AzerothCore 3.3.5a
OpenSource WoW Emulator
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InstanceMap Class Reference

#include "Map.h"

Inheritance diagram for InstanceMap:
Map GridRefMgr< MapGridType > RefMgr< TO, FROM > LinkedListHead

Public Member Functions

 InstanceMap (uint32 id, uint32 InstanceId, uint8 SpawnMode, Map *_parent)
 
 ~InstanceMap () override
 
bool AddPlayerToMap (Player *) override
 
void RemovePlayerFromMap (Player *, bool) override
 
void AfterPlayerUnlinkFromMap () override
 
void Update (const uint32, const uint32, bool thread=true) override
 
void CreateInstanceScript (bool load, std::string data, uint32 completedEncounterMask)
 
bool Reset (uint8 method, GuidList *globalSkipList=nullptr)
 
uint32 GetScriptId () const
 
std::string const & GetScriptName () const
 
InstanceScriptGetInstanceScript ()
 
InstanceScript const * GetInstanceScript () const
 
void PermBindAllPlayers ()
 
void UnloadAll () override
 
EnterState CannotEnter (Player *player, bool loginCheck=false) override
 
void SendResetWarnings (uint32 timeLeft) const
 
uint32 GetMaxPlayers () const
 
uint32 GetMaxResetDelay () const
 
void InitVisibilityDistance () override
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from Map
 Map (uint32 id, uint32 InstanceId, uint8 SpawnMode, Map *_parent=nullptr)
 
 ~Map () override
 
MapEntry const * GetEntry () const
 
bool CanUnload (uint32 diff)
 
template<class T >
bool AddToMap (T *, bool checkTransport=false)
 
template<class T >
void RemoveFromMap (T *, bool)
 
void MarkNearbyCellsOf (WorldObject *obj)
 
float GetVisibilityRange () const
 
void SetVisibilityRange (float range)
 
void OnCreateMap ()
 
void PlayerRelocation (Player *, float x, float y, float z, float o)
 
void CreatureRelocation (Creature *creature, float x, float y, float z, float o)
 
void GameObjectRelocation (GameObject *go, float x, float y, float z, float o)
 
void DynamicObjectRelocation (DynamicObject *go, float x, float y, float z, float o)
 
template<class T , class CONTAINER >
void Visit (const Cell &cell, TypeContainerVisitor< T, CONTAINER > &visitor)
 
bool IsGridLoaded (GridCoord const &gridCoord) const
 
bool IsGridLoaded (float x, float y) const
 
bool IsGridCreated (GridCoord const &gridCoord) const
 
bool IsGridCreated (float x, float y) const
 
void LoadGrid (float x, float y)
 
void LoadAllGrids ()
 
void LoadGridsInRange (Position const &center, float radius)
 
bool UnloadGrid (MapGridType &grid)
 
std::shared_ptr< GridTerrainDataGetGridTerrainDataSharedPtr (GridCoord const &gridCoord)
 
GridTerrainDataGetGridTerrainData (GridCoord const &gridCoord)
 
GridTerrainDataGetGridTerrainData (float x, float y)
 
uint32 GetId () const
 
Map const * GetParent () const
 
std::shared_mutex & GetMMapLock () const
 
void HandleDelayedVisibility ()
 
float GetHeight (float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
float GetGridHeight (float x, float y) const
 
float GetMinHeight (float x, float y) const
 
TransportGetTransportForPos (uint32 phase, float x, float y, float z, WorldObject *worldobject=nullptr)
 
void GetFullTerrainStatusForPosition (uint32 phaseMask, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus &data, uint8 reqLiquidType=MAP_ALL_LIQUIDS)
 
LiquidData const GetLiquidData (uint32 phaseMask, float x, float y, float z, float collisionHeight, uint8 ReqLiquidType)
 
bool GetAreaInfo (uint32 phaseMask, float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const
 
uint32 GetAreaId (uint32 phaseMask, float x, float y, float z) const
 
uint32 GetZoneId (uint32 phaseMask, float x, float y, float z) const
 
void GetZoneAndAreaId (uint32 phaseMask, uint32 &zoneid, uint32 &areaid, float x, float y, float z) const
 
float GetWaterLevel (float x, float y) const
 
bool IsInWater (uint32 phaseMask, float x, float y, float z, float collisionHeight) const
 
bool IsUnderWater (uint32 phaseMask, float x, float y, float z, float collisionHeight) const
 
bool HasEnoughWater (WorldObject const *searcher, float x, float y, float z) const
 
bool HasEnoughWater (WorldObject const *searcher, LiquidData const &liquidData) const
 
void MoveAllCreaturesInMoveList ()
 
void MoveAllGameObjectsInMoveList ()
 
void MoveAllDynamicObjectsInMoveList ()
 
void RemoveAllObjectsInRemoveList ()
 
virtual void RemoveAllPlayers ()
 
uint32 GetInstanceId () const
 
uint8 GetSpawnMode () const
 
const char * GetMapName () const
 
Difficulty GetDifficulty () const
 
bool IsRegularDifficulty () const
 
MapDifficulty const * GetMapDifficulty () const
 
bool Instanceable () const
 
bool IsDungeon () const
 
bool IsNonRaidDungeon () const
 
bool IsRaid () const
 
bool IsRaidOrHeroicDungeon () const
 
bool IsHeroic () const
 
bool Is25ManRaid () const
 
bool IsBattleground () const
 
bool IsBattleArena () const
 
bool IsBattlegroundOrArena () const
 
bool IsWorldMap () const
 
bool GetEntrancePos (int32 &mapid, float &x, float &y)
 
void AddObjectToRemoveList (WorldObject *obj)
 
virtual void DelayedUpdate (const uint32 diff)
 
void resetMarkedCells ()
 
bool isCellMarked (uint32 pCellId)
 
void markCell (uint32 pCellId)
 
bool HavePlayers () const
 
uint32 GetPlayersCountExceptGMs () const
 
void SendToPlayers (WorldPacket const *data) const
 
PlayerList const & GetPlayers () const
 
void ScriptsStart (std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target)
 Put scripts in the execution queue.
 
void ScriptCommandStart (ScriptInfo const &script, uint32 delay, Object *source, Object *target)
 
void UpdateIteratorBack (Player *player)
 
TempSummonSummonCreature (uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true)
 
GameObjectSummonGameObject (uint32 entry, Position const &pos, float rotation0=0.0f, float rotation1=0.0f, float rotation2=0.0f, float rotation3=0.0f, uint32 respawnTime=100, bool checkTransport=true)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
CorpseGetCorpse (ObjectGuid const guid)
 
CreatureGetCreature (ObjectGuid const guid)
 
GameObjectGetGameObject (ObjectGuid const guid)
 
TransportGetTransport (ObjectGuid const guid)
 
DynamicObjectGetDynamicObject (ObjectGuid const guid)
 
PetGetPet (ObjectGuid const guid)
 
MapStoredObjectTypesContainerGetObjectsStore ()
 
CreatureBySpawnIdContainerGetCreatureBySpawnIdStore ()
 
GameObjectBySpawnIdContainerGetGameObjectBySpawnIdStore ()
 
std::unordered_set< Corpse * > const * GetCorpsesInGrid (uint32 gridId) const
 
CorpseGetCorpseByPlayer (ObjectGuid const &ownerGuid) const
 
MapInstancedToMapInstanced ()
 
MapInstanced const * ToMapInstanced () const
 
InstanceMapToInstanceMap ()
 
InstanceMap const * ToInstanceMap () const
 
BattlegroundMapToBattlegroundMap ()
 
BattlegroundMap const * ToBattlegroundMap () const
 
float GetWaterOrGroundLevel (uint32 phasemask, float x, float y, float z, float *ground=nullptr, bool swim=false, float collisionHeight=DEFAULT_COLLISION_HEIGHT) const
 
float GetHeight (uint32 phasemask, float x, float y, float z, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
bool isInLineOfSight (float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask, LineOfSightChecks checks, VMAP::ModelIgnoreFlags ignoreFlags) const
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, PathGenerator *path, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 Check if a given source can reach a specific point following a path and normalize the coords. Use this method for long paths, otherwise use the overloaded method with the start coords when you need to do a quick check on small segments.
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 validate the new destination and set reachable coords Check if a given unit can reach a specific point on a segment and set the correct dest coords NOTE: use this method with small segments.
 
bool CanReachPositionAndGetValidCoords (WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const
 
bool CheckCollisionAndGetValidCoords (WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true) const
 validate the new destination and set coords Check if a given unit can face collisions in a specific segment
 
void Balance ()
 
void RemoveGameObjectModel (const GameObjectModel &model)
 
void InsertGameObjectModel (const GameObjectModel &model)
 
bool ContainsGameObjectModel (const GameObjectModel &model) const
 
DynamicMapTree const & GetDynamicMapTree () const
 
bool GetObjectHitPos (uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist)
 
float GetGameObjectFloor (uint32 phasemask, float x, float y, float z, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
 
time_t GetLinkedRespawnTime (ObjectGuid guid) const
 
time_t GetCreatureRespawnTime (ObjectGuid::LowType dbGuid) const
 
time_t GetGORespawnTime (ObjectGuid::LowType dbGuid) const
 
void SaveCreatureRespawnTime (ObjectGuid::LowType dbGuid, time_t &respawnTime)
 
void RemoveCreatureRespawnTime (ObjectGuid::LowType dbGuid)
 
void SaveGORespawnTime (ObjectGuid::LowType dbGuid, time_t &respawnTime)
 
void RemoveGORespawnTime (ObjectGuid::LowType dbGuid)
 
void LoadRespawnTimes ()
 
void DeleteRespawnTimes ()
 
time_t GetInstanceResetPeriod () const
 
void UpdatePlayerZoneStats (uint32 oldZone, uint32 newZone)
 
uint32 ApplyDynamicModeRespawnScaling (WorldObject const *obj, uint32 respawnDelay) const
 
void ScheduleCreatureRespawn (ObjectGuid, Milliseconds, Position pos=Position())
 
void LoadCorpseData ()
 
void DeleteCorpseData ()
 
void AddCorpse (Corpse *corpse)
 
void RemoveCorpse (Corpse *corpse)
 
CorpseConvertCorpseToBones (ObjectGuid const ownerGuid, bool insignia=false)
 
void RemoveOldCorpses ()
 
void SendInitTransports (Player *player)
 
void SendRemoveTransports (Player *player)
 
void SendZoneDynamicInfo (Player *player)
 
void SendInitSelf (Player *player)
 
void UpdateExpiredCorpses (uint32 const diff)
 
void PlayDirectSoundToMap (uint32 soundId, uint32 zoneId=0)
 
void SetZoneMusic (uint32 zoneId, uint32 musicId)
 
void SetZoneWeather (uint32 zoneId, WeatherState weatherId, float weatherGrade)
 
void SetZoneOverrideLight (uint32 zoneId, uint32 lightId, Milliseconds fadeInTime)
 
void UpdateEncounterState (EncounterCreditType type, uint32 creditEntry, Unit *source)
 
void LogEncounterFinished (EncounterCreditType type, uint32 creditEntry)
 
void DoForAllPlayers (std::function< void(Player *)> exec)
 
void EnsureGridCreated (GridCoord const &gridCoord)
 
bool AllTransportsEmpty () const
 
void AllTransportsRemovePassengers ()
 
TransportsContainer const & GetAllTransports () const
 
template<HighGuid high>
ObjectGuid::LowType GenerateLowGuid ()
 
void AddUpdateObject (Object *obj)
 
void RemoveUpdateObject (Object *obj)
 
size_t GetUpdatableObjectsCount () const
 
uint32 GetCreatedGridsCount ()
 
uint32 GetLoadedGridsCount ()
 
uint32 GetCreatedCellsInGridCount (uint16 const x, uint16 const y)
 
uint32 GetCreatedCellsInMapCount ()
 
void AddObjectToPendingUpdateList (WorldObject *obj)
 
void RemoveObjectFromMapUpdateList (WorldObject *obj)
 
void AddWorldObjectToFarVisibleMap (WorldObject *obj)
 
void RemoveWorldObjectFromFarVisibleMap (WorldObject *obj)
 
void AddWorldObjectToZoneWideVisibleMap (uint32 zoneId, WorldObject *obj)
 
void RemoveWorldObjectFromZoneWideVisibleMap (uint32 zoneId, WorldObject *obj)
 
ZoneWideVisibleWorldObjectsSet const * GetZoneWideVisibleWorldObjectsForZone (uint32 zoneId) const
 
template<>
void AddToGrid (Creature *obj, Cell const &cell)
 
template<>
void AddToGrid (GameObject *obj, Cell const &cell)
 
template<>
void AddToGrid (Player *obj, Cell const &cell)
 
template<>
void AddToGrid (Corpse *obj, Cell const &cell)
 
template<>
void DeleteFromWorld (Player *player)
 
template<>
void InitializeObject (Creature *)
 
template<>
void InitializeObject (GameObject *)
 
template<>
bool AddToMap (Transport *obj, bool)
 
template<>
void RemoveFromMap (Transport *obj, bool remove)
 
- Public Member Functions inherited from GridRefMgr< MapGridType >
GridReference< MapGridType > * getFirst ()
 
GridReference< MapGridType > * getLast ()
 
iterator begin ()
 
iterator end ()
 
iterator rbegin ()
 
iterator rend ()
 
- Public Member Functions inherited from RefMgr< TO, FROM >
 RefMgr ()=default
 
virtual ~RefMgr ()
 
Reference< TO, FROM > * getFirst ()
 
Reference< TO, FROM > const * getFirst () const
 
Reference< TO, FROM > * getLast ()
 
Reference< TO, FROM > const * getLast () const
 
iterator begin ()
 
iterator end ()
 
iterator rbegin ()
 
iterator rend ()
 
void clearReferences ()
 
- Public Member Functions inherited from LinkedListHead
 LinkedListHead ()
 
bool IsEmpty () const
 
LinkedListElementgetFirst ()
 
LinkedListElement const * getFirst () const
 
LinkedListElementgetLast ()
 
LinkedListElement const * getLast () const
 
void insertFirst (LinkedListElement *pElem)
 
void insertLast (LinkedListElement *pElem)
 
uint32 getSize () const
 
void incSize ()
 
void decSize ()
 

Private Attributes

bool m_resetAfterUnload
 
bool m_unloadWhenEmpty
 
InstanceScriptinstance_data
 
uint32 i_script_id
 

Additional Inherited Members

- Public Types inherited from Map
enum  EnterState {
  CAN_ENTER = 0 ,
  CANNOT_ENTER_ALREADY_IN_MAP = 1 ,
  CANNOT_ENTER_NO_ENTRY ,
  CANNOT_ENTER_UNINSTANCED_DUNGEON ,
  CANNOT_ENTER_DIFFICULTY_UNAVAILABLE ,
  CANNOT_ENTER_NOT_IN_RAID ,
  CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE ,
  CANNOT_ENTER_INSTANCE_BIND_MISMATCH ,
  CANNOT_ENTER_TOO_MANY_INSTANCES ,
  CANNOT_ENTER_MAX_PLAYERS ,
  CANNOT_ENTER_ZONE_IN_COMBAT ,
  CANNOT_ENTER_UNSPECIFIED_REASON
}
 
typedef MapRefMgr PlayerList
 
typedef std::unordered_multimap< ObjectGuid::LowType, Creature * > CreatureBySpawnIdContainer
 
typedef std::unordered_multimap< ObjectGuid::LowType, GameObject * > GameObjectBySpawnIdContainer
 
typedef std::vector< WorldObject * > UpdatableObjectList
 
typedef std::unordered_set< WorldObject * > PendingAddUpdatableObjectList
 
- Public Types inherited from GridRefMgr< MapGridType >
typedef LinkedListHead::Iterator< GridReference< MapGridType > > iterator
 
- Public Types inherited from RefMgr< TO, FROM >
typedef LinkedListHead::Iterator< Reference< TO, FROM > > iterator
 
- Public Types inherited from LinkedListHead
typedef Iterator< LinkedListElementiterator
 
- Static Public Member Functions inherited from Map
static void DeleteRespawnTimesInDB (uint16 mapId, uint32 instanceId)
 
- Public Attributes inherited from Map
std::unordered_set< Unit * > i_objectsForDelayedVisibility
 
CreatureGroupHolderType CreatureGroupHolder
 
TaskScheduler _creatureRespawnScheduler
 
DataMap CustomData
 
- Protected Member Functions inherited from Map
template<class T >
void AddToGrid (T *object, Cell const &cell)
 
- Protected Attributes inherited from Map
std::mutex Lock
 
std::shared_mutex MMapLock
 
MapGridManager _mapGridManager
 
MapEntry const * i_mapEntry
 
uint8 i_spawnMode
 
uint32 i_InstanceId
 
uint32 m_unloadTimer
 
float m_VisibleDistance
 
DynamicMapTree _dynamicTree
 
time_t _instanceResetPeriod
 
MapRefMgr m_mapRefMgr
 
MapRefMgr::iterator m_mapRefIter
 
TransportsContainer _transports
 
TransportsContainer::iterator _transportsUpdateIter
 

Detailed Description

Constructor & Destructor Documentation

◆ InstanceMap()

InstanceMap::InstanceMap ( uint32  id,
uint32  InstanceId,
uint8  SpawnMode,
Map _parent 
)
1869 : Map(id, InstanceId, SpawnMode, _parent),
1871 instance_data(nullptr), i_script_id(0)
1872{
1873 //lets initialize visibility distance for dungeons
1875
1876 // the timer is started by default, and stopped when the first player joins
1877 // this make sure it gets unloaded if for some reason no player joins
1879
1880 // pussywizard:
1881 if (IsRaid())
1882 if (time_t resetTime = sInstanceSaveMgr->GetResetTimeFor(id, Difficulty(SpawnMode)))
1883 if (time_t extendedResetTime = sInstanceSaveMgr->GetExtendedResetTimeFor(id, Difficulty(SpawnMode)))
1884 _instanceResetPeriod = extendedResetTime - resetTime;
1885}
Difficulty
Definition DBCEnums.h:266
std::uint32_t uint32
Definition Define.h:107
#define sInstanceSaveMgr
Definition InstanceSaveMgr.h:202
#define MIN_UNLOAD_DELAY
Definition Map.h:88
@ CONFIG_INSTANCE_UNLOAD_DELAY
Definition WorldConfig.h:202
bool m_resetAfterUnload
Definition Map.h:654
bool m_unloadWhenEmpty
Definition Map.h:655
InstanceScript * instance_data
Definition Map.h:656
void InitVisibilityDistance() override
Definition Map.cpp:1894
uint32 i_script_id
Definition Map.h:657
Definition Map.h:160
uint32 m_unloadTimer
Definition Map.h:540
bool IsRaid() const
Definition Map.h:294
time_t _instanceResetPeriod
Definition Map.h:543
#define sWorld
Definition World.h:317

References Map::_instanceResetPeriod, CONFIG_INSTANCE_UNLOAD_DELAY, InitVisibilityDistance(), Map::IsRaid(), Map::m_unloadTimer, MIN_UNLOAD_DELAY, sInstanceSaveMgr, and sWorld.

◆ ~InstanceMap()

InstanceMap::~InstanceMap ( )
override
1888{
1889 delete instance_data;
1890 instance_data = nullptr;
1891 sInstanceSaveMgr->DeleteInstanceSaveIfNeeded(GetInstanceId(), true);
1892}
uint32 GetInstanceId() const
Definition Map.h:263

References Map::GetInstanceId(), instance_data, and sInstanceSaveMgr.

Member Function Documentation

◆ AddPlayerToMap()

bool InstanceMap::AddPlayerToMap ( Player player)
overridevirtual

Reimplemented from Map.

2001{
2002 if (m_resetAfterUnload) // this instance has been reset, it's not meant to be used anymore
2003 return false;
2004
2005 if (IsDungeon())
2006 {
2007 Group* group = player->GetGroup();
2008
2009 // get an instance save for the map
2010 InstanceSave* mapSave = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
2011 if (!mapSave)
2012 {
2013 LOG_ERROR("maps", "InstanceMap::Add: InstanceSave does not exist for map {} spawnmode {} with instance id {}", GetId(), GetSpawnMode(), GetInstanceId());
2014 return false;
2015 }
2016
2017 // check for existing instance binds
2018 InstancePlayerBind* playerBind = sInstanceSaveMgr->PlayerGetBoundInstance(player->GetGUID(), GetId(), Difficulty(GetSpawnMode()));
2019 if (playerBind && playerBind->perm)
2020 {
2021 if (playerBind->save != mapSave)
2022 {
2023 LOG_ERROR("maps", "InstanceMap::Add: player {} ({}) is permanently bound to instance {}, {}, {}, {} but he is being put into instance {}, {}, {}, {}",
2024 player->GetName(), player->GetGUID().ToString(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(),
2025 playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->CanReset());
2026 return false;
2027 }
2028 }
2029 else if (player->GetSession()->PlayerLoading() && playerBind && playerBind->save != mapSave)
2030 {
2031 // Prevent "Convert to Raid" exploit to reset instances
2032 return false;
2033 }
2034 else
2035 {
2036 playerBind = sInstanceSaveMgr->PlayerBindToInstance(player->GetGUID(), mapSave, false, player);
2037 // pussywizard: bind lider also if not yet bound
2038 if (Group* g = player->GetGroup())
2039 if (g->GetLeaderGUID() != player->GetGUID())
2040 if (!sInstanceSaveMgr->PlayerGetBoundInstance(g->GetLeaderGUID(), mapSave->GetMapId(), mapSave->GetDifficulty()))
2041 {
2042 sInstanceSaveMgr->PlayerCreateBoundInstancesMaps(g->GetLeaderGUID());
2043 sInstanceSaveMgr->PlayerBindToInstance(g->GetLeaderGUID(), mapSave, false, ObjectAccessor::FindConnectedPlayer(g->GetLeaderGUID()));
2044 }
2045 }
2046
2047 // increase current instances (hourly limit)
2048 // xinef: specific instances are still limited
2049 if (!group || !group->isLFGGroup() || !group->IsLfgRandomInstance())
2051
2052 if (!playerBind->perm && !mapSave->CanReset() && group && !group->isLFGGroup() && !group->IsLfgRandomInstance())
2053 {
2055 data << uint32(60000);
2057 data << uint8(0);
2058 player->GetSession()->SendPacket(&data);
2059 player->SetPendingBind(mapSave->GetInstanceId(), 60000);
2060 }
2061 }
2062
2063 // initialize unload state
2064 m_unloadTimer = 0;
2065 m_resetAfterUnload = false;
2066 m_unloadWhenEmpty = false;
2067
2068 // this will acquire the same mutex so it cannot be in the previous block
2069 Map::AddPlayerToMap(player);
2070
2071 if (instance_data)
2073
2074 return true;
2075}
std::uint8_t uint8
Definition Define.h:109
#define LOG_ERROR(filterType__,...)
Definition Log.h:158
Definition Group.h:169
bool isLFGGroup(bool restricted=false) const
Definition Group.cpp:2275
bool IsLfgRandomInstance() const
Definition Group.h:316
Definition InstanceSaveMgr.h:56
uint32 GetInstanceId() const
Definition InstanceSaveMgr.h:61
uint32 GetMapId() const
Definition InstanceSaveMgr.h:62
Difficulty GetDifficulty() const
Definition InstanceSaveMgr.h:63
bool CanReset() const
Definition InstanceSaveMgr.h:81
uint32 GetCompletedEncounterMask() const
Definition InstanceScript.h:260
virtual void OnPlayerEnter(Player *)
Definition InstanceScript.cpp:58
bool IsDungeon() const
Definition Map.h:292
uint8 GetSpawnMode() const
Definition Map.h:264
uint32 GetId() const
Definition Map.h:226
virtual bool AddPlayerToMap(Player *)
Definition Map.cpp:250
std::string ToString() const
Definition ObjectGuid.cpp:47
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
void AddInstanceEnterTime(uint32 instanceId, time_t enterTime)
Definition Player.h:2460
WorldSession * GetSession() const
Definition Player.h:2005
Group * GetGroup()
Definition Player.h:2478
void SetPendingBind(uint32 instanceId, uint32 bindTimer)
Definition Player.h:2448
std::string const & GetName() const
Definition Object.h:525
Definition WorldPacket.h:26
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition WorldSession.cpp:251
bool PlayerLoading() const
Definition WorldSession.h:372
@ SMSG_INSTANCE_LOCK_WARNING_QUERY
Definition Opcodes.h:357
Seconds GetGameTime()
Definition GameTime.cpp:38
Player * FindConnectedPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:257
Definition InstanceSaveMgr.h:39
InstanceSave * save
Definition InstanceSaveMgr.h:40
bool perm
Definition InstanceSaveMgr.h:41

References Player::AddInstanceEnterTime(), Map::AddPlayerToMap(), InstanceSave::CanReset(), ObjectAccessor::FindConnectedPlayer(), InstanceScript::GetCompletedEncounterMask(), InstanceSave::GetDifficulty(), GameTime::GetGameTime(), Player::GetGroup(), Object::GetGUID(), Map::GetId(), InstanceSave::GetInstanceId(), Map::GetInstanceId(), InstanceSave::GetMapId(), WorldObject::GetName(), Player::GetSession(), Map::GetSpawnMode(), instance_data, Map::IsDungeon(), Group::isLFGGroup(), Group::IsLfgRandomInstance(), LOG_ERROR, m_resetAfterUnload, Map::m_unloadTimer, m_unloadWhenEmpty, InstanceScript::OnPlayerEnter(), InstancePlayerBind::perm, WorldSession::PlayerLoading(), InstancePlayerBind::save, WorldSession::SendPacket(), Player::SetPendingBind(), sInstanceSaveMgr, SMSG_INSTANCE_LOCK_WARNING_QUERY, and ObjectGuid::ToString().

◆ AfterPlayerUnlinkFromMap()

void InstanceMap::AfterPlayerUnlinkFromMap ( )
overridevirtual

Reimplemented from Map.

2101{
2102 if (!m_unloadTimer && !HavePlayers())
2105}
bool HavePlayers() const
Definition Map.h:317
virtual void AfterPlayerUnlinkFromMap()
Definition Map.cpp:716

References Map::AfterPlayerUnlinkFromMap(), CONFIG_INSTANCE_UNLOAD_DELAY, Map::HavePlayers(), Map::m_unloadTimer, m_unloadWhenEmpty, MIN_UNLOAD_DELAY, and sWorld.

◆ CannotEnter()

Map::EnterState InstanceMap::CannotEnter ( Player player,
bool  loginCheck = false 
)
overridevirtual

Reimplemented from Map.

1931{
1932 if (!loginCheck && player->GetMapRef().getTarget() == this)
1933 {
1934 LOG_ERROR("maps", "InstanceMap::CanEnter - player {} ({}) already in map {}, {}, {}!",
1935 player->GetName(), player->GetGUID().ToString(), GetId(), GetInstanceId(), GetSpawnMode());
1936
1938 }
1939
1940 // allow GM's to enter
1941 if (player->IsGameMaster())
1942 return Map::CannotEnter(player, loginCheck);
1943
1944 // cannot enter if the instance is full (player cap), GMs don't count
1945 uint32 maxPlayers = GetMaxPlayers();
1946 if (GetPlayersCountExceptGMs() >= (loginCheck ? maxPlayers + 1 : maxPlayers))
1947 {
1948 LOG_DEBUG("maps", "MAP: Instance '{}' of map '{}' cannot have more than '{}' players. Player '{}' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName());
1951 }
1952
1953 // cannot enter while an encounter is in progress on raids
1954 bool checkProgress = (IsRaid() || GetId() == 668 /*HoR*/);
1955 if (checkProgress && GetInstanceScript() && GetInstanceScript()->IsEncounterInProgress())
1956 {
1959 }
1960
1961 // xinef: dont allow LFG Group to enter other instance that is selected
1962 if (Group* group = player->GetGroup())
1963 if (group->isLFGGroup())
1964 if (!sLFGMgr->inLfgDungeonMap(group->GetGUID(), GetId(), GetDifficulty()))
1965 {
1968 }
1969
1970 // cannot enter if instance is in use by another party/soloer that have a permanent save in the same instance id
1971 PlayerList const& playerList = GetPlayers();
1972 if (!playerList.IsEmpty())
1973 for (PlayerList::const_iterator i = playerList.begin(); i != playerList.end(); ++i)
1974 if (Player* iPlayer = i->GetSource())
1975 {
1976 if (iPlayer == player) // login case, player already added to map
1977 continue;
1978 if (iPlayer->IsGameMaster()) // bypass GMs
1979 continue;
1980 if (!player->GetGroup()) // player has not group and there is someone inside, deny entry
1981 {
1984 }
1985 // player inside instance has no group or his groups is different to entering player's one, deny entry
1986 if (!iPlayer->GetGroup() || iPlayer->GetGroup() != player->GetGroup())
1987 {
1990 }
1991 break;
1992 }
1993
1994 return Map::CannotEnter(player, loginCheck);
1995}
#define sLFGMgr
Definition LFGMgr.h:641
#define LOG_DEBUG(filterType__,...)
Definition Log.h:170
@ TRANSFER_ABORT_MAP_NOT_ALLOWED
Definition Player.h:794
@ TRANSFER_ABORT_MAX_PLAYERS
Definition Player.h:781
@ TRANSFER_ABORT_ZONE_IN_COMBAT
Definition Player.h:784
uint32 GetMaxPlayers() const
Definition Map.cpp:2264
InstanceScript * GetInstanceScript()
Definition Map.h:639
virtual bool IsEncounterInProgress() const
Definition InstanceScript.cpp:137
LinkedListHead::Iterator< MapReference const > const_iterator
Definition MapRefMgr.h:29
MapRefMgr PlayerList
Definition Map.h:322
virtual EnterState CannotEnter(Player *, bool)
Definition Map.h:282
uint32 GetPlayersCountExceptGMs() const
Definition Map.cpp:1841
const char * GetMapName() const
Definition Map.cpp:1627
Difficulty GetDifficulty() const
Definition Map.h:287
PlayerList const & GetPlayers() const
Definition Map.h:323
@ CANNOT_ENTER_MAX_PLAYERS
Definition Map.h:277
@ CANNOT_ENTER_ZONE_IN_COMBAT
Definition Map.h:278
@ CANNOT_ENTER_ALREADY_IN_MAP
Definition Map.h:269
@ CANNOT_ENTER_UNSPECIFIED_REASON
Definition Map.h:279
@ CANNOT_ENTER_INSTANCE_BIND_MISMATCH
Definition Map.h:275
Definition Player.h:1072
bool IsGameMaster() const
Definition Player.h:1166
MapReference & GetMapRef()
Definition Player.h:2501
void SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg=0)
Definition Player.cpp:11744
TO * getTarget() const
Definition Reference.h:95

References MapRefMgr::begin(), Map::CANNOT_ENTER_ALREADY_IN_MAP, Map::CANNOT_ENTER_INSTANCE_BIND_MISMATCH, Map::CANNOT_ENTER_MAX_PLAYERS, Map::CANNOT_ENTER_UNSPECIFIED_REASON, Map::CANNOT_ENTER_ZONE_IN_COMBAT, Map::CannotEnter(), MapRefMgr::end(), Map::GetDifficulty(), Player::GetGroup(), Object::GetGUID(), Map::GetId(), Map::GetInstanceId(), GetInstanceScript(), Map::GetMapName(), Player::GetMapRef(), GetMaxPlayers(), WorldObject::GetName(), Map::GetPlayers(), Map::GetPlayersCountExceptGMs(), Map::GetSpawnMode(), Reference< TO, FROM >::getTarget(), LinkedListHead::IsEmpty(), InstanceScript::IsEncounterInProgress(), Player::IsGameMaster(), Map::IsRaid(), LOG_DEBUG, LOG_ERROR, Player::SendTransferAborted(), sLFGMgr, ObjectGuid::ToString(), TRANSFER_ABORT_MAP_NOT_ALLOWED, TRANSFER_ABORT_MAX_PLAYERS, and TRANSFER_ABORT_ZONE_IN_COMBAT.

◆ CreateInstanceScript()

void InstanceMap::CreateInstanceScript ( bool  load,
std::string  data,
uint32  completedEncounterMask 
)
2108{
2109 if (instance_data)
2110 {
2111 return;
2112 }
2113
2114 bool isOtherAI = false;
2115
2116 sScriptMgr->OnBeforeCreateInstanceScript(this, &instance_data, load, data, completedEncounterMask);
2117
2118 if (instance_data)
2119 isOtherAI = true;
2120
2121 // if Eluna AI was fetched succesfully we should not call CreateInstanceData nor set the unused scriptID
2122 if (!isOtherAI)
2123 {
2124 InstanceTemplate const* mInstance = sObjectMgr->GetInstanceTemplate(GetId());
2125 if (mInstance)
2126 {
2127 i_script_id = mInstance->ScriptId;
2128 instance_data = sScriptMgr->CreateInstanceScript(this);
2129 }
2130 }
2131
2132 if (!instance_data)
2133 return;
2134
2135 // use mangos behavior if we are dealing with Eluna AI
2136 // initialize should then be called only if load is false
2137 if (!isOtherAI || !load)
2138 {
2140 }
2141
2142 if (load)
2143 {
2144 instance_data->SetCompletedEncountersMask(completedEncounterMask, false);
2145 if (data != "")
2146 instance_data->Load(data.c_str());
2147 }
2148
2150}
#define sObjectMgr
Definition ObjectMgr.h:1650
#define sScriptMgr
Definition ScriptMgr.h:728
virtual void Load(char const *data)
Definition InstanceScript.cpp:451
void SetCompletedEncountersMask(uint32 newMask, bool save)
Definition InstanceScript.cpp:738
void LoadInstanceSavedGameobjectStateData()
Definition InstanceScript.cpp:788
virtual void Initialize()
Definition InstanceScript.h:152
Definition Map.h:119
uint32 ScriptId
Definition Map.h:121

References Map::GetId(), i_script_id, InstanceScript::Initialize(), instance_data, InstanceScript::Load(), InstanceScript::LoadInstanceSavedGameobjectStateData(), InstanceTemplate::ScriptId, InstanceScript::SetCompletedEncountersMask(), sObjectMgr, and sScriptMgr.

◆ GetDebugInfo()

std::string InstanceMap::GetDebugInfo ( ) const
overridevirtual

Reimplemented from Map.

3142{
3143 std::stringstream sstr;
3144 sstr << Map::GetDebugInfo() << "\n"
3145 << std::boolalpha
3146 << "ScriptId: " << GetScriptId() << " ScriptName: " << GetScriptName();
3147 return sstr.str();
3148}
uint32 GetScriptId() const
Definition Map.h:637
std::string const & GetScriptName() const
Definition Map.cpp:2197
virtual std::string GetDebugInfo() const
Definition Map.cpp:3112

References Map::GetDebugInfo(), GetScriptId(), and GetScriptName().

◆ GetInstanceScript() [1/2]

◆ GetInstanceScript() [2/2]

InstanceScript const * InstanceMap::GetInstanceScript ( ) const
inline
640{ return instance_data; }

References instance_data.

◆ GetMaxPlayers()

uint32 InstanceMap::GetMaxPlayers ( ) const
2265{
2266 MapDifficulty const* mapDiff = GetMapDifficulty();
2267 if (mapDiff && mapDiff->maxPlayers)
2268 return mapDiff->maxPlayers;
2269
2270 return GetEntry()->maxPlayers;
2271}
MapDifficulty const * GetMapDifficulty() const
Definition Map.cpp:2259
MapEntry const * GetEntry() const
Definition Map.h:167
Definition DBCStructure.h:2223
uint32 maxPlayers
Definition DBCStructure.h:2228
uint32 maxPlayers
Definition DBCStructure.h:1347

References Map::GetEntry(), Map::GetMapDifficulty(), MapEntry::maxPlayers, and MapDifficulty::maxPlayers.

Referenced by CannotEnter(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::CheckAchievementCriteriaMeet(), and AchievementMgr::UpdateAchievementCriteria().

◆ GetMaxResetDelay()

uint32 InstanceMap::GetMaxResetDelay ( ) const
2274{
2275 MapDifficulty const* mapDiff = GetMapDifficulty();
2276 return mapDiff ? mapDiff->resetTime : 0;
2277}
uint32 resetTime
Definition DBCStructure.h:2227

References Map::GetMapDifficulty(), and MapDifficulty::resetTime.

◆ GetScriptId()

uint32 InstanceMap::GetScriptId ( ) const
inline
637{ return i_script_id; }

References i_script_id.

Referenced by ScriptMgr::CreateInstanceScript(), and GetDebugInfo().

◆ GetScriptName()

std::string const & InstanceMap::GetScriptName ( ) const
2198{
2199 return sObjectMgr->GetScriptName(i_script_id);
2200}

References i_script_id, and sObjectMgr.

Referenced by GetDebugInfo().

◆ InitVisibilityDistance()

void InstanceMap::InitVisibilityDistance ( )
overridevirtual

Reimplemented from Map.

1895{
1896 //init visibility distance for instances
1898
1899 // pussywizard: this CAN NOT exceed MAX_VISIBILITY_DISTANCE
1900 switch (GetId())
1901 {
1902 case 429: // Dire Maul
1903 case 550: // The Eye
1904 case 578: // The Nexus: The Oculus
1905 m_VisibleDistance = 175.0f;
1906 break;
1907 case 649: // Trial of the Crusader
1908 case 650: // Trial of the Champion
1909 case 595: // Culling of Startholme
1910 case 658: // Pit of Saron
1911 m_VisibleDistance = 150.0f;
1912 break;
1913 case 615: // Obsidian Sanctum
1914 case 616: // Eye of Eternity
1915 case 603: // Ulduar
1916 case 668: // Halls of Reflection
1917 case 631: // Icecrown Citadel
1918 case 724: // Ruby Sanctum
1919 m_VisibleDistance = 200.0f;
1920 break;
1921 case 531: // Ahn'Qiraj Temple
1922 m_VisibleDistance = 300.0f;
1923 break;
1924 }
1925}
float m_VisibleDistance
Definition Map.h:541
static float GetMaxVisibleDistanceInInstances()
Definition World.h:215

References Map::GetId(), World::GetMaxVisibleDistanceInInstances(), and Map::m_VisibleDistance.

Referenced by InstanceMap().

◆ PermBindAllPlayers()

void InstanceMap::PermBindAllPlayers ( )
2203{
2204 if (!IsDungeon())
2205 return;
2206
2207 InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
2208 if (!save)
2209 {
2210 LOG_ERROR("maps", "Cannot bind players because no instance save is available for instance map (Name: {}, Entry: {}, InstanceId: {})!", GetMapName(), GetId(), GetInstanceId());
2211 return;
2212 }
2213
2214 Player* player;
2215 Group* group;
2216 // group members outside the instance group don't get bound
2217 for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
2218 {
2219 player = itr->GetSource();
2220 group = player->GetGroup();
2221
2222 // players inside an instance cannot be bound to other instances
2223 // some players may already be permanently bound, in this case nothing happens
2224 InstancePlayerBind* bind = sInstanceSaveMgr->PlayerGetBoundInstance(player->GetGUID(), save->GetMapId(), save->GetDifficulty());
2225
2226 if (!bind || !bind->perm)
2227 {
2229 data << uint32(0);
2230 player->GetSession()->SendPacket(&data);
2231 sInstanceSaveMgr->PlayerBindToInstance(player->GetGUID(), save, true, player);
2232 }
2233
2234 // Xinef: Difficulty change prevention
2235 if (group)
2237 }
2238}
@ DIFFICULTY_PREVENTION_CHANGE_BOSS_KILLED
Definition Group.h:135
void SetDifficultyChangePrevention(DifficultyPreventionChangeType type)
Definition Group.cpp:2547
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
MapRefMgr m_mapRefMgr
Definition Map.h:545
@ SMSG_INSTANCE_SAVE_CREATED
Definition Opcodes.h:745

References MapRefMgr::begin(), DIFFICULTY_PREVENTION_CHANGE_BOSS_KILLED, MapRefMgr::end(), InstanceSave::GetDifficulty(), Player::GetGroup(), Object::GetGUID(), Map::GetId(), Map::GetInstanceId(), InstanceSave::GetMapId(), Map::GetMapName(), Player::GetSession(), Map::IsDungeon(), LOG_ERROR, Map::m_mapRefMgr, InstancePlayerBind::perm, WorldSession::SendPacket(), Group::SetDifficultyChangePrevention(), sInstanceSaveMgr, and SMSG_INSTANCE_SAVE_CREATED.

Referenced by boss_flame_leviathan::boss_flame_leviathanAI::BindPlayers(), npc_harrison_jones::DoAction(), boss_skeram::JustDied(), Unit::Kill(), instance_karazhan::instance_karazhan_InstanceMapScript::OnUnitDeath(), instance_karazhan::instance_karazhan_InstanceMapScript::SetData(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::SetData(), and instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::Update().

◆ RemovePlayerFromMap()

void InstanceMap::RemovePlayerFromMap ( Player player,
bool  remove 
)
overridevirtual

Reimplemented from Map.

2087{
2088 if (instance_data)
2090 // pussywizard: moved m_unloadTimer to InstanceMap::AfterPlayerUnlinkFromMap(), in this function if 2 players run out at the same time the instance won't close
2091 //if (!m_unloadTimer && m_mapRefMgr.getSize() == 1)
2092 // m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld->getIntConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
2093 Map::RemovePlayerFromMap(player, remove);
2094
2095 // If remove == true - player already deleted.
2096 if (!remove)
2097 player->SetPendingBind(0, 0);
2098}
virtual void OnPlayerLeave(Player *)
Definition InstanceScript.cpp:64
virtual void RemovePlayerFromMap(Player *, bool)
Definition Map.cpp:695

References instance_data, InstanceScript::OnPlayerLeave(), Map::RemovePlayerFromMap(), and Player::SetPendingBind().

◆ Reset()

bool InstanceMap::Reset ( uint8  method,
GuidList globalSkipList = nullptr 
)
2156{
2157 if (method == INSTANCE_RESET_GLOBAL)
2158 {
2159 // pussywizard: teleport out immediately
2160 for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
2161 {
2162 // teleport players that are no longer bound (can be still bound if extended id)
2163 if (!globalResetSkipList || std::find(globalResetSkipList->begin(), globalResetSkipList->end(), itr->GetSource()->GetGUID()) == globalResetSkipList->end())
2164 itr->GetSource()->RepopAtGraveyard();
2165 }
2166
2167 // reset map only if noone is bound
2168 if (!globalResetSkipList || globalResetSkipList->empty())
2169 {
2170 // pussywizard: setting both m_unloadWhenEmpty and m_unloadTimer intended, in case RepopAtGraveyard failed
2171 if (HavePlayers())
2172 m_unloadWhenEmpty = true;
2174 m_resetAfterUnload = true;
2175 }
2176
2177 return m_mapRefMgr.IsEmpty();
2178 }
2179
2180 if (HavePlayers())
2181 {
2182 if (method == INSTANCE_RESET_ALL || method == INSTANCE_RESET_CHANGE_DIFFICULTY)
2183 {
2184 for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
2185 itr->GetSource()->SendResetFailedNotify(GetId());
2186 }
2187 }
2188 else
2189 {
2191 m_resetAfterUnload = true;
2192 }
2193
2194 return m_mapRefMgr.IsEmpty();
2195}
@ INSTANCE_RESET_CHANGE_DIFFICULTY
Definition Map.h:620
@ INSTANCE_RESET_GLOBAL
Definition Map.h:621
@ INSTANCE_RESET_ALL
Definition Map.h:619
bool IsEmpty() const
Definition LinkedList.h:97

References MapRefMgr::begin(), MapRefMgr::end(), Map::GetId(), Map::HavePlayers(), INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GLOBAL, LinkedListHead::IsEmpty(), Map::m_mapRefMgr, m_resetAfterUnload, Map::m_unloadTimer, m_unloadWhenEmpty, and MIN_UNLOAD_DELAY.

Referenced by InstanceSaveMgr::_ResetOrWarnAll(), Player::ResetInstances(), and Group::ResetInstances().

◆ SendResetWarnings()

void InstanceMap::SendResetWarnings ( uint32  timeLeft) const
2254{
2255 for (MapRefMgr::const_iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
2256 itr->GetSource()->SendInstanceResetWarning(GetId(), itr->GetSource()->GetDifficulty(IsRaid()), timeLeft, false);
2257}

References MapRefMgr::begin(), MapRefMgr::end(), Map::GetId(), Map::IsRaid(), and Map::m_mapRefMgr.

Referenced by InstanceSaveMgr::_ResetOrWarnAll().

◆ UnloadAll()

void InstanceMap::UnloadAll ( )
overridevirtual

Reimplemented from Map.

2241{
2242 ASSERT(!HavePlayers());
2243
2245 {
2248 }
2249
2251}
#define ASSERT
Definition Errors.h:68
void DeleteCorpseData()
Definition Map.cpp:3103
void DeleteRespawnTimes()
Definition Map.cpp:2500
virtual void UnloadAll()
Definition Map.cpp:1028

References ASSERT, Map::DeleteCorpseData(), Map::DeleteRespawnTimes(), Map::HavePlayers(), m_resetAfterUnload, and Map::UnloadAll().

◆ Update()

void InstanceMap::Update ( const uint32  t_diff,
const uint32  s_diff,
bool  thread = true 
)
overridevirtual

Reimplemented from Map.

2078{
2079 Map::Update(t_diff, s_diff);
2080
2081 if (t_diff)
2082 if (instance_data)
2083 instance_data->Update(t_diff);
2084}
virtual void Update(uint32)
Definition InstanceScript.cpp:247
virtual void Update(const uint32, const uint32, bool thread=true)
Definition Map.cpp:427

References instance_data, Map::Update(), and InstanceScript::Update().

Member Data Documentation

◆ i_script_id

uint32 InstanceMap::i_script_id
private

◆ instance_data

◆ m_resetAfterUnload

bool InstanceMap::m_resetAfterUnload
private

Referenced by AddPlayerToMap(), Reset(), and UnloadAll().

◆ m_unloadWhenEmpty

bool InstanceMap::m_unloadWhenEmpty
private

The documentation for this class was generated from the following files: