AzerothCore 3.3.5a
OpenSource WoW Emulator
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Vehicle Class Reference

#include "Vehicle.h"

Inheritance diagram for Vehicle:
TransportBase

Public Member Functions

void Install ()
 
void Uninstall ()
 
void Reset (bool evading=false)
 
void InstallAllAccessories (bool evading)
 
void ApplyAllImmunities ()
 
void InstallAccessory (uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime)
 
UnitGetBase () const
 May be called from scripts.
 
VehicleEntry const * GetVehicleInfo () const
 
uint32 GetCreatureEntry () const
 
bool HasEmptySeat (int8 seatId) const
 
UnitGetPassenger (int8 seatId) const
 
int8 GetNextEmptySeat (int8 seatId, bool next) const
 
VehicleSeatAddon const * GetSeatAddonForSeatOfPassenger (Unit const *passenger) const
 
uint8 GetAvailableSeatCount () const
 
bool AddPassenger (Unit *passenger, int8 seatId=-1)
 
void EjectPassenger (Unit *passenger, Unit *controller)
 
void RemovePassenger (Unit *passenger)
 
void RelocatePassengers ()
 
void RemoveAllPassengers ()
 
void Dismiss ()
 
bool IsVehicleInUse ()
 
bool IsControllableVehicle () const
 
void TeleportVehicle (float x, float y, float z, float ang)
 
VehicleSeatEntry const * GetSeatForPassenger (Unit const *passenger)
 
SeatMap::iterator GetSeatIteratorForPassenger (Unit *passenger)
 

Public Attributes

SeatMap Seats
 

Protected Member Functions

 Vehicle (Unit *unit, VehicleEntry const *vehInfo, uint32 creatureEntry)
 
 ~Vehicle () override
 
- Protected Member Functions inherited from TransportBase
 TransportBase ()=default
 
virtual ~TransportBase ()=default
 

Private Types

enum  Status {
  STATUS_NONE ,
  STATUS_INSTALLED ,
  STATUS_UNINSTALLING
}
 

Private Member Functions

void InitMovementInfoForBase ()
 
void CalculatePassengerPosition (float &x, float &y, float &z, float *o) const override
 This method transforms supplied transport offsets into global coordinates.
 
void CalculatePassengerOffset (float &x, float &y, float &z, float *o) const override
 This method transforms supplied global coordinates into local offsets.
 

Private Attributes

Unit_me
 
VehicleEntry const * _vehicleInfo
 
uint32 _usableSeatNum
 
uint32 _creatureEntry
 
Status _status
 

Friends

bool Unit::CreateVehicleKit (uint32 id, uint32 creatureEntry)
 
void Unit::RemoveVehicleKit ()
 

Additional Inherited Members

- Static Protected Member Functions inherited from TransportBase
static void CalculatePassengerPosition (float &x, float &y, float &z, float *o, float transX, float transY, float transZ, float transO)
 
static void CalculatePassengerOffset (float &x, float &y, float &z, float *o, float transX, float transY, float transZ, float transO)
 

Detailed Description

Member Enumeration Documentation

◆ Status

enum Vehicle::Status
private
Enumerator
STATUS_NONE 
STATUS_INSTALLED 
STATUS_UNINSTALLING 
70 {
74 };
@ STATUS_INSTALLED
Definition Vehicle.h:72
@ STATUS_UNINSTALLING
Definition Vehicle.h:73
@ STATUS_NONE
Definition Vehicle.h:71

Constructor & Destructor Documentation

◆ Vehicle()

Vehicle::Vehicle ( Unit unit,
VehicleEntry const *  vehInfo,
uint32  creatureEntry 
)
protected
31 :
32 _me(unit), _vehicleInfo(vehInfo), _usableSeatNum(0), _creatureEntry(creatureEntry), _status(STATUS_NONE)
33{
34 for (uint32 i = 0; i < MAX_VEHICLE_SEATS; ++i)
35 {
36 if (uint32 seatId = _vehicleInfo->m_seatID[i])
37 if (VehicleSeatEntry const* veSeat = sVehicleSeatStore.LookupEntry(seatId))
38 {
39 VehicleSeatAddon const* addon = sObjectMgr->GetVehicleSeatAddon(seatId);
40 Seats.insert(std::make_pair(i, VehicleSeat(veSeat, addon)));
41 if (veSeat->CanEnterOrExit())
43 }
44 }
45
46 // Set or remove correct flags based on available seats. Will overwrite db data (if wrong).
49 else
51
53}
DBCStorage< VehicleSeatEntry > sVehicleSeatStore(VehicleSeatEntryfmt)
#define MAX_VEHICLE_SEATS
Definition DBCStructure.h:2024
std::uint32_t uint32
Definition Define.h:107
#define sObjectMgr
Definition ObjectMgr.h:1686
@ UNIT_NPC_FLAG_SPELLCLICK
Definition UnitDefines.h:343
@ UNIT_NPC_FLAG_PLAYER_VEHICLE
Definition UnitDefines.h:344
Seats
Definition boss_flame_leviathan.cpp:168
bool IsPlayer() const
Definition Object.h:200
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:755
void SetNpcFlag(NPCFlags flags)
Definition Unit.h:754
uint32 _usableSeatNum
Definition Vehicle.h:96
void InitMovementInfoForBase()
Definition Vehicle.cpp:590
uint32 _creatureEntry
Definition Vehicle.h:97
Status _status
Definition Vehicle.h:98
Unit * _me
Definition Vehicle.h:94
VehicleEntry const * _vehicleInfo
Definition Vehicle.h:95
uint32 m_seatID[MAX_VEHICLE_SEATS]
Definition DBCStructure.h:2034
Definition VehicleDefines.h:86
Definition DBCStructure.h:2064
Definition VehicleDefines.h:101

References _me, _usableSeatNum, _vehicleInfo, InitMovementInfoForBase(), Object::IsPlayer(), VehicleEntry::m_seatID, MAX_VEHICLE_SEATS, Unit::RemoveNpcFlag(), Unit::SetNpcFlag(), sObjectMgr, sVehicleSeatStore, UNIT_NPC_FLAG_PLAYER_VEHICLE, and UNIT_NPC_FLAG_SPELLCLICK.

◆ ~Vehicle()

Vehicle::~Vehicle ( )
overrideprotected

@Uninstall must be called before this.

56{
59
60 for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr)
61 if (itr->second.Passenger.Guid)
62 {
63 if (Unit* unit = ObjectAccessor::GetUnit(*_me, itr->second.Passenger.Guid))
64 {
65 LOG_FATAL("vehicles", "Vehicle(), unit: {}, entry: {}, typeid: {}, this_entry: {}, this_typeid: {}!", unit->GetName(), unit->GetEntry(), unit->GetTypeId(), _me ? _me->GetEntry() : 0, _me ? _me->GetTypeId() : 0);
66 unit->_ExitVehicle();
67 }
68 else
69 LOG_FATAL("vehicles", "Vehicle(), unknown guid!");
70 }
71}
#define ASSERT
Definition Errors.h:68
#define LOG_FATAL(filterType__,...)
Definition Log.h:154
uint32 GetEntry() const
Definition Object.h:116
Definition Unit.h:655
Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:199

References _me, _status, ASSERT, Object::GetEntry(), Object::GetTypeId(), ObjectAccessor::GetUnit(), LOG_FATAL, and STATUS_UNINSTALLING.

Member Function Documentation

◆ AddPassenger()

bool Vehicle::AddPassenger ( Unit passenger,
int8  seatId = -1 
)

@Prevent adding passengers when vehicle is uninstalling. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)

320{
323 {
324 LOG_DEBUG("vehicles", "Passenger {}, attempting to board vehicle {} during uninstall! SeatId: {}",
325 unit->GetGUID().ToString(), _me->GetGUID().ToString(), (int32)seatId);
326 return false;
327 }
328
329 if (unit->GetVehicle() != this)
330 return false;
331
332 SeatMap::iterator seat;
333 if (seatId < 0) // no specific seat requirement
334 {
335 for (seat = Seats.begin(); seat != Seats.end(); ++seat)
336 if (seat->second.IsEmpty() && (seat->second.SeatInfo->CanEnterOrExit() || seat->second.SeatInfo->IsUsableByOverride()))
337 break;
338
339 if (seat == Seats.end()) // no available seat
340 return false;
341 }
342 else
343 {
344 seat = Seats.find(seatId);
345 if (seat == Seats.end())
346 return false;
347
348 if (!seat->second.IsEmpty())
349 {
350 if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), seat->second.Passenger.Guid))
351 passenger->ExitVehicle();
352
353 seat->second.Passenger.Guid.Clear();
354 }
355
356 ASSERT(seat->second.IsEmpty());
357 }
358
359 if (!seat->second.SeatInfo)
360 return false;
361
362 LOG_DEBUG("vehicles", "Unit {} enter vehicle entry {} id {} ({}) seat {}",
363 unit->GetName(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUID().ToString(), (int32)seat->first);
364
365 seat->second.Passenger.Guid = unit->GetGUID();
366 seat->second.Passenger.IsUnselectable = unit->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
367
368 if (seat->second.SeatInfo->CanEnterOrExit())
369 {
372 if (!_usableSeatNum)
374 else
376 }
377
378 if (!_me || !_me->IsInWorld() || _me->IsDuringRemoveFromWorld())
379 return false;
380
381 // Xinef: moved from unit.cpp, if aura passes seatId == -1 (choose automaticly) we wont get appropriate flags
382 if (unit->IsPlayer() && !(seat->second.SeatInfo->m_flagsB & VEHICLE_SEAT_FLAG_B_KEEP_PET))
383 unit->ToPlayer()->UnsummonPetTemporaryIfAny();
384
385 if (seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE)
386 unit->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
387
388 unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
389 VehicleSeatEntry const* veSeat = seat->second.SeatInfo;
390 VehicleSeatAddon const* veSeatAddon = seat->second.SeatAddon;
391
392 float o = veSeatAddon ? veSeatAddon->SeatOrientationOffset : 0.f;
393 float x = veSeat->m_attachmentOffsetX;
394 float y = veSeat->m_attachmentOffsetY;
395 float z = veSeat->m_attachmentOffsetZ;
396
397 unit->m_movementInfo.transport.pos.Relocate(x, y, z, o);
398 unit->m_movementInfo.transport.time = 0;
399 unit->m_movementInfo.transport.seat = seat->first;
400 unit->m_movementInfo.transport.guid = _me->GetGUID();
401
402 // xinef: removed seat->first == 0 check...
403 if (_me->IsCreature()
404 && unit->IsPlayer()
405 && seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
406 {
407 // Removed try catch + ABORT() here, and make it as simple condition check.
409 {
410 // I assume SetCharmedBy should always be true.
411 // If not, let's log some debug info.
412 LOG_INFO("vehicles", "Crash recovered in Unit::SetCharmedBy(). not null: {}", _me ? 1 : 0);
413 if (!_me)
414 return false;
415 LOG_INFO("vehicles", "Crash recovered in Unit::SetCharmedBy(). Is: {}!", _me->IsInWorld());
416 LOG_INFO("vehicles", "Crash recovered in Unit::SetCharmedBy(). Is2: {}!", _me->IsDuringRemoveFromWorld());
417 LOG_INFO("vehicles", "Crash recovered in Unit::SetCharmedBy(). Unit {}!", _me->GetName());
418 LOG_INFO("vehicles", "Crash recovered in Unit::SetCharmedBy(). typeid: {}!", _me->GetTypeId());
419 LOG_INFO("vehicles", "Crash recovered in Unit::SetCharmedBy(). Unit {}, typeid: {}, in world: {}, duringremove: {} has wrong CharmType! Charmer {}, typeid: {}, in world: {}, duringremove: {}.", _me->GetName(), _me->GetTypeId(), _me->IsInWorld(), _me->IsDuringRemoveFromWorld(), unit->GetName(), unit->GetTypeId(), unit->IsInWorld(), unit->IsDuringRemoveFromWorld());
420 return false;
421 }
422 }
423
424 if (_me->IsInWorld())
425 {
426 unit->SendClearTarget(); // SMSG_BREAK_TARGET
427 unit->SetControlled(true, UNIT_STATE_ROOT); // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures)
428 if (unit->IsPlayer())
429 unit->ToPlayer()->SetExpectingChangeTransport(true);
430 // also adds MOVEMENTFLAG_ROOT
431 Movement::MoveSplineInit init(unit);
432 init.DisableTransportPathTransformations();
433 init.MoveTo(x, y, z, false, true);
434 // Xinef: did not found anything unique in dbc, maybe missed something
435 if (veSeat->m_ID == 3566 || veSeat->m_ID == 3567 || veSeat->m_ID == 3568 || veSeat->m_ID == 3570)
436 {
437 CalculatePassengerPosition(x, y, z, &o);
438 init.SetFacing(_me->GetAngle(x, y));
439 }
440 else
441 {
442 init.SetFacing(o);
443 }
444
445 init.SetTransportEnter();
446 init.Launch();
447
448 if (_me->IsCreature())
449 {
450 if (_me->ToCreature()->IsAIEnabled)
451 _me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, true);
452 }
453 }
454
455 if (GetBase()->IsCreature())
456 sScriptMgr->OnAddPassenger(this, unit, seatId);
457
458 // Remove parachute on vehicle switch
459 unit->RemoveAurasDueToSpell(VEHICLE_SPELL_PARACHUTE);
460 return true;
461}
@ CHARM_TYPE_VEHICLE
Definition CharmInfo.h:47
@ VEHICLE_SEAT_FLAG_CAN_CONTROL
Definition DBCEnums.h:455
@ VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE
Definition DBCEnums.h:464
@ VEHICLE_SEAT_FLAG_B_KEEP_PET
Definition DBCEnums.h:486
std::int32_t int32
Definition Define.h:103
#define LOG_INFO(filterType__,...)
Definition Log.h:166
#define LOG_DEBUG(filterType__,...)
Definition Log.h:170
#define sScriptMgr
Definition ScriptMgr.h:719
@ MOVEMENTFLAG_ONTRANSPORT
Definition UnitDefines.h:378
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:279
@ VEHICLE_SPELL_PARACHUTE
Definition VehicleDefines.h:53
virtual void PassengerBoarded(Unit *, int8, bool)
== Fields =======================================
Definition CreatureAI.h:203
CreatureAI * AI() const
Definition Creature.h:144
Definition MoveSplineInit.h:63
std::string ToString() const
Definition ObjectGuid.cpp:47
bool IsInWorld() const
Definition Object.h:108
TypeID GetTypeId() const
Definition Object.h:128
bool IsCreature() const
Definition Object.h:204
Creature * ToCreature()
Definition Object.h:205
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
bool IsDuringRemoveFromWorld() const
Definition Unit.h:693
bool IsAIEnabled
Definition Unit.h:2079
bool SetCharmedBy(Unit *charmer, CharmType type, AuraApplication const *aurApp=nullptr)
Definition Unit.cpp:18610
void ExitVehicle(Position const *exitPosition=nullptr)
Definition Unit.cpp:19728
Unit * GetBase() const
May be called from scripts.
Definition Vehicle.h:37
void CalculatePassengerPosition(float &x, float &y, float &z, float *o) const override
This method transforms supplied transport offsets into global coordinates.
Definition Vehicle.h:79
std::string const & GetName() const
Definition Object.h:524
float GetAngle(const Position *pos) const
Definition Position.cpp:85
uint32 m_ID
Definition DBCStructure.h:2028
float SeatOrientationOffset
Definition VehicleDefines.h:92
float m_attachmentOffsetX
Definition DBCStructure.h:2068
uint32 m_ID
Definition DBCStructure.h:2065
float m_attachmentOffsetY
Definition DBCStructure.h:2069
float m_attachmentOffsetZ
Definition DBCStructure.h:2070

References _me, _status, _usableSeatNum, _vehicleInfo, Unit::AddUnitMovementFlag(), Creature::AI(), ASSERT, CalculatePassengerPosition(), CHARM_TYPE_VEHICLE, Movement::MoveSplineInit::DisableTransportPathTransformations(), Position::GetAngle(), GetBase(), Object::GetEntry(), Object::GetGUID(), WorldObject::GetName(), Object::GetTypeId(), ObjectAccessor::GetUnit(), Unit::GetVehicle(), MovementInfo::TransportInfo::guid, Unit::HasUnitFlag(), Unit::IsAIEnabled, Object::IsCreature(), Unit::IsDuringRemoveFromWorld(), Object::IsInWorld(), Object::IsPlayer(), Movement::MoveSplineInit::Launch(), LOG_DEBUG, LOG_INFO, VehicleSeatEntry::m_attachmentOffsetX, VehicleSeatEntry::m_attachmentOffsetY, VehicleSeatEntry::m_attachmentOffsetZ, VehicleEntry::m_ID, VehicleSeatEntry::m_ID, WorldObject::m_movementInfo, MOVEMENTFLAG_ONTRANSPORT, Movement::MoveSplineInit::MoveTo(), CreatureAI::PassengerBoarded(), MovementInfo::TransportInfo::pos, Position::Relocate(), Unit::RemoveAurasDueToSpell(), Unit::RemoveNpcFlag(), MovementInfo::TransportInfo::seat, VehicleSeatAddon::SeatOrientationOffset, Unit::SendClearTarget(), Unit::SetCharmedBy(), Unit::SetControlled(), Player::SetExpectingChangeTransport(), Movement::MoveSplineInit::SetFacing(), Unit::SetNpcFlag(), Movement::MoveSplineInit::SetTransportEnter(), Unit::SetUnitFlag(), sScriptMgr, STATUS_UNINSTALLING, MovementInfo::TransportInfo::time, Object::ToCreature(), Object::ToPlayer(), ObjectGuid::ToString(), MovementInfo::transport, UNIT_FLAG_NOT_SELECTABLE, UNIT_NPC_FLAG_PLAYER_VEHICLE, UNIT_NPC_FLAG_SPELLCLICK, UNIT_STATE_ROOT, Player::UnsummonPetTemporaryIfAny(), VEHICLE_SEAT_FLAG_B_KEEP_PET, VEHICLE_SEAT_FLAG_CAN_CONTROL, VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE, and VEHICLE_SPELL_PARACHUTE.

Referenced by Unit::_EnterVehicle(), and Unit::ChangeSeat().

◆ ApplyAllImmunities()

void Vehicle::ApplyAllImmunities ( )
142{
143 // This couldn't be done in DB, because some spells have MECHANIC_NONE
144
145 // Vehicles should be immune on Knockback ...
146 //_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);
147 //_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK_DEST, true);
148
149 // Mechanical units & vehicles ( which are not Bosses, they have own immunities in DB ) should be also immune on healing ( exceptions in switch below )
151 {
152 // Heal & dispel ...
158
159 // ... Shield & Immunity grant spells ...
161 //_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_UNATTACKABLE, true);
166
167 // ... Resistance, Split damage, Change stats ...
172
173 // Taunt
176 }
177
178 // Different immunities for vehicles goes below
179 switch (GetVehicleInfo()->m_ID)
180 {
181 case 160: //Isle of conquest turret
182 case 244: //Wintergrasp turret
183 case 510: // Isle of Conquest
184 case 452: // Isle of Conquest
185 case 543: // Isle of Conquest
186 //_me->SetControlled(true, UNIT_STATE_ROOT);
187 //me->AddUnitMovementFlag(MOVEMENTFLAG_ROOT);
188 //me->SetSpeed(MOVE_TURN_RATE, 0.7f);
189 //me->SetSpeed(MOVE_PITCH_RATE, 0.7f);
190 //me->m_movementInfo.flags2=59;
192 break;
193 // Ulduar vehicles, remove immunities used in flame leviathan spells
194 case 335:
195 case 336:
196 case 338:
199 break;
200 default:
201 break;
202 }
203}
@ AREA_WINTERGRASP
Definition AreaDefines.h:145
@ SPELL_EFFECT_HEAL
Definition SharedDefines.h:799
@ SPELL_EFFECT_HEAL_MAX_HEALTH
Definition SharedDefines.h:856
@ SPELL_EFFECT_DISPEL
Definition SharedDefines.h:827
@ SPELL_EFFECT_ATTACK_ME
Definition SharedDefines.h:903
@ SPELL_EFFECT_HEAL_PCT
Definition SharedDefines.h:925
@ CREATURE_TYPE_MECHANICAL
Definition SharedDefines.h:2637
@ MECHANIC_IMMUNE_SHIELD
Definition SharedDefines.h:1365
@ MECHANIC_SHIELD
Definition SharedDefines.h:1355
@ IMMUNITY_STATE
Definition SharedDefines.h:1406
@ IMMUNITY_EFFECT
Definition SharedDefines.h:1405
@ IMMUNITY_MECHANIC
Definition SharedDefines.h:1410
@ SPELL_AURA_DAMAGE_SHIELD
Definition SpellAuraDefines.h:78
@ SPELL_AURA_MOD_RESISTANCE
Definition SpellAuraDefines.h:85
@ SPELL_AURA_PERIODIC_HEAL
Definition SpellAuraDefines.h:71
@ SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
Definition SpellAuraDefines.h:150
@ SPELL_AURA_SPLIT_DAMAGE_PCT
Definition SpellAuraDefines.h:144
@ SPELL_AURA_MOD_STAT
Definition SpellAuraDefines.h:92
@ SPELL_AURA_SCHOOL_IMMUNITY
Definition SpellAuraDefines.h:102
@ SPELL_AURA_MOD_TAUNT
Definition SpellAuraDefines.h:74
@ SPELL_AURA_MOD_DECREASE_SPEED
Definition SpellAuraDefines.h:96
@ SPELL_AURA_SCHOOL_ABSORB
Definition SpellAuraDefines.h:132
bool isWorldBoss() const
Definition Creature.h:124
ObjectGuid::LowType GetSpawnId() const
Definition Creature.h:69
CreatureTemplate const * GetCreatureTemplate() const
Definition Creature.h:205
bool Instanceable() const
Definition Map.h:294
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition Unit.cpp:13551
VehicleEntry const * GetVehicleInfo() const
Definition Vehicle.h:38
Map * FindMap() const
Definition Object.h:621
uint32 GetZoneId() const
Definition Object.cpp:3056
uint32 type
Definition CreatureData.h:218

References _me, Unit::ApplySpellImmune(), AREA_WINTERGRASP, CREATURE_TYPE_MECHANICAL, WorldObject::FindMap(), Creature::GetCreatureTemplate(), Creature::GetSpawnId(), GetVehicleInfo(), WorldObject::GetZoneId(), IMMUNITY_EFFECT, IMMUNITY_MECHANIC, IMMUNITY_STATE, Map::Instanceable(), Creature::isWorldBoss(), MECHANIC_IMMUNE_SHIELD, MECHANIC_SHIELD, SPELL_AURA_DAMAGE_SHIELD, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, SPELL_AURA_MOD_DECREASE_SPEED, SPELL_AURA_MOD_RESISTANCE, SPELL_AURA_MOD_STAT, SPELL_AURA_MOD_TAUNT, SPELL_AURA_PERIODIC_HEAL, SPELL_AURA_SCHOOL_ABSORB, SPELL_AURA_SCHOOL_IMMUNITY, SPELL_AURA_SPLIT_DAMAGE_PCT, SPELL_EFFECT_ATTACK_ME, SPELL_EFFECT_DISPEL, SPELL_EFFECT_HEAL, SPELL_EFFECT_HEAL_MAX_HEALTH, SPELL_EFFECT_HEAL_PCT, Object::ToCreature(), and CreatureTemplate::type.

Referenced by Reset().

◆ CalculatePassengerOffset()

void Vehicle::CalculatePassengerOffset ( float &  x,
float &  y,
float &  z,
float *  o 
) const
inlineoverrideprivatevirtual

This method transforms supplied global coordinates into local offsets.

Implements TransportBase.

88 {
90 GetBase()->GetPositionX(), GetBase()->GetPositionY(),
91 GetBase()->GetPositionZ(), GetBase()->GetOrientation());
92 }
virtual void CalculatePassengerOffset(float &x, float &y, float &z, float *o=nullptr) const =0
This method transforms supplied global coordinates into local offsets.

References TransportBase::CalculatePassengerOffset(), and GetBase().

◆ CalculatePassengerPosition()

void Vehicle::CalculatePassengerPosition ( float &  x,
float &  y,
float &  z,
float *  o 
) const
inlineoverrideprivatevirtual

This method transforms supplied transport offsets into global coordinates.

Implements TransportBase.

80 {
82 GetBase()->GetPositionX(), GetBase()->GetPositionY(),
83 GetBase()->GetPositionZ(), GetBase()->GetOrientation());
84 }
virtual void CalculatePassengerPosition(float &x, float &y, float &z, float *o=nullptr) const =0
This method transforms supplied transport offsets into global coordinates.

References TransportBase::CalculatePassengerPosition(), and GetBase().

Referenced by AddPassenger(), and RelocatePassengers().

◆ Dismiss()

void Vehicle::Dismiss ( )
543{
544 if (!GetBase()->IsCreature())
545 return;
546
547 LOG_DEBUG("vehicles", "Vehicle::Dismiss {}", _me->GetGUID().ToString());
548 Uninstall();
550}
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2130
void Uninstall()
Definition Vehicle.cpp:102

References _me, Creature::DespawnOrUnsummon(), GetBase(), Object::GetGUID(), LOG_DEBUG, Object::ToCreature(), ObjectGuid::ToString(), and Uninstall().

Referenced by Unit::_ExitVehicle(), BattlefieldWG::OnPlayerLeaveWar(), and Player::UpdateAreaDependentAuras().

◆ EjectPassenger()

void Vehicle::EjectPassenger ( Unit passenger,
Unit controller 
)

◆ GetAvailableSeatCount()

uint8 Vehicle::GetAvailableSeatCount ( ) const
627{
628 uint8 ret = 0;
629 SeatMap::const_iterator itr;
630 for (itr = Seats.begin(); itr != Seats.end(); ++itr)
631 if (itr->second.IsEmpty() && (itr->second.SeatInfo->CanEnterOrExit() || itr->second.SeatInfo->IsUsableByOverride()))
632 ++ret;
633
634 return ret;
635}
std::uint8_t uint8
Definition Define.h:109

Referenced by Aura::CanStackWith(), and npc_brunnhildar_prisoner::npc_brunnhildar_prisonerAI::SpellHit().

◆ GetBase()

◆ GetCreatureEntry()

uint32 Vehicle::GetCreatureEntry ( ) const
inline

◆ GetNextEmptySeat()

int8 Vehicle::GetNextEmptySeat ( int8  seatId,
bool  next 
) const
248{
249 SeatMap::const_iterator seat = Seats.find(seatId);
250 if (seat == Seats.end())
251 return -1;
252
253 while (!seat->second.IsEmpty() || (!seat->second.SeatInfo->CanEnterOrExit() && !seat->second.SeatInfo->IsUsableByOverride()))
254 {
255 if (next)
256 {
257 ++seat;
258 if (seat == Seats.end())
259 seat = Seats.begin();
260 }
261 else
262 {
263 if (seat == Seats.begin())
264 seat = Seats.end();
265 --seat;
266 }
267
268 if (seat->first == seatId)
269 return -1; // no available seat
270 }
271
272 return seat->first;
273}

Referenced by Unit::ChangeSeat().

◆ GetPassenger()

◆ GetSeatAddonForSeatOfPassenger()

VehicleSeatAddon const * Vehicle::GetSeatAddonForSeatOfPassenger ( Unit const *  passenger) const
239{
240 for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); itr++)
241 if (!itr->second.IsEmpty() && itr->second.Passenger.Guid == passenger->GetGUID())
242 return itr->second.SeatAddon;
243
244 return nullptr;
245}

References Object::GetGUID().

Referenced by Unit::_ExitVehicle().

◆ GetSeatForPassenger()

VehicleSeatEntry const * Vehicle::GetSeatForPassenger ( Unit const *  passenger)
607{
608 SeatMap::iterator itr;
609 for (itr = Seats.begin(); itr != Seats.end(); ++itr)
610 if (itr->second.Passenger.Guid == passenger->GetGUID())
611 return itr->second.SeatInfo;
612
613 return nullptr;
614}

References Object::GetGUID().

Referenced by Spell::CheckCast(), WorldSession::HandleChangeSeatsOnControlledVehicle(), WorldSession::HandleEjectPassenger(), and Player::ProcessTerrainStatusUpdate().

◆ GetSeatIteratorForPassenger()

SeatMap::iterator Vehicle::GetSeatIteratorForPassenger ( Unit passenger)
617{
618 SeatMap::iterator itr;
619 for (itr = Seats.begin(); itr != Seats.end(); ++itr)
620 if (itr->second.Passenger.Guid == passenger->GetGUID())
621 return itr;
622
623 return Seats.end();
624}

References Object::GetGUID().

Referenced by spell_switch_infragreen_bomber_station::HandleDummy(), and RemovePassenger().

◆ GetVehicleInfo()

◆ HasEmptySeat()

bool Vehicle::HasEmptySeat ( int8  seatId) const
222{
223 SeatMap::const_iterator seat = Seats.find(seatId);
224 if (seat == Seats.end())
225 return false;
226 return seat->second.IsEmpty();
227}

Referenced by Unit::ChangeSeat().

◆ InitMovementInfoForBase()

void Vehicle::InitMovementInfoForBase ( )
private
591{
592 uint32 vehicleFlags = GetVehicleInfo()->m_flags;
593
594 if (vehicleFlags & VEHICLE_FLAG_NO_STRAFE)
596 if (vehicleFlags & VEHICLE_FLAG_NO_JUMPING)
598 if (vehicleFlags & VEHICLE_FLAG_FULLSPEEDTURNING)
600 if (vehicleFlags & VEHICLE_FLAG_ALLOW_PITCHING)
602 if (vehicleFlags & VEHICLE_FLAG_FULLSPEEDPITCHING)
604}
@ MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING
Definition UnitDefines.h:432
@ MOVEMENTFLAG2_NO_STRAFE
Definition UnitDefines.h:427
@ MOVEMENTFLAG2_FULL_SPEED_PITCHING
Definition UnitDefines.h:431
@ MOVEMENTFLAG2_FULL_SPEED_TURNING
Definition UnitDefines.h:430
@ MOVEMENTFLAG2_NO_JUMPING
Definition UnitDefines.h:428
@ VEHICLE_FLAG_NO_JUMPING
Definition VehicleDefines.h:41
@ VEHICLE_FLAG_NO_STRAFE
Definition VehicleDefines.h:40
@ VEHICLE_FLAG_FULLSPEEDTURNING
Definition VehicleDefines.h:42
@ VEHICLE_FLAG_ALLOW_PITCHING
Definition VehicleDefines.h:43
@ VEHICLE_FLAG_FULLSPEEDPITCHING
Definition VehicleDefines.h:44
void AddExtraUnitMovementFlag(uint16 f)
Definition Unit.h:768
uint32 m_flags
Definition DBCStructure.h:2029

References _me, Unit::AddExtraUnitMovementFlag(), GetVehicleInfo(), VehicleEntry::m_flags, MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING, MOVEMENTFLAG2_FULL_SPEED_PITCHING, MOVEMENTFLAG2_FULL_SPEED_TURNING, MOVEMENTFLAG2_NO_JUMPING, MOVEMENTFLAG2_NO_STRAFE, VEHICLE_FLAG_ALLOW_PITCHING, VEHICLE_FLAG_FULLSPEEDPITCHING, VEHICLE_FLAG_FULLSPEEDTURNING, VEHICLE_FLAG_NO_JUMPING, and VEHICLE_FLAG_NO_STRAFE.

Referenced by Vehicle().

◆ Install()

void Vehicle::Install ( )
74{
75 if (_me->IsCreature())
76 {
77 if (PowerDisplayEntry const* powerDisplay = sPowerDisplayStore.LookupEntry(_vehicleInfo->m_powerDisplayId))
78 _me->setPowerType(Powers(powerDisplay->PowerType));
81 }
82
84 if (GetBase()->IsCreature())
85 sScriptMgr->OnInstall(this);
86}
DBCStorage< PowerDisplayEntry > sPowerDisplayStore(PowerDisplayfmt)
Powers
Definition SharedDefines.h:279
@ POWER_ENERGY
Definition SharedDefines.h:283
@ CLASS_ROGUE
Definition SharedDefines.h:144
@ CLASS_CONTEXT_ABILITY
Definition UnitDefines.h:238
virtual bool IsClass(Classes unitClass, ClassContext context=CLASS_CONTEXT_NONE) const
Definition Unit.h:834
void setPowerType(Powers power)
Definition Unit.cpp:10169
Definition DBCStructure.h:1421
uint32 m_powerDisplayId
Definition DBCStructure.h:2058

References _me, _status, _vehicleInfo, CLASS_CONTEXT_ABILITY, CLASS_ROGUE, GetBase(), Unit::IsClass(), Object::IsCreature(), VehicleEntry::m_powerDisplayId, POWER_ENERGY, Unit::setPowerType(), sPowerDisplayStore, sScriptMgr, and STATUS_INSTALLED.

Referenced by Creature::AddToWorld().

◆ InstallAccessory()

void Vehicle::InstallAccessory ( uint32  entry,
int8  seatId,
bool  minion,
uint8  type,
uint32  summonTime 
)

@Prevent adding accessories when vehicle is uninstalling. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)

276{
279 {
280 LOG_ERROR("vehicles", "Vehicle {} attempts to install accessory Entry: {} on seat {} with STATUS_UNINSTALLING! "
281 "Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUID().ToString(), entry, (int32)seatId);
282 return;
283 }
284
285 LOG_DEBUG("vehicles", "Vehicle: Installing accessory entry {} on vehicle entry {} (seat:{})", entry, GetCreatureEntry(), seatId);
286 if (Unit* passenger = GetPassenger(seatId))
287 {
288 // already installed
289 if (passenger->GetEntry() == entry)
290 {
291 ASSERT(passenger->IsCreature());
292 if (_me->IsCreature())
293 {
294 if (_me->ToCreature()->IsInEvadeMode() && passenger->ToCreature()->IsAIEnabled)
295 passenger->ToCreature()->AI()->EnterEvadeMode();
296 return;
297 }
298 }
299 else
300 passenger->ExitVehicle(); // this should not happen
301 }
302
303 if (TempSummon* accessory = _me->SummonCreature(entry, *_me, TempSummonType(type), summonTime))
304 {
305 if (minion)
306 accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
307
308 if (!_me->HandleSpellClick(accessory, seatId))
309 {
310 accessory->UnSummon();
311 return;
312 }
313
314 if (GetBase()->IsCreature())
315 sScriptMgr->OnInstallAccessory(this, accessory);
316 }
317}
#define LOG_ERROR(filterType__,...)
Definition Log.h:158
TempSummonType
Definition Object.h:47
@ UNIT_MASK_ACCESSORY
Definition UnitDefines.h:165
bool IsInEvadeMode() const
Definition Creature.h:138
Definition TemporarySummon.h:40
bool HandleSpellClick(Unit *clicker, int8 seatId=-1)
Definition Unit.cpp:19547
Unit * GetPassenger(int8 seatId) const
Definition Vehicle.cpp:229
uint32 GetCreatureEntry() const
Definition Vehicle.h:39
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2352

References _me, _status, ASSERT, GetBase(), GetCreatureEntry(), Object::GetGUID(), GetPassenger(), Unit::HandleSpellClick(), Object::IsCreature(), Creature::IsInEvadeMode(), LOG_DEBUG, LOG_ERROR, sScriptMgr, STATUS_UNINSTALLING, WorldObject::SummonCreature(), Object::ToCreature(), ObjectGuid::ToString(), and UNIT_MASK_ACCESSORY.

Referenced by InstallAllAccessories().

◆ InstallAllAccessories()

void Vehicle::InstallAllAccessories ( bool  evading)
89{
90 if (GetBase()->IsPlayer() || !evading)
91 RemoveAllPassengers(); // We might have aura's saved in the DB with now invalid casters - remove
92
93 VehicleAccessoryList const* accessories = sObjectMgr->GetVehicleAccessoryList(this);
94 if (!accessories)
95 return;
96
97 for (VehicleAccessoryList::const_iterator itr = accessories->begin(); itr != accessories->end(); ++itr)
98 if (!evading || itr->IsMinion) // only install minions on evade mode
99 InstallAccessory(itr->AccessoryEntry, itr->SeatId, itr->IsMinion, itr->SummonedType, itr->SummonTime);
100}
std::vector< VehicleAccessory > VehicleAccessoryList
Definition VehicleDefines.h:125
void RemoveAllPassengers()
Definition Vehicle.cpp:205
void InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime)
Definition Vehicle.cpp:275

References GetBase(), InstallAccessory(), RemoveAllPassengers(), and sObjectMgr.

Referenced by boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::EnterEvadeMode(), Unit::Mount(), Reset(), and npc_hyldsmeet_protodrake::UpdateAI().

◆ IsControllableVehicle()

bool Vehicle::IsControllableVehicle ( ) const
567{
568 return std::ranges::any_of(Seats, [](auto const& seat) { return seat.second.SeatInfo->CanControl(); });
569}

◆ IsVehicleInUse()

bool Vehicle::IsVehicleInUse ( )
553{
554 for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr)
555 if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), itr->second.Passenger.Guid))
556 {
557 if (passenger->IsPlayer())
558 return true;
559 else if (passenger->IsCreature() && passenger->GetVehicleKit() && passenger->GetVehicleKit()->IsVehicleInUse())
560 return true;
561 }
562
563 return false;
564}

References GetBase(), and ObjectAccessor::GetUnit().

Referenced by VehicleAI::OnCharmed().

◆ RelocatePassengers()

void Vehicle::RelocatePassengers ( )
518{
519 ASSERT(_me->GetMap());
520
521 std::vector<std::pair<Unit*, Position>> seatRelocation;
522 seatRelocation.reserve(Seats.size());
523
524 // not sure that absolute position calculation is correct, it must depend on vehicle pitch angle
525 for (auto const& itr : Seats)
526 {
527 if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), itr.second.Passenger.Guid))
528 {
529 ASSERT(passenger->IsInWorld());
530
531 float px, py, pz, po;
532 passenger->m_movementInfo.transport.pos.GetPosition(px, py, pz, po);
533 CalculatePassengerPosition(px, py, pz, &po);
534 seatRelocation.emplace_back(passenger, Position(px, py, pz, po));
535 }
536 }
537
538 for (auto const& pair : seatRelocation)
539 pair.first->UpdatePosition(pair.second);
540}
Map * GetMap() const
Definition Object.h:620
Definition Position.h:27

References _me, ASSERT, CalculatePassengerPosition(), GetBase(), WorldObject::GetMap(), ObjectAccessor::GetUnit(), and Seats.

Referenced by Map::CreatureRelocation(), Map::PlayerRelocation(), Unit::UpdateHeight(), and Unit::UpdateOrientation().

◆ RemoveAllPassengers()

void Vehicle::RemoveAllPassengers ( )
206{
207 LOG_DEBUG("vehicles", "Vehicle::RemoveAllPassengers. {}", _me->GetGUID().ToString());
208
209 // Passengers always cast an aura with SPELL_AURA_CONTROL_VEHICLE on the vehicle
210 // We just remove the aura and the unapply handler will make the target leave the vehicle.
211 // We don't need to iterate over Seats
213
214 // Following the above logic, this assertion should NEVER fail.
215 // Even in 'hacky' cases, there should at least be VEHICLE_SPELL_RIDE_HARDCODED on us.
216 // SeatMap::const_iterator itr;
217 // for (itr = Seats.begin(); itr != Seats.end(); ++itr)
218 // ASSERT(!itr->second.passenger.Guid);
219}
@ SPELL_AURA_CONTROL_VEHICLE
Definition SpellAuraDefines.h:299
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition Unit.cpp:5240

References _me, Object::GetGUID(), LOG_DEBUG, Unit::RemoveAurasByType(), SPELL_AURA_CONTROL_VEHICLE, and ObjectGuid::ToString().

Referenced by InstallAllAccessories(), and Uninstall().

◆ RemovePassenger()

void Vehicle::RemovePassenger ( Unit passenger)
464{
465 if (unit->GetVehicle() != this)
466 return;
467
468 SeatMap::iterator seat = GetSeatIteratorForPassenger(unit);
469 // it can happen that unit enters vehicle and removes owner passenger
470 // then vehicles is dissmised and removes all existing passengers, even the unit (vehicle has aura of unit)
471 // but the unit is not on the vehicles seat yet, thus crashing at ASSERT(seat != Seats.end());
472 // ASSERT(seat != Seats.end());
473 if (seat == Seats.end())
474 {
475 LOG_ERROR("vehicles", "Vehicle::RemovePassenger: Vehicle entry ({}) id ({}) is dissmised and removed all existing passangers, but the unit ({}) was not on the vehicle!",
476 _me->GetEntry(), _vehicleInfo->m_ID, unit->GetName());
477 return;
478 }
479
480 LOG_DEBUG("vehicles", "Unit {} exit vehicle entry {} id {} ({}) seat {}",
481 unit->GetName(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUID().ToString(), (int32)seat->first);
482
483 if (seat->second.SeatInfo->CanEnterOrExit() && ++_usableSeatNum)
485
486 // Remove UNIT_FLAG_NOT_SELECTABLE if passenger did not have it before entering vehicle
487 if (seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE && !seat->second.Passenger.IsUnselectable)
488 unit->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
489
490 seat->second.Passenger.Reset();
491
492 if (_me->IsCreature() && unit->IsPlayer() && seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
493 _me->RemoveCharmedBy(unit);
494
495 if (_me->IsInWorld())
496 {
497 if (!_me->GetTransport())
498 {
499 unit->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
500 unit->m_movementInfo.transport.Reset();
501 }
502 else
503 unit->m_movementInfo.transport = _me->m_movementInfo.transport;
504 }
505
506 // only for flyable vehicles
507 if (_me->IsFlying() && !_me->GetInstanceId() && unit->IsPlayer() && !(unit->ToPlayer()->GetDelayedOperations() & DELAYED_VEHICLE_TELEPORT) && _me->GetEntry() != 30275 /*NPC_WILD_WYRM*/)
509
510 if (_me->IsCreature())
511 sScriptMgr->OnRemovePassenger(this, unit);
512
514 _me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, false);
515}
@ DELAYED_VEHICLE_TELEPORT
Definition Player.h:896
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
void RemoveCharmedBy(Unit *charmer)
Definition Unit.cpp:18814
bool IsFlying() const
Definition Unit.h:1693
SeatMap::iterator GetSeatIteratorForPassenger(Unit *passenger)
Definition Vehicle.cpp:616
uint32 GetInstanceId() const
Definition Object.h:509
Transport * GetTransport() const
Definition Object.h:682
MovementInfo m_movementInfo
Definition Object.h:692
struct MovementInfo::TransportInfo transport

References _me, _usableSeatNum, _vehicleInfo, Creature::AI(), Unit::CastSpell(), DELAYED_VEHICLE_TELEPORT, Player::GetDelayedOperations(), Object::GetEntry(), Object::GetGUID(), WorldObject::GetInstanceId(), WorldObject::GetName(), GetSeatIteratorForPassenger(), WorldObject::GetTransport(), Unit::GetVehicle(), Unit::IsAIEnabled, Object::IsCreature(), Unit::IsFlying(), Object::IsInWorld(), Object::IsPlayer(), LOG_DEBUG, LOG_ERROR, VehicleEntry::m_ID, WorldObject::m_movementInfo, MOVEMENTFLAG_ONTRANSPORT, CreatureAI::PassengerBoarded(), Unit::RemoveCharmedBy(), Unit::RemoveUnitFlag(), Unit::RemoveUnitMovementFlag(), MovementInfo::TransportInfo::Reset(), Unit::SetNpcFlag(), sScriptMgr, Object::ToCreature(), Object::ToPlayer(), ObjectGuid::ToString(), MovementInfo::transport, UNIT_FLAG_NOT_SELECTABLE, UNIT_NPC_FLAG_PLAYER_VEHICLE, UNIT_NPC_FLAG_SPELLCLICK, VEHICLE_SEAT_FLAG_CAN_CONTROL, VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE, and VEHICLE_SPELL_PARACHUTE.

Referenced by Unit::_ExitVehicle(), and Unit::ChangeSeat().

◆ Reset()

void Vehicle::Reset ( bool  evading = false)
122{
123 LOG_DEBUG("vehicles", "Vehicle::Reset: {}", _me->GetGUID().ToString());
124 if (_me->IsPlayer())
125 {
126 if (_usableSeatNum)
128 }
129 else
130 {
132 InstallAllAccessories(evading);
133 if (_usableSeatNum)
135 }
136
137 if (GetBase()->IsCreature())
138 sScriptMgr->OnReset(this);
139}
void ApplyAllImmunities()
Definition Vehicle.cpp:141
void InstallAllAccessories(bool evading)
Definition Vehicle.cpp:88

References _me, _usableSeatNum, ApplyAllImmunities(), GetBase(), Object::GetGUID(), InstallAllAccessories(), Object::IsPlayer(), LOG_DEBUG, Unit::SetNpcFlag(), sScriptMgr, ObjectGuid::ToString(), UNIT_NPC_FLAG_PLAYER_VEHICLE, and UNIT_NPC_FLAG_SPELLCLICK.

Referenced by Creature::AIM_Initialize(), CreatureAI::EnterEvadeMode(), Unit::Mount(), and Creature::Update().

◆ TeleportVehicle()

void Vehicle::TeleportVehicle ( float  x,
float  y,
float  z,
float  ang 
)
572{
573 _me->GetMap()->LoadGrid(x, y);
574 _me->NearTeleportTo(x, y, z, ang, true);
575
576 for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr)
577 if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), itr->second.Passenger.Guid))
578 {
579 if (passenger->IsPlayer())
580 {
581 passenger->ToPlayer()->SetMover(passenger);
582 passenger->NearTeleportTo(x, y, z, ang, false, true);
583 passenger->ToPlayer()->ScheduleDelayedOperation(DELAYED_VEHICLE_TELEPORT);
584 }
585 else if (passenger->IsCreature() && passenger->GetVehicleKit())
586 passenger->GetVehicleKit()->TeleportVehicle(x, y, z, ang);
587 }
588}
void LoadGrid(float x, float y)
Definition Map.cpp:214
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:19969

References _me, DELAYED_VEHICLE_TELEPORT, GetBase(), WorldObject::GetMap(), ObjectAccessor::GetUnit(), Map::LoadGrid(), and Unit::NearTeleportTo().

Referenced by Spell::EffectTeleportUnits().

◆ Uninstall()

void Vehicle::Uninstall ( )

@Prevent recursive uninstall call. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)

103{
105 if (_status == STATUS_UNINSTALLING && !GetBase()->HasUnitTypeMask(UNIT_MASK_MINION))
106 {
107 LOG_ERROR("vehicles", "Vehicle {} attempts to uninstall, but already has STATUS_UNINSTALLING! "
108 "Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUID().ToString());
109 return;
110 }
112 LOG_DEBUG("vehicles", "Vehicle::Uninstall {}", _me->GetGUID().ToString());
114
115 if (_me && _me->IsCreature())
116 {
117 sScriptMgr->OnUninstall(this);
118 }
119}
@ UNIT_MASK_MINION
Definition UnitDefines.h:157

References _me, _status, GetBase(), Object::GetGUID(), Object::IsCreature(), LOG_DEBUG, LOG_ERROR, RemoveAllPassengers(), sScriptMgr, STATUS_UNINSTALLING, ObjectGuid::ToString(), and UNIT_MASK_MINION.

Referenced by Unit::_ExitVehicle(), Dismiss(), and Unit::RemoveVehicleKit().

Friends And Related Symbol Documentation

◆ Unit::CreateVehicleKit

bool Unit::CreateVehicleKit ( uint32  id,
uint32  creatureEntry 
)
friend

◆ Unit::RemoveVehicleKit

void Unit::RemoveVehicleKit ( )
friend

Member Data Documentation

◆ _creatureEntry

uint32 Vehicle::_creatureEntry
private

Referenced by GetCreatureEntry().

◆ _me

◆ _status

Status Vehicle::_status
private

◆ _usableSeatNum

uint32 Vehicle::_usableSeatNum
private

◆ _vehicleInfo

VehicleEntry const* Vehicle::_vehicleInfo
private

◆ Seats


The documentation for this class was generated from the following files: