#include "ObjectMgr.h"
◆ IsTeamAward1
| bool ReputationOnKillEntry::IsTeamAward1 |
◆ IsTeamAward2
| bool ReputationOnKillEntry::IsTeamAward2 |
◆ RepFaction1
| uint32 ReputationOnKillEntry::RepFaction1 |
◆ RepFaction2
| uint32 ReputationOnKillEntry::RepFaction2 |
◆ ReputationMaxCap1
| uint32 ReputationOnKillEntry::ReputationMaxCap1 |
◆ ReputationMaxCap2
| uint32 ReputationOnKillEntry::ReputationMaxCap2 |
◆ RepValue1
| float ReputationOnKillEntry::RepValue1 |
◆ RepValue2
| float ReputationOnKillEntry::RepValue2 |
◆ TeamDependent
| bool ReputationOnKillEntry::TeamDependent |
The documentation for this struct was generated from the following file: