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AzerothCore 3.3.5a
OpenSource WoW Emulator
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This is the complete list of members for Player, including all inherited members.
| _activeCheats | Player | private |
| _addAttacker(Unit *pAttacker) | Unit | inlineprivate |
| _AddAura(UnitAura *aura, Unit *caster) | Unit | |
| _addSpell(uint32 spellId, uint8 addSpecMask, bool temporary, bool learnFromSkill=false) | Player | |
| _AddSpellCooldown(uint32 spell_id, uint16 categoryId, uint32 itemid, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) | Player | |
| _addTalentAurasAndSpells(uint32 spellId) | Player | |
| _allowedLooters | WorldObject | private |
| _ApplyAllAuraStatMods() | Unit | |
| _ApplyAllItemMods() | Player | |
| _ApplyAllLevelScaleItemMods(bool apply) | Player | |
| _ApplyAllStatBonuses() | Player | |
| _ApplyAmmoBonuses() | Player | |
| _ApplyAura(AuraApplication *aurApp, uint8 effMask) | Unit | |
| _ApplyAuraEffect(Aura *aura, uint8 effIndex) | Unit | |
| _ApplyItemBonuses(ItemTemplate const *proto, uint8 slot, bool apply, bool only_level_scale=false) | Player | |
| _ApplyItemMods(Item *item, uint8 slot, bool apply) | Player | |
| _ApplyWeaponDamage(uint8 slot, ItemTemplate const *proto, ScalingStatValuesEntry const *ssv, bool apply) | Player | |
| _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect const *aura, bool apply) | Player | |
| _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, AuraEffect const *aura, bool apply) | Player | |
| _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply) | Player | |
| _areaId | WorldObject | protected |
| _BgBattlegroundQueueID | Player | protected |
| _changesMask | Object | protected |
| _charmThreatInfo | Unit | protected |
| _cinematicMgr | Player | private |
| _ConcatFields(uint16 startIndex, uint16 size) const | Object | protected |
| _corpseLocation | Player | private |
| _Create(ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask) | WorldObject | |
| Object::_Create(ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh) | Object | protected |
| _CreateAuraApplication(Aura *aura, uint8 effMask) | Unit | |
| _DeleteRemovedAuras() | Unit | protected |
| _dualWieldMode | Unit | |
| _EnterVehicle(Vehicle *vehicle, int8 seatId, AuraApplication const *aurApp=nullptr) | Unit | |
| _ExitVehicle(Position const *exitPosition=nullptr) | Unit | |
| _expectingChangeTransport | Player | private |
| _farSightDistance | Player | private |
| _fieldNotifyFlags | Object | protected |
| _floorZ | WorldObject | protected |
| _gridRef | GridObject< Player > | private |
| _heartbeatTimer | WorldObject | private |
| _InitValues() | Object | protected |
| _innTriggerId | Player | protected |
| _instanceResetTimes | Player | private |
| _instantCast | Unit | protected |
| _IsNoStackAuraDueToAura(Aura *appliedAura, Aura *existingAura) const | Unit | |
| _IsValidAssistTarget(Unit const *target, SpellInfo const *bySpell) const | Unit | |
| _IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=nullptr) const | Unit | |
| _isWalkingBeforeCharm | Unit | private |
| _IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D, bool incOwnRadius=true, bool incTargetRadius=true) const | WorldObject | privatevirtual |
| _lastDamagedTargetGuid | Unit | private |
| _lastExtraAttackSpell | Unit | private |
| _lastLiquid | Unit | protected |
| _liquidData | WorldObject | protected |
| _LoadActions(PreparedQueryResult result) | Player | protected |
| _LoadArenaTeamInfo() | Player | protected |
| _LoadAuras(PreparedQueryResult result, uint32 timediff) | Player | protected |
| _LoadBrewOfTheMonth(PreparedQueryResult result) | Player | protected |
| _LoadCharacterSettings(PreparedQueryResult result) | Player | protected |
| _LoadDailyQuestStatus(PreparedQueryResult result) | Player | protected |
| _LoadDeclinedNames(PreparedQueryResult result) | Player | protected |
| _LoadEntryPointData(PreparedQueryResult result) | Player | protected |
| _LoadEquipmentSets(PreparedQueryResult result) | Player | protected |
| _LoadFriendList(PreparedQueryResult result) | Player | protected |
| _LoadGlyphAuras() | Player | protected |
| _LoadGlyphs(PreparedQueryResult result) | Player | protected |
| _LoadGroup() | Player | protected |
| _LoadHomeBind(PreparedQueryResult result) | Player | protected |
| _LoadInstanceTimeRestrictions(PreparedQueryResult result) | Player | protected |
| _LoadIntoDataField(std::string const &data, uint32 startOffset, uint32 count) | Object | protected |
| _LoadInventory(PreparedQueryResult result, uint32 timeDiff) | Player | protected |
| _LoadItem(CharacterDatabaseTransaction trans, uint32 zoneId, uint32 timeDiff, Field *fields) | Player | private |
| _LoadMail(PreparedQueryResult mailsResult, PreparedQueryResult mailItemsResult) | Player | protected |
| _LoadMailedItem(ObjectGuid const &playerGuid, Player *player, uint32 mailId, Mail *mail, Field *fields) | Player | protectedstatic |
| _LoadMonthlyQuestStatus(PreparedQueryResult result) | Player | protected |
| _LoadPetStable(uint8 petStableSlots, PreparedQueryResult result) | Player | protected |
| _LoadQuestStatus(PreparedQueryResult result) | Player | protected |
| _LoadQuestStatusRewarded(PreparedQueryResult result) | Player | protected |
| _LoadRandomBGStatus(PreparedQueryResult result) | Player | protected |
| _LoadSeasonalQuestStatus(PreparedQueryResult result) | Player | protected |
| _LoadSkills(PreparedQueryResult result) | Player | protected |
| _LoadSpellCooldowns(PreparedQueryResult result) | Player | |
| _LoadSpells(PreparedQueryResult result) | Player | protected |
| _LoadTalents(PreparedQueryResult result) | Player | protected |
| _LoadWeeklyQuestStatus(PreparedQueryResult result) | Player | protected |
| _mapChangeOrderCounter | Player | private |
| _objectVisibilityContainer | WorldObject | private |
| _oldFactionId | Unit | private |
| _outdoors | WorldObject | protected |
| _pendingBindId | Player | private |
| _pendingBindTimer | Player | private |
| _pendingFlightChangeCounter | Player | private |
| _redirectThreatInfo | Unit | private |
| _RegisterAuraEffect(AuraEffect *aurEff, bool apply) | Unit | |
| _RegisterDynObject(DynamicObject *dynObj) | Unit | |
| _RemoveAllAuraStatMods() | Unit | |
| _RemoveAllItemMods() | Player | |
| _RemoveAllStatBonuses() | Player | |
| _removeAttacker(Unit *pAttacker) | Unit | inlineprivate |
| _RemoveNoStackAuraApplicationsDueToAura(Aura *aura) | Unit | |
| _RemoveNoStackAurasDueToAura(Aura *aura) | Unit | |
| _removeTalent(PlayerTalentMap::iterator &itr, uint8 specMask) | Player | |
| _removeTalent(uint32 spellId, uint8 specMask) | Player | |
| _removeTalentAurasAndSpells(uint32 spellId) | Player | |
| _restBonus | Player | protected |
| _restFlagMask | Player | protected |
| _restTime | Player | protected |
| _SaveActions(CharacterDatabaseTransaction trans) | Player | protected |
| _SaveAuras(CharacterDatabaseTransaction trans, bool logout) | Player | protected |
| _SaveCharacter(bool create, CharacterDatabaseTransaction trans) | Player | protected |
| _SaveDailyQuestStatus(CharacterDatabaseTransaction trans) | Player | protected |
| _SaveEntryPoint(CharacterDatabaseTransaction trans) | Player | protected |
| _SaveEquipmentSets(CharacterDatabaseTransaction trans) | Player | protected |
| _SaveGlyphs(CharacterDatabaseTransaction trans) | Player | protected |
| _SaveInstanceTimeRestrictions(CharacterDatabaseTransaction trans) | Player | protected |
| _SaveInventory(CharacterDatabaseTransaction trans) | Player | protected |
| _SaveMail(CharacterDatabaseTransaction trans) | Player | protected |
| _SaveMonthlyQuestStatus(CharacterDatabaseTransaction trans) | Player | protected |
| _SavePlayerSettings(CharacterDatabaseTransaction trans) | Player | protected |
| _SaveQuestStatus(CharacterDatabaseTransaction trans) | Player | protected |
| _SaveSeasonalQuestStatus(CharacterDatabaseTransaction trans) | Player | protected |
| _SaveSkills(CharacterDatabaseTransaction trans) | Player | |
| _SaveSpellCooldowns(CharacterDatabaseTransaction trans, bool logout) | Player | |
| _SaveSpells(CharacterDatabaseTransaction trans) | Player | protected |
| _SaveStats(CharacterDatabaseTransaction trans) | Player | protected |
| _SaveTalents(CharacterDatabaseTransaction trans) | Player | protected |
| _SaveWeeklyQuestStatus(CharacterDatabaseTransaction trans) | Player | protected |
| _StoreItem(uint16 pos, Item *pItem, uint32 count, bool clone, bool update) | Player | private |
| _StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const *pProto, Creature *pVendor, VendorItem const *crItem, bool bStore) | Player | inline |
| _TryStackingOrRefreshingExistingAura(SpellInfo const *newAura, uint8 effMask, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, bool periodicReset=false) | Unit | |
| _UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMode) | Unit | |
| _UnapplyAura(AuraApplication *aurApp, AuraRemoveMode removeMode) | Unit | |
| _UnregisterDynObject(DynamicObject *dynObj) | Unit | |
| _UpdateAutoRepeatSpell() | Unit | protected |
| _updatePositionData | WorldObject | protected |
| _UpdateSpells(uint32 time) | Unit | protected |
| _valuesUpdateCache | Unit | private |
| _visibilityDistanceOverrideType | WorldObject | protected |
| _wasOutdoor | Player | private |
| _zoneId | WorldObject | protected |
| AbandonQuest(uint32 quest_id) | Player | |
| ActivateSpec(uint8 spec) | Player | |
| ActivateTaxiPathTo(std::vector< uint32 > const &nodes, Creature *npc=nullptr, uint32 spellid=1) | Player | |
| ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid=1) | Player | |
| addActionButton(uint8 button, uint32 action, uint8 type) | Player | |
| AddAllowedLooter(ObjectGuid guid) | WorldObject | |
| AddArmorProficiency(uint32 newflag) | Player | inline |
| AddAura(uint32 spellId, Unit *target) | Unit | |
| AddAura(SpellInfo const *spellInfo, uint8 effMask, Unit *target) | Unit | |
| AddBattlegroundQueueId(BattlegroundQueueTypeId val) | Player | |
| AddBonusTalent(uint32 count) | Player | inline |
| AddComboPointHolder(Unit *unit) | Unit | inline |
| AddComboPoints(Unit *target, int8 count) | Unit | |
| AddComboPoints(int8 count) | Unit | inline |
| AddEnchantmentDuration(Item *item, EnchantmentSlot slot, uint32 duration) | Player | |
| AddEnchantmentDurations(Item *item) | Player | |
| AddExtraAttacks(uint32 count) | Unit | |
| AddExtraUnitMovementFlag(uint16 f) | Unit | inline |
| addFollower(FollowerReference *pRef) | Unit | inline |
| AddGameObject(GameObject *gameObj) | Unit | |
| AddGuidValue(uint16 index, ObjectGuid value) | Object | |
| addHatedBy(HostileReference *pHostileReference) | Unit | inline |
| AddInstanceEnterTime(uint32 instanceId, time_t enterTime) | Player | inline |
| AddInterruptMask(uint32 mask) | Unit | inline |
| AddItem(uint32 itemId, uint32 count) | Player | |
| AddItemDurations(Item *item) | Player | |
| AddItemToBuyBackSlot(Item *pItem, uint32 money) | Player | |
| AdditionalSavingAddMask(uint8 mask) | Player | inline |
| AddKnownCurrency(uint32 itemId) | Player | private |
| AddMail(Mail *mail) | Player | inline |
| AddMItem(Item *it) | Player | inline |
| AddNewMailDeliverTime(time_t deliver_time) | Player | |
| AddObjectToRemoveList() | WorldObject | |
| AddPetAura(PetAura const *petSpell) | Unit | |
| AddPlayerToVision(Player *player) | Unit | |
| AddPointedBy(SafeUnitPointer *sup) | Unit | inline |
| AddQuest(Quest const *quest, Object *questGiver) | Player | |
| AddQuestAndCheckCompletion(Quest const *quest, Object *questGiver) | Player | |
| AddReceivedSpectatorResetFor(ObjectGuid guid) | Player | inline |
| AddRefundReference(ObjectGuid itemGUID) | Player | |
| AddRuneByAuraEffect(uint8 index, RuneType newType, AuraEffect const *aura) | Player | inline |
| AddRunePower(uint8 index) | Player | |
| addSpell(uint32 spellId, uint8 addSpecMask, bool updateActive, bool temporary=false, bool learnFromSkill=false) | Player | |
| AddSpellAndCategoryCooldowns(SpellInfo const *spellInfo, uint32 itemId, Spell *spell=nullptr, bool infinityCooldown=false) | Player | |
| AddSpellCooldown(uint32 spell_id, uint32 itemid, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override | Player | virtual |
| AddSpellMod(SpellModifier *mod, bool apply) | Player | |
| addTalent(uint32 spellId, uint8 addSpecMask, uint8 oldTalentRank) | Player | |
| AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr) | Unit | |
| AddTimedQuest(uint32 quest_id) | Player | inline |
| AddToGrid(GridRefMgr< Player > &m) | GridObject< Player > | inline |
| AddToMapVisibilityOverrideContainers() | WorldObject | private |
| AddToNotify(uint16 f) | WorldObject | |
| AddToObjectUpdate() override | WorldObject | virtual |
| AddToObjectUpdateIfNeeded() | Object | protected |
| AddToWorld() override | Player | virtual |
| AddTradeableItem(Item *item) | Player | |
| AddUnitMovementFlag(uint32 f) | Unit | inline |
| AddUnitState(uint32 f) | Unit | inline |
| AddUnitTypeMask(uint32 mask) | Unit | inline |
| AddWeaponProficiency(uint32 newflag) | Player | inline |
| AddWhisperWhiteList(ObjectGuid guid) | Player | inline |
| AdjustQuestReqItemCount(Quest const *quest, QuestStatusData &questStatusData) | Player | private |
| ALEEvents | WorldObject | |
| AnyVendorOptionAvailable(uint32 menuId, Creature const *creature) const | Player | private |
| ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply) | Unit | |
| ApplyCastTimePercentMod(float val, bool apply) | Unit | |
| ApplyDiminishingAura(DiminishingGroup group, bool apply) | Unit | |
| ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration, Unit *caster, DiminishingLevels Level, int32 limitduration) | Unit | |
| ApplyEffectModifiers(SpellInfo const *spellProto, uint8 effect_index, float value) const | Unit | |
| ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool apply_dur=true, bool ignore_condition=false) | Player | |
| ApplyEnchantment(Item *item, bool apply) | Player | |
| ApplyEquipCooldown(Item *pItem) | Player | |
| ApplyEquipSpell(SpellInfo const *spellInfo, Item *item, bool apply, bool form_change=false) | Player | |
| ApplyFeralAPBonus(int32 amount, bool apply) | Player | |
| ApplyHealthRegenBonus(int32 amount, bool apply) | Player | |
| ApplyItemEquipSpell(Item *item, bool apply, bool form_change=false) | Player | |
| ApplyItemObtainSpells(Item *item, bool apply) | Player | |
| ApplyManaRegenBonus(int32 amount, bool apply) | Player | |
| ApplyModFlag(uint16 index, uint32 flag, bool apply) | Object | |
| ApplyModFlag64(uint16 index, uint64 flag, bool apply) | Object | |
| ApplyModInt32Value(uint16 index, int32 val, bool apply) | Object | |
| ApplyModPositiveFloatValue(uint16 index, float val, bool apply) | Object | |
| ApplyModSignedFloatValue(uint16 index, float val, bool apply) | Object | |
| ApplyModUInt32Value(uint16 index, int32 val, bool apply) | Object | |
| ApplyModUInt64Value(uint16 index, int32 val, bool apply) | Object | |
| ApplyPercentModFloatValue(uint16 index, float val, bool apply) | Object | |
| ApplyRatingMod(CombatRating cr, int32 value, bool apply) | Player | |
| ApplyResilience(Unit const *victim, float *crit, int32 *damage, bool isCrit, CombatRating type) | Unit | static |
| ApplyResistanceBuffModsMod(SpellSchools school, bool positive, float val, bool apply) | Unit | inline |
| ApplyResistanceBuffModsPercentMod(SpellSchools school, bool positive, float val, bool apply) | Unit | inline |
| ApplySpellDamageBonus(int32 amount, bool apply) | Player | |
| ApplySpellDispelImmunity(SpellInfo const *spellProto, DispelType type, bool apply) | Unit | |
| ApplySpellHealingBonus(int32 amount, bool apply) | Player | |
| ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL) | Unit | |
| ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell *spell=nullptr, bool temporaryPet=false) | Player | |
| ApplySpellPenetrationBonus(int32 amount, bool apply) | Player | |
| ApplySpellPowerBonus(int32 amount, bool apply) | Player | |
| ApplyStatBuffMod(Stats stat, float val, bool apply) | Unit | inline |
| ApplyStatPercentBuffMod(Stats stat, float val, bool apply) | Unit | |
| ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL) | Unit | |
| AreaExploredOrEventHappens(uint32 questId) | Player | |
| Attack(Unit *victim, bool meleeAttack) | Unit | |
| AttackerSet typedef | Unit | |
| AttackerStateUpdate(Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false) | Unit | |
| AttackStop() | Unit | |
| AuraApplicationList typedef | Unit | |
| AuraApplicationMap typedef | Unit | |
| AuraApplicationMapBounds typedef | Unit | |
| AuraApplicationMapBoundsNonConst typedef | Unit | |
| AuraEffectList typedef | Unit | |
| AuraList typedef | Unit | |
| AuraMap typedef | Unit | |
| AuraMapBounds typedef | Unit | |
| AuraMapBoundsNonConst typedef | Unit | |
| AuraStateAurasMap typedef | Unit | |
| AuraStateAurasMapBounds typedef | Unit | |
| autoReplyMsg | Player | |
| AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const &store, bool broadcast=false) | Player | |
| AutoStoreLoot(uint32 loot_id, LootStore const &store, bool broadcast=false) | Player | inline |
| AutoUnequipOffhandIfNeed(bool force=false) | Player | |
| BankItem(ItemPosCountVec const &dest, Item *pItem, bool update) | Player | inline |
| bgZoneIdToFillWorldStates | Player | static |
| BindToInstance() | Player | |
| bRequestForcedVisibilityUpdate | Unit | |
| BuildAuraStateUpdateForTarget(Unit *target) const | Unit | |
| BuildCooldownPacket(WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown) | Unit | |
| BuildCooldownPacket(WorldPacket &data, uint8 flags, PacketCooldowns const &cooldowns) | Unit | |
| BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) override | Player | virtual |
| BuildEnchantmentsInfoData(WorldPacket *data) | Player | |
| BuildEnumData(PreparedQueryResult result, WorldPacket *data) | Player | static |
| BuildFieldsUpdate(Player *, UpdateDataMapType &) | Object | |
| BuildHeartBeatMsg(WorldPacket *data) const | Unit | |
| BuildMovementPacket(ByteBuffer *data) const | Unit | |
| BuildMovementUpdate(ByteBuffer *data, uint16 flags) const | Object | protected |
| BuildMovementUpdateBlock(UpdateData *data, uint32 flags=0) const | Object | |
| BuildOutOfRangeUpdateBlock(UpdateData *data) const | Object | |
| BuildPetTalentsInfoData(WorldPacket *data) | Player | |
| BuildPlayerRepop() | Player | |
| BuildPlayerTalentsInfoData(WorldPacket *data) | Player | |
| BuildUpdate(UpdateDataMapType &data_map) override | WorldObject | virtual |
| BuildValuesUpdate(uint8 updateType, ByteBuffer *data, Player *target) override | Unit | protectedvirtual |
| BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) | Object | |
| BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot) | Player | |
| CalcAbsorbResist(DamageInfo &dmgInfo, bool Splited=false) | Unit | static |
| CalcArmorReducedDamage(Unit const *attacker, Unit const *victim, const uint32 damage, SpellInfo const *spellInfo, uint8 attackerLevel=0, WeaponAttackType attackType=MAX_ATTACK) | Unit | static |
| CalcHealAbsorb(HealInfo &healInfo) | Unit | static |
| CalcSpellDuration(SpellInfo const *spellProto) | Unit | |
| CalculateAOEDamageReduction(int32 damage, uint32 schoolMask, bool npcCaster) const | Unit | |
| CalculateCorpseReclaimDelay(bool load=false) | Player | |
| CalculateDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0) | Unit | |
| CalculateDefaultCoefficient(SpellInfo const *spellInfo, DamageEffectType damagetype) const | Unit | |
| CalculateLevelPenalty(SpellInfo const *spellProto) const | Unit | |
| CalculateMeleeDamage(Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false) | Unit | |
| CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex) override | Player | virtual |
| CalculateQuestRewardXP(Quest const *quest) | Player | |
| CalculateReputationGain(ReputationSource source, uint32 creatureOrQuestLevel, float rep, int32 faction, bool noQuestBonus=false) | Player | |
| CalculateSpellDamage(Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const | Unit | |
| CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=BASE_ATTACK, bool crit=false) | Unit | |
| CalculateTalentsPoints() const | Player | |
| CanAddQuest(Quest const *quest, bool msg) | Player | |
| CanAlwaysSee(WorldObject const *obj) const override | Player | protectedvirtual |
| CanApplyResilience() const | Unit | inline |
| CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap, bool not_loading=true) const | Player | |
| CanBeAddedToMapUpdateList() | WorldObject | |
| CanBlock() const | Player | inline |
| CanCaptureTowerPoint() const | Player | |
| CanCompleteQuest(uint32 quest_id, const QuestStatusData *q_savedStatus=nullptr) | Player | |
| CanCompleteRepeatableQuest(Quest const *quest) | Player | |
| CanDetect(WorldObject const *obj, bool ignoreStealth, bool checkClient, bool checkAlert=false) const | WorldObject | private |
| CanDetectInvisibilityOf(WorldObject const *obj) const | WorldObject | private |
| CanDetectStealthOf(WorldObject const *obj, bool checkAlert=false) const | WorldObject | private |
| CanDualWield() const | Unit | inline |
| CanEnterWater() const override | Player | inlinevirtual |
| CanEquipItem(uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading=true) const | Player | |
| CanEquipNewItem(uint8 slot, uint16 &dest, uint32 item, bool swap) const | Player | |
| CanEquipUniqueItem(Item *pItem, uint8 except_slot=NULL_SLOT, uint32 limit_count=1) const | Player | |
| CanEquipUniqueItem(ItemTemplate const *itemProto, uint8 except_slot=NULL_SLOT, uint32 limit_count=1) const | Player | |
| CanExecutePendingSpellCastRequest(SpellInfo const *spellInfo) | Player | |
| CanFly() const override | Player | inlinevirtual |
| canFlyInZone(uint32 mapid, uint32 zone, SpellInfo const *bySpell) | Player | |
| CanFreeMove() const | Unit | inline |
| CanHaveThreatList(bool skipAliveCheck=false) const | Unit | |
| CanInstantCast() const | Unit | inline |
| CanInteractWithQuestGiver(Object *questGiver) | Player | |
| CanJoinConstantChannelInZone(ChatChannelsEntry const *channel, AreaTableEntry const *zone) | Player | |
| CanJoinToBattleground() const | Player | |
| CanKnockback() | Player | inline |
| CanModifyStats() const | Unit | inline |
| CanNeverSee(WorldObject const *obj) const | WorldObject | private |
| CanNoReagentCast(SpellInfo const *spellInfo) const | Player | |
| CanParry() const | Player | inline |
| CanPetResurrect() | Player | |
| CanProc() | Unit | inline |
| CanReportAfkDueToLimit() | Player | |
| CanRequestSpellCast(SpellInfo const *spellInfo) | Player | |
| CanRestoreMana(SpellInfo const *spellInfo) const | Unit | |
| CanResummonPet(uint32 spellid) | Player | |
| CanRewardQuest(Quest const *quest, bool msg) | Player | |
| CanRewardQuest(Quest const *quest, uint32 reward, bool msg) | Player | |
| CanRollForItemInLFG(ItemTemplate const *item, WorldObject const *lootedObject) const | Player | |
| CanSeeDKPet() const | Player | inline |
| CanSeeOrDetect(WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const | WorldObject | |
| CanSeeSpellClickOn(Creature const *creature) const | Player | |
| CanSeeStartQuest(Quest const *quest) | Player | |
| CanSeeVendor(Creature const *creature) const | Player | |
| CanShareQuest(uint32 quest_id) const | Player | |
| CanSparringWith(Unit const *attacker) const | Unit | protected |
| CanSpeak() const | Player | |
| CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap=false) const | Player | inline |
| CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 entry, uint32 count, Item *pItem=nullptr, bool swap=false, uint32 *no_space_count=nullptr) const | Player | |
| CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const | Player | private |
| CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const | Player | private |
| CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool swap, Item *pSrcItem) const | Player | private |
| CanStoreItems(Item **pItem, int32 count) const | Player | |
| CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 item, uint32 count, uint32 *no_space_count=nullptr) const | Player | inline |
| CanSwim() const | Unit | virtual |
| CanTakeMoreSimilarItems(Item *pItem) const | Player | inline |
| CanTakeMoreSimilarItems(uint32 entry, uint32 count) const | Player | inline |
| CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item *pItem, uint32 *no_space_count=nullptr) const | Player | |
| CanTakeQuest(Quest const *quest, bool msg) | Player | |
| CanTameExoticPets() const | Player | inline |
| CanTeleport() | Player | inline |
| CanTitanGrip() const | Player | inline |
| CanUnequipItem(uint16 src, bool swap) const | Player | |
| CanUnequipItems(uint32 item, uint32 count) const | Player | |
| CanUninviteFromGroup(ObjectGuid targetPlayerGUID=ObjectGuid::Empty) const | Player | |
| CanUseAmmo(uint32 item) const | Player | |
| CanUseAttackType(WeaponAttackType attacktype) const | Unit | inline |
| CanUseBattlegroundObject(GameObject *gameobject) const | Player | |
| CanUseItem(Item *pItem, bool not_loading=true) const | Player | |
| CanUseItem(ItemTemplate const *pItem) const | Player | |
| CastAllObtainSpells() | Player | |
| CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) | Unit | |
| CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit *victim, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) | Unit | |
| CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) | Unit | |
| CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) | Unit | |
| CastCustomSpell(SpellInfo const *spellInfo, CustomSpellValues const &value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) | Unit | |
| CastDelayedSpellWithPeriodicAmount(Unit *caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex=0) | Unit | |
| CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx) | Player | |
| CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const *proto) | Player | |
| CastItemUseSpell(Item *item, SpellCastTargets const &targets, uint8 cast_count, uint32 glyphIndex) | Player | |
| CastPetAura(PetAura const *aura) | Unit | |
| CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) | Unit | |
| CastSpell(Unit *victim, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) | Unit | |
| CastSpell(Unit *victim, uint32 spellId, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) | Unit | |
| CastSpell(Unit *victim, SpellInfo const *spellInfo, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) | Unit | |
| CastSpell(Unit *victim, SpellInfo const *spellInfo, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) | Unit | |
| CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) | Unit | |
| CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty) | Unit | |
| CastStop(uint32 except_spellid=0, bool withInstant=true) | Unit | |
| ChangeSeat(int8 seatId, bool next=true) | Unit | |
| CharmSpellInitialize() | Player | |
| CharmThreatMap typedef | Unit | protected |
| CheckAllAchievementCriteria() | Player | |
| CheckAmmoCompatibility(ItemTemplate const *ammo_proto) const | Player | |
| CheckAreaExploreAndOutdoor() | Player | |
| CheckDuelDistance(time_t currTime) | Player | |
| CheckInstanceCount(uint32 instanceId) const | Player | |
| CheckInstanceLoginValid() | Player | |
| CheckSkillLearnedBySpell(uint32 spellId) | Player | |
| CinematicMgr | Player | friend |
| CleanupAfterTaxiFlight() | Player | |
| CleanupBeforeRemoveFromMap(bool finalCleanup) | Unit | |
| CleanupChannels() | Player | |
| CleanupsBeforeDelete(bool finalCleanup=true) override | Player | virtual |
| ClearAfkReports() | Player | inline |
| ClearAllReactives() | Unit | |
| ClearChannelWatch() | Player | |
| ClearComboPointHolders() | Unit | |
| ClearComboPoints() | Unit | |
| ClearDiminishings() | Unit | inline |
| ClearEmoteState() | Unit | inline |
| ClearInCombat() | Unit | |
| ClearInPetCombat() | Unit | |
| ClearReceivedSpectatorResetFor() | Player | inline |
| clearResurrectRequestData() | Player | inline |
| ClearUnitState(uint32 f) | Unit | inline |
| ClearUpdateMask(bool remove) | Object | |
| ClearWhisperWhiteList() | Player | inline |
| ClearZoneScript() | WorldObject | |
| CombatStart(Unit *target, bool initialAggro=true) | Unit | |
| CombatStartOnCast(Unit *target, bool initialAggro=true, uint32 duration=0) | Unit | |
| CombatStop(bool includingCast=false) | Unit | |
| CombatStopWithPets(bool includingCast=false) | Unit | |
| ComboPointHolderSet typedef | Unit | |
| CompletedAchievement(AchievementEntry const *entry) | Player | |
| CompleteQuest(uint32 quest_id) | Player | |
| ContinueTaxiFlight() | Player | |
| ControlSet typedef | Unit | |
| ConvertRune(uint8 index, RuneType newType) | Player | |
| CorrectMetaGemEnchants(uint8 slot, bool apply) | Player | |
| CountPctFromCurHealth(int32 pct) const | Unit | inline |
| CountPctFromMaxHealth(int32 pct) const | Unit | inline |
| Create(ObjectGuid::LowType guidlow, CharacterCreateInfo *createInfo) | Player | |
| CreateCorpse() | Player | |
| CreatePet(Creature *creatureTarget, uint32 spellID=0) | Player | |
| CreatePet(uint32 creatureEntry, uint32 spellID=0) | Player | |
| CreateTamedPetFrom(Creature *creatureTarget, uint32 spell_id=0) | Unit | |
| CreateTamedPetFrom(uint32 creatureEntry, uint32 spell_id=0) | Unit | |
| CreateVehicleKit(uint32 id, uint32 creatureEntry) | Unit | |
| CustomData | Object | |
| Customize(CharacterCustomizeInfo const *customizeInfo, CharacterDatabaseTransaction trans) | Player | static |
| DealDamage(Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr) | Unit | static |
| DealDamageMods(Unit const *victim, uint32 &damage, uint32 *absorb) | Unit | static |
| DealDamageShieldDamage(Unit *victim) | Unit | |
| DealHeal(Unit *healer, Unit *victim, uint32 addhealth) | Unit | static |
| DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) | Unit | |
| DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss, Spell const *spell=nullptr) | Unit | |
| DelayOwnedAuras(uint32 spellId, ObjectGuid caster, int32 delaytime) | Unit | |
| DeleteCharmInfo() | Unit | |
| DeleteEquipmentSet(uint64 setGuid) | Player | |
| DeleteFromDB(ObjectGuid::LowType lowGuid, uint32 accountId, bool updateRealmChars, bool deleteFinally) | Player | static |
| DeleteOldCharacters() | Player | static |
| DeleteOldCharacters(uint32 keepDays) | Player | static |
| DeleteOldRecoveryItems() | Player | static |
| DeleteOldRecoveryItems(uint32 keepDays) | Player | static |
| DeleteRefundReference(ObjectGuid itemGUID) | Player | |
| DeMorph() | Unit | |
| DestroyConjuredItems(bool update) | Player | |
| DestroyForPlayer(Player *target, bool onDeath=false) const override | Player | virtual |
| DestroyForVisiblePlayers() | WorldObject | |
| DestroyItem(uint8 bag, uint8 slot, bool update) | Player | |
| DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check=false) | Player | |
| DestroyItemCount(Item *item, uint32 &count, bool update) | Player | |
| DestroyZoneLimitedItem(bool update, uint32 new_zone) | Player | |
| DFQuestsDoneList typedef | Player | |
| Diminishing typedef | Unit | |
| DisableRotate(bool apply) | Unit | |
| DisableSpline() | Unit | |
| Dismount() | Unit | |
| DoForAllVisiblePlayers(Worker &&worker) | WorldObject | inline |
| DoForAllVisibleWorldObjects(Worker &&worker) | WorldObject | inline |
| DoRandomRoll(uint32 minimum, uint32 maximum) | Player | |
| DropModCharge(SpellModifier *mod, Spell *spell) | Player | |
| duel | Player | |
| DuelComplete(DuelCompleteType type) | Player | |
| DurabilityLoss(Item *item, double percent) | Player | |
| DurabilityLossAll(double percent, bool inventory) | Player | |
| DurabilityPointLossForEquipSlot(EquipmentSlots slot) | Player | |
| DurabilityPointsLoss(Item *item, int32 points) | Player | |
| DurabilityPointsLossAll(int32 points, bool inventory) | Player | |
| DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank) | Player | |
| DurabilityRepairAll(bool cost, float discountMod, bool guildBank) | Player | |
| DynObjectList typedef | Unit | protected |
| EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot) | Player | |
| EnergizeBySpell(Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype) | Unit | |
| EnterVehicle(Unit *base, int8 seatId=-1) | Unit | |
| EnterVehicleUnattackable(Unit *base, int8 seatId=-1) | Unit | |
| EntryEquals(T... entries) const | Object | inline |
| EnvironmentalDamage(EnviromentalDamage type, uint32 damage) | Player | |
| EquipItem(uint16 pos, Item *pItem, bool update) | Player | |
| EquipNewItem(uint16 pos, uint32 item, bool update) | Player | |
| ExecuteDelayedUnitAINotifyEvent() | Unit | |
| ExecuteDelayedUnitRelocationEvent() | Unit | |
| ExecuteOrCancelSpellCastRequest(PendingSpellCastRequest *castRequest, bool isCancel=false) | Player | |
| ExitVehicle(Position const *exitPosition=nullptr) | Unit | |
| extraAttacksTargets | Unit | private |
| FailQuest(uint32 quest_id) | Player | |
| FindCurrentSpellBySpellId(uint32 spell_id) const | Unit | |
| FindEquipSlot(ItemTemplate const *proto, uint32 slot, bool swap) const | Player | |
| FindMap() const | WorldObject | inline |
| FindNearestCreature(uint32 entry, float range, bool alive=true) const | WorldObject | |
| FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const | WorldObject | |
| FindNearestGameObjectOfType(GameobjectTypes type, float range) const | WorldObject | |
| FindQuestSlot(uint32 quest_id) const | Player | |
| FinishSpell(CurrentSpellTypes spellType, bool ok=true) | Unit | |
| ForceValuesUpdateAtIndex(uint32) | Object | |
| GameObjectList typedef | Unit | protected |
| GetAbsoluteAngle(float x, float y) const | Position | inline |
| GetAbsoluteAngle(Position const &pos) const | Position | inline |
| GetAbsoluteAngle(Position const *pos) const | Position | inline |
| GetAchievementMgr() const | Player | inline |
| GetActionButton(uint8 button) | Player | |
| GetActiveSpec() const | Player | inline |
| GetActiveSpecMask() const | Player | inline |
| GetAffectingPlayer() const | Unit | |
| GetAI() | Unit | inline |
| GetAllMinionsByEntry(std::list< Creature * > &Minions, uint32 entry) | Unit | |
| GetAllowedLooters() const | WorldObject | |
| GetAmmoDPS() const | Player | inline |
| GetAngle(const Position *pos) const | Position | |
| GetAngle(float x, float y) const | Position | |
| GetAPMultiplier(WeaponAttackType attType, bool normalized) | Unit | |
| GetAppliedAuras() | Unit | inline |
| GetAppliedAuras() const | Unit | inline |
| GetAreaId() const | WorldObject | |
| GetArenaPersonalRating(uint8 slot) const | Player | |
| GetArenaPoints() const | Player | inline |
| GetArenaTeamId(uint8 slot) const | Player | |
| GetArenaTeamIdFromDB(ObjectGuid guid, uint8 slot) | Player | static |
| GetArenaTeamIdInvited() | Player | inline |
| GetArmor() const | Unit | inline |
| GetArmorProficiency() const | Player | inline |
| GetAttackBySlot(uint8 slot) | Player | static |
| getAttackerForHelper() const | Unit | |
| getAttackers() const | Unit | inline |
| GetAttackTime(WeaponAttackType att) const | Unit | inline |
| getAttackTimer(WeaponAttackType type) const | Unit | inline |
| GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const | Unit | |
| GetAuraApplication(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const | Unit | |
| GetAuraApplicationOfRankedSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const | Unit | |
| GetAuraCount(uint32 spellId) const | Unit | |
| GetAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const | Unit | |
| GetAuraEffect(AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const | Unit | |
| GetAuraEffect(AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID=ObjectGuid::Empty) const | Unit | |
| GetAuraEffectDummy(uint32 spellid) const | Unit | |
| GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const | Unit | |
| GetAuraEffectsByType(AuraType type) const | Unit | inline |
| GetAuraOfRankedSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const | Unit | |
| GetAurasForTarget(Unit *target, bool force=false) | Player | |
| GetAuraUpdateMaskForRaid() const | Player | inline |
| GetAverageItemLevel() | Player | |
| GetAverageItemLevelForDF() | Player | |
| GetBagByPos(uint8 slot) const | Player | |
| GetBankBagSlotCount() const | Player | inline |
| GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const *newSkin=nullptr) | Player | |
| GetBaseDefenseSkillValue() const | Player | inline |
| GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const | Player | |
| GetBaseRune(uint8 index) const | Player | inline |
| GetBaseSkillValue(uint32 skill) const | Player | |
| GetBaseSpellDamageBonus() | Player | inline |
| GetBaseSpellHealingBonus() | Player | inline |
| GetBaseSpellPowerBonus() | Player | inline |
| GetBaseWeaponSkillValue(WeaponAttackType attType) const | Player | |
| GetBattleground(bool create=false) const | Player | |
| GetBattlegroundId() const | Player | inline |
| GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const | Player | |
| GetBattlegroundQueueTypeId(uint32 index) const | Player | |
| GetBattlegroundTypeId() const | Player | inline |
| GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const | Player | |
| GetBGData() | Player | inline |
| GetBgTeamId() const | Player | inline |
| GetBonusTalentCount() | Player | inline |
| GetBoundaryRadius() const | Unit | inline |
| GetByteValue(uint16 index, uint8 offset) const | Object | |
| GetCastingTimeForBonus(SpellInfo const *spellProto, DamageEffectType damagetype, uint32 CastingTime) const | Unit | |
| GetCastRequest(uint32 category) const | Player | |
| GetChampioningFaction() const | Player | inline |
| GetChargeContactPoint(WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const | WorldObject | |
| GetCharm() const | Unit | |
| GetCharmer() const | Unit | |
| GetCharmerGUID() const | Unit | inline |
| GetCharmerOrOwner() const | Unit | inline |
| GetCharmerOrOwnerGUID() const | Unit | inline |
| GetCharmerOrOwnerOrOwnGUID() const | Unit | inline |
| GetCharmerOrOwnerOrSelf() const | Unit | inline |
| GetCharmerOrOwnerPlayerOrPlayerItself() const | Unit | |
| GetCharmGUID() const | Unit | inline |
| GetCharmInfo() | Unit | inline |
| GetChatTag() const | Player | |
| getCinematic() const | Player | inline |
| GetCinematicMgr() const | Player | inline |
| getClass() const | Unit | inline |
| getClassMask() const | Unit | inline |
| GetClientControlling() const | Unit | |
| GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const | WorldObject | |
| GetCollisionHeight() const override | Unit | virtual |
| GetCollisionRadius() const override | Unit | virtual |
| GetCollisionWidth() const override | Unit | virtual |
| GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const | Unit | private |
| GetCombatRatingReduction(CombatRating cr) const | Unit | private |
| GetCombatReach() const override | Unit | inlinevirtual |
| GetCombatTimer() const | Unit | inline |
| GetComboPoints(Unit const *who=nullptr) const | Unit | inline |
| GetComboPoints(ObjectGuid const &guid) const | Unit | inline |
| GetComboTarget() const | Unit | inline |
| GetComboTargetGUID() const | Unit | inline |
| GetCommandStatus(uint32 command) const | Player | inline |
| GetCompanionPet() const | Unit | |
| GetContactPoint(WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const | WorldObject | |
| GetCorpse() const | Player | |
| GetCorpseLocation() const | Player | inline |
| GetCorpseReclaimDelay(bool pvp) const | Player | |
| GetCreateHealth() const | Unit | inline |
| GetCreateMana() const | Unit | inline |
| GetCreatePowers(Powers power) const | Unit | |
| GetCreateStat(Stats stat) const | Unit | inline |
| GetCreationTime() const | Player | inline |
| GetCreatorGUID() const | Unit | inline |
| GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const | WorldObject | |
| GetCreatureListWithEntryInGrid(std::list< Creature * > &creatureList, std::vector< uint32 > const &entries, float maxSearchRange) const | WorldObject | |
| GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry) | WorldObject | |
| GetCreatureType() const | Unit | |
| GetCreatureTypeMask() const | Unit | inline |
| GetCritterGUID() const | Unit | inline |
| GetCurrentBattlegroundQueueSlot() const | Player | inline |
| GetCurrentRune(uint8 index) const | Player | inline |
| GetCurrentSpell(CurrentSpellTypes spellType) const | Unit | inline |
| GetCurrentSpell(uint32 spellType) const | Unit | inline |
| GetCurrentSpellCastTime(uint32 spell_id) const | Unit | |
| GetDeadCreatureListInGrid(std::list< Creature * > &lList, float maxSearchRange, bool alive=false) const | WorldObject | |
| getDeathState() | Unit | inline |
| GetDeathTimer() const | Player | inline |
| GetDebugInfo() const override | Player | virtual |
| GetDeclinedNames() const | Player | inline |
| GetDefaultGossipMenuForSource(WorldObject *source) | Player | static |
| GetDefaultMovementType() const | Unit | virtual |
| GetDefenseSkillValue(Unit const *target=nullptr) const | Unit | |
| GetDelayedOperations() const | Player | inline |
| GetDifficulty(bool isRaid) const | Player | inline |
| GetDiminishing(DiminishingGroup group) | Unit | |
| GetDirectTransport() const | Unit | |
| GetDiseasesByCaster(ObjectGuid casterGUID, uint8 mode=0) | Unit | |
| GetDispellableAuraList(Unit *caster, uint32 dispelMask, DispelChargesList &dispelList, SpellInfo const *dispelSpell) | Unit | |
| GetDisplayId() const | Unit | inline |
| GetDisplayRace() const | Unit | inline |
| GetDisplayRaceFromModelId(uint32 modelId) const | Unit | |
| GetDistance(WorldObject const *obj) const | WorldObject | |
| GetDistance(const Position &pos) const | WorldObject | |
| GetDistance(float x, float y, float z) const | WorldObject | |
| GetDistance2d(WorldObject const *obj) const | WorldObject | |
| GetDistance2d(float x, float y) const | WorldObject | |
| GetDistanceOrder(WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const | WorldObject | |
| GetDistanceZ(WorldObject const *obj) const | WorldObject | |
| GetDivider() | Player | inline |
| GetDodgeFromAgility(float &diminishing, float &nondiminishing) | Player | |
| GetDoTsByCaster(ObjectGuid casterGUID) const | Unit | |
| GetDrunkenstateByValue(uint8 value) | Player | static |
| GetDrunkValue() const | Player | inline |
| GetDummyAuraEffect(SpellFamilyNames name, uint32 iconId, uint8 effIndex) const | Unit | inline |
| GetDungeonDifficulty() const | Player | inline |
| GetDynamicFlags() const override | Unit | inlinevirtual |
| GetDynObject(uint32 spellId) | Unit | |
| GetEffectiveResistChance(Unit const *owner, SpellSchoolMask schoolMask, Unit const *victim) | Unit | static |
| GetEntry() const | Object | inline |
| GetEntryPoint() const | Player | inline |
| GetExactDist(float x, float y, float z) const | Position | inline |
| GetExactDist(Position const &pos) const | Position | inline |
| GetExactDist(Position const *pos) const | Position | inline |
| GetExactDist2d(const float x, const float y) const | Position | inline |
| GetExactDist2d(Position const &pos) const | Position | inline |
| GetExactDist2d(Position const *pos) const | Position | inline |
| GetExactDist2dSq(const float x, const float y) const | Position | inline |
| GetExactDist2dSq(Position const &pos) const | Position | inline |
| GetExactDist2dSq(Position const *pos) const | Position | inline |
| GetExactDistSq(float x, float y, float z) const | Position | inline |
| GetExactDistSq(Position const &pos) const | Position | inline |
| GetExactDistSq(Position const *pos) const | Position | inline |
| GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const | Player | |
| GetExtraUnitMovementFlags() const | Unit | inline |
| GetFaction() const | Unit | inline |
| GetFactionReactionTo(FactionTemplateEntry const *factionTemplateEntry, Unit const *target) const | Unit | |
| GetFactionTemplateEntry() const | Unit | |
| GetFakeDrunkValue() const | Player | inline |
| GetFarSightDistance() const | Player | |
| GetFirstCollisionPosition(float startX, float startY, float startZ, float destX, float destY) | WorldObject | |
| GetFirstCollisionPosition(float destX, float destY, float destZ) | WorldObject | |
| GetFirstCollisionPosition(float dist, float angle) | WorldObject | |
| GetFirstControlled() const | Unit | |
| GetFirstCurrentCastingSpell() const | Unit | |
| GetFirstMinion() const | Unit | |
| GetFloatValue(uint16 index) const | Object | |
| GetFloorZ() const | WorldObject | |
| GetFollowAngle() const | Unit | inlinevirtual |
| GetFreeInventorySpace() const | Player | |
| GetFreePrimaryProfessionPoints() const | Player | inline |
| GetFreeTalentPoints() const | Player | inline |
| GetGameObject(uint32 spellId) const | Unit | |
| GetGameObjectIfCanInteractWith(ObjectGuid const &guid, GameobjectTypes type) const | Player | |
| GetGameObjectListWithEntryInGrid(std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const | WorldObject | |
| GetGameObjectListWithEntryInGrid(std::list< GameObject * > &gameobjectList, std::vector< uint32 > const &entries, float maxSearchRange) const | WorldObject | |
| getGender() const | Unit | inline |
| GetGlobalCooldownMgr() | Player | inline |
| GetGlyph(uint8 slot) const | Player | inline |
| GetGlyphSlot(uint8 slot) const | Player | inline |
| GetGossipTextId(uint32 menuId, WorldObject *source) | Player | |
| GetGossipTextId(WorldObject *source) | Player | |
| GetGracePeriod(uint8 index) const | Player | inline |
| GetGrantableLevels() | Player | inline |
| GetGridActivationRange() const | WorldObject | |
| GetGroup() | Player | inline |
| GetGroup() const | Player | inline |
| GetGroupInvite() | Player | inline |
| GetGroupRef() | Player | inline |
| GetGroupUpdateFlag() const | Player | inline |
| GetGuardianPet() const | Unit | |
| GetGUID(Object const *o) | Object | inlinestatic |
| GetGUID() const | Object | inline |
| GetGuidValue(uint16 index) const | Object | |
| GetGuild() const | Player | |
| GetGuildId() const | Player | inline |
| GetGuildIdInvited() | Player | inline |
| GetGuildName() | Player | |
| GetHealth() const | Unit | inline |
| GetHealthBonusFromStamina() | Player | |
| GetHealthGain(int32 dVal) | Unit | |
| GetHealthPct() const | Unit | inline |
| GetHitSpherePointFor(Position const &dest, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const | WorldObject | |
| GetHitSpherePointFor(Position const &dest, float &x, float &y, float &z, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const | WorldObject | |
| GetHonorPoints() const | Player | inline |
| getHostileRefMgr() | Unit | inline |
| GetHoverHeight() const | Unit | inline |
| GetInGameTime() | Player | inline |
| GetInitialVisiblePackets(Unit *target) | Player | |
| GetInnTriggerId() const | Player | inline |
| GetInstanceId() const | WorldObject | inline |
| GetInstanceScript() const | WorldObject | |
| GetInt32Value(uint16 index) const | Object | |
| GetInterruptMask() const | Unit | inline |
| GetItemByEntry(uint32 entry) const | Player | |
| GetItemByGuid(ObjectGuid guid) const | Player | |
| GetItemByPos(uint16 pos) const | Player | |
| GetItemByPos(uint8 bag, uint8 slot) const | Player | |
| GetItemCount(uint32 item, bool inBankAlso=false, Item *skipItem=nullptr) const | Player | |
| GetItemCountWithLimitCategory(uint32 limitCategory, Item *skipItem=nullptr) const | Player | |
| GetItemFromBuyBackSlot(uint32 slot) | Player | |
| GetItemUpdateQueue() | Player | inline |
| GetLastDamagedTargetGuid() const | Unit | inline |
| GetLastExtraAttackSpell() const | Unit | inline |
| GetLastPetNumber() const | Player | inline |
| GetLastPetSpell() const | Player | inline |
| GetLastPotionId() | Player | inline |
| GetLastUsedRune() | Player | inline |
| GetLevel() const | Unit | inline |
| getLevelForTarget(WorldObject const *) const override | Unit | inlinevirtual |
| GetLevelPlayedTime() | Player | inline |
| GetLiquidData() const | WorldObject | |
| GetLootGUID() const | Player | inline |
| GetMagicHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo) | Unit | |
| GetMail(uint32 id) | Player | |
| GetMails() const | Player | inline |
| GetMailSize() | Player | inline |
| GetManaBonusFromIntellect() | Player | |
| GetMap() const | WorldObject | inline |
| GetMapChangeOrderCounter() | Player | inline |
| GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const | WorldObject | |
| GetMapId() const | WorldLocation | inline |
| GetMapRef() | Player | inline |
| GetMapWaterOrGroundLevel(Position pos, float *ground=nullptr) const | WorldObject | inline |
| GetMapWaterOrGroundLevel(float x, float y, float z, float *ground=nullptr) const | WorldObject | |
| GetMaxHealth() const | Unit | inline |
| GetMaxKeyringSize() const | Player | inline |
| GetMaxNegativeAuraModifier(AuraType auratype) const | Unit | |
| GetMaxNegativeAuraModifierByAffectMask(AuraType auratype, SpellInfo const *affectedSpell) const | Unit | |
| GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const | Unit | |
| GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const | Unit | |
| GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const | Player | |
| GetMaxPositiveAuraModifier(AuraType auratype) | Unit | |
| GetMaxPositiveAuraModifierByAffectMask(AuraType auratype, SpellInfo const *affectedSpell) const | Unit | |
| GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask, const AuraEffect *except=nullptr) const | Unit | |
| GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const | Unit | |
| GetMaxPower(Powers power) const | Unit | inline |
| GetMaxSkillValue(uint32 skill) const | Player | |
| GetMaxSkillValueForLevel() const | Player | |
| Unit::GetMaxSkillValueForLevel(Unit const *target=nullptr) const | Unit | inline |
| getMaxTimer(MirrorTimerType timer) | Player | protected |
| GetMechanicResistChance(SpellInfo const *spell) | Unit | |
| GetMeleeAttackPoint(Unit *attacker, Position &pos) | Unit | |
| GetMeleeCritChanceReduction() const | Unit | inline |
| GetMeleeCritDamageReduction(uint32 damage) const | Unit | inline |
| GetMeleeCritFromAgility() | Player | |
| GetMeleeDamageReduction(uint32 damage) const | Unit | inline |
| GetMeleeDamageSchoolMask(WeaponAttackType attackType=BASE_ATTACK, uint8 damageIndex=0) const override | Player | virtual |
| GetMeleeHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo=nullptr) | Unit | |
| GetMeleeRange(Unit const *target) const | Unit | |
| GetMeleeReach() const | Unit | inline |
| GetMinHeightInWater() const | WorldObject | |
| GetMinionGUID() const | Unit | inline |
| GetMissPercentageFromDefence() const | Player | |
| GetMItem(ObjectGuid::LowType itemLowGuid) | Player | inline |
| GetModelForForm(ShapeshiftForm form, uint32 spellId) | Unit | |
| GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const | Unit | |
| GetMoney() const | Player | inline |
| GetMostPointsTalentTree() const | Player | |
| GetMotionMaster() | Unit | inline |
| GetMotionMaster() const | Unit | inline |
| GetMountBlockId() | Player | inline |
| GetMountID() const | Unit | inline |
| GetName() const | WorldObject | inline |
| GetNameForLocaleIdx(LocaleConstant) const | WorldObject | inlinevirtual |
| GetNativeDisplayId() const | Unit | inline |
| GetNativeObjectScale() const | Unit | inlinevirtual |
| GetNearPoint(WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const | WorldObject | |
| GetNearPoint2D(WorldObject const *searcher, float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const | WorldObject | |
| GetNearPoint2D(float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const | WorldObject | |
| GetNearPosition(float dist, float angle) | WorldObject | |
| GetNegStat(Stats stat) const | Unit | inline |
| GetNextQuest(ObjectGuid guid, Quest const *quest) | Player | |
| GetNextRandomRaidMember(float radius) | Player | |
| GetNextRandomRaidMemberOrPet(float radius) | Unit | |
| GetNextSave() const | Player | inline |
| GetNotifyFlags() const | WorldObject | inline |
| GetNpcFlags() const | Unit | inline |
| GetNPCIfCanInteractWith(ObjectGuid const &guid, uint32 npcflagmask) | Player | |
| GetObjectScale() const | Object | inline |
| GetObjectSize() const | WorldObject | |
| GetObjectVisibilityContainer() | WorldObject | inline |
| GetObjectVisibilityContainer() const | WorldObject | inline |
| GetOldFactionId() const | Unit | inline |
| GetOrientation() const | Position | inline |
| GetOriginalGroup() | Player | inline |
| GetOriginalGroupRef() | Player | inline |
| GetOriginalSubGroup() const | Player | inline |
| GetOrInitPetStable() | Player | |
| GetOutdoorPvP() const | Player | |
| GetOwnedAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, Aura *except=nullptr) const | Unit | |
| GetOwnedAuras() | Unit | inline |
| GetOwnedAuras() const | Unit | inline |
| GetOwner() const | Unit | |
| GetOwnerGUID() const | Unit | inline |
| GetPackGUID() const | Object | inline |
| GetPartyMembers(std::list< Unit * > &units) | Unit | |
| GetPassOnGroupLoot() const | Player | inline |
| GetPendingBind() const | Player | inline |
| GetPendingFlightChange() const | Player | inline |
| GetPendingSpectatorInviteInstanceId() const | Player | inline |
| GetPet() const | Player | |
| GetPetGUID() const | Unit | inline |
| GetPetStable() | Player | inline |
| GetPetStable() const | Player | inline |
| GetPhaseByAuras() const | Unit | |
| GetPhaseMask() const | WorldObject | inline |
| GetPhaseMaskForSpawn() const | Player | |
| GetPlayerFlags() const | Player | inline |
| GetPlayerName() | Player | |
| GetPlayerSetting(std::string const &source, uint32 index) | Player | |
| GetPosition(float &x, float &y) const | Position | inline |
| GetPosition(float &x, float &y, float &z) const | Position | inline |
| GetPosition(float &x, float &y, float &z, float &o) const | Position | inline |
| GetPosition() const | Position | inline |
| GetPositionOffsetTo(const Position &endPos, Position &retOffset) const | Position | |
| GetPositionWithOffset(Position const &offset) const | Position | |
| GetPositionX() const | Position | inline |
| GetPositionY() const | Position | inline |
| GetPositionZ() const | Position | inline |
| GetPosStat(Stats stat) const | Unit | inline |
| GetPower(Powers power) const | Unit | inline |
| GetPowerPct(Powers power) const | Unit | inline |
| getPowerType() const | Unit | inline |
| GetPowerTypeByAuraGroup(UnitMods unitMod) const | Unit | |
| GetPPMProcChance(uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const | Unit | |
| GetProcAurasTriggeredOnEvent(std::list< AuraApplication * > &aurasTriggeringProc, std::list< AuraApplication * > *procAuras, ProcEventInfo eventInfo) | Unit | |
| GetPureMaxSkillValue(uint32 skill) const | Player | |
| GetPureSkillValue(uint32 skill) const | Player | |
| GetQuestDialogStatus(Object *questGiver) | Player | |
| GetQuestLevel(Quest const *quest) const | Player | inline |
| GetQuestRate(bool isDFQuest=false) | Player | |
| GetQuestRewardStatus(uint32 quest_id) const | Player | |
| GetQuestSlotCounter(uint16 slot, uint8 counter) const | Player | inline |
| GetQuestSlotQuestId(uint16 slot) const | Player | inline |
| GetQuestSlotState(uint16 slot) const | Player | inline |
| GetQuestSlotTime(uint16 slot) const | Player | inline |
| GetQuestStatus(uint32 quest_id) const | Player | |
| getQuestStatusMap() | Player | inline |
| GetQuestStatusSaveMap() | Player | inline |
| getRace(bool original=false) const | Unit | |
| getRaceMask() const | Unit | inline |
| GetRaidDifficulty() const | Player | inline |
| GetRandomContactPoint(Unit const *target, float &x, float &y, float &z, bool force=false) const | Unit | |
| GetRandomNearPosition(float radius) | WorldObject | |
| GetRandomPoint(const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const | WorldObject | |
| GetRandomPoint(const Position &srcPos, float distance) const | WorldObject | |
| GetRandomWinner() | Player | inline |
| GetRangedCritChanceReduction() const | Unit | inline |
| GetRangedCritDamageReduction(uint32 damage) const | Unit | inline |
| GetRangedDamageReduction(uint32 damage) const | Unit | inline |
| GetRank() const | Player | inline |
| GetRatingBonusValue(CombatRating cr) const | Player | |
| GetRatingMultiplier(CombatRating cr) const | Player | |
| GetReactionTo(Unit const *target, bool checkOriginalFaction=false) const | Unit | |
| GetRealDodge() const | Player | inline |
| GetRealParry() const | Player | inline |
| GetRedirectThreatPercent() | Unit | inline |
| GetRedirectThreatTarget() const | Unit | |
| GetRelativeAngle(const Position *pos) const | Position | inline |
| GetRelativeAngle(float x, float y) const | Position | inline |
| GetReputation(uint32 factionentry) const | Player | |
| GetReputationMgr() | Player | inline |
| GetReputationMgr() const | Player | inline |
| GetReputationPriceDiscount(Creature const *creature) const | Player | |
| GetReputationPriceDiscount(FactionTemplateEntry const *factionTemplate) const | Player | |
| GetReputationRank(uint32 faction_id) const | Player | |
| GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry) | Player | |
| GetResistance(SpellSchoolMask mask) const | Unit | |
| GetResistance(SpellSchools school) const | Unit | inline |
| GetResistanceBuffMods(SpellSchools school, bool positive) const | Unit | inline |
| GetRestBonus() const | Player | inline |
| GetResurrectionSpellId() | Player | |
| GetRewardedQuestCount() const | Player | inline |
| getRewardedQuests() const | Player | inline |
| GetRuneBaseCooldown(uint8 index, bool skipGrace) | Player | |
| GetRuneCooldown(uint8 index) const | Player | inline |
| GetRunesState() const | Player | inline |
| getRuneWeaponGUID() | Player | inline |
| GetSaveTimer() const | Player | inline |
| GetSeer() const | Player | inline |
| GetSelectedPlayer() const | Player | |
| GetSelectedUnit() const | Player | |
| GetSemaphoreTeleportFar() const | Player | inline |
| GetSemaphoreTeleportNear() const | Player | inline |
| GetSession() const | Player | inline |
| GetShapeshiftForm() const | Unit | inline |
| GetSharedVisionList() | Unit | inline |
| GetSheath() const | Unit | inline |
| GetShield(bool useable=false) const | Player | |
| GetShieldBlockValue() const override | Player | virtual |
| Unit::GetShieldBlockValue(uint32 soft_cap, uint32 hard_cap) const | Unit | inline |
| GetSightRange(WorldObject const *target=nullptr) const override | Player | virtual |
| GetSinCos(float x, float y, float &vsin, float &vcos) const | Position | |
| GetSingleCastAuras() | Unit | inline |
| GetSingleCastAuras() const | Unit | inline |
| GetSkillPermBonusValue(uint32 skill) const | Player | |
| GetSkillStatusMap() const | Player | inline |
| GetSkillStatusMap() | Player | inline |
| GetSkillStep(uint16 skill) const | Player | |
| GetSkillTempBonusValue(uint32 skill) const | Player | |
| GetSkillValue(uint32 skill) const | Player | |
| GetSocial() | Player | inline |
| GetSpec(int8 spec=-1) | Player | |
| GetSpecsCount() const | Player | inline |
| GetSpeed(UnitMoveType mtype) const | Unit | |
| GetSpeedRate(UnitMoveType mtype) const | Unit | inline |
| GetSpellByProto(ItemTemplate *proto) | Player | |
| GetSpellCooldownDelay(uint32 spell_id) const | Player | |
| GetSpellCooldownMap() const | Player | inline |
| GetSpellCooldownMap() | Player | inline |
| GetSpellCooldowns() const | Player | inline |
| GetSpellCritChanceReduction() const | Unit | inline |
| GetSpellCritDamageReduction(uint32 damage) const | Unit | inline |
| GetSpellCritFromIntellect() | Player | |
| GetSpellDamageReduction(uint32 damage) const | Unit | inline |
| GetSpellMap() const | Player | inline |
| GetSpellMap() | Player | inline |
| GetSpellMaxRangeForTarget(Unit const *target, SpellInfo const *spellInfo) const | Unit | |
| GetSpellMinRangeForTarget(Unit const *target, SpellInfo const *spellInfo) const | Unit | |
| GetSpellModList(uint32 type) const | Player | inline |
| GetSpellModOwner() const | Unit | |
| GetSpellPenetrationItemMod() const | Player | inline |
| GetSpellQueueWindow() const | Player | protected |
| GetSpellSchoolByAuraGroup(UnitMods unitMod) const | Unit | |
| GetsRecruitAFriendBonus(bool forXP) | Player | |
| getStandState() const | Unit | inline |
| GetStartPosition() const | Player | |
| GetStat(Stats stat) const | Unit | inline |
| GetStatByAuraGroup(UnitMods unitMod) const | Unit | |
| GetStationaryO() const | WorldObject | inlinevirtual |
| GetStationaryX() const | WorldObject | inlinevirtual |
| GetStationaryY() const | WorldObject | inlinevirtual |
| GetStationaryZ() const | WorldObject | inlinevirtual |
| GetStoredRaidDifficulty() const | Player | inline |
| GetSubGroup() const | Player | inline |
| GetSummonExpireTimer() const | Player | inline |
| GetTalentMap() const | Player | inline |
| GetTalentTreePoints(uint8(&specPoints)[3]) const | Player | |
| GetTarget() const | Unit | inline |
| GetTeamId(bool original=false) const | Player | inline |
| GetTeleportDest() | Player | inline |
| GetTemporaryUnsummonedPetNumber() const | Player | inline |
| GetThreatMgr() | Unit | inline |
| GetThreatMgr() const | Unit | inline |
| GetTotalAttackPowerValue(WeaponAttackType attType, Unit *pVictim=nullptr) const | Unit | |
| GetTotalAuraModifier(AuraType auratype) const | Unit | |
| GetTotalAuraModifierAreaExclusive(AuraType auratype) const | Unit | |
| GetTotalAuraModifierByAffectMask(AuraType auratype, SpellInfo const *affectedSpell) const | Unit | |
| GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const | Unit | |
| GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const | Unit | |
| GetTotalAuraModValue(UnitMods unitMod) const | Unit | |
| GetTotalAuraMultiplier(AuraType auratype) const | Unit | |
| GetTotalAuraMultiplierByAffectMask(AuraType auratype, SpellInfo const *affectedSpell) const | Unit | |
| GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const | Unit | |
| GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const | Unit | |
| GetTotalBaseModValue(BaseModGroup modGroup) const | Player | |
| GetTotalPercentageModValue(BaseModGroup modGroup) const | Player | inline |
| GetTotalPlayedTime() | Player | inline |
| GetTotalStatValue(Stats stat, float additionalValue=0.0f) const | Unit | |
| GetTradeData() const | Player | inline |
| GetTrader() const | Player | inline |
| GetTrainerSpellState(TrainerSpell const *trainer_spell) const | Player | |
| getTransForm() const | Unit | inline |
| GetTransGUID() const override | Unit | virtual |
| GetTransOffsetO() const | WorldObject | inline |
| GetTransOffsetX() const | WorldObject | inline |
| GetTransOffsetY() const | WorldObject | inline |
| GetTransOffsetZ() const | WorldObject | inline |
| GetTransport() const | WorldObject | inline |
| GetTransSeat() const | WorldObject | inline |
| GetTransTime() const | WorldObject | inline |
| GetTypeId() const | Object | inline |
| GetUInt16Value(uint16 index, uint8 offset) const | Object | |
| GetUInt32Value(uint16 index) const | Object | |
| GetUInt64Value(uint16 index) const | Object | |
| GetUnitBlockChance() const | Unit | |
| GetUnitCriticalChance(WeaponAttackType attackType, Unit const *victim) const | Unit | |
| GetUnitDodgeChance() const | Unit | |
| GetUnitFlags() const | Unit | inline |
| GetUnitFlags2() const | Unit | inline |
| GetUnitMeleeSkill(Unit const *target=nullptr) const | Unit | inline |
| GetUnitMissChance(WeaponAttackType attType) const | Unit | |
| GetUnitMovementFlags() const | Unit | inline |
| GetUnitParryChance() const | Unit | |
| GetUnitState() const | Unit | inline |
| GetUnitTypeMask() const | Unit | inline |
| GetUpdateFieldData(Player const *target, uint32 *&flags) const | Object | protected |
| GetUseableItemByPos(uint8 bag, uint8 slot) const | Player | inline |
| GetValuesCount() const | Object | inline |
| GetVehicle() const | Unit | inline |
| GetVehicleBase() const | Unit | |
| GetVehicleCreatureBase() const | Unit | |
| GetVehicleKit() const | Unit | inline |
| GetVictim() const | Unit | inline |
| GetViewpoint() const | Player | |
| GetVirtualItemId(uint32 slot) const | Unit | |
| GetVisibilityOverrideDistance() const | WorldObject | |
| GetVisibilityOverrideType() const | WorldObject | inline |
| GetVisibilityRange() const | WorldObject | |
| GetVisibleAura(uint8 slot) | Unit | inline |
| GetVisibleAuras() | Unit | inline |
| GetVoidClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0, float controlZ=0) const | WorldObject | |
| GetWeaponDamageRange(WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const | Unit | |
| GetWeaponForAttack(WeaponAttackType attackType, bool useable=false) const | Player | |
| GetWeaponProcChance() const | Unit | |
| GetWeaponProficiency() const | Player | inline |
| GetWeaponSkillValue(WeaponAttackType attType, Unit const *target=nullptr) const | Unit | |
| GetWorldLocation(uint32 &mapId, float &x, float &y) const | WorldLocation | inline |
| GetWorldLocation(uint32 &mapId, float &x, float &y, float &z) const | WorldLocation | inline |
| GetWorldLocation(uint32 &mapId, float &x, float &y, float &z, float &o) const | WorldLocation | inline |
| GetWorldLocation(WorldLocation *location) const | WorldLocation | inline |
| GetWorldLocation() const | WorldLocation | inline |
| GetXPRestBonus(uint32 xp) | Player | |
| GetZoneAndAreaId(uint32 &zoneid, uint32 &areaid) const | WorldObject | |
| GetZoneId() const | WorldObject | |
| GetZoneIdFromDB(ObjectGuid guid) | Player | static |
| GetZoneScript() const | WorldObject | inline |
| GiveLevel(uint8 level) | Player | |
| GiveQuestSourceItem(Quest const *quest) | Player | |
| GiveXP(uint32 xp, Unit *victim, float group_rate=1.0f, bool isLFGReward=false) | Player | |
| GroupEventHappens(uint32 questId, WorldObject const *pEventObject) | Player | |
| HandleAuraProc(Unit *victim, uint32 damage, Aura *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool *handled) | Unit | private |
| HandleAuraRaidProcFromCharge(AuraEffect *triggeredByAura) | Unit | private |
| HandleAuraRaidProcFromChargeWithValue(AuraEffect *triggeredByAura) | Unit | private |
| HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply) | Player | |
| HandleDrowning(uint32 time_diff) | Player | protected |
| HandleDummyAuraProc(Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, ProcEventInfo const &eventInfo) | Unit | private |
| HandleEmoteCommand(uint32 emoteId) | Unit | |
| HandleFall(MovementInfo const &movementInfo) | Player | |
| HandleOverrideClassScriptAuraProc(Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 cooldown) | Unit | private |
| HandleProcExtraAttackFor(Unit *victim, uint32 count) | Unit | |
| HandleProcTriggerSpell(Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, uint32 procPhase, ProcEventInfo &eventInfo) | Unit | private |
| HandleSafeUnitPointersOnDelete(Unit *thisUnit) | Unit | static |
| HandleSobering() | Player | protected |
| HandleSpellClick(Unit *clicker, int8 seatId=-1) | Unit | |
| HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply) | Unit | |
| Has310Flyer(bool checkAllSpells, uint32 excludeSpellId=0) | Player | |
| HasAchieved(uint32 achievementId) const | Player | |
| HasActivePowerType(Powers power) override | Player | virtual |
| HasActiveSpell(uint32 spell) const | Player | |
| HasAllAuras(Auras... spellIds) const | Unit | inline |
| HasAllowedLooter(ObjectGuid guid) const | WorldObject | |
| HasAllowOnlyAbilityAura() const | Unit | inline |
| HasAnyAuras(Auras... spellIds) const | Unit | inline |
| HasAOECharmAura() const | Unit | inline |
| HasAtLoginFlag(AtLoginFlags f) const | Player | inline |
| HasAttackerSpellCritChanceAura() const | Unit | inline |
| HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const | Unit | |
| HasAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid caster=ObjectGuid::Empty) const | Unit | |
| HasAuras(SearchMethod sm, std::vector< uint32 > &spellIds) const | Unit | |
| HasAuraState(AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const | Unit | |
| HasAuraType(AuraType auraType) const | Unit | |
| HasAuraTypeWithAffectMask(AuraType auratype, SpellInfo const *affectedSpell) const | Unit | |
| HasAuraTypeWithCaster(AuraType auratype, ObjectGuid caster) const | Unit | |
| HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint32 familyFlags) const | Unit | |
| HasAuraTypeWithMiscvalue(AuraType auratype, int32 miscvalue) const | Unit | |
| HasAuraTypeWithTriggerSpell(AuraType auratype, uint32 triggerSpell) const | Unit | |
| HasAuraTypeWithValue(AuraType auratype, int32 value) const | Unit | |
| HasAuraWithMechanic(uint32 mechanicMask) const | Unit | |
| HasBreakableByDamageAuraType(AuraType type, uint32 excludeAura=0) const | Unit | |
| HasBreakableByDamageCrowdControlAura(Unit *excludeCasterChannel=nullptr) const | Unit | |
| HasByteFlag(uint16 index, uint8 offset, uint8 flag) const | Object | |
| HasCasterSpec() | Player | |
| HasCloneCasterAura() const | Unit | inline |
| HasConfuseAura() const | Unit | inline |
| HasControlVehicleAura() const | Unit | inline |
| HasCorpse() const | Player | inline |
| HasDecreaseSpeedAura() const | Unit | inline |
| HasDelayedTeleport() const | Player | inlineprivate |
| HasDetectAmoreAura() const | Unit | inline |
| HasDetectSpellsAura() const | Unit | inline |
| HasDynamicFlag(uint32 flag) const | Object | inline |
| HasEnoughMoney(uint32 amount) const | Player | inline |
| HasEnoughMoney(int32 amount) const | Player | inline |
| HasExtraUnitMovementFlag(uint16 f) const | Unit | inline |
| HasFearAura() const | Unit | inline |
| HasFeatherFallAura() const | Unit | inline |
| HasFlag(uint16 index, uint32 flag) const | Object | |
| HasFlag64(uint16 index, uint64 flag) const | Object | |
| HasFlyAura() const | Unit | inline |
| HasFreeBattlegroundQueueId() const | Player | |
| HasGhostAura() const | Unit | inline |
| HasHealSpec() | Player | |
| HasHealthRegenInCombatAura() const | Unit | inline |
| HasHoverAura() const | Unit | inline |
| HasIgnoreHitDirectionAura() const | Unit | inline |
| HasIgnoreTargetResistAura() const | Unit | inline |
| HasInArc(float arcangle, const Position *pos, float targetRadius=0.0f) const | Position | |
| HasIncreaseMountedFlightSpeedAura() const | Unit | inline |
| HasIncreaseMountedSpeedAura() const | Unit | inline |
| HasInLine(Position const *pos, float width) const | Position | |
| HasInLine(Position const *pos, float objSize, float width) const | Position | |
| HasInterruptRegenAura() const | Unit | inline |
| HasInvisibilityAura() const | Unit | inline |
| HasInvisibilityDetectAura() const | Unit | inline |
| hasInvolvedQuest(uint32) const | Object | inlinevirtual |
| HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const | Player | |
| HasItemFitToSpellRequirements(SpellInfo const *spellInfo, Item const *ignoreItem=nullptr) const | Player | |
| HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot=NULL_SLOT) const | Player | |
| HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot=NULL_SLOT) const | Player | |
| HasItemTotemCategory(uint32 TotemCategory) const | Player | |
| HasLeewayMovement() const | Unit | inline |
| HasMainhandWeapon() const | Unit | inline |
| hasMainhandWeaponForAttack() const | Unit | inline |
| HasMainhandWeaponForAttack() const | Unit | inline |
| HasMeleeSpec() | Player | |
| HasMountedAura() const | Unit | inline |
| HasNegativeAuraWithAttribute(uint32 flag, ObjectGuid guid=ObjectGuid::Empty) | Unit | |
| HasNegativeAuraWithInterruptFlag(uint32 flag, ObjectGuid guid=ObjectGuid::Empty) | Unit | |
| HasNoPVPCreditAura() const | Unit | inline |
| HasNpcFlag(NPCFlags flags) const | Unit | inline |
| HasOffhandWeapon() const | Unit | inline |
| HasOffhandWeaponForAttack() const | Unit | inline |
| HasOpenStableAura() const | Unit | inline |
| HasPacifyAura() const | Unit | inline |
| HasPacifySilenceAura() const | Unit | inline |
| HasPendingBind() const | Player | inline |
| HasPendingSpectatorForBG(uint32 bgInstanceId) const | Player | inline |
| HasPeriodicDummyAura() const | Unit | inline |
| HasPlayerFlag(PlayerFlags flags) const | Player | inline |
| HasPreventDurabilityLossAura() const | Unit | inline |
| HasPreventResurectionAura() const | Unit | inline |
| HasPreventsFleeingAura() const | Unit | inline |
| HasPvPForcingQuest() const | Player | |
| hasQuest(uint32) const | Object | inlinevirtual |
| HasQuest(uint32 questId) const | Player | |
| HasQuestForGO(int32 GOId) const | Player | |
| HasQuestForItem(uint32 itemId, uint32 excludeQuestId=0, bool turnIn=false, bool *showInLoot=nullptr) const | Player | |
| HasRangedWeapon() const | Unit | inline |
| HasRangedWeaponForAttack() const | Unit | inline |
| HasReceivedSpectatorResetFor(ObjectGuid guid) | Player | inline |
| HasReflectSpellsAura() const | Unit | inline |
| HasRegenDuringCombatAura() const | Unit | inline |
| HasRestFlag(RestFlag restFlag) const | Player | inline |
| HasRootAura() const | Unit | inline |
| HasShapeshiftAura() const | Unit | inline |
| HasSharedVision() const | Unit | inline |
| HasSilenceAura() const | Unit | inline |
| HasSkill(uint32 skill) const | Player | |
| HasSpell(uint32 spell) const override | Player | virtual |
| HasSpellCooldown(uint32 spell_id) const override | Player | virtual |
| HasSpellItemCooldown(uint32 spell_id, uint32 itemid) const override | Player | virtual |
| HasSpellMagnetAura() const | Unit | inline |
| HasSpellMod(SpellModifier *mod, Spell *spell) | Player | |
| HasSpiritOfRedemptionAura() const | Unit | inline |
| HasStealthAura() const | Unit | inline |
| HasStealthDetectAura() const | Unit | inline |
| HasStunAura() const | Unit | inline |
| HasTalent(uint32 spell_id, uint8 spec) const | Player | |
| HasTankSpec() | Player | |
| HasTauntAura() const | Unit | inline |
| HasThreatAura() const | Unit | inline |
| HasTitle(uint32 bitIndex) const | Player | |
| HasTitle(CharTitlesEntry const *title) const | Player | inline |
| HasTransformAura() const | Unit | inline |
| HasUnattackableAura() const | Unit | inline |
| HasUnitFlag(UnitFlags flags) const | Unit | inline |
| HasUnitFlag2(UnitFlags2 flags) const | Unit | inline |
| HasUnitMovementFlag(uint32 f) const | Unit | inline |
| HasUnitState(const uint32 f) const | Unit | inline |
| HasUnitTypeMask(uint32 mask) const | Unit | inline |
| HasVisibleAuraType(AuraType auraType) const | Unit | |
| HasWaterBreathingAura() const | Unit | inline |
| HasWaterWalkAura() const | Unit | inline |
| HasWeapon(WeaponAttackType type) const override | Player | inlinevirtual |
| HasWeaponForAttack(WeaponAttackType type) const override | Player | inlinevirtual |
| HaveAtClient(WorldObject const *u) const | Player | |
| HaveAtClient(ObjectGuid guid) const | Player | |
| haveOffhandWeapon() const | Unit | |
| HealBySpell(HealInfo &healInfo, bool critical=false) | Unit | |
| HealthAbovePct(int32 pct) const | Unit | inline |
| HealthAbovePctHealed(int32 pct, uint32 heal) const | Unit | inline |
| healthBeforeDuel | Player | private |
| HealthBelowPct(int32 pct) const | Unit | inline |
| HealthBelowPctDamaged(int32 pct, uint32 damage) const | Unit | inline |
| Heartbeat() | Object | inlinevirtual |
| i_AI | Unit | protected |
| i_disabledAI | Unit | protected |
| i_motionMaster | Unit | protected |
| InArena() const | Player | |
| InBattleground() const | Player | inline |
| InBattlegroundQueue(bool ignoreArena=false) const | Player | |
| InBattlegroundQueueForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const | Player | |
| IncompleteQuest(uint32 quest_id) | Player | |
| IncrDiminishing(DiminishingGroup group) | Unit | |
| InitCharmInfo() | Unit | |
| InitDataForForm(bool reapplyMods=false) | Player | |
| InitDisplayIds() | Player | |
| InitGlyphsForLevel() | Player | |
| Initialize(ObjectGuid::LowType guid) | Player | |
| InitPrimaryProfessions() | Player | |
| InitRunes() | Player | |
| InitStatBuffMods() | Unit | inline |
| InitStatsForLevel(bool reapplyMods=false) | Player | |
| InitTalentForLevel() | Player | |
| InitTamedPet(Pet *pet, uint8 level, uint32 spell_id) | Unit | |
| InitTaxiNodesForLevel() | Player | inline |
| inRandomLfgDungeon() | Player | |
| InSamePhase(WorldObject const *obj) const | WorldObject | inline |
| InSamePhase(uint32 phasemask) const | WorldObject | inline |
| InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false) | Unit | |
| InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false) | Unit | |
| InvalidateValuesUpdateCache() | Unit | inlineprivate |
| isAcceptWhispers() const | Player | inline |
| IsActionButtonDataValid(uint8 button, uint32 action, uint8 type) | Player | |
| isActiveObject() const | WorldObject | inline |
| IsActiveQuest(uint32 quest_id) const | Player | |
| IsAffectedBySpellmod(SpellInfo const *spellInfo, SpellModifier *mod, Spell *spell=nullptr) | Player | |
| isAFK() const | Player | inline |
| IsAIEnabled | Unit | |
| IsAlive() const | Unit | inline |
| isAllowedToLoot(Creature const *creature) | Player | |
| IsAlwaysDetectableFor(WorldObject const *seer) const override | Player | protectedvirtual |
| IsAlwaysVisibleFor(WorldObject const *seer) const override | Unit | protectedvirtual |
| IsArmorer() const | Unit | inline |
| IsAtGroupRewardDistance(WorldObject const *pRewardSource) const | Player | |
| IsAtLootRewardDistance(WorldObject const *pRewardSource) const | Player | |
| IsAtRecruitAFriendDistance(WorldObject const *pOther) const | Player | |
| isAttackingPlayer() const | Unit | |
| isAttackReady(WeaponAttackType type=BASE_ATTACK) const | Unit | inline |
| IsAttackSpeedOverridenShapeShift() const | Unit | |
| IsAuctioner() const | Unit | inline |
| IsBagPos(uint16 pos) | Player | static |
| IsBanker() const | Unit | inline |
| IsBankPos(uint16 pos) | Player | inlinestatic |
| IsBankPos(uint8 bag, uint8 slot) | Player | static |
| IsBaseRuneSlotsOnCooldown(RuneType runeType) const | Player | |
| IsBattleMaster() const | Unit | inline |
| isBeingLoaded() const override | Player | virtual |
| IsBeingTeleported() const | Player | inline |
| IsBeingTeleportedFar() const | Player | inline |
| IsBeingTeleportedNear() const | Player | inline |
| isBlockCritical() | Unit | |
| IsCharmed() const | Unit | inline |
| IsCharmedOwnedByPlayerOrPlayer() const | Unit | inline |
| IsClass(Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override | Player | virtual |
| IsClientControlled(Player const *exactClient=nullptr) const | Unit | |
| IsCommentator() const | Player | inline |
| IsContestedGuard() const | Unit | inline |
| IsControllableGuardian() const | Unit | inline |
| IsControlledByPlayer() const | Unit | inline |
| IsCorpse() const | Object | inline |
| IsCreatedByPlayer() const | Unit | inline |
| IsCreature() const | Object | inline |
| IsCritter() const | Unit | inline |
| IsCrowdControlled() const | Unit | inline |
| IsCurrentBattlegroundRandom() const | Player | inline |
| IsDailyQuestDone(uint32 quest_id) | Player | |
| IsDamageReducedByArmor(SpellSchoolMask damageSchoolMask, SpellInfo const *spellInfo=nullptr, uint8 effIndex=MAX_SPELL_EFFECTS) | Unit | static |
| isDead() const | Unit | inline |
| isDebugAreaTriggers | Player | |
| IsDeserter() const | Player | inline |
| IsDeveloper() const | Player | inline |
| isDND() const | Player | inline |
| IsDuringRemoveFromWorld() const | Unit | inline |
| isDying() const | Unit | inline |
| IsDynamicObject() const | Object | inline |
| IsEngaged() const | Unit | inline |
| IsEngagedBy(Unit const *who) const | Unit | inline |
| IsEquipmentPos(uint16 pos) | Player | inlinestatic |
| IsEquipmentPos(uint8 bag, uint8 slot) | Player | static |
| IsExistPet() | Player | |
| IsExpectingChangeTransport() const | Player | inline |
| IsFalling() const | Player | |
| IsFarVisible() const | WorldObject | inline |
| IsFFAPvP() | Player | |
| Unit::IsFFAPvP() const | Unit | inline |
| IsFlying() const | Unit | inline |
| IsFreeFlying() const | Player | inline |
| IsFriendlyTo(Unit const *unit) const | Unit | |
| isFrozen() const | Unit | |
| IsFullHealth() const | Unit | inline |
| IsGameMaster() const | Player | inline |
| IsGameObject() const | Object | inline |
| isGMChat() const | Player | inline |
| IsGMSpectator() const | Player | inline |
| isGMVisible() const | Player | inline |
| IsGossip() const | Unit | inline |
| IsGroupVisibleFor(Player const *p) const | Player | |
| IsGuardian() const | Unit | inline |
| IsGuildMaster() const | Unit | inline |
| isHonorOrXPTarget(Unit *victim) const | Player | |
| IsHostileTo(Unit const *unit) const | Unit | |
| IsHostileToPlayers() const | Unit | |
| IsHovering() const | Unit | inline |
| IsHunterPet() const | Unit | inline |
| IsImmobilizedState() const | Unit | inline |
| IsImmunedToDamage(SpellSchoolMask meleeSchoolMask) const | Unit | |
| IsImmunedToDamage(SpellInfo const *spellInfo) const | Unit | |
| IsImmunedToDamage(Spell const *spell) const | Unit | |
| IsImmunedToDamageOrSchool(SpellSchoolMask meleeSchoolMask) const | Unit | |
| IsImmunedToDamageOrSchool(SpellInfo const *spellInfo) const | Unit | |
| IsImmunedToSchool(SpellSchoolMask meleeSchoolMask) const | Unit | |
| IsImmunedToSchool(SpellInfo const *spellInfo) const | Unit | |
| IsImmunedToSchool(Spell const *spell) const | Unit | |
| IsImmunedToSpell(SpellInfo const *spellInfo, Spell const *spell=nullptr) | Unit | virtual |
| IsImmunedToSpellEffect(SpellInfo const *spellInfo, uint32 index) const | Unit | virtual |
| IsImmuneToAll() const | Unit | inline |
| IsImmuneToEnvironmentalDamage() | Player | |
| IsImmuneToNPC() const | Unit | inline |
| IsImmuneToPC() const | Unit | inline |
| isInAccessiblePlaceFor(Creature const *c) const | Unit | |
| IsInAreaTriggerRadius(AreaTrigger const *trigger, float delta=0.f) const | Player | |
| isInBack(WorldObject const *target, float arc=M_PI) const | WorldObject | |
| isInBackInMap(Unit const *target, float distance, float arc=M_PI) const | Unit | |
| IsInBetween(WorldObject const *obj1, WorldObject const *obj2, float size=0) const | WorldObject | |
| IsInCombat() const | Unit | inline |
| IsInCombatWith(Unit const *who) const | Unit | |
| IsInDisallowedMountForm() const | Unit | |
| IsInDist(float x, float y, float z, float dist) const | Position | inline |
| IsInDist(const Position *pos, float dist) const | Position | inline |
| IsInDist2d(float x, float y, float dist) const | Position | inline |
| IsInDist2d(const Position *pos, float dist) const | Position | inline |
| IsInFeralForm() const | Unit | inline |
| IsInFlight() const | Unit | inline |
| isInFront(WorldObject const *target, float arc=M_PI) const | WorldObject | |
| isInFrontInMap(Unit const *target, float distance, float arc=M_PI) const | Unit | |
| IsInGrid() const | GridObject< Player > | inline |
| IsInMap(WorldObject const *obj) const | WorldObject | |
| IsInnkeeper() const | Unit | inline |
| IsInPartyWith(Unit const *unit) const | Unit | |
| IsInRaidWith(Unit const *unit) const | Unit | |
| IsInRange(WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const | WorldObject | |
| IsInRange2d(float x, float y, float minRange, float maxRange) const | WorldObject | |
| IsInRange3d(float x, float y, float z, float minRange, float maxRange) const | WorldObject | |
| IsInSameGroupWith(Player const *p) const | Player | |
| IsInSameRaidWith(Player const *p) const | Player | inline |
| IsInSanctuary() const | Unit | inline |
| IsInventoryPos(uint16 pos) | Player | inlinestatic |
| IsInventoryPos(uint8 bag, uint8 slot) | Player | static |
| IsInvisibleDueToDespawn() const | WorldObject | inlineprotectedvirtual |
| IsInvitedForBattlegroundInstance() const | Player | inline |
| IsInvitedForBattlegroundInstance(uint32 instanceId) const | Player | |
| IsInvitedForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const | Player | |
| IsInWater() const override | Player | inlinevirtual |
| IsInWhisperWhiteList(ObjectGuid guid) | Player | |
| IsInWintergrasp() const | WorldObject | inline |
| IsInWorld() const | Object | inline |
| IsItem() const | Object | inline |
| IsLevitating() const | Unit | inline |
| IsMaxLevel() const | Player | |
| IsMirrorTimerActive(MirrorTimerType type) | Player | inline |
| IsMounted() const | Unit | inline |
| IsMovementPreventedByCasting() const | Unit | virtual |
| isMoving() const | Unit | inline |
| IsNeedCastPassiveSpellAtLearn(SpellInfo const *spellInfo) const | Player | |
| isNeedNotify(uint16 f) const | WorldObject | inline |
| IsNeutralToAll() const | Unit | |
| IsNeverVisible() const override | Player | virtual |
| IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const | Unit | |
| IsOnVehicle(Unit const *vehicle) const | Unit | inline |
| IsOutdoorPvPActive() | Player | |
| IsOutdoors() const | WorldObject | |
| IsPet() const | Unit | inline |
| IsPetAura(Aura const *aura) | Unit | |
| IsPetInCombat() const | Unit | inline |
| IsPetNeedBeTemporaryUnsummoned() const | Player | inline |
| IsPlayer() const | Object | inline |
| IsPolymorphed() const | Unit | |
| IsPositionValid() const | Position | |
| isPossessed() const | Unit | inline |
| isPossessedByPlayer() const | Unit | inline |
| isPossessing() const | Unit | inline |
| isPossessing(Unit *u) const | Unit | inline |
| IsPvP() | Player | |
| Unit::IsPvP() const | Unit | inline |
| IsQuestGiver() const | Unit | inline |
| IsQuestRewarded(uint32 quest_id) const | Player | inline |
| isResurrectRequested() const | Player | inline |
| isResurrectRequestedBy(ObjectGuid guid) const | Player | inline |
| IsRooted() const | Unit | inline |
| IsScriptOverriden(SpellInfo const *spell, int32 script) const | Unit | |
| IsSelfOrInSameMap(WorldObject const *obj) const | WorldObject | |
| IsServiceProvider() const | Unit | inline |
| IsSitState() const | Unit | |
| IsSpectator() const | Player | inline |
| isSpellBlocked(Unit *victim, SpellInfo const *spellProto, WeaponAttackType attackType=BASE_ATTACK) | Unit | |
| IsSpellFitByClassAndRace(uint32 spell_id) const | Player | |
| IsSpiritGuide() const | Unit | inline |
| IsSpiritHealer() const | Unit | inline |
| IsSpiritService() const | Unit | inline |
| IsStandState() const | Unit | |
| IsStandUpOnMovementState() const | Unit | |
| IsStopped() const | Unit | inline |
| IsSummon() const | Unit | inline |
| IsSummonAsSpectator() const | Player | |
| isSwimming() const | Unit | inline |
| IsTabardDesigner() const | Unit | inline |
| isTargetableForAttack(bool checkFakeDeath=true, Unit const *byWho=nullptr) const | Unit | |
| IsTaxi() const | Unit | inline |
| isTaxiCheater() const | Player | inline |
| isTotalImmune() const | Player | |
| IsTotem() const | Unit | inline |
| IsTotemCategoryCompatiableWith(ItemTemplate const *pProto, uint32 requiredTotemCategoryId) const | Player | |
| IsTrainer() const | Unit | inline |
| IsTriggeredAtSpellProcEvent(Unit *victim, Aura *aura, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *&spellProcEvent, ProcEventInfo const &eventInfo) | Unit | private |
| isTurning() const | Unit | inline |
| IsTwoHandUsed() const | Player | inline |
| isType(uint16 mask) const | Object | inline |
| IsUnderLastManaUseEffect() const | Unit | |
| IsUnderWater() const | Unit | virtual |
| IsUnit() const | Object | inline |
| IsUpdateNeeded() | WorldObject | virtual |
| IsUsingLfg() | Player | |
| IsValidAssistTarget(Unit const *target) const | Unit | |
| IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const | Unit | |
| IsValidGender(uint8 Gender) | Player | inlinestatic |
| IsValidPos(uint16 pos, bool explicit_pos) | Player | inline |
| IsValidPos(uint8 bag, uint8 slot, bool explicit_pos) | Player | |
| IsVehicle() const | Unit | inline |
| IsVendor() const | Unit | inline |
| IsVisibilityOverridden() const | WorldObject | inline |
| IsVisible() const | Unit | inline |
| IsVisibleGloballyFor(Player const *player) const | Player | |
| IsWalking() const | Unit | inline |
| IsWithinBoundaryRadius(const Unit *obj) const | Unit | |
| IsWithinBox(const Position ¢er, float xradius, float yradius, float zradius) const | Position | |
| IsWithinCombatRange(Unit const *obj, float dist2compare) const | Unit | |
| IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const | WorldObject | |
| IsWithinDist2d(float x, float y, float dist) const | WorldObject | |
| IsWithinDist2d(const Position *pos, float dist) const | WorldObject | |
| IsWithinDist3d(float x, float y, float z, float dist) const | WorldObject | |
| IsWithinDist3d(const Position *pos, float dist) const | WorldObject | |
| IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const | WorldObject | |
| IsWithinLOS(float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const | WorldObject | |
| IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const | WorldObject | |
| IsWithinMeleeRange(Unit const *obj, float dist=0.f) const | Unit | |
| IsWithinRange(Unit const *obj, float dist) const | Unit | |
| IsWorldObjectOutOfSightRange(WorldObject const *target) const | Player | |
| IsZoneWideVisible() const | WorldObject | inline |
| Item::AddToUpdateQueueOf | Player | friend |
| Item::RemoveFromUpdateQueueOf | Player | friend |
| ItemAddedQuestCheck(uint32 entry, uint32 count) | Player | |
| ItemMap typedef | Player | |
| ItemRemovedQuestCheck(uint32 entry, uint32 count) | Player | |
| ItemSetEff | Player | |
| JoinedChannel(Channel *c) | Player | |
| JoinedChannelsList typedef | Player | protected |
| JumpTo(float speedXY, float speedZ, bool forward=true) | Unit | |
| JumpTo(WorldObject *obj, float speedZ) | Unit | |
| Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr) | Unit | static |
| KillCreditGO(uint32 entry, ObjectGuid guid=ObjectGuid::Empty) | Player | |
| KilledMonster(CreatureTemplate const *cInfo, ObjectGuid guid) | Player | |
| KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty) | Player | |
| KilledPlayerCredit(uint16 count=1) | Player | |
| KilledPlayerCreditForQuest(uint16 count, Quest const *quest) | Player | |
| KillPlayer() | Player | |
| KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr) | Unit | inline |
| KnockbackFrom(float x, float y, float speedXY, float speedZ) | Unit | |
| LastUsedScriptID | WorldObject | |
| LearnCustomSpells() | Player | |
| LearnDefaultSkill(uint32 skillId, uint16 rank) | Player | |
| LearnDefaultSkills() | Player | |
| LearnPetTalent(ObjectGuid petGuid, uint32 talentId, uint32 talentRank) | Player | |
| learnQuestRewardedSpells() | Player | |
| learnQuestRewardedSpells(Quest const *quest) | Player | |
| learnSkillRewardedSpells(uint32 id, uint32 value) | Player | |
| learnSpell(uint32 spellId, bool temporary=false, bool learnFromSkill=false) | Player | |
| learnSpellHighRank(uint32 spellid) | Player | |
| LearnTalent(uint32 talentId, uint32 talentRank, bool command=false) | Player | |
| LeaveAllArenaTeams(ObjectGuid guid) | Player | static |
| LeaveBattleground(Battleground *bg=nullptr) | Player | |
| LeftChannel(Channel *c) | Player | |
| LoadActions(PreparedQueryResult result) | Player | |
| LoadCorpse(PreparedQueryResult result) | Player | |
| LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const &holder) | Player | |
| LoadPet() | Player | |
| LoadPositionFromDB(uint32 &mapid, float &x, float &y, float &z, float &o, bool &in_flight, ObjectGuid::LowType guid) | Player | static |
| m_achievementMgr | Player | private |
| m_actionButtons | Player | protected |
| m_activeSpec | Player | protected |
| m_additionalSaveMask | Player | protected |
| m_additionalSaveTimer | Player | protected |
| m_ammoDPS | Player | protected |
| m_appliedAuras | Unit | protected |
| m_applyResilience | Unit | protected |
| m_AreaID | Player | protected |
| m_areaUpdateId | Player | protected |
| m_ArenaTeamIdInvited | Player | protected |
| m_ArmorProficiency | Player | protected |
| m_atLoginFlags | Player | protected |
| m_attackers | Unit | protected |
| m_attacking | Unit | protected |
| m_attackTimer | Unit | protected |
| m_auraBaseMod | Player | protected |
| m_auraModifiersGroup | Unit | protected |
| m_auraRaidUpdateMask | Player | protected |
| m_auraStateAuras | Unit | protected |
| m_auraUpdateIterator | Unit | protected |
| m_AutoRepeatFirstCast | Unit | protected |
| m_baseFeralAP | Player | protected |
| m_baseHealthRegen | Player | protected |
| m_baseManaRegen | Player | protected |
| m_baseRatingValue | Player | protected |
| m_baseSpellCritChance | Unit | |
| m_baseSpellDamage | Player | protected |
| m_baseSpellHealing | Player | protected |
| m_baseSpellPower | Player | protected |
| m_bgData | Player | protected |
| m_bHasDelayedTeleport | Player | private |
| m_bMustDelayTeleport | Player | private |
| m_bPassOnGroupLoot | Player | protected |
| m_canBlock | Player | protected |
| m_canKnockback | Player | private |
| m_canModifyStats | Unit | protected |
| m_canParry | Player | protected |
| m_canTeleport | Player | private |
| m_canTitanGrip | Player | protected |
| m_ChampioningFaction | Player | private |
| m_channels | Player | protected |
| m_charmAISpells | Player | protected |
| m_charmInfo | Unit | protected |
| m_charmUpdateTimer | Player | |
| m_charSettingsMap | Player | private |
| m_chatFloodData | Player | protected |
| m_cinematic | Player | protected |
| m_cleanupDone | Unit | private |
| m_CombatTimer | Unit | private |
| m_ComboPointHolders | Unit | private |
| m_comboPoints | Unit | private |
| m_comboTarget | Unit | private |
| m_contestedPvPTimer | Player | protected |
| m_Controlled | Unit | |
| m_ControlledByPlayer | Unit | |
| m_CreatedByPlayer | Unit | |
| m_createStats | Unit | protected |
| m_creationTime | Player | private |
| m_currentBuybackSlot | Player | protected |
| m_currentSpells | Unit | protected |
| m_currMap | WorldObject | private |
| m_DailyQuestChanged | Player | protected |
| m_deathExpireTime | Player | protected |
| m_deathState | Unit | protected |
| m_deathTimer | Player | protected |
| m_declinedname | Player | protected |
| m_delayed_unit_ai_notify_timer | Unit | |
| m_delayed_unit_relocation_timer | Unit | |
| m_DelayedOperations | Player | private |
| m_DFQuests | Player | |
| m_Diminishing | Unit | private |
| m_divider | Player | protected |
| m_drunkTimer | Player | protected |
| m_drwGUID | Player | |
| m_dungeonDifficulty | Player | protected |
| m_duringRemoveFromWorld | Unit | private |
| m_dynObj | Unit | protected |
| m_enchantDuration | Player | protected |
| m_entryPointData | Player | protected |
| m_EquipmentSets | Player | protected |
| m_Events | WorldObject | |
| m_executed_notifies | WorldObject | private |
| m_Expertise | Player | protected |
| m_extraAttacks | Unit | |
| m_extraBonusTalentCount | Player | protected |
| m_ExtraFlags | Player | protected |
| m_flightSpellActivated | Player | private |
| m_floatValues | Object | |
| m_FollowingRefMgr | Unit | private |
| m_foodEmoteTimerCount | Player | protected |
| m_forced_speed_changes | Player | |
| m_gameObj | Unit | protected |
| m_GlobalCooldownMgr | Player | protected |
| m_Glyphs | Player | protected |
| m_grantableLevels | Player | protected |
| m_group | Player | protected |
| m_groupInvite | Player | protected |
| m_groupUpdateMask | Player | protected |
| m_GuildIdInvited | Player | protected |
| m_homebindAreaId | Player | |
| m_homebindMapId | Player | |
| m_HomebindTimer | Player | |
| m_homebindX | Player | |
| m_homebindY | Player | |
| m_homebindZ | Player | |
| m_hostileReferenceCheckTimer | Player | protected |
| m_HostileRefMgr | Unit | private |
| m_ingametime | Player | protected |
| m_InstanceId | WorldObject | private |
| m_InstanceValid | Player | |
| m_int32Values | Object | |
| m_interruptableAuras | Unit | protected |
| m_interruptMask | Unit | protected |
| m_invisibility | WorldObject | |
| m_invisibilityDetect | WorldObject | |
| m_inWorld | Object | private |
| m_isActive | WorldObject | protected |
| m_IsBGRandomWinner | Player | protected |
| m_isInSharedVisionOf | Player | |
| m_isInstantFlightOn | Player | private |
| m_isInWater | Player | private |
| m_itemDuration | Player | protected |
| m_items | Player | protected |
| m_itemSoulboundTradeable | Player | protected |
| m_itemUpdateQueue | Player | protected |
| m_itemUpdateQueueBlocked | Player | protected |
| m_last_notify_mstime | Unit | |
| m_last_notify_position | Unit | |
| m_Last_tick | Player | |
| m_lastDailyQuestTime | Player | protected |
| m_lastFallTime | Player | private |
| m_lastFallZ | Player | private |
| m_lastHonorUpdateTime | Player | protected |
| m_lastManaUse | Unit | private |
| m_lastpetnumber | Player | protected |
| m_lastPotionId | Player | protected |
| m_lastSanctuaryTime | Unit | |
| m_logintime | Player | |
| m_lootGuid | Player | protected |
| m_mail | Player | protected |
| m_mailsUpdated | Player | |
| m_mapId | WorldLocation | |
| m_mapRef | Player | private |
| m_MirrorTimer | Player | private |
| m_MirrorTimerFlags | Player | private |
| m_MirrorTimerFlagsLast | Player | private |
| m_modAttackSpeedPct | Unit | |
| m_modAuras | Unit | protected |
| m_modMeleeHitChance | Unit | |
| m_modRangedHitChance | Unit | |
| m_modSpellHitChance | Unit | |
| m_MonthlyQuestChanged | Player | protected |
| m_monthlyquests | Player | protected |
| m_MountBlockId | Player | protected |
| m_movedByPlayer | Unit | |
| m_movementInfo | WorldObject | |
| m_mover | Player | |
| m_name | WorldObject | protected |
| m_NeedToSaveGlyphs | Player | protected |
| m_needZoneUpdate | Player | protected |
| m_newVisible | Player | |
| m_nextMailDelivereTime | Player | |
| m_nextSave | Player | protected |
| m_notifyflags | WorldObject | private |
| m_ObjectSlot | Unit | |
| m_objectType | Object | protected |
| m_objectTypeId | Object | protected |
| m_objectUpdated | Object | protected |
| m_OffhandExpertise | Player | protected |
| m_oldpetspell | Player | private |
| m_orientation | Position | |
| m_originalGroup | Player | protected |
| m_ownedAuras | Unit | protected |
| m_PackGUID | Object | private |
| m_pendingSpectatorForBG | Player | |
| m_pendingSpectatorInviteInstanceId | Player | |
| m_petAuras | Unit | |
| m_petStable | Player | private |
| m_phaseMask | WorldObject | private |
| m_Played_time | Player | |
| m_positionX | Position | |
| m_positionY | Position | |
| m_positionZ | Position | |
| m_powerFraction | Player | protected |
| m_procDeep | Unit | protected |
| m_questRewardTalentCount | Player | protected |
| m_QuestStatus | Player | protected |
| m_QuestStatusSave | Player | protected |
| m_race | Unit | protected |
| m_raidDifficulty | Player | protected |
| m_raidMapDifficulty | Player | protected |
| m_reactiveTimer | Unit | protected |
| m_realDodge | Player | protected |
| m_realParry | Player | protected |
| m_realRace | Unit | protected |
| m_recallMap | Player | |
| m_recallO | Player | |
| m_recallX | Player | |
| m_recallY | Player | |
| m_recallZ | Player | |
| m_receivedSpectatorResetFor | Player | |
| m_refundableItems | Player | private |
| m_regenTimer | Unit | protected |
| m_regenTimerCount | Player | protected |
| m_removedAuras | Unit | protected |
| m_removedAurasCount | Unit | protected |
| m_reputationMgr | Player | private |
| m_resetTalentsCost | Player | protected |
| m_resetTalentsTime | Player | protected |
| m_resurrectGUID | Player | protected |
| m_resurrectHealth | Player | protected |
| m_resurrectMana | Player | protected |
| m_resurrectMap | Player | protected |
| m_resurrectX | Player | protected |
| m_resurrectY | Player | protected |
| m_resurrectZ | Player | protected |
| m_RewardedQuests | Player | protected |
| m_RewardedQuestsSave | Player | protected |
| m_runes | Player | protected |
| m_scAuras | Unit | protected |
| m_SeasonalQuestChanged | Player | protected |
| m_seasonalquests | Player | protected |
| m_seer | Player | |
| m_serverSideVisibility | WorldObject | |
| m_serverSideVisibilityDetect | WorldObject | |
| m_session | Player | protected |
| m_sharedVision | Unit | protected |
| m_social | Player | protected |
| m_soulboundTradableLock | Player | protected |
| m_specsCount | Player | protected |
| m_speed_rate | Unit | protected |
| m_spellCooldowns | Player | private |
| m_spellImmune | Unit | |
| m_spellMods | Player | protected |
| m_spellModTakingSpell | Player | |
| m_spellPenetrationItemMod | Player | protected |
| m_spells | Player | protected |
| m_state | Unit | private |
| m_stealth | WorldObject | |
| m_stealthDetect | WorldObject | |
| m_summon_asSpectator | Player | protected |
| m_summon_expire | Player | protected |
| m_summon_mapid | Player | protected |
| m_summon_x | Player | protected |
| m_summon_y | Player | protected |
| m_summon_z | Player | protected |
| m_SummonSlot | Unit | |
| m_swingErrorMsg | Player | protected |
| m_talents | Player | protected |
| m_taxi | Player | |
| m_team | Player | protected |
| m_temporaryUnsummonedPetNumber | Player | private |
| m_ThreatMgr | Unit | protected |
| m_threatModifier | Unit | |
| m_timedquests | Player | protected |
| m_trade | Player | protected |
| m_transform | Unit | protected |
| m_transport | WorldObject | protected |
| m_uint32Values | Object | |
| m_unitTypeMask | Unit | protected |
| m_updateFlag | Object | protected |
| m_useCombinedPhases | WorldObject | private |
| m_usedTalentCount | Player | protected |
| m_valuesCount | Object | protected |
| m_vehicle | Unit | protected |
| m_vehicleKit | Unit | protected |
| m_visibleAuras | Unit | protected |
| m_weaponChangeTimer | Player | protected |
| m_weaponDamage | Unit | protected |
| m_WeaponProficiency | Player | protected |
| m_WeeklyQuestChanged | Player | protected |
| m_weeklyquests | Player | protected |
| m_zoneScript | WorldObject | protected |
| m_zoneUpdateId | Player | protected |
| m_zoneUpdateTimer | Player | protected |
| MagicSpellHitResult(Unit *victim, SpellInfo const *spell) | Unit | |
| manaBeforeDuel | Player | private |
| MeleeDamageBonusDone(Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL) | Unit | |
| MeleeDamageBonusTaken(Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL) | Unit | |
| MeleeSpellHitResult(Unit *victim, SpellInfo const *spell) | Unit | |
| MeleeSpellMissChance(Unit const *victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const | Unit | |
| mMitems | Player | |
| ModifyArenaPoints(int32 value, CharacterDatabaseTransaction trans=CharacterDatabaseTransaction(nullptr)) | Player | |
| ModifyAuraState(AuraStateType flag, bool apply) | Unit | |
| ModifyHealth(int32 val) | Unit | |
| ModifyHonorPoints(int32 value, CharacterDatabaseTransaction trans=CharacterDatabaseTransaction(nullptr)) | Player | |
| ModifyMoney(int32 amount, bool sendError=true) | Player | |
| ModifyPower(Powers power, int32 val, bool withPowerUpdate=true) | Unit | |
| ModifyPowerPct(Powers power, float pct, bool apply=true) | Unit | |
| ModifyRedirectThreat(int32 amount) | Unit | inline |
| ModifySkillBonus(uint32 skillid, int32 val, bool talent) | Player | |
| ModifySpellCooldown(uint32 spellId, int32 cooldown) | Player | |
| ModSpellCastTime(SpellInfo const *spellProto, int32 &castTime, Spell *spell=nullptr) | Unit | |
| ModSpellDuration(SpellInfo const *spellProto, Unit const *target, int32 duration, bool positive, uint32 effectMask) | Unit | |
| MoneyChanged(uint32 value) | Player | |
| MonsterMoveWithSpeed(float x, float y, float z, float speed) | Unit | |
| Mount(uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0) | Unit | |
| MoveItemFromInventory(uint8 bag, uint8 slot, bool update) | Player | |
| MoveItemToInventory(ItemPosCountVec const &dest, Item *pItem, bool update, bool in_characterInventoryDB=false) | Player | |
| MovePosition(Position &pos, float dist, float angle) | WorldObject | |
| MovePositionToFirstCollision(Position &pos, float dist, float angle) | WorldObject | |
| movespline | Unit | |
| mSemaphoreTeleport_Far | Player | private |
| mSemaphoreTeleport_Near | Player | private |
| mSkillStatus | Player | protected |
| MustDelayTeleport() const | Player | inlineprivate |
| NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false) | Unit | |
| NearTeleportTo(float x, float y, float z, float orientation, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false) | Unit | |
| NeedChangeAI | Unit | |
| NeedSendSpectatorData() const | Player | |
| NeedToSaveGlyphs() | Player | inline |
| NormalizeOrientation(float o) | Position | inlinestatic |
| NotifyExecuted(uint16 f) const | WorldObject | inline |
| Object() | Object | protected |
| Object(const Object &) | Object | private |
| OCTRegenHPPerSpirit() | Player | |
| OCTRegenMPPerSpirit() | Player | |
| OfflineResurrect(ObjectGuid const &guid, CharacterDatabaseTransaction trans) | Player | static |
| OnGossipSelect(WorldObject *source, uint32 gossipListId, uint32 menuId) | Player | |
| operator G3D::Vector3() const | Position | inline |
| operator!=(Position const &a) | Position | inline |
| operator!=(Position const &a) const | Position | inline |
| Object::operator=(Object const &) | Object | private |
| WorldLocation::operator=(const Position &)=default | Position | |
| WorldLocation::operator=(Position &&)=default | Position | |
| operator==(Position const &a) const | Position | |
| OutDebugInfo() const | Unit | |
| outDebugValues() const | Player | protected |
| PatchValuesUpdate(ByteBuffer &valuesUpdateBuf, BuildValuesCachePosPointers &posPointers, Player *target) | Unit | private |
| PauseMovement(uint32 timer=0, uint8 slot=0) | Unit | virtual |
| PetAuraSet typedef | Unit | |
| PetSpellFail(SpellInfo const *spellInfo, Unit *target, uint32 result) | Unit | |
| PetSpellInitialize() | Player | |
| PlayDirectMusic(uint32 music_id, Player *target=nullptr) | WorldObject | |
| PlayDirectSound(uint32 sound_id, Player *target=nullptr) | WorldObject | |
| PlayDistanceSound(uint32 sound_id, Player *target=nullptr) | WorldObject | |
| Player(WorldSession *session) | Player | explicit |
| PlayerTalkClass | Player | |
| PlayRadiusMusic(uint32 music_id, float radius) | WorldObject | |
| PlayRadiusSound(uint32 sound_id, float radius) | WorldObject | |
| Position(float x=0, float y=0, float z=0, float o=0) | Position | inline |
| Position(Position const &loc) | Position | inline |
| Position(Position &&)=default | Position | |
| PositionXYZOStream() | Position | inline |
| PositionXYZStream() | Position | inline |
| PossessSpellInitialize() | Player | |
| PrepareCharmAISpells() | Player | |
| PrepareGossipMenu(WorldObject *source, uint32 menuId=0, bool showQuests=false) | Player | |
| PrepareQuestMenu(ObjectGuid guid) | Player | |
| PrettyPrintRequirementsAchievementsList(const std::vector< const ProgressionRequirement * > &missingAchievements) const | Player | |
| PrettyPrintRequirementsItemsList(const std::vector< const ProgressionRequirement * > &missingItems) const | Player | |
| PrettyPrintRequirementsQuestList(const std::vector< const ProgressionRequirement * > &missingQuests) const | Player | |
| PrintIndexError(uint32 index, bool set) const | Object | private |
| ProcDamageAndSpell(Unit *actor, Unit *victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType=BASE_ATTACK, SpellInfo const *procSpellInfo=nullptr, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2) | Unit | static |
| ProcDamageAndSpellFor(bool isVictim, Unit *target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const *procSpellInfo, uint32 damage, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2) | Unit | |
| ProcessDelayedOperations() | Player | |
| processDummyAuras(float TakenTotalMod) const | Unit | private |
| ProcessPositionDataChanged(PositionFullTerrainStatus const &data) override | Unit | virtual |
| ProcessSpellQueue() | Player | protected |
| ProcessTerrainStatusUpdate() override | Player | virtual |
| ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs) override | Player | virtual |
| propagateSpeedChange() | Unit | inline |
| pvpInfo | Player | |
| QuestSet typedef | Player | protected |
| QuickEquipItem(uint16 pos, Item *pItem) | Player | |
| RecalculateObjectScale() | Unit | virtual |
| RecalculateRating(CombatRating cr) | Player | inline |
| RefundableItemsSet typedef | Player | private |
| RefundItem(Item *item) | Player | private |
| Regenerate(Powers power) | Player | |
| RegenerateAll() | Player | |
| RegenerateHealth() | Player | |
| Relocate(float x, float y) | Position | inline |
| Relocate(float x, float y, float z) | Position | inline |
| Relocate(float x, float y, float z, float orientation) | Position | inline |
| Relocate(const Position &pos) | Position | inline |
| Relocate(const Position *pos) | Position | inline |
| RelocateOffset(const Position &offset) | Position | |
| RelocatePolarOffset(float angle, float dist, float z=0.0f) | Position | |
| removeActionButton(uint8 button) | Player | |
| RemoveActiveQuest(uint32 questId, bool update=true) | Player | |
| RemoveAllAttackers() | Unit | |
| RemoveAllAuras() | Unit | |
| RemoveAllAurasExceptType(AuraType type) | Unit | |
| RemoveAllAurasOnDeath() | Unit | |
| RemoveAllAurasRequiringDeadTarget() | Unit | |
| RemoveAllControlled(bool onDeath=false) | Unit | |
| RemoveAllDynObjects() | Unit | |
| RemoveAllGameObjects() | Unit | |
| RemoveAllMinionsByEntry(uint32 entry) | Unit | |
| RemoveAllowedLooter(ObjectGuid guid) | WorldObject | |
| RemoveAllSpellCooldown() | Player | |
| RemoveAmmo() | Player | |
| RemoveAppliedAuras(std::function< bool(AuraApplication const *)> const &check) | Unit | |
| RemoveAppliedAuras(uint32 spellId, std::function< bool(AuraApplication const *)> const &check) | Unit | |
| RemoveAreaAurasDueToLeaveWorld() | Unit | |
| RemoveArenaAuras() | Unit | |
| RemoveArenaEnchantments(EnchantmentSlot slot) | Player | |
| RemoveArenaSpellCooldowns(bool removeActivePetCooldowns=false) | Player | |
| RemoveAtLoginFlag(AtLoginFlags flags, bool persist=false) | Player | |
| RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveAura(AuraApplication *aurApp, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveAura(Aura *aur, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveAuraFromStack(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveAurasByShapeShift() | Unit | |
| RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true) | Unit | |
| RemoveAurasDueToItemSpell(uint32 spellId, ObjectGuid castItemGuid) | Unit | |
| RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveAurasDueToSpellByDispel(uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, Unit *dispeller, uint8 chargesRemoved=1) | Unit | |
| RemoveAurasDueToSpellBySteal(uint32 spellId, ObjectGuid casterGUID, Unit *stealer) | Unit | |
| RemoveAurasWithAttribute(uint32 flags) | Unit | |
| RemoveAurasWithFamily(SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID) | Unit | |
| RemoveAurasWithInterruptFlags(uint32 flag, uint32 except=0, bool isAutoshot=false) | Unit | |
| RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemode=AURA_REMOVE_BY_DEFAULT, uint32 except=0) | Unit | |
| RemoveBattlegroundQueueId(BattlegroundQueueTypeId val) | Player | |
| RemoveBindSightAuras() | Unit | |
| RemoveBonusTalent(uint32 count) | Player | inline |
| RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag) | Object | |
| RemoveCategoryCooldown(uint32 cat) | Player | |
| RemoveCharmAuras() | Unit | |
| RemoveCharmedBy(Unit *charmer) | Unit | |
| RemoveComboPointHolder(Unit *unit) | Unit | inline |
| RemoveCorpse() | Player | |
| RemovedInsignia(Player *looterPlr) | Player | |
| RemoveDynamicFlag(uint32 flag) | Object | inlinevirtual |
| RemoveDynObject(uint32 spellId) | Unit | |
| RemoveEnchantmentDurations(Item *item) | Player | |
| RemoveEnchantmentDurationsReferences(Item *item) | Player | |
| RemoveEvadeAuras() | Unit | |
| RemoveExtraUnitMovementFlag(uint16 f) | Unit | inline |
| RemoveFieldNotifyFlag(uint16 flag) | Object | inline |
| RemoveFlag(uint16 index, uint32 oldFlag) | Object | |
| RemoveFlag64(uint16 index, uint64 oldFlag) | Object | |
| removeFollower(FollowerReference *) | Unit | inline |
| RemoveFromBattlegroundOrBattlefieldRaid() | Player | |
| RemoveFromGrid() | GridObject< Player > | inline |
| RemoveFromGroup(Group *group, ObjectGuid guid, RemoveMethod method=GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker=ObjectGuid::Empty, const char *reason=nullptr) | Player | static |
| RemoveFromGroup(RemoveMethod method=GROUP_REMOVEMETHOD_DEFAULT) | Player | inline |
| RemoveFromMapVisibilityOverrideContainers() | WorldObject | private |
| RemoveFromNotify(uint16 f) | WorldObject | inline |
| RemoveFromObjectUpdate() override | WorldObject | virtual |
| RemoveFromWhisperWhiteList(ObjectGuid guid) | Player | inline |
| RemoveFromWorld() override | Player | virtual |
| RemoveGameObject(GameObject *gameObj, bool del) | Unit | |
| RemoveGameObject(uint32 spellid, bool del) | Unit | |
| RemoveGuidValue(uint16 index, ObjectGuid value) | Object | |
| removeHatedBy(HostileReference *) | Unit | inline |
| RemoveItem(uint8 bag, uint8 slot, bool update, bool swap=false) | Player | |
| RemoveItemDependentAurasAndCasts(Item *pItem) | Player | |
| RemoveItemDurations(Item *item) | Player | |
| RemoveItemFromBuyBackSlot(uint32 slot, bool del) | Player | |
| RemoveMail(uint32 id) | Player | |
| RemoveMItem(ObjectGuid::LowType itemLowGuid) | Player | inline |
| RemoveMovementImpairingAuras(bool withRoot) | Unit | |
| RemoveNotOwnSingleTargetAuras() | Unit | |
| RemoveNpcFlag(NPCFlags flags) | Unit | inline |
| RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveOwnedAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveOwnedAura(Aura *aura, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) | Unit | |
| RemoveOwnedAuras(std::function< bool(Aura const *)> const &check) | Unit | |
| RemoveOwnedAuras(uint32 spellId, std::function< bool(Aura const *)> const &check) | Unit | |
| RemovePet(Pet *pet, PetSaveMode mode, bool returnreagent=false) | Player | |
| RemovePetAura(PetAura const *petSpell) | Unit | |
| RemovePetitionsAndSigns(ObjectGuid guid, uint32 type) | Player | static |
| RemovePlayerFlag(PlayerFlags flags) | Player | inline |
| RemovePlayerFromVision(Player *player) | Unit | |
| RemovePointedBy(SafeUnitPointer *sup) | Unit | inline |
| RemoveQuestSlotState(uint16 slot, uint32 state) | Player | inline |
| RemoveReceivedSpectatorResetFor(ObjectGuid guid) | Player | inline |
| RemoveRestFlag(RestFlag restFlag) | Player | |
| RemoveRestState() | Player | |
| RemoveRewardedQuest(uint32 questId, bool update=true) | Player | |
| RemoveRunesByAuraEffect(AuraEffect const *aura) | Player | |
| removeSpell(uint32 spellId, uint8 removeSpecMask, bool onlyTemporary) | Player | |
| RemoveSpellCooldown(uint32 spell_id, bool update=false) | Player | |
| RemoveSpellMods(Spell *spell) | Player | |
| RemoveStandFlags(uint8 flags) | Unit | inline |
| RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry) | Player | |
| RemoveTimedQuest(uint32 quest_id) | Player | inline |
| RemoveTradeableItem(Item *item) | Player | |
| RemoveUnitFlag(UnitFlags flags) | Unit | inline |
| RemoveUnitFlag2(UnitFlags2 flags) | Unit | inline |
| RemoveUnitMovementFlag(uint32 f) | Unit | inline |
| RemoveVehicleKit() | Unit | |
| RemoveVisibleAura(uint8 slot) | Unit | inline |
| ReplaceAllDynamicFlags(uint32 flag) override | Unit | inlinevirtual |
| ReplaceAllNpcFlags(NPCFlags flags) | Unit | inline |
| ReplaceAllPlayerFlags(PlayerFlags flags) | Player | inline |
| ReplaceAllUnitFlags(UnitFlags flags) | Unit | inline |
| ReplaceAllUnitFlags2(UnitFlags2 flags) | Unit | inline |
| RepopAtGraveyard() | Player | |
| ReportedAfkBy(Player *reporter) | Player | |
| ReputationChanged(FactionEntry const *factionEntry) | Player | |
| ReputationChanged2(FactionEntry const *factionEntry) | Player | |
| ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete=false) | Player | |
| ResetAchievements() | Player | |
| ResetAllNotifies() | WorldObject | inline |
| ResetAllowedLooters() | WorldObject | |
| ResetAllPowers() | Player | |
| resetAttackTimer(WeaponAttackType type=BASE_ATTACK) | Unit | |
| ResetContestedPvP() | Player | inline |
| ResetDailyQuestStatus() | Player | |
| ResetFarSightDistance() | Player | |
| ResetInstances(ObjectGuid guid, uint8 method, bool isRaid) | Player | static |
| ResetMap() override | Player | virtual |
| ResetMonthlyQuestStatus() | Player | |
| ResetPetTalents() | Player | |
| ResetRedirectThreat() | Unit | inline |
| ResetSeasonalQuestStatus(uint16 event_id) | Player | |
| resetSpells() | Player | |
| resetTalents(bool noResetCost=false) | Player | |
| resetTalentsCost() const | Player | |
| ResetWeeklyQuestStatus() | Player | |
| RespondsToCallForHelp() const | Unit | inline |
| RestoreAllSpellMods(uint32 ownerAuraId=0, Aura *aura=nullptr) | Player | |
| RestoreBaseRune(uint8 index) | Player | |
| RestoreDisplayId() | Unit | |
| RestoreFaction() | Unit | |
| RestoreHealthAfterDuel() | Player | inline |
| RestoreManaAfterDuel() | Player | inline |
| RestoreSpellMods(Spell *spell, uint32 ownerAuraId=0, Aura *aura=nullptr) | Player | |
| ResumeMovement(uint32 timer=0, uint8 slot=0) | Unit | |
| ResummonPetTemporaryUnSummonedIfAny() | Player | |
| ResurectUsingRequestData() | Player | |
| ResurrectPlayer(float restore_percent, bool applySickness=false) | Player | |
| ResyncRunes(uint8 count) | Player | |
| RewardExtraBonusTalentPoints(uint32 bonusTalentPoints) | Player | |
| RewardHonor(Unit *victim, uint32 groupsize, int32 honor=-1, bool awardXP=true) | Player | |
| RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject *pRewardSource) | Player | |
| RewardPlayerAndGroupAtKill(Unit *victim, bool isBattleGround) | Player | |
| RewardQuest(Quest const *quest, uint32 reward, Object *questGiver, bool announce=true, bool isLFGReward=false) | Player | |
| RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker) | Unit | |
| RewardReputation(Unit *victim) | Player | |
| RewardReputation(Quest const *quest) | Player | |
| RollMeleeOutcomeAgainst(Unit const *victim, WeaponAttackType attType) const | Unit | |
| RollMeleeOutcomeAgainst(Unit const *victim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const | Unit | |
| SafeUnitPointerSet | Unit | |
| Satisfy(DungeonProgressionRequirements const *ar, uint32 target_map, bool report=false) | Player | |
| SatisfyQuestClass(Quest const *qInfo, bool msg) const | Player | |
| SatisfyQuestConditions(Quest const *qInfo, bool msg) | Player | |
| SatisfyQuestDay(Quest const *qInfo, bool msg) const | Player | |
| SatisfyQuestExclusiveGroup(Quest const *qInfo, bool msg) const | Player | |
| SatisfyQuestLevel(Quest const *qInfo, bool msg) const | Player | |
| SatisfyQuestLog(bool msg) | Player | |
| SatisfyQuestMonth(Quest const *qInfo, bool msg) const | Player | |
| SatisfyQuestNextChain(Quest const *qInfo, bool msg) const | Player | |
| SatisfyQuestPrevChain(Quest const *qInfo, bool msg) const | Player | |
| SatisfyQuestPreviousQuest(Quest const *qInfo, bool msg) const | Player | |
| SatisfyQuestRace(Quest const *qInfo, bool msg) const | Player | |
| SatisfyQuestReputation(Quest const *qInfo, bool msg) const | Player | |
| SatisfyQuestSeasonal(Quest const *qInfo, bool msg) const | Player | |
| SatisfyQuestSkill(Quest const *qInfo, bool msg) const | Player | |
| SatisfyQuestStatus(Quest const *qInfo, bool msg) const | Player | |
| SatisfyQuestTimed(Quest const *qInfo, bool msg) const | Player | |
| SatisfyQuestWeek(Quest const *qInfo, bool msg) const | Player | |
| SaveGoldToDB(CharacterDatabaseTransaction trans) | Player | |
| SaveHealthBeforeDuel() | Player | inline |
| SaveInventoryAndGoldToDB(CharacterDatabaseTransaction trans) | Player | |
| SaveManaBeforeDuel() | Player | inline |
| SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, ObjectGuid guid) | Player | static |
| SavePositionInDB(WorldLocation const &loc, uint16 zoneId, ObjectGuid guid, CharacterDatabaseTransaction trans) | Player | static |
| SaveRecallPosition() | Player | |
| SaveRespawnTime() | WorldObject | inlinevirtual |
| SaveToDB(bool create, bool logout) | Player | |
| SaveToDB(CharacterDatabaseTransaction trans, bool create, bool logout) | Player | |
| Say(std::string_view text, Language language, WorldObject const *=nullptr) override | Player | virtual |
| Say(uint32 textId, WorldObject const *target=nullptr) override | Player | virtual |
| ScheduleDelayedOperation(uint32 operation) | Player | inline |
| SeasonalEventQuestMap typedef | Player | protected |
| SeasonalQuestSet typedef | Player | protected |
| SelectNearbyNoTotemTarget(Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const | Unit | |
| SelectNearbyTarget(Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const | Unit | |
| SelectNearestPlayer(float distance=0) const | WorldObject | |
| SendActionButtons(uint32 state) const | Player | |
| SendAttackStateUpdate(CalcDamageInfo *damageInfo) | Unit | |
| SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount) | Unit | |
| SendAttackSwingBadFacingAttack() | Player | |
| SendAttackSwingCancelAttack() | Player | |
| SendAttackSwingCantAttack() | Player | |
| SendAttackSwingDeadTarget() | Player | |
| SendAttackSwingNotInRange() | Player | |
| SendAutoRepeatCancel(Unit *target) | Player | |
| SendBattlefieldWorldStates() | Player | |
| SendBGWeekendWorldStates() | Player | |
| SendBuyError(BuyResult msg, Creature *creature, uint32 item, uint32 param) | Player | |
| SendCanTakeQuestResponse(uint32 msg) const | Player | |
| SendChangeCurrentVictimOpcode(HostileReference *pHostileReference) | Unit | |
| SendCinematicStart(uint32 CinematicSequenceId) const | Player | |
| SendClearCooldown(uint32 spell_id, Unit *target) | Player | |
| SendClearTarget() | Unit | |
| SendClearThreatListOpcode() | Unit | |
| SendComboPoints() | Unit | |
| SendCooldownEvent(SpellInfo const *spellInfo, uint32 itemId=0, Spell *spell=nullptr, bool setCooldown=true) | Player | |
| SendCorpseReclaimDelay(uint32 delay) | Player | |
| SendDirectMessage(WorldPacket const *data) const | Player | |
| SendDuelCountdown(uint32 counter) | Player | |
| SendDungeonDifficulty(bool IsInGroup) | Player | |
| SendDurabilityLoss() | Player | |
| SendEnchantmentDurations() | Player | |
| SendEnergizeSpellLog(Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype) | Unit | |
| SendEquipError(InventoryResult msg, Item *pItem, Item *pItem2=nullptr, uint32 itemid=0) | Player | |
| SendEquipmentSetList() | Player | |
| SendExplorationExperience(uint32 Area, uint32 Experience) | Player | |
| SendHealSpellLog(HealInfo const &healInfo, bool critical=false) | Unit | |
| SendInitialActionButtons() const | Player | inline |
| SendInitialPacketsAfterAddToMap() | Player | |
| SendInitialPacketsBeforeAddToMap() | Player | |
| SendInitialSpells() | Player | |
| SendInitWorldStates(uint32 zoneId, uint32 areaId) | Player | |
| SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool onEnterMap) | Player | |
| SendItemDurations() | Player | |
| SendItemRetrievalMail(uint32 itemEntry, uint32 count) | Player | |
| SendItemRetrievalMail(std::vector< std::pair< uint32, uint32 > > mailItems) | Player | |
| SendLearnPacket(uint32 spellId, bool learn) | Player | |
| SendLogXPGain(uint32 GivenXP, Unit *victim, uint32 BonusXP, bool recruitAFriend=false, float group_rate=1.0f) | Player | |
| SendLoot(ObjectGuid guid, LootType loot_type) | Player | |
| SendLootError(ObjectGuid guid, LootError error) | Player | |
| SendLootRelease(ObjectGuid guid) | Player | |
| SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError=0, ObjectGuid::LowType item_guid=0, uint32 item_count=0) | Player | |
| SendMeleeAttackStart(Unit *victim, Player *sendTo=nullptr) | Unit | |
| SendMeleeAttackStop(Unit *victim=nullptr) | Unit | |
| SendMessageToSet(WorldPacket const *data, bool self) const override | Player | virtual |
| SendMessageToSet(WorldPacket const *data, Player const *skipped_rcvr) const override | Player | virtual |
| SendMessageToSetInRange(WorldPacket const *data, float dist, bool self) const override | Player | virtual |
| SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen) | Player | protected |
| SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 TransitTime, SplineFlags sf=SPLINEFLAG_WALK_MODE) | Unit | |
| SendMovementFeatherFall(Player *sendTo) | Unit | |
| SendMovementFlagUpdate(bool self=false) | Unit | |
| SendMovementHover(Player *sendTo) | Unit | |
| SendMovementWaterWalking(Player *sendTo) | Unit | |
| SendMoveRoot(bool state) | Unit | protected |
| SendMovieStart(uint32 MovieId) | Player | |
| SendNewItem(Item *item, uint32 count, bool received, bool created, bool broadcast=false, bool sendChatMessage=true) | Player | |
| SendNewMail() | Player | |
| SendNotifyLootItemRemoved(uint8 lootSlot) | Player | |
| SendNotifyLootMoneyRemoved() | Player | |
| SendObjectDeSpawnAnim(ObjectGuid guid) | WorldObject | |
| SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo) | Unit | |
| SendPetActionFeedback(uint8 msg) const | Unit | |
| SendPetActionSound(PetAction action) const | Unit | |
| SendPetAIReaction(ObjectGuid guid) const | Unit | |
| SendPetDismissSound() const | Unit | |
| SendPlayMusic(uint32 Music, bool OnlySelf) | WorldObject | |
| SendPlaySpellImpact(ObjectGuid guid, uint32 id) | Unit | |
| SendPlaySpellVisual(uint32 id) | Unit | |
| SendPreparedGossip(WorldObject *source) | Player | |
| SendPreparedQuest(ObjectGuid guid) | Player | |
| SendProficiency(ItemClass itemClass, uint32 itemSubclassMask) | Player | |
| SendPushToPartyResponse(Player const *player, uint8 msg) const | Player | |
| SendQuestComplete(uint32 quest_id) | Player | |
| SendQuestConfirmAccept(Quest const *quest, Player *pReceiver) | Player | |
| SendQuestFailed(uint32 questId, InventoryResult reason=EQUIP_ERR_OK) | Player | |
| SendQuestGiverStatusMultiple() | Player | protected |
| SendQuestReward(Quest const *quest, uint32 XP) | Player | |
| SendQuestTimerFailed(uint32 quest_id) | Player | |
| SendQuestUpdate(uint32 questId) | Player | |
| SendQuestUpdateAddCreatureOrGo(Quest const *quest, ObjectGuid guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count) | Player | |
| SendQuestUpdateAddItem(Quest const *quest, uint32 item_idx, uint16 count) | Player | |
| SendQuestUpdateAddPlayer(Quest const *quest, uint16 old_count, uint16 add_count) | Player | |
| SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty=-1) | Player | |
| SendRaidInfo() | Player | |
| SendRefundInfo(Item *item) | Player | private |
| SendRemoveControlBar() | Player | |
| SendRemoveFromThreatListOpcode(HostileReference *pHostileReference) | Unit | |
| SendResetFailedNotify(uint32 mapid) | Player | |
| SendResetInstanceFailed(uint32 reason, uint32 MapId) | Player | |
| SendResetInstanceSuccess(uint32 MapId) | Player | |
| SendRespondInspectAchievements(Player *player) const | Player | |
| SendSavedInstances() | Player | |
| SendSellError(SellResult msg, Creature *creature, ObjectGuid guid, uint32 param) | Player | |
| SendSpellDamageImmune(Unit *target, uint32 spellId) | Unit | |
| SendSpellDamageResist(Unit *target, uint32 spellId) | Unit | |
| SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo) | Unit | |
| SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log) | Unit | |
| SendSpellNonMeleeDamageLog(Unit *target, SpellInfo const *spellInfo, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit=false, bool Split=false) | Unit | |
| SendSpellNonMeleeReflectLog(SpellNonMeleeDamage *log, Unit *attacker) | Unit | |
| SendSystemMessage(std::string_view msg, bool escapeCharacters=false) | Player | |
| SendTalentsInfoData(bool pet) | Player | |
| SendTalentWipeConfirm(ObjectGuid guid) | Player | |
| SendTameFailure(uint8 result) | Unit | |
| SendTaxiNodeStatusMultiple() | Player | |
| SendTeleportAckPacket() | Player | |
| SendTeleportPacket(Position &pos) | Unit | |
| SendThreatListUpdate() | Unit | |
| SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg=0) | Player | |
| SendUpdateToOutOfRangeGroupMembers() | Player | |
| SendUpdateToPlayer(Player *player) | Object | |
| SendUpdateWorldState(uint32 variable, uint32 value) const | Player | |
| SetAcceptWhispers(bool on) | Player | inline |
| setActive(bool isActiveObject) | WorldObject | |
| SetActiveSpec(uint8 spec) | Player | inline |
| SetAI(UnitAI *newAI) | Unit | inline |
| SetAllowedLooters(GuidUnorderedSet const looters) | WorldObject | |
| SetAmmo(uint32 item) | Player | |
| SetArenaPoints(uint32 value) | Player | |
| SetArenaTeamIdInvited(uint32 ArenaTeamId) | Player | inline |
| SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value) | Player | |
| SetArmor(int32 val) | Unit | inline |
| SetAtLoginFlag(AtLoginFlags f) | Player | inline |
| SetAttackTime(WeaponAttackType att, uint32 val) | Unit | inline |
| setAttackTimer(WeaponAttackType type, int32 time) | Unit | inline |
| SetAuraStack(uint32 spellId, Unit *target, uint32 stack) | Unit | |
| SetAuraUpdateMaskForRaid(uint8 slot) | Player | inline |
| SetBankBagSlotCount(uint8 count) | Player | inline |
| SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) | Player | inline |
| SetBaseRune(uint8 index, RuneType baseRune) | Player | inline |
| SetBaseWeaponDamage(WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0) | Unit | inline |
| SetBattlegroundId(uint32 id, BattlegroundTypeId bgTypeId, uint32 queueSlot, bool invited, bool isRandom, TeamId teamId) | Player | |
| SetBattlegroundOrBattlefieldRaid(Group *group, int8 subgroup=-1) | Player | |
| SetBeastMaster(bool on) | Player | inline |
| SetBGData(BGData &bgdata) | Player | inline |
| SetBindPoint(ObjectGuid guid) | Player | |
| SetBonusTalentCount(uint32 count) | Player | inline |
| SetByteFlag(uint16 index, uint8 offset, uint8 newFlag) | Object | |
| SetByteValue(uint16 index, uint8 offset, uint8 value) | Object | |
| SetCanBlock(bool value) | Player | |
| SetCanDualWield(bool value) | Unit | inlinevirtual |
| SetCanFly(bool enable) | Unit | |
| SetCanKnockback(bool value) | Player | inline |
| SetCanModifyStats(bool modifyStats) | Unit | inline |
| SetCanParry(bool value) | Player | |
| SetCanTeleport(bool value) | Player | inline |
| SetCanTitanGrip(bool value) | Player | |
| SetCantProc(bool apply) | Unit | |
| SetChampioningFaction(uint32 faction) | Player | inline |
| SetCharm(Unit *target, bool apply) | Unit | |
| SetCharmedBy(Unit *charmer, CharmType type, AuraApplication const *aurApp=nullptr) | Unit | |
| SetCharmerGUID(ObjectGuid owner) | Unit | inline |
| setCinematic(uint8 cine) | Player | inline |
| SetClientControl(Unit *target, bool allowMove, bool packetOnly=false) | Player | |
| SetCombatTimer(uint32 timer) | Unit | inline |
| SetCommandStatusOff(uint32 command) | Player | inline |
| SetCommandStatusOn(uint32 command) | Player | inline |
| SetCommentator(bool on) | Player | inline |
| SetConfused(bool apply) | Unit | protected |
| SetContestedPvP(Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true) | Unit | |
| SetContestedPvPTimer(uint32 newTime) | Player | inline |
| SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false) | Unit | |
| SetCreateHealth(uint32 val) | Unit | inline |
| SetCreateMana(uint32 val) | Unit | inline |
| SetCreateStat(Stats stat, float val) | Unit | inline |
| SetCreationTime(Seconds creationTime) | Player | inline |
| SetCreatorGUID(ObjectGuid creator) | Unit | inline |
| SetCritterGUID(ObjectGuid guid) | Unit | inline |
| SetCurrentCastedSpell(Spell *pSpell) | Unit | |
| SetCurrentRune(uint8 index, RuneType currentRune) | Player | inline |
| SetCurrentTitle(CharTitlesEntry const *title, bool clear=false) | Player | inline |
| SetDailyQuestStatus(uint32 quest_id) | Player | |
| setDeathState(DeathState s, bool despawn=false) override | Player | virtual |
| SetDeveloper(bool on) | Player | inline |
| SetDisableGravity(bool disable) | Unit | |
| SetDisplayId(uint32 modelId, float displayScale=1.f) | Unit | virtual |
| SetDivider(ObjectGuid guid=ObjectGuid::Empty) | Player | inline |
| SetDrunkValue(uint8 newDrunkValue, uint32 itemId=0) | Player | |
| SetDualWieldMode(DualWieldMode mode) | Unit | inlinevirtual |
| SetDungeonDifficulty(Difficulty dungeon_difficulty) | Player | inline |
| SetDynamicFlag(uint32 flag) | Object | inlinevirtual |
| SetEmoteState(Emote emoteState) | Unit | inline |
| SetEntry(uint32 entry) | Object | inline |
| SetEntryPoint() | Player | |
| SetEquipmentSet(uint32 index, EquipmentSet eqset) | Player | |
| SetExpectingChangeTransport(bool state) | Player | inline |
| SetExtraUnitMovementFlags(uint16 f) | Unit | inline |
| SetFacingTo(float ori) | Unit | |
| SetFacingToObject(WorldObject *object, Milliseconds timed=0ms) | Unit | |
| SetFaction(uint32 faction) | Unit | |
| SetFactionForRace(uint8 race) | Player | |
| SetFallInformation(uint32 time, float z) | Player | inline |
| SetFarSightDistance(float radius) | Player | |
| SetFeared(bool apply, Unit *fearedBy=nullptr, bool isFear=false) | Unit | protected |
| SetFeatherFall(bool enable) | Unit | |
| SetFieldNotifyFlag(uint16 flag) | Object | inline |
| SetFlag(uint16 index, uint32 newFlag) | Object | |
| SetFlag64(uint16 index, uint64 newFlag) | Object | |
| SetFloatValue(uint16 index, float value) | Object | |
| SetFreePrimaryProfessions(uint16 profs) | Player | inline |
| SetFreeTalentPoints(uint32 points) | Player | |
| SetFullHealth() | Unit | inline |
| SetGameMaster(bool on) | Player | |
| SetGlyph(uint8 slot, uint32 glyph, bool save) | Player | inline |
| SetGlyphSlot(uint8 slot, uint32 slottype) | Player | inline |
| SetGMChat(bool on) | Player | inline |
| SetGMSpectator(bool on) | Player | inline |
| SetGMVisible(bool on) | Player | |
| SetGracePeriod(uint8 index, uint32 period) | Player | inline |
| SetGrantableLevels(uint8 val) | Player | inline |
| SetGroup(Group *group, int8 subgroup=-1) | Player | |
| SetGroupInvite(Group *group) | Player | inline |
| SetGroupUpdateFlag(uint32 flag) | Player | inline |
| SetGuidValue(uint16 index, ObjectGuid value) | Object | |
| SetGuildIdInvited(uint32 GuildId) | Player | inline |
| SetHas310Flyer(bool on) | Player | inline |
| SetHasDelayedTeleport(bool setting) | Player | inlineprivate |
| SetHealth(uint32 val) | Unit | |
| SetHomebind(WorldLocation const &loc, uint32 areaId) | Player | |
| SetHonorPoints(uint32 value) | Player | |
| SetHover(bool enable) | Unit | |
| SetImmuneToAll(bool apply, bool keepCombat=false) | Unit | inline |
| SetImmuneToNPC(bool apply, bool keepCombat=false) | Unit | |
| SetImmuneToPC(bool apply, bool keepCombat=false) | Unit | |
| SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type) | Player | inline |
| SetInCombatState(bool PvP, Unit *enemy=nullptr, uint32 duration=0) | Unit | |
| SetInCombatWith(Unit *enemy, uint32 duration=0) | Unit | |
| SetInFront(WorldObject const *target) | Unit | |
| SetInGameTime(uint32 time) | Player | inline |
| SetInGuild(uint32 GuildId) | Player | inline |
| SetInstantCast(bool set) | Unit | inline |
| SetInt16Value(uint16 index, uint8 offset, int16 value) | Object | inline |
| SetInt32Value(uint16 index, int32 value) | Object | |
| SetInviteForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId, uint32 instanceId) | Player | |
| SetInWater(bool apply) | Player | |
| SetIsSpectator(bool on) | Player | |
| SetLastDamagedTargetGuid(ObjectGuid const &guid) | Unit | inline |
| SetLastExtraAttackSpell(uint32 spellId) | Unit | inline |
| SetLastManaUse(uint32 spellCastTime) | Unit | inline |
| SetLastPetNumber(uint32 petnumber) | Player | inline |
| SetLastPetSpell(uint32 petspell) | Player | inline |
| SetLastPotionId(uint32 item_id) | Player | inline |
| SetLastUsedRune(RuneType type) | Player | inline |
| SetLevel(uint8 lvl, bool showLevelChange=true) | Unit | |
| SetLocationInstanceId(uint32 _instanceId) | WorldObject | inlineprotected |
| SetLocationMapId(uint32 _mapId) | WorldObject | inlineprotected |
| SetLootGUID(ObjectGuid guid) | Player | inline |
| SetMap(Map *map) override | Player | virtual |
| SetMapChangeOrderCounter() | Player | inline |
| SetMapId(uint32 mapId) | WorldLocation | inline |
| SetMaxHealth(uint32 val) | Unit | |
| SetMaxPower(Powers power, uint32 val) | Unit | |
| SetMinion(Minion *minion, bool apply) | Unit | |
| SetMinionGUID(ObjectGuid guid) | Unit | inline |
| SetModelVisible(bool on) | Unit | |
| SetModifierValue(UnitMods unitMod, UnitModifierType modifierType, float value) | Unit | inline |
| SetMoney(uint32 value) | Player | inline |
| SetMonthlyQuestStatus(uint32 quest_id) | Player | |
| SetMountBlockId(uint32 mount) | Player | inline |
| SetMover(Unit *target) | Player | |
| SetMustDelayTeleport(bool setting) | Player | inlineprivate |
| SetName(std::string const &newname) | WorldObject | inline |
| SetNativeDisplayId(uint32 displayId) | Unit | inline |
| SetNeedToSaveGlyphs(bool val) | Player | inline |
| SetNeedZoneUpdate(bool needUpdate) | Player | inline |
| SetNotified(uint16 f) | WorldObject | inline |
| SetNpcFlag(NPCFlags flags) | Unit | inline |
| SetObjectScale(float scale) override | Player | inlinevirtual |
| SetOrientation(float orientation) | Position | inline |
| SetOriginalGroup(Group *group, int8 subgroup=-1) | Player | |
| SetOwnerGUID(ObjectGuid owner) | Unit | |
| SetPassOnGroupLoot(bool bPassOnGroupLoot) | Player | inline |
| SetPendingBind(uint32 instanceId, uint32 bindTimer) | Player | inline |
| SetPendingFlightChange(uint32 counter) | Player | inline |
| SetPendingSpectatorForBG(uint32 bgInstanceId) | Player | inline |
| SetPendingSpectatorInviteInstanceId(uint32 bgInstanceId) | Player | inline |
| SetPetGUID(ObjectGuid guid) | Unit | inline |
| SetPhaseMask(uint32 newPhaseMask, bool update) override | Unit | virtual |
| SetPlayerFlag(PlayerFlags flags) | Player | inline |
| SetPositionDataUpdate() | WorldObject | |
| SetPower(Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false) | Unit | |
| setPowerType(Powers power) | Unit | |
| SetPvP(bool state) | Player | inline |
| SetPvPDeath(bool on) | Player | inline |
| SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer=0) | Player | inline |
| SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count) | Player | inline |
| SetQuestSlotState(uint16 slot, uint32 state) | Player | inline |
| SetQuestSlotTimer(uint16 slot, uint32 timer) | Player | inline |
| SetQuestStatus(uint32 questId, QuestStatus status, bool update=true) | Player | |
| setRace(uint8 race) | Unit | |
| SetRaidDifficulty(Difficulty raid_difficulty) | Player | inline |
| SetRandomWinner(bool isWinner) | Player | |
| SetRank(uint8 rankId) | Player | inline |
| SetRedirectThreat(ObjectGuid guid, uint32 pct) | Unit | inline |
| setRegenTimerCount(uint32 time) | Player | inline |
| SetRegularAttackTime() | Player | |
| SetReputation(uint32 factionentry, float value) | Player | |
| SetResistance(SpellSchools school, int32 val) | Unit | inline |
| SetResistanceBuffMods(SpellSchools school, bool positive, float val) | Unit | inline |
| SetRestBonus(float restBonusNew) | Player | |
| SetRestFlag(RestFlag restFlag, uint32 triggerId=0) | Player | |
| SetRestState(uint32 triggerId) | Player | |
| setResurrectRequestData(ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana) | Player | inline |
| SetRewardedQuest(uint32 quest_id) | Player | |
| SetRooted(bool apply, bool stun=false, bool logout=false) | Unit | protected |
| SetRuneConvertAura(uint8 index, AuraEffect const *aura) | Player | inline |
| SetRuneCooldown(uint8 index, uint32 cooldown) | Player | inline |
| setRuneWeaponGUID(ObjectGuid guid) | Player | inline |
| SetSaveTimer(uint32 timer) | Player | inline |
| SetSeasonalQuestStatus(uint32 quest_id) | Player | |
| SetSeer(WorldObject *target) | Player | inline |
| SetSelection(ObjectGuid guid) | Player | |
| SetSemaphoreTeleportFar(time_t tm) | Player | inline |
| SetSemaphoreTeleportNear(time_t tm) | Player | inline |
| SetServerSideVisibility(ServerSideVisibilityType type, AccountTypes sec) | Player | |
| SetServerSideVisibilityDetect(ServerSideVisibilityType type, AccountTypes sec) | Player | |
| SetSession(WorldSession *sess) | Player | inline |
| SetShapeshiftForm(ShapeshiftForm form) | Unit | |
| SetSheath(SheathState sheathed) override | Player | virtual |
| SetShowDKPet(bool on) | Player | inline |
| SetSkill(uint16 id, uint16 step, uint16 currVal, uint16 maxVal) | Player | |
| SetSpecsCount(uint8 count) | Player | inline |
| SetSpeed(UnitMoveType mtype, float rate, bool forced=false) | Unit | |
| SetSpeedRate(UnitMoveType mtype, float rate) | Unit | inline |
| SetSpellModTakingSpell(Spell *spell, bool apply) | Player | |
| SetStandFlags(uint8 flags) | Unit | inline |
| SetStandState(uint8 state) | Unit | |
| SetStat(Stats stat, int32 val) | Unit | inline |
| SetStatFloatValue(uint16 index, float value) | Object | |
| SetStatInt32Value(uint16 index, int32 value) | Object | |
| SetStunned(bool apply) | Unit | protected |
| SetSummonAsSpectator(bool on) | Player | inline |
| SetSummonPoint(uint32 mapid, float x, float y, float z, uint32 delay=0, bool asSpectator=false) | Player | |
| SetSwim(bool enable) | Unit | virtual |
| SetTarget(ObjectGuid=ObjectGuid::Empty) override | Player | inlinevirtual |
| SetTaxiCheater(bool on) | Player | inline |
| setTeamId(TeamId teamid) | Player | inline |
| SetTemporaryUnsummonedPetNumber(uint32 petnumber) | Player | inline |
| SetTitle(CharTitlesEntry const *title, bool lost=false) | Player | |
| setTransForm(uint32 spellid) | Unit | inline |
| SetTransport(Transport *t) | WorldObject | inline |
| SetUInt16Value(uint16 index, uint8 offset, uint16 value) | Object | |
| SetUInt32Value(uint16 index, uint32 value) | Unit | |
| SetUInt64Value(uint16 index, uint64 value) | Object | |
| SetUnitFlag(UnitFlags flags) | Unit | inline |
| SetUnitFlag2(UnitFlags2 flags) | Unit | inline |
| SetUnitMovementFlags(uint32 f) | Unit | inline |
| SetViewpoint(WorldObject *target, bool apply) | Player | |
| SetVirtualItem(uint32 slot, uint32 itemId) | Unit | |
| SetVirtualItemSlot(uint8 i, Item *item) | Player | |
| SetVisibilityDistanceOverride(VisibilityDistanceType type) | WorldObject | |
| SetVisible(bool x) | Unit | |
| SetVisibleAura(uint8 slot, AuraApplication *aur) | Unit | inline |
| SetVisibleItemSlot(uint8 slot, Item *pItem) | Player | |
| SetWalk(bool enable) | Unit | virtual |
| SetWaterWalking(bool enable) | Unit | |
| setWeaponChangeTimer(uint32 time) | Player | inline |
| SetWeeklyQuestStatus(uint32 quest_id) | Player | |
| SetZoneScript() | WorldObject | |
| SpawnCorpseBones(bool triggerSave=true) | Player | |
| SpellBaseDamageBonusDone(SpellSchoolMask schoolMask) | Unit | |
| SpellBaseDamageBonusTaken(SpellSchoolMask schoolMask, bool isDoT=false) | Unit | |
| SpellBaseHealingBonusDone(SpellSchoolMask schoolMask) | Unit | |
| SpellBaseHealingBonusTaken(SpellSchoolMask schoolMask) | Unit | |
| SpellCriticalDamageBonus(Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim) | Unit | static |
| SpellCriticalHealingBonus(Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim) | Unit | static |
| SpellDamageBonusDone(Unit *victim, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1) | Unit | |
| SpellDamageBonusTaken(Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1) | Unit | |
| SpellDoneCritChance(Unit const *, SpellInfo const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType, bool skipEffectCheck) const | Unit | |
| SpellHealingBonusDone(Unit *victim, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1) | Unit | |
| SpellHealingBonusTaken(Unit *caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack=1) | Unit | |
| SpellHitResult(Unit *victim, SpellInfo const *spell, bool canReflect=false) | Unit | |
| SpellHitResult(Unit *victim, Spell const *spell, bool canReflect=false) | Unit | |
| SpellPctDamageModsDone(Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype) | Unit | |
| SpellPctHealingModsDone(Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype) | Unit | |
| SpellQueue | Player | |
| SpellTakenCritChance(Unit const *caster, SpellInfo const *spellProto, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType, bool skipEffectCheck) const | Unit | |
| SplitItem(uint16 src, uint16 dst, uint32 count) | Player | |
| StartReactiveTimer(ReactiveType reactive) | Unit | inline |
| StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost=0) | Player | |
| StopAttackFaction(uint32 faction_id) | Unit | |
| StopAttackingInvalidTarget() | Unit | |
| StopCastingBindSight(Aura *except=nullptr) | Player | |
| StopCastingCharm(Aura *except=nullptr) | Player | |
| StopMirrorTimer(MirrorTimerType Type) | Player | protected |
| StopMirrorTimers() | Player | inline |
| StopMoving() | Unit | |
| StopMovingOnCurrentPos() | Unit | |
| StoreItem(ItemPosCountVec const &pos, Item *pItem, bool update) | Player | |
| StoreLootItem(uint8 lootSlot, Loot *loot, InventoryResult &msg) | Player | |
| StoreNewItem(ItemPosCountVec const &pos, uint32 item, bool update, int32 randomPropertyId=0) | Player | |
| StoreNewItem(ItemPosCountVec const &pos, uint32 item, bool update, int32 randomPropertyId, AllowedLooterSet &allowedLooters) | Player | |
| StoreNewItemInBestSlots(uint32 item_id, uint32 item_count) | Player | |
| StoreRaidMapDifficulty() | Player | inline |
| SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const | WorldObject | |
| SummonCreature(uint32 id, float x, float y, float z, float ang=0, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) | WorldObject | |
| SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr) | WorldObject | |
| SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN) | WorldObject | |
| SummonIfPossible(bool agree, ObjectGuid summoner_guid) | Player | |
| SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, Milliseconds duration=0ms, uint32 healthPct=0) | Player | |
| SummonTrigger(float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr) | WorldObject | |
| SwapItem(uint16 src, uint16 dst) | Player | |
| SwapQuestSlot(uint16 slot1, uint16 slot2) | Player | inline |
| TakeQuestSourceItem(uint32 questId, bool msg) | Player | |
| Talk(std::string_view text, ChatMsg msgType, Language language, float textRange, WorldObject const *target) | Unit | virtual |
| Talk(uint32 textId, ChatMsg msgType, float textRange, WorldObject const *target) | Unit | virtual |
| TalkedToCreature(uint32 entry, ObjectGuid guid) | Player | |
| TauntApply(Unit *victim) | Unit | |
| TauntFadeOut(Unit *taunter) | Unit | |
| TeamIdForRace(uint8 race) | Player | static |
| teleportStore_dest | Player | private |
| teleportStore_options | Player | private |
| TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false) | Player | |
| TeleportTo(WorldLocation const &loc, uint32 options=0, Unit *target=nullptr) | Player | inline |
| TeleportToEntryPoint() | Player | |
| TextEmote(std::string_view text, WorldObject const *=nullptr, bool=false) override | Player | virtual |
| TextEmote(uint32 textId, WorldObject const *target=nullptr, bool isBossEmote=false) override | Player | virtual |
| ToAbsoluteAngle(float relAngle) const | Position | inline |
| ToCorpse() | Object | inline |
| ToCorpse() const | Object | inline |
| ToCreature() | Object | inline |
| ToCreature() const | Object | inline |
| ToDynObject() | Object | inline |
| ToDynObject() const | Object | inline |
| ToGameObject() | Object | inline |
| ToGameObject() const | Object | inline |
| ToggleAFK() | Player | |
| ToggleDND() | Player | |
| ToggleFlag(uint16 index, uint32 flag) | Object | |
| ToggleFlag64(uint16 index, uint64 flag) | Object | |
| ToggleInstantFlight() | Player | |
| ToggleMetaGemsActive(uint8 exceptslot, bool apply) | Player | |
| ToPet() | Unit | inline |
| ToPlayer() | Object | inline |
| ToPlayer() const | Object | inline |
| ToString() const | Position | |
| ToTempSummon() | Unit | inline |
| ToTempSummon() const | Unit | inline |
| ToTotem() | Unit | inline |
| ToUnit() | Object | inline |
| ToUnit() const | Object | inline |
| TradeCancel(bool sendback, TradeStatus status=TRADE_STATUS_TRADE_CANCELED) | Player | |
| TriggerAurasProcOnEvent(CalcDamageInfo &damageInfo) | Unit | |
| TriggerAurasProcOnEvent(std::list< AuraApplication * > *myProcAuras, std::list< AuraApplication * > *targetProcAuras, Unit *actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell *spell, DamageInfo *damageInfo, HealInfo *healInfo) | Unit | |
| TriggerAurasProcOnEvent(ProcEventInfo &eventInfo, std::list< AuraApplication * > &procAuras) | Unit | |
| UninviteFromGroup() | Player | |
| Unit() | Unit | explicitprotected |
| unReadMails | Player | |
| UnsummonAllTotems(bool onDeath=false) | Unit | |
| UnsummonPetTemporaryIfAny() | Player | |
| Update(uint32 time) override | Player | virtual |
| UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr) | Player | |
| UpdateAfkReport(time_t currTime) | Player | |
| UpdateAllCritPercentages() | Player | |
| UpdateAllowedPositionZ(float x, float y, float &z, float *groundZ=nullptr) const | WorldObject | |
| UpdateAllRatings() | Player | |
| UpdateAllResistances() | Unit | virtual |
| UpdateAllSpellCritChances() | Player | |
| UpdateAllStats() override | Player | virtual |
| UpdateArea(uint32 newArea) | Player | |
| UpdateAreaDependentAuras(uint32 area_id) | Player | |
| UpdateArmor() override | Player | virtual |
| UpdateArmorPenetration(int32 amount) | Player | |
| UpdateAttackPowerAndDamage(bool ranged=false) override | Player | virtual |
| UpdateAuraForGroup(uint8 slot) | Unit | |
| UpdateBlockPercentage() | Player | |
| UpdateCharmAI() | Unit | |
| UpdateCharmedAI() | Player | private |
| UpdateCombatSkills(Unit *victim, WeaponAttackType attType, bool defence, Item *item=nullptr) | Player | |
| UpdateContestedPvP(uint32 currTime) | Player | |
| UpdateCorpseReclaimDelay() | Player | |
| UpdateCraftSkill(uint32 spellid) | Player | |
| UpdateCritPercentage(WeaponAttackType attType) | Player | |
| UpdateDamagePhysical(WeaponAttackType attType) | Unit | virtual |
| UpdateDefense() | Player | |
| UpdateDefenseBonusesMod() | Player | |
| UpdateDodgePercentage() | Player | |
| UpdateDuelFlag(time_t currTime) | Player | |
| UpdateEnchantmentDurations() | Player | |
| UpdateEnchantTime(uint32 time) | Player | |
| UpdateEnergyRegen() | Player | |
| UpdateEquipSpellsAtFormChange() | Player | |
| UpdateExpertise(WeaponAttackType attType) | Player | |
| UpdateFallInformationIfNeed(MovementInfo const &minfo, uint16 opcode) | Player | |
| UpdateFFAPvPFlag(time_t currTime) | Player | |
| UpdateFFAPvPState(bool reset=true) | Player | |
| UpdateFishingSkill() | Player | |
| UpdateForQuestWorldObjects() | Player | |
| UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator=1) | Player | |
| UpdateGroundPositionZ(float x, float y, float &z) const | WorldObject | |
| UpdateHeight(float newZ) | Unit | |
| UpdateHomebindTime(uint32 time) | Player | |
| UpdateHonorFields() | Player | |
| UpdateInterruptMask() | Unit | |
| UpdateInvisibilityDrunkDetect() | Player | |
| UpdateItemDuration(uint32 time, bool realtimeonly=false) | Player | |
| UpdateItemObtainSpells(Item *item, uint8 bag, uint8 slot) | Player | |
| UpdateLFGChannel() | Player | |
| UpdateLocalChannels(uint32 newZone) | Player | |
| UpdateLootAchievements(LootItem *item, Loot *loot) | Player | |
| UpdateManaRegen() | Player | |
| UpdateMaxHealth() override | Player | virtual |
| UpdateMaxPower(Powers power) override | Player | virtual |
| UpdateMeleeHitChances() | Player | |
| UpdateMirrorTimers() | Player | |
| UpdateNextMailTimeAndUnreads() | Player | |
| UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override | Player | virtual |
| UpdateObjectVisibilityOnCreate() | WorldObject | inlinevirtual |
| UpdateOrientation(float orientation) | Unit | |
| UpdateParryPercentage() | Player | |
| UpdatePlayerSetting(std::string const &source, uint32 index, uint32 value) | Player | |
| UpdatePosition(float x, float y, float z, float orientation, bool teleport=false) override | Player | virtual |
| UpdatePosition(const Position &pos, bool teleport=false) | Player | inline |
| UpdatePositionData() | WorldObject | |
| UpdatePotionCooldown(Spell *spell=nullptr) | Player | |
| UpdatePvP(bool state, bool _override=false) | Player | |
| UpdatePvPFlag(time_t currTime) | Player | |
| UpdatePvPState() | Player | |
| UpdateRangedHitChances() | Player | |
| UpdateRating(CombatRating cr) | Player | |
| UpdateReactives(uint32 p_time) | Unit | |
| UpdateResistances(uint32 school) override | Player | virtual |
| UpdateRuneRegen(RuneType rune) | Player | |
| UpdateShieldBlockValue() | Player | |
| UpdateSkill(uint32 skill_id, uint32 step) | Player | |
| UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 new_value) | Player | |
| UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step) | Player | |
| UpdateSkillsForLevel() | Player | |
| UpdateSkillsToMaxSkillsForLevel() | Player | |
| UpdateSoulboundTradeItems() | Player | |
| UpdateSpeakTime(ChatFloodThrottle::Index index) | Player | |
| UpdateSpecCount(uint8 count) | Player | |
| UpdateSpeed(UnitMoveType mtype, bool forced) | Unit | |
| UpdateSpellCritChance(uint32 school) | Player | |
| UpdateSpellDamageAndHealingBonus() | Player | |
| UpdateSpellHitChances() | Player | |
| UpdateSplineMovement(uint32 t_diff) | Unit | private |
| UpdateSplinePosition() | Unit | private |
| UpdateStats(Stats stat) override | Player | virtual |
| UpdateTitansGrip() | Player | |
| UpdateTriggerVisibility() | Player | |
| UpdateUInt32Value(uint16 index, uint32 value) | Object | |
| UpdateVisibilityForPlayer(bool mapChange=false) | Player | |
| UpdateVisibilityOf(WorldObject *target) | Player | |
| UpdateVisibilityOf(T *target, UpdateData &data, std::vector< Unit * > &visibleNow) | Player | |
| UpdateWeaponSkill(Unit *victim, WeaponAttackType attType, Item *item=nullptr) | Player | |
| UpdateZone(uint32 newZone, uint32 newArea, bool force=false) | Player | |
| UpdateZoneDependentAuras(uint32 zone_id) | Player | |
| ValuesUpdateCache typedef | Unit | private |
| VehicleSpellInitialize() | Player | |
| VisibleAuraMap typedef | Unit | |
| VisualizeItem(uint8 slot, Item *pItem) | Player | |
| Whisper(std::string_view text, Language language, Player *receiver, bool=false) override | Player | virtual |
| Whisper(uint32 textId, Player *target, bool isBossWhisper=false) override | Player | virtual |
| WhisperList | Player | protected |
| WorldLocation(uint32 _mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f) | WorldLocation | inlineexplicit |
| WorldLocation(uint32 mapId, Position const &position) | WorldLocation | inline |
| WorldObject() | WorldObject | explicitprotected |
| WorldRelocate(const WorldLocation &loc) | WorldLocation | inline |
| WorldRelocate(uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f) | WorldLocation | inline |
| WorldSession | Player | friend |
| Yell(std::string_view text, Language language, WorldObject const *=nullptr) override | Player | virtual |
| Yell(uint32 textId, WorldObject const *target=nullptr) override | Player | virtual |
| ~Object() | Object | virtual |
| ~Player() override | Player | |
| ~Unit() override | Unit | |
| ~WorldObject() override | WorldObject |