AzerothCore 3.3.5a
OpenSource WoW Emulator
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Unit.h File Reference
#include "EnumFlag.h"
#include "EventProcessor.h"
#include "FollowerRefMgr.h"
#include "FollowerReference.h"
#include "HostileRefMgr.h"
#include "ItemTemplate.h"
#include "MotionMaster.h"
#include "Object.h"
#include "SharedDefines.h"
#include "SpellAuraDefines.h"
#include "SpellDefines.h"
#include "ThreatMgr.h"
#include "UnitDefines.h"
#include "UnitUtils.h"
#include <functional>
#include <utility>

Go to the source code of this file.

Classes

struct  DiminishingReturn
 
class  DispelInfo
 
struct  CleanDamage
 
class  DamageInfo
 
class  HealInfo
 
class  ProcEventInfo
 
struct  CalcDamageInfo
 
struct  SpellNonMeleeDamage
 
struct  SpellPeriodicAuraLogInfo
 
struct  DeclinedName
 
struct  AttackPosition
 
class  Unit
 
class  Acore::PowerPctOrderPred
 
class  Acore::HealthPctOrderPred
 
class  RedirectSpellEvent
 

Namespaces

namespace  Movement
 
namespace  Acore
 

Macros

#define WORLD_TRIGGER   12999
 
#define BASE_MINDAMAGE   1.0f
 
#define BASE_MAXDAMAGE   2.0f
 
#define BASE_ATTACK_TIME   2000
 
#define MAX_AGGRO_RADIUS   45.0f
 
#define MOD_END   (PCT_MOD+1)
 
#define MAX_COMBAT_RATING   25
 
#define MAX_DECLINED_NAME_CASES   5
 
#define CURRENT_FIRST_NON_MELEE_SPELL   1
 
#define CURRENT_MAX_SPELL   4
 
#define REACTIVE_TIMER_START   5000
 
#define ATTACK_DISPLAY_DELAY   200
 
#define MAX_PLAYER_STEALTH_DETECT_RANGE   30.0f
 

Typedefs

typedef std::list< Unit * > UnitList
 
typedef std::list< std::pair< Aura *, uint8 > > DispelChargesList
 
typedef std::list< Player * > SharedVisionList
 
typedef std::unordered_map< uint32, uint32PacketCooldowns
 

Enumerations

enum  VictimState {
  VICTIMSTATE_INTACT = 0 ,
  VICTIMSTATE_HIT = 1 ,
  VICTIMSTATE_DODGE = 2 ,
  VICTIMSTATE_PARRY = 3 ,
  VICTIMSTATE_INTERRUPT = 4 ,
  VICTIMSTATE_BLOCKS = 5 ,
  VICTIMSTATE_EVADES = 6 ,
  VICTIMSTATE_IS_IMMUNE = 7 ,
  VICTIMSTATE_DEFLECTS = 8
}
 
enum  HitInfo {
  HITINFO_NORMALSWING = 0x00000000 ,
  HITINFO_UNK1 = 0x00000001 ,
  HITINFO_AFFECTS_VICTIM = 0x00000002 ,
  HITINFO_OFFHAND = 0x00000004 ,
  HITINFO_UNK2 = 0x00000008 ,
  HITINFO_MISS = 0x00000010 ,
  HITINFO_FULL_ABSORB = 0x00000020 ,
  HITINFO_PARTIAL_ABSORB = 0x00000040 ,
  HITINFO_FULL_RESIST = 0x00000080 ,
  HITINFO_PARTIAL_RESIST = 0x00000100 ,
  HITINFO_CRITICALHIT = 0x00000200 ,
  HITINFO_UNK10 = 0x00000400 ,
  HITINFO_UNK11 = 0x00000800 ,
  HITINFO_UNK12 = 0x00001000 ,
  HITINFO_BLOCK = 0x00002000 ,
  HITINFO_UNK14 = 0x00004000 ,
  HITINFO_UNK15 = 0x00008000 ,
  HITINFO_GLANCING = 0x00010000 ,
  HITINFO_CRUSHING = 0x00020000 ,
  HITINFO_NO_ANIMATION = 0x00040000 ,
  HITINFO_UNK19 = 0x00080000 ,
  HITINFO_UNK20 = 0x00100000 ,
  HITINFO_SWINGNOHITSOUND = 0x00200000 ,
  HITINFO_UNK22 = 0x00400000 ,
  HITINFO_RAGE_GAIN = 0x00800000 ,
  HITINFO_FAKE_DAMAGE = 0x01000000
}
 
enum  UnitModifierType {
  BASE_VALUE = 0 ,
  BASE_PCT = 1 ,
  TOTAL_VALUE = 2 ,
  TOTAL_PCT = 3 ,
  MODIFIER_TYPE_END = 4
}
 
enum  WeaponDamageRange {
  MINDAMAGE ,
  MAXDAMAGE ,
  MAX_WEAPON_DAMAGE_RANGE
}
 
enum  UnitMods {
  UNIT_MOD_STAT_STRENGTH ,
  UNIT_MOD_STAT_AGILITY ,
  UNIT_MOD_STAT_STAMINA ,
  UNIT_MOD_STAT_INTELLECT ,
  UNIT_MOD_STAT_SPIRIT ,
  UNIT_MOD_HEALTH ,
  UNIT_MOD_MANA ,
  UNIT_MOD_RAGE ,
  UNIT_MOD_FOCUS ,
  UNIT_MOD_ENERGY ,
  UNIT_MOD_HAPPINESS ,
  UNIT_MOD_RUNE ,
  UNIT_MOD_RUNIC_POWER ,
  UNIT_MOD_ARMOR ,
  UNIT_MOD_RESISTANCE_HOLY ,
  UNIT_MOD_RESISTANCE_FIRE ,
  UNIT_MOD_RESISTANCE_NATURE ,
  UNIT_MOD_RESISTANCE_FROST ,
  UNIT_MOD_RESISTANCE_SHADOW ,
  UNIT_MOD_RESISTANCE_ARCANE ,
  UNIT_MOD_ATTACK_POWER ,
  UNIT_MOD_ATTACK_POWER_RANGED ,
  UNIT_MOD_DAMAGE_MAINHAND ,
  UNIT_MOD_DAMAGE_OFFHAND ,
  UNIT_MOD_DAMAGE_RANGED ,
  UNIT_MOD_END ,
  UNIT_MOD_STAT_START = UNIT_MOD_STAT_STRENGTH ,
  UNIT_MOD_STAT_END = UNIT_MOD_STAT_SPIRIT + 1 ,
  UNIT_MOD_RESISTANCE_START = UNIT_MOD_ARMOR ,
  UNIT_MOD_RESISTANCE_END = UNIT_MOD_RESISTANCE_ARCANE + 1 ,
  UNIT_MOD_POWER_START = UNIT_MOD_MANA ,
  UNIT_MOD_POWER_END = UNIT_MOD_RUNIC_POWER + 1
}
 
enum  BaseModGroup {
  CRIT_PERCENTAGE ,
  RANGED_CRIT_PERCENTAGE ,
  OFFHAND_CRIT_PERCENTAGE ,
  SHIELD_BLOCK_VALUE ,
  BASEMOD_END
}
 
enum  BaseModType {
  FLAT_MOD ,
  PCT_MOD
}
 
enum class  DeathState : uint8 {
  Alive = 0 ,
  JustDied = 1 ,
  Corpse = 2 ,
  Dead = 3 ,
  JustRespawned = 4
}
 
enum  WeaponAttackType : uint8 {
  BASE_ATTACK = 0 ,
  OFF_ATTACK = 1 ,
  RANGED_ATTACK = 2 ,
  MAX_ATTACK
}
 
enum  CombatRating {
  CR_WEAPON_SKILL = 0 ,
  CR_DEFENSE_SKILL = 1 ,
  CR_DODGE = 2 ,
  CR_PARRY = 3 ,
  CR_BLOCK = 4 ,
  CR_HIT_MELEE = 5 ,
  CR_HIT_RANGED = 6 ,
  CR_HIT_SPELL = 7 ,
  CR_CRIT_MELEE = 8 ,
  CR_CRIT_RANGED = 9 ,
  CR_CRIT_SPELL = 10 ,
  CR_HIT_TAKEN_MELEE = 11 ,
  CR_HIT_TAKEN_RANGED = 12 ,
  CR_HIT_TAKEN_SPELL = 13 ,
  CR_CRIT_TAKEN_MELEE = 14 ,
  CR_CRIT_TAKEN_RANGED = 15 ,
  CR_CRIT_TAKEN_SPELL = 16 ,
  CR_HASTE_MELEE = 17 ,
  CR_HASTE_RANGED = 18 ,
  CR_HASTE_SPELL = 19 ,
  CR_WEAPON_SKILL_MAINHAND = 20 ,
  CR_WEAPON_SKILL_OFFHAND = 21 ,
  CR_WEAPON_SKILL_RANGED = 22 ,
  CR_EXPERTISE = 23 ,
  CR_ARMOR_PENETRATION = 24
}
 
enum  DamageEffectType : uint8 {
  DIRECT_DAMAGE = 0 ,
  SPELL_DIRECT_DAMAGE = 1 ,
  DOT = 2 ,
  HEAL = 3 ,
  NODAMAGE = 4 ,
  SELF_DAMAGE = 5
}
 
enum  DiminishingLevels {
  DIMINISHING_LEVEL_1 = 0 ,
  DIMINISHING_LEVEL_2 = 1 ,
  DIMINISHING_LEVEL_3 = 2 ,
  DIMINISHING_LEVEL_IMMUNE = 3 ,
  DIMINISHING_LEVEL_4 = 3 ,
  DIMINISHING_LEVEL_TAUNT_IMMUNE = 4
}
 
enum  MeleeHitOutcome {
  MELEE_HIT_EVADE ,
  MELEE_HIT_MISS ,
  MELEE_HIT_DODGE ,
  MELEE_HIT_BLOCK ,
  MELEE_HIT_PARRY ,
  MELEE_HIT_GLANCING ,
  MELEE_HIT_CRIT ,
  MELEE_HIT_CRUSHING ,
  MELEE_HIT_NORMAL
}
 
enum  ExtraAttackSpells {
  SPELL_SWORD_SPECIALIZATION = 16459 ,
  SPELL_HACK_AND_SLASH = 66923
}
 
enum  CurrentSpellTypes {
  CURRENT_MELEE_SPELL = 0 ,
  CURRENT_GENERIC_SPELL = 1 ,
  CURRENT_CHANNELED_SPELL = 2 ,
  CURRENT_AUTOREPEAT_SPELL = 3
}
 
enum  ReactStates : uint8 {
  REACT_PASSIVE = 0 ,
  REACT_DEFENSIVE = 1 ,
  REACT_AGGRESSIVE = 2
}
 
enum  CommandStates : uint8 {
  COMMAND_STAY = 0 ,
  COMMAND_FOLLOW = 1 ,
  COMMAND_ATTACK = 2 ,
  COMMAND_ABANDON = 3
}
 
enum class  SearchMethod {
  MatchAll ,
  MatchAny
}
 
enum  ReactiveType {
  REACTIVE_DEFENSE = 0 ,
  REACTIVE_HUNTER_PARRY = 1 ,
  REACTIVE_OVERPOWER = 2 ,
  REACTIVE_WOLVERINE_BITE = 3 ,
  MAX_REACTIVE
}
 
enum  SpellCooldownFlags {
  SPELL_COOLDOWN_FLAG_NONE = 0x0 ,
  SPELL_COOLDOWN_FLAG_INCLUDE_GCD = 0x1 ,
  SPELL_COOLDOWN_FLAG_INCLUDE_EVENT_COOLDOWNS = 0x2
}
 Spell cooldown flags sent in SMSG_SPELL_COOLDOWN. More...
 

Functions

void createProcFlags (SpellInfo const *spellInfo, WeaponAttackType attackType, bool positive, uint32 &procAttacker, uint32 &procVictim)
 
uint32 createProcExtendMask (SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
 

Variables

static constexpr uint32 MAX_CREATURE_SPELLS = 8
 
static constexpr uint32 infinityCooldownDelay = 0x9A7EC800
 
static constexpr uint32 infinityCooldownDelayCheck = 0x4D3F6400
 
float baseMoveSpeed [MAX_MOVE_TYPE]
 
float playerBaseMoveSpeed [MAX_MOVE_TYPE]
 

Macro Definition Documentation

◆ ATTACK_DISPLAY_DELAY

#define ATTACK_DISPLAY_DELAY   200

◆ BASE_ATTACK_TIME

#define BASE_ATTACK_TIME   2000

◆ BASE_MAXDAMAGE

#define BASE_MAXDAMAGE   2.0f

◆ BASE_MINDAMAGE

#define BASE_MINDAMAGE   1.0f

◆ CURRENT_FIRST_NON_MELEE_SPELL

#define CURRENT_FIRST_NON_MELEE_SPELL   1

◆ CURRENT_MAX_SPELL

#define CURRENT_MAX_SPELL   4

◆ MAX_AGGRO_RADIUS

#define MAX_AGGRO_RADIUS   45.0f

◆ MAX_COMBAT_RATING

#define MAX_COMBAT_RATING   25

◆ MAX_DECLINED_NAME_CASES

#define MAX_DECLINED_NAME_CASES   5

◆ MAX_PLAYER_STEALTH_DETECT_RANGE

#define MAX_PLAYER_STEALTH_DETECT_RANGE   30.0f

◆ MOD_END

#define MOD_END   (PCT_MOD+1)

◆ REACTIVE_TIMER_START

#define REACTIVE_TIMER_START   5000

◆ WORLD_TRIGGER

#define WORLD_TRIGGER   12999

Typedef Documentation

◆ DispelChargesList

typedef std::list< std::pair<Aura*, uint8> > DispelChargesList

◆ PacketCooldowns

typedef std::unordered_map<uint32, uint32> PacketCooldowns

◆ SharedVisionList

typedef std::list<Player*> SharedVisionList

◆ UnitList

typedef std::list<Unit*> UnitList

Enumeration Type Documentation

◆ BaseModGroup

Enumerator
CRIT_PERCENTAGE 
RANGED_CRIT_PERCENTAGE 
OFFHAND_CRIT_PERCENTAGE 
SHIELD_BLOCK_VALUE 
BASEMOD_END 
180{
186};
@ OFFHAND_CRIT_PERCENTAGE
Definition Unit.h:183
@ BASEMOD_END
Definition Unit.h:185
@ SHIELD_BLOCK_VALUE
Definition Unit.h:184
@ CRIT_PERCENTAGE
Definition Unit.h:181
@ RANGED_CRIT_PERCENTAGE
Definition Unit.h:182

◆ BaseModType

Enumerator
FLAT_MOD 
PCT_MOD 
189{
190 FLAT_MOD,
191 PCT_MOD
192};
@ FLAT_MOD
Definition Unit.h:190
@ PCT_MOD
Definition Unit.h:191

◆ CombatRating

Enumerator
CR_WEAPON_SKILL 
CR_DEFENSE_SKILL 
CR_DODGE 
CR_PARRY 
CR_BLOCK 
CR_HIT_MELEE 
CR_HIT_RANGED 
CR_HIT_SPELL 
CR_CRIT_MELEE 
CR_CRIT_RANGED 
CR_CRIT_SPELL 
CR_HIT_TAKEN_MELEE 
CR_HIT_TAKEN_RANGED 
CR_HIT_TAKEN_SPELL 
CR_CRIT_TAKEN_MELEE 
CR_CRIT_TAKEN_RANGED 
CR_CRIT_TAKEN_SPELL 
CR_HASTE_MELEE 
CR_HASTE_RANGED 
CR_HASTE_SPELL 
CR_WEAPON_SKILL_MAINHAND 
CR_WEAPON_SKILL_OFFHAND 
CR_WEAPON_SKILL_RANGED 
CR_EXPERTISE 
CR_ARMOR_PENETRATION 
217{
218 CR_WEAPON_SKILL = 0,
220 CR_DODGE = 2,
221 CR_PARRY = 3,
222 CR_BLOCK = 4,
223 CR_HIT_MELEE = 5,
224 CR_HIT_RANGED = 6,
225 CR_HIT_SPELL = 7,
226 CR_CRIT_MELEE = 8,
227 CR_CRIT_RANGED = 9,
228 CR_CRIT_SPELL = 10,
235 CR_HASTE_MELEE = 17,
236 CR_HASTE_RANGED = 18,
237 CR_HASTE_SPELL = 19,
241 CR_EXPERTISE = 23,
243};
@ CR_EXPERTISE
Definition Unit.h:241
@ CR_HIT_TAKEN_MELEE
Definition Unit.h:229
@ CR_WEAPON_SKILL_RANGED
Definition Unit.h:240
@ CR_HASTE_RANGED
Definition Unit.h:236
@ CR_HIT_MELEE
Definition Unit.h:223
@ CR_CRIT_TAKEN_RANGED
Definition Unit.h:233
@ CR_CRIT_TAKEN_SPELL
Definition Unit.h:234
@ CR_ARMOR_PENETRATION
Definition Unit.h:242
@ CR_CRIT_MELEE
Definition Unit.h:226
@ CR_CRIT_RANGED
Definition Unit.h:227
@ CR_HIT_TAKEN_SPELL
Definition Unit.h:231
@ CR_WEAPON_SKILL
Definition Unit.h:218
@ CR_PARRY
Definition Unit.h:221
@ CR_WEAPON_SKILL_OFFHAND
Definition Unit.h:239
@ CR_DODGE
Definition Unit.h:220
@ CR_DEFENSE_SKILL
Definition Unit.h:219
@ CR_HASTE_MELEE
Definition Unit.h:235
@ CR_BLOCK
Definition Unit.h:222
@ CR_WEAPON_SKILL_MAINHAND
Definition Unit.h:238
@ CR_HASTE_SPELL
Definition Unit.h:237
@ CR_HIT_SPELL
Definition Unit.h:225
@ CR_HIT_TAKEN_RANGED
Definition Unit.h:230
@ CR_CRIT_SPELL
Definition Unit.h:228
@ CR_HIT_RANGED
Definition Unit.h:224
@ CR_CRIT_TAKEN_MELEE
Definition Unit.h:232

◆ CommandStates

Enumerator
COMMAND_STAY 
COMMAND_FOLLOW 
COMMAND_ATTACK 
COMMAND_ABANDON 
555{
556 COMMAND_STAY = 0,
557 COMMAND_FOLLOW = 1,
558 COMMAND_ATTACK = 2,
560};
@ COMMAND_ATTACK
Definition Unit.h:558
@ COMMAND_ABANDON
Definition Unit.h:559
@ COMMAND_STAY
Definition Unit.h:556
@ COMMAND_FOLLOW
Definition Unit.h:557

◆ CurrentSpellTypes

Enumerator
CURRENT_MELEE_SPELL 
CURRENT_GENERIC_SPELL 
CURRENT_CHANNELED_SPELL 
CURRENT_AUTOREPEAT_SPELL 
537{
542};
@ CURRENT_CHANNELED_SPELL
Definition Unit.h:540
@ CURRENT_GENERIC_SPELL
Definition Unit.h:539
@ CURRENT_MELEE_SPELL
Definition Unit.h:538
@ CURRENT_AUTOREPEAT_SPELL
Definition Unit.h:541

◆ DamageEffectType

Enumerator
DIRECT_DAMAGE 
SPELL_DIRECT_DAMAGE 
DOT 
HEAL 
NODAMAGE 
SELF_DAMAGE 
248{
249 DIRECT_DAMAGE = 0, // used for normal weapon damage (not for class abilities or spells)
250 SPELL_DIRECT_DAMAGE = 1, // spell/class abilities damage
251 DOT = 2,
252 HEAL = 3,
253 NODAMAGE = 4, // used also in case when damage applied to health but not applied to spell channelInterruptFlags/etc
254 SELF_DAMAGE = 5
255};
@ SELF_DAMAGE
Definition Unit.h:254
@ DIRECT_DAMAGE
Definition Unit.h:249
@ NODAMAGE
Definition Unit.h:253
@ DOT
Definition Unit.h:251
@ SPELL_DIRECT_DAMAGE
Definition Unit.h:250
@ HEAL
Definition Unit.h:252

◆ DeathState

enum class DeathState : uint8
strong
Enumerator
Alive 
JustDied 
Corpse 
Dead 
JustRespawned 
197{
198 Alive = 0,
199 JustDied = 1,
200 Corpse = 2,
201 Dead = 3,
202 JustRespawned = 4,
203};
Definition Corpse.h:49

◆ DiminishingLevels

Enumerator
DIMINISHING_LEVEL_1 
DIMINISHING_LEVEL_2 
DIMINISHING_LEVEL_3 
DIMINISHING_LEVEL_IMMUNE 
DIMINISHING_LEVEL_4 
DIMINISHING_LEVEL_TAUNT_IMMUNE 
263{
270};
@ DIMINISHING_LEVEL_3
Definition Unit.h:266
@ DIMINISHING_LEVEL_1
Definition Unit.h:264
@ DIMINISHING_LEVEL_4
Definition Unit.h:268
@ DIMINISHING_LEVEL_IMMUNE
Definition Unit.h:267
@ DIMINISHING_LEVEL_TAUNT_IMMUNE
Definition Unit.h:269
@ DIMINISHING_LEVEL_2
Definition Unit.h:265

◆ ExtraAttackSpells

Enumerator
SPELL_SWORD_SPECIALIZATION 
SPELL_HACK_AND_SLASH 
291{
294};
@ SPELL_HACK_AND_SLASH
Definition Unit.h:293
@ SPELL_SWORD_SPECIALIZATION
Definition Unit.h:292

◆ HitInfo

enum HitInfo
Enumerator
HITINFO_NORMALSWING 
HITINFO_UNK1 
HITINFO_AFFECTS_VICTIM 
HITINFO_OFFHAND 
HITINFO_UNK2 
HITINFO_MISS 
HITINFO_FULL_ABSORB 
HITINFO_PARTIAL_ABSORB 
HITINFO_FULL_RESIST 
HITINFO_PARTIAL_RESIST 
HITINFO_CRITICALHIT 
HITINFO_UNK10 
HITINFO_UNK11 
HITINFO_UNK12 
HITINFO_BLOCK 
HITINFO_UNK14 
HITINFO_UNK15 
HITINFO_GLANCING 
HITINFO_CRUSHING 
HITINFO_NO_ANIMATION 
HITINFO_UNK19 
HITINFO_UNK20 
HITINFO_SWINGNOHITSOUND 
HITINFO_UNK22 
HITINFO_RAGE_GAIN 
HITINFO_FAKE_DAMAGE 
96{
97 HITINFO_NORMALSWING = 0x00000000,
98 HITINFO_UNK1 = 0x00000001, // req correct packet structure
99 HITINFO_AFFECTS_VICTIM = 0x00000002,
100 HITINFO_OFFHAND = 0x00000004,
101 HITINFO_UNK2 = 0x00000008,
102 HITINFO_MISS = 0x00000010,
103 HITINFO_FULL_ABSORB = 0x00000020,
104 HITINFO_PARTIAL_ABSORB = 0x00000040,
105 HITINFO_FULL_RESIST = 0x00000080,
106 HITINFO_PARTIAL_RESIST = 0x00000100,
107 HITINFO_CRITICALHIT = 0x00000200, // critical hit
108 HITINFO_UNK10 = 0x00000400,
109 HITINFO_UNK11 = 0x00000800,
110 HITINFO_UNK12 = 0x00001000,
111 HITINFO_BLOCK = 0x00002000, // blocked damage
112 HITINFO_UNK14 = 0x00004000, // set only if meleespellid is present// no world text when victim is hit for 0 dmg(HideWorldTextForNoDamage?)
113 HITINFO_UNK15 = 0x00008000, // player victim?// something related to blod sprut visual (BloodSpurtInBack?)
114 HITINFO_GLANCING = 0x00010000,
115 HITINFO_CRUSHING = 0x00020000,
116 HITINFO_NO_ANIMATION = 0x00040000,
117 HITINFO_UNK19 = 0x00080000,
118 HITINFO_UNK20 = 0x00100000,
119 HITINFO_SWINGNOHITSOUND = 0x00200000, // unused?
120 HITINFO_UNK22 = 0x00400000,
121 HITINFO_RAGE_GAIN = 0x00800000,
122 HITINFO_FAKE_DAMAGE = 0x01000000 // enables damage animation even if no damage done, set only if no damage
123};
@ HITINFO_PARTIAL_ABSORB
Definition Unit.h:104
@ HITINFO_UNK2
Definition Unit.h:101
@ HITINFO_FULL_RESIST
Definition Unit.h:105
@ HITINFO_NORMALSWING
Definition Unit.h:97
@ HITINFO_UNK22
Definition Unit.h:120
@ HITINFO_BLOCK
Definition Unit.h:111
@ HITINFO_UNK15
Definition Unit.h:113
@ HITINFO_UNK19
Definition Unit.h:117
@ HITINFO_CRUSHING
Definition Unit.h:115
@ HITINFO_UNK20
Definition Unit.h:118
@ HITINFO_FAKE_DAMAGE
Definition Unit.h:122
@ HITINFO_SWINGNOHITSOUND
Definition Unit.h:119
@ HITINFO_UNK12
Definition Unit.h:110
@ HITINFO_MISS
Definition Unit.h:102
@ HITINFO_RAGE_GAIN
Definition Unit.h:121
@ HITINFO_FULL_ABSORB
Definition Unit.h:103
@ HITINFO_NO_ANIMATION
Definition Unit.h:116
@ HITINFO_OFFHAND
Definition Unit.h:100
@ HITINFO_UNK1
Definition Unit.h:98
@ HITINFO_GLANCING
Definition Unit.h:114
@ HITINFO_UNK11
Definition Unit.h:109
@ HITINFO_CRITICALHIT
Definition Unit.h:107
@ HITINFO_PARTIAL_RESIST
Definition Unit.h:106
@ HITINFO_AFFECTS_VICTIM
Definition Unit.h:99
@ HITINFO_UNK14
Definition Unit.h:112
@ HITINFO_UNK10
Definition Unit.h:108

◆ MeleeHitOutcome

Enumerator
MELEE_HIT_EVADE 
MELEE_HIT_MISS 
MELEE_HIT_DODGE 
MELEE_HIT_BLOCK 
MELEE_HIT_PARRY 
MELEE_HIT_GLANCING 
MELEE_HIT_CRIT 
MELEE_HIT_CRUSHING 
MELEE_HIT_NORMAL 
285{
288};
@ MELEE_HIT_CRUSHING
Definition Unit.h:287
@ MELEE_HIT_BLOCK
Definition Unit.h:286
@ MELEE_HIT_CRIT
Definition Unit.h:287
@ MELEE_HIT_NORMAL
Definition Unit.h:287
@ MELEE_HIT_EVADE
Definition Unit.h:286
@ MELEE_HIT_DODGE
Definition Unit.h:286
@ MELEE_HIT_MISS
Definition Unit.h:286
@ MELEE_HIT_PARRY
Definition Unit.h:286
@ MELEE_HIT_GLANCING
Definition Unit.h:287

◆ ReactiveType

Enumerator
REACTIVE_DEFENSE 
REACTIVE_HUNTER_PARRY 
REACTIVE_OVERPOWER 
REACTIVE_WOLVERINE_BITE 
MAX_REACTIVE 
594{
599
601};
@ MAX_REACTIVE
Definition Unit.h:600
@ REACTIVE_OVERPOWER
Definition Unit.h:597
@ REACTIVE_DEFENSE
Definition Unit.h:595
@ REACTIVE_HUNTER_PARRY
Definition Unit.h:596
@ REACTIVE_WOLVERINE_BITE
Definition Unit.h:598

◆ ReactStates

Enumerator
REACT_PASSIVE 
REACT_DEFENSIVE 
REACT_AGGRESSIVE 
548{
549 REACT_PASSIVE = 0,
550 REACT_DEFENSIVE = 1,
552};
@ REACT_DEFENSIVE
Definition Unit.h:550
@ REACT_PASSIVE
Definition Unit.h:549
@ REACT_AGGRESSIVE
Definition Unit.h:551

◆ SearchMethod

enum class SearchMethod
strong
Enumerator
MatchAll 
MatchAny 
563{
564 MatchAll,
566};

◆ SpellCooldownFlags

Spell cooldown flags sent in SMSG_SPELL_COOLDOWN.

Enumerator
SPELL_COOLDOWN_FLAG_NONE 
SPELL_COOLDOWN_FLAG_INCLUDE_GCD 

Starts GCD in addition to normal cooldown specified in the packet.

SPELL_COOLDOWN_FLAG_INCLUDE_EVENT_COOLDOWNS 

Starts GCD for spells that should start their cooldown on events, requires SPELL_COOLDOWN_FLAG_INCLUDE_GCD set.

605{
609};
@ SPELL_COOLDOWN_FLAG_INCLUDE_EVENT_COOLDOWNS
Starts GCD for spells that should start their cooldown on events, requires SPELL_COOLDOWN_FLAG_INCLUD...
Definition Unit.h:608
@ SPELL_COOLDOWN_FLAG_INCLUDE_GCD
Starts GCD in addition to normal cooldown specified in the packet.
Definition Unit.h:607
@ SPELL_COOLDOWN_FLAG_NONE
Definition Unit.h:606

◆ UnitModifierType

Enumerator
BASE_VALUE 
BASE_PCT 
TOTAL_VALUE 
TOTAL_PCT 
MODIFIER_TYPE_END 
126{
127 BASE_VALUE = 0,
128 BASE_PCT = 1,
129 TOTAL_VALUE = 2,
130 TOTAL_PCT = 3,
132};
@ MODIFIER_TYPE_END
Definition Unit.h:131
@ BASE_VALUE
Definition Unit.h:127
@ TOTAL_VALUE
Definition Unit.h:129
@ TOTAL_PCT
Definition Unit.h:130
@ BASE_PCT
Definition Unit.h:128

◆ UnitMods

enum UnitMods
Enumerator
UNIT_MOD_STAT_STRENGTH 
UNIT_MOD_STAT_AGILITY 
UNIT_MOD_STAT_STAMINA 
UNIT_MOD_STAT_INTELLECT 
UNIT_MOD_STAT_SPIRIT 
UNIT_MOD_HEALTH 
UNIT_MOD_MANA 
UNIT_MOD_RAGE 
UNIT_MOD_FOCUS 
UNIT_MOD_ENERGY 
UNIT_MOD_HAPPINESS 
UNIT_MOD_RUNE 
UNIT_MOD_RUNIC_POWER 
UNIT_MOD_ARMOR 
UNIT_MOD_RESISTANCE_HOLY 
UNIT_MOD_RESISTANCE_FIRE 
UNIT_MOD_RESISTANCE_NATURE 
UNIT_MOD_RESISTANCE_FROST 
UNIT_MOD_RESISTANCE_SHADOW 
UNIT_MOD_RESISTANCE_ARCANE 
UNIT_MOD_ATTACK_POWER 
UNIT_MOD_ATTACK_POWER_RANGED 
UNIT_MOD_DAMAGE_MAINHAND 
UNIT_MOD_DAMAGE_OFFHAND 
UNIT_MOD_DAMAGE_RANGED 
UNIT_MOD_END 
UNIT_MOD_STAT_START 
UNIT_MOD_STAT_END 
UNIT_MOD_RESISTANCE_START 
UNIT_MOD_RESISTANCE_END 
UNIT_MOD_POWER_START 
UNIT_MOD_POWER_END 
143{
144 UNIT_MOD_STAT_STRENGTH, // UNIT_MOD_STAT_STRENGTH..UNIT_MOD_STAT_SPIRIT must be in existed order, it's accessed by index values of Stats enum.
150 UNIT_MOD_MANA, // UNIT_MOD_MANA..UNIT_MOD_RUNIC_POWER must be in existed order, it's accessed by index values of Powers enum.
157 UNIT_MOD_ARMOR, // UNIT_MOD_ARMOR..UNIT_MOD_RESISTANCE_ARCANE must be in existed order, it's accessed by index values of SpellSchools enum.
170 // synonyms
177};
@ UNIT_MOD_DAMAGE_OFFHAND
Definition Unit.h:167
@ UNIT_MOD_RUNE
Definition Unit.h:155
@ UNIT_MOD_STAT_INTELLECT
Definition Unit.h:147
@ UNIT_MOD_POWER_END
Definition Unit.h:176
@ UNIT_MOD_STAT_SPIRIT
Definition Unit.h:148
@ UNIT_MOD_ARMOR
Definition Unit.h:157
@ UNIT_MOD_RESISTANCE_SHADOW
Definition Unit.h:162
@ UNIT_MOD_RESISTANCE_FROST
Definition Unit.h:161
@ UNIT_MOD_END
Definition Unit.h:169
@ UNIT_MOD_ATTACK_POWER
Definition Unit.h:164
@ UNIT_MOD_STAT_END
Definition Unit.h:172
@ UNIT_MOD_RESISTANCE_HOLY
Definition Unit.h:158
@ UNIT_MOD_RESISTANCE_START
Definition Unit.h:173
@ UNIT_MOD_RESISTANCE_ARCANE
Definition Unit.h:163
@ UNIT_MOD_ENERGY
Definition Unit.h:153
@ UNIT_MOD_HEALTH
Definition Unit.h:149
@ UNIT_MOD_DAMAGE_RANGED
Definition Unit.h:168
@ UNIT_MOD_POWER_START
Definition Unit.h:175
@ UNIT_MOD_RESISTANCE_FIRE
Definition Unit.h:159
@ UNIT_MOD_STAT_STRENGTH
Definition Unit.h:144
@ UNIT_MOD_RESISTANCE_NATURE
Definition Unit.h:160
@ UNIT_MOD_STAT_AGILITY
Definition Unit.h:145
@ UNIT_MOD_RESISTANCE_END
Definition Unit.h:174
@ UNIT_MOD_FOCUS
Definition Unit.h:152
@ UNIT_MOD_DAMAGE_MAINHAND
Definition Unit.h:166
@ UNIT_MOD_HAPPINESS
Definition Unit.h:154
@ UNIT_MOD_MANA
Definition Unit.h:150
@ UNIT_MOD_STAT_START
Definition Unit.h:171
@ UNIT_MOD_RAGE
Definition Unit.h:151
@ UNIT_MOD_STAT_STAMINA
Definition Unit.h:146
@ UNIT_MOD_RUNIC_POWER
Definition Unit.h:156
@ UNIT_MOD_ATTACK_POWER_RANGED
Definition Unit.h:165

◆ VictimState

Enumerator
VICTIMSTATE_INTACT 
VICTIMSTATE_HIT 
VICTIMSTATE_DODGE 
VICTIMSTATE_PARRY 
VICTIMSTATE_INTERRUPT 
VICTIMSTATE_BLOCKS 
VICTIMSTATE_EVADES 
VICTIMSTATE_IS_IMMUNE 
VICTIMSTATE_DEFLECTS 
83{
84 VICTIMSTATE_INTACT = 0, // set when attacker misses
85 VICTIMSTATE_HIT = 1, // victim got clear/blocked hit
89 VICTIMSTATE_BLOCKS = 5, // unused? not set when blocked, even on full block
93};
@ VICTIMSTATE_DEFLECTS
Definition Unit.h:92
@ VICTIMSTATE_INTERRUPT
Definition Unit.h:88
@ VICTIMSTATE_INTACT
Definition Unit.h:84
@ VICTIMSTATE_HIT
Definition Unit.h:85
@ VICTIMSTATE_DODGE
Definition Unit.h:86
@ VICTIMSTATE_IS_IMMUNE
Definition Unit.h:91
@ VICTIMSTATE_PARRY
Definition Unit.h:87
@ VICTIMSTATE_BLOCKS
Definition Unit.h:89
@ VICTIMSTATE_EVADES
Definition Unit.h:90

◆ WeaponAttackType

Enumerator
BASE_ATTACK 
OFF_ATTACK 
RANGED_ATTACK 
MAX_ATTACK 
209{
210 BASE_ATTACK = 0,
211 OFF_ATTACK = 1,
212 RANGED_ATTACK = 2,
214};
@ OFF_ATTACK
Definition Unit.h:211
@ MAX_ATTACK
Definition Unit.h:213
@ BASE_ATTACK
Definition Unit.h:210
@ RANGED_ATTACK
Definition Unit.h:212

◆ WeaponDamageRange

Enumerator
MINDAMAGE 
MAXDAMAGE 
MAX_WEAPON_DAMAGE_RANGE 
135{
136 MINDAMAGE,
137 MAXDAMAGE,
138
140};
@ MAX_WEAPON_DAMAGE_RANGE
Definition Unit.h:139
@ MINDAMAGE
Definition Unit.h:136
@ MAXDAMAGE
Definition Unit.h:137

Function Documentation

◆ createProcExtendMask()

uint32 createProcExtendMask ( SpellNonMeleeDamage damageInfo,
SpellMissInfo  missCondition 
)
16032{
16033 uint32 procEx = PROC_EX_NONE;
16034 // Check victim state
16035 if (missCondition != SPELL_MISS_NONE)
16036 switch (missCondition)
16037 {
16038 case SPELL_MISS_MISS:
16039 procEx |= PROC_EX_MISS;
16040 break;
16041 case SPELL_MISS_RESIST:
16042 procEx |= PROC_EX_RESIST;
16043 break;
16044 case SPELL_MISS_DODGE:
16045 procEx |= PROC_EX_DODGE;
16046 break;
16047 case SPELL_MISS_PARRY:
16048 procEx |= PROC_EX_PARRY;
16049 break;
16050 case SPELL_MISS_BLOCK:
16051 procEx |= PROC_EX_BLOCK;
16052 break;
16053 case SPELL_MISS_EVADE:
16054 procEx |= PROC_EX_EVADE;
16055 break;
16056 case SPELL_MISS_IMMUNE:
16057 procEx |= PROC_EX_IMMUNE;
16058 break;
16059 case SPELL_MISS_IMMUNE2:
16060 procEx |= PROC_EX_IMMUNE;
16061 break;
16062 case SPELL_MISS_DEFLECT:
16063 procEx |= PROC_EX_DEFLECT;
16064 break;
16065 case SPELL_MISS_ABSORB:
16066 procEx |= PROC_EX_ABSORB;
16067 break;
16068 case SPELL_MISS_REFLECT:
16069 procEx |= PROC_EX_REFLECT;
16070 break;
16071 default:
16072 break;
16073 }
16074 else
16075 {
16076 // On block
16077 if (damageInfo->blocked)
16078 procEx |= PROC_EX_BLOCK;
16079 // On absorb
16080 if (damageInfo->absorb)
16081 procEx |= PROC_EX_ABSORB;
16082 // On crit
16083 if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
16084 procEx |= PROC_EX_CRITICAL_HIT;
16085 else
16086 procEx |= PROC_EX_NORMAL_HIT;
16087 }
16088 return procEx;
16089}
std::uint32_t uint32
Definition Define.h:107
@ SPELL_HIT_TYPE_CRIT
Definition SharedDefines.h:1536
@ SPELL_MISS_PARRY
Definition SharedDefines.h:1523
@ SPELL_MISS_IMMUNE
Definition SharedDefines.h:1526
@ SPELL_MISS_ABSORB
Definition SharedDefines.h:1529
@ SPELL_MISS_DODGE
Definition SharedDefines.h:1522
@ SPELL_MISS_IMMUNE2
Definition SharedDefines.h:1527
@ SPELL_MISS_NONE
Definition SharedDefines.h:1519
@ SPELL_MISS_RESIST
Definition SharedDefines.h:1521
@ SPELL_MISS_MISS
Definition SharedDefines.h:1520
@ SPELL_MISS_EVADE
Definition SharedDefines.h:1525
@ SPELL_MISS_REFLECT
Definition SharedDefines.h:1530
@ SPELL_MISS_BLOCK
Definition SharedDefines.h:1524
@ SPELL_MISS_DEFLECT
Definition SharedDefines.h:1528
@ PROC_EX_NONE
Definition SpellMgr.h:193
@ PROC_EX_DODGE
Definition SpellMgr.h:198
@ PROC_EX_DEFLECT
Definition SpellMgr.h:203
@ PROC_EX_BLOCK
Definition SpellMgr.h:200
@ PROC_EX_CRITICAL_HIT
Definition SpellMgr.h:195
@ PROC_EX_NORMAL_HIT
Definition SpellMgr.h:194
@ PROC_EX_IMMUNE
Definition SpellMgr.h:202
@ PROC_EX_MISS
Definition SpellMgr.h:196
@ PROC_EX_RESIST
Definition SpellMgr.h:197
@ PROC_EX_REFLECT
Definition SpellMgr.h:205
@ PROC_EX_ABSORB
Definition SpellMgr.h:204
@ PROC_EX_PARRY
Definition SpellMgr.h:199
@ PROC_EX_EVADE
Definition SpellMgr.h:201
uint32 HitInfo
Definition Unit.h:507
uint32 absorb
Definition Unit.h:502
uint32 blocked
Definition Unit.h:506

References SpellNonMeleeDamage::absorb, SpellNonMeleeDamage::blocked, SpellNonMeleeDamage::HitInfo, PROC_EX_ABSORB, PROC_EX_BLOCK, PROC_EX_CRITICAL_HIT, PROC_EX_DEFLECT, PROC_EX_DODGE, PROC_EX_EVADE, PROC_EX_IMMUNE, PROC_EX_MISS, PROC_EX_NONE, PROC_EX_NORMAL_HIT, PROC_EX_PARRY, PROC_EX_REFLECT, PROC_EX_RESIST, SPELL_HIT_TYPE_CRIT, SPELL_MISS_ABSORB, SPELL_MISS_BLOCK, SPELL_MISS_DEFLECT, SPELL_MISS_DODGE, SPELL_MISS_EVADE, SPELL_MISS_IMMUNE, SPELL_MISS_IMMUNE2, SPELL_MISS_MISS, SPELL_MISS_NONE, SPELL_MISS_PARRY, SPELL_MISS_REFLECT, and SPELL_MISS_RESIST.

Referenced by Spell::DoAllEffectOnTarget(), and AuraEffect::HandlePeriodicPowerBurnAuraTick().

◆ createProcFlags()

void createProcFlags ( SpellInfo const *  spellInfo,
WeaponAttackType  attackType,
bool  positive,
uint32 procAttacker,
uint32 procVictim 
)
15958{
15959 if (spellInfo)
15960 {
15961 switch (spellInfo->DmgClass)
15962 {
15964 if (positive)
15965 {
15968 }
15969 else
15970 {
15973 }
15974 break;
15976 if (positive)
15977 {
15980 }
15981 else
15982 {
15985 }
15986 break;
15989 if (attackType == OFF_ATTACK)
15990 procAttacker |= PROC_FLAG_DONE_OFFHAND_ATTACK;
15991 else
15992 procAttacker |= PROC_FLAG_DONE_MAINHAND_ATTACK;
15994 break;
15996 // Auto attack
15997 if (spellInfo->HasAttribute(SPELL_ATTR2_AUTO_REPEAT))
15998 {
15999 procAttacker = PROC_FLAG_DONE_RANGED_AUTO_ATTACK;
16001 }
16002 else // Ranged spell attack
16003 {
16006 }
16007 break;
16008 default:
16009 if (spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON &&
16010 spellInfo->EquippedItemSubClassMask & (1 << ITEM_SUBCLASS_WEAPON_WAND)
16011 && spellInfo->HasAttribute(SPELL_ATTR2_AUTO_REPEAT)) // Wands auto attack
16012 {
16013 procAttacker = PROC_FLAG_DONE_RANGED_AUTO_ATTACK;
16015 }
16016 break;
16017 }
16018 }
16019 else if (attackType == BASE_ATTACK)
16020 {
16023 }
16024 else if (attackType == OFF_ATTACK)
16025 {
16028 }
16029}
@ ITEM_SUBCLASS_WEAPON_WAND
Definition ItemTemplate.h:363
@ ITEM_CLASS_WEAPON
Definition ItemTemplate.h:293
@ SPELL_ATTR2_AUTO_REPEAT
Definition SharedDefines.h:461
@ SPELL_DAMAGE_CLASS_RANGED
Definition SharedDefines.h:1548
@ SPELL_DAMAGE_CLASS_MAGIC
Definition SharedDefines.h:1546
@ SPELL_DAMAGE_CLASS_NONE
Definition SharedDefines.h:1545
@ SPELL_DAMAGE_CLASS_MELEE
Definition SharedDefines.h:1547
@ PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS
Definition SpellMgr.h:119
@ PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS
Definition SpellMgr.h:128
@ PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK
Definition SpellMgr.h:117
@ PROC_FLAG_DONE_MELEE_AUTO_ATTACK
Definition SpellMgr.h:110
@ PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS
Definition SpellMgr.h:122
@ PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS
Definition SpellMgr.h:113
@ PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG
Definition SpellMgr.h:132
@ PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS
Definition SpellMgr.h:120
@ PROC_FLAG_DONE_MAINHAND_ATTACK
Definition SpellMgr.h:140
@ PROC_FLAG_DONE_RANGED_AUTO_ATTACK
Definition SpellMgr.h:116
@ PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG
Definition SpellMgr.h:126
@ PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG
Definition SpellMgr.h:125
@ PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS
Definition SpellMgr.h:129
@ PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK
Definition SpellMgr.h:111
@ PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS
Definition SpellMgr.h:123
@ PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS
Definition SpellMgr.h:114
@ PROC_FLAG_DONE_OFFHAND_ATTACK
Definition SpellMgr.h:141
@ PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG
Definition SpellMgr.h:131

References BASE_ATTACK, SpellInfo::DmgClass, SpellInfo::EquippedItemClass, SpellInfo::EquippedItemSubClassMask, SpellInfo::HasAttribute(), ITEM_CLASS_WEAPON, ITEM_SUBCLASS_WEAPON_WAND, OFF_ATTACK, PROC_FLAG_DONE_MAINHAND_ATTACK, PROC_FLAG_DONE_MELEE_AUTO_ATTACK, PROC_FLAG_DONE_OFFHAND_ATTACK, PROC_FLAG_DONE_RANGED_AUTO_ATTACK, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS, PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS, PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK, PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS, PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG, PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS, PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS, SPELL_ATTR2_AUTO_REPEAT, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, and SPELL_DAMAGE_CLASS_RANGED.

Referenced by Unit::CalcAbsorbResist().

Variable Documentation

◆ baseMoveSpeed

float baseMoveSpeed[MAX_MOVE_TYPE]
extern
75{
76 2.5f, // MOVE_WALK
77 7.0f, // MOVE_RUN
78 4.5f, // MOVE_RUN_BACK
79 4.722222f, // MOVE_SWIM
80 2.5f, // MOVE_SWIM_BACK
81 3.141594f, // MOVE_TURN_RATE
82 7.0f, // MOVE_FLIGHT
83 4.5f, // MOVE_FLIGHT_BACK
84 3.14f // MOVE_PITCH_RATE
85};

Referenced by Spell::CalculateJumpSpeeds(), Unit::GetSpeed(), World::LoadConfigSettings(), and Unit::UpdateSpeed().

◆ infinityCooldownDelay

constexpr uint32 infinityCooldownDelay = 0x9A7EC800
staticconstexpr

◆ infinityCooldownDelayCheck

◆ MAX_CREATURE_SPELLS

◆ playerBaseMoveSpeed

float playerBaseMoveSpeed[MAX_MOVE_TYPE]
extern
88{
89 2.5f, // MOVE_WALK
90 7.0f, // MOVE_RUN
91 4.5f, // MOVE_RUN_BACK
92 4.722222f, // MOVE_SWIM
93 2.5f, // MOVE_SWIM_BACK
94 3.141594f, // MOVE_TURN_RATE
95 7.0f, // MOVE_FLIGHT
96 4.5f, // MOVE_FLIGHT_BACK
97 3.14f // MOVE_PITCH_RATE
98};

Referenced by Spell::CalculateJumpSpeeds(), Unit::GetSpeed(), World::LoadConfigSettings(), and Unit::UpdateSpeed().