AzerothCore 3.3.5a
OpenSource WoW Emulator
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InstanceMap Class Reference

#include "Map.h"

Inheritance diagram for InstanceMap:
Map GridRefMgr< MapGridType > RefMgr< TO, FROM > LinkedListHead

Public Member Functions

 InstanceMap (uint32 id, uint32 InstanceId, uint8 SpawnMode, Map *_parent)
 
 ~InstanceMap () override
 
bool AddPlayerToMap (Player *) override
 
void RemovePlayerFromMap (Player *, bool) override
 
void AfterPlayerUnlinkFromMap () override
 
void Update (const uint32, const uint32, bool thread=true) override
 
void CreateInstanceScript (bool load, std::string data, uint32 completedEncounterMask)
 
bool Reset (uint8 method, GuidList *globalSkipList=nullptr)
 
uint32 GetScriptId () const
 
std::string const & GetScriptName () const
 
InstanceScriptGetInstanceScript ()
 
InstanceScript const * GetInstanceScript () const
 
void PermBindAllPlayers ()
 
void UnloadAll () override
 
EnterState CannotEnter (Player *player, bool loginCheck=false) override
 
void SendResetWarnings (uint32 timeLeft) const
 
uint32 GetMaxPlayers () const
 
uint32 GetMaxResetDelay () const
 
void InitVisibilityDistance () override
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from Map
 Map (uint32 id, uint32 InstanceId, uint8 SpawnMode, Map *_parent=nullptr)
 
 ~Map () override
 
MapEntry const * GetEntry () const
 
bool CanUnload (uint32 diff)
 
template<class T >
bool AddToMap (T *, bool checkTransport=false)
 
template<class T >
void RemoveFromMap (T *, bool)
 
void MarkNearbyCellsOf (WorldObject *obj)
 
float GetVisibilityRange () const
 
void SetVisibilityRange (float range)
 
void OnCreateMap ()
 
void PlayerRelocation (Player *, float x, float y, float z, float o)
 
void CreatureRelocation (Creature *creature, float x, float y, float z, float o)
 
void GameObjectRelocation (GameObject *go, float x, float y, float z, float o)
 
void DynamicObjectRelocation (DynamicObject *go, float x, float y, float z, float o)
 
template<class T , class CONTAINER >
void Visit (const Cell &cell, TypeContainerVisitor< T, CONTAINER > &visitor)
 
bool IsGridLoaded (GridCoord const &gridCoord) const
 
bool IsGridLoaded (float x, float y) const
 
bool IsGridCreated (GridCoord const &gridCoord) const
 
bool IsGridCreated (float x, float y) const
 
void LoadGrid (float x, float y)
 
void LoadAllGrids ()
 
void LoadGridsInRange (Position const &center, float radius)
 
bool UnloadGrid (MapGridType &grid)
 
std::shared_ptr< GridTerrainDataGetGridTerrainDataSharedPtr (GridCoord const &gridCoord)
 
GridTerrainDataGetGridTerrainData (GridCoord const &gridCoord)
 
GridTerrainDataGetGridTerrainData (float x, float y)
 
uint32 GetId () const
 
Map const * GetParent () const
 
void HandleDelayedVisibility ()
 
float GetHeight (float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
float GetHeight (Position const &pos, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
float GetGridHeight (float x, float y) const
 
float GetMinHeight (float x, float y) const
 
TransportGetTransportForPos (uint32 phase, float x, float y, float z, WorldObject *worldobject=nullptr)
 
void GetFullTerrainStatusForPosition (uint32 phaseMask, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus &data, Optional< uint8 > reqLiquidType={})
 
LiquidData const GetLiquidData (uint32 phaseMask, float x, float y, float z, float collisionHeight, Optional< uint8 > ReqLiquidType)
 
bool GetAreaInfo (uint32 phaseMask, float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const
 
uint32 GetAreaId (uint32 phaseMask, float x, float y, float z) const
 
uint32 GetZoneId (uint32 phaseMask, float x, float y, float z) const
 
void GetZoneAndAreaId (uint32 phaseMask, uint32 &zoneid, uint32 &areaid, float x, float y, float z) const
 
float GetWaterLevel (float x, float y) const
 
bool IsInWater (uint32 phaseMask, float x, float y, float z, float collisionHeight) const
 
bool IsUnderWater (uint32 phaseMask, float x, float y, float z, float collisionHeight) const
 
bool HasEnoughWater (WorldObject const *searcher, float x, float y, float z) const
 
bool HasEnoughWater (WorldObject const *searcher, LiquidData const &liquidData) const
 
void MoveAllCreaturesInMoveList ()
 
void MoveAllGameObjectsInMoveList ()
 
void MoveAllDynamicObjectsInMoveList ()
 
void RemoveAllObjectsInRemoveList ()
 
virtual void RemoveAllPlayers ()
 
uint32 GetInstanceId () const
 
uint8 GetSpawnMode () const
 
const char * GetMapName () const
 
Difficulty GetDifficulty () const
 
bool IsRegularDifficulty () const
 
MapDifficulty const * GetMapDifficulty () const
 
bool Instanceable () const
 
bool IsDungeon () const
 
bool IsNonRaidDungeon () const
 
bool IsRaid () const
 
bool IsRaidOrHeroicDungeon () const
 
bool IsHeroic () const
 
bool Is25ManRaid () const
 
bool IsBattleground () const
 
bool IsBattleArena () const
 
bool IsBattlegroundOrArena () const
 
bool IsWorldMap () const
 
bool GetEntrancePos (int32 &mapid, float &x, float &y)
 
void AddObjectToRemoveList (WorldObject *obj)
 
virtual void DelayedUpdate (const uint32 diff)
 
void resetMarkedCells ()
 
bool isCellMarked (uint32 pCellId)
 
void markCell (uint32 pCellId)
 
bool HavePlayers () const
 
uint32 GetPlayersCountExceptGMs (bool aliveOnly=false) const
 
void SendToPlayers (WorldPacket const *data) const
 
PlayerList const & GetPlayers () const
 
void ScriptsStart (std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target)
 Put scripts in the execution queue.
 
void ScriptCommandStart (ScriptInfo const &script, uint32 delay, Object *source, Object *target)
 
void UpdateIteratorBack (Player *player)
 
TempSummonSummonCreature (uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true)
 
GameObjectSummonGameObject (uint32 entry, Position const &pos, float rotation0=0.0f, float rotation1=0.0f, float rotation2=0.0f, float rotation3=0.0f, uint32 respawnTime=100, bool checkTransport=true)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
void SummonGameObjectGroup (uint8 group, std::list< GameObject * > *list=nullptr)
 
CorpseGetCorpse (ObjectGuid const &guid)
 
CreatureGetCreature (ObjectGuid const &guid)
 
GameObjectGetGameObject (ObjectGuid const &guid)
 
TransportGetTransport (ObjectGuid const &guid)
 
DynamicObjectGetDynamicObject (ObjectGuid const &guid)
 
PetGetPet (ObjectGuid const &guid)
 
MapStoredObjectTypesContainerGetObjectsStore ()
 
CreatureBySpawnIdContainerGetCreatureBySpawnIdStore ()
 
GameObjectBySpawnIdContainerGetGameObjectBySpawnIdStore ()
 
std::unordered_set< Corpse * > const * GetCorpsesInGrid (uint32 gridId) const
 
CorpseGetCorpseByPlayer (ObjectGuid const &ownerGuid) const
 
MapInstancedToMapInstanced ()
 
MapInstanced const * ToMapInstanced () const
 
InstanceMapToInstanceMap ()
 
InstanceMap const * ToInstanceMap () const
 
BattlegroundMapToBattlegroundMap ()
 
BattlegroundMap const * ToBattlegroundMap () const
 
float GetWaterOrGroundLevel (uint32 phasemask, float x, float y, float z, float *ground=nullptr, bool swim=false, float collisionHeight=DEFAULT_COLLISION_HEIGHT) const
 
float GetHeight (uint32 phasemask, float x, float y, float z, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
bool isInLineOfSight (float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask, LineOfSightChecks checks, VMAP::ModelIgnoreFlags ignoreFlags) const
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, PathGenerator *path, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 Check if a given source can reach a specific point following a path and normalize the coords. Use this method for long paths, otherwise use the overloaded method with the start coords when you need to do a quick check on small segments.
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 validate the new destination and set reachable coords Check if a given unit can reach a specific point on a segment and set the correct dest coords NOTE: use this method with small segments.
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 
bool CheckCollisionAndGetValidCoords (WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true) const
 validate the new destination and set coords Check if a given unit can face collisions in a specific segment
 
void Balance ()
 
void RemoveGameObjectModel (const GameObjectModel &model)
 
void InsertGameObjectModel (const GameObjectModel &model)
 
bool ContainsGameObjectModel (const GameObjectModel &model) const
 
DynamicMapTree const & GetDynamicMapTree () const
 
float GetGameObjectFloor (uint32 phasemask, float x, float y, float z, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
time_t GetLinkedRespawnTime (ObjectGuid guid) const
 
time_t GetCreatureRespawnTime (ObjectGuid::LowType dbGuid) const
 
time_t GetGORespawnTime (ObjectGuid::LowType dbGuid) const
 
void SaveCreatureRespawnTime (ObjectGuid::LowType dbGuid, time_t &respawnTime)
 
void RemoveCreatureRespawnTime (ObjectGuid::LowType dbGuid)
 
void SaveGORespawnTime (ObjectGuid::LowType dbGuid, time_t &respawnTime)
 
void RemoveGORespawnTime (ObjectGuid::LowType dbGuid)
 
std::unordered_map< ObjectGuid::LowType, time_t > const & GetCreatureRespawnTimes () const
 
std::unordered_map< ObjectGuid::LowType, time_t > const & GetGORespawnTimes () const
 
void LoadRespawnTimes ()
 
void DeleteRespawnTimes ()
 
time_t GetInstanceResetPeriod () const
 
void UpdatePlayerZoneStats (uint32 oldZone, uint32 newZone)
 
uint32 ApplyDynamicModeRespawnScaling (WorldObject const *obj, uint32 respawnDelay) const
 
bool SpawnGroupSpawn (uint32 groupId, bool ignoreRespawn=false, bool force=false)
 
bool SpawnGroupDespawn (uint32 groupId, bool deleteRespawnTimes=false)
 
bool IsSpawnGroupActive (uint32 groupId) const
 
void ProcessRespawns ()
 
void ProcessCreatureRespawn (ObjectGuid::LowType spawnId)
 
void ProcessGameObjectRespawn (ObjectGuid::LowType spawnId)
 
time_t GetRespawnTime (SpawnObjectType type, ObjectGuid::LowType spawnId) const
 
void RemoveRespawnTime (SpawnObjectType type, ObjectGuid::LowType spawnId)
 
void ScheduleCreatureRespawn (ObjectGuid, Milliseconds, Position pos=Position())
 
void LoadCorpseData ()
 
void DeleteCorpseData ()
 
void AddCorpse (Corpse *corpse)
 
void RemoveCorpse (Corpse *corpse)
 
CorpseConvertCorpseToBones (ObjectGuid const &ownerGuid, bool insignia=false)
 
void RemoveOldCorpses ()
 
bool SendZoneMessage (uint32 zone, WorldPacket const *packet, WorldSession const *self=nullptr, TeamId teamId=TEAM_NEUTRAL) const
 Send a packet to all players (or players selected team) in the zone (except self if mentioned)
 
void SendZoneText (uint32 zoneId, char const *text, WorldSession const *self=nullptr, TeamId teamId=TEAM_NEUTRAL) const
 Send a System Message to all players in the zone (except self if mentioned)
 
void SendInitTransports (Player *player)
 
void SendRemoveTransports (Player *player)
 
void SendZoneDynamicInfo (uint32 zoneId, Player *player) const
 
void SendZoneWeather (uint32 zoneId, Player *player) const
 
void SendZoneWeather (ZoneDynamicInfo const &zoneDynamicInfo, Player *player) const
 
void SendInitSelf (Player *player)
 
void UpdateWeather (uint32 const diff)
 
void UpdateExpiredCorpses (uint32 const diff)
 
void PlayDirectSoundToMap (uint32 soundId, uint32 zoneId=0)
 
void SetZoneMusic (uint32 zoneId, uint32 musicId)
 
WeatherGetOrGenerateZoneDefaultWeather (uint32 zoneId)
 
void SetZoneWeather (uint32 zoneId, WeatherState weatherId, float weatherGrade)
 
void SetZoneOverrideLight (uint32 zoneId, uint32 lightId, Milliseconds fadeInTime)
 
void UpdateEncounterState (EncounterCreditType type, uint32 creditEntry, Unit *source)
 
void LogEncounterFinished (EncounterCreditType type, uint32 creditEntry)
 
void DoForAllPlayers (std::function< void(Player *)> exec)
 
void EnsureGridCreated (GridCoord const &gridCoord)
 
bool AllTransportsEmpty () const
 
void AllTransportsRemovePassengers ()
 
TransportsContainer const & GetAllTransports () const
 
template<HighGuid high>
ObjectGuid::LowType GenerateLowGuid ()
 
void AddUpdateObject (Object *obj)
 
void RemoveUpdateObject (Object *obj)
 
size_t GetUpdatableObjectsCount () const
 
uint32 GetCreatedGridsCount ()
 
uint32 GetLoadedGridsCount ()
 
uint32 GetCreatedCellsInGridCount (uint16 const x, uint16 const y)
 
uint32 GetCreatedCellsInMapCount ()
 
void AddObjectToPendingUpdateList (WorldObject *obj)
 
void RemoveObjectFromMapUpdateList (WorldObject *obj)
 
void AddWorldObjectToFarVisibleMap (WorldObject *obj)
 
void RemoveWorldObjectFromFarVisibleMap (WorldObject *obj)
 
void AddWorldObjectToZoneWideVisibleMap (uint32 zoneId, WorldObject *obj)
 
void RemoveWorldObjectFromZoneWideVisibleMap (uint32 zoneId, WorldObject *obj)
 
ZoneWideVisibleWorldObjectsSet const * GetZoneWideVisibleWorldObjectsForZone (uint32 zoneId) const
 
uint32 GetPlayerCountInZone (uint32 zoneId) const
 
MapCollisionDataGetMapCollisionData ()
 
MapCollisionData const & GetMapCollisionData () const
 
template<>
void AddToGrid (Creature *obj, Cell const &cell)
 
template<>
void AddToGrid (GameObject *obj, Cell const &cell)
 
template<>
void AddToGrid (Player *obj, Cell const &cell)
 
template<>
void AddToGrid (Corpse *obj, Cell const &cell)
 
template<>
void DeleteFromWorld (Player *player)
 
template<>
void InitializeObject (Creature *)
 
template<>
void InitializeObject (GameObject *)
 
template<>
bool AddToMap (Transport *obj, bool)
 
template<>
void RemoveFromMap (Transport *obj, bool remove)
 
- Public Member Functions inherited from GridRefMgr< MapGridType >
GridReference< MapGridType > * getFirst ()
 
GridReference< MapGridType > * getLast ()
 
iterator begin ()
 
iterator end ()
 
iterator rbegin ()
 
iterator rend ()
 
- Public Member Functions inherited from RefMgr< TO, FROM >
 RefMgr ()=default
 
virtual ~RefMgr ()
 
Reference< TO, FROM > * getFirst ()
 
Reference< TO, FROM > const * getFirst () const
 
Reference< TO, FROM > * getLast ()
 
Reference< TO, FROM > const * getLast () const
 
iterator begin ()
 
iterator end ()
 
iterator rbegin ()
 
iterator rend ()
 
void clearReferences ()
 
- Public Member Functions inherited from LinkedListHead
 LinkedListHead ()
 
bool IsEmpty () const
 
LinkedListElementgetFirst ()
 
LinkedListElement const * getFirst () const
 
LinkedListElementgetLast ()
 
LinkedListElement const * getLast () const
 
void insertFirst (LinkedListElement *pElem)
 
void insertLast (LinkedListElement *pElem)
 
uint32 getSize () const
 
void incSize ()
 
void decSize ()
 

Private Attributes

bool m_resetAfterUnload
 
bool m_unloadWhenEmpty
 
InstanceScriptinstance_data
 
uint32 i_script_id
 

Additional Inherited Members

- Public Types inherited from Map
enum  EnterState {
  CAN_ENTER = 0 ,
  CANNOT_ENTER_ALREADY_IN_MAP = 1 ,
  CANNOT_ENTER_NO_ENTRY ,
  CANNOT_ENTER_UNINSTANCED_DUNGEON ,
  CANNOT_ENTER_DIFFICULTY_UNAVAILABLE ,
  CANNOT_ENTER_NOT_IN_RAID ,
  CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE ,
  CANNOT_ENTER_INSTANCE_BIND_MISMATCH ,
  CANNOT_ENTER_TOO_MANY_INSTANCES ,
  CANNOT_ENTER_MAX_PLAYERS ,
  CANNOT_ENTER_ZONE_IN_COMBAT ,
  CANNOT_ENTER_UNSPECIFIED_REASON
}
 
typedef MapRefMgr PlayerList
 
typedef std::unordered_multimap< ObjectGuid::LowType, Creature * > CreatureBySpawnIdContainer
 
typedef std::unordered_multimap< ObjectGuid::LowType, GameObject * > GameObjectBySpawnIdContainer
 
typedef std::vector< WorldObject * > UpdatableObjectList
 
typedef std::unordered_set< WorldObject * > PendingAddUpdatableObjectList
 
- Public Types inherited from GridRefMgr< MapGridType >
typedef LinkedListHead::Iterator< GridReference< MapGridType > > iterator
 
- Public Types inherited from RefMgr< TO, FROM >
typedef LinkedListHead::Iterator< Reference< TO, FROM > > iterator
 
- Public Types inherited from LinkedListHead
typedef Iterator< LinkedListElementiterator
 
- Static Public Member Functions inherited from Map
static void DeleteRespawnTimesInDB (uint16 mapId, uint32 instanceId)
 
- Public Attributes inherited from Map
std::unordered_set< Unit * > i_objectsForDelayedVisibility
 
CreatureGroupHolderType CreatureGroupHolder
 
EventProcessor Events
 
DataMap CustomData
 
- Protected Member Functions inherited from Map
template<class T >
void AddToGrid (T *object, Cell const &cell)
 
- Protected Attributes inherited from Map
std::mutex Lock
 
MapGridManager _mapGridManager
 
MapEntry const * i_mapEntry
 
MapCollisionData _mapCollisionData
 
uint8 i_spawnMode
 
uint32 i_InstanceId
 
uint32 m_unloadTimer
 
float m_VisibleDistance
 
time_t _instanceResetPeriod
 
MapRefMgr m_mapRefMgr
 
MapRefMgr::iterator m_mapRefIter
 
TransportsContainer _transports
 
TransportsContainer::iterator _transportsUpdateIter
 

Detailed Description

Constructor & Destructor Documentation

◆ InstanceMap()

InstanceMap::InstanceMap ( uint32  id,
uint32  InstanceId,
uint8  SpawnMode,
Map _parent 
)
1854 : Map(id, InstanceId, SpawnMode, _parent),
1856 instance_data(nullptr), i_script_id(0)
1857{
1858 //lets initialize visibility distance for dungeons
1860
1861 // the timer is started by default, and stopped when the first player joins
1862 // this make sure it gets unloaded if for some reason no player joins
1864
1865 // pussywizard:
1866 if (IsRaid())
1867 if (time_t resetTime = sInstanceSaveMgr->GetResetTimeFor(id, Difficulty(SpawnMode)))
1868 if (time_t extendedResetTime = sInstanceSaveMgr->GetExtendedResetTimeFor(id, Difficulty(SpawnMode)))
1869 _instanceResetPeriod = extendedResetTime - resetTime;
1870}
Difficulty
Definition DBCEnums.h:266
std::uint32_t uint32
Definition Define.h:107
#define sInstanceSaveMgr
Definition InstanceSaveMgr.h:202
#define MIN_UNLOAD_DELAY
Definition Map.h:93
@ CONFIG_INSTANCE_UNLOAD_DELAY
Definition WorldConfig.h:208
bool m_resetAfterUnload
Definition Map.h:735
bool m_unloadWhenEmpty
Definition Map.h:736
InstanceScript * instance_data
Definition Map.h:737
void InitVisibilityDistance() override
Definition Map.cpp:1879
uint32 i_script_id
Definition Map.h:738
Definition Map.h:166
uint32 m_unloadTimer
Definition Map.h:600
bool IsRaid() const
Definition Map.h:299
time_t _instanceResetPeriod
Definition Map.h:602
#define sWorld
Definition World.h:317

References Map::_instanceResetPeriod, CONFIG_INSTANCE_UNLOAD_DELAY, InitVisibilityDistance(), Map::IsRaid(), Map::m_unloadTimer, MIN_UNLOAD_DELAY, sInstanceSaveMgr, and sWorld.

◆ ~InstanceMap()

InstanceMap::~InstanceMap ( )
override
1873{
1874 delete instance_data;
1875 instance_data = nullptr;
1876 sInstanceSaveMgr->DeleteInstanceSaveIfNeeded(GetInstanceId(), true);
1877}
uint32 GetInstanceId() const
Definition Map.h:268

References Map::GetInstanceId(), instance_data, and sInstanceSaveMgr.

Member Function Documentation

◆ AddPlayerToMap()

bool InstanceMap::AddPlayerToMap ( Player player)
overridevirtual

Reimplemented from Map.

1986{
1987 if (m_resetAfterUnload) // this instance has been reset, it's not meant to be used anymore
1988 return false;
1989
1990 if (IsDungeon())
1991 {
1992 Group* group = player->GetGroup();
1993
1994 // get an instance save for the map
1995 InstanceSave* mapSave = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
1996 if (!mapSave)
1997 {
1998 LOG_ERROR("maps", "InstanceMap::Add: InstanceSave does not exist for map {} spawnmode {} with instance id {}", GetId(), GetSpawnMode(), GetInstanceId());
1999 return false;
2000 }
2001
2002 // check for existing instance binds
2003 InstancePlayerBind* playerBind = sInstanceSaveMgr->PlayerGetBoundInstance(player->GetGUID(), GetId(), Difficulty(GetSpawnMode()));
2004 if (playerBind && playerBind->perm)
2005 {
2006 if (playerBind->save != mapSave)
2007 {
2008 LOG_ERROR("maps", "InstanceMap::Add: player {} ({}) is permanently bound to instance {}, {}, {}, {} but he is being put into instance {}, {}, {}, {}",
2009 player->GetName(), player->GetGUID().ToString(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(),
2010 playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->CanReset());
2011 return false;
2012 }
2013 }
2014 else if (player->GetSession()->PlayerLoading() && playerBind && playerBind->save != mapSave)
2015 {
2016 // Prevent "Convert to Raid" exploit to reset instances
2017 return false;
2018 }
2019 else
2020 {
2021 playerBind = sInstanceSaveMgr->PlayerBindToInstance(player->GetGUID(), mapSave, false, player);
2022 // pussywizard: bind lider also if not yet bound
2023 if (Group* g = player->GetGroup())
2024 if (g->GetLeaderGUID() != player->GetGUID())
2025 if (!sInstanceSaveMgr->PlayerGetBoundInstance(g->GetLeaderGUID(), mapSave->GetMapId(), mapSave->GetDifficulty()))
2026 {
2027 sInstanceSaveMgr->PlayerCreateBoundInstancesMaps(g->GetLeaderGUID());
2028 sInstanceSaveMgr->PlayerBindToInstance(g->GetLeaderGUID(), mapSave, false, ObjectAccessor::FindConnectedPlayer(g->GetLeaderGUID()));
2029 }
2030 }
2031
2032 // increase current instances (hourly limit)
2033 // xinef: specific instances are still limited
2034 if (!group || !group->isLFGGroup() || !group->IsLfgRandomInstance())
2036
2037 if (!playerBind->perm && !mapSave->CanReset() && group && !group->isLFGGroup() && !group->IsLfgRandomInstance())
2038 {
2040 data << uint32(60000);
2042 data << uint8(0);
2043 player->SendDirectMessage(&data);
2044 player->SetPendingBind(mapSave->GetInstanceId(), 60000);
2045 }
2046 }
2047
2048 // initialize unload state
2049 m_unloadTimer = 0;
2050 m_resetAfterUnload = false;
2051 m_unloadWhenEmpty = false;
2052
2053 // this will acquire the same mutex so it cannot be in the previous block
2054 Map::AddPlayerToMap(player);
2055
2056 if (instance_data)
2058
2059 return true;
2060}
std::uint8_t uint8
Definition Define.h:109
#define LOG_ERROR(filterType__,...)
Definition Log.h:145
Definition Group.h:169
bool isLFGGroup(bool restricted=false) const
Definition Group.cpp:2278
bool IsLfgRandomInstance() const
Definition Group.h:317
Definition InstanceSaveMgr.h:56
uint32 GetInstanceId() const
Definition InstanceSaveMgr.h:61
uint32 GetMapId() const
Definition InstanceSaveMgr.h:62
Difficulty GetDifficulty() const
Definition InstanceSaveMgr.h:63
bool CanReset() const
Definition InstanceSaveMgr.h:81
uint32 GetCompletedEncounterMask() const
Definition InstanceScript.h:272
virtual void OnPlayerEnter(Player *)
Definition InstanceScript.cpp:59
bool IsDungeon() const
Definition Map.h:297
uint8 GetSpawnMode() const
Definition Map.h:269
uint32 GetId() const
Definition Map.h:232
virtual bool AddPlayerToMap(Player *)
Definition Map.cpp:255
std::string ToString() const
Definition ObjectGuid.cpp:47
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5692
void AddInstanceEnterTime(uint32 instanceId, time_t enterTime)
Definition Player.h:2487
WorldSession * GetSession() const
Definition Player.h:2020
Group * GetGroup()
Definition Player.h:2505
void SetPendingBind(uint32 instanceId, uint32 bindTimer)
Definition Player.h:2475
std::string const & GetName() const
Definition Object.h:528
Definition WorldPacket.h:26
bool PlayerLoading() const
Definition WorldSession.h:401
@ SMSG_INSTANCE_LOCK_WARNING_QUERY
Definition Opcodes.h:357
Seconds GetGameTime()
Definition GameTime.cpp:38
Player * FindConnectedPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:257
Definition InstanceSaveMgr.h:39
InstanceSave * save
Definition InstanceSaveMgr.h:40
bool perm
Definition InstanceSaveMgr.h:41

References Player::AddInstanceEnterTime(), Map::AddPlayerToMap(), InstanceSave::CanReset(), ObjectAccessor::FindConnectedPlayer(), InstanceScript::GetCompletedEncounterMask(), InstanceSave::GetDifficulty(), GameTime::GetGameTime(), Player::GetGroup(), Object::GetGUID(), Map::GetId(), InstanceSave::GetInstanceId(), Map::GetInstanceId(), InstanceSave::GetMapId(), WorldObject::GetName(), Player::GetSession(), Map::GetSpawnMode(), instance_data, Map::IsDungeon(), Group::isLFGGroup(), Group::IsLfgRandomInstance(), LOG_ERROR, m_resetAfterUnload, Map::m_unloadTimer, m_unloadWhenEmpty, InstanceScript::OnPlayerEnter(), InstancePlayerBind::perm, WorldSession::PlayerLoading(), InstancePlayerBind::save, Player::SendDirectMessage(), Player::SetPendingBind(), sInstanceSaveMgr, SMSG_INSTANCE_LOCK_WARNING_QUERY, and ObjectGuid::ToString().

◆ AfterPlayerUnlinkFromMap()

void InstanceMap::AfterPlayerUnlinkFromMap ( )
overridevirtual

Reimplemented from Map.

2086{
2087 if (!m_unloadTimer && !HavePlayers())
2090}
bool HavePlayers() const
Definition Map.h:322
virtual void AfterPlayerUnlinkFromMap()
Definition Map.cpp:732

References Map::AfterPlayerUnlinkFromMap(), CONFIG_INSTANCE_UNLOAD_DELAY, Map::HavePlayers(), Map::m_unloadTimer, m_unloadWhenEmpty, MIN_UNLOAD_DELAY, and sWorld.

◆ CannotEnter()

Map::EnterState InstanceMap::CannotEnter ( Player player,
bool  loginCheck = false 
)
overridevirtual

Reimplemented from Map.

1916{
1917 if (!loginCheck && player->GetMapRef().getTarget() == this)
1918 {
1919 LOG_ERROR("maps", "InstanceMap::CanEnter - player {} ({}) already in map {}, {}, {}!",
1920 player->GetName(), player->GetGUID().ToString(), GetId(), GetInstanceId(), GetSpawnMode());
1921
1923 }
1924
1925 // allow GM's to enter
1926 if (player->IsGameMaster())
1927 return Map::CannotEnter(player, loginCheck);
1928
1929 // cannot enter if the instance is full (player cap), GMs don't count
1930 uint32 maxPlayers = GetMaxPlayers();
1931 if (GetPlayersCountExceptGMs() >= (loginCheck ? maxPlayers + 1 : maxPlayers))
1932 {
1933 LOG_DEBUG("maps", "MAP: Instance '{}' of map '{}' cannot have more than '{}' players. Player '{}' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName());
1936 }
1937
1938 // cannot enter while an encounter is in progress on raids
1939 bool checkProgress = (IsRaid() || GetId() == 668 /*HoR*/);
1940 if (checkProgress && GetInstanceScript() && GetInstanceScript()->IsEncounterInProgress())
1941 {
1944 }
1945
1946 // xinef: dont allow LFG Group to enter other instance that is selected
1947 if (Group* group = player->GetGroup())
1948 if (group->isLFGGroup())
1949 if (!sLFGMgr->inLfgDungeonMap(group->GetGUID(), GetId(), GetDifficulty()))
1950 {
1953 }
1954
1955 // cannot enter if instance is in use by another party/soloer that have a permanent save in the same instance id
1956 PlayerList const& playerList = GetPlayers();
1957 if (!playerList.IsEmpty())
1958 for (PlayerList::const_iterator i = playerList.begin(); i != playerList.end(); ++i)
1959 if (Player* iPlayer = i->GetSource())
1960 {
1961 if (iPlayer == player) // login case, player already added to map
1962 continue;
1963 if (iPlayer->IsGameMaster()) // bypass GMs
1964 continue;
1965 if (!player->GetGroup()) // player has not group and there is someone inside, deny entry
1966 {
1969 }
1970 // player inside instance has no group or his groups is different to entering player's one, deny entry
1971 if (!iPlayer->GetGroup() || iPlayer->GetGroup() != player->GetGroup())
1972 {
1975 }
1976 break;
1977 }
1978
1979 return Map::CannotEnter(player, loginCheck);
1980}
#define sLFGMgr
Definition LFGMgr.h:658
#define LOG_DEBUG(filterType__,...)
Definition Log.h:157
@ TRANSFER_ABORT_MAP_NOT_ALLOWED
Definition Player.h:784
@ TRANSFER_ABORT_MAX_PLAYERS
Definition Player.h:771
@ TRANSFER_ABORT_ZONE_IN_COMBAT
Definition Player.h:774
uint32 GetMaxPlayers() const
Definition Map.cpp:2249
InstanceScript * GetInstanceScript()
Definition Map.h:720
virtual bool IsEncounterInProgress() const
Definition InstanceScript.cpp:143
LinkedListHead::Iterator< MapReference const > const_iterator
Definition MapRefMgr.h:29
uint32 GetPlayersCountExceptGMs(bool aliveOnly=false) const
Definition Map.cpp:1825
MapRefMgr PlayerList
Definition Map.h:328
virtual EnterState CannotEnter(Player *, bool)
Definition Map.h:287
const char * GetMapName() const
Definition Map.cpp:1611
Difficulty GetDifficulty() const
Definition Map.h:292
PlayerList const & GetPlayers() const
Definition Map.h:329
@ CANNOT_ENTER_MAX_PLAYERS
Definition Map.h:282
@ CANNOT_ENTER_ZONE_IN_COMBAT
Definition Map.h:283
@ CANNOT_ENTER_ALREADY_IN_MAP
Definition Map.h:274
@ CANNOT_ENTER_UNSPECIFIED_REASON
Definition Map.h:284
@ CANNOT_ENTER_INSTANCE_BIND_MISMATCH
Definition Map.h:280
Definition Player.h:1084
bool IsGameMaster() const
Definition Player.h:1174
MapReference & GetMapRef()
Definition Player.h:2528
void SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg=0)
Definition Player.cpp:11700
TO * getTarget() const
Definition Reference.h:95

References MapRefMgr::begin(), Map::CANNOT_ENTER_ALREADY_IN_MAP, Map::CANNOT_ENTER_INSTANCE_BIND_MISMATCH, Map::CANNOT_ENTER_MAX_PLAYERS, Map::CANNOT_ENTER_UNSPECIFIED_REASON, Map::CANNOT_ENTER_ZONE_IN_COMBAT, Map::CannotEnter(), MapRefMgr::end(), Map::GetDifficulty(), Player::GetGroup(), Object::GetGUID(), Map::GetId(), Map::GetInstanceId(), GetInstanceScript(), Map::GetMapName(), Player::GetMapRef(), GetMaxPlayers(), WorldObject::GetName(), Map::GetPlayers(), Map::GetPlayersCountExceptGMs(), Map::GetSpawnMode(), Reference< TO, FROM >::getTarget(), LinkedListHead::IsEmpty(), InstanceScript::IsEncounterInProgress(), Player::IsGameMaster(), Map::IsRaid(), LOG_DEBUG, LOG_ERROR, Player::SendTransferAborted(), sLFGMgr, ObjectGuid::ToString(), TRANSFER_ABORT_MAP_NOT_ALLOWED, TRANSFER_ABORT_MAX_PLAYERS, and TRANSFER_ABORT_ZONE_IN_COMBAT.

◆ CreateInstanceScript()

void InstanceMap::CreateInstanceScript ( bool  load,
std::string  data,
uint32  completedEncounterMask 
)
2093{
2094 if (instance_data)
2095 {
2096 return;
2097 }
2098
2099 bool isOtherAI = false;
2100
2101 sScriptMgr->OnBeforeCreateInstanceScript(this, &instance_data, load, data, completedEncounterMask);
2102
2103 if (instance_data)
2104 isOtherAI = true;
2105
2106 // if ALE AI was fetched succesfully we should not call CreateInstanceData nor set the unused scriptID
2107 if (!isOtherAI)
2108 {
2109 InstanceTemplate const* mInstance = sObjectMgr->GetInstanceTemplate(GetId());
2110 if (mInstance)
2111 {
2112 i_script_id = mInstance->ScriptId;
2113 instance_data = sScriptMgr->CreateInstanceScript(this);
2114 }
2115 }
2116
2117 if (!instance_data)
2118 return;
2119
2120 // use mangos behavior if we are dealing with ALE AI
2121 // initialize should then be called only if load is false
2122 if (!isOtherAI || !load)
2123 {
2125 }
2126
2127 if (load)
2128 {
2129 instance_data->SetCompletedEncountersMask(completedEncounterMask, false);
2130 if (data != "")
2131 instance_data->Load(data.c_str());
2132 }
2133
2135}
#define sObjectMgr
Definition ObjectMgr.h:1723
#define sScriptMgr
Definition ScriptMgr.h:736
virtual void Load(char const *data)
Definition InstanceScript.cpp:462
void SetCompletedEncountersMask(uint32 newMask, bool save)
Definition InstanceScript.cpp:749
void LoadInstanceSavedGameobjectStateData()
Definition InstanceScript.cpp:799
virtual void Initialize()
Definition InstanceScript.h:152
Definition Map.h:124
uint32 ScriptId
Definition Map.h:126

References Map::GetId(), i_script_id, InstanceScript::Initialize(), instance_data, InstanceScript::Load(), InstanceScript::LoadInstanceSavedGameobjectStateData(), InstanceTemplate::ScriptId, InstanceScript::SetCompletedEncountersMask(), sObjectMgr, and sScriptMgr.

◆ GetDebugInfo()

std::string InstanceMap::GetDebugInfo ( ) const
overridevirtual

Reimplemented from Map.

3496{
3497 std::stringstream sstr;
3498 sstr << Map::GetDebugInfo() << "\n"
3499 << std::boolalpha
3500 << "ScriptId: " << GetScriptId() << " ScriptName: " << GetScriptName();
3501 return sstr.str();
3502}
uint32 GetScriptId() const
Definition Map.h:718
std::string const & GetScriptName() const
Definition Map.cpp:2182
virtual std::string GetDebugInfo() const
Definition Map.cpp:3466

References Map::GetDebugInfo(), GetScriptId(), and GetScriptName().

◆ GetInstanceScript() [1/2]

◆ GetInstanceScript() [2/2]

InstanceScript const * InstanceMap::GetInstanceScript ( ) const
inline
721{ return instance_data; }

References instance_data.

◆ GetMaxPlayers()

uint32 InstanceMap::GetMaxPlayers ( ) const
2250{
2251 MapDifficulty const* mapDiff = GetMapDifficulty();
2252 if (mapDiff && mapDiff->maxPlayers)
2253 return mapDiff->maxPlayers;
2254
2255 return GetEntry()->maxPlayers;
2256}
MapDifficulty const * GetMapDifficulty() const
Definition Map.cpp:2244
MapEntry const * GetEntry() const
Definition Map.h:173
Definition DBCStructure.h:2222
uint32 maxPlayers
Definition DBCStructure.h:2227
uint32 maxPlayers
Definition DBCStructure.h:1346

References Map::GetEntry(), Map::GetMapDifficulty(), MapEntry::maxPlayers, and MapDifficulty::maxPlayers.

Referenced by CannotEnter(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::CheckAchievementCriteriaMeet(), and AchievementMgr::UpdateAchievementCriteria().

◆ GetMaxResetDelay()

uint32 InstanceMap::GetMaxResetDelay ( ) const
2259{
2260 MapDifficulty const* mapDiff = GetMapDifficulty();
2261 return mapDiff ? mapDiff->resetTime : 0;
2262}
uint32 resetTime
Definition DBCStructure.h:2226

References Map::GetMapDifficulty(), and MapDifficulty::resetTime.

◆ GetScriptId()

uint32 InstanceMap::GetScriptId ( ) const
inline
718{ return i_script_id; }

References i_script_id.

Referenced by ScriptMgr::CreateInstanceScript(), and GetDebugInfo().

◆ GetScriptName()

std::string const & InstanceMap::GetScriptName ( ) const
2183{
2184 return sObjectMgr->GetScriptName(i_script_id);
2185}

References i_script_id, and sObjectMgr.

Referenced by GetDebugInfo().

◆ InitVisibilityDistance()

void InstanceMap::InitVisibilityDistance ( )
overridevirtual

Reimplemented from Map.

1880{
1881 //init visibility distance for instances
1883
1884 // pussywizard: this CAN NOT exceed MAX_VISIBILITY_DISTANCE
1885 switch (GetId())
1886 {
1887 case 429: // Dire Maul
1888 case 550: // The Eye
1889 case 578: // The Nexus: The Oculus
1890 m_VisibleDistance = 175.0f;
1891 break;
1892 case 649: // Trial of the Crusader
1893 case 650: // Trial of the Champion
1894 case 595: // Culling of Startholme
1895 case 658: // Pit of Saron
1896 m_VisibleDistance = 150.0f;
1897 break;
1898 case 615: // Obsidian Sanctum
1899 case 616: // Eye of Eternity
1900 case 603: // Ulduar
1901 case 668: // Halls of Reflection
1902 case 631: // Icecrown Citadel
1903 case 724: // Ruby Sanctum
1904 m_VisibleDistance = 200.0f;
1905 break;
1906 case 531: // Ahn'Qiraj Temple
1907 m_VisibleDistance = 300.0f;
1908 break;
1909 }
1910}
float m_VisibleDistance
Definition Map.h:601
static float GetMaxVisibleDistanceInInstances()
Definition World.h:214

References Map::GetId(), World::GetMaxVisibleDistanceInInstances(), and Map::m_VisibleDistance.

Referenced by InstanceMap().

◆ PermBindAllPlayers()

void InstanceMap::PermBindAllPlayers ( )
2188{
2189 if (!IsDungeon())
2190 return;
2191
2192 InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
2193 if (!save)
2194 {
2195 LOG_ERROR("maps", "Cannot bind players because no instance save is available for instance map (Name: {}, Entry: {}, InstanceId: {})!", GetMapName(), GetId(), GetInstanceId());
2196 return;
2197 }
2198
2199 Player* player;
2200 Group* group;
2201 // group members outside the instance group don't get bound
2202 for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
2203 {
2204 player = itr->GetSource();
2205 group = player->GetGroup();
2206
2207 // players inside an instance cannot be bound to other instances
2208 // some players may already be permanently bound, in this case nothing happens
2209 InstancePlayerBind* bind = sInstanceSaveMgr->PlayerGetBoundInstance(player->GetGUID(), save->GetMapId(), save->GetDifficulty());
2210
2211 if (!bind || !bind->perm)
2212 {
2214 data << uint32(0);
2215 player->SendDirectMessage(&data);
2216 sInstanceSaveMgr->PlayerBindToInstance(player->GetGUID(), save, true, player);
2217 }
2218
2219 // Xinef: Difficulty change prevention
2220 if (group)
2222 }
2223}
@ DIFFICULTY_PREVENTION_CHANGE_BOSS_KILLED
Definition Group.h:135
void SetDifficultyChangePrevention(DifficultyPreventionChangeType type)
Definition Group.cpp:2550
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
MapRefMgr m_mapRefMgr
Definition Map.h:604
@ SMSG_INSTANCE_SAVE_CREATED
Definition Opcodes.h:745

References MapRefMgr::begin(), DIFFICULTY_PREVENTION_CHANGE_BOSS_KILLED, MapRefMgr::end(), InstanceSave::GetDifficulty(), Player::GetGroup(), Object::GetGUID(), Map::GetId(), Map::GetInstanceId(), InstanceSave::GetMapId(), Map::GetMapName(), Map::IsDungeon(), LOG_ERROR, Map::m_mapRefMgr, InstancePlayerBind::perm, Player::SendDirectMessage(), Group::SetDifficultyChangePrevention(), sInstanceSaveMgr, and SMSG_INSTANCE_SAVE_CREATED.

Referenced by boss_flame_leviathan::BindPlayers(), npc_harrison_jones::DoAction(), boss_skeram::JustDied(), boss_sartharion_dragonAI::JustDied(), Unit::Kill(), instance_karazhan::instance_karazhan_InstanceMapScript::OnUnitDeath(), instance_karazhan::instance_karazhan_InstanceMapScript::SetData(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::SetData(), and instance_halls_of_reflection::UpdateOutro().

◆ RemovePlayerFromMap()

void InstanceMap::RemovePlayerFromMap ( Player player,
bool  remove 
)
overridevirtual

Reimplemented from Map.

2072{
2073 if (instance_data)
2075 // pussywizard: moved m_unloadTimer to InstanceMap::AfterPlayerUnlinkFromMap(), in this function if 2 players run out at the same time the instance won't close
2076 //if (!m_unloadTimer && m_mapRefMgr.getSize() == 1)
2077 // m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld->getIntConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
2078 Map::RemovePlayerFromMap(player, remove);
2079
2080 // If remove == true - player already deleted.
2081 if (!remove)
2082 player->SetPendingBind(0, 0);
2083}
virtual void OnPlayerLeave(Player *)
Definition InstanceScript.cpp:65
virtual void RemovePlayerFromMap(Player *, bool)
Definition Map.cpp:711

References instance_data, InstanceScript::OnPlayerLeave(), Map::RemovePlayerFromMap(), and Player::SetPendingBind().

◆ Reset()

bool InstanceMap::Reset ( uint8  method,
GuidList globalSkipList = nullptr 
)
2141{
2142 if (method == INSTANCE_RESET_GLOBAL)
2143 {
2144 // pussywizard: teleport out immediately
2145 for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
2146 {
2147 // teleport players that are no longer bound (can be still bound if extended id)
2148 if (!globalResetSkipList || std::find(globalResetSkipList->begin(), globalResetSkipList->end(), itr->GetSource()->GetGUID()) == globalResetSkipList->end())
2149 itr->GetSource()->RepopAtGraveyard();
2150 }
2151
2152 // reset map only if noone is bound
2153 if (!globalResetSkipList || globalResetSkipList->empty())
2154 {
2155 // pussywizard: setting both m_unloadWhenEmpty and m_unloadTimer intended, in case RepopAtGraveyard failed
2156 if (HavePlayers())
2157 m_unloadWhenEmpty = true;
2159 m_resetAfterUnload = true;
2160 }
2161
2162 return m_mapRefMgr.IsEmpty();
2163 }
2164
2165 if (HavePlayers())
2166 {
2167 if (method == INSTANCE_RESET_ALL || method == INSTANCE_RESET_CHANGE_DIFFICULTY)
2168 {
2169 for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
2170 itr->GetSource()->SendResetFailedNotify(GetId());
2171 }
2172 }
2173 else
2174 {
2176 m_resetAfterUnload = true;
2177 }
2178
2179 return m_mapRefMgr.IsEmpty();
2180}
@ INSTANCE_RESET_CHANGE_DIFFICULTY
Definition Map.h:701
@ INSTANCE_RESET_GLOBAL
Definition Map.h:702
@ INSTANCE_RESET_ALL
Definition Map.h:700
bool IsEmpty() const
Definition LinkedList.h:97

References MapRefMgr::begin(), MapRefMgr::end(), Map::GetId(), Map::HavePlayers(), INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GLOBAL, LinkedListHead::IsEmpty(), Map::m_mapRefMgr, m_resetAfterUnload, Map::m_unloadTimer, m_unloadWhenEmpty, and MIN_UNLOAD_DELAY.

Referenced by InstanceSaveMgr::_ResetOrWarnAll(), Player::ResetInstances(), and Group::ResetInstances().

◆ SendResetWarnings()

void InstanceMap::SendResetWarnings ( uint32  timeLeft) const
2239{
2240 for (MapRefMgr::const_iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
2241 itr->GetSource()->SendInstanceResetWarning(GetId(), itr->GetSource()->GetDifficulty(IsRaid()), timeLeft, false);
2242}

References MapRefMgr::begin(), MapRefMgr::end(), Map::GetId(), Map::IsRaid(), and Map::m_mapRefMgr.

Referenced by InstanceSaveMgr::_ResetOrWarnAll().

◆ UnloadAll()

void InstanceMap::UnloadAll ( )
overridevirtual

Reimplemented from Map.

2226{
2227 ASSERT(!HavePlayers());
2228
2230 {
2233 }
2234
2236}
#define ASSERT
Definition Errors.h:68
void DeleteCorpseData()
Definition Map.cpp:3457
void DeleteRespawnTimes()
Definition Map.cpp:2509
virtual void UnloadAll()
Definition Map.cpp:1042

References ASSERT, Map::DeleteCorpseData(), Map::DeleteRespawnTimes(), Map::HavePlayers(), m_resetAfterUnload, and Map::UnloadAll().

◆ Update()

void InstanceMap::Update ( const uint32  t_diff,
const uint32  s_diff,
bool  thread = true 
)
overridevirtual

Reimplemented from Map.

2063{
2064 Map::Update(t_diff, s_diff);
2065
2066 if (t_diff)
2067 if (instance_data)
2068 instance_data->Update(t_diff);
2069}
virtual void Update(uint32)
Definition InstanceScript.cpp:253
virtual void Update(const uint32, const uint32, bool thread=true)
Definition Map.cpp:430

References instance_data, Map::Update(), and InstanceScript::Update().

Member Data Documentation

◆ i_script_id

uint32 InstanceMap::i_script_id
private

◆ instance_data

◆ m_resetAfterUnload

bool InstanceMap::m_resetAfterUnload
private

Referenced by AddPlayerToMap(), Reset(), and UnloadAll().

◆ m_unloadWhenEmpty

bool InstanceMap::m_unloadWhenEmpty
private

The documentation for this class was generated from the following files: