AzerothCore 3.3.5a
OpenSource WoW Emulator
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InstanceMap Class Reference

#include "Map.h"

Inheritance diagram for InstanceMap:
Map GridRefMgr< MapGridType > RefMgr< TO, FROM > LinkedListHead

Public Member Functions

 InstanceMap (uint32 id, uint32 InstanceId, uint8 SpawnMode, Map *_parent)
 
 ~InstanceMap () override
 
bool AddPlayerToMap (Player *) override
 
void RemovePlayerFromMap (Player *, bool) override
 
void AfterPlayerUnlinkFromMap () override
 
void Update (const uint32, const uint32, bool thread=true) override
 
void CreateInstanceScript (bool load, std::string data, uint32 completedEncounterMask)
 
bool Reset (uint8 method, GuidList *globalSkipList=nullptr)
 
uint32 GetScriptId () const
 
std::string const & GetScriptName () const
 
InstanceScriptGetInstanceScript ()
 
InstanceScript const * GetInstanceScript () const
 
void PermBindAllPlayers ()
 
void UnloadAll () override
 
EnterState CannotEnter (Player *player, bool loginCheck=false) override
 
void SendResetWarnings (uint32 timeLeft) const
 
uint32 GetMaxPlayers () const
 
uint32 GetMaxResetDelay () const
 
void InitVisibilityDistance () override
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from Map
 Map (uint32 id, uint32 InstanceId, uint8 SpawnMode, Map *_parent=nullptr)
 
 ~Map () override
 
MapEntry const * GetEntry () const
 
bool CanUnload (uint32 diff)
 
template<class T >
bool AddToMap (T *, bool checkTransport=false)
 
template<class T >
void RemoveFromMap (T *, bool)
 
void MarkNearbyCellsOf (WorldObject *obj)
 
float GetVisibilityRange () const
 
void SetVisibilityRange (float range)
 
void OnCreateMap ()
 
void PlayerRelocation (Player *, float x, float y, float z, float o)
 
void CreatureRelocation (Creature *creature, float x, float y, float z, float o)
 
void GameObjectRelocation (GameObject *go, float x, float y, float z, float o)
 
void DynamicObjectRelocation (DynamicObject *go, float x, float y, float z, float o)
 
template<class T , class CONTAINER >
void Visit (const Cell &cell, TypeContainerVisitor< T, CONTAINER > &visitor)
 
bool IsGridLoaded (GridCoord const &gridCoord) const
 
bool IsGridLoaded (float x, float y) const
 
bool IsGridCreated (GridCoord const &gridCoord) const
 
bool IsGridCreated (float x, float y) const
 
void LoadGrid (float x, float y)
 
void LoadAllGrids ()
 
void LoadGridsInRange (Position const &center, float radius)
 
bool UnloadGrid (MapGridType &grid)
 
std::shared_ptr< GridTerrainDataGetGridTerrainDataSharedPtr (GridCoord const &gridCoord)
 
GridTerrainDataGetGridTerrainData (GridCoord const &gridCoord)
 
GridTerrainDataGetGridTerrainData (float x, float y)
 
uint32 GetId () const
 
Map const * GetParent () const
 
void HandleDelayedVisibility ()
 
float GetHeight (float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
float GetHeight (Position const &pos, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
float GetGridHeight (float x, float y) const
 
float GetMinHeight (float x, float y) const
 
TransportGetTransportForPos (uint32 phase, float x, float y, float z, WorldObject *worldobject=nullptr)
 
void GetFullTerrainStatusForPosition (uint32 phaseMask, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus &data, Optional< uint8 > reqLiquidType={})
 
LiquidData const GetLiquidData (uint32 phaseMask, float x, float y, float z, float collisionHeight, Optional< uint8 > ReqLiquidType)
 
bool GetAreaInfo (uint32 phaseMask, float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const
 
uint32 GetAreaId (uint32 phaseMask, float x, float y, float z) const
 
uint32 GetZoneId (uint32 phaseMask, float x, float y, float z) const
 
void GetZoneAndAreaId (uint32 phaseMask, uint32 &zoneid, uint32 &areaid, float x, float y, float z) const
 
float GetWaterLevel (float x, float y) const
 
bool IsInWater (uint32 phaseMask, float x, float y, float z, float collisionHeight) const
 
bool IsUnderWater (uint32 phaseMask, float x, float y, float z, float collisionHeight) const
 
bool HasEnoughWater (WorldObject const *searcher, float x, float y, float z) const
 
bool HasEnoughWater (WorldObject const *searcher, LiquidData const &liquidData) const
 
void MoveAllCreaturesInMoveList ()
 
void MoveAllGameObjectsInMoveList ()
 
void MoveAllDynamicObjectsInMoveList ()
 
void RemoveAllObjectsInRemoveList ()
 
virtual void RemoveAllPlayers ()
 
uint32 GetInstanceId () const
 
uint8 GetSpawnMode () const
 
const char * GetMapName () const
 
Difficulty GetDifficulty () const
 
bool IsRegularDifficulty () const
 
MapDifficulty const * GetMapDifficulty () const
 
bool Instanceable () const
 
bool IsDungeon () const
 
bool IsNonRaidDungeon () const
 
bool IsRaid () const
 
bool IsRaidOrHeroicDungeon () const
 
bool IsHeroic () const
 
bool Is25ManRaid () const
 
bool IsBattleground () const
 
bool IsBattleArena () const
 
bool IsBattlegroundOrArena () const
 
bool IsWorldMap () const
 
bool GetEntrancePos (int32 &mapid, float &x, float &y)
 
void AddObjectToRemoveList (WorldObject *obj)
 
virtual void DelayedUpdate (const uint32 diff)
 
void resetMarkedCells ()
 
bool isCellMarked (uint32 pCellId)
 
void markCell (uint32 pCellId)
 
bool HavePlayers () const
 
uint32 GetPlayersCountExceptGMs (bool aliveOnly=false) const
 
void SendToPlayers (WorldPacket const *data) const
 
PlayerList const & GetPlayers () const
 
void ScriptsStart (std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target)
 Put scripts in the execution queue.
 
void ScriptCommandStart (ScriptInfo const &script, uint32 delay, Object *source, Object *target)
 
void UpdateIteratorBack (Player *player)
 
TempSummonSummonCreature (uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true)
 
GameObjectSummonGameObject (uint32 entry, Position const &pos, float rotation0=0.0f, float rotation1=0.0f, float rotation2=0.0f, float rotation3=0.0f, uint32 respawnTime=100, bool checkTransport=true)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
void SummonGameObjectGroup (uint8 group, std::list< GameObject * > *list=nullptr)
 
CorpseGetCorpse (ObjectGuid const &guid)
 
CreatureGetCreature (ObjectGuid const &guid)
 
GameObjectGetGameObject (ObjectGuid const &guid)
 
TransportGetTransport (ObjectGuid const &guid)
 
DynamicObjectGetDynamicObject (ObjectGuid const &guid)
 
PetGetPet (ObjectGuid const &guid)
 
MapStoredObjectTypesContainerGetObjectsStore ()
 
CreatureBySpawnIdContainerGetCreatureBySpawnIdStore ()
 
GameObjectBySpawnIdContainerGetGameObjectBySpawnIdStore ()
 
std::unordered_set< Corpse * > const * GetCorpsesInGrid (uint32 gridId) const
 
CorpseGetCorpseByPlayer (ObjectGuid const &ownerGuid) const
 
MapInstancedToMapInstanced ()
 
MapInstanced const * ToMapInstanced () const
 
InstanceMapToInstanceMap ()
 
InstanceMap const * ToInstanceMap () const
 
BattlegroundMapToBattlegroundMap ()
 
BattlegroundMap const * ToBattlegroundMap () const
 
float GetWaterOrGroundLevel (uint32 phasemask, float x, float y, float z, float *ground=nullptr, bool swim=false, float collisionHeight=DEFAULT_COLLISION_HEIGHT) const
 
float GetHeight (uint32 phasemask, float x, float y, float z, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
bool isInLineOfSight (float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask, LineOfSightChecks checks, VMAP::ModelIgnoreFlags ignoreFlags) const
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, PathGenerator *path, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 Check if a given source can reach a specific point following a path and normalize the coords. Use this method for long paths, otherwise use the overloaded method with the start coords when you need to do a quick check on small segments.
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 validate the new destination and set reachable coords Check if a given unit can reach a specific point on a segment and set the correct dest coords NOTE: use this method with small segments.
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 
bool CheckCollisionAndGetValidCoords (WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true) const
 validate the new destination and set coords Check if a given unit can face collisions in a specific segment
 
void Balance ()
 
void RemoveGameObjectModel (const GameObjectModel &model)
 
void InsertGameObjectModel (const GameObjectModel &model)
 
bool ContainsGameObjectModel (const GameObjectModel &model) const
 
DynamicMapTree const & GetDynamicMapTree () const
 
float GetGameObjectFloor (uint32 phasemask, float x, float y, float z, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
time_t GetLinkedRespawnTime (ObjectGuid guid) const
 
time_t GetCreatureRespawnTime (ObjectGuid::LowType dbGuid) const
 
time_t GetGORespawnTime (ObjectGuid::LowType dbGuid) const
 
void SaveCreatureRespawnTime (ObjectGuid::LowType dbGuid, time_t &respawnTime)
 
void RemoveCreatureRespawnTime (ObjectGuid::LowType dbGuid)
 
void SaveGORespawnTime (ObjectGuid::LowType dbGuid, time_t &respawnTime)
 
void RemoveGORespawnTime (ObjectGuid::LowType dbGuid)
 
std::unordered_map< ObjectGuid::LowType, time_t > const & GetCreatureRespawnTimes () const
 
std::unordered_map< ObjectGuid::LowType, time_t > const & GetGORespawnTimes () const
 
void LoadRespawnTimes ()
 
void DeleteRespawnTimes ()
 
time_t GetInstanceResetPeriod () const
 
void UpdatePlayerZoneStats (uint32 oldZone, uint32 newZone)
 
uint32 ApplyDynamicModeRespawnScaling (WorldObject const *obj, uint32 respawnDelay) const
 
bool SpawnGroupSpawn (uint32 groupId, bool ignoreRespawn=false, bool force=false)
 
bool SpawnGroupDespawn (uint32 groupId, bool deleteRespawnTimes=false)
 
bool IsSpawnGroupActive (uint32 groupId) const
 
void ProcessRespawns ()
 
void ProcessCreatureRespawn (ObjectGuid::LowType spawnId)
 
void ProcessGameObjectRespawn (ObjectGuid::LowType spawnId)
 
time_t GetRespawnTime (SpawnObjectType type, ObjectGuid::LowType spawnId) const
 
void RemoveRespawnTime (SpawnObjectType type, ObjectGuid::LowType spawnId)
 
void ScheduleCreatureRespawn (ObjectGuid, Milliseconds, Position pos=Position())
 
void LoadCorpseData ()
 
void DeleteCorpseData ()
 
void AddCorpse (Corpse *corpse)
 
void RemoveCorpse (Corpse *corpse)
 
CorpseConvertCorpseToBones (ObjectGuid const &ownerGuid, bool insignia=false)
 
void RemoveOldCorpses ()
 
bool SendZoneMessage (uint32 zone, WorldPacket const *packet, WorldSession const *self=nullptr, TeamId teamId=TEAM_NEUTRAL) const
 Send a packet to all players (or players selected team) in the zone (except self if mentioned)
 
void SendZoneText (uint32 zoneId, char const *text, WorldSession const *self=nullptr, TeamId teamId=TEAM_NEUTRAL) const
 Send a System Message to all players in the zone (except self if mentioned)
 
void SendInitTransports (Player *player)
 
void SendRemoveTransports (Player *player)
 
void SendZoneDynamicInfo (uint32 zoneId, Player *player) const
 
void SendZoneWeather (uint32 zoneId, Player *player) const
 
void SendZoneWeather (ZoneDynamicInfo const &zoneDynamicInfo, Player *player) const
 
void SendInitSelf (Player *player)
 
void UpdateWeather (uint32 const diff)
 
void UpdateExpiredCorpses (uint32 const diff)
 
void PlayDirectSoundToMap (uint32 soundId, uint32 zoneId=0)
 
void SetZoneMusic (uint32 zoneId, uint32 musicId)
 
WeatherGetOrGenerateZoneDefaultWeather (uint32 zoneId)
 
void SetZoneWeather (uint32 zoneId, WeatherState weatherId, float weatherGrade)
 
void SetZoneOverrideLight (uint32 zoneId, uint32 lightId, Milliseconds fadeInTime)
 
void UpdateEncounterState (EncounterCreditType type, uint32 creditEntry, Unit *source)
 
void LogEncounterFinished (EncounterCreditType type, uint32 creditEntry)
 
void DoForAllPlayers (std::function< void(Player *)> exec)
 
void EnsureGridCreated (GridCoord const &gridCoord)
 
bool AllTransportsEmpty () const
 
void AllTransportsRemovePassengers ()
 
TransportsContainer const & GetAllTransports () const
 
template<HighGuid high>
ObjectGuid::LowType GenerateLowGuid ()
 
void AddUpdateObject (Object *obj)
 
void RemoveUpdateObject (Object *obj)
 
size_t GetUpdatableObjectsCount () const
 
uint32 GetCreatedGridsCount ()
 
uint32 GetLoadedGridsCount ()
 
uint32 GetCreatedCellsInGridCount (uint16 const x, uint16 const y)
 
uint32 GetCreatedCellsInMapCount ()
 
void AddObjectToPendingUpdateList (WorldObject *obj)
 
void RemoveObjectFromMapUpdateList (WorldObject *obj)
 
void AddWorldObjectToFarVisibleMap (WorldObject *obj)
 
void RemoveWorldObjectFromFarVisibleMap (WorldObject *obj)
 
void AddWorldObjectToZoneWideVisibleMap (uint32 zoneId, WorldObject *obj)
 
void RemoveWorldObjectFromZoneWideVisibleMap (uint32 zoneId, WorldObject *obj)
 
ZoneWideVisibleWorldObjectsSet const * GetZoneWideVisibleWorldObjectsForZone (uint32 zoneId) const
 
uint32 GetPlayerCountInZone (uint32 zoneId) const
 
MapCollisionDataGetMapCollisionData ()
 
MapCollisionData const & GetMapCollisionData () const
 
template<>
void AddToGrid (Creature *obj, Cell const &cell)
 
template<>
void AddToGrid (GameObject *obj, Cell const &cell)
 
template<>
void AddToGrid (Player *obj, Cell const &cell)
 
template<>
void AddToGrid (Corpse *obj, Cell const &cell)
 
template<>
void DeleteFromWorld (Player *player)
 
template<>
void InitializeObject (Creature *)
 
template<>
void InitializeObject (GameObject *)
 
template<>
bool AddToMap (Transport *obj, bool)
 
template<>
void RemoveFromMap (Transport *obj, bool remove)
 
- Public Member Functions inherited from GridRefMgr< MapGridType >
GridReference< MapGridType > * getFirst ()
 
GridReference< MapGridType > * getLast ()
 
iterator begin ()
 
iterator end ()
 
iterator rbegin ()
 
iterator rend ()
 
- Public Member Functions inherited from RefMgr< TO, FROM >
 RefMgr ()=default
 
virtual ~RefMgr ()
 
Reference< TO, FROM > * getFirst ()
 
Reference< TO, FROM > const * getFirst () const
 
Reference< TO, FROM > * getLast ()
 
Reference< TO, FROM > const * getLast () const
 
iterator begin ()
 
iterator end ()
 
iterator rbegin ()
 
iterator rend ()
 
void clearReferences ()
 
- Public Member Functions inherited from LinkedListHead
 LinkedListHead ()
 
bool IsEmpty () const
 
LinkedListElementgetFirst ()
 
LinkedListElement const * getFirst () const
 
LinkedListElementgetLast ()
 
LinkedListElement const * getLast () const
 
void insertFirst (LinkedListElement *pElem)
 
void insertLast (LinkedListElement *pElem)
 
uint32 getSize () const
 
void incSize ()
 
void decSize ()
 

Private Attributes

bool m_resetAfterUnload
 
bool m_unloadWhenEmpty
 
InstanceScriptinstance_data
 
uint32 i_script_id
 

Additional Inherited Members

- Public Types inherited from Map
enum  EnterState {
  CAN_ENTER = 0 ,
  CANNOT_ENTER_ALREADY_IN_MAP = 1 ,
  CANNOT_ENTER_NO_ENTRY ,
  CANNOT_ENTER_UNINSTANCED_DUNGEON ,
  CANNOT_ENTER_DIFFICULTY_UNAVAILABLE ,
  CANNOT_ENTER_NOT_IN_RAID ,
  CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE ,
  CANNOT_ENTER_INSTANCE_BIND_MISMATCH ,
  CANNOT_ENTER_TOO_MANY_INSTANCES ,
  CANNOT_ENTER_MAX_PLAYERS ,
  CANNOT_ENTER_ZONE_IN_COMBAT ,
  CANNOT_ENTER_UNSPECIFIED_REASON
}
 
typedef MapRefMgr PlayerList
 
typedef std::unordered_multimap< ObjectGuid::LowType, Creature * > CreatureBySpawnIdContainer
 
typedef std::unordered_multimap< ObjectGuid::LowType, GameObject * > GameObjectBySpawnIdContainer
 
typedef std::vector< WorldObject * > UpdatableObjectList
 
typedef std::unordered_set< WorldObject * > PendingAddUpdatableObjectList
 
- Public Types inherited from GridRefMgr< MapGridType >
typedef LinkedListHead::Iterator< GridReference< MapGridType > > iterator
 
- Public Types inherited from RefMgr< TO, FROM >
typedef LinkedListHead::Iterator< Reference< TO, FROM > > iterator
 
- Public Types inherited from LinkedListHead
typedef Iterator< LinkedListElementiterator
 
- Static Public Member Functions inherited from Map
static void DeleteRespawnTimesInDB (uint16 mapId, uint32 instanceId)
 
- Public Attributes inherited from Map
std::unordered_set< Unit * > i_objectsForDelayedVisibility
 
CreatureGroupHolderType CreatureGroupHolder
 
EventProcessor Events
 
DataMap CustomData
 
- Protected Member Functions inherited from Map
template<class T >
void AddToGrid (T *object, Cell const &cell)
 
- Protected Attributes inherited from Map
std::mutex Lock
 
MapGridManager _mapGridManager
 
MapEntry const * i_mapEntry
 
MapCollisionData _mapCollisionData
 
uint8 i_spawnMode
 
uint32 i_InstanceId
 
uint32 m_unloadTimer
 
float m_VisibleDistance
 
time_t _instanceResetPeriod
 
MapRefMgr m_mapRefMgr
 
MapRefMgr::iterator m_mapRefIter
 
TransportsContainer _transports
 
TransportsContainer::iterator _transportsUpdateIter
 

Detailed Description

Constructor & Destructor Documentation

◆ InstanceMap()

InstanceMap::InstanceMap ( uint32  id,
uint32  InstanceId,
uint8  SpawnMode,
Map _parent 
)
1867 : Map(id, InstanceId, SpawnMode, _parent),
1869 instance_data(nullptr), i_script_id(0)
1870{
1871 //lets initialize visibility distance for dungeons
1873
1874 // the timer is started by default, and stopped when the first player joins
1875 // this make sure it gets unloaded if for some reason no player joins
1877
1878 // pussywizard:
1879 if (IsRaid())
1880 if (time_t resetTime = sInstanceSaveMgr->GetResetTimeFor(id, Difficulty(SpawnMode)))
1881 if (time_t extendedResetTime = sInstanceSaveMgr->GetExtendedResetTimeFor(id, Difficulty(SpawnMode)))
1882 _instanceResetPeriod = extendedResetTime - resetTime;
1883}
Difficulty
Definition DBCEnums.h:266
std::uint32_t uint32
Definition Define.h:107
#define sInstanceSaveMgr
Definition InstanceSaveMgr.h:202
#define MIN_UNLOAD_DELAY
Definition Map.h:93
@ CONFIG_INSTANCE_UNLOAD_DELAY
Definition WorldConfig.h:208
bool m_resetAfterUnload
Definition Map.h:735
bool m_unloadWhenEmpty
Definition Map.h:736
InstanceScript * instance_data
Definition Map.h:737
void InitVisibilityDistance() override
Definition Map.cpp:1892
uint32 i_script_id
Definition Map.h:738
Definition Map.h:166
uint32 m_unloadTimer
Definition Map.h:600
bool IsRaid() const
Definition Map.h:299
time_t _instanceResetPeriod
Definition Map.h:602
#define sWorld
Definition World.h:317

References Map::_instanceResetPeriod, CONFIG_INSTANCE_UNLOAD_DELAY, InitVisibilityDistance(), Map::IsRaid(), Map::m_unloadTimer, MIN_UNLOAD_DELAY, sInstanceSaveMgr, and sWorld.

◆ ~InstanceMap()

InstanceMap::~InstanceMap ( )
override
1886{
1887 delete instance_data;
1888 instance_data = nullptr;
1889 sInstanceSaveMgr->DeleteInstanceSaveIfNeeded(GetInstanceId(), true);
1890}
uint32 GetInstanceId() const
Definition Map.h:268

References Map::GetInstanceId(), instance_data, and sInstanceSaveMgr.

Member Function Documentation

◆ AddPlayerToMap()

bool InstanceMap::AddPlayerToMap ( Player player)
overridevirtual

Reimplemented from Map.

1999{
2000 if (m_resetAfterUnload) // this instance has been reset, it's not meant to be used anymore
2001 return false;
2002
2003 if (IsDungeon())
2004 {
2005 Group* group = player->GetGroup();
2006
2007 // get an instance save for the map
2008 InstanceSave* mapSave = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
2009 if (!mapSave)
2010 {
2011 LOG_ERROR("maps", "InstanceMap::Add: InstanceSave does not exist for map {} spawnmode {} with instance id {}", GetId(), GetSpawnMode(), GetInstanceId());
2012 return false;
2013 }
2014
2015 // check for existing instance binds
2016 InstancePlayerBind* playerBind = sInstanceSaveMgr->PlayerGetBoundInstance(player->GetGUID(), GetId(), Difficulty(GetSpawnMode()));
2017 if (playerBind && playerBind->perm)
2018 {
2019 if (playerBind->save != mapSave)
2020 {
2021 LOG_ERROR("maps", "InstanceMap::Add: player {} ({}) is permanently bound to instance {}, {}, {}, {} but he is being put into instance {}, {}, {}, {}",
2022 player->GetName(), player->GetGUID().ToString(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(),
2023 playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->CanReset());
2024 return false;
2025 }
2026 }
2027 else if (player->GetSession()->PlayerLoading() && playerBind && playerBind->save != mapSave)
2028 {
2029 // Prevent "Convert to Raid" exploit to reset instances
2030 return false;
2031 }
2032 else
2033 {
2034 playerBind = sInstanceSaveMgr->PlayerBindToInstance(player->GetGUID(), mapSave, false, player);
2035 // pussywizard: bind lider also if not yet bound
2036 if (Group* g = player->GetGroup())
2037 if (g->GetLeaderGUID() != player->GetGUID())
2038 if (!sInstanceSaveMgr->PlayerGetBoundInstance(g->GetLeaderGUID(), mapSave->GetMapId(), mapSave->GetDifficulty()))
2039 {
2040 sInstanceSaveMgr->PlayerCreateBoundInstancesMaps(g->GetLeaderGUID());
2041 sInstanceSaveMgr->PlayerBindToInstance(g->GetLeaderGUID(), mapSave, false, ObjectAccessor::FindConnectedPlayer(g->GetLeaderGUID()));
2042 }
2043 }
2044
2045 // increase current instances (hourly limit)
2046 // xinef: specific instances are still limited
2047 if (!group || !group->isLFGGroup() || !group->IsLfgRandomInstance())
2049
2050 if (!playerBind->perm && !mapSave->CanReset() && group && !group->isLFGGroup() && !group->IsLfgRandomInstance())
2051 {
2053 data << uint32(60000);
2055 data << uint8(0);
2056 player->SendDirectMessage(&data);
2057 player->SetPendingBind(mapSave->GetInstanceId(), 60000);
2058 }
2059 }
2060
2061 // initialize unload state
2062 m_unloadTimer = 0;
2063 m_resetAfterUnload = false;
2064 m_unloadWhenEmpty = false;
2065
2066 // this will acquire the same mutex so it cannot be in the previous block
2067 Map::AddPlayerToMap(player);
2068
2069 if (instance_data)
2071
2072 return true;
2073}
std::uint8_t uint8
Definition Define.h:109
#define LOG_ERROR(filterType__,...)
Definition Log.h:145
Definition Group.h:176
bool isLFGGroup(bool restricted=false) const
Definition Group.cpp:2340
bool IsLfgRandomInstance() const
Definition Group.h:324
Definition InstanceSaveMgr.h:56
uint32 GetInstanceId() const
Definition InstanceSaveMgr.h:61
uint32 GetMapId() const
Definition InstanceSaveMgr.h:62
Difficulty GetDifficulty() const
Definition InstanceSaveMgr.h:63
bool CanReset() const
Definition InstanceSaveMgr.h:81
uint32 GetCompletedEncounterMask() const
Definition InstanceScript.h:272
virtual void OnPlayerEnter(Player *)
Definition InstanceScript.cpp:59
bool IsDungeon() const
Definition Map.h:297
uint8 GetSpawnMode() const
Definition Map.h:269
uint32 GetId() const
Definition Map.h:232
virtual bool AddPlayerToMap(Player *)
Definition Map.cpp:255
std::string ToString() const
Definition ObjectGuid.cpp:47
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5701
void AddInstanceEnterTime(uint32 instanceId, time_t enterTime)
Definition Player.h:2491
WorldSession * GetSession() const
Definition Player.h:2023
Group * GetGroup()
Definition Player.h:2509
void SetPendingBind(uint32 instanceId, uint32 bindTimer)
Definition Player.h:2479
std::string const & GetName() const
Definition Object.h:528
Definition WorldPacket.h:26
bool PlayerLoading() const
Definition WorldSession.h:411
@ SMSG_INSTANCE_LOCK_WARNING_QUERY
Definition Opcodes.h:357
Seconds GetGameTime()
Definition GameTime.cpp:38
Player * FindConnectedPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:257
Definition InstanceSaveMgr.h:39
InstanceSave * save
Definition InstanceSaveMgr.h:40
bool perm
Definition InstanceSaveMgr.h:41

References Player::AddInstanceEnterTime(), Map::AddPlayerToMap(), InstanceSave::CanReset(), ObjectAccessor::FindConnectedPlayer(), InstanceScript::GetCompletedEncounterMask(), InstanceSave::GetDifficulty(), GameTime::GetGameTime(), Player::GetGroup(), Object::GetGUID(), Map::GetId(), InstanceSave::GetInstanceId(), Map::GetInstanceId(), InstanceSave::GetMapId(), WorldObject::GetName(), Player::GetSession(), Map::GetSpawnMode(), instance_data, Map::IsDungeon(), Group::isLFGGroup(), Group::IsLfgRandomInstance(), LOG_ERROR, m_resetAfterUnload, Map::m_unloadTimer, m_unloadWhenEmpty, InstanceScript::OnPlayerEnter(), InstancePlayerBind::perm, WorldSession::PlayerLoading(), InstancePlayerBind::save, Player::SendDirectMessage(), Player::SetPendingBind(), sInstanceSaveMgr, SMSG_INSTANCE_LOCK_WARNING_QUERY, and ObjectGuid::ToString().

◆ AfterPlayerUnlinkFromMap()

void InstanceMap::AfterPlayerUnlinkFromMap ( )
overridevirtual

Reimplemented from Map.

2099{
2100 if (!m_unloadTimer && !HavePlayers())
2103}
bool HavePlayers() const
Definition Map.h:322
virtual void AfterPlayerUnlinkFromMap()
Definition Map.cpp:732

References Map::AfterPlayerUnlinkFromMap(), CONFIG_INSTANCE_UNLOAD_DELAY, Map::HavePlayers(), Map::m_unloadTimer, m_unloadWhenEmpty, MIN_UNLOAD_DELAY, and sWorld.

◆ CannotEnter()

Map::EnterState InstanceMap::CannotEnter ( Player player,
bool  loginCheck = false 
)
overridevirtual

Reimplemented from Map.

1929{
1930 if (!loginCheck && player->GetMapRef().getTarget() == this)
1931 {
1932 LOG_ERROR("maps", "InstanceMap::CanEnter - player {} ({}) already in map {}, {}, {}!",
1933 player->GetName(), player->GetGUID().ToString(), GetId(), GetInstanceId(), GetSpawnMode());
1934
1936 }
1937
1938 // allow GM's to enter
1939 if (player->IsGameMaster())
1940 return Map::CannotEnter(player, loginCheck);
1941
1942 // cannot enter if the instance is full (player cap), GMs don't count
1943 uint32 maxPlayers = GetMaxPlayers();
1944 if (GetPlayersCountExceptGMs() >= (loginCheck ? maxPlayers + 1 : maxPlayers))
1945 {
1946 LOG_DEBUG("maps", "MAP: Instance '{}' of map '{}' cannot have more than '{}' players. Player '{}' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName());
1949 }
1950
1951 // cannot enter while an encounter is in progress on raids
1952 bool checkProgress = (IsRaid() || GetId() == 668 /*HoR*/);
1953 if (checkProgress && GetInstanceScript() && GetInstanceScript()->IsEncounterInProgress())
1954 {
1957 }
1958
1959 // xinef: dont allow LFG Group to enter other instance that is selected
1960 if (Group* group = player->GetGroup())
1961 if (group->isLFGGroup())
1962 if (!sLFGMgr->inLfgDungeonMap(group->GetGUID(), GetId(), GetDifficulty()))
1963 {
1966 }
1967
1968 // cannot enter if instance is in use by another party/soloer that have a permanent save in the same instance id
1969 PlayerList const& playerList = GetPlayers();
1970 if (!playerList.IsEmpty())
1971 for (PlayerList::const_iterator i = playerList.begin(); i != playerList.end(); ++i)
1972 if (Player* iPlayer = i->GetSource())
1973 {
1974 if (iPlayer == player) // login case, player already added to map
1975 continue;
1976 if (iPlayer->IsGameMaster()) // bypass GMs
1977 continue;
1978 if (!player->GetGroup()) // player has not group and there is someone inside, deny entry
1979 {
1982 }
1983 // player inside instance has no group or his groups is different to entering player's one, deny entry
1984 if (!iPlayer->GetGroup() || iPlayer->GetGroup() != player->GetGroup())
1985 {
1988 }
1989 break;
1990 }
1991
1992 return Map::CannotEnter(player, loginCheck);
1993}
#define sLFGMgr
Definition LFGMgr.h:658
#define LOG_DEBUG(filterType__,...)
Definition Log.h:157
@ TRANSFER_ABORT_MAP_NOT_ALLOWED
Definition Player.h:784
@ TRANSFER_ABORT_MAX_PLAYERS
Definition Player.h:771
@ TRANSFER_ABORT_ZONE_IN_COMBAT
Definition Player.h:774
uint32 GetMaxPlayers() const
Definition Map.cpp:2262
InstanceScript * GetInstanceScript()
Definition Map.h:720
virtual bool IsEncounterInProgress() const
Definition InstanceScript.cpp:143
LinkedListHead::Iterator< MapReference const > const_iterator
Definition MapRefMgr.h:29
uint32 GetPlayersCountExceptGMs(bool aliveOnly=false) const
Definition Map.cpp:1838
MapRefMgr PlayerList
Definition Map.h:328
virtual EnterState CannotEnter(Player *, bool)
Definition Map.h:287
const char * GetMapName() const
Definition Map.cpp:1611
Difficulty GetDifficulty() const
Definition Map.h:292
PlayerList const & GetPlayers() const
Definition Map.h:329
@ CANNOT_ENTER_MAX_PLAYERS
Definition Map.h:282
@ CANNOT_ENTER_ZONE_IN_COMBAT
Definition Map.h:283
@ CANNOT_ENTER_ALREADY_IN_MAP
Definition Map.h:274
@ CANNOT_ENTER_UNSPECIFIED_REASON
Definition Map.h:284
@ CANNOT_ENTER_INSTANCE_BIND_MISMATCH
Definition Map.h:280
Definition Player.h:1084
bool IsGameMaster() const
Definition Player.h:1174
MapReference & GetMapRef()
Definition Player.h:2532
void SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg=0)
Definition Player.cpp:11752
TO * getTarget() const
Definition Reference.h:95

References MapRefMgr::begin(), Map::CANNOT_ENTER_ALREADY_IN_MAP, Map::CANNOT_ENTER_INSTANCE_BIND_MISMATCH, Map::CANNOT_ENTER_MAX_PLAYERS, Map::CANNOT_ENTER_UNSPECIFIED_REASON, Map::CANNOT_ENTER_ZONE_IN_COMBAT, Map::CannotEnter(), MapRefMgr::end(), Map::GetDifficulty(), Player::GetGroup(), Object::GetGUID(), Map::GetId(), Map::GetInstanceId(), GetInstanceScript(), Map::GetMapName(), Player::GetMapRef(), GetMaxPlayers(), WorldObject::GetName(), Map::GetPlayers(), Map::GetPlayersCountExceptGMs(), Map::GetSpawnMode(), Reference< TO, FROM >::getTarget(), LinkedListHead::IsEmpty(), InstanceScript::IsEncounterInProgress(), Player::IsGameMaster(), Map::IsRaid(), LOG_DEBUG, LOG_ERROR, Player::SendTransferAborted(), sLFGMgr, ObjectGuid::ToString(), TRANSFER_ABORT_MAP_NOT_ALLOWED, TRANSFER_ABORT_MAX_PLAYERS, and TRANSFER_ABORT_ZONE_IN_COMBAT.

◆ CreateInstanceScript()

void InstanceMap::CreateInstanceScript ( bool  load,
std::string  data,
uint32  completedEncounterMask 
)
2106{
2107 if (instance_data)
2108 {
2109 return;
2110 }
2111
2112 bool isOtherAI = false;
2113
2114 sScriptMgr->OnBeforeCreateInstanceScript(this, &instance_data, load, data, completedEncounterMask);
2115
2116 if (instance_data)
2117 isOtherAI = true;
2118
2119 // if ALE AI was fetched succesfully we should not call CreateInstanceData nor set the unused scriptID
2120 if (!isOtherAI)
2121 {
2122 InstanceTemplate const* mInstance = sObjectMgr->GetInstanceTemplate(GetId());
2123 if (mInstance)
2124 {
2125 i_script_id = mInstance->ScriptId;
2126 instance_data = sScriptMgr->CreateInstanceScript(this);
2127 }
2128 }
2129
2130 if (!instance_data)
2131 return;
2132
2133 // use mangos behavior if we are dealing with ALE AI
2134 // initialize should then be called only if load is false
2135 if (!isOtherAI || !load)
2136 {
2138 }
2139
2140 if (load)
2141 {
2142 instance_data->SetCompletedEncountersMask(completedEncounterMask, false);
2143 if (data != "")
2144 instance_data->Load(data.c_str());
2145 }
2146
2148}
#define sObjectMgr
Definition ObjectMgr.h:1732
#define sScriptMgr
Definition ScriptMgr.h:740
virtual void Load(char const *data)
Definition InstanceScript.cpp:462
void SetCompletedEncountersMask(uint32 newMask, bool save)
Definition InstanceScript.cpp:749
void LoadInstanceSavedGameobjectStateData()
Definition InstanceScript.cpp:799
virtual void Initialize()
Definition InstanceScript.h:152
Definition Map.h:124
uint32 ScriptId
Definition Map.h:126

References Map::GetId(), i_script_id, InstanceScript::Initialize(), instance_data, InstanceScript::Load(), InstanceScript::LoadInstanceSavedGameobjectStateData(), InstanceTemplate::ScriptId, InstanceScript::SetCompletedEncountersMask(), sObjectMgr, and sScriptMgr.

◆ GetDebugInfo()

std::string InstanceMap::GetDebugInfo ( ) const
overridevirtual

Reimplemented from Map.

3519{
3520 std::stringstream sstr;
3521 sstr << Map::GetDebugInfo() << "\n"
3522 << std::boolalpha
3523 << "ScriptId: " << GetScriptId() << " ScriptName: " << GetScriptName();
3524 return sstr.str();
3525}
uint32 GetScriptId() const
Definition Map.h:718
std::string const & GetScriptName() const
Definition Map.cpp:2195
virtual std::string GetDebugInfo() const
Definition Map.cpp:3489

References Map::GetDebugInfo(), GetScriptId(), and GetScriptName().

◆ GetInstanceScript() [1/2]

◆ GetInstanceScript() [2/2]

InstanceScript const * InstanceMap::GetInstanceScript ( ) const
inline
721{ return instance_data; }

References instance_data.

◆ GetMaxPlayers()

uint32 InstanceMap::GetMaxPlayers ( ) const
2263{
2264 MapDifficulty const* mapDiff = GetMapDifficulty();
2265 if (mapDiff && mapDiff->maxPlayers)
2266 return mapDiff->maxPlayers;
2267
2268 return GetEntry()->maxPlayers;
2269}
MapDifficulty const * GetMapDifficulty() const
Definition Map.cpp:2257
MapEntry const * GetEntry() const
Definition Map.h:173
Definition DBCStructure.h:2222
uint32 maxPlayers
Definition DBCStructure.h:2227
uint32 maxPlayers
Definition DBCStructure.h:1346

References Map::GetEntry(), Map::GetMapDifficulty(), MapEntry::maxPlayers, and MapDifficulty::maxPlayers.

Referenced by CannotEnter(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::CheckAchievementCriteriaMeet(), and AchievementMgr::UpdateAchievementCriteria().

◆ GetMaxResetDelay()

uint32 InstanceMap::GetMaxResetDelay ( ) const
2272{
2273 MapDifficulty const* mapDiff = GetMapDifficulty();
2274 return mapDiff ? mapDiff->resetTime : 0;
2275}
uint32 resetTime
Definition DBCStructure.h:2226

References Map::GetMapDifficulty(), and MapDifficulty::resetTime.

◆ GetScriptId()

uint32 InstanceMap::GetScriptId ( ) const
inline
718{ return i_script_id; }

References i_script_id.

Referenced by ScriptMgr::CreateInstanceScript(), and GetDebugInfo().

◆ GetScriptName()

std::string const & InstanceMap::GetScriptName ( ) const
2196{
2197 return sObjectMgr->GetScriptName(i_script_id);
2198}

References i_script_id, and sObjectMgr.

Referenced by GetDebugInfo().

◆ InitVisibilityDistance()

void InstanceMap::InitVisibilityDistance ( )
overridevirtual

Reimplemented from Map.

1893{
1894 //init visibility distance for instances
1896
1897 // pussywizard: this CAN NOT exceed MAX_VISIBILITY_DISTANCE
1898 switch (GetId())
1899 {
1900 case 429: // Dire Maul
1901 case 550: // The Eye
1902 case 578: // The Nexus: The Oculus
1903 m_VisibleDistance = 175.0f;
1904 break;
1905 case 649: // Trial of the Crusader
1906 case 650: // Trial of the Champion
1907 case 595: // Culling of Startholme
1908 case 658: // Pit of Saron
1909 m_VisibleDistance = 150.0f;
1910 break;
1911 case 615: // Obsidian Sanctum
1912 case 616: // Eye of Eternity
1913 case 603: // Ulduar
1914 case 668: // Halls of Reflection
1915 case 631: // Icecrown Citadel
1916 case 724: // Ruby Sanctum
1917 m_VisibleDistance = 200.0f;
1918 break;
1919 case 531: // Ahn'Qiraj Temple
1920 m_VisibleDistance = 300.0f;
1921 break;
1922 }
1923}
float m_VisibleDistance
Definition Map.h:601
static float GetMaxVisibleDistanceInInstances()
Definition World.h:214

References Map::GetId(), World::GetMaxVisibleDistanceInInstances(), and Map::m_VisibleDistance.

Referenced by InstanceMap().

◆ PermBindAllPlayers()

void InstanceMap::PermBindAllPlayers ( )
2201{
2202 if (!IsDungeon())
2203 return;
2204
2205 InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
2206 if (!save)
2207 {
2208 LOG_ERROR("maps", "Cannot bind players because no instance save is available for instance map (Name: {}, Entry: {}, InstanceId: {})!", GetMapName(), GetId(), GetInstanceId());
2209 return;
2210 }
2211
2212 Player* player;
2213 Group* group;
2214 // group members outside the instance group don't get bound
2215 for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
2216 {
2217 player = itr->GetSource();
2218 group = player->GetGroup();
2219
2220 // players inside an instance cannot be bound to other instances
2221 // some players may already be permanently bound, in this case nothing happens
2222 InstancePlayerBind* bind = sInstanceSaveMgr->PlayerGetBoundInstance(player->GetGUID(), save->GetMapId(), save->GetDifficulty());
2223
2224 if (!bind || !bind->perm)
2225 {
2227 data << uint32(0);
2228 player->SendDirectMessage(&data);
2229 sInstanceSaveMgr->PlayerBindToInstance(player->GetGUID(), save, true, player);
2230 }
2231
2232 // Xinef: Difficulty change prevention
2233 if (group)
2235 }
2236}
@ DIFFICULTY_PREVENTION_CHANGE_BOSS_KILLED
Definition Group.h:142
void SetDifficultyChangePrevention(DifficultyPreventionChangeType type)
Definition Group.cpp:2612
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
MapRefMgr m_mapRefMgr
Definition Map.h:604
@ SMSG_INSTANCE_SAVE_CREATED
Definition Opcodes.h:745

References MapRefMgr::begin(), DIFFICULTY_PREVENTION_CHANGE_BOSS_KILLED, MapRefMgr::end(), InstanceSave::GetDifficulty(), Player::GetGroup(), Object::GetGUID(), Map::GetId(), Map::GetInstanceId(), InstanceSave::GetMapId(), Map::GetMapName(), Map::IsDungeon(), LOG_ERROR, Map::m_mapRefMgr, InstancePlayerBind::perm, Player::SendDirectMessage(), Group::SetDifficultyChangePrevention(), sInstanceSaveMgr, and SMSG_INSTANCE_SAVE_CREATED.

Referenced by boss_flame_leviathan::BindPlayers(), npc_harrison_jones::DoAction(), boss_skeram::JustDied(), boss_sartharion_dragonAI::JustDied(), Unit::Kill(), instance_karazhan::instance_karazhan_InstanceMapScript::OnUnitDeath(), instance_karazhan::instance_karazhan_InstanceMapScript::SetData(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::SetData(), and instance_halls_of_reflection::UpdateOutro().

◆ RemovePlayerFromMap()

void InstanceMap::RemovePlayerFromMap ( Player player,
bool  remove 
)
overridevirtual

Reimplemented from Map.

2085{
2086 if (instance_data)
2088 // pussywizard: moved m_unloadTimer to InstanceMap::AfterPlayerUnlinkFromMap(), in this function if 2 players run out at the same time the instance won't close
2089 //if (!m_unloadTimer && m_mapRefMgr.getSize() == 1)
2090 // m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld->getIntConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
2091 Map::RemovePlayerFromMap(player, remove);
2092
2093 // If remove == true - player already deleted.
2094 if (!remove)
2095 player->SetPendingBind(0, 0);
2096}
virtual void OnPlayerLeave(Player *)
Definition InstanceScript.cpp:65
virtual void RemovePlayerFromMap(Player *, bool)
Definition Map.cpp:711

References instance_data, InstanceScript::OnPlayerLeave(), Map::RemovePlayerFromMap(), and Player::SetPendingBind().

◆ Reset()

bool InstanceMap::Reset ( uint8  method,
GuidList globalSkipList = nullptr 
)
2154{
2155 if (method == INSTANCE_RESET_GLOBAL)
2156 {
2157 // pussywizard: teleport out immediately
2158 for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
2159 {
2160 // teleport players that are no longer bound (can be still bound if extended id)
2161 if (!globalResetSkipList || std::find(globalResetSkipList->begin(), globalResetSkipList->end(), itr->GetSource()->GetGUID()) == globalResetSkipList->end())
2162 itr->GetSource()->RepopAtGraveyard();
2163 }
2164
2165 // reset map only if noone is bound
2166 if (!globalResetSkipList || globalResetSkipList->empty())
2167 {
2168 // pussywizard: setting both m_unloadWhenEmpty and m_unloadTimer intended, in case RepopAtGraveyard failed
2169 if (HavePlayers())
2170 m_unloadWhenEmpty = true;
2172 m_resetAfterUnload = true;
2173 }
2174
2175 return m_mapRefMgr.IsEmpty();
2176 }
2177
2178 if (HavePlayers())
2179 {
2180 if (method == INSTANCE_RESET_ALL || method == INSTANCE_RESET_CHANGE_DIFFICULTY)
2181 {
2182 for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
2183 itr->GetSource()->SendResetFailedNotify(GetId());
2184 }
2185 }
2186 else
2187 {
2189 m_resetAfterUnload = true;
2190 }
2191
2192 return m_mapRefMgr.IsEmpty();
2193}
@ INSTANCE_RESET_CHANGE_DIFFICULTY
Definition Map.h:701
@ INSTANCE_RESET_GLOBAL
Definition Map.h:702
@ INSTANCE_RESET_ALL
Definition Map.h:700
bool IsEmpty() const
Definition LinkedList.h:97

References MapRefMgr::begin(), MapRefMgr::end(), Map::GetId(), Map::HavePlayers(), INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GLOBAL, LinkedListHead::IsEmpty(), Map::m_mapRefMgr, m_resetAfterUnload, Map::m_unloadTimer, m_unloadWhenEmpty, and MIN_UNLOAD_DELAY.

Referenced by InstanceSaveMgr::_ResetOrWarnAll(), Player::ResetInstances(), and Group::ResetInstances().

◆ SendResetWarnings()

void InstanceMap::SendResetWarnings ( uint32  timeLeft) const
2252{
2253 for (MapRefMgr::const_iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
2254 itr->GetSource()->SendInstanceResetWarning(GetId(), itr->GetSource()->GetDifficulty(IsRaid()), timeLeft, false);
2255}

References MapRefMgr::begin(), MapRefMgr::end(), Map::GetId(), Map::IsRaid(), and Map::m_mapRefMgr.

Referenced by InstanceSaveMgr::_ResetOrWarnAll().

◆ UnloadAll()

void InstanceMap::UnloadAll ( )
overridevirtual

Reimplemented from Map.

2239{
2240 ASSERT(!HavePlayers());
2241
2243 {
2246 }
2247
2249}
#define ASSERT
Definition Errors.h:68
void DeleteCorpseData()
Definition Map.cpp:3480
void DeleteRespawnTimes()
Definition Map.cpp:2522
virtual void UnloadAll()
Definition Map.cpp:1042

References ASSERT, Map::DeleteCorpseData(), Map::DeleteRespawnTimes(), Map::HavePlayers(), m_resetAfterUnload, and Map::UnloadAll().

◆ Update()

void InstanceMap::Update ( const uint32  t_diff,
const uint32  s_diff,
bool  thread = true 
)
overridevirtual

Reimplemented from Map.

2076{
2077 Map::Update(t_diff, s_diff);
2078
2079 if (t_diff)
2080 if (instance_data)
2081 instance_data->Update(t_diff);
2082}
virtual void Update(uint32)
Definition InstanceScript.cpp:253
virtual void Update(const uint32, const uint32, bool thread=true)
Definition Map.cpp:430

References instance_data, Map::Update(), and InstanceScript::Update().

Member Data Documentation

◆ i_script_id

uint32 InstanceMap::i_script_id
private

◆ instance_data

◆ m_resetAfterUnload

bool InstanceMap::m_resetAfterUnload
private

Referenced by AddPlayerToMap(), Reset(), and UnloadAll().

◆ m_unloadWhenEmpty

bool InstanceMap::m_unloadWhenEmpty
private

The documentation for this class was generated from the following files: