AzerothCore 3.3.5a
OpenSource WoW Emulator
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InstanceMap Class Reference

#include "Map.h"

Inheritance diagram for InstanceMap:
Map GridRefMgr< MapGridType > RefMgr< TO, FROM > LinkedListHead

Public Member Functions

 InstanceMap (uint32 id, uint32 InstanceId, uint8 SpawnMode, Map *_parent)
 
 ~InstanceMap () override
 
bool AddPlayerToMap (Player *) override
 
void RemovePlayerFromMap (Player *, bool) override
 
void AfterPlayerUnlinkFromMap () override
 
void Update (const uint32, const uint32, bool thread=true) override
 
void CreateInstanceScript (bool load, std::string data, uint32 completedEncounterMask)
 
bool Reset (uint8 method, GuidList *globalSkipList=nullptr)
 
uint32 GetScriptId () const
 
std::string const & GetScriptName () const
 
InstanceScriptGetInstanceScript ()
 
InstanceScript const * GetInstanceScript () const
 
void PermBindAllPlayers ()
 
void UnloadAll () override
 
EnterState CannotEnter (Player *player, bool loginCheck=false) override
 
void SendResetWarnings (uint32 timeLeft) const
 
uint32 GetMaxPlayers () const
 
uint32 GetMaxResetDelay () const
 
void InitVisibilityDistance () override
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from Map
 Map (uint32 id, uint32 InstanceId, uint8 SpawnMode, Map *_parent=nullptr)
 
 ~Map () override
 
MapEntry const * GetEntry () const
 
bool CanUnload (uint32 diff)
 
template<class T >
bool AddToMap (T *, bool checkTransport=false)
 
template<class T >
void RemoveFromMap (T *, bool)
 
void MarkNearbyCellsOf (WorldObject *obj)
 
float GetVisibilityRange () const
 
void SetVisibilityRange (float range)
 
void OnCreateMap ()
 
void PlayerRelocation (Player *, float x, float y, float z, float o)
 
void CreatureRelocation (Creature *creature, float x, float y, float z, float o)
 
void GameObjectRelocation (GameObject *go, float x, float y, float z, float o)
 
void DynamicObjectRelocation (DynamicObject *go, float x, float y, float z, float o)
 
template<class T , class CONTAINER >
void Visit (const Cell &cell, TypeContainerVisitor< T, CONTAINER > &visitor)
 
bool IsGridLoaded (GridCoord const &gridCoord) const
 
bool IsGridLoaded (float x, float y) const
 
bool IsGridCreated (GridCoord const &gridCoord) const
 
bool IsGridCreated (float x, float y) const
 
void LoadGrid (float x, float y)
 
void LoadAllGrids ()
 
void LoadGridsInRange (Position const &center, float radius)
 
bool UnloadGrid (MapGridType &grid)
 
std::shared_ptr< GridTerrainDataGetGridTerrainDataSharedPtr (GridCoord const &gridCoord)
 
GridTerrainDataGetGridTerrainData (GridCoord const &gridCoord)
 
GridTerrainDataGetGridTerrainData (float x, float y)
 
uint32 GetId () const
 
Map const * GetParent () const
 
void HandleDelayedVisibility ()
 
float GetHeight (float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
float GetHeight (Position const &pos, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
float GetGridHeight (float x, float y) const
 
float GetMinHeight (float x, float y) const
 
TransportGetTransportForPos (uint32 phase, float x, float y, float z, WorldObject *worldobject=nullptr)
 
void GetFullTerrainStatusForPosition (uint32 phaseMask, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus &data, Optional< uint8 > reqLiquidType={})
 
LiquidData const GetLiquidData (uint32 phaseMask, float x, float y, float z, float collisionHeight, Optional< uint8 > ReqLiquidType)
 
bool GetAreaInfo (uint32 phaseMask, float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const
 
uint32 GetAreaId (uint32 phaseMask, float x, float y, float z) const
 
uint32 GetZoneId (uint32 phaseMask, float x, float y, float z) const
 
void GetZoneAndAreaId (uint32 phaseMask, uint32 &zoneid, uint32 &areaid, float x, float y, float z) const
 
float GetWaterLevel (float x, float y) const
 
bool IsInWater (uint32 phaseMask, float x, float y, float z, float collisionHeight) const
 
bool IsUnderWater (uint32 phaseMask, float x, float y, float z, float collisionHeight) const
 
bool HasEnoughWater (WorldObject const *searcher, float x, float y, float z) const
 
bool HasEnoughWater (WorldObject const *searcher, LiquidData const &liquidData) const
 
void MoveAllCreaturesInMoveList ()
 
void MoveAllGameObjectsInMoveList ()
 
void MoveAllDynamicObjectsInMoveList ()
 
void RemoveAllObjectsInRemoveList ()
 
virtual void RemoveAllPlayers ()
 
uint32 GetInstanceId () const
 
uint8 GetSpawnMode () const
 
const char * GetMapName () const
 
Difficulty GetDifficulty () const
 
bool IsRegularDifficulty () const
 
MapDifficulty const * GetMapDifficulty () const
 
bool Instanceable () const
 
bool IsDungeon () const
 
bool IsNonRaidDungeon () const
 
bool IsRaid () const
 
bool IsRaidOrHeroicDungeon () const
 
bool IsHeroic () const
 
bool Is25ManRaid () const
 
bool IsBattleground () const
 
bool IsBattleArena () const
 
bool IsBattlegroundOrArena () const
 
bool IsWorldMap () const
 
bool GetEntrancePos (int32 &mapid, float &x, float &y)
 
void AddObjectToRemoveList (WorldObject *obj)
 
virtual void DelayedUpdate (const uint32 diff)
 
void resetMarkedCells ()
 
bool isCellMarked (uint32 pCellId)
 
void markCell (uint32 pCellId)
 
bool HavePlayers () const
 
uint32 GetPlayersCountExceptGMs () const
 
void SendToPlayers (WorldPacket const *data) const
 
PlayerList const & GetPlayers () const
 
void ScriptsStart (std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target)
 Put scripts in the execution queue.
 
void ScriptCommandStart (ScriptInfo const &script, uint32 delay, Object *source, Object *target)
 
void UpdateIteratorBack (Player *player)
 
TempSummonSummonCreature (uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true)
 
GameObjectSummonGameObject (uint32 entry, Position const &pos, float rotation0=0.0f, float rotation1=0.0f, float rotation2=0.0f, float rotation3=0.0f, uint32 respawnTime=100, bool checkTransport=true)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
void SummonGameObjectGroup (uint8 group, std::list< GameObject * > *list=nullptr)
 
CorpseGetCorpse (ObjectGuid const &guid)
 
CreatureGetCreature (ObjectGuid const &guid)
 
GameObjectGetGameObject (ObjectGuid const &guid)
 
TransportGetTransport (ObjectGuid const &guid)
 
DynamicObjectGetDynamicObject (ObjectGuid const &guid)
 
PetGetPet (ObjectGuid const &guid)
 
MapStoredObjectTypesContainerGetObjectsStore ()
 
CreatureBySpawnIdContainerGetCreatureBySpawnIdStore ()
 
GameObjectBySpawnIdContainerGetGameObjectBySpawnIdStore ()
 
std::unordered_set< Corpse * > const * GetCorpsesInGrid (uint32 gridId) const
 
CorpseGetCorpseByPlayer (ObjectGuid const &ownerGuid) const
 
MapInstancedToMapInstanced ()
 
MapInstanced const * ToMapInstanced () const
 
InstanceMapToInstanceMap ()
 
InstanceMap const * ToInstanceMap () const
 
BattlegroundMapToBattlegroundMap ()
 
BattlegroundMap const * ToBattlegroundMap () const
 
float GetWaterOrGroundLevel (uint32 phasemask, float x, float y, float z, float *ground=nullptr, bool swim=false, float collisionHeight=DEFAULT_COLLISION_HEIGHT) const
 
float GetHeight (uint32 phasemask, float x, float y, float z, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
bool isInLineOfSight (float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask, LineOfSightChecks checks, VMAP::ModelIgnoreFlags ignoreFlags) const
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, PathGenerator *path, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 Check if a given source can reach a specific point following a path and normalize the coords. Use this method for long paths, otherwise use the overloaded method with the start coords when you need to do a quick check on small segments.
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 validate the new destination and set reachable coords Check if a given unit can reach a specific point on a segment and set the correct dest coords NOTE: use this method with small segments.
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 
bool CheckCollisionAndGetValidCoords (WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true) const
 validate the new destination and set coords Check if a given unit can face collisions in a specific segment
 
void Balance ()
 
void RemoveGameObjectModel (const GameObjectModel &model)
 
void InsertGameObjectModel (const GameObjectModel &model)
 
bool ContainsGameObjectModel (const GameObjectModel &model) const
 
DynamicMapTree const & GetDynamicMapTree () const
 
float GetGameObjectFloor (uint32 phasemask, float x, float y, float z, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
time_t GetLinkedRespawnTime (ObjectGuid guid) const
 
time_t GetCreatureRespawnTime (ObjectGuid::LowType dbGuid) const
 
time_t GetGORespawnTime (ObjectGuid::LowType dbGuid) const
 
void SaveCreatureRespawnTime (ObjectGuid::LowType dbGuid, time_t &respawnTime)
 
void RemoveCreatureRespawnTime (ObjectGuid::LowType dbGuid)
 
void SaveGORespawnTime (ObjectGuid::LowType dbGuid, time_t &respawnTime)
 
void RemoveGORespawnTime (ObjectGuid::LowType dbGuid)
 
void LoadRespawnTimes ()
 
void DeleteRespawnTimes ()
 
time_t GetInstanceResetPeriod () const
 
void UpdatePlayerZoneStats (uint32 oldZone, uint32 newZone)
 
uint32 ApplyDynamicModeRespawnScaling (WorldObject const *obj, uint32 respawnDelay) const
 
void ScheduleCreatureRespawn (ObjectGuid, Milliseconds, Position pos=Position())
 
void LoadCorpseData ()
 
void DeleteCorpseData ()
 
void AddCorpse (Corpse *corpse)
 
void RemoveCorpse (Corpse *corpse)
 
CorpseConvertCorpseToBones (ObjectGuid const &ownerGuid, bool insignia=false)
 
void RemoveOldCorpses ()
 
bool SendZoneMessage (uint32 zone, WorldPacket const *packet, WorldSession const *self=nullptr, TeamId teamId=TEAM_NEUTRAL) const
 Send a packet to all players (or players selected team) in the zone (except self if mentioned)
 
void SendZoneText (uint32 zoneId, char const *text, WorldSession const *self=nullptr, TeamId teamId=TEAM_NEUTRAL) const
 Send a System Message to all players in the zone (except self if mentioned)
 
void SendInitTransports (Player *player)
 
void SendRemoveTransports (Player *player)
 
void SendZoneDynamicInfo (uint32 zoneId, Player *player) const
 
void SendZoneWeather (uint32 zoneId, Player *player) const
 
void SendZoneWeather (ZoneDynamicInfo const &zoneDynamicInfo, Player *player) const
 
void SendInitSelf (Player *player)
 
void UpdateWeather (uint32 const diff)
 
void UpdateExpiredCorpses (uint32 const diff)
 
void PlayDirectSoundToMap (uint32 soundId, uint32 zoneId=0)
 
void SetZoneMusic (uint32 zoneId, uint32 musicId)
 
WeatherGetOrGenerateZoneDefaultWeather (uint32 zoneId)
 
void SetZoneWeather (uint32 zoneId, WeatherState weatherId, float weatherGrade)
 
void SetZoneOverrideLight (uint32 zoneId, uint32 lightId, Milliseconds fadeInTime)
 
void UpdateEncounterState (EncounterCreditType type, uint32 creditEntry, Unit *source)
 
void LogEncounterFinished (EncounterCreditType type, uint32 creditEntry)
 
void DoForAllPlayers (std::function< void(Player *)> exec)
 
void EnsureGridCreated (GridCoord const &gridCoord)
 
bool AllTransportsEmpty () const
 
void AllTransportsRemovePassengers ()
 
TransportsContainer const & GetAllTransports () const
 
template<HighGuid high>
ObjectGuid::LowType GenerateLowGuid ()
 
void AddUpdateObject (Object *obj)
 
void RemoveUpdateObject (Object *obj)
 
size_t GetUpdatableObjectsCount () const
 
uint32 GetCreatedGridsCount ()
 
uint32 GetLoadedGridsCount ()
 
uint32 GetCreatedCellsInGridCount (uint16 const x, uint16 const y)
 
uint32 GetCreatedCellsInMapCount ()
 
void AddObjectToPendingUpdateList (WorldObject *obj)
 
void RemoveObjectFromMapUpdateList (WorldObject *obj)
 
void AddWorldObjectToFarVisibleMap (WorldObject *obj)
 
void RemoveWorldObjectFromFarVisibleMap (WorldObject *obj)
 
void AddWorldObjectToZoneWideVisibleMap (uint32 zoneId, WorldObject *obj)
 
void RemoveWorldObjectFromZoneWideVisibleMap (uint32 zoneId, WorldObject *obj)
 
ZoneWideVisibleWorldObjectsSet const * GetZoneWideVisibleWorldObjectsForZone (uint32 zoneId) const
 
uint32 GetPlayerCountInZone (uint32 zoneId) const
 
MapCollisionDataGetMapCollisionData ()
 
MapCollisionData const & GetMapCollisionData () const
 
template<>
void AddToGrid (Creature *obj, Cell const &cell)
 
template<>
void AddToGrid (GameObject *obj, Cell const &cell)
 
template<>
void AddToGrid (Player *obj, Cell const &cell)
 
template<>
void AddToGrid (Corpse *obj, Cell const &cell)
 
template<>
void DeleteFromWorld (Player *player)
 
template<>
void InitializeObject (Creature *)
 
template<>
void InitializeObject (GameObject *)
 
template<>
bool AddToMap (Transport *obj, bool)
 
template<>
void RemoveFromMap (Transport *obj, bool remove)
 
- Public Member Functions inherited from GridRefMgr< MapGridType >
GridReference< MapGridType > * getFirst ()
 
GridReference< MapGridType > * getLast ()
 
iterator begin ()
 
iterator end ()
 
iterator rbegin ()
 
iterator rend ()
 
- Public Member Functions inherited from RefMgr< TO, FROM >
 RefMgr ()=default
 
virtual ~RefMgr ()
 
Reference< TO, FROM > * getFirst ()
 
Reference< TO, FROM > const * getFirst () const
 
Reference< TO, FROM > * getLast ()
 
Reference< TO, FROM > const * getLast () const
 
iterator begin ()
 
iterator end ()
 
iterator rbegin ()
 
iterator rend ()
 
void clearReferences ()
 
- Public Member Functions inherited from LinkedListHead
 LinkedListHead ()
 
bool IsEmpty () const
 
LinkedListElementgetFirst ()
 
LinkedListElement const * getFirst () const
 
LinkedListElementgetLast ()
 
LinkedListElement const * getLast () const
 
void insertFirst (LinkedListElement *pElem)
 
void insertLast (LinkedListElement *pElem)
 
uint32 getSize () const
 
void incSize ()
 
void decSize ()
 

Private Attributes

bool m_resetAfterUnload
 
bool m_unloadWhenEmpty
 
InstanceScriptinstance_data
 
uint32 i_script_id
 

Additional Inherited Members

- Public Types inherited from Map
enum  EnterState {
  CAN_ENTER = 0 ,
  CANNOT_ENTER_ALREADY_IN_MAP = 1 ,
  CANNOT_ENTER_NO_ENTRY ,
  CANNOT_ENTER_UNINSTANCED_DUNGEON ,
  CANNOT_ENTER_DIFFICULTY_UNAVAILABLE ,
  CANNOT_ENTER_NOT_IN_RAID ,
  CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE ,
  CANNOT_ENTER_INSTANCE_BIND_MISMATCH ,
  CANNOT_ENTER_TOO_MANY_INSTANCES ,
  CANNOT_ENTER_MAX_PLAYERS ,
  CANNOT_ENTER_ZONE_IN_COMBAT ,
  CANNOT_ENTER_UNSPECIFIED_REASON
}
 
typedef MapRefMgr PlayerList
 
typedef std::unordered_multimap< ObjectGuid::LowType, Creature * > CreatureBySpawnIdContainer
 
typedef std::unordered_multimap< ObjectGuid::LowType, GameObject * > GameObjectBySpawnIdContainer
 
typedef std::vector< WorldObject * > UpdatableObjectList
 
typedef std::unordered_set< WorldObject * > PendingAddUpdatableObjectList
 
- Public Types inherited from GridRefMgr< MapGridType >
typedef LinkedListHead::Iterator< GridReference< MapGridType > > iterator
 
- Public Types inherited from RefMgr< TO, FROM >
typedef LinkedListHead::Iterator< Reference< TO, FROM > > iterator
 
- Public Types inherited from LinkedListHead
typedef Iterator< LinkedListElementiterator
 
- Static Public Member Functions inherited from Map
static void DeleteRespawnTimesInDB (uint16 mapId, uint32 instanceId)
 
- Public Attributes inherited from Map
std::unordered_set< Unit * > i_objectsForDelayedVisibility
 
CreatureGroupHolderType CreatureGroupHolder
 
EventProcessor Events
 
DataMap CustomData
 
- Protected Member Functions inherited from Map
template<class T >
void AddToGrid (T *object, Cell const &cell)
 
- Protected Attributes inherited from Map
std::mutex Lock
 
MapGridManager _mapGridManager
 
MapEntry const * i_mapEntry
 
MapCollisionData _mapCollisionData
 
uint8 i_spawnMode
 
uint32 i_InstanceId
 
uint32 m_unloadTimer
 
float m_VisibleDistance
 
time_t _instanceResetPeriod
 
MapRefMgr m_mapRefMgr
 
MapRefMgr::iterator m_mapRefIter
 
TransportsContainer _transports
 
TransportsContainer::iterator _transportsUpdateIter
 

Detailed Description

Constructor & Destructor Documentation

◆ InstanceMap()

InstanceMap::InstanceMap ( uint32  id,
uint32  InstanceId,
uint8  SpawnMode,
Map _parent 
)
1841 : Map(id, InstanceId, SpawnMode, _parent),
1843 instance_data(nullptr), i_script_id(0)
1844{
1845 //lets initialize visibility distance for dungeons
1847
1848 // the timer is started by default, and stopped when the first player joins
1849 // this make sure it gets unloaded if for some reason no player joins
1851
1852 // pussywizard:
1853 if (IsRaid())
1854 if (time_t resetTime = sInstanceSaveMgr->GetResetTimeFor(id, Difficulty(SpawnMode)))
1855 if (time_t extendedResetTime = sInstanceSaveMgr->GetExtendedResetTimeFor(id, Difficulty(SpawnMode)))
1856 _instanceResetPeriod = extendedResetTime - resetTime;
1857}
Difficulty
Definition DBCEnums.h:266
std::uint32_t uint32
Definition Define.h:107
#define sInstanceSaveMgr
Definition InstanceSaveMgr.h:202
#define MIN_UNLOAD_DELAY
Definition Map.h:91
@ CONFIG_INSTANCE_UNLOAD_DELAY
Definition WorldConfig.h:208
bool m_resetAfterUnload
Definition Map.h:675
bool m_unloadWhenEmpty
Definition Map.h:676
InstanceScript * instance_data
Definition Map.h:677
void InitVisibilityDistance() override
Definition Map.cpp:1866
uint32 i_script_id
Definition Map.h:678
Definition Map.h:164
uint32 m_unloadTimer
Definition Map.h:561
bool IsRaid() const
Definition Map.h:297
time_t _instanceResetPeriod
Definition Map.h:563
#define sWorld
Definition World.h:316

References Map::_instanceResetPeriod, CONFIG_INSTANCE_UNLOAD_DELAY, InitVisibilityDistance(), Map::IsRaid(), Map::m_unloadTimer, MIN_UNLOAD_DELAY, sInstanceSaveMgr, and sWorld.

◆ ~InstanceMap()

InstanceMap::~InstanceMap ( )
override
1860{
1861 delete instance_data;
1862 instance_data = nullptr;
1863 sInstanceSaveMgr->DeleteInstanceSaveIfNeeded(GetInstanceId(), true);
1864}
uint32 GetInstanceId() const
Definition Map.h:266

References Map::GetInstanceId(), instance_data, and sInstanceSaveMgr.

Member Function Documentation

◆ AddPlayerToMap()

bool InstanceMap::AddPlayerToMap ( Player player)
overridevirtual

Reimplemented from Map.

1973{
1974 if (m_resetAfterUnload) // this instance has been reset, it's not meant to be used anymore
1975 return false;
1976
1977 if (IsDungeon())
1978 {
1979 Group* group = player->GetGroup();
1980
1981 // get an instance save for the map
1982 InstanceSave* mapSave = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
1983 if (!mapSave)
1984 {
1985 LOG_ERROR("maps", "InstanceMap::Add: InstanceSave does not exist for map {} spawnmode {} with instance id {}", GetId(), GetSpawnMode(), GetInstanceId());
1986 return false;
1987 }
1988
1989 // check for existing instance binds
1990 InstancePlayerBind* playerBind = sInstanceSaveMgr->PlayerGetBoundInstance(player->GetGUID(), GetId(), Difficulty(GetSpawnMode()));
1991 if (playerBind && playerBind->perm)
1992 {
1993 if (playerBind->save != mapSave)
1994 {
1995 LOG_ERROR("maps", "InstanceMap::Add: player {} ({}) is permanently bound to instance {}, {}, {}, {} but he is being put into instance {}, {}, {}, {}",
1996 player->GetName(), player->GetGUID().ToString(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(),
1997 playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->CanReset());
1998 return false;
1999 }
2000 }
2001 else if (player->GetSession()->PlayerLoading() && playerBind && playerBind->save != mapSave)
2002 {
2003 // Prevent "Convert to Raid" exploit to reset instances
2004 return false;
2005 }
2006 else
2007 {
2008 playerBind = sInstanceSaveMgr->PlayerBindToInstance(player->GetGUID(), mapSave, false, player);
2009 // pussywizard: bind lider also if not yet bound
2010 if (Group* g = player->GetGroup())
2011 if (g->GetLeaderGUID() != player->GetGUID())
2012 if (!sInstanceSaveMgr->PlayerGetBoundInstance(g->GetLeaderGUID(), mapSave->GetMapId(), mapSave->GetDifficulty()))
2013 {
2014 sInstanceSaveMgr->PlayerCreateBoundInstancesMaps(g->GetLeaderGUID());
2015 sInstanceSaveMgr->PlayerBindToInstance(g->GetLeaderGUID(), mapSave, false, ObjectAccessor::FindConnectedPlayer(g->GetLeaderGUID()));
2016 }
2017 }
2018
2019 // increase current instances (hourly limit)
2020 // xinef: specific instances are still limited
2021 if (!group || !group->isLFGGroup() || !group->IsLfgRandomInstance())
2023
2024 if (!playerBind->perm && !mapSave->CanReset() && group && !group->isLFGGroup() && !group->IsLfgRandomInstance())
2025 {
2027 data << uint32(60000);
2029 data << uint8(0);
2030 player->SendDirectMessage(&data);
2031 player->SetPendingBind(mapSave->GetInstanceId(), 60000);
2032 }
2033 }
2034
2035 // initialize unload state
2036 m_unloadTimer = 0;
2037 m_resetAfterUnload = false;
2038 m_unloadWhenEmpty = false;
2039
2040 // this will acquire the same mutex so it cannot be in the previous block
2041 Map::AddPlayerToMap(player);
2042
2043 if (instance_data)
2045
2046 return true;
2047}
std::uint8_t uint8
Definition Define.h:109
#define LOG_ERROR(filterType__,...)
Definition Log.h:158
Definition Group.h:169
bool isLFGGroup(bool restricted=false) const
Definition Group.cpp:2275
bool IsLfgRandomInstance() const
Definition Group.h:316
Definition InstanceSaveMgr.h:56
uint32 GetInstanceId() const
Definition InstanceSaveMgr.h:61
uint32 GetMapId() const
Definition InstanceSaveMgr.h:62
Difficulty GetDifficulty() const
Definition InstanceSaveMgr.h:63
bool CanReset() const
Definition InstanceSaveMgr.h:81
uint32 GetCompletedEncounterMask() const
Definition InstanceScript.h:270
virtual void OnPlayerEnter(Player *)
Definition InstanceScript.cpp:58
bool IsDungeon() const
Definition Map.h:295
uint8 GetSpawnMode() const
Definition Map.h:267
uint32 GetId() const
Definition Map.h:230
virtual bool AddPlayerToMap(Player *)
Definition Map.cpp:254
std::string ToString() const
Definition ObjectGuid.cpp:47
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5678
void AddInstanceEnterTime(uint32 instanceId, time_t enterTime)
Definition Player.h:2486
WorldSession * GetSession() const
Definition Player.h:2019
Group * GetGroup()
Definition Player.h:2504
void SetPendingBind(uint32 instanceId, uint32 bindTimer)
Definition Player.h:2474
std::string const & GetName() const
Definition Object.h:528
Definition WorldPacket.h:26
bool PlayerLoading() const
Definition WorldSession.h:401
@ SMSG_INSTANCE_LOCK_WARNING_QUERY
Definition Opcodes.h:357
Seconds GetGameTime()
Definition GameTime.cpp:38
Player * FindConnectedPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:257
Definition InstanceSaveMgr.h:39
InstanceSave * save
Definition InstanceSaveMgr.h:40
bool perm
Definition InstanceSaveMgr.h:41

References Player::AddInstanceEnterTime(), Map::AddPlayerToMap(), InstanceSave::CanReset(), ObjectAccessor::FindConnectedPlayer(), InstanceScript::GetCompletedEncounterMask(), InstanceSave::GetDifficulty(), GameTime::GetGameTime(), Player::GetGroup(), Object::GetGUID(), Map::GetId(), InstanceSave::GetInstanceId(), Map::GetInstanceId(), InstanceSave::GetMapId(), WorldObject::GetName(), Player::GetSession(), Map::GetSpawnMode(), instance_data, Map::IsDungeon(), Group::isLFGGroup(), Group::IsLfgRandomInstance(), LOG_ERROR, m_resetAfterUnload, Map::m_unloadTimer, m_unloadWhenEmpty, InstanceScript::OnPlayerEnter(), InstancePlayerBind::perm, WorldSession::PlayerLoading(), InstancePlayerBind::save, Player::SendDirectMessage(), Player::SetPendingBind(), sInstanceSaveMgr, SMSG_INSTANCE_LOCK_WARNING_QUERY, and ObjectGuid::ToString().

◆ AfterPlayerUnlinkFromMap()

void InstanceMap::AfterPlayerUnlinkFromMap ( )
overridevirtual

Reimplemented from Map.

2073{
2074 if (!m_unloadTimer && !HavePlayers())
2077}
bool HavePlayers() const
Definition Map.h:320
virtual void AfterPlayerUnlinkFromMap()
Definition Map.cpp:720

References Map::AfterPlayerUnlinkFromMap(), CONFIG_INSTANCE_UNLOAD_DELAY, Map::HavePlayers(), Map::m_unloadTimer, m_unloadWhenEmpty, MIN_UNLOAD_DELAY, and sWorld.

◆ CannotEnter()

Map::EnterState InstanceMap::CannotEnter ( Player player,
bool  loginCheck = false 
)
overridevirtual

Reimplemented from Map.

1903{
1904 if (!loginCheck && player->GetMapRef().getTarget() == this)
1905 {
1906 LOG_ERROR("maps", "InstanceMap::CanEnter - player {} ({}) already in map {}, {}, {}!",
1907 player->GetName(), player->GetGUID().ToString(), GetId(), GetInstanceId(), GetSpawnMode());
1908
1910 }
1911
1912 // allow GM's to enter
1913 if (player->IsGameMaster())
1914 return Map::CannotEnter(player, loginCheck);
1915
1916 // cannot enter if the instance is full (player cap), GMs don't count
1917 uint32 maxPlayers = GetMaxPlayers();
1918 if (GetPlayersCountExceptGMs() >= (loginCheck ? maxPlayers + 1 : maxPlayers))
1919 {
1920 LOG_DEBUG("maps", "MAP: Instance '{}' of map '{}' cannot have more than '{}' players. Player '{}' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName());
1923 }
1924
1925 // cannot enter while an encounter is in progress on raids
1926 bool checkProgress = (IsRaid() || GetId() == 668 /*HoR*/);
1927 if (checkProgress && GetInstanceScript() && GetInstanceScript()->IsEncounterInProgress())
1928 {
1931 }
1932
1933 // xinef: dont allow LFG Group to enter other instance that is selected
1934 if (Group* group = player->GetGroup())
1935 if (group->isLFGGroup())
1936 if (!sLFGMgr->inLfgDungeonMap(group->GetGUID(), GetId(), GetDifficulty()))
1937 {
1940 }
1941
1942 // cannot enter if instance is in use by another party/soloer that have a permanent save in the same instance id
1943 PlayerList const& playerList = GetPlayers();
1944 if (!playerList.IsEmpty())
1945 for (PlayerList::const_iterator i = playerList.begin(); i != playerList.end(); ++i)
1946 if (Player* iPlayer = i->GetSource())
1947 {
1948 if (iPlayer == player) // login case, player already added to map
1949 continue;
1950 if (iPlayer->IsGameMaster()) // bypass GMs
1951 continue;
1952 if (!player->GetGroup()) // player has not group and there is someone inside, deny entry
1953 {
1956 }
1957 // player inside instance has no group or his groups is different to entering player's one, deny entry
1958 if (!iPlayer->GetGroup() || iPlayer->GetGroup() != player->GetGroup())
1959 {
1962 }
1963 break;
1964 }
1965
1966 return Map::CannotEnter(player, loginCheck);
1967}
#define sLFGMgr
Definition LFGMgr.h:658
#define LOG_DEBUG(filterType__,...)
Definition Log.h:170
@ TRANSFER_ABORT_MAP_NOT_ALLOWED
Definition Player.h:784
@ TRANSFER_ABORT_MAX_PLAYERS
Definition Player.h:771
@ TRANSFER_ABORT_ZONE_IN_COMBAT
Definition Player.h:774
uint32 GetMaxPlayers() const
Definition Map.cpp:2236
InstanceScript * GetInstanceScript()
Definition Map.h:660
virtual bool IsEncounterInProgress() const
Definition InstanceScript.cpp:142
LinkedListHead::Iterator< MapReference const > const_iterator
Definition MapRefMgr.h:29
MapRefMgr PlayerList
Definition Map.h:325
virtual EnterState CannotEnter(Player *, bool)
Definition Map.h:285
uint32 GetPlayersCountExceptGMs() const
Definition Map.cpp:1813
const char * GetMapName() const
Definition Map.cpp:1599
Difficulty GetDifficulty() const
Definition Map.h:290
PlayerList const & GetPlayers() const
Definition Map.h:326
@ CANNOT_ENTER_MAX_PLAYERS
Definition Map.h:280
@ CANNOT_ENTER_ZONE_IN_COMBAT
Definition Map.h:281
@ CANNOT_ENTER_ALREADY_IN_MAP
Definition Map.h:272
@ CANNOT_ENTER_UNSPECIFIED_REASON
Definition Map.h:282
@ CANNOT_ENTER_INSTANCE_BIND_MISMATCH
Definition Map.h:278
Definition Player.h:1084
bool IsGameMaster() const
Definition Player.h:1174
MapReference & GetMapRef()
Definition Player.h:2527
void SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg=0)
Definition Player.cpp:11664
TO * getTarget() const
Definition Reference.h:95

References MapRefMgr::begin(), Map::CANNOT_ENTER_ALREADY_IN_MAP, Map::CANNOT_ENTER_INSTANCE_BIND_MISMATCH, Map::CANNOT_ENTER_MAX_PLAYERS, Map::CANNOT_ENTER_UNSPECIFIED_REASON, Map::CANNOT_ENTER_ZONE_IN_COMBAT, Map::CannotEnter(), MapRefMgr::end(), Map::GetDifficulty(), Player::GetGroup(), Object::GetGUID(), Map::GetId(), Map::GetInstanceId(), GetInstanceScript(), Map::GetMapName(), Player::GetMapRef(), GetMaxPlayers(), WorldObject::GetName(), Map::GetPlayers(), Map::GetPlayersCountExceptGMs(), Map::GetSpawnMode(), Reference< TO, FROM >::getTarget(), LinkedListHead::IsEmpty(), InstanceScript::IsEncounterInProgress(), Player::IsGameMaster(), Map::IsRaid(), LOG_DEBUG, LOG_ERROR, Player::SendTransferAborted(), sLFGMgr, ObjectGuid::ToString(), TRANSFER_ABORT_MAP_NOT_ALLOWED, TRANSFER_ABORT_MAX_PLAYERS, and TRANSFER_ABORT_ZONE_IN_COMBAT.

◆ CreateInstanceScript()

void InstanceMap::CreateInstanceScript ( bool  load,
std::string  data,
uint32  completedEncounterMask 
)
2080{
2081 if (instance_data)
2082 {
2083 return;
2084 }
2085
2086 bool isOtherAI = false;
2087
2088 sScriptMgr->OnBeforeCreateInstanceScript(this, &instance_data, load, data, completedEncounterMask);
2089
2090 if (instance_data)
2091 isOtherAI = true;
2092
2093 // if ALE AI was fetched succesfully we should not call CreateInstanceData nor set the unused scriptID
2094 if (!isOtherAI)
2095 {
2096 InstanceTemplate const* mInstance = sObjectMgr->GetInstanceTemplate(GetId());
2097 if (mInstance)
2098 {
2099 i_script_id = mInstance->ScriptId;
2100 instance_data = sScriptMgr->CreateInstanceScript(this);
2101 }
2102 }
2103
2104 if (!instance_data)
2105 return;
2106
2107 // use mangos behavior if we are dealing with ALE AI
2108 // initialize should then be called only if load is false
2109 if (!isOtherAI || !load)
2110 {
2112 }
2113
2114 if (load)
2115 {
2116 instance_data->SetCompletedEncountersMask(completedEncounterMask, false);
2117 if (data != "")
2118 instance_data->Load(data.c_str());
2119 }
2120
2122}
#define sObjectMgr
Definition ObjectMgr.h:1712
#define sScriptMgr
Definition ScriptMgr.h:734
virtual void Load(char const *data)
Definition InstanceScript.cpp:456
void SetCompletedEncountersMask(uint32 newMask, bool save)
Definition InstanceScript.cpp:743
void LoadInstanceSavedGameobjectStateData()
Definition InstanceScript.cpp:793
virtual void Initialize()
Definition InstanceScript.h:152
Definition Map.h:122
uint32 ScriptId
Definition Map.h:124

References Map::GetId(), i_script_id, InstanceScript::Initialize(), instance_data, InstanceScript::Load(), InstanceScript::LoadInstanceSavedGameobjectStateData(), InstanceTemplate::ScriptId, InstanceScript::SetCompletedEncountersMask(), sObjectMgr, and sScriptMgr.

◆ GetDebugInfo()

std::string InstanceMap::GetDebugInfo ( ) const
overridevirtual

Reimplemented from Map.

3155{
3156 std::stringstream sstr;
3157 sstr << Map::GetDebugInfo() << "\n"
3158 << std::boolalpha
3159 << "ScriptId: " << GetScriptId() << " ScriptName: " << GetScriptName();
3160 return sstr.str();
3161}
uint32 GetScriptId() const
Definition Map.h:658
std::string const & GetScriptName() const
Definition Map.cpp:2169
virtual std::string GetDebugInfo() const
Definition Map.cpp:3125

References Map::GetDebugInfo(), GetScriptId(), and GetScriptName().

◆ GetInstanceScript() [1/2]

◆ GetInstanceScript() [2/2]

InstanceScript const * InstanceMap::GetInstanceScript ( ) const
inline
661{ return instance_data; }

References instance_data.

◆ GetMaxPlayers()

uint32 InstanceMap::GetMaxPlayers ( ) const
2237{
2238 MapDifficulty const* mapDiff = GetMapDifficulty();
2239 if (mapDiff && mapDiff->maxPlayers)
2240 return mapDiff->maxPlayers;
2241
2242 return GetEntry()->maxPlayers;
2243}
MapDifficulty const * GetMapDifficulty() const
Definition Map.cpp:2231
MapEntry const * GetEntry() const
Definition Map.h:171
Definition DBCStructure.h:2222
uint32 maxPlayers
Definition DBCStructure.h:2227
uint32 maxPlayers
Definition DBCStructure.h:1346

References Map::GetEntry(), Map::GetMapDifficulty(), MapEntry::maxPlayers, and MapDifficulty::maxPlayers.

Referenced by CannotEnter(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::CheckAchievementCriteriaMeet(), and AchievementMgr::UpdateAchievementCriteria().

◆ GetMaxResetDelay()

uint32 InstanceMap::GetMaxResetDelay ( ) const
2246{
2247 MapDifficulty const* mapDiff = GetMapDifficulty();
2248 return mapDiff ? mapDiff->resetTime : 0;
2249}
uint32 resetTime
Definition DBCStructure.h:2226

References Map::GetMapDifficulty(), and MapDifficulty::resetTime.

◆ GetScriptId()

uint32 InstanceMap::GetScriptId ( ) const
inline
658{ return i_script_id; }

References i_script_id.

Referenced by ScriptMgr::CreateInstanceScript(), and GetDebugInfo().

◆ GetScriptName()

std::string const & InstanceMap::GetScriptName ( ) const
2170{
2171 return sObjectMgr->GetScriptName(i_script_id);
2172}

References i_script_id, and sObjectMgr.

Referenced by GetDebugInfo().

◆ InitVisibilityDistance()

void InstanceMap::InitVisibilityDistance ( )
overridevirtual

Reimplemented from Map.

1867{
1868 //init visibility distance for instances
1870
1871 // pussywizard: this CAN NOT exceed MAX_VISIBILITY_DISTANCE
1872 switch (GetId())
1873 {
1874 case 429: // Dire Maul
1875 case 550: // The Eye
1876 case 578: // The Nexus: The Oculus
1877 m_VisibleDistance = 175.0f;
1878 break;
1879 case 649: // Trial of the Crusader
1880 case 650: // Trial of the Champion
1881 case 595: // Culling of Startholme
1882 case 658: // Pit of Saron
1883 m_VisibleDistance = 150.0f;
1884 break;
1885 case 615: // Obsidian Sanctum
1886 case 616: // Eye of Eternity
1887 case 603: // Ulduar
1888 case 668: // Halls of Reflection
1889 case 631: // Icecrown Citadel
1890 case 724: // Ruby Sanctum
1891 m_VisibleDistance = 200.0f;
1892 break;
1893 case 531: // Ahn'Qiraj Temple
1894 m_VisibleDistance = 300.0f;
1895 break;
1896 }
1897}
float m_VisibleDistance
Definition Map.h:562
static float GetMaxVisibleDistanceInInstances()
Definition World.h:214

References Map::GetId(), World::GetMaxVisibleDistanceInInstances(), and Map::m_VisibleDistance.

Referenced by InstanceMap().

◆ PermBindAllPlayers()

void InstanceMap::PermBindAllPlayers ( )
2175{
2176 if (!IsDungeon())
2177 return;
2178
2179 InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
2180 if (!save)
2181 {
2182 LOG_ERROR("maps", "Cannot bind players because no instance save is available for instance map (Name: {}, Entry: {}, InstanceId: {})!", GetMapName(), GetId(), GetInstanceId());
2183 return;
2184 }
2185
2186 Player* player;
2187 Group* group;
2188 // group members outside the instance group don't get bound
2189 for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
2190 {
2191 player = itr->GetSource();
2192 group = player->GetGroup();
2193
2194 // players inside an instance cannot be bound to other instances
2195 // some players may already be permanently bound, in this case nothing happens
2196 InstancePlayerBind* bind = sInstanceSaveMgr->PlayerGetBoundInstance(player->GetGUID(), save->GetMapId(), save->GetDifficulty());
2197
2198 if (!bind || !bind->perm)
2199 {
2201 data << uint32(0);
2202 player->SendDirectMessage(&data);
2203 sInstanceSaveMgr->PlayerBindToInstance(player->GetGUID(), save, true, player);
2204 }
2205
2206 // Xinef: Difficulty change prevention
2207 if (group)
2209 }
2210}
@ DIFFICULTY_PREVENTION_CHANGE_BOSS_KILLED
Definition Group.h:135
void SetDifficultyChangePrevention(DifficultyPreventionChangeType type)
Definition Group.cpp:2547
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
MapRefMgr m_mapRefMgr
Definition Map.h:565
@ SMSG_INSTANCE_SAVE_CREATED
Definition Opcodes.h:745

References MapRefMgr::begin(), DIFFICULTY_PREVENTION_CHANGE_BOSS_KILLED, MapRefMgr::end(), InstanceSave::GetDifficulty(), Player::GetGroup(), Object::GetGUID(), Map::GetId(), Map::GetInstanceId(), InstanceSave::GetMapId(), Map::GetMapName(), Map::IsDungeon(), LOG_ERROR, Map::m_mapRefMgr, InstancePlayerBind::perm, Player::SendDirectMessage(), Group::SetDifficultyChangePrevention(), sInstanceSaveMgr, and SMSG_INSTANCE_SAVE_CREATED.

Referenced by boss_flame_leviathan::BindPlayers(), npc_harrison_jones::DoAction(), boss_skeram::JustDied(), Unit::Kill(), instance_karazhan::instance_karazhan_InstanceMapScript::OnUnitDeath(), instance_karazhan::instance_karazhan_InstanceMapScript::SetData(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::SetData(), and instance_halls_of_reflection::UpdateOutro().

◆ RemovePlayerFromMap()

void InstanceMap::RemovePlayerFromMap ( Player player,
bool  remove 
)
overridevirtual

Reimplemented from Map.

2059{
2060 if (instance_data)
2062 // pussywizard: moved m_unloadTimer to InstanceMap::AfterPlayerUnlinkFromMap(), in this function if 2 players run out at the same time the instance won't close
2063 //if (!m_unloadTimer && m_mapRefMgr.getSize() == 1)
2064 // m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld->getIntConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
2065 Map::RemovePlayerFromMap(player, remove);
2066
2067 // If remove == true - player already deleted.
2068 if (!remove)
2069 player->SetPendingBind(0, 0);
2070}
virtual void OnPlayerLeave(Player *)
Definition InstanceScript.cpp:64
virtual void RemovePlayerFromMap(Player *, bool)
Definition Map.cpp:699

References instance_data, InstanceScript::OnPlayerLeave(), Map::RemovePlayerFromMap(), and Player::SetPendingBind().

◆ Reset()

bool InstanceMap::Reset ( uint8  method,
GuidList globalSkipList = nullptr 
)
2128{
2129 if (method == INSTANCE_RESET_GLOBAL)
2130 {
2131 // pussywizard: teleport out immediately
2132 for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
2133 {
2134 // teleport players that are no longer bound (can be still bound if extended id)
2135 if (!globalResetSkipList || std::find(globalResetSkipList->begin(), globalResetSkipList->end(), itr->GetSource()->GetGUID()) == globalResetSkipList->end())
2136 itr->GetSource()->RepopAtGraveyard();
2137 }
2138
2139 // reset map only if noone is bound
2140 if (!globalResetSkipList || globalResetSkipList->empty())
2141 {
2142 // pussywizard: setting both m_unloadWhenEmpty and m_unloadTimer intended, in case RepopAtGraveyard failed
2143 if (HavePlayers())
2144 m_unloadWhenEmpty = true;
2146 m_resetAfterUnload = true;
2147 }
2148
2149 return m_mapRefMgr.IsEmpty();
2150 }
2151
2152 if (HavePlayers())
2153 {
2154 if (method == INSTANCE_RESET_ALL || method == INSTANCE_RESET_CHANGE_DIFFICULTY)
2155 {
2156 for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
2157 itr->GetSource()->SendResetFailedNotify(GetId());
2158 }
2159 }
2160 else
2161 {
2163 m_resetAfterUnload = true;
2164 }
2165
2166 return m_mapRefMgr.IsEmpty();
2167}
@ INSTANCE_RESET_CHANGE_DIFFICULTY
Definition Map.h:641
@ INSTANCE_RESET_GLOBAL
Definition Map.h:642
@ INSTANCE_RESET_ALL
Definition Map.h:640
bool IsEmpty() const
Definition LinkedList.h:97

References MapRefMgr::begin(), MapRefMgr::end(), Map::GetId(), Map::HavePlayers(), INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GLOBAL, LinkedListHead::IsEmpty(), Map::m_mapRefMgr, m_resetAfterUnload, Map::m_unloadTimer, m_unloadWhenEmpty, and MIN_UNLOAD_DELAY.

Referenced by InstanceSaveMgr::_ResetOrWarnAll(), Player::ResetInstances(), and Group::ResetInstances().

◆ SendResetWarnings()

void InstanceMap::SendResetWarnings ( uint32  timeLeft) const
2226{
2227 for (MapRefMgr::const_iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
2228 itr->GetSource()->SendInstanceResetWarning(GetId(), itr->GetSource()->GetDifficulty(IsRaid()), timeLeft, false);
2229}

References MapRefMgr::begin(), MapRefMgr::end(), Map::GetId(), Map::IsRaid(), and Map::m_mapRefMgr.

Referenced by InstanceSaveMgr::_ResetOrWarnAll().

◆ UnloadAll()

void InstanceMap::UnloadAll ( )
overridevirtual

Reimplemented from Map.

2213{
2214 ASSERT(!HavePlayers());
2215
2217 {
2220 }
2221
2223}
#define ASSERT
Definition Errors.h:68
void DeleteCorpseData()
Definition Map.cpp:3116
void DeleteRespawnTimes()
Definition Map.cpp:2472
virtual void UnloadAll()
Definition Map.cpp:1030

References ASSERT, Map::DeleteCorpseData(), Map::DeleteRespawnTimes(), Map::HavePlayers(), m_resetAfterUnload, and Map::UnloadAll().

◆ Update()

void InstanceMap::Update ( const uint32  t_diff,
const uint32  s_diff,
bool  thread = true 
)
overridevirtual

Reimplemented from Map.

2050{
2051 Map::Update(t_diff, s_diff);
2052
2053 if (t_diff)
2054 if (instance_data)
2055 instance_data->Update(t_diff);
2056}
virtual void Update(uint32)
Definition InstanceScript.cpp:252
virtual void Update(const uint32, const uint32, bool thread=true)
Definition Map.cpp:430

References instance_data, Map::Update(), and InstanceScript::Update().

Member Data Documentation

◆ i_script_id

uint32 InstanceMap::i_script_id
private

◆ instance_data

◆ m_resetAfterUnload

bool InstanceMap::m_resetAfterUnload
private

Referenced by AddPlayerToMap(), Reset(), and UnloadAll().

◆ m_unloadWhenEmpty

bool InstanceMap::m_unloadWhenEmpty
private

The documentation for this class was generated from the following files: