot->GetResetPosition(x, y, z))
2723 return IsInDist2d(x, y, dist);
2724 else
2725 return IsInDist2d(&m_homePosition, dist);
2726}
@ MOTION_SLOT_IDLE
Definition MotionMaster.h:64
#define DEFAULT_VISIBILITY_DISTANCE
Definition ObjectDefines.h:39
@ CONFIG_CREATURE_LEASH_RADIUS
Definition WorldConfig.h:153
bool isWorldBoss() const
Definition Creature.h:124
time_t GetLastLeashExtensionTime() const
Definition Creature.cpp:3702
uint8 GetLeashTimer() const
Definition Creature.cpp:3712
_Ty GetMotionSlot(int slot) const
Definition MotionMaster.h:181
Definition MovementGenerator.h:28
virtual bool GetResetPosition(float &, float &, float &)
Definition MovementGenerator.h:51
Unit * GetCharmerOrOwner() const
Definition Unit.h:1286
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition Unit.cpp:10731
bool HasTauntAura() const
Definition Unit.h:1841
float GetVisibilityRange() const
Definition Object.cpp:1701
float GetObjectSize() const
Definition Object.cpp:2837
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1372
bool IsInDist2d(float x, float y, float dist) const
Definition Position.h:211

References AI(), CanIgnoreFeignDeath(), CONFIG_CREATURE_LEASH_RADIUS, DEFAULT_VISIBILITY_DISTANCE, Unit::GetCharmerOrOwner(), Unit::GetCharmerOrOwnerGUID(), GameTime::GetGameTime(), GetLastLeashExtensionTime(), GetLeashTimer(), WorldObject::GetMap(), Unit::GetMotionMaster(), MotionMaster::GetMotionSlot(), WorldObject::GetObjectSize(), MovementGenerator::GetResetPosition(), WorldObject::GetVisibilityRange(), Unit::HasTauntAura(), Unit::HasUnitFlag2(), Unit::IsAIEnabled, Object::IsCreature(), Unit::IsEngagedBy(), Unit::isInAccessiblePlaceFor(), Position::IsInDist2d(), IsInEvadeMode(), WorldObject::IsInMap(), Object::IsPlayer(), Unit::IsValidAttackTarget(), WorldObject::IsWithinDist(), isWorldBoss(), m_homePosition, m_respawnedTime, MOTION_SLOT_IDLE, sWorld, Object::ToCreature(), and UNIT_FLAG2_FEIGN_DEATH.

Referenced by PetAI::_needToStop(), CanStartAttack(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustSummoned(), PetAI::SelectNextTarget(), SelectVictim(), ThreatReference::ShouldBeOffline(), npc_pet_hunter_snake_trap::UpdateAI(), npc_pet_shaman_earth_elemental::UpdateAI(), and npc_pet_shaman_fire_elemental::UpdateAI().

◆ CanEnterWater()

bool Creature::CanEnterWater ( ) const
overridevirtual

Implements Unit.

3364{
3365 if (CanSwim())
3366 return true;
3367
3369}
bool CanSwim() const override
This method check the current flag/status of a creature and its inhabit type.
Definition Creature.cpp:3352
CreatureMovementData const & GetMovementTemplate() const
Definition Creature.cpp:3089
bool IsSwimAllowed() const
Definition CreatureData.h:136

References CanSwim(), GetMovementTemplate(), and CreatureMovementData::IsSwimAllowed().

Referenced by ConfusedMovementGenerator< T >::_InitSpecific(), RandomMovementGenerator< T >::_setRandomLocation(), Map::CanReachPositionAndGetValidCoords(), PathGenerator::CreateFilter(), Unit::isInAccessiblePlaceFor(), and RefreshSwimmingFlag().

◆ CanFly()

◆ CanGeneratePickPocketLoot()

bool Creature::CanGeneratePickPocketLoot ( ) const

◆ CanHover()

bool Creature::CanHover ( ) const
inline
bool IsHovering() const
Definition Unit.h:1711
CreatureGroundMovementType Ground
Definition CreatureData.h:123

References GetMovementTemplate(), CreatureMovementData::Ground, Hover, and Unit::IsHovering().

Referenced by LoadCreaturesAddon(), and UpdateMovementFlags().

◆ CanIgnoreFeignDeath()

bool Creature::CanIgnoreFeignDeath ( ) const
inline
@ CREATURE_FLAG_EXTRA_IGNORE_FEIGN_DEATH
Definition CreatureData.h:62
bool HasFlagsExtra(uint32 flag) const
Definition Creature.h:77

References CREATURE_FLAG_EXTRA_IGNORE_FEIGN_DEATH, and HasFlagsExtra().

Referenced by _IsTargetAcceptable(), and CanCreatureAttack().

◆ CanNotReachTarget()

bool Creature::CanNotReachTarget ( ) const
3676{
3677 return m_cannotReachTarget;
3678}
ObjectGuid m_cannotReachTarget
Definition Creature.h:544

References m_cannotReachTarget.

Referenced by IsEvadingAttacks(), and IsNotReachableAndNeedRegen().

◆ CanPeriodicallyCallForAssistance()

bool Creature::CanPeriodicallyCallForAssistance ( ) const
private
3723{
3724 if (!IsInCombat())
3725 return false;
3726
3728 return false;
3729
3730 if (!CanHaveThreatList())
3731 return false;
3732
3733 if (IsSummon() && GetMap()->Instanceable())
3734 return false;
3735
3736 return true;
3737}
@ UNIT_STATE_POSSESSED
Definition UnitDefines.h:189
bool IsSummon() const
Definition Unit.h:794
bool HasUnitState(const uint32 f) const
Definition Unit.h:736
bool CanHaveThreatList(bool skipAliveCheck=false) const
Definition Unit.cpp:11420
bool IsInCombat() const
Definition Unit.h:935

References Unit::CanHaveThreatList(), WorldObject::GetMap(), Unit::HasUnitState(), Unit::IsInCombat(), Unit::IsSummon(), UNIT_STATE_DIED, and UNIT_STATE_POSSESSED.

Referenced by Update().

◆ CanResetTalents()

bool Creature::CanResetTalents ( Player player) const
1285{
1286 Trainer::Trainer const* trainer = sObjectMgr->GetTrainer(GetEntry());
1287 if (!trainer)
1288 return false;
1289
1290 return player->GetLevel() >= 10 && trainer->IsTrainerValidForPlayer(player);
1291}
#define sObjectMgr
Definition ObjectMgr.h:1723
uint32 GetEntry() const
Definition Object.h:117
Definition Trainer.h:66
bool IsTrainerValidForPlayer(Player const *player) const
Definition Trainer.cpp:209
uint8 GetLevel() const
Definition Unit.h:1103

References Object::GetEntry(), Unit::GetLevel(), Trainer::Trainer::IsTrainerValidForPlayer(), and sObjectMgr.

Referenced by WorldSession::HandleTalentWipeConfirmOpcode(), and Player::PrepareGossipMenu().

◆ CanStartAttack()

bool Creature::CanStartAttack ( Unit const *  u,
bool  force = false 
) const
1901{
1902 if (IsCivilian())
1903 return false;
1904
1905 // This set of checks is should be done only for creatures
1906 if ((IsImmuneToNPC() && !who->IsPlayer()) ||
1907 (IsImmuneToPC() && who->IsPlayer()))
1908 return false;
1909
1910 if (Unit* owner = who->GetOwner())
1911 if (owner->IsPlayer() && IsImmuneToPC())
1912 return false;
1913
1914 // Do not attack non-combat pets
1915 if (who->IsCreature() && who->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET)
1916 return false;
1917
1919 return false;
1920
1921 if (!force)
1922 {
1923 if (!_IsTargetAcceptable(who))
1924 return false;
1925
1926 if (IsNeutralToAll() || !IsWithinDistInMap(who, GetAggroRange(who) + m_CombatDistance, true, false, false))
1927 return false;
1928 }
1929
1930 if (!CanCreatureAttack(who))
1931 return false;
1932
1933 return IsWithinLOSInMap(who);
1934}
#define CREATURE_Z_ATTACK_RANGE
Definition Creature.h:38
@ CREATURE_TYPE_NON_COMBAT_PET
Definition SharedDefines.h:2633
bool _IsTargetAcceptable(Unit const *target) const
Definition Creature.cpp:2587
bool CanFly() const override
Definition Creature.h:87
bool CanCreatureAttack(Unit const *victim, bool skipDistCheck=false) const
Definition Creature.cpp:2655
float GetAggroRange(Unit const *target) const
Definition Creature.cpp:3382
Unit * GetOwner() const
Definition Unit.cpp:7699
bool IsImmuneToPC() const
Definition Unit.h:927
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition Object.cpp:1403
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1377
float GetDistanceZ(WorldObject const *obj) const
Definition Object.cpp:1244

References _IsTargetAcceptable(), CanCreatureAttack(), CanFly(), CREATURE_TYPE_NON_COMBAT_PET, CREATURE_Z_ATTACK_RANGE, GetAggroRange(), Unit::GetCreatureType(), WorldObject::GetDistanceZ(), Unit::GetOwner(), IsCivilian(), Object::IsCreature(), Unit::IsImmuneToNPC(), Unit::IsImmuneToPC(), Unit::IsNeutralToAll(), Object::IsPlayer(), WorldObject::IsWithinDistInMap(), WorldObject::IsWithinLOSInMap(), and m_CombatDistance.

Referenced by CreatureAI::MoveInLineOfSight(), FollowerAI::MoveInLineOfSight(), npc_escortAI::MoveInLineOfSight(), SmartAI::MoveInLineOfSight(), npc_hadronox_crusherPackAI::MoveInLineOfSight(), CreatureAI::OnOwnerCombatInteraction(), and Acore::NearestHostileUnitInAttackDistanceCheck::operator()().

◆ CanSwim()

bool Creature::CanSwim ( ) const
overridevirtual

This method check the current flag/status of a creature and its inhabit type.

Pets should swim by default to properly follow the player NOTE: You can set the UNIT_FLAG_CANNOT_SWIM temporary to deny a creature to swim

Reimplemented from Unit.

3353{
3354 if (Unit::CanSwim() || (!Unit::CanSwim() && !CanFly()))
3355 return true;
3356
3357 if (IsPet())
3358 return true;
3359
3360 return false;
3361}
virtual bool CanSwim() const
this method checks the current flag of a unit
Definition Unit.cpp:15936

References CanFly(), Unit::CanSwim(), and Unit::IsPet().

Referenced by PathGenerator::BuildPolyPath(), CanEnterWater(), PathGenerator::IsSwimmableSegment(), WorldObject::UpdateAllowedPositionZ(), and UpdateMovementFlags().

◆ CanWalk()

◆ ClearLastLeashExtensionTimePtr()

void Creature::ClearLastLeashExtensionTimePtr ( )

◆ ClearProhibitedSpellTimers()

void Creature::ClearProhibitedSpellTimers ( )
2954{
2955 for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
2956 {
2957 m_ProhibitSchoolTime[i] = 0;
2958 }
2959}

References m_ProhibitSchoolTime, MAX_SPELL_SCHOOL, and SPELL_SCHOOL_NORMAL.

Referenced by boss_shade_of_aran::JustEngagedWith().

◆ ClearTarget()

void Creature::ClearTarget ( )
inline
396{ SetTarget(); };
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition Creature.cpp:3540

References SetTarget().

Referenced by boss_julianne::DamageTaken(), npc_sunblade_scout::JustEngagedWith(), npc_amanishi_scout::JustEngagedWith(), and boss_leotheras_the_blind::Reset().

◆ ClearTextRepeatGroup()

void Creature::ClearTextRepeatGroup ( uint8  textGroup)
3800{
3801 CreatureTextRepeatGroup::iterator groupItr = m_textRepeat.find(textGroup);
3802 if (groupItr != m_textRepeat.end())
3803 groupItr->second.clear();
3804}
CreatureTextRepeatGroup m_textRepeat
‍Saved target during spell focus for restoration
Definition Creature.h:549

References m_textRepeat.

Referenced by CreatureTextMgr::SendChat().

◆ Create()

bool Creature::Create ( ObjectGuid::LowType  guidlow,
Map map,
uint32  phaseMask,
uint32  Entry,
uint32  vehId,
float  x,
float  y,
float  z,
float  ang,
const CreatureData data = nullptr 
)

Relocate before CreateFromProto, to initialize coords and allow returning correct zone id for selecting OutdoorPvP/Battlefield script

Need to be called after LoadCreaturesAddon - MOVEMENTFLAG_HOVER is set there

1152{
1153 ASSERT(map);
1154 SetMap(map);
1155 SetPhaseMask(phaseMask, false);
1156
1157 CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(Entry);
1158 if (!cinfo)
1159 {
1160 LOG_ERROR("sql.sql", "Creature::Create(): creature template (guidlow: {}, entry: {}) does not exist.", guidlow, Entry);
1161 return false;
1162 }
1163
1166 Relocate(x, y, z, ang);
1167
1168 if (!IsPositionValid())
1169 {
1170 LOG_ERROR("entities.unit", "Creature::Create(): given coordinates for creature (guidlow {}, entry {}) are not valid (X: {}, Y: {}, Z: {}, O: {})", guidlow, Entry, x, y, z, ang);
1171 return false;
1172 }
1173
1174 // area/zone id is needed immediately for ZoneScript::GetCreatureEntry hook before it is known which creature template to load (no model/scale available yet)
1175 PositionFullTerrainStatus terrainData;
1177 ProcessPositionDataChanged(terrainData);
1178
1179 //oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0;
1180 if (!CreateFromProto(guidlow, Entry, vehId, data))
1181 return false;
1182
1184
1185 switch (GetCreatureTemplate()->rank)
1186 {
1189 break;
1192 break;
1195 break;
1197 // Xinef: Reduce corpse delay for bossess outside of instance
1198 if (!GetInstanceId())
1199 m_corpseDelay = sWorld->getIntConfig(CONFIG_CORPSE_DECAY_ELITE) * 2;
1200 else
1202 break;
1203 default:
1205 break;
1206 }
1207
1209 CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelRandomGender(&display, cinfo);
1210 if (minfo && !IsTotem()) // Cancel load if no model defined or if totem
1211 {
1212 SetDisplayId(display.CreatureDisplayID, display.DisplayScale);
1213 SetNativeDisplayId(display.CreatureDisplayID);
1214 }
1215
1218
1221
1223
1225 {
1228 }
1229 else if (cinfo->type_flags & CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS) // Xinef: Add ghost visibility for ghost units
1230 {
1233 }
1234 if (Entry == VISUAL_WAYPOINT)
1235 SetVisible(false);
1236
1239
1240 return true;
1241}
@ CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING
Definition CreatureData.h:75
@ CREATURE_FLAG_EXTRA_GHOST_VISIBILITY
Definition CreatureData.h:56
#define LOG_ERROR(filterType__,...)
Definition Log.h:145
#define VISUAL_WAYPOINT
Definition MotionMaster.h:34
#define DEFAULT_COLLISION_HEIGHT
Definition ObjectDefines.h:49
@ SERVERSIDE_VISIBILITY_GHOST
Definition SharedDefines.h:1262
@ GHOST_VISIBILITY_ALIVE
Definition SharedDefines.h:1269
@ GHOST_VISIBILITY_GHOST
Definition SharedDefines.h:1270
@ CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS
Definition SharedDefines.h:2690
@ UNIT_STATE_IGNORE_PATHFINDING
Definition UnitDefines.h:200
@ CONFIG_CORPSE_DECAY_ELITE
Definition WorldConfig.h:254
@ CONFIG_CORPSE_DECAY_NORMAL
Definition WorldConfig.h:252
@ CONFIG_CORPSE_DECAY_WORLDBOSS
Definition WorldConfig.h:256
@ CONFIG_CORPSE_DECAY_RARE
Definition WorldConfig.h:253
@ CONFIG_CORPSE_DECAY_RAREELITE
Definition WorldConfig.h:255
bool LoadCreaturesAddon(bool reload=false)
Definition Creature.cpp:2741
void SetDisplayId(uint32 displayId, float displayScale=1.f) override
Definition Creature.cpp:3513
bool CreateFromProto(ObjectGuid::LowType guidlow, uint32 Entry, uint32 vehId, const CreatureData *data=nullptr)
Definition Creature.cpp:1617
uint32 GetScriptId() const
Definition Creature.cpp:3167
void UpdateMovementFlags()
Definition Creature.cpp:3427
float GetNativeObjectScale() const override
Definition Creature.cpp:3489
void LoadSparringPct()
Definition Creature.cpp:2827
void SetValue(FLAG_TYPE flag, T_VALUES value)
Definition Object.h:398
void GetFullTerrainStatusForPosition(uint32 phaseMask, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus &data, Optional< uint8 > reqLiquidType={})
Definition Map.cpp:1387
void SetVisible(bool x)
Definition Unit.cpp:11098
void SetNativeDisplayId(uint32 displayId)
Definition Unit.h:1979
void AddUnitState(uint32 f)
Definition Unit.h:735
float GetHoverHeight() const
Definition Unit.h:1718
uint32 GetNativeDisplayId() const
Definition Unit.h:1977
void SetPhaseMask(uint32 newPhaseMask, bool update) override
Definition Unit.cpp:15303
void ProcessPositionDataChanged(PositionFullTerrainStatus const &data) override
Definition Unit.cpp:4450
bool IsSpiritHealer() const
Definition Unit.h:812
bool IsTotem() const
Definition Unit.h:799
bool IsSpiritGuide() const
Definition Unit.h:813
uint32 GetPhaseMask() const
Definition Object.h:516
uint32 LastUsedScriptID
Definition Object.h:685
uint32 GetInstanceId() const
Definition Object.h:513
virtual void SetMap(Map *map)
Definition Object.cpp:2137
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPES > m_serverSideVisibilityDetect
Definition Object.h:618
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPES > m_serverSideVisibility
Definition Object.h:617
uint32 const Entry[3]
Definition instance_blackwing_lair.cpp:73
Definition CreatureData.h:389
Definition CreatureData.h:170
Definition CreatureData.h:187
uint32 type_flags
Definition CreatureData.h:219
Definition Map.h:97
float m_positionZ
Definition Position.h:57
float GetPositionZ() const
Definition Position.h:123
bool IsPositionValid() const
Definition Position.cpp:183
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
void Relocate(float x, float y)
Definition Position.h:77

References Unit::AddUnitState(), ASSERT, CONFIG_CORPSE_DECAY_ELITE, CONFIG_CORPSE_DECAY_NORMAL, CONFIG_CORPSE_DECAY_RARE, CONFIG_CORPSE_DECAY_RAREELITE, CONFIG_CORPSE_DECAY_WORLDBOSS, CreateFromProto(), CREATURE_ELITE_ELITE, CREATURE_ELITE_RARE, CREATURE_ELITE_RAREELITE, CREATURE_ELITE_WORLDBOSS, CREATURE_FLAG_EXTRA_GHOST_VISIBILITY, CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING, CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS, CreatureModel::CreatureDisplayID, DEFAULT_COLLISION_HEIGHT, CreatureModel::DisplayScale, Entry, GetCreatureTemplate(), Map::GetFullTerrainStatusForPosition(), Unit::GetHoverHeight(), WorldObject::GetInstanceId(), WorldObject::GetMap(), Unit::GetNativeDisplayId(), GetNativeObjectScale(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetScriptId(), GHOST_VISIBILITY_ALIVE, GHOST_VISIBILITY_GHOST, HasFlagsExtra(), Position::IsPositionValid(), Unit::IsSpiritGuide(), Unit::IsSpiritHealer(), Unit::IsTotem(), WorldObject::LastUsedScriptID, LoadCreaturesAddon(), LoadSparringPct(), LOG_ERROR, m_corpseDelay, Position::m_positionZ, WorldObject::m_serverSideVisibility, WorldObject::m_serverSideVisibilityDetect, Unit::ProcessPositionDataChanged(), Position::Relocate(), SERVERSIDE_VISIBILITY_GHOST, SetDisplayId(), WorldObject::SetMap(), Unit::SetNativeDisplayId(), Unit::SetPhaseMask(), FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), Unit::SetVisible(), sObjectMgr, sWorld, CreatureTemplate::type_flags, UNIT_STATE_IGNORE_PATHFINDING, UpdateMovementFlags(), and VISUAL_WAYPOINT.

Referenced by Battleground::AddCreature(), debug_commandscript::HandleDebugSpawnVehicleCommand(), npc_commandscript::HandleNpcAddCommand(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), LoadCreatureFromDB(), Battlefield::SpawnCreature(), and Map::SummonCreature().

◆ CreateFromProto()

bool Creature::CreateFromProto ( ObjectGuid::LowType  guidlow,
uint32  Entry,
uint32  vehId,
const CreatureData data = nullptr 
)
protected
1618{
1619 SetZoneScript();
1620 if (GetZoneScript() && data)
1621 {
1622 uint32 FirstEntry = GetZoneScript()->GetCreatureEntry(guidlow, data);
1623 if (!FirstEntry)
1624 return false;
1625 }
1626
1627 CreatureTemplate const* normalInfo = sObjectMgr->GetCreatureTemplate(Entry);
1628 if (!normalInfo)
1629 {
1630 LOG_ERROR("sql.sql", "Creature::CreateFromProto(): creature template (guidlow: {}, entry: {}) does not exist.", guidlow, Entry);
1631 return false;
1632 }
1633
1635
1636 Object::_Create(guidlow, Entry, (vehId || normalInfo->VehicleId) ? HighGuid::Vehicle : HighGuid::Unit);
1637
1638 // Xinef: select proper vehicle id
1639 if (!vehId)
1640 {
1641 CreatureTemplate const* cinfo = normalInfo;
1642 for (uint8 diff = uint8(GetMap()->GetSpawnMode()); diff > 0 && !IsPet();)
1643 {
1644 // we already have valid Map pointer for current creature!
1645 if (cinfo->DifficultyEntry[diff - 1])
1646 {
1647 cinfo = sObjectMgr->GetCreatureTemplate(normalInfo->DifficultyEntry[diff - 1]);
1648 if (cinfo && cinfo->VehicleId)
1649 break; // template found
1650
1651 // check and reported at startup, so just ignore (restore normalInfo)
1652 cinfo = normalInfo;
1653 }
1654
1655 // for instances heroic to normal, other cases attempt to retrieve previous difficulty
1656 if (diff >= RAID_DIFFICULTY_10MAN_HEROIC && GetMap()->IsRaid())
1657 diff -= 2; // to normal raid difficulty cases
1658 else
1659 --diff;
1660 }
1661
1662 if (cinfo->VehicleId)
1663 CreateVehicleKit(cinfo->VehicleId, (cinfo->VehicleId != normalInfo->VehicleId ? cinfo->Entry : normalInfo->Entry));
1664 }
1665 else
1666 CreateVehicleKit(vehId, Entry);
1667
1668 if (!UpdateEntry(Entry, data))
1669 return false;
1670
1671 return true;
1672}
@ RAID_DIFFICULTY_10MAN_HEROIC
Definition DBCEnums.h:275
HighGuid
Definition ObjectGuid.h:58
bool UpdateEntry(uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
Definition Creature.cpp:581
void SetOriginalEntry(uint32 entry)
Definition Creature.h:388
bool IsRaid() const
Definition Map.h:299
void _Create(ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
Definition Object.cpp:123
bool CreateVehicleKit(uint32 id, uint32 creatureEntry)
Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)
Definition Unit.cpp:14969
void SetZoneScript()
Definition Object.cpp:2371
virtual uint32 GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data)
Definition ZoneScript.h:31
uint32 Entry
Definition CreatureData.h:188
uint32 VehicleId
Definition CreatureData.h:226
uint32 DifficultyEntry[MAX_DIFFICULTY - 1]
Definition CreatureData.h:189

References Object::_Create(), Unit::CreateVehicleKit(), CreatureTemplate::DifficultyEntry, CreatureTemplate::Entry, Entry, ZoneScript::GetCreatureEntry(), WorldObject::GetMap(), WorldObject::GetZoneScript(), Unit::IsPet(), Map::IsRaid(), LOG_ERROR, RAID_DIFFICULTY_10MAN_HEROIC, SetOriginalEntry(), WorldObject::SetZoneScript(), sObjectMgr, Unit, UpdateEntry(), Vehicle, and CreatureTemplate::VehicleId.

Referenced by Create().

◆ DeleteFromDB()

void Creature::DeleteFromDB ( )
virtual

Reimplemented in Pet.

1835{
1836 if (!m_spawnId)
1837 {
1838 LOG_ERROR("entities.unit", "Trying to delete not saved creature: {}", GetGUID().ToString());
1839 return;
1840 }
1841
1843 sObjectMgr->DeleteCreatureData(m_spawnId);
1844
1845 WorldDatabaseTransaction trans = WorldDatabase.BeginTransaction();
1846
1848 stmt->SetData(0, m_spawnId);
1849 trans->Append(stmt);
1850
1851 stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CREATURE_ADDON);
1852 stmt->SetData(0, m_spawnId);
1853 trans->Append(stmt);
1854
1855 stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_EVENT_CREATURE);
1856 stmt->SetData(0, m_spawnId);
1857 trans->Append(stmt);
1858
1859 stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAME_EVENT_MODEL_EQUIP);
1860 stmt->SetData(0, m_spawnId);
1861 trans->Append(stmt);
1862
1863 WorldDatabase.CommitTransaction(trans);
1864}
SQLTransaction< WorldDatabaseConnection > WorldDatabaseTransaction
Definition DatabaseEnvFwd.h:71
DatabaseWorkerPool< WorldDatabaseConnection > WorldDatabase
Accessor to the world database.
Definition DatabaseEnv.cpp:20
@ WORLD_DEL_GAME_EVENT_MODEL_EQUIP
Definition WorldDatabase.h:108
@ WORLD_DEL_CREATURE_ADDON
Definition WorldDatabase.h:73
@ WORLD_DEL_GAME_EVENT_CREATURE
Definition WorldDatabase.h:107
@ WORLD_DEL_CREATURE
Definition WorldDatabase.h:83
void RemoveCreatureRespawnTime(ObjectGuid::LowType dbGuid)
Definition Map.cpp:2413
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157
std::string ToString() const
Definition Position.cpp:59

References Object::GetGUID(), WorldObject::GetMap(), LOG_ERROR, m_spawnId, Map::RemoveCreatureRespawnTime(), PreparedStatementBase::SetData(), sObjectMgr, Position::ToString(), WORLD_DEL_CREATURE, WORLD_DEL_CREATURE_ADDON, WORLD_DEL_GAME_EVENT_CREATURE, WORLD_DEL_GAME_EVENT_MODEL_EQUIP, and WorldDatabase.

Referenced by npc_commandscript::HandleNpcDeleteCommand().

◆ DespawnOnEvade()

void Creature::DespawnOnEvade ( Seconds  respawnDelay = 20s)
2195{
2197
2198 if (respawnDelay < 2s)
2199 {
2200 LOG_WARN("entities.unit", "DespawnOnEvade called with delay of {} seconds, defaulting to 2.", respawnDelay.count());
2201 respawnDelay = 2s;
2202 }
2203
2204 if (TempSummon* whoSummon = ToTempSummon())
2205 {
2207 whoSummon->UnSummon();
2208 return;
2209 }
2210
2211 DespawnOrUnsummon(0ms, respawnDelay);
2212}
#define LOG_WARN(filterType__,...)
Definition Log.h:149
virtual void SummonedCreatureDespawnAll()
Definition CreatureAI.h:157
Position const & GetHomePosition() const
Definition Creature.h:350
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2186
void ScheduleCreatureRespawn(ObjectGuid, Milliseconds, Position pos=Position())
Definition Map.cpp:3072
Definition TemporarySummon.h:50
TempSummon * ToTempSummon()
Definition Unit.h:731

References AI(), DespawnOrUnsummon(), Object::GetGUID(), GetHomePosition(), WorldObject::GetMap(), LOG_WARN, Map::ScheduleCreatureRespawn(), CreatureAI::SummonedCreatureDespawnAll(), and Unit::ToTempSummon().

Referenced by npc_akama_illidan::DoAction(), npc_maiev_illidan::DoAction(), boss_jeklik::EnterEvadeMode(), boss_illidan_stormrage::EnterEvadeMode(), CreatureAI::EnterEvadeMode(), boss_midnight::EnterEvadeMode(), boss_zuljin::EnterEvadeMode(), boss_nightbane::JustReachedHome(), npc_vengeful_spirit::OnCharmed(), and instance_scarlet_monastery::instance_scarlet_monastery_InstanceMapScript::SetData().

◆ DespawnOrUnsummon()

void Creature::DespawnOrUnsummon ( Milliseconds  msTimeToDespawn = 0ms,
Seconds  forcedRespawnTimer = 0s 
)
2187{
2188 if (TempSummon* summon = this->ToTempSummon())
2189 summon->UnSummon(msTimeToDespawn);
2190 else
2191 ForcedDespawn(msTimeToDespawn, forcedRespawnTimer);
2192}
void ForcedDespawn(Milliseconds timeMSToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2152

References ForcedDespawn(), and Unit::ToTempSummon().

Referenced by spell_the_lich_king_shadow_trap_periodic::CheckTargetCount(), npc_simone::npc_simoneAI::CorpseRemoved(), Player::CreatePet(), npc_jenny::DamageTaken(), boss_headless_horseman_head::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), npc_power_spark::DamageTaken(), npc_akama_shade::DamageTaken(), npc_tiger_matriarch::npc_tiger_matriarchAI::DamageTaken(), MotionTransport::DelayedTeleportTransport(), SummonList::DespawnAll(), SummonList::DespawnEntry(), brann_bronzebeard::brann_bronzebeardAI::DespawnHeads(), DespawnOnEvade(), spell_rotface_unstable_ooze_explosion_suicide_aura::DespawnSelf(), Vehicle::Dismiss(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), npc_ulduar_toasty_fire::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), npc_saurfang_event::npc_saurfang_eventAI::DoAction(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::DoAction(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DoAction(), npc_bone_spike::npc_bone_spikeAI::DoAction(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::DoAction(), npc_terenas_menethil::npc_terenas_menethilAI::DoAction(), boss_algalon_the_observer::DoAction(), boss_fathomlord_karathress::DoAction(), npc_herald_of_the_lich_king::DoAction(), boss_infinite_corruptor::boss_infinite_corruptorAI::DoAction(), npc_twilight_summon::DoAction(), npc_snobold_vassal::npc_snobold_vassalAI::DoAction(), npc_living_mojo::npc_living_mojoAI::DoAction(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction(), npc_spark_of_ionar::DoAction(), npc_molten_golem::DoAction(), npc_auriaya_feral_defender::DoAction(), boss_thorim_sif::DoAction(), npc_blade_of_azzinoth::DoAction(), Spell::EffectScriptEffect(), Spell::EffectTameCreature(), boss_julianne::EnterEvadeMode(), boss_rend_blackhand::EnterEvadeMode(), boss_attumen::EnterEvadeMode(), boss_entropius::EnterEvadeMode(), boss_black_knight::boss_black_knightAI::EnterEvadeMode(), npc_phantom_hallucination::EnterEvadeMode(), boss_the_lurker_below::EnterEvadeMode(), boss_harbinger_skyriss::EnterEvadeMode(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::EnterEvadeMode(), npc_hallows_end_soh::EnterEvadeMode(), boss_ouro::EnterEvadeMode(), npc_dirt_mound::EnterEvadeMode(), npc_toc_pet_warlock::npc_toc_pet_warlockAI::EnterEvadeMode(), npc_toc_pet_hunter::npc_toc_pet_hunterAI::EnterEvadeMode(), npc_fel_infernal::npc_fel_infernalAI::EnterEvadeMode(), npc_mistress_of_pain::npc_mistress_of_painAI::EnterEvadeMode(), boss_tyrannus::boss_tyrannusAI::EnterEvadeMode(), npc_parasitic_shadowfiend::EnterEvadeMode(), boss_ahune::EnterEvadeMode(), boss_nazan::EnterEvadeMode(), boss_vazruden::EnterEvadeMode(), ForcedDespawnDelayEvent::Execute(), VehicleDespawnEvent::Execute(), DelayedCastEvent::Execute(), SuckBackEvent::Execute(), npc_hallows_end_soh::FinishEvent(), spell_gen_despawn_self::HandleDummy(), spell_item_lil_xt::HandleDummy(), spell_q12096_q12092_dummy::HandleDummy(), spell_item_complete_raptor_capture::HandleDummy(), spell_item_rocket_chicken::HandleDummyTick(), spell_mc_play_dead_aura::HandleEffectRemove(), spell_dtk_raise_dead_aura::HandleEffectRemove(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_putricide_eat_ooze::HandleScript(), spell_rotface_little_ooze_combine::HandleScript(), spell_rotface_large_ooze_combine::HandleScript(), spell_rotface_large_ooze_buff_combine::HandleScript(), spell_shredder_delivery::HandleScript(), spell_ahune_minion_despawner::HandleScript(), spell_q12805_lifeblood_dummy::HandleScript(), spell_q12690_burst_at_the_seams::HandleScript(), spell_illidan_cage_trap::HandleScriptEffect(), spell_winter_veil_racer_slam_hit::HandleScriptEffect(), spell_hawk_hunting::HandleScriptEffect(), spell_q11065_wrangle_some_aether_rays_aura::if(), boss_twilight_corrupter::InitializeAI(), npc_ahune_ice_spear_bunny::InitializeAI(), npc_underbog_mushroom::InitializeAI(), Guardian::InitStatsForLevel(), npc_taldaram_flamesphere::IsSummonedBy(), npc_putricide_oozeAI::IsSummonedBy(), npc_ranshalla::npc_ranshallaAI::JustDidDialogueStep(), boss_majordomo::JustDied(), npc_kilrek::JustDied(), boss_dorothee::JustDied(), boss_roar::JustDied(), boss_strawman::JustDied(), boss_tinhead::JustDied(), npc_zulian_prowler::npc_zulian_prowlerAI::JustDied(), npc_chained_spirit::JustDied(), npc_belnistrasz::npc_belnistraszAI::JustDied(), npc_living_inferno::npc_living_infernoAI::JustDied(), npc_memory::npc_memoryAI::JustDied(), npc_argent_soldier::npc_argent_soldierAI::JustDied(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::JustDied(), npc_fel_infernal::npc_fel_infernalAI::JustDied(), npc_mistress_of_pain::npc_mistress_of_painAI::JustDied(), npc_dark_nucleus::npc_dark_nucleusAI::JustDied(), npc_gunship::npc_gunshipAI::JustDied(), npc_little_ooze::npc_little_oozeAI::JustDied(), npc_big_ooze::npc_big_oozeAI::JustDied(), npc_ice_tomb::npc_ice_tombAI::JustDied(), npc_eoe_wyrmrest_skytalon::JustDied(), npc_ulduar_saronite_animus::JustDied(), boss_skadi_grauf::boss_skadi_graufAI::JustDied(), npc_ichor_globule::JustDied(), npc_vh_void_sentry::JustDied(), npc_wintergarde_gryphon::JustDied(), npc_q24545_vegard::npc_q24545_vegardAI::JustDied(), npc_blessed_banner::npc_blessed_bannerAI::JustDied(), boss_fathomguard_sharkkis::JustDied(), boss_fathomguard_tidalvess::JustDied(), boss_fathomguard_caribdis::JustDied(), boss_hydromancer_thespia::JustDied(), npc_necrotic_shard::JustDied(), npc_buru_egg::JustDied(), boss_bug_trio::JustDied(), npc_frost_tomb::JustDied(), npc_lava_spawn::JustEngagedWith(), npc_dirt_mound::JustEngagedWith(), boss_dorothee::JustReachedHome(), boss_roar::JustReachedHome(), boss_strawman::JustReachedHome(), boss_tinhead::JustReachedHome(), boss_crone::JustReachedHome(), boss_bigbadwolf::JustReachedHome(), boss_julianne::JustReachedHome(), boss_romulo::JustReachedHome(), boss_arlokk::boss_arlokkAI::JustReachedHome(), boss_headless_horseman::JustReachedHome(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::JustReachedHome(), npc_precious::npc_preciousAI::JustReachedHome(), npc_ouro_spawner::JustSummoned(), boss_rend_blackhand::JustSummoned(), boss_kiljaeden::JustSummoned(), npc_medivh_bm::JustSummoned(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustSummoned(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), boss_rotface::boss_rotfaceAI::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), npc_risen_archmage::npc_risen_archmageAI::JustSummoned(), npc_gluttonous_abomination::npc_gluttonous_abominationAI::JustSummoned(), boss_malygos::JustSummoned(), npc_tiger_matriarch::npc_tiger_matriarchAI::KilledUnit(), npc_brew_bubble::MoveInLineOfSight(), npc_khunok_the_behemoth::npc_khunok_the_behemothAI::MoveInLineOfSight(), FollowerAI::MovementInform(), npc_brann_bronzebeard_algalon::MovementInform(), npc_spirit_shade::npc_spirit_shadeAI::MovementInform(), npc_forest_frog::MovementInform(), npc_enslaved_netherwing_drake::MovementInform(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::MovementInform(), npc_amanishi_lookout::MovementInform(), npc_troll_volunteer::npc_troll_volunteerAI::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), npc_concentrated_ball::npc_concentrated_ballAI::MovementInform(), npc_darnavan::npc_darnavanAI::MovementInform(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::MovementInform(), npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::MovementInform(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::MovementInform(), npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI::MovementInform(), npc_shattered_hand_scout::MovementInform(), npc_chained_spirit::MovementInform(), npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::MovementInform(), npc_ball_of_flame::npc_ball_of_flameAI::MovementInform(), npc_assembly_lightning::MovementInform(), npc_xt002_scrapbot::MovementInform(), npc_released_offspring_harkoa::npc_released_offspring_harkoaAI::MovementInform(), boss_flame_leviathan_safety_container::MovementInform(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::MovementInform(), npc_image_of_medivh::npc_image_of_medivhAI::NextStep(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::npc_lk_spirit_bombAI(), npc_midsummer_bonfire::npc_midsummer_bonfire(), npc_midsummer_bonfire_despawner::npc_midsummer_bonfire_despawner(), npc_midsummer_ribbon_pole_target::npc_midsummer_ribbon_pole_target(), BattlefieldWG::OnCreatureCreate(), instance_gnomeregan::instance_gnomeregan_InstanceMapScript::OnCreatureCreate(), instance_dire_maul::instance_dire_maul_InstanceMapScript::OnCreatureCreate(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::OnCreatureCreate(), go_scourge_enclosure::OnGossipHello(), go_jotunheim_cage::OnGossipHello(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_grandmother::OnGossipSelect(), npc_adventurous_dwarf::OnGossipSelect(), spell_item_eye_of_grillok_aura::OnPeriodic(), spell_dragonblight_devour_ghoul_periodic::OnRemove(), spell_kaelthas_flame_strike::OnRemove(), spell_q12937_relief_for_the_fallen::OnRemove(), npc_valithria_portal::npc_valithria_portalAI::OnSpellClick(), boss_yoggsaron_descend_portal::OnSpellClick(), instance_zulaman::instance_zulaman_InstanceMapScript::OnUnitDeath(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnUnitDeath(), FrostwingGauntletRespawner::operator()(), ValithriaDespawner::operator()(), npc_ulduar_leviathan_mkii::PassengerBoarded(), npc_ulduar_vx001::PassengerBoarded(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::PassengerBoarded(), npc_eoe_wyrmrest_skytalon::PassengerBoarded(), npc_oculus_drake::npc_oculus_drakeAI::PassengerBoarded(), npc_ulduar_flames_initial::RemoveAll(), boss_gyth::Reset(), boss_nefarian::Reset(), npc_sanguine_spirit::Reset(), npc_image_of_medivh::npc_image_of_medivhAI::Reset(), npc_demonic_vapor_trail::Reset(), npc_singularity::Reset(), boss_infinite_corruptor::boss_infinite_corruptorAI::Reset(), boss_mal_ganis::boss_mal_ganisAI::Reset(), npc_eye_tentacle::Reset(), npc_claw_tentacle::Reset(), npc_xerestrasza::npc_xerestraszaAI::Reset(), npc_raging_spirit::npc_raging_spiritAI::Reset(), npc_assembly_lightning::Reset(), npc_xt002_pummeller::Reset(), npc_xt002_life_spark::Reset(), npc_violet_hold_defense_system::Reset(), npc_target_trigger::Reset(), npc_oscillating_frequency_scanner_master_bunny::npc_oscillating_frequency_scanner_master_bunnyAI::Reset(), npc_simon_bunny::npc_simon_bunnyAI::ResetNode(), NPCStaveQuestAI::RevealForm(), npc_necrotic_shard::ScheduleTasks(), spell_putricide_ooze_channel::SelectTarget(), instance_scarlet_monastery::instance_scarlet_monastery_InstanceMapScript::SetData(), npc_harrison_jones::SpellHit(), npc_frost_sphere::npc_frost_sphereAI::SpellHit(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::SpellHit(), npc_ulduar_flames_spread::SpellHit(), npc_preparations_for_war_vehicle::SpellHit(), boss_headless_horseman_pumpkin::SpellHit(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::SpellHit(), boss_freya::SpellHit(), boss_hodir::SpellHit(), boss_mimiron::SpellHit(), npc_ulduar_keeper::npc_ulduar_keeperAI::SpellHit(), npc_aged_dying_ancient_kodo::SpellHit(), npc_living_constellation::SpellHit(), npc_enslaved_netherwing_drake::SpellHit(), boss_magus_telestra::SpellHit(), boss_thorim::SpellHit(), npc_iron_watcher::npc_iron_watcherAI::SpellHit(), npc_vengeful_shade::npc_vengeful_shadeAI::SpellHitTarget(), npc_necropolis_relay::SpellHitTarget(), boss_headless_horseman_head::SpellHitTarget(), npc_necropolis_proxy::SpellHitTarget(), npc_necrotic_shard::SpellHitTarget(), npc_q24545_lich_king::npc_q24545_lich_kingAI::SpellHitTarget(), npc_necropolis_health::SpellHitTarget(), boss_ouro::Submerge(), npc_time_rift::SummonedCreatureDies(), boss_hazzarah::SummonedCreatureDies(), boss_novos::SummonedCreatureDies(), npc_creature_generator_akama::SummonedCreatureDies(), boss_vexallus::SummonedCreatureDies(), boss_hydross_the_unstable::SummonMovementInform(), boss_razorgore::SummonMovementInform(), VehicleAI::UpdateAI(), npc_escortAI::UpdateAI(), npc_vaelastrasz_the_red::UpdateAI(), boss_victor_nefarius::UpdateAI(), npc_kernobee::npc_kernobeeAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_dark_iron_attack_mole_machine::UpdateAI(), npc_brew_bubble::UpdateAI(), npc_love_in_air_snivel_real::UpdateAI(), npc_belnistrasz::npc_belnistraszAI::UpdateAI(), npc_draenei_survivor::npc_draenei_survivorAI::UpdateAI(), npc_stillpine_capitive::npc_stillpine_capitiveAI::UpdateAI(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::UpdateAI(), npc_giant_spotlight::npc_giant_spotlightAI::UpdateAI(), npc_sergeant_bly::npc_sergeant_blyAI::UpdateAI(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::UpdateAI(), npc_fos_corrupted_soul_fragment::UpdateAI(), boss_drakkari_elemental::boss_drakkari_elementalAI::UpdateAI(), npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI(), npc_vengeful_shade::npc_vengeful_shadeAI::UpdateAI(), npc_bone_spike::npc_bone_spikeAI::UpdateAI(), npc_ice_tomb::npc_ice_tombAI::UpdateAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::UpdateAI(), npc_valithria_cloud::npc_valithria_cloudAI::UpdateAI(), npc_blistering_zombie::npc_blistering_zombieAI::UpdateAI(), npc_impaling_spear::npc_impaling_spearAI::UpdateAI(), npc_power_spark::UpdateAI(), npc_oculus_drake::npc_oculus_drakeAI::UpdateAI(), boss_algalon_the_observer::UpdateAI(), boss_flame_leviathan_seat::UpdateAI(), npc_thorims_hammer::UpdateAI(), boss_freya_lifebinder::UpdateAI(), boss_freya_healthy_spore::UpdateAI(), boss_freya_summons::UpdateAI(), boss_freya_nature_bomb::UpdateAI(), npc_ulduar_flash_freeze::UpdateAI(), boss_mimiron::UpdateAI(), npc_ulduar_bot_summon_trigger::UpdateAI(), npc_ulduar_flames_initial::UpdateAI(), boss_thorim_sif::UpdateAI(), npc_ichor_globule::UpdateAI(), npc_vh_teleportation_portal::UpdateAI(), npc_azure_saboteur::UpdateAI(), npc_lurgglbr::npc_lurgglbrAI::UpdateAI(), npc_minigob_manabonk::UpdateAI(), npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::UpdateAI(), npc_wintergarde_gryphon::UpdateAI(), npc_wounded_skirmisher::UpdateAI(), npc_lake_frog::npc_lake_frogAI::UpdateAI(), npc_lord_arete::npc_lord_areteAI::UpdateAI(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI(), npc_blessed_banner::npc_blessed_bannerAI::UpdateAI(), npc_crusade_recruit::npc_crusade_recruitAI::UpdateAI(), npc_fel_guard_hound::npc_fel_guard_houndAI::UpdateAI(), npc_pet_dk_ebon_gargoyle::UpdateAI(), npc_pet_gen_target_following_bomb::UpdateAI(), npc_pet_gen_imp_in_a_bottle::UpdateAI(), npc_pet_gen_fetch_ball::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), npc_elder_clearwater::npc_elder_clearwaterAI::UpdateAI(), FollowerAI::UpdateAI(), npc_dark_fiend::UpdateAI(), npc_brunnhildar_prisoner::npc_brunnhildar_prisonerAI::UpdateAI(), SmartAI::UpdateDespawn(), npc_rinji::npc_rinjiAI::UpdateEscortAI(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI(), SmartAI::UpdateFollow(), npc_jenny::UpdateFollowerAI(), SmartAI::UpdatePath(), npc_daphne_stilwell::npc_daphne_stilwellAI::WaypointReached(), npc_apothecary_hanes::npc_Apothecary_HanesAI::WaypointReached(), and npc_plaguehound_tracker::npc_plaguehound_trackerAI::WaypointReached().

◆ DisappearAndDie()

void Creature::DisappearAndDie ( )
362{
364 //SetVisibility(VISIBILITY_OFF);
365 //ObjectAccessor::UpdateObjectVisibility(this);
366 if (IsAlive())
368 RemoveCorpse(false, true);
369}
void setDeathState(DeathState s, bool despawn=false) override
A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned....
Definition Creature.cpp:1946
void RemoveCorpse(bool setSpawnTime=true, bool skipVisibility=false)
Definition Creature.cpp:418
void DestroyForVisiblePlayers()
Definition Object.cpp:2995

References WorldObject::DestroyForVisiblePlayers(), Unit::IsAlive(), JustDied, RemoveCorpse(), and setDeathState().

Referenced by npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI::EnterEvadeMode(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::EnterEvadeMode(), npc_dark_iron_guzzler::FindNextKeg(), Battlefield::HideNpc(), instance_blackrock_spire::OnCreatureCreate(), go_ulduar_tower::OnDestroyed(), go_dragonflayer_cage::OnGossipHello(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), npc_swarm_scarab::npc_swarm_scarabAI::UpdateAI(), npc_venture_co_straggler::npc_venture_co_stragglerAI::UpdateAI(), npc_tyrion_spybot::npc_tyrion_spybotAI::UpdateAI(), and npc_emily::npc_emilyAI::WaypointReached().

◆ DoFleeToGetAssistance()

void Creature::DoFleeToGetAssistance ( )
1074{
1075 if (!GetVictim())
1076 return;
1077
1079 return;
1080
1081 float radius = sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS);
1082 if (radius > 0)
1083 {
1084 Creature* creature = nullptr;
1085
1088
1089 Cell::VisitObjects(this, searcher, radius);
1090
1092 UpdateSpeed(MOVE_RUN, false);
1093
1094 if (!creature)
1095 //SetFeared(true, GetVictim()->GetGUID(), 0, sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY));
1096 //TODO: use 31365
1098 else
1099 GetMotionMaster()->MoveSeekAssistance(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ());
1100 }
1101}
@ UNIT_STATE_FLEEING
Definition UnitDefines.h:180
@ CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS
Definition WorldConfig.h:154
void SetNoSearchAssistance(bool val)
Definition Creature.h:274
void MoveSeekAssistance(float x, float y, float z)
Definition MotionMaster.cpp:767
bool HasPreventsFleeingAura() const
Definition Unit.h:1806
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition Unit.cpp:14294
Definition GridNotifiers.h:449

References CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS, Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HasPreventsFleeingAura(), MOVE_RUN, MotionMaster::MoveSeekAssistance(), Unit::SetControlled(), SetNoSearchAssistance(), sWorld, UNIT_STATE_FLEEING, Unit::UpdateSpeed(), and Cell::VisitObjects().

Referenced by npc_blackhand_incarcerator::DamageTaken(), SmartScript::ProcessAction(), and npc_sentinel_infiltrator::UpdateAI().

◆ DoImmediateBoundaryCheck()

void Creature::DoImmediateBoundaryCheck ( )
inline
310{ m_boundaryCheckTime = 0; }

References m_boundaryCheckTime.

Referenced by CreatureAI::SetBoundary().

◆ FocusTarget()

void Creature::FocusTarget ( Spell const *  focusSpell,
WorldObject const *  target 
)
3549{
3550 // already focused
3551 if (_focusSpell)
3552 return;
3553
3554 _focusSpell = focusSpell;
3556
3557 SetGuidValue(UNIT_FIELD_TARGET, this == target ? ObjectGuid::Empty : target->GetGUID());
3558 if (focusSpell->GetSpellInfo()->HasAttribute(SPELL_ATTR5_AI_DOESNT_FACE_TARGET))
3560
3561 // Set serverside orientation if needed (needs to be after attribute check)
3562 if (this == target && (movespline->Finalized() || GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE))
3564 else
3565 SetInFront(target);
3566}
@ CHASE_MOTION_TYPE
Definition MotionMaster.h:45
@ SPELL_ATTR5_AI_DOESNT_FACE_TARGET
Definition SharedDefines.h:574
@ UNIT_STATE_ROTATING
Definition UnitDefines.h:193
@ UNIT_FIELD_TARGET
Definition UpdateFields.h:92
ObjectGuid _spellFocusTarget
‍Locks the target during spell cast for proper facing
Definition Creature.h:547
bool Finalized() const
Definition MoveSpline.h:118
static ObjectGuid const Empty
Definition ObjectGuid.h:120
void SetGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:712
ObjectGuid GetGuidValue(uint16 index) const
Definition Object.cpp:326
void SetFacingTo(float ori)
Definition Unit.cpp:16446
Movement::MoveSpline * movespline
Definition Unit.h:2115
void SetInFront(WorldObject const *target)
Definition Unit.cpp:16440
float GetOrientation() const
Definition Position.h:124

References _focusSpell, _spellFocusTarget, Unit::AddUnitState(), CHASE_MOTION_TYPE, ObjectGuid::Empty, Movement::MoveSpline::Finalized(), Object::GetGUID(), Object::GetGuidValue(), Unit::GetMotionMaster(), Position::GetOrientation(), Spell::GetSpellInfo(), SpellInfo::HasAttribute(), Unit::movespline, Unit::SetFacingTo(), Object::SetGuidValue(), Unit::SetInFront(), SPELL_ATTR5_AI_DOESNT_FACE_TARGET, UNIT_FIELD_TARGET, and UNIT_STATE_ROTATING.

Referenced by Spell::prepare().

◆ ForcedDespawn()

void Creature::ForcedDespawn ( Milliseconds  timeMSToDespawn = 0ms,
Seconds  forcedRespawnTimer = 0s 
)
private
2153{
2154 if (timeMSToDespawn > 0ms)
2155 {
2156 ForcedDespawnDelayEvent* pEvent = new ForcedDespawnDelayEvent(*this, forceRespawnTimer);
2157 m_Events.AddEventAtOffset(pEvent, timeMSToDespawn);
2158 return;
2159 }
2160
2161 // Override respawn delay BEFORE setDeathState, because setDeathState(JustDied)
2162 // computes m_respawnTime = now + m_respawnDelay + m_corpseDelay and immediately
2163 // saves it to DB for bosses/elites. We must have the correct delay in place
2164 // before that happens.
2165 if (forceRespawnTimer > 0s)
2166 m_respawnDelay = forceRespawnTimer.count();
2167
2168 if (IsAlive())
2170
2171 // Xinef: Set new respawn time, ignore corpse decay time...
2172 // After setDeathState, m_respawnTime includes m_corpseDelay which we don't
2173 // want for a forced respawn. Override it so RemoveCorpse's max() picks ours.
2174 if (forceRespawnTimer > 0s)
2175 m_respawnTime = GameTime::GetGameTime().count() + forceRespawnTimer.count();
2176
2177 RemoveCorpse(true);
2178
2179 // In compat mode the creature stays in the world as a dead body and needs
2180 // an event-based kick to call Respawn() after the timer expires.
2181 if (forceRespawnTimer > 0s && _respawnCompatibilityMode)
2182 if (GetMap())
2183 GetMap()->ScheduleCreatureRespawn(GetGUID(), forceRespawnTimer);
2184}
bool _respawnCompatibilityMode
Definition Creature.h:470
Definition Creature.h:577

References _respawnCompatibilityMode, EventProcessor::AddEventAtOffset(), GameTime::GetGameTime(), Object::GetGUID(), WorldObject::GetMap(), Unit::IsAlive(), JustDied, WorldObject::m_Events, m_respawnDelay, m_respawnTime, RemoveCorpse(), Map::ScheduleCreatureRespawn(), and setDeathState().

Referenced by DespawnOrUnsummon().

◆ GetAggroRange()

float Creature::GetAggroRange ( Unit const *  target) const
3383{
3384 // Determines the aggro range for creatures
3385 // Based on data from wowwiki due to lack of 3.3.5a data
3386
3387 float aggroRate = sWorld->getRate(RATE_CREATURE_AGGRO);
3388 if (aggroRate == 0)
3389 return 0.0f;
3390
3391 auto creatureLevel = target->getLevelForTarget(this);
3392 auto playerLevel = getLevelForTarget(target);
3393 int32 levelDiff = int32(creatureLevel) - int32(playerLevel);
3394
3395 // The maximum Aggro Radius is capped at 45 yards (25 level difference)
3396 if (levelDiff < -25)
3397 levelDiff = -25;
3398
3399 // The base aggro radius for mob of same level
3400 auto aggroRadius = GetDetectionRange();
3401 if (aggroRadius < 1)
3402 {
3403 return 0.0f;
3404 }
3405 // Aggro Radius varies with level difference at a rate of roughly 1 yard/level
3406 aggroRadius -= (float)levelDiff;
3407
3408 // detect range auras
3410
3411 // detected range auras
3412 aggroRadius += target->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE);
3413
3414 // Just in case, we don't want pets running all over the map
3415 if (aggroRadius > MAX_AGGRO_RADIUS)
3416 aggroRadius = MAX_AGGRO_RADIUS;
3417
3418 // Minimum Aggro Radius for a mob seems to be combat range (5 yards)
3419 // hunter pets seem to ignore minimum aggro radius so we'll default it a little higher
3420 float minRange = IsPet() ? 10.0f : 5.0f;
3421 if (aggroRadius < minRange)
3422 aggroRadius = minRange;
3423
3424 return (aggroRadius * aggroRate);
3425}
@ SPELL_AURA_MOD_DETECTED_RANGE
Definition SpellAuraDefines.h:215
@ SPELL_AURA_MOD_DETECT_RANGE
Definition SpellAuraDefines.h:154
#define MAX_AGGRO_RADIUS
Definition Unit.h:43
@ RATE_CREATURE_AGGRO
Definition WorldConfig.h:465
float GetDetectionRange() const
Definition Creature.h:262
uint8 getLevelForTarget(WorldObject const *target) const override
Definition Creature.cpp:3144
int32 GetTotalAuraModifier(AuraType auratype) const
Definition Unit.cpp:6285

References GetDetectionRange(), Unit::getLevelForTarget(), getLevelForTarget(), Unit::GetTotalAuraModifier(), Unit::IsPet(), MAX_AGGRO_RADIUS, RATE_CREATURE_AGGRO, SPELL_AURA_MOD_DETECT_RANGE, SPELL_AURA_MOD_DETECTED_RANGE, and sWorld.

Referenced by CanStartAttack(), npc_amanishi_lookout::MoveInLineOfSight(), and npc_eagle_trash_aggro_trigger::MoveInLineOfSight().

◆ GetAIName()

std::string const & Creature::GetAIName ( ) const

◆ GetAttackDistance()

float Creature::GetAttackDistance ( Unit const *  player) const
3593{
3594 float aggroRate = sWorld->getRate(RATE_CREATURE_AGGRO);
3595
3596 if (aggroRate == 0)
3597 return 0.0f;
3598
3599 if (!player)
3600 return 0.0f;
3601
3602 uint32 playerLevel = player->getLevelForTarget(this);
3603 uint32 creatureLevel = getLevelForTarget(player);
3604
3605 int32 levelDiff = static_cast<int32>(playerLevel) - static_cast<int32>(creatureLevel);
3606
3607 // "The maximum Aggro Radius has a cap of 25 levels under. Example: A level 30 char has the same Aggro Radius of a level 5 char on a level 60 mob."
3608 if (levelDiff < -25)
3609 levelDiff = -25;
3610
3611 // "The aggro radius of a mob having the same level as the player is roughly 20 yards"
3612 float retDistance = 20.0f;
3613
3614 // "Aggro Radius varies with level difference at a rate of roughly 1 yard/level"
3615 // radius grow if playlevel < creaturelevel
3616 retDistance -= static_cast<float>(levelDiff);
3617
3618 if (creatureLevel + 5 <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
3619 {
3620 // detect range auras
3621 retDistance += static_cast<float>( GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE));
3622
3623 // detected range auras
3624 retDistance += static_cast<float>( player->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE));
3625 }
3626
3627 // "Minimum Aggro Radius for a mob seems to be combat range (5 yards)"
3628 if (retDistance < 5.0f)
3629 retDistance = 5.0f;
3630
3631 return (retDistance * aggroRate);
3632}
@ CONFIG_MAX_PLAYER_LEVEL
Definition WorldConfig.h:189

References CONFIG_MAX_PLAYER_LEVEL, Unit::getLevelForTarget(), getLevelForTarget(), Unit::GetTotalAuraModifier(), RATE_CREATURE_AGGRO, SPELL_AURA_MOD_DETECT_RANGE, SPELL_AURA_MOD_DETECTED_RANGE, and sWorld.

Referenced by WorldObject::CanDetectStealthOf(), npc_hadronox_crusherPackAI::MoveInLineOfSight(), and npc_pet_hunter_snake_trap::UpdateAI().

◆ GetCannotReachTarget()

ObjectGuid const & Creature::GetCannotReachTarget ( ) const
inline
341{ return m_cannotReachTarget; }

References m_cannotReachTarget.

Referenced by UnitAI::EvadeTimerExpired().

◆ GetCombatPulseDelay()

uint32 Creature::GetCombatPulseDelay ( ) const
inline
299{ return m_combatPulseDelay; }

References m_combatPulseDelay.

◆ GetCorpseDelay()

uint32 Creature::GetCorpseDelay ( ) const
inline

◆ GetCreatureAddon()

CreatureAddon const * Creature::GetCreatureAddon ( ) const
2729{
2730 if (m_spawnId)
2731 {
2732 if (CreatureAddon const* addon = sObjectMgr->GetCreatureAddon(m_spawnId))
2733 return addon;
2734 }
2735
2736 // dependent from difficulty mode entry
2737 return sObjectMgr->GetCreatureTemplateAddon(GetCreatureTemplate()->Entry);
2738}
Definition CreatureData.h:431

References Entry, GetCreatureTemplate(), m_spawnId, and sObjectMgr.

Referenced by boss_grand_champion::boss_grand_championAI::AddCreatureAddonAuras(), wp_commandscript::HandleWpUnLoadCommand(), LoadCreaturesAddon(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::OnCreatureCreate(), and UpdateEntry().

◆ GetCreatureData()

◆ GetCreatureTemplate()

CreatureTemplate const * Creature::GetCreatureTemplate ( ) const
inline
207{ return m_creatureInfo; }

References m_creatureInfo.

Referenced by KillRewarder::_InitXP(), Unit::_IsValidAttackTarget(), AllLootRemovedFromCorpse(), Vehicle::ApplyAllImmunities(), npc_escortAI::AssistPlayerInCombatAgainst(), FollowerAI::AssistPlayerInCombatAgainst(), SmartAI::AssistPlayerInCombatAgainst(), AtDisengage(), AtEngage(), Player::BuildPetTalentsInfoData(), CalculateMinMaxDamage(), SpellEffectInfo::CalcValue(), Spell::CheckCast(), SpellInfo::CheckTarget(), Create(), Pet::CreateBaseAtCreature(), Unit::DealMeleeDamage(), boss_high_king_maulgar::DoAction(), ScriptedAI::DoRewardPlayersInArea(), Spell::DoSpellHitOnUnit(), Spell::EffectForceDeselect(), Spell::EffectSanctuary(), Spell::EffectSkinning(), Spell::EffectSummonType(), Acore::XP::Gain(), GetCreatureAddon(), Unit::GetCreatureType(), GetGossipMenuId(), GetLeashTimer(), GetMovementTemplate(), GetNativeObjectScale(), Pet::GetNativeObjectScale(), Player::GetNPCIfCanInteractWith(), SmartScript::GetScript(), AuraEffect::HandleFeignDeath(), learn_commandscript::HandleLearnAllMyPetTalentsCommand(), npc_commandscript::HandleNpcInfoCommandShowCreature(), npc_commandscript::HandleNpcSetFactionIdCommand(), npc_commandscript::HandleNpcTameCommand(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), HasFlagsExtra(), Pet::HaveInDiet(), InitEntry(), Pet::InitLevelupSpellsForLevel(), Guardian::InitStatsForLevel(), isElite(), IsImmunedToSpellEffect(), Unit::IsInPartyWith(), Unit::IsInRaidWith(), Pet::IsPermanentPetFor(), IsRacialLeader(), isWorldBoss(), npc_escortAI::JustRespawned(), FollowerAI::JustRespawned(), SmartAI::JustRespawned(), Unit::Kill(), Pet::LearnPetPassives(), Player::LearnPetTalent(), LoadCreatureFromDB(), Pet::LoadPetFromDB(), Unit::MeleeSpellHitResult(), boss_onyxia::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_hor_leader_second::npc_hor_leader_secondAI::MoveToNextStopPoint(), npc_thrall_old_hillsbrad::OnGossipHello(), npc_artorius::OnGossipHello(), npc_simone::OnGossipHello(), npc_nelson::OnGossipHello(), npc_franklin::OnGossipHello(), npc_taxi::OnGossipHello(), Unit::PatchValuesUpdate(), Player::PetSpellInitialize(), Unit::RemoveCharmedBy(), Player::RemovePet(), boss_onyxia::Reset(), boss_sindragosa::boss_sindragosaAI::Reset(), Pet::resetTalents(), Respawn(), Player::RewardReputation(), SaveToDB(), SelectLevel(), Player::SendLoot(), WorldSession::SendPetNameQuery(), Unit::SetCharmedBy(), setDeathState(), SetDisplayFromModel(), npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect(), npc_harrison_jones::sGossipSelect(), boss_priestess_delrissa::SummonedCreatureDies(), Player::SummonPet(), npc_hor_lich_king::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::UpdateAI(), npc_pet_gen_valkyr_guardian::UpdateAI(), UpdateEntry(), GameEventMgr::UpdateEventNPCFlags(), UpdateMovementFlags(), and Unit::UpdateSpeed().

◆ GetCurrentEquipmentId()

uint8 Creature::GetCurrentEquipmentId ( )
inline

◆ GetCurrentWaypointID()

uint32 Creature::GetCurrentWaypointID ( ) const
inline
360{ return m_waypointID; }

References m_waypointID.

Referenced by npc_akama_illidan::MovementInform().

◆ GetCurrentWaypointInfo()

std::pair< uint32, uint32 > Creature::GetCurrentWaypointInfo ( ) const
inline
364{ return _currentWaypointNodeInfo; }
std::pair< uint32, uint32 > _currentWaypointNodeInfo
Definition Creature.h:534

References _currentWaypointNodeInfo.

◆ GetDebugInfo()

std::string Creature::GetDebugInfo ( ) const
overridevirtual

Reimplemented from Object.

Reimplemented in TempSummon, Minion, Guardian, and Pet.

3892{
3893 std::stringstream sstr;
3894 sstr << Unit::GetDebugInfo() << "\n"
3895 << "AIName: " << GetAIName() << " ScriptName: " << GetScriptName()
3896 << " WaypointPath: " << GetWaypointPath() << " SpawnId: " << GetSpawnId();
3897 return sstr.str();
3898}
uint32 GetWaypointPath() const
Definition Creature.h:357
ObjectGuid::LowType GetSpawnId() const
Definition Creature.h:69
std::string GetScriptName() const
Definition Creature.cpp:3162
std::string const & GetAIName() const
Definition Creature.cpp:3157
std::string GetDebugInfo() const override
Definition Unit.cpp:17372

References GetAIName(), Unit::GetDebugInfo(), GetScriptName(), GetSpawnId(), and GetWaypointPath().

Referenced by CreatureAI::EngagementOver(), CreatureAI::EngagementStart(), TempSummon::GetDebugInfo(), SetCannotReachTarget(), and Update().

◆ GetDefaultMovementType()

MovementGeneratorType Creature::GetDefaultMovementType ( ) const
inlineoverridevirtual

◆ GetDetectionRange()

float Creature::GetDetectionRange ( ) const
inline
262{ return m_detectionDistance; }

References m_detectionDistance.

Referenced by GetAggroRange().

◆ GetFormation() [1/2]

CreatureGroup * Creature::GetFormation ( )
inline
373{ return m_formation; }

References m_formation.

◆ GetFormation() [2/2]

◆ GetGossipMenuId()

◆ GetHomePosition() [1/2]

Position const & Creature::GetHomePosition ( ) const
inline
350{ return m_homePosition; }

References m_homePosition.

Referenced by DespawnOnEvade(), and GetRespawnPosition().

◆ GetHomePosition() [2/2]

void Creature::GetHomePosition ( float &  x,
float &  y,
float &  z,
float &  ori 
) const
inline
349{ m_homePosition.GetPosition(x, y, z, ori); }
void GetPosition(float &x, float &y) const
Definition Position.h:126

References Position::GetPosition(), and m_homePosition.

Referenced by HomeMovementGenerator< Creature >::_setTargetLocation(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::AttackStart(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::AttackStart(), boss_ayamiss::boss_ayamiss(), npc_icc_spire_frostwyrm::CanAIAttack(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::CanAIAttack(), boss_halion::boss_halionAI::CanAIAttack(), boss_midnight::CanMeleeHit(), boss_anomalus::CheckEvadeIfOutOfCombatArea(), boss_gurtogg_bloodboil::CheckEvadeIfOutOfCombatArea(), boss_lady_vashj::CheckEvadeIfOutOfCombatArea(), boss_priestess_delrissa::CheckInRoom(), boss_sacrolash::CheckInRoom(), boss_kalecgos::CheckInRoom(), boss_onyxia::CheckInRoom(), boss_isle_of_conquest::boss_isle_of_conquestAI::CheckRageBuff(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), boss_taldaram::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction(), npc_hor_spiritual_reflection::EnterEvadeMode(), boss_professor_putricide::boss_professor_putricideAI::EnterEvadeMode(), boss_yoggsaron_sara::EnterEvadeMode(), UtherBatteredHiltEvent::Execute(), boss_kaelthas::ExecuteMiddleEvent(), DistractMovementGenerator::Finalize(), npc_arthas_teleport_visual::GetAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::InitializeAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::InitializeAI(), boss_prince_valanar_icc::boss_prince_valanarAI::InitializeAI(), npc_sindragosa_trash::npc_sindragosa_trashAI::InitializeAI(), boss_halion::boss_halionAI::IsAnyPlayerValid(), boss_loatheb::boss_loathebAI::IsInRoom(), boss_algalon_the_observer::IsInRoom(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), boss_balinda::JustEngagedWith(), boss_the_black_stalker::JustEngagedWith(), boss_professor_putricide::boss_professor_putricideAI::JustEngagedWith(), boss_rotface::boss_rotfaceAI::JustEngagedWith(), npc_daphne_stilwell::npc_daphne_stilwellAI::JustSummoned(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::MoveInLineOfSight(), boss_zuljin::MovementInform(), boss_lady_vashj::MovementInform(), npc_dragonflayer_forge_master::npc_dragonflayer_forge_master(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::npc_icc_vengeful_fleshreaperAI(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), instance_the_black_morass::instance_the_black_morass_InstanceMapScript::OnCreatureRemove(), spell_halion_twilight_phasing::Phase(), SmartScript::ProcessAction(), boss_four_horsemen::boss_four_horsemenAI::Reset(), boss_thaddius::boss_thaddiusAI::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), boss_lady_vashj::Reset(), SmartAI::ReturnToLastOOCPos(), npc_escortAI::ReturnToLastPoint(), Player::SetClientControl(), npc_alexstraza_the_lifebinder::SetData(), npc_pet_gen_fetch_ball::SpellHitTarget(), npc_av_marshal_or_warmaster::npc_av_marshal_or_warmasterAI::UpdateAI(), boss_drekthar::boss_drektharAI::UpdateAI(), boss_galvangar::boss_galvangarAI::UpdateAI(), boss_vanndar::boss_vanndarAI::UpdateAI(), npc_blackhand_incarcerator::UpdateAI(), boss_broodlord::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), boss_elder_nadox::UpdateAI(), boss_frostsworn_general::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_mimiron::UpdateAI(), npc_bloodmage_laurith::npc_bloodmage_laurithAI::UpdateAI(), and CreatureAI::VisualizeBoundary().

◆ GetLastLeashExtensionTime()

time_t Creature::GetLastLeashExtensionTime ( ) const
3703{
3705}
std::shared_ptr< time_t > const & GetLastLeashExtensionTimePtr() const
Definition Creature.cpp:3685

References GetLastLeashExtensionTimePtr().

Referenced by CanCreatureAttack().

◆ GetLastLeashExtensionTimePtr()

std::shared_ptr< time_t > const & Creature::GetLastLeashExtensionTimePtr ( ) const

◆ GetLeashTimer()

uint8 Creature::GetLeashTimer ( ) const
3713{ // Based on testing on Classic, seems to range from ~11s for low level mobs (1-5) to ~16s for high level mobs (70+)
3714 uint8 timerOffset = 11;
3715
3716 uint8 timerModifier = uint8(GetCreatureTemplate()->minlevel / 10) - 2;
3717
3718 // Formula is likely not quite correct, but better than flat timer
3719 return std::max<uint8>(timerOffset, timerOffset + timerModifier);
3720}

References GetCreatureTemplate().

Referenced by CanCreatureAttack().

◆ getLevelForTarget()

uint8 Creature::getLevelForTarget ( WorldObject const *  target) const
overridevirtual

Reimplemented from WorldObject.

3145{
3146 if (!isWorldBoss() || !target->ToUnit())
3147 return Unit::getLevelForTarget(target);
3148
3149 uint16 level = target->ToUnit()->GetLevel() + sWorld->getIntConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF);
3150 if (level < 1)
3151 return 1;
3152 if (level > 255)
3153 return 255;
3154 return uint8(level);
3155}
std::uint16_t uint16
Definition Define.h:108
@ CONFIG_WORLD_BOSS_LEVEL_DIFF
Definition WorldConfig.h:238
uint8 getLevelForTarget(WorldObject const *) const override
Definition Unit.h:1104

References CONFIG_WORLD_BOSS_LEVEL_DIFF, Unit::GetLevel(), Unit::getLevelForTarget(), isWorldBoss(), sWorld, and Object::ToUnit().

Referenced by GetAggroRange(), and GetAttackDistance().

◆ GetLootMode()

uint16 Creature::GetLootMode ( ) const
inline

◆ GetLootRecipient()

◆ GetLootRecipientGroup()

Group * Creature::GetLootRecipientGroup ( ) const
1301{
1303 return nullptr;
1304 return sGroupMgr->GetGroupByGUID(m_lootRecipientGroup);
1305}
#define sGroupMgr
Definition GroupMgr.h:51

References m_lootRecipientGroup, and sGroupMgr.

Referenced by SmartScript::GetTargets(), Player::isAllowedToLoot(), isTappedBy(), Unit::Kill(), and Player::SendLoot().

◆ GetLootRecipientGroupGUID()

ObjectGuid::LowType Creature::GetLootRecipientGroupGUID ( ) const
inline

◆ GetLootRecipientGUID()

ObjectGuid Creature::GetLootRecipientGUID ( ) const
inline

◆ GetMeleeDamageSchoolMask()

SpellSchoolMask Creature::GetMeleeDamageSchoolMask ( WeaponAttackType  = BASE_ATTACK,
uint8  = 0 
) const
inlineoverridevirtual

Implements Unit.

163{ return m_meleeDamageSchoolMask; }

References m_meleeDamageSchoolMask.

Referenced by ThreatReference::ShouldBeSuppressed().

◆ GetMovementTemplate()

CreatureMovementData const & Creature::GetMovementTemplate ( ) const
3090{
3091 if (CreatureMovementData const* movementOverride = sObjectMgr->GetCreatureMovementOverride(m_spawnId))
3092 return *movementOverride;
3093
3094 return GetCreatureTemplate()->Movement;
3095}
Definition CreatureData.h:120
CreatureMovementData Movement
Definition CreatureData.h:231

References GetCreatureTemplate(), m_spawnId, CreatureTemplate::Movement, and sObjectMgr.

Referenced by RandomMovementGenerator< T >::_setRandomLocation(), CanEnterWater(), CanFly(), CanHover(), CanWalk(), ChaseMovementGenerator< T >::DoUpdate(), IsRooted(), PauseMovementForInteraction(), and UpdateMovementFlags().

◆ GetNameForLocaleIdx()

std::string const & Creature::GetNameForLocaleIdx ( LocaleConstant  locale_idx) const
overridevirtual

Reimplemented from WorldObject.

3258{
3259 if (loc_idx != DEFAULT_LOCALE)
3260 {
3261 uint8 uloc_idx = uint8(loc_idx);
3262 CreatureLocale const* cl = sObjectMgr->GetCreatureLocale(GetEntry());
3263 if (cl)
3264 {
3265 if (cl->Name.size() > uloc_idx && !cl->Name[uloc_idx].empty())
3266 return cl->Name[uloc_idx];
3267 }
3268 }
3269
3270 return GetName();
3271}
#define DEFAULT_LOCALE
Definition Common.h:131
std::string const & GetName() const
Definition Object.h:528
Definition CreatureData.h:343
std::vector< std::string > Name
Definition CreatureData.h:344

References DEFAULT_LOCALE, Object::GetEntry(), WorldObject::GetName(), CreatureLocale::Name, and sObjectMgr.

Referenced by Pet::CreateBaseAtCreature(), and WorldSession::SendPetNameQuery().

◆ GetNativeObjectScale()

float Creature::GetNativeObjectScale ( ) const
overridevirtual

Reimplemented from Unit.

Reimplemented in Pet.

3490{
3492}
static CreatureModel const * ChooseDisplayId(CreatureTemplate const *cinfo, CreatureData const *data=nullptr)
Definition ObjectMgr.cpp:1644
float DisplayScale
Definition CreatureData.h:181

References ObjectMgr::ChooseDisplayId(), CreatureModel::DisplayScale, and GetCreatureTemplate().

Referenced by Create(), Pet::GetNativeObjectScale(), InitEntry(), Guardian::InitStatsForLevel(), and Respawn().

◆ GetOriginalEntry()

uint32 Creature::GetOriginalEntry ( ) const
inline

◆ GetOriginalEquipmentId()

int8 Creature::GetOriginalEquipmentId ( ) const
inline

◆ GetPetAutoSpellOnPos()

virtual uint32 Creature::GetPetAutoSpellOnPos ( uint8  pos) const
inlinevirtual

Reimplemented in Pet.

332 {
334 return 0;
335 else
336 return m_charmInfo->GetCharmSpell(pos)->GetAction();
337 }
#define MAX_SPELL_CHARM
Definition CharmInfo.h:24
@ ACT_ENABLED
Definition CharmInfo.h:63
CharmInfo * m_charmInfo
Definition Unit.h:2187
CharmSpellInfo * GetCharmSpell(uint8 index)
Definition CharmInfo.h:158
ActiveStates GetType() const
Definition CharmInfo.h:101
uint32 GetAction() const
Definition CharmInfo.h:102

References ACT_ENABLED, UnitActionBarEntry::GetAction(), CharmInfo::GetCharmSpell(), UnitActionBarEntry::GetType(), Unit::m_charmInfo, and MAX_SPELL_CHARM.

Referenced by PetAI::_canMeleeAttack(), and PetAI::UpdateAI().

◆ GetPetAutoSpellSize()

virtual uint8 Creature::GetPetAutoSpellSize ( ) const
inlinevirtual

Reimplemented in Pet.

330{ return MAX_SPELL_CHARM; }

References MAX_SPELL_CHARM.

Referenced by PetAI::_canMeleeAttack(), and PetAI::UpdateAI().

◆ GetPlayerDamageReq()

uint32 Creature::GetPlayerDamageReq ( ) const
3855{
3856 return _playerDamageReq;
3857}

References _playerDamageReq.

Referenced by Acore::XP::Gain().

◆ GetRandomId()

uint32 Creature::GetRandomId ( uint32  id1,
uint32  id2,
uint32  id3 
)
3740{
3741 uint32 id = id1;
3742 uint8 ids = 0;
3743
3744 if (id2)
3745 {
3746 ++ids;
3747 if (id3) ++ids;
3748 }
3749
3750 if (ids)
3751 {
3752 uint8 idNumber = urand(0, ids);
3753 switch (idNumber)
3754 {
3755 case 0:
3756 id = id1;
3757 break;
3758 case 1:
3759 id = id2;
3760 break;
3761 case 2:
3762 id = id3;
3763 break;
3764 }
3765 }
3766 return id;
3767}
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44

References urand().

Referenced by LoadCreatureFromDB(), and Respawn().

◆ GetReactState()

ReactStates Creature::GetReactState ( ) const
inline
101{ return m_reactState; }

References m_reactState.

Referenced by boss_shade_of_aran::AttackStart(), boss_alythess::AttackStart(), boss_icehowl::boss_icehowlAI::AttackStart(), boss_the_lurker_below::AttackStart(), npc_capernian::AttackStart(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::CanAIAttack(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::CanAIAttack(), npc_lk_wicked_spirit::npc_lk_wicked_spiritAI::CanAIAttack(), boss_renataki::boss_renatakiAI::CanAlwaysBeDetectable(), boss_renataki::boss_renatakiAI::CanBeSeen(), boss_renataki::boss_renatakiAI::CanSeeAlways(), CharmInfo::CharmInfo(), Player::CharmSpellInitialize(), npc_ulduar_leviathan_mkii::DamageTaken(), npc_ulduar_vx001::DamageTaken(), boss_shade_of_aran::DamageTaken(), Pet::FillPetInfo(), boss_ick::boss_ickAI::KilledUnit(), npc_chesspiece::OnCharmed(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::OwnerAttackedBy(), Player::PetSpellInitialize(), npc_imprisoned_beryl_sorcerer::npc_imprisoned_beryl_sorcererAI::Reset(), Pet::SavePetToDB(), boss_renataki::boss_renatakiAI::UpdateAI(), boss_viscidus::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), npc_gunship_boarding_leader::npc_gunship_boarding_leaderAI::UpdateAI(), npc_gunship_boarding_add::npc_gunship_boarding_add_realAI::UpdateAI(), npc_gunship_mage::npc_gunship_mageAI::UpdateAI(), npc_gunship_gunner::npc_gunship_gunnerAI::UpdateAI(), boss_stormcaller_brundir::UpdateAI(), boss_lady_vashj::UpdateAI(), boss_leotheras_the_blind::UpdateAI(), boss_the_lurker_below::UpdateAI(), npc_gunship_rocketeer::npc_gunship_rocketeerAI::UpdateAI(), InstanceScript::UpdateMinionState(), and Player::VehicleSpellInitialize().

◆ GetRespawnDelay()

◆ GetRespawnPosition()

void Creature::GetRespawnPosition ( float &  x,
float &  y,
float &  z,
float *  ori = nullptr,
float *  dist = nullptr 
) const
3050{
3051 if (m_spawnId)
3052 {
3053 if (CreatureData const* data = sObjectMgr->GetCreatureData(m_spawnId))
3054 {
3055 x = data->posX;
3056 y = data->posY;
3057 z = data->posZ;
3058 if (ori)
3059 *ori = data->orientation;
3060 if (dist)
3061 *dist = data->wander_distance;
3062
3063 return;
3064 }
3065 }
3066
3067 // xinef: changed this from current position to home position, fixes world summons with infinite duration
3068 if (GetTransport())
3069 {
3070 x = GetPositionX();
3071 y = GetPositionY();
3072 z = GetPositionZ();
3073 if (ori)
3074 *ori = GetOrientation();
3075 }
3076 else
3077 {
3079 x = homePos.GetPositionX();
3080 y = homePos.GetPositionY();
3081 z = homePos.GetPositionZ();
3082 if (ori)
3083 *ori = homePos.GetOrientation();
3084 }
3085 if (dist)
3086 *dist = 0;
3087}
Position const homePos
Definition boss_chromaggus.cpp:71
Transport * GetTransport() const
Definition Object.h:688
Definition CreatureData.h:370
Definition Position.h:27

References GetHomePosition(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::GetTransport(), homePos, m_spawnId, and sObjectMgr.

Referenced by SmartScript::ProcessAction(), RemoveCorpse(), and npc_escortAI::UpdateAI().

◆ GetRespawnTime()

time_t const & Creature::GetRespawnTime ( ) const
inline

◆ GetRespawnTimeEx()

time_t Creature::GetRespawnTimeEx ( ) const
3040{
3041 time_t now = GameTime::GetGameTime().count();
3042
3043 if (m_respawnTime > now)
3044 return m_respawnTime;
3045 else
3046 return now;
3047}

References GameTime::GetGameTime(), and m_respawnTime.

Referenced by npc_commandscript::HandleNpcInfoCommandShowCreature().

◆ GetScriptId()

◆ GetScriptName()

std::string Creature::GetScriptName ( ) const

◆ GetShieldBlockValue()

uint32 Creature::GetShieldBlockValue ( ) const
inlineoverridevirtual

Implements Unit.

159 {
160 return (GetLevel() / 2 + uint32(GetStat(STAT_STRENGTH) / 20));
161 }
@ STAT_STRENGTH
Definition SharedDefines.h:246
float GetStat(Stats stat) const
Definition Unit.h:1058

References Unit::GetLevel(), Unit::GetStat(), and STAT_STRENGTH.

◆ GetSparringPct()

float Creature::GetSparringPct ( ) const
inline
192{ return _sparringPct; }

References _sparringPct.

Referenced by Unit::DealDamage().

◆ GetSpawnId()

ObjectGuid::LowType Creature::GetSpawnId ( ) const
inline
69{ return m_spawnId; }

References m_spawnId.

Referenced by BattlegroundAV::AddAVCreature(), CreatureGroup::AddMember(), Vehicle::ApplyAllImmunities(), OPvPCapturePointZM_Graveyard::CanTalkTo(), boss_ghazan::DoAction(), RandomMovementGenerator< T >::DoInitialize(), GetDebugInfo(), CreatureGroup::GetNewTargetForMember(), GameEventMgr::GetNPCFlag(), SmartScript::GetScript(), WorldSession::HandleAuctionSellItem(), debug_commandscript::HandleDebugCombatListCommand(), debug_commandscript::HandleDebugGetLootRecipientCommand(), debug_commandscript::HandleDebugThreatListCommand(), OPvPCapturePointZM_Graveyard::HandleGossipOption(), npc_commandscript::HandleNpcAddCommand(), npc_commandscript::HandleNpcAddFormationCommand(), npc_commandscript::HandleNpcGuidCommand(), npc_commandscript::HandleNpcInfoCommandShowCreature(), npc_commandscript::HandleNpcMoveCommand(), npc_commandscript::HandleNpcSetLinkCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetSpawnTimeCommand(), npc_commandscript::HandleNpcSetWanderDistanceCommand(), pool_commandscript::HandlePoolLookupCommand(), wp_commandscript::HandleWpLoadCommand(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), wp_commandscript::HandleWpUnLoadCommand(), npc_eastvale_peasent::Initialize(), npc_spinestalker::npc_spinestalkerAI::InitializeAI(), npc_rimefang::npc_rimefangAI::InitializeAI(), npc_sindragosa_trash::npc_sindragosa_trashAI::InitializeAI(), npc_spinestalker::npc_spinestalkerAI::JustRespawned(), npc_rimefang::npc_rimefangAI::JustRespawned(), npc_sindragosa_trash::npc_sindragosa_trashAI::JustRespawned(), LoadSparringPct(), CreatureGroup::MemberEngagingTarget(), CreatureGroup::MemberEvaded(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnUnitDeath(), RisenArchmageCheck::operator()(), ValithriaDespawner::operator()(), DoorsGuidCheck::operator()(), FormationMgr::RemoveCreatureFromGroup(), npc_ahnqiraji_critter::Reset(), npc_risen_archmage::npc_risen_archmageAI::Reset(), Respawn(), SearchFormation(), and outdoorpvp_na_halaa_creatures::UpdateAI().

◆ GetSpellCooldown()

uint32 Creature::GetSpellCooldown ( uint32  spell_id) const
3016{
3017 CreatureSpellCooldowns::const_iterator itr = m_CreatureSpellCooldowns.find(spell_id);
3018 if (itr == m_CreatureSpellCooldowns.end())
3019 return 0;
3020
3021 return itr->second.end > GameTime::GetGameTimeMS().count() ? itr->second.end - GameTime::GetGameTimeMS().count() : 0;
3022}

References GameTime::GetGameTimeMS(), and m_CreatureSpellCooldowns.

◆ GetSpellDamageMod()

float Creature::GetSpellDamageMod ( int32  Rank)
1599{
1600 switch (Rank) // define rates for each elite rank
1601 {
1612 default:
1614 }
1615}
@ RATE_CREATURE_NORMAL_SPELLDAMAGE
Definition WorldConfig.h:460
@ RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
Definition WorldConfig.h:461
@ RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE
Definition WorldConfig.h:462
@ RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE
Definition WorldConfig.h:463
@ RATE_CREATURE_ELITE_RARE_SPELLDAMAGE
Definition WorldConfig.h:464

References CREATURE_ELITE_ELITE, CREATURE_ELITE_NORMAL, CREATURE_ELITE_RARE, CREATURE_ELITE_RAREELITE, CREATURE_ELITE_WORLDBOSS, RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE, RATE_CREATURE_ELITE_RARE_SPELLDAMAGE, RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE, RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE, RATE_CREATURE_NORMAL_SPELLDAMAGE, and sWorld.

Referenced by Unit::SpellDamageBonusDone().

◆ GetSummonerGUID()

ObjectGuid Creature::GetSummonerGUID ( ) const

Helper to get the creature's summoner GUID, if it is a summon.

3883{
3884 if (TempSummon const* temp = ToTempSummon())
3885 return temp->GetSummonerGUID();
3886
3887 LOG_DEBUG("entities.unit", "Creature::GetSummonerGUID() called by creature that is not a summon. Creature: {} ({})", GetEntry(), GetName());
3888 return ObjectGuid::Empty;
3889}

References ObjectGuid::Empty, Object::GetEntry(), WorldObject::GetName(), LOG_DEBUG, and Unit::ToTempSummon().

Referenced by npc_inner_demon::CanAIAttack(), npc_inner_demon::CanBeSeen(), npc_inner_demon::CanReceiveDamage(), npc_inner_demon::JustDied(), npc_collapsing_star::JustSummoned(), and npc_algalon_worm_hole::JustSummoned().

◆ GetTextRepeatGroup()

CreatureTextRepeatIds const & Creature::GetTextRepeatGroup ( uint8  textGroup)
3789{
3790 static CreatureTextRepeatIds const emptyIds;
3791
3792 CreatureTextRepeatGroup::const_iterator groupItr = m_textRepeat.find(textGroup);
3793 if (groupItr != m_textRepeat.end())
3794 return groupItr->second;
3795
3796 return emptyIds;
3797}
std::vector< uint8 > CreatureTextRepeatIds
Definition Creature.h:43

References m_textRepeat.

Referenced by CreatureTextMgr::SendChat().

◆ GetTransportHomePosition() [1/2]

Position const & Creature::GetTransportHomePosition ( ) const
inline

◆ GetTransportHomePosition() [2/2]

void Creature::GetTransportHomePosition ( float &  x,
float &  y,
float &  z,
float &  ori 
) const
inline

◆ GetVendorItemCurrentCount()

uint32 Creature::GetVendorItemCurrentCount ( VendorItem const *  vItem)
3185{
3186 if (!vItem->maxcount)
3187 return vItem->maxcount;
3188
3189 VendorItemCounts::iterator itr = m_vendorItemCounts.begin();
3190 for (; itr != m_vendorItemCounts.end(); ++itr)
3191 if (itr->itemId == vItem->item)
3192 break;
3193
3194 if (itr == m_vendorItemCounts.end())
3195 return vItem->maxcount;
3196
3197 VendorItemCount* vCount = &*itr;
3198
3199 time_t ptime = GameTime::GetGameTime().count();
3200
3201 if (time_t(vCount->lastIncrementTime + vItem->incrtime) <= ptime)
3202 {
3203 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(vItem->item);
3204
3205 uint32 diff = uint32((ptime - vCount->lastIncrementTime) / vItem->incrtime);
3206 if ((vCount->count + diff * pProto->BuyCount) >= vItem->maxcount)
3207 {
3208 m_vendorItemCounts.erase(itr);
3209 return vItem->maxcount;
3210 }
3211
3212 vCount->count += diff * pProto->BuyCount;
3213 vCount->lastIncrementTime = ptime;
3214 }
3215
3216 return vCount->count;
3217}
Definition ItemTemplate.h:619
uint32 BuyCount
Definition ItemTemplate.h:629
Definition CreatureData.h:487
time_t lastIncrementTime
Definition CreatureData.h:492
uint32 count
Definition CreatureData.h:491

References ItemTemplate::BuyCount, VendorItemCount::count, GameTime::GetGameTime(), VendorItem::incrtime, VendorItem::item, VendorItemCount::lastIncrementTime, m_vendorItemCounts, VendorItem::maxcount, and sObjectMgr.

Referenced by Player::BuyItemFromVendorSlot(), and WorldSession::SendListInventory().

◆ GetVendorItems()

VendorItemData const * Creature::GetVendorItems ( ) const
3180{
3181 return sObjectMgr->GetNpcVendorItemList(GetEntry());
3182}

References Object::GetEntry(), and sObjectMgr.

Referenced by Player::BuyItemFromVendorSlot(), and WorldSession::SendListInventory().

◆ GetWanderDistance()

float Creature::GetWanderDistance ( ) const
inline

◆ GetWaypointPath()

◆ HasFlagsExtra()

◆ hasInvolvedQuest()

bool Creature::hasInvolvedQuest ( uint32  quest_id) const
overridevirtual

Reimplemented from Object.

1824{
1825 QuestRelationBounds qir = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(GetEntry());
1826 for (QuestRelations::const_iterator itr = qir.first; itr != qir.second; ++itr)
1827 {
1828 if (itr->second == quest_id)
1829 return true;
1830 }
1831 return false;
1832}
std::pair< QuestRelations::const_iterator, QuestRelations::const_iterator > QuestRelationBounds
Definition ObjectMgr.h:529

References Object::GetEntry(), and sObjectMgr.

◆ HasLootMode()

bool Creature::HasLootMode ( uint16  lootMode) const
inline
246{ return m_LootMode & lootMode; }

References m_LootMode.

◆ hasLootRecipient()

◆ HasMechanicTemplateImmunity()

bool Creature::HasMechanicTemplateImmunity ( uint64  mask) const
2223{
2224 if (GetOwnerGUID().IsPlayer())
2225 return false;
2226
2227 if (CreatureImmunities const* immunities = sSpellMgr->GetCreatureImmunities(_creatureImmunitiesId))
2228 return (immunities->Mechanic.to_ullong() & mask) != 0;
2229
2230 // no custom immunity entry => no mechanic immunity
2231 return false;
2232}
int32 _creatureImmunitiesId
Definition Creature.h:502
ObjectGuid GetOwnerGUID() const
Definition Unit.h:713
Definition SpellMgr.h:564

References _creatureImmunitiesId, Unit::GetOwnerGUID(), Object::IsPlayer(), and sSpellMgr.

Referenced by IsImmunedToSpell(), IsImmunedToSpellEffect(), and Unit::UpdateSpeed().

◆ hasQuest()

bool Creature::hasQuest ( uint32  quest_id) const
overridevirtual

Reimplemented from Object.

1813{
1814 QuestRelationBounds qr = sObjectMgr->GetCreatureQuestRelationBounds(GetEntry());
1815 for (QuestRelations::const_iterator itr = qr.first; itr != qr.second; ++itr)
1816 {
1817 if (itr->second == quest_id)
1818 return true;
1819 }
1820 return false;
1821}

References Object::GetEntry(), and sObjectMgr.

◆ HasReactState()

◆ HasSearchedAssistance()

bool Creature::HasSearchedAssistance ( )
inline

References m_AlreadySearchedAssistance.

Referenced by setDeathState().

◆ HasSpell()

bool Creature::HasSpell ( uint32  spellID) const
overridevirtual

Reimplemented from Unit.

Reimplemented in Pet.

3031{
3032 uint8 i;
3033 for (i = 0; i < MAX_CREATURE_SPELLS; ++i)
3034 if (spellID == m_spells[i])
3035 break;
3036 return i < MAX_CREATURE_SPELLS; //broke before end of iteration of known spells
3037}

References m_spells, and MAX_CREATURE_SPELLS.

Referenced by WorldSession::HandleCastSpellOpcode().

◆ HasSpellCooldown()

◆ HasSpellFocus()

bool Creature::HasSpellFocus ( Spell const *  focusSpell = nullptr) const
3569{
3570 if (isDead()) // dead creatures cannot focus
3571 {
3572 return false;
3573 }
3574
3575 return focusSpell ? (focusSpell == _spellFocusInfo.Spell) : (_spellFocusInfo.Spell || _spellFocusInfo.Delay);
3576}
struct Creature::@230 _spellFocusInfo
uint32 Delay
Definition Creature.h:153
Definition Spell.h:298
bool isDead() const
Definition Unit.h:1796

References _spellFocusInfo, Unit::isDead(), and Spell::Spell().

Referenced by IsMovementPreventedByCasting(), and SelectVictim().

◆ HasSwimmingFlagOutOfCombat()

bool Creature::HasSwimmingFlagOutOfCombat ( ) const
inline

◆ HasWeapon()

bool Creature::HasWeapon ( WeaponAttackType  type) const
overridevirtual

Implements Unit.

3300{
3301 if (type == OFF_ATTACK)
3302 {
3303 switch (_dualWieldMode)
3304 {
3306 return true;
3308 return false;
3310 default:
3311 break;
3312 }
3313 }
3314
3315 const uint8 slot = uint8(type);
3316 ItemEntry const* item = sItemStore.LookupEntry(GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + slot));
3317 return (item && item->ClassID == ITEM_CLASS_WEAPON);
3318}
DBCStorage< ItemEntry > sItemStore(Itemfmt)
@ ITEM_CLASS_WEAPON
Definition ItemTemplate.h:293
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116
uint32 GetUInt32Value(uint16 index) const
Definition Object.cpp:294
DualWieldMode _dualWieldMode
Definition Unit.h:2073
Definition DBCStructure.h:1143
uint32 ClassID
Definition DBCStructure.h:1145

References Unit::_dualWieldMode, AUTO, ItemEntry::ClassID, DISABLED, ENABLED, Object::GetUInt32Value(), ITEM_CLASS_WEAPON, OFF_ATTACK, sItemStore, and UNIT_VIRTUAL_ITEM_SLOT_ID.

Referenced by CalculateMinMaxDamage(), and HasWeaponForAttack().

◆ HasWeaponForAttack()

bool Creature::HasWeaponForAttack ( WeaponAttackType  type) const
inlineoverridevirtual

Reimplemented from Unit.

195{ return (Unit::HasWeaponForAttack(type) && HasWeapon(type)); }
virtual bool HasWeaponForAttack(WeaponAttackType type) const
Definition Unit.h:988

References HasWeapon(), and Unit::HasWeaponForAttack().

Referenced by CalculateMinMaxDamage().

◆ InitEntry()

bool Creature::InitEntry ( uint32  Entry,
const CreatureData data = nullptr 
)
protected

change the entry of creature until respawn

478{
479 CreatureTemplate const* normalInfo = sObjectMgr->GetCreatureTemplate(Entry);
480 if (!normalInfo)
481 {
482 LOG_ERROR("sql.sql", "Creature::InitEntry creature entry {} does not exist.", Entry);
483 return false;
484 }
485
486 // get difficulty 1 mode entry
487 // Xinef: Skip for pets!
488 CreatureTemplate const* cinfo = normalInfo;
489 for (uint8 diff = uint8(GetMap()->GetSpawnMode()); diff > 0 && !IsPet();)
490 {
491 // we already have valid Map pointer for current creature!
492 if (normalInfo->DifficultyEntry[diff - 1])
493 {
494 cinfo = sObjectMgr->GetCreatureTemplate(normalInfo->DifficultyEntry[diff - 1]);
495 if (cinfo)
496 break; // template found
497
498 // check and reported at startup, so just ignore (restore normalInfo)
499 cinfo = normalInfo;
500 }
501
502 // for instances heroic to normal, other cases attempt to retrieve previous difficulty
503 if (diff >= RAID_DIFFICULTY_10MAN_HEROIC && GetMap()->IsRaid())
504 diff -= 2; // to normal raid difficulty cases
505 else
506 --diff;
507 }
508
509 SetEntry(Entry); // normal entry always
510 m_creatureInfo = cinfo; // map mode related always
511
512 // equal to player Race field, but creature does not have race
514
515 // known valid are: CLASS_WARRIOR, CLASS_PALADIN, CLASS_ROGUE, CLASS_MAGE
517
518 // Cancel load if no model defined
519 if (!(cinfo->GetFirstValidModel()))
520 {
521 LOG_ERROR("sql.sql", "Creature (Entry: {}) has no model defined in table `creature_template_model`, can't load. ", Entry);
522 return false;
523 }
524
525 CreatureModel model = *ObjectMgr::ChooseDisplayId(cinfo, data);
526 CreatureModelInfo const* mInfo = sObjectMgr->GetCreatureModelRandomGender(&model, cinfo);
527 if (!mInfo) // Cancel load if no model defined
528 {
529 LOG_ERROR("sql.sql", "Creature (Entry: {}) has no model {} defined in table `creature_template_model`, can't load. ", Entry, model.CreatureDisplayID);
530 return false;
531 }
532
535
536 // Load creature equipment
537 if (!data)
538 {
539 LoadEquipment(); // use default from the template
540 }
541 else if (data->equipmentId == 0)
542 {
543 LoadEquipment(0); // 0 means no equipment for creature table
544 }
545 else
546 {
549 }
550
551 SetName(normalInfo->Name); // at normal entry always
552
554
556 SetSpeed(MOVE_RUN, cinfo->speed_run);
559
560 // Will set UNIT_FIELD_BOUNDINGRADIUS and UNIT_FIELD_COMBATREACH
562
564
567
568 // checked at loading
572
573 for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i)
575
577
578 return true;
579}
@ CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK
Definition CreatureData.h:57
@ RANDOM_MOTION_TYPE
Definition MotionMaster.h:40
@ MOVE_WALK
Definition UnitDefines.h:356
@ UNIT_FIELD_BYTES_0
Definition UpdateFields.h:95
@ UNIT_MOD_CAST_SPEED
Definition UpdateFields.h:137
@ UNIT_FIELD_HOVERHEIGHT
Definition UpdateFields.h:173
void SetObjectScale(float scale) override
Definition Creature.cpp:3494
void LoadEquipment(int8 id=1, bool force=false)
Definition Creature.cpp:1790
void SetByteValue(uint16 index, uint8 offset, uint8 value)
Definition Object.cpp:739
void SetFloatValue(uint16 index, float value)
Definition Object.cpp:726
void SetEntry(uint32 entry)
Definition Object.h:118
void Initialize()
Definition ThreatManager.cpp:230
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition Unit.cpp:11296
virtual void SetDualWieldMode(DualWieldMode mode)
Definition Unit.h:980
void SetName(std::string const &newname)
Definition Object.h:529
int8 equipmentId
Definition CreatureData.h:376
uint32 CreatureDisplayID
Definition CreatureData.h:180
float speed_run
Definition CreatureData.h:202
std::string Name
Definition CreatureData.h:192
uint32 spells[MAX_CREATURE_SPELLS]
Definition CreatureData.h:224
CreatureModel const * GetFirstValidModel() const
Definition Creature.cpp:137
float speed_swim
Definition CreatureData.h:203
uint32 MovementType
Definition CreatureData.h:230
uint32 unit_class
Definition CreatureData.h:213
float speed_walk
Definition CreatureData.h:201
float HoverHeight
Definition CreatureData.h:232
float speed_flight
Definition CreatureData.h:204

References ObjectMgr::ChooseDisplayId(), CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK, CreatureModel::CreatureDisplayID, CreatureTemplate::DifficultyEntry, CreatureModel::DisplayScale, ENABLED, Entry, CreatureData::equipmentId, GetCreatureTemplate(), CreatureTemplate::GetFirstValidModel(), WorldObject::GetMap(), GetNativeObjectScale(), Unit::GetThreatMgr(), CreatureTemplate::HasFlagsExtra(), CreatureTemplate::HoverHeight, IDLE_MOTION_TYPE, ThreatManager::Initialize(), Unit::IsPet(), Map::IsRaid(), LoadEquipment(), LOG_ERROR, m_creatureInfo, m_defaultMovementType, m_originalEquipmentId, m_spells, m_wanderDistance, MAX_CREATURE_SPELLS, MOVE_FLIGHT, MOVE_RUN, MOVE_SWIM, MOVE_WALK, CreatureTemplate::MovementType, CreatureTemplate::Name, RAID_DIFFICULTY_10MAN_HEROIC, RANDOM_MOTION_TYPE, Object::SetByteValue(), SetDisplayId(), Unit::SetDualWieldMode(), Object::SetEntry(), Object::SetFloatValue(), WorldObject::SetName(), Unit::SetNativeDisplayId(), SetObjectScale(), Unit::SetSpeed(), sObjectMgr, CreatureTemplate::speed_flight, CreatureTemplate::speed_run, CreatureTemplate::speed_swim, CreatureTemplate::speed_walk, CreatureTemplate::spells, CreatureTemplate::unit_class, UNIT_FIELD_BYTES_0, UNIT_FIELD_HOVERHEIGHT, and UNIT_MOD_CAST_SPEED.

Referenced by Pet::Create(), and UpdateEntry().

◆ InitializeReactState()

void Creature::InitializeReactState ( )

Check if the creature has the specified ReactState.

2215{
2216 if ((IsTotem() || IsTrigger() || IsCritter() || IsSpiritService()) && GetAIName() != "SmartAI" && !GetScriptId())
2218 else
2220}
@ REACT_PASSIVE
Definition Unit.h:566
bool IsTrigger() const
Definition Creature.h:80
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:100
bool IsCritter() const
Definition Unit.h:833
bool IsSpiritService() const
Definition Unit.h:824

References GetAIName(), GetScriptId(), Unit::IsCritter(), Unit::IsSpiritService(), Unit::IsTotem(), IsTrigger(), REACT_AGGRESSIVE, REACT_PASSIVE, and SetReactState().

Referenced by spell_gen_feign_death_all_flags::HandleEffectRemove(), spell_gen_feign_death_no_dyn_flag::HandleEffectRemove(), spell_gen_feign_death_no_prevent_emotes::HandleEffectRemove(), Respawn(), and UpdateEntry().

◆ IsAlwaysDetectableFor()

bool Creature::IsAlwaysDetectableFor ( WorldObject const *  seer) const
overrideprotectedvirtual

Reimplemented from WorldObject.

1886{
1888 {
1889 return true;
1890 }
1891
1892 if (IsAIEnabled && AI()->CanAlwaysBeDetectable(seer))
1893 {
1894 return true;
1895 }
1896
1897 return false;
1898}
bool IsAlwaysDetectableFor(WorldObject const *seer) const override
Definition Unit.cpp:11080

References AI(), Unit::IsAIEnabled, and Unit::IsAlwaysDetectableFor().

◆ IsAvoidingAOE()

bool Creature::IsAvoidingAOE ( ) const
inline

◆ isCanInteractWithBattleMaster()

bool Creature::isCanInteractWithBattleMaster ( Player player,
bool  msg 
) const
1244{
1245 if (!IsBattleMaster())
1246 return false;
1247
1248 BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(GetEntry());
1249 if (!msg)
1250 return player->GetBGAccessByLevel(bgTypeId);
1251
1252 if (!player->GetBGAccessByLevel(bgTypeId))
1253 {
1254 ClearGossipMenuFor(player);
1255 switch (bgTypeId)
1256 {
1257 case BATTLEGROUND_AV:
1258 SendGossipMenuFor(player, 7616, this);
1259 break;
1260 case BATTLEGROUND_WS:
1261 SendGossipMenuFor(player, 7599, this);
1262 break;
1263 case BATTLEGROUND_AB:
1264 SendGossipMenuFor(player, 7642, this);
1265 break;
1266 case BATTLEGROUND_EY:
1267 case BATTLEGROUND_NA:
1268 case BATTLEGROUND_BE:
1269 case BATTLEGROUND_AA:
1270 case BATTLEGROUND_RL:
1271 case BATTLEGROUND_SA:
1272 case BATTLEGROUND_DS:
1273 case BATTLEGROUND_RV:
1274 SendGossipMenuFor(player, 10024, this);
1275 break;
1276 default:
1277 break;
1278 }
1279 return false;
1280 }
1281 return true;
1282}
#define sBattlegroundMgr
Definition BattlegroundMgr.h:187
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const &guid)
Definition ScriptedGossip.cpp:45
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
BattlegroundTypeId
Definition SharedDefines.h:3735
@ BATTLEGROUND_AA
Definition SharedDefines.h:3742
@ BATTLEGROUND_WS
Definition SharedDefines.h:3738
@ BATTLEGROUND_EY
Definition SharedDefines.h:3743
@ BATTLEGROUND_AV
Definition SharedDefines.h:3737
@ BATTLEGROUND_BE
Definition SharedDefines.h:3741
@ BATTLEGROUND_RV
Definition SharedDefines.h:3747
@ BATTLEGROUND_NA
Definition SharedDefines.h:3740
@ BATTLEGROUND_DS
Definition SharedDefines.h:3746
@ BATTLEGROUND_SA
Definition SharedDefines.h:3745
@ BATTLEGROUND_AB
Definition SharedDefines.h:3739
@ BATTLEGROUND_RL
Definition SharedDefines.h:3744
bool GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const
Definition Player.cpp:12309
bool IsBattleMaster() const
Definition Unit.h:809

References BATTLEGROUND_AA, BATTLEGROUND_AB, BATTLEGROUND_AV, BATTLEGROUND_BE, BATTLEGROUND_DS, BATTLEGROUND_EY, BATTLEGROUND_NA, BATTLEGROUND_RL, BATTLEGROUND_RV, BATTLEGROUND_SA, BATTLEGROUND_WS, ClearGossipMenuFor(), Player::GetBGAccessByLevel(), Object::GetEntry(), Unit::IsBattleMaster(), sBattlegroundMgr, and SendGossipMenuFor().

◆ IsCivilian()

◆ IsCombatMovementAllowed()

◆ IsDamageEnoughForLootingAndReward()

◆ IsDungeonBoss()

◆ isElite()

bool Creature::isElite ( ) const
inline
116 {
117 if (IsPet())
118 return false;
119
121 return rank != CREATURE_ELITE_NORMAL && rank != CREATURE_ELITE_RARE;
122 }
uint32 rank
Definition CreatureData.h:206

References CREATURE_ELITE_NORMAL, CREATURE_ELITE_RARE, GetCreatureTemplate(), Unit::IsPet(), and CreatureTemplate::rank.

Referenced by Spell::EffectSkinning(), and Acore::XP::Gain().

◆ IsEngaged()

◆ IsEvadingAttacks()

bool Creature::IsEvadingAttacks ( ) const
inline

◆ IsFormationLeader()

bool Creature::IsFormationLeader ( ) const
392{
393 if (!m_formation)
394 return false;
395
396 return m_formation->GetLeader() == this;
397}
Creature * GetLeader() const
Definition CreatureGroups.h:99

References CreatureGroup::GetLeader(), and m_formation.

Referenced by WaypointMovementGenerator< Creature >::StartMove().

◆ IsFormationLeaderMoveAllowed()

bool Creature::IsFormationLeaderMoveAllowed ( ) const
411{
412 if (!m_formation)
413 return true;
414
416}
bool CanLeaderStartMoving() const
Definition CreatureGroups.cpp:371

References CreatureGroup::CanLeaderStartMoving(), and m_formation.

Referenced by WaypointMovementGenerator< Creature >::StartMove().

◆ IsFreeToMove()

bool Creature::IsFreeToMove ( )
958{
960 // Do not reposition ourself when we are not allowed to move
962 (GetMotionMaster()->GetCurrentMovementGeneratorType() != CHASE_MOTION_TYPE ||
963 moveFlags & MOVEMENTFLAG_SPLINE_ENABLED))
964 {
965 return false;
966 }
967
968 return true;
969}
@ MOVEMENTFLAG_SPLINE_ENABLED
Definition UnitDefines.h:399
bool IsCombatMovementAllowed() const
Definition Creature.h:452
bool IsMovementPreventedByCasting() const override
Definition Creature.cpp:3634
bool CanFreeMove() const
Definition Unit.h:1724
bool isMoving() const
Definition Unit.h:1709
MovementInfo m_movementInfo
Definition Object.h:698
uint32 GetMovementFlags() const
Definition Object.h:342

References Unit::CanFreeMove(), CHASE_MOTION_TYPE, Unit::GetMotionMaster(), MovementInfo::GetMovementFlags(), IsCombatMovementAllowed(), IsMovementPreventedByCasting(), Unit::isMoving(), WorldObject::m_movementInfo, and MOVEMENTFLAG_SPLINE_ENABLED.

Referenced by CreatureAI::MoveBackwardsChecks(), and CreatureAI::MoveCircleChecks().

◆ IsGuard()

bool Creature::IsGuard ( ) const
inline
@ CREATURE_FLAG_EXTRA_GUARD
Definition CreatureData.h:61

References CREATURE_FLAG_EXTRA_GUARD, and HasFlagsExtra().

Referenced by GuardAI::Permissible().

◆ IsImmunedToSpell()

bool Creature::IsImmunedToSpell ( SpellInfo const *  spellInfo,
Spell const *  spell = nullptr 
)
overridevirtual

Reimplemented from Unit.

2274{
2275 if (!spellInfo)
2276 return false;
2277
2278 if (spellInfo->HasAttribute(SPELL_ATTR0_CU_BYPASS_MECHANIC_IMMUNITY))
2279 {
2280 return false;
2281 }
2282
2283 // Xinef: this should exclude self casts...
2284 // Spells that don't have effectMechanics.
2285 if (spellInfo->Mechanic > MECHANIC_NONE && HasMechanicTemplateImmunity(1ULL << spellInfo->Mechanic))
2286 return true;
2287
2288 // The above helper uses the creature_immunities table rather than a
2289 // simple mask on creature_template. We can't rely on the old mask field
2290 // (which has been removed) because it no longer exists and did not always
2291 // match the runtime immunity set stored in m_spellImmune.
2292 bool immunedToAllEffects = true;
2293 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
2294 if (spellInfo->Effects[i].IsEffect() && !IsImmunedToSpellEffect(spellInfo, i))
2295 {
2296 immunedToAllEffects = false;
2297 break;
2298 }
2299 if (immunedToAllEffects)
2300 return true;
2301
2302 return Unit::IsImmunedToSpell(spellInfo, spell);
2303}
#define MAX_SPELL_EFFECTS
Definition DBCStructure.h:1637
@ MECHANIC_NONE
Definition SharedDefines.h:1313
@ SPELL_ATTR0_CU_BYPASS_MECHANIC_IMMUNITY
Definition SpellInfo.h:209
bool HasMechanicTemplateImmunity(uint64 mask) const
Definition Creature.cpp:2222
bool IsImmunedToSpellEffect(SpellInfo const *spellInfo, uint32 index, Unit const *caster=nullptr) const override
Definition Creature.cpp:2305
virtual bool IsImmunedToSpell(SpellInfo const *spellInfo, Spell const *spell=nullptr)
Definition Unit.cpp:10017

References SpellInfo::Effects, SpellInfo::HasAttribute(), HasMechanicTemplateImmunity(), Unit::IsImmunedToSpell(), IsImmunedToSpellEffect(), MAX_SPELL_EFFECTS, SpellInfo::Mechanic, MECHANIC_NONE, and SPELL_ATTR0_CU_BYPASS_MECHANIC_IMMUNITY.

◆ IsImmunedToSpellEffect()

bool Creature::IsImmunedToSpellEffect ( SpellInfo const *  spellInfo,
uint32  index,
Unit const *  caster = nullptr 
) const
overridevirtual

Reimplemented from Unit.

Reimplemented in Totem.

2306{
2307 // Xinef: this should exclude self casts...
2308 if (spellInfo->Effects[index].Mechanic > MECHANIC_NONE && HasMechanicTemplateImmunity(1ULL << spellInfo->Effects[index].Mechanic))
2309 return true;
2310
2311 if (GetCreatureTemplate()->type == CREATURE_TYPE_MECHANICAL && spellInfo->Effects[index].Effect == SPELL_EFFECT_HEAL)
2312 return true;
2313
2314 return Unit::IsImmunedToSpellEffect(spellInfo, index, caster);
2315}
@ SPELL_EFFECT_HEAL
Definition SharedDefines.h:776
@ CREATURE_TYPE_MECHANICAL
Definition SharedDefines.h:2630
virtual bool IsImmunedToSpellEffect(SpellInfo const *spellInfo, uint32 index, Unit const *caster=nullptr) const
Definition Unit.cpp:10108

References CREATURE_TYPE_MECHANICAL, SpellInfo::Effects, GetCreatureTemplate(), HasMechanicTemplateImmunity(), Unit::IsImmunedToSpellEffect(), MECHANIC_NONE, and SPELL_EFFECT_HEAL.

Referenced by IsImmunedToSpell(), and Totem::IsImmunedToSpellEffect().

◆ IsImmuneToKnockback()

bool Creature::IsImmuneToKnockback ( ) const
3291{
3292 if (GetOwnerGUID().IsPlayer())
3293 return false;
3294
3295 CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(GetEntry());
3297}
@ CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK
Definition CreatureData.h:76

References CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK, Object::GetEntry(), Unit::GetOwnerGUID(), CreatureTemplate::HasFlagsExtra(), Object::IsPlayer(), and sObjectMgr.

◆ IsInEvadeMode()

bool Creature::IsInEvadeMode ( ) const
inline
@ UNIT_STATE_EVADE
Definition UnitDefines.h:194

References Unit::HasUnitState(), and UNIT_STATE_EVADE.

Referenced by CreatureAI::_EnterEvadeMode(), npc_escortAI::AssistPlayerInCombatAgainst(), Unit::Attack(), CanAssistTo(), CanCreatureAttack(), boss_sindragosa::boss_sindragosaAI::DamageTaken(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), Spell::DoSpellHitOnUnit(), CreatureAI::DoZoneInCombat(), npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode(), npc_pet_mage_mirror_image::EnterEvadeMode(), Vehicle::InstallAccessory(), IsEvadingAttacks(), npc_escortAI::JustExitedCombat(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), boss_rotface::boss_rotfaceAI::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::KilledUnit(), CreatureGroup::MemberEvaded(), SmartAI::OnCharmed(), Spell::prepare(), boss_krik_thir::boss_krik_thirAI::Reset(), boss_drakkari_colossus::boss_drakkari_colossusAI::Reset(), SetCannotReachTarget(), instance_scarlet_monastery::instance_scarlet_monastery_InstanceMapScript::SetData(), npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect(), boss_prince_keleseth_icc::boss_prince_kelesethAI::SpellHit(), boss_prince_taldaram_icc::boss_prince_taldaramAI::SpellHit(), boss_prince_valanar_icc::boss_prince_valanarAI::SpellHit(), Update(), SimpleCharmedAI::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), and Player::UpdateCharmedAI().

◆ IsInvisibleDueToDespawn()

bool Creature::IsInvisibleDueToDespawn ( ) const
overrideprotectedvirtual

Reimplemented from WorldObject.

1867{
1869 return true;
1870
1871 if (IsAlive() || isDying() || m_corpseRemoveTime > GameTime::GetGameTime().count())
1872 return false;
1873
1874 return true;
1875}
bool isDying() const
Definition Unit.h:1795
virtual bool IsInvisibleDueToDespawn() const
Definition Object.h:763

References GameTime::GetGameTime(), Unit::IsAlive(), Unit::isDying(), WorldObject::IsInvisibleDueToDespawn(), and m_corpseRemoveTime.

◆ IsLootRewardDisabled()

bool Creature::IsLootRewardDisabled ( ) const
inline
381{ return DisableLootReward; }

References DisableLootReward.

Referenced by Player::isAllowedToLoot(), and Unit::Kill().

◆ IsMoveInLineOfSightDisabled()

bool Creature::IsMoveInLineOfSightDisabled ( )
inline

◆ IsMoveInLineOfSightStrictlyDisabled()

bool Creature::IsMoveInLineOfSightStrictlyDisabled ( )
inline

◆ IsMovementPreventedByCasting()

bool Creature::IsMovementPreventedByCasting ( ) const
overridevirtual

Reimplemented from Unit.

3635{
3637 // first check if currently a movement allowed channel is active and we're not casting
3638 if (spell && spell->getState() != SPELL_STATE_FINISHED && spell->IsChannelActive() && spell->GetSpellInfo()->IsActionAllowedChannel())
3639 {
3640 return false;
3641 }
3642
3643 if (HasSpellFocus())
3644 {
3645 return true;
3646 }
3647
3649 {
3650 return true;
3651 }
3652
3653 return false;
3654}
@ SPELL_STATE_FINISHED
Definition Spell.h:239
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
@ CURRENT_CHANNELED_SPELL
Definition Unit.h:557
bool HasSpellFocus(Spell const *focusSpell=nullptr) const
Definition Creature.cpp:3568
bool IsActionAllowedChannel() const
Definition SpellInfo.cpp:1293
SpellInfo const * GetSpellInfo() const
Definition Spell.h:593
uint32 getState() const
Definition Spell.h:496
bool IsChannelActive() const
Definition Spell.h:571
Spell * m_currentSpells[CURRENT_MAX_SPELL]
Definition Unit.h:2165

References CURRENT_CHANNELED_SPELL, Spell::GetSpellInfo(), Spell::getState(), HasSpellFocus(), Unit::HasUnitState(), SpellInfo::IsActionAllowedChannel(), Spell::IsChannelActive(), Unit::m_currentSpells, SPELL_STATE_FINISHED, and UNIT_STATE_CASTING.

Referenced by FormationMovementGenerator::DoInitialize(), FormationMovementGenerator::DoUpdate(), RandomMovementGenerator< T >::DoUpdate(), ChaseMovementGenerator< T >::DoUpdate(), FollowMovementGenerator< T >::DoUpdate(), WaypointMovementGenerator< Creature >::IsAllowedToMove(), and IsFreeToMove().

◆ IsNotReachableAndNeedRegen()

bool Creature::IsNotReachableAndNeedRegen ( ) const
3681{
3683}
bool IsEvadeRegen() const
Definition CombatManager.h:122

References CanNotReachTarget(), Unit::GetCombatManager(), and CombatManager::IsEvadeRegen().

Referenced by Update().

◆ IsRacialLeader()

bool Creature::IsRacialLeader ( ) const
inline
bool RacialLeader
Definition CreatureData.h:237

References GetCreatureTemplate(), and CreatureTemplate::RacialLeader.

Referenced by Player::RewardHonor().

◆ isRegeneratingHealth()

bool Creature::isRegeneratingHealth ( )
inline

◆ IsReputationRewardDisabled()

bool Creature::IsReputationRewardDisabled ( ) const
inline

◆ IsRespawnCompatibilityMode()

bool Creature::IsRespawnCompatibilityMode ( ) const
inline

◆ IsRooted()

bool Creature::IsRooted ( ) const
inline
89{ return GetMovementTemplate().IsRooted(); }
bool IsRooted() const
Definition CreatureData.h:146

References GetMovementTemplate(), and CreatureMovementData::IsRooted().

Referenced by SmartScript::ProcessAction(), and UpdateEntry().

◆ IsSpellProhibited()

bool Creature::IsSpellProhibited ( SpellSchoolMask  idSchoolMask) const
2938{
2939 for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
2940 {
2941 if (idSchoolMask & (1 << i))
2942 {
2944 {
2945 return true;
2946 }
2947 }
2948 }
2949
2950 return false;
2951}

References GameTime::GetGameTimeMS(), m_ProhibitSchoolTime, MAX_SPELL_SCHOOL, and SPELL_SCHOOL_NORMAL.

Referenced by CanCastSpell(), Spell::CheckCast(), and npc_pet_dk_ebon_gargoyle::UpdateAI().

◆ isTappedBy()

bool Creature::isTappedBy ( Player const *  player) const
1369{
1370 if (player->GetGUID() == m_lootRecipient)
1371 return true;
1372
1373 Group const* playerGroup = player->GetGroup();
1374 if (!playerGroup || playerGroup != GetLootRecipientGroup()) // if we dont have a group we arent the recipient
1375 return false; // if creature doesnt have group bound it means it was solo killed by someone else
1376
1377 return true;
1378}
Group * GetLootRecipientGroup() const
Definition Creature.cpp:1300
Definition Group.h:169

References Player::GetGroup(), Object::GetGUID(), GetLootRecipientGroup(), and m_lootRecipient.

Referenced by Unit::PatchValuesUpdate().

◆ IsTrigger()

◆ IsUpdateNeeded()

bool Creature::IsUpdateNeeded ( )
overridevirtual

Reimplemented from WorldObject.

3902{
3904 return true;
3905
3906 if (GetMap()->isCellMarked(GetCurrentCell().GetCellCoord().GetId()))
3907 return true;
3908
3909 if (IsInCombat())
3910 return true;
3911
3912 if (!GetObjectVisibilityContainer().GetVisiblePlayersMap().empty())
3913 return true;
3914
3915 if (ToTempSummon())
3916 return true;
3917
3918 if (GetMotionMaster()->HasMovementGeneratorType(WAYPOINT_MOTION_TYPE))
3919 return true;
3920
3922 return true;
3923
3924 if (m_formation && m_formation->GetLeader() != this)
3925 return true;
3926
3927 return false;
3928}
Cell const & GetCurrentCell() const
Definition Object.h:422
virtual bool IsUpdateNeeded()
Definition Object.cpp:3187
ObjectVisibilityContainer & GetObjectVisibilityContainer()
Definition Object.h:731

References MovableMapObject::GetCurrentCell(), CreatureGroup::GetLeader(), WorldObject::GetMap(), Unit::GetMotionMaster(), WorldObject::GetObjectVisibilityContainer(), Unit::HasUnitState(), Unit::IsInCombat(), WorldObject::IsUpdateNeeded(), m_formation, Unit::ToTempSummon(), UNIT_STATE_EVADE, and WAYPOINT_MOTION_TYPE.

◆ isVendorWithIconSpeak()

bool Creature::isVendorWithIconSpeak ( ) const
1675{
1677}
@ UNIT_NPC_FLAG_VENDOR
Definition UnitDefines.h:329
uint32 npcflag
Definition CreatureData.h:383
std::string IconName
Definition CreatureData.h:194

References CreatureTemplate::IconName, m_creatureData, m_creatureInfo, CreatureData::npcflag, and UNIT_NPC_FLAG_VENDOR.

◆ isWorldBoss()

◆ LoadCreatureFromDB()

bool Creature::LoadCreatureFromDB ( ObjectGuid::LowType  guid,
Map map,
bool  addToMap = true,
bool  allowDuplicate = false 
)
1680{
1681 if (!allowDuplicate)
1682 {
1683 // If an alive instance of this spawnId is already found, skip creation
1684 // If only dead instance(s) exist, despawn them and spawn a new (maybe also dead) version
1685 const auto creatureBounds = map->GetCreatureBySpawnIdStore().equal_range(spawnId);
1686 std::vector <Creature*> despawnList;
1687
1688 if (creatureBounds.first != creatureBounds.second)
1689 {
1690 for (auto itr = creatureBounds.first; itr != creatureBounds.second; ++itr)
1691 {
1692 if (itr->second->IsAlive())
1693 {
1694 LOG_DEBUG("maps", "Would have spawned {} but {} already exists", spawnId, creatureBounds.first->second->GetGUID().ToString());
1695 return false;
1696 }
1697 else
1698 {
1699 despawnList.push_back(itr->second);
1700 LOG_DEBUG("maps", "Despawned dead instance of spawn {} ({})", spawnId, itr->second->GetGUID().ToString());
1701 }
1702 }
1703
1704 for (Creature* despawnCreature : despawnList)
1705 {
1706 despawnCreature->AddObjectToRemoveList();
1707 }
1708 }
1709 }
1710
1711 CreatureData const* data = sObjectMgr->GetCreatureData(spawnId);
1712 if (!data)
1713 {
1714 LOG_ERROR("sql.sql", "Creature (SpawnId: {}) not found in table `creature`, can't load. ", spawnId);
1715 return false;
1716 }
1717
1718 // xinef: this has to be assigned before Create function, properly loads equipment id from DB
1719 m_creatureData = data;
1720 m_spawnId = spawnId;
1721
1722 // Set respawn compatibility mode based on spawn group flags
1723 SpawnGroupTemplateData const* groupData = sObjectMgr->GetSpawnGroupData(data->spawnGroupId);
1725 || !groupData || (groupData->flags & SPAWNGROUP_FLAG_COMPATIBILITY_MODE);
1726
1727 // Add to world
1728 uint32 entry = GetRandomId(data->id1, data->id2, data->id3);
1729
1730 if (!Create(map->GenerateLowGuid<HighGuid::Unit>(), map, data->phaseMask, entry, 0, data->posX, data->posY, data->posZ, data->orientation, data))
1731 return false;
1732
1733 //We should set first home position, because then AI calls home movement
1734 SetHomePosition(data->posX, data->posY, data->posZ, data->orientation);
1735
1737
1740
1742 if (m_respawnTime) // respawn on Update
1743 {
1745 if (CanFly())
1746 {
1747 float tz = map->GetHeight(GetPhaseMask(), data->posX, data->posY, data->posZ, true, MAX_FALL_DISTANCE);
1748 if (data->posZ - tz > 0.1f && Acore::IsValidMapCoord(tz))
1749 {
1750 Relocate(data->posX, data->posY, tz);
1751 }
1752 }
1753 }
1754
1755 uint32 curhealth;
1756
1757 if (!m_regenHealth)
1758 {
1759 curhealth = data->curhealth;
1760 if (curhealth)
1761 {
1762 curhealth = uint32(curhealth * _GetHealthMod(GetCreatureTemplate()->rank));
1763 if (curhealth < 1)
1764 curhealth = 1;
1765 }
1766 SetPower(POWER_MANA, data->curmana);
1767 }
1768 else
1769 {
1770 curhealth = GetMaxHealth();
1772 }
1773
1774 SetHealth(m_deathState == DeathState::Alive ? curhealth : 0);
1775
1776 // checked at creature_template loading
1778
1779 if (addToMap && !GetMap()->AddToMap(this))
1780 return false;
1781 return true;
1782}
#define MAX_FALL_DISTANCE
Definition GridTerrainData.h:28
@ POWER_MANA
Definition SharedDefines.h:257
@ SPAWNGROUP_FLAG_COMPATIBILITY_MODE
Definition SpawnData.h:45
@ CONFIG_RESPAWN_FORCE_COMPATIBILITY_MODE
Definition WorldConfig.h:390
static float _GetHealthMod(int32 Rank)
Definition Creature.cpp:1560
bool Create(ObjectGuid::LowType guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehId, float x, float y, float z, float ang, const CreatureData *data=nullptr)
Definition Creature.cpp:1151
uint32 GetRandomId(uint32 id1, uint32 id2, uint32 id3)
Definition Creature.cpp:3739
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition Map.cpp:1156
time_t GetCreatureRespawnTime(ObjectGuid::LowType dbGuid) const
Definition Map.h:407
ObjectGuid::LowType GenerateLowGuid()
Definition Map.h:519
void SetPower(Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
Definition Unit.cpp:12429
uint32 GetMaxHealth() const
Definition Unit.h:1109
DeathState m_deathState
Definition Unit.h:2154
void SetHealth(uint32 val)
Definition Unit.cpp:12341
uint32 GetMaxPower(Powers power) const
Definition Unit.h:1136
bool IsValidMapCoord(float c)
Definition GridDefines.h:210
float wander_distance
Definition CreatureData.h:378
uint32 spawntimesecs
Definition CreatureData.h:377
uint8 movementType
Definition CreatureData.h:382
uint32 id2
Definition CreatureData.h:373
uint32 curhealth
Definition CreatureData.h:380
uint32 curmana
Definition CreatureData.h:381
uint32 id3
Definition CreatureData.h:374
uint32 id1
Definition CreatureData.h:372
float posX
Definition SpawnData.h:71
float posY
Definition SpawnData.h:72
uint32 phaseMask
Definition SpawnData.h:70
float orientation
Definition SpawnData.h:74
uint32 spawnGroupId
Definition SpawnData.h:78
float posZ
Definition SpawnData.h:73
Definition SpawnData.h:58
SpawnGroupFlags flags
Definition SpawnData.h:62

References _GetHealthMod(), _respawnCompatibilityMode, Alive, CanFly(), CONFIG_RESPAWN_FORCE_COMPATIBILITY_MODE, Create(), CreatureData::curhealth, CreatureData::curmana, Dead, SpawnGroupTemplateData::flags, Map::GenerateLowGuid(), Map::GetCreatureBySpawnIdStore(), Map::GetCreatureRespawnTime(), GetCreatureTemplate(), Map::GetHeight(), WorldObject::GetMap(), Unit::GetMaxHealth(), Unit::GetMaxPower(), WorldObject::GetPhaseMask(), GetRandomId(), CreatureData::id1, CreatureData::id2, CreatureData::id3, Acore::IsValidMapCoord(), LOG_DEBUG, LOG_ERROR, m_creatureData, Unit::m_deathState, m_defaultMovementType, m_regenHealth, m_respawnDelay, m_respawnTime, m_spawnId, m_wanderDistance, MAX_FALL_DISTANCE, CreatureData::movementType, SpawnData::orientation, SpawnData::phaseMask, SpawnData::posX, SpawnData::posY, SpawnData::posZ, POWER_MANA, Position::Relocate(), Unit::SetHealth(), SetHomePosition(), Unit::SetPower(), sObjectMgr, SPAWNGROUP_FLAG_COMPATIBILITY_MODE, SpawnData::spawnGroupId, CreatureData::spawntimesecs, sWorld, Unit, and CreatureData::wander_distance.

Referenced by ObjectMgr::AddCreData(), MotionTransport::CreateNPCPassenger(), GameEventMgr::GameEventSpawn(), npc_commandscript::HandleNpcAddCommand(), npc_commandscript::HandleNpcLoadCommand(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), LoadFromDB(), Map::ProcessCreatureRespawn(), Map::SpawnGroupSpawn(), and UpdateCreatureHalaa().

◆ LoadCreaturesAddon()

bool Creature::LoadCreaturesAddon ( bool  reload = false)

Suspected correlation between UNIT_FIELD_BYTES_1, offset 3, value 0x2: If no inhabittype_fly (if no MovementFlag_DisableGravity or MovementFlag_CanFly flag found in sniffs) Check using InhabitType as movement flags are assigned dynamically basing on whether the creature is in air or not Set MovementFlag_Hover. Otherwise do nothing.

2742{
2743 CreatureAddon const* cainfo = GetCreatureAddon();
2744 if (!cainfo)
2745 return false;
2746
2747 if (cainfo->mount != 0)
2748 Mount(cainfo->mount);
2749
2750 if (cainfo->bytes1 != 0)
2751 {
2752 // 0 StandState
2753 // 1 FreeTalentPoints Pet only, so always 0 for default creature
2754 // 2 StandFlags
2755 // 3 StandMiscFlags
2756
2758 //SetByteValue(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_PET_TALENTS, uint8((cainfo->bytes1 >> 8) & 0xFF));
2762
2768 if (CanHover())
2770 }
2771
2772 if (cainfo->bytes2 != 0)
2773 {
2774 // 0 SheathState
2775 // 1 Bytes2Flags
2776 // 2 UnitRename Pet only, so always 0 for default creature
2777 // 3 ShapeshiftForm Must be determined/set by shapeshift spell/aura
2778
2779 SetByteValue(UNIT_FIELD_BYTES_2, 0, uint8(cainfo->bytes2 & 0xFF));
2780 //SetByteValue(UNIT_FIELD_BYTES_2, 1, uint8((cainfo->bytes2 >> 8) & 0xFF));
2781 //SetByteValue(UNIT_FIELD_BYTES_2, 2, uint8((cainfo->bytes2 >> 16) & 0xFF));
2783 //SetByteValue(UNIT_FIELD_BYTES_2, 3, uint8((cainfo->bytes2 >> 24) & 0xFF));
2785 }
2786
2788
2789 // Check if visibility distance different
2791 {
2793 }
2794
2795 //Load Path
2796 if (cainfo->path_id != 0)
2797 m_path_id = cainfo->path_id;
2798
2799 if (!cainfo->auras.empty())
2800 {
2801 for (std::vector<uint32>::const_iterator itr = cainfo->auras.begin(); itr != cainfo->auras.end(); ++itr)
2802 {
2803 SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(*itr);
2804 if (!AdditionalSpellInfo)
2805 {
2806 LOG_ERROR("sql.sql", "Creature ({}) has wrong spell {} defined in `auras` field.", GetGUID().ToString(), *itr);
2807 continue;
2808 }
2809
2810 // skip already applied aura
2811 if (HasAura(*itr))
2812 {
2813 if (!reload)
2814 LOG_ERROR("sql.sql", "Creature ({}) has duplicate aura (spell {}) in `auras` field.", GetGUID().ToString(), *itr);
2815
2816 continue;
2817 }
2818
2819 AddAura(*itr, this);
2820 LOG_DEBUG("entities.unit", "Spell: {} added to creature ({})", *itr, GetGUID().ToString());
2821 }
2822 }
2823
2824 return true;
2825}
@ MOVEMENTFLAG_HOVER
Definition UnitDefines.h:402
@ UNIT_BYTES_1_OFFSET_ANIM_TIER
Definition UnitDefines.h:29
@ UNIT_BYTES_1_OFFSET_PET_TALENTS
Definition UnitDefines.h:27
@ UNIT_BYTES_1_OFFSET_STAND_STATE
Definition UnitDefines.h:26
@ UNIT_BYTES_1_OFFSET_VIS_FLAG
Definition UnitDefines.h:28
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
@ UNIT_FIELD_BYTES_1
Definition UpdateFields.h:131
@ UNIT_FIELD_BYTES_2
Definition UpdateFields.h:161
bool CanHover() const
Definition Creature.h:88
CreatureAddon const * GetCreatureAddon() const
Definition Creature.cpp:2728
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:15117
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5999
void Mount(uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
Definition Unit.cpp:10505
void AddUnitMovementFlag(uint32 f)
Definition Unit.h:772
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:17358
void SetVisibilityDistanceOverride(VisibilityDistanceType type)
Definition Object.cpp:1108
std::vector< uint32 > auras
Definition CreatureData.h:437
uint32 mount
Definition CreatureData.h:433
uint32 emote
Definition CreatureData.h:436
uint32 path_id
Definition CreatureData.h:432
VisibilityDistanceType visibilityDistanceType
Definition CreatureData.h:438
uint32 bytes1
Definition CreatureData.h:434
uint32 bytes2
Definition CreatureData.h:435

References Unit::AddAura(), Unit::AddUnitMovementFlag(), CreatureAddon::auras, CreatureAddon::bytes1, CreatureAddon::bytes2, CanHover(), CreatureAddon::emote, GetCreatureAddon(), Object::GetGUID(), Unit::HasAura(), LOG_DEBUG, LOG_ERROR, m_path_id, CreatureAddon::mount, Unit::Mount(), MOVEMENTFLAG_HOVER, Normal, CreatureAddon::path_id, Object::SetByteValue(), Unit::SetUInt32Value(), WorldObject::SetVisibilityDistanceOverride(), sSpellMgr, Position::ToString(), UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTES_1_OFFSET_PET_TALENTS, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_BYTES_1_OFFSET_VIS_FLAG, UNIT_FIELD_BYTES_1, UNIT_FIELD_BYTES_2, UNIT_NPC_EMOTESTATE, and CreatureAddon::visibilityDistanceType.

Referenced by CreatureAI::_EnterEvadeMode(), Create(), HomeMovementGenerator< Creature >::DoFinalize(), boss_doomrel::EnterEvadeMode(), npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode(), boss_urom::boss_uromAI::LeaveCombat(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::Reset(), npc_valithria_cloud::npc_valithria_cloudAI::Reset(), and setDeathState().

◆ LoadEquipment()

void Creature::LoadEquipment ( int8  id = 1,
bool  force = false 
)
1791{
1792 if (id == 0)
1793 {
1794 if (force)
1795 {
1796 for (uint8 i = 0; i < MAX_EQUIPMENT_ITEMS; ++i)
1798 m_equipmentId = 0;
1799 }
1800 return;
1801 }
1802
1803 EquipmentInfo const* einfo = sObjectMgr->GetEquipmentInfo(GetEntry(), id);
1804 if (!einfo)
1805 return;
1806
1807 m_equipmentId = id;
1808 for (uint8 i = 0; i < 3; ++i)
1810}
#define MAX_EQUIPMENT_ITEMS
Definition CreatureData.h:36
Definition CreatureData.h:360
uint32 ItemEntry[MAX_EQUIPMENT_ITEMS]
Definition CreatureData.h:361

References Object::GetEntry(), EquipmentInfo::ItemEntry, m_equipmentId, MAX_EQUIPMENT_ITEMS, Unit::SetUInt32Value(), sObjectMgr, and UNIT_VIRTUAL_ITEM_SLOT_ID.

Referenced by boss_thekal::CheckPhaseTransition(), boss_leotheras_the_blind::DemonTime(), boss_twinemperorsAI::DoAction(), boss_leotheras_the_blind::DoAction(), boss_illidan_stormrage::DoAction(), spell_marli_transform::HandleApply(), spell_boss_magus_telestra_summon_telestra_clones_aura::HandleApply(), spell_marli_transform::HandleRemove(), spell_boss_magus_telestra_summon_telestra_clones_aura::HandleRemove(), spell_death_knight_initiate_visual::HandleScriptEffect(), InitEntry(), boss_swamplord_muselek::JustEngagedWith(), boss_pathaleon_the_calculator::JustEngagedWith(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustRespawned(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::MovementInform(), boss_illidan_stormrage::MovementInform(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), spell_illidan_demon_transform1_aura::OnPeriodic(), spell_illidan_demon_transform2_aura::OnPeriodic(), boss_mr_smite::boss_mr_smiteAI::Reset(), boss_thekal::Reset(), boss_ingvar_the_plunderer::Reset(), boss_illidan_stormrage::Reset(), boss_pathaleon_the_calculator::Reset(), Respawn(), ScriptedAI::SetEquipmentSlots(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_partygoer_pather::UpdateAI(), npc_partygoer::UpdateAI(), npc_forest_frog::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), and npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI().

◆ LoadFromDB()

bool Creature::LoadFromDB ( ObjectGuid::LowType  guid,
Map map,
bool  allowDuplicate = false 
)
inline
223{ return LoadCreatureFromDB(guid, map, false, allowDuplicate); }
bool LoadCreatureFromDB(ObjectGuid::LowType guid, Map *map, bool addToMap=true, bool allowDuplicate=false)
Definition Creature.cpp:1679

References LoadCreatureFromDB().

Referenced by GridObjectLoader::LoadCreatures().

◆ LoadPath()

◆ LoadSparringPct()

void Creature::LoadSparringPct ( )
2828{
2829 ObjectGuid::LowType spawnId = GetSpawnId();
2830 auto const& sparringData = sObjectMgr->GetSparringData();
2831
2832 auto itr = sparringData.find(spawnId);
2833 if (itr != sparringData.end() && !itr->second.empty())
2834 {
2835 _sparringPct = itr->second[0];
2836 }
2837}
uint32 LowType
Definition ObjectGuid.h:122

References _sparringPct, GetSpawnId(), and sObjectMgr.

Referenced by Create(), setDeathState(), and UpdateEntry().

◆ LoadTemplateImmunities()

void Creature::LoadTemplateImmunities ( int32  creatureImmunitiesId)
2235{
2236 // uint32 max used for "spell id", the immunity system will not perform SpellInfo checks against invalid spells
2237 // used so we know which immunities were loaded from template
2238 static uint32 constexpr placeholderSpellId = std::numeric_limits<uint32>::max();
2239
2240 auto applyCreatureImmunities = [this](CreatureImmunities const* immunities, bool apply)
2241 {
2242 if (!immunities)
2243 return;
2244 for (std::size_t i = 0; i < immunities->School.size(); ++i)
2245 if (immunities->School[i])
2246 ApplySpellImmune(placeholderSpellId, IMMUNITY_SCHOOL, 1 << i, apply);
2247 for (std::size_t i = 0; i < immunities->DispelType.size(); ++i)
2248 if (immunities->DispelType[i])
2249 ApplySpellImmune(placeholderSpellId, IMMUNITY_DISPEL, i, apply);
2250 for (std::size_t i = 0; i < immunities->Mechanic.size(); ++i)
2251 if (immunities->Mechanic[i])
2252 ApplySpellImmune(placeholderSpellId, IMMUNITY_MECHANIC, i, apply);
2253 for (SpellEffects effect : immunities->Effect)
2254 ApplySpellImmune(placeholderSpellId, IMMUNITY_EFFECT, effect, apply);
2255 for (AuraType aura : immunities->Aura)
2256 ApplySpellImmune(placeholderSpellId, IMMUNITY_STATE, aura, apply);
2257 };
2258
2259 // unapply old template if any
2260 if (CreatureImmunities const* oldImmunities = sSpellMgr->GetCreatureImmunities(_creatureImmunitiesId))
2261 applyCreatureImmunities(oldImmunities, false);
2262
2263 // apply requested immunities
2264 if (CreatureImmunities const* newImmunities = sSpellMgr->GetCreatureImmunities(creatureImmunitiesId))
2265 {
2266 _creatureImmunitiesId = creatureImmunitiesId;
2267 applyCreatureImmunities(newImmunities, true);
2268 }
2269 else
2271}
SpellEffects
Definition SharedDefines.h:766
@ IMMUNITY_STATE
Definition SharedDefines.h:1399
@ IMMUNITY_EFFECT
Definition SharedDefines.h:1398
@ IMMUNITY_MECHANIC
Definition SharedDefines.h:1403
@ IMMUNITY_SCHOOL
Definition SharedDefines.h:1400
@ IMMUNITY_DISPEL
Definition SharedDefines.h:1402
AuraType
Definition SpellAuraDefines.h:62
Definition SpellAuras.h:87
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition Unit.cpp:10463
void apply(T *val)
Definition ByteConverter.h:40
std::bitset< MAX_MECHANIC > Mechanic
Definition SpellMgr.h:567
std::bitset< MAX_SPELL_SCHOOL > School
Definition SpellMgr.h:565
std::bitset< DISPEL_MAX > DispelType
Definition SpellMgr.h:566

References _creatureImmunitiesId, Unit::ApplySpellImmune(), CreatureImmunities::Aura, CreatureImmunities::DispelType, CreatureImmunities::Effect, IMMUNITY_DISPEL, IMMUNITY_EFFECT, IMMUNITY_MECHANIC, IMMUNITY_SCHOOL, IMMUNITY_STATE, CreatureImmunities::Mechanic, CreatureImmunities::School, and sSpellMgr.

Referenced by Pet::LoadPetFromDB(), and UpdateEntry().

◆ LowerPlayerDamageReq()

void Creature::LowerPlayerDamageReq ( uint32  unDamage,
bool  damagedByPlayer = true 
)

◆ ModifyThreatPercentTemp()

void Creature::ModifyThreatPercentTemp ( Unit victim,
int32  percent,
Milliseconds  duration 
)
3817{
3818 if (victim)
3819 {
3820 float currentThreat = GetThreatMgr().GetThreat(victim);
3821
3822 if (percent != 0.0f)
3823 {
3824 GetThreatMgr().ModifyThreatByPercent(victim, percent);
3825 }
3826
3827 TemporaryThreatModifierEvent* pEvent = new TemporaryThreatModifierEvent(*this, victim->GetGUID(), currentThreat);
3828 m_Events.AddEventAtOffset(pEvent, duration);
3829 }
3830}
Definition Creature.h:588
void ModifyThreatByPercent(Unit *target, int32 percent)
Definition ThreatManager.h:150
float GetThreat(Unit const *who, bool includeOffline=false) const
Definition ThreatManager.cpp:290

References EventProcessor::AddEventAtOffset(), Object::GetGUID(), ThreatManager::GetThreat(), Unit::GetThreatMgr(), WorldObject::m_Events, and ThreatManager::ModifyThreatByPercent().

◆ Motion_Initialize()

void Creature::Motion_Initialize ( )
1125{
1126 if (!m_formation)
1128 else if (m_formation->GetLeader() == this)
1129 {
1130 m_formation->FormationReset(false, true);
1132 }
1133 else if (m_formation->IsFormed())
1134 {
1135 // If the leader is already moving, start following immediately
1136 // instead of waiting for the next waypoint signal.
1137 if (Creature* leader = m_formation->GetLeader())
1138 {
1139 if (leader->IsAlive() && !leader->movespline->Finalized())
1140 {
1142 return;
1143 }
1144 }
1145 GetMotionMaster()->MoveIdle(); //wait the order of leader
1146 }
1147 else
1149}
void FormationReset(bool dismiss, bool initMotionMaster)
Definition CreatureGroups.cpp:324
bool IsFormed() const
Definition CreatureGroups.h:103
void LeaderStartedMoving()
Definition CreatureGroups.cpp:348
void Initialize()
Definition MotionMaster.cpp:75
void MoveIdle()
Definition MotionMaster.cpp:234

References CreatureGroup::FormationReset(), CreatureGroup::GetLeader(), Unit::GetMotionMaster(), MotionMaster::Initialize(), CreatureGroup::IsFormed(), CreatureGroup::LeaderStartedMoving(), m_formation, and MotionMaster::MoveIdle().

Referenced by AddToWorld(), Pet::AddToWorld(), AIM_Initialize(), and setDeathState().

◆ PauseMovementForInteraction()

void Creature::PauseMovementForInteraction ( )
3098{
3099 if (uint32 pause = GetMovementTemplate().GetInteractionPauseTimer())
3100 {
3101 uint8 pauseSlot = MOTION_SLOT_IDLE;
3102
3103 if (GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_ACTIVE) == POINT_MOTION_TYPE)
3104 pauseSlot = MOTION_SLOT_ACTIVE;
3105 else if (GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) == POINT_MOTION_TYPE)
3106 pauseSlot = MOTION_SLOT_CONTROLLED;
3107
3108 PauseMovement(pause, pauseSlot);
3109 }
3110}
@ MOTION_SLOT_CONTROLLED
Definition MotionMaster.h:66
@ MOTION_SLOT_ACTIVE
Definition MotionMaster.h:65
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
virtual void PauseMovement(uint32 timer=0, uint8 slot=0)
Disable the unit movement by clearing UNIT_STATE_MOVING and stopping the spline.
Definition Unit.cpp:13042

References Unit::GetMotionMaster(), GetMovementTemplate(), MOTION_SLOT_ACTIVE, MOTION_SLOT_CONTROLLED, MOTION_SLOT_IDLE, Unit::PauseMovement(), and POINT_MOTION_TYPE.

Referenced by WorldSession::HandleBattlemasterHelloOpcode(), WorldSession::HandleGossipHelloOpcode(), WorldSession::HandleQuestgiverHelloOpcode(), and WorldSession::SendListInventory().

◆ ProhibitSpellSchool()

void Creature::ProhibitSpellSchool ( SpellSchoolMask  idSchoolMask,
uint32  unTimeMs 
)
overridevirtual

Reimplemented from Unit.

2927{
2928 for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
2929 {
2930 if (idSchoolMask & (1 << i))
2931 {
2932 m_ProhibitSchoolTime[i] = GameTime::GetGameTimeMS().count() + unTimeMs;
2933 }
2934 }
2935}

References GameTime::GetGameTimeMS(), m_ProhibitSchoolTime, MAX_SPELL_SCHOOL, and SPELL_SCHOOL_NORMAL.

◆ reachWithSpellAttack()

SpellInfo const * Creature::reachWithSpellAttack ( Unit victim)
2318{
2319 if (!victim)
2320 return nullptr;
2321
2322 for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
2323 {
2324 if (!m_spells[i])
2325 continue;
2326 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spells[i]);
2327 if (!spellInfo)
2328 {
2329 LOG_ERROR("entities.unit", "WORLD: unknown spell id {}", m_spells[i]);
2330 continue;
2331 }
2332
2333 bool bcontinue = true;
2334 for (uint32 j = 0; j < MAX_SPELL_EFFECTS; j++)
2335 {
2336 if ((spellInfo->Effects[j].Effect == SPELL_EFFECT_SCHOOL_DAMAGE) ||
2337 (spellInfo->Effects[j].Effect == SPELL_EFFECT_INSTAKILL) ||
2338 (spellInfo->Effects[j].Effect == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE) ||
2339 (spellInfo->Effects[j].Effect == SPELL_EFFECT_HEALTH_LEECH)
2340 )
2341 {
2342 bcontinue = false;
2343 break;
2344 }
2345 }
2346 if (bcontinue)
2347 continue;
2348
2349 if (spellInfo->ManaCost > GetPower(POWER_MANA))
2350 continue;
2351 float range = spellInfo->GetMaxRange(false);
2352 float minrange = spellInfo->GetMinRange(false);
2353 float dist = GetDistance(victim);
2354 if (dist > range || dist < minrange)
2355 continue;
2357 continue;
2359 continue;
2360 return spellInfo;
2361 }
2362 return nullptr;
2363}
@ SPELL_EFFECT_HEALTH_LEECH
Definition SharedDefines.h:775
@ SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
Definition SharedDefines.h:773
@ SPELL_EFFECT_SCHOOL_DAMAGE
Definition SharedDefines.h:768
@ SPELL_EFFECT_INSTAKILL
Definition SharedDefines.h:767
@ SPELL_PREVENTION_TYPE_SILENCE
Definition SharedDefines.h:1558
@ SPELL_PREVENTION_TYPE_PACIFY
Definition SharedDefines.h:1559
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:274
uint32 PreventionType
Definition SpellInfo.h:414
float GetMinRange(bool positive=false) const
Definition SpellInfo.cpp:2714
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:417
float GetMaxRange(bool positive=false, Unit *caster=nullptr, Spell *spell=nullptr) const
Definition SpellInfo.cpp:2723
uint32 ManaCost
Definition SpellInfo.h:387
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1295

References SpellInfo::Effects, WorldObject::GetDistance(), SpellInfo::GetMaxRange(), SpellInfo::GetMinRange(), Unit::GetPower(), Unit::HasUnitFlag(), LOG_ERROR, m_spells, SpellInfo::ManaCost, MAX_CREATURE_SPELLS, MAX_SPELL_EFFECTS, POWER_MANA, SpellInfo::PreventionType, SPELL_EFFECT_ENVIRONMENTAL_DAMAGE, SPELL_EFFECT_HEALTH_LEECH, SPELL_EFFECT_INSTAKILL, SPELL_EFFECT_SCHOOL_DAMAGE, SPELL_PREVENTION_TYPE_PACIFY, SPELL_PREVENTION_TYPE_SILENCE, sSpellMgr, UNIT_FLAG_PACIFIED, and UNIT_FLAG_SILENCED.

◆ reachWithSpellCure()

SpellInfo const * Creature::reachWithSpellCure ( Unit victim)
2366{
2367 if (!victim)
2368 return nullptr;
2369
2370 for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
2371 {
2372 if (!m_spells[i])
2373 continue;
2374 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spells[i]);
2375 if (!spellInfo)
2376 {
2377 LOG_ERROR("entities.unit", "WORLD: unknown spell id {}", m_spells[i]);
2378 continue;
2379 }
2380
2381 bool bcontinue = true;
2382 for (uint32 j = 0; j < MAX_SPELL_EFFECTS; j++)
2383 {
2384 if ((spellInfo->Effects[j].Effect == SPELL_EFFECT_HEAL))
2385 {
2386 bcontinue = false;
2387 break;
2388 }
2389 }
2390 if (bcontinue)
2391 continue;
2392
2393 if (spellInfo->ManaCost > GetPower(POWER_MANA))
2394 continue;
2395
2396 float range = spellInfo->GetMaxRange(true);
2397 float minrange = spellInfo->GetMinRange(true);
2398 float dist = GetDistance(victim);
2399
2400 if (dist > range || dist < minrange)
2401 continue;
2403 continue;
2405 continue;
2406 return spellInfo;
2407 }
2408 return nullptr;
2409}

References SpellInfo::Effects, WorldObject::GetDistance(), SpellInfo::GetMaxRange(), SpellInfo::GetMinRange(), Unit::GetPower(), Unit::HasUnitFlag(), LOG_ERROR, m_spells, SpellInfo::ManaCost, MAX_CREATURE_SPELLS, MAX_SPELL_EFFECTS, POWER_MANA, SpellInfo::PreventionType, SPELL_EFFECT_HEAL, SPELL_PREVENTION_TYPE_PACIFY, SPELL_PREVENTION_TYPE_SILENCE, sSpellMgr, UNIT_FLAG_PACIFIED, and UNIT_FLAG_SILENCED.

◆ RefreshSwimmingFlag()

void Creature::RefreshSwimmingFlag ( bool  recheck = false)
3372{
3373 if (!_isMissingSwimmingFlagOutOfCombat || recheck)
3375
3376 // Check if the creature has UNIT_FLAG_SWIMMING and add it if it's missing
3377 // Creatures must be able to chase a target in water if they can enter water
3380}
@ UNIT_FLAG_SWIMMING
Definition UnitDefines.h:272
bool CanEnterWater() const override
Definition Creature.cpp:3363

References _isMissingSwimmingFlagOutOfCombat, CanEnterWater(), Unit::HasUnitFlag(), Unit::SetUnitFlag(), and UNIT_FLAG_SWIMMING.

Referenced by AtEngage().

◆ Regenerate()

void Creature::Regenerate ( Powers  power)
protected
972{
973 uint32 curValue = GetPower(power);
974 uint32 maxValue = GetMaxPower(power);
975
976 // Xinef: implement power regeneration flag
978 return;
979
980 if (!m_regenPower)
981 {
982 return;
983 }
984
985 if (curValue >= maxValue)
986 return;
987
988 float addvalue = 0.0f;
989
990 switch (power)
991 {
992 case POWER_FOCUS:
993 {
994 // For hunter pets.
995 addvalue = 24 * sWorld->getRate(RATE_POWER_FOCUS);
996 break;
997 }
998 case POWER_ENERGY:
999 {
1000 // For deathknight's ghoul.
1001 addvalue = 20;
1002 break;
1003 }
1004 case POWER_MANA:
1005 {
1006 // Combat and any controlled creature
1008 {
1010 {
1011 addvalue = uint32((GetStat(STAT_SPIRIT) / (IsUnderLastManaUseEffect() ? 8.0f : 5.0f) + 17.0f));
1012 }
1013 else if (!IsUnderLastManaUseEffect())
1014 {
1015 float ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA);
1016 float Spirit = GetStat(STAT_SPIRIT);
1017
1018 addvalue = uint32((Spirit / 5.0f + 17.0f) * ManaIncreaseRate);
1019 }
1020 }
1021 else
1022 addvalue = maxValue / 3;
1023 break;
1024 }
1025 default:
1026 return;
1027 }
1028
1029 // Apply modifiers (if any).
1031
1033
1034 ModifyPower(power, int32(addvalue));
1035}
constexpr auto IN_MILLISECONDS
Definition Common.h:53
constexpr Milliseconds PET_FOCUS_REGEN_INTERVAL
Definition CreatureData.h:38
@ NPC_WATER_ELEMENTAL_TEMP
Definition PetDefines.h:105
@ NPC_IMP
Definition PetDefines.h:96
@ NPC_WATER_ELEMENTAL_PERM
Definition PetDefines.h:107
@ POWER_ENERGY
Definition SharedDefines.h:260
@ POWER_FOCUS
Definition SharedDefines.h:259
@ STAT_SPIRIT
Definition SharedDefines.h:250
@ SPELL_AURA_MOD_POWER_REGEN
Definition SpellAuraDefines.h:148
@ SPELL_AURA_MOD_POWER_REGEN_PERCENT
Definition SpellAuraDefines.h:173
@ UNIT_FLAG2_REGENERATE_POWER
Definition UnitDefines.h:306
@ RATE_POWER_MANA
Definition WorldConfig.h:392
@ RATE_POWER_FOCUS
Definition WorldConfig.h:397
int32 ModifyPower(Powers power, int32 val, bool withPowerUpdate=true)
Definition Unit.cpp:11024
bool IsUnderLastManaUseEffect() const
Definition Unit.cpp:13644
float GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
Definition Unit.cpp:6355
bool HasUnitFlag2(UnitFlags2 flags) const
Definition Unit.h:753
int32 GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
Definition Unit.cpp:6345

References CREATURE_REGEN_INTERVAL, Unit::GetCharmerOrOwnerGUID(), Object::GetEntry(), Unit::GetMaxPower(), Unit::GetOwnerGUID(), Unit::GetPower(), Unit::GetStat(), Unit::GetTotalAuraModifierByMiscValue(), Unit::GetTotalAuraMultiplierByMiscValue(), Unit::HasUnitFlag2(), IN_MILLISECONDS, Unit::IsInCombat(), Object::IsPlayer(), Unit::IsUnderLastManaUseEffect(), m_regenPower, Unit::ModifyPower(), NPC_IMP, NPC_WATER_ELEMENTAL_PERM, NPC_WATER_ELEMENTAL_TEMP, PET_FOCUS_REGEN_INTERVAL, POWER_ENERGY, POWER_FOCUS, POWER_MANA, RATE_POWER_FOCUS, RATE_POWER_MANA, SPELL_AURA_MOD_POWER_REGEN, SPELL_AURA_MOD_POWER_REGEN_PERCENT, STAT_SPIRIT, sWorld, and UNIT_FLAG2_REGENERATE_POWER.

Referenced by Pet::Update(), and Update().

◆ RegenerateHealth()

void Creature::RegenerateHealth ( )
protected
1038{
1039 if (!isRegeneratingHealth())
1040 return;
1041
1042 uint32 curValue = GetHealth();
1043 uint32 maxValue = GetMaxHealth();
1044
1045 if (curValue >= maxValue)
1046 return;
1047
1048 uint32 addvalue = 0;
1049
1050 // Not only pet, but any controlled creature
1051 // Xinef: fix polymorph rapid regen
1053 addvalue = maxValue / 3;
1054 else //if (GetCharmerOrOwnerGUID())
1055 {
1056 float HealthIncreaseRate = sWorld->getRate(RATE_HEALTH);
1057 float Spirit = GetStat(STAT_SPIRIT);
1058
1059 if (GetPower(POWER_MANA) > 0)
1060 addvalue = uint32(Spirit * 0.25 * HealthIncreaseRate);
1061 else
1062 addvalue = uint32(Spirit * 0.80 * HealthIncreaseRate);
1063 }
1064
1065 // Apply modifiers (if any).
1067
1069
1070 ModifyHealth(addvalue);
1071}
@ SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
Definition SpellAuraDefines.h:151
@ SPELL_AURA_MOD_REGEN
Definition SpellAuraDefines.h:147
@ RATE_HEALTH
Definition WorldConfig.h:391
bool isRegeneratingHealth()
Definition Creature.h:327
int32 ModifyHealth(int32 val)
Definition Unit.cpp:10966
bool IsPolymorphed() const
Definition Unit.cpp:13130
uint32 GetHealth() const
Definition Unit.h:1108
float GetTotalAuraMultiplier(AuraType auratype) const
Definition Unit.cpp:6290

References CREATURE_REGEN_INTERVAL, Unit::GetCharmerOrOwnerGUID(), Unit::GetHealth(), Unit::GetMaxHealth(), Unit::GetPower(), Unit::GetStat(), Unit::GetTotalAuraModifier(), Unit::GetTotalAuraMultiplier(), IN_MILLISECONDS, Unit::IsPolymorphed(), isRegeneratingHealth(), Unit::ModifyHealth(), POWER_MANA, RATE_HEALTH, SPELL_AURA_MOD_HEALTH_REGEN_PERCENT, SPELL_AURA_MOD_REGEN, STAT_SPIRIT, and sWorld.

Referenced by Update().

◆ ReleaseFocus()

void Creature::ReleaseFocus ( Spell const *  focusSpell)
3579{
3580 // focused to something else
3581 if (focusSpell != _focusSpell)
3582 return;
3583
3584 _focusSpell = nullptr;
3587
3588 if (focusSpell->GetSpellInfo()->HasAttribute(SPELL_ATTR5_AI_DOESNT_FACE_TARGET))
3590}
void Clear()
Definition ObjectGuid.h:138

References _focusSpell, _spellFocusTarget, ObjectGuid::Clear(), Unit::ClearUnitState(), Spell::GetSpellInfo(), SpellInfo::HasAttribute(), Object::SetGuidValue(), SPELL_ATTR5_AI_DOESNT_FACE_TARGET, UNIT_FIELD_TARGET, and UNIT_STATE_ROTATING.

◆ RemoveCorpse()

void Creature::RemoveCorpse ( bool  setSpawnTime = true,
bool  skipVisibility = false 
)
419{
421 return;
422
424 {
428 if (!skipVisibility) // pussywizard
429 DestroyForVisiblePlayers(); // pussywizard: previous UpdateObjectVisibility()
430 loot.clear();
431 uint32 respawnDelay = m_respawnDelay;
432 if (IsAIEnabled)
433 AI()->CorpseRemoved(respawnDelay);
434
435 // Should get removed later, just keep "compatibility" with scripts
436 if (setSpawnTime)
437 {
438 m_respawnTime = GameTime::GetGameTime().count() + respawnDelay;
439 //SaveRespawnTime();
440 }
441
442 float x, y, z, o;
443 GetRespawnPosition(x, y, z, &o);
444 SetHomePosition(x, y, z, o);
445 SetPosition(x, y, z, o);
446
447 // xinef: relocate notifier
448 m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
449
450 // pussywizard: if corpse was removed during falling then the falling will continue after respawn, so stop falling is such case
451 if (IsFalling())
452 StopMoving();
453 }
454 else
455 {
456 // Dynamic spawn mode: save respawn time and remove the object entirely.
457 // A fresh creature will be spawned by ProcessRespawns() when the timer expires.
458 loot.clear();
459 uint32 respawnDelay = m_respawnDelay;
460 if (IsAIEnabled)
461 AI()->CorpseRemoved(respawnDelay);
462
463 // Always save respawn time in non-compat mode since the creature is being
464 // destroyed — ProcessRespawns() needs the entry to know when to recreate it.
465 // m_respawnTime was already set in setDeathState(JustDied).
466 if (setSpawnTime)
467 m_respawnTime = std::max<time_t>(GameTime::GetGameTime().count() + respawnDelay, m_respawnTime);
469
471 }
472}
virtual void CorpseRemoved(uint32 &)
== Triggered Actions Requested ==================
Definition CreatureAI.h:233
void GetRespawnPosition(float &x, float &y, float &z, float *ori=nullptr, float *dist=nullptr) const
Definition Creature.cpp:3049
void SaveRespawnTime() override
Definition Creature.cpp:2647
void SetPosition(float x, float y, float z, float o)
Definition Creature.cpp:3273
DeathState getDeathState()
Definition Unit.h:1791
void StopMoving()
Definition Unit.cpp:13023
Position m_last_notify_position
Definition Unit.h:2108
void RemoveAllAuras()
Definition Unit.cpp:5594
bool IsFalling() const
Definition Unit.cpp:15923
void AddObjectToRemoveList()
Definition Object.cpp:2173
void clear()
Definition LootMgr.h:343

References _respawnCompatibilityMode, WorldObject::AddObjectToRemoveList(), AI(), Loot::clear(), Corpse, CreatureAI::CorpseRemoved(), Dead, WorldObject::DestroyForVisiblePlayers(), Unit::getDeathState(), GameTime::GetGameTime(), GetRespawnPosition(), Unit::IsAIEnabled, Unit::IsFalling(), loot, m_corpseRemoveTime, Unit::m_last_notify_position, m_respawnDelay, m_respawnTime, Position::Relocate(), Unit::RemoveAllAuras(), SaveRespawnTime(), setDeathState(), SetHomePosition(), SetPosition(), and Unit::StopMoving().

Referenced by OPvPCapturePoint::DelCreature(), DisappearAndDie(), RespawnEvent::Execute(), ForcedDespawn(), boss_skeram::JustDied(), npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::JustDied(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), npc_illidari_spawn::npc_illidari_spawnAI::JustDied(), npc_nether_drake::npc_nether_drakeAI::MovementInform(), ValithriaDespawner::operator()(), Respawn(), npc_simone::npc_simoneAI::RespawnPet(), and Update().

◆ RemoveFromWorld()

void Creature::RemoveFromWorld ( )
overridevirtual

Reimplemented from Object.

Reimplemented in TempSummon, Minion, Puppet, Pet, and TestCreature.

338{
339 if (IsInWorld())
340 {
341 sScriptMgr->OnCreatureRemoveWorld(this);
342
343 if (GetZoneScript())
345
346 if (m_formation)
347 sFormationMgr->RemoveCreatureFromGroup(m_formation, this);
348
349 if (Transport* transport = GetTransport())
350 transport->RemovePassenger(this, true);
351
353
354 if (m_spawnId)
355 Acore::Containers::MultimapErasePair(GetMap()->GetCreatureBySpawnIdStore(), m_spawnId, this);
356
358 }
359}
#define sFormationMgr
Definition CreatureGroups.h:130
Definition Transport.h:30
bool Remove(KEY_TYPE const &handle)
Definition TypeContainer.h:183
void RemoveFromWorld() override
Definition Unit.cpp:12545
virtual void OnCreatureRemove(Creature *)
Definition ZoneScript.h:35
void MultimapErasePair(M< K, V, Rest... > &multimap, K const &key, V const &value)
Definition Containers.h:236

References Object::GetGUID(), WorldObject::GetMap(), Map::GetObjectsStore(), WorldObject::GetTransport(), WorldObject::GetZoneScript(), Object::IsInWorld(), m_formation, m_spawnId, Acore::Containers::MultimapErasePair(), ZoneScript::OnCreatureRemove(), TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Remove(), Unit::RemoveFromWorld(), sFormationMgr, and sScriptMgr.

Referenced by TempSummon::RemoveFromWorld().

◆ RemoveLootMode()

void Creature::RemoveLootMode ( uint16  lootMode)
inline
249{ m_LootMode &= ~lootMode; }

References m_LootMode.

Referenced by boss_yoggsaron::boss_yoggsaron().

◆ ResetLootMode()

◆ ResetPickPocketLootTime()

void Creature::ResetPickPocketLootTime ( )
inline

References lootPickPocketRestoreTime.

Referenced by Respawn().

◆ ResetPlayerDamageReq()

◆ Respawn()

void Creature::Respawn ( bool  force = false)
Parameters
forceForce the respawn by killing the creature.
2018{
2019 if (force)
2020 {
2021 if (IsAlive())
2022 {
2024 }
2025 else if (getDeathState() != DeathState::Corpse)
2026 {
2028 }
2029 }
2030
2031 ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_CREATURE_RESPAWN, GetEntry());
2032
2033 if (!sConditionMgr->IsObjectMeetToConditions(this, conditions) && !force)
2034 {
2035 // Creature should not respawn, reset respawn timer. Conditions will be checked again the next time it tries to respawn.
2037 return;
2038 }
2039
2040 bool allowed = !IsAIEnabled || AI()->CanRespawn(); // First check if there are any scripts that prevent us respawning
2041 if (!allowed && !force) // Will be rechecked on next Update call
2042 return;
2043
2044 ObjectGuid dbtableHighGuid = ObjectGuid::Create<HighGuid::Unit>(m_creatureData ? m_creatureData->id1 : GetEntry(), m_spawnId);
2045 time_t linkedRespawntime = GetMap()->GetLinkedRespawnTime(dbtableHighGuid);
2046
2047 CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(GetEntry());
2048
2049 if (!linkedRespawntime || (cInfo && cInfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_HARD_RESET)) || force) // Should respawn
2050 {
2052 {
2053 RemoveCorpse(false, false);
2054
2056 {
2057 if (m_spawnId)
2058 {
2060 CreatureData const* data = sObjectMgr->GetCreatureData(m_spawnId);
2061 // Respawn check if spawn has 2 entries
2062 if (data->id2)
2063 {
2064 uint32 entry = GetRandomId(data->id1, data->id2, data->id3);
2065 UpdateEntry(entry, data, true); // Select Random Entry
2066 m_defaultMovementType = MovementGeneratorType(data->movementType); // Reload Movement Type
2067 LoadEquipment(data->equipmentId); // Reload Equipment
2068 AIM_Initialize(); // Reload AI
2069 }
2070 else
2071 {
2072 if (m_originalEntry != GetEntry())
2074 }
2075 }
2076
2077 LOG_DEBUG("entities.unit", "Respawning creature {} (SpawnId: {}, {})", GetName(), GetSpawnId(), GetGUID().ToString());
2078 m_respawnTime = 0;
2080 loot.clear();
2081 SelectLevel();
2082
2085
2086 // MDic - Acidmanifesto: Do not override transform auras
2088 {
2090 CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelRandomGender(&display, GetCreatureTemplate());
2091 if (minfo) // Cancel load if no model defined
2092 {
2093 SetDisplayId(display.CreatureDisplayID, display.DisplayScale);
2094 SetNativeDisplayId(display.CreatureDisplayID);
2095 }
2096 }
2097
2099
2100 //Call AI respawn virtual function
2101 if (IsAIEnabled)
2102 {
2103 //reset the AI to be sure no dirty or uninitialized values will be used till next tick
2104 AI()->Reset();
2105 TriggerJustRespawned = true; //delay event to next tick so all creatures are created on the map before processing
2106 }
2107
2108 uint32 poolid = m_spawnId ? sPoolMgr->IsPartOfAPool<Creature>(m_spawnId) : 0;
2109 if (poolid)
2110 sPoolMgr->UpdatePool<Creature>(poolid, m_spawnId);
2111
2112 //Re-initialize reactstate that could be altered by movementgenerators
2114
2115 }
2117 // xinef: relocate notifier, fixes npc appearing in corpse position after forced respawn (instead of spawn)
2118 m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
2120 }
2121 else
2122 {
2123 // Non-compat mode: destroy and let ProcessRespawns() recreate
2124 if (IsAlive())
2125 return;
2126
2127 if (m_spawnId)
2128 {
2129 // Set respawn time to now so ProcessRespawns() picks it up
2130 time_t now = GameTime::GetGameTime().count();
2132 }
2134 }
2135 }
2136 else // the master is dead
2137 {
2138 ObjectGuid targetGuid = sObjectMgr->GetLinkedRespawnGuid(dbtableHighGuid);
2139 if (targetGuid == dbtableHighGuid) // if linking self, never respawn (check delayed to next day)
2140 {
2142 }
2143 else
2144 {
2145 time_t now = GameTime::GetGameTime().count();
2146 m_respawnTime = (now > linkedRespawntime ? now : linkedRespawntime) + urand(5, MINUTE); // else copy time from master and add a little
2147 }
2148 SaveRespawnTime(); // also save to DB immediately
2149 }
2150}
constexpr auto DAY
Definition Common.h:49
constexpr auto MINUTE
Definition Common.h:47
#define sConditionMgr
Definition ConditionMgr.h:296
@ CONDITION_SOURCE_TYPE_CREATURE_RESPAWN
Definition ConditionMgr.h:155
std::list< Condition * > ConditionList
Definition ConditionMgr.h:240
@ CREATURE_FLAG_EXTRA_HARD_RESET
Definition CreatureData.h:77
#define sPoolMgr
Definition PoolMgr.h:177
@ SPELL_AURA_TRANSFORM
Definition SpellAuraDefines.h:119
virtual bool CanRespawn()
Definition CreatureAI.h:119
void SetRespawnTime(uint32 respawn)
Definition Creature.cpp:3806
void SelectLevel(bool changelevel=true)
Definition Creature.cpp:1497
void InitializeReactState()
Check if the creature has the specified ReactState.
Definition Creature.cpp:2214
void ResetPickPocketLootTime()
Definition Creature.h:240
time_t GetLinkedRespawnTime(ObjectGuid guid) const
Definition Map.cpp:2944
void SaveCreatureRespawnTime(ObjectGuid::LowType dbGuid, time_t &respawnTime)
Definition Map.cpp:2384
void InitDefault()
Definition MotionMaster.cpp:89
Definition ObjectGuid.h:118
virtual void Reset()
Definition UnitAI.h:211
AuraEffectList const & GetAuraEffectsByType(AuraType type) const
Definition Unit.h:1428
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition Unit.cpp:15372

References _respawnCompatibilityMode, WorldObject::AddObjectToRemoveList(), AI(), AIM_Initialize(), CreatureAI::CanRespawn(), Loot::clear(), CONDITION_SOURCE_TYPE_CREATURE_RESPAWN, Corpse, CREATURE_FLAG_EXTRA_HARD_RESET, CreatureModel::CreatureDisplayID, DAY, Dead, CreatureModel::DisplayScale, CreatureData::equipmentId, Unit::GetAuraEffectsByType(), GetCreatureTemplate(), Unit::getDeathState(), Object::GetEntry(), GameTime::GetGameTime(), Object::GetGUID(), Map::GetLinkedRespawnTime(), WorldObject::GetMap(), Unit::GetMotionMaster(), WorldObject::GetName(), Unit::GetNativeDisplayId(), GetNativeObjectScale(), GetRandomId(), GetSpawnId(), CreatureTemplate::HasFlagsExtra(), CreatureData::id1, CreatureData::id2, CreatureData::id3, MotionMaster::InitDefault(), InitializeReactState(), Unit::IsAIEnabled, Unit::IsAlive(), JustDied, JustRespawned, LoadEquipment(), LOG_DEBUG, loot, m_creatureData, m_defaultMovementType, Unit::m_last_notify_position, m_originalEntry, m_respawnDelay, m_respawnedTime, m_respawnTime, m_spawnId, MINUTE, CreatureData::movementType, Position::Relocate(), RemoveCorpse(), Map::RemoveCreatureRespawnTime(), UnitAI::Reset(), ResetPickPocketLootTime(), Map::SaveCreatureRespawnTime(), SaveRespawnTime(), sConditionMgr, SelectLevel(), setDeathState(), SetDisplayId(), Unit::SetNativeDisplayId(), SetRespawnTime(), sObjectMgr, SPELL_AURA_TRANSFORM, sPoolMgr, Position::ToString(), TriggerJustRespawned, UpdateEntry(), Unit::UpdateObjectVisibility(), and urand().

Referenced by BattlegroundAV::AddAVCreature(), boss_thaddius_summon::boss_thaddius_summonAI::DoAction(), RespawnEvent::Execute(), npc_commandscript::HandleNpcMoveCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetWanderDistanceCommand(), misc_commandscript::HandleRespawnCommand(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::JustDied(), npc_simone::npc_simoneAI::JustRespawned(), CreatureGroup::MemberEvaded(), instance_karazhan::instance_karazhan_InstanceMapScript::OnCreatureCreate(), instance_uldaman::instance_uldaman_InstanceMapScript::OnCreatureCreate(), instance_temple_of_ahnqiraj::instance_temple_of_ahnqiraj_InstanceMapScript::OnCreatureCreate(), instance_halls_of_reflection::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), at_blackrock_stadium::OnTrigger(), Acore::RespawnDo::operator()(), instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoner(), instance_molten_core::SetBossState(), instance_halls_of_reflection::SetData(), Battlefield::ShowNpc(), boss_warchief_kargath_bladefist::SummonedCreatureDies(), Update(), npc_escortAI::UpdateAI(), and InstanceScript::UpdateMinionState().

◆ ResumeChasingVictim()

◆ SaveRespawnTime()

◆ SaveToDB() [1/2]

void Creature::SaveToDB ( )
1381{
1382 // this should only be used when the creature has already been loaded
1383 // preferably after adding to map, because mapid may not be valid otherwise
1384 CreatureData const* data = sObjectMgr->GetCreatureData(m_spawnId);
1385 if (!data)
1386 {
1387 LOG_ERROR("entities.unit", "Creature::SaveToDB failed, cannot get creature data!");
1388 return;
1389 }
1390
1392 SaveToDB(mapId, data->spawnMask, GetPhaseMask());
1393}
void SaveToDB()
Definition Creature.cpp:1380
GameObjectTemplate const * GetGOInfo() const
Definition GameObject.h:136
MotionTransport * ToMotionTransport()
Definition GameObject.h:328
uint32 GetMapId() const
Definition Position.h:281
uint32 mapID
Definition GameObjectData.h:223
struct GameObjectTemplate::@235::@250 moTransport
uint8 spawnMask
Definition SpawnData.h:75

References GameObject::GetGOInfo(), WorldLocation::GetMapId(), WorldObject::GetPhaseMask(), WorldObject::GetTransport(), LOG_ERROR, m_spawnId, GameObjectTemplate::mapID, GameObjectTemplate::moTransport, SaveToDB(), sObjectMgr, SpawnData::spawnMask, and GameObject::ToMotionTransport().

Referenced by npc_commandscript::HandleNpcAddCommand(), npc_commandscript::HandleNpcSetLevelCommand(), npc_commandscript::HandleNpcSetModelCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetPhaseCommand(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), and SaveToDB().

◆ SaveToDB() [2/2]

void Creature::SaveToDB ( uint32  mapid,
uint8  spawnMask,
uint32  phaseMask 
)
virtual

Reimplemented in TempSummon, and Pet.

1396{
1397 // update in loaded data
1398 if (!m_spawnId)
1399 m_spawnId = sObjectMgr->GenerateCreatureSpawnId();
1400
1401 CreatureData& data = sObjectMgr->NewOrExistCreatureData(m_spawnId);
1402
1403 uint32 displayId = GetNativeDisplayId();
1404 uint32 npcflag = GetNpcFlags();
1405 uint32 unit_flags = GetUnitFlags();
1406 uint32 dynamicflags = GetDynamicFlags();
1407
1408 // check if it's a custom model and if not, use 0 for displayId
1409 CreatureTemplate const* cinfo = GetCreatureTemplate();
1410 if (cinfo)
1411 {
1412 for (CreatureModel model : cinfo->Models)
1413 if (displayId && displayId == model.CreatureDisplayID)
1414 displayId = 0;
1415
1416 if (npcflag == cinfo->npcflag)
1417 npcflag = 0;
1418
1419 if (unit_flags == cinfo->unit_flags)
1420 unit_flags = 0;
1421
1422 if (dynamicflags == cinfo->dynamicflags)
1423 dynamicflags = 0;
1424 }
1425
1426 data.id1 = GetEntry();
1427 data.mapid = mapid;
1428 data.phaseMask = phaseMask;
1429 data.displayid = displayId;
1431 if (!GetTransport())
1432 {
1433 data.posX = GetPositionX();
1434 data.posY = GetPositionY();
1435 data.posZ = GetPositionZ();
1436 data.orientation = GetOrientation();
1437 }
1438 else
1439 {
1440 data.posX = GetTransOffsetX();
1441 data.posY = GetTransOffsetY();
1442 data.posZ = GetTransOffsetZ();
1444 }
1445
1447 // prevent add data integrity problems
1449 data.currentwaypoint = 0;
1450 data.curhealth = GetHealth();
1451 data.curmana = GetPower(POWER_MANA);
1452 // prevent add data integrity problems
1455 data.spawnMask = spawnMask;
1456 data.npcflag = npcflag;
1457 data.unit_flags = unit_flags;
1458 data.dynamicflags = dynamicflags;
1459
1460 // update in DB
1461 WorldDatabaseTransaction trans = WorldDatabase.BeginTransaction();
1462
1464 stmt->SetData(0, m_spawnId);
1465 trans->Append(stmt);
1466
1467 uint8 index = 0;
1468
1469 stmt = WorldDatabase.GetPreparedStatement(WORLD_INS_CREATURE);
1470 stmt->SetData(index++, m_spawnId);
1471 stmt->SetData(index++, GetEntry());
1472 stmt->SetData(index++, 0);
1473 stmt->SetData(index++, 0);
1474 stmt->SetData(index++, uint16(mapid));
1475 stmt->SetData(index++, spawnMask);
1476 stmt->SetData(index++, GetPhaseMask());
1477 stmt->SetData(index++, int32(GetCurrentEquipmentId()));
1478 stmt->SetData(index++, GetPositionX());
1479 stmt->SetData(index++, GetPositionY());
1480 stmt->SetData(index++, GetPositionZ());
1481 stmt->SetData(index++, GetOrientation());
1482 stmt->SetData(index++, m_respawnDelay);
1483 stmt->SetData(index++, m_wanderDistance);
1484 stmt->SetData(index++, 0);
1485 stmt->SetData(index++, GetHealth());
1486 stmt->SetData(index++, GetPower(POWER_MANA));
1487 stmt->SetData(index++, uint8(GetDefaultMovementType()));
1488 stmt->SetData(index++, npcflag);
1489 stmt->SetData(index++, unit_flags);
1490 stmt->SetData(index++, dynamicflags);
1491 trans->Append(stmt);
1492
1493 WorldDatabase.CommitTransaction(trans);
1494 sScriptMgr->OnCreatureSaveToDB(this);
1495}
@ WORLD_INS_CREATURE
Definition WorldDatabase.h:92
Models
Definition boss_black_knight.cpp:79
uint8 GetCurrentEquipmentId()
Definition Creature.h:198
MovementGeneratorType GetDefaultMovementType() const override
-------—End of Pet responses methods-------—
Definition Creature.h:91
NPCFlags GetNpcFlags() const
Clears emote state (looping emote)
Definition Unit.h:762
UnitFlags GetUnitFlags() const
Definition Unit.h:746
uint32 GetDynamicFlags() const override
Definition Unit.h:768
float GetTransOffsetX() const
Definition Object.h:689
float GetTransOffsetY() const
Definition Object.h:690
float GetTransOffsetZ() const
Definition Object.h:691
float GetTransOffsetO() const
Definition Object.h:692
uint32 dynamicflags
Definition CreatureData.h:385
uint32 displayid
Definition CreatureData.h:375
uint32 unit_flags
Definition CreatureData.h:384
uint32 currentwaypoint
Definition CreatureData.h:379
uint32 unit_flags
Definition CreatureData.h:214
uint32 npcflag
Definition CreatureData.h:200
uint32 dynamicflags
Definition CreatureData.h:216
uint16 mapid
Definition SpawnData.h:69

References CreatureData::curhealth, CreatureData::curmana, CreatureData::currentwaypoint, CreatureData::displayid, CreatureTemplate::dynamicflags, CreatureData::dynamicflags, CreatureData::equipmentId, GetCreatureTemplate(), GetCurrentEquipmentId(), GetDefaultMovementType(), Unit::GetDynamicFlags(), Object::GetEntry(), Unit::GetHealth(), Unit::GetNativeDisplayId(), Unit::GetNpcFlags(), Position::GetOrientation(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetPower(), WorldObject::GetTransOffsetO(), WorldObject::GetTransOffsetX(), WorldObject::GetTransOffsetY(), WorldObject::GetTransOffsetZ(), WorldObject::GetTransport(), Unit::GetUnitFlags(), CreatureData::id1, IDLE_MOTION_TYPE, m_respawnDelay, m_spawnId, m_wanderDistance, SpawnData::mapid, CreatureTemplate::Models, CreatureData::movementType, CreatureTemplate::npcflag, CreatureData::npcflag, SpawnData::orientation, SpawnData::phaseMask, SpawnData::posX, SpawnData::posY, SpawnData::posZ, POWER_MANA, RANDOM_MOTION_TYPE, PreparedStatementBase::SetData(), sObjectMgr, SpawnData::spawnMask, CreatureData::spawntimesecs, sScriptMgr, CreatureTemplate::unit_flags, CreatureData::unit_flags, CreatureData::wander_distance, WORLD_DEL_CREATURE, WORLD_INS_CREATURE, and WorldDatabase.

◆ SearchFormation()

void Creature::SearchFormation ( )
372{
373 if (IsSummon())
374 {
375 return;
376 }
377
379 if (!spawnId)
380 {
381 return;
382 }
383
384 CreatureGroupInfoType::const_iterator frmdata = sFormationMgr->CreatureGroupMap.find(spawnId);
385 if (frmdata != sFormationMgr->CreatureGroupMap.end())
386 {
387 sFormationMgr->AddCreatureToGroup(frmdata->second.leaderGUID, this);
388 }
389}

References GetSpawnId(), Unit::IsSummon(), and sFormationMgr.

Referenced by AddToWorld(), and npc_commandscript::HandleNpcAddFormationCommand().

◆ SelectLevel()

void Creature::SelectLevel ( bool  changelevel = true)
Todo:
: set UNIT_FIELD_POWER*, for some creature class case (energy, etc)
1498{
1499 CreatureTemplate const* cInfo = GetCreatureTemplate();
1500
1501 uint32 rank = IsPet() ? 0 : cInfo->rank;
1502
1503 // level
1504 uint8 minlevel = std::min(cInfo->maxlevel, cInfo->minlevel);
1505 uint8 maxlevel = std::max(cInfo->maxlevel, cInfo->minlevel);
1506 uint8 level = minlevel == maxlevel ? minlevel : urand(minlevel, maxlevel);
1507
1508 sScriptMgr->OnBeforeCreatureSelectLevel(cInfo, this, level);
1509
1510 if (changelevel)
1511 SetLevel(level);
1512
1513 CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(level, cInfo->unit_class);
1514
1515 // health
1516 float healthmod = _GetHealthMod(rank);
1517
1518 uint32 basehp = std::max<uint32>(1, stats->GenerateHealth(cInfo));
1519 uint32 health = uint32(basehp * healthmod);
1520
1521 SetCreateHealth(health);
1522 SetMaxHealth(health);
1523 SetHealth(health);
1525
1526 // mana
1527 uint32 mana = stats->GenerateMana(cInfo);
1528
1529 SetCreateMana(mana);
1530 SetMaxPower(POWER_MANA, mana); //MAX Mana
1531 SetPower(POWER_MANA, mana);
1532
1534
1537
1538 // damage
1539
1540 float basedamage = stats->GenerateBaseDamage(cInfo);
1541
1542 float weaponBaseMinDamage = basedamage;
1543 float weaponBaseMaxDamage = basedamage * 1.5;
1544
1545 SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, weaponBaseMinDamage);
1546 SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
1547
1548 SetBaseWeaponDamage(OFF_ATTACK, MINDAMAGE, weaponBaseMinDamage);
1549 SetBaseWeaponDamage(OFF_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
1550
1551 SetBaseWeaponDamage(RANGED_ATTACK, MINDAMAGE, weaponBaseMinDamage);
1552 SetBaseWeaponDamage(RANGED_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
1553
1556
1557 sScriptMgr->OnCreatureSelectLevel(cInfo, this);
1558}
@ UNIT_MOD_ATTACK_POWER
Definition Unit.h:169
@ UNIT_MOD_HEALTH
Definition Unit.h:154
@ UNIT_MOD_MANA
Definition Unit.h:155
@ UNIT_MOD_ATTACK_POWER_RANGED
Definition Unit.h:170
void ResetPlayerDamageReq()
Definition Creature.cpp:3848
void SetCreateHealth(uint32 val)
Definition Unit.h:1128
void SetBaseWeaponDamage(WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0)
Definition Unit.h:1211
void SetMaxPower(Powers power, uint32 val)
Definition Unit.cpp:12480
void SetCreateMana(uint32 val)
Definition Unit.h:1149
void SetLevel(uint8 lvl, bool showLevelChange=true)
Definition Unit.cpp:12323
void SetMaxHealth(uint32 val)
Definition Unit.cpp:12391
void SetStatFlatModifier(UnitMods unitMod, UnitModifierFlatType modifierType, float val)
Definition Unit.cpp:11991
Definition CreatureData.h:298
uint32 RangedAttackPower
Definition CreatureData.h:303
uint32 AttackPower
Definition CreatureData.h:302
float GenerateBaseDamage(CreatureTemplate const *info) const
Definition CreatureData.h:332
uint32 GenerateMana(CreatureTemplate const *info) const
Definition CreatureData.h:318
uint32 GenerateHealth(CreatureTemplate const *info) const
Definition CreatureData.h:313
uint8 minlevel
Definition CreatureData.h:196
uint8 maxlevel
Definition CreatureData.h:197

References _GetHealthMod(), CreatureBaseStats::AttackPower, BASE_ATTACK, BASE_VALUE, CreatureBaseStats::GenerateBaseDamage(), CreatureBaseStats::GenerateHealth(), CreatureBaseStats::GenerateMana(), GetCreatureTemplate(), Unit::IsPet(), MAXDAMAGE, CreatureTemplate::maxlevel, MINDAMAGE, CreatureTemplate::minlevel, OFF_ATTACK, POWER_MANA, RANGED_ATTACK, CreatureBaseStats::RangedAttackPower, CreatureTemplate::rank, ResetPlayerDamageReq(), Unit::SetBaseWeaponDamage(), Unit::SetCreateHealth(), Unit::SetCreateMana(), Unit::SetHealth(), Unit::SetLevel(), Unit::SetMaxHealth(), Unit::SetMaxPower(), Unit::SetPower(), Unit::SetStatFlatModifier(), sObjectMgr, sScriptMgr, CreatureTemplate::unit_class, UNIT_MOD_ATTACK_POWER, UNIT_MOD_ATTACK_POWER_RANGED, UNIT_MOD_HEALTH, UNIT_MOD_MANA, and urand().

Referenced by Spell::EffectSummonType(), npc_target_dummy::Reset(), Respawn(), and UpdateEntry().

◆ SelectNearestTarget()

Unit * Creature::SelectNearestTarget ( float  dist = 0,
bool  playerOnly = false 
) const

Select nearest hostile unit within the given distance (regardless of threat list).

2415{
2416 if (dist == 0.0f)
2417 {
2419 }
2420
2421 Unit* target = nullptr;
2422
2423 Acore::NearestHostileUnitCheck u_check(this, dist, playerOnly);
2424 Acore::UnitLastSearcher<Acore::NearestHostileUnitCheck> searcher(this, target, u_check);
2425 Cell::VisitObjects(this, searcher, dist);
2426 return target;
2427}
#define MAX_VISIBILITY_DISTANCE
Definition ObjectDefines.h:30
Definition GridNotifiers.h:1186
Definition GridNotifiers.h:397

References MAX_VISIBILITY_DISTANCE, and Cell::VisitObjects().

Referenced by boss_twinemperorsAI::DoAction(), SmartScript::GetTargets(), npc_toc_warlock::npc_toc_warlockAI::JustSummoned(), npc_toc_hunter::npc_toc_hunterAI::JustSummoned(), npc_toc_boomkin::npc_toc_boomkinAI::JustSummoned(), boss_onyxia::JustSummoned(), boss_black_knight::boss_black_knightAI::JustSummoned(), boss_grand_champion::boss_grand_championAI::MovementInform(), npc_swarm_scarab::npc_swarm_scarabAI::Reset(), npc_nerubian_burrower::npc_nerubian_burrowerAI::Reset(), npc_fel_infernal::npc_fel_infernalAI::Reset(), npc_mistress_of_pain::npc_mistress_of_painAI::Reset(), boss_skarvald_the_constructor::Reset(), boss_dalronn_the_controller::Reset(), npc_heated_battle::npc_heated_battleAI::Reset(), boss_alar::ScheduleMainSpellAttack(), npc_memory::npc_memoryAI::UpdateAI(), boss_malygos::UpdateAI(), npc_freya_ward::UpdateAI(), npc_q24545_vegard::npc_q24545_vegardAI::UpdateAI(), npc_pet_gen_target_following_bomb::UpdateAI(), and npc_living_poison::UpdateAI().

◆ SelectNearestTargetInAttackDistance()

Unit * Creature::SelectNearestTargetInAttackDistance ( float  dist) const

Select nearest hostile unit within the given attack distance (i.e. distance is ignored if > than ATTACK_DISTANCE), regardless of threat list.

2433{
2434 if (dist < ATTACK_DISTANCE)
2435 dist = ATTACK_DISTANCE;
2436 if (dist > MAX_SEARCHER_DISTANCE)
2437 dist = MAX_SEARCHER_DISTANCE;
2438
2439 Unit* target = nullptr;
2442 Cell::VisitObjects(this, searcher, std::max(dist, ATTACK_DISTANCE));
2443
2444 return target;
2445}
#define ATTACK_DISTANCE
Definition ObjectDefines.h:25
#define MAX_SEARCHER_DISTANCE
Definition ObjectDefines.h:32
Definition GridNotifiers.h:1215

References ATTACK_DISTANCE, MAX_SEARCHER_DISTANCE, and Cell::VisitObjects().

Referenced by PetAI::SelectNextTarget(), and SimpleCharmedAI::UpdateAI().

◆ SelectVictim()

Unit * Creature::SelectVictim ( )
11480{
11481 // function provides main threat functionality
11482 // next-victim-selection algorithm and evade mode are called
11483 // threat list sorting etc.
11484
11485 Unit* target = nullptr;
11486
11487 if (CanHaveThreatList())
11489 else if (!HasReactState(REACT_PASSIVE))
11490 {
11491 // we have player pet probably
11492 target = getAttackerForHelper();
11493 if (!target && IsSummon())
11494 if (Unit* owner = ToTempSummon()->GetOwner())
11495 {
11496 if (owner->IsInCombat())
11497 target = owner->getAttackerForHelper();
11498 if (!target)
11499 for (ControlSet::const_iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr)
11500 if ((*itr)->IsInCombat())
11501 {
11502 target = (*itr)->getAttackerForHelper();
11503 if (target)
11504 break;
11505 }
11506 }
11507 }
11508 else
11509 return nullptr;
11510
11511 if (target && _IsTargetAcceptable(target) && CanCreatureAttack(target))
11512 {
11513 if (!HasSpellFocus())
11514 SetInFront(target);
11515 return target;
11516 }
11517
11518 // Don't evade if another unit has us on their threat list — evading would
11519 // end the bidirectional combat reference and remove us from their threat list,
11520 // causing them to lose their target (e.g. an NPC fighting a guardian whose
11521 // CanAIAttack rejects the NPC).
11523 return nullptr;
11524
11525 if (GetVehicle())
11526 return nullptr;
11527
11528 // pussywizard: not sure why it's here
11529 // pussywizard: can't evade when having invisibility aura with duration? o_O
11531 if (!iAuras.empty())
11532 {
11533 for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
11534 if ((*itr)->GetBase()->IsPermanent())
11535 {
11537 break;
11538 }
11539 return nullptr;
11540 }
11541
11542 // Last chance: creature group
11543 if (CreatureGroup* group = GetFormation())
11544 {
11545 if (Unit* groupTarget = group->GetNewTargetForMember(this))
11546 {
11547 SetInFront(groupTarget);
11548 return groupTarget;
11549 }
11550 }
11551
11552 // enter in evade mode in other case
11553 AI()->EnterEvadeMode();
11554
11555 return nullptr;
11556}
@ SPELL_AURA_MOD_INVISIBILITY
Definition SpellAuraDefines.h:81
@ EVADE_REASON_NO_HOSTILES
Definition CreatureAI.h:88
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:235
auto const & GetThreatenedByMeList() const
Definition ThreatManager.h:141
Vehicle * GetVehicle() const
Definition Unit.h:1927
std::vector< AuraEffect * > AuraEffectList
Definition Unit.h:680
ThreatManager m_threatManager
Definition Unit.h:2195

References _IsTargetAcceptable(), AI(), CanCreatureAttack(), Unit::CanHaveThreatList(), CreatureAI::EnterEvadeMode(), CreatureAI::EVADE_REASON_NO_HOSTILES, Unit::getAttackerForHelper(), Unit::GetAuraEffectsByType(), ThreatManager::GetCurrentVictim(), GetFormation(), Unit::GetOwner(), ThreatManager::GetThreatenedByMeList(), Unit::GetVehicle(), HasReactState(), HasSpellFocus(), Unit::IsSummon(), Unit::m_threatManager, REACT_PASSIVE, Unit::SetInFront(), SPELL_AURA_MOD_INVISIBILITY, and Unit::ToTempSummon().

Referenced by StartMovementEvent::Execute(), boss_urom::boss_uromAI::JustSummoned(), boss_gyth::JustSummoned(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_rimefang::npc_rimefangAI::MovementInform(), Update(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_pet_gen_gnomish_flame_turret::UpdateAI(), CreatureAI::UpdateVictim(), and CreatureAI::UpdateVictimWithGaze().

◆ SendAIReaction()

void Creature::SendAIReaction ( AiReaction  reactionType)
2448{
2449 WorldPacket data(SMSG_AI_REACTION, 12);
2450
2451 data << GetGUID();
2452 data << uint32(reactionType);
2453
2454 ((WorldObject*)this)->SendMessageToSet(&data, true);
2455
2456 LOG_DEBUG("network", "WORLD: Sent SMSG_AI_REACTION, type {}.", reactionType);
2457}
Definition Object.h:475
@ SMSG_AI_REACTION
Definition Opcodes.h:346

References Object::GetGUID(), LOG_DEBUG, and SMSG_AI_REACTION.

Referenced by Unit::Attack(), and CreatureAI::TriggerAlert().

◆ SendZoneUnderAttackMessage()

void Creature::SendZoneUnderAttackMessage ( Player attacker)

Send a message to LocalDefense channel for players opposition team in the zone.

2841{
2843 data << (uint32)GetAreaId();
2844 sWorldSessionMgr->SendGlobalMessage(&data, nullptr, (attacker->GetTeamId() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE));
2845}
@ TEAM_ALLIANCE
Definition SharedDefines.h:748
@ TEAM_HORDE
Definition SharedDefines.h:749
#define sWorldSessionMgr
Definition WorldSessionMgr.h:108
TeamId GetTeamId(bool original=false) const
Definition Player.h:2128
uint32 GetAreaId() const
Definition Object.cpp:3119
@ SMSG_ZONE_UNDER_ATTACK
Definition Opcodes.h:626

References WorldObject::GetAreaId(), Player::GetTeamId(), SMSG_ZONE_UNDER_ATTACK, sWorldSessionMgr, TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by GuardAI::JustDied(), and SmartScript::ProcessAction().

◆ SetAssistanceTimer()

void Creature::SetAssistanceTimer ( uint32  value)
inline
427{ m_assistanceTimer = value; }

References m_assistanceTimer.

Referenced by Unit::Attack().

◆ SetCanDualWield()

◆ SetCannotReachTarget()

void Creature::SetCannotReachTarget ( ObjectGuid const &  target = ObjectGuid::Empty)
3657{
3658 if (cannotReach == m_cannotReachTarget)
3659 return;
3660
3661 m_cannotReachTarget = cannotReach;
3662
3663 if (cannotReach)
3664 {
3665 LOG_DEBUG("entities.unit", "Creature::SetCannotReachTarget() called with target {}. Details: {}", cannotReach.ToString(), GetDebugInfo());
3668 }
3669 else
3670 {
3672 }
3673}
void StopEvade()
Definition CombatManager.cpp:459
void StartEvadeTimer()
Definition CombatManager.h:123
std::string GetDebugInfo() const override
Definition Creature.cpp:3891

References Unit::GetCombatManager(), GetDebugInfo(), IsInEvadeMode(), LOG_DEBUG, m_cannotReachTarget, CombatManager::StartEvadeTimer(), CombatManager::StopEvade(), and ObjectGuid::ToString().

Referenced by CreatureAI::_EnterEvadeMode(), ChaseMovementGenerator< T >::DispatchSplineToPosition(), ChaseMovementGenerator< T >::DoUpdate(), UnitAI::EvadeTimerExpired(), and setDeathState().

◆ SetCombatMovement()

void Creature::SetCombatMovement ( bool  allowMovement)
3878{
3879 _isCombatMovementAllowed = allowMovement;
3880}

References _isCombatMovementAllowed.

Referenced by boss_victor_nefarius::BeginEvent(), boss_acidmaw::boss_acidmawAI::boss_acidmawAI(), boss_alar::boss_alar(), boss_blight_worm::boss_blight_wormAI::boss_blight_wormAI(), boss_cthun::boss_cthun(), boss_dorothee::boss_dorothee(), boss_eye_of_cthun::boss_eye_of_cthun(), boss_murmur::boss_murmur(), boss_omor_the_unscarred::boss_omor_the_unscarred(), boss_ouro::boss_ouro(), boss_yoggsaron_constrictor_tentacle::boss_yoggsaron_constrictor_tentacle(), boss_yoggsaron_corruptor_tentacle::boss_yoggsaron_corruptor_tentacle(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacle(), boss_jedoga_shadowseeker::DamageTaken(), boss_illidan_stormrage::DoAction(), npc_toxic_slime::InitializeAI(), npc_escortAI::JustRespawned(), FollowerAI::JustRespawned(), npc_flame_of_azzinoth::JustSummoned(), boss_zuljin::MovementInform(), boss_ayamiss::MovementInform(), boss_felmyst::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_andorhal_tower::npc_andorhal_towerAI::npc_andorhal_towerAI(), npc_blessed_banner::npc_blessed_bannerAI::npc_blessed_bannerAI(), npc_buru_egg::npc_buru_egg(), npc_claw_tentacle::npc_claw_tentacle(), npc_eye_tentacle::npc_eye_tentacle(), npc_giant_claw_tentacle::npc_giant_claw_tentacle(), npc_giant_eye_tentacle::npc_giant_eye_tentacle(), npc_guardian_pavilion::npc_guardian_pavilionAI::npc_guardian_pavilionAI(), npc_tiger_matriarch_credit::npc_tiger_matriarch_creditAI::npc_tiger_matriarch_creditAI(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::npc_tournament_training_dummyAI(), npc_warmage_coldarra::npc_warmage_coldarraAI::npc_warmage_coldarraAI(), npc_warmage_violetstand::npc_warmage_violetstand(), boss_jeklik::PathEndReached(), boss_quartermaster_zigris::Reset(), boss_felmyst::Reset(), npc_sunblade_scout::Reset(), boss_zuljin::Reset(), npc_amanishi_scout::Reset(), boss_ayamiss::Reset(), npc_ulduar_aerial_command_unit::Reset(), boss_illidan_stormrage::Reset(), boss_felmyst::ScheduleGroundAbilities(), boss_quartermaster_zigris::UpdateAI(), and boss_jormungarAI::UpdateAI().

◆ SetCombatPulseDelay()

void Creature::SetCombatPulseDelay ( uint32  delay)
inline
301 {
302 m_combatPulseDelay = delay;
303 if (m_combatPulseTime == 0 || m_combatPulseTime > delay)
304 m_combatPulseTime = delay;
305 }

References m_combatPulseDelay, and m_combatPulseTime.

Referenced by BossAI::_JustEngagedWith(), and BossAI::_Reset().

◆ SetCorpseDelay()

void Creature::SetCorpseDelay ( uint32  delay)
inline
74{ m_corpseDelay = delay; }

References m_corpseDelay.

Referenced by boss_brutallus::boss_brutallus(), npc_raging_flames::InitializeAI(), npc_pallid_horror::InitializeAI(), npc_flame_of_azzinoth::IsSummonedBy(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustDied(), npc_hor_raging_ghoul::JustDied(), npc_hor_risen_witch_doctor::JustDied(), npc_hor_lumbering_abomination::JustDied(), npc_mindless_ghoul::npc_mindless_ghoulAI::JustDied(), boss_hazzarah::JustSummoned(), npc_minion_spawner::JustSummoned(), npc_anubarak_spike::npc_anubarak_spikeAI::npc_anubarak_spikeAI(), npc_frost_sphere::npc_frost_sphereAI::npc_frost_sphereAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::npc_highlord_darion_mograineAI(), npc_mindless_ghoul::npc_mindless_ghoulAI::npc_mindless_ghoulAI(), instance_black_temple::instance_black_temple_InstanceMapScript::OnCreatureCreate(), FrostwingGauntletRespawner::operator()(), ValithriaDespawner::operator()(), npc_varian_wrynn::npc_varian_wrynnAI::Reset(), npc_jaina_proudmoore_bfu::npc_jaina_proudmoore_bfuAI::Reset(), npc_thrall_bfu::npc_thrall_bfuAI::Reset(), npc_lady_sylvanas_windrunner_bfu::npc_lady_sylvanas_windrunner_bfuAI::Reset(), npc_swarm_scarab::npc_swarm_scarabAI::Reset(), npc_nerubian_burrower::npc_nerubian_burrowerAI::Reset(), npc_lk_wicked_spirit::npc_lk_wicked_spiritAI::Reset(), npc_valithria_cloud::npc_valithria_cloudAI::Reset(), npc_argent_captainAI::Reset(), npc_heated_battle::npc_heated_battleAI::Reset(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Reset(), npc_cultist_engineer::Reset(), and boss_svala::boss_svalaAI::UpdateAI().

◆ SetCorpseRemoveTime()

void Creature::SetCorpseRemoveTime ( uint32  delay)
3812{
3813 m_corpseRemoveTime = GameTime::GetGameTime().count() + delay;
3814}

References GameTime::GetGameTime(), and m_corpseRemoveTime.

Referenced by boss_razorgore::JustDied().

◆ SetCurrentEquipmentId()

void Creature::SetCurrentEquipmentId ( uint8  id)
inline
199{ m_equipmentId = id; }

References m_equipmentId.

◆ setDeathState()

void Creature::setDeathState ( DeathState  state,
bool  despawn = false 
)
overridevirtual

A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned. The cycle follows the next order:

  • Alive: The creature is alive and has spawned in the world
  • JustDied: The creature has just died. This is the state just before his body appeared
  • Corpse: The creature has been removed from the world, and this corpse has been spawned
  • JustRespawned: The creature has just respawned. Follow when the corpse disappears and the respawn timer is finished
Parameters
stateSpecify one of 4 states above
despawnDespawn the creature immediately, without waiting for any movement to finish

Reimplemented from Unit.

Reimplemented in Minion, and Pet.

1947{
1948 Unit::setDeathState(state, despawn);
1949
1950 if (state == DeathState::JustDied)
1951 {
1953 uint32 dynamicRespawnDelay = GetMap()->ApplyDynamicModeRespawnScaling(this, m_respawnDelay);
1954 m_respawnTime = GameTime::GetGameTime().count() + dynamicRespawnDelay + m_corpseDelay;
1955
1956 // always save boss respawn time at death to prevent crash cheating
1957 if (GetMap()->IsDungeon() || isWorldBoss() || GetCreatureTemplate()->rank >= CREATURE_ELITE_ELITE)
1959
1960 SetTarget(); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
1962
1963 Dismount(); // if creature is mounted on a virtual mount, remove it at death
1964
1966 {
1967 SetNoSearchAssistance(false);
1968 }
1969
1970 //Dismiss group if is leader
1971 if (m_formation && m_formation->GetLeader() == this)
1972 m_formation->FormationReset(true, false);
1973
1974 bool needsFalling = !despawn && (IsFlying() || IsHovering()) && !IsUnderWater();
1975 SetHover(false);
1976 SetDisableGravity(false);
1977
1978 if (needsFalling)
1979 GetMotionMaster()->MoveFall(0, true);
1980
1982 }
1983 else if (state == DeathState::JustRespawned)
1984 {
1985 SetFullHealth();
1986 SetLootRecipient(nullptr);
1989 CreatureTemplate const* cinfo = GetCreatureTemplate();
1990 // Xinef: npc run by default
1991 //SetWalk(true);
1992
1993 // pussywizard:
1996
1998
2002
2004
2006 LoadCreaturesAddon(true);
2008
2009 if (GetCreatureData() && GetPhaseMask() != GetCreatureData()->phaseMask)
2010 SetPhaseMask(GetCreatureData()->phaseMask, false);
2011 }
2012}
SpellSchools
Definition SharedDefines.h:270
@ MOVEMENTFLAG_FALLING
Definition UnitDefines.h:384
NPCFlags
Non Player Character flags.
Definition UnitDefines.h:320
@ UNIT_NPC_FLAG_NONE
Definition UnitDefines.h:321
@ UNIT_STATE_ALL_STATE
Definition UnitDefines.h:227
@ UNIT_STATE_NO_ENVIRONMENT_UPD
Definition UnitDefines.h:201
bool HasSearchedAssistance()
Definition Creature.h:275
void SetLootRecipient(Unit *unit, bool withGroup=true)
Definition Creature.cpp:1307
void SetCannotReachTarget(ObjectGuid const &target=ObjectGuid::Empty)
Definition Creature.cpp:3656
void SetMeleeDamageSchool(SpellSchools school)
Definition Creature.h:164
uint32 ApplyDynamicModeRespawnScaling(WorldObject const *obj, uint32 respawnDelay) const
Definition Map.cpp:1722
void MoveFall(uint32 id=0, bool addFlagForNPC=false)
The unit will fall. Used when in the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:688
virtual void setDeathState(DeathState s, bool despawn=false)
Definition Unit.cpp:11361
void SetFullHealth()
Definition Unit.h:1126
void SetHover(bool enable)
Definition Unit.cpp:16634
bool HasUnitMovementFlag(uint32 f) const
Definition Unit.h:774
virtual bool IsUnderWater() const
Definition Unit.cpp:4540
void RemoveUnitMovementFlag(uint32 f)
Definition Unit.h:773
void SetDisableGravity(bool disable)
Definition Unit.cpp:16497
void ReplaceAllNpcFlags(NPCFlags flags)
Definition Unit.h:766
uint32 dmgschool
Definition CreatureData.h:207

References Alive, Map::ApplyDynamicModeRespawnScaling(), Unit::ClearUnitState(), Corpse, CREATURE_ELITE_ELITE, Unit::Dismount(), CreatureTemplate::dmgschool, CreatureGroup::FormationReset(), GetCreatureData(), GetCreatureTemplate(), GameTime::GetGameTime(), CreatureGroup::GetLeader(), WorldObject::GetMap(), Unit::GetMotionMaster(), WorldObject::GetPhaseMask(), HasSearchedAssistance(), Unit::HasUnitMovementFlag(), Unit::IsFlying(), Unit::IsHovering(), Unit::IsUnderWater(), isWorldBoss(), JustDied, JustRespawned, LoadCreaturesAddon(), LoadSparringPct(), m_corpseDelay, m_corpseRemoveTime, m_formation, m_respawnDelay, m_respawnTime, Motion_Initialize(), MotionMaster::MoveFall(), MOVEMENTFLAG_FALLING, CreatureTemplate::npcflag, Unit::RemoveUnitMovementFlag(), Unit::ReplaceAllNpcFlags(), ResetPlayerDamageReq(), SaveRespawnTime(), SetCannotReachTarget(), Unit::setDeathState(), Unit::SetDisableGravity(), Unit::SetFullHealth(), Unit::SetHover(), SetLootRecipient(), SetMeleeDamageSchool(), SetNoSearchAssistance(), Unit::SetPhaseMask(), SetTarget(), UNIT_NPC_FLAG_NONE, UNIT_STATE_ALL_STATE, UNIT_STATE_IGNORE_PATHFINDING, UNIT_STATE_NO_ENVIRONMENT_UPD, and UpdateMovementFlags().

Referenced by BattlegroundAV::AddAVCreature(), DisappearAndDie(), npc_auriaya_feral_defender::DoAction(), boss_freya_summons::DoAction(), ForcedDespawn(), npc_commandscript::HandleNpcMoveCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetWanderDistanceCommand(), npc_echo_of_medivh::HandlePieceJustDied(), npc_nether_drake::npc_nether_drakeAI::MovementInform(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), RemoveCorpse(), Respawn(), npc_simone::npc_simoneAI::RespawnPet(), Minion::setDeathState(), Pet::setDeathState(), npc_argent_captainAI::SpellHit(), npc_escortAI::UpdateAI(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI(), and npc_injured_patient::npc_injured_patientAI::UpdateAI().

◆ SetDefaultMovementType()

◆ SetDetectionDistance()

void Creature::SetDetectionDistance ( float  dist)
inline
211{ m_detectionDistance = dist; }

References m_detectionDistance.

Referenced by UpdateEntry().

◆ SetDisplayFromModel()

void Creature::SetDisplayFromModel ( uint32  modelIdx)
3535{
3536 if (CreatureModel const* model = GetCreatureTemplate()->GetModelByIdx(modelIdx))
3537 SetDisplayId(model->CreatureDisplayID, model->DisplayScale);
3538}

References GetCreatureTemplate(), and SetDisplayId().

◆ SetDisplayId()

void Creature::SetDisplayId ( uint32  displayId,
float  displayScale = 1.f 
)
overridevirtual

Reimplemented from Unit.

Reimplemented in Pet.

3514{
3515 Unit::SetDisplayId(modelId, displayScale);
3516
3517 float combatReach = DEFAULT_WORLD_OBJECT_SIZE;
3518
3519 if (CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(modelId))
3520 {
3521 SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, (IsPet() ? 1.0f : minfo->bounding_radius) * GetObjectScale());
3522 if (minfo->combat_reach > 0)
3523 combatReach = minfo->combat_reach;
3524 }
3525
3526 if (IsPet())
3527 combatReach = DEFAULT_COMBAT_REACH;
3528
3529 SetObjectScale(displayScale);
3530
3532}
#define DEFAULT_WORLD_OBJECT_SIZE
Definition ObjectDefines.h:44
#define DEFAULT_COMBAT_REACH
Definition ObjectDefines.h:45
@ UNIT_FIELD_COMBATREACH
Definition UpdateFields.h:123
@ UNIT_FIELD_BOUNDINGRADIUS
Definition UpdateFields.h:122
float GetObjectScale() const
Definition Object.h:120
virtual void SetDisplayId(uint32 modelId, float displayScale=1.f)
Definition Unit.cpp:13151

References DEFAULT_COMBAT_REACH, DEFAULT_WORLD_OBJECT_SIZE, Object::GetObjectScale(), Unit::IsPet(), Unit::SetDisplayId(), Object::SetFloatValue(), SetObjectScale(), sObjectMgr, UNIT_FIELD_BOUNDINGRADIUS, and UNIT_FIELD_COMBATREACH.

Referenced by npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Activate(), Create(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Deactivate(), npc_icc_severed_essence::npc_icc_severed_essenceAI::DoAction(), npc_shattrath_daily_quest::DoAction(), npc_blade_of_azzinoth::DoAction(), boss_ichoron::DoExplodeCompleted(), SACDeactivateEvent::Execute(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), npc_commandscript::HandleNpcSetModelCommand(), wp_commandscript::HandleWpShowCommand(), InitEntry(), npc_troll_volunteer::npc_troll_volunteerAI::InitializeAI(), Totem::InitStats(), Guardian::InitStatsForLevel(), npc_eoe_wyrmrest_skytalon::JustDied(), boss_tharon_ja::boss_tharon_jaAI::JustDied(), boss_ichoron::JustDied(), npc_scholomance_occultist::npc_scholomance_occultistAI::JustReachedHome(), npc_cw_area_trigger::npc_cw_area_triggerAI::npc_cw_area_triggerAI(), npc_grizzlemaw_cw_trigger::npc_grizzlemaw_cw_triggerAI::npc_grizzlemaw_cw_triggerAI(), npc_the_biggest_tree::npc_the_biggest_tree(), npc_eoe_wyrmrest_skytalon::PassengerBoarded(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::ReorderInstance(), boss_black_knight::boss_black_knightAI::Reset(), boss_tharon_ja::boss_tharon_jaAI::Reset(), boss_yoggsaron_sara::Reset(), boss_ingvar_the_plunderer::Reset(), boss_ichoron::Reset(), boss_laj::Reset(), npc_infernal_attacker::npc_infernal_attackerAI::Reset(), Respawn(), boss_laj::ScheduleTasks(), SetDisplayFromModel(), Pet::SetDisplayId(), npc_netherspite_infernal::SpellHit(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::SpellHit(), npc_infernal_attacker::npc_infernal_attackerAI::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::SummonNextWave(), npc_vaelastrasz_the_red::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_frost_sphere::npc_frost_sphereAI::UpdateAI(), boss_tharon_ja::boss_tharon_jaAI::UpdateAI(), npc_pos_collapsing_icicle::npc_pos_collapsing_icicleAI::UpdateAI(), npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI(), npc_blistering_zombie::npc_blistering_zombieAI::UpdateAI(), npc_ulduar_icicle::UpdateAI(), boss_yoggsaron_sara::UpdateAI(), boss_ichoron::UpdateAI(), and npc_azure_saboteur::UpdateAI().

◆ SetFormation()

void Creature::SetFormation ( CreatureGroup formation)
inline
374{ m_formation = formation; }

References m_formation.

Referenced by CreatureGroup::AddMember(), and CreatureGroup::RemoveMember().

◆ SetGossipMenuId()

void Creature::SetGossipMenuId ( uint32  gossipMenuId)
inline
210{ _gossipMenuId = gossipMenuId; }

References _gossipMenuId.

◆ SetHomePosition() [1/2]

void Creature::SetHomePosition ( const Position pos)
inline

◆ SetHomePosition() [2/2]

void Creature::SetHomePosition ( float  x,
float  y,
float  z,
float  o 
)
inline
347{ m_homePosition.Relocate(x, y, z, o); }

References m_homePosition, and Position::Relocate().

Referenced by at_hol_hall_of_watchers::_OnTrigger(), Battleground::AddCreature(), AtEngage(), boss_loatheb::boss_loathebAI::boss_loathebAI(), MotionTransport::CreateNPCPassenger(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::DestroyDoor(), boss_taldaram::DoAction(), npc_icc_spire_frostwyrm::DoAction(), boss_algalon_the_observer::DoAction(), boss_tyrannus::boss_tyrannusAI::DoAction(), WaypointMovementGenerator< Creature >::DoUpdate(), FormationMovementGenerator::DoUpdate(), boss_nightbane::EnterEvadeMode(), boss_ayamiss::EnterEvadeMode(), violet_hold_trashAI::EnterEvadeMode(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::GoSiphon(), WorldSession::HandleBattlemasterHelloOpcode(), WorldSession::HandleGossipHelloOpcode(), spell_item_toxic_wasteling::HandleJump(), WorldSession::HandleQuestgiverHelloOpcode(), boss_eck::InitializeAI(), boss_flame_leviathan::InitializeAI(), boss_aeonus::IsSummonedBy(), npc_simone::npc_simoneAI::JustDied(), boss_mandokir::boss_mandokirAI::JustEngagedWith(), boss_urom::boss_uromAI::JustEngagedWith(), boss_flame_leviathan::JustEngagedWith(), boss_kelthuzad::boss_kelthuzadAI::JustSummoned(), npc_daphne_stilwell::npc_daphne_stilwellAI::JustSummoned(), npc_hor_lich_king::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), boss_algalon_the_observer::JustSummoned(), npc_blessed_banner::npc_blessed_bannerAI::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), LoadCreatureFromDB(), boss_nalorakk::MoveInLineOfSight(), npc_aged_dying_ancient_kodo::MoveInLineOfSight(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::MoveInLineOfSight(), boss_mandokir::boss_mandokirAI::MovementInform(), npc_enslaved_proto_drake::MovementInform(), npc_akama_illidan::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_spinestalker::npc_spinestalkerAI::MovementInform(), npc_rimefang::npc_rimefangAI::MovementInform(), npc_akama_shade::MovementInform(), npc_omen::npc_omenAI::MovementInform(), npc_gunship_boarding_addAI::MovementInform(), boss_ghazan::MovementInform(), npc_escortAI::MovementInform(), SmartAI::MovepointReached(), SmartScript::ProcessAction(), RemoveCorpse(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::Reposition(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Reposition(), boss_arlokk::boss_arlokkAI::Reset(), boss_jeklik::Reset(), npc_simone::npc_simoneAI::RespawnPet(), WorldSession::SendListInventory(), gunship_npc_AI::SetData(), NPCStaveQuestAI::SetHomePosition(), Battlefield::SpawnCreature(), boss_urom::boss_uromAI::SpellHit(), boss_majordomo::SpellHit(), Map::SummonCreature(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_twilight_volunteer::UpdateAI(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::UpdateAI(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI(), violet_hold_trashAI::UpdateAI(), npc_azure_saboteur::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), UpdateHomePosition(), and MotionTransport::UpdatePassengerPositions().

◆ SetInCombatWithZone()

void Creature::SetInCombatWithZone ( )

Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.

2851{
2852 if (IsAIEnabled)
2853 AI()->DoZoneInCombat();
2854}
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:117

References AI(), CreatureAI::DoZoneInCombat(), and Unit::IsAIEnabled.

Referenced by boss_dorothee::DoAction(), boss_roar::DoAction(), boss_strawman::DoAction(), boss_tinhead::DoAction(), boss_falric::DoAction(), boss_marwyn::DoAction(), npc_ghostly_priest::DoAction(), npc_phantom_mage::DoAction(), npc_shadowy_mercenary::DoAction(), npc_spectral_footman::DoAction(), npc_tortured_rifleman::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), npc_living_constellation::DoAction(), boss_the_lurker_below::DoAction(), boss_broggok::DoAction(), boss_grand_warlock_nethekurse::DoAction(), boss_krik_thir::boss_krik_thirAI::DoAction(), boss_leotheras_the_blind::DoAction(), boss_drakkari_colossus::boss_drakkari_colossusAI::DoAction(), boss_thaddius_summon::boss_thaddius_summonAI::DoAction(), boss_yoggsaron::DoAction(), boss_palehoof::boss_palehoofAI::DoAction(), npc_massive_jormungar::npc_massive_jormungarAI::DoAction(), npc_ferocious_rhino::npc_ferocious_rhinoAI::DoAction(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::DoAction(), npc_frenzied_worgen::npc_frenzied_worgenAI::DoAction(), boss_illidan_stormrage::DoAction(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DoAction(), boss_essence_of_desire::boss_essence_of_desireAI::DoAction(), boss_essence_of_anger::boss_essence_of_angerAI::DoAction(), boss_kelidan_the_breaker::DoAction(), boss_algalon_the_observer::EnterEvadeMode(), npc_little_ooze::npc_little_oozeAI::EnterEvadeMode(), npc_big_ooze::npc_big_oozeAI::EnterEvadeMode(), RestoreFight::Execute(), spell_teron_gorefiend_shadowy_construct::HandleEffectApply(), spell_mutate_explode_bug::HandleOnHit(), spell_the_lich_king_vile_spirit_move_target_search::HandleScript(), spell_putricide_mutated_transformation::HandleSummon(), boss_yoggsaron_sara::InitFight(), boss_kiljaeden::InitializeAI(), boss_glob_of_viscidus::InitializeAI(), npc_corrupted_totem::IsSummonedBy(), npc_living_inferno::npc_living_infernoAI::IsSummonedBy(), npc_parasitic_shadowfiend::IsSummonedBy(), npc_blade_of_azzinoth::IsSummonedBy(), npc_flame_of_azzinoth::IsSummonedBy(), npc_supremus_punch_invisible_stalker::IsSummonedBy(), npc_amanishi_scout::JustEngagedWith(), boss_headless_horseman::JustEngagedWith(), boss_twilight_halion::boss_twilight_halionAI::JustEngagedWith(), boss_faction_championsAI::JustEngagedWith(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::JustEngagedWith(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::JustEngagedWith(), boss_drakos::boss_drakosAI::JustEngagedWith(), boss_eregos::boss_eregosAI::JustEngagedWith(), boss_urom::boss_uromAI::JustEngagedWith(), boss_varos::boss_varosAI::JustEngagedWith(), boss_bjarngrim::JustEngagedWith(), boss_volkhan::JustEngagedWith(), boss_algalon_the_observer::JustEngagedWith(), boss_flame_leviathan::JustEngagedWith(), boss_freya::JustEngagedWith(), boss_xt002::JustEngagedWith(), boss_svala::boss_svalaAI::JustEngagedWith(), npc_frozen_orb::npc_frozen_orbAI::JustEngagedWith(), boss_olm_the_summoner::JustEngagedWith(), boss_kiggler_the_crazed::JustEngagedWith(), boss_blindeye_the_seer::JustEngagedWith(), boss_krosh_firehand::JustEngagedWith(), boss_harbinger_skyriss::JustEngagedWith(), boss_thaddius_summon::boss_thaddius_summonAI::JustEngagedWith(), boss_the_lich_king::boss_the_lich_kingAI::JustEngagedWith(), boss_trollgore::boss_trollgoreAI::JustEngagedWith(), boss_sindragosa::boss_sindragosaAI::JustEngagedWith(), boss_gluth::boss_gluthAI::JustEngagedWith(), boss_gothik::boss_gothikAI::JustEngagedWith(), boss_grobbulus::boss_grobbulusAI::JustEngagedWith(), boss_heigan::JustEngagedWith(), boss_loatheb::boss_loathebAI::JustEngagedWith(), boss_maexxna::boss_maexxnaAI::JustEngagedWith(), boss_patchwerk::boss_patchwerkAI::JustEngagedWith(), boss_thaddius::boss_thaddiusAI::JustEngagedWith(), boss_steelbreaker::JustEngagedWith(), boss_runemaster_molgeim::JustEngagedWith(), boss_stormcaller_brundir::JustEngagedWith(), boss_fathomlord_karathress::JustEngagedWith(), boss_magtheridon::JustEngagedWith(), boss_anubrekhan::JustSummoned(), boss_grobbulus::boss_grobbulusAI::JustSummoned(), boss_loatheb::boss_loathebAI::JustSummoned(), boss_maexxna::boss_maexxnaAI::JustSummoned(), boss_auriaya::JustSummoned(), boss_muru::JustSummoned(), npc_ouro_spawner::JustSummoned(), npc_dirt_mound::JustSummoned(), boss_dalronn_the_controller::JustSummoned(), boss_urom::boss_uromAI::JustSummoned(), npc_hor_lich_king::JustSummoned(), boss_curator::JustSummoned(), npc_demonic_vapor_trail::JustSummoned(), npc_kiljaeden_controller::JustSummoned(), npc_amanishi_tempest::JustSummoned(), boss_hazzarah::JustSummoned(), boss_anetheron::JustSummoned(), npc_hive_zara_larva::JustSummoned(), boss_novos::JustSummoned(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), boss_gothik::boss_gothikAI::JustSummoned(), boss_noth::boss_nothAI::JustSummoned(), boss_magus_telestra::JustSummoned(), npc_creature_generator_akama::JustSummoned(), boss_fathomlord_karathress::JustSummoned(), boss_fathomguard_sharkkis::JustSummoned(), boss_fathomguard_tidalvess::JustSummoned(), boss_morogrim_tidewalker::JustSummoned(), boss_omor_the_unscarred::JustSummoned(), boss_vazruden_the_herald::JustSummoned(), boss_high_astromancer_solarian::JustSummoned(), boss_nethermancer_sepethrea::JustSummoned(), boss_muru::MoveInLineOfSight(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::MoveInLineOfSight(), boss_kaelthas::MoveInLineOfSight(), boss_captain_skarloc::MovementInform(), boss_four_horsemen::boss_four_horsemenAI::MovementInform(), boss_headless_horseman::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), boss_sartharion_dragonAI::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_gunship_mage::npc_gunship_mageAI::MovementInform(), npc_ulduar_saronite_animus::npc_ulduar_saronite_animus(), instance_karazhan::instance_karazhan_InstanceMapScript::OnCreatureCreate(), boss_nightbane::PathEndReached(), npc_sanguine_spirit::Reset(), boss_julianne::Reset(), boss_entropius::Reset(), boss_headless_horseman_head::Reset(), npc_twilight_summon::Reset(), boss_twilight_halion::boss_twilight_halionAI::Reset(), boss_yoggsaron_guardian_of_ys::Reset(), boss_yoggsaron_crusher_tentacle::Reset(), boss_yoggsaron_immortal_guardian::Reset(), boss_darkmaster_gandling::boss_darkmaster_gandlingAI::SetData(), npc_argent_captainAI::SpellHit(), advisor_baseAI::SpellHit(), spell_putricide_ooze_channel::StartAttack(), brann_bronzebeard::brann_bronzebeardAI::SummonCreatures(), Update(), boss_mandokir::boss_mandokirAI::UpdateAI(), npc_phantom_hallucination::UpdateAI(), npc_hor_lich_king::UpdateAI(), npc_vengeful_shade::npc_vengeful_shadeAI::UpdateAI(), npc_little_ooze::npc_little_oozeAI::UpdateAI(), npc_big_ooze::npc_big_oozeAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_algalon_the_observer::UpdateAI(), boss_flame_leviathan::UpdateAI(), boss_mimiron::UpdateAI(), boss_razorscale::UpdateAI(), boss_anzu::UpdateAI(), and npc_onyx_flamecaller::npc_onyx_flamecallerAI::WaypointReached().

◆ SetLastLeashExtensionTimePtr()

void Creature::SetLastLeashExtensionTimePtr ( std::shared_ptr< time_t > const &  timer)
3693{
3695}

References m_lastLeashExtensionTime.

Referenced by Unit::Attack(), and AssistDelayEvent::Execute().

◆ SetLootMode()

◆ SetLootRecipient()

void Creature::SetLootRecipient ( Unit unit,
bool  withGroup = true 
)
1308{
1309 // set the player whose group should receive the right
1310 // to loot the creature after it dies
1311 // should be set to nullptr after the loot disappears
1312
1313 if (!unit)
1314 {
1319 return;
1320 }
1321
1323 if (!player) // normal creature, no player involved
1324 return;
1325
1326 m_lootRecipient = player->GetGUID();
1327
1328 Map* map = GetMap();
1329 if (map && map->IsDungeon() && (isWorldBoss() || IsDungeonBoss()))
1330 {
1332 }
1333
1334 if (withGroup)
1335 {
1336 if (Group* group = player->GetGroup())
1337 {
1338 m_lootRecipientGroup = group->GetGUID().GetCounter();
1339
1340 if (map && map->IsDungeon() && (isWorldBoss() || IsDungeonBoss()))
1341 {
1342 Map::PlayerList const& PlayerList = map->GetPlayers();
1343 for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
1344 {
1345 if (Player* groupMember = i->GetSource())
1346 {
1347 if (groupMember->IsGameMaster() || groupMember->IsSpectator())
1348 {
1349 continue;
1350 }
1351
1352 if (groupMember->GetGroup() == group)
1353 {
1354 AddAllowedLooter(groupMember->GetGUID());
1355 }
1356 }
1357 }
1358 }
1359 }
1360 }
1361 else
1363
1365}
@ UNIT_DYNFLAG_LOOTABLE
Definition SharedDefines.h:3354
bool IsDungeonBoss() const
Definition Creature.cpp:3281
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
Definition Map.h:166
bool IsDungeon() const
Definition Map.h:297
PlayerList const & GetPlayers() const
Definition Map.h:329
virtual void RemoveDynamicFlag(uint32 flag)
Definition Object.h:126
virtual void SetDynamicFlag(uint32 flag)
Definition Object.h:125
Group * GetGroup()
Definition Player.h:2505
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition Unit.cpp:7715
void ResetAllowedLooters()
Definition Object.cpp:3162
void AddAllowedLooter(ObjectGuid guid)
Definition Object.cpp:3152

References WorldObject::AddAllowedLooter(), MapRefMgr::begin(), ObjectGuid::Clear(), MapRefMgr::end(), Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), Player::GetGroup(), Object::GetGUID(), WorldObject::GetMap(), Map::GetPlayers(), Map::IsDungeon(), IsDungeonBoss(), isWorldBoss(), m_lootRecipient, m_lootRecipientGroup, Object::RemoveDynamicFlag(), WorldObject::ResetAllowedLooters(), Object::SetDynamicFlag(), UNIT_DYNFLAG_LOOTABLE, and UNIT_DYNFLAG_TAPPED.

Referenced by CreatureAI::_EnterEvadeMode(), npc_heated_battle::npc_heated_battleAI::DamageTaken(), Unit::DealDamage(), boss_doomrel::EnterEvadeMode(), npc_varian_wrynn::npc_varian_wrynnAI::EnterEvadeMode(), npc_thrall_bfu::npc_thrall_bfuAI::EnterEvadeMode(), npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode(), npc_escortAI::EnterEvadeMode(), FollowerAI::EnterEvadeMode(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::HealReceived(), boss_razorgore::JustDied(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), Unit::Kill(), boss_urom::boss_uromAI::LeaveCombat(), npc_target_dummy::Reset(), Player::SendLoot(), setDeathState(), boss_algalon_the_observer::UpdateAI(), and npc_target_dummy::UpdateAI().

◆ SetLootRewardDisabled()

void Creature::SetLootRewardDisabled ( bool  disable)
inline
380{ DisableLootReward = disable; }

References DisableLootReward.

◆ SetMeleeDamageSchool()

void Creature::SetMeleeDamageSchool ( SpellSchools  school)
inline

◆ SetNoCallAssistance()

◆ SetNoCallForHelp()

void Creature::SetNoCallForHelp ( bool  val)
inline

◆ SetNoSearchAssistance()

void Creature::SetNoSearchAssistance ( bool  val)
inline

◆ SetObjectScale()

void Creature::SetObjectScale ( float  scale)
overridevirtual

◆ SetOriginalEntry()

void Creature::SetOriginalEntry ( uint32  entry)
inline
388{ m_originalEntry = entry; }

References m_originalEntry.

Referenced by CreateFromProto().

◆ SetPickPocketLootTime()

void Creature::SetPickPocketLootTime ( )
3770{
3772}
time_t const & GetRespawnTime() const
Definition Creature.h:290
uint32 GetCorpseDelay() const
Definition Creature.h:76

References GetCorpseDelay(), GameTime::GetGameTime(), GetRespawnTime(), lootPickPocketRestoreTime, and MINUTE.

Referenced by Player::SendLoot().

◆ SetPosition() [1/2]

void Creature::SetPosition ( const Position pos)
inline

◆ SetPosition() [2/2]

void Creature::SetPosition ( float  x,
float  y,
float  z,
float  o 
)
3274{
3275 if (!Acore::IsValidMapCoord(x, y, z, o))
3276 return;
3277
3278 GetMap()->CreatureRelocation(this, x, y, z, o);
3279}
void CreatureRelocation(Creature *creature, float x, float y, float z, float o)
Definition Map.cpp:816

References Map::CreatureRelocation(), WorldObject::GetMap(), and Acore::IsValidMapCoord().

Referenced by boss_alar::DamageTaken(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction(), boss_alar::DoDiveBomb(), CastArmageddon::Execute(), npc_commandscript::HandleNpcMoveCommand(), boss_ingvar_the_plunderer::JustSummoned(), boss_kiljaeden::JustSummoned(), npc_escortAI::MovementInform(), SmartAI::MovepointReached(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::OnCreatureCreate(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), FrostwingGauntletRespawner::operator()(), ValithriaDespawner::operator()(), RemoveCorpse(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::Reset(), boss_janalai::Reset(), boss_four_horsemen::boss_four_horsemenAI::Reset(), boss_thaddius::boss_thaddiusAI::Reset(), npc_simone::npc_simoneAI::RespawnPet(), npc_oculus_drakegiver::npc_oculus_drakegiverAI::UpdateAI(), boss_flame_leviathan_safety_container::UpdateAI(), boss_yoggsaron_sara::UpdateAI(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::UpdateAI(), and Unit::UpdateSplinePosition().

◆ SetReactState()

void Creature::SetReactState ( ReactStates  state)
inline

A creature can have 3 ReactStates : Agressive, Passive, Neutral.

  • Agressive : The creature will attack any non friend units in sight
  • Passive : The creature will not attack anyone
  • Neutral : The creature will attack only if attacked
100{ m_reactState = state; }

References m_reactState.

Referenced by boss_halion::boss_halionAI::AttackStart(), boss_faction_championsAI::boss_faction_championsAI(), boss_flame_leviathan_seat::boss_flame_leviathan_seat(), boss_glob_of_viscidus::boss_glob_of_viscidus(), boss_gormok::boss_gormokAI::boss_gormokAI(), boss_grand_champion::boss_grand_championAI::boss_grand_championAI(), boss_icehowl::boss_icehowlAI::boss_icehowlAI(), boss_jaraxxus::boss_jaraxxusAI::boss_jaraxxusAI(), boss_jarien::boss_jarien(), boss_jormungarAI::boss_jormungarAI(), boss_kiljaeden::boss_kiljaeden(), boss_nalorakk::boss_nalorakk(), boss_sothos::boss_sothos(), boss_the_lich_king::boss_the_lich_kingAI::boss_the_lich_kingAI(), boss_twin_valkyrAI::boss_twin_valkyrAI(), boss_tyrannus::boss_tyrannusAI::boss_tyrannusAI(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::boss_valithria_dreamwalkerAI(), CharmInfo::CharmInfo(), boss_thekal::CheckPhaseTransition(), boss_garfrost::boss_garfrostAI::DamageTaken(), boss_professor_putricide::boss_professor_putricideAI::DamageTaken(), boss_jedoga_shadowseeker::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), boss_algalon_the_observer::DamageTaken(), boss_freya::DamageTaken(), boss_hodir::DamageTaken(), npc_ulduar_leviathan_mkii::DamageTaken(), npc_ulduar_vx001::DamageTaken(), npc_ulduar_aerial_command_unit::DamageTaken(), npc_ulduar_arachnopod_destroyer::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), boss_alar::DamageTaken(), boss_taerar::boss_taerarAI::DamageTaken(), boss_thekal::DamageTaken(), boss_felblood_kaelthas::DamageTaken(), boss_taldaram::DamageTaken(), boss_viscidus::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), boss_shade_of_aran::DamageTaken(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), boss_bug_trio::DamageTaken(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Deactivate(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::DoAction(), boss_thekal::DoAction(), boss_archimonde::DoAction(), boss_bug_trio::DoAction(), boss_twinemperorsAI::DoAction(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DoAction(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DoAction(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), boss_algalon_the_observer::DoAction(), npc_living_constellation::DoAction(), boss_the_lurker_below::DoAction(), boss_broggok::DoAction(), boss_felblood_kaelthas::DoAction(), boss_leotheras_the_blind::DoAction(), boss_kalecgos::DoAction(), npc_living_mojo::npc_living_mojoAI::DoAction(), npc_ulduar_aerial_command_unit::DoAction(), boss_skadi::boss_skadiAI::DoAction(), boss_illidan_stormrage::DoAction(), npc_akama_illidan::DoAction(), npc_maiev_illidan::DoAction(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DoAction(), boss_essence_of_desire::boss_essence_of_desireAI::DoAction(), boss_essence_of_anger::boss_essence_of_angerAI::DoAction(), boss_kelidan_the_breaker::DoAction(), boss_nazan::DoAction(), boss_skeram::DoTeleport(), Spell::EffectSummonPet(), Spell::EffectSummonType(), boss_ouro::Emerge(), boss_the_lich_king::boss_the_lich_kingAI::EnterEvadeMode(), boss_zuljin::EnterPhase(), npc_crystalline_frayer::EnterSeedPod(), RestoreAttack::Execute(), OrcMoveEvent::Execute(), RestoreFight::Execute(), UtherBatteredHiltEvent::Execute(), StartMovementEvent::Execute(), VileSpiritActivateEvent::Execute(), SACActivateEvent::Execute(), SACDeactivateEvent::Execute(), AssistanceDistractMovementGenerator::Finalize(), npc_pet_dk_ebon_gargoyle::FlyAway(), boss_volkhan::GoToAnvil(), spell_mc_play_dead_aura::HandleEffectApply(), spell_uldaman_stoned_aura::HandleEffectApply(), spell_gen_feign_death_all_flags::HandleEffectApply(), spell_gen_feign_death_no_dyn_flag::HandleEffectApply(), spell_gen_feign_death_no_prevent_emotes::HandleEffectApply(), spell_mc_play_dead_aura::HandleEffectRemove(), spell_uldaman_stoned_aura::HandleEffectRemove(), boss_ragnaros::HandleEmerge(), spell_chapter2_persuasive_strike::HandleHit(), spell_mutate_explode_bug::HandleOnHit(), WorldSession::HandlePetActionHelper(), spell_item_draenic_pale_ale::HandleSummon(), Battlefield::HideNpc(), npc_jenny::Initialize(), npc_wounded_skirmisher::Initialize(), npc_frozen_core::Initialize(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::InitializeAI(), boss_felmyst::InitializeAI(), boss_kiljaeden::InitializeAI(), npc_general_andorov::InitializeAI(), boss_eck::InitializeAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::InitializeAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::InitializeAI(), boss_prince_valanar_icc::boss_prince_valanarAI::InitializeAI(), boss_sister_svalna::boss_sister_svalnaAI::InitializeAI(), boss_sapphiron::boss_sapphironAI::InitializeAI(), npc_lord_arete::npc_lord_areteAI::InitializeAI(), npc_oathbound_warder::InitializeAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::InitializeAI(), npc_pet_mage_mirror_image::InitializeAI(), InitializeReactState(), Minion::InitStats(), Guardian::InitStats(), Puppet::InitStats(), Guardian::InitStatsForLevel(), Totem::InitSummon(), boss_jarien::IsSummonedBy(), boss_sothos::IsSummonedBy(), boss_aeonus::IsSummonedBy(), npc_parasitic_shadowfiend::IsSummonedBy(), npc_blade_of_azzinoth::IsSummonedBy(), npc_flame_of_azzinoth::IsSummonedBy(), npc_supremus_punch_invisible_stalker::IsSummonedBy(), npc_maiev_illidan::IsSummonedBy(), npc_lk_wicked_spirit::npc_lk_wicked_spiritAI::JustDied(), npc_sunblade_scout::JustEngagedWith(), npc_amanishi_scout::JustEngagedWith(), boss_venoxis::JustEngagedWith(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), boss_four_horsemen::boss_four_horsemenAI::JustEngagedWith(), boss_kelthuzad::boss_kelthuzadAI::JustEngagedWith(), boss_warchief_kargath_bladefist::JustEngagedWith(), boss_high_astromancer_solarian::JustEngagedWith(), boss_sister_svalna::boss_sister_svalnaAI::JustReachedHome(), npc_akama_illidan::JustReachedHome(), npc_lk_wicked_spirit::npc_lk_wicked_spiritAI::JustRespawned(), advisor_baseAI::JustRespawned(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), boss_skeram::JustSummoned(), boss_majordomo::JustSummoned(), boss_vexallus::JustSummoned(), boss_hazzarah::JustSummoned(), boss_jindo::JustSummoned(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustSummoned(), boss_novos::JustSummoned(), boss_bronjahm::JustSummoned(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned(), boss_prince_valanar_icc::boss_prince_valanarAI::JustSummoned(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), boss_gothik::boss_gothikAI::JustSummoned(), npc_blessed_banner::npc_blessed_bannerAI::JustSummoned(), npc_flame_of_azzinoth::JustSummoned(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::JustSummoned(), boss_lady_vashj::JustSummoned(), boss_kaelthas::JustSummoned(), boss_terestian_illhoof::JustSummoned(), boss_ick::boss_ickAI::KilledUnit(), npc_crystalline_frayer::LeaveSeedPod(), Pet::LoadPetFromDB(), boss_nalorakk::MoveInLineOfSight(), npc_shattered_hand_scout::MoveInLineOfSight(), boss_hadronox::MovementInform(), boss_zuljin::MovementInform(), boss_ayamiss::MovementInform(), boss_bug_trio::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), boss_garfrost::boss_garfrostAI::MovementInform(), boss_eck::MovementInform(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform(), boss_four_horsemen::boss_four_horsemenAI::MovementInform(), boss_illidan_stormrage::MovementInform(), boss_lady_vashj::MovementInform(), boss_nazan::MovementInform(), boss_felmyst::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_rimefang::npc_rimefangAI::MovementInform(), boss_kaelthas::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), gunship_npc_AI::MovementInform(), npc_gunship_boarding_addAI::MovementInform(), npc_ball_of_flame::npc_ball_of_flameAI::MovementInform(), boss_warchief_kargath_bladefist::MovementInform(), boss_icehowl::boss_icehowlAI::MovementInform(), MotionMaster::MoveSeekAssistance(), npc_anubarak_spike::npc_anubarak_spikeAI::npc_anubarak_spikeAI(), npc_arcanite_dragonling::npc_arcanite_dragonling(), npc_argent_soldier::npc_argent_soldierAI::npc_argent_soldierAI(), npc_batrider::npc_batrider(), npc_buru_egg::npc_buru_egg(), npc_chess_move_trigger::npc_chess_move_trigger(), npc_concentrated_ball::npc_concentrated_ballAI::npc_concentrated_ballAI(), npc_dark_iron_guzzler::npc_dark_iron_guzzler(), npc_frost_freeze_trap::npc_frost_freeze_trapAI::npc_frost_freeze_trapAI(), npc_grand_magister_rommath::npc_grand_magister_rommathAI::npc_grand_magister_rommathAI(), npc_herald_of_the_lich_king::npc_herald_of_the_lich_king(), npc_hive_zara_larva::npc_hive_zara_larva(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::npc_icc_ice_sphereAI(), npc_ice_tomb::npc_ice_tombAI::npc_ice_tombAI(), npc_living_constellation::npc_living_constellation(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::npc_lk_spirit_bombAI(), npc_memory::npc_memoryAI::npc_memoryAI(), npc_mimirons_inferno::npc_mimirons_inferno(), npc_minion_spawner::npc_minion_spawner(), npc_necrotic_shard::npc_necrotic_shard(), npc_nexus_lord::npc_nexus_lord(), npc_pet_gen_valkyr_guardian::npc_pet_gen_valkyr_guardian(), npc_pilgrims_bounty_chair::npc_pilgrims_bounty_chair(), npc_putricide_oozeAI::npc_putricide_oozeAI(), npc_q24545_vegard::npc_q24545_vegardAI::npc_q24545_vegardAI(), npc_saurfang_event::npc_saurfang_eventAI::npc_saurfang_eventAI(), npc_scion_of_eternity::npc_scion_of_eternity(), npc_snobold_vassal::npc_snobold_vassalAI::npc_snobold_vassalAI(), npc_suppresser::npc_suppresserAI::npc_suppresserAI(), npc_taldaram_flamesphere::npc_taldaram_flamesphere(), npc_target_trigger::npc_target_trigger(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::npc_the_lich_king_controllerAI(), npc_toxic_slime::npc_toxic_slime(), npc_ulduar_expedition_commander::npc_ulduar_expedition_commanderAI::npc_ulduar_expedition_commanderAI(), npc_ulduar_hodir_druid::npc_ulduar_hodir_druid(), npc_ulduar_hodir_mage::npc_ulduar_hodir_mage(), npc_ulduar_hodir_priest::npc_ulduar_hodir_priest(), npc_ulduar_hodir_shaman::npc_ulduar_hodir_shaman(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::npc_valkyr_shadowguardAI(), npc_zafod_boombox::npc_zafod_boomboxAI::npc_zafod_boomboxAI(), NullCreatureAI::NullCreatureAI(), spell_halion_twilight_phasing_aura::OnApply(), instance_blackrock_depths::OnCreatureCreate(), instance_zulfarrak::instance_zulfarrak_InstanceMapScript::OnCreatureCreate(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::OnCreatureCreate(), instance_halls_of_reflection::OnCreatureCreate(), boss_shade_of_aran::OnPowerUpdate(), spell_halion_twilight_phasing_aura::OnRemove(), npc_ulduar_arachnopod_destroyer::PassengerBoarded(), PassiveAI::PassiveAI(), boss_nightbane::PathEndReached(), boss_jeklik::PathEndReached(), npc_akama_illidan::PathEndReached(), boss_nefarian::PathEndReached(), PossessedAI::PossessedAI(), npc_dark_iron_attack_generator::PrepareEvent(), PretendToDie(), boss_alar::PretendToDie(), SmartScript::ProcessAction(), boss_lord_valthalak::Reset(), boss_nefarian::Reset(), boss_vaelastrasz::Reset(), boss_ragnaros::Reset(), boss_mr_smite::boss_mr_smiteAI::Reset(), npc_chesspiece::Reset(), boss_midnight::Reset(), boss_nightbane::Reset(), npc_sanguine_spirit::Reset(), npc_a_special_surprise::npc_a_special_surpriseAI::Reset(), boss_kalecgos::Reset(), boss_muru::Reset(), boss_entropius::Reset(), npc_dark_fiend::Reset(), npc_sunblade_scout::Reset(), boss_nalorakk::Reset(), npc_amanishi_scout::Reset(), boss_jeklik::Reset(), boss_renataki::boss_renatakiAI::Reset(), boss_thekal::Reset(), boss_venoxis::Reset(), npc_brew_bubble::Reset(), npc_hallows_end_soh::Reset(), npc_love_in_air_snivel::Reset(), boss_archimonde::Reset(), boss_onyxia::Reset(), npc_belnistrasz::npc_belnistraszAI::Reset(), boss_ayamiss::Reset(), boss_sartura::Reset(), npc_sartura_royal_guard::Reset(), boss_skeram::Reset(), npc_death_ravager::npc_death_ravagerAI::Reset(), npc_murkdeep::npc_murkdeepAI::Reset(), npc_troll_volunteer::npc_troll_volunteerAI::Reset(), boss_jedoga_shadowseeker::Reset(), boss_taldaram::Reset(), boss_halion::boss_halionAI::Reset(), boss_twilight_halion::boss_twilight_halionAI::Reset(), boss_saviana_ragefire::boss_saviana_ragefireAI::Reset(), boss_eadric::boss_eadricAI::Reset(), boss_paletress::boss_paletressAI::Reset(), boss_black_knight::boss_black_knightAI::Reset(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::Reset(), boss_grand_champion::boss_grand_championAI::Reset(), boss_devourer_of_souls::Reset(), boss_garfrost::boss_garfrostAI::Reset(), boss_ick::boss_ickAI::Reset(), boss_prince_keleseth_icc::boss_prince_kelesethAI::Reset(), boss_prince_taldaram_icc::boss_prince_taldaramAI::Reset(), boss_prince_valanar_icc::boss_prince_valanarAI::Reset(), npc_dark_nucleus::npc_dark_nucleusAI::Reset(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::Reset(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::Reset(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::Reset(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::Reset(), boss_lord_marrowgar::Reset(), boss_professor_putricide::boss_professor_putricideAI::Reset(), boss_sindragosa::boss_sindragosaAI::Reset(), npc_spinestalker::npc_spinestalkerAI::Reset(), npc_rimefang::npc_rimefangAI::Reset(), boss_the_lich_king::boss_the_lich_kingAI::Reset(), npc_tirion_fordring_tft::npc_tirion_fordringAI::Reset(), npc_lk_wicked_spirit::npc_lk_wicked_spiritAI::Reset(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::Reset(), npc_crok_scourgebane::npc_crok_scourgebaneAI::Reset(), boss_sister_svalna::boss_sister_svalnaAI::Reset(), npc_impaling_spear::npc_impaling_spearAI::Reset(), boss_four_horsemen::boss_four_horsemenAI::Reset(), boss_gluth::boss_gluthAI::Reset(), boss_gothik::boss_gothikAI::Reset(), npc_boss_gothik_minion::npc_boss_gothik_minionAI::Reset(), boss_kelthuzad::boss_kelthuzadAI::Reset(), boss_noth::boss_nothAI::Reset(), boss_sapphiron::boss_sapphironAI::Reset(), npc_crystalline_frayer::Reset(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::Reset(), boss_volkhan::Reset(), brann_bronzebeard::brann_bronzebeardAI::Reset(), boss_algalon_the_observer::Reset(), boss_stormcaller_brundir::Reset(), npc_ulduar_iron_construct::Reset(), npc_ulduar_leviathan_mkii::Reset(), boss_thorim_sif::Reset(), boss_skadi::boss_skadiAI::Reset(), boss_skadi_grauf::boss_skadi_graufAI::Reset(), npc_imprisoned_beryl_sorcerer::npc_imprisoned_beryl_sorcererAI::Reset(), npc_venture_co_straggler::npc_venture_co_stragglerAI::Reset(), boss_talon_king_ikiss::Reset(), npc_voidtraveler::Reset(), npc_akama_illidan::Reset(), boss_shade_of_akama::Reset(), boss_lady_vashj::Reset(), boss_leotheras_the_blind::Reset(), boss_the_lurker_below::Reset(), boss_warlord_kalithresh::Reset(), boss_broggok::Reset(), boss_kelidan_the_breaker::Reset(), boss_vazruden_the_herald::Reset(), boss_magtheridon::Reset(), boss_alar::Reset(), boss_high_astromancer_solarian::Reset(), npc_ancestral_wolf::npc_ancestral_wolfAI::Reset(), npc_wounded_blood_elf::npc_wounded_blood_elfAI::Reset(), npc_bessy::npc_bessyAI::Reset(), npc_enslaved_netherwing_drake::Reset(), npc_pet_dk_ebon_gargoyle::Reset(), emerald_dragonAI::Reset(), npc_cultist_engineer::Reset(), Resurrect(), boss_warbringer_omrogg::ScheduleBurningPhase(), boss_magtheridon::ScheduleCombatEvents(), boss_felmyst::ScheduleGroundAbilities(), boss_warbringer_omrogg::ScheduleNonBurningPhase(), boss_the_lurker_below::SchedulerPhaseOne(), boss_laj::ScheduleTasks(), Unit::SetCharmedBy(), npc_hadronox_crusherPackAI::SetData(), npc_ulduar_leviathan_mkii::SetData(), npc_ulduar_aerial_command_unit::SetData(), gunship_npc_AI::SetData(), npc_gunship_boarding_addAI::SetData(), CreatureAI::SetGazeOn(), BfGraveyard::SetSpirit(), Battlefield::ShowNpc(), boss_viscidus::SoftReset(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), npc_ulduar_iron_construct::SpellHit(), npc_ulduar_leviathan_mkii::SpellHit(), npc_ulduar_vx001::SpellHit(), npc_ulduar_aerial_command_unit::SpellHit(), boss_attumen::SpellHit(), npc_venture_co_straggler::npc_venture_co_stragglerAI::SpellHit(), advisor_baseAI::SpellHit(), npc_enslaved_netherwing_drake::SpellHit(), boss_volkhan::SpellHitTarget(), boss_devourer_of_souls::SpellHitTarget(), boss_ick::boss_ickAI::SpellHitTarget(), npc_wounded_blood_elf::npc_wounded_blood_elfAI::sQuestAccept(), boss_noth::boss_nothAI::StartBalconyPhase(), instance_violet_hold::instance_violet_hold_InstanceMapScript::StartBossEncounter(), boss_lord_valthalak::StartFighting(), boss_heigan::StartFightPhase(), boss_noth::boss_nothAI::StartGroundPhase(), boss_lord_valthalak::StartTalking(), boss_ouro::Submerge(), boss_jedoga_shadowseeker::SummonedCreatureDies(), boss_vaelastrasz::UpdateAI(), boss_ragnaros::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::UpdateAI(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), boss_grilek::boss_grilekAI::UpdateAI(), boss_renataki::boss_renatakiAI::UpdateAI(), npc_hallows_end_soh::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), boss_onyxia::UpdateAI(), npc_belnistrasz::npc_belnistraszAI::UpdateAI(), boss_sartura::UpdateAI(), npc_sartura_royal_guard::UpdateAI(), boss_skeram::UpdateAI(), npc_murkdeep::npc_murkdeepAI::UpdateAI(), boss_hadronox::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), npc_memory::npc_memoryAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI(), boss_sister_svalna::boss_sister_svalnaAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_malygos::UpdateAI(), boss_krystallus::boss_krystallusAI::UpdateAI(), boss_algalon_the_observer::UpdateAI(), boss_stormcaller_brundir::UpdateAI(), boss_mimiron::UpdateAI(), npc_lurgglbr::npc_lurgglbrAI::UpdateAI(), npc_q24545_vegard::npc_q24545_vegardAI::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), boss_taerar::boss_taerarAI::UpdateAI(), CreatureAI::UpdateVictimWithGaze(), npc_arthas::npc_arthasAI::WaypointReached(), npc_general_andorov::WaypointReached(), and npc_apothecary_hanes::npc_Apothecary_HanesAI::WaypointReached().

◆ SetRegeneratingHealth()

void Creature::SetRegeneratingHealth ( bool  enable)
inline
328{ m_regenHealth = enable; }

References m_regenHealth.

Referenced by boss_yoggsaron_brain::boss_yoggsaron_brain(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::DamageTaken(), boss_felblood_kaelthas::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), boss_yoggsaron_brain::DamageTaken(), npc_twilight_volunteer::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), boss_kalecgos::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), npc_crystalline_frayer::EnterSeedPod(), gunship_npc_AI::gunship_npc_AI(), npc_frozen_core::Initialize(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned(), npc_crystalline_frayer::LeaveSeedPod(), boss_grand_champion::boss_grand_championAI::MovementInform(), npc_gunship_boarding_addAI::npc_gunship_boarding_addAI(), npc_gunship::npc_gunshipAI::npc_gunshipAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::npc_high_overlord_saurfang_igbAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::npc_muradin_bronzebeard_igbAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::Reset(), boss_the_lich_king::boss_the_lich_kingAI::Reset(), npc_crystalline_frayer::Reset(), boss_stormcaller_brundir::Reset(), npc_ulduar_vx001::Reset(), npc_blessed_banner::npc_blessed_bannerAI::Reset(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::SetData(), and boss_stormcaller_brundir::UpdateAI().

◆ SetRegeneratingPower()

void Creature::SetRegeneratingPower ( bool  enable)
inline
329{ m_regenPower = enable; }

References m_regenPower.

Referenced by boss_moam::Reset().

◆ SetReputationRewardDisabled()

void Creature::SetReputationRewardDisabled ( bool  disable)
inline

◆ SetRespawnDelay()

◆ SetRespawnTime()

◆ SetSwim()

bool Creature::SetSwim ( bool  enable)
overridevirtual

Reimplemented from Unit.

3335{
3336 if (!Unit::SetSwim(enable))
3337 return false;
3338
3340 data << GetPackGUID();
3341 SendMessageToSet(&data, true);
3342 return true;
3343}
PackedGuid const & GetPackGUID() const
Definition Object.h:116
virtual bool SetSwim(bool enable)
Definition Unit.cpp:16532
virtual void SendMessageToSet(WorldPacket const *data, bool self) const
Definition Object.cpp:2112
@ SMSG_SPLINE_MOVE_STOP_SWIM
Definition Opcodes.h:810
@ SMSG_SPLINE_MOVE_START_SWIM
Definition Opcodes.h:809

References Object::GetPackGUID(), WorldObject::SendMessageToSet(), Unit::SetSwim(), SMSG_SPLINE_MOVE_START_SWIM, and SMSG_SPLINE_MOVE_STOP_SWIM.

Referenced by SmartAI::SetSwim(), and UpdateMovementFlags().

◆ SetTarget()

void Creature::SetTarget ( ObjectGuid  guid = ObjectGuid::Empty)
overridevirtual

Implements Unit.

3541{
3542 if (_focusSpell)
3543 _spellFocusTarget = guid;
3544 else
3546}

References _focusSpell, _spellFocusTarget, Object::SetGuidValue(), and UNIT_FIELD_TARGET.

Referenced by boss_malygos::AttackStart(), ClearTarget(), boss_garfrost::boss_garfrostAI::DamageTaken(), ConfusedMovementGenerator< T >::DoFinalize(), boss_ouro::Emerge(), RestoreAttack::Execute(), boss_kaelthas::ExecuteMiddleEvent(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), boss_kelthuzad::boss_kelthuzadAI::JustEngagedWith(), boss_illidan_stormrage::JustSummoned(), boss_bug_trio::MovementInform(), boss_garfrost::boss_garfrostAI::MovementInform(), boss_essence_of_suffering::boss_essence_of_sufferingAI::MovementInform(), boss_essence_of_desire::boss_essence_of_desireAI::MovementInform(), boss_mr_smite::boss_mr_smiteAI::MovementInform(), boss_felmyst::MovementInform(), boss_kaelthas::MovementInform(), npc_arthas::OnGossipSelect(), boss_leotheras_the_blind::Reset(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::Reset(), boss_kiljaeden::ScheduleBasicAbilities(), boss_magtheridon::ScheduleCombatEvents(), boss_felmyst::ScheduleGroundAbilities(), boss_the_lurker_below::SchedulerPhaseOne(), setDeathState(), boss_razorscale::SpellHit(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), boss_cthun::UpdateAI(), and boss_malygos::UpdateAI().

◆ SetTextRepeatId()

void Creature::SetTextRepeatId ( uint8  textGroup,
uint8  id 
)
3780{
3781 CreatureTextRepeatIds& repeats = m_textRepeat[textGroup];
3782 if (std::find(repeats.begin(), repeats.end(), id) == repeats.end())
3783 repeats.push_back(id);
3784 else
3785 LOG_ERROR("sql.sql", "CreatureTextMgr: TextGroup {} for Creature({}) {}, id {} already added", uint32(textGroup), GetName(), GetGUID().ToString(), uint32(id));
3786}

References Object::GetGUID(), WorldObject::GetName(), LOG_ERROR, m_textRepeat, and Position::ToString().

Referenced by CreatureTextMgr::SendChat().

◆ SetTransportHomePosition() [1/2]

void Creature::SetTransportHomePosition ( const Position pos)
inline

◆ SetTransportHomePosition() [2/2]

void Creature::SetTransportHomePosition ( float  x,
float  y,
float  z,
float  o 
)
inline

◆ SetWalk()

bool Creature::SetWalk ( bool  enable)
overridevirtual

Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.

Reimplemented from Unit.

3324{
3325 if (!Unit::SetWalk(enable))
3326 return false;
3327
3329 data << GetPackGUID();
3330 SendMessageToSet(&data, false);
3331 return true;
3332}
virtual bool SetWalk(bool enable)
Definition Unit.cpp:16483
@ SMSG_SPLINE_MOVE_SET_RUN_MODE
Definition Opcodes.h:811
@ SMSG_SPLINE_MOVE_SET_WALK_MODE
Definition Opcodes.h:812

References Object::GetPackGUID(), WorldObject::SendMessageToSet(), Unit::SetWalk(), SMSG_SPLINE_MOVE_SET_RUN_MODE, and SMSG_SPLINE_MOVE_SET_WALK_MODE.

Referenced by boss_bjarngrim::boss_bjarngrim(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::DestroyDoor(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), npc_saurfang_event::npc_saurfang_eventAI::DoAction(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::DoAction(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), npc_brann_bronzebeard_algalon::DoAction(), npc_arthas::npc_arthasAI::DoAction(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::DoAction(), npc_maiev_illidan::DoAction(), npc_akama_shade::DoAction(), npc_taretha::npc_tarethaAI::DoAction(), UtherBatteredHiltEvent::Execute(), boss_kaelthas::ExecuteMiddleEvent(), npc_lord_arete::npc_lord_areteAI::InitializeAI(), npc_pallid_horror::InitializeAI(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::IsSummonedBy(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsSummonedBy(), npc_kservant::npc_kservantAI::IsSummonedBy(), boss_shade_of_aran::JustEngagedWith(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::JustReachedHome(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustRespawned(), boss_bjarngrim::JustRespawned(), npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned(), npc_kalecgos_kj::JustSummoned(), npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::JustSummoned(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::JustSummoned(), npc_akama_shade::JustSummoned(), boss_lady_vashj::JustSummoned(), npc_pallid_horror::JustSummoned(), npc_rinji::npc_rinjiAI::JustSummoned(), npc_maghar_captive::npc_maghar_captiveAI::JustSummoned(), npc_custodian_of_time::npc_custodian_of_timeAI::MoveInLineOfSight(), npc_brann_bronzebeard_algalon::MovementInform(), boss_mandokir::boss_mandokirAI::MovementInform(), boss_captain_skarloc::MovementInform(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::MovementInform(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::MovementInform(), npc_akama_illidan::MovementInform(), boss_kaelthas::MovementInform(), npc_cameron::MoveTheChildren(), npc_hor_leader_second::npc_hor_leader_secondAI::MoveToNextStopPoint(), npc_ancestral_wolf::npc_ancestral_wolfAI::npc_ancestral_wolfAI(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::npc_marzon_silent_bladeAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::npc_valkyr_shadowguardAI(), npc_chesspiece::OnCharmed(), instance_halls_of_reflection::OnCreatureCreate(), npc_thrall_bfu::OnGossipSelect(), npc_mikhail::OnQuestAccept(), npc_prospector_remtravel::OnQuestAccept(), npc_gilthares::OnQuestAccept(), npc_lakota_windsong::OnQuestAccept(), npc_paoka_swiftmountain::OnQuestAccept(), npc_engineer_helice::OnQuestAccept(), npc_maghar_captive::OnQuestAccept(), npc_maxx_a_million_escort::OnQuestAccept(), npc_deathstalker_erland::OnQuestAccept(), npc_kaya_flathoof::OnQuestAccept(), npc_wizzlecrank_shredder::OnQuestAccept(), npc_ame::OnQuestAccept(), npc_ranshalla::OnQuestAccept(), npc_lurgglbr::OnQuestAccept(), npc_mootoo_the_younger::OnQuestAccept(), npc_apothecary_hanes::OnQuestAccept(), npc_bessy::OnQuestAccept(), npc_isla_starmane::OnQuestAccept(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::ReorderInstance(), npc_chesspiece::Reset(), boss_arlokk::boss_arlokkAI::Reset(), npc_dark_iron_guzzler::Reset(), npc_onyx_flamecaller::npc_onyx_flamecallerAI::Reset(), npc_kinetic_bomb::npc_kinetic_bombAI::Reset(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::Reset(), npc_hodirs_fury::Reset(), npc_mimirons_inferno::Reset(), npc_xt002_scrapbot::Reset(), npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), npc_plaguehound_tracker::npc_plaguehound_trackerAI::Reset(), boss_shade_of_akama::Reset(), npc_akama_shade::Reset(), boss_kaelthas::Reset(), npc_dream_fog::npc_dream_fogAI::ScheduleEvents(), npc_argent_soldier::npc_argent_soldierAI::SetData(), npc_kurenai_captive::npc_kurenai_captiveAI::SetGUID(), npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect(), npc_injured_patient::npc_injured_patientAI::SpellHit(), npc_professor_phizzlethorpe::npc_professor_phizzlethorpeAI::sQuestAccept(), npc_ranger_lilatha::sQuestAccept(), npc_rinji::npc_rinjiAI::sQuestAccept(), npc_corporal_keeshan::npc_corporal_keeshanAI::sQuestAccept(), npc_muglash::npc_muglashAI::sQuestAccept(), npc_wounded_blood_elf::npc_wounded_blood_elfAI::sQuestAccept(), npc_rocknot::sQuestReward(), npc_barnes::npc_barnesAI::StartEvent(), npc_clintar_spirit::npc_clintar_spiritAI::StartEvent(), npc_thrall_bfu::npc_thrall_bfuAI::SummonedCreatureDies(), boss_majordomo::UpdateAI(), npc_scarlet_courier::npc_scarlet_courierAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_grand_magister_rommath::npc_grand_magister_rommathAI::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_twilight_volunteer::UpdateAI(), npc_xerestrasza::npc_xerestraszaAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::UpdateAI(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_oculus_drakegiver::npc_oculus_drakegiverAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), npc_shandy_dalaran::npc_shandy_dalaranAI::UpdateAI(), npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI::UpdateAI(), npc_crusade_recruit::npc_crusade_recruitAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_grimstone::UpdateEscortAI(), npc_magwin::npc_magwinAI::UpdateEscortAI(), npc_jenny::UpdateFollowerAI(), npc_arthas::npc_arthasAI::WaypointReached(), npc_professor_phizzlethorpe::npc_professor_phizzlethorpeAI::WaypointReached(), npc_ranger_lilatha::WaypointReached(), npc_rinji::npc_rinjiAI::WaypointReached(), npc_corporal_keeshan::npc_corporal_keeshanAI::WaypointReached(), npc_daphne_stilwell::npc_daphne_stilwellAI::WaypointReached(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::WaypointReached(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::WaypointReached(), npc_taretha::npc_tarethaAI::WaypointReached(), npc_magwin::npc_magwinAI::WaypointReached(), npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::WaypointReached(), npc_mootoo_the_younger::npc_mootoo_the_youngerAI::WaypointReached(), npc_emily::npc_emilyAI::WaypointReached(), npc_apothecary_hanes::npc_Apothecary_HanesAI::WaypointReached(), npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached(), npc_maghar_captive::npc_maghar_captiveAI::WaypointReached(), npc_kurenai_captive::npc_kurenai_captiveAI::WaypointReached(), npc_isla_starmane::npc_isla_starmaneAI::WaypointReached(), and npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::WaypointStart().

◆ SetWanderDistance()

void Creature::SetWanderDistance ( float  dist)
inline

◆ SignalFormationMovement()

void Creature::SignalFormationMovement ( )

◆ Update()

void Creature::Update ( uint32  time)
overridevirtual

Reimplemented from WorldObject.

Reimplemented in Pet, TempSummon, Puppet, and Totem.

707{
709 {
710 TriggerJustRespawned = false;
711
712 // Skip for temp summons: InitializeAI already reset them, and JustRespawned would clobber state set synchronously during SUMMON.
713 if (!IsSummon())
714 {
717 AI()->JustRespawned();
718 }
719 }
720
721 switch (m_deathState)
722 {
724 // Must not be called, see Creature::setDeathState JUST_RESPAWNED -> ALIVE promoting.
725 LOG_ERROR("entities.unit", "Creature ({}) in wrong state: DeathState::JustRespawned (4)", GetGUID().ToString());
726 break;
728 // Must not be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
729 LOG_ERROR("entities.unit", "Creature ({}) in wrong state: DeathState::JustDead (1)", GetGUID().ToString());
730 break;
731 case DeathState::Dead:
732 {
733 time_t now = GameTime::GetGameTime().count();
734 if (m_respawnTime <= now)
735 {
736 Respawn();
737 }
738 break;
739 }
741 {
742 Unit::Update(diff);
743 // deathstate changed on spells update, prevent problems
745 break;
746
748 {
749 if (m_groupLootTimer <= diff)
750 {
751 Group* group = sGroupMgr->GetGroupByGUID(lootingGroupLowGUID);
752 if (group)
753 group->EndRoll(&loot, GetMap());
756 }
757 else
758 {
759 m_groupLootTimer -= diff;
760 }
761 }
762 else if (m_corpseRemoveTime <= GameTime::GetGameTime().count())
763 {
764 RemoveCorpse(false);
765 LOG_DEBUG("entities.unit", "Removing corpse... {} ", GetUInt32Value(OBJECT_FIELD_ENTRY));
766 }
767 break;
768 }
770 {
771 Unit::Update(diff);
772
773 // creature can be dead after Unit::Update call
774 // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
775 if (!IsAlive())
776 break;
777
778 GetThreatMgr().Update(diff);
779
780 // if creature is charmed, switch to charmed AI
781 if (NeedChangeAI)
782 {
784 NeedChangeAI = false;
785 IsAIEnabled = true;
786
787 // xinef: update combat state, if npc is not in combat - return to spawn correctly by calling EnterEvadeMode
788 SelectVictim();
789 }
790
791 // if periodic combat pulse is enabled and we are both in combat and in a dungeon, do this now
792 if (m_combatPulseDelay > 0 && IsInCombat() && GetMap()->IsDungeon())
793 {
794 if (diff > m_combatPulseTime)
796 else
797 m_combatPulseTime -= diff;
798
799 if (m_combatPulseTime == 0)
800 {
801 if (AI())
802 AI()->DoZoneInCombat();
803 else
806 }
807 }
808
809 // periodic check to see if the creature has passed an evade boundary
810 if (IsAIEnabled && !IsInEvadeMode() && IsEngaged())
811 {
812 if (diff >= m_boundaryCheckTime)
813 {
814 AI()->CheckInRoom();
815 m_boundaryCheckTime = 2500;
816 }
817 else
818 m_boundaryCheckTime -= diff;
819 }
820
821 Unit* owner = GetCharmerOrOwner();
822 if (IsCharmed() && !IsWithinDistInMap(owner, GetMap()->GetVisibilityRange(), true, false, false))
823 {
825 }
826
827 if (Unit* victim = GetVictim())
828 {
829 // If we are closer than 50% of the combat reach we are going to reposition the victim
830 if (diff >= m_moveBackwardsMovementTime)
831 {
832 float MaxRange = GetCollisionRadius() + GetVictim()->GetCollisionRadius();
833
834 if (IsInDist(victim, MaxRange))
836
838 }
839 else
841
842 // Circling the target
843 if (diff >= m_moveCircleMovementTime)
844 {
845 AI()->MoveCircleChecks();
847 }
848 else
850
851 // Periodically check if able to move, if not, extend leash timer
852 if (diff >= m_extendLeashTime)
853 {
857 }
858 else
859 m_extendLeashTime -= diff;
860 }
861
862 // Call for assistance if not disabled
864 {
865 if (m_assistanceTimer <= diff)
866 {
868 {
869 SetNoCallAssistance(false);
871 }
873 }
874 else
875 {
876 m_assistanceTimer -= diff;
877 }
878 }
879
880 if (!IsInEvadeMode() && IsAIEnabled)
881 {
882 // do not allow the AI to be changed during update
883 m_AI_locked = true;
884 i_AI->UpdateAI(diff);
885 m_AI_locked = false;
886 }
887
888 // creature can be dead after UpdateAI call
889 // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
890 if (!IsAlive())
891 break;
892
893 m_regenTimer -= diff;
894 if (m_regenTimer <= 0)
895 {
896 if (!IsInEvadeMode())
897 {
898 // regenerate health if not in combat or if polymorphed)
899 if (!IsInCombat() || IsPolymorphed())
902 {
903 // regenerate health if cannot reach the target and the setting is set to do so.
904 // this allows to disable the health regen of raid bosses if pathfinding has issues for whatever reason
905 if (sWorld->getBoolConfig(CONFIG_REGEN_HP_CANNOT_REACH_TARGET_IN_RAID) || !GetMap()->IsRaid())
906 {
908 LOG_DEBUG("entities.unit", "RegenerateHealth() enabled because Creature cannot reach the target. Detail: {}", GetDebugInfo());
909 }
910 else
911 LOG_DEBUG("entities.unit", "RegenerateHealth() disabled even if the Creature cannot reach the target. Detail: {}", GetDebugInfo());
912 }
913 }
914
915 if (getPowerType() == POWER_ENERGY)
917 else
919
921 }
922
923 // Evade timer is now handled by CombatManager::Update() which calls UnitAI::EvadeTimerExpired()
924 break;
925 }
926 default:
927 break;
928 }
929
931 {
932 // pussywizard:
933 if (GetOwnerGUID().IsPlayer())
934 {
935 if (m_transportCheckTimer <= diff)
936 {
939 if (newTransport != GetTransport())
940 {
941 if (GetTransport())
942 GetTransport()->RemovePassenger(this, true);
943 if (newTransport)
944 newTransport->AddPassenger(this, true);
946 //SendMovementFlagUpdate();
947 }
948 }
949 else
950 m_transportCheckTimer -= diff;
951 }
952
953 sScriptMgr->OnCreatureUpdate(this, diff);
954 }
955}
@ UNIT_STATE_LOST_CONTROL
Definition UnitDefines.h:219
@ OBJECT_FIELD_ENTRY
Definition UpdateFields.h:27
@ CONFIG_REGEN_HP_CANNOT_REACH_TARGET_IN_RAID
Definition WorldConfig.h:125
@ CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD
Definition WorldConfig.h:236
void MoveCircleChecks()
Definition CreatureAI.cpp:439
virtual void JustRespawned()
Definition CreatureAI.h:184
virtual bool CheckInRoom()
Definition CreatureAI.cpp:610
void MoveBackwardsChecks()
Definition CreatureAI.cpp:461
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2850
void Respawn(bool force=false)
Definition Creature.cpp:2017
void RegenerateHealth()
Definition Creature.cpp:1037
void CallAssistance(Unit *target=nullptr)
Definition Creature.cpp:2459
static constexpr uint32 MOVE_BACKWARDS_CHECK_INTERVAL
Definition Creature.h:415
bool CanPeriodicallyCallForAssistance() const
Definition Creature.cpp:3722
uint32 m_moveCircleMovementTime
Definition Creature.h:417
uint32 m_moveBackwardsMovementTime
Definition Creature.h:418
static constexpr uint32 MOVE_CIRCLE_CHECK_INTERVAL
Definition Creature.h:414
Unit * SelectVictim()
Definition Unit.cpp:11479
bool IsNotReachableAndNeedRegen() const
Definition Creature.cpp:3680
void Regenerate(Powers power)
Definition Creature.cpp:971
uint32 m_extendLeashTime
Definition Creature.h:419
static constexpr uint32 EXTEND_LEASH_CHECK_INTERVAL
Definition Creature.h:416
void EndRoll(Loot *loot, Map *allowedMap)
Definition Group.cpp:1383
Transport * GetTransportForPos(uint32 phase, float x, float y, float z, WorldObject *worldobject=nullptr)
Definition Map.cpp:1129
void Update(uint32 tdiff)
Definition ThreatManager.cpp:235
virtual void RemovePassenger(WorldObject *passenger, bool withAll=false)=0
virtual void AddPassenger(WorldObject *passenger, bool withAll=false)=0
virtual void UpdateAI(uint32)=0
Use to start attacking a target. Called just before JustEngagedWith()
bool NeedChangeAI
Definition Unit.h:2099
float GetCollisionRadius() const override
this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by t...
Definition Unit.cpp:17136
bool IsDuringRemoveFromWorld() const
Definition Unit.h:703
void UpdateCharmAI()
Definition Unit.cpp:12633
Vehicle * m_vehicleKit
Definition Unit.h:2201
void StopMovingOnCurrentPos()
Definition Unit.cpp:13062
void Update(uint32 time) override
Definition Unit.cpp:503
void RemoveCharmAuras()
Definition Unit.cpp:8306
void Reset(bool evading=false)
Definition Vehicle.cpp:131
bool IsInDist(float x, float y, float z, float dist) const
Definition Position.h:221

References _respawnCompatibilityMode, Transport::AddPassenger(), AI(), Alive, CallAssistance(), CanPeriodicallyCallForAssistance(), CreatureAI::CheckInRoom(), CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD, CONFIG_REGEN_HP_CANNOT_REACH_TARGET_IN_RAID, Corpse, CREATURE_REGEN_INTERVAL, Dead, CreatureAI::DoZoneInCombat(), Group::EndRoll(), EXTEND_LEASH_CHECK_INTERVAL, Unit::GetCharmerOrOwner(), Unit::GetCollisionRadius(), Unit::getDeathState(), GetDebugInfo(), GameTime::GetGameTime(), Object::GetGUID(), WorldObject::GetMap(), Unit::GetOwnerGUID(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::getPowerType(), Unit::GetThreatMgr(), WorldObject::GetTransport(), Map::GetTransportForPos(), Object::GetUInt32Value(), Unit::GetVictim(), WorldObject::GetVisibilityRange(), Unit::HasUnitState(), Unit::i_AI, IN_MILLISECONDS, Unit::IsAIEnabled, Unit::IsAlive(), Unit::IsCharmed(), Unit::IsDuringRemoveFromWorld(), IsEngaged(), Unit::IsInCombat(), Position::IsInDist(), IsInEvadeMode(), Object::IsInWorld(), IsNotReachableAndNeedRegen(), Object::IsPlayer(), Unit::IsPolymorphed(), Unit::IsSummon(), WorldObject::IsWithinDistInMap(), JustDied, CreatureAI::JustRespawned(), JustRespawned, LOG_DEBUG, LOG_ERROR, loot, lootingGroupLowGUID, m_AI_locked, m_assistanceTimer, m_boundaryCheckTime, m_combatPulseDelay, m_combatPulseTime, m_corpseRemoveTime, Unit::m_deathState, m_extendLeashTime, m_groupLootTimer, m_moveBackwardsMovementTime, m_moveCircleMovementTime, Unit::m_regenTimer, m_respawnTime, m_transportCheckTimer, Unit::m_vehicleKit, MOVE_BACKWARDS_CHECK_INTERVAL, MOVE_CIRCLE_CHECK_INTERVAL, CreatureAI::MoveBackwardsChecks(), CreatureAI::MoveCircleChecks(), Unit::NeedChangeAI, OBJECT_FIELD_ENTRY, POWER_ENERGY, POWER_MANA, Regenerate(), RegenerateHealth(), Unit::RemoveCharmAuras(), RemoveCorpse(), Transport::RemovePassenger(), Vehicle::Reset(), Respawn(), SelectVictim(), SetInCombatWithZone(), SetNoCallAssistance(), sGroupMgr, sScriptMgr, Unit::StopMovingOnCurrentPos(), sWorld, Position::ToString(), TriggerJustRespawned, UNIT_STATE_LOST_CONTROL, ThreatManager::Update(), Unit::Update(), UnitAI::UpdateAI(), Unit::UpdateCharmAI(), UpdateLeashExtensionTime(), and urand().

Referenced by Pet::Update(), TempSummon::Update(), Puppet::Update(), and Totem::Update().

◆ UpdateAllStats()

bool Creature::UpdateAllStats ( )
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1040{
1044
1045 for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
1047
1049
1050 return true;
1051}
Powers
Definition SharedDefines.h:256
@ MAX_POWERS
Definition SharedDefines.h:264
void UpdateAttackPowerAndDamage(bool ranged=false) override
Definition StatSystem.cpp:1084
void UpdateMaxPower(Powers power) override
Definition StatSystem.cpp:1076
void UpdateMaxHealth() override
Definition StatSystem.cpp:1070
virtual void UpdateAllResistances()
Definition StatSystem.cpp:54

References MAX_POWERS, POWER_MANA, Unit::UpdateAllResistances(), UpdateAttackPowerAndDamage(), UpdateMaxHealth(), and UpdateMaxPower().

Referenced by UpdateEntry().

◆ UpdateArmor()

void Creature::UpdateArmor ( )
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1065{
1066 float value = GetTotalAuraModValue(UNIT_MOD_ARMOR);
1067 SetArmor(int32(value));
1068}
@ UNIT_MOD_ARMOR
Definition Unit.h:162
float GetTotalAuraModValue(UnitMods unitMod) const
Definition Unit.cpp:12190
void SetArmor(int32 val)
Definition Unit.h:1158

References Unit::GetTotalAuraModValue(), Unit::SetArmor(), and UNIT_MOD_ARMOR.

Referenced by UpdateResistances().

◆ UpdateAttackPowerAndDamage()

void Creature::UpdateAttackPowerAndDamage ( bool  ranged = false)
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1085{
1087
1091
1092 if (ranged)
1093 {
1097 }
1098
1099 float baseAttackPower = GetFlatModifierValue(unitMod, BASE_VALUE) * GetPctModifierValue(unitMod, BASE_PCT);
1100 float attackPowerMod = GetFlatModifierValue(unitMod, TOTAL_VALUE);
1101 float attackPowerMultiplier = GetPctModifierValue(unitMod, TOTAL_PCT) - 1.0f;
1102
1103 SetInt32Value(index, uint32(baseAttackPower)); // UNIT_FIELD_(RANGED)_ATTACK_POWER
1104 SetInt32Value(indexMod, uint32(attackPowerMod)); // UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS
1105 SetFloatValue(indexMulti, attackPowerMultiplier); // UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER
1106
1107 // automatically update weapon damage after attack power modification
1108 if (ranged)
1110 else
1111 {
1114 }
1115}
@ UNIT_FIELD_ATTACK_POWER_MODS
Definition UpdateFields.h:163
@ UNIT_FIELD_RANGED_ATTACK_POWER
Definition UpdateFields.h:165
@ UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
Definition UpdateFields.h:167
@ UNIT_FIELD_ATTACK_POWER_MULTIPLIER
Definition UpdateFields.h:164
@ UNIT_FIELD_ATTACK_POWER
Definition UpdateFields.h:162
@ UNIT_FIELD_RANGED_ATTACK_POWER_MODS
Definition UpdateFields.h:166
void SetInt32Value(uint16 index, int32 value)
Definition Object.cpp:626

References BASE_ATTACK, BASE_PCT, BASE_VALUE, Unit::GetFlatModifierValue(), Unit::GetPctModifierValue(), OFF_ATTACK, RANGED_ATTACK, Object::SetFloatValue(), Object::SetInt32Value(), TOTAL_PCT, TOTAL_VALUE, UNIT_FIELD_ATTACK_POWER, UNIT_FIELD_ATTACK_POWER_MODS, UNIT_FIELD_ATTACK_POWER_MULTIPLIER, UNIT_FIELD_RANGED_ATTACK_POWER, UNIT_FIELD_RANGED_ATTACK_POWER_MODS, UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER, UNIT_MOD_ATTACK_POWER, UNIT_MOD_ATTACK_POWER_RANGED, and Unit::UpdateDamagePhysical().

Referenced by UpdateAllStats().

◆ UpdateCurrentWaypointInfo()

◆ UpdateEntry() [1/2]

bool Creature::UpdateEntry ( uint32  entry,
bool  updateAI 
)
inline
179{ return UpdateEntry(entry, nullptr, true, updateAI); }

References UpdateEntry().

Referenced by UpdateEntry().

◆ UpdateEntry() [2/2]

bool Creature::UpdateEntry ( uint32  entry,
const CreatureData data = nullptr,
bool  changelevel = true,
bool  updateAI = false 
)
582{
583 if (!InitEntry(Entry, data))
584 return false;
585
586 CreatureTemplate const* cInfo = GetCreatureTemplate();
587
588 m_regenHealth = cInfo->RegenHealth;
589
590 // creatures always have melee weapon ready if any unless specified otherwise
591 if (!GetCreatureAddon())
593
594 SetFaction(cInfo->faction);
595
596 uint32 npcflag, unit_flags, dynamicflags;
597 ObjectMgr::ChooseCreatureFlags(cInfo, npcflag, unit_flags, dynamicflags, data);
598
600 ReplaceAllNpcFlags(NPCFlags(npcflag | sGameEventMgr->GetNPCFlag(this)));
601 else
603
604 // Xinef: NPC is in combat, keep this flag!
605 unit_flags &= ~UNIT_FLAG_IN_COMBAT;
606 if (IsInCombat())
607 unit_flags |= UNIT_FLAG_IN_COMBAT;
608
609 ReplaceAllUnitFlags(UnitFlags(unit_flags));
611
612 ReplaceAllDynamicFlags(dynamicflags);
613
616
620
621 uint32 previousHealth = GetHealth();
622 uint32 previousMaxHealth = GetMaxHealth();
623 uint32 previousPlayerDamageReq = _playerDamageReq;
624
625 SelectLevel(changelevel);
626 if (previousHealth > 0)
627 {
628 SetHealth(previousHealth);
629
630 if (previousMaxHealth && previousMaxHealth > GetMaxHealth())
631 {
632 _playerDamageReq = (uint32)(previousPlayerDamageReq * GetMaxHealth() / previousMaxHealth);
633 }
634 else
635 {
636 _playerDamageReq = previousPlayerDamageReq;
637 }
638 }
639
641 CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(GetLevel(), cInfo->unit_class);
642 float armor = stats->GenerateArmor(cInfo);
650
651 SetCanModifyStats(true);
653
655
656 // checked and error show at loading templates
657 if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction))
658 {
659 if (factionTemplate->factionFlags & FACTION_TEMPLATE_FLAG_ASSIST_PLAYERS)
660 SetPvP(true);
661 else
662 SetPvP(false);
663 }
664
665 // updates spell bars for vehicles and set player's faction - should be called here, to overwrite faction that is set from the new template
666 if (IsVehicle())
667 {
668 if (Player* owner = Creature::GetCharmerOrOwnerPlayerOrPlayerItself()) // this check comes in case we don't have a player
669 {
670 SetFaction(owner->GetFaction()); // vehicles should have same as owner faction
671 owner->VehicleSpellInitialize();
672 }
673 }
674
675 // trigger creature is always not selectable and can not be attacked
676 if (IsTrigger())
678
680
682 {
685 }
686
688
690
691 // Update movement
692 if (IsRooted())
695
697
698 if (updateAI)
699 {
701 }
702
703 return true;
704}
@ CREATURE_FLAG_EXTRA_CANNOT_ENTER_COMBAT
Definition CreatureData.h:59
@ CREATURE_FLAG_EXTRA_NO_TAUNT
Definition CreatureData.h:54
@ CREATURE_FLAG_EXTRA_WORLDEVENT
Definition CreatureData.h:60
@ FACTION_TEMPLATE_FLAG_ASSIST_PLAYERS
Definition DBCEnums.h:330
DBCStorage< FactionTemplateEntry > sFactionTemplateStore(FactionTemplateEntryfmt)
#define sGameEventMgr
Definition GameEventMgr.h:201
@ SPELL_SCHOOL_SHADOW
Definition SharedDefines.h:276
@ SPELL_SCHOOL_NATURE
Definition SharedDefines.h:274
@ SPELL_SCHOOL_FROST
Definition SharedDefines.h:275
@ SPELL_SCHOOL_ARCANE
Definition SharedDefines.h:277
@ SPELL_SCHOOL_FIRE
Definition SharedDefines.h:273
@ SPELL_SCHOOL_HOLY
Definition SharedDefines.h:272
@ SPELL_EFFECT_ATTACK_ME
Definition SharedDefines.h:880
@ SPELL_AURA_MOD_TAUNT
Definition SpellAuraDefines.h:74
UnitFlags2
Definition UnitDefines.h:294
@ SHEATH_STATE_MELEE
Definition UnitDefines.h:130
@ UNIT_STATE_ROOT
Definition UnitDefines.h:183
UnitFlags
Definition UnitDefines.h:255
@ UNIT_FLAG_IN_COMBAT
Definition UnitDefines.h:276
@ UNIT_MOD_RESISTANCE_SHADOW
Definition Unit.h:167
@ UNIT_MOD_RESISTANCE_FROST
Definition Unit.h:166
@ UNIT_MOD_RESISTANCE_HOLY
Definition Unit.h:163
@ UNIT_MOD_RESISTANCE_ARCANE
Definition Unit.h:168
@ UNIT_MOD_RESISTANCE_FIRE
Definition Unit.h:164
@ UNIT_MOD_RESISTANCE_NATURE
Definition Unit.h:165
bool UpdateAllStats() override
Definition StatSystem.cpp:1039
void LoadTemplateImmunities(int32 creatureImmunitiesId)
Definition Creature.cpp:2234
bool InitEntry(uint32 entry, const CreatureData *data=nullptr)
Definition Creature.cpp:477
bool IsRooted() const
Definition Creature.h:89
void SetDetectionDistance(float dist)
Definition Creature.h:211
static void ChooseCreatureFlags(CreatureTemplate const *cinfo, uint32 &npcflag, uint32 &unit_flags, uint32 &dynamicflags, CreatureData const *data=nullptr)
Definition ObjectMgr.cpp:1659
void SetFaction(uint32 faction)
Definition Unit.cpp:7073
void SetPvP(bool state)
Definition Unit.h:1046
void ReplaceAllUnitFlags(UnitFlags flags)
Remove the Unit flag specify only.
Definition Unit.h:750
virtual void SetSheath(SheathState sheathed)
Definition Unit.h:1778
void SetCanModifyStats(bool modifyStats)
Definition Unit.h:1097
void ReplaceAllUnitFlags2(UnitFlags2 flags)
Definition Unit.h:756
void SetAttackTime(WeaponAttackType att, uint32 val)
Definition Unit.h:920
void SetIsCombatDisallowed(bool value)
Definition Unit.h:969
float GenerateArmor(CreatureTemplate const *info) const
Definition CreatureData.h:327
uint32 RangeAttackTime
Definition CreatureData.h:210
uint32 BaseAttackTime
Definition CreatureData.h:209
float detection_range
Definition CreatureData.h:205
int32 CreatureImmunitiesId
Definition CreatureData.h:240
int32 resistance[MAX_SPELL_SCHOOL]
Definition CreatureData.h:223
bool RegenHealth
Definition CreatureData.h:239
uint32 faction
Definition CreatureData.h:199
uint32 unit_flags2
Definition CreatureData.h:215
Definition DBCStructure.h:939

References _playerDamageReq, AIM_Initialize(), Unit::ApplySpellImmune(), BASE_ATTACK, BASE_VALUE, CreatureTemplate::BaseAttackTime, ObjectMgr::ChooseCreatureFlags(), CREATURE_FLAG_EXTRA_CANNOT_ENTER_COMBAT, CREATURE_FLAG_EXTRA_NO_TAUNT, CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK, CREATURE_FLAG_EXTRA_WORLDEVENT, CreatureTemplate::CreatureImmunitiesId, CreatureTemplate::detection_range, CreatureTemplate::dmgschool, ENABLED, Entry, CreatureTemplate::faction, FACTION_TEMPLATE_FLAG_ASSIST_PLAYERS, CreatureBaseStats::GenerateArmor(), Unit::GetCharmerOrOwnerPlayerOrPlayerItself(), GetCreatureAddon(), GetCreatureTemplate(), Unit::GetHealth(), Unit::GetLevel(), Unit::GetMaxHealth(), CreatureTemplate::HasFlagsExtra(), IMMUNITY_EFFECT, IMMUNITY_STATE, InitEntry(), InitializeReactState(), Unit::IsInCombat(), Unit::IsPet(), IsRooted(), IsTrigger(), Unit::IsVehicle(), LoadSparringPct(), LoadTemplateImmunities(), m_regenHealth, OFF_ATTACK, CreatureTemplate::RangeAttackTime, RANGED_ATTACK, CreatureTemplate::RegenHealth, Unit::ReplaceAllDynamicFlags(), Unit::ReplaceAllNpcFlags(), Unit::ReplaceAllUnitFlags(), Unit::ReplaceAllUnitFlags2(), CreatureTemplate::resistance, SelectLevel(), Unit::SetAttackTime(), Unit::SetCanModifyStats(), Unit::SetControlled(), SetDetectionDistance(), Unit::SetDualWieldMode(), Unit::SetFaction(), Unit::SetHealth(), Unit::SetIsCombatDisallowed(), SetMeleeDamageSchool(), Unit::SetPvP(), Unit::SetSheath(), Unit::SetStatFlatModifier(), Unit::SetUnitFlag(), sFactionTemplateStore, sGameEventMgr, SHEATH_STATE_MELEE, sObjectMgr, SPELL_AURA_MOD_TAUNT, SPELL_EFFECT_ATTACK_ME, SPELL_SCHOOL_ARCANE, SPELL_SCHOOL_FIRE, SPELL_SCHOOL_FROST, SPELL_SCHOOL_HOLY, SPELL_SCHOOL_NATURE, SPELL_SCHOOL_SHADOW, CreatureTemplate::unit_class, UNIT_FLAG_IN_COMBAT, UNIT_FLAG_NOT_SELECTABLE, CreatureTemplate::unit_flags2, UNIT_MOD_ARMOR, UNIT_MOD_RESISTANCE_ARCANE, UNIT_MOD_RESISTANCE_FIRE, UNIT_MOD_RESISTANCE_FROST, UNIT_MOD_RESISTANCE_HOLY, UNIT_MOD_RESISTANCE_NATURE, UNIT_MOD_RESISTANCE_SHADOW, UNIT_STATE_ROOT, UpdateAllStats(), and UpdateMovementFlags().

Referenced by CreateFromProto(), boss_yoggsaron_influence_tentacle::DamageTaken(), npc_molten_golem::DamageTaken(), npc_forest_frog::DoSpawnRandom(), boss_halazzi::EnterPhase(), npc_commandscript::HandleNpcSetEntryCommand(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::JustDied(), npc_scholomance_occultist::npc_scholomance_occultistAI::JustReachedHome(), npc_aged_dying_ancient_kodo::JustRespawned(), boss_yoggsaron_brain::JustSummoned(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::OnCreatureCreate(), instance_forge_of_souls::instance_forge_of_souls_InstanceScript::OnCreatureCreate(), instance_halls_of_reflection::OnCreatureCreate(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), instance_nexus::instance_nexus_InstanceMapScript::OnCreatureCreate(), instance_shattered_halls::instance_shattered_halls_InstanceMapScript::OnCreatureCreate(), boss_halazzi::Reset(), npc_announcer_toc5::npc_announcer_toc5AI::Reset(), Respawn(), NPCStaveQuestAI::RevealForm(), boss_halazzi::SpellHit(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), npc_argent_captainAI::SpellHit(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::SpellHit(), npc_aged_dying_ancient_kodo::SpellHit(), npc_nether_drake::npc_nether_drakeAI::SpellHit(), boss_hydross_the_unstable::SummonMovementInform(), npc_scholomance_occultist::npc_scholomance_occultistAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), and npc_tyrion_spybot::npc_tyrion_spybotAI::UpdateAI().

◆ UpdateLeashExtensionTime()

void Creature::UpdateLeashExtensionTime ( )

◆ UpdateMaxHealth()

void Creature::UpdateMaxHealth ( )
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1071{
1073 SetMaxHealth(uint32(value));
1074}

References Unit::GetTotalAuraModValue(), Unit::SetMaxHealth(), and UNIT_MOD_HEALTH.

Referenced by UpdateAllStats().

◆ UpdateMaxPower()

void Creature::UpdateMaxPower ( Powers  power)
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1077{
1078 UnitMods unitMod = UnitMods(static_cast<uint16>(UNIT_MOD_POWER_START) + power);
1079
1080 float value = GetTotalAuraModValue(unitMod);
1081 SetMaxPower(power, uint32(value));
1082}
@ UNIT_MOD_POWER_START
Definition Unit.h:180

References Unit::GetTotalAuraModValue(), Unit::SetMaxPower(), and UNIT_MOD_POWER_START.

Referenced by UpdateAllStats().

◆ UpdateMoveInLineOfSightState()

void Creature::UpdateMoveInLineOfSightState ( )
2619{
2620 // xinef: pets, guardians and units with scripts / smartAI should be skipped
2622 GetScriptId() || GetAIName() == "SmartAI")
2623 {
2626 return;
2627 }
2628
2629 if (IsTrigger() || IsCivilian() || GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET || IsCritter() || GetAIName() == "NullCreatureAI")
2630 {
2633 return;
2634 }
2635
2636 bool nonHostile = true;
2637 if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(GetFaction()))
2638 if (factionTemplate->hostileMask || factionTemplate->enemyFaction[0] || factionTemplate->enemyFaction[1] || factionTemplate->enemyFaction[2] || factionTemplate->enemyFaction[3])
2639 nonHostile = false;
2640
2641 if (nonHostile)
2643 else
2645}
@ UNIT_MASK_SUMMON
Definition UnitDefines.h:159
@ UNIT_MASK_CONTROLLABLE_GUARDIAN
Definition UnitDefines.h:167
@ UNIT_MASK_GUARDIAN
Definition UnitDefines.h:161
@ UNIT_MASK_MINION
Definition UnitDefines.h:160
uint32 GetCreatureType() const
Definition Unit.cpp:11920
uint32 HasUnitTypeMask(uint32 mask) const
Definition Unit.h:741

References CREATURE_TYPE_NON_COMBAT_PET, GetAIName(), Unit::GetCreatureType(), Unit::GetFaction(), GetScriptId(), Unit::HasUnitTypeMask(), IsCivilian(), Unit::IsCritter(), Unit::IsPet(), IsTrigger(), m_moveInLineOfSightDisabled, m_moveInLineOfSightStrictlyDisabled, sFactionTemplateStore, UNIT_MASK_CONTROLLABLE_GUARDIAN, UNIT_MASK_GUARDIAN, UNIT_MASK_MINION, and UNIT_MASK_SUMMON.

Referenced by Unit::SetFaction().

◆ UpdateMovementFlags()

void Creature::UpdateMovementFlags ( )
3428{
3429 // Do not update movement flags if creature is controlled by a player (charm/vehicle)
3430 if (m_movedByPlayer)
3431 return;
3432
3433 CreatureTemplate const* info = GetCreatureTemplate();
3434 if (!info)
3435 return;
3436
3437 // Creatures with CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE should control MovementFlags in your own scripts
3439 return;
3440
3441 float ground = GetFloorZ();
3442
3443 bool canHover = CanHover();
3444 bool isInAir = (G3D::fuzzyGt(GetPositionZ(), ground + (canHover ? GetFloatValue(UNIT_FIELD_HOVERHEIGHT) : 0.0f) + GROUND_HEIGHT_TOLERANCE) || G3D::fuzzyLt(GetPositionZ(), ground - GROUND_HEIGHT_TOLERANCE)); // Can be underground too, prevent the falling
3445
3446 if (GetMovementTemplate().IsFlightAllowed() && isInAir && !IsFalling())
3447 {
3449 SetCanFly(true);
3450 else if (!IsLevitating())
3451 SetDisableGravity(true);
3452
3453 if (!HasHoverAura() && IsHovering())
3454 SetHover(false);
3455 }
3456 else
3457 {
3459 SetCanFly(false);
3460
3461 if (IsLevitating())
3462 SetDisableGravity(false);
3463
3465 SetHover(true);
3466 }
3467
3468 if (!isInAir)
3470
3471 bool Swim = false;
3472 LiquidData const& liquidData = GetLiquidData();
3473 switch (liquidData.Status)
3474 {
3477 Swim = GetPositionZ() - liquidData.DepthLevel > GetCollisionHeight() * 0.75f; // Shallow water at ~75% of collision height
3478 break;
3480 Swim = true;
3481 break;
3482 default:
3483 break;
3484 }
3485
3486 SetSwim(CanSwim() && Swim);
3487}
@ CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE
Definition CreatureData.h:55
@ LIQUID_MAP_UNDER_WATER
Definition GridTerrainData.h:195
@ LIQUID_MAP_IN_WATER
Definition GridTerrainData.h:194
@ LIQUID_MAP_WATER_WALK
Definition GridTerrainData.h:193
float const GROUND_HEIGHT_TOLERANCE
Definition SharedDefines.h:26
@ MOVEMENTFLAG_CAN_FLY
Definition UnitDefines.h:396
bool SetSwim(bool enable) override
Definition Creature.cpp:3334
float GetFloatValue(uint16 index) const
Definition Object.cpp:306
float GetCollisionHeight() const override
Return collision height sent to client.
Definition Unit.cpp:17142
bool IsLevitating() const
Definition Unit.h:1707
void SetCanFly(bool enable)
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Unit.cpp:16557
SafeUnitPointer m_movedByPlayer
Definition Unit.h:2077
bool HasHoverAura() const
Definition Unit.h:1803
LiquidData const & GetLiquidData() const
Definition Object.cpp:3144
float GetFloorZ() const
Definition Object.cpp:3100
Definition DynamicTree.h:25
Definition GridTerrainData.h:199
LiquidStatus Status
Definition GridTerrainData.h:206
float DepthLevel
Definition GridTerrainData.h:205
bool HasMovementFlag(uint32 flag) const
Definition Object.h:346

References CanFly, CanHover(), CanSwim(), CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE, LiquidData::DepthLevel, CreatureMovementData::Flight, Unit::GetCollisionHeight(), GetCreatureTemplate(), Object::GetFloatValue(), WorldObject::GetFloorZ(), WorldObject::GetLiquidData(), GetMovementTemplate(), Position::GetPositionZ(), CreatureMovementData::Ground, GROUND_HEIGHT_TOLERANCE, CreatureTemplate::HasFlagsExtra(), Unit::HasHoverAura(), MovementInfo::HasMovementFlag(), Hover, Unit::IsAlive(), Unit::IsFalling(), CreatureMovementData::IsFlightAllowed(), Unit::IsHovering(), Unit::IsLevitating(), LIQUID_MAP_IN_WATER, LIQUID_MAP_UNDER_WATER, LIQUID_MAP_WATER_WALK, Unit::m_movedByPlayer, WorldObject::m_movementInfo, MOVEMENTFLAG_CAN_FLY, MOVEMENTFLAG_FALLING, Unit::RemoveUnitMovementFlag(), Unit::SetCanFly(), Unit::SetDisableGravity(), Unit::SetHover(), SetSwim(), LiquidData::Status, Swim, and UNIT_FIELD_HOVERHEIGHT.

Referenced by Create(), Unit::ProcessTerrainStatusUpdate(), setDeathState(), and UpdateEntry().

◆ UpdateResistances()

void Creature::UpdateResistances ( uint32  school)
overridevirtual

Implements Unit.

Reimplemented in Totem.

1054{
1055 if (school > SPELL_SCHOOL_NORMAL)
1056 {
1058 SetResistance(SpellSchools(school), int32(value));
1059 }
1060 else
1061 UpdateArmor();
1062}
@ UNIT_MOD_RESISTANCE_START
Definition Unit.h:178
void UpdateArmor() override
Definition StatSystem.cpp:1064
void SetResistance(SpellSchools school, int32 val)
Definition Unit.h:1200

References Unit::GetTotalAuraModValue(), Unit::SetResistance(), SPELL_SCHOOL_NORMAL, UNIT_MOD_RESISTANCE_START, and UpdateArmor().

◆ UpdateStats()

bool Creature::UpdateStats ( Stats  stat)
overridevirtual

Implements Unit.

Reimplemented in Guardian, and Totem.

1035{
1036 return true;
1037}

◆ UpdateVendorItemCurrentCount()

uint32 Creature::UpdateVendorItemCurrentCount ( VendorItem const *  vItem,
uint32  used_count 
)
3220{
3221 if (!vItem->maxcount)
3222 return 0;
3223
3224 VendorItemCounts::iterator itr = m_vendorItemCounts.begin();
3225 for (; itr != m_vendorItemCounts.end(); ++itr)
3226 if (itr->itemId == vItem->item)
3227 break;
3228
3229 if (itr == m_vendorItemCounts.end())
3230 {
3231 uint32 new_count = vItem->maxcount > used_count ? vItem->maxcount - used_count : 0;
3232 m_vendorItemCounts.push_back(VendorItemCount(vItem->item, new_count));
3233 return new_count;
3234 }
3235
3236 VendorItemCount* vCount = &*itr;
3237
3238 time_t ptime = GameTime::GetGameTime().count();
3239
3240 if (time_t(vCount->lastIncrementTime + vItem->incrtime) <= ptime)
3241 {
3242 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(vItem->item);
3243
3244 uint32 diff = uint32((ptime - vCount->lastIncrementTime) / vItem->incrtime);
3245 if ((vCount->count + diff * pProto->BuyCount) < vItem->maxcount)
3246 vCount->count += diff * pProto->BuyCount;
3247 else
3248 vCount->count = vItem->maxcount;
3249 }
3250
3251 vCount->count = vCount->count > used_count ? vCount->count - used_count : 0;
3252 vCount->lastIncrementTime = ptime;
3253 return vCount->count;
3254}

References ItemTemplate::BuyCount, VendorItemCount::count, GameTime::GetGameTime(), VendorItem::incrtime, VendorItem::item, VendorItemCount::lastIncrementTime, m_vendorItemCounts, VendorItem::maxcount, and sObjectMgr.

Referenced by Player::_StoreOrEquipNewItem().

◆ UpdateWaypointID()

Member Data Documentation

◆ _creatureImmunitiesId

int32 Creature::_creatureImmunitiesId
protected

◆ _currentWaypointNodeInfo

std::pair<uint32, uint32> Creature::_currentWaypointNodeInfo {0, 0}
private
534{0, 0};

Referenced by GetCurrentWaypointInfo(), and UpdateCurrentWaypointInfo().

◆ _damagedByPlayer

bool Creature::_damagedByPlayer
private

◆ _focusSpell

Spell const* Creature::_focusSpell
private

◆ _gossipMenuId

uint32 Creature::_gossipMenuId
protected

Referenced by GetGossipMenuId(), and SetGossipMenuId().

◆ _isCombatMovementAllowed

bool Creature::_isCombatMovementAllowed
private

◆ _isMissingSwimmingFlagOutOfCombat

bool Creature::_isMissingSwimmingFlagOutOfCombat
private

◆ _playerDamageReq

◆ _respawnCompatibilityMode

bool Creature::_respawnCompatibilityMode {true}
protected

◆ _sparringPct

float Creature::_sparringPct
protected

Referenced by GetSparringPct(), and LoadSparringPct().

◆ [struct]

struct { ... } Creature::_spellFocusInfo

Referenced by HasSpellFocus().

◆ _spellFocusTarget

ObjectGuid Creature::_spellFocusTarget
private

‍Locks the target during spell cast for proper facing

Referenced by FocusTarget(), ReleaseFocus(), and SetTarget().

◆ Delay

uint32 Creature::Delay = 0

◆ DisableLootReward

bool Creature::DisableLootReward
protected

◆ DisableReputationReward

bool Creature::DisableReputationReward
protected

◆ EXTEND_LEASH_CHECK_INTERVAL

constexpr uint32 Creature::EXTEND_LEASH_CHECK_INTERVAL = 3000
staticconstexpr

Referenced by Update().

◆ loot

◆ lootingGroupLowGUID

uint32 Creature::lootingGroupLowGUID

Referenced by Update().

◆ lootPickPocketRestoreTime

uint32 Creature::lootPickPocketRestoreTime
protected

◆ m_AI_locked

bool Creature::m_AI_locked
protected

Referenced by AIM_Initialize(), and Update().

◆ m_AlreadyCallAssistance

bool Creature::m_AlreadyCallAssistance
protected

◆ m_alreadyCallForHelp

bool Creature::m_alreadyCallForHelp
protected

Referenced by CallForHelp(), and SetNoCallForHelp().

◆ m_AlreadySearchedAssistance

bool Creature::m_AlreadySearchedAssistance
protected

◆ m_assistanceTimer

uint32 Creature::m_assistanceTimer
private

Referenced by SetAssistanceTimer(), and Update().

◆ m_boundaryCheckTime

uint32 Creature::m_boundaryCheckTime
protected

Referenced by DoImmediateBoundaryCheck(), and Update().

◆ m_cannotReachTarget

ObjectGuid Creature::m_cannotReachTarget
private

◆ m_CombatDistance

◆ m_combatPulseDelay

uint32 Creature::m_combatPulseDelay
protected

◆ m_combatPulseTime

uint32 Creature::m_combatPulseTime
protected

Referenced by SetCombatPulseDelay(), and Update().

◆ m_corpseDelay

uint32 Creature::m_corpseDelay
protected

◆ m_corpseRemoveTime

time_t Creature::m_corpseRemoveTime
protected

◆ m_creatureData

CreatureData const* Creature::m_creatureData
protected

◆ m_creatureInfo

◆ m_CreatureSpellCooldowns

◆ m_defaultMovementType

◆ m_detectionDistance

float Creature::m_detectionDistance
protected

◆ m_equipmentId

uint8 Creature::m_equipmentId
protected

◆ m_extendLeashTime

uint32 Creature::m_extendLeashTime = EXTEND_LEASH_CHECK_INTERVAL

Referenced by Update().

◆ m_formation

◆ m_groupLootTimer

uint32 Creature::m_groupLootTimer

Referenced by Update().

◆ m_homePosition

Position Creature::m_homePosition
protected

◆ m_lastLeashExtensionTime

std::shared_ptr<time_t> Creature::m_lastLeashExtensionTime
mutableprivate

◆ m_LootMode

uint16 Creature::m_LootMode
protected

◆ m_lootRecipient

ObjectGuid Creature::m_lootRecipient
protected

◆ m_lootRecipientGroup

◆ m_meleeDamageSchoolMask

SpellSchoolMask Creature::m_meleeDamageSchoolMask
protected

◆ m_moveBackwardsMovementTime

uint32 Creature::m_moveBackwardsMovementTime = MOVE_BACKWARDS_CHECK_INTERVAL

Referenced by Update().

◆ m_moveCircleMovementTime

uint32 Creature::m_moveCircleMovementTime = MOVE_CIRCLE_CHECK_INTERVAL

Referenced by Update().

◆ m_moveInLineOfSightDisabled

bool Creature::m_moveInLineOfSightDisabled
protected

◆ m_moveInLineOfSightStrictlyDisabled

bool Creature::m_moveInLineOfSightStrictlyDisabled
protected

◆ m_originalEntry

uint32 Creature::m_originalEntry
protected

◆ m_originalEquipmentId

int8 Creature::m_originalEquipmentId
protected

◆ m_path_id

uint32 Creature::m_path_id
private

◆ m_ProhibitSchoolTime

uint32 Creature::m_ProhibitSchoolTime[7]

◆ m_reactState

ReactStates Creature::m_reactState
protected

◆ m_regenHealth

bool Creature::m_regenHealth
protected

◆ m_regenPower

bool Creature::m_regenPower
protected

Referenced by Regenerate(), and SetRegeneratingPower().

◆ m_respawnDelay

◆ m_respawnedTime

time_t Creature::m_respawnedTime
protected

◆ m_respawnTime

◆ m_SightDistance

◆ m_spawnId

◆ m_spells

◆ m_textRepeat

CreatureTextRepeatGroup Creature::m_textRepeat
private

‍Saved target during spell focus for restoration

Referenced by ClearTextRepeatGroup(), GetTextRepeatGroup(), and SetTextRepeatId().

◆ m_transportCheckTimer

uint16 Creature::m_transportCheckTimer
protected

Referenced by Update().

◆ m_transportHomePosition

◆ m_vendorItemCounts

VendorItemCounts Creature::m_vendorItemCounts
protected

◆ m_wanderDistance

float Creature::m_wanderDistance
protected

◆ m_waypointID

uint32 Creature::m_waypointID
private

◆ MOVE_BACKWARDS_CHECK_INTERVAL

constexpr uint32 Creature::MOVE_BACKWARDS_CHECK_INTERVAL = 2000
staticconstexpr

Referenced by Update().

◆ MOVE_CIRCLE_CHECK_INTERVAL

constexpr uint32 Creature::MOVE_CIRCLE_CHECK_INTERVAL = 3000
staticconstexpr

Referenced by Update().

◆ Orientation

float Creature::Orientation = 0.0f

◆ Spell

::Spell const* Creature::Spell = nullptr

◆ Target

ObjectGuid Creature::Target

◆ TriggerJustRespawned

bool Creature::TriggerJustRespawned
private

Referenced by Creature(), Respawn(), and Update().


The documentation for this class was generated from the following files: