AzerothCore 3.3.5a
OpenSource WoW Emulator
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InstanceMap Class Reference

#include "Map.h"

Inheritance diagram for InstanceMap:
Map GridRefMgr< MapGridType > RefMgr< TO, FROM > LinkedListHead

Public Member Functions

 InstanceMap (uint32 id, uint32 InstanceId, uint8 SpawnMode, Map *_parent)
 
 ~InstanceMap () override
 
bool AddPlayerToMap (Player *) override
 
void RemovePlayerFromMap (Player *, bool) override
 
void AfterPlayerUnlinkFromMap () override
 
void Update (const uint32, const uint32, bool thread=true) override
 
void CreateInstanceScript (bool load, std::string data, uint32 completedEncounterMask)
 
bool Reset (uint8 method, GuidList *globalSkipList=nullptr)
 
uint32 GetScriptId () const
 
std::string const & GetScriptName () const
 
InstanceScriptGetInstanceScript ()
 
InstanceScript const * GetInstanceScript () const
 
void PermBindAllPlayers ()
 
void UnloadAll () override
 
EnterState CannotEnter (Player *player, bool loginCheck=false) override
 
void SendResetWarnings (uint32 timeLeft) const
 
uint32 GetMaxPlayers () const
 
uint32 GetMaxResetDelay () const
 
void InitVisibilityDistance () override
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from Map
 Map (uint32 id, uint32 InstanceId, uint8 SpawnMode, Map *_parent=nullptr)
 
 ~Map () override
 
MapEntry const * GetEntry () const
 
bool CanUnload (uint32 diff)
 
template<class T >
bool AddToMap (T *, bool checkTransport=false)
 
template<class T >
void RemoveFromMap (T *, bool)
 
void MarkNearbyCellsOf (WorldObject *obj)
 
float GetVisibilityRange () const
 
void SetVisibilityRange (float range)
 
void OnCreateMap ()
 
void PlayerRelocation (Player *, float x, float y, float z, float o)
 
void CreatureRelocation (Creature *creature, float x, float y, float z, float o)
 
void GameObjectRelocation (GameObject *go, float x, float y, float z, float o)
 
void DynamicObjectRelocation (DynamicObject *go, float x, float y, float z, float o)
 
template<class T , class CONTAINER >
void Visit (const Cell &cell, TypeContainerVisitor< T, CONTAINER > &visitor)
 
bool IsGridLoaded (GridCoord const &gridCoord) const
 
bool IsGridLoaded (float x, float y) const
 
bool IsGridCreated (GridCoord const &gridCoord) const
 
bool IsGridCreated (float x, float y) const
 
void LoadGrid (float x, float y)
 
void LoadAllGrids ()
 
void LoadGridsInRange (Position const &center, float radius)
 
bool UnloadGrid (MapGridType &grid)
 
std::shared_ptr< GridTerrainDataGetGridTerrainDataSharedPtr (GridCoord const &gridCoord)
 
GridTerrainDataGetGridTerrainData (GridCoord const &gridCoord)
 
GridTerrainDataGetGridTerrainData (float x, float y)
 
uint32 GetId () const
 
Map const * GetParent () const
 
std::shared_mutex & GetMMapLock () const
 
void HandleDelayedVisibility ()
 
float GetHeight (float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
float GetGridHeight (float x, float y) const
 
float GetMinHeight (float x, float y) const
 
TransportGetTransportForPos (uint32 phase, float x, float y, float z, WorldObject *worldobject=nullptr)
 
void GetFullTerrainStatusForPosition (uint32 phaseMask, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus &data, uint8 reqLiquidType=MAP_ALL_LIQUIDS)
 
LiquidData const GetLiquidData (uint32 phaseMask, float x, float y, float z, float collisionHeight, uint8 ReqLiquidType)
 
bool GetAreaInfo (uint32 phaseMask, float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const
 
uint32 GetAreaId (uint32 phaseMask, float x, float y, float z) const
 
uint32 GetZoneId (uint32 phaseMask, float x, float y, float z) const
 
void GetZoneAndAreaId (uint32 phaseMask, uint32 &zoneid, uint32 &areaid, float x, float y, float z) const
 
float GetWaterLevel (float x, float y) const
 
bool IsInWater (uint32 phaseMask, float x, float y, float z, float collisionHeight) const
 
bool IsUnderWater (uint32 phaseMask, float x, float y, float z, float collisionHeight) const
 
bool HasEnoughWater (WorldObject const *searcher, float x, float y, float z) const
 
bool HasEnoughWater (WorldObject const *searcher, LiquidData const &liquidData) const
 
void MoveAllCreaturesInMoveList ()
 
void MoveAllGameObjectsInMoveList ()
 
void MoveAllDynamicObjectsInMoveList ()
 
void RemoveAllObjectsInRemoveList ()
 
virtual void RemoveAllPlayers ()
 
uint32 GetInstanceId () const
 
uint8 GetSpawnMode () const
 
const char * GetMapName () const
 
Difficulty GetDifficulty () const
 
bool IsRegularDifficulty () const
 
MapDifficulty const * GetMapDifficulty () const
 
bool Instanceable () const
 
bool IsDungeon () const
 
bool IsNonRaidDungeon () const
 
bool IsRaid () const
 
bool IsRaidOrHeroicDungeon () const
 
bool IsHeroic () const
 
bool Is25ManRaid () const
 
bool IsBattleground () const
 
bool IsBattleArena () const
 
bool IsBattlegroundOrArena () const
 
bool IsWorldMap () const
 
bool GetEntrancePos (int32 &mapid, float &x, float &y)
 
void AddObjectToRemoveList (WorldObject *obj)
 
void AddObjectToSwitchList (WorldObject *obj, bool on)
 
virtual void DelayedUpdate (const uint32 diff)
 
void resetMarkedCells ()
 
bool isCellMarked (uint32 pCellId)
 
void markCell (uint32 pCellId)
 
bool HavePlayers () const
 
uint32 GetPlayersCountExceptGMs () const
 
void AddWorldObject (WorldObject *obj)
 
void RemoveWorldObject (WorldObject *obj)
 
void SendToPlayers (WorldPacket const *data) const
 
PlayerList const & GetPlayers () const
 
void ScriptsStart (std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target)
 Put scripts in the execution queue.
 
void ScriptCommandStart (ScriptInfo const &script, uint32 delay, Object *source, Object *target)
 
template<class T >
void AddToActive (T *obj)
 
template<class T >
void RemoveFromActive (T *obj)
 
template<class T >
void SwitchGridContainers (T *obj, bool on)
 
void UpdateIteratorBack (Player *player)
 
TempSummonSummonCreature (uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true)
 
GameObjectSummonGameObject (uint32 entry, Position const &pos, float rotation0=0.0f, float rotation1=0.0f, float rotation2=0.0f, float rotation3=0.0f, uint32 respawnTime=100, bool checkTransport=true)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
CorpseGetCorpse (ObjectGuid const guid)
 
CreatureGetCreature (ObjectGuid const guid)
 
GameObjectGetGameObject (ObjectGuid const guid)
 
TransportGetTransport (ObjectGuid const guid)
 
DynamicObjectGetDynamicObject (ObjectGuid const guid)
 
PetGetPet (ObjectGuid const guid)
 
MapStoredObjectTypesContainerGetObjectsStore ()
 
CreatureBySpawnIdContainerGetCreatureBySpawnIdStore ()
 
GameObjectBySpawnIdContainerGetGameObjectBySpawnIdStore ()
 
std::unordered_set< Corpse * > const * GetCorpsesInCell (uint32 cellId) const
 
CorpseGetCorpseByPlayer (ObjectGuid const &ownerGuid) const
 
MapInstancedToMapInstanced ()
 
MapInstanced const * ToMapInstanced () const
 
InstanceMapToInstanceMap ()
 
InstanceMap const * ToInstanceMap () const
 
BattlegroundMapToBattlegroundMap ()
 
BattlegroundMap const * ToBattlegroundMap () const
 
float GetWaterOrGroundLevel (uint32 phasemask, float x, float y, float z, float *ground=nullptr, bool swim=false, float collisionHeight=DEFAULT_COLLISION_HEIGHT) const
 
float GetHeight (uint32 phasemask, float x, float y, float z, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
bool isInLineOfSight (float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask, LineOfSightChecks checks, VMAP::ModelIgnoreFlags ignoreFlags) const
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, PathGenerator *path, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 Check if a given source can reach a specific point following a path and normalize the coords. Use this method for long paths, otherwise use the overloaded method with the start coords when you need to do a quick check on small segments.
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 validate the new destination and set reachable coords Check if a given unit can reach a specific point on a segment and set the correct dest coords NOTE: use this method with small segments.
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 
bool CheckCollisionAndGetValidCoords (WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true) const
 validate the new destination and set coords Check if a given unit can face collisions in a specific segment
 
void Balance ()
 
void RemoveGameObjectModel (const GameObjectModel &model)
 
void InsertGameObjectModel (const GameObjectModel &model)
 
bool ContainsGameObjectModel (const GameObjectModel &model) const
 
DynamicMapTree const & GetDynamicMapTree () const
 
bool GetObjectHitPos (uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist)
 
float GetGameObjectFloor (uint32 phasemask, float x, float y, float z, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
time_t GetLinkedRespawnTime (ObjectGuid guid) const
 
time_t GetCreatureRespawnTime (ObjectGuid::LowType dbGuid) const
 
time_t GetGORespawnTime (ObjectGuid::LowType dbGuid) const
 
void SaveCreatureRespawnTime (ObjectGuid::LowType dbGuid, time_t &respawnTime)
 
void RemoveCreatureRespawnTime (ObjectGuid::LowType dbGuid)
 
void SaveGORespawnTime (ObjectGuid::LowType dbGuid, time_t &respawnTime)
 
void RemoveGORespawnTime (ObjectGuid::LowType dbGuid)
 
void LoadRespawnTimes ()
 
void DeleteRespawnTimes ()
 
time_t GetInstanceResetPeriod () const
 
void UpdatePlayerZoneStats (uint32 oldZone, uint32 newZone)
 
uint32 ApplyDynamicModeRespawnScaling (WorldObject const *obj, uint32 respawnDelay) const
 
void ScheduleCreatureRespawn (ObjectGuid, Milliseconds, Position pos=Position())
 
void LoadCorpseData ()
 
void DeleteCorpseData ()
 
void AddCorpse (Corpse *corpse)
 
void RemoveCorpse (Corpse *corpse)
 
CorpseConvertCorpseToBones (ObjectGuid const ownerGuid, bool insignia=false)
 
void RemoveOldCorpses ()
 
void SendInitTransports (Player *player)
 
void SendRemoveTransports (Player *player)
 
void SendZoneDynamicInfo (Player *player)
 
void SendInitSelf (Player *player)
 
void PlayDirectSoundToMap (uint32 soundId, uint32 zoneId=0)
 
void SetZoneMusic (uint32 zoneId, uint32 musicId)
 
void SetZoneWeather (uint32 zoneId, WeatherState weatherId, float weatherGrade)
 
void SetZoneOverrideLight (uint32 zoneId, uint32 lightId, Milliseconds fadeInTime)
 
void UpdateEncounterState (EncounterCreditType type, uint32 creditEntry, Unit *source)
 
void LogEncounterFinished (EncounterCreditType type, uint32 creditEntry)
 
void DoForAllPlayers (std::function< void(Player *)> exec)
 
void EnsureGridCreated (GridCoord const &gridCoord)
 
bool AllTransportsEmpty () const
 
void AllTransportsRemovePassengers ()
 
TransportsContainer const & GetAllTransports () const
 
template<HighGuid high>
ObjectGuid::LowType GenerateLowGuid ()
 
void AddUpdateObject (Object *obj)
 
void RemoveUpdateObject (Object *obj)
 
std::size_t GetActiveNonPlayersCount () const
 
uint32 GetCreatedGridsCount ()
 
uint32 GetLoadedGridsCount ()
 
uint32 GetCreatedCellsInGridCount (uint16 const x, uint16 const y)
 
uint32 GetCreatedCellsInMapCount ()
 
void AddObjectToPendingUpdateList (WorldObject *obj)
 
void RemoveObjectFromMapUpdateList (WorldObject *obj)
 
template<>
void AddToGrid (Creature *obj, Cell const &cell)
 
template<>
void AddToGrid (GameObject *obj, Cell const &cell)
 
template<>
void AddToGrid (DynamicObject *obj, Cell const &cell)
 
template<>
void AddToGrid (Corpse *obj, Cell const &cell)
 
template<>
void SwitchGridContainers (Creature *obj, bool on)
 
template<>
void SwitchGridContainers (GameObject *obj, bool on)
 
template<>
void DeleteFromWorld (Player *player)
 
template<>
void InitializeObject (Creature *)
 
template<>
void InitializeObject (GameObject *)
 
template<>
bool AddToMap (MotionTransport *obj, bool)
 
template<>
void RemoveFromMap (MotionTransport *obj, bool remove)
 
template<>
void AddToActive (Creature *c)
 
template<>
void AddToActive (DynamicObject *d)
 
template<>
void AddToActive (GameObject *d)
 
template<>
void RemoveFromActive (Creature *c)
 
template<>
void RemoveFromActive (DynamicObject *obj)
 
template<>
void RemoveFromActive (GameObject *obj)
 
- Public Member Functions inherited from GridRefMgr< MapGridType >
GridReference< MapGridType > * getFirst ()
 
GridReference< MapGridType > * getLast ()
 
iterator begin ()
 
iterator end ()
 
iterator rbegin ()
 
iterator rend ()
 
- Public Member Functions inherited from RefMgr< TO, FROM >
 RefMgr ()=default
 
virtual ~RefMgr ()
 
Reference< TO, FROM > * getFirst ()
 
Reference< TO, FROM > const * getFirst () const
 
Reference< TO, FROM > * getLast ()
 
Reference< TO, FROM > const * getLast () const
 
iterator begin ()
 
iterator end ()
 
iterator rbegin ()
 
iterator rend ()
 
void clearReferences ()
 
- Public Member Functions inherited from LinkedListHead
 LinkedListHead ()
 
bool IsEmpty () const
 
LinkedListElementgetFirst ()
 
LinkedListElement const * getFirst () const
 
LinkedListElementgetLast ()
 
LinkedListElement const * getLast () const
 
void insertFirst (LinkedListElement *pElem)
 
void insertLast (LinkedListElement *pElem)
 
uint32 getSize () const
 
void incSize ()
 
void decSize ()
 

Private Attributes

bool m_resetAfterUnload
 
bool m_unloadWhenEmpty
 
InstanceScriptinstance_data
 
uint32 i_script_id
 

Additional Inherited Members

- Public Types inherited from Map
enum  EnterState {
  CAN_ENTER = 0 ,
  CANNOT_ENTER_ALREADY_IN_MAP = 1 ,
  CANNOT_ENTER_NO_ENTRY ,
  CANNOT_ENTER_UNINSTANCED_DUNGEON ,
  CANNOT_ENTER_DIFFICULTY_UNAVAILABLE ,
  CANNOT_ENTER_NOT_IN_RAID ,
  CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE ,
  CANNOT_ENTER_INSTANCE_BIND_MISMATCH ,
  CANNOT_ENTER_TOO_MANY_INSTANCES ,
  CANNOT_ENTER_MAX_PLAYERS ,
  CANNOT_ENTER_ZONE_IN_COMBAT ,
  CANNOT_ENTER_UNSPECIFIED_REASON
}
 
typedef MapRefMgr PlayerList
 
typedef std::unordered_multimap< ObjectGuid::LowType, Creature * > CreatureBySpawnIdContainer
 
typedef std::unordered_multimap< ObjectGuid::LowType, GameObject * > GameObjectBySpawnIdContainer
 
typedef std::vector< WorldObject * > UpdatableObjectList
 
typedef std::unordered_set< WorldObject * > PendingAddUpdatableObjectList
 
- Public Types inherited from GridRefMgr< MapGridType >
typedef LinkedListHead::Iterator< GridReference< MapGridType > > iterator
 
- Public Types inherited from RefMgr< TO, FROM >
typedef LinkedListHead::Iterator< Reference< TO, FROM > > iterator
 
- Public Types inherited from LinkedListHead
typedef Iterator< LinkedListElementiterator
 
- Static Public Member Functions inherited from Map
static void DeleteRespawnTimesInDB (uint16 mapId, uint32 instanceId)
 
- Public Attributes inherited from Map
std::unordered_set< Unit * > i_objectsForDelayedVisibility
 
CreatureGroupHolderType CreatureGroupHolder
 
TaskScheduler _creatureRespawnScheduler
 
DataMap CustomData
 
- Protected Types inherited from Map
typedef std::set< WorldObject * > ActiveNonPlayers
 
- Protected Member Functions inherited from Map
template<class T >
void AddToGrid (T *object, Cell const &cell)
 
- Protected Attributes inherited from Map
std::mutex Lock
 
std::shared_mutex MMapLock
 
MapGridManager _mapGridManager
 
MapEntry const * i_mapEntry
 
uint8 i_spawnMode
 
uint32 i_InstanceId
 
uint32 m_unloadTimer
 
float m_VisibleDistance
 
DynamicMapTree _dynamicTree
 
time_t _instanceResetPeriod
 
MapRefMgr m_mapRefMgr
 
MapRefMgr::iterator m_mapRefIter
 
ActiveNonPlayers m_activeNonPlayers
 
ActiveNonPlayers::iterator m_activeNonPlayersIter
 
TransportsContainer _transports
 
TransportsContainer::iterator _transportsUpdateIter
 

Detailed Description

Constructor & Destructor Documentation

◆ InstanceMap()

InstanceMap::InstanceMap ( uint32  id,
uint32  InstanceId,
uint8  SpawnMode,
Map _parent 
)
2006 : Map(id, InstanceId, SpawnMode, _parent),
2008 instance_data(nullptr), i_script_id(0)
2009{
2010 //lets initialize visibility distance for dungeons
2012
2013 // the timer is started by default, and stopped when the first player joins
2014 // this make sure it gets unloaded if for some reason no player joins
2016
2017 // pussywizard:
2018 if (IsRaid())
2019 if (time_t resetTime = sInstanceSaveMgr->GetResetTimeFor(id, Difficulty(SpawnMode)))
2020 if (time_t extendedResetTime = sInstanceSaveMgr->GetExtendedResetTimeFor(id, Difficulty(SpawnMode)))
2021 _instanceResetPeriod = extendedResetTime - resetTime;
2022}
Difficulty
Definition DBCEnums.h:266
std::uint32_t uint32
Definition Define.h:107
#define sInstanceSaveMgr
Definition InstanceSaveMgr.h:202
#define MIN_UNLOAD_DELAY
Definition Map.h:88
@ CONFIG_INSTANCE_UNLOAD_DELAY
Definition WorldConfig.h:201
bool m_resetAfterUnload
Definition Map.h:685
bool m_unloadWhenEmpty
Definition Map.h:686
InstanceScript * instance_data
Definition Map.h:687
void InitVisibilityDistance() override
Definition Map.cpp:2031
uint32 i_script_id
Definition Map.h:688
Definition Map.h:158
uint32 m_unloadTimer
Definition Map.h:546
bool IsRaid() const
Definition Map.h:292
time_t _instanceResetPeriod
Definition Map.h:549
#define sWorld
Definition World.h:320

References Map::_instanceResetPeriod, CONFIG_INSTANCE_UNLOAD_DELAY, InitVisibilityDistance(), Map::IsRaid(), Map::m_unloadTimer, MIN_UNLOAD_DELAY, sInstanceSaveMgr, and sWorld.

◆ ~InstanceMap()

InstanceMap::~InstanceMap ( )
override
2025{
2026 delete instance_data;
2027 instance_data = nullptr;
2028 sInstanceSaveMgr->DeleteInstanceSaveIfNeeded(GetInstanceId(), true);
2029}
uint32 GetInstanceId() const
Definition Map.h:261

References Map::GetInstanceId(), instance_data, and sInstanceSaveMgr.

Member Function Documentation

◆ AddPlayerToMap()

bool InstanceMap::AddPlayerToMap ( Player player)
overridevirtual

Reimplemented from Map.

2138{
2139 if (m_resetAfterUnload) // this instance has been reset, it's not meant to be used anymore
2140 return false;
2141
2142 if (IsDungeon())
2143 {
2144 Group* group = player->GetGroup();
2145
2146 // get an instance save for the map
2147 InstanceSave* mapSave = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
2148 if (!mapSave)
2149 {
2150 LOG_ERROR("maps", "InstanceMap::Add: InstanceSave does not exist for map {} spawnmode {} with instance id {}", GetId(), GetSpawnMode(), GetInstanceId());
2151 return false;
2152 }
2153
2154 // check for existing instance binds
2155 InstancePlayerBind* playerBind = sInstanceSaveMgr->PlayerGetBoundInstance(player->GetGUID(), GetId(), Difficulty(GetSpawnMode()));
2156 if (playerBind && playerBind->perm)
2157 {
2158 if (playerBind->save != mapSave)
2159 {
2160 LOG_ERROR("maps", "InstanceMap::Add: player {} ({}) is permanently bound to instance {}, {}, {}, {} but he is being put into instance {}, {}, {}, {}",
2161 player->GetName(), player->GetGUID().ToString(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(),
2162 playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->CanReset());
2163 return false;
2164 }
2165 }
2166 else if (player->GetSession()->PlayerLoading() && playerBind && playerBind->save != mapSave)
2167 {
2168 // Prevent "Convert to Raid" exploit to reset instances
2169 return false;
2170 }
2171 else
2172 {
2173 playerBind = sInstanceSaveMgr->PlayerBindToInstance(player->GetGUID(), mapSave, false, player);
2174 // pussywizard: bind lider also if not yet bound
2175 if (Group* g = player->GetGroup())
2176 if (g->GetLeaderGUID() != player->GetGUID())
2177 if (!sInstanceSaveMgr->PlayerGetBoundInstance(g->GetLeaderGUID(), mapSave->GetMapId(), mapSave->GetDifficulty()))
2178 {
2179 sInstanceSaveMgr->PlayerCreateBoundInstancesMaps(g->GetLeaderGUID());
2180 sInstanceSaveMgr->PlayerBindToInstance(g->GetLeaderGUID(), mapSave, false, ObjectAccessor::FindConnectedPlayer(g->GetLeaderGUID()));
2181 }
2182 }
2183
2184 // increase current instances (hourly limit)
2185 // xinef: specific instances are still limited
2186 if (!group || !group->isLFGGroup() || !group->IsLfgRandomInstance())
2188
2189 if (!playerBind->perm && !mapSave->CanReset() && group && !group->isLFGGroup() && !group->IsLfgRandomInstance())
2190 {
2192 data << uint32(60000);
2194 data << uint8(0);
2195 player->GetSession()->SendPacket(&data);
2196 player->SetPendingBind(mapSave->GetInstanceId(), 60000);
2197 }
2198 }
2199
2200 // initialize unload state
2201 m_unloadTimer = 0;
2202 m_resetAfterUnload = false;
2203 m_unloadWhenEmpty = false;
2204
2205 // this will acquire the same mutex so it cannot be in the previous block
2206 Map::AddPlayerToMap(player);
2207
2208 if (instance_data)
2210
2211 return true;
2212}
std::uint8_t uint8
Definition Define.h:109
#define LOG_ERROR(filterType__,...)
Definition Log.h:157
Definition Group.h:169
bool isLFGGroup(bool restricted=false) const
Definition Group.cpp:2264
bool IsLfgRandomInstance() const
Definition Group.h:314
Definition InstanceSaveMgr.h:56
uint32 GetInstanceId() const
Definition InstanceSaveMgr.h:61
uint32 GetMapId() const
Definition InstanceSaveMgr.h:62
Difficulty GetDifficulty() const
Definition InstanceSaveMgr.h:63
bool CanReset() const
Definition InstanceSaveMgr.h:81
uint32 GetCompletedEncounterMask() const
Definition InstanceScript.h:260
virtual void OnPlayerEnter(Player *)
Definition InstanceScript.cpp:58
bool IsDungeon() const
Definition Map.h:290
uint8 GetSpawnMode() const
Definition Map.h:262
uint32 GetId() const
Definition Map.h:224
virtual bool AddPlayerToMap(Player *)
Definition Map.cpp:344
std::string ToString() const
Definition ObjectGuid.cpp:47
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
void AddInstanceEnterTime(uint32 instanceId, time_t enterTime)
Definition Player.h:2464
WorldSession * GetSession() const
Definition Player.h:2011
Group * GetGroup()
Definition Player.h:2482
void SetPendingBind(uint32 instanceId, uint32 bindTimer)
Definition Player.h:2452
std::string const & GetName() const
Definition Object.h:514
Definition WorldPacket.h:26
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition WorldSession.cpp:226
bool PlayerLoading() const
Definition WorldSession.h:337
@ SMSG_INSTANCE_LOCK_WARNING_QUERY
Definition Opcodes.h:357
Seconds GetGameTime()
Definition GameTime.cpp:38
Player * FindConnectedPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:257
Definition InstanceSaveMgr.h:39
InstanceSave * save
Definition InstanceSaveMgr.h:40
bool perm
Definition InstanceSaveMgr.h:41

References Player::AddInstanceEnterTime(), Map::AddPlayerToMap(), InstanceSave::CanReset(), ObjectAccessor::FindConnectedPlayer(), InstanceScript::GetCompletedEncounterMask(), InstanceSave::GetDifficulty(), GameTime::GetGameTime(), Player::GetGroup(), Object::GetGUID(), Map::GetId(), InstanceSave::GetInstanceId(), Map::GetInstanceId(), InstanceSave::GetMapId(), WorldObject::GetName(), Player::GetSession(), Map::GetSpawnMode(), instance_data, Map::IsDungeon(), Group::isLFGGroup(), Group::IsLfgRandomInstance(), LOG_ERROR, m_resetAfterUnload, Map::m_unloadTimer, m_unloadWhenEmpty, InstanceScript::OnPlayerEnter(), InstancePlayerBind::perm, WorldSession::PlayerLoading(), InstancePlayerBind::save, WorldSession::SendPacket(), Player::SetPendingBind(), sInstanceSaveMgr, SMSG_INSTANCE_LOCK_WARNING_QUERY, and ObjectGuid::ToString().

◆ AfterPlayerUnlinkFromMap()

void InstanceMap::AfterPlayerUnlinkFromMap ( )
overridevirtual

Reimplemented from Map.

2238{
2239 if (!m_unloadTimer && !HavePlayers())
2242}
bool HavePlayers() const
Definition Map.h:316
virtual void AfterPlayerUnlinkFromMap()
Definition Map.cpp:773

References Map::AfterPlayerUnlinkFromMap(), CONFIG_INSTANCE_UNLOAD_DELAY, Map::HavePlayers(), Map::m_unloadTimer, m_unloadWhenEmpty, MIN_UNLOAD_DELAY, and sWorld.

◆ CannotEnter()

Map::EnterState InstanceMap::CannotEnter ( Player player,
bool  loginCheck = false 
)
overridevirtual

Reimplemented from Map.

2068{
2069 if (!loginCheck && player->GetMapRef().getTarget() == this)
2070 {
2071 LOG_ERROR("maps", "InstanceMap::CanEnter - player {} ({}) already in map {}, {}, {}!",
2072 player->GetName(), player->GetGUID().ToString(), GetId(), GetInstanceId(), GetSpawnMode());
2073
2075 }
2076
2077 // allow GM's to enter
2078 if (player->IsGameMaster())
2079 return Map::CannotEnter(player, loginCheck);
2080
2081 // cannot enter if the instance is full (player cap), GMs don't count
2082 uint32 maxPlayers = GetMaxPlayers();
2083 if (GetPlayersCountExceptGMs() >= (loginCheck ? maxPlayers + 1 : maxPlayers))
2084 {
2085 LOG_DEBUG("maps", "MAP: Instance '{}' of map '{}' cannot have more than '{}' players. Player '{}' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName());
2088 }
2089
2090 // cannot enter while an encounter is in progress on raids
2091 bool checkProgress = (IsRaid() || GetId() == 668 /*HoR*/);
2092 if (checkProgress && GetInstanceScript() && GetInstanceScript()->IsEncounterInProgress())
2093 {
2096 }
2097
2098 // xinef: dont allow LFG Group to enter other instance that is selected
2099 if (Group* group = player->GetGroup())
2100 if (group->isLFGGroup())
2101 if (!sLFGMgr->inLfgDungeonMap(group->GetGUID(), GetId(), GetDifficulty()))
2102 {
2105 }
2106
2107 // cannot enter if instance is in use by another party/soloer that have a permanent save in the same instance id
2108 PlayerList const& playerList = GetPlayers();
2109 if (!playerList.IsEmpty())
2110 for (PlayerList::const_iterator i = playerList.begin(); i != playerList.end(); ++i)
2111 if (Player* iPlayer = i->GetSource())
2112 {
2113 if (iPlayer == player) // login case, player already added to map
2114 continue;
2115 if (iPlayer->IsGameMaster()) // bypass GMs
2116 continue;
2117 if (!player->GetGroup()) // player has not group and there is someone inside, deny entry
2118 {
2121 }
2122 // player inside instance has no group or his groups is different to entering player's one, deny entry
2123 if (!iPlayer->GetGroup() || iPlayer->GetGroup() != player->GetGroup())
2124 {
2127 }
2128 break;
2129 }
2130
2131 return Map::CannotEnter(player, loginCheck);
2132}
#define sLFGMgr
Definition LFGMgr.h:641
#define LOG_DEBUG(filterType__,...)
Definition Log.h:169
@ TRANSFER_ABORT_MAP_NOT_ALLOWED
Definition Player.h:805
@ TRANSFER_ABORT_MAX_PLAYERS
Definition Player.h:792
@ TRANSFER_ABORT_ZONE_IN_COMBAT
Definition Player.h:795
uint32 GetMaxPlayers() const
Definition Map.cpp:2401
InstanceScript * GetInstanceScript()
Definition Map.h:670
virtual bool IsEncounterInProgress() const
Definition InstanceScript.cpp:137
LinkedListHead::Iterator< MapReference const > const_iterator
Definition MapRefMgr.h:29
MapRefMgr PlayerList
Definition Map.h:324
virtual EnterState CannotEnter(Player *, bool)
Definition Map.h:280
uint32 GetPlayersCountExceptGMs() const
Definition Map.cpp:1930
const char * GetMapName() const
Definition Map.cpp:1683
Difficulty GetDifficulty() const
Definition Map.h:285
PlayerList const & GetPlayers() const
Definition Map.h:325
@ CANNOT_ENTER_MAX_PLAYERS
Definition Map.h:275
@ CANNOT_ENTER_ZONE_IN_COMBAT
Definition Map.h:276
@ CANNOT_ENTER_ALREADY_IN_MAP
Definition Map.h:267
@ CANNOT_ENTER_UNSPECIFIED_REASON
Definition Map.h:277
@ CANNOT_ENTER_INSTANCE_BIND_MISMATCH
Definition Map.h:273
Definition Player.h:1083
bool IsGameMaster() const
Definition Player.h:1177
MapReference & GetMapRef()
Definition Player.h:2505
void SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg=0)
Definition Player.cpp:11673
TO * getTarget() const
Definition Reference.h:95

References MapRefMgr::begin(), Map::CANNOT_ENTER_ALREADY_IN_MAP, Map::CANNOT_ENTER_INSTANCE_BIND_MISMATCH, Map::CANNOT_ENTER_MAX_PLAYERS, Map::CANNOT_ENTER_UNSPECIFIED_REASON, Map::CANNOT_ENTER_ZONE_IN_COMBAT, Map::CannotEnter(), MapRefMgr::end(), Map::GetDifficulty(), Player::GetGroup(), Object::GetGUID(), Map::GetId(), Map::GetInstanceId(), GetInstanceScript(), Map::GetMapName(), Player::GetMapRef(), GetMaxPlayers(), WorldObject::GetName(), Map::GetPlayers(), Map::GetPlayersCountExceptGMs(), Map::GetSpawnMode(), Reference< TO, FROM >::getTarget(), LinkedListHead::IsEmpty(), InstanceScript::IsEncounterInProgress(), Player::IsGameMaster(), Map::IsRaid(), LOG_DEBUG, LOG_ERROR, Player::SendTransferAborted(), sLFGMgr, ObjectGuid::ToString(), TRANSFER_ABORT_MAP_NOT_ALLOWED, TRANSFER_ABORT_MAX_PLAYERS, and TRANSFER_ABORT_ZONE_IN_COMBAT.

◆ CreateInstanceScript()

void InstanceMap::CreateInstanceScript ( bool  load,
std::string  data,
uint32  completedEncounterMask 
)
2245{
2246 if (instance_data)
2247 {
2248 return;
2249 }
2250
2251 bool isOtherAI = false;
2252
2253 sScriptMgr->OnBeforeCreateInstanceScript(this, &instance_data, load, data, completedEncounterMask);
2254
2255 if (instance_data)
2256 isOtherAI = true;
2257
2258 // if Eluna AI was fetched succesfully we should not call CreateInstanceData nor set the unused scriptID
2259 if (!isOtherAI)
2260 {
2261 InstanceTemplate const* mInstance = sObjectMgr->GetInstanceTemplate(GetId());
2262 if (mInstance)
2263 {
2264 i_script_id = mInstance->ScriptId;
2265 instance_data = sScriptMgr->CreateInstanceScript(this);
2266 }
2267 }
2268
2269 if (!instance_data)
2270 return;
2271
2272 // use mangos behavior if we are dealing with Eluna AI
2273 // initialize should then be called only if load is false
2274 if (!isOtherAI || !load)
2275 {
2277 }
2278
2279 if (load)
2280 {
2281 instance_data->SetCompletedEncountersMask(completedEncounterMask, false);
2282 if (data != "")
2283 instance_data->Load(data.c_str());
2284 }
2285
2287}
#define sObjectMgr
Definition ObjectMgr.h:1650
#define sScriptMgr
Definition ScriptMgr.h:727
virtual void Load(char const *data)
Definition InstanceScript.cpp:451
void SetCompletedEncountersMask(uint32 newMask, bool save)
Definition InstanceScript.cpp:738
void LoadInstanceSavedGameobjectStateData()
Definition InstanceScript.cpp:788
virtual void Initialize()
Definition InstanceScript.h:152
Definition Map.h:119
uint32 ScriptId
Definition Map.h:121

References Map::GetId(), i_script_id, InstanceScript::Initialize(), instance_data, InstanceScript::Load(), InstanceScript::LoadInstanceSavedGameobjectStateData(), InstanceTemplate::ScriptId, InstanceScript::SetCompletedEncountersMask(), sObjectMgr, and sScriptMgr.

◆ GetDebugInfo()

std::string InstanceMap::GetDebugInfo ( ) const
overridevirtual

Reimplemented from Map.

3277{
3278 std::stringstream sstr;
3279 sstr << Map::GetDebugInfo() << "\n"
3280 << std::boolalpha
3281 << "ScriptId: " << GetScriptId() << " ScriptName: " << GetScriptName();
3282 return sstr.str();
3283}
uint32 GetScriptId() const
Definition Map.h:668
std::string const & GetScriptName() const
Definition Map.cpp:2334
virtual std::string GetDebugInfo() const
Definition Map.cpp:3247

References Map::GetDebugInfo(), GetScriptId(), and GetScriptName().

◆ GetInstanceScript() [1/2]

◆ GetInstanceScript() [2/2]

InstanceScript const * InstanceMap::GetInstanceScript ( ) const
inline
671{ return instance_data; }

References instance_data.

◆ GetMaxPlayers()

uint32 InstanceMap::GetMaxPlayers ( ) const
2402{
2403 MapDifficulty const* mapDiff = GetMapDifficulty();
2404 if (mapDiff && mapDiff->maxPlayers)
2405 return mapDiff->maxPlayers;
2406
2407 return GetEntry()->maxPlayers;
2408}
MapDifficulty const * GetMapDifficulty() const
Definition Map.cpp:2396
MapEntry const * GetEntry() const
Definition Map.h:165
Definition DBCStructure.h:2223
uint32 maxPlayers
Definition DBCStructure.h:2228
uint32 maxPlayers
Definition DBCStructure.h:1347

References Map::GetEntry(), Map::GetMapDifficulty(), MapEntry::maxPlayers, and MapDifficulty::maxPlayers.

Referenced by CannotEnter(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::CheckAchievementCriteriaMeet(), and AchievementMgr::UpdateAchievementCriteria().

◆ GetMaxResetDelay()

uint32 InstanceMap::GetMaxResetDelay ( ) const
2411{
2412 MapDifficulty const* mapDiff = GetMapDifficulty();
2413 return mapDiff ? mapDiff->resetTime : 0;
2414}
uint32 resetTime
Definition DBCStructure.h:2227

References Map::GetMapDifficulty(), and MapDifficulty::resetTime.

◆ GetScriptId()

uint32 InstanceMap::GetScriptId ( ) const
inline
668{ return i_script_id; }

References i_script_id.

Referenced by ScriptMgr::CreateInstanceScript(), and GetDebugInfo().

◆ GetScriptName()

std::string const & InstanceMap::GetScriptName ( ) const
2335{
2336 return sObjectMgr->GetScriptName(i_script_id);
2337}

References i_script_id, and sObjectMgr.

Referenced by GetDebugInfo().

◆ InitVisibilityDistance()

void InstanceMap::InitVisibilityDistance ( )
overridevirtual

Reimplemented from Map.

2032{
2033 //init visibility distance for instances
2035
2036 // pussywizard: this CAN NOT exceed MAX_VISIBILITY_DISTANCE
2037 switch (GetId())
2038 {
2039 case 429: // Dire Maul
2040 case 550: // The Eye
2041 case 578: // The Nexus: The Oculus
2042 m_VisibleDistance = 175.0f;
2043 break;
2044 case 649: // Trial of the Crusader
2045 case 650: // Trial of the Champion
2046 case 595: // Culling of Startholme
2047 case 658: // Pit of Saron
2048 m_VisibleDistance = 150.0f;
2049 break;
2050 case 615: // Obsidian Sanctum
2051 case 616: // Eye of Eternity
2052 case 603: // Ulduar
2053 case 668: // Halls of Reflection
2054 case 631: // Icecrown Citadel
2055 case 724: // Ruby Sanctum
2056 m_VisibleDistance = 200.0f;
2057 break;
2058 case 531: // Ahn'Qiraj Temple
2059 m_VisibleDistance = 300.0f;
2060 break;
2061 }
2062}
float m_VisibleDistance
Definition Map.h:547
static float GetMaxVisibleDistanceInInstances()
Definition World.h:216

References Map::GetId(), World::GetMaxVisibleDistanceInInstances(), and Map::m_VisibleDistance.

Referenced by InstanceMap().

◆ PermBindAllPlayers()

void InstanceMap::PermBindAllPlayers ( )
2340{
2341 if (!IsDungeon())
2342 return;
2343
2344 InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
2345 if (!save)
2346 {
2347 LOG_ERROR("maps", "Cannot bind players because no instance save is available for instance map (Name: {}, Entry: {}, InstanceId: {})!", GetMapName(), GetId(), GetInstanceId());
2348 return;
2349 }
2350
2351 Player* player;
2352 Group* group;
2353 // group members outside the instance group don't get bound
2354 for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
2355 {
2356 player = itr->GetSource();
2357 group = player->GetGroup();
2358
2359 // players inside an instance cannot be bound to other instances
2360 // some players may already be permanently bound, in this case nothing happens
2361 InstancePlayerBind* bind = sInstanceSaveMgr->PlayerGetBoundInstance(player->GetGUID(), save->GetMapId(), save->GetDifficulty());
2362
2363 if (!bind || !bind->perm)
2364 {
2366 data << uint32(0);
2367 player->GetSession()->SendPacket(&data);
2368 sInstanceSaveMgr->PlayerBindToInstance(player->GetGUID(), save, true, player);
2369 }
2370
2371 // Xinef: Difficulty change prevention
2372 if (group)
2374 }
2375}
@ DIFFICULTY_PREVENTION_CHANGE_BOSS_KILLED
Definition Group.h:135
void SetDifficultyChangePrevention(DifficultyPreventionChangeType type)
Definition Group.cpp:2536
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
MapRefMgr m_mapRefMgr
Definition Map.h:551
@ SMSG_INSTANCE_SAVE_CREATED
Definition Opcodes.h:745

References MapRefMgr::begin(), DIFFICULTY_PREVENTION_CHANGE_BOSS_KILLED, MapRefMgr::end(), InstanceSave::GetDifficulty(), Player::GetGroup(), Object::GetGUID(), Map::GetId(), Map::GetInstanceId(), InstanceSave::GetMapId(), Map::GetMapName(), Player::GetSession(), Map::IsDungeon(), LOG_ERROR, Map::m_mapRefMgr, InstancePlayerBind::perm, WorldSession::SendPacket(), Group::SetDifficultyChangePrevention(), sInstanceSaveMgr, and SMSG_INSTANCE_SAVE_CREATED.

Referenced by boss_flame_leviathan::boss_flame_leviathanAI::BindPlayers(), npc_harrison_jones::DoAction(), boss_skeram::JustDied(), Unit::Kill(), instance_karazhan::instance_karazhan_InstanceMapScript::OnUnitDeath(), instance_karazhan::instance_karazhan_InstanceMapScript::SetData(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::SetData(), and instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::Update().

◆ RemovePlayerFromMap()

void InstanceMap::RemovePlayerFromMap ( Player player,
bool  remove 
)
overridevirtual

Reimplemented from Map.

2224{
2225 if (instance_data)
2227 // pussywizard: moved m_unloadTimer to InstanceMap::AfterPlayerUnlinkFromMap(), in this function if 2 players run out at the same time the instance won't close
2228 //if (!m_unloadTimer && m_mapRefMgr.getSize() == 1)
2229 // m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld->getIntConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
2230 Map::RemovePlayerFromMap(player, remove);
2231
2232 // If remove == true - player already deleted.
2233 if (!remove)
2234 player->SetPendingBind(0, 0);
2235}
virtual void OnPlayerLeave(Player *)
Definition InstanceScript.cpp:64
virtual void RemovePlayerFromMap(Player *, bool)
Definition Map.cpp:748

References instance_data, InstanceScript::OnPlayerLeave(), Map::RemovePlayerFromMap(), and Player::SetPendingBind().

◆ Reset()

bool InstanceMap::Reset ( uint8  method,
GuidList globalSkipList = nullptr 
)
2293{
2294 if (method == INSTANCE_RESET_GLOBAL)
2295 {
2296 // pussywizard: teleport out immediately
2297 for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
2298 {
2299 // teleport players that are no longer bound (can be still bound if extended id)
2300 if (!globalResetSkipList || std::find(globalResetSkipList->begin(), globalResetSkipList->end(), itr->GetSource()->GetGUID()) == globalResetSkipList->end())
2301 itr->GetSource()->RepopAtGraveyard();
2302 }
2303
2304 // reset map only if noone is bound
2305 if (!globalResetSkipList || globalResetSkipList->empty())
2306 {
2307 // pussywizard: setting both m_unloadWhenEmpty and m_unloadTimer intended, in case RepopAtGraveyard failed
2308 if (HavePlayers())
2309 m_unloadWhenEmpty = true;
2311 m_resetAfterUnload = true;
2312 }
2313
2314 return m_mapRefMgr.IsEmpty();
2315 }
2316
2317 if (HavePlayers())
2318 {
2319 if (method == INSTANCE_RESET_ALL || method == INSTANCE_RESET_CHANGE_DIFFICULTY)
2320 {
2321 for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
2322 itr->GetSource()->SendResetFailedNotify(GetId());
2323 }
2324 }
2325 else
2326 {
2328 m_resetAfterUnload = true;
2329 }
2330
2331 return m_mapRefMgr.IsEmpty();
2332}
@ INSTANCE_RESET_CHANGE_DIFFICULTY
Definition Map.h:651
@ INSTANCE_RESET_GLOBAL
Definition Map.h:652
@ INSTANCE_RESET_ALL
Definition Map.h:650
bool IsEmpty() const
Definition LinkedList.h:97

References MapRefMgr::begin(), MapRefMgr::end(), Map::GetId(), Map::HavePlayers(), INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GLOBAL, LinkedListHead::IsEmpty(), Map::m_mapRefMgr, m_resetAfterUnload, Map::m_unloadTimer, m_unloadWhenEmpty, and MIN_UNLOAD_DELAY.

Referenced by InstanceSaveMgr::_ResetOrWarnAll(), Player::ResetInstances(), and Group::ResetInstances().

◆ SendResetWarnings()

void InstanceMap::SendResetWarnings ( uint32  timeLeft) const
2391{
2392 for (MapRefMgr::const_iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
2393 itr->GetSource()->SendInstanceResetWarning(GetId(), itr->GetSource()->GetDifficulty(IsRaid()), timeLeft, false);
2394}

References MapRefMgr::begin(), MapRefMgr::end(), Map::GetId(), Map::IsRaid(), and Map::m_mapRefMgr.

Referenced by InstanceSaveMgr::_ResetOrWarnAll().

◆ UnloadAll()

void InstanceMap::UnloadAll ( )
overridevirtual

Reimplemented from Map.

2378{
2379 ASSERT(!HavePlayers());
2380
2382 {
2385 }
2386
2388}
#define ASSERT
Definition Errors.h:68
void DeleteCorpseData()
Definition Map.cpp:3238
void DeleteRespawnTimes()
Definition Map.cpp:2637
virtual void UnloadAll()
Definition Map.cpp:1083

References ASSERT, Map::DeleteCorpseData(), Map::DeleteRespawnTimes(), Map::HavePlayers(), m_resetAfterUnload, and Map::UnloadAll().

◆ Update()

void InstanceMap::Update ( const uint32  t_diff,
const uint32  s_diff,
bool  thread = true 
)
overridevirtual

Reimplemented from Map.

2215{
2216 Map::Update(t_diff, s_diff);
2217
2218 if (t_diff)
2219 if (instance_data)
2220 instance_data->Update(t_diff);
2221}
virtual void Update(uint32)
Definition InstanceScript.cpp:247
virtual void Update(const uint32, const uint32, bool thread=true)
Definition Map.cpp:532

References instance_data, Map::Update(), and InstanceScript::Update().

Member Data Documentation

◆ i_script_id

uint32 InstanceMap::i_script_id
private

◆ instance_data

◆ m_resetAfterUnload

bool InstanceMap::m_resetAfterUnload
private

Referenced by AddPlayerToMap(), Reset(), and UnloadAll().

◆ m_unloadWhenEmpty

bool InstanceMap::m_unloadWhenEmpty
private

The documentation for this class was generated from the following files: