AzerothCore 3.3.5a
OpenSource WoW Emulator
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Vehicle Class Reference

#include "Vehicle.h"

Inheritance diagram for Vehicle:
TransportBase

Public Member Functions

void Install ()
 
void Uninstall ()
 
void Reset (bool evading=false)
 
void InstallAllAccessories (bool evading)
 
void ApplyAllImmunities ()
 
void InstallAccessory (uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime)
 
UnitGetBase () const
 May be called from scripts.
 
VehicleEntry const * GetVehicleInfo () const
 
uint32 GetCreatureEntry () const
 
bool HasEmptySeat (int8 seatId) const
 
UnitGetPassenger (int8 seatId) const
 
int8 GetNextEmptySeat (int8 seatId, bool next) const
 
VehicleSeatAddon const * GetSeatAddonForSeatOfPassenger (Unit const *passenger) const
 
uint8 GetAvailableSeatCount () const
 
bool AddPassenger (Unit *passenger, int8 seatId=-1)
 
void EjectPassenger (Unit *passenger, Unit *controller)
 
void RemovePassenger (Unit *passenger)
 
void RelocatePassengers ()
 
void RemoveAllPassengers ()
 
void Dismiss ()
 
bool IsVehicleInUse ()
 
void TeleportVehicle (float x, float y, float z, float ang)
 
VehicleSeatEntry const * GetSeatForPassenger (Unit const *passenger)
 
SeatMap::iterator GetSeatIteratorForPassenger (Unit *passenger)
 

Public Attributes

SeatMap Seats
 

Protected Member Functions

 Vehicle (Unit *unit, VehicleEntry const *vehInfo, uint32 creatureEntry)
 
 ~Vehicle () override
 
- Protected Member Functions inherited from TransportBase
 TransportBase ()=default
 
virtual ~TransportBase ()=default
 

Private Types

enum  Status {
  STATUS_NONE ,
  STATUS_INSTALLED ,
  STATUS_UNINSTALLING
}
 

Private Member Functions

void InitMovementInfoForBase ()
 
void CalculatePassengerPosition (float &x, float &y, float &z, float *o) const override
 This method transforms supplied transport offsets into global coordinates.
 
void CalculatePassengerOffset (float &x, float &y, float &z, float *o) const override
 This method transforms supplied global coordinates into local offsets.
 

Private Attributes

Unit_me
 
VehicleEntry const * _vehicleInfo
 
uint32 _usableSeatNum
 
uint32 _creatureEntry
 
Status _status
 

Friends

bool Unit::CreateVehicleKit (uint32 id, uint32 creatureEntry)
 
void Unit::RemoveVehicleKit ()
 

Additional Inherited Members

- Static Protected Member Functions inherited from TransportBase
static void CalculatePassengerPosition (float &x, float &y, float &z, float *o, float transX, float transY, float transZ, float transO)
 
static void CalculatePassengerOffset (float &x, float &y, float &z, float *o, float transX, float transY, float transZ, float transO)
 

Detailed Description

Member Enumeration Documentation

◆ Status

enum Vehicle::Status
private
Enumerator
STATUS_NONE 
STATUS_INSTALLED 
STATUS_UNINSTALLING 
69 {
73 };
@ STATUS_INSTALLED
Definition Vehicle.h:71
@ STATUS_UNINSTALLING
Definition Vehicle.h:72
@ STATUS_NONE
Definition Vehicle.h:70

Constructor & Destructor Documentation

◆ Vehicle()

Vehicle::Vehicle ( Unit unit,
VehicleEntry const *  vehInfo,
uint32  creatureEntry 
)
protected
30 :
31 _me(unit), _vehicleInfo(vehInfo), _usableSeatNum(0), _creatureEntry(creatureEntry), _status(STATUS_NONE)
32{
33 for (uint32 i = 0; i < MAX_VEHICLE_SEATS; ++i)
34 {
35 if (uint32 seatId = _vehicleInfo->m_seatID[i])
36 if (VehicleSeatEntry const* veSeat = sVehicleSeatStore.LookupEntry(seatId))
37 {
38 VehicleSeatAddon const* addon = sObjectMgr->GetVehicleSeatAddon(seatId);
39 Seats.insert(std::make_pair(i, VehicleSeat(veSeat, addon)));
40 if (veSeat->CanEnterOrExit())
42 }
43 }
44
45 // Set or remove correct flags based on available seats. Will overwrite db data (if wrong).
48 else
50
52}
DBCStorage< VehicleSeatEntry > sVehicleSeatStore(VehicleSeatEntryfmt)
#define MAX_VEHICLE_SEATS
Definition DBCStructure.h:2025
std::uint32_t uint32
Definition Define.h:107
#define sObjectMgr
Definition ObjectMgr.h:1650
@ UNIT_NPC_FLAG_SPELLCLICK
Definition UnitDefines.h:339
@ UNIT_NPC_FLAG_PLAYER_VEHICLE
Definition UnitDefines.h:340
Seats
Definition boss_flame_leviathan.cpp:168
bool IsPlayer() const
Definition Object.h:201
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:720
void SetNpcFlag(NPCFlags flags)
Definition Unit.h:719
uint32 _usableSeatNum
Definition Vehicle.h:95
void InitMovementInfoForBase()
Definition Vehicle.cpp:582
uint32 _creatureEntry
Definition Vehicle.h:96
Status _status
Definition Vehicle.h:97
Unit * _me
Definition Vehicle.h:93
VehicleEntry const * _vehicleInfo
Definition Vehicle.h:94
uint32 m_seatID[MAX_VEHICLE_SEATS]
Definition DBCStructure.h:2035
Definition VehicleDefines.h:86
Definition DBCStructure.h:2065
Definition VehicleDefines.h:101

References _me, _usableSeatNum, _vehicleInfo, InitMovementInfoForBase(), Object::IsPlayer(), VehicleEntry::m_seatID, MAX_VEHICLE_SEATS, Unit::RemoveNpcFlag(), Unit::SetNpcFlag(), sObjectMgr, sVehicleSeatStore, UNIT_NPC_FLAG_PLAYER_VEHICLE, and UNIT_NPC_FLAG_SPELLCLICK.

◆ ~Vehicle()

Vehicle::~Vehicle ( )
overrideprotected

@Uninstall must be called before this.

55{
58
59 for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr)
60 if (itr->second.Passenger.Guid)
61 {
62 if (Unit* unit = ObjectAccessor::GetUnit(*_me, itr->second.Passenger.Guid))
63 {
64 LOG_FATAL("vehicles", "Vehicle(), unit: {}, entry: {}, typeid: {}, this_entry: {}, this_typeid: {}!", unit->GetName(), unit->GetEntry(), unit->GetTypeId(), _me ? _me->GetEntry() : 0, _me ? _me->GetTypeId() : 0);
65 unit->_ExitVehicle();
66 }
67 else
68 LOG_FATAL("vehicles", "Vehicle(), unknown guid!");
69 }
70}
#define ASSERT
Definition Errors.h:68
#define LOG_FATAL(filterType__,...)
Definition Log.h:153
uint32 GetEntry() const
Definition Object.h:116
Definition Unit.h:620
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition ObjectAccessor.cpp:199

References _me, _status, ASSERT, Object::GetEntry(), Object::GetTypeId(), ObjectAccessor::GetUnit(), LOG_FATAL, and STATUS_UNINSTALLING.

Member Function Documentation

◆ AddPassenger()

bool Vehicle::AddPassenger ( Unit passenger,
int8  seatId = -1 
)

@Prevent adding passengers when vehicle is uninstalling. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)

319{
322 {
323 LOG_DEBUG("vehicles", "Passenger {}, attempting to board vehicle {} during uninstall! SeatId: {}",
324 unit->GetGUID().ToString(), _me->GetGUID().ToString(), (int32)seatId);
325 return false;
326 }
327
328 if (unit->GetVehicle() != this)
329 return false;
330
331 SeatMap::iterator seat;
332 if (seatId < 0) // no specific seat requirement
333 {
334 for (seat = Seats.begin(); seat != Seats.end(); ++seat)
335 if (seat->second.IsEmpty() && (seat->second.SeatInfo->CanEnterOrExit() || seat->second.SeatInfo->IsUsableByOverride()))
336 break;
337
338 if (seat == Seats.end()) // no available seat
339 return false;
340 }
341 else
342 {
343 seat = Seats.find(seatId);
344 if (seat == Seats.end())
345 return false;
346
347 if (!seat->second.IsEmpty())
348 {
349 if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), seat->second.Passenger.Guid))
350 passenger->ExitVehicle();
351
352 seat->second.Passenger.Guid.Clear();
353 }
354
355 ASSERT(seat->second.IsEmpty());
356 }
357
358 if (!seat->second.SeatInfo)
359 return false;
360
361 LOG_DEBUG("vehicles", "Unit {} enter vehicle entry {} id {} ({}) seat {}",
362 unit->GetName(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUID().ToString(), (int32)seat->first);
363
364 seat->second.Passenger.Guid = unit->GetGUID();
365 seat->second.Passenger.IsUnselectable = unit->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
366
367 if (seat->second.SeatInfo->CanEnterOrExit())
368 {
371 if (!_usableSeatNum)
373 else
375 }
376
377 if (!_me || !_me->IsInWorld() || _me->IsDuringRemoveFromWorld())
378 return false;
379
380 // Xinef: moved from unit.cpp, if aura passes seatId == -1 (choose automaticly) we wont get appropriate flags
381 if (unit->IsPlayer() && !(seat->second.SeatInfo->m_flagsB & VEHICLE_SEAT_FLAG_B_KEEP_PET))
382 unit->ToPlayer()->UnsummonPetTemporaryIfAny();
383
384 if (seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE)
385 unit->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
386
387 unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
388 VehicleSeatEntry const* veSeat = seat->second.SeatInfo;
389 VehicleSeatAddon const* veSeatAddon = seat->second.SeatAddon;
390
391 float o = veSeatAddon ? veSeatAddon->SeatOrientationOffset : 0.f;
392 float x = veSeat->m_attachmentOffsetX;
393 float y = veSeat->m_attachmentOffsetY;
394 float z = veSeat->m_attachmentOffsetZ;
395
396 unit->m_movementInfo.transport.pos.Relocate(x, y, z, o);
397 unit->m_movementInfo.transport.time = 0;
398 unit->m_movementInfo.transport.seat = seat->first;
399 unit->m_movementInfo.transport.guid = _me->GetGUID();
400
401 // xinef: removed seat->first == 0 check...
402 if (_me->IsCreature()
403 && unit->IsPlayer()
404 && seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
405 {
406 // Removed try catch + ABORT() here, and make it as simple condition check.
408 {
409 // I assume SetCharmedBy should always be true.
410 // If not, let's log some debug info.
411 LOG_INFO("vehicles", "Crash recovered in Unit::SetCharmedBy(). not null: {}", _me ? 1 : 0);
412 if (!_me)
413 return false;
414 LOG_INFO("vehicles", "Crash recovered in Unit::SetCharmedBy(). Is: {}!", _me->IsInWorld());
415 LOG_INFO("vehicles", "Crash recovered in Unit::SetCharmedBy(). Is2: {}!", _me->IsDuringRemoveFromWorld());
416 LOG_INFO("vehicles", "Crash recovered in Unit::SetCharmedBy(). Unit {}!", _me->GetName());
417 LOG_INFO("vehicles", "Crash recovered in Unit::SetCharmedBy(). typeid: {}!", _me->GetTypeId());
418 LOG_INFO("vehicles", "Crash recovered in Unit::SetCharmedBy(). Unit {}, typeid: {}, in world: {}, duringremove: {} has wrong CharmType! Charmer {}, typeid: {}, in world: {}, duringremove: {}.", _me->GetName(), _me->GetTypeId(), _me->IsInWorld(), _me->IsDuringRemoveFromWorld(), unit->GetName(), unit->GetTypeId(), unit->IsInWorld(), unit->IsDuringRemoveFromWorld());
419 return false;
420 }
421 }
422
423 if (_me->IsInWorld())
424 {
425 unit->SendClearTarget(); // SMSG_BREAK_TARGET
426 unit->SetControlled(true, UNIT_STATE_ROOT); // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures)
427 // also adds MOVEMENTFLAG_ROOT
428 Movement::MoveSplineInit init(unit);
429 init.DisableTransportPathTransformations();
430 init.MoveTo(x, y, z, false, true);
431 // Xinef: did not found anything unique in dbc, maybe missed something
432 if (veSeat->m_ID == 3566 || veSeat->m_ID == 3567 || veSeat->m_ID == 3568 || veSeat->m_ID == 3570)
433 {
434 CalculatePassengerPosition(x, y, z, &o);
435 init.SetFacing(_me->GetAngle(x, y));
436 }
437 else
438 {
439 init.SetFacing(o);
440 }
441
442 init.SetTransportEnter();
443 init.Launch();
444
445 if (_me->IsCreature())
446 {
447 if (_me->ToCreature()->IsAIEnabled)
448 _me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, true);
449 }
450 }
451
452 if (GetBase()->IsCreature())
453 sScriptMgr->OnAddPassenger(this, unit, seatId);
454
455 // Remove parachute on vehicle switch
456 unit->RemoveAurasDueToSpell(VEHICLE_SPELL_PARACHUTE);
457 return true;
458}
@ CHARM_TYPE_VEHICLE
Definition CharmInfo.h:47
@ VEHICLE_SEAT_FLAG_CAN_CONTROL
Definition DBCEnums.h:455
@ VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE
Definition DBCEnums.h:464
@ VEHICLE_SEAT_FLAG_B_KEEP_PET
Definition DBCEnums.h:486
std::int32_t int32
Definition Define.h:103
#define LOG_INFO(filterType__,...)
Definition Log.h:165
#define LOG_DEBUG(filterType__,...)
Definition Log.h:169
#define sScriptMgr
Definition ScriptMgr.h:727
@ MOVEMENTFLAG_ONTRANSPORT
Definition UnitDefines.h:374
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
@ VEHICLE_SPELL_PARACHUTE
Definition VehicleDefines.h:53
virtual void PassengerBoarded(Unit *, int8, bool)
== Fields =======================================
Definition CreatureAI.h:199
CreatureAI * AI() const
Definition Creature.h:141
Definition MoveSplineInit.h:71
std::string ToString() const
Definition ObjectGuid.cpp:47
bool IsInWorld() const
Definition Object.h:108
TypeID GetTypeId() const
Definition Object.h:128
bool IsCreature() const
Definition Object.h:205
Creature * ToCreature()
Definition Object.h:206
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
bool IsDuringRemoveFromWorld() const
Definition Unit.h:658
bool IsAIEnabled
Definition Unit.h:2003
bool SetCharmedBy(Unit *charmer, CharmType type, AuraApplication const *aurApp=nullptr)
Definition Unit.cpp:18397
void ExitVehicle(Position const *exitPosition=nullptr)
Definition Unit.cpp:19515
Unit * GetBase() const
May be called from scripts.
Definition Vehicle.h:37
void CalculatePassengerPosition(float &x, float &y, float &z, float *o) const override
This method transforms supplied transport offsets into global coordinates.
Definition Vehicle.h:78
std::string const & GetName() const
Definition Object.h:464
float GetAngle(const Position *pos) const
Definition Position.cpp:78
uint32 m_ID
Definition DBCStructure.h:2029
float SeatOrientationOffset
Definition VehicleDefines.h:92
float m_attachmentOffsetX
Definition DBCStructure.h:2069
uint32 m_ID
Definition DBCStructure.h:2066
float m_attachmentOffsetY
Definition DBCStructure.h:2070
float m_attachmentOffsetZ
Definition DBCStructure.h:2071

References _me, _status, _usableSeatNum, _vehicleInfo, Unit::AddUnitMovementFlag(), Creature::AI(), ASSERT, CalculatePassengerPosition(), CHARM_TYPE_VEHICLE, Movement::MoveSplineInit::DisableTransportPathTransformations(), Position::GetAngle(), GetBase(), Object::GetEntry(), Object::GetGUID(), WorldObject::GetName(), Object::GetTypeId(), ObjectAccessor::GetUnit(), Unit::GetVehicle(), MovementInfo::TransportInfo::guid, Unit::HasUnitFlag(), Unit::IsAIEnabled, Object::IsCreature(), Unit::IsDuringRemoveFromWorld(), Object::IsInWorld(), Object::IsPlayer(), Movement::MoveSplineInit::Launch(), LOG_DEBUG, LOG_INFO, VehicleSeatEntry::m_attachmentOffsetX, VehicleSeatEntry::m_attachmentOffsetY, VehicleSeatEntry::m_attachmentOffsetZ, VehicleEntry::m_ID, VehicleSeatEntry::m_ID, WorldObject::m_movementInfo, MOVEMENTFLAG_ONTRANSPORT, Movement::MoveSplineInit::MoveTo(), CreatureAI::PassengerBoarded(), MovementInfo::TransportInfo::pos, Position::Relocate(), Unit::RemoveAurasDueToSpell(), Unit::RemoveNpcFlag(), MovementInfo::TransportInfo::seat, VehicleSeatAddon::SeatOrientationOffset, Unit::SendClearTarget(), Unit::SetCharmedBy(), Unit::SetControlled(), Movement::MoveSplineInit::SetFacing(), Unit::SetNpcFlag(), Movement::MoveSplineInit::SetTransportEnter(), Unit::SetUnitFlag(), sScriptMgr, STATUS_UNINSTALLING, MovementInfo::TransportInfo::time, Object::ToCreature(), Object::ToPlayer(), ObjectGuid::ToString(), MovementInfo::transport, UNIT_FLAG_NOT_SELECTABLE, UNIT_NPC_FLAG_PLAYER_VEHICLE, UNIT_NPC_FLAG_SPELLCLICK, UNIT_STATE_ROOT, Player::UnsummonPetTemporaryIfAny(), VEHICLE_SEAT_FLAG_B_KEEP_PET, VEHICLE_SEAT_FLAG_CAN_CONTROL, VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE, and VEHICLE_SPELL_PARACHUTE.

Referenced by Unit::_EnterVehicle(), and Unit::ChangeSeat().

◆ ApplyAllImmunities()

void Vehicle::ApplyAllImmunities ( )
141{
142 // This couldn't be done in DB, because some spells have MECHANIC_NONE
143
144 // Vehicles should be immune on Knockback ...
145 //_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);
146 //_me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK_DEST, true);
147
148 // Mechanical units & vehicles ( which are not Bosses, they have own immunities in DB ) should be also immune on healing ( exceptions in switch below )
150 {
151 // Heal & dispel ...
157
158 // ... Shield & Immunity grant spells ...
160 //_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_UNATTACKABLE, true);
165
166 // ... Resistance, Split damage, Change stats ...
171
172 // Taunt
175 }
176
177 // Different immunities for vehicles goes below
178 switch (GetVehicleInfo()->m_ID)
179 {
180 case 160: //Isle of conquest turret
181 case 244: //Wintergrasp turret
182 case 510: // Isle of Conquest
183 case 452: // Isle of Conquest
184 case 543: // Isle of Conquest
185 //_me->SetControlled(true, UNIT_STATE_ROOT);
186 //me->AddUnitMovementFlag(MOVEMENTFLAG_ROOT);
187 //me->SetSpeed(MOVE_TURN_RATE, 0.7f);
188 //me->SetSpeed(MOVE_PITCH_RATE, 0.7f);
189 //me->m_movementInfo.flags2=59;
191 break;
192 // Ulduar vehicles, remove immunities used in flame leviathan spells
193 case 335:
194 case 336:
195 case 338:
198 break;
199 default:
200 break;
201 }
202}
@ AREA_WINTERGRASP
Definition AreaDefines.h:143
@ SPELL_EFFECT_HEAL
Definition SharedDefines.h:788
@ SPELL_EFFECT_HEAL_MAX_HEALTH
Definition SharedDefines.h:845
@ SPELL_EFFECT_DISPEL
Definition SharedDefines.h:816
@ SPELL_EFFECT_ATTACK_ME
Definition SharedDefines.h:892
@ SPELL_EFFECT_HEAL_PCT
Definition SharedDefines.h:914
@ CREATURE_TYPE_MECHANICAL
Definition SharedDefines.h:2636
@ MECHANIC_IMMUNE_SHIELD
Definition SharedDefines.h:1354
@ MECHANIC_SHIELD
Definition SharedDefines.h:1344
@ IMMUNITY_STATE
Definition SharedDefines.h:1395
@ IMMUNITY_EFFECT
Definition SharedDefines.h:1394
@ IMMUNITY_MECHANIC
Definition SharedDefines.h:1399
@ SPELL_AURA_DAMAGE_SHIELD
Definition SpellAuraDefines.h:78
@ SPELL_AURA_MOD_RESISTANCE
Definition SpellAuraDefines.h:85
@ SPELL_AURA_PERIODIC_HEAL
Definition SpellAuraDefines.h:71
@ SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
Definition SpellAuraDefines.h:150
@ SPELL_AURA_SPLIT_DAMAGE_PCT
Definition SpellAuraDefines.h:144
@ SPELL_AURA_MOD_STAT
Definition SpellAuraDefines.h:92
@ SPELL_AURA_SCHOOL_IMMUNITY
Definition SpellAuraDefines.h:102
@ SPELL_AURA_MOD_TAUNT
Definition SpellAuraDefines.h:74
@ SPELL_AURA_MOD_DECREASE_SPEED
Definition SpellAuraDefines.h:96
@ SPELL_AURA_SCHOOL_ABSORB
Definition SpellAuraDefines.h:132
bool isWorldBoss() const
Definition Creature.h:121
ObjectGuid::LowType GetSpawnId() const
Definition Creature.h:65
CreatureTemplate const * GetCreatureTemplate() const
Definition Creature.h:209
bool Instanceable() const
Definition Map.h:294
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition Unit.cpp:13433
VehicleEntry const * GetVehicleInfo() const
Definition Vehicle.h:38
Map * FindMap() const
Definition Object.h:538
uint32 GetZoneId() const
Definition Object.cpp:3148
uint32 type
Definition CreatureData.h:222

References _me, Unit::ApplySpellImmune(), AREA_WINTERGRASP, CREATURE_TYPE_MECHANICAL, WorldObject::FindMap(), Creature::GetCreatureTemplate(), Creature::GetSpawnId(), GetVehicleInfo(), WorldObject::GetZoneId(), IMMUNITY_EFFECT, IMMUNITY_MECHANIC, IMMUNITY_STATE, Map::Instanceable(), Creature::isWorldBoss(), MECHANIC_IMMUNE_SHIELD, MECHANIC_SHIELD, SPELL_AURA_DAMAGE_SHIELD, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, SPELL_AURA_MOD_DECREASE_SPEED, SPELL_AURA_MOD_RESISTANCE, SPELL_AURA_MOD_STAT, SPELL_AURA_MOD_TAUNT, SPELL_AURA_PERIODIC_HEAL, SPELL_AURA_SCHOOL_ABSORB, SPELL_AURA_SCHOOL_IMMUNITY, SPELL_AURA_SPLIT_DAMAGE_PCT, SPELL_EFFECT_ATTACK_ME, SPELL_EFFECT_DISPEL, SPELL_EFFECT_HEAL, SPELL_EFFECT_HEAL_MAX_HEALTH, SPELL_EFFECT_HEAL_PCT, Object::ToCreature(), and CreatureTemplate::type.

Referenced by Reset().

◆ CalculatePassengerOffset()

void Vehicle::CalculatePassengerOffset ( float &  x,
float &  y,
float &  z,
float *  o 
) const
inlineoverrideprivatevirtual

This method transforms supplied global coordinates into local offsets.

Implements TransportBase.

87 {
89 GetBase()->GetPositionX(), GetBase()->GetPositionY(),
90 GetBase()->GetPositionZ(), GetBase()->GetOrientation());
91 }
virtual void CalculatePassengerOffset(float &x, float &y, float &z, float *o=nullptr) const =0
This method transforms supplied global coordinates into local offsets.

References TransportBase::CalculatePassengerOffset(), and GetBase().

◆ CalculatePassengerPosition()

void Vehicle::CalculatePassengerPosition ( float &  x,
float &  y,
float &  z,
float *  o 
) const
inlineoverrideprivatevirtual

This method transforms supplied transport offsets into global coordinates.

Implements TransportBase.

79 {
81 GetBase()->GetPositionX(), GetBase()->GetPositionY(),
82 GetBase()->GetPositionZ(), GetBase()->GetOrientation());
83 }
virtual void CalculatePassengerPosition(float &x, float &y, float &z, float *o=nullptr) const =0
This method transforms supplied transport offsets into global coordinates.

References TransportBase::CalculatePassengerPosition(), and GetBase().

Referenced by AddPassenger(), and RelocatePassengers().

◆ Dismiss()

void Vehicle::Dismiss ( )
540{
541 if (!GetBase()->IsCreature())
542 return;
543
544 LOG_DEBUG("vehicles", "Vehicle::Dismiss {}", _me->GetGUID().ToString());
545 Uninstall();
547}
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2177
void Uninstall()
Definition Vehicle.cpp:101

References _me, Creature::DespawnOrUnsummon(), GetBase(), Object::GetGUID(), LOG_DEBUG, Object::ToCreature(), ObjectGuid::ToString(), and Uninstall().

Referenced by Unit::_ExitVehicle(), BattlefieldWG::OnPlayerLeaveWar(), and Player::UpdateAreaDependentAuras().

◆ EjectPassenger()

void Vehicle::EjectPassenger ( Unit passenger,
Unit controller 
)

◆ GetAvailableSeatCount()

uint8 Vehicle::GetAvailableSeatCount ( ) const
619{
620 uint8 ret = 0;
621 SeatMap::const_iterator itr;
622 for (itr = Seats.begin(); itr != Seats.end(); ++itr)
623 if (itr->second.IsEmpty() && (itr->second.SeatInfo->CanEnterOrExit() || itr->second.SeatInfo->IsUsableByOverride()))
624 ++ret;
625
626 return ret;
627}
std::uint8_t uint8
Definition Define.h:109

Referenced by Aura::CanStackWith(), and npc_brunnhildar_prisoner::npc_brunnhildar_prisonerAI::SpellHit().

◆ GetBase()

◆ GetCreatureEntry()

uint32 Vehicle::GetCreatureEntry ( ) const
inline

◆ GetNextEmptySeat()

int8 Vehicle::GetNextEmptySeat ( int8  seatId,
bool  next 
) const
247{
248 SeatMap::const_iterator seat = Seats.find(seatId);
249 if (seat == Seats.end())
250 return -1;
251
252 while (!seat->second.IsEmpty() || (!seat->second.SeatInfo->CanEnterOrExit() && !seat->second.SeatInfo->IsUsableByOverride()))
253 {
254 if (next)
255 {
256 ++seat;
257 if (seat == Seats.end())
258 seat = Seats.begin();
259 }
260 else
261 {
262 if (seat == Seats.begin())
263 seat = Seats.end();
264 --seat;
265 }
266
267 if (seat->first == seatId)
268 return -1; // no available seat
269 }
270
271 return seat->first;
272}

Referenced by Unit::ChangeSeat().

◆ GetPassenger()

Unit * Vehicle::GetPassenger ( int8  seatId) const

◆ GetSeatAddonForSeatOfPassenger()

VehicleSeatAddon const * Vehicle::GetSeatAddonForSeatOfPassenger ( Unit const *  passenger) const
238{
239 for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); itr++)
240 if (!itr->second.IsEmpty() && itr->second.Passenger.Guid == passenger->GetGUID())
241 return itr->second.SeatAddon;
242
243 return nullptr;
244}

References Object::GetGUID().

Referenced by Unit::_ExitVehicle().

◆ GetSeatForPassenger()

VehicleSeatEntry const * Vehicle::GetSeatForPassenger ( Unit const *  passenger)
599{
600 SeatMap::iterator itr;
601 for (itr = Seats.begin(); itr != Seats.end(); ++itr)
602 if (itr->second.Passenger.Guid == passenger->GetGUID())
603 return itr->second.SeatInfo;
604
605 return nullptr;
606}

References Object::GetGUID().

Referenced by Spell::CheckCast(), WorldSession::HandleChangeSeatsOnControlledVehicle(), WorldSession::HandleEjectPassenger(), and Player::ProcessTerrainStatusUpdate().

◆ GetSeatIteratorForPassenger()

SeatMap::iterator Vehicle::GetSeatIteratorForPassenger ( Unit passenger)
609{
610 SeatMap::iterator itr;
611 for (itr = Seats.begin(); itr != Seats.end(); ++itr)
612 if (itr->second.Passenger.Guid == passenger->GetGUID())
613 return itr;
614
615 return Seats.end();
616}

References Object::GetGUID().

Referenced by spell_switch_infragreen_bomber_station::HandleDummy(), and RemovePassenger().

◆ GetVehicleInfo()

◆ HasEmptySeat()

bool Vehicle::HasEmptySeat ( int8  seatId) const
221{
222 SeatMap::const_iterator seat = Seats.find(seatId);
223 if (seat == Seats.end())
224 return false;
225 return seat->second.IsEmpty();
226}

Referenced by Unit::ChangeSeat().

◆ InitMovementInfoForBase()

void Vehicle::InitMovementInfoForBase ( )
private
583{
584 uint32 vehicleFlags = GetVehicleInfo()->m_flags;
585
586 if (vehicleFlags & VEHICLE_FLAG_NO_STRAFE)
588 if (vehicleFlags & VEHICLE_FLAG_NO_JUMPING)
590 if (vehicleFlags & VEHICLE_FLAG_FULLSPEEDTURNING)
592 if (vehicleFlags & VEHICLE_FLAG_ALLOW_PITCHING)
594 if (vehicleFlags & VEHICLE_FLAG_FULLSPEEDPITCHING)
596}
@ MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING
Definition UnitDefines.h:426
@ MOVEMENTFLAG2_NO_STRAFE
Definition UnitDefines.h:421
@ MOVEMENTFLAG2_FULL_SPEED_PITCHING
Definition UnitDefines.h:425
@ MOVEMENTFLAG2_FULL_SPEED_TURNING
Definition UnitDefines.h:424
@ MOVEMENTFLAG2_NO_JUMPING
Definition UnitDefines.h:422
@ VEHICLE_FLAG_NO_JUMPING
Definition VehicleDefines.h:41
@ VEHICLE_FLAG_NO_STRAFE
Definition VehicleDefines.h:40
@ VEHICLE_FLAG_FULLSPEEDTURNING
Definition VehicleDefines.h:42
@ VEHICLE_FLAG_ALLOW_PITCHING
Definition VehicleDefines.h:43
@ VEHICLE_FLAG_FULLSPEEDPITCHING
Definition VehicleDefines.h:44
void AddExtraUnitMovementFlag(uint16 f)
Definition Unit.h:733
uint32 m_flags
Definition DBCStructure.h:2030

References _me, Unit::AddExtraUnitMovementFlag(), GetVehicleInfo(), VehicleEntry::m_flags, MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING, MOVEMENTFLAG2_FULL_SPEED_PITCHING, MOVEMENTFLAG2_FULL_SPEED_TURNING, MOVEMENTFLAG2_NO_JUMPING, MOVEMENTFLAG2_NO_STRAFE, VEHICLE_FLAG_ALLOW_PITCHING, VEHICLE_FLAG_FULLSPEEDPITCHING, VEHICLE_FLAG_FULLSPEEDTURNING, VEHICLE_FLAG_NO_JUMPING, and VEHICLE_FLAG_NO_STRAFE.

Referenced by Vehicle().

◆ Install()

void Vehicle::Install ( )
73{
74 if (_me->IsCreature())
75 {
76 if (PowerDisplayEntry const* powerDisplay = sPowerDisplayStore.LookupEntry(_vehicleInfo->m_powerDisplayId))
77 _me->setPowerType(Powers(powerDisplay->PowerType));
80 }
81
83 if (GetBase()->IsCreature())
84 sScriptMgr->OnInstall(this);
85}
DBCStorage< PowerDisplayEntry > sPowerDisplayStore(PowerDisplayfmt)
Powers
Definition SharedDefines.h:268
@ POWER_ENERGY
Definition SharedDefines.h:272
@ CLASS_ROGUE
Definition SharedDefines.h:144
@ CLASS_CONTEXT_ABILITY
Definition UnitDefines.h:234
virtual bool IsClass(Classes unitClass, ClassContext context=CLASS_CONTEXT_NONE) const
Definition Unit.h:794
void setPowerType(Powers power)
Definition Unit.cpp:10019
Definition DBCStructure.h:1422
uint32 m_powerDisplayId
Definition DBCStructure.h:2059

References _me, _status, _vehicleInfo, CLASS_CONTEXT_ABILITY, CLASS_ROGUE, GetBase(), Unit::IsClass(), Object::IsCreature(), VehicleEntry::m_powerDisplayId, POWER_ENERGY, Unit::setPowerType(), sPowerDisplayStore, sScriptMgr, and STATUS_INSTALLED.

Referenced by Creature::AddToWorld().

◆ InstallAccessory()

void Vehicle::InstallAccessory ( uint32  entry,
int8  seatId,
bool  minion,
uint8  type,
uint32  summonTime 
)

@Prevent adding accessories when vehicle is uninstalling. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)

275{
278 {
279 LOG_ERROR("vehicles", "Vehicle {} attempts to install accessory Entry: {} on seat {} with STATUS_UNINSTALLING! "
280 "Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUID().ToString(), entry, (int32)seatId);
281 return;
282 }
283
284 LOG_DEBUG("vehicles", "Vehicle: Installing accessory entry {} on vehicle entry {} (seat:{})", entry, GetCreatureEntry(), seatId);
285 if (Unit* passenger = GetPassenger(seatId))
286 {
287 // already installed
288 if (passenger->GetEntry() == entry)
289 {
290 ASSERT(passenger->IsCreature());
291 if (_me->IsCreature())
292 {
293 if (_me->ToCreature()->IsInEvadeMode() && passenger->ToCreature()->IsAIEnabled)
294 passenger->ToCreature()->AI()->EnterEvadeMode();
295 return;
296 }
297 }
298 else
299 passenger->ExitVehicle(); // this should not happen
300 }
301
302 if (TempSummon* accessory = _me->SummonCreature(entry, *_me, TempSummonType(type), summonTime))
303 {
304 if (minion)
305 accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
306
307 if (!_me->HandleSpellClick(accessory, seatId))
308 {
309 accessory->UnSummon();
310 return;
311 }
312
313 if (GetBase()->IsCreature())
314 sScriptMgr->OnInstallAccessory(this, accessory);
315 }
316}
#define LOG_ERROR(filterType__,...)
Definition Log.h:157
TempSummonType
Definition Object.h:46
@ UNIT_MASK_ACCESSORY
Definition UnitDefines.h:165
bool IsInEvadeMode() const
Definition Creature.h:135
Definition TemporarySummon.h:40
bool HandleSpellClick(Unit *clicker, int8 seatId=-1)
Definition Unit.cpp:19334
Unit * GetPassenger(int8 seatId) const
Definition Vehicle.cpp:228
uint32 GetCreatureEntry() const
Definition Vehicle.h:39
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368

References _me, _status, ASSERT, GetBase(), GetCreatureEntry(), Object::GetGUID(), GetPassenger(), Unit::HandleSpellClick(), Object::IsCreature(), Creature::IsInEvadeMode(), LOG_DEBUG, LOG_ERROR, sScriptMgr, STATUS_UNINSTALLING, WorldObject::SummonCreature(), Object::ToCreature(), ObjectGuid::ToString(), and UNIT_MASK_ACCESSORY.

Referenced by InstallAllAccessories().

◆ InstallAllAccessories()

void Vehicle::InstallAllAccessories ( bool  evading)
88{
89 if (GetBase()->IsPlayer() || !evading)
90 RemoveAllPassengers(); // We might have aura's saved in the DB with now invalid casters - remove
91
92 VehicleAccessoryList const* accessories = sObjectMgr->GetVehicleAccessoryList(this);
93 if (!accessories)
94 return;
95
96 for (VehicleAccessoryList::const_iterator itr = accessories->begin(); itr != accessories->end(); ++itr)
97 if (!evading || itr->IsMinion) // only install minions on evade mode
98 InstallAccessory(itr->AccessoryEntry, itr->SeatId, itr->IsMinion, itr->SummonedType, itr->SummonTime);
99}
std::vector< VehicleAccessory > VehicleAccessoryList
Definition VehicleDefines.h:125
void RemoveAllPassengers()
Definition Vehicle.cpp:204
void InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime)
Definition Vehicle.cpp:274

References GetBase(), InstallAccessory(), RemoveAllPassengers(), and sObjectMgr.

Referenced by boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::EnterEvadeMode(), Unit::Mount(), Reset(), and npc_hyldsmeet_protodrake::npc_hyldsmeet_protodrakeAI::UpdateAI().

◆ IsVehicleInUse()

bool Vehicle::IsVehicleInUse ( )
550{
551 for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr)
552 if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), itr->second.Passenger.Guid))
553 {
554 if (passenger->IsPlayer())
555 return true;
556 else if (passenger->IsCreature() && passenger->GetVehicleKit() && passenger->GetVehicleKit()->IsVehicleInUse())
557 return true;
558 }
559
560 return false;
561}

References GetBase(), and ObjectAccessor::GetUnit().

Referenced by VehicleAI::OnCharmed().

◆ RelocatePassengers()

void Vehicle::RelocatePassengers ( )
515{
516 ASSERT(_me->GetMap());
517
518 std::vector<std::pair<Unit*, Position>> seatRelocation;
519 seatRelocation.reserve(Seats.size());
520
521 // not sure that absolute position calculation is correct, it must depend on vehicle pitch angle
522 for (auto const& itr : Seats)
523 {
524 if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), itr.second.Passenger.Guid))
525 {
526 ASSERT(passenger->IsInWorld());
527
528 float px, py, pz, po;
529 passenger->m_movementInfo.transport.pos.GetPosition(px, py, pz, po);
530 CalculatePassengerPosition(px, py, pz, &po);
531 seatRelocation.emplace_back(passenger, Position(px, py, pz, po));
532 }
533 }
534
535 for (auto const& pair : seatRelocation)
536 pair.first->UpdatePosition(pair.second);
537}
Map * GetMap() const
Definition Object.h:537
Definition Position.h:27

References _me, ASSERT, CalculatePassengerPosition(), GetBase(), WorldObject::GetMap(), ObjectAccessor::GetUnit(), and Seats.

Referenced by Map::CreatureRelocation(), Map::PlayerRelocation(), Unit::UpdateHeight(), and Unit::UpdateOrientation().

◆ RemoveAllPassengers()

void Vehicle::RemoveAllPassengers ( )
205{
206 LOG_DEBUG("vehicles", "Vehicle::RemoveAllPassengers. {}", _me->GetGUID().ToString());
207
208 // Passengers always cast an aura with SPELL_AURA_CONTROL_VEHICLE on the vehicle
209 // We just remove the aura and the unapply handler will make the target leave the vehicle.
210 // We don't need to iterate over Seats
212
213 // Following the above logic, this assertion should NEVER fail.
214 // Even in 'hacky' cases, there should at least be VEHICLE_SPELL_RIDE_HARDCODED on us.
215 // SeatMap::const_iterator itr;
216 // for (itr = Seats.begin(); itr != Seats.end(); ++itr)
217 // ASSERT(!itr->second.passenger.Guid);
218}
@ SPELL_AURA_CONTROL_VEHICLE
Definition SpellAuraDefines.h:299
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition Unit.cpp:5143

References _me, Object::GetGUID(), LOG_DEBUG, Unit::RemoveAurasByType(), SPELL_AURA_CONTROL_VEHICLE, and ObjectGuid::ToString().

Referenced by InstallAllAccessories(), and Uninstall().

◆ RemovePassenger()

void Vehicle::RemovePassenger ( Unit passenger)
461{
462 if (unit->GetVehicle() != this)
463 return;
464
465 SeatMap::iterator seat = GetSeatIteratorForPassenger(unit);
466 // it can happen that unit enters vehicle and removes owner passenger
467 // then vehicles is dissmised and removes all existing passengers, even the unit (vehicle has aura of unit)
468 // but the unit is not on the vehicles seat yet, thus crashing at ASSERT(seat != Seats.end());
469 // ASSERT(seat != Seats.end());
470 if (seat == Seats.end())
471 {
472 LOG_ERROR("vehicles", "Vehicle::RemovePassenger: Vehicle entry ({}) id ({}) is dissmised and removed all existing passangers, but the unit ({}) was not on the vehicle!",
473 _me->GetEntry(), _vehicleInfo->m_ID, unit->GetName());
474 return;
475 }
476
477 LOG_DEBUG("vehicles", "Unit {} exit vehicle entry {} id {} ({}) seat {}",
478 unit->GetName(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUID().ToString(), (int32)seat->first);
479
480 if (seat->second.SeatInfo->CanEnterOrExit() && ++_usableSeatNum)
482
483 // Remove UNIT_FLAG_NOT_SELECTABLE if passenger did not have it before entering vehicle
484 if (seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE && !seat->second.Passenger.IsUnselectable)
485 unit->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
486
487 seat->second.Passenger.Reset();
488
489 if (_me->IsCreature() && unit->IsPlayer() && seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
490 _me->RemoveCharmedBy(unit);
491
492 if (_me->IsInWorld())
493 {
494 if (!_me->GetTransport())
495 {
496 unit->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
497 unit->m_movementInfo.transport.Reset();
498 }
499 else
500 unit->m_movementInfo.transport = _me->m_movementInfo.transport;
501 }
502
503 // only for flyable vehicles
504 if (_me->IsFlying() && !_me->GetInstanceId() && unit->IsPlayer() && !(unit->ToPlayer()->GetDelayedOperations() & DELAYED_VEHICLE_TELEPORT) && _me->GetEntry() != 30275 /*NPC_WILD_WYRM*/)
506
507 if (_me->IsCreature())
508 sScriptMgr->OnRemovePassenger(this, unit);
509
511 _me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, false);
512}
@ DELAYED_VEHICLE_TELEPORT
Definition Player.h:915
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1179
void RemoveCharmedBy(Unit *charmer)
Definition Unit.cpp:18599
bool IsFlying() const
Definition Unit.h:1624
SeatMap::iterator GetSeatIteratorForPassenger(Unit *passenger)
Definition Vehicle.cpp:608
uint32 GetInstanceId() const
Definition Object.h:449
Transport * GetTransport() const
Definition Object.h:598
MovementInfo m_movementInfo
Definition Object.h:608
struct MovementInfo::TransportInfo transport

References _me, _usableSeatNum, _vehicleInfo, Creature::AI(), Unit::CastSpell(), DELAYED_VEHICLE_TELEPORT, Player::GetDelayedOperations(), Object::GetEntry(), Object::GetGUID(), WorldObject::GetInstanceId(), WorldObject::GetName(), GetSeatIteratorForPassenger(), WorldObject::GetTransport(), Unit::GetVehicle(), Unit::IsAIEnabled, Object::IsCreature(), Unit::IsFlying(), Object::IsInWorld(), Object::IsPlayer(), LOG_DEBUG, LOG_ERROR, VehicleEntry::m_ID, WorldObject::m_movementInfo, MOVEMENTFLAG_ONTRANSPORT, CreatureAI::PassengerBoarded(), Unit::RemoveCharmedBy(), Unit::RemoveUnitFlag(), Unit::RemoveUnitMovementFlag(), MovementInfo::TransportInfo::Reset(), Unit::SetNpcFlag(), sScriptMgr, Object::ToCreature(), Object::ToPlayer(), ObjectGuid::ToString(), MovementInfo::transport, UNIT_FLAG_NOT_SELECTABLE, UNIT_NPC_FLAG_PLAYER_VEHICLE, UNIT_NPC_FLAG_SPELLCLICK, VEHICLE_SEAT_FLAG_CAN_CONTROL, VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE, and VEHICLE_SPELL_PARACHUTE.

Referenced by Unit::_ExitVehicle(), and Unit::ChangeSeat().

◆ Reset()

void Vehicle::Reset ( bool  evading = false)
121{
122 LOG_DEBUG("vehicles", "Vehicle::Reset: {}", _me->GetGUID().ToString());
123 if (_me->IsPlayer())
124 {
125 if (_usableSeatNum)
127 }
128 else
129 {
131 InstallAllAccessories(evading);
132 if (_usableSeatNum)
134 }
135
136 if (GetBase()->IsCreature())
137 sScriptMgr->OnReset(this);
138}
void ApplyAllImmunities()
Definition Vehicle.cpp:140
void InstallAllAccessories(bool evading)
Definition Vehicle.cpp:87

References _me, _usableSeatNum, ApplyAllImmunities(), GetBase(), Object::GetGUID(), InstallAllAccessories(), Object::IsPlayer(), LOG_DEBUG, Unit::SetNpcFlag(), sScriptMgr, ObjectGuid::ToString(), UNIT_NPC_FLAG_PLAYER_VEHICLE, and UNIT_NPC_FLAG_SPELLCLICK.

Referenced by Creature::AIM_Initialize(), CreatureAI::EnterEvadeMode(), Unit::Mount(), and Creature::Update().

◆ TeleportVehicle()

void Vehicle::TeleportVehicle ( float  x,
float  y,
float  z,
float  ang 
)
564{
565 _me->GetMap()->LoadGrid(x, y);
566 _me->NearTeleportTo(x, y, z, ang, true);
567
568 for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr)
569 if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), itr->second.Passenger.Guid))
570 {
571 if (passenger->IsPlayer())
572 {
573 passenger->ToPlayer()->SetMover(passenger);
574 passenger->NearTeleportTo(x, y, z, ang, false, true);
575 passenger->ToPlayer()->ScheduleDelayedOperation(DELAYED_VEHICLE_TELEPORT);
576 }
577 else if (passenger->IsCreature() && passenger->GetVehicleKit())
578 passenger->GetVehicleKit()->TeleportVehicle(x, y, z, ang);
579 }
580}
void LoadGrid(float x, float y)
Definition Map.cpp:301
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:19759

References _me, DELAYED_VEHICLE_TELEPORT, GetBase(), WorldObject::GetMap(), ObjectAccessor::GetUnit(), Map::LoadGrid(), and Unit::NearTeleportTo().

Referenced by Spell::EffectTeleportUnits().

◆ Uninstall()

void Vehicle::Uninstall ( )

@Prevent recursive uninstall call. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)

102{
104 if (_status == STATUS_UNINSTALLING && !GetBase()->HasUnitTypeMask(UNIT_MASK_MINION))
105 {
106 LOG_ERROR("vehicles", "Vehicle {} attempts to uninstall, but already has STATUS_UNINSTALLING! "
107 "Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUID().ToString());
108 return;
109 }
111 LOG_DEBUG("vehicles", "Vehicle::Uninstall {}", _me->GetGUID().ToString());
113
114 if (_me && _me->IsCreature())
115 {
116 sScriptMgr->OnUninstall(this);
117 }
118}
@ UNIT_MASK_MINION
Definition UnitDefines.h:157

References _me, _status, GetBase(), Object::GetGUID(), Object::IsCreature(), LOG_DEBUG, LOG_ERROR, RemoveAllPassengers(), sScriptMgr, STATUS_UNINSTALLING, ObjectGuid::ToString(), and UNIT_MASK_MINION.

Referenced by Unit::_ExitVehicle(), Dismiss(), and Unit::RemoveVehicleKit().

Friends And Related Symbol Documentation

◆ Unit::CreateVehicleKit

bool Unit::CreateVehicleKit ( uint32  id,
uint32  creatureEntry 
)
friend

◆ Unit::RemoveVehicleKit

void Unit::RemoveVehicleKit ( )
friend

Member Data Documentation

◆ _creatureEntry

uint32 Vehicle::_creatureEntry
private

Referenced by GetCreatureEntry().

◆ _me

◆ _status

Status Vehicle::_status
private

◆ _usableSeatNum

uint32 Vehicle::_usableSeatNum
private

◆ _vehicleInfo

VehicleEntry const* Vehicle::_vehicleInfo
private

◆ Seats


The documentation for this class was generated from the following files: