AzerothCore 3.3.5a
OpenSource WoW Emulator
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Map Class Reference

#include "Map.h"

Inheritance diagram for Map:
GridRefMgr< MapGridType > RefMgr< TO, FROM > LinkedListHead BattlegroundMap InstanceMap MapInstanced TestMap

Public Types

enum  EnterState {
  CAN_ENTER = 0 ,
  CANNOT_ENTER_ALREADY_IN_MAP = 1 ,
  CANNOT_ENTER_NO_ENTRY ,
  CANNOT_ENTER_UNINSTANCED_DUNGEON ,
  CANNOT_ENTER_DIFFICULTY_UNAVAILABLE ,
  CANNOT_ENTER_NOT_IN_RAID ,
  CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE ,
  CANNOT_ENTER_INSTANCE_BIND_MISMATCH ,
  CANNOT_ENTER_TOO_MANY_INSTANCES ,
  CANNOT_ENTER_MAX_PLAYERS ,
  CANNOT_ENTER_ZONE_IN_COMBAT ,
  CANNOT_ENTER_UNSPECIFIED_REASON
}
 
typedef MapRefMgr PlayerList
 
typedef std::unordered_multimap< ObjectGuid::LowType, Creature * > CreatureBySpawnIdContainer
 
typedef std::unordered_multimap< ObjectGuid::LowType, GameObject * > GameObjectBySpawnIdContainer
 
typedef std::vector< WorldObject * > UpdatableObjectList
 
typedef std::unordered_set< WorldObject * > PendingAddUpdatableObjectList
 
- Public Types inherited from GridRefMgr< MapGridType >
typedef LinkedListHead::Iterator< GridReference< MapGridType > > iterator
 
- Public Types inherited from RefMgr< TO, FROM >
typedef LinkedListHead::Iterator< Reference< TO, FROM > > iterator
 
- Public Types inherited from LinkedListHead
typedef Iterator< LinkedListElementiterator
 

Public Member Functions

 Map (uint32 id, uint32 InstanceId, uint8 SpawnMode, Map *_parent=nullptr)
 
 ~Map () override
 
MapEntry const * GetEntry () const
 
bool CanUnload (uint32 diff)
 
virtual bool AddPlayerToMap (Player *)
 
virtual void RemovePlayerFromMap (Player *, bool)
 
virtual void AfterPlayerUnlinkFromMap ()
 
template<class T >
bool AddToMap (T *, bool checkTransport=false)
 
template<class T >
void RemoveFromMap (T *, bool)
 
void MarkNearbyCellsOf (WorldObject *obj)
 
virtual void Update (const uint32, const uint32, bool thread=true)
 
float GetVisibilityRange () const
 
void SetVisibilityRange (float range)
 
void OnCreateMap ()
 
virtual void InitVisibilityDistance ()
 
void PlayerRelocation (Player *, float x, float y, float z, float o)
 
void CreatureRelocation (Creature *creature, float x, float y, float z, float o)
 
void GameObjectRelocation (GameObject *go, float x, float y, float z, float o)
 
void DynamicObjectRelocation (DynamicObject *go, float x, float y, float z, float o)
 
template<class T , class CONTAINER >
void Visit (const Cell &cell, TypeContainerVisitor< T, CONTAINER > &visitor)
 
bool IsGridLoaded (GridCoord const &gridCoord) const
 
bool IsGridLoaded (float x, float y) const
 
bool IsGridCreated (GridCoord const &gridCoord) const
 
bool IsGridCreated (float x, float y) const
 
void LoadGrid (float x, float y)
 
void LoadAllGrids ()
 
void LoadGridsInRange (Position const &center, float radius)
 
bool UnloadGrid (MapGridType &grid)
 
virtual void UnloadAll ()
 
std::shared_ptr< GridTerrainDataGetGridTerrainDataSharedPtr (GridCoord const &gridCoord)
 
GridTerrainDataGetGridTerrainData (GridCoord const &gridCoord)
 
GridTerrainDataGetGridTerrainData (float x, float y)
 
uint32 GetId () const
 
Map const * GetParent () const
 
void HandleDelayedVisibility ()
 
float GetHeight (float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
float GetHeight (Position const &pos, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
float GetGridHeight (float x, float y) const
 
float GetMinHeight (float x, float y) const
 
TransportGetTransportForPos (uint32 phase, float x, float y, float z, WorldObject *worldobject=nullptr)
 
void GetFullTerrainStatusForPosition (uint32 phaseMask, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus &data, Optional< uint8 > reqLiquidType={})
 
LiquidData const GetLiquidData (uint32 phaseMask, float x, float y, float z, float collisionHeight, Optional< uint8 > ReqLiquidType)
 
bool GetAreaInfo (uint32 phaseMask, float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const
 
uint32 GetAreaId (uint32 phaseMask, float x, float y, float z) const
 
uint32 GetZoneId (uint32 phaseMask, float x, float y, float z) const
 
void GetZoneAndAreaId (uint32 phaseMask, uint32 &zoneid, uint32 &areaid, float x, float y, float z) const
 
float GetWaterLevel (float x, float y) const
 
bool IsInWater (uint32 phaseMask, float x, float y, float z, float collisionHeight) const
 
bool IsUnderWater (uint32 phaseMask, float x, float y, float z, float collisionHeight) const
 
bool HasEnoughWater (WorldObject const *searcher, float x, float y, float z) const
 
bool HasEnoughWater (WorldObject const *searcher, LiquidData const &liquidData) const
 
void MoveAllCreaturesInMoveList ()
 
void MoveAllGameObjectsInMoveList ()
 
void MoveAllDynamicObjectsInMoveList ()
 
void RemoveAllObjectsInRemoveList ()
 
virtual void RemoveAllPlayers ()
 
uint32 GetInstanceId () const
 
uint8 GetSpawnMode () const
 
virtual EnterState CannotEnter (Player *, bool)
 
const char * GetMapName () const
 
Difficulty GetDifficulty () const
 
bool IsRegularDifficulty () const
 
MapDifficulty const * GetMapDifficulty () const
 
bool Instanceable () const
 
bool IsDungeon () const
 
bool IsNonRaidDungeon () const
 
bool IsRaid () const
 
bool IsRaidOrHeroicDungeon () const
 
bool IsHeroic () const
 
bool Is25ManRaid () const
 
bool IsBattleground () const
 
bool IsBattleArena () const
 
bool IsBattlegroundOrArena () const
 
bool IsWorldMap () const
 
bool GetEntrancePos (int32 &mapid, float &x, float &y)
 
void AddObjectToRemoveList (WorldObject *obj)
 
virtual void DelayedUpdate (const uint32 diff)
 
void resetMarkedCells ()
 
bool isCellMarked (uint32 pCellId)
 
void markCell (uint32 pCellId)
 
bool HavePlayers () const
 
uint32 GetPlayersCountExceptGMs () const
 
void SendToPlayers (WorldPacket const *data) const
 
PlayerList const & GetPlayers () const
 
void ScriptsStart (std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target)
 Put scripts in the execution queue.
 
void ScriptCommandStart (ScriptInfo const &script, uint32 delay, Object *source, Object *target)
 
void UpdateIteratorBack (Player *player)
 
TempSummonSummonCreature (uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true)
 
GameObjectSummonGameObject (uint32 entry, Position const &pos, float rotation0=0.0f, float rotation1=0.0f, float rotation2=0.0f, float rotation3=0.0f, uint32 respawnTime=100, bool checkTransport=true)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
void SummonGameObjectGroup (uint8 group, std::list< GameObject * > *list=nullptr)
 
CorpseGetCorpse (ObjectGuid const &guid)
 
CreatureGetCreature (ObjectGuid const &guid)
 
GameObjectGetGameObject (ObjectGuid const &guid)
 
TransportGetTransport (ObjectGuid const &guid)
 
DynamicObjectGetDynamicObject (ObjectGuid const &guid)
 
PetGetPet (ObjectGuid const &guid)
 
MapStoredObjectTypesContainerGetObjectsStore ()
 
CreatureBySpawnIdContainerGetCreatureBySpawnIdStore ()
 
GameObjectBySpawnIdContainerGetGameObjectBySpawnIdStore ()
 
std::unordered_set< Corpse * > const * GetCorpsesInGrid (uint32 gridId) const
 
CorpseGetCorpseByPlayer (ObjectGuid const &ownerGuid) const
 
MapInstancedToMapInstanced ()
 
MapInstanced const * ToMapInstanced () const
 
InstanceMapToInstanceMap ()
 
InstanceMap const * ToInstanceMap () const
 
BattlegroundMapToBattlegroundMap ()
 
BattlegroundMap const * ToBattlegroundMap () const
 
float GetWaterOrGroundLevel (uint32 phasemask, float x, float y, float z, float *ground=nullptr, bool swim=false, float collisionHeight=DEFAULT_COLLISION_HEIGHT) const
 
float GetHeight (uint32 phasemask, float x, float y, float z, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
bool isInLineOfSight (float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask, LineOfSightChecks checks, VMAP::ModelIgnoreFlags ignoreFlags) const
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, PathGenerator *path, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 Check if a given source can reach a specific point following a path and normalize the coords. Use this method for long paths, otherwise use the overloaded method with the start coords when you need to do a quick check on small segments.
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 validate the new destination and set reachable coords Check if a given unit can reach a specific point on a segment and set the correct dest coords NOTE: use this method with small segments.
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 
bool CheckCollisionAndGetValidCoords (WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true) const
 validate the new destination and set coords Check if a given unit can face collisions in a specific segment
 
void Balance ()
 
void RemoveGameObjectModel (const GameObjectModel &model)
 
void InsertGameObjectModel (const GameObjectModel &model)
 
bool ContainsGameObjectModel (const GameObjectModel &model) const
 
DynamicMapTree const & GetDynamicMapTree () const
 
float GetGameObjectFloor (uint32 phasemask, float x, float y, float z, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
time_t GetLinkedRespawnTime (ObjectGuid guid) const
 
time_t GetCreatureRespawnTime (ObjectGuid::LowType dbGuid) const
 
time_t GetGORespawnTime (ObjectGuid::LowType dbGuid) const
 
void SaveCreatureRespawnTime (ObjectGuid::LowType dbGuid, time_t &respawnTime)
 
void RemoveCreatureRespawnTime (ObjectGuid::LowType dbGuid)
 
void SaveGORespawnTime (ObjectGuid::LowType dbGuid, time_t &respawnTime)
 
void RemoveGORespawnTime (ObjectGuid::LowType dbGuid)
 
void LoadRespawnTimes ()
 
void DeleteRespawnTimes ()
 
time_t GetInstanceResetPeriod () const
 
void UpdatePlayerZoneStats (uint32 oldZone, uint32 newZone)
 
uint32 ApplyDynamicModeRespawnScaling (WorldObject const *obj, uint32 respawnDelay) const
 
void ScheduleCreatureRespawn (ObjectGuid, Milliseconds, Position pos=Position())
 
void LoadCorpseData ()
 
void DeleteCorpseData ()
 
void AddCorpse (Corpse *corpse)
 
void RemoveCorpse (Corpse *corpse)
 
CorpseConvertCorpseToBones (ObjectGuid const &ownerGuid, bool insignia=false)
 
void RemoveOldCorpses ()
 
bool SendZoneMessage (uint32 zone, WorldPacket const *packet, WorldSession const *self=nullptr, TeamId teamId=TEAM_NEUTRAL) const
 Send a packet to all players (or players selected team) in the zone (except self if mentioned)
 
void SendZoneText (uint32 zoneId, char const *text, WorldSession const *self=nullptr, TeamId teamId=TEAM_NEUTRAL) const
 Send a System Message to all players in the zone (except self if mentioned)
 
void SendInitTransports (Player *player)
 
void SendRemoveTransports (Player *player)
 
void SendZoneDynamicInfo (uint32 zoneId, Player *player) const
 
void SendZoneWeather (uint32 zoneId, Player *player) const
 
void SendZoneWeather (ZoneDynamicInfo const &zoneDynamicInfo, Player *player) const
 
void SendInitSelf (Player *player)
 
void UpdateWeather (uint32 const diff)
 
void UpdateExpiredCorpses (uint32 const diff)
 
void PlayDirectSoundToMap (uint32 soundId, uint32 zoneId=0)
 
void SetZoneMusic (uint32 zoneId, uint32 musicId)
 
WeatherGetOrGenerateZoneDefaultWeather (uint32 zoneId)
 
void SetZoneWeather (uint32 zoneId, WeatherState weatherId, float weatherGrade)
 
void SetZoneOverrideLight (uint32 zoneId, uint32 lightId, Milliseconds fadeInTime)
 
void UpdateEncounterState (EncounterCreditType type, uint32 creditEntry, Unit *source)
 
void LogEncounterFinished (EncounterCreditType type, uint32 creditEntry)
 
void DoForAllPlayers (std::function< void(Player *)> exec)
 
void EnsureGridCreated (GridCoord const &gridCoord)
 
bool AllTransportsEmpty () const
 
void AllTransportsRemovePassengers ()
 
TransportsContainer const & GetAllTransports () const
 
template<HighGuid high>
ObjectGuid::LowType GenerateLowGuid ()
 
void AddUpdateObject (Object *obj)
 
void RemoveUpdateObject (Object *obj)
 
size_t GetUpdatableObjectsCount () const
 
virtual std::string GetDebugInfo () const
 
uint32 GetCreatedGridsCount ()
 
uint32 GetLoadedGridsCount ()
 
uint32 GetCreatedCellsInGridCount (uint16 const x, uint16 const y)
 
uint32 GetCreatedCellsInMapCount ()
 
void AddObjectToPendingUpdateList (WorldObject *obj)
 
void RemoveObjectFromMapUpdateList (WorldObject *obj)
 
void AddWorldObjectToFarVisibleMap (WorldObject *obj)
 
void RemoveWorldObjectFromFarVisibleMap (WorldObject *obj)
 
void AddWorldObjectToZoneWideVisibleMap (uint32 zoneId, WorldObject *obj)
 
void RemoveWorldObjectFromZoneWideVisibleMap (uint32 zoneId, WorldObject *obj)
 
ZoneWideVisibleWorldObjectsSet const * GetZoneWideVisibleWorldObjectsForZone (uint32 zoneId) const
 
uint32 GetPlayerCountInZone (uint32 zoneId) const
 
MapCollisionDataGetMapCollisionData ()
 
MapCollisionData const & GetMapCollisionData () const
 
template<>
void AddToGrid (Creature *obj, Cell const &cell)
 
template<>
void AddToGrid (GameObject *obj, Cell const &cell)
 
template<>
void AddToGrid (Player *obj, Cell const &cell)
 
template<>
void AddToGrid (Corpse *obj, Cell const &cell)
 
template<>
void DeleteFromWorld (Player *player)
 
template<>
void InitializeObject (Creature *)
 
template<>
void InitializeObject (GameObject *)
 
template<>
bool AddToMap (Transport *obj, bool)
 
template<>
void RemoveFromMap (Transport *obj, bool remove)
 
- Public Member Functions inherited from GridRefMgr< MapGridType >
GridReference< MapGridType > * getFirst ()
 
GridReference< MapGridType > * getLast ()
 
iterator begin ()
 
iterator end ()
 
iterator rbegin ()
 
iterator rend ()
 
- Public Member Functions inherited from RefMgr< TO, FROM >
 RefMgr ()=default
 
virtual ~RefMgr ()
 
Reference< TO, FROM > * getFirst ()
 
Reference< TO, FROM > const * getFirst () const
 
Reference< TO, FROM > * getLast ()
 
Reference< TO, FROM > const * getLast () const
 
iterator begin ()
 
iterator end ()
 
iterator rbegin ()
 
iterator rend ()
 
void clearReferences ()
 
- Public Member Functions inherited from LinkedListHead
 LinkedListHead ()
 
bool IsEmpty () const
 
LinkedListElementgetFirst ()
 
LinkedListElement const * getFirst () const
 
LinkedListElementgetLast ()
 
LinkedListElement const * getLast () const
 
void insertFirst (LinkedListElement *pElem)
 
void insertLast (LinkedListElement *pElem)
 
uint32 getSize () const
 
void incSize ()
 
void decSize ()
 

Static Public Member Functions

static void DeleteRespawnTimesInDB (uint16 mapId, uint32 instanceId)
 

Public Attributes

std::unordered_set< Unit * > i_objectsForDelayedVisibility
 
CreatureGroupHolderType CreatureGroupHolder
 
EventProcessor Events
 
DataMap CustomData
 

Protected Member Functions

template<class T >
void AddToGrid (T *object, Cell const &cell)
 

Protected Attributes

std::mutex Lock
 
MapGridManager _mapGridManager
 
MapEntry const * i_mapEntry
 
MapCollisionData _mapCollisionData
 
uint8 i_spawnMode
 
uint32 i_InstanceId
 
uint32 m_unloadTimer
 
float m_VisibleDistance
 
time_t _instanceResetPeriod
 
MapRefMgr m_mapRefMgr
 
MapRefMgr::iterator m_mapRefIter
 
TransportsContainer _transports
 
TransportsContainer::iterator _transportsUpdateIter
 

Private Types

typedef std::multimap< time_t, ScriptActionScriptScheduleMap
 

Private Member Functions

template<class T >
void InitializeObject (T *obj)
 
void AddCreatureToMoveList (Creature *c)
 
void RemoveCreatureFromMoveList (Creature *c)
 
void AddGameObjectToMoveList (GameObject *go)
 
void RemoveGameObjectFromMoveList (GameObject *go)
 
void AddDynamicObjectToMoveList (DynamicObject *go)
 
void RemoveDynamicObjectFromMoveList (DynamicObject *go)
 
bool EnsureGridLoaded (Cell const &cell)
 
MapGridTypeGetMapGrid (uint16 const x, uint16 const y)
 
void ScriptsProcess ()
 Process queued scripts.
 
void SendObjectUpdates ()
 
Player_GetScriptPlayerSourceOrTarget (Object *source, Object *target, const ScriptInfo *scriptInfo) const
 
Creature_GetScriptCreatureSourceOrTarget (Object *source, Object *target, const ScriptInfo *scriptInfo, bool bReverse=false) const
 
Unit_GetScriptUnit (Object *obj, bool isSource, const ScriptInfo *scriptInfo) const
 
Player_GetScriptPlayer (Object *obj, bool isSource, const ScriptInfo *scriptInfo) const
 
Creature_GetScriptCreature (Object *obj, bool isSource, const ScriptInfo *scriptInfo) const
 
WorldObject_GetScriptWorldObject (Object *obj, bool isSource, const ScriptInfo *scriptInfo) const
 
void _ScriptProcessDoor (Object *source, Object *target, const ScriptInfo *scriptInfo) const
 
GameObject_FindGameObject (WorldObject *pWorldObject, ObjectGuid::LowType guid) const
 
template<class T >
void DeleteFromWorld (T *)
 
void UpdateNonPlayerObjects (uint32 const diff)
 
void _AddObjectToUpdateList (WorldObject *obj)
 
void _RemoveObjectFromUpdateList (WorldObject *obj)
 
template<HighGuid high>
ObjectGuidGeneratorBaseGetGuidSequenceGenerator ()
 

Private Attributes

std::vector< Creature * > _creaturesToMove
 
std::vector< GameObject * > _gameObjectsToMove
 
std::vector< DynamicObject * > _dynamicObjectsToMove
 
Mapm_parentMap
 
std::bitset< TOTAL_NUMBER_OF_CELLS_PER_MAP *TOTAL_NUMBER_OF_CELLS_PER_MAPmarked_cells
 
bool i_scriptLock
 
std::unordered_set< WorldObject * > i_objectsToRemove
 
ScriptScheduleMap m_scriptSchedule
 
std::unordered_map< ObjectGuid::LowType, time_t > _creatureRespawnTimes
 
std::unordered_map< ObjectGuid::LowType, time_t > _goRespawnTimes
 
std::unordered_map< uint32, uint32_zonePlayerCountMap
 
ZoneDynamicInfoMap _zoneDynamicInfo
 
IntervalTimer _weatherUpdateTimer
 
uint32 _defaultLight
 
IntervalTimer _corpseUpdateTimer
 
std::map< HighGuid, std::unique_ptr< ObjectGuidGeneratorBase > > _guidGenerators
 
MapStoredObjectTypesContainer _objectsStore
 
CreatureBySpawnIdContainer _creatureBySpawnIdStore
 
GameObjectBySpawnIdContainer _gameobjectBySpawnIdStore
 
std::unordered_map< uint32, std::unordered_set< Corpse * > > _corpsesByGrid
 
std::unordered_map< ObjectGuid, Corpse * > _corpsesByPlayer
 
std::unordered_set< Corpse * > _corpseBones
 
std::unordered_set< Object * > _updateObjects
 
UpdatableObjectList _updatableObjectList
 
PendingAddUpdatableObjectList _pendingAddUpdatableObjectList
 
IntervalTimer _updatableObjectListRecheckTimer
 
ZoneWideVisibleWorldObjectsMap _zoneWideVisibleWorldObjectsMap
 

Friends

class MapReference
 
class GridObjectLoader
 

Detailed Description

Member Typedef Documentation

◆ CreatureBySpawnIdContainer

typedef std::unordered_multimap<ObjectGuid::LowType, Creature*> Map::CreatureBySpawnIdContainer

◆ GameObjectBySpawnIdContainer

◆ PendingAddUpdatableObjectList

typedef std::unordered_set<WorldObject*> Map::PendingAddUpdatableObjectList

◆ PlayerList

◆ ScriptScheduleMap

typedef std::multimap<time_t, ScriptAction> Map::ScriptScheduleMap
private

◆ UpdatableObjectList

typedef std::vector<WorldObject*> Map::UpdatableObjectList

Member Enumeration Documentation

◆ EnterState

Enumerator
CAN_ENTER 
CANNOT_ENTER_ALREADY_IN_MAP 
CANNOT_ENTER_NO_ENTRY 
CANNOT_ENTER_UNINSTANCED_DUNGEON 
CANNOT_ENTER_DIFFICULTY_UNAVAILABLE 
CANNOT_ENTER_NOT_IN_RAID 
CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE 
CANNOT_ENTER_INSTANCE_BIND_MISMATCH 
CANNOT_ENTER_TOO_MANY_INSTANCES 
CANNOT_ENTER_MAX_PLAYERS 
CANNOT_ENTER_ZONE_IN_COMBAT 
CANNOT_ENTER_UNSPECIFIED_REASON 
270 {
271 CAN_ENTER = 0,
272 CANNOT_ENTER_ALREADY_IN_MAP = 1, // Player is already in the map
273 CANNOT_ENTER_NO_ENTRY, // No map entry was found for the target map ID
274 CANNOT_ENTER_UNINSTANCED_DUNGEON, // No instance template was found for dungeon map
275 CANNOT_ENTER_DIFFICULTY_UNAVAILABLE, // Requested instance difficulty is not available for target map
276 CANNOT_ENTER_NOT_IN_RAID, // Target instance is a raid instance and the player is not in a raid group
277 CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE, // Player is dead and their corpse is not in target instance
278 CANNOT_ENTER_INSTANCE_BIND_MISMATCH, // Player's permanent instance save is not compatible with their group's current instance bind
279 CANNOT_ENTER_TOO_MANY_INSTANCES, // Player has entered too many instances recently
280 CANNOT_ENTER_MAX_PLAYERS, // Target map already has the maximum number of players allowed
281 CANNOT_ENTER_ZONE_IN_COMBAT, // A boss encounter is currently in progress on the target map
283 };
@ CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE
Definition Map.h:277
@ CANNOT_ENTER_TOO_MANY_INSTANCES
Definition Map.h:279
@ CANNOT_ENTER_MAX_PLAYERS
Definition Map.h:280
@ CANNOT_ENTER_ZONE_IN_COMBAT
Definition Map.h:281
@ CAN_ENTER
Definition Map.h:271
@ CANNOT_ENTER_ALREADY_IN_MAP
Definition Map.h:272
@ CANNOT_ENTER_UNSPECIFIED_REASON
Definition Map.h:282
@ CANNOT_ENTER_NO_ENTRY
Definition Map.h:273
@ CANNOT_ENTER_DIFFICULTY_UNAVAILABLE
Definition Map.h:275
@ CANNOT_ENTER_INSTANCE_BIND_MISMATCH
Definition Map.h:278
@ CANNOT_ENTER_UNINSTANCED_DUNGEON
Definition Map.h:274
@ CANNOT_ENTER_NOT_IN_RAID
Definition Map.h:276

Constructor & Destructor Documentation

◆ Map()

Map::Map ( uint32  id,
uint32  InstanceId,
uint8  SpawnMode,
Map _parent = nullptr 
)
66 :
67 _mapGridManager(this), i_mapEntry(sMapStore.LookupEntry(id)), _mapCollisionData(*this, _parent),
68 i_spawnMode(SpawnMode), i_InstanceId(InstanceId), m_unloadTimer(0),
71{
72 m_parentMap = (_parent ? _parent : this);
73
74 _zonePlayerCountMap.clear();
76
77 //lets initialize visibility distance for map
79
82}
constexpr auto IN_MILLISECONDS
Definition Common.h:53
constexpr auto MINUTE
Definition Common.h:47
uint32 GetDefaultMapLight(uint32 mapId)
Definition DBCStores.cpp:880
DBCStorage< MapEntry > sMapStore(MapEntryfmt)
#define UPDATABLE_OBJECT_LIST_RECHECK_TIMER
Definition Map.h:92
#define DEFAULT_VISIBILITY_DISTANCE
Definition ObjectDefines.h:39
MapEntry const * i_mapEntry
Definition Map.h:557
uint8 i_spawnMode
Definition Map.h:559
std::unordered_map< uint32, uint32 > _zonePlayerCountMap
Definition Map.h:604
TransportsContainer::iterator _transportsUpdateIter
Definition Map.h:569
uint32 m_unloadTimer
Definition Map.h:561
uint32 _defaultLight
Definition Map.h:608
IntervalTimer _weatherUpdateTimer
Definition Map.h:607
Map * m_parentMap
Definition Map.h:583
IntervalTimer _updatableObjectListRecheckTimer
Definition Map.h:634
MapCollisionData _mapCollisionData
Definition Map.h:558
bool i_scriptLock
Definition Map.h:587
IntervalTimer _corpseUpdateTimer
Definition Map.h:610
time_t _instanceResetPeriod
Definition Map.h:563
float m_VisibleDistance
Definition Map.h:562
MapGridManager _mapGridManager
Definition Map.h:556
virtual void InitVisibilityDistance()
Definition Map.cpp:94
TransportsContainer _transports
Definition Map.h:568
uint32 i_InstanceId
Definition Map.h:560
void SetInterval(time_t interval)
Definition Timer.h:179

References _corpseUpdateTimer, _updatableObjectListRecheckTimer, _weatherUpdateTimer, _zonePlayerCountMap, IN_MILLISECONDS, InitVisibilityDistance(), m_parentMap, MINUTE, IntervalTimer::SetInterval(), and UPDATABLE_OBJECT_LIST_RECHECK_TIMER.

◆ ~Map()

Map::~Map ( )
override
53{
54 // UnloadAll must be called before deleting the map
55
56 // Kill all scheduled events without executing them, since the map and its objects are being destroyed.
57 // This prevents events from running on invalid or deleted objects during map destruction.
58 Events.KillAllEvents(false);
59
60 sScriptMgr->OnDestroyMap(this);
61
62 if (!m_scriptSchedule.empty())
63 sScriptMgr->DecreaseScheduledScriptCount(m_scriptSchedule.size());
64}
#define sScriptMgr
Definition ScriptMgr.h:734
Events
Definition alterac_valley.cpp:53
ScriptScheduleMap m_scriptSchedule
Definition Map.h:591

References m_scriptSchedule, and sScriptMgr.

Member Function Documentation

◆ _AddObjectToUpdateList()

void Map::_AddObjectToUpdateList ( WorldObject obj)
private
578{
579 UpdatableMapObject* mapUpdatableObject = dynamic_cast<UpdatableMapObject*>(obj);
580 ASSERT(mapUpdatableObject && mapUpdatableObject->GetUpdateState() == UpdatableMapObject::UpdateState::PendingAdd);
581
583 mapUpdatableObject->SetMapUpdateListOffset(_updatableObjectList.size());
584 _updatableObjectList.push_back(obj);
585}
#define ASSERT
Definition Errors.h:68
UpdatableObjectList _updatableObjectList
Definition Map.h:632
Definition Object.h:432
void SetUpdateState(UpdateState state)
Definition Object.h:459
UpdateState GetUpdateState() const
Definition Object.h:464
@ PendingAdd
Definition Object.h:439
@ Updating
Definition Object.h:440
void SetMapUpdateListOffset(std::size_t const offset)
Definition Object.h:447

References _updatableObjectList, ASSERT, UpdatableMapObject::GetUpdateState(), UpdatableMapObject::PendingAdd, UpdatableMapObject::SetMapUpdateListOffset(), UpdatableMapObject::SetUpdateState(), and UpdatableMapObject::Updating.

Referenced by UpdateNonPlayerObjects().

◆ _FindGameObject()

GameObject * Map::_FindGameObject ( WorldObject pWorldObject,
ObjectGuid::LowType  guid 
) const
inlineprivate
268{
269 auto bounds = searchObject->GetMap()->GetGameObjectBySpawnIdStore().equal_range(guid);
270 if (bounds.first == bounds.second)
271 return nullptr;
272
273 return bounds.first->second;
274}

References GetGameObjectBySpawnIdStore(), and WorldObject::GetMap().

Referenced by _ScriptProcessDoor(), and ScriptsProcess().

◆ _GetScriptCreature()

Creature * Map::_GetScriptCreature ( Object obj,
bool  isSource,
const ScriptInfo scriptInfo 
) const
inlineprivate
187{
188 Creature* creature = nullptr;
189 if (!obj)
190 LOG_ERROR("maps.script", "{} {} object is nullptr.", scriptInfo->GetDebugInfo(), isSource ? "source" : "target");
191 else
192 {
193 creature = obj->ToCreature();
194 if (!creature)
195 LOG_ERROR("maps.script", "{} {} object is not a creature ({}).", scriptInfo->GetDebugInfo(),
196 isSource ? "source" : "target", obj->GetGUID().ToString());
197 }
198 return creature;
199}
#define LOG_ERROR(filterType__,...)
Definition Log.h:158
Definition Creature.h:47
Creature * ToCreature()
Definition Object.h:206
std::string ToString(Type &&val, Params &&... params)
Definition StringConvert.h:250
std::string GetDebugInfo() const
Definition ObjectMgr.cpp:202

References ScriptInfo::GetDebugInfo(), Object::GetGUID(), LOG_ERROR, Object::ToCreature(), and ObjectGuid::ToString().

Referenced by ScriptsProcess().

◆ _GetScriptCreatureSourceOrTarget()

Creature * Map::_GetScriptCreatureSourceOrTarget ( Object source,
Object target,
const ScriptInfo scriptInfo,
bool  bReverse = false 
) const
inlineprivate
121{
122 Creature* creature = nullptr;
123 if (!source && !target)
124 LOG_ERROR("maps.script", "{} source and target objects are nullptr.", scriptInfo->GetDebugInfo());
125 else
126 {
127 if (bReverse)
128 {
129 // Check target first, then source.
130 if (target)
131 creature = target->ToCreature();
132 if (!creature && source)
133 creature = source->ToCreature();
134 }
135 else
136 {
137 // Check source first, then target.
138 if (source)
139 creature = source->ToCreature();
140 if (!creature && target)
141 creature = target->ToCreature();
142 }
143
144 if (!creature)
145 LOG_ERROR("maps.script", "{} neither source nor target are creatures (source: TypeId: {}, Entry: {}, GUID: {}; target: TypeId: {}, Entry: {}, GUID: {}), skipping.",
146 scriptInfo->GetDebugInfo(),
147 source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUID().ToString() : "",
148 target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUID().ToString() : "");
149 }
150 return creature;
151}
MapEntry const * GetEntry() const
Definition Map.h:171
TypeID GetTypeId() const
Definition Object.h:129

References ScriptInfo::GetDebugInfo(), Object::GetEntry(), Object::GetGUID(), Object::GetTypeId(), LOG_ERROR, Object::ToCreature(), and ObjectGuid::ToString().

Referenced by ScriptsProcess().

◆ _GetScriptPlayer()

Player * Map::_GetScriptPlayer ( Object obj,
bool  isSource,
const ScriptInfo scriptInfo 
) const
inlineprivate
172{
173 Player* player = nullptr;
174 if (!obj)
175 LOG_ERROR("maps.script", "{} {} object is nullptr.", scriptInfo->GetDebugInfo(), isSource ? "source" : "target");
176 else
177 {
178 player = obj->ToPlayer();
179 if (!player)
180 LOG_ERROR("maps.script", "{} {} object is not a player ({}).",
181 scriptInfo->GetDebugInfo(), isSource ? "source" : "target", obj->GetGUID().ToString());
182 }
183 return player;
184}
Player * ToPlayer()
Definition Object.h:202
Definition Player.h:1084

References ScriptInfo::GetDebugInfo(), Object::GetGUID(), LOG_ERROR, Object::ToPlayer(), and ObjectGuid::ToString().

Referenced by ScriptsProcess().

◆ _GetScriptPlayerSourceOrTarget()

Player * Map::_GetScriptPlayerSourceOrTarget ( Object source,
Object target,
const ScriptInfo scriptInfo 
) const
inlineprivate
99{
100 Player* player = nullptr;
101 if (!source && !target)
102 LOG_ERROR("maps.script", "{} source and target objects are nullptr.", scriptInfo->GetDebugInfo());
103 else
104 {
105 // Check target first, then source.
106 if (target)
107 player = target->ToPlayer();
108 if (!player && source)
109 player = source->ToPlayer();
110
111 if (!player)
112 LOG_ERROR("maps.script", "{} neither source nor target object is player (source: TypeId: {}, Entry: {}, GUID: {}; target: TypeId: {}, Entry: {}, GUID: {}), skipping.",
113 scriptInfo->GetDebugInfo(),
114 source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUID().ToString() : "",
115 target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUID().ToString() : "");
116 }
117 return player;
118}

References ScriptInfo::GetDebugInfo(), Object::GetEntry(), Object::GetGUID(), Object::GetTypeId(), LOG_ERROR, Object::ToPlayer(), and ObjectGuid::ToString().

Referenced by ScriptsProcess().

◆ _GetScriptUnit()

Unit * Map::_GetScriptUnit ( Object obj,
bool  isSource,
const ScriptInfo scriptInfo 
) const
inlineprivate
154{
155 Unit* unit = nullptr;
156 if (!obj)
157 LOG_ERROR("maps.script", "{} {} object is nullptr.", scriptInfo->GetDebugInfo(), isSource ? "source" : "target");
158 else if (!obj->IsUnit())
159 LOG_ERROR("maps.script", "{} {} object is not unit (TypeId: {}, Entry: {}, GUID: {}), skipping.",
160 scriptInfo->GetDebugInfo(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUID().ToString());
161 else
162 {
163 unit = obj->ToUnit();
164 if (!unit)
165 LOG_ERROR("maps.script", "{} {} object could not be casted to unit.",
166 scriptInfo->GetDebugInfo(), isSource ? "source" : "target");
167 }
168 return unit;
169}
bool IsUnit() const
Definition Object.h:209
Unit * ToUnit()
Definition Object.h:210
Definition Unit.h:664

References ScriptInfo::GetDebugInfo(), Object::GetEntry(), Object::GetGUID(), Object::GetTypeId(), Object::IsUnit(), LOG_ERROR, ObjectGuid::ToString(), and Object::ToUnit().

Referenced by ScriptsProcess().

◆ _GetScriptWorldObject()

WorldObject * Map::_GetScriptWorldObject ( Object obj,
bool  isSource,
const ScriptInfo scriptInfo 
) const
inlineprivate
202{
203 WorldObject* pWorldObject = nullptr;
204 if (!obj)
205 LOG_ERROR("maps.script", "{} {} object is nullptr.",
206 scriptInfo->GetDebugInfo(), isSource ? "source" : "target");
207 else
208 {
209 pWorldObject = dynamic_cast<WorldObject*>(obj);
210 if (!pWorldObject)
211 LOG_ERROR("maps.script", "{} {} object is not a world object ({}).",
212 scriptInfo->GetDebugInfo(), isSource ? "source" : "target", obj->GetGUID().ToString());
213 }
214 return pWorldObject;
215}
Definition Object.h:475

References ScriptInfo::GetDebugInfo(), Object::GetGUID(), LOG_ERROR, and ObjectGuid::ToString().

Referenced by ScriptsProcess().

◆ _RemoveObjectFromUpdateList()

void Map::_RemoveObjectFromUpdateList ( WorldObject obj)
private
589{
590 UpdatableMapObject* mapUpdatableObject = dynamic_cast<UpdatableMapObject*>(obj);
591 ASSERT(mapUpdatableObject && mapUpdatableObject->GetUpdateState() == UpdatableMapObject::UpdateState::Updating);
592
593 if (obj != _updatableObjectList.back())
594 {
595 dynamic_cast<UpdatableMapObject*>(_updatableObjectList.back())->SetMapUpdateListOffset(mapUpdatableObject->GetMapUpdateListOffset());
596 std::swap(_updatableObjectList[mapUpdatableObject->GetMapUpdateListOffset()], _updatableObjectList.back());
597 }
598
599 _updatableObjectList.pop_back();
601}
size_t GetMapUpdateListOffset() const
Definition Object.h:453
@ NotUpdating
Definition Object.h:438

References _updatableObjectList, ASSERT, UpdatableMapObject::GetMapUpdateListOffset(), UpdatableMapObject::GetUpdateState(), UpdatableMapObject::NotUpdating, UpdatableMapObject::SetUpdateState(), and UpdatableMapObject::Updating.

Referenced by RemoveObjectFromMapUpdateList(), and UpdateNonPlayerObjects().

◆ _ScriptProcessDoor()

void Map::_ScriptProcessDoor ( Object source,
Object target,
const ScriptInfo scriptInfo 
) const
inlineprivate
218{
219 bool bOpen = false;
220 ObjectGuid::LowType guid = scriptInfo->ToggleDoor.GOGuid;
221 int32 nTimeToToggle = std::max(15, int32(scriptInfo->ToggleDoor.ResetDelay));
222 switch (scriptInfo->command)
223 {
225 bOpen = true;
226 break;
228 break;
229 default:
230 LOG_ERROR("maps.script", "{} unknown command for _ScriptProcessDoor.", scriptInfo->GetDebugInfo());
231 return;
232 }
233 if (!guid)
234 LOG_ERROR("maps.script", "{} door guid is not specified.", scriptInfo->GetDebugInfo());
235 else if (!source)
236 LOG_ERROR("maps.script", "{} source object is nullptr.", scriptInfo->GetDebugInfo());
237 else if (!source->IsUnit())
238 LOG_ERROR("maps.script", "{} source object is not unit ({}), skipping.", scriptInfo->GetDebugInfo(), source->GetGUID().ToString());
239 else
240 {
241 WorldObject* wSource = dynamic_cast <WorldObject*> (source);
242 if (!wSource)
243 LOG_ERROR("maps.script", "{} source object could not be casted to world object ({}), skipping.", scriptInfo->GetDebugInfo(), source->GetGUID().ToString());
244 else
245 {
246 GameObject* pDoor = _FindGameObject(wSource, guid);
247 if (!pDoor)
248 LOG_ERROR("maps.script", "{} gameobject was not found (guid: {}).", scriptInfo->GetDebugInfo(), guid);
249 else if (pDoor->GetGoType() != GAMEOBJECT_TYPE_DOOR)
250 LOG_ERROR("maps.script", "{} gameobject is not a door ({}).",
251 scriptInfo->GetDebugInfo(), pDoor->GetGUID().ToString());
252 else if (bOpen == (pDoor->GetGoState() == GO_STATE_READY))
253 {
254 pDoor->UseDoorOrButton(nTimeToToggle);
255
256 if (target && target->isType(TYPEMASK_GAMEOBJECT))
257 {
258 GameObject* goTarget = target->ToGameObject();
259 if (goTarget && goTarget->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
260 goTarget->UseDoorOrButton(nTimeToToggle);
261 }
262 }
263 }
264 }
265}
std::int32_t int32
Definition Define.h:103
@ GO_STATE_READY
Definition GameObjectData.h:709
@ TYPEMASK_GAMEOBJECT
Definition ObjectGuid.h:51
@ SCRIPT_COMMAND_CLOSE_DOOR
Definition ObjectMgr.h:105
@ SCRIPT_COMMAND_OPEN_DOOR
Definition ObjectMgr.h:104
@ GAMEOBJECT_TYPE_BUTTON
Definition SharedDefines.h:1567
@ GAMEOBJECT_TYPE_DOOR
Definition SharedDefines.h:1566
Definition GameObject.h:120
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition GameObject.cpp:1405
GOState GetGoState() const
Definition GameObject.h:204
GameobjectTypes GetGoType() const
Definition GameObject.h:202
GameObject * _FindGameObject(WorldObject *pWorldObject, ObjectGuid::LowType guid) const
Definition MapScripts.cpp:267
std::string ToString() const
Definition ObjectGuid.cpp:47
uint32 LowType
Definition ObjectGuid.h:122
bool isType(uint16 mask) const
Definition Object.h:130
GameObject * ToGameObject()
Definition Object.h:214
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
struct ScriptInfo::@269::@282 ToggleDoor
ScriptCommands command
Definition ObjectMgr.h:195
uint32 ResetDelay
Definition ObjectMgr.h:288
uint32 GOGuid
Definition ObjectMgr.h:268

References _FindGameObject(), ScriptInfo::command, GAMEOBJECT_TYPE_BUTTON, GAMEOBJECT_TYPE_DOOR, ScriptInfo::GetDebugInfo(), GameObject::GetGoState(), GameObject::GetGoType(), Object::GetGUID(), GO_STATE_READY, ScriptInfo::GOGuid, Object::isType(), Object::IsUnit(), LOG_ERROR, ScriptInfo::ResetDelay, SCRIPT_COMMAND_CLOSE_DOOR, SCRIPT_COMMAND_OPEN_DOOR, Object::ToGameObject(), ScriptInfo::ToggleDoor, ObjectGuid::ToString(), TYPEMASK_GAMEOBJECT, and GameObject::UseDoorOrButton().

Referenced by ScriptsProcess().

◆ AddCorpse()

void Map::AddCorpse ( Corpse corpse)
2620{
2621 corpse->SetMap(this);
2622
2623 GridCoord const gridCoord = Acore::ComputeGridCoord(corpse->GetPositionX(), corpse->GetPositionY());
2624 _corpsesByGrid[gridCoord.GetId()].insert(corpse);
2625 if (corpse->GetType() != CORPSE_BONES)
2626 _corpsesByPlayer[corpse->GetOwnerGUID()] = corpse;
2627 else
2628 _corpseBones.insert(corpse);
2629}
@ CORPSE_BONES
Definition Corpse.h:28
ObjectGuid GetOwnerGUID() const
Definition Corpse.h:68
CorpseType GetType() const
Definition Corpse.h:72
std::unordered_map< ObjectGuid, Corpse * > _corpsesByPlayer
Definition Map.h:627
std::unordered_set< Corpse * > _corpseBones
Definition Map.h:628
std::unordered_map< uint32, std::unordered_set< Corpse * > > _corpsesByGrid
Definition Map.h:626
virtual void SetMap(Map *map)
Definition Object.cpp:2138
GridCoord ComputeGridCoord(float x, float y)
Definition GridDefines.h:185
Definition GridDefines.h:88
uint32 GetId() const
Definition GridDefines.h:150
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References _corpseBones, _corpsesByGrid, _corpsesByPlayer, Acore::ComputeGridCoord(), CORPSE_BONES, CoordPair< LIMIT >::GetId(), Corpse::GetOwnerGUID(), Position::GetPositionX(), Position::GetPositionY(), Corpse::GetType(), and WorldObject::SetMap().

Referenced by ConvertCorpseToBones(), Player::CreateCorpse(), and LoadCorpseData().

◆ AddCreatureToMoveList()

void Map::AddCreatureToMoveList ( Creature c)
private
868{
870 _creaturesToMove.push_back(c);
872}
@ MAP_OBJECT_CELL_MOVE_ACTIVE
Definition Object.h:409
@ MAP_OBJECT_CELL_MOVE_NONE
Definition Object.h:408
std::vector< Creature * > _creaturesToMove
Definition Map.h:538
MapObjectCellMoveState _moveState
Definition Object.h:428

References _creaturesToMove, MovableMapObject::_moveState, MAP_OBJECT_CELL_MOVE_ACTIVE, and MAP_OBJECT_CELL_MOVE_NONE.

Referenced by CreatureRelocation().

◆ AddDynamicObjectToMoveList()

void Map::AddDynamicObjectToMoveList ( DynamicObject go)
private
894{
895 if (dynObj->_moveState == MAP_OBJECT_CELL_MOVE_NONE)
896 _dynamicObjectsToMove.push_back(dynObj);
897 dynObj->_moveState = MAP_OBJECT_CELL_MOVE_ACTIVE;
898}
std::vector< DynamicObject * > _dynamicObjectsToMove
Definition Map.h:540

References _dynamicObjectsToMove, MovableMapObject::_moveState, MAP_OBJECT_CELL_MOVE_ACTIVE, and MAP_OBJECT_CELL_MOVE_NONE.

Referenced by DynamicObjectRelocation().

◆ AddGameObjectToMoveList()

void Map::AddGameObjectToMoveList ( GameObject go)
private
881{
883 _gameObjectsToMove.push_back(go);
885}
std::vector< GameObject * > _gameObjectsToMove
Definition Map.h:539

References _gameObjectsToMove, MovableMapObject::_moveState, MAP_OBJECT_CELL_MOVE_ACTIVE, and MAP_OBJECT_CELL_MOVE_NONE.

Referenced by GameObjectRelocation().

◆ AddObjectToPendingUpdateList()

void Map::AddObjectToPendingUpdateList ( WorldObject obj)
564{
565 if (!obj->CanBeAddedToMapUpdateList())
566 return;
567
568 UpdatableMapObject* mapUpdatableObject = dynamic_cast<UpdatableMapObject*>(obj);
569 if (!mapUpdatableObject || mapUpdatableObject->GetUpdateState() != UpdatableMapObject::UpdateState::NotUpdating)
570 return;
571
574}
PendingAddUpdatableObjectList _pendingAddUpdatableObjectList
Definition Map.h:633
bool CanBeAddedToMapUpdateList()
Definition Object.cpp:3196

References _pendingAddUpdatableObjectList, WorldObject::CanBeAddedToMapUpdateList(), UpdatableMapObject::GetUpdateState(), UpdatableMapObject::NotUpdating, UpdatableMapObject::PendingAdd, and UpdatableMapObject::SetUpdateState().

Referenced by WorldObject::AddToWorld(), WorldObject::setActive(), and Player::UpdateVisibilityOf().

◆ AddObjectToRemoveList()

void Map::AddObjectToRemoveList ( WorldObject obj)
1763{
1764 ASSERT(obj->GetMapId() == GetId() && obj->GetInstanceId() == GetInstanceId());
1765
1766 obj->CleanupsBeforeDelete(false); // remove or simplify at least cross referenced links
1767
1768 i_objectsToRemove.insert(obj);
1769 //LOG_DEBUG("maps", "Object ({}) added to removing list.", obj->GetGUID().ToString());
1770}
std::unordered_set< WorldObject * > i_objectsToRemove
Definition Map.h:588
uint32 GetId() const
Definition Map.h:230
uint32 GetInstanceId() const
Definition Map.h:266
uint32 GetMapId() const
Definition Position.h:281
uint32 GetInstanceId() const
Definition Object.h:513
virtual void CleanupsBeforeDelete(bool finalCleanup=true)
Definition Object.cpp:1156

References ASSERT, WorldObject::CleanupsBeforeDelete(), GetId(), WorldObject::GetInstanceId(), GetInstanceId(), WorldLocation::GetMapId(), and i_objectsToRemove.

Referenced by WorldObject::AddObjectToRemoveList(), and wp_commandscript::HandleWpModifyCommand().

◆ AddPlayerToMap()

bool Map::AddPlayerToMap ( Player player)
virtual

Reimplemented in InstanceMap, and BattlegroundMap.

255{
256 CellCoord cellCoord = Acore::ComputeCellCoord(player->GetPositionX(), player->GetPositionY());
257 if (!cellCoord.IsCoordValid())
258 {
259 LOG_ERROR("maps", "Map::Add: Player ({}) has invalid coordinates X:{} Y:{} grid cell [{}:{}]",
260 player->GetGUID().ToString(), player->GetPositionX(), player->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
261 return false;
262 }
263
264 Cell cell(cellCoord);
266 AddToGrid(player, cell);
267
268 // Check if we are adding to correct map
269 ASSERT (player->GetMap() == this);
270 player->SetMap(this);
271 player->AddToWorld();
272
273 SendInitTransports(player);
274 SendInitSelf(player);
275
276 player->UpdateObjectVisibility(false);
277
278 if (player->IsAlive())
279 ConvertCorpseToBones(player->GetGUID());
280
281 sScriptMgr->OnPlayerEnterMap(this, player);
282 return true;
283}
#define MAX_VISIBILITY_DISTANCE
Definition ObjectDefines.h:30
void LoadGridsInRange(Position const &center, float radius)
Definition Map.cpp:224
Corpse * ConvertCorpseToBones(ObjectGuid const &ownerGuid, bool insignia=false)
Definition Map.cpp:2652
void SendInitSelf(Player *player)
Definition Map.cpp:1604
void AddToGrid(T *object, Cell const &cell)
Definition Map.cpp:112
void SendInitTransports(Player *player)
Definition Map.cpp:1650
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition PlayerUpdates.cpp:1613
void AddToWorld() override
Definition Player.cpp:1697
void SetMap(Map *map) override
Definition Player.cpp:14780
bool IsAlive() const
Definition Unit.h:1793
Map * GetMap() const
Definition Object.h:625
CellCoord ComputeCellCoord(float x, float y)
Definition GridDefines.h:197
Definition Cell.h:45
bool IsCoordValid() const
Definition GridDefines.h:138
uint32 x_coord
Definition GridDefines.h:155
uint32 y_coord
Definition GridDefines.h:156

References AddToGrid(), Player::AddToWorld(), ASSERT, Acore::ComputeCellCoord(), ConvertCorpseToBones(), Object::GetGUID(), WorldObject::GetMap(), Position::GetPositionX(), Position::GetPositionY(), Unit::IsAlive(), CoordPair< LIMIT >::IsCoordValid(), LoadGridsInRange(), LOG_ERROR, MAX_VISIBILITY_DISTANCE, SendInitSelf(), SendInitTransports(), Player::SetMap(), sScriptMgr, ObjectGuid::ToString(), Player::UpdateObjectVisibility(), CoordPair< LIMIT >::x_coord, and CoordPair< LIMIT >::y_coord.

Referenced by InstanceMap::AddPlayerToMap(), BattlegroundMap::AddPlayerToMap(), and WorldSession::HandlePlayerLoginFromDB().

◆ AddToGrid() [1/5]

template<>
void Map::AddToGrid ( Corpse obj,
Cell const &  cell 
)
151{
152 MapGridType* grid = GetMapGrid(cell.GridX(), cell.GridY());
153 // Corpses are a special object type - they can be added to grid via a call to AddToMap
154 // or loaded through ObjectGridLoader.
155 // Both corpses loaded from database and these freshly generated by Player::CreateCoprse are added to _corpsesByCell
156 // ObjectGridLoader loads all corpses from _corpsesByCell even if they were already added to grid before it was loaded
157 // so we need to explicitly check it here (Map::AddToGrid is only called from Player::BuildPlayerRepop, not from ObjectGridLoader)
158 // to avoid failing an assertion in GridObject::AddToGrid
159 if (grid->IsObjectDataLoaded())
160 grid->AddGridObject(cell.CellX(), cell.CellY(), obj);
161}
Definition MapGrid.h:32
void AddGridObject(uint16 const x, uint16 const y, SPECIFIC_OBJECT *obj)
Definition MapGrid.h:48
bool IsObjectDataLoaded() const
Definition MapGrid.h:45
MapGridType * GetMapGrid(uint16 const x, uint16 const y)
Definition Map.cpp:197

References MapGrid< GRID_OBJECT_TYPES, FAR_VISIBLE_OBJECT_TYPES >::AddGridObject(), Cell::CellX(), Cell::CellY(), GetMapGrid(), Cell::GridX(), Cell::GridY(), and MapGrid< GRID_OBJECT_TYPES, FAR_VISIBLE_OBJECT_TYPES >::IsObjectDataLoaded().

◆ AddToGrid() [2/5]

template<>
void Map::AddToGrid ( Creature obj,
Cell const &  cell 
)
122{
123 MapGridType* grid = GetMapGrid(cell.GridX(), cell.GridY());
124 grid->AddGridObject(cell.CellX(), cell.CellY(), obj);
125 if (obj->IsFarVisible())
126 grid->AddFarVisibleObject(cell.CellX(), cell.CellY(), obj);
127
128 obj->SetCurrentCell(cell);
129}
void AddFarVisibleObject(uint16 const x, uint16 const y, SPECIFIC_OBJECT *obj)
Definition MapGrid.h:58
void SetCurrentCell(Cell const &cell)
Definition Object.h:425
bool IsFarVisible() const
Definition Object.h:676

References MapGrid< GRID_OBJECT_TYPES, FAR_VISIBLE_OBJECT_TYPES >::AddFarVisibleObject(), MapGrid< GRID_OBJECT_TYPES, FAR_VISIBLE_OBJECT_TYPES >::AddGridObject(), Cell::CellX(), Cell::CellY(), GetMapGrid(), Cell::GridX(), Cell::GridY(), WorldObject::IsFarVisible(), and MovableMapObject::SetCurrentCell().

◆ AddToGrid() [3/5]

template<>
void Map::AddToGrid ( GameObject obj,
Cell const &  cell 
)

◆ AddToGrid() [4/5]

template<>
void Map::AddToGrid ( Player obj,
Cell const &  cell 
)
144{
145 MapGridType* grid = GetMapGrid(cell.GridX(), cell.GridY());
146 grid->AddGridObject(cell.CellX(), cell.CellY(), obj);
147}

References MapGrid< GRID_OBJECT_TYPES, FAR_VISIBLE_OBJECT_TYPES >::AddGridObject(), Cell::CellX(), Cell::CellY(), GetMapGrid(), Cell::GridX(), and Cell::GridY().

◆ AddToGrid() [5/5]

template<class T >
void Map::AddToGrid ( T *  object,
Cell const &  cell 
)
protected

◆ AddToMap() [1/2]

template<class T >
bool Map::AddToMap ( T *  obj,
bool  checkTransport = false 
)
304{
305 //TODO: Needs clean up. An object should not be added to map twice.
306 if (obj->IsInWorld())
307 {
308 ASSERT(obj->IsInGrid());
309 obj->UpdateObjectVisibilityOnCreate();
310 return true;
311 }
312
313 CellCoord cellCoord = Acore::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
314 //It will create many problems (including crashes) if an object is not added to grid after creation
315 //The correct way to fix it is to make AddToMap return false and delete the object if it is not added to grid
316 //But now AddToMap is used in too many places, I will just see how many ASSERT failures it will cause
317 ASSERT(cellCoord.IsCoordValid());
318 if (!cellCoord.IsCoordValid())
319 {
320 LOG_ERROR("maps", "Map::AddToMap: Object {} has invalid coordinates X:{} Y:{} grid cell [{}:{}]",
321 obj->GetGUID().ToString(), obj->GetPositionX(), obj->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
322 return false; //Should delete object
323 }
324
325 Cell cell(cellCoord);
326 if (obj->isActiveObject())
327 EnsureGridLoaded(cell);
328 else
329 EnsureGridCreated(GridCoord(cell.GridX(), cell.GridY()));
330
331 AddToGrid(obj, cell);
332
333 //Must already be set before AddToMap. Usually during obj->Create.
334 //obj->SetMap(this);
335 obj->AddToWorld();
336
337 if (checkTransport)
338 if (!(obj->IsGameObject() && obj->ToGameObject()->IsTransport())) // dont add transport to transport ;d
339 if (Transport* transport = GetTransportForPos(obj->GetPhaseMask(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj))
340 transport->AddPassenger(obj, true);
341
342 InitializeObject(obj);
343
344 //something, such as vehicle, needs to be update immediately
345 //also, trigger needs to cast spell, if not update, cannot see visual
346 obj->UpdateObjectVisibility(true);
347
348 // Xinef: little hack for vehicles, accessories have to be added after visibility update so they wont fall off the vehicle, moved from Creature::AIM_Initialize
349 // Initialize vehicle, this is done only for summoned npcs, DB creatures are handled by grid loaders
350 if (obj->IsCreature())
351 if (Vehicle* vehicle = obj->ToCreature()->GetVehicleKit())
352 vehicle->Reset();
353 return true;
354}
CoordPair< MAX_NUMBER_OF_GRIDS > GridCoord
Definition GridDefines.h:171
void InitializeObject(T *obj)
Definition Map.cpp:286
Transport * GetTransportForPos(uint32 phase, float x, float y, float z, WorldObject *worldobject=nullptr)
Definition Map.cpp:1117
void EnsureGridCreated(GridCoord const &gridCoord)
Definition Map.cpp:179
bool EnsureGridLoaded(Cell const &cell)
Definition Map.cpp:184
Definition Transport.h:30
Definition Vehicle.h:28

References AddToGrid(), ASSERT, Acore::ComputeCellCoord(), EnsureGridCreated(), EnsureGridLoaded(), GetTransportForPos(), Cell::GridX(), Cell::GridY(), InitializeObject(), CoordPair< LIMIT >::IsCoordValid(), LOG_ERROR, CoordPair< LIMIT >::x_coord, and CoordPair< LIMIT >::y_coord.

Referenced by Battleground::AddCreature(), Battleground::AddObject(), Player::BuildPlayerRepop(), ConvertCorpseToBones(), GameObject::Create(), MotionTransport::CreateGOPassenger(), MotionTransport::CreateNPCPassenger(), Player::CreatePet(), Player::CreatePet(), TransportMgr::CreateTransport(), MotionTransport::DelayedTeleportTransport(), Spell::EffectCreateTamedPet(), Spell::EffectDuel(), Spell::EffectSummonObject(), Spell::EffectSummonObjectWild(), Spell::EffectTameCreature(), Spell::EffectTransmitted(), GameEventMgr::GameEventSpawn(), debug_commandscript::HandleDebugSpawnVehicleCommand(), OutdoorPvPSI::HandleDropFlag(), Pet::LoadPetFromDB(), GameObject::Refresh(), ScriptsProcess(), Battlefield::SpawnCreature(), Battlefield::SpawnGameObject(), SummonCreature(), SummonGameObject(), WorldObject::SummonGameObject(), Player::SummonPet(), and GameObject::Update().

◆ AddToMap() [2/2]

template<>
bool Map::AddToMap ( Transport obj,
bool   
)
358{
359 //TODO: Needs clean up. An object should not be added to map twice.
360 if (obj->IsInWorld())
361 return true;
362
364 if (!cellCoord.IsCoordValid())
365 {
366 LOG_ERROR("maps", "Map::Add: Object {} has invalid coordinates X:{} Y:{} grid cell [{}:{}]",
367 obj->GetGUID().ToString(), obj->GetPositionX(), obj->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
368 return false; //Should delete object
369 }
370
371 Cell cell(cellCoord);
372 EnsureGridLoaded(cell);
373
374 obj->AddToWorld();
375
376 _transports.insert(obj);
377
378 // Broadcast creation to players
379 for (Map::PlayerList::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
380 {
381 if (itr->GetSource()->GetTransport() != obj)
382 {
383 UpdateData data;
384 obj->BuildCreateUpdateBlockForPlayer(&data, itr->GetSource());
385 WorldPacket packet;
386 data.BuildPacket(packet);
387 itr->GetSource()->SendDirectMessage(&packet);
388 }
389 }
390
391 return true;
392}
void AddToWorld() override
Definition GameObject.cpp:156
iterator begin()
Definition GridRefMgr.h:35
Definition LinkedList.h:139
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:326
bool IsInWorld() const
Definition Object.h:109
virtual void BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target)
Definition Object.cpp:178
Definition UpdateData.h:52
bool BuildPacket(WorldPacket &packet)
Definition UpdateData.cpp:48
Definition WorldPacket.h:26

References _transports, GameObject::AddToWorld(), GridRefMgr< MapGridType >::begin(), Object::BuildCreateUpdateBlockForPlayer(), UpdateData::BuildPacket(), Acore::ComputeCellCoord(), MapRefMgr::end(), EnsureGridLoaded(), Object::GetGUID(), GetPlayers(), Position::GetPositionX(), Position::GetPositionY(), CoordPair< LIMIT >::IsCoordValid(), Object::IsInWorld(), LOG_ERROR, ObjectGuid::ToString(), CoordPair< LIMIT >::x_coord, and CoordPair< LIMIT >::y_coord.

◆ AddUpdateObject()

void Map::AddUpdateObject ( Object obj)
inline
487 {
488 _updateObjects.insert(obj);
489 }
std::unordered_set< Object * > _updateObjects
Definition Map.h:630

References _updateObjects.

Referenced by WorldObject::AddToObjectUpdate().

◆ AddWorldObjectToFarVisibleMap()

void Map::AddWorldObjectToFarVisibleMap ( WorldObject obj)
617{
618 if (Creature* creature = obj->ToCreature())
619 {
620 if (!creature->IsInGrid())
621 return;
622
623 Cell curr_cell = creature->GetCurrentCell();
624 MapGridType* grid = GetMapGrid(curr_cell.GridX(), curr_cell.GridY());
625 grid->AddFarVisibleObject(curr_cell.CellX(), curr_cell.CellY(), creature);
626 }
627 else if (GameObject* go = obj->ToGameObject())
628 {
629 if (!go->IsInGrid())
630 return;
631
632 Cell curr_cell = go->GetCurrentCell();
633 MapGridType* grid = GetMapGrid(curr_cell.GridX(), curr_cell.GridY());
634 grid->AddFarVisibleObject(curr_cell.CellX(), curr_cell.CellY(), go);
635 }
636}
uint32 GridX() const
Definition Cell.h:71
uint32 GridY() const
Definition Cell.h:72
uint32 CellX() const
Definition Cell.h:69
uint32 CellY() const
Definition Cell.h:70

References MapGrid< GRID_OBJECT_TYPES, FAR_VISIBLE_OBJECT_TYPES >::AddFarVisibleObject(), Cell::CellX(), Cell::CellY(), GetMapGrid(), Cell::GridX(), Cell::GridY(), Object::ToCreature(), and Object::ToGameObject().

Referenced by WorldObject::AddToMapVisibilityOverrideContainers().

◆ AddWorldObjectToZoneWideVisibleMap()

void Map::AddWorldObjectToZoneWideVisibleMap ( uint32  zoneId,
WorldObject obj 
)
656{
657 _zoneWideVisibleWorldObjectsMap[zoneId].insert(obj);
658}
ZoneWideVisibleWorldObjectsMap _zoneWideVisibleWorldObjectsMap
Definition Map.h:635

References _zoneWideVisibleWorldObjectsMap.

Referenced by WorldObject::AddToMapVisibilityOverrideContainers(), WorldObject::AddToWorld(), and WorldObject::ProcessPositionDataChanged().

◆ AfterPlayerUnlinkFromMap()

void Map::AfterPlayerUnlinkFromMap ( )
virtual

◆ AllTransportsEmpty()

bool Map::AllTransportsEmpty ( ) const
2588{
2589 for (TransportsContainer::const_iterator itr = _transports.begin(); itr != _transports.end(); ++itr)
2590 if (!(*itr)->GetPassengers().empty())
2591 return false;
2592
2593 return true;
2594}

References _transports.

Referenced by MapInstanced::CreateInstanceForPlayer(), and UnloadAll().

◆ AllTransportsRemovePassengers()

void Map::AllTransportsRemovePassengers ( )
2597{
2598 for (TransportsContainer::const_iterator itr = _transports.begin(); itr != _transports.end(); ++itr)
2599 while (!(*itr)->GetPassengers().empty())
2600 (*itr)->RemovePassenger(*((*itr)->GetPassengers().begin()), true);
2601}

References _transports.

Referenced by MapInstanced::CreateInstanceForPlayer(), and UnloadAll().

◆ ApplyDynamicModeRespawnScaling()

uint32 Map::ApplyDynamicModeRespawnScaling ( WorldObject const *  obj,
uint32  respawnDelay 
) const
1711{
1712 ASSERT(obj->GetMap() == this);
1713
1714 float rate = sWorld->getFloatConfig(obj->IsGameObject() ? CONFIG_RESPAWN_DYNAMICRATE_GAMEOBJECT : CONFIG_RESPAWN_DYNAMICRATE_CREATURE);
1715
1716 if (rate == 1.0f)
1717 return respawnDelay;
1718
1719 // No instanced maps (dungeons, battlegrounds, arenas etc.)
1720 if (obj->GetMap()->Instanceable())
1721 return respawnDelay;
1722
1723 // No quest givers or world bosses
1724 if (Creature const* creature = obj->ToCreature())
1725 if (creature->IsQuestGiver() || creature->isWorldBoss()
1726 || (creature->GetCreatureTemplate()->rank == CREATURE_ELITE_RARE)
1727 || (creature->GetCreatureTemplate()->rank == CREATURE_ELITE_RAREELITE))
1728 return respawnDelay;
1729
1730 auto it = _zonePlayerCountMap.find(obj->GetZoneId());
1731 if (it == _zonePlayerCountMap.end())
1732 return respawnDelay;
1733 uint32 const playerCount = it->second;
1734 if (!playerCount)
1735 return respawnDelay;
1736 double const adjustFactor = rate / playerCount;
1737 if (adjustFactor >= 1.0) // nothing to do here
1738 return respawnDelay;
1739 uint32 const timeMinimum = sWorld->getIntConfig(obj->IsGameObject() ? CONFIG_RESPAWN_DYNAMICMINIMUM_GAMEOBJECT : CONFIG_RESPAWN_DYNAMICMINIMUM_CREATURE);
1740 if (respawnDelay <= timeMinimum)
1741 return respawnDelay;
1742
1743 return std::max<uint32>(std::ceil(respawnDelay * adjustFactor), timeMinimum);
1744}
std::uint32_t uint32
Definition Define.h:107
@ CREATURE_ELITE_RARE
Definition SharedDefines.h:2970
@ CREATURE_ELITE_RAREELITE
Definition SharedDefines.h:2968
@ CONFIG_RESPAWN_DYNAMICRATE_CREATURE
Definition WorldConfig.h:166
@ CONFIG_RESPAWN_DYNAMICMINIMUM_CREATURE
Definition WorldConfig.h:392
@ CONFIG_RESPAWN_DYNAMICRATE_GAMEOBJECT
Definition WorldConfig.h:165
@ CONFIG_RESPAWN_DYNAMICMINIMUM_GAMEOBJECT
Definition WorldConfig.h:391
#define sWorld
Definition World.h:316

References _zonePlayerCountMap, ASSERT, CONFIG_RESPAWN_DYNAMICMINIMUM_CREATURE, CONFIG_RESPAWN_DYNAMICMINIMUM_GAMEOBJECT, CONFIG_RESPAWN_DYNAMICRATE_CREATURE, CONFIG_RESPAWN_DYNAMICRATE_GAMEOBJECT, CREATURE_ELITE_RARE, CREATURE_ELITE_RAREELITE, WorldObject::GetMap(), WorldObject::GetZoneId(), Instanceable(), Object::IsGameObject(), sWorld, and Object::ToCreature().

Referenced by Creature::setDeathState(), and GameObject::Update().

◆ Balance()

void Map::Balance ( )
inline
void balance()
Definition DynamicTree.cpp:132
DynamicVMapCollisionData & GetDynamicTree()
Definition MapCollisionData.h:82

References _mapCollisionData, DynamicMapTree::balance(), and MapCollisionData::GetDynamicTree().

Referenced by EnsureGridLoaded().

◆ CannotEnter()

virtual EnterState Map::CannotEnter ( Player ,
bool   
)
inlinevirtual

◆ CanReachPositionAndGetValidCoords() [1/3]

bool Map::CanReachPositionAndGetValidCoords ( WorldObject const *  source,
float &  destX,
float &  destY,
float &  destZ,
bool  failOnCollision = true,
bool  failOnSlopes = true 
) const

validate the new destination and set reachable coords Check if a given unit can reach a specific point on a segment and set the correct dest coords NOTE: use this method with small segments.

Parameters
failOnCollisionif true, the methods will return false when a collision occurs
failOnSlopesif true, the methods will return false when a non walkable slope is found
Returns
true if the destination is valid, false otherwise
2948{
2949 return CanReachPositionAndGetValidCoords(source, source->GetPositionX(), source->GetPositionY(), source->GetPositionZ(), destX, destY, destZ, failOnCollision, failOnSlopes);
2950}
bool CanReachPositionAndGetValidCoords(WorldObject const *source, PathGenerator *path, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
Check if a given source can reach a specific point following a path and normalize the coords....
Definition Map.cpp:2907

References CanReachPositionAndGetValidCoords(), Position::GetPositionX(), Position::GetPositionY(), and Position::GetPositionZ().

◆ CanReachPositionAndGetValidCoords() [2/3]

bool Map::CanReachPositionAndGetValidCoords ( WorldObject const *  source,
float  startX,
float  startY,
float  startZ,
float &  destX,
float &  destY,
float &  destZ,
bool  failOnCollision = true,
bool  failOnSlopes = true 
) const
2953{
2954 if (!CheckCollisionAndGetValidCoords(source, startX, startY, startZ, destX, destY, destZ, failOnCollision))
2955 {
2956 return false;
2957 }
2958
2959 Unit const* unit = source->ToUnit();
2960 // if it's not an unit (Object) then we do not have to continue
2961 // with walkable checks
2962 if (!unit)
2963 {
2964 return true;
2965 }
2966
2967 /*
2968 * Walkable checks
2969 */
2970 bool isWaterNext = HasEnoughWater(unit, destX, destY, destZ);
2971 Creature const* creature = unit->ToCreature();
2972 bool cannotEnterWater = isWaterNext && (creature && !creature->CanEnterWater());
2973 bool cannotWalkOrFly = !isWaterNext && !source->ToPlayer() && !unit->CanFly() && (creature && !creature->CanWalk());
2974 if (cannotEnterWater || cannotWalkOrFly ||
2975 (failOnSlopes && !PathGenerator::IsWalkableClimb(startX, startY, startZ, destX, destY, destZ, source->GetCollisionHeight())))
2976 {
2977 return false;
2978 }
2979
2980 return true;
2981}
bool CanWalk() const
Definition Creature.h:83
bool CanEnterWater() const override
Definition Creature.cpp:3287
bool HasEnoughWater(WorldObject const *searcher, float x, float y, float z) const
Definition Map.cpp:1585
bool CheckCollisionAndGetValidCoords(WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true) const
validate the new destination and set coords Check if a given unit can face collisions in a specific s...
Definition Map.cpp:2990
bool IsWalkableClimb(float const *v1, float const *v2) const
Definition PathGenerator.cpp:966
virtual bool CanFly() const =0

References Creature::CanEnterWater(), Unit::CanFly(), Creature::CanWalk(), CheckCollisionAndGetValidCoords(), WorldObject::GetCollisionHeight(), HasEnoughWater(), PathGenerator::IsWalkableClimb(), Object::ToCreature(), Object::ToPlayer(), and Object::ToUnit().

◆ CanReachPositionAndGetValidCoords() [3/3]

bool Map::CanReachPositionAndGetValidCoords ( WorldObject const *  source,
PathGenerator path,
float &  destX,
float &  destY,
float &  destZ,
bool  failOnCollision = true,
bool  failOnSlopes = true 
) const

Check if a given source can reach a specific point following a path and normalize the coords. Use this method for long paths, otherwise use the overloaded method with the start coords when you need to do a quick check on small segments.

2908{
2909 G3D::Vector3 prevPath = path->GetStartPosition();
2910 for (auto& vector : path->GetPath())
2911 {
2912 float x = vector.x;
2913 float y = vector.y;
2914 float z = vector.z;
2915
2916 if (!CanReachPositionAndGetValidCoords(source, prevPath.x, prevPath.y, prevPath.z, x, y, z, failOnCollision, failOnSlopes))
2917 {
2918 destX = x;
2919 destY = y;
2920 destZ = z;
2921 return false;
2922 }
2923
2924 prevPath = vector;
2925 }
2926
2927 destX = prevPath.x;
2928 destY = prevPath.y;
2929 destZ = prevPath.z;
2930
2931 return true;
2932}
G3D::Vector3 const & GetStartPosition() const
Definition PathGenerator.h:86

References CanReachPositionAndGetValidCoords(), PathGenerator::GetPath(), and PathGenerator::GetStartPosition().

Referenced by CanReachPositionAndGetValidCoords(), CanReachPositionAndGetValidCoords(), MotionMaster::MoveBackwards(), and MotionMaster::MoveForwards().

◆ CanUnload()

bool Map::CanUnload ( uint32  diff)
inline
175 {
176 if (!m_unloadTimer || Events.HasEvents())
177 return false;
178
179 if (m_unloadTimer <= diff)
180 return true;
181
182 m_unloadTimer -= diff;
183 return false;
184 }

References m_unloadTimer.

◆ CheckCollisionAndGetValidCoords()

bool Map::CheckCollisionAndGetValidCoords ( WorldObject const *  source,
float  startX,
float  startY,
float  startZ,
float &  destX,
float &  destY,
float &  destZ,
bool  failOnCollision = true 
) const

validate the new destination and set coords Check if a given unit can face collisions in a specific segment

Returns
true if the destination is valid, false otherwise
2991{
2992 // Prevent invalid coordinates here, position is unchanged
2993 if (!Acore::IsValidMapCoord(startX, startY, startZ) || !Acore::IsValidMapCoord(destX, destY, destZ))
2994 {
2995 LOG_FATAL("maps", "Map::CheckCollisionAndGetValidCoords invalid coordinates startX: {}, startY: {}, startZ: {}, destX: {}, destY: {}, destZ: {}", startX, startY, startZ, destX, destY, destZ);
2996 return false;
2997 }
2998
2999 bool isWaterNext = IsInWater(source->GetPhaseMask(), destX, destY, destZ, source->GetCollisionHeight());
3000
3001 PathGenerator path(source);
3002
3003 // Use a detour raycast to get our first collision point
3004 path.SetUseRaycast(true);
3005 bool result = path.CalculatePath(startX, startY, startZ, destX, destY, destZ, false);
3006
3007 Unit const* unit = source->ToUnit();
3008 bool notOnGround = path.GetPathType() & PATHFIND_NOT_USING_PATH
3009 || isWaterNext || (unit && unit->IsFlying());
3010
3011 // Check for valid path types before we proceed
3012 if (!result || (!notOnGround && path.GetPathType() & ~(PATHFIND_NORMAL | PATHFIND_SHORTCUT | PATHFIND_INCOMPLETE | PATHFIND_FARFROMPOLY_END)))
3013 {
3014 return false;
3015 }
3016
3017 G3D::Vector3 endPos = path.GetPath().back();
3018 destX = endPos.x;
3019 destY = endPos.y;
3020 destZ = endPos.z;
3021
3022 // collision check
3023 bool collided = false;
3024
3025 // check static LOS
3026 float halfHeight = source->GetCollisionHeight() * 0.5f;
3027
3028 // Unit is not on the ground, check for potential collision via vmaps
3029 if (notOnGround)
3030 {
3031 bool col = _mapCollisionData.GetStaticTree().GetObjectHitPos(startX, startY, startZ + halfHeight,
3032 destX, destY, destZ + halfHeight,
3033 destX, destY, destZ, -CONTACT_DISTANCE);
3034
3035 destZ -= halfHeight;
3036
3037 // Collided with static LOS object, move back to collision point
3038 if (col)
3039 {
3040 collided = true;
3041 }
3042 }
3043
3044 // check dynamic collision
3045 bool col = _mapCollisionData.GetDynamicTree().GetObjectHitPos(source->GetPhaseMask(),
3046 startX, startY, startZ + halfHeight,
3047 destX, destY, destZ + halfHeight,
3048 destX, destY, destZ, -CONTACT_DISTANCE);
3049
3050 destZ -= halfHeight;
3051
3052 // Collided with a gameobject, move back to collision point
3053 if (col)
3054 {
3055 collided = true;
3056 }
3057
3058 float groundZ = VMAP_INVALID_HEIGHT_VALUE;
3059 source->UpdateAllowedPositionZ(destX, destY, destZ, &groundZ);
3060
3061 // position has no ground under it (or is too far away)
3062 if (groundZ <= INVALID_HEIGHT && unit && !unit->CanFly())
3063 {
3064 // fall back to gridHeight if any
3065 float gridHeight = GetGridHeight(destX, destY);
3066 if (gridHeight > INVALID_HEIGHT)
3067 {
3068 destZ = gridHeight + unit->GetHoverHeight();
3069 }
3070 else
3071 {
3072 return false;
3073 }
3074 }
3075
3076 return !failOnCollision || !collided;
3077}
#define INVALID_HEIGHT
Definition GridTerrainData.h:27
#define VMAP_INVALID_HEIGHT_VALUE
Definition IVMapMgr.h:51
#define LOG_FATAL(filterType__,...)
Definition Log.h:154
#define CONTACT_DISTANCE
Definition ObjectDefines.h:23
@ PATHFIND_FARFROMPOLY_END
Definition PathGenerator.h:54
@ PATHFIND_NOT_USING_PATH
Definition PathGenerator.h:51
@ PATHFIND_NORMAL
Definition PathGenerator.h:47
@ PATHFIND_SHORTCUT
Definition PathGenerator.h:48
@ PATHFIND_INCOMPLETE
Definition PathGenerator.h:49
bool GetObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist) const
Definition MapCollisionData.cpp:163
StaticVMapCollisionData & GetStaticTree()
Definition MapCollisionData.h:84
bool IsInWater(uint32 phaseMask, float x, float y, float z, float collisionHeight) const
Definition Map.cpp:1573
float GetGridHeight(float x, float y) const
Definition Map.cpp:1178
Definition PathGenerator.h:59
bool GetObjectHitPos(float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist) const
Definition MapCollisionData.cpp:89
float GetCollisionHeight() const override
Return collision height sent to client.
Definition Unit.cpp:17107
float GetHoverHeight() const
Definition Unit.h:1717
bool IsFlying() const
Definition Unit.h:1713
bool IsValidMapCoord(float c)
Definition GridDefines.h:210

References _mapCollisionData, PathGenerator::CalculatePath(), CanFly, CONTACT_DISTANCE, WorldObject::GetCollisionHeight(), MapCollisionData::GetDynamicTree(), GetGridHeight(), Unit::GetHoverHeight(), StaticVMapCollisionData::GetObjectHitPos(), DynamicVMapCollisionData::GetObjectHitPos(), PathGenerator::GetPath(), PathGenerator::GetPathType(), WorldObject::GetPhaseMask(), MapCollisionData::GetStaticTree(), INVALID_HEIGHT, Unit::IsFlying(), IsInWater(), Acore::IsValidMapCoord(), LOG_FATAL, PATHFIND_FARFROMPOLY_END, PATHFIND_INCOMPLETE, PATHFIND_NORMAL, PATHFIND_NOT_USING_PATH, PATHFIND_SHORTCUT, PathGenerator::SetUseRaycast(), Object::ToUnit(), WorldObject::UpdateAllowedPositionZ(), and VMAP_INVALID_HEIGHT_VALUE.

Referenced by CanReachPositionAndGetValidCoords().

◆ ContainsGameObjectModel()

bool Map::ContainsGameObjectModel ( const GameObjectModel model) const
inline
394{ return _mapCollisionData.GetDynamicTree().contains(model);}
bool contains(const GameObjectModel &) const
Definition DynamicTree.cpp:127

References _mapCollisionData, DynamicMapTree::contains(), and MapCollisionData::GetDynamicTree().

◆ ConvertCorpseToBones()

Corpse * Map::ConvertCorpseToBones ( ObjectGuid const &  ownerGuid,
bool  insignia = false 
)
2653{
2654 Corpse* corpse = GetCorpseByPlayer(ownerGuid);
2655 if (!corpse)
2656 return nullptr;
2657
2658 RemoveCorpse(corpse);
2659
2660 // remove corpse from DB
2661 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
2662 corpse->DeleteFromDB(trans);
2663 CharacterDatabase.CommitTransaction(trans);
2664
2665 Corpse* bones = NULL;
2666
2667 // create the bones only if the map and the grid is loaded at the corpse's location
2668 // ignore bones creating option in case insignia
2669 if ((insignia ||
2671 IsGridLoaded(corpse->GetPositionX(), corpse->GetPositionY()))
2672 {
2673 // Create bones, don't change Corpse
2674 bones = new Corpse();
2675 bones->Create(corpse->GetGUID().GetCounter());
2676
2677 for (uint8 i = OBJECT_FIELD_TYPE + 1; i < CORPSE_END; ++i) // don't overwrite guid and object type
2678 bones->SetUInt32Value(i, corpse->GetUInt32Value(i));
2679
2680 bones->SetCellCoord(corpse->GetCellCoord());
2681 bones->Relocate(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetOrientation());
2682 bones->SetPhaseMask(corpse->GetPhaseMask(), false);
2683
2685 bones->SetGuidValue(CORPSE_FIELD_OWNER, corpse->GetOwnerGUID());
2686
2687 for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
2688 if (corpse->GetUInt32Value(CORPSE_FIELD_ITEM + i))
2689 bones->SetUInt32Value(CORPSE_FIELD_ITEM + i, 0);
2690
2691 AddCorpse(bones);
2692
2693 bones->UpdatePositionData();
2694
2695 // add bones in grid store if grid loaded where corpse placed
2696 AddToMap(bones);
2697 }
2698
2699 // all references to the corpse should be removed at this point
2700 delete corpse;
2701
2702 return bones;
2703}
@ CORPSE_FLAG_BONES
Definition Corpse.h:40
@ CORPSE_FLAG_UNK2
Definition Corpse.h:42
SQLTransaction< CharacterDatabaseConnection > CharacterDatabaseTransaction
Definition DatabaseEnvFwd.h:69
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
std::uint8_t uint8
Definition Define.h:109
@ EQUIPMENT_SLOT_END
Definition Player.h:680
@ CORPSE_FIELD_FLAGS
Definition UpdateFields.h:427
@ CORPSE_END
Definition UpdateFields.h:430
@ CORPSE_FIELD_ITEM
Definition UpdateFields.h:423
@ CORPSE_FIELD_OWNER
Definition UpdateFields.h:420
@ OBJECT_FIELD_TYPE
Definition UpdateFields.h:26
@ CONFIG_DEATH_BONES_BG_OR_ARENA
Definition WorldConfig.h:65
@ CONFIG_DEATH_BONES_WORLD
Definition WorldConfig.h:64
Definition Corpse.h:49
bool Create(ObjectGuid::LowType guidlow)
Definition Corpse.cpp:61
CellCoord const & GetCellCoord() const
Definition Corpse.h:74
void SetCellCoord(CellCoord const &cellCoord)
Definition Corpse.h:75
void DeleteFromDB(CharacterDatabaseTransaction trans)
Definition Corpse.cpp:119
bool IsBattlegroundOrArena() const
Definition Map.h:303
void AddCorpse(Corpse *corpse)
Definition Map.cpp:2619
bool IsGridLoaded(GridCoord const &gridCoord) const
Definition Map.cpp:202
Corpse * GetCorpseByPlayer(ObjectGuid const &ownerGuid) const
Definition Map.h:366
bool AddToMap(T *, bool checkTransport=false)
Definition Map.cpp:303
void RemoveCorpse(Corpse *corpse)
Definition Map.cpp:2631
LowType GetCounter() const
Definition ObjectGuid.h:145
uint32 GetUInt32Value(uint16 index) const
Definition Object.cpp:294
void SetGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:712
void SetUInt32Value(uint16 index, uint32 value)
Definition Object.cpp:639
virtual void SetPhaseMask(uint32 newPhaseMask, bool update)
Definition Object.cpp:2940
uint32 GetPhaseMask() const
Definition Object.h:516
void UpdatePositionData()
Definition Object.cpp:1179
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
void Relocate(float x, float y)
Definition Position.h:77

References AddCorpse(), AddToMap(), CharacterDatabase, CONFIG_DEATH_BONES_BG_OR_ARENA, CONFIG_DEATH_BONES_WORLD, CORPSE_END, CORPSE_FIELD_FLAGS, CORPSE_FIELD_ITEM, CORPSE_FIELD_OWNER, CORPSE_FLAG_BONES, CORPSE_FLAG_UNK2, Corpse::Create(), Corpse::DeleteFromDB(), EQUIPMENT_SLOT_END, Corpse::GetCellCoord(), GetCorpseByPlayer(), ObjectGuid::GetCounter(), Object::GetGUID(), Position::GetOrientation(), Corpse::GetOwnerGUID(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Object::GetUInt32Value(), IsBattlegroundOrArena(), IsGridLoaded(), OBJECT_FIELD_TYPE, Position::Relocate(), RemoveCorpse(), Corpse::SetCellCoord(), Object::SetGuidValue(), WorldObject::SetPhaseMask(), Object::SetUInt32Value(), sWorld, and WorldObject::UpdatePositionData().

Referenced by AddPlayerToMap(), Player::RemovedInsignia(), and RemoveOldCorpses().

◆ CreatureRelocation()

void Map::CreatureRelocation ( Creature creature,
float  x,
float  y,
float  z,
float  o 
)
805{
806 Cell old_cell = creature->GetCurrentCell();
807 Cell new_cell(x, y);
808
809 if (old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell))
810 {
811 if (old_cell.DiffGrid(new_cell))
812 EnsureGridLoaded(new_cell);
813
814 AddCreatureToMoveList(creature);
815 }
816 else
818
819 creature->Relocate(x, y, z, o);
820 if (creature->IsVehicle())
821 creature->GetVehicleKit()->RelocatePassengers();
822 creature->UpdatePositionData();
823 creature->UpdateObjectVisibility(false);
824}
void AddCreatureToMoveList(Creature *c)
Definition Map.cpp:867
void RemoveCreatureFromMoveList(Creature *c)
Definition Map.cpp:874
Cell const & GetCurrentCell() const
Definition Object.h:422
bool IsVehicle() const
Definition Unit.h:800
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition Unit.cpp:15343
Vehicle * GetVehicleKit() const
Definition Unit.h:1925
void RelocatePassengers()
Definition Vehicle.cpp:521
bool DiffGrid(const Cell &cell) const
Definition Cell.h:63
bool DiffCell(const Cell &cell) const
Definition Cell.h:57

References AddCreatureToMoveList(), Cell::DiffCell(), Cell::DiffGrid(), EnsureGridLoaded(), MovableMapObject::GetCurrentCell(), Unit::GetVehicleKit(), Unit::IsVehicle(), Position::Relocate(), Vehicle::RelocatePassengers(), RemoveCreatureFromMoveList(), Unit::UpdateObjectVisibility(), and WorldObject::UpdatePositionData().

Referenced by Creature::SetPosition(), StaticTransport::UpdatePassengerPositions(), MotionTransport::UpdatePassengerPositions(), and Unit::UpdatePosition().

◆ DelayedUpdate()

void Map::DelayedUpdate ( const uint32  diff)
virtual

Reimplemented in MapInstanced.

1747{
1749 {
1750 Transport* transport = *_transportsUpdateIter;
1752
1753 if (!transport->IsInWorld())
1754 continue;
1755
1756 transport->DelayedUpdate(t_diff);
1757 }
1758
1760}
void RemoveAllObjectsInRemoveList()
Definition Map.cpp:1772
virtual void DelayedUpdate(uint32)
Definition Transport.h:41

References _transports, _transportsUpdateIter, Transport::DelayedUpdate(), Object::IsInWorld(), and RemoveAllObjectsInRemoveList().

Referenced by MapInstanced::DelayedUpdate().

◆ DeleteCorpseData()

void Map::DeleteCorpseData ( )
3117{
3118 // DELETE FROM corpse WHERE mapId = ? AND instanceId = ?
3120 stmt->SetData(0, GetId());
3121 stmt->SetData(1, GetInstanceId());
3122 CharacterDatabase.Execute(stmt);
3123}
@ CHAR_DEL_CORPSES_FROM_MAP
Definition CharacterDatabase.h:249
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157

References CHAR_DEL_CORPSES_FROM_MAP, CharacterDatabase, GetId(), GetInstanceId(), and PreparedStatementBase::SetData().

Referenced by InstanceMap::UnloadAll().

◆ DeleteFromWorld() [1/2]

template<>
void Map::DeleteFromWorld ( Player player)
172{
174
175 RemoveUpdateObject(player); //TODO: I do not know why we need this, it should be removed in ~Object anyway
176 delete player;
177}
void RemoveUpdateObject(Object *obj)
Definition Map.h:491
void RemoveObject(T *object)
Definition ObjectAccessor.h:95

References ObjectAccessor::RemoveObject(), and RemoveUpdateObject().

◆ DeleteFromWorld() [2/2]

template<class T >
void Map::DeleteFromWorld ( T *  obj)
private
165{
166 // Note: In case resurrectable corpse and pet its removed from global lists in own destructor
167 delete obj;
168}

Referenced by RemoveFromMap(), RemoveFromMap(), and RemovePlayerFromMap().

◆ DeleteRespawnTimes()

void Map::DeleteRespawnTimes ( )
2473{
2474 _creatureRespawnTimes.clear();
2475 _goRespawnTimes.clear();
2476
2478}
static void DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId)
Definition Map.cpp:2480
std::unordered_map< ObjectGuid::LowType, time_t > _creatureRespawnTimes
Definition Map.h:601
std::unordered_map< ObjectGuid::LowType, time_t > _goRespawnTimes
Definition Map.h:602

References _creatureRespawnTimes, _goRespawnTimes, DeleteRespawnTimesInDB(), GetId(), and GetInstanceId().

Referenced by InstanceMap::UnloadAll().

◆ DeleteRespawnTimesInDB()

void Map::DeleteRespawnTimesInDB ( uint16  mapId,
uint32  instanceId 
)
static
2481{
2483 stmt->SetData(0, mapId);
2484 stmt->SetData(1, instanceId);
2485 CharacterDatabase.Execute(stmt);
2486
2487 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN_BY_INSTANCE);
2488 stmt->SetData(0, mapId);
2489 stmt->SetData(1, instanceId);
2490 CharacterDatabase.Execute(stmt);
2491}
@ CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE
Definition CharacterDatabase.h:255
@ CHAR_DEL_GO_RESPAWN_BY_INSTANCE
Definition CharacterDatabase.h:260

References CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE, CHAR_DEL_GO_RESPAWN_BY_INSTANCE, CharacterDatabase, and PreparedStatementBase::SetData().

Referenced by InstanceSaveMgr::_ResetSave(), InstanceSaveMgr::DeleteInstanceSaveIfNeeded(), and DeleteRespawnTimes().

◆ DoForAllPlayers()

void Map::DoForAllPlayers ( std::function< void(Player *)>  exec)
2891{
2892 for (auto const& it : GetPlayers())
2893 {
2894 if (Player* player = it.GetSource())
2895 {
2896 exec(player);
2897 }
2898 }
2899}

References GetPlayers().

Referenced by Battleground::_ProcessProgress(), ArenaSeasonMgr::BroadcastUpdatedWorldState(), WorldState::BuffAdalsSongOfBattle(), WorldState::BuffMagtheridonTeam(), BattlegroundSA::CaptureGraveyard(), WorldState::DispelAdalsSongOfBattle(), WorldState::DispelMagtheridonTeam(), npc_thrall_warchief::npc_thrall_warchiefAI::DoAction(), InstanceScript::DoCastSpellOnPlayers(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), ScriptedAI::DoRewardPlayersInArea(), InstanceScript::DoSendNotifyToInstance(), InstanceScript::DoStartTimedAchievement(), InstanceScript::DoStopTimedAchievement(), InstanceScript::DoUpdateAchievementCriteria(), BattlegroundSA::EventPlayerDamagedGO(), BattlegroundSA::EventPlayerUsedGO(), boss_azuregos::boss_azuregosAI::JustDied(), boss_rajaxx::JustDied(), boss_alar::JustDied(), boss_devourer_of_souls::JustEngagedWith(), boss_felblood_kaelthas::LapseAction(), spell_malygos_vortex_visual::OnRemove(), BattlegroundSA::PostUpdateImpl(), spell_fire_festival_fortitude::PrepareSpellScript(), boss_azuregos::boss_azuregosAI::Reset(), boss_yoggsaron_sara::Reset(), npc_minigob_manabonk::SelectTargetInDalaran(), instance_the_black_morass::instance_the_black_morass_InstanceMapScript::SetBossState(), instance_halls_of_reflection::SetBossState(), instance_ulduar::instance_ulduar_InstanceMapScript::SetBossState(), instance_halls_of_reflection::SetData(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::SetData(), Battleground::SpiritOfCompetitionEvent(), boss_nefarian::UpdateAI(), boss_cthun::UpdateAI(), boss_malygos::UpdateAI(), npc_gunship::npc_gunshipAI::UpdateAI(), npc_midsummer_bonfire::UpdateBonfireBlessingBuffs(), instance_halls_of_reflection::UpdateOutro(), and instance_eye_of_eternity::VortexHandling().

◆ DynamicObjectRelocation()

void Map::DynamicObjectRelocation ( DynamicObject go,
float  x,
float  y,
float  z,
float  o 
)
848{
849 Cell old_cell = dynObj->GetCurrentCell();
850 Cell new_cell(x, y);
851
852 if (old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell))
853 {
854 if (old_cell.DiffGrid(new_cell))
855 EnsureGridLoaded(new_cell);
856
858 }
859 else
861
862 dynObj->Relocate(x, y, z, o);
863 dynObj->SetPositionDataUpdate();
864 dynObj->UpdateObjectVisibility(false);
865}
void RemoveDynamicObjectFromMoveList(DynamicObject *go)
Definition Map.cpp:900
void AddDynamicObjectToMoveList(DynamicObject *go)
Definition Map.cpp:893

References AddDynamicObjectToMoveList(), Cell::DiffCell(), Cell::DiffGrid(), EnsureGridLoaded(), MovableMapObject::GetCurrentCell(), Position::Relocate(), RemoveDynamicObjectFromMoveList(), WorldObject::SetPositionDataUpdate(), and WorldObject::UpdateObjectVisibility().

Referenced by StaticTransport::UpdatePassengerPositions(), and MotionTransport::UpdatePassengerPositions().

◆ EnsureGridCreated()

void Map::EnsureGridCreated ( GridCoord const &  gridCoord)
180{
181 _mapGridManager.CreateGrid(gridCoord.x_coord, gridCoord.y_coord);
182}
void CreateGrid(uint16 const x, uint16 const y)
Definition MapGridManager.cpp:5

References _mapGridManager, MapGridManager::CreateGrid(), CoordPair< LIMIT >::x_coord, and CoordPair< LIMIT >::y_coord.

Referenced by AddToMap(), MapGridManager::CreateGrid(), EnsureGridLoaded(), and GetGridTerrainData().

◆ EnsureGridLoaded()

bool Map::EnsureGridLoaded ( Cell const &  cell)
private
185{
186 EnsureGridCreated(GridCoord(cell.GridX(), cell.GridY()));
187
188 if (_mapGridManager.LoadGrid(cell.GridX(), cell.GridY()))
189 {
190 Balance();
191 return true;
192 }
193
194 return false;
195}
bool LoadGrid(uint16 const x, uint16 const y)
Definition MapGridManager.cpp:33
void Balance()
Definition Map.h:391

References _mapGridManager, Balance(), EnsureGridCreated(), Cell::GridX(), Cell::GridY(), and MapGridManager::LoadGrid().

Referenced by AddToMap(), AddToMap(), CreatureRelocation(), DynamicObjectRelocation(), GameObjectRelocation(), LoadGrid(), LoadGridsInRange(), MoveAllCreaturesInMoveList(), MoveAllDynamicObjectsInMoveList(), MoveAllGameObjectsInMoveList(), PlayerRelocation(), and SummonCreature().

◆ GameObjectRelocation()

void Map::GameObjectRelocation ( GameObject go,
float  x,
float  y,
float  z,
float  o 
)
827{
828 Cell old_cell = go->GetCurrentCell();
829 Cell new_cell(x, y);
830
831 if (old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell))
832 {
833 if (old_cell.DiffGrid(new_cell))
834 EnsureGridLoaded(new_cell);
835
837 }
838 else
840
841 go->Relocate(x, y, z, o);
844 go->UpdateObjectVisibility(false);
845}
void UpdateModelPosition()
Definition GameObject.cpp:2925
void AddGameObjectToMoveList(GameObject *go)
Definition Map.cpp:880
void RemoveGameObjectFromMoveList(GameObject *go)
Definition Map.cpp:887
void SetPositionDataUpdate()
Definition Object.cpp:1170
virtual void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false)
Definition Object.cpp:3013

References AddGameObjectToMoveList(), Cell::DiffCell(), Cell::DiffGrid(), EnsureGridLoaded(), MovableMapObject::GetCurrentCell(), Position::Relocate(), RemoveGameObjectFromMoveList(), WorldObject::SetPositionDataUpdate(), GameObject::UpdateModelPosition(), and WorldObject::UpdateObjectVisibility().

Referenced by GameObject::SetPosition(), StaticTransport::UpdatePassengerPositions(), and MotionTransport::UpdatePassengerPositions().

◆ GenerateLowGuid()

◆ GetAllTransports()

TransportsContainer const & Map::GetAllTransports ( ) const
inline

◆ GetAreaId()

uint32 Map::GetAreaId ( uint32  phaseMask,
float  x,
float  y,
float  z 
) const
1239{
1240 uint32 mogpFlags;
1241 int32 adtId, rootId, groupId;
1242 float vmapZ = z;
1243 bool hasVmapArea = GetAreaInfo(phaseMask, x, y, vmapZ, mogpFlags, adtId, rootId, groupId);
1244
1245 uint32 gridAreaId = 0;
1246 float gridMapHeight = INVALID_HEIGHT;
1247 if (GridTerrainData* gmap = const_cast<Map*>(this)->GetGridTerrainData(x, y))
1248 {
1249 gridAreaId = gmap->getArea(x, y);
1250 gridMapHeight = gmap->getHeight(x, y);
1251 }
1252
1253 uint16 areaId = 0;
1254
1255 // floor is the height we are closer to (but only if above)
1256 if (hasVmapArea && G3D::fuzzyGe(z, vmapZ - GROUND_HEIGHT_TOLERANCE) && (G3D::fuzzyLt(z, gridMapHeight - GROUND_HEIGHT_TOLERANCE) || vmapZ > gridMapHeight))
1257 {
1258 // wmo found
1259 if (WMOAreaTableEntry const* wmoEntry = GetWMOAreaTableEntryByTripple(rootId, adtId, groupId))
1260 areaId = wmoEntry->areaId;
1261
1262 if (!areaId)
1263 areaId = gridAreaId;
1264 }
1265 else
1266 areaId = gridAreaId;
1267
1268 if (!areaId)
1269 areaId = i_mapEntry->linked_zone;
1270
1271 return areaId;
1272}
WMOAreaTableEntry const * GetWMOAreaTableEntryByTripple(int32 rootid, int32 adtid, int32 groupid)
Definition DBCStores.cpp:694
std::uint16_t uint16
Definition Define.h:108
float const GROUND_HEIGHT_TOLERANCE
Definition SharedDefines.h:26
Definition GridTerrainData.h:222
Definition Map.h:164
bool GetAreaInfo(uint32 phaseMask, float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const
Definition Map.cpp:1199
GridTerrainData * GetGridTerrainData(GridCoord const &gridCoord)
Definition Map.cpp:1080
uint32 linked_zone
Definition DBCStructure.h:1333
Definition DBCStructure.h:2131

References GetAreaInfo(), GetGridTerrainData(), GetWMOAreaTableEntryByTripple(), GROUND_HEIGHT_TOLERANCE, i_mapEntry, INVALID_HEIGHT, and MapEntry::linked_zone.

Referenced by MapMgr::GetAreaId(), GetLiquidData(), GetZoneAndAreaId(), and GetZoneId().

◆ GetAreaInfo()

bool Map::GetAreaInfo ( uint32  phaseMask,
float  x,
float  y,
float  z,
uint32 mogpflags,
int32 adtId,
int32 rootId,
int32 groupId 
) const
1200{
1201 float check_z = z;
1204
1205 bool hasVmapAreaInfo = _mapCollisionData.GetStaticTree().GetAreaAndLiquidData(x, y, z, {}, vdata) && vdata.areaInfo.has_value();
1206 bool hasDynamicAreaInfo = _mapCollisionData.GetDynamicTree().GetAreaAndLiquidData(x, y, z, phaseMask, {}, ddata) && ddata.areaInfo.has_value();
1207 auto useVmap = [&] { check_z = vdata.floorZ; groupId = vdata.areaInfo->groupId; adtId = vdata.areaInfo->adtId; rootId = vdata.areaInfo->rootId; flags = vdata.areaInfo->mogpFlags; };
1208 auto useDyn = [&] { check_z = ddata.floorZ; groupId = ddata.areaInfo->groupId; adtId = ddata.areaInfo->adtId; rootId = ddata.areaInfo->rootId; flags = ddata.areaInfo->mogpFlags; };
1209 if (hasVmapAreaInfo)
1210 {
1211 if (hasDynamicAreaInfo && ddata.floorZ > vdata.floorZ)
1212 useDyn();
1213 else
1214 useVmap();
1215 }
1216 else if (hasDynamicAreaInfo)
1217 {
1218 useDyn();
1219 }
1220
1221 if (hasVmapAreaInfo || hasDynamicAreaInfo)
1222 {
1223 // check if there's terrain between player height and object height
1224 if (GridTerrainData* gmap = const_cast<Map*>(this)->GetGridTerrainData(x, y))
1225 {
1226 float mapHeight = gmap->getHeight(x, y);
1227 // z + 2.0f condition taken from GetHeight(), not sure if it's such a great choice...
1228 if (z + 2.0f > mapHeight && mapHeight > check_z)
1229 return false;
1230 }
1231
1232 return true;
1233 }
1234
1235 return false;
1236}
bool GetAreaAndLiquidData(float x, float y, float z, uint32 phasemask, Optional< uint8 > reqLiquidType, VMAP::AreaAndLiquidData &data) const
Definition DynamicTree.cpp:292
bool GetAreaAndLiquidData(float x, float y, float z, Optional< uint8 > reqLiquidType, VMAP::AreaAndLiquidData &data) const
Definition MapCollisionData.cpp:136
Definition IVMapMgr.h:54
Optional< AreaInfo > areaInfo
Definition IVMapMgr.h:77
float floorZ
Definition IVMapMgr.h:76

References _mapCollisionData, VMAP::AreaAndLiquidData::areaInfo, VMAP::AreaAndLiquidData::floorZ, StaticVMapCollisionData::GetAreaAndLiquidData(), DynamicMapTree::GetAreaAndLiquidData(), MapCollisionData::GetDynamicTree(), GetGridTerrainData(), and MapCollisionData::GetStaticTree().

Referenced by GetAreaId().

◆ GetCorpse()

Corpse * Map::GetCorpse ( ObjectGuid const &  guid)
2332{
2333 return _objectsStore.Find<Corpse>(guid);
2334}
MapStoredObjectTypesContainer _objectsStore
Definition Map.h:623
SPECIFIC_TYPE * Find(KEY_TYPE const &handle)
Definition TypeContainer.h:189

References _objectsStore, and TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Find().

Referenced by ObjectAccessor::GetCorpse(), and ScriptsProcess().

◆ GetCorpseByPlayer()

Corpse * Map::GetCorpseByPlayer ( ObjectGuid const &  ownerGuid) const
inline
367 {
368 auto itr = _corpsesByPlayer.find(ownerGuid);
369 if (itr != _corpsesByPlayer.end())
370 return itr->second;
371
372 return nullptr;
373 }

References _corpsesByPlayer.

Referenced by ConvertCorpseToBones(), Player::GetCorpse(), and WorldSession::HandleMoveWorldportAck().

◆ GetCorpsesInGrid()

std::unordered_set< Corpse * > const * Map::GetCorpsesInGrid ( uint32  gridId) const
inline
358 {
359 auto itr = _corpsesByGrid.find(gridId);
360 if (itr != _corpsesByGrid.end())
361 return &itr->second;
362
363 return nullptr;
364 }

References _corpsesByGrid.

Referenced by GridObjectLoader::LoadAllCellsInGrid().

◆ GetCreatedCellsInGridCount()

uint32 Map::GetCreatedCellsInGridCount ( uint16 const  x,
uint16 const  y 
)
3145{
3147}
uint32 GetCreatedCellsInGridCount(uint16 const x, uint16 const y)
Definition MapGridManager.cpp:106

References _mapGridManager, and MapGridManager::GetCreatedCellsInGridCount().

Referenced by debug_commandscript::HandleDebugMapDataCommand().

◆ GetCreatedCellsInMapCount()

uint32 Map::GetCreatedCellsInMapCount ( )
3150{
3152}
uint32 GetCreatedCellsInMapCount()
Definition MapGridManager.cpp:115

References _mapGridManager, and MapGridManager::GetCreatedCellsInMapCount().

Referenced by debug_commandscript::HandleDebugMapDataCommand().

◆ GetCreatedGridsCount()

uint32 Map::GetCreatedGridsCount ( )
3135{
3137}
uint32 GetCreatedGridsCount()
Definition MapGridManager.cpp:96

References _mapGridManager, and MapGridManager::GetCreatedGridsCount().

Referenced by debug_commandscript::HandleDebugMapDataCommand().

◆ GetCreature()

Creature * Map::GetCreature ( ObjectGuid const &  guid)
2337{
2338 return _objectsStore.Find<Creature>(guid);
2339}

References _objectsStore, and TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Find().

Referenced by Battleground::_ProcessResurrect(), instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ActivatePrisoners(), boss_tyrannus::boss_tyrannusAI::boss_tyrannusAI(), instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::CallNextRajaxxLeader(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::CheckAchievementCriteriaMeet(), spell_sha_fire_nova::CheckFireTotem(), instance_molten_core::CheckMajordomoExecutus(), boss_prince_valanar_icc::boss_prince_valanarAI::CheckRoom(), instance_blackrock_depths::CheckTombReset(), instance_stratholme::instance_stratholme_InstanceMapScript::CheckZiggurats(), instance_the_black_morass::instance_the_black_morass_InstanceMapScript::CleanupInstance(), violet_hold_trashAI::ClearDoorSealAura(), npc_vh_void_sentry::npc_vh_void_sentryAI::DoAction(), instance_molten_core::DoAction(), boss_ayamiss::DoAction(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::DoAction(), boss_black_knight::boss_black_knightAI::DoAction(), boss_tyrannus::boss_tyrannusAI::DoAction(), InstanceScript::DoCastSpellOnPlayer(), WorldSession::DoLootRelease(), InstanceScript::DoRespawnCreature(), InstanceScript::DoRespawnCreature(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::DoSummonGrandChampion(), instance_blackrock_spire::Dragonspireroomcheck(), Spell::EffectDestroyAllTotems(), boss_tyrannus::boss_tyrannusAI::EnterEvadeMode(), BattlegroundEY::EventTeamCapturedPoint(), WorldState::GetActiveZones(), Battleground::GetBGCreature(), boss_erekem::boss_erekemAI::GetChainHealTargetGUID(), Battlefield::GetCreature(), InstanceScript::GetCreature(), ObjectAccessor::GetCreature(), npc_ranshalla::npc_ranshallaAI::GetSpeakerByEntry(), SmartScript::GetTargets(), WorldState::HandleActiveZone(), WorldSession::HandleAreaSpiritHealerQueryOpcode(), WorldSession::HandleAreaSpiritHealerQueueOpcode(), WorldSession::HandleAutostoreLootItemOpcode(), WorldSession::HandleBattlemasterHelloOpcode(), WorldSession::HandleBattlemasterJoinArena(), BattlegroundIC::HandleCapturedNodes(), BattlegroundIC::HandleContestedNodes(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::HandleDropAttempt(), spell_sha_fire_nova::HandleDummy(), WorldSession::HandleLootMasterGiveOpcode(), WorldSession::HandleLootMoneyOpcode(), instance_forge_of_souls::instance_forge_of_souls_InstanceScript::HandleOutro(), spell_sha_stoneclaw_totem::HandleScriptEffect(), WorldSession::HandleTotemDestroyed(), instance_halls_of_reflection::HandleWaveWipe(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), TempSummon::InitStats(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::InstanceCleanup(), instance_violet_hold::instance_violet_hold_InstanceMapScript::InstanceCleanup(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::InstanceCleanup(), Unit::isAttackingPlayer(), instance_ulduar::instance_ulduar_InstanceMapScript::IsEncounterInProgress(), instance_zulfarrak::instance_zulfarrak_InstanceMapScript::IsWaveAllDead(), npc_ranshalla::npc_ranshallaAI::JustDidDialogueStep(), boss_rajaxx::JustDied(), boss_jormungarAI::JustDied(), boss_skarvald_the_constructor::JustDied(), boss_dalronn_the_controller::JustDied(), npc_ichor_globule::npc_ichor_globuleAI::JustDied(), npc_vh_void_sentry::npc_vh_void_sentryAI::JustDied(), boss_anubarak_trial::boss_anubarak_trialAI::JustEngagedWith(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::JustEngagedWith(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), boss_skarvald_the_constructor::JustEngagedWith(), boss_dalronn_the_controller::JustEngagedWith(), boss_erekem::boss_erekemAI::JustEngagedWith(), npc_erekem_guard::npc_erekem_guardAI::JustEngagedWith(), instance_nexus::instance_nexus_InstanceMapScript::KillAllFrayers(), Player::KilledMonsterCredit(), boss_professor_putricide::boss_professor_putricideAI::MovementInform(), npc_hor_lich_king::MovementInform(), instance_zulfarrak::instance_zulfarrak_InstanceMapScript::MoveNPCIfAlive(), BattlegroundAB::NodeOccupied(), npc_pos_leader_second::npc_pos_leader_secondAI::npc_pos_leader_secondAI(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::npc_pos_martin_or_gorkun_secondAI(), instance_blackwing_lair::OnCreatureCreate(), instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript::OnCreatureCreate(), instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::OnCreatureCreate(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::OnCreatureCreate(), WorldState::OnDisable(), WorldState::OnDisable(), instance_molten_core::OnGameObjectCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnGameObjectCreate(), instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::OnPlayerEnter(), instance_vault_of_archavon::instance_vault_of_archavon_InstanceMapScript::OnPlayerEnter(), instance_forge_of_souls::instance_forge_of_souls_InstanceScript::OnPlayerEnter(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::OnPlayerEnter(), instance_blackrock_depths::OnUnitDeath(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnUnitDeath(), instance_azjol_nerub::instance_azjol_nerub_InstanceScript::OnUnitDeath(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnUnitDeath(), BattlegroundAV::PopulateNode(), BattlegroundIC::PostUpdateImpl(), BattlegroundRV::PostUpdateImpl(), instance_blackrock_spire::ProcessEvent(), instance_stratholme::instance_stratholme_InstanceMapScript::ProcessSlaughterEvent(), instance_halls_of_reflection::RandomizeCompositionsAndShow(), instance_zulgurub::instance_zulgurub_InstanceMapScript::RemoveHakkarPowerStack(), instance_blackrock_depths::ReplaceMoiraIfSaved(), instance_zulaman::instance_zulaman_InstanceMapScript::ResetAkilzonGauntlet(), instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoners(), ScheduleCreatureRespawn(), ScriptsProcess(), instance_zulfarrak::instance_zulfarrak_InstanceMapScript::SendAddsUpStairs(), Player::SendLoot(), instance_molten_core::SetBossState(), instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::SetBossState(), instance_blackrock_spire::SetBossState(), instance_blackwing_lair::SetBossState(), instance_the_black_morass::instance_the_black_morass_InstanceMapScript::SetBossState(), instance_ruby_sanctum::instance_ruby_sanctum_InstanceMapScript::SetBossState(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::SetBossState(), instance_black_temple::instance_black_temple_InstanceMapScript::SetBossState(), instance_blackrock_depths::SetData(), instance_blackrock_spire::SetData(), instance_blackwing_lair::SetData(), instance_karazhan::instance_karazhan_InstanceMapScript::SetData(), instance_scarlet_monastery::instance_scarlet_monastery_InstanceMapScript::SetData(), instance_scholomance::instance_scholomance_InstanceMapScript::SetData(), instance_shadowfang_keep::instance_shadowfang_keep_InstanceMapScript::SetData(), instance_stratholme::instance_stratholme_InstanceMapScript::SetData(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::SetData(), instance_hyjal::instance_mount_hyjal_InstanceMapScript::SetData(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::SetData(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::SetData(), instance_dire_maul::instance_dire_maul_InstanceMapScript::SetData(), instance_wailing_caverns::instance_wailing_caverns_InstanceMapScript::SetData(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::SetData(), instance_halls_of_reflection::SetData(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::SetData(), instance_oculus::instance_oculus_InstanceMapScript::SetData(), instance_halls_of_stone::instance_halls_of_stone_InstanceMapScript::SetData(), instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::SetData(), instance_utgarde_pinnacle::instance_utgarde_pinnacle_InstanceMapScript::SetData(), instance_violet_hold::instance_violet_hold_InstanceMapScript::SetData(), instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::SetData(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::SetData(), Unit::SetPhaseMask(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::SpawnAnubArak(), instance_ulduar::instance_ulduar_InstanceMapScript::SpawnLeviathanEncounterVehicles(), instance_zulaman::instance_zulaman_InstanceMapScript::StartAkilzonGauntlet(), instance_violet_hold::instance_violet_hold_InstanceMapScript::StartBossEncounter(), instance_halls_of_reflection::StartNextWave(), instance_molten_core::SummonMajordomoExecutus(), WorldState::SummonMouth(), WorldState::SummonPallid(), instance_blackrock_spire::SummonSolakarWave(), instance_blackrock_depths::TombOfSevenEvent(), instance_blackrock_depths::TombOfSevenReset(), instance_blackwing_lair::Update(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::Update(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Update(), instance_zulfarrak::instance_zulfarrak_InstanceMapScript::Update(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::Update(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::Update(), instance_halls_of_reflection::Update(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::Update(), instance_vault_of_archavon::instance_vault_of_archavon_InstanceMapScript::Update(), instance_violet_hold::instance_violet_hold_InstanceMapScript::Update(), instance_shattered_halls::instance_shattered_halls_InstanceMapScript::Update(), boss_vaelastrasz::UpdateAI(), boss_black_knight::boss_black_knightAI::UpdateAI(), npc_hor_lich_king::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_tyrannus::boss_tyrannusAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), npc_pos_after_first_boss::npc_pos_after_first_bossAI::UpdateAI(), npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::UpdateAI(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::UpdateAI(), npc_pos_leader_second::npc_pos_leader_secondAI::UpdateAI(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), boss_erekem::boss_erekemAI::UpdateAI(), boss_xevozz::boss_xevozzAI::UpdateAI(), npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::UpdateAI(), npc_ichor_globule::npc_ichor_globuleAI::UpdateAI(), and instance_eye_of_eternity::VortexHandling().

◆ GetCreatureBySpawnIdStore()

◆ GetCreatureRespawnTime()

time_t Map::GetCreatureRespawnTime ( ObjectGuid::LowType  dbGuid) const
inline
405 {
406 std::unordered_map<ObjectGuid::LowType /*dbGUID*/, time_t>::const_iterator itr = _creatureRespawnTimes.find(dbGuid);
407 if (itr != _creatureRespawnTimes.end())
408 return itr->second;
409
410 return time_t(0);
411 }

References _creatureRespawnTimes.

Referenced by GetLinkedRespawnTime(), and Creature::LoadCreatureFromDB().

◆ GetDebugInfo()

std::string Map::GetDebugInfo ( ) const
virtual

Reimplemented in InstanceMap.

3126{
3127 std::stringstream sstr;
3128 sstr << std::boolalpha
3129 << "Id: " << GetId() << " InstanceId: " << GetInstanceId() << " Difficulty: " << std::to_string(GetDifficulty())
3130 << " HasPlayers: " << HavePlayers();
3131 return sstr.str();
3132}
bool HavePlayers() const
Definition Map.h:320
Difficulty GetDifficulty() const
Definition Map.h:290

References GetDifficulty(), GetId(), GetInstanceId(), and HavePlayers().

Referenced by InstanceMap::GetDebugInfo().

◆ GetDifficulty()

◆ GetDynamicMapTree()

DynamicMapTree const & Map::GetDynamicMapTree ( ) const
inline

◆ GetDynamicObject()

DynamicObject * Map::GetDynamicObject ( ObjectGuid const &  guid)
2361{
2362 return _objectsStore.Find<DynamicObject>(guid);
2363}
Definition DynamicObject.h:35

References _objectsStore, and TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Find().

Referenced by ObjectAccessor::GetDynamicObject().

◆ GetEntrancePos()

bool Map::GetEntrancePos ( int32 mapid,
float &  x,
float &  y 
)
inline
307 {
308 if (!i_mapEntry)
309 return false;
310 return i_mapEntry->GetEntrancePos(mapid, x, y);
311 }
bool GetEntrancePos(int32 &mapid, float &x, float &y) const
Definition DBCStructure.h:1360

References MapEntry::GetEntrancePos(), and i_mapEntry.

◆ GetEntry()

MapEntry const * Map::GetEntry ( ) const
inline

◆ GetFullTerrainStatusForPosition()

void Map::GetFullTerrainStatusForPosition ( uint32  phaseMask,
float  x,
float  y,
float  z,
float  collisionHeight,
PositionFullTerrainStatus data,
Optional< uint8 reqLiquidType = {} 
)
1376{
1377 GridTerrainData* gmap = GetGridTerrainData(x, y);
1378
1379 VMAP::AreaAndLiquidData vmapData;
1380 // VMAP::AreaAndLiquidData dynData;
1381 VMAP::AreaAndLiquidData* wmoData = nullptr;
1382 _mapCollisionData.GetStaticTree().GetAreaAndLiquidData(x, y, z, reqLiquidType, vmapData);
1383 // _dynamicTree.GetAreaAndLiquidData(x, y, z, phaseMask, reqLiquidType, dynData);
1384
1385 uint32 gridAreaId = 0;
1386 float gridMapHeight = INVALID_HEIGHT;
1387 if (gmap)
1388 {
1389 gridAreaId = gmap->getArea(x, y);
1390 gridMapHeight = gmap->getHeight(x, y);
1391 }
1392
1393 bool useGridLiquid = true;
1394
1395 // floor is the height we are closer to (but only if above)
1397 if (gridMapHeight > INVALID_HEIGHT && G3D::fuzzyGe(z, gridMapHeight - GROUND_HEIGHT_TOLERANCE))
1398 data.floorZ = gridMapHeight;
1399
1400 if (vmapData.floorZ > VMAP_INVALID_HEIGHT && G3D::fuzzyGe(z, vmapData.floorZ - GROUND_HEIGHT_TOLERANCE) &&
1401 (G3D::fuzzyLt(z, gridMapHeight - GROUND_HEIGHT_TOLERANCE) || vmapData.floorZ > gridMapHeight))
1402 {
1403 data.floorZ = vmapData.floorZ;
1404 wmoData = &vmapData;
1405 }
1406
1407 // NOTE: Objects will not detect a case when a wmo providing area/liquid despawns from under them
1408 // but this is fine as these kind of objects are not meant to be spawned and despawned a lot
1409 // example: Lich King platform
1410 /*
1411 if (dynData.floorZ > VMAP_INVALID_HEIGHT && G3D::fuzzyGe(z, dynData.floorZ - GROUND_HEIGHT_TOLERANCE) &&
1412 (G3D::fuzzyLt(z, gridMapHeight - GROUND_HEIGHT_TOLERANCE) || dynData.floorZ > gridMapHeight) &&
1413 (G3D::fuzzyLt(z, vmapData.floorZ - GROUND_HEIGHT_TOLERANCE) || dynData.floorZ > vmapData.floorZ))
1414 {
1415 data.floorZ = dynData.floorZ;
1416 wmoData = &dynData;
1417 }
1418 */
1419
1420 if (wmoData)
1421 {
1422 if (wmoData->areaInfo)
1423 {
1424 // wmo found
1425 WMOAreaTableEntry const* wmoEntry = GetWMOAreaTableEntryByTripple(wmoData->areaInfo->rootId, wmoData->areaInfo->adtId, wmoData->areaInfo->groupId);
1426 data.outdoors = (wmoData->areaInfo->mogpFlags & 0x8) != 0;
1427 if (wmoEntry)
1428 {
1429 data.areaId = wmoEntry->areaId;
1430 if (wmoEntry->Flags & 4)
1431 data.outdoors = true;
1432 else if (wmoEntry->Flags & 2)
1433 data.outdoors = false;
1434 }
1435
1436 if (!data.areaId)
1437 data.areaId = gridAreaId;
1438
1439 useGridLiquid = !IsInWMOInterior(wmoData->areaInfo->mogpFlags);
1440 }
1441 }
1442 else
1443 {
1444 data.outdoors = true;
1445 data.areaId = gridAreaId;
1446 if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(data.areaId))
1447 data.outdoors = (areaEntry->flags & (AREA_FLAG_INSIDE | AREA_FLAG_OUTSIDE)) != AREA_FLAG_INSIDE;
1448 }
1449
1450 if (!data.areaId)
1452
1453 AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(data.areaId);
1454
1455 // liquid processing
1456 if (wmoData && wmoData->liquidInfo && wmoData->liquidInfo->level > wmoData->floorZ)
1457 {
1458 uint32 liquidType = wmoData->liquidInfo->type;
1459 if (GetId() == MAP_OUTLAND && liquidType == 2) // gotta love blizzard hacks
1460 liquidType = 15;
1461
1462 uint32 liquidFlagType = 0;
1463 if (LiquidTypeEntry const* liquidData = sLiquidTypeStore.LookupEntry(liquidType))
1464 liquidFlagType = liquidData->Type;
1465
1466 if (liquidType && liquidType < 21 && areaEntry)
1467 {
1468 uint32 overrideLiquid = areaEntry->LiquidTypeOverride[liquidFlagType];
1469 if (!overrideLiquid && areaEntry->zone)
1470 {
1471 AreaTableEntry const* zoneEntry = sAreaTableStore.LookupEntry(areaEntry->zone);
1472 if (zoneEntry)
1473 overrideLiquid = zoneEntry->LiquidTypeOverride[liquidFlagType];
1474 }
1475
1476 if (LiquidTypeEntry const* overrideData = sLiquidTypeStore.LookupEntry(overrideLiquid))
1477 {
1478 liquidType = overrideLiquid;
1479 liquidFlagType = overrideData->Type;
1480 }
1481 }
1482
1483 data.liquidInfo.Level = wmoData->liquidInfo->level;
1484 data.liquidInfo.DepthLevel = wmoData->floorZ;
1485 data.liquidInfo.Entry = liquidType;
1486 data.liquidInfo.Flags = 1 << liquidFlagType;
1487
1488 // Get position delta
1489 float delta = wmoData->liquidInfo->level - z;
1490
1491 if (delta > collisionHeight)
1493 else if (delta > 0.0f)
1495 else if (delta > -0.1f)
1497 else
1499 }
1500
1501 // look up liquid data from grid map
1502 if (gmap && useGridLiquid)
1503 {
1504 LiquidData const& gridLiquidData = gmap->GetLiquidData(x, y, z, collisionHeight, reqLiquidType);
1505 if (gridLiquidData.Status != LIQUID_MAP_NO_WATER && (!wmoData || gridLiquidData.Level > wmoData->floorZ))
1506 {
1507 uint32 liquidEntry = gridLiquidData.Entry;
1508 if (GetId() == MAP_OUTLAND && liquidEntry == 2)
1509 liquidEntry = 15;
1510
1511 data.liquidInfo = gridLiquidData;
1512 data.liquidInfo.Entry = liquidEntry;
1513 }
1514 }
1515}
@ MAP_OUTLAND
Definition AreaDefines.h:217
@ AREA_FLAG_OUTSIDE
Definition DBCEnums.h:260
@ AREA_FLAG_INSIDE
Definition DBCEnums.h:259
DBCStorage< AreaTableEntry > sAreaTableStore(AreaTableEntryfmt)
DBCStorage< LiquidTypeEntry > sLiquidTypeStore(LiquidTypefmt)
@ LIQUID_MAP_UNDER_WATER
Definition GridTerrainData.h:195
@ LIQUID_MAP_NO_WATER
Definition GridTerrainData.h:191
@ LIQUID_MAP_IN_WATER
Definition GridTerrainData.h:194
@ LIQUID_MAP_ABOVE_WATER
Definition GridTerrainData.h:192
@ LIQUID_MAP_WATER_WALK
Definition GridTerrainData.h:193
#define VMAP_INVALID_HEIGHT
Definition IVMapMgr.h:50
static bool IsInWMOInterior(uint32 mogpFlags)
Definition Map.cpp:1194
LiquidData const GetLiquidData(float x, float y, float z, float collisionHeight, Optional< uint8 > ReqLiquidType) const
Definition GridTerrainData.cpp:530
float getHeight(float x, float y) const
Definition GridTerrainData.h:249
uint16 getArea(float x, float y) const
Definition GridTerrainData.cpp:214
Definition DBCStructure.h:519
uint32 zone
Definition DBCStructure.h:522
uint32 LiquidTypeOverride[4]
Definition DBCStructure.h:530
Definition GridTerrainData.h:199
float Level
Definition GridTerrainData.h:204
uint32 Flags
Definition GridTerrainData.h:203
uint32 Entry
Definition GridTerrainData.h:202
LiquidStatus Status
Definition GridTerrainData.h:206
float DepthLevel
Definition GridTerrainData.h:205
Definition DBCStructure.h:1283
float floorZ
Definition Map.h:98
uint32 areaId
Definition Map.h:97
LiquidData liquidInfo
Definition Map.h:100
bool outdoors
Definition Map.h:99
Optional< LiquidInfo > liquidInfo
Definition IVMapMgr.h:78
uint32 Flags
Definition DBCStructure.h:2141
uint32 areaId
Definition DBCStructure.h:2142

References _mapCollisionData, AREA_FLAG_INSIDE, AREA_FLAG_OUTSIDE, PositionFullTerrainStatus::areaId, WMOAreaTableEntry::areaId, VMAP::AreaAndLiquidData::areaInfo, LiquidData::DepthLevel, LiquidData::Entry, LiquidData::Flags, WMOAreaTableEntry::Flags, VMAP::AreaAndLiquidData::floorZ, PositionFullTerrainStatus::floorZ, GridTerrainData::getArea(), StaticVMapCollisionData::GetAreaAndLiquidData(), GetGridTerrainData(), GridTerrainData::getHeight(), GetId(), GridTerrainData::GetLiquidData(), MapCollisionData::GetStaticTree(), GetWMOAreaTableEntryByTripple(), GROUND_HEIGHT_TOLERANCE, i_mapEntry, INVALID_HEIGHT, IsInWMOInterior(), LiquidData::Level, MapEntry::linked_zone, LIQUID_MAP_ABOVE_WATER, LIQUID_MAP_IN_WATER, LIQUID_MAP_NO_WATER, LIQUID_MAP_UNDER_WATER, LIQUID_MAP_WATER_WALK, VMAP::AreaAndLiquidData::liquidInfo, PositionFullTerrainStatus::liquidInfo, AreaTableEntry::LiquidTypeOverride, MAP_OUTLAND, PositionFullTerrainStatus::outdoors, sAreaTableStore, sLiquidTypeStore, LiquidData::Status, VMAP_INVALID_HEIGHT, and AreaTableEntry::zone.

Referenced by Creature::Create(), and WorldObject::UpdatePositionData().

◆ GetGameObject()

GameObject * Map::GetGameObject ( ObjectGuid const &  guid)
2342{
2343 return _objectsStore.Find<GameObject>(guid);
2344}

References _objectsStore, and TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Find().

Referenced by boss_sjonnir::boss_sjonnirAI::ActivatePipe(), Spell::CheckCast(), Player::CheckDuelDistance(), Spell::CheckEffectTarget(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::CheckLichKingAvailability(), instance_stratholme::instance_stratholme_InstanceMapScript::CheckZiggurats(), instance_obsidian_sanctum::instance_obsidian_sanctum_InstanceMapScript::DoAction(), Spell::DoAllEffectOnTarget(), npc_rocknot::DoGo(), WorldSession::DoLootRelease(), InstanceScript::DoRespawnGameObject(), InstanceScript::DoRespawnGameObject(), InstanceScript::DoUseDoorOrButton(), instance_blackrock_spire::Dragonspireroomcheck(), instance_blackrock_spire::Dragonspireroomstore(), Player::DuelComplete(), Spell::EffectSummonObject(), Battleground::GetBGObject(), Battlefield::GetGameObject(), InstanceScript::GetGameObject(), ObjectAccessor::GetGameObject(), Player::GetNextQuest(), BattlegroundRV::GetPillarAtPosition(), GetTransport(), WorldSession::HandleAutostoreLootItemOpcode(), InstanceScript::HandleGameObject(), WorldSession::HandleGameobjectReportUse(), WorldSession::HandleGossipSelectOptionOpcode(), WorldSession::HandleLootMasterGiveOpcode(), WorldSession::HandleLootMoneyOpcode(), WorldSession::HandleMoverRelocation(), boss_urok_doomhowl::InitializeAI(), instance_violet_hold::instance_violet_hold_InstanceMapScript::InstanceCleanup(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::InstanceCleanup(), npc_ranshalla::npc_ranshallaAI::JustDidDialogueStep(), boss_rend_blackhand::JustDied(), boss_shade_of_aran::JustDied(), npc_gunship::npc_gunshipAI::JustDied(), boss_sjonnir::boss_sjonnirAI::JustDied(), boss_shade_of_aran::JustEngagedWith(), boss_sjonnir::boss_sjonnirAI::JustEngagedWith(), instance_temple_of_ahnqiraj::instance_temple_of_ahnqiraj_InstanceMapScript::OnCreatureCreate(), instance_temple_of_ahnqiraj::instance_temple_of_ahnqiraj_InstanceMapScript::OnUnitDeath(), boss_pyroguard_emberseer::OpenDoors(), Player::PrepareQuestMenu(), instance_blackrock_spire::ProcessEvent(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::ProcessEvent(), instance_stratholme::instance_stratholme_InstanceMapScript::ProcessSlaughterEvent(), boss_sartharion_dragonAI::RemoveTwilightPortal(), boss_rend_blackhand::Reset(), boss_shade_of_aran::Reset(), boss_sjonnir::boss_sjonnirAI::Reset(), boss_palehoof::boss_palehoofAI::Reset(), ScriptsProcess(), Player::SendLoot(), instance_molten_core::SetBossState(), instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::SetBossState(), instance_blackwing_lair::SetBossState(), instance_gundrak::instance_gundrak_InstanceMapScript::SetBossState(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::SetBossState(), instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::SetBossState(), instance_hellfire_ramparts::instance_hellfire_ramparts_InstanceMapScript::SetBossState(), instance_blackrock_spire::SetData(), instance_scarlet_monastery::instance_scarlet_monastery_InstanceMapScript::SetData(), instance_scholomance::instance_scholomance_InstanceMapScript::SetData(), instance_stratholme::instance_stratholme_InstanceMapScript::SetData(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::SetData(), instance_hyjal::instance_mount_hyjal_InstanceMapScript::SetData(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::SetData(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::SetData(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::SetData(), instance_oculus::instance_oculus_InstanceMapScript::SetData(), instance_halls_of_stone::instance_halls_of_stone_InstanceMapScript::SetData(), instance_ulduar::instance_ulduar_InstanceMapScript::SetData(), instance_magtheridons_lair::instance_magtheridons_lair_InstanceMapScript::SetData(), instance_gundrak::instance_gundrak_InstanceMapScript::SetData(), instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::SetData(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::SetData(), boss_pyroguard_emberseer::SetData(), boss_rend_blackhand::SummonWave(), brann_bronzebeard::brann_bronzebeardAI::SwitchHeadVisaul(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Update(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::Update(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::Update(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::Update(), instance_violet_hold::instance_violet_hold_InstanceMapScript::Update(), boss_rend_blackhand::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_pos_leader_second::npc_pos_leader_secondAI::UpdateAI(), boss_freya_nature_bomb::UpdateAI(), npc_pet_gen_plump_turkey::UpdateAI(), BattlegroundRV::UpdatePillars(), boss_pyroguard_emberseer::UpdateRunes(), npc_ranshalla::npc_ranshallaAI::WaypointReached(), and npc_arthas::npc_arthasAI::WaypointReached().

◆ GetGameObjectBySpawnIdStore()

◆ GetGameObjectFloor()

float Map::GetGameObjectFloor ( uint32  phasemask,
float  x,
float  y,
float  z,
float  maxSearchDist = DEFAULT_HEIGHT_SEARCH 
) const
inline
397 {
398 return _mapCollisionData.GetDynamicTree().getHeight(x, y, z, maxSearchDist, phasemask);
399 }
float getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const
Definition DynamicTree.cpp:275

References _mapCollisionData, MapCollisionData::GetDynamicTree(), and DynamicMapTree::getHeight().

◆ GetGORespawnTime()

time_t Map::GetGORespawnTime ( ObjectGuid::LowType  dbGuid) const
inline
414 {
415 std::unordered_map<ObjectGuid::LowType /*dbGUID*/, time_t>::const_iterator itr = _goRespawnTimes.find(dbGuid);
416 if (itr != _goRespawnTimes.end())
417 return itr->second;
418
419 return time_t(0);
420 }

References _goRespawnTimes.

Referenced by GetLinkedRespawnTime(), and GameObject::LoadGameObjectFromDB().

◆ GetGridHeight()

float Map::GetGridHeight ( float  x,
float  y 
) const
1179{
1180 if (GridTerrainData* gmap = const_cast<Map*>(this)->GetGridTerrainData(x, y))
1181 return gmap->getHeight(x, y);
1182
1183 return INVALID_HEIGHT;
1184}

References GetGridTerrainData(), and INVALID_HEIGHT.

Referenced by CheckCollisionAndGetValidCoords(), and GetHeight().

◆ GetGridTerrainData() [1/2]

GridTerrainData * Map::GetGridTerrainData ( float  x,
float  y 
)
1091{
1092 GridCoord const gridCoord = Acore::ComputeGridCoord(x, y);
1093 return GetGridTerrainData(gridCoord);
1094}

References Acore::ComputeGridCoord(), and GetGridTerrainData().

◆ GetGridTerrainData() [2/2]

GridTerrainData * Map::GetGridTerrainData ( GridCoord const &  gridCoord)
1081{
1082 if (!MapGridManager::IsValidGridCoordinates(gridCoord.x_coord, gridCoord.y_coord))
1083 return nullptr;
1084
1085 // ensure GridMap is created
1086 EnsureGridCreated(gridCoord);
1087 return _mapGridManager.GetGrid(gridCoord.x_coord, gridCoord.y_coord)->GetTerrainData();
1088}
MapGridType * GetGrid(uint16 const x, uint16 const y)
Definition MapGridManager.cpp:88
static bool IsValidGridCoordinates(uint16 const x, uint16 const y)
Definition MapGridManager.h:42
GridTerrainData * GetTerrainData() const
Definition MapGrid.h:100

References _mapGridManager, EnsureGridCreated(), MapGridManager::GetGrid(), MapGrid< GRID_OBJECT_TYPES, FAR_VISIBLE_OBJECT_TYPES >::GetTerrainData(), MapGridManager::IsValidGridCoordinates(), CoordPair< LIMIT >::x_coord, and CoordPair< LIMIT >::y_coord.

Referenced by GetAreaId(), GetAreaInfo(), GetFullTerrainStatusForPosition(), GetGridHeight(), GetGridTerrainData(), GetLiquidData(), GetMinHeight(), and GetWaterLevel().

◆ GetGridTerrainDataSharedPtr()

std::shared_ptr< GridTerrainData > Map::GetGridTerrainDataSharedPtr ( GridCoord const &  gridCoord)
1074{
1075 MapGridType* grid = _mapGridManager.GetGrid(gridCoord.x_coord, gridCoord.y_coord);
1076 ASSERT(grid); // Grid should always exist during this call
1077 return grid->GetTerrainDataSharedPtr();
1078}
std::shared_ptr< GridTerrainData > GetTerrainDataSharedPtr()
Definition MapGrid.h:101

References _mapGridManager, ASSERT, MapGridManager::GetGrid(), MapGrid< GRID_OBJECT_TYPES, FAR_VISIBLE_OBJECT_TYPES >::GetTerrainDataSharedPtr(), CoordPair< LIMIT >::x_coord, and CoordPair< LIMIT >::y_coord.

Referenced by GridTerrainLoader::LoadMap().

◆ GetGuidSequenceGenerator()

template<HighGuid high>
ObjectGuidGeneratorBase & Map::GetGuidSequenceGenerator ( )
inlineprivate
614 {
615 auto itr = _guidGenerators.find(high);
616 if (itr == _guidGenerators.end())
617 itr = _guidGenerators.insert(std::make_pair(high, std::unique_ptr<ObjectGuidGenerator<high>>(new ObjectGuidGenerator<high>()))).first;
618
619 return *itr->second;
620 }
std::map< HighGuid, std::unique_ptr< ObjectGuidGeneratorBase > > _guidGenerators
Definition Map.h:622
Definition ObjectGuid.h:297

References _guidGenerators.

◆ GetHeight() [1/3]

float Map::GetHeight ( float  x,
float  y,
float  z,
bool  checkVMap = true,
float  maxSearchDist = DEFAULT_HEIGHT_SEARCH 
) const
1145{
1146 // find raw .map surface under Z coordinates
1147 float mapHeight = VMAP_INVALID_HEIGHT_VALUE;
1148 float gridHeight = GetGridHeight(x, y);
1149 if (G3D::fuzzyGe(z, gridHeight - GROUND_HEIGHT_TOLERANCE))
1150 mapHeight = gridHeight;
1151
1152 float vmapHeight = VMAP_INVALID_HEIGHT_VALUE;
1153 if (checkVMap)
1154 vmapHeight = _mapCollisionData.GetStaticTree().getHeight(x, y, z, maxSearchDist); // look from a bit higher pos to find the floor
1155
1156 // mapHeight set for any above raw ground Z or <= INVALID_HEIGHT
1157 // vmapheight set for any under Z value or <= INVALID_HEIGHT
1158 if (vmapHeight > INVALID_HEIGHT)
1159 {
1160 if (mapHeight > INVALID_HEIGHT)
1161 {
1162 // we have mapheight and vmapheight and must select more appropriate
1163
1164 // we are already under the surface or vmap height above map heigt
1165 // or if the distance of the vmap height is less the land height distance
1166 if (vmapHeight > mapHeight || std::fabs(mapHeight - z) > std::fabs(vmapHeight - z))
1167 return vmapHeight;
1168 else
1169 return mapHeight; // better use .map surface height
1170 }
1171 else
1172 return vmapHeight; // we have only vmapHeight (if have)
1173 }
1174
1175 return mapHeight; // explicitly use map data
1176}
float getHeight(float x, float y, float z, float maxSearchDist) const
Definition MapCollisionData.cpp:116

References _mapCollisionData, GetGridHeight(), StaticVMapCollisionData::getHeight(), MapCollisionData::GetStaticTree(), GROUND_HEIGHT_TOLERANCE, INVALID_HEIGHT, and VMAP_INVALID_HEIGHT_VALUE.

Referenced by BattlegroundRV::CheckPositionForUnit(), boss_ick::boss_ickAI::DamageTaken(), GetHeight(), WorldObject::GetMapHeight(), GetTransportForPos(), GetWaterOrGroundLevel(), go_commandscript::HandleGoGridCommand(), go_commandscript::HandleGoXYZCommand(), go_commandscript::HandleGoZoneXYCommand(), spell_winter_veil_racer_rocket_slam::HandleTriggerSpell(), spell_svalna_revive_champion::Land(), Creature::LoadCreatureFromDB(), spell_mimiron_magnetic_core_summon::ModDest(), Spell::SelectImplicitCasterDestTargets(), boss_yoggsaron_sara::SpawnTentacle(), and npc_cork_gizelton::npc_cork_gizeltonAI::WaypointReached().

◆ GetHeight() [2/3]

float Map::GetHeight ( Position const &  pos,
bool  checkVMap = true,
float  maxSearchDist = DEFAULT_HEIGHT_SEARCH 
) const
inline
241{ return GetHeight(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), checkVMap, maxSearchDist); }
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition Map.cpp:1144

References GetHeight(), Position::GetPositionX(), Position::GetPositionY(), and Position::GetPositionZ().

Referenced by GetHeight().

◆ GetHeight() [3/3]

float Map::GetHeight ( uint32  phasemask,
float  x,
float  y,
float  z,
bool  vmap = true,
float  maxSearchDist = DEFAULT_HEIGHT_SEARCH 
) const
1566{
1567 float h1, h2;
1568 h1 = GetHeight(x, y, z, vmap, maxSearchDist);
1569 h2 = _mapCollisionData.GetDynamicTree().getHeight(x, y, z, maxSearchDist, phasemask);
1570 return std::max<float>(h1, h2);
1571}

References _mapCollisionData, MapCollisionData::GetDynamicTree(), GetHeight(), and DynamicMapTree::getHeight().

◆ GetId()

uint32 Map::GetId ( ) const
inline
230{ return i_mapEntry->MapID; }
uint32 MapID
Definition DBCStructure.h:1326

References i_mapEntry, and MapEntry::MapID.

Referenced by Group::_cancelHomebindIfInstance(), AddObjectToRemoveList(), InstanceMap::AddPlayerToMap(), WorldState::BroadcastSIWorldstates(), WorldState::BuffAdalsSongOfBattle(), WorldState::BuffMagtheridonTeam(), spell_gen_consumption::CalculateDamage(), MapUpdateRequest::call(), MapPreloadRequest::call(), InstanceMap::CannotEnter(), Player::CanRollForItemInLFG(), InstanceScript::CheckAchievementCriteriaMeet(), Spell::CheckCast(), GameObject::Create(), StaticTransport::Create(), MapInstanced::CreateBattleground(), MapInstanced::CreateInstance(), MapInstanced::CreateInstanceForPlayer(), InstanceMap::CreateInstanceScript(), TransportMgr::CreateInstanceTransports(), OPvPCapturePoint::DelCreature(), DeleteCorpseData(), DeleteRespawnTimes(), WorldState::DispelAdalsSongOfBattle(), WorldState::DispelMagtheridonTeam(), CreatureAI::DoZoneInCombat(), GetDebugInfo(), GetFullTerrainStatusForPosition(), GetLiquidData(), GetMapDifficulty(), debug_commandscript::HandleDebugObjectCountMap(), spell_valkyr_touch_aura::HandleEffectPeriodic(), gobject_commandscript::HandleGameObjectAddCommand(), go_commandscript::HandleGoZoneXYCommand(), instance_commandscript::HandleInstanceGetBossStateCommand(), WorldSession::HandleMoveWorldportAck(), npc_commandscript::HandleNpcAddCommand(), WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandlePlayerLoginToCharInWorld(), WorldSession::HandleSetRaidDifficultyOpcode(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), InitVisibilityDistance(), InstanceMap::InitVisibilityDistance(), Player::inRandomLfgDungeon(), DisableMgr::IsPathfindingEnabled(), InstanceScript::IsTwoFactionInstance(), GridObjectLoader::LoadAllCellsInGrid(), LoadCorpseData(), GridTerrainLoader::LoadMap(), GridTerrainLoader::LoadMMap(), MapCollisionData::LoadMMapTile(), LoadRespawnTimes(), GridTerrainLoader::LoadVMap(), LogEncounterFinished(), MapCollisionData::MapCollisionData(), AchievementCriteriaData::Meets(), MotionMaster::MoveFall(), lfg::LFGPlayerScript::OnPlayerMapChanged(), InstanceMap::PermBindAllPlayers(), RemoveAllPlayers(), RemoveCreatureRespawnTime(), RemoveGORespawnTime(), InstanceMap::Reset(), Player::RewardReputation(), SaveCreatureRespawnTime(), SaveGORespawnTime(), InstanceMap::SendResetWarnings(), World::SetInitialWorldSettings(), WorldObject::SetMap(), Player::SetMover(), SummonCreatureGroup(), SummonGameObjectGroup(), MotionTransport::TeleportTransport(), UnloadGrid(), Update(), and UpdateEncounterState().

◆ GetInstanceId()

◆ GetInstanceResetPeriod()

time_t Map::GetInstanceResetPeriod ( ) const
inline

◆ GetLinkedRespawnTime()

time_t Map::GetLinkedRespawnTime ( ObjectGuid  guid) const
2604{
2605 ObjectGuid linkedGuid = sObjectMgr->GetLinkedRespawnGuid(guid);
2606 switch (linkedGuid.GetHigh())
2607 {
2608 case HighGuid::Unit:
2609 return GetCreatureRespawnTime(linkedGuid.GetCounter());
2611 return GetGORespawnTime(linkedGuid.GetCounter());
2612 default:
2613 break;
2614 }
2615
2616 return time_t(0);
2617}
#define sObjectMgr
Definition ObjectMgr.h:1712
time_t GetCreatureRespawnTime(ObjectGuid::LowType dbGuid) const
Definition Map.h:404
time_t GetGORespawnTime(ObjectGuid::LowType dbGuid) const
Definition Map.h:413
Definition ObjectGuid.h:118
HighGuid GetHigh() const
Definition ObjectGuid.h:143

References GameObject, ObjectGuid::GetCounter(), GetCreatureRespawnTime(), GetGORespawnTime(), ObjectGuid::GetHigh(), sObjectMgr, and Unit.

Referenced by Creature::Respawn(), and GameObject::Update().

◆ GetLiquidData()

LiquidData const Map::GetLiquidData ( uint32  phaseMask,
float  x,
float  y,
float  z,
float  collisionHeight,
Optional< uint8 ReqLiquidType 
)
1293{
1294 LiquidData liquidData;
1295 liquidData.Status = LIQUID_MAP_NO_WATER;
1296
1297 VMAP::AreaAndLiquidData vmapData;
1298 bool useGridLiquid = true;
1299 if (_mapCollisionData.GetStaticTree().GetAreaAndLiquidData(x, y, z, ReqLiquidType, vmapData) && vmapData.liquidInfo)
1300 {
1301 useGridLiquid = !vmapData.areaInfo || !IsInWMOInterior(vmapData.areaInfo->mogpFlags);
1302 LOG_DEBUG("maps", "GetLiquidStatus(): vmap liquid level: {} ground: {} type: {}", vmapData.liquidInfo->level, vmapData.floorZ, vmapData.liquidInfo->type);
1303 // Check water level and ground level
1304 if (vmapData.liquidInfo->level > vmapData.floorZ && G3D::fuzzyGe(z, vmapData.floorZ - GROUND_HEIGHT_TOLERANCE))
1305 {
1306 // hardcoded in client like this
1307 if (GetId() == MAP_OUTLAND && vmapData.liquidInfo->type == 2)
1308 vmapData.liquidInfo->type = 15;
1309
1310 uint32 liquidFlagType = 0;
1311 if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(vmapData.liquidInfo->type))
1312 liquidFlagType = liq->Type;
1313
1314 if (vmapData.liquidInfo->type && vmapData.liquidInfo->type < 21)
1315 {
1316 if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(GetAreaId(phaseMask, x, y, z)))
1317 {
1318 uint32 overrideLiquid = area->LiquidTypeOverride[liquidFlagType];
1319 if (!overrideLiquid && area->zone)
1320 {
1321 area = sAreaTableStore.LookupEntry(area->zone);
1322 if (area)
1323 overrideLiquid = area->LiquidTypeOverride[liquidFlagType];
1324 }
1325
1326 if (LiquidTypeEntry const* liq = sLiquidTypeStore.LookupEntry(overrideLiquid))
1327 {
1328 vmapData.liquidInfo->type = overrideLiquid;
1329 liquidFlagType = liq->Type;
1330 }
1331 }
1332 }
1333
1334 liquidData.Level = vmapData.liquidInfo->level;
1335 liquidData.DepthLevel = vmapData.floorZ;
1336 liquidData.Entry = vmapData.liquidInfo->type;
1337 liquidData.Flags = 1 << liquidFlagType;
1338 }
1339
1340 float delta = vmapData.liquidInfo->level - z;
1341
1342 // Get position delta
1343 if (delta > collisionHeight)
1344 liquidData.Status = LIQUID_MAP_UNDER_WATER;
1345 else if (delta > 0.0f)
1346 liquidData.Status = LIQUID_MAP_IN_WATER;
1347 else if (delta > -0.1f)
1348 liquidData.Status = LIQUID_MAP_WATER_WALK;
1349 else
1350 liquidData.Status = LIQUID_MAP_ABOVE_WATER;
1351 }
1352
1353 if (useGridLiquid)
1354 {
1355 if (GridTerrainData* gmap = const_cast<Map*>(this)->GetGridTerrainData(x, y))
1356 {
1357 LiquidData const& map_data = gmap->GetLiquidData(x, y, z, collisionHeight, ReqLiquidType);
1358 // Not override LIQUID_MAP_ABOVE_WATER with LIQUID_MAP_NO_WATER:
1359 if (map_data.Status != LIQUID_MAP_NO_WATER && (map_data.Level > vmapData.floorZ))
1360 {
1361 // hardcoded in client like this
1362 uint32 liquidEntry = map_data.Entry;
1363 if (GetId() == MAP_OUTLAND && liquidEntry == 2)
1364 liquidEntry = 15;
1365
1366 liquidData = map_data;
1367 liquidData.Entry = liquidEntry;
1368 }
1369 }
1370 }
1371
1372 return liquidData;
1373}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:170
uint32 GetAreaId(uint32 phaseMask, float x, float y, float z) const
Definition Map.cpp:1238

References _mapCollisionData, VMAP::AreaAndLiquidData::areaInfo, LiquidData::DepthLevel, LiquidData::Entry, LiquidData::Flags, VMAP::AreaAndLiquidData::floorZ, StaticVMapCollisionData::GetAreaAndLiquidData(), GetAreaId(), GetGridTerrainData(), GetId(), MapCollisionData::GetStaticTree(), GROUND_HEIGHT_TOLERANCE, IsInWMOInterior(), LiquidData::Level, LIQUID_MAP_ABOVE_WATER, LIQUID_MAP_IN_WATER, LIQUID_MAP_NO_WATER, LIQUID_MAP_UNDER_WATER, LIQUID_MAP_WATER_WALK, VMAP::AreaAndLiquidData::liquidInfo, LOG_DEBUG, MAP_OUTLAND, sAreaTableStore, sLiquidTypeStore, and LiquidData::Status.

Referenced by PathGenerator::BuildPolyPath(), PathGenerator::GetNavTerrain(), GetWaterOrGroundLevel(), HasEnoughWater(), IsInWater(), IsUnderWater(), Spell::SelectImplicitCasterDestTargets(), and spell_spawn_blood_pool::SetDest().

◆ GetLoadedGridsCount()

uint32 Map::GetLoadedGridsCount ( )
3140{
3142}
uint32 GetLoadedGridsCount()
Definition MapGridManager.cpp:101

References _mapGridManager, and MapGridManager::GetLoadedGridsCount().

Referenced by debug_commandscript::HandleDebugMapDataCommand().

◆ GetMapCollisionData() [1/2]

◆ GetMapCollisionData() [2/2]

MapCollisionData const & Map::GetMapCollisionData ( ) const
inline
526{ return _mapCollisionData; }

References _mapCollisionData.

◆ GetMapDifficulty()

MapDifficulty const * Map::GetMapDifficulty ( ) const
2232{
2234}
MapDifficulty const * GetMapDifficultyData(uint32 mapId, Difficulty difficulty)
Definition DBCStores.cpp:761

References GetDifficulty(), GetId(), and GetMapDifficultyData().

Referenced by InstanceMap::GetMaxPlayers(), and InstanceMap::GetMaxResetDelay().

◆ GetMapGrid()

◆ GetMapName()

char const * Map::GetMapName ( ) const

◆ GetMinHeight()

float Map::GetMinHeight ( float  x,
float  y 
) const
1187{
1188 if (GridTerrainData const* grid = const_cast<Map*>(this)->GetGridTerrainData(x, y))
1189 return grid->getMinHeight(x, y);
1190
1191 return MIN_HEIGHT;
1192}
#define MIN_HEIGHT
Definition GridTerrainData.h:29

References GetGridTerrainData(), and MIN_HEIGHT.

◆ GetObjectsStore()

◆ GetOrGenerateZoneDefaultWeather()

Weather * Map::GetOrGenerateZoneDefaultWeather ( uint32  zoneId)
2851{
2852 WeatherData const* weatherData = WeatherMgr::GetWeatherData(zoneId);
2853 if (!weatherData)
2854 return nullptr;
2855
2856 ZoneDynamicInfo& info = _zoneDynamicInfo[zoneId];
2857
2858 if (!info.DefaultWeather)
2859 {
2860 info.DefaultWeather = std::make_unique<Weather>(this, zoneId, weatherData);
2861 info.DefaultWeather->ReGenerate();
2862 info.DefaultWeather->UpdateWeather();
2863 }
2864
2865 return info.DefaultWeather.get();
2866}
ZoneDynamicInfoMap _zoneDynamicInfo
Definition Map.h:606
WeatherData const * GetWeatherData(uint32 zone_id)
Definition WeatherMgr.cpp:39
Definition Weather.h:40
Definition Map.h:134
std::unique_ptr< Weather > DefaultWeather
Definition Map.h:138

References _zoneDynamicInfo, ZoneDynamicInfo::DefaultWeather, and WeatherMgr::GetWeatherData().

Referenced by misc_commandscript::HandleChangeWeather(), npc_herald_of_the_lich_king::UpdateWeather(), npc_pallid_horror::UpdateWeather(), and Player::UpdateZone().

◆ GetParent()

Map const * Map::GetParent ( ) const
inline
232{ return m_parentMap; }

References m_parentMap.

Referenced by MapGridManager::CreateGrid(), and GridTerrainLoader::LoadMap().

◆ GetPet()

Pet * Map::GetPet ( ObjectGuid const &  guid)
2347{
2348 return dynamic_cast<Pet*>(_objectsStore.Find<Creature>(guid));
2349}
Definition Pet.h:41

References _objectsStore, and TypeUnorderedMapContainer< OBJECT_TYPES, KEY_TYPE >::Find().

Referenced by ObjectAccessor::GetPet(), and ScriptsProcess().

◆ GetPlayerCountInZone()

uint32 Map::GetPlayerCountInZone ( uint32  zoneId) const
inline
518 {
519 if (auto const& it = _zonePlayerCountMap.find(zoneId); it != _zonePlayerCountMap.end())
520 return it->second;
521
522 return 0;
523 };

References _zonePlayerCountMap.

Referenced by debug_commandscript::HandleDebugZoneStatsCommand().

◆ GetPlayers()

PlayerList const & Map::GetPlayers ( ) const
inline
326{ return m_mapRefMgr; }
MapRefMgr m_mapRefMgr
Definition Map.h:565

References m_mapRefMgr.

Referenced by AddToMap(), MotionTransport::BuildUpdate(), StaticTransport::BuildUpdate(), InstanceMap::CannotEnter(), boss_professor_putricide::boss_professor_putricideAI::ChangePhase(), boss_gothik::boss_gothikAI::CheckGroupSplitted(), boss_volazj::CheckPhaseMinions(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::ChromieWhisper(), npc_arthas::npc_arthasAI::DoAction(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::DoCheckDedicatedInsanity(), boss_algalon_the_observer::DoCheckHeraldOfTheTitans(), DoForAllPlayers(), instance_violet_hold::instance_violet_hold_InstanceMapScript::DoNeedCleanup(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::DoNeedCleanup(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::DoNeedCleanup(), ScriptedAI::DoPlayMusic(), InstanceScript::DoSendNotifyToInstance(), ScriptedAI::DoTeleportAll(), boss_icehowl::boss_icehowlAI::DoTrampleIfValid(), InstanceScript::DoUpdateWorldState(), CreatureAI::DoZoneInCombat(), boss_sapphiron::boss_sapphironAI::EnterCombatSelfFunction(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::EnterEvadeMode(), boss_thorim::GetArenaPlayer(), spell_teron_gorefiend_shadowy_construct::HandleEffectApply(), spell_valkyr_touch_aura::HandleEffectPeriodic(), spell_yogg_saron_brain_link_aura::HandleOnEffectApply(), WorldSession::HandleSetRaidDifficultyOpcode(), boss_ichoron::boss_ichoronAI::IchoronDoCastToAllHostilePlayers(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::InstanceCleanup(), boss_halion::boss_halionAI::IsAnyPlayerValid(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::IsEncounterInProgress(), boss_apothecary_hummel::boss_apothecary_hummelAI::JustDied(), npc_coren_direbrew::JustDied(), boss_headless_horseman::JustDied(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::JustDied(), boss_yoggsaron::JustDied(), boss_ahune::JustDied(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustSummoned(), boss_gothik::boss_gothikAI::JustSummoned(), LogEncounterFinished(), WorldSession::LogoutPlayer(), npc_image_of_medivh::npc_image_of_medivhAI::NextStep(), spell_hor_shared_suffering_aura::OnRemove(), PlayDirectSoundToMap(), SmartScript::ProcessAction(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::RemoveBackPack(), RemoveFromMap(), boss_krystallus::boss_krystallusAI::RemoveStonedEffect(), instance_blackrock_depths::ReplaceMoiraIfSaved(), boss_volazj::ResetPlayersPhaseMask(), boss_yoggsaron_constrictor_tentacle::SelectConstrictTarget(), boss_yoggsaron_corruptor_tentacle::SelectCorruptionTarget(), boss_gluth::boss_gluthAI::SelectPlayerInRoom(), boss_thorim_arena_npcs::SelectT(), spell_gen_rallying_cry_of_the_dragonslayer::SelectTarget(), ScriptedAI::SelectTargetFromPlayerList(), CreatureTextMgr::SendChatPacket(), CreatureTextMgr::SendNonChatPacket(), SendPacketToPlayers(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::SendUpdateWorldState(), SendZoneMessage(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::SetData(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::SetData(), GameObject::SetLootRecipient(), Creature::SetLootRecipient(), boss_hodir::SpawnHelpers(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Update(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::Update(), instance_halls_of_reflection::Update(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::Update(), instance_vault_of_archavon::instance_vault_of_archavon_InstanceMapScript::Update(), boss_chromaggus::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), boss_gormok::boss_gormokAI::UpdateAI(), boss_twin_valkyrAI::UpdateAI(), npc_hor_lich_king::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_gunship_boarding_addAI::UpdateAI(), npc_gunship_gunner::npc_gunship_gunnerAI::UpdateAI(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::UpdateAI(), npc_icc_putricades_trap::npc_icc_putricades_trapAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_keristrasza::UpdateAI(), boss_freya::UpdateAI(), boss_vezax::UpdateAI(), boss_hodir::UpdateAI(), boss_ignis::UpdateAI(), boss_mimiron::UpdateAI(), npc_ulduar_leviathan_mkii::UpdateAI(), npc_ulduar_flames_initial::UpdateAI(), UpdateEncounterState(), npc_grimstone::UpdateEscortAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateWorldState(), and npc_thrall_bfu::npc_thrall_bfuAI::UpdateWorldState().

◆ GetPlayersCountExceptGMs()

◆ GetSpawnMode()

◆ GetTransport()

Transport * Map::GetTransport ( ObjectGuid const &  guid)

◆ GetTransportForPos()

Transport * Map::GetTransportForPos ( uint32  phase,
float  x,
float  y,
float  z,
WorldObject worldobject = nullptr 
)
1118{
1119 G3D::Vector3 v(x, y, z + 2.0f);
1120 G3D::Ray r(v, G3D::Vector3(0, 0, -1));
1121 for (TransportsContainer::const_iterator itr = _transports.begin(); itr != _transports.end(); ++itr)
1122 if ((*itr)->IsInWorld() && (*itr)->GetExactDistSq(x, y, z) < 75.0f * 75.0f && (*itr)->m_model)
1123 {
1124 float dist = 30.0f;
1125 bool hit = (*itr)->m_model->intersectRay(r, dist, false, phase, VMAP::ModelIgnoreFlags::Nothing);
1126 if (hit)
1127 return *itr;
1128 }
1129
1130 if (worldobject)
1131 if (GameObject* staticTrans = worldobject->FindNearestGameObjectOfType(GAMEOBJECT_TYPE_TRANSPORT, 75.0f))
1132 if (staticTrans->m_model)
1133 {
1134 float dist = 10.0f;
1135 bool hit = staticTrans->m_model->intersectRay(r, dist, false, phase, VMAP::ModelIgnoreFlags::Nothing);
1136 if (hit)
1137 if (GetHeight(phase, x, y, z, true, 30.0f) < (v.z - dist + 1.0f))
1138 return staticTrans->ToTransport();
1139 }
1140
1141 return nullptr;
1142}
@ GAMEOBJECT_TYPE_TRANSPORT
Definition SharedDefines.h:1577
GameObject * FindNearestGameObjectOfType(GameobjectTypes type, float range) const
Definition Object.cpp:2517

References _transports, WorldObject::FindNearestGameObjectOfType(), GAMEOBJECT_TYPE_TRANSPORT, GetHeight(), and VMAP::Nothing.

Referenced by AddToMap(), and Creature::Update().

◆ GetUpdatableObjectsCount()

size_t Map::GetUpdatableObjectsCount ( ) const
inline

◆ GetVisibilityRange()

◆ GetWaterLevel()

float Map::GetWaterLevel ( float  x,
float  y 
) const
1518{
1519 if (GridTerrainData* gmap = const_cast<Map*>(this)->GetGridTerrainData(x, y))
1520 return gmap->getLiquidLevel(x, y);
1521
1522 return INVALID_HEIGHT;
1523}

References GetGridTerrainData(), and INVALID_HEIGHT.

Referenced by go_commandscript::HandleGoGridCommand(), go_commandscript::HandleGoXYZCommand(), and go_commandscript::HandleGoZoneXYCommand().

◆ GetWaterOrGroundLevel()

float Map::GetWaterOrGroundLevel ( uint32  phasemask,
float  x,
float  y,
float  z,
float *  ground = nullptr,
bool  swim = false,
float  collisionHeight = DEFAULT_COLLISION_HEIGHT 
) const
1097{
1098 // we need ground level (including grid height version) for proper return water level in point
1099 float ground_z = GetHeight(phasemask, x, y, z + Z_OFFSET_FIND_HEIGHT, true, 50.0f);
1100 if (ground)
1101 *ground = ground_z;
1102
1103 LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(phasemask, x, y, ground_z, collisionHeight, {});
1104 switch (liquidData.Status)
1105 {
1107 return std::max<float>(liquidData.Level, ground_z);
1109 return ground_z;
1110 default:
1111 return liquidData.Level;
1112 }
1113
1115}
constexpr float Z_OFFSET_FIND_HEIGHT
Definition SharedDefines.h:27
LiquidData const GetLiquidData(uint32 phaseMask, float x, float y, float z, float collisionHeight, Optional< uint8 > ReqLiquidType)
Definition Map.cpp:1292

References GetHeight(), GetLiquidData(), LiquidData::Level, LIQUID_MAP_ABOVE_WATER, LIQUID_MAP_NO_WATER, LiquidData::Status, VMAP_INVALID_HEIGHT_VALUE, and Z_OFFSET_FIND_HEIGHT.

Referenced by WorldObject::GetMapWaterOrGroundLevel().

◆ GetZoneAndAreaId()

void Map::GetZoneAndAreaId ( uint32  phaseMask,
uint32 zoneid,
uint32 areaid,
float  x,
float  y,
float  z 
) const
1285{
1286 areaid = zoneid = GetAreaId(phaseMask, x, y, z);
1287 if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(areaid))
1288 if (area->zone)
1289 zoneid = area->zone;
1290}

References GetAreaId(), and sAreaTableStore.

Referenced by WorldObject::AddToWorld(), and MapMgr::GetZoneAndAreaId().

◆ GetZoneId()

uint32 Map::GetZoneId ( uint32  phaseMask,
float  x,
float  y,
float  z 
) const
1275{
1276 uint32 areaId = GetAreaId(phaseMask, x, y, z);
1277 if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(areaId))
1278 if (area->zone)
1279 return area->zone;
1280
1281 return areaId;
1282}

References GetAreaId(), and sAreaTableStore.

Referenced by MapMgr::GetZoneId().

◆ GetZoneWideVisibleWorldObjectsForZone()

ZoneWideVisibleWorldObjectsSet const * Map::GetZoneWideVisibleWorldObjectsForZone ( uint32  zoneId) const
670{
671 ZoneWideVisibleWorldObjectsMap::const_iterator itr = _zoneWideVisibleWorldObjectsMap.find(zoneId);
672 if (itr == _zoneWideVisibleWorldObjectsMap.end())
673 return nullptr;
674
675 return &itr->second;
676}

References _zoneWideVisibleWorldObjectsMap.

Referenced by debug_commandscript::HandleDebugVisibilityDataCommand(), and Acore::VisibleNotifier::SendToSelf().

◆ HandleDelayedVisibility()

void Map::HandleDelayedVisibility ( )
679{
681 return;
682 for (std::unordered_set<Unit*>::iterator itr = i_objectsForDelayedVisibility.begin(); itr != i_objectsForDelayedVisibility.end(); ++itr)
683 (*itr)->ExecuteDelayedUnitRelocationEvent();
685}
std::unordered_set< Unit * > i_objectsForDelayedVisibility
Definition Map.h:235

References i_objectsForDelayedVisibility.

Referenced by Update().

◆ HasEnoughWater() [1/2]

bool Map::HasEnoughWater ( WorldObject const *  searcher,
float  x,
float  y,
float  z 
) const
1586{
1587 LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(
1588 searcher->GetPhaseMask(), x, y, z, searcher->GetCollisionHeight(), MAP_ALL_LIQUIDS);
1589
1590 if ((liquidData.Status & MAP_LIQUID_STATUS_SWIMMING) == 0)
1591 return false;
1592
1593 float minHeightInWater = searcher->GetMinHeightInWater();
1594 return liquidData.Level > INVALID_HEIGHT &&
1595 liquidData.Level > liquidData.DepthLevel &&
1596 liquidData.Level - liquidData.DepthLevel >= minHeightInWater;
1597}
#define MAP_ALL_LIQUIDS
Definition GridTerrainData.h:40
#define MAP_LIQUID_STATUS_SWIMMING
Definition GridTerrainData.h:31

References LiquidData::DepthLevel, WorldObject::GetCollisionHeight(), GetLiquidData(), WorldObject::GetMinHeightInWater(), WorldObject::GetPhaseMask(), INVALID_HEIGHT, LiquidData::Level, MAP_ALL_LIQUIDS, MAP_LIQUID_STATUS_SWIMMING, and LiquidData::Status.

Referenced by CanReachPositionAndGetValidCoords().

◆ HasEnoughWater() [2/2]

bool Map::HasEnoughWater ( WorldObject const *  searcher,
LiquidData const &  liquidData 
) const

◆ HavePlayers()

◆ InitializeObject() [1/3]

template<>
void Map::InitializeObject ( Creature )
292{
293 //obj->_moveState = MAP_OBJECT_CELL_MOVE_NONE;
294}

◆ InitializeObject() [2/3]

template<>
void Map::InitializeObject ( GameObject )
298{
299 //obj->_moveState = MAP_OBJECT_CELL_MOVE_NONE;
300}

◆ InitializeObject() [3/3]

template<class T >
void Map::InitializeObject ( T *  obj)
private
287{
288}

Referenced by AddToMap().

◆ InitVisibilityDistance()

void Map::InitVisibilityDistance ( )
virtual

Reimplemented in InstanceMap, BattlegroundMap, and MapInstanced.

95{
96 //init visibility for continents
98
99 switch (GetId())
100 {
101 case MAP_EBON_HOLD: // Scarlet Enclave (DK starting zone)
102 m_VisibleDistance = 125.0f;
103 break;
104 case MAP_SCOTT_TEST: // (box map)
105 m_VisibleDistance = 200.0f;
106 break;
107 }
108}
@ MAP_EBON_HOLD
Definition AreaDefines.h:259
@ MAP_SCOTT_TEST
Definition AreaDefines.h:188
static float GetMaxVisibleDistanceOnContinents()
Definition World.h:213

References GetId(), World::GetMaxVisibleDistanceOnContinents(), m_VisibleDistance, MAP_EBON_HOLD, and MAP_SCOTT_TEST.

Referenced by MapInstanced::InitVisibilityDistance(), and Map().

◆ InsertGameObjectModel()

void Map::InsertGameObjectModel ( const GameObjectModel model)
inline

◆ Instanceable()

◆ Is25ManRaid()

◆ IsBattleArena()

◆ IsBattleground()

bool Map::IsBattleground ( ) const
inline

◆ IsBattlegroundOrArena()

◆ isCellMarked()

bool Map::isCellMarked ( uint32  pCellId)
inline
317{ return marked_cells.test(pCellId); }
std::bitset< TOTAL_NUMBER_OF_CELLS_PER_MAP *TOTAL_NUMBER_OF_CELLS_PER_MAP > marked_cells
Definition Map.h:585

References marked_cells.

◆ IsDungeon()

bool Map::IsDungeon ( ) const
inline
295{ return i_mapEntry && i_mapEntry->IsDungeon(); }
bool IsDungeon() const
Definition DBCStructure.h:1351

References i_mapEntry, and MapEntry::IsDungeon().

Referenced by Group::_cancelHomebindIfInstance(), Group::_homebindIfInstance(), InstanceSaveMgr::_ResetOrWarnAll(), InstanceMap::AddPlayerToMap(), GameObject::AddToSkillupList(), Spell::CheckCast(), TransportMgr::CreateTransport(), ScriptedAI::DoTeleportAll(), CreatureAI::DoZoneInCombat(), Spell::EffectSanctuary(), Spell::EffectTeleportUnits(), SmartScript::FillScript(), WorldObject::GetInstanceScript(), Unit::GetMeleeAttackPoint(), SpellMgr::GetSpellIdForDifficulty(), misc_commandscript::HandleAppearCommand(), WorldSession::HandleAreaTriggerOpcode(), spell_freezing_circle::HandleDamage(), spell_item_nitro_boots::HandleDummy(), AuraEffect::HandleFeignDeath(), instance_commandscript::HandleInstanceSaveDataCommand(), WorldSession::HandleSetDungeonDifficultyOpcode(), WorldSession::HandleSetRaidDifficultyOpcode(), misc_commandscript::HandleSummonCommand(), InstanceSave::InsertToDB(), Player::IsAtGroupRewardDistance(), boss_ossirian::JustEngagedWith(), Unit::Kill(), WorldSession::LogoutPlayer(), Condition::Meets(), AchievementCriteriaData::Meets(), npc_image_of_medivh::npc_image_of_medivhAI::NextStep(), InstanceMap::PermBindAllPlayers(), SmartScript::ProcessAction(), boss_krystallus::boss_krystallusAI::RemoveStonedEffect(), CreatureTextMgr::SendChatPacket(), Player::SetEntryPoint(), Creature::SetLootRecipient(), lfg::LFGMgr::TeleportPlayer(), ToInstanceMap(), ToInstanceMap(), and AchievementMgr::UpdateAchievementCriteria().

◆ IsGridCreated() [1/2]

bool Map::IsGridCreated ( float  x,
float  y 
) const
inline
216 {
218 }
bool IsGridCreated(GridCoord const &gridCoord) const
Definition Map.cpp:207

References Acore::ComputeGridCoord(), and IsGridCreated().

◆ IsGridCreated() [2/2]

bool Map::IsGridCreated ( GridCoord const &  gridCoord) const
208{
209 return _mapGridManager.IsGridCreated(gridCoord.x_coord, gridCoord.y_coord);
210}
bool IsGridCreated(uint16 const x, uint16 const y) const
Definition MapGridManager.cpp:72

References _mapGridManager, MapGridManager::IsGridCreated(), CoordPair< LIMIT >::x_coord, and CoordPair< LIMIT >::y_coord.

Referenced by IsGridCreated().

◆ IsGridLoaded() [1/2]

bool Map::IsGridLoaded ( float  x,
float  y 
) const
inline
211 {
213 }

References Acore::ComputeGridCoord(), and IsGridLoaded().

◆ IsGridLoaded() [2/2]

bool Map::IsGridLoaded ( GridCoord const &  gridCoord) const

◆ IsHeroic()

bool Map::IsHeroic ( ) const
inline
@ DUNGEON_DIFFICULTY_HEROIC
Definition DBCEnums.h:270
@ RAID_DIFFICULTY_10MAN_HEROIC
Definition DBCEnums.h:275

References DUNGEON_DIFFICULTY_HEROIC, i_spawnMode, IsRaid(), and RAID_DIFFICULTY_10MAN_HEROIC.

Referenced by spell_svala_ritual_strike_aura::CalculateAmount(), boss_eregos::boss_eregosAI::DamageTaken(), npc_molten_golem::DamageTaken(), npc_orb_carrier::npc_orb_carrierAI::DoAction(), BattleExperienceEvent::Execute(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::GetData(), spell_freezing_circle::HandleDamage(), instance_commandscript::HandleInstanceGetBossStateCommand(), spell_prince_taldaram_conjure_flame_sphere::HandleScript(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::InstanceCleanup(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::IsHeroic(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsHeroic(), boss_krystallus::boss_krystallusAI::JustEngagedWith(), npc_tirion_fordring_tft::npc_tirion_fordringAI::JustReachedHome(), npc_frost_tomb::npc_frost_tomb(), instance_gundrak::instance_gundrak_InstanceMapScript::OnGameObjectCreate(), instance_gundrak::instance_gundrak_InstanceMapScript::OnGameObjectRemove(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::OnPlayerEnter(), at_shattered_halls_execution::OnTrigger(), instance_gundrak::instance_gundrak_InstanceMapScript::OnUnitDeath(), spell_blood_queen_pact_of_the_darkfallen_dmg_aura::PeriodicTick(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::ReadSaveDataMore(), npc_tirion_fordring_tft::npc_tirion_fordringAI::Reset(), ScriptedAI::ScriptedAI(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::SetBossState(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::SetData(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::SetData(), instance_oculus::instance_oculus_InstanceMapScript::SetData(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::SetData(), npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::Update(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::Update(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::Update(), npc_time_rift::UpdateAI(), UpdateEncounterState(), instance_halls_of_reflection::UpdateOutro(), and instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::WriteSaveDataMore().

◆ isInLineOfSight()

bool Map::isInLineOfSight ( float  x1,
float  y1,
float  z1,
float  x2,
float  y2,
float  z2,
uint32  phasemask,
LineOfSightChecks  checks,
VMAP::ModelIgnoreFlags  ignoreFlags 
) const
1526{
1527 if (!sWorld->getBoolConfig(CONFIG_VMAP_BLIZZLIKE_PVP_LOS))
1528 {
1530 {
1531 ignoreFlags = VMAP::ModelIgnoreFlags::Nothing;
1532 }
1533 }
1534
1535 if (!sWorld->getBoolConfig(CONFIG_VMAP_BLIZZLIKE_LOS_OPEN_WORLD))
1536 {
1537 if (IsWorldMap())
1538 {
1539 ignoreFlags = VMAP::ModelIgnoreFlags::Nothing;
1540 }
1541 }
1542
1543 if ((checks & LINEOFSIGHT_CHECK_VMAP) && !_mapCollisionData.GetStaticTree().isInLineOfSight(x1, y1, z1, x2, y2, z2, ignoreFlags))
1544 {
1545 return false;
1546 }
1547
1548 if (sWorld->getBoolConfig(CONFIG_CHECK_GOBJECT_LOS) && (checks & LINEOFSIGHT_CHECK_GOBJECT_ALL))
1549 {
1550 ignoreFlags = VMAP::ModelIgnoreFlags::Nothing;
1551 if (!(checks & LINEOFSIGHT_CHECK_GOBJECT_M2))
1552 {
1553 ignoreFlags = VMAP::ModelIgnoreFlags::M2;
1554 }
1555
1556 if (!_mapCollisionData.GetDynamicTree().isInLineOfSight(x1, y1, z1, x2, y2, z2, phasemask, ignoreFlags))
1557 {
1558 return false;
1559 }
1560 }
1561
1562 return true;
1563}
@ LINEOFSIGHT_CHECK_GOBJECT_M2
Definition Map.h:107
@ LINEOFSIGHT_CHECK_VMAP
Definition Map.h:105
@ LINEOFSIGHT_CHECK_GOBJECT_ALL
Definition Map.h:109
@ CONFIG_CHECK_GOBJECT_LOS
Definition WorldConfig.h:117
@ CONFIG_VMAP_BLIZZLIKE_LOS_OPEN_WORLD
Definition WorldConfig.h:140
@ CONFIG_VMAP_BLIZZLIKE_PVP_LOS
Definition WorldConfig.h:139
bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask, VMAP::ModelIgnoreFlags ignoreFlags) const
Definition DynamicTree.cpp:257
bool IsWorldMap() const
Definition Map.h:304
bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, VMAP::ModelIgnoreFlags ignoreFlags) const
Definition MapCollisionData.cpp:71

References _mapCollisionData, CONFIG_CHECK_GOBJECT_LOS, CONFIG_VMAP_BLIZZLIKE_LOS_OPEN_WORLD, CONFIG_VMAP_BLIZZLIKE_PVP_LOS, MapCollisionData::GetDynamicTree(), MapCollisionData::GetStaticTree(), IsBattlegroundOrArena(), DynamicMapTree::isInLineOfSight(), StaticVMapCollisionData::isInLineOfSight(), IsWorldMap(), LINEOFSIGHT_CHECK_GOBJECT_ALL, LINEOFSIGHT_CHECK_GOBJECT_M2, LINEOFSIGHT_CHECK_VMAP, VMAP::M2, VMAP::Nothing, and sWorld.

Referenced by Unit::_ExitVehicle(), RandomMovementGenerator< T >::_setRandomLocation(), WorldObject::IsWithinLOS(), WorldObject::IsWithinLOSInMap(), npc_ulduar_snow_mound::MoveInLineOfSight(), spell_blood_council_summon_shadow_resonance::SetDest(), and PathGenerator::ShortenPathUntilDist().

◆ IsInWater()

bool Map::IsInWater ( uint32  phaseMask,
float  x,
float  y,
float  z,
float  collisionHeight 
) const
1574{
1575 LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(phaseMask, x, y, pZ, collisionHeight, {});
1576 return (liquidData.Status & MAP_LIQUID_STATUS_SWIMMING) != 0;
1577}

References GetLiquidData(), MAP_LIQUID_STATUS_SWIMMING, and LiquidData::Status.

Referenced by CheckCollisionAndGetValidCoords(), ConfusedMovementGenerator< T >::DoInitialize(), PathGenerator::IsSwimmableSegment(), and Spell::SelectImplicitCasterDestTargets().

◆ IsNonRaidDungeon()

bool Map::IsNonRaidDungeon ( ) const
inline
296{ return i_mapEntry && i_mapEntry->IsNonRaidDungeon(); }
bool IsNonRaidDungeon() const
Definition DBCStructure.h:1352

References i_mapEntry, and MapEntry::IsNonRaidDungeon().

Referenced by WorldSession::HandleSetDungeonDifficultyOpcode(), and Player::RewardReputation().

◆ IsRaid()

◆ IsRaidOrHeroicDungeon()

bool Map::IsRaidOrHeroicDungeon ( ) const
inline
@ DUNGEON_DIFFICULTY_NORMAL
Definition DBCEnums.h:269

References DUNGEON_DIFFICULTY_NORMAL, i_spawnMode, and IsRaid().

Referenced by Unit::Kill(), and WorldSession::LogoutPlayer().

◆ IsRegularDifficulty()

bool Map::IsRegularDifficulty ( ) const
inline
291{ return GetDifficulty() == REGULAR_DIFFICULTY; }
@ REGULAR_DIFFICULTY
Definition DBCEnums.h:267

References GetDifficulty(), and REGULAR_DIFFICULTY.

◆ IsUnderWater()

bool Map::IsUnderWater ( uint32  phaseMask,
float  x,
float  y,
float  z,
float  collisionHeight 
) const
1580{
1581 LiquidData const& liquidData = const_cast<Map*>(this)->GetLiquidData(phaseMask, x, y, z, collisionHeight, MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN);
1582 return liquidData.Status == LIQUID_MAP_UNDER_WATER;
1583}
#define MAP_LIQUID_TYPE_WATER
Definition GridTerrainData.h:35
#define MAP_LIQUID_TYPE_OCEAN
Definition GridTerrainData.h:36

References GetLiquidData(), LIQUID_MAP_UNDER_WATER, MAP_LIQUID_TYPE_OCEAN, MAP_LIQUID_TYPE_WATER, and LiquidData::Status.

Referenced by WorldSession::ProcessMovementInfo().

◆ IsWorldMap()

bool Map::IsWorldMap ( ) const
inline
304{ return i_mapEntry && i_mapEntry->IsWorldMap(); }
bool IsWorldMap() const
Definition DBCStructure.h:1358

References i_mapEntry, and MapEntry::IsWorldMap().

Referenced by isInLineOfSight().

◆ LoadAllGrids()

void Map::LoadAllGrids ( )
218{
219 for (uint32 cellX = 0; cellX < TOTAL_NUMBER_OF_CELLS_PER_MAP; cellX++)
220 for (uint32 cellY = 0; cellY < TOTAL_NUMBER_OF_CELLS_PER_MAP; cellY++)
222}
#define TOTAL_NUMBER_OF_CELLS_PER_MAP
Definition GridDefines.h:47
#define CENTER_GRID_CELL_ID
Definition GridDefines.h:44
#define SIZE_OF_GRID_CELL
Definition GridDefines.h:42
void LoadGrid(float x, float y)
Definition Map.cpp:212

References CENTER_GRID_CELL_ID, LoadGrid(), SIZE_OF_GRID_CELL, and TOTAL_NUMBER_OF_CELLS_PER_MAP.

Referenced by MapPreloadRequest::call(), OnCreateMap(), and World::SetInitialWorldSettings().

◆ LoadCorpseData()

void Map::LoadCorpseData ( )
3080{
3082 stmt->SetData(0, GetId());
3083 stmt->SetData(1, GetInstanceId());
3084
3085 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
3086 // SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, guildId, flags, dynFlags, time, corpseType, instanceId, phaseMask, guid FROM corpse WHERE mapId = ? AND instanceId = ?
3087 PreparedQueryResult result = CharacterDatabase.Query(stmt);
3088 if (!result)
3089 return;
3090
3091 do
3092 {
3093 Field* fields = result->Fetch();
3094 CorpseType type = CorpseType(fields[13].Get<uint8>());
3095 uint32 guid = fields[16].Get<uint32>();
3096 if (type >= MAX_CORPSE_TYPE || type == CORPSE_BONES)
3097 {
3098 LOG_ERROR("maps", "Corpse (guid: {}) have wrong corpse type ({}), not loading.", guid, type);
3099 continue;
3100 }
3101
3102 Corpse* corpse = new Corpse(type);
3103
3104 if (!corpse->LoadCorpseFromDB(GenerateLowGuid<HighGuid::Corpse>(), fields))
3105 {
3106 delete corpse;
3107 continue;
3108 }
3109
3110 AddCorpse(corpse);
3111
3112 corpse->UpdatePositionData();
3113 } while (result->NextRow());
3114}
@ CHAR_SEL_CORPSES
Definition CharacterDatabase.h:246
CorpseType
Definition Corpse.h:27
#define MAX_CORPSE_TYPE
Definition Corpse.h:32
std::shared_ptr< PreparedResultSet > PreparedQueryResult
Definition DatabaseEnvFwd.h:45
bool LoadCorpseFromDB(ObjectGuid::LowType guid, Field *fields)
Definition Corpse.cpp:131
Class used to access individual fields of database query result.
Definition Field.h:98
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition Field.h:112

References AddCorpse(), CHAR_SEL_CORPSES, CharacterDatabase, CORPSE_BONES, Field::Get(), GetId(), GetInstanceId(), Corpse::LoadCorpseFromDB(), LOG_ERROR, MAX_CORPSE_TYPE, PreparedStatementBase::SetData(), and WorldObject::UpdatePositionData().

Referenced by MapMgr::CreateBaseMap().

◆ LoadGrid()

◆ LoadGridsInRange()

void Map::LoadGridsInRange ( Position const &  center,
float  radius 
)
225{
227 return;
228
229 float const x = center.GetPositionX();
230 float const y = center.GetPositionY();
231
232 CellCoord cellCoord(Acore::ComputeCellCoord(x, y));
233 if (!cellCoord.IsCoordValid())
234 return;
235
236 if (radius > SIZE_OF_GRIDS)
237 radius = SIZE_OF_GRIDS;
238
239 CellArea area = Cell::CalculateCellArea(x, y, radius);
240 if (!area)
241 return;
242
243 for (uint32 x = area.low_bound.x_coord; x <= area.high_bound.x_coord; ++x)
244 {
245 for (uint32 y = area.low_bound.y_coord; y <= area.high_bound.y_coord; ++y)
246 {
247 CellCoord cellCoord(x, y);
248 Cell cell(cellCoord);
249 EnsureGridLoaded(cell);
250 }
251 }
252}
#define SIZE_OF_GRIDS
Definition MapDefines.h:26
bool IsGridsFullyLoaded() const
Definition MapGridManager.cpp:134
Definition Cell.h:28
CellCoord high_bound
Definition Cell.h:41
CellCoord low_bound
Definition Cell.h:40
static CellArea CalculateCellArea(float x, float y, float radius)
Definition CellImpl.h:42

References _mapGridManager, Cell::CalculateCellArea(), Acore::ComputeCellCoord(), EnsureGridLoaded(), Position::GetPositionX(), Position::GetPositionY(), CellArea::high_bound, CoordPair< LIMIT >::IsCoordValid(), MapGridManager::IsGridsFullyLoaded(), CellArea::low_bound, SIZE_OF_GRIDS, CoordPair< LIMIT >::x_coord, and CoordPair< LIMIT >::y_coord.

Referenced by AddPlayerToMap(), Unit::ExecuteDelayedUnitRelocationEvent(), CinematicMgr::StartCinematicCamera(), and CinematicMgr::UpdateCinematic().

◆ LoadRespawnTimes()

void Map::LoadRespawnTimes ( )
2440{
2442 stmt->SetData(0, GetId());
2443 stmt->SetData(1, GetInstanceId());
2444 if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
2445 {
2446 do
2447 {
2448 Field* fields = result->Fetch();
2449 ObjectGuid::LowType lowguid = fields[0].Get<uint32>();
2450 uint32 respawnTime = fields[1].Get<uint32>();
2451
2452 _creatureRespawnTimes[lowguid] = time_t(respawnTime);
2453 } while (result->NextRow());
2454 }
2455
2456 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GO_RESPAWNS);
2457 stmt->SetData(0, GetId());
2458 stmt->SetData(1, GetInstanceId());
2459 if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
2460 {
2461 do
2462 {
2463 Field* fields = result->Fetch();
2464 ObjectGuid::LowType lowguid = fields[0].Get<uint32>();
2465 uint32 respawnTime = fields[1].Get<uint32>();
2466
2467 _goRespawnTimes[lowguid] = time_t(respawnTime);
2468 } while (result->NextRow());
2469 }
2470}
@ CHAR_SEL_CREATURE_RESPAWNS
Definition CharacterDatabase.h:252
@ CHAR_SEL_GO_RESPAWNS
Definition CharacterDatabase.h:257

References _creatureRespawnTimes, _goRespawnTimes, CHAR_SEL_CREATURE_RESPAWNS, CHAR_SEL_GO_RESPAWNS, CharacterDatabase, Field::Get(), GetId(), GetInstanceId(), and PreparedStatementBase::SetData().

Referenced by MapMgr::CreateBaseMap().

◆ LogEncounterFinished()

void Map::LogEncounterFinished ( EncounterCreditType  type,
uint32  creditEntry 
)
2559{
2560 if (!IsRaid() || !GetEntry() || GetEntry()->Expansion() < 2) // only for wotlk raids, because logs take up tons of mysql memory
2561 return;
2562 InstanceMap* map = ToInstanceMap();
2563 if (!map)
2564 return;
2565 std::string playersInfo;
2566 char buffer[16384], buffer2[255];
2567 Map::PlayerList const& pl = map->GetPlayers();
2568 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
2569 if (Player* p = itr->GetSource())
2570 {
2571 std::string auraStr;
2572 const Unit::AuraApplicationMap& a = p->GetAppliedAuras();
2573 for (auto iterator = a.begin(); iterator != a.end(); ++iterator)
2574 {
2575 snprintf(buffer2, 255, "%u(%u) ", iterator->first, iterator->second->GetEffectMask());
2576 auraStr += buffer2;
2577 }
2578
2579 snprintf(buffer, 16384, "%s (%s, acc: %u, ip: %s, guild: %u), xyz: (%.1f, %.1f, %.1f), auras: %s\n",
2580 p->GetName().c_str(), p->GetGUID().ToString().c_str(), p->GetSession()->GetAccountId(), p->GetSession()->GetRemoteAddress().c_str(), p->GetGuildId(), p->GetPositionX(), p->GetPositionY(), p->GetPositionZ(), auraStr.c_str());
2581 playersInfo += buffer;
2582 }
2583 CleanStringForMysqlQuery(playersInfo);
2584 CharacterDatabase.Execute("INSERT INTO log_encounter VALUES(NOW(), {}, {}, {}, {}, '{}')", GetId(), (uint32)GetDifficulty(), type, creditEntry, playersInfo);
2585}
void CleanStringForMysqlQuery(std::string &str)
Definition Common.cpp:61
LinkedListHead::Iterator< GridReference< MapGridType > > iterator
Definition GridRefMgr.h:30
Definition Map.h:648
Definition MapRefMgr.h:26
InstanceMap * ToInstanceMap()
Definition Map.h:378
std::multimap< uint32, AuraApplication * > AuraApplicationMap
Definition Unit.h:673

References MapRefMgr::begin(), CharacterDatabase, CleanStringForMysqlQuery(), MapRefMgr::end(), GetDifficulty(), GetEntry(), GetId(), GetPlayers(), IsRaid(), and ToInstanceMap().

Referenced by UpdateEncounterState().

◆ markCell()

void Map::markCell ( uint32  pCellId)
inline
318{ marked_cells.set(pCellId); }

References marked_cells.

Referenced by MarkNearbyCellsOf().

◆ MarkNearbyCellsOf()

void Map::MarkNearbyCellsOf ( WorldObject obj)
395{
396 // Check for valid position
397 if (!obj->IsPositionValid())
398 return;
399
400 // Update mobs/objects in ALL visible cells around object!
402 for (uint32 x = area.low_bound.x_coord; x <= area.high_bound.x_coord; ++x)
403 {
404 for (uint32 y = area.low_bound.y_coord; y <= area.high_bound.y_coord; ++y)
405 {
406 // marked cells are those that have been visited
407 uint32 cell_id = (y * TOTAL_NUMBER_OF_CELLS_PER_MAP) + x;
408 markCell(cell_id);
409 }
410 }
411}
void markCell(uint32 pCellId)
Definition Map.h:318
float GetGridActivationRange() const
Definition Object.cpp:1679
bool IsPositionValid() const
Definition Position.cpp:183

References Cell::CalculateCellArea(), WorldObject::GetGridActivationRange(), Position::GetPositionX(), Position::GetPositionY(), CellArea::high_bound, Position::IsPositionValid(), CellArea::low_bound, markCell(), TOTAL_NUMBER_OF_CELLS_PER_MAP, CoordPair< LIMIT >::x_coord, and CoordPair< LIMIT >::y_coord.

Referenced by Update().

◆ MoveAllCreaturesInMoveList()

void Map::MoveAllCreaturesInMoveList ( )
907{
908 for (std::vector<Creature*>::iterator itr = _creaturesToMove.begin(); itr != _creaturesToMove.end(); ++itr)
909 {
910 Creature* c = *itr;
911 if (c->FindMap() != this)
912 continue;
913
915 {
917 continue;
918 }
919
921 if (!c->IsInWorld())
922 continue;
923
924 Cell const& old_cell = c->GetCurrentCell();
925 Cell new_cell(c->GetPositionX(), c->GetPositionY());
926 if (c->IsFarVisible())
927 {
928 // Removes via GetCurrentCell, added back in AddToGrid
930 }
931
932 c->RemoveFromGrid();
933 if (old_cell.DiffGrid(new_cell))
934 EnsureGridLoaded(new_cell);
935 AddToGrid(c, new_cell);
936 }
937 _creaturesToMove.clear();
938}
void RemoveFromGrid()
Definition Object.h:373
void RemoveWorldObjectFromFarVisibleMap(WorldObject *obj)
Definition Map.cpp:638
Map * FindMap() const
Definition Object.h:626

References _creaturesToMove, MovableMapObject::_moveState, AddToGrid(), Cell::DiffGrid(), EnsureGridLoaded(), WorldObject::FindMap(), MovableMapObject::GetCurrentCell(), Position::GetPositionX(), Position::GetPositionY(), WorldObject::IsFarVisible(), Object::IsInWorld(), MAP_OBJECT_CELL_MOVE_ACTIVE, MAP_OBJECT_CELL_MOVE_NONE, GridObject< T >::RemoveFromGrid(), and RemoveWorldObjectFromFarVisibleMap().

Referenced by Update().

◆ MoveAllDynamicObjectsInMoveList()

void Map::MoveAllDynamicObjectsInMoveList ( )
976{
977 for (std::vector<DynamicObject*>::iterator itr = _dynamicObjectsToMove.begin(); itr != _dynamicObjectsToMove.end(); ++itr)
978 {
979 DynamicObject* dynObj = *itr;
980 if (dynObj->FindMap() != this)
981 continue;
982
984 {
986 continue;
987 }
988
990 if (!dynObj->IsInWorld())
991 continue;
992
993 Cell const& old_cell = dynObj->GetCurrentCell();
994 Cell new_cell(dynObj->GetPositionX(), dynObj->GetPositionY());
995
996 dynObj->RemoveFromGrid();
997 if (old_cell.DiffGrid(new_cell))
998 EnsureGridLoaded(new_cell);
999 AddToGrid(dynObj, new_cell);
1000 }
1001 _dynamicObjectsToMove.clear();
1002}

References _dynamicObjectsToMove, MovableMapObject::_moveState, AddToGrid(), Cell::DiffGrid(), EnsureGridLoaded(), WorldObject::FindMap(), MovableMapObject::GetCurrentCell(), Position::GetPositionX(), Position::GetPositionY(), Object::IsInWorld(), MAP_OBJECT_CELL_MOVE_ACTIVE, MAP_OBJECT_CELL_MOVE_NONE, and GridObject< T >::RemoveFromGrid().

Referenced by Update().

◆ MoveAllGameObjectsInMoveList()

void Map::MoveAllGameObjectsInMoveList ( )
941{
942 for (std::vector<GameObject*>::iterator itr = _gameObjectsToMove.begin(); itr != _gameObjectsToMove.end(); ++itr)
943 {
944 GameObject* go = *itr;
945 if (go->FindMap() != this)
946 continue;
947
949 {
951 continue;
952 }
953
955 if (!go->IsInWorld())
956 continue;
957
958 Cell const& old_cell = go->GetCurrentCell();
959 Cell new_cell(go->GetPositionX(), go->GetPositionY());
960
961 if (go->IsFarVisible())
962 {
963 // Removes via GetCurrentCell, added back in AddToGrid
965 }
966
967 go->RemoveFromGrid();
968 if (old_cell.DiffGrid(new_cell))
969 EnsureGridLoaded(new_cell);
970 AddToGrid(go, new_cell);
971 }
972 _gameObjectsToMove.clear();
973}

References _gameObjectsToMove, MovableMapObject::_moveState, AddToGrid(), Cell::DiffGrid(), EnsureGridLoaded(), WorldObject::FindMap(), MovableMapObject::GetCurrentCell(), Position::GetPositionX(), Position::GetPositionY(), WorldObject::IsFarVisible(), Object::IsInWorld(), MAP_OBJECT_CELL_MOVE_ACTIVE, MAP_OBJECT_CELL_MOVE_NONE, GridObject< T >::RemoveFromGrid(), and RemoveWorldObjectFromFarVisibleMap().

Referenced by Update().

◆ OnCreateMap()

void Map::OnCreateMap ( )
86{
87 // Instances load all grids by default (both base map and child maps)
88 if (GetInstanceId())
90
91 sScriptMgr->OnCreateMap(this);
92}
void LoadAllGrids()
Definition Map.cpp:217

References GetInstanceId(), LoadAllGrids(), and sScriptMgr.

Referenced by MapMgr::CreateBaseMap(), and MapInstanced::CreateBattleground().

◆ PlayDirectSoundToMap()

void Map::PlayDirectSoundToMap ( uint32  soundId,
uint32  zoneId = 0 
)
2828{
2829 Map::PlayerList const& players = GetPlayers();
2830 if (!players.IsEmpty())
2831 {
2833 data << uint32(soundId);
2834
2835 for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
2836 if (Player* player = itr->GetSource())
2837 if (!zoneId || player->GetZoneId() == zoneId)
2838 player->SendDirectMessage(&data);
2839 }
2840}
@ SMSG_PLAY_SOUND
Definition Opcodes.h:752

References MapRefMgr::begin(), MapRefMgr::end(), GetPlayers(), LinkedListHead::IsEmpty(), and SMSG_PLAY_SOUND.

Referenced by instance_naxxramas::Update().

◆ PlayerRelocation()

void Map::PlayerRelocation ( Player player,
float  x,
float  y,
float  z,
float  o 
)
783{
784 Cell old_cell(player->GetPositionX(), player->GetPositionY());
785 Cell new_cell(x, y);
786
787 if (old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell))
788 {
789 player->RemoveFromGrid();
790
791 if (old_cell.DiffGrid(new_cell))
792 EnsureGridLoaded(new_cell);
793
794 AddToGrid(player, new_cell);
795 }
796
797 player->Relocate(x, y, z, o);
798 if (player->IsVehicle())
800 player->UpdatePositionData();
801 player->UpdateObjectVisibility(false);
802}

References AddToGrid(), Cell::DiffCell(), Cell::DiffGrid(), EnsureGridLoaded(), Position::GetPositionX(), Position::GetPositionY(), Unit::GetVehicleKit(), Unit::IsVehicle(), Position::Relocate(), Vehicle::RelocatePassengers(), GridObject< T >::RemoveFromGrid(), Player::UpdateObjectVisibility(), and WorldObject::UpdatePositionData().

Referenced by at_icc_saurfang_portal::OnTrigger(), StaticTransport::UpdatePassengerPositions(), MotionTransport::UpdatePassengerPositions(), and Unit::UpdatePosition().

◆ RemoveAllObjectsInRemoveList()

void Map::RemoveAllObjectsInRemoveList ( )
1773{
1774 while (!i_objectsToRemove.empty())
1775 {
1776 std::unordered_set<WorldObject*>::iterator itr = i_objectsToRemove.begin();
1777 WorldObject* obj = *itr;
1778 i_objectsToRemove.erase(itr);
1779
1780 switch (obj->GetTypeId())
1781 {
1782 case TYPEID_CORPSE:
1783 {
1784 Corpse* corpse = ObjectAccessor::GetCorpse(*obj, obj->GetGUID());
1785 if (!corpse)
1786 LOG_ERROR("maps", "Tried to delete corpse/bones {} that is not in map.", obj->GetGUID().ToString());
1787 else
1788 RemoveFromMap(corpse, true);
1789 break;
1790 }
1792 RemoveFromMap((DynamicObject*)obj, true);
1793 break;
1794 case TYPEID_GAMEOBJECT:
1795 if (Transport* transport = obj->ToGameObject()->ToTransport())
1796 RemoveFromMap(transport, true);
1797 else
1798 RemoveFromMap(obj->ToGameObject(), true);
1799 break;
1800 case TYPEID_UNIT:
1801 // in case triggered sequence some spell can continue casting after prev CleanupsBeforeDelete call
1802 // make sure that like sources auras/etc removed before destructor start
1804 RemoveFromMap(obj->ToCreature(), true);
1805 break;
1806 default:
1807 LOG_ERROR("maps", "Non-grid object (TypeId: {}) is in grid object remove list, ignored.", obj->GetTypeId());
1808 break;
1809 }
1810 }
1811}
@ TYPEID_DYNAMICOBJECT
Definition ObjectGuid.h:38
@ TYPEID_GAMEOBJECT
Definition ObjectGuid.h:37
@ TYPEID_UNIT
Definition ObjectGuid.h:35
@ TYPEID_CORPSE
Definition ObjectGuid.h:39
void RemoveFromMap(T *, bool)
Definition Map.cpp:725
void CleanupsBeforeDelete(bool finalCleanup=true) override
Definition Unit.cpp:12594
Corpse * GetCorpse(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:179

References Unit::CleanupsBeforeDelete(), ObjectAccessor::GetCorpse(), Object::GetGUID(), Object::GetTypeId(), i_objectsToRemove, LOG_ERROR, RemoveFromMap(), Object::ToCreature(), Object::ToGameObject(), ObjectGuid::ToString(), GameObject::ToTransport(), TYPEID_CORPSE, TYPEID_DYNAMICOBJECT, TYPEID_GAMEOBJECT, and TYPEID_UNIT.

Referenced by DelayedUpdate(), and MapGridManager::UnloadGrid().

◆ RemoveAllPlayers()

void Map::RemoveAllPlayers ( )
virtual

Reimplemented in BattlegroundMap.

1014{
1015 if (HavePlayers())
1016 {
1017 for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
1018 {
1019 Player* player = itr->GetSource();
1020 if (!player->IsBeingTeleportedFar())
1021 {
1022 // this is happening for bg
1023 LOG_ERROR("maps", "Map::UnloadAll: player {} is still in map {} during unload, this should not happen!", player->GetName(), GetId());
1024 player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, player->GetOrientation());
1025 }
1026 }
1027 }
1028}
float m_homebindZ
Definition Player.h:2410
bool IsBeingTeleportedFar() const
Definition Player.h:2111
uint32 m_homebindMapId
Definition Player.h:2406
float m_homebindY
Definition Player.h:2409
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition Player.cpp:1352
float m_homebindX
Definition Player.h:2408
std::string const & GetName() const
Definition Object.h:528

References MapRefMgr::begin(), MapRefMgr::end(), GetId(), WorldObject::GetName(), Position::GetOrientation(), HavePlayers(), Player::IsBeingTeleportedFar(), LOG_ERROR, Player::m_homebindMapId, Player::m_homebindX, Player::m_homebindY, Player::m_homebindZ, m_mapRefMgr, and Player::TeleportTo().

◆ RemoveCorpse()

void Map::RemoveCorpse ( Corpse corpse)
2632{
2633 ASSERT(corpse);
2634 GridCoord const gridCoord = Acore::ComputeGridCoord(corpse->GetPositionX(), corpse->GetPositionY());
2635
2636 corpse->DestroyForVisiblePlayers();
2637 if (corpse->IsInGrid())
2638 RemoveFromMap(corpse, false);
2639 else
2640 {
2641 corpse->RemoveFromWorld();
2642 corpse->ResetMap();
2643 }
2644
2645 _corpsesByGrid[gridCoord.GetId()].erase(corpse);
2646 if (corpse->GetType() != CORPSE_BONES)
2647 _corpsesByPlayer.erase(corpse->GetOwnerGUID());
2648 else
2649 _corpseBones.erase(corpse);
2650}
void RemoveFromWorld() override
Definition Corpse.cpp:52
bool IsInGrid() const
Definition Object.h:364
virtual void ResetMap()
Definition Object.cpp:2161
void DestroyForVisiblePlayers()
Definition Object.cpp:2996

References _corpseBones, _corpsesByGrid, _corpsesByPlayer, ASSERT, Acore::ComputeGridCoord(), CORPSE_BONES, WorldObject::DestroyForVisiblePlayers(), CoordPair< LIMIT >::GetId(), Corpse::GetOwnerGUID(), Position::GetPositionX(), Position::GetPositionY(), Corpse::GetType(), GridObject< T >::IsInGrid(), RemoveFromMap(), Corpse::RemoveFromWorld(), and WorldObject::ResetMap().

Referenced by ConvertCorpseToBones(), and RemoveOldCorpses().

◆ RemoveCreatureFromMoveList()

void Map::RemoveCreatureFromMoveList ( Creature c)
private

◆ RemoveCreatureRespawnTime()

void Map::RemoveCreatureRespawnTime ( ObjectGuid::LowType  dbGuid)
2395{
2396 _creatureRespawnTimes.erase(spawnId);
2397
2399 stmt->SetData(0, spawnId);
2400 stmt->SetData(1, GetId());
2401 stmt->SetData(2, GetInstanceId());
2402 CharacterDatabase.Execute(stmt);
2403}
@ CHAR_DEL_CREATURE_RESPAWN
Definition CharacterDatabase.h:254

References _creatureRespawnTimes, CHAR_DEL_CREATURE_RESPAWN, CharacterDatabase, GetId(), GetInstanceId(), and PreparedStatementBase::SetData().

Referenced by Creature::DeleteFromDB(), Creature::Respawn(), and SaveCreatureRespawnTime().

◆ RemoveDynamicObjectFromMoveList()

void Map::RemoveDynamicObjectFromMoveList ( DynamicObject go)
private

◆ RemoveFromMap() [1/2]

template<class T >
void Map::RemoveFromMap ( T *  obj,
bool  remove 
)
726{
727 obj->RemoveFromWorld();
728
729 obj->RemoveFromGrid();
730
731 obj->ResetMap();
732
733 if (remove)
734 {
736 DeleteFromWorld(obj);
737 }
738}
void RemoveObjectFromMapUpdateList(WorldObject *obj)
Definition Map.cpp:603
void DeleteFromWorld(T *)
Definition Map.cpp:164

References DeleteFromWorld(), and RemoveObjectFromMapUpdateList().

Referenced by MotionTransport::DelayedTeleportTransport(), RemoveAllObjectsInRemoveList(), and RemoveCorpse().

◆ RemoveFromMap() [2/2]

template<>
void Map::RemoveFromMap ( Transport obj,
bool  remove 
)
742{
743 obj->RemoveFromWorld();
744
745 Map::PlayerList const& players = GetPlayers();
746 if (!players.IsEmpty())
747 {
748 UpdateData data;
749 obj->BuildOutOfRangeUpdateBlock(&data);
750 WorldPacket packet;
751 data.BuildPacket(packet);
752 for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
753 if (itr->GetSource()->GetTransport() != obj)
754 itr->GetSource()->SendDirectMessage(&packet);
755 }
756
758 {
759 TransportsContainer::iterator itr = _transports.find(obj);
760 if (itr == _transports.end())
761 return;
762 if (itr == _transportsUpdateIter)
764 _transports.erase(itr);
765 }
766 else
767 _transports.erase(obj);
768
769 obj->ResetMap();
770
772
773 if (remove)
774 {
775 // if option set then object already saved at this moment
776 if (!sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
777 obj->SaveRespawnTime();
778 DeleteFromWorld(obj);
779 }
780}
@ CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY
Definition WorldConfig.h:52
void RemoveFromWorld() override
Definition GameObject.cpp:184
void SaveRespawnTime() override
Definition GameObject.h:243
void BuildOutOfRangeUpdateBlock(UpdateData *data) const
Definition Object.cpp:258

References _transports, _transportsUpdateIter, MapRefMgr::begin(), Object::BuildOutOfRangeUpdateBlock(), UpdateData::BuildPacket(), CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY, DeleteFromWorld(), MapRefMgr::end(), GetPlayers(), LinkedListHead::IsEmpty(), GameObject::RemoveFromWorld(), RemoveObjectFromMapUpdateList(), WorldObject::ResetMap(), GameObject::SaveRespawnTime(), and sWorld.

◆ RemoveGameObjectFromMoveList()

void Map::RemoveGameObjectFromMoveList ( GameObject go)
private

◆ RemoveGameObjectModel()

void Map::RemoveGameObjectModel ( const GameObjectModel model)
inline

◆ RemoveGORespawnTime()

void Map::RemoveGORespawnTime ( ObjectGuid::LowType  dbGuid)
2429{
2430 _goRespawnTimes.erase(spawnId);
2431
2433 stmt->SetData(0, spawnId);
2434 stmt->SetData(1, GetId());
2435 stmt->SetData(2, GetInstanceId());
2436 CharacterDatabase.Execute(stmt);
2437}
@ CHAR_DEL_GO_RESPAWN
Definition CharacterDatabase.h:259

References _goRespawnTimes, CHAR_DEL_GO_RESPAWN, CharacterDatabase, GetId(), GetInstanceId(), and PreparedStatementBase::SetData().

Referenced by GameObject::DeleteFromDB(), GameObject::LoadGameObjectFromDB(), GameObject::Respawn(), and SaveGORespawnTime().

◆ RemoveObjectFromMapUpdateList()

void Map::RemoveObjectFromMapUpdateList ( WorldObject obj)

◆ RemoveOldCorpses()

void Map::RemoveOldCorpses ( )
2706{
2707 time_t now = GameTime::GetGameTime().count();
2708
2709 std::vector<ObjectGuid> corpses;
2710 corpses.reserve(_corpsesByPlayer.size());
2711
2712 for (auto const& p : _corpsesByPlayer)
2713 if (p.second->IsExpired(now))
2714 corpses.push_back(p.first);
2715
2716 for (ObjectGuid const& ownerGuid : corpses)
2717 ConvertCorpseToBones(ownerGuid);
2718
2719 std::vector<Corpse*> expiredBones;
2720 for (Corpse* bones : _corpseBones)
2721 if (bones->IsExpired(now))
2722 expiredBones.push_back(bones);
2723
2724 for (Corpse* bones : expiredBones)
2725 {
2726 RemoveCorpse(bones);
2727 delete bones;
2728 }
2729}
Seconds GetGameTime()
Definition GameTime.cpp:38

References _corpseBones, _corpsesByPlayer, ConvertCorpseToBones(), GameTime::GetGameTime(), and RemoveCorpse().

Referenced by server_commandscript::HandleServerCorpsesCommand(), and UpdateExpiredCorpses().

◆ RemovePlayerFromMap()

void Map::RemovePlayerFromMap ( Player player,
bool  remove 
)
virtual

Reimplemented in InstanceMap, and BattlegroundMap.

700{
702
703 player->GetThreatMgr().RemoveMeFromThreatLists(); // pussywizard: multithreading crashfix
704
705 player->RemoveFromWorld();
706 SendRemoveTransports(player);
707
708 if (player->IsInGrid())
709 player->RemoveFromGrid();
710 else
711 ASSERT(remove); //maybe deleted in logoutplayer when player is not in a map
712
713 sScriptMgr->OnPlayerLeaveMap(this, player);
714 if (remove)
715 {
716 DeleteFromWorld(player);
717 }
718}
#define MAP_INVALID_ZONE
Definition Map.cpp:47
void UpdatePlayerZoneStats(uint32 oldZone, uint32 newZone)
Definition Map.cpp:413
void SendRemoveTransports(Player *player)
Definition Map.cpp:1669
void RemoveFromWorld() override
Definition Player.cpp:1709
void RemoveMeFromThreatLists()
Definition ThreatManager.cpp:794
ThreatManager & GetThreatMgr()
Definition Unit.h:951
uint32 GetZoneId() const
Definition Object.cpp:3112

References ASSERT, DeleteFromWorld(), Unit::GetThreatMgr(), WorldObject::GetZoneId(), GridObject< T >::IsInGrid(), MAP_INVALID_ZONE, GridObject< T >::RemoveFromGrid(), Player::RemoveFromWorld(), ThreatManager::RemoveMeFromThreatLists(), SendRemoveTransports(), sScriptMgr, and UpdatePlayerZoneStats().

Referenced by WorldSession::HandleMoveWorldportAck(), WorldSession::HandleSetRaidDifficultyOpcode(), InstanceMap::RemovePlayerFromMap(), BattlegroundMap::RemovePlayerFromMap(), and Player::TeleportTo().

◆ RemoveUpdateObject()

void Map::RemoveUpdateObject ( Object obj)
inline
492 {
493 _updateObjects.erase(obj);
494 }

References _updateObjects.

Referenced by DeleteFromWorld(), and WorldObject::RemoveFromObjectUpdate().

◆ RemoveWorldObjectFromFarVisibleMap()

void Map::RemoveWorldObjectFromFarVisibleMap ( WorldObject obj)
639{
640 if (Creature* creature = obj->ToCreature())
641 {
642 Cell curr_cell = creature->GetCurrentCell();
643 MapGridType* grid = GetMapGrid(curr_cell.GridX(), curr_cell.GridY());
644 grid->RemoveFarVisibleObject(curr_cell.CellX(), curr_cell.CellY(), creature);
645 }
646 else if (GameObject* go = obj->ToGameObject())
647 {
648 Cell curr_cell = go->GetCurrentCell();
649 MapGridType* grid = GetMapGrid(curr_cell.GridX(), curr_cell.GridY());
650 grid->RemoveFarVisibleObject(curr_cell.CellX(), curr_cell.CellY(), go);
651 }
652}
void RemoveFarVisibleObject(uint16 const x, uint16 const y, SPECIFIC_OBJECT *obj)
Definition MapGrid.h:63

References Cell::CellX(), Cell::CellY(), GetMapGrid(), Cell::GridX(), Cell::GridY(), MapGrid< GRID_OBJECT_TYPES, FAR_VISIBLE_OBJECT_TYPES >::RemoveFarVisibleObject(), Object::ToCreature(), and Object::ToGameObject().

Referenced by MoveAllCreaturesInMoveList(), MoveAllGameObjectsInMoveList(), and WorldObject::RemoveFromMapVisibilityOverrideContainers().

◆ RemoveWorldObjectFromZoneWideVisibleMap()

void Map::RemoveWorldObjectFromZoneWideVisibleMap ( uint32  zoneId,
WorldObject obj 
)
661{
662 ZoneWideVisibleWorldObjectsMap::iterator itr = _zoneWideVisibleWorldObjectsMap.find(zoneId);
663 if (itr == _zoneWideVisibleWorldObjectsMap.end())
664 return;
665
666 itr->second.erase(obj);
667}

References _zoneWideVisibleWorldObjectsMap.

Referenced by WorldObject::ProcessPositionDataChanged(), and WorldObject::RemoveFromMapVisibilityOverrideContainers().

◆ resetMarkedCells()

void Map::resetMarkedCells ( )
inline
316{ marked_cells.reset(); }

References marked_cells.

Referenced by Update().

◆ SaveCreatureRespawnTime()

void Map::SaveCreatureRespawnTime ( ObjectGuid::LowType  dbGuid,
time_t &  respawnTime 
)
2372{
2373 if (!respawnTime)
2374 {
2375 // Delete only
2377 return;
2378 }
2379
2380 time_t now = GameTime::GetGameTime().count();
2381 if (GetInstanceResetPeriod() > 0 && respawnTime - now + 5 >= GetInstanceResetPeriod())
2382 respawnTime = now + YEAR;
2383
2384 _creatureRespawnTimes[spawnId] = respawnTime;
2385
2387 stmt->SetData(0, spawnId);
2388 stmt->SetData(1, uint32(respawnTime));
2389 stmt->SetData(2, GetId());
2390 stmt->SetData(3, GetInstanceId());
2391 CharacterDatabase.Execute(stmt);
2392}
@ CHAR_REP_CREATURE_RESPAWN
Definition CharacterDatabase.h:253
constexpr auto YEAR
Definition Common.h:52
time_t GetInstanceResetPeriod() const
Definition Map.h:428
void RemoveCreatureRespawnTime(ObjectGuid::LowType dbGuid)
Definition Map.cpp:2394

References _creatureRespawnTimes, CHAR_REP_CREATURE_RESPAWN, CharacterDatabase, GameTime::GetGameTime(), GetId(), GetInstanceId(), GetInstanceResetPeriod(), RemoveCreatureRespawnTime(), PreparedStatementBase::SetData(), and YEAR.

Referenced by Creature::SaveRespawnTime().

◆ SaveGORespawnTime()

void Map::SaveGORespawnTime ( ObjectGuid::LowType  dbGuid,
time_t &  respawnTime 
)
2406{
2407 if (!respawnTime)
2408 {
2409 // Delete only
2410 RemoveGORespawnTime(spawnId);
2411 return;
2412 }
2413
2414 time_t now = GameTime::GetGameTime().count();
2415 if (GetInstanceResetPeriod() > 0 && respawnTime - now + 5 >= GetInstanceResetPeriod())
2416 respawnTime = now + YEAR;
2417
2418 _goRespawnTimes[spawnId] = respawnTime;
2419
2421 stmt->SetData(0, spawnId);
2422 stmt->SetData(1, uint32(respawnTime));
2423 stmt->SetData(2, GetId());
2424 stmt->SetData(3, GetInstanceId());
2425 CharacterDatabase.Execute(stmt);
2426}
@ CHAR_REP_GO_RESPAWN
Definition CharacterDatabase.h:258
void RemoveGORespawnTime(ObjectGuid::LowType dbGuid)
Definition Map.cpp:2428

References _goRespawnTimes, CHAR_REP_GO_RESPAWN, CharacterDatabase, GameTime::GetGameTime(), GetId(), GetInstanceId(), GetInstanceResetPeriod(), RemoveGORespawnTime(), PreparedStatementBase::SetData(), and YEAR.

Referenced by GameObject::SaveRespawnTime().

◆ ScheduleCreatureRespawn()

void Map::ScheduleCreatureRespawn ( ObjectGuid  creatureGuid,
Milliseconds  respawnTimer,
Position  pos = Position() 
)
2732{
2733 Events.AddEventAtOffset([this, creatureGuid, pos]()
2734 {
2735 if (Creature* creature = GetCreature(creatureGuid))
2736 creature->Respawn();
2737 else
2738 SummonCreature(creatureGuid.GetEntry(), pos);
2739 }, respawnTimer);
2740}
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
Definition Object.cpp:2188
Creature * GetCreature(ObjectGuid const &guid)
Definition Map.cpp:2336
uint32 GetEntry() const
Definition ObjectGuid.h:144

References GetCreature(), ObjectGuid::GetEntry(), and SummonCreature().

Referenced by Creature::DespawnOnEvade(), and Creature::ForcedDespawn().

◆ ScriptCommandStart()

void Map::ScriptCommandStart ( ScriptInfo const &  script,
uint32  delay,
Object source,
Object target 
)
  • If effects should be immediate, launch the script execution
70{
71 // NOTE: script record _must_ exist until command executed
72
73 // prepare static data
74 ObjectGuid sourceGUID = source ? source->GetGUID() : ObjectGuid::Empty;
75 ObjectGuid targetGUID = target ? target->GetGUID() : ObjectGuid::Empty;
76 ObjectGuid ownerGUID = (source && source->IsItem()) ? ((Item*)source)->GetOwnerGUID() : ObjectGuid::Empty;
77
78 ScriptAction sa;
79 sa.sourceGUID = sourceGUID;
80 sa.targetGUID = targetGUID;
81 sa.ownerGUID = ownerGUID;
82
83 sa.script = &script;
84 m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(GameTime::GetGameTime().count() + delay), sa));
85
86 sScriptMgr->IncreaseScheduledScriptsCount();
87
89 if (delay == 0 && !i_scriptLock)
90 {
91 i_scriptLock = true;
93 i_scriptLock = false;
94 }
95}
Definition Item.h:220
void ScriptsProcess()
Process queued scripts.
Definition MapScripts.cpp:277
static ObjectGuid const Empty
Definition ObjectGuid.h:120
bool IsItem() const
Definition Object.h:225
Definition Map.h:83
ObjectGuid targetGUID
Definition Map.h:85
ObjectGuid ownerGUID
Definition Map.h:86
ObjectGuid sourceGUID
Definition Map.h:84
ScriptInfo const * script
Definition Map.h:87

References ObjectGuid::Empty, GameTime::GetGameTime(), Object::GetGUID(), i_scriptLock, Object::IsItem(), m_scriptSchedule, ScriptAction::ownerGUID, ScriptAction::script, ScriptsProcess(), ScriptAction::sourceGUID, sScriptMgr, and ScriptAction::targetGUID.

◆ ScriptsProcess()

void Map::ScriptsProcess ( )
private

Process queued scripts.

  • Process overdue queued scripts
Todo:
: Allow gameobjects to be targets and casters
278{
279 if (m_scriptSchedule.empty())
280 return;
281
283 ScriptScheduleMap::iterator iter = m_scriptSchedule.begin();
284 // ok as multimap is a *sorted* associative container
285 while (!m_scriptSchedule.empty() && (iter->first <= GameTime::GetGameTime().count()))
286 {
287 ScriptAction const& step = iter->second;
288
289 Object* source = nullptr;
290 if (step.sourceGUID)
291 {
292 switch (step.sourceGUID.GetHigh())
293 {
294 case HighGuid::Item: // as well as HIGHGUID_CONTAINER
295 if (Player* player = ObjectAccessor::GetPlayer(this, step.ownerGUID))
296 source = player->GetItemByGuid(step.sourceGUID);
297 break;
298 case HighGuid::Unit:
300 source = GetCreature(step.sourceGUID);
301 break;
302 case HighGuid::Pet:
303 source = GetPet(step.sourceGUID);
304 break;
305 case HighGuid::Player:
307 break;
310 source = GetGameObject(step.sourceGUID);
311 break;
312 case HighGuid::Corpse:
313 source = GetCorpse(step.sourceGUID);
314 break;
316 source = GetTransport(step.sourceGUID);
317 break;
318 default:
319 LOG_ERROR("maps.script", "{} source with unsupported high guid ({}).",
320 step.script->GetDebugInfo(), step.sourceGUID.ToString());
321 break;
322 }
323 }
324
325 WorldObject* target = nullptr;
326 if (step.targetGUID)
327 {
328 switch (step.targetGUID.GetHigh())
329 {
330 case HighGuid::Unit:
332 target = GetCreature(step.targetGUID);
333 break;
334 case HighGuid::Pet:
335 target = GetPet(step.targetGUID);
336 break;
337 case HighGuid::Player: // empty GUID case also
339 break;
342 target = GetGameObject(step.targetGUID);
343 break;
344 case HighGuid::Corpse:
345 target = GetCorpse(step.targetGUID);
346 break;
348 target = GetTransport(step.targetGUID);
349 break;
350 default:
351 LOG_ERROR("maps.script", "{} target with unsupported high guid ({}).",
352 step.script->GetDebugInfo(), step.targetGUID.ToString());
353 break;
354 }
355 }
356
357 switch (step.script->command)
358 {
360 {
362 {
363 LOG_ERROR("maps.script", "{} invalid chat type ({}) specified, skipping.", step.script->GetDebugInfo(), step.script->Talk.ChatType);
364 break;
365 }
366
368 {
369 source = _GetScriptPlayerSourceOrTarget(source, target, step.script);
370 }
371 else
372 {
373 source = _GetScriptCreatureSourceOrTarget(source, target, step.script);
374 }
375
376 if (source)
377 {
378 Unit* sourceUnit = source->ToUnit();
379 if (!sourceUnit)
380 {
381 LOG_ERROR("scripts", "{} source object ({}) is not an unit, skipping.", step.script->GetDebugInfo(), source->GetGUID().ToString());
382 break;
383 }
384
385 switch (step.script->Talk.ChatType)
386 {
387 case CHAT_TYPE_SAY:
388 sourceUnit->Say(step.script->Talk.TextID, target);
389 break;
390 case CHAT_TYPE_YELL:
391 sourceUnit->Yell(step.script->Talk.TextID, target);
392 break;
395 sourceUnit->TextEmote(step.script->Talk.TextID, target, step.script->Talk.ChatType == CHAT_TYPE_BOSS_EMOTE);
396 break;
399 {
400 Player* receiver = target ? target->ToPlayer() : nullptr;
401 if (!receiver)
402 LOG_ERROR("scripts", "{} attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo());
403 else
404 sourceUnit->Whisper(step.script->Talk.TextID, receiver, step.script->Talk.ChatType == CHAT_MSG_RAID_BOSS_WHISPER);
405 break;
406 }
407 default:
408 break; // must be already checked at load
409 }
410 }
411 break;
412 }
414 // Source or target must be Creature.
415 if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
416 {
418 cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->Emote.EmoteID);
419 else
420 cSource->HandleEmoteCommand(step.script->Emote.EmoteID);
421 }
422 break;
423
425 // Source or target must be Creature.
426 if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
427 {
428 // Validate field number.
429 if (step.script->FieldSet.FieldID <= OBJECT_FIELD_ENTRY || step.script->FieldSet.FieldID >= cSource->GetValuesCount())
430 LOG_ERROR("maps.script", "{} wrong field {} (max count: {}) in object ({}) specified, skipping.",
431 step.script->GetDebugInfo(), step.script->FieldSet.FieldID, cSource->GetValuesCount(), cSource->GetGUID().ToString());
432 else
433 cSource->SetUInt32Value(step.script->FieldSet.FieldID, step.script->FieldSet.FieldValue);
434 }
435 break;
436
438 // Source or target must be Creature.
439 if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
440 {
441 Unit* unit = (Unit*)cSource;
442 if (step.script->MoveTo.TravelTime != 0)
443 {
444 float speed = unit->GetDistance(step.script->MoveTo.DestX, step.script->MoveTo.DestY, step.script->MoveTo.DestZ) / ((float)step.script->MoveTo.TravelTime * 0.001f);
446 }
447 else
449 }
450 break;
451
453 // Source or target must be Creature.
454 if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
455 {
456 // Validate field number.
457 if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
458 LOG_ERROR("maps.script", "{} wrong field {} (max count: {}) in object ({}) specified, skipping.",
459 step.script->GetDebugInfo(), step.script->FlagToggle.FieldID, cSource->GetValuesCount(), cSource->GetGUID().ToString());
460 else
461 cSource->SetFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
462 }
463 break;
464
466 // Source or target must be Creature.
467 if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
468 {
469 // Validate field number.
470 if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
471 LOG_ERROR("maps.script", "{} wrong field {} (max count: {}) in object ({}) specified, skipping.",
472 step.script->GetDebugInfo(), step.script->FlagToggle.FieldID, cSource->GetValuesCount(), cSource->GetGUID().ToString());
473 else
474 cSource->RemoveFlag(step.script->FlagToggle.FieldID, step.script->FlagToggle.FieldValue);
475 }
476 break;
477
480 {
481 // Source or target must be Creature.
482 if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
483 cSource->NearTeleportTo(step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
484 }
485 else
486 {
487 // Source or target must be Player.
488 if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script))
489 player->TeleportTo(step.script->TeleportTo.MapID, step.script->TeleportTo.DestX, step.script->TeleportTo.DestY, step.script->TeleportTo.DestZ, step.script->TeleportTo.Orientation);
490 }
491 break;
492
494 {
495 if (!source)
496 {
497 LOG_ERROR("maps.script", "{} source object is nullptr.", step.script->GetDebugInfo());
498 break;
499 }
500 if (!target)
501 {
502 LOG_ERROR("maps.script", "{} target object is nullptr.", step.script->GetDebugInfo());
503 break;
504 }
505
506 // when script called for item spell casting then target == (unit or GO) and source is player
507 WorldObject* worldObject;
508 Player* player = target->ToPlayer();
509 if (player)
510 {
511 if (!source->IsCreature() && !source->IsGameObject() && !source->IsPlayer())
512 {
513 LOG_ERROR("maps.script", "{} source is not unit, gameobject or player ({}), skipping.", step.script->GetDebugInfo(), source->GetGUID().ToString());
514 break;
515 }
516 worldObject = dynamic_cast<WorldObject*>(source);
517 }
518 else
519 {
520 player = source->ToPlayer();
521 if (player)
522 {
523 if (!target->IsCreature() && !target->IsGameObject() && !target->IsPlayer())
524 {
525 LOG_ERROR("maps.script", "{} target is not unit, gameobject or player ({}), skipping.", step.script->GetDebugInfo(), target->GetGUID().ToString());
526 break;
527 }
528 worldObject = dynamic_cast<WorldObject*>(target);
529 }
530 else
531 {
532 LOG_ERROR("maps.script", "{} neither source nor target is player (source: {}; target: {}), skipping.",
533 step.script->GetDebugInfo(), source->GetGUID().ToString(), target->GetGUID().ToString());
534 break;
535 }
536 }
537
538 // quest id and flags checked at script loading
539 if ((!worldObject->IsCreature() || ((Unit*)worldObject)->IsAlive()) &&
540 (step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(player, float(step.script->QuestExplored.Distance))))
541 player->GroupEventHappens(step.script->QuestExplored.QuestID, worldObject);
542 else
543 player->FailQuest(step.script->QuestExplored.QuestID);
544
545 break;
546 }
547
549 // Source or target must be Player.
550 if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script))
551 {
554 else
556 }
557 break;
558
561 {
562 LOG_ERROR("maps.script", "{} gameobject guid (datalong) is not specified.", step.script->GetDebugInfo());
563 break;
564 }
565
566 // Source or target must be WorldObject.
567 if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
568 {
570 if (!pGO)
571 {
572 LOG_ERROR("maps.script", "{} gameobject was not found (guid: {}).", step.script->GetDebugInfo(), step.script->RespawnGameobject.GOGuid);
573 break;
574 }
575
580 {
581 LOG_ERROR("maps.script", "{} can not be used with gameobject of type {} (guid: {}).",
583 break;
584 }
585
586 // Check that GO is not spawned
587 if (!pGO->isSpawned())
588 {
589 int32 nTimeToDespawn = std::max(5, int32(step.script->RespawnGameobject.DespawnDelay));
591 pGO->SetRespawnTime(nTimeToDespawn);
592
593 pGO->GetMap()->AddToMap(pGO);
594 }
595 }
596 break;
597
599 {
600 // Source must be WorldObject.
601 if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
602 {
604 LOG_ERROR("maps.script", "{} creature entry (datalong) is not specified.", step.script->GetDebugInfo());
605 else
606 {
608
609 float x = step.script->TempSummonCreature.PosX;
610 float y = step.script->TempSummonCreature.PosY;
611 float z = step.script->TempSummonCreature.PosZ;
612 float o = step.script->TempSummonCreature.Orientation;
613
615 if (Unit* trigger = pSummoner->SummonTrigger(x, y, z, o, 1))
616 if (trigger->FindNearestCreature(entry, 60.0f))
617 break;
618
619 if (!pSummoner->SummonCreature(entry, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->TempSummonCreature.DespawnDelay))
620 LOG_ERROR("maps.script", "{} creature was not spawned (entry: {}).", step.script->GetDebugInfo(), step.script->TempSummonCreature.CreatureEntry);
621 }
622 }
623 break;
624 }
625
628 _ScriptProcessDoor(source, target, step.script);
629 break;
630
632 // Source must be Unit.
633 if (Unit* unit = _GetScriptUnit(source, true, step.script))
634 {
635 // Target must be GameObject.
636 if (!target)
637 {
638 LOG_ERROR("maps.script", "{} target object is nullptr.", step.script->GetDebugInfo());
639 break;
640 }
641
642 if (!target->IsGameObject())
643 {
644 LOG_ERROR("maps.script", "{} target object is not gameobject ({}), skipping.", step.script->GetDebugInfo(), target->GetGUID().ToString());
645 break;
646 }
647
648 if (GameObject* pGO = target->ToGameObject())
649 pGO->Use(unit);
650 }
651 break;
652
654 {
655 // Source (datalong2 != 0) or target (datalong2 == 0) must be Unit.
656 bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE;
657 if (Unit* unit = _GetScriptUnit(bReverse ? source : target, bReverse, step.script))
658 unit->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID);
659 break;
660 }
661
663 {
665 if (!source && !target)
666 {
667 LOG_ERROR("maps.script", "{} source and target objects are nullptr.", step.script->GetDebugInfo());
668 break;
669 }
670
671 Unit* uSource = nullptr;
672 Unit* uTarget = nullptr;
673 // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
674 switch (step.script->CastSpell.Flags)
675 {
676 case SF_CASTSPELL_SOURCE_TO_TARGET: // source -> target
677 uSource = source ? source->ToUnit() : nullptr;
678 uTarget = target ? target->ToUnit() : nullptr;
679 break;
680 case SF_CASTSPELL_SOURCE_TO_SOURCE: // source -> source
681 uSource = source ? source->ToUnit() : nullptr;
682 uTarget = uSource;
683 break;
684 case SF_CASTSPELL_TARGET_TO_TARGET: // target -> target
685 uSource = target ? target->ToUnit() : nullptr;
686 uTarget = uSource;
687 break;
688 case SF_CASTSPELL_TARGET_TO_SOURCE: // target -> source
689 uSource = target ? target->ToUnit() : nullptr;
690 uTarget = source ? source->ToUnit() : nullptr;
691 break;
692 case SF_CASTSPELL_SEARCH_CREATURE: // source -> creature with entry
693 uSource = source ? source->ToUnit() : nullptr;
694 uTarget = uSource ? GetClosestCreatureWithEntry(uSource, std::abs(step.script->CastSpell.CreatureEntry), step.script->CastSpell.SearchRadius) : nullptr;
695 break;
696 }
697
698 if (!uSource || !uSource->IsUnit())
699 {
700 LOG_ERROR("maps.script", "{} no source unit found for spell {}", step.script->GetDebugInfo(), step.script->CastSpell.SpellID);
701 break;
702 }
703
704 if (!uTarget || !uTarget->IsUnit())
705 {
706 LOG_ERROR("maps.script", "{} no target unit found for spell {}", step.script->GetDebugInfo(), step.script->CastSpell.SpellID);
707 break;
708 }
709
710 bool triggered = (step.script->CastSpell.Flags != 4) ?
712 step.script->CastSpell.CreatureEntry < 0;
713 uSource->CastSpell(uTarget, step.script->CastSpell.SpellID, triggered);
714 break;
715 }
716
718 // Source must be WorldObject.
719 if (WorldObject* object = _GetScriptWorldObject(source, true, step.script))
720 {
721 // Playsound.Flags bitmask: 0/1=anyone/target
722 Player* player = nullptr;
724 {
725 // Target must be Player.
726 player = _GetScriptPlayer(target, false, step.script);
727 if (!target)
728 break;
729 }
730
731 // Playsound.Flags bitmask: 0/2/4=without/with distance dependent/radius
733 object->PlayRadiusSound(step.script->Playsound.SoundID, step.script->Playsound.Radius);
735 object->PlayDistanceSound(step.script->Playsound.SoundID, player);
736 else
737 object->PlayDirectSound(step.script->Playsound.SoundID, player);
738 }
739 break;
740
742 // Target or source must be Player.
743 if (Player* pReceiver = _GetScriptPlayerSourceOrTarget(source, target, step.script))
744 {
745 ItemPosCountVec dest;
746 InventoryResult msg = pReceiver->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, step.script->CreateItem.ItemEntry, step.script->CreateItem.Amount);
747 if (msg == EQUIP_ERR_OK)
748 {
749 if (Item* item = pReceiver->StoreNewItem(dest, step.script->CreateItem.ItemEntry, true))
750 pReceiver->SendNewItem(item, step.script->CreateItem.Amount, false, true);
751 }
752 else
753 pReceiver->SendEquipError(msg, nullptr, nullptr, step.script->CreateItem.ItemEntry);
754 }
755 break;
756
758 // Target or source must be Creature.
759 if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
760 cSource->DespawnOrUnsummon(Milliseconds(step.script->DespawnSelf.DespawnDelay));
761 break;
762
764 // Source must be Unit.
765 if (Unit* unit = _GetScriptUnit(source, true, step.script))
766 {
767 if (!sWaypointMgr->GetPath(step.script->LoadPath.PathID))
768 LOG_ERROR("maps.script", "{} source object has an invalid path ({}), skipping.", step.script->GetDebugInfo(), step.script->LoadPath.PathID);
769 else
771 }
772 break;
773
775 {
777 {
778 LOG_ERROR("maps.script", "{} creature entry is not specified, skipping.", step.script->GetDebugInfo());
779 break;
780 }
781 if (!step.script->CallScript.ScriptID)
782 {
783 LOG_ERROR("maps.script", "{} script id is not specified, skipping.", step.script->GetDebugInfo());
784 break;
785 }
786
787 Creature* cTarget = nullptr;
788 auto creatureBounds = _creatureBySpawnIdStore.equal_range(step.script->CallScript.CreatureEntry);
789 if (creatureBounds.first != creatureBounds.second)
790 {
791 // Prefer alive (last respawned) creature
792 auto creatureItr = std::find_if(creatureBounds.first, creatureBounds.second, [](Map::CreatureBySpawnIdContainer::value_type const& pair)
793 {
794 return pair.second->IsAlive();
795 });
796 cTarget = creatureItr != creatureBounds.second ? creatureItr->second : creatureBounds.first->second;
797 }
798
799 if (!cTarget)
800 {
801 LOG_ERROR("maps.script", "{} target was not found (entry: {})", step.script->GetDebugInfo(), step.script->CallScript.CreatureEntry);
802 break;
803 }
804
805 //Lets choose our ScriptMap map
807 //if no scriptmap present...
808 if (!datamap)
809 {
810 LOG_ERROR("maps.script", "{} unknown scriptmap ({}) specified, skipping.", step.script->GetDebugInfo(), step.script->CallScript.ScriptType);
811 break;
812 }
813
814 // Insert script into schedule but do not start it
815 ScriptsStart(*datamap, step.script->CallScript.ScriptID, cTarget, nullptr);
816 break;
817 }
818
820 // Source or target must be Creature.
821 if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
822 {
823 if (cSource->isDead())
824 LOG_ERROR("maps.script", "{} creature is already dead ({})", step.script->GetDebugInfo(), cSource->GetGUID().ToString());
825 else
826 {
827 cSource->setDeathState(DeathState::JustDied);
828 if (step.script->Kill.RemoveCorpse == 1)
829 cSource->RemoveCorpse();
830 }
831 }
832 break;
833
835 // Source must be Unit.
836 if (Unit* sourceUnit = _GetScriptUnit(source, true, step.script))
837 {
839 {
840 // Target must be Unit.
841 Unit* targetUnit = _GetScriptUnit(target, false, step.script);
842 if (!targetUnit)
843 break;
844
845 sourceUnit->SetFacingToObject(targetUnit);
846 }
847 else
848 sourceUnit->SetFacingTo(step.script->Orientation.Orientation);
849 }
850 break;
851
853 // Source must be Creature.
854 if (Creature* cSource = _GetScriptCreature(source, true, step.script))
855 cSource->LoadEquipment(step.script->Equip.EquipmentID);
856 break;
857
859 // Source must be Creature.
860 if (Creature* cSource = _GetScriptCreature(source, true, step.script))
861 cSource->SetDisplayId(step.script->Model.ModelID);
862 break;
863
865 // Source must be Player.
866 if (Player* player = _GetScriptPlayer(source, true, step.script))
868 break;
869
871 // Source must be Player.
872 if (Player* player = _GetScriptPlayer(source, true, step.script))
873 player->SendMovieStart(step.script->PlayMovie.MovieID);
874 break;
875
877 // Source must be Creature.
878 if (Creature* cSource = _GetScriptCreature(source, true, step.script))
879 {
880 if (!cSource->IsAlive())
881 return;
882
883 cSource->GetMotionMaster()->MoveIdle();
884
885 switch (step.script->Movement.MovementType)
886 {
888 cSource->GetMotionMaster()->MoveRandom((float)step.script->Movement.MovementDistance);
889 break;
891 cSource->GetMotionMaster()->MoveWaypoint(step.script->Movement.Path, false);
892 break;
893 }
894 }
895 break;
896
897 default:
898 LOG_ERROR("maps.script", "Unknown script command {}.", step.script->GetDebugInfo());
899 break;
900 }
901
902 m_scriptSchedule.erase(iter);
903 iter = m_scriptSchedule.begin();
904 sScriptMgr->DecreaseScheduledScriptCount();
905 }
906}
@ CHAT_TYPE_SAY
Definition CreatureData.h:412
@ CHAT_TYPE_TEXT_EMOTE
Definition CreatureData.h:414
@ CHAT_TYPE_BOSS_EMOTE
Definition CreatureData.h:415
@ CHAT_TYPE_WHISPER
Definition CreatureData.h:416
@ CHAT_TYPE_YELL
Definition CreatureData.h:413
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
@ GO_READY
Definition GameObject.h:111
InventoryResult
Definition Item.h:46
@ EQUIP_ERR_OK
Definition Item.h:47
@ NULL_BAG
Definition Item.h:40
@ NULL_SLOT
Definition Item.h:41
@ WAYPOINT_MOTION_TYPE
Definition MotionMaster.h:41
@ RANDOM_MOTION_TYPE
Definition MotionMaster.h:40
@ FORCED_MOVEMENT_NONE
Definition MotionMaster.h:86
ScriptMapMap * GetScriptsMapByType(ScriptsType type)
Definition ObjectMgr.cpp:84
@ SF_CASTSPELL_SOURCE_TO_SOURCE
Definition ObjectMgr.h:175
@ SF_CASTSPELL_SOURCE_TO_TARGET
Definition ObjectMgr.h:174
@ SF_CASTSPELL_TRIGGERED
Definition ObjectMgr.h:179
@ SF_CASTSPELL_TARGET_TO_SOURCE
Definition ObjectMgr.h:177
@ SF_REMOVEAURA_REVERSE
Definition ObjectMgr.h:171
@ SF_PLAYSOUND_DISTANCE_SOUND
Definition ObjectMgr.h:183
@ SF_TALK_USE_PLAYER
Definition ObjectMgr.h:159
@ SF_TELEPORT_USE_CREATURE
Definition ObjectMgr.h:165
@ SF_KILLCREDIT_REWARD_GROUP
Definition ObjectMgr.h:168
@ SF_PLAYSOUND_TARGET_PLAYER
Definition ObjectMgr.h:182
@ SF_CASTSPELL_TARGET_TO_TARGET
Definition ObjectMgr.h:176
@ SF_EMOTE_USE_STATE
Definition ObjectMgr.h:162
@ SF_CASTSPELL_SEARCH_CREATURE
Definition ObjectMgr.h:178
@ SF_PLAYSOUND_DISTANCE_RADIUS
Definition ObjectMgr.h:184
@ SF_ORIENTATION_FACE_TARGET
Definition ObjectMgr.h:187
@ SCRIPT_COMMAND_EMOTE
Definition ObjectMgr.h:94
@ SCRIPT_COMMAND_CREATE_ITEM
Definition ObjectMgr.h:110
@ SCRIPT_COMMAND_DESPAWN_SELF
Definition ObjectMgr.h:111
@ SCRIPT_COMMAND_CAST_SPELL
Definition ObjectMgr.h:108
@ SCRIPT_COMMAND_RESPAWN_GAMEOBJECT
Definition ObjectMgr.h:102
@ SCRIPT_COMMAND_QUEST_EXPLORED
Definition ObjectMgr.h:100
@ SCRIPT_COMMAND_ACTIVATE_OBJECT
Definition ObjectMgr.h:106
@ SCRIPT_COMMAND_TALK
Definition ObjectMgr.h:93
@ SCRIPT_COMMAND_EQUIP
Definition ObjectMgr.h:119
@ SCRIPT_COMMAND_FIELD_SET
Definition ObjectMgr.h:95
@ SCRIPT_COMMAND_PLAYMOVIE
Definition ObjectMgr.h:122
@ SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT
Definition ObjectMgr.h:114
@ SCRIPT_COMMAND_TELEPORT_TO
Definition ObjectMgr.h:99
@ SCRIPT_COMMAND_MOVE_TO
Definition ObjectMgr.h:96
@ SCRIPT_COMMAND_FLAG_SET
Definition ObjectMgr.h:97
@ SCRIPT_COMMAND_TEMP_SUMMON_CREATURE
Definition ObjectMgr.h:103
@ SCRIPT_COMMAND_MOVEMENT
Definition ObjectMgr.h:123
@ SCRIPT_COMMAND_KILL_CREDIT
Definition ObjectMgr.h:101
@ SCRIPT_COMMAND_KILL
Definition ObjectMgr.h:115
@ SCRIPT_COMMAND_LOAD_PATH
Definition ObjectMgr.h:113
@ SCRIPT_COMMAND_ORIENTATION
Definition ObjectMgr.h:118
@ SCRIPT_COMMAND_PLAY_SOUND
Definition ObjectMgr.h:109
@ SCRIPT_COMMAND_MODEL
Definition ObjectMgr.h:120
@ SCRIPT_COMMAND_CLOSE_GOSSIP
Definition ObjectMgr.h:121
@ SCRIPT_COMMAND_REMOVE_AURA
Definition ObjectMgr.h:107
@ SCRIPT_COMMAND_FLAG_REMOVE
Definition ObjectMgr.h:98
std::map< uint32, ScriptMap > ScriptMapMap
Definition ObjectMgr.h:387
ScriptsType
Definition ObjectMgr.h:146
@ TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
Definition Object.h:49
std::vector< ItemPosCount > ItemPosCountVec
Definition Player.h:757
Creature * GetClosestCreatureWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool alive)
Definition ScriptedCreature.cpp:933
@ GAMEOBJECT_TYPE_TRAP
Definition SharedDefines.h:1572
@ GAMEOBJECT_TYPE_FISHINGNODE
Definition SharedDefines.h:1583
@ CHAT_MSG_RAID_BOSS_WHISPER
Definition SharedDefines.h:3429
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
@ OBJECT_FIELD_ENTRY
Definition UpdateFields.h:27
#define sWaypointMgr
Definition WaypointMgr.h:54
bool isSpawned() const
Definition GameObject.h:189
void SetLootState(LootState s, Unit *unit=nullptr)
Definition GameObject.cpp:2457
void SetRespawnTime(int32 respawn)
Definition GameObject.cpp:1279
void Use(Unit *user)
Definition GameObject.cpp:1455
static T * Find(ObjectGuid guid)
Definition ObjectAccessor.cpp:53
void ScriptsStart(std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target)
Put scripts in the execution queue.
Definition MapScripts.cpp:31
Pet * GetPet(ObjectGuid const &guid)
Definition Map.cpp:2346
Creature * _GetScriptCreature(Object *obj, bool isSource, const ScriptInfo *scriptInfo) const
Definition MapScripts.cpp:186
Corpse * GetCorpse(ObjectGuid const &guid)
Definition Map.cpp:2331
Creature * _GetScriptCreatureSourceOrTarget(Object *source, Object *target, const ScriptInfo *scriptInfo, bool bReverse=false) const
Definition MapScripts.cpp:120
WorldObject * _GetScriptWorldObject(Object *obj, bool isSource, const ScriptInfo *scriptInfo) const
Definition MapScripts.cpp:201
Player * _GetScriptPlayerSourceOrTarget(Object *source, Object *target, const ScriptInfo *scriptInfo) const
Definition MapScripts.cpp:98
void _ScriptProcessDoor(Object *source, Object *target, const ScriptInfo *scriptInfo) const
Definition MapScripts.cpp:217
Transport * GetTransport(ObjectGuid const &guid)
Definition Map.cpp:2351
Player * _GetScriptPlayer(Object *obj, bool isSource, const ScriptInfo *scriptInfo) const
Definition MapScripts.cpp:171
Unit * _GetScriptUnit(Object *obj, bool isSource, const ScriptInfo *scriptInfo) const
Definition MapScripts.cpp:153
void MoveWaypoint(uint32 path_id, bool repeatable, PathSource pathSource=PathSource::WAYPOINT_MGR)
Move the unit following a specific path. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:913
void MovePoint(uint32 id, const Position &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:240
Definition Object.h:105
bool IsPlayer() const
Definition Object.h:201
bool IsGameObject() const
Definition Object.h:213
bool IsCreature() const
Definition Object.h:205
void SendCloseGossip()
Definition GossipDef.cpp:239
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition PlayerQuest.cpp:1959
void GroupEventHappens(uint32 questId, WorldObject const *pEventObject)
Definition PlayerQuest.cpp:1850
void SendMovieStart(uint32 MovieId)
Definition Player.cpp:5692
void FailQuest(uint32 quest_id)
Definition PlayerQuest.cpp:887
PlayerMenu * PlayerTalkClass
Definition Player.h:2274
void RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject *pRewardSource)
Definition Player.cpp:12733
void SetFacingToObject(WorldObject *object, Milliseconds timed=0ms)
Definition Unit.cpp:16421
void SetFacingTo(float ori)
Definition Unit.cpp:16411
virtual void Say(std::string_view text, Language language, WorldObject const *target=nullptr)
Definition Unit.cpp:17140
virtual void Yell(std::string_view text, Language language, WorldObject const *target=nullptr)
Definition Unit.cpp:17145
MotionMaster * GetMotionMaster()
Definition Unit.h:1758
virtual void TextEmote(std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
Definition Unit.cpp:17150
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1350
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:15921
virtual void Whisper(std::string_view text, Language language, Player *target, bool isBossWhisper=false)
Definition Unit.cpp:17155
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1377
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1295
Creature * SummonTrigger(float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
Definition Object.cpp:2443
Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:220
Definition ChatCommandTags.h:253
float Orientation
Definition ObjectMgr.h:251
uint32 Flags
Definition ObjectMgr.h:208
struct ScriptInfo::@269::@275 MoveTo
uint32 FieldID
Definition ObjectMgr.h:220
struct ScriptInfo::@269::@279 KillCredit
struct ScriptInfo::@269::@274 FieldSet
uint32 QuestID
Definition ObjectMgr.h:256
float SearchRadius
Definition ObjectMgr.h:305
struct ScriptInfo::@269::@294 PlayMovie
int32 TextID
Definition ObjectMgr.h:209
uint32 MovementType
Definition ObjectMgr.h:377
uint32 MovementDistance
Definition ObjectMgr.h:378
struct ScriptInfo::@269::@277 TeleportTo
float DestX
Definition ObjectMgr.h:230
uint32 ItemEntry
Definition ObjectMgr.h:317
uint32 ChatType
Definition ObjectMgr.h:207
struct ScriptInfo::@269::@276 FlagToggle
struct ScriptInfo::@269::@283 RemoveAura
uint32 SoundID
Definition ObjectMgr.h:310
uint32 CheckIfExists
Definition ObjectMgr.h:276
struct ScriptInfo::@269::@293 Model
uint32 ScriptID
Definition ObjectMgr.h:335
uint32 ModelID
Definition ObjectMgr.h:365
uint32 FieldValue
Definition ObjectMgr.h:221
float PosY
Definition ObjectMgr.h:279
float DestY
Definition ObjectMgr.h:231
uint32 PathID
Definition ObjectMgr.h:328
uint32 MapID
Definition ObjectMgr.h:244
uint32 IsRepeatable
Definition ObjectMgr.h:329
struct ScriptInfo::@269::@288 LoadPath
int32 Path
Definition ObjectMgr.h:379
struct ScriptInfo::@269::@287 DespawnSelf
int32 RemoveCorpse
Definition ObjectMgr.h:343
struct ScriptInfo::@269::@273 Emote
float PosZ
Definition ObjectMgr.h:280
uint32 ScriptType
Definition ObjectMgr.h:336
struct ScriptInfo::@269::@280 RespawnGameobject
struct ScriptInfo::@269::@281 TempSummonCreature
struct ScriptInfo::@269::@278 QuestExplored
uint32 DespawnDelay
Definition ObjectMgr.h:269
float PosX
Definition ObjectMgr.h:278
int32 Radius
Definition ObjectMgr.h:312
uint32 TravelTime
Definition ObjectMgr.h:227
struct ScriptInfo::@269::@286 CreateItem
uint32 Distance
Definition ObjectMgr.h:257
struct ScriptInfo::@269::@292 Equip
struct ScriptInfo::@269::@295 Movement
uint32 SpellID
Definition ObjectMgr.h:295
struct ScriptInfo::@269::@284 CastSpell
struct ScriptInfo::@269::@285 Playsound
struct ScriptInfo::@269::@290 Kill
float DestZ
Definition ObjectMgr.h:232
uint32 MovieID
Definition ObjectMgr.h:372
uint32 EquipmentID
Definition ObjectMgr.h:360
uint32 CreatureEntry
Definition ObjectMgr.h:262
uint32 Amount
Definition ObjectMgr.h:318
struct ScriptInfo::@269::@272 Talk
struct ScriptInfo::@269::@289 CallScript
uint32 EmoteID
Definition ObjectMgr.h:214

References _creatureBySpawnIdStore, _FindGameObject(), _GetScriptCreature(), _GetScriptCreatureSourceOrTarget(), _GetScriptPlayer(), _GetScriptPlayerSourceOrTarget(), _GetScriptUnit(), _GetScriptWorldObject(), _ScriptProcessDoor(), AddToMap(), ScriptInfo::Amount, ScriptInfo::CallScript, Unit::CastSpell(), ScriptInfo::CastSpell, CHAT_MSG_RAID_BOSS_WHISPER, CHAT_TYPE_BOSS_EMOTE, CHAT_TYPE_SAY, CHAT_TYPE_TEXT_EMOTE, CHAT_TYPE_WHISPER, CHAT_TYPE_YELL, ScriptInfo::ChatType, ScriptInfo::CheckIfExists, ScriptInfo::command, Corpse, ScriptInfo::CreateItem, ScriptInfo::CreatureEntry, ScriptInfo::DespawnDelay, ScriptInfo::DespawnSelf, ScriptInfo::DestX, ScriptInfo::DestY, ScriptInfo::DestZ, ScriptInfo::Distance, ScriptInfo::Emote, ScriptInfo::EmoteID, ScriptInfo::Equip, EQUIP_ERR_OK, ScriptInfo::EquipmentID, Player::FailQuest(), ScriptInfo::FieldID, ScriptInfo::FieldSet, ScriptInfo::FieldValue, HashMapHolder< T >::Find(), ScriptInfo::Flags, ScriptInfo::FlagToggle, FORCED_MOVEMENT_NONE, GameObject, GAMEOBJECT_TYPE_BUTTON, GAMEOBJECT_TYPE_DOOR, GAMEOBJECT_TYPE_FISHINGNODE, GAMEOBJECT_TYPE_TRAP, GetClosestCreatureWithEntry(), GetCorpse(), GetCreature(), ScriptInfo::GetDebugInfo(), WorldObject::GetDistance(), GetGameObject(), GameTime::GetGameTime(), GameObject::GetGoType(), Object::GetGUID(), ObjectGuid::GetHigh(), WorldObject::GetMap(), Unit::GetMotionMaster(), Position::GetOrientation(), GetPet(), ObjectAccessor::GetPlayer(), GetScriptsMapByType(), GetTransport(), GO_READY, ScriptInfo::GOGuid, Player::GroupEventHappens(), Object::IsCreature(), Object::IsGameObject(), Object::IsPlayer(), ScriptInfo::IsRepeatable, GameObject::isSpawned(), Object::IsUnit(), WorldObject::IsWithinDistInMap(), Item, ScriptInfo::ItemEntry, JustDied, ScriptInfo::Kill, ScriptInfo::KillCredit, ScriptInfo::LoadPath, LOG_ERROR, m_scriptSchedule, ScriptInfo::MapID, Mo_Transport, ScriptInfo::Model, ScriptInfo::ModelID, ScriptInfo::Movement, ScriptInfo::MovementDistance, ScriptInfo::MovementType, MotionMaster::MovePoint(), ScriptInfo::MoveTo, ScriptInfo::MovieID, Unit::NearTeleportTo(), NULL_BAG, NULL_SLOT, OBJECT_FIELD_ENTRY, ScriptInfo::Orientation, ScriptAction::ownerGUID, ScriptInfo::Path, ScriptInfo::PathID, Pet, Player, ScriptInfo::PlayMovie, ScriptInfo::Playsound, ScriptInfo::PosX, ScriptInfo::PosY, ScriptInfo::PosZ, ScriptInfo::QuestExplored, ScriptInfo::QuestID, ScriptInfo::Radius, RANDOM_MOTION_TYPE, ScriptInfo::RemoveAura, ScriptInfo::RemoveCorpse, ScriptInfo::RespawnGameobject, Unit::Say(), ScriptAction::script, SCRIPT_COMMAND_ACTIVATE_OBJECT, SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT, SCRIPT_COMMAND_CAST_SPELL, SCRIPT_COMMAND_CLOSE_DOOR, SCRIPT_COMMAND_CLOSE_GOSSIP, SCRIPT_COMMAND_CREATE_ITEM, SCRIPT_COMMAND_DESPAWN_SELF, SCRIPT_COMMAND_EMOTE, SCRIPT_COMMAND_EQUIP, SCRIPT_COMMAND_FIELD_SET, SCRIPT_COMMAND_FLAG_REMOVE, SCRIPT_COMMAND_FLAG_SET, SCRIPT_COMMAND_KILL, SCRIPT_COMMAND_KILL_CREDIT, SCRIPT_COMMAND_LOAD_PATH, SCRIPT_COMMAND_MODEL, SCRIPT_COMMAND_MOVE_TO, SCRIPT_COMMAND_MOVEMENT, SCRIPT_COMMAND_OPEN_DOOR, SCRIPT_COMMAND_ORIENTATION, SCRIPT_COMMAND_PLAY_SOUND, SCRIPT_COMMAND_PLAYMOVIE, SCRIPT_COMMAND_QUEST_EXPLORED, SCRIPT_COMMAND_REMOVE_AURA, SCRIPT_COMMAND_RESPAWN_GAMEOBJECT, SCRIPT_COMMAND_TALK, SCRIPT_COMMAND_TELEPORT_TO, SCRIPT_COMMAND_TEMP_SUMMON_CREATURE, ScriptInfo::ScriptID, ScriptsStart(), ScriptInfo::ScriptType, ScriptInfo::SearchRadius, GameObject::SetLootState(), GameObject::SetRespawnTime(), SF_CASTSPELL_SEARCH_CREATURE, SF_CASTSPELL_SOURCE_TO_SOURCE, SF_CASTSPELL_SOURCE_TO_TARGET, SF_CASTSPELL_TARGET_TO_SOURCE, SF_CASTSPELL_TARGET_TO_TARGET, SF_CASTSPELL_TRIGGERED, SF_EMOTE_USE_STATE, SF_KILLCREDIT_REWARD_GROUP, SF_ORIENTATION_FACE_TARGET, SF_PLAYSOUND_DISTANCE_RADIUS, SF_PLAYSOUND_DISTANCE_SOUND, SF_PLAYSOUND_TARGET_PLAYER, SF_REMOVEAURA_REVERSE, SF_TALK_USE_PLAYER, SF_TELEPORT_USE_CREATURE, ScriptInfo::SoundID, ScriptAction::sourceGUID, ScriptInfo::SpellID, sScriptMgr, WorldObject::SummonTrigger(), sWaypointMgr, ScriptInfo::Talk, ScriptAction::targetGUID, ScriptInfo::TeleportTo, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, ScriptInfo::TempSummonCreature, Unit::TextEmote(), ScriptInfo::TextID, Object::ToGameObject(), Object::ToPlayer(), ObjectGuid::ToString(), Object::ToUnit(), Transport, ScriptInfo::TravelTime, Unit, UNIT_NPC_EMOTESTATE, Vehicle, WAYPOINT_MOTION_TYPE, Unit::Whisper(), and Unit::Yell().

Referenced by ScriptCommandStart(), ScriptsStart(), and Update().

◆ ScriptsStart()

void Map::ScriptsStart ( std::map< uint32, std::multimap< uint32, ScriptInfo > > const &  scripts,
uint32  id,
Object source,
Object target 
)

Put scripts in the execution queue.

  • Find the script map
  • Schedule script execution for all scripts in the script map
  • If one of the effects should be immediate, launch the script execution
32{
34 ScriptMapMap::const_iterator s = scripts.find(id);
35 if (s == scripts.end())
36 return;
37
38 // prepare static data
39 ObjectGuid sourceGUID = source ? source->GetGUID() : ObjectGuid::Empty; //some script commands doesn't have source
40 ObjectGuid targetGUID = target ? target->GetGUID() : ObjectGuid::Empty;
41 ObjectGuid ownerGUID = (source && source->IsItem()) ? ((Item*)source)->GetOwnerGUID() : ObjectGuid::Empty;
42
44 ScriptMap const* s2 = &(s->second);
45 bool immedScript = false;
46 for (ScriptMap::const_iterator iter = s2->begin(); iter != s2->end(); ++iter)
47 {
48 ScriptAction sa;
49 sa.sourceGUID = sourceGUID;
50 sa.targetGUID = targetGUID;
51 sa.ownerGUID = ownerGUID;
52
53 sa.script = &iter->second;
54 m_scriptSchedule.insert(ScriptScheduleMap::value_type(time_t(GameTime::GetGameTime().count() + iter->first), sa));
55 if (iter->first == 0)
56 immedScript = true;
57
58 sScriptMgr->IncreaseScheduledScriptsCount();
59 }
61 if (/*start &&*/ immedScript && !i_scriptLock)
62 {
63 i_scriptLock = true;
65 i_scriptLock = false;
66 }
67}
std::multimap< uint32, ScriptInfo > ScriptMap
Definition ObjectMgr.h:386

References ObjectGuid::Empty, GameTime::GetGameTime(), Object::GetGUID(), i_scriptLock, Object::IsItem(), m_scriptSchedule, ScriptAction::ownerGUID, ScriptAction::script, ScriptsProcess(), ScriptAction::sourceGUID, sScriptMgr, and ScriptAction::targetGUID.

Referenced by MotionTransport::DoEventIfAny(), FlightPathMovementGenerator::DoEventIfAny(), WorldSession::DoLootRelease(), WaypointMovementGenerator< Creature >::DoUpdate(), Spell::EffectDummy(), Spell::EffectScriptEffect(), Spell::EffectSendEvent(), WaypointMovementGenerator< Creature >::ProcessWaypointArrival(), ScriptsProcess(), and GameObject::Use().

◆ SendInitSelf()

void Map::SendInitSelf ( Player player)
1605{
1606 LOG_DEBUG("maps", "Creating player data for himself {}", player->GetGUID().ToString());
1607
1608 WorldPacket packet;
1609 UpdateData data;
1610
1611 // attach to player data current transport data
1612 if (Transport* transport = player->GetTransport())
1613 transport->BuildCreateUpdateBlockForPlayer(&data, player);
1614
1615 // build data for self presence in world at own client (one time for map)
1616 player->BuildCreateUpdateBlockForPlayer(&data, player);
1617
1618 // build and send self update packet before sending to player his own auras
1619 data.BuildPacket(packet);
1620 player->SendDirectMessage(&packet);
1621
1622 // send to player his own auras (this is needed here for timely initialization of some fields on client)
1623 player->GetAurasForTarget(player, true);
1624
1625 // clean buffers for further work
1626 packet.clear();
1627 data.Clear();
1628
1629 // build other passengers at transport also (they always visible and marked as visible and will not send at visibility update at add to map
1630 if (Transport* transport = player->GetTransport())
1631 for (Transport::PassengerSet::const_iterator itr = transport->GetPassengers().begin(); itr != transport->GetPassengers().end(); ++itr)
1632 if (player != (*itr) && player->HaveAtClient(*itr))
1633 (*itr)->BuildCreateUpdateBlockForPlayer(&data, player);
1634
1635 data.BuildPacket(packet);
1636 player->SendDirectMessage(&packet);
1637}
void clear()
Definition ByteBuffer.h:122
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5680
bool HaveAtClient(WorldObject const *u) const
Definition Player.cpp:11330
void BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) override
Definition Player.cpp:3807
void GetAurasForTarget(Unit *target, bool force=false)
Definition Player.cpp:12029
void Clear()
Definition UpdateData.cpp:71
Transport * GetTransport() const
Definition Object.h:688

References Player::BuildCreateUpdateBlockForPlayer(), UpdateData::BuildPacket(), UpdateData::Clear(), ByteBuffer::clear(), Player::GetAurasForTarget(), Object::GetGUID(), WorldObject::GetTransport(), Player::HaveAtClient(), LOG_DEBUG, Player::SendDirectMessage(), and ObjectGuid::ToString().

Referenced by AddPlayerToMap(), and WorldSession::HandlePlayerLoginToCharInWorld().

◆ SendInitTransports()

void Map::SendInitTransports ( Player player)
1651{
1652 if (_transports.empty())
1653 return;
1654
1655 // Hack to send out transports
1656 UpdateData transData;
1657 for (TransportsContainer::const_iterator itr = _transports.begin(); itr != _transports.end(); ++itr)
1658 if (*itr != player->GetTransport())
1659 (*itr)->BuildCreateUpdateBlockForPlayer(&transData, player);
1660
1661 if (!transData.HasData())
1662 return;
1663
1664 WorldPacket packet;
1665 transData.BuildPacket(packet);
1666 player->SendDirectMessage(&packet);
1667}
bool HasData() const
Definition UpdateData.h:60

References _transports, UpdateData::BuildPacket(), WorldObject::GetTransport(), UpdateData::HasData(), and Player::SendDirectMessage().

Referenced by AddPlayerToMap(), and WorldSession::HandlePlayerLoginToCharInWorld().

◆ SendObjectUpdates()

void Map::SendObjectUpdates ( )
private
1689{
1690 UpdateDataMapType update_players;
1691
1692 while (!_updateObjects.empty())
1693 {
1694 Object* obj = *_updateObjects.begin();
1695 ASSERT(obj->IsInWorld());
1696
1697 _updateObjects.erase(_updateObjects.begin());
1698 obj->BuildUpdate(update_players);
1699 }
1700
1701 WorldPacket packet; // here we allocate a std::vector with a size of 0x10000
1702 for (UpdateDataMapType::iterator iter = update_players.begin(); iter != update_players.end(); ++iter)
1703 {
1704 iter->second.BuildPacket(packet);
1705 iter->first->SendDirectMessage(&packet);
1706 packet.clear(); // clean the string
1707 }
1708}
std::unordered_map< Player *, UpdateData > UpdateDataMapType
Definition Object.h:100
virtual void BuildUpdate(UpdateDataMapType &)
Definition Object.h:192

References _updateObjects, ASSERT, Object::BuildUpdate(), ByteBuffer::clear(), and Object::IsInWorld().

Referenced by Update().

◆ SendRemoveTransports()

void Map::SendRemoveTransports ( Player player)
1670{
1671 if (_transports.empty())
1672 return;
1673
1674 // Hack to send out transports
1675 UpdateData transData;
1676 for (TransportsContainer::const_iterator itr = _transports.begin(); itr != _transports.end(); ++itr)
1677 if (*itr != player->GetTransport())
1678 (*itr)->BuildOutOfRangeUpdateBlock(&transData);
1679
1680 if (!transData.HasData())
1681 return;
1682
1683 WorldPacket packet;
1684 transData.BuildPacket(packet);
1685 player->SendDirectMessage(&packet);
1686}

References _transports, UpdateData::BuildPacket(), WorldObject::GetTransport(), UpdateData::HasData(), and Player::SendDirectMessage().

Referenced by RemovePlayerFromMap().

◆ SendToPlayers()

void Map::SendToPlayers ( WorldPacket const *  data) const
1823{
1824 for (MapRefMgr::const_iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
1825 itr->GetSource()->SendDirectMessage(data);
1826}

References MapRefMgr::begin(), MapRefMgr::end(), and m_mapRefMgr.

Referenced by boss_ossirian::JustEngagedWith(), and InstanceScript::SendEncounterUnit().

◆ SendZoneDynamicInfo()

void Map::SendZoneDynamicInfo ( uint32  zoneId,
Player player 
) const
2772{
2773 ZoneDynamicInfoMap::const_iterator itr = _zoneDynamicInfo.find(zoneId);
2774 if (itr == _zoneDynamicInfo.end())
2775 return;
2776
2777 if (uint32 music = itr->second.MusicId)
2778 player->SendDirectMessage(WorldPackets::Misc::PlayMusic(music).Write());
2779
2780 SendZoneWeather(itr->second, player);
2781
2782 if (uint32 overrideLight = itr->second.OverrideLightId)
2783 {
2784 WorldPacket data(SMSG_OVERRIDE_LIGHT, 4 + 4 + 4);
2785 data << uint32(_defaultLight);
2786 data << uint32(overrideLight);
2787 data << uint32(itr->second.LightFadeInTime);
2788 player->SendDirectMessage(&data);
2789 }
2790}
void SendZoneWeather(uint32 zoneId, Player *player) const
Definition Map.cpp:2792
Definition MiscPackets.h:58
@ SMSG_OVERRIDE_LIGHT
Definition Opcodes.h:1072

References _defaultLight, _zoneDynamicInfo, Player::SendDirectMessage(), SendZoneWeather(), and SMSG_OVERRIDE_LIGHT.

Referenced by Player::UpdateZone().

◆ SendZoneMessage()

bool Map::SendZoneMessage ( uint32  zone,
WorldPacket const *  packet,
WorldSession const *  self = nullptr,
TeamId  teamId = TEAM_NEUTRAL 
) const

Send a packet to all players (or players selected team) in the zone (except self if mentioned)

2744{
2745 bool foundPlayerToSend = false;
2746
2747 for (MapReference const& ref : GetPlayers())
2748 {
2749 Player* player = ref.GetSource();
2750 if (player->IsInWorld() &&
2751 player->GetZoneId() == zone &&
2752 player->GetSession() != self &&
2753 (teamId == TEAM_NEUTRAL || player->GetTeamId() == teamId))
2754 {
2755 player->SendDirectMessage(packet);
2756 foundPlayerToSend = true;
2757 }
2758 }
2759
2760 return foundPlayerToSend;
2761}
@ TEAM_NEUTRAL
Definition SharedDefines.h:750
Definition MapReference.h:25
TeamId GetTeamId(bool original=false) const
Definition Player.h:2127
WorldSession * GetSession() const
Definition Player.h:2019

References GetPlayers(), Player::GetSession(), Player::GetTeamId(), WorldObject::GetZoneId(), Object::IsInWorld(), Player::SendDirectMessage(), and TEAM_NEUTRAL.

Referenced by SendZoneText(), SetZoneMusic(), SetZoneOverrideLight(), SetZoneWeather(), and Weather::UpdateWeather().

◆ SendZoneText()

void Map::SendZoneText ( uint32  zoneId,
char const *  text,
WorldSession const *  self = nullptr,
TeamId  teamId = TEAM_NEUTRAL 
) const

Send a System Message to all players in the zone (except self if mentioned)

2765{
2766 WorldPacket data;
2767 ChatHandler::BuildChatPacket(data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, nullptr, nullptr, text);
2768 SendZoneMessage(zoneId, &data, self, teamId);
2769}
@ CHAT_MSG_SYSTEM
Definition SharedDefines.h:3387
@ LANG_UNIVERSAL
Definition SharedDefines.h:723
static std::size_t BuildChatPacket(WorldPacket &data, ChatMsg chatType, Language language, ObjectGuid senderGUID, ObjectGuid receiverGUID, std::string_view message, uint8 chatTag, std::string const &senderName="", std::string const &receiverName="", uint32 achievementId=0, bool gmMessage=false, std::string const &channelName="")
Definition Chat.cpp:265
bool SendZoneMessage(uint32 zone, WorldPacket const *packet, WorldSession const *self=nullptr, TeamId teamId=TEAM_NEUTRAL) const
Send a packet to all players (or players selected team) in the zone (except self if mentioned)
Definition Map.cpp:2743

References ChatHandler::BuildChatPacket(), CHAT_MSG_SYSTEM, LANG_UNIVERSAL, and SendZoneMessage().

Referenced by OPvPCapturePointEP_EWT::ChangeState(), OPvPCapturePointEP_NPT::ChangeState(), OPvPCapturePointEP_CGT::ChangeState(), OPvPCapturePointEP_PWT::ChangeState(), OPvPCapturePointHP::ChangeState(), OPvPCapturePointTF::ChangeState(), OPvPCapturePointZM_Beacon::ChangeState(), OPvPCapturePointNA::FactionTakeOver(), OutdoorPvPSI::HandleAreaTrigger(), OPvPCapturePointZM_Graveyard::HandleOpenGo(), and OPvPCapturePointNA::Update().

◆ SendZoneWeather() [1/2]

void Map::SendZoneWeather ( uint32  zoneId,
Player player 
) const
2793{
2794 ZoneDynamicInfoMap::const_iterator itr = _zoneDynamicInfo.find(zoneId);
2795 if (itr == _zoneDynamicInfo.end())
2796 return;
2797
2798 SendZoneWeather(itr->second, player);
2799}

References _zoneDynamicInfo, and SendZoneWeather().

Referenced by SendZoneDynamicInfo(), and SendZoneWeather().

◆ SendZoneWeather() [2/2]

void Map::SendZoneWeather ( ZoneDynamicInfo const &  zoneDynamicInfo,
Player player 
) const
2802{
2803 if (WeatherState weatherId = zoneDynamicInfo.WeatherId)
2804 {
2805 WorldPackets::Misc::Weather weather(weatherId, zoneDynamicInfo.WeatherGrade);
2806 player->SendDirectMessage(weather.Write());
2807 }
2808 else if (zoneDynamicInfo.DefaultWeather)
2809 zoneDynamicInfo.DefaultWeather->SendWeatherUpdateToPlayer(player);
2810 else
2812}
Definition MiscPackets.h:32
WeatherState
Definition Weather.h:46
static void SendFineWeatherUpdateToPlayer(Player *player)
Definition Weather.cpp:193

References ZoneDynamicInfo::DefaultWeather, Player::SendDirectMessage(), Weather::SendFineWeatherUpdateToPlayer(), ZoneDynamicInfo::WeatherGrade, ZoneDynamicInfo::WeatherId, and WorldPackets::Misc::Weather::Write().

◆ SetVisibilityRange()

◆ SetZoneMusic()

◆ SetZoneOverrideLight()

void Map::SetZoneOverrideLight ( uint32  zoneId,
uint32  lightId,
Milliseconds  fadeInTime 
)
2878{
2879 ZoneDynamicInfo& info = _zoneDynamicInfo[zoneId];
2880 info.OverrideLightId = lightId;
2881 info.LightFadeInTime = static_cast<uint32>(fadeInTime.count());
2882
2883 WorldPacket data(SMSG_OVERRIDE_LIGHT, 4 + 4 + 4);
2884 data << uint32(_defaultLight);
2885 data << uint32(lightId);
2886 data << uint32(static_cast<uint32>(fadeInTime.count()));
2887 SendZoneMessage(zoneId, &data);
2888}
uint32 LightFadeInTime
Definition Map.h:142
uint32 OverrideLightId
Definition Map.h:141

References _defaultLight, _zoneDynamicInfo, ZoneDynamicInfo::LightFadeInTime, ZoneDynamicInfo::OverrideLightId, SendZoneMessage(), and SMSG_OVERRIDE_LIGHT.

Referenced by boss_the_lich_king::boss_the_lich_kingAI::DoAction(), boss_malygos::EnterEvadeMode(), boss_malygos::MovementInform(), boss_the_lich_king::boss_the_lich_kingAI::SpellHitTarget(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), and boss_malygos::UpdateAI().

◆ SetZoneWeather()

void Map::SetZoneWeather ( uint32  zoneId,
WeatherState  weatherId,
float  weatherGrade 
)

◆ SummonCreature()

TempSummon * Map::SummonCreature ( uint32  entry,
Position const &  pos,
SummonPropertiesEntry const *  properties = nullptr,
uint32  duration = 0,
WorldObject summoner = nullptr,
uint32  spellId = 0,
uint32  vehId = 0,
bool  visibleBySummonerOnly = false 
)
2189{
2190 uint32 mask = UNIT_MASK_SUMMON;
2191 if (properties)
2192 {
2193 switch (properties->Category)
2194 {
2196 mask = UNIT_MASK_GUARDIAN;
2197 break;
2199 mask = UNIT_MASK_PUPPET;
2200 break;
2202 mask = UNIT_MASK_MINION;
2203 break;
2207 {
2208 switch (properties->Type)
2209 {
2210 case SUMMON_TYPE_MINION:
2213 mask = UNIT_MASK_GUARDIAN;
2214 break;
2215 case SUMMON_TYPE_TOTEM:
2217 mask = UNIT_MASK_TOTEM;
2218 break;
2221 mask = UNIT_MASK_SUMMON;
2222 break;
2224 case SUMMON_TYPE_JEEVES:
2225 mask = UNIT_MASK_MINION;
2226 break;
2227 default:
2228 if (properties->Flags & 512) // Mirror Image, Summon Gargoyle
2229 mask = UNIT_MASK_GUARDIAN;
2230 break;
2231 }
2232 break;
2233 }
2234 default:
2235 return nullptr;
2236 }
2237 }
2238
2239 uint32 phase = PHASEMASK_NORMAL;
2240 if (summoner)
2241 phase = summoner->GetPhaseMask();
2242
2243 TempSummon* summon = nullptr;
2244 switch (mask)
2245 {
2246 case UNIT_MASK_SUMMON:
2247 summon = new TempSummon(properties, summoner ? summoner->GetGUID() : ObjectGuid::Empty);
2248 break;
2249 case UNIT_MASK_GUARDIAN:
2250 summon = new Guardian(properties, summoner ? summoner->GetGUID() : ObjectGuid::Empty);
2251 break;
2252 case UNIT_MASK_PUPPET:
2253 summon = new Puppet(properties, summoner ? summoner->GetGUID() : ObjectGuid::Empty);
2254 break;
2255 case UNIT_MASK_TOTEM:
2256 summon = new Totem(properties, summoner ? summoner->GetGUID() : ObjectGuid::Empty);
2257 break;
2258 case UNIT_MASK_MINION:
2259 summon = new Minion(properties, summoner ? summoner->GetGUID() : ObjectGuid::Empty);
2260 break;
2261 default:
2262 return nullptr;
2263 }
2264
2265 EnsureGridLoaded(Cell(pos.GetPositionX(), pos.GetPositionY()));
2266 if (!summon->Create(GenerateLowGuid<HighGuid::Unit>(), this, phase, entry, vehId, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation()))
2267 {
2268 delete summon;
2269 return nullptr;
2270 }
2271
2272 summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, spellId);
2273
2274 summon->SetHomePosition(pos);
2275
2276 summon->InitStats(duration);
2277
2278 summon->SetVisibleBySummonerOnly(visibleBySummonerOnly);
2279
2280 bool summonerHasTransport = summoner && summoner->GetTransport();
2281 bool summonerIsVehicle = summoner && summoner->IsUnit() && summoner->ToUnit()->IsVehicle();
2282 bool checkTransport = summon->GetOwnerGUID().IsPlayer() || (summonerHasTransport && !summonerIsVehicle);
2283 if (!AddToMap(summon->ToCreature(), checkTransport))
2284 {
2285 delete summon;
2286 return nullptr;
2287 }
2288
2289 summon->InitSummon();
2290
2291 // call MoveInLineOfSight for nearby creatures
2292 Acore::AIRelocationNotifier notifier(*summon);
2293 Cell::VisitObjects(summon, notifier, GetVisibilityRange());
2294
2295 return summon;
2296}
@ PHASEMASK_NORMAL
Definition Object.h:63
@ SUMMON_TYPE_VEHICLE2
Definition SharedDefines.h:3539
@ SUMMON_TYPE_LIGHTWELL
Definition SharedDefines.h:3540
@ SUMMON_TYPE_MINION
Definition SharedDefines.h:3532
@ SUMMON_TYPE_GUARDIAN
Definition SharedDefines.h:3531
@ SUMMON_TYPE_JEEVES
Definition SharedDefines.h:3541
@ SUMMON_TYPE_TOTEM
Definition SharedDefines.h:3533
@ SUMMON_TYPE_VEHICLE
Definition SharedDefines.h:3538
@ SUMMON_TYPE_MINIPET
Definition SharedDefines.h:3534
@ SUMMON_TYPE_GUARDIAN2
Definition SharedDefines.h:3535
@ SUMMON_CATEGORY_PET
Definition SharedDefines.h:3520
@ SUMMON_CATEGORY_VEHICLE
Definition SharedDefines.h:3522
@ SUMMON_CATEGORY_ALLY
Definition SharedDefines.h:3519
@ SUMMON_CATEGORY_PUPPET
Definition SharedDefines.h:3521
@ SUMMON_CATEGORY_WILD
Definition SharedDefines.h:3518
@ SUMMON_CATEGORY_UNK
Definition SharedDefines.h:3523
@ UNIT_MASK_PUPPET
Definition UnitDefines.h:165
@ UNIT_MASK_TOTEM
Definition UnitDefines.h:162
@ UNIT_MASK_SUMMON
Definition UnitDefines.h:159
@ UNIT_MASK_GUARDIAN
Definition UnitDefines.h:161
@ UNIT_MASK_MINION
Definition UnitDefines.h:160
@ UNIT_CREATED_BY_SPELL
Definition UpdateFields.h:138
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:345
bool Create(ObjectGuid::LowType guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehId, float x, float y, float z, float ang, const CreatureData *data=nullptr)
Definition Creature.cpp:1126
Definition TemporarySummon.h:106
float GetVisibilityRange() const
Definition Map.h:196
Definition TemporarySummon.h:87
bool IsPlayer() const
Definition ObjectGuid.h:168
Definition TemporarySummon.h:125
Definition TemporarySummon.h:50
virtual void InitSummon()
Definition TemporarySummon.cpp:257
virtual void InitStats(uint32 lifetime)
Definition TemporarySummon.cpp:200
void SetVisibleBySummonerOnly(bool visibleBySummonerOnly)
Definition TemporarySummon.h:71
Definition Totem.h:51
ObjectGuid GetOwnerGUID() const
Definition Unit.h:713
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:17323
Definition GridNotifiers.h:91
static void VisitObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:165

References AddToMap(), SummonPropertiesEntry::Category, Creature::Create(), ObjectGuid::Empty, EnsureGridLoaded(), SummonPropertiesEntry::Flags, Object::GetGUID(), Position::GetOrientation(), Unit::GetOwnerGUID(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::GetTransport(), GetVisibilityRange(), TempSummon::InitStats(), TempSummon::InitSummon(), ObjectGuid::IsPlayer(), Object::IsUnit(), Unit::IsVehicle(), PHASEMASK_NORMAL, Creature::SetHomePosition(), Unit::SetUInt32Value(), TempSummon::SetVisibleBySummonerOnly(), SUMMON_CATEGORY_ALLY, SUMMON_CATEGORY_PET, SUMMON_CATEGORY_PUPPET, SUMMON_CATEGORY_UNK, SUMMON_CATEGORY_VEHICLE, SUMMON_CATEGORY_WILD, SUMMON_TYPE_GUARDIAN, SUMMON_TYPE_GUARDIAN2, SUMMON_TYPE_JEEVES, SUMMON_TYPE_LIGHTWELL, SUMMON_TYPE_MINION, SUMMON_TYPE_MINIPET, SUMMON_TYPE_TOTEM, SUMMON_TYPE_VEHICLE, SUMMON_TYPE_VEHICLE2, Object::ToCreature(), Object::ToUnit(), SummonPropertiesEntry::Type, UNIT_CREATED_BY_SPELL, UNIT_MASK_GUARDIAN, UNIT_MASK_MINION, UNIT_MASK_PUPPET, UNIT_MASK_SUMMON, UNIT_MASK_TOTEM, and Cell::VisitObjects().

Referenced by instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::ChromieWhisper(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::DoSummonGrandChampion(), Spell::EffectSummonType(), instance_forge_of_souls::instance_forge_of_souls_InstanceScript::HandleOutro(), spell_temple_of_atal_hakkar_awaken_the_soulflayer::HandleSendEvent(), spell_halion_damage_aoe_summon::HandleSummon(), spell_putricide_mutated_transformation::HandleSummon(), spell_wintergrasp_create_vehicle::HandleSummon(), boss_varos::boss_varosAI::JustDied(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), instance_forge_of_souls::instance_forge_of_souls_InstanceScript::OnPlayerEnter(), instance_ulduar::instance_ulduar_InstanceMapScript::OnPlayerEnter(), at_tyrannus_event_starter::OnTrigger(), instance_karazhan::instance_karazhan_InstanceMapScript::OnUnitDeath(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnUnitDeath(), spell_halion_twilight_phasing::Phase(), instance_magisters_terrace::instance_magisters_terrace_InstanceMapScript::ProcessEvent(), instance_sethekk_halls::instance_sethekk_halls_InstanceMapScript::ProcessEvent(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::ProcessEvent(), instance_stratholme::instance_stratholme_InstanceMapScript::ProcessSlaughterEvent(), instance_blackrock_depths::ReplaceMoiraIfSaved(), boss_ossirian::Reset(), ScheduleCreatureRespawn(), instance_the_black_morass::instance_the_black_morass_InstanceMapScript::ScheduleNextPortal(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::SetBossState(), instance_ulduar::instance_ulduar_InstanceMapScript::SetBossState(), instance_blackrock_depths::SetData(), instance_scholomance::instance_scholomance_InstanceMapScript::SetData(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::SetData(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::SetData(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::SetData(), instance_violet_hold::instance_violet_hold_InstanceMapScript::SetData(), instance_ulduar::instance_ulduar_InstanceMapScript::SpawnLeviathanEncounterVehicles(), instance_zulfarrak::instance_zulfarrak_InstanceMapScript::SpawnPyramidWave(), SummonCreatureGroup(), Spell::SummonGuardian(), instance_zulaman::instance_zulaman_InstanceMapScript::SummonHostage(), instance_molten_core::SummonMajordomoExecutus(), WorldState::SummonMouth(), WorldState::SummonPallid(), instance_blackrock_spire::SummonSolakarWave(), instance_blackwing_lair::Update(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Update(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::Update(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::Update(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::Update(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_brann_bronzebeard_algalon::UpdateAI(), and instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::UpdateEventState().

◆ SummonCreatureGroup()

void Map::SummonCreatureGroup ( uint8  group,
std::list< TempSummon * > *  list = nullptr 
)

Summons group of creatures.

Parameters
groupId of group to summon.
listList to store pointers to summoned creatures.
2306{
2307 std::vector<TempSummonData> const* data = sObjectMgr->GetSummonGroup(GetId(), SUMMONER_TYPE_MAP, group);
2308 if (!data)
2309 return;
2310
2311 for (std::vector<TempSummonData>::const_iterator itr = data->begin(); itr != data->end(); ++itr)
2312 if (TempSummon* summon = SummonCreature(itr->entry, itr->pos, nullptr, itr->time))
2313 if (list)
2314 list->push_back(summon);
2315}
@ SUMMONER_TYPE_MAP
Definition TemporarySummon.h:28

References GetId(), sObjectMgr, SummonCreature(), and SUMMONER_TYPE_MAP.

Referenced by at_ancient_leaf::OnTrigger(), and instance_hyjal::instance_mount_hyjal_InstanceMapScript::ScheduleWaves().

◆ SummonGameObject() [1/2]

GameObject * Map::SummonGameObject ( uint32  entry,
float  x,
float  y,
float  z,
float  ang,
float  rotation0,
float  rotation1,
float  rotation2,
float  rotation3,
uint32  respawnTime,
bool  checkTransport = true 
)
2342{
2343 GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(entry);
2344 if (!goinfo)
2345 {
2346 LOG_ERROR("sql.sql", "Gameobject template {} not found in database!", entry);
2347 return nullptr;
2348 }
2349
2350 GameObject* go = sObjectMgr->IsGameObjectStaticTransport(entry) ? new StaticTransport() : new GameObject();
2351 if (!go->Create(GenerateLowGuid<HighGuid::GameObject>(), entry, this, PHASEMASK_NORMAL, x, y, z, ang, G3D::Quat(rotation0, rotation1, rotation2, rotation3), 100, GO_STATE_READY))
2352 {
2353 delete go;
2354 return nullptr;
2355 }
2356
2357 // Xinef: if gameobject is temporary, set custom spellid
2358 if (respawnTime)
2359 go->SetSpellId(1);
2360
2361 go->SetRespawnTime(respawnTime);
2362 go->SetSpawnedByDefault(false);
2363 AddToMap(go, checkTransport);
2364 return go;
2365}
virtual bool Create(ObjectGuid::LowType guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, G3D::Quat const &rotation, uint32 animprogress, GOState go_state, uint32 artKit=0)
Definition GameObject.cpp:270
void SetSpawnedByDefault(bool b)
Definition GameObject.h:196
void SetSpellId(uint32 id)
Definition GameObject.h:176
Definition Transport.h:115
Definition GameObjectData.h:32

References AddToMap(), GameObject::Create(), GO_STATE_READY, LOG_ERROR, PHASEMASK_NORMAL, GameObject::SetRespawnTime(), GameObject::SetSpawnedByDefault(), GameObject::SetSpellId(), and sObjectMgr.

Referenced by boss_four_horsemen::boss_four_horsemenAI::JustDied(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnGameObjectCreate(), SummonGameObject(), SummonGameObjectGroup(), and instance_sunken_temple::instance_sunken_temple_InstanceMapScript::Update().

◆ SummonGameObject() [2/2]

GameObject * Map::SummonGameObject ( uint32  entry,
Position const &  pos,
float  rotation0 = 0.0f,
float  rotation1 = 0.0f,
float  rotation2 = 0.0f,
float  rotation3 = 0.0f,
uint32  respawnTime = 100,
bool  checkTransport = true 
)
2368{
2369 return SummonGameObject(entry, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), rotation0, rotation1, rotation2, rotation3, respawnTime, checkTransport);
2370}
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true)
Definition Object.cpp:2341

References Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), and SummonGameObject().

◆ SummonGameObjectGroup()

void Map::SummonGameObjectGroup ( uint8  group,
std::list< GameObject * > *  list = nullptr 
)
2318{
2319 std::vector<GameObjectSummonData> const* data = sObjectMgr->GetGameObjectSummonGroup(GetId(), SUMMONER_TYPE_MAP, group);
2320 if (!data)
2321 return;
2322
2323 for (std::vector<GameObjectSummonData>::const_iterator itr = data->begin(); itr != data->end(); ++itr)
2324 if (GameObject* go = SummonGameObject(itr->entry, itr->pos.GetPositionX(), itr->pos.GetPositionY(), itr->pos.GetPositionZ(), itr->pos.GetOrientation(), itr->rot.x, itr->rot.y, itr->rot.z, itr->rot.w, itr->respawnTime))
2325 if (list)
2326 list->push_back(go);
2327}

References GetId(), sObjectMgr, SUMMONER_TYPE_MAP, and SummonGameObject().

◆ ToBattlegroundMap() [1/2]

◆ ToBattlegroundMap() [2/2]

BattlegroundMap const * Map::ToBattlegroundMap ( ) const
inline
382{ if (IsBattlegroundOrArena()) return reinterpret_cast<BattlegroundMap const*>(this); return nullptr; }

References IsBattlegroundOrArena().

◆ ToInstanceMap() [1/2]

◆ ToInstanceMap() [2/2]

InstanceMap const * Map::ToInstanceMap ( ) const
inline
379{ if (IsDungeon()) return (const InstanceMap*)((InstanceMap*)this); else return nullptr; }

References IsDungeon().

◆ ToMapInstanced() [1/2]

MapInstanced * Map::ToMapInstanced ( )
inline
375{ if (Instanceable()) return reinterpret_cast<MapInstanced*>(this); else return nullptr; }
Definition MapInstanced.h:26
bool Instanceable() const
Definition Map.h:294

References Instanceable().

Referenced by MapMgr::DoForAllMaps(), and MapMgr::DoForAllMapsWithMapId().

◆ ToMapInstanced() [2/2]

MapInstanced const * Map::ToMapInstanced ( ) const
inline
376{ if (Instanceable()) return (const MapInstanced*)((MapInstanced*)this); else return nullptr; }

References Instanceable().

◆ UnloadAll()

void Map::UnloadAll ( )
virtual

Reimplemented in InstanceMap, and MapInstanced.

1031{
1032 // clear all delayed moves, useless anyway do this moves before map unload.
1033 _creaturesToMove.clear();
1034 _gameObjectsToMove.clear();
1035
1037 {
1038 MapGridType* grid = i->GetSource();
1039 ++i;
1040 if (grid)
1041 UnloadGrid(*grid);
1042 }
1043
1044 // pussywizard: crashfix, some npc can be left on transport (not a default passenger)
1045 if (!AllTransportsEmpty())
1047
1048 for (TransportsContainer::iterator itr = _transports.begin(); itr != _transports.end();)
1049 {
1050 Transport* transport = *itr;
1051 ++itr;
1052
1053 RemoveFromMap<Transport>(transport, true);
1054 }
1055
1056 _transports.clear();
1057
1058 for (auto& cellCorpsePair : _corpsesByGrid)
1059 {
1060 for (Corpse* corpse : cellCorpsePair.second)
1061 {
1062 corpse->RemoveFromWorld();
1063 corpse->ResetMap();
1064 delete corpse;
1065 }
1066 }
1067
1068 _corpsesByGrid.clear();
1069 _corpsesByPlayer.clear();
1070 _corpseBones.clear();
1071}
Definition GridRefMgr.h:28
iterator end()
Definition GridRefMgr.h:36
void AllTransportsRemovePassengers()
Definition Map.cpp:2596
bool UnloadGrid(MapGridType &grid)
Definition Map.cpp:1004
bool AllTransportsEmpty() const
Definition Map.cpp:2587

References _corpseBones, _corpsesByGrid, _corpsesByPlayer, _creaturesToMove, _gameObjectsToMove, _transports, AllTransportsEmpty(), AllTransportsRemovePassengers(), GridRefMgr< OBJECT >::end(), and UnloadGrid().

Referenced by InstanceMap::UnloadAll(), and MapInstanced::UnloadAll().

◆ UnloadGrid()

bool Map::UnloadGrid ( MapGridType grid)
1005{
1006 _mapGridManager.UnloadGrid(grid.GetX(), grid.GetY());
1007
1008 ASSERT(i_objectsToRemove.empty());
1009 LOG_DEBUG("maps", "Unloading grid[{}, {}] for map {} finished", grid.GetX(), grid.GetY(), GetId());
1010 return true;
1011}
void UnloadGrid(uint16 const x, uint16 const y)
Definition MapGridManager.cpp:49
uint16 GetY() const
Definition MapGrid.h:43
uint16 GetX() const
Definition MapGrid.h:42

References _mapGridManager, ASSERT, GetId(), MapGrid< GRID_OBJECT_TYPES, FAR_VISIBLE_OBJECT_TYPES >::GetX(), MapGrid< GRID_OBJECT_TYPES, FAR_VISIBLE_OBJECT_TYPES >::GetY(), i_objectsToRemove, LOG_DEBUG, and MapGridManager::UnloadGrid().

Referenced by UnloadAll().

◆ Update()

void Map::Update ( const uint32  t_diff,
const uint32  s_diff,
bool  thread = true 
)
virtual
  • Process necessary scripts

Reimplemented in InstanceMap, and MapInstanced.

431{
432 if (t_diff)
434
435 // Update world sessions and players
437 {
438 Player* player = m_mapRefIter->GetSource();
439 if (player && player->IsInWorld())
440 {
441 // Update session
442 WorldSession* session = player->GetSession();
443 MapSessionFilter updater(session);
444 session->Update(s_diff, updater);
445
446 // update players at tick
447 if (!t_diff)
448 player->Update(s_diff);
449 }
450 }
451
452 Events.Update(t_diff);
453
454 if (!t_diff)
455 {
457 return;
458 }
459
462
463 // Update players
465 {
466 Player* player = m_mapRefIter->GetSource();
467
468 if (!player || !player->IsInWorld())
469 continue;
470
471 player->Update(s_diff);
472
474 {
475 MarkNearbyCellsOf(player);
476
477 // If player is using far sight, update viewpoint
478 if (WorldObject* viewPoint = player->GetViewpoint())
479 {
480 if (Creature* viewCreature = viewPoint->ToCreature())
481 MarkNearbyCellsOf(viewCreature);
482 else if (DynamicObject* viewObject = viewPoint->ToDynObject())
483 MarkNearbyCellsOf(viewObject);
484 }
485 }
486 }
487
489
491
493 if (!m_scriptSchedule.empty())
494 {
495 i_scriptLock = true;
497 i_scriptLock = false;
498 }
499
503
505
506 UpdateWeather(t_diff);
507 UpdateExpiredCorpses(t_diff);
508
509 sScriptMgr->OnMapUpdate(this, t_diff);
510
511 METRIC_VALUE("map_creatures", uint64(GetObjectsStore().Size<Creature>()),
512 METRIC_TAG("map_id", std::to_string(GetId())),
513 METRIC_TAG("map_instanceid", std::to_string(GetInstanceId())));
514
515 METRIC_VALUE("map_gameobjects", uint64(GetObjectsStore().Size<GameObject>()),
516 METRIC_TAG("map_id", std::to_string(GetId())),
517 METRIC_TAG("map_instanceid", std::to_string(GetInstanceId())));
518}
std::uint64_t uint64
Definition Define.h:106
#define METRIC_VALUE(category, value,...)
Definition Metric.h:197
#define METRIC_TAG(name, value)
Definition Metric.h:163
void update(uint32 diff)
Definition DynamicTree.cpp:142
Definition WorldSession.h:298
void HandleDelayedVisibility()
Definition Map.cpp:678
MapStoredObjectTypesContainer & GetObjectsStore()
Definition Map.h:349
void MoveAllGameObjectsInMoveList()
Definition Map.cpp:940
void UpdateNonPlayerObjects(uint32 const diff)
Definition Map.cpp:520
void MarkNearbyCellsOf(WorldObject *obj)
Definition Map.cpp:394
void resetMarkedCells()
Definition Map.h:316
void UpdateWeather(uint32 const diff)
Definition Map.cpp:2814
void MoveAllDynamicObjectsInMoveList()
Definition Map.cpp:975
void MoveAllCreaturesInMoveList()
Definition Map.cpp:906
MapRefMgr::iterator m_mapRefIter
Definition Map.h:566
void SendObjectUpdates()
Definition Map.cpp:1688
void UpdateExpiredCorpses(uint32 const diff)
Definition Map.cpp:1639
DynamicObject * ToDynObject()
Definition Object.h:222
void Update(uint32 time) override
Definition PlayerUpdates.cpp:53
WorldObject * GetViewpoint() const
Definition Player.cpp:13223
FROM * GetSource() const
Definition Reference.h:97
Player session in the World.
Definition WorldSession.h:384
bool Update(uint32 diff, PacketFilter &updater)
Update the WorldSession (triggered by World update)
Definition WorldSession.cpp:358
bool Passed()
Definition Timer.h:161
void Update(time_t diff)
Definition Timer.h:152

References _mapCollisionData, _updatableObjectListRecheckTimer, MapRefMgr::begin(), MapRefMgr::end(), MapCollisionData::GetDynamicTree(), GetId(), GetInstanceId(), GetObjectsStore(), Player::GetSession(), Reference< TO, FROM >::GetSource(), Player::GetViewpoint(), HandleDelayedVisibility(), i_scriptLock, Object::IsInWorld(), m_mapRefIter, m_mapRefMgr, m_scriptSchedule, MarkNearbyCellsOf(), METRIC_TAG, METRIC_VALUE, MoveAllCreaturesInMoveList(), MoveAllDynamicObjectsInMoveList(), MoveAllGameObjectsInMoveList(), IntervalTimer::Passed(), resetMarkedCells(), ScriptsProcess(), SendObjectUpdates(), sScriptMgr, Object::ToCreature(), Object::ToDynObject(), IntervalTimer::Update(), DynamicMapTree::update(), WorldSession::Update(), Player::Update(), UpdateExpiredCorpses(), UpdateNonPlayerObjects(), and UpdateWeather().

Referenced by MapUpdateRequest::call(), InstanceMap::Update(), and MapInstanced::Update().

◆ UpdateEncounterState()

void Map::UpdateEncounterState ( EncounterCreditType  type,
uint32  creditEntry,
Unit source 
)
2494{
2495 Difficulty difficulty_fixed = (IsSharedDifficultyMap(GetId()) ? Difficulty(GetDifficulty() % 2) : GetDifficulty());
2496 DungeonEncounterList const* encounters;
2497 // 631 : ICC - 724 : Ruby Sanctum --- For heroic difficulties, for some reason, we don't have an encounter list, so we get the encounter list from normal diff. We shouldn't change difficulty_fixed variable.
2498 if ((GetId() == 631 || GetId() == 724) && IsHeroic())
2499 {
2500 encounters = sObjectMgr->GetDungeonEncounterList(GetId(), !Is25ManRaid() ? RAID_DIFFICULTY_10MAN_NORMAL : RAID_DIFFICULTY_25MAN_NORMAL);
2501 }
2502 else
2503 {
2504 encounters = sObjectMgr->GetDungeonEncounterList(GetId(), difficulty_fixed);
2505 }
2506
2507 if (!encounters)
2508 {
2509 return;
2510 }
2511
2512 uint32 dungeonId = 0;
2513 bool updated = false;
2514
2515 for (DungeonEncounterList::const_iterator itr = encounters->begin(); itr != encounters->end(); ++itr)
2516 {
2517 DungeonEncounter const* encounter = *itr;
2518 if (encounter->creditType == type && encounter->creditEntry == creditEntry)
2519 {
2520 if (source)
2521 if (InstanceScript* instanceScript = source->GetInstanceScript())
2522 {
2523 uint32 prevMask = instanceScript->GetCompletedEncounterMask();
2524 instanceScript->SetCompletedEncountersMask((1 << encounter->dbcEntry->encounterIndex) | instanceScript->GetCompletedEncounterMask(), true);
2525 if (prevMask != instanceScript->GetCompletedEncounterMask())
2526 updated = true;
2527 }
2528
2529 if (encounter->lastEncounterDungeon)
2530 {
2531 dungeonId = encounter->lastEncounterDungeon;
2532 break;
2533 }
2534 }
2535 }
2536
2537 // pussywizard:
2538 LogEncounterFinished(type, creditEntry);
2539
2540 sScriptMgr->OnAfterUpdateEncounterState(this, type, creditEntry, source, difficulty_fixed, encounters, dungeonId, updated);
2541
2542 if (dungeonId)
2543 {
2544 Map::PlayerList const& players = GetPlayers();
2545 for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
2546 {
2547 if (Player* player = i->GetSource())
2548 if (Group* grp = player->GetGroup())
2549 if (grp->isLFGGroup())
2550 {
2551 sLFGMgr->FinishDungeon(grp->GetGUID(), dungeonId, this);
2552 return;
2553 }
2554 }
2555 }
2556}
@ RAID_DIFFICULTY_10MAN_NORMAL
Definition DBCEnums.h:273
@ RAID_DIFFICULTY_25MAN_NORMAL
Definition DBCEnums.h:274
bool IsSharedDifficultyMap(uint32 mapid)
Definition DBCStores.cpp:829
#define sLFGMgr
Definition LFGMgr.h:658
std::list< DungeonEncounter const * > DungeonEncounterList
Definition ObjectMgr.h:713
Definition Group.h:169
Definition InstanceScript.h:143
bool Is25ManRaid() const
Definition Map.h:300
void LogEncounterFinished(EncounterCreditType type, uint32 creditEntry)
Definition Map.cpp:2558
bool IsHeroic() const
Definition Map.h:299
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1238
uint32 encounterIndex
Definition DBCStructure.h:871
Definition ObjectMgr.h:703
DungeonEncounterEntry const * dbcEntry
Definition ObjectMgr.h:707
EncounterCreditType creditType
Definition ObjectMgr.h:708
uint32 lastEncounterDungeon
Definition ObjectMgr.h:710
uint32 creditEntry
Definition ObjectMgr.h:709

References MapRefMgr::begin(), DungeonEncounter::creditEntry, DungeonEncounter::creditType, DungeonEncounter::dbcEntry, DungeonEncounterEntry::encounterIndex, MapRefMgr::end(), GetDifficulty(), GetId(), WorldObject::GetInstanceScript(), GetPlayers(), Is25ManRaid(), IsHeroic(), IsSharedDifficultyMap(), DungeonEncounter::lastEncounterDungeon, LogEncounterFinished(), RAID_DIFFICULTY_10MAN_NORMAL, RAID_DIFFICULTY_25MAN_NORMAL, sLFGMgr, sObjectMgr, and sScriptMgr.

Referenced by boss_eadric::boss_eadricAI::DamageTaken(), boss_illidari_council::DoAction(), Spell::finish(), instance_karazhan::instance_karazhan_InstanceMapScript::SetBossState(), boss_majordomo::SummonedCreatureDies(), and npc_grimstone::WaypointReached().

◆ UpdateExpiredCorpses()

void Map::UpdateExpiredCorpses ( uint32 const  diff)
1640{
1643 return;
1644
1646
1648}
void RemoveOldCorpses()
Definition Map.cpp:2705
void Reset()
Definition Timer.h:166

References _corpseUpdateTimer, IntervalTimer::Passed(), RemoveOldCorpses(), IntervalTimer::Reset(), and IntervalTimer::Update().

Referenced by Update().

◆ UpdateIteratorBack()

void Map::UpdateIteratorBack ( Player player)
2366{
2367 if (m_mapRefIter == player->GetMapRef())
2369}
MapReference const * nocheck_prev() const
Definition MapReference.h:49
MapReference & GetMapRef()
Definition Player.h:2527

References Player::GetMapRef(), m_mapRefIter, and MapReference::nocheck_prev().

Referenced by Player::ResetMap().

◆ UpdateNonPlayerObjects()

void Map::UpdateNonPlayerObjects ( uint32 const  diff)
private
521{
525
527 {
528 for (uint32 i = 0; i < _updatableObjectList.size();)
529 {
531 if (!obj->IsInWorld())
532 {
533 ++i;
534 continue;
535 }
536
537 obj->Update(diff);
538
539 if (!obj->IsUpdateNeeded())
540 {
542 // Intentional no iteration here, obj is swapped with last element in
543 // _updatableObjectList so next loop will update that object at the same index
544 }
545 else
546 ++i;
547 }
549 }
550 else
551 {
552 for (uint32 i = 0; i < _updatableObjectList.size(); ++i)
553 {
555 if (!obj->IsInWorld())
556 continue;
557
558 obj->Update(diff);
559 }
560 }
561}
void _AddObjectToUpdateList(WorldObject *obj)
Definition Map.cpp:577
virtual bool IsUpdateNeeded()
Definition Object.cpp:3188
virtual void Update(uint32 diff)
Definition Object.cpp:1068

References _AddObjectToUpdateList(), _pendingAddUpdatableObjectList, _RemoveObjectFromUpdateList(), _updatableObjectList, _updatableObjectListRecheckTimer, Object::IsInWorld(), WorldObject::IsUpdateNeeded(), IntervalTimer::Passed(), IntervalTimer::Reset(), and WorldObject::Update().

Referenced by Update().

◆ UpdatePlayerZoneStats()

void Map::UpdatePlayerZoneStats ( uint32  oldZone,
uint32  newZone 
)
414{
415 // Nothing to do if no change
416 if (oldZone == newZone)
417 return;
418
419 if (oldZone != MAP_INVALID_ZONE)
420 {
421 uint32& oldZoneCount = _zonePlayerCountMap[oldZone];
422 if (oldZoneCount)
423 --oldZoneCount;
424 }
425
426 if (newZone != MAP_INVALID_ZONE)
427 ++_zonePlayerCountMap[newZone];
428}

References _zonePlayerCountMap, and MAP_INVALID_ZONE.

Referenced by RemovePlayerFromMap(), and Player::UpdateZone().

◆ UpdateWeather()

void Map::UpdateWeather ( uint32 const  diff)
2815{
2818 return;
2819
2820 for (auto&& zoneInfo : _zoneDynamicInfo)
2821 if (zoneInfo.second.DefaultWeather && !zoneInfo.second.DefaultWeather->Update(_weatherUpdateTimer.GetInterval()))
2822 zoneInfo.second.DefaultWeather.reset();
2823
2825}
virtual void Update(const uint32, const uint32, bool thread=true)
Definition Map.cpp:430

References _weatherUpdateTimer, _zoneDynamicInfo, IntervalTimer::GetInterval(), IntervalTimer::Passed(), IntervalTimer::Reset(), and IntervalTimer::Update().

Referenced by Update().

◆ Visit()

template<class T , class CONTAINER >
void Map::Visit ( const Cell cell,
TypeContainerVisitor< T, CONTAINER > &  visitor 
)
inline
703{
704 uint32 const grid_x = cell.GridX();
705 uint32 const grid_y = cell.GridY();
706
707 // If grid is not loaded, nothing to visit.
708 if (!IsGridLoaded(GridCoord(grid_x, grid_y)))
709 return;
710
711 GetMapGrid(grid_x, grid_y)->VisitCell(cell.CellX(), cell.CellY(), visitor);
712}
void VisitCell(uint16 const x, uint16 const y, TypeContainerVisitor< T, TT > &visitor)
Definition MapGrid.h:86

References Cell::CellX(), Cell::CellY(), GetMapGrid(), Cell::GridX(), Cell::GridY(), IsGridLoaded(), and MapGrid< GRID_OBJECT_TYPES, FAR_VISIBLE_OBJECT_TYPES >::VisitCell().

Referenced by Cell::Visit(), and Cell::VisitCircle().

Friends And Related Symbol Documentation

◆ GridObjectLoader

friend class GridObjectLoader
friend

◆ MapReference

friend class MapReference
friend

Member Data Documentation

◆ _corpseBones

std::unordered_set<Corpse*> Map::_corpseBones
private

◆ _corpsesByGrid

std::unordered_map<uint32, std::unordered_set<Corpse*> > Map::_corpsesByGrid
private

◆ _corpsesByPlayer

std::unordered_map<ObjectGuid, Corpse*> Map::_corpsesByPlayer
private

◆ _corpseUpdateTimer

IntervalTimer Map::_corpseUpdateTimer
private

Referenced by Map(), and UpdateExpiredCorpses().

◆ _creatureBySpawnIdStore

CreatureBySpawnIdContainer Map::_creatureBySpawnIdStore
private

◆ _creatureRespawnTimes

std::unordered_map<ObjectGuid::LowType , time_t> Map::_creatureRespawnTimes
private

◆ _creaturesToMove

std::vector<Creature*> Map::_creaturesToMove
private

◆ _defaultLight

uint32 Map::_defaultLight
private

◆ _dynamicObjectsToMove

std::vector<DynamicObject*> Map::_dynamicObjectsToMove
private

◆ _gameobjectBySpawnIdStore

GameObjectBySpawnIdContainer Map::_gameobjectBySpawnIdStore
private

◆ _gameObjectsToMove

std::vector<GameObject*> Map::_gameObjectsToMove
private

◆ _goRespawnTimes

std::unordered_map<ObjectGuid::LowType , time_t> Map::_goRespawnTimes
private

◆ _guidGenerators

std::map<HighGuid, std::unique_ptr<ObjectGuidGeneratorBase> > Map::_guidGenerators
private

◆ _instanceResetPeriod

time_t Map::_instanceResetPeriod
protected

◆ _mapCollisionData

◆ _mapGridManager

◆ _objectsStore

◆ _pendingAddUpdatableObjectList

◆ _transports

◆ _transportsUpdateIter

TransportsContainer::iterator Map::_transportsUpdateIter
protected

Referenced by DelayedUpdate(), and RemoveFromMap().

◆ _updatableObjectList

◆ _updatableObjectListRecheckTimer

IntervalTimer Map::_updatableObjectListRecheckTimer
private

Referenced by Map(), Update(), and UpdateNonPlayerObjects().

◆ _updateObjects

std::unordered_set<Object*> Map::_updateObjects
private

◆ _weatherUpdateTimer

IntervalTimer Map::_weatherUpdateTimer
private

Referenced by Map(), and UpdateWeather().

◆ _zoneDynamicInfo

◆ _zonePlayerCountMap

std::unordered_map<uint32, uint32> Map::_zonePlayerCountMap
private

◆ _zoneWideVisibleWorldObjectsMap

◆ CreatureGroupHolder

◆ CustomData

DataMap Map::CustomData

◆ Events

EventProcessor Map::Events

◆ i_InstanceId

uint32 Map::i_InstanceId
protected

Referenced by GetInstanceId().

◆ i_mapEntry

◆ i_objectsForDelayedVisibility

std::unordered_set<Unit*> Map::i_objectsForDelayedVisibility

◆ i_objectsToRemove

std::unordered_set<WorldObject*> Map::i_objectsToRemove
private

◆ i_scriptLock

bool Map::i_scriptLock
private

◆ i_spawnMode

uint8 Map::i_spawnMode
protected

◆ Lock

std::mutex Map::Lock
protected

◆ m_mapRefIter

MapRefMgr::iterator Map::m_mapRefIter
protected

Referenced by Update(), and UpdateIteratorBack().

◆ m_mapRefMgr

◆ m_parentMap

Map* Map::m_parentMap
private

Referenced by GetParent(), and Map().

◆ m_scriptSchedule

ScriptScheduleMap Map::m_scriptSchedule
private

◆ m_unloadTimer

◆ m_VisibleDistance

◆ marked_cells

std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP * TOTAL_NUMBER_OF_CELLS_PER_MAP> Map::marked_cells
private

The documentation for this class was generated from the following files: