AzerothCore 3.3.5a
OpenSource WoW Emulator
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MotionMaster Class Reference

#include "MotionMaster.h"

Public Member Functions

 MotionMaster (Unit *unit)
 
 ~MotionMaster ()
 
void Initialize ()
 
void InitDefault ()
 
bool empty () const
 
int size () const
 
_Ty top () const
 
_Ty GetMotionSlot (int slot) const
 
uint8 GetCleanFlags () const
 
void DirectDelete (_Ty curr)
 
void DelayedDelete (_Ty curr)
 
void UpdateMotion (uint32 diff)
 
void Clear (bool reset=true)
 
void MovementExpired (bool reset=true)
 
void MovementExpiredOnSlot (MovementSlot slot, bool reset=true)
 
void MoveIdle ()
 
void MoveTargetedHome (bool walk=false)
 The unit will return this initial position (owner for pets and summoned creatures). Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MoveRandom (float wanderDistance=0.0f)
 Enable a random movement in desired range around the unit. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MoveFollow (Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true, bool inheritSpeed=true)
 The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MoveChase (Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
 Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MoveChase (Unit *target, float dist, float angle)
 
void MoveChase (Unit *target, float dist)
 
void MoveCircleTarget (Unit *target)
 
void MoveBackwards (Unit *target, float dist)
 
void MoveForwards (Unit *target, float dist)
 
void MoveConfused ()
 Enable the confusion movement. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MoveFleeing (Unit *enemy, uint32 time=0)
 Enable the target's fleeing movement. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MovePoint (uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
 
void MovePoint (uint32 id, float x, float y, float z, bool generatePath=true, bool forceDestination=true, MovementSlot slot=MOTION_SLOT_ACTIVE, float orientation=0.0f)
 The unit will move to a specific point. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MoveSplinePath (Movement::PointsArray *path)
 
void MoveSplinePath (uint32 path_id)
 
void MoveLand (uint32 id, Position const &pos, float speed=0.0f)
 Use to move the unit from the air to the ground. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MoveLand (uint32 id, float x, float y, float z, float speed=0.0f)
 Use to move the unit from the air to the ground. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MoveTakeoff (uint32 id, Position const &pos, float speed=0.0f, bool skipAnimation=false)
 Use to move the unit from the ground to the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MoveTakeoff (uint32 id, float x, float y, float z, float speed=0.0f, bool skipAnimation=false)
 Use to move the unit from the air to the ground. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MoveCharge (float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
 The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MoveCharge (PathGenerator const &path, float speed=SPEED_CHARGE, ObjectGuid targetGUID=ObjectGuid::Empty)
 The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MoveKnockbackFrom (float srcX, float srcY, float speedXY, float speedZ)
 
void MoveJumpTo (float angle, float speedXY, float speedZ)
 The unit will jump in a specific direction.
 
void MoveJump (Position const &pos, float speedXY, float speedZ, uint32 id=0)
 
void MoveJump (float x, float y, float z, float speedXY, float speedZ, uint32 id=0, Unit const *target=nullptr)
 The unit will jump to a specific point.
 
void MoveFall (uint32 id=0, bool addFlagForNPC=false)
 The unit will fall. Used when in the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MoveSeekAssistance (float x, float y, float z)
 
void MoveSeekAssistanceDistract (uint32 timer)
 
void MoveTaxiFlight (uint32 path, uint32 pathnode)
 
void MoveDistract (uint32 time)
 Enable the target's distract movement. Doesn't work with UNIT_FLAG_DISABLE_MOVE and if the unit has MOTION_SLOT_CONTROLLED (generaly apply when the unit is controlled).
 
void MovePath (uint32 path_id, bool repeatable)
 Move the unit following a specific path. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
 
void MoveRotate (uint32 time, RotateDirection direction)
 Rotate the unit. You can specify the time of the rotation.
 
MovementGeneratorType GetCurrentMovementGeneratorType () const
 
MovementGeneratorType GetMotionSlotType (int slot) const
 
bool HasMovementGeneratorType (MovementGeneratorType type) const
 
uint32 GetCurrentSplineId () const
 
void propagateSpeedChange ()
 
void ReinitializeMovement ()
 
bool GetDestination (float &x, float &y, float &z)
 
void DistanceYourself (float range)
 

Private Types

typedef MovementGenerator_Ty
 
typedef std::vector< _TyExpireList
 

Private Member Functions

void pop ()
 
bool needInitTop () const
 
void InitTop ()
 
void Mutate (MovementGenerator *m, MovementSlot slot)
 
void DirectClean (bool reset)
 
void DelayedClean ()
 
void DirectExpire (bool reset)
 
void DirectExpireSlot (MovementSlot slot, bool reset)
 
void DelayedExpire ()
 

Private Attributes

ExpireList_expList
 
_Ty Impl [MAX_MOTION_SLOT]
 
int _top
 
Unit_owner
 
bool _needInit [MAX_MOTION_SLOT]
 
uint8 _cleanFlag
 

Detailed Description

Member Typedef Documentation

◆ _Ty

◆ ExpireList

typedef std::vector<_Ty> MotionMaster::ExpireList
private

Constructor & Destructor Documentation

◆ MotionMaster()

MotionMaster::MotionMaster ( Unit unit)
inlineexplicit
135 : _expList(nullptr), _top(-1), _owner(unit), _cleanFlag(MMCF_NONE)
136 {
137 for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i)
138 {
139 Impl[i] = nullptr;
140 _needInit[i] = true;
141 }
142 }
std::uint8_t uint8
Definition Define.h:109
@ MMCF_NONE
Definition MotionMaster.h:71
@ MAX_MOTION_SLOT
Definition MotionMaster.h:66
int _top
Definition MotionMaster.h:265
Unit * _owner
Definition MotionMaster.h:266
bool _needInit[MAX_MOTION_SLOT]
Definition MotionMaster.h:267
ExpireList * _expList
Definition MotionMaster.h:263
_Ty Impl[MAX_MOTION_SLOT]
Definition MotionMaster.h:264
uint8 _cleanFlag
Definition MotionMaster.h:268

References _needInit, Impl, and MAX_MOTION_SLOT.

◆ ~MotionMaster()

MotionMaster::~MotionMaster ( )
93{
94 // clear ALL movement generators (including default)
95 while (!empty())
96 {
97 MovementGenerator* curr = top();
98 pop();
99 if (curr && !isStatic(curr))
100 delete curr; // Skip finalizing on delete, it might launch new movement
101 }
102}
bool isStatic(MovementGenerator *movement)
Definition MotionMaster.cpp:68
_Ty top() const
Definition MotionMaster.h:150
void pop()
Definition MotionMaster.h:117
bool empty() const
Definition MotionMaster.h:148
Definition MovementGenerator.h:28

References empty(), isStatic(), pop(), and top().

Member Function Documentation

◆ Clear()

void MotionMaster::Clear ( bool  reset = true)
inline
168 {
170 {
171 if (reset)
173 else
174 _cleanFlag &= ~MMCF_RESET;
175 DelayedClean();
176 }
177 else
178 DirectClean(reset);
179 }
@ MMCF_RESET
Definition MotionMaster.h:73
@ MMCF_UPDATE
Definition MotionMaster.h:72
void DelayedClean()
Definition MotionMaster.cpp:164
void DirectClean(bool reset)
Definition MotionMaster.cpp:146

References _cleanFlag, DelayedClean(), DirectClean(), MMCF_RESET, and MMCF_UPDATE.

Referenced by PetAI::_stopAttack(), SmartAI::AttackStart(), Unit::CleanupBeforeRemoveFromMap(), boss_julianne::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), boss_bronjahm::boss_bronjahmAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), npc_blistering_zombie::npc_blistering_zombieAI::DamageTaken(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), npc_twilight_volunteer::DoAction(), boss_taldaram::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), boss_illidan_stormrage::DoAction(), Spell::EffectSummonType(), npc_argent_captainAI::EnterEvadeMode(), CreatureAI::EnterEvadeMode(), npc_pet_gen_argent_pony_bridle::EnterEvadeMode(), npc_pet_mage_mirror_image::EnterEvadeMode(), boss_halazzi::EnterPhase(), boss_zuljin::EnterPhase(), UtherBatteredHiltEvent::Execute(), npc_singularity::FindAndFollowTarget(), npc_hallows_end_soh::FinishEvent(), npc_pet_dk_ebon_gargoyle::FlyAway(), boss_nightbane::FlyToClosestPreFlyWayPoint(), spell_q6124_6129_apply_salve::HandleDummy(), spell_tharon_ja_dummy_aura::HandleEffectRemove(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), spell_item_toxic_wasteling::HandleJump(), AuraEffect::HandleModPossessPet(), spell_item_enchanted_broom_periodic::HandlePeriodicTick(), WorldSession::HandlePetActionHelper(), PetAI::HandleReturnMovement(), spell_gen_ayamiss_swarmer_loop::HandleScript(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::HandleSpeedChangeIfNeeded(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), npc_zulian_prowler::npc_zulian_prowlerAI::JustEngagedWith(), boss_grandmaster_vorpil::JustEngagedWith(), boss_swamplord_muselek::JustEngagedWith(), boss_high_botanist_freywinn::JustEngagedWith(), boss_felmyst::JustEngagedWith(), boss_high_astromancer_solarian::JustEngagedWith(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustSummoned(), boss_mennu_the_betrayer::JustSummoned(), FollowerAI::MoveInLineOfSight(), npc_escortAI::MoveInLineOfSight(), SmartAI::MoveInLineOfSight(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::MoveInLineOfSight(), PetAI::MovementInform(), boss_professor_putricide::boss_professor_putricideAI::MovementInform(), boss_four_horsemen::boss_four_horsemenAI::MovementInform(), boss_kaelthas::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), MoveTargetedHome(), boss_leotheras_the_blind::MoveToTargetIfOutOfRange(), npc_pet_dk_ebon_gargoyle::MySelectNextTarget(), spell_halion_twilight_phasing_aura::OnApply(), spell_halion_twilight_phasing_aura::OnRemove(), NPCStaveQuestAI::PrepareForEncounter(), boss_felblood_kaelthas::Reset(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::Reset(), boss_janalai::Reset(), npc_janalai_hatcher::Reset(), npc_batrider::Reset(), boss_archimonde::Reset(), boss_taldaram::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), boss_leotheras_the_blind::Reset(), boss_magtheridon::Reset(), npc_pet_gen_gnomish_flame_turret::Reset(), boss_magtheridon::ScheduleCombatEvents(), boss_felmyst::ScheduleGroundAbilities(), boss_nightbane::ScheduleLand(), boss_laj::ScheduleTasks(), npc_putricide_oozeAI::SelectNewTarget(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), Unit::SetCharmedBy(), boss_grand_warlock_nethekurse::SetData(), Unit::setDeathState(), FollowerAI::SetFollowComplete(), FollowerAI::SetFollowPaused(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::SetGUID(), npc_tirion_fordring_tft::npc_tirion_fordringAI::SpellHit(), boss_urom::boss_uromAI::SpellHit(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), FollowerAI::StartFollow(), SmartAI::StopFollow(), Spell::SummonGuardian(), Pet::Update(), boss_quartermaster_zigris::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_draenei_survivor::npc_draenei_survivorAI::UpdateAI(), boss_jedoga_shadowseeker::UpdateAI(), npc_twilight_volunteer::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI(), npc_valithria_cloud::npc_valithria_cloudAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), boss_skadi_grauf::boss_skadi_graufAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI::UpdateAI(), boss_omor_the_unscarred::UpdateAI(), npc_pet_gen_plump_turkey::UpdateAI(), npc_pet_gen_toxic_wasteling::UpdateAI(), and PetAI::UpdateAI().

◆ DelayedClean()

void MotionMaster::DelayedClean ( )
private
165{
166 while (size() > 1)
167 {
168 MovementGenerator* curr = top();
169 pop();
170 if (curr) DelayedDelete(curr);
171 }
172}
int size() const
Definition MotionMaster.h:149
void DelayedDelete(_Ty curr)
Definition MotionMaster.cpp:1001

References DelayedDelete(), pop(), size(), and top().

Referenced by Clear().

◆ DelayedDelete()

void MotionMaster::DelayedDelete ( _Ty  curr)
1002{
1003 LOG_DEBUG("movement.motionmaster", "Unit (Entry {}) is trying to delete its updating MG (Type {})!", _owner->GetEntry(), curr->GetMovementGeneratorType());
1004 if (isStatic(curr))
1005 return;
1006 if (!_expList)
1007 _expList = new ExpireList();
1008 _expList->push_back(curr);
1009}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:170
std::vector< _Ty > ExpireList
Definition MotionMaster.h:262
uint32 GetEntry() const
Definition Object.h:116

References _expList, _owner, Object::GetEntry(), MovementGenerator::GetMovementGeneratorType(), isStatic(), and LOG_DEBUG.

Referenced by DelayedClean(), DelayedExpire(), and Mutate().

◆ DelayedExpire()

void MotionMaster::DelayedExpire ( )
private
195{
196 if (size() > 1)
197 {
198 MovementGenerator* curr = top();
199 pop();
200 if (curr) DelayedDelete(curr);
201 }
202
203 while (!empty() && !top())
204 --_top;
205}

References _top, DelayedDelete(), empty(), pop(), size(), and top().

Referenced by MovementExpired().

◆ DirectClean()

void MotionMaster::DirectClean ( bool  reset)
private
147{
148 while (size() > 1)
149 {
150 MovementGenerator* curr = top();
151 pop();
152 if (curr) DirectDelete(curr);
153 }
154
155 if (empty())
156 return;
157
158 if (needInitTop())
159 InitTop();
160 else if (reset)
161 top()->Reset(_owner);
162}
void InitTop()
Definition MotionMaster.cpp:987
void DirectDelete(_Ty curr)
Definition MotionMaster.cpp:993
bool needInitTop() const
Definition MotionMaster.h:127
virtual void Reset(Unit *)=0

References _owner, DirectDelete(), empty(), InitTop(), needInitTop(), pop(), MovementGenerator::Reset(), size(), and top().

Referenced by Clear().

◆ DirectDelete()

void MotionMaster::DirectDelete ( _Ty  curr)
994{
995 if (isStatic(curr))
996 return;
997 curr->Finalize(_owner);
998 delete curr;
999}

References _owner, MovementGenerator::Finalize(), and isStatic().

Referenced by DirectClean(), DirectExpire(), DirectExpireSlot(), Initialize(), Mutate(), and UpdateMotion().

◆ DirectExpire()

void MotionMaster::DirectExpire ( bool  reset)
private
175{
176 if (size() > 1)
177 {
178 MovementGenerator* curr = top();
179 pop();
180 if (curr) DirectDelete(curr);
181 }
182
183 while (!empty() && !top())
184 --_top;
185
186 if (empty())
187 Initialize();
188 else if (needInitTop())
189 InitTop();
190 else if (reset)
191 top()->Reset(_owner);
192}
void Initialize()
Definition MotionMaster.cpp:73

References _owner, _top, DirectDelete(), empty(), Initialize(), InitTop(), needInitTop(), pop(), MovementGenerator::Reset(), size(), and top().

Referenced by MovementExpired().

◆ DirectExpireSlot()

void MotionMaster::DirectExpireSlot ( MovementSlot  slot,
bool  reset 
)
private
208{
209 if (size() > 1)
210 {
211 MovementGenerator* curr = Impl[slot];
212
213 // pussywizard: clear slot AND decrease top immediately to avoid crashes when referencing null top in DirectDelete
214 Impl[slot] = nullptr;
215 while (!empty() && !top())
216 --_top;
217
218 if (curr) DirectDelete(curr);
219 }
220
221 while (!empty() && !top())
222 --_top;
223
224 if (empty())
225 Initialize();
226 else if (needInitTop())
227 InitTop();
228 else if (reset)
229 top()->Reset(_owner);
230}

References _owner, _top, DirectDelete(), empty(), Impl, Initialize(), InitTop(), needInitTop(), MovementGenerator::Reset(), size(), and top().

Referenced by MovementExpiredOnSlot().

◆ DistanceYourself()

void MotionMaster::DistanceYourself ( float  range)
352{
354 {
355 if (_owner->IsPlayer())
356 {
358 gen->DistanceYourself((Player*)_owner, dist);
359 }
360 else
361 {
363 gen->DistanceYourself((Creature*)_owner, dist);
364 }
365 return;
366 }
367}
@ CHASE_MOTION_TYPE
Definition MotionMaster.h:45
Definition TargetedMovementGenerator.h:47
void DistanceYourself(T *owner, float distance)
Definition TargetedMovementGenerator.cpp:81
Definition Creature.h:43
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition MotionMaster.cpp:948
bool IsPlayer() const
Definition Object.h:201
Definition Player.h:1072

References _owner, CHASE_MOTION_TYPE, ChaseMovementGenerator< T >::DistanceYourself(), GetCurrentMovementGeneratorType(), Object::IsPlayer(), and top().

Referenced by SmartAI::DistanceYourself().

◆ empty()

◆ GetCleanFlags()

uint8 MotionMaster::GetCleanFlags ( ) const
inline
161{ return _cleanFlag; }

References _cleanFlag.

◆ GetCurrentMovementGeneratorType()

MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType ( ) const
949{
950 if (empty())
951 return IDLE_MOTION_TYPE;
952
953 return top()->GetMovementGeneratorType();
954}
@ IDLE_MOTION_TYPE
Definition MotionMaster.h:39
virtual MovementGeneratorType GetMovementGeneratorType()=0

References empty(), MovementGenerator::GetMovementGeneratorType(), IDLE_MOTION_TYPE, and top().

Referenced by DistanceYourself(), GuardAI::EnterEvadeMode(), FollowerAI::EnterEvadeMode(), boss_volkhan::boss_volkhanAI::GoToAnvil(), npc_commandscript::HandleNpcUnFollowCommand(), WorldSession::HandleSetRaidDifficultyOpcode(), IsMutualChase(), SmartAI::JustReachedHome(), MoveChase(), SmartAI::MovepointReached(), SplineHandler::operator()(), SmartAI::SetCombatMovement(), Unit::SetSpeed(), npc_escortAI::Start(), FollowerAI::StartFollow(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), npc_anubarak_spike::npc_anubarak_spikeAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI(), npc_fel_guard_hound::npc_fel_guard_houndAI::UpdateAI(), npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::UpdateAI(), npc_concentrated_ball::npc_concentrated_ballAI::UpdateAI(), and Player::UpdateCharmedAI().

◆ GetCurrentSplineId()

uint32 MotionMaster::GetCurrentSplineId ( ) const
980{
981 if (empty())
982 return 0;
983
984 return top()->GetSplineId();
985}
virtual uint32 GetSplineId() const
Definition MovementGenerator.h:41

References empty(), MovementGenerator::GetSplineId(), and top().

Referenced by SplineHandler::operator()().

◆ GetDestination()

bool MotionMaster::GetDestination ( float &  x,
float &  y,
float &  z 
)
1012{
1013 if (_owner->movespline->Finalized())
1014 return false;
1015
1016 G3D::Vector3 const& dest = _owner->movespline->FinalDestination();
1017 x = dest.x;
1018 y = dest.y;
1019 z = dest.z;
1020 return true;
1021}
bool Finalized() const
Definition MoveSpline.h:116
Vector3 FinalDestination() const
Definition MoveSpline.h:120
Movement::MoveSpline * movespline
Definition Unit.h:2032

References _owner, Movement::MoveSpline::FinalDestination(), Movement::MoveSpline::Finalized(), and Unit::movespline.

Referenced by misc_commandscript::HandleMovegensCommand().

◆ GetMotionSlot()

_Ty MotionMaster::GetMotionSlot ( int  slot) const
inline
156 {
157 ASSERT(slot >= 0);
158 return Impl[slot];
159 }
#define ASSERT
Definition Errors.h:68

References ASSERT, and Impl.

Referenced by HomeMovementGenerator< Creature >::_setTargetLocation(), and misc_commandscript::HandleMovegensCommand().

◆ GetMotionSlotType()

◆ HasMovementGeneratorType()

bool MotionMaster::HasMovementGeneratorType ( MovementGeneratorType  type) const
965{
966 if (empty() && type == IDLE_MOTION_TYPE)
967 return true;
968
969 for (int i = _top; i >= 0; --i)
970 {
971 if (Impl[i] && Impl[i]->GetMovementGeneratorType() == type)
972 return true;
973 }
974
975 return false;
976}

References _top, empty(), IDLE_MOTION_TYPE, and Impl.

◆ InitDefault()

void MotionMaster::InitDefault ( )
88{
90}
@ MOTION_SLOT_IDLE
Definition MotionMaster.h:63
void Mutate(MovementGenerator *m, MovementSlot slot)
Definition MotionMaster.cpp:854
MovementGenerator * SelectMovementGenerator(Unit *unit)
Definition CreatureAISelector.cpp:91

References _owner, MOTION_SLOT_IDLE, Mutate(), and FactorySelector::SelectMovementGenerator().

Referenced by Initialize(), npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::JustReachedHome(), Unit::RemoveCharmedBy(), and Creature::Respawn().

◆ Initialize()

◆ InitTop()

void MotionMaster::InitTop ( )
private
988{
990 _needInit[_top] = false;
991}
virtual void Initialize(Unit *)=0

References _needInit, _owner, _top, MovementGenerator::Initialize(), and top().

Referenced by DirectClean(), DirectExpire(), DirectExpireSlot(), and UpdateMotion().

◆ MoveBackwards()

void MotionMaster::MoveBackwards ( Unit target,
float  dist 
)
370{
371 if (!target)
372 {
373 return;
374 }
375
376 Position const& pos = target->GetPosition();
377 float angle = target->GetAngle(_owner);
378 G3D::Vector3 point;
379 point.x = pos.m_positionX + dist * cosf(angle);
380 point.y = pos.m_positionY + dist * sinf(angle);
381 point.z = pos.m_positionZ;
382
383 if (!_owner->GetMap()->CanReachPositionAndGetValidCoords(_owner, point.x, point.y, point.z, true, true))
384 {
385 return;
386 }
387
389 init.MoveTo(point.x, point.y, point.z, false);
390 init.SetFacing(target);
391 init.SetOrientationInversed();
392 init.Launch();
393}
bool CanReachPositionAndGetValidCoords(WorldObject const *source, PathGenerator *path, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
Check if a given source can reach a specific point following a path and normalize the coords....
Definition Map.cpp:2893
Definition MoveSplineInit.h:71
Map * GetMap() const
Definition Object.h:621
Definition Position.h:27
float m_positionZ
Definition Position.h:57
float m_positionX
Definition Position.h:55
float m_positionY
Definition Position.h:56
void GetPosition(float &x, float &y) const
Definition Position.h:126
float GetAngle(const Position *pos) const
Definition Position.cpp:78

References _owner, Map::CanReachPositionAndGetValidCoords(), Position::GetAngle(), WorldObject::GetMap(), Position::GetPosition(), Movement::MoveSplineInit::Launch(), Position::m_positionX, Position::m_positionY, Position::m_positionZ, Movement::MoveSplineInit::MoveTo(), Movement::MoveSplineInit::SetFacing(), and Movement::MoveSplineInit::SetOrientationInversed().

Referenced by CreatureAI::MoveBackwardsChecks(), and boss_quartermaster_zigris::SpellHitTarget().

◆ MoveCharge() [1/2]

void MotionMaster::MoveCharge ( float  x,
float  y,
float  z,
float  speed = SPEED_CHARGE,
uint32  id = EVENT_CHARGE,
const Movement::PointsArray path = nullptr,
bool  generatePath = false,
float  orientation = 0.0f,
ObjectGuid  targetGUID = ObjectGuid::Empty 
)

The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.

706{
708 return;
709
710 if (Impl[MOTION_SLOT_CONTROLLED] && Impl[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE)
711 return;
712
713 if (_owner->IsPlayer())
714 {
715 LOG_DEBUG("movement.motionmaster", "Player ({}) charge point (X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), x, y, z);
716 Mutate(new PointMovementGenerator<Player>(id, x, y, z, speed, orientation, path, generatePath, generatePath, targetGUID), MOTION_SLOT_CONTROLLED);
717 }
718 else
719 {
720 LOG_DEBUG("movement.motionmaster", "Creature ({}) charge point (X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), x, y, z);
721 Mutate(new PointMovementGenerator<Creature>(id, x, y, z, speed, orientation, path, generatePath, generatePath, targetGUID), MOTION_SLOT_CONTROLLED);
722 }
723}
@ MOTION_SLOT_CONTROLLED
Definition MotionMaster.h:65
@ DISTRACT_MOTION_TYPE
Definition MotionMaster.h:50
@ UNIT_FLAG_DISABLE_MOVE
Definition UnitDefines.h:254
std::string ToString() const
Definition ObjectGuid.cpp:47
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
Definition PointMovementGenerator.h:26
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:702

References _owner, DISTRACT_MOTION_TYPE, Object::GetGUID(), Unit::HasUnitFlag(), Impl, Object::IsPlayer(), LOG_DEBUG, MOTION_SLOT_CONTROLLED, Mutate(), ObjectGuid::ToString(), and UNIT_FLAG_DISABLE_MOVE.

Referenced by boss_professor_putricide::boss_professor_putricideAI::ChangePhase(), npc_frost_sphere::npc_frost_sphereAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_kinetic_bomb::npc_kinetic_bombAI::DoAction(), npc_saurfang_event::npc_saurfang_eventAI::DoAction(), boss_professor_putricide::boss_professor_putricideAI::DoAction(), npc_living_mojo::npc_living_mojoAI::DoAction(), Spell::EffectCharge(), Spell::EffectChargeDest(), boss_professor_putricide::boss_professor_putricideAI::EnterEvadeMode(), npc_pet_dk_ebon_gargoyle::FlyAway(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), spell_the_lich_king_valkyr_target_search::HandleScript(), npc_pet_dk_ebon_gargoyle::InitializeAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), MoveCharge(), npc_kinetic_bomb::npc_kinetic_bombAI::Reset(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::SummonedCreatureDespawn(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_hadronox::boss_hadronoxAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::UpdateAI(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), and npc_iron_watcher::npc_iron_watcherAI::UpdateAI().

◆ MoveCharge() [2/2]

void MotionMaster::MoveCharge ( PathGenerator const &  path,
float  speed = SPEED_CHARGE,
ObjectGuid  targetGUID = ObjectGuid::Empty 
)

The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.

729{
730 G3D::Vector3 dest = path.GetActualEndPosition();
731
732 MoveCharge(dest.x, dest.y, dest.z, speed, EVENT_CHARGE_PREPATH, nullptr, false, 0.0f, targetGUID);
733
734 // Charge movement is not started when using EVENT_CHARGE_PREPATH
736 init.MovebyPath(path.GetPath());
737 init.SetVelocity(speed);
738 init.Launch();
739}
#define EVENT_CHARGE_PREPATH
Definition boss_icecrown_gunship_battle.cpp:108
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:705

References _owner, EVENT_CHARGE_PREPATH, PathGenerator::GetActualEndPosition(), PathGenerator::GetPath(), Movement::MoveSplineInit::Launch(), Movement::MoveSplineInit::MovebyPath(), MoveCharge(), and Movement::MoveSplineInit::SetVelocity().

◆ MoveChase() [1/3]

void MotionMaster::MoveChase ( Unit target,
float  dist 
)
inline
207{ MoveChase(target, ChaseRange(dist)); }
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:313
Definition MotionMaster.h:84

References MoveChase().

Referenced by MoveChase().

◆ MoveChase() [2/3]

void MotionMaster::MoveChase ( Unit target,
float  dist,
float  angle 
)
inline
206{ MoveChase(target, ChaseRange(dist), ChaseAngle(angle)); }
Definition MotionMaster.h:97

References MoveChase().

Referenced by MoveChase().

◆ MoveChase() [3/3]

void MotionMaster::MoveChase ( Unit target,
std::optional< ChaseRange dist = {},
std::optional< ChaseAngle angle = {} 
)

Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.

314{
315 // ignore movement request if target not exist
316 if (!target || target == _owner || _owner->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
317 return;
318
320 {
321 if (_owner->IsPlayer())
322 {
324 gen->SetOffsetAndAngle(dist, angle);
325 gen->SetNewTarget(target);
326 }
327 else
328 {
330 gen->SetOffsetAndAngle(dist, angle);
331 gen->SetNewTarget(target);
332 }
333 return;
334 }
335
336 //_owner->ClearUnitState(UNIT_STATE_FOLLOW);
337 if (_owner->IsPlayer())
338 {
339 LOG_DEBUG("movement.motionmaster", "Player ({}) chase to {} ({})",
340 _owner->GetGUID().ToString(), target->IsPlayer() ? "player" : "creature", target->GetGUID().ToString());
342 }
343 else
344 {
345 LOG_DEBUG("movement.motionmaster", "Creature ({}) chase to {} ({})",
346 _owner->GetGUID().ToString(), target->IsPlayer() ? "player" : "creature", target->GetGUID().ToString());
348 }
349}
@ MOTION_SLOT_ACTIVE
Definition MotionMaster.h:64
void SetNewTarget(Unit *target)
Definition TargetedMovementGenerator.cpp:74
void SetOffsetAndAngle(std::optional< ChaseRange > dist, std::optional< ChaseAngle > angle)
Definition TargetedMovementGenerator.cpp:66
std::string ToString(Type &&val, Params &&... params)
Definition StringConvert.h:250

References _owner, CHASE_MOTION_TYPE, GetCurrentMovementGeneratorType(), Object::GetGUID(), Unit::HasUnitFlag(), Object::IsPlayer(), LOG_DEBUG, MOTION_SLOT_ACTIVE, Mutate(), ChaseMovementGenerator< T >::SetNewTarget(), ChaseMovementGenerator< T >::SetOffsetAndAngle(), top(), ObjectGuid::ToString(), and UNIT_FLAG_DISABLE_MOVE.

Referenced by UnitAI::AttackStart(), FollowerAI::AttackStart(), boss_priestess_lackey_commonAI::AttackStart(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::AttackStart(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::AttackStart(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::AttackStart(), boss_malygos::boss_malygosAI::AttackStart(), boss_swamplord_muselek::AttackStart(), ArcherAI::AttackStart(), npc_escortAI::AttackStart(), SmartAI::AttackStart(), boss_shade_of_aran::AttackStart(), npc_hyjal_ground_trash::AttackStart(), npc_hyjal_gargoyle::AttackStart(), npc_hyjal_frost_wyrm::AttackStart(), boss_magus_telestra::AttackStart(), boss_razorscale::boss_razorscaleAI::AttackStart(), boss_lady_malande::AttackStart(), boss_olm_the_summoner::AttackStart(), boss_kiggler_the_crazed::AttackStart(), boss_krosh_firehand::AttackStart(), npc_millhouse_manastorm::npc_millhouse_manastormAI::AttackStart(), boss_high_astromancer_solarian::AttackStart(), npc_capernian::AttackStart(), UnitAI::AttackStartCaster(), boss_thorim::boss_thorimAI::DamageTaken(), boss_skadi::boss_skadiAI::DoAction(), PetAI::DoAttack(), ScriptedAI::DoStartMovement(), RestoreAttack::Execute(), boss_kologarn_eyebeam::boss_kologarn_eyebeamAI::IsSummonedBy(), npc_pet_dk_ghoul::IsSummonedBy(), boss_shade_of_aran::JustEngagedWith(), boss_swamplord_muselek::JustEngagedWith(), boss_high_astromancer_solarian::JustEngagedWith(), npc_daphne_stilwell::npc_daphne_stilwellAI::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustSummoned(), boss_lady_vashj::MovementInform(), boss_nazan::MovementInform(), boss_kaelthas::MovementInform(), boss_leotheras_the_blind::MoveToTargetIfOutOfRange(), Unit::PetSpellFail(), Unit::RemoveCharmedBy(), boss_magtheridon::Reset(), Creature::ResumeChasingVictim(), boss_high_botanist_freywinn::ResumeEncounter(), Resurrect(), npc_anubarak_spike::npc_anubarak_spikeAI::SelectNewTarget(), SmartAI::SetCombatMovement(), SmartAI::SetCurrentRangeMode(), boss_volkhan::boss_volkhanAI::SpellHitTarget(), npc_nerubian_burrower::npc_nerubian_burrowerAI::SpellHitTarget(), boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDespawn(), boss_quartermaster_zigris::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), boss_headless_horseman::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_tharon_ja::boss_tharon_jaAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), boss_omor_the_unscarred::UpdateAI(), npc_pet_dk_ebon_gargoyle::UpdateAI(), and Player::UpdateCharmedAI().

◆ MoveCircleTarget()

void MotionMaster::MoveCircleTarget ( Unit target)
422{
423 if (!target)
424 {
425 return;
426 }
427
428 Position pos;
429 if (!target->GetMeleeAttackPoint(_owner, pos))
430 {
431 return;
432 }
433
435 init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), false);
436 init.SetWalk(true);
437 init.SetFacing(target);
438 init.Launch();
439}
bool GetMeleeAttackPoint(Unit *attacker, Position &pos)
Definition Unit.cpp:2703
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References _owner, Unit::GetMeleeAttackPoint(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Movement::MoveSplineInit::Launch(), Movement::MoveSplineInit::MoveTo(), Movement::MoveSplineInit::SetFacing(), and Movement::MoveSplineInit::SetWalk().

Referenced by CreatureAI::MoveCircleChecks().

◆ MoveConfused()

void MotionMaster::MoveConfused ( )

Enable the confusion movement. Doesn't work with UNIT_FLAG_DISABLE_MOVE.

293{
294 // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
296 return;
297
298 if (_owner->IsPlayer())
299 {
300 LOG_DEBUG("movement.motionmaster", "Player ({}) move confused", _owner->GetGUID().ToString());
302 }
303 else
304 {
305 LOG_DEBUG("movement.motionmaster", "Creature ({}) move confused", _owner->GetGUID().ToString());
307 }
308}
Definition ConfusedMovementGenerator.h:28

References _owner, Object::GetGUID(), Unit::HasUnitFlag(), Object::IsPlayer(), LOG_DEBUG, MOTION_SLOT_CONTROLLED, Mutate(), ObjectGuid::ToString(), and UNIT_FLAG_DISABLE_MOVE.

Referenced by Unit::SetConfused().

◆ MoveDistract()

void MotionMaster::MoveDistract ( uint32  time)

Enable the target's distract movement. Doesn't work with UNIT_FLAG_DISABLE_MOVE and if the unit has MOTION_SLOT_CONTROLLED (generaly apply when the unit is controlled).

834{
836 return;
837
839 return;
840
841 /*if (_owner->IsPlayer())
842 {
843 LOG_DEBUG("movement.motionmaster", "Player ({}) distracted (timer: {})", _owner->GetGUID().ToString(), timer);
844 }
845 else
846 {
847 LOG_DEBUG("movement.motionmaster", "Creature ({}) (timer: {})", _owner->GetGUID().ToString(), timer);
848 }*/
849
852}
Definition IdleMovementGenerator.h:50

References _owner, Unit::HasUnitFlag(), Impl, MOTION_SLOT_CONTROLLED, Mutate(), and UNIT_FLAG_DISABLE_MOVE.

Referenced by Spell::EffectDistract(), and CreatureAI::TriggerAlert().

◆ MoveFall()

void MotionMaster::MoveFall ( uint32  id = 0,
bool  addFlagForNPC = false 
)

The unit will fall. Used when in the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.

663{
665 return;
666
667 // use larger distance for vmap height search than in most other cases
669 if (tz <= INVALID_HEIGHT)
670 {
671 LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveFall: unable retrive a proper height at map {} (x: {}, y: {}, z: {}).",
673 return;
674 }
675
676 // Abort too if the ground is very near
677 if (std::fabs(_owner->GetPositionZ() - tz) < 0.1f)
678 return;
679
680 if (_owner->IsPlayer())
681 {
685 }
686 else if (_owner->IsCreature() && addFlagForNPC) // pussywizard
687 {
693 }
694
696 init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz + _owner->GetHoverHeight());
697 init.SetFall();
698 init.Launch();
700}
#define MAX_FALL_DISTANCE
Definition GridTerrainData.h:28
#define INVALID_HEIGHT
Definition GridTerrainData.h:27
@ MOVEMENTFLAG_MASK_MOVING
Definition UnitDefines.h:400
@ MOVEMENTFLAG_FLYING
Definition UnitDefines.h:392
@ MOVEMENTFLAG_CAN_FLY
Definition UnitDefines.h:391
@ MOVEMENTFLAG_FALLING
Definition UnitDefines.h:379
Definition PointMovementGenerator.h:73
uint32 GetId() const
Definition Map.h:226
Player * ToPlayer()
Definition Object.h:202
bool IsCreature() const
Definition Object.h:205
void SetFallInformation(uint32 time, float z)
Definition Player.h:2347
float GetHoverHeight() const
Definition Unit.h:1633
void AddUnitMovementFlag(uint32 f)
Definition Unit.h:727
void SendMovementFlagUpdate(bool self=false)
Definition Unit.cpp:16787
void RemoveUnitMovementFlag(uint32 f)
Definition Unit.h:728
float GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
Definition Object.cpp:3012
MovementInfo m_movementInfo
Definition Object.h:693
Seconds GetGameTime()
Definition GameTime.cpp:38
void SetFallTime(uint32 newFallTime)
Definition Object.h:352

References _owner, Unit::AddUnitMovementFlag(), GameTime::GetGameTime(), Unit::GetHoverHeight(), Map::GetId(), WorldObject::GetMap(), WorldObject::GetMapHeight(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::HasUnitFlag(), INVALID_HEIGHT, Object::IsCreature(), Object::IsPlayer(), Movement::MoveSplineInit::Launch(), LOG_DEBUG, WorldObject::m_movementInfo, MAX_FALL_DISTANCE, MOTION_SLOT_CONTROLLED, MOVEMENTFLAG_CAN_FLY, MOVEMENTFLAG_FALLING, MOVEMENTFLAG_FLYING, MOVEMENTFLAG_MASK_MOVING, Movement::MoveSplineInit::MoveTo(), Mutate(), Unit::RemoveUnitMovementFlag(), Unit::SendMovementFlagUpdate(), Movement::MoveSplineInit::SetFall(), Player::SetFallInformation(), MovementInfo::SetFallTime(), Object::ToPlayer(), and UNIT_FLAG_DISABLE_MOVE.

Referenced by Unit::_ExitVehicle(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), AuraEffect::HandleAuraAllowFlight(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModIncreaseFlightSpeed(), Totem::InitSummon(), boss_ayamiss::JustDied(), Player::KillPlayer(), spell_chapter5_light_of_dawn_aura::OnRemove(), Creature::setDeathState(), npc_wild_wyrm::npc_wild_wyrmAI::SpellHit(), boss_krick::boss_krickAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), and npc_pet_gen_wind_rider_cub::UpdateAI().

◆ MoveFleeing()

void MotionMaster::MoveFleeing ( Unit enemy,
uint32  time = 0 
)

Enable the target's fleeing movement. Doesn't work with UNIT_FLAG_DISABLE_MOVE.

782{
783 if (!enemy)
784 return;
785
787 return;
788
789 if (_owner->IsPlayer())
790 {
791 LOG_DEBUG("movement.motionmaster", "Player ({}) flee from {} ({})",
792 _owner->GetGUID().ToString(), enemy->IsPlayer() ? "player" : "creature", enemy->GetGUID().ToString());
794 }
795 else
796 {
797 LOG_DEBUG("movement.motionmaster", "Creature ({}) flee from {} ({}) {}",
798 _owner->GetGUID().ToString(), enemy->IsPlayer() ? "player" : "creature", enemy->GetGUID().ToString(), time ? " for a limited time" : "");
799 if (time)
801 else
803 }
804}
Definition FleeingMovementGenerator.h:27
Definition FleeingMovementGenerator.h:50

References _owner, Object::GetGUID(), Unit::HasUnitFlag(), Object::IsPlayer(), LOG_DEBUG, MOTION_SLOT_CONTROLLED, Mutate(), ObjectGuid::ToString(), and UNIT_FLAG_DISABLE_MOVE.

Referenced by Unit::SetFeared(), and boss_headless_horseman_head::SpellHit().

◆ MoveFollow()

void MotionMaster::MoveFollow ( Unit target,
float  dist,
float  angle,
MovementSlot  slot = MOTION_SLOT_ACTIVE,
bool  inheritWalkState = true,
bool  inheritSpeed = true 
)

The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.

445{
446 // ignore movement request if target not exist
447 if (!target || target == _owner || _owner->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
448 {
449 return;
450 }
451
452 //_owner->AddUnitState(UNIT_STATE_FOLLOW);
453 if (_owner->IsPlayer())
454 {
455 LOG_DEBUG("movement.motionmaster", "Player ({}) follow to {} ({})",
456 _owner->GetGUID().ToString(), target->IsPlayer() ? "player" : "creature", target->GetGUID().ToString());
457 Mutate(new FollowMovementGenerator<Player>(target, dist, angle, inheritWalkState, inheritSpeed), slot);
458 }
459 else
460 {
461 LOG_DEBUG("movement.motionmaster", "Creature ({}) follow to {} ({})",
462 _owner->GetGUID().ToString(), target->IsPlayer() ? "player" : "creature", target->GetGUID().ToString());
463 Mutate(new FollowMovementGenerator<Creature>(target, dist, angle, inheritWalkState, inheritSpeed), slot);
464 }
465}
Definition TargetedMovementGenerator.h:91

References _owner, Object::GetGUID(), Unit::HasUnitFlag(), Object::IsPlayer(), LOG_DEBUG, Mutate(), ObjectGuid::ToString(), and UNIT_FLAG_DISABLE_MOVE.

Referenced by npc_argent_captainAI::DoAction(), npc_scarlet_miner_cart::npc_scarlet_miner_cartAI::DoAction(), Spell::EffectSummonType(), npc_argent_captainAI::EnterEvadeMode(), CreatureAI::EnterEvadeMode(), SmartAI::EnterEvadeMode(), npc_burning_spirit::npc_burning_spiritAI::EnterEvadeMode(), npc_mrfloppy::npc_mrfloppyAI::EnterEvadeMode(), npc_pet_gen_argent_pony_bridle::EnterEvadeMode(), npc_pet_mage_mirror_image::EnterEvadeMode(), boss_halazzi::EnterPhase(), npc_singularity::FindAndFollowTarget(), npc_dark_iron_guzzler::FindNextKeg(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), AuraEffect::HandleModPossessPet(), npc_commandscript::HandleNpcFollowCommand(), spell_item_enchanted_broom_periodic::HandlePeriodicTick(), WorldSession::HandlePetActionHelper(), PetAI::HandleReturnMovement(), spell_item_draenic_pale_ale::HandleSummon(), npc_troll_volunteer::npc_troll_volunteerAI::InitializeAI(), npc_pet_dk_dancing_rune_weapon::InitializeAI(), npc_pet_mage_mirror_image::InitializeAI(), npc_burning_spirit::npc_burning_spiritAI::IsSummonedBy(), npc_spirit_shade::npc_spirit_shadeAI::IsSummonedBy(), npc_sunblade_scout::JustEngagedWith(), npc_amanishi_scout::JustEngagedWith(), boss_warlord_kalithresh::JustEngagedWith(), boss_auriaya::boss_auriayaAI::JustSummoned(), npc_frosthound::npc_frosthoundAI::JustSummoned(), boss_mekgineer_steamrigger::JustSummoned(), boss_ichoron::boss_ichoronAI::JustSummoned(), boss_xevozz::boss_xevozzAI::JustSummoned(), npc_ulduar_storm_tempered_keeper::npc_ulduar_storm_tempered_keeperAI::JustSummoned(), boss_vexallus::JustSummoned(), npc_anub_ar_crusher::npc_anub_ar_crusherAI::JustSummoned(), boss_lady_vashj::JustSummoned(), npc_fel_guard_hound::npc_fel_guard_houndAI::MovementInform(), npc_pet_dk_ebon_gargoyle::MySelectNextTarget(), npc_kernobee::OnQuestAccept(), Unit::PetSpellFail(), npc_jungle_punch_target::npc_jungle_punch_targetAI::proceedCwEvent(), npc_lake_frog::npc_lake_frogAI::ReceiveEmote(), npc_assembly_lightning::npc_assembly_lightningAI::Reset(), npc_voidtraveler::Reset(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), Unit::SetCharmedBy(), SmartAI::SetFollow(), FollowerAI::SetFollowPaused(), boss_attumen::SpellHit(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::SpellHit(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::SpellHit(), boss_ionar::boss_ionarAI::Split(), FollowerAI::StartFollow(), Spell::SummonGuardian(), Pet::Update(), SimpleCharmedAI::UpdateAI(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::UpdateAI(), npc_winterfin_playmate::UpdateAI(), npc_snowfall_glade_playmate::UpdateAI(), npc_the_biggest_tree::UpdateAI(), npc_high_oracle_soo_roo::UpdateAI(), npc_elder_kekek::UpdateAI(), npc_the_etymidian::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), npc_pet_gen_target_following_bomb::UpdateAI(), npc_pet_gen_toxic_wasteling::UpdateAI(), FollowerAI::UpdateAI(), npc_xt002_scrapbot::npc_xt002_scrapbotAI::UpdateAI(), npc_xt002_boombot::npc_xt002_boombotAI::UpdateAI(), and Player::UpdateCharmedAI().

◆ MoveForwards()

void MotionMaster::MoveForwards ( Unit target,
float  dist 
)
396{
397 //like movebackwards, but without the inversion
398 if (!target)
399 {
400 return;
401 }
402
403 Position const& pos = target->GetPosition();
404 float angle = target->GetAngle(_owner);
405 G3D::Vector3 point;
406 point.x = pos.m_positionX + dist * cosf(angle);
407 point.y = pos.m_positionY + dist * sinf(angle);
408 point.z = pos.m_positionZ;
409
410 if (!_owner->GetMap()->CanReachPositionAndGetValidCoords(_owner, point.x, point.y, point.z, true, true))
411 {
412 return;
413 }
414
416 init.MoveTo(point.x, point.y, point.z, false);
417 init.SetFacing(target);
418 init.Launch();
419}

References _owner, Map::CanReachPositionAndGetValidCoords(), Position::GetAngle(), WorldObject::GetMap(), Position::GetPosition(), Movement::MoveSplineInit::Launch(), Position::m_positionX, Position::m_positionY, Position::m_positionZ, Movement::MoveSplineInit::MoveTo(), and Movement::MoveSplineInit::SetFacing().

◆ MoveIdle()

void MotionMaster::MoveIdle ( )

Should be preceded by MovementExpired or Clear if there's an overlying movementgenerator active

233{
235 if (empty() || !isStatic(top()))
237}
MovementGenerator * GetIdleMovementGenerator()
Definition MotionMaster.cpp:36

References empty(), GetIdleMovementGenerator(), isStatic(), MOTION_SLOT_IDLE, Mutate(), and top().

Referenced by PetAI::_stopAttack(), npc_nexus_lord::npc_nexus_lordAI::AttackStart(), boss_swamplord_muselek::AttackStart(), ArcherAI::AttackStart(), npc_frost_sphere::npc_frost_sphereAI::DamageTaken(), boss_bronjahm::boss_bronjahmAI::DamageTaken(), npc_power_spark::npc_power_sparkAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), npc_blistering_zombie::npc_blistering_zombieAI::DamageTaken(), npc_twilight_volunteer::DoAction(), npc_spinestalker::npc_spinestalkerAI::DoAction(), npc_rimefang::npc_rimefangAI::DoAction(), npc_anubarak_spike::npc_anubarak_spikeAI::DoAction(), npc_power_spark::npc_power_sparkAI::DoAction(), npc_spark_of_ionar::npc_spark_of_ionarAI::DoAction(), PetAI::DoAttack(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), ScriptedAI::DoStartNoMovement(), GuardAI::EnterEvadeMode(), npc_hallows_end_soh::FinishEvent(), CreatureGroup::FormationReset(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), spell_chapter2_persuasive_strike::HandleHit(), spell_item_toxic_wasteling::HandleJump(), WorldSession::HandlePetActionHelper(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), boss_high_botanist_freywinn::JustEngagedWith(), Creature::Motion_Initialize(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::MoveInLineOfSight(), PetAI::MovementInform(), boss_bug_trio::MovementInform(), boss_professor_putricide::boss_professor_putricideAI::MovementInform(), boss_four_horsemen::boss_four_horsemenAI::MovementInform(), boss_felmyst::MovementInform(), npc_escortAI::MovementInform(), SmartAI::MovepointReached(), npc_ulduar_expedition_commander::OnGossipSelect(), npc_hover_disk::npc_hover_diskAI::PassengerBoarded(), boss_nefarian::PathEndReached(), SmartAI::PausePath(), NPCStaveQuestAI::PrepareForEncounter(), PretendToDie(), boss_alar::PretendToDie(), SmartScript::ProcessAction(), npc_lake_frog::npc_lake_frogAI::ReceiveEmote(), boss_felblood_kaelthas::Reset(), boss_archimonde::Reset(), boss_felmyst::ScheduleGroundAbilities(), Unit::SetCharmedBy(), boss_grand_warlock_nethekurse::SetData(), Unit::setDeathState(), FollowerAI::SetFollowComplete(), FollowerAI::SetFollowPaused(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), boss_urom::boss_uromAI::SpellHit(), npc_forest_frog::SpellHit(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), npc_escortAI::Start(), FollowerAI::StartFollow(), SmartAI::StopFollow(), SmartAI::StopPath(), boss_jedoga_shadowseeker::SummonedCreatureDies(), Pet::Update(), boss_headless_horseman::UpdateAI(), boss_onyxia::UpdateAI(), npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), npc_fos_corrupted_soul_fragment::npc_fos_corrupted_soul_fragmentAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI(), npc_valithria_cloud::npc_valithria_cloudAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), npc_minigob_manabonk::UpdateAI(), and npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::UpdateAI().

◆ MoveJump() [1/2]

void MotionMaster::MoveJump ( float  x,
float  y,
float  z,
float  speedXY,
float  speedZ,
uint32  id = 0,
Unit const *  target = nullptr 
)

The unit will jump to a specific point.

640{
641 LOG_DEBUG("movement.motionmaster", "Unit ({}) jump to point (X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), x, y, z);
642
643 if (speedXY <= 0.1f)
644 return;
645
646 float moveTimeHalf = speedZ / Movement::gravity;
647 float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ);
648
650 init.MoveTo(x, y, z);
651 init.SetParabolic(max_height, 0);
652 init.SetVelocity(speedXY);
653 if (target)
654 init.SetFacing(target);
655 init.Launch();
657}
double gravity
Definition MovementUtil.cpp:24
float computeFallElevation(float t_passed, bool isSafeFall, float start_velocity=0.0f)
Definition MovementUtil.cpp:60

References _owner, Movement::computeFallElevation(), Object::GetGUID(), Movement::gravity, Movement::MoveSplineInit::Launch(), LOG_DEBUG, MOTION_SLOT_CONTROLLED, Movement::MoveSplineInit::MoveTo(), Mutate(), Movement::MoveSplineInit::SetFacing(), Movement::MoveSplineInit::SetParabolic(), Movement::MoveSplineInit::SetVelocity(), and ObjectGuid::ToString().

◆ MoveJump() [2/2]

◆ MoveJumpTo()

void MotionMaster::MoveJumpTo ( float  angle,
float  speedXY,
float  speedZ 
)

The unit will jump in a specific direction.

623{
624 //this function may make players fall below map
625 if (_owner->IsPlayer())
626 return;
627
628 float x, y, z;
629
630 float moveTimeHalf = speedZ / Movement::gravity;
631 float dist = 2 * moveTimeHalf * speedXY;
632 _owner->GetClosePoint(x, y, z, _owner->GetObjectSize(), dist, angle);
633 MoveJump(x, y, z, speedXY, speedZ);
634}
bool GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
Definition Object.cpp:2692
float GetObjectSize() const
Definition Object.cpp:2764

References _owner, WorldObject::GetClosePoint(), WorldObject::GetObjectSize(), Movement::gravity, Object::IsPlayer(), and MoveJump().

Referenced by Unit::JumpTo(), and npc_engineer_helice::OnQuestAccept().

◆ MoveKnockbackFrom()

void MotionMaster::MoveKnockbackFrom ( float  srcX,
float  srcY,
float  speedXY,
float  speedZ 
)
594{
595 //this function may make players fall below map
596 if (_owner->IsPlayer())
597 return;
598
599 if (speedXY <= 0.1f)
600 return;
601
602 Position dest = _owner->GetPosition();
603 float moveTimeHalf = speedZ / Movement::gravity;
604 float dist = 2 * moveTimeHalf * speedXY;
605 float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ);
606
607 // Use a mmap raycast to get a valid destination.
608 _owner->MovePositionToFirstCollision(dest, dist, _owner->GetRelativeAngle(srcX, srcY) + float(M_PI));
609
611 init.MoveTo(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ());
612 init.SetParabolic(max_height, 0);
613 init.SetOrientationFixed(true);
614 init.SetVelocity(speedXY);
615 init.Launch();
617}
void MovePositionToFirstCollision(Position &pos, float dist, float angle)
Definition Object.cpp:2851
float GetRelativeAngle(const Position *pos) const
Definition Position.h:201

References _owner, Movement::computeFallElevation(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Position::GetRelativeAngle(), Movement::gravity, Object::IsPlayer(), Movement::MoveSplineInit::Launch(), MOTION_SLOT_CONTROLLED, WorldObject::MovePositionToFirstCollision(), Movement::MoveSplineInit::MoveTo(), Mutate(), Movement::MoveSplineInit::SetOrientationFixed(), Movement::MoveSplineInit::SetParabolic(), and Movement::MoveSplineInit::SetVelocity().

Referenced by Unit::KnockbackFrom().

◆ MoveLand() [1/2]

void MotionMaster::MoveLand ( uint32  id,
float  x,
float  y,
float  z,
float  speed = 0.0f 
)

Use to move the unit from the air to the ground. Doesn't work with UNIT_FLAG_DISABLE_MOVE.

550{
551 Position pos = {x, y, z, 0.0f};
552 MoveLand(id, pos, speed);
553}
void MoveLand(uint32 id, Position const &pos, float speed=0.0f)
Use to move the unit from the air to the ground. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:523

References MoveLand().

◆ MoveLand() [2/2]

void MotionMaster::MoveLand ( uint32  id,
Position const &  pos,
float  speed = 0.0f 
)

Use to move the unit from the air to the ground. Doesn't work with UNIT_FLAG_DISABLE_MOVE.

524{
526 return;
527
528 float x, y, z;
529 pos.GetPosition(x, y, z);
530
531 LOG_DEBUG("movement.motionmaster", "Creature (Entry: {}) landing point (ID: {} X: {} Y: {} Z: {})", _owner->GetEntry(), id, x, y, z);
532
534 init.MoveTo(x, y, z);
535
536 if (speed > 0.0f)
537 {
538 init.SetVelocity(speed);
539 }
540
541 init.SetAnimation(Movement::ToGround);
542 init.Launch();
544}
@ ToGround
Definition MoveSplineInit.h:34

References _owner, Object::GetEntry(), Position::GetPosition(), Unit::HasUnitFlag(), Movement::MoveSplineInit::Launch(), LOG_DEBUG, MOTION_SLOT_ACTIVE, Movement::MoveSplineInit::MoveTo(), Mutate(), Movement::MoveSplineInit::SetAnimation(), Movement::MoveSplineInit::SetVelocity(), Movement::ToGround, and UNIT_FLAG_DISABLE_MOVE.

Referenced by boss_taldaram::DoAction(), FrostwyrmLandEvent::Execute(), spell_svalna_revive_champion::Land(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::MoveInLineOfSight(), MoveLand(), boss_felmyst::MovementInform(), npc_hover_disk::npc_hover_diskAI::PassengerBoarded(), boss_nefarian::PathEndReached(), boss_razorscale::boss_razorscaleAI::SpellHit(), boss_onyxia::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), and boss_malygos::boss_malygosAI::UpdateAI().

◆ MovementExpired()

void MotionMaster::MovementExpired ( bool  reset = true)
inline
181 {
183 {
184 if (reset)
186 else
187 _cleanFlag &= ~MMCF_RESET;
189 }
190 else
191 DirectExpire(reset);
192 }
void DirectExpire(bool reset)
Definition MotionMaster.cpp:174
void DelayedExpire()
Definition MotionMaster.cpp:194

References _cleanFlag, DelayedExpire(), DirectExpire(), MMCF_RESET, and MMCF_UPDATE.

Referenced by npc_escortAI::AttackStart(), SmartAI::AttackStart(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), npc_kinetic_bomb::npc_kinetic_bombAI::DoAction(), go_commandscript::DoTeleport(), boss_volkhan::boss_volkhanAI::GoToAnvil(), misc_commandscript::HandleAppearCommand(), go_commandscript::HandleGoGraveyardCommand(), go_commandscript::HandleGoGridCommand(), go_commandscript::HandleGoTicketCommand(), go_commandscript::HandleGoZoneXYCommand(), misc_commandscript::HandleGroupSummonCommand(), WorldSession::HandleMoveWorldportAck(), npc_commandscript::HandleNpcUnFollowCommand(), tele_commandscript::HandleTeleCommand(), tele_commandscript::HandleTeleGroupCommand(), Player::LeaveBattleground(), npc_escortAI::MovementInform(), SmartAI::MovepointReached(), SmartAI::PausePath(), PretendToDie(), boss_alar::PretendToDie(), Unit::RemoveCharmedBy(), WorldSession::SendDoFlight(), Unit::SetConfused(), Unit::SetFeared(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), npc_vengeful_shade::npc_vengeful_shadeAI::SpellHitTarget(), npc_escortAI::Start(), SmartAI::StopPath(), Player::TeleportTo(), npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::UpdateAI(), npc_pet_gen_toxic_wasteling::UpdateAI(), and UpdateMotion().

◆ MovementExpiredOnSlot()

void MotionMaster::MovementExpiredOnSlot ( MovementSlot  slot,
bool  reset = true 
)
inline
195 {
196 // xinef: cannot be used during motion update!
197 if (!(_cleanFlag & MMCF_UPDATE))
198 DirectExpireSlot(slot, reset);
199 }
void DirectExpireSlot(MovementSlot slot, bool reset)
Definition MotionMaster.cpp:207

References _cleanFlag, DirectExpireSlot(), and MMCF_UPDATE.

Referenced by PetAI::DoAttack(), and Unit::RemoveCharmedBy().

◆ MovePath()

void MotionMaster::MovePath ( uint32  path_id,
bool  repeatable 
)

Move the unit following a specific path. Doesn't work with UNIT_FLAG_DISABLE_MOVE.

888{
889 if (!path_id)
890 return;
891
893 return;
894
895 //We set waypoint movement as new default movement generator
896 // clear ALL movement generators (including default)
897 /*while (!empty())
898 {
899 MovementGenerator *curr = top();
900 curr->Finalize(*_owner);
901 pop();
902 if (!isStatic(curr))
903 delete curr;
904 }*/
905
906 //_owner->IsPlayer() ?
907 //Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
909
910 LOG_DEBUG("movement.motionmaster", "{} ({}) start moving over path(Id:{}, repeatable: {})",
911 _owner->IsPlayer() ? "Player" : "Creature", _owner->GetGUID().ToString(), path_id, repeatable ? "YES" : "NO");
912}
Definition WaypointMovementGenerator.h:50

References _owner, Object::GetGUID(), Unit::HasUnitFlag(), Object::IsPlayer(), LOG_DEBUG, MOTION_SLOT_IDLE, Mutate(), ObjectGuid::ToString(), and UNIT_FLAG_DISABLE_MOVE.

Referenced by boss_nightbane::DoAction(), npc_amanishi_lookout::DoAction(), boss_anetheron::DoAction(), boss_azgalor::DoAction(), boss_kazrogal::DoAction(), boss_rage_winterchill::DoAction(), npc_hyjal_ground_trash::DoAction(), npc_hyjal_gargoyle::DoAction(), npc_hyjal_frost_wyrm::DoAction(), boss_ambassador_hellmaw::DoAction(), npc_akama_illidan::DoAction(), boss_ghazan::DoAction(), boss_sartharion_tenebron::boss_sartharion_tenebronAI::HandleExtraEvent(), boss_sartharion_shadron::boss_sartharion_shadronAI::HandleExtraEvent(), boss_sartharion_vesperon::boss_sartharion_vesperonAI::HandleExtraEvent(), spell_gen_ayamiss_swarmer_loop::HandleScript(), boss_felmyst::InitializeAI(), boss_lieutenant_drake::InitializeAI(), boss_ambassador_hellmaw::InitializeAI(), boss_gahzranka::IsSummonedBy(), boss_jeklik::JustEngagedWith(), SmartAI::JustReachedHome(), npc_akama_illidan::JustReachedHome(), boss_hadronox::boss_hadronoxAI::JustSummoned(), boss_hydross_the_unstable::JustSummoned(), boss_nalorakk::MoveInLineOfSight(), npc_shattered_hand_scout::MoveInLineOfSight(), npc_harrison_jones::MovementInform(), npc_hyjal_jaina::OnGossipSelect(), npc_akama_illidan::PathEndReached(), boss_the_beast::boss_thebeastAI::Reset(), npc_acherus_necromancer::npc_acherus_necromancerAI::Reset(), npc_gothik_the_harvester::npc_gothik_the_harvesterAI::Reset(), boss_bug_trio::Reset(), npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI::Reset(), npc_enslaved_proto_drake::SetData(), boss_the_beast::boss_thebeastAI::SetData(), npc_eastvale_peasent::SetData(), npc_thassarian2::npc_thassarian2AI::sGossipSelect(), npc_akama_illidan::sGossipSelect(), npc_varian_wrynn::npc_varian_wrynnAI::SpawnWave(), npc_belnistrasz::npc_belnistraszAI::sQuestAccept(), boss_felmyst::StartIntro(), boss_gyth::boss_gythAI::UpdateAI(), boss_rend_blackhand::boss_rend_blackhandAI::UpdateAI(), boss_victor_nefarius::boss_victor_nefariusAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_cameron::UpdateAI(), npc_eastvale_peasent::UpdateAI(), npc_partygoer_pather::UpdateAI(), npc_grand_magister_rommath::npc_grand_magister_rommathAI::UpdateAI(), boss_headless_horseman::UpdateAI(), boss_lieutenant_drake::UpdateAI(), npc_pos_leader_second::npc_pos_leader_secondAI::UpdateAI(), and npc_wounded_skirmisher::UpdateAI().

◆ MovePoint() [1/2]

void MotionMaster::MovePoint ( uint32  id,
const Position pos,
bool  generatePath = true,
bool  forceDestination = true 
)
inline
214 { MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ, generatePath, forceDestination, MOTION_SLOT_ACTIVE, pos.GetOrientation()); }
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
float GetOrientation() const
Definition Position.h:124

References Position::GetOrientation(), Position::m_positionX, Position::m_positionY, Position::m_positionZ, MOTION_SLOT_ACTIVE, and MovePoint().

Referenced by npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::AttackStart(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::AttackStart(), boss_isalien::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::DestroyDoor(), npc_apothecary_genericAI::DoAction(), npc_chained_spirit::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), boss_sindragosa::boss_sindragosaAI::DoAction(), npc_spinestalker::npc_spinestalkerAI::DoAction(), npc_rimefang::npc_rimefangAI::DoAction(), npc_icc_spire_frostwyrm::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::DoAction(), npc_ahune_bunny::DoAction(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::DoAction(), npc_hover_disk::npc_hover_diskAI::DoAction(), boss_skadi_grauf::boss_skadi_graufAI::DoAction(), boss_illidan_stormrage::DoAction(), npc_akama_illidan::DoAction(), npc_maiev_illidan::DoAction(), npc_akama_shade::DoAction(), boss_nazan::DoAction(), FollowerAI::EnterEvadeMode(), VehicleDespawnEvent::Execute(), OrcMoveEvent::Execute(), UtherBatteredHiltEvent::Execute(), SlaveRunEvent::Execute(), DelayedMovementEvent::Execute(), DaranavanMoveEvent::Execute(), npc_hallows_end_soh::FinishEvent(), boss_nightbane::FlyToClosestPreFlyWayPoint(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), spell_apothecary_lingering_fumes::HandleAfterCast(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), misc_commandscript::HandleComeToMeCommand(), spell_q12589_shoot_rjr::HandleDummy(), spell_q11520_discovering_your_roots::HandleDummy(), boss_malygos::boss_malygosAI::HandleIntroSpeech(), PetAI::HandleReturnMovement(), boss_eck::boss_eckAI::InitializeAI(), npc_bushwhacker::npc_bushwhackerAI::InitializeAI(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::IsSummonedBy(), npc_oculus_drake::npc_oculus_drakeAI::IsSummonedBy(), npc_wintergarde_gryphon::IsSummonedBy(), npc_frostbrood_skytalon::npc_frostbrood_skytalonAI::IsSummonedBy(), npc_enraged_spirit::npc_enraged_spiritAI::JustDied(), boss_ayamiss::JustEngagedWith(), boss_alar::JustEngagedWith(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::JustSummoned(), npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned(), npc_daphne_stilwell::npc_daphne_stilwellAI::JustSummoned(), npc_hor_lich_king::npc_hor_lich_kingAI::JustSummoned(), boss_ingvar_the_plunderer::JustSummoned(), npc_kalecgos_kj::JustSummoned(), boss_janalai::JustSummoned(), boss_captain_skarloc::JustSummoned(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::JustSummoned(), npc_anub_ar_crusher::npc_anub_ar_crusherAI::JustSummoned(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::JustSummoned(), npc_akama_shade::JustSummoned(), npc_creature_generator_akama::JustSummoned(), boss_lady_vashj::JustSummoned(), npc_rinji::npc_rinjiAI::JustSummoned(), npc_maghar_captive::npc_maghar_captiveAI::JustSummoned(), boss_ayamiss::JustSummoned(), CreatureGroup::LeaderMoveTo(), npc_akama_illidan::MovementInform(), boss_felmyst::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), MovePoint(), npc_cameron::MoveTheChildren(), boss_four_horsemen::boss_four_horsemenAI::MoveToCorner(), npc_concentrated_ball::npc_concentrated_ballAI::MoveToNextPoint(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::npc_attracted_reef_bullAI(), npc_omen::npc_omenAI::npc_omenAI(), npc_pos_after_first_boss::npc_pos_after_first_bossAI::npc_pos_after_first_bossAI(), npc_ulduar_expedition_commander::OnGossipSelect(), npc_oculus_drake::npc_oculus_drakeAI::PassengerBoarded(), boss_nightbane::PathEndReached(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::PickNewLocation(), npc_jungle_punch_target::npc_jungle_punch_targetAI::proceedCwEvent(), SmartScript::ProcessAction(), npc_janalai_hatcher::Reset(), npc_zulian_prowler::npc_zulian_prowlerAI::Reset(), boss_jedoga_shadowseeker::Reset(), npc_xt002_scrapbot::npc_xt002_scrapbotAI::Reset(), npc_xt002_boombot::npc_xt002_boombotAI::Reset(), npc_released_offspring_harkoa::npc_released_offspring_harkoaAI::Reset(), boss_lady_vashj::Reset(), SmartAI::ReturnToLastOOCPos(), npc_escortAI::ReturnToLastPoint(), boss_illidan_stormrage::ScheduleAbilities(), boss_felmyst::ScheduleGroundAbilities(), boss_nightbane::ScheduleLand(), boss_sartharion::boss_sartharionAI::SendLavaWaves(), gunship_npc_AI::SetData(), npc_ulduar_mimiron_rocket::npc_ulduar_mimiron_rocketAI::SetData(), npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect(), npc_akama_illidan::sGossipSelect(), npc_akama_shade::sGossipSelect(), npc_varian_wrynn::npc_varian_wrynnAI::SpawnWave(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::SpellHit(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::SpellHit(), npc_saurfang_event::npc_saurfang_eventAI::SpellHit(), npc_forest_frog::SpellHit(), npc_troll_volunteer::npc_troll_volunteerAI::SpellHit(), npc_enslaved_netherwing_drake::SpellHit(), npc_injured_patient::npc_injured_patientAI::SpellHit(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::SpellHit(), npc_wild_wyrm::npc_wild_wyrmAI::SpellHit(), npc_chesspiece::SpellHitTarget(), npc_pet_gen_fetch_ball::SpellHitTarget(), instance_violet_hold::instance_violet_hold_InstanceMapScript::StartBossEncounter(), npc_stillpine_capitive::npc_stillpine_capitiveAI::StartMoving(), boss_vazruden_the_herald::SummonedCreatureDies(), boss_jedoga_shadowseeker::SummonedCreatureDies(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::SummonNextWave(), npc_escortAI::UpdateAI(), npc_rookery_hatcher::npc_rookery_hatcherAI::UpdateAI(), boss_majordomo::boss_majordomoAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::UpdateAI(), npc_unworthy_initiate::npc_unworthy_initiateAI::UpdateAI(), npc_scarlet_courier::npc_scarlet_courierAI::UpdateAI(), npc_acherus_necromancer::npc_acherus_necromancerAI::UpdateAI(), npc_gothik_the_harvester::npc_gothik_the_harvesterAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_grand_magister_rommath::npc_grand_magister_rommathAI::UpdateAI(), npc_akilzon_eagle::UpdateAI(), npc_forest_frog::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), boss_mandokir::boss_mandokirAI::UpdateAI(), npc_winterfin_playmate::UpdateAI(), npc_snowfall_glade_playmate::UpdateAI(), npc_the_biggest_tree::UpdateAI(), npc_high_oracle_soo_roo::UpdateAI(), npc_elder_kekek::UpdateAI(), npc_the_etymidian::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), boss_onyxia::UpdateAI(), npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::UpdateAI(), npc_draenei_survivor::npc_draenei_survivorAI::UpdateAI(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::UpdateAI(), boss_jedoga_shadowseeker::UpdateAI(), npc_twilight_volunteer::UpdateAI(), npc_taldaram_flamesphere::UpdateAI(), npc_xerestrasza::npc_xerestraszaAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), npc_fos_corrupted_soul_fragment::npc_fos_corrupted_soul_fragmentAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), npc_pos_after_first_boss::npc_pos_after_first_bossAI::UpdateAI(), npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::UpdateAI(), npc_blood_queen_lana_thel::npc_blood_queen_lana_thelAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::UpdateAI(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI(), boss_four_horsemen::boss_four_horsemenAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), npc_power_spark::npc_power_sparkAI::UpdateAI(), npc_oculus_drakegiver::npc_oculus_drakegiverAI::UpdateAI(), npc_oculus_drake::npc_oculus_drakeAI::UpdateAI(), boss_volkhan::boss_volkhanAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), npc_ulduar_emergency_fire_bot::npc_ulduar_emergency_fire_botAI::UpdateAI(), npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::UpdateAI(), boss_skadi_grauf::boss_skadi_graufAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_preparations_for_war_vehicle::UpdateAI(), npc_shandy_dalaran::npc_shandy_dalaranAI::UpdateAI(), npc_minigob_manabonk::UpdateAI(), npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::UpdateAI(), npc_wintergarde_gryphon::UpdateAI(), npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI::UpdateAI(), npc_venture_co_straggler::npc_venture_co_stragglerAI::UpdateAI(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::UpdateAI(), npc_lord_arete::npc_lord_areteAI::UpdateAI(), npc_frostbrood_skytalon::npc_frostbrood_skytalonAI::UpdateAI(), npc_crusade_recruit::npc_crusade_recruitAI::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_nether_drake::npc_nether_drakeAI::UpdateAI(), npc_fel_guard_hound::npc_fel_guard_houndAI::UpdateAI(), npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI(), npc_tooga::npc_toogaAI::UpdateFollowerAI(), npc_jenny::UpdateFollowerAI(), npc_emily::npc_emilyAI::WaypointReached(), and npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached().

◆ MovePoint() [2/2]

void MotionMaster::MovePoint ( uint32  id,
float  x,
float  y,
float  z,
bool  generatePath = true,
bool  forceDestination = true,
MovementSlot  slot = MOTION_SLOT_ACTIVE,
float  orientation = 0.0f 
)

The unit will move to a specific point. Doesn't work with UNIT_FLAG_DISABLE_MOVE.

For transition movement between the ground and the air, use MoveLand or MoveTakeoff instead.

473{
475 return;
476
477 if (_owner->IsPlayer())
478 {
479 LOG_DEBUG("movement.motionmaster", "Player ({}) targeted point (Id: {} X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), id, x, y, z);
480 Mutate(new PointMovementGenerator<Player>(id, x, y, z, 0.0f, orientation, nullptr, generatePath, forceDestination), slot);
481 }
482 else
483 {
484 LOG_DEBUG("movement.motionmaster", "Creature ({}) targeted point (ID: {} X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), id, x, y, z);
485 Mutate(new PointMovementGenerator<Creature>(id, x, y, z, 0.0f, orientation, nullptr, generatePath, forceDestination), slot);
486 }
487}

References _owner, Object::GetGUID(), Unit::HasUnitFlag(), Object::IsPlayer(), LOG_DEBUG, Mutate(), ObjectGuid::ToString(), and UNIT_FLAG_DISABLE_MOVE.

◆ MoveRandom()

void MotionMaster::MoveRandom ( float  wanderDistance = 0.0f)

Enable a random movement in desired range around the unit. Doesn't work with UNIT_FLAG_DISABLE_MOVE.

243{
245 return;
246
247 if (_owner->IsCreature())
248 {
249 LOG_DEBUG("movement.motionmaster", "Creature ({}) start moving random", _owner->GetGUID().ToString());
251 }
252}
Definition RandomMovementGenerator.h:33

References _owner, Object::GetGUID(), Unit::HasUnitFlag(), Object::IsCreature(), LOG_DEBUG, MOTION_SLOT_IDLE, Mutate(), ObjectGuid::ToString(), and UNIT_FLAG_DISABLE_MOVE.

Referenced by SACActivateEvent::Execute(), spell_item_enchanted_broom_periodic::HandlePeriodicTick(), boss_ghazan::JustReachedHome(), boss_kelthuzad::boss_kelthuzadAI::JustSummoned(), boss_sartharion::boss_sartharionAI::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), boss_lady_vashj::JustSummoned(), boss_kaelthas::JustSummoned(), boss_mechano_lord_capacitus::JustSummoned(), boss_ebonroc::boss_ebonrocAI::MovementInform(), npc_collapsing_star::npc_collapsing_starAI::npc_collapsing_starAI(), npc_frost_sphere::npc_frost_sphereAI::npc_frost_sphereAI(), npc_ulduar_saronite_vapors::npc_ulduar_saronite_vaporsAI::npc_ulduar_saronite_vaporsAI(), instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::OnCreatureCreate(), SmartScript::ProcessAction(), npc_brew_bubble::Reset(), npc_infernal_attacker::npc_infernal_attackerAI::Reset(), npc_captured_rageclaw::npc_captured_rageclawAI::SpellHit(), npc_cameron::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_yoggsaron_death_orb::boss_yoggsaron_death_orbAI::UpdateAI(), and npc_minigob_manabonk::UpdateAI().

◆ MoveRotate()

void MotionMaster::MoveRotate ( uint32  time,
RotateDirection  direction 
)

Rotate the unit. You can specify the time of the rotation.

918{
919 if (!time)
920 return;
921
923}
Definition IdleMovementGenerator.h:34

References MOTION_SLOT_ACTIVE, and Mutate().

◆ MoveSeekAssistance()

void MotionMaster::MoveSeekAssistance ( float  x,
float  y,
float  z 
)
742{
743 // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
745 return;
746
747 if (_owner->IsPlayer())
748 {
749 LOG_ERROR("movement.motionmaster", "Player ({}) attempt to seek assistance", _owner->GetGUID().ToString());
750 }
751 else
752 {
753 LOG_DEBUG("movement.motionmaster", "Creature ({}) seek assistance (X: {} Y: {} Z: {})", _owner->GetGUID().ToString(), x, y, z);
755 _owner->CastStop(0, false);
758 }
759}
#define LOG_ERROR(filterType__,...)
Definition Log.h:158
@ REACT_PASSIVE
Definition Unit.h:549
Definition PointMovementGenerator.h:62
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
Creature * ToCreature()
Definition Object.h:206
void CastStop(uint32 except_spellid=0, bool withInstant=true)
Interrupt the unit cast for all the current spells.
Definition Unit.cpp:1187
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:10498

References _owner, Unit::AttackStop(), Unit::CastStop(), Object::GetGUID(), Unit::HasUnitFlag(), Object::IsPlayer(), LOG_DEBUG, LOG_ERROR, MOTION_SLOT_ACTIVE, Mutate(), REACT_PASSIVE, Creature::SetReactState(), Object::ToCreature(), ObjectGuid::ToString(), and UNIT_FLAG_DISABLE_MOVE.

Referenced by Creature::DoFleeToGetAssistance().

◆ MoveSeekAssistanceDistract()

void MotionMaster::MoveSeekAssistanceDistract ( uint32  timer)
762{
763 // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
765 return;
766
767 if (_owner->IsPlayer())
768 {
769 LOG_ERROR("movement.motionmaster", "Player ({}) attempt to call distract after assistance", _owner->GetGUID().ToString());
770 }
771 else
772 {
773 LOG_DEBUG("movement.motionmaster", "Creature ({}) is distracted after assistance call (Time: {})", _owner->GetGUID().ToString(), time);
775 }
776}
Definition IdleMovementGenerator.h:65

References _owner, Object::GetGUID(), Unit::HasUnitFlag(), Object::IsPlayer(), LOG_DEBUG, LOG_ERROR, MOTION_SLOT_ACTIVE, Mutate(), ObjectGuid::ToString(), and UNIT_FLAG_DISABLE_MOVE.

Referenced by AssistanceMovementGenerator::Finalize().

◆ MoveSplinePath() [1/2]

void MotionMaster::MoveSplinePath ( Movement::PointsArray path)
490{
491 // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
493 return;
494
495 if (_owner->IsPlayer())
496 {
498 }
499 else
500 {
502 }
503}
Definition EscortMovementGenerator.h:25

References _owner, Unit::HasUnitFlag(), Object::IsPlayer(), MOTION_SLOT_ACTIVE, Mutate(), and UNIT_FLAG_DISABLE_MOVE.

Referenced by boss_alar::ConstructWaypointsAndMove(), boss_captain_skarloc::InitializeAI(), npc_preparations_for_war_vehicle::InitializeAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsSummonedBy(), npc_medivh_bm::JustSummoned(), MoveSplinePath(), npc_hor_leader_second::npc_hor_leader_secondAI::MoveToNextStopPoint(), npc_batrider::npc_batrider(), npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::PassengerBoarded(), npc_vics_flying_machine::npc_vics_flying_machineAI::PassengerBoarded(), SmartAI::ResumePath(), SmartAI::StartPath(), npc_escortAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), npc_q24545_lich_king::npc_q24545_lich_kingAI::UpdateAI(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI(), npc_wild_wyrm::npc_wild_wyrmAI::UpdateAI(), npc_freed_protodrake::npc_freed_protodrakeAI::UpdateAI(), and npc_batrider::UpdateAI().

◆ MoveSplinePath() [2/2]

void MotionMaster::MoveSplinePath ( uint32  path_id)
506{
507 // convert the path id to a Movement::PointsArray*
509 WaypointPath const* path = sWaypointMgr->GetPath(path_id);
510 for (uint8 i = 0; i < path->size(); ++i)
511 {
512 WaypointData const* node = path->at(i);
513 points->push_back(G3D::Vector3(node->x, node->y, node->z));
514 }
515
516 // pass the new PointsArray* to the appropriate MoveSplinePath function
517 MoveSplinePath(points);
518}
std::vector< WaypointData * > WaypointPath
Definition WaypointMgr.h:47
#define sWaypointMgr
Definition WaypointMgr.h:78
void MoveSplinePath(Movement::PointsArray *path)
Definition MotionMaster.cpp:489
std::vector< Vector3 > PointsArray
Definition MoveSplineInitArgs.h:28
Definition WaypointMgr.h:37
float z
Definition WaypointMgr.h:39
float x
Definition WaypointMgr.h:39
float y
Definition WaypointMgr.h:39

References MoveSplinePath(), sWaypointMgr, WaypointData::x, WaypointData::y, and WaypointData::z.

◆ MoveTakeoff() [1/2]

void MotionMaster::MoveTakeoff ( uint32  id,
float  x,
float  y,
float  z,
float  speed = 0.0f,
bool  skipAnimation = false 
)

Use to move the unit from the air to the ground. Doesn't work with UNIT_FLAG_DISABLE_MOVE.

588{
589 Position pos = {x, y, z, 0.0f};
590 MoveTakeoff(id, pos, speed, skipAnimation);
591}
void MoveTakeoff(uint32 id, Position const &pos, float speed=0.0f, bool skipAnimation=false)
Use to move the unit from the ground to the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:558

References MoveTakeoff().

◆ MoveTakeoff() [2/2]

void MotionMaster::MoveTakeoff ( uint32  id,
Position const &  pos,
float  speed = 0.0f,
bool  skipAnimation = false 
)

Use to move the unit from the ground to the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.

559{
561 return;
562
563 float x, y, z;
564 pos.GetPosition(x, y, z);
565
566 LOG_DEBUG("movement.motionmaster", "Creature (Entry: {}) landing point (ID: {} X: {} Y: {} Z: {})", _owner->GetEntry(), id, x, y, z);
567
569 init.MoveTo(x, y, z);
570
571 if (speed > 0.0f)
572 {
573 init.SetVelocity(speed);
574 }
575
576 if (!skipAnimation)
577 {
578 init.SetAnimation(Movement::ToFly);
579 }
580 init.Launch();
582}
@ ToFly
Definition MoveSplineInit.h:36

References _owner, Object::GetEntry(), Position::GetPosition(), Unit::HasUnitFlag(), Movement::MoveSplineInit::Launch(), LOG_DEBUG, MOTION_SLOT_ACTIVE, Movement::MoveSplineInit::MoveTo(), Mutate(), Movement::MoveSplineInit::SetAnimation(), Movement::MoveSplineInit::SetVelocity(), Movement::ToFly, and UNIT_FLAG_DISABLE_MOVE.

Referenced by boss_kaelthas::ExecuteMiddleEvent(), MoveTakeoff(), npc_madrigosa::UpdateAI(), boss_onyxia::UpdateAI(), boss_jedoga_shadowseeker::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), and boss_skadi_grauf::boss_skadi_graufAI::UpdateAI().

◆ MoveTargetedHome()

void MotionMaster::MoveTargetedHome ( bool  walk = false)

The unit will return this initial position (owner for pets and summoned creatures). Doesn't work with UNIT_FLAG_DISABLE_MOVE.

Parameters
walkThe unit will run by default, but you can set it to walk
260{
261 Clear(false);
262
264 {
265 LOG_DEBUG("movement.motionmaster", "Creature ({}) targeted home", _owner->GetGUID().ToString());
267 }
269 {
271
273 return;
274
275 LOG_DEBUG("movement.motionmaster", "Pet or controlled creature ({}) targeting home", _owner->GetGUID().ToString());
276 Unit* target = _owner->ToCreature()->GetCharmerOrOwner();
277 if (target)
278 {
279 LOG_DEBUG("movement.motionmaster", "Following {} ({})", target->IsPlayer() ? "player" : "creature", target->GetGUID().ToString());
281 }
282 }
283 else
284 {
285 LOG_ERROR("movement.motionmaster", "Player ({}) attempt targeted home", _owner->GetGUID().ToString());
286 }
287}
#define PET_FOLLOW_DIST
Definition PetDefines.h:205
@ UNIT_STATE_EVADE
Definition UnitDefines.h:191
Definition HomeMovementGenerator.h:26
void Clear(bool reset=true)
Definition MotionMaster.h:167
Definition Unit.h:620
void ClearUnitState(uint32 f)
Definition Unit.h:692
Unit * GetCharmerOrOwner() const
Definition Unit.h:1215
virtual float GetFollowAngle() const
Definition Unit.h:1812
ObjectGuid GetCharmerOrOwnerGUID() const
Definition Unit.h:1224

References _owner, Clear(), Unit::ClearUnitState(), Unit::GetCharmerOrOwner(), Unit::GetCharmerOrOwnerGUID(), Unit::GetFollowAngle(), Object::GetGUID(), Unit::HasUnitFlag(), Object::IsCreature(), Object::IsPlayer(), LOG_DEBUG, LOG_ERROR, MOTION_SLOT_ACTIVE, Mutate(), PET_FOLLOW_DIST, Object::ToCreature(), ObjectGuid::ToString(), UNIT_FLAG_DISABLE_MOVE, and UNIT_STATE_EVADE.

Referenced by npc_spark_of_ionar::npc_spark_of_ionarAI::DoAction(), npc_black_morass_summoned_add::EnterEvadeMode(), npc_argent_captainAI::EnterEvadeMode(), CreatureAI::EnterEvadeMode(), SmartAI::EnterEvadeMode(), GuardAI::EnterEvadeMode(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), npc_varian_wrynn::npc_varian_wrynnAI::EnterEvadeMode(), npc_thrall_bfu::npc_thrall_bfuAI::EnterEvadeMode(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::EnterEvadeMode(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::EnterEvadeMode(), gunship_npc_AI::EnterEvadeMode(), npc_gunship_boarding_addAI::EnterEvadeMode(), violet_hold_trashAI::EnterEvadeMode(), npc_pet_hunter_snake_trap::EnterEvadeMode(), npc_escortAI::EnterEvadeMode(), FollowerAI::EnterEvadeMode(), NpcRunToHome::Execute(), wp_commandscript::HandleWpUnLoadCommand(), boss_aeonus::IsSummonedBy(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform(), boss_arlokk::boss_arlokkAI::Reset(), boss_kologarn::boss_kologarnAI::Reset(), npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::SetData(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::UpdateAI(), npc_shandy_dalaran::npc_shandy_dalaranAI::UpdateAI(), and npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::UpdateAI().

◆ MoveTaxiFlight()

void MotionMaster::MoveTaxiFlight ( uint32  path,
uint32  pathnode 
)
807{
808 if (_owner->IsPlayer())
809 {
810 if (path < sTaxiPathNodesByPath.size())
811 {
812 LOG_DEBUG("movement.motionmaster", "{} taxi to (Path {} node {})", _owner->GetName(), path, pathnode);
814 mgen->LoadPath(_owner->ToPlayer());
816 }
817 else
818 {
819 LOG_ERROR("movement.motionmaster", "{} attempt taxi to (not existed Path {} node {})",
820 _owner->GetName(), path, pathnode);
821 }
822 }
823 else
824 {
825 LOG_ERROR("movement.motionmaster", "Creature ({}) attempt taxi to (Path {} node {})", _owner->GetGUID().ToString(), path, pathnode);
826 }
827}
TaxiPathNodesByPath sTaxiPathNodesByPath
Definition DBCStores.cpp:187
Definition WaypointMovementGenerator.h:106
void LoadPath(Player *player)
Definition WaypointMovementGenerator.cpp:330
std::string const & GetName() const
Definition Object.h:525

References _owner, Object::GetGUID(), WorldObject::GetName(), Object::IsPlayer(), FlightPathMovementGenerator::LoadPath(), LOG_DEBUG, LOG_ERROR, MOTION_SLOT_CONTROLLED, Mutate(), sTaxiPathNodesByPath, Object::ToPlayer(), and ObjectGuid::ToString().

Referenced by WorldSession::SendDoFlight().

◆ Mutate()

void MotionMaster::Mutate ( MovementGenerator m,
MovementSlot  slot 
)
private
855{
856 while (MovementGenerator* curr = Impl[slot])
857 {
858 bool delayed = (_top == slot && (_cleanFlag & MMCF_UPDATE));
859
860 // clear slot AND decrease top immediately to avoid crashes when referencing null top in DirectDelete
861 Impl[slot] = nullptr;
862 while (!empty() && !top())
863 --_top;
864
865 if (delayed)
866 DelayedDelete(curr);
867 else
868 DirectDelete(curr);
869 }
870
871 if (_top < slot)
872 _top = slot;
873
874 Impl[slot] = m;
875 if (_top > slot)
876 _needInit[slot] = true;
877 else
878 {
879 _needInit[slot] = false;
880 m->Initialize(_owner);
881 }
882}

References _cleanFlag, _needInit, _owner, _top, DelayedDelete(), DirectDelete(), empty(), Impl, MovementGenerator::Initialize(), MMCF_UPDATE, and top().

Referenced by InitDefault(), MoveCharge(), MoveChase(), MoveConfused(), MoveDistract(), MoveFall(), MoveFleeing(), MoveFollow(), MoveIdle(), MoveJump(), MoveKnockbackFrom(), MoveLand(), MovePath(), MovePoint(), MoveRandom(), MoveRotate(), MoveSeekAssistance(), MoveSeekAssistanceDistract(), MoveSplinePath(), MoveTakeoff(), MoveTargetedHome(), and MoveTaxiFlight().

◆ needInitTop()

bool MotionMaster::needInitTop ( ) const
inlineprivate
128 {
129 if (empty())
130 return false;
131 return _needInit[_top];
132 }

References _needInit, _top, and empty().

Referenced by DirectClean(), DirectExpire(), DirectExpireSlot(), and UpdateMotion().

◆ pop()

void MotionMaster::pop ( )
inlineprivate
118 {
119 if (empty())
120 return;
121
122 Impl[_top] = nullptr;
123 while (!empty() && !top())
124 --_top;
125 }

References _top, empty(), Impl, and top().

Referenced by DelayedClean(), DelayedExpire(), DirectClean(), DirectExpire(), Initialize(), and ~MotionMaster().

◆ propagateSpeedChange()

void MotionMaster::propagateSpeedChange ( )
926{
927 /*Impl::container_type::iterator it = Impl::c.begin();
928 for (; it != end(); ++it)
929 {
930 (*it)->unitSpeedChanged();
931 }*/
932 for (int i = 0; i <= _top; ++i)
933 {
934 if (Impl[i])
936 }
937}
virtual void unitSpeedChanged()
Definition MovementGenerator.h:43

References _top, Impl, and MovementGenerator::unitSpeedChanged().

Referenced by Unit::propagateSpeedChange(), and npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI().

◆ ReinitializeMovement()

void MotionMaster::ReinitializeMovement ( )
940{
941 for (int i = 0; i <= _top; ++i)
942 {
943 if (Impl[i])
944 Impl[i]->Reset(_owner);
945 }
946}

References _owner, _top, Impl, and MovementGenerator::Reset().

Referenced by WorldSession::HandleMoveTeleportAck(), and Unit::NearTeleportTo().

◆ size()

int MotionMaster::size ( ) const
inline
149{ return _top + 1; }

References _top.

Referenced by DelayedClean(), DelayedExpire(), DirectClean(), DirectExpire(), and DirectExpireSlot().

◆ top()

◆ UpdateMotion()

void MotionMaster::UpdateMotion ( uint32  diff)
105{
106 if (!_owner)
107 return;
108
109 ASSERT(!empty());
110
112
114 if (!top()->Update(_owner, diff))
115 {
116 _cleanFlag &= ~MMCF_UPDATE;
118 }
119 else
120 _cleanFlag &= ~MMCF_UPDATE;
121
122 if (_expList)
123 {
124 for (std::size_t i = 0; i < _expList->size(); ++i)
125 {
126 MovementGenerator* mg = (*_expList)[i];
127 DirectDelete(mg);
128 }
129
130 delete _expList;
131 _expList = nullptr;
132
133 if (empty())
134 Initialize();
135 else if (needInitTop())
136 InitTop();
137 else if (_cleanFlag & MMCF_RESET)
138 top()->Reset(_owner);
139
140 _cleanFlag &= ~MMCF_RESET;
141 }
142
143 _cleanFlag &= ~MMCF_INUSE;
144}
@ MMCF_INUSE
Definition MotionMaster.h:74
void MovementExpired(bool reset=true)
Definition MotionMaster.h:180
void Update(uint32 diff)
Definition WeatherMgr.cpp:150

References _cleanFlag, _expList, _owner, ASSERT, DirectDelete(), empty(), Initialize(), InitTop(), MMCF_INUSE, MMCF_RESET, MMCF_UPDATE, MovementExpired(), needInitTop(), MovementGenerator::Reset(), and top().

Referenced by Unit::Update().

Member Data Documentation

◆ _cleanFlag

uint8 MotionMaster::_cleanFlag
private

◆ _expList

ExpireList* MotionMaster::_expList
private

Referenced by DelayedDelete(), and UpdateMotion().

◆ _needInit

bool MotionMaster::_needInit[MAX_MOTION_SLOT]
private

◆ _owner

◆ _top

◆ Impl


The documentation for this class was generated from the following files: