AzerothCore 3.3.5a
OpenSource WoW Emulator
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Unit.h File Reference
#include "EnumFlag.h"
#include "EventProcessor.h"
#include "CombatManager.h"
#include "ItemTemplate.h"
#include "MotionMaster.h"
#include "Object.h"
#include "PetDefines.h"
#include "SharedDefines.h"
#include "SpellAuraDefines.h"
#include "SpellDefines.h"
#include "ThreatManager.h"
#include "UnitDefines.h"
#include "UnitUtils.h"
#include <array>
#include <boost/container/flat_map.hpp>
#include <functional>
#include <utility>

Go to the source code of this file.

Classes

struct  DiminishingReturn
 
class  DispelInfo
 
struct  CleanDamage
 
class  DamageInfo
 
class  HealInfo
 
class  ProcEventInfo
 
struct  CalcDamageInfo
 
struct  SpellNonMeleeDamage
 
struct  SpellPeriodicAuraLogInfo
 
struct  DeclinedName
 
struct  AttackPosition
 
class  Unit
 
class  Acore::PowerPctOrderPred
 
class  Acore::HealthPctOrderPred
 
class  Acore::HealthOrderPred
 
class  RedirectSpellEvent
 

Namespaces

namespace  Movement
 
namespace  Acore
 

Macros

#define WORLD_TRIGGER   12999
 
#define BASE_MINDAMAGE   1.0f
 
#define BASE_MAXDAMAGE   2.0f
 
#define BASE_ATTACK_TIME   2000
 
#define MAX_AGGRO_RADIUS   45.0f
 
#define MOD_END   (PCT_MOD+1)
 
#define MAX_COMBAT_RATING   25
 
#define MAX_DECLINED_NAME_CASES   5
 
#define CURRENT_FIRST_NON_MELEE_SPELL   1
 
#define CURRENT_MAX_SPELL   4
 
#define REACTIVE_TIMER_START   5000
 
#define MAX_PLAYER_STEALTH_DETECT_RANGE   30.0f
 

Typedefs

typedef std::list< Unit * > UnitList
 
typedef std::list< std::pair< Aura *, uint8 > > DispelChargesList
 
typedef std::list< Player * > SharedVisionList
 
typedef std::unordered_map< uint32, uint32 > PacketCooldowns
 
typedef const Opcodes SpeedOpcodePair[static_cast< size_t >(SpeedOpcodeIndex::MAX)]
 

Enumerations

enum  VictimState {
  VICTIMSTATE_INTACT = 0 ,
  VICTIMSTATE_HIT = 1 ,
  VICTIMSTATE_DODGE = 2 ,
  VICTIMSTATE_PARRY = 3 ,
  VICTIMSTATE_INTERRUPT = 4 ,
  VICTIMSTATE_BLOCKS = 5 ,
  VICTIMSTATE_EVADES = 6 ,
  VICTIMSTATE_IS_IMMUNE = 7 ,
  VICTIMSTATE_DEFLECTS = 8
}
 
enum  HitInfo {
  HITINFO_NORMALSWING = 0x00000000 ,
  HITINFO_DEBUG = 0x00000001 ,
  HITINFO_AFFECTS_VICTIM = 0x00000002 ,
  HITINFO_OFFHAND = 0x00000004 ,
  HITINFO_UNK2 = 0x00000008 ,
  HITINFO_MISS = 0x00000010 ,
  HITINFO_FULL_ABSORB = 0x00000020 ,
  HITINFO_PARTIAL_ABSORB = 0x00000040 ,
  HITINFO_FULL_RESIST = 0x00000080 ,
  HITINFO_PARTIAL_RESIST = 0x00000100 ,
  HITINFO_CRITICALHIT = 0x00000200 ,
  HITINFO_ROLLED_DODGE = 0x00000400 ,
  HITINFO_ROLLED_PARRY = 0x00000800 ,
  HITINFO_ROLLED_BLOCK = 0x00001000 ,
  HITINFO_BLOCK = 0x00002000 ,
  HITINFO_NO_FLOATING_TEXT = 0x00004000 ,
  HITINFO_BLOOD_SPURT = 0x00008000 ,
  HITINFO_GLANCING = 0x00010000 ,
  HITINFO_CRUSHING = 0x00020000 ,
  HITINFO_NO_ANIMATION = 0x00040000 ,
  HITINFO_PVP = 0x00080000 ,
  HITINFO_DUEL = 0x00100000 ,
  HITINFO_SWINGNOHITSOUND = 0x00200000 ,
  HITINFO_CRITICAL_BLOCK = 0x00400000 ,
  HITINFO_RAGE_GAIN = 0x00800000 ,
  HITINFO_FAKE_DAMAGE = 0x01000000
}
 
enum  UnitModifierFlatType {
  BASE_VALUE = 0 ,
  TOTAL_VALUE = 1 ,
  MODIFIER_TYPE_FLAT_END = 3
}
 
enum  UnitModifierPctType {
  BASE_PCT = 0 ,
  TOTAL_PCT = 1 ,
  MODIFIER_TYPE_PCT_END = 2
}
 
enum  WeaponDamageRange {
  MINDAMAGE ,
  MAXDAMAGE ,
  MAX_WEAPON_DAMAGE_RANGE
}
 
enum  UnitMods {
  UNIT_MOD_STAT_STRENGTH ,
  UNIT_MOD_STAT_AGILITY ,
  UNIT_MOD_STAT_STAMINA ,
  UNIT_MOD_STAT_INTELLECT ,
  UNIT_MOD_STAT_SPIRIT ,
  UNIT_MOD_HEALTH ,
  UNIT_MOD_MANA ,
  UNIT_MOD_RAGE ,
  UNIT_MOD_FOCUS ,
  UNIT_MOD_ENERGY ,
  UNIT_MOD_HAPPINESS ,
  UNIT_MOD_RUNE ,
  UNIT_MOD_RUNIC_POWER ,
  UNIT_MOD_ARMOR ,
  UNIT_MOD_RESISTANCE_HOLY ,
  UNIT_MOD_RESISTANCE_FIRE ,
  UNIT_MOD_RESISTANCE_NATURE ,
  UNIT_MOD_RESISTANCE_FROST ,
  UNIT_MOD_RESISTANCE_SHADOW ,
  UNIT_MOD_RESISTANCE_ARCANE ,
  UNIT_MOD_ATTACK_POWER ,
  UNIT_MOD_ATTACK_POWER_RANGED ,
  UNIT_MOD_DAMAGE_MAINHAND ,
  UNIT_MOD_DAMAGE_OFFHAND ,
  UNIT_MOD_DAMAGE_RANGED ,
  UNIT_MOD_END ,
  UNIT_MOD_STAT_START = UNIT_MOD_STAT_STRENGTH ,
  UNIT_MOD_STAT_END = UNIT_MOD_STAT_SPIRIT + 1 ,
  UNIT_MOD_RESISTANCE_START = UNIT_MOD_ARMOR ,
  UNIT_MOD_RESISTANCE_END = UNIT_MOD_RESISTANCE_ARCANE + 1 ,
  UNIT_MOD_POWER_START = UNIT_MOD_MANA ,
  UNIT_MOD_POWER_END = UNIT_MOD_RUNIC_POWER + 1
}
 
enum  BaseModGroup {
  CRIT_PERCENTAGE ,
  RANGED_CRIT_PERCENTAGE ,
  OFFHAND_CRIT_PERCENTAGE ,
  SHIELD_BLOCK_VALUE ,
  BASEMOD_END
}
 
enum  BaseModType {
  FLAT_MOD ,
  PCT_MOD
}
 
enum class  DeathState : uint8 {
  Alive = 0 ,
  JustDied = 1 ,
  Corpse = 2 ,
  Dead = 3 ,
  JustRespawned = 4
}
 
enum  WeaponAttackType : uint8 {
  BASE_ATTACK = 0 ,
  OFF_ATTACK = 1 ,
  RANGED_ATTACK = 2 ,
  MAX_ATTACK
}
 
enum  CombatRating : uint8 {
  CR_WEAPON_SKILL = 0 ,
  CR_DEFENSE_SKILL = 1 ,
  CR_DODGE = 2 ,
  CR_PARRY = 3 ,
  CR_BLOCK = 4 ,
  CR_HIT_MELEE = 5 ,
  CR_HIT_RANGED = 6 ,
  CR_HIT_SPELL = 7 ,
  CR_CRIT_MELEE = 8 ,
  CR_CRIT_RANGED = 9 ,
  CR_CRIT_SPELL = 10 ,
  CR_HIT_TAKEN_MELEE = 11 ,
  CR_HIT_TAKEN_RANGED = 12 ,
  CR_HIT_TAKEN_SPELL = 13 ,
  CR_CRIT_TAKEN_MELEE = 14 ,
  CR_CRIT_TAKEN_RANGED = 15 ,
  CR_CRIT_TAKEN_SPELL = 16 ,
  CR_HASTE_MELEE = 17 ,
  CR_HASTE_RANGED = 18 ,
  CR_HASTE_SPELL = 19 ,
  CR_WEAPON_SKILL_MAINHAND = 20 ,
  CR_WEAPON_SKILL_OFFHAND = 21 ,
  CR_WEAPON_SKILL_RANGED = 22 ,
  CR_EXPERTISE = 23 ,
  CR_ARMOR_PENETRATION = 24
}
 
enum  DamageEffectType : uint8 {
  DIRECT_DAMAGE = 0 ,
  SPELL_DIRECT_DAMAGE = 1 ,
  DOT = 2 ,
  HEAL = 3 ,
  NODAMAGE = 4 ,
  SELF_DAMAGE = 5
}
 
enum  DiminishingLevels {
  DIMINISHING_LEVEL_1 = 0 ,
  DIMINISHING_LEVEL_2 = 1 ,
  DIMINISHING_LEVEL_3 = 2 ,
  DIMINISHING_LEVEL_IMMUNE = 3 ,
  DIMINISHING_LEVEL_4 = 3 ,
  DIMINISHING_LEVEL_TAUNT_IMMUNE = 4
}
 
enum  MeleeHitOutcome {
  MELEE_HIT_EVADE ,
  MELEE_HIT_MISS ,
  MELEE_HIT_DODGE ,
  MELEE_HIT_BLOCK ,
  MELEE_HIT_PARRY ,
  MELEE_HIT_GLANCING ,
  MELEE_HIT_CRIT ,
  MELEE_HIT_CRUSHING ,
  MELEE_HIT_NORMAL
}
 
enum  ExtraAttackSpells {
  SPELL_SWORD_SPECIALIZATION = 16459 ,
  SPELL_HACK_AND_SLASH = 66923
}
 
enum  CurrentSpellTypes {
  CURRENT_MELEE_SPELL = 0 ,
  CURRENT_GENERIC_SPELL = 1 ,
  CURRENT_CHANNELED_SPELL = 2 ,
  CURRENT_AUTOREPEAT_SPELL = 3
}
 
enum  ReactStates : uint8 {
  REACT_PASSIVE = 0 ,
  REACT_DEFENSIVE = 1 ,
  REACT_AGGRESSIVE = 2
}
 
enum  CommandStates : uint8 {
  COMMAND_STAY = 0 ,
  COMMAND_FOLLOW = 1 ,
  COMMAND_ATTACK = 2 ,
  COMMAND_ABANDON = 3
}
 
enum class  SearchMethod {
  MatchAll ,
  MatchAny
}
 
enum class  DualWieldMode : uint8 {
  AUTO = 0 ,
  DISABLED = 1 ,
  ENABLED = 2
}
 
enum  ReactiveType {
  REACTIVE_DEFENSE = 0 ,
  REACTIVE_HUNTER_PARRY = 1 ,
  REACTIVE_OVERPOWER = 2 ,
  REACTIVE_WOLVERINE_BITE = 3 ,
  MAX_REACTIVE
}
 
enum  SpellCooldownFlags {
  SPELL_COOLDOWN_FLAG_NONE = 0x0 ,
  SPELL_COOLDOWN_FLAG_INCLUDE_GCD = 0x1 ,
  SPELL_COOLDOWN_FLAG_INCLUDE_EVENT_COOLDOWNS = 0x2
}
 Spell cooldown flags sent in SMSG_SPELL_COOLDOWN. More...
 
enum class  SpeedOpcodeIndex : uint32 {
  PC ,
  NPC ,
  ACK_RESPONSE ,
  MAX
}
 

Functions

void ApplyMoveSpeedRates (float npcRate, float playerRate)
 
void createProcFlags (SpellInfo const *spellInfo, WeaponAttackType attackType, bool positive, uint32 &procAttacker, uint32 &procVictim)
 

Variables

static constexpr uint32 MAX_CREATURE_SPELLS = 8
 
static constexpr uint32 infinityCooldownDelay = 0x9A7EC800
 
static constexpr uint32 infinityCooldownDelayCheck = 0x4D3F6400
 
std::array< float, MAX_MOVE_TYPE > baseMoveSpeed
 
std::array< float, MAX_MOVE_TYPE > playerBaseMoveSpeed
 
SpeedOpcodePair SetSpeed2Opc_table [MAX_MOVE_TYPE]
 

Macro Definition Documentation

◆ BASE_ATTACK_TIME

#define BASE_ATTACK_TIME   2000

◆ BASE_MAXDAMAGE

#define BASE_MAXDAMAGE   2.0f

◆ BASE_MINDAMAGE

#define BASE_MINDAMAGE   1.0f

◆ CURRENT_FIRST_NON_MELEE_SPELL

#define CURRENT_FIRST_NON_MELEE_SPELL   1

◆ CURRENT_MAX_SPELL

#define CURRENT_MAX_SPELL   4

◆ MAX_AGGRO_RADIUS

#define MAX_AGGRO_RADIUS   45.0f

◆ MAX_COMBAT_RATING

#define MAX_COMBAT_RATING   25

◆ MAX_DECLINED_NAME_CASES

#define MAX_DECLINED_NAME_CASES   5

◆ MAX_PLAYER_STEALTH_DETECT_RANGE

#define MAX_PLAYER_STEALTH_DETECT_RANGE   30.0f

◆ MOD_END

#define MOD_END   (PCT_MOD+1)

◆ REACTIVE_TIMER_START

#define REACTIVE_TIMER_START   5000

◆ WORLD_TRIGGER

#define WORLD_TRIGGER   12999

Typedef Documentation

◆ DispelChargesList

typedef std::list< std::pair<Aura*, uint8> > DispelChargesList

◆ PacketCooldowns

typedef std::unordered_map<uint32, uint32> PacketCooldowns

◆ SharedVisionList

typedef std::list<Player*> SharedVisionList

◆ SpeedOpcodePair

typedef const Opcodes SpeedOpcodePair[static_cast< size_t >(SpeedOpcodeIndex::MAX)]

◆ UnitList

typedef std::list<Unit*> UnitList

Enumeration Type Documentation

◆ BaseModGroup

Enumerator
CRIT_PERCENTAGE 
RANGED_CRIT_PERCENTAGE 
OFFHAND_CRIT_PERCENTAGE 
SHIELD_BLOCK_VALUE 
BASEMOD_END 
189{
195};
@ OFFHAND_CRIT_PERCENTAGE
Definition Unit.h:192
@ BASEMOD_END
Definition Unit.h:194
@ SHIELD_BLOCK_VALUE
Definition Unit.h:193
@ CRIT_PERCENTAGE
Definition Unit.h:190
@ RANGED_CRIT_PERCENTAGE
Definition Unit.h:191

◆ BaseModType

Enumerator
FLAT_MOD 
PCT_MOD 
198{
199 FLAT_MOD,
200 PCT_MOD
201};
@ FLAT_MOD
Definition Unit.h:199
@ PCT_MOD
Definition Unit.h:200

◆ CombatRating

Enumerator
CR_WEAPON_SKILL 
CR_DEFENSE_SKILL 
CR_DODGE 
CR_PARRY 
CR_BLOCK 
CR_HIT_MELEE 
CR_HIT_RANGED 
CR_HIT_SPELL 
CR_CRIT_MELEE 
CR_CRIT_RANGED 
CR_CRIT_SPELL 
CR_HIT_TAKEN_MELEE 
CR_HIT_TAKEN_RANGED 
CR_HIT_TAKEN_SPELL 
CR_CRIT_TAKEN_MELEE 
CR_CRIT_TAKEN_RANGED 
CR_CRIT_TAKEN_SPELL 
CR_HASTE_MELEE 
CR_HASTE_RANGED 
CR_HASTE_SPELL 
CR_WEAPON_SKILL_MAINHAND 
CR_WEAPON_SKILL_OFFHAND 
CR_WEAPON_SKILL_RANGED 
CR_EXPERTISE 
CR_ARMOR_PENETRATION 
230{
231 CR_WEAPON_SKILL = 0,
233 CR_DODGE = 2,
234 CR_PARRY = 3,
235 CR_BLOCK = 4,
236 CR_HIT_MELEE = 5,
237 CR_HIT_RANGED = 6,
238 CR_HIT_SPELL = 7,
239 CR_CRIT_MELEE = 8,
240 CR_CRIT_RANGED = 9,
241 CR_CRIT_SPELL = 10,
248 CR_HASTE_MELEE = 17,
249 CR_HASTE_RANGED = 18,
250 CR_HASTE_SPELL = 19,
254 CR_EXPERTISE = 23,
256};
@ CR_EXPERTISE
Definition Unit.h:254
@ CR_HIT_TAKEN_MELEE
Definition Unit.h:242
@ CR_WEAPON_SKILL_RANGED
Definition Unit.h:253
@ CR_HASTE_RANGED
Definition Unit.h:249
@ CR_HIT_MELEE
Definition Unit.h:236
@ CR_CRIT_TAKEN_RANGED
Definition Unit.h:246
@ CR_CRIT_TAKEN_SPELL
Definition Unit.h:247
@ CR_ARMOR_PENETRATION
Definition Unit.h:255
@ CR_CRIT_MELEE
Definition Unit.h:239
@ CR_CRIT_RANGED
Definition Unit.h:240
@ CR_HIT_TAKEN_SPELL
Definition Unit.h:244
@ CR_WEAPON_SKILL
Definition Unit.h:231
@ CR_PARRY
Definition Unit.h:234
@ CR_WEAPON_SKILL_OFFHAND
Definition Unit.h:252
@ CR_DODGE
Definition Unit.h:233
@ CR_DEFENSE_SKILL
Definition Unit.h:232
@ CR_HASTE_MELEE
Definition Unit.h:248
@ CR_BLOCK
Definition Unit.h:235
@ CR_WEAPON_SKILL_MAINHAND
Definition Unit.h:251
@ CR_HASTE_SPELL
Definition Unit.h:250
@ CR_HIT_SPELL
Definition Unit.h:238
@ CR_HIT_TAKEN_RANGED
Definition Unit.h:243
@ CR_CRIT_SPELL
Definition Unit.h:241
@ CR_HIT_RANGED
Definition Unit.h:237
@ CR_CRIT_TAKEN_MELEE
Definition Unit.h:245

◆ CommandStates

Enumerator
COMMAND_STAY 
COMMAND_FOLLOW 
COMMAND_ATTACK 
COMMAND_ABANDON 
580{
581 COMMAND_STAY = 0,
582 COMMAND_FOLLOW = 1,
583 COMMAND_ATTACK = 2,
585};
@ COMMAND_ATTACK
Definition Unit.h:583
@ COMMAND_ABANDON
Definition Unit.h:584
@ COMMAND_STAY
Definition Unit.h:581
@ COMMAND_FOLLOW
Definition Unit.h:582

◆ CurrentSpellTypes

Enumerator
CURRENT_MELEE_SPELL 
CURRENT_GENERIC_SPELL 
CURRENT_CHANNELED_SPELL 
CURRENT_AUTOREPEAT_SPELL 
562{
567};
@ CURRENT_CHANNELED_SPELL
Definition Unit.h:565
@ CURRENT_GENERIC_SPELL
Definition Unit.h:564
@ CURRENT_MELEE_SPELL
Definition Unit.h:563
@ CURRENT_AUTOREPEAT_SPELL
Definition Unit.h:566

◆ DamageEffectType

Enumerator
DIRECT_DAMAGE 
SPELL_DIRECT_DAMAGE 
DOT 
HEAL 
NODAMAGE 
SELF_DAMAGE 
261{
262 DIRECT_DAMAGE = 0, // used for normal weapon damage (not for class abilities or spells)
263 SPELL_DIRECT_DAMAGE = 1, // spell/class abilities damage
264 DOT = 2,
265 HEAL = 3,
266 NODAMAGE = 4, // used also in case when damage applied to health but not applied to spell channelInterruptFlags/etc
267 SELF_DAMAGE = 5
268};
@ SELF_DAMAGE
Definition Unit.h:267
@ DIRECT_DAMAGE
Definition Unit.h:262
@ NODAMAGE
Definition Unit.h:266
@ DOT
Definition Unit.h:264
@ SPELL_DIRECT_DAMAGE
Definition Unit.h:263
@ HEAL
Definition Unit.h:265

◆ DeathState

enum class DeathState : uint8
strong
Enumerator
Alive 
JustDied 
Corpse 
Dead 
JustRespawned 
206{
207 Alive = 0,
208 JustDied = 1,
209 Corpse = 2,
210 Dead = 3,
211 JustRespawned = 4,
212};
Definition Corpse.h:49

◆ DiminishingLevels

Enumerator
DIMINISHING_LEVEL_1 
DIMINISHING_LEVEL_2 
DIMINISHING_LEVEL_3 
DIMINISHING_LEVEL_IMMUNE 
DIMINISHING_LEVEL_4 
DIMINISHING_LEVEL_TAUNT_IMMUNE 
276{
283};
@ DIMINISHING_LEVEL_3
Definition Unit.h:279
@ DIMINISHING_LEVEL_1
Definition Unit.h:277
@ DIMINISHING_LEVEL_4
Definition Unit.h:281
@ DIMINISHING_LEVEL_IMMUNE
Definition Unit.h:280
@ DIMINISHING_LEVEL_TAUNT_IMMUNE
Definition Unit.h:282
@ DIMINISHING_LEVEL_2
Definition Unit.h:278

◆ DualWieldMode

enum class DualWieldMode : uint8
strong
Enumerator
AUTO 
DISABLED 
ENABLED 
596{
597 AUTO = 0, // non-player units must have a valid offhand weapon to enable dual wield
598 DISABLED = 1,
599 ENABLED = 2,
600};

◆ ExtraAttackSpells

Enumerator
SPELL_SWORD_SPECIALIZATION 
SPELL_HACK_AND_SLASH 
304{
307};
@ SPELL_HACK_AND_SLASH
Definition Unit.h:306
@ SPELL_SWORD_SPECIALIZATION
Definition Unit.h:305

◆ HitInfo

enum HitInfo
Enumerator
HITINFO_NORMALSWING 
HITINFO_DEBUG 
HITINFO_AFFECTS_VICTIM 
HITINFO_OFFHAND 
HITINFO_UNK2 
HITINFO_MISS 
HITINFO_FULL_ABSORB 
HITINFO_PARTIAL_ABSORB 
HITINFO_FULL_RESIST 
HITINFO_PARTIAL_RESIST 
HITINFO_CRITICALHIT 
HITINFO_ROLLED_DODGE 
HITINFO_ROLLED_PARRY 
HITINFO_ROLLED_BLOCK 
HITINFO_BLOCK 
HITINFO_NO_FLOATING_TEXT 
HITINFO_BLOOD_SPURT 
HITINFO_GLANCING 
HITINFO_CRUSHING 
HITINFO_NO_ANIMATION 
HITINFO_PVP 
HITINFO_DUEL 
HITINFO_SWINGNOHITSOUND 
HITINFO_CRITICAL_BLOCK 
HITINFO_RAGE_GAIN 
HITINFO_FAKE_DAMAGE 
98{
99 HITINFO_NORMALSWING = 0x00000000,
100 HITINFO_DEBUG = 0x00000001, // packet includes extra debug data such as chance to crit, miss, dodge, etc
101 HITINFO_AFFECTS_VICTIM = 0x00000002,
102 HITINFO_OFFHAND = 0x00000004,
103 HITINFO_UNK2 = 0x00000008, // not seen in sniffs
104 HITINFO_MISS = 0x00000010,
105 HITINFO_FULL_ABSORB = 0x00000020,
106 HITINFO_PARTIAL_ABSORB = 0x00000040,
107 HITINFO_FULL_RESIST = 0x00000080,
108 HITINFO_PARTIAL_RESIST = 0x00000100,
109 HITINFO_CRITICALHIT = 0x00000200, // critical hit
110 HITINFO_ROLLED_DODGE = 0x00000400, // victim is able to dodge and chance was rolled, application follows code flow in RollMeleeOutcomeAgainst
111 HITINFO_ROLLED_PARRY = 0x00000800, // victim is able to parry and chance was rolled, application follows code flow in RollMeleeOutcomeAgainst
112 HITINFO_ROLLED_BLOCK = 0x00001000, // victim is able to block and chance was rolled, application follows code flow in RollMeleeOutcomeAgainst
113 HITINFO_BLOCK = 0x00002000, // blocked damage, always implies HITINFO_ROLLED_BLOCK
114 HITINFO_NO_FLOATING_TEXT = 0x00004000, // set only if meleespellid is present, no world text when victim is hit for 0 dmg(HideWorldTextForNoDamage?)
115 HITINFO_BLOOD_SPURT = 0x00008000, // sprays extra blood, set on 100% of hits where damage (incl. absorb/resist/block)
116 // is between 20% and 100% of victim max health, only seen with player victims
117 HITINFO_GLANCING = 0x00010000,
118 HITINFO_CRUSHING = 0x00020000,
119 HITINFO_NO_ANIMATION = 0x00040000, // always set if meleespellid is present
120 HITINFO_PVP = 0x00080000, // set if and only if attacker and victim both have UNIT_FLAG_PLAYER_CONTROLLED
121 HITINFO_DUEL = 0x00100000, // always implies HITINFO_PVP, never seen in battlegrounds or arenas, often seen in sanctuary areas
122 HITINFO_SWINGNOHITSOUND = 0x00200000, // not seen in sniffs
123 HITINFO_CRITICAL_BLOCK = 0x00400000, // always implies HITINFO_BLOCK, victim is always a warrior (protection talent Critical Block),
124 // per victim the highest blocked amount with this flag is exactly 2x the highest blocked amount without it
125 HITINFO_RAGE_GAIN = 0x00800000,
126 HITINFO_FAKE_DAMAGE = 0x01000000 // enables damage animation even if no damage done, set only if no damage
127};
@ HITINFO_PARTIAL_ABSORB
Definition Unit.h:106
@ HITINFO_CRITICAL_BLOCK
Definition Unit.h:123
@ HITINFO_UNK2
Definition Unit.h:103
@ HITINFO_FULL_RESIST
Definition Unit.h:107
@ HITINFO_NORMALSWING
Definition Unit.h:99
@ HITINFO_BLOCK
Definition Unit.h:113
@ HITINFO_ROLLED_DODGE
Definition Unit.h:110
@ HITINFO_CRUSHING
Definition Unit.h:118
@ HITINFO_ROLLED_BLOCK
Definition Unit.h:112
@ HITINFO_DUEL
Definition Unit.h:121
@ HITINFO_ROLLED_PARRY
Definition Unit.h:111
@ HITINFO_FAKE_DAMAGE
Definition Unit.h:126
@ HITINFO_SWINGNOHITSOUND
Definition Unit.h:122
@ HITINFO_MISS
Definition Unit.h:104
@ HITINFO_PVP
Definition Unit.h:120
@ HITINFO_RAGE_GAIN
Definition Unit.h:125
@ HITINFO_FULL_ABSORB
Definition Unit.h:105
@ HITINFO_NO_ANIMATION
Definition Unit.h:119
@ HITINFO_BLOOD_SPURT
Definition Unit.h:115
@ HITINFO_NO_FLOATING_TEXT
Definition Unit.h:114
@ HITINFO_OFFHAND
Definition Unit.h:102
@ HITINFO_GLANCING
Definition Unit.h:117
@ HITINFO_DEBUG
Definition Unit.h:100
@ HITINFO_CRITICALHIT
Definition Unit.h:109
@ HITINFO_PARTIAL_RESIST
Definition Unit.h:108
@ HITINFO_AFFECTS_VICTIM
Definition Unit.h:101

◆ MeleeHitOutcome

Enumerator
MELEE_HIT_EVADE 
MELEE_HIT_MISS 
MELEE_HIT_DODGE 
MELEE_HIT_BLOCK 
MELEE_HIT_PARRY 
MELEE_HIT_GLANCING 
MELEE_HIT_CRIT 
MELEE_HIT_CRUSHING 
MELEE_HIT_NORMAL 
298{
301};
@ MELEE_HIT_CRUSHING
Definition Unit.h:300
@ MELEE_HIT_BLOCK
Definition Unit.h:299
@ MELEE_HIT_CRIT
Definition Unit.h:300
@ MELEE_HIT_NORMAL
Definition Unit.h:300
@ MELEE_HIT_EVADE
Definition Unit.h:299
@ MELEE_HIT_DODGE
Definition Unit.h:299
@ MELEE_HIT_MISS
Definition Unit.h:299
@ MELEE_HIT_PARRY
Definition Unit.h:299
@ MELEE_HIT_GLANCING
Definition Unit.h:300

◆ ReactiveType

Enumerator
REACTIVE_DEFENSE 
REACTIVE_HUNTER_PARRY 
REACTIVE_OVERPOWER 
REACTIVE_WOLVERINE_BITE 
MAX_REACTIVE 
626{
631
633};
@ MAX_REACTIVE
Definition Unit.h:632
@ REACTIVE_OVERPOWER
Definition Unit.h:629
@ REACTIVE_DEFENSE
Definition Unit.h:627
@ REACTIVE_HUNTER_PARRY
Definition Unit.h:628
@ REACTIVE_WOLVERINE_BITE
Definition Unit.h:630

◆ ReactStates

Enumerator
REACT_PASSIVE 
REACT_DEFENSIVE 
REACT_AGGRESSIVE 
573{
574 REACT_PASSIVE = 0,
575 REACT_DEFENSIVE = 1,
577};
@ REACT_DEFENSIVE
Definition Unit.h:575
@ REACT_PASSIVE
Definition Unit.h:574
@ REACT_AGGRESSIVE
Definition Unit.h:576

◆ SearchMethod

enum class SearchMethod
strong
Enumerator
MatchAll 
MatchAny 
588{
589 MatchAll,
591};

◆ SpeedOpcodeIndex

enum class SpeedOpcodeIndex : uint32
strong
Enumerator
PC 
NPC 
ACK_RESPONSE 
MAX 

◆ SpellCooldownFlags

Spell cooldown flags sent in SMSG_SPELL_COOLDOWN.

Enumerator
SPELL_COOLDOWN_FLAG_NONE 
SPELL_COOLDOWN_FLAG_INCLUDE_GCD 

Starts GCD in addition to normal cooldown specified in the packet.

SPELL_COOLDOWN_FLAG_INCLUDE_EVENT_COOLDOWNS 

Starts GCD for spells that should start their cooldown on events, requires SPELL_COOLDOWN_FLAG_INCLUDE_GCD set.

637{
641};
@ SPELL_COOLDOWN_FLAG_INCLUDE_EVENT_COOLDOWNS
Starts GCD for spells that should start their cooldown on events, requires SPELL_COOLDOWN_FLAG_INCLUD...
Definition Unit.h:640
@ SPELL_COOLDOWN_FLAG_INCLUDE_GCD
Starts GCD in addition to normal cooldown specified in the packet.
Definition Unit.h:639
@ SPELL_COOLDOWN_FLAG_NONE
Definition Unit.h:638

◆ UnitModifierFlatType

Enumerator
BASE_VALUE 
TOTAL_VALUE 
MODIFIER_TYPE_FLAT_END 
130{
131 BASE_VALUE = 0,
132 TOTAL_VALUE = 1,
134};
@ BASE_VALUE
Definition Unit.h:131
@ MODIFIER_TYPE_FLAT_END
Definition Unit.h:133
@ TOTAL_VALUE
Definition Unit.h:132

◆ UnitModifierPctType

Enumerator
BASE_PCT 
TOTAL_PCT 
MODIFIER_TYPE_PCT_END 
137{
138 BASE_PCT = 0,
139 TOTAL_PCT = 1,
141};
@ MODIFIER_TYPE_PCT_END
Definition Unit.h:140
@ TOTAL_PCT
Definition Unit.h:139
@ BASE_PCT
Definition Unit.h:138

◆ UnitMods

enum UnitMods
Enumerator
UNIT_MOD_STAT_STRENGTH 
UNIT_MOD_STAT_AGILITY 
UNIT_MOD_STAT_STAMINA 
UNIT_MOD_STAT_INTELLECT 
UNIT_MOD_STAT_SPIRIT 
UNIT_MOD_HEALTH 
UNIT_MOD_MANA 
UNIT_MOD_RAGE 
UNIT_MOD_FOCUS 
UNIT_MOD_ENERGY 
UNIT_MOD_HAPPINESS 
UNIT_MOD_RUNE 
UNIT_MOD_RUNIC_POWER 
UNIT_MOD_ARMOR 
UNIT_MOD_RESISTANCE_HOLY 
UNIT_MOD_RESISTANCE_FIRE 
UNIT_MOD_RESISTANCE_NATURE 
UNIT_MOD_RESISTANCE_FROST 
UNIT_MOD_RESISTANCE_SHADOW 
UNIT_MOD_RESISTANCE_ARCANE 
UNIT_MOD_ATTACK_POWER 
UNIT_MOD_ATTACK_POWER_RANGED 
UNIT_MOD_DAMAGE_MAINHAND 
UNIT_MOD_DAMAGE_OFFHAND 
UNIT_MOD_DAMAGE_RANGED 
UNIT_MOD_END 
UNIT_MOD_STAT_START 
UNIT_MOD_STAT_END 
UNIT_MOD_RESISTANCE_START 
UNIT_MOD_RESISTANCE_END 
UNIT_MOD_POWER_START 
UNIT_MOD_POWER_END 
152{
153 UNIT_MOD_STAT_STRENGTH, // UNIT_MOD_STAT_STRENGTH..UNIT_MOD_STAT_SPIRIT must be in existed order, it's accessed by index values of Stats enum.
159 UNIT_MOD_MANA, // UNIT_MOD_MANA..UNIT_MOD_RUNIC_POWER must be in existed order, it's accessed by index values of Powers enum.
166 UNIT_MOD_ARMOR, // UNIT_MOD_ARMOR..UNIT_MOD_RESISTANCE_ARCANE must be in existed order, it's accessed by index values of SpellSchools enum.
179 // synonyms
186};
@ UNIT_MOD_DAMAGE_OFFHAND
Definition Unit.h:176
@ UNIT_MOD_RUNE
Definition Unit.h:164
@ UNIT_MOD_STAT_INTELLECT
Definition Unit.h:156
@ UNIT_MOD_POWER_END
Definition Unit.h:185
@ UNIT_MOD_STAT_SPIRIT
Definition Unit.h:157
@ UNIT_MOD_ARMOR
Definition Unit.h:166
@ UNIT_MOD_RESISTANCE_SHADOW
Definition Unit.h:171
@ UNIT_MOD_RESISTANCE_FROST
Definition Unit.h:170
@ UNIT_MOD_END
Definition Unit.h:178
@ UNIT_MOD_ATTACK_POWER
Definition Unit.h:173
@ UNIT_MOD_STAT_END
Definition Unit.h:181
@ UNIT_MOD_RESISTANCE_HOLY
Definition Unit.h:167
@ UNIT_MOD_RESISTANCE_START
Definition Unit.h:182
@ UNIT_MOD_RESISTANCE_ARCANE
Definition Unit.h:172
@ UNIT_MOD_ENERGY
Definition Unit.h:162
@ UNIT_MOD_HEALTH
Definition Unit.h:158
@ UNIT_MOD_DAMAGE_RANGED
Definition Unit.h:177
@ UNIT_MOD_POWER_START
Definition Unit.h:184
@ UNIT_MOD_RESISTANCE_FIRE
Definition Unit.h:168
@ UNIT_MOD_STAT_STRENGTH
Definition Unit.h:153
@ UNIT_MOD_RESISTANCE_NATURE
Definition Unit.h:169
@ UNIT_MOD_STAT_AGILITY
Definition Unit.h:154
@ UNIT_MOD_RESISTANCE_END
Definition Unit.h:183
@ UNIT_MOD_FOCUS
Definition Unit.h:161
@ UNIT_MOD_DAMAGE_MAINHAND
Definition Unit.h:175
@ UNIT_MOD_HAPPINESS
Definition Unit.h:163
@ UNIT_MOD_MANA
Definition Unit.h:159
@ UNIT_MOD_STAT_START
Definition Unit.h:180
@ UNIT_MOD_RAGE
Definition Unit.h:160
@ UNIT_MOD_STAT_STAMINA
Definition Unit.h:155
@ UNIT_MOD_RUNIC_POWER
Definition Unit.h:165
@ UNIT_MOD_ATTACK_POWER_RANGED
Definition Unit.h:174

◆ VictimState

Enumerator
VICTIMSTATE_INTACT 
VICTIMSTATE_HIT 
VICTIMSTATE_DODGE 
VICTIMSTATE_PARRY 
VICTIMSTATE_INTERRUPT 
VICTIMSTATE_BLOCKS 
VICTIMSTATE_EVADES 
VICTIMSTATE_IS_IMMUNE 
VICTIMSTATE_DEFLECTS 
85{
86 VICTIMSTATE_INTACT = 0, // set when attacker misses
87 VICTIMSTATE_HIT = 1, // victim got clear/blocked hit
91 VICTIMSTATE_BLOCKS = 5, // unused? not set when blocked, even on full block
95};
@ VICTIMSTATE_DEFLECTS
Definition Unit.h:94
@ VICTIMSTATE_INTERRUPT
Definition Unit.h:90
@ VICTIMSTATE_INTACT
Definition Unit.h:86
@ VICTIMSTATE_HIT
Definition Unit.h:87
@ VICTIMSTATE_DODGE
Definition Unit.h:88
@ VICTIMSTATE_IS_IMMUNE
Definition Unit.h:93
@ VICTIMSTATE_PARRY
Definition Unit.h:89
@ VICTIMSTATE_BLOCKS
Definition Unit.h:91
@ VICTIMSTATE_EVADES
Definition Unit.h:92

◆ WeaponAttackType

Enumerator
BASE_ATTACK 
OFF_ATTACK 
RANGED_ATTACK 
MAX_ATTACK 
222{
223 BASE_ATTACK = 0,
224 OFF_ATTACK = 1,
225 RANGED_ATTACK = 2,
227};
@ OFF_ATTACK
Definition Unit.h:224
@ MAX_ATTACK
Definition Unit.h:226
@ BASE_ATTACK
Definition Unit.h:223
@ RANGED_ATTACK
Definition Unit.h:225

◆ WeaponDamageRange

Enumerator
MINDAMAGE 
MAXDAMAGE 
MAX_WEAPON_DAMAGE_RANGE 
144{
145 MINDAMAGE,
146 MAXDAMAGE,
147
149};
@ MAX_WEAPON_DAMAGE_RANGE
Definition Unit.h:148
@ MINDAMAGE
Definition Unit.h:145
@ MAXDAMAGE
Definition Unit.h:146

Function Documentation

◆ ApplyMoveSpeedRates()

void ApplyMoveSpeedRates ( float  npcRate,
float  playerRate 
)
98{
99 for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
100 {
101 baseMoveSpeed[i] = DefaultMoveSpeed[i] * npcRate;
102 playerBaseMoveSpeed[i] = DefaultMoveSpeed[i] * playerRate;
103 }
104}
std::uint8_t uint8
Definition Define.h:109
#define MAX_MOVE_TYPE
Definition UnitDefines.h:367
std::array< float, MAX_MOVE_TYPE > playerBaseMoveSpeed
Definition Unit.cpp:95
static constexpr std::array< float, MAX_MOVE_TYPE > DefaultMoveSpeed
Definition Unit.cpp:81
std::array< float, MAX_MOVE_TYPE > baseMoveSpeed
Definition Unit.cpp:94

References baseMoveSpeed, DefaultMoveSpeed, MAX_MOVE_TYPE, and playerBaseMoveSpeed.

Referenced by World::LoadConfigSettings(), TEST_F(), and TEST_F().

◆ createProcFlags()

void createProcFlags ( SpellInfo const *  spellInfo,
WeaponAttackType  attackType,
bool  positive,
uint32 &  procAttacker,
uint32 &  procVictim 
)
12370{
12371 if (spellInfo)
12372 {
12373 switch (spellInfo->DmgClass)
12374 {
12376 if (positive)
12377 {
12380 }
12381 else
12382 {
12385 }
12386 break;
12388 if (positive)
12389 {
12392 }
12393 else
12394 {
12397 }
12398 break;
12401 if (attackType == OFF_ATTACK)
12402 procAttacker |= PROC_FLAG_DONE_OFFHAND_ATTACK;
12403 else
12404 procAttacker |= PROC_FLAG_DONE_MAINHAND_ATTACK;
12406 break;
12408 // Auto attack
12409 if (spellInfo->HasAttribute(SPELL_ATTR2_AUTO_REPEAT))
12410 {
12411 procAttacker = PROC_FLAG_DONE_RANGED_AUTO_ATTACK;
12413 }
12414 else // Ranged spell attack
12415 {
12418 }
12419 break;
12420 default:
12421 if (spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON &&
12422 spellInfo->EquippedItemSubClassMask & (1 << ITEM_SUBCLASS_WEAPON_WAND)
12423 && spellInfo->HasAttribute(SPELL_ATTR2_AUTO_REPEAT)) // Wands auto attack
12424 {
12425 procAttacker = PROC_FLAG_DONE_RANGED_AUTO_ATTACK;
12427 }
12428 break;
12429 }
12430 }
12431 else if (attackType == BASE_ATTACK)
12432 {
12435 }
12436 else if (attackType == OFF_ATTACK)
12437 {
12440 }
12441}
@ ITEM_SUBCLASS_WEAPON_WAND
Definition ItemTemplate.h:363
@ ITEM_CLASS_WEAPON
Definition ItemTemplate.h:293
@ SPELL_ATTR2_AUTO_REPEAT
Definition SharedDefines.h:449
@ SPELL_DAMAGE_CLASS_RANGED
Definition SharedDefines.h:1552
@ SPELL_DAMAGE_CLASS_MAGIC
Definition SharedDefines.h:1550
@ SPELL_DAMAGE_CLASS_NONE
Definition SharedDefines.h:1549
@ SPELL_DAMAGE_CLASS_MELEE
Definition SharedDefines.h:1551
@ PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS
Definition SpellMgr.h:122
@ PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS
Definition SpellMgr.h:131
@ PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK
Definition SpellMgr.h:120
@ PROC_FLAG_DONE_MELEE_AUTO_ATTACK
Definition SpellMgr.h:113
@ PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS
Definition SpellMgr.h:125
@ PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS
Definition SpellMgr.h:116
@ PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG
Definition SpellMgr.h:135
@ PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS
Definition SpellMgr.h:123
@ PROC_FLAG_DONE_MAINHAND_ATTACK
Definition SpellMgr.h:143
@ PROC_FLAG_DONE_RANGED_AUTO_ATTACK
Definition SpellMgr.h:119
@ PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG
Definition SpellMgr.h:129
@ PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG
Definition SpellMgr.h:128
@ PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS
Definition SpellMgr.h:132
@ PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK
Definition SpellMgr.h:114
@ PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS
Definition SpellMgr.h:126
@ PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS
Definition SpellMgr.h:117
@ PROC_FLAG_DONE_OFFHAND_ATTACK
Definition SpellMgr.h:144
@ PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG
Definition SpellMgr.h:134

References BASE_ATTACK, SpellInfo::DmgClass, SpellInfo::EquippedItemClass, SpellInfo::EquippedItemSubClassMask, SpellInfo::HasAttribute(), ITEM_CLASS_WEAPON, ITEM_SUBCLASS_WEAPON_WAND, OFF_ATTACK, PROC_FLAG_DONE_MAINHAND_ATTACK, PROC_FLAG_DONE_MELEE_AUTO_ATTACK, PROC_FLAG_DONE_OFFHAND_ATTACK, PROC_FLAG_DONE_RANGED_AUTO_ATTACK, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS, PROC_FLAG_DONE_SPELL_RANGED_DMG_CLASS, PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK, PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS, PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG, PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS, PROC_FLAG_TAKEN_SPELL_RANGED_DMG_CLASS, SPELL_ATTR2_AUTO_REPEAT, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, and SPELL_DAMAGE_CLASS_RANGED.

Referenced by Unit::CalcAbsorbResist().

Variable Documentation

◆ baseMoveSpeed

◆ infinityCooldownDelay

constexpr uint32 infinityCooldownDelay = 0x9A7EC800
staticconstexpr

◆ infinityCooldownDelayCheck

◆ MAX_CREATURE_SPELLS

◆ playerBaseMoveSpeed

std::array<float, MAX_MOVE_TYPE> playerBaseMoveSpeed
extern

◆ SetSpeed2Opc_table

SpeedOpcodePair SetSpeed2Opc_table[MAX_MOVE_TYPE]
Initial value:
=
{
}
@ SMSG_FORCE_TURN_RATE_CHANGE
Definition Opcodes.h:764
@ MSG_MOVE_SET_SWIM_BACK_SPEED
Definition Opcodes.h:243
@ MSG_MOVE_SET_TURN_RATE
Definition Opcodes.h:246
@ SMSG_FORCE_WALK_SPEED_CHANGE
Definition Opcodes.h:760
@ SMSG_SPLINE_SET_FLIGHT_SPEED
Definition Opcodes.h:931
@ SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE
Definition Opcodes.h:929
@ MSG_MOVE_SET_PITCH_RATE
Definition Opcodes.h:1145
@ SMSG_SPLINE_SET_SWIM_SPEED
Definition Opcodes.h:798
@ SMSG_FORCE_RUN_SPEED_CHANGE
Definition Opcodes.h:256
@ SMSG_FORCE_SWIM_BACK_SPEED_CHANGE
Definition Opcodes.h:762
@ SMSG_SPLINE_SET_FLIGHT_BACK_SPEED
Definition Opcodes.h:932
@ SMSG_FORCE_RUN_BACK_SPEED_CHANGE
Definition Opcodes.h:258
@ SMSG_FORCE_FLIGHT_SPEED_CHANGE
Definition Opcodes.h:927
@ SMSG_FORCE_SWIM_SPEED_CHANGE
Definition Opcodes.h:260
@ MSG_MOVE_SET_RUN_SPEED
Definition Opcodes.h:235
@ MSG_MOVE_SET_FLIGHT_SPEED
Definition Opcodes.h:924
@ MSG_MOVE_SET_WALK_SPEED
Definition Opcodes.h:239
@ SMSG_SPLINE_SET_WALK_SPEED
Definition Opcodes.h:799
@ SMSG_SPLINE_SET_RUN_BACK_SPEED
Definition Opcodes.h:797
@ MSG_MOVE_SET_SWIM_SPEED
Definition Opcodes.h:241
@ MSG_MOVE_SET_FLIGHT_BACK_SPEED
Definition Opcodes.h:926
@ SMSG_SPLINE_SET_RUN_SPEED
Definition Opcodes.h:796
@ SMSG_FORCE_PITCH_RATE_CHANGE
Definition Opcodes.h:1146
@ SMSG_SPLINE_SET_TURN_RATE
Definition Opcodes.h:801
@ SMSG_SPLINE_SET_PITCH_RATE
Definition Opcodes.h:1148
@ SMSG_SPLINE_SET_SWIM_BACK_SPEED
Definition Opcodes.h:800
@ MSG_MOVE_SET_RUN_BACK_SPEED
Definition Opcodes.h:237

Referenced by WorldSession::HandleForceSpeedChangeAck(), Unit::SendSpeedToController(), and Unit::SetSpeed().