AzerothCore 3.3.5a
OpenSource WoW Emulator
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WorldSession Class Reference

Player session in the World. More...

#include "WorldSession.h"

Classes

class  DosProtection
 

Public Member Functions

 WorldSession (uint32 id, std::string &&name, uint32 accountFlags, std::shared_ptr< WorldSocket > sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter, bool skipQueue, uint32 TotalTime)
 WorldSession constructor.
 
 ~WorldSession ()
 WorldSession destructor.
 
uint32 GetAccountFlags () const
 
bool HasAccountFlag (uint32 flag) const
 
void UpdateAccountFlag (uint32 flag, bool remove=false)
 
void ValidateAccountFlags ()
 
bool IsGMAccount () const
 
bool IsTrialAccount () const
 
bool IsInternetGameRoomAccount () const
 
bool IsRecurringBillingAccount () const
 
uint8 GetBillingPlanFlags () const
 
bool PlayerLoading () const
 
bool PlayerLogout () const
 
bool PlayerRecentlyLoggedOut () const
 
bool PlayerLogoutWithSave () const
 
void ReadAddonsInfo (ByteBuffer &data)
 
void SendAddonsInfo ()
 
void ReadMovementInfo (WorldPacket &data, MovementInfo *mi)
 
void WriteMovementInfo (WorldPacket *data, MovementInfo *mi)
 
void SynchronizeMovement (MovementInfo &movementInfo)
 
void HandleMoverRelocation (MovementInfo &movementInfo, Unit *mover)
 
bool VerifyMovementInfo (MovementInfo const &movementInfo, Player *plrMover, Unit *mover, Opcodes opcode) const
 
bool ProcessMovementInfo (MovementInfo &movementInfo, Unit *mover, Player *plrMover, WorldPacket &recvData)
 
void SendPacket (WorldPacket const *packet)
 Send a packet to the client.
 
void SendPetNameInvalid (uint32 error, std::string const &name, DeclinedName *declinedName)
 
void SendPartyResult (PartyOperation operation, std::string const &member, PartyResult res, uint32 val=0)
 
void SendAreaTriggerMessage (std::string_view str)
 
template<typename... Args>
void SendAreaTriggerMessage (char const *fmt, Args &&... args)
 
template<typename... Args>
void SendAreaTriggerMessage (uint32 strId, Args &&... args)
 
void SendSetPhaseShift (uint32 phaseShift)
 
void SendTimeQueryResponse ()
 
void SendAuthResponse (uint8 code, bool shortForm, uint32 queuePos=0)
 
void SendClientCacheVersion (uint32 version)
 
AccountTypes GetSecurity () const
 
bool CanSkipQueue () const
 
rbac::RBACDataGetRBACData () const
 
bool HasPermission (uint32 permissionId)
 
void LoadPermissions ()
 
QueryCallback LoadPermissionsAsync ()
 
void InvalidateRBACData ()
 
void InitRBACDataForTest ()
 For unit testing - initializes RBAC data without database access.
 
uint32 GetAccountId () const
 
PlayerGetPlayer () const
 
std::string const & GetPlayerName () const
 
std::string GetPlayerInfo () const
 
uint32 GetCurrentVendor () const
 
void SetCurrentVendor (uint32 vendorEntry)
 
ObjectGuid::LowType GetGuidLow () const
 Get player guid if available. Use for logging purposes only.
 
void SetSecurity (AccountTypes security)
 
std::string const & GetRemoteAddress ()
 
void SetPlayer (Player *player)
 
uint8 Expansion () const
 
void SetTotalTime (uint32 TotalTime)
 
uint32 GetTotalTime () const
 
void InitWarden (SessionKey const &, std::string const &os)
 
WardenGetWarden ()
 
void SetInQueue (bool state)
 Session in auth.queue currently.
 
bool isLogingOut () const
 Is the user engaged in a log out process?
 
void SetLogoutStartTime (time_t requestTime)
 Engage the logout process for the user.
 
bool ShouldLogOut (time_t currTime) const
 Is logout cooldown expired?
 
void LogoutPlayer (bool save)
 Log the player out
 
void KickPlayer (bool setKicked=true)
 
void KickPlayer (std::string const &reason, bool setKicked=true)
 Kick a player out of the World.
 
bool ValidateHyperlinksAndMaybeKick (std::string_view str)
 
bool DisallowHyperlinksAndMaybeKick (std::string_view str)
 
void QueuePacket (WorldPacket *new_packet)
 Add an incoming packet to the queue.
 
bool Update (uint32 diff, PacketFilter &updater)
 Update the WorldSession (triggered by World update)
 
void SendAuthWaitQueue (uint32 position)
 Handle the authentication waiting queue (to be completed)
 
void SendNameQueryOpcode (ObjectGuid guid)
 
void SendTrainerList (Creature *npc)
 
void SendListInventory (ObjectGuid guid, uint32 vendorEntry=0)
 
void SendShowBank (ObjectGuid guid)
 
bool CanOpenMailBox (ObjectGuid guid)
 
void SendShowMailBox (ObjectGuid guid)
 
void SendTabardVendorActivate (ObjectGuid guid)
 
void SendSpiritResurrect ()
 
void SendBindPoint (Creature *npc)
 
void SendAttackStop (Unit const *enemy)
 
void SendBattleGroundList (ObjectGuid guid, BattlegroundTypeId bgTypeId=BATTLEGROUND_RB)
 
void SendTradeStatus (TradeStatusInfo const &info)
 
void SendUpdateTrade (bool trader_data=true)
 
void SendCancelTrade (TradeStatus status)
 
void SendPetitionQueryOpcode (ObjectGuid petitionguid)
 
void HandleClientCastFlags (WorldPacket &recvPacket, uint8 castFlags, SpellCastTargets &targets)
 
void SendPetNameQuery (ObjectGuid guid, uint32 petnumber)
 
void SendStablePet (ObjectGuid guid)
 
void SendStablePetCallback (ObjectGuid guid, PreparedQueryResult result)
 
void SendStableResult (uint8 guid)
 
bool CheckStableMaster (ObjectGuid guid)
 
AccountDataGetAccountData (AccountDataType type)
 
void SetAccountData (AccountDataType type, time_t tm, std::string const &data)
 
void SendAccountDataTimes (uint32 mask)
 
void LoadAccountData (PreparedQueryResult result, uint32 mask)
 
void LoadTutorialsData (PreparedQueryResult result)
 
void SendTutorialsData ()
 
void SaveTutorialsData (CharacterDatabaseTransaction trans)
 
uint32 GetTutorialInt (uint8 index) const
 
void SetTutorialInt (uint8 index, uint32 value)
 
void SendAuctionHello (ObjectGuid guid, Creature *unit)
 
void SendAuctionCommandResult (uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError=0)
 
void SendAuctionBidderNotification (uint32 location, uint32 auctionId, ObjectGuid bidder, uint32 bidSum, uint32 diff, uint32 item_template)
 
void SendAuctionOwnerNotification (AuctionEntry *auction)
 
void SendEnchantmentLog (ObjectGuid target, ObjectGuid caster, uint32 itemId, uint32 enchantId)
 
void SendItemEnchantTimeUpdate (ObjectGuid Playerguid, ObjectGuid Itemguid, uint32 slot, uint32 Duration)
 
void SendTaxiStatus (ObjectGuid guid)
 
void SendTaxiMenu (Creature *unit)
 
void SendDoFlight (uint32 mountDisplayId, uint32 path, uint32 pathNode=0)
 
bool SendLearnNewTaxiNode (Creature *unit)
 
void SendDiscoverNewTaxiNode (uint32 nodeid)
 
void SendArenaTeamCommandResult (uint32 team_action, std::string const &team, std::string const &player, uint32 error_id=0)
 
void SendNotInArenaTeamPacket (uint8 type)
 
void SendPetitionShowList (ObjectGuid guid)
 
void BuildPartyMemberStatsChangedPacket (Player *player, WorldPacket *data)
 
void DoLootRelease (ObjectGuid lguid)
 
LocaleConstant GetSessionDbcLocale () const
 
LocaleConstant GetSessionDbLocaleIndex () const
 
std::string GetAcoreString (uint32 entry) const
 
std::string const * GetModuleString (std::string module, uint32 id) const
 
uint32 GetLatency () const
 
void SetLatency (uint32 latency)
 
void UpdateTimeOutTime (uint32 diff)
 
void ResetTimeOutTime (bool onlyActive)
 
bool IsConnectionIdle () const
 
uint32 GetRecruiterId () const
 
bool IsARecruiter () const
 
time_t GetCalendarEventCreationCooldown () const
 
void SetCalendarEventCreationCooldown (time_t cooldown)
 
void ResetTimeSync ()
 
void SendTimeSync ()
 
uint32 GetOrderCounter () const
 
void IncrementOrderCounter ()
 
void Handle_NULL (WorldPacket &null)
 
void Handle_EarlyProccess (WorldPacket &recvPacket)
 
void Handle_ServerSide (WorldPacket &recvPacket)
 
void Handle_Deprecated (WorldPacket &recvPacket)
 
void HandleCharEnumOpcode (WorldPacket &recvPacket)
 
void HandleCharDeleteOpcode (WorldPacket &recvPacket)
 
void HandleCharCreateOpcode (WorldPacket &recvPacket)
 
void HandlePlayerLoginOpcode (WorldPacket &recvPacket)
 
void HandleCharEnum (PreparedQueryResult result)
 
void HandlePlayerLoginFromDB (LoginQueryHolder const &holder)
 
void HandlePlayerLoginToCharInWorld (Player *pCurrChar)
 
void HandlePlayerLoginToCharOutOfWorld (Player *pCurrChar)
 
void HandleCharFactionOrRaceChange (WorldPacket &recvData)
 
void HandleCharFactionOrRaceChangeCallback (std::shared_ptr< CharacterFactionChangeInfo > factionChangeInfo, PreparedQueryResult result)
 
void SendCharCreate (ResponseCodes result)
 
void SendCharDelete (ResponseCodes result)
 
void SendCharLoginFailed (LoginFailureReason reason)
 
void SendCharRename (ResponseCodes result, CharacterRenameInfo const *renameInfo)
 
void SendCharCustomize (ResponseCodes result, CharacterCustomizeInfo const *customizeInfo)
 
void SendCharFactionChange (ResponseCodes result, CharacterFactionChangeInfo const *factionChangeInfo)
 
void SendSetPlayerDeclinedNamesResult (DeclinedNameResult result, ObjectGuid guid)
 
void HandlePlayedTime (WorldPackets::Character::PlayedTimeClient &packet)
 
void HandleMoveRootAck (WorldPacket &recvPacket)
 
void HandleInspectOpcode (WorldPacket &recvPacket)
 
void HandleInspectHonorStatsOpcode (WorldPacket &recvPacket)
 
void HandleMountSpecialAnimOpcode (WorldPacket &recvdata)
 
void HandleShowingHelmOpcode (WorldPackets::Character::ShowingHelm &packet)
 
void HandleShowingCloakOpcode (WorldPackets::Character::ShowingCloak &packet)
 
void HandleRepairItemOpcode (WorldPacket &recvPacket)
 
void HandleMoveKnockBackAck (WorldPacket &recvPacket)
 
void HandleMoveTeleportAck (WorldPacket &recvPacket)
 
void HandleForceSpeedChangeAck (WorldPacket &recvData)
 
void HandleRepopRequestOpcode (WorldPacket &recvPacket)
 
void HandleAutostoreLootItemOpcode (WorldPacket &recvPacket)
 
void HandleLootMoneyOpcode (WorldPacket &recvPacket)
 
void HandleLootOpcode (WorldPacket &recvPacket)
 
void HandleLootReleaseOpcode (WorldPacket &recvPacket)
 
void HandleLootMasterGiveOpcode (WorldPacket &recvPacket)
 
void HandleWhoOpcode (WorldPacket &recvPacket)
 
void HandleLogoutRequestOpcode (WorldPackets::Character::LogoutRequest &logoutRequest)
 
void HandlePlayerLogoutOpcode (WorldPackets::Character::PlayerLogout &playerLogout)
 
void HandleLogoutCancelOpcode (WorldPackets::Character::LogoutCancel &logoutCancel)
 
void HandleGMTicketCreateOpcode (WorldPacket &recvPacket)
 
void HandleGMTicketUpdateOpcode (WorldPacket &recvPacket)
 
void HandleGMTicketDeleteOpcode (WorldPacket &recvPacket)
 
void HandleGMTicketGetTicketOpcode (WorldPacket &recvPacket)
 
void HandleGMTicketSystemStatusOpcode (WorldPacket &recvPacket)
 
void HandleGMSurveySubmit (WorldPacket &recvPacket)
 
void HandleReportLag (WorldPacket &recvPacket)
 
void HandleGMResponseResolve (WorldPacket &recvPacket)
 
void HandleTogglePvP (WorldPacket &recvPacket)
 
void HandleZoneUpdateOpcode (WorldPacket &recvPacket)
 
void HandleSetSelectionOpcode (WorldPacket &recvPacket)
 
void HandleStandStateChangeOpcode (WorldPacket &recvPacket)
 
void HandleEmoteOpcode (WorldPackets::Chat::EmoteClient &packet)
 
void HandleContactListOpcode (WorldPacket &recvPacket)
 
void HandleAddFriendOpcode (WorldPacket &recvPacket)
 
void HandleDelFriendOpcode (WorldPacket &recvPacket)
 
void HandleAddIgnoreOpcode (WorldPacket &recvPacket)
 
void HandleDelIgnoreOpcode (WorldPacket &recvPacket)
 
void HandleSetContactNotesOpcode (WorldPacket &recvPacket)
 
void HandleBugOpcode (WorldPacket &recvPacket)
 
void HandleSetAmmoOpcode (WorldPacket &recvPacket)
 
void HandleItemNameQueryOpcode (WorldPacket &recvPacket)
 
void HandleAreaTriggerOpcode (WorldPacket &recvPacket)
 
void HandleSetFactionAtWar (WorldPacket &recvData)
 
void HandleSetFactionCheat (WorldPacket &recvData)
 
void HandleSetWatchedFactionOpcode (WorldPacket &recvData)
 
void HandleSetFactionInactiveOpcode (WorldPacket &recvData)
 
void HandleUpdateAccountData (WorldPacket &recvPacket)
 
void HandleRequestAccountData (WorldPacket &recvPacket)
 
void HandleSetActionButtonOpcode (WorldPacket &recvPacket)
 
void HandleGameObjectUseOpcode (WorldPacket &recPacket)
 
void HandleGameobjectReportUse (WorldPacket &recvPacket)
 
void HandleNameQueryOpcode (WorldPackets::Query::NameQuery &packet)
 
void HandleTimeQueryOpcode (WorldPackets::Query::TimeQuery &packet)
 
void HandleCreatureQueryOpcode (WorldPacket &recvPacket)
 Only static data is sent in this packet !!!
 
void HandleGameObjectQueryOpcode (WorldPacket &recvPacket)
 Only static data is sent in this packet !!!
 
void HandleMoveWorldportAckOpcode (WorldPacket &recvPacket)
 
void HandleMoveWorldportAck ()
 
void HandleMovementOpcodes (WorldPacket &recvPacket)
 
void HandleSetActiveMoverOpcode (WorldPacket &recvData)
 
void HandleMoveNotActiveMover (WorldPacket &recvData)
 
void HandleDismissControlledVehicle (WorldPacket &recvData)
 
void HandleRequestVehicleExit (WorldPacket &recvData)
 
void HandleChangeSeatsOnControlledVehicle (WorldPacket &recvData)
 
void HandleMoveTimeSkippedOpcode (WorldPacket &recvData)
 
void HandleRequestRaidInfoOpcode (WorldPacket &recvData)
 
void HandleBattlefieldStatusOpcode (WorldPacket &recvData)
 
void HandleGroupInviteOpcode (WorldPacket &recvPacket)
 
void HandleGroupAcceptOpcode (WorldPacket &recvPacket)
 
void HandleGroupDeclineOpcode (WorldPacket &recvPacket)
 
void HandleGroupUninviteOpcode (WorldPacket &recvPacket)
 
void HandleGroupUninviteGuidOpcode (WorldPacket &recvPacket)
 
void HandleGroupSetLeaderOpcode (WorldPacket &recvPacket)
 
void HandleGroupDisbandOpcode (WorldPacket &recvPacket)
 
void HandleOptOutOfLootOpcode (WorldPacket &recvData)
 
void HandleLootMethodOpcode (WorldPacket &recvPacket)
 
void HandleLootRoll (WorldPacket &recvData)
 
void HandleRequestPartyMemberStatsOpcode (WorldPacket &recvData)
 
void HandleGroupSwapSubGroupOpcode (WorldPacket &recvData)
 
void HandleRaidTargetUpdateOpcode (WorldPacket &recvData)
 
void HandleRaidReadyCheckOpcode (WorldPacket &recvData)
 
void HandleRaidReadyCheckFinishedOpcode (WorldPacket &recvData)
 
void HandleGroupRaidConvertOpcode (WorldPacket &recvData)
 
void HandleGroupChangeSubGroupOpcode (WorldPacket &recvData)
 
void HandleGroupAssistantLeaderOpcode (WorldPacket &recvData)
 
void HandlePartyAssignmentOpcode (WorldPacket &recvData)
 
void HandlePetitionBuyOpcode (WorldPacket &recvData)
 
void HandlePetitionShowSignOpcode (WorldPacket &recvData)
 
void HandlePetitionQueryOpcode (WorldPacket &recvData)
 
void HandlePetitionRenameOpcode (WorldPacket &recvData)
 
void HandlePetitionSignOpcode (WorldPacket &recvData)
 
void HandlePetitionDeclineOpcode (WorldPacket &recvData)
 
void HandleOfferPetitionOpcode (WorldPacket &recvData)
 
void HandleTurnInPetitionOpcode (WorldPacket &recvData)
 
void HandleGuildQueryOpcode (WorldPackets::Guild::QueryGuildInfo &query)
 
void HandleGuildCreateOpcode (WorldPackets::Guild::GuildCreate &packet)
 
void HandleGuildInviteOpcode (WorldPackets::Guild::GuildInviteByName &packet)
 
void HandleGuildRemoveOpcode (WorldPackets::Guild::GuildOfficerRemoveMember &packet)
 
void HandleGuildAcceptOpcode (WorldPackets::Guild::AcceptGuildInvite &invite)
 
void HandleGuildDeclineOpcode (WorldPackets::Guild::GuildDeclineInvitation &decline)
 
void HandleGuildInfoOpcode (WorldPackets::Guild::GuildGetInfo &packet)
 
void HandleGuildEventLogQueryOpcode (WorldPackets::Guild::GuildEventLogQuery &packet)
 
void HandleGuildRosterOpcode (WorldPackets::Guild::GuildGetRoster &packet)
 
void HandleGuildPromoteOpcode (WorldPackets::Guild::GuildPromoteMember &promote)
 
void HandleGuildDemoteOpcode (WorldPackets::Guild::GuildDemoteMember &demote)
 
void HandleGuildLeaveOpcode (WorldPackets::Guild::GuildLeave &leave)
 
void HandleGuildDisbandOpcode (WorldPackets::Guild::GuildDelete &packet)
 
void HandleGuildLeaderOpcode (WorldPackets::Guild::GuildSetGuildMaster &packet)
 
void HandleGuildMOTDOpcode (WorldPackets::Guild::GuildUpdateMotdText &packet)
 
void HandleGuildSetPublicNoteOpcode (WorldPackets::Guild::GuildSetMemberNote &packet)
 
void HandleGuildSetOfficerNoteOpcode (WorldPackets::Guild::GuildSetMemberNote &packet)
 
void HandleGuildRankOpcode (WorldPackets::Guild::GuildSetRankPermissions &packet)
 
void HandleGuildAddRankOpcode (WorldPackets::Guild::GuildAddRank &packet)
 
void HandleGuildDelRankOpcode (WorldPackets::Guild::GuildDeleteRank &packet)
 
void HandleGuildChangeInfoTextOpcode (WorldPackets::Guild::GuildUpdateInfoText &packet)
 
void HandleSaveGuildEmblemOpcode (WorldPackets::Guild::SaveGuildEmblem &packet)
 
void HandleTaxiNodeStatusQueryOpcode (WorldPacket &recvPacket)
 
void HandleTaxiQueryAvailableNodes (WorldPacket &recvPacket)
 
void HandleActivateTaxiOpcode (WorldPacket &recvPacket)
 
void HandleActivateTaxiExpressOpcode (WorldPacket &recvPacket)
 
void HandleMoveSplineDoneOpcode (WorldPacket &recvPacket)
 
void SendActivateTaxiReply (ActivateTaxiReply reply)
 
void HandleTabardVendorActivateOpcode (WorldPacket &recvPacket)
 
void HandleTrainerListOpcode (WorldPackets::NPC::Hello &packet)
 
void HandleTrainerBuySpellOpcode (WorldPackets::NPC::TrainerBuySpell &packet)
 
void HandlePetitionShowListOpcode (WorldPacket &recvPacket)
 
void HandleGossipHelloOpcode (WorldPacket &recvPacket)
 
void HandleGossipSelectOptionOpcode (WorldPacket &recvPacket)
 
void HandleSpiritHealerActivateOpcode (WorldPacket &recvPacket)
 
void HandleNpcTextQueryOpcode (WorldPacket &recvPacket)
 
void HandleBinderActivateOpcode (WorldPacket &recvPacket)
 
void HandleListStabledPetsOpcode (WorldPacket &recvPacket)
 
void HandleStablePet (WorldPacket &recvPacket)
 
void HandleUnstablePet (WorldPacket &recvPacket)
 
void HandleBuyStableSlot (WorldPacket &recvPacket)
 
void HandleStableRevivePet (WorldPacket &recvPacket)
 
void HandleStableSwapPet (WorldPacket &recvPacket)
 
void HandleOpenWrappedItemCallback (uint8 bagIndex, uint8 slot, ObjectGuid::LowType itemLowGUID, PreparedQueryResult result)
 
void HandleLoadActionsSwitchSpec (PreparedQueryResult result)
 
void HandleCharacterAuraFrozen (PreparedQueryResult result)
 
void HandleDuelAcceptedOpcode (WorldPacket &recvPacket)
 
void HandleDuelCancelledOpcode (WorldPacket &recvPacket)
 
void HandleAcceptTradeOpcode (WorldPacket &recvPacket)
 
void HandleBeginTradeOpcode (WorldPacket &recvPacket)
 
void HandleBusyTradeOpcode (WorldPacket &recvPacket)
 
void HandleCancelTradeOpcode (WorldPacket &recvPacket)
 
void HandleClearTradeItemOpcode (WorldPacket &recvPacket)
 
void HandleIgnoreTradeOpcode (WorldPacket &recvPacket)
 
void HandleInitiateTradeOpcode (WorldPacket &recvPacket)
 
void HandleSetTradeGoldOpcode (WorldPacket &recvPacket)
 
void HandleSetTradeItemOpcode (WorldPacket &recvPacket)
 
void HandleUnacceptTradeOpcode (WorldPacket &recvPacket)
 
void HandleAuctionHelloOpcode (WorldPacket &recvPacket)
 
void HandleAuctionListItems (WorldPacket &recvData)
 
void HandleAuctionListBidderItems (WorldPacket &recvData)
 
void HandleAuctionSellItem (WorldPacket &recvData)
 
void HandleAuctionRemoveItem (WorldPacket &recvData)
 
void HandleAuctionListOwnerItems (WorldPacket &recvData)
 
void HandleAuctionPlaceBid (WorldPacket &recvData)
 
void HandleAuctionListPendingSales (WorldPacket &recvData)
 
void HandleBankerActivateOpcode (WorldPacket &recvData)
 
void HandleAutoBankItemOpcode (WorldPackets::Bank::AutoBankItem &packet)
 
void HandleAutoStoreBankItemOpcode (WorldPackets::Bank::AutoStoreBankItem &packet)
 
void HandleBuyBankSlotOpcode (WorldPackets::Bank::BuyBankSlot &buyBankSlot)
 
void HandleGetMailList (WorldPacket &recvData)
 
void HandleSendMail (WorldPacket &recvData)
 
void HandleMailTakeMoney (WorldPacket &recvData)
 
void HandleMailTakeItem (WorldPacket &recvData)
 
void HandleMailMarkAsRead (WorldPacket &recvData)
 
void HandleMailReturnToSender (WorldPacket &recvData)
 
void HandleMailDelete (WorldPacket &recvData)
 
void HandleItemTextQuery (WorldPacket &recvData)
 
void HandleMailCreateTextItem (WorldPacket &recvData)
 
void HandleQueryNextMailTime (WorldPacket &recvData)
 
void HandleCancelChanneling (WorldPacket &recvData)
 
void HandleSplitItemOpcode (WorldPackets::Item::SplitItem &packet)
 
void HandleSwapInvItemOpcode (WorldPackets::Item::SwapInventoryItem &packet)
 
void HandleDestroyItemOpcode (WorldPackets::Item::DestroyItem &packet)
 
void HandleAutoEquipItemOpcode (WorldPackets::Item::AutoEquipItem &packet)
 
void HandleItemQuerySingleOpcode (WorldPacket &recvPacket)
 
void HandleSellItemOpcode (WorldPackets::Item::SellItem &packet)
 
void HandleBuyItemInSlotOpcode (WorldPackets::Item::BuyItemInSlot &packet)
 
void HandleBuyItemOpcode (WorldPackets::Item::BuyItem &packet)
 
void HandleListInventoryOpcode (WorldPackets::Item::ListInventory &packet)
 
void HandleAutoStoreBagItemOpcode (WorldPackets::Item::AutoStoreBagItem &packet)
 
void HandleReadItem (WorldPackets::Item::ReadItem &packet)
 
void HandleAutoEquipItemSlotOpcode (WorldPackets::Item::AutoEquipItemSlot &packet)
 
void HandleSwapItem (WorldPackets::Item::SwapItem &packet)
 
void HandleBuybackItem (WorldPackets::Item::BuybackItem &packet)
 
void HandleWrapItemOpcode (WorldPackets::Item::WrapItem &packet)
 
void HandleAttackSwingOpcode (WorldPacket &recvPacket)
 
void HandleAttackStopOpcode (WorldPacket &recvPacket)
 
void HandleSetSheathedOpcode (WorldPackets::Combat::SetSheathed &packet)
 
void HandleUseItemOpcode (WorldPacket &recvPacket)
 
void HandleOpenItemOpcode (WorldPacket &recvPacket)
 
void HandleCastSpellOpcode (WorldPacket &recvPacket)
 
void HandleCancelCastOpcode (WorldPacket &recvPacket)
 
void HandleCancelAuraOpcode (WorldPacket &recvPacket)
 
void HandleCancelGrowthAuraOpcode (WorldPacket &recvPacket)
 
void HandleCancelAutoRepeatSpellOpcode (WorldPacket &recvPacket)
 
void HandleLearnTalentOpcode (WorldPacket &recvPacket)
 
void HandleLearnPreviewTalents (WorldPacket &recvPacket)
 
void HandleTalentWipeConfirmOpcode (WorldPacket &recvPacket)
 
void HandleUnlearnSkillOpcode (WorldPacket &recvPacket)
 
void HandleQuestgiverStatusQueryOpcode (WorldPacket &recvPacket)
 
void HandleQuestgiverStatusMultipleQuery (WorldPacket &recvPacket)
 
void HandleQuestgiverHelloOpcode (WorldPacket &recvPacket)
 
void HandleQuestgiverAcceptQuestOpcode (WorldPacket &recvPacket)
 
void HandleQuestgiverQueryQuestOpcode (WorldPacket &recvPacket)
 
void HandleQuestgiverChooseRewardOpcode (WorldPacket &recvPacket)
 
void HandleQuestgiverRequestRewardOpcode (WorldPacket &recvPacket)
 
void HandleQuestQueryOpcode (WorldPacket &recvPacket)
 
void HandleQuestgiverCancel (WorldPacket &recvData)
 
void HandleQuestLogSwapQuest (WorldPackets::Quest::QuestLogSwapQuest &packet)
 
void HandleQuestLogRemoveQuest (WorldPackets::Quest::QuestLogRemoveQuest &packet)
 
void HandleQuestConfirmAccept (WorldPackets::Quest::QuestConfirmAcceptClient &packet)
 
void HandleQuestgiverCompleteQuest (WorldPacket &recvData)
 
void HandleQuestgiverQuestAutoLaunch (WorldPackets::Quest::QuestGiverQuestAutoLaunch &packet)
 
void HandlePushQuestToParty (WorldPackets::Quest::PushQuestToParty &packet)
 
void HandleQuestPushResult (WorldPackets::Quest::QuestPushResultClient &packet)
 
void HandleMessagechatOpcode (WorldPacket &recvPacket)
 
void SendPlayerNotFoundNotice (std::string const &name)
 
void SendPlayerAmbiguousNotice (std::string const &name)
 
void SendWrongFactionNotice ()
 
void SendChatRestrictedNotice (ChatRestrictionType restriction)
 
void HandleTextEmoteOpcode (WorldPacket &recvPacket)
 
void HandleChatIgnoredOpcode (WorldPacket &recvPacket)
 
void HandleReclaimCorpseOpcode (WorldPacket &recvPacket)
 
void HandleCorpseQueryOpcode (WorldPacket &recvPacket)
 
void HandleCorpseMapPositionQuery (WorldPackets::Query::CorpseMapPositionQuery &packet)
 
void HandleResurrectResponseOpcode (WorldPacket &recvPacket)
 
void HandleSummonResponseOpcode (WorldPacket &recvData)
 
void HandleJoinChannel (WorldPacket &recvPacket)
 
void HandleLeaveChannel (WorldPacket &recvPacket)
 
void HandleChannelList (WorldPacket &recvPacket)
 
void HandleChannelPassword (WorldPacket &recvPacket)
 
void HandleChannelSetOwner (WorldPacket &recvPacket)
 
void HandleChannelOwner (WorldPacket &recvPacket)
 
void HandleChannelModerator (WorldPacket &recvPacket)
 
void HandleChannelUnmoderator (WorldPacket &recvPacket)
 
void HandleChannelMute (WorldPacket &recvPacket)
 
void HandleChannelUnmute (WorldPacket &recvPacket)
 
void HandleChannelInvite (WorldPacket &recvPacket)
 
void HandleChannelKick (WorldPacket &recvPacket)
 
void HandleChannelBan (WorldPacket &recvPacket)
 
void HandleChannelUnban (WorldPacket &recvPacket)
 
void HandleChannelAnnouncements (WorldPacket &recvPacket)
 
void HandleChannelModerateOpcode (WorldPacket &recvPacket)
 
void HandleChannelDeclineInvite (WorldPacket &recvPacket)
 
void HandleChannelDisplayListQuery (WorldPacket &recvPacket)
 
void HandleGetChannelMemberCount (WorldPacket &recvPacket)
 
void HandleSetChannelWatch (WorldPacket &recvPacket)
 
void HandleClearChannelWatch (WorldPacket &recvPacket)
 
void HandleCompleteCinematic (WorldPacket &recvPacket)
 
void HandleNextCinematicCamera (WorldPacket &recvPacket)
 
void HandlePageTextQueryOpcode (WorldPacket &recvPacket)
 Only static data is sent in this packet !!!
 
void HandleTutorialFlag (WorldPacket &recvData)
 
void HandleTutorialClear (WorldPacket &recvData)
 
void HandleTutorialReset (WorldPacket &recvData)
 
void HandlePetAction (WorldPacket &recvData)
 
void HandlePetStopAttack (WorldPackets::Pet::PetStopAttack &packet)
 
void HandlePetActionHelper (Unit *pet, ObjectGuid guid1, uint32 spellid, uint16 flag, ObjectGuid guid2)
 
void HandlePetNameQuery (WorldPacket &recvData)
 
void HandlePetSetAction (WorldPacket &recvData)
 
void HandlePetAbandon (WorldPackets::Pet::PetAbandon &packet)
 
void HandlePetRename (WorldPacket &recvData)
 
void HandlePetCancelAuraOpcode (WorldPacket &recvPacket)
 
void HandlePetSpellAutocastOpcode (WorldPackets::Pet::PetSpellAutocast &packet)
 
void HandlePetCastSpellOpcode (WorldPacket &recvPacket)
 
void HandlePetLearnTalent (WorldPacket &recvPacket)
 
void HandleLearnPreviewTalentsPet (WorldPacket &recvPacket)
 
void HandleSetActionBarToggles (WorldPacket &recvData)
 
void HandleCharRenameOpcode (WorldPacket &recvData)
 
void HandleCharRenameCallBack (std::shared_ptr< CharacterRenameInfo > renameInfo, PreparedQueryResult result)
 
void HandleSetPlayerDeclinedNames (WorldPacket &recvData)
 
void HandleTotemDestroyed (WorldPackets::Totem::TotemDestroyed &totemDestroyed)
 
void HandleDismissCritter (WorldPackets::Pet::DismissCritter &dismissCritter)
 
void HandleBattlemasterHelloOpcode (WorldPacket &recvData)
 
void HandleBattlemasterJoinOpcode (WorldPacket &recvData)
 
void HandleBattlegroundPlayerPositionsOpcode (WorldPacket &recvData)
 
void HandlePVPLogDataOpcode (WorldPacket &recvData)
 
void HandleBattleFieldPortOpcode (WorldPacket &recvData)
 
void HandleBattlefieldListOpcode (WorldPacket &recvData)
 
void HandleBattlefieldLeaveOpcode (WorldPacket &recvData)
 
void HandleBattlemasterJoinArena (WorldPacket &recvData)
 
void HandleReportPvPAFK (WorldPacket &recvData)
 
void HandleWardenDataOpcode (WorldPacket &recvData)
 
void HandleWorldTeleportOpcode (WorldPacket &recvData)
 
void HandleMinimapPingOpcode (WorldPackets::Misc::MinimapPingClient &packet)
 
void HandleRandomRollOpcode (WorldPackets::Misc::RandomRollClient &packet)
 
void HandleFarSightOpcode (WorldPacket &recvData)
 
void HandleSetDungeonDifficultyOpcode (WorldPackets::Instance::SetDungeonDifficultyClient &packet)
 
void HandleSetRaidDifficultyOpcode (WorldPackets::Instance::SetRaidDifficultyClient &packet)
 
void HandleMoveFlagChangeOpcode (WorldPacket &recvData)
 
void HandleSetTitleOpcode (WorldPacket &recvData)
 
void HandleRealmSplitOpcode (WorldPacket &recvData)
 
void HandleTimeSyncResp (WorldPacket &recvData)
 
void HandleWhoisOpcode (WorldPacket &recvData)
 
void HandleResetInstancesOpcode (WorldPackets::Instance::ResetInstances &packet)
 
void HandleHearthAndResurrect (WorldPacket &recvData)
 
void HandleInstanceLockResponse (WorldPackets::Instance::InstanceLockResponse &packet)
 
void HandleUpdateMissileTrajectory (WorldPacket &recvPacket)
 
void SendBfInvitePlayerToWar (uint32 battleId, uint32 zoneId, uint32 time)
 
void SendBfInvitePlayerToQueue (uint32 battleId)
 
void SendBfQueueInviteResponse (uint32 battleId, uint32 zoneId, bool canQueue=true, bool full=false)
 
void SendBfEntered (uint32 battleId)
 
void SendBfLeaveMessage (uint32 battleId, BFLeaveReason reason=BF_LEAVE_REASON_EXITED)
 
void HandleBfQueueInviteResponse (WorldPacket &recvData)
 
void HandleBfEntryInviteResponse (WorldPacket &recvData)
 
void HandleBfExitRequest (WorldPacket &recvData)
 
void HandleLfgSetCommentOpcode (WorldPacket &recvData)
 
void HandleLfgPlayerLockInfoRequestOpcode (WorldPacket &recvData)
 
void HandleLfgPartyLockInfoRequestOpcode (WorldPacket &recvData)
 
void HandleLfgJoinOpcode (WorldPackets::LFG::LFGJoin &lfgJoin)
 
void HandleLfgLeaveOpcode (WorldPackets::LFG::LFGLeave &lfgleave)
 
void HandleLfgSetRolesOpcode (WorldPacket &recvData)
 
void HandleLfgProposalResultOpcode (WorldPacket &recvData)
 
void HandleLfgSetBootVoteOpcode (WorldPacket &recvData)
 
void HandleLfgTeleportOpcode (WorldPacket &recvData)
 
void HandleLfrSearchJoinOpcode (WorldPacket &recvData)
 
void HandleLfrSearchLeaveOpcode (WorldPacket &recvData)
 
void HandleLfgGetStatus (WorldPacket &recvData)
 
void SendLfgUpdatePlayer (lfg::LfgUpdateData const &updateData)
 
void SendLfgUpdateParty (lfg::LfgUpdateData const &updateData)
 
void SendLfgRoleChosen (ObjectGuid guid, uint8 roles)
 
void SendLfgRoleCheckUpdate (lfg::LfgRoleCheck const &pRoleCheck)
 
void SendLfgLfrList (bool update)
 
void SendLfgJoinResult (lfg::LfgJoinResultData const &joinData)
 
void SendLfgQueueStatus (lfg::LfgQueueStatusData const &queueData)
 
void SendLfgPlayerReward (lfg::LfgPlayerRewardData const &lfgPlayerRewardData)
 
void SendLfgBootProposalUpdate (lfg::LfgPlayerBoot const &boot)
 
void SendLfgUpdateProposal (lfg::LfgProposal const &proposal)
 
void SendLfgDisabled ()
 
void SendLfgOfferContinue (uint32 dungeonEntry)
 
void SendLfgTeleportError (uint8 err)
 
void HandleInspectArenaTeamsOpcode (WorldPacket &recvData)
 
void HandleArenaTeamQueryOpcode (WorldPacket &recvData)
 
void HandleArenaTeamRosterOpcode (WorldPacket &recvData)
 
void HandleArenaTeamInviteOpcode (WorldPacket &recvData)
 
void HandleArenaTeamAcceptOpcode (WorldPacket &recvData)
 
void HandleArenaTeamDeclineOpcode (WorldPacket &recvData)
 
void HandleArenaTeamLeaveOpcode (WorldPacket &recvData)
 
void HandleArenaTeamRemoveOpcode (WorldPacket &recvData)
 
void HandleArenaTeamDisbandOpcode (WorldPacket &recvData)
 
void HandleArenaTeamLeaderOpcode (WorldPacket &recvData)
 
void HandleAreaSpiritHealerQueryOpcode (WorldPacket &recvData)
 
void HandleAreaSpiritHealerQueueOpcode (WorldPacket &recvData)
 
void HandleCancelMountAuraOpcode (WorldPacket &recvData)
 
void HandleSelfResOpcode (WorldPacket &recvData)
 
void HandleComplainOpcode (WorldPackets::Misc::Complain &packet)
 
void HandleRequestPetInfo (WorldPackets::Pet::RequestPetInfo &packet)
 
void HandleSocketOpcode (WorldPackets::Item::SocketGems &packet)
 
void HandleCancelTempEnchantmentOpcode (WorldPackets::Item::CancelTempEnchantment &packet)
 
void HandleItemRefundInfoRequest (WorldPackets::Item::ItemRefundInfo &packet)
 
void HandleItemRefund (WorldPackets::Item::ItemRefund &packet)
 
void HandleChannelVoiceOnOpcode (WorldPacket &recvData)
 
void HandleVoiceSessionEnableOpcode (WorldPacket &recvData)
 
void HandleSetActiveVoiceChannel (WorldPacket &recvData)
 
void HandleSetTaxiBenchmarkOpcode (WorldPacket &recvData)
 
void HandleGuildPermissions (WorldPackets::Guild::GuildPermissionsQuery &packet)
 
void HandleGuildBankMoneyWithdrawn (WorldPackets::Guild::GuildBankRemainingWithdrawMoneyQuery &packet)
 
void HandleGuildBankerActivate (WorldPackets::Guild::GuildBankActivate &packet)
 
void HandleGuildBankQueryTab (WorldPackets::Guild::GuildBankQueryTab &packet)
 
void HandleGuildBankLogQuery (WorldPackets::Guild::GuildBankLogQuery &packet)
 
void HandleGuildBankDepositMoney (WorldPackets::Guild::GuildBankDepositMoney &packet)
 
void HandleGuildBankWithdrawMoney (WorldPackets::Guild::GuildBankWithdrawMoney &packet)
 
void HandleGuildBankSwapItems (WorldPackets::Guild::GuildBankSwapItems &packet)
 
void HandleGuildBankUpdateTab (WorldPackets::Guild::GuildBankUpdateTab &packet)
 
void HandleGuildBankBuyTab (WorldPackets::Guild::GuildBankBuyTab &packet)
 
void HandleQueryGuildBankTabText (WorldPackets::Guild::GuildBankTextQuery &packet)
 
void HandleSetGuildBankTabText (WorldPackets::Guild::GuildBankSetTabText &packet)
 
void HandleGrantLevel (WorldPacket &recvData)
 
void HandleAcceptGrantLevel (WorldPacket &recvData)
 
void HandleCalendarGetCalendar (WorldPacket &recvData)
 
void HandleCalendarGetEvent (WorldPackets::Calendar::GetEvent &packet)
 
void HandleCalendarGuildFilter (WorldPackets::Calendar::GuildFilter &packet)
 
void HandleCalendarArenaTeam (WorldPackets::Calendar::ArenaTeam &packet)
 
void HandleCalendarAddEvent (WorldPacket &recvData)
 
void HandleCalendarUpdateEvent (WorldPacket &recvData)
 
void HandleCalendarRemoveEvent (WorldPacket &recvData)
 
void HandleCalendarCopyEvent (WorldPacket &recvData)
 
void HandleCalendarEventInvite (WorldPacket &recvData)
 
void HandleCalendarEventRsvp (WorldPacket &recvData)
 
void HandleCalendarEventRemoveInvite (WorldPacket &recvData)
 
void HandleCalendarEventStatus (WorldPacket &recvData)
 
void HandleCalendarEventModeratorStatus (WorldPacket &recvData)
 
void HandleCalendarComplain (WorldPackets::Calendar::CalendarComplain &packet)
 
void HandleCalendarGetNumPending (WorldPacket &recvData)
 
void HandleCalendarEventSignup (WorldPacket &recvData)
 
void SendCalendarRaidLockout (InstanceSave const *save, bool add)
 
void SendCalendarRaidLockoutUpdated (InstanceSave const *save, bool isExtended)
 
void HandleSetSavedInstanceExtend (WorldPacket &recvData)
 
void HandleSpellClick (WorldPacket &recvData)
 
void HandleMirrorImageDataRequest (WorldPacket &recvData)
 
void HandleAlterAppearance (WorldPacket &recvData)
 
void HandleRemoveGlyph (WorldPacket &recvData)
 
void HandleCharCustomize (WorldPacket &recvData)
 
void HandleCharCustomizeCallback (std::shared_ptr< CharacterCustomizeInfo > customizeInfo, PreparedQueryResult result)
 
void HandleQueryInspectAchievements (WorldPacket &recvData)
 
void HandleEquipmentSetSave (WorldPacket &recvData)
 
void HandleEquipmentSetDelete (WorldPacket &recvData)
 
void HandleEquipmentSetUse (WorldPacket &recvData)
 
void HandleWorldStateUITimerUpdate (WorldPacket &recvData)
 
void HandleReadyForAccountDataTimes (WorldPacket &recvData)
 
void HandleQueryQuestsCompleted (WorldPacket &recvData)
 
void HandleQuestPOIQuery (WorldPacket &recvData)
 
void HandleEjectPassenger (WorldPacket &data)
 
void HandleEnterPlayerVehicle (WorldPacket &data)
 
void HandleUpdateProjectilePosition (WorldPacket &recvPacket)
 
bool HandleSocketClosed ()
 
void SetOfflineTime (uint32 time)
 
uint32 GetOfflineTime () const
 
bool IsKicked () const
 
void SetKicked (bool val)
 
bool IsSocketClosed () const
 
QueryCallbackProcessorGetQueryProcessor ()
 
TransactionCallbackAddTransactionCallback (TransactionCallback &&callback)
 
SQLQueryHolderCallbackAddQueryHolderCallback (SQLQueryHolderCallback &&callback)
 
void InitializeSession ()
 
void InitializeSessionCallback (CharacterDatabaseQueryHolder const &realmHolder, uint32 clientCacheVersion)
 
void SetPacketLogging (bool state)
 

Public Attributes

time_t m_muteTime
 
std::atomic< time_t > m_timeOutTime
 

Protected Attributes

class WorldSession::DosProtection AntiDOS
 

Private Types

typedef std::list< AddonInfoAddonsList
 

Private Member Functions

void ProcessQueryCallbacks ()
 
void moveItems (Item *myItems[], Item *hisItems[])
 
bool CanUseBank (ObjectGuid bankerGUID=ObjectGuid::Empty) const
 
bool recoveryItem (Item *pItem)
 
void LogUnexpectedOpcode (WorldPacket *packet, char const *status, const char *reason)
 Logging helper for unexpected opcodes.
 
void LogUnprocessedTail (WorldPacket *packet)
 Logging helper for unexpected opcodes.
 
bool IsLegitCharacterForAccount (ObjectGuid guid)
 
void ComputeNewClockDelta ()
 
 WorldSession (WorldSession const &right)=delete
 
WorldSessionoperator= (WorldSession const &right)=delete
 

Private Attributes

QueryCallbackProcessor _queryProcessor
 
AsyncCallbackProcessor< TransactionCallback_transactionCallbacks
 
AsyncCallbackProcessor< SQLQueryHolderCallback_queryHolderProcessor
 
GuidSet _legitCharacters
 
ObjectGuid::LowType m_GUIDLow
 
Player_player
 
std::shared_ptr< WorldSocketm_Socket
 
std::string m_Address
 
AccountTypes _security
 
bool _skipQueue
 
uint32 _accountId
 
rbac::RBACData_RBACData
 
std::string _accountName
 
uint32 _accountFlags
 
uint8 m_expansion
 
uint32 m_total_time
 
std::unique_ptr< Warden_warden
 
time_t _logoutTime
 
bool m_inQueue
 
bool m_playerLoading
 
bool m_playerLogout
 
bool m_playerRecentlyLogout
 
bool m_playerSave
 
LocaleConstant m_sessionDbcLocale
 
LocaleConstant m_sessionDbLocaleIndex
 
std::atomic< uint32m_latency
 
AccountData m_accountData [NUM_ACCOUNT_DATA_TYPES]
 
uint32 m_Tutorials [MAX_ACCOUNT_TUTORIAL_VALUES]
 
bool m_TutorialsChanged
 
AddonsList m_addonsList
 
uint32 recruiterId
 
bool isRecruiter
 
LockedQueue< WorldPacket * > _recvQueue
 
uint32 m_currentVendorEntry
 
ObjectGuid m_currentBankerGUID
 
uint32 _offlineTime
 
bool _kicked
 
time_t _calendarEventCreationCooldown
 
std::atomic< uint32_addonMessageReceiveCount
 
CircularBuffer< std::pair< int64, uint32 > > _timeSyncClockDeltaQueue
 
int64 _timeSyncClockDelta
 
std::map< uint32, uint32_pendingTimeSyncRequests
 
uint32 _timeSyncNextCounter
 
uint32 _timeSyncTimer
 
uint32 _orderCounter
 

Friends

class World
 

Detailed Description

Player session in the World.

Member Typedef Documentation

◆ AddonsList

typedef std::list<AddonInfo> WorldSession::AddonsList
private

Constructor & Destructor Documentation

◆ WorldSession() [1/2]

WorldSession::WorldSession ( uint32  id,
std::string &&  name,
uint32  accountFlags,
std::shared_ptr< WorldSocket sock,
AccountTypes  sec,
uint8  expansion,
time_t  mute_time,
LocaleConstant  locale,
uint32  recruiter,
bool  isARecruiter,
bool  skipQueue,
uint32  TotalTime 
)

WorldSession constructor.

109 :
110 m_muteTime(mute_time),
111 m_timeOutTime(0),
112 AntiDOS(this),
113 m_GUIDLow(0),
114 _player(nullptr),
115 m_Socket(sock),
116 _security(sec),
117 _skipQueue(skipQueue),
118 _accountId(id),
119 _RBACData(nullptr),
120 _accountName(std::move(name)),
121 _accountFlags(accountFlags),
122 m_expansion(expansion),
123 m_total_time(TotalTime),
124 _logoutTime(0),
125 m_inQueue(false),
126 m_playerLoading(false),
127 m_playerLogout(false),
129 m_playerSave(false),
130 m_sessionDbcLocale(sWorld->GetAvailableDbcLocale(locale)),
132 m_latency(0),
133 m_TutorialsChanged(false),
134 recruiterId(recruiter),
135 isRecruiter(isARecruiter),
143{
144 memset(m_Tutorials, 0, sizeof(m_Tutorials));
145
146 _offlineTime = 0;
147 _kicked = false;
148
150 _timeSyncTimer = 0;
151
152 if (sock)
153 {
154 m_Address = sock->GetRemoteIpAddress().to_string();
155 ResetTimeOutTime(false);
156 LoginDatabase.Execute("UPDATE account SET online = 1 WHERE id = {};", GetAccountId()); // One-time query
157 }
158}
DatabaseWorkerPool< LoginDatabaseConnection > LoginDatabase
Accessor to the realm/login database.
Definition DatabaseEnv.cpp:22
bool m_playerRecentlyLogout
Definition WorldSession.h:1262
bool isRecruiter
Definition WorldSession.h:1272
std::string m_Address
Definition WorldSession.h:1242
uint32 _offlineTime
Definition WorldSession.h:1276
bool m_playerSave
Definition WorldSession.h:1263
LocaleConstant m_sessionDbLocaleIndex
Definition WorldSession.h:1265
bool _skipQueue
Definition WorldSession.h:1245
CircularBuffer< std::pair< int64, uint32 > > _timeSyncClockDeltaQueue
Definition WorldSession.h:1284
bool m_TutorialsChanged
Definition WorldSession.h:1269
time_t _logoutTime
Definition WorldSession.h:1258
uint32 m_currentVendorEntry
Definition WorldSession.h:1274
int64 _timeSyncClockDelta
Definition WorldSession.h:1285
std::atomic< uint32 > _addonMessageReceiveCount
Definition WorldSession.h:1282
bool m_playerLoading
Definition WorldSession.h:1260
std::shared_ptr< WorldSocket > m_Socket
Definition WorldSession.h:1241
std::map< uint32, uint32 > _pendingTimeSyncRequests
Definition WorldSession.h:1288
time_t _calendarEventCreationCooldown
Definition WorldSession.h:1279
class WorldSession::DosProtection AntiDOS
std::atomic< time_t > m_timeOutTime
Definition WorldSession.h:606
uint32 _timeSyncTimer
Definition WorldSession.h:1290
uint32 _accountFlags
Definition WorldSession.h:1249
rbac::RBACData * _RBACData
Definition WorldSession.h:1247
uint32 m_total_time
Definition WorldSession.h:1251
std::string _accountName
Definition WorldSession.h:1248
uint32 _timeSyncNextCounter
Definition WorldSession.h:1289
uint32 recruiterId
Definition WorldSession.h:1271
bool m_playerLogout
Definition WorldSession.h:1261
uint32 _accountId
Definition WorldSession.h:1246
ObjectGuid::LowType m_GUIDLow
Definition WorldSession.h:1239
uint32 GetAccountId() const
Definition WorldSession.h:463
Player * _player
Definition WorldSession.h:1240
AccountTypes _security
Definition WorldSession.h:1244
bool m_inQueue
Definition WorldSession.h:1259
LocaleConstant m_sessionDbcLocale
Definition WorldSession.h:1264
time_t m_muteTime
Definition WorldSession.h:595
std::atomic< uint32 > m_latency
Definition WorldSession.h:1266
void ResetTimeOutTime(bool onlyActive)
Definition WorldSession.h:614
uint32 m_Tutorials[MAX_ACCOUNT_TUTORIAL_VALUES]
Definition WorldSession.h:1268
uint32 _orderCounter
Definition WorldSession.h:1292
uint8 m_expansion
Definition WorldSession.h:1250
bool _kicked
Definition WorldSession.h:1277
#define sWorld
Definition World.h:317

References _kicked, _offlineTime, _timeSyncNextCounter, _timeSyncTimer, GetAccountId(), LoginDatabase, m_Address, m_Tutorials, and ResetTimeOutTime().

◆ ~WorldSession()

WorldSession::~WorldSession ( )

WorldSession destructor.

  • unload player if not unloaded
  • If have unclosed socket, close it
  • empty incoming packet queue
162{
163 LoginDatabase.Execute("UPDATE account SET totaltime = {} WHERE id = {}", GetTotalTime(), GetAccountId());
164
166 if (_player)
167 LogoutPlayer(true);
168
170 if (m_Socket)
171 {
172 m_Socket->CloseSocket();
173 m_Socket = nullptr;
174 }
175
176 delete _RBACData;
177
179 WorldPacket* packet = nullptr;
180 while (_recvQueue.next(packet))
181 delete packet;
182
183 LoginDatabase.Execute("UPDATE account SET online = 0 WHERE id = {};", GetAccountId()); // One-time query
184}
bool next(T &result)
Gets the next item in the queue and removes it.
Definition LockedQueue.h:77
Definition WorldPacket.h:26
void LogoutPlayer(bool save)
Log the player out
Definition WorldSession.cpp:614
uint32 GetTotalTime() const
Definition WorldSession.h:478
LockedQueue< WorldPacket * > _recvQueue
Definition WorldSession.h:1273

References _player, _RBACData, _recvQueue, GetAccountId(), GetTotalTime(), LoginDatabase, LogoutPlayer(), m_Socket, and LockedQueue< T, StorageType >::next().

◆ WorldSession() [2/2]

WorldSession::WorldSession ( WorldSession const &  right)
privatedelete

Member Function Documentation

◆ AddQueryHolderCallback()

SQLQueryHolderCallback & WorldSession::AddQueryHolderCallback ( SQLQueryHolderCallback &&  callback)
1337{
1338 return _queryHolderProcessor.AddCallback(std::move(callback));
1339}
T & AddCallback(T &&query)
Definition AsyncCallbackProcessor.h:34
AsyncCallbackProcessor< SQLQueryHolderCallback > _queryHolderProcessor
Definition WorldSession.h:1186

References _queryHolderProcessor, and AsyncCallbackProcessor< T >::AddCallback().

Referenced by HandlePlayerLoginOpcode(), InitializeSession(), and Pet::LoadPetFromDB().

◆ AddTransactionCallback()

TransactionCallback & WorldSession::AddTransactionCallback ( TransactionCallback &&  callback)
1332{
1333 return _transactionCallbacks.AddCallback(std::move(callback));
1334}
AsyncCallbackProcessor< TransactionCallback > _transactionCallbacks
Definition WorldSession.h:1185

References _transactionCallbacks, and AsyncCallbackProcessor< T >::AddCallback().

◆ BuildPartyMemberStatsChangedPacket()

void WorldSession::BuildPartyMemberStatsChangedPacket ( Player player,
WorldPacket data 
)
805{
806 uint32 mask = player->GetGroupUpdateFlag();
807
808 if (mask == GROUP_UPDATE_FLAG_NONE)
809 return;
810
811 if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also
813
814 if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets
816
817 uint32 byteCount = 0;
818 for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
819 if (mask & (1 << i))
820 byteCount += GroupUpdateLength[i];
821
822 data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
823 *data << player->GetPackGUID();
824 *data << uint32(mask);
825
826 if (mask & GROUP_UPDATE_FLAG_STATUS)
827 {
828 uint16 playerStatus = MEMBER_STATUS_ONLINE;
829 if (player->IsPvP())
830 playerStatus |= MEMBER_STATUS_PVP;
831
832 if (!player->IsAlive())
833 {
835 playerStatus |= MEMBER_STATUS_GHOST;
836 else
837 playerStatus |= MEMBER_STATUS_DEAD;
838 }
839
840 if (player->IsFFAPvP())
841 playerStatus |= MEMBER_STATUS_PVP_FFA;
842
843 if (player->isAFK())
844 playerStatus |= MEMBER_STATUS_AFK;
845
846 if (player->isDND())
847 playerStatus |= MEMBER_STATUS_DND;
848
849 *data << uint16(playerStatus);
850 }
851
852 if (mask & GROUP_UPDATE_FLAG_CUR_HP)
853 *data << uint32(player->GetHealth());
854
855 if (mask & GROUP_UPDATE_FLAG_MAX_HP)
856 *data << uint32(player->GetMaxHealth());
857
858 Powers powerType = player->getPowerType();
860 *data << uint8(powerType);
861
863 *data << uint16(player->GetPower(powerType));
864
866 *data << uint16(player->GetMaxPower(powerType));
867
868 if (mask & GROUP_UPDATE_FLAG_LEVEL)
869 *data << uint16(player->GetLevel());
870
871 if (mask & GROUP_UPDATE_FLAG_ZONE)
872 *data << uint16(player->GetZoneId());
873
875 {
876 *data << uint16(player->GetPositionX());
877 *data << uint16(player->GetPositionY());
878 }
879
880 if (mask & GROUP_UPDATE_FLAG_AURAS)
881 {
882 uint64 auramask = player->GetAuraUpdateMaskForRaid();
883 *data << uint64(auramask);
884 for (uint32 i = 0; i < MAX_AURAS_GROUP_UPDATE; ++i)
885 {
886 if (auramask & (uint64(1) << i))
887 {
888 AuraApplication const* aurApp = player->GetVisibleAura(i);
889 *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
890 *data << uint8(1);
891 }
892 }
893 }
894
895 Pet* pet = player->GetPet();
897 {
898 if (pet)
899 *data << pet->GetGUID();
900 else
901 *data << (uint64) 0;
902 }
903
905 {
906 if (pet)
907 *data << pet->GetName();
908 else
909 *data << uint8(0);
910 }
911
913 {
914 if (pet)
915 *data << uint16(pet->GetDisplayId());
916 else
917 *data << uint16(0);
918 }
919
921 {
922 if (pet)
923 *data << uint32(pet->GetHealth());
924 else
925 *data << uint32(0);
926 }
927
929 {
930 if (pet)
931 *data << uint32(pet->GetMaxHealth());
932 else
933 *data << uint32(0);
934 }
935
937 {
938 if (pet)
939 *data << uint8(pet->getPowerType());
940 else
941 *data << uint8(0);
942 }
943
945 {
946 if (pet)
947 *data << uint16(pet->GetPower(pet->getPowerType()));
948 else
949 *data << uint16(0);
950 }
951
953 {
954 if (pet)
955 *data << uint16(pet->GetMaxPower(pet->getPowerType()));
956 else
957 *data << uint16(0);
958 }
959
961 {
962 if (pet)
963 {
964 uint64 auramask = pet->GetAuraUpdateMaskForRaid();
965 *data << uint64(auramask);
966 for (uint32 i = 0; i < MAX_AURAS_GROUP_UPDATE; ++i)
967 {
968 if (auramask & (uint64(1) << i))
969 {
970 AuraApplication const* aurApp = pet->GetVisibleAura(i);
971 *data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
972 *data << uint8(aurApp ? aurApp->GetFlags() : 0);
973 }
974 }
975 }
976 else
977 *data << uint64(0);
978 }
979
981 {
982 if (Vehicle* veh = player->GetVehicle())
983 * data << uint32(veh->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]);
984 else
985 *data << uint32(0);
986 }
987}
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
std::uint64_t uint64
Definition Define.h:106
std::uint16_t uint16
Definition Define.h:108
@ MEMBER_STATUS_AFK
Definition Group.h:67
@ MEMBER_STATUS_PVP
Definition Group.h:62
@ MEMBER_STATUS_ONLINE
Definition Group.h:61
@ MEMBER_STATUS_DEAD
Definition Group.h:63
@ MEMBER_STATUS_GHOST
Definition Group.h:64
@ MEMBER_STATUS_DND
Definition Group.h:68
@ MEMBER_STATUS_PVP_FFA
Definition Group.h:65
static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT]
Definition Group.h:147
@ GROUP_UPDATE_FLAG_CUR_HP
Definition Group.h:101
@ GROUP_UPDATE_FLAG_PET_CUR_HP
Definition Group.h:113
@ GROUP_UPDATE_FLAG_POWER_TYPE
Definition Group.h:103
@ GROUP_UPDATE_FLAG_PET_CUR_POWER
Definition Group.h:116
@ GROUP_UPDATE_FLAG_PET_MAX_POWER
Definition Group.h:117
@ GROUP_UPDATE_FLAG_MAX_HP
Definition Group.h:102
@ GROUP_UPDATE_FLAG_VEHICLE_SEAT
Definition Group.h:119
@ GROUP_UPDATE_FLAG_STATUS
Definition Group.h:100
@ GROUP_UPDATE_FLAG_PET_POWER_TYPE
Definition Group.h:115
@ GROUP_UPDATE_FLAG_MAX_POWER
Definition Group.h:105
@ GROUP_UPDATE_FLAG_ZONE
Definition Group.h:107
@ GROUP_UPDATE_FLAG_NONE
Definition Group.h:99
@ GROUP_UPDATE_FLAG_POSITION
Definition Group.h:108
@ GROUP_UPDATE_FLAG_PET_MODEL_ID
Definition Group.h:112
@ GROUP_UPDATE_FLAG_PET_NAME
Definition Group.h:111
@ GROUP_UPDATE_FLAG_PET_AURAS
Definition Group.h:118
@ GROUP_UPDATE_FLAG_AURAS
Definition Group.h:109
@ GROUP_UPDATE_FLAG_LEVEL
Definition Group.h:106
@ GROUP_UPDATE_FLAG_PET_GUID
Definition Group.h:110
@ GROUP_UPDATE_FLAG_PET_MAX_HP
Definition Group.h:114
@ GROUP_UPDATE_FLAG_CUR_POWER
Definition Group.h:104
#define GROUP_UPDATE_FLAGS_COUNT
Definition Group.h:145
@ PLAYER_FLAGS_GHOST
Definition Player.h:463
Powers
Definition SharedDefines.h:256
#define MAX_AURAS_GROUP_UPDATE
Definition SpellAuraDefines.h:22
Definition SpellAuras.h:37
uint8 GetFlags() const
Definition SpellAuras.h:65
Aura * GetBase() const
Definition SpellAuras.h:62
uint32 GetId() const
Definition SpellAuras.cpp:405
PackedGuid const & GetPackGUID() const
Definition Object.h:116
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
Definition Pet.h:41
uint64 GetAuraUpdateMaskForRaid() const
Definition Pet.h:136
uint64 GetAuraUpdateMaskForRaid() const
Definition Player.h:2516
Pet * GetPet() const
Definition Player.cpp:8970
bool IsFFAPvP()
Definition Player.cpp:16361
bool isDND() const
Definition Player.h:1150
uint32 GetGroupUpdateFlag() const
Definition Player.h:2514
bool HasPlayerFlag(PlayerFlags flags) const
Definition Player.h:1123
bool isAFK() const
Definition Player.h:1149
bool IsPvP()
Definition Player.cpp:16370
Vehicle * GetVehicle() const
Definition Unit.h:1930
AuraApplication * GetVisibleAura(uint8 slot)
Definition Unit.h:1540
uint32 GetMaxHealth() const
Definition Unit.h:1109
bool IsAlive() const
Definition Unit.h:1797
uint32 GetDisplayId() const
Definition Unit.h:1978
uint32 GetMaxPower(Powers power) const
Definition Unit.h:1136
uint32 GetHealth() const
Definition Unit.h:1108
Powers getPowerType() const
Definition Unit.h:1131
uint32 GetPower(Powers power) const
Definition Unit.h:1135
uint8 GetLevel() const
Definition Unit.h:1103
Definition Vehicle.h:28
std::string const & GetName() const
Definition Object.h:528
uint32 GetZoneId() const
Definition Object.cpp:3111
MovementInfo m_movementInfo
Definition Object.h:698
void Initialize(uint16 opcode, std::size_t newres=200)
Definition WorldPacket.h:68
@ SMSG_PARTY_MEMBER_STATS
Definition Opcodes.h:156
int8 seat
Definition Object.h:310
struct MovementInfo::TransportInfo transport
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References Pet::GetAuraUpdateMaskForRaid(), Player::GetAuraUpdateMaskForRaid(), AuraApplication::GetBase(), Unit::GetDisplayId(), AuraApplication::GetFlags(), Player::GetGroupUpdateFlag(), Object::GetGUID(), Unit::GetHealth(), Aura::GetId(), Unit::GetLevel(), Unit::GetMaxHealth(), Unit::GetMaxPower(), WorldObject::GetName(), Object::GetPackGUID(), Player::GetPet(), Position::GetPositionX(), Position::GetPositionY(), Unit::GetPower(), Unit::getPowerType(), Unit::GetVehicle(), Unit::GetVisibleAura(), WorldObject::GetZoneId(), GROUP_UPDATE_FLAG_AURAS, GROUP_UPDATE_FLAG_CUR_HP, GROUP_UPDATE_FLAG_CUR_POWER, GROUP_UPDATE_FLAG_LEVEL, GROUP_UPDATE_FLAG_MAX_HP, GROUP_UPDATE_FLAG_MAX_POWER, GROUP_UPDATE_FLAG_NONE, GROUP_UPDATE_FLAG_PET_AURAS, GROUP_UPDATE_FLAG_PET_CUR_HP, GROUP_UPDATE_FLAG_PET_CUR_POWER, GROUP_UPDATE_FLAG_PET_GUID, GROUP_UPDATE_FLAG_PET_MAX_HP, GROUP_UPDATE_FLAG_PET_MAX_POWER, GROUP_UPDATE_FLAG_PET_MODEL_ID, GROUP_UPDATE_FLAG_PET_NAME, GROUP_UPDATE_FLAG_PET_POWER_TYPE, GROUP_UPDATE_FLAG_POSITION, GROUP_UPDATE_FLAG_POWER_TYPE, GROUP_UPDATE_FLAG_STATUS, GROUP_UPDATE_FLAG_VEHICLE_SEAT, GROUP_UPDATE_FLAG_ZONE, GROUP_UPDATE_FLAGS_COUNT, GroupUpdateLength, Player::HasPlayerFlag(), WorldPacket::Initialize(), Player::isAFK(), Unit::IsAlive(), Player::isDND(), Player::IsFFAPvP(), Player::IsPvP(), WorldObject::m_movementInfo, MAX_AURAS_GROUP_UPDATE, MEMBER_STATUS_AFK, MEMBER_STATUS_DEAD, MEMBER_STATUS_DND, MEMBER_STATUS_GHOST, MEMBER_STATUS_ONLINE, MEMBER_STATUS_PVP, MEMBER_STATUS_PVP_FFA, PLAYER_FLAGS_GHOST, MovementInfo::TransportInfo::seat, SMSG_PARTY_MEMBER_STATS, and MovementInfo::transport.

Referenced by Group::UpdatePlayerOutOfRange().

◆ CanOpenMailBox()

bool WorldSession::CanOpenMailBox ( ObjectGuid  guid)
39{
40 if (guid == _player->GetGUID())
41 {
43 {
44 LOG_WARN("cheat", "{} attempted to open mailbox by using a cheat.", _player->GetName());
45 return false;
46 }
47 }
48 else if (guid.IsGameObject())
49 {
51 return false;
52 }
53 else if (guid.IsAnyTypeCreature())
54 {
56 return false;
57 }
58 else
59 return false;
60
61 return true;
62}
#define LOG_WARN(filterType__,...)
Definition Log.h:149
@ GAMEOBJECT_TYPE_MAILBOX
Definition SharedDefines.h:1583
@ UNIT_NPC_FLAG_MAILBOX
Definition UnitDefines.h:348
bool IsGameObject() const
Definition ObjectGuid.h:171
bool IsAnyTypeCreature() const
Definition ObjectGuid.h:167
Creature * GetNPCIfCanInteractWith(ObjectGuid const &guid, uint32 npcflagmask)
Definition Player.cpp:2067
GameObject * GetGameObjectIfCanInteractWith(ObjectGuid const &guid, GameobjectTypes type) const
Definition Player.cpp:2119
bool HasPermission(uint32 permissionId)
Definition WorldSession.cpp:1551
@ RBAC_PERM_COMMAND_MAILBOX
Definition RBAC.h:600

References _player, GAMEOBJECT_TYPE_MAILBOX, Player::GetGameObjectIfCanInteractWith(), Object::GetGUID(), WorldObject::GetName(), Player::GetNPCIfCanInteractWith(), HasPermission(), ObjectGuid::IsAnyTypeCreature(), ObjectGuid::IsGameObject(), LOG_WARN, rbac::RBAC_PERM_COMMAND_MAILBOX, and UNIT_NPC_FLAG_MAILBOX.

Referenced by HandleGetMailList(), HandleMailCreateTextItem(), HandleMailDelete(), HandleMailMarkAsRead(), HandleMailReturnToSender(), HandleMailTakeItem(), HandleMailTakeMoney(), and HandleSendMail().

◆ CanSkipQueue()

bool WorldSession::CanSkipQueue ( ) const
inline
452{ return _skipQueue; }

References _skipQueue.

Referenced by WorldSessionMgr::AddSession_().

◆ CanUseBank()

bool WorldSession::CanUseBank ( ObjectGuid  bankerGUID = ObjectGuid::Empty) const
private
27{
28 // bankerGUID parameter is optional, set to 0 by default.
29 if (!bankerGUID)
30 bankerGUID = m_currentBankerGUID;
31
32 bool isUsingBankCommand = (bankerGUID == GetPlayer()->GetGUID() && bankerGUID == m_currentBankerGUID);
33
34 if (!isUsingBankCommand)
35 {
37 if (!creature)
38 return false;
39 }
40
41 return true;
42}
@ UNIT_NPC_FLAG_BANKER
Definition UnitDefines.h:339
Definition Creature.h:47
Player * GetPlayer() const
Definition WorldSession.h:464
ObjectGuid m_currentBankerGUID
Definition WorldSession.h:1275

References Object::GetGUID(), Player::GetNPCIfCanInteractWith(), GetPlayer(), m_currentBankerGUID, and UNIT_NPC_FLAG_BANKER.

Referenced by HandleAutoBankItemOpcode(), HandleAutoStoreBankItemOpcode(), HandleBuyBankSlotOpcode(), HandleSwapInvItemOpcode(), and HandleSwapItem().

◆ CheckStableMaster()

bool WorldSession::CheckStableMaster ( ObjectGuid  guid)
653{
654 // spell case or GM
655 if (guid == GetPlayer()->GetGUID())
656 {
657 if (!GetPlayer()->IsGameMaster() && !GetPlayer()->HasOpenStableAura())
658 {
659 LOG_DEBUG("network.opcode", "Player ({}) attempt open stable in cheating way.", guid.ToString());
660 return false;
661 }
662 }
663 // stable master case
664 else
665 {
666 if (!GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_STABLEMASTER))
667 {
668 LOG_DEBUG("network.opcode", "Stablemaster ({}) not found or you can't interact with him.", guid.ToString());
669 return false;
670 }
671 }
672 return true;
673}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:157
@ UNIT_NPC_FLAG_STABLEMASTER
Definition UnitDefines.h:344
std::string ToString() const
Definition ObjectGuid.cpp:47

References GetPlayer(), LOG_DEBUG, ObjectGuid::ToString(), and UNIT_NPC_FLAG_STABLEMASTER.

Referenced by HandleBuyStableSlot(), HandleListStabledPetsOpcode(), HandleStablePet(), HandleStableSwapPet(), and HandleUnstablePet().

◆ ComputeNewClockDelta()

void WorldSession::ComputeNewClockDelta ( )
private
942{
943 // implementation of the technique described here: https://web.archive.org/web/20180430214420/http://www.mine-control.com/zack/timesync/timesync.html
944 // to reduce the skew induced by dropped TCP packets that get resent.
945
946 std::vector<uint32> latencies;
947 std::vector<int64> clockDeltasAfterFiltering;
948
949 for (auto& pair : _timeSyncClockDeltaQueue.content())
950 latencies.push_back(pair.second);
951
952 uint32 latencyMedian = median(latencies);
953 uint32 latencyStandardDeviation = standard_deviation(latencies);
954
955 uint32 sampleSizeAfterFiltering = 0;
956 for (auto& pair : _timeSyncClockDeltaQueue.content())
957 {
958 if (pair.second <= latencyMedian + latencyStandardDeviation)
959 {
960 clockDeltasAfterFiltering.push_back(pair.first);
961 sampleSizeAfterFiltering++;
962 }
963 }
964
965 if (sampleSizeAfterFiltering != 0)
966 {
967 int64 meanClockDelta = static_cast<int64>(mean(clockDeltasAfterFiltering));
968 if (std::abs(meanClockDelta - _timeSyncClockDelta) > 25)
969 _timeSyncClockDelta = meanClockDelta;
970 }
971 else if (_timeSyncClockDelta == 0)
972 {
973 std::pair<int64, uint32> back = _timeSyncClockDeltaQueue.peak_back();
974 _timeSyncClockDelta = back.first;
975 }
976}
std::int64_t int64
Definition Define.h:102
T median(std::vector< T > a)
Definition MathUtil.h:59
T standard_deviation(Container &&c)
Definition MathUtil.h:28
T mean(Container &&c)
Definition MathUtil.h:49
T peak_back()
Definition CircularBuffer.h:88

References _timeSyncClockDelta, _timeSyncClockDeltaQueue, CircularBuffer< T >::content(), mean(), median(), CircularBuffer< T >::peak_back(), and standard_deviation().

Referenced by HandleTimeSyncResp().

◆ DisallowHyperlinksAndMaybeKick()

bool WorldSession::DisallowHyperlinksAndMaybeKick ( std::string_view  str)
827{
828 if (str.find('|') == std::string_view::npos)
829 return true;
830
831 LOG_ERROR("network", "Player {} {} sent a message which illegally contained a hyperlink:\n{}", GetPlayer()->GetName(),
832 GetPlayer()->GetGUID().ToString(), str);
833
835 KickPlayer("WorldSession::DisallowHyperlinksAndMaybeKick Illegal chat link");
836
837 return false;
838}
#define LOG_ERROR(filterType__,...)
Definition Log.h:145
@ CONFIG_CHAT_STRICT_LINK_CHECKING_KICK
Definition WorldConfig.h:246
void KickPlayer(bool setKicked=true)
Definition WorldSession.h:502
std::string ToString(Type &&val, Params &&... params)
Definition StringConvert.h:250

References CONFIG_CHAT_STRICT_LINK_CHECKING_KICK, GetPlayer(), KickPlayer(), LOG_ERROR, and sWorld.

Referenced by HandleJoinChannel().

◆ DoLootRelease()

void WorldSession::DoLootRelease ( ObjectGuid  lguid)
271{
272 Player* player = GetPlayer();
273 Loot* loot;
274
276 player->SendLootRelease(lguid);
277
279
280 if (!player->IsInWorld())
281 return;
282
283 if (lguid.IsGameObject())
284 {
285 GameObject* go = GetPlayer()->GetMap()->GetGameObject(lguid);
286
287 // not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
288 if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player)))
289 {
290 return;
291 }
292
293 loot = &go->loot;
294
295 if (go->GetGoType() == GAMEOBJECT_TYPE_DOOR)
296 {
297 // locked doors are opened with spelleffect openlock, prevent remove its as looted
298 go->UseDoorOrButton();
299 }
300 else if (loot->isLooted() || go->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE)
301 {
303 {
304 // The fishing hole used once more
305 go->AddUse(); // if the max usage is reached, will be despawned in next tick
306 if (go->GetUseCount() >= go->GetGOValue()->FishingHole.MaxOpens)
308 else
310 }
311 else
312 {
314
315 // Xinef: moved event execution to loot release (after everything is looted)
316 // Xinef: 99% sure that this worked like this on blizz
317 // Xinef: prevents exploits with just opening GO and spawning bilions of npcs, which can crash core if you know what you're doin ;)
319 {
320 LOG_DEBUG("spells.aura", "Chest ScriptStart id {} for GO {}", go->GetGOInfo()->chest.eventId, go->GetSpawnId());
321 player->GetMap()->ScriptsStart(sEventScripts, go->GetGOInfo()->chest.eventId, player, go);
322 }
323 }
324
325 loot->clear();
326 }
327 else
328 {
329 // not fully looted object
330 go->SetLootState(GO_ACTIVATED, player);
331
332 // if the round robin player release, reset it.
333 if (player->GetGUID() == loot->roundRobinPlayer)
334 loot->roundRobinPlayer.Clear();
335 }
336 }
337 else if (lguid.IsCorpse()) // ONLY remove insignia at BG
338 {
339 Corpse* corpse = ObjectAccessor::GetCorpse(*player, lguid);
340 if (!corpse || !corpse->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
341 return;
342
343 loot = &corpse->loot;
344
345 // Xinef: Buggs client? (Opening loot after closing)
346 //if (loot->isLooted())
347 {
348 loot->clear();
350 }
351 }
352 else if (lguid.IsItem())
353 {
354 Item* pItem = player->GetItemByGuid(lguid);
355 if (!pItem)
356 return;
357
358 loot = &pItem->loot;
359 ItemTemplate const* proto = pItem->GetTemplate();
360
361 // destroy only 5 items from stack in case prospecting and milling
363 {
364 pItem->m_lootGenerated = false;
365 pItem->loot.clear();
366
367 uint32 count = pItem->GetCount();
368
369 // >=5 checked in spell code, but will work for cheating cases also with removing from another stacks.
370 if (count > 5)
371 count = 5;
372
373 player->DestroyItemCount(pItem, count, true);
374 }
375 else if (pItem->loot.isLooted() || !proto->HasFlag(ITEM_FLAG_HAS_LOOT))
376 {
377 player->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
378 return;
379 }
380 }
381 else
382 {
383 Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
384
385 bool lootAllowed = creature && creature->IsAlive() == (player->IsClass(CLASS_ROGUE, CLASS_CONTEXT_ABILITY) && creature->loot.loot_type == LOOT_PICKPOCKETING);
386 if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
387 return;
388
389 loot = &creature->loot;
390 if (loot->isLooted())
391 {
392 // skip pickpocketing loot for speed, skinning timer reduction is no-op in fact
393 if (!creature->IsAlive())
394 creature->AllLootRemovedFromCorpse();
395
397 loot->clear();
398 }
399 else
400 {
401 // if the round robin player release, reset it.
402 if (player->GetGUID() == loot->roundRobinPlayer)
403 {
404 loot->roundRobinPlayer.Clear();
405
406 if (Group* group = player->GetGroup())
407 group->SendLooter(creature, nullptr);
408 }
409 // force dynflag update to update looter and lootable info
411 }
412 }
413
414 //Player is not looking at loot list, he doesn't need to see updates on the loot list
415 if (!lguid.IsItem())
416 {
417 loot->RemoveLooter(player->GetGUID());
418 }
419}
@ GO_ACTIVATED
Definition GameObject.h:112
@ GO_READY
Definition GameObject.h:111
@ GO_JUST_DEACTIVATED
Definition GameObject.h:113
@ ITEM_FLAG_IS_MILLABLE
Definition ItemTemplate.h:176
@ ITEM_FLAG_IS_PROSPECTABLE
Definition ItemTemplate.h:165
@ ITEM_FLAG_HAS_LOOT
Definition ItemTemplate.h:149
@ LOOT_PICKPOCKETING
Definition LootMgr.h:81
#define INTERACTION_DISTANCE
Definition ObjectDefines.h:24
ScriptMapMap sEventScripts
Definition ObjectMgr.cpp:61
@ GAMEOBJECT_TYPE_CHEST
Definition SharedDefines.h:1567
@ GAMEOBJECT_TYPE_FISHINGHOLE
Definition SharedDefines.h:1589
@ GAMEOBJECT_TYPE_FISHINGNODE
Definition SharedDefines.h:1581
@ GAMEOBJECT_TYPE_DOOR
Definition SharedDefines.h:1564
@ CORPSE_DYNFLAG_LOOTABLE
Definition SharedDefines.h:3366
@ UNIT_DYNFLAG_LOOTABLE
Definition SharedDefines.h:3354
@ CLASS_ROGUE
Definition SharedDefines.h:129
@ CLASS_CONTEXT_ABILITY
Definition UnitDefines.h:241
@ UNIT_FLAG_LOOTING
Definition UnitDefines.h:267
@ CORPSE_FIELD_DYNAMIC_FLAGS
Definition UpdateFields.h:428
@ UNIT_DYNAMIC_FLAGS
Definition UpdateFields.h:136
Definition Corpse.h:49
Loot loot
Definition Corpse.h:77
Loot loot
Definition Creature.h:231
void AllLootRemovedFromCorpse()
Definition Creature.cpp:3121
Definition GameObject.h:120
bool IsWithinDistInMap(Player const *player) const
Definition GameObject.cpp:3023
Loot loot
Definition GameObject.h:247
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition GameObject.cpp:1410
GameObjectTemplate const * GetGOInfo() const
Definition GameObject.h:136
void AddUse()
Definition GameObject.h:239
GameObjectValue const * GetGOValue() const
Definition GameObject.h:139
void SetLootState(LootState s, Unit *unit=nullptr)
Definition GameObject.cpp:2462
ObjectGuid GetOwnerGUID() const
Definition GameObject.h:174
GameobjectTypes GetGoType() const
Definition GameObject.h:203
ObjectGuid::LowType GetSpawnId() const
Definition GameObject.h:144
uint32 GetUseCount() const
Definition GameObject.h:241
Definition Group.h:176
Definition Item.h:220
uint8 GetSlot() const
Definition Item.h:281
ItemTemplate const * GetTemplate() const
Definition Item.cpp:544
bool m_lootGenerated
Definition Item.h:321
uint32 GetCount() const
Definition Item.h:272
Loot loot
Definition Item.h:320
uint8 GetBagSlot() const
Definition Item.cpp:784
void ScriptsStart(std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target)
Put scripts in the execution queue.
Definition MapScripts.cpp:31
GameObject * GetGameObject(ObjectGuid const &guid)
Definition Map.cpp:2367
Creature * GetCreature(ObjectGuid const &guid)
Definition Map.cpp:2362
static ObjectGuid const Empty
Definition ObjectGuid.h:120
bool IsCorpse() const
Definition ObjectGuid.h:173
bool IsItem() const
Definition ObjectGuid.h:170
void Clear()
Definition ObjectGuid.h:138
virtual void RemoveDynamicFlag(uint32 flag)
Definition Object.h:126
bool IsInWorld() const
Definition Object.h:109
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition Object.cpp:842
void ForceValuesUpdateAtIndex(uint32)
Definition Object.cpp:2099
Definition Player.h:1084
void SendLootRelease(ObjectGuid guid)
Definition Player.cpp:7815
void SetLootGUID(ObjectGuid guid)
Definition Player.h:2019
void DestroyItem(uint8 bag, uint8 slot, bool update)
Definition PlayerStorage.cpp:3094
bool IsClass(Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
Definition Player.cpp:1302
Group * GetGroup()
Definition Player.h:2509
void DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check=false)
Definition PlayerStorage.cpp:3187
Item * GetItemByGuid(ObjectGuid guid) const
Definition PlayerStorage.cpp:410
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:749
Map * GetMap() const
Definition Object.h:625
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1377
Corpse * GetCorpse(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:179
uint32 eventId
Definition GameObjectData.h:90
struct GameObjectTemplate::@235::@240 chest
Definition ItemTemplate.h:619
bool HasFlag(ItemFlags flag) const
Definition ItemTemplate.h:825
ItemFlags Flags
Definition ItemTemplate.h:627
Definition LootMgr.h:313
bool isLooted() const
Definition LootMgr.h:368
void clear()
Definition LootMgr.h:343
ObjectGuid roundRobinPlayer
Definition LootMgr.h:324
void RemoveLooter(ObjectGuid GUID)
Definition LootMgr.h:374
LootType loot_type
Definition LootMgr.h:326
uint32 MaxOpens
Definition GameObject.h:60
struct GameObjectValue::@232 FishingHole

References _player, GameObject::AddUse(), Creature::AllLootRemovedFromCorpse(), GameObjectTemplate::chest, CLASS_CONTEXT_ABILITY, CLASS_ROGUE, ObjectGuid::Clear(), Loot::clear(), CORPSE_DYNFLAG_LOOTABLE, CORPSE_FIELD_DYNAMIC_FLAGS, Player::DestroyItem(), Player::DestroyItemCount(), ObjectGuid::Empty, GameObjectTemplate::eventId, GameObjectValue::FishingHole, ItemTemplate::Flags, Object::ForceValuesUpdateAtIndex(), GAMEOBJECT_TYPE_CHEST, GAMEOBJECT_TYPE_DOOR, GAMEOBJECT_TYPE_FISHINGHOLE, GAMEOBJECT_TYPE_FISHINGNODE, Item::GetBagSlot(), ObjectAccessor::GetCorpse(), Item::GetCount(), Map::GetCreature(), Map::GetGameObject(), GameObject::GetGOInfo(), GameObject::GetGoType(), GameObject::GetGOValue(), Player::GetGroup(), Object::GetGUID(), Player::GetItemByGuid(), WorldObject::GetMap(), GameObject::GetOwnerGUID(), GetPlayer(), Item::GetSlot(), GameObject::GetSpawnId(), Item::GetTemplate(), GameObject::GetUseCount(), GO_ACTIVATED, GO_JUST_DEACTIVATED, GO_READY, ItemTemplate::HasFlag(), INTERACTION_DISTANCE, Unit::IsAlive(), Player::IsClass(), ObjectGuid::IsCorpse(), ObjectGuid::IsGameObject(), Object::IsInWorld(), ObjectGuid::IsItem(), Loot::isLooted(), GameObject::IsWithinDistInMap(), WorldObject::IsWithinDistInMap(), ITEM_FLAG_HAS_LOOT, ITEM_FLAG_IS_MILLABLE, ITEM_FLAG_IS_PROSPECTABLE, LOG_DEBUG, Corpse::loot, Creature::loot, GameObject::loot, Item::loot, LOOT_PICKPOCKETING, Loot::loot_type, Item::m_lootGenerated, GameObjectValue::MaxOpens, Object::RemoveDynamicFlag(), Object::RemoveFlag(), Loot::RemoveLooter(), Unit::RemoveUnitFlag(), Loot::roundRobinPlayer, Map::ScriptsStart(), Player::SendLootRelease(), Player::SetLootGUID(), GameObject::SetLootState(), sEventScripts, UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE, UNIT_FLAG_LOOTING, and GameObject::UseDoorOrButton().

Referenced by HandleAutostoreLootItemOpcode(), HandleLogoutRequestOpcode(), HandleLootMoneyOpcode(), HandleLootReleaseOpcode(), LogoutPlayer(), Player::RemoveFromWorld(), Player::SendLoot(), and Player::SwapItem().

◆ Expansion()

◆ GetAccountData()

AccountData * WorldSession::GetAccountData ( AccountDataType  type)
inline
551{ return &m_accountData[type]; }
AccountData m_accountData[NUM_ACCOUNT_DATA_TYPES]
Definition WorldSession.h:1267

References m_accountData.

Referenced by HandleRequestAccountData(), and SendAccountDataTimes().

◆ GetAccountFlags()

uint32 WorldSession::GetAccountFlags ( ) const
inline
399{ return _accountFlags; }

References _accountFlags.

Referenced by misc_commandscript::HandlePInfoCommand().

◆ GetAccountId()

uint32 WorldSession::GetAccountId ( ) const
inline
463{ return _accountId; }

References _accountId.

Referenced by Player::_SaveInstanceTimeRestrictions(), WorldSessionMgr::AddSession_(), Warden::ApplyPenalty(), CharacterActionIpLogger::CharacterIPLogAction(), Spell::CheckCast(), Spell::CheckEffectTarget(), Spell::EffectEnchantItemPerm(), Spell::EffectEnchantItemPrismatic(), Spell::EffectEnchantItemTmp(), WorldSession::DosProtection::EvaluateOpcode(), GetPlayerInfo(), Player::GetsRecruitAFriendBonus(), HandleAcceptGrantLevel(), HandleAcceptTradeOpcode(), account_commandscript::HandleAccount2FARemoveCommand(), account_commandscript::HandleAccount2FASetupCommand(), account_commandscript::HandleAccountAddonCommand(), account_commandscript::HandleAccountCommand(), account_commandscript::HandleAccountCreateCommand(), account_commandscript::HandleAccountLockCountryCommand(), account_commandscript::HandleAccountLockIpCommand(), account_commandscript::HandleAccountPasswordCommand(), account_commandscript::HandleAccountSetAddonCommand(), account_commandscript::HandleAccountSetGmLevelCommand(), HandleAuctionPlaceBid(), HandleAuctionRemoveItem(), HandleAuctionSellItem(), HandleCharCreateOpcode(), HandleCharCustomize(), HandleCharCustomizeCallback(), HandleCharDeleteOpcode(), HandleCharEnum(), HandleCharEnumOpcode(), HandleCharFactionOrRaceChange(), HandleCharFactionOrRaceChangeCallback(), HandleCharRenameCallBack(), HandleCharRenameOpcode(), WardenWin::HandleData(), HandleDismissCritter(), HandleForceSpeedChangeAck(), HandleGrantLevel(), HandleMailReturnToSender(), HandleMailTakeItem(), HandleMailTakeMoney(), Guild::HandleMemberDepositMoney(), Guild::HandleMemberWithdrawMoney(), misc_commandscript::HandleMuteCommand(), HandlePetitionSignOpcode(), misc_commandscript::HandlePInfoCommand(), HandlePlayerLoginFromDB(), HandlePlayerLoginOpcode(), HandleSendMail(), misc_commandscript::HandleUnmuteCommand(), HandleWhoisOpcode(), WorldSessionMgr::HasRecentlyDisconnected(), WardenMac::Init(), WardenWin::Init(), InitializeSession(), BattlegroundQueue::InviteGroupToBG(), Channel::JoinChannel(), Channel::KickOrBan(), KickPlayer(), Player::LoadFromDB(), LoadPermissions(), LoadPermissionsAsync(), LogCommandUsage(), LogoutPlayer(), SaveTutorialsData(), AuctionHouseMgr::SendAuctionWonMail(), SetAccountData(), Channel::SetMode(), Channel::SetOwner(), Guild::Member::SetStats(), Channel::UnBan(), Update(), UpdateAccountFlag(), WorldSessionMgr::UpdateSessions(), WorldSession(), and ~WorldSession().

◆ GetAcoreString()

std::string WorldSession::GetAcoreString ( uint32  entry) const
841{
842 return sObjectMgr->GetAcoreString(entry, GetSessionDbLocaleIndex());
843}
#define sObjectMgr
Definition ObjectMgr.h:1732
LocaleConstant GetSessionDbLocaleIndex() const
Definition WorldSession.h:599

References GetSessionDbLocaleIndex(), and sObjectMgr.

Referenced by Player::_LoadInventory(), Player::AutoUnequipOffhandIfNeed(), ChatHandler::GetAcoreString(), HandleAddFriendOpcode(), HandleAddIgnoreOpcode(), HandleMessagechatOpcode(), Player::PrepareGossipMenu(), Player::Satisfy(), and SendAreaTriggerMessage().

◆ GetBillingPlanFlags()

uint8 WorldSession::GetBillingPlanFlags ( ) const
231{
232 uint8 flags = SESSION_NONE;
233
235 flags |= SESSION_RECURRING_BILL;
236
237 if (IsTrialAccount())
238 flags |= SESSION_FREE_TRIAL;
239
241 flags |= SESSION_IGR;
242
243 return flags;
244}
bool IsInternetGameRoomAccount() const
Definition WorldSession.cpp:220
bool IsRecurringBillingAccount() const
Definition WorldSession.cpp:225
bool IsTrialAccount() const
Definition WorldSession.cpp:215
@ SESSION_NONE
Definition World.h:75
@ SESSION_RECURRING_BILL
Definition World.h:77
@ SESSION_FREE_TRIAL
Definition World.h:78
@ SESSION_IGR
Definition World.h:79

References IsInternetGameRoomAccount(), IsRecurringBillingAccount(), IsTrialAccount(), SESSION_FREE_TRIAL, SESSION_IGR, SESSION_NONE, and SESSION_RECURRING_BILL.

Referenced by SendAuthResponse().

◆ GetCalendarEventCreationCooldown()

time_t WorldSession::GetCalendarEventCreationCooldown ( ) const
inline

◆ GetCurrentVendor()

◆ GetGuidLow()

ObjectGuid::LowType WorldSession::GetGuidLow ( ) const

Get player guid if available. Use for logging purposes only.

282{
283 return GetPlayer() ? GetPlayer()->GetGUID().GetCounter() : 0;
284}
LowType GetCounter() const
Definition ObjectGuid.h:145

References ObjectGuid::GetCounter(), Object::GetGUID(), and GetPlayer().

◆ GetLatency()

◆ GetModuleString()

std::string const * WorldSession::GetModuleString ( std::string  module,
uint32  id 
) const
846{
847 return sObjectMgr->GetModuleString(module, id, GetSessionDbLocaleIndex());
848}

References GetSessionDbLocaleIndex(), and sObjectMgr.

Referenced by ChatHandler::GetModuleString().

◆ GetOfflineTime()

uint32 WorldSession::GetOfflineTime ( ) const
inline
1163{ return _offlineTime; }

References _offlineTime.

Referenced by WorldSessionMgr::UpdateSessions().

◆ GetOrderCounter()

◆ GetPlayer()

Player * WorldSession::GetPlayer ( ) const
inline
464{ return _player; }

References _player.

Referenced by Guild::_SendBankContent(), Guild::_SendBankList(), Warden::ApplyPenalty(), Guild::BroadcastToGuild(), CanUseBank(), CheckStableMaster(), DisallowHyperlinksAndMaybeKick(), DoLootRelease(), go_commandscript::DoTeleport(), go_commandscript::DoTeleportToTransport(), ChatHandler::GetCreatureFromPlayerMapByDbGuid(), GetGuidLow(), ChatHandler::GetNearbyGameObject(), ChatHandler::GetObjectFromPlayerMapByDbGuid(), ChatHandler::GetPlayer(), ChatHandler::GetPlayerGroupAndGUIDByName(), ChatHandler::getSelectedCreature(), ChatHandler::getSelectedObject(), ChatHandler::getSelectedPlayer(), ChatHandler::getSelectedPlayerOrSelf(), ChatHandler::getSelectedUnit(), Guild::HandleAcceptMember(), account_commandscript::HandleAccountCreateCommand(), HandleActivateTaxiExpressOpcode(), HandleActivateTaxiOpcode(), HandleAddFriendOpcode(), HandleAddIgnoreOpcode(), misc_commandscript::HandleAddItemCommand(), misc_commandscript::HandleAddItemSetCommand(), Guild::HandleAddNewRank(), misc_commandscript::HandleAppearCommand(), HandleAreaSpiritHealerQueryOpcode(), HandleAreaSpiritHealerQueueOpcode(), HandleAreaTriggerOpcode(), HandleArenaTeamInviteOpcode(), HandleAttackStopOpcode(), HandleAuctionHelloOpcode(), HandleAuctionListBidderItems(), HandleAuctionListItems(), HandleAuctionListOwnerItems(), HandleAuctionPlaceBid(), HandleAuctionRemoveItem(), HandleAuctionSellItem(), HandleAutostoreLootItemOpcode(), bg_commandscript::HandleBagsClearCommand(), HandleBankerActivateOpcode(), HandleBattlemasterHelloOpcode(), HandleBattlemasterJoinArena(), HandleBattlemasterJoinOpcode(), HandleBinderActivateOpcode(), misc_commandscript::HandleBindSightCommand(), misc_commandscript::HandleBMCommand(), HandleBuybackItem(), Guild::HandleBuyBankTab(), HandleBuyItemInSlotOpcode(), HandleBuyItemOpcode(), HandleBuyStableSlot(), HandleCancelTempEnchantmentOpcode(), cast_commandscript::HandleCastBackCommand(), cast_commandscript::HandleCastCommand(), cast_commandscript::HandleCastDistCommand(), cheat_commandscript::HandleCasttimeCheatCommand(), HandleChangeSeatsOnControlledVehicle(), misc_commandscript::HandleChangeWeather(), HandleChannelAnnouncements(), HandleChannelBan(), HandleChannelInvite(), HandleChannelKick(), HandleChannelList(), HandleChannelModerateOpcode(), HandleChannelModerator(), HandleChannelMute(), HandleChannelOwner(), HandleChannelPassword(), HandleChannelSetOwner(), HandleChannelUnban(), HandleChannelUnmoderator(), HandleChannelUnmute(), HandleCharacterAuraFrozen(), character_commandscript::HandleCharacterCheckBankCommand(), character_commandscript::HandleCharacterLevelCommand(), HandleChatIgnoredOpcode(), cheat_commandscript::HandleCheatStatusCommand(), HandleClearChannelWatch(), misc_commandscript::HandleComeToMeCommand(), misc_commandscript::HandleCommentatorCommand(), HandleCompleteCinematic(), cheat_commandscript::HandleCoolDownCheatCommand(), misc_commandscript::HandleCooldownCommand(), HandleCorpseQueryOpcode(), misc_commandscript::HandleDamageCommand(), debug_commandscript::HandleDebugAreaTriggersCommand(), debug_commandscript::HandleDebugHostileRefListCommand(), debug_commandscript::HandleDebugLoSCommand(), debug_commandscript::HandleDebugSendOpcodeCommand(), debug_commandscript::HandleDebugSpawnVehicleCommand(), debug_commandscript::HandleDebugUnitStateCommand(), HandleDelFriendOpcode(), HandleDelIgnoreOpcode(), misc_commandscript::HandleDevCommand(), misc_commandscript::HandleDieCommand(), Guild::HandleDisband(), HandleDismissCritter(), misc_commandscript::HandleDismountCommand(), HandleDuelAcceptedOpcode(), HandleDuelCancelledOpcode(), HandleEjectPassenger(), HandleEmoteOpcode(), cheat_commandscript::HandleExploreCheatCommand(), HandleFarSightOpcode(), gobject_commandscript::HandleGameObjectActivateCommand(), gobject_commandscript::HandleGameObjectAddCommand(), gobject_commandscript::HandleGameObjectAddTempCommand(), gobject_commandscript::HandleGameObjectDeleteCommand(), gobject_commandscript::HandleGameObjectDespawnGroupCommand(), gobject_commandscript::HandleGameObjectMoveCommand(), gobject_commandscript::HandleGameObjectNearCommand(), HandleGameobjectReportUse(), gobject_commandscript::HandleGameObjectSpawnGroupCommand(), gobject_commandscript::HandleGameObjectTargetCommand(), gobject_commandscript::HandleGameObjectTurnCommand(), HandleGameObjectUseOpcode(), HandleGetChannelMemberCount(), misc_commandscript::HandleGetDistanceCommand(), gm_commandscript::HandleGMFlyCommand(), gm_commandscript::HandleGMListIngameCommand(), HandleGMResponseResolve(), gm_commandscript::HandleGMSpectatorCommand(), HandleGMSurveySubmit(), ticket_commandscript::HandleGMTicketAssignToCommand(), ticket_commandscript::HandleGMTicketCloseByIdCommand(), ticket_commandscript::HandleGMTicketCommentCommand(), ticket_commandscript::HandleGMTicketCompleteCommand(), HandleGMTicketCreateOpcode(), ticket_commandscript::HandleGMTicketDeleteByIdCommand(), HandleGMTicketDeleteOpcode(), HandleGMTicketGetTicketOpcode(), ticket_commandscript::HandleGMTicketResponseDeleteCommand(), ticket_commandscript::HandleGMTicketUnAssignCommand(), HandleGMTicketUpdateOpcode(), gm_commandscript::HandleGMVisibleCommand(), cheat_commandscript::HandleGodModeCheatCommand(), go_commandscript::HandleGoGraveyardCommand(), go_commandscript::HandleGoGridCommand(), HandleGossipHelloOpcode(), HandleGossipSelectOptionOpcode(), go_commandscript::HandleGoTicketCommand(), go_commandscript::HandleGoXYZCommand(), go_commandscript::HandleGoZoneXYCommand(), misc_commandscript::HandleGPSCommand(), HandleGroupAcceptOpcode(), HandleGroupAssistantLeaderOpcode(), HandleGroupChangeSubGroupOpcode(), HandleGroupDeclineOpcode(), HandleGroupDisbandOpcode(), HandleGroupInviteOpcode(), HandleGroupRaidConvertOpcode(), HandleGroupSetLeaderOpcode(), misc_commandscript::HandleGroupSummonCommand(), HandleGroupSwapSubGroupOpcode(), HandleGroupUninviteGuidOpcode(), HandleGroupUninviteOpcode(), misc_commandscript::HandleGUIDCommand(), HandleGuildAcceptOpcode(), HandleGuildAddRankOpcode(), HandleGuildBankBuyTab(), HandleGuildBankDepositMoney(), HandleGuildBankerActivate(), HandleGuildBankLogQuery(), HandleGuildBankMoneyWithdrawn(), HandleGuildBankQueryTab(), HandleGuildBankSwapItems(), HandleGuildBankUpdateTab(), HandleGuildBankWithdrawMoney(), HandleGuildChangeInfoTextOpcode(), HandleGuildDeclineOpcode(), HandleGuildDelRankOpcode(), HandleGuildDemoteOpcode(), HandleGuildDisbandOpcode(), HandleGuildEventLogQueryOpcode(), HandleGuildInfoOpcode(), HandleGuildInviteOpcode(), HandleGuildLeaderOpcode(), HandleGuildLeaveOpcode(), HandleGuildMOTDOpcode(), HandleGuildPermissions(), HandleGuildPromoteOpcode(), HandleGuildRankOpcode(), HandleGuildRemoveOpcode(), HandleGuildRosterOpcode(), HandleGuildSetOfficerNoteOpcode(), HandleGuildSetPublicNoteOpcode(), honor_commandscript::HandleHonorAddKillCommand(), HandleInitiateTradeOpcode(), HandleInspectArenaTeamsOpcode(), HandleInspectHonorStatsOpcode(), HandleInspectOpcode(), instance_commandscript::HandleInstanceListBindsCommand(), instance_commandscript::HandleInstanceSaveDataCommand(), instance_commandscript::HandleInstanceUnbindCommand(), Guild::HandleInviteMember(), item_commandscript::HandleItemMoveCommand(), HandleItemRefund(), HandleItemRefundInfoRequest(), HandleJoinChannel(), misc_commandscript::HandleKickPlayerCommand(), learn_commandscript::HandleLearnAllCraftsCommand(), learn_commandscript::HandleLearnAllGMCommand(), learn_commandscript::HandleLearnAllMyPetTalentsCommand(), learn_commandscript::HandleLearnAllMyTalentsCommand(), learn_commandscript::HandleLearnAllMyTrainerSpellsCommand(), HandleLeaveChannel(), Guild::HandleLeaveMember(), character_commandscript::HandleLevelUpCommand(), HandleLfgGetStatus(), HandleLfgJoinOpcode(), HandleLfgLeaveOpcode(), HandleLfgPartyLockInfoRequestOpcode(), HandleLfgPlayerLockInfoRequestOpcode(), HandleLfgProposalResultOpcode(), HandleLfgSetBootVoteOpcode(), HandleLfgSetCommentOpcode(), HandleLfgSetRolesOpcode(), HandleLfgTeleportOpcode(), HandleLfrSearchJoinOpcode(), HandleLfrSearchLeaveOpcode(), misc_commandscript::HandleLinkGraveCommand(), list_commandscript::HandleListCreatureCommand(), HandleListInventoryOpcode(), list_commandscript::HandleListObjectCommand(), list_commandscript::HandleListRespawnsCommand(), HandleListStabledPetsOpcode(), HandleLoadActionsSwitchSpec(), HandleLogoutCancelOpcode(), HandleLogoutRequestOpcode(), lookup_commandscript::HandleLookupPlayerIpCommand(), HandleLootMasterGiveOpcode(), HandleLootMethodOpcode(), HandleLootMoneyOpcode(), HandleLootOpcode(), HandleLootReleaseOpcode(), HandleLootRoll(), misc_commandscript::HandleMailBoxCommand(), Guild::HandleMemberDepositMoney(), Guild::HandleMemberLogout(), Guild::HandleMemberWithdrawMoney(), HandleMessagechatOpcode(), HandleMinimapPingOpcode(), mmaps_commandscript::HandleMmapLoadedTilesCommand(), mmaps_commandscript::HandleMmapLocCommand(), mmaps_commandscript::HandleMmapPathCommand(), mmaps_commandscript::HandleMmapStatsCommand(), mmaps_commandscript::HandleMmapTestArea(), modify_commandscript::HandleModifyPhaseCommand(), modify_commandscript::HandleModifyStandStateCommand(), modify_commandscript::HandleMorphResetCommand(), modify_commandscript::HandleMorphTargetCommand(), HandleMountSpecialAnimOpcode(), HandleMoverRelocation(), HandleMoveSplineDoneOpcode(), HandleMoveTeleportAck(), HandleMoveTimeSkippedOpcode(), HandleMoveWorldportAck(), misc_commandscript::HandleNearGraveCommand(), HandleNextCinematicCamera(), npc_commandscript::HandleNpcAddCommand(), npc_commandscript::HandleNpcAddFormationCommand(), npc_commandscript::HandleNpcAddTempSpawnCommand(), npc_commandscript::HandleNpcAddVendorItemCommand(), npc_commandscript::HandleNpcDespawnGroupCommand(), npc_commandscript::HandleNpcFollowCommand(), npc_commandscript::HandleNpcMoveCommand(), npc_commandscript::HandleNpcNearCommand(), npc_commandscript::HandleNpcSetFactionTempIdCommand(), npc_commandscript::HandleNpcSetOriginalFaction(), npc_commandscript::HandleNpcSpawnGroupCommand(), npc_commandscript::HandleNpcTameCommand(), npc_commandscript::HandleNpcUnFollowCommand(), HandleOfferPetitionOpcode(), HandleOpenWrappedItemCallback(), HandleOptOutOfLootOpcode(), HandlePartyAssignmentOpcode(), HandlePetAction(), HandlePetActionHelper(), HandlePetCancelAuraOpcode(), HandlePetCastSpellOpcode(), pet_commandscript::HandlePetCreateCommand(), HandlePetitionBuyOpcode(), HandlePetitionSignOpcode(), pet_commandscript::HandlePetLearnCommand(), HandlePetSetAction(), HandlePetSpellAutocastOpcode(), HandlePetStopAttack(), pet_commandscript::HandlePetUnlearnCommand(), HandlePlayerLoginOpcode(), HandlePlayerLoginToCharInWorld(), pool_commandscript::HandlePoolLookupCommand(), misc_commandscript::HandlePossessCommand(), cheat_commandscript::HandlePowerCheatCommand(), HandleQueryGuildBankTabText(), HandleQueryInspectAchievements(), HandleQuestgiverAcceptQuestOpcode(), HandleQuestgiverHelloOpcode(), HandleQuestLogSwapQuest(), HandleRaidReadyCheckFinishedOpcode(), HandleRaidReadyCheckOpcode(), HandleRaidTargetUpdateOpcode(), HandleRandomRollOpcode(), Guild::HandleRemoveMember(), Guild::HandleRemoveRank(), HandleRepairItemOpcode(), HandleRepopRequestOpcode(), HandleReportLag(), HandleRequestVehicleExit(), reset_commandscript::HandleResetSpellsCommand(), reset_commandscript::HandleResetTalentsCommand(), misc_commandscript::HandleRespawnAllCommand(), misc_commandscript::HandleRespawnCommand(), misc_commandscript::HandleRespawnCreatureByEntryCommand(), misc_commandscript::HandleRespawnCreatureByGuidCommand(), misc_commandscript::HandleRespawnGameObjectByEntryCommand(), misc_commandscript::HandleRespawnGameObjectByGuidCommand(), HandleResurrectResponseOpcode(), Guild::HandleRoster(), misc_commandscript::HandleSaveCommand(), HandleSaveGuildEmblemOpcode(), HandleSellItemOpcode(), send_commandscript::HandleSendItemsCommand(), HandleSendMail(), send_commandscript::HandleSendMailCommand(), send_commandscript::HandleSendMoneyCommand(), HandleSetActionBarToggles(), HandleSetActionButtonOpcode(), HandleSetActiveMoverOpcode(), HandleSetChannelWatch(), Guild::HandleSetEmblem(), HandleSetFactionAtWar(), HandleSetFactionCheat(), HandleSetGuildBankTabText(), Guild::HandleSetInfo(), Guild::HandleSetLeader(), Guild::HandleSetMemberNote(), Guild::HandleSetMOTD(), Guild::HandleSetRankInfo(), HandleSetSavedInstanceExtend(), HandleSetTitleOpcode(), HandleSetWatchedFactionOpcode(), HandleSocketClosed(), spectator_commandscript::HandleSpectatorLeaveCommand(), spectator_commandscript::HandleSpectatorResetCommand(), ArenaSpectator::HandleSpectatorSpectateCommand(), spectator_commandscript::HandleSpectatorVersionCommand(), ArenaSpectator::HandleSpectatorWatchCommand(), HandleSpiritHealerActivateOpcode(), HandleStablePet(), HandleStableSwapPet(), misc_commandscript::HandleSummonCommand(), HandleTabardVendorActivateOpcode(), HandleTalentWipeConfirmOpcode(), cheat_commandscript::HandleTaxiCheatCommand(), HandleTaxiQueryAvailableNodes(), tele_commandscript::HandleTeleAddCommand(), tele_commandscript::HandleTeleCommand(), HandleTextEmoteOpcode(), HandleTogglePvP(), HandleTotemDestroyed(), HandleTrainerBuySpellOpcode(), HandleTrainerListOpcode(), misc_commandscript::HandleUnbindSightCommand(), HandleUnlearnSkillOpcode(), misc_commandscript::HandleUnPossessCommand(), HandleUnstablePet(), misc_commandscript::HandleUnstuckCommand(), Guild::HandleUpdateMemberRank(), cheat_commandscript::HandleWaterWalkCheatCommand(), message_commandscript::HandleWhispersCommand(), HandleWhoisOpcode(), HandleWorldTeleportOpcode(), wp_commandscript::HandleWpAddCommand(), debug_commandscript::HandleWPGPSCommand(), wp_commandscript::HandleWpModifyCommand(), wp_commandscript::HandleWpShowCommand(), HandleZoneUpdateOpcode(), LogCommandUsage(), ArenaTeam::MassInviteToEvent(), Guild::MassInviteToEvent(), ChatHandler::needReportToTarget(), ServerMailReward::OnPlayerLogin(), MapSessionFilter::Process(), WorldSessionFilter::Process(), ReadMovementInfo(), ResetTimeOutTime(), SendActivateTaxiReply(), SendAttackStop(), SendAuctionHello(), Guild::SendBankTabsInfo(), SendBindPoint(), SendDiscoverNewTaxiNode(), SendDoFlight(), SendEnchantmentLog(), SendLearnNewTaxiNode(), SendLfgBootProposalUpdate(), SendLfgDisabled(), SendLfgJoinResult(), SendLfgLfrList(), SendLfgOfferContinue(), SendLfgPlayerReward(), SendLfgQueueStatus(), SendLfgRoleCheckUpdate(), SendLfgRoleChosen(), SendLfgTeleportError(), SendLfgUpdateProposal(), SendListInventory(), Guild::SendLoginInfo(), Guild::SendMoneyInfo(), Guild::SendPermissions(), SendPetitionShowList(), PlayerMenu::SendQuestGiverOfferReward(), PlayerMenu::SendQuestGiverQuestDetails(), PlayerMenu::SendQuestGiverRequestItems(), PlayerMenu::SendQuestQueryResponse(), SendStablePet(), SendTaxiMenu(), SendTaxiStatus(), SendTrainerList(), ChatHandler::SendWorldTextOptional(), ticket_commandscript::TicketResponseAppend(), Update(), WorldSessionMgr::UpdateSessions(), and ValidateHyperlinksAndMaybeKick().

◆ GetPlayerInfo()

std::string WorldSession::GetPlayerInfo ( ) const
252{
253 std::ostringstream ss;
254
255 ss << "[Player: ";
256
257 if (!m_playerLoading && _player)
258 {
259 ss << _player->GetName() << ' ' << _player->GetGUID().ToString() << ", ";
260 }
261
262 ss << "Account: " << GetAccountId() << "]";
263
264 return ss.str();
265}

References _player, GetAccountId(), Object::GetGUID(), WorldObject::GetName(), m_playerLoading, and ObjectGuid::ToString().

Referenced by Guild::_SendBankList(), Handle_Deprecated(), Handle_EarlyProccess(), Handle_NULL(), Handle_ServerSide(), HandleBattleFieldPortOpcode(), HandleChannelAnnouncements(), HandleChannelBan(), HandleChannelInvite(), HandleChannelKick(), HandleChannelList(), HandleChannelModerateOpcode(), HandleChannelModerator(), HandleChannelMute(), HandleChannelOwner(), HandleChannelPassword(), HandleChannelSetOwner(), HandleChannelUnban(), HandleChannelUnmoderator(), HandleChannelUnmute(), HandleCharFactionOrRaceChangeCallback(), HandleGetChannelMemberCount(), HandleGuildAddRankOpcode(), HandleGuildBankBuyTab(), HandleGuildBankDepositMoney(), HandleGuildBankerActivate(), HandleGuildBankLogQuery(), HandleGuildBankMoneyWithdrawn(), HandleGuildBankQueryTab(), HandleGuildBankUpdateTab(), HandleGuildBankWithdrawMoney(), HandleGuildChangeInfoTextOpcode(), HandleGuildCreateOpcode(), HandleGuildDeclineOpcode(), HandleGuildDelRankOpcode(), HandleGuildDemoteOpcode(), HandleGuildDisbandOpcode(), HandleGuildEventLogQueryOpcode(), HandleGuildInfoOpcode(), HandleGuildInviteOpcode(), HandleGuildLeaderOpcode(), HandleGuildLeaveOpcode(), HandleGuildMOTDOpcode(), HandleGuildPromoteOpcode(), HandleGuildQueryOpcode(), HandleGuildRankOpcode(), HandleGuildRemoveOpcode(), HandleGuildRosterOpcode(), HandleGuildSetOfficerNoteOpcode(), HandleGuildSetPublicNoteOpcode(), HandleJoinChannel(), HandleLeaveChannel(), HandleLfgGetStatus(), HandleLfgJoinOpcode(), HandleMessagechatOpcode(), WorldSocket::HandlePing(), Guild::HandleQuery(), HandleQueryGuildBankTabText(), Guild::HandleRoster(), HandleSaveGuildEmblemOpcode(), Guild::HandleSetBankTabInfo(), HandleSetGuildBankTabText(), Channel::List(), WorldSocket::LogOpcodeText(), LogUnexpectedOpcode(), LogUnprocessedTail(), WorldSocket::ReadDataHandler(), Guild::SendBankLog(), Guild::SendCommandResult(), Guild::SendEventLog(), Guild::SendInfo(), SendLfgPlayerReward(), SendLfgUpdateParty(), SendLfgUpdatePlayer(), Guild::SendLoginInfo(), Guild::SendMoneyInfo(), Guild::SendPermissions(), Guild::SendSaveEmblemResult(), Guild::BankTab::SendText(), SendTrainerList(), Pet::Update(), and Update().

◆ GetPlayerName()

◆ GetQueryProcessor()

QueryCallbackProcessor & WorldSession::GetQueryProcessor ( )
inline
1172{ return _queryProcessor; }
QueryCallbackProcessor _queryProcessor
Definition WorldSession.h:1184

References _queryProcessor.

Referenced by Player::ActivateSpec(), and ServerMailReward::OnPlayerLogin().

◆ GetRBACData()

rbac::RBACData * WorldSession::GetRBACData ( ) const
inline
455{ return _RBACData; }

References _RBACData.

◆ GetRecruiterId()

◆ GetRemoteAddress()

◆ GetSecurity()

◆ GetSessionDbcLocale()

◆ GetSessionDbLocaleIndex()

◆ GetTotalTime()

uint32 WorldSession::GetTotalTime ( ) const
inline
478{ return m_total_time; }

References m_total_time.

Referenced by ~WorldSession().

◆ GetTutorialInt()

uint32 WorldSession::GetTutorialInt ( uint8  index) const
inline
559{ return m_Tutorials[index]; }

References m_Tutorials.

Referenced by HandleTutorialFlag().

◆ GetWarden()

Warden * WorldSession::GetWarden ( )
1357{
1358 return &(*_warden);
1359}

◆ Handle_Deprecated()

void WorldSession::Handle_Deprecated ( WorldPacket recvPacket)
869{
870 LOG_ERROR("network.opcode", "Received deprecated opcode {} from {}",
871 GetOpcodeNameForLogging(static_cast<OpcodeClient>(recvPacket.GetOpcode())), GetPlayerInfo());
872}
uint16 GetOpcode() const
Definition WorldPacket.h:75
std::string GetPlayerInfo() const
Definition WorldSession.cpp:251
Opcodes
List of Opcodes.
Definition Opcodes.h:30
std::string GetOpcodeNameForLogging(Opcodes opcode)
Lookup opcode name for human understandable logging.
Definition Opcodes.cpp:1468

References WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayerInfo(), and LOG_ERROR.

◆ Handle_EarlyProccess()

void WorldSession::Handle_EarlyProccess ( WorldPacket recvPacket)
857{
858 LOG_ERROR("network.opcode", "Received opcode {} that must be processed in WorldSocket::ReadDataHandler from {}",
859 GetOpcodeNameForLogging(static_cast<OpcodeClient>(recvPacket.GetOpcode())), GetPlayerInfo());
860}

References WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayerInfo(), and LOG_ERROR.

Referenced by OpcodeTable::Initialize().

◆ Handle_NULL()

void WorldSession::Handle_NULL ( WorldPacket null)
851{
852 LOG_ERROR("network.opcode", "Received unhandled opcode {} from {}",
854}

References WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayerInfo(), and LOG_ERROR.

Referenced by OpcodeTable::Initialize().

◆ Handle_ServerSide()

void WorldSession::Handle_ServerSide ( WorldPacket recvPacket)
863{
864 LOG_ERROR("network.opcode", "Received server-side opcode {} from {}",
865 GetOpcodeNameForLogging(static_cast<OpcodeServer>(recvPacket.GetOpcode())), GetPlayerInfo());
866}

References WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayerInfo(), and LOG_ERROR.

◆ HandleAcceptGrantLevel()

void WorldSession::HandleAcceptGrantLevel ( WorldPacket recvData)
67{
68 LOG_DEBUG("network", "WORLD: CMSG_ACCEPT_LEVEL_GRANT");
69
70 ObjectGuid guid;
71 recvData >> guid.ReadAsPacked();
72
74 if (!other)
75 return;
76
77 if (GetAccountId() != other->GetSession()->GetRecruiterId())
78 return;
79
80 if (other->GetGrantableLevels())
81 other->SetGrantableLevels(other->GetGrantableLevels() - 1);
82 else
83 return;
84
86}
Definition ObjectGuid.h:118
PackedGuidReader ReadAsPacked()
Definition ObjectGuid.h:135
void GiveLevel(uint8 level)
Definition Player.cpp:2439
void SetGrantableLevels(uint8 val)
Definition Player.h:2146
WorldSession * GetSession() const
Definition Player.h:2023
uint8 GetGrantableLevels()
Definition Player.h:2145
uint32 GetRecruiterId() const
Definition WorldSession.h:627
Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:220

References _player, GetAccountId(), Player::GetGrantableLevels(), Unit::GetLevel(), ObjectAccessor::GetPlayer(), GetRecruiterId(), Player::GetSession(), Player::GiveLevel(), LOG_DEBUG, ObjectGuid::ReadAsPacked(), and Player::SetGrantableLevels().

Referenced by OpcodeTable::Initialize().

◆ HandleAcceptTradeOpcode()

void WorldSession::HandleAcceptTradeOpcode ( WorldPacket recvPacket)
237{
238 TradeData* my_trade = _player->m_trade;
239 if (!my_trade)
240 return;
241
242 Player* trader = my_trade->GetTrader();
243
244 TradeData* his_trade = trader->m_trade;
245 if (!his_trade)
246 return;
247
248 Item* myItems[TRADE_SLOT_TRADED_COUNT] = { };
249 Item* hisItems[TRADE_SLOT_TRADED_COUNT] = { };
250
251 // set before checks for propertly undo at problems (it already set in to client)
252 my_trade->SetAccepted(true);
253
254 TradeStatusInfo info;
255 if (!_player->IsWithinDistInMap(trader, TRADE_DISTANCE, false))
256 {
258 SendTradeStatus(info);
259 my_trade->SetAccepted(false);
260 return;
261 }
262
263 // not accept case incorrect money amount
264 if (!_player->HasEnoughMoney(my_trade->GetMoney()))
265 {
268 SendTradeStatus(info);
269 my_trade->SetAccepted(false, true);
270 return;
271 }
272
273 // not accept case incorrect money amount
274 if (!trader->HasEnoughMoney(his_trade->GetMoney()))
275 {
278 trader->GetSession()->SendTradeStatus(info);
279 his_trade->SetAccepted(false, true);
280 return;
281 }
282
283 if (_player->GetMoney() >= MAX_MONEY_AMOUNT - his_trade->GetMoney())
284 {
287 SendTradeStatus(info);
288 my_trade->SetAccepted(false, true);
289 return;
290 }
291
292 if (trader->GetMoney() >= MAX_MONEY_AMOUNT - my_trade->GetMoney())
293 {
296 trader->GetSession()->SendTradeStatus(info);
297 his_trade->SetAccepted(false, true);
298 return;
299 }
300
301 // not accept if some items now can't be trade (cheating)
302 for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
303 {
304 if (Item* item = my_trade->GetItem(TradeSlots(i)))
305 {
306 if (!item->CanBeTraded(false, true))
307 {
309 SendTradeStatus(info);
310 return;
311 }
312
313 if (item->IsBindedNotWith(trader))
314 {
317 SendTradeStatus(info);
318 return;
319 }
320 }
321
322 if (Item* item = his_trade->GetItem(TradeSlots(i)))
323 {
324 if (!item->CanBeTraded(false, true))
325 {
327 SendTradeStatus(info);
328 return;
329 }
330 //if (item->IsBindedNotWith(_player)) // dont mark as invalid when his item isnt good (not exploitable because if item is invalid trade will fail anyway later on the same check)
331 //{
332 // SendTradeStatus(TRADE_STATUS_NOT_ELIGIBLE);
333 // his_trade->SetAccepted(false, true);
334 // return;
335 //}
336 }
337 }
338
339 if (his_trade->IsAccepted())
340 {
341 setAcceptTradeMode(my_trade, his_trade, myItems, hisItems);
342
343 Spell* my_spell = nullptr;
344 SpellCastTargets my_targets;
345
346 Spell* his_spell = nullptr;
347 SpellCastTargets his_targets;
348
349 // not accept if spell can't be casted now (cheating)
350 if (uint32 my_spell_id = my_trade->GetSpell())
351 {
352 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(my_spell_id);
353 Item* castItem = my_trade->GetSpellCastItem();
354
355 if (!spellInfo || !his_trade->GetItem(TRADE_SLOT_NONTRADED) ||
356 (my_trade->HasSpellCastItem() && !castItem))
357 {
358 clearAcceptTradeMode(my_trade, his_trade);
359 clearAcceptTradeMode(myItems, hisItems);
360
361 my_trade->SetSpell(0);
362 return;
363 }
364
365 my_spell = new Spell(_player, spellInfo, TRIGGERED_FULL_MASK);
366 my_spell->m_CastItem = castItem;
367 my_targets.SetTradeItemTarget(_player);
368 my_spell->m_targets = my_targets;
369
370 SpellCastResult res = my_spell->CheckCast(true);
371 if (res != SPELL_CAST_OK)
372 {
373 my_spell->SendCastResult(res);
374
375 clearAcceptTradeMode(my_trade, his_trade);
376 clearAcceptTradeMode(myItems, hisItems);
377
378 delete my_spell;
379 my_trade->SetSpell(0);
380 return;
381 }
382 }
383
384 // not accept if spell can't be casted now (cheating)
385 if (uint32 his_spell_id = his_trade->GetSpell())
386 {
387 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(his_spell_id);
388 Item* castItem = his_trade->GetSpellCastItem();
389
390 if (!spellInfo || !my_trade->GetItem(TRADE_SLOT_NONTRADED) || (his_trade->HasSpellCastItem() && !castItem))
391 {
392 delete my_spell;
393 his_trade->SetSpell(0);
394
395 clearAcceptTradeMode(my_trade, his_trade);
396 clearAcceptTradeMode(myItems, hisItems);
397 return;
398 }
399
400 his_spell = new Spell(trader, spellInfo, TRIGGERED_FULL_MASK);
401 his_spell->m_CastItem = castItem;
402 his_targets.SetTradeItemTarget(trader);
403 his_spell->m_targets = his_targets;
404
405 SpellCastResult res = his_spell->CheckCast(true);
406 if (res != SPELL_CAST_OK)
407 {
408 his_spell->SendCastResult(res);
409
410 clearAcceptTradeMode(my_trade, his_trade);
411 clearAcceptTradeMode(myItems, hisItems);
412
413 delete my_spell;
414 delete his_spell;
415
416 his_trade->SetSpell(0);
417 return;
418 }
419 }
420
421 // inform partner client
423 trader->GetSession()->SendTradeStatus(info);
424
425 // test if item will fit in each inventory
426 TradeStatusInfo myCanCompleteInfo, hisCanCompleteInfo;
427 hisCanCompleteInfo.Result = trader->CanStoreItems(myItems, TRADE_SLOT_TRADED_COUNT, &hisCanCompleteInfo.ItemLimitedByLimitCategory);
428 myCanCompleteInfo.Result = _player->CanStoreItems(hisItems, TRADE_SLOT_TRADED_COUNT, &myCanCompleteInfo.ItemLimitedByLimitCategory);
429
430 clearAcceptTradeMode(myItems, hisItems);
431
432 // in case of missing space report error
433 if (myCanCompleteInfo.Result != EQUIP_ERR_OK)
434 {
435 clearAcceptTradeMode(my_trade, his_trade);
436
437 myCanCompleteInfo.Status = TRADE_STATUS_CLOSE_WINDOW;
438 trader->GetSession()->SendTradeStatus(myCanCompleteInfo);
439 myCanCompleteInfo.IsTargetResult = true;
440 SendTradeStatus(myCanCompleteInfo);
441 my_trade->SetAccepted(false);
442 his_trade->SetAccepted(false);
443 delete my_spell;
444 delete his_spell;
445 return;
446 }
447 else if (hisCanCompleteInfo.Result != EQUIP_ERR_OK)
448 {
449 clearAcceptTradeMode(my_trade, his_trade);
450
451 hisCanCompleteInfo.Status = TRADE_STATUS_CLOSE_WINDOW;
452 SendTradeStatus(hisCanCompleteInfo);
453 hisCanCompleteInfo.IsTargetResult = true;
454 trader->GetSession()->SendTradeStatus(hisCanCompleteInfo);
455 my_trade->SetAccepted(false);
456 his_trade->SetAccepted(false);
457 delete my_spell;
458 delete his_spell;
459 return;
460 }
461
462 // cache traded item info before moving (pointers become invalid after moveItems if items merge into existing stacks)
463 struct TradedItemInfo
464 {
465 bool present = false;
466 std::string name;
467 uint32 entry = 0;
468 uint32 count = 0;
469 };
470 TradedItemInfo myItemsInfo[TRADE_SLOT_TRADED_COUNT];
471 TradedItemInfo hisItemsInfo[TRADE_SLOT_TRADED_COUNT];
472 std::string myItemsStr, hisItemsStr;
473 for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
474 {
475 if (myItems[i])
476 {
477 myItemsInfo[i].present = true;
478 myItemsInfo[i].name = myItems[i]->GetTemplate()->Name1;
479 myItemsInfo[i].entry = myItems[i]->GetEntry();
480 myItemsInfo[i].count = myItems[i]->GetCount();
481 myItemsStr += Acore::StringFormat("{} (Entry:{}) x{}, ", myItemsInfo[i].name, myItemsInfo[i].entry, myItemsInfo[i].count);
482 }
483 if (hisItems[i])
484 {
485 hisItemsInfo[i].present = true;
486 hisItemsInfo[i].name = hisItems[i]->GetTemplate()->Name1;
487 hisItemsInfo[i].entry = hisItems[i]->GetEntry();
488 hisItemsInfo[i].count = hisItems[i]->GetCount();
489 hisItemsStr += Acore::StringFormat("{} (Entry:{}) x{}, ", hisItemsInfo[i].name, hisItemsInfo[i].entry, hisItemsInfo[i].count);
490 }
491 }
492
493 // execute trade: 1. remove
494 for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
495 {
496 if (myItems[i])
497 {
499 _player->MoveItemFromInventory(myItems[i]->GetBagSlot(), myItems[i]->GetSlot(), true);
500 }
501 if (hisItems[i])
502 {
503 hisItems[i]->SetGuidValue(ITEM_FIELD_GIFTCREATOR, trader->GetGUID());
504 trader->MoveItemFromInventory(hisItems[i]->GetBagSlot(), hisItems[i]->GetSlot(), true);
505 }
506 }
507
508 // execute trade: 2. store
509 moveItems(myItems, hisItems);
510
511 // logging money
512 if (my_trade->GetMoney() >= 10 * GOLD )
513 {
514 CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"goods\", NOW(), {})",
515 GetAccountId(), _player->GetGUID().GetCounter(), _player->GetName(), GetRemoteAddress(), trader->GetSession()->GetAccountId(), trader->GetName(), my_trade->GetMoney(), 6);
516 }
517 if (his_trade->GetMoney() >= 10 * GOLD )
518 {
519 CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"goods\", NOW(), {})",
520 trader->GetSession()->GetAccountId(), trader->GetGUID().GetCounter(), trader->GetName(), trader->GetSession()->GetRemoteAddress(), GetAccountId(), _player->GetName(), his_trade->GetMoney(), 6);
521 }
522
523 // update money
524 _player->ModifyMoney(-int32(my_trade->GetMoney()));
525 _player->ModifyMoney(his_trade->GetMoney());
526 trader->ModifyMoney(-int32(his_trade->GetMoney()));
527 trader->ModifyMoney(my_trade->GetMoney());
528
530 {
531 for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
532 {
533 if (myItemsInfo[i].present)
534 LOG_GM(GetAccountId(), "GM {} (Account: {}) traded item: {} (Entry: {} Count: {}) to {}",
536 myItemsInfo[i].name, myItemsInfo[i].entry, myItemsInfo[i].count,
537 trader->GetName());
538 }
539 if (my_trade->GetMoney() > 0)
540 LOG_GM(GetAccountId(), "GM {} (Account: {}) traded money: {} to {}",
541 _player->GetName(), GetAccountId(), my_trade->GetMoney(), trader->GetName());
542 }
544 {
545 for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
546 {
547 if (hisItemsInfo[i].present)
548 LOG_GM(trader->GetSession()->GetAccountId(), "GM {} (Account: {}) traded item: {} (Entry: {} Count: {}) to {}",
549 trader->GetName(), trader->GetSession()->GetAccountId(),
550 hisItemsInfo[i].name, hisItemsInfo[i].entry, hisItemsInfo[i].count,
551 _player->GetName());
552 }
553 if (his_trade->GetMoney() > 0)
554 LOG_GM(trader->GetSession()->GetAccountId(), "GM {} (Account: {}) traded money: {} to {}",
555 trader->GetName(), trader->GetSession()->GetAccountId(), his_trade->GetMoney(), _player->GetName());
556 }
557
558 // log completed trade
559 LOG_INFO("entities.player.trade", "Trade: Account: {} (IP: {}), Player [{}] ({}) traded with Player [{}] ({}): gave {} copper, received {} copper, gave item(s) [{}], received item(s) [{}]",
561 trader->GetName(), trader->GetGUID().GetCounter(),
562 my_trade->GetMoney(), his_trade->GetMoney(),
563 myItemsStr, hisItemsStr);
564
565 if (my_spell)
566 my_spell->prepare(&my_targets);
567
568 if (his_spell)
569 his_spell->prepare(&his_targets);
570
571 // cleanup
572 clearAcceptTradeMode(my_trade, his_trade);
573 delete _player->m_trade;
574 _player->m_trade = nullptr;
575 delete trader->m_trade;
576 trader->m_trade = nullptr;
577
578 // desynchronized with the other saves here (SaveInventoryAndGoldToDB() not have own transaction guards)
579 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
581 trader->SaveInventoryAndGoldToDB(trans);
582 CharacterDatabase.CommitTransaction(trans);
583
585 trader->GetSession()->SendTradeStatus(info);
586 SendTradeStatus(info);
587 }
588 else
589 {
591 trader->GetSession()->SendTradeStatus(info);
592 }
593}
SQLTransaction< CharacterDatabaseConnection > CharacterDatabaseTransaction
Definition DatabaseEnvFwd.h:69
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
std::int32_t int32
Definition Define.h:103
@ EQUIP_ERR_TOO_MUCH_GOLD
Definition Item.h:123
@ EQUIP_ERR_CANNOT_TRADE_THAT
Definition Item.h:125
@ EQUIP_ERR_OK
Definition Item.h:47
@ EQUIP_ERR_NOT_ENOUGH_MONEY
Definition Item.h:76
#define LOG_INFO(filterType__,...)
Definition Log.h:153
#define LOG_GM(accountId__,...)
Definition Log.h:164
#define TRADE_DISTANCE
Definition ObjectDefines.h:29
#define MAX_MONEY_AMOUNT
Definition Player.h:923
@ TRADE_STATUS_TRADE_COMPLETE
Definition SharedDefines.h:3814
@ TRADE_STATUS_TRADE_ACCEPT
Definition SharedDefines.h:3810
@ TRADE_STATUS_TRADE_CANCELED
Definition SharedDefines.h:3809
@ TRADE_STATUS_TARGET_TO_FAR
Definition SharedDefines.h:3816
@ TRADE_STATUS_CLOSE_WINDOW
Definition SharedDefines.h:3818
@ GOLD
Definition SharedDefines.h:241
SpellCastResult
Definition SharedDefines.h:936
@ SPELL_CAST_OK
Definition SharedDefines.h:1126
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition SpellDefines.h:150
#define sSpellMgr
Definition SpellMgr.h:847
TradeSlots
Definition TradeData.h:28
@ TRADE_SLOT_TRADED_COUNT
Definition TradeData.h:30
@ TRADE_SLOT_NONTRADED
Definition TradeData.h:31
static void setAcceptTradeMode(TradeData *myTrade, TradeData *hisTrade, Item **myItems, Item **hisItems)
Definition TradeHandler.cpp:193
static void clearAcceptTradeMode(TradeData *myTrade, TradeData *hisTrade)
Definition TradeHandler.cpp:218
@ ITEM_FIELD_GIFTCREATOR
Definition UpdateFields.h:38
void SetGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:712
uint32 GetEntry() const
Definition Object.h:117
void SaveInventoryAndGoldToDB(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7228
bool ModifyMoney(int32 amount, bool sendError=true)
Definition Player.cpp:11518
TradeData * m_trade
Definition Player.h:2906
InventoryResult CanStoreItems(Item **items, int count, uint32 *itemLimitedByLimitCategory) const
Definition PlayerStorage.cpp:1547
bool HasEnoughMoney(uint32 amount) const
Definition Player.h:1628
void MoveItemFromInventory(uint8 bag, uint8 slot, bool update)
Definition PlayerStorage.cpp:3049
uint32 GetMoney() const
Definition Player.h:1626
Definition Spell.h:121
void SetTradeItemTarget(Player *caster)
Definition Spell.cpp:339
Definition SpellInfo.h:340
Definition Spell.h:298
SpellCastTargets m_targets
Definition Spell.h:542
SpellCastResult prepare(SpellCastTargets const *targets, AuraEffect const *triggeredByAura=nullptr)
Definition Spell.cpp:3424
static void SendCastResult(Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError=SPELL_CUSTOM_ERROR_NONE)
Definition Spell.cpp:4639
Item * m_CastItem
Definition Spell.h:536
SpellCastResult CheckCast(bool strict, uint32 *param1=nullptr, uint32 *param2=nullptr)
Definition Spell.cpp:5630
Definition TradeData.h:36
Item * GetSpellCastItem() const
Definition TradeData.cpp:49
bool HasSpellCastItem() const
Definition TradeData.h:53
void SetSpell(uint32 spell_id, Item *castItem=nullptr)
Definition TradeData.cpp:76
Player * GetTrader() const
Definition TradeData.h:41
uint32 GetMoney() const
Definition TradeData.h:55
void SetAccepted(bool state, bool forTrader=false)
Definition TradeData.cpp:123
Item * GetItem(TradeSlots slot) const
Definition TradeData.cpp:26
bool IsAccepted() const
Definition TradeData.h:58
uint32 GetSpell() const
Definition TradeData.h:49
void moveItems(Item *myItems[], Item *hisItems[])
Definition TradeHandler.cpp:124
std::string const & GetRemoteAddress()
Definition WorldSession.h:473
void SendTradeStatus(TradeStatusInfo const &info)
Definition TradeHandler.cpp:34
std::string StringFormat(FormatStringView fmt, Args &&... args)
Default AC string format function.
Definition StringFormat.h:44
@ RBAC_PERM_LOG_GM_TRADE
Definition RBAC.h:62
std::string Name1
Definition ItemTemplate.h:624
Definition Player.h:1060
bool IsTargetResult
Definition Player.h:1066
TradeStatus Status
Definition Player.h:1063
InventoryResult Result
Definition Player.h:1065
uint32 ItemLimitedByLimitCategory
Definition Player.h:1067

References _player, Player::CanStoreItems(), CharacterDatabase, Spell::CheckCast(), clearAcceptTradeMode(), EQUIP_ERR_CANNOT_TRADE_THAT, EQUIP_ERR_NOT_ENOUGH_MONEY, EQUIP_ERR_OK, EQUIP_ERR_TOO_MUCH_GOLD, GetAccountId(), Item::GetCount(), ObjectGuid::GetCounter(), Object::GetEntry(), Object::GetGUID(), TradeData::GetItem(), Player::GetMoney(), TradeData::GetMoney(), WorldObject::GetName(), GetRemoteAddress(), Player::GetSession(), TradeData::GetSpell(), TradeData::GetSpellCastItem(), Item::GetTemplate(), TradeData::GetTrader(), GOLD, Player::HasEnoughMoney(), HasPermission(), TradeData::HasSpellCastItem(), TradeData::IsAccepted(), TradeStatusInfo::IsTargetResult, WorldObject::IsWithinDistInMap(), ITEM_FIELD_GIFTCREATOR, TradeStatusInfo::ItemLimitedByLimitCategory, LOG_GM, LOG_INFO, Spell::m_CastItem, Spell::m_targets, Player::m_trade, MAX_MONEY_AMOUNT, Player::ModifyMoney(), Player::MoveItemFromInventory(), moveItems(), ItemTemplate::Name1, Spell::prepare(), rbac::RBAC_PERM_LOG_GM_TRADE, TradeStatusInfo::Result, Player::SaveInventoryAndGoldToDB(), Spell::SendCastResult(), SendTradeStatus(), TradeData::SetAccepted(), setAcceptTradeMode(), Object::SetGuidValue(), TradeData::SetSpell(), SpellCastTargets::SetTradeItemTarget(), SPELL_CAST_OK, sSpellMgr, TradeStatusInfo::Status, Acore::StringFormat(), TRADE_DISTANCE, TRADE_SLOT_NONTRADED, TRADE_SLOT_TRADED_COUNT, TRADE_STATUS_CLOSE_WINDOW, TRADE_STATUS_TARGET_TO_FAR, TRADE_STATUS_TRADE_ACCEPT, TRADE_STATUS_TRADE_CANCELED, TRADE_STATUS_TRADE_COMPLETE, and TRIGGERED_FULL_MASK.

Referenced by OpcodeTable::Initialize().

◆ HandleActivateTaxiExpressOpcode()

void WorldSession::HandleActivateTaxiExpressOpcode ( WorldPacket recvPacket)
165{
166 ObjectGuid guid;
167 uint32 node_count;
168
169 recvData >> guid >> node_count;
170
172 if (!npc)
173 {
174 LOG_DEBUG("network", "WORLD: HandleActivateTaxiExpressOpcode - Unit ({}) not found or you can't interact with it.", guid.ToString());
176 return;
177 }
178 std::vector<uint32> nodes;
179
180 for (uint32 i = 0; i < node_count; ++i)
181 {
182 uint32 node;
183 recvData >> node;
184
185 if (!GetPlayer()->m_taxi.IsTaximaskNodeKnown(node) && !GetPlayer()->isTaxiCheater())
186 {
188 recvData.rfinish();
189 return;
190 }
191
192 nodes.push_back(node);
193 }
194
195 if (nodes.empty())
196 return;
197
198 LOG_DEBUG("network", "WORLD: Received CMSG_ACTIVATETAXIEXPRESS from {} to {}", nodes.front(), nodes.back());
199
200 GetPlayer()->ActivateTaxiPathTo(nodes, npc, 0);
201}
npc
Definition BattlegroundSA.h:47
@ ERR_TAXINOTVISITED
Definition SharedDefines.h:3857
@ ERR_TAXITOOFARAWAY
Definition SharedDefines.h:3855
@ UNIT_NPC_FLAG_FLIGHTMASTER
Definition UnitDefines.h:335
bool ActivateTaxiPathTo(std::vector< uint32 > const &nodes, Creature *npc=nullptr, uint32 spellid=1)
Definition Player.cpp:10238
void SendActivateTaxiReply(ActivateTaxiReply reply)
Definition TaxiHandler.cpp:299

References Player::ActivateTaxiPathTo(), ERR_TAXINOTVISITED, ERR_TAXITOOFARAWAY, Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, ByteBuffer::rfinish(), SendActivateTaxiReply(), ObjectGuid::ToString(), and UNIT_NPC_FLAG_FLIGHTMASTER.

Referenced by OpcodeTable::Initialize().

◆ HandleActivateTaxiOpcode()

void WorldSession::HandleActivateTaxiOpcode ( WorldPacket recvPacket)
272{
273 ObjectGuid guid;
274 std::vector<uint32> nodes;
275 nodes.resize(2);
276 GetPlayer()->SetCanTeleport(true);
277 recvData >> guid >> nodes[0] >> nodes[1];
278 LOG_DEBUG("network", "WORLD: Received CMSG_ACTIVATETAXI from {} to {}", nodes[0], nodes[1]);
280 if (!npc)
281 {
282 LOG_DEBUG("network", "WORLD: HandleActivateTaxiOpcode - Unit ({}) not found or you can't interact with it.", guid.ToString());
284 return;
285 }
286
287 if (!GetPlayer()->isTaxiCheater())
288 {
289 if (!GetPlayer()->m_taxi.IsTaximaskNodeKnown(nodes[0]) || !GetPlayer()->m_taxi.IsTaximaskNodeKnown(nodes[1]))
290 {
292 return;
293 }
294 }
295
296 GetPlayer()->ActivateTaxiPathTo(nodes, npc, 0);
297}
void SetCanTeleport(bool value)
Definition Player.h:2539

References Player::ActivateTaxiPathTo(), ERR_TAXINOTVISITED, ERR_TAXITOOFARAWAY, Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, SendActivateTaxiReply(), Player::SetCanTeleport(), ObjectGuid::ToString(), and UNIT_NPC_FLAG_FLIGHTMASTER.

Referenced by OpcodeTable::Initialize().

◆ HandleAddFriendOpcode()

void WorldSession::HandleAddFriendOpcode ( WorldPacket recvPacket)
39{
40 std::string friendName = GetAcoreString(LANG_FRIEND_IGNORE_UNKNOWN);
41 std::string friendNote;
42
43 recv_data >> friendName;
44 recv_data >> friendNote;
45
46 if (!normalizePlayerName(friendName))
47 return;
48
49 ObjectGuid friendGuid = sCharacterCache->GetCharacterGuidByName(friendName);
50 if (!friendGuid)
51 return;
52
53 CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(friendGuid);
54 if (!playerData)
55 return;
56
57 uint32 friendAccountId = playerData->AccountId;
58 TeamId teamId = Player::TeamIdForRace(playerData->Race);
59 FriendsResult friendResult = FRIEND_NOT_FOUND;
60
62 {
63 if (friendGuid)
64 {
65 if (friendGuid == GetPlayer()->GetGUID())
66 friendResult = FRIEND_SELF;
68 friendResult = FRIEND_ENEMY;
69 else if (GetPlayer()->GetSocial()->HasFriend(friendGuid))
70 friendResult = FRIEND_ALREADY;
71 else
72 {
73 Player* pFriend = ObjectAccessor::FindConnectedPlayer(friendGuid);
74 if (pFriend && pFriend->IsVisibleGloballyFor(GetPlayer()) && !pFriend->GetSession()->IsGMAccount())
75 friendResult = FRIEND_ADDED_ONLINE;
76 else
77 friendResult = FRIEND_ADDED_OFFLINE;
78 if (GetPlayer()->GetSocial()->AddToSocialList(friendGuid, SOCIAL_FLAG_FRIEND))
79 GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
80 else
81 friendResult = FRIEND_LIST_FULL;
82 }
83 GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
84 }
85 }
86
87 sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, friendGuid, false);
88
89 LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)");
90}
#define sCharacterCache
Definition CharacterCache.h:83
@ LANG_FRIEND_IGNORE_UNKNOWN
Definition Language.h:80
bool normalizePlayerName(std::string &name)
Definition ObjectMgr.cpp:209
TeamId GetTeamId(PvPTeamId teamId)
Definition SharedDefines.h:3718
TeamId
Definition SharedDefines.h:747
FriendsResult
Results of friend related commands.
Definition SocialMgr.h:65
@ FRIEND_ENEMY
Definition SocialMgr.h:76
@ FRIEND_ALREADY
Definition SocialMgr.h:74
@ FRIEND_ADDED_OFFLINE
Definition SocialMgr.h:73
@ FRIEND_NOT_FOUND
Definition SocialMgr.h:70
@ FRIEND_ADDED_ONLINE
Definition SocialMgr.h:72
@ FRIEND_SELF
Definition SocialMgr.h:75
@ FRIEND_LIST_FULL
Definition SocialMgr.h:67
#define sSocialMgr
Definition SocialMgr.h:147
@ SOCIAL_FLAG_FRIEND
Definition SocialMgr.h:39
@ CONFIG_ALLOW_GM_FRIEND
Definition WorldConfig.h:44
static bool IsPlayerAccount(uint32 gmlevel)
Definition AccountMgr.cpp:324
static uint32 GetSecurity(uint32 accountId)
Definition AccountMgr.cpp:257
void SetFriendNote(ObjectGuid const &friendGuid, std::string note)
Definition SocialMgr.cpp:106
static TeamId TeamIdForRace(uint8 race)
Definition Player.cpp:5838
bool IsVisibleGloballyFor(Player const *player) const
Definition Player.cpp:11489
PlayerSocial * GetSocial()
Definition Player.h:1156
bool IsGMAccount() const
Definition WorldSession.cpp:210
std::string GetAcoreString(uint32 entry) const
Definition WorldSession.cpp:840
Realm realm
Definition World.cpp:111
Player * FindConnectedPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:257
@ RBAC_PERM_ALLOW_GM_FRIEND
Definition RBAC.h:91
@ RBAC_PERM_TWO_SIDE_ADD_FRIEND
Definition RBAC.h:80
Definition CharacterCache.h:28
uint8 Race
Definition CharacterCache.h:33
uint32 AccountId
Definition CharacterCache.h:31
uint32 Realm
Definition Realm.h:43
RealmHandle Id
Definition Realm.h:69

References CharacterCacheEntry::AccountId, CONFIG_ALLOW_GM_FRIEND, ObjectAccessor::FindConnectedPlayer(), FRIEND_ADDED_OFFLINE, FRIEND_ADDED_ONLINE, FRIEND_ALREADY, FRIEND_ENEMY, FRIEND_LIST_FULL, FRIEND_NOT_FOUND, FRIEND_SELF, GetAcoreString(), GetPlayer(), AccountMgr::GetSecurity(), Player::GetSession(), Player::GetSocial(), GetTeamId(), HasPermission(), Realm::Id, IsGMAccount(), AccountMgr::IsPlayerAccount(), Player::IsVisibleGloballyFor(), LANG_FRIEND_IGNORE_UNKNOWN, LOG_DEBUG, normalizePlayerName(), CharacterCacheEntry::Race, rbac::RBAC_PERM_ALLOW_GM_FRIEND, rbac::RBAC_PERM_TWO_SIDE_ADD_FRIEND, realm, RealmHandle::Realm, sCharacterCache, PlayerSocial::SetFriendNote(), SOCIAL_FLAG_FRIEND, sSocialMgr, sWorld, and Player::TeamIdForRace().

Referenced by OpcodeTable::Initialize().

◆ HandleAddIgnoreOpcode()

void WorldSession::HandleAddIgnoreOpcode ( WorldPacket recvPacket)
105{
106 std::string ignoreName = GetAcoreString(LANG_FRIEND_IGNORE_UNKNOWN);
107
108 recv_data >> ignoreName;
109
110 if (!normalizePlayerName(ignoreName))
111 return;
112
113 LOG_DEBUG("network", "WORLD: {} asked to Ignore: '{}'", GetPlayer()->GetName(), ignoreName);
114
115 ObjectGuid ignoreGuid = sCharacterCache->GetCharacterGuidByName(ignoreName);
116 if (!ignoreGuid)
117 return;
118
119 FriendsResult ignoreResult;
120
121 if (ignoreGuid == GetPlayer()->GetGUID()) //not add yourself
122 ignoreResult = FRIEND_IGNORE_SELF;
123 else if (GetPlayer()->GetSocial()->HasIgnore(ignoreGuid))
124 ignoreResult = FRIEND_IGNORE_ALREADY;
125 else
126 {
127 ignoreResult = FRIEND_IGNORE_ADDED;
128
129 // ignore list full
130 if (!GetPlayer()->GetSocial()->AddToSocialList(ignoreGuid, SOCIAL_FLAG_IGNORED))
131 ignoreResult = FRIEND_IGNORE_FULL;
132 }
133
134 sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, ignoreGuid, false);
135
136 LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)");
137}
@ FRIEND_IGNORE_FULL
Definition SocialMgr.h:77
@ FRIEND_IGNORE_ADDED
Definition SocialMgr.h:81
@ FRIEND_IGNORE_SELF
Definition SocialMgr.h:78
@ FRIEND_IGNORE_ALREADY
Definition SocialMgr.h:80
@ SOCIAL_FLAG_IGNORED
Definition SocialMgr.h:40

References FRIEND_IGNORE_ADDED, FRIEND_IGNORE_ALREADY, FRIEND_IGNORE_FULL, FRIEND_IGNORE_SELF, GetAcoreString(), GetPlayer(), LANG_FRIEND_IGNORE_UNKNOWN, LOG_DEBUG, normalizePlayerName(), sCharacterCache, SOCIAL_FLAG_IGNORED, and sSocialMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleAlterAppearance()

void WorldSession::HandleAlterAppearance ( WorldPacket recvData)
1516{
1517 LOG_DEBUG("network", "CMSG_ALTER_APPEARANCE");
1518
1519 uint32 Hair, Color, FacialHair, SkinColor;
1520 recvData >> Hair >> Color >> FacialHair >> SkinColor;
1521
1522 BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(Hair);
1523
1524 if (!bs_hair || bs_hair->type != 0 || bs_hair->race != _player->getRace() || bs_hair->gender != _player->getGender())
1525 return;
1526
1527 BarberShopStyleEntry const* bs_facialHair = sBarberShopStyleStore.LookupEntry(FacialHair);
1528
1529 if (!bs_facialHair || bs_facialHair->type != 2 || bs_facialHair->race != _player->getRace() || bs_facialHair->gender != _player->getGender())
1530 return;
1531
1532 BarberShopStyleEntry const* bs_skinColor = sBarberShopStyleStore.LookupEntry(SkinColor);
1533
1534 if (bs_skinColor && (bs_skinColor->type != 3 || bs_skinColor->race != _player->getRace() || bs_skinColor->gender != _player->getGender()))
1535 return;
1536
1538 if (!go)
1539 {
1541 data << uint32(2);
1542 SendPacket(&data);
1543 return;
1544 }
1545
1547 {
1549 data << uint32(2);
1550 SendPacket(&data);
1551 return;
1552 }
1553
1554 uint32 cost = _player->GetBarberShopCost(bs_hair->hair_id, Color, bs_facialHair->hair_id, bs_skinColor);
1555
1556 // 0 - ok
1557 // 1, 3 - not enough money
1558 // 2 - you have to seat on barber chair
1559 if (!_player->HasEnoughMoney(cost))
1560 {
1562 data << uint32(1); // no money
1563 SendPacket(&data);
1564 return;
1565 }
1566 else
1567 {
1569 data << uint32(0); // ok
1570 SendPacket(&data);
1571 }
1572
1573 _player->ModifyMoney(-int32(cost)); // it isn't free
1575
1578 _player->SetByteValue(PLAYER_BYTES_2, 0, uint8(bs_facialHair->hair_id));
1579 if (bs_skinColor)
1580 _player->SetByteValue(PLAYER_BYTES, 0, uint8(bs_skinColor->hair_id));
1581
1583
1584 _player->SetStandState(0); // stand up
1585}
@ ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP
Definition DBCEnums.h:162
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER
Definition DBCEnums.h:177
DBCStorage< BarberShopStyleEntry > sBarberShopStyleStore(BarberShopStyleEntryfmt)
@ GAMEOBJECT_TYPE_BARBER_CHAIR
Definition SharedDefines.h:1596
@ UNIT_STAND_STATE_SIT_LOW_CHAIR
Definition UnitDefines.h:39
@ PLAYER_BYTES_2
Definition UpdateFields.h:182
@ PLAYER_BYTES
Definition UpdateFields.h:181
void SetByteValue(uint16 index, uint8 offset, uint8 value)
Definition Object.cpp:739
uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const *newSkin=nullptr)
Definition Player.cpp:13385
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition PlayerUpdates.cpp:2174
uint8 getGender() const
Definition Unit.h:848
uint8 getRace(bool original=false) const
Definition Unit.cpp:17078
uint8 getStandState() const
Definition Unit.h:1784
void SetStandState(uint8 state)
Definition Unit.cpp:13148
GameObject * FindNearestGameObjectOfType(GameobjectTypes type, float range) const
Definition Object.cpp:2516
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition WorldSession.cpp:287
@ SMSG_BARBER_SHOP_RESULT
Definition Opcodes.h:1094
Definition DBCStructure.h:590
uint32 type
Definition DBCStructure.h:592
uint32 race
Definition DBCStructure.h:598
uint32 gender
Definition DBCStructure.h:599
uint32 hair_id
Definition DBCStructure.h:600
uint32 chairheight
Definition GameObjectData.h:346
struct GameObjectTemplate::@235::@262 barberChair

References _player, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, GameObjectTemplate::barberChair, GameObjectTemplate::chairheight, WorldObject::FindNearestGameObjectOfType(), GAMEOBJECT_TYPE_BARBER_CHAIR, BarberShopStyleEntry::gender, Player::GetBarberShopCost(), Unit::getGender(), GameObject::GetGOInfo(), Unit::getRace(), Unit::getStandState(), BarberShopStyleEntry::hair_id, Player::HasEnoughMoney(), LOG_DEBUG, Player::ModifyMoney(), PLAYER_BYTES, PLAYER_BYTES_2, BarberShopStyleEntry::race, sBarberShopStyleStore, SendPacket(), Object::SetByteValue(), Unit::SetStandState(), SMSG_BARBER_SHOP_RESULT, BarberShopStyleEntry::type, UNIT_STAND_STATE_SIT_LOW_CHAIR, and Player::UpdateAchievementCriteria().

Referenced by OpcodeTable::Initialize().

◆ HandleAreaSpiritHealerQueryOpcode()

void WorldSession::HandleAreaSpiritHealerQueryOpcode ( WorldPacket recvData)
1641{
1642 LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
1643
1645
1646 ObjectGuid guid;
1647 recv_data >> guid;
1648
1649 Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
1650 if (!unit)
1651 return;
1652
1653 if (!unit->IsSpiritService()) // it's not spirit service
1654 return;
1655
1656 if (bg)
1657 sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, guid);
1658
1659 if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
1660 bf->SendAreaSpiritHealerQueryOpcode(_player, guid);
1661}
#define sBattlefieldMgr
Definition BattlefieldMgr.h:79
#define sBattlegroundMgr
Definition BattlegroundMgr.h:187
Definition Battlefield.h:196
Definition Battleground.h:304
Battleground * GetBattleground(bool create=false) const
Definition Player.cpp:12258
bool IsSpiritService() const
Definition Unit.h:824

References _player, Player::GetBattleground(), Map::GetCreature(), WorldObject::GetMap(), GetPlayer(), WorldObject::GetZoneId(), Unit::IsSpiritService(), LOG_DEBUG, sBattlefieldMgr, and sBattlegroundMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleAreaSpiritHealerQueueOpcode()

void WorldSession::HandleAreaSpiritHealerQueueOpcode ( WorldPacket recvData)
1664{
1665 LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
1666
1668
1669 ObjectGuid guid;
1670 recv_data >> guid;
1671
1672 Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
1673 if (!unit)
1674 return;
1675
1676 if (!unit->IsSpiritService()) // it's not spirit service
1677 return;
1678
1679 if (bg)
1681
1682 if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
1683 bf->AddPlayerToResurrectQueue(guid, _player->GetGUID());
1684}
void AddPlayerToResurrectQueue(ObjectGuid npc_guid, ObjectGuid player_guid)
Definition Battleground.cpp:1443

References _player, Battleground::AddPlayerToResurrectQueue(), Player::GetBattleground(), Map::GetCreature(), Object::GetGUID(), WorldObject::GetMap(), GetPlayer(), WorldObject::GetZoneId(), Unit::IsSpiritService(), LOG_DEBUG, and sBattlefieldMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleAreaTriggerOpcode()

void WorldSession::HandleAreaTriggerOpcode ( WorldPacket recvPacket)
692{
693 uint32 triggerId;
694 recv_data >> triggerId;
695
696 LOG_DEBUG("network", "CMSG_AREATRIGGER. Trigger ID: {}", triggerId);
697
698 Player* player = GetPlayer();
699 if (player->IsInFlight())
700 {
701 LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '{}' ({}) in flight, ignore Area Trigger ID:{}",
702 player->GetName(), player->GetGUID().ToString(), triggerId);
703 return;
704 }
705
706 AreaTrigger const* atEntry = sObjectMgr->GetAreaTrigger(triggerId);
707 if (!atEntry)
708 {
709 LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '{}' ({}) send unknown (by DBC) Area Trigger ID:{}",
710 player->GetName(), player->GetGUID().ToString(), triggerId);
711 return;
712 }
713
714 uint32 teamFaction = player->GetTeamId(true) == TEAM_ALLIANCE ? FACTION_MASK_ALLIANCE : FACTION_MASK_HORDE;
715 bool isTavernAreatrigger = sObjectMgr->IsTavernAreaTrigger(triggerId, teamFaction);
716 if (!player->IsInAreaTriggerRadius(atEntry, isTavernAreatrigger ? 5.f : 0.f))
717 {
718 LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player {} ({}) too far (trigger map: {} player map: {}), ignore Area Trigger ID: {}",
719 player->GetName(), player->GetGUID().ToString(), atEntry->map, player->GetMapId(), triggerId);
720 return;
721 }
722
723 if (player->isDebugAreaTriggers)
725
726 // Skip areatrigger scripts for GMs unless debug areatriggers is enabled
727 if ((!player->IsGameMaster() || player->isDebugAreaTriggers) && sScriptMgr->OnAreaTrigger(player, atEntry))
728 return;
729
730 if (player->IsAlive())
731 if (uint32 questId = sObjectMgr->GetQuestForAreaTrigger(triggerId))
732 if (player->GetQuestStatus(questId) == QUEST_STATUS_INCOMPLETE)
733 player->AreaExploredOrEventHappens(questId);
734
735 if (isTavernAreatrigger)
736 {
737 // set resting flag we are in the inn
738 player->SetRestFlag(REST_FLAG_IN_TAVERN, atEntry->entry);
739
740 if (sWorld->IsFFAPvPRealm())
741 {
743 {
745 sScriptMgr->OnPlayerFfaPvpStateUpdate(player, false);
746
747 }
748 }
749 return;
750 }
751
752 if (Battleground* bg = player->GetBattleground())
753 if (bg->GetStatus() == STATUS_IN_PROGRESS)
754 {
755 bg->HandleAreaTrigger(player, triggerId);
756 return;
757 }
758
759 if (OutdoorPvP* pvp = player->GetOutdoorPvP())
760 if (pvp->HandleAreaTrigger(_player, triggerId))
761 return;
762
763 AreaTriggerTeleport const* at = sObjectMgr->GetAreaTriggerTeleport(triggerId);
764 if (!at)
765 return;
766
767 bool teleported = false;
768 if (player->GetMapId() != at->target_mapId)
769 {
770 if (Map::EnterState denyReason = sMapMgr->PlayerCannotEnter(at->target_mapId, player, false))
771 {
772 bool reviveAtTrigger = false; // should we revive the player if he is trying to enter the correct instance?
773 switch (denyReason)
774 {
780 reviveAtTrigger = true;
781 break;
782 default:
783 break;
784 }
785
786 if (reviveAtTrigger) // check if the player is touching the areatrigger leading to the map his corpse is on
787 {
788 if (!player->IsAlive() && player->HasCorpse())
789 {
790 if (player->GetCorpseLocation().GetMapId() == at->target_mapId)
791 {
792 player->ResurrectPlayer(0.5f);
793 player->SpawnCorpseBones();
794 }
795 }
796 }
797
798 return;
799 }
800
801 if (Group* group = player->GetGroup())
802 if (group->isLFGGroup() && player->GetMap()->IsDungeon())
803 teleported = player->TeleportToEntryPoint();
804 }
805
806 if (!teleported)
808}
@ STATUS_IN_PROGRESS
Definition Battleground.h:193
@ FACTION_MASK_ALLIANCE
Definition DBCEnums.h:338
@ FACTION_MASK_HORDE
Definition DBCEnums.h:339
@ LANG_DEBUG_AREATRIGGER_REACHED
Definition Language.h:996
#define sMapMgr
Definition MapMgr.h:220
@ TELE_TO_NOT_LEAVE_TRANSPORT
Definition Player.h:815
@ REST_FLAG_IN_TAVERN
Definition Player.h:807
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
#define sScriptMgr
Definition ScriptMgr.h:740
@ TEAM_ALLIANCE
Definition SharedDefines.h:748
@ UNIT_BYTE2_FLAG_FFA_PVP
Definition UnitDefines.h:141
@ UNIT_FIELD_BYTES_2
Definition UpdateFields.h:161
Definition Chat.h:37
void PSendSysMessage(std::string_view str, bool escapeCharacters=false)
Definition Chat.cpp:219
bool IsDungeon() const
Definition Map.h:297
EnterState
Definition Map.h:272
@ CANNOT_ENTER_TOO_MANY_INSTANCES
Definition Map.h:281
@ CANNOT_ENTER_MAX_PLAYERS
Definition Map.h:282
@ CANNOT_ENTER_ZONE_IN_COMBAT
Definition Map.h:283
@ CANNOT_ENTER_INSTANCE_BIND_MISMATCH
Definition Map.h:280
@ CANNOT_ENTER_NOT_IN_RAID
Definition Map.h:278
void RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition Object.cpp:912
bool HasByteFlag(uint16 index, uint8 offset, uint8 flag) const
Definition Object.cpp:931
Definition OutdoorPvP.h:188
void SetRestFlag(RestFlag restFlag, uint32 triggerId=0)
Definition Player.cpp:16291
TeamId GetTeamId(bool original=false) const
Definition Player.h:2131
void SpawnCorpseBones(bool triggerSave=true)
Definition Player.cpp:4611
bool HasCorpse() const
Definition Player.h:2062
bool TeleportToEntryPoint()
Definition Player.cpp:1600
OutdoorPvP * GetOutdoorPvP() const
Definition Player.cpp:12595
WorldLocation GetCorpseLocation() const
Definition Player.h:2063
bool IsGameMaster() const
Definition Player.h:1174
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition Player.cpp:1353
void AreaExploredOrEventHappens(uint32 questId)
Definition PlayerQuest.cpp:1827
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1466
bool isDebugAreaTriggers
Definition Player.h:2602
bool IsInAreaTriggerRadius(AreaTrigger const *trigger, float delta=0.f) const
Definition Player.cpp:2170
void ResurrectPlayer(float restore_percent, bool applySickness=false)
Definition Player.cpp:4393
bool IsInFlight() const
Definition Unit.h:1708
uint32 GetMapId() const
Definition Position.h:281
Definition ObjectMgr.h:414
float target_Z
Definition ObjectMgr.h:418
float target_X
Definition ObjectMgr.h:416
float target_Orientation
Definition ObjectMgr.h:419
float target_Y
Definition ObjectMgr.h:417
uint32 target_mapId
Definition ObjectMgr.h:415
Definition ObjectMgr.h:423
uint32 entry
Definition ObjectMgr.h:424
uint32 map
Definition ObjectMgr.h:425

References _player, Player::AreaExploredOrEventHappens(), Map::CANNOT_ENTER_INSTANCE_BIND_MISMATCH, Map::CANNOT_ENTER_MAX_PLAYERS, Map::CANNOT_ENTER_NOT_IN_RAID, Map::CANNOT_ENTER_TOO_MANY_INSTANCES, Map::CANNOT_ENTER_ZONE_IN_COMBAT, AreaTrigger::entry, FACTION_MASK_ALLIANCE, FACTION_MASK_HORDE, Player::GetBattleground(), Player::GetCorpseLocation(), Player::GetGroup(), Object::GetGUID(), WorldObject::GetMap(), WorldLocation::GetMapId(), WorldObject::GetName(), Player::GetOutdoorPvP(), GetPlayer(), Player::GetQuestStatus(), Player::GetTeamId(), Object::HasByteFlag(), Player::HasCorpse(), Unit::IsAlive(), Player::isDebugAreaTriggers, Map::IsDungeon(), Player::IsGameMaster(), Player::IsInAreaTriggerRadius(), Unit::IsInFlight(), LANG_DEBUG_AREATRIGGER_REACHED, LOG_DEBUG, AreaTrigger::map, ChatHandler::PSendSysMessage(), QUEST_STATUS_INCOMPLETE, Object::RemoveByteFlag(), REST_FLAG_IN_TAVERN, Player::ResurrectPlayer(), Player::SetRestFlag(), sMapMgr, sObjectMgr, Player::SpawnCorpseBones(), sScriptMgr, STATUS_IN_PROGRESS, sWorld, AreaTriggerTeleport::target_mapId, AreaTriggerTeleport::target_Orientation, AreaTriggerTeleport::target_X, AreaTriggerTeleport::target_Y, AreaTriggerTeleport::target_Z, TEAM_ALLIANCE, TELE_TO_NOT_LEAVE_TRANSPORT, Player::TeleportTo(), Player::TeleportToEntryPoint(), ObjectGuid::ToString(), UNIT_BYTE2_FLAG_FFA_PVP, and UNIT_FIELD_BYTES_2.

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamAcceptOpcode()

void WorldSession::HandleArenaTeamAcceptOpcode ( WorldPacket recvData)
169{
170 LOG_DEBUG("network", "CMSG_ARENA_TEAM_ACCEPT"); // empty opcode
171
172 ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(_player->GetArenaTeamIdInvited());
173 if (!arenaTeam)
174 return;
175
176 // Check if player is already in another team of the same size
177 if (_player->GetArenaTeamId(arenaTeam->GetSlot()))
178 {
180 return;
181 }
182
183 // Only allow members of the other faction to join the team if cross faction interaction is enabled
184 if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA) && _player->GetTeamId() != sCharacterCache->GetCharacterTeamByGuid(arenaTeam->GetCaptain()))
185 {
187 return;
188 }
189
190 // Add player to team
191 if (!arenaTeam->AddMember(_player->GetGUID()))
192 {
194 return;
195 }
196
197 // Broadcast event
198 arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_JOIN_SS, _player->GetGUID(), 2, _player->GetName().c_str(), arenaTeam->GetName(), "");
199}
#define sArenaTeamMgr
Definition ArenaTeamMgr.h:69
@ ERR_ARENA_TEAM_CREATE_S
Definition ArenaTeam.h:32
@ ERR_ARENA_TEAM_INTERNAL
Definition ArenaTeam.h:40
@ ERR_ALREADY_IN_ARENA_TEAM
Definition ArenaTeam.h:41
@ ERR_ARENA_TEAM_NOT_ALLIED
Definition ArenaTeam.h:52
@ ERR_ARENA_TEAM_JOIN_SS
Definition ArenaTeam.h:63
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA
Definition WorldConfig.h:36
Definition ArenaTeam.h:137
ObjectGuid GetCaptain() const
Definition ArenaTeam.h:153
uint8 GetSlot() const
Definition ArenaTeam.h:150
void BroadcastEvent(ArenaTeamEvents event, ObjectGuid guid, uint8 strCount, std::string const &str1, std::string const &str2, std::string const &str3)
Definition ArenaTeam.cpp:576
bool AddMember(ObjectGuid playerGuid)
Definition ArenaTeam.cpp:92
std::string const & GetName() const
Definition ArenaTeam.h:154
uint32 GetArenaTeamId(uint8 slot) const
Definition Player.cpp:16352
uint32 GetArenaTeamIdInvited()
Definition Player.h:1938
void SendArenaTeamCommandResult(uint32 team_action, std::string const &team, std::string const &player, uint32 error_id=0)
Definition ArenaTeamHandler.cpp:406

References _player, ArenaTeam::AddMember(), ArenaTeam::BroadcastEvent(), CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA, ERR_ALREADY_IN_ARENA_TEAM, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_INTERNAL, ERR_ARENA_TEAM_JOIN_SS, ERR_ARENA_TEAM_NOT_ALLIED, Player::GetArenaTeamId(), Player::GetArenaTeamIdInvited(), ArenaTeam::GetCaptain(), Object::GetGUID(), ArenaTeam::GetName(), WorldObject::GetName(), ArenaTeam::GetSlot(), Player::GetTeamId(), LOG_DEBUG, sArenaTeamMgr, sCharacterCache, SendArenaTeamCommandResult(), and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamDeclineOpcode()

void WorldSession::HandleArenaTeamDeclineOpcode ( WorldPacket recvData)
202{
203 LOG_DEBUG("network", "CMSG_ARENA_TEAM_DECLINE"); // empty opcode
204
205 // Remove invite from player
207}
void SetArenaTeamIdInvited(uint32 ArenaTeamId)
Definition Player.h:1937

References _player, LOG_DEBUG, and Player::SetArenaTeamIdInvited().

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamDisbandOpcode()

void WorldSession::HandleArenaTeamDisbandOpcode ( WorldPacket recvData)
267{
268 LOG_DEBUG("network", "CMSG_ARENA_TEAM_DISBAND");
269
270 uint32 arenaTeamId;
271 recvData >> arenaTeamId;
272
273 if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
274 {
275 // Only captain can disband the team
276 if (arenaTeam->GetCaptain() != _player->GetGUID())
277 return;
278
279 // Teams cannot be disbanded during queues
281 {
282 GroupQueueInfo ginfo;
283 BattlegroundQueue& queue = sBattlegroundMgr->GetBattlegroundQueue(bgQueue);
284 if (queue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
286 return;
287 }
288
289 // Teams cannot be disbanded during fights
290 if (arenaTeam->IsFighting())
291 return;
292
293 arenaTeam->Disband(this);
294 delete arenaTeam;
295 }
296}
@ BATTLEGROUND_AA
Definition SharedDefines.h:3742
BattlegroundQueueTypeId
Definition SharedDefines.h:3875
static BattlegroundQueueTypeId BGQueueTypeId(BattlegroundTypeId bgTypeId, uint8 arenaType)
Definition BattlegroundMgr.cpp:686
Definition BattlegroundQueue.h:68
bool GetPlayerGroupInfoData(ObjectGuid guid, GroupQueueInfo *ginfo)
Definition BattlegroundQueue.cpp:400
Definition BattlegroundQueue.h:35
uint32 IsInvitedToBGInstanceGUID
Definition BattlegroundQueue.h:45

References _player, BATTLEGROUND_AA, BattlegroundMgr::BGQueueTypeId(), Object::GetGUID(), BattlegroundQueue::GetPlayerGroupInfoData(), GroupQueueInfo::IsInvitedToBGInstanceGUID, LOG_DEBUG, sArenaTeamMgr, and sBattlegroundMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamInviteOpcode()

void WorldSession::HandleArenaTeamInviteOpcode ( WorldPacket recvData)
85{
86 LOG_DEBUG("network", "CMSG_ARENA_TEAM_INVITE");
87
88 uint32 arenaTeamId; // arena team id
89 std::string invitedName;
90
91 Player* player = nullptr;
92
93 recvData >> arenaTeamId >> invitedName;
94
95 if (!invitedName.empty())
96 {
97 if (!normalizePlayerName(invitedName))
98 return;
99
100 player = ObjectAccessor::FindPlayerByName(invitedName, false);
101 }
102
103 if (!player)
104 {
106 return;
107 }
108
109 if (player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
110 {
112 return;
113 }
114
115 ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
116 if (!arenaTeam)
117 {
119 return;
120 }
121
122 if (GetPlayer()->GetArenaTeamId(arenaTeam->GetSlot()) != arenaTeamId)
123 {
125 return;
126 }
127
128 // OK result but don't send invite
129 if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUID()))
130 return;
131
132 if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA) && player->GetTeamId() != GetPlayer()->GetTeamId())
133 {
135 return;
136 }
137
138 if (player->GetArenaTeamId(arenaTeam->GetSlot()))
139 {
141 return;
142 }
143
144 if (player->GetArenaTeamIdInvited())
145 {
147 return;
148 }
149
150 if (arenaTeam->GetMembersSize() >= arenaTeam->GetType() * 2)
151 {
153 return;
154 }
155
156 LOG_DEBUG("bg.battleground", "Player {} Invited {} to Join his ArenaTeam", GetPlayer()->GetName(), invitedName);
157
158 player->SetArenaTeamIdInvited(arenaTeam->GetId());
159
160 WorldPacket data(SMSG_ARENA_TEAM_INVITE, (8 + 10));
161 data << GetPlayer()->GetName();
162 data << arenaTeam->GetName();
163 player->SendDirectMessage(&data);
164
165 LOG_DEBUG("network", "WORLD: Sent SMSG_ARENA_TEAM_INVITE");
166}
@ ERR_ARENA_TEAM_INVITE_SS
Definition ArenaTeam.h:33
@ ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S
Definition ArenaTeam.h:56
@ ERR_ALREADY_IN_ARENA_TEAM_S
Definition ArenaTeam.h:42
@ ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM
Definition ArenaTeam.h:49
@ ERR_ARENA_TEAM_PERMISSIONS
Definition ArenaTeam.h:48
@ ERR_ARENA_TEAM_TARGET_TOO_LOW_S
Definition ArenaTeam.h:54
@ ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S
Definition ArenaTeam.h:51
@ ERR_ALREADY_INVITED_TO_ARENA_TEAM_S
Definition ArenaTeam.h:44
@ CONFIG_MAX_PLAYER_LEVEL
Definition WorldConfig.h:193
std::size_t GetMembersSize() const
Definition ArenaTeam.h:169
uint32 GetType() const
Definition ArenaTeam.h:149
uint32 GetId() const
Definition ArenaTeam.h:148
bool HasIgnore(ObjectGuid const &ignore_guid) const
Definition SocialMgr.cpp:194
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5701
@ SMSG_ARENA_TEAM_INVITE
Definition Opcodes.h:878
Player * FindPlayerByName(std::string const &name, bool checkInWorld=true)
Definition ObjectAccessor.cpp:271

References CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA, CONFIG_MAX_PLAYER_LEVEL, ERR_ALREADY_IN_ARENA_TEAM_S, ERR_ALREADY_INVITED_TO_ARENA_TEAM_S, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_INVITE_SS, ERR_ARENA_TEAM_NOT_ALLIED, ERR_ARENA_TEAM_PERMISSIONS, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S, ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM, ERR_ARENA_TEAM_TARGET_TOO_LOW_S, ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S, ObjectAccessor::FindPlayerByName(), Player::GetArenaTeamId(), Player::GetArenaTeamIdInvited(), ArenaTeam::GetId(), Unit::GetLevel(), ArenaTeam::GetMembersSize(), ArenaTeam::GetName(), WorldObject::GetName(), GetPlayer(), ArenaTeam::GetSlot(), Player::GetSocial(), Player::GetTeamId(), GetTeamId(), ArenaTeam::GetType(), PlayerSocial::HasIgnore(), LOG_DEBUG, normalizePlayerName(), sArenaTeamMgr, SendArenaTeamCommandResult(), Player::SendDirectMessage(), Player::SetArenaTeamIdInvited(), SMSG_ARENA_TEAM_INVITE, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamLeaderOpcode()

void WorldSession::HandleArenaTeamLeaderOpcode ( WorldPacket recvData)
364{
365 LOG_DEBUG("network", "CMSG_ARENA_TEAM_LEADER");
366
367 uint32 arenaTeamId;
368 std::string name;
369
370 recvData >> arenaTeamId;
371 recvData >> name;
372
373 // Check for valid arena team
374 ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
375 if (!arenaTeam)
376 return;
377
378 // Only captain can pass leadership
379 if (arenaTeam->GetCaptain() != _player->GetGUID())
380 {
382 return;
383 }
384
385 if (!normalizePlayerName(name))
386 return;
387
388 // Check if team member exists
389 ArenaTeamMember* member = arenaTeam->GetMember(name);
390 if (!member)
391 {
393 return;
394 }
395
396 // Check if the target is already team captain
397 if (arenaTeam->GetCaptain() == member->Guid)
398 return;
399
400 arenaTeam->SetCaptain(member->Guid);
401
402 // Broadcast event
403 arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_LEADER_CHANGED_SSS, ObjectGuid::Empty, 3, _player->GetName().c_str(), name, arenaTeam->GetName());
404}
@ ERR_ARENA_TEAM_LEADER_CHANGED_SSS
Definition ArenaTeam.h:67
void SetCaptain(ObjectGuid guid)
Definition ArenaTeam.cpp:301
ArenaTeamMember * GetMember(ObjectGuid guid)
Definition ArenaTeam.cpp:1021
Definition ArenaTeam.h:108
ObjectGuid Guid
Definition ArenaTeam.h:109

References _player, ArenaTeam::BroadcastEvent(), ObjectGuid::Empty, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_LEADER_CHANGED_SSS, ERR_ARENA_TEAM_PERMISSIONS, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S, ArenaTeam::GetCaptain(), Object::GetGUID(), ArenaTeam::GetMember(), ArenaTeam::GetName(), WorldObject::GetName(), ArenaTeamMember::Guid, LOG_DEBUG, normalizePlayerName(), sArenaTeamMgr, SendArenaTeamCommandResult(), and ArenaTeam::SetCaptain().

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamLeaveOpcode()

void WorldSession::HandleArenaTeamLeaveOpcode ( WorldPacket recvData)
210{
211 LOG_DEBUG("network", "CMSG_ARENA_TEAM_LEAVE");
212
213 uint32 arenaTeamId;
214 recvData >> arenaTeamId;
215
216 ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
217 if (!arenaTeam)
218 return;
219
220 // Disallow leave team while in arena
221 if (arenaTeam->IsFighting())
222 {
224 return;
225 }
226
227 // Team captain can't leave the team if other members are still present
228 if (_player->GetGUID() == arenaTeam->GetCaptain() && arenaTeam->GetMembersSize() > 1)
229 {
231 return;
232 }
233
234 // Player cannot be removed during queues
236 {
237 GroupQueueInfo ginfo;
238 BattlegroundQueue& queue = sBattlegroundMgr->GetBattlegroundQueue(bgQueue);
239 if (queue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
240 {
242 {
244 return;
245 }
246 }
247 }
248
249 // If team consists only of the captain, disband the team
250 if (_player->GetGUID() == arenaTeam->GetCaptain())
251 {
252 arenaTeam->Disband(this);
253 delete arenaTeam;
254 return;
255 }
256 else
257 arenaTeam->DelMember(_player->GetGUID(), true);
258
259 // Broadcast event
260 arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_LEAVE_SS, _player->GetGUID(), 2, _player->GetName().c_str(), arenaTeam->GetName(), "");
261
262 // Inform player who left
264}
@ ERR_ARENA_TEAM_QUIT_S
Definition ArenaTeam.h:34
@ ERR_ARENA_TEAMS_LOCKED
Definition ArenaTeam.h:58
@ ERR_ARENA_TEAM_LEADER_LEAVE_S
Definition ArenaTeam.h:47
@ ERR_ARENA_TEAM_LEAVE_SS
Definition ArenaTeam.h:64
void Disband(WorldSession *session)
Definition ArenaTeam.cpp:389
void DelMember(ObjectGuid guid, bool cleanDb)
Definition ArenaTeam.cpp:330
bool IsFighting() const
Definition ArenaTeam.cpp:1006

References _player, BATTLEGROUND_AA, BattlegroundMgr::BGQueueTypeId(), ArenaTeam::BroadcastEvent(), ArenaTeam::DelMember(), ArenaTeam::Disband(), ERR_ARENA_TEAM_LEADER_LEAVE_S, ERR_ARENA_TEAM_LEAVE_SS, ERR_ARENA_TEAM_QUIT_S, ERR_ARENA_TEAMS_LOCKED, ArenaTeam::GetCaptain(), Object::GetGUID(), ArenaTeam::GetMembersSize(), ArenaTeam::GetName(), WorldObject::GetName(), BattlegroundQueue::GetPlayerGroupInfoData(), ArenaTeam::GetType(), ArenaTeam::IsFighting(), GroupQueueInfo::IsInvitedToBGInstanceGUID, LOG_DEBUG, sArenaTeamMgr, sBattlegroundMgr, and SendArenaTeamCommandResult().

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamQueryOpcode()

void WorldSession::HandleArenaTeamQueryOpcode ( WorldPacket recvData)
64{
65 uint32 arenaTeamId;
66 recvData >> arenaTeamId;
67
68 if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
69 {
70 arenaTeam->Query(this);
71 arenaTeam->SendStats(this);
72 }
73}

References sArenaTeamMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamRemoveOpcode()

void WorldSession::HandleArenaTeamRemoveOpcode ( WorldPacket recvData)
299{
300 LOG_DEBUG("network", "CMSG_ARENA_TEAM_REMOVE");
301
302 uint32 arenaTeamId;
303 std::string name;
304
305 recvData >> arenaTeamId;
306 recvData >> name;
307
308 // Check for valid arena team
309 ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
310 if (!arenaTeam)
311 return;
312
313 // Only captain can remove members
314 if (arenaTeam->GetCaptain() != _player->GetGUID())
315 {
317 return;
318 }
319
320 if (!normalizePlayerName(name))
321 return;
322
323 // Check if team member exists
324 ArenaTeamMember* member = arenaTeam->GetMember(name);
325 if (!member)
326 {
328 return;
329 }
330
331 // Captain cannot be removed
332 if (arenaTeam->GetCaptain() == member->Guid)
333 {
335 return;
336 }
337
338 // Team member cannot be removed during queues
340 {
341 GroupQueueInfo ginfo;
342 BattlegroundQueue& queue = sBattlegroundMgr->GetBattlegroundQueue(bgQueue);
343 if (queue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
344 {
346 {
348 return;
349 }
350 }
351 }
352
353 // Player cannot be removed during fights
354 if (arenaTeam->IsFighting())
355 return;
356
357 arenaTeam->DelMember(member->Guid, true);
358
359 // Broadcast event
361}
@ ERR_ARENA_TEAM_REMOVE_SSS
Definition ArenaTeam.h:65

References _player, BATTLEGROUND_AA, BattlegroundMgr::BGQueueTypeId(), ArenaTeam::BroadcastEvent(), ArenaTeam::DelMember(), ObjectGuid::Empty, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_LEADER_LEAVE_S, ERR_ARENA_TEAM_PERMISSIONS, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S, ERR_ARENA_TEAM_QUIT_S, ERR_ARENA_TEAM_REMOVE_SSS, ERR_ARENA_TEAMS_LOCKED, ArenaTeam::GetCaptain(), Object::GetGUID(), ArenaTeam::GetMember(), ArenaTeam::GetName(), WorldObject::GetName(), BattlegroundQueue::GetPlayerGroupInfoData(), ArenaTeam::GetType(), ArenaTeamMember::Guid, ArenaTeam::IsFighting(), GroupQueueInfo::IsInvitedToBGInstanceGUID, LOG_DEBUG, normalizePlayerName(), sArenaTeamMgr, sBattlegroundMgr, and SendArenaTeamCommandResult().

Referenced by OpcodeTable::Initialize().

◆ HandleArenaTeamRosterOpcode()

void WorldSession::HandleArenaTeamRosterOpcode ( WorldPacket recvData)
76{
77 uint32 arenaTeamId; // arena team id
78 recvData >> arenaTeamId;
79
80 if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
81 arenaTeam->Roster(this);
82}

References sArenaTeamMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleAttackStopOpcode()

void WorldSession::HandleAttackStopOpcode ( WorldPacket recvPacket)
69{
71}
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:7471

References Unit::AttackStop(), and GetPlayer().

Referenced by OpcodeTable::Initialize().

◆ HandleAttackSwingOpcode()

void WorldSession::HandleAttackSwingOpcode ( WorldPacket recvPacket)

Client explicitly checks the following before sending CMSG_ATTACKSWING packet, so we'll place the same check here. Note that it might be possible to reuse this snippet in other places as well.

29{
30 ObjectGuid guid;
31 recvData >> guid;
32
33 LOG_DEBUG("network", "WORLD: Recvd CMSG_ATTACKSWING: {}", guid.ToString());
34
35 Unit* pEnemy = ObjectAccessor::GetUnit(*_player, guid);
36
37 if (!pEnemy)
38 {
39 // stop attack state at client
40 SendAttackStop(nullptr);
41 return;
42 }
43
44 if (!_player->IsValidAttackTarget(pEnemy))
45 {
46 // stop attack state at client
47 SendAttackStop(pEnemy);
48 return;
49 }
50
54 if (Vehicle* vehicle = _player->GetVehicle())
55 {
56 VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(_player);
57 ASSERT(seat);
59 {
60 SendAttackStop(pEnemy);
61 return;
62 }
63 }
64
65 _player->Attack(pEnemy, true);
66}
@ VEHICLE_SEAT_FLAG_CAN_ATTACK
Definition DBCEnums.h:458
#define ASSERT
Definition Errors.h:68
Definition Unit.h:664
bool Attack(Unit *victim, bool meleeAttack)
Definition Unit.cpp:7307
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition Unit.cpp:10761
void SendAttackStop(Unit const *enemy)
Definition CombatHandler.cpp:84
Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:199
Definition DBCStructure.h:2064
uint32 m_flags
Definition DBCStructure.h:2066

References _player, ASSERT, Unit::Attack(), ObjectAccessor::GetUnit(), Unit::GetVehicle(), Unit::IsValidAttackTarget(), LOG_DEBUG, VehicleSeatEntry::m_flags, SendAttackStop(), ObjectGuid::ToString(), and VEHICLE_SEAT_FLAG_CAN_ATTACK.

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionHelloOpcode()

void WorldSession::HandleAuctionHelloOpcode ( WorldPacket recvPacket)
35{
36 ObjectGuid guid; //NPC guid
37 recvData >> guid;
38
40 if (!unit)
41 {
42 LOG_DEBUG("network", "WORLD: HandleAuctionHelloOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
43 return;
44 }
45
46 // remove fake death
47 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
49
50 SendAuctionHello(guid, unit);
51}
@ SPELL_AURA_FEIGN_DEATH
Definition SpellAuraDefines.h:129
@ UNIT_NPC_FLAG_AUCTIONEER
Definition UnitDefines.h:343
@ UNIT_STATE_DIED
Definition UnitDefines.h:173
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition Unit.cpp:5397
void SendAuctionHello(ObjectGuid guid, Creature *unit)
Definition AuctionHouseHandler.cpp:54

References Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), SendAuctionHello(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_AUCTIONEER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionListBidderItems()

void WorldSession::HandleAuctionListBidderItems ( WorldPacket recvData)
665{
666 ObjectGuid guid; //NPC guid
667 uint32 listfrom; //page of auctions
668 uint32 outbiddedCount; //count of outbidded auctions
669
670 recvData >> guid;
671 recvData >> listfrom; // not used in fact (this list not have page control in client)
672 recvData >> outbiddedCount;
673 if (recvData.size() != (16 + outbiddedCount * 4))
674 {
675 LOG_ERROR("network.opcode", "Client sent bad opcode!!! with count: {} and size : {} (must be: {})", outbiddedCount, (unsigned long)recvData.size(), (16 + outbiddedCount * 4));
676 outbiddedCount = 0;
677 }
678
680 if (!creature)
681 {
682 LOG_DEBUG("network", "WORLD: HandleAuctionListBidderItems - Unit ({}) not found or you can't interact with him.", guid.ToString());
683 recvData.rfinish();
684 return;
685 }
686
687 // Arbitrary cap, can be adjusted if needed
688 if (outbiddedCount > 1000)
689 return;
690
691 // remove fake death
692 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
694
696 if (!ahEntry)
697 return;
698
700
701 // Client sends this list, which I'm honestly not entirely sure why?
702 std::vector<uint32> auctionIds;
703 auctionIds.reserve(outbiddedCount);
704 while (outbiddedCount > 0) // add all data, which client requires
705 {
706 --outbiddedCount;
707 uint32 outbiddedAuctionId;
708 recvData >> outbiddedAuctionId;
709 auctionIds.push_back(outbiddedAuctionId);
710 }
711
712 sAuctionMgr->GetAuctionHouseSearcher()->QueueSearchRequest(new AuctionSearchBidderListRequest(auctionHouseFaction, std::move(auctionIds), GetPlayer()->GetGUID()));
713}
AuctionHouseId
Definition AuctionHouseMgr.h:88
#define sAuctionMgr
Definition AuctionHouseMgr.h:224
AuctionHouseFaction
Definition AuctionHouseMgr.h:81
static AuctionHouseEntry const * GetAuctionHouseEntryFromFactionTemplate(uint32 factionTemplateId)
Definition AuctionHouseMgr.cpp:472
static AuctionHouseFaction GetAuctionHouseFactionFromHouseId(AuctionHouseId ahHouseId)
Definition AuctionHouseMgr.cpp:458
std::size_t size() const
Definition ByteBuffer.h:444
void rfinish()
Definition ByteBuffer.h:325
uint32 GetFaction() const
Definition Unit.h:851
Definition DBCStructure.h:574
uint32 houseId
Definition DBCStructure.h:575
Definition AuctionHouseSearcher.h:173

References AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(), AuctionHouseMgr::GetAuctionHouseFactionFromHouseId(), Unit::GetFaction(), Player::GetNPCIfCanInteractWith(), GetPlayer(), AuctionHouseEntry::houseId, LOG_DEBUG, LOG_ERROR, Unit::RemoveAurasByType(), ByteBuffer::rfinish(), sAuctionMgr, ByteBuffer::size(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_AUCTIONEER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionListItems()

void WorldSession::HandleAuctionListItems ( WorldPacket recvData)
743{
744 std::string searchedname;
745 uint8 levelmin, levelmax, usable;
746 uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality;
747 ObjectGuid guid;
748
749 recvData >> guid;
750 recvData >> listfrom; // start, used for page control listing by 50 elements
751 recvData >> searchedname;
752
753 recvData >> levelmin >> levelmax;
754 recvData >> auctionSlotID >> auctionMainCategory >> auctionSubCategory;
755 recvData >> quality >> usable;
756
757 uint8 getAll;
758 recvData >> getAll;
759
760 // Read sort block
761 uint8 sortOrderCount;
762 recvData >> sortOrderCount;
763
764 if (sortOrderCount > AUCTION_SORT_MAX)
765 return;
766
767 AuctionSortOrderVector sortOrder;
768 for (uint8 i = 0; i < sortOrderCount; i++)
769 {
770 uint8 sortMode;
771 uint8 isDesc;
772 recvData >> sortMode;
773 recvData >> isDesc;
774 AuctionSortInfo sortInfo;
775 sortInfo.isDesc = (isDesc == 1);
776 sortInfo.sortOrder = static_cast<AuctionSortOrder>(sortMode);
777 sortOrder.push_back(std::move(sortInfo));
778 }
779
780 // converting string that we try to find to lower case
781 std::wstring wsearchedname;
782 if (!Utf8toWStr(searchedname, wsearchedname))
783 return;
784
785 wstrToLower(wsearchedname);
786
788 if (!creature)
789 return;
790
791 // remove fake death
794
796 if (!ahEntry)
797 return;
798
800
801 AuctionHouseSearchInfo ahSearchInfo;
802 ahSearchInfo.wsearchedname = wsearchedname;
803 ahSearchInfo.listfrom = listfrom;
804 ahSearchInfo.levelmin = levelmin;
805 ahSearchInfo.levelmax = levelmax;
806 ahSearchInfo.usable = usable;
807 ahSearchInfo.inventoryType = auctionSlotID;
808 ahSearchInfo.itemClass = auctionMainCategory;
809 ahSearchInfo.itemSubClass = auctionSubCategory;
810 ahSearchInfo.quality = quality;
811 ahSearchInfo.getAll = getAll;
812 ahSearchInfo.sorting = std::move(sortOrder);
813
814 AuctionHousePlayerInfo ahPlayerInfo;
815 ahPlayerInfo.playerGuid = GetPlayer()->GetGUID();
816 ahPlayerInfo.faction = GetPlayer()->GetFaction();
818 ahPlayerInfo.locdbc_idx = GetPlayer()->GetSession()->GetSessionDbcLocale();
819 if (usable)
820 {
821 AuctionHouseUsablePlayerInfo usablePlayerInfo;
822 usablePlayerInfo.classMask = GetPlayer()->getClassMask();
823 usablePlayerInfo.raceMask = GetPlayer()->getRaceMask();
824 usablePlayerInfo.level = GetPlayer()->GetLevel();
825
826 SkillStatusMap const& skillMap = GetPlayer()->GetSkillStatusMap();
827 for (auto const& pair : skillMap)
828 usablePlayerInfo.skills.insert(std::make_pair(pair.first, GetPlayer()->GetSkillValue(pair.first)));
829
830 PlayerSpellMap const& spellMap = GetPlayer()->GetSpellMap();
831 for (auto const& pair : spellMap)
832 {
833 if (pair.second->State != PLAYERSPELL_REMOVED && pair.second->IsInSpec(GetPlayer()->GetActiveSpec()))
834 usablePlayerInfo.spells.insert(pair.first);
835 }
836 ahPlayerInfo.usablePlayerInfo = std::move(usablePlayerInfo);
837 }
838
839 sAuctionMgr->GetAuctionHouseSearcher()->QueueSearchRequest(new AuctionSearchListRequest(auctionHouseFaction, std::move(ahSearchInfo), std::move(ahPlayerInfo)));
840}
AuctionSortOrder
Definition AuctionHouseSearcher.h:35
@ AUCTION_SORT_MAX
Definition AuctionHouseSearcher.h:48
std::vector< AuctionSortInfo > AuctionSortOrderVector
Definition AuctionHouseSearcher.h:97
std::unordered_map< uint32, PlayerSpell * > PlayerSpellMap
Definition Player.h:194
std::unordered_map< uint32, SkillStatusData > SkillStatusMap
Definition Player.h:640
@ PLAYERSPELL_REMOVED
Definition Player.h:123
bool Utf8toWStr(char const *utf8str, std::size_t csize, wchar_t *wstr, std::size_t &wsize)
Definition Util.cpp:281
void wstrToLower(std::wstring &str)
Definition Util.cpp:382
PlayerSpellMap const & GetSpellMap() const
Definition Player.h:1791
SkillStatusMap const & GetSkillStatusMap() const
Definition Player.h:1797
uint32 getRaceMask() const
Definition Unit.h:838
bool HasUnitState(const uint32 f) const
Definition Unit.h:736
uint32 getClassMask() const
Definition Unit.h:845
LocaleConstant GetSessionDbcLocale() const
Definition WorldSession.h:598
STL namespace.
Definition AuctionHouseSearcher.h:131
std::optional< AuctionHouseUsablePlayerInfo > usablePlayerInfo
Definition AuctionHouseSearcher.h:136
int locdbc_idx
Definition AuctionHouseSearcher.h:135
ObjectGuid playerGuid
Definition AuctionHouseSearcher.h:132
int loc_idx
Definition AuctionHouseSearcher.h:134
uint32 faction
Definition AuctionHouseSearcher.h:133
Definition AuctionHouseSearcher.h:100
std::wstring wsearchedname
Definition AuctionHouseSearcher.h:101
uint32 quality
Definition AuctionHouseSearcher.h:109
uint32 listfrom
Definition AuctionHouseSearcher.h:102
uint32 inventoryType
Definition AuctionHouseSearcher.h:106
AuctionSortOrderVector sorting
Definition AuctionHouseSearcher.h:111
bool getAll
Definition AuctionHouseSearcher.h:110
uint8 levelmax
Definition AuctionHouseSearcher.h:104
uint32 itemClass
Definition AuctionHouseSearcher.h:107
uint8 levelmin
Definition AuctionHouseSearcher.h:103
uint32 itemSubClass
Definition AuctionHouseSearcher.h:108
bool usable
Definition AuctionHouseSearcher.h:105
Definition AuctionHouseSearcher.h:118
uint32 classMask
Definition AuctionHouseSearcher.h:119
uint8 level
Definition AuctionHouseSearcher.h:121
uint32 raceMask
Definition AuctionHouseSearcher.h:120
AuctionPlayerSpells spells
Definition AuctionHouseSearcher.h:123
Definition AuctionHouseSearcher.h:156
Definition AuctionHouseSearcher.h:52
bool isDesc
Definition AuctionHouseSearcher.h:56
AuctionSortOrder sortOrder
Definition AuctionHouseSearcher.h:55

References _player, AUCTION_SORT_MAX, AuctionHouseUsablePlayerInfo::classMask, AuctionHousePlayerInfo::faction, AuctionHouseSearchInfo::getAll, AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(), AuctionHouseMgr::GetAuctionHouseFactionFromHouseId(), Unit::getClassMask(), Unit::GetFaction(), Object::GetGUID(), Unit::GetLevel(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Unit::getRaceMask(), Player::GetSession(), GetSessionDbcLocale(), GetSessionDbLocaleIndex(), Player::GetSkillStatusMap(), Player::GetSpellMap(), Unit::HasUnitState(), AuctionHouseEntry::houseId, AuctionHouseSearchInfo::inventoryType, AuctionSortInfo::isDesc, AuctionHouseSearchInfo::itemClass, AuctionHouseSearchInfo::itemSubClass, AuctionHouseUsablePlayerInfo::level, AuctionHouseSearchInfo::levelmax, AuctionHouseSearchInfo::levelmin, AuctionHouseSearchInfo::listfrom, AuctionHousePlayerInfo::loc_idx, AuctionHousePlayerInfo::locdbc_idx, AuctionHousePlayerInfo::playerGuid, PLAYERSPELL_REMOVED, AuctionHouseSearchInfo::quality, AuctionHouseUsablePlayerInfo::raceMask, Unit::RemoveAurasByType(), sAuctionMgr, AuctionHouseUsablePlayerInfo::skills, AuctionHouseSearchInfo::sorting, AuctionSortInfo::sortOrder, SPELL_AURA_FEIGN_DEATH, AuctionHouseUsablePlayerInfo::spells, UNIT_NPC_FLAG_AUCTIONEER, UNIT_STATE_DIED, AuctionHouseSearchInfo::usable, AuctionHousePlayerInfo::usablePlayerInfo, Utf8toWStr(), AuctionHouseSearchInfo::wsearchedname, and wstrToLower().

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionListOwnerItems()

void WorldSession::HandleAuctionListOwnerItems ( WorldPacket recvData)
717{
718 ObjectGuid guid;
719 uint32 listfrom;
720
721 recvData >> guid;
722 recvData >> listfrom; // not used in fact (this list does not have page control in client)
723
725 if (!creature)
726 return;
727
728 // remove fake death
729 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
731
733 if (!ahEntry)
734 return;
735
737
738 sAuctionMgr->GetAuctionHouseSearcher()->QueueSearchRequest(new AuctionSearchOwnerListRequest(auctionHouseFaction, GetPlayer()->GetGUID()));
739}
Definition AuctionHouseSearcher.h:165

References AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(), AuctionHouseMgr::GetAuctionHouseFactionFromHouseId(), Unit::GetFaction(), Player::GetNPCIfCanInteractWith(), GetPlayer(), AuctionHouseEntry::houseId, Unit::RemoveAurasByType(), sAuctionMgr, SPELL_AURA_FEIGN_DEATH, UNIT_NPC_FLAG_AUCTIONEER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionListPendingSales()

void WorldSession::HandleAuctionListPendingSales ( WorldPacket recvData)
843{
844 recvData.read_skip<uint64>();
845
846 uint32 count = 0;
847
849 data << uint32(count); // count
850 /*for (uint32 i = 0; i < count; ++i)
851 {
852 data << ""; // string
853 data << ""; // string
854 data << uint32(0);
855 data << uint32(0);
856 data << float(0);
857 }*/
858 SendPacket(&data);
859}
void read_skip()
Definition ByteBuffer.h:339
@ SMSG_AUCTION_LIST_PENDING_SALES
Definition Opcodes.h:1198

References ByteBuffer::read_skip(), SendPacket(), and SMSG_AUCTION_LIST_PENDING_SALES.

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionPlaceBid()

void WorldSession::HandleAuctionPlaceBid ( WorldPacket recvData)
426{
427 ObjectGuid auctioneer;
428 uint32 auctionId;
429 uint32 price;
430 recvData >> auctioneer;
431 recvData >> auctionId >> price;
432
433 if (!auctionId || !price)
434 return; //check for cheaters
435
437 {
439 return;
440 }
441
443 if (!creature)
444 {
445 LOG_DEBUG("network", "WORLD: HandleAuctionPlaceBid - Unit ({}) not found or you can't interact with him.", auctioneer.ToString());
446 return;
447 }
448
449 // remove fake death
450 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
452
453 AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
454
455 AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
456 Player* player = GetPlayer();
457
458 if (!sScriptMgr->OnPlayerCanPlaceAuctionBid(player, auction))
459 {
461 return;
462 }
463
464 if (!auction || auction->owner == player->GetGUID())
465 {
466 //you cannot bid your own auction:
468 return;
469 }
470
471 // impossible have online own another character (use this for speedup check in case online owner)
472 Player* auction_owner = ObjectAccessor::FindConnectedPlayer(auction->owner);
473 if (!auction_owner && sCharacterCache->GetCharacterAccountIdByGuid(auction->owner) == GetAccountId())
474 {
475 //you cannot bid your another character auction:
477 return;
478 }
479
480 // cheating
481 if (price <= auction->bid || price < auction->startbid)
482 return;
483
484 // price too low for next bid if not buyout
485 if ((price < auction->buyout || auction->buyout == 0) &&
486 price < auction->bid + AuctionEntry::CalculateAuctionOutBid(auction->bid))
487 {
488 //auction has already higher bid, client tests it!
489 return;
490 }
491
492 if (!player->HasEnoughMoney(price))
493 {
494 //you don't have enought money!, client tests!
495 //SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???);
496 return;
497 }
498
499 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
500
501 if (price < auction->buyout || auction->buyout == 0)
502 {
503 if (auction->bidder)
504 {
505 if (auction->bidder == player->GetGUID())
506 player->ModifyMoney(-int32(price - auction->bid));
507 else
508 {
509 // mail to last bidder and return money
510 sAuctionMgr->SendAuctionOutbiddedMail(auction, price, GetPlayer(), trans);
511 player->ModifyMoney(-int32(price));
512 }
513 }
514 else
515 player->ModifyMoney(-int32(price));
516
517 auction->bidder = player->GetGUID();
518 auction->bid = price;
519
520 sAuctionMgr->GetAuctionHouseSearcher()->UpdateBid(auction);
521
523
525 stmt->SetData(0, auction->bidder.GetCounter());
526 stmt->SetData(1, auction->bid);
527 stmt->SetData(2, auction->Id);
528 trans->Append(stmt);
529
531
533 {
534 LOG_GM(GetAccountId(), "GM {} (Account: {}) bid on auction: {} (Item: {} Count: {}) Bid: {}",
535 player->GetName(), GetAccountId(), auction->Id,
536 auction->item_template, auction->itemCount, price);
537 }
538
539 LOG_INFO("entities.player.auctionhouse", "AuctionHouse: Account: {} (IP: {}), Player [{}] (GUID: {}) placed bid on auction #{}: Item (Entry: {}) x{}, Bid: {} copper, Owner: {} (GUID: {})",
540 GetAccountId(), GetRemoteAddress(), player->GetName(), player->GetGUID().GetCounter(),
541 auction->Id, auction->item_template, auction->itemCount, price, auction->owner.GetCounter(), auction->owner.GetCounter());
542 }
543 else
544 {
545 //buyout:
546 if (player->GetGUID() == auction->bidder)
547 player->ModifyMoney(-int32(auction->buyout - auction->bid));
548 else
549 {
550 player->ModifyMoney(-int32(auction->buyout));
551 if (auction->bidder) //buyout for bidded auction ..
552 sAuctionMgr->SendAuctionOutbiddedMail(auction, auction->buyout, GetPlayer(), trans);
553 }
554 auction->bidder = player->GetGUID();
555 auction->bid = auction->buyout;
557
558 //- Mails must be under transaction control too to prevent data loss
559 sAuctionMgr->SendAuctionSalePendingMail(auction, trans);
560 sAuctionMgr->SendAuctionSuccessfulMail(auction, trans);
561 sAuctionMgr->SendAuctionWonMail(auction, trans);
562 sScriptMgr->OnAuctionSuccessful(auctionHouse, auction);
563
565
567 {
568 LOG_GM(GetAccountId(), "GM {} (Account: {}) bought out auction: {} (Item: {} Count: {}) Buyout: {}",
569 player->GetName(), GetAccountId(), auction->Id,
570 auction->item_template, auction->itemCount, auction->buyout);
571 }
572
573 LOG_INFO("entities.player.auctionhouse", "AuctionHouse: Account: {} (IP: {}), Player [{}] (GUID: {}) bought out auction #{}: Item (Entry: {}) x{}, Buyout: {} copper, Owner: {} (GUID: {})",
574 GetAccountId(), GetRemoteAddress(), player->GetName(), player->GetGUID().GetCounter(),
575 auction->Id, auction->item_template, auction->itemCount, auction->buyout, auction->owner.GetCounter(), auction->owner.GetCounter());
576
577 auction->DeleteFromDB(trans);
578
579 sAuctionMgr->RemoveAItem(auction->item_guid);
580 auctionHouse->RemoveAuction(auction);
581 }
582 player->SaveInventoryAndGoldToDB(trans);
583 CharacterDatabase.CommitTransaction(trans);
584}
@ AUCTION_PLACE_BID
Definition AuctionHouseMgr.h:66
@ ERR_AUCTION_OK
Definition AuctionHouseMgr.h:51
@ ERR_AUCTION_RESTRICTED_ACCOUNT
Definition AuctionHouseMgr.h:59
@ ERR_AUCTION_BID_OWN
Definition AuctionHouseMgr.h:58
@ CHAR_UPD_AUCTION_BID
Definition CharacterDatabase.h:107
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID
Definition DBCEnums.h:191
@ CONFIG_TRIAL_RESTRICTION_AUCTION
Definition WorldConfig.h:507
Definition AuctionHouseMgr.h:127
AuctionEntry * GetAuction(uint32 id) const
Definition AuctionHouseMgr.h:145
bool RemoveAuction(AuctionEntry *auction)
Definition AuctionHouseMgr.cpp:504
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157
void SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError=0)
Definition AuctionHouseHandler.cpp:77
Definition AuctionHouseMgr.h:97
uint32 bid
Definition AuctionHouseMgr.h:105
void DeleteFromDB(CharacterDatabaseTransaction trans) const
Definition AuctionHouseMgr.cpp:586
ObjectGuid bidder
Definition AuctionHouseMgr.h:108
ObjectGuid item_guid
Definition AuctionHouseMgr.h:100
uint32 Id
Definition AuctionHouseMgr.h:98
uint32 itemCount
Definition AuctionHouseMgr.h:102
static uint32 CalculateAuctionOutBid(uint32 bid)
the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c
Definition AuctionHouseMgr.cpp:580
uint32 buyout
Definition AuctionHouseMgr.h:106
uint32 item_template
Definition AuctionHouseMgr.h:101
ObjectGuid owner
Definition AuctionHouseMgr.h:103

References ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, AUCTION_PLACE_BID, AuctionEntry::bid, AuctionEntry::bidder, AuctionEntry::buyout, AuctionEntry::CalculateAuctionOutBid(), CHAR_UPD_AUCTION_BID, CharacterDatabase, CONFIG_TRIAL_RESTRICTION_AUCTION, AuctionEntry::DeleteFromDB(), ERR_AUCTION_BID_OWN, ERR_AUCTION_OK, ERR_AUCTION_RESTRICTED_ACCOUNT, ObjectAccessor::FindConnectedPlayer(), GetAccountId(), AuctionHouseObject::GetAuction(), ObjectGuid::GetCounter(), Unit::GetFaction(), Object::GetGUID(), WorldObject::GetName(), Player::GetNPCIfCanInteractWith(), GetPlayer(), GetRemoteAddress(), Player::HasEnoughMoney(), HasPermission(), AuctionEntry::Id, IsTrialAccount(), AuctionEntry::item_guid, AuctionEntry::item_template, AuctionEntry::itemCount, LOG_DEBUG, LOG_GM, LOG_INFO, Player::ModifyMoney(), AuctionEntry::owner, rbac::RBAC_PERM_LOG_GM_TRADE, AuctionHouseObject::RemoveAuction(), Unit::RemoveAurasByType(), sAuctionMgr, Player::SaveInventoryAndGoldToDB(), sCharacterCache, SendAuctionCommandResult(), PreparedStatementBase::SetData(), SPELL_AURA_FEIGN_DEATH, sScriptMgr, sWorld, ObjectGuid::ToString(), UNIT_NPC_FLAG_AUCTIONEER, UNIT_STATE_DIED, and Player::UpdateAchievementCriteria().

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionRemoveItem()

void WorldSession::HandleAuctionRemoveItem ( WorldPacket recvData)
588{
589 ObjectGuid auctioneer;
590 uint32 auctionId;
591 recvData >> auctioneer;
592 recvData >> auctionId;
593
595 {
597 return;
598 }
599
601 if (!creature)
602 {
603 LOG_DEBUG("network", "WORLD: HandleAuctionRemoveItem - Unit ({}) not found or you can't interact with him.", auctioneer.ToString());
604 return;
605 }
606
607 // remove fake death
608 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
610
611 AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
612
613 AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
614 Player* player = GetPlayer();
615
616 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
617 if (auction && auction->owner == player->GetGUID())
618 {
619 Item* pItem = sAuctionMgr->GetAItem(auction->item_guid);
620 if (!pItem)
621 return;
622
623 if (auction->bidder) // If we have a bidder, we have to send him the money he paid
624 {
625 uint32 auctionCut = auction->GetAuctionCut();
626 if (!player->HasEnoughMoney(auctionCut)) //player doesn't have enough money, maybe message needed
627 return;
628 //some auctionBidderNotification would be needed, but don't know that parts..
629 sAuctionMgr->SendAuctionCancelledToBidderMail(auction, trans);
630 player->ModifyMoney(-int32(auctionCut));
631 }
632
633 // item will deleted or added to received mail list
635 .AddItem(pItem)
636 .SendMailTo(trans, player, auction, MAIL_CHECK_MASK_COPIED);
637 }
638 else
639 {
641 //this code isn't possible ... maybe there should be assert
642 LOG_ERROR("network.opcode", "CHEATER : {}, he tried to cancel auction (id: {}) of another player, or auction is nullptr", player->GetGUID().ToString(), auctionId);
643 return;
644 }
645
646 //inform player, that auction is removed
648
649 LOG_INFO("entities.player.auctionhouse", "AuctionHouse: Account: {} (IP: {}), Player [{}] (GUID: {}) cancelled auction #{}: Item (Entry: {}) x{}, Buyout: {} copper",
650 GetAccountId(), GetRemoteAddress(), player->GetName(), player->GetGUID().GetCounter(),
651 auction->Id, auction->item_template, auction->itemCount, auction->buyout);
652
653 // Now remove the auction
654
655 player->SaveInventoryAndGoldToDB(trans);
656 auction->DeleteFromDB(trans);
657 CharacterDatabase.CommitTransaction(trans);
658
659 sAuctionMgr->RemoveAItem(auction->item_guid);
660 auctionHouse->RemoveAuction(auction);
661}
@ AUCTION_CANCELED
Definition AuctionHouseMgr.h:76
@ AUCTION_CANCEL
Definition AuctionHouseMgr.h:65
@ ERR_AUCTION_DATABASE_ERROR
Definition AuctionHouseMgr.h:53
@ MAIL_CHECK_MASK_COPIED
This mail was returned. Do not allow returning mail back again.
Definition Mail.h:49
Definition Mail.h:119
void SendMailTo(CharacterDatabaseTransaction trans, MailReceiver const &receiver, MailSender const &sender, MailCheckMask checked=MAIL_CHECK_MASK_NONE, uint32 deliver_delay=0, uint32 custom_expiration=0, bool deleteMailItemsFromDB=false, bool sendMail=true)
Definition Mail.cpp:185
MailDraft & AddItem(Item *item)
Definition Mail.cpp:93
static std::string BuildAuctionMailBody(ObjectGuid guid, uint32 bid, uint32 buyout, uint32 deposit=0, uint32 cut=0, uint32 moneyDelay=0, uint32 eta=0)
Definition AuctionHouseMgr.cpp:648
std::string BuildAuctionMailSubject(MailAuctionAnswers response) const
Definition AuctionHouseMgr.cpp:641
uint32 deposit
Definition AuctionHouseMgr.h:109
uint32 GetAuctionCut() const
Definition AuctionHouseMgr.cpp:568

References MailDraft::AddItem(), AUCTION_CANCEL, AUCTION_CANCELED, AuctionEntry::bidder, AuctionEntry::BuildAuctionMailBody(), AuctionEntry::BuildAuctionMailSubject(), AuctionEntry::buyout, CharacterDatabase, CONFIG_TRIAL_RESTRICTION_AUCTION, AuctionEntry::DeleteFromDB(), AuctionEntry::deposit, ObjectGuid::Empty, ERR_AUCTION_DATABASE_ERROR, ERR_AUCTION_OK, ERR_AUCTION_RESTRICTED_ACCOUNT, GetAccountId(), AuctionHouseObject::GetAuction(), AuctionEntry::GetAuctionCut(), ObjectGuid::GetCounter(), Unit::GetFaction(), Object::GetGUID(), WorldObject::GetName(), Player::GetNPCIfCanInteractWith(), GetPlayer(), GetRemoteAddress(), Player::HasEnoughMoney(), AuctionEntry::Id, IsTrialAccount(), AuctionEntry::item_guid, AuctionEntry::item_template, AuctionEntry::itemCount, LOG_DEBUG, LOG_ERROR, LOG_INFO, MAIL_CHECK_MASK_COPIED, Player::ModifyMoney(), AuctionEntry::owner, AuctionHouseObject::RemoveAuction(), Unit::RemoveAurasByType(), sAuctionMgr, Player::SaveInventoryAndGoldToDB(), SendAuctionCommandResult(), MailDraft::SendMailTo(), SPELL_AURA_FEIGN_DEATH, sWorld, ObjectGuid::ToString(), UNIT_NPC_FLAG_AUCTIONEER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleAuctionSellItem()

void WorldSession::HandleAuctionSellItem ( WorldPacket recvData)
118{
119 ObjectGuid auctioneer;
120 uint32 itemsCount, etime, bid, buyout;
121 recvData >> auctioneer;
122 recvData >> itemsCount;
123
124 ObjectGuid itemGUIDs[MAX_AUCTION_ITEMS]; // 160 slot = 4x 36 slot bag + backpack 16 slot
126 memset(count, 0, sizeof(count));
127
128 if (itemsCount > MAX_AUCTION_ITEMS)
129 {
131 recvData.rfinish();
132 return;
133 }
134
136 {
138 recvData.rfinish();
139 return;
140 }
141
142 for (uint32 i = 0; i < itemsCount; ++i)
143 {
144 recvData >> itemGUIDs[i];
145 recvData >> count[i];
146
147 if (!itemGUIDs[i] || !count[i] || count[i] > 1000)
148 {
149 recvData.rfinish();
150 return;
151 }
152 }
153
154 recvData >> bid;
155 recvData >> buyout;
156 recvData >> etime;
157
158 if (!bid || !etime)
159 return;
160
161 if (bid > MAX_MONEY_AMOUNT || buyout > MAX_MONEY_AMOUNT)
162 {
163 LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player {} ({}) attempted to sell item with higher price than max gold amount.",
166 return;
167 }
168
170 if (!creature)
171 {
172 LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit ({}) not found or you can't interact with him.", auctioneer.ToString());
173 return;
174 }
175
177 if (!auctionHouseEntry)
178 {
179 LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit ({}) has wrong faction.", auctioneer.ToString());
180 return;
181 }
182
183 etime *= MINUTE;
184
185 switch (etime)
186 {
187 case 1*MIN_AUCTION_TIME:
188 case 2*MIN_AUCTION_TIME:
189 case 4*MIN_AUCTION_TIME:
190 break;
191 default:
192 return;
193 }
194
195 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
197
198 Item* items[MAX_AUCTION_ITEMS];
199
200 uint32 finalCount = 0;
201 uint32 itemEntry = 0;
202
203 for (uint32 i = 0; i < itemsCount; ++i)
204 {
205 Item* item = _player->GetItemByGuid(itemGUIDs[i]);
206
207 if (!item)
208 {
210 return;
211 }
212
213 if (itemEntry == 0)
214 itemEntry = item->GetTemplate()->ItemId;
215
216 if (sAuctionMgr->GetAItem(item->GetGUID()) || !item->CanBeTraded() || item->IsNotEmptyBag() ||
218 item->GetCount() < count[i] || itemEntry != item->GetTemplate()->ItemId)
219 {
221 return;
222 }
223
224 items[i] = item;
225 finalCount += count[i];
226 }
227
228 if (!finalCount)
229 {
231 return;
232 }
233
234 // check if there are 2 identical guids, in this case user is most likely cheating
235 for (uint32 i = 0; i < itemsCount - 1; ++i)
236 {
237 for (uint32 j = i + 1; j < itemsCount; ++j)
238 {
239 if (itemGUIDs[i] == itemGUIDs[j])
240 {
242 return;
243 }
244 }
245 }
246
247 for (uint32 i = 0; i < itemsCount; ++i)
248 {
249 Item* item = items[i];
250
251 if (item->GetMaxStackCount() < finalCount)
252 {
254 return;
255 }
256 }
257
258 for (uint32 i = 0; i < itemsCount; ++i)
259 {
260 Item* item = items[i];
261
262 uint32 auctionTime = uint32(etime * sWorld->getRate(RATE_AUCTION_TIME));
263 AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
264
265 uint32 deposit = sAuctionMgr->GetAuctionDeposit(auctionHouseEntry, etime, item, finalCount);
266 if (!_player->HasEnoughMoney(deposit))
267 {
269 return;
270 }
271
272 _player->ModifyMoney(-int32(deposit));
273
274 AuctionEntry* AH = new AuctionEntry;
275 AH->Id = sObjectMgr->GenerateAuctionID();
276
279 else
280 {
281 CreatureData const* auctioneerData = sObjectMgr->GetCreatureData(creature->GetSpawnId());
282 if (!auctioneerData)
283 {
284 LOG_ERROR("network.opcode", "Data for auctioneer not found ({})", auctioneer.ToString());
285 delete AH;
286 return;
287 }
288
289 CreatureTemplate const* auctioneerInfo = sObjectMgr->GetCreatureTemplate(auctioneerData->id);
290 if (!auctioneerInfo)
291 {
292 LOG_ERROR("network.opcode", "Non existing auctioneer ({})", auctioneer.ToString());
293 delete AH;
294 return;
295 }
296
297 const AuctionHouseEntry* AHEntry = sAuctionMgr->GetAuctionHouseEntryFromFactionTemplate(auctioneerInfo->faction);
298 AH->houseId = AuctionHouseId(AHEntry->houseId);
299 }
300
301 // Required stack size of auction matches to current item stack size, just move item to auctionhouse
302 if (itemsCount == 1 && item->GetCount() == count[i])
303 {
304 AH->item_guid = item->GetGUID();
305 AH->item_template = item->GetEntry();
306 AH->itemCount = item->GetCount();
307 AH->owner = _player->GetGUID();
308 AH->startbid = bid;
310 AH->bid = 0;
311 AH->buyout = buyout;
312 AH->expire_time = GameTime::GetGameTime().count() + auctionTime;
313 AH->deposit = deposit;
314 AH->auctionHouseEntry = auctionHouseEntry;
315
316 LOG_DEBUG("network.opcode", "CMSG_AUCTION_SELL_ITEM: Player {} ({}) is selling item {} entry {} ({}) with count {} with initial bid {} with buyout {} and with time {} (in sec) in auctionhouse {}",
317 _player->GetName(), _player->GetGUID().ToString(), item->GetTemplate()->Name1, item->GetEntry(), item->GetGUID().ToString(), item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
318 sAuctionMgr->AddAItem(item);
319 auctionHouse->AddAuction(AH);
320
321 _player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
322
323 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
324 item->DeleteFromInventoryDB(trans);
325 item->SaveToDB(trans);
326 AH->SaveToDB(trans);
328 CharacterDatabase.CommitTransaction(trans);
329
331
333 {
334 LOG_GM(GetAccountId(), "GM {} (Account: {}) created auction: {} (Item: {} Count: {}) Bid: {} Buyout: {}",
335 _player->GetName(), GetAccountId(), AH->Id,
336 item->GetTemplate()->Name1, item->GetCount(), bid, buyout);
337 }
338
340
341 LOG_INFO("entities.player.auctionhouse", "AuctionHouse: Account: {} (IP: {}), Player [{}] (GUID: {}) created auction #{}: Item '{}' (Entry: {}) x{}, StartBid: {} copper, Buyout: {} copper, Deposit: {} copper",
343 item->GetTemplate()->Name1, item->GetEntry(), item->GetCount(), bid, buyout, deposit);
344
345 return;
346 }
347 else // Required stack size of auction does not match to current item stack size, clone item and set correct stack size
348 {
349 Item* newItem = item->CloneItem(finalCount, _player);
350 if (!newItem)
351 {
352 LOG_ERROR("network.opcode", "CMSG_AUCTION_SELL_ITEM: Could not create clone of item {}", item->GetEntry());
354 return;
355 }
356
357 AH->item_guid = newItem->GetGUID();
358 AH->item_template = newItem->GetEntry();
359 AH->itemCount = newItem->GetCount();
360 AH->owner = _player->GetGUID();
361 AH->startbid = bid;
363 AH->bid = 0;
364 AH->buyout = buyout;
365 AH->expire_time = GameTime::GetGameTime().count() + auctionTime;
366 AH->deposit = deposit;
367 AH->auctionHouseEntry = auctionHouseEntry;
368
369 LOG_DEBUG("network.opcode", "CMSG_AUCTION_SELL_ITEM: Player {} ({}) is selling item {} entry {} ({}) with count {} with initial bid {} with buyout {} and with time {} (in sec) in auctionhouse {}",
370 _player->GetName(), _player->GetGUID().ToString(), newItem->GetTemplate()->Name1, newItem->GetEntry(), newItem->GetGUID().ToString(), newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
371 sAuctionMgr->AddAItem(newItem);
372 auctionHouse->AddAuction(AH);
373
374 for (uint32 j = 0; j < itemsCount; ++j)
375 {
376 Item* item2 = items[j];
377
378 // Item stack count equals required count, ready to delete item - cloned item will be used for auction
379 if (item2->GetCount() == count[j])
380 {
381 _player->MoveItemFromInventory(item2->GetBagSlot(), item2->GetSlot(), true);
382
383 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
384 item2->DeleteFromInventoryDB(trans);
385 item2->DeleteFromDB(trans);
386 CharacterDatabase.CommitTransaction(trans);
387 delete item2;
388 }
389 else // Item stack count is bigger than required count, update item stack count and save to database - cloned item will be used for auction
390 {
391 item2->SetCount(item2->GetCount() - count[j]);
393 _player->ItemRemovedQuestCheck(item2->GetEntry(), count[j]);
395 }
396 }
397
398 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
399 newItem->SaveToDB(trans);
400 AH->SaveToDB(trans);
402 CharacterDatabase.CommitTransaction(trans);
403
405
407 {
408 LOG_GM(GetAccountId(), "GM {} (Account: {}) created auction: {} (Item: {} Count: {}) Bid: {} Buyout: {}",
409 _player->GetName(), GetAccountId(), AH->Id,
410 newItem->GetTemplate()->Name1, newItem->GetCount(), bid, buyout);
411 }
412
414
415 LOG_INFO("entities.player.auctionhouse", "AuctionHouse: Account: {} (IP: {}), Player [{}] (GUID: {}) created auction #{}: Item '{}' (Entry: {}) x{}, StartBid: {} copper, Buyout: {} copper, Deposit: {} copper",
417 newItem->GetTemplate()->Name1, newItem->GetEntry(), newItem->GetCount(), bid, buyout, deposit);
418
419 return;
420 }
421 }
422}
#define MIN_AUCTION_TIME
Definition AuctionHouseMgr.h:34
@ AUCTION_SELL_ITEM
Definition AuctionHouseMgr.h:64
#define MAX_AUCTION_ITEMS
Definition AuctionHouseMgr.h:35
@ ERR_AUCTION_NOT_ENOUGHT_MONEY
Definition AuctionHouseMgr.h:54
@ ERR_AUCTION_ITEM_NOT_FOUND
Definition AuctionHouseMgr.h:55
constexpr auto MINUTE
Definition Common.h:47
@ ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION
Definition DBCEnums.h:190
@ ITEM_FLAG_CONJURED
Definition ItemTemplate.h:148
@ ITEM_CHANGED
Definition Item.h:210
@ ITEM_FIELD_DURATION
Definition UpdateFields.h:40
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION
Definition WorldConfig.h:37
@ RATE_AUCTION_TIME
Definition WorldConfig.h:478
void AddAuction(AuctionEntry *auction)
Definition AuctionHouseMgr.cpp:494
ObjectGuid::LowType GetSpawnId() const
Definition Creature.h:69
static void DeleteFromInventoryDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid)
Definition Item.cpp:532
void SetState(ItemUpdateState state, Player *forplayer=nullptr)
Definition Item.cpp:714
virtual void SaveToDB(CharacterDatabaseTransaction trans)
Definition Item.cpp:336
Item * CloneItem(uint32 count, Player const *player=nullptr) const
Definition Item.cpp:1124
bool CanBeTraded(bool mail=false, bool trade=false) const
Definition Item.cpp:794
void SetCount(uint32 value)
Definition Item.h:273
bool IsNotEmptyBag() const
Definition Item.cpp:311
uint32 GetMaxStackCount() const
Definition Item.h:274
static void DeleteFromDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid)
Definition Item.cpp:518
uint32 GetUInt32Value(uint16 index) const
Definition Object.cpp:294
void SendUpdateToPlayer(Player *player)
Definition Object.cpp:235
void ItemRemovedQuestCheck(uint32 entry, uint32 count)
Definition PlayerQuest.cpp:1910
Seconds GetGameTime()
Definition GameTime.cpp:38
AuctionHouseId houseId
Definition AuctionHouseMgr.h:99
AuctionHouseId GetHouseId() const
Definition AuctionHouseMgr.h:113
AuctionHouseEntry const * auctionHouseEntry
Definition AuctionHouseMgr.h:110
void SaveToDB(CharacterDatabaseTransaction trans) const
Definition AuctionHouseMgr.cpp:593
time_t expire_time
Definition AuctionHouseMgr.h:107
uint32 startbid
Definition AuctionHouseMgr.h:104
Definition CreatureData.h:370
uint32 id
Definition CreatureData.h:372
Definition CreatureData.h:187
uint32 faction
Definition CreatureData.h:199
uint32 ItemId
Definition ItemTemplate.h:620

References _player, ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, AuctionHouseObject::AddAuction(), AUCTION_SELL_ITEM, AuctionEntry::auctionHouseEntry, AuctionEntry::bid, AuctionEntry::bidder, AuctionEntry::buyout, Item::CanBeTraded(), CharacterDatabase, Item::CloneItem(), CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION, CONFIG_TRIAL_RESTRICTION_AUCTION, Item::DeleteFromDB(), Item::DeleteFromInventoryDB(), AuctionEntry::deposit, ObjectGuid::Empty, ERR_AUCTION_DATABASE_ERROR, ERR_AUCTION_ITEM_NOT_FOUND, ERR_AUCTION_NOT_ENOUGHT_MONEY, ERR_AUCTION_OK, ERR_AUCTION_RESTRICTED_ACCOUNT, AuctionEntry::expire_time, CreatureTemplate::faction, GetAccountId(), AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(), Item::GetBagSlot(), Item::GetCount(), ObjectGuid::GetCounter(), Object::GetEntry(), Unit::GetFaction(), GameTime::GetGameTime(), Object::GetGUID(), AuctionEntry::GetHouseId(), Player::GetItemByGuid(), Item::GetMaxStackCount(), WorldObject::GetName(), Player::GetNPCIfCanInteractWith(), GetPlayer(), GetRemoteAddress(), Item::GetSlot(), Creature::GetSpawnId(), Item::GetTemplate(), Object::GetUInt32Value(), Player::HasEnoughMoney(), ItemTemplate::HasFlag(), HasPermission(), AuctionEntry::houseId, AuctionHouseEntry::houseId, AuctionEntry::Id, CreatureData::id, Item::IsNotEmptyBag(), IsTrialAccount(), ITEM_CHANGED, ITEM_FIELD_DURATION, ITEM_FLAG_CONJURED, AuctionEntry::item_guid, AuctionEntry::item_template, AuctionEntry::itemCount, ItemTemplate::ItemId, Player::ItemRemovedQuestCheck(), LOG_DEBUG, LOG_ERROR, LOG_GM, LOG_INFO, MAX_AUCTION_ITEMS, MAX_MONEY_AMOUNT, MIN_AUCTION_TIME, MINUTE, Player::ModifyMoney(), Player::MoveItemFromInventory(), ItemTemplate::Name1, Neutral, AuctionEntry::owner, RATE_AUCTION_TIME, rbac::RBAC_PERM_LOG_GM_TRADE, Unit::RemoveAurasByType(), ByteBuffer::rfinish(), sAuctionMgr, Player::SaveInventoryAndGoldToDB(), Item::SaveToDB(), AuctionEntry::SaveToDB(), SendAuctionCommandResult(), Object::SendUpdateToPlayer(), Item::SetCount(), Item::SetState(), sObjectMgr, SPELL_AURA_FEIGN_DEATH, AuctionEntry::startbid, sWorld, ObjectGuid::ToString(), UNIT_NPC_FLAG_AUCTIONEER, UNIT_STATE_DIED, and Player::UpdateAchievementCriteria().

Referenced by OpcodeTable::Initialize().

◆ HandleAutoBankItemOpcode()

void WorldSession::HandleAutoBankItemOpcode ( WorldPackets::Bank::AutoBankItem packet)
65{
66 LOG_DEBUG("network", "STORAGE: receive bag = {}, slot = {}", packet.Bag, packet.Slot);
67
68 if (!CanUseBank())
69 {
70 LOG_DEBUG("network", "WORLD: HandleAutoBankItemOpcode - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
71 return;
72 }
73
74 Item* item = _player->GetItemByPos(packet.Bag, packet.Slot);
75 if (!item)
76 return;
77
78 ItemPosCountVec dest;
79 InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, item, false);
80 if (msg != EQUIP_ERR_OK)
81 {
82 _player->SendEquipError(msg, item, nullptr);
83 return;
84 }
85
86 if (dest.size() == 1 && dest[0].pos == item->GetPos())
87 {
88 _player->SendEquipError(EQUIP_ERR_NONE, item, nullptr);
89 return;
90 }
91
92 _player->RemoveItem(packet.Bag, packet.Slot, true);
94 _player->BankItem(dest, item, true);
96}
InventoryResult
Definition Item.h:46
@ EQUIP_ERR_NONE
Definition Item.h:106
@ NULL_BAG
Definition Item.h:40
@ NULL_SLOT
Definition Item.h:41
std::vector< ItemPosCount > ItemPosCountVec
Definition Player.h:757
uint16 GetPos() const
Definition Item.h:285
Item * BankItem(ItemPosCountVec const &dest, Item *pItem, bool update)
Definition Player.h:1354
Item * GetItemByPos(uint16 pos) const
Definition PlayerStorage.cpp:444
InventoryResult CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap, bool not_loading=true) const
Definition PlayerStorage.cpp:2105
void RemoveItem(uint8 bag, uint8 slot, bool update)
Definition PlayerStorage.cpp:2975
void UpdateTitansGrip()
Definition PlayerUpdates.cpp:1844
void SendEquipError(InventoryResult msg, Item *pItem, Item *pItem2=nullptr, uint32 itemid=0)
Definition PlayerStorage.cpp:4093
uint8 Bag
Definition BankPackets.h:35
uint8 Slot
Definition BankPackets.h:36
bool CanUseBank(ObjectGuid bankerGUID=ObjectGuid::Empty) const
Definition BankHandler.cpp:26

References _player, WorldPackets::Bank::AutoBankItem::Bag, Player::BankItem(), Player::CanBankItem(), CanUseBank(), EQUIP_ERR_NONE, EQUIP_ERR_OK, Item::GetCount(), Object::GetEntry(), Player::GetItemByPos(), Item::GetPos(), Player::ItemRemovedQuestCheck(), LOG_DEBUG, m_currentBankerGUID, NULL_BAG, NULL_SLOT, Player::RemoveItem(), Player::SendEquipError(), WorldPackets::Bank::AutoBankItem::Slot, ObjectGuid::ToString(), and Player::UpdateTitansGrip().

Referenced by OpcodeTable::Initialize().

◆ HandleAutoEquipItemOpcode()

void WorldSession::HandleAutoEquipItemOpcode ( WorldPackets::Item::AutoEquipItem packet)
154{
155 //LOG_DEBUG("network.opcode", "WORLD: CMSG_AUTOEQUIP_ITEM");
156
157 Item* pSrcItem = _player->GetItemByPos(packet.SourceBag, packet.SourceSlot);
158 if (!pSrcItem)
159 return; // only at cheat
160
161 ItemTemplate const* pProto = pSrcItem->GetTemplate();
162 if (!pProto)
163 {
165 return;
166 }
167
168 uint8 eslot = _player->FindEquipSlot(pProto, NULL_SLOT, !pSrcItem->IsBag());
169 if (eslot == NULL_SLOT)
170 {
172 return;
173 }
174
175 uint16 src = pSrcItem->GetPos();
176 uint16 dest = ((INVENTORY_SLOT_BAG_0 << 8) | eslot);
177 if (dest == src) // prevent equip in same slot, only at cheat
178 {
180 return;
181 }
182
183 Item* pDstItem = _player->GetItemByPos(dest);
184
185 // Remove item enchantments for now and restore it later
186 // Needed for swap sanity checks
187 if (pDstItem)
188 {
189 _player->ApplyEnchantment(pDstItem, false);
190 }
191
192 InventoryResult msg = _player->CanEquipItem(NULL_SLOT, dest, pSrcItem, !pSrcItem->IsBag());
193 if (msg != EQUIP_ERR_OK)
194 {
195 // Restore enchantments
196 if (pDstItem)
197 {
198 _player->ApplyEnchantment(pDstItem, true);
199 }
200
201 _player->SendEquipError(msg, pSrcItem, nullptr);
202 return;
203 }
204
205 if (!pDstItem) // empty slot, simple case
206 {
207 _player->RemoveItem(packet.SourceBag, packet.SourceSlot, true);
208 _player->EquipItem(dest, pSrcItem, true);
210 }
211 else // have currently equipped item, not simple case
212 {
213 // Restore enchantments
214 _player->ApplyEnchantment(pDstItem, true);
215
216 uint8 dstbag = pDstItem->GetBagSlot();
217 uint8 dstslot = pDstItem->GetSlot();
218
219 msg = _player->CanUnequipItem(dest, !pSrcItem->IsBag());
220 if (msg != EQUIP_ERR_OK)
221 {
222 _player->SendEquipError(msg, pDstItem, nullptr);
223 return;
224 }
225
226 // check dest->src move possibility
227 ItemPosCountVec sSrc;
228 uint16 eSrc = 0;
229 if (_player->IsInventoryPos(src))
230 {
231 msg = _player->CanStoreItem(packet.SourceBag, packet.SourceSlot, sSrc, pDstItem, true);
232 if (msg != EQUIP_ERR_OK)
233 msg = _player->CanStoreItem(packet.SourceBag, NULL_SLOT, sSrc, pDstItem, true);
234 if (msg != EQUIP_ERR_OK)
235 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sSrc, pDstItem, true);
236 }
237 else if (_player->IsBankPos(src))
238 {
239 msg = _player->CanBankItem(packet.SourceBag, packet.SourceSlot, sSrc, pDstItem, true);
240 if (msg != EQUIP_ERR_OK)
241 msg = _player->CanBankItem(packet.SourceBag, NULL_SLOT, sSrc, pDstItem, true);
242 if (msg != EQUIP_ERR_OK)
243 msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, sSrc, pDstItem, true);
244 }
245 else if (_player->IsEquipmentPos(src))
246 {
247 msg = _player->CanEquipItem(packet.SourceSlot, eSrc, pDstItem, true);
248 if (msg == EQUIP_ERR_OK)
249 msg = _player->CanUnequipItem(eSrc, true);
250 }
251
252 if (msg != EQUIP_ERR_OK)
253 {
254 _player->SendEquipError(msg, pDstItem, pSrcItem);
255 return;
256 }
257
258 // now do moves, remove...
259 _player->RemoveItem(dstbag, dstslot, true);
260 _player->RemoveItem(packet.SourceBag, packet.SourceSlot, true);
261
262 // add to dest
263 _player->EquipItem(dest, pSrcItem, true);
264
265 // add to src
266 if (_player->IsInventoryPos(src))
267 _player->StoreItem(sSrc, pDstItem, true);
268 else if (_player->IsBankPos(src))
269 _player->BankItem(sSrc, pDstItem, true);
270 else if (_player->IsEquipmentPos(src))
271 _player->EquipItem(eSrc, pDstItem, true);
272
274
275 // Xinef: Call this here after all needed items are equipped
277 }
278}
@ EQUIP_ERR_ITEM_CANT_BE_EQUIPPED
Definition Item.h:67
@ EQUIP_ERR_ITEM_NOT_FOUND
Definition Item.h:70
@ EQUIP_ERR_ITEMS_CANT_BE_SWAPPED
Definition Item.h:68
#define INVENTORY_SLOT_BAG_0
Definition Player.h:656
bool IsBag() const
Definition Item.h:254
static bool IsEquipmentPos(uint16 pos)
Definition Player.h:1280
InventoryResult CanUnequipItem(uint16 src, bool swap) const
Definition PlayerStorage.cpp:2057
void RemoveItemDependentAurasAndCasts(Item *pItem)
Definition Player.cpp:12692
InventoryResult CanEquipItem(uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading=true) const
Definition PlayerStorage.cpp:1873
InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap=false) const
Definition Player.h:1305
void ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool apply_dur=true, bool ignore_condition=false)
Definition PlayerStorage.cpp:4376
Item * StoreItem(ItemPosCountVec const &pos, Item *pItem, bool update)
Definition PlayerStorage.cpp:2656
static bool IsInventoryPos(uint16 pos)
Definition Player.h:1278
uint8 FindEquipSlot(ItemTemplate const *proto, uint32 slot, bool swap) const
Definition PlayerStorage.cpp:128
void AutoUnequipOffhandIfNeed(bool force=false)
Definition Player.cpp:12545
Item * EquipItem(uint16 pos, Item *pItem, bool update)
Definition PlayerStorage.cpp:2803
static bool IsBankPos(uint16 pos)
Definition Player.h:1283
uint8 SourceBag
Definition ItemPackets.h:85
uint8 SourceSlot
Definition ItemPackets.h:86

References _player, Player::ApplyEnchantment(), Player::AutoUnequipOffhandIfNeed(), Player::BankItem(), Player::CanBankItem(), Player::CanEquipItem(), Player::CanStoreItem(), Player::CanUnequipItem(), EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, EQUIP_ERR_OK, Player::EquipItem(), Player::FindEquipSlot(), Item::GetBagSlot(), Player::GetItemByPos(), Item::GetPos(), Item::GetSlot(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, Item::IsBag(), Player::IsBankPos(), Player::IsEquipmentPos(), Player::IsInventoryPos(), NULL_BAG, NULL_SLOT, Player::RemoveItem(), Player::RemoveItemDependentAurasAndCasts(), Player::SendEquipError(), WorldPackets::Item::AutoEquipItem::SourceBag, WorldPackets::Item::AutoEquipItem::SourceSlot, and Player::StoreItem().

Referenced by OpcodeTable::Initialize().

◆ HandleAutoEquipItemSlotOpcode()

void WorldSession::HandleAutoEquipItemSlotOpcode ( WorldPackets::Item::AutoEquipItemSlot packet)
101{
102 // cheating attempt, client should never send opcode in that case
104 return;
105
106 Item* item = _player->GetItemByGuid(packet.ItemGuid);
107 uint16 dstpos = packet.DestinationSlot | (INVENTORY_SLOT_BAG_0 << 8);
108
109 if (!item || item->GetPos() == dstpos)
110 return;
111
112 _player->SwapItem(item->GetPos(), dstpos);
113}
void SwapItem(uint16 src, uint16 dst)
Definition PlayerStorage.cpp:3602
uint8 DestinationSlot
Definition ItemPackets.h:62
ObjectGuid ItemGuid
Definition ItemPackets.h:61

References _player, WorldPackets::Item::AutoEquipItemSlot::DestinationSlot, Player::GetItemByGuid(), Item::GetPos(), INVENTORY_SLOT_BAG_0, Player::IsEquipmentPos(), WorldPackets::Item::AutoEquipItemSlot::ItemGuid, and Player::SwapItem().

Referenced by OpcodeTable::Initialize().

◆ HandleAutoStoreBagItemOpcode()

void WorldSession::HandleAutoStoreBagItemOpcode ( WorldPackets::Item::AutoStoreBagItem packet)
968{
969 //LOG_DEBUG("network.opcode", "WORLD: CMSG_AUTOSTORE_BAG_ITEM");
970 Item* pItem = _player->GetItemByPos(packet.SourceBag, packet.SourceSlot);
971 if (!pItem)
972 return;
973
974 if (!_player->IsValidPos(packet.DestinationBag, NULL_SLOT, false)) // can be autostore pos
975 {
977 return;
978 }
979
980 uint16 src = pItem->GetPos();
981
982 // check unequip potability for equipped items and bank bags
983 if (_player->IsEquipmentPos (src) || _player->IsBagPos (src))
984 {
986 if (msg != EQUIP_ERR_OK)
987 {
988 _player->SendEquipError(msg, pItem, nullptr);
989 return;
990 }
991 }
992
993 ItemPosCountVec dest;
994 InventoryResult msg = _player->CanStoreItem(packet.DestinationBag, NULL_SLOT, dest, pItem, false);
995 if (msg != EQUIP_ERR_OK)
996 {
997 _player->SendEquipError(msg, pItem, nullptr);
998 return;
999 }
1000
1001 // no-op: placed in same slot
1002 if (dest.size() == 1 && dest[0].pos == src)
1003 {
1004 // just remove grey item state
1005 _player->SendEquipError(EQUIP_ERR_NONE, pItem, nullptr);
1006 return;
1007 }
1008
1009 _player->RemoveItem(packet.SourceBag, packet.SourceSlot, true);
1010 _player->StoreItem(dest, pItem, true);
1012}
@ EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT
Definition Item.h:50
static bool IsBagPos(uint16 pos)
Definition PlayerStorage.cpp:593
bool IsValidPos(uint16 pos, bool explicit_pos)
Definition Player.h:1285
uint8 SourceBag
Definition ItemPackets.h:184
uint8 SourceSlot
Definition ItemPackets.h:185
uint8 DestinationBag
Definition ItemPackets.h:186

References _player, Player::CanStoreItem(), Player::CanUnequipItem(), WorldPackets::Item::AutoStoreBagItem::DestinationBag, EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, EQUIP_ERR_NONE, EQUIP_ERR_OK, Player::GetItemByPos(), Item::GetPos(), Player::IsBagPos(), Player::IsEquipmentPos(), Player::IsValidPos(), NULL_SLOT, Player::RemoveItem(), Player::SendEquipError(), WorldPackets::Item::AutoStoreBagItem::SourceBag, WorldPackets::Item::AutoStoreBagItem::SourceSlot, Player::StoreItem(), and Player::UpdateTitansGrip().

Referenced by OpcodeTable::Initialize().

◆ HandleAutoStoreBankItemOpcode()

void WorldSession::HandleAutoStoreBankItemOpcode ( WorldPackets::Bank::AutoStoreBankItem packet)
99{
100 LOG_DEBUG("network", "STORAGE: receive bag = {}, slot = {}", packet.Bag, packet.Slot);
101
102 if (!CanUseBank())
103 {
104 LOG_DEBUG("network", "WORLD: HandleAutoStoreBankItemOpcode - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
105 return;
106 }
107
108 Item* item = _player->GetItemByPos(packet.Bag, packet.Slot);
109 if (!item)
110 return;
111
112 if (_player->IsBankPos(packet.Bag, packet.Slot)) // moving from bank to inventory
113 {
114 ItemPosCountVec dest;
115 InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, item, false);
116 if (msg != EQUIP_ERR_OK)
117 {
118 _player->SendEquipError(msg, item, nullptr);
119 return;
120 }
121
122 _player->RemoveItem(packet.Bag, packet.Slot, true);
123 if (Item const* storedItem = _player->StoreItem(dest, item, true))
124 _player->ItemAddedQuestCheck(storedItem->GetEntry(), storedItem->GetCount());
125 }
126 else // moving from inventory to bank
127 {
128 ItemPosCountVec dest;
129 InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, item, false);
130 if (msg != EQUIP_ERR_OK)
131 {
132 _player->SendEquipError(msg, item, nullptr);
133 return;
134 }
135
136 _player->RemoveItem(packet.Bag, packet.Slot, true);
138 _player->BankItem(dest, item, true);
140 }
141}
void ItemAddedQuestCheck(uint32 entry, uint32 count)
Definition PlayerQuest.cpp:1871
uint8 Bag
Definition BankPackets.h:46
uint8 Slot
Definition BankPackets.h:47

References _player, WorldPackets::Bank::AutoStoreBankItem::Bag, Player::BankItem(), Player::CanBankItem(), Player::CanStoreItem(), CanUseBank(), EQUIP_ERR_OK, Item::GetCount(), Object::GetEntry(), Player::GetItemByPos(), Player::IsBankPos(), Player::ItemAddedQuestCheck(), Player::ItemRemovedQuestCheck(), LOG_DEBUG, m_currentBankerGUID, NULL_BAG, NULL_SLOT, Player::RemoveItem(), Player::SendEquipError(), WorldPackets::Bank::AutoStoreBankItem::Slot, Player::StoreItem(), ObjectGuid::ToString(), and Player::UpdateTitansGrip().

Referenced by OpcodeTable::Initialize().

◆ HandleAutostoreLootItemOpcode()

void WorldSession::HandleAutostoreLootItemOpcode ( WorldPacket recvPacket)
34{
35 LOG_DEBUG("network", "WORLD: CMSG_AUTOSTORE_LOOT_ITEM");
36 Player* player = GetPlayer();
37 ObjectGuid lguid = player->GetLootGUID();
38 Loot* loot = nullptr;
39 uint8 lootSlot = 0;
40
41 recvData >> lootSlot;
42
43 if (lguid.IsGameObject())
44 {
45 GameObject* go = player->GetMap()->GetGameObject(lguid);
46 // xinef: cheating protection
47 //if (player->GetGroup() && player->GetGroup()->GetLootMethod() == MASTER_LOOT && player->GetGUID() != player->GetGroup()->GetMasterLooterGuid())
48 // go = nullptr;
49
50 // not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
51 if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player)))
52 {
53 player->SendLootRelease(lguid);
54 return;
55 }
56
57 loot = &go->loot;
58 }
59 else if (lguid.IsItem())
60 {
61 Item* pItem = player->GetItemByGuid(lguid);
62
63 if (!pItem)
64 {
65 player->SendLootRelease(lguid);
66 return;
67 }
68
69 loot = &pItem->loot;
70 }
71 else if (lguid.IsCorpse())
72 {
73 Corpse* bones = ObjectAccessor::GetCorpse(*player, lguid);
74 if (!bones)
75 {
76 player->SendLootRelease(lguid);
77 return;
78 }
79
80 loot = &bones->loot;
81 }
82 else
83 {
84 Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
85
86 bool lootAllowed = creature && creature->IsAlive() == (player->IsClass(CLASS_ROGUE, CLASS_CONTEXT_ABILITY) && creature->loot.loot_type == LOOT_PICKPOCKETING);
87 if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
88 {
89 player->SendLootError(lguid, lootAllowed ? LOOT_ERROR_TOO_FAR : LOOT_ERROR_DIDNT_KILL);
90 return;
91 }
92
93 loot = &creature->loot;
94 }
95
96 sScriptMgr->OnPlayerAfterCreatureLoot(player);
97
99 LootItem* lootItem = player->StoreLootItem(lootSlot, loot, msg);
100 if (msg != EQUIP_ERR_OK && lguid.IsItem() && loot->loot_type != LOOT_CORPSE)
101 {
102 lootItem->is_looted = true;
103 loot->NotifyItemRemoved(lootItem->itemIndex);
104 loot->unlootedCount--;
105
106 player->SendItemRetrievalMail(lootItem->itemid, lootItem->count);
107 }
108
109 // If player is removing the last LootItem, delete the empty container.
110 if (loot->isLooted() && lguid.IsItem())
111 DoLootRelease(lguid);
112}
@ LOOT_ERROR_TOO_FAR
Definition LootMgr.h:97
@ LOOT_ERROR_DIDNT_KILL
Definition LootMgr.h:96
@ LOOT_CORPSE
Definition LootMgr.h:80
void SendItemRetrievalMail(uint32 itemEntry, uint32 count)
Definition PlayerMisc.cpp:432
ObjectGuid GetLootGUID() const
Definition Player.h:2018
void SendLootError(ObjectGuid guid, LootError error)
Definition Player.cpp:8215
LootItem * StoreLootItem(uint8 lootSlot, Loot *loot, InventoryResult &msg)
Definition Player.cpp:13652
void DoLootRelease(ObjectGuid lguid)
Definition LootHandler.cpp:270
Definition LootMgr.h:154
uint32 itemid
Definition LootMgr.h:155
uint32 itemIndex
Definition LootMgr.h:156
uint8 count
Definition LootMgr.h:162
bool is_looted
Definition LootMgr.h:163
uint8 unlootedCount
Definition LootMgr.h:323
void NotifyItemRemoved(uint8 lootIndex)
Definition LootMgr.cpp:743

References _player, CLASS_CONTEXT_ABILITY, CLASS_ROGUE, LootItem::count, DoLootRelease(), EQUIP_ERR_OK, GAMEOBJECT_TYPE_FISHINGHOLE, ObjectAccessor::GetCorpse(), Map::GetCreature(), Map::GetGameObject(), GameObject::GetGoType(), Object::GetGUID(), Player::GetItemByGuid(), Player::GetLootGUID(), WorldObject::GetMap(), GameObject::GetOwnerGUID(), GetPlayer(), INTERACTION_DISTANCE, LootItem::is_looted, Unit::IsAlive(), Player::IsClass(), ObjectGuid::IsCorpse(), ObjectGuid::IsGameObject(), ObjectGuid::IsItem(), Loot::isLooted(), GameObject::IsWithinDistInMap(), WorldObject::IsWithinDistInMap(), LootItem::itemid, LootItem::itemIndex, LOG_DEBUG, Corpse::loot, Creature::loot, GameObject::loot, Item::loot, LOOT_CORPSE, LOOT_ERROR_DIDNT_KILL, LOOT_ERROR_TOO_FAR, LOOT_PICKPOCKETING, Loot::loot_type, Loot::NotifyItemRemoved(), Player::SendItemRetrievalMail(), Player::SendLootError(), Player::SendLootRelease(), sScriptMgr, Player::StoreLootItem(), and Loot::unlootedCount.

Referenced by OpcodeTable::Initialize().

◆ HandleBankerActivateOpcode()

void WorldSession::HandleBankerActivateOpcode ( WorldPacket recvData)
45{
46 ObjectGuid guid;
47
48 recvData >> guid;
49
51 if (!unit)
52 {
53 LOG_DEBUG("network", "WORLD: HandleBankerActivateOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
54 return;
55 }
56
57 // remove fake death
58 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
60
61 SendShowBank(guid);
62}
void SendShowBank(ObjectGuid guid)
Definition BankHandler.cpp:186

References Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), SendShowBank(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_BANKER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleBattlefieldLeaveOpcode()

void WorldSession::HandleBattlefieldLeaveOpcode ( WorldPacket recvData)
590{
591 LOG_DEBUG("network", "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message");
592
593 recvData.read_skip<uint8>(); // unk1
594 recvData.read_skip<uint8>(); // unk2
595 recvData.read_skip<uint32>(); // BattlegroundTypeId
596 recvData.read_skip<uint16>(); // unk3
597
598 // not allow leave battleground in combat
599 if (_player->IsInCombat())
601 if (bg->GetStatus() != STATUS_WAIT_LEAVE)
602 return;
603
605}
@ STATUS_WAIT_LEAVE
Definition Battleground.h:194
void LeaveBattleground(Battleground *bg=nullptr)
Definition Player.cpp:11329
bool IsInCombat() const
Definition Unit.h:935

References _player, Player::GetBattleground(), Unit::IsInCombat(), Player::LeaveBattleground(), LOG_DEBUG, ByteBuffer::read_skip(), and STATUS_WAIT_LEAVE.

Referenced by OpcodeTable::Initialize().

◆ HandleBattlefieldListOpcode()

void WorldSession::HandleBattlefieldListOpcode ( WorldPacket recvData)
367{
368 LOG_DEBUG("network", "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message");
369
370 uint32 bgTypeId;
371 recvData >> bgTypeId; // id from DBC
372
373 uint8 fromWhere;
374 recvData >> fromWhere; // 0 - battlemaster (lua: ShowBattlefieldList), 1 - UI (lua: RequestBattlegroundInstanceInfo)
375
376 uint8 canGainXP;
377 recvData >> canGainXP; // players with locked xp have their own bg queue on retail
378
379 BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
380 if (!bl)
381 {
382 LOG_DEBUG("bg.battleground", "BattlegroundHandler: invalid bgtype ({}) with player (Name: {}, {}) received.", bgTypeId, _player->GetName(), _player->GetGUID().ToString());
383 return;
384 }
385
386 WorldPacket data;
387 sBattlegroundMgr->BuildBattlegroundListPacket(&data, ObjectGuid::Empty, _player, BattlegroundTypeId(bgTypeId), fromWhere);
388 SendPacket(&data);
389}
DBCStorage< BattlemasterListEntry > sBattlemasterListStore(BattlemasterListEntryfmt)
BattlegroundTypeId
Definition SharedDefines.h:3735
Definition DBCStructure.h:604

References _player, ObjectGuid::Empty, Object::GetGUID(), WorldObject::GetName(), LOG_DEBUG, sBattlegroundMgr, sBattlemasterListStore, SendPacket(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleBattleFieldPortOpcode()

void WorldSession::HandleBattleFieldPortOpcode ( WorldPacket recvData)
392{
393 uint8 arenaType; // arenatype if arena
394 uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1
395 uint32 bgTypeId_; // type id from dbc
396 uint16 unk; // 0x1F90 constant?
397 uint8 action; // enter battle 0x1, leave queue 0x0
398
399 recvData >> arenaType >> unk2 >> bgTypeId_ >> unk >> action;
400
401 // bgTypeId not valid
402 if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
403 {
404 LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}. Invalid BgType!", GetPlayerInfo(), arenaType, unk2, bgTypeId_, action);
405 return;
406 }
407
408 // player not in any queue, so can't really answer
410 {
411 LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}. Player not in queue!", GetPlayerInfo(), arenaType, unk2, bgTypeId_, action);
412 return;
413 }
414
416 {
418 return;
419 }
420
421 // get BattlegroundQueue for received
422 BattlegroundTypeId bgTypeId = BattlegroundTypeId(bgTypeId_);
423 BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, arenaType);
424 BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
425
426 if (!sScriptMgr->OnPlayerCanBattleFieldPort(_player, arenaType, bgTypeId, action))
427 return;
428
429 // get group info from queue
430 GroupQueueInfo ginfo;
431 if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
432 {
433 LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}. Player not in queue (No player Group Info)!",
434 GetPlayerInfo(), arenaType, unk2, bgTypeId_, action);
435 return;
436 }
437
438 // to accept, player must be invited to particular battleground id
439 if (!ginfo.IsInvitedToBGInstanceGUID && action == 1)
440 {
441 LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}. Player is not invited to any bg!",
442 GetPlayerInfo(), arenaType, unk2, bgTypeId_, action);
443 return;
444 }
445
446 Battleground* bg = sBattlegroundMgr->GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
447 if (!bg)
448 {
449 if (action)
450 {
451 LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}. Cant find BG with id {}!",
452 GetPlayerInfo(), arenaType, unk2, bgTypeId_, action, ginfo.IsInvitedToBGInstanceGUID);
453 return;
454 }
455
456 bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
457 if (!bg)
458 {
459 LOG_ERROR("network", "BattlegroundHandler: bg_template not found for type id {}.", bgTypeId);
460 return;
461 }
462 }
463
464 LOG_DEBUG("bg.battleground", "CMSG_BATTLEFIELD_PORT {} ArenaType: {}, Unk: {}, BgType: {}, Action: {}.",
465 GetPlayerInfo(), arenaType, unk2, bgTypeId_, action);
466
467 // expected bracket entry
469 if (!bracketEntry)
470 return;
471
472 // safety checks
473 if (action == 1 && ginfo.ArenaType == 0)
474 {
475 // can't join with deserter, check it here right before joining to be sure
477 {
478 WorldPacket data;
479 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
480 SendPacket(&data);
481 action = 0;
482 LOG_DEBUG("bg.battleground", "Player {} {} has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUID().ToString());
483 }
484
485 if (_player->GetLevel() > bg->GetMaxLevel())
486 {
487 LOG_ERROR("network", "Player {} {} has level ({}) higher than maxlevel ({}) of battleground ({})! Do not port him to battleground!",
489 action = 0;
490 }
491 }
492
493 // get player queue slot index for this bg (can be in up to 2 queues at the same time)
494 uint32 queueSlot = _player->GetBattlegroundQueueIndex(bgQueueTypeId);
495 WorldPacket data;
496
497 if (action) // accept
498 {
499 // check Freeze debuff
500 if (_player->HasAura(9454))
501 return;
502
503 if (!_player->IsInvitedForBattlegroundQueueType(bgQueueTypeId))
504 return; // cheating?
505
506 // set entry point if not in battleground
507 if (!_player->InBattleground())
509
510 // resurrect the player
511 if (!_player->IsAlive())
512 {
515 }
516
517 TeamId teamId = ginfo.teamId;
518
519 // send status packet
520 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType(), teamId);
521 SendPacket(&data);
522
523 // remove battleground queue status from BGmgr
524 bgQueue.RemovePlayer(_player->GetGUID(), false);
525
526 // this is still needed here if battleground "jumping" shouldn't add deserter debuff
527 // also this is required to prevent stuck at old battleground after SetBattlegroundId set to new
528 if (Battleground* currentBg = _player->GetBattleground())
529 currentBg->RemovePlayerAtLeave(_player);
530
531 for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
532 {
533 auto playerBgQueueTypeId = _player->GetBattlegroundQueueTypeId(i);
534 if (playerBgQueueTypeId != BATTLEGROUND_QUEUE_NONE && playerBgQueueTypeId != bgQueueTypeId)
535 {
536 _player->RemoveBattlegroundQueueId(playerBgQueueTypeId);
537 sBattlegroundMgr->GetBattlegroundQueue(playerBgQueueTypeId).RemovePlayer(_player->GetGUID(), true);
538 }
539 }
540
541 // Remove from LFG queues
542 sLFGMgr->LeaveAllLfgQueues(_player->GetGUID(), false);
543
544 _player->SetBattlegroundId(bg->GetInstanceID(), bg->GetBgTypeID(), queueSlot, true, bgTypeId == BATTLEGROUND_RB, teamId);
545 sBattlegroundMgr->SendToBattleground(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
546
547 LOG_DEBUG("bg.battleground", "Battleground: player {} {} joined battle for bg {}, bgtype {}, queue type {}.", _player->GetName(), _player->GetGUID().ToString(), bg->GetInstanceID(), bg->GetBgTypeID(), bgQueueTypeId);
548 }
549 else // leave queue
550 {
551 for (auto const& playerGuid : ginfo.Players)
552 {
553 auto player = ObjectAccessor::FindConnectedPlayer(playerGuid);
554 if (!player)
555 continue;
556
557 bgQueue.RemovePlayer(playerGuid, true);
558 player->RemoveBattlegroundQueueId(bgQueueTypeId);
559
560 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0, TEAM_NEUTRAL);
561 player->SendDirectMessage(&data);
562
563 LOG_DEBUG("bg.battleground", "Battleground: player {} {} left queue for bgtype {}, queue type {}.", player->GetName(), playerGuid.ToString(), bg->GetBgTypeID(), bgQueueTypeId);
564 }
565
566 // player left queue, we should update it - do not update Arena Queue
567 if (!ginfo.ArenaType)
568 sBattlegroundMgr->ScheduleQueueUpdate(ginfo.ArenaMatchmakerRating, ginfo.ArenaType, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
569
570 // track if player refuses to join the BG after being invited
571 if (bg->isBattleground() && (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
572 {
574 {
576 stmt->SetData(0, _player->GetGUID().GetCounter());
578 CharacterDatabase.Execute(stmt);
579 }
580
581 sScriptMgr->OnPlayerBattlegroundDesertion(_player, BG_DESERTION_TYPE_LEAVE_QUEUE);
582 }
583
584 if (bg->isArena() && (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
585 sScriptMgr->OnPlayerBattlegroundDesertion(_player, ARENA_DESERTION_TYPE_LEAVE_QUEUE);
586 }
587}
@ ARENA_DESERTION_TYPE_LEAVE_QUEUE
Definition Battleground.h:58
@ BG_DESERTION_TYPE_LEAVE_QUEUE
Definition Battleground.h:54
@ STATUS_NONE
Definition Battleground.h:190
@ STATUS_WAIT_JOIN
Definition Battleground.h:192
@ CHAR_INS_DESERTER_TRACK
Definition CharacterDatabase.h:505
PvPDifficultyEntry const * GetBattlegroundBracketByLevel(uint32 mapid, uint32 level)
Definition DBCStores.cpp:793
#define sLFGMgr
Definition LFGMgr.h:658
@ LANG_YOU_IN_COMBAT
Definition Language.h:55
@ ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS
Definition SharedDefines.h:3895
@ BATTLEGROUND_RB
Definition SharedDefines.h:3749
@ BATTLEGROUND_QUEUE_NONE
Definition SharedDefines.h:3876
@ TEAM_NEUTRAL
Definition SharedDefines.h:750
#define PLAYER_MAX_BATTLEGROUND_QUEUES
Definition SharedDefines.h:153
@ CONFIG_BATTLEGROUND_TRACK_DESERTERS
Definition WorldConfig.h:71
void RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount)
Definition BattlegroundQueue.cpp:261
uint32 GetMapId() const
Definition Battleground.h:446
uint8 GetArenaType() const
Definition Battleground.h:358
uint32 GetInstanceID() const
Definition Battleground.h:332
bool isArena() const
Definition Battleground.h:414
uint32 GetStartTime() const
Definition Battleground.h:335
bool isBattleground() const
Definition Battleground.h:415
BattlegroundStatus GetStatus() const
Definition Battleground.h:333
uint32 GetMaxLevel() const
Definition Battleground.h:340
BattlegroundTypeId GetBgTypeID(bool GetRandom=false) const
Definition Battleground.h:330
void SendNotification(std::string_view str)
Definition Chat.cpp:113
bool IsInvitedForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const
Definition Player.cpp:12298
void SetEntryPoint()
Definition Player.cpp:11292
bool InBattleground() const
Definition Player.h:2291
bool InBattlegroundQueue(bool ignoreArena=false) const
Definition Player.cpp:12273
void SetBattlegroundId(uint32 id, BattlegroundTypeId bgTypeId, uint32 queueSlot, bool invited, bool isRandom, TeamId teamId)
Definition Player.cpp:12374
void RemoveBattlegroundQueueId(BattlegroundQueueTypeId val)
Definition Player.cpp:12336
bool CanJoinToBattleground(Battleground const *bg) const
Definition Player.cpp:11367
uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const
Definition Player.cpp:12289
BattlegroundQueueTypeId GetBattlegroundQueueTypeId(uint32 index) const
Definition Player.cpp:12284
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:6017
ObjectGuid GetCharmGUID() const
Definition Unit.h:721
TeamId teamId
Definition BattlegroundQueue.h:37
uint8 ArenaType
Definition BattlegroundQueue.h:41
uint32 ArenaMatchmakerRating
Definition BattlegroundQueue.h:47
Definition DBCStructure.h:1431
BattlegroundBracketId GetBracketId() const
Definition DBCStructure.h:1441

References _player, ARENA_DESERTION_TYPE_LEAVE_QUEUE, GroupQueueInfo::ArenaMatchmakerRating, GroupQueueInfo::ArenaType, BATTLEGROUND_QUEUE_NONE, BATTLEGROUND_RB, BG_DESERTION_TYPE_LEAVE_QUEUE, BattlegroundMgr::BGQueueTypeId(), Player::CanJoinToBattleground(), CHAR_INS_DESERTER_TRACK, CharacterDatabase, CONFIG_BATTLEGROUND_TRACK_DESERTERS, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS, ObjectAccessor::FindConnectedPlayer(), Battleground::GetArenaType(), Player::GetBattleground(), GetBattlegroundBracketByLevel(), Player::GetBattlegroundQueueIndex(), Player::GetBattlegroundQueueTypeId(), Battleground::GetBgTypeID(), PvPDifficultyEntry::GetBracketId(), Unit::GetCharmGUID(), ObjectGuid::GetCounter(), Object::GetGUID(), Battleground::GetInstanceID(), Unit::GetLevel(), Battleground::GetMapId(), Battleground::GetMaxLevel(), WorldObject::GetName(), BattlegroundQueue::GetPlayerGroupInfoData(), GetPlayerInfo(), Player::GetSession(), Battleground::GetStartTime(), Battleground::GetStatus(), Unit::HasAura(), Player::InBattleground(), Player::InBattlegroundQueue(), Unit::IsAlive(), Battleground::isArena(), Battleground::isBattleground(), Unit::IsInCombat(), Player::IsInvitedForBattlegroundQueueType(), GroupQueueInfo::IsInvitedToBGInstanceGUID, LANG_YOU_IN_COMBAT, LOG_DEBUG, LOG_ERROR, PLAYER_MAX_BATTLEGROUND_QUEUES, GroupQueueInfo::Players, Player::RemoveBattlegroundQueueId(), BattlegroundQueue::RemovePlayer(), Player::ResurrectPlayer(), sBattlegroundMgr, sBattlemasterListStore, ChatHandler::SendNotification(), SendPacket(), Player::SetBattlegroundId(), PreparedStatementBase::SetData(), Player::SetEntryPoint(), sLFGMgr, Player::SpawnCorpseBones(), sScriptMgr, STATUS_IN_PROGRESS, STATUS_NONE, STATUS_WAIT_JOIN, sWorld, TEAM_NEUTRAL, GroupQueueInfo::teamId, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleBattlefieldStatusOpcode()

void WorldSession::HandleBattlefieldStatusOpcode ( WorldPacket recvData)
608{
609 // requested at login and on map change
610 // send status for current queues and current bg
611
612 WorldPacket data;
613
614 // for current bg send STATUS_IN_PROGRESS
616 if (bg->GetPlayers().count(_player->GetGUID()))
617 {
618 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, _player->GetCurrentBattlegroundQueueSlot(), STATUS_IN_PROGRESS, bg->GetEndTime(), bg->GetStartTime(), bg->GetArenaType(), _player->GetBgTeamId());
619 SendPacket(&data);
620 }
621
622 // for queued bgs send STATUS_WAIT_JOIN or STATUS_WAIT_QUEUE
623 for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
624 {
625 // check if in queue
627 if (!bgQueueTypeId)
628 continue;
629
630 // get group info from queue
631 BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
632 GroupQueueInfo ginfo;
633 if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
634 continue;
635
636 BattlegroundTypeId bgTypeId = BattlegroundMgr::BGTemplateId(bgQueueTypeId);
637
638 // if invited - send STATUS_WAIT_JOIN
640 {
641 Battleground* bg = sBattlegroundMgr->GetBattleground(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
642 if (!bg)
643 continue;
644
645 uint32 remainingTime = (GameTime::GetGameTimeMS().count() < ginfo.RemoveInviteTime ? getMSTimeDiff(GameTime::GetGameTimeMS().count(), ginfo.RemoveInviteTime) : 1);
646 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, i, STATUS_WAIT_JOIN, remainingTime, 0, ginfo.ArenaType, TEAM_NEUTRAL, bg->isRated(), ginfo.BgTypeId);
647 SendPacket(&data);
648 }
649 // if not invited - send STATUS_WAIT_QUEUE
650 else
651 {
652 Battleground* bgt = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
653 if (!bgt)
654 continue;
655
656 // expected bracket entry
658 if (!bracketEntry)
659 continue;
660
661 uint32 avgWaitTime = bgQueue.GetAverageQueueWaitTime(&ginfo);
662 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, i, STATUS_WAIT_QUEUE, avgWaitTime, getMSTimeDiff(ginfo.JoinTime, GameTime::GetGameTimeMS().count()), ginfo.ArenaType, TEAM_NEUTRAL, ginfo.IsRated);
663 SendPacket(&data);
664 }
665 }
666}
@ STATUS_WAIT_QUEUE
Definition Battleground.h:191
uint32 getMSTimeDiff(uint32 oldMSTime, uint32 newMSTime)
Definition Timer.h:110
static BattlegroundTypeId BGTemplateId(BattlegroundQueueTypeId bgQueueTypeId)
Definition BattlegroundMgr.cpp:710
uint32 GetAverageQueueWaitTime(GroupQueueInfo *ginfo) const
Definition BattlegroundQueue.cpp:235
bool isRated() const
Definition Battleground.h:416
uint32 GetCurrentBattlegroundQueueSlot() const
Definition Player.h:2296
TeamId GetBgTeamId() const
Definition Player.h:2318
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43
uint32 JoinTime
Definition BattlegroundQueue.h:43
BattlegroundTypeId BgTypeId
Definition BattlegroundQueue.h:39
uint32 RemoveInviteTime
Definition BattlegroundQueue.h:44
bool IsRated
Definition BattlegroundQueue.h:40

References _player, GroupQueueInfo::ArenaType, BattlegroundMgr::BGTemplateId(), GroupQueueInfo::BgTypeId, BattlegroundQueue::GetAverageQueueWaitTime(), Player::GetBattleground(), GetBattlegroundBracketByLevel(), Player::GetBattlegroundQueueTypeId(), Player::GetBgTeamId(), Player::GetCurrentBattlegroundQueueSlot(), GameTime::GetGameTimeMS(), Object::GetGUID(), Unit::GetLevel(), Battleground::GetMapId(), getMSTimeDiff(), BattlegroundQueue::GetPlayerGroupInfoData(), GroupQueueInfo::IsInvitedToBGInstanceGUID, Battleground::isRated(), GroupQueueInfo::IsRated, GroupQueueInfo::JoinTime, PLAYER_MAX_BATTLEGROUND_QUEUES, GroupQueueInfo::RemoveInviteTime, sBattlegroundMgr, SendPacket(), STATUS_IN_PROGRESS, STATUS_WAIT_JOIN, STATUS_WAIT_QUEUE, and TEAM_NEUTRAL.

Referenced by OpcodeTable::Initialize().

◆ HandleBattlegroundPlayerPositionsOpcode()

void WorldSession::HandleBattlegroundPlayerPositionsOpcode ( WorldPacket recvData)
297{
298 LOG_DEBUG("network", "WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message");
299
301 if (!bg) // can't be received if player not in battleground
302 return;
303
304 uint32 flagCarrierCount = 0;
305 Player* allianceFlagCarrier = nullptr;
306 Player* hordeFlagCarrier = nullptr;
307
309 {
310 allianceFlagCarrier = ObjectAccessor::FindPlayer(guid);
311 if (allianceFlagCarrier)
312 ++flagCarrierCount;
313 }
314
316 {
317 hordeFlagCarrier = ObjectAccessor::FindPlayer(guid);
318 if (hordeFlagCarrier)
319 ++flagCarrierCount;
320 }
321
322 WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, 4 + 4 + 16 * flagCarrierCount);
323 // Used to send several player positions (found used in AV)
324 data << 0; // CGBattlefieldInfo__m_numPlayerPositions
325 /*
326 for (CGBattlefieldInfo__m_numPlayerPositions)
327 data << guid << posx << posy;
328 */
329 data << flagCarrierCount;
330 if (allianceFlagCarrier)
331 {
332 data << allianceFlagCarrier->GetGUID();
333 data << float(allianceFlagCarrier->GetPositionX());
334 data << float(allianceFlagCarrier->GetPositionY());
335 }
336
337 if (hordeFlagCarrier)
338 {
339 data << hordeFlagCarrier->GetGUID();
340 data << float(hordeFlagCarrier->GetPositionX());
341 data << float(hordeFlagCarrier->GetPositionY());
342 }
343
344 SendPacket(&data);
345}
@ TEAM_HORDE
Definition SharedDefines.h:749
virtual ObjectGuid GetFlagPickerGUID(TeamId=TEAM_NEUTRAL) const
Definition Battleground.h:574
@ MSG_BATTLEGROUND_PLAYER_POSITIONS
Definition Opcodes.h:775
Player * FindPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:245

References _player, ObjectAccessor::FindPlayer(), Player::GetBattleground(), Battleground::GetFlagPickerGUID(), Object::GetGUID(), Position::GetPositionX(), Position::GetPositionY(), LOG_DEBUG, MSG_BATTLEGROUND_PLAYER_POSITIONS, SendPacket(), TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by OpcodeTable::Initialize().

◆ HandleBattlemasterHelloOpcode()

void WorldSession::HandleBattlemasterHelloOpcode ( WorldPacket recvData)
38{
39 ObjectGuid guid;
40 recvData >> guid;
41 LOG_DEBUG("network", "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from ({})", guid.ToString());
42
43 Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
44 if (!unit)
45 return;
46
47 if (!unit->IsBattleMaster()) // it's not battlemaster
48 return;
49
51 unit->SetHomePosition(unit->GetPosition());
52
53 BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(unit->GetEntry());
54
55 if (!_player->GetBGAccessByLevel(bgTypeId))
56 {
57 // temp, must be gossip message...
59 return;
60 }
61
62 SendBattleGroundList(guid, bgTypeId);
63}
@ LANG_YOUR_BG_LEVEL_REQ_ERROR
Definition Language.h:697
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:347
void PauseMovementForInteraction()
Definition Creature.cpp:3106
bool GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const
Definition Player.cpp:12386
bool IsBattleMaster() const
Definition Unit.h:809
void SendBattleGroundList(ObjectGuid guid, BattlegroundTypeId bgTypeId=BATTLEGROUND_RB)
Definition BattleGroundHandler.cpp:65
void GetPosition(float &x, float &y) const
Definition Position.h:126

References _player, Player::GetBGAccessByLevel(), Map::GetCreature(), Object::GetEntry(), WorldObject::GetMap(), GetPlayer(), Position::GetPosition(), Unit::IsBattleMaster(), LANG_YOUR_BG_LEVEL_REQ_ERROR, LOG_DEBUG, Creature::PauseMovementForInteraction(), sBattlegroundMgr, SendBattleGroundList(), ChatHandler::SendNotification(), Creature::SetHomePosition(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleBattlemasterJoinArena()

void WorldSession::HandleBattlemasterJoinArena ( WorldPacket recvData)
669{
670 LOG_DEBUG("network", "WORLD: CMSG_BATTLEMASTER_JOIN_ARENA");
671
672 ObjectGuid guid; // arena Battlemaster guid
673 uint8 arenaslot; // 2v2, 3v3 or 5v5
674 uint8 asGroup; // asGroup
675 uint8 isRated; // isRated
676
677 recvData >> guid >> arenaslot >> asGroup >> isRated;
678
679 // can't queue for rated without a group
680 if (isRated && !asGroup)
681 return;
682
683 // ignore if we already in BG or BG queue
684 if (_player->InBattleground())
685 return;
686
687 // find creature by guid
688 Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
689 if (!unit || !unit->IsBattleMaster())
690 return;
691
692 // get arena type
693 uint8 arenatype = 0;
694 uint32 ateamId = 0;
695 uint32 arenaRating = 0;
696 uint32 matchmakerRating = 0;
697 uint32 previousOpponents = 0;
698
699 switch (arenaslot)
700 {
701 case 0:
702 arenatype = ARENA_TYPE_2v2;
703 break;
704 case 1:
705 arenatype = ARENA_TYPE_3v3;
706 break;
707 case 2:
708 arenatype = ARENA_TYPE_5v5;
709 break;
710 default:
711 LOG_ERROR("network", "Unknown arena slot {} at HandleBattlemasterJoinArena()", arenaslot);
712 return;
713 }
714
715 // get template for all arenas
716 Battleground* bgt = sBattlegroundMgr->GetBattlegroundTemplate(BATTLEGROUND_AA);
717 if (!bgt)
718 {
719 LOG_ERROR("network", "Battleground: template bg (all arenas) not found");
720 return;
721 }
722
723 // arenas disabled
724 if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, BATTLEGROUND_AA, nullptr))
725 {
727 return;
728 }
729
730 BattlegroundTypeId bgTypeId = bgt->GetBgTypeID();
731
732 // expected bracket entry
734 if (!bracketEntry)
735 return;
736
737 // must have free queue slot
738 // pussywizard: allow being queued only in one arena queue, and it even cannot be together with bg queues
740 {
741 WorldPacket data;
742 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED);
743 SendPacket(&data);
744 return;
745 }
746
747 // queue result (default ok)
749
750 if (!sScriptMgr->OnPlayerCanJoinInArenaQueue(_player, guid, arenaslot, bgTypeId, asGroup, isRated, err) && err <= 0)
751 {
752 WorldPacket data;
753 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
754 SendPacket(&data);
755 return;
756 }
757
758 BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, arenatype);
759 BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
760
761 // check if player can queue:
762 if (!asGroup)
763 {
764 lfg::LfgState lfgState = sLFGMgr->GetState(GetPlayer()->GetGUID());
765 if (GetPlayer()->InBattleground()) // currently in battleground
766 {
768 }
769 else if (lfgState > lfg::LFG_STATE_NONE && (lfgState != lfg::LFG_STATE_QUEUED || !sWorld->getBoolConfig(CONFIG_ALLOW_JOIN_BG_AND_LFG))) // using lfg system
770 {
772 }
773
774 if (err <= 0)
775 {
776 WorldPacket data;
777 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
778 SendPacket(&data);
779 return;
780 }
781
782 // check if already in queue
784 //player is already in this queue
785 return;
786
787 // check if has free queue slots
789 return;
790
791 GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, nullptr, bgTypeId, bracketEntry, arenatype, isRated != 0, false, arenaRating, matchmakerRating, ateamId, previousOpponents);
792 uint32 avgWaitTime = bgQueue.GetAverageQueueWaitTime(ginfo);
793 uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId);
794
795 WorldPacket data;
796 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, queueSlot, STATUS_WAIT_QUEUE, avgWaitTime, 0, arenatype, TEAM_NEUTRAL);
797 SendPacket(&data);
798
799 LOG_DEBUG("bg.battleground", "Battleground: player joined queue for arena, skirmish, bg queue type {} bg type {}: {}, NAME {}", bgQueueTypeId, bgTypeId, _player->GetGUID().ToString(), _player->GetName());
800
801 sScriptMgr->OnPlayerJoinArena(_player);
802 }
803 // check if group can queue:
804 else
805 {
806 Group* grp = _player->GetGroup();
807 // no group or not a leader
808 if (!grp || grp->GetLeaderGUID() != _player->GetGUID())
809 return;
810
811 // additional checks for rated arenas
812 if (isRated)
813 {
814 // pussywizard: for rated matches check if season is in progress!
815 if (sArenaSeasonMgr->GetSeasonState() == ARENA_SEASON_STATE_DISABLED)
816 return;
817
818 ateamId = _player->GetArenaTeamId(arenaslot);
819
820 // check team existence
821 ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ateamId);
822 if (!at)
823 {
824 SendNotInArenaTeamPacket(arenatype);
825 return;
826 }
827
828 // get team rating for queueing
829 arenaRating = at->GetRating();
830 matchmakerRating = at->GetAverageMMR(grp);
831 if (arenaRating <= 0)
832 arenaRating = 1;
833
834 previousOpponents = at->GetPreviousOpponents();
835 }
836
837 err = grp->CanJoinBattlegroundQueue(bgt, bgQueueTypeId, arenatype, arenatype, (bool)isRated, arenaslot);
838
839 // Check queue group members
840 if (err)
841 {
842 grp->DoForAllMembers([&bgQueue, &err](Player* member)
843 {
844 if (bgQueue.IsPlayerInvitedToRatedArena(member->GetGUID()))
845 {
846 err = ERR_BATTLEGROUND_JOIN_FAILED;
847 }
848 });
849 }
850
851 uint32 avgWaitTime = 0;
852 if (err > 0)
853 {
854 LOG_DEBUG("bg.battleground", "Battleground: arena join as group start");
855
856 if (isRated)
857 {
858 LOG_DEBUG("bg.battleground", "Battleground: arena team id {}, leader {} queued with matchmaker rating {} for type {}", _player->GetArenaTeamId(arenaslot), _player->GetName(), matchmakerRating, arenatype);
859 bgt->SetRated(true);
860 }
861 else
862 {
863 bgt->SetRated(false);
864 }
865
866 GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated != 0, false, arenaRating, matchmakerRating, ateamId, previousOpponents);
867 avgWaitTime = bgQueue.GetAverageQueueWaitTime(ginfo);
868 }
869
870 WorldPacket data;
871 for (GroupReference* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next())
872 {
873 Player* member = itr->GetSource();
874 if (!member)
875 continue;
876
877 if (err <= 0)
878 {
879 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
880 member->SendDirectMessage(&data);
881 continue;
882 }
883
884 uint32 queueSlot = member->AddBattlegroundQueueId(bgQueueTypeId);
885
886 // send status packet
887 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bgt, queueSlot, STATUS_WAIT_QUEUE, avgWaitTime, 0, arenatype, TEAM_NEUTRAL, isRated);
888 member->SendDirectMessage(&data);
889
890 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
891 member->SendDirectMessage(&data);
892
893 LOG_DEBUG("bg.battleground", "Battleground: player joined queue for arena as group bg queue type {} bg type {}: {}, NAME {}", bgQueueTypeId, bgTypeId, member->GetGUID().ToString(), member->GetName());
894
895 sScriptMgr->OnPlayerJoinArena(member);
896 }
897 }
898
899 sBattlegroundMgr->ScheduleQueueUpdate(matchmakerRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
900}
@ ARENA_SEASON_STATE_DISABLED
Definition ArenaSeasonMgr.h:28
#define sArenaSeasonMgr
Definition ArenaSeasonMgr.h:124
@ ARENA_TYPE_5v5
Definition Battleground.h:210
@ ARENA_TYPE_3v3
Definition Battleground.h:209
@ ARENA_TYPE_2v2
Definition Battleground.h:208
#define sDisableMgr
Definition DisableMgr.h:88
@ DISABLE_TYPE_BATTLEGROUND
Definition DisableMgr.h:31
@ LANG_ARENA_DISABLED
Definition Language.h:730
GroupJoinBattlegroundResult
Definition SharedDefines.h:3891
@ ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED
Definition SharedDefines.h:3898
@ ERR_LFG_CANT_USE_BATTLEGROUND
Definition SharedDefines.h:3906
@ ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND
Definition SharedDefines.h:3901
@ CONFIG_ALLOW_JOIN_BG_AND_LFG
Definition WorldConfig.h:130
uint32 GetPreviousOpponents()
Definition ArenaTeam.h:212
uint32 GetRating() const
Definition ArenaTeam.h:158
uint32 GetAverageMMR(Group *group) const
Definition ArenaTeam.cpp:688
bool IsPlayerInvitedToRatedArena(ObjectGuid pl_guid)
Definition BattlegroundQueue.cpp:387
GroupQueueInfo * AddGroup(Player *leader, Group *group, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const *bracketEntry, uint8 arenaType, bool isRated, bool isPremade, uint32 arenaRating, uint32 matchmakerRating, uint32 arenaTeamId=0, uint32 opponentsArenaTeamId=0)
Definition BattlegroundQueue.cpp:134
void SetRated(bool state)
Definition Battleground.h:380
Definition GroupReference.h:27
GroupJoinBattlegroundResult CanJoinBattlegroundQueue(Battleground const *bgTemplate, BattlegroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot)
Definition Group.cpp:1995
GroupReference * GetFirstMember()
Definition Group.h:250
void DoForAllMembers(std::function< void(Player *)> const &worker)
Definition Group.cpp:2618
ObjectGuid GetLeaderGUID() const
Definition Group.cpp:2371
bool HasFreeBattlegroundQueueId() const
Definition Player.cpp:12327
uint32 AddBattlegroundQueueId(BattlegroundQueueTypeId val)
Definition Player.cpp:12312
void SendNotInArenaTeamPacket(uint8 type)
Definition ArenaTeamHandler.cpp:416
LfgState
Definition LFG.h:67
@ LFG_STATE_NONE
Definition LFG.h:68
@ LFG_STATE_QUEUED
Definition LFG.h:70

References _player, Player::AddBattlegroundQueueId(), BattlegroundQueue::AddGroup(), ARENA_SEASON_STATE_DISABLED, ARENA_TYPE_2v2, ARENA_TYPE_3v3, ARENA_TYPE_5v5, BATTLEGROUND_AA, BattlegroundMgr::BGQueueTypeId(), Group::CanJoinBattlegroundQueue(), CONFIG_ALLOW_JOIN_BG_AND_LFG, DISABLE_TYPE_BATTLEGROUND, Group::DoForAllMembers(), ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED, ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND, ERR_LFG_CANT_USE_BATTLEGROUND, Player::GetArenaTeamId(), ArenaTeam::GetAverageMMR(), BattlegroundQueue::GetAverageQueueWaitTime(), GetBattlegroundBracketByLevel(), Player::GetBattlegroundQueueIndex(), Battleground::GetBgTypeID(), PvPDifficultyEntry::GetBracketId(), Map::GetCreature(), Group::GetFirstMember(), Player::GetGroup(), Object::GetGUID(), Group::GetLeaderGUID(), Unit::GetLevel(), WorldObject::GetMap(), Battleground::GetMapId(), WorldObject::GetName(), GetPlayer(), ArenaTeam::GetPreviousOpponents(), ArenaTeam::GetRating(), Player::HasFreeBattlegroundQueueId(), Player::InBattleground(), Player::InBattlegroundQueue(), Unit::IsBattleMaster(), BattlegroundQueue::IsPlayerInvitedToRatedArena(), LANG_ARENA_DISABLED, lfg::LFG_STATE_NONE, lfg::LFG_STATE_QUEUED, LOG_DEBUG, LOG_ERROR, PLAYER_MAX_BATTLEGROUND_QUEUES, ChatHandler::PSendSysMessage(), sArenaSeasonMgr, sArenaTeamMgr, sBattlegroundMgr, sDisableMgr, Player::SendDirectMessage(), SendNotInArenaTeamPacket(), SendPacket(), Battleground::SetRated(), sLFGMgr, sScriptMgr, STATUS_WAIT_QUEUE, sWorld, TEAM_NEUTRAL, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleBattlemasterJoinOpcode()

void WorldSession::HandleBattlemasterJoinOpcode ( WorldPacket recvData)
73{
74 ObjectGuid guid;
75 uint32 bgTypeId_;
76 uint32 instanceId;
77 uint8 joinAsGroup;
78 bool isPremade = false;
79
80 recvData >> guid; // battlemaster guid
81 recvData >> bgTypeId_; // battleground type id (DBC id)
82 recvData >> instanceId; // instance id, 0 if First Available selected
83 recvData >> joinAsGroup; // join as group
84
85 // entry not found
86 if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
87 {
88 LOG_ERROR("network", "Battleground: invalid bgtype ({}) received. possible cheater? player {}", bgTypeId_, _player->GetGUID().ToString());
89 return;
90 }
91
92 // chosen battleground type is disabled
93 if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeId_, nullptr))
94 {
96 return;
97 }
98
99 LOG_DEBUG("network", "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from {}", guid.ToString());
100
101 // get queue typeid and random typeid to check if already queued for them
102 BattlegroundTypeId bgTypeId = BattlegroundTypeId(bgTypeId_);
103 BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, 0);
105
106 // safety check - bgQueueTypeId == BATTLEGROUND_QUEUE_NONE if tried to queue for arena using this function
107 if (bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
108 return;
109
110 // ignore if player is already in BG
111 if (_player->InBattleground())
112 return;
113
114 // get bg instance or bg template if instance not found
115 Battleground* bg = nullptr;
116 if (instanceId)
117 bg = sBattlegroundMgr->GetBattlegroundThroughClientInstance(instanceId, bgTypeId);
118
119 if (!bg)
120 bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
121
122 if (!bg)
123 return;
124
125 // expected bracket entry
127 if (!bracketEntry)
128 return;
129
130 // must have free queue slot
132 {
133 WorldPacket data;
134 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_BATTLEGROUND_TOO_MANY_QUEUES);
135 SendPacket(&data);
136 return;
137 }
138
139 // queue result (default ok)
141
142 if (!sScriptMgr->OnPlayerCanJoinInBattlegroundQueue(_player, guid, bgTypeId, joinAsGroup, err) && err <= 0)
143 {
144 WorldPacket data;
145 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
146 SendPacket(&data);
147 return;
148 }
149
150 BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
151
152 // check if player can queue:
153 if (!joinAsGroup)
154 {
155 lfg::LfgState lfgState = sLFGMgr->GetState(GetPlayer()->GetGUID());
156 if (GetPlayer()->InBattleground()) // currently in battleground
157 {
159 }
160 else if (lfgState > lfg::LFG_STATE_NONE && (lfgState != lfg::LFG_STATE_QUEUED || !sWorld->getBoolConfig(CONFIG_ALLOW_JOIN_BG_AND_LFG))) // using lfg system
161 {
163 }
164 else if (!_player->CanJoinToBattleground(bg)) // has deserter debuff
165 {
167 }
168 else if (_player->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeIdRandom)) // queued for random bg, so can't queue for anything else
169 {
170 err = ERR_IN_RANDOM_BG;
171 }
172 else if (_player->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeId)) // queued for this bg
173 {
175 }
176 else if (_player->InBattlegroundQueue() && bgTypeId == BATTLEGROUND_RB) // already in queue, so can't queue for random
177 {
179 }
182 _player->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_5v5)) // can't be already queued for arenas
183 {
185 }
186 // don't let Death Knights join BG queues when they are not allowed to be teleported yet
188 {
190 }
191 else if (!_player->GetBGAccessByLevel(bgTypeId))
192 {
194 }
195
196 if (err <= 0)
197 {
198 WorldPacket data;
199 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
200 SendPacket(&data);
201 return;
202 }
203
204 GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, nullptr, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);
205 uint32 avgWaitTime = bgQueue.GetAverageQueueWaitTime(ginfo);
206 uint32 queueSlot = _player->AddBattlegroundQueueId(bgQueueTypeId);
207
208 // send status packet
209 WorldPacket data;
210 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgWaitTime, 0, 0, TEAM_NEUTRAL);
211 SendPacket(&data);
212
213 sScriptMgr->OnPlayerJoinBG(_player);
214 }
215 // check if group can queue:
216 else
217 {
218 Group* grp = _player->GetGroup();
219
220 // no group or not a leader
221 if (!grp || grp->GetLeaderGUID() != _player->GetGUID())
222 return;
223
224 grp->DoForAllMembers([&err, bgQueueTypeId, bgQueueTypeIdRandom, bgTypeId](Player* member)
225 {
226 if (member->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeIdRandom)) // queued for random bg, so can't queue for anything else
227 {
228 err = ERR_IN_RANDOM_BG;
229 }
230 else if (member->InBattlegroundQueue() && bgTypeId == BATTLEGROUND_RB) // already in queue, so can't queue for random
231 {
232 err = ERR_IN_NON_RANDOM_BG;
233 }
236 member->InBattlegroundQueueForBattlegroundQueueType(BATTLEGROUND_QUEUE_5v5)) // can't be already queued for arenas
237 {
238 err = ERR_BATTLEGROUND_QUEUED_FOR_RATED;
239 }
240 else if (member->InBattlegroundQueueForBattlegroundQueueType(bgQueueTypeId)) // queued for this bg
241 {
242 err = ERR_BATTLEGROUND_NONE;
243 }
244 else if (!member->GetBGAccessByLevel(bgTypeId))
245 {
246 err = ERR_BATTLEGROUND_JOIN_TIMED_OUT;
247 }
248
249 if (err < 0)
250 {
251 return;
252 }
253 });
254
255 if (err)
256 {
257 err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0);
258 }
259
260 if (err <= 0)
261 {
262 grp->DoForAllMembers([err](Player* member)
263 {
264 WorldPacket data;
265 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
266 member->SendDirectMessage(&data);
267 });
268
269 return;
270 }
271
272 isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam() && bgTypeId != BATTLEGROUND_RB);
273 uint32 avgWaitTime = 0;
274
275 GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);
276 avgWaitTime = bgQueue.GetAverageQueueWaitTime(ginfo);
277
278 grp->DoForAllMembers([bg, err, bgQueueTypeId, avgWaitTime](Player* member)
279 {
280 WorldPacket data;
281
282 // send status packet
283 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, member->AddBattlegroundQueueId(bgQueueTypeId), STATUS_WAIT_QUEUE, avgWaitTime, 0, 0, TEAM_NEUTRAL);
284 member->SendDirectMessage(&data);
285
286 sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
287 member->SendDirectMessage(&data);
288
289 sScriptMgr->OnPlayerJoinBG(member);
290 });
291 }
292
293 sBattlegroundMgr->ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
294}
@ MAP_EBON_HOLD
Definition AreaDefines.h:259
@ LANG_BG_DISABLED
Definition Language.h:729
@ ERR_IN_NON_RANDOM_BG
Definition SharedDefines.h:3908
@ ERR_BATTLEGROUND_NONE
Definition SharedDefines.h:3894
@ ERR_BATTLEGROUND_TOO_MANY_QUEUES
Definition SharedDefines.h:3897
@ ERR_IN_RANDOM_BG
Definition SharedDefines.h:3907
@ ERR_BATTLEGROUND_QUEUED_FOR_RATED
Definition SharedDefines.h:3899
@ CLASS_DEATH_KNIGHT
Definition SharedDefines.h:131
@ BATTLEGROUND_QUEUE_2v2
Definition SharedDefines.h:3884
@ BATTLEGROUND_QUEUE_5v5
Definition SharedDefines.h:3886
@ BATTLEGROUND_QUEUE_3v3
Definition SharedDefines.h:3885
@ CLASS_CONTEXT_TELEPORT
Definition UnitDefines.h:235
uint32 GetMinPlayersPerTeam() const
Definition Battleground.h:351
uint32 GetMaxPlayersPerTeam() const
Definition Battleground.h:350
uint32 GetMembersCount() const
Definition Group.h:252
bool InBattlegroundQueueForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const
Definition Player.cpp:12307
bool HasSpell(uint32 spell) const override
Definition Player.cpp:3888

References _player, Player::AddBattlegroundQueueId(), BattlegroundQueue::AddGroup(), BATTLEGROUND_QUEUE_2v2, BATTLEGROUND_QUEUE_3v3, BATTLEGROUND_QUEUE_5v5, BATTLEGROUND_QUEUE_NONE, BATTLEGROUND_RB, BattlegroundMgr::BGQueueTypeId(), Group::CanJoinBattlegroundQueue(), Player::CanJoinToBattleground(), CLASS_CONTEXT_TELEPORT, CLASS_DEATH_KNIGHT, CONFIG_ALLOW_JOIN_BG_AND_LFG, DISABLE_TYPE_BATTLEGROUND, Group::DoForAllMembers(), ERR_BATTLEGROUND_NONE, ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND, ERR_BATTLEGROUND_QUEUED_FOR_RATED, ERR_BATTLEGROUND_TOO_MANY_QUEUES, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS, ERR_IN_NON_RANDOM_BG, ERR_IN_RANDOM_BG, ERR_LFG_CANT_USE_BATTLEGROUND, BattlegroundQueue::GetAverageQueueWaitTime(), GetBattlegroundBracketByLevel(), Player::GetBGAccessByLevel(), Battleground::GetBgTypeID(), PvPDifficultyEntry::GetBracketId(), Player::GetGroup(), Object::GetGUID(), Group::GetLeaderGUID(), Unit::GetLevel(), Battleground::GetMapId(), WorldLocation::GetMapId(), Battleground::GetMaxPlayersPerTeam(), Group::GetMembersCount(), Battleground::GetMinPlayersPerTeam(), GetPlayer(), Player::HasFreeBattlegroundQueueId(), Player::HasSpell(), Player::InBattleground(), Player::InBattlegroundQueue(), Player::InBattlegroundQueueForBattlegroundQueueType(), Player::IsClass(), Player::IsGameMaster(), LANG_BG_DISABLED, lfg::LFG_STATE_NONE, lfg::LFG_STATE_QUEUED, LOG_DEBUG, LOG_ERROR, MAP_EBON_HOLD, ChatHandler::PSendSysMessage(), sBattlegroundMgr, sBattlemasterListStore, sDisableMgr, Player::SendDirectMessage(), SendPacket(), sLFGMgr, sScriptMgr, STATUS_WAIT_QUEUE, sWorld, TEAM_NEUTRAL, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleBeginTradeOpcode()

void WorldSession::HandleBeginTradeOpcode ( WorldPacket recvPacket)
605{
606 TradeData* my_trade = _player->GetTradeData();
607 if (!my_trade)
608 return;
609
610 TradeStatusInfo info;
612 my_trade->GetTrader()->GetSession()->SendTradeStatus(info);
613 SendTradeStatus(info);
614}
@ TRADE_STATUS_OPEN_WINDOW
Definition SharedDefines.h:3808
TradeData * GetTradeData() const
Definition Player.h:1396

References _player, Player::GetSession(), Player::GetTradeData(), TradeData::GetTrader(), SendTradeStatus(), TradeStatusInfo::Status, and TRADE_STATUS_OPEN_WINDOW.

Referenced by OpcodeTable::Initialize().

◆ HandleBfEntryInviteResponse()

void WorldSession::HandleBfEntryInviteResponse ( WorldPacket recvData)
106{
107 uint32 battleId;
108 uint8 accepted;
109
110 recvData >> battleId >> accepted;
111
112 Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleId);
113 if (!bf)
114 return;
115
116 if (accepted)
118 else
119 {
120 if (_player->GetZoneId() == bf->GetZoneId())
122 }
123}
uint32 GetZoneId() const
Definition Battlefield.h:234
void KickPlayerFromBattlefield(ObjectGuid guid)
Kick player from battlefield and teleport him to kick-point location.
Definition Battlefield.cpp:333
void PlayerAcceptInviteToWar(Player *player)
Definition Battlefield.cpp:489

References _player, Object::GetGUID(), Battlefield::GetZoneId(), WorldObject::GetZoneId(), Battlefield::KickPlayerFromBattlefield(), Battlefield::PlayerAcceptInviteToWar(), and sBattlefieldMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleBfExitRequest()

void WorldSession::HandleBfExitRequest ( WorldPacket recvData)
126{
127 uint32 battleId;
128
129 recvData >> battleId;
130
131 Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleId);
132 if (!bf)
133 return;
134
136}
void AskToLeaveQueue(Player *player)
Definition Battlefield.cpp:473

References _player, Battlefield::AskToLeaveQueue(), and sBattlefieldMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleBfQueueInviteResponse()

void WorldSession::HandleBfQueueInviteResponse ( WorldPacket recvData)
90{
91 uint32 battleId;
92 uint8 accepted;
93
94 recvData >> battleId >> accepted;
95
96 Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleId);
97 if (!bf)
98 return;
99
100 if (accepted)
102}
void PlayerAcceptInviteToQueue(Player *player)
Definition Battlefield.cpp:464

References _player, Battlefield::PlayerAcceptInviteToQueue(), and sBattlefieldMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleBinderActivateOpcode()

void WorldSession::HandleBinderActivateOpcode ( WorldPacket recvPacket)
295{
296 ObjectGuid npcGUID;
297 recvData >> npcGUID;
298
299 if (!GetPlayer()->IsInWorld() || !GetPlayer()->IsAlive())
300 return;
301
303 if (!unit)
304 {
305 LOG_DEBUG("network", "WORLD: HandleBinderActivateOpcode - Unit ({}) not found or you can not interact with him.", npcGUID.ToString());
306 return;
307 }
308
309 // remove fake death
310 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
312
313 SendBindPoint(unit);
314}
@ UNIT_NPC_FLAG_INNKEEPER
Definition UnitDefines.h:338
void SendBindPoint(Creature *npc)
Definition NPCHandler.cpp:316

References Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), SendBindPoint(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_INNKEEPER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleBugOpcode()

void WorldSession::HandleBugOpcode ( WorldPacket recvPacket)
617{
618 uint32 suggestion, contentlen, typelen;
619 std::string content, type;
620
621 recv_data >> suggestion >> contentlen >> content;
622
623 recv_data >> typelen >> type;
624
626
627 stmt->SetData(0, type);
628 stmt->SetData(1, content);
629
630 CharacterDatabase.Execute(stmt);
631}
@ CHAR_INS_BUG_REPORT
Definition CharacterDatabase.h:279

References CHAR_INS_BUG_REPORT, CharacterDatabase, and PreparedStatementBase::SetData().

Referenced by OpcodeTable::Initialize().

◆ HandleBusyTradeOpcode()

void WorldSession::HandleBusyTradeOpcode ( WorldPacket recvPacket)
69{
71}
@ TRADE_STATUS_BUSY
Definition SharedDefines.h:3806
void TradeCancel(bool sendback, TradeStatus status=TRADE_STATUS_TRADE_CANCELED)
Definition PlayerStorage.cpp:4160

References _player, TRADE_STATUS_BUSY, and Player::TradeCancel().

Referenced by OpcodeTable::Initialize().

◆ HandleBuybackItem()

void WorldSession::HandleBuybackItem ( WorldPackets::Item::BuybackItem packet)
749{
751 if (!creature)
752 {
753 LOG_DEBUG("network", "WORLD: HandleBuybackItem - Unit ({}) not found or you can not interact with him.", packet.VendorGuid.ToString());
755 return;
756 }
757
758 // remove fake death
759 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
761
762 Item* pItem = _player->GetItemFromBuyBackSlot(packet.Slot);
763 if (pItem)
764 {
766 if (!_player->HasEnoughMoney(price))
767 {
769 return;
770 }
771
772 ItemPosCountVec dest;
773 InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
774 if (msg == EQUIP_ERR_OK)
775 {
776 if (sWorld->getBoolConfig(CONFIG_ITEMDELETE_VENDOR))
777 {
779 stmt->SetData(0, _player->GetGUID().GetCounter());
780 stmt->SetData(1, pItem->GetEntry());
781 stmt->SetData(2, pItem->GetCount());
782 CharacterDatabase.Execute(stmt);
783 }
784
785 _player->ModifyMoney(-(int32)price);
786 _player->RemoveItemFromBuyBackSlot(packet.Slot, false);
787 _player->ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
788 _player->StoreItem(dest, pItem, true);
789 }
790 else
791 _player->SendEquipError(msg, pItem, nullptr);
792 return;
793 }
794 else
796}
@ CHAR_DEL_RECOVERY_ITEM
Definition CharacterDatabase.h:515
@ BUY_ERR_CANT_FIND_ITEM
Definition Item.h:141
@ BUY_ERR_NOT_ENOUGHT_MONEY
Definition Item.h:143
@ SELL_ERR_CANT_FIND_VENDOR
Definition Item.h:157
@ BUYBACK_SLOT_START
Definition Player.h:710
@ UNIT_NPC_FLAG_VENDOR
Definition UnitDefines.h:329
@ PLAYER_FIELD_BUYBACK_PRICE_1
Definition UpdateFields.h:372
@ CONFIG_ITEMDELETE_VENDOR
Definition WorldConfig.h:119
void RemoveItemFromBuyBackSlot(uint32 slot, bool del)
Definition PlayerStorage.cpp:4067
void SendSellError(SellResult msg, Creature *creature, ObjectGuid guid, uint32 param)
Definition PlayerStorage.cpp:4148
Item * GetItemFromBuyBackSlot(uint32 slot)
Definition PlayerStorage.cpp:4059
void SendBuyError(BuyResult msg, Creature *creature, uint32 item, uint32 param)
Definition PlayerStorage.cpp:4136
ObjectGuid VendorGuid
Definition ItemPackets.h:134
uint32 Slot
Definition ItemPackets.h:135

References _player, BUY_ERR_CANT_FIND_ITEM, BUY_ERR_NOT_ENOUGHT_MONEY, BUYBACK_SLOT_START, Player::CanStoreItem(), CHAR_DEL_RECOVERY_ITEM, CharacterDatabase, CONFIG_ITEMDELETE_VENDOR, ObjectGuid::Empty, EQUIP_ERR_OK, Item::GetCount(), ObjectGuid::GetCounter(), Object::GetEntry(), Object::GetGUID(), Player::GetItemFromBuyBackSlot(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Object::GetUInt32Value(), Player::HasEnoughMoney(), Player::ItemAddedQuestCheck(), LOG_DEBUG, Player::ModifyMoney(), NULL_BAG, NULL_SLOT, PLAYER_FIELD_BUYBACK_PRICE_1, Unit::RemoveAurasByType(), Player::RemoveItemFromBuyBackSlot(), SELL_ERR_CANT_FIND_VENDOR, Player::SendBuyError(), Player::SendEquipError(), Player::SendSellError(), PreparedStatementBase::SetData(), WorldPackets::Item::BuybackItem::Slot, SPELL_AURA_FEIGN_DEATH, Player::StoreItem(), sWorld, ObjectGuid::ToString(), UNIT_NPC_FLAG_VENDOR, UNIT_STATE_DIED, and WorldPackets::Item::BuybackItem::VendorGuid.

Referenced by OpcodeTable::Initialize().

◆ HandleBuyBankSlotOpcode()

void WorldSession::HandleBuyBankSlotOpcode ( WorldPackets::Bank::BuyBankSlot buyBankSlot)
144{
146 if (!CanUseBank(buyBankSlot.Banker))
147 {
149 SendPacket(packet.Write());
150 LOG_DEBUG("network", "WORLD: HandleBuyBankSlotOpcode - {} not found or you can't interact with him.", buyBankSlot.Banker.ToString());
151 return;
152 }
153
155
156 // next slot
157 ++slot;
158
159 BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);
160
161 if (!slotEntry)
162 {
164 SendPacket(packet.Write());
165 return;
166 }
167
168 uint32 price = slotEntry->price;
169
170 if (!_player->HasEnoughMoney(price))
171 {
173 SendPacket(packet.Write());
174 return;
175 }
176
178 _player->ModifyMoney(-int32(price));
179
180 packet.Result = ERR_BANKSLOT_OK;
181 SendPacket(packet.Write());
182
184}
@ ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT
Definition DBCEnums.h:159
DBCStorage< BankBagSlotPricesEntry > sBankBagSlotPricesStore(BankBagSlotPricesEntryfmt)
@ ERR_BANKSLOT_NOTBANKER
Definition Player.h:114
@ ERR_BANKSLOT_FAILED_TOO_MANY
Definition Player.h:112
@ ERR_BANKSLOT_OK
Definition Player.h:115
@ ERR_BANKSLOT_INSUFFICIENT_FUNDS
Definition Player.h:113
uint8 GetBankBagSlotCount() const
Definition Player.h:1287
void SetBankBagSlotCount(uint8 count)
Definition Player.h:1288
Definition BankPackets.h:61
WorldPacket const * Write() override
Definition BankPackets.cpp:37
uint32 Result
Definition BankPackets.h:67
ObjectGuid Banker
Definition BankPackets.h:57
Definition DBCStructure.h:584
uint32 price
Definition DBCStructure.h:586

References _player, ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT, WorldPackets::Bank::BuyBankSlot::Banker, CanUseBank(), ERR_BANKSLOT_FAILED_TOO_MANY, ERR_BANKSLOT_INSUFFICIENT_FUNDS, ERR_BANKSLOT_NOTBANKER, ERR_BANKSLOT_OK, Player::GetBankBagSlotCount(), Player::HasEnoughMoney(), LOG_DEBUG, Player::ModifyMoney(), BankBagSlotPricesEntry::price, WorldPackets::Bank::BuyBankSlotResult::Result, sBankBagSlotPricesStore, SendPacket(), Player::SetBankBagSlotCount(), ObjectGuid::ToString(), Player::UpdateAchievementCriteria(), and WorldPackets::Bank::BuyBankSlotResult::Write().

Referenced by OpcodeTable::Initialize().

◆ HandleBuyItemInSlotOpcode()

void WorldSession::HandleBuyItemInSlotOpcode ( WorldPackets::Item::BuyItemInSlot packet)
799{
800 // client expects count starting at 1, and we send vendorslot+1 to client already
801 if (packet.Slot > 0)
802 --packet.Slot;
803 else
804 return; // cheating
805
806 uint8 bag = NULL_BAG; // init for case invalid bagGUID
807
808 // find bag slot by bag guid
809 if (packet.BagGuid == _player->GetGUID())
811 else
812 {
814 {
815 if (Bag* pBag = _player->GetBagByPos(i))
816 {
817 if (packet.BagGuid == pBag->GetGUID())
818 {
819 bag = i;
820 break;
821 }
822 }
823 }
824 }
825
826 // bag not found, cheating?
827 if (bag == NULL_BAG)
828 return;
829
830 GetPlayer()->BuyItemFromVendorSlot(packet.VendorGuid, packet.Slot, packet.Item, packet.Count, bag, packet.BagSlot);
831}
@ INVENTORY_SLOT_BAG_START
Definition Player.h:685
@ INVENTORY_SLOT_BAG_END
Definition Player.h:686
Definition Bag.h:28
Bag * GetBagByPos(uint8 slot) const
Definition PlayerStorage.cpp:460
bool BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot)
Definition Player.cpp:10719
uint32 Item
Definition ItemPackets.h:146
uint32 Count
Definition ItemPackets.h:150
uint32 Slot
Definition ItemPackets.h:147
ObjectGuid BagGuid
Definition ItemPackets.h:148
uint8 BagSlot
Definition ItemPackets.h:149
ObjectGuid VendorGuid
Definition ItemPackets.h:145

References _player, WorldPackets::Item::BuyItemInSlot::BagGuid, WorldPackets::Item::BuyItemInSlot::BagSlot, Player::BuyItemFromVendorSlot(), WorldPackets::Item::BuyItemInSlot::Count, Player::GetBagByPos(), Object::GetGUID(), GetPlayer(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, WorldPackets::Item::BuyItemInSlot::Item, NULL_BAG, WorldPackets::Item::BuyItemInSlot::Slot, and WorldPackets::Item::BuyItemInSlot::VendorGuid.

Referenced by OpcodeTable::Initialize().

◆ HandleBuyItemOpcode()

void WorldSession::HandleBuyItemOpcode ( WorldPackets::Item::BuyItem packet)
834{
835 // client expects count starting at 1, and we send vendorslot+1 to client already
836 if (packet.Slot > 0)
837 --packet.Slot;
838 else
839 return; // cheating
840
841 GetPlayer()->BuyItemFromVendorSlot(packet.VendorGuid, packet.Slot, packet.Item, packet.Count, NULL_BAG, NULL_SLOT);
842}
uint32 Item
Definition ItemPackets.h:161
uint32 Count
Definition ItemPackets.h:163
uint32 Slot
Definition ItemPackets.h:162
ObjectGuid VendorGuid
Definition ItemPackets.h:160

References Player::BuyItemFromVendorSlot(), WorldPackets::Item::BuyItem::Count, GetPlayer(), WorldPackets::Item::BuyItem::Item, NULL_BAG, NULL_SLOT, WorldPackets::Item::BuyItem::Slot, and WorldPackets::Item::BuyItem::VendorGuid.

Referenced by OpcodeTable::Initialize().

◆ HandleBuyStableSlot()

void WorldSession::HandleBuyStableSlot ( WorldPacket recvPacket)
609{
610 LOG_DEBUG("network", "WORLD: Recv CMSG_BUY_STABLE_SLOT.");
611 ObjectGuid npcGUID;
612
613 recvData >> npcGUID;
614
615 if (!CheckStableMaster(npcGUID))
616 {
618 return;
619 }
620
621 // remove fake death
622 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
624
625 PetStable& petStable = GetPlayer()->GetOrInitPetStable();
626 if (petStable.MaxStabledPets < MAX_PET_STABLES)
627 {
628 StableSlotPricesEntry const* SlotPrice = sStableSlotPricesStore.LookupEntry(petStable.MaxStabledPets + 1);
629 if (_player->HasEnoughMoney(SlotPrice->Price))
630 {
631 ++petStable.MaxStabledPets;
632 _player->ModifyMoney(-int32(SlotPrice->Price));
634 }
635 else
637 }
638 else
640}
DBCStorage< StableSlotPricesEntry > sStableSlotPricesStore(StableSlotPricesfmt)
@ STABLE_ERR_MONEY
Definition NPCHandler.cpp:41
@ STABLE_SUCCESS_BUY_SLOT
Definition NPCHandler.cpp:45
@ STABLE_ERR_STABLE
Definition NPCHandler.cpp:42
constexpr auto MAX_PET_STABLES
Definition PetDefines.h:37
Definition PetDefines.h:212
uint32 MaxStabledPets
Definition PetDefines.h:237
PetStable & GetOrInitPetStable()
Definition Player.cpp:15826
bool CheckStableMaster(ObjectGuid guid)
Definition PetHandler.cpp:652
void SendStableResult(uint8 guid)
Definition NPCHandler.cpp:419
Definition DBCStructure.h:1903
uint32 Price
Definition DBCStructure.h:1905

References _player, CheckStableMaster(), Player::GetOrInitPetStable(), GetPlayer(), Player::HasEnoughMoney(), LOG_DEBUG, MAX_PET_STABLES, PetStable::MaxStabledPets, Player::ModifyMoney(), StableSlotPricesEntry::Price, Unit::RemoveAurasByType(), SendStableResult(), SPELL_AURA_FEIGN_DEATH, sStableSlotPricesStore, STABLE_ERR_MONEY, STABLE_ERR_STABLE, STABLE_SUCCESS_BUY_SLOT, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarAddEvent()

void WorldSession::HandleCalendarAddEvent ( WorldPacket recvData)
229{
230 ObjectGuid guid = _player->GetGUID();
231
232 std::string title;
233 std::string description;
234 uint8 type;
235 uint8 repeatable;
236 uint32 maxInvites;
237 int32 dungeonId;
238 uint32 eventPackedTime;
239 uint32 unkPackedTime;
240 uint32 flags;
241
242 recvData >> title >> description >> type >> repeatable >> maxInvites >> dungeonId;
243 recvData.ReadPackedTime(eventPackedTime);
244 recvData.ReadPackedTime(unkPackedTime);
245 recvData >> flags;
246
247 // prevent attacks with non-utf8 chars -> with multiple packets it will hang up the db due to errors.
248 if (!validUtf8String(recvData, title, "create", guid) || title.size() > 31 || !validUtf8String(recvData, description, "create", guid) || description.size() > 255)
249 return;
250
251 // prevent events in the past
252 // To Do: properly handle timezones and remove the "- time_t(86400L)" hack
253 if (time_t(eventPackedTime) < (GameTime::GetGameTime().count() - time_t(86400L)))
254 {
255 recvData.rfinish();
256 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_PASSED);
257 return;
258 }
259
260 // If the event is a guild event, check if the player is in a guild
262 {
263 if (!_player->GetGuildId())
264 {
265 recvData.rfinish();
266 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_GUILD_PLAYER_NOT_IN_GUILD);
267 return;
268 }
269 }
270
271 // Check if the player reached the max number of events allowed to create
273 {
274 if (sCalendarMgr->GetGuildEvents(_player->GetGuildId()).size() >= CALENDAR_MAX_GUILD_EVENTS)
275 {
276 recvData.rfinish();
277 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_GUILD_EVENTS_EXCEEDED);
278 return;
279 }
280 }
281 else
282 {
283 if (sCalendarMgr->GetEventsCreatedBy(guid).size() >= CALENDAR_MAX_EVENTS)
284 {
285 recvData.rfinish();
286 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENTS_EXCEEDED);
287 return;
288 }
289 }
290
292 {
293 recvData.rfinish();
294 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_INTERNAL);
295 return;
296 }
298
299 CalendarEvent* calendarEvent = new CalendarEvent(sCalendarMgr->GetFreeEventId(), guid, 0, CalendarEventType(type), dungeonId,
300 time_t(eventPackedTime), flags, time_t(unkPackedTime), title, description);
301
302 if (calendarEvent->IsGuildEvent() || calendarEvent->IsGuildAnnouncement())
303 if (Player* creator = ObjectAccessor::FindConnectedPlayer(guid))
304 calendarEvent->SetGuildId(creator->GetGuildId());
305
306 if (calendarEvent->IsGuildAnnouncement())
307 {
308 // 946684800 is 01/01/2000 00:00:00 - default response time
309 CalendarInvite* invite = new CalendarInvite(0, calendarEvent->GetEventId(), ObjectGuid::Empty, guid, 946684800, CALENDAR_STATUS_NOT_SIGNED_UP, CALENDAR_RANK_PLAYER, "");
310 sCalendarMgr->AddInvite(calendarEvent, invite);
311 }
312 else
313 {
314 uint32 inviteCount;
318
319 memset(status, 0, sizeof(status));
320 memset(rank, 0, sizeof(rank));
321
322 try
323 {
324 recvData >> inviteCount;
325
326 for (uint32 i = 0; i < inviteCount && i < CALENDAR_MAX_INVITES; ++i)
327 {
328 recvData >> invitee[i].ReadAsPacked();
329 recvData >> status[i] >> rank[i];
330 }
331 }
332 catch (ByteBufferException const&)
333 {
334 delete calendarEvent;
335 calendarEvent = nullptr;
336 throw;
337 }
338
340 if (inviteCount > 1)
341 trans = CharacterDatabase.BeginTransaction();
342
343 for (uint32 i = 0; i < inviteCount && i < CALENDAR_MAX_INVITES; ++i)
344 {
345 // 946684800 is 01/01/2000 00:00:00 - default response time
346 CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), calendarEvent->GetEventId(), invitee[i], guid, 946684800, CalendarInviteStatus(status[i]), CalendarModerationRank(rank[i]), "");
347 sCalendarMgr->AddInvite(calendarEvent, invite, trans);
348 }
349
350 if (inviteCount > 1)
351 CharacterDatabase.CommitTransaction(trans);
352 }
353
354 sCalendarMgr->AddEvent(calendarEvent, CALENDAR_SENDTYPE_ADD);
355}
bool validUtf8String(WorldPacket &recvData, std::string &s, std::string action, ObjectGuid playerGUID)
Definition CalendarHandler.cpp:216
#define sCalendarMgr
Definition CalendarMgr.h:344
@ CALENDAR_ERROR_INTERNAL
Definition CalendarMgr.h:98
@ CALENDAR_ERROR_EVENT_PASSED
Definition CalendarMgr.h:109
@ CALENDAR_ERROR_EVENTS_EXCEEDED
Definition CalendarMgr.h:92
@ CALENDAR_ERROR_GUILD_EVENTS_EXCEEDED
Definition CalendarMgr.h:91
@ CALENDAR_ERROR_GUILD_PLAYER_NOT_IN_GUILD
Definition CalendarMgr.h:99
CalendarModerationRank
Definition CalendarMgr.h:44
@ CALENDAR_RANK_PLAYER
Definition CalendarMgr.h:45
@ CALENDAR_SENDTYPE_ADD
Definition CalendarMgr.h:53
CalendarEventType
Definition CalendarMgr.h:58
CalendarInviteStatus
Definition CalendarMgr.h:75
@ CALENDAR_STATUS_NOT_SIGNED_UP
Definition CalendarMgr.h:83
@ CALENDAR_MAX_EVENTS
Definition CalendarMgr.h:128
@ CALENDAR_MAX_INVITES
Definition CalendarMgr.h:130
@ CALENDAR_MAX_GUILD_EVENTS
Definition CalendarMgr.h:129
@ CALENDAR_CREATE_EVENT_COOLDOWN
Definition CalendarMgr.h:131
Definition ByteBuffer.h:32
uint32 ReadPackedTime()
Definition ByteBuffer.cpp:95
uint32 GetGuildId() const
Definition Player.h:1921
time_t GetCalendarEventCreationCooldown() const
Definition WorldSession.h:631
void SetCalendarEventCreationCooldown(time_t cooldown)
Definition WorldSession.h:632
Definition CalendarMgr.h:195
bool IsGuildAnnouncement() const
Definition CalendarMgr.h:253
void SetGuildId(uint32 guildId)
Definition CalendarMgr.h:228
bool IsGuildEvent() const
Definition CalendarMgr.h:252
uint64 GetEventId() const
Definition CalendarMgr.h:223
Definition CalendarMgr.h:136

References _player, CALENDAR_CREATE_EVENT_COOLDOWN, CALENDAR_ERROR_EVENT_PASSED, CALENDAR_ERROR_EVENTS_EXCEEDED, CALENDAR_ERROR_GUILD_EVENTS_EXCEEDED, CALENDAR_ERROR_GUILD_PLAYER_NOT_IN_GUILD, CALENDAR_ERROR_INTERNAL, CALENDAR_MAX_EVENTS, CALENDAR_MAX_GUILD_EVENTS, CALENDAR_MAX_INVITES, CALENDAR_RANK_PLAYER, CALENDAR_SENDTYPE_ADD, CALENDAR_STATUS_NOT_SIGNED_UP, CharacterDatabase, ObjectGuid::Empty, ObjectAccessor::FindConnectedPlayer(), GetCalendarEventCreationCooldown(), CalendarEvent::GetEventId(), GameTime::GetGameTime(), Object::GetGUID(), Player::GetGuildId(), CalendarEvent::IsGuildAnnouncement(), CalendarEvent::IsGuildEvent(), ObjectGuid::ReadAsPacked(), ByteBuffer::ReadPackedTime(), ByteBuffer::rfinish(), sCalendarMgr, SetCalendarEventCreationCooldown(), CalendarEvent::SetGuildId(), and validUtf8String().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarArenaTeam()

void WorldSession::HandleCalendarArenaTeam ( WorldPackets::Calendar::ArenaTeam packet)
209{
210 LOG_DEBUG("network", "CMSG_CALENDAR_ARENA_TEAM [{}]", _player->GetGUID().ToString());
211
212 if (ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(packet.ArenaTeamId))
213 team->MassInviteToEvent(this);
214}
uint32 ArenaTeamId
Definition CalendarPackets.h:57

References _player, WorldPackets::Calendar::ArenaTeam::ArenaTeamId, Object::GetGUID(), LOG_DEBUG, sArenaTeamMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarComplain()

void WorldSession::HandleCalendarComplain ( WorldPackets::Calendar::CalendarComplain packet)
756{
757 if (sWorld->getBoolConfig(CONFIG_LOGSPAMREPORTS))
758 {
760
761 stmt->SetData(0, 2); // SpamType 2 = Calendar
762 stmt->SetData(1, packet.ComplainGuid.GetCounter());
763 stmt->SetData(2, 0);
764 stmt->SetData(3, 0);
765 stmt->SetData(4, 0);
766 stmt->SetData(5, 0);
767 stmt->SetData(6, "EventId: " + std::to_string(packet.EventId));
768 stmt->SetData(7, GameTime::GetGameTime().count());
769
770 CharacterDatabase.Execute(stmt);
771 }
772}
@ CHAR_INS_SPAM_REPORT
Definition CharacterDatabase.h:280
@ CONFIG_LOGSPAMREPORTS
Definition WorldConfig.h:111
ObjectGuid ComplainGuid
Definition CalendarPackets.h:68
uint64 EventId
Definition CalendarPackets.h:67

References CHAR_INS_SPAM_REPORT, CharacterDatabase, WorldPackets::Calendar::CalendarComplain::ComplainGuid, CONFIG_LOGSPAMREPORTS, WorldPackets::Calendar::CalendarComplain::EventId, ObjectGuid::GetCounter(), GameTime::GetGameTime(), PreparedStatementBase::SetData(), and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarCopyEvent()

void WorldSession::HandleCalendarCopyEvent ( WorldPacket recvData)
426{
427 ObjectGuid guid = _player->GetGUID();
428 uint64 eventId;
429 uint64 inviteId;
430 uint32 eventTime;
431
432 recvData >> eventId >> inviteId;
433 recvData.ReadPackedTime(eventTime);
434 LOG_DEBUG("network", "CMSG_CALENDAR_COPY_EVENT [{}], EventId [{}] inviteId [{}] Time: {}", guid.ToString(), eventId, inviteId, eventTime);
435
436 // prevent events in the past
437 // To Do: properly handle timezones and remove the "- time_t(86400L)" hack
438 if (time_t(eventTime) < (GameTime::GetGameTime().count() - time_t(86400L)))
439 {
440 recvData.rfinish();
441 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_PASSED);
442 return;
443 }
444
445 if (CalendarEvent* oldEvent = sCalendarMgr->GetEvent(eventId))
446 {
447 // Ensure that the player has access to the event
448 if (oldEvent->IsGuildEvent() || oldEvent->IsGuildAnnouncement())
449 {
450 if (oldEvent->GetGuildId() != _player->GetGuildId())
451 {
452 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
453 return;
454 }
455 }
456 else
457 {
458 if (oldEvent->GetCreatorGUID() != guid)
459 {
460 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
461 return;
462 }
463 }
464
465 // Check if the player reached the max number of events allowed to create
466 if (oldEvent->IsGuildEvent() || oldEvent->IsGuildAnnouncement())
467 {
468 if (sCalendarMgr->GetGuildEvents(_player->GetGuildId()).size() >= CALENDAR_MAX_GUILD_EVENTS)
469 {
470 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_GUILD_EVENTS_EXCEEDED);
471 return;
472 }
473 }
474 else
475 {
476 if (sCalendarMgr->GetEventsCreatedBy(guid).size() >= CALENDAR_MAX_EVENTS)
477 {
478 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENTS_EXCEEDED);
479 return;
480 }
481 }
482
484 {
485 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_INTERNAL);
486 return;
487 }
489
490 CalendarEvent* newEvent = new CalendarEvent(*oldEvent, sCalendarMgr->GetFreeEventId());
491 newEvent->SetEventTime(time_t(eventTime));
492 sCalendarMgr->AddEvent(newEvent, CALENDAR_SENDTYPE_COPY);
493
494 CalendarInviteStore invites = sCalendarMgr->GetEventInvites(eventId);
496 if (invites.size() > 1)
497 trans = CharacterDatabase.BeginTransaction();
498
499 for (CalendarInviteStore::const_iterator itr = invites.begin(); itr != invites.end(); ++itr)
500 sCalendarMgr->AddInvite(newEvent, new CalendarInvite(**itr, sCalendarMgr->GetFreeInviteId(), newEvent->GetEventId()), trans);
501
502 if (invites.size() > 1)
503 CharacterDatabase.CommitTransaction(trans);
504 // should we change owner when somebody makes a copy of event owned by another person?
505 }
506 else
507 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
508}
@ CALENDAR_ERROR_EVENT_INVALID
Definition CalendarMgr.h:96
std::vector< CalendarInvite * > CalendarInviteStore
Definition CalendarMgr.h:273
@ CALENDAR_SENDTYPE_COPY
Definition CalendarMgr.h:54
void SetEventTime(time_t eventTime)
Definition CalendarMgr.h:243

References _player, CALENDAR_CREATE_EVENT_COOLDOWN, CALENDAR_ERROR_EVENT_INVALID, CALENDAR_ERROR_EVENT_PASSED, CALENDAR_ERROR_EVENTS_EXCEEDED, CALENDAR_ERROR_GUILD_EVENTS_EXCEEDED, CALENDAR_ERROR_INTERNAL, CALENDAR_MAX_EVENTS, CALENDAR_MAX_GUILD_EVENTS, CALENDAR_SENDTYPE_COPY, CharacterDatabase, GetCalendarEventCreationCooldown(), CalendarEvent::GetEventId(), GameTime::GetGameTime(), Object::GetGUID(), Player::GetGuildId(), LOG_DEBUG, ByteBuffer::ReadPackedTime(), ByteBuffer::rfinish(), sCalendarMgr, SetCalendarEventCreationCooldown(), CalendarEvent::SetEventTime(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarEventInvite()

void WorldSession::HandleCalendarEventInvite ( WorldPacket recvData)
511{
512 LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_INVITE");
513
514 ObjectGuid playerGuid = _player->GetGUID();
515
516 uint64 eventId;
517 uint64 inviteId;
518 std::string name;
519 bool isPreInvite;
520 bool isGuildEvent;
521
522 ObjectGuid inviteeGuid;
523 uint32 inviteeTeamId = TEAM_NEUTRAL;
524 uint32 inviteeGuildId = 0;
525
526 recvData >> eventId >> inviteId >> name >> isPreInvite >> isGuildEvent;
527
528 if (Player* player = ObjectAccessor::FindPlayerByName(name.c_str(), false))
529 {
530 // Invitee is online
531 inviteeGuid = player->GetGUID();
532 inviteeTeamId = player->GetTeamId();
533 inviteeGuildId = player->GetGuildId();
534 }
535 else
536 {
537 // xinef: Get Data From global storage
538 if (ObjectGuid guid = sCharacterCache->GetCharacterGuidByName(name))
539 {
540 if (CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(guid))
541 {
542 inviteeGuid = guid;
543 inviteeTeamId = Player::TeamIdForRace(playerData->Race);
544 inviteeGuildId = playerData->GuildId;
545 }
546 }
547 }
548
549 if (!inviteeGuid)
550 {
551 sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_PLAYER_NOT_FOUND);
552 return;
553 }
554
555 if (_player->GetTeamId() != inviteeTeamId && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR))
556 {
557 sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_NOT_ALLIED);
558 return;
559 }
560
561 // xinef: sync query
562 if (QueryResult result = CharacterDatabase.Query("SELECT flags FROM character_social WHERE guid = {} AND friend = {}", inviteeGuid.GetCounter(), playerGuid.GetCounter()))
563 {
564 Field* fields = result->Fetch();
565 if (fields[0].Get<uint8>() & SOCIAL_FLAG_IGNORED)
566 {
567 sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_IGNORING_YOU_S, name.c_str());
568 return;
569 }
570 }
571
572 if (!isPreInvite)
573 {
574 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
575 {
576 if (calendarEvent->IsGuildEvent() && calendarEvent->GetGuildId() == inviteeGuildId)
577 {
578 // we can't invite guild members to guild events
579 sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_NO_GUILD_INVITES);
580 return;
581 }
582
583 // 946684800 is 01/01/2000 00:00:00 - default response time
584 CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), eventId, inviteeGuid, playerGuid, 946684800, CALENDAR_STATUS_INVITED, CALENDAR_RANK_PLAYER, "");
585 sCalendarMgr->AddInvite(calendarEvent, invite);
586 }
587 else
588 sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_EVENT_INVALID);
589 }
590 else
591 {
592 if (isGuildEvent && inviteeGuildId == _player->GetGuildId())
593 {
594 sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_NO_GUILD_INVITES);
595 return;
596 }
597
598 // 946684800 is 01/01/2000 00:00:00 - default response time
599 CalendarInvite* invite = new CalendarInvite(inviteId, 0, inviteeGuid, playerGuid, 946684800, CALENDAR_STATUS_INVITED, CALENDAR_RANK_PLAYER, "");
600 sCalendarMgr->SendCalendarEventInvite(*invite);
601 }
602}
@ CALENDAR_ERROR_NOT_ALLIED
Definition CalendarMgr.h:102
@ CALENDAR_ERROR_NO_GUILD_INVITES
Definition CalendarMgr.h:121
@ CALENDAR_ERROR_IGNORING_YOU_S
Definition CalendarMgr.h:103
@ CALENDAR_ERROR_PLAYER_NOT_FOUND
Definition CalendarMgr.h:101
@ CALENDAR_STATUS_INVITED
Definition CalendarMgr.h:76
std::shared_ptr< ResultSet > QueryResult
Definition DatabaseEnvFwd.h:27
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR
Definition WorldConfig.h:31
Class used to access individual fields of database query result.
Definition Field.h:98

References _player, CALENDAR_ERROR_EVENT_INVALID, CALENDAR_ERROR_IGNORING_YOU_S, CALENDAR_ERROR_NO_GUILD_INVITES, CALENDAR_ERROR_NOT_ALLIED, CALENDAR_ERROR_PLAYER_NOT_FOUND, CALENDAR_RANK_PLAYER, CALENDAR_STATUS_INVITED, CharacterDatabase, CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR, ObjectAccessor::FindPlayerByName(), ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetGuildId(), Player::GetTeamId(), LOG_DEBUG, sCalendarMgr, sCharacterCache, SOCIAL_FLAG_IGNORED, sWorld, TEAM_NEUTRAL, and Player::TeamIdForRace().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarEventModeratorStatus()

void WorldSession::HandleCalendarEventModeratorStatus ( WorldPacket recvData)
727{
728 ObjectGuid guid = _player->GetGUID();
729 ObjectGuid invitee;
730 uint64 eventId;
731 uint64 inviteId;
732 uint64 ownerInviteId; // isn't it sender's inviteId?
733 uint8 rank;
734
735 recvData>> invitee.ReadAsPacked();
736 recvData >> eventId >> inviteId >> ownerInviteId >> rank;
737 LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_MODERATOR_STATUS [{}] EventId [{}] ownerInviteId [{}], Invitee ([{}] id: [{}], rank {}",
738 guid.ToString(), eventId, ownerInviteId, invitee.ToString(), inviteId, rank);
739
740 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
741 {
742 if (CalendarInvite* invite = sCalendarMgr->GetInvite(inviteId))
743 {
744 invite->SetRank(CalendarModerationRank(rank));
745 sCalendarMgr->UpdateInvite(invite);
746 sCalendarMgr->SendCalendarEventModeratorStatusAlert(*calendarEvent, *invite);
747 }
748 else
749 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE); // correct?
750 }
751 else
752 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
753}
@ CALENDAR_ERROR_NO_INVITE
Definition CalendarMgr.h:117

References _player, CALENDAR_ERROR_EVENT_INVALID, CALENDAR_ERROR_NO_INVITE, Object::GetGUID(), LOG_DEBUG, ObjectGuid::ReadAsPacked(), sCalendarMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarEventRemoveInvite()

void WorldSession::HandleCalendarEventRemoveInvite ( WorldPacket recvData)
667{
668 ObjectGuid guid = _player->GetGUID();
669 ObjectGuid invitee;
670 uint64 eventId;
671 uint64 ownerInviteId; // isn't it sender's inviteId?
672 uint64 inviteId;
673
674 recvData>> invitee.ReadAsPacked();
675 recvData >> inviteId >> ownerInviteId >> eventId;
676
677 LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_REMOVE_INVITE [{}] EventId [{}], ownerInviteId [{}], Invitee ([{}] id: [{}])",
678 guid.ToString(), eventId, ownerInviteId, invitee.ToString(), inviteId);
679
680 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
681 {
682 if (calendarEvent->GetCreatorGUID() == invitee)
683 {
684 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_DELETE_CREATOR_FAILED);
685 return;
686 }
687
688 sCalendarMgr->RemoveInvite(inviteId, eventId, guid);
689 }
690 else
691 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE);
692}
@ CALENDAR_ERROR_DELETE_CREATOR_FAILED
Definition CalendarMgr.h:111

References _player, CALENDAR_ERROR_DELETE_CREATOR_FAILED, CALENDAR_ERROR_NO_INVITE, Object::GetGUID(), LOG_DEBUG, ObjectGuid::ReadAsPacked(), sCalendarMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarEventRsvp()

void WorldSession::HandleCalendarEventRsvp ( WorldPacket recvData)
631{
632 ObjectGuid guid = _player->GetGUID();
633 uint64 eventId;
634 uint64 inviteId;
635 uint32 status;
636
637 recvData >> eventId >> inviteId >> status;
638 LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_RSVP [{}] EventId [{}], InviteId [{}], status {}",
639 guid.ToString(), eventId, inviteId, status);
640
641 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
642 {
643 // i think we still should be able to remove self from locked events
644 if (status != CALENDAR_STATUS_REMOVED && calendarEvent->GetFlags() & CALENDAR_FLAG_INVITES_LOCKED)
645 {
646 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_LOCKED);
647 return;
648 }
649
650 if (CalendarInvite* invite = sCalendarMgr->GetInvite(inviteId))
651 {
652 invite->SetStatus(CalendarInviteStatus(status));
653 invite->SetStatusTime(GameTime::GetGameTime().count());
654
655 sCalendarMgr->UpdateInvite(invite);
656 sCalendarMgr->SendCalendarEventStatus(*calendarEvent, *invite);
657 sCalendarMgr->SendCalendarClearPendingAction(guid);
658 }
659 else
660 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE); // correct?
661 }
662 else
663 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
664}
@ CALENDAR_ERROR_EVENT_LOCKED
Definition CalendarMgr.h:110
@ CALENDAR_FLAG_INVITES_LOCKED
Definition CalendarMgr.h:38
@ CALENDAR_STATUS_REMOVED
Definition CalendarMgr.h:85

References _player, CALENDAR_ERROR_EVENT_INVALID, CALENDAR_ERROR_EVENT_LOCKED, CALENDAR_ERROR_NO_INVITE, CALENDAR_FLAG_INVITES_LOCKED, CALENDAR_STATUS_REMOVED, GameTime::GetGameTime(), Object::GetGUID(), LOG_DEBUG, sCalendarMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarEventSignup()

void WorldSession::HandleCalendarEventSignup ( WorldPacket recvData)
605{
606 ObjectGuid guid = _player->GetGUID();
607 uint64 eventId;
608 bool tentative;
609
610 recvData >> eventId >> tentative;
611 LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_SIGNUP [{}] EventId [{}] Tentative {}", guid.ToString(), eventId, tentative);
612
613 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
614 {
615 if (calendarEvent->IsGuildEvent() && calendarEvent->GetGuildId() != _player->GetGuildId())
616 {
617 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_GUILD_PLAYER_NOT_IN_GUILD);
618 return;
619 }
620
622 CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), eventId, guid, guid, GameTime::GetGameTime().count(), status, CALENDAR_RANK_PLAYER, "");
623 sCalendarMgr->AddInvite(calendarEvent, invite);
624 sCalendarMgr->SendCalendarClearPendingAction(guid);
625 }
626 else
627 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
628}
@ CALENDAR_STATUS_TENTATIVE
Definition CalendarMgr.h:84
@ CALENDAR_STATUS_SIGNED_UP
Definition CalendarMgr.h:82

References _player, CALENDAR_ERROR_EVENT_INVALID, CALENDAR_ERROR_GUILD_PLAYER_NOT_IN_GUILD, CALENDAR_RANK_PLAYER, CALENDAR_STATUS_SIGNED_UP, CALENDAR_STATUS_TENTATIVE, GameTime::GetGameTime(), Object::GetGUID(), Player::GetGuildId(), LOG_DEBUG, sCalendarMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarEventStatus()

void WorldSession::HandleCalendarEventStatus ( WorldPacket recvData)
695{
696 ObjectGuid guid = _player->GetGUID();
697 ObjectGuid invitee;
698 uint64 eventId;
699 uint64 inviteId;
700 uint64 ownerInviteId; // isn't it sender's inviteId?
701 uint8 status;
702
703 recvData >> invitee.ReadAsPacked();
704 recvData >> eventId >> inviteId >> ownerInviteId >> status;
705 LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_STATUS [{}] EventId [{}] ownerInviteId [{}], Invitee ({}) id: [{}], status {}",
706 guid.ToString(), eventId, ownerInviteId, invitee.ToString(), inviteId, status);
707
708 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
709 {
710 if (CalendarInvite* invite = sCalendarMgr->GetInvite(inviteId))
711 {
712 invite->SetStatus((CalendarInviteStatus)status);
713 invite->SetStatusTime(GameTime::GetGameTime().count());
714
715 sCalendarMgr->UpdateInvite(invite);
716 sCalendarMgr->SendCalendarEventStatus(*calendarEvent, *invite);
717 sCalendarMgr->SendCalendarClearPendingAction(invitee);
718 }
719 else
720 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE); // correct?
721 }
722 else
723 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
724}

References _player, CALENDAR_ERROR_EVENT_INVALID, CALENDAR_ERROR_NO_INVITE, GameTime::GetGameTime(), Object::GetGUID(), LOG_DEBUG, ObjectGuid::ReadAsPacked(), sCalendarMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarGetCalendar()

void WorldSession::HandleCalendarGetCalendar ( WorldPacket recvData)
Todo:
: Fix this, how we do know how many and what holidays to send?
54{
55 ObjectGuid guid = _player->GetGUID();
56 LOG_DEBUG("network", "CMSG_CALENDAR_GET_CALENDAR [{}]", guid.ToString());
57
58 time_t currTime = GameTime::GetGameTime().count();
59
60 WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR, 1000); // Average size if no instance
61
62 CalendarInviteStore invites = sCalendarMgr->GetPlayerInvites(guid);
63 data << uint32(invites.size());
64 for (CalendarInviteStore::const_iterator itr = invites.begin(); itr != invites.end(); ++itr)
65 {
66 data << uint64((*itr)->GetEventId());
67 data << uint64((*itr)->GetInviteId());
68 data << uint8((*itr)->GetStatus());
69 data << uint8((*itr)->GetRank());
70
71 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent((*itr)->GetEventId()))
72 {
73 data << uint8(calendarEvent->IsGuildEvent());
74 data << calendarEvent->GetCreatorGUID().WriteAsPacked();
75 }
76 else
77 {
78 data << uint8(0);
79 data << (*itr)->GetSenderGUID().WriteAsPacked();
80 }
81 }
82
83 CalendarEventStore playerEvents = sCalendarMgr->GetPlayerEvents(guid);
84 data << uint32(playerEvents.size());
85 for (CalendarEventStore::const_iterator itr = playerEvents.begin(); itr != playerEvents.end(); ++itr)
86 {
87 CalendarEvent* calendarEvent = *itr;
88
89 data << uint64(calendarEvent->GetEventId());
90 data << calendarEvent->GetTitle();
91 data << uint32(calendarEvent->GetType());
92 data.AppendPackedTime(calendarEvent->GetEventTime());
93 data << uint32(calendarEvent->GetFlags());
94 data << int32(calendarEvent->GetDungeonId());
95 data << calendarEvent->GetCreatorGUID().WriteAsPacked();
96 }
97
98 data << uint32(currTime); // server time
99 data.AppendPackedTime(currTime); // zone time
100
101 ByteBuffer dataBuffer;
102 uint32 boundCounter = 0;
103 for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
104 {
105 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(_player->GetGUID(), Difficulty(i));
106 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
107 {
108 if (itr->second.perm)
109 {
110 InstanceSave const* save = itr->second.save;
111 time_t resetTime = itr->second.extended ? save->GetExtendedResetTime() : save->GetResetTime();
112 dataBuffer << uint32(save->GetMapId());
113 dataBuffer << uint32(save->GetDifficulty());
114 dataBuffer << uint32(resetTime >= currTime ? resetTime - currTime : 0);
115 dataBuffer << ObjectGuid::Create<HighGuid::Instance>(save->GetInstanceId()); // instance save id as unique instance copy id
116 ++boundCounter;
117 }
118 }
119 }
120
121 data << uint32(boundCounter);
122 data.append(dataBuffer);
123
124 // pussywizard
125 uint32 relationTime = sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_RELATIVE_TIMESTAMP) + sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR; // set point in time (default 29.12.2005) + X hours
126 data << uint32(relationTime);
127
128 // Reuse variables
129 boundCounter = 0;
130 std::set<uint32> sentMaps;
131 dataBuffer.clear();
132
133 ResetTimeByMapDifficultyMap const& resets = sInstanceSaveMgr->GetResetTimeMap();
134 for (ResetTimeByMapDifficultyMap::const_iterator itr = resets.begin(); itr != resets.end(); ++itr)
135 {
136 uint32 mapId = PAIR32_LOPART(itr->first);
137 if (sentMaps.find(mapId) != sentMaps.end())
138 continue;
139
140 MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
141 if (!mapEntry || !mapEntry->IsRaid())
142 continue;
143
144 sentMaps.insert(mapId);
145
146 dataBuffer << int32(mapId);
147 time_t period = sInstanceSaveMgr->GetExtendedResetTimeFor(mapId, (Difficulty)PAIR32_HIPART(itr->first)) - itr->second;
148 dataBuffer << int32(period); // pussywizard: reset time period
149 dataBuffer << int32(0); // pussywizard: reset time offset, needed for other than 7-day periods if not aligned with relationTime
150 ++boundCounter;
151 }
152
153 data << uint32(boundCounter);
154 data.append(dataBuffer);
155
157 data << uint32(sGameEventMgr->ModifiedHolidays.size());
158 for (uint32 entry : sGameEventMgr->ModifiedHolidays)
159 {
160 HolidaysEntry const* holiday = sHolidaysStore.LookupEntry(entry);
161
162 if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_GAME_EVENT, sGameEventMgr->GetHolidayEventId(holiday->Id), nullptr))
163 {
164 continue;
165 }
166
167 data << uint32(holiday->Id); // m_ID
168 data << uint32(holiday->Region); // m_region, might be looping
169 data << uint32(holiday->Looping); // m_looping, might be region
170 data << uint32(holiday->Priority); // m_priority
171 data << uint32(holiday->CalendarFilterType); // m_calendarFilterType
172
173 for (uint8 j = 0; j < MAX_HOLIDAY_DATES; ++j)
174 data << uint32(holiday->Date[j]); // 26 * m_date -- WritePackedTime ?
175
176 for (uint8 j = 0; j < MAX_HOLIDAY_DURATIONS; ++j)
177 data << uint32(holiday->Duration[j]); // 10 * m_duration
178
179 for (uint8 j = 0; j < MAX_HOLIDAY_FLAGS; ++j)
180 data << uint32(holiday->CalendarFlags[j]); // 10 * m_calendarFlags
181
182 data << holiday->TextureFilename; // m_textureFilename (holiday name)
183 }
184
185 SendPacket(&data);
186}
std::unordered_set< CalendarEvent * > CalendarEventStore
Definition CalendarMgr.h:274
constexpr auto HOUR
Definition Common.h:48
Difficulty
Definition DBCEnums.h:266
#define MAX_DIFFICULTY
Definition DBCEnums.h:283
DBCStorage< HolidaysEntry > sHolidaysStore(Holidaysfmt)
DBCStorage< MapEntry > sMapStore(MapEntryfmt)
#define MAX_HOLIDAY_FLAGS
Definition DBCStructure.h:1124
#define MAX_HOLIDAY_DURATIONS
Definition DBCStructure.h:1122
#define MAX_HOLIDAY_DATES
Definition DBCStructure.h:1123
@ DISABLE_TYPE_GAME_EVENT
Definition DisableMgr.h:37
#define sGameEventMgr
Definition GameEventMgr.h:201
std::unordered_map< uint32, InstancePlayerBind > BoundInstancesMap
Definition InstanceSaveMgr.h:46
#define sInstanceSaveMgr
Definition InstanceSaveMgr.h:202
std::unordered_map< uint32, time_t > ResetTimeByMapDifficultyMap
Definition InstanceSaveMgr.h:104
uint16 PAIR32_HIPART(uint32 x)
Definition ObjectDefines.h:93
uint16 PAIR32_LOPART(uint32 x)
Definition ObjectDefines.h:98
@ CONFIG_INSTANCE_RESET_TIME_RELATIVE_TIMESTAMP
Definition WorldConfig.h:207
@ CONFIG_INSTANCE_RESET_TIME_HOUR
Definition WorldConfig.h:206
Definition ByteBuffer.h:70
void clear()
Definition ByteBuffer.h:122
Definition InstanceSaveMgr.h:56
time_t GetExtendedResetTime() const
Definition InstanceSaveMgr.h:76
uint32 GetInstanceId() const
Definition InstanceSaveMgr.h:61
uint32 GetMapId() const
Definition InstanceSaveMgr.h:62
Difficulty GetDifficulty() const
Definition InstanceSaveMgr.h:63
time_t GetResetTime() const
Definition InstanceSaveMgr.h:75
PackedGuid WriteAsPacked() const
Definition ObjectGuid.h:316
@ SMSG_CALENDAR_SEND_CALENDAR
Definition Opcodes.h:1108
ObjectGuid GetCreatorGUID() const
Definition CalendarMgr.h:226
CalendarEventType GetType() const
Definition CalendarMgr.h:238
int32 GetDungeonId() const
Definition CalendarMgr.h:241
std::string GetTitle() const
Definition CalendarMgr.h:232
time_t GetEventTime() const
Definition CalendarMgr.h:244
uint32 GetFlags() const
Definition CalendarMgr.h:247
Definition DBCStructure.h:1127
int32 CalendarFilterType
Definition DBCStructure.h:1138
uint32 Duration[MAX_HOLIDAY_DURATIONS]
Definition DBCStructure.h:1129
uint32 Id
Definition DBCStructure.h:1128
char const * TextureFilename
Definition DBCStructure.h:1136
uint32 Priority
Definition DBCStructure.h:1137
uint32 CalendarFlags[MAX_HOLIDAY_FLAGS]
Definition DBCStructure.h:1133
uint32 Region
Definition DBCStructure.h:1131
uint32 Date[MAX_HOLIDAY_DATES]
Definition DBCStructure.h:1130
uint32 Looping
Definition DBCStructure.h:1132
Definition DBCStructure.h:1325
bool IsRaid() const
Definition DBCStructure.h:1354

References _player, ByteBuffer::append(), ByteBuffer::AppendPackedTime(), HolidaysEntry::CalendarFilterType, HolidaysEntry::CalendarFlags, ByteBuffer::clear(), CONFIG_INSTANCE_RESET_TIME_HOUR, CONFIG_INSTANCE_RESET_TIME_RELATIVE_TIMESTAMP, HolidaysEntry::Date, DISABLE_TYPE_GAME_EVENT, HolidaysEntry::Duration, CalendarEvent::GetCreatorGUID(), InstanceSave::GetDifficulty(), CalendarEvent::GetDungeonId(), CalendarEvent::GetEventId(), CalendarEvent::GetEventTime(), InstanceSave::GetExtendedResetTime(), CalendarEvent::GetFlags(), GameTime::GetGameTime(), Object::GetGUID(), InstanceSave::GetInstanceId(), InstanceSave::GetMapId(), InstanceSave::GetResetTime(), CalendarEvent::GetTitle(), CalendarEvent::GetType(), HOUR, HolidaysEntry::Id, MapEntry::IsRaid(), LOG_DEBUG, HolidaysEntry::Looping, MAX_DIFFICULTY, MAX_HOLIDAY_DATES, MAX_HOLIDAY_DURATIONS, MAX_HOLIDAY_FLAGS, PAIR32_HIPART(), PAIR32_LOPART(), HolidaysEntry::Priority, HolidaysEntry::Region, sCalendarMgr, sDisableMgr, SendPacket(), sGameEventMgr, sHolidaysStore, sInstanceSaveMgr, sMapStore, SMSG_CALENDAR_SEND_CALENDAR, sWorld, HolidaysEntry::TextureFilename, ObjectGuid::ToString(), and ObjectGuid::WriteAsPacked().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarGetEvent()

void WorldSession::HandleCalendarGetEvent ( WorldPackets::Calendar::GetEvent packet)
189{
190 LOG_DEBUG("network", "CMSG_CALENDAR_GET_EVENT. Player [{}] Event [{}]", _player->GetGUID().ToString(), packet.EventId);
191
192 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(packet.EventId))
193 sCalendarMgr->SendCalendarEvent(_player->GetGUID(), *calendarEvent, CALENDAR_SENDTYPE_GET);
194 else
195 sCalendarMgr->SendCalendarCommandResult(_player->GetGUID(), CALENDAR_ERROR_EVENT_INVALID);
196}
@ CALENDAR_SENDTYPE_GET
Definition CalendarMgr.h:52
uint64 EventId
Definition CalendarPackets.h:35

References _player, CALENDAR_ERROR_EVENT_INVALID, CALENDAR_SENDTYPE_GET, WorldPackets::Calendar::GetEvent::EventId, Object::GetGUID(), LOG_DEBUG, sCalendarMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarGetNumPending()

void WorldSession::HandleCalendarGetNumPending ( WorldPacket recvData)
775{
776 ObjectGuid guid = _player->GetGUID();
777 uint32 pending = sCalendarMgr->GetPlayerNumPending(guid);
778
779 LOG_DEBUG("network", "CMSG_CALENDAR_GET_NUM_PENDING: [{}] Pending: {}", guid.ToString(), pending);
780
782 data << uint32(pending);
783 SendPacket(&data);
784}
@ SMSG_CALENDAR_SEND_NUM_PENDING
Definition Opcodes.h:1126

References _player, Object::GetGUID(), LOG_DEBUG, sCalendarMgr, SendPacket(), SMSG_CALENDAR_SEND_NUM_PENDING, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarGuildFilter()

void WorldSession::HandleCalendarGuildFilter ( WorldPackets::Calendar::GuildFilter packet)
199{
200 LOG_DEBUG("network", "CMSG_CALENDAR_GUILD_FILTER [{}]", _player->GetGUID().ToString());
201
202 if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId()))
203 guild->MassInviteToEvent(this, packet.MinimumLevel, packet.MaximumLevel, packet.MinimumRank);
204
205 LOG_DEBUG("network", "CMSG_CALENDAR_GUILD_FILTER: Min level [{}], Max level [{}], Min rank [{}]", packet.MinimumLevel, packet.MaximumLevel, packet.MinimumRank);
206}
#define sGuildMgr
Definition GuildMgr.h:51
Definition Guild.h:292
uint32 MinimumLevel
Definition CalendarPackets.h:45
uint32 MinimumRank
Definition CalendarPackets.h:47
uint32 MaximumLevel
Definition CalendarPackets.h:46

References _player, Object::GetGUID(), Player::GetGuildId(), LOG_DEBUG, WorldPackets::Calendar::GuildFilter::MaximumLevel, WorldPackets::Calendar::GuildFilter::MinimumLevel, WorldPackets::Calendar::GuildFilter::MinimumRank, sGuildMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarRemoveEvent()

void WorldSession::HandleCalendarRemoveEvent ( WorldPacket recvData)
415{
416 ObjectGuid guid = _player->GetGUID();
417 uint64 eventId;
418
419 recvData >> eventId;
420 recvData.rfinish(); // Skip flags & invite ID, we don't use them
421
422 sCalendarMgr->RemoveEvent(eventId, guid);
423}

References _player, Object::GetGUID(), ByteBuffer::rfinish(), and sCalendarMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleCalendarUpdateEvent()

void WorldSession::HandleCalendarUpdateEvent ( WorldPacket recvData)
358{
359 ObjectGuid guid = _player->GetGUID();
360 time_t oldEventTime;
361
362 uint64 eventId;
363 uint64 inviteId;
364 std::string title;
365 std::string description;
366 uint8 type;
367 uint8 repetitionType;
368 uint32 maxInvites;
369 int32 dungeonId;
370 uint32 eventPackedTime;
371 uint32 timeZoneTime;
372 uint32 flags;
373
374 recvData >> eventId >> inviteId >> title >> description >> type >> repetitionType >> maxInvites >> dungeonId;
375 recvData.ReadPackedTime(eventPackedTime);
376 recvData.ReadPackedTime(timeZoneTime);
377 recvData >> flags;
378
379 // prevent attacks with non-utf8 chars -> with multiple packets it will hang up the db due to errors.
380 if (!validUtf8String(recvData, title, "update", guid) || title.size() > 31 || !validUtf8String(recvData, description, "update", guid) || description.size() > 255)
381 return;
382
383 // prevent events in the past
384 // To Do: properly handle timezones and remove the "- time_t(86400L)" hack
385 if (time_t(eventPackedTime) < (GameTime::GetGameTime().count() - time_t(86400L)))
386 {
387 recvData.rfinish();
388 return;
389 }
390
391 LOG_DEBUG("network", "CMSG_CALENDAR_UPDATE_EVENT [{}] EventId [{}], InviteId [{}] Title {}, Description {}, type {} "
392 "Repeatable {}, MaxInvites {}, Dungeon ID {}, Time {} Time2 {}, Flags {}",
393 guid.ToString(), eventId, inviteId, title, description, type, repetitionType, maxInvites, dungeonId, eventPackedTime, timeZoneTime, flags);
394
395 if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
396 {
397 oldEventTime = calendarEvent->GetEventTime();
398
399 calendarEvent->SetType(CalendarEventType(type));
400 calendarEvent->SetFlags(flags);
401 calendarEvent->SetEventTime(time_t(eventPackedTime));
402 calendarEvent->SetTimeZoneTime(time_t(timeZoneTime)); // Not sure, seems constant from the little sniffs we have
403 calendarEvent->SetDungeonId(dungeonId);
404 calendarEvent->SetTitle(title);
405 calendarEvent->SetDescription(description);
406
407 sCalendarMgr->UpdateEvent(calendarEvent);
408 sCalendarMgr->SendCalendarEventUpdateAlert(*calendarEvent, oldEventTime);
409 }
410 else
411 sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID);
412}

References _player, CALENDAR_ERROR_EVENT_INVALID, GameTime::GetGameTime(), Object::GetGUID(), LOG_DEBUG, ByteBuffer::ReadPackedTime(), ByteBuffer::rfinish(), sCalendarMgr, ObjectGuid::ToString(), and validUtf8String().

Referenced by OpcodeTable::Initialize().

◆ HandleCancelAuraOpcode()

void WorldSession::HandleCancelAuraOpcode ( WorldPacket recvPacket)
567{
568 uint32 spellId;
569 recvPacket >> spellId;
570
571 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
572 if (!spellInfo)
573 return;
574
575 // not allow remove spells with attr SPELL_ATTR0_NO_AURA_CANCEL
577 {
578 return;
579 }
580
581 // channeled spell case (it currently casted then)
582 if (spellInfo->IsChanneled())
583 {
585 if (curSpell->m_spellInfo->Id == spellId)
587 return;
588 }
589
590 // non channeled case:
591 // don't allow remove non positive spells
592 // don't allow cancelling passive auras (some of them are visible)
593 if (!spellInfo->IsPositive() || spellInfo->IsPassive())
594 {
595 return;
596 }
597
598 // maybe should only remove one buff when there are multiple?
600}
@ SPELL_ATTR0_NO_AURA_CANCEL
Definition SharedDefines.h:401
@ AURA_REMOVE_BY_CANCEL
Definition SpellAuraDefines.h:393
@ CURRENT_CHANNELED_SPELL
Definition Unit.h:557
bool IsPassive() const
Definition SpellInfo.cpp:1130
bool IsChanneled() const
Definition SpellInfo.cpp:1288
bool HasAttribute(SpellAttr0 attribute) const
Definition SpellInfo.h:441
bool IsPositive() const
Definition SpellInfo.cpp:1269
void RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4985
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4262
Spell * GetCurrentSpell(CurrentSpellTypes spellType) const
Definition Unit.h:1576

References _player, AURA_REMOVE_BY_CANCEL, CURRENT_CHANNELED_SPELL, ObjectGuid::Empty, Unit::GetCurrentSpell(), SpellInfo::HasAttribute(), Unit::InterruptSpell(), SpellInfo::IsChanneled(), SpellInfo::IsPassive(), SpellInfo::IsPositive(), Unit::RemoveOwnedAura(), SPELL_ATTR0_NO_AURA_CANCEL, and sSpellMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleCancelAutoRepeatSpellOpcode()

void WorldSession::HandleCancelAutoRepeatSpellOpcode ( WorldPacket recvPacket)
645{
646 // may be better send SMSG_CANCEL_AUTO_REPEAT?
647 // cancel and prepare for deleting
649}
@ CURRENT_AUTOREPEAT_SPELL
Definition Unit.h:558

References _player, CURRENT_AUTOREPEAT_SPELL, and Unit::InterruptSpell().

Referenced by OpcodeTable::Initialize().

◆ HandleCancelCastOpcode()

void WorldSession::HandleCancelCastOpcode ( WorldPacket recvPacket)
553{
554 uint32 spellId;
555
556 recvPacket.read_skip<uint8>(); // counter, increments with every CANCEL packet, don't use for now
557 recvPacket >> spellId;
558
559 _player->SpellQueue.clear();
560
562 if (_player->IsNonMeleeSpellCast(false))
563 _player->InterruptNonMeleeSpells(false, spellId, false, true);
564}
@ CURRENT_MELEE_SPELL
Definition Unit.h:555
std::deque< PendingSpellCastRequest > SpellQueue
Definition Player.h:2693
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4334
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition Unit.cpp:4304

References _player, CURRENT_MELEE_SPELL, Unit::InterruptNonMeleeSpells(), Unit::InterruptSpell(), Unit::IsNonMeleeSpellCast(), ByteBuffer::read_skip(), and Player::SpellQueue.

Referenced by OpcodeTable::Initialize().

◆ HandleCancelChanneling()

void WorldSession::HandleCancelChanneling ( WorldPacket recvData)
652{
653 uint32 spellID = 0;
654 recvData >> spellID;
655
656 // ignore for remote control state (for player case)
657 Unit* mover = _player->m_mover;
658 if (!mover)
659 {
660 return;
661 }
662
663 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellID);
664 if (!spellInfo)
665 {
666 return;
667 }
668
669 // not allow remove spells with attr SPELL_ATTR0_NO_AURA_CANCEL
671 {
672 return;
673 }
674
676 if (!spell || spell->GetSpellInfo()->Id != spellInfo->Id)
677 {
678 return;
679 }
680
682}
SafeUnitPointer m_mover
Definition Player.h:2373
uint32 Id
Definition SpellInfo.h:344
SpellInfo const * GetSpellInfo() const
Definition Spell.h:593

References _player, CURRENT_CHANNELED_SPELL, Unit::GetCurrentSpell(), Spell::GetSpellInfo(), SpellInfo::HasAttribute(), SpellInfo::Id, Unit::InterruptSpell(), Player::m_mover, SPELL_ATTR0_NO_AURA_CANCEL, and sSpellMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleCancelGrowthAuraOpcode()

void WorldSession::HandleCancelGrowthAuraOpcode ( WorldPacket recvPacket)
641{
642}

Referenced by OpcodeTable::Initialize().

◆ HandleCancelMountAuraOpcode()

void WorldSession::HandleCancelMountAuraOpcode ( WorldPacket recvData)
1476{
1477 LOG_DEBUG("network", "WORLD: CMSG_CANCEL_MOUNT_AURA");
1478
1479 //If player is not mounted, so go out :)
1480 if (!_player->IsMounted()) // not blizz like; no any messages on blizz
1481 {
1483 return;
1484 }
1485
1486 if (_player->IsInFlight()) // not blizz like; no any messages on blizz
1487 {
1489 return;
1490 }
1491
1492 _player->Dismount();
1494}
@ LANG_CHAR_NON_MOUNTED
Definition Language.h:54
@ LANG_YOU_IN_FLIGHT
Definition Language.h:50
@ SPELL_AURA_MOUNTED
Definition SpellAuraDefines.h:141
virtual void SendSysMessage(std::string_view str, bool escapeCharacters=false)
Definition Chat.cpp:168
void Dismount()
Definition Unit.cpp:10593
bool IsMounted() const
Definition Unit.h:1890

References _player, Unit::Dismount(), Unit::IsInFlight(), Unit::IsMounted(), LANG_CHAR_NON_MOUNTED, LANG_YOU_IN_FLIGHT, LOG_DEBUG, Unit::RemoveAurasByType(), ChatHandler::SendSysMessage(), and SPELL_AURA_MOUNTED.

Referenced by OpcodeTable::Initialize().

◆ HandleCancelTempEnchantmentOpcode()

void WorldSession::HandleCancelTempEnchantmentOpcode ( WorldPackets::Item::CancelTempEnchantment packet)
1405{
1406 LOG_DEBUG("network", "WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT");
1407
1408 // apply only to equipped item
1410 return;
1411
1413
1414 if (!item)
1415 return;
1416
1418 return;
1419
1422}
@ TEMP_ENCHANTMENT_SLOT
Definition Item.h:170
uint32 GetEnchantmentId(EnchantmentSlot slot) const
Definition Item.h:304
void ClearEnchantment(EnchantmentSlot slot)
Definition Item.cpp:960
uint32 EquipmentSlot
Definition ItemPackets.h:247

References Player::ApplyEnchantment(), Item::ClearEnchantment(), WorldPackets::Item::CancelTempEnchantment::EquipmentSlot, Item::GetEnchantmentId(), Player::GetItemByPos(), GetPlayer(), INVENTORY_SLOT_BAG_0, Player::IsEquipmentPos(), LOG_DEBUG, and TEMP_ENCHANTMENT_SLOT.

Referenced by OpcodeTable::Initialize().

◆ HandleCancelTradeOpcode()

void WorldSession::HandleCancelTradeOpcode ( WorldPacket recvPacket)
627{
628 // sended also after LOGOUT COMPLETE
629 if (_player) // needed because STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
630 _player->TradeCancel(true);
631}

References _player, and Player::TradeCancel().

Referenced by OpcodeTable::Initialize().

◆ HandleCastSpellOpcode()

void WorldSession::HandleCastSpellOpcode ( WorldPacket recvPacket)
Todo:
: Preparation for #23204
377{
378 uint32 spellId;
379 uint8 castCount, castFlags;
380
381 if (recvPacket.empty())
382 return;
383
384 recvPacket >> castCount >> spellId >> castFlags;
385 TriggerCastFlags triggerFlag = TRIGGERED_NONE;
386
387 uint32 oldSpellId = spellId;
388
389 LOG_DEBUG("network", "WORLD: got cast spell packet, castCount: {}, spellId: {}, castFlags: {}, data length = {}", castCount, spellId, castFlags, (uint32)recvPacket.size());
390
391 // ignore for remote control state (for player case)
392 Unit* mover = _player->m_mover;
393 if (mover != _player && mover->IsPlayer())
394 {
395 recvPacket.rfinish(); // prevent spam at ignore packet
396 return;
397 }
398
399 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
400
401 if (!spellInfo)
402 {
403 LOG_ERROR("network.opcode", "WORLD: unknown spell id {}", spellId);
404 recvPacket.rfinish(); // prevent spam at ignore packet
405 return;
406 }
407
408 // fail if we are cancelling pending request
409 if (!_player->SpellQueue.empty())
410 {
411 PendingSpellCastRequest& request = _player->SpellQueue.front(); // Peek at the first spell
412 if (request.cancelInProgress)
413 {
414 Spell* spell = new Spell(_player, spellInfo, TRIGGERED_NONE);
415 spell->m_cast_count = castCount;
417 spell->finish(false);
418 recvPacket.rfinish(); // prevent spam at ignore packet
419 return;
420 }
421 }
422
423 // try queue spell if it can't be executed right now
425 {
426 if (_player->CanRequestSpellCast(spellInfo))
427 {
428 WorldPacket packetCopy(recvPacket); // Copy the packet
429 packetCopy.rpos(0); // Reset read position to the start of the buffer.
430 _player->SpellQueue.emplace_back(
431 spellId,
432 spellInfo->GetCategory(),
433 std::move(packetCopy) // Move ownership of copied packet
434 );
435 return;
436 }
437 }
438
439 // client provided targets
440 SpellCastTargets targets;
441 targets.Read(recvPacket, mover);
442 HandleClientCastFlags(recvPacket, castFlags, targets);
443
444 // not have spell in spellbook
445 if (mover->IsPlayer())
446 {
447 // not have spell in spellbook or spell passive and not casted by client
448 if (!(spellInfo->Targets & TARGET_FLAG_GAMEOBJECT_ITEM) && (!mover->ToPlayer()->HasActiveSpell(spellId) || spellInfo->IsPassive()))
449 {
450 bool allow = false;
451
452 // allow casting of unknown spells for special lock cases
453 if (GameObject* go = targets.GetGOTarget())
454 {
455 if (go->GetSpellForLock(mover->ToPlayer()) == spellInfo)
456 {
457 allow = true;
458 }
459 }
460
462 // allow casting of spells triggered by clientside periodic trigger auras
463 /*
464 if (caster->HasAuraTypeWithTriggerSpell(SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT, spellId))
465 {
466 allow = true;
467 triggerFlag = TRIGGERED_FULL_MASK;
468 }
469 */
470
471 if (!allow)
472 return;
473 }
474 }
475 else
476 {
477 // pussywizard: casting player's spells from vehicle when seat allows it
478 // if ANYTHING CHANGES in this function, INFORM ME BEFORE applying!!!
479 if (Vehicle* veh = mover->GetVehicleKit())
480 if (const VehicleSeatEntry* seat = veh->GetSeatForPassenger(_player))
481 if (seat->m_flags & VEHICLE_SEAT_FLAG_CAN_ATTACK || spellInfo->Effects[EFFECT_0].Effect == SPELL_EFFECT_OPEN_LOCK /*allow looting from vehicle, but only if player has required spell (all necessary opening spells are in playercreateinfo_spell)*/)
482 if ((mover->IsCreature() && !mover->ToCreature()->HasSpell(spellId)) || spellInfo->IsPassive()) // the creature can't cast that spell, check player instead
483 {
484 if (!(spellInfo->Targets & TARGET_FLAG_GAMEOBJECT_ITEM) && (!_player->HasActiveSpell (spellId) || spellInfo->IsPassive()))
485 {
486 //cheater? kick? ban?
487 recvPacket.rfinish(); // prevent spam at ignore packet
488 return;
489 }
490
491 // at this point, player is a valid caster
492 // swapping the mover will stop the check below at IsUnit, so everything works fine
493 mover = _player;
494 }
495
496 // not have spell in spellbook or spell passive and not casted by client
497 if ((mover->IsCreature() && !mover->ToCreature()->HasSpell(spellId)) || spellInfo->IsPassive())
498 {
499 //cheater? kick? ban?
500 recvPacket.rfinish(); // prevent spam at ignore packet
501 return;
502 }
503 }
504
505 sScriptMgr->ValidateSpellAtCastSpell(_player, oldSpellId, spellId, castCount, castFlags);
506
507 if (oldSpellId != spellId)
508 spellInfo = sSpellMgr->GetSpellInfo(spellId);
509
510 // Client is resending autoshot cast opcode when other spell is casted during shoot rotation
511 // Skip it to prevent "interrupt" message
514 {
515 recvPacket.rfinish();
516 return;
517 }
518
519 // can't use our own spells when we're in possession of another unit,
520 if (_player->isPossessing())
521 {
522 return;
523 }
524
525 // pussywizard: HandleClientCastFlags calls HandleMovementOpcodes, which can result in pretty much anything. Caster not in map will crash at GetMap() for spell difficulty in Spell constructor.
526 if (!mover->FindMap())
527 {
528 recvPacket.rfinish(); // prevent spam at ignore packet
529 return;
530 }
531
532 // auto-selection buff level base at target level (in spellInfo)
533 if (spellInfo->IsPositive())
534 if (Unit* target = targets.GetUnitTarget())
535 if (mover->IsFriendlyTo(target))
536 {
537 SpellInfo const* actualSpellInfo = spellInfo->GetAuraRankForLevel(target->GetLevel());
538
539 // if rank not found then function return nullptr but in explicit cast case original spell can be casted and later failed with appropriate error message
540 if (actualSpellInfo)
541 spellInfo = actualSpellInfo;
542 }
543
544 Spell* spell = new Spell(mover, spellInfo, triggerFlag, ObjectGuid::Empty, false);
545
546 sScriptMgr->ValidateSpellAtCastSpellResult(_player, mover, spell, oldSpellId, spellId);
547
548 spell->m_cast_count = castCount; // set count of casts
549 spell->prepare(&targets);
550}
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_OPEN_LOCK
Definition SharedDefines.h:799
@ SPELL_FAILED_DONT_REPORT
Definition SharedDefines.h:964
TriggerCastFlags
Definition SpellDefines.h:132
@ TRIGGERED_NONE
Definition SpellDefines.h:133
@ TARGET_FLAG_GAMEOBJECT_ITEM
Definition SpellInfo.h:61
bool empty() const
Definition ByteBuffer.h:445
bool HasSpell(uint32 spellID) const override
Definition Creature.cpp:3039
bool IsPlayer() const
Definition Object.h:201
Player * ToPlayer()
Definition Object.h:202
bool IsCreature() const
Definition Object.h:205
Creature * ToCreature()
Definition Object.h:206
bool CanExecutePendingSpellCastRequest(SpellInfo const *spellInfo)
Definition PlayerUpdates.cpp:2308
bool HasActiveSpell(uint32 spell) const
Definition Player.cpp:3900
bool CanRequestSpellCast(SpellInfo const *spellInfo)
Definition PlayerUpdates.cpp:2334
GameObject * GetGOTarget() const
Definition Spell.cpp:264
void Read(ByteBuffer &data, Unit *caster)
Definition Spell.cpp:126
Unit * GetUnitTarget() const
Definition Spell.cpp:232
uint32 GetCategory() const
Definition SpellInfo.cpp:880
SpellInfo const * GetAuraRankForLevel(uint8 level) const
Definition SpellInfo.cpp:2928
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:417
uint32 Targets
Definition SpellInfo.h:359
bool IsAutoRepeatRangedSpell() const
Definition SpellInfo.cpp:1315
uint8 m_cast_count
Definition Spell.h:539
void finish(bool ok=true)
Definition Spell.cpp:4451
SpellInfo const *const m_spellInfo
Definition Spell.h:535
bool isPossessing() const
Definition Unit.h:1313
bool IsFriendlyTo(Unit const *unit) const
Definition Unit.cpp:7276
Vehicle * GetVehicleKit() const
Definition Unit.h:1929
Map * FindMap() const
Definition Object.h:626
void HandleClientCastFlags(WorldPacket &recvPacket, uint8 castFlags, SpellCastTargets &targets)
Definition SpellHandler.cpp:35
Definition Player.h:1072
bool cancelInProgress
Definition Player.h:1077

References _player, PendingSpellCastRequest::cancelInProgress, Player::CanExecutePendingSpellCastRequest(), Player::CanRequestSpellCast(), CURRENT_AUTOREPEAT_SPELL, EFFECT_0, SpellInfo::Effects, ObjectGuid::Empty, ByteBuffer::empty(), WorldObject::FindMap(), Spell::finish(), SpellInfo::GetAuraRankForLevel(), SpellInfo::GetCategory(), Unit::GetCurrentSpell(), SpellCastTargets::GetGOTarget(), SpellCastTargets::GetUnitTarget(), Unit::GetVehicleKit(), HandleClientCastFlags(), Player::HasActiveSpell(), Creature::HasSpell(), SpellInfo::IsAutoRepeatRangedSpell(), Object::IsCreature(), Unit::IsFriendlyTo(), SpellInfo::IsPassive(), Object::IsPlayer(), SpellInfo::IsPositive(), Unit::isPossessing(), LOG_DEBUG, LOG_ERROR, Spell::m_cast_count, Player::m_mover, Spell::m_spellInfo, Spell::prepare(), SpellCastTargets::Read(), ByteBuffer::rfinish(), ByteBuffer::rpos(), Spell::SendCastResult(), ByteBuffer::size(), SPELL_EFFECT_OPEN_LOCK, SPELL_FAILED_DONT_REPORT, Player::SpellQueue, sScriptMgr, sSpellMgr, TARGET_FLAG_GAMEOBJECT_ITEM, SpellInfo::Targets, Object::ToCreature(), Object::ToPlayer(), TRIGGERED_NONE, and VEHICLE_SEAT_FLAG_CAN_ATTACK.

Referenced by OpcodeTable::Initialize().

◆ HandleChangeSeatsOnControlledVehicle()

void WorldSession::HandleChangeSeatsOnControlledVehicle ( WorldPacket recvData)
62{
63 LOG_DEBUG("network", "WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE");
64
65 Unit* vehicle_base = GetPlayer()->GetVehicleBase();
66 if (!vehicle_base)
67 {
68 recvData.rfinish(); // prevent warnings spam
69 return;
70 }
71
73 if (!seat->CanSwitchFromSeat())
74 {
75 recvData.rfinish(); // prevent warnings spam
76 LOG_ERROR("network.opcode", "HandleChangeSeatsOnControlledVehicle, Opcode: {}, Player {} tried to switch seats but current seatflags {} don't permit that.",
77 recvData.GetOpcode(), GetPlayer()->GetGUID().ToString(), seat->m_flags);
78 return;
79 }
80
81 switch (recvData.GetOpcode())
82 {
84 GetPlayer()->ChangeSeat(-1, false);
85 break;
87 GetPlayer()->ChangeSeat(-1, true);
88 break;
90 {
91 ObjectGuid guid; // current vehicle guid
92 recvData >> guid.ReadAsPacked();
93
94 // pussywizard:
95 if (vehicle_base->GetGUID() != guid)
96 {
97 recvData.rfinish(); // prevent warnings spam
98 return;
99 }
100
101 MovementInfo movementInfo;
102 movementInfo.guid = guid;
103 ReadMovementInfo(recvData, &movementInfo);
104 vehicle_base->m_movementInfo = movementInfo;
105
106 ObjectGuid accessory; // accessory guid
107 recvData >> accessory.ReadAsPacked();
108
109 int8 seatId;
110 recvData >> seatId;
111
112 if (!accessory)
113 GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next
114 else if (Unit* vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), accessory))
115 {
116 if (Vehicle* vehicle = vehUnit->GetVehicleKit())
117 if (vehicle->HasEmptySeat(seatId))
118 vehUnit->HandleSpellClick(GetPlayer(), seatId);
119 }
120 break;
121 }
123 {
124 ObjectGuid guid; // current vehicle guid
125 recvData >> guid.ReadAsPacked();
126
127 int8 seatId;
128 recvData >> seatId;
129
130 if (vehicle_base->GetGUID() == guid)
131 GetPlayer()->ChangeSeat(seatId);
132 else if (Unit* vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), guid))
133 if (Vehicle* vehicle = vehUnit->GetVehicleKit())
134 if (vehicle->HasEmptySeat(seatId))
135 vehUnit->HandleSpellClick(GetPlayer(), seatId);
136 break;
137 }
138 default:
139 break;
140 }
141}
std::int8_t int8
Definition Define.h:105
Unit * GetVehicleBase() const
Definition Unit.cpp:15038
void ChangeSeat(int8 seatId, bool next=true)
Definition Unit.cpp:15706
VehicleSeatEntry const * GetSeatForPassenger(Unit const *passenger)
Definition Vehicle.cpp:621
void ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
Definition WorldSession.cpp:1006
@ CMSG_REQUEST_VEHICLE_SWITCH_SEAT
Definition Opcodes.h:1175
@ CMSG_REQUEST_VEHICLE_NEXT_SEAT
Definition Opcodes.h:1174
@ CMSG_REQUEST_VEHICLE_PREV_SEAT
Definition Opcodes.h:1173
@ CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE
Definition Opcodes.h:1209
Definition Object.h:288
ObjectGuid guid
Definition Object.h:290
bool CanSwitchFromSeat() const
Definition DBCStructure.h:2119

References VehicleSeatEntry::CanSwitchFromSeat(), Unit::ChangeSeat(), CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE, CMSG_REQUEST_VEHICLE_NEXT_SEAT, CMSG_REQUEST_VEHICLE_PREV_SEAT, CMSG_REQUEST_VEHICLE_SWITCH_SEAT, Object::GetGUID(), WorldPacket::GetOpcode(), GetPlayer(), Vehicle::GetSeatForPassenger(), ObjectAccessor::GetUnit(), Unit::GetVehicle(), Unit::GetVehicleBase(), MovementInfo::guid, LOG_DEBUG, LOG_ERROR, VehicleSeatEntry::m_flags, WorldObject::m_movementInfo, ObjectGuid::ReadAsPacked(), ReadMovementInfo(), and ByteBuffer::rfinish().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelAnnouncements()

void WorldSession::HandleChannelAnnouncements ( WorldPacket recvPacket)
249{
250 std::string channelName;
251 recvPacket >> channelName;
252
253 LOG_DEBUG("chat.system", "CMSG_CHANNEL_ANNOUNCEMENTS {} Channel: {}",
254 GetPlayerInfo(), channelName);
256 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
257 channel->Announce(GetPlayer());
258}
Definition ChannelMgr.h:29
static ChannelMgr * forTeam(TeamId teamId)
Definition ChannelMgr.cpp:33
Definition Channel.h:144

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleChannelBan()

void WorldSession::HandleChannelBan ( WorldPacket recvPacket)
219{
220 std::string channelName, targetName;
221 recvPacket >> channelName >> targetName;
222
223 LOG_DEBUG("chat.system", "CMSG_CHANNEL_BAN {} Channel: {}, Target: {}",
224 GetPlayerInfo(), channelName, targetName);
225 if (!normalizePlayerName(targetName))
226 return;
227
229 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
230 channel->Ban(GetPlayer(), targetName);
231}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelDeclineInvite()

void WorldSession::HandleChannelDeclineInvite ( WorldPacket recvPacket)
796{
797 // used only with EXTRA_LOGS
798 (void)recvPacket;
799
800 LOG_DEBUG("network", "Opcode {}", recvPacket.GetOpcode());
801}

References WorldPacket::GetOpcode(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleChannelDisplayListQuery()

void WorldSession::HandleChannelDisplayListQuery ( WorldPacket recvPacket)
274{
275 // this should be OK because the 2 function _were_ the same
276 HandleChannelList(recvPacket);
277}
void HandleChannelList(WorldPacket &recvPacket)
Definition ChannelHandler.cpp:73

References HandleChannelList().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelInvite()

void WorldSession::HandleChannelInvite ( WorldPacket recvPacket)
189{
190 std::string channelName, targetName;
191 recvPacket >> channelName >> targetName;
192
193 LOG_DEBUG("chat.system", "CMSG_CHANNEL_INVITE {} Channel: {}, Target: {}",
194 GetPlayerInfo(), channelName, targetName);
195 if (!normalizePlayerName(targetName))
196 return;
197
199 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
200 channel->Invite(GetPlayer(), targetName);
201}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelKick()

void WorldSession::HandleChannelKick ( WorldPacket recvPacket)
204{
205 std::string channelName, targetName;
206 recvPacket >> channelName >> targetName;
207
208 LOG_DEBUG("chat.system", "CMSG_CHANNEL_KICK {} Channel: {}, Target: {}",
209 GetPlayerInfo(), channelName, targetName);
210 if (!normalizePlayerName(targetName))
211 return;
212
214 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
215 channel->Kick(GetPlayer(), targetName);
216}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelList()

void WorldSession::HandleChannelList ( WorldPacket recvPacket)
74{
75 std::string channelName;
76 recvPacket >> channelName;
77
78 LOG_DEBUG("chat.system", "{} {} Channel: {}",
79 recvPacket.GetOpcode() == CMSG_CHANNEL_DISPLAY_LIST ? "CMSG_CHANNEL_DISPLAY_LIST" : "CMSG_CHANNEL_LIST",
80 GetPlayerInfo(), channelName);
82 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
83 channel->List(GetPlayer());
84}
@ CMSG_CHANNEL_DISPLAY_LIST
Definition Opcodes.h:1008

References CMSG_CHANNEL_DISPLAY_LIST, ChannelMgr::forTeam(), WorldPacket::GetOpcode(), GetPlayer(), GetPlayerInfo(), GetTeamId(), and LOG_DEBUG.

Referenced by HandleChannelDisplayListQuery(), and OpcodeTable::Initialize().

◆ HandleChannelModerateOpcode()

void WorldSession::HandleChannelModerateOpcode ( WorldPacket recvPacket)
261{
262 std::string channelName;
263 recvPacket >> channelName;
264
265 LOG_DEBUG("chat.system", "CMSG_CHANNEL_MODERATE {} Channel: {}",
266 GetPlayerInfo(), channelName);
267
269 if (Channel* chn = cMgr->GetChannel(channelName, GetPlayer()))
270 chn->ToggleModeration(GetPlayer());
271}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleChannelModerator()

void WorldSession::HandleChannelModerator ( WorldPacket recvPacket)
129{
130 std::string channelName, targetName;
131 recvPacket >> channelName >> targetName;
132
133 LOG_DEBUG("chat.system", "CMSG_CHANNEL_MODERATOR {} Channel: {}, Target: {}",
134 GetPlayerInfo(), channelName, targetName);
135 if (!normalizePlayerName(targetName))
136 return;
137
139 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
140 channel->SetModerator(GetPlayer(), targetName);
141}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelMute()

void WorldSession::HandleChannelMute ( WorldPacket recvPacket)
159{
160 std::string channelName, targetName;
161 recvPacket >> channelName >> targetName;
162
163 LOG_DEBUG("chat.system", "CMSG_CHANNEL_MUTE {} Channel: {}, Target: {}",
164 GetPlayerInfo(), channelName, targetName);
165 if (!normalizePlayerName(targetName))
166 return;
167
169 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
170 channel->SetMute(GetPlayer(), targetName);
171}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelOwner()

void WorldSession::HandleChannelOwner ( WorldPacket recvPacket)
117{
118 std::string channelName;
119 recvPacket >> channelName;
120
121 LOG_DEBUG("chat.system", "CMSG_CHANNEL_OWNER {} Channel: {}",
122 GetPlayerInfo(), channelName);
124 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
125 channel->SendWhoOwner(GetPlayer()->GetGUID());
126}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleChannelPassword()

void WorldSession::HandleChannelPassword ( WorldPacket recvPacket)
87{
88 std::string channelName, password;
89 recvPacket >> channelName >> password;
90
91 LOG_DEBUG("chat.system", "CMSG_CHANNEL_PASSWORD {} Channel: {}, Password: {}",
92 GetPlayerInfo(), channelName, password);
93 if (password.length() > MAX_CHANNEL_PASS_STR)
94 return;
95
97 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
98 channel->Password(GetPlayer(), password);
99}
#define MAX_CHANNEL_PASS_STR
Definition ChannelMgr.h:26

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and MAX_CHANNEL_PASS_STR.

Referenced by OpcodeTable::Initialize().

◆ HandleChannelSetOwner()

void WorldSession::HandleChannelSetOwner ( WorldPacket recvPacket)
102{
103 std::string channelName, targetName;
104 recvPacket >> channelName >> targetName;
105
106 LOG_DEBUG("chat.system", "CMSG_CHANNEL_SET_OWNER {} Channel: {}, Target: {}",
107 GetPlayerInfo(), channelName, targetName);
108 if (!normalizePlayerName(targetName))
109 return;
110
112 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
113 channel->SetOwner(GetPlayer(), targetName);
114}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelUnban()

void WorldSession::HandleChannelUnban ( WorldPacket recvPacket)
234{
235 std::string channelName, targetName;
236 recvPacket >> channelName >> targetName;
237
238 LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNBAN {} Channel: {}, Target: {}",
239 GetPlayerInfo(), channelName, targetName);
240 if (!normalizePlayerName(targetName))
241 return;
242
244 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
245 channel->UnBan(GetPlayer(), targetName);
246}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelUnmoderator()

void WorldSession::HandleChannelUnmoderator ( WorldPacket recvPacket)
144{
145 std::string channelName, targetName;
146 recvPacket >> channelName >> targetName;
147
148 LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNMODERATOR {} Channel: {}, Target: {}",
149 GetPlayerInfo(), channelName, targetName);
150 if (!normalizePlayerName(targetName))
151 return;
152
154 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
155 channel->UnsetModerator(GetPlayer(), targetName);
156}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelUnmute()

void WorldSession::HandleChannelUnmute ( WorldPacket recvPacket)
174{
175 std::string channelName, targetName;
176 recvPacket >> channelName >> targetName;
177
178 LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNMUTE {} Channel: {}, Target: {}",
179 GetPlayerInfo(), channelName, targetName);
180 if (!normalizePlayerName(targetName))
181 return;
182
184 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
185 channel->UnsetMute(GetPlayer(), targetName);
186}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleChannelVoiceOnOpcode()

void WorldSession::HandleChannelVoiceOnOpcode ( WorldPacket recvData)
32{
33 LOG_DEBUG("network", "WORLD: CMSG_CHANNEL_VOICE_ON");
34 // Enable Voice button in channel context menu
35}

References LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleCharacterAuraFrozen()

void WorldSession::HandleCharacterAuraFrozen ( PreparedQueryResult  result)
591{
592 if (!GetPlayer())
593 return;
594
595 ChatHandler handler = ChatHandler(this);
596
597 // Select
598 if (!result)
599 {
601 return;
602 }
603
604 // Header of the names
606
607 // Output of the results
608 do
609 {
610 Field* fields = result->Fetch();
611 std::string player = fields[0].Get<std::string>();
613 } while (result->NextRow());
614}
@ LANG_COMMAND_LIST_FREEZE
Definition Language.h:1066
@ LANG_COMMAND_NO_FROZEN_PLAYERS
Definition Language.h:1065
@ LANG_COMMAND_FROZEN_PLAYERS
Definition Language.h:1067
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition Field.h:112

References Field::Get(), GetPlayer(), LANG_COMMAND_FROZEN_PLAYERS, LANG_COMMAND_LIST_FREEZE, LANG_COMMAND_NO_FROZEN_PLAYERS, ChatHandler::PSendSysMessage(), and ChatHandler::SendSysMessage().

◆ HandleCharCreateOpcode()

void WorldSession::HandleCharCreateOpcode ( WorldPacket recvPacket)
Todo:
what to if account already has characters of both races?
Todo:
check if cinematic already shown? (already logged in?; cinematic field)
275{
276 std::shared_ptr<CharacterCreateInfo> createInfo = std::make_shared<CharacterCreateInfo>();
277
278 recvData >> createInfo->Name
279 >> createInfo->Race
280 >> createInfo->Class
281 >> createInfo->Gender
282 >> createInfo->Skin
283 >> createInfo->Face
284 >> createInfo->HairStyle
285 >> createInfo->HairColor
286 >> createInfo->FacialHair
287 >> createInfo->OutfitId;
288
290 {
291 if (uint32 mask = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED))
292 {
293 if (mask & (1 << Player::TeamIdForRace(createInfo->Race)))
294 {
296 return;
297 }
298 }
299 }
300
301 ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(createInfo->Class);
302 if (!classEntry)
303 {
305 LOG_ERROR("network.opcode", "Class ({}) not found in DBC while creating new char for account (ID: {}): wrong DBC files or cheater?", createInfo->Class, GetAccountId());
306 return;
307 }
308
309 ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(createInfo->Race);
310 if (!raceEntry)
311 {
313 LOG_ERROR("network.opcode", "Race ({}) not found in DBC while creating new char for account (ID: {}): wrong DBC files or cheater?", createInfo->Race, GetAccountId());
314 return;
315 }
316
317 // prevent character creating Expansion race without Expansion account
318 if (raceEntry->expansion > Expansion())
319 {
321 LOG_ERROR("network.opcode", "Expansion {} account:[{}] tried to Create character with expansion {} race ({})", Expansion(), GetAccountId(), raceEntry->expansion, createInfo->Race);
322 return;
323 }
324
325 // prevent character creating Expansion class without Expansion account
326 if (classEntry->expansion > Expansion())
327 {
329 LOG_ERROR("network.opcode", "Expansion {} account:[{}] tried to Create character with expansion {} class ({})", Expansion(), GetAccountId(), classEntry->expansion, createInfo->Class);
330 return;
331 }
332
334 {
335 uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK);
336 if ((1 << (createInfo->Race - 1)) & raceMaskDisabled)
337 {
339 return;
340 }
341 }
342
344 {
345 uint32 classMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK);
346 if ((1 << (createInfo->Class - 1)) & classMaskDisabled)
347 {
349 return;
350 }
351 }
352
353 // prevent character creating with invalid name
354 if (!normalizePlayerName(createInfo->Name))
355 {
357 LOG_ERROR("network.opcode", "Account:[{}] but tried to Create character with empty [name] ", GetAccountId());
358 return;
359 }
360
361 // check name limitations
362 uint8 res = ObjectMgr::CheckPlayerName(createInfo->Name, true);
363 if (res != CHAR_NAME_SUCCESS)
364 {
366 {
368 return;
369 }
370 }
371
372 // speedup check for heroic class disabled case
373 uint32 heroic_free_slots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
374 if (heroic_free_slots == 0 && !HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_DEATH_KNIGHT) && createInfo->Class == CLASS_DEATH_KNIGHT)
375 {
377 return;
378 }
379
380 // speedup check for heroic class disabled case
381 uint32 req_level_for_heroic = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
382 if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_DEATH_KNIGHT) && createInfo->Class == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
383 {
385 return;
386 }
387
389 stmt->SetData(0, createInfo->Name);
390
392 .WithChainingPreparedCallback([this](QueryCallback& queryCallback, PreparedQueryResult result)
393 {
394 if (result)
395 {
396 SendCharCreate(CHAR_CREATE_NAME_IN_USE);
397 return;
398 }
399
401 stmt->SetData(0, GetAccountId());
402 queryCallback.SetNextQuery(LoginDatabase.AsyncQuery(stmt));
403 })
404 .WithChainingPreparedCallback([this](QueryCallback& queryCallback, PreparedQueryResult result)
405 {
406 uint64 acctCharCount = 0;
407 if (result)
408 {
409 Field* fields = result->Fetch();
410 acctCharCount = uint64(fields[0].Get<double>());
411 }
412
413 if (acctCharCount >= static_cast<uint64>(sWorld->getIntConfig(CONFIG_CHARACTERS_PER_ACCOUNT)))
414 {
416 return;
417 }
418
420 stmt->SetData(0, GetAccountId());
421 queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
422 })
423 .WithChainingPreparedCallback([this, createInfo](QueryCallback& queryCallback, PreparedQueryResult result)
424 {
425 if (result)
426 {
427 Field* fields = result->Fetch();
428 createInfo->CharCount = uint8(fields[0].Get<uint64>()); // SQL's COUNT() returns uint64 but it will always be less than uint8.Max
429
430 if (createInfo->CharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM))
431 {
433 return;
434 }
435 }
436
437 bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || HasPermission(rbac::RBAC_PERM_TWO_SIDE_CHARACTER_CREATION);
438 uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
439
440 std::function<void(PreparedQueryResult)> finalizeCharacterCreation = [this, createInfo](PreparedQueryResult result)
441 {
442 if (!sScriptMgr->CanAccountCreateCharacter(GetAccountId(), createInfo->Race, createInfo->Class))
443 {
445 return;
446 }
447 bool haveSameRace = false;
449 bool hasHeroicReqLevel = (heroicReqLevel == 0);
450 bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || HasPermission(rbac::RBAC_PERM_TWO_SIDE_CHARACTER_CREATION);
451 uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
452 bool checkDeathKnightReqs = !HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_DEATH_KNIGHT) && createInfo->Class == CLASS_DEATH_KNIGHT;
453
454 if (result)
455 {
456 TeamId teamId = Player::TeamIdForRace(createInfo->Race);
457 uint32 freeDeathKnightSlots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
458
459 Field* field = result->Fetch();
460 uint8 accRace = field[1].Get<uint8>();
461
462 if (checkDeathKnightReqs)
463 {
464 uint8 accClass = field[2].Get<uint8>();
465 if (accClass == CLASS_DEATH_KNIGHT)
466 {
467 if (freeDeathKnightSlots > 0)
468 --freeDeathKnightSlots;
469
470 if (freeDeathKnightSlots == 0)
471 {
473 return;
474 }
475 }
476
477 if (!hasHeroicReqLevel)
478 {
479 uint8 accLevel = field[0].Get<uint8>();
480 if (accLevel >= heroicReqLevel)
481 hasHeroicReqLevel = true;
482 }
483 }
484
485 // need to check team only for first character
487 if (!allowTwoSideAccounts)
488 {
489 uint32 accTeam = 0;
490 if (accRace > 0)
491 accTeam = Player::TeamIdForRace(accRace);
492
493 if (accTeam != teamId)
494 {
496 return;
497 }
498 }
499
500 // search same race for cinematic or same class if need
502 while ((skipCinematics == 1 && !haveSameRace) || createInfo->Class == CLASS_DEATH_KNIGHT)
503 {
504 if (!result->NextRow())
505 break;
506
507 field = result->Fetch();
508 accRace = field[1].Get<uint8>();
509
510 if (!haveSameRace)
511 haveSameRace = createInfo->Race == accRace;
512
513 if (checkDeathKnightReqs)
514 {
515 uint8 acc_class = field[2].Get<uint8>();
516 if (acc_class == CLASS_DEATH_KNIGHT)
517 {
518 if (freeDeathKnightSlots > 0)
519 --freeDeathKnightSlots;
520
521 if (freeDeathKnightSlots == 0)
522 {
524 return;
525 }
526 }
527
528 if (!hasHeroicReqLevel)
529 {
530 uint8 acc_level = field[0].Get<uint8>();
531 if (acc_level >= heroicReqLevel)
532 hasHeroicReqLevel = true;
533 }
534 }
535 }
536 }
537
538 if (checkDeathKnightReqs && !hasHeroicReqLevel)
539 {
541 return;
542 }
543
544 // Check name uniqueness in the same step as saving to database
545 if (sCharacterCache->GetCharacterGuidByName(createInfo->Name))
546 {
548 return;
549 }
550
551 std::shared_ptr<Player> newChar(new Player(this), [](Player* ptr)
552 {
553 // Only when player is created correctly do clean
555 {
556 ptr->CleanupsBeforeDelete();
557 }
558 delete ptr;
559 });
560
561 newChar->GetMotionMaster()->Initialize();
562 if (!newChar->Create(sObjectMgr->GetGenerator<HighGuid::Player>().Generate(), createInfo.get()))
563 {
564 // Player not create (race/class/etc problem?)
566 return;
567 }
568
569 if ((haveSameRace && skipCinematics == 1) || skipCinematics == 2)
570 newChar->setCinematic(1); // not show intro
571
572 newChar->SetAtLoginFlag(AT_LOGIN_FIRST); // First login
573
574 CharacterDatabaseTransaction characterTransaction = CharacterDatabase.BeginTransaction();
575 LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction();
576
577 // Player created, save it now
578 newChar->SaveToDB(characterTransaction, true, false);
579 createInfo->CharCount++;
580
582 stmt->SetData(0, createInfo->CharCount);
583 stmt->SetData(1, GetAccountId());
584 stmt->SetData(2, realm.Id.Realm);
585 trans->Append(stmt);
586
587 LoginDatabase.CommitTransaction(trans);
588
589 AddTransactionCallback(CharacterDatabase.AsyncCommitTransaction(characterTransaction)).AfterComplete([this, newChar = std::move(newChar)](bool success)
590 {
591 if (success)
592 {
593 LOG_INFO("entities.player.character", "Account: {} (IP: {}) Create Character: {} {}", GetAccountId(), GetRemoteAddress(), newChar->GetName(), newChar->GetGUID().ToString());
594 sScriptMgr->OnPlayerCreate(newChar.get());
595 sCharacterCache->AddCharacterCacheEntry(newChar->GetGUID(), GetAccountId(), newChar->GetName(), newChar->getGender(), newChar->getRace(), newChar->getClass(), newChar->GetLevel());
597 }
598 else
600 });
601 };
602
603 if (allowTwoSideAccounts && !skipCinematics && createInfo->Class != CLASS_DEATH_KNIGHT)
604 {
605 finalizeCharacterCreation(PreparedQueryResult(nullptr));
606 return;
607 }
608
610 stmt->SetData(0, GetAccountId());
611 stmt->SetData(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) ? 10 : 1);
612 queryCallback.WithPreparedCallback(std::move(finalizeCharacterCreation)).SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
613 }));
614}
@ CHAR_SEL_CHECK_NAME
Definition CharacterDatabase.h:37
@ CHAR_SEL_SUM_CHARS
Definition CharacterDatabase.h:39
@ CHAR_SEL_CHAR_CREATE_INFO
Definition CharacterDatabase.h:40
DBCStorage< ChrRacesEntry > sChrRacesStore(ChrRacesEntryfmt)
DBCStorage< ChrClassesEntry > sChrClassesStore(ChrClassesEntryfmt)
SQLTransaction< LoginDatabaseConnection > LoginDatabaseTransaction
Definition DatabaseEnvFwd.h:70
std::shared_ptr< PreparedResultSet > PreparedQueryResult
Definition DatabaseEnvFwd.h:45
@ LOGIN_REP_REALM_CHARACTERS
Definition LoginDatabase.h:63
@ LOGIN_SEL_SUM_REALM_CHARACTERS
Definition LoginDatabase.h:64
@ AT_LOGIN_FIRST
Definition Player.h:591
ResponseCodes
Definition SharedDefines.h:3569
@ CHAR_CREATE_EXPANSION
Definition SharedDefines.h:3633
@ CHAR_NAME_NO_NAME
Definition SharedDefines.h:3670
@ CHAR_CREATE_DISABLED
Definition SharedDefines.h:3627
@ CHAR_CREATE_LEVEL_REQUIREMENT
Definition SharedDefines.h:3635
@ CHAR_CREATE_FAILED
Definition SharedDefines.h:3625
@ CHAR_NAME_RESERVED
Definition SharedDefines.h:3676
@ CHAR_CREATE_ERROR
Definition SharedDefines.h:3624
@ CHAR_CREATE_NAME_IN_USE
Definition SharedDefines.h:3626
@ CHAR_CREATE_SERVER_LIMIT
Definition SharedDefines.h:3629
@ CHAR_CREATE_EXPANSION_CLASS
Definition SharedDefines.h:3634
@ CHAR_CREATE_SUCCESS
Definition SharedDefines.h:3623
@ CHAR_CREATE_PVP_TEAMS_VIOLATION
Definition SharedDefines.h:3628
@ CHAR_CREATE_ACCOUNT_LIMIT
Definition SharedDefines.h:3630
@ CHAR_CREATE_UNIQUE_CLASS_LIMIT
Definition SharedDefines.h:3636
@ CHAR_NAME_SUCCESS
Definition SharedDefines.h:3668
@ CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK
Definition WorldConfig.h:186
@ CONFIG_CHARACTER_CREATING_DISABLED
Definition WorldConfig.h:184
@ CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK
Definition WorldConfig.h:185
@ CONFIG_CHARACTERS_PER_ACCOUNT
Definition WorldConfig.h:187
@ CONFIG_HEROIC_CHARACTERS_PER_REALM
Definition WorldConfig.h:190
@ CONFIG_ALLOW_TWO_SIDE_ACCOUNTS
Definition WorldConfig.h:30
@ CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER
Definition WorldConfig.h:191
@ CONFIG_SKIP_CINEMATICS
Definition WorldConfig.h:192
@ CONFIG_CHARACTERS_PER_REALM
Definition WorldConfig.h:188
static uint8 CheckPlayerName(std::string_view name, bool create=false)
Definition ObjectMgr.cpp:9402
bool HasAtLoginFlag(AtLoginFlags f) const
Definition Player.h:2443
Definition QueryCallback.h:29
void SetNextQuery(QueryCallback &&next)
Definition QueryCallback.cpp:181
QueryCallback && WithPreparedCallback(std::function< void(PreparedQueryResult)> &&callback)
Definition QueryCallback.cpp:162
void AfterComplete(std::function< void(bool)> callback) &
Definition Transaction.h:116
uint8 Expansion() const
Definition WorldSession.h:475
TransactionCallback & AddTransactionCallback(TransactionCallback &&callback)
Definition WorldSession.cpp:1331
void SendCharCreate(ResponseCodes result)
Definition CharacterHandler.cpp:2591
@ RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_TEAMMASK
Definition RBAC.h:65
@ RBAC_PERM_TWO_SIDE_CHARACTER_CREATION
Definition RBAC.h:75
@ RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME
Definition RBAC.h:68
@ RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RACEMASK
Definition RBAC.h:67
@ RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_DEATH_KNIGHT
Definition RBAC.h:69
@ RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_CLASSMASK
Definition RBAC.h:66
Definition DBCStructure.h:653
uint32 expansion
Definition DBCStructure.h:668
Definition DBCStructure.h:679
uint32 expansion
Definition DBCStructure.h:698

References _queryProcessor, AsyncCallbackProcessor< T >::AddCallback(), CHAR_CREATE_DISABLED, CHAR_CREATE_EXPANSION, CHAR_CREATE_EXPANSION_CLASS, CHAR_CREATE_FAILED, CHAR_CREATE_LEVEL_REQUIREMENT, CHAR_CREATE_UNIQUE_CLASS_LIMIT, CHAR_NAME_NO_NAME, CHAR_NAME_RESERVED, CHAR_NAME_SUCCESS, CHAR_SEL_CHECK_NAME, CharacterDatabase, ObjectMgr::CheckPlayerName(), CLASS_DEATH_KNIGHT, CONFIG_CHARACTER_CREATING_DISABLED, CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK, CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK, CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER, CONFIG_HEROIC_CHARACTERS_PER_REALM, CONFIG_MAX_PLAYER_LEVEL, Expansion(), ChrClassesEntry::expansion, ChrRacesEntry::expansion, GetAccountId(), HasPermission(), LOG_ERROR, LOGIN_SEL_SUM_REALM_CHARACTERS, LoginDatabase, normalizePlayerName(), rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_CLASSMASK, rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_DEATH_KNIGHT, rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RACEMASK, rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME, rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_TEAMMASK, sChrClassesStore, sChrRacesStore, SendCharCreate(), PreparedStatementBase::SetData(), QueryCallback::SetNextQuery(), sWorld, and Player::TeamIdForRace().

Referenced by OpcodeTable::Initialize().

◆ HandleCharCustomize()

void WorldSession::HandleCharCustomize ( WorldPacket recvData)
1628{
1629 std::shared_ptr<CharacterCustomizeInfo> customizeInfo = std::make_shared<CharacterCustomizeInfo>();
1630
1631 recvData >> customizeInfo->Guid;
1632
1633 if (!IsLegitCharacterForAccount(customizeInfo->Guid))
1634 {
1635 LOG_ERROR("entities.player.cheat", "Account {}, IP: {} tried to customise {}, but it does not belong to their account!",
1636 GetAccountId(), GetRemoteAddress(), customizeInfo->Guid.ToString());
1637 recvData.rfinish();
1638 KickPlayer("WorldSession::HandleCharCustomize Trying to customise character of another account");
1639 return;
1640 }
1641
1642 // pussywizard:
1643 if (ObjectAccessor::FindConnectedPlayer(customizeInfo->Guid) || sWorldSessionMgr->FindOfflineSessionForCharacterGUID(customizeInfo->Guid.GetCounter()))
1644 {
1645 recvData.rfinish();
1647 data << uint8(CHAR_CREATE_ERROR);
1648 SendPacket(&data);
1649 return;
1650 }
1651
1652 recvData >> customizeInfo->Name
1653 >> customizeInfo->Gender
1654 >> customizeInfo->Skin
1655 >> customizeInfo->HairColor
1656 >> customizeInfo->HairStyle
1657 >> customizeInfo->FacialHair
1658 >> customizeInfo->Face;
1659
1661 stmt->SetData(0, customizeInfo->Guid.GetCounter());
1662
1664 .WithPreparedCallback(std::bind(&WorldSession::HandleCharCustomizeCallback, this, customizeInfo, std::placeholders::_1)));
1665}
@ CHAR_SEL_CHAR_CUSTOMIZE_INFO
Definition CharacterDatabase.h:348
#define sWorldSessionMgr
Definition WorldSessionMgr.h:108
void HandleCharCustomizeCallback(std::shared_ptr< CharacterCustomizeInfo > customizeInfo, PreparedQueryResult result)
Definition CharacterHandler.cpp:1667
bool IsLegitCharacterForAccount(ObjectGuid guid)
Definition WorldSession.h:1230
@ SMSG_CHAR_CUSTOMIZE
Definition Opcodes.h:1170

References _queryProcessor, AsyncCallbackProcessor< T >::AddCallback(), CHAR_CREATE_ERROR, CHAR_SEL_CHAR_CUSTOMIZE_INFO, CharacterDatabase, ObjectAccessor::FindConnectedPlayer(), GetAccountId(), GetRemoteAddress(), HandleCharCustomizeCallback(), IsLegitCharacterForAccount(), KickPlayer(), LOG_ERROR, ByteBuffer::rfinish(), SendPacket(), PreparedStatementBase::SetData(), SMSG_CHAR_CUSTOMIZE, and sWorldSessionMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleCharCustomizeCallback()

void WorldSession::HandleCharCustomizeCallback ( std::shared_ptr< CharacterCustomizeInfo customizeInfo,
PreparedQueryResult  result 
)

Customize

Name Change and update atLogin flags

1668{
1669 if (!result)
1670 {
1671 SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get());
1672 return;
1673 }
1674
1675 // get the players old (at this moment current) race
1676 CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(customizeInfo->Guid);
1677 if (!playerData)
1678 {
1679 SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get());
1680 return;
1681 }
1682
1683 Field* fields = result->Fetch();
1684 std::string oldName = fields[0].Get<std::string>();
1685 //uint8 plrRace = fields[1].Get<uint8>();
1686 //uint8 plrClass = fields[2].Get<uint8>();
1687 //uint8 plrGender = fields[3].Get<uint8>();
1688 uint32 atLoginFlags = fields[4].Get<uint16>();
1689
1690 if (!(atLoginFlags & AT_LOGIN_CUSTOMIZE))
1691 {
1692 SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get());
1693 return;
1694 }
1695
1696 atLoginFlags &= ~AT_LOGIN_CUSTOMIZE;
1697
1698 // prevent character rename to invalid name
1699 if (!normalizePlayerName(customizeInfo->Name))
1700 {
1701 SendCharCustomize(CHAR_NAME_NO_NAME, customizeInfo.get());
1702 return;
1703 }
1704
1705 ResponseCodes res = static_cast<ResponseCodes>(ObjectMgr::CheckPlayerName(customizeInfo->Name, true));
1706 if (res != CHAR_NAME_SUCCESS)
1707 {
1709 {
1710 SendCharCustomize(res, customizeInfo.get());
1711 return;
1712 }
1713 }
1714
1715 // character with this name already exist
1716 if (ObjectGuid newguid = sCharacterCache->GetCharacterGuidByName(customizeInfo->Name))
1717 {
1718 if (newguid != customizeInfo->Guid)
1719 {
1720 SendCharCustomize(CHAR_CREATE_NAME_IN_USE, customizeInfo.get());
1721 return;
1722 }
1723 }
1724
1725 CharacterDatabasePreparedStatement* stmt = nullptr;
1726 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
1727
1728 ObjectGuid::LowType lowGuid = customizeInfo->Guid.GetCounter();
1729
1731 Player::Customize(customizeInfo.get(), trans);
1732
1734 {
1735 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
1736 stmt->SetData(0, customizeInfo->Name);
1737 stmt->SetData(1, atLoginFlags);
1738 stmt->SetData(2, lowGuid);
1739
1740 trans->Append(stmt);
1741
1742 if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
1743 {
1744 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
1745 stmt->SetData(0, lowGuid);
1746
1747 trans->Append(stmt);
1748 }
1749 }
1750
1751 CharacterDatabase.CommitTransaction(trans);
1752
1753 sCharacterCache->UpdateCharacterData(customizeInfo->Guid, customizeInfo->Name, customizeInfo->Gender);
1754
1755 SendCharCustomize(RESPONSE_SUCCESS, customizeInfo.get());
1756
1757 LOG_INFO("entities.player.character", "Account: {} (IP: {}), Character[{}] ({}) Customized to: {}",
1758 GetAccountId(), GetRemoteAddress(), oldName, customizeInfo->Guid.ToString(), customizeInfo->Name);
1759}
@ CHAR_DEL_DECLINED_NAME
Definition CharacterDatabase.h:138
@ CHAR_UPD_CHAR_NAME_AT_LOGIN
Definition CharacterDatabase.h:306
@ AT_LOGIN_CUSTOMIZE
Definition Player.h:589
@ RESPONSE_SUCCESS
Definition SharedDefines.h:3570
@ CONFIG_DECLINED_NAMES_USED
Definition WorldConfig.h:63
uint32 LowType
Definition ObjectGuid.h:122
static void Customize(CharacterCustomizeInfo const *customizeInfo, CharacterDatabaseTransaction trans)
Definition PlayerMisc.cpp:116
void SendCharCustomize(ResponseCodes result, CharacterCustomizeInfo const *customizeInfo)
Definition CharacterHandler.cpp:2643

References AT_LOGIN_CUSTOMIZE, CHAR_CREATE_ERROR, CHAR_CREATE_NAME_IN_USE, CHAR_DEL_DECLINED_NAME, CHAR_NAME_NO_NAME, CHAR_NAME_RESERVED, CHAR_NAME_SUCCESS, CHAR_UPD_CHAR_NAME_AT_LOGIN, CharacterDatabase, ObjectMgr::CheckPlayerName(), CONFIG_DECLINED_NAMES_USED, Player::Customize(), Field::Get(), GetAccountId(), GetRemoteAddress(), HasPermission(), LOG_INFO, normalizePlayerName(), rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME, RESPONSE_SUCCESS, sCharacterCache, SendCharCustomize(), PreparedStatementBase::SetData(), and sWorld.

Referenced by HandleCharCustomize().

◆ HandleCharDeleteOpcode()

void WorldSession::HandleCharDeleteOpcode ( WorldPacket recvPacket)
617{
618 ObjectGuid guid;
619 recvData >> guid;
620
621 // Initiating
622 uint32 initAccountId = GetAccountId();
623
624 // can't delete loaded character
625 if (ObjectAccessor::FindConnectedPlayer(guid) || sWorldSessionMgr->FindOfflineSessionForCharacterGUID(guid.GetCounter()))
626 {
627 sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
628 return;
629 }
630
631 uint32 accountId = 0;
632 uint8 level = 0;
633 std::string name;
634
635 // is guild leader
636 if (sGuildMgr->GetGuildByLeader(guid))
637 {
638 sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
640 return;
641 }
642
643 // is arena team captain
644 if (sArenaTeamMgr->GetArenaTeamByCaptain(guid))
645 {
646 sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
648 return;
649 }
650
651 if (CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(guid))
652 {
653 accountId = playerData->AccountId;
654 name = playerData->Name;
655 level = playerData->Level;
656 }
657
658 // prevent deleting other players' characters using cheating tools
659 if (accountId != initAccountId)
660 {
661 sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
662 return;
663 }
664
665 LOG_INFO("entities.player.character", "Account: {}, IP: {} deleted character: {}, {}, Level: {}", accountId, GetRemoteAddress(), name, guid.ToString(), level);
666
667 // To prevent hook failure, place hook before removing reference from DB
668 sScriptMgr->OnPlayerDelete(guid, initAccountId); // To prevent race conditioning, but as it also makes sense, we hand the accountId over for successful delete.
669 sCalendarMgr->RemoveAllPlayerEventsAndInvites(guid);
670 Player::DeleteFromDB(guid.GetCounter(), GetAccountId(), true, false);
671
672 sWorld->UpdateRealmCharCount(GetAccountId());
673
675}
@ CHAR_DELETE_SUCCESS
Definition SharedDefines.h:3650
@ CHAR_DELETE_FAILED_GUILD_LEADER
Definition SharedDefines.h:3653
@ CHAR_DELETE_FAILED_ARENA_CAPTAIN
Definition SharedDefines.h:3654
static void DeleteFromDB(ObjectGuid::LowType lowGuid, uint32 accountId, bool updateRealmChars, bool deleteFinally)
Definition Player.cpp:3916
void SendCharDelete(ResponseCodes result)
Definition CharacterHandler.cpp:2598

References CHAR_DELETE_FAILED_ARENA_CAPTAIN, CHAR_DELETE_FAILED_GUILD_LEADER, CHAR_DELETE_SUCCESS, Player::DeleteFromDB(), ObjectAccessor::FindConnectedPlayer(), GetAccountId(), ObjectGuid::GetCounter(), GetRemoteAddress(), LOG_INFO, sArenaTeamMgr, sCalendarMgr, sCharacterCache, SendCharDelete(), sGuildMgr, sScriptMgr, sWorld, sWorldSessionMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleCharEnum()

void WorldSession::HandleCharEnum ( PreparedQueryResult  result)
230{
231 WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size
232
233 uint8 num = 0;
234
235 data << num;
236
237 _legitCharacters.clear();
238 if (result)
239 {
240 do
241 {
242 ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>((*result)[0].Get<uint32>());
243 LOG_DEBUG("network.opcode", "Loading char {} from account {}.", guid.ToString(), GetAccountId());
244 if (Player::BuildEnumData(result, &data))
245 {
246 _legitCharacters.insert(guid);
247 ++num;
248 }
249 } while (result->NextRow());
250 }
251
252 data.put<uint8>(0, num);
253
254 SendPacket(&data);
255}
static bool BuildEnumData(PreparedQueryResult result, WorldPacket *data)
Definition Player.cpp:1106
GuidSet _legitCharacters
Definition WorldSession.h:1237
@ SMSG_CHAR_ENUM
Definition Opcodes.h:89

References _legitCharacters, Player::BuildEnumData(), ByteBuffer::clear(), GetAccountId(), LOG_DEBUG, ByteBuffer::put(), SendPacket(), SMSG_CHAR_ENUM, and ObjectGuid::ToString().

Referenced by HandleCharEnumOpcode().

◆ HandleCharEnumOpcode()

void WorldSession::HandleCharEnumOpcode ( WorldPacket recvPacket)

get all the data necessary for loading all characters (along with their pets) on the account

258{
260
262
263 if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
264 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM_DECLINED_NAME);
265 else
266 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM);
267
269 stmt->SetData(1, GetAccountId());
270
271 _queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSession::HandleCharEnum, this, std::placeholders::_1)));
272}
@ CHAR_SEL_ENUM
Definition CharacterDatabase.h:48
@ CHAR_SEL_ENUM_DECLINED_NAME
Definition CharacterDatabase.h:49
@ PET_SAVE_AS_CURRENT
Definition PetDefines.h:43
void HandleCharEnum(PreparedQueryResult result)
Definition CharacterHandler.cpp:229

References _queryProcessor, AsyncCallbackProcessor< T >::AddCallback(), CHAR_SEL_ENUM, CHAR_SEL_ENUM_DECLINED_NAME, CharacterDatabase, CONFIG_DECLINED_NAMES_USED, GetAccountId(), HandleCharEnum(), PET_SAVE_AS_CURRENT, PreparedStatementBase::SetData(), and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleCharFactionOrRaceChange()

void WorldSession::HandleCharFactionOrRaceChange ( WorldPacket recvData)
1936{
1937 std::shared_ptr<CharacterFactionChangeInfo> factionChangeInfo = std::make_shared<CharacterFactionChangeInfo>();
1938
1939 recvData >> factionChangeInfo->Guid;
1940
1941 if (!IsLegitCharacterForAccount(factionChangeInfo->Guid))
1942 {
1943 LOG_ERROR("entities.player.cheat", "Account {}, IP: {} tried to factionchange character {}, but it does not belong to their account!",
1944 GetAccountId(), GetRemoteAddress(), factionChangeInfo->Guid.ToString());
1945 recvData.rfinish();
1946 KickPlayer("WorldSession::HandleCharFactionOrRaceChange Trying to change faction of character of another account");
1947 return;
1948 }
1949
1950 recvData >> factionChangeInfo->Name
1951 >> factionChangeInfo->Gender
1952 >> factionChangeInfo->Skin
1953 >> factionChangeInfo->HairColor
1954 >> factionChangeInfo->HairStyle
1955 >> factionChangeInfo->FacialHair
1956 >> factionChangeInfo->Face
1957 >> factionChangeInfo->Race;
1958
1959 // pussywizard:
1960 if (ObjectAccessor::FindConnectedPlayer(factionChangeInfo->Guid) || sWorldSessionMgr->FindOfflineSessionForCharacterGUID(factionChangeInfo->Guid.GetCounter()))
1961 {
1962 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
1963 return;
1964 }
1965
1966 factionChangeInfo->FactionChange = (recvData.GetOpcode() == CMSG_CHAR_FACTION_CHANGE);
1967
1969 stmt->SetData(0, factionChangeInfo->Guid.GetCounter());
1970
1972 .WithPreparedCallback(std::bind(&WorldSession::HandleCharFactionOrRaceChangeCallback, this, factionChangeInfo, std::placeholders::_1)));
1973}
@ CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS
Definition CharacterDatabase.h:349
void HandleCharFactionOrRaceChangeCallback(std::shared_ptr< CharacterFactionChangeInfo > factionChangeInfo, PreparedQueryResult result)
Definition CharacterHandler.cpp:1975
void SendCharFactionChange(ResponseCodes result, CharacterFactionChangeInfo const *factionChangeInfo)
Definition CharacterHandler.cpp:2624
@ CMSG_CHAR_FACTION_CHANGE
Definition Opcodes.h:1271

References _queryProcessor, AsyncCallbackProcessor< T >::AddCallback(), CHAR_CREATE_ERROR, CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS, CharacterDatabase, CMSG_CHAR_FACTION_CHANGE, ObjectAccessor::FindConnectedPlayer(), GetAccountId(), WorldPacket::GetOpcode(), GetRemoteAddress(), HandleCharFactionOrRaceChangeCallback(), IsLegitCharacterForAccount(), KickPlayer(), LOG_ERROR, ByteBuffer::rfinish(), SendCharFactionChange(), PreparedStatementBase::SetData(), and sWorldSessionMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleCharFactionOrRaceChangeCallback()

void WorldSession::HandleCharFactionOrRaceChangeCallback ( std::shared_ptr< CharacterFactionChangeInfo factionChangeInfo,
PreparedQueryResult  result 
)
1976{
1977 if (!result)
1978 {
1979 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
1980 return;
1981 }
1982
1983 ObjectGuid::LowType lowGuid = factionChangeInfo->Guid.GetCounter();
1984
1985 // get the players old (at this moment current) race
1986 CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(factionChangeInfo->Guid);
1987 if (!playerData)
1988 {
1989 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
1990 return;
1991 }
1992
1993 uint8 oldRace = playerData->Race;
1994 uint8 playerClass = playerData->Class;
1995 uint8 level = playerData->Level;
1996
1997 if (!sObjectMgr->GetPlayerInfo(factionChangeInfo->Race, playerClass))
1998 {
1999 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
2000 return;
2001 }
2002
2003 Field* fields = result->Fetch();
2004 uint32 atLoginFlags = fields[0].Get<uint16>();
2005 std::string knownTitlesStr = fields[1].Get<std::string>();
2006 uint32 money = fields[2].Get<uint32>();
2007
2008 uint32 usedLoginFlag = (factionChangeInfo->FactionChange ? AT_LOGIN_CHANGE_FACTION : AT_LOGIN_CHANGE_RACE);
2009 if (!(atLoginFlags & usedLoginFlag))
2010 {
2011 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
2012 return;
2013 }
2014
2015 // xinef: add some safety checks
2016 if (factionChangeInfo->FactionChange)
2017 {
2018 // if player is in a guild
2019 if (playerData->GuildId && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
2020 {
2021 SendCharFactionChange(CHAR_CREATE_CHARACTER_IN_GUILD, factionChangeInfo.get());
2022 return;
2023 }
2024
2025 // is arena team captain
2026 if (sArenaTeamMgr->GetArenaTeamByCaptain(factionChangeInfo->Guid))
2027 {
2029 return;
2030 }
2031
2032 // check mailbox
2033 if (playerData->MailCount)
2034 {
2036 return;
2037 }
2038
2039 // check auctions, current packet is processed single-threaded way, so not a problem
2040 bool has_auctions = false;
2041
2042 for (uint8 i = 0; i < 2; ++i) // check both neutral and faction-specific AH
2043 {
2044 AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(i == 0 ? 0 : (((1 << (playerData->Race - 1)) & sRaceMgr->GetAllianceRaceMask()) ? 12 : 29));
2045
2046 for (auto const& [auID, Aentry] : auctionHouse->GetAuctions())
2047 {
2048 if (Aentry && (Aentry->owner == factionChangeInfo->Guid || Aentry->bidder == factionChangeInfo->Guid))
2049 {
2050 has_auctions = true;
2051 break;
2052 }
2053 }
2054
2055 if (has_auctions)
2056 break;
2057 }
2058
2059 if (has_auctions)
2060 {
2061 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
2062 return;
2063 }
2064 }
2065
2066 TeamId newTeam = Player::TeamIdForRace(factionChangeInfo->Race);
2067 if (factionChangeInfo->FactionChange == (Player::TeamIdForRace(oldRace) == newTeam))
2068 {
2069 SendCharFactionChange(factionChangeInfo->FactionChange ? CHAR_CREATE_CHARACTER_SWAP_FACTION : CHAR_CREATE_CHARACTER_RACE_ONLY, factionChangeInfo.get());
2070 return;
2071 }
2072
2073 uint32 maxMoney = sWorld->getIntConfig(CONFIG_CHANGE_FACTION_MAX_MONEY);
2074 if (maxMoney && money > maxMoney)
2075 {
2077 return;
2078 }
2079
2080 // pussywizard: check titles here to prevent return while building queries
2081 const uint32 ktcount = KNOWN_TITLES_SIZE * 2;
2082 std::vector<std::string_view> tokens = Acore::Tokenize(knownTitlesStr, ' ', false);
2083
2084 if (factionChangeInfo->FactionChange && tokens.size() != ktcount)
2085 {
2086 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
2087 return;
2088 }
2089
2091 {
2092 uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK);
2093 if ((1 << (factionChangeInfo->Race - 1)) & raceMaskDisabled)
2094 {
2095 SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
2096 return;
2097 }
2098 }
2099
2100 // prevent character rename to invalid name
2101 if (!normalizePlayerName(factionChangeInfo->Name))
2102 {
2103 SendCharFactionChange(CHAR_NAME_NO_NAME, factionChangeInfo.get());
2104 return;
2105 }
2106
2107 ResponseCodes res = static_cast<ResponseCodes>(ObjectMgr::CheckPlayerName(factionChangeInfo->Name, true));
2108 if (res != CHAR_NAME_SUCCESS)
2109 {
2111 {
2112 SendCharFactionChange(res, factionChangeInfo.get());
2113 return;
2114 }
2115 }
2116
2117 // character with this name already exist
2118 if (ObjectGuid newguid = sCharacterCache->GetCharacterGuidByName(factionChangeInfo->Name))
2119 {
2120 if (newguid != factionChangeInfo->Guid)
2121 {
2122 SendCharFactionChange(CHAR_CREATE_NAME_IN_USE, factionChangeInfo.get());
2123 return;
2124 }
2125 }
2126
2127 CharacterDatabasePreparedStatement* stmt = nullptr;
2128 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
2129
2130 // resurrect the character in case he's dead
2131 Player::OfflineResurrect(factionChangeInfo->Guid, trans);
2132
2133 // Name Change and update atLogin flags
2134 {
2135 CharacterDatabase.EscapeString(factionChangeInfo->Name);
2136
2137 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
2138 stmt->SetData(0, factionChangeInfo->Name);
2139 stmt->SetData(1, uint16((atLoginFlags | AT_LOGIN_RESURRECT) & ~usedLoginFlag));
2140 stmt->SetData(2, lowGuid);
2141 trans->Append(stmt);
2142
2143 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
2144 stmt->SetData(0, lowGuid);
2145 trans->Append(stmt);
2146 }
2147
2148 // Customize
2149 Player::Customize(factionChangeInfo.get(), trans);
2150
2151 // Race Change
2152 {
2153 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_RACE);
2154 stmt->SetData(0, factionChangeInfo->Race);
2155 stmt->SetData(1, lowGuid);
2156 trans->Append(stmt);
2157 }
2158
2159 LOG_INFO("entities.player.character", "Account: {} (IP: {}), Character [{}] (guid: {}) Changed Race/Faction to: {}",
2160 GetAccountId(), GetRemoteAddress(), playerData->Name, lowGuid, factionChangeInfo->Name);
2161
2162 // xinef: update global data
2163 sCharacterCache->UpdateCharacterData(factionChangeInfo->Guid, factionChangeInfo->Name, factionChangeInfo->Gender, factionChangeInfo->Race);
2164
2165 if (oldRace != factionChangeInfo->Race)
2166 {
2167 // Switch Languages
2168 // delete all languages first
2169 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_LANGUAGES);
2170 stmt->SetData(0, lowGuid);
2171 trans->Append(stmt);
2172
2173 // Now add them back
2174 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
2175 stmt->SetData(0, lowGuid);
2176
2177 // Faction specific languages
2178 if (newTeam == TEAM_HORDE)
2179 stmt->SetData(1, 109);
2180 else
2181 stmt->SetData(1, 98);
2182
2183 trans->Append(stmt);
2184
2185 // Race specific languages
2186 if (factionChangeInfo->Race != RACE_ORC && factionChangeInfo->Race != RACE_HUMAN)
2187 {
2188 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
2189 stmt->SetData(0, lowGuid);
2190
2191 switch (factionChangeInfo->Race)
2192 {
2193 case RACE_DWARF:
2194 stmt->SetData(1, 111);
2195 break;
2196 case RACE_DRAENEI:
2197 stmt->SetData(1, 759);
2198 break;
2199 case RACE_GNOME:
2200 stmt->SetData(1, 313);
2201 break;
2202 case RACE_NIGHTELF:
2203 stmt->SetData(1, 113);
2204 break;
2205 case RACE_UNDEAD_PLAYER:
2206 stmt->SetData(1, 673);
2207 break;
2208 case RACE_TAUREN:
2209 stmt->SetData(1, 115);
2210 break;
2211 case RACE_TROLL:
2212 stmt->SetData(1, 315);
2213 break;
2214 case RACE_BLOODELF:
2215 stmt->SetData(1, 137);
2216 break;
2217 }
2218
2219 trans->Append(stmt);
2220 }
2221
2222 if (factionChangeInfo->FactionChange)
2223 {
2224 {
2225 // Delete all Flypaths
2226 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH);
2227 stmt->SetData(0, lowGuid);
2228 trans->Append(stmt);
2229
2230 // Update Taxi path
2231 TaxiMask newTaxiMask;
2232 newTaxiMask.fill(0);
2233
2234 TaxiMask const& factionMask = newTeam == TEAM_HORDE ? sHordeTaxiNodesMask : sAllianceTaxiNodesMask;
2235 for (auto const& itr : sTaxiPathSetBySource)
2236 {
2237 auto FillTaxiMask = [&](uint8 field, uint32 mask)
2238 {
2239 if (playerClass == CLASS_DEATH_KNIGHT)
2240 {
2241 newTaxiMask[field] |= uint32(mask | (sDeathKnightTaxiNodesMask[field] & mask));
2242 }
2243 else
2244 {
2245 newTaxiMask[field] |= mask;
2246 }
2247 };
2248
2249 uint32 nodeId = itr.first;
2250 uint8 field = (uint8)((nodeId - 1) / 32);
2251 uint32 submask = 1 << ((nodeId - 1) % 32);
2252
2253 if ((factionMask[field] & submask) == 0)
2254 {
2255 FillTaxiMask(field, 0);
2256 continue;
2257 }
2258
2259 TaxiPathSetForSource const& taxiPaths = itr.second;
2260 if (taxiPaths.empty())
2261 {
2262 FillTaxiMask(field, 0);
2263 continue;
2264 }
2265
2266 TaxiPathEntry const* taxiPath = taxiPaths.begin()->second;
2267 if (!taxiPath)
2268 {
2269 FillTaxiMask(field, 0);
2270 continue;
2271 }
2272
2273 TaxiPathNodeList const& taxiNodePaths = sTaxiPathNodesByPath[taxiPath->ID];
2274 if (taxiNodePaths.empty())
2275 {
2276 FillTaxiMask(field, 0);
2277 continue;
2278 }
2279
2280 TaxiPathNodeEntry const* pathNode = taxiNodePaths.front();
2281 if (!pathNode)
2282 {
2283 FillTaxiMask(field, 0);
2284 continue;
2285 }
2286
2287 AreaTableEntry const* zone = sAreaTableStore.LookupEntry(sMapMgr->GetZoneId(PHASEMASK_NORMAL, pathNode->mapid, pathNode->x, pathNode->y, pathNode->z));
2288 if (!zone)
2289 {
2290 FillTaxiMask(field, 0);
2291 continue;
2292 }
2293
2295 if (!lfgDungeon)
2296 {
2297 FillTaxiMask(field, 0);
2298 continue;
2299 }
2300
2301 // Get level from LFGDungeonEntry because the one from AreaTableEntry is not valid
2302 // If area level is too big, do not add new taxi
2303 if (lfgDungeon->MinLevel > level)
2304 {
2305 FillTaxiMask(field, 0);
2306 continue;
2307 }
2308
2309 FillTaxiMask(field, submask);
2310 }
2311
2312 std::ostringstream taximaskstream;
2313 for (uint8 i = 0; i < TaxiMaskSize; ++i)
2314 taximaskstream << uint32(newTaxiMask[i]) << ' ';
2315
2316 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXIMASK);
2317 stmt->SetData(0, taximaskstream.str());
2318 stmt->SetData(1, lowGuid);
2319 trans->Append(stmt);
2320 }
2321
2322 // Reset guild
2324 {
2325 if (uint32 guildId = playerData->GuildId)
2326 if (Guild* guild = sGuildMgr->GetGuildById(guildId))
2327 guild->DeleteMember(factionChangeInfo->Guid, false, false, true);
2328 }
2329
2331 {
2332 // Delete Friend List
2333 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
2334 stmt->SetData(0, lowGuid);
2335 trans->Append(stmt);
2336
2337 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
2338 stmt->SetData(0, lowGuid);
2339 trans->Append(stmt);
2340 }
2341
2342 // Leave Arena Teams
2343 Player::LeaveAllArenaTeams(factionChangeInfo->Guid);
2344
2345 // Reset homebind and position
2346 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
2347 stmt->SetData(0, lowGuid);
2348 trans->Append(stmt);
2349
2350 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
2351 stmt->SetData(0, lowGuid);
2352
2353 WorldLocation loc;
2354 uint16 zoneId = 0;
2355
2356 if (newTeam == TEAM_ALLIANCE)
2357 {
2358 loc.WorldRelocate(MAP_EASTERN_KINGDOMS, -8867.68f, 673.373f, 97.9034f, 0.0f);
2359 zoneId = AREA_STORMWIND_CITY;
2360 }
2361 else
2362 {
2363 loc.WorldRelocate(MAP_KALIMDOR, 1633.33f, -4439.11f, 15.7588f, 0.0f);
2364 zoneId = AREA_ORGRIMMAR;
2365 }
2366
2367 stmt->SetData(1, loc.GetMapId());
2368 stmt->SetData(2, zoneId);
2369 stmt->SetData(3, loc.GetPositionX());
2370 stmt->SetData(4, loc.GetPositionY());
2371 stmt->SetData(5, loc.GetPositionZ());
2372 trans->Append(stmt);
2373
2374 Player::SavePositionInDB(loc, zoneId, factionChangeInfo->Guid, trans);
2375
2376 // Achievement conversion
2377 for (auto const& [achiev_alliance, achiev_horde] : sObjectMgr->FactionChangeAchievements)
2378 {
2380 stmt->SetData(0, uint16(newTeam == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
2381 stmt->SetData(1, lowGuid);
2382 trans->Append(stmt);
2383
2384 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACHIEVEMENT);
2385 stmt->SetData(0, uint16(newTeam == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
2386 stmt->SetData(1, uint16(newTeam == TEAM_ALLIANCE ? achiev_horde : achiev_alliance));
2387 stmt->SetData(2, lowGuid);
2388 trans->Append(stmt);
2389 }
2390
2391 // Item conversion
2392 for (auto const& [item_alliance, item_horde] : sObjectMgr->FactionChangeItems)
2393 {
2394 uint32 new_entry = (newTeam == TEAM_ALLIANCE ? item_alliance : item_horde);
2395 uint32 old_entry = (newTeam == TEAM_ALLIANCE ? item_horde : item_alliance);
2396
2397 if (old_entry == 45978 /*Solid Gold Coin*/ || old_entry == 2589 /*Linen Cloth*/ || old_entry == 5976 /*Guild Tabard*/)
2398 continue;
2399
2400 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE);
2401 stmt->SetData(0, new_entry);
2402 stmt->SetData(1, old_entry);
2403 stmt->SetData(2, lowGuid);
2404 trans->Append(stmt);
2405 }
2406
2407 // Delete all current quests
2408 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS);
2409 stmt->SetData(0, lowGuid);
2410 trans->Append(stmt);
2411
2412 // Quest conversion
2413 for (auto const& [quest_alliance, quest_horde] : sObjectMgr->FactionChangeQuests)
2414 {
2416 stmt->SetData(0, lowGuid);
2417 stmt->SetData(1, (newTeam == TEAM_ALLIANCE ? quest_alliance : quest_horde));
2418 trans->Append(stmt);
2419
2421 stmt->SetData(0, (newTeam == TEAM_ALLIANCE ? quest_alliance : quest_horde));
2422 stmt->SetData(1, (newTeam == TEAM_ALLIANCE ? quest_horde : quest_alliance));
2423 stmt->SetData(2, lowGuid);
2424 trans->Append(stmt);
2425 }
2426
2427 // Mark all rewarded quests as "active" (will count for completed quests achievements)
2429 stmt->SetData(0, lowGuid);
2430 trans->Append(stmt);
2431
2432 // Disable all old-faction specific quests
2433 for (auto const& [questID, quest] : sObjectMgr->GetQuestTemplates())
2434 {
2435 uint32 newRaceMask = (newTeam == TEAM_ALLIANCE) ? sRaceMgr->GetAllianceRaceMask() : sRaceMgr->GetHordeRaceMask();
2436
2437 if (quest->GetAllowableRaces() && !(quest->GetAllowableRaces() & newRaceMask))
2438 {
2440 stmt->SetData(0, quest->GetQuestId());
2441 stmt->SetData(1, lowGuid);
2442 trans->Append(stmt);
2443 }
2444 }
2445
2446 // Spell conversion
2447 for (auto const& [spell_alliance, spell_horde] : sObjectMgr->FactionChangeSpells)
2448 {
2449 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL);
2450 stmt->SetData(0, lowGuid);
2451 stmt->SetData(1, (newTeam == TEAM_ALLIANCE ? spell_alliance : spell_horde));
2452 trans->Append(stmt);
2453
2454 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_SPELL_FACTION_CHANGE);
2455 stmt->SetData(0, (newTeam == TEAM_ALLIANCE ? spell_alliance : spell_horde));
2456 stmt->SetData(1, (newTeam == TEAM_ALLIANCE ? spell_horde : spell_alliance));
2457 stmt->SetData(2, lowGuid);
2458 trans->Append(stmt);
2459 }
2460
2461 // Reputation conversion
2462 for (auto const& [reputation_alliance, reputation_horde] : sObjectMgr->FactionChangeReputation)
2463 {
2464 uint32 newReputation = (newTeam == TEAM_ALLIANCE) ? reputation_alliance : reputation_horde;
2465 uint32 oldReputation = (newTeam == TEAM_ALLIANCE) ? reputation_horde : reputation_alliance;
2466
2467 // select old standing set in db
2468 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION);
2469 stmt->SetData(0, oldReputation);
2470 stmt->SetData(1, lowGuid);
2471
2472 PreparedQueryResult result = CharacterDatabase.Query(stmt);
2473 if (!result)
2474 continue;
2475
2476 fields = result->Fetch();
2477 int32 oldDBRep = fields[0].Get<int32>();
2478 FactionEntry const* factionEntry = sFactionStore.LookupEntry(oldReputation);
2479
2480 // old base reputation
2481 int32 oldBaseRep = sObjectMgr->GetBaseReputationOf(factionEntry, oldRace, playerClass);
2482
2483 // new base reputation
2484 int32 newBaseRep = sObjectMgr->GetBaseReputationOf(sFactionStore.LookupEntry(newReputation), factionChangeInfo->Race, playerClass);
2485
2486 // final reputation shouldnt change
2487 int32 FinalRep = oldDBRep + oldBaseRep;
2488 int32 newDBRep = FinalRep - newBaseRep;
2489
2490 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REP_BY_FACTION);
2491 stmt->SetData(0, newReputation);
2492 stmt->SetData(1, lowGuid);
2493 trans->Append(stmt);
2494
2495 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE);
2496 stmt->SetData(0, uint16(newReputation));
2497 stmt->SetData(1, newDBRep);
2498 stmt->SetData(2, uint16(oldReputation));
2499 stmt->SetData(3, lowGuid);
2500 trans->Append(stmt);
2501 }
2502
2503 // Title conversion
2504 if (!knownTitlesStr.empty())
2505 {
2506 std::array<uint32, KNOWN_TITLES_SIZE * 2> knownTitles;
2507
2508 for (uint32 index = 0; index < knownTitles.size(); ++index)
2509 {
2510 Optional<uint32> thisMask;
2511 if (index < tokens.size())
2512 thisMask = Acore::StringTo<uint32>(tokens[index]);
2513
2514 if (thisMask)
2515 knownTitles[index] = *thisMask;
2516 else
2517 {
2518 LOG_WARN("entities.player", "{} has invalid title data '{}' at index {} - skipped, this may result in titles being lost",
2519 GetPlayerInfo(), (index < tokens.size()) ? std::string(tokens[index]) : "<none>", index);
2520
2521 knownTitles[index] = 0;
2522 }
2523 }
2524
2525 for (auto const& [title_alliance, title_horde] : sObjectMgr->FactionChangeTitles)
2526 {
2527 CharTitlesEntry const* atitleInfo = sCharTitlesStore.LookupEntry(title_alliance);
2528 CharTitlesEntry const* htitleInfo = sCharTitlesStore.LookupEntry(title_horde);
2529
2530 // new team
2531 if (newTeam == TEAM_ALLIANCE)
2532 {
2533 uint32 bitIndex = htitleInfo->bit_index;
2534 uint32 index = bitIndex / 32;
2535 uint32 old_flag = 1 << (bitIndex % 32);
2536 uint32 new_flag = 1 << (atitleInfo->bit_index % 32);
2537
2538 if (knownTitles[index] & old_flag)
2539 {
2540 knownTitles[index] &= ~old_flag;
2541 // use index of the new title
2542 knownTitles[atitleInfo->bit_index / 32] |= new_flag;
2543 }
2544 }
2545 else
2546 {
2547 uint32 bitIndex = atitleInfo->bit_index;
2548 uint32 index = bitIndex / 32;
2549 uint32 old_flag = 1 << (bitIndex % 32);
2550 uint32 new_flag = 1 << (htitleInfo->bit_index % 32);
2551
2552 if (knownTitles[index] & old_flag)
2553 {
2554 knownTitles[index] &= ~old_flag;
2555 // use index of the new title
2556 knownTitles[htitleInfo->bit_index / 32] |= new_flag;
2557 }
2558 }
2559
2560 std::ostringstream ss;
2561 for (uint32 mask : knownTitles)
2562 ss << mask << ' ';
2563
2564 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TITLES_FACTION_CHANGE);
2565 stmt->SetData(0, ss.str().c_str());
2566 stmt->SetData(1, lowGuid);
2567 trans->Append(stmt);
2568
2569 // unset any currently chosen title
2570 stmt = CharacterDatabase.GetPreparedStatement(CHAR_RES_CHAR_TITLES_FACTION_CHANGE);
2571 stmt->SetData(0, lowGuid);
2572 trans->Append(stmt);
2573 }
2574 }
2575 }
2576 }
2577
2578 // Re-check all achievement criterias
2579 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
2581 stmt->SetData(1, lowGuid);
2582 trans->Append(stmt);
2583
2584 CharacterDatabase.CommitTransaction(trans);
2585
2586 LOG_DEBUG("entities.player", "{} (IP: {}) changed race from {} to {}", GetPlayerInfo(), GetRemoteAddress(), oldRace, factionChangeInfo->Race);
2587
2588 SendCharFactionChange(RESPONSE_SUCCESS, factionChangeInfo.get());
2589}
@ MAP_KALIMDOR
Definition AreaDefines.h:187
@ MAP_EASTERN_KINGDOMS
Definition AreaDefines.h:186
@ AREA_STORMWIND_CITY
Definition AreaDefines.h:81
@ AREA_ORGRIMMAR
Definition AreaDefines.h:83
@ CHAR_DEL_CHAR_SOCIAL_BY_FRIEND
Definition CharacterDatabase.h:397
@ CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE
Definition CharacterDatabase.h:400
@ CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST
Definition CharacterDatabase.h:445
@ CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_FACTION_CHANGE
Definition CharacterDatabase.h:446
@ CHAR_DEL_CHAR_SKILL_LANGUAGES
Definition CharacterDatabase.h:391
@ CHAR_UPD_CHAR_ACHIEVEMENT
Definition CharacterDatabase.h:399
@ CHAR_DEL_CHAR_DECLINED_NAME
Definition CharacterDatabase.h:388
@ CHAR_INS_PLAYER_HOMEBIND
Definition CharacterDatabase.h:242
@ CHAR_INS_CHAR_SKILL_LANGUAGE
Definition CharacterDatabase.h:392
@ CHAR_UPD_CHAR_SPELL_FACTION_CHANGE
Definition CharacterDatabase.h:402
@ CHAR_UPD_CHAR_TAXI_PATH
Definition CharacterDatabase.h:393
@ CHAR_UPD_CHAR_TAXIMASK
Definition CharacterDatabase.h:394
@ CHAR_DEL_PLAYER_HOMEBIND
Definition CharacterDatabase.h:244
@ CHAR_SEL_CHAR_REP_BY_FACTION
Definition CharacterDatabase.h:403
@ CHAR_DEL_CHAR_SPELL_BY_SPELL
Definition CharacterDatabase.h:401
@ CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST
Definition CharacterDatabase.h:448
@ CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT
Definition CharacterDatabase.h:398
@ CHAR_DEL_CHAR_QUESTSTATUS
Definition CharacterDatabase.h:395
@ CHAR_UPD_CHAR_REP_FACTION_CHANGE
Definition CharacterDatabase.h:405
@ CHAR_UPD_CHAR_RACE
Definition CharacterDatabase.h:390
@ CHAR_UPD_CHAR_TITLES_FACTION_CHANGE
Definition CharacterDatabase.h:406
@ CHAR_DEL_CHAR_REP_BY_FACTION
Definition CharacterDatabase.h:404
@ CHAR_UPD_ADD_AT_LOGIN_FLAG
Definition CharacterDatabase.h:276
@ CHAR_RES_CHAR_TITLES_FACTION_CHANGE
Definition CharacterDatabase.h:407
@ CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE
Definition CharacterDatabase.h:447
@ CHAR_DEL_CHAR_SOCIAL_BY_GUID
Definition CharacterDatabase.h:396
DBCStorage< CharTitlesEntry > sCharTitlesStore(CharTitlesEntryfmt)
DBCStorage< FactionEntry > sFactionStore(FactionEntryfmt)
TaxiMask sAllianceTaxiNodesMask
Definition DBCStores.cpp:179
LFGDungeonEntry const * GetZoneLFGDungeonEntry(std::string const &zoneName, LocaleConstant locale)
Definition DBCStores.cpp:867
TaxiPathSetBySource sTaxiPathSetBySource
Definition DBCStores.cpp:183
TaxiPathNodesByPath sTaxiPathNodesByPath
Definition DBCStores.cpp:187
TaxiMask sDeathKnightTaxiNodesMask
Definition DBCStores.cpp:180
DBCStorage< AreaTableEntry > sAreaTableStore(AreaTableEntryfmt)
TaxiMask sHordeTaxiNodesMask
Definition DBCStores.cpp:178
std::array< uint32, TaxiMaskSize > TaxiMask
Definition DBCStructure.h:2249
std::vector< TaxiPathNodeEntry const * > TaxiPathNodeList
Definition DBCStructure.h:2245
std::map< uint32, TaxiPathEntry const * > TaxiPathSetForSource
Definition DBCStructure.h:2242
static constexpr std::size_t TaxiMaskSize
Definition DBCStructure.h:2248
@ PHASEMASK_NORMAL
Definition Object.h:63
std::optional< T > Optional
Optional helper class to wrap optional values within.
Definition Optional.h:24
#define KNOWN_TITLES_SIZE
Definition Player.h:538
@ AT_LOGIN_RESURRECT
Definition Player.h:597
@ AT_LOGIN_CHANGE_RACE
Definition Player.h:593
@ AT_LOGIN_CHECK_ACHIEVS
Definition Player.h:596
@ AT_LOGIN_CHANGE_FACTION
Definition Player.h:592
#define sRaceMgr
Definition RaceMgr.h:52
@ Race
Requires the player to be a specific race.
@ CHAR_CREATE_CHARACTER_IN_GUILD
Definition SharedDefines.h:3637
@ CHAR_CREATE_CHARACTER_DELETE_MAIL
Definition SharedDefines.h:3641
@ CHAR_CREATE_CHARACTER_GOLD_LIMIT
Definition SharedDefines.h:3645
@ CHAR_CREATE_CHARACTER_ARENA_LEADER
Definition SharedDefines.h:3640
@ CHAR_CREATE_CHARACTER_SWAP_FACTION
Definition SharedDefines.h:3642
@ CHAR_CREATE_CHARACTER_RACE_ONLY
Definition SharedDefines.h:3643
@ RACE_TROLL
Definition SharedDefines.h:78
@ RACE_UNDEAD_PLAYER
Definition SharedDefines.h:75
@ RACE_ORC
Definition SharedDefines.h:72
@ RACE_DRAENEI
Definition SharedDefines.h:81
@ RACE_NIGHTELF
Definition SharedDefines.h:74
@ RACE_BLOODELF
Definition SharedDefines.h:80
@ RACE_DWARF
Definition SharedDefines.h:73
@ RACE_GNOME
Definition SharedDefines.h:77
@ RACE_HUMAN
Definition SharedDefines.h:71
@ RACE_TAUREN
Definition SharedDefines.h:76
@ CONFIG_CHANGE_FACTION_MAX_MONEY
Definition WorldConfig.h:385
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD
Definition WorldConfig.h:35
static void OfflineResurrect(ObjectGuid const &guid, CharacterDatabaseTransaction trans)
Definition Player.cpp:4507
static void LeaveAllArenaTeams(ObjectGuid guid)
Definition Player.cpp:10181
static void SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, ObjectGuid guid)
Definition PlayerMisc.cpp:86
Definition Position.h:256
void WorldRelocate(const WorldLocation &loc)
Definition Position.h:264
std::vector< std::string_view > Tokenize(std::string_view str, char sep, bool keepEmpty)
Definition Tokenize.cpp:20
Definition DBCStructure.h:519
char const * area_name[16]
Definition DBCStructure.h:527
Definition DBCStructure.h:632
uint32 bit_index
Definition DBCStructure.h:639
uint8 Class
Definition CharacterCache.h:32
uint8 Level
Definition CharacterCache.h:35
ObjectGuid::LowType GuildId
Definition CharacterCache.h:37
std::string Name
Definition CharacterCache.h:30
uint8 MailCount
Definition CharacterCache.h:36
Definition DBCStructure.h:907
Definition DBCStructure.h:1245
uint32 MinLevel
Definition DBCStructure.h:1249
float GetPositionZ() const
Definition Position.h:123
Definition DBCStructure.h:1965
uint32 ID
Definition DBCStructure.h:1966
Definition DBCStructure.h:1973
float y
Definition DBCStructure.h:1979
float x
Definition DBCStructure.h:1978
uint32 mapid
Definition DBCStructure.h:1977
float z
Definition DBCStructure.h:1980

References AreaTableEntry::area_name, AREA_ORGRIMMAR, AREA_STORMWIND_CITY, AT_LOGIN_CHANGE_FACTION, AT_LOGIN_CHANGE_RACE, AT_LOGIN_CHECK_ACHIEVS, AT_LOGIN_RESURRECT, CharTitlesEntry::bit_index, CHAR_CREATE_CHARACTER_ARENA_LEADER, CHAR_CREATE_CHARACTER_DELETE_MAIL, CHAR_CREATE_CHARACTER_GOLD_LIMIT, CHAR_CREATE_CHARACTER_IN_GUILD, CHAR_CREATE_CHARACTER_RACE_ONLY, CHAR_CREATE_CHARACTER_SWAP_FACTION, CHAR_CREATE_ERROR, CHAR_CREATE_NAME_IN_USE, CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT, CHAR_DEL_CHAR_DECLINED_NAME, CHAR_DEL_CHAR_QUESTSTATUS, CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST, CHAR_DEL_CHAR_REP_BY_FACTION, CHAR_DEL_CHAR_SKILL_LANGUAGES, CHAR_DEL_CHAR_SOCIAL_BY_FRIEND, CHAR_DEL_CHAR_SOCIAL_BY_GUID, CHAR_DEL_CHAR_SPELL_BY_SPELL, CHAR_DEL_PLAYER_HOMEBIND, CHAR_INS_CHAR_SKILL_LANGUAGE, CHAR_INS_PLAYER_HOMEBIND, CHAR_NAME_NO_NAME, CHAR_NAME_RESERVED, CHAR_NAME_SUCCESS, CHAR_RES_CHAR_TITLES_FACTION_CHANGE, CHAR_SEL_CHAR_REP_BY_FACTION, CHAR_UPD_ADD_AT_LOGIN_FLAG, CHAR_UPD_CHAR_ACHIEVEMENT, CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE, CHAR_UPD_CHAR_NAME_AT_LOGIN, CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE, CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST, CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_FACTION_CHANGE, CHAR_UPD_CHAR_RACE, CHAR_UPD_CHAR_REP_FACTION_CHANGE, CHAR_UPD_CHAR_SPELL_FACTION_CHANGE, CHAR_UPD_CHAR_TAXI_PATH, CHAR_UPD_CHAR_TAXIMASK, CHAR_UPD_CHAR_TITLES_FACTION_CHANGE, CharacterDatabase, ObjectMgr::CheckPlayerName(), CharacterCacheEntry::Class, CLASS_DEATH_KNIGHT, CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD, CONFIG_CHANGE_FACTION_MAX_MONEY, CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK, Player::Customize(), Field::Get(), GetAccountId(), AuctionHouseObject::GetAuctions(), WorldLocation::GetMapId(), GetPlayerInfo(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetRemoteAddress(), GetSessionDbLocaleIndex(), GetZoneLFGDungeonEntry(), CharacterCacheEntry::GuildId, HasPermission(), TaxiPathEntry::ID, KNOWN_TITLES_SIZE, Player::LeaveAllArenaTeams(), CharacterCacheEntry::Level, LOG_DEBUG, LOG_INFO, LOG_WARN, CharacterCacheEntry::MailCount, MAP_EASTERN_KINGDOMS, MAP_KALIMDOR, TaxiPathNodeEntry::mapid, LFGDungeonEntry::MinLevel, CharacterCacheEntry::Name, normalizePlayerName(), Player::OfflineResurrect(), PHASEMASK_NORMAL, CharacterCacheEntry::Race, RACE_BLOODELF, RACE_DRAENEI, RACE_DWARF, RACE_GNOME, RACE_HUMAN, RACE_NIGHTELF, RACE_ORC, RACE_TAUREN, RACE_TROLL, RACE_UNDEAD_PLAYER, rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RACEMASK, rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME, rbac::RBAC_PERM_TWO_SIDE_ADD_FRIEND, RESPONSE_SUCCESS, sAllianceTaxiNodesMask, sAreaTableStore, sArenaTeamMgr, sAuctionMgr, Player::SavePositionInDB(), sCharacterCache, sCharTitlesStore, sDeathKnightTaxiNodesMask, SendCharFactionChange(), PreparedStatementBase::SetData(), sFactionStore, sGuildMgr, sHordeTaxiNodesMask, sMapMgr, sObjectMgr, sRaceMgr, sTaxiPathNodesByPath, sTaxiPathSetBySource, sWorld, TaxiMaskSize, TEAM_ALLIANCE, TEAM_HORDE, Player::TeamIdForRace(), Acore::Tokenize(), WorldLocation::WorldRelocate(), TaxiPathNodeEntry::x, TaxiPathNodeEntry::y, and TaxiPathNodeEntry::z.

Referenced by HandleCharFactionOrRaceChange().

◆ HandleCharRenameCallBack()

void WorldSession::HandleCharRenameCallBack ( std::shared_ptr< CharacterRenameInfo renameInfo,
PreparedQueryResult  result 
)
1385{
1386 if (!result)
1387 {
1388 SendCharRename(CHAR_CREATE_ERROR, renameInfo.get());
1389 return;
1390 }
1391
1392 Field* fields = result->Fetch();
1393
1394 ObjectGuid::LowType guidLow = fields[0].Get<uint32>();
1395 std::string oldName = fields[1].Get<std::string>();
1396 uint16 atLoginFlags = fields[2].Get<uint16>();
1397
1398 if (!(atLoginFlags & AT_LOGIN_RENAME))
1399 {
1400 SendCharRename(CHAR_CREATE_ERROR, renameInfo.get());
1401 return;
1402 }
1403
1404 atLoginFlags &= ~AT_LOGIN_RENAME;
1405
1406 // pussywizard:
1407 if (ObjectAccessor::FindConnectedPlayer(ObjectGuid::Create<HighGuid::Player>(guidLow)) || sWorldSessionMgr->FindOfflineSessionForCharacterGUID(guidLow))
1408 {
1409 SendCharRename(CHAR_CREATE_ERROR, renameInfo.get());
1410 return;
1411 }
1412
1413 // Update name and at_login flag in the db
1415 stmt->SetData(0, renameInfo->Name);
1416 stmt->SetData(1, atLoginFlags);
1417 stmt->SetData(2, guidLow);
1418 CharacterDatabase.Execute(stmt);
1419
1420 // Removed declined name from db
1421 if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
1422 {
1423 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
1424 stmt->SetData(0, guidLow);
1425 CharacterDatabase.Execute(stmt);
1426 }
1427
1428 LOG_INFO("entities.player.character", "Account: {} (IP: {}), Character [{}] (guid: {}) Changed name to: {}", GetAccountId(), GetRemoteAddress(), oldName, guidLow, renameInfo->Name);
1429
1430 SendCharRename(RESPONSE_SUCCESS, renameInfo.get());
1431
1432 // xinef: update global data
1433 sCharacterCache->UpdateCharacterData(renameInfo->Guid, renameInfo->Name);
1434}
@ AT_LOGIN_RENAME
Definition Player.h:586
void SendCharRename(ResponseCodes result, CharacterRenameInfo const *renameInfo)
Definition CharacterHandler.cpp:2612

References AT_LOGIN_RENAME, CHAR_CREATE_ERROR, CHAR_DEL_DECLINED_NAME, CHAR_UPD_CHAR_NAME_AT_LOGIN, CharacterDatabase, CONFIG_DECLINED_NAMES_USED, ObjectAccessor::FindConnectedPlayer(), Field::Get(), GetAccountId(), GetRemoteAddress(), LOG_INFO, RESPONSE_SUCCESS, sCharacterCache, SendCharRename(), PreparedStatementBase::SetData(), sWorld, and sWorldSessionMgr.

Referenced by HandleCharRenameOpcode().

◆ HandleCharRenameOpcode()

void WorldSession::HandleCharRenameOpcode ( WorldPacket recvData)
1349{
1350 std::shared_ptr<CharacterRenameInfo> renameInfo = std::make_shared<CharacterRenameInfo>();
1351
1352 recvData >> renameInfo->Guid
1353 >> renameInfo->Name;
1354
1355 // prevent character rename to invalid name
1356 if (!normalizePlayerName(renameInfo->Name))
1357 {
1358 SendCharRename(CHAR_NAME_NO_NAME, renameInfo.get());
1359 return;
1360 }
1361
1362 uint8 res = ObjectMgr::CheckPlayerName(renameInfo->Name, true);
1363 if (res != CHAR_NAME_SUCCESS)
1364 {
1366 {
1367 SendCharRename(ResponseCodes(res), renameInfo.get());
1368 return;
1369 }
1370 }
1371
1372 // Ensure that the character belongs to the current account, that rename at login is enabled
1373 // and that there is no character with the desired new name
1375
1376 stmt->SetData(0, renameInfo->Guid.GetCounter());
1377 stmt->SetData(1, GetAccountId());
1378 stmt->SetData(2, renameInfo->Name);
1379
1381 .WithPreparedCallback(std::bind(&WorldSession::HandleCharRenameCallBack, this, renameInfo, std::placeholders::_1)));
1382}
@ CHAR_SEL_FREE_NAME
Definition CharacterDatabase.h:50
void HandleCharRenameCallBack(std::shared_ptr< CharacterRenameInfo > renameInfo, PreparedQueryResult result)
Definition CharacterHandler.cpp:1384

References _queryProcessor, AsyncCallbackProcessor< T >::AddCallback(), CHAR_NAME_NO_NAME, CHAR_NAME_RESERVED, CHAR_NAME_SUCCESS, CHAR_SEL_FREE_NAME, CharacterDatabase, ObjectMgr::CheckPlayerName(), GetAccountId(), HandleCharRenameCallBack(), HasPermission(), normalizePlayerName(), rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME, SendCharRename(), and PreparedStatementBase::SetData().

Referenced by OpcodeTable::Initialize().

◆ HandleChatIgnoredOpcode()

void WorldSession::HandleChatIgnoredOpcode ( WorldPacket recvPacket)
779{
780 ObjectGuid iguid;
781 uint8 unk;
782
783 recvData >> iguid;
784 recvData >> unk; // probably related to spam reporting
785
787 if (!player)
788 return;
789
790 WorldPacket data;
792 player->SendDirectMessage(&data);
793}
@ CHAT_MSG_IGNORED
Definition SharedDefines.h:3410
@ LANG_UNIVERSAL
Definition SharedDefines.h:723
static std::size_t BuildChatPacket(WorldPacket &data, ChatMsg chatType, Language language, ObjectGuid senderGUID, ObjectGuid receiverGUID, std::string_view message, uint8 chatTag, std::string const &senderName="", std::string const &receiverName="", uint32 achievementId=0, bool gmMessage=false, std::string const &channelName="")
Definition Chat.cpp:273

References _player, ChatHandler::BuildChatPacket(), CHAT_MSG_IGNORED, ObjectAccessor::FindConnectedPlayer(), GetPlayer(), LANG_UNIVERSAL, and Player::SendDirectMessage().

Referenced by OpcodeTable::Initialize().

◆ HandleClearChannelWatch()

void WorldSession::HandleClearChannelWatch ( WorldPacket recvPacket)
318{
319 std::string channelName;
320 recvPacket >> channelName;
321
322 if (channelName.empty())
323 return;
324
326 if (Channel* channel = cMgr->GetChannel(channelName, nullptr, false))
327 channel->RemoveWatching(GetPlayer());
328}

References ChannelMgr::forTeam(), GetPlayer(), and GetTeamId().

Referenced by OpcodeTable::Initialize().

◆ HandleClearTradeItemOpcode()

void WorldSession::HandleClearTradeItemOpcode ( WorldPacket recvPacket)
848{
849 uint8 tradeSlot;
850 recvPacket >> tradeSlot;
851
852 TradeData* my_trade = _player->m_trade;
853 if (!my_trade)
854 return;
855
856 // invalid slot number
857 if (tradeSlot >= TRADE_SLOT_COUNT)
858 return;
859
860 my_trade->SetItem(TradeSlots(tradeSlot), nullptr);
861}
@ TRADE_SLOT_COUNT
Definition TradeData.h:29
void SetItem(TradeSlots slot, Item *item)
Definition TradeData.cpp:54

References _player, Player::m_trade, TradeData::SetItem(), and TRADE_SLOT_COUNT.

Referenced by OpcodeTable::Initialize().

◆ HandleClientCastFlags()

void WorldSession::HandleClientCastFlags ( WorldPacket recvPacket,
uint8  castFlags,
SpellCastTargets targets 
)
36{
37 // some spell cast packet including more data (for projectiles?)
38 if (castFlags & 0x02)
39 {
40 // not sure about these two
41 float elevation, speed;
42 recvPacket >> elevation;
43 recvPacket >> speed;
44
45 targets.SetElevation(elevation);
46 targets.SetSpeed(speed);
47
48 uint8 hasMovementData;
49 recvPacket >> hasMovementData;
50 if (hasMovementData)
51 {
52 recvPacket.SetOpcode(recvPacket.read<uint32>());
53 HandleMovementOpcodes(recvPacket);
54 }
55 }
56}
T read()
Definition ByteBuffer.h:351
void SetSpeed(float speed)
Definition Spell.h:183
void SetElevation(float elevation)
Definition Spell.h:181
void SetOpcode(uint16 opcode)
Definition WorldPacket.h:76
void HandleMovementOpcodes(WorldPacket &recvPacket)
Definition MovementHandler.cpp:344

References HandleMovementOpcodes(), ByteBuffer::read(), SpellCastTargets::SetElevation(), WorldPacket::SetOpcode(), and SpellCastTargets::SetSpeed().

Referenced by HandleCastSpellOpcode(), HandlePetCastSpellOpcode(), and HandleUseItemOpcode().

◆ HandleComplainOpcode()

void WorldSession::HandleComplainOpcode ( WorldPackets::Misc::Complain packet)
1142{
1143 LOG_DEBUG("network", "WORLD: CMSG_COMPLAIN");
1144
1145 // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
1146 // if it's mail spam - ALL mails from this spammer automatically removed by client
1147
1148 // Complaint Received message
1150
1151 if (sWorld->getBoolConfig(CONFIG_LOGSPAMREPORTS))
1152 {
1154
1155 stmt->SetData(0, packet.SpamType);
1156 stmt->SetData(1, packet.SpammerGuid.GetCounter());
1157 stmt->SetData(2, packet.Unk1);
1158 stmt->SetData(3, packet.MailIdOrMessageType);
1159 stmt->SetData(4, packet.ChannelId);
1160 stmt->SetData(5, packet.SecondsSinceMessage);
1161 stmt->SetData(6, packet.Description);
1162 stmt->SetData(7, GameTime::GetGameTime().count());
1163
1164 CharacterDatabase.Execute(stmt);
1165 }
1166}
Definition MiscPackets.h:231
uint32 ChannelId
Definition MiscPackets.h:225
uint32 MailIdOrMessageType
Definition MiscPackets.h:224
ObjectGuid SpammerGuid
Definition MiscPackets.h:222
std::string Description
Definition MiscPackets.h:227
uint32 Unk1
Definition MiscPackets.h:223
uint32 SecondsSinceMessage
Definition MiscPackets.h:226
uint8 SpamType
Definition MiscPackets.h:221

References WorldPackets::Misc::Complain::ChannelId, CHAR_INS_SPAM_REPORT, CharacterDatabase, CONFIG_LOGSPAMREPORTS, WorldPackets::Misc::Complain::Description, ObjectGuid::GetCounter(), GameTime::GetGameTime(), LOG_DEBUG, WorldPackets::Misc::Complain::MailIdOrMessageType, WorldPackets::Misc::Complain::SecondsSinceMessage, SendPacket(), PreparedStatementBase::SetData(), WorldPackets::Misc::Complain::SpammerGuid, WorldPackets::Misc::Complain::SpamType, sWorld, and WorldPackets::Misc::Complain::Unk1.

Referenced by OpcodeTable::Initialize().

◆ HandleCompleteCinematic()

void WorldSession::HandleCompleteCinematic ( WorldPacket recvPacket)
941{
942 // End the current cinematic and restore the normal player view
944}
void EndCinematic()
Definition CinematicMgr.cpp:65
CinematicMgr & GetCinematicMgr()
Definition Player.h:1399

References CinematicMgr::EndCinematic(), Player::GetCinematicMgr(), and GetPlayer().

Referenced by OpcodeTable::Initialize().

◆ HandleContactListOpcode()

void WorldSession::HandleContactListOpcode ( WorldPacket recvPacket)
31{
32 uint32 flags;
33 recv_data >> flags;
34
36}
void SendSocialList(Player *player, uint32 flags)
Definition SocialMgr.cpp:125

References _player, Player::GetSocial(), and PlayerSocial::SendSocialList().

Referenced by OpcodeTable::Initialize().

◆ HandleCorpseMapPositionQuery()

void WorldSession::HandleCorpseMapPositionQuery ( WorldPackets::Query::CorpseMapPositionQuery packet)
400{
401 LOG_DEBUG("network", "WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY");
402
404 data << float(0);
405 data << float(0);
406 data << float(0);
407 data << float(0);
408 SendPacket(&data);
409}
@ SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE
Definition Opcodes.h:1237

References LOG_DEBUG, SendPacket(), and SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE.

Referenced by OpcodeTable::Initialize().

◆ HandleCorpseQueryOpcode()

void WorldSession::HandleCorpseQueryOpcode ( WorldPacket recvPacket)
227{
228 if (!_player->HasCorpse())
229 {
231 data << uint8(0); // corpse not found
232 SendPacket(&data);
233 return;
234 }
235
236 WorldLocation corpseLocation = _player->GetCorpseLocation();
237 uint32 corpseMapID = corpseLocation.GetMapId();
238 uint32 mapID = corpseLocation.GetMapId();
239 float x = corpseLocation.GetPositionX();
240 float y = corpseLocation.GetPositionY();
241 float z = corpseLocation.GetPositionZ();
242
243 // if corpse at different map
244 if (mapID != _player->GetMapId())
245 {
246 // search entrance map for proper show entrance
247 if (MapEntry const* corpseMapEntry = sMapStore.LookupEntry(mapID))
248 {
249 if (corpseMapEntry->IsDungeon() && corpseMapEntry->entrance_map >= 0)
250 {
251 // if corpse map have entrance
252 if (Map const* entranceMap = sMapMgr->CreateBaseMap(corpseMapEntry->entrance_map))
253 {
254 mapID = corpseMapEntry->entrance_map;
255 x = corpseMapEntry->entrance_x;
256 y = corpseMapEntry->entrance_y;
257 z = entranceMap->GetHeight(GetPlayer()->GetPhaseMask(), x, y, MAX_HEIGHT);
258 }
259 }
260 }
261 }
262
263 WorldPacket data(MSG_CORPSE_QUERY, 1 + (6 * 4));
264 data << uint8(1); // corpse found
265 data << int32(mapID);
266 data << float(x);
267 data << float(y);
268 data << float(z);
269 data << int32(corpseMapID);
270 data << uint32(0); // unknown
271 SendPacket(&data);
272}
#define MAX_HEIGHT
Definition GridTerrainData.h:26
Definition Map.h:166
@ MSG_CORPSE_QUERY
Definition Opcodes.h:564

References _player, Player::GetCorpseLocation(), WorldLocation::GetMapId(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::HasCorpse(), MAX_HEIGHT, MSG_CORPSE_QUERY, SendPacket(), sMapMgr, and sMapStore.

Referenced by OpcodeTable::Initialize().

◆ HandleCreatureQueryOpcode()

void WorldSession::HandleCreatureQueryOpcode ( WorldPacket recvPacket)

Only static data is sent in this packet !!!

89{
90 uint32 entry;
91 recvData >> entry;
92 ObjectGuid guid;
93 recvData >> guid;
94
95 CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry);
96 if (ci)
97 {
98 std::string Name, Title;
99 Name = ci->Name;
100 Title = ci->SubName;
101
103 if (loc_idx >= 0)
104 {
105 if (CreatureLocale const* cl = sObjectMgr->GetCreatureLocale(entry))
106 {
107 ObjectMgr::GetLocaleString(cl->Name, loc_idx, Name);
108 ObjectMgr::GetLocaleString(cl->Title, loc_idx, Title);
109 }
110 }
111 // guess size
113 data << uint32(entry); // creature entry
114 data << Name;
115 data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty
116 data << Title;
117 data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0
118 data << uint32(ci->type_flags); // flags
119 data << uint32(ci->type); // CreatureType.dbc
120 data << uint32(ci->family); // CreatureFamily.dbc
121 data << uint32(ci->rank); // Creature Rank (elite, boss, etc)
122 data << uint32(ci->KillCredit[0]); // new in 3.1, kill credit
123 data << uint32(ci->KillCredit[1]); // new in 3.1, kill credit
124 if (ci->GetModelByIdx(0))
125 data << uint32(ci->GetModelByIdx(0)->CreatureDisplayID); // Modelid1
126 else
127 data << uint32(0); // Modelid1
128 if (ci->GetModelByIdx(1))
129 data << uint32(ci->GetModelByIdx(1)->CreatureDisplayID); // Modelid2
130 else
131 data << uint32(0); // Modelid2
132 if (ci->GetModelByIdx(2))
133 data << uint32(ci->GetModelByIdx(2)->CreatureDisplayID); // Modelid3
134 else
135 data << uint32(0); // Modelid3
136 if (ci->GetModelByIdx(3))
137 data << uint32(ci->GetModelByIdx(3)->CreatureDisplayID); // Modelid4
138 else
139 data << uint32(0); // Modelid4
140 data << float(ci->ModHealth); // dmg/hp modifier
141 data << float(ci->ModMana); // dmg/mana modifier
142 data << uint8(ci->RacialLeader);
143
144 CreatureQuestItemList const* items = sObjectMgr->GetCreatureQuestItemList(entry);
145 if (items)
146 for (std::size_t i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
147 data << (i < items->size() ? uint32((*items)[i]) : uint32(0));
148 else
149 for (std::size_t i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
150 data << uint32(0);
151
152 data << uint32(ci->movementId); // CreatureMovementInfo.dbc
153 SendPacket(&data);
154 }
155 else
156 {
157 LOG_DEBUG("network", "WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! ({})", guid.ToString());
159 data << uint32(entry | 0x80000000);
160 SendPacket(&data);
161 LOG_DEBUG("network", "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE");
162 }
163}
LocaleConstant
Definition Common.h:117
std::vector< uint32 > CreatureQuestItemList
Definition CreatureData.h:283
#define MAX_CREATURE_QUEST_ITEMS
Definition CreatureData.h:34
static std::string_view GetLocaleString(std::vector< std::string > const &data, std::size_t locale)
Definition ObjectMgr.h:1492
@ SMSG_CREATURE_QUERY_RESPONSE
Definition Opcodes.h:127
Definition CreatureData.h:343
uint32 CreatureDisplayID
Definition CreatureData.h:180
CreatureModel const * GetModelByIdx(uint32 idx) const
Definition Creature.cpp:115
float ModHealth
Definition CreatureData.h:233
float ModMana
Definition CreatureData.h:234
uint32 type
Definition CreatureData.h:218
uint32 rank
Definition CreatureData.h:206
std::string SubName
Definition CreatureData.h:193
std::string Name
Definition CreatureData.h:192
uint32 KillCredit[MAX_KILL_CREDIT]
Definition CreatureData.h:190
bool RacialLeader
Definition CreatureData.h:237
uint32 type_flags
Definition CreatureData.h:219
uint32 family
Definition CreatureData.h:217
uint32 movementId
Definition CreatureData.h:238
std::string IconName
Definition CreatureData.h:194

References CreatureModel::CreatureDisplayID, CreatureTemplate::family, ObjectMgr::GetLocaleString(), CreatureTemplate::GetModelByIdx(), GetSessionDbLocaleIndex(), CreatureTemplate::IconName, CreatureTemplate::KillCredit, LOG_DEBUG, MAX_CREATURE_QUEST_ITEMS, CreatureTemplate::ModHealth, CreatureTemplate::ModMana, CreatureTemplate::movementId, CreatureTemplate::Name, CreatureTemplate::RacialLeader, CreatureTemplate::rank, SendPacket(), SMSG_CREATURE_QUERY_RESPONSE, sObjectMgr, CreatureTemplate::SubName, ObjectGuid::ToString(), CreatureTemplate::type, and CreatureTemplate::type_flags.

Referenced by OpcodeTable::Initialize().

◆ HandleDelFriendOpcode()

void WorldSession::HandleDelFriendOpcode ( WorldPacket recvPacket)
93{
94 ObjectGuid FriendGUID;
95 recv_data >> FriendGUID;
96
98
99 sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, FriendGUID, false);
100
101 LOG_DEBUG("network", "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
102}
@ FRIEND_REMOVED
Definition SocialMgr.h:71
void RemoveFromSocialList(ObjectGuid const &friend_guid, SocialFlag flag)
Definition SocialMgr.cpp:75

References _player, FRIEND_REMOVED, GetPlayer(), Player::GetSocial(), LOG_DEBUG, PlayerSocial::RemoveFromSocialList(), SOCIAL_FLAG_FRIEND, and sSocialMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleDelIgnoreOpcode()

void WorldSession::HandleDelIgnoreOpcode ( WorldPacket recvPacket)
140{
141 ObjectGuid IgnoreGUID;
142 recv_data >> IgnoreGUID;
143
145 sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, IgnoreGUID, false);
146}
@ FRIEND_IGNORE_REMOVED
Definition SocialMgr.h:82

References _player, FRIEND_IGNORE_REMOVED, GetPlayer(), Player::GetSocial(), PlayerSocial::RemoveFromSocialList(), SOCIAL_FLAG_IGNORED, and sSocialMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleDestroyItemOpcode()

void WorldSession::HandleDestroyItemOpcode ( WorldPackets::Item::DestroyItem packet)
281{
282 //LOG_DEBUG("network.opcode", "WORLD: CMSG_DESTROYITEM");
283
284 uint16 pos = (packet.Bag << 8) | packet.Slot;
285
286 // prevent drop unequipable items (in combat, for example) and non-empty bags
287 if (_player->IsEquipmentPos(pos) || _player->IsBagPos(pos))
288 {
289 InventoryResult msg = _player->CanUnequipItem(pos, false);
290 if (msg != EQUIP_ERR_OK)
291 {
292 _player->SendEquipError(msg, _player->GetItemByPos(pos), nullptr);
293 return;
294 }
295 }
296
297 Item* pItem = _player->GetItemByPos(packet.Bag, packet.Slot);
298 if (!pItem)
299 {
301 return;
302 }
303
305 {
307 return;
308 }
309
310 recoveryItem(pItem);
311
312 if (packet.Count)
313 {
314 uint32 i_count = packet.Count;
315 _player->DestroyItemCount(pItem, i_count, true);
316 }
317 else
318 {
319 _player->DestroyItem(packet.Bag, packet.Slot, true);
320 }
322}
@ ITEM_FLAG_NO_USER_DESTROY
Definition ItemTemplate.h:152
@ EQUIP_ERR_CANT_DROP_SOULBOUND
Definition Item.h:71
void SendQuestGiverStatusMultiple()
Definition Player.cpp:7734
uint8 Bag
Definition ItemPackets.h:96
uint8 Count
Definition ItemPackets.h:98
uint8 Slot
Definition ItemPackets.h:97
bool recoveryItem(Item *pItem)
Definition ItemHandler.cpp:1484

References _player, WorldPackets::Item::DestroyItem::Bag, Player::CanUnequipItem(), WorldPackets::Item::DestroyItem::Count, Player::DestroyItem(), Player::DestroyItemCount(), EQUIP_ERR_CANT_DROP_SOULBOUND, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_OK, Player::GetItemByPos(), Item::GetTemplate(), ItemTemplate::HasFlag(), Player::IsBagPos(), Player::IsEquipmentPos(), ITEM_FLAG_NO_USER_DESTROY, recoveryItem(), Player::SendEquipError(), Player::SendQuestGiverStatusMultiple(), and WorldPackets::Item::DestroyItem::Slot.

Referenced by OpcodeTable::Initialize().

◆ HandleDismissControlledVehicle()

void WorldSession::HandleDismissControlledVehicle ( WorldPacket recvData)
27{
28 LOG_DEBUG("network", "WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
29
30 ObjectGuid vehicleGUID = _player->GetCharmGUID();
31
32 if (!vehicleGUID) // something wrong here...
33 {
34 recvData.rfinish(); // prevent warnings spam
35 return;
36 }
37
38 ObjectGuid guid;
39 recvData >> guid.ReadAsPacked();
40
41 // pussywizard: typical check for incomming movement packets
43 {
44 recvData.rfinish(); // prevent warnings spam
46 return;
47 }
48
49 MovementInfo mi;
50 mi.guid = guid;
51 ReadMovementInfo(recvData, &mi);
52
53 if (_player->m_mover->IsRooted()) // for some reason client sends it without it even if rooted
55
57
59}
@ MOVEMENTFLAG_ROOT
Definition UnitDefines.h:383
bool IsDuringRemoveFromWorld() const
Definition Unit.h:703
bool IsRooted() const
Definition Unit.h:1718
void ExitVehicle(Position const *exitPosition=nullptr)
Definition Unit.cpp:15725
bool ProcessMovementInfo(MovementInfo &movementInfo, Unit *mover, Player *plrMover, WorldPacket &recvData)
Definition MovementHandler.cpp:601
void AddMovementFlag(uint32 flag)
Definition Object.h:344

References _player, MovementInfo::AddMovementFlag(), Unit::ExitVehicle(), Unit::GetCharmGUID(), Object::GetGUID(), MovementInfo::guid, Unit::IsDuringRemoveFromWorld(), Object::IsInWorld(), Unit::IsRooted(), LOG_DEBUG, Player::m_mover, MOVEMENTFLAG_ROOT, ProcessMovementInfo(), ObjectGuid::ReadAsPacked(), ReadMovementInfo(), ByteBuffer::rfinish(), and Object::ToPlayer().

Referenced by OpcodeTable::Initialize().

◆ HandleDismissCritter()

void WorldSession::HandleDismissCritter ( WorldPackets::Pet::DismissCritter dismissCritter)
40{
41 Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, packet.CritterGUID);
42
43 if (!pet)
44 {
45 LOG_DEBUG("network", "Vanitypet ({}) does not exist - player {} ({} / account: {}) attempted to dismiss it (possibly lagged out)",
46 packet.CritterGUID.ToString(), GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString(), GetAccountId());
47 return;
48 }
49
50 if (_player->GetCritterGUID() == pet->GetGUID())
51 {
52 if (pet->IsCreature() && pet->ToCreature()->IsSummon())
53 pet->ToTempSummon()->UnSummon();
54 }
55}
virtual void UnSummon(Milliseconds msTime=0ms)
Definition TemporarySummon.cpp:292
TempSummon * ToTempSummon()
Definition Unit.h:731
bool IsSummon() const
Definition Unit.h:794
ObjectGuid GetCritterGUID() const
Definition Unit.h:725
Creature * GetCreatureOrPetOrVehicle(WorldObject const &, ObjectGuid const &)
Definition ObjectAccessor.cpp:234

References _player, WorldPackets::Pet::DismissCritter::CritterGUID, GetAccountId(), ObjectAccessor::GetCreatureOrPetOrVehicle(), Unit::GetCritterGUID(), Object::GetGUID(), GetPlayer(), Object::IsCreature(), Unit::IsSummon(), LOG_DEBUG, Object::ToCreature(), ObjectGuid::ToString(), Unit::ToTempSummon(), and TempSummon::UnSummon().

Referenced by OpcodeTable::Initialize().

◆ HandleDuelAcceptedOpcode()

void WorldSession::HandleDuelAcceptedOpcode ( WorldPacket recvPacket)
26{
27 Player* player = GetPlayer();
28 if (!player->duel || player == player->duel->Initiator || player->duel->State != DUEL_STATE_CHALLENGED)
29 return;
30
31 ObjectGuid guid;
32 recvPacket >> guid;
33
34 Player* target = player->duel->Opponent;
35 if (target->GetGuidValue(PLAYER_DUEL_ARBITER) != guid)
36 return;
37
38 LOG_DEBUG("network.opcode", "Player 1 is: {} ({})", player->GetGUID().ToString(), player->GetName());
39 LOG_DEBUG("network.opcode", "Player 2 is: {} ({})", target->GetGUID().ToString(), target->GetName());
40
41 time_t now = GameTime::GetGameTime().count();
42 player->duel->StartTime = now + 3;
43 target->duel->StartTime = now + 3;
44
45 player->duel->State = DUEL_STATE_COUNTDOWN;
46 target->duel->State = DUEL_STATE_COUNTDOWN;
47
48 player->SendDuelCountdown(3000);
49 target->SendDuelCountdown(3000);
50}
@ DUEL_STATE_CHALLENGED
Definition Player.h:357
@ DUEL_STATE_COUNTDOWN
Definition Player.h:358
@ PLAYER_DUEL_ARBITER
Definition UpdateFields.h:177
ObjectGuid GetGuidValue(uint16 index) const
Definition Object.cpp:326
void SendDuelCountdown(uint32 counter)
Definition Player.cpp:15592
std::unique_ptr< DuelInfo > duel
Definition Player.h:1898

References Player::duel, DUEL_STATE_CHALLENGED, DUEL_STATE_COUNTDOWN, GameTime::GetGameTime(), Object::GetGUID(), Object::GetGuidValue(), WorldObject::GetName(), GetPlayer(), LOG_DEBUG, PLAYER_DUEL_ARBITER, Player::SendDuelCountdown(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleDuelCancelledOpcode()

void WorldSession::HandleDuelCancelledOpcode ( WorldPacket recvPacket)
53{
54 Player* player = GetPlayer();
55
56 ObjectGuid guid;
57 recvPacket >> guid;
58
59 // no duel requested
60 if (!player->duel || player->duel->State == DUEL_STATE_COMPLETED)
61 return;
62
63 // player surrendered in a duel using /forfeit
64 if (GetPlayer()->duel->State == DUEL_STATE_IN_PROGRESS)
65 {
67 GetPlayer()->duel->Opponent->CombatStopWithPets(true);
68
69 GetPlayer()->CastSpell(GetPlayer(), 7267, true); // beg
71 return;
72 }
73
75}
@ DUEL_STATE_COMPLETED
Definition Player.h:360
@ DUEL_STATE_IN_PROGRESS
Definition Player.h:359
@ DUEL_WON
Definition SharedDefines.h:3869
@ DUEL_INTERRUPTED
Definition SharedDefines.h:3868
void DuelComplete(DuelCompleteType type)
Definition Player.cpp:6435
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1389
void CombatStopWithPets(bool includingCast=false)
Definition Unit.cpp:7529

References Unit::CastSpell(), Unit::CombatStopWithPets(), Player::duel, DUEL_INTERRUPTED, DUEL_STATE_COMPLETED, DUEL_STATE_IN_PROGRESS, DUEL_WON, Player::DuelComplete(), and GetPlayer().

Referenced by OpcodeTable::Initialize().

◆ HandleEjectPassenger()

void WorldSession::HandleEjectPassenger ( WorldPacket data)
166{
167 Vehicle* vehicle = _player->GetVehicleKit();
168 if (!vehicle)
169 {
170 data.rfinish(); // prevent warnings spam
171 LOG_ERROR("network.opcode", "HandleEjectPassenger: Player {} is not in a vehicle!", GetPlayer()->GetGUID().ToString());
172 return;
173 }
174
175 ObjectGuid guid;
176 data >> guid;
177
178 if (guid.IsPlayer())
179 {
180 Player* player = ObjectAccessor::GetPlayer(*_player, guid);
181 if (!player)
182 {
183 LOG_ERROR("network.opcode", "Player {} tried to eject player {} from vehicle, but the latter was not found in world!", GetPlayer()->GetGUID().ToString(), guid.ToString());
184 return;
185 }
186
187 if (!player->IsOnVehicle(vehicle->GetBase()))
188 {
189 LOG_ERROR("network.opcode", "Player {} tried to eject player {}, but they are not in the same vehicle", GetPlayer()->GetGUID().ToString(), guid.ToString());
190 return;
191 }
192
193 VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(player);
194 ASSERT(seat);
195 if (seat->IsEjectable())
196 player->ExitVehicle();
197 else
198 LOG_ERROR("network.opcode", "Player {} attempted to eject player {} from non-ejectable seat.", GetPlayer()->GetGUID().ToString(), guid.ToString());
199 }
200 else if (guid.IsCreature())
201 {
202 Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
203 if (!unit) // creatures can be ejected too from player mounts
204 {
205 LOG_ERROR("network.opcode", "Player {} tried to eject creature guid {} from vehicle, but the latter was not found in world!", GetPlayer()->GetGUID().ToString(), guid.ToString());
206 return;
207 }
208
209 if (!unit->IsOnVehicle(vehicle->GetBase()))
210 {
211 LOG_ERROR("network.opcode", "Player {} tried to eject unit {}, but they are not in the same vehicle", GetPlayer()->GetGUID().ToString(), guid.ToString());
212 return;
213 }
214
215 VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(unit);
216 ASSERT(seat);
217 if (seat->IsEjectable())
218 {
219 ASSERT(GetPlayer() == vehicle->GetBase());
220 unit->ExitVehicle();
221 }
222 else
223 LOG_ERROR("network.opcode", "Player {} attempted to eject creature {} from non-ejectable seat.", GetPlayer()->GetGUID().ToString(), guid.ToString());
224 }
225 else
226 LOG_ERROR("network.opcode", "HandleEjectPassenger: Player {} tried to eject invalid {}", GetPlayer()->GetGUID().ToString(), guid.ToString());
227}
bool IsPlayer() const
Definition ObjectGuid.h:168
bool IsCreature() const
Definition ObjectGuid.h:162
bool IsOnVehicle(Unit const *vehicle) const
Definition Unit.h:1931
Unit * GetBase() const
May be called from scripts.
Definition Vehicle.h:37
bool IsEjectable() const
Definition DBCStructure.h:2126

References _player, ASSERT, Unit::ExitVehicle(), Vehicle::GetBase(), GetPlayer(), ObjectAccessor::GetPlayer(), Vehicle::GetSeatForPassenger(), ObjectAccessor::GetUnit(), Unit::GetVehicleKit(), ObjectGuid::IsCreature(), VehicleSeatEntry::IsEjectable(), Unit::IsOnVehicle(), ObjectGuid::IsPlayer(), LOG_ERROR, ByteBuffer::rfinish(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleEmoteOpcode()

void WorldSession::HandleEmoteOpcode ( WorldPackets::Chat::EmoteClient packet)
665{
666 if (GetPlayer()->IsSpectator())
667 return;
668
669 uint32 emoteId = packet.EmoteID;
670
671 // restrict to the only emotes hardcoded in client
672 if (emoteId != EMOTE_ONESHOT_NONE && emoteId != EMOTE_ONESHOT_WAVE)
673 return;
674
676 return;
677
678 sScriptMgr->OnPlayerEmote(_player, emoteId);
679 _player->HandleEmoteCommand(emoteId);
680}
@ EMOTE_ONESHOT_NONE
Definition SharedDefines.h:1898
@ EMOTE_ONESHOT_WAVE
Definition SharedDefines.h:1901
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2215
uint32 EmoteID
Definition ChatPackets.h:46

References _player, EMOTE_ONESHOT_NONE, EMOTE_ONESHOT_WAVE, WorldPackets::Chat::EmoteClient::EmoteID, GetPlayer(), Unit::HandleEmoteCommand(), Unit::HasUnitState(), Unit::IsAlive(), sScriptMgr, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleEnterPlayerVehicle()

void WorldSession::HandleEnterPlayerVehicle ( WorldPacket data)
144{
145 // Read guid
146 ObjectGuid guid;
147 data >> guid;
148
149 if (Player* player = ObjectAccessor::GetPlayer(*_player, guid))
150 {
151 if (!player->GetVehicleKit())
152 return;
153 if (!player->IsInRaidWith(_player))
154 return;
155 if (!player->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
156 return;
157 // Xinef:
159 return;
160
161 _player->EnterVehicle(player);
162 }
163}
bool IsBattleArena() const
Definition Map.h:304
void EnterVehicle(Unit *base, int8 seatId=-1)
Definition Unit.cpp:15629

References _player, Unit::EnterVehicle(), WorldObject::FindMap(), ObjectAccessor::GetPlayer(), INTERACTION_DISTANCE, and Map::IsBattleArena().

Referenced by OpcodeTable::Initialize().

◆ HandleEquipmentSetDelete()

void WorldSession::HandleEquipmentSetDelete ( WorldPacket recvData)
1833{
1834 LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_DELETE");
1835
1836 uint64 setGuid;
1837 recvData.readPackGUID(setGuid);
1838
1839 _player->DeleteEquipmentSet(setGuid);
1840}
void readPackGUID(uint64 &guid)
Definition ByteBuffer.h:387
void DeleteEquipmentSet(uint64 setGuid)
Definition Player.cpp:14857

References _player, Player::DeleteEquipmentSet(), LOG_DEBUG, and ByteBuffer::readPackGUID().

Referenced by OpcodeTable::Initialize().

◆ HandleEquipmentSetSave()

void WorldSession::HandleEquipmentSetSave ( WorldPacket recvData)
1762{
1763 LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_SAVE");
1764
1765 uint64 setGuid;
1766 recvData.readPackGUID(setGuid);
1767
1768 uint32 index;
1769 recvData >> index;
1770 if (index >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount
1771 return;
1772
1773 std::string name;
1774 recvData >> name;
1775
1776 if (name.length() > 16) // Client limitation
1777 {
1778 LOG_ERROR("entities.player.cheat", "Character GUID {} tried to create equipment set {} with too long a name!", _player->GetGUID().ToString(), setGuid);
1779 return;
1780 }
1781
1782 std::string iconName;
1783 recvData >> iconName;
1784
1785 if (iconName.length() > 100) // DB limitation
1786 {
1787 LOG_ERROR("entities.player.cheat", "Character GUID {} tried to create equipment set {} with too long an icon name!", _player->GetGUID().ToString(), setGuid);
1788 return;
1789 }
1790
1791 EquipmentSet eqSet;
1792
1793 eqSet.Guid = setGuid;
1794 eqSet.Name = name;
1795 eqSet.IconName = iconName;
1796 eqSet.state = EQUIPMENT_SET_NEW;
1797
1798 for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
1799 {
1800 ObjectGuid itemGuid;
1801 recvData >> itemGuid.ReadAsPacked();
1802
1803 // xinef: if client sends 0, it means empty slot
1804 if (!itemGuid)
1805 {
1806 eqSet.Items[i].Clear();
1807 continue;
1808 }
1809
1810 // equipment manager sends "1" (as raw GUID) for slots set to "ignore" (don't touch slot at equip set)
1811 if (itemGuid.GetRawValue() == 1)
1812 {
1813 // ignored slots saved as bit mask because we have no free special values for Items[i]
1814 eqSet.IgnoreMask |= 1 << i;
1815 continue;
1816 }
1817
1818 // xinef: some cheating checks
1820 if (!item || item->GetGUID() != itemGuid)
1821 {
1822 eqSet.Items[i].Clear();
1823 continue;
1824 }
1825
1826 eqSet.Items[i] = itemGuid;
1827 }
1828
1829 _player->SetEquipmentSet(index, eqSet);
1830}
@ EQUIPMENT_SET_NEW
Definition Player.h:730
#define MAX_EQUIPMENT_SET_INDEX
Definition Player.h:746
@ EQUIPMENT_SLOT_END
Definition Player.h:680
uint64 GetRawValue() const
Definition ObjectGuid.h:142
void SetEquipmentSet(uint32 index, EquipmentSet eqset)
Definition Player.cpp:14741
Definition Player.h:735
ObjectGuid Items[EQUIPMENT_SLOT_END]
Definition Player.h:742
std::string Name
Definition Player.h:739
std::string IconName
Definition Player.h:740
EquipmentSetUpdateState state
Definition Player.h:743
uint64 Guid
Definition Player.h:738
uint32 IgnoreMask
Definition Player.h:741

References _player, ObjectGuid::Clear(), EQUIPMENT_SET_NEW, EQUIPMENT_SLOT_END, Object::GetGUID(), Player::GetItemByPos(), ObjectGuid::GetRawValue(), EquipmentSet::Guid, EquipmentSet::IconName, EquipmentSet::IgnoreMask, INVENTORY_SLOT_BAG_0, EquipmentSet::Items, LOG_DEBUG, LOG_ERROR, MAX_EQUIPMENT_SET_INDEX, EquipmentSet::Name, ObjectGuid::ReadAsPacked(), ByteBuffer::readPackGUID(), Player::SetEquipmentSet(), EquipmentSet::state, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleEquipmentSetUse()

void WorldSession::HandleEquipmentSetUse ( WorldPacket recvData)
1843{
1844 LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_USE");
1845
1846 std::vector<std::unique_ptr<SavedItem>> savedItems;
1847 uint8 errorId = 0;
1848 for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
1849 {
1850 ObjectGuid itemGuid;
1851 recvData >> itemGuid.ReadAsPacked();
1852
1853 uint8 srcbag, srcslot;
1854 recvData >> srcbag >> srcslot;
1855
1856 LOG_DEBUG("entities.player.items", "Item {}: srcbag {}, srcslot {}", itemGuid.ToString(), srcbag, srcslot);
1857
1858 // check if item slot is set to "ignored" (raw value == 1), must not be unequipped then
1859 if (itemGuid.GetRawValue() == 1)
1860 continue;
1861
1862 // Only equip weapons in combat
1864 continue;
1865
1866 Item* item = nullptr;
1867 if (itemGuid)
1868 item = _player->GetItemByGuid(itemGuid);
1869
1870 uint16 dstpos = i | (INVENTORY_SLOT_BAG_0 << 8);
1871
1872 InventoryResult msg;
1874 if (uItem)
1875 {
1876 if (uItem->IsEquipped())
1877 {
1878 msg = _player->CanUnequipItem(dstpos, true);
1879 if (msg != EQUIP_ERR_OK)
1880 {
1881 _player->SendEquipError(msg, uItem, nullptr);
1882 continue;
1883 }
1884 }
1885
1886 if (!item)
1887 {
1888 ItemPosCountVec sDest;
1889 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sDest, uItem, false);
1890 if (msg == EQUIP_ERR_OK)
1891 {
1892 savedItems.emplace_back(std::make_unique<SavedItem>(uItem, dstpos));
1894 _player->StoreItem(sDest, uItem, true);
1895 }
1896 else
1897 {
1898 errorId = 4;
1899 for (uint8_t j = 0; j < savedItems.size(); ++j)
1900 {
1901 _player->SwapItem(savedItems[j].get()->item->GetPos(), savedItems[j].get()->dstpos);
1902 }
1903 break;
1904 }
1905
1906 continue;
1907 }
1908 }
1909
1910 if (item)
1911 {
1912 if (item->GetPos() == dstpos)
1913 continue;
1914
1915 if (!item->IsEquipped())
1916 {
1917 uint16 _candidatePos;
1918 msg = _player->CanEquipItem(NULL_SLOT, _candidatePos, item, true);
1919 if (msg != EQUIP_ERR_OK)
1920 {
1921 _player->SendEquipError(msg, item, nullptr);
1922 continue;
1923 }
1924 }
1925
1926 _player->SwapItem(item->GetPos(), dstpos);
1927 }
1928 }
1929
1931 data << uint8(errorId); // 4 - equipment swap failed - inventory is full
1932 SendPacket(&data);
1933}
@ EQUIPMENT_SLOT_MAINHAND
Definition Player.h:676
@ EQUIPMENT_SLOT_OFFHAND
Definition Player.h:677
@ EQUIPMENT_SLOT_RANGED
Definition Player.h:678
bool IsEquipped() const
Definition Item.cpp:789
@ SMSG_EQUIPMENT_SET_USE_RESULT
Definition Opcodes.h:1268

References _player, Player::CanEquipItem(), Player::CanStoreItem(), Player::CanUnequipItem(), EQUIP_ERR_OK, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, Player::GetItemByGuid(), Player::GetItemByPos(), Item::GetPos(), ObjectGuid::GetRawValue(), INVENTORY_SLOT_BAG_0, Item::IsEquipped(), Unit::IsInCombat(), LOG_DEBUG, NULL_BAG, NULL_SLOT, ObjectGuid::ReadAsPacked(), Player::RemoveItem(), Player::SendEquipError(), SendPacket(), SMSG_EQUIPMENT_SET_USE_RESULT, Player::StoreItem(), Player::SwapItem(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleFarSightOpcode()

void WorldSession::HandleFarSightOpcode ( WorldPacket recvData)
1188{
1189 LOG_DEBUG("network", "WORLD: CMSG_FAR_SIGHT");
1190
1191 bool apply;
1192 recvData >> apply;
1193
1194 if (apply)
1195 {
1196 LOG_DEBUG("network", "Added FarSight {} to player {}", _player->GetGuidValue(PLAYER_FARSIGHT).ToString(), _player->GetGUID().ToString());
1197 if (WorldObject* target = _player->GetViewpoint())
1198 _player->SetSeer(target);
1199 else
1200 LOG_DEBUG("network.opcode", "Player {} requests non-existing seer {}", _player->GetName(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString());
1201 }
1202 else
1203 {
1204 WorldObject* newFarsightobject = nullptr;
1205 if (WorldObject* viewpoint = _player->GetViewpoint())
1206 {
1207 if (DynamicObject* viewpointDynamicObject = viewpoint->ToDynObject())
1208 {
1209 newFarsightobject = ObjectAccessor::GetUnit(*viewpointDynamicObject, viewpointDynamicObject->GetOldFarsightGUID());
1210 }
1211 else if (DynamicObject* viewpointDynamicObject = _player->GetDynObject(_player->GetUInt32Value(UNIT_CHANNEL_SPELL)))
1212 {
1213 if (viewpointDynamicObject->IsViewpoint() && viewpointDynamicObject->GetCasterGUID() == _player->GetGUID())
1214 {
1215 newFarsightobject = viewpointDynamicObject;
1216 }
1217 }
1218 }
1219
1220 if (newFarsightobject)
1221 {
1222 LOG_DEBUG("network", "Player {} set vision to old farsight {}", _player->GetGUID().ToString(), newFarsightobject->GetGUID().ToString());
1224 _player->SetViewpoint(newFarsightobject, true);
1225 }
1226 else
1227 {
1228 LOG_DEBUG("network", "Player {} set vision to self", _player->GetGUID().ToString());
1230 }
1231 }
1232
1234}
@ PLAYER_FARSIGHT
Definition UpdateFields.h:334
@ UNIT_CHANNEL_SPELL
Definition UpdateFields.h:94
Definition DynamicObject.h:35
DynamicObject * ToDynObject()
Definition Object.h:222
void SetSeer(WorldObject *target)
Definition Player.h:2389
void UpdateVisibilityForPlayer(bool mapChange=false)
Definition PlayerUpdates.cpp:1602
void SetViewpoint(WorldObject *target, bool apply)
Definition Player.cpp:13297
WorldObject * GetViewpoint() const
Definition Player.cpp:13340
DynamicObject * GetDynObject(uint32 spellId)
Definition Unit.cpp:6532
Definition Object.h:475
void apply(T *val)
Definition ByteConverter.h:40

References _player, Unit::GetDynObject(), Object::GetGUID(), Object::GetGuidValue(), WorldObject::GetName(), GetPlayer(), Object::GetUInt32Value(), ObjectAccessor::GetUnit(), Player::GetViewpoint(), LOG_DEBUG, PLAYER_FARSIGHT, Player::SetSeer(), Player::SetViewpoint(), Object::ToDynObject(), ObjectGuid::ToString(), UNIT_CHANNEL_SPELL, and Player::UpdateVisibilityForPlayer().

Referenced by OpcodeTable::Initialize().

◆ HandleForceSpeedChangeAck()

void WorldSession::HandleForceSpeedChangeAck ( WorldPacket recvData)
666{
667 uint32 opcode = recvData.GetOpcode();
668 LOG_DEBUG("network", "WORLD: Recvd {} ({}, 0x{:X}) opcode", GetOpcodeNameForLogging(static_cast<OpcodeClient>(opcode)), opcode, opcode);
669
670 /* extract packet */
671 ObjectGuid guid;
672 uint32 counter;
673 MovementInfo movementInfo;
674 float newspeed;
675
676 recvData >> guid.ReadAsPacked();
677 recvData >> counter; // counter or moveEvent
678 movementInfo.guid = guid;
679 ReadMovementInfo(recvData, &movementInfo);
680 recvData >> newspeed;
681
682 Unit* mover = _player->m_mover;
683
684 // pussywizard: special check, only player mover allowed here
685 if (guid != mover->GetGUID() || guid != _player->GetGUID())
686 {
687 recvData.rfinish(); // prevent warnings spam
688 return;
689 }
690
691 // old map - async processing, ignore
692 if (counter <= _player->GetMapChangeOrderCounter())
693 return;
694
695 if (!ProcessMovementInfo(movementInfo, mover, _player, recvData))
696 {
697 recvData.rfinish(); // prevent warnings spam
698 return;
699 }
700
702 {
704 WriteMovementInfo(&data, &movementInfo);
705 data << newspeed; // new collision height
706 mover->SendMessageToSet(&data, _player);
707 return;
708 }
709
710 // client ACK send one packet for mounted/run case and need skip all except last from its
711 // in other cases anti-cheat check can be fail in false case
712 UnitMoveType move_type;
713 UnitMoveType force_move_type;
714
715 static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" };
716
717 switch (opcode)
718 {
719 case CMSG_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break;
720 case CMSG_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; force_move_type = MOVE_RUN; break;
721 case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK: move_type = MOVE_RUN_BACK; force_move_type = MOVE_RUN_BACK; break;
722 case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK: move_type = MOVE_SWIM; force_move_type = MOVE_SWIM; break;
723 case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK: move_type = MOVE_SWIM_BACK; force_move_type = MOVE_SWIM_BACK; break;
724 case CMSG_FORCE_TURN_RATE_CHANGE_ACK: move_type = MOVE_TURN_RATE; force_move_type = MOVE_TURN_RATE; break;
725 case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT; force_move_type = MOVE_FLIGHT; break;
726 case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; force_move_type = MOVE_FLIGHT_BACK; break;
727 case CMSG_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; force_move_type = MOVE_PITCH_RATE; break;
728 default:
729 LOG_ERROR("network.opcode", "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: {}", opcode);
730 return;
731 }
732
733 sScriptMgr->AnticheatSetUnderACKmount(_player);
734
735 SpeedOpcodePair const& speedOpcodes = SetSpeed2Opc_table[move_type];
736 WorldPacket data(speedOpcodes[static_cast<size_t>(SpeedOpcodeIndex::ACK_RESPONSE)], 18);
737 WriteMovementInfo(&data, &movementInfo);
738 data << newspeed;
739 mover->SendMessageToSet(&data, _player);
740
741 // skip all forced speed changes except last and unexpected
742 // in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
743 if (_player->m_forced_speed_changes[force_move_type] > 0)
744 {
745 --_player->m_forced_speed_changes[force_move_type];
746 if (_player->m_forced_speed_changes[force_move_type] > 0)
747 return;
748 }
749
750 if (!_player->GetTransport() && std::fabs(_player->GetSpeed(move_type) - newspeed) > 0.01f)
751 {
752 if (_player->GetSpeed(move_type) > newspeed) // must be greater - just correct
753 {
754 LOG_ERROR("network.opcode", "{}SpeedChange player {} is NOT correct (must be {} instead {}), force set to correct value",
755 move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), newspeed);
756 _player->SetSpeed(move_type, _player->GetSpeedRate(move_type), true);
757 }
758 else // must be lesser - cheating
759 {
760 LOG_INFO("network.opcode", "Player {} from account id {} kicked for incorrect speed (must be {} instead {})",
761 _player->GetName(), GetAccountId(), _player->GetSpeed(move_type), newspeed);
762 KickPlayer("Incorrect speed");
763 }
764 }
765}
#define MAX_MOVE_TYPE
Definition UnitDefines.h:367
UnitMoveType
Definition UnitDefines.h:355
@ MOVE_FLIGHT
Definition UnitDefines.h:362
@ MOVE_SWIM
Definition UnitDefines.h:359
@ MOVE_TURN_RATE
Definition UnitDefines.h:361
@ MOVE_FLIGHT_BACK
Definition UnitDefines.h:363
@ MOVE_SWIM_BACK
Definition UnitDefines.h:360
@ MOVE_RUN
Definition UnitDefines.h:357
@ MOVE_PITCH_RATE
Definition UnitDefines.h:364
@ MOVE_RUN_BACK
Definition UnitDefines.h:358
@ MOVE_WALK
Definition UnitDefines.h:356
const Opcodes SpeedOpcodePair[static_cast< size_t >(SpeedOpcodeIndex::MAX)]
Definition Unit.h:649
SpeedOpcodePair SetSpeed2Opc_table[MAX_MOVE_TYPE]
Definition Unit.h:650
uint8 m_forced_speed_changes[MAX_MOVE_TYPE]
Definition Player.h:2441
float GetSpeed(UnitMoveType mtype) const
Definition Unit.cpp:11321
float GetSpeedRate(UnitMoveType mtype) const
Definition Unit.h:1744
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition Unit.cpp:11326
virtual void SendMessageToSet(WorldPacket const *data, bool self) const
Definition Object.cpp:2112
Transport * GetTransport() const
Definition Object.h:688
void WriteMovementInfo(WorldPacket *data, MovementInfo *mi)
Definition WorldSession.cpp:1120
@ CMSG_FORCE_PITCH_RATE_CHANGE_ACK
Definition Opcodes.h:1147
@ CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK
Definition Opcodes.h:259
@ CMSG_FORCE_TURN_RATE_CHANGE_ACK
Definition Opcodes.h:765
@ MSG_MOVE_SET_COLLISION_HGT
Definition Opcodes.h:1334
@ CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK
Definition Opcodes.h:930
@ CMSG_FORCE_SWIM_SPEED_CHANGE_ACK
Definition Opcodes.h:261
@ CMSG_MOVE_SET_COLLISION_HGT_ACK
Definition Opcodes.h:1333
@ CMSG_FORCE_RUN_SPEED_CHANGE_ACK
Definition Opcodes.h:257
@ CMSG_FORCE_WALK_SPEED_CHANGE_ACK
Definition Opcodes.h:761
@ CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK
Definition Opcodes.h:928
@ CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK
Definition Opcodes.h:763

References _player, ACK_RESPONSE, CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK, CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK, CMSG_FORCE_PITCH_RATE_CHANGE_ACK, CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK, CMSG_FORCE_RUN_SPEED_CHANGE_ACK, CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK, CMSG_FORCE_SWIM_SPEED_CHANGE_ACK, CMSG_FORCE_TURN_RATE_CHANGE_ACK, CMSG_FORCE_WALK_SPEED_CHANGE_ACK, CMSG_MOVE_SET_COLLISION_HGT_ACK, GetAccountId(), Object::GetGUID(), WorldObject::GetName(), WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), Unit::GetSpeed(), Unit::GetSpeedRate(), WorldObject::GetTransport(), MovementInfo::guid, KickPlayer(), LOG_DEBUG, LOG_ERROR, LOG_INFO, Player::m_forced_speed_changes, Player::m_mover, MAX_MOVE_TYPE, MOVE_FLIGHT, MOVE_FLIGHT_BACK, MOVE_PITCH_RATE, MOVE_RUN, MOVE_RUN_BACK, MOVE_SWIM, MOVE_SWIM_BACK, MOVE_TURN_RATE, MOVE_WALK, MSG_MOVE_SET_COLLISION_HGT, ProcessMovementInfo(), ObjectGuid::ReadAsPacked(), ReadMovementInfo(), ByteBuffer::rfinish(), WorldObject::SendMessageToSet(), Unit::SetSpeed(), SetSpeed2Opc_table, sScriptMgr, and WriteMovementInfo().

Referenced by OpcodeTable::Initialize().

◆ HandleGameObjectQueryOpcode()

void WorldSession::HandleGameObjectQueryOpcode ( WorldPacket recvPacket)

Only static data is sent in this packet !!!

167{
168 uint32 entry;
169 recvData >> entry;
170 ObjectGuid guid;
171 recvData >> guid;
172
173 const GameObjectTemplate* info = sObjectMgr->GetGameObjectTemplate(entry);
174 if (info)
175 {
176 std::string Name;
177 std::string IconName;
178 std::string CastBarCaption;
179
180 Name = info->name;
181 IconName = info->IconName;
182 CastBarCaption = info->castBarCaption;
183
184 LocaleConstant localeConstant = GetSessionDbLocaleIndex();
185 if (localeConstant >= LOCALE_enUS)
186 if (GameObjectLocale const* gameObjectLocale = sObjectMgr->GetGameObjectLocale(entry))
187 {
188 ObjectMgr::GetLocaleString(gameObjectLocale->Name, localeConstant, Name);
189 ObjectMgr::GetLocaleString(gameObjectLocale->CastBarCaption, localeConstant, CastBarCaption);
190 }
191
192 LOG_DEBUG("network", "WORLD: CMSG_GAMEOBJECT_QUERY '{}' - Entry: {}. ", info->name, entry);
194 data << uint32(entry);
195 data << uint32(info->type);
196 data << uint32(info->displayId);
197 data << Name;
198 data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4
199 data << IconName; // 2.0.3, string. Icon name to use instead of default icon for go's (ex: "Attack" makes sword)
200 data << CastBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting")
201 data << info->unk1; // 2.0.3, string
202 data.append(info->raw.data, MAX_GAMEOBJECT_DATA);
203 data << float(info->size); // go size
204
205 GameObjectQuestItemList const* items = sObjectMgr->GetGameObjectQuestItemList(entry);
206 if (items)
207 for (std::size_t i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i)
208 data << (i < items->size() ? uint32((*items)[i]) : uint32(0));
209 else
210 for (std::size_t i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i)
211 data << uint32(0);
212
213 SendPacket(&data);
214 LOG_DEBUG("network", "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
215 }
216 else
217 {
218 LOG_DEBUG("network", "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for ({})", guid.ToString());
220 data << uint32(entry | 0x80000000);
221 SendPacket(&data);
222 LOG_DEBUG("network", "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
223 }
224}
@ LOCALE_enUS
Definition Common.h:118
#define MAX_GAMEOBJECT_QUEST_ITEMS
Definition GameObjectData.h:27
std::vector< uint32 > GameObjectQuestItemList
Definition GameObject.h:46
#define MAX_GAMEOBJECT_DATA
Definition SharedDefines.h:1603
@ SMSG_GAMEOBJECT_QUERY_RESPONSE
Definition Opcodes.h:125
Definition GameObjectData.h:677
Definition GameObjectData.h:32
uint32 data[MAX_GAMEOBJECT_DATA]
Definition GameObjectData.h:389
uint32 type
Definition GameObjectData.h:34
std::string unk1
Definition GameObjectData.h:39
std::string name
Definition GameObjectData.h:36
std::string castBarCaption
Definition GameObjectData.h:38
float size
Definition GameObjectData.h:40
uint32 displayId
Definition GameObjectData.h:35
std::string IconName
Definition GameObjectData.h:37
struct GameObjectTemplate::@235::@265 raw

References ByteBuffer::append(), GameObjectTemplate::castBarCaption, GameObjectTemplate::data, GameObjectTemplate::displayId, ObjectMgr::GetLocaleString(), GetSessionDbLocaleIndex(), GameObjectTemplate::IconName, LOCALE_enUS, LOG_DEBUG, MAX_GAMEOBJECT_DATA, MAX_GAMEOBJECT_QUEST_ITEMS, GameObjectTemplate::name, GameObjectTemplate::raw, SendPacket(), GameObjectTemplate::size, SMSG_GAMEOBJECT_QUERY_RESPONSE, sObjectMgr, ObjectGuid::ToString(), GameObjectTemplate::type, and GameObjectTemplate::unk1.

Referenced by OpcodeTable::Initialize().

◆ HandleGameobjectReportUse()

void WorldSession::HandleGameobjectReportUse ( WorldPacket recvPacket)
349{
350 ObjectGuid guid;
351 recvPacket >> guid;
352
353 LOG_DEBUG("network", "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [{}]", guid.ToString());
354
355 // ignore for remote control state
356 if (_player->m_mover != _player)
357 return;
358
359 GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
360 if (!go)
361 return;
362
363 // Prevent use of GameObject if it is not selectable. Fixes hack.
365 return;
366
368 return;
369
370 if (go->AI()->GossipHello(_player, true))
371 return;
372
374}
@ ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT
Definition DBCEnums.h:180
@ GO_FLAG_NOT_SELECTABLE
Definition SharedDefines.h:1611
virtual bool GossipHello(Player *, bool)
Definition GameObjectAI.h:54
GameObjectAI * AI() const
Definition GameObject.h:307
bool HasGameObjectFlag(GameObjectFlags flags) const
Definition GameObject.h:217

References _player, ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, GameObject::AI(), Object::GetEntry(), Map::GetGameObject(), WorldObject::GetMap(), GetPlayer(), GO_FLAG_NOT_SELECTABLE, GameObjectAI::GossipHello(), GameObject::HasGameObjectFlag(), INTERACTION_DISTANCE, GameObject::IsWithinDistInMap(), LOG_DEBUG, Player::m_mover, ObjectGuid::ToString(), and Player::UpdateAchievementCriteria().

Referenced by OpcodeTable::Initialize().

◆ HandleGameObjectUseOpcode()

void WorldSession::HandleGameObjectUseOpcode ( WorldPacket recPacket)
328{
329 ObjectGuid guid;
330 recvData >> guid;
331
332 LOG_DEBUG("network", "WORLD: Recvd CMSG_GAMEOBJ_USE Message [{}]", guid.ToString());
333
334 if (GameObject* obj = GetPlayer()->GetMap()->GetGameObject(guid))
335 {
336 if (!obj->IsWithinDistInMap(GetPlayer(), obj->GetInteractionDistance()))
337 return;
338
339 // ignore for remote control state
340 if (GetPlayer()->m_mover != GetPlayer())
341 if (!(GetPlayer()->IsOnVehicle(GetPlayer()->m_mover) || GetPlayer()->IsMounted()) && !obj->GetGOInfo()->IsUsableMounted())
342 return;
343
344 obj->Use(GetPlayer());
345 }
346}
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:184

References GetPlayer(), LOG_DEBUG, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleGetChannelMemberCount()

void WorldSession::HandleGetChannelMemberCount ( WorldPacket recvPacket)
280{
281 std::string channelName;
282 recvPacket >> channelName;
283
284 LOG_DEBUG("chat.system", "CMSG_GET_CHANNEL_MEMBER_COUNT {} Channel: {}",
285 GetPlayerInfo(), channelName);
287 {
288 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
289 {
290 LOG_DEBUG("chat.system", "SMSG_CHANNEL_MEMBER_COUNT {} Channel: {} Count: {}",
291 GetPlayerInfo(), channelName, channel->GetNumPlayers());
292
293 WorldPacket data(SMSG_CHANNEL_MEMBER_COUNT, channel->GetName().size() + 1 + 4);
294 data << channel->GetName();
295 data << uint8(channel->GetFlags());
296 data << uint32(channel->GetNumPlayers());
297 SendPacket(&data);
298 }
299 }
300}
@ SMSG_CHANNEL_MEMBER_COUNT
Definition Opcodes.h:1011

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, SendPacket(), and SMSG_CHANNEL_MEMBER_COUNT.

Referenced by OpcodeTable::Initialize().

◆ HandleGetMailList()

void WorldSession::HandleGetMailList ( WorldPacket recvData)
676{
677 ObjectGuid mailbox;
678 recvData >> mailbox;
679
680 if (!CanOpenMailBox(mailbox))
681 return;
682
683 Player* player = _player;
684
685 uint8 mailsCount = 0;
686 uint32 realCount = 0;
687
688 WorldPacket data(SMSG_MAIL_LIST_RESULT, (200)); // guess size
689 data << uint32(0); // real mail's count
690 data << uint8(0); // mail's count
691 time_t cur_time = GameTime::GetGameTime().count();
692
693 for (Mail const* mail : player->GetMails())
694 {
695 // prevent client storage overflow
696 if (mailsCount >= MAX_INBOX_CLIENT_CAPACITY)
697 {
698 ++realCount;
699 continue;
700 }
701
702 // skip deleted or not delivered (deliver delay not expired) mails
703 if (mail->state == MAIL_STATE_DELETED || cur_time < mail->deliver_time || cur_time > mail->expire_time)
704 {
705 continue;
706 }
707
708 uint8 item_count = uint8(mail->items.size()); // max count is MAX_MAIL_ITEMS (12)
709
710 std::size_t next_mail_size = 2 + 4 + 1 + (mail->messageType == MAIL_NORMAL ? 8 : 4) + 4 * 8 + (mail->subject.size() + 1) + (mail->body.size() + 1) + 1 + item_count * (1 + 4 + 4 + MAX_INSPECTED_ENCHANTMENT_SLOT * 3 * 4 + 4 + 4 + 4 + 4 + 4 + 4 + 1);
711
712 if (data.wpos() + next_mail_size > MAX_NETCLIENT_PACKET_SIZE)
713 {
714 ++realCount;
715 continue;
716 }
717
718 data << uint16(next_mail_size); // Message size
719 data << uint32(mail->messageID); // Message ID
720 data << uint8(mail->messageType); // Message Type
721
722 switch (mail->messageType)
723 {
724 case MAIL_NORMAL: // sender guid
725 data << ObjectGuid::Create<HighGuid::Player>(mail->sender);
726 break;
727 case MAIL_CREATURE:
728 case MAIL_GAMEOBJECT:
729 case MAIL_AUCTION:
730 case MAIL_CALENDAR:
731 data << uint32(mail->sender); // creature/gameobject entry, auction id, calendar event id?
732 break;
733 }
734
735 // prevent client crash
736 std::string subject = mail->subject;
737 std::string body = mail->body;
738
739 if (subject.find("| |") != std::string::npos)
740 {
741 subject = "";
742 }
743 if (body.find("| |") != std::string::npos)
744 {
745 body = "";
746 }
747
748 data << uint32(mail->COD); // COD
749 data << uint32(0); // probably changed in 3.3.3
750 data << uint32(mail->stationery); // stationery (Stationery.dbc)
751 data << uint32(mail->money); // Gold
752 data << uint32(mail->checked); // flags
753 data << float(float(mail->expire_time - GameTime::GetGameTime().count()) / DAY); // Time
754 data << uint32(mail->mailTemplateId); // mail template (MailTemplate.dbc)
755 data << subject; // Subject string - once 00, when mail type = 3, max 256
756 data << body; // message? max 8000
757 data << uint8(item_count); // client limit is 0x10
758
759 for (uint8 i = 0; i < item_count; ++i)
760 {
761 Item* item = player->GetMItem(mail->items[i].item_guid);
762 // item index (0-6?)
763 data << uint8(i);
764 // item guid low?
765 data << uint32((item ? item->GetGUID().GetCounter() : 0));
766 // entry
767 data << uint32((item ? item->GetEntry() : 0));
768 for (uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j)
769 {
770 data << uint32(item ? item->GetEnchantmentId(EnchantmentSlot(j)) : 0);
771 data << uint32(item ? item->GetEnchantmentDuration(EnchantmentSlot(j)) : 0);
772 data << uint32(item ? item->GetEnchantmentCharges(EnchantmentSlot(j)) : 0);
773 }
774 // can be negative
775 data << int32((item ? item->GetItemRandomPropertyId() : 0));
776 // unk
777 data << uint32((item ? item->GetItemSuffixFactor() : 0));
778 // stack count
779 data << uint32((item ? item->GetCount() : 0));
780 // charges
781 data << uint32((item ? item->GetSpellCharges() : 0));
782 // durability
783 data << uint32((item ? item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY) : 0));
784 // durability
785 data << uint32((item ? item->GetUInt32Value(ITEM_FIELD_DURABILITY) : 0));
786 // unknown wotlk
787 data << uint8(0);
788 }
789
790 ++realCount;
791 ++mailsCount;
792 }
793
794 data.put<uint32>(0, realCount); // this will display warning about undelivered mail to player if realCount > mailsCount
795 data.put<uint8>(4, mailsCount); // set real send mails to client
796 SendPacket(&data);
797
798 // recalculate m_nextMailDelivereTime and unReadMails
800}
constexpr auto DAY
Definition Common.h:49
#define MAX_NETCLIENT_PACKET_SIZE
Definition Common.h:43
EnchantmentSlot
Definition Item.h:168
@ MAX_INSPECTED_ENCHANTMENT_SLOT
Definition Item.h:176
#define MAX_INBOX_CLIENT_CAPACITY
Definition MailHandler.cpp:36
@ MAIL_STATE_DELETED
Definition Mail.h:70
@ MAIL_AUCTION
Definition Mail.h:38
@ MAIL_GAMEOBJECT
Definition Mail.h:40
@ MAIL_CREATURE
Definition Mail.h:39
@ MAIL_CALENDAR
Definition Mail.h:41
@ MAIL_NORMAL
Definition Mail.h:37
@ ITEM_FIELD_DURABILITY
Definition UpdateFields.h:69
@ ITEM_FIELD_MAXDURABILITY
Definition UpdateFields.h:70
int32 GetSpellCharges(uint8 index=0) const
Definition Item.h:317
uint32 GetEnchantmentDuration(EnchantmentSlot slot) const
Definition Item.h:305
int32 GetItemRandomPropertyId() const
Definition Item.h:295
uint32 GetItemSuffixFactor() const
Definition Item.h:296
uint32 GetEnchantmentCharges(EnchantmentSlot slot) const
Definition Item.h:306
void UpdateNextMailTimeAndUnreads()
Definition PlayerUpdates.cpp:434
Item * GetMItem(ObjectGuid::LowType itemLowGuid)
Definition Player.h:1686
bool CanOpenMailBox(ObjectGuid guid)
Definition MailHandler.cpp:38
@ SMSG_MAIL_LIST_RESULT
Definition Opcodes.h:601
Definition Mail.h:167

References _player, CanOpenMailBox(), DAY, Item::GetCount(), ObjectGuid::GetCounter(), Item::GetEnchantmentCharges(), Item::GetEnchantmentDuration(), Item::GetEnchantmentId(), Object::GetEntry(), GameTime::GetGameTime(), Object::GetGUID(), Item::GetItemRandomPropertyId(), Item::GetItemSuffixFactor(), Player::GetMails(), Player::GetMItem(), Item::GetSpellCharges(), Object::GetUInt32Value(), ITEM_FIELD_DURABILITY, ITEM_FIELD_MAXDURABILITY, MAIL_AUCTION, MAIL_CALENDAR, MAIL_CREATURE, MAIL_GAMEOBJECT, MAIL_NORMAL, MAIL_STATE_DELETED, MAX_INBOX_CLIENT_CAPACITY, MAX_INSPECTED_ENCHANTMENT_SLOT, MAX_NETCLIENT_PACKET_SIZE, ByteBuffer::put(), SendPacket(), SMSG_MAIL_LIST_RESULT, Player::UpdateNextMailTimeAndUnreads(), and ByteBuffer::wpos().

Referenced by OpcodeTable::Initialize().

◆ HandleGMResponseResolve()

void WorldSession::HandleGMResponseResolve ( WorldPacket recvPacket)
281{
282 // empty packet
283 if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
284 {
285 uint8 getSurvey = 0;
286 if (float(rand_chance()) < sWorld->getFloatConfig(CONFIG_CHANCE_OF_GM_SURVEY))
287 getSurvey = 1;
288
290 data << uint8(getSurvey);
291 SendPacket(&data);
292
295 SendPacket(&data2);
296
297 sTicketMgr->CloseTicket(ticket->GetId(), GetPlayer()->GetGUID());
298 sTicketMgr->SendTicket(this, nullptr);
299 }
300}
double rand_chance()
Definition Random.cpp:91
#define sTicketMgr
Definition TicketMgr.h:260
@ GMTICKET_RESPONSE_TICKET_DELETED
Definition TicketMgr.h:47
@ CONFIG_CHANCE_OF_GM_SURVEY
Definition WorldConfig.h:160
Definition TicketMgr.h:88
@ SMSG_GMRESPONSE_STATUS_UPDATE
Definition Opcodes.h:1295
@ SMSG_GMTICKET_DELETETICKET
Definition Opcodes.h:566

References CONFIG_CHANCE_OF_GM_SURVEY, GetPlayer(), GMTICKET_RESPONSE_TICKET_DELETED, rand_chance(), SendPacket(), SMSG_GMRESPONSE_STATUS_UPDATE, SMSG_GMTICKET_DELETETICKET, sTicketMgr, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleGMSurveySubmit()

void WorldSession::HandleGMSurveySubmit ( WorldPacket recvPacket)
198{
199 uint32 nextSurveyID = sTicketMgr->GetNextSurveyID();
200 // just put the survey into the database
201 uint32 mainSurvey; // GMSurveyCurrentSurvey.dbc, column 1 (all 9) ref to GMSurveySurveys.dbc
202 recv_data >> mainSurvey;
203
204 std::unordered_set<uint32> surveyIds;
205 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
206
207 // sub_survey1, r1, comment1, sub_survey2, r2, comment2, sub_survey3, r3, comment3, sub_survey4, r4, comment4, sub_survey5, r5, comment5, sub_survey6, r6, comment6, sub_survey7, r7, comment7, sub_survey8, r8, comment8, sub_survey9, r9, comment9, sub_survey10, r10, comment10,
208 for (uint8 i = 0; i < 10; i++)
209 {
210 uint32 subSurveyId; // ref to i'th GMSurveySurveys.dbc field (all fields in that dbc point to fields in GMSurveyQuestions.dbc)
211 recv_data >> subSurveyId;
212 if (!subSurveyId)
213 break;
214
215 uint8 rank; // probably some sort of ref to GMSurveyAnswers.dbc
216 recv_data >> rank;
217 std::string comment; // comment ("Usage: GMSurveyAnswerSubmit(question, rank, comment)")
218 recv_data >> comment;
219
220 if (!ValidateHyperlinksAndMaybeKick(comment))
221 {
222 return;
223 }
224
225 // make sure the same sub survey is not added to DB twice
226 if (!surveyIds.insert(subSurveyId).second)
227 continue;
228
230 stmt->SetData(0, nextSurveyID);
231 stmt->SetData(1, subSurveyId);
232 stmt->SetData(2, rank);
233 stmt->SetData(3, comment);
234 trans->Append(stmt);
235 }
236
237 std::string comment; // just a guess
238 recv_data >> comment;
239
240 if (!ValidateHyperlinksAndMaybeKick(comment))
241 {
242 return;
243 }
244
246 stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
247 stmt->SetData(1, nextSurveyID);
248 stmt->SetData(2, mainSurvey);
249 stmt->SetData(3, comment);
250
251 trans->Append(stmt);
252
253 CharacterDatabase.CommitTransaction(trans);
254}
@ CHAR_INS_GM_SURVEY
Definition CharacterDatabase.h:269
@ CHAR_INS_GM_SUBSURVEY
Definition CharacterDatabase.h:270
bool ValidateHyperlinksAndMaybeKick(std::string_view str)
Definition WorldSession.cpp:812

References CHAR_INS_GM_SUBSURVEY, CHAR_INS_GM_SURVEY, CharacterDatabase, GetPlayer(), PreparedStatementBase::SetData(), sTicketMgr, and ValidateHyperlinksAndMaybeKick().

Referenced by OpcodeTable::Initialize().

◆ HandleGMTicketCreateOpcode()

void WorldSession::HandleGMTicketCreateOpcode ( WorldPacket recvPacket)
31{
32 // Don't accept tickets if the ticket queue is disabled. (Ticket UI is greyed out but not fully dependable)
34 return;
35
36 if (GetPlayer()->GetLevel() < sWorld->getIntConfig(CONFIG_TICKET_LEVEL_REQ))
37 {
39 return;
40 }
41
43 GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID());
44
45 if (ticket && ticket->IsCompleted())
46 sTicketMgr->CloseTicket(ticket->GetId(), GetPlayer()->GetGUID());
47
48 // Player must not have ticket
49 if (!ticket || ticket->IsClosed())
50 {
51 uint32 mapId;
52 float x, y, z;
53 std::string message;
54 uint32 needResponse;
55 bool needMoreHelp;
56 uint32 count;
57 std::list<uint32> times;
58 uint32 decompressedSize;
59 std::string chatLog;
60
61 recvData >> mapId;
62 recvData >> x >> y >> z;
63 recvData >> message;
64
66 {
67 return;
68 }
69
70 recvData >> needResponse;
71 recvData >> needMoreHelp;
72
73 recvData >> count;
74
75 for (uint32 i = 0; i < count; i++)
76 {
77 uint32 time;
78 recvData >> time;
79 times.push_back(time);
80 }
81
82 recvData >> decompressedSize;
83
84 if (count && decompressedSize && decompressedSize < 0xFFFF)
85 {
86 uint32 pos = recvData.rpos();
87 ByteBuffer dest;
88 dest.resize(decompressedSize);
89
90 uLongf realSize = decompressedSize;
91 if (uncompress(dest.contents(), &realSize, recvData.contents() + pos, recvData.size() - pos) == Z_OK)
92 {
93 dest >> chatLog;
94 }
95 else
96 {
97 LOG_ERROR("network.opcode", "CMSG_GMTICKET_CREATE possibly corrupt. Uncompression failed.");
98 recvData.rfinish();
99 return;
100 }
101
102 recvData.rfinish(); // Will still have compressed data in buffer.
103 }
104
105 if (!chatLog.empty() && !ValidateHyperlinksAndMaybeKick(chatLog))
106 {
107 return;
108 }
109
110 ticket = new GmTicket(GetPlayer());
111 ticket->SetPosition(mapId, x, y, z);
112 ticket->SetMessage(message);
113 ticket->SetGmAction(needResponse, needMoreHelp);
114
115 if (!chatLog.empty())
116 ticket->SetChatLog(times, chatLog);
117
118 sTicketMgr->AddTicket(ticket);
119 sTicketMgr->UpdateLastChange(ticket);
120
121 ChatHandler(nullptr).SendGMText(LANG_COMMAND_TICKETNEW, GetPlayer()->GetName(), ticket->GetId());
122
124 }
125
127 data << uint32(response);
128 SendPacket(&data);
129}
@ LANG_TICKET_REQ
Definition Language.h:1244
@ LANG_COMMAND_TICKETNEW
Definition Language.h:1026
@ GMTICKET_QUEUE_STATUS_DISABLED
Definition TicketMgr.h:30
GMTicketResponse
Definition TicketMgr.h:41
@ GMTICKET_RESPONSE_CREATE_ERROR
Definition TicketMgr.h:44
@ GMTICKET_RESPONSE_CREATE_SUCCESS
Definition TicketMgr.h:43
@ CONFIG_TICKET_LEVEL_REQ
Definition WorldConfig.h:253
void resize(std::size_t newsize)
Definition ByteBuffer.h:447
uint8 * contents()
Definition ByteBuffer.h:424
void SendGMText(std::string_view str)
Definition Chat.cpp:124
bool IsClosed() const
Definition TicketMgr.h:94
void SetPosition(uint32 mapId, float x, float y, float z)
Definition TicketMgr.cpp:224
void SetMessage(std::string const &message)
Definition TicketMgr.cpp:257
void SetGmAction(uint32 needResponse, bool needMoreHelp)
Definition TicketMgr.cpp:232
bool IsCompleted() const
Definition TicketMgr.h:95
uint32 GetId() const
Definition TicketMgr.h:101
void SetChatLog(std::list< uint32 > time, std::string const &log)
Definition TicketMgr.cpp:243
@ SMSG_GMTICKET_CREATE
Definition Opcodes.h:548

References CONFIG_TICKET_LEVEL_REQ, ByteBuffer::contents(), GmTicket::GetId(), GetPlayer(), GMTICKET_QUEUE_STATUS_DISABLED, GMTICKET_RESPONSE_CREATE_ERROR, GMTICKET_RESPONSE_CREATE_SUCCESS, GmTicket::IsClosed(), GmTicket::IsCompleted(), LANG_COMMAND_TICKETNEW, LANG_TICKET_REQ, LOG_ERROR, ByteBuffer::resize(), ByteBuffer::rfinish(), ByteBuffer::rpos(), ChatHandler::SendGMText(), ChatHandler::SendNotification(), SendPacket(), GmTicket::SetChatLog(), GmTicket::SetGmAction(), GmTicket::SetMessage(), GmTicket::SetPosition(), ByteBuffer::size(), SMSG_GMTICKET_CREATE, sTicketMgr, sWorld, and ValidateHyperlinksAndMaybeKick().

Referenced by OpcodeTable::Initialize().

◆ HandleGMTicketDeleteOpcode()

void WorldSession::HandleGMTicketDeleteOpcode ( WorldPacket recvPacket)
159{
160 if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
161 {
164 SendPacket(&data);
165
166 ChatHandler(nullptr).SendGMText(LANG_COMMAND_TICKETPLAYERABANDON, GetPlayer()->GetName(), ticket->GetId());
167
168 sTicketMgr->CloseTicket(ticket->GetId(), GetPlayer()->GetGUID());
169 sTicketMgr->SendTicket(this, nullptr);
170 }
171}
@ LANG_COMMAND_TICKETPLAYERABANDON
Definition Language.h:1028

References GetPlayer(), GMTICKET_RESPONSE_TICKET_DELETED, LANG_COMMAND_TICKETPLAYERABANDON, ChatHandler::SendGMText(), SendPacket(), SMSG_GMTICKET_DELETETICKET, and sTicketMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleGMTicketGetTicketOpcode()

void WorldSession::HandleGMTicketGetTicketOpcode ( WorldPacket recvPacket)
174{
176
177 if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
178 {
179 if (ticket->IsCompleted())
180 ticket->SendResponse(this);
181 else
182 sTicketMgr->SendTicket(this, ticket);
183 }
184 else
185 sTicketMgr->SendTicket(this, nullptr);
186}
void SendTimeQueryResponse()
Definition QueryHandler.cpp:77

References GetPlayer(), SendTimeQueryResponse(), and sTicketMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleGMTicketSystemStatusOpcode()

void WorldSession::HandleGMTicketSystemStatusOpcode ( WorldPacket recvPacket)
189{
190 // Note: This only disables the ticket UI at client side and is not fully reliable
191 // are we sure this is a uint32? Should ask Zor
194 SendPacket(&data);
195}
@ GMTICKET_QUEUE_STATUS_ENABLED
Definition TicketMgr.h:31
@ SMSG_GMTICKET_SYSTEMSTATUS
Definition Opcodes.h:569

References GMTICKET_QUEUE_STATUS_DISABLED, GMTICKET_QUEUE_STATUS_ENABLED, SendPacket(), SMSG_GMTICKET_SYSTEMSTATUS, and sTicketMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleGMTicketUpdateOpcode()

void WorldSession::HandleGMTicketUpdateOpcode ( WorldPacket recvPacket)
132{
133 std::string message;
134 recv_data >> message;
135
136 if (!ValidateHyperlinksAndMaybeKick(message))
137 {
138 return;
139 }
140
142 if (GmTicket* ticket = sTicketMgr->GetTicketByPlayer(GetPlayer()->GetGUID()))
143 {
145 ticket->SetMessage(message);
146 ticket->SaveToDB(trans);
147
148 ChatHandler(nullptr).SendGMText(LANG_COMMAND_TICKETUPDATED, GetPlayer()->GetName(), ticket->GetId());
149
151 }
152
154 data << uint32(response);
155 SendPacket(&data);
156}
@ LANG_COMMAND_TICKETUPDATED
Definition Language.h:1027
@ GMTICKET_RESPONSE_UPDATE_SUCCESS
Definition TicketMgr.h:45
@ GMTICKET_RESPONSE_UPDATE_ERROR
Definition TicketMgr.h:46
@ SMSG_GMTICKET_UPDATETEXT
Definition Opcodes.h:550

References GetPlayer(), GMTICKET_RESPONSE_UPDATE_ERROR, GMTICKET_RESPONSE_UPDATE_SUCCESS, LANG_COMMAND_TICKETUPDATED, ChatHandler::SendGMText(), SendPacket(), SMSG_GMTICKET_UPDATETEXT, sTicketMgr, and ValidateHyperlinksAndMaybeKick().

Referenced by OpcodeTable::Initialize().

◆ HandleGossipHelloOpcode()

void WorldSession::HandleGossipHelloOpcode ( WorldPacket recvPacket)
141{
142 ObjectGuid guid;
143 recvData >> guid;
144
146 if (!unit)
147 {
148 LOG_DEBUG("network", "WORLD: HandleGossipHelloOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
149 return;
150 }
151
152 // xinef: check if we have ANY npc flags
153 if (unit->GetNpcFlags() == UNIT_NPC_FLAG_NONE)
154 return;
155
156 // Check GossipHello conditions - block gossip opening if conditions not met
157 ConditionList gossipConditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_GOSSIP_HELLO, unit->GetEntry());
158 if (!sConditionMgr->IsObjectMeetToConditions(_player, unit, gossipConditions))
159 return;
160
161 // set faction visible if needed
162 if (FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->GetFaction()))
163 _player->GetReputationMgr().SetVisible(factionTemplateEntry);
164
166 // remove fake death
167 //if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
168 // GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
169
171
172 // Update home position for patrolling NPCs only (prevents drift for stationary NPCs)
175 unit->SetHomePosition(unit->GetPosition());
176
177 // If spiritguide, no need for gossip menu, just put player into resurrect queue
178 if (unit->IsSpiritGuide())
179 {
181 if (bg)
182 {
184 sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, unit->GetGUID());
185 return;
186 }
187 }
188
189 if (!sScriptMgr->OnGossipHello(_player, unit))
190 {
191 // _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID());
192 _player->PrepareGossipMenu(unit, unit->GetGossipMenuId(), true);
194 }
195 unit->AI()->sGossipHello(_player);
196}
#define sConditionMgr
Definition ConditionMgr.h:296
@ CONDITION_SOURCE_TYPE_GOSSIP_HELLO
Definition ConditionMgr.h:146
std::list< Condition * > ConditionList
Definition ConditionMgr.h:240
DBCStorage< FactionTemplateEntry > sFactionTemplateStore(FactionTemplateEntryfmt)
@ WAYPOINT_MOTION_TYPE
Definition MotionMaster.h:41
@ AURA_INTERRUPT_FLAG_TALK
Definition SpellDefines.h:53
@ UNIT_NPC_FLAG_NONE
Definition UnitDefines.h:321
MovementGeneratorType GetDefaultMovementType() const override
-------—End of Pet responses methods-------—
Definition Creature.h:91
CreatureAI * AI() const
Definition Creature.h:144
uint32 GetGossipMenuId() const
Definition Creature.h:209
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition MotionMaster.cpp:961
void SendPreparedGossip(WorldObject *source)
Definition PlayerGossip.cpp:214
void PrepareGossipMenu(WorldObject *source, uint32 menuId=0, bool showQuests=false)
Definition PlayerGossip.cpp:32
ReputationMgr & GetReputationMgr()
Definition Player.h:2148
void SetVisible(FactionTemplateEntry const *factionTemplateEntry)
Definition ReputationMgr.cpp:461
virtual void sGossipHello(Player *)
Definition UnitAI.h:416
NPCFlags GetNpcFlags() const
Clears emote state (looping emote)
Definition Unit.h:762
MotionMaster * GetMotionMaster()
Definition Unit.h:1762
void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except=0, bool isAutoshot=false)
Definition Unit.cpp:5468
bool IsSpiritGuide() const
Definition Unit.h:813
Definition DBCStructure.h:939

References _player, Battleground::AddPlayerToResurrectQueue(), Creature::AI(), AURA_INTERRUPT_FLAG_TALK, CONDITION_SOURCE_TYPE_GOSSIP_HELLO, Player::GetBattleground(), MotionMaster::GetCurrentMovementGeneratorType(), Creature::GetDefaultMovementType(), Object::GetEntry(), Unit::GetFaction(), Creature::GetGossipMenuId(), Object::GetGUID(), Unit::GetMotionMaster(), Unit::GetNpcFlags(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Position::GetPosition(), Player::GetReputationMgr(), Unit::IsSpiritGuide(), LOG_DEBUG, Creature::PauseMovementForInteraction(), Player::PrepareGossipMenu(), Unit::RemoveAurasWithInterruptFlags(), sBattlegroundMgr, sConditionMgr, Player::SendPreparedGossip(), Creature::SetHomePosition(), ReputationMgr::SetVisible(), sFactionTemplateStore, UnitAI::sGossipHello(), sScriptMgr, ObjectGuid::ToString(), UNIT_NPC_FLAG_NONE, and WAYPOINT_MOTION_TYPE.

Referenced by OpcodeTable::Initialize().

◆ HandleGossipSelectOptionOpcode()

void WorldSession::HandleGossipSelectOptionOpcode ( WorldPacket recvPacket)
90{
91 LOG_DEBUG("network", "WORLD: CMSG_GOSSIP_SELECT_OPTION");
92
93 uint32 gossipListId;
94 uint32 menuId;
95 ObjectGuid guid;
96 std::string code = "";
97
98 recv_data >> guid >> menuId >> gossipListId;
99
100 if (!_player->PlayerTalkClass->GetGossipMenu().GetItem(gossipListId))
101 {
102 recv_data.rfinish();
103 return;
104 }
105
106 if (_player->PlayerTalkClass->IsGossipOptionCoded(gossipListId))
107 recv_data >> code;
108
109 // Prevent cheating on C++ scripted menus
111 {
112 return;
113 }
114
115 Creature* unit = nullptr;
116 GameObject* go = nullptr;
117 Item* item = nullptr;
118 if (guid.IsCreatureOrVehicle())
119 {
121 if (!unit)
122 {
123 LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
124 return;
125 }
126 }
127 else if (guid.IsGameObject())
128 {
129 go = _player->GetMap()->GetGameObject(guid);
130 if (!go)
131 {
132 LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - GameObject ({}) not found.", guid.ToString());
133 return;
134 }
135 }
136 else if (guid.IsItem())
137 {
138 item = _player->GetItemByGuid(guid);
139 if (!item || _player->IsBankPos(item->GetPos()))
140 {
141 //LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - {} not found.", guid.ToString());
142 return;
143 }
144 }
145 else if (guid.IsPlayer())
146 {
147 if (guid != _player->GetGUID() || menuId != _player->PlayerTalkClass->GetGossipMenu().GetMenuId())
148 {
149 //LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - {} not found.", guid.ToString());
150 return;
151 }
152 }
153 else
154 {
155 LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for {}.", guid.ToString());
156 return;
157 }
158
159 // remove fake death
160 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
162
163 if ((unit && unit->GetScriptId() != unit->LastUsedScriptID) || (go && go->GetScriptId() != go->LastUsedScriptID))
164 {
165 LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id");
166 if (unit)
167 unit->LastUsedScriptID = unit->GetScriptId();
168 if (go)
169 go->LastUsedScriptID = go->GetScriptId();
171 return;
172 }
173 if (!code.empty())
174 {
175 if (unit)
176 {
177 unit->AI()->sGossipSelectCode(_player, menuId, gossipListId, code.c_str());
178 if (!sScriptMgr->OnGossipSelectCode(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str()))
179 _player->OnGossipSelect(unit, gossipListId, menuId);
180 }
181 else if (go)
182 {
183 go->AI()->GossipSelectCode(_player, menuId, gossipListId, code.c_str());
184 sScriptMgr->OnGossipSelectCode(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str());
185 }
186 else if (item)
187 {
188 sScriptMgr->OnGossipSelectCode(_player, item, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str());
189 }
190 else
191 {
192 sScriptMgr->OnPlayerGossipSelectCode(_player, menuId, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str());
193 }
194 }
195 else
196 {
197 if (unit)
198 {
199 unit->AI()->sGossipSelect(_player, menuId, gossipListId);
200 if (!sScriptMgr->OnGossipSelect(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId)))
201 _player->OnGossipSelect(unit, gossipListId, menuId);
202 }
203 else if (go)
204 {
205 go->AI()->GossipSelect(_player, menuId, gossipListId);
206 if (!sScriptMgr->OnGossipSelect(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId)))
207 _player->OnGossipSelect(go, gossipListId, menuId);
208 }
209 else if (item)
210 {
211 sScriptMgr->OnGossipSelect(_player, item, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId));
212 }
213 else
214 {
215 sScriptMgr->OnPlayerGossipSelect(_player, menuId, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId));
216 }
217 }
218}
uint32 GetScriptId() const
Definition Creature.cpp:3176
virtual bool GossipSelectCode(Player *, uint32, uint32, char const *)
Definition GameObjectAI.h:56
virtual bool GossipSelect(Player *, uint32, uint32)
Definition GameObjectAI.h:55
virtual uint32 GetScriptId() const
Definition GameObject.cpp:2214
GossipMenuItem const * GetItem(uint32 id) const
Definition GossipDef.h:188
uint32 GetMenuId() const
Definition GossipDef.h:172
ObjectGuid GetSenderGUID() const
Definition GossipDef.h:218
bool IsCreatureOrVehicle() const
Definition ObjectGuid.h:166
void SendCloseGossip()
Definition GossipDef.cpp:239
bool IsGossipOptionCoded(uint32 selection) const
Definition GossipDef.h:272
uint32 GetGossipOptionSender(uint32 selection) const
Definition GossipDef.h:270
GossipMenu & GetGossipMenu()
Definition GossipDef.h:264
uint32 GetGossipOptionAction(uint32 selection) const
Definition GossipDef.h:271
void OnGossipSelect(WorldObject *source, uint32 gossipListId, uint32 menuId)
Definition PlayerGossip.cpp:249
PlayerMenu * PlayerTalkClass
Definition Player.h:2278
virtual void sGossipSelectCode(Player *, uint32, uint32, char const *)
Definition UnitAI.h:418
virtual void sGossipSelect(Player *, uint32, uint32)
Definition UnitAI.h:417
uint32 LastUsedScriptID
Definition Object.h:685

References _player, Creature::AI(), GameObject::AI(), Map::GetGameObject(), PlayerMenu::GetGossipMenu(), PlayerMenu::GetGossipOptionAction(), PlayerMenu::GetGossipOptionSender(), Object::GetGUID(), GossipMenu::GetItem(), Player::GetItemByGuid(), WorldObject::GetMap(), GossipMenu::GetMenuId(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Item::GetPos(), Creature::GetScriptId(), GameObject::GetScriptId(), GossipMenu::GetSenderGUID(), GameObjectAI::GossipSelect(), GameObjectAI::GossipSelectCode(), Player::IsBankPos(), ObjectGuid::IsCreatureOrVehicle(), ObjectGuid::IsGameObject(), PlayerMenu::IsGossipOptionCoded(), ObjectGuid::IsItem(), ObjectGuid::IsPlayer(), WorldObject::LastUsedScriptID, LOG_DEBUG, Player::OnGossipSelect(), Player::PlayerTalkClass, Unit::RemoveAurasByType(), ByteBuffer::rfinish(), PlayerMenu::SendCloseGossip(), UnitAI::sGossipSelect(), UnitAI::sGossipSelectCode(), SPELL_AURA_FEIGN_DEATH, sScriptMgr, ObjectGuid::ToString(), UNIT_NPC_FLAG_NONE, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleGrantLevel()

void WorldSession::HandleGrantLevel ( WorldPacket recvData)
24{
25 LOG_DEBUG("network", "WORLD: CMSG_GRANT_LEVEL");
26
27 ObjectGuid guid;
28 recvData >> guid.ReadAsPacked();
29
31
32 // check cheating
34 uint8 error = 0;
35 if (!target)
37 else if (levels == 0)
39 else if (GetRecruiterId() != target->GetSession()->GetAccountId())
41 else if (target->GetTeamId() != _player->GetTeamId())
43 else if (target->GetLevel() >= _player->GetLevel())
45 else if (target->GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
47 else if (target->GetGroup() != _player->GetGroup())
49
50 if (error)
51 {
53 data << uint32(error);
55 data << target->GetName();
56
57 SendPacket(&data);
58 return;
59 }
60
62 data2 << _player->GetPackGUID();
63 target->SendDirectMessage(&data2);
64}
@ ERR_REFER_A_FRIEND_TARGET_TOO_HIGH
Definition Player.h:961
@ ERR_REFER_A_FRIEND_DIFFERENT_FACTION
Definition Player.h:964
@ ERR_REFER_A_FRIEND_NO_TARGET
Definition Player.h:967
@ ERR_REFER_A_FRIEND_INSUFFICIENT_GRANTABLE_LEVELS
Definition Player.h:962
@ ERR_REFER_A_FRIEND_NOT_REFERRED_BY
Definition Player.h:960
@ ERR_REFER_A_FRIEND_NOT_IN_GROUP
Definition Player.h:968
@ ERR_REFER_A_FRIEND_GRANT_LEVEL_MAX_I
Definition Player.h:966
@ CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL
Definition WorldConfig.h:204
@ SMSG_REFER_A_FRIEND_FAILURE
Definition Opcodes.h:1087
@ SMSG_PROPOSE_LEVEL_GRANT
Definition Opcodes.h:1085

References _player, CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL, ERR_REFER_A_FRIEND_DIFFERENT_FACTION, ERR_REFER_A_FRIEND_GRANT_LEVEL_MAX_I, ERR_REFER_A_FRIEND_INSUFFICIENT_GRANTABLE_LEVELS, ERR_REFER_A_FRIEND_NO_TARGET, ERR_REFER_A_FRIEND_NOT_IN_GROUP, ERR_REFER_A_FRIEND_NOT_REFERRED_BY, ERR_REFER_A_FRIEND_TARGET_TOO_HIGH, GetAccountId(), Player::GetGrantableLevels(), Player::GetGroup(), Unit::GetLevel(), WorldObject::GetName(), Object::GetPackGUID(), ObjectAccessor::GetPlayer(), GetRecruiterId(), Player::GetSession(), Player::GetTeamId(), LOG_DEBUG, ObjectGuid::ReadAsPacked(), Player::SendDirectMessage(), SendPacket(), SMSG_PROPOSE_LEVEL_GRANT, SMSG_REFER_A_FRIEND_FAILURE, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleGroupAcceptOpcode()

void WorldSession::HandleGroupAcceptOpcode ( WorldPacket recvPacket)
234{
235 recvData.read_skip<uint32>();
236 Group* group = GetPlayer()->GetGroupInvite();
237
238 if (!group)
239 return;
240
241 // Remove player from invitees in any case
242 group->RemoveInvite(GetPlayer());
243
244 if (GetPlayer()->IsSpectator())
245 {
247 return;
248 }
249
250 if (!sScriptMgr->OnPlayerCanGroupAccept(GetPlayer(), group))
251 return;
252
253 Player* leader = ObjectAccessor::FindConnectedPlayer(group->GetLeaderGUID());
254
255 // Trial accounts cannot join a group whose existing members are above the trial level cap.
257 {
258 if (uint32 trialLevelCap = sWorld->getIntConfig(CONFIG_TRIAL_LEVEL_CAP))
259 {
260 uint8 leaderLevel = leader ? leader->GetLevel() : sCharacterCache->GetCharacterLevelByGuid(group->GetLeaderGUID());
261 if (leaderLevel > trialLevelCap)
262 {
264 return;
265 }
266
267 for (auto const& slot : group->GetMemberSlots())
268 {
269 if (slot.guid == GetPlayer()->GetGUID())
270 continue;
271
272 uint8 memberLevel = 0;
273 if (Player* member = ObjectAccessor::FindConnectedPlayer(slot.guid))
274 memberLevel = member->GetLevel();
275 else
276 memberLevel = sCharacterCache->GetCharacterLevelByGuid(slot.guid);
277
278 if (memberLevel > trialLevelCap)
279 {
281 return;
282 }
283 }
284 }
285 }
286
287 if (group->GetLeaderGUID() == GetPlayer()->GetGUID())
288 {
289 LOG_ERROR("network.opcode", "HandleGroupAcceptOpcode: player {} ({}) tried to accept an invite to his own group",
290 GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
291 return;
292 }
293
294 // Group is full
295 if (group->IsFull())
296 {
298 return;
299 }
300
301 // Forming a new group, create it
302 if (!group->IsCreated())
303 {
304 // This can happen if the leader is zoning. To be removed once delayed actions for zoning are implemented
305 if (!leader || leader->IsSpectator())
306 {
307 group->RemoveAllInvites();
308 return;
309 }
310
311 // If we're about to create a group there really should be a leader present
312 ASSERT(leader);
313 group->RemoveInvite(leader);
314 group->Create(leader);
315 sGroupMgr->AddGroup(group);
316 }
317
318 // Everything is fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!!
319 if (!group->AddMember(GetPlayer()))
320 return;
321
322 group->BroadcastGroupUpdate();
323}
#define sGroupMgr
Definition GroupMgr.h:51
@ ERR_INVITE_RESTRICTED
Definition SharedDefines.h:3972
@ ERR_GROUP_FULL
Definition SharedDefines.h:3965
@ CONFIG_TRIAL_LEVEL_CAP
Definition WorldConfig.h:511
@ CONFIG_TRIAL_RESTRICTION_PARTY
Definition WorldConfig.h:508
void RemoveInvite(Player *player)
Definition Group.cpp:385
bool IsSpectator() const
Definition Player.h:2616
Group * GetGroupInvite()
Definition Player.h:2507
void SendPartyResult(PartyOperation operation, std::string const &member, PartyResult res, uint32 val=0)
Definition GroupHandler.cpp:53
@ PARTY_OP_INVITE
Definition WorldSession.h:255

References ASSERT, CONFIG_TRIAL_LEVEL_CAP, CONFIG_TRIAL_RESTRICTION_PARTY, ERR_GROUP_FULL, ERR_INVITE_RESTRICTED, ObjectAccessor::FindConnectedPlayer(), Player::GetGroupInvite(), Object::GetGUID(), Unit::GetLevel(), GetPlayer(), Player::IsSpectator(), IsTrialAccount(), LOG_ERROR, PARTY_OP_INVITE, ByteBuffer::read_skip(), Group::RemoveInvite(), sCharacterCache, SendPartyResult(), sGroupMgr, sScriptMgr, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleGroupAssistantLeaderOpcode()

void WorldSession::HandleGroupAssistantLeaderOpcode ( WorldPacket recvData)
697{
698 Group* group = GetPlayer()->GetGroup();
699 if (!group)
700 return;
701
702 if (!group->IsLeader(GetPlayer()->GetGUID()))
703 return;
704
705 ObjectGuid guid;
706 bool apply;
707 recvData >> guid;
708 recvData >> apply;
709
710 group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_ASSISTANT);
711
712 group->SendUpdate();
713}
@ MEMBER_FLAG_ASSISTANT
Definition Group.h:73
bool IsLeader(ObjectGuid guid) const
Definition Group.cpp:2416
void SendUpdate()
Definition Group.cpp:1730
void SetGroupMemberFlag(ObjectGuid guid, bool apply, GroupMemberFlags flag)
Definition Group.cpp:2477

References Player::GetGroup(), GetPlayer(), Group::IsLeader(), MEMBER_FLAG_ASSISTANT, Group::SendUpdate(), and Group::SetGroupMemberFlag().

Referenced by OpcodeTable::Initialize().

◆ HandleGroupChangeSubGroupOpcode()

void WorldSession::HandleGroupChangeSubGroupOpcode ( WorldPacket recvData)
660{
661 // we will get correct pointer for group here, so we don't have to check if group is BG raid
662 Group* group = GetPlayer()->GetGroup();
663 if (!group)
664 return;
665
666 std::string name;
667 uint8 groupNr;
668 recvData >> name;
669 recvData >> groupNr;
670
671 if (groupNr >= MAX_RAID_SUBGROUPS)
672 return;
673
674 ObjectGuid senderGuid = GetPlayer()->GetGUID();
675 if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
676 return;
677
678 if (!group->HasFreeSlotSubGroup(groupNr))
679 return;
680
681 Player* movedPlayer = ObjectAccessor::FindPlayerByName(name, false);
682 ObjectGuid guid;
683 if (movedPlayer)
684 {
685 guid = movedPlayer->GetGUID();
686 }
687 else
688 {
689 CharacterDatabase.EscapeString(name);
690 guid = sCharacterCache->GetCharacterGuidByName(name);
691 }
692
693 group->ChangeMembersGroup(guid, groupNr);
694}
#define MAX_RAID_SUBGROUPS
Definition Group.h:45
void ChangeMembersGroup(ObjectGuid guid, uint8 group)
Definition Group.cpp:1873
bool IsAssistant(ObjectGuid guid) const
Definition Group.cpp:2430
bool HasFreeSlotSubGroup(uint8 subgroup) const
Definition Group.cpp:2454

References Group::ChangeMembersGroup(), CharacterDatabase, ObjectAccessor::FindPlayerByName(), Player::GetGroup(), Object::GetGUID(), GetPlayer(), Group::HasFreeSlotSubGroup(), Group::IsAssistant(), Group::IsLeader(), MAX_RAID_SUBGROUPS, and sCharacterCache.

Referenced by OpcodeTable::Initialize().

◆ HandleGroupDeclineOpcode()

void WorldSession::HandleGroupDeclineOpcode ( WorldPacket recvPacket)
326{
327 Group* group = GetPlayer()->GetGroupInvite();
328 if (!group)
329 return;
330
331 // Remember leader if online (group pointer will be invalid if group gets disbanded)
333
334 // uninvite, group can be deleted
336
337 if (!leader)
338 return;
339
340 // report
341 WorldPacket data(SMSG_GROUP_DECLINE, GetPlayer()->GetName().length());
342 data << GetPlayer()->GetName();
343 leader->SendDirectMessage(&data);
344}
void UninviteFromGroup()
Definition Player.cpp:2301
@ SMSG_GROUP_DECLINE
Definition Opcodes.h:146

References ObjectAccessor::FindConnectedPlayer(), Player::GetGroupInvite(), Group::GetLeaderGUID(), WorldObject::GetName(), GetPlayer(), Player::SendDirectMessage(), SMSG_GROUP_DECLINE, and Player::UninviteFromGroup().

Referenced by OpcodeTable::Initialize().

◆ HandleGroupDisbandOpcode()

void WorldSession::HandleGroupDisbandOpcode ( WorldPacket recvPacket)

error handling

484{
485 Group* grp = GetPlayer()->GetGroup();
486 Group* grpInvite = GetPlayer()->GetGroupInvite();
487 if (!grp && !grpInvite)
488 return;
489
490 if (_player->InBattleground()) // Do not leave group, give no error. Verified on TBC Classic
491 return;
492
494 /********************/
495
496 // everything's fine, do it
497 if (grp)
498 {
501 }
502 else if (grpInvite && grpInvite->GetLeaderGUID() == GetPlayer()->GetGUID())
503 { // pending group creation being cancelled
505 grpInvite->Disband();
506 }
507}
@ GROUP_REMOVEMETHOD_LEAVE
Definition SharedDefines.h:3845
@ ERR_PARTY_RESULT_OK
Definition SharedDefines.h:3961
void Disband(bool hideDestroy=false)
Definition Group.cpp:759
static void RemoveFromGroup(Group *group, ObjectGuid guid, RemoveMethod method=GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker=ObjectGuid::Empty, const char *reason=nullptr)
Definition Player.cpp:2328
@ PARTY_OP_LEAVE
Definition WorldSession.h:257

References _player, Group::Disband(), ERR_PARTY_RESULT_OK, Player::GetGroup(), Player::GetGroupInvite(), Group::GetLeaderGUID(), GetPlayer(), GROUP_REMOVEMETHOD_LEAVE, Player::InBattleground(), PARTY_OP_LEAVE, Player::RemoveFromGroup(), and SendPartyResult().

Referenced by OpcodeTable::Initialize().

◆ HandleGroupInviteOpcode()

void WorldSession::HandleGroupInviteOpcode ( WorldPacket recvPacket)
65{
66 std::string membername;
67 recvData >> membername;
68 recvData.read_skip<uint32>();
69
70 // attempt add selected player
71
72 // cheating
73 if (!normalizePlayerName(membername))
74 {
76 return;
77 }
78
79 Player* invitingPlayer = GetPlayer();
80 Player* invitedPlayer = ObjectAccessor::FindPlayerByName(membername, false);
81
82 // no player or cheat self-invite
83 if (!invitedPlayer || invitedPlayer == invitingPlayer)
84 {
86 return;
87 }
88
89 if (!sScriptMgr->OnPlayerCanGroupInvite(invitingPlayer, membername))
90 return;
91
93 {
95 return;
96 }
97
98 if (invitingPlayer->IsSpectator() || invitedPlayer->IsSpectator())
99 {
101 return;
102 }
103
104 // restrict invite to GMs
105 if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !invitingPlayer->IsGameMaster() && invitedPlayer->IsGameMaster())
106 {
108 return;
109 }
110
111 // can't group with
112 if (!invitingPlayer->IsGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && invitingPlayer->GetTeamId() != invitedPlayer->GetTeamId())
113 {
115 return;
116 }
117 if (invitingPlayer->GetInstanceId() != 0 && invitedPlayer->GetInstanceId() != 0 && invitingPlayer->GetInstanceId() != invitedPlayer->GetInstanceId() && invitingPlayer->GetMapId() == invitedPlayer->GetMapId())
118 {
120 return;
121 }
122
123 if (invitedPlayer->GetSocial()->HasIgnore(invitingPlayer->GetGUID()))
124 {
126 return;
127 }
128
129 if (!invitedPlayer->GetSocial()->HasFriend(invitingPlayer->GetGUID()) && invitingPlayer->GetLevel() < sWorld->getIntConfig(CONFIG_PARTY_LEVEL_REQ))
130 {
132 return;
133 }
134
135 // Battlefield raids (e.g. Wintergrasp) have their composition managed by the BF
136 // system based on queue and team balance. Letting raid members recruit outsiders
137 // bypasses Battlefield::AddOrSetPlayerToCorrectBfGroup, which on WG entry then
138 // refuses to add the invitee because they are already in a BF group.
139 if (Group* invitingGroup = invitingPlayer->GetGroup(); invitingGroup && invitingGroup->isBFGroup())
140 {
142 return;
143 }
144
145 Group* group = invitingPlayer->GetGroup();
146 if (group && group->isBGGroup())
147 group = invitingPlayer->GetOriginalGroup();
148 if (!group)
149 group = invitingPlayer->GetGroupInvite();
150
151 Group* group2 = invitedPlayer->GetGroup();
152 if (group2 && group2->isBGGroup())
153 group2 = invitedPlayer->GetOriginalGroup();
154 // player already in another group or invited
155 if (group2 || invitedPlayer->GetGroupInvite())
156 {
158
159 if (group2)
160 {
161 // tell the player that they were invited but it failed as they were already in a group
162 WorldPacket data(SMSG_GROUP_INVITE, 25); // guess size
163 data << uint8(0); // invited/already in group flag
164 data << invitingPlayer->GetName(); // max len 48
165 data << uint32(0); // unk
166 data << uint8(0); // count
167 data << uint32(0); // unk
168 invitedPlayer->SendDirectMessage(&data);
169 }
170
171 return;
172 }
173
174 if (group)
175 {
176 // not have permissions for invite
177 if (!group->IsLeader(invitingPlayer->GetGUID()) && !group->IsAssistant(invitingPlayer->GetGUID()))
178 {
180 return;
181 }
182 // not have place
183 if (group->IsFull())
184 {
186 return;
187 }
188 }
189
190 // xinef: if player has no group, check group invite
191 if (!group && invitingPlayer->GetGroupInvite() && invitingPlayer->GetGroupInvite()->GetLeaderGUID() == invitingPlayer->GetGUID())
192 group = invitingPlayer->GetGroupInvite();
193
194 // ok, but group not exist, start a new group
195 // but don't create and save the group to the DB until
196 // at least one person joins
197 if (!group)
198 {
199 group = new Group();
200 // new group: if can't add then delete
201 if (!group->AddLeaderInvite(invitingPlayer))
202 {
203 delete group;
204 return;
205 }
206 if (!group->AddInvite(invitedPlayer))
207 {
208 delete group;
209 return;
210 }
211 }
212 else
213 {
214 // already existed group: if can't add then just leave
215 if (!group->AddInvite(invitedPlayer))
216 {
217 return;
218 }
219 }
220
221 // ok, we do it
222 WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size
223 data << uint8(1); // invited/already in group flag
224 data << invitingPlayer->GetName(); // max len 48
225 data << uint32(0); // unk
226 data << uint8(0); // count
227 data << uint32(0); // unk
228 invitedPlayer->SendDirectMessage(&data);
229
231}
@ ERR_ALREADY_IN_GROUP_S
Definition SharedDefines.h:3966
@ ERR_TARGET_NOT_IN_INSTANCE_S
Definition SharedDefines.h:3964
@ ERR_IGNORING_YOU_S
Definition SharedDefines.h:3970
@ ERR_NOT_LEADER
Definition SharedDefines.h:3968
@ ERR_PLAYER_WRONG_FACTION
Definition SharedDefines.h:3969
@ ERR_BAD_PLAYER_NAME_S
Definition SharedDefines.h:3962
@ CONFIG_ALLOW_GM_GROUP
Definition WorldConfig.h:43
@ CONFIG_PARTY_LEVEL_REQ
Definition WorldConfig.h:250
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP
Definition WorldConfig.h:34
bool AddLeaderInvite(Player *player)
Definition Group.cpp:375
bool isBGGroup() const
Definition Group.cpp:2351
bool AddInvite(Player *player)
Definition Group.cpp:354
bool IsFull() const
Definition Group.cpp:2335
bool HasFriend(ObjectGuid const &friend_guid) const
Definition SocialMgr.cpp:189
Group * GetOriginalGroup()
Definition Player.h:2524
uint32 GetInstanceId() const
Definition Object.h:513
@ SMSG_GROUP_INVITE
Definition Opcodes.h:141

References Group::AddInvite(), Group::AddLeaderInvite(), CONFIG_ALLOW_GM_GROUP, CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP, CONFIG_PARTY_LEVEL_REQ, CONFIG_TRIAL_RESTRICTION_PARTY, ERR_ALREADY_IN_GROUP_S, ERR_BAD_PLAYER_NAME_S, ERR_GROUP_FULL, ERR_IGNORING_YOU_S, ERR_INVITE_RESTRICTED, ERR_NOT_LEADER, ERR_PARTY_RESULT_OK, ERR_PLAYER_WRONG_FACTION, ERR_TARGET_NOT_IN_INSTANCE_S, ObjectAccessor::FindPlayerByName(), Player::GetGroup(), Player::GetGroupInvite(), Object::GetGUID(), WorldObject::GetInstanceId(), Group::GetLeaderGUID(), Unit::GetLevel(), WorldLocation::GetMapId(), WorldObject::GetName(), Player::GetOriginalGroup(), GetPlayer(), Player::GetSocial(), Player::GetTeamId(), PlayerSocial::HasFriend(), PlayerSocial::HasIgnore(), Group::IsAssistant(), Group::isBGGroup(), Group::IsFull(), Player::IsGameMaster(), Group::IsLeader(), Player::IsSpectator(), IsTrialAccount(), normalizePlayerName(), PARTY_OP_INVITE, ByteBuffer::read_skip(), Player::SendDirectMessage(), SendPartyResult(), SMSG_GROUP_INVITE, sScriptMgr, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleGroupRaidConvertOpcode()

void WorldSession::HandleGroupRaidConvertOpcode ( WorldPacket recvData)

error handling

635{
636 Group* group = GetPlayer()->GetGroup();
637 if (!group)
638 return;
639
640 if (_player->InBattleground())
641 return;
642
644 if (group->CheckLevelForRaid())
645 {
647 return;
648 }
649
650 if (!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2 || group->isLFGGroup()) // pussywizard: not allowed for lfg groups, it is either raid from the beginning or not!
651 return;
652 /********************/
653
654 // everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code)
656 group->ConvertToRaid();
657}
@ ERR_RAID_DISALLOWED_BY_LEVEL
Definition SharedDefines.h:3984
bool CheckLevelForRaid()
Definition Group.cpp:316
bool isLFGGroup(bool restricted=false) const
Definition Group.cpp:2340
void ConvertToRaid()
Definition Group.cpp:326

References _player, Group::CheckLevelForRaid(), Group::ConvertToRaid(), ERR_PARTY_RESULT_OK, ERR_RAID_DISALLOWED_BY_LEVEL, Player::GetGroup(), Group::GetMembersCount(), GetPlayer(), Player::InBattleground(), Group::IsLeader(), Group::isLFGGroup(), PARTY_OP_INVITE, and SendPartyResult().

Referenced by OpcodeTable::Initialize().

◆ HandleGroupSetLeaderOpcode()

void WorldSession::HandleGroupSetLeaderOpcode ( WorldPacket recvPacket)
465{
466 ObjectGuid guid;
467 recvData >> guid;
468
470 Group* group = GetPlayer()->GetGroup();
471
472 if (!group || !player)
473 return;
474
475 if (!group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group || guid == GetPlayer()->GetGUID())
476 return;
477
478 // Everything's fine, accepted.
479 group->ChangeLeader(guid);
480 group->SendUpdate();
481}
void ChangeLeader(ObjectGuid guid)
Definition Group.cpp:718

References Group::ChangeLeader(), ObjectAccessor::FindConnectedPlayer(), Player::GetGroup(), GetPlayer(), Group::IsLeader(), and Group::SendUpdate().

Referenced by OpcodeTable::Initialize().

◆ HandleGroupSwapSubGroupOpcode()

void WorldSession::HandleGroupSwapSubGroupOpcode ( WorldPacket recvData)
1142{
1143 std::string playerName1, playerName2;
1144
1145 // first = moved from, second = moved to
1146 recv_data >> playerName1;
1147 recv_data >> playerName2;
1148
1149 if (!normalizePlayerName(playerName1))
1150 {
1152 return;
1153 }
1154 if (!normalizePlayerName(playerName2))
1155 {
1157 return;
1158 }
1159
1160 Group* group = GetPlayer()->GetGroup();
1161 if (!group || !group->isRaidGroup())
1162 {
1163 return;
1164 }
1165
1166 if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
1167 {
1168 return;
1169 }
1170
1171 //get guid, member may be offline
1172 auto getGuid = [&group](std::string const& playerName)
1173 {
1174 // no player, cheating?
1175 if (!group->GetMemberGUID(playerName))
1176 {
1177 return ObjectGuid::Empty;
1178 }
1179
1180 if (Player* player = ObjectAccessor::FindPlayerByName(playerName.c_str()))
1181 {
1182 return player->GetGUID();
1183 }
1184 else
1185 {
1186 if (ObjectGuid guid = sCharacterCache->GetCharacterGuidByName(playerName))
1187 {
1188 return guid;
1189 }
1190 else
1191 {
1192 return ObjectGuid::Empty; // no player - again, cheating?
1193 }
1194 }
1195 };
1196
1197 ObjectGuid guid1 = getGuid(playerName1);
1198 ObjectGuid guid2 = getGuid(playerName2);
1199
1200 if (!guid1 || !guid2)
1201 {
1203 return;
1204 }
1205
1206 uint8 groupId1 = group->GetMemberGroup(guid1);
1207 uint8 groupId2 = group->GetMemberGroup(guid2);
1208
1209 if (groupId1 == MAX_RAID_SUBGROUPS + 1 || groupId2 == MAX_RAID_SUBGROUPS + 1)
1210 {
1211 return;
1212 }
1213
1214 if (groupId1 == groupId2)
1215 {
1216 return;
1217 }
1218
1219 group->ChangeMembersGroup(guid1, groupId2);
1220 group->ChangeMembersGroup(guid2, groupId1);
1221}
@ ERR_GROUP_SWAP_FAILED
Definition SharedDefines.h:3973
uint8 GetMemberGroup(ObjectGuid guid) const
Definition Group.cpp:2459
ObjectGuid GetMemberGUID(const std::string &name)
Definition Group.cpp:2421
bool isRaidGroup() const
Definition Group.cpp:2346
@ PARTY_OP_SWAP
Definition WorldSession.h:258

References Group::ChangeMembersGroup(), ObjectGuid::Empty, ERR_GROUP_SWAP_FAILED, ObjectAccessor::FindPlayerByName(), Player::GetGroup(), Group::GetMemberGroup(), Group::GetMemberGUID(), GetPlayer(), Group::IsAssistant(), Group::IsLeader(), Group::isRaidGroup(), MAX_RAID_SUBGROUPS, normalizePlayerName(), PARTY_OP_SWAP, sCharacterCache, and SendPartyResult().

Referenced by OpcodeTable::Initialize().

◆ HandleGroupUninviteGuidOpcode()

void WorldSession::HandleGroupUninviteGuidOpcode ( WorldPacket recvPacket)
347{
348 ObjectGuid guid;
349 std::string reason, name;
350 recvData >> guid;
351 recvData >> reason;
352
353 //can't uninvite yourself
354 if (guid == GetPlayer()->GetGUID())
355 {
356 LOG_ERROR("network.opcode", "WorldSession::HandleGroupUninviteGuidOpcode: leader {} ({}) tried to uninvite himself from the group.",
357 GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
358 return;
359 }
360
361 sCharacterCache->GetCharacterNameByGuid(guid, name);
362
364 if (res != ERR_PARTY_RESULT_OK)
365 {
367 {
368 if (Player* kickTarget = ObjectAccessor::FindConnectedPlayer(guid))
369 {
370 if (Aura* dungeonCooldownAura = kickTarget->GetAura(lfg::LFG_SPELL_DUNGEON_COOLDOWN))
371 {
372 int32 elapsedTime = dungeonCooldownAura->GetMaxDuration() - dungeonCooldownAura->GetDuration();
373 if (static_cast<int32>(sWorld->getIntConfig(CONFIG_LFG_KICK_PREVENTION_TIMER)) > elapsedTime)
374 {
375 SendPartyResult(PARTY_OP_UNINVITE, name, res, (sWorld->getIntConfig(CONFIG_LFG_KICK_PREVENTION_TIMER) - elapsedTime) / 1000);
376 }
377 }
378 }
379 } else
380 {
382 }
383
384 return;
385 }
386
387 Group* grp = GetPlayer()->GetGroup();
388 if (!grp)
389 return;
390
391 // Xinef: do not allow to kick with empty reason, this will resend packet with given reason
392 if (grp->isLFGGroup(true) && reason.empty())
393 {
395 return;
396 }
397
398 if (grp->IsLeader(guid) && !grp->isLFGGroup(true))
399 {
401 return;
402 }
403
404 if (grp->IsMember(guid))
405 {
406 Player::RemoveFromGroup(grp, guid, GROUP_REMOVEMETHOD_KICK, GetPlayer()->GetGUID(), reason.c_str());
407 return;
408 }
409
410 if (Player* player = grp->GetInvited(guid))
411 {
412 player->UninviteFromGroup();
413 return;
414 }
415
417}
@ GROUP_REMOVEMETHOD_KICK
Definition SharedDefines.h:3844
PartyResult
Definition SharedDefines.h:3960
@ ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S
Definition SharedDefines.h:3983
@ ERR_VOTE_KICK_REASON_NEEDED
Definition SharedDefines.h:3986
@ ERR_TARGET_NOT_IN_GROUP_S
Definition SharedDefines.h:3963
@ CONFIG_LFG_KICK_PREVENTION_TIMER
Definition WorldConfig.h:383
Definition SpellAuras.h:87
Player * GetInvited(ObjectGuid guid) const
Definition Group.cpp:404
bool IsMember(ObjectGuid guid) const
Definition Group.cpp:2411
PartyResult CanUninviteFromGroup(ObjectGuid targetPlayerGUID=ObjectGuid::Empty) const
Definition Player.cpp:13133
@ PARTY_OP_UNINVITE
Definition WorldSession.h:256
@ LFG_SPELL_DUNGEON_COOLDOWN
Definition LFGMgr.h:52

References Player::CanUninviteFromGroup(), CONFIG_LFG_KICK_PREVENTION_TIMER, ERR_NOT_LEADER, ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S, ERR_PARTY_RESULT_OK, ERR_TARGET_NOT_IN_GROUP_S, ERR_VOTE_KICK_REASON_NEEDED, ObjectAccessor::FindConnectedPlayer(), Player::GetGroup(), Group::GetInvited(), GetPlayer(), GROUP_REMOVEMETHOD_KICK, Group::IsLeader(), Group::isLFGGroup(), Group::IsMember(), lfg::LFG_SPELL_DUNGEON_COOLDOWN, LOG_ERROR, PARTY_OP_UNINVITE, Player::RemoveFromGroup(), sCharacterCache, SendPartyResult(), and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleGroupUninviteOpcode()

void WorldSession::HandleGroupUninviteOpcode ( WorldPacket recvPacket)
420{
421 std::string membername;
422 recvData >> membername;
423
424 // player not found
425 if (!normalizePlayerName(membername))
426 return;
427
428 // can't uninvite yourself
429 if (GetPlayer()->GetName() == membername)
430 {
431 LOG_ERROR("network.opcode", "WorldSession::HandleGroupUninviteOpcode: leader {} ({}) tried to uninvite himself from the group.",
432 GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
433 return;
434 }
435
436 Group* grp = GetPlayer()->GetGroup();
437 if (!grp)
438 {
439 return;
440 }
441
442 PartyResult res = GetPlayer()->CanUninviteFromGroup(grp->GetMemberGUID(membername));
443 if (res != ERR_PARTY_RESULT_OK)
444 {
446 return;
447 }
448
449 if (ObjectGuid guid = grp->GetMemberGUID(membername))
450 {
452 return;
453 }
454
455 if (Player* player = grp->GetInvited(membername))
456 {
457 player->UninviteFromGroup();
458 return;
459 }
460
462}

References Player::CanUninviteFromGroup(), ERR_PARTY_RESULT_OK, ERR_TARGET_NOT_IN_GROUP_S, Player::GetGroup(), Group::GetInvited(), Group::GetMemberGUID(), GetPlayer(), GROUP_REMOVEMETHOD_KICK, LOG_ERROR, normalizePlayerName(), PARTY_OP_UNINVITE, Player::RemoveFromGroup(), and SendPartyResult().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildAcceptOpcode()

void WorldSession::HandleGuildAcceptOpcode ( WorldPackets::Guild::AcceptGuildInvite invite)
60{
61 LOG_DEBUG("guild", "CMSG_GUILD_ACCEPT [{}]", GetPlayer()->GetName());
62
64 {
68 return;
69 }
70
71 if (!GetPlayer()->GetGuildId())
72 if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildIdInvited()))
73 guild->HandleAcceptMember(this);
74}
@ GUILD_COMMAND_INVITE
Definition Guild.h:100
@ ERR_GUILD_PERMISSIONS
Definition Guild.h:128
@ CONFIG_TRIAL_RESTRICTION_GUILD
Definition WorldConfig.h:509
static void SendCommandResult(WorldSession *session, GuildCommandType type, GuildCommandError errCode, std::string_view param={})
Definition Guild.cpp:115
void SetGuildIdInvited(uint32 GuildId)
Definition Player.h:1920
void SetInGuild(uint32 GuildId)
Definition Player.h:1912

References CONFIG_TRIAL_RESTRICTION_GUILD, ERR_GUILD_PERMISSIONS, GetPlayer(), GUILD_COMMAND_INVITE, IsTrialAccount(), LOG_DEBUG, Guild::SendCommandResult(), Player::SetGuildIdInvited(), Player::SetInGuild(), sGuildMgr, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildAddRankOpcode()

void WorldSession::HandleGuildAddRankOpcode ( WorldPackets::Guild::GuildAddRank packet)
210{
211 LOG_DEBUG("guild", "CMSG_GUILD_ADD_RANK [{}]: Rank: {}", GetPlayerInfo(), packet.Name);
212
213 if (Guild* guild = GetPlayer()->GetGuild())
214 guild->HandleAddNewRank(this, packet.Name);
215}
String< 15, Strings::NoHyperlinks > Name
Definition GuildPackets.h:291

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, and WorldPackets::Guild::GuildAddRank::Name.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankBuyTab()

void WorldSession::HandleGuildBankBuyTab ( WorldPackets::Guild::GuildBankBuyTab packet)
370{
371 LOG_DEBUG("guild", "CMSG_GUILD_BANK_BUY_TAB [{}]: [{}[, TabId: {}", GetPlayerInfo(), packet.Banker .ToString(), packet.BankTab);
372
373 if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
374 if (Guild* guild = GetPlayer()->GetGuild())
375 guild->HandleBuyBankTab(this, packet.BankTab);
376}
@ GAMEOBJECT_TYPE_GUILD_BANK
Definition SharedDefines.h:1598
ObjectGuid Banker
Definition GuildPackets.h:387
uint8 BankTab
Definition GuildPackets.h:388

References WorldPackets::Guild::GuildBankBuyTab::Banker, WorldPackets::Guild::GuildBankBuyTab::BankTab, GAMEOBJECT_TYPE_GUILD_BANK, GetPlayer(), GetPlayerInfo(), LOG_DEBUG, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankDepositMoney()

void WorldSession::HandleGuildBankDepositMoney ( WorldPackets::Guild::GuildBankDepositMoney packet)
311{
312 LOG_DEBUG("guild", "CMSG_GUILD_BANK_DEPOSIT_MONEY [{}]: Go: [{}], money: {}",
313 GetPlayerInfo(), packet.Banker.ToString(), packet.Money);
314
315 if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
316 if (packet.Money && GetPlayer()->HasEnoughMoney(packet.Money))
317 if (Guild* guild = GetPlayer()->GetGuild())
318 guild->HandleMemberDepositMoney(this, packet.Money);
319}
uint32 Money
Definition GuildPackets.h:412
ObjectGuid Banker
Definition GuildPackets.h:411

References WorldPackets::Guild::GuildBankDepositMoney::Banker, GAMEOBJECT_TYPE_GUILD_BANK, GetPlayer(), GetPlayerInfo(), LOG_DEBUG, WorldPackets::Guild::GuildBankDepositMoney::Money, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankerActivate()

void WorldSession::HandleGuildBankerActivate ( WorldPackets::Guild::GuildBankActivate packet)
281{
282 LOG_DEBUG("guild", "CMSG_GUILD_BANKER_ACTIVATE [{}]: Go: [{}] AllSlots: {}"
283 , GetPlayerInfo(), packet.Banker.ToString(), packet.FullUpdate);
284
286 if (!go)
287 return;
288
289 Guild* const guild = GetPlayer()->GetGuild();
290 if (!guild)
291 {
293 return;
294 }
295
296 guild->SendBankTabsInfo(this, packet.FullUpdate);
297}
@ GUILD_COMMAND_VIEW_TAB
Definition Guild.h:112
@ ERR_GUILD_PLAYER_NOT_IN_GUILD
Definition Guild.h:129
void SendBankTabsInfo(WorldSession *session, bool showTabs=false)
Definition Guild.cpp:1844
Guild * GetGuild() const
Definition Player.cpp:16146
bool FullUpdate
Definition GuildPackets.h:377
ObjectGuid Banker
Definition GuildPackets.h:376

References WorldPackets::Guild::GuildBankActivate::Banker, ERR_GUILD_PLAYER_NOT_IN_GUILD, WorldPackets::Guild::GuildBankActivate::FullUpdate, GAMEOBJECT_TYPE_GUILD_BANK, Player::GetGameObjectIfCanInteractWith(), Player::GetGuild(), GetPlayer(), GetPlayerInfo(), GUILD_COMMAND_VIEW_TAB, LOG_DEBUG, Guild::SendBankTabsInfo(), Guild::SendCommandResult(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankLogQuery()

void WorldSession::HandleGuildBankLogQuery ( WorldPackets::Guild::GuildBankLogQuery packet)
390{
391 LOG_DEBUG("guild", "MSG_GUILD_BANK_LOG_QUERY [{}]: TabId: {}", GetPlayerInfo(), packet.Tab);
392
393 if (Guild* guild = GetPlayer()->GetGuild())
394 guild->SendBankLog(this, packet.Tab);
395}
uint8 Tab
Definition GuildPackets.h:531

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, and WorldPackets::Guild::GuildBankLogQuery::Tab.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankMoneyWithdrawn()

void WorldSession::HandleGuildBankMoneyWithdrawn ( WorldPackets::Guild::GuildBankRemainingWithdrawMoneyQuery packet)
266{
267 LOG_DEBUG("guild", "MSG_GUILD_BANK_MONEY_WITHDRAWN [{}]", GetPlayerInfo());
268
269 if (Guild* guild = GetPlayer()->GetGuild())
270 guild->SendMoneyInfo(this);
271}

References GetPlayer(), GetPlayerInfo(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankQueryTab()

void WorldSession::HandleGuildBankQueryTab ( WorldPackets::Guild::GuildBankQueryTab packet)
301{
302 LOG_DEBUG("guild", "CMSG_GUILD_BANK_QUERY_TAB [{}]: Go: [{}], TabId: {}, ShowTabs: {}"
303 , GetPlayerInfo(), packet.Banker.ToString(), packet.Tab, packet.FullUpdate);
304
305 if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
306 if (Guild* guild = GetPlayer()->GetGuild())
307 guild->SendBankTabData(this, packet.Tab, packet.FullUpdate);
308}
bool FullUpdate
Definition GuildPackets.h:424
uint8 Tab
Definition GuildPackets.h:423
ObjectGuid Banker
Definition GuildPackets.h:422

References WorldPackets::Guild::GuildBankQueryTab::Banker, WorldPackets::Guild::GuildBankQueryTab::FullUpdate, GAMEOBJECT_TYPE_GUILD_BANK, GetPlayer(), GetPlayerInfo(), LOG_DEBUG, WorldPackets::Guild::GuildBankQueryTab::Tab, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankSwapItems()

void WorldSession::HandleGuildBankSwapItems ( WorldPackets::Guild::GuildBankSwapItems packet)
331{
332 if (!GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
333 {
334 return;
335 }
336
337 Guild* guild = GetPlayer()->GetGuild();
338 if (!guild)
339 {
340 return;
341 }
342
343 if (packet.BankOnly)
344 guild->SwapItems(GetPlayer(), packet.BankTab1, packet.BankSlot1, packet.BankTab, packet.BankSlot, packet.BankItemCount);
345 else
346 {
347 uint8 playerBag = NULL_BAG;
348 uint8 playerSlotId = NULL_SLOT;
349 uint8 toChar = 1;
350 uint32 splitedAmount = 0;
351
352 if (!packet.AutoStore)
353 {
354 playerBag = packet.ContainerSlot;
355 playerSlotId = packet.ContainerItemSlot;
356 toChar = packet.ToSlot;
357 splitedAmount = packet.StackCount;
358 }
359
360 // Player <-> Bank
361 // Allow to work with inventory only
362 if (!Player::IsInventoryPos(playerBag, playerSlotId) && !(playerBag == NULL_BAG && playerSlotId == NULL_SLOT))
364 else
365 guild->SwapItemsWithInventory(GetPlayer(), toChar != 0, packet.BankTab, packet.BankSlot, playerBag, playerSlotId, splitedAmount);
366 }
367}
void SwapItemsWithInventory(Player *player, bool toChar, uint8 tabId, uint8 slotId, uint8 playerBag, uint8 playerSlotId, uint32 splitedAmount)
Definition Guild.cpp:2384
void SwapItems(Player *player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount)
Definition Guild.cpp:2370
uint8 ContainerSlot
Definition GuildPackets.h:518
uint8 ToSlot
Definition GuildPackets.h:513
bool BankOnly
Definition GuildPackets.h:521
uint8 ContainerItemSlot
Definition GuildPackets.h:519
uint8 BankTab
Definition GuildPackets.h:516
ObjectGuid Banker
Definition GuildPackets.h:508
uint8 BankTab1
Definition GuildPackets.h:517
uint8 BankSlot
Definition GuildPackets.h:514
bool AutoStore
Definition GuildPackets.h:520
uint8 BankSlot1
Definition GuildPackets.h:515
int32 BankItemCount
Definition GuildPackets.h:510
int32 StackCount
Definition GuildPackets.h:509

References WorldPackets::Guild::GuildBankSwapItems::AutoStore, WorldPackets::Guild::GuildBankSwapItems::Banker, WorldPackets::Guild::GuildBankSwapItems::BankItemCount, WorldPackets::Guild::GuildBankSwapItems::BankOnly, WorldPackets::Guild::GuildBankSwapItems::BankSlot, WorldPackets::Guild::GuildBankSwapItems::BankSlot1, WorldPackets::Guild::GuildBankSwapItems::BankTab, WorldPackets::Guild::GuildBankSwapItems::BankTab1, WorldPackets::Guild::GuildBankSwapItems::ContainerItemSlot, WorldPackets::Guild::GuildBankSwapItems::ContainerSlot, EQUIP_ERR_NONE, GAMEOBJECT_TYPE_GUILD_BANK, Player::GetGuild(), GetPlayer(), Player::IsInventoryPos(), NULL_BAG, NULL_SLOT, Player::SendEquipError(), WorldPackets::Guild::GuildBankSwapItems::StackCount, Guild::SwapItems(), Guild::SwapItemsWithInventory(), and WorldPackets::Guild::GuildBankSwapItems::ToSlot.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankUpdateTab()

void WorldSession::HandleGuildBankUpdateTab ( WorldPackets::Guild::GuildBankUpdateTab packet)
379{
380 LOG_DEBUG("guild", "CMSG_GUILD_BANK_UPDATE_TAB [{}]: Go: [{}], TabId: {}, Name: {}, Icon: {}"
381 , GetPlayerInfo(), packet.Banker.ToString(), packet.BankTab, packet.Name, packet.Icon);
382
383 if (!packet.Name.empty() && !packet.Icon.empty())
384 if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
385 if (Guild* guild = GetPlayer()->GetGuild())
386 guild->HandleSetBankTabInfo(this, packet.BankTab, packet.Name, packet.Icon);
387}
String< 16, Strings::NoHyperlinks > Name
Definition GuildPackets.h:400
uint8 BankTab
Definition GuildPackets.h:399
String< 100 > Icon
Definition GuildPackets.h:401
ObjectGuid Banker
Definition GuildPackets.h:398
bool empty() const
Definition PacketUtilities.h:78

References WorldPackets::Guild::GuildBankUpdateTab::Banker, WorldPackets::Guild::GuildBankUpdateTab::BankTab, WorldPackets::String< MaxBytesWithoutNullTerminator, Validators >::empty(), GAMEOBJECT_TYPE_GUILD_BANK, GetPlayer(), GetPlayerInfo(), WorldPackets::Guild::GuildBankUpdateTab::Icon, LOG_DEBUG, WorldPackets::Guild::GuildBankUpdateTab::Name, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildBankWithdrawMoney()

void WorldSession::HandleGuildBankWithdrawMoney ( WorldPackets::Guild::GuildBankWithdrawMoney packet)
322{
323 LOG_DEBUG("guild", "CMSG_GUILD_BANK_WITHDRAW_MONEY [{}]: Go: [{}], money: {}",
324 GetPlayerInfo(), packet.Banker.ToString(), packet.Money);
325 if (packet.Money && GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
326 if (Guild* guild = GetPlayer()->GetGuild())
327 guild->HandleMemberWithdrawMoney(this, packet.Money);
328}
uint32 Money
Definition GuildPackets.h:453
ObjectGuid Banker
Definition GuildPackets.h:452

References WorldPackets::Guild::GuildBankWithdrawMoney::Banker, GAMEOBJECT_TYPE_GUILD_BANK, GetPlayer(), GetPlayerInfo(), LOG_DEBUG, WorldPackets::Guild::GuildBankWithdrawMoney::Money, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildChangeInfoTextOpcode()

void WorldSession::HandleGuildChangeInfoTextOpcode ( WorldPackets::Guild::GuildUpdateInfoText packet)
226{
227 LOG_DEBUG("guild", "CMSG_GUILD_INFO_TEXT [{}]: {}", GetPlayerInfo(), packet.InfoText);
228
229 if (Guild* guild = GetPlayer()->GetGuild())
230 guild->HandleSetInfo(this, packet.InfoText);
231}
String< 500, Strings::NoHyperlinks > InfoText
Definition GuildPackets.h:309

References GetPlayer(), GetPlayerInfo(), WorldPackets::Guild::GuildUpdateInfoText::InfoText, and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildCreateOpcode()

void WorldSession::HandleGuildCreateOpcode ( WorldPackets::Guild::GuildCreate packet)
38{
39 LOG_ERROR("network.opcode", "CMSG_GUILD_CREATE: Possible hacking-attempt: {} tried to create a guild [Name: {}] using cheats", GetPlayerInfo(), packet.GuildName);
40}
std::string GuildName
Definition GuildPackets.h:73

References GetPlayerInfo(), WorldPackets::Guild::GuildCreate::GuildName, and LOG_ERROR.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildDeclineOpcode()

void WorldSession::HandleGuildDeclineOpcode ( WorldPackets::Guild::GuildDeclineInvitation decline)
77{
78 LOG_DEBUG("guild", "CMSG_GUILD_DECLINE [{}]", GetPlayerInfo());
79
80 if (GetPlayer()->GetGuild())
81 {
82 return;
83 }
84
87}

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, Player::SetGuildIdInvited(), and Player::SetInGuild().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildDelRankOpcode()

void WorldSession::HandleGuildDelRankOpcode ( WorldPackets::Guild::GuildDeleteRank packet)
218{
219 LOG_DEBUG("guild", "CMSG_GUILD_DEL_RANK [{}]", GetPlayerInfo());
220
221 if (Guild* guild = GetPlayer()->GetGuild())
222 guild->HandleRemoveLowestRank(this);
223}

References GetPlayer(), GetPlayerInfo(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildDemoteOpcode()

void WorldSession::HandleGuildDemoteOpcode ( WorldPackets::Guild::GuildDemoteMember demote)
117{
118 LOG_DEBUG("guild", "CMSG_GUILD_DEMOTE [{}]: Target: {}", GetPlayerInfo(), demote.Demotee);
119
120 if (normalizePlayerName(demote.Demotee))
121 if (Guild* guild = GetPlayer()->GetGuild())
122 guild->HandleUpdateMemberRank(this, demote.Demotee, true);
123}
std::string Demotee
Definition GuildPackets.h:338

References WorldPackets::Guild::GuildDemoteMember::Demotee, GetPlayer(), GetPlayerInfo(), LOG_DEBUG, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildDisbandOpcode()

void WorldSession::HandleGuildDisbandOpcode ( WorldPackets::Guild::GuildDelete packet)
134{
135 LOG_DEBUG("guild", "CMSG_GUILD_DISBAND [{}]", GetPlayerInfo());
136
137 if (Guild* guild = GetPlayer()->GetGuild())
138 guild->HandleDisband(this);
139}

References GetPlayer(), GetPlayerInfo(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildEventLogQueryOpcode()

void WorldSession::HandleGuildEventLogQueryOpcode ( WorldPackets::Guild::GuildEventLogQuery packet)
258{
259 LOG_DEBUG("guild", "MSG_GUILD_EVENT_LOG_QUERY [{}]", GetPlayerInfo());
260
261 if (Guild* guild = GetPlayer()->GetGuild())
262 guild->SendEventLog(this);
263}

References GetPlayer(), GetPlayerInfo(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildInfoOpcode()

void WorldSession::HandleGuildInfoOpcode ( WorldPackets::Guild::GuildGetInfo packet)
90{
91 LOG_DEBUG("guild", "CMSG_GUILD_INFO [{}]", GetPlayerInfo());
92
93 if (Guild* guild = GetPlayer()->GetGuild())
94 guild->SendInfo(this);
95}

References GetPlayer(), GetPlayerInfo(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildInviteOpcode()

void WorldSession::HandleGuildInviteOpcode ( WorldPackets::Guild::GuildInviteByName packet)
43{
44 LOG_DEBUG("guild", "CMSG_GUILD_INVITE [{}]: Invited: {}", GetPlayerInfo(), packet.Name);
45 if (normalizePlayerName(packet.Name))
46 if (Guild* guild = GetPlayer()->GetGuild())
47 guild->HandleInviteMember(this, packet.Name);
48}
String< 48 > Name
Definition GuildPackets.h:188

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, WorldPackets::Guild::GuildInviteByName::Name, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildLeaderOpcode()

void WorldSession::HandleGuildLeaderOpcode ( WorldPackets::Guild::GuildSetGuildMaster packet)
142{
143 LOG_DEBUG("guild", "CMSG_GUILD_LEADER [{}]: Target: {}", GetPlayerInfo(), packet.NewMasterName);
144
146 if (Guild* guild = GetPlayer()->GetGuild())
147 guild->HandleSetLeader(this, packet.NewMasterName);
148}
std::string NewMasterName
Definition GuildPackets.h:595

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, WorldPackets::Guild::GuildSetGuildMaster::NewMasterName, and normalizePlayerName().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildLeaveOpcode()

void WorldSession::HandleGuildLeaveOpcode ( WorldPackets::Guild::GuildLeave leave)
126{
127 LOG_DEBUG("guild", "CMSG_GUILD_LEAVE [{}]", GetPlayerInfo());
128
129 if (Guild* guild = GetPlayer()->GetGuild())
130 guild->HandleLeaveMember(this);
131}

References GetPlayer(), GetPlayerInfo(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildMOTDOpcode()

void WorldSession::HandleGuildMOTDOpcode ( WorldPackets::Guild::GuildUpdateMotdText packet)
151{
152 LOG_DEBUG("guild", "CMSG_GUILD_MOTD [{}]: MOTD: {}", GetPlayerInfo(), packet.MotdText);
153
154 if (Guild* guild = GetPlayer()->GetGuild())
155 guild->HandleSetMOTD(this, packet.MotdText);
156}
String< 128, Strings::NoHyperlinks > MotdText
Definition GuildPackets.h:150

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, and WorldPackets::Guild::GuildUpdateMotdText::MotdText.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildPermissions()

void WorldSession::HandleGuildPermissions ( WorldPackets::Guild::GuildPermissionsQuery packet)
274{
275 if (Guild* guild = GetPlayer()->GetGuild())
276 guild->SendPermissions(this);
277}

References GetPlayer().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildPromoteOpcode()

void WorldSession::HandleGuildPromoteOpcode ( WorldPackets::Guild::GuildPromoteMember promote)
108{
109 LOG_DEBUG("guild", "CMSG_GUILD_PROMOTE [{}]: Target: {}", GetPlayerInfo(), promote.Promotee);
110
111 if (normalizePlayerName(promote.Promotee))
112 if (Guild* guild = GetPlayer()->GetGuild())
113 guild->HandleUpdateMemberRank(this, promote.Promotee, false);
114}
std::string Promotee
Definition GuildPackets.h:348

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, normalizePlayerName(), and WorldPackets::Guild::GuildPromoteMember::Promotee.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildQueryOpcode()

void WorldSession::HandleGuildQueryOpcode ( WorldPackets::Guild::QueryGuildInfo query)
28{
29 LOG_DEBUG("guild", "CMSG_GUILD_QUERY [{}]: Guild: {}", GetPlayerInfo(), query.GuildId);
30 if (!query.GuildId)
31 return;
32
33 if (Guild* guild = sGuildMgr->GetGuildById(query.GuildId))
34 guild->HandleQuery(this);
35}
uint32 GuildId
Definition GuildPackets.h:38

References GetPlayerInfo(), WorldPackets::Guild::QueryGuildInfo::GuildId, LOG_DEBUG, and sGuildMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildRankOpcode()

void WorldSession::HandleGuildRankOpcode ( WorldPackets::Guild::GuildSetRankPermissions packet)
178{
179 Guild* guild = GetPlayer()->GetGuild();
180 if (!guild)
181 {
182 return;
183 }
184
185 std::array<GuildBankRightsAndSlots, GUILD_BANK_MAX_TABS> rightsAndSlots;
186
187 for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
188 {
189 // For some reason the client is sending - 1 for guildmaster tab withdraw item limit, that's ilegal for us because we expect unsigned int.
190 // Probably core handling for this should be changed.
191 if (packet.TabWithdrawItemLimit[tabId] <= 0)
192 {
194 }
195 rightsAndSlots[tabId] = GuildBankRightsAndSlots(tabId, uint8(packet.TabFlags[tabId]), packet.TabWithdrawItemLimit[tabId]);
196 }
197
198 LOG_DEBUG("guild", "CMSG_GUILD_RANK [{}]: Rank: {} ({})", GetPlayerInfo(), packet.RankName, packet.RankID);
199
200 // Same as the issue above but this time with rights.
201 if (packet.Flags <= 0)
202 {
204 }
205
206 guild->HandleSetRankInfo(this, packet.RankID, packet.RankName, packet.Flags, packet.WithdrawGoldLimit, rightsAndSlots);
207}
@ GUILD_WITHDRAW_SLOT_UNLIMITED
Definition Guild.h:49
@ GUILD_BANK_MAX_TABS
Definition Guild.h:42
@ GUILD_BANK_RIGHT_FULL
Definition Guild.h:192
Definition Guild.h:263
void HandleSetRankInfo(WorldSession *session, uint8 rankId, std::string_view name, uint32 rights, uint32 moneyPerDay, std::array< GuildBankRightsAndSlots, GUILD_BANK_MAX_TABS > const &rightsAndSlots)
Definition Guild.cpp:1391
uint32 RankID
Definition GuildPackets.h:276
uint32 WithdrawGoldLimit
Definition GuildPackets.h:277
String< 15, Strings::NoHyperlinks > RankName
Definition GuildPackets.h:281
uint32 TabWithdrawItemLimit[GUILD_BANK_MAX_TABS]
Definition GuildPackets.h:280
uint32 Flags
Definition GuildPackets.h:278
uint32 TabFlags[GUILD_BANK_MAX_TABS]
Definition GuildPackets.h:279

References WorldPackets::Guild::GuildSetRankPermissions::Flags, Player::GetGuild(), GetPlayer(), GetPlayerInfo(), GUILD_BANK_MAX_TABS, GUILD_BANK_RIGHT_FULL, GUILD_WITHDRAW_SLOT_UNLIMITED, Guild::HandleSetRankInfo(), LOG_DEBUG, WorldPackets::Guild::GuildSetRankPermissions::RankID, WorldPackets::Guild::GuildSetRankPermissions::RankName, WorldPackets::Guild::GuildSetRankPermissions::TabFlags, WorldPackets::Guild::GuildSetRankPermissions::TabWithdrawItemLimit, and WorldPackets::Guild::GuildSetRankPermissions::WithdrawGoldLimit.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildRemoveOpcode()

void WorldSession::HandleGuildRemoveOpcode ( WorldPackets::Guild::GuildOfficerRemoveMember packet)
51{
52 LOG_DEBUG("guild", "CMSG_GUILD_REMOVE [{}]: Target: {}", GetPlayerInfo(), packet.Removee);
53
54 if (normalizePlayerName(packet.Removee))
55 if (Guild* guild = GetPlayer()->GetGuild())
56 guild->HandleRemoveMember(this, packet.Removee);
57}
std::string Removee
Definition GuildPackets.h:358

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, normalizePlayerName(), and WorldPackets::Guild::GuildOfficerRemoveMember::Removee.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildRosterOpcode()

void WorldSession::HandleGuildRosterOpcode ( WorldPackets::Guild::GuildGetRoster packet)
98{
99 LOG_DEBUG("guild", "CMSG_GUILD_ROSTER [{}]", GetPlayerInfo());
100
101 if (Guild* guild = GetPlayer()->GetGuild())
102 guild->HandleRoster(this);
103 else
105}
@ GUILD_COMMAND_ROSTER
Definition Guild.h:102

References ERR_GUILD_PLAYER_NOT_IN_GUILD, GetPlayer(), GetPlayerInfo(), GUILD_COMMAND_ROSTER, LOG_DEBUG, and Guild::SendCommandResult().

Referenced by OpcodeTable::Initialize().

◆ HandleGuildSetOfficerNoteOpcode()

void WorldSession::HandleGuildSetOfficerNoteOpcode ( WorldPackets::Guild::GuildSetMemberNote packet)
168{
169 LOG_DEBUG("guild", "CMSG_GUILD_SET_OFFICER_NOTE [{}]: Target: {}, Note: {}",
170 GetPlayerInfo(), packet.NoteeName, packet.Note);
171
172 if (normalizePlayerName(packet.NoteeName))
173 if (Guild* guild = GetPlayer()->GetGuild())
174 guild->HandleSetMemberNote(this, packet.NoteeName, packet.Note, false);
175}
String< 31, Strings::NoHyperlinks > Note
Definition GuildPackets.h:320
std::string NoteeName
Definition GuildPackets.h:319

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, normalizePlayerName(), WorldPackets::Guild::GuildSetMemberNote::Note, and WorldPackets::Guild::GuildSetMemberNote::NoteeName.

Referenced by OpcodeTable::Initialize().

◆ HandleGuildSetPublicNoteOpcode()

void WorldSession::HandleGuildSetPublicNoteOpcode ( WorldPackets::Guild::GuildSetMemberNote packet)
159{
160 LOG_DEBUG("guild", "CMSG_GUILD_SET_PUBLIC_NOTE [{}]: Target: {}, Note: {}", GetPlayerInfo(), packet.NoteeName, packet.Note);
161
162 if (normalizePlayerName(packet.NoteeName))
163 if (Guild* guild = GetPlayer()->GetGuild())
164 guild->HandleSetMemberNote(this, packet.NoteeName, packet.Note, true);
165}

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, normalizePlayerName(), WorldPackets::Guild::GuildSetMemberNote::Note, and WorldPackets::Guild::GuildSetMemberNote::NoteeName.

Referenced by OpcodeTable::Initialize().

◆ HandleHearthAndResurrect()

void WorldSession::HandleHearthAndResurrect ( WorldPacket recvData)
1687{
1688 if (_player->IsInFlight())
1689 return;
1690
1691 if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
1692 {
1693 bf->PlayerAskToLeave(_player);
1694 return;
1695 }
1696
1697 AreaTableEntry const* atEntry = sAreaTableStore.LookupEntry(_player->GetAreaId());
1698 if (!atEntry || !(atEntry->flags & AREA_FLAG_WINTERGRASP_2))
1699 return;
1700
1702 _player->ResurrectPlayer(1.0f);
1705}
@ AREA_FLAG_WINTERGRASP_2
Definition DBCEnums.h:261
float m_homebindZ
Definition Player.h:2415
uint32 m_homebindMapId
Definition Player.h:2411
float m_homebindY
Definition Player.h:2414
void BuildPlayerRepop()
Definition Player.cpp:4345
float m_homebindX
Definition Player.h:2413
uint32 GetAreaId() const
Definition Object.cpp:3119
uint32 flags
Definition DBCStructure.h:524
float GetOrientation() const
Definition Position.h:124

References _player, AREA_FLAG_WINTERGRASP_2, Player::BuildPlayerRepop(), AreaTableEntry::flags, WorldObject::GetAreaId(), Position::GetOrientation(), WorldObject::GetZoneId(), Unit::IsInFlight(), Player::m_homebindMapId, Player::m_homebindX, Player::m_homebindY, Player::m_homebindZ, Player::ResurrectPlayer(), sAreaTableStore, sBattlefieldMgr, Player::SpawnCorpseBones(), and Player::TeleportTo().

Referenced by OpcodeTable::Initialize().

◆ HandleIgnoreTradeOpcode()

void WorldSession::HandleIgnoreTradeOpcode ( WorldPacket recvPacket)
64{
66}
@ TRADE_STATUS_IGNORE_YOU
Definition SharedDefines.h:3820

References _player, TRADE_STATUS_IGNORE_YOU, and Player::TradeCancel().

Referenced by OpcodeTable::Initialize().

◆ HandleInitiateTradeOpcode()

void WorldSession::HandleInitiateTradeOpcode ( WorldPacket recvPacket)
634{
635 ObjectGuid ID;
636 recvPacket >> ID;
637
638 if (GetPlayer()->GetTradeData())
639 return;
640
641 TradeStatusInfo info;
642 if (!GetPlayer()->IsAlive())
643 {
645 SendTradeStatus(info);
646 return;
647 }
648
649 if (GetPlayer()->HasUnitState(UNIT_STATE_STUNNED))
650 {
652 SendTradeStatus(info);
653 return;
654 }
655
656 if (isLogingOut())
657 {
659 SendTradeStatus(info);
660 return;
661 }
662
663 if (GetPlayer()->IsInFlight())
664 {
666 SendTradeStatus(info);
667 return;
668 }
669
670 if (GetPlayer()->GetLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ))
671 {
674 SendTradeStatus(info);
675 return;
676 }
677
679 {
681 SendTradeStatus(info);
682 return;
683 }
684
685 if (GetPlayer()->IsSpectator())
686 return;
687
689
690 if (!pOther)
691 {
693 SendTradeStatus(info);
694 return;
695 }
696
697 if (pOther == GetPlayer() || pOther->m_trade)
698 {
700 SendTradeStatus(info);
701 return;
702 }
703
704 if (!pOther->IsAlive())
705 {
707 SendTradeStatus(info);
708 return;
709 }
710
711 if (pOther->IsInFlight())
712 {
714 SendTradeStatus(info);
715 return;
716 }
717
718 if (pOther->HasUnitState(UNIT_STATE_STUNNED))
719 {
721 SendTradeStatus(info);
722 return;
723 }
724
725 if (pOther->GetSession()->isLogingOut())
726 {
728 SendTradeStatus(info);
729 return;
730 }
731
732 if (sWorld->getBoolConfig(CONFIG_TRIAL_RESTRICTION_TRADE) && pOther->GetSession()->IsTrialAccount())
733 {
735 SendTradeStatus(info);
736 return;
737 }
738
739 if (pOther->GetTeamId() != _player->GetTeamId() &&
741 {
743 SendTradeStatus(info);
744 return;
745 }
746
747 if (!pOther->IsWithinDistInMap(_player, TRADE_DISTANCE, false))
748 {
750 SendTradeStatus(info);
751 return;
752 }
753
754 if (!sScriptMgr->OnPlayerCanInitTrade(_player, pOther))
755 return;
756
757 // OK start trade
758 _player->m_trade = new TradeData(_player, pOther);
759 pOther->m_trade = new TradeData(pOther, _player);
760
761 // WorldPacket data(SMSG_TRADE_STATUS, 12);
762 // data << uint32(TRADE_STATUS_BEGIN_TRADE);
763 // data << _player->GetGUID();
764 // pOther->SendDirectMessage(&data);
766 info.TraderGuid = _player->GetGUID();
767 pOther->GetSession()->SendTradeStatus(info);
768}
@ LANG_TRADE_REQ
Definition Language.h:1245
@ TRADE_STATUS_YOU_STUNNED
Definition SharedDefines.h:3821
@ TRADE_STATUS_YOU_DEAD
Definition SharedDefines.h:3823
@ TRADE_STATUS_YOU_LOGOUT
Definition SharedDefines.h:3825
@ TRADE_STATUS_TARGET_DEAD
Definition SharedDefines.h:3824
@ TRADE_STATUS_NO_TARGET
Definition SharedDefines.h:3812
@ TRADE_STATUS_TRIAL_ACCOUNT
Definition SharedDefines.h:3827
@ TRADE_STATUS_BEGIN_TRADE
Definition SharedDefines.h:3807
@ TRADE_STATUS_TARGET_LOGOUT
Definition SharedDefines.h:3826
@ TRADE_STATUS_TARGET_STUNNED
Definition SharedDefines.h:3822
@ TRADE_STATUS_WRONG_FACTION
Definition SharedDefines.h:3817
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:176
@ CONFIG_TRADE_LEVEL_REQ
Definition WorldConfig.h:252
@ CONFIG_TRIAL_RESTRICTION_TRADE
Definition WorldConfig.h:506
bool isLogingOut() const
Is the user engaged in a log out process?
Definition WorldSession.h:487
@ RBAC_PERM_ALLOW_TWO_SIDE_TRADE
Definition RBAC.h:102
ObjectGuid TraderGuid
Definition Player.h:1064

References _player, CONFIG_TRADE_LEVEL_REQ, CONFIG_TRIAL_RESTRICTION_TRADE, ObjectAccessor::FindPlayer(), Object::GetGUID(), GetPlayer(), Player::GetSession(), Player::GetTeamId(), HasPermission(), Unit::HasUnitState(), Unit::IsAlive(), Unit::IsInFlight(), isLogingOut(), IsTrialAccount(), WorldObject::IsWithinDistInMap(), LANG_TRADE_REQ, Player::m_trade, rbac::RBAC_PERM_ALLOW_TWO_SIDE_TRADE, ChatHandler::SendNotification(), SendTradeStatus(), sScriptMgr, TradeStatusInfo::Status, sWorld, TRADE_DISTANCE, TRADE_STATUS_BEGIN_TRADE, TRADE_STATUS_BUSY, TRADE_STATUS_CLOSE_WINDOW, TRADE_STATUS_NO_TARGET, TRADE_STATUS_TARGET_DEAD, TRADE_STATUS_TARGET_LOGOUT, TRADE_STATUS_TARGET_STUNNED, TRADE_STATUS_TARGET_TO_FAR, TRADE_STATUS_TRIAL_ACCOUNT, TRADE_STATUS_WRONG_FACTION, TRADE_STATUS_YOU_DEAD, TRADE_STATUS_YOU_LOGOUT, TRADE_STATUS_YOU_STUNNED, TradeStatusInfo::TraderGuid, and UNIT_STATE_STUNNED.

Referenced by OpcodeTable::Initialize().

◆ HandleInspectArenaTeamsOpcode()

void WorldSession::HandleInspectArenaTeamsOpcode ( WorldPacket recvData)
30{
31 LOG_DEBUG("network", "MSG_INSPECT_ARENA_TEAMS");
32
33 ObjectGuid guid;
34 recvData >> guid;
35 LOG_DEBUG("network", "Inspect Arena stats ({})", guid.ToString());
36
37 Player* player = ObjectAccessor::FindPlayer(guid);
38 if (!player)
39 {
40 return;
41 }
42
43 if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
44 {
45 return;
46 }
47
48 if (GetPlayer()->IsValidAttackTarget(player))
49 {
50 return;
51 }
52
53 for (uint8 i = 0; i < MAX_ARENA_SLOT; ++i)
54 {
55 if (uint32 a_id = player->GetArenaTeamId(i))
56 {
57 if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(a_id))
58 arenaTeam->Inspect(this, player->GetGUID());
59 }
60 }
61}
#define MAX_ARENA_SLOT
Definition ArenaTeam.h:134
#define INSPECT_DISTANCE
Definition ObjectDefines.h:27

References ObjectAccessor::FindPlayer(), Player::GetArenaTeamId(), Object::GetGUID(), GetPlayer(), INSPECT_DISTANCE, LOG_DEBUG, MAX_ARENA_SLOT, sArenaTeamMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleInspectHonorStatsOpcode()

void WorldSession::HandleInspectHonorStatsOpcode ( WorldPacket recvPacket)
1020{
1021 ObjectGuid guid;
1022 recv_data >> guid;
1023
1024 Player* player = ObjectAccessor::GetPlayer(*_player, guid);
1025 if (!player)
1026 {
1027 LOG_DEBUG("network", "MSG_INSPECT_HONOR_STATS: No player found from {}", guid.ToString());
1028 return;
1029 }
1030
1031 if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
1032 {
1033 return;
1034 }
1035
1036 if (GetPlayer()->IsValidAttackTarget(player))
1037 {
1038 return;
1039 }
1040
1041 WorldPacket data(MSG_INSPECT_HONOR_STATS, 8 + 1 + 4 * 4);
1042 data << player->GetGUID();
1043 data << uint8(player->GetHonorPoints());
1044 data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS));
1048 SendPacket(&data);
1049}
@ PLAYER_FIELD_TODAY_CONTRIBUTION
Definition UpdateFields.h:375
@ PLAYER_FIELD_KILLS
Definition UpdateFields.h:374
@ PLAYER_FIELD_YESTERDAY_CONTRIBUTION
Definition UpdateFields.h:376
@ PLAYER_FIELD_LIFETIME_HONORABLE_KILLS
Definition UpdateFields.h:377
uint32 GetHonorPoints() const
Definition Player.h:2175
@ MSG_INSPECT_HONOR_STATS
Definition Opcodes.h:756

References _player, Object::GetGUID(), Player::GetHonorPoints(), GetPlayer(), ObjectAccessor::GetPlayer(), Object::GetUInt32Value(), INSPECT_DISTANCE, LOG_DEBUG, MSG_INSPECT_HONOR_STATS, PLAYER_FIELD_KILLS, PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, PLAYER_FIELD_TODAY_CONTRIBUTION, PLAYER_FIELD_YESTERDAY_CONTRIBUTION, SendPacket(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleInspectOpcode()

void WorldSession::HandleInspectOpcode ( WorldPacket recvPacket)
978{
979 ObjectGuid guid;
980 recv_data >> guid;
981
982 Player* player = ObjectAccessor::GetPlayer(*_player, guid);
983 if (!player)
984 {
985 LOG_DEBUG("network", "CMSG_INSPECT: No player found from {}", guid.ToString());
986 return;
987 }
988
989 if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
990 {
991 return;
992 }
993
994 if (GetPlayer()->IsValidAttackTarget(player))
995 {
996 return;
997 }
998
999 uint32 talent_points = 0x47;
1000 uint32 guid_size = player->GetPackGUID().size();
1001 WorldPacket data(SMSG_INSPECT_TALENT, guid_size + 4 + talent_points);
1002 data << player->GetPackGUID();
1003
1004 if (sWorld->getBoolConfig(CONFIG_TALENTS_INSPECTING) || _player->CanBeGameMaster())
1005 {
1006 player->BuildPlayerTalentsInfoData(&data);
1007 }
1008 else
1009 {
1010 data << uint32(0); // unspentTalentPoints
1011 data << uint8(0); // talentGroupCount
1012 data << uint8(0); // talentGroupIndex
1013 }
1014
1015 player->BuildEnchantmentsInfoData(&data);
1016 SendPacket(&data);
1017}
@ CONFIG_TALENTS_INSPECTING
Definition WorldConfig.h:55
std::size_t size() const
Definition ObjectGuid.h:274
void BuildEnchantmentsInfoData(WorldPacket *data)
Definition Player.cpp:14668
bool CanBeGameMaster() const
Definition Player.cpp:2192
void BuildPlayerTalentsInfoData(WorldPacket *data)
Definition Player.cpp:14551
@ SMSG_INSPECT_TALENT
Definition Opcodes.h:1042

References _player, Player::BuildEnchantmentsInfoData(), Player::BuildPlayerTalentsInfoData(), Player::CanBeGameMaster(), CONFIG_TALENTS_INSPECTING, Object::GetPackGUID(), GetPlayer(), ObjectAccessor::GetPlayer(), INSPECT_DISTANCE, LOG_DEBUG, SendPacket(), PackedGuid::size(), SMSG_INSPECT_TALENT, sWorld, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleInstanceLockResponse()

void WorldSession::HandleInstanceLockResponse ( WorldPackets::Instance::InstanceLockResponse packet)
1708{
1710 {
1711 LOG_DEBUG("network.opcode", "InstanceLockResponse: Player {} ({}) tried to bind himself/teleport to graveyard without a pending bind!",
1713 return;
1714 }
1715
1716 if (packet.Accept)
1718 else
1720
1721 _player->SetPendingBind(0, 0);
1722}
bool IsLfgRandomInstance() const
Definition Group.h:324
uint32 GetPendingBind() const
Definition Player.h:2481
bool HasPendingBind() const
Definition Player.h:2480
void RepopAtGraveyard()
Definition Player.cpp:4843
void SetPendingBind(uint32 instanceId, uint32 bindTimer)
Definition Player.h:2479
void BindToInstance()
Definition PlayerStorage.cpp:6615
uint8 Accept
Definition InstancePackets.h:118

References _player, WorldPackets::Instance::InstanceLockResponse::Accept, Player::BindToInstance(), Player::GetGroup(), Object::GetGUID(), WorldObject::GetInstanceId(), WorldObject::GetName(), Player::GetPendingBind(), Player::HasPendingBind(), Group::isLFGGroup(), Group::IsLfgRandomInstance(), LOG_DEBUG, Player::RepopAtGraveyard(), Player::SetPendingBind(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleItemNameQueryOpcode()

void WorldSession::HandleItemNameQueryOpcode ( WorldPacket recvPacket)
1062{
1063 uint32 itemid;
1064 recvData >> itemid;
1065 recvData.read_skip<uint64>(); // guid
1066
1067 LOG_DEBUG("network", "WORLD: CMSG_ITEM_NAME_QUERY {}", itemid);
1068 ItemSetNameEntry const* pName = sObjectMgr->GetItemSetNameEntry(itemid);
1069 if (pName)
1070 {
1071 std::string Name = pName->name;
1073 if (loc_idx >= 0)
1074 if (ItemSetNameLocale const* isnl = sObjectMgr->GetItemSetNameLocale(itemid))
1075 ObjectMgr::GetLocaleString(isnl->Name, loc_idx, Name);
1076
1077 WorldPacket data(SMSG_ITEM_NAME_QUERY_RESPONSE, (4 + Name.size() + 1 + 4));
1078 data << uint32(itemid);
1079 data << Name;
1080 data << uint32(pName->InventoryType);
1081 SendPacket(&data);
1082 }
1083}
@ SMSG_ITEM_NAME_QUERY_RESPONSE
Definition Opcodes.h:739
Definition ItemTemplate.h:840
uint32 InventoryType
Definition ItemTemplate.h:842
std::string name
Definition ItemTemplate.h:841
Definition ItemTemplate.h:846

References ObjectMgr::GetLocaleString(), GetSessionDbLocaleIndex(), ItemSetNameEntry::InventoryType, LOG_DEBUG, ItemSetNameEntry::name, ByteBuffer::read_skip(), SendPacket(), SMSG_ITEM_NAME_QUERY_RESPONSE, and sObjectMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleItemQuerySingleOpcode()

void WorldSession::HandleItemQuerySingleOpcode ( WorldPacket recvPacket)
390{
391 //LOG_DEBUG("network.opcode", "WORLD: CMSG_ITEM_QUERY_SINGLE");
392 uint32 item;
393 recvData >> item;
394
395 LOG_DEBUG("network.opcode", "STORAGE: Item Query = {}", item);
396
397 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
398 if (pProto)
399 {
400 std::string Name = pProto->Name1;
401 std::string Description = pProto->Description;
402
403 int loc_idx = GetSessionDbLocaleIndex();
404 if (loc_idx >= 0)
405 {
406 if (ItemLocale const* il = sObjectMgr->GetItemLocale(pProto->ItemId))
407 {
408 ObjectMgr::GetLocaleString(il->Name, loc_idx, Name);
409 ObjectMgr::GetLocaleString(il->Description, loc_idx, Description);
410 }
411 }
412 // guess size
414 queryData << pProto->ItemId;
415 queryData << pProto->Class;
416 queryData << pProto->SubClass;
417 queryData << pProto->SoundOverrideSubclass;
418 queryData << Name;
419 queryData << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name...
420 queryData << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00);
421 queryData << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00);
422 queryData << pProto->DisplayInfoID;
423 queryData << pProto->Quality;
424 queryData << pProto->Flags;
425 queryData << pProto->Flags2;
426 queryData << pProto->BuyPrice;
427 queryData << pProto->SellPrice;
428 queryData << pProto->InventoryType;
429 queryData << pProto->AllowableClass;
430 queryData << pProto->AllowableRace;
431 queryData << pProto->ItemLevel;
432 queryData << pProto->RequiredLevel;
433 queryData << pProto->RequiredSkill;
434 queryData << pProto->RequiredSkillRank;
435 queryData << pProto->RequiredSpell;
436 queryData << pProto->RequiredHonorRank;
437 queryData << pProto->RequiredCityRank;
438 queryData << pProto->RequiredReputationFaction;
439 queryData << pProto->RequiredReputationRank;
440 queryData << int32(pProto->MaxCount);
441 queryData << int32(pProto->Stackable);
442 queryData << pProto->ContainerSlots;
443 queryData << pProto->StatsCount; // item stats count
444 for (uint32 i = 0; i < pProto->StatsCount; ++i)
445 {
446 queryData << pProto->ItemStat[i].ItemStatType;
447 queryData << pProto->ItemStat[i].ItemStatValue;
448 }
449 queryData << pProto->ScalingStatDistribution; // scaling stats distribution
450 queryData << pProto->ScalingStatValue; // some kind of flags used to determine stat values column
451 for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
452 {
453 queryData << pProto->Damage[i].DamageMin;
454 queryData << pProto->Damage[i].DamageMax;
455 queryData << pProto->Damage[i].DamageType;
456 }
457
458 // resistances (7)
459 queryData << pProto->Armor;
460 queryData << pProto->HolyRes;
461 queryData << pProto->FireRes;
462 queryData << pProto->NatureRes;
463 queryData << pProto->FrostRes;
464 queryData << pProto->ShadowRes;
465 queryData << pProto->ArcaneRes;
466
467 queryData << pProto->Delay;
468 queryData << pProto->AmmoType;
469 queryData << pProto->RangedModRange;
470
471 for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
472 {
473 // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown
474 // use `item_template` or if not set then only use spell cooldowns
475 SpellInfo const* spell = sSpellMgr->GetSpellInfo(pProto->Spells[s].SpellId);
476 if (spell)
477 {
478 bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0;
479
480 queryData << pProto->Spells[s].SpellId;
481 queryData << pProto->Spells[s].SpellTrigger;
482 queryData << int32(pProto->Spells[s].SpellCharges);
483
484 if (db_data)
485 {
486 queryData << uint32(pProto->Spells[s].SpellCooldown);
487 queryData << uint32(pProto->Spells[s].SpellCategory);
488 queryData << uint32(pProto->Spells[s].SpellCategoryCooldown);
489 }
490 else
491 {
492 queryData << uint32(spell->RecoveryTime);
493 queryData << uint32(spell->GetCategory());
494 queryData << uint32(spell->CategoryRecoveryTime);
495 }
496 }
497 else
498 {
499 queryData << uint32(0);
500 queryData << uint32(0);
501 queryData << uint32(0);
502 queryData << uint32(-1);
503 queryData << uint32(0);
504 queryData << uint32(-1);
505 }
506 }
507 queryData << pProto->Bonding;
508 queryData << Description;
509 queryData << pProto->PageText;
510 queryData << pProto->LanguageID;
511 queryData << pProto->PageMaterial;
512 queryData << pProto->StartQuest;
513 queryData << pProto->LockID;
514 queryData << int32(pProto->Material);
515 queryData << pProto->Sheath;
516 queryData << pProto->RandomProperty;
517 queryData << pProto->RandomSuffix;
518 queryData << pProto->Block;
519 queryData << pProto->ItemSet;
520 queryData << pProto->MaxDurability;
521 queryData << pProto->Area;
522 queryData << pProto->Map; // Added in 1.12.x & 2.0.1 client branch
523 queryData << pProto->BagFamily;
524 queryData << pProto->TotemCategory;
525 for (int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s)
526 {
527 queryData << pProto->Socket[s].Color;
528 queryData << pProto->Socket[s].Content;
529 }
530 queryData << pProto->socketBonus;
531 queryData << pProto->GemProperties;
532 queryData << pProto->RequiredDisenchantSkill;
533 queryData << pProto->ArmorDamageModifier;
534 queryData << pProto->Duration; // added in 2.4.2.8209, duration (seconds)
535 queryData << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory
536 queryData << pProto->HolidayId; // Holiday.dbc?
537 SendPacket(&queryData);
538 }
539 else
540 {
541 LOG_DEBUG("network", "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: {})", item);
543 queryData << uint32(item | 0x80000000);
544 SendPacket(&queryData);
545 }
546}
#define MAX_ITEM_PROTO_SOCKETS
Definition ItemTemplate.h:614
#define MAX_ITEM_PROTO_DAMAGES
Definition ItemTemplate.h:613
#define MAX_ITEM_PROTO_SPELLS
Definition ItemTemplate.h:615
uint32 RecoveryTime
Definition SpellInfo.h:372
uint32 CategoryRecoveryTime
Definition SpellInfo.h:373
@ SMSG_ITEM_QUERY_SINGLE_RESPONSE
Definition Opcodes.h:118
Definition ItemTemplate.h:834
int32 RandomProperty
Definition ItemTemplate.h:672
int32 FrostRes
Definition ItemTemplate.h:656
ItemFlags2 Flags2
Definition ItemTemplate.h:628
uint32 Map
Definition ItemTemplate.h:678
uint32 Block
Definition ItemTemplate.h:674
uint32 Quality
Definition ItemTemplate.h:626
uint32 ItemLevel
Definition ItemTemplate.h:635
int32 ArcaneRes
Definition ItemTemplate.h:658
uint32 RequiredCityRank
Definition ItemTemplate.h:641
uint32 RequiredSkill
Definition ItemTemplate.h:637
int32 ShadowRes
Definition ItemTemplate.h:657
uint32 RequiredSpell
Definition ItemTemplate.h:639
int32 MaxCount
Definition ItemTemplate.h:644
uint32 ScalingStatValue
Definition ItemTemplate.h:650
std::string Description
Definition ItemTemplate.h:664
uint32 AllowableClass
Definition ItemTemplate.h:633
uint32 RequiredSkillRank
Definition ItemTemplate.h:638
_Damage Damage[MAX_ITEM_PROTO_DAMAGES]
Definition ItemTemplate.h:651
uint32 RequiredHonorRank
Definition ItemTemplate.h:640
int32 HolyRes
Definition ItemTemplate.h:653
float RangedModRange
Definition ItemTemplate.h:661
uint32 Sheath
Definition ItemTemplate.h:671
float ArmorDamageModifier
Definition ItemTemplate.h:685
int32 Material
Definition ItemTemplate.h:670
_Spell Spells[MAX_ITEM_PROTO_SPELLS]
Definition ItemTemplate.h:662
uint32 Area
Definition ItemTemplate.h:677
int32 BuyPrice
Definition ItemTemplate.h:630
uint32 socketBonus
Definition ItemTemplate.h:682
uint32 RequiredDisenchantSkill
Definition ItemTemplate.h:684
uint32 TotemCategory
Definition ItemTemplate.h:680
uint32 PageMaterial
Definition ItemTemplate.h:667
uint32 RequiredLevel
Definition ItemTemplate.h:636
uint32 LockID
Definition ItemTemplate.h:669
uint32 ItemSet
Definition ItemTemplate.h:675
uint32 HolidayId
Definition ItemTemplate.h:688
uint32 GemProperties
Definition ItemTemplate.h:683
uint32 RequiredReputationRank
Definition ItemTemplate.h:643
uint32 ContainerSlots
Definition ItemTemplate.h:646
uint32 DisplayInfoID
Definition ItemTemplate.h:625
uint32 AllowableRace
Definition ItemTemplate.h:634
uint32 RequiredReputationFaction
Definition ItemTemplate.h:642
uint32 Class
Definition ItemTemplate.h:621
uint32 ItemLimitCategory
Definition ItemTemplate.h:687
uint32 PageText
Definition ItemTemplate.h:665
uint32 ScalingStatDistribution
Definition ItemTemplate.h:649
int32 NatureRes
Definition ItemTemplate.h:655
_ItemStat ItemStat[MAX_ITEM_PROTO_STATS]
Definition ItemTemplate.h:648
uint32 MaxDurability
Definition ItemTemplate.h:676
uint32 BagFamily
Definition ItemTemplate.h:679
uint32 InventoryType
Definition ItemTemplate.h:632
uint32 LanguageID
Definition ItemTemplate.h:666
uint32 AmmoType
Definition ItemTemplate.h:660
uint32 Delay
Definition ItemTemplate.h:659
int32 RandomSuffix
Definition ItemTemplate.h:673
uint32 Duration
Definition ItemTemplate.h:686
uint32 SubClass
Definition ItemTemplate.h:622
uint32 Armor
Definition ItemTemplate.h:652
int32 Stackable
Definition ItemTemplate.h:645
uint32 StartQuest
Definition ItemTemplate.h:668
int32 SoundOverrideSubclass
Definition ItemTemplate.h:623
_Socket Socket[MAX_ITEM_PROTO_SOCKETS]
Definition ItemTemplate.h:681
uint32 StatsCount
Definition ItemTemplate.h:647
int32 FireRes
Definition ItemTemplate.h:654
uint32 Bonding
Definition ItemTemplate.h:663
uint32 SellPrice
Definition ItemTemplate.h:631
float DamageMin
Definition ItemTemplate.h:579
uint32 DamageType
Definition ItemTemplate.h:581
float DamageMax
Definition ItemTemplate.h:580
int32 ItemStatValue
Definition ItemTemplate.h:587
uint32 ItemStatType
Definition ItemTemplate.h:586
uint32 Content
Definition ItemTemplate.h:603
uint32 Color
Definition ItemTemplate.h:602
int32 SpellCharges
Definition ItemTemplate.h:593
uint32 SpellTrigger
Definition ItemTemplate.h:592
int32 SpellCategoryCooldown
Definition ItemTemplate.h:597
int32 SpellCooldown
Definition ItemTemplate.h:595
uint32 SpellCategory
Definition ItemTemplate.h:596
int32 SpellId
Definition ItemTemplate.h:591

References ItemTemplate::AllowableClass, ItemTemplate::AllowableRace, ItemTemplate::AmmoType, ItemTemplate::ArcaneRes, ItemTemplate::Area, ItemTemplate::Armor, ItemTemplate::ArmorDamageModifier, ItemTemplate::BagFamily, ItemTemplate::Block, ItemTemplate::Bonding, ItemTemplate::BuyPrice, SpellInfo::CategoryRecoveryTime, ItemTemplate::Class, _Socket::Color, ItemTemplate::ContainerSlots, _Socket::Content, ItemTemplate::Damage, _Damage::DamageMax, _Damage::DamageMin, _Damage::DamageType, ItemTemplate::Delay, ItemTemplate::Description, ItemTemplate::DisplayInfoID, ItemTemplate::Duration, ItemTemplate::FireRes, ItemTemplate::Flags, ItemTemplate::Flags2, ItemTemplate::FrostRes, ItemTemplate::GemProperties, SpellInfo::GetCategory(), ObjectMgr::GetLocaleString(), GetSessionDbLocaleIndex(), ItemTemplate::HolidayId, ItemTemplate::HolyRes, ItemTemplate::InventoryType, ItemTemplate::ItemId, ItemTemplate::ItemLevel, ItemTemplate::ItemLimitCategory, ItemTemplate::ItemSet, ItemTemplate::ItemStat, _ItemStat::ItemStatType, _ItemStat::ItemStatValue, ItemTemplate::LanguageID, ItemTemplate::LockID, LOG_DEBUG, ItemTemplate::Map, ItemTemplate::Material, MAX_ITEM_PROTO_DAMAGES, MAX_ITEM_PROTO_SOCKETS, MAX_ITEM_PROTO_SPELLS, ItemTemplate::MaxCount, ItemTemplate::MaxDurability, ItemTemplate::Name1, ItemTemplate::NatureRes, ItemTemplate::PageMaterial, ItemTemplate::PageText, ItemTemplate::Quality, ItemTemplate::RandomProperty, ItemTemplate::RandomSuffix, ItemTemplate::RangedModRange, SpellInfo::RecoveryTime, ItemTemplate::RequiredCityRank, ItemTemplate::RequiredDisenchantSkill, ItemTemplate::RequiredHonorRank, ItemTemplate::RequiredLevel, ItemTemplate::RequiredReputationFaction, ItemTemplate::RequiredReputationRank, ItemTemplate::RequiredSkill, ItemTemplate::RequiredSkillRank, ItemTemplate::RequiredSpell, ItemTemplate::ScalingStatDistribution, ItemTemplate::ScalingStatValue, ItemTemplate::SellPrice, SendPacket(), ItemTemplate::ShadowRes, ItemTemplate::Sheath, SMSG_ITEM_QUERY_SINGLE_RESPONSE, sObjectMgr, ItemTemplate::Socket, ItemTemplate::socketBonus, ItemTemplate::SoundOverrideSubclass, _Spell::SpellCategory, _Spell::SpellCategoryCooldown, _Spell::SpellCharges, _Spell::SpellCooldown, _Spell::SpellId, ItemTemplate::Spells, _Spell::SpellTrigger, sSpellMgr, ItemTemplate::Stackable, ItemTemplate::StartQuest, ItemTemplate::StatsCount, ItemTemplate::SubClass, and ItemTemplate::TotemCategory.

Referenced by OpcodeTable::Initialize().

◆ HandleItemRefund()

void WorldSession::HandleItemRefund ( WorldPackets::Item::ItemRefund packet)
1439{
1440 LOG_DEBUG("network", "WORLD: CMSG_ITEM_REFUND");
1441
1442 Item* item = _player->GetItemByGuid(packet.ItemGuid);
1443 if (!item)
1444 {
1445 LOG_DEBUG("network", "Item refund: item not found!");
1446 return;
1447 }
1448
1449 // Don't try to refund item currently being disenchanted
1450 if (_player->GetLootGUID() == packet.ItemGuid)
1451 return;
1452
1453 GetPlayer()->RefundItem(item);
1454}
void RefundItem(Item *item)
Definition Player.cpp:15834
ObjectGuid ItemGuid
Definition ItemPackets.h:267

References _player, Player::GetItemByGuid(), Player::GetLootGUID(), GetPlayer(), WorldPackets::Item::ItemRefund::ItemGuid, LOG_DEBUG, and Player::RefundItem().

Referenced by OpcodeTable::Initialize().

◆ HandleItemRefundInfoRequest()

void WorldSession::HandleItemRefundInfoRequest ( WorldPackets::Item::ItemRefundInfo packet)
1425{
1426 LOG_DEBUG("network", "WORLD: CMSG_ITEM_REFUND_INFO");
1427
1428 Item* item = _player->GetItemByGuid(packet.ItemGuid);
1429 if (!item)
1430 {
1431 LOG_DEBUG("network", "Item refund: item not found!");
1432 return;
1433 }
1434
1435 GetPlayer()->SendRefundInfo(item);
1436}
void SendRefundInfo(Item *item)
Definition Player.cpp:15763
ObjectGuid ItemGuid
Definition ItemPackets.h:257

References _player, Player::GetItemByGuid(), GetPlayer(), WorldPackets::Item::ItemRefundInfo::ItemGuid, LOG_DEBUG, and Player::SendRefundInfo().

Referenced by OpcodeTable::Initialize().

◆ HandleItemTextQuery()

void WorldSession::HandleItemTextQuery ( WorldPacket recvData)

Handles the packet sent by the client when requesting information about item text.

This function is called when player clicks on item which has some flag set

1462{
1463 ObjectGuid itemGuid;
1464 recvData >> itemGuid;
1465
1466 LOG_DEBUG("network", "CMSG_ITEM_TEXT_QUERY item: {}", itemGuid.ToString());
1467
1468 WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, 50); // guess size
1469
1470 if (Item* item = _player->GetItemByGuid(itemGuid))
1471 {
1472 data << uint8(0); // has text
1473 data << itemGuid; // item guid
1474 data << item->GetText();
1475 }
1476 else
1477 {
1478 data << uint8(1); // no text
1479 }
1480
1481 SendPacket(&data);
1482}
@ SMSG_ITEM_TEXT_QUERY_RESPONSE
Definition Opcodes.h:610

References _player, Player::GetItemByGuid(), LOG_DEBUG, SendPacket(), SMSG_ITEM_TEXT_QUERY_RESPONSE, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleJoinChannel()

void WorldSession::HandleJoinChannel ( WorldPacket recvPacket)
24{
25 uint32 channelId;
26 uint8 unknown1, unknown2;
27 std::string channelName, password;
28
29 recvPacket >> channelId >> unknown1 >> unknown2 >> channelName >> password;
30
31 LOG_DEBUG("chat.system", "CMSG_JOIN_CHANNEL {} Channel: {}, unk1: {}, unk2: {}, channel: {}, password: {}", GetPlayerInfo(), channelId, unknown1, unknown2, channelName, password);
32 if (channelId)
33 {
34 ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(channelId);
35 if (!channel)
36 return;
37
38 AreaTableEntry const* zone = sAreaTableStore.LookupEntry(GetPlayer()->GetZoneId());
39 if (!zone || !GetPlayer()->CanJoinConstantChannelInZone(channel, zone))
40 return;
41 }
42
43 if (channelName.empty())
44 return;
45
46 if (isdigit(channelName[0]))
47 return;
48
49 if (channelName.size() >= 100 || !DisallowHyperlinksAndMaybeKick(channelName))
50 return;
51
53 if (Channel* channel = cMgr->GetJoinChannel(channelName, channelId))
54 channel->JoinChannel(GetPlayer(), password);
55}
DBCStorage< ChatChannelsEntry > sChatChannelsStore(ChatChannelsEntryfmt)
bool DisallowHyperlinksAndMaybeKick(std::string_view str)
Definition WorldSession.cpp:826
Definition DBCStructure.h:643

References DisallowHyperlinksAndMaybeKick(), ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), LOG_DEBUG, sAreaTableStore, and sChatChannelsStore.

Referenced by OpcodeTable::Initialize().

◆ HandleLearnPreviewTalents()

void WorldSession::HandleLearnPreviewTalents ( WorldPacket recvPacket)
35{
36 LOG_DEBUG("network", "CMSG_LEARN_PREVIEW_TALENTS");
37
38 uint32 talentsCount;
39 recvPacket >> talentsCount;
40
41 uint32 talentId, talentRank;
42
43 // Client has max 44 talents for tree for 3 trees, rounded up : 150
44 uint32 const MaxTalentsCount = 150;
45
46 for (uint32 i = 0; i < talentsCount && i < MaxTalentsCount; ++i)
47 {
48 recvPacket >> talentId >> talentRank;
49
50 _player->LearnTalent(talentId, talentRank);
51 }
52
54
55 recvPacket.rfinish();
56}
void SendTalentsInfoData(bool pet)
Definition Player.cpp:14657
void LearnTalent(uint32 talentId, uint32 talentRank, bool command=false)
Definition Player.cpp:14085

References _player, Player::LearnTalent(), LOG_DEBUG, ByteBuffer::rfinish(), and Player::SendTalentsInfoData().

Referenced by OpcodeTable::Initialize().

◆ HandleLearnPreviewTalentsPet()

void WorldSession::HandleLearnPreviewTalentsPet ( WorldPacket recvPacket)
1120{
1121 LOG_DEBUG("network", "CMSG_LEARN_PREVIEW_TALENTS_PET");
1122
1123 ObjectGuid guid;
1124 recvData >> guid;
1125
1126 uint32 talentsCount;
1127 recvData >> talentsCount;
1128
1129 uint32 talentId, talentRank;
1130
1131 // Client has max 24 talents, rounded up : 30
1132 uint32 const MaxTalentsCount = 30;
1133
1134 for (uint32 i = 0; i < talentsCount && i < MaxTalentsCount; ++i)
1135 {
1136 recvData >> talentId >> talentRank;
1137
1138 _player->LearnPetTalent(guid, talentId, talentRank);
1139 }
1140
1142
1143 recvData.rfinish();
1144}
void LearnPetTalent(ObjectGuid petGuid, uint32 talentId, uint32 talentRank)
Definition Player.cpp:14221

References _player, Player::LearnPetTalent(), LOG_DEBUG, ByteBuffer::rfinish(), and Player::SendTalentsInfoData().

Referenced by OpcodeTable::Initialize().

◆ HandleLearnTalentOpcode()

void WorldSession::HandleLearnTalentOpcode ( WorldPacket recvPacket)
26{
27 uint32 talent_id, requested_rank;
28 recvData >> talent_id >> requested_rank;
29
30 _player->LearnTalent(talent_id, requested_rank);
32}

References _player, Player::LearnTalent(), and Player::SendTalentsInfoData().

Referenced by OpcodeTable::Initialize().

◆ HandleLeaveChannel()

void WorldSession::HandleLeaveChannel ( WorldPacket recvPacket)
58{
59 uint32 unk;
60 std::string channelName;
61 recvPacket >> unk >> channelName;
62
63 LOG_DEBUG("chat.system", "CMSG_LEAVE_CHANNEL {} Channel: {}, unk1: {}",
64 GetPlayerInfo(), channelName, unk);
65 if (channelName.empty())
66 return;
67
69 if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
70 channel->LeaveChannel(GetPlayer(), true);
71}

References ChannelMgr::forTeam(), GetPlayer(), GetPlayerInfo(), GetTeamId(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleLfgGetStatus()

void WorldSession::HandleLfgGetStatus ( WorldPacket recvData)
282{
283 LOG_DEBUG("lfg", "CMSG_LFG_GET_STATUS {}", GetPlayerInfo());
284
285 ObjectGuid guid = GetPlayer()->GetGUID();
286 lfg::LfgUpdateData updateData = sLFGMgr->GetLfgStatus(guid);
287
288 if (GetPlayer()->GetGroup())
289 {
290 SendLfgUpdateParty(updateData);
291 updateData.dungeons.clear();
292 SendLfgUpdatePlayer(updateData);
293 }
294 else
295 {
296 SendLfgUpdatePlayer(updateData);
297 updateData.dungeons.clear();
298 SendLfgUpdateParty(updateData);
299 }
300}
void SendLfgUpdatePlayer(lfg::LfgUpdateData const &updateData)
Definition LFGHandler.cpp:302
void SendLfgUpdateParty(lfg::LfgUpdateData const &updateData)
Definition LFGHandler.cpp:339
Definition LFGMgr.h:290
LfgDungeonSet dungeons
Definition LFGMgr.h:299

References lfg::LfgUpdateData::dungeons, Object::GetGUID(), GetPlayer(), GetPlayerInfo(), LOG_DEBUG, SendLfgUpdateParty(), SendLfgUpdatePlayer(), and sLFGMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleLfgJoinOpcode()

void WorldSession::HandleLfgJoinOpcode ( WorldPackets::LFG::LFGJoin lfgJoin)
51{
53 (GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->GetLeaderGUID() != GetPlayer()->GetGUID() &&
54 (GetPlayer()->GetGroup()->GetMembersCount() == MAXGROUPSIZE || !GetPlayer()->GetGroup()->isLFGGroup())))
55 return;
56
57 if (packet.Slots.empty())
58 {
59 LOG_DEBUG("lfg", "CMSG_LFG_JOIN {} no dungeons selected", GetPlayerInfo());
60 return;
61 }
62
63 lfg::LfgDungeonSet newDungeons;
64 for (uint32 slot : packet.Slots)
65 {
66 uint32 dungeon = slot & 0x00FFFFFF; // remove the type from the dungeon entry
67 if (sLFGDungeonStore.LookupEntry(dungeon))
68 newDungeons.insert(dungeon);
69 }
70
71 LOG_DEBUG("network", "CMSG_LFG_JOIN [{}] roles: {}, Dungeons: {}, Comment: {}",
72 GetPlayerInfo(), packet.Roles, newDungeons.size(), packet.Comment);
73
74 sLFGMgr->JoinLfg(GetPlayer(), uint8(packet.Roles), newDungeons, packet.Comment);
76}
DBCStorage< LFGDungeonEntry > sLFGDungeonStore(LFGDungeonEntryfmt)
#define MAXGROUPSIZE
Definition Group.h:43
void UpdateLFGChannel()
Definition PlayerUpdates.cpp:462
@ LFG_OPTION_ENABLE_SEASONAL_BOSSES
Definition LFGMgr.h:43
@ LFG_OPTION_ENABLE_DUNGEON_FINDER
Definition LFGMgr.h:41
@ LFG_OPTION_ENABLE_RAID_BROWSER
Definition LFGMgr.h:42
std::set< uint32 > LfgDungeonSet
Definition LFG.h:114

References WorldPackets::LFG::LFGJoin::Comment, WorldPackets::Array< T, N >::empty(), GetPlayer(), GetPlayerInfo(), lfg::LFG_OPTION_ENABLE_DUNGEON_FINDER, lfg::LFG_OPTION_ENABLE_RAID_BROWSER, lfg::LFG_OPTION_ENABLE_SEASONAL_BOSSES, LOG_DEBUG, MAXGROUPSIZE, WorldPackets::LFG::LFGJoin::Roles, sLFGDungeonStore, sLFGMgr, WorldPackets::LFG::LFGJoin::Slots, and Player::UpdateLFGChannel().

Referenced by OpcodeTable::Initialize().

◆ HandleLfgLeaveOpcode()

void WorldSession::HandleLfgLeaveOpcode ( WorldPackets::LFG::LFGLeave lfgleave)
79{
80 Group* group = GetPlayer()->GetGroup();
81 ObjectGuid guid = GetPlayer()->GetGUID();
82 ObjectGuid gguid = group ? group->GetGUID() : guid;
83
84 LOG_DEBUG("network", "CMSG_LFG_LEAVE [{}] in group: {}", guid.ToString(), group ? 1 : 0);
85
86 // Check cheating - only leader can leave the queue
87 if (!group || group->GetLeaderGUID() == guid)
88 {
89 sLFGMgr->LeaveLfg(sLFGMgr->GetState(guid) == lfg::LFG_STATE_RAIDBROWSER ? guid : gguid);
90 sLFGMgr->LeaveAllLfgQueues(guid, true, group ? group->GetGUID() : ObjectGuid::Empty);
91 }
93}
ObjectGuid GetGUID() const
Definition Group.cpp:2381
@ LFG_STATE_RAIDBROWSER
Definition LFG.h:75

References ObjectGuid::Empty, Player::GetGroup(), Group::GetGUID(), Object::GetGUID(), Group::GetLeaderGUID(), GetPlayer(), lfg::LFG_STATE_RAIDBROWSER, LOG_DEBUG, sLFGMgr, ObjectGuid::ToString(), and Player::UpdateLFGChannel().

Referenced by OpcodeTable::Initialize().

◆ HandleLfgPartyLockInfoRequestOpcode()

void WorldSession::HandleLfgPartyLockInfoRequestOpcode ( WorldPacket recvData)
231{
232 ObjectGuid guid = GetPlayer()->GetGUID();
233 LOG_DEBUG("network", "CMSG_LFG_PARTY_LOCK_INFO_REQUEST [{}]", guid.ToString());
234
235 Group* group = GetPlayer()->GetGroup();
236 if (!group)
237 return;
238
239 // Get the locked dungeons of the other party members
240 lfg::LfgLockPartyMap lockMap;
241 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
242 {
243 Player* plrg = itr->GetSource();
244 if (!plrg)
245 continue;
246
247 ObjectGuid pguid = plrg->GetGUID();
248 if (pguid == guid)
249 continue;
250
251 sLFGMgr->InitializeLockedDungeons(plrg, group); // pussywizard
252 lockMap[pguid] = sLFGMgr->GetLockedDungeons(pguid);
253 }
254
255 uint32 size = 0;
256 for (lfg::LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
257 size += 8 + 4 + uint32(it->second.size()) * (4 + 4);
258
259 LOG_DEBUG("network", "SMSG_LFG_PARTY_INFO [{}]", guid.ToString());
260 WorldPacket data(SMSG_LFG_PARTY_INFO, 1 + size);
261 BuildPartyLockDungeonBlock(data, lockMap);
262 SendPacket(&data);
263}
void BuildPartyLockDungeonBlock(WorldPacket &data, const lfg::LfgLockPartyMap &lockMap)
Definition LFGHandler.cpp:40
@ SMSG_LFG_PARTY_INFO
Definition Opcodes.h:912
std::map< ObjectGuid, LfgLockMap > LfgLockPartyMap
Definition LFG.h:116

References BuildPartyLockDungeonBlock(), Group::GetFirstMember(), Player::GetGroup(), Object::GetGUID(), GetPlayer(), LOG_DEBUG, SendPacket(), sLFGMgr, SMSG_LFG_PARTY_INFO, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleLfgPlayerLockInfoRequestOpcode()

void WorldSession::HandleLfgPlayerLockInfoRequestOpcode ( WorldPacket recvData)
153{
154 ObjectGuid guid = GetPlayer()->GetGUID();
155 LOG_DEBUG("network", "CMSG_LFG_PLAYER_LOCK_INFO_REQUEST [{}]", guid.ToString());
156
157 // Get Random dungeons that can be done at a certain level and expansion
158 uint8 level = GetPlayer()->GetLevel();
159 lfg::LfgDungeonSet const& randomDungeons =
160 sLFGMgr->GetRandomAndSeasonalDungeons(level, GetPlayer()->GetSession()->Expansion());
161
162 // Get player locked Dungeons
163 sLFGMgr->InitializeLockedDungeons(GetPlayer(), GetPlayer()->GetGroup()); // pussywizard
164 lfg::LfgLockMap const& lock = sLFGMgr->GetLockedDungeons(guid);
165 uint32 rsize = uint32(randomDungeons.size());
166 uint32 lsize = uint32(lock.size());
167
168 LOG_DEBUG("network", "SMSG_LFG_PLAYER_INFO [{}]", guid.ToString());
169 WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4));
170
171 data << uint8(randomDungeons.size()); // Random Dungeon count
172 for (lfg::LfgDungeonSet::const_iterator it = randomDungeons.begin(); it != randomDungeons.end(); ++it)
173 {
174 data << uint32(*it); // Dungeon Entry (id + type)
175 lfg::LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(*it, level);
176 Quest const* quest = nullptr;
177 bool done = false;
178 if (reward)
179 {
180 quest = sObjectMgr->GetQuestTemplate(reward->firstQuest);
181 if (quest)
182 {
183 done = !GetPlayer()->CanRewardQuest(quest, false);
184 if (done)
185 quest = sObjectMgr->GetQuestTemplate(reward->otherQuest);
186 }
187 }
188
189 if (quest)
190 {
191 uint8 playerLevel = GetPlayer() ? GetPlayer()->GetLevel() : 0;
192 uint8 playerLevelForXP = playerLevel;
193 sScriptMgr->OnPlayerBeforeGetLevelForXPGain(GetPlayer(), playerLevelForXP);
194
195 data << uint8(done);
196 data << uint32(quest->GetRewOrReqMoney(playerLevel));
197 if (playerLevelForXP < GetPlayer()->GetUInt32Value(PLAYER_FIELD_MAX_LEVEL))
198 data << uint32(quest->XPValue(playerLevelForXP));
199 else
200 data << uint32(0);
201 data << uint32(0);
202 data << uint32(0);
203 data << uint8(quest->GetRewItemsCount());
204 if (quest->GetRewItemsCount())
205 {
206 for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
207 if (uint32 itemId = quest->RewardItemId[i])
208 {
209 ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId);
210 data << uint32(itemId);
211 data << uint32(item ? item->DisplayInfoID : 0);
212 data << uint32(quest->RewardItemIdCount[i]);
213 }
214 }
215 }
216 else
217 {
218 data << uint8(0);
219 data << uint32(0);
220 data << uint32(0);
221 data << uint32(0);
222 data << uint32(0);
223 data << uint8(0);
224 }
225 }
226 BuildPlayerLockDungeonBlock(data, lock);
227 SendPacket(&data);
228}
void BuildPlayerLockDungeonBlock(WorldPacket &data, lfg::LfgLockMap const &lock)
Definition LFGHandler.cpp:30
#define QUEST_REWARDS_COUNT
Definition QuestDef.h:39
@ PLAYER_FIELD_MAX_LEVEL
Definition UpdateFields.h:384
bool CanRewardQuest(Quest const *quest, bool msg)
Definition PlayerQuest.cpp:387
Definition QuestDef.h:210
uint32 RewardItemIdCount[QUEST_REWARDS_COUNT]
Definition QuestDef.h:310
uint32 GetRewItemsCount() const
Definition QuestDef.h:322
uint32 XPValue(uint8 playerLevel=0) const
Definition QuestDef.cpp:199
int32 GetRewOrReqMoney(uint8 playerLevel=0) const
Definition QuestDef.cpp:239
uint32 RewardItemId[QUEST_REWARDS_COUNT]
Definition QuestDef.h:309
@ SMSG_LFG_PLAYER_INFO
Definition Opcodes.h:909
std::map< uint32, uint32 > LfgLockMap
Definition LFG.h:115
Definition LFGMgr.h:335
uint32 firstQuest
Definition LFGMgr.h:340
uint32 otherQuest
Definition LFGMgr.h:341

References BuildPlayerLockDungeonBlock(), Player::CanRewardQuest(), ItemTemplate::DisplayInfoID, Expansion(), lfg::LfgReward::firstQuest, Object::GetGUID(), Unit::GetLevel(), GetPlayer(), Quest::GetRewItemsCount(), Quest::GetRewOrReqMoney(), LOG_DEBUG, lfg::LfgReward::otherQuest, PLAYER_FIELD_MAX_LEVEL, QUEST_REWARDS_COUNT, Quest::RewardItemId, Quest::RewardItemIdCount, SendPacket(), sLFGMgr, SMSG_LFG_PLAYER_INFO, sObjectMgr, sScriptMgr, ObjectGuid::ToString(), and Quest::XPValue().

Referenced by OpcodeTable::Initialize().

◆ HandleLfgProposalResultOpcode()

void WorldSession::HandleLfgProposalResultOpcode ( WorldPacket recvData)
96{
97 uint32 proposalID; // Internal lfgGroupID
98 bool accept; // Accept to join?
99 recvData >> proposalID;
100 recvData >> accept;
101
102 LOG_DEBUG("network", "CMSG_LFG_PROPOSAL_RESULT [{}] proposal: {} accept: {}", GetPlayer()->GetGUID().ToString(), proposalID, accept ? 1 : 0);
103 sLFGMgr->UpdateProposal(proposalID, GetPlayer()->GetGUID(), accept);
104}

References Object::GetGUID(), GetPlayer(), LOG_DEBUG, and sLFGMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleLfgSetBootVoteOpcode()

void WorldSession::HandleLfgSetBootVoteOpcode ( WorldPacket recvData)
134{
135 bool agree; // Agree to kick player
136 recvData >> agree;
137
138 ObjectGuid guid = GetPlayer()->GetGUID();
139 LOG_DEBUG("network", "CMSG_LFG_SET_BOOT_VOTE [{}] agree: {}", guid.ToString(), agree ? 1 : 0);
140 sLFGMgr->UpdateBoot(guid, agree);
141}

References Object::GetGUID(), GetPlayer(), LOG_DEBUG, sLFGMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleLfgSetCommentOpcode()

void WorldSession::HandleLfgSetCommentOpcode ( WorldPacket recvData)
123{
124 std::string comment;
125 recvData >> comment;
126 ObjectGuid guid = GetPlayer()->GetGUID();
127 LOG_DEBUG("network", "CMSG_LFG_SET_COMMENT [{}] comment: {}", guid.ToString(), comment);
128
129 sLFGMgr->SetComment(GetPlayer()->GetGUID(), comment);
130 sLFGMgr->LfrSetComment(GetPlayer(), comment);
131}

References Object::GetGUID(), GetPlayer(), LOG_DEBUG, sLFGMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleLfgSetRolesOpcode()

void WorldSession::HandleLfgSetRolesOpcode ( WorldPacket recvData)
107{
108 uint8 roles;
109 recvData >> roles; // Player Group Roles
110 ObjectGuid guid = GetPlayer()->GetGUID();
111 Group* group = GetPlayer()->GetGroup();
112 if (!group)
113 {
114 LOG_DEBUG("network", "CMSG_LFG_SET_ROLES [{}] Not in group", guid.ToString());
115 return;
116 }
117 ObjectGuid gguid = group->GetGUID();
118 LOG_DEBUG("network", "CMSG_LFG_SET_ROLES: Group [{}], Player [{}], Roles: {}", gguid.ToString(), guid.ToString(), roles);
119 sLFGMgr->UpdateRoleCheck(gguid, guid, roles);
120}

References Player::GetGroup(), Group::GetGUID(), Object::GetGUID(), GetPlayer(), LOG_DEBUG, sLFGMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleLfgTeleportOpcode()

void WorldSession::HandleLfgTeleportOpcode ( WorldPacket recvData)
144{
145 bool out;
146 recvData >> out;
147
148 LOG_DEBUG("network", "CMSG_LFG_TELEPORT [{}] out: {}", GetPlayer()->GetGUID().ToString(), out ? 1 : 0);
149 sLFGMgr->TeleportPlayer(GetPlayer(), out);
150}

References GetPlayer(), LOG_DEBUG, and sLFGMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleLfrSearchJoinOpcode()

void WorldSession::HandleLfrSearchJoinOpcode ( WorldPacket recvData)
266{
267 uint32 dungeonId;
268 recvData >> dungeonId;
269 dungeonId = (dungeonId & 0x00FFFFFF); // remove the type from the dungeon entry
270 sLFGMgr->LfrSearchAdd(GetPlayer(), dungeonId);
271 sLFGMgr->SendRaidBrowserCachedList(GetPlayer(), dungeonId);
272}

References GetPlayer(), and sLFGMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleLfrSearchLeaveOpcode()

void WorldSession::HandleLfrSearchLeaveOpcode ( WorldPacket recvData)
275{
276 uint32 dungeonId;
277 recvData >> dungeonId;
278 sLFGMgr->LfrSearchRemove(GetPlayer());
279}

References GetPlayer(), and sLFGMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleListInventoryOpcode()

void WorldSession::HandleListInventoryOpcode ( WorldPackets::Item::ListInventory packet)
845{
846 if (!GetPlayer()->IsAlive())
847 return;
848
849 LOG_DEBUG("network", "WORLD: Recvd CMSG_LIST_INVENTORY");
850
852}
ObjectGuid VendorGuid
Definition ItemPackets.h:174
void SendListInventory(ObjectGuid guid, uint32 vendorEntry=0)
Definition ItemHandler.cpp:854

References GetPlayer(), LOG_DEBUG, SendListInventory(), and WorldPackets::Item::ListInventory::VendorGuid.

Referenced by OpcodeTable::Initialize().

◆ HandleListStabledPetsOpcode()

void WorldSession::HandleListStabledPetsOpcode ( WorldPacket recvPacket)
336{
337 LOG_DEBUG("network", "WORLD: Recv MSG_LIST_STABLED_PETS");
338 ObjectGuid npcGUID;
339
340 recvData >> npcGUID;
341
342 if (!CheckStableMaster(npcGUID))
343 return;
344
345 // remove fake death
346 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
348
349 // remove mounts this fix bug where getting pet from stable while mounted deletes pet.
350 if (GetPlayer()->IsMounted())
352
353 SendStablePet(npcGUID);
354}
void SendStablePet(ObjectGuid guid)
Definition NPCHandler.cpp:356

References CheckStableMaster(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), SendStablePet(), SPELL_AURA_FEIGN_DEATH, SPELL_AURA_MOUNTED, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleLoadActionsSwitchSpec()

void WorldSession::HandleLoadActionsSwitchSpec ( PreparedQueryResult  result)
580{
581 if (!GetPlayer())
582 return;
583
584 if (result)
585 GetPlayer()->_LoadActions(result);
586
588}
void _LoadActions(PreparedQueryResult result)
Definition PlayerStorage.cpp:5747
void SendActionButtons(uint32 state) const
Definition Player.cpp:5560

References Player::_LoadActions(), GetPlayer(), and Player::SendActionButtons().

◆ HandleLogoutCancelOpcode()

void WorldSession::HandleLogoutCancelOpcode ( WorldPackets::Character::LogoutCancel logoutCancel)
481{
482 // Player have already logged out serverside, too late to cancel
483 if (!GetPlayer())
484 return;
485
487
489
490 // not remove flags if can't free move - its not set in Logout request code.
491 if (GetPlayer()->CanFreeMove())
492 {
493 GetPlayer()->SetRooted(false, true, true);
494
497 }
498}
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:35
@ UNIT_FLAG_STUNNED
Definition UnitDefines.h:275
void SetRooted(bool apply, bool stun=false, bool logout=false)
Definition Unit.cpp:14495
Definition CharacterPackets.h:83
void SetLogoutStartTime(time_t requestTime)
Engage the logout process for the user.
Definition WorldSession.h:490

References GetPlayer(), Unit::RemoveUnitFlag(), SendPacket(), SetLogoutStartTime(), Unit::SetRooted(), Unit::SetStandState(), UNIT_FLAG_STUNNED, and UNIT_STAND_STATE_STAND.

Referenced by OpcodeTable::Initialize().

◆ HandleLogoutRequestOpcode()

void WorldSession::HandleLogoutRequestOpcode ( WorldPackets::Character::LogoutRequest logoutRequest)
Todo:
: Possibly add RBAC permission to log out in combat
417{
418 LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - {}", GetSecurity());
419
420 if (ObjectGuid lguid = GetPlayer()->GetLootGUID())
421 DoLootRelease(lguid);
422
423 bool instantLogout = (HasPermission(rbac::RBAC_PERM_INSTANT_LOGOUT)
425
426 bool preventAfkSanctuaryLogout = sWorld->getIntConfig(CONFIG_AFK_PREVENT_LOGOUT) == 1
427 && GetPlayer()->isAFK() && sAreaTableStore.LookupEntry(GetPlayer()->GetAreaId())->IsSanctuary();
428
429 bool preventAfkLogout = ((sWorld->getIntConfig(CONFIG_AFK_PREVENT_LOGOUT) == 2) || HasAccountFlag(ACCOUNT_FLAG_NOKICK))
430 && GetPlayer()->isAFK();
431
433 bool canLogoutInCombat = GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_RESTING);
434
435 uint32 reason = 0;
436 if (GetPlayer()->IsInCombat() && !canLogoutInCombat)
437 reason = 1;
438 else if (GetPlayer()->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING | MOVEMENTFLAG_FALLING_FAR))
439 reason = 3; // is jumping or falling
440 else if (preventAfkSanctuaryLogout || preventAfkLogout || GetPlayer()->duel || GetPlayer()->HasAura(9454)) // is dueling or frozen by GM via freeze command
441 reason = 2; // FIXME - Need the correct value
442
444 logoutResponse.LogoutResult = reason;
445 logoutResponse.Instant = instantLogout;
446 SendPacket(logoutResponse.Write());
447
448 if (reason)
449 {
451 return;
452 }
453
454 //instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in worldserver.conf
455 if (instantLogout)
456 {
457 LogoutPlayer(true);
458 return;
459 }
460
461 // not set flags if player can't free move to prevent lost state at logout cancel
462 if (GetPlayer()->CanFreeMove())
463 {
464 if (GetPlayer()->getStandState() == UNIT_STAND_STATE_STAND)
465 {
467 }
468
469 GetPlayer()->SetRooted(true, true, true);
471 }
472
474}
@ ACCOUNT_FLAG_NOKICK
Definition Common.h:68
@ PLAYER_FLAGS_RESTING
Definition Player.h:464
@ MOVEMENTFLAG_FALLING
Definition UnitDefines.h:384
@ MOVEMENTFLAG_FALLING_FAR
Definition UnitDefines.h:385
@ UNIT_STAND_STATE_SIT
Definition UnitDefines.h:36
@ CONFIG_AFK_PREVENT_LOGOUT
Definition WorldConfig.h:347
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:748
Definition CharacterPackets.h:56
WorldPacket const * Write() override
Definition CharacterPackets.cpp:30
uint32 LogoutResult
Definition CharacterPackets.h:62
bool Instant
Definition CharacterPackets.h:63
bool HasAccountFlag(uint32 flag) const
Definition WorldSession.h:400
AccountTypes GetSecurity() const
Definition WorldSession.h:451
@ RBAC_PERM_INSTANT_LOGOUT
Definition RBAC.h:52

References ACCOUNT_FLAG_NOKICK, CONFIG_AFK_PREVENT_LOGOUT, DoLootRelease(), GameTime::GetGameTime(), GetPlayer(), GetSecurity(), HasAccountFlag(), HasPermission(), Player::HasPlayerFlag(), WorldPackets::Character::LogoutResponse::Instant, Player::isAFK(), Unit::IsInCombat(), Unit::IsInFlight(), LOG_DEBUG, LogoutPlayer(), WorldPackets::Character::LogoutResponse::LogoutResult, MOVEMENTFLAG_FALLING, MOVEMENTFLAG_FALLING_FAR, PLAYER_FLAGS_RESTING, rbac::RBAC_PERM_INSTANT_LOGOUT, sAreaTableStore, SendPacket(), SetLogoutStartTime(), Unit::SetRooted(), Unit::SetStandState(), Unit::SetUnitFlag(), sWorld, UNIT_FLAG_STUNNED, UNIT_STAND_STATE_SIT, UNIT_STAND_STATE_STAND, and WorldPackets::Character::LogoutResponse::Write().

Referenced by OpcodeTable::Initialize().

◆ HandleLootMasterGiveOpcode()

void WorldSession::HandleLootMasterGiveOpcode ( WorldPacket recvPacket)
422{
423 uint8 slotid;
424 ObjectGuid lootguid, target_playerguid;
425
426 recvData >> lootguid >> slotid >> target_playerguid;
427
429 {
431 return;
432 }
433
434 Player* target = ObjectAccessor::GetPlayer(*_player, target_playerguid);
435 if (!target)
436 {
438 return;
439 }
440
441 LOG_DEBUG("network", "WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [{}].", target->GetName());
442
443 if (_player->GetLootGUID() != lootguid)
444 {
446 return;
447 }
448
449 if (!_player->IsInRaidWith(target))
450 {
452 //LOG_DEBUG("network", "MasterLootItem: Player {} tried to give an item to ineligible player {} !", GetPlayer()->GetName(), target->GetName());
453 return;
454 }
455
456 Loot* loot = nullptr;
457
458 if (GetPlayer()->GetLootGUID().IsCreatureOrVehicle())
459 {
460 Creature* creature = GetPlayer()->GetMap()->GetCreature(lootguid);
461 if (!creature)
462 return;
463
464 loot = &creature->loot;
465 }
466 else if (GetPlayer()->GetLootGUID().IsGameObject())
467 {
468 GameObject* pGO = GetPlayer()->GetMap()->GetGameObject(lootguid);
469 if (!pGO)
470 return;
471
472 loot = &pGO->loot;
473 }
474
475 if (!loot)
476 return;
477
478 if (slotid >= loot->items.size() + loot->quest_items.size())
479 {
480 LOG_DEBUG("loot", "MasterLootItem: Player {} might be using a hack! (slot {}, size {})", GetPlayer()->GetName(), slotid, (unsigned long)loot->items.size());
481 return;
482 }
483
484 LootItem& item = slotid >= loot->items.size() ? loot->quest_items[slotid - loot->items.size()] : loot->items[slotid];
485
486 ItemPosCountVec dest;
487 InventoryResult msg = target->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.itemid, item.count);
488 if (!item.AllowedForPlayer(target, loot->sourceWorldObjectGUID))
490 if (msg != EQUIP_ERR_OK)
491 {
494 else if (msg == EQUIP_ERR_INVENTORY_FULL)
496 else
498
499 return;
500 }
501
502 // list of players allowed to receive this item in trade
503 AllowedLooterSet looters = item.GetAllowedLooters();
504
505 // not move item from loot to target inventory
506 Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, looters);
507 target->SendNewItem(newitem, uint32(item.count), false, false, true);
508 target->UpdateLootAchievements(&item, loot);
509
510 // mark as looted
511 item.count = 0;
512 item.is_looted = true;
513
514 loot->NotifyItemRemoved(slotid);
515 --loot->unlootedCount;
516}
@ EQUIP_ERR_CANT_CARRY_MORE_OF_THIS
Definition Item.h:64
@ EQUIP_ERR_INVENTORY_FULL
Definition Item.h:97
@ EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM
Definition Item.h:57
GuidSet AllowedLooterSet
Definition LootMgr.h:151
@ MASTER_LOOT
Definition LootMgr.h:60
@ LOOT_ERROR_MASTER_OTHER
Definition LootMgr.h:106
@ LOOT_ERROR_MASTER_INV_FULL
Definition LootMgr.h:104
@ LOOT_ERROR_MASTER_UNIQUE_ITEM
Definition LootMgr.h:105
@ LOOT_ERROR_PLAYER_NOT_FOUND
Definition LootMgr.h:102
ObjectGuid GetMasterLooterGuid() const
Definition Group.cpp:2401
LootMethod GetLootMethod() const
Definition Group.cpp:2391
void UpdateLootAchievements(LootItem *item, Loot *loot)
Definition PlayerUpdates.cpp:2164
void SendNewItem(Item *item, uint32 count, bool received, bool created, bool broadcast=false, bool sendChatMessage=true)
Definition PlayerStorage.cpp:4817
Item * StoreNewItem(ItemPosCountVec const &pos, uint32 item, bool update, int32 randomPropertyId=0, bool refund=false)
Definition PlayerStorage.cpp:2601
InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 item, uint32 count, uint32 *no_space_count=nullptr) const
Definition Player.h:1300
bool IsInRaidWith(Unit const *unit) const
Definition Unit.cpp:15093
bool AllowedForPlayer(Player const *player, ObjectGuid source) const
Definition LootMgr.cpp:417
int32 randomPropertyId
Definition LootMgr.h:158
const AllowedLooterSet & GetAllowedLooters() const
Definition LootMgr.h:181
ObjectGuid sourceWorldObjectGUID
Definition LootMgr.h:330
std::vector< LootItem > items
Definition LootMgr.h:320
std::vector< LootItem > quest_items
Definition LootMgr.h:321

References _player, LootItem::AllowedForPlayer(), Player::CanStoreNewItem(), LootItem::count, EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_INVENTORY_FULL, EQUIP_ERR_OK, EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM, LootItem::GetAllowedLooters(), Map::GetCreature(), Map::GetGameObject(), Player::GetGroup(), Object::GetGUID(), Player::GetLootGUID(), Group::GetLootMethod(), WorldObject::GetMap(), Group::GetMasterLooterGuid(), WorldObject::GetName(), GetPlayer(), ObjectAccessor::GetPlayer(), LootItem::is_looted, Unit::IsInRaidWith(), LootItem::itemid, Loot::items, LOG_DEBUG, Creature::loot, GameObject::loot, LOOT_ERROR_DIDNT_KILL, LOOT_ERROR_MASTER_INV_FULL, LOOT_ERROR_MASTER_OTHER, LOOT_ERROR_MASTER_UNIQUE_ITEM, LOOT_ERROR_PLAYER_NOT_FOUND, MASTER_LOOT, Loot::NotifyItemRemoved(), NULL_BAG, NULL_SLOT, Loot::quest_items, LootItem::randomPropertyId, Player::SendLootError(), Player::SendNewItem(), Loot::sourceWorldObjectGUID, Player::StoreNewItem(), Loot::unlootedCount, and Player::UpdateLootAchievements().

Referenced by OpcodeTable::Initialize().

◆ HandleLootMethodOpcode()

void WorldSession::HandleLootMethodOpcode ( WorldPacket recvPacket)

error handling

510{
511 uint32 lootMethod;
512 ObjectGuid lootMaster;
513 uint32 lootThreshold;
514 recvData >> lootMethod >> lootMaster >> lootThreshold;
515
516 Group* group = GetPlayer()->GetGroup();
517 if (!group)
518 return;
519
521 // Xinef: Check if group is LFG
522 if (!group->IsLeader(GetPlayer()->GetGUID()) || group->isLFGGroup(true))
523 return;
524
525 if (lootMethod > NEED_BEFORE_GREED)
526 return;
527
528 if (lootThreshold < ITEM_QUALITY_UNCOMMON || lootThreshold > ITEM_QUALITY_ARTIFACT)
529 return;
530
531 if (lootMethod == MASTER_LOOT && !group->IsMember(lootMaster))
532 return;
533 /********************/
534
535 // everything's fine, do it
536 group->SetLootMethod((LootMethod)lootMethod);
537 group->SetMasterLooterGuid(lootMaster);
538 group->SetLootThreshold((ItemQualities)lootThreshold);
539 group->SendUpdate();
540}
LootMethod
Definition LootMgr.h:57
@ NEED_BEFORE_GREED
Definition LootMgr.h:62
ItemQualities
Definition SharedDefines.h:316
@ ITEM_QUALITY_ARTIFACT
Definition SharedDefines.h:323
void SetLootMethod(LootMethod method)
Definition Group.cpp:2305
void SetLootThreshold(ItemQualities threshold)
Definition Group.cpp:2320
void SetMasterLooterGuid(ObjectGuid guid)
Definition Group.cpp:2315

References Player::GetGroup(), GetPlayer(), Group::IsLeader(), Group::isLFGGroup(), Group::IsMember(), ITEM_QUALITY_ARTIFACT, MASTER_LOOT, NEED_BEFORE_GREED, Group::SendUpdate(), Group::SetLootMethod(), Group::SetLootThreshold(), and Group::SetMasterLooterGuid().

Referenced by OpcodeTable::Initialize().

◆ HandleLootMoneyOpcode()

void WorldSession::HandleLootMoneyOpcode ( WorldPacket recvPacket)
115{
116 LOG_DEBUG("network", "WORLD: CMSG_LOOT_MONEY");
117
118 Player* player = GetPlayer();
119 ObjectGuid guid = player->GetLootGUID();
120 if (!guid)
121 return;
122
123 Loot* loot = nullptr;
124 bool shareMoney = true;
125
126 switch (guid.GetHigh())
127 {
129 {
130 GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
131
132 // do not check distance for GO if player is the owner of it (ex. fishing bobber)
133 if (go && ((go->GetOwnerGUID() == player->GetGUID() || go->IsWithinDistInMap(player))))
134 {
135 loot = &go->loot;
136 }
137
138 break;
139 }
140 case HighGuid::Corpse: // remove insignia ONLY in BG
141 {
142 Corpse* bones = ObjectAccessor::GetCorpse(*player, guid);
143
144 if (bones && bones->IsWithinDistInMap(player, INTERACTION_DISTANCE))
145 {
146 loot = &bones->loot;
147 shareMoney = false;
148 }
149
150 break;
151 }
152 case HighGuid::Item:
153 {
154 if (Item* item = player->GetItemByGuid(guid))
155 {
156 loot = &item->loot;
157 shareMoney = false;
158 }
159 break;
160 }
161 case HighGuid::Unit:
163 {
164 Creature* creature = player->GetMap()->GetCreature(guid);
165 bool lootAllowed = creature && creature->IsAlive() == (player->IsClass(CLASS_ROGUE, CLASS_CONTEXT_ABILITY) && creature->loot.loot_type == LOOT_PICKPOCKETING);
166 if (lootAllowed && creature->IsWithinDistInMap(player, INTERACTION_DISTANCE))
167 {
168 loot = &creature->loot;
169 if (creature->IsAlive())
170 shareMoney = false;
171 }
172 else
173 player->SendLootError(guid, lootAllowed ? LOOT_ERROR_TOO_FAR : LOOT_ERROR_DIDNT_KILL);
174 break;
175 }
176 default:
177 return; // unlootable type
178 }
179
180 if (loot)
181 {
182 sScriptMgr->OnPlayerBeforeLootMoney(player, loot);
183 loot->NotifyMoneyRemoved();
184 if (shareMoney && player->GetGroup()) //item, pickpocket and players can be looted only single player
185 {
186 Group* group = player->GetGroup();
187
188 std::vector<Player*> playersNear;
189 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
190 {
191 Player* member = itr->GetSource();
192 if (!member)
193 continue;
194
195 if (player->IsAtLootRewardDistance(member))
196 playersNear.push_back(member);
197 }
198
199 uint32 goldPerPlayer = uint32((loot->gold) / (playersNear.size()));
200
201 for (std::vector<Player*>::const_iterator i = playersNear.begin(); i != playersNear.end(); ++i)
202 {
203 (*i)->ModifyMoney(goldPerPlayer);
204 (*i)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, goldPerPlayer);
205
207 data << uint32(goldPerPlayer);
208 data << uint8(playersNear.size() > 1 ? 0 : 1); // Controls the text displayed in chat. 0 is "Your share is..." and 1 is "You loot..."
209 (*i)->SendDirectMessage(&data);
210 }
211 }
212 else
213 {
214 sScriptMgr->OnPlayerAfterCreatureLootMoney(player);
215 player->ModifyMoney(loot->gold);
217
219 data << uint32(loot->gold);
220 data << uint8(1); // "You loot..."
221 SendPacket(&data);
222 }
223
224 sScriptMgr->OnLootMoney(player, loot->gold);
225
226 loot->gold = 0;
227
228 // Delete the money loot record from the DB
229 if (loot->containerGUID)
230 sLootItemStorage->RemoveStoredLootMoney(loot->containerGUID, loot);
231
232 // Delete container if empty
233 if (loot->isLooted() && guid.IsItem())
234 DoLootRelease(guid);
235 }
236}
@ ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY
Definition DBCEnums.h:179
#define sLootItemStorage
Definition LootItemStorage.h:73
HighGuid GetHigh() const
Definition ObjectGuid.h:143
bool IsAtLootRewardDistance(WorldObject const *pRewardSource) const
Definition Player.cpp:12894
@ SMSG_LOOT_MONEY_NOTIFY
Definition Opcodes.h:385
ObjectGuid containerGUID
Definition LootMgr.h:329
void NotifyMoneyRemoved()
Definition LootMgr.cpp:759
uint32 gold
Definition LootMgr.h:322

References ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, CLASS_CONTEXT_ABILITY, CLASS_ROGUE, Loot::containerGUID, Corpse, DoLootRelease(), GameObject, ObjectAccessor::GetCorpse(), Map::GetCreature(), Group::GetFirstMember(), Map::GetGameObject(), Player::GetGroup(), Object::GetGUID(), ObjectGuid::GetHigh(), Player::GetItemByGuid(), Player::GetLootGUID(), WorldObject::GetMap(), GameObject::GetOwnerGUID(), GetPlayer(), Loot::gold, INTERACTION_DISTANCE, Unit::IsAlive(), Player::IsAtLootRewardDistance(), Player::IsClass(), ObjectGuid::IsItem(), Loot::isLooted(), GameObject::IsWithinDistInMap(), WorldObject::IsWithinDistInMap(), Item, LOG_DEBUG, Corpse::loot, Creature::loot, GameObject::loot, LOOT_ERROR_DIDNT_KILL, LOOT_ERROR_TOO_FAR, LOOT_PICKPOCKETING, Loot::loot_type, Player::ModifyMoney(), GroupReference::next(), Loot::NotifyMoneyRemoved(), Player::SendLootError(), SendPacket(), sLootItemStorage, SMSG_LOOT_MONEY_NOTIFY, sScriptMgr, Unit, Player::UpdateAchievementCriteria(), and Vehicle.

Referenced by OpcodeTable::Initialize().

◆ HandleLootOpcode()

void WorldSession::HandleLootOpcode ( WorldPacket recvPacket)
239{
240 LOG_DEBUG("network", "WORLD: CMSG_LOOT");
241
242 ObjectGuid guid;
243 recvData >> guid;
244
245 // Check possible cheat
246 if (!GetPlayer()->IsAlive() || !guid.IsCreatureOrVehicle())
247 return;
248
249 // interrupt cast
250 if (GetPlayer()->IsNonMeleeSpellCast(false))
252
254}
void SendLoot(ObjectGuid guid, LootType loot_type)
Definition Player.cpp:7822

References GetPlayer(), Unit::InterruptNonMeleeSpells(), ObjectGuid::IsCreatureOrVehicle(), LOG_DEBUG, LOOT_CORPSE, and Player::SendLoot().

Referenced by OpcodeTable::Initialize().

◆ HandleLootReleaseOpcode()

void WorldSession::HandleLootReleaseOpcode ( WorldPacket recvPacket)
257{
258 LOG_DEBUG("network", "WORLD: CMSG_LOOT_RELEASE");
259
260 // cheaters can modify lguid to prevent correct apply loot release code and re-loot
261 // use internal stored guid
262 ObjectGuid guid;
263 recvData >> guid;
264
265 if (ObjectGuid lguid = GetPlayer()->GetLootGUID())
266 if (lguid == guid)
267 DoLootRelease(lguid);
268}

References DoLootRelease(), GetPlayer(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleLootRoll()

void WorldSession::HandleLootRoll ( WorldPacket recvData)
543{
544 ObjectGuid guid;
545 uint32 itemSlot;
546 uint8 rollType;
547 recvData >> guid; // guid of the item rolled
548 recvData >> itemSlot;
549 recvData >> rollType; // 0: pass, 1: need, 2: greed
550
551 Group* group = GetPlayer()->GetGroup();
552 if (!group)
553 return;
554
555 group->CountRollVote(GetPlayer()->GetGUID(), guid, rollType);
556
557 switch (rollType)
558 {
559 case ROLL_NEED:
561 break;
562 case ROLL_GREED:
564 break;
565 case ROLL_DISENCHANT:
567 break;
568 }
569}
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED
Definition DBCEnums.h:201
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_DISENCHANT
Definition DBCEnums.h:222
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED
Definition DBCEnums.h:200
@ ROLL_GREED
Definition LootMgr.h:35
@ ROLL_NEED
Definition LootMgr.h:34
@ ROLL_DISENCHANT
Definition LootMgr.h:36
bool CountRollVote(ObjectGuid playerGUID, ObjectGuid Guid, uint8 Choise)
Definition Group.cpp:1366

References ACHIEVEMENT_CRITERIA_TYPE_ROLL_DISENCHANT, ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, Group::CountRollVote(), Player::GetGroup(), GetPlayer(), ROLL_DISENCHANT, ROLL_GREED, ROLL_NEED, and Player::UpdateAchievementCriteria().

Referenced by OpcodeTable::Initialize().

◆ HandleMailCreateTextItem()

void WorldSession::HandleMailCreateTextItem ( WorldPacket recvData)
804{
805 ObjectGuid mailbox;
806 uint32 mailId;
807
808 recvData >> mailbox;
809 recvData >> mailId;
810
811 if (!CanOpenMailBox(mailbox))
812 return;
813
814 Player* player = _player;
815
816 Mail* m = player->GetMail(mailId);
817 if (!m || (m->body.empty() && !m->mailTemplateId) || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime().count() || (m->checked & MAIL_CHECK_MASK_COPIED))
818 {
820 return;
821 }
822
823 Item* bodyItem = new Item; // This is not bag and then can be used new Item.
824 if (!bodyItem->Create(sObjectMgr->GetGenerator<HighGuid::Item>().Generate(), MAIL_BODY_ITEM_TEMPLATE, player))
825 {
826 delete bodyItem;
827 return;
828 }
829
830 // in mail template case we need create new item text
831 if (m->mailTemplateId)
832 {
833 MailTemplateEntry const* mailTemplateEntry = sMailTemplateStore.LookupEntry(m->mailTemplateId);
834 if (!mailTemplateEntry)
835 {
837 delete bodyItem;
838 return;
839 }
840
841 bodyItem->SetText(mailTemplateEntry->content[GetSessionDbcLocale()]);
842 }
843 else
844 bodyItem->SetText(m->body);
845
848
849 LOG_DEBUG("network.opcode", "HandleMailCreateTextItem mailid={}", mailId);
850
851 ItemPosCountVec dest;
852 uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false);
853 if (msg == EQUIP_ERR_OK)
854 {
857 player->m_mailsUpdated = true;
858
859 player->StoreItem(dest, bodyItem, true);
861 }
862 else
863 {
865 delete bodyItem;
866 }
867}
DBCStorage< MailTemplateEntry > sMailTemplateStore(MailTemplateEntryfmt)
@ ITEM_FLAG_MAIL_TEXT_MASK
Definition ItemTemplate.h:142
@ MAIL_STATE_CHANGED
Definition Mail.h:69
#define MAIL_BODY_ITEM_TEMPLATE
Definition Mail.h:32
@ MAIL_MADE_PERMANENT
Definition SharedDefines.h:3761
@ MAIL_ERR_EQUIP_ERROR
Definition SharedDefines.h:3767
@ MAIL_OK
Definition SharedDefines.h:3766
@ MAIL_ERR_INTERNAL_ERROR
Definition SharedDefines.h:3772
@ ITEM_FIELD_FLAGS
Definition UpdateFields.h:42
@ ITEM_FIELD_CREATOR
Definition UpdateFields.h:37
virtual bool Create(ObjectGuid::LowType guidlow, uint32 itemid, Player const *owner)
Definition Item.cpp:282
void SetText(std::string const &text)
Definition Item.h:309
void SetFlag(uint16 index, uint32 newFlag)
Definition Object.cpp:827
void SetUInt32Value(uint16 index, uint32 value)
Definition Object.cpp:639
void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError=0, ObjectGuid::LowType item_guid=0, uint32 item_count=0)
Definition Player.cpp:2857
bool m_mailsUpdated
Definition Player.h:1615
Mail * GetMail(uint32 id)
Definition Player.cpp:3814
Definition DBCStructure.h:1317
char const * content[16]
Definition DBCStructure.h:1321
uint32 sender
Definition Mail.h:172
std::string body
Definition Mail.h:175
time_t deliver_time
Definition Mail.h:179
uint32 checked
Definition Mail.h:182
MailState state
Definition Mail.h:183
uint16 mailTemplateId
Definition Mail.h:171

References _player, Mail::body, CanOpenMailBox(), Player::CanStoreItem(), Mail::checked, MailTemplateEntry::content, Item::Create(), Mail::deliver_time, EQUIP_ERR_OK, GameTime::GetGameTime(), Player::GetMail(), GetSessionDbcLocale(), Item, ITEM_FIELD_CREATOR, ITEM_FIELD_FLAGS, ITEM_FLAG_MAIL_TEXT_MASK, LOG_DEBUG, Player::m_mailsUpdated, MAIL_BODY_ITEM_TEMPLATE, MAIL_CHECK_MASK_COPIED, MAIL_ERR_EQUIP_ERROR, MAIL_ERR_INTERNAL_ERROR, MAIL_MADE_PERMANENT, MAIL_OK, MAIL_STATE_CHANGED, MAIL_STATE_DELETED, Mail::mailTemplateId, NULL_BAG, NULL_SLOT, Mail::sender, Player::SendMailResult(), Object::SetFlag(), Item::SetText(), Object::SetUInt32Value(), sMailTemplateStore, sObjectMgr, Mail::state, and Player::StoreItem().

Referenced by OpcodeTable::Initialize().

◆ HandleMailDelete()

void WorldSession::HandleMailDelete ( WorldPacket recvData)
406{
407 ObjectGuid mailbox;
408 uint32 mailId;
409 recvData >> mailbox;
410 recvData >> mailId;
411 recvData.read_skip<uint32>(); // mailTemplateId
412
413 if (!CanOpenMailBox(mailbox))
414 return;
415
416 Mail* m = _player->GetMail(mailId);
417 Player* player = _player;
418 player->m_mailsUpdated = true;
419 if (m)
420 {
421 // delete shouldn't show up for COD mails
422 if (m->COD)
423 {
425 return;
426 }
427
429
430 sCharacterCache->DecreaseCharacterMailCount(player->GetGUID());
431 }
432 player->SendMailResult(mailId, MAIL_DELETED, MAIL_OK);
433}
@ MAIL_DELETED
Definition SharedDefines.h:3760
uint32 COD
Definition Mail.h:181

References _player, CanOpenMailBox(), Mail::COD, Object::GetGUID(), Player::GetMail(), Player::m_mailsUpdated, MAIL_DELETED, MAIL_ERR_INTERNAL_ERROR, MAIL_OK, MAIL_STATE_DELETED, ByteBuffer::read_skip(), sCharacterCache, Player::SendMailResult(), and Mail::state.

Referenced by OpcodeTable::Initialize().

◆ HandleMailMarkAsRead()

void WorldSession::HandleMailMarkAsRead ( WorldPacket recvData)
383{
384 ObjectGuid mailbox;
385 uint32 mailId;
386 recvData >> mailbox;
387 recvData >> mailId;
388
389 if (!CanOpenMailBox(mailbox))
390 return;
391
392 Player* player = _player;
393 Mail* m = player->GetMail(mailId);
394 if (m && m->state != MAIL_STATE_DELETED)
395 {
396 if (player->unReadMails)
397 --player->unReadMails;
399 player->m_mailsUpdated = true;
401 }
402}
@ MAIL_CHECK_MASK_READ
Definition Mail.h:47
uint8 unReadMails
Definition Player.h:1679

References _player, CanOpenMailBox(), Mail::checked, Player::GetMail(), Player::m_mailsUpdated, MAIL_CHECK_MASK_READ, MAIL_STATE_CHANGED, MAIL_STATE_DELETED, Mail::state, and Player::unReadMails.

Referenced by OpcodeTable::Initialize().

◆ HandleMailReturnToSender()

void WorldSession::HandleMailReturnToSender ( WorldPacket recvData)
436{
437 ObjectGuid mailbox;
438 uint32 mailId;
439 recvData >> mailbox;
440 recvData >> mailId;
441 recvData.read_skip<uint64>(); // original sender GUID for return to, not used
442
443 if (!CanOpenMailBox(mailbox))
444 return;
445
446 Player* player = _player;
447 Mail* m = player->GetMail(mailId);
448 if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime().count())
449 {
451 return;
452 }
453
454 if (m->HasItems())
455 {
456 for (MailItemInfoVec::iterator itr = m->items.begin(); itr != m->items.end(); ++itr)
457 {
458 Item* item = player->GetMItem(itr->item_guid);
459 if (item && !sScriptMgr->OnPlayerCanSendMail(player, ObjectGuid(HighGuid::Player, m->sender), mailbox, m->subject, m->body, m->money, m->COD, item))
460 {
462 return;
463 }
464 }
465 }
466 else if (!sScriptMgr->OnPlayerCanSendMail(player, ObjectGuid(HighGuid::Player, m->sender), mailbox, m->subject, m->body, m->money, m->COD, nullptr))
467 {
469 return;
470 }
471
472 //we can return mail now
473 //so firstly delete the old one
474 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
475
477 stmt->SetData(0, mailId);
478 trans->Append(stmt);
479
480 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
481 stmt->SetData(0, mailId);
482 trans->Append(stmt);
483
484 player->RemoveMail(mailId);
485
486 // only return mail if the player exists (and delete if not existing)
487 if (m->messageType == MAIL_NORMAL && m->sender)
488 {
489 MailDraft draft(m->subject, m->body);
490 if (m->mailTemplateId)
491 draft = MailDraft(m->mailTemplateId, false); // items already included
492
493 if (m->HasItems())
494 {
495 for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
496 {
497 Item* item = player->GetMItem(itr2->item_guid);
498 if (item)
499 draft.AddItem(item);
500
501 player->RemoveMItem(itr2->item_guid);
502 }
503 }
504 draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender, trans);
505 }
506
507 CharacterDatabase.CommitTransaction(trans);
508
509 delete m; //we can deallocate old mail
511
512 sCharacterCache->DecreaseCharacterMailCount(player->GetGUID());
513}
@ CHAR_DEL_MAIL_BY_ID
Definition CharacterDatabase.h:110
@ CHAR_DEL_MAIL_ITEM_BY_ID
Definition CharacterDatabase.h:384
@ MAIL_RETURNED_TO_SENDER
Definition SharedDefines.h:3759
void RemoveMail(uint32 id)
Definition Player.cpp:2844
bool RemoveMItem(ObjectGuid::LowType itemLowGuid)
Definition Player.h:1699
bool HasItems() const
Definition Mail.h:206
ObjectGuid::LowType receiver
Definition Mail.h:173
uint8 messageType
Definition Mail.h:169
std::string subject
Definition Mail.h:174
std::vector< MailItemInfo > items
Definition Mail.h:176
uint32 money
Definition Mail.h:180

References _player, MailDraft::AddItem(), MailDraft::AddMoney(), Mail::body, CanOpenMailBox(), CHAR_DEL_MAIL_BY_ID, CHAR_DEL_MAIL_ITEM_BY_ID, CharacterDatabase, Mail::COD, Mail::deliver_time, GetAccountId(), GameTime::GetGameTime(), Object::GetGUID(), Player::GetMail(), Player::GetMItem(), Mail::HasItems(), Mail::items, MAIL_ERR_INTERNAL_ERROR, MAIL_NORMAL, MAIL_OK, MAIL_RETURNED_TO_SENDER, MAIL_STATE_DELETED, Mail::mailTemplateId, Mail::messageType, Mail::money, Player, ByteBuffer::read_skip(), Mail::receiver, Player::RemoveMail(), Player::RemoveMItem(), sCharacterCache, Mail::sender, Player::SendMailResult(), MailDraft::SendReturnToSender(), PreparedStatementBase::SetData(), sScriptMgr, Mail::state, and Mail::subject.

Referenced by OpcodeTable::Initialize().

◆ HandleMailTakeItem()

void WorldSession::HandleMailTakeItem ( WorldPacket recvData)
517{
518 ObjectGuid mailbox;
519 uint32 mailId;
520 uint32 itemLowGuid;
521 recvData >> mailbox;
522 recvData >> mailId;
523 recvData >> itemLowGuid; // item guid low
524
525 if (!CanOpenMailBox(mailbox))
526 return;
527
528 Player* player = _player;
529
530 Mail* m = player->GetMail(mailId);
531 if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime().count())
532 {
534 return;
535 }
536
537 // verify that the mail has the item to avoid cheaters taking COD items without paying
538 bool foundItem = false;
539 for (std::vector<MailItemInfo>::const_iterator itr = m->items.begin(); itr != m->items.end(); ++itr)
540 if (itr->item_guid == itemLowGuid)
541 {
542 foundItem = true;
543 break;
544 }
545 if (!foundItem)
546 {
548 return;
549 }
550
551 // prevent cheating with skip client money check
552 if (!player->HasEnoughMoney(m->COD))
553 {
555 return;
556 }
557
558 Item* it = player->GetMItem(itemLowGuid);
559
560 ItemPosCountVec dest;
561 uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, it, false);
562 if (msg == EQUIP_ERR_OK)
563 {
564 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
565 m->RemoveItem(itemLowGuid);
566 m->removedItems.push_back(itemLowGuid);
567
568 if (m->COD > 0) // if there is COD, take COD money from player and send them to sender by mail
569 {
570 uint32 sender_accId = 0;
572 if (sender)
573 {
574 sender_accId = sender->GetSession()->GetAccountId();
575 }
576 else
577 {
578 sender_accId = sCharacterCache->GetCharacterAccountIdByGuid(ObjectGuid(HighGuid::Player, m->sender));
579 }
580
581 // check player existence
582 if (sender || sender_accId)
583 {
584 MailDraft(m->subject, "")
585 .AddMoney(m->COD)
587
588 if (m->COD >= 10 * GOLD)
589 {
590 std::string senderName;
591 if (!sCharacterCache->GetCharacterNameByGuid(ObjectGuid(HighGuid::Player, m->sender), senderName))
592 {
593 senderName = sObjectMgr->GetAcoreStringForDBCLocale(LANG_UNKNOWN);
594 }
595 std::string subj = m->subject;
597 CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"{}\", NOW(), {})",
598 GetAccountId(), player->GetGUID().GetCounter(), player->GetName(), player->GetSession()->GetRemoteAddress(), sender_accId, senderName, m->COD, subj, 1);
599 }
600 }
601
602 player->ModifyMoney(-int32(m->COD));
603 }
604
605 m->COD = 0;
607 player->m_mailsUpdated = true;
608 player->RemoveMItem(it->GetGUID().GetCounter());
609
610 uint32 count = it->GetCount(); // save counts before store and possible merge with deleting
611 it->SetState(ITEM_UNCHANGED); // need to set this state, otherwise item cannot be removed later, if neccessary
612 player->MoveItemToInventory(dest, it, true);
613
615 {
616 LOG_GM(GetAccountId(), "GM {} (Account: {}) took mail item: {} (Entry: {} Count: {}) from mailbox",
617 player->GetName(), GetAccountId(), it->GetTemplate()->Name1, it->GetEntry(), count);
618 }
619
620 player->SaveInventoryAndGoldToDB(trans);
621 player->_SaveMail(trans);
622 CharacterDatabase.CommitTransaction(trans);
623
624 player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_OK, 0, itemLowGuid, count);
625 }
626 else
628}
void CleanStringForMysqlQuery(std::string &str)
Definition Common.cpp:61
@ ITEM_UNCHANGED
Definition Item.h:209
@ LANG_UNKNOWN
Definition Language.h:77
@ MAIL_CHECK_MASK_COD_PAYMENT
This mail was copied. Do not allow making a copy of items in mail.
Definition Mail.h:50
@ MAIL_ITEM_TAKEN
Definition SharedDefines.h:3758
@ MAIL_ERR_NOT_ENOUGH_MONEY
Definition SharedDefines.h:3769
MailDraft & AddMoney(uint32 money)
Definition Mail.h:137
Definition Mail.h:105
Definition Mail.h:83
void MoveItemToInventory(ItemPosCountVec const &dest, Item *pItem, bool update, bool in_characterInventoryDB=false)
Definition PlayerStorage.cpp:3069
void _SaveMail(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7486
Player * FindPlayerByLowGUID(ObjectGuid::LowType lowguid)
Definition ObjectAccessor.cpp:251
std::vector< uint32 > removedItems
Definition Mail.h:177
bool RemoveItem(ObjectGuid::LowType item_guid)
Definition Mail.h:193

References _player, Player::_SaveMail(), MailDraft::AddMoney(), CanOpenMailBox(), Player::CanStoreItem(), CharacterDatabase, CleanStringForMysqlQuery(), Mail::COD, Mail::deliver_time, EQUIP_ERR_OK, ObjectAccessor::FindPlayerByLowGUID(), GetAccountId(), Item::GetCount(), ObjectGuid::GetCounter(), Object::GetEntry(), GameTime::GetGameTime(), Object::GetGUID(), Player::GetMail(), Player::GetMItem(), WorldObject::GetName(), GetRemoteAddress(), Player::GetSession(), Item::GetTemplate(), GOLD, Player::HasEnoughMoney(), HasPermission(), ITEM_UNCHANGED, Mail::items, LANG_UNKNOWN, LOG_GM, Player::m_mailsUpdated, MAIL_CHECK_MASK_COD_PAYMENT, MAIL_ERR_EQUIP_ERROR, MAIL_ERR_INTERNAL_ERROR, MAIL_ERR_NOT_ENOUGH_MONEY, MAIL_ITEM_TAKEN, MAIL_NORMAL, MAIL_OK, MAIL_STATE_CHANGED, MAIL_STATE_DELETED, Player::ModifyMoney(), Player::MoveItemToInventory(), ItemTemplate::Name1, NULL_BAG, NULL_SLOT, Player, rbac::RBAC_PERM_LOG_GM_TRADE, Mail::receiver, Mail::removedItems, Mail::RemoveItem(), Player::RemoveMItem(), Player::SaveInventoryAndGoldToDB(), sCharacterCache, Mail::sender, Player::SendMailResult(), MailDraft::SendMailTo(), Item::SetState(), sObjectMgr, Mail::state, and Mail::subject.

Referenced by OpcodeTable::Initialize().

◆ HandleMailTakeMoney()

void WorldSession::HandleMailTakeMoney ( WorldPacket recvData)
631{
632 ObjectGuid mailbox;
633 uint32 mailId;
634 recvData >> mailbox;
635 recvData >> mailId;
636
637 if (!CanOpenMailBox(mailbox))
638 return;
639
640 Player* player = _player;
641
642 Mail* m = player->GetMail(mailId);
643 if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > GameTime::GetGameTime().count())
644 {
646 return;
647 }
648
649 if (!player->ModifyMoney(m->money, false))
650 {
652 return;
653 }
654
656 {
657 LOG_GM(GetAccountId(), "GM {} (Account: {}) took mail money: {} from mailbox",
658 player->GetName(), GetAccountId(), m->money);
659 }
660
661 m->money = 0;
663 player->m_mailsUpdated = true;
664
665 player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK);
666
667 // save money and mail to prevent cheating
668 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
669 player->SaveGoldToDB(trans);
670 player->_SaveMail(trans);
671 CharacterDatabase.CommitTransaction(trans);
672}
@ MAIL_MONEY_TAKEN
Definition SharedDefines.h:3757
void SaveGoldToDB(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7234

References _player, Player::_SaveMail(), CanOpenMailBox(), CharacterDatabase, Mail::deliver_time, EQUIP_ERR_TOO_MUCH_GOLD, GetAccountId(), GameTime::GetGameTime(), Player::GetMail(), WorldObject::GetName(), HasPermission(), LOG_GM, Player::m_mailsUpdated, MAIL_ERR_EQUIP_ERROR, MAIL_ERR_INTERNAL_ERROR, MAIL_MONEY_TAKEN, MAIL_OK, MAIL_STATE_CHANGED, MAIL_STATE_DELETED, Player::ModifyMoney(), Mail::money, rbac::RBAC_PERM_LOG_GM_TRADE, Player::SaveGoldToDB(), Player::SendMailResult(), and Mail::state.

Referenced by OpcodeTable::Initialize().

◆ HandleMessagechatOpcode()

void WorldSession::HandleMessagechatOpcode ( WorldPacket recvPacket)
62{
63 uint32 type;
64 uint32 lang;
65
66 recvData >> type;
67 recvData >> lang;
68
69 if (type >= MAX_CHAT_MSG_TYPE)
70 {
71 LOG_ERROR("network.opcode", "CHAT: Wrong message type received: {}", type);
72 recvData.rfinish();
73 return;
74 }
75
76 if (lang == LANG_UNIVERSAL && type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
77 {
78 LOG_ERROR("entities.player.cheat", "CMSG_MESSAGECHAT: Possible hacking-attempt: {} tried to send a message in universal language", GetPlayerInfo());
80 recvData.rfinish();
81 return;
82 }
83
84 Player* sender = GetPlayer();
85
86 // prevent talking at unknown language (cheating)
87 LanguageDesc const* langDesc = GetLanguageDescByID(lang);
88 if (!langDesc)
89 {
91 recvData.rfinish();
92 return;
93 }
94
95 if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
96 {
97 // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
98 bool foundAura = false;
99 for (auto const& auraEff : sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE))
100 {
101 if (auraEff->GetMiscValue() == int32(lang))
102 {
103 foundAura = true;
104 break;
105 }
106 }
107
108 if (!foundAura)
109 {
111 recvData.rfinish();
112 return;
113 }
114 }
115
116 // Trial accounts cannot speak in chat channels or guild/officer chat. Whisper is handled later.
117 // Addon traffic (LANG_ADDON) is excluded; it carries the Warden Lua check response over guild chat.
118 if (sWorld->getBoolConfig(CONFIG_TRIAL_RESTRICTION_CHAT) && IsTrialAccount() && lang != LANG_ADDON
119 && (type == CHAT_MSG_CHANNEL || type == CHAT_MSG_GUILD || type == CHAT_MSG_OFFICER))
120 {
121 WorldPacket data;
123 SendPacket(&data);
124 recvData.rfinish();
125 return;
126 }
127
128 // pussywizard: chatting on most chat types requires 2 hours played to prevent spam/abuse
130 {
131 switch (type)
132 {
133 case CHAT_MSG_ADDON:
134 case CHAT_MSG_PARTY:
135 case CHAT_MSG_RAID:
136 case CHAT_MSG_GUILD:
137 case CHAT_MSG_OFFICER:
138 case CHAT_MSG_AFK:
139 case CHAT_MSG_DND:
145 break;
146 default:
147 {
148 if (sWorld->getBoolConfig(CONFIG_CHAT_MUTE_FIRST_LOGIN) && lang != LANG_ADDON)
149 {
150 uint32 minutes = sWorld->getIntConfig(CONFIG_CHAT_TIME_MUTE_FIRST_LOGIN);
151
152 if (sender->GetTotalPlayedTime() < minutes * MINUTE)
153 {
155 recvData.rfinish();
156 return;
157 }
158 }
159 }
160 }
161 }
162
163 // pussywizard:
164 switch (type)
165 {
166 case CHAT_MSG_SAY:
167 case CHAT_MSG_YELL:
168 case CHAT_MSG_EMOTE:
170 case CHAT_MSG_AFK:
171 case CHAT_MSG_DND:
172 if (sender->IsSpectator())
173 {
174 recvData.rfinish();
175 return;
176 }
177 }
178
179 if (sender->HasAura(1852) && type != CHAT_MSG_WHISPER)
180 {
182 recvData.rfinish();
183 return;
184 }
185
186 if (lang == LANG_ADDON)
187 {
188 // LANG_ADDON is only valid for the following message types
189 switch (type)
190 {
191 case CHAT_MSG_PARTY:
192 case CHAT_MSG_RAID:
193 case CHAT_MSG_GUILD:
195 case CHAT_MSG_WHISPER:
196 // check if addon messages are disabled
197 if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
198 {
199 recvData.rfinish();
200 return;
201 }
202 break;
203 default:
204 LOG_ERROR("network", "Player {} ({}) sent a chatmessage with an invalid language/message type combination",
205 GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
206
207 recvData.rfinish();
208 return;
209 }
210 }
211 else
212 {
213 // send in universal language if player in .gmon mode (ignore spell effects)
214 if (sender->IsGameMaster())
215 lang = LANG_UNIVERSAL;
216 else
217 {
218 // send in universal language in two side iteration allowed mode
220 lang = LANG_UNIVERSAL;
221 else
222 {
223 switch (type)
224 {
225 case CHAT_MSG_PARTY:
227 case CHAT_MSG_RAID:
230 // allow two side chat at group channel if two side group allowed
232 lang = LANG_UNIVERSAL;
233 break;
234 case CHAT_MSG_GUILD:
235 case CHAT_MSG_OFFICER:
236 // allow two side chat at guild channel if two side guild allowed
238 lang = LANG_UNIVERSAL;
239 break;
240 }
241 }
242 // Overwritten by SPELL_AURA_MOD_LANGUAGE auras (Affects only Say and Yell)
244 if (!ModLangAuras.empty() && (type == CHAT_MSG_SAY || type == CHAT_MSG_YELL))
245 lang = ModLangAuras.front()->GetMiscValue();
246 }
247
248 if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
249 sender->UpdateSpeakTime(lang == LANG_ADDON ? Player::ChatFloodThrottle::ADDON : Player::ChatFloodThrottle::REGULAR);
250 }
251
252 std::string to, channel, msg;
253 bool ignoreChecks = false;
254 switch (type)
255 {
256 case CHAT_MSG_SAY:
257 case CHAT_MSG_EMOTE:
258 case CHAT_MSG_YELL:
259 case CHAT_MSG_PARTY:
261 case CHAT_MSG_GUILD:
262 case CHAT_MSG_OFFICER:
263 case CHAT_MSG_RAID:
268 msg = recvData.ReadCString(lang != LANG_ADDON);
269 break;
270 case CHAT_MSG_WHISPER:
271 recvData >> to;
272 msg = recvData.ReadCString(lang != LANG_ADDON);
273 break;
274 case CHAT_MSG_CHANNEL:
275 recvData >> channel;
276 msg = recvData.ReadCString(lang != LANG_ADDON);
277 break;
278 case CHAT_MSG_AFK:
279 case CHAT_MSG_DND:
280 msg = recvData.ReadCString(lang != LANG_ADDON);
281 ignoreChecks = true;
282 break;
283 }
284
285 // Our Warden module also uses SendAddonMessage as a way to communicate Lua check results to the server, see if this is that
286 if (type == CHAT_MSG_GUILD && lang == LANG_ADDON && _warden && _warden->ProcessLuaCheckResponse(msg))
287 {
288 return;
289 }
290
291 // pussywizard:
292 if (msg.length() > 255 || (lang != LANG_ADDON && msg.find("|0") != std::string::npos))
293 return;
294
295 if (!ignoreChecks)
296 {
297 if (msg.empty())
298 return;
299
300 if (lang == LANG_ADDON)
301 {
302 if (AddonChannelCommandHandler(this).ParseCommands(msg.c_str()))
303 return;
304 }
305 else
306 {
307 if (ChatHandler(this).ParseCommands(msg.c_str()))
308 return;
309
310 if (!_player->CanSpeak())
311 {
312 std::string timeStr = secsToTimeString(m_muteTime - GameTime::GetGameTime().count());
314 return;
315 }
316 }
317 }
318
319 // do message validity checks
320 if (lang != LANG_ADDON)
321 {
322 // cut at the first newline or carriage return
323 std::string::size_type pos = msg.find_first_of("\n\r");
324
325 if (pos == 0)
326 {
327 return;
328 }
329 else if (pos != std::string::npos)
330 {
331 msg.erase(pos);
332 }
333
334 // abort on any sort of nasty character
335 for (uint8 c : msg)
336 {
337 if (isNasty(c))
338 {
339 LOG_ERROR("network", "Player {} {} sent a message containing invalid character {} - blocked", GetPlayer()->GetName(),
340 GetPlayer()->GetGUID().ToString(), uint8(c));
341 return;
342 }
343 }
344
345 // collapse multiple spaces into one
347 {
348 auto end = std::unique(msg.begin(), msg.end(), [](char c1, char c2) { return (c1 == ' ') && (c2 == ' '); });
349 msg.erase(end, msg.end());
350 }
351
352 // Validate hyperlinks
354 {
355 return;
356 }
357 }
358
359 else
360 {
362 }
363
364 sScriptMgr->OnPlayerBeforeSendChatMessage(_player, type, lang, msg);
365
366 switch (type)
367 {
368 case CHAT_MSG_SAY:
369 case CHAT_MSG_EMOTE:
370 case CHAT_MSG_YELL:
371 {
372 // Prevent cheating
373 if (!sender->IsAlive())
374 return;
375
376 if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
377 {
379 return;
380 }
381
382 if (type == CHAT_MSG_SAY)
383 sender->Say(msg, Language(lang));
384 else if (type == CHAT_MSG_EMOTE)
385 sender->TextEmote(msg);
386 else if (type == CHAT_MSG_YELL)
387 sender->Yell(msg, Language(lang));
388 }
389 break;
390 case CHAT_MSG_WHISPER:
391 {
392 if (!normalizePlayerName(to))
393 {
395 break;
396 }
397
398 Player* receiver = ObjectAccessor::FindPlayerByName(to, false);
400 bool receiverIsPlayer = receiver ? !receiver->GetSession()->HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT) : true;
401
402 if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) && receiver != sender && receiver && !receiver->IsGameMaster())
403 {
405 return;
406 }
407
408 if (!receiver || (lang != LANG_ADDON && !receiver->isAcceptWhispers() && receiver->GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !receiver->IsInWhisperWhiteList(sender->GetGUID())))
409 {
411 return;
412 }
413
414 // Trial accounts can only whisper players who have them on their friend list, or players who whispered them first.
415 if (sWorld->getBoolConfig(CONFIG_TRIAL_RESTRICTION_CHAT) && IsTrialAccount() && receiver != sender
416 && !receiver->GetSocial()->HasFriend(sender->GetGUID())
417 && !sender->IsInWhisperWhiteList(receiver->GetGUID()))
418 {
419 WorldPacket data;
421 SendPacket(&data);
422 return;
423 }
424
425 if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && senderIsPlayer && receiverIsPlayer)
426 if (GetPlayer()->GetTeamId() != receiver->GetTeamId())
427 {
429 return;
430 }
431
432 if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster())
433 {
435 return;
436 }
437
438 // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
439 // We also do that if a player is under the required level for whispers.
440 if (receiver->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) ||
442 sender->AddWhisperWhiteList(receiver->GetGUID());
443
444 // Allow a trial-account recipient to whisper back without being on the sender's friend list.
445 if (receiver->GetSession()->IsTrialAccount() && !receiver->IsInWhisperWhiteList(sender->GetGUID()))
446 receiver->AddWhisperWhiteList(sender->GetGUID());
447
448 GetPlayer()->Whisper(msg, Language(lang), receiver);
449 }
450 break;
451 case CHAT_MSG_PARTY:
453 {
454 // if player is in battleground, he cannot say to battleground members by /p
455 Group* group = GetPlayer()->GetOriginalGroup();
456 if (!group)
457 {
458 group = sender->GetGroup();
459 if (!group || group->isBGGroup())
460 return;
461 }
462
463 if (type == CHAT_MSG_PARTY_LEADER && !group->IsLeader(sender->GetGUID()))
464 return;
465
466 if (!sScriptMgr->OnPlayerCanUseChat(GetPlayer(), type, lang, msg, group))
467 return;
468
469 WorldPacket data;
470 ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, nullptr, msg);
471 group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
472 }
473 break;
474 case CHAT_MSG_GUILD:
475 {
476 if (GetPlayer()->GetGuildId())
477 {
478 if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
479 {
480 if (!sScriptMgr->OnPlayerCanUseChat(GetPlayer(), type, lang, msg, guild))
481 return;
482
483 guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
484 }
485 }
486 }
487 break;
488 case CHAT_MSG_OFFICER:
489 {
490 if (GetPlayer()->GetGuildId())
491 {
492 if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
493 {
494 if (!sScriptMgr->OnPlayerCanUseChat(GetPlayer(), type, lang, msg, guild))
495 return;
496
497 guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
498 }
499 }
500 }
501 break;
502 case CHAT_MSG_RAID:
503 {
504 // if player is in battleground, he cannot say to battleground members by /ra
505 Group* group = GetPlayer()->GetOriginalGroup();
506 if (!group)
507 {
508 group = GetPlayer()->GetGroup();
509 if (!group || group->isBGGroup() || !group->isRaidGroup())
510 return;
511 }
512
513 if (!sScriptMgr->OnPlayerCanUseChat(GetPlayer(), type, lang, msg, group))
514 return;
515
516 WorldPacket data;
517 ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID, Language(lang), sender, nullptr, msg);
518 group->BroadcastPacket(&data, false);
519 }
520 break;
522 {
523 // if player is in battleground, he cannot say to battleground members by /ra
524 Group* group = GetPlayer()->GetOriginalGroup();
525 if (!group)
526 {
527 group = GetPlayer()->GetGroup();
528 if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(sender->GetGUID()))
529 return;
530 }
531
532 if (!sScriptMgr->OnPlayerCanUseChat(GetPlayer(), type, lang, msg, group))
533 return;
534
535 WorldPacket data;
536 ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_LEADER, Language(lang), sender, nullptr, msg);
537 group->BroadcastPacket(&data, false);
538 }
539 break;
541 {
542 Group* group = GetPlayer()->GetGroup();
543 if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
544 return;
545
546 if (!sScriptMgr->OnPlayerCanUseChat(GetPlayer(), type, lang, msg, group))
547 return;
548
549 // In battleground, raid warning is sent only to players in battleground - code is ok
550 WorldPacket data;
551 ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_WARNING, Language(lang), sender, nullptr, msg);
552 group->BroadcastPacket(&data, false);
553 }
554 break;
556 {
557 //battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
558 Group* group = GetPlayer()->GetGroup();
559 if (!group || !group->isBGGroup())
560 return;
561
562 if (!sScriptMgr->OnPlayerCanUseChat(GetPlayer(), type, lang, msg, group))
563 return;
564
565 WorldPacket data;
566 ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND, Language(lang), sender, nullptr, msg);
567 group->BroadcastPacket(&data, false);
568 }
569 break;
571 {
572 // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
573 Group* group = GetPlayer()->GetGroup();
574 if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
575 return;
576
577 if (!sScriptMgr->OnPlayerCanUseChat(GetPlayer(), type, lang, msg, group))
578 return;
579
580 WorldPacket data;
581 ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND_LEADER, Language(lang), sender, nullptr, msg);
582 group->BroadcastPacket(&data, false);
583 }
584 break;
585 case CHAT_MSG_CHANNEL:
586 {
588 {
589 if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
590 {
592 return;
593 }
594 }
595
596 if (ChannelMgr* cMgr = ChannelMgr::forTeam(sender->GetTeamId()))
597 {
598 if (Channel* chn = cMgr->GetChannel(channel, sender))
599 {
600 if (!sScriptMgr->OnPlayerCanUseChat(sender, type, lang, msg, chn))
601 return;
602
603 chn->Say(sender->GetGUID(), msg.c_str(), lang);
604 }
605 }
606 }
607 break;
608 case CHAT_MSG_AFK:
609 {
610 if (!sender->IsInCombat())
611 {
612 if (sender->isAFK()) // Already AFK
613 {
614 if (msg.empty())
615 sender->ToggleAFK(); // Remove AFK
616 else
617 sender->autoReplyMsg = msg; // Update message
618 }
619 else // New AFK mode
620 {
621 sender->autoReplyMsg = msg.empty() ? GetAcoreString(LANG_PLAYER_AFK_DEFAULT) : msg;
622
623 if (sender->isDND())
624 sender->ToggleDND();
625
626 sender->ToggleAFK();
627 }
628
629 if (!sScriptMgr->OnPlayerCanUseChat(sender, type, lang, msg))
630 return;
631 }
632 break;
633 }
634 case CHAT_MSG_DND:
635 {
636 if (sender->isDND()) // Already DND
637 {
638 if (msg.empty())
639 sender->ToggleDND(); // Remove DND
640 else
641 sender->autoReplyMsg = msg; // Update message
642 }
643 else // New DND mode
644 {
645 sender->autoReplyMsg = msg.empty() ? GetAcoreString(LANG_PLAYER_DND_DEFAULT) : msg;
646
647 if (sender->isAFK())
648 sender->ToggleAFK();
649
650 sender->ToggleDND();
651 }
652
653 if (!sScriptMgr->OnPlayerCanUseChat(sender, type, lang, msg))
654 return;
655
656 break;
657 }
658 default:
659 LOG_ERROR("network.opcode", "CHAT: unknown message type {}, lang: {}", type, lang);
660 break;
661 }
662}
bool isNasty(uint8 c)
Definition ChatHandler.cpp:46
@ LANG_SAY_REQ
Definition Language.h:1240
@ LANG_GM_SILENCE
Definition Language.h:1255
@ LANG_UNKNOWN_LANGUAGE
Definition Language.h:753
@ LANG_NOT_LEARNED_LANGUAGE
Definition Language.h:754
@ LANG_WHISPER_REQ
Definition Language.h:1241
@ LANG_WAIT_BEFORE_SPEAKING
Definition Language.h:681
@ LANG_PLAYER_AFK_DEFAULT
Definition Language.h:686
@ LANG_MUTED_PLAYER
Definition Language.h:1403
@ LANG_PLAYER_DND_DEFAULT
Definition Language.h:685
@ LANG_CHANNEL_REQ
Definition Language.h:1242
LanguageDesc const * GetLanguageDescByID(uint32 lang)
Definition ObjectMgr.cpp:254
ChatMsg
Definition SharedDefines.h:3383
@ CHAT_MSG_RAID_WARNING
Definition SharedDefines.h:3425
@ CHAT_MSG_RAID
Definition SharedDefines.h:3388
@ CHAT_MSG_TEXT_EMOTE
Definition SharedDefines.h:3396
@ CHAT_MSG_SAY
Definition SharedDefines.h:3386
@ CHAT_MSG_PARTY_LEADER
Definition SharedDefines.h:3436
@ CHAT_MSG_RAID_LEADER
Definition SharedDefines.h:3424
@ CHAT_MSG_DND
Definition SharedDefines.h:3409
@ CHAT_MSG_YELL
Definition SharedDefines.h:3391
@ CHAT_MSG_PARTY
Definition SharedDefines.h:3387
@ CHAT_MSG_WHISPER
Definition SharedDefines.h:3392
@ CHAT_MSG_EMOTE
Definition SharedDefines.h:3395
@ CHAT_MSG_GUILD
Definition SharedDefines.h:3389
@ CHAT_MSG_OFFICER
Definition SharedDefines.h:3390
@ CHAT_MSG_RESTRICTED
Definition SharedDefines.h:3431
@ CHAT_MSG_AFK
Definition SharedDefines.h:3408
@ CHAT_MSG_ADDON
Definition SharedDefines.h:3384
@ CHAT_MSG_BATTLEGROUND
Definition SharedDefines.h:3429
@ CHAT_MSG_BATTLEGROUND_LEADER
Definition SharedDefines.h:3430
@ CHAT_MSG_CHANNEL
Definition SharedDefines.h:3402
Language
Definition SharedDefines.h:722
@ LANG_ADDON
Definition SharedDefines.h:741
#define MAX_CHAT_MSG_TYPE
Definition SharedDefines.h:3439
@ SPELL_AURA_COMPREHEND_LANGUAGE
Definition SpellAuraDefines.h:307
@ SPELL_AURA_MOD_LANGUAGE
Definition SpellAuraDefines.h:138
std::string secsToTimeString(uint64 timeInSecs, bool shortText)
Definition Util.cpp:73
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT
Definition WorldConfig.h:32
@ CONFIG_CHAT_MUTE_FIRST_LOGIN
Definition WorldConfig.h:57
@ CONFIG_CHAT_FAKE_MESSAGE_PREVENTING
Definition WorldConfig.h:56
@ CONFIG_TRIAL_RESTRICTION_CHAT
Definition WorldConfig.h:504
@ CONFIG_ADDON_CHANNEL
Definition WorldConfig.h:26
@ CONFIG_CHAT_CHANNEL_LEVEL_REQ
Definition WorldConfig.h:247
@ CONFIG_CHAT_WHISPER_LEVEL_REQ
Definition WorldConfig.h:248
@ CONFIG_CHAT_TIME_MUTE_FIRST_LOGIN
Definition WorldConfig.h:251
@ CONFIG_CHAT_SAY_LEVEL_REQ
Definition WorldConfig.h:249
Definition Chat.h:280
void BroadcastPacket(WorldPacket const *packet, bool ignorePlayersInBGRaid, int group=-1, ObjectGuid ignore=ObjectGuid::Empty)
Definition Group.cpp:1822
bool CanSpeak() const
Definition PlayerMisc.cpp:71
bool IsInWhisperWhiteList(ObjectGuid guid)
Definition Player.cpp:16133
std::string autoReplyMsg
Definition Player.h:1152
uint32 GetTotalPlayedTime()
Definition Player.h:1206
bool HasSkill(uint32 skill) const
Definition Player.cpp:5438
void ToggleAFK()
Definition Player.cpp:1311
void UpdateSpeakTime(ChatFloodThrottle::Index index)
Definition PlayerMisc.cpp:31
void AddWhisperWhiteList(ObjectGuid guid)
Definition Player.h:2605
bool isAcceptWhispers() const
Definition Player.h:1172
void Yell(std::string_view text, Language language, WorldObject const *=nullptr) override
Handles yelled message in regular chat based on declared language and in config pre-defined Range.
Definition Player.cpp:9421
void Say(std::string_view text, Language language, WorldObject const *=nullptr) override
Handles said message in regular chat based on declared language and in config pre-defined Range.
Definition Player.cpp:9394
void TextEmote(std::string_view text, WorldObject const *=nullptr, bool=false) override
Outputs an universal text which is supposed to be an action.
Definition Player.cpp:9449
void Whisper(std::string_view text, Language language, Player *receiver, bool=false) override
Handles whispers from Addons and players based on sender, receiver's guid and language.
Definition Player.cpp:9496
void ToggleDND()
Definition Player.cpp:1320
AuraEffectList const & GetAuraEffectsByType(AuraType type) const
Definition Unit.h:1428
std::vector< AuraEffect * > AuraEffectList
Definition Unit.h:680
void SendPlayerNotFoundNotice(std::string const &name)
Definition ChatHandler.cpp:803
void SendWrongFactionNotice()
Definition ChatHandler.cpp:817
std::unique_ptr< Warden > _warden
Definition WorldSession.h:1256
@ RBAC_PERM_TWO_SIDE_INTERACTION_CHAT
Definition RBAC.h:76
@ RBAC_PERM_CAN_FILTER_WHISPERS
Definition RBAC.h:87
@ RBAC_PERM_SKIP_CHECK_CHAT_CHANNEL_REQ
Definition RBAC.h:70
Definition ObjectMgr.h:696
uint32 skill_id
Definition ObjectMgr.h:699
@ ADDON
Definition Player.h:2358

References _addonMessageReceiveCount, _player, _warden, Player::ChatFloodThrottle::ADDON, Player::AddWhisperWhiteList(), Player::autoReplyMsg, Group::BroadcastPacket(), ChatHandler::BuildChatPacket(), Player::CanSpeak(), CHAT_MSG_ADDON, CHAT_MSG_AFK, CHAT_MSG_BATTLEGROUND, CHAT_MSG_BATTLEGROUND_LEADER, CHAT_MSG_CHANNEL, CHAT_MSG_DND, CHAT_MSG_EMOTE, CHAT_MSG_GUILD, CHAT_MSG_OFFICER, CHAT_MSG_PARTY, CHAT_MSG_PARTY_LEADER, CHAT_MSG_RAID, CHAT_MSG_RAID_LEADER, CHAT_MSG_RAID_WARNING, CHAT_MSG_RESTRICTED, CHAT_MSG_SAY, CHAT_MSG_TEXT_EMOTE, CHAT_MSG_WHISPER, CHAT_MSG_YELL, CONFIG_ADDON_CHANNEL, CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT, CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP, CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD, CONFIG_CHAT_CHANNEL_LEVEL_REQ, CONFIG_CHAT_FAKE_MESSAGE_PREVENTING, CONFIG_CHAT_MUTE_FIRST_LOGIN, CONFIG_CHAT_SAY_LEVEL_REQ, CONFIG_CHAT_TIME_MUTE_FIRST_LOGIN, CONFIG_CHAT_WHISPER_LEVEL_REQ, CONFIG_TRIAL_RESTRICTION_CHAT, ObjectAccessor::FindPlayerByName(), ChannelMgr::forTeam(), GetAcoreString(), Unit::GetAuraEffectsByType(), GameTime::GetGameTime(), Player::GetGroup(), Object::GetGUID(), Player::GetGuildId(), GetLanguageDescByID(), Unit::GetLevel(), Group::GetMemberGroup(), WorldObject::GetName(), Player::GetOriginalGroup(), GetPlayer(), GetPlayerInfo(), Player::GetSession(), Player::GetSocial(), Player::GetTeamId(), GetTeamId(), Player::GetTotalPlayedTime(), Unit::HasAura(), PlayerSocial::HasFriend(), HasPermission(), Player::HasSkill(), Player::isAcceptWhispers(), Player::isAFK(), Unit::IsAlive(), Group::IsAssistant(), Group::isBGGroup(), Player::isDND(), Player::IsGameMaster(), Unit::IsInCombat(), Player::IsInWhisperWhiteList(), Group::IsLeader(), isNasty(), Group::isRaidGroup(), Player::IsSpectator(), IsTrialAccount(), LANG_ADDON, LANG_CHANNEL_REQ, LANG_GM_SILENCE, LANG_MUTED_PLAYER, LANG_NOT_LEARNED_LANGUAGE, LANG_PLAYER_AFK_DEFAULT, LANG_PLAYER_DND_DEFAULT, LANG_SAY_REQ, LANG_UNIVERSAL, LANG_UNKNOWN_LANGUAGE, LANG_WAIT_BEFORE_SPEAKING, LANG_WHISPER_REQ, LOG_ERROR, m_muteTime, MAX_CHAT_MSG_TYPE, MINUTE, normalizePlayerName(), AddonChannelCommandHandler::ParseCommands(), ChatHandler::ParseCommands(), rbac::RBAC_PERM_CAN_FILTER_WHISPERS, rbac::RBAC_PERM_SKIP_CHECK_CHAT_CHANNEL_REQ, rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT, ByteBuffer::ReadCString(), Player::ChatFloodThrottle::REGULAR, ByteBuffer::rfinish(), Player::Say(), secsToTimeString(), ChatHandler::SendNotification(), SendPacket(), SendPlayerNotFoundNotice(), SendWrongFactionNotice(), sGuildMgr, LanguageDesc::skill_id, SPELL_AURA_COMPREHEND_LANGUAGE, SPELL_AURA_MOD_LANGUAGE, sScriptMgr, sWorld, Player::TextEmote(), Player::ToggleAFK(), Player::ToggleDND(), Player::UpdateSpeakTime(), ValidateHyperlinksAndMaybeKick(), Player::Whisper(), and Player::Yell().

Referenced by OpcodeTable::Initialize().

◆ HandleMinimapPingOpcode()

void WorldSession::HandleMinimapPingOpcode ( WorldPackets::Misc::MinimapPingClient packet)
572{
573 if (!sMapMgr->IsValidMapCoord(GetPlayer()->GetMap()->GetId(), packet.MapX, packet.MapY))
574 return;
575
576 Group* group = GetPlayer()->GetGroup();
577
578 if (!group)
579 return;
580
581 group->DoMinimapPing(GetPlayer()->GetGUID(), packet.MapX, packet.MapY);
582}
void DoMinimapPing(ObjectGuid sourceGuid, float mapX, float mapY)
Definition Group.cpp:2128
float MapY
Definition MiscPackets.h:104
float MapX
Definition MiscPackets.h:103

References Group::DoMinimapPing(), Player::GetGroup(), GetPlayer(), WorldPackets::Misc::MinimapPingClient::MapX, WorldPackets::Misc::MinimapPingClient::MapY, and sMapMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleMirrorImageDataRequest()

void WorldSession::HandleMirrorImageDataRequest ( WorldPacket recvData)
740{
741 LOG_DEBUG("network", "WORLD: CMSG_GET_MIRRORIMAGE_DATA");
742 ObjectGuid guid;
743 recvData >> guid;
744
745 // Get unit for which data is needed by client
746 Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
747 if (!unit)
748 return;
749
750 if (!unit->HasCloneCasterAura())
751 return;
752
753 // Get creator of the unit (SPELL_AURA_CLONE_CASTER does not stack)
754 Unit* creator = unit->GetAuraEffectsByType(SPELL_AURA_CLONE_CASTER).front()->GetCaster();
755 if (!creator)
756 return;
757
759 data << guid;
760 data << uint32(creator->GetDisplayId());
761 data << uint8(creator->getRace());
762 data << uint8(creator->getGender());
763 data << uint8(creator->getClass());
764
765 if (creator->IsPlayer())
766 {
767 Player* player = creator->ToPlayer();
768 data << uint8(player->GetByteValue(PLAYER_BYTES, 0)); // skin
769 data << uint8(player->GetByteValue(PLAYER_BYTES, 1)); // face
770 data << uint8(player->GetByteValue(PLAYER_BYTES, 2)); // hair
771 data << uint8(player->GetByteValue(PLAYER_BYTES, 3)); // haircolor
772 data << uint8(player->GetByteValue(PLAYER_BYTES_2, 0)); // facialhair
773 data << uint32(player->GetGuildId()); // unk
774
775 static EquipmentSlots const itemSlots[] =
776 {
789 };
790
791 // Display items in visible slots
792 for (EquipmentSlots const* itr = &itemSlots[0]; *itr != EQUIPMENT_SLOT_END; ++itr)
793 {
795 data << uint32(0);
796 else if (*itr == EQUIPMENT_SLOT_BACK && player->HasPlayerFlag(PLAYER_FLAGS_HIDE_CLOAK))
797 data << uint32(0);
798 else if (Item const* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr))
799 {
800 uint32 displayInfoId = item->GetTemplate()->DisplayInfoID;
801
802 sScriptMgr->OnGlobalMirrorImageDisplayItem(item, displayInfoId);
803
804 data << uint32(displayInfoId);
805 }
806 else
807 data << uint32(0);
808 }
809 }
810 else
811 {
812 // Skip player data for creatures
813 data << uint8(0);
814 data << uint32(0);
815 data << uint32(0);
816 data << uint32(0);
817 data << uint32(0);
818 data << uint32(0);
819 data << uint32(0);
820 data << uint32(0);
821 data << uint32(0);
822 data << uint32(0);
823 data << uint32(0);
824 data << uint32(0);
825 data << uint32(0);
826 data << uint32(0);
827 }
828
829 SendPacket(&data);
830}
@ PLAYER_FLAGS_HIDE_CLOAK
Definition Player.h:470
@ PLAYER_FLAGS_HIDE_HELM
Definition Player.h:469
EquipmentSlots
Definition Player.h:659
@ EQUIPMENT_SLOT_SHOULDERS
Definition Player.h:663
@ EQUIPMENT_SLOT_BODY
Definition Player.h:664
@ EQUIPMENT_SLOT_HANDS
Definition Player.h:670
@ EQUIPMENT_SLOT_TABARD
Definition Player.h:679
@ EQUIPMENT_SLOT_HEAD
Definition Player.h:661
@ EQUIPMENT_SLOT_LEGS
Definition Player.h:667
@ EQUIPMENT_SLOT_BACK
Definition Player.h:675
@ EQUIPMENT_SLOT_WAIST
Definition Player.h:666
@ EQUIPMENT_SLOT_FEET
Definition Player.h:668
@ EQUIPMENT_SLOT_CHEST
Definition Player.h:665
@ EQUIPMENT_SLOT_WRISTS
Definition Player.h:669
@ SPELL_AURA_CLONE_CASTER
Definition SpellAuraDefines.h:310
uint8 GetByteValue(uint16 index, uint8 offset) const
Definition Object.cpp:312
uint8 getClass() const
Definition Unit.h:843
bool HasCloneCasterAura() const
Definition Unit.h:1819
@ SMSG_MIRRORIMAGE_DATA
Definition Opcodes.h:1056

References _player, EQUIPMENT_SLOT_BACK, EQUIPMENT_SLOT_BODY, EQUIPMENT_SLOT_CHEST, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_FEET, EQUIPMENT_SLOT_HANDS, EQUIPMENT_SLOT_HEAD, EQUIPMENT_SLOT_LEGS, EQUIPMENT_SLOT_SHOULDERS, EQUIPMENT_SLOT_TABARD, EQUIPMENT_SLOT_WAIST, EQUIPMENT_SLOT_WRISTS, Unit::GetAuraEffectsByType(), Object::GetByteValue(), Unit::getClass(), Unit::GetDisplayId(), Unit::getGender(), Player::GetGuildId(), Player::GetItemByPos(), Unit::getRace(), ObjectAccessor::GetUnit(), Unit::HasCloneCasterAura(), Player::HasPlayerFlag(), INVENTORY_SLOT_BAG_0, Object::IsPlayer(), LOG_DEBUG, PLAYER_BYTES, PLAYER_BYTES_2, PLAYER_FLAGS_HIDE_CLOAK, PLAYER_FLAGS_HIDE_HELM, SendPacket(), SMSG_MIRRORIMAGE_DATA, SPELL_AURA_CLONE_CASTER, sScriptMgr, and Object::ToPlayer().

Referenced by OpcodeTable::Initialize().

◆ HandleMountSpecialAnimOpcode()

void WorldSession::HandleMountSpecialAnimOpcode ( WorldPacket recvdata)
804{
806 data << GetPlayer()->GetGUID();
807
808 GetPlayer()->SendMessageToSet(&data, false);
809}
void SendMessageToSet(WorldPacket const *data, bool self) const override
Definition Player.cpp:5678
@ SMSG_MOUNTSPECIAL_ANIM
Definition Opcodes.h:400

References Object::GetGUID(), GetPlayer(), Player::SendMessageToSet(), and SMSG_MOUNTSPECIAL_ANIM.

Referenced by OpcodeTable::Initialize().

◆ HandleMoveFlagChangeOpcode()

void WorldSession::HandleMoveFlagChangeOpcode ( WorldPacket recvData)
1497{
1498 LOG_DEBUG("network", "WORLD: {}", GetOpcodeNameForLogging((Opcodes)recv_data.GetOpcode()));
1499
1500 Opcodes opcode = (Opcodes)recv_data.GetOpcode();
1501
1502 ObjectGuid guid;
1503 uint32 counter;
1504 uint32 isApplied;
1505 recv_data >> guid.ReadAsPacked();
1506
1507 if (!_player)
1508 {
1509 recv_data.rfinish(); // prevent warnings spam
1510 return;
1511 }
1512
1513 recv_data >> counter;
1514
1515 MovementInfo movementInfo;
1516 movementInfo.guid = guid;
1517 ReadMovementInfo(recv_data, &movementInfo);
1518
1520 recv_data >> isApplied;
1521
1522 sScriptMgr->AnticheatSetCanFlybyServer(_player, movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY));
1523
1524 Unit* mover = _player->m_mover;
1525 Player* plrMover = mover->ToPlayer();
1526
1527 mover->m_movementInfo.flags = movementInfo.GetMovementFlags();
1528
1529 // old map - async processing, ignore
1530 if (counter <= _player->GetMapChangeOrderCounter())
1531 return;
1532
1533 if (!ProcessMovementInfo(movementInfo, mover, plrMover, recv_data))
1534 {
1535 recv_data.rfinish(); // prevent warnings spam
1536 return;
1537 }
1538
1539 if (_player->GetPendingFlightChange() == counter && opcode == CMSG_MOVE_SET_CAN_FLY_ACK)
1541
1542 Opcodes response;
1543
1544 switch (recv_data.GetOpcode())
1545 {
1546 case CMSG_MOVE_HOVER_ACK: response = MSG_MOVE_HOVER; break;
1547 case CMSG_MOVE_FEATHER_FALL_ACK: response = MSG_MOVE_FEATHER_FALL; break;
1548 case CMSG_MOVE_WATER_WALK_ACK: response = MSG_MOVE_WATER_WALK; break;
1549 case CMSG_MOVE_SET_CAN_FLY_ACK: response = MSG_MOVE_UPDATE_CAN_FLY; break;
1552 default: return;
1553 }
1554
1555 WorldPacket data(response, 8);
1556 WriteMovementInfo(&data, &movementInfo);
1558}
@ MOVEMENTFLAG_CAN_FLY
Definition UnitDefines.h:396
void SetPendingFlightChange(uint32 counter)
Definition Player.h:2680
uint32 GetPendingFlightChange() const
Definition Player.h:2679
@ MSG_MOVE_HOVER
Definition Opcodes.h:277
@ CMSG_MOVE_GRAVITY_ENABLE_ACK
Definition Opcodes.h:1263
@ CMSG_MOVE_SET_CAN_FLY_ACK
Definition Opcodes.h:867
@ MSG_MOVE_UPDATE_CAN_FLY
Definition Opcodes.h:971
@ MSG_MOVE_WATER_WALK
Definition Opcodes.h:719
@ CMSG_MOVE_FEATHER_FALL_ACK
Definition Opcodes.h:749
@ CMSG_MOVE_WATER_WALK_ACK
Definition Opcodes.h:750
@ CMSG_MOVE_HOVER_ACK
Definition Opcodes.h:276
@ MSG_MOVE_FEATHER_FALL
Definition Opcodes.h:718
@ CMSG_MOVE_GRAVITY_DISABLE_ACK
Definition Opcodes.h:1261
@ MSG_MOVE_GRAVITY_CHNG
Definition Opcodes.h:1264
uint32 flags
Definition Object.h:291
bool HasMovementFlag(uint32 flag) const
Definition Object.h:346
uint32 GetMovementFlags() const
Definition Object.h:342

References _player, CMSG_MOVE_FEATHER_FALL_ACK, CMSG_MOVE_GRAVITY_DISABLE_ACK, CMSG_MOVE_GRAVITY_ENABLE_ACK, CMSG_MOVE_HOVER_ACK, CMSG_MOVE_SET_CAN_FLY_ACK, CMSG_MOVE_WATER_WALK_ACK, MovementInfo::flags, MovementInfo::GetMovementFlags(), WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), Player::GetPendingFlightChange(), MovementInfo::guid, MovementInfo::HasMovementFlag(), LOG_DEBUG, WorldObject::m_movementInfo, Player::m_mover, MOVEMENTFLAG_CAN_FLY, MSG_MOVE_FEATHER_FALL, MSG_MOVE_GRAVITY_CHNG, MSG_MOVE_HOVER, MSG_MOVE_UPDATE_CAN_FLY, MSG_MOVE_WATER_WALK, ProcessMovementInfo(), ObjectGuid::ReadAsPacked(), ReadMovementInfo(), ByteBuffer::rfinish(), WorldObject::SendMessageToSet(), Player::SetPendingFlightChange(), sScriptMgr, Object::ToPlayer(), and WriteMovementInfo().

Referenced by OpcodeTable::Initialize().

◆ HandleMoveKnockBackAck()

void WorldSession::HandleMoveKnockBackAck ( WorldPacket recvPacket)
812{
813 LOG_DEBUG("network", "CMSG_MOVE_KNOCK_BACK_ACK");
814
815 Unit* mover = _player->m_mover;
816
817 ObjectGuid guid;
818 recvData >> guid.ReadAsPacked();
819
820 // pussywizard: typical check for incomming movement packets
821 if (!mover || !mover->IsInWorld() || mover->IsDuringRemoveFromWorld() || guid != mover->GetGUID())
822 {
823 recvData.rfinish(); // prevent warnings spam
824 return;
825 }
826
827 recvData.read_skip<uint32>(); // unk
828
829 MovementInfo movementInfo;
830 movementInfo.guid = guid;
831 ReadMovementInfo(recvData, &movementInfo);
832
833 mover->m_movementInfo = movementInfo;
834
835 if (mover->IsPlayer() && static_cast<Player*>(mover)->IsFreeFlying())
836 mover->SetCanFly(true);
837
839 data << guid.WriteAsPacked();
841 _player->SetCanTeleport(true);
842 // knockback specific info
843 data << movementInfo.jump.sinAngle;
844 data << movementInfo.jump.cosAngle;
845 data << movementInfo.jump.xyspeed;
846 data << movementInfo.jump.zspeed;
847
848 _player->SendMessageToSet(&data, false);
849}
bool IsFreeFlying() const
Definition Player.h:2611
void SetCanFly(bool enable)
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Unit.cpp:16587
void BuildMovementPacket(ByteBuffer *data) const
Definition Unit.cpp:15901
@ MSG_MOVE_KNOCK_BACK
Definition Opcodes.h:271

References _player, Unit::BuildMovementPacket(), Object::GetGUID(), MovementInfo::guid, Unit::IsDuringRemoveFromWorld(), Player::IsFreeFlying(), Object::IsInWorld(), Object::IsPlayer(), LOG_DEBUG, WorldObject::m_movementInfo, Player::m_mover, MSG_MOVE_KNOCK_BACK, ByteBuffer::read_skip(), ObjectGuid::ReadAsPacked(), ReadMovementInfo(), ByteBuffer::rfinish(), Player::SendMessageToSet(), Unit::SetCanFly(), Player::SetCanTeleport(), and ObjectGuid::WriteAsPacked().

Referenced by OpcodeTable::Initialize().

◆ HandleMovementOpcodes()

void WorldSession::HandleMovementOpcodes ( WorldPacket recvPacket)
345{
346 uint16 opcode = recvData.GetOpcode();
347
348 Unit* mover = _player->m_mover;
349
350 ASSERT(mover); // there must always be a mover
351
352 Player* plrMover = mover->ToPlayer();
353
354 // ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
355 if (plrMover && plrMover->IsBeingTeleported())
356 {
357 recvData.rfinish(); // prevent warnings spam
358 return;
359 }
360
361 /* extract packet */
362 ObjectGuid guid;
363 recvData >> guid.ReadAsPacked();
364
365 // prevent tampered movement data
366 if (!guid || guid != mover->GetGUID())
367 {
368 recvData.rfinish(); // prevent warnings spam
369 return;
370 }
371
372 // pussywizard: typical check for incomming movement packets | prevent tampered movement data
373 if (!mover || !(mover->IsInWorld()) || mover->IsDuringRemoveFromWorld() || guid != mover->GetGUID())
374 {
375 recvData.rfinish(); // prevent warnings spam
376 return;
377 }
378
379 MovementInfo movementInfo;
380 movementInfo.guid = guid;
381 ReadMovementInfo(recvData, &movementInfo);
382
383 if (!ProcessMovementInfo(movementInfo, mover, plrMover, recvData))
384 {
385 recvData.rfinish(); // prevent warnings spam
386 return;
387 }
388
389 if (opcode == CMSG_MOVE_FALL_RESET || opcode == CMSG_MOVE_CHNG_TRANSPORT)
390 return;
391
392 /* process position-change */
393 WorldPacket data(opcode, recvData.size());
394 WriteMovementInfo(&data, &movementInfo);
395 mover->SendMessageToSet(&data, _player);
396}
bool IsBeingTeleported() const
Definition Player.h:2113
@ CMSG_MOVE_FALL_RESET
Definition Opcodes.h:744
@ CMSG_MOVE_CHNG_TRANSPORT
Definition Opcodes.h:939

References _player, ASSERT, CMSG_MOVE_CHNG_TRANSPORT, CMSG_MOVE_FALL_RESET, Object::GetGUID(), WorldPacket::GetOpcode(), MovementInfo::guid, Player::IsBeingTeleported(), Unit::IsDuringRemoveFromWorld(), Object::IsInWorld(), Player::m_mover, ProcessMovementInfo(), ObjectGuid::ReadAsPacked(), ReadMovementInfo(), ByteBuffer::rfinish(), WorldObject::SendMessageToSet(), ByteBuffer::size(), Object::ToPlayer(), and WriteMovementInfo().

Referenced by HandleClientCastFlags(), HandleUpdateMissileTrajectory(), and OpcodeTable::Initialize().

◆ HandleMoveNotActiveMover()

void WorldSession::HandleMoveNotActiveMover ( WorldPacket recvData)
783{
784 LOG_DEBUG("network", "WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
785
786 ObjectGuid old_mover_guid;
787 recvData >> old_mover_guid.ReadAsPacked();
788
789 // pussywizard: typical check for incomming movement packets
791 {
792 recvData.rfinish(); // prevent warnings spam
793 return;
794 }
795
796 MovementInfo mi;
797 mi.guid = old_mover_guid;
798 ReadMovementInfo(recvData, &mi);
799
801}

References _player, Object::GetGUID(), MovementInfo::guid, Unit::IsDuringRemoveFromWorld(), Object::IsInWorld(), LOG_DEBUG, WorldObject::m_movementInfo, Player::m_mover, ObjectGuid::ReadAsPacked(), ReadMovementInfo(), and ByteBuffer::rfinish().

Referenced by OpcodeTable::Initialize().

◆ HandleMoveRootAck()

void WorldSession::HandleMoveRootAck ( WorldPacket recvPacket)
979{
980 Opcodes opcode = (Opcodes)recvData.GetOpcode();
981 LOG_DEBUG("network", "WORLD: {}", GetOpcodeNameForLogging(opcode));
982
983 ObjectGuid guid;
984 uint32 counter;
985 MovementInfo movementInfo;
986 recvData >> guid.ReadAsPacked();
987 recvData >> counter;
988 movementInfo.guid = guid;
989 ReadMovementInfo(recvData, &movementInfo);
990
991 Unit* mover = _player->m_mover;
992
993 if (mover->GetGUID() != guid)
994 return;
995
996 if (opcode == CMSG_FORCE_MOVE_UNROOT_ACK) // unroot case
997 {
999 return;
1000 }
1001 else // root case
1002 {
1004 return;
1005 }
1006
1007 // old map - async processing, ignore
1008 if (counter <= _player->GetMapChangeOrderCounter())
1009 return;
1010
1011 if (!ProcessMovementInfo(movementInfo, mover, _player, recvData))
1012 return;
1013
1015 return;
1016
1018 WriteMovementInfo(&data, &movementInfo);
1019 mover->SendMessageToSet(&data, _player);
1020}
bool IsExpectingChangeTransport() const
Definition Player.h:2676
@ MSG_MOVE_ROOT
Definition Opcodes.h:266
@ CMSG_FORCE_MOVE_UNROOT_ACK
Definition Opcodes.h:265
@ MSG_MOVE_UNROOT
Definition Opcodes.h:267

References _player, CMSG_FORCE_MOVE_UNROOT_ACK, Object::GetGUID(), WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), MovementInfo::guid, MovementInfo::HasMovementFlag(), Player::IsExpectingChangeTransport(), LOG_DEBUG, WorldObject::m_movementInfo, Player::m_mover, MOVEMENTFLAG_ROOT, MSG_MOVE_ROOT, MSG_MOVE_UNROOT, ProcessMovementInfo(), ObjectGuid::ReadAsPacked(), ReadMovementInfo(), WorldObject::SendMessageToSet(), and WriteMovementInfo().

Referenced by OpcodeTable::Initialize().

◆ HandleMoverRelocation()

void WorldSession::HandleMoverRelocation ( MovementInfo movementInfo,
Unit mover 
)
413{
414 SynchronizeMovement(movementInfo);
415
416 mover->UpdatePosition(movementInfo.pos);
417 mover->m_movementInfo = movementInfo;
418
420 {
421 // if we boarded a transport, add us to it (generalized for both players and creatures)
422 if (!mover->GetTransport())
423 {
424 if (Transport* transport = mover->GetMap()->GetTransport(movementInfo.transport.guid))
425 {
426 mover->SetTransport(transport);
427 transport->AddPassenger(mover);
428 }
429 }
430 else if (mover->GetTransport()->GetGUID() != movementInfo.transport.guid)
431 {
432 // Switching transports
433 bool foundNewTransport = false;
434 mover->GetTransport()->RemovePassenger(mover);
435 if (Transport* transport = mover->GetMap()->GetTransport(movementInfo.transport.guid))
436 {
437 foundNewTransport = true;
438 mover->SetTransport(transport);
439 transport->AddPassenger(mover);
440 }
441
442 if (!foundNewTransport)
443 {
444 mover->SetTransport(nullptr);
445 movementInfo.transport.Reset();
446 }
447 }
448
449 if (!mover->GetTransport() && !mover->GetVehicle())
450 {
451 GameObject* go = mover->GetMap()->GetGameObject(movementInfo.transport.guid);
452 if (!go || go->GetGoType() != GAMEOBJECT_TYPE_TRANSPORT)
454 }
455 }
456 else
457 {
458 // if we were on a transport, leave (handles both players and creatures)
459 if (Transport* transport = mover->GetTransport())
460 {
461 if (mover->IsPlayer())
462 sScriptMgr->AnticheatSetUnderACKmount(mover->ToPlayer()); // just for safe
463
464 transport->RemovePassenger(mover);
465 mover->SetTransport(nullptr);
466 movementInfo.transport.Reset();
467 }
468 }
469
470 // Some vehicles allow the passenger to turn by himself
471 if (Vehicle* vehicle = mover->GetVehicle())
472 {
473 if (VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(mover))
474 {
475 if (seat->m_flags & VEHICLE_SEAT_FLAG_ALLOW_TURNING && movementInfo.pos.GetOrientation() != mover->GetOrientation())
476 {
477 mover->SetOrientation(movementInfo.pos.GetOrientation());
479 }
480 }
481 }
482
483 if (Player* plrMover = mover->ToPlayer()) // nothing is charmed, or player charmed
484 {
485 if (plrMover->IsSitState() && (movementInfo.flags & (MOVEMENTFLAG_MASK_MOVING | MOVEMENTFLAG_MASK_TURNING)))
486 plrMover->SetStandState(UNIT_STAND_STATE_STAND);
487
488 if (movementInfo.pos.GetPositionZ() < plrMover->GetMap()->GetMinHeight(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY()))
489 {
490 if (!plrMover->GetBattleground() || !plrMover->GetBattleground()->HandlePlayerUnderMap(_player))
491 {
492 if (plrMover->IsAlive())
493 {
494 // The Oculus under map case is handled by areatrigger (5001) and should not kill the player
495 if (plrMover->GetMapId() == MAP_THE_OCULUS)
496 return;
497
498 plrMover->SetPlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS);
499 plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
500 // player can be alive if GM
501 if (plrMover->IsAlive())
502 plrMover->KillPlayer();
503 }
504 else if (!plrMover->HasPlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS))
505 {
506 GraveyardStruct const* grave = sGraveyard->GetClosestGraveyard(plrMover, plrMover->GetTeamId());
507 if (grave)
508 {
509 plrMover->TeleportTo(grave->Map, grave->x, grave->y, grave->z, plrMover->GetOrientation());
510 plrMover->Relocate(grave->x, grave->y, grave->z, plrMover->GetOrientation());
511 }
512 }
513 }
514 }
515 }
516}
@ MAP_THE_OCULUS
Definition AreaDefines.h:247
@ VEHICLE_SEAT_FLAG_ALLOW_TURNING
Definition DBCEnums.h:454
#define sGraveyard
Definition GameGraveyard.h:74
@ DAMAGE_FALL_TO_VOID
Definition Player.h:833
@ PLAYER_FLAGS_IS_OUT_OF_BOUNDS
Definition Player.h:473
@ GAMEOBJECT_TYPE_TRANSPORT
Definition SharedDefines.h:1575
@ AURA_INTERRUPT_FLAG_TURNING
Definition SpellDefines.h:47
@ MOVEMENTFLAG_ONTRANSPORT
Definition UnitDefines.h:381
@ MOVEMENTFLAG_MASK_MOVING
Definition UnitDefines.h:405
@ MOVEMENTFLAG_MASK_TURNING
Definition UnitDefines.h:410
Transport * GetTransport(ObjectGuid const &guid)
Definition Map.cpp:2377
Definition Transport.h:30
virtual void RemovePassenger(WorldObject *passenger, bool withAll=false)=0
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition Unit.cpp:16026
void SetTransport(Transport *t)
Definition Object.h:696
void SynchronizeMovement(MovementInfo &movementInfo)
Definition MovementHandler.cpp:398
Definition GameGraveyard.h:27
float z
Definition GameGraveyard.h:32
float x
Definition GameGraveyard.h:30
float y
Definition GameGraveyard.h:31
uint32 Map
Definition GameGraveyard.h:29
void Reset()
Definition Object.h:299
ObjectGuid guid
Definition Object.h:308
void RemoveMovementFlag(uint32 flag)
Definition Object.h:345
Position pos
Definition Object.h:293
void SetOrientation(float orientation)
Definition Position.h:116

References _player, AURA_INTERRUPT_FLAG_TURNING, DAMAGE_FALL_TO_VOID, MovementInfo::flags, GAMEOBJECT_TYPE_TRANSPORT, Map::GetGameObject(), GameObject::GetGoType(), Object::GetGUID(), WorldObject::GetMap(), Position::GetOrientation(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::GetTransport(), Map::GetTransport(), Unit::GetVehicle(), MovementInfo::TransportInfo::guid, MovementInfo::HasMovementFlag(), Object::IsPlayer(), WorldObject::m_movementInfo, GraveyardStruct::Map, MAP_THE_OCULUS, MOVEMENTFLAG_MASK_MOVING, MOVEMENTFLAG_MASK_TURNING, MOVEMENTFLAG_ONTRANSPORT, PLAYER_FLAGS_IS_OUT_OF_BOUNDS, MovementInfo::pos, Unit::RemoveAurasWithInterruptFlags(), MovementInfo::RemoveMovementFlag(), Transport::RemovePassenger(), MovementInfo::TransportInfo::Reset(), Position::SetOrientation(), WorldObject::SetTransport(), sGraveyard, sScriptMgr, SynchronizeMovement(), Object::ToPlayer(), MovementInfo::transport, UNIT_STAND_STATE_STAND, Unit::UpdatePosition(), VEHICLE_SEAT_FLAG_ALLOW_TURNING, GraveyardStruct::x, GraveyardStruct::y, and GraveyardStruct::z.

Referenced by ProcessMovementInfo().

◆ HandleMoveSplineDoneOpcode()

void WorldSession::HandleMoveSplineDoneOpcode ( WorldPacket recvPacket)
204{
205 ObjectGuid guid; // used only for proper packet read
206 MovementInfo movementInfo; // used only for proper packet read
207 uint32 movementCounter; // spline counter
208
209 Unit* mover = _player->m_mover;
210
211 recvData >> guid.ReadAsPacked();
212 ReadMovementInfo(recvData, &movementInfo);
213 recvData >> movementCounter;
214
215 if (_player->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_TAXI_FLIGHT)) // taxi spline case
216 {
217 // in taxi flight packet received in 2 case:
218 // 1) end taxi path in far (multi-node) flight
219 // 2) switch from one map to other in case multim-map taxi path
220 // we need process only (1)
221
223 if (curDest)
224 {
225 TaxiNodesEntry const* curDestNode = sTaxiNodesStore.LookupEntry(curDest);
226
227 // far teleport case
228 if (curDestNode && curDestNode->map_id != GetPlayer()->GetMapId() && GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
229 {
230 if (FlightPathMovementGenerator* flight = dynamic_cast<FlightPathMovementGenerator*>(GetPlayer()->GetMotionMaster()->top()))
231 {
232 // short preparations to continue flight
233 flight->SetCurrentNodeAfterTeleport();
234 TaxiPathNodeEntry const* node = flight->GetPath()[flight->GetCurrentNode()];
235 flight->SkipCurrentNode();
236
237 GetPlayer()->TeleportTo(curDestNode->map_id, node->x, node->y, node->z, GetPlayer()->GetOrientation(), TELE_TO_NOT_LEAVE_TAXI);
238 }
239 }
240
241 return;
242 }
243
244 // at this point only 1 node is expected (final destination)
245 if (GetPlayer()->m_taxi.GetPath().size() != 1)
246 {
247 return;
248 }
249
251 GetPlayer()->SetFallInformation(GameTime::GetGameTime().count(), GetPlayer()->GetPositionZ());
252 if (GetPlayer()->pvpInfo.IsHostile)
253 {
254 GetPlayer()->CastSpell(GetPlayer(), 2479, true);
255 }
256 return;
257 }
258
259 if (mover->GetGUID() != guid)
260 return;
261
262 if (!_player->IsExpectingChangeTransport() || !mover->movespline || mover->movespline->GetId() != movementCounter)
263 return;
264
267 WriteMovementInfo(&data, &movementInfo);
268 mover->SendMessageToSet(&data, _player);
269}
DBCStorage< TaxiNodesEntry > sTaxiNodesStore(TaxiNodesEntryfmt)
@ FLIGHT_MOTION_TYPE
Definition MotionMaster.h:47
@ TELE_TO_NOT_LEAVE_TAXI
Definition Player.h:821
@ UNIT_FLAG_TAXI_FLIGHT
Definition UnitDefines.h:277
@ UNIT_FIELD_FLAGS
Definition UpdateFields.h:117
Definition WaypointMovementGenerator.h:101
uint32 GetId() const
Definition MoveSpline.h:117
bool HasFlag(uint16 index, uint32 flag) const
Definition Object.cpp:871
uint32 GetTaxiDestination() const
Definition PlayerTaxi.h:64
void SetFallInformation(uint32 time, float z)
Definition Player.h:2376
PlayerTaxi m_taxi
Definition Player.h:1158
void SetExpectingChangeTransport(bool state)
Definition Player.h:2677
void CleanupAfterTaxiFlight()
Definition Player.cpp:10435
Movement::MoveSpline * movespline
Definition Unit.h:2118
Definition DBCStructure.h:1953
uint32 map_id
Definition DBCStructure.h:1955

References _player, Unit::CastSpell(), Player::CleanupAfterTaxiFlight(), FLIGHT_MOTION_TYPE, GameTime::GetGameTime(), Object::GetGUID(), Movement::MoveSpline::GetId(), GetPlayer(), PlayerTaxi::GetTaxiDestination(), Object::HasFlag(), MovementInfo::HasMovementFlag(), Player::IsExpectingChangeTransport(), WorldObject::m_movementInfo, Player::m_mover, Player::m_taxi, TaxiNodesEntry::map_id, MOVEMENTFLAG_ROOT, Unit::movespline, MSG_MOVE_ROOT, MSG_MOVE_UNROOT, ObjectGuid::ReadAsPacked(), ReadMovementInfo(), WorldObject::SendMessageToSet(), Player::SetExpectingChangeTransport(), Player::SetFallInformation(), ByteBuffer::size(), sTaxiNodesStore, TELE_TO_NOT_LEAVE_TAXI, Player::TeleportTo(), UNIT_FIELD_FLAGS, UNIT_FLAG_TAXI_FLIGHT, WriteMovementInfo(), TaxiPathNodeEntry::x, TaxiPathNodeEntry::y, and TaxiPathNodeEntry::z.

Referenced by OpcodeTable::Initialize().

◆ HandleMoveTeleportAck()

void WorldSession::HandleMoveTeleportAck ( WorldPacket recvPacket)
275{
276 LOG_DEBUG("network", "MSG_MOVE_TELEPORT_ACK");
277
278 ObjectGuid guid;
279 recvData >> guid.ReadAsPacked();
280
281 uint32 flags, time;
282 recvData >> flags >> time; // unused
283 LOG_DEBUG("network.opcode", "Guid {}", guid.ToString());
284 LOG_DEBUG("network.opcode", "Flags {}, time {}", flags, time / IN_MILLISECONDS);
285
286 Player* plMover = _player->m_mover->ToPlayer();
287
288 if (!plMover || !plMover->IsBeingTeleportedNear())
289 return;
290
291 if (guid != plMover->GetGUID())
292 return;
293
294 plMover->SetSemaphoreTeleportNear(0);
295
296 uint32 old_zone = plMover->GetZoneId();
297
298 WorldLocation const& dest = plMover->GetTeleportDest();
299 Position oldPos(*plMover);
300
301 plMover->UpdatePosition(dest, true);
302
303 plMover->SetFallInformation(GameTime::GetGameTime().count(), dest.GetPositionZ());
304
305 // xinef: teleport pets if they are not unsummoned
306 if (Pet* pet = plMover->GetPet())
307 {
308 if (!pet->IsWithinDist3d(plMover, plMover->GetMap()->GetVisibilityRange() - 5.0f))
309 pet->NearTeleportTo(plMover->GetPositionX(), plMover->GetPositionY(), plMover->GetPositionZ(), pet->GetOrientation());
310 }
311
312 if (oldPos.GetExactDist2d(plMover) > 100.0f)
313 {
314 uint32 newzone, newarea;
315 plMover->GetZoneAndAreaId(newzone, newarea);
316 plMover->UpdateZone(newzone, newarea);
317
318 // new zone
319 if (old_zone != newzone)
320 {
321 // honorless target
322 if (plMover->pvpInfo.IsHostile)
323 plMover->CastSpell(plMover, 2479, true);
324
325 // in friendly area
326 else if (plMover->IsPvP() && !plMover->HasPlayerFlag(PLAYER_FLAGS_IN_PVP))
327 plMover->UpdatePvP(false, false);
328 }
329 }
330
331 // resummon pet
333
334 //lets process all delayed operations on successful teleport
336
338
339 // pussywizard: client forgets about losing control, resend it
340 if (plMover->HasUnitState(UNIT_STATE_FLEEING | UNIT_STATE_CONFUSED) || plMover->IsCharmed()) // only in such cases SetClientControl(self, false) is sent
341 plMover->SetClientControl(plMover, false, true);
342}
constexpr auto IN_MILLISECONDS
Definition Common.h:53
@ PLAYER_FLAGS_IN_PVP
Definition Player.h:468
@ UNIT_STATE_CONFUSED
Definition UnitDefines.h:184
@ UNIT_STATE_FLEEING
Definition UnitDefines.h:180
float GetVisibilityRange() const
Definition Map.h:198
void ReinitializeMovement()
Definition MotionMaster.cpp:952
WorldLocation & GetTeleportDest()
Definition Player.h:2112
void UpdatePvP(bool state, bool _override=false)
Definition PlayerUpdates.cpp:1530
void UpdateZone(uint32 newZone, uint32 newArea, bool force=false)
Definition PlayerUpdates.cpp:1253
void ProcessDelayedOperations()
Definition Player.cpp:1617
bool UpdatePosition(float x, float y, float z, float orientation, bool teleport=false) override
Definition PlayerUpdates.cpp:1159
void SetSemaphoreTeleportNear(time_t tm)
Definition Player.h:2116
PvPInfo pvpInfo
Definition Player.h:1867
bool IsBeingTeleportedNear() const
Definition Player.h:2114
void SetClientControl(Unit *target, bool allowMove, bool packetOnly=false)
Definition Player.cpp:12966
void ResummonPetTemporaryUnSummonedIfAny()
Definition Player.cpp:14377
bool IsCharmed() const
Definition Unit.h:1310
void GetZoneAndAreaId(uint32 &zoneid, uint32 &areaid) const
Definition Object.cpp:3127
Definition Position.h:27
bool IsHostile
Definition Player.h:347

References _player, Unit::CastSpell(), Position::GetExactDist2d(), GameTime::GetGameTime(), Object::GetGUID(), WorldObject::GetMap(), Unit::GetMotionMaster(), Player::GetPet(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GetTeleportDest(), Map::GetVisibilityRange(), WorldObject::GetZoneAndAreaId(), WorldObject::GetZoneId(), Player::HasPlayerFlag(), Unit::HasUnitState(), IN_MILLISECONDS, Player::IsBeingTeleportedNear(), Unit::IsCharmed(), PvPInfo::IsHostile, Player::IsPvP(), LOG_DEBUG, Player::m_mover, PLAYER_FLAGS_IN_PVP, Player::ProcessDelayedOperations(), Player::pvpInfo, ObjectGuid::ReadAsPacked(), MotionMaster::ReinitializeMovement(), Player::ResummonPetTemporaryUnSummonedIfAny(), Player::SetClientControl(), Player::SetFallInformation(), Player::SetSemaphoreTeleportNear(), Object::ToPlayer(), ObjectGuid::ToString(), UNIT_STATE_CONFUSED, UNIT_STATE_FLEEING, Player::UpdatePosition(), Player::UpdatePvP(), and Player::UpdateZone().

Referenced by OpcodeTable::Initialize().

◆ HandleMoveTimeSkippedOpcode()

void WorldSession::HandleMoveTimeSkippedOpcode ( WorldPacket recvData)
876{
877 LOG_DEBUG("network", "WORLD: Recvd CMSG_MOVE_TIME_SKIPPED");
878
879 ObjectGuid guid;
880 uint32 timeSkipped;
881 recvData >> guid.ReadAsPacked();
882 recvData >> timeSkipped;
883
884 Unit* mover = GetPlayer()->m_mover;
885
886 if (!mover)
887 {
888 LOG_ERROR("network.opcode", "WorldSession::HandleMoveTimeSkippedOpcode wrong mover state from the unit moved by the player [{}]", GetPlayer()->GetGUID().ToString());
889 return;
890 }
891
892 // prevent tampered movement data
893 if (guid != mover->GetGUID())
894 {
895 LOG_ERROR("network.opcode", "WorldSession::HandleMoveTimeSkippedOpcode wrong guid from the unit moved by the player [{}]", GetPlayer()->GetGUID().ToString());
896 return;
897 }
898
899 mover->m_movementInfo.time += timeSkipped;
900
901 WorldPacket data(MSG_MOVE_TIME_SKIPPED, recvData.size());
902 data << guid.WriteAsPacked();
903 data << timeSkipped;
904 GetPlayer()->SendMessageToSet(&data, false);
905}
@ MSG_MOVE_TIME_SKIPPED
Definition Opcodes.h:823
uint32 time
Definition Object.h:294

References Object::GetGUID(), GetPlayer(), LOG_DEBUG, LOG_ERROR, WorldObject::m_movementInfo, Player::m_mover, MSG_MOVE_TIME_SKIPPED, ObjectGuid::ReadAsPacked(), Player::SendMessageToSet(), ByteBuffer::size(), MovementInfo::time, and ObjectGuid::WriteAsPacked().

Referenced by OpcodeTable::Initialize().

◆ HandleMoveWorldportAck()

void WorldSession::HandleMoveWorldportAck ( )
52{
53 // ignore unexpected far teleports
54 if (!GetPlayer()->IsBeingTeleportedFar())
55 return;
56
58
59 // get the teleport destination
60 WorldLocation const& loc = GetPlayer()->GetTeleportDest();
61
62 // possible errors in the coordinate validity check
64 {
65 KickPlayer("!MapMgr::IsValidMapCoord(loc)");
66 return;
67 }
68
69 // get the destination map entry, not the current one, this will fix homebind and reset greeting
70 MapEntry const* mEntry = sMapStore.LookupEntry(loc.GetMapId());
71 InstanceTemplate const* mInstance = sObjectMgr->GetInstanceTemplate(loc.GetMapId());
72
73 Map* oldMap = GetPlayer()->GetMap();
74 if (GetPlayer()->IsInWorld())
75 {
76 LOG_ERROR("network.opcode", "Player (Name {}) is still in world when teleported from map {} to new map {}", GetPlayer()->GetName(), oldMap->GetId(), loc.GetMapId());
77 oldMap->RemovePlayerFromMap(GetPlayer(), false);
78 }
79
80 // reset instance validity, except if going to an instance inside an instance
81 if (!GetPlayer()->m_InstanceValid && !mInstance)
82 {
83 GetPlayer()->m_InstanceValid = true;
84 // pussywizard: m_InstanceValid can be false only by leaving a group in an instance => so remove temp binds that could not be removed because player was still on the map!
85 if (!sInstanceSaveMgr->PlayerIsPermBoundToInstance(GetPlayer()->GetGUID(), oldMap->GetId(), oldMap->GetDifficulty()))
86 sInstanceSaveMgr->PlayerUnbindInstance(GetPlayer()->GetGUID(), oldMap->GetId(), oldMap->GetDifficulty(), true);
87 }
88
89 // relocate the player to the teleport destination
90 Map* newMap = sMapMgr->CreateMap(loc.GetMapId(), GetPlayer());
91 // the CanEnter checks are done in TeleporTo but conditions may change
92 // while the player is in transit, for example the map may get full
93 if (!newMap || newMap->CannotEnter(GetPlayer(), false))
94 {
95 LOG_ERROR("network.opcode", "Map {} could not be created for player {}, porting player to homebind", loc.GetMapId(), GetPlayer()->GetGUID().ToString());
96 GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
97 return;
98 }
99
100 float z = loc.GetPositionZ() + GetPlayer()->GetHoverHeight();
101 GetPlayer()->Relocate(loc.GetPositionX(), loc.GetPositionY(), z, loc.GetOrientation());
102
103 GetPlayer()->ResetMap();
104 GetPlayer()->SetMap(newMap);
105
107
109
110 if (GetPlayer()->GetPendingFlightChange() <= GetPlayer()->GetMapChangeOrderCounter())
111 {
112 if (!GetPlayer()->HasIncreaseMountedFlightSpeedAura() && !GetPlayer()->HasFlyAura())
114 }
115
116 if (!GetPlayer()->GetMap()->AddPlayerToMap(GetPlayer()))
117 {
118 LOG_ERROR("network.opcode", "WORLD: failed to teleport player {} ({}) to map {} because of unknown reason!",
119 GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString(), loc.GetMapId());
120 GetPlayer()->ResetMap();
121 GetPlayer()->SetMap(oldMap);
122 GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
123 return;
124 }
125
126 oldMap->AfterPlayerUnlinkFromMap();
127
128 // pussywizard: transport teleport couldn't teleport us to the same map (some other teleport pending, reqs not met, etc.), but we still have transport set until player moves! clear it if map differs (crashfix)
129 if (Transport* t = _player->GetTransport())
130 if (!t->IsInMap(_player))
131 {
132 t->RemovePassenger(_player);
133 _player->m_transport = nullptr;
136 }
137
139 _player->GetThreatMgr().RemoveMeFromThreatLists(); // pussywizard: multithreading crashfix
140
141 CellCoord pair(Acore::ComputeCellCoord(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY()));
142 Cell cell(pair);
143 if (!GridCoord(cell.GridX(), cell.GridY()).IsCoordValid())
144 {
145 KickPlayer("!GridCoord(cell.GridX(), cell.GridY()).IsCoordValid()");
146 return;
147 }
148 newMap->LoadGrid(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
149
150 // pussywizard: player supposed to enter bg map
151 if (_player->InBattleground())
152 {
153 // but landed on another map, cleanup data
154 if (!mEntry->IsBattlegroundOrArena())
156 // everything ok
157 else if (Battleground* bg = _player->GetBattleground())
158 {
159 if (_player->IsInvitedForBattlegroundInstance()) // GMs are not invited, so they are not added to participants
160 bg->AddPlayer(_player);
161 }
162 }
163
164 // pussywizard: arena spectator stuff
165 {
166 if (newMap->IsBattleArena() && ((BattlegroundMap*)newMap)->GetBG() && _player->HasPendingSpectatorForBG(((BattlegroundMap*)newMap)->GetInstanceId()))
167 {
169 _player->SetIsSpectator(true);
171 ((BattlegroundMap*)newMap)->GetBG()->AddSpectator(_player);
173 }
174 else
175 _player->SetIsSpectator(false);
176
178
179 if (uint32 inviteInstanceId = _player->GetPendingSpectatorInviteInstanceId())
180 {
181 if (Battleground* tbg = sBattlegroundMgr->GetBattleground(inviteInstanceId, BATTLEGROUND_TYPE_NONE))
182 tbg->RemoveToBeTeleported(_player->GetGUID());
184 }
185 }
186
187 // xinef: do this again, player can be teleported inside bg->AddPlayer(_player)!!!!
188 CellCoord pair2(Acore::ComputeCellCoord(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY()));
189 Cell cell2(pair2);
190 if (!GridCoord(cell2.GridX(), cell2.GridY()).IsCoordValid())
191 {
192 KickPlayer("!GridCoord(cell2.GridX(), cell2.GridY()).IsCoordValid()");
193 return;
194 }
195 newMap->LoadGrid(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
196
198
199 // flight fast teleport case
200 if (GetPlayer()->IsInFlight())
201 {
202 if (!GetPlayer()->InBattleground())
203 {
204 // short preparations to continue flight
205 MovementGenerator* movementGenerator = GetPlayer()->GetMotionMaster()->top();
206 movementGenerator->Initialize(GetPlayer());
207 return;
208 }
209
210 // battleground state prepare, stop flight
213 }
214
215 // resurrect character at enter into instance where his corpse exist after add to map
216 Corpse* corpse = GetPlayer()->GetMap()->GetCorpseByPlayer(GetPlayer()->GetGUID());
217 if (corpse && corpse->GetType() != CORPSE_BONES)
218 {
219 if (mEntry->IsDungeon())
220 {
221 GetPlayer()->ResurrectPlayer(0.5f);
223 }
224 }
225
226 if (!corpse && mEntry->IsDungeon())
227 {
228 // resurrect character upon entering instance when the corpse is not available anymore
229 if (GetPlayer()->GetCorpseLocation().GetMapId() == mEntry->MapID)
230 {
231 GetPlayer()->ResurrectPlayer(0.5f);
233 }
234 }
235
236 bool allowMount = !mEntry->IsDungeon() || mEntry->IsBattlegroundOrArena();
237 if (mInstance)
238 {
239 Difficulty diff = GetPlayer()->GetDifficulty(mEntry->IsRaid());
240 if (MapDifficulty const* mapDiff = GetMapDifficultyData(mEntry->MapID, diff))
241 if (mapDiff->resetTime)
242 if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(mEntry->MapID, diff))
243 {
244 uint32 timeleft = uint32(timeReset - GameTime::GetGameTime().count());
245 GetPlayer()->SendInstanceResetWarning(mEntry->MapID, diff, timeleft, true);
246 }
247 allowMount = mInstance->AllowMount;
248 }
249
250 // mount allow check
251 if (!allowMount)
253
254 // update zone immediately, otherwise leave channel will cause crash in mtmap
255 uint32 newzone, newarea;
256 GetPlayer()->GetZoneAndAreaId(newzone, newarea);
257 GetPlayer()->UpdateZone(newzone, newarea);
258
259 // honorless target
260 if (GetPlayer()->pvpInfo.IsHostile)
261 GetPlayer()->CastSpell(GetPlayer(), 2479, true);
262
263 // in friendly area
264 else if (GetPlayer()->IsPvP() && !GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_IN_PVP))
265 GetPlayer()->UpdatePvP(false, false);
266
267 // resummon pet
269
270 //lets process all delayed operations on successful teleport
272}
#define SPECTATOR_ADDON_PREFIX
Definition ArenaSpectator.h:35
@ CORPSE_BONES
Definition Corpse.h:28
MapDifficulty const * GetMapDifficultyData(uint32 mapId, Difficulty difficulty)
Definition DBCStores.cpp:761
CoordPair< MAX_NUMBER_OF_GRIDS > GridCoord
Definition GridDefines.h:171
@ BATTLEGROUND_TYPE_NONE
Definition SharedDefines.h:3736
Definition Map.h:742
CorpseType GetType() const
Definition Corpse.h:72
static bool IsValidMapCoord(uint32 mapid, Position const &pos)
Definition MapMgr.h:90
virtual void RemovePlayerFromMap(Player *, bool)
Definition Map.cpp:711
void LoadGrid(float x, float y)
Definition Map.cpp:213
virtual void AfterPlayerUnlinkFromMap()
Definition Map.cpp:732
virtual EnterState CannotEnter(Player *, bool)
Definition Map.h:287
uint32 GetId() const
Definition Map.h:232
Corpse * GetCorpseByPlayer(ObjectGuid const &ownerGuid) const
Definition Map.h:369
Difficulty GetDifficulty() const
Definition Map.h:292
_Ty top() const
Definition MotionMaster.h:176
void MovementExpired(bool reset=true)
Definition MotionMaster.h:206
Definition MovementGenerator.h:28
virtual void Initialize(Unit *)=0
bool HasPendingSpectatorForBG(uint32 bgInstanceId) const
Definition Player.h:2620
void SendInitialPacketsAfterAddToMap()
Definition Player.cpp:11649
bool m_InstanceValid
Definition Player.h:2477
void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool onEnterMap)
Definition Player.cpp:11790
bool IsInvitedForBattlegroundInstance() const
Definition Player.h:2297
Difficulty GetDifficulty(bool isRaid) const
Definition Player.h:1940
void SendInitialPacketsBeforeAddToMap()
Definition Player.cpp:11592
void ResetMap() override
Definition Player.cpp:14898
void RemoveCorpse()
Definition Player.cpp:4597
void ClearReceivedSpectatorResetFor()
Definition Player.h:2624
void SetPendingSpectatorInviteInstanceId(uint32 bgInstanceId)
Definition Player.h:2621
void SetIsSpectator(bool on)
Definition Player.cpp:15599
void SetSemaphoreTeleportFar(time_t tm)
Definition Player.h:2117
void SetMap(Map *map) override
Definition Player.cpp:14910
void SetPendingSpectatorForBG(uint32 bgInstanceId)
Definition Player.h:2619
uint32 GetPendingSpectatorInviteInstanceId() const
Definition Player.h:2622
void RemoveMeFromThreatLists()
Definition ThreatManager.cpp:789
bool IsThreateningAnyone(bool includeOffline=false) const
Definition ThreatManager.cpp:355
float GetHoverHeight() const
Definition Unit.h:1720
ThreatManager & GetThreatMgr()
Definition Unit.h:951
void UpdatePositionData()
Definition Object.cpp:1179
Transport * m_transport
Definition Object.h:753
CellCoord ComputeCellCoord(float x, float y)
Definition GridDefines.h:197
AC_GAME_API void HandleResetCommand(Player *player)
Definition ArenaSpectator.cpp:227
void SendCommand(T *o, Format &&fmt, Args &&... args)
Definition ArenaSpectator.h:47
Definition Cell.h:45
Definition Map.h:124
bool AllowMount
Definition Map.h:127
Definition DBCStructure.h:2222
uint32 MapID
Definition DBCStructure.h:1326
bool IsBattlegroundOrArena() const
Definition DBCStructure.h:1357
bool IsDungeon() const
Definition DBCStructure.h:1351
void Relocate(float x, float y)
Definition Position.h:77

References _player, Map::AfterPlayerUnlinkFromMap(), InstanceTemplate::AllowMount, BATTLEGROUND_TYPE_NONE, Map::CannotEnter(), Unit::CastSpell(), Player::CleanupAfterTaxiFlight(), Player::ClearReceivedSpectatorResetFor(), Acore::ComputeCellCoord(), CORPSE_BONES, Player::GetBattleground(), Map::GetCorpseByPlayer(), Map::GetDifficulty(), Player::GetDifficulty(), GameTime::GetGameTime(), Object::GetGUID(), Unit::GetHoverHeight(), Map::GetId(), WorldObject::GetMap(), GetMapDifficultyData(), WorldLocation::GetMapId(), Unit::GetMotionMaster(), Position::GetOrientation(), Player::GetPendingSpectatorInviteInstanceId(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GetTeleportDest(), Unit::GetThreatMgr(), WorldObject::GetTransport(), Corpse::GetType(), WorldObject::GetZoneAndAreaId(), Cell::GridX(), Cell::GridY(), ArenaSpectator::HandleResetCommand(), Player::HasPendingSpectatorForBG(), Player::InBattleground(), MovementGenerator::Initialize(), Map::IsBattleArena(), MapEntry::IsBattlegroundOrArena(), MapEntry::IsDungeon(), Player::IsInvitedForBattlegroundInstance(), MapEntry::IsRaid(), ThreatManager::IsThreateningAnyone(), MapMgr::IsValidMapCoord(), KickPlayer(), Map::LoadGrid(), LOG_ERROR, Player::m_InstanceValid, WorldObject::m_movementInfo, WorldObject::m_transport, MapEntry::MapID, MotionMaster::MovementExpired(), MOVEMENTFLAG_CAN_FLY, MOVEMENTFLAG_ONTRANSPORT, PLAYER_FLAGS_IN_PVP, PLAYER_MAX_BATTLEGROUND_QUEUES, Player::ProcessDelayedOperations(), Position::Relocate(), Unit::RemoveAurasByType(), Player::RemoveCorpse(), ThreatManager::RemoveMeFromThreatLists(), MovementInfo::RemoveMovementFlag(), Map::RemovePlayerFromMap(), MovementInfo::TransportInfo::Reset(), Player::ResetMap(), Player::ResummonPetTemporaryUnSummonedIfAny(), Player::ResurrectPlayer(), sBattlegroundMgr, ArenaSpectator::SendCommand(), Player::SendInitialPacketsAfterAddToMap(), Player::SendInitialPacketsBeforeAddToMap(), Player::SendInstanceResetWarning(), Player::SetBattlegroundId(), Player::SetIsSpectator(), Player::SetMap(), Player::SetPendingSpectatorForBG(), Player::SetPendingSpectatorInviteInstanceId(), Player::SetSemaphoreTeleportFar(), sInstanceSaveMgr, sMapMgr, sMapStore, sObjectMgr, Player::SpawnCorpseBones(), SPECTATOR_ADDON_PREFIX, SPELL_AURA_MOUNTED, TEAM_NEUTRAL, Player::TeleportTo(), MotionMaster::top(), MovementInfo::transport, WorldObject::UpdatePositionData(), Player::UpdatePvP(), and Player::UpdateZone().

Referenced by HandleMoveWorldportAckOpcode(), and LogoutPlayer().

◆ HandleMoveWorldportAckOpcode()

void WorldSession::HandleMoveWorldportAckOpcode ( WorldPacket recvPacket)
46{
47 LOG_DEBUG("network", "WORLD: got MSG_MOVE_WORLDPORT_ACK.");
49}
void HandleMoveWorldportAck()
Definition MovementHandler.cpp:51

References HandleMoveWorldportAck(), and LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleNameQueryOpcode()

void WorldSession::HandleNameQueryOpcode ( WorldPackets::Query::NameQuery packet)
65{
66 // This is disable by default to prevent lots of console spam
67 // LOG_INFO("network.opcode", "HandleNameQueryOpcode {}", guid);
68
70}
ObjectGuid Guid
Definition QueryPackets.h:35
void SendNameQueryOpcode(ObjectGuid guid)
Definition QueryHandler.cpp:32

References WorldPackets::Query::NameQuery::Guid, and SendNameQueryOpcode().

Referenced by OpcodeTable::Initialize().

◆ HandleNextCinematicCamera()

void WorldSession::HandleNextCinematicCamera ( WorldPacket recvPacket)
947{
948 // Sent by client when cinematic actually begun. So we begin the server side process
950}
void StartCinematicCamera()
Definition CinematicMgr.cpp:38

References Player::GetCinematicMgr(), GetPlayer(), and CinematicMgr::StartCinematicCamera().

Referenced by OpcodeTable::Initialize().

◆ HandleNpcTextQueryOpcode()

void WorldSession::HandleNpcTextQueryOpcode ( WorldPacket recvPacket)
275{
276 uint32 textID;
277 ObjectGuid guid;
278
279 recvData >> textID;
280 LOG_DEBUG("network", "WORLD: CMSG_NPC_TEXT_QUERY TextId: {}", textID);
281
282 recvData >> guid;
283
284 GossipText const* gossip = sObjectMgr->GetGossipText(textID);
285
286 WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size
287 data << textID;
288
289 if (!gossip)
290 {
291 for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
292 {
293 data << float(0);
294 data << "Greetings $N";
295 data << "Greetings $N";
296 data << uint32(0);
297 data << uint32(0);
298 data << uint32(0);
299 data << uint32(0);
300 data << uint32(0);
301 data << uint32(0);
302 data << uint32(0);
303 }
304 }
305 else
306 {
307 std::string text0[MAX_GOSSIP_TEXT_OPTIONS], text1[MAX_GOSSIP_TEXT_OPTIONS];
309
310 for (uint8 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
311 {
312 BroadcastText const* bct = sObjectMgr->GetBroadcastText(gossip->Options[i].BroadcastTextID);
313 if (bct)
314 {
315 text0[i] = bct->GetText(locale, GENDER_MALE, true);
316 text1[i] = bct->GetText(locale, GENDER_FEMALE, true);
317 }
318 else
319 {
320 text0[i] = gossip->Options[i].Text_0;
321 text1[i] = gossip->Options[i].Text_1;
322 }
323
324 if (locale != DEFAULT_LOCALE && !bct)
325 {
326 if (NpcTextLocale const* npcTextLocale = sObjectMgr->GetNpcTextLocale(textID))
327 {
328 ObjectMgr::GetLocaleString(npcTextLocale->Text_0[i], locale, text0[i]);
329 ObjectMgr::GetLocaleString(npcTextLocale->Text_1[i], locale, text1[i]);
330 }
331 }
332
333 data << gossip->Options[i].Probability;
334
335 if (text0[i].empty())
336 data << text1[i];
337 else
338 data << text0[i];
339
340 if (text1[i].empty())
341 data << text0[i];
342 else
343 data << text1[i];
344
345 data << gossip->Options[i].Language;
346
347 for (uint8 j = 0; j < MAX_GOSSIP_TEXT_EMOTES; ++j)
348 {
349 data << gossip->Options[i].Emotes[j]._Delay;
350 data << gossip->Options[i].Emotes[j]._Emote;
351 }
352 }
353 }
354
355 SendPacket(&data);
356
357 LOG_DEBUG("network", "WORLD: Sent SMSG_NPC_TEXT_UPDATE");
358}
#define DEFAULT_LOCALE
Definition Common.h:131
#define MAX_GOSSIP_TEXT_OPTIONS
Definition NPCHandler.h:42
#define MAX_GOSSIP_TEXT_EMOTES
Definition NPCHandler.h:30
@ GENDER_MALE
Definition SharedDefines.h:61
@ GENDER_FEMALE
Definition SharedDefines.h:62
@ SMSG_NPC_TEXT_UPDATE
Definition Opcodes.h:414
Definition ObjectMgr.h:437
std::string const & GetText(LocaleConstant locale=DEFAULT_LOCALE, uint8 gender=GENDER_MALE, bool forceGender=false) const
Definition ObjectMgr.h:459
std::string Text_0
Definition NPCHandler.h:34
QEmote Emotes[MAX_GOSSIP_TEXT_EMOTES]
Definition NPCHandler.h:39
uint32 Language
Definition NPCHandler.h:37
float Probability
Definition NPCHandler.h:38
uint32 BroadcastTextID
Definition NPCHandler.h:36
std::string Text_1
Definition NPCHandler.h:35
Definition NPCHandler.h:45
GossipTextOption Options[MAX_GOSSIP_TEXT_OPTIONS]
Definition NPCHandler.h:46
Definition NPCHandler.h:55
uint32 _Emote
Definition NPCHandler.h:26
uint32 _Delay
Definition NPCHandler.h:27

References QEmote::_Delay, QEmote::_Emote, GossipTextOption::BroadcastTextID, DEFAULT_LOCALE, GossipTextOption::Emotes, GENDER_FEMALE, GENDER_MALE, ObjectMgr::GetLocaleString(), GetSessionDbLocaleIndex(), BroadcastText::GetText(), GossipTextOption::Language, LOG_DEBUG, MAX_GOSSIP_TEXT_EMOTES, MAX_GOSSIP_TEXT_OPTIONS, GossipText::Options, GossipTextOption::Probability, SendPacket(), SMSG_NPC_TEXT_UPDATE, sObjectMgr, GossipTextOption::Text_0, and GossipTextOption::Text_1.

Referenced by OpcodeTable::Initialize().

◆ HandleOfferPetitionOpcode()

void WorldSession::HandleOfferPetitionOpcode ( WorldPacket recvData)
567{
568 LOG_DEBUG("network", "Received opcode CMSG_OFFER_PETITION"); // ok
569
570 ObjectGuid petitionguid, plguid;
571 uint32 junk;
572 Player* player;
573 recvData >> junk; // this is not petition type!
574 recvData >> petitionguid; // petition guid
575 recvData >> plguid; // player guid
576
578 if (!player)
579 return;
580
581 Petition const* petition = sPetitionMgr->GetPetition(petitionguid);
582 if (!petition)
583 return;
584
585 if (petition->petitionType != GUILD_CHARTER_TYPE)
586 {
587 if (GetPlayer()->GetTeamId() != player->GetTeamId() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA))
588 {
590 return;
591 }
592
593 if (player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
594 {
595 // player is too low level to join an arena team
597 return;
598 }
599
601 if (slot >= MAX_ARENA_SLOT)
602 return;
603
604 if (player->GetArenaTeamId(slot))
605 {
606 // player is already in an arena team
608 return;
609 }
610
611 if (player->GetArenaTeamIdInvited())
612 {
614 return;
615 }
616 }
617 else
618 {
619 if (GetPlayer()->GetTeamId() != player->GetTeamId() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
620 {
622 return;
623 }
624
625 if (player->GetGuildId())
626 {
628 return;
629 }
630
631 if (player->GetGuildIdInvited())
632 {
634 return;
635 }
636 }
637
638 Signatures const* signatures = sPetitionMgr->GetSignature(petitionguid);
639 uint8 signs = signatures ? signatures->signatureMap.size() : 0;
640
641 WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8 + 8 + 4 + signs + signs * 12));
642 data << petitionguid; // petition guid
643 data << _player->GetGUID(); // owner guid
644 data << uint32(petition->petitionId); // guild/team id (31-bit safe)
645 data << uint8(signs); // sign's count
646
647 if (signs)
648 for (SignatureMap::const_iterator itr = signatures->signatureMap.begin(); itr != signatures->signatureMap.end(); ++itr)
649 {
650 data << itr->first; // Player GUID
651 data << uint32(0); // there 0 ...
652 }
653
654 player->SendDirectMessage(&data);
655}
@ GUILD_COMMAND_CREATE
Definition Guild.h:99
@ ERR_ALREADY_IN_GUILD_S
Definition Guild.h:122
@ ERR_GUILD_NOT_ALLIED
Definition Guild.h:132
@ ERR_ALREADY_INVITED_TO_GUILD_S
Definition Guild.h:124
#define sPetitionMgr
Definition PetitionMgr.h:104
static uint8 GetSlotByType(uint32 type)
Definition ArenaTeam.cpp:624
uint32 GetGuildIdInvited()
Definition Player.h:1923
@ SMSG_PETITION_SHOW_SIGNATURES
Definition Opcodes.h:477
@ GUILD_CHARTER_TYPE
Definition WorldSession.h:286
Definition PetitionMgr.h:40
uint8 petitionType
Definition PetitionMgr.h:48
uint32 petitionId
Definition PetitionMgr.h:44
Definition PetitionMgr.h:54
SignatureMap signatureMap
Definition PetitionMgr.h:57

References _player, CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA, CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD, CONFIG_MAX_PLAYER_LEVEL, ERR_ALREADY_IN_ARENA_TEAM_S, ERR_ALREADY_IN_GUILD_S, ERR_ALREADY_INVITED_TO_ARENA_TEAM_S, ERR_ALREADY_INVITED_TO_GUILD_S, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_INVITE_SS, ERR_ARENA_TEAM_NOT_ALLIED, ERR_ARENA_TEAM_TARGET_TOO_LOW_S, ERR_GUILD_NOT_ALLIED, ObjectAccessor::FindConnectedPlayer(), Player::GetArenaTeamId(), Player::GetArenaTeamIdInvited(), Object::GetGUID(), Player::GetGuildId(), Player::GetGuildIdInvited(), Unit::GetLevel(), WorldObject::GetName(), GetPlayer(), ArenaTeam::GetSlotByType(), Player::GetTeamId(), GetTeamId(), GUILD_CHARTER_TYPE, GUILD_COMMAND_CREATE, GUILD_COMMAND_INVITE, LOG_DEBUG, MAX_ARENA_SLOT, Petition::petitionId, Petition::petitionType, SendArenaTeamCommandResult(), Guild::SendCommandResult(), Player::SendDirectMessage(), Signatures::signatureMap, SMSG_PETITION_SHOW_SIGNATURES, sPetitionMgr, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleOpenItemOpcode()

void WorldSession::HandleOpenItemOpcode ( WorldPacket recvPacket)
205{
206 LOG_DEBUG("network", "WORLD: CMSG_OPEN_ITEM packet, data length = {}", (uint32)recvPacket.size());
207
208 Player* pUser = _player;
209
210 // ignore for remote control state
211 if (pUser->m_mover != pUser)
212 return;
213
214 // xinef: additional check, client outputs message on its own
215 if (!pUser->IsAlive())
216 {
217 pUser->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, nullptr, nullptr);
218 return;
219 }
220
221 uint8 bagIndex, slot;
222
223 recvPacket >> bagIndex >> slot;
224
225 LOG_DEBUG("network.opcode", "bagIndex: {}, slot: {}", bagIndex, slot);
226
227 Item* item = pUser->GetItemByPos(bagIndex, slot);
228 if (!item)
229 {
230 pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
231 return;
232 }
233
234 ItemTemplate const* proto = item->GetTemplate();
235 if (!proto)
236 {
237 pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, nullptr);
238 return;
239 }
240
241 // Verify that the bag is an actual bag or wrapped item that can be used "normally"
242 if (!proto->HasFlag(ITEM_FLAG_HAS_LOOT) && !item->IsWrapped())
243 {
244 pUser->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, item, nullptr);
245 LOG_ERROR("network.opcode", "Possible hacking attempt: Player {} [{}] tried to open item [{}, entry: {}] which is not openable!",
246 pUser->GetName(), pUser->GetGUID().ToString(), item->GetGUID().ToString(), proto->ItemId);
247 return;
248 }
249
250 // locked item
251 uint32 lockId = proto->LockID;
252 if (lockId)
253 {
254 LockEntry const* lockInfo = sLockStore.LookupEntry(lockId);
255
256 if (!lockInfo)
257 {
258 pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, nullptr);
259 LOG_ERROR("network.opcode", "WORLD::OpenItem: item [{}] has an unknown lockId: {}!", item->GetGUID().ToString(), lockId);
260 return;
261 }
262
263 // was not unlocked yet
264 if (item->IsLocked())
265 {
266 pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, nullptr);
267 return;
268 }
269 }
270
271 if (sScriptMgr->OnPlayerBeforeOpenItem(pUser, item))
272 {
273 if (item->IsWrapped())// wrapped?
274 {
276 stmt->SetData(0, item->GetGUID().GetCounter());
278 .WithPreparedCallback(std::bind(&WorldSession::HandleOpenWrappedItemCallback, this, bagIndex, slot, item->GetGUID().GetCounter(), std::placeholders::_1)));
279 }
280 else
281 {
282 pUser->SendLoot(item->GetGUID(), LOOT_CORPSE);
283 }
284 }
285}
@ CHAR_SEL_CHARACTER_GIFT_BY_ITEM
Definition CharacterDatabase.h:131
DBCStorage< LockEntry > sLockStore(LockEntryfmt)
@ EQUIP_ERR_ITEM_LOCKED
Definition Item.h:83
@ EQUIP_ERR_YOU_ARE_DEAD
Definition Item.h:85
@ EQUIP_ERR_CANT_DO_RIGHT_NOW
Definition Item.h:86
bool IsWrapped() const
Definition Item.h:263
bool IsLocked() const
Definition Item.h:253
void HandleOpenWrappedItemCallback(uint8 bagIndex, uint8 slot, ObjectGuid::LowType itemLowGUID, PreparedQueryResult result)
Definition SpellHandler.cpp:287
Definition DBCStructure.h:1308

References _player, _queryProcessor, AsyncCallbackProcessor< T >::AddCallback(), CHAR_SEL_CHARACTER_GIFT_BY_ITEM, CharacterDatabase, EQUIP_ERR_CANT_DO_RIGHT_NOW, EQUIP_ERR_ITEM_LOCKED, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_YOU_ARE_DEAD, ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetItemByPos(), WorldObject::GetName(), Item::GetTemplate(), HandleOpenWrappedItemCallback(), ItemTemplate::HasFlag(), Unit::IsAlive(), Item::IsLocked(), Item::IsWrapped(), ITEM_FLAG_HAS_LOOT, ItemTemplate::ItemId, ItemTemplate::LockID, LOG_DEBUG, LOG_ERROR, LOOT_CORPSE, Player::m_mover, Player::SendEquipError(), Player::SendLoot(), PreparedStatementBase::SetData(), ByteBuffer::size(), sLockStore, sScriptMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleOpenWrappedItemCallback()

void WorldSession::HandleOpenWrappedItemCallback ( uint8  bagIndex,
uint8  slot,
ObjectGuid::LowType  itemLowGUID,
PreparedQueryResult  result 
)
288{
289 if (!GetPlayer())
290 return;
291
292 Item* item = GetPlayer()->GetItemByPos(bagIndex, slot);
293 if (!item)
294 return;
295
296 if (item->GetGUID().GetCounter() != itemLowGUID || !item->IsWrapped()) // during getting result, gift was swapped with another item
297 return;
298
299 if (!result)
300 {
301 LOG_ERROR("network", "Wrapped item {} don't have record in character_gifts table and will deleted", item->GetGUID().ToString());
302 GetPlayer()->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
303 return;
304 }
305
306 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
307
308 Field* fields = result->Fetch();
309 uint32 entry = fields[0].Get<uint32>();
310 uint32 flags = fields[1].Get<uint32>();
311
313 item->SetEntry(entry);
314 item->SetUInt32Value(ITEM_FIELD_FLAGS, flags);
316
319
321 stmt->SetData(0, item->GetGUID().GetCounter());
322 trans->Append(stmt);
323
324 CharacterDatabase.CommitTransaction(trans);
325}
@ CHAR_DEL_GIFT
Definition CharacterDatabase.h:130
void SetEntry(uint32 entry)
Definition Object.h:118

References CHAR_DEL_GIFT, CharacterDatabase, Player::DestroyItem(), ObjectGuid::Empty, Field::Get(), Item::GetBagSlot(), ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetItemByPos(), GetPlayer(), Item::GetSlot(), Item::GetTemplate(), Item::IsWrapped(), ITEM_CHANGED, ITEM_FIELD_FLAGS, ITEM_FIELD_GIFTCREATOR, ITEM_FIELD_MAXDURABILITY, LOG_ERROR, ItemTemplate::MaxDurability, Player::SaveInventoryAndGoldToDB(), PreparedStatementBase::SetData(), Object::SetEntry(), Object::SetGuidValue(), Item::SetState(), Object::SetUInt32Value(), and ObjectGuid::ToString().

Referenced by HandleOpenItemOpcode().

◆ HandleOptOutOfLootOpcode()

void WorldSession::HandleOptOutOfLootOpcode ( WorldPacket recvData)
1131{
1132 uint32 passOnLoot;
1133 recvData >> passOnLoot; // 1 always pass, 0 do not pass
1134
1135 if (!GetPlayer())
1136 return;
1137
1138 GetPlayer()->SetPassOnGroupLoot(passOnLoot);
1139}
void SetPassOnGroupLoot(bool bPassOnGroupLoot)
Definition Player.h:2529

References GetPlayer(), and Player::SetPassOnGroupLoot().

Referenced by OpcodeTable::Initialize().

◆ HandlePageTextQueryOpcode()

void WorldSession::HandlePageTextQueryOpcode ( WorldPacket recvPacket)

Only static data is sent in this packet !!!

362{
363 uint32 pageID;
364 recvData >> pageID;
365 recvData.read_skip<uint64>(); // guid
366
367 while (pageID)
368 {
369 PageText const* pageText = sObjectMgr->GetPageText(pageID);
370 // guess size
372 data << pageID;
373
374 if (!pageText)
375 {
376 data << "Item page missing.";
377 data << uint32(0);
378 pageID = 0;
379 }
380 else
381 {
382 std::string Text = pageText->Text;
383
384 int loc_idx = GetSessionDbLocaleIndex();
385 if (loc_idx >= 0)
386 if (PageTextLocale const* player = sObjectMgr->GetPageTextLocale(pageID))
387 ObjectMgr::GetLocaleString(player->Text, loc_idx, Text);
388
389 data << Text;
390 data << pageText->NextPage;
391 pageID = pageText->NextPage;
392 }
393 SendPacket(&data);
394
395 LOG_DEBUG("network", "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE");
396 }
397}
Text
Definition boss_pyroguard_emberseer.cpp:26
@ SMSG_PAGE_TEXT_QUERY_RESPONSE
Definition Opcodes.h:121
Definition NPCHandler.h:50
Definition ObjectMgr.h:60
std::string Text
Definition ObjectMgr.h:61
uint32 NextPage
Definition ObjectMgr.h:62

References ObjectMgr::GetLocaleString(), GetSessionDbLocaleIndex(), LOG_DEBUG, PageText::NextPage, ByteBuffer::read_skip(), SendPacket(), SMSG_PAGE_TEXT_QUERY_RESPONSE, sObjectMgr, and PageText::Text.

Referenced by OpcodeTable::Initialize().

◆ HandlePartyAssignmentOpcode()

void WorldSession::HandlePartyAssignmentOpcode ( WorldPacket recvData)
716{
717 Group* group = GetPlayer()->GetGroup();
718 if (!group)
719 return;
720
721 ObjectGuid senderGuid = GetPlayer()->GetGUID();
722 if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
723 return;
724
725 uint8 assignment;
726 bool apply;
727 ObjectGuid guid;
728 recvData >> assignment >> apply;
729 recvData >> guid;
730
731 switch (assignment)
732 {
735 group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_MAINASSIST);
736 break;
738 group->RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINTANK); // Remove main assist flag from current if any.
739 group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_MAINTANK);
740 default:
741 break;
742 }
743
744 group->SendUpdate();
745}
@ GROUP_ASSIGN_MAINASSIST
Definition Group.h:81
@ GROUP_ASSIGN_MAINTANK
Definition Group.h:80
@ MEMBER_FLAG_MAINASSIST
Definition Group.h:75
@ MEMBER_FLAG_MAINTANK
Definition Group.h:74
void RemoveUniqueGroupMemberFlag(GroupMemberFlags flag)
Definition Group.cpp:2592

References Player::GetGroup(), Object::GetGUID(), GetPlayer(), GROUP_ASSIGN_MAINASSIST, GROUP_ASSIGN_MAINTANK, Group::IsAssistant(), Group::IsLeader(), MEMBER_FLAG_MAINASSIST, MEMBER_FLAG_MAINTANK, Group::RemoveUniqueGroupMemberFlag(), Group::SendUpdate(), and Group::SetGroupMemberFlag().

Referenced by OpcodeTable::Initialize().

◆ HandlePetAbandon()

void WorldSession::HandlePetAbandon ( WorldPackets::Pet::PetAbandon packet)
911{
912 if (!_player->IsInWorld())
913 return;
914
915 // pet/charmed
917 if (pet && pet->ToPet() && pet->ToPet()->getPetType() == HUNTER_PET)
918 {
919 if (pet->IsPet())
920 {
921 if (pet->GetGUID() == _player->GetPetGUID())
922 {
923 uint32 feelty = pet->GetPower(POWER_HAPPINESS);
924 pet->SetPower(POWER_HAPPINESS, feelty > 50000 ? (feelty - 50000) : 0);
925 }
926
928 }
929 else if (pet->GetGUID() == _player->GetCharmGUID())
931 }
932}
@ PET_SAVE_AS_DELETED
Definition PetDefines.h:42
@ HUNTER_PET
Definition PetDefines.h:33
@ POWER_HAPPINESS
Definition SharedDefines.h:261
PetType getPetType() const
Definition Pet.h:52
void RemovePet(Pet *pet, PetSaveMode mode, bool returnreagent=false)
Definition Player.cpp:9120
void StopCastingCharm(Aura *except=nullptr)
Definition Player.cpp:9350
Pet * ToPet()
Definition Unit.h:729
void SetPower(Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
Definition Unit.cpp:12462
bool IsPet() const
Definition Unit.h:797
ObjectGuid GetPetGUID() const
Definition Unit.h:723
ObjectGuid PetGUID
Definition PetPackets.h:46

References _player, Unit::GetCharmGUID(), ObjectAccessor::GetCreatureOrPetOrVehicle(), Object::GetGUID(), Unit::GetPetGUID(), Pet::getPetType(), Unit::GetPower(), HUNTER_PET, Object::IsInWorld(), Unit::IsPet(), PET_SAVE_AS_DELETED, WorldPackets::Pet::PetAbandon::PetGUID, POWER_HAPPINESS, Player::RemovePet(), Unit::SetPower(), Player::StopCastingCharm(), and Unit::ToPet().

Referenced by OpcodeTable::Initialize().

◆ HandlePetAction()

void WorldSession::HandlePetAction ( WorldPacket recvData)
58{
59 ObjectGuid guid1;
60 uint32 data;
61 ObjectGuid guid2;
62 recvData >> guid1; //pet guid
63 recvData >> data;
64 recvData >> guid2; //tag guid
65
66 uint32 spellId = UNIT_ACTION_BUTTON_ACTION(data);
67 uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); //delete = 0x07 CastSpell = C1
68
69 // used also for charmed creature
70 Unit* pet = ObjectAccessor::GetUnit(*_player, guid1);
71 LOG_DEBUG("network.opcode", "HandlePetAction: Pet {} - flag: {}, spellId: {}, target: {}.", guid1.ToString(), uint32(flag), spellId, guid2.ToString());
72
73 if (!pet)
74 {
75 LOG_ERROR("network.opcode", "HandlePetAction: Pet ({}) doesn't exist for player {}", guid1.ToString(), GetPlayer()->GetName());
76 return;
77 }
78
79 if (pet != GetPlayer()->GetFirstControlled())
80 {
81 LOG_ERROR("network.opcode", "HandlePetAction: Pet ({}) does not belong to player {}", guid1.ToString(), GetPlayer()->GetName());
82 return;
83 }
84
85 if (!pet->IsAlive())
86 {
87 // xinef: allow dissmis dead pets
88 SpellInfo const* spell = (flag == ACT_ENABLED || flag == ACT_PASSIVE) ? sSpellMgr->GetSpellInfo(spellId) : nullptr;
89 if ((flag != ACT_COMMAND || spellId != COMMAND_ABANDON) && (!spell || !spell->HasAttribute(SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD)))
90 return;
91 }
92
93 // Xinef: allow to controll players
94 if (pet->IsPlayer() && flag != ACT_COMMAND && flag != ACT_REACTION)
95 return;
96
97 // Do not follow itself vehicle
98 if (spellId == COMMAND_FOLLOW && _player->IsOnVehicle(pet))
99 {
100 return;
101 }
102
103 if (GetPlayer()->m_Controlled.size() == 1)
104 HandlePetActionHelper(pet, guid1, spellId, flag, guid2);
105 else
106 {
107 //If a pet is dismissed, m_Controlled will change
108 std::vector<Unit*> controlled;
109 for (Unit::ControlSet::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
110 {
111 // xinef: allow to dissmis dead pets
112 if ((*itr)->GetEntry() == pet->GetEntry() && ((*itr)->IsAlive() || (flag == ACT_COMMAND && spellId == COMMAND_ABANDON)))
113 controlled.push_back(*itr);
114 // xinef: mirror image blizzard
115 else if ((*itr)->GetEntry() == NPC_MIRROR_IMAGE && flag == ACT_COMMAND && spellId == COMMAND_FOLLOW)
116 {
117 (*itr)->InterruptNonMeleeSpells(false);
118 }
119 }
120
121 for (Unit* pet : controlled)
122 if (pet && pet->IsInWorld() && pet->GetMap() == _player->GetMap())
123 HandlePetActionHelper(pet, guid1, spellId, flag, guid2);
124 }
125}
#define UNIT_ACTION_BUTTON_ACTION(X)
Definition CharmInfo.h:31
@ ACT_REACTION
Definition CharmInfo.h:65
@ ACT_COMMAND
Definition CharmInfo.h:64
@ ACT_ENABLED
Definition CharmInfo.h:63
@ ACT_PASSIVE
Definition CharmInfo.h:61
#define UNIT_ACTION_BUTTON_TYPE(X)
Definition CharmInfo.h:32
@ NPC_MIRROR_IMAGE
Definition PetDefines.h:106
@ SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD
Definition SharedDefines.h:393
@ COMMAND_ABANDON
Definition Unit.h:576
@ COMMAND_FOLLOW
Definition Unit.h:574
ControlSet m_Controlled
Definition Unit.h:2078
void HandlePetActionHelper(Unit *pet, ObjectGuid guid1, uint32 spellid, uint16 flag, ObjectGuid guid2)
Definition PetHandler.cpp:150

References _player, ACT_COMMAND, ACT_ENABLED, ACT_PASSIVE, ACT_REACTION, COMMAND_ABANDON, COMMAND_FOLLOW, Object::GetEntry(), WorldObject::GetMap(), GetPlayer(), ObjectAccessor::GetUnit(), HandlePetActionHelper(), SpellInfo::HasAttribute(), Unit::IsAlive(), Object::IsInWorld(), Unit::IsOnVehicle(), Object::IsPlayer(), LOG_DEBUG, LOG_ERROR, Unit::m_Controlled, NPC_MIRROR_IMAGE, SPELL_ATTR0_ALLOW_CAST_WHILE_DEAD, sSpellMgr, ObjectGuid::ToString(), UNIT_ACTION_BUTTON_ACTION, and UNIT_ACTION_BUTTON_TYPE.

Referenced by OpcodeTable::Initialize().

◆ HandlePetActionHelper()

void WorldSession::HandlePetActionHelper ( Unit pet,
ObjectGuid  guid1,
uint32  spellid,
uint16  flag,
ObjectGuid  guid2 
)
Todo:
: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
151{
152 CharmInfo* charmInfo = pet->GetCharmInfo();
153 if (!charmInfo)
154 {
155 LOG_ERROR("network.opcode", "WorldSession::HandlePetAction(petGuid: {}, tagGuid: {}, spellId: {}, flag: {}): object ({}) is considered pet-like but doesn't have a charminfo!",
156 guid1.ToString(), guid2.ToString(), spellId, flag, pet->GetGUID().ToString());
157 return;
158 }
159
160 switch (flag)
161 {
162 case ACT_COMMAND: //0x07
163 switch (spellId)
164 {
165 case COMMAND_STAY: //flat=1792 //STAY
166 {
168 if (!controlledMotion)
169 {
171 pet->GetMotionMaster()->Clear(false);
172 pet->GetMotionMaster()->MoveIdle();
173 }
174
175 charmInfo->SetCommandState(COMMAND_STAY);
176 charmInfo->SetIsCommandAttack(false);
177 charmInfo->SetIsCommandFollow(false);
178 charmInfo->SetIsFollowing(false);
179 charmInfo->SetIsReturning(false);
180 charmInfo->SetIsAtStay(!controlledMotion);
181 charmInfo->SaveStayPosition(controlledMotion);
182 if (pet->ToPet())
184
185 charmInfo->SetForcedSpell(0);
186 charmInfo->SetForcedTargetGUID();
187 break;
188 }
189 case COMMAND_FOLLOW: //spellId=1792 //FOLLOW
190 {
191 pet->AttackStop();
192 pet->InterruptNonMeleeSpells(false);
193 pet->ClearInPetCombat();
195 if (pet->ToPet())
198
199 charmInfo->SetIsCommandAttack(false);
200 charmInfo->SetIsAtStay(false);
201 charmInfo->SetIsReturning(true);
202 charmInfo->SetIsCommandFollow(true);
203 charmInfo->SetIsFollowing(false);
204 charmInfo->RemoveStayPosition();
205 charmInfo->SetForcedSpell(0);
206 charmInfo->SetForcedTargetGUID();
207 break;
208 }
209 case COMMAND_ATTACK: //spellId=1792 //ATTACK
210 {
211 // Can't attack if owner is pacified
212 if (_player->HasPacifyAura())
213 {
214 //pet->SendPetCastFail(spellId, SPELL_FAILED_PACIFIED);
215 //TODO: Send proper error message to client
216 return;
217 }
218
219 // only place where pet can be player
220 Unit* TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
221 if (!TargetUnit)
222 return;
223
224 if (Unit* owner = pet->GetOwner())
225 if (!owner->IsValidAttackTarget(TargetUnit))
226 return;
227
228 // pussywizard (excluded charmed)
229 if (!pet->IsCharmed())
230 if (Creature* creaturePet = pet->ToCreature())
231 if (!creaturePet->CanCreatureAttack(TargetUnit))
232 return;
233
234 // Don't bother if pet is already attacking target
235 if (pet->GetVictim() == TargetUnit && pet->GetCharmInfo()->IsCommandAttack())
236 return;
237
239 // This is true if pet has no target or has target but targets differs.
240 if (pet->GetVictim() != TargetUnit || (pet->GetVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack()))
241 {
242 pet->AttackStop();
243
244 if (!pet->IsPlayer() && pet->ToCreature()->IsAIEnabled)
245 {
246 charmInfo->SetIsCommandAttack(true);
247 charmInfo->SetIsAtStay(false);
248 charmInfo->SetIsFollowing(false);
249 charmInfo->SetIsCommandFollow(false);
250 charmInfo->SetIsReturning(false);
251
252 pet->ToCreature()->AI()->AttackStart(TargetUnit);
253
254 //10% chance to play special pet attack talk, else growl
255 if (pet->IsPet() && pet->ToPet()->getPetType() == SUMMON_PET && pet != TargetUnit && roll_chance_i(10))
257 else
258 {
259 // 90% chance for pet and 100% chance for charmed creature
260 pet->SendPetAIReaction(guid1);
261 }
262 }
263 else // charmed player
264 {
265 charmInfo->SetIsCommandAttack(true);
266 charmInfo->SetIsAtStay(false);
267 charmInfo->SetIsFollowing(false);
268 charmInfo->SetIsCommandFollow(false);
269 charmInfo->SetIsReturning(false);
270
271 pet->Attack(TargetUnit, true);
272 pet->SendPetAIReaction(guid1);
273 }
274 }
275 break;
276 }
277 case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet)
278 if (pet->GetCharmerGUID() == GetPlayer()->GetGUID())
279 {
281 }
282 else if (pet->GetOwnerGUID() == GetPlayer()->GetGUID())
283 {
284 ASSERT(pet->IsCreature());
285 if (pet->IsPet())
286 {
287 if (pet->ToPet()->getPetType() == HUNTER_PET)
289 else
290 {
291 pet->SendPetDismissSound();
292 //dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
294 }
295 }
297 {
298 pet->ToTempSummon()->UnSummon();
299 }
300 }
301 break;
302 default:
303 LOG_ERROR("network.opcode", "WORLD: unknown PET flag Action {} and spellId {}.", uint32(flag), spellId);
304 }
305 break;
306 case ACT_REACTION: // 0x6
307 switch (spellId)
308 {
309 case REACT_PASSIVE: //passive
310 pet->AttackStop();
311 if (pet->ToPet())
313 pet->ClearInPetCombat();
314 [[fallthrough]];
315
316 case REACT_DEFENSIVE: //recovery
317 case REACT_AGGRESSIVE: //activete
318 if (pet->IsCreature())
319 pet->ToCreature()->SetReactState(ReactStates(spellId));
320 else
321 charmInfo->SetPlayerReactState(ReactStates(spellId));
322 break;
323 }
324 break;
325 case ACT_DISABLED: // 0x81 spell (disabled), ignore
326 case ACT_PASSIVE: // 0x01
327 case ACT_ENABLED: // 0xC1 spell
328 {
329 Unit* unit_target = nullptr;
330
331 // do not cast unknown spells
332 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
333 if (!spellInfo)
334 {
335 LOG_ERROR("network.opcode", "WORLD: unknown PET spell id {}", spellId);
336 return;
337 }
338
339 if (guid2)
340 unit_target = ObjectAccessor::GetUnit(*_player, guid2);
341 else if (!spellInfo->IsPositive())
342 return;
343
344 for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
345 {
346 if (spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY || spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY || spellInfo->Effects[i].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY)
347 return;
348 }
349
350 TriggerCastFlags triggerCastFlags = TRIGGERED_NONE;
351
352 if (spellInfo->IsPassive())
353 return;
354
355 // cast only learned spells
356 if (!pet->HasSpell(spellId))
357 {
358 bool allow = false;
359
360 // allow casting of spells triggered by clientside periodic trigger auras
362 {
363 allow = true;
364 triggerCastFlags = TRIGGERED_FULL_MASK;
365 }
366
367 if (!allow)
368 return;
369 }
370
371 Spell* spell = new Spell(pet, spellInfo, triggerCastFlags);
372 spell->LoadScripts(); // xinef: load for CheckPetCast
373
374 SpellCastResult result = spell->CheckPetCast(unit_target);
375
376 //auto turn to target unless possessed
377 if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed() && !pet->IsVehicle())
378 {
379 if (unit_target)
380 {
381 pet->SetInFront(unit_target);
382 if (unit_target->IsPlayer())
383 pet->SendUpdateToPlayer(unit_target->ToPlayer());
384 }
385 else if (Unit* unit_target2 = spell->m_targets.GetUnitTarget())
386 {
387 pet->SetInFront(unit_target2);
388 if (unit_target2->IsPlayer())
389 pet->SendUpdateToPlayer(unit_target2->ToPlayer());
390 }
391 if (Unit* powner = pet->GetCharmerOrOwner())
392 if (powner->IsPlayer())
393 pet->SendUpdateToPlayer(powner->ToPlayer());
394
395 result = SPELL_CAST_OK;
396 }
397
398 if (result == SPELL_CAST_OK)
399 {
400 if (!spellInfo->IsCooldownStartedOnEvent())
401 {
402 pet->ToCreature()->AddSpellCooldown(spellId, 0, 0);
403 }
404
405 unit_target = spell->m_targets.GetUnitTarget();
406
407 //10% chance to play special pet attack talk, else growl
408 //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
409 if (pet->IsPet() && (pet->ToPet()->getPetType() == SUMMON_PET) && (pet != unit_target) && roll_chance_i(10))
411 else
412 {
413 pet->SendPetAIReaction(guid1);
414 }
415
416 if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed() && !pet->IsVehicle())
417 {
418 // This is true if pet has no target or has target but targets differs.
419 if (pet->GetVictim() != unit_target)
420 {
421 pet->ToCreature()->AI()->AttackStart(unit_target);
422 }
423 }
424
425 spell->prepare(&(spell->m_targets));
426
427 // spell->prepare() can delete charm info.
428 // Let's refresh the pointer.
429 charmInfo = pet->GetCharmInfo();
430 if (charmInfo)
431 {
432 charmInfo->SetForcedSpell(0);
433 charmInfo->SetForcedTargetGUID();
434 }
435 }
436 else if (pet->ToPet() && (result == SPELL_FAILED_LINE_OF_SIGHT || result == SPELL_FAILED_OUT_OF_RANGE))
437 {
438 unit_target = spell->m_targets.GetUnitTarget();
439 bool haspositiveeffect = false;
440
441 if (!unit_target)
442 {
443 delete spell;
444 return;
445 }
446
447 // search positive effects for spell
448 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
449 {
450 if (spellInfo->_IsPositiveEffect(i, true))
451 {
452 haspositiveeffect = true;
453 break;
454 }
455 }
456
457 if (pet->isPossessed() || pet->IsVehicle())
458 Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
459 else if (GetPlayer()->IsFriendlyTo(unit_target) && !haspositiveeffect)
461 else
463
464 if (!pet->HasSpellCooldown(spellId))
465 if (pet->ToPet())
466 pet->ToPet()->RemoveSpellCooldown(spellId, true);
467
468 spell->finish(false);
469 delete spell;
470
471 if (_player->HasPacifyAura())
472 return;
473
474 bool tempspellIsPositive = false;
475
476 if (!GetPlayer()->IsFriendlyTo(unit_target))
477 {
478 // only place where pet can be player
479 Unit* TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
480 if (!TargetUnit)
481 return;
482
483 if (Unit* owner = pet->GetOwner())
484 if (!owner->IsValidAttackTarget(TargetUnit))
485 return;
486
488 // This is true if pet has no target or has target but targets differs.
489 if (pet->GetVictim() != TargetUnit || (pet->GetVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack()))
490 {
491 if (pet->GetVictim())
492 pet->AttackStop();
493
494 if (!pet->IsPlayer() && pet->ToCreature() && pet->ToCreature()->IsAIEnabled)
495 {
496 charmInfo->SetIsCommandAttack(true);
497 charmInfo->SetIsAtStay(false);
498 charmInfo->SetIsFollowing(false);
499 charmInfo->SetIsCommandFollow(false);
500 charmInfo->SetIsReturning(false);
501
502 pet->ToCreature()->AI()->AttackStart(TargetUnit);
503
504 if (pet->IsPet() && pet->ToPet()->getPetType() == SUMMON_PET && pet != TargetUnit && roll_chance_i(10))
506 else
507 pet->SendPetAIReaction(guid1);
508 }
509 else // charmed player
510 {
511 if (pet->GetVictim() && pet->GetVictim() != TargetUnit)
512 pet->AttackStop();
513
514 charmInfo->SetIsCommandAttack(true);
515 charmInfo->SetIsAtStay(false);
516 charmInfo->SetIsFollowing(false);
517 charmInfo->SetIsCommandFollow(false);
518 charmInfo->SetIsReturning(false);
519
520 pet->Attack(TargetUnit, true);
521 pet->SendPetAIReaction(guid1);
522 }
523
524 pet->ToPet()->CastWhenWillAvailable(spellId, unit_target, ObjectGuid::Empty, tempspellIsPositive);
525 }
526 }
527 else if (haspositiveeffect)
528 {
529 bool tmpSpellIsPositive = true;
531 // This is true if pet has no target or has target but targets differs.
532 Unit* victim = pet->GetVictim();
533 if (victim)
534 {
535 pet->AttackStop();
536 }
537 else
538 victim = nullptr;
539
540 if (!pet->IsPlayer() && pet->ToCreature() && pet->ToCreature()->IsAIEnabled)
541 {
542 pet->StopMoving();
543 pet->GetMotionMaster()->Clear();
544
545 charmInfo->SetIsCommandAttack(false);
546 charmInfo->SetIsAtStay(false);
547 charmInfo->SetIsFollowing(false);
548 charmInfo->SetIsCommandFollow(false);
549 charmInfo->SetIsReturning(false);
550
551 pet->GetMotionMaster()->MoveFollow(unit_target, PET_FOLLOW_DIST, rand_norm() * 2 * M_PI);
552
553 if (pet->IsPet() && pet->ToPet()->getPetType() == SUMMON_PET && pet != unit_target && roll_chance_i(10))
555 else
556 {
557 pet->SendPetAIReaction(guid1);
558 }
559
560 ObjectGuid oldTarget = ObjectGuid::Empty;
561 if (victim)
562 oldTarget = victim->GetGUID();
563
564 pet->ToPet()->CastWhenWillAvailable(spellId, unit_target, oldTarget, tmpSpellIsPositive);
565 }
566 }
567 }
568 else
569 {
570 // dont spam alerts
571 if (!charmInfo->GetForcedSpell())
572 {
573 if (pet->isPossessed() || pet->IsVehicle())
574 Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
575 else
576 spell->SendPetCastResult(result);
577 }
578
579 if (!pet->ToCreature()->HasSpellCooldown(spellId))
580 GetPlayer()->SendClearCooldown(spellId, pet);
581
582 spell->finish(false);
583 delete spell;
584
585 // reset specific flags in case of spell fail. AI will reset other flags
586 pet->PetSpellFail(spellInfo, unit_target, result);
587 }
588 break;
589 }
590 default:
591 LOG_ERROR("network.opcode", "WORLD: unknown PET flag Action {} and spellId {}.", uint32(flag), spellId);
592 }
593}
@ ACT_DISABLED
Definition CharmInfo.h:62
#define MAX_SPELL_EFFECTS
Definition DBCStructure.h:1637
@ MOTION_SLOT_CONTROLLED
Definition MotionMaster.h:66
@ NULL_MOTION_TYPE
Definition MotionMaster.h:59
constexpr float PET_FOLLOW_DIST
Definition PetDefines.h:206
@ PET_ACTION_ATTACK
Definition PetDefines.h:82
@ PET_ACTION_SPECIAL_SPELL
Definition PetDefines.h:81
@ SUMMON_PET
Definition PetDefines.h:32
double rand_norm()
Definition Random.cpp:85
bool roll_chance_i(int chance)
Definition Random.h:63
@ TARGET_DEST_DYNOBJ_ENEMY
Definition SharedDefines.h:1436
@ TARGET_UNIT_DEST_AREA_ENEMY
Definition SharedDefines.h:1425
@ TARGET_UNIT_SRC_AREA_ENEMY
Definition SharedDefines.h:1424
@ SPELL_FAILED_UNIT_NOT_INFRONT
Definition SharedDefines.h:1071
@ SPELL_FAILED_OUT_OF_RANGE
Definition SharedDefines.h:1034
@ SPELL_FAILED_LINE_OF_SIGHT
Definition SharedDefines.h:984
@ SPELL_FAILED_TARGET_FRIENDLY
Definition SharedDefines.h:1052
@ SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT
Definition SpellAuraDefines.h:111
@ UNIT_MASK_SUMMON
Definition UnitDefines.h:159
@ UNIT_MASK_CONTROLLABLE_GUARDIAN
Definition UnitDefines.h:167
@ UNIT_MASK_GUARDIAN
Definition UnitDefines.h:161
@ UNIT_MASK_MINION
Definition UnitDefines.h:160
@ UNIT_STATE_FOLLOW
Definition UnitDefines.h:182
ReactStates
Definition Unit.h:565
@ REACT_DEFENSIVE
Definition Unit.h:567
@ REACT_PASSIVE
Definition Unit.h:566
@ REACT_AGGRESSIVE
Definition Unit.h:568
@ COMMAND_ATTACK
Definition Unit.h:575
@ COMMAND_STAY
Definition Unit.h:573
bool HasSpellCooldown(uint32 spell_id) const override
Definition Creature.cpp:3033
void AddSpellCooldown(uint32 spell_id, uint32, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override
Definition Creature.cpp:2978
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:100
MovementGeneratorType GetMotionSlotType(int slot) const
Definition MotionMaster.cpp:969
void MoveIdle()
Definition MotionMaster.cpp:234
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true, bool inheritSpeed=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:447
void Clear(bool reset=true)
Definition MotionMaster.h:193
void ClearCastWhenWillAvailable()
Definition Pet.cpp:2436
void RemoveSpellCooldown(uint32 spell_id, bool update)
Definition Pet.cpp:2444
void CastWhenWillAvailable(uint32 spellid, Unit *spellTarget, ObjectGuid oldTarget, bool spellIsPositive=false)
Definition Pet.cpp:2420
void SendClearCooldown(uint32 spell_id, Unit *target)
Definition Player.cpp:14887
bool IsCooldownStartedOnEvent() const
Definition SpellInfo.cpp:1244
bool _IsPositiveEffect(uint8 effIndex, bool deep) const
Definition SpellInfo.cpp:3026
void LoadScripts()
Definition Spell.cpp:8554
void SendPetCastResult(SpellCastResult result)
Definition Spell.cpp:4668
SpellCastResult CheckPetCast(Unit *target)
Definition Spell.cpp:6808
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:28
void ClearUnitState(uint32 f)
Definition Unit.h:737
bool IsVehicle() const
Definition Unit.h:800
virtual void setDeathState(DeathState s, bool despawn=false)
Definition Unit.cpp:11394
Unit * GetOwner() const
Definition Unit.cpp:7717
virtual bool HasSpellCooldown(uint32) const
Definition Unit.h:1335
void SendPetAIReaction(ObjectGuid guid) const
Definition Unit.cpp:13037
void PetSpellFail(SpellInfo const *spellInfo, Unit *target, uint32 result)
Definition Unit.cpp:16299
void StopMoving()
Definition Unit.cpp:13056
CharmInfo * GetCharmInfo()
Definition Unit.h:1281
virtual bool HasSpell(uint32) const
Definition Unit.h:1582
Unit * GetCharmerOrOwner() const
Definition Unit.h:1286
void ClearInPetCombat()
Definition Unit.cpp:10734
bool isPossessed() const
Definition Unit.h:1311
void SendPetActionSound(PetAction action) const
Definition Unit.cpp:13026
virtual float GetFollowAngle() const
Definition Unit.h:1899
Unit * GetVictim() const
Definition Unit.h:903
void StopMovingOnCurrentPos()
Definition Unit.cpp:13095
bool IsAIEnabled
Definition Unit.h:2101
ObjectGuid GetOwnerGUID() const
Definition Unit.h:713
uint32 HasUnitTypeMask(uint32 mask) const
Definition Unit.h:741
ObjectGuid GetCharmerGUID() const
Definition Unit.h:719
bool HasAuraTypeWithTriggerSpell(AuraType auratype, uint32 triggerSpell) const
Definition Unit.cpp:6075
void SetInFront(WorldObject const *target)
Definition Unit.cpp:16470
bool HasPacifyAura() const
Definition Unit.h:1831
void SendPetDismissSound() const
Definition Unit.cpp:13031
Definition CharmInfo.h:127
void RemoveStayPosition()
Definition CharmInfo.cpp:353
int32 GetForcedSpell()
Definition CharmInfo.h:178
void SetIsCommandFollow(bool val)
Definition CharmInfo.cpp:313
bool IsCommandAttack()
Definition CharmInfo.cpp:308
void SetIsAtStay(bool val)
Definition CharmInfo.cpp:365
void SetIsFollowing(bool val)
Definition CharmInfo.cpp:375
void SetIsReturning(bool val)
Definition CharmInfo.cpp:385
void SaveStayPosition(bool atCurrentPos)
Definition CharmInfo.cpp:323
void SetForcedSpell(uint32 id)
Definition CharmInfo.h:177
void SetPlayerReactState(ReactStates s)
Definition CharmInfo.h:183
void SetForcedTargetGUID(ObjectGuid guid=ObjectGuid::Empty)
Definition CharmInfo.h:179
void SetCommandState(CommandStates st)
Definition CharmInfo.h:135
void SetIsCommandAttack(bool val)
Definition CharmInfo.cpp:303

References SpellInfo::_IsPositiveEffect(), _player, ACT_COMMAND, ACT_DISABLED, ACT_ENABLED, ACT_PASSIVE, ACT_REACTION, Creature::AddSpellCooldown(), Creature::AI(), ASSERT, Unit::Attack(), UnitAI::AttackStart(), Unit::AttackStop(), Pet::CastWhenWillAvailable(), Spell::CheckPetCast(), MotionMaster::Clear(), Pet::ClearCastWhenWillAvailable(), Unit::ClearInPetCombat(), Unit::ClearUnitState(), COMMAND_ABANDON, COMMAND_ATTACK, COMMAND_FOLLOW, COMMAND_STAY, Corpse, SpellInfo::Effects, ObjectGuid::Empty, Spell::finish(), Unit::GetCharmerGUID(), Unit::GetCharmerOrOwner(), Unit::GetCharmInfo(), Unit::GetFollowAngle(), CharmInfo::GetForcedSpell(), Object::GetGUID(), Unit::GetMotionMaster(), MotionMaster::GetMotionSlotType(), Unit::GetOwner(), Unit::GetOwnerGUID(), Pet::getPetType(), GetPlayer(), ObjectAccessor::GetUnit(), SpellCastTargets::GetUnitTarget(), Unit::GetVictim(), Unit::HasAuraTypeWithTriggerSpell(), Unit::HasPacifyAura(), Unit::HasSpell(), Creature::HasSpellCooldown(), Unit::HasSpellCooldown(), Unit::HasUnitTypeMask(), HUNTER_PET, Unit::InterruptNonMeleeSpells(), Unit::IsAIEnabled, Unit::IsCharmed(), CharmInfo::IsCommandAttack(), SpellInfo::IsCooldownStartedOnEvent(), Object::IsCreature(), SpellInfo::IsPassive(), Unit::IsPet(), Object::IsPlayer(), SpellInfo::IsPositive(), Unit::isPossessed(), Unit::IsVehicle(), Spell::LoadScripts(), LOG_ERROR, Spell::m_targets, MAX_SPELL_EFFECTS, MOTION_SLOT_CONTROLLED, MotionMaster::MoveFollow(), MotionMaster::MoveIdle(), NULL_MOTION_TYPE, PET_ACTION_ATTACK, PET_ACTION_SPECIAL_SPELL, PET_FOLLOW_DIST, PET_SAVE_AS_DELETED, Unit::PetSpellFail(), Spell::prepare(), rand_norm(), REACT_AGGRESSIVE, REACT_DEFENSIVE, REACT_PASSIVE, Player::RemovePet(), Pet::RemoveSpellCooldown(), CharmInfo::RemoveStayPosition(), roll_chance_i(), CharmInfo::SaveStayPosition(), Spell::SendCastResult(), Player::SendClearCooldown(), Unit::SendPetActionSound(), Unit::SendPetAIReaction(), Spell::SendPetCastResult(), Unit::SendPetDismissSound(), Object::SendUpdateToPlayer(), CharmInfo::SetCommandState(), Unit::setDeathState(), CharmInfo::SetForcedSpell(), CharmInfo::SetForcedTargetGUID(), Unit::SetInFront(), CharmInfo::SetIsAtStay(), CharmInfo::SetIsCommandAttack(), CharmInfo::SetIsCommandFollow(), CharmInfo::SetIsFollowing(), CharmInfo::SetIsReturning(), CharmInfo::SetPlayerReactState(), Creature::SetReactState(), SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT, SPELL_CAST_OK, SPELL_FAILED_DONT_REPORT, SPELL_FAILED_LINE_OF_SIGHT, SPELL_FAILED_OUT_OF_RANGE, SPELL_FAILED_TARGET_FRIENDLY, SPELL_FAILED_UNIT_NOT_INFRONT, sSpellMgr, Player::StopCastingCharm(), Unit::StopMoving(), Unit::StopMovingOnCurrentPos(), SUMMON_PET, TARGET_DEST_DYNOBJ_ENEMY, TARGET_UNIT_DEST_AREA_ENEMY, TARGET_UNIT_SRC_AREA_ENEMY, Object::ToCreature(), Unit::ToPet(), Object::ToPlayer(), ObjectGuid::ToString(), Unit::ToTempSummon(), TRIGGERED_FULL_MASK, TRIGGERED_NONE, UNIT_MASK_CONTROLLABLE_GUARDIAN, UNIT_MASK_GUARDIAN, UNIT_MASK_MINION, UNIT_MASK_SUMMON, UNIT_STATE_FOLLOW, and TempSummon::UnSummon().

Referenced by HandlePetAction(), and PetAI::UpdateAI().

◆ HandlePetCancelAuraOpcode()

void WorldSession::HandlePetCancelAuraOpcode ( WorldPacket recvPacket)
603{
604 ObjectGuid guid;
605 uint32 spellId;
606
607 recvPacket >> guid;
608 recvPacket >> spellId;
609
610 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
611 if (!spellInfo)
612 {
613 LOG_ERROR("network.opcode", "WORLD: unknown PET spell id {}", spellId);
614 return;
615 }
616
618
619 if (!pet)
620 {
621 LOG_ERROR("network.opcode", "HandlePetCancelAura: Attempt to cancel an aura for non-existant pet {} by player {}", guid.ToString(), GetPlayer()->GetName());
622 return;
623 }
624
625 if (pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharm())
626 {
627 LOG_ERROR("network.opcode", "HandlePetCancelAura: Pet {} is not a pet of player {}", guid.ToString(), GetPlayer()->GetName());
628 return;
629 }
630
631 if (!pet->IsAlive())
632 {
634 return;
635 }
636
638}
@ FEEDBACK_PET_DEAD
Definition PetDefines.h:74
void SendPetActionFeedback(uint8 msg) const
-------—Pet responses methods--------------—
Definition Unit.cpp:13015

References _player, AURA_REMOVE_BY_CANCEL, ObjectGuid::Empty, FEEDBACK_PET_DEAD, ObjectAccessor::GetCreatureOrPetOrVehicle(), GetPlayer(), Unit::IsAlive(), LOG_ERROR, Unit::RemoveOwnedAura(), Unit::SendPetActionFeedback(), sSpellMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePetCastSpellOpcode()

void WorldSession::HandlePetCastSpellOpcode ( WorldPacket recvPacket)
991{
992 LOG_DEBUG("network", "WORLD: CMSG_PET_CAST_SPELL");
993
994 ObjectGuid guid;
995 uint8 castCount;
996 uint32 spellId;
997 uint8 castFlags;
998
999 recvPacket >> guid >> castCount >> spellId >> castFlags;
1000
1001 LOG_DEBUG("network", "WORLD: CMSG_PET_CAST_SPELL, guid: {}, castCount: {}, spellId {}, castFlags {}", guid.ToString(), castCount, spellId, castFlags);
1002
1003 // This opcode is also sent from charmed and possessed units (players and creatures)
1004 if (!_player->GetGuardianPet() && !_player->GetCharm())
1005 return;
1006
1007 Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
1008
1009 if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm()))
1010 {
1011 LOG_ERROR("network.opcode", "HandlePetCastSpellOpcode: Pet {} isn't pet of player {} .", guid.ToString(), GetPlayer()->GetName());
1012 return;
1013 }
1014
1015 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
1016 if (!spellInfo)
1017 {
1018 LOG_ERROR("network.opcode", "WORLD: unknown PET spell id {}", spellId);
1019 return;
1020 }
1021
1022 // do not cast not learned spells
1023 if (!caster->HasSpell(spellId) || spellInfo->IsPassive())
1024 return;
1025
1026 SpellCastTargets targets;
1027 targets.Read(recvPacket, caster);
1028 HandleClientCastFlags(recvPacket, castFlags, targets);
1029
1030 bool SetFollow = caster->HasUnitState(UNIT_STATE_FOLLOW);
1032
1033 Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE);
1034 spell->m_cast_count = castCount; // probably pending spell cast
1035 spell->m_targets = targets;
1036 spell->LoadScripts();
1037
1038 // Xinef: Send default target, fixes return on NeedExplicitUnitTarget
1039 Unit* target = targets.GetUnitTarget();
1040 if (!target && spell->m_spellInfo->NeedsExplicitUnitTarget())
1041 target = _player->GetSelectedUnit();
1042
1043 SpellCastResult result = spell->CheckPetCast(target);
1044
1045 if (result == SPELL_CAST_OK)
1046 {
1047 if (Creature* creature = caster->ToCreature())
1048 {
1049 creature->AddSpellCooldown(spellId, 0, 0);
1050 if (Pet* pet = creature->ToPet())
1051 {
1052 // 10% chance to play special pet attack talk, else growl
1053 // actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
1054 if (pet->getPetType() == SUMMON_PET && roll_chance_i(10))
1055 pet->SendPetActionSound(PET_ACTION_SPECIAL_SPELL);
1056 else
1057 pet->SendPetAIReaction(guid);
1058 }
1059 }
1060
1061 spell->prepare(&(spell->m_targets));
1062 }
1063 else
1064 {
1065 if (!caster->GetCharmInfo() || !caster->GetCharmInfo()->GetForcedSpell())
1066 spell->SendPetCastResult(result);
1067
1068 if (caster->IsPlayer())
1069 {
1070 if (!caster->ToPlayer()->HasSpellCooldown(spellId))
1071 GetPlayer()->SendClearCooldown(spellId, caster);
1072 }
1073 else
1074 {
1075 if (!caster->ToCreature()->HasSpellCooldown(spellId))
1076 GetPlayer()->SendClearCooldown(spellId, caster);
1077
1078 // reset specific flags in case of spell fail. AI will reset other flags
1079 if (caster->IsPet())
1080 caster->PetSpellFail(spellInfo, targets.GetUnitTarget(), result);
1081 }
1082
1083 spell->finish(false);
1084 delete spell;
1085 }
1086
1087 if (SetFollow && !caster->IsInCombat())
1089}
bool HasSpellCooldown(uint32 spell_id) const override
Definition Player.cpp:16489
Unit * GetSelectedUnit() const
Definition Player.cpp:11553
bool NeedsExplicitUnitTarget() const
Definition SpellInfo.cpp:1065
Unit * GetCharm() const
Definition Unit.cpp:7788
void AddUnitState(uint32 f)
Definition Unit.h:735
Guardian * GetGuardianPet() const
Definition Unit.cpp:7768

References _player, Unit::AddUnitState(), Spell::CheckPetCast(), Unit::ClearUnitState(), Spell::finish(), Unit::GetCharm(), Unit::GetCharmInfo(), CharmInfo::GetForcedSpell(), Unit::GetGuardianPet(), GetPlayer(), Player::GetSelectedUnit(), ObjectAccessor::GetUnit(), SpellCastTargets::GetUnitTarget(), HandleClientCastFlags(), Unit::HasSpell(), Creature::HasSpellCooldown(), Player::HasSpellCooldown(), Unit::HasUnitState(), Unit::IsInCombat(), SpellInfo::IsPassive(), Unit::IsPet(), Object::IsPlayer(), Spell::LoadScripts(), LOG_DEBUG, LOG_ERROR, Spell::m_cast_count, Spell::m_spellInfo, Spell::m_targets, SpellInfo::NeedsExplicitUnitTarget(), PET_ACTION_SPECIAL_SPELL, Unit::PetSpellFail(), Spell::prepare(), SpellCastTargets::Read(), roll_chance_i(), Player::SendClearCooldown(), Spell::SendPetCastResult(), SPELL_CAST_OK, sSpellMgr, SUMMON_PET, Object::ToCreature(), Unit::ToPet(), Object::ToPlayer(), ObjectGuid::ToString(), TRIGGERED_NONE, and UNIT_STATE_FOLLOW.

Referenced by OpcodeTable::Initialize().

◆ HandlePetitionBuyOpcode()

void WorldSession::HandlePetitionBuyOpcode ( WorldPacket recvData)
Todo:
: find correct opcode
33{
34 LOG_DEBUG("network", "Received opcode CMSG_PETITION_BUY");
35
36 ObjectGuid guidNPC;
37 uint32 clientIndex; // 1 for guild and arenaslot+1 for arenas in client
38 std::string name;
39
40 recvData >> guidNPC; // NPC GUID
41 recvData.read_skip<uint32>(); // 0
42 recvData.read_skip<uint64>(); // 0
43 recvData >> name; // name
44 recvData.read_skip<std::string>(); // some string
45 recvData.read_skip<uint32>(); // 0
46 recvData.read_skip<uint32>(); // 0
47 recvData.read_skip<uint32>(); // 0
48 recvData.read_skip<uint32>(); // 0
49 recvData.read_skip<uint32>(); // 0
50 recvData.read_skip<uint32>(); // 0
51 recvData.read_skip<uint32>(); // 0
52 recvData.read_skip<uint16>(); // 0
53 recvData.read_skip<uint32>(); // 0
54 recvData.read_skip<uint32>(); // 0
55 recvData.read_skip<uint32>(); // 0
56
57 for (int i = 0; i < 10; ++i)
58 recvData.read_skip<std::string>();
59
60 recvData >> clientIndex; // index
61 recvData.read_skip<uint32>(); // 0
62
63 LOG_DEBUG("network", "Petitioner ({}) tried sell petition: name {}", guidNPC.ToString(), name);
64
65 // prevent cheating
67 if (!creature)
68 {
69 LOG_DEBUG("network", "WORLD: HandlePetitionBuyOpcode - Unit ({}) not found or you can't interact with him.", guidNPC.ToString());
70 return;
71 }
72
73 // remove fake death
74 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
76
77 uint32 charterid = 0;
78 uint32 cost = 0;
79 uint32 type = 0;
80 if (creature->IsTabardDesigner())
81 {
82 // if tabard designer, then trying to buy a guild charter.
83 // do not let if already in guild.
84 if (_player->GetGuildId())
85 return;
86
88 {
90 return;
91 }
92
93 charterid = GUILD_CHARTER;
94 cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_GUILD);
95 type = GUILD_CHARTER_TYPE;
96 }
97 else
98 {
100 if (_player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
101 {
103 return;
104 }
105
106 switch (clientIndex) // arenaSlot+1 as received from client (1 from 3 case)
107 {
108 case 1:
109 charterid = ARENA_TEAM_CHARTER_2v2;
110 cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_2v2);
112 break;
113 case 2:
114 charterid = ARENA_TEAM_CHARTER_3v3;
115 cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_3v3);
117 break;
118 case 3:
119 charterid = ARENA_TEAM_CHARTER_5v5;
120 cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_5v5);
122 break;
123 default:
124 LOG_DEBUG("network", "unknown selection at buy arena petition: {}", clientIndex);
125 return;
126 }
127
128 if (_player->GetArenaTeamId(clientIndex - 1)) // arenaSlot+1 as received from client
129 {
131 return;
132 }
133 }
134
135 sScriptMgr->OnPlayerPetitionBuy(_player, creature, charterid, cost, type);
136
137 if (type == GUILD_CHARTER_TYPE)
138 {
139 if (sGuildMgr->GetGuildByName(name))
140 {
142 return;
143 }
144
146 {
148 return;
149 }
150 }
151 else
152 {
153 if (sArenaTeamMgr->GetArenaTeamByName(name))
154 {
156 return;
157 }
159 {
161 return;
162 }
163 }
164
165 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(charterid);
166 if (!pProto)
167 {
168 _player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, charterid, 0);
169 return;
170 }
171
172 if (!_player->HasEnoughMoney(cost))
173 {
174 //player hasn't got enough money
175 _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, charterid, 0);
176 return;
177 }
178
179 ItemPosCountVec dest;
180 InventoryResult msg = _player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, charterid, pProto->BuyCount);
181 if (msg != EQUIP_ERR_OK)
182 {
183 _player->SendEquipError(msg, nullptr, nullptr, charterid);
184 return;
185 }
186
187 _player->ModifyMoney(-(int32)cost);
188 Item* charter = _player->StoreNewItem(dest, charterid, true);
189 if (!charter)
190 return;
191
192 // Use a 31-bit safe petition id instead of the raw item guid
193 uint32 petitionId = sPetitionMgr->GeneratePetitionId();
194 charter->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, petitionId);
195 // ITEM_FIELD_ENCHANTMENT_1_1 is guild/arenateam id
196 // ITEM_FIELD_ENCHANTMENT_1_1+1 is current signatures count (showed on item)
197 charter->SetState(ITEM_CHANGED, _player);
198 _player->SendNewItem(charter, 1, true, false);
199
200 // a petition is invalid, if both the owner and the type matches
201 // we checked above, if this player is in an arenateam, so this must be
202 // datacorruption
203 Petition const* petition = sPetitionMgr->GetPetitionByOwnerWithType(_player->GetGUID(), type);
204
205 CharacterDatabase.EscapeString(name);
206 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
207
208 if (petition)
209 {
210 LOG_DEBUG("network", "Invalid petition: {}", petition->petitionGuid.ToString());
211
212 trans->Append("DELETE FROM petition WHERE petitionguid = {}", petition->petitionGuid.GetCounter());
213 trans->Append("DELETE FROM petition_sign WHERE petitionguid = {}", petition->petitionGuid.GetCounter());
214
215 // xinef: clear petition store
216 sPetitionMgr->RemovePetition(petition->petitionGuid);
217 }
218
219 // xinef: petition pointer is invalid from now on
220
222 // petition_id, ownerguid, petitionguid(item guid), name, type
223 stmt->SetData(0, petitionId);
224 stmt->SetData(1, _player->GetGUID().GetCounter());
225 stmt->SetData(2, charter->GetGUID().GetCounter());
226 stmt->SetData(3, name);
227 stmt->SetData(4, uint8(type));
228 trans->Append(stmt);
229
230 CharacterDatabase.CommitTransaction(trans);
231
232 // xinef: fill petition store (include petitionId)
233 sPetitionMgr->AddPetition(charter->GetGUID(), _player->GetGUID(), name, uint8(type), petitionId);
234}
@ ERR_ARENA_TEAM_NAME_INVALID
Definition ArenaTeam.h:45
@ ERR_ARENA_TEAM_NAME_EXISTS_S
Definition ArenaTeam.h:46
@ CHAR_INS_PETITION
Definition CharacterDatabase.h:385
@ ERR_GUILD_NAME_EXISTS_S
Definition Guild.h:126
@ ERR_GUILD_NAME_INVALID
Definition Guild.h:125
@ GUILD_CHARTER
Definition PetitionMgr.h:31
@ ARENA_TEAM_CHARTER_2v2
Definition PetitionMgr.h:32
@ ARENA_TEAM_CHARTER_5v5
Definition PetitionMgr.h:34
@ ARENA_TEAM_CHARTER_3v3
Definition PetitionMgr.h:33
@ UNIT_NPC_FLAG_PETITIONER
Definition UnitDefines.h:340
@ ITEM_FIELD_ENCHANTMENT_1_1
Definition UpdateFields.h:43
@ CONFIG_CHARTER_COST_GUILD
Definition WorldConfig.h:359
@ CONFIG_CHARTER_COST_ARENA_5v5
Definition WorldConfig.h:362
@ CONFIG_CHARTER_COST_ARENA_2v2
Definition WorldConfig.h:360
@ CONFIG_CHARTER_COST_ARENA_3v3
Definition WorldConfig.h:361
static bool IsValidCharterName(std::string_view name)
Definition ObjectMgr.cpp:9441
bool IsTabardDesigner() const
Definition Unit.h:814
@ ARENA_TEAM_CHARTER_2v2_TYPE
Definition WorldSession.h:287
@ ARENA_TEAM_CHARTER_3v3_TYPE
Definition WorldSession.h:288
@ ARENA_TEAM_CHARTER_5v5_TYPE
Definition WorldSession.h:289
uint32 BuyCount
Definition ItemTemplate.h:629
ObjectGuid petitionGuid
Definition PetitionMgr.h:42

References _player, ARENA_TEAM_CHARTER_2v2, ARENA_TEAM_CHARTER_2v2_TYPE, ARENA_TEAM_CHARTER_3v3, ARENA_TEAM_CHARTER_3v3_TYPE, ARENA_TEAM_CHARTER_5v5, ARENA_TEAM_CHARTER_5v5_TYPE, BUY_ERR_CANT_FIND_ITEM, BUY_ERR_NOT_ENOUGHT_MONEY, ItemTemplate::BuyCount, Player::CanStoreNewItem(), CHAR_INS_PETITION, CharacterDatabase, CONFIG_CHARTER_COST_ARENA_2v2, CONFIG_CHARTER_COST_ARENA_3v3, CONFIG_CHARTER_COST_ARENA_5v5, CONFIG_CHARTER_COST_GUILD, CONFIG_MAX_PLAYER_LEVEL, CONFIG_TRIAL_RESTRICTION_GUILD, EQUIP_ERR_OK, ERR_ALREADY_IN_ARENA_TEAM, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_NAME_EXISTS_S, ERR_ARENA_TEAM_NAME_INVALID, ERR_ARENA_TEAM_TARGET_TOO_LOW_S, ERR_GUILD_NAME_EXISTS_S, ERR_GUILD_NAME_INVALID, ERR_GUILD_PERMISSIONS, Player::GetArenaTeamId(), ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetGuildId(), Unit::GetLevel(), WorldObject::GetName(), Player::GetNPCIfCanInteractWith(), GetPlayer(), GUILD_CHARTER, GUILD_CHARTER_TYPE, GUILD_COMMAND_CREATE, Player::HasEnoughMoney(), Unit::IsTabardDesigner(), IsTrialAccount(), ObjectMgr::IsValidCharterName(), ITEM_CHANGED, ITEM_FIELD_ENCHANTMENT_1_1, LOG_DEBUG, Player::ModifyMoney(), NULL_BAG, NULL_SLOT, Petition::petitionGuid, ByteBuffer::read_skip(), Unit::RemoveAurasByType(), sArenaTeamMgr, SendArenaTeamCommandResult(), Player::SendBuyError(), Guild::SendCommandResult(), Player::SendEquipError(), Player::SendNewItem(), PreparedStatementBase::SetData(), Item::SetState(), Object::SetUInt32Value(), sGuildMgr, sObjectMgr, SPELL_AURA_FEIGN_DEATH, sPetitionMgr, sScriptMgr, Player::StoreNewItem(), sWorld, ObjectGuid::ToString(), UNIT_NPC_FLAG_PETITIONER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandlePetitionDeclineOpcode()

void WorldSession::HandlePetitionDeclineOpcode ( WorldPacket recvData)
546{
547 LOG_DEBUG("network", "Received opcode MSG_PETITION_DECLINE"); // ok
548
549 ObjectGuid petitionguid;
550 ObjectGuid ownerguid;
551 recvData >> petitionguid; // petition guid
552 LOG_DEBUG("network", "Petition {} declined by {}", petitionguid.ToString(), _player->GetGUID().ToString());
553
554 Petition const* petition = sPetitionMgr->GetPetition(petitionguid);
555 if (!petition)
556 return;
557
558 if (Player* owner = ObjectAccessor::FindConnectedPlayer(ownerguid)) // petition owner online
559 {
561 data << _player->GetGUID();
562 owner->SendDirectMessage(&data);
563 }
564}
@ MSG_PETITION_DECLINE
Definition Opcodes.h:480

References _player, ObjectAccessor::FindConnectedPlayer(), Object::GetGUID(), LOG_DEBUG, MSG_PETITION_DECLINE, sPetitionMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePetitionQueryOpcode()

void WorldSession::HandlePetitionQueryOpcode ( WorldPacket recvData)
276{
277 LOG_DEBUG("network", "Received opcode CMSG_PETITION_QUERY"); // ok
278
279 ObjectGuid::LowType guildguid;
280 ObjectGuid petitionguid;
281 recvData >> guildguid; // in Trinity always same as petition low guid
282 recvData >> petitionguid; // petition guid
283 LOG_DEBUG("network", "CMSG_PETITION_QUERY Petition ({}) Guild GUID {}", petitionguid.ToString(), guildguid);
284
285 SendPetitionQueryOpcode(petitionguid);
286}
void SendPetitionQueryOpcode(ObjectGuid petitionguid)
Definition PetitionsHandler.cpp:288

References LOG_DEBUG, SendPetitionQueryOpcode(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePetitionRenameOpcode()

void WorldSession::HandlePetitionRenameOpcode ( WorldPacket recvData)
336{
337 LOG_DEBUG("network", "Received opcode MSG_PETITION_RENAME"); // ok
338
339 ObjectGuid petitionGuid;
340 std::string newName;
341
342 recvData >> petitionGuid; // guid
343 recvData >> newName; // new name
344
345 Item* item = _player->GetItemByGuid(petitionGuid);
346 if (!item)
347 return;
348
349 Petition const* petition = sPetitionMgr->GetPetition(petitionGuid);
350 if (!petition)
351 {
352 LOG_DEBUG("network", "CMSG_PETITION_QUERY failed for petition ({})", petitionGuid.ToString());
353 return;
354 }
355
356 if (petition->petitionType == GUILD_CHARTER_TYPE)
357 {
358 if (sGuildMgr->GetGuildByName(newName))
359 {
361 return;
362 }
363 if (!ObjectMgr::IsValidCharterName(newName))
364 {
366 return;
367 }
368 }
369 else
370 {
371 if (sArenaTeamMgr->GetArenaTeamByName(newName))
372 {
374 return;
375 }
376 if (!ObjectMgr::IsValidCharterName(newName))
377 {
379 return;
380 }
381 }
382
384
385 stmt->SetData(0, newName);
386 stmt->SetData(1, petition->petitionId);
387
388 CharacterDatabase.Execute(stmt);
389
390 // xinef: update petition container
391 const_cast<Petition*>(petition)->petitionName = newName;
392
393 LOG_DEBUG("network", "Petition ({}) renamed to {}", petitionGuid.ToString(), newName);
394 WorldPacket data(MSG_PETITION_RENAME, (8 + newName.size() + 1));
395 data << petitionGuid;
396 data << newName;
397 SendPacket(&data);
398}
@ CHAR_UPD_PETITION_NAME
Definition CharacterDatabase.h:281
@ MSG_PETITION_RENAME
Definition Opcodes.h:735

References _player, CHAR_UPD_PETITION_NAME, CharacterDatabase, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_NAME_EXISTS_S, ERR_ARENA_TEAM_NAME_INVALID, ERR_GUILD_NAME_EXISTS_S, ERR_GUILD_NAME_INVALID, Player::GetItemByGuid(), GUILD_CHARTER_TYPE, GUILD_COMMAND_CREATE, ObjectMgr::IsValidCharterName(), LOG_DEBUG, MSG_PETITION_RENAME, Petition::petitionId, Petition::petitionType, sArenaTeamMgr, SendArenaTeamCommandResult(), Guild::SendCommandResult(), SendPacket(), PreparedStatementBase::SetData(), sGuildMgr, sPetitionMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePetitionShowListOpcode()

void WorldSession::HandlePetitionShowListOpcode ( WorldPacket recvPacket)
837{
838 LOG_DEBUG("network", "Received CMSG_PETITION_SHOWLIST");
839
840 ObjectGuid guid;
841 recvData >> guid;
842
844}
void SendPetitionShowList(ObjectGuid guid)
Definition PetitionsHandler.cpp:846

References LOG_DEBUG, and SendPetitionShowList().

Referenced by OpcodeTable::Initialize().

◆ HandlePetitionShowSignOpcode()

void WorldSession::HandlePetitionShowSignOpcode ( WorldPacket recvData)
237{
238 LOG_DEBUG("network", "Received opcode CMSG_PETITION_SHOW_SIGNATURES");
239
240 ObjectGuid petitionguid;
241 recvData >> petitionguid; // petition guid
242
243 // solve (possible) some strange compile problems with explicit use petition low guid at some GCC versions (wrong code optimization in compiler?)
244 Petition const* petition = sPetitionMgr->GetPetition(petitionguid);
245 if (!petition)
246 return;
247
248 uint32 type = petition->petitionType;
249
250 // if guild petition and has guild => error, return;
251 if (type == GUILD_CHARTER_TYPE && _player->GetGuildId())
252 return;
253
254 Signatures const* signatures = sPetitionMgr->GetSignature(petitionguid);
255 uint8 signs = signatures ? signatures->signatureMap.size() : 0;
256
257 LOG_DEBUG("network", "CMSG_PETITION_SHOW_SIGNATURES petition {}", petitionguid.ToString());
258
259 WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8 + 8 + 4 + 1 + signs * 12));
260 data << petitionguid; // petition guid
261 data << _player->GetGUID(); // owner guid
262 data << uint32(petition->petitionId); // guild/team id (31-bit safe)
263 data << uint8(signs); // sign's count
264
265 if (signs)
266 for (SignatureMap::const_iterator itr = signatures->signatureMap.begin(); itr != signatures->signatureMap.end(); ++itr)
267 {
268 data << itr->first; // Player GUID
269 data << uint32(0); // there 0 ...
270 }
271
272 SendPacket(&data);
273}

References _player, Object::GetGUID(), Player::GetGuildId(), GUILD_CHARTER_TYPE, LOG_DEBUG, Petition::petitionId, Petition::petitionType, SendPacket(), Signatures::signatureMap, SMSG_PETITION_SHOW_SIGNATURES, sPetitionMgr, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePetitionSignOpcode()

void WorldSession::HandlePetitionSignOpcode ( WorldPacket recvData)
401{
402 LOG_DEBUG("network", "Received opcode CMSG_PETITION_SIGN"); // ok
403
404 ObjectGuid petitionGuid;
405 uint8 unk;
406 recvData >> petitionGuid; // petition guid
407 recvData >> unk;
408
409 Petition const* petition = sPetitionMgr->GetPetition(petitionGuid);
410 if (!petition)
411 {
412 LOG_ERROR("network.opcode", "Petition {} is not found for player {} (Name: {})", petitionGuid.ToString(), GetPlayer()->GetGUID().ToString(), GetPlayer()->GetName());
413 return;
414 }
415
416 uint8 type = petition->petitionType;
417
418 ObjectGuid playerGuid = _player->GetGUID();
419 if (petition->ownerGuid == playerGuid)
420 return;
421
422 Signatures const* signatures = sPetitionMgr->GetSignature(petitionGuid);
423 if (!signatures)
424 return;
425
426 if (type != GUILD_CHARTER_TYPE)
427 {
428 if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA) && GetPlayer()->GetTeamId() != sCharacterCache->GetCharacterTeamByGuid(petition->ownerGuid))
429 {
431 return;
432 }
433
434 if (_player->GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
435 {
437 return;
438 }
439
440 uint8 slot = ArenaTeam::GetSlotByType(type);
441 if (slot >= MAX_ARENA_SLOT)
442 return;
443
444 if (_player->GetArenaTeamId(slot))
445 {
447 return;
448 }
449
451 {
453 return;
454 }
455 }
456 else
457 {
458 if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeamId() != sCharacterCache->GetCharacterTeamByGuid(petition->ownerGuid))
459 {
461 return;
462 }
463
465 {
467 return;
468 }
469
470 if (_player->GetGuildId())
471 {
473 return;
474 }
476 {
478 return;
479 }
480 }
481
482 uint32 signs = signatures->signatureMap.size();
483 if (++signs > type) // client signs maximum
484 return;
485
486 // Client doesn't allow to sign petition two times by one character, but not check sign by another character from same account
487 // not allow sign another player from already sign player account
488
489 bool found = false;
490 for (SignatureMap::const_iterator itr = signatures->signatureMap.begin(); itr != signatures->signatureMap.end(); ++itr)
491 if (itr->second == GetAccountId())
492 {
493 found = true;
494 break;
495 }
496
497 if (found)
498 {
499 WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8 + 8 + 4));
500 data << petitionGuid;
501 data << playerGuid;
503
504 // close at signer side
505 SendPacket(&data);
506
507 // update for owner if online
509 owner->SendDirectMessage(&data);
510 return;
511 }
512
514
515 stmt->SetData(0, petition->ownerGuid.GetCounter());
516 stmt->SetData(1, petition->petitionId);
517 stmt->SetData(2, playerGuid.GetCounter());
518 stmt->SetData(3, GetAccountId());
519
520 CharacterDatabase.Execute(stmt);
521
522 // xinef: fill petition store
523 sPetitionMgr->AddSignature(petitionGuid, GetAccountId(), playerGuid);
524
525 LOG_DEBUG("network", "PETITION SIGN: {} by player: {} ({}, Account: {})", petitionGuid.ToString(), _player->GetName(), playerGuid.ToString(), GetAccountId());
526
527 WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8 + 8 + 4));
528 data << petitionGuid;
529 data << playerGuid;
530 data << uint32(PETITION_SIGN_OK);
531
532 // close at signer side
533 SendPacket(&data);
534
535 // update signs count on charter, required testing...
536 //Item* item = _player->GetItemByGuid(petitionguid));
537 //if (item)
538 // item->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1+1, signs);
539
540 // update for owner if online
542 owner->SendDirectMessage(&data);
543}
@ CHAR_INS_PETITION_SIGNATURE
Definition CharacterDatabase.h:282
@ PETITION_SIGN_ALREADY_SIGNED
Definition Guild.h:179
@ PETITION_SIGN_OK
Definition Guild.h:178
@ SMSG_PETITION_SIGN_RESULTS
Definition Opcodes.h:479
ObjectGuid ownerGuid
Definition PetitionMgr.h:46

References _player, CHAR_INS_PETITION_SIGNATURE, CharacterDatabase, CONFIG_ALLOW_TWO_SIDE_INTERACTION_ARENA, CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD, CONFIG_MAX_PLAYER_LEVEL, CONFIG_TRIAL_RESTRICTION_GUILD, ERR_ALREADY_IN_ARENA_TEAM_S, ERR_ALREADY_IN_GUILD_S, ERR_ALREADY_INVITED_TO_ARENA_TEAM_S, ERR_ALREADY_INVITED_TO_GUILD_S, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_INVITE_SS, ERR_ARENA_TEAM_NOT_ALLIED, ERR_ARENA_TEAM_TARGET_TOO_LOW_S, ERR_GUILD_NOT_ALLIED, ERR_GUILD_PERMISSIONS, ObjectAccessor::FindConnectedPlayer(), GetAccountId(), Player::GetArenaTeamId(), Player::GetArenaTeamIdInvited(), ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetGuildId(), Player::GetGuildIdInvited(), Unit::GetLevel(), WorldObject::GetName(), GetPlayer(), ArenaTeam::GetSlotByType(), GetTeamId(), GUILD_CHARTER_TYPE, GUILD_COMMAND_CREATE, GUILD_COMMAND_INVITE, IsTrialAccount(), LOG_DEBUG, LOG_ERROR, MAX_ARENA_SLOT, Petition::ownerGuid, PETITION_SIGN_ALREADY_SIGNED, PETITION_SIGN_OK, Petition::petitionId, Petition::petitionType, sCharacterCache, SendArenaTeamCommandResult(), Guild::SendCommandResult(), SendPacket(), PreparedStatementBase::SetData(), Signatures::signatureMap, SMSG_PETITION_SIGN_RESULTS, sPetitionMgr, sWorld, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePetLearnTalent()

void WorldSession::HandlePetLearnTalent ( WorldPacket recvPacket)
1108{
1109 LOG_DEBUG("network", "WORLD: CMSG_PET_LEARN_TALENT");
1110
1111 ObjectGuid guid;
1112 uint32 talent_id, requested_rank;
1113 recvData >> guid >> talent_id >> requested_rank;
1114
1115 _player->LearnPetTalent(guid, talent_id, requested_rank);
1117}

References _player, Player::LearnPetTalent(), LOG_DEBUG, and Player::SendTalentsInfoData().

Referenced by OpcodeTable::Initialize().

◆ HandlePetNameQuery()

void WorldSession::HandlePetNameQuery ( WorldPacket recvData)
596{
597 LOG_DEBUG("network.opcode", "HandlePetNameQuery. CMSG_PET_NAME_QUERY");
598
599 uint32 petnumber;
600 ObjectGuid petguid;
601
602 recvData >> petnumber;
603 recvData >> petguid;
604
605 SendPetNameQuery(petguid, petnumber);
606}
void SendPetNameQuery(ObjectGuid guid, uint32 petnumber)
Definition PetHandler.cpp:608

References LOG_DEBUG, and SendPetNameQuery().

Referenced by OpcodeTable::Initialize().

◆ HandlePetRename()

void WorldSession::HandlePetRename ( WorldPacket recvData)
820{
821 LOG_DEBUG("network.opcode", "HandlePetRename. CMSG_PET_RENAME");
822
823 ObjectGuid petguid;
824 uint8 isdeclined;
825
826 std::string name;
827 DeclinedName declinedname;
828
829 recvData >> petguid;
830 recvData >> name;
831 recvData >> isdeclined;
832
833 PetStable* petStable = _player->GetPetStable();
834
835 Pet* pet = ObjectAccessor::GetPet(*_player, petguid);
836
837 // check it!
838 if (!pet || !pet->IsPet() || ((Pet*)pet)->getPetType() != HUNTER_PET ||
840 pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo() ||
841 !petStable || !petStable->CurrentPet || petStable->CurrentPet->PetNumber != pet->GetCharmInfo()->GetPetNumber())
842 {
843 return;
844 }
845
847 if (res != PET_NAME_SUCCESS)
848 {
849 SendPetNameInvalid(res, name, nullptr);
850 return;
851 }
852
853 pet->SetName(name);
854
855 Unit* owner = pet->GetOwner();
856 if (owner && (owner->IsPlayer()) && owner->ToPlayer()->GetGroup())
858
860
861 petStable->CurrentPet->Name = name;
862 petStable->CurrentPet->WasRenamed = true;
863
864 if (isdeclined)
865 {
866 for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
867 {
868 recvData >> declinedname.name[i];
869 }
870
871 std::wstring wname;
872 Utf8toWStr(name, wname);
873 if (!ObjectMgr::CheckDeclinedNames(wname, declinedname))
874 {
876 return;
877 }
878 }
879
880 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
881 if (isdeclined)
882 {
883 if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
884 {
886 stmt->SetData(0, pet->GetCharmInfo()->GetPetNumber());
887 trans->Append(stmt);
888
889 stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CHAR_PET_DECLINEDNAME);
890 stmt->SetData(0, _player->GetGUID().GetCounter());
891
892 for (uint8 i = 0; i < 5; i++)
893 stmt->SetData(i + 1, declinedname.name[i]);
894
895 trans->Append(stmt);
896 }
897 }
898
900 stmt->SetData(0, name);
901 stmt->SetData(1, _player->GetGUID().GetCounter());
902 stmt->SetData(2, pet->GetCharmInfo()->GetPetNumber());
903 trans->Append(stmt);
904
905 CharacterDatabase.CommitTransaction(trans);
906
907 pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime().count())); // cast can't be helped
908}
@ CHAR_ADD_CHAR_PET_DECLINEDNAME
Definition CharacterDatabase.h:486
@ CHAR_UPD_CHAR_PET_NAME
Definition CharacterDatabase.h:488
@ CHAR_DEL_CHAR_PET_DECLINEDNAME
Definition CharacterDatabase.h:485
PetNameInvalidReason
Definition SharedDefines.h:3912
@ PET_NAME_SUCCESS
Definition SharedDefines.h:3914
@ PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME
Definition SharedDefines.h:3928
@ UNIT_CAN_BE_RENAMED
Definition UnitDefines.h:152
#define MAX_DECLINED_NAME_CASES
Definition Unit.h:546
@ UNIT_FIELD_PET_NAME_TIMESTAMP
Definition UpdateFields.h:133
static PetNameInvalidReason CheckPetName(std::string_view name)
Definition ObjectMgr.cpp:9481
static bool CheckDeclinedNames(std::wstring w_ownname, DeclinedName const &names)
Definition ObjectMgr.cpp:9776
Optional< PetInfo > CurrentPet
Definition PetDefines.h:235
Player * GetOwner() const
Definition Pet.cpp:2479
void SetGroupUpdateFlag(uint32 flag)
Definition Player.h:2515
PetStable * GetPetStable()
Definition Player.h:1222
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:17388
void SetName(std::string const &newname)
Definition Object.h:529
void SendPetNameInvalid(uint32 error, std::string const &name, DeclinedName *declinedName)
Definition PetHandler.cpp:1091
Pet * GetPet(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:215
uint32 GetPetNumber() const
Definition CharmInfo.h:132
Definition Unit.h:549
std::string name[MAX_DECLINED_NAME_CASES]
Definition Unit.h:550

References _player, CHAR_ADD_CHAR_PET_DECLINEDNAME, CHAR_DEL_CHAR_PET_DECLINEDNAME, CHAR_UPD_CHAR_PET_NAME, CharacterDatabase, ObjectMgr::CheckDeclinedNames(), ObjectMgr::CheckPetName(), CONFIG_DECLINED_NAMES_USED, PetStable::CurrentPet, Unit::GetCharmInfo(), ObjectGuid::GetCounter(), GameTime::GetGameTime(), Player::GetGroup(), Object::GetGUID(), Pet::GetOwner(), Unit::GetOwnerGUID(), ObjectAccessor::GetPet(), CharmInfo::GetPetNumber(), Player::GetPetStable(), GROUP_UPDATE_FLAG_PET_NAME, Object::HasByteFlag(), HUNTER_PET, Unit::IsPet(), Object::IsPlayer(), LOG_DEBUG, MAX_DECLINED_NAME_CASES, DeclinedName::name, PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, PET_NAME_SUCCESS, Object::RemoveByteFlag(), SendPetNameInvalid(), PreparedStatementBase::SetData(), Player::SetGroupUpdateFlag(), WorldObject::SetName(), Unit::SetUInt32Value(), sWorld, Object::ToPlayer(), UNIT_CAN_BE_RENAMED, UNIT_FIELD_BYTES_2, UNIT_FIELD_PET_NAME_TIMESTAMP, and Utf8toWStr().

Referenced by OpcodeTable::Initialize().

◆ HandlePetSetAction()

void WorldSession::HandlePetSetAction ( WorldPacket recvData)
676{
677 LOG_DEBUG("network.opcode", "HandlePetSetAction. CMSG_PET_SET_ACTION");
678
679 ObjectGuid petguid;
680 uint8 count;
681
682 recvData >> petguid;
683
684 Unit* checkPet = ObjectAccessor::GetUnit(*_player, petguid);
685 if (!checkPet || checkPet != _player->GetFirstControlled())
686 {
687 LOG_ERROR("network.opcode", "HandlePetSetAction: Unknown pet ({}) or pet owner ({})", petguid.ToString(), _player->GetGUID().ToString());
688 return;
689 }
690
691 count = (recvData.size() == 24) ? 2 : 1;
692
693 uint32 position[2];
694 uint32 data[2];
695 bool move_command = false;
696
697 for (uint8 i = 0; i < count; ++i)
698 {
699 recvData >> position[i];
700 recvData >> data[i];
701
702 uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
703
704 //ignore invalid position
705 if (position[i] >= MAX_UNIT_ACTION_BAR_INDEX)
706 return;
707
708 // in the normal case, command and reaction buttons can only be moved, not removed
709 // at moving count == 2, at removing count == 1
710 // ignore attempt to remove command|reaction buttons (not possible at normal case)
711 if (act_state == ACT_COMMAND || act_state == ACT_REACTION)
712 {
713 if (count == 1)
714 return;
715
716 move_command = true;
717 }
718 }
719
720 Unit::ControlSet petsSet;
721 if (checkPet->GetEntry() != petguid.GetEntry())
722 petsSet.insert(checkPet);
723 else
724 petsSet = _player->m_Controlled;
725
726 // Xinef: loop all pets with same entry (fixes partial state change for feral spirits)
727 for (Unit::ControlSet::const_iterator itr = petsSet.begin(); itr != petsSet.end(); ++itr)
728 {
729 Unit* pet = *itr;
730 if (checkPet->GetEntry() == petguid.GetEntry() && pet->GetEntry() != petguid.GetEntry())
731 continue;
732
733 CharmInfo* charmInfo = pet->GetCharmInfo();
734 if (!charmInfo)
735 {
736 LOG_ERROR("network.opcode", "WorldSession::HandlePetSetAction: object ({} TypeId: {}) is considered pet-like but doesn't have a charminfo!",
737 pet->GetGUID().ToString(), pet->GetTypeId());
738 continue;
739 }
740
741 // check swap (at command->spell swap client remove spell first in another packet, so check only command move correctness)
742 if (move_command)
743 {
744 uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]);
745 if (act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION)
746 {
747 uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]);
748 UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]);
749 if (!actionEntry_1 || spell_id_0 != actionEntry_1->GetAction() ||
750 act_state_0 != actionEntry_1->GetType())
751 continue;
752 }
753
754 uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]);
755 if (act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION)
756 {
757 uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]);
758 UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]);
759 if (!actionEntry_0 || spell_id_1 != actionEntry_0->GetAction() ||
760 act_state_1 != actionEntry_0->GetType())
761 continue;
762 }
763 }
764
765 for (uint8 i = 0; i < count; ++i)
766 {
767 uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
768 uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
769
770 //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
771 if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
772 {
773 if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id))
774 {
775 //sign for autocast
776 if (act_state == ACT_ENABLED)
777 {
778 if (pet->IsCreature() && pet->IsPet())
779 {
780 ((Pet*)pet)->ToggleAutocast(spellInfo, true);
781 }
782 else
783 {
784 for (auto iterator = GetPlayer()->m_Controlled.begin(); iterator != GetPlayer()->m_Controlled.end(); ++iterator)
785 {
786 if ((*iterator)->GetEntry() == pet->GetEntry())
787 {
788 (*iterator)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, true);
789 }
790 }
791 }
792 }
793 //sign for no/turn off autocast
794 else if (act_state == ACT_DISABLED)
795 {
796 if (pet->IsCreature() && pet->IsPet())
797 {
798 ((Pet*)pet)->ToggleAutocast(spellInfo, false);
799 }
800 else
801 {
802 for (auto iterator = GetPlayer()->m_Controlled.begin(); iterator != GetPlayer()->m_Controlled.end(); ++iterator)
803 {
804 if ((*iterator)->GetEntry() == pet->GetEntry())
805 {
806 (*iterator)->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, false);
807 }
808 }
809 }
810 }
811 }
812
813 charmInfo->SetActionBar(position[i], spell_id, ActiveStates(act_state));
814 }
815 }
816 }
817}
#define MAX_UNIT_ACTION_BAR_INDEX
Definition CharmInfo.h:29
ActiveStates
Definition CharmInfo.h:60
uint32 GetEntry() const
Definition ObjectGuid.h:144
TypeID GetTypeId() const
Definition Object.h:129
std::set< Unit * > ControlSet
Definition Unit.h:667
Unit * GetFirstControlled() const
Definition Unit.cpp:8198
void SetActionBar(uint8 index, uint32 spellOrAction, ActiveStates type)
Definition CharmInfo.h:150
UnitActionBarEntry const * GetActionBarEntry(uint8 index) const
Definition CharmInfo.h:154
Definition CharmInfo.h:95
ActiveStates GetType() const
Definition CharmInfo.h:101
uint32 GetAction() const
Definition CharmInfo.h:102

References _player, ACT_COMMAND, ACT_DISABLED, ACT_ENABLED, ACT_PASSIVE, ACT_REACTION, UnitActionBarEntry::GetAction(), CharmInfo::GetActionBarEntry(), Unit::GetCharmInfo(), Object::GetEntry(), ObjectGuid::GetEntry(), Unit::GetFirstControlled(), Object::GetGUID(), GetPlayer(), UnitActionBarEntry::GetType(), Object::GetTypeId(), ObjectAccessor::GetUnit(), Unit::HasSpell(), Object::IsCreature(), Unit::IsPet(), LOG_DEBUG, LOG_ERROR, Unit::m_Controlled, MAX_UNIT_ACTION_BAR_INDEX, CharmInfo::SetActionBar(), ByteBuffer::size(), sSpellMgr, ObjectGuid::ToString(), UNIT_ACTION_BUTTON_ACTION, and UNIT_ACTION_BUTTON_TYPE.

Referenced by OpcodeTable::Initialize().

◆ HandlePetSpellAutocastOpcode()

void WorldSession::HandlePetSpellAutocastOpcode ( WorldPackets::Pet::PetSpellAutocast packet)
935{
937 if (!checkPet)
938 {
939 LOG_ERROR("entities.pet", "WorldSession::HandlePetSpellAutocastOpcode: Pet {} not found.", packet.PetGUID.ToString());
940 return;
941 }
942
943 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(packet.SpellID);
944 if (!spellInfo)
945 {
946 LOG_ERROR("spells.pet", "WorldSession::HandlePetSpellAutocastOpcode: Unknown spell id {} used by {}.", packet.SpellID, packet.PetGUID.ToString());
947 return;
948 }
949
950 if (checkPet != _player->GetGuardianPet() && checkPet != _player->GetCharm())
951 {
952 LOG_ERROR("entities.pet", "WorldSession::HandlePetSpellAutocastOpcode: {} isn't pet of player {} ({}).",
953 packet.PetGUID.ToString(), GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
954 return;
955 }
956
957 Unit::ControlSet petsSet;
958 if (checkPet->GetEntry() != packet.PetGUID.GetEntry())
959 petsSet.insert(checkPet);
960 else
961 petsSet = _player->m_Controlled;
962
963 // Xinef: loop all pets with same entry (fixes partial state change for feral spirits)
964 for (Unit* pet : petsSet)
965 {
966 if (checkPet->GetEntry() == packet.PetGUID.GetEntry() && pet->GetEntry() != packet.PetGUID.GetEntry())
967 continue;
968
969 // do not add not learned spells/ passive spells
970 if (!pet->HasSpell(packet.SpellID) || !spellInfo->IsAutocastable())
971 continue;
972
973 CharmInfo* charmInfo = pet->GetCharmInfo();
974 if (!charmInfo)
975 {
976 LOG_ERROR("network.opcode", "WorldSession::HandlePetSpellAutocastOpcode: object ({} TypeId: {}) is considered pet-like but doesn't have a charminfo!",
977 pet->GetGUID().ToString(), pet->GetTypeId());
978 continue;
979 }
980
981 if (Pet* summon = pet->ToPet())
982 summon->ToggleAutocast(spellInfo, packet.AutocastEnabled);
983 else
984 charmInfo->ToggleCreatureAutocast(spellInfo, packet.AutocastEnabled);
985
986 charmInfo->SetSpellAutocast(spellInfo, packet.AutocastEnabled);
987 }
988}
bool IsAutocastable() const
Definition SpellInfo.cpp:1135
bool AutocastEnabled
Definition PetPackets.h:68
uint32 SpellID
Definition PetPackets.h:67
ObjectGuid PetGUID
Definition PetPackets.h:66
void SetSpellAutocast(SpellInfo const *spellInfo, bool state)
Definition CharmInfo.cpp:291
void ToggleCreatureAutocast(SpellInfo const *spellInfo, bool apply)
Definition CharmInfo.cpp:230

References _player, WorldPackets::Pet::PetSpellAutocast::AutocastEnabled, Unit::GetCharm(), ObjectAccessor::GetCreatureOrPetOrVehicle(), Object::GetEntry(), ObjectGuid::GetEntry(), Unit::GetGuardianPet(), GetPlayer(), SpellInfo::IsAutocastable(), LOG_ERROR, Unit::m_Controlled, WorldPackets::Pet::PetSpellAutocast::PetGUID, CharmInfo::SetSpellAutocast(), WorldPackets::Pet::PetSpellAutocast::SpellID, sSpellMgr, CharmInfo::ToggleCreatureAutocast(), Unit::ToPet(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePetStopAttack()

void WorldSession::HandlePetStopAttack ( WorldPackets::Pet::PetStopAttack packet)
128{
130
131 if (!pet)
132 {
133 LOG_ERROR("network.opcode", "HandlePetStopAttack: Pet {} does not exist", packet.PetGUID.ToString());
134 return;
135 }
136
137 if (pet != GetPlayer()->GetPet() && pet != GetPlayer()->GetCharm())
138 {
139 LOG_ERROR("network.opcode", "HandlePetStopAttack: Pet {} isn't a pet or charmed creature of player {}", packet.PetGUID.ToString(), GetPlayer()->GetName());
140 return;
141 }
142
143 if (!pet->IsAlive())
144 return;
145
146 pet->AttackStop();
147 pet->ClearInPetCombat();
148}
ObjectGuid PetGUID
Definition PetPackets.h:56

References _player, Unit::AttackStop(), Unit::ClearInPetCombat(), ObjectAccessor::GetCreatureOrPetOrVehicle(), GetPlayer(), Unit::IsAlive(), LOG_ERROR, WorldPackets::Pet::PetStopAttack::PetGUID, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePlayedTime()

void WorldSession::HandlePlayedTime ( WorldPackets::Character::PlayedTimeClient packet)
969{
971 playedTime.TotalTime = _player->GetTotalPlayedTime();
972 playedTime.LevelTime = _player->GetLevelPlayedTime();
973 playedTime.TriggerScriptEvent = packet.TriggerScriptEvent; // 0-1 - will not show in chat frame
974 SendPacket(playedTime.Write());
975}
uint32 GetLevelPlayedTime()
Definition Player.h:1207
bool TriggerScriptEvent
Definition CharacterPackets.h:105
Definition CharacterPackets.h:109
WorldPacket const * Write() override
Definition CharacterPackets.cpp:42
uint32 LevelTime
Definition CharacterPackets.h:116
bool TriggerScriptEvent
Definition CharacterPackets.h:117
uint32 TotalTime
Definition CharacterPackets.h:115

References _player, Player::GetLevelPlayedTime(), Player::GetTotalPlayedTime(), WorldPackets::Character::PlayedTime::LevelTime, SendPacket(), WorldPackets::Character::PlayedTime::TotalTime, WorldPackets::Character::PlayedTimeClient::TriggerScriptEvent, WorldPackets::Character::PlayedTime::TriggerScriptEvent, and WorldPackets::Character::PlayedTime::Write().

Referenced by OpcodeTable::Initialize().

◆ HandlePlayerLoginFromDB()

void WorldSession::HandlePlayerLoginFromDB ( LoginQueryHolder const &  holder)
797{
798 ObjectGuid playerGuid = holder.GetGuid();
799
800 Player* pCurrChar = new Player(this);
801 // for send server info and strings (config)
802 ChatHandler chH = ChatHandler(pCurrChar->GetSession());
803
804 // "GetAccountId() == db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
805 if (!pCurrChar->LoadFromDB(playerGuid, holder))
806 {
807 SetPlayer(nullptr);
808 KickPlayer("WorldSession::HandlePlayerLogin Player::LoadFromDB failed"); // disconnect client, player no set to session and it will not deleted or saved at kick
809 delete pCurrChar; // delete it manually
810 m_playerLoading = false;
811 return;
812 }
813
814 pCurrChar->GetMotionMaster()->Initialize();
815 pCurrChar->SendDungeonDifficulty(false);
816
818 data << pCurrChar->GetMapId();
819 data << pCurrChar->GetPositionX();
820 data << pCurrChar->GetPositionY();
821 data << pCurrChar->GetPositionZ();
822 data << pCurrChar->GetOrientation();
823 SendPacket(&data);
824
825 // load player specific part before send times
828
829 data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
830 data << uint8(2); // 2 - COMPLAINT_ENABLED_WITH_AUTO_IGNORE
831 data << uint8(0); // enable(1)/disable(0) voice chat interface in client
832 SendPacket(&data);
833
834 // Send MOTD
835 {
836 SendPacket(sMotdMgr->GetMotdPacket(pCurrChar->GetSession()->GetSessionDbLocaleIndex()));
837
838 // send server info
839 if (sWorld->getIntConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
841 }
842
843 if (uint32 guildId = sCharacterCache->GetCharacterGuildIdByGuid(pCurrChar->GetGUID()))
844 {
845 Guild* guild = sGuildMgr->GetGuildById(guildId);
846 Guild::Member const* member = guild ? guild->GetMember(pCurrChar->GetGUID()) : nullptr;
847 if (member)
848 {
849 pCurrChar->SetInGuild(guildId);
850 pCurrChar->SetRank(member->GetRankId());
851 guild->SendLoginInfo(this);
852 }
853 else
854 {
855 LOG_ERROR("network.opcode", "Player {} ({}) marked as member of not existing guild (id: {}), removing guild membership for player.",
856 pCurrChar->GetName(), pCurrChar->GetGUID().ToString(), guildId);
857 pCurrChar->SetInGuild(0);
858 pCurrChar->SetRank(0);
859 }
860 }
861 else
862 {
863 pCurrChar->SetInGuild(0);
864 pCurrChar->SetRank(0);
865 }
866
867 data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4 + 4);
868 data << uint32(0);
869 data << uint32(0);
870 SendPacket(&data);
871
873
874 //Show cinematic at the first time that player login
875 if (!pCurrChar->getCinematic())
876 {
877 pCurrChar->setCinematic(1);
878
879 if (ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
880 {
881 if (cEntry->CinematicSequence)
882 pCurrChar->GetCinematicMgr().StartCinematic(cEntry->CinematicSequence);
883 else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
884 pCurrChar->GetCinematicMgr().StartCinematic(rEntry->CinematicSequence);
885
886 // send new char string if not empty
887 std::string_view newCharString = sWorld->getStringConfig(CONFIG_NEW_CHAR_STRING);
888 if (!newCharString.empty())
889 chH.PSendSysMessage("{}", newCharString);
890 }
891 }
892
893 // Xinef: moved this from below
894 ObjectAccessor::AddObject(pCurrChar);
895
896 if (!pCurrChar->GetMap()->AddPlayerToMap(pCurrChar) || !pCurrChar->CheckInstanceLoginValid())
897 {
898 AreaTriggerTeleport const* at = sObjectMgr->GetGoBackTrigger(pCurrChar->GetMapId());
899 if (at)
900 pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
901 else
902 pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
903
904 // Probably a hackfix, but currently the best workaround to prevent character names showing as Unknown after teleport out from instances at login.
905 pCurrChar->GetSession()->SendNameQueryOpcode(pCurrChar->GetGUID());
906 }
907
909
911 stmt->SetData(0, pCurrChar->GetGUID().GetCounter());
912 CharacterDatabase.Execute(stmt);
913
915 loginStmt->SetData(0, realm.Id.Realm);
916 loginStmt->SetData(1, GetAccountId());
917 LoginDatabase.Execute(loginStmt);
918
919 pCurrChar->SetInGameTime(GameTime::GetGameTimeMS().count());
920
921 // announce group about member online (must be after add to player list to receive announce to self)
922 if (Group* group = pCurrChar->GetGroup())
923 {
924 group->SendUpdate();
925 group->ResetMaxEnchantingLevel();
926 }
927
928 // pussywizard: send instance welcome message as when entering the instance through a portal
929 if (MapDifficulty const* mapDiff = GetMapDifficultyData(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
930 if (mapDiff->resetTime)
931 if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
932 {
933 uint32 timeleft = uint32(timeReset - GameTime::GetGameTime().count());
934 pCurrChar->SendInstanceResetWarning(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty(), timeleft, true);
935 }
936
937 // pussywizard: ensure that we end up on map with our loaded transport:
938 if (Transport* t = pCurrChar->GetTransport())
939 if (!t->IsInMap(pCurrChar))
940 {
941 t->RemovePassenger(pCurrChar);
942 pCurrChar->m_transport = nullptr;
943 pCurrChar->m_movementInfo.transport.Reset();
945 }
946
947 // friend status
948 sSocialMgr->SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUID(), true);
949
950 // Place character in world (and load zone) before some object loading
951 pCurrChar->LoadCorpse(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION));
952
953 // Set FFA PvP for non GM in non-rest mode
954 if (sWorld->IsFFAPvPRealm() && !pCurrChar->IsGameMaster() && !pCurrChar->HasPlayerFlag(PLAYER_FLAGS_RESTING))
956 {
957 sScriptMgr->OnPlayerFfaPvpStateUpdate(pCurrChar,true);
959 }
960
962 {
963 pCurrChar->SetContestedPvP(nullptr, false);
964 }
965
966 // Apply at_login requests
968 {
969 pCurrChar->resetSpells();
971 }
972
974 {
975 pCurrChar->resetTalents(true);
976 pCurrChar->SendTalentsInfoData(false); // original talents send already in to SendInitialPacketsBeforeAddToMap, resend reset state
978 }
979
981 {
982 // If we process the check while players are loading they won't be notified of the changes.
983 pCurrChar->m_Events.AddEventAtOffset([pCurrChar]
984 {
986 pCurrChar->CheckAllAchievementCriteria();
987 }, 1s);
988 }
989
990 bool firstLogin = pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST);
991 if (firstLogin)
992 {
993 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(pCurrChar->getRace(), pCurrChar->getClass());
994 for (uint32 spellId : info->castSpells)
995 {
996 pCurrChar->CastSpell(pCurrChar, spellId, true);
997 }
998
999 // start with every map explored
1000 if (sWorld->getBoolConfig(CONFIG_START_ALL_EXPLORED))
1001 {
1002 for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; i++)
1003 {
1004 pCurrChar->SetFlag(PLAYER_EXPLORED_ZONES_1 + i, 0xFFFFFFFF);
1005 }
1006 }
1007
1008 // Reputations if "StartAllReputation" is enabled, -- TODO: Fix this in a better way
1009 if (sWorld->getBoolConfig(CONFIG_START_ALL_REP))
1010 {
1011 ReputationMgr& repMgr = pCurrChar->GetReputationMgr();
1012
1013 auto SendFullReputation = [&repMgr](std::initializer_list<uint32> factionsList)
1014 {
1015 for (auto const& itr : factionsList)
1016 {
1017 repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(itr), 42999.f, false);
1018 }
1019 };
1020
1021 SendFullReputation({ 942, 935, 936, 1011, 970, 967, 989, 932, 934, 1038, 1077, 1106, 1104, 1090, 1098, 1156, 1073, 1105, 1119, 1091 });
1022
1023 switch (pCurrChar->GetFaction())
1024 {
1025 case ALLIANCE:
1026 SendFullReputation({ 72, 47, 69, 930, 730, 978, 54, 946, 1037, 1068, 1126, 1094, 1050 });
1027 break;
1028 case HORDE:
1029 SendFullReputation({ 76, 68, 81, 911, 729, 941, 530, 947, 1052, 1067, 1124, 1064, 1085 });
1030 break;
1031 default:
1032 break;
1033 }
1034
1035 repMgr.SendStates();
1036 }
1037 }
1038
1039 // show time before shutdown if shutdown planned.
1040 if (sWorld->IsShuttingDown())
1041 sWorld->ShutdownMsg(true, pCurrChar);
1042
1043 if (sWorld->getBoolConfig(CONFIG_ALL_TAXI_PATHS))
1044 pCurrChar->SetTaxiCheater(true);
1045
1046 if (pCurrChar->IsGameMaster())
1048
1049 std::string IP_str = GetRemoteAddress();
1050 LOG_INFO("entities.player", "Account: {} (IP: {}) Login Character:[{}] ({}) Level: {}",
1051 GetAccountId(), IP_str, pCurrChar->GetName(), pCurrChar->GetGUID().ToString(), pCurrChar->GetLevel());
1052
1053 if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
1055
1056 m_playerLoading = false;
1057
1058 // Handle Login-Achievements (should be handled after loading)
1060
1061 // Xinef: fix vendors falling of player vehicle, due to isBeingLoaded checks
1062 if (pCurrChar->IsInWorld())
1063 {
1064 if (pCurrChar->GetMountBlockId() && !pCurrChar->HasMountedAura())
1065 {
1066 pCurrChar->CastSpell(pCurrChar, pCurrChar->GetMountBlockId(), true);
1067 pCurrChar->SetMountBlockId(0);
1068
1069 // Xinef: refresh this in case mount aura changes anything (eg no fly zone)
1070 pCurrChar->UpdateAreaDependentAuras(pCurrChar->GetAreaId());
1071 pCurrChar->UpdateZoneDependentAuras(pCurrChar->GetZoneId());
1072 }
1073 }
1074
1075 // pussywizard: pvp mode
1077 if (pCurrChar->HasPlayerFlag(PLAYER_FLAGS_IN_PVP))
1078 pCurrChar->UpdatePvP(true, true);
1079
1080 // pussywizard: on login it's not possible to go back to arena as a spectator, HandleMoveWorldportAckOpcode is not sent, so call it here
1081 pCurrChar->SetIsSpectator(false);
1082
1083 // xinef: do this after everything is loaded
1084 pCurrChar->ContinueTaxiFlight();
1085
1086 // reset for all pets before pet loading
1089
1090 // Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned)
1091 pCurrChar->LoadPet();
1092
1093 if (pCurrChar->GetSession()->GetRecruiterId() != 0 || pCurrChar->GetSession()->IsARecruiter())
1094 {
1095 bool isReferrer = pCurrChar->GetSession()->IsARecruiter();
1096
1097 for (auto const& [accID, session] : sWorldSessionMgr->GetAllSessions())
1098 {
1099 if (!session->GetRecruiterId() && !session->IsARecruiter())
1100 continue;
1101
1102 if ((isReferrer && pCurrChar->GetSession()->GetAccountId() == session->GetRecruiterId()) || (!isReferrer && pCurrChar->GetSession()->GetRecruiterId() == session->GetAccountId()))
1103 {
1104 Player* rf = session->GetPlayer();
1105 if (rf)
1106 {
1107 pCurrChar->SendUpdateToPlayer(rf);
1108 rf->SendUpdateToPlayer(pCurrChar);
1109 }
1110 }
1111 }
1112 }
1113
1114 sScriptMgr->OnPlayerLogin(pCurrChar);
1115
1116 if (pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST))
1117 {
1119 sScriptMgr->OnPlayerFirstLogin(pCurrChar);
1120 }
1121
1122 METRIC_EVENT("player_events", "Login", pCurrChar->GetName());
1123}
@ CHAR_UPD_CHAR_ONLINE
Definition CharacterDatabase.h:305
@ ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN
Definition DBCEnums.h:184
@ LANG_RESET_SPELLS
Definition Language.h:262
@ LANG_RESET_TALENTS
Definition Language.h:263
@ LANG_GM_ON
Definition Language.h:382
@ LOGIN_UPD_ACCOUNT_ONLINE
Definition LoginDatabase.h:76
#define METRIC_EVENT(category, title, description)
Definition Metric.h:189
#define sMotdMgr
Definition MotdMgr.h:52
@ PLAYER_FLAGS_CONTESTED_PVP
Definition Player.h:467
@ PLAYER_FLAGS_PVP_TIMER
Definition Player.h:477
@ AT_LOGIN_RESET_TALENTS
Definition Player.h:588
@ AT_LOGIN_RESET_SPELLS
Definition Player.h:587
@ AT_LOGIN_RESET_PET_TALENTS
Definition Player.h:590
#define PLAYER_EXPLORED_ZONES_SIZE
Definition Player.h:73
@ PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA
Definition Player.h:877
@ PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION
Definition Player.h:887
@ ALLIANCE
Definition SharedDefines.h:756
@ HORDE
Definition SharedDefines.h:755
@ FRIEND_ONLINE
Definition SocialMgr.h:68
@ PLAYER_EXPLORED_ZONES_1
Definition UpdateFields.h:357
@ CONFIG_ALL_TAXI_PATHS
Definition WorldConfig.h:38
@ CONFIG_ENABLE_SINFO_LOGIN
Definition WorldConfig.h:301
@ CONFIG_START_ALL_REP
Definition WorldConfig.h:84
@ CONFIG_START_ALL_EXPLORED
Definition WorldConfig.h:83
@ CONFIG_NEW_CHAR_STRING
Definition WorldConfig.h:499
void StartCinematic(uint32 const cinematicSequenceId)
Definition CinematicMgr.cpp:31
void AddEventAtOffset(BasicEvent *event, Milliseconds offset, uint8 eventGroup=0)
Definition EventProcessor.h:108
Definition Guild.h:296
uint8 GetRankId() const
Definition Guild.h:330
void SendLoginInfo(WorldSession *session)
Definition Guild.cpp:1905
const Member * GetMember(ObjectGuid guid) const
Definition Guild.h:381
virtual bool AddPlayerToMap(Player *)
Definition Map.cpp:255
void Initialize()
Definition MotionMaster.cpp:75
void SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition Object.cpp:893
static void resetTalentsForAllPetsOf(Player *owner, Pet *online_pet=nullptr)
Definition Pet.cpp:2123
void RemoveAtLoginFlag(AtLoginFlags flags, bool persist=false)
Definition Player.cpp:14872
void RemovePlayerFlag(PlayerFlags flags)
Definition Player.h:1125
uint32 GetMountBlockId()
Definition Player.h:2644
void ContinueTaxiFlight()
Definition Player.cpp:10448
void SendDungeonDifficulty(bool IsInGroup)
Definition PlayerMisc.cpp:169
void UpdateAreaDependentAuras(uint32 area_id)
Definition PlayerUpdates.cpp:1867
void SetMountBlockId(uint32 mount)
Definition Player.h:2645
bool resetTalents(bool noResetCost=false)
Definition Player.cpp:3713
void LoadCorpse(PreparedQueryResult result)
Definition PlayerStorage.cpp:5889
void LoadPet()
Definition PlayerStorage.cpp:6316
uint8 getCinematic() const
Definition Player.h:1851
void SetRank(uint8 rankId)
Definition Player.h:1918
bool LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const &holder)
Definition PlayerStorage.cpp:4985
void UpdateZoneDependentAuras(uint32 zone_id)
Definition PlayerUpdates.cpp:1853
void SetTaxiCheater(bool on)
Definition Player.h:1183
void SetInGameTime(uint32 time)
Definition Player.h:1574
void CheckAllAchievementCriteria()
Definition Player.cpp:14045
void setCinematic(uint8 cine)
Definition Player.h:1855
bool CheckInstanceLoginValid()
Definition PlayerStorage.cpp:7059
void resetSpells()
Definition Player.cpp:11880
Definition ReputationMgr.h:57
bool SetOneFactionReputation(FactionEntry const *factionEntry, float standing, bool incremental, Optional< ReputationRank > repMaxCap={ })
Public for chat command needs.
Definition ReputationMgr.cpp:378
void SendStates()
Definition ReputationMgr.cpp:246
void SetContestedPvP(Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true)
Definition Unit.cpp:13682
bool HasMountedAura() const
Definition Unit.h:1803
bool IsStandState() const
Definition Unit.cpp:13133
EventProcessor m_Events
Definition Object.h:736
void SetPlayer(Player *player)
Definition WorldSession.cpp:1315
void LoadAccountData(PreparedQueryResult result, uint32 mask)
Definition WorldSession.cpp:892
bool IsARecruiter() const
Definition WorldSession.h:628
void SendAccountDataTimes(uint32 mask)
Definition WorldSession.cpp:952
#define PER_CHARACTER_CACHE_MASK
Definition WorldSession.h:243
@ SMSG_LEARNED_DANCE_MOVES
Definition Opcodes.h:1139
@ SMSG_LOGIN_VERIFY_WORLD
Definition Opcodes.h:596
@ SMSG_FEATURE_SYSTEM_STATUS
Definition Opcodes.h:999
AC_COMMON_API char const * GetFullVersion()
Definition GitRevision.cpp:82
void AddObject(T *object)
Definition ObjectAccessor.h:89
Definition Player.h:322

References _player, ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN, EventProcessor::AddEventAtOffset(), ObjectAccessor::AddObject(), Map::AddPlayerToMap(), ALLIANCE, AT_LOGIN_CHECK_ACHIEVS, AT_LOGIN_FIRST, AT_LOGIN_RESET_PET_TALENTS, AT_LOGIN_RESET_SPELLS, AT_LOGIN_RESET_TALENTS, Unit::CastSpell(), PlayerInfo::castSpells, CHAR_UPD_CHAR_ONLINE, CharacterDatabase, Player::CheckAllAchievementCriteria(), Player::CheckInstanceLoginValid(), CONFIG_ALL_TAXI_PATHS, CONFIG_ENABLE_SINFO_LOGIN, CONFIG_NEW_CHAR_STRING, CONFIG_START_ALL_EXPLORED, CONFIG_START_ALL_REP, Player::ContinueTaxiFlight(), FRIEND_ONLINE, GetAccountId(), WorldObject::GetAreaId(), Player::getCinematic(), Player::GetCinematicMgr(), Unit::getClass(), ObjectGuid::GetCounter(), Map::GetDifficulty(), Unit::GetFaction(), GitRevision::GetFullVersion(), GameTime::GetGameTime(), GameTime::GetGameTimeMS(), Player::GetGroup(), LoginQueryHolder::GetGuid(), Object::GetGUID(), Map::GetId(), Unit::GetLevel(), WorldObject::GetMap(), GetMapDifficultyData(), WorldLocation::GetMapId(), Guild::GetMember(), Unit::GetMotionMaster(), Player::GetMountBlockId(), WorldObject::GetName(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SQLQueryHolderBase::GetPreparedResult(), Unit::getRace(), Guild::Member::GetRankId(), GetRecruiterId(), GetRemoteAddress(), Player::GetReputationMgr(), Player::GetSession(), GetSessionDbLocaleIndex(), WorldObject::GetTransport(), WorldObject::GetZoneId(), Player::HasAtLoginFlag(), Object::HasByteFlag(), Unit::HasMountedAura(), Player::HasPlayerFlag(), Unit::HasUnitState(), HORDE, Realm::Id, MotionMaster::Initialize(), WorldPacket::Initialize(), IsARecruiter(), Player::IsGameMaster(), Object::IsInWorld(), Unit::IsStandState(), KickPlayer(), LANG_GM_ON, LANG_RESET_SPELLS, LANG_RESET_TALENTS, LoadAccountData(), Player::LoadCorpse(), Player::LoadFromDB(), Player::LoadPet(), LOG_ERROR, LOG_INFO, LOGIN_UPD_ACCOUNT_ONLINE, LoginDatabase, WorldObject::m_Events, Player::m_homebindMapId, Player::m_homebindX, Player::m_homebindY, Player::m_homebindZ, WorldObject::m_movementInfo, m_playerLoading, WorldObject::m_transport, METRIC_EVENT, MOVEMENTFLAG_ONTRANSPORT, PER_CHARACTER_CACHE_MASK, PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE, PLAYER_FLAGS_CONTESTED_PVP, PLAYER_FLAGS_IN_PVP, PLAYER_FLAGS_PVP_TIMER, PLAYER_FLAGS_RESTING, PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA, PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION, ChatHandler::PSendSysMessage(), realm, RealmHandle::Realm, Player::RemoveAtLoginFlag(), MovementInfo::RemoveMovementFlag(), Player::RemovePlayerFlag(), MovementInfo::TransportInfo::Reset(), Player::resetSpells(), Player::resetTalents(), Pet::resetTalentsForAllPetsOf(), sCharacterCache, sChrClassesStore, sChrRacesStore, SendAccountDataTimes(), Player::SendDungeonDifficulty(), Player::SendInitialPacketsAfterAddToMap(), Player::SendInitialPacketsBeforeAddToMap(), Player::SendInstanceResetWarning(), Guild::SendLoginInfo(), SendNameQueryOpcode(), ChatHandler::SendNotification(), SendPacket(), ReputationMgr::SendStates(), Player::SendTalentsInfoData(), Object::SendUpdateToPlayer(), Object::SetByteFlag(), Player::setCinematic(), Unit::SetContestedPvP(), PreparedStatementBase::SetData(), Object::SetFlag(), Player::SetInGameTime(), Player::SetInGuild(), Player::SetIsSpectator(), Player::SetMountBlockId(), ReputationMgr::SetOneFactionReputation(), SetPlayer(), Player::SetRank(), Unit::SetStandState(), Player::SetTaxiCheater(), sFactionStore, sGuildMgr, sInstanceSaveMgr, sMotdMgr, SMSG_FEATURE_SYSTEM_STATUS, SMSG_LEARNED_DANCE_MOVES, SMSG_LOGIN_VERIFY_WORLD, sObjectMgr, sScriptMgr, sSocialMgr, CinematicMgr::StartCinematic(), sWorld, sWorldSessionMgr, AreaTriggerTeleport::target_mapId, AreaTriggerTeleport::target_X, AreaTriggerTeleport::target_Y, AreaTriggerTeleport::target_Z, Player::TeleportTo(), ObjectGuid::ToString(), MovementInfo::transport, UNIT_BYTE2_FLAG_FFA_PVP, UNIT_FIELD_BYTES_2, UNIT_STAND_STATE_STAND, UNIT_STATE_STUNNED, Player::UpdateAchievementCriteria(), Player::UpdateAreaDependentAuras(), Player::UpdatePvP(), and Player::UpdateZoneDependentAuras().

Referenced by HandlePlayerLoginOpcode().

◆ HandlePlayerLoginOpcode()

void WorldSession::HandlePlayerLoginOpcode ( WorldPacket recvPacket)
678{
679 if (!sWorld->getBoolConfig(CONFIG_REALM_LOGIN_ENABLED))
680 {
682 return;
683 }
684
685 if (PlayerLoading() || GetPlayer() != nullptr)
686 {
687 LOG_ERROR("network", "Player tried to login again, AccountId = {}", GetAccountId());
688 KickPlayer("WorldSession::HandlePlayerLoginOpcode Another client logging in");
689 return;
690 }
691
692 ObjectGuid playerGuid;
693 recvData >> playerGuid;
694
695 if (!IsLegitCharacterForAccount(playerGuid))
696 {
697 LOG_ERROR("network", "Account ({}) can't login with that character ({}).", GetAccountId(), playerGuid.ToString());
698 KickPlayer("Account can't login with this character");
699 return;
700 }
701
702 // pussywizard:
703 if (WorldSession* sess = sWorldSessionMgr->FindOfflineSessionForCharacterGUID(playerGuid.GetCounter()))
704 {
705 if (sess->GetAccountId() != GetAccountId())
706 {
708 return;
709 }
710 }
711
712 // pussywizard:
713 if (WorldSession* sess = sWorldSessionMgr->FindOfflineSession(GetAccountId()))
714 {
715 Player* p = sess->GetPlayer();
716 if (!p || sess->IsKicked())
717 {
719 return;
720 }
721
722 if (p->GetGUID() != playerGuid)
723 sess->KickPlayer("No return, go to normal loading"); // no return, go to normal loading
724 else
725 {
726 // pussywizard: players stay ingame no matter what (prevent abuse), but allow to turn it off to stop crashing
727 if (!sWorld->getBoolConfig(CONFIG_ENABLE_LOGIN_AFTER_DC))
728 {
730 return;
731 }
732
733 uint8 limitA = 10, limitB = 10, limitC = 10; // pussywizard: this somehow froze (probably, ahh crash logs ...), and while (far) have never frozen in LogoutPlayer o_O maybe it's the combination of while(far); while(near);
734 while (sess->GetPlayer() && (sess->GetPlayer()->IsBeingTeleportedFar() || (sess->GetPlayer()->IsInWorld() && sess->GetPlayer()->IsBeingTeleportedNear())))
735 {
736 if (limitA == 0 || --limitA == 0)
737 {
738 LOG_INFO("misc", "HandlePlayerLoginOpcode A");
739 break;
740 }
741 while (sess->GetPlayer() && sess->GetPlayer()->IsBeingTeleportedFar())
742 {
743 if (limitB == 0 || --limitB == 0)
744 {
745 LOG_INFO("misc", "HandlePlayerLoginOpcode B");
746 break;
747 }
748 sess->HandleMoveWorldportAck();
749 }
750 while (sess->GetPlayer() && sess->GetPlayer()->IsInWorld() && sess->GetPlayer()->IsBeingTeleportedNear())
751 {
752 if (limitC == 0 || --limitC == 0)
753 {
754 LOG_INFO("misc", "HandlePlayerLoginOpcode C");
755 break;
756 }
757
758 Player* plMover = sess->GetPlayer()->m_mover->ToPlayer();
759 if (!plMover)
760 break;
761
763 pkt << plMover->GetPackGUID();
764 pkt << uint32(0); // flags
765 pkt << uint32(0); // time
766 sess->HandleMoveTeleportAck(pkt);
767 }
768 }
769 if (!p->FindMap() || !p->IsInWorld() || sess->IsKicked())
770 {
772 return;
773 }
774
775 sess->SetPlayer(nullptr);
776 SetPlayer(p);
777 p->SetSession(this);
778 delete p->PlayerTalkClass;
781 return;
782 }
783 }
784
785 std::shared_ptr<LoginQueryHolder> holder = std::make_shared<LoginQueryHolder>(GetAccountId(), playerGuid);
786 if (!holder->Initialize())
787 return;
788
789 m_playerLoading = true;
790 AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder)).AfterComplete([this](SQLQueryHolderBase const& holder)
791 {
792 HandlePlayerLoginFromDB(static_cast<LoginQueryHolder const&>(holder));
793 });
794}
@ CONFIG_ENABLE_LOGIN_AFTER_DC
Definition WorldConfig.h:101
@ CONFIG_REALM_LOGIN_ENABLED
Definition WorldConfig.h:128
Definition CharacterHandler.cpp:66
Definition GossipDef.h:259
void SetSession(WorldSession *sess)
Definition Player.h:2024
Definition QueryHolder.h:25
void AfterComplete(std::function< void(SQLQueryHolderBase const &)> callback) &
Definition QueryHolder.h:77
Player session in the World.
Definition WorldSession.h:394
void SendCharLoginFailed(LoginFailureReason reason)
Definition CharacterHandler.cpp:2605
bool PlayerLoading() const
Definition WorldSession.h:411
void HandlePlayerLoginToCharInWorld(Player *pCurrChar)
Definition CharacterHandler.cpp:1125
SQLQueryHolderCallback & AddQueryHolderCallback(SQLQueryHolderCallback &&callback)
Definition WorldSession.cpp:1336
void HandlePlayerLoginFromDB(LoginQueryHolder const &holder)
Definition CharacterHandler.cpp:796
@ MSG_MOVE_TELEPORT_ACK
Definition Opcodes.h:229

References AddQueryHolderCallback(), SQLQueryHolderCallback::AfterComplete(), CharacterDatabase, CONFIG_ENABLE_LOGIN_AFTER_DC, CONFIG_REALM_LOGIN_ENABLED, DuplicateCharacter, WorldObject::FindMap(), GetAccountId(), ObjectGuid::GetCounter(), Object::GetGUID(), Object::GetPackGUID(), GetPlayer(), Player::GetSession(), HandlePlayerLoginFromDB(), HandlePlayerLoginToCharInWorld(), Object::IsInWorld(), IsLegitCharacterForAccount(), KickPlayer(), LOG_ERROR, LOG_INFO, Player::m_mover, m_playerLoading, MSG_MOVE_TELEPORT_ACK, NoWorld, PlayerLoading(), Player::PlayerTalkClass, SendCharLoginFailed(), SetPlayer(), Player::SetSession(), sWorld, sWorldSessionMgr, Object::ToPlayer(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandlePlayerLoginToCharInWorld()

void WorldSession::HandlePlayerLoginToCharInWorld ( Player pCurrChar)
1126{
1127 ChatHandler chH = ChatHandler(this);
1128 m_playerLoading = true;
1129
1130 // Exit vehicle on reconnect - the client has fully reset so
1131 // the player can no longer control the vehicle. Without this
1132 // the player is stuck: server-side still seated, but the
1133 // client has no vehicle UI or movement control.
1134 if (pCurrChar->GetVehicle())
1135 pCurrChar->ExitVehicle();
1136
1137 pCurrChar->SendDungeonDifficulty(false);
1138
1140 data << pCurrChar->GetMapId();
1141 data << pCurrChar->GetPositionX();
1142 data << pCurrChar->GetPositionY();
1143 data << pCurrChar->GetPositionZ();
1144 data << pCurrChar->GetOrientation();
1145 SendPacket(&data);
1146
1148
1149 data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
1150 data << uint8(2); // unknown value
1151 data << uint8(0); // enable(1)/disable(0) voice chat interface in client
1152 SendPacket(&data);
1153
1154 // Send MOTD
1155 {
1156 SendPacket(sMotdMgr->GetMotdPacket(pCurrChar->GetSession()->GetSessionDbLocaleIndex()));
1157
1158 // send server info
1159 if (sWorld->getIntConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
1161
1162 LOG_DEBUG("network.opcode", "WORLD: Sent server info");
1163 }
1164
1165 data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4 + 4);
1166 data << uint32(0);
1167 data << uint32(0);
1168 SendPacket(&data);
1169
1170 // Xinef: fix possible problem with flag UNIT_FLAG_STUNNED added during logout
1171 if (pCurrChar->HasUnitState(UNIT_STATE_LOGOUT_TIMER))
1172 {
1173 pCurrChar->SetRooted(false, true, true);
1175 }
1176
1177 if (pCurrChar->GetPendingFlightChange() <= pCurrChar->GetMapChangeOrderCounter())
1178 {
1179 if (!pCurrChar->HasIncreaseMountedFlightSpeedAura() && !pCurrChar->HasFlyAura())
1181 }
1182
1184
1185 // necessary actions from AddPlayerToMap:
1186 pCurrChar->GetMap()->SendInitTransports(pCurrChar);
1187 pCurrChar->GetMap()->SendInitSelf(pCurrChar);
1188
1189 // If we are logging into an existing player, simply clear visibility references
1190 // so player will receive a fresh list of new objects on the next vis update.
1192 pCurrChar->UpdateObjectVisibility(false);
1193
1194 pCurrChar->CleanupChannels();
1196 uint32 currZone, currArea;
1197 pCurrChar->GetZoneAndAreaId(currZone, currArea);
1198 pCurrChar->SendInitWorldStates(currZone, currArea);
1199 pCurrChar->SetInGameTime(GameTime::GetGameTimeMS().count());
1200
1201 // Xinef: we need to resend all spell mods
1202 for (uint16 Opcode = SMSG_SET_FLAT_SPELL_MODIFIER; Opcode <= SMSG_SET_PCT_SPELL_MODIFIER; ++Opcode) // PCT = FLAT+1
1203 {
1205 for (uint32 opType = SPELLMOD_DAMAGE; opType < MAX_SPELLMOD; ++opType)
1206 {
1207 int32 i = 0;
1208 flag96 _mask = 0;
1209 SpellModContainer const& spellMods = pCurrChar->GetSpellModList(opType);
1210 if (spellMods.empty())
1211 continue;
1212
1213 for (int32 eff = 0; eff < 96; ++eff)
1214 {
1215 if (eff != 0 && eff % 32 == 0)
1216 _mask[i++] = 0;
1217
1218 _mask[i] = uint32(1) << (eff - (32 * i));
1219 int32 val = 0;
1220 for (auto const& spellMod : spellMods)
1221 if (spellMod->type == modType && spellMod->mask & _mask)
1222 val += spellMod->value;
1223
1224 if (val == 0)
1225 continue;
1226
1227 WorldPacket data(Opcode, (1 + 1 + 4));
1228 data << uint8(eff);
1229 data << uint8(opType);
1230 data << int32(val);
1231 SendPacket(&data);
1232 }
1233 }
1234 }
1235
1236 if (Group* group = pCurrChar->GetGroup())
1237 group->SendUpdate();
1238
1239 // pussywizard: send instance welcome message as when entering the instance through a portal
1240 if (MapDifficulty const* mapDiff = GetMapDifficultyData(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
1241 if (mapDiff->resetTime)
1242 if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty()))
1243 {
1244 uint32 timeleft = uint32(timeReset - GameTime::GetGameTime().count());
1245 GetPlayer()->SendInstanceResetWarning(pCurrChar->GetMap()->GetId(), pCurrChar->GetMap()->GetDifficulty(), timeleft, true);
1246 }
1247
1248 // this shouldn't do anything, becaues offline can't be on taxi, but just in case
1249 pCurrChar->ContinueTaxiFlight();
1250
1251 // send pet data, action bar, talents, etc.
1252 pCurrChar->PetSpellInitialize();
1253 pCurrChar->SendTalentsInfoData(true);
1254
1255 // show time before shutdown if shutdown planned.
1256 if (sWorld->IsShuttingDown())
1257 sWorld->ShutdownMsg(true, pCurrChar);
1258
1259 if (pCurrChar->IsGameMaster())
1261
1262 m_playerLoading = false;
1263}
std::unordered_set< SpellModifier * > SpellModContainer
Definition Player.h:195
@ SPELLMOD_FLAT
Definition Player.h:94
@ SPELLMOD_PCT
Definition Player.h:95
@ SPELLMOD_DAMAGE
Definition SpellDefines.h:76
#define MAX_SPELLMOD
Definition SpellDefines.h:109
@ UNIT_STATE_LOGOUT_TIMER
Definition UnitDefines.h:205
void SendInitSelf(Player *player)
Definition Map.cpp:1616
void SendInitTransports(Player *player)
Definition Map.cpp:1662
void CleanVisibilityReferences()
Definition ObjectVisibilityContainer.cpp:47
void CleanupChannels()
Definition Player.cpp:4926
void PetSpellInitialize()
Definition Player.cpp:9573
void SendInitWorldStates(uint32 zoneId, uint32 areaId)
Definition Player.cpp:8239
SpellModContainer const & GetSpellModList(uint32 type) const
Definition Player.h:2652
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition PlayerUpdates.cpp:1618
uint32 GetMapChangeOrderCounter()
Definition Player.h:2683
bool HasFlyAura() const
Definition Unit.h:1807
bool HasIncreaseMountedFlightSpeedAura() const
Definition Unit.h:1834
ObjectVisibilityContainer & GetObjectVisibilityContainer()
Definition Object.h:731
Definition Util.h:442
@ SMSG_SET_FLAT_SPELL_MODIFIER
Definition Opcodes.h:644
@ SMSG_SET_PCT_SPELL_MODIFIER
Definition Opcodes.h:645

References Player::CleanupChannels(), ObjectVisibilityContainer::CleanVisibilityReferences(), CONFIG_ENABLE_SINFO_LOGIN, Player::ContinueTaxiFlight(), Unit::ExitVehicle(), Map::GetDifficulty(), GitRevision::GetFullVersion(), GameTime::GetGameTime(), GameTime::GetGameTimeMS(), Player::GetGroup(), Map::GetId(), WorldObject::GetMap(), Player::GetMapChangeOrderCounter(), GetMapDifficultyData(), WorldLocation::GetMapId(), WorldObject::GetObjectVisibilityContainer(), Position::GetOrientation(), Player::GetPendingFlightChange(), GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GetSession(), GetSessionDbLocaleIndex(), Player::GetSpellModList(), Unit::GetVehicle(), WorldObject::GetZoneAndAreaId(), Unit::HasFlyAura(), Unit::HasIncreaseMountedFlightSpeedAura(), Unit::HasUnitState(), WorldPacket::Initialize(), Player::IsGameMaster(), LANG_GM_ON, LOG_DEBUG, WorldObject::m_movementInfo, m_playerLoading, MAX_SPELLMOD, MOVEMENTFLAG_CAN_FLY, PER_CHARACTER_CACHE_MASK, Player::PetSpellInitialize(), ChatHandler::PSendSysMessage(), MovementInfo::RemoveMovementFlag(), Unit::RemoveUnitFlag(), SendAccountDataTimes(), Player::SendDungeonDifficulty(), Player::SendInitialPacketsAfterAddToMap(), Player::SendInitialPacketsBeforeAddToMap(), Map::SendInitSelf(), Map::SendInitTransports(), Player::SendInitWorldStates(), Player::SendInstanceResetWarning(), ChatHandler::SendNotification(), SendPacket(), Player::SendTalentsInfoData(), Player::SetInGameTime(), Unit::SetRooted(), sInstanceSaveMgr, sMotdMgr, SMSG_FEATURE_SYSTEM_STATUS, SMSG_LEARNED_DANCE_MOVES, SMSG_LOGIN_VERIFY_WORLD, SMSG_SET_FLAT_SPELL_MODIFIER, SMSG_SET_PCT_SPELL_MODIFIER, SPELLMOD_DAMAGE, SPELLMOD_FLAT, SPELLMOD_PCT, sWorld, UNIT_FLAG_STUNNED, UNIT_STATE_LOGOUT_TIMER, and Player::UpdateObjectVisibility().

Referenced by HandlePlayerLoginOpcode().

◆ HandlePlayerLoginToCharOutOfWorld()

void WorldSession::HandlePlayerLoginToCharOutOfWorld ( Player pCurrChar)
1266{
1267 ABORT();
1268}
#define ABORT
Definition Errors.h:76

References ABORT.

◆ HandlePlayerLogoutOpcode()

void WorldSession::HandlePlayerLogoutOpcode ( WorldPackets::Character::PlayerLogout playerLogout)
477{
478}

Referenced by OpcodeTable::Initialize().

◆ HandlePushQuestToParty()

void WorldSession::HandlePushQuestToParty ( WorldPackets::Quest::PushQuestToParty packet)
530{
531 if (!_player->CanShareQuest(packet.QuestId))
532 return;
533
534 LOG_DEBUG("network", "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = {}", packet.QuestId);
535
536 if (Quest const* quest = sObjectMgr->GetQuestTemplate(packet.QuestId))
537 {
538 if (Group* group = _player->GetGroup())
539 {
540 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
541 {
542 Player* player = itr->GetSource();
543
544 if (!player || player == _player || !player->IsInMap(_player)) // skip self
545 continue;
546
547 if (!player->SatisfyQuestStatus(quest, false))
548 {
550 continue;
551 }
552
553 if (player->GetQuestStatus(packet.QuestId) == QUEST_STATUS_COMPLETE)
554 {
556 continue;
557 }
558
559 if (!player->CanTakeQuest(quest, false))
560 {
562 continue;
563 }
564
565 if (!player->SatisfyQuestLog(false))
566 {
568 continue;
569 }
570
571 // Check if Quest Share in BG is enabled
573 {
574 // Check if player is in BG
575 if (_player->InBattleground())
576 {
578 continue;
579 }
580 }
581
582 if (player->GetDivider())
583 {
585 continue;
586 }
587
589
590 if (quest->IsAutoAccept() && player->CanAddQuest(quest, true) && player->CanTakeQuest(quest, true))
591 player->AddQuestAndCheckCompletion(quest, _player);
592
593 if (quest->IsAutoComplete() || !quest->GetQuestMethod())
595 else
596 {
597 player->SetDivider(_player->GetGUID());
598 player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, player->GetGUID(), true);
599 }
600 }
601 }
602 }
603}
@ LANG_BG_SHARE_QUEST_ERROR
Definition Language.h:1415
@ QUEST_STATUS_COMPLETE
Definition QuestDef.h:101
@ QUEST_PARTY_MSG_FINISH_QUEST
Definition QuestDef.h:73
@ QUEST_PARTY_MSG_CANT_TAKE_QUEST
Definition QuestDef.h:67
@ QUEST_PARTY_MSG_BUSY
Definition QuestDef.h:70
@ QUEST_PARTY_MSG_HAVE_QUEST
Definition QuestDef.h:72
@ QUEST_PARTY_MSG_SHARING_QUEST
Definition QuestDef.h:66
@ QUEST_PARTY_MSG_LOG_FULL
Definition QuestDef.h:71
@ CONFIG_BATTLEGROUND_DISABLE_QUEST_SHARE_IN_BG
Definition WorldConfig.h:64
void SendQuestGiverQuestDetails(Quest const *quest, ObjectGuid npcGUID, bool activateAccept) const
Definition GossipDef.cpp:388
void SendQuestGiverRequestItems(Quest const *quest, ObjectGuid npcGUID, bool canComplete, bool closeOnCancel) const
Definition GossipDef.cpp:752
bool CanTakeQuest(Quest const *quest, bool msg)
Definition PlayerQuest.cpp:252
bool CanAddQuest(Quest const *quest, bool msg)
Definition PlayerQuest.cpp:266
ObjectGuid GetDivider()
Definition Player.h:1569
bool SatisfyQuestLog(bool msg)
Definition PlayerQuest.cpp:987
void AddQuestAndCheckCompletion(Quest const *quest, Object *questGiver)
Definition PlayerQuest.cpp:423
void SendPushToPartyResponse(Player const *player, QuestShareMessages msg) const
Definition PlayerQuest.cpp:2467
bool CanCompleteRepeatableQuest(Quest const *quest)
Definition PlayerQuest.cpp:368
bool CanShareQuest(uint32 quest_id) const
Definition PlayerQuest.cpp:1494
void SetDivider(ObjectGuid guid=ObjectGuid::Empty)
Definition Player.h:1570
bool SatisfyQuestStatus(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1150
bool IsInMap(WorldObject const *obj) const
Definition Object.cpp:1335
uint32 QuestId
Definition QuestPackets.h:209

References _player, Player::AddQuestAndCheckCompletion(), Player::CanAddQuest(), Player::CanCompleteRepeatableQuest(), Player::CanShareQuest(), Player::CanTakeQuest(), CONFIG_BATTLEGROUND_DISABLE_QUEST_SHARE_IN_BG, Player::GetDivider(), Player::GetGroup(), Object::GetGUID(), Player::GetQuestStatus(), Player::GetSession(), Player::InBattleground(), WorldObject::IsInMap(), LANG_BG_SHARE_QUEST_ERROR, LOG_DEBUG, Player::PlayerTalkClass, QUEST_PARTY_MSG_BUSY, QUEST_PARTY_MSG_CANT_TAKE_QUEST, QUEST_PARTY_MSG_FINISH_QUEST, QUEST_PARTY_MSG_HAVE_QUEST, QUEST_PARTY_MSG_LOG_FULL, QUEST_PARTY_MSG_SHARING_QUEST, QUEST_STATUS_COMPLETE, WorldPackets::Quest::PushQuestToParty::QuestId, Player::SatisfyQuestLog(), Player::SatisfyQuestStatus(), ChatHandler::SendNotification(), Player::SendPushToPartyResponse(), PlayerMenu::SendQuestGiverQuestDetails(), PlayerMenu::SendQuestGiverRequestItems(), Player::SetDivider(), sObjectMgr, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandlePVPLogDataOpcode()

void WorldSession::HandlePVPLogDataOpcode ( WorldPacket recvData)
348{
349 LOG_DEBUG("network", "WORLD: Recvd MSG_PVP_LOG_DATA Message");
350
352 if (!bg)
353 return;
354
355 // Prevent players from sending BuildPvpLogDataPacket in an arena except for when sent in BattleGround::EndBattleGround.
356 if (bg->isArena())
357 return;
358
359 WorldPacket data;
360 bg->BuildPvPLogDataPacket(data);
361 SendPacket(&data);
362
363 LOG_DEBUG("network", "WORLD: Sent MSG_PVP_LOG_DATA Message");
364}
void BuildPvPLogDataPacket(WorldPacket &data)
Definition Battleground.cpp:1399

References _player, Battleground::BuildPvPLogDataPacket(), Player::GetBattleground(), Battleground::isArena(), LOG_DEBUG, and SendPacket().

Referenced by OpcodeTable::Initialize().

◆ HandleQueryGuildBankTabText()

void WorldSession::HandleQueryGuildBankTabText ( WorldPackets::Guild::GuildBankTextQuery packet)
398{
399 LOG_DEBUG("guild", "MSG_QUERY_GUILD_BANK_TEXT [{}]: TabId: {}", GetPlayerInfo(), packet.Tab);
400
401 if (Guild* guild = GetPlayer()->GetGuild())
402 guild->SendBankTabText(this, packet.Tab);
403}
uint8 Tab
Definition GuildPackets.h:563

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, and WorldPackets::Guild::GuildBankTextQuery::Tab.

Referenced by OpcodeTable::Initialize().

◆ HandleQueryInspectAchievements()

void WorldSession::HandleQueryInspectAchievements ( WorldPacket recvData)
1591{
1592 ObjectGuid guid;
1593 recv_data >> guid.ReadAsPacked();
1594
1595 Player* player = ObjectAccessor::GetPlayer(*_player, guid);
1596 if (!player)
1597 {
1598 return;
1599 }
1600
1601 if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
1602 {
1603 return;
1604 }
1605
1606 if (GetPlayer()->IsValidAttackTarget(player))
1607 {
1608 return;
1609 }
1610
1612}
void SendRespondInspectAchievements(Player *player) const
Definition Player.cpp:14055

References _player, GetPlayer(), ObjectAccessor::GetPlayer(), INSPECT_DISTANCE, ObjectGuid::ReadAsPacked(), and Player::SendRespondInspectAchievements().

Referenced by OpcodeTable::Initialize().

◆ HandleQueryNextMailTime()

void WorldSession::HandleQueryNextMailTime ( WorldPacket recvData)
871{
873
874 if (_player->unReadMails > 0)
875 {
876 data << float(0); // float
877 data << uint32(0); // count
878
879 uint32 count = 0;
880 time_t now = GameTime::GetGameTime().count();
881 std::set<uint32> sentSenders;
882 for (Mail const* mail : _player->GetMails())
883 {
884 // must be not checked yet
885 if (mail->checked & MAIL_CHECK_MASK_READ)
886 continue;
887
888 // and already delivered or expired
889 if (now < mail->deliver_time || now > mail->expire_time)
890 continue;
891
892 // only send each mail sender once
893 if (sentSenders.count(mail->sender))
894 continue;
895
896 data << (mail->messageType == MAIL_NORMAL ? ObjectGuid::Create<HighGuid::Player>(mail->sender) : ObjectGuid::Empty); // player guid
897 data << uint32(mail->messageType != MAIL_NORMAL ? mail->sender : 0); // non-player entries
898 data << uint32(mail->messageType);
899 data << uint32(mail->stationery);
900 data << float(mail->deliver_time - now);
901
902 sentSenders.insert(mail->sender);
903 ++count;
904 if (count == 2) // do not display more than 2 mails
905 break;
906 }
907
908 data.put<uint32>(4, count);
909 }
910 else
911 {
912 data << float(-DAY);
913 data << uint32(0);
914 }
915
916 SendPacket(&data);
917}
@ MSG_QUERY_NEXT_MAIL_TIME
Definition Opcodes.h:674

References _player, DAY, ObjectGuid::Empty, GameTime::GetGameTime(), Player::GetMails(), MAIL_CHECK_MASK_READ, MAIL_NORMAL, MSG_QUERY_NEXT_MAIL_TIME, ByteBuffer::put(), SendPacket(), and Player::unReadMails.

Referenced by OpcodeTable::Initialize().

◆ HandleQueryQuestsCompleted()

void WorldSession::HandleQueryQuestsCompleted ( WorldPacket recvData)
626{
627 std::size_t rew_count = _player->GetRewardedQuestCount();
628
629 WorldPacket data(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, 4 + 4 * rew_count);
630 data << uint32(rew_count);
631
632 const RewardedQuestSet& rewQuests = _player->getRewardedQuests();
633 for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr)
634 data << uint32(*itr);
635
636 SendPacket(&data);
637}
std::unordered_set< uint32 > RewardedQuestSet
Definition Player.h:601
std::size_t GetRewardedQuestCount() const
Definition Player.h:1647
RewardedQuestSet const & getRewardedQuests() const
Definition Player.h:1643
@ SMSG_QUERY_QUESTS_COMPLETED_RESPONSE
Definition Opcodes.h:1311

References _player, Player::GetRewardedQuestCount(), Player::getRewardedQuests(), SendPacket(), and SMSG_QUERY_QUESTS_COMPLETED_RESPONSE.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestConfirmAccept()

void WorldSession::HandleQuestConfirmAccept ( WorldPackets::Quest::QuestConfirmAcceptClient packet)
447{
448 LOG_DEBUG("network", "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = {}", packet.QuestId);
449
450 if (Quest const* quest = sObjectMgr->GetQuestTemplate(packet.QuestId))
451 {
452 if (!quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
453 return;
454
456 if (!originalPlayer)
457 return;
458
459 if (!_player->IsInSameRaidWith(originalPlayer) || !_player->IsAtGroupRewardDistance(originalPlayer))
460 return;
461
462 if (!_player->CanTakeQuest(quest, true) || _player->HasPendingBind())
463 return;
464
465 // pussywizard: exploit fix, can't share quests that give items to be sold
466 if (uint32 itemId = quest->GetSrcItemId())
467 if (ItemTemplate const* srcItem = sObjectMgr->GetItemTemplate(itemId))
468 if (srcItem->SellPrice > 0)
469 return;
470
471 if (_player->CanAddQuest(quest, true))
472 _player->AddQuestAndCheckCompletion(quest, nullptr); // nullptr, this prevent DB script from duplicate running
473
475 }
476}
@ QUEST_FLAGS_PARTY_ACCEPT
Definition QuestDef.h:133
bool IsInSameRaidWith(Player const *p) const
Definition Player.h:1906
bool IsAtGroupRewardDistance(WorldObject const *pRewardSource) const
Definition Player.cpp:12873
uint32 QuestId
Definition QuestPackets.h:199

References _player, Player::AddQuestAndCheckCompletion(), Player::CanAddQuest(), Player::CanTakeQuest(), Player::GetDivider(), ObjectAccessor::GetPlayer(), Player::HasPendingBind(), Player::IsAtGroupRewardDistance(), Player::IsInSameRaidWith(), LOG_DEBUG, QUEST_FLAGS_PARTY_ACCEPT, WorldPackets::Quest::QuestConfirmAcceptClient::QuestId, Player::SetDivider(), and sObjectMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverAcceptQuestOpcode()

void WorldSession::HandleQuestgiverAcceptQuestOpcode ( WorldPacket recvPacket)
114{
115 ObjectGuid guid;
116 uint32 questId;
117 uint32 unk1;
118 recvData >> guid >> questId >> unk1;
119
120 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc {}, quest = {}, unk1 = {}", guid.ToString(), questId, unk1);
121
123
124 // no or incorrect quest giver
125 if (!object || object == _player || (!object->IsPlayer() && !object->hasQuest(questId)) ||
126 (object->IsPlayer() && !object->ToPlayer()->CanShareQuest(questId)))
127 {
130 return;
131 }
132
133 // some kind of WPE protection
135 return;
136
137 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
138 {
139 // pussywizard: exploit fix, can't share quests that give items to be sold
140 if (object->IsPlayer())
141 if (uint32 itemId = quest->GetSrcItemId())
142 if (ItemTemplate const* srcItem = sObjectMgr->GetItemTemplate(itemId))
143 if (srcItem->SellPrice > 0)
144 return;
145
146 // prevent cheating
147 if (!GetPlayer()->CanTakeQuest(quest, true))
148 {
151 return;
152 }
153
154 if (_player->GetDivider())
155 {
157 if (player)
158 {
161 }
162 }
163
164 if (_player->CanAddQuest(quest, true))
165 {
166 _player->AddQuestAndCheckCompletion(quest, object);
167
168 if (quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
169 {
170 if (Group* group = _player->GetGroup())
171 {
172 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
173 {
174 Player* itrPlayer = itr->GetSource();
175 if (!itrPlayer || itrPlayer == _player || !itrPlayer->IsAtGroupRewardDistance(_player) || itrPlayer->HasPendingBind()) // xinef: check range
176 continue;
177
178 if (itrPlayer->CanTakeQuest(quest, false))
179 {
180 itrPlayer->SetDivider(_player->GetGUID());
181
182 // need confirmation that any gossip window will close
183 itrPlayer->PlayerTalkClass->SendCloseGossip();
184
185 _player->SendQuestConfirmAccept(quest, itrPlayer);
186 }
187 }
188 }
189 }
190
192
193 if (quest->GetSrcSpell() > 0)
194 _player->CastSpell(_player, quest->GetSrcSpell(), true);
195
196 return;
197 }
198 }
199
201}
@ TYPEMASK_ITEM
Definition ObjectGuid.h:47
@ TYPEMASK_UNIT
Definition ObjectGuid.h:49
@ TYPEMASK_GAMEOBJECT
Definition ObjectGuid.h:51
@ TYPEMASK_PLAYER
Definition ObjectGuid.h:50
@ QUEST_PARTY_MSG_ACCEPT_QUEST
Definition QuestDef.h:68
Definition Object.h:105
virtual bool hasQuest(uint32) const
Definition Object.h:190
void SendQuestConfirmAccept(Quest const *quest, Player *pReceiver)
Definition PlayerQuest.cpp:2445
bool CanInteractWithQuestGiver(Object *questGiver)
Definition Player.cpp:2049
Object * GetObjectByTypeMask(WorldObject const &, ObjectGuid const &guid, uint32 typemask)
Definition ObjectAccessor.cpp:141

References _player, Player::AddQuestAndCheckCompletion(), Player::CanAddQuest(), Player::CanInteractWithQuestGiver(), Player::CanShareQuest(), Player::CanTakeQuest(), Unit::CastSpell(), Player::GetDivider(), Player::GetGroup(), Object::GetGUID(), ObjectAccessor::GetObjectByTypeMask(), GetPlayer(), ObjectAccessor::GetPlayer(), Player::HasPendingBind(), Object::hasQuest(), Player::IsAtGroupRewardDistance(), Object::IsPlayer(), LOG_DEBUG, Player::PlayerTalkClass, QUEST_FLAGS_PARTY_ACCEPT, QUEST_PARTY_MSG_ACCEPT_QUEST, PlayerMenu::SendCloseGossip(), Player::SendPushToPartyResponse(), Player::SendQuestConfirmAccept(), Player::SetDivider(), sObjectMgr, Object::ToPlayer(), ObjectGuid::ToString(), TYPEMASK_GAMEOBJECT, TYPEMASK_ITEM, TYPEMASK_PLAYER, and TYPEMASK_UNIT.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverCancel()

void WorldSession::HandleQuestgiverCancel ( WorldPacket recvData)

◆ HandleQuestgiverChooseRewardOpcode()

void WorldSession::HandleQuestgiverChooseRewardOpcode ( WorldPacket recvPacket)
251{
252 uint32 questId, reward;
253 ObjectGuid guid;
254 recvData >> guid >> questId >> reward;
255
256 if (reward >= QUEST_REWARD_CHOICES_COUNT)
257 {
258 LOG_ERROR("network.opcode", "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player {} ({}) tried to get invalid reward ({}) (probably packet hacking)",
259 _player->GetName(), _player->GetGUID().ToString(), reward);
260 return;
261 }
262
263 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc {}, quest = {}, reward = {}", guid.ToString(), questId, reward);
264
266 if (!object || !object->hasInvolvedQuest(questId))
267 return;
268
269 // some kind of WPE protection
271 return;
272
273 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
274 {
275 if ((!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) ||
276 (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete() && quest->GetQuestMethod()))
277 {
278 LOG_ERROR("network.opcode", "HACK ALERT: Player {} ({}) is trying to complete quest (id: {}) but he has no right to do it!",
279 _player->GetName(), _player->GetGUID().ToString(), questId);
280 return;
281 }
282 if (_player->CanRewardQuest(quest, reward, true))
283 {
284 _player->RewardQuest(quest, reward, object);
285
286 // Special dialog status update (client does not query this)
287 if (!quest->GetQuestMethod())
288 {
290 }
291
292 switch (object->GetTypeId())
293 {
294 case TYPEID_UNIT:
295 {
296 Creature* questgiver = object->ToCreature();
297 if (!sScriptMgr->OnQuestReward(_player, questgiver, quest, reward))
298 {
299 // Send next quest
300 if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
301 {
302 if (_player->CanTakeQuest(nextQuest, false))
303 {
304 if (nextQuest->IsAutoAccept())
305 {
306 // QUEST_FLAGS_AUTO_ACCEPT was not used by Blizzard.
307 if (_player->CanAddQuest(nextQuest, false))
308 {
309 _player->AddQuestAndCheckCompletion(nextQuest, object);
310 }
311 else
312 {
313 // Auto accept is set for a custom quest and there is no inventory space
315 break;
316 }
317 }
318 _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
319 }
320 }
321
322 questgiver->AI()->sQuestReward(_player, quest, reward);
323 }
324 break;
325 }
327 {
328 GameObject* questGiver = object->ToGameObject();
329 if (!sScriptMgr->OnQuestReward(_player, questGiver, quest, reward))
330 {
331 // Send next quest
332 if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
333 {
334 if (_player->CanAddQuest(nextQuest, false) && _player->CanTakeQuest(nextQuest, false))
335 {
336 if (nextQuest->IsAutoAccept())
337 _player->AddQuestAndCheckCompletion(nextQuest, object);
338 _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
339 }
340 }
341
342 questGiver->AI()->QuestReward(_player, quest, reward);
343 }
344 break;
345 }
346 default:
347 break;
348 }
349 }
350 else
352 }
353}
@ TYPEID_GAMEOBJECT
Definition ObjectGuid.h:37
@ TYPEID_UNIT
Definition ObjectGuid.h:35
@ QUEST_STATUS_NONE
Definition QuestDef.h:100
#define QUEST_REWARD_CHOICES_COUNT
Definition QuestDef.h:38
virtual bool QuestReward(Player *, Quest const *, uint32)
Definition GameObjectAI.h:58
GameObject * ToGameObject()
Definition Object.h:214
virtual bool hasInvolvedQuest(uint32) const
Definition Object.h:191
void SendQuestGiverStatus(uint8 questStatus, ObjectGuid npcGUID) const
Definition GossipDef.cpp:378
void SendQuestGiverOfferReward(Quest const *quest, ObjectGuid npcGUID, bool enableNext) const
Definition GossipDef.cpp:647
QuestGiverStatus GetQuestDialogStatus(Object *questGiver)
Definition PlayerQuest.cpp:1631
bool CanSeeStartQuest(Quest const *quest)
Definition PlayerQuest.cpp:238
Quest const * GetNextQuest(ObjectGuid guid, Quest const *quest)
Definition PlayerQuest.cpp:208
void RewardQuest(Quest const *quest, uint32 reward, Object *questGiver, bool announce=true, bool isLFGReward=false)
Definition PlayerQuest.cpp:662
virtual void sQuestReward(Player *, Quest const *, uint32)
Definition UnitAI.h:422

References _player, Player::AddQuestAndCheckCompletion(), Creature::AI(), GameObject::AI(), Player::CanAddQuest(), Player::CanInteractWithQuestGiver(), Player::CanRewardQuest(), Player::CanSeeStartQuest(), Player::CanTakeQuest(), Object::GetGUID(), WorldObject::GetName(), Player::GetNextQuest(), ObjectAccessor::GetObjectByTypeMask(), Player::GetQuestDialogStatus(), Player::GetQuestStatus(), Object::GetTypeId(), Object::hasInvolvedQuest(), LOG_DEBUG, LOG_ERROR, Player::PlayerTalkClass, QUEST_REWARD_CHOICES_COUNT, QUEST_STATUS_COMPLETE, QUEST_STATUS_NONE, GameObjectAI::QuestReward(), Player::RewardQuest(), PlayerMenu::SendCloseGossip(), PlayerMenu::SendQuestGiverOfferReward(), PlayerMenu::SendQuestGiverQuestDetails(), PlayerMenu::SendQuestGiverStatus(), sObjectMgr, UnitAI::sQuestReward(), sScriptMgr, Object::ToCreature(), Object::ToGameObject(), ObjectGuid::ToString(), TYPEID_GAMEOBJECT, TYPEID_UNIT, TYPEMASK_GAMEOBJECT, and TYPEMASK_UNIT.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverCompleteQuest()

void WorldSession::HandleQuestgiverCompleteQuest ( WorldPacket recvData)
479{
480 uint32 questId;
481 ObjectGuid guid;
482
483 recvData >> guid >> questId;
484
485 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc {}, quest = {}", guid.ToString(), questId);
486
488 if (!object || !object->hasInvolvedQuest(questId))
489 return;
490
491 // some kind of WPE protection
493 return;
494
495 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
496 {
498 {
499 LOG_ERROR("network.opcode", "Possible hacking attempt: Player {} [{}] tried to complete quest [entry: {}] without being in possession of the quest!",
500 _player->GetName(), _player->GetGUID().ToString(), questId);
501 return;
502 }
503
505 if (bg->GetBgTypeID(true) == BATTLEGROUND_AV)
506 bg->ToBattlegroundAV()->HandleQuestComplete(questId, _player);
507
509 {
510 if (quest->IsRepeatable())
512 else
513 _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
514 }
515 else
516 {
517 if (quest->GetReqItemsCount()) // some items required
518 _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
519 else // no items required
521 }
522 }
523}
@ BATTLEGROUND_AV
Definition SharedDefines.h:3737

References _player, BATTLEGROUND_AV, Player::CanCompleteRepeatableQuest(), Player::CanInteractWithQuestGiver(), Player::CanRewardQuest(), Player::CanSeeStartQuest(), Player::GetBattleground(), Object::GetGUID(), WorldObject::GetName(), ObjectAccessor::GetObjectByTypeMask(), Player::GetQuestStatus(), Object::hasInvolvedQuest(), LOG_DEBUG, LOG_ERROR, Player::PlayerTalkClass, QUEST_STATUS_COMPLETE, QUEST_STATUS_NONE, PlayerMenu::SendQuestGiverOfferReward(), PlayerMenu::SendQuestGiverRequestItems(), sObjectMgr, ObjectGuid::ToString(), TYPEMASK_GAMEOBJECT, and TYPEMASK_UNIT.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverHelloOpcode()

void WorldSession::HandleQuestgiverHelloOpcode ( WorldPacket recvPacket)
80{
81 ObjectGuid guid;
82 recvData >> guid;
83
84 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_HELLO npc {}", guid.ToString());
85
87 if (!creature)
88 {
89 LOG_DEBUG("network", "WORLD: HandleQuestgiverHelloOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
90 return;
91 }
92
93 // remove fake death
94 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
96
98
99 // Update home position for patrolling NPCs only (prevents drift for stationary NPCs)
100 if (creature->GetDefaultMovementType() == WAYPOINT_MOTION_TYPE ||
102 creature->SetHomePosition(creature->GetPosition());
103
104 if (sScriptMgr->OnGossipHello(_player, creature))
105 return;
106
107 _player->PrepareGossipMenu(creature, creature->GetGossipMenuId(), true);
108 _player->SendPreparedGossip(creature);
109
110 creature->AI()->sGossipHello(_player);
111}

References _player, Creature::AI(), MotionMaster::GetCurrentMovementGeneratorType(), Creature::GetDefaultMovementType(), Creature::GetGossipMenuId(), Unit::GetMotionMaster(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Position::GetPosition(), LOG_DEBUG, Creature::PauseMovementForInteraction(), Player::PrepareGossipMenu(), Unit::RemoveAurasByType(), Player::SendPreparedGossip(), Creature::SetHomePosition(), UnitAI::sGossipHello(), SPELL_AURA_FEIGN_DEATH, sScriptMgr, ObjectGuid::ToString(), UNIT_NPC_FLAG_NONE, UNIT_STATE_DIED, and WAYPOINT_MOTION_TYPE.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverQueryQuestOpcode()

void WorldSession::HandleQuestgiverQueryQuestOpcode ( WorldPacket recvPacket)
204{
205 ObjectGuid guid;
206 uint32 questId;
207 uint8 unk1;
208 recvData >> guid >> questId >> unk1;
209 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc {}, quest = {}, unk1 = {}", guid.ToString(), questId, unk1);
210
211 // Verify that the guid is valid and is a questgiver or involved in the requested quest
213 if (!object || (!object->hasQuest(questId) && !object->hasInvolvedQuest(questId)))
214 {
216 return;
217 }
218
219 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
220 {
221 // not sure here what should happen to quests with QUEST_FLAGS_AUTOCOMPLETE
222 // if this breaks them, add && object->IsItem() to this check
223 // item-started quests never have that flag
224 if (!_player->CanTakeQuest(quest, true))
225 return;
226
227 if (quest->IsAutoAccept() && _player->CanAddQuest(quest, true))
228 _player->AddQuestAndCheckCompletion(quest, object);
229
230 if (quest->IsAutoComplete() || !quest->GetQuestMethod())
231 _player->PlayerTalkClass->SendQuestGiverRequestItems(quest, object->GetGUID(), _player->CanCompleteQuest(quest->GetQuestId()), true);
232 else
234 }
235}
bool CanCompleteQuest(uint32 quest_id, const QuestStatusData *q_savedStatus=nullptr)
Definition PlayerQuest.cpp:291

References _player, Player::AddQuestAndCheckCompletion(), Player::CanAddQuest(), Player::CanCompleteQuest(), Player::CanTakeQuest(), Object::GetGUID(), ObjectAccessor::GetObjectByTypeMask(), Object::hasInvolvedQuest(), Object::hasQuest(), LOG_DEBUG, Player::PlayerTalkClass, PlayerMenu::SendCloseGossip(), PlayerMenu::SendQuestGiverQuestDetails(), PlayerMenu::SendQuestGiverRequestItems(), sObjectMgr, ObjectGuid::ToString(), TYPEMASK_GAMEOBJECT, TYPEMASK_ITEM, and TYPEMASK_UNIT.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverQuestAutoLaunch()

void WorldSession::HandleQuestgiverQuestAutoLaunch ( WorldPackets::Quest::QuestGiverQuestAutoLaunch packet)
526{
527}

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverRequestRewardOpcode()

void WorldSession::HandleQuestgiverRequestRewardOpcode ( WorldPacket recvPacket)
356{
357 uint32 questId;
358 ObjectGuid guid;
359 recvData >> guid >> questId;
360
361 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc {}, quest = {}", guid.ToString(), questId);
362
364 if (!object || !object->hasInvolvedQuest(questId))
365 return;
366
367 // some kind of WPE protection
369 return;
370
371 if (_player->CanCompleteQuest(questId))
372 _player->CompleteQuest(questId);
373
375 return;
376
377 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
379}
void CompleteQuest(uint32 quest_id)
Definition PlayerQuest.cpp:601

References _player, Player::CanCompleteQuest(), Player::CanInteractWithQuestGiver(), Player::CompleteQuest(), ObjectAccessor::GetObjectByTypeMask(), Player::GetQuestStatus(), Object::hasInvolvedQuest(), LOG_DEBUG, Player::PlayerTalkClass, QUEST_STATUS_COMPLETE, PlayerMenu::SendQuestGiverOfferReward(), sObjectMgr, ObjectGuid::ToString(), TYPEMASK_GAMEOBJECT, and TYPEMASK_UNIT.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestgiverStatusMultipleQuery()

void WorldSession::HandleQuestgiverStatusMultipleQuery ( WorldPacket recvPacket)

◆ HandleQuestgiverStatusQueryOpcode()

void WorldSession::HandleQuestgiverStatusQueryOpcode ( WorldPacket recvPacket)
37{
38 ObjectGuid guid;
39 recvData >> guid;
40 uint32 questStatus = DIALOG_STATUS_NONE;
41
43
44 if (!questGiver)
45 {
46 LOG_DEBUG("network.opcode", "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver ({})", guid.ToString());
47 return;
48 }
49
50 switch (questGiver->GetTypeId())
51 {
52 case TYPEID_UNIT:
53 {
54 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc {}", guid.ToString());
55 if (!questGiver->ToCreature()->IsHostileTo(_player)) // do not show quest status to enemies
56 questStatus = _player->GetQuestDialogStatus(questGiver);
57 break;
58 }
59
61 {
62 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject {}", guid.ToString());
63 if (sWorld->getBoolConfig(CONFIG_OBJECT_QUEST_MARKERS))
64 {
65 questStatus = _player->GetQuestDialogStatus(questGiver);
66 }
67 break;
68 }
69
70 default:
71 LOG_ERROR("network.opcode", "QuestGiver called for unexpected type {}", questGiver->GetTypeId());
72 break;
73 }
74
75 // inform client about status of quest
77}
@ DIALOG_STATUS_NONE
Definition QuestDef.h:112
@ CONFIG_OBJECT_QUEST_MARKERS
Definition WorldConfig.h:139
bool IsHostileTo(Unit const *unit) const
Definition Unit.cpp:7271

References _player, CONFIG_OBJECT_QUEST_MARKERS, DIALOG_STATUS_NONE, ObjectAccessor::GetObjectByTypeMask(), Player::GetQuestDialogStatus(), Object::GetTypeId(), Unit::IsHostileTo(), LOG_DEBUG, LOG_ERROR, Player::PlayerTalkClass, PlayerMenu::SendQuestGiverStatus(), sWorld, Object::ToCreature(), ObjectGuid::ToString(), TYPEID_GAMEOBJECT, TYPEID_UNIT, TYPEMASK_GAMEOBJECT, and TYPEMASK_UNIT.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestLogRemoveQuest()

void WorldSession::HandleQuestLogRemoveQuest ( WorldPackets::Quest::QuestLogRemoveQuest packet)
397{
398 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = {}", packet.Slot);
399
400 if (packet.Slot < MAX_QUEST_LOG_SIZE)
401 {
402 if (uint32 questId = _player->GetQuestSlotQuestId(packet.Slot))
403 {
404 if (!_player->TakeQuestSourceItem(questId, true))
405 return; // can't un-equip some items, reject quest cancel
406
407 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
408 {
409 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
410 _player->RemoveTimedQuest(questId);
411
412 if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
413 {
416 }
417 }
418
419 _player->TakeQuestSourceItem(questId, true); // remove quest src item from player
420 _player->AbandonQuest(questId); // remove all quest items player received before abandoning quest.
421 _player->RemoveActiveQuest(questId);
423
424 sScriptMgr->OnPlayerQuestAbandon(_player, questId);
425
426 LOG_DEBUG("network.opcode", "Player {} abandoned quest {}", _player->GetGUID().ToString(), questId);
427 // check if Quest Tracker is enabled
428 if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER))
429 {
430 // prepare Quest Tracker datas
431 auto stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_ABANDON_TIME);
432 stmt->SetData(0, questId);
433 stmt->SetData(1, _player->GetGUID().GetCounter());
434
435 // add to Quest Tracker
436 CharacterDatabase.Execute(stmt);
437 }
438 }
439
440 _player->SetQuestSlot(packet.Slot, 0);
441
443 }
444}
@ CHAR_UPD_QUEST_TRACK_ABANDON_TIME
Definition CharacterDatabase.h:510
@ ACHIEVEMENT_TIMED_TYPE_QUEST
Definition DBCEnums.h:111
@ ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED
Definition DBCEnums.h:214
@ QUEST_FLAGS_FLAGS_PVP
Definition QuestDef.h:145
#define MAX_QUEST_LOG_SIZE
Definition QuestDef.h:33
@ QUEST_SPECIAL_FLAGS_TIMED
Definition QuestDef.h:178
@ CONFIG_QUEST_ENABLE_QUEST_TRACKER
Definition WorldConfig.h:105
bool HasPvPForcingQuest() const
Definition PlayerQuest.cpp:2528
void UpdatePvPState()
Definition PlayerUpdates.cpp:1437
uint32 GetQuestSlotQuestId(uint16 slot) const
Definition Player.h:1505
void SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer=0)
Definition Player.h:1509
bool TakeQuestSourceItem(uint32 questId, bool msg)
Definition PlayerQuest.cpp:1398
void RemoveActiveQuest(uint32 questId, bool update=true)
Definition PlayerQuest.cpp:1531
void RemoveTimedQuest(uint32 quest_id)
Definition Player.h:1577
void RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition Player.cpp:14070
void AbandonQuest(uint32 quest_id)
Definition PlayerQuest.cpp:933
uint8 Slot
Definition QuestPackets.h:189
bool IsInHostileArea
Definition Player.h:348

References _player, Player::AbandonQuest(), ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, ACHIEVEMENT_TIMED_TYPE_QUEST, CHAR_UPD_QUEST_TRACK_ABANDON_TIME, CharacterDatabase, CONFIG_QUEST_ENABLE_QUEST_TRACKER, ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetQuestSlotQuestId(), Player::HasPvPForcingQuest(), PvPInfo::IsHostile, PvPInfo::IsInHostileArea, LOG_DEBUG, MAX_QUEST_LOG_SIZE, Player::pvpInfo, QUEST_FLAGS_FLAGS_PVP, QUEST_SPECIAL_FLAGS_TIMED, Player::RemoveActiveQuest(), Player::RemoveTimedAchievement(), Player::RemoveTimedQuest(), Player::SetQuestSlot(), WorldPackets::Quest::QuestLogRemoveQuest::Slot, sObjectMgr, sScriptMgr, sWorld, Player::TakeQuestSourceItem(), ObjectGuid::ToString(), Player::UpdateAchievementCriteria(), and Player::UpdatePvPState().

Referenced by OpcodeTable::Initialize().

◆ HandleQuestLogSwapQuest()

void WorldSession::HandleQuestLogSwapQuest ( WorldPackets::Quest::QuestLogSwapQuest packet)
387{
388 if (packet.Slot1 == packet.Slot2 || packet.Slot1 >= MAX_QUEST_LOG_SIZE || packet.Slot2 >= MAX_QUEST_LOG_SIZE)
389 return;
390
391 LOG_DEBUG("network", "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = {}, slot 2 = {}", packet.Slot1, packet.Slot2);
392
393 GetPlayer()->SwapQuestSlot(packet.Slot1, packet.Slot2);
394}
void SwapQuestSlot(uint16 slot1, uint16 slot2)
Definition Player.h:1527
uint8 Slot1
Definition QuestPackets.h:178
uint8 Slot2
Definition QuestPackets.h:179

References GetPlayer(), LOG_DEBUG, MAX_QUEST_LOG_SIZE, WorldPackets::Quest::QuestLogSwapQuest::Slot1, WorldPackets::Quest::QuestLogSwapQuest::Slot2, and Player::SwapQuestSlot().

Referenced by OpcodeTable::Initialize().

◆ HandleQuestPOIQuery()

void WorldSession::HandleQuestPOIQuery ( WorldPacket recvData)
412{
413 uint32 count;
414 recvData >> count; // quest count, max=25
415
416 if (count > MAX_QUEST_LOG_SIZE)
417 {
418 recvData.rfinish();
419 return;
420 }
421
422 // Read quest ids and add the in a unordered_set so we don't send POIs for the same quest multiple times
423 std::unordered_set<uint32> questIds;
424 for (uint32 i = 0; i < count; ++i)
425 questIds.insert(recvData.read<uint32>()); // quest id
426
427 WorldPacket data(SMSG_QUEST_POI_QUERY_RESPONSE, 4 + (4 + 4)*questIds.size());
428 data << uint32(questIds.size()); // count
429
430 for (std::unordered_set<uint32>::const_iterator itr = questIds.begin(); itr != questIds.end(); ++itr)
431 {
432 uint32 questId = *itr;
433 bool questOk = false;
434
435 uint16 questSlot = _player->FindQuestSlot(questId);
436
437 if (questSlot != MAX_QUEST_LOG_SIZE)
438 questOk = _player->GetQuestSlotQuestId(questSlot) == questId;
439
440 if (questOk)
441 {
442 QuestPOIVector const* POI = sObjectMgr->GetQuestPOIVector(questId);
443
444 if (POI)
445 {
446 data << uint32(questId); // quest ID
447 data << uint32(POI->size()); // POI count
448
449 for (QuestPOIVector::const_iterator itr = POI->begin(); itr != POI->end(); ++itr)
450 {
451 data << uint32(itr->Id); // POI index
452 data << int32(itr->ObjectiveIndex); // objective index
453 data << uint32(itr->MapId); // mapid
454 data << uint32(itr->AreaId); // areaid
455 data << uint32(itr->FloorId); // floorid
456 data << uint32(itr->Unk3); // unknown
457 data << uint32(itr->Unk4); // unknown
458 data << uint32(itr->points.size()); // POI points count
459
460 for (std::vector<QuestPOIPoint>::const_iterator itr2 = itr->points.begin(); itr2 != itr->points.end(); ++itr2)
461 {
462 data << int32(itr2->x); // POI point x
463 data << int32(itr2->y); // POI point y
464 }
465 }
466 }
467 else
468 {
469 data << uint32(questId); // quest ID
470 data << uint32(0); // POI count
471 }
472 }
473 else
474 {
475 data << uint32(questId); // quest ID
476 data << uint32(0); // POI count
477 }
478 }
479
480 SendPacket(&data);
481}
std::vector< QuestPOI > QuestPOIVector
Definition ObjectMgr.h:667
uint16 FindQuestSlot(uint32 quest_id) const
Definition PlayerQuest.cpp:1818
@ SMSG_QUEST_POI_QUERY_RESPONSE
Definition Opcodes.h:514

References _player, Player::FindQuestSlot(), Player::GetQuestSlotQuestId(), MAX_QUEST_LOG_SIZE, ByteBuffer::read(), ByteBuffer::rfinish(), SendPacket(), SMSG_QUEST_POI_QUERY_RESPONSE, and sObjectMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleQuestPushResult()

void WorldSession::HandleQuestPushResult ( WorldPackets::Quest::QuestPushResultClient packet)
606{
607 if (_player->GetDivider() && _player->GetDivider() == packet.PlayerGuid)
608 {
610 {
612 questPushResult.PlayerGuid = _player->GetGUID();
613 questPushResult.QuestShareMessage = packet.QuestShareMessage;
614 player->SendDirectMessage(questPushResult.Write());
616 }
617 }
618}
QuestShareMessages QuestShareMessage
Definition QuestPackets.h:160
ObjectGuid PlayerGuid
Definition QuestPackets.h:158
Definition QuestPackets.h:107
ObjectGuid PlayerGuid
Definition QuestPackets.h:113
WorldPacket const * Write() override
Definition QuestPackets.cpp:70
QuestShareMessages QuestShareMessage
Definition QuestPackets.h:114

References _player, Player::GetDivider(), Object::GetGUID(), ObjectAccessor::GetPlayer(), WorldPackets::Quest::QuestPushResult::PlayerGuid, WorldPackets::Quest::QuestPushResultClient::PlayerGuid, WorldPackets::Quest::QuestPushResult::QuestShareMessage, WorldPackets::Quest::QuestPushResultClient::QuestShareMessage, Player::SetDivider(), and WorldPackets::Quest::QuestPushResult::Write().

Referenced by OpcodeTable::Initialize().

◆ HandleQuestQueryOpcode()

void WorldSession::HandleQuestQueryOpcode ( WorldPacket recvPacket)
238{
239 if (!_player)
240 return;
241
242 uint32 questId;
243 recvData >> questId;
244 LOG_DEBUG("network", "WORLD: Received CMSG_QUEST_QUERY quest = {}", questId);
245
246 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
248}
void SendQuestQueryResponse(Quest const *quest) const
Definition GossipDef.cpp:507

References _player, LOG_DEBUG, Player::PlayerTalkClass, PlayerMenu::SendQuestQueryResponse(), and sObjectMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleRaidReadyCheckFinishedOpcode()

void WorldSession::HandleRaidReadyCheckFinishedOpcode ( WorldPacket recvData)
792{
793 Group* group = GetPlayer()->GetGroup();
794 if (!group)
795 return;
796
797 if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
798 return;
799
801 group->BroadcastPacket(&data, true, -1);
802}
@ MSG_RAID_READY_CHECK_FINISHED
Definition Opcodes.h:996

References Group::BroadcastPacket(), Player::GetGroup(), GetPlayer(), Group::IsAssistant(), Group::IsLeader(), and MSG_RAID_READY_CHECK_FINISHED.

Referenced by OpcodeTable::Initialize().

◆ HandleRaidReadyCheckOpcode()

void WorldSession::HandleRaidReadyCheckOpcode ( WorldPacket recvData)

error handling

748{
749 Group* group = GetPlayer()->GetGroup();
750 if (!group)
751 return;
752
753 if (recvData.empty()) // request
754 {
756 if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
757 return;
758 /********************/
759
760 // Check if Ready Check in BG is enabled
762 {
763 // Check if player is in BG
764 if (_player->InBattleground())
765 {
767 return;
768 }
769 }
770
771 // everything's fine, do it
773 data << GetPlayer()->GetGUID();
774 group->BroadcastPacket(&data, false, -1);
775
776 group->OfflineReadyCheck();
777 }
778 else // answer
779 {
780 uint8 state;
781 recvData >> state;
782
783 // everything's fine, do it
785 data << GetPlayer()->GetGUID();
786 data << uint8(state);
787 group->BroadcastReadyCheck(&data);
788 }
789}
@ LANG_BG_READY_CHECK_ERROR
Definition Language.h:1416
@ CONFIG_BATTLEGROUND_DISABLE_READY_CHECK_IN_BG
Definition WorldConfig.h:65
void BroadcastReadyCheck(WorldPacket const *packet)
Definition Group.cpp:1835
void OfflineReadyCheck()
Definition Group.cpp:1846
@ MSG_RAID_READY_CHECK
Definition Opcodes.h:832
@ MSG_RAID_READY_CHECK_CONFIRM
Definition Opcodes.h:972

References _player, Group::BroadcastPacket(), Group::BroadcastReadyCheck(), CONFIG_BATTLEGROUND_DISABLE_READY_CHECK_IN_BG, ByteBuffer::empty(), Player::GetGroup(), Object::GetGUID(), GetPlayer(), Player::GetSession(), Player::InBattleground(), Group::IsAssistant(), Group::IsLeader(), LANG_BG_READY_CHECK_ERROR, MSG_RAID_READY_CHECK, MSG_RAID_READY_CHECK_CONFIRM, Group::OfflineReadyCheck(), ChatHandler::SendNotification(), and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleRaidTargetUpdateOpcode()

void WorldSession::HandleRaidTargetUpdateOpcode ( WorldPacket recvData)

error handling

598{
599 Group* group = GetPlayer()->GetGroup();
600 if (!group)
601 return;
602
603 uint8 x;
604 recvData >> x;
605
607 /********************/
608
609 // everything's fine, do it
610 if (x == 0xFF) // target icon request
611 {
612 group->SendTargetIconList(this);
613 }
614 else // target icon update
615 {
616 if (group->isRaidGroup() && !group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
617 return;
618
619 ObjectGuid guid;
620 recvData >> guid;
621
622 if (guid.IsPlayer())
623 {
625
626 if (!target || target->IsHostileTo(GetPlayer()))
627 return;
628 }
629
630 group->SetTargetIcon(x, _player->GetGUID(), guid);
631 }
632}
void SendTargetIconList(WorldSession *session)
Definition Group.cpp:1710
void SetTargetIcon(uint8 id, ObjectGuid whoGuid, ObjectGuid targetGuid)
Definition Group.cpp:1689

References _player, ObjectAccessor::FindConnectedPlayer(), Player::GetGroup(), Object::GetGUID(), GetPlayer(), Group::IsAssistant(), Unit::IsHostileTo(), Group::IsLeader(), ObjectGuid::IsPlayer(), Group::isRaidGroup(), Group::SendTargetIconList(), and Group::SetTargetIcon().

Referenced by OpcodeTable::Initialize().

◆ HandleRandomRollOpcode()

void WorldSession::HandleRandomRollOpcode ( WorldPackets::Misc::RandomRollClient packet)

error handling

585{
586 uint32 minimum, maximum;
587 minimum = packet.Min;
588 maximum = packet.Max;
589
591 if (minimum > maximum || maximum > sWorld->getIntConfig(CONFIG_RANDOM_ROLL_MAXIMUM))
592 return;
593
594 GetPlayer()->DoRandomRoll(minimum, maximum);
595}
@ CONFIG_RANDOM_ROLL_MAXIMUM
Definition WorldConfig.h:133
uint32 DoRandomRoll(uint32 minimum, uint32 maximum)
Definition Player.cpp:16318
uint32 Min
Definition MiscPackets.h:126
uint32 Max
Definition MiscPackets.h:127

References CONFIG_RANDOM_ROLL_MAXIMUM, Player::DoRandomRoll(), GetPlayer(), WorldPackets::Misc::RandomRollClient::Max, WorldPackets::Misc::RandomRollClient::Min, and sWorld.

Referenced by OpcodeTable::Initialize().

◆ HandleReadItem()

void WorldSession::HandleReadItem ( WorldPackets::Item::ReadItem packet)
549{
550 //LOG_DEBUG("network.opcode", "WORLD: CMSG_READ_ITEM");
551
552 //LOG_DEBUG("network.opcode", "STORAGE: Read bag = {}, slot = {}", bag, slot);
553 Item* pItem = _player->GetItemByPos(packet.Bag, packet.Slot);
554
555 if (pItem && pItem->GetTemplate()->PageText)
556 {
557 WorldPacket data;
558
559 InventoryResult msg = _player->CanUseItem(pItem);
560 if (msg == EQUIP_ERR_OK)
561 {
563 LOG_DEBUG("network.opcode", "STORAGE: Item page sent");
564 }
565 else
566 {
568 LOG_DEBUG("network.opcode", "STORAGE: Unable to read item");
569 _player->SendEquipError(msg, pItem, nullptr);
570 }
571 data << pItem->GetGUID();
572 SendPacket(&data);
573 }
574 else
576}
InventoryResult CanUseItem(Item *pItem, bool not_loading=true) const
Definition PlayerStorage.cpp:2292
uint8 Bag
Definition ItemPackets.h:111
uint8 Slot
Definition ItemPackets.h:112
@ SMSG_READ_ITEM_FAILED
Definition Opcodes.h:205
@ SMSG_READ_ITEM_OK
Definition Opcodes.h:204

References _player, WorldPackets::Item::ReadItem::Bag, Player::CanUseItem(), EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_OK, Object::GetGUID(), Player::GetItemByPos(), Item::GetTemplate(), WorldPacket::Initialize(), LOG_DEBUG, ItemTemplate::PageText, Player::SendEquipError(), SendPacket(), WorldPackets::Item::ReadItem::Slot, SMSG_READ_ITEM_FAILED, and SMSG_READ_ITEM_OK.

Referenced by OpcodeTable::Initialize().

◆ HandleReadyForAccountDataTimes()

void WorldSession::HandleReadyForAccountDataTimes ( WorldPacket recvData)
1625{
1626 // empty opcode
1627 LOG_DEBUG("network", "WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES");
1628
1630}
#define GLOBAL_CACHE_MASK
Definition WorldSession.h:242

References GLOBAL_CACHE_MASK, LOG_DEBUG, and SendAccountDataTimes().

Referenced by OpcodeTable::Initialize().

◆ HandleRealmSplitOpcode()

void WorldSession::HandleRealmSplitOpcode ( WorldPacket recvData)
1169{
1170 LOG_DEBUG("network", "CMSG_REALM_SPLIT");
1171
1172 uint32 unk;
1173 std::string split_date = "01/01/01";
1174 recv_data >> unk;
1175
1176 WorldPacket data(SMSG_REALM_SPLIT, 4 + 4 + split_date.size() + 1);
1177 data << unk;
1178 data << uint32(0x00000000); // realm split state
1179 // split states:
1180 // 0x0 realm normal
1181 // 0x1 realm split
1182 // 0x2 realm split pending
1183 data << split_date;
1184 SendPacket(&data);
1185}
@ SMSG_REALM_SPLIT
Definition Opcodes.h:937

References LOG_DEBUG, SendPacket(), and SMSG_REALM_SPLIT.

Referenced by OpcodeTable::Initialize().

◆ HandleReclaimCorpseOpcode()

void WorldSession::HandleReclaimCorpseOpcode ( WorldPacket recvPacket)
634{
635 ObjectGuid guid;
636 recv_data >> guid;
637
638 if (_player->IsAlive())
639 return;
640
641 // do not allow corpse reclaim in arena
642 if (_player->InArena())
643 return;
644
645 // body not released yet
647 return;
648
649 Corpse* corpse = _player->GetCorpse();
650 if (!corpse)
651 return;
652
653 // prevent resurrect before 30-sec delay after body release not finished
654 if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(GameTime::GetGameTime().count()))
655 return;
656
657 // skip phase check
658 if (!corpse->IsInMap(_player) || !corpse->IsWithinDist(_player, CORPSE_RECLAIM_RADIUS, true))
659 return;
660
661 // resurrect
663
664 // spawn bones
666}
#define CORPSE_RECLAIM_RADIUS
Definition Corpse.h:35
@ CORPSE_RESURRECTABLE_PVP
Definition Corpse.h:30
time_t const & GetGhostTime() const
Definition Corpse.h:70
Corpse * GetCorpse() const
Definition Player.cpp:4631
uint32 GetCorpseReclaimDelay(bool pvp) const
Definition Player.cpp:13042
bool InArena() const
Definition Player.cpp:12365
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1372

References _player, CORPSE_RECLAIM_RADIUS, CORPSE_RESURRECTABLE_PVP, Player::GetCorpse(), Player::GetCorpseReclaimDelay(), GameTime::GetGameTime(), Corpse::GetGhostTime(), Corpse::GetType(), Player::HasPlayerFlag(), Player::InArena(), Player::InBattleground(), Unit::IsAlive(), WorldObject::IsInMap(), WorldObject::IsWithinDist(), PLAYER_FLAGS_GHOST, Player::ResurrectPlayer(), and Player::SpawnCorpseBones().

Referenced by OpcodeTable::Initialize().

◆ HandleRemoveGlyph()

void WorldSession::HandleRemoveGlyph ( WorldPacket recvData)
1588{
1589 uint32 slot;
1590 recvData >> slot;
1591
1592 if (slot >= MAX_GLYPH_SLOT_INDEX)
1593 {
1594 LOG_DEBUG("network", "Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH {}", slot);
1595 return;
1596 }
1597
1598 if (uint32 glyph = _player->GetGlyph(slot))
1599 {
1600 if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyph))
1601 {
1602 _player->RemoveAurasDueToSpell(glyphEntry->SpellId);
1603
1604 // Removed any triggered auras
1605 Unit::AuraMap& ownedAuras = _player->GetOwnedAuras();
1606 for (Unit::AuraMap::iterator iter = ownedAuras.begin(); iter != ownedAuras.end();)
1607 {
1608 Aura* aura = iter->second;
1609 if (SpellInfo const* triggeredByAuraSpellInfo = aura->GetTriggeredByAuraSpellInfo())
1610 {
1611 if (triggeredByAuraSpellInfo->Id == glyphEntry->SpellId)
1612 {
1613 _player->RemoveOwnedAura(iter);
1614 continue;
1615 }
1616 }
1617 ++iter;
1618 }
1619
1620 _player->SendLearnPacket(glyphEntry->SpellId, false); // Send packet to properly handle client-side spell tooltips
1621 _player->SetGlyph(slot, 0, true);
1623 }
1624 }
1625}
DBCStorage< GlyphPropertiesEntry > sGlyphPropertiesStore(GlyphPropertiesfmt)
#define MAX_GLYPH_SLOT_INDEX
Definition SharedDefines.h:664
SpellInfo const * GetTriggeredByAuraSpellInfo() const
Definition SpellAuras.cpp:2770
void SendLearnPacket(uint32 spellId, bool learn)
Definition Player.cpp:3029
uint32 GetGlyph(uint8 slot) const
Definition Player.h:1785
void SetGlyph(uint8 slot, uint32 glyph, bool save)
Definition Player.h:1777
std::multimap< uint32, Aura * > AuraMap
Definition Unit.h:669
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:5189
AuraMap & GetOwnedAuras()
Definition Unit.h:1373
Definition DBCStructure.h:1024

References _player, Player::GetGlyph(), Unit::GetOwnedAuras(), Aura::GetTriggeredByAuraSpellInfo(), LOG_DEBUG, MAX_GLYPH_SLOT_INDEX, Unit::RemoveAurasDueToSpell(), Unit::RemoveOwnedAura(), Player::SendLearnPacket(), Player::SendTalentsInfoData(), Player::SetGlyph(), and sGlyphPropertiesStore.

Referenced by OpcodeTable::Initialize().

◆ HandleRepairItemOpcode()

void WorldSession::HandleRepairItemOpcode ( WorldPacket recvPacket)
761{
762 LOG_DEBUG("network", "WORLD: CMSG_REPAIR_ITEM");
763
764 ObjectGuid npcGUID, itemGUID;
765 uint8 guildBank; // new in 2.3.2, bool that means from guild bank money
766
767 recvData >> npcGUID >> itemGUID >> guildBank;
768
770 if (!unit)
771 {
772 LOG_DEBUG("network", "WORLD: HandleRepairItemOpcode - Unit ({}) not found or you can not interact with him.", npcGUID.ToString());
773 return;
774 }
775
776 // remove fake death
777 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
779
780 // reputation discount
781 float discountMod = _player->GetReputationPriceDiscount(unit);
782
783 sScriptMgr->OnPlayerBeforeDurabilityRepair(_player, npcGUID, itemGUID, discountMod, guildBank);
784
785 if (itemGUID)
786 {
787 LOG_DEBUG("network", "ITEM: Repair item, item {}, npc {}", itemGUID.ToString(), npcGUID.ToString());
788
789 Item* item = _player->GetItemByGuid(itemGUID);
790 if (item)
791 _player->DurabilityRepair(item->GetPos(), true, discountMod, guildBank);
792 }
793 else
794 {
795 LOG_DEBUG("network", "ITEM: Repair all items, npc {}", npcGUID.ToString());
796 _player->DurabilityRepairAll(true, discountMod, guildBank);
797 }
798}
@ UNIT_NPC_FLAG_REPAIR
Definition UnitDefines.h:334
float GetReputationPriceDiscount(Creature const *creature) const
Definition Player.cpp:12404
uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank)
Definition Player.cpp:4747
uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank)
Definition Player.cpp:4763

References _player, Player::DurabilityRepair(), Player::DurabilityRepairAll(), Player::GetItemByGuid(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Item::GetPos(), Player::GetReputationPriceDiscount(), LOG_DEBUG, Unit::RemoveAurasByType(), SPELL_AURA_FEIGN_DEATH, sScriptMgr, ObjectGuid::ToString(), UNIT_NPC_FLAG_REPAIR, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleRepopRequestOpcode()

void WorldSession::HandleRepopRequestOpcode ( WorldPacket recvPacket)
60{
61 LOG_DEBUG("network", "WORLD: Recvd CMSG_REPOP_REQUEST Message");
62
63 recv_data.read_skip<uint8>();
64
66 return;
67
69 return; // silently return, client should display the error by itself
70
71 // the world update order is sessions, players, creatures
72 // the netcode runs in parallel with all of these
73 // creatures can kill players
74 // so if the server is lagging enough the player can
75 // release spirit after he's killed but before he is updated
77 {
78 LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player {} ({}) was killed and before he was updated",
79 GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
81 }
82
83 //this is spirit release confirm?
84 GetPlayer()->RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
87}
@ PET_SAVE_NOT_IN_SLOT
Definition PetDefines.h:46
void KillPlayer()
Definition Player.cpp:4475
DeathState getDeathState()
Definition Unit.h:1794
bool HasPreventResurectionAura() const
Definition Unit.h:1811

References Player::BuildPlayerRepop(), Unit::getDeathState(), GetPlayer(), Player::HasPlayerFlag(), Unit::HasPreventResurectionAura(), Unit::IsAlive(), JustDied, Player::KillPlayer(), LOG_DEBUG, PET_SAVE_NOT_IN_SLOT, PLAYER_FLAGS_GHOST, ByteBuffer::read_skip(), Player::RemovePet(), and Player::RepopAtGraveyard().

Referenced by OpcodeTable::Initialize().

◆ HandleReportLag()

void WorldSession::HandleReportLag ( WorldPacket recvPacket)
257{
258 // just put the lag report into the database...
259 // can't think of anything else to do with it
260 uint32 lagType, mapId;
261 recv_data >> lagType;
262 recv_data >> mapId;
263 float x, y, z;
264 recv_data >> x;
265 recv_data >> y;
266 recv_data >> z;
267
269 stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
270 stmt->SetData (1, lagType);
271 stmt->SetData(2, mapId);
272 stmt->SetData (3, x);
273 stmt->SetData (4, y);
274 stmt->SetData (5, z);
275 stmt->SetData(6, GetLatency());
276 stmt->SetData(7, GameTime::GetGameTime().count());
277 CharacterDatabase.Execute(stmt);
278}
@ CHAR_INS_LAG_REPORT
Definition CharacterDatabase.h:271
uint32 GetLatency() const
Definition WorldSession.h:603

References CHAR_INS_LAG_REPORT, CharacterDatabase, GameTime::GetGameTime(), GetLatency(), GetPlayer(), and PreparedStatementBase::SetData().

Referenced by OpcodeTable::Initialize().

◆ HandleReportPvPAFK()

void WorldSession::HandleReportPvPAFK ( WorldPacket recvData)
903{
904 ObjectGuid playerGuid;
905 recvData >> playerGuid;
906 Player* reportedPlayer = ObjectAccessor::FindPlayer(playerGuid);
907
908 if (!reportedPlayer)
909 {
910 LOG_DEBUG("bg.battleground", "WorldSession::HandleReportPvPAFK: player not found");
911 return;
912 }
913
914 LOG_DEBUG("bg.battleground", "WorldSession::HandleReportPvPAFK: {} reported {}", _player->GetName(), reportedPlayer->GetName());
915
916 reportedPlayer->ReportedAfkBy(_player);
917}
void ReportedAfkBy(Player *reporter)
This player has been blamed to be inactive in a battleground.
Definition Player.cpp:11390

References _player, ObjectAccessor::FindPlayer(), WorldObject::GetName(), LOG_DEBUG, and Player::ReportedAfkBy().

Referenced by OpcodeTable::Initialize().

◆ HandleRequestAccountData()

void WorldSession::HandleRequestAccountData ( WorldPacket recvPacket)
864{
865 uint32 type;
866 recv_data >> type;
867
868 LOG_DEBUG("network", "RAD: type {}", type);
869
870 if (type >= NUM_ACCOUNT_DATA_TYPES)
871 return;
872
874
875 uint32 size = adata->Data.size();
876
877 uLongf destSize = compressBound(size);
878
879 ByteBuffer dest;
880 dest.resize(destSize);
881
882 if (size && compress(dest.contents(), &destSize, (uint8 const*)adata->Data.c_str(), size) != Z_OK)
883 {
884 LOG_DEBUG("network", "RAD: Failed to compress account data");
885 return;
886 }
887
888 dest.resize(destSize);
889
890 WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA, 8 + 4 + 4 + 4 + destSize);
891 data << (_player ? _player->GetGUID() : ObjectGuid::Empty); // player guid
892 data << uint32(type); // type (0-7)
893 data << uint32(adata->Time); // unix time
894 data << uint32(size); // decompressed length
895 data.append(dest); // compressed data
896 SendPacket(&data);
897}
AccountData * GetAccountData(AccountDataType type)
Definition WorldSession.h:551
AccountDataType
Definition WorldSession.h:229
#define NUM_ACCOUNT_DATA_TYPES
Definition WorldSession.h:240
@ SMSG_UPDATE_ACCOUNT_DATA
Definition Opcodes.h:554
Definition WorldSession.h:246
time_t Time
Definition WorldSession.h:249
std::string Data
Definition WorldSession.h:250

References _player, ByteBuffer::append(), ByteBuffer::contents(), AccountData::Data, ObjectGuid::Empty, GetAccountData(), Object::GetGUID(), LOG_DEBUG, NUM_ACCOUNT_DATA_TYPES, ByteBuffer::resize(), SendPacket(), SMSG_UPDATE_ACCOUNT_DATA, and AccountData::Time.

Referenced by OpcodeTable::Initialize().

◆ HandleRequestPartyMemberStatsOpcode()

void WorldSession::HandleRequestPartyMemberStatsOpcode ( WorldPacket recvData)
991{
992 ObjectGuid Guid;
993 recvData >> Guid;
994
995 Player* player = HashMapHolder<Player>::Find(Guid);
996 if (!player || !player->IsInSameRaidWith(_player))
997 {
999 data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
1000 data << Guid.WriteAsPacked();
1003 SendPacket(&data);
1004 return;
1005 }
1006
1007 Pet* pet = player->GetPet();
1008 Powers powerType = player->getPowerType();
1009
1010 WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4 + 2 + 2 + 2 + 1 + 2 * 6 + 8 + 1 + 8);
1011 data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
1012 data << player->GetPackGUID();
1013
1018
1019 if (powerType != POWER_MANA)
1020 updateFlags |= GROUP_UPDATE_FLAG_POWER_TYPE;
1021
1022 if (pet)
1025
1026 if (player->GetVehicle())
1027 updateFlags |= GROUP_UPDATE_FLAG_VEHICLE_SEAT;
1028
1029 uint16 playerStatus = MEMBER_STATUS_ONLINE;
1030 if (player->IsPvP())
1031 playerStatus |= MEMBER_STATUS_PVP;
1032
1033 if (!player->IsAlive())
1034 {
1035 if (player->HasPlayerFlag(PLAYER_FLAGS_GHOST))
1036 playerStatus |= MEMBER_STATUS_GHOST;
1037 else
1038 playerStatus |= MEMBER_STATUS_DEAD;
1039 }
1040
1041 if (player->IsFFAPvP())
1042 playerStatus |= MEMBER_STATUS_PVP_FFA;
1043
1044 if (player->isAFK())
1045 playerStatus |= MEMBER_STATUS_AFK;
1046
1047 if (player->isDND())
1048 playerStatus |= MEMBER_STATUS_DND;
1049
1050 data << uint32(updateFlags);
1051 data << uint16(playerStatus); // GROUP_UPDATE_FLAG_STATUS
1052 data << uint32(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP
1053 data << uint32(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP
1054 if (updateFlags & GROUP_UPDATE_FLAG_POWER_TYPE)
1055 data << uint8(powerType);
1056
1057 data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER
1058 data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER
1059 data << uint16(player->GetLevel()); // GROUP_UPDATE_FLAG_LEVEL
1060 data << uint16(player->GetZoneId()); // GROUP_UPDATE_FLAG_ZONE
1061 data << uint16(player->GetPositionX()); // GROUP_UPDATE_FLAG_POSITION
1062 data << uint16(player->GetPositionY()); // GROUP_UPDATE_FLAG_POSITION
1063
1064 uint64 auraMask = 0;
1065 std::size_t maskPos = data.wpos();
1066 data << uint64(auraMask); // placeholder
1067 for (uint8 i = 0; i < MAX_AURAS_GROUP_UPDATE; ++i)
1068 {
1069 if (AuraApplication const* aurApp = player->GetVisibleAura(i))
1070 {
1071 auraMask |= uint64(1) << i;
1072 data << uint32(aurApp->GetBase()->GetId());
1073 data << uint8(aurApp->GetFlags());
1074 }
1075 }
1076
1077 data.put<uint64>(maskPos, auraMask); // GROUP_UPDATE_FLAG_AURAS
1078
1079 if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_GUID))
1080 data << pet->GetGUID();
1081
1082 data << std::string(pet ? pet->GetName() : ""); // GROUP_UPDATE_FLAG_PET_NAME
1083 data << uint16(pet ? pet->GetDisplayId() : 0); // GROUP_UPDATE_FLAG_PET_MODEL_ID
1084
1085 if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_HP))
1086 data << uint32(pet->GetHealth());
1087
1088 if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_HP))
1089 data << uint32(pet->GetMaxHealth());
1090
1091 if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_POWER_TYPE))
1092 data << (uint8)pet->getPowerType();
1093
1094 if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_POWER))
1095 data << uint16(pet->GetPower(pet->getPowerType()));
1096
1097 if (pet && (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_POWER))
1098 data << uint16(pet->GetMaxPower(pet->getPowerType()));
1099
1100 uint64 petAuraMask = 0;
1101 maskPos = data.wpos();
1102 data << uint64(petAuraMask); // placeholder
1103 if (pet)
1104 {
1105 for (uint8 i = 0; i < MAX_AURAS_GROUP_UPDATE; ++i)
1106 {
1107 if (AuraApplication const* aurApp = pet->GetVisibleAura(i))
1108 {
1109 petAuraMask |= uint64(1) << i;
1110 data << uint32(aurApp->GetBase()->GetId());
1111 data << uint8(aurApp->GetFlags());
1112 }
1113 }
1114 }
1115
1116 data.put<uint64>(maskPos, petAuraMask); // GROUP_UPDATE_FLAG_PET_AURAS
1117
1118 if (updateFlags & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
1119 data << uint32(player->GetVehicle()->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]);
1120
1121 SendPacket(&data);
1122}
@ MEMBER_STATUS_OFFLINE
Definition Group.h:60
@ POWER_MANA
Definition SharedDefines.h:257
static T * Find(ObjectGuid guid)
Definition ObjectAccessor.cpp:53
VehicleEntry const * GetVehicleInfo() const
Definition Vehicle.h:38
@ SMSG_PARTY_MEMBER_STATS_FULL
Definition Opcodes.h:784
uint32 m_seatID[MAX_VEHICLE_SEATS]
Definition DBCStructure.h:2034

References _player, HashMapHolder< T >::Find(), Unit::GetDisplayId(), Object::GetGUID(), Unit::GetHealth(), Unit::GetLevel(), Unit::GetMaxHealth(), Unit::GetMaxPower(), WorldObject::GetName(), Object::GetPackGUID(), Player::GetPet(), Position::GetPositionX(), Position::GetPositionY(), Unit::GetPower(), Unit::getPowerType(), Unit::GetVehicle(), Vehicle::GetVehicleInfo(), Unit::GetVisibleAura(), WorldObject::GetZoneId(), GROUP_UPDATE_FLAG_AURAS, GROUP_UPDATE_FLAG_CUR_HP, GROUP_UPDATE_FLAG_CUR_POWER, GROUP_UPDATE_FLAG_LEVEL, GROUP_UPDATE_FLAG_MAX_HP, GROUP_UPDATE_FLAG_MAX_POWER, GROUP_UPDATE_FLAG_PET_AURAS, GROUP_UPDATE_FLAG_PET_CUR_HP, GROUP_UPDATE_FLAG_PET_CUR_POWER, GROUP_UPDATE_FLAG_PET_GUID, GROUP_UPDATE_FLAG_PET_MAX_HP, GROUP_UPDATE_FLAG_PET_MAX_POWER, GROUP_UPDATE_FLAG_PET_MODEL_ID, GROUP_UPDATE_FLAG_PET_NAME, GROUP_UPDATE_FLAG_PET_POWER_TYPE, GROUP_UPDATE_FLAG_POSITION, GROUP_UPDATE_FLAG_POWER_TYPE, GROUP_UPDATE_FLAG_STATUS, GROUP_UPDATE_FLAG_VEHICLE_SEAT, GROUP_UPDATE_FLAG_ZONE, Player::HasPlayerFlag(), Player::isAFK(), Unit::IsAlive(), Player::isDND(), Player::IsFFAPvP(), Player::IsInSameRaidWith(), Player::IsPvP(), WorldObject::m_movementInfo, VehicleEntry::m_seatID, MAX_AURAS_GROUP_UPDATE, MEMBER_STATUS_AFK, MEMBER_STATUS_DEAD, MEMBER_STATUS_DND, MEMBER_STATUS_GHOST, MEMBER_STATUS_OFFLINE, MEMBER_STATUS_ONLINE, MEMBER_STATUS_PVP, MEMBER_STATUS_PVP_FFA, PLAYER_FLAGS_GHOST, POWER_MANA, ByteBuffer::put(), MovementInfo::TransportInfo::seat, SendPacket(), SMSG_PARTY_MEMBER_STATS_FULL, MovementInfo::transport, ByteBuffer::wpos(), and ObjectGuid::WriteAsPacked().

Referenced by OpcodeTable::Initialize().

◆ HandleRequestPetInfo()

void WorldSession::HandleRequestPetInfo ( WorldPackets::Pet::RequestPetInfo packet)
1561{
1562 /*
1563 LOG_DEBUG("network.opcode", "WORLD: CMSG_REQUEST_PET_INFO");
1564 recv_data.hexlike();
1565 */
1566
1567 if (_player->GetPet())
1569 else if (Unit* charm = _player->GetCharm())
1570 {
1571 if (charm->HasUnitState(UNIT_STATE_POSSESSED))
1573 else if (charm->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && charm->HasUnitFlag(UNIT_FLAG_POSSESSED))
1575 else
1577 }
1578}
@ UNIT_STATE_POSSESSED
Definition UnitDefines.h:189
@ UNIT_FLAG_POSSESSED
Definition UnitDefines.h:281
@ UNIT_FLAG_PLAYER_CONTROLLED
Definition UnitDefines.h:260
void CharmSpellInitialize()
Definition Player.cpp:9748
void PossessSpellInitialize()
Definition Player.cpp:9645
void VehicleSpellInitialize()
Definition Player.cpp:9673

References _player, Player::CharmSpellInitialize(), Unit::GetCharm(), Player::GetPet(), Player::PetSpellInitialize(), Player::PossessSpellInitialize(), UNIT_FLAG_PLAYER_CONTROLLED, UNIT_FLAG_POSSESSED, UNIT_STATE_POSSESSED, and Player::VehicleSpellInitialize().

Referenced by OpcodeTable::Initialize().

◆ HandleRequestRaidInfoOpcode()

void WorldSession::HandleRequestRaidInfoOpcode ( WorldPacket recvData)
1125{
1126 // every time the player checks the character screen
1128}
void SendRaidInfo()
Definition PlayerStorage.cpp:6627

References _player, and Player::SendRaidInfo().

Referenced by OpcodeTable::Initialize().

◆ HandleRequestVehicleExit()

void WorldSession::HandleRequestVehicleExit ( WorldPacket recvData)
230{
231 LOG_DEBUG("network", "WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT");
232
233 if (Vehicle* vehicle = GetPlayer()->GetVehicle())
234 {
235 if (VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(GetPlayer()))
236 {
237 if (seat->CanEnterOrExit())
239 else
240 LOG_ERROR("network.opcode", "Player {} tried to exit vehicle, but seatflags {} (ID: {}) don't permit that.",
241 GetPlayer()->GetGUID().ToString(), seat->m_ID, seat->m_flags);
242 }
243 }
244}

References Unit::ExitVehicle(), GetPlayer(), LOG_DEBUG, and LOG_ERROR.

Referenced by OpcodeTable::Initialize().

◆ HandleResetInstancesOpcode()

void WorldSession::HandleResetInstancesOpcode ( WorldPackets::Instance::ResetInstances packet)
1256{
1257 LOG_DEBUG("network", "WORLD: CMSG_RESET_INSTANCES");
1258
1259 if (Group* group = _player->GetGroup())
1260 {
1261 if (group->IsLeader(_player->GetGUID()))
1262 group->ResetInstances(INSTANCE_RESET_ALL, false, _player);
1263 }
1264 else
1266}
@ INSTANCE_RESET_ALL
Definition Map.h:700
static void ResetInstances(ObjectGuid guid, uint8 method, bool isRaid)
Reset all solo instances and optionally send a message on success for each.
Definition PlayerMisc.cpp:193

References _player, Player::GetGroup(), Object::GetGUID(), INSTANCE_RESET_ALL, LOG_DEBUG, and Player::ResetInstances().

Referenced by OpcodeTable::Initialize().

◆ HandleResurrectResponseOpcode()

void WorldSession::HandleResurrectResponseOpcode ( WorldPacket recvPacket)
669{
670 ObjectGuid guid;
671 uint8 status;
672 recv_data >> guid;
673 recv_data >> status;
674
675 // Xinef: Prevent resurrect with prevent resurrection aura
676 if (GetPlayer()->IsAlive() || GetPlayer()->HasPreventResurectionAura())
677 return;
678
679 if (status == 0)
680 {
682 return;
683 }
684
685 if (!GetPlayer()->isResurrectRequestedBy(guid))
686 return;
687
689}
void ResurectUsingRequestData()
Definition Player.cpp:12936
void clearResurrectRequestData()
Definition Player.h:1846

References Player::clearResurrectRequestData(), GetPlayer(), and Player::ResurectUsingRequestData().

Referenced by OpcodeTable::Initialize().

◆ HandleSaveGuildEmblemOpcode()

void WorldSession::HandleSaveGuildEmblemOpcode ( WorldPackets::Guild::SaveGuildEmblem packet)
234{
235 EmblemInfo emblemInfo;
236 emblemInfo.ReadPacket(packet);
237
238 LOG_DEBUG("guild", "MSG_SAVE_GUILD_EMBLEM [{}]: Guid: [{}] Style: {}, Color: {}, BorderStyle: {}, BorderColor: {}, BackgroundColor: {}"
239 , GetPlayerInfo(), packet.Vendor.ToString(), emblemInfo.GetStyle()
240 , emblemInfo.GetColor(), emblemInfo.GetBorderStyle()
241 , emblemInfo.GetBorderColor(), emblemInfo.GetBackgroundColor());
242 if (GetPlayer()->GetNPCIfCanInteractWith(packet.Vendor, UNIT_NPC_FLAG_TABARDDESIGNER))
243 {
244 // Remove fake death
245 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
247
248 if (Guild* guild = GetPlayer()->GetGuild())
249 guild->HandleSetEmblem(this, emblemInfo);
250 else
251 Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_NOGUILD); // "You are not part of a guild!";
252 }
253 else
254 Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_INVALIDVENDOR); // "That's not an emblem vendor!"
255}
@ ERR_GUILDEMBLEM_INVALIDVENDOR
Definition Guild.h:225
@ ERR_GUILDEMBLEM_NOGUILD
Definition Guild.h:222
@ UNIT_NPC_FLAG_TABARDDESIGNER
Definition UnitDefines.h:341
Definition Guild.h:239
uint32 GetStyle() const
Definition Guild.h:247
uint32 GetColor() const
Definition Guild.h:248
uint32 GetBackgroundColor() const
Definition Guild.h:251
uint32 GetBorderStyle() const
Definition Guild.h:249
void ReadPacket(WorldPackets::Guild::SaveGuildEmblem &packet)
Definition Guild.cpp:684
uint32 GetBorderColor() const
Definition Guild.h:250
static void SendSaveEmblemResult(WorldSession *session, GuildEmblemError errCode)
Definition Guild.cpp:126
ObjectGuid Vendor
Definition GuildPackets.h:605

References ERR_GUILDEMBLEM_INVALIDVENDOR, ERR_GUILDEMBLEM_NOGUILD, EmblemInfo::GetBackgroundColor(), EmblemInfo::GetBorderColor(), EmblemInfo::GetBorderStyle(), EmblemInfo::GetColor(), GetPlayer(), GetPlayerInfo(), EmblemInfo::GetStyle(), LOG_DEBUG, EmblemInfo::ReadPacket(), Unit::RemoveAurasByType(), Guild::SendSaveEmblemResult(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_TABARDDESIGNER, UNIT_STATE_DIED, and WorldPackets::Guild::SaveGuildEmblem::Vendor.

Referenced by OpcodeTable::Initialize().

◆ HandleSelfResOpcode()

void WorldSession::HandleSelfResOpcode ( WorldPacket recvData)
706{
707 LOG_DEBUG("network", "WORLD: CMSG_SELF_RES"); // empty opcode
708
709 if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL)))
710 {
712 {
713 return; // silent return, client should display error by itself and not send this opcode
714 }
715
716 _player->CastSpell(_player, spell->Id);
718 }
719}
@ SPELL_ATTR7_BYPASS_NO_RESURRECTION_AURA
Definition SharedDefines.h:656
@ PLAYER_SELF_RES_SPELL
Definition UpdateFields.h:370

References _player, Unit::CastSpell(), Object::GetUInt32Value(), Unit::HasPreventResurectionAura(), LOG_DEBUG, PLAYER_SELF_RES_SPELL, Unit::SetUInt32Value(), SPELL_ATTR7_BYPASS_NO_RESURRECTION_AURA, and sSpellMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleSellItemOpcode()

void WorldSession::HandleSellItemOpcode ( WorldPackets::Item::SellItem packet)
579{
580 if (!packet.ItemGuid)
581 return;
582
584 if (!creature)
585 {
586 LOG_DEBUG("network", "WORLD: HandleSellItemOpcode - Unit ({}) not found or you can not interact with him.", packet.VendorGuid.ToString());
588 return;
589 }
590
592 {
594 return;
595 }
596
597 // remove fake death
598 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
600
601 Item* pItem = _player->GetItemByGuid(packet.ItemGuid);
602 if (pItem)
603 {
604 if (!sScriptMgr->OnPlayerCanSellItem(_player, pItem, creature))
605 {
607 return;
608 }
609
610 // prevent sell not owner item
611 if (_player->GetGUID() != pItem->GetOwnerGUID())
612 {
614 return;
615 }
616
617 // prevent sell non empty bag by drag-and-drop at vendor's item list
618 if (pItem->IsNotEmptyBag())
619 {
621 return;
622 }
623
624 // prevent sell currently looted item
625 if (_player->GetLootGUID() == pItem->GetGUID())
626 {
628 return;
629 }
630
631 // prevent selling item for sellprice when the item is still refundable
632 // this probably happens when right clicking a refundable item, the client sends both
633 // CMSG_SELL_ITEM and CMSG_REFUND_ITEM (unverified)
634 if (pItem->IsRefundable())
635 return; // Therefore, no feedback to client
636
637 // special case at auto sell (sell all)
638 if (packet.Count == 0)
639 packet.Count = pItem->GetCount();
640 else
641 {
642 // prevent sell more items that exist in stack (possible only not from client)
643 if (packet.Count > pItem->GetCount())
644 {
646 return;
647 }
648 }
649
650 ItemTemplate const* pProto = pItem->GetTemplate();
651 if (pProto)
652 {
653 if (pProto->SellPrice > 0)
654 {
655 uint32 money = pProto->SellPrice * packet.Count;
656 if (_player->GetMoney() >= MAX_MONEY_AMOUNT - money) // prevent exceeding gold limit
657 {
659 _player->SendSellError(SELL_ERR_UNK, creature, packet.ItemGuid, 0);
660 return;
661 }
662
663 if (sWorld->getBoolConfig(CONFIG_ITEMDELETE_VENDOR))
664 recoveryItem(pItem);
665
666 uint32 maxDurability = pItem->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
667 if (maxDurability)
668 {
669 uint32 curDurability = pItem->GetUInt32Value(ITEM_FIELD_DURABILITY);
670 uint32 LostDurability = maxDurability - curDurability;
671
672 if (LostDurability > 0)
673 {
674 DurabilityCostsEntry const* dcost = sDurabilityCostsStore.LookupEntry(pProto->ItemLevel);
675 if (!dcost)
676 {
678 LOG_ERROR("network.opcode", "WORLD: HandleSellItemOpcode - Wrong item lvl {} for item {} count = {}", pProto->ItemLevel, pItem->GetEntry(), packet.Count);
679 return;
680 }
681
682 uint32 dQualitymodEntryId = (pProto->Quality + 1) * 2;
683 DurabilityQualityEntry const* dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId);
684 if (!dQualitymodEntry)
685 {
687 LOG_ERROR("network.opcode", "WORLD: HandleSellItemOpcode - Wrong dQualityModEntry {} for item {} count = {}", dQualitymodEntryId, pItem->GetEntry(), packet.Count);
688 return;
689 }
690
691 uint32 dmultiplier = dcost->multiplier[ItemSubClassToDurabilityMultiplierId(pProto->Class, pProto->SubClass)];
692 uint32 refund = uint32(std::ceil(LostDurability * dmultiplier * double(dQualitymodEntry->quality_mod)));
693
694 if (!refund)
695 refund = 1;
696
697 //starter items can cost more to refund than vendorprice
698 if (refund > money)
699 money = 1;
700 else
701 money -= refund;
702 }
703 }
704
705 if (packet.Count < pItem->GetCount()) // need split items
706 {
707 Item* pNewItem = pItem->CloneItem(packet.Count, _player);
708 if (!pNewItem)
709 {
710 LOG_ERROR("network.opcode", "WORLD: HandleSellItemOpcode - could not create clone of item {}; count = {}", pItem->GetEntry(), packet.Count);
712 return;
713 }
714
716
717 pItem->SetCount(pItem->GetCount() - packet.Count);
718 _player->ItemRemovedQuestCheck(pItem->GetEntry(), packet.Count);
719 if (_player->IsInWorld())
722
723 _player->AddItemToBuyBackSlot(pNewItem, money);
724 if (_player->IsInWorld())
725 pNewItem->SendUpdateToPlayer(_player);
726 }
727 else
728 {
729 _player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
730 _player->RemoveItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
732 _player->AddItemToBuyBackSlot(pItem, money);
734 }
735
736 _player->ModifyMoney(money);
738 }
739 else
741 return;
742 }
743 }
745 return;
746}
@ CREATURE_FLAG_EXTRA_NO_SELL_VENDOR
Definition CreatureData.h:58
@ ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS
Definition DBCEnums.h:172
DBCStorage< DurabilityQualityEntry > sDurabilityQualityStore(DurabilityQualityfmt)
DBCStorage< DurabilityCostsEntry > sDurabilityCostsStore(DurabilityCostsfmt)
uint8 ItemSubClassToDurabilityMultiplierId(uint32 ItemClass, uint32 ItemSubClass)
Definition ItemTemplate.h:557
@ SELL_ERR_UNK
Definition Item.h:159
@ SELL_ERR_CANT_SELL_TO_THIS_MERCHANT
Definition Item.h:161
@ SELL_ERR_CANT_FIND_ITEM
Definition Item.h:155
@ SELL_ERR_CANT_SELL_ITEM
Definition Item.h:156
bool HasFlagsExtra(uint32 flag) const
Definition Creature.h:77
void RemoveFromUpdateQueueOf(Player *player)
Definition Item.cpp:764
ObjectGuid GetOwnerGUID() const
Definition Item.h:231
bool IsRefundable() const
Definition Item.h:261
void AddItemToBuyBackSlot(Item *pItem, uint32 money)
Definition PlayerStorage.cpp:4008
uint32 Count
Definition ItemPackets.h:124
ObjectGuid VendorGuid
Definition ItemPackets.h:122
ObjectGuid ItemGuid
Definition ItemPackets.h:123
Definition DBCStructure.h:878
uint32 multiplier[29]
Definition DBCStructure.h:880
Definition DBCStructure.h:884
float quality_mod
Definition DBCStructure.h:886

References _player, ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, Player::AddItemToBuyBackSlot(), ItemTemplate::Class, Item::CloneItem(), CONFIG_ITEMDELETE_VENDOR, WorldPackets::Item::SellItem::Count, CREATURE_FLAG_EXTRA_NO_SELL_VENDOR, EQUIP_ERR_TOO_MUCH_GOLD, Item::GetBagSlot(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), Player::GetItemByGuid(), Player::GetLootGUID(), Player::GetMoney(), Player::GetNPCIfCanInteractWith(), Item::GetOwnerGUID(), GetPlayer(), Item::GetSlot(), Item::GetTemplate(), Object::GetUInt32Value(), Creature::HasFlagsExtra(), Object::IsInWorld(), Item::IsNotEmptyBag(), Item::IsRefundable(), ITEM_CHANGED, ITEM_FIELD_DURABILITY, ITEM_FIELD_MAXDURABILITY, WorldPackets::Item::SellItem::ItemGuid, ItemTemplate::ItemLevel, Player::ItemRemovedQuestCheck(), ItemSubClassToDurabilityMultiplierId(), LOG_DEBUG, LOG_ERROR, MAX_MONEY_AMOUNT, Player::ModifyMoney(), DurabilityCostsEntry::multiplier, ItemTemplate::Quality, DurabilityQualityEntry::quality_mod, recoveryItem(), Unit::RemoveAurasByType(), Item::RemoveFromUpdateQueueOf(), Player::RemoveItem(), sDurabilityCostsStore, sDurabilityQualityStore, SELL_ERR_CANT_FIND_ITEM, SELL_ERR_CANT_FIND_VENDOR, SELL_ERR_CANT_SELL_ITEM, SELL_ERR_CANT_SELL_TO_THIS_MERCHANT, SELL_ERR_UNK, ItemTemplate::SellPrice, Player::SendEquipError(), Player::SendSellError(), Object::SendUpdateToPlayer(), Item::SetCount(), Item::SetState(), Object::SetUInt32Value(), SPELL_AURA_FEIGN_DEATH, sScriptMgr, ItemTemplate::SubClass, sWorld, ObjectGuid::ToString(), UNIT_NPC_FLAG_VENDOR, UNIT_STATE_DIED, Player::UpdateAchievementCriteria(), Player::UpdateTitansGrip(), and WorldPackets::Item::SellItem::VendorGuid.

Referenced by OpcodeTable::Initialize().

◆ HandleSendMail()

void WorldSession::HandleSendMail ( WorldPacket recvData)

accountBound

65{
66 ObjectGuid mailbox;
67 uint64 unk3;
68 std::string receiver, subject, body;
69 uint32 unk1, unk2, money, COD;
70 uint8 unk4;
71
72 recvData >> mailbox;
73 recvData >> receiver;
74
75 recvData >> subject;
76
77 // prevent client crash
78 if (subject.find("| |") != std::string::npos || body.find("| |") != std::string::npos)
79 {
80 return;
81 }
82
83 recvData >> body;
84
85 recvData >> unk1; // stationery?
86 recvData >> unk2; // 0x00000000
87
88 uint8 items_count;
89 recvData >> items_count; // attached items count
90
91 if (items_count > MAX_MAIL_ITEMS) // client limit
92 {
94 recvData.rfinish(); // set to end to avoid warnings spam
95 return;
96 }
97
98 ObjectGuid itemGUIDs[MAX_MAIL_ITEMS];
99
100 for (uint8 i = 0; i < items_count; ++i)
101 {
102 recvData.read_skip<uint8>(); // item slot in mail, not used
103 recvData >> itemGUIDs[i];
104 }
105
106 recvData >> money >> COD; // money and cod
107 recvData >> unk3; // const 0
108 recvData >> unk4; // const 0
109
110 // packet read complete, now do check
111
112 if (!CanOpenMailBox(mailbox))
113 return;
114
115 if (receiver.empty())
116 return;
117
118 Player* player = _player;
119
120 if (sWorld->getBoolConfig(CONFIG_TRIAL_RESTRICTION_MAIL) && IsTrialAccount())
121 {
123 return;
124 }
125
126 if (player->GetLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
127 {
129 return;
130 }
131
132 ObjectGuid receiverGuid;
133 if (normalizePlayerName(receiver))
134 {
135 receiverGuid = sCharacterCache->GetCharacterGuidByName(receiver);
136 }
137
138 if (!receiverGuid)
139 {
140 LOG_DEBUG("network.opcode", "Player {} is sending mail to {} (GUID: not existed!) with subject {} and body {} includes {} items, {} copper and {} COD copper with unk1 = {}, unk2 = {}",
141 player->GetGUID().ToString(), receiver, subject, body, items_count, money, COD, unk1, unk2);
143 return;
144 }
145
146 LOG_DEBUG("network.opcode", "Player {} is sending mail to {} ({}) with subject {} and body {} includes {} items, {} copper and {} COD copper with unk1 = {}, unk2 = {}",
147 player->GetGUID().ToString(), receiver, receiverGuid.ToString(), subject, body, items_count, money, COD, unk1, unk2);
148
149 if (player->GetGUID() == receiverGuid)
150 {
152 return;
153 }
154
155 if (money && COD) // cannot send money in a COD mail
156 {
157 LOG_ERROR("network.opcode", "{} attempt to dupe money!!!.", receiver);
159 return;
160 }
161
162 uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client
163
164 uint32 reqmoney = cost + money;
165
166 // Check for overflow
167 if (reqmoney < money)
168 {
170 return;
171 }
172
173 if (!player->HasEnoughMoney(reqmoney))
174 {
176 return;
177 }
178
179 Player* receive = ObjectAccessor::FindConnectedPlayer(receiverGuid);
180
181 uint32 rc_teamId = TEAM_NEUTRAL;
182 uint16 mails_count = 0; //do not allow to send to one player more than 100 mails
183
184 if (receive)
185 {
186 rc_teamId = receive->GetTeamId();
187 mails_count = receive->GetMailSize();
188 }
189 else
190 {
191 // xinef: get data from global storage
192 if (CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(receiverGuid))
193 {
194 rc_teamId = Player::TeamIdForRace(playerData->Race);
195 mails_count = playerData->MailCount;
196 }
197 }
198 //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
199 if (mails_count > 100)
200 {
202 return;
203 }
204 // test the receiver's Faction... or all items are account bound
205 // Xinef: check for boa items, not used currently
206 /*bool accountBound = items_count && !money && !COD ? true : false;
207 for (uint8 i = 0; i < items_count; ++i)
208 {
209 Item* item = player->GetItemByGuid(itemGUIDs[i]);
210 if (item)
211 {
212 ItemTemplate const* itemProto = item->GetTemplate();
213 if (!itemProto || !itemProto->HasFlag(ITEM_FLAG_IS_BOUND_TO_ACCOUNT))
214 {
215 accountBound = false;
216 break;
217 }
218 }
219 }*/
220
221 uint32 rc_account = receive ? receive->GetSession()->GetAccountId() : sCharacterCache->GetCharacterAccountIdByGuid(receiverGuid);
222
223 if ( GetAccountId() != rc_account && player->GetTeamId() != rc_teamId && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_MAIL))
224 {
226 return;
227 }
228
229 Item* items[MAX_MAIL_ITEMS];
230
231 for (uint8 i = 0; i < items_count; ++i)
232 {
233 if (!itemGUIDs[i])
234 {
236 return;
237 }
238
239 Item* item = player->GetItemByGuid(itemGUIDs[i]);
240
241 // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
242 if (!item)
243 {
245 return;
246 }
247
248 // handle empty bag before CanBeTraded, since that func already has that check
249 if (item->IsNotEmptyBag())
250 {
252 return;
253 }
254
255 if (!item->CanBeTraded(true))
256 {
258 return;
259 }
260
261 if (item->IsBoundAccountWide() && item->IsSoulBound() && GetAccountId() != rc_account)
262 {
264 return;
265 }
266
268 {
270 return;
271 }
272
273 if (COD && item->IsWrapped())
274 {
276 return;
277 }
278
279 if (!sScriptMgr->OnPlayerCanSendMail(player, receiverGuid, mailbox, subject, body, money, COD, item))
280 {
282 return;
283 }
284
285 items[i] = item;
286 }
287
288 if (!items_count && !sScriptMgr->OnPlayerCanSendMail(player, receiverGuid, mailbox, subject, body, money, COD, nullptr))
289 {
291 return;
292 }
293
294 player->SendMailResult(0, MAIL_SEND, MAIL_OK);
295
297 {
298 if (items_count > 0)
299 {
300 for (uint8 i = 0; i < items_count; ++i)
301 {
302 Item* item = items[i];
303 LOG_GM(GetAccountId(), "GM {} (Account: {}) sent mail to {} (Account: {}) with item: {} (Entry: {} Count: {})",
304 player->GetName(), GetAccountId(), receiver, rc_account,
305 item->GetTemplate()->Name1, item->GetEntry(), item->GetCount());
306 }
307 }
308 if (money > 0)
309 {
310 LOG_GM(GetAccountId(), "GM {} (Account: {}) sent mail to {} (Account: {}) with money: {}",
311 player->GetName(), GetAccountId(), receiver, rc_account, money);
312 }
313 }
314
315 player->ModifyMoney(-int32(reqmoney));
317
318 bool needItemDelay = false;
319
320 MailDraft draft(subject, body);
321
322 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
323
324 std::string itemLogStr = "";
325 if (items_count > 0 || money > 0)
326 {
327 if (items_count > 0)
328 {
329 for (uint8 i = 0; i < items_count; ++i)
330 {
331 // log item
332 itemLogStr += Acore::StringFormat("{} (Entry: {}) x{}, ", items[i]->GetTemplate()->Name1, items[i]->GetEntry(), items[i]->GetCount());
333
334 Item* item = items[i];
335
336 item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable
337 player->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true);
338
339 item->DeleteFromInventoryDB(trans); // deletes item from character's inventory
340 if (item->GetState() == ITEM_UNCHANGED)
341 item->FSetState(ITEM_CHANGED); // pussywizard: so the item will be saved and owner will be updated in database
342 item->SetOwnerGUID(receiverGuid);
343 item->SaveToDB(trans); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
344
345 draft.AddItem(item);
346 }
347
348 // if item send to character at another account, then apply item delivery delay
349 needItemDelay = GetAccountId() != rc_account;
350 }
351
352 if (money >= 10 * GOLD)
353 {
355 CharacterDatabase.Execute("INSERT INTO log_money VALUES({}, {}, \"{}\", \"{}\", {}, \"{}\", {}, \"{}\", NOW(), {})",
356 GetAccountId(), player->GetGUID().GetCounter(), player->GetName(), player->GetSession()->GetRemoteAddress(), rc_account, receiver, money, subject, 5);
357 }
358 }
359
360 // If theres is an item, there is a one hour delivery delay if sent to another account's character.
361 uint32 deliver_delay = needItemDelay ? sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
362
363 // don't ask for COD if there are no items
364 if (items_count == 0)
365 COD = 0;
366
367 // will delete item or place to receiver mail list
368 draft
369 .AddMoney(money)
370 .AddCOD(COD)
371 .SendMailTo(trans, MailReceiver(receive, receiverGuid.GetCounter()), MailSender(player), body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);
372
373 player->SaveInventoryAndGoldToDB(trans);
374 CharacterDatabase.CommitTransaction(trans);
375
376 LOG_INFO("entities.player.mail", "Mail: Account: {} (IP: {}), Player [{}] ({}) sent mail to Player [{}] ({}): subject='{}', body='{}', {} copper, {} COD copper, sent item(s) [{}]",
377 GetAccountId(), GetRemoteAddress(), player->GetName(), player->GetGUID().GetCounter(),
378 receiver, receiverGuid.GetCounter(), subject, body, money, COD, itemLogStr);
379}
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL
Definition DBCEnums.h:178
@ EQUIP_ERR_MAIL_BOUND_ITEM
Definition Item.h:119
@ EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS
Definition Item.h:78
@ EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS
Definition Item.h:128
@ LANG_MAIL_SENDER_REQ
Definition Language.h:1247
#define MAX_MAIL_ITEMS
Definition Mail.h:33
@ MAIL_CHECK_MASK_HAS_BODY
Definition Mail.h:51
@ MAIL_SEND
Definition SharedDefines.h:3756
@ MAIL_ERR_NOT_YOUR_TEAM
Definition SharedDefines.h:3771
@ MAIL_ERR_CANT_SEND_WRAPPED_COD
Definition SharedDefines.h:3775
@ MAIL_ERR_RECIPIENT_CAP_REACHED
Definition SharedDefines.h:3774
@ MAIL_ERR_RECIPIENT_NOT_FOUND
Definition SharedDefines.h:3770
@ MAIL_ERR_TOO_MANY_ATTACHMENTS
Definition SharedDefines.h:3777
@ MAIL_ERR_DISABLED_FOR_TRIAL_ACC
Definition SharedDefines.h:3773
@ MAIL_ERR_MAIL_ATTACHMENT_INVALID
Definition SharedDefines.h:3778
@ MAIL_ERR_CANNOT_SEND_TO_SELF
Definition SharedDefines.h:3768
@ CONFIG_MAIL_LEVEL_REQ
Definition WorldConfig.h:255
@ CONFIG_MAIL_DELIVERY_DELAY
Definition WorldConfig.h:219
@ CONFIG_TRIAL_RESTRICTION_MAIL
Definition WorldConfig.h:505
bool IsBoundAccountWide() const
Definition Item.h:237
bool IsSoulBound() const
Definition Item.h:236
ItemUpdateState GetState() const
Definition Item.h:324
void SetNotRefundable(Player *owner, bool changestate=true, CharacterDatabaseTransaction *trans=nullptr)
Definition Item.cpp:1206
void FSetState(ItemUpdateState state)
Definition Item.h:330
void SetOwnerGUID(ObjectGuid guid)
Definition Item.h:232
uint32 GetMailSize()
Definition Player.h:1667
@ RBAC_PERM_TWO_SIDE_INTERACTION_MAIL
Definition RBAC.h:78

References _player, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, MailDraft::AddCOD(), MailDraft::AddItem(), MailDraft::AddMoney(), Item::CanBeTraded(), CanOpenMailBox(), CharacterDatabase, CleanStringForMysqlQuery(), CONFIG_MAIL_DELIVERY_DELAY, CONFIG_MAIL_LEVEL_REQ, CONFIG_TRIAL_RESTRICTION_MAIL, Item::DeleteFromInventoryDB(), EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, EQUIP_ERR_MAIL_BOUND_ITEM, ObjectAccessor::FindConnectedPlayer(), Item::FSetState(), GetAccountId(), Item::GetCount(), ObjectGuid::GetCounter(), Object::GetEntry(), Object::GetGUID(), Player::GetItemByGuid(), Unit::GetLevel(), Player::GetMailSize(), WorldObject::GetName(), GetPlayer(), GetRemoteAddress(), Player::GetSession(), Item::GetSlot(), Item::GetState(), Player::GetTeamId(), Item::GetTemplate(), Object::GetUInt32Value(), GOLD, Player::HasEnoughMoney(), ItemTemplate::HasFlag(), HasPermission(), Item::IsBoundAccountWide(), Item::IsNotEmptyBag(), Item::IsSoulBound(), IsTrialAccount(), Item::IsWrapped(), ITEM_CHANGED, ITEM_FIELD_DURATION, ITEM_FLAG_CONJURED, ITEM_UNCHANGED, LANG_MAIL_SENDER_REQ, LOG_DEBUG, LOG_ERROR, LOG_GM, LOG_INFO, MAIL_CHECK_MASK_COPIED, MAIL_CHECK_MASK_HAS_BODY, MAIL_ERR_CANNOT_SEND_TO_SELF, MAIL_ERR_CANT_SEND_WRAPPED_COD, MAIL_ERR_DISABLED_FOR_TRIAL_ACC, MAIL_ERR_EQUIP_ERROR, MAIL_ERR_INTERNAL_ERROR, MAIL_ERR_MAIL_ATTACHMENT_INVALID, MAIL_ERR_NOT_ENOUGH_MONEY, MAIL_ERR_NOT_YOUR_TEAM, MAIL_ERR_RECIPIENT_CAP_REACHED, MAIL_ERR_RECIPIENT_NOT_FOUND, MAIL_ERR_TOO_MANY_ATTACHMENTS, MAIL_OK, MAIL_SEND, MAX_MAIL_ITEMS, Player::ModifyMoney(), Player::MoveItemFromInventory(), ItemTemplate::Name1, normalizePlayerName(), rbac::RBAC_PERM_LOG_GM_TRADE, rbac::RBAC_PERM_TWO_SIDE_INTERACTION_MAIL, ByteBuffer::read_skip(), ByteBuffer::rfinish(), Player::SaveInventoryAndGoldToDB(), Item::SaveToDB(), sCharacterCache, Player::SendMailResult(), MailDraft::SendMailTo(), ChatHandler::SendNotification(), Item::SetNotRefundable(), Item::SetOwnerGUID(), sScriptMgr, Acore::StringFormat(), sWorld, TEAM_NEUTRAL, Player::TeamIdForRace(), ObjectGuid::ToString(), and Player::UpdateAchievementCriteria().

Referenced by OpcodeTable::Initialize().

◆ HandleSetActionBarToggles()

void WorldSession::HandleSetActionBarToggles ( WorldPacket recvData)
953{
954 uint8 ActionBar;
955
956 recv_data >> ActionBar;
957
958 if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
959 {
960 if (ActionBar != 0)
961 LOG_ERROR("network.opcode", "WorldSession::HandleSetActionBarToggles in not logged state with value: {}, ignored", uint32(ActionBar));
962 return;
963 }
964
965 GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, ActionBar);
966}
@ PLAYER_FIELD_BYTES
Definition UpdateFields.h:368

References GetPlayer(), LOG_ERROR, PLAYER_FIELD_BYTES, and Object::SetByteValue().

Referenced by OpcodeTable::Initialize().

◆ HandleSetActionButtonOpcode()

void WorldSession::HandleSetActionButtonOpcode ( WorldPacket recvPacket)
900{
901 uint8 button;
902 uint32 packetData;
903 recv_data >> button >> packetData;
904
905 uint32 action = ACTION_BUTTON_ACTION(packetData);
906 uint8 type = ACTION_BUTTON_TYPE(packetData);
907
908 LOG_DEBUG("network.opcode", "BUTTON: {} ACTION: {} TYPE: {}", button, action, type);
909 if (!packetData)
910 {
911 LOG_DEBUG("network.opcode", "MISC: Remove action from button {}", button);
912 GetPlayer()->removeActionButton(button);
913 }
914 else
915 {
916 switch (type)
917 {
920 LOG_DEBUG("network.opcode", "MISC: Added Macro {} into button {}", action, button);
921 break;
923 LOG_DEBUG("network.opcode", "MISC: Added EquipmentSet {} into button {}", action, button);
924 break;
926 LOG_DEBUG("network.opcode", "MISC: Added Spell {} into button {}", action, button);
927 break;
929 LOG_DEBUG("network.opcode", "MISC: Added Item {} into button {}", action, button);
930 break;
931 default:
932 LOG_ERROR("network.opcode", "MISC: Unknown action button type {} for action {} into button {} for player {} ({})",
933 type, action, button, _player->GetName(), _player->GetGUID().ToString());
934 return;
935 }
936 GetPlayer()->addActionButton(button, action, type);
937 }
938}
@ ACTION_BUTTON_EQSET
Definition Player.h:224
@ ACTION_BUTTON_MACRO
Definition Player.h:225
@ ACTION_BUTTON_ITEM
Definition Player.h:227
@ ACTION_BUTTON_CMACRO
Definition Player.h:226
@ ACTION_BUTTON_SPELL
Definition Player.h:222
#define ACTION_BUTTON_TYPE(X)
Definition Player.h:236
#define ACTION_BUTTON_ACTION(X)
Definition Player.h:235
ActionButton * addActionButton(uint8 button, uint32 action, uint8 type)
Definition Player.cpp:5631
void removeActionButton(uint8 button)
Definition Player.cpp:5646

References _player, ACTION_BUTTON_ACTION, ACTION_BUTTON_CMACRO, ACTION_BUTTON_EQSET, ACTION_BUTTON_ITEM, ACTION_BUTTON_MACRO, ACTION_BUTTON_SPELL, ACTION_BUTTON_TYPE, Player::addActionButton(), Object::GetGUID(), WorldObject::GetName(), GetPlayer(), LOG_DEBUG, LOG_ERROR, Player::removeActionButton(), and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleSetActiveMoverOpcode()

void WorldSession::HandleSetActiveMoverOpcode ( WorldPacket recvData)
768{
769 LOG_DEBUG("network", "WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
770
771 ObjectGuid guid;
772 recvData >> guid;
773
774 if (GetPlayer()->IsInWorld() && _player->m_mover && _player->m_mover->IsInWorld())
775 {
776 if (_player->m_mover->GetGUID() != guid)
777 LOG_ERROR("network.opcode", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is {} and should be {}",
778 guid.ToString(), _player->m_mover->GetGUID().ToString());
779 }
780}

References _player, Object::GetGUID(), GetPlayer(), Object::IsInWorld(), LOG_DEBUG, LOG_ERROR, Player::m_mover, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleSetActiveVoiceChannel()

void WorldSession::HandleSetActiveVoiceChannel ( WorldPacket recvData)
38{
39 LOG_DEBUG("network", "WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL");
40 recvData.read_skip<uint32>();
41 recvData.read_skip<char*>();
42}

References LOG_DEBUG, and ByteBuffer::read_skip().

Referenced by OpcodeTable::Initialize().

◆ HandleSetAmmoOpcode()

void WorldSession::HandleSetAmmoOpcode ( WorldPacket recvPacket)
1015{
1016 if (!_player->IsAlive())
1017 {
1018 _player->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, nullptr, nullptr);
1019 return;
1020 }
1021
1022 LOG_DEBUG("network", "WORLD: CMSG_SET_AMMO");
1023 uint32 item;
1024
1025 recvData >> item;
1026
1027 if (item)
1028 {
1029 if (!_player->GetItemCount(item))
1030 {
1032 return;
1033 }
1034
1035 _player->SetAmmo(item);
1036 }
1037 else
1039}
uint32 GetItemCount(uint32 item, bool inBankAlso=false, Item *skipItem=nullptr) const
Definition PlayerStorage.cpp:330
void RemoveAmmo()
Definition PlayerStorage.cpp:2591
void SetAmmo(uint32 item)
Definition PlayerStorage.cpp:2569

References _player, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_YOU_ARE_DEAD, Player::GetItemCount(), Unit::IsAlive(), LOG_DEBUG, Player::RemoveAmmo(), Player::SendEquipError(), and Player::SetAmmo().

Referenced by OpcodeTable::Initialize().

◆ HandleSetChannelWatch()

void WorldSession::HandleSetChannelWatch ( WorldPacket recvPacket)
303{
304 std::string channelName;
305 recvPacket >> channelName;
306
308
309 if (channelName.empty())
310 return;
311
313 if (Channel* channel = cMgr->GetChannel(channelName, nullptr, false))
314 channel->AddWatching(GetPlayer());
315}
void ClearChannelWatch()
Definition Player.cpp:4936

References Player::ClearChannelWatch(), ChannelMgr::forTeam(), GetPlayer(), and GetTeamId().

Referenced by OpcodeTable::Initialize().

◆ HandleSetContactNotesOpcode()

void WorldSession::HandleSetContactNotesOpcode ( WorldPacket recvPacket)
149{
150 ObjectGuid guid;
151 std::string note;
152 recv_data >> guid >> note;
153 _player->GetSocial()->SetFriendNote(guid, note);
154}

References _player, Player::GetSocial(), and PlayerSocial::SetFriendNote().

Referenced by OpcodeTable::Initialize().

◆ HandleSetDungeonDifficultyOpcode()

void WorldSession::HandleSetDungeonDifficultyOpcode ( WorldPackets::Instance::SetDungeonDifficultyClient packet)
1269{
1270 LOG_DEBUG("network", "MSG_SET_DUNGEON_DIFFICULTY");
1271
1272 if (packet.Mode >= MAX_DUNGEON_DIFFICULTY)
1273 return;
1274
1275 if (Difficulty(packet.Mode) == _player->GetDungeonDifficulty())
1276 return;
1277
1278 Group* group = _player->GetGroup();
1279 if (group)
1280 {
1281 if (group->IsLeader(_player->GetGUID()))
1282 {
1283 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
1284 {
1285 Player* groupGuy = itr->GetSource();
1286 if (!groupGuy)
1287 continue;
1288
1289 if (!groupGuy->IsInWorld())
1290 {
1291 _player->SendDungeonDifficulty(group != nullptr);
1292 return;
1293 }
1294
1295 if (groupGuy->GetGUID() == _player->GetGUID() ? groupGuy->GetMap()->IsDungeon() : groupGuy->GetMap()->IsNonRaidDungeon())
1296 {
1297 _player->SendDungeonDifficulty(group != nullptr);
1298 return;
1299 }
1300 }
1301
1303 group->SetDungeonDifficulty(Difficulty(packet.Mode));
1304 }
1305 }
1306 else
1307 {
1308 if (_player->FindMap() && _player->FindMap()->IsDungeon())
1309 {
1310 _player->SendDungeonDifficulty(group != nullptr);
1311 return;
1312 }
1315 }
1316}
#define MAX_DUNGEON_DIFFICULTY
Definition DBCEnums.h:281
@ INSTANCE_RESET_CHANGE_DIFFICULTY
Definition Map.h:701
void SetDungeonDifficulty(Difficulty difficulty)
Definition Group.cpp:2148
void ResetInstances(uint8 method, bool isRaid, Player *leader)
Definition Group.cpp:2190
bool IsNonRaidDungeon() const
Definition Map.h:298
void SetDungeonDifficulty(Difficulty dungeon_difficulty)
Definition Player.h:1944
Difficulty GetDungeonDifficulty() const
Definition Player.h:1941
uint32 Mode
Definition InstancePackets.h:68

References _player, WorldObject::FindMap(), Player::GetDungeonDifficulty(), Group::GetFirstMember(), Player::GetGroup(), Object::GetGUID(), WorldObject::GetMap(), INSTANCE_RESET_CHANGE_DIFFICULTY, Map::IsDungeon(), Object::IsInWorld(), Group::IsLeader(), Map::IsNonRaidDungeon(), LOG_DEBUG, MAX_DUNGEON_DIFFICULTY, WorldPackets::Instance::SetDungeonDifficultyClient::Mode, Player::ResetInstances(), Group::ResetInstances(), Player::SendDungeonDifficulty(), Group::SetDungeonDifficulty(), and Player::SetDungeonDifficulty().

Referenced by OpcodeTable::Initialize().

◆ HandleSetFactionAtWar()

void WorldSession::HandleSetFactionAtWar ( WorldPacket recvData)
1271{
1272 uint32 repListID;
1273 uint8 flag;
1274
1275 recvData >> repListID;
1276 recvData >> flag;
1277
1278 GetPlayer()->GetReputationMgr().SetAtWar(repListID, flag);
1279}
void SetAtWar(RepListID repListID, bool on)
Definition ReputationMgr.cpp:504

References GetPlayer(), Player::GetReputationMgr(), and ReputationMgr::SetAtWar().

Referenced by OpcodeTable::Initialize().

◆ HandleSetFactionCheat()

void WorldSession::HandleSetFactionCheat ( WorldPacket recvData)
1283{
1284 LOG_ERROR("network.opcode", "WORLD SESSION: HandleSetFactionCheat, not expected call, please report.");
1286}

References GetPlayer(), Player::GetReputationMgr(), LOG_ERROR, and ReputationMgr::SendStates().

Referenced by OpcodeTable::Initialize().

◆ HandleSetFactionInactiveOpcode()

void WorldSession::HandleSetFactionInactiveOpcode ( WorldPacket recvData)
1324{
1325 uint32 replistid;
1326 uint8 inactive;
1327 recvData >> replistid >> inactive;
1328
1329 _player->GetReputationMgr().SetInactive(replistid, inactive);
1330}
void SetInactive(RepListID repListID, bool on)
Definition ReputationMgr.cpp:536

References _player, Player::GetReputationMgr(), and ReputationMgr::SetInactive().

Referenced by OpcodeTable::Initialize().

◆ HandleSetGuildBankTabText()

void WorldSession::HandleSetGuildBankTabText ( WorldPackets::Guild::GuildBankSetTabText packet)
406{
407 LOG_DEBUG("guild", "CMSG_SET_GUILD_BANK_TEXT [{}]: TabId: {}, Text: {}", GetPlayerInfo(), packet.Tab, packet.TabText);
408
409 if (Guild* guild = GetPlayer()->GetGuild())
410 guild->SetBankTabText(packet.Tab, packet.TabText);
411}
String< 500, Strings::NoHyperlinks > TabText
Definition GuildPackets.h:585
uint8 Tab
Definition GuildPackets.h:584

References GetPlayer(), GetPlayerInfo(), LOG_DEBUG, WorldPackets::Guild::GuildBankSetTabText::Tab, and WorldPackets::Guild::GuildBankSetTabText::TabText.

Referenced by OpcodeTable::Initialize().

◆ HandleSetPlayerDeclinedNames()

void WorldSession::HandleSetPlayerDeclinedNames ( WorldPacket recvData)
1437{
1438 // pussywizard:
1439 if (!sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
1440 return;
1441
1442 ObjectGuid guid;
1443 recvData >> guid;
1444
1445 // not accept declined names for unsupported languages
1446 std::string name;
1447 if (!sCharacterCache->GetCharacterNameByGuid(guid, name))
1448 {
1450 return;
1451 }
1452
1453 std::wstring wname;
1454 if (!Utf8toWStr(name, wname))
1455 {
1457 return;
1458 }
1459
1460 if (!isCyrillicCharacter(wname[0])) // name already stored as only single alphabet using
1461 {
1463 return;
1464 }
1465
1466 std::string name2;
1467 DeclinedName declinedname;
1468
1469 recvData >> name2;
1470
1471 if (name2 != name) // character have different name
1472 {
1474 return;
1475 }
1476
1477 for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
1478 {
1479 recvData >> declinedname.name[i];
1480 if (!normalizePlayerName(declinedname.name[i]))
1481 {
1483 return;
1484 }
1485 }
1486
1487 if (!ObjectMgr::CheckDeclinedNames(wname, declinedname))
1488 {
1490 return;
1491 }
1492
1493 for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
1494 CharacterDatabase.EscapeString(declinedname.name[i]);
1495
1496 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
1497
1499 stmt->SetData(0, guid.GetCounter());
1500 trans->Append(stmt);
1501
1502 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_DECLINED_NAME);
1503 stmt->SetData(0, guid.GetCounter());
1504
1505 for (uint8 i = 0; i < 5; i++)
1506 stmt->SetData(i + 1, declinedname.name[i]);
1507
1508 trans->Append(stmt);
1509
1510 CharacterDatabase.CommitTransaction(trans);
1511
1513}
@ CHAR_INS_CHAR_DECLINED_NAME
Definition CharacterDatabase.h:389
bool isCyrillicCharacter(wchar_t wchar)
Definition Util.h:145
void SendSetPlayerDeclinedNamesResult(DeclinedNameResult result, ObjectGuid guid)
Definition CharacterHandler.cpp:2661
@ DECLINED_NAMES_RESULT_SUCCESS
Definition WorldSession.h:280
@ DECLINED_NAMES_RESULT_ERROR
Definition WorldSession.h:281

References CHAR_DEL_CHAR_DECLINED_NAME, CHAR_INS_CHAR_DECLINED_NAME, CharacterDatabase, ObjectMgr::CheckDeclinedNames(), CONFIG_DECLINED_NAMES_USED, DECLINED_NAMES_RESULT_ERROR, DECLINED_NAMES_RESULT_SUCCESS, ObjectGuid::GetCounter(), isCyrillicCharacter(), MAX_DECLINED_NAME_CASES, DeclinedName::name, normalizePlayerName(), sCharacterCache, SendSetPlayerDeclinedNamesResult(), PreparedStatementBase::SetData(), sWorld, and Utf8toWStr().

Referenced by OpcodeTable::Initialize().

◆ HandleSetRaidDifficultyOpcode()

void WorldSession::HandleSetRaidDifficultyOpcode ( WorldPackets::Instance::SetRaidDifficultyClient packet)
1319{
1320 LOG_DEBUG("network", "MSG_SET_RAID_DIFFICULTY");
1321
1322 if (packet.Mode >= MAX_RAID_DIFFICULTY)
1323 return;
1324
1325 if (Difficulty(packet.Mode) == _player->GetRaidDifficulty())
1326 return;
1327
1328 Group* group = _player->GetGroup();
1329 if (group)
1330 {
1331 if (group->IsLeader(_player->GetGUID()))
1332 {
1333 std::set<uint32> foundMaps;
1334 std::set<Map*> foundMapsPtr;
1335 Map* currMap = nullptr;
1336
1337 if (uint32 preventionTime = group->GetDifficultyChangePreventionTime())
1338 {
1339 switch (group->GetDifficultyChangePreventionReason())
1340 {
1342 ChatHandler(this).PSendSysMessage("Raid was in combat recently and may not change difficulty again for {} sec.", preventionTime);
1343 break;
1345 default:
1346 ChatHandler(this).PSendSysMessage("Raid difficulty has changed recently, and may not change again for {} sec.", preventionTime);
1347 break;
1348 }
1349
1350 _player->SendRaidDifficulty(group != nullptr);
1351 return;
1352 }
1353
1354 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
1355 {
1356 Player* groupGuy = itr->GetSource();
1357 if (!groupGuy)
1358 continue;
1359
1360 if (!groupGuy->IsInWorld())
1361 {
1362 _player->SendRaidDifficulty(group != nullptr);
1363 return;
1364 }
1365
1366 if (IsSharedDifficultyMap(groupGuy->GetMap()->GetId()) && (uint32(packet.Mode % 2) == uint32(_player->GetRaidDifficulty() % 2)) && group->isRaidGroup())
1367 {
1368 if (!currMap)
1369 currMap = groupGuy->GetMap();
1370 foundMaps.insert(groupGuy->GetMap()->GetId());
1371 foundMapsPtr.insert(groupGuy->GetMap());
1372 if (foundMaps.size() > 1 || foundMapsPtr.size() > 1)
1373 {
1374 _player->SendRaidDifficulty(group != nullptr);
1375 return;
1376 }
1377
1378 if (!groupGuy->IsAlive() || groupGuy->IsInCombat() || groupGuy->GetVictim() || groupGuy->m_mover != groupGuy || groupGuy->IsNonMeleeSpellCast(true) || (!groupGuy->GetMotionMaster()->empty() && groupGuy->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE)
1379 || !groupGuy->movespline->Finalized() || !groupGuy->GetMap()->ToInstanceMap() || !groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript() || groupGuy->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress()
1380 || !groupGuy->Satisfy(sObjectMgr->GetAccessRequirement(groupGuy->GetMap()->GetId(), Difficulty(packet.Mode)), groupGuy->GetMap()->GetId(), false))
1381 {
1382 _player->SendRaidDifficulty(group != nullptr);
1383 return;
1384 }
1385 }
1386 else if (groupGuy->GetGUID() == _player->GetGUID() ? groupGuy->GetMap()->IsDungeon() : groupGuy->GetMap()->IsRaid())
1387 {
1388 _player->SendRaidDifficulty(group != nullptr);
1389 return;
1390 }
1391 }
1392
1393 Map* homeMap571 = sMapMgr->CreateMap(MAP_NORTHREND, nullptr);
1394 Map* homeMap0 = sMapMgr->CreateMap(MAP_EASTERN_KINGDOMS, nullptr);
1395 ASSERT(homeMap0 && homeMap571);
1396
1397 std::map<Player*, Position> playerTeleport;
1398 // handle here all players in the instance that are not in the group
1399 if (currMap)
1400 for (Map::PlayerList::const_iterator itr = currMap->GetPlayers().begin(); itr != currMap->GetPlayers().end(); ++itr)
1401 if (Player* p = itr->GetSource())
1402 if (p->GetGroup() != group)
1403 {
1404 if (!p->IsInWorld() || !p->IsAlive() || p->IsInCombat() || p->GetVictim() || p->m_mover != p || p->IsNonMeleeSpellCast(true) || (!p->GetMotionMaster()->empty() && p->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE)
1405 || !p->movespline->Finalized() || !p->GetMap()->ToInstanceMap() || !p->GetMap()->ToInstanceMap()->GetInstanceScript() || p->GetMap()->ToInstanceMap()->GetInstanceScript()->IsEncounterInProgress())
1406 {
1407 _player->SendRaidDifficulty(group != nullptr);
1408 return;
1409 }
1410 playerTeleport[p];
1411 }
1412 for (std::map<Player*, Position>::iterator itr = playerTeleport.begin(); itr != playerTeleport.end(); ++itr)
1413 {
1414 Player* p = itr->first;
1415 Map* oldMap = p->GetMap();
1416 oldMap->RemovePlayerFromMap(p, false);
1417 p->ResetMap();
1418 oldMap->AfterPlayerUnlinkFromMap();
1419 p->SetMap(homeMap0);
1420 p->Relocate(0.0f, 0.0f, 0.0f, 0.0f);
1421 if (!p->TeleportTo(MAP_NORTHREND, 5790.20f, 2071.36f, 636.07f, 3.60f))
1422 p->GetSession()->KickPlayer("HandleSetRaidDifficultyOpcode 1");
1423 }
1424
1425 bool anyoneInside = false;
1426 playerTeleport.clear();
1427 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
1428 {
1429 Player* groupGuy = itr->GetSource();
1430 if (!groupGuy)
1431 continue;
1432
1433 if (IsSharedDifficultyMap(groupGuy->GetMap()->GetId()))
1434 {
1435 anyoneInside = true;
1436
1437 float x, y, z, o;
1438 groupGuy->GetPosition(x, y, z, o);
1439 Map* oldMap = groupGuy->GetMap();
1440 oldMap->RemovePlayerFromMap(groupGuy, false);
1441 groupGuy->ResetMap();
1442 oldMap->AfterPlayerUnlinkFromMap();
1443 groupGuy->SetMap(homeMap571);
1444 groupGuy->Relocate(5790.20f, 2071.36f, 636.07f, 3.60f);
1445 Position dest = {x, y, z + 0.1f, o};
1446 playerTeleport[groupGuy] = dest;
1447 }
1448 }
1449
1450 if (!anyoneInside) // pussywizard: don't reset if changing ICC/RS difficulty while inside
1452 group->SetRaidDifficulty(Difficulty(packet.Mode));
1454
1455 for (std::map<Player*, Position>::iterator itr = playerTeleport.begin(); itr != playerTeleport.end(); ++itr)
1456 {
1457 itr->first->SetRaidDifficulty(Difficulty(packet.Mode)); // needed for teleport not to fail
1458 if (!itr->first->TeleportTo(*(foundMaps.begin()), itr->second.GetPositionX(), itr->second.GetPositionY(), itr->second.GetPositionZ(), itr->second.GetOrientation()))
1459 itr->first->GetSession()->KickPlayer("HandleSetRaidDifficultyOpcode 2");
1460 }
1461 }
1462 }
1463 else
1464 {
1465 if (_player->FindMap() && _player->FindMap()->IsDungeon())
1466 {
1467 _player->SendRaidDifficulty(group != nullptr);
1468 return;
1469 }
1472 }
1473}
@ MAP_NORTHREND
Definition AreaDefines.h:243
#define MAX_RAID_DIFFICULTY
Definition DBCEnums.h:282
bool IsSharedDifficultyMap(uint32 mapid)
Definition DBCStores.cpp:829
@ DIFFICULTY_PREVENTION_CHANGE_RECENTLY_CHANGED
Definition Group.h:141
@ DIFFICULTY_PREVENTION_CHANGE_BOSS_KILLED
Definition Group.h:142
@ IDLE_MOTION_TYPE
Definition MotionMaster.h:39
GroupReference * next()
Definition GroupReference.h:36
void SetRaidDifficulty(Difficulty difficulty)
Definition Group.cpp:2169
DifficultyPreventionChangeType GetDifficultyChangePreventionReason() const
Definition Group.h:329
void SetDifficultyChangePrevention(DifficultyPreventionChangeType type)
Definition Group.cpp:2612
uint32 GetDifficultyChangePreventionTime() const
Definition Group.cpp:2607
InstanceScript * GetInstanceScript()
Definition Map.h:720
virtual bool IsEncounterInProgress() const
Definition InstanceScript.cpp:143
Definition LinkedList.h:139
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
bool IsRaid() const
Definition Map.h:299
InstanceMap * ToInstanceMap()
Definition Map.h:381
PlayerList const & GetPlayers() const
Definition Map.h:329
bool empty() const
Definition MotionMaster.h:174
bool Finalized() const
Definition MoveSpline.h:118
Difficulty GetRaidDifficulty() const
Definition Player.h:1942
void SetRaidDifficulty(Difficulty raid_difficulty)
Definition Player.h:1945
bool Satisfy(DungeonProgressionRequirements const *ar, uint32 target_map, bool report=false)
Definition PlayerStorage.cpp:6813
void SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty=-1)
Definition PlayerMisc.cpp:177
uint32 Mode
Definition InstancePackets.h:100

References _player, Map::AfterPlayerUnlinkFromMap(), ASSERT, MapRefMgr::begin(), DIFFICULTY_PREVENTION_CHANGE_BOSS_KILLED, DIFFICULTY_PREVENTION_CHANGE_RECENTLY_CHANGED, MotionMaster::empty(), MapRefMgr::end(), Movement::MoveSpline::Finalized(), WorldObject::FindMap(), MotionMaster::GetCurrentMovementGeneratorType(), Group::GetDifficultyChangePreventionReason(), Group::GetDifficultyChangePreventionTime(), Group::GetFirstMember(), Player::GetGroup(), Object::GetGUID(), Map::GetId(), InstanceMap::GetInstanceScript(), WorldObject::GetMap(), Unit::GetMotionMaster(), Map::GetPlayers(), Position::GetPosition(), Player::GetRaidDifficulty(), Player::GetSession(), Unit::GetVictim(), IDLE_MOTION_TYPE, INSTANCE_RESET_CHANGE_DIFFICULTY, Unit::IsAlive(), Map::IsDungeon(), InstanceScript::IsEncounterInProgress(), Unit::IsInCombat(), Object::IsInWorld(), Group::IsLeader(), Unit::IsNonMeleeSpellCast(), Map::IsRaid(), Group::isRaidGroup(), IsSharedDifficultyMap(), KickPlayer(), LOG_DEBUG, Player::m_mover, MAP_EASTERN_KINGDOMS, MAP_NORTHREND, MAX_RAID_DIFFICULTY, WorldPackets::Instance::SetRaidDifficultyClient::Mode, Unit::movespline, GroupReference::next(), ChatHandler::PSendSysMessage(), Position::Relocate(), Map::RemovePlayerFromMap(), Player::ResetInstances(), Group::ResetInstances(), Player::ResetMap(), Player::Satisfy(), Player::SendRaidDifficulty(), Group::SetDifficultyChangePrevention(), Player::SetMap(), Group::SetRaidDifficulty(), Player::SetRaidDifficulty(), sMapMgr, sObjectMgr, Player::TeleportTo(), and Map::ToInstanceMap().

Referenced by OpcodeTable::Initialize().

◆ HandleSetSavedInstanceExtend()

void WorldSession::HandleSetSavedInstanceExtend ( WorldPacket recvData)
787{
788 uint32 mapId, difficulty;
789 uint8 toggleExtendOn;
790 recvData >> mapId >> difficulty >> toggleExtendOn;
791
792 MapEntry const* entry = sMapStore.LookupEntry(mapId);
793 if (!entry || !entry->IsRaid())
794 return;
795
796 InstancePlayerBind* instanceBind = sInstanceSaveMgr->PlayerGetBoundInstance(GetPlayer()->GetGUID(), mapId, Difficulty(difficulty));
797 if (!instanceBind || !instanceBind->perm || (bool)toggleExtendOn == instanceBind->extended)
798 return;
799
800 instanceBind->extended = (bool)toggleExtendOn;
801
802 // update in db
804 stmt->SetData(0, toggleExtendOn ? 1 : 0);
805 stmt->SetData(1, GetPlayer()->GetGUID().GetCounter());
806 stmt->SetData(2, instanceBind->save->GetInstanceId());
807 CharacterDatabase.Execute(stmt);
808
809 SendCalendarRaidLockoutUpdated(instanceBind->save, (bool)toggleExtendOn);
810}
@ CHAR_UPD_CHAR_INSTANCE_EXTENDED
Definition CharacterDatabase.h:314
void SendCalendarRaidLockoutUpdated(InstanceSave const *save, bool isExtended)
Definition CalendarHandler.cpp:833
Definition InstanceSaveMgr.h:39
InstanceSave * save
Definition InstanceSaveMgr.h:40
bool extended
Definition InstanceSaveMgr.h:42
bool perm
Definition InstanceSaveMgr.h:41

References CHAR_UPD_CHAR_INSTANCE_EXTENDED, CharacterDatabase, InstancePlayerBind::extended, ObjectGuid::GetCounter(), Object::GetGUID(), InstanceSave::GetInstanceId(), GetPlayer(), MapEntry::IsRaid(), InstancePlayerBind::perm, InstancePlayerBind::save, SendCalendarRaidLockoutUpdated(), PreparedStatementBase::SetData(), sInstanceSaveMgr, and sMapStore.

Referenced by OpcodeTable::Initialize().

◆ HandleSetSelectionOpcode()

void WorldSession::HandleSetSelectionOpcode ( WorldPacket recvPacket)
535{
536 ObjectGuid guid;
537 recv_data >> guid;
538
539 _player->SetSelection(guid);
540
541 // Change target of current autoshoot spell
542 if (guid)
543 {
544 if (Spell* autoReapeatSpell = _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL))
545 {
546 if (autoReapeatSpell->m_targets.GetUnitTargetGUID() != guid)
547 {
548 if (Unit* unit = ObjectAccessor::GetUnit(*_player, guid))
549 {
550 if (unit->IsAlive() && !_player->IsFriendlyTo(unit) && unit->isTargetableForAttack(true, _player))
551 {
552 autoReapeatSpell->m_targets.SetUnitTarget(unit);
553 }
554 }
555 }
556 }
557 }
558}
void SetSelection(ObjectGuid guid)
Used for serverside target changes, does not apply to players.
Definition Player.cpp:11569

References _player, CURRENT_AUTOREPEAT_SPELL, Unit::GetCurrentSpell(), ObjectAccessor::GetUnit(), Unit::IsFriendlyTo(), and Player::SetSelection().

Referenced by OpcodeTable::Initialize().

◆ HandleSetSheathedOpcode()

void WorldSession::HandleSetSheathedOpcode ( WorldPackets::Combat::SetSheathed packet)
74{
76 {
77 LOG_ERROR("network.opcode", "Unknown sheath state {} ??", packet.CurrentSheathState);
78 return;
79 }
80
82}
SheathState
Definition UnitDefines.h:128
#define MAX_SHEATH_STATE
Definition UnitDefines.h:134
void SetSheath(SheathState sheathed) override
Definition PlayerStorage.cpp:100
uint32 CurrentSheathState
Definition CombatPackets.h:35

References _player, WorldPackets::Combat::SetSheathed::CurrentSheathState, LOG_ERROR, MAX_SHEATH_STATE, and Player::SetSheath().

Referenced by OpcodeTable::Initialize().

◆ HandleSetTaxiBenchmarkOpcode()

void WorldSession::HandleSetTaxiBenchmarkOpcode ( WorldPacket recvData)
1581{
1582 uint8 mode;
1583 recv_data >> mode;
1584
1586
1587 LOG_DEBUG("network", "Client used \"/timetest {}\" command", mode);
1588}
@ PLAYER_FLAGS_TAXI_BENCHMARK
Definition Player.h:476
void SetPlayerFlag(PlayerFlags flags)
Definition Player.h:1124

References _player, LOG_DEBUG, PLAYER_FLAGS_TAXI_BENCHMARK, Player::RemovePlayerFlag(), and Player::SetPlayerFlag().

Referenced by OpcodeTable::Initialize().

◆ HandleSetTitleOpcode()

void WorldSession::HandleSetTitleOpcode ( WorldPacket recvData)
1237{
1238 LOG_DEBUG("network", "CMSG_SET_TITLE");
1239
1240 int32 title;
1241 recv_data >> title;
1242
1243 // -1 at none
1244 if (title > 0 && title < MAX_TITLE_INDEX)
1245 {
1246 if (!GetPlayer()->HasTitle(title))
1247 return;
1248 }
1249 else
1250 title = 0;
1251
1253}
#define MAX_TITLE_INDEX
Definition Player.h:539
@ PLAYER_CHOSEN_TITLE
Definition UpdateFields.h:324

References GetPlayer(), LOG_DEBUG, MAX_TITLE_INDEX, PLAYER_CHOSEN_TITLE, and Unit::SetUInt32Value().

Referenced by OpcodeTable::Initialize().

◆ HandleSetTradeGoldOpcode()

void WorldSession::HandleSetTradeGoldOpcode ( WorldPacket recvPacket)
771{
772 uint32 gold;
773 recvPacket >> gold;
774
775 TradeData* my_trade = _player->GetTradeData();
776 if (!my_trade)
777 return;
778
779 my_trade->SetMoney(gold);
780}
void SetMoney(uint32 money)
Definition TradeData.cpp:93

References _player, Player::GetTradeData(), and TradeData::SetMoney().

Referenced by OpcodeTable::Initialize().

◆ HandleSetTradeItemOpcode()

void WorldSession::HandleSetTradeItemOpcode ( WorldPacket recvPacket)
783{
784 // send update
785 uint8 tradeSlot;
786 uint8 bag;
787 uint8 slot;
788
789 recvPacket >> tradeSlot;
790 recvPacket >> bag;
791 recvPacket >> slot;
792
793 TradeData* my_trade = _player->GetTradeData();
794 if (!my_trade)
795 return;
796
797 TradeStatusInfo info;
798 // invalid slot number
799 if (tradeSlot >= TRADE_SLOT_COUNT)
800 {
802 SendTradeStatus(info);
803 return;
804 }
805
806 // check cheating, can't fail with correct client operations
807 Item* item = _player->GetItemByPos(bag, slot);
808 if (!item || (tradeSlot != TRADE_SLOT_NONTRADED && !item->CanBeTraded(false, true)))
809 {
811 SendTradeStatus(info);
812 return;
813 }
814
815 ObjectGuid iGUID = item->GetGUID();
816
817 // prevent place single item into many trade slots using cheating and client bugs
818 if (my_trade->HasItem(iGUID))
819 {
820 // cheating attempt
822 SendTradeStatus(info);
823 return;
824 }
825
826 // PlayerScript Hook for checking traded items if we want to filter them in a custom module
827 if (!sScriptMgr->OnPlayerCanSetTradeItem(_player, item, tradeSlot))
828 {
829 // Do not send TRADE_STATUS_TRADE_CANCELED because it will cause double display of "Transaction canceled" notification
830 // On the trade initiator screen
832 SendTradeStatus(info);
833 return;
834 }
835
836 if (tradeSlot != TRADE_SLOT_NONTRADED && item->IsBindedNotWith(my_trade->GetTrader()))
837 {
839 info.Slot = tradeSlot;
840 SendTradeStatus(info);
841 return;
842 }
843
844 my_trade->SetItem(TradeSlots(tradeSlot), item);
845}
@ TRADE_STATUS_NOT_ON_TAPLIST
Definition SharedDefines.h:3829
bool IsBindedNotWith(Player const *player) const
Definition Item.cpp:1138
bool HasItem(ObjectGuid itemGuid) const
Definition TradeData.cpp:31
uint8 Slot
Definition Player.h:1068

References _player, Item::CanBeTraded(), Object::GetGUID(), Player::GetItemByPos(), Player::GetTradeData(), TradeData::GetTrader(), TradeData::HasItem(), Item::IsBindedNotWith(), SendTradeStatus(), TradeData::SetItem(), TradeStatusInfo::Slot, sScriptMgr, TradeStatusInfo::Status, TRADE_SLOT_COUNT, TRADE_SLOT_NONTRADED, TRADE_STATUS_CLOSE_WINDOW, TRADE_STATUS_NOT_ON_TAPLIST, and TRADE_STATUS_TRADE_CANCELED.

Referenced by OpcodeTable::Initialize().

◆ HandleSetWatchedFactionOpcode()

void WorldSession::HandleSetWatchedFactionOpcode ( WorldPacket recvData)
1317{
1318 uint32 fact;
1319 recvData >> fact;
1321}
@ PLAYER_FIELD_WATCHED_FACTION_INDEX
Definition UpdateFields.h:379

References GetPlayer(), PLAYER_FIELD_WATCHED_FACTION_INDEX, and Unit::SetUInt32Value().

Referenced by OpcodeTable::Initialize().

◆ HandleShowingCloakOpcode()

◆ HandleShowingHelmOpcode()

◆ HandleSocketClosed()

bool WorldSession::HandleSocketClosed ( )
597{
598 if (m_Socket && !m_Socket->IsOpen() && !IsKicked() && GetPlayer() && !PlayerLogout() && GetPlayer()->m_taxi.empty() && GetPlayer()->IsInWorld() && !World::IsStopped())
599 {
600 m_Socket = nullptr;
601 GetPlayer()->TradeCancel(false);
602 return true;
603 }
604
605 return false;
606}
bool PlayerLogout() const
Definition WorldSession.h:412
bool IsKicked() const
Definition WorldSession.h:1164
static bool IsStopped()
Definition World.h:189

References GetPlayer(), IsKicked(), World::IsStopped(), m_Socket, PlayerLogout(), and Player::TradeCancel().

Referenced by WorldSessionMgr::AddSession_(), and WorldSessionMgr::UpdateSessions().

◆ HandleSocketOpcode()

void WorldSession::HandleSocketOpcode ( WorldPackets::Item::SocketGems packet)
1214{
1215 LOG_DEBUG("network", "WORLD: CMSG_SOCKET_GEMS");
1216
1217 if (!packet.ItemGuid)
1218 return;
1219
1220 //cheat -> tried to socket same gem multiple times
1221 if ((packet.GemGuids[0] && (packet.GemGuids[0] == packet.GemGuids[1] || packet.GemGuids[0] == packet.GemGuids[2])) ||
1222 (packet.GemGuids[1] && (packet.GemGuids[1] == packet.GemGuids[2])))
1223 return;
1224
1225 Item* itemTarget = _player->GetItemByGuid(packet.ItemGuid);
1226 if (!itemTarget) //missing item to socket
1227 return;
1228
1229 ItemTemplate const* itemProto = itemTarget->GetTemplate();
1230 if (!itemProto)
1231 return;
1232
1233 //this slot is excepted when applying / removing meta gem bonus
1234 uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : uint8(NULL_SLOT);
1235
1236 Item* Gems[MAX_GEM_SOCKETS];
1237 for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
1238 Gems[i] = packet.GemGuids[i] ? _player->GetItemByGuid(packet.GemGuids[i]) : nullptr;
1239
1240 GemPropertiesEntry const* GemProps[MAX_GEM_SOCKETS];
1241 for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage
1242 GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetTemplate()->GemProperties) : nullptr;
1243
1244 // Find first prismatic socket
1245 int32 firstPrismatic = 0;
1246 while (firstPrismatic < MAX_GEM_SOCKETS && itemProto->Socket[firstPrismatic].Color)
1247 ++firstPrismatic;
1248
1249 for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe
1250 {
1251 if (!GemProps[i])
1252 continue;
1253
1254 // tried to put gem in socket where no socket exists (take care about prismatic sockets)
1255 if (!itemProto->Socket[i].Color)
1256 {
1257 // no prismatic socket
1259 return;
1260
1261 if (i != firstPrismatic)
1262 return;
1263 }
1264
1265 // tried to put normal gem in meta socket
1266 if (itemProto->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META)
1267 return;
1268
1269 // tried to put meta gem in normal socket
1270 if (itemProto->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META)
1271 return;
1272 }
1273
1274 uint32 GemEnchants[MAX_GEM_SOCKETS];
1275 uint32 OldEnchants[MAX_GEM_SOCKETS];
1276 for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get new and old enchantments
1277 {
1278 GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0;
1279 OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT + i));
1280 }
1281
1282 // check unique-equipped conditions
1283 for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
1284 {
1285 if (!Gems[i])
1286 continue;
1287
1288 // continue check for case when attempt add 2 similar unique equipped gems in one item.
1289 ItemTemplate const* iGemProto = Gems[i]->GetTemplate();
1290
1291 // unique item (for new and already placed bit removed enchantments
1292 if (iGemProto->HasFlag(ITEM_FLAG_UNIQUE_EQUIPPABLE))
1293 {
1294 for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
1295 {
1296 if (i == j) // skip self
1297 continue;
1298
1299 if (Gems[j])
1300 {
1301 if (iGemProto->ItemId == Gems[j]->GetEntry())
1302 {
1304 return;
1305 }
1306 }
1307 else if (OldEnchants[j])
1308 {
1309 if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]))
1310 {
1311 if (iGemProto->ItemId == enchantEntry->GemID)
1312 {
1314 return;
1315 }
1316 }
1317 }
1318 }
1319 }
1320
1321 // unique limit type item
1322 int32 limit_newcount = 0;
1323 if (iGemProto->ItemLimitCategory)
1324 {
1325 if (ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(iGemProto->ItemLimitCategory))
1326 {
1327 // NOTE: limitEntry->mode is not checked because if item has limit then it is applied in equip case
1328 for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
1329 {
1330 if (Gems[j])
1331 {
1332 // new gem
1333 if (iGemProto->ItemLimitCategory == Gems[j]->GetTemplate()->ItemLimitCategory)
1334 ++limit_newcount;
1335 }
1336 else if (OldEnchants[j])
1337 {
1338 // existing gem
1339 if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]))
1340 if (ItemTemplate const* jProto = sObjectMgr->GetItemTemplate(enchantEntry->GemID))
1341 if (iGemProto->ItemLimitCategory == jProto->ItemLimitCategory)
1342 ++limit_newcount;
1343 }
1344 }
1345
1346 if (limit_newcount > 0 && uint32(limit_newcount) > limitEntry->maxCount)
1347 {
1349 return;
1350 }
1351 }
1352 }
1353
1354 // for equipped item check all equipment for duplicate equipped gems
1355 if (itemTarget->IsEquipped())
1356 {
1357 if (InventoryResult res = _player->CanEquipUniqueItem(Gems[i], slot, std::max(limit_newcount, 0)))
1358 {
1359 _player->SendEquipError(res, itemTarget, nullptr);
1360 return;
1361 }
1362 }
1363 }
1364
1365 bool SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus
1366 _player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item)
1367
1368 //if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met
1369
1370 //remove ALL enchants
1371 for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
1372 _player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), false);
1373
1374 for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
1375 {
1376 if (GemEnchants[i])
1377 {
1378 itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT + i), GemEnchants[i], 0, 0, _player->GetGUID());
1379 if (Item* guidItem = _player->GetItemByGuid(packet.GemGuids[i]))
1380 _player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true);
1381 }
1382 }
1383
1384 for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
1385 _player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), true);
1386
1387 bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state
1388 if (SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change...
1389 {
1390 _player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, false);
1391 itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetTemplate()->socketBonus : 0), 0, 0, _player->GetGUID());
1393 //it is not displayed, client has an inbuilt system to determine if the bonus is activated
1394 }
1395
1396 _player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item)
1397
1398 _player->RemoveTradeableItem(itemTarget);
1399 itemTarget->ClearSoulboundTradeable(_player); // clear tradeable flag
1400
1401 itemTarget->SendUpdateSockets();
1402}
DBCStorage< SpellItemEnchantmentEntry > sSpellItemEnchantmentStore(SpellItemEnchantmentfmt)
DBCStorage< ItemLimitCategoryEntry > sItemLimitCategoryStore(ItemLimitCategoryEntryfmt)
DBCStorage< GemPropertiesEntry > sGemPropertiesStore(GemPropertiesEntryfmt)
@ ITEM_FLAG_UNIQUE_EQUIPPABLE
Definition ItemTemplate.h:166
@ SOCKET_COLOR_META
Definition ItemTemplate.h:246
@ EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED
Definition Item.h:122
#define MAX_GEM_SOCKETS
Definition Item.h:188
@ PRISMATIC_ENCHANTMENT_SLOT
Definition Item.h:175
@ SOCK_ENCHANTMENT_SLOT
Definition Item.h:171
@ BONUS_ENCHANTMENT_SLOT
Definition Item.h:174
bool GemsFitSockets() const
Definition Item.cpp:970
void SendUpdateSockets()
Definition Item.cpp:1068
void ClearSoulboundTradeable(Player *currentOwner)
Definition Item.cpp:1270
void SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges, ObjectGuid caster=ObjectGuid::Empty)
Definition Item.cpp:920
void ToggleMetaGemsActive(uint8 exceptslot, bool apply)
Definition Player.cpp:11259
InventoryResult CanEquipUniqueItem(Item *pItem, uint8 except_slot=NULL_SLOT, uint32 limit_count=1) const
Definition Player.cpp:13926
void RemoveTradeableItem(Item *item)
Definition PlayerStorage.cpp:4211
Definition Socket.h:68
ObjectGuid ItemGuid
Definition ItemPackets.h:236
ObjectGuid GemGuids[MAX_GEM_SOCKETS]
Definition ItemPackets.h:237
Definition DBCStructure.h:1017
Definition DBCStructure.h:1199
Definition DBCStructure.h:1841

References _player, Player::ApplyEnchantment(), BONUS_ENCHANTMENT_SLOT, Player::CanEquipUniqueItem(), Item::ClearSoulboundTradeable(), _Socket::Color, GemPropertiesEntry::color, Player::DestroyItem(), EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, WorldPackets::Item::SocketGems::GemGuids, Item::GemsFitSockets(), Item::GetEnchantmentId(), Object::GetEntry(), Object::GetGUID(), Player::GetItemByGuid(), Item::GetSlot(), Item::GetTemplate(), ItemTemplate::HasFlag(), Item::IsEquipped(), ITEM_FLAG_UNIQUE_EQUIPPABLE, WorldPackets::Item::SocketGems::ItemGuid, ItemTemplate::ItemId, ItemTemplate::ItemLimitCategory, LOG_DEBUG, MAX_GEM_SOCKETS, NULL_SLOT, PRISMATIC_ENCHANTMENT_SLOT, Player::RemoveTradeableItem(), Player::SendEquipError(), Item::SendUpdateSockets(), Item::SetEnchantment(), sGemPropertiesStore, sItemLimitCategoryStore, sObjectMgr, SOCK_ENCHANTMENT_SLOT, ItemTemplate::Socket, SOCKET_COLOR_META, ItemTemplate::socketBonus, sSpellItemEnchantmentStore, and Player::ToggleMetaGemsActive().

Referenced by OpcodeTable::Initialize().

◆ HandleSpellClick()

void WorldSession::HandleSpellClick ( WorldPacket recvData)
Todo:
: Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash
722{
723 ObjectGuid guid;
724 recvData >> guid;
725
726 // this will get something not in world. crash
728
729 if (!unit)
730 return;
731
733 if (!unit->IsInWorld())
734 return;
735
737}
bool HandleSpellClick(Unit *clicker, int8 seatId=-1)
Definition Unit.cpp:15544

References _player, ObjectAccessor::GetCreatureOrPetOrVehicle(), Unit::HandleSpellClick(), and Object::IsInWorld().

Referenced by OpcodeTable::Initialize().

◆ HandleSpiritHealerActivateOpcode()

void WorldSession::HandleSpiritHealerActivateOpcode ( WorldPacket recvPacket)
240{
241 LOG_DEBUG("network", "WORLD: CMSG_SPIRIT_HEALER_ACTIVATE");
242
243 ObjectGuid guid;
244
245 recvData >> guid;
246
248 if (!unit)
249 {
250 LOG_DEBUG("network", "WORLD: HandleSpiritHealerActivateOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
251 return;
252 }
253
254 // remove fake death
255 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
257
259}
@ UNIT_NPC_FLAG_SPIRITHEALER
Definition UnitDefines.h:336
void SendSpiritResurrect()
Definition NPCHandler.cpp:261

References Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), SendSpiritResurrect(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_SPIRITHEALER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleSplitItemOpcode()

void WorldSession::HandleSplitItemOpcode ( WorldPackets::Item::SplitItem packet)
35{
36 //LOG_DEBUG("network.opcode", "WORLD: CMSG_SPLIT_ITEM");
37
38 uint16 src = ((packet.SourceBag << 8) | packet.SourceSlot);
39 uint16 dst = ((packet.DestinationBag << 8) | packet.DestinationSlot);
40
41 if (src == dst)
42 return;
43
44 if (packet.Count == 0)
45 return; //check count - if zero it's fake packet
46
47 if (!_player->IsValidPos(packet.SourceBag, packet.SourceSlot, true))
48 {
50 return;
51 }
52
53 if (!_player->IsValidPos(packet.DestinationBag, packet.DestinationSlot, false)) // can be autostore pos
54 {
56 return;
57 }
58
59 _player->SplitItem(src, dst, packet.Count);
60}
void SplitItem(uint16 src, uint16 dst, uint32 count)
Definition PlayerStorage.cpp:3487
uint32 Count
Definition ItemPackets.h:40
uint8 SourceSlot
Definition ItemPackets.h:37
uint8 SourceBag
Definition ItemPackets.h:36
uint8 DestinationSlot
Definition ItemPackets.h:39
uint8 DestinationBag
Definition ItemPackets.h:38

References _player, WorldPackets::Item::SplitItem::Count, WorldPackets::Item::SplitItem::DestinationBag, WorldPackets::Item::SplitItem::DestinationSlot, EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, EQUIP_ERR_ITEM_NOT_FOUND, Player::IsValidPos(), Player::SendEquipError(), WorldPackets::Item::SplitItem::SourceBag, WorldPackets::Item::SplitItem::SourceSlot, and Player::SplitItem().

Referenced by OpcodeTable::Initialize().

◆ HandleStablePet()

void WorldSession::HandleStablePet ( WorldPacket recvPacket)
427{
428 LOG_DEBUG("network", "WORLD: Recv CMSG_STABLE_PET");
429 ObjectGuid npcGUID;
430
431 recvData >> npcGUID;
432
433 if (!GetPlayer()->IsAlive())
434 {
436 return;
437 }
438
439 if (!CheckStableMaster(npcGUID))
440 {
442 return;
443 }
444
445 // remove fake death
446 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
448
449 PetStable* petStable = GetPlayer()->GetPetStable();
450 if (!petStable)
451 return;
452
453 Pet* pet = _player->GetPet();
454
455 // can't place in stable dead pet
456 if ((pet && (!pet->IsAlive() || pet->getPetType() != HUNTER_PET))
457 || (!pet && (petStable->UnslottedPets.size() != 1 || !petStable->UnslottedPets[0].Health || petStable->UnslottedPets[0].Type != HUNTER_PET)))
458 {
460 return;
461 }
462
463 for (uint32 freeSlot = 0; freeSlot < petStable->MaxStabledPets; ++freeSlot)
464 {
465 if (!petStable->StabledPets[freeSlot])
466 {
467 if (pet)
468 {
469 // stable summoned pet
471 std::swap(petStable->StabledPets[freeSlot], petStable->CurrentPet);
473 return;
474 }
475
477 stmt->SetData(0, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + freeSlot));
478 stmt->SetData(1, _player->GetGUID().GetCounter());
479 stmt->SetData(2, petStable->UnslottedPets[0].PetNumber);
480 CharacterDatabase.Execute(stmt);
481
482 // stable unsummoned pet
483 petStable->StabledPets[freeSlot] = std::move(petStable->UnslottedPets.back());
484 petStable->UnslottedPets.pop_back();
486 return;
487 }
488 }
489
490 // not free stable slot
492}
@ CHAR_UPD_CHAR_PET_SLOT_BY_ID
Definition CharacterDatabase.h:489
@ STABLE_SUCCESS_STABLE
Definition NPCHandler.cpp:43
PetSaveMode
Definition PetDefines.h:41
@ PET_SAVE_FIRST_STABLE_SLOT
Definition PetDefines.h:44
std::array< Optional< PetInfo >, MAX_PET_STABLES > StabledPets
Definition PetDefines.h:236
std::vector< PetInfo > UnslottedPets
Definition PetDefines.h:238

References _player, CHAR_UPD_CHAR_PET_SLOT_BY_ID, CharacterDatabase, CheckStableMaster(), PetStable::CurrentPet, ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetPet(), Player::GetPetStable(), Pet::getPetType(), GetPlayer(), HUNTER_PET, Unit::IsAlive(), LOG_DEBUG, PetStable::MaxStabledPets, PET_SAVE_FIRST_STABLE_SLOT, Unit::RemoveAurasByType(), Player::RemovePet(), SendStableResult(), PreparedStatementBase::SetData(), SPELL_AURA_FEIGN_DEATH, STABLE_ERR_STABLE, STABLE_SUCCESS_STABLE, PetStable::StabledPets, UNIT_STATE_DIED, and PetStable::UnslottedPets.

Referenced by OpcodeTable::Initialize().

◆ HandleStableRevivePet()

void WorldSession::HandleStableRevivePet ( WorldPacket recvPacket)
643{
644 LOG_DEBUG("network", "HandleStableRevivePet: Not implemented");
645}

References LOG_DEBUG.

Referenced by OpcodeTable::Initialize().

◆ HandleStableSwapPet()

void WorldSession::HandleStableSwapPet ( WorldPacket recvPacket)
648{
649 LOG_DEBUG("network", "WORLD: Recv CMSG_STABLE_SWAP_PET.");
650 ObjectGuid npcGUID;
651 uint32 petId;
652
653 recvData >> npcGUID >> petId;
654
655 if (!CheckStableMaster(npcGUID))
656 {
658 return;
659 }
660
661 // remove fake death
662 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
664
665 PetStable* petStable = GetPlayer()->GetPetStable();
666 if (!petStable)
667 {
669 return;
670 }
671
672 // Find swapped pet slot in stable
673 auto stabledPet = std::find_if(petStable->StabledPets.begin(), petStable->StabledPets.end(), [petId](Optional<PetStable::PetInfo> const& pet)
674 {
675 return pet && pet->PetNumber == petId;
676 });
677
678 if (stabledPet == petStable->StabledPets.end())
679 {
681 return;
682 }
683
684 CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate((*stabledPet)->CreatureId);
685 if (!creatureInfo || !creatureInfo->IsTameable(_player->CanTameExoticPets()))
686 {
687 // if problem in exotic pet
688 if (creatureInfo && creatureInfo->IsTameable(true))
690 else
692 return;
693 }
694
695 Pet* oldPet = _player->GetPet();
696 if (oldPet)
697 {
698 if (!oldPet->IsAlive() || !oldPet->IsHunterPet())
699 {
701 return;
702 }
703
704 _player->RemovePet(oldPet, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
705 }
706 else if (petStable->UnslottedPets.size() == 1)
707 {
708 if (petStable->CurrentPet || !petStable->UnslottedPets[0].Health || petStable->UnslottedPets[0].Type != HUNTER_PET)
709 {
711 return;
712 }
713
715 stmt->SetData(0, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
716 stmt->SetData(1, _player->GetGUID().GetCounter());
717 stmt->SetData(2, petStable->UnslottedPets[0].PetNumber);
718 CharacterDatabase.Execute(stmt);
719
720 // move unsummoned pet into CurrentPet slot so that it gets moved into stable slot later
721 petStable->CurrentPet = std::move(petStable->UnslottedPets.back());
722 petStable->UnslottedPets.pop_back();
723 }
724 else if (petStable->CurrentPet || !petStable->UnslottedPets.empty())
725 {
727 return;
728 }
729
730 // summon unstabled pet
731 Pet* newPet = new Pet(_player, HUNTER_PET);
732 if (!newPet->LoadPetFromDB(_player, 0, petId, false))
733 {
734 delete newPet;
736
737 petStable->UnslottedPets.push_back(std::move(*petStable->CurrentPet));
738 petStable->CurrentPet.reset();
739
740 // update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
743 stmt->SetData(1, _player->GetGUID().GetCounter());
744 stmt->SetData(2, petId);
745 CharacterDatabase.Execute(stmt);
746 }
747 else
748 {
749 // update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
752 stmt->SetData(1, _player->GetGUID().GetCounter());
753 stmt->SetData(2, petId);
754 CharacterDatabase.Execute(stmt);
755
757 }
758}
@ STABLE_ERR_EXOTIC
Definition NPCHandler.cpp:46
@ STABLE_SUCCESS_UNSTABLE
Definition NPCHandler.cpp:44
bool LoadPetFromDB(Player *owner, uint32 petEntry, uint32 petnumber, bool current, uint32 healthPct=0, bool fullMana=false)
Definition Pet.cpp:216
bool CanTameExoticPets() const
Definition Player.h:2212
bool IsHunterPet() const
Definition Unit.h:798
bool IsTameable(bool exotic) const
Definition CreatureData.h:269

References _player, Player::CanTameExoticPets(), CHAR_UPD_CHAR_PET_SLOT_BY_ID, CharacterDatabase, CheckStableMaster(), PetStable::CurrentPet, ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetPet(), Player::GetPetStable(), GetPlayer(), HUNTER_PET, Unit::IsAlive(), Unit::IsHunterPet(), CreatureTemplate::IsTameable(), Pet::LoadPetFromDB(), LOG_DEBUG, PET_SAVE_AS_CURRENT, PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_NOT_IN_SLOT, Unit::RemoveAurasByType(), Player::RemovePet(), SendStableResult(), PreparedStatementBase::SetData(), sObjectMgr, SPELL_AURA_FEIGN_DEATH, STABLE_ERR_EXOTIC, STABLE_ERR_STABLE, STABLE_SUCCESS_UNSTABLE, PetStable::StabledPets, UNIT_STATE_DIED, and PetStable::UnslottedPets.

Referenced by OpcodeTable::Initialize().

◆ HandleStandStateChangeOpcode()

void WorldSession::HandleStandStateChangeOpcode ( WorldPacket recvPacket)
561{
562 uint32 animstate;
563 recv_data >> animstate;
564
565 switch (animstate)
566 {
571 break;
572 default:
573 return;
574 }
575
576 _player->SetStandState(animstate);
577}
@ UNIT_STAND_STATE_SLEEP
Definition UnitDefines.h:38
@ UNIT_STAND_STATE_KNEEL
Definition UnitDefines.h:43

References _player, Unit::SetStandState(), UNIT_STAND_STATE_KNEEL, UNIT_STAND_STATE_SIT, UNIT_STAND_STATE_SLEEP, and UNIT_STAND_STATE_STAND.

Referenced by OpcodeTable::Initialize().

◆ HandleSummonResponseOpcode()

void WorldSession::HandleSummonResponseOpcode ( WorldPacket recvData)
852{
853 if (!_player->IsAlive() || _player->IsInCombat())
854 return;
855
856 ObjectGuid summoner_guid;
857 bool agree;
858 recvData >> summoner_guid;
859 recvData >> agree;
860
861 if (agree && _player->IsSummonAsSpectator())
862 {
863 ChatHandler chc(this);
864 if (Player* summoner = ObjectAccessor::FindPlayer(summoner_guid))
865 ArenaSpectator::HandleSpectatorSpectateCommand(&chc, summoner->GetName().c_str());
866 else
867 chc.PSendSysMessage("Requested player not found.");
868
869 agree = false;
870 }
872 _player->SummonIfPossible(agree, summoner_guid);
873}
void SetSummonAsSpectator(bool on)
Definition Player.h:1114
void SummonIfPossible(bool agree, ObjectGuid summoner_guid)
Definition Player.cpp:12500
bool IsSummonAsSpectator() const
Definition Player.cpp:16484
AC_GAME_API bool HandleSpectatorSpectateCommand(ChatHandler *handler, std::string const &name)
Definition ArenaSpectator.cpp:29

References _player, ObjectAccessor::FindPlayer(), ArenaSpectator::HandleSpectatorSpectateCommand(), Unit::IsAlive(), Unit::IsInCombat(), Player::IsSummonAsSpectator(), ChatHandler::PSendSysMessage(), Player::SetSummonAsSpectator(), and Player::SummonIfPossible().

Referenced by OpcodeTable::Initialize().

◆ HandleSwapInvItemOpcode()

void WorldSession::HandleSwapInvItemOpcode ( WorldPackets::Item::SwapInventoryItem packet)
63{
64 //LOG_DEBUG("network.opcode", "WORLD: CMSG_SWAP_INV_ITEM");
65
66 // prevent attempt swap same item to current position generated by client at special cheating sequence
67 if (packet.SourceSlot == packet.DestinationSlot)
68 return;
69
71 {
73 return;
74 }
75
77 {
79 return;
80 }
81
83 {
84 //LOG_DEBUG("network", "WORLD: HandleSwapInvItemOpcode - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
85 return;
86 }
87
89 {
90 //LOG_DEBUG("network", "WORLD: HandleSwapInvItemOpcode - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
91 return;
92 }
93
94 uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | packet.SourceSlot);
95 uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | packet.DestinationSlot);
96
97 _player->SwapItem(src, dst);
98}
uint8 SourceSlot
Definition ItemPackets.h:51
uint8 DestinationSlot
Definition ItemPackets.h:50

References _player, CanUseBank(), WorldPackets::Item::SwapInventoryItem::DestinationSlot, EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, EQUIP_ERR_ITEM_NOT_FOUND, INVENTORY_SLOT_BAG_0, Player::IsBankPos(), Player::IsValidPos(), Player::SendEquipError(), WorldPackets::Item::SwapInventoryItem::SourceSlot, and Player::SwapItem().

Referenced by OpcodeTable::Initialize().

◆ HandleSwapItem()

void WorldSession::HandleSwapItem ( WorldPackets::Item::SwapItem packet)
116{
117 //LOG_DEBUG("network.opcode", "WORLD: CMSG_SWAP_ITEM");
118
119 uint16 src = ((packet.SourceBag << 8) | packet.SourceSlot);
120 uint16 dst = ((packet.DestinationBag << 8) | packet.DestinationSlot);
121
122 // prevent attempt swap same item to current position generated by client at special cheating sequence
123 if (src == dst)
124 return;
125
126 if (!_player->IsValidPos(packet.SourceBag, packet.SourceSlot, true))
127 {
129 return;
130 }
131
132 if (!_player->IsValidPos(packet.DestinationBag, packet.DestinationSlot, true))
133 {
135 return;
136 }
137
138 if (_player->IsBankPos(packet.SourceBag, packet.SourceSlot) && !CanUseBank())
139 {
140 //LOG_DEBUG("network", "WORLD: HandleSwapItem - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
141 return;
142 }
143
144 if (_player->IsBankPos(packet.DestinationBag, packet.DestinationSlot) && !CanUseBank())
145 {
146 //LOG_DEBUG("network", "WORLD: HandleSwapItem - Unit ({}) not found or you can't interact with him.", m_currentBankerGUID.ToString());
147 return;
148 }
149
150 _player->SwapItem(src, dst);
151}
uint8 DestinationSlot
Definition ItemPackets.h:73
uint8 SourceBag
Definition ItemPackets.h:74
uint8 DestinationBag
Definition ItemPackets.h:72
uint8 SourceSlot
Definition ItemPackets.h:75

References _player, CanUseBank(), WorldPackets::Item::SwapItem::DestinationBag, WorldPackets::Item::SwapItem::DestinationSlot, EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, EQUIP_ERR_ITEM_NOT_FOUND, Player::IsBankPos(), Player::IsValidPos(), Player::SendEquipError(), WorldPackets::Item::SwapItem::SourceBag, WorldPackets::Item::SwapItem::SourceSlot, and Player::SwapItem().

Referenced by OpcodeTable::Initialize().

◆ HandleTabardVendorActivateOpcode()

void WorldSession::HandleTabardVendorActivateOpcode ( WorldPacket recvPacket)
50{
51 ObjectGuid guid;
52 recvData >> guid;
53
55 if (!unit)
56 {
57 LOG_DEBUG("network", "WORLD: HandleTabardVendorActivateOpcode - Unit ({}) not found or you can not interact with him.", guid.ToString());
58 return;
59 }
60
61 // remove fake death
62 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
64
66}
void SendTabardVendorActivate(ObjectGuid guid)
Definition NPCHandler.cpp:68

References Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), SendTabardVendorActivate(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_TABARDDESIGNER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleTalentWipeConfirmOpcode()

void WorldSession::HandleTalentWipeConfirmOpcode ( WorldPacket recvPacket)
59{
60 LOG_DEBUG("network", "MSG_TALENT_WIPE_CONFIRM");
61 ObjectGuid guid;
62 recvData >> guid;
63
65 if (!unit)
66 {
67 LOG_DEBUG("network", "WORLD: HandleTalentWipeConfirmOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
68 return;
69 }
70
71 if (!unit->CanResetTalents(_player))
72 return;
73
74 // remove fake death
75 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
77
78 if (!(_player->resetTalents()))
79 {
80 WorldPacket data(MSG_TALENT_WIPE_CONFIRM, 8 + 4); //you have not any talent
81 data << uint64(0);
82 data << uint32(0);
83 SendPacket(&data);
84 return;
85 }
86
88 unit->CastSpell(_player, 14867, true); //spell: "Untalent Visual Effect"
89}
@ UNIT_NPC_FLAG_TRAINER
Definition UnitDefines.h:326
bool CanResetTalents(Player *player) const
Definition Creature.cpp:1284
@ MSG_TALENT_WIPE_CONFIRM
Definition Opcodes.h:712

References _player, Creature::CanResetTalents(), Unit::CastSpell(), Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, MSG_TALENT_WIPE_CONFIRM, Unit::RemoveAurasByType(), Player::resetTalents(), SendPacket(), Player::SendTalentsInfoData(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_TRAINER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleTaxiNodeStatusQueryOpcode()

void WorldSession::HandleTaxiNodeStatusQueryOpcode ( WorldPacket recvPacket)
28{
29 ObjectGuid guid;
30
31 recvData >> guid;
32 SendTaxiStatus(guid);
33}
void SendTaxiStatus(ObjectGuid guid)
Definition TaxiHandler.cpp:35

References SendTaxiStatus().

Referenced by OpcodeTable::Initialize().

◆ HandleTaxiQueryAvailableNodes()

void WorldSession::HandleTaxiQueryAvailableNodes ( WorldPacket recvPacket)
60{
61 ObjectGuid guid;
62 recvData >> guid;
63
64 // cheating checks
66 if (!unit)
67 {
68 LOG_DEBUG("network", "WORLD: HandleTaxiQueryAvailableNodes - Unit ({}) not found or you can't interact with him.", guid.ToString());
69 return;
70 }
71
72 // remove fake death
73 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
75
76 // unknown taxi node case
77 if (SendLearnNewTaxiNode(unit))
78 return;
79
80 // known taxi node case
81 SendTaxiMenu(unit);
82}
bool SendLearnNewTaxiNode(Creature *unit)
Definition TaxiHandler.cpp:127
void SendTaxiMenu(Creature *unit)
Definition TaxiHandler.cpp:84

References Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), SendLearnNewTaxiNode(), SendTaxiMenu(), SPELL_AURA_FEIGN_DEATH, ObjectGuid::ToString(), UNIT_NPC_FLAG_FLIGHTMASTER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleTextEmoteOpcode()

void WorldSession::HandleTextEmoteOpcode ( WorldPacket recvPacket)
715{
716 if (!GetPlayer()->IsAlive())
717 return;
718
720
721 if (!GetPlayer()->CanSpeak())
722 {
723 std::string timeStr = secsToTimeString(m_muteTime - GameTime::GetGameTime().count());
725 return;
726 }
727
728 if (GetPlayer()->IsSpectator())
729 return;
730
731 uint32 text_emote, emoteNum;
732 ObjectGuid guid;
733
734 recvData >> text_emote;
735 recvData >> emoteNum;
736 recvData >> guid;
737
738 sScriptMgr->OnPlayerTextEmote(GetPlayer(), text_emote, emoteNum, guid);
739
740 EmotesTextEntry const* em = sEmotesTextStore.LookupEntry(text_emote);
741 if (!em)
742 return;
743
744 uint32 emote_anim = em->textid;
745
746 switch (emote_anim)
747 {
749 case EMOTE_STATE_SIT:
752 break;
755 break;
756 default:
757 // Only allow text-emotes for "dead" entities (feign death included)
758 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
759 break;
760 GetPlayer()->HandleEmoteCommand(emote_anim);
761 break;
762 }
763
764 Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
765
766 Acore::EmoteChatBuilder emote_builder(*GetPlayer(), text_emote, emoteNum, unit);
769 Cell::VisitObjects(GetPlayer(), emote_worker, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
770
772
773 //Send scripted event call
774 if (unit && unit->IsCreature() && ((Creature*)unit)->AI())
775 ((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(), text_emote);
776}
@ ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
Definition DBCEnums.h:168
DBCStorage< EmotesTextEntry > sEmotesTextStore(EmotesTextEntryfmt)
@ EMOTE_STATE_SLEEP
Definition SharedDefines.h:1908
@ EMOTE_STATE_SIT
Definition SharedDefines.h:1909
@ EMOTE_STATE_KNEEL
Definition SharedDefines.h:1947
@ EMOTE_STATE_DANCE
Definition SharedDefines.h:1906
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
@ CONFIG_LISTEN_RANGE_TEXTEMOTE
Definition WorldConfig.h:155
Definition ChatHandler.cpp:685
Definition GridNotifiers.h:1767
Definition GridNotifiers.h:613
static void VisitObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:165
Definition DBCStructure.h:901
uint32 textid
Definition DBCStructure.h:903
@ REGULAR
Definition Player.h:2357

References _player, ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, CONFIG_LISTEN_RANGE_TEXTEMOTE, EMOTE_ONESHOT_NONE, EMOTE_STATE_DANCE, EMOTE_STATE_KNEEL, EMOTE_STATE_SIT, EMOTE_STATE_SLEEP, GameTime::GetGameTime(), GetPlayer(), ObjectAccessor::GetUnit(), Unit::HandleEmoteCommand(), Object::IsCreature(), LANG_WAIT_BEFORE_SPEAKING, m_muteTime, Player::ChatFloodThrottle::REGULAR, secsToTimeString(), sEmotesTextStore, ChatHandler::SendNotification(), Unit::SetUInt32Value(), sScriptMgr, sWorld, EmotesTextEntry::textid, UNIT_NPC_EMOTESTATE, UNIT_STATE_DIED, Player::UpdateAchievementCriteria(), Player::UpdateSpeakTime(), and Cell::VisitObjects().

Referenced by OpcodeTable::Initialize().

◆ HandleTimeQueryOpcode()

void WorldSession::HandleTimeQueryOpcode ( WorldPackets::Query::TimeQuery packet)

◆ HandleTimeSyncResp()

void WorldSession::HandleTimeSyncResp ( WorldPacket recvData)
908{
909 LOG_DEBUG("network", "CMSG_TIME_SYNC_RESP");
910
911 uint32 counter, clientTimestamp;
912 recvData >> counter >> clientTimestamp;
913
914 if (_pendingTimeSyncRequests.count(counter) == 0)
915 return;
916
917 uint32 serverTimeAtSent = _pendingTimeSyncRequests.at(counter);
918 _pendingTimeSyncRequests.erase(counter);
919
920 // time it took for the request to travel to the client, for the client to process it and reply and for response to travel back to the server.
921 // we are going to make 2 assumptions:
922 // 1) we assume that the request processing time equals 0.
923 // 2) we assume that the packet took as much time to travel from server to client than it took to travel from client to server.
924 uint32 roundTripDuration = getMSTimeDiff(serverTimeAtSent, recvData.GetReceivedTime());
925 uint32 lagDelay = roundTripDuration / 2;
926
927 // clockDelta = serverTime - clientTime
928 // where
929 // serverTime: time that was displayed on the clock of the SERVER at the moment when the client processed the SMSG_TIME_SYNC_REQUEST packet.
930 // clientTime: time that was displayed on the clock of the CLIENT at the moment when the client processed the SMSG_TIME_SYNC_REQUEST packet.
931
932 // Once clockDelta has been computed, we can compute the time of an event on server clock when we know the time of that same event on the client clock,
933 // using the following relation:
934 // serverTime = clockDelta + clientTime
935
936 int64 clockDelta = (int64)serverTimeAtSent + (int64)lagDelay - (int64)clientTimestamp;
937 _timeSyncClockDeltaQueue.put(std::pair<int64, uint32>(clockDelta, roundTripDuration));
939}
void put(T item)
Definition CircularBuffer.h:27
TimePoint GetReceivedTime() const
Definition WorldPacket.h:78
void ComputeNewClockDelta()
Definition MovementHandler.cpp:941

References _pendingTimeSyncRequests, _timeSyncClockDeltaQueue, ComputeNewClockDelta(), getMSTimeDiff(), WorldPacket::GetReceivedTime(), LOG_DEBUG, and CircularBuffer< T >::put().

Referenced by OpcodeTable::Initialize().

◆ HandleTogglePvP()

void WorldSession::HandleTogglePvP ( WorldPacket recvPacket)
501{
502 // this opcode can be used in two ways: Either set explicit new status or toggle old status
503 if (recv_data.size() == 1)
504 {
505 bool newPvPStatus;
506 recv_data >> newPvPStatus;
508 }
509 else
511
512 if (GetPlayer()->HasPlayerFlag(PLAYER_FLAGS_IN_PVP))
513 GetPlayer()->UpdatePvP(true, true);
514 else if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP()) // pussywizard: in pvp mode, but doesn't want to be and not in hostile territory, so start timer
515 GetPlayer()->UpdatePvP(true, false);
516
517 //if (OutdoorPvP* pvp = _player->GetOutdoorPvP())
518 // pvp->HandlePlayerActivityChanged(_player);
519}
@ PLAYER_FLAGS
Definition UpdateFields.h:178
void ApplyModFlag(uint16 index, uint32 flag, bool apply)
Definition Object.cpp:881
void ToggleFlag(uint16 index, uint32 flag)
Definition Object.cpp:859

References Object::ApplyModFlag(), GetPlayer(), PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, ByteBuffer::size(), Object::ToggleFlag(), and Player::UpdatePvP().

Referenced by OpcodeTable::Initialize().

◆ HandleTotemDestroyed()

void WorldSession::HandleTotemDestroyed ( WorldPackets::Totem::TotemDestroyed totemDestroyed)
685{
686 // ignore for remote control state
687 if (_player->m_mover != _player)
688 return;
689
690 uint8 slotId = totemDestroyed.Slot;
691 slotId += SUMMON_SLOT_TOTEM_FIRE;
692
693 if (slotId >= MAX_TOTEM_SLOT)
694 return;
695
696 if (!_player->m_SummonSlot[slotId])
697 return;
698
699 Creature* totem = GetPlayer()->GetMap()->GetCreature(_player->m_SummonSlot[slotId]);
700 // Don't unsummon sentry totem
701 if (totem && totem->IsTotem())
702 totem->ToTotem()->UnSummon();
703}
#define MAX_TOTEM_SLOT
Definition SharedDefines.h:3555
@ SUMMON_SLOT_TOTEM_FIRE
Definition SharedDefines.h:3545
void UnSummon(Milliseconds msTime=0ms) override
Definition Totem.cpp:130
Totem * ToTotem()
Definition Unit.h:730
bool IsTotem() const
Definition Unit.h:799
ObjectGuid m_SummonSlot[MAX_SUMMON_SLOT]
Definition Unit.h:2082
uint8 Slot
Definition TotemPackets.h:35

References _player, Map::GetCreature(), WorldObject::GetMap(), GetPlayer(), Unit::IsTotem(), Player::m_mover, Unit::m_SummonSlot, MAX_TOTEM_SLOT, WorldPackets::Totem::TotemDestroyed::Slot, SUMMON_SLOT_TOTEM_FIRE, Unit::ToTotem(), and Totem::UnSummon().

Referenced by OpcodeTable::Initialize().

◆ HandleTrainerBuySpellOpcode()

void WorldSession::HandleTrainerBuySpellOpcode ( WorldPackets::NPC::TrainerBuySpell packet)
119{
120 LOG_DEBUG("network", "WORLD: Received CMSG_TRAINER_BUY_SPELL {}, learn spell id is: {}", packet.TrainerGUID.ToString().c_str(), packet.SpellID);
121
123 if (!npc)
124 {
125 LOG_DEBUG("network", "WORLD: HandleTrainerBuySpellOpcode - {} not found or you can not interact with him.", packet.TrainerGUID.ToString().c_str());
126 return;
127 }
128
129 // remove fake death
130 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
132
133 Trainer::Trainer* trainer = sObjectMgr->GetTrainer(npc->GetEntry());
134 if (!trainer)
135 return;
136
137 trainer->TeachSpell(npc, _player, packet.SpellID);
138}
Definition Trainer.h:66
void TeachSpell(Creature *npc, Player *player, uint32 spellId)
Definition Trainer.cpp:80
ObjectGuid TrainerGUID
Definition NPCPackets.h:75
int32 SpellID
Definition NPCPackets.h:76

References _player, Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), sObjectMgr, SPELL_AURA_FEIGN_DEATH, WorldPackets::NPC::TrainerBuySpell::SpellID, Trainer::Trainer::TeachSpell(), ObjectGuid::ToString(), WorldPackets::NPC::TrainerBuySpell::TrainerGUID, UNIT_NPC_FLAG_TRAINER, and UNIT_STATE_DIED.

Referenced by OpcodeTable::Initialize().

◆ HandleTrainerListOpcode()

void WorldSession::HandleTrainerListOpcode ( WorldPackets::NPC::Hello packet)
83{
85 if (!npc)
86 {
87 LOG_DEBUG("network", "WorldSession: SendTrainerList - {} not found or you can not interact with him.", packet.Unit.ToString().c_str());
88 return;
89 }
90
92}
ObjectGuid Unit
Definition NPCPackets.h:40
void SendTrainerList(Creature *npc)
Definition NPCHandler.cpp:94

References Player::GetNPCIfCanInteractWith(), GetPlayer(), LOG_DEBUG, SendTrainerList(), ObjectGuid::ToString(), WorldPackets::NPC::Hello::Unit, and UNIT_NPC_FLAG_TRAINER.

Referenced by OpcodeTable::Initialize().

◆ HandleTurnInPetitionOpcode()

void WorldSession::HandleTurnInPetitionOpcode ( WorldPacket recvData)
658{
659 LOG_DEBUG("network", "Received opcode CMSG_TURN_IN_PETITION");
660
661 // Get petition guid from packet
662 WorldPacket data;
663 ObjectGuid petitionGuid;
664
665 recvData >> petitionGuid;
666
667 // Check if player really has the required petition charter
668 Item* item = _player->GetItemByGuid(petitionGuid);
669 if (!item)
670 return;
671
672 LOG_DEBUG("network", "Petition {} turned in by {}", petitionGuid.ToString(), _player->GetGUID().ToString());
673
674 Petition const* petition = sPetitionMgr->GetPetition(petitionGuid);
675 if (!petition)
676 {
677 LOG_ERROR("network.opcode", "Player {} ({}) tried to turn in petition ({}) that is not present in the database",
678 _player->GetName(), _player->GetGUID().ToString(), petitionGuid.ToString());
679 return;
680 }
681
682 ObjectGuid ownerGuid = petition->ownerGuid;
683 uint8 type = petition->petitionType;
684 std::string name = petition->petitionName;
685
686 // Only the petition owner can turn in the petition
687 if (_player->GetGUID() != ownerGuid)
688 return;
689
690 // Petition type (guild/arena) specific checks
691 if (type == GUILD_CHARTER_TYPE)
692 {
694 {
696 return;
697 }
698
699 // Check if player is already in a guild
700 if (_player->GetGuildId())
701 {
704 SendPacket(&data);
705 return;
706 }
707
708 // Check if guild name is already taken
709 if (sGuildMgr->GetGuildByName(name))
710 {
712 return;
713 }
714 }
715 else
716 {
717 // Check for valid arena bracket (2v2, 3v3, 5v5)
718 uint8 slot = ArenaTeam::GetSlotByType(type);
719 if (slot >= MAX_ARENA_SLOT)
720 return;
721
722 // Check if player is already in an arena team
723 if (_player->GetArenaTeamId(slot))
724 {
726 return;
727 }
728
729 // Check if arena team name is already taken
730 if (sArenaTeamMgr->GetArenaTeamByName(name))
731 {
733 return;
734 }
735 }
736
737 // Get petition signatures from db
738 Signatures const* signatures = sPetitionMgr->GetSignature(petitionGuid);
739 uint8 signs = signatures ? signatures->signatureMap.size() : 0;
740 SignatureMap signatureCopy;
741 if (signs)
742 signatureCopy = signatures->signatureMap;
743
744 uint32 requiredSignatures;
745 if (type == GUILD_CHARTER_TYPE)
746 requiredSignatures = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
747 else
748 requiredSignatures = type - 1;
749
750 // Notify player if signatures are missing
751 if (signs < requiredSignatures)
752 {
755 SendPacket(&data);
756 return;
757 }
758
759 // Proceed with guild/arena team creation
760
761 // Delete charter item
762 _player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
763
764 if (type == GUILD_CHARTER_TYPE)
765 {
766 // Create guild
767 Guild* guild = new Guild;
768
769 if (!guild->Create(_player, name))
770 {
771 delete guild;
772 return;
773 }
774
775 // Register guild and add guild master
776 sGuildMgr->AddGuild(guild);
777
779
780 // Add members from signatures
781 if (signs)
782 for (SignatureMap::const_iterator itr = signatureCopy.begin(); itr != signatureCopy.end(); ++itr)
783 guild->AddMember(itr->first);
784 }
785 else
786 {
787 // Receive the rest of the packet in arena team creation case
788 uint32 background, icon, iconcolor, border, bordercolor;
789 recvData >> background >> icon >> iconcolor >> border >> bordercolor;
790
791 // Create arena team
792 ArenaTeam* arenaTeam = new ArenaTeam();
793
794 if (!arenaTeam->Create(_player->GetGUID(), type, name, background, icon, iconcolor, border, bordercolor))
795 {
796 delete arenaTeam;
797 return;
798 }
799
800 // Register arena team
801 sArenaTeamMgr->AddArenaTeam(arenaTeam);
802 LOG_DEBUG("network", "PetitonsHandler: Arena team (guid: {}) added to ObjectMgr", arenaTeam->GetId());
803
804 // Add members
805 if (signs)
806 for (SignatureMap::const_iterator itr = signatureCopy.begin(); itr != signatureCopy.end(); ++itr)
807 {
808 LOG_DEBUG("network", "PetitionsHandler: Adding arena team (guid: {}) member {}", arenaTeam->GetId(), itr->first.ToString());
809 arenaTeam->AddMember(itr->first);
810 }
811 }
812
813 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
814
816 stmt->SetData(0, petition->petitionId);
817 trans->Append(stmt);
818
819 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_ID);
820 stmt->SetData(0, petition->petitionId);
821 trans->Append(stmt);
822
823 CharacterDatabase.CommitTransaction(trans);
824
825 // xinef: clear petition store (petition and signatures)
826 sPetitionMgr->RemovePetition(petitionGuid);
827
828 // created
829 LOG_DEBUG("network", "TURN IN PETITION {}", petitionGuid.ToString());
830
832 data << (uint32)PETITION_TURN_OK;
833 SendPacket(&data);
834}
@ CHAR_DEL_PETITION_BY_ID
Definition CharacterDatabase.h:386
@ CHAR_DEL_PETITION_SIGNATURE_BY_ID
Definition CharacterDatabase.h:387
@ ERR_GUILD_COMMAND_SUCCESS
Definition Guild.h:119
@ PETITION_TURN_NEED_MORE_SIGNATURES
Definition Guild.h:173
@ PETITION_TURN_ALREADY_IN_GUILD
Definition Guild.h:172
@ PETITION_TURN_OK
Definition Guild.h:171
std::map< ObjectGuid, uint32 > SignatureMap
Definition PetitionMgr.h:37
@ CONFIG_MIN_PETITION_SIGNS
Definition WorldConfig.h:210
bool Create(ObjectGuid captainGuid, uint8 type, std::string const &teamName, uint32 backgroundColor, uint8 emblemStyle, uint32 emblemColor, uint8 borderStyle, uint32 borderColor)
Definition ArenaTeam.cpp:50
bool Create(Player *pLeader, std::string_view name)
Definition Guild.cpp:1057
bool AddMember(ObjectGuid guid, uint8 rankId=GUILD_RANK_NONE)
Definition Guild.cpp:2202
@ SMSG_TURN_IN_PETITION_RESULTS
Definition Opcodes.h:483
std::string petitionName
Definition PetitionMgr.h:50

References _player, Guild::AddMember(), ArenaTeam::AddMember(), CHAR_DEL_PETITION_BY_ID, CHAR_DEL_PETITION_SIGNATURE_BY_ID, CharacterDatabase, CONFIG_MIN_PETITION_SIGNS, CONFIG_TRIAL_RESTRICTION_GUILD, ArenaTeam::Create(), Guild::Create(), Player::DestroyItem(), ERR_ALREADY_IN_ARENA_TEAM, ERR_ARENA_TEAM_CREATE_S, ERR_ARENA_TEAM_NAME_EXISTS_S, ERR_GUILD_COMMAND_SUCCESS, ERR_GUILD_NAME_EXISTS_S, ERR_GUILD_PERMISSIONS, Player::GetArenaTeamId(), Item::GetBagSlot(), Object::GetGUID(), Player::GetGuildId(), ArenaTeam::GetId(), Player::GetItemByGuid(), WorldObject::GetName(), Item::GetSlot(), ArenaTeam::GetSlotByType(), GUILD_CHARTER_TYPE, GUILD_COMMAND_CREATE, WorldPacket::Initialize(), IsTrialAccount(), LOG_DEBUG, LOG_ERROR, MAX_ARENA_SLOT, Petition::ownerGuid, PETITION_TURN_ALREADY_IN_GUILD, PETITION_TURN_NEED_MORE_SIGNATURES, PETITION_TURN_OK, Petition::petitionId, Petition::petitionName, Petition::petitionType, sArenaTeamMgr, SendArenaTeamCommandResult(), Guild::SendCommandResult(), SendPacket(), PreparedStatementBase::SetData(), sGuildMgr, Signatures::signatureMap, SMSG_TURN_IN_PETITION_RESULTS, sPetitionMgr, sWorld, and ObjectGuid::ToString().

Referenced by OpcodeTable::Initialize().

◆ HandleTutorialClear()

void WorldSession::HandleTutorialClear ( WorldPacket recvData)
1305{
1306 for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
1307 SetTutorialInt(i, 0xFFFFFFFF);
1308}
#define MAX_ACCOUNT_TUTORIAL_VALUES
Definition Common.h:134
void SetTutorialInt(uint8 index, uint32 value)
Definition WorldSession.h:560

References MAX_ACCOUNT_TUTORIAL_VALUES, and SetTutorialInt().

Referenced by OpcodeTable::Initialize().

◆ HandleTutorialFlag()

void WorldSession::HandleTutorialFlag ( WorldPacket recvData)
1289{
1290 uint32 data;
1291 recvData >> data;
1292
1293 uint8 index = uint8(data / 32);
1294 if (index >= MAX_ACCOUNT_TUTORIAL_VALUES)
1295 return;
1296
1297 uint32 value = (data % 32);
1298
1299 uint32 flag = GetTutorialInt(index);
1300 flag |= (1 << value);
1301 SetTutorialInt(index, flag);
1302}
uint32 GetTutorialInt(uint8 index) const
Definition WorldSession.h:559

References GetTutorialInt(), MAX_ACCOUNT_TUTORIAL_VALUES, and SetTutorialInt().

Referenced by OpcodeTable::Initialize().

◆ HandleTutorialReset()

void WorldSession::HandleTutorialReset ( WorldPacket recvData)
1311{
1312 for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
1313 SetTutorialInt(i, 0x00000000);
1314}

References MAX_ACCOUNT_TUTORIAL_VALUES, and SetTutorialInt().

Referenced by OpcodeTable::Initialize().

◆ HandleUnacceptTradeOpcode()

void WorldSession::HandleUnacceptTradeOpcode ( WorldPacket recvPacket)
596{
597 TradeData* my_trade = _player->GetTradeData();
598 if (!my_trade)
599 return;
600
601 my_trade->SetAccepted(false, true);
602}

References _player, Player::GetTradeData(), and TradeData::SetAccepted().

Referenced by OpcodeTable::Initialize().

◆ HandleUnlearnSkillOpcode()

void WorldSession::HandleUnlearnSkillOpcode ( WorldPacket recvPacket)
92{
93 uint32 skillId;
94 recvData >> skillId;
95
96 if (!IsPrimaryProfessionSkill(skillId))
97 return;
98
99 GetPlayer()->SetSkill(skillId, 0, 0, 0);
100}
bool IsPrimaryProfessionSkill(uint32 skill)
Definition SpellMgr.cpp:38
void SetSkill(uint16 id, uint16 step, uint16 currVal, uint16 maxVal)
Definition Player.cpp:5333

References GetPlayer(), IsPrimaryProfessionSkill(), and Player::SetSkill().

Referenced by OpcodeTable::Initialize().

◆ HandleUnstablePet()

void WorldSession::HandleUnstablePet ( WorldPacket recvPacket)
495{
496 LOG_DEBUG("network", "WORLD: Recv CMSG_UNSTABLE_PET.");
497 ObjectGuid npcGUID;
498 uint32 petnumber;
499
500 recvData >> npcGUID >> petnumber;
501
502 if (!CheckStableMaster(npcGUID))
503 {
505 return;
506 }
507
508 // remove fake death
509 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
511
512 PetStable* petStable = GetPlayer()->GetPetStable();
513 if (!petStable)
514 {
516 return;
517 }
518
519 auto stabledPet = std::find_if(petStable->StabledPets.begin(), petStable->StabledPets.end(), [petnumber](Optional<PetStable::PetInfo> const& pet)
520 {
521 return pet && pet->PetNumber == petnumber;
522 });
523
524 if (stabledPet == petStable->StabledPets.end())
525 {
527 return;
528 }
529
530 CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate((*stabledPet)->CreatureId);
531 if (!creatureInfo || !creatureInfo->IsTameable(_player->CanTameExoticPets()))
532 {
533 // if problem in exotic pet
534 if (creatureInfo && creatureInfo->IsTameable(true))
536 else
538
539 return;
540 }
541
542 Pet* oldPet = _player->GetPet();
543 if (oldPet)
544 {
545 // try performing a swap, client sends this packet instead of swap when starting from stabled slot
546 if (!oldPet->IsAlive() || !oldPet->IsHunterPet())
547 {
549 return;
550 }
551
552 _player->RemovePet(oldPet, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
553 }
554 else if (petStable->UnslottedPets.size() == 1)
555 {
556 if (petStable->CurrentPet || !petStable->UnslottedPets[0].Health || petStable->UnslottedPets[0].Type != HUNTER_PET)
557 {
559 return;
560 }
561
563 stmt->SetData(0, PetSaveMode(PET_SAVE_FIRST_STABLE_SLOT + std::distance(petStable->StabledPets.begin(), stabledPet)));
564 stmt->SetData(1, _player->GetGUID().GetCounter());
565 stmt->SetData(2, petStable->UnslottedPets[0].PetNumber);
566 CharacterDatabase.Execute(stmt);
567
568 // move unsummoned pet into CurrentPet slot so that it gets moved into stable slot later
569 petStable->CurrentPet = std::move(petStable->UnslottedPets.back());
570 petStable->UnslottedPets.pop_back();
571 }
572 else if (petStable->CurrentPet || !petStable->UnslottedPets.empty())
573 {
575 return;
576 }
577
578 Pet* newPet = new Pet(_player, HUNTER_PET);
579 if (!newPet->LoadPetFromDB(_player, 0, petnumber, false))
580 {
581 delete newPet;
582
583 petStable->UnslottedPets.push_back(std::move(*petStable->CurrentPet));
584 petStable->CurrentPet.reset();
585
586 // update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
589 stmt->SetData(1, _player->GetGUID().GetCounter());
590 stmt->SetData(2, petnumber);
591 CharacterDatabase.Execute(stmt);
592
594 }
595 else
596 {
597 // update current pet slot in db immediately to maintain slot consistency, dismissed pet was already saved
600 stmt->SetData(1, _player->GetGUID().GetCounter());
601 stmt->SetData(2, petnumber);
602 CharacterDatabase.Execute(stmt);
603
605 }
606}

References _player, Player::CanTameExoticPets(), CHAR_UPD_CHAR_PET_SLOT_BY_ID, CharacterDatabase, CheckStableMaster(), PetStable::CurrentPet, ObjectGuid::GetCounter(), Object::GetGUID(), Player::GetPet(), Player::GetPetStable(), GetPlayer(), HUNTER_PET, Unit::IsAlive(), Unit::IsHunterPet(), CreatureTemplate::IsTameable(), Pet::LoadPetFromDB(), LOG_DEBUG, PET_SAVE_AS_CURRENT, PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_NOT_IN_SLOT, Unit::RemoveAurasByType(), Player::RemovePet(), SendStableResult(), PreparedStatementBase::SetData(), sObjectMgr, SPELL_AURA_FEIGN_DEATH, STABLE_ERR_EXOTIC, STABLE_ERR_STABLE, STABLE_SUCCESS_UNSTABLE, PetStable::StabledPets, UNIT_STATE_DIED, and PetStable::UnslottedPets.

Referenced by OpcodeTable::Initialize().

◆ HandleUpdateAccountData()

void WorldSession::HandleUpdateAccountData ( WorldPacket recvPacket)
811{
812 uint32 type, timestamp, decompressedSize;
813 recv_data >> type >> timestamp >> decompressedSize;
814
815 LOG_DEBUG("network", "UAD: type {}, time {}, decompressedSize {}", type, timestamp, decompressedSize);
816
817 if (type >= NUM_ACCOUNT_DATA_TYPES)
818 return;
819
820 if (decompressedSize == 0) // erase
821 {
822 SetAccountData(AccountDataType(type), 0, "");
823
825 data << uint32(type);
826 data << uint32(0);
827 SendPacket(&data);
828
829 return;
830 }
831
832 if (decompressedSize > 0xFFFF)
833 {
834 recv_data.rfinish(); // unnneded warning spam in this case
835 LOG_ERROR("network.opcode", "UAD: Account data packet too big, size {}", decompressedSize);
836 return;
837 }
838
839 ByteBuffer dest;
840 dest.resize(decompressedSize);
841
842 uLongf realSize = decompressedSize;
843 if (uncompress(dest.contents(), &realSize, recv_data.contents() + recv_data.rpos(), recv_data.size() - recv_data.rpos()) != Z_OK)
844 {
845 recv_data.rfinish(); // unnneded warning spam in this case
846 LOG_ERROR("network.opcode", "UAD: Failed to decompress account data");
847 return;
848 }
849
850 recv_data.rfinish(); // uncompress read (recv_data.size() - recv_data.rpos())
851
852 std::string adata;
853 dest >> adata;
854
855 SetAccountData(AccountDataType(type), timestamp, adata);
856
858 data << uint32(type);
859 data << uint32(0);
860 SendPacket(&data);
861}
void SetAccountData(AccountDataType type, time_t tm, std::string const &data)
Definition WorldSession.cpp:922
@ SMSG_UPDATE_ACCOUNT_DATA_COMPLETE
Definition Opcodes.h:1153

References ByteBuffer::contents(), LOG_DEBUG, LOG_ERROR, NUM_ACCOUNT_DATA_TYPES, ByteBuffer::resize(), ByteBuffer::rfinish(), ByteBuffer::rpos(), SendPacket(), SetAccountData(), ByteBuffer::size(), and SMSG_UPDATE_ACCOUNT_DATA_COMPLETE.

Referenced by OpcodeTable::Initialize().

◆ HandleUpdateMissileTrajectory()

void WorldSession::HandleUpdateMissileTrajectory ( WorldPacket recvPacket)
1725{
1726 LOG_DEBUG("network", "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY");
1727
1728 ObjectGuid guid;
1729 uint32 spellId;
1730 float elevation, speed;
1731 float curX, curY, curZ;
1732 float targetX, targetY, targetZ;
1733 uint8 moveStop;
1734
1735 recvPacket >> guid >> spellId >> elevation >> speed;
1736 recvPacket >> curX >> curY >> curZ;
1737 recvPacket >> targetX >> targetY >> targetZ;
1738 recvPacket >> moveStop;
1739
1740 Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
1741 Spell* spell = caster ? caster->GetCurrentSpell(CURRENT_GENERIC_SPELL) : nullptr;
1742 if (!spell || spell->m_spellInfo->Id != spellId || !spell->m_targets.HasDst() || !spell->m_targets.HasSrc())
1743 {
1744 recvPacket.rfinish();
1745 return;
1746 }
1747
1748 Position pos = *spell->m_targets.GetSrcPos();
1749 pos.Relocate(curX, curY, curZ);
1750 spell->m_targets.ModSrc(pos);
1751
1752 pos = *spell->m_targets.GetDstPos();
1753 pos.Relocate(targetX, targetY, targetZ);
1754 spell->m_targets.ModDst(pos);
1755
1756 spell->m_targets.SetElevation(elevation);
1757 spell->m_targets.SetSpeed(speed);
1758
1759 if (moveStop)
1760 {
1761 uint32 opcode;
1762 recvPacket >> opcode;
1763 recvPacket.SetOpcode(opcode);
1764 HandleMovementOpcodes(recvPacket);
1765 }
1766}
@ CURRENT_GENERIC_SPELL
Definition Unit.h:556
void ModDst(Position const &pos)
Definition Spell.cpp:436
bool HasSrc() const
Definition Spell.h:176
bool HasDst() const
Definition Spell.h:177
void ModSrc(Position const &pos)
Definition Spell.cpp:385
Position const * GetSrcPos() const
Definition Spell.cpp:362
WorldLocation const * GetDstPos() const
Definition Spell.cpp:401

References _player, CURRENT_GENERIC_SPELL, Unit::GetCurrentSpell(), SpellCastTargets::GetDstPos(), SpellCastTargets::GetSrcPos(), ObjectAccessor::GetUnit(), HandleMovementOpcodes(), SpellCastTargets::HasDst(), SpellCastTargets::HasSrc(), SpellInfo::Id, LOG_DEBUG, Spell::m_spellInfo, Spell::m_targets, SpellCastTargets::ModDst(), SpellCastTargets::ModSrc(), Position::Relocate(), ByteBuffer::rfinish(), SpellCastTargets::SetElevation(), WorldPacket::SetOpcode(), and SpellCastTargets::SetSpeed().

Referenced by OpcodeTable::Initialize().

◆ HandleUpdateProjectilePosition()

void WorldSession::HandleUpdateProjectilePosition ( WorldPacket recvPacket)
833{
834 LOG_DEBUG("network", "WORLD: CMSG_UPDATE_PROJECTILE_POSITION");
835
836 ObjectGuid casterGuid;
837 uint32 spellId;
838 uint8 castCount;
839 float x, y, z; // Position of missile hit
840
841 recvPacket >> casterGuid;
842 recvPacket >> spellId;
843 recvPacket >> castCount;
844 recvPacket >> x;
845 recvPacket >> y;
846 recvPacket >> z;
847
848 Unit* caster = ObjectAccessor::GetUnit(*_player, casterGuid);
849 if (!caster)
850 return;
851
852 Spell* spell = caster->FindCurrentSpellBySpellId(spellId);
853 if (!spell || !spell->m_targets.HasDst())
854 return;
855
856 Position pos = *spell->m_targets.GetDstPos();
857 pos.Relocate(x, y, z);
858 spell->m_targets.ModDst(pos);
859
860 // we changed dest, recalculate flight time
862
864 data << casterGuid;
865 data << uint8(castCount);
866 data << float(x);
867 data << float(y);
868 data << float(z);
869 caster->SendMessageToSet(&data, true);
870}
void RecalculateDelayMomentForDst()
Definition Spell.cpp:924
Spell * FindCurrentSpellBySpellId(uint32 spell_id) const
Definition Unit.cpp:4358
@ SMSG_SET_PROJECTILE_POSITION
Definition Opcodes.h:1245

References _player, Unit::FindCurrentSpellBySpellId(), SpellCastTargets::GetDstPos(), ObjectAccessor::GetUnit(), SpellCastTargets::HasDst(), LOG_DEBUG, Spell::m_targets, SpellCastTargets::ModDst(), Spell::RecalculateDelayMomentForDst(), Position::Relocate(), WorldObject::SendMessageToSet(), and SMSG_SET_PROJECTILE_POSITION.

Referenced by OpcodeTable::Initialize().

◆ HandleUseItemOpcode()

void WorldSession::HandleUseItemOpcode ( WorldPacket recvPacket)
Todo:
: add targets.read() check
59{
61 Player* pUser = _player;
62
63 // ignore for remote control state
64 if (pUser->m_mover != pUser)
65 return;
66
67 uint8 bagIndex, slot, castFlags;
68 uint8 castCount; // next cast if exists (single or not)
69 ObjectGuid itemGUID;
70 uint32 glyphIndex; // something to do with glyphs?
71 uint32 spellId; // casted spell id
72
73 recvPacket >> bagIndex >> slot >> castCount >> spellId >> itemGUID >> glyphIndex >> castFlags;
74
75 if (glyphIndex >= MAX_GLYPH_SLOT_INDEX)
76 {
77 pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
78 return;
79 }
80
81 Item* pItem = pUser->GetUseableItemByPos(bagIndex, slot);
82 if (!pItem)
83 {
84 pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
85 return;
86 }
87
88 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
89
90 if (!spellInfo)
91 {
92 LOG_ERROR("network.opcode", "WORLD: unknown spell id {}", spellId);
93 recvPacket.rfinish(); // prevent spam at ignore packet
94 return;
95 }
96
97 // fail if we are cancelling pending request
98 if (!_player->SpellQueue.empty())
99 {
100 PendingSpellCastRequest& request = _player->SpellQueue.front(); // Peek at the first spell
101 if (request.cancelInProgress)
102 {
103 pUser->SendEquipError(EQUIP_ERR_NONE, pItem, nullptr);
104 recvPacket.rfinish(); // prevent spam at ignore packet
105 return;
106 }
107 }
108
109 // try queue spell if it can't be executed right now
111 if (_player->CanRequestSpellCast(spellInfo))
112 {
113 WorldPacket packetCopy(recvPacket); // Copy the packet
114 packetCopy.rpos(0); // Reset read position to the start of the buffer.
115 _player->SpellQueue.emplace_back(
116 spellId,
117 spellInfo->GetCategory(),
118 std::move(packetCopy), // Move ownership of copied packet
119 true // itemCast
120 );
121 return;
122 }
123
124 if (pItem->GetGUID() != itemGUID)
125 {
126 pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
127 return;
128 }
129
130 LOG_DEBUG("network", "WORLD: CMSG_USE_ITEM packet, bagIndex: {}, slot: {}, castCount: {}, spellId: {}, Item: {}, glyphIndex: {}, data length = {}", bagIndex, slot, castCount, spellId, pItem->GetEntry(), glyphIndex, (uint32)recvPacket.size());
131
132 ItemTemplate const* proto = pItem->GetTemplate();
133 if (!proto)
134 {
135 pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, nullptr);
136 return;
137 }
138
139 // some item classes can be used only in equipped state
140 if (proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
141 {
142 pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, nullptr);
143 return;
144 }
145
146 InventoryResult msg = pUser->CanUseItem(pItem);
147 if (msg != EQUIP_ERR_OK)
148 {
149 pUser->SendEquipError(msg, pItem, nullptr);
150 return;
151 }
152
153 // only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
155 {
156 pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, pItem, nullptr);
157 return;
158 }
159
160 // don't allow items banned in arena
161 if (proto->HasFlag(ITEM_FLAG_NOT_USEABLE_IN_ARENA) && pUser->InArena())
162 {
163 pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, pItem, nullptr);
164 return;
165 }
166
167 if (pUser->IsInCombat())
168 {
169 for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
170 {
171 if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(proto->Spells[i].SpellId))
172 {
173 if (!spellInfo->CanBeUsedInCombat())
174 {
175 pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT, pItem, nullptr);
176 return;
177 }
178 }
179 }
180 }
181
182 // check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
184 {
185 if (!pItem->IsSoulBound())
186 {
187 pItem->SetState(ITEM_CHANGED, pUser);
188 pItem->SetBinding(true);
189 }
190 }
191
192 SpellCastTargets targets;
193 targets.Read(recvPacket, pUser);
194 HandleClientCastFlags(recvPacket, castFlags, targets);
195
196 // Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
197 if (!sScriptMgr->OnItemUse(pUser, pItem, targets))
198 {
199 // no script or script not process request by self
200 pUser->CastItemUseSpell(pItem, targets, castCount, glyphIndex);
201 }
202}
@ INVTYPE_NON_EQUIP
Definition ItemTemplate.h:256
@ ITEM_FLAG_IGNORE_DEFAULT_ARENA_RESTRICTIONS
Definition ItemTemplate.h:168
@ ITEM_FLAG_NOT_USEABLE_IN_ARENA
Definition ItemTemplate.h:173
@ BIND_WHEN_USE
Definition ItemTemplate.h:98
@ BIND_QUEST_ITEM
Definition ItemTemplate.h:99
@ BIND_WHEN_PICKED_UP
Definition ItemTemplate.h:96
@ ITEM_CLASS_CONSUMABLE
Definition ItemTemplate.h:291
@ EQUIP_ERR_NOT_DURING_ARENA_MATCH
Definition Item.h:124
@ EQUIP_ERR_NOT_IN_COMBAT
Definition Item.h:107
void SetBinding(bool val)
Definition Item.h:235
Item * GetUseableItemByPos(uint8 bag, uint8 slot) const
Definition Player.h:1266
void CastItemUseSpell(Item *item, SpellCastTargets const &targets, uint8 cast_count, uint32 glyphIndex)
Definition Player.cpp:7423
bool CanBeUsedInCombat() const
Definition SpellInfo.cpp:1264

References _player, BIND_QUEST_ITEM, BIND_WHEN_PICKED_UP, BIND_WHEN_USE, ItemTemplate::Bonding, SpellInfo::CanBeUsedInCombat(), PendingSpellCastRequest::cancelInProgress, Player::CanExecutePendingSpellCastRequest(), Player::CanRequestSpellCast(), Player::CanUseItem(), Player::CastItemUseSpell(), ItemTemplate::Class, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_NONE, EQUIP_ERR_NOT_DURING_ARENA_MATCH, EQUIP_ERR_NOT_IN_COMBAT, EQUIP_ERR_OK, SpellInfo::GetCategory(), Object::GetEntry(), Object::GetGUID(), Item::GetTemplate(), Player::GetUseableItemByPos(), HandleClientCastFlags(), ItemTemplate::HasFlag(), Player::InArena(), ItemTemplate::InventoryType, INVTYPE_NON_EQUIP, Item::IsEquipped(), Unit::IsInCombat(), Item::IsSoulBound(), ITEM_CHANGED, ITEM_CLASS_CONSUMABLE, ITEM_FLAG_IGNORE_DEFAULT_ARENA_RESTRICTIONS, ITEM_FLAG_NOT_USEABLE_IN_ARENA, LOG_DEBUG, LOG_ERROR, Player::m_mover, MAX_GLYPH_SLOT_INDEX, MAX_ITEM_PROTO_SPELLS, SpellCastTargets::Read(), ByteBuffer::rfinish(), ByteBuffer::rpos(), Player::SendEquipError(), Item::SetBinding(), Item::SetState(), ByteBuffer::size(), _Spell::SpellId, Player::SpellQueue, ItemTemplate::Spells, sScriptMgr, and sSpellMgr.

Referenced by OpcodeTable::Initialize().

◆ HandleVoiceSessionEnableOpcode()

void WorldSession::HandleVoiceSessionEnableOpcode ( WorldPacket recvData)
24{
25 LOG_DEBUG("network", "WORLD: CMSG_VOICE_SESSION_ENABLE");
26 // uint8 isVoiceEnabled, uint8 isMicrophoneEnabled
27 recvData.read_skip<uint8>();
28 recvData.read_skip<uint8>();
29}

References LOG_DEBUG, and ByteBuffer::read_skip().

Referenced by OpcodeTable::Initialize().

◆ HandleWardenDataOpcode()

void WorldSession::HandleWardenDataOpcode ( WorldPacket recvData)
321{
322 if (!_warden || recvData.empty())
323 return;
324
325 _warden->DecryptData(recvData.contents(), recvData.size());
326 uint8 opcode;
327 recvData >> opcode;
328 LOG_DEBUG("warden", "Got packet, opcode {:02X}, size {}", opcode, uint32(recvData.size()));
329 recvData.hexlike();
330
331 switch (opcode)
332 {
334 _warden->SendModuleToClient();
335 break;
337 _warden->RequestHash();
338 break;
340 _warden->HandleData(recvData);
341 break;
343 LOG_DEBUG("warden", "NYI WARDEN_CMSG_MEM_CHECKS_RESULT received!");
344 break;
346 _warden->HandleHashResult(recvData);
347 _warden->InitializeModule();
348 break;
350 LOG_DEBUG("warden", "NYI WARDEN_CMSG_MODULE_FAILED received!");
351 break;
352 default:
353 LOG_DEBUG("warden", "Got unknown warden opcode {:02X} of size {}.", opcode, uint32(recvData.size() - 1));
354 break;
355 }
356}
@ WARDEN_CMSG_MODULE_MISSING
Definition Warden.h:30
@ WARDEN_CMSG_HASH_RESULT
Definition Warden.h:34
@ WARDEN_CMSG_MODULE_FAILED
Definition Warden.h:35
@ WARDEN_CMSG_CHEAT_CHECKS_RESULT
Definition Warden.h:32
@ WARDEN_CMSG_MODULE_OK
Definition Warden.h:31
@ WARDEN_CMSG_MEM_CHECKS_RESULT
Definition Warden.h:33
void hexlike() const
Definition ByteBuffer.cpp:188

References _warden, ByteBuffer::contents(), ByteBuffer::empty(), ByteBuffer::hexlike(), LOG_DEBUG, ByteBuffer::size(), WARDEN_CMSG_CHEAT_CHECKS_RESULT, WARDEN_CMSG_HASH_RESULT, WARDEN_CMSG_MEM_CHECKS_RESULT, WARDEN_CMSG_MODULE_FAILED, WARDEN_CMSG_MODULE_MISSING, and WARDEN_CMSG_MODULE_OK.

Referenced by OpcodeTable::Initialize().

◆ HandleWhoisOpcode()

void WorldSession::HandleWhoisOpcode ( WorldPacket recvData)
1082{
1083 LOG_DEBUG("network", "Received opcode CMSG_WHOIS");
1084 std::string charname;
1085 recv_data >> charname;
1086
1088 {
1090 return;
1091 }
1092
1093 if (charname.empty() || !normalizePlayerName (charname))
1094 {
1096 return;
1097 }
1098
1099 Player* player = ObjectAccessor::FindPlayerByName(charname, false);
1100
1101 if (!player)
1102 {
1104 return;
1105 }
1106
1107 uint32 accid = player->GetSession()->GetAccountId();
1108
1110
1111 stmt->SetData(0, accid);
1112
1113 PreparedQueryResult result = LoginDatabase.Query(stmt);
1114
1115 if (!result)
1116 {
1118 return;
1119 }
1120
1121 Field* fields = result->Fetch();
1122 std::string acc = fields[0].Get<std::string>();
1123 if (acc.empty())
1124 acc = "Unknown";
1125 std::string email = fields[1].Get<std::string>();
1126 if (email.empty())
1127 email = "Unknown";
1128 std::string lastip = fields[2].Get<std::string>();
1129 if (lastip.empty())
1130 lastip = "Unknown";
1131
1132 std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
1133
1134 WorldPacket data(SMSG_WHOIS, msg.size() + 1);
1135 data << msg;
1136 SendPacket(&data);
1137
1138 LOG_DEBUG("network", "Received whois command from player {} for character {}", GetPlayer()->GetName(), charname);
1139}
@ LANG_PLAYER_NOT_EXIST_OR_OFFLINE
Definition Language.h:756
@ LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND
Definition Language.h:757
@ LANG_PERMISSION_DENIED
Definition Language.h:752
@ LANG_NEED_CHARACTER_NAME
Definition Language.h:755
@ LOGIN_SEL_ACCOUNT_WHOIS
Definition LoginDatabase.h:98
@ SMSG_WHOIS
Definition Opcodes.h:131
@ RBAC_PERM_OPCODE_WHOIS
Definition RBAC.h:94

References ObjectAccessor::FindPlayerByName(), Field::Get(), GetAccountId(), GetPlayer(), Player::GetSession(), HasPermission(), LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, LANG_NEED_CHARACTER_NAME, LANG_PERMISSION_DENIED, LANG_PLAYER_NOT_EXIST_OR_OFFLINE, LOG_DEBUG, LOGIN_SEL_ACCOUNT_WHOIS, LoginDatabase, normalizePlayerName(), rbac::RBAC_PERM_OPCODE_WHOIS, ChatHandler::SendNotification(), SendPacket(), PreparedStatementBase::SetData(), and SMSG_WHOIS.

Referenced by OpcodeTable::Initialize().

◆ HandleWhoOpcode()

void WorldSession::HandleWhoOpcode ( WorldPacket recvPacket)
221{
222 LOG_DEBUG("network", "WORLD: Recvd CMSG_WHO Message");
223
224 uint32 matchCount = 0;
225
226 uint32 levelMin, levelMax, racemask, classmask, zonesCount, strCount;
227 std::array<uint32, 10> zoneids = {}; // 10 is client limit
228 std::string packetPlayerName, packetGuildName;
229
230 recvData >> levelMin; // maximal player level, default 0
231 recvData >> levelMax; // minimal player level, default 100 (MAX_LEVEL)
232 recvData >> packetPlayerName; // player name, case sensitive...
233
234 recvData >> packetGuildName; // guild name, case sensitive...
235
236 recvData >> racemask; // race mask
237 recvData >> classmask; // class mask
238 recvData >> zonesCount; // zones count, client limit = 10 (2.0.10)
239
240 if (zonesCount > 10)
241 return; // can't be received from real client or broken packet
242
243 for (uint32 i = 0; i < zonesCount; ++i)
244 {
245 uint32 temp;
246 recvData >> temp; // zone id, 0 if zone is unknown...
247 zoneids[i] = temp;
248 LOG_DEBUG("network.who", "Zone {}: {}", i, zoneids[i]);
249 }
250
251 recvData >> strCount; // user entered strings count, client limit=4 (checked on 2.0.10)
252
253 if (strCount > 4)
254 return; // can't be received from real client or broken packet
255
256 LOG_DEBUG("network.who", "Minlvl {}, maxlvl {}, name {}, guild {}, racemask {}, classmask {}, zones {}, strings {}",
257 levelMin, levelMax, packetPlayerName, packetGuildName, racemask, classmask, zonesCount, strCount);
258
259 std::wstring str[4]; // 4 is client limit
260 for (uint32 i = 0; i < strCount; ++i)
261 {
262 std::string temp;
263 recvData >> temp; // user entered string, it used as universal search pattern(guild+player name)?
264
265 if (!Utf8toWStr(temp, str[i]))
266 continue;
267
268 wstrToLower(str[i]);
269
270 LOG_DEBUG("network.who", "String {}: {}", i, temp);
271 }
272
273 std::wstring wpacketPlayerName;
274 std::wstring wpacketGuildName;
275 if (!(Utf8toWStr(packetPlayerName, wpacketPlayerName) && Utf8toWStr(packetGuildName, wpacketGuildName)))
276 return;
277
278 wstrToLower(wpacketPlayerName);
279 wstrToLower(wpacketGuildName);
280
281 // client send in case not set max level value 100 but Acore supports 255 max level,
282 // update it to show GMs with characters after 100 level
283 if (levelMax >= MAX_LEVEL)
284 levelMax = STRONG_MAX_LEVEL;
285
286 uint32 team = _player->GetTeamId();
287 uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
288 uint32 displaycount = 0;
289
290 WorldPacket data(SMSG_WHO, 50); // guess size
291 data << uint32(matchCount); // placeholder, count of players matching criteria
292 data << uint32(displaycount); // placeholder, count of players displayed
293
294 for (auto const& target : sWhoListCacheMgr->GetWhoList())
295 {
296 if (target.GetTeamId() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_WHO_LIST))
297 continue;
298
299 // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
300 if (!HasPermission(rbac::RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS) && target.GetSecurity() > AccountTypes(gmLevelInWhoList))
301 continue;
302
303 // check if target is globally visible for player
304 if ((_player->GetGUID() != target.GetGuid() && !target.IsVisible()) &&
306 {
307 continue;
308 }
309
310 // check if target's level is in level range
311 uint8 lvl = target.GetLevel();
312 if (lvl < levelMin || lvl > levelMax)
313 {
314 continue;
315 }
316
317 // check if class matches classmask
318 uint8 class_ = target.GetClass();
319 if (!(classmask & (1 << class_)))
320 {
321 continue;
322 }
323
324 // check if race matches racemask
325 uint32 race = target.GetRace();
326 if (!(racemask & (1 << race)))
327 {
328 continue;
329 }
330
331 uint32 playerZoneId = target.GetZoneId();
332 uint8 gender = target.GetGender();
333
334 bool showZones = true;
335 for (uint32 i = 0; i < zonesCount; ++i)
336 {
337 if (zoneids[i] == playerZoneId)
338 {
339 showZones = true;
340 break;
341 }
342
343 showZones = false;
344 }
345
346 if (!showZones)
347 {
348 continue;
349 }
350
351 std::wstring const& wideplayername = target.GetWidePlayerName();
352 if (!(wpacketPlayerName.empty() || wideplayername.find(wpacketPlayerName) != std::wstring::npos))
353 {
354 continue;
355 }
356
357 std::wstring const& wideguildname = target.GetWideGuildName();
358 if (!(wpacketGuildName.empty() || wideguildname.find(wpacketGuildName) != std::wstring::npos))
359 {
360 continue;
361 }
362
363 std::string aname;
364 if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(playerZoneId))
365 {
366 aname = areaEntry->area_name[GetSessionDbcLocale()];
367 }
368
369 bool s_show = true;
370 for (uint32 i = 0; i < strCount; ++i)
371 {
372 if (!str[i].empty())
373 {
374 if (wideguildname.find(str[i]) != std::wstring::npos ||
375 wideplayername.find(str[i]) != std::wstring::npos ||
376 Utf8FitTo(aname, str[i]))
377 {
378 s_show = true;
379 break;
380 }
381
382 s_show = false;
383 }
384 }
385
386 if (!s_show)
387 {
388 continue;
389 }
390
391 // 49 is maximum player count sent to client - can be overridden
392 // through config, but is unstable
393 if ((matchCount++) >= sWorld->getIntConfig(CONFIG_MAX_WHO_LIST_RETURN))
394 {
395 continue;
396 }
397
398 data << target.GetPlayerName(); // player name
399 data << target.GetGuildName(); // guild name
400 data << uint32(lvl); // player level
401 data << uint32(class_); // player class
402 data << uint32(race); // player race
403 data << uint8(gender); // player gender
404 data << uint32(playerZoneId); // player zone id
405
406 ++displaycount;
407 }
408
409 data.put(0, displaycount); // insert right count, count displayed
410 data.put(4, matchCount); // insert right count, count of matches
411
412 SendPacket(&data);
413 LOG_DEBUG("network", "WORLD: Send SMSG_WHO Message");
414}
AccountTypes
Definition Common.h:56
#define MAX_LEVEL
Definition DBCEnums.h:39
#define STRONG_MAX_LEVEL
Definition DBCEnums.h:43
bool Utf8FitTo(std::string_view str, std::wstring_view search)
Definition Util.cpp:481
#define sWhoListCacheMgr
Definition WhoListCacheMgr.h:96
@ CONFIG_MAX_WHO_LIST_RETURN
Definition WorldConfig.h:363
@ CONFIG_GM_LEVEL_IN_WHO_LIST
Definition WorldConfig.h:216
@ SMSG_WHO
Definition Opcodes.h:129
@ RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS
Definition RBAC.h:86
@ RBAC_PERM_TWO_SIDE_WHO_LIST
Definition RBAC.h:79

References _player, CONFIG_GM_LEVEL_IN_WHO_LIST, CONFIG_MAX_WHO_LIST_RETURN, Object::GetGUID(), GetSecurity(), Player::GetSession(), GetSessionDbcLocale(), Player::GetTeamId(), HasPermission(), AccountMgr::IsPlayerAccount(), LOG_DEBUG, MAX_LEVEL, ByteBuffer::put(), rbac::RBAC_PERM_TWO_SIDE_WHO_LIST, rbac::RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS, sAreaTableStore, SendPacket(), SMSG_WHO, STRONG_MAX_LEVEL, sWhoListCacheMgr, sWorld, Utf8FitTo(), Utf8toWStr(), and wstrToLower().

Referenced by OpcodeTable::Initialize().

◆ HandleWorldStateUITimerUpdate()

void WorldSession::HandleWorldStateUITimerUpdate ( WorldPacket recvData)
1615{
1616 // empty opcode
1617 LOG_DEBUG("network", "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE");
1618
1620 response.Time = GameTime::GetGameTime().count();
1621 SendPacket(response.Write());
1622}
Definition MiscPackets.h:205
WorldPacket const * Write() override
Definition MiscPackets.cpp:137
uint32 Time
Definition MiscPackets.h:211

References GameTime::GetGameTime(), LOG_DEBUG, SendPacket(), WorldPackets::Misc::UITime::Time, and WorldPackets::Misc::UITime::Write().

Referenced by OpcodeTable::Initialize().

◆ HandleWorldTeleportOpcode()

void WorldSession::HandleWorldTeleportOpcode ( WorldPacket recvData)
1052{
1053 uint32 time;
1054 uint32 mapid;
1055 float PositionX;
1056 float PositionY;
1057 float PositionZ;
1058 float Orientation;
1059
1060 recv_data >> time; // time in m.sec.
1061 recv_data >> mapid;
1062 recv_data >> PositionX;
1063 recv_data >> PositionY;
1064 recv_data >> PositionZ;
1065 recv_data >> Orientation; // o (3.141593 = 180 degrees)
1066
1067 if (GetPlayer()->IsInFlight())
1068 {
1069 LOG_DEBUG("network", "Player '{}' ({}) in flight, ignore worldport command.", GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
1070 return;
1071 }
1072
1073 LOG_DEBUG("network", "CMSG_WORLD_TELEPORT: Player = {}, Time = {}, map = {}, x = {}, y = {}, z = {}, o = {}", GetPlayer()->GetName(), time, mapid, PositionX, PositionY, PositionZ, Orientation);
1074
1076 GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ, Orientation);
1077 else
1079}
@ RBAC_PERM_OPCODE_WORLD_TELEPORT
Definition RBAC.h:93

References GetPlayer(), HasPermission(), LANG_PERMISSION_DENIED, LOG_DEBUG, rbac::RBAC_PERM_OPCODE_WORLD_TELEPORT, ChatHandler::SendNotification(), and Player::TeleportTo().

Referenced by OpcodeTable::Initialize().

◆ HandleWrapItemOpcode()

void WorldSession::HandleWrapItemOpcode ( WorldPackets::Item::WrapItem packet)
1086{
1087 LOG_DEBUG("network", "Received opcode CMSG_WRAP_ITEM");
1088
1089 LOG_DEBUG("network", "WRAP: receive GiftBag = {}, GiftSlot = {}, ItemBag = {}, ItemSlot = {}", packet.GiftBag, packet.GiftSlot, packet.ItemBag, packet.ItemSlot);
1090
1091 Item* gift = _player->GetItemByPos(packet.GiftBag, packet.GiftSlot);
1092 if (!gift)
1093 {
1095 return;
1096 }
1097
1098 if (!(gift->GetTemplate()->HasFlag(ITEM_FLAG_IS_WRAPPER))) // cheating: non-wrapper wrapper
1099 {
1101 return;
1102 }
1103
1104 Item* item = _player->GetItemByPos(packet.ItemBag, packet.ItemSlot);
1105
1106 if (!item)
1107 {
1109 return;
1110 }
1111
1112 // xinef: do not allow to wrap removed items, just in case
1113 if (item->GetState() == ITEM_REMOVED)
1114 {
1116 return;
1117 }
1118
1119 if (item == gift) // not possible with packet from real client
1120 {
1122 return;
1123 }
1124
1125 if (item->IsEquipped())
1126 {
1128 return;
1129 }
1130
1131 if (item->GetGuidValue(ITEM_FIELD_GIFTCREATOR)) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
1132 {
1134 return;
1135 }
1136
1137 if (item->IsBag())
1138 {
1140 return;
1141 }
1142
1143 if (item->IsSoulBound())
1144 {
1146 return;
1147 }
1148
1149 if (item->GetMaxStackCount() != 1)
1150 {
1152 return;
1153 }
1154
1155 // maybe not correct check (it is better than nothing)
1156 if (item->GetTemplate()->MaxCount > 0)
1157 {
1159 return;
1160 }
1161
1162 if (item->GetTemplate()->Duration > 0)
1163 {
1165 return;
1166 }
1167
1168 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
1169
1171 stmt->SetData(0, item->GetOwnerGUID().GetCounter());
1172 stmt->SetData(1, item->GetGUID().GetCounter());
1173 stmt->SetData(2, item->GetEntry());
1174 stmt->SetData(3, item->GetUInt32Value(ITEM_FIELD_FLAGS));
1175 trans->Append(stmt);
1176
1177 item->SetEntry(gift->GetEntry());
1178
1179 switch (item->GetEntry())
1180 {
1181 case 5042:
1182 item->SetEntry(5043);
1183 break;
1184 case 5048:
1185 item->SetEntry(5044);
1186 break;
1187 case 17303:
1188 item->SetEntry(17302);
1189 break;
1190 case 17304:
1191 item->SetEntry(17305);
1192 break;
1193 case 17307:
1194 item->SetEntry(17308);
1195 break;
1196 case 21830:
1197 item->SetEntry(21831);
1198 break;
1199 }
1203
1204 // after save it will be impossible to remove the item from the queue
1206
1207 CharacterDatabase.CommitTransaction(trans);
1208
1209 uint32 count = 1;
1210 _player->DestroyItemCount(gift, count, true);
1211}
@ CHAR_INS_CHAR_GIFT
Definition CharacterDatabase.h:382
@ ITEM_FIELD_FLAG_WRAPPED
Definition ItemTemplate.h:112
@ ITEM_FLAG_IS_WRAPPER
Definition ItemTemplate.h:156
@ EQUIP_ERR_BAGS_CANT_BE_WRAPPED
Definition Item.h:95
@ EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED
Definition Item.h:90
@ EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED
Definition Item.h:94
@ EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED
Definition Item.h:92
@ EQUIP_ERR_BOUND_CANT_BE_WRAPPED
Definition Item.h:93
@ EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED
Definition Item.h:91
@ ITEM_REMOVED
Definition Item.h:212
uint8 GiftBag
Definition ItemPackets.h:223
uint8 ItemBag
Definition ItemPackets.h:225
uint8 ItemSlot
Definition ItemPackets.h:226
uint8 GiftSlot
Definition ItemPackets.h:224

References _player, CHAR_INS_CHAR_GIFT, CharacterDatabase, Player::DestroyItemCount(), ItemTemplate::Duration, EQUIP_ERR_BAGS_CANT_BE_WRAPPED, EQUIP_ERR_BOUND_CANT_BE_WRAPPED, EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED, EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED, EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, ObjectGuid::GetCounter(), Object::GetEntry(), Object::GetGUID(), Object::GetGuidValue(), Player::GetItemByPos(), Item::GetMaxStackCount(), Item::GetOwnerGUID(), Item::GetState(), Item::GetTemplate(), Object::GetUInt32Value(), WorldPackets::Item::WrapItem::GiftBag, WorldPackets::Item::WrapItem::GiftSlot, ItemTemplate::HasFlag(), Item::IsBag(), Item::IsEquipped(), Item::IsSoulBound(), ITEM_CHANGED, ITEM_FIELD_FLAG_WRAPPED, ITEM_FIELD_FLAGS, ITEM_FIELD_GIFTCREATOR, ITEM_FLAG_IS_WRAPPER, ITEM_REMOVED, WorldPackets::Item::WrapItem::ItemBag, WorldPackets::Item::WrapItem::ItemSlot, LOG_DEBUG, ItemTemplate::MaxCount, Player::SaveInventoryAndGoldToDB(), Player::SendEquipError(), PreparedStatementBase::SetData(), Object::SetEntry(), Object::SetGuidValue(), Item::SetState(), and Object::SetUInt32Value().

Referenced by OpcodeTable::Initialize().

◆ HandleZoneUpdateOpcode()

void WorldSession::HandleZoneUpdateOpcode ( WorldPacket recvPacket)
522{
523 uint32 newZone;
524 recv_data >> newZone;
525
526 LOG_DEBUG("network", "WORLD: Recvd ZONE_UPDATE: {}", newZone);
527
528 // use server side data, but only after update the player position. See Player::UpdatePosition().
530
531 //GetPlayer()->SendInitWorldStates(true, newZone);
532}
void SetNeedZoneUpdate(bool needUpdate)
Definition Player.h:1880

References GetPlayer(), LOG_DEBUG, and Player::SetNeedZoneUpdate().

Referenced by OpcodeTable::Initialize().

◆ HasAccountFlag()

bool WorldSession::HasAccountFlag ( uint32  flag) const
inline

◆ HasPermission()

bool WorldSession::HasPermission ( uint32  permissionId)
1552{
1553 if (!_RBACData)
1555
1556 bool hasPermission = _RBACData->HasPermission(permission);
1557 LOG_DEBUG("rbac", "WorldSession::HasPermission [AccountId: {}, Name: {}, realmId: {}]",
1559
1560 return hasPermission;
1561}
void LoadPermissions()
Definition WorldSession.cpp:1527
uint32 GetId() const
Gets the Id of the Object.
Definition RBAC.h:751
std::string const & GetName() const
Gets the Name of the Object.
Definition RBAC.h:749
bool HasPermission(uint32 permission) const
Definition RBAC.h:759

References _RBACData, rbac::RBACData::GetId(), rbac::RBACData::GetName(), rbac::RBACData::HasPermission(), Realm::Id, LoadPermissions(), LOG_DEBUG, realm, and RealmHandle::Realm.

Referenced by ChatHandler::_ParseCommands(), InstanceScript::_SkipCheckRequiredBosses(), WorldSessionMgr::AddSession_(), Channel::Announce(), SocialMgr::BroadcastToFriendListers(), Player::CanBeGameMaster(), Player::CanJoinToBattleground(), CanOpenMailBox(), AchievementMgr::CompletedAchievement(), Spell::EffectEnchantItemPerm(), Spell::EffectEnchantItemPrismatic(), Spell::EffectEnchantItemTmp(), Channel::FlagsNotify(), SocialMgr::GetFriendInfo(), HandleAcceptTradeOpcode(), account_commandscript::HandleAccountCommand(), HandleAddFriendOpcode(), HandleAuctionPlaceBid(), HandleAuctionSellItem(), HandleCharCreateOpcode(), HandleCharCustomizeCallback(), HandleCharFactionOrRaceChangeCallback(), HandleCharRenameOpcode(), HandleInitiateTradeOpcode(), HandleLogoutRequestOpcode(), HandleMailTakeItem(), HandleMailTakeMoney(), Guild::HandleMemberDepositMoney(), Guild::HandleMemberWithdrawMoney(), HandleMessagechatOpcode(), WorldSocket::HandlePing(), misc_commandscript::HandleSaveCommand(), HandleSendMail(), HandleWhoisOpcode(), HandleWhoOpcode(), HandleWorldTeleportOpcode(), ChatHandler::HasLowerSecurityAccount(), ChatHandler::HasPermission(), lfg::LFGMgr::InitializeLockedDungeons(), Channel::JoinChannel(), lfg::LFGMgr::JoinLfg(), Channel::JoinNotify(), Channel::KickOrBan(), Channel::LeaveNotify(), Channel::List(), Channel::Password(), Battleground::RemovePlayerAtLeave(), AchievementMgr::ResetAchievementCriteria(), WorldSessionMgr::SendGlobalGMMessage(), ChatHandler::SendGMText(), Channel::SetMode(), Channel::SetOwner(), Channel::ShouldAnnouncePlayer(), Channel::ToggleModeration(), Channel::UnBan(), Update(), and AchievementMgr::UpdateAchievementCriteria().

◆ IncrementOrderCounter()

◆ InitializeSession()

void WorldSession::InitializeSession ( )
1482{
1483 uint32 cacheVersion = sWorld->getIntConfig(CONFIG_CLIENTCACHE_VERSION);
1484 sScriptMgr->OnBeforeFinalizePlayerWorldSession(cacheVersion);
1485
1486 std::shared_ptr<AccountInfoQueryHolderPerRealm> realmHolder = std::make_shared<AccountInfoQueryHolderPerRealm>();
1487 if (!realmHolder->Initialize(GetAccountId()))
1488 {
1490 return;
1491 }
1492
1493 AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(realmHolder)).AfterComplete([this, cacheVersion](SQLQueryHolderBase const& holder)
1494 {
1495 InitializeSessionCallback(static_cast<AccountInfoQueryHolderPerRealm const&>(holder), cacheVersion);
1496 });
1497}
@ AUTH_SYSTEM_ERROR
Definition SharedDefines.h:3589
@ CONFIG_CLIENTCACHE_VERSION
Definition WorldConfig.h:306
Definition WorldSession.cpp:1453
void InitializeSessionCallback(CharacterDatabaseQueryHolder const &realmHolder, uint32 clientCacheVersion)
Definition WorldSession.cpp:1499
void SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos=0)
Definition AuthHandler.cpp:22

References AddQueryHolderCallback(), SQLQueryHolderCallback::AfterComplete(), AUTH_SYSTEM_ERROR, CharacterDatabase, CONFIG_CLIENTCACHE_VERSION, GetAccountId(), InitializeSessionCallback(), SendAuthResponse(), sScriptMgr, and sWorld.

Referenced by WorldSessionMgr::AddSession_(), and WorldSessionMgr::RemoveQueuedPlayer().

◆ InitializeSessionCallback()

void WorldSession::InitializeSessionCallback ( CharacterDatabaseQueryHolder const &  realmHolder,
uint32  clientCacheVersion 
)
1500{
1502 LoadTutorialsData(realmHolder.GetPreparedResult(AccountInfoQueryHolderPerRealm::TUTORIALS));
1503
1504 if (!m_inQueue)
1505 {
1507 }
1508 else
1509 {
1511 }
1512
1513 SetInQueue(false);
1514 ResetTimeOutTime(false);
1515
1517 SendClientCacheVersion(clientCacheVersion);
1519}
@ AUTH_OK
Definition SharedDefines.h:3584
@ TUTORIALS
Definition WorldSession.cpp:1458
@ GLOBAL_ACCOUNT_DATA
Definition WorldSession.cpp:1457
void LoadTutorialsData(PreparedQueryResult result)
Definition WorldSession.cpp:964
void SendClientCacheVersion(uint32 version)
Definition AuthHandler.cpp:45
void SendAuthWaitQueue(uint32 position)
Handle the authentication waiting queue (to be completed)
Definition WorldSession.cpp:874
void SendAddonsInfo()
Definition WorldSession.cpp:1247
void SetInQueue(bool state)
Session in auth.queue currently.
Definition WorldSession.h:484
void SendTutorialsData()
Definition WorldSession.cpp:979

References AUTH_OK, SQLQueryHolderBase::GetPreparedResult(), AccountInfoQueryHolderPerRealm::GLOBAL_ACCOUNT_DATA, GLOBAL_CACHE_MASK, LoadAccountData(), LoadTutorialsData(), m_inQueue, ResetTimeOutTime(), SendAddonsInfo(), SendAuthResponse(), SendAuthWaitQueue(), SendClientCacheVersion(), SendTutorialsData(), SetInQueue(), and AccountInfoQueryHolderPerRealm::TUTORIALS.

Referenced by InitializeSession().

◆ InitRBACDataForTest()

void WorldSession::InitRBACDataForTest ( )

For unit testing - initializes RBAC data without database access.

1572{
1573 delete _RBACData;
1575 _RBACData->LoadFromDBCallback(nullptr);
1576}
Definition RBAC.h:742
void LoadFromDBCallback(PreparedQueryResult result)
Definition RBAC.cpp:201

References _accountId, _accountName, _RBACData, _security, Realm::Id, rbac::RBACData::LoadFromDBCallback(), realm, and RealmHandle::Realm.

◆ InitWarden()

void WorldSession::InitWarden ( SessionKey const &  k,
std::string const &  os 
)
1342{
1343 if (os == "Win")
1344 {
1345 _warden = std::make_unique<WardenWin>();
1346 _warden->Init(this, k);
1347 }
1348 else if (os == "OSX")
1349 {
1350 // Disabled as it is causing the client to crash
1351 // _warden = new WardenMac();
1352 // _warden->Init(this, k);
1353 }
1354}

References _warden.

Referenced by WorldSocket::HandleAuthSessionCallback().

◆ InvalidateRBACData()

void WorldSession::InvalidateRBACData ( )
1564{
1565 LOG_DEBUG("rbac", "WorldSession::InvalidateRBACData [AccountId: {}, Name: {}, realmId: {}]",
1567 delete _RBACData;
1568 _RBACData = nullptr;
1569}

References _RBACData, rbac::RBACData::GetId(), rbac::RBACData::GetName(), Realm::Id, LOG_DEBUG, realm, and RealmHandle::Realm.

◆ IsARecruiter()

bool WorldSession::IsARecruiter ( ) const
inline

◆ IsConnectionIdle()

bool WorldSession::IsConnectionIdle ( ) const
inline
622 {
623 return (m_timeOutTime <= 0 && !m_inQueue);
624 }

References m_inQueue, and m_timeOutTime.

Referenced by Update().

◆ IsGMAccount()

bool WorldSession::IsGMAccount ( ) const

◆ IsInternetGameRoomAccount()

bool WorldSession::IsInternetGameRoomAccount ( ) const
221{
223}
@ ACCOUNT_FLAG_IGR
Definition Common.h:72

References ACCOUNT_FLAG_IGR, and HasAccountFlag().

Referenced by GetBillingPlanFlags().

◆ IsKicked()

bool WorldSession::IsKicked ( ) const
inline
1164{ return _kicked; }

References _kicked.

Referenced by HandleSocketClosed(), and WorldSessionMgr::UpdateSessions().

◆ IsLegitCharacterForAccount()

bool WorldSession::IsLegitCharacterForAccount ( ObjectGuid  guid)
inlineprivate
1231 {
1232 return _legitCharacters.find(guid) != _legitCharacters.end();
1233 }

References _legitCharacters.

Referenced by HandleCharCustomize(), HandleCharFactionOrRaceChange(), and HandlePlayerLoginOpcode().

◆ isLogingOut()

bool WorldSession::isLogingOut ( ) const
inline

Is the user engaged in a log out process?

487{ return _logoutTime || m_playerLogout; }

References _logoutTime, and m_playerLogout.

Referenced by HandleInitiateTradeOpcode(), and Player::SaveToDB().

◆ IsRecurringBillingAccount()

bool WorldSession::IsRecurringBillingAccount ( ) const
226{
228}
@ ACCOUNT_FLAG_RECURRING_BILLING
Definition Common.h:80

References ACCOUNT_FLAG_RECURRING_BILLING, and HasAccountFlag().

Referenced by GetBillingPlanFlags().

◆ IsSocketClosed()

bool WorldSession::IsSocketClosed ( ) const
609{
610 return !m_Socket || !m_Socket->IsOpen();
611}

References m_Socket.

Referenced by Group::ResetMaxEnchantingLevel().

◆ IsTrialAccount()

◆ KickPlayer() [1/2]

◆ KickPlayer() [2/2]

void WorldSession::KickPlayer ( std::string const &  reason,
bool  setKicked = true 
)

Kick a player out of the World.

799{
800 if (m_Socket)
801 {
802 LOG_INFO("network.kick", "Account: {} Character: '{}' {} kicked with reason: {}", GetAccountId(), _player ? _player->GetName() : "<none>",
803 _player ? _player->GetGUID().ToString() : "", reason);
804
805 m_Socket->CloseSocket();
806 }
807
808 if (setKicked)
809 SetKicked(true); // pussywizard: the session won't be left ingame for 60 seconds and to also kick offline session
810}
void SetKicked(bool val)
Definition WorldSession.h:1165

References _player, GetAccountId(), Object::GetGUID(), WorldObject::GetName(), LOG_INFO, m_Socket, SetKicked(), and ObjectGuid::ToString().

◆ LoadAccountData()

void WorldSession::LoadAccountData ( PreparedQueryResult  result,
uint32  mask 
)
893{
894 for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
895 if (mask & (1 << i))
897
898 if (!result)
899 return;
900
901 do
902 {
903 Field* fields = result->Fetch();
904 uint32 type = fields[0].Get<uint8>();
905 if (type >= NUM_ACCOUNT_DATA_TYPES)
906 {
907 LOG_ERROR("network", "Table `{}` have invalid account data type ({}), ignore.", mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
908 continue;
909 }
910
911 if ((mask & (1 << type)) == 0)
912 {
913 LOG_ERROR("network", "Table `{}` have non appropriate for table account data type ({}), ignore.", mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
914 continue;
915 }
916
917 m_accountData[type].Time = time_t(fields[1].Get<uint32>());
918 m_accountData[type].Data = fields[2].Get<std::string>();
919 } while (result->NextRow());
920}

References AccountData::Data, Field::Get(), GLOBAL_CACHE_MASK, LOG_ERROR, m_accountData, NUM_ACCOUNT_DATA_TYPES, and AccountData::Time.

Referenced by HandlePlayerLoginFromDB(), and InitializeSessionCallback().

◆ LoadPermissions()

void WorldSession::LoadPermissions ( )
1528{
1529 uint32 id = GetAccountId();
1530 uint8 secLevel = GetSecurity();
1531
1532 LOG_DEBUG("rbac", "WorldSession::LoadPermissions [AccountId: {}, Name: {}, realmId: {}, secLevel: {}]",
1533 id, _accountName, realm.Id.Realm, secLevel);
1534
1535 _RBACData = new rbac::RBACData(id, _accountName, realm.Id.Realm, secLevel);
1537}
void LoadFromDB()
Loads all permissions assigned to current account.
Definition RBAC.cpp:175

References _accountName, _RBACData, GetAccountId(), GetSecurity(), Realm::Id, rbac::RBACData::LoadFromDB(), LOG_DEBUG, realm, and RealmHandle::Realm.

Referenced by HasPermission().

◆ LoadPermissionsAsync()

QueryCallback WorldSession::LoadPermissionsAsync ( )
1540{
1541 uint32 id = GetAccountId();
1542 uint8 secLevel = GetSecurity();
1543
1544 LOG_DEBUG("rbac", "WorldSession::LoadPermissions [AccountId: {}, Name: {}, realmId: {}, secLevel: {}]",
1545 id, _accountName, realm.Id.Realm, secLevel);
1546
1547 _RBACData = new rbac::RBACData(id, _accountName, realm.Id.Realm, secLevel);
1548 return _RBACData->LoadFromDBAsync();
1549}
QueryCallback LoadFromDBAsync()
Definition RBAC.cpp:188

References _accountName, _RBACData, GetAccountId(), GetSecurity(), Realm::Id, rbac::RBACData::LoadFromDBAsync(), LOG_DEBUG, realm, and RealmHandle::Realm.

◆ LoadTutorialsData()

void WorldSession::LoadTutorialsData ( PreparedQueryResult  result)
965{
966 memset(m_Tutorials, 0, sizeof(uint32) * MAX_ACCOUNT_TUTORIAL_VALUES);
967
968 if (result)
969 {
970 for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
971 {
972 m_Tutorials[i] = (*result)[i].Get<uint32>();
973 }
974 }
975
976 m_TutorialsChanged = false;
977}

References m_Tutorials, m_TutorialsChanged, and MAX_ACCOUNT_TUTORIAL_VALUES.

Referenced by InitializeSessionCallback().

◆ LogoutPlayer()

void WorldSession::LogoutPlayer ( bool  save)

Log the player out

Call script hook before other logout events

  • If the player just died before logging out, make him appear as a ghost
  • If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
  • Remove pet
  • empty buyback items and save the player in the database
  • Leave all channels before player delete...

Send update to group and reset stored max enchanting level

Broadcast a logout message to the player's friends

Call script hook before deletion

Remove the player from the world

Send the 'logout complete' packet to the client Client will respond by sending 3x CMSG_CANCEL_TRADE, which we currently dont handle

Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline

615{
616 // finish pending transfers before starting the logout
619
620 m_playerLogout = true;
621 m_playerSave = save;
622
623 if (_player)
624 {
626 sScriptMgr->OnPlayerBeforeLogout(_player);
627
628 if (ObjectGuid lguid = _player->GetLootGUID())
629 DoLootRelease(lguid);
630
632 //FIXME: logout must be delayed in case lost connection with client in time of combat
633 if (_player->GetDeathTimer())
634 {
638 }
640 {
641 // this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION
646 }
647 else if (_player->HasPendingBind())
648 {
650 _player->SetPendingBind(0, 0);
651 }
652
653 // pussywizard: leave whole bg on logout (character stays ingame when necessary)
654 // pussywizard: GetBattleground() checked inside
656
657 // pussywizard: checked first time
660
661 sOutdoorPvPMgr->HandlePlayerLeaveZone(_player, _player->GetZoneId());
662 sWorldState->HandlePlayerLeaveZone(_player, static_cast<AreaTableIDs>(_player->GetZoneId()));
663
664 // pussywizard: remove from battleground queues on logout
665 for (int i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
667 {
668 // track if player logs out after invited to join BG
670 {
672 {
674 stmt->SetData(0, _player->GetGUID().GetCounter());
676 CharacterDatabase.Execute(stmt);
677 }
678
679 sScriptMgr->OnPlayerBattlegroundDesertion(_player, BG_DESERTION_TYPE_INVITE_LOGOUT);
680 }
681
682 if (bgQueueTypeId >= BATTLEGROUND_QUEUE_2v2 && bgQueueTypeId < MAX_BATTLEGROUND_QUEUE_TYPES && _player->IsInvitedForBattlegroundQueueType(bgQueueTypeId))
683 sScriptMgr->OnPlayerBattlegroundDesertion(_player, ARENA_DESERTION_TYPE_INVITE_LOGOUT);
684
685 _player->RemoveBattlegroundQueueId(bgQueueTypeId);
686 sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId).RemovePlayer(_player->GetGUID(), true);
687 }
688
690 if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId()))
691 guild->HandleMemberLogout(this);
692
695
696 // pussywizard: on logout remove auras that are removed at map change (before saving to db)
697 // there are some positive auras from boss encounters that can be kept by logging out and logging in after boss is dead, and may be used on next bosses
699
700 if (Group *group = _player->GetGroupInvite())
702 ? _player->UninviteFromGroup() // Can disband group.
703 : group->RemoveInvite(_player); // Just removes invite.
704
705 // remove player from the group if he is:
706 // a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected) d) LeaveGroupOnLogout is enabled
709 // Remove player from active loot rolls in LFG groups (player stays in group but should not block rolls)
710 else if (Group* group = _player->GetGroup())
711 if (group->isLFGGroup())
712 group->RemovePlayerFromRolls(_player->GetGUID());
713
714 // pussywizard: checked second time after being removed from a group
717
718 // Repop at Graveyard or other player far teleport will prevent saving player because of not present map
719 // Teleport player immediately for correct player save
722
724 // some save parts only correctly work in case player present in map/player_lists (pets, etc)
725 if (save)
726 {
727 uint32 eslot;
728 for (int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j)
729 {
730 eslot = j - BUYBACK_SLOT_START;
734 }
735 _player->SaveToDB(false, true);
736 }
737
740
742 if (_player->GetGroup())
743 {
746
748 {
749 Map::PlayerList const &playerList = _player->GetMap()->GetPlayers();
750 if (playerList.IsEmpty())
752 }
753 }
754
756 sSocialMgr->SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUID(), true);
757 sSocialMgr->RemovePlayerSocial(_player->GetGUID());
758
760 sScriptMgr->OnPlayerLogout(_player);
761
762 METRIC_EVENT("player_events", "Logout", _player->GetName());
763
764 LOG_INFO("entities.player", "Account: {} (IP: {}) Logout Character:[{}] ({}) Level: {}",
766
768 // the player may not be in the world when logging out
769 // e.g if he got disconnected during a transfer to another map
770 // calls to GetMap in this case may cause crashes
772 if (Map* _map = _player->FindMap())
773 {
774 _map->RemovePlayerFromMap(_player, true);
775 _map->AfterPlayerUnlinkFromMap();
776 }
777
778 SetPlayer(nullptr); // pointer already deleted
779
783 LOG_DEBUG("network", "SESSION: Sent SMSG_LOGOUT_COMPLETE Message");
784
787 stmt->SetData(0, GetAccountId());
788 CharacterDatabase.Execute(stmt);
789 }
790
791 m_playerLogout = false;
792 m_playerSave = false;
795}
AreaTableIDs
Definition AreaDefines.h:24
@ ARENA_DESERTION_TYPE_INVITE_LOGOUT
Definition Battleground.h:60
@ BG_DESERTION_TYPE_INVITE_LOGOUT
Definition Battleground.h:56
@ CHAR_UPD_ACCOUNT_ONLINE
Definition CharacterDatabase.h:283
#define sOutdoorPvPMgr
Definition OutdoorPvPMgr.h:102
@ BUYBACK_SLOT_END
Definition Player.h:711
@ FRIEND_OFFLINE
Definition SocialMgr.h:69
@ SPELL_AURA_MOD_SHAPESHIFT
Definition SpellAuraDefines.h:99
@ AURA_INTERRUPT_FLAG_CHANGE_MAP
Definition SpellDefines.h:62
@ PLAYER_FIELD_VENDORBUYBACK_SLOT_1
Definition UpdateFields.h:331
@ PLAYER_FIELD_BUYBACK_TIMESTAMP_1
Definition UpdateFields.h:373
@ CONFIG_LEAVE_GROUP_ON_LOGOUT
Definition WorldConfig.h:132
#define sWorldState
Definition WorldState.h:377
void ResetMaxEnchantingLevel()
Definition Group.cpp:2290
bool IsEmpty() const
Definition LinkedList.h:97
Definition MapRefMgr.h:26
bool IsRaidOrHeroicDungeon() const
Definition Map.h:300
void SaveToDB(bool create, bool logout)
Definition PlayerStorage.cpp:7157
bool IsBeingTeleportedFar() const
Definition Player.h:2115
void CleanupsBeforeDelete(bool finalCleanup=true) override
Definition Player.cpp:477
uint32 GetDeathTimer() const
Definition Player.h:2199
bool HasSpiritOfRedemptionAura() const
Definition Unit.h:1808
Definition CharacterPackets.h:67

References _player, ARENA_DESERTION_TYPE_INVITE_LOGOUT, AURA_INTERRUPT_FLAG_CHANGE_MAP, BATTLEGROUND_QUEUE_2v2, BG_DESERTION_TYPE_INVITE_LOGOUT, Player::BuildPlayerRepop(), BUYBACK_SLOT_END, BUYBACK_SLOT_START, CHAR_INS_DESERTER_TRACK, CHAR_UPD_ACCOUNT_ONLINE, CharacterDatabase, Player::CleanupChannels(), Player::CleanupsBeforeDelete(), CONFIG_BATTLEGROUND_TRACK_DESERTERS, CONFIG_LEAVE_GROUP_ON_LOGOUT, DoLootRelease(), ObjectGuid::Empty, WorldObject::FindMap(), FRIEND_OFFLINE, GetAccountId(), Player::GetBattlegroundQueueTypeId(), ObjectGuid::GetCounter(), Player::GetDeathTimer(), Player::GetGroup(), Player::GetGroupInvite(), Object::GetGUID(), Player::GetGuildId(), Unit::GetLevel(), Player::GetLootGUID(), WorldObject::GetMap(), WorldObject::GetName(), Map::GetPlayers(), GetRemoteAddress(), Unit::GetThreatMgr(), WorldObject::GetZoneId(), HandleMoveWorldportAck(), Player::HasPendingBind(), Unit::HasSpiritOfRedemptionAura(), Player::IsBeingTeleportedFar(), Map::IsDungeon(), LinkedListHead::IsEmpty(), Player::IsGameMaster(), Player::IsInvitedForBattlegroundInstance(), Group::isLFGGroup(), Group::isRaidGroup(), Map::IsRaidOrHeroicDungeon(), Player::KillPlayer(), Player::LeaveBattleground(), LOG_DEBUG, LOG_INFO, Player::m_InstanceValid, m_playerLogout, m_playerRecentlyLogout, m_playerSave, m_Socket, METRIC_EVENT, PET_SAVE_AS_CURRENT, PLAYER_FIELD_BUYBACK_PRICE_1, PLAYER_FIELD_BUYBACK_TIMESTAMP_1, PLAYER_FIELD_VENDORBUYBACK_SLOT_1, PLAYER_MAX_BATTLEGROUND_QUEUES, Unit::RemoveAurasByType(), Unit::RemoveAurasWithInterruptFlags(), Player::RemoveBattlegroundQueueId(), Player::RemoveFromGroup(), ThreatManager::RemoveMeFromThreatLists(), Player::RemovePet(), Player::RepopAtGraveyard(), Group::ResetMaxEnchantingLevel(), Player::SaveToDB(), sBattlegroundMgr, SendPacket(), Group::SendUpdate(), PreparedStatementBase::SetData(), Object::SetGuidValue(), SetLogoutStartTime(), Player::SetPendingBind(), SetPlayer(), Unit::SetUInt32Value(), sGuildMgr, sOutdoorPvPMgr, SPELL_AURA_MOD_SHAPESHIFT, sScriptMgr, sSocialMgr, sWorld, sWorldState, Player::TeleportToEntryPoint(), ObjectGuid::ToString(), and Player::UninviteFromGroup().

Referenced by AccountMgr::DeleteAccount(), HandleLogoutRequestOpcode(), Update(), and ~WorldSession().

◆ LogUnexpectedOpcode()

void WorldSession::LogUnexpectedOpcode ( WorldPacket packet,
char const *  status,
const char *  reason 
)
private

Logging helper for unexpected opcodes.

344{
345 LOG_ERROR("network.opcode", "Received unexpected opcode {} Status: {} Reason: {} from {}",
346 GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), status, reason, GetPlayerInfo());
347}

References WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayerInfo(), and LOG_ERROR.

Referenced by Update().

◆ LogUnprocessedTail()

void WorldSession::LogUnprocessedTail ( WorldPacket packet)
private

Logging helper for unexpected opcodes.

351{
352 if (!sLog->ShouldLog("network.opcode", LogLevel::LOG_LEVEL_TRACE) || packet->rpos() >= packet->wpos())
353 return;
354
355 LOG_TRACE("network.opcode", "Unprocessed tail data (read stop at {} from {}) Opcode {} from {}",
356 uint32(packet->rpos()), uint32(packet->wpos()), GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), GetPlayerInfo());
357
358 packet->print_storage();
359}
@ LOG_LEVEL_TRACE
Definition LogCommon.h:32
#define sLog
Definition Log.h:127
#define LOG_TRACE(filterType__,...)
Definition Log.h:161
void print_storage() const
Definition ByteBuffer.cpp:152
std::size_t wpos() const
Definition ByteBuffer.h:330
std::size_t rpos() const
Definition ByteBuffer.h:317

References WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayerInfo(), LOG_LEVEL_TRACE, LOG_TRACE, ByteBuffer::print_storage(), ByteBuffer::rpos(), sLog, and ByteBuffer::wpos().

Referenced by Update().

◆ moveItems()

void WorldSession::moveItems ( Item myItems[],
Item hisItems[] 
)
private
125{
126 Player* trader = _player->GetTrader();
127 if (!trader)
128 return;
129
130 for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
131 {
132 ItemPosCountVec traderDst;
133 ItemPosCountVec playerDst;
134 bool traderCanTrade = (!myItems[i] || trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK);
135 bool playerCanTrade = (!hisItems[i] || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK);
136 if (traderCanTrade && playerCanTrade)
137 {
138 // Ok, if trade item exists and can be stored
139 // If we trade in both directions we had to check, if the trade will work before we actually do it
140 // A roll back is not possible after we stored it
141 if (myItems[i])
142 {
143 // logging
144 LOG_DEBUG("network", "partner storing: {}", myItems[i]->GetGUID().ToString());
145
146 // adjust time (depends on /played)
147 if (myItems[i]->IsBOPTradable())
149 // store
150 trader->MoveItemToInventory(traderDst, myItems[i], true, true);
151 }
152 if (hisItems[i])
153 {
154 // logging
155 LOG_DEBUG("network", "player storing: {}", hisItems[i]->GetGUID().ToString());
156
157 // adjust time (depends on /played)
158 if (hisItems[i]->IsBOPTradable())
160 // store
161 _player->MoveItemToInventory(playerDst, hisItems[i], true, true);
162 }
163 }
164 else
165 {
166 // in case of fatal error log error message
167 // return the already removed items to the original owner
168 if (myItems[i])
169 {
170 if (!traderCanTrade)
171 LOG_ERROR("network.opcode", "trader can't store item: {}", myItems[i]->GetGUID().ToString());
172 if (_player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, myItems[i], false) == EQUIP_ERR_OK)
173 _player->MoveItemToInventory(playerDst, myItems[i], true, true);
174 else
175 LOG_ERROR("network.opcode", "player can't take item back: {}", myItems[i]->GetGUID().ToString());
176 }
177 // return the already removed items to the original owner
178 if (hisItems[i])
179 {
180 if (!playerCanTrade)
181 LOG_ERROR("network.opcode", "player can't store item: {}", hisItems[i]->GetGUID().ToString());
182 if (trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false) == EQUIP_ERR_OK)
183 trader->MoveItemToInventory(traderDst, hisItems[i], true, true);
184 else
185 LOG_ERROR("network.opcode", "trader can't take item back: {}", hisItems[i]->GetGUID().ToString());
186 }
187 }
188 }
189}
@ ITEM_FIELD_CREATE_PLAYED_TIME
Definition UpdateFields.h:71
Player * GetTrader() const
Definition Player.h:1395

References _player, Player::CanStoreItem(), EQUIP_ERR_OK, Player::GetTotalPlayedTime(), Player::GetTrader(), Object::GetUInt32Value(), ITEM_FIELD_CREATE_PLAYED_TIME, LOG_DEBUG, LOG_ERROR, Player::MoveItemToInventory(), NULL_BAG, NULL_SLOT, Object::SetUInt32Value(), and TRADE_SLOT_TRADED_COUNT.

Referenced by HandleAcceptTradeOpcode().

◆ operator=()

WorldSession & WorldSession::operator= ( WorldSession const &  right)
privatedelete

◆ PlayerLoading()

◆ PlayerLogout()

◆ PlayerLogoutWithSave()

bool WorldSession::PlayerLogoutWithSave ( ) const
inline
414{ return m_playerLogout && m_playerSave; }

References m_playerLogout, and m_playerSave.

◆ PlayerRecentlyLoggedOut()

bool WorldSession::PlayerRecentlyLoggedOut ( ) const
inline
413{ return m_playerRecentlyLogout; }

References m_playerRecentlyLogout.

Referenced by SendCancelTrade().

◆ ProcessMovementInfo()

bool WorldSession::ProcessMovementInfo ( MovementInfo movementInfo,
Unit mover,
Player plrMover,
WorldPacket recvData 
)
602{
603 Opcodes opcode = (Opcodes)recvData.GetOpcode();
604 if (!VerifyMovementInfo(movementInfo, plrMover, mover, opcode))
605 return false;
606
608 {
609 movementInfo.pos.Relocate(mover->GetPositionX(), mover->GetPositionY(), mover->GetPositionZ());
610
611 if (mover->IsCreature())
612 {
613 movementInfo.transport.guid = mover->m_movementInfo.transport.guid;
615 movementInfo.transport.seat = mover->m_movementInfo.transport.seat;
616 }
617 }
618
619 // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
620 if (opcode == MSG_MOVE_FALL_LAND && plrMover && !plrMover->IsInFlight())
621 {
622 plrMover->HandleFall(movementInfo);
623
624 sScriptMgr->AnticheatSetJumpingbyOpcode(plrMover, false);
625 }
626
627 // interrupt parachutes upon falling or landing in water
628 if (opcode == MSG_MOVE_FALL_LAND || opcode == MSG_MOVE_START_SWIM)
629 {
631
632 if (plrMover)
633 {
634 sScriptMgr->AnticheatSetJumpingbyOpcode(plrMover, false);
635 }
636 }
637
638 if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater())
639 {
640 // now client not include swimming flag in case jumping under water
641 plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetMap()->IsUnderWater(plrMover->GetPhaseMask(), movementInfo.pos.GetPositionX(),
642 movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ(), plrMover->GetCollisionHeight()));
643 }
644
645 if (plrMover)//Hook for OnPlayerMove
646 {
647 sScriptMgr->OnPlayerMove(plrMover, movementInfo, opcode);
648 }
649
651 {
652 if (mover->IsStandState())
655 }
656
657 HandleMoverRelocation(movementInfo, mover);
658
659 if (plrMover && opcode != CMSG_MOVE_KNOCK_BACK_ACK)
660 plrMover->UpdateFallInformationIfNeed(movementInfo, opcode);
661
662 return true;
663}
@ AURA_INTERRUPT_FLAG_LANDING
Definition SpellDefines.h:68
@ MOVEMENTFLAG_MASK_MOVING_OR_TURN
Definition UnitDefines.h:420
@ MOVEMENTFLAG_SWIMMING
Definition UnitDefines.h:393
@ UNIT_FLAG_DISABLE_MOVE
Definition UnitDefines.h:259
bool IsUnderWater(uint32 phaseMask, float x, float y, float z, float collisionHeight) const
Definition Map.cpp:1591
void HandleFall(MovementInfo const &movementInfo)
Definition Player.cpp:14000
void SetInWater(bool apply)
Definition Player.cpp:2149
bool IsInWater() const override
Definition Player.h:1134
void UpdateFallInformationIfNeed(MovementInfo const &minfo, uint16 opcode)
Definition PlayerUpdates.cpp:2183
float GetCollisionHeight() const override
Return collision height sent to client.
Definition Unit.cpp:17172
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:747
uint32 GetPhaseMask() const
Definition Object.h:516
void HandleMoverRelocation(MovementInfo &movementInfo, Unit *mover)
Definition MovementHandler.cpp:412
bool VerifyMovementInfo(MovementInfo const &movementInfo, Player *plrMover, Unit *mover, Opcodes opcode) const
Definition MovementHandler.cpp:518
@ MSG_MOVE_START_SWIM
Definition Opcodes.h:232
@ CMSG_MOVE_KNOCK_BACK_ACK
Definition Opcodes.h:270
@ MSG_MOVE_FALL_LAND
Definition Opcodes.h:231
Position pos
Definition Object.h:309

References AURA_INTERRUPT_FLAG_LANDING, CMSG_MOVE_KNOCK_BACK_ACK, EMOTE_ONESHOT_NONE, MovementInfo::flags, Unit::GetCollisionHeight(), WorldObject::GetMap(), MovementInfo::GetMovementFlags(), WorldPacket::GetOpcode(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), MovementInfo::TransportInfo::guid, Player::HandleFall(), HandleMoverRelocation(), Unit::HasUnitFlag(), Object::IsCreature(), Unit::IsInFlight(), Player::IsInWater(), Unit::IsStandState(), Map::IsUnderWater(), WorldObject::m_movementInfo, MOVEMENTFLAG_MASK_MOVING_OR_TURN, MOVEMENTFLAG_SWIMMING, MSG_MOVE_FALL_LAND, MSG_MOVE_START_SWIM, MovementInfo::pos, MovementInfo::TransportInfo::pos, Position::Relocate(), Unit::RemoveAurasWithInterruptFlags(), MovementInfo::TransportInfo::seat, Player::SetInWater(), Unit::SetStandState(), Unit::SetUInt32Value(), sScriptMgr, MovementInfo::transport, UNIT_FLAG_DISABLE_MOVE, UNIT_NPC_EMOTESTATE, UNIT_STAND_STATE_STAND, Player::UpdateFallInformationIfNeed(), and VerifyMovementInfo().

Referenced by HandleDismissControlledVehicle(), HandleForceSpeedChangeAck(), HandleMoveFlagChangeOpcode(), HandleMovementOpcodes(), and HandleMoveRootAck().

◆ ProcessQueryCallbacks()

void WorldSession::ProcessQueryCallbacks ( )
private

◆ QueuePacket()

void WorldSession::QueuePacket ( WorldPacket new_packet)

Add an incoming packet to the queue.

338{
339 _recvQueue.add(new_packet);
340}
void add(const T &item)
Adds an item to the back of the queue.
Definition LockedQueue.h:52

References _recvQueue, and LockedQueue< T, StorageType >::add().

Referenced by WorldSocket::ReadDataHandler().

◆ ReadAddonsInfo()

void WorldSession::ReadAddonsInfo ( ByteBuffer data)
Todo:
: Find out when to not use CRC/pubkey, and other possible states.
1159{
1160 if (data.rpos() + 4 > data.size())
1161 return;
1162
1163 uint32 size;
1164 data >> size;
1165
1166 if (!size)
1167 return;
1168
1169 if (size > 0xFFFFF)
1170 {
1171 LOG_ERROR("network", "WorldSession::ReadAddonsInfo addon info too big, size {}", size);
1172 return;
1173 }
1174
1175 uLongf uSize = size;
1176
1177 uint32 pos = data.rpos();
1178
1179 ByteBuffer addonInfo;
1180 addonInfo.resize(size);
1181
1182 if (uncompress(addonInfo.contents(), &uSize, data.contents() + pos, data.size() - pos) == Z_OK)
1183 {
1184 try
1185 {
1186 uint32 addonsCount;
1187 addonInfo >> addonsCount; // addons count
1188
1189 for (uint32 i = 0; i < addonsCount; ++i)
1190 {
1191 std::string addonName;
1192 uint8 enabled;
1193 uint32 crc, unk1;
1194
1195 // check next addon data format correctness
1196 if (addonInfo.rpos() + 1 > addonInfo.size())
1197 return;
1198
1199 addonInfo >> addonName;
1200
1201 addonInfo >> enabled >> crc >> unk1;
1202
1203 LOG_DEBUG("network", "ADDON: Name: {}, Enabled: 0x{:x}, CRC: 0x{:x}, Unknown2: 0x{:x}", addonName, enabled, crc, unk1);
1204
1205 AddonInfo addon(addonName, enabled, crc, 2, true);
1206
1207 SavedAddon const* savedAddon = AddonMgr::GetAddonInfo(addonName);
1208 if (savedAddon)
1209 {
1210 bool match = true;
1211
1212 if (addon.CRC != savedAddon->CRC)
1213 match = false;
1214
1215 if (!match)
1216 LOG_DEBUG("network", "ADDON: {} was known, but didn't match known CRC (0x{:x})!", addon.Name, savedAddon->CRC);
1217 else
1218 LOG_DEBUG("network", "ADDON: {} was known, CRC is correct (0x{:x})", addon.Name, savedAddon->CRC);
1219 }
1220 else
1221 {
1222 AddonMgr::SaveAddon(addon);
1223
1224 LOG_DEBUG("network", "ADDON: {} (0x{:x}) was not known, saving...", addon.Name, addon.CRC);
1225 }
1226
1228 m_addonsList.push_back(addon);
1229 }
1230
1231 uint32 currentTime;
1232 addonInfo >> currentTime;
1233 LOG_DEBUG("network", "ADDON: CurrentTime: {}", currentTime);
1234
1235 if (addonInfo.rpos() != addonInfo.size())
1236 LOG_DEBUG("network", "packet under-read!");
1237 }
1238 catch (ByteBufferException const& e)
1239 {
1240 LOG_ERROR("network", "Addon packet read error! {}", e.what());
1241 }
1242 }
1243 else
1244 LOG_ERROR("network", "Addon packet uncompress error!");
1245}
char const * what() const noexcept override
Definition ByteBuffer.h:36
AddonsList m_addonsList
Definition WorldSession.h:1270
SavedAddon const * GetAddonInfo(const std::string &name)
Definition AddonMgr.cpp:107
void SaveAddon(AddonInfo const &addon)
Definition AddonMgr.cpp:95
Definition AddonMgr.h:27
Definition AddonMgr.h:39
uint32 CRC
Definition AddonMgr.h:43

References ByteBuffer::contents(), AddonInfo::CRC, SavedAddon::CRC, AddonMgr::GetAddonInfo(), LOG_DEBUG, LOG_ERROR, m_addonsList, AddonInfo::Name, ByteBuffer::resize(), ByteBuffer::rpos(), AddonMgr::SaveAddon(), ByteBuffer::size(), and ByteBufferException::what().

Referenced by WorldSocket::HandleAuthSessionCallback().

◆ ReadMovementInfo()

void WorldSession::ReadMovementInfo ( WorldPacket data,
MovementInfo mi 
)

Anti-cheat checks. Please keep them in seperate if () blocks to maintain a clear overview. Might be subject to latency, so just remove improper flags.

This must be a packet spoofing attempt. MOVEMENTFLAG_ROOT sent from the client is not valid in conjunction with any of the moving movement flags such as MOVEMENTFLAG_FORWARD. It will freeze clients that receive this player's movement info.

Cannot hover without SPELL_AURA_HOVER

Cannot ascend and descend at the same time

Cannot move left and right at the same time

Cannot strafe left and right at the same time

Cannot pitch up and down at the same time

Cannot move forwards and backwards at the same time

Cannot walk on water without SPELL_AURA_WATER_WALK

Cannot feather fall without SPELL_AURA_FEATHER_FALL

Cannot fly if no fly auras present. Exception is being a GM. Note that we check for account level instead of Player::IsGameMaster() because in some situations it may be feasable to use .gm fly on as a GM without having .gm on, e.g. aerial combat.

Cannot fly and fall at the same time

1007{
1008 data >> mi->flags;
1009 data >> mi->flags2;
1010 data >> mi->time;
1011 data >> mi->pos.PositionXYZOStream();
1012
1014 {
1015 data >> mi->transport.guid.ReadAsPacked();
1016
1017 data >> mi->transport.pos.PositionXYZOStream();
1018 data >> mi->transport.time;
1019 data >> mi->transport.seat;
1020
1022 data >> mi->transport.time2;
1023 }
1024
1026 data >> mi->pitch;
1027
1028 data >> mi->fallTime;
1029
1031 {
1032 data >> mi->jump.zspeed;
1033 data >> mi->jump.sinAngle;
1034 data >> mi->jump.cosAngle;
1035 data >> mi->jump.xyspeed;
1036 }
1037
1039 data >> mi->splineElevation;
1040
1043#ifdef ACORE_DEBUG
1044#define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \
1045 { \
1046 if (check) \
1047 { \
1048 LOG_DEBUG("entities.unit", "WorldSession::ReadMovementInfo: Violation of MovementFlags found ({}). " \
1049 "MovementFlags: {}, MovementFlags2: {} for player {}. Mask {} will be removed.", \
1050 STRINGIZE(check), mi->GetMovementFlags(), mi->GetExtraMovementFlags(), GetPlayer()->GetGUID().ToString(), maskToRemove); \
1051 mi->RemoveMovementFlag((maskToRemove)); \
1052 } \
1053 }
1054#else
1055#define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \
1056 if (check) \
1057 mi->RemoveMovementFlag((maskToRemove));
1058#endif
1059
1066
1070
1074
1078
1082
1086
1090
1093 !GetPlayer()->HasWaterWalkAura() &&
1094 !GetPlayer()->HasGhostAura(),
1096
1100
1109
1113
1115 (!GetPlayer()->movespline->Initialized() || GetPlayer()->movespline->Finalized()), MOVEMENTFLAG_SPLINE_ENABLED);
1116
1117#undef REMOVE_VIOLATING_FLAGS
1118}
@ SEC_PLAYER
Definition Common.h:57
MovementFlags
Definition UnitDefines.h:370
@ MOVEMENTFLAG_DESCENDING
Definition UnitDefines.h:395
@ MOVEMENTFLAG_PITCH_DOWN
Definition UnitDefines.h:379
@ MOVEMENTFLAG_PITCH_UP
Definition UnitDefines.h:378
@ MOVEMENTFLAG_RIGHT
Definition UnitDefines.h:377
@ MOVEMENTFLAG_SPLINE_ENABLED
Definition UnitDefines.h:399
@ MOVEMENTFLAG_FORWARD
Definition UnitDefines.h:372
@ MOVEMENTFLAG_STRAFE_LEFT
Definition UnitDefines.h:374
@ MOVEMENTFLAG_BACKWARD
Definition UnitDefines.h:373
@ MOVEMENTFLAG_WATERWALKING
Definition UnitDefines.h:400
@ MOVEMENTFLAG_DISABLE_GRAVITY
Definition UnitDefines.h:382
@ MOVEMENTFLAG_FLYING
Definition UnitDefines.h:397
@ MOVEMENTFLAG_FALLING_SLOW
Definition UnitDefines.h:401
@ MOVEMENTFLAG_LEFT
Definition UnitDefines.h:376
@ MOVEMENTFLAG_STRAFE_RIGHT
Definition UnitDefines.h:375
@ MOVEMENTFLAG_ASCENDING
Definition UnitDefines.h:394
@ MOVEMENTFLAG_HOVER
Definition UnitDefines.h:402
@ MOVEMENTFLAG_SPLINE_ELEVATION
Definition UnitDefines.h:398
@ MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING
Definition UnitDefines.h:435
@ MOVEMENTFLAG2_INTERPOLATED_MOVEMENT
Definition UnitDefines.h:440
#define REMOVE_VIOLATING_FLAGS(check, maskToRemove)
float cosAngle
Definition Object.h:329
float xyspeed
Definition Object.h:329
float zspeed
Definition Object.h:329
float sinAngle
Definition Object.h:329
uint32 time2
Definition Object.h:312
uint32 time
Definition Object.h:311
struct MovementInfo::JumpInfo jump
uint16 flags2
Definition Object.h:292
uint32 fallTime
Definition Object.h:319
float splineElevation
Definition Object.h:333
float pitch
Definition Object.h:316
bool HasExtraMovementFlag(uint16 flag) const
Definition Object.h:353
Position::PositionXYZOStreamer PositionXYZOStream()
Definition Position.h:154

References MovementInfo::JumpInfo::cosAngle, MovementInfo::fallTime, MovementInfo::flags, MovementInfo::flags2, GetPlayer(), GetSecurity(), MovementInfo::TransportInfo::guid, MovementInfo::HasExtraMovementFlag(), Unit::HasFlyAura(), Unit::HasIncreaseMountedFlightSpeedAura(), MovementInfo::HasMovementFlag(), MovementInfo::jump, MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING, MOVEMENTFLAG2_INTERPOLATED_MOVEMENT, MOVEMENTFLAG_ASCENDING, MOVEMENTFLAG_BACKWARD, MOVEMENTFLAG_CAN_FLY, MOVEMENTFLAG_DESCENDING, MOVEMENTFLAG_DISABLE_GRAVITY, MOVEMENTFLAG_FALLING, MOVEMENTFLAG_FALLING_SLOW, MOVEMENTFLAG_FLYING, MOVEMENTFLAG_FORWARD, MOVEMENTFLAG_HOVER, MOVEMENTFLAG_LEFT, MOVEMENTFLAG_ONTRANSPORT, MOVEMENTFLAG_PITCH_DOWN, MOVEMENTFLAG_PITCH_UP, MOVEMENTFLAG_RIGHT, MOVEMENTFLAG_ROOT, MOVEMENTFLAG_SPLINE_ELEVATION, MOVEMENTFLAG_SPLINE_ENABLED, MOVEMENTFLAG_STRAFE_LEFT, MOVEMENTFLAG_STRAFE_RIGHT, MOVEMENTFLAG_SWIMMING, MOVEMENTFLAG_WATERWALKING, MovementInfo::pitch, MovementInfo::pos, MovementInfo::TransportInfo::pos, Position::PositionXYZOStream(), ObjectGuid::ReadAsPacked(), REMOVE_VIOLATING_FLAGS, MovementInfo::TransportInfo::seat, SEC_PLAYER, MovementInfo::JumpInfo::sinAngle, MovementInfo::splineElevation, MovementInfo::time, MovementInfo::TransportInfo::time, MovementInfo::TransportInfo::time2, MovementInfo::transport, MovementInfo::JumpInfo::xyspeed, and MovementInfo::JumpInfo::zspeed.

Referenced by HandleChangeSeatsOnControlledVehicle(), HandleDismissControlledVehicle(), HandleForceSpeedChangeAck(), HandleMoveFlagChangeOpcode(), HandleMoveKnockBackAck(), HandleMovementOpcodes(), HandleMoveNotActiveMover(), HandleMoveRootAck(), and HandleMoveSplineDoneOpcode().

◆ recoveryItem()

bool WorldSession::recoveryItem ( Item pItem)
private
1485{
1486 if (sWorld->getBoolConfig(CONFIG_ITEMDELETE_METHOD)
1487 && pItem->GetTemplate()->Quality >= sWorld->getIntConfig(CONFIG_ITEMDELETE_QUALITY)
1488 && pItem->GetTemplate()->ItemLevel >= sWorld->getIntConfig(CONFIG_ITEMDELETE_ITEM_LEVEL))
1489 {
1491
1492 stmt->SetData(0, pItem->GetOwnerGUID().GetCounter());
1493 stmt->SetData(1, pItem->GetTemplate()->ItemId);
1494 stmt->SetData(2, pItem->GetCount());
1495
1496 CharacterDatabase.Query(stmt);
1497
1498 return true;
1499 }
1500
1501 return false;
1502}
@ CHAR_INS_RECOVERY_ITEM
Definition CharacterDatabase.h:512
@ CONFIG_ITEMDELETE_METHOD
Definition WorldConfig.h:118
@ CONFIG_ITEMDELETE_QUALITY
Definition WorldConfig.h:350
@ CONFIG_ITEMDELETE_ITEM_LEVEL
Definition WorldConfig.h:351

References CHAR_INS_RECOVERY_ITEM, CharacterDatabase, CONFIG_ITEMDELETE_ITEM_LEVEL, CONFIG_ITEMDELETE_METHOD, CONFIG_ITEMDELETE_QUALITY, Item::GetCount(), ObjectGuid::GetCounter(), Item::GetOwnerGUID(), Item::GetTemplate(), ItemTemplate::ItemId, ItemTemplate::ItemLevel, ItemTemplate::Quality, PreparedStatementBase::SetData(), and sWorld.

Referenced by HandleDestroyItemOpcode(), and HandleSellItemOpcode().

◆ ResetTimeOutTime()

void WorldSession::ResetTimeOutTime ( bool  onlyActive)
inline
615 {
616 if (GetPlayer())
618 else if (!onlyActive)
620 }
@ CONFIG_SOCKET_TIMEOUTTIME
Definition WorldConfig.h:173
@ CONFIG_SOCKET_TIMEOUTTIME_ACTIVE
Definition WorldConfig.h:345

References CONFIG_SOCKET_TIMEOUTTIME, CONFIG_SOCKET_TIMEOUTTIME_ACTIVE, GetPlayer(), m_timeOutTime, and sWorld.

Referenced by InitializeSessionCallback(), WorldSocket::ReadDataHandler(), WorldSessionMgr::RemoveQueuedPlayer(), and WorldSession().

◆ ResetTimeSync()

void WorldSession::ResetTimeSync ( )

◆ SaveTutorialsData()

void WorldSession::SaveTutorialsData ( CharacterDatabaseTransaction  trans)
988{
990 return;
991
993 stmt->SetData(0, GetAccountId());
994 bool hasTutorials = bool(CharacterDatabase.Query(stmt));
995
996 stmt = CharacterDatabase.GetPreparedStatement(hasTutorials ? CHAR_UPD_TUTORIALS : CHAR_INS_TUTORIALS);
997
998 for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
999 stmt->SetData(i, m_Tutorials[i]);
1001 trans->Append(stmt);
1002
1003 m_TutorialsChanged = false;
1004}
@ CHAR_INS_TUTORIALS
Definition CharacterDatabase.h:207
@ CHAR_UPD_TUTORIALS
Definition CharacterDatabase.h:208
@ CHAR_SEL_HAS_TUTORIALS
Definition CharacterDatabase.h:206

References CHAR_INS_TUTORIALS, CHAR_SEL_HAS_TUTORIALS, CHAR_UPD_TUTORIALS, CharacterDatabase, GetAccountId(), m_Tutorials, m_TutorialsChanged, MAX_ACCOUNT_TUTORIAL_VALUES, and PreparedStatementBase::SetData().

Referenced by Player::SaveToDB().

◆ SendAccountDataTimes()

void WorldSession::SendAccountDataTimes ( uint32  mask)
953{
954 WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4 + 1 + 4 + 8 * 4); // changed in WotLK
955 data << uint32(GameTime::GetGameTime().count()); // unix time of something
956 data << uint8(1);
957 data << uint32(mask); // type mask
958 for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
959 if (mask & (1 << i))
960 data << uint32(GetAccountData(AccountDataType(i))->Time);// also unix time
961 SendPacket(&data);
962}
@ SMSG_ACCOUNT_DATA_TIMES
Definition Opcodes.h:551

References GetAccountData(), GameTime::GetGameTime(), NUM_ACCOUNT_DATA_TYPES, SendPacket(), and SMSG_ACCOUNT_DATA_TIMES.

Referenced by HandlePlayerLoginFromDB(), HandlePlayerLoginToCharInWorld(), and HandleReadyForAccountDataTimes().

◆ SendActivateTaxiReply()

void WorldSession::SendActivateTaxiReply ( ActivateTaxiReply  reply)
300{
301 GetPlayer()->SetCanTeleport(true);
303 data << uint32(reply);
304 SendPacket(&data);
305
306 LOG_DEBUG("network", "WORLD: Sent SMSG_ACTIVATETAXIREPLY");
307}
@ SMSG_ACTIVATETAXIREPLY
Definition Opcodes.h:460

References GetPlayer(), LOG_DEBUG, SendPacket(), Player::SetCanTeleport(), and SMSG_ACTIVATETAXIREPLY.

Referenced by Player::ActivateTaxiPathTo(), HandleActivateTaxiExpressOpcode(), and HandleActivateTaxiOpcode().

◆ SendAddonsInfo()

void WorldSession::SendAddonsInfo ( )
Todo:
: Find out the meaning of this.
1248{
1249 uint8 addonPublicKey[256] =
1250 {
1251 0xC3, 0x5B, 0x50, 0x84, 0xB9, 0x3E, 0x32, 0x42, 0x8C, 0xD0, 0xC7, 0x48, 0xFA, 0x0E, 0x5D, 0x54,
1252 0x5A, 0xA3, 0x0E, 0x14, 0xBA, 0x9E, 0x0D, 0xB9, 0x5D, 0x8B, 0xEE, 0xB6, 0x84, 0x93, 0x45, 0x75,
1253 0xFF, 0x31, 0xFE, 0x2F, 0x64, 0x3F, 0x3D, 0x6D, 0x07, 0xD9, 0x44, 0x9B, 0x40, 0x85, 0x59, 0x34,
1254 0x4E, 0x10, 0xE1, 0xE7, 0x43, 0x69, 0xEF, 0x7C, 0x16, 0xFC, 0xB4, 0xED, 0x1B, 0x95, 0x28, 0xA8,
1255 0x23, 0x76, 0x51, 0x31, 0x57, 0x30, 0x2B, 0x79, 0x08, 0x50, 0x10, 0x1C, 0x4A, 0x1A, 0x2C, 0xC8,
1256 0x8B, 0x8F, 0x05, 0x2D, 0x22, 0x3D, 0xDB, 0x5A, 0x24, 0x7A, 0x0F, 0x13, 0x50, 0x37, 0x8F, 0x5A,
1257 0xCC, 0x9E, 0x04, 0x44, 0x0E, 0x87, 0x01, 0xD4, 0xA3, 0x15, 0x94, 0x16, 0x34, 0xC6, 0xC2, 0xC3,
1258 0xFB, 0x49, 0xFE, 0xE1, 0xF9, 0xDA, 0x8C, 0x50, 0x3C, 0xBE, 0x2C, 0xBB, 0x57, 0xED, 0x46, 0xB9,
1259 0xAD, 0x8B, 0xC6, 0xDF, 0x0E, 0xD6, 0x0F, 0xBE, 0x80, 0xB3, 0x8B, 0x1E, 0x77, 0xCF, 0xAD, 0x22,
1260 0xCF, 0xB7, 0x4B, 0xCF, 0xFB, 0xF0, 0x6B, 0x11, 0x45, 0x2D, 0x7A, 0x81, 0x18, 0xF2, 0x92, 0x7E,
1261 0x98, 0x56, 0x5D, 0x5E, 0x69, 0x72, 0x0A, 0x0D, 0x03, 0x0A, 0x85, 0xA2, 0x85, 0x9C, 0xCB, 0xFB,
1262 0x56, 0x6E, 0x8F, 0x44, 0xBB, 0x8F, 0x02, 0x22, 0x68, 0x63, 0x97, 0xBC, 0x85, 0xBA, 0xA8, 0xF7,
1263 0xB5, 0x40, 0x68, 0x3C, 0x77, 0x86, 0x6F, 0x4B, 0xD7, 0x88, 0xCA, 0x8A, 0xD7, 0xCE, 0x36, 0xF0,
1264 0x45, 0x6E, 0xD5, 0x64, 0x79, 0x0F, 0x17, 0xFC, 0x64, 0xDD, 0x10, 0x6F, 0xF3, 0xF5, 0xE0, 0xA6,
1265 0xC3, 0xFB, 0x1B, 0x8C, 0x29, 0xEF, 0x8E, 0xE5, 0x34, 0xCB, 0xD1, 0x2A, 0xCE, 0x79, 0xC3, 0x9A,
1266 0x0D, 0x36, 0xEA, 0x01, 0xE0, 0xAA, 0x91, 0x20, 0x54, 0xF0, 0x72, 0xD8, 0x1E, 0xC7, 0x89, 0xD2
1267 };
1268
1270
1271 for (AddonsList::iterator itr = m_addonsList.begin(); itr != m_addonsList.end(); ++itr)
1272 {
1273 data << uint8(itr->State);
1274
1275 uint8 crcpub = itr->UsePublicKeyOrCRC;
1276 data << uint8(crcpub);
1277 if (crcpub)
1278 {
1279 uint8 usepk = (itr->CRC != STANDARD_ADDON_CRC); // If addon is Standard addon CRC
1280 data << uint8(usepk);
1281 if (usepk) // if CRC is wrong, add public key (client need it)
1282 {
1283 LOG_DEBUG("network", "ADDON: CRC (0x{:x}) for addon {} is wrong (does not match expected 0x{:x}), sending pubkey", itr->CRC, itr->Name, STANDARD_ADDON_CRC);
1284 data.append(addonPublicKey, sizeof(addonPublicKey));
1285 }
1286
1287 data << uint32(0);
1288 }
1289
1290 uint8 unk3 = 0; // 0 is sent here
1291 data << uint8(unk3);
1292 if (unk3)
1293 {
1294 // String, length 256 (null terminated)
1295 data << uint8(0);
1296 }
1297 }
1298
1299 m_addonsList.clear();
1300
1302 data << uint32(bannedAddons->size());
1303 for (AddonMgr::BannedAddonList::const_iterator itr = bannedAddons->begin(); itr != bannedAddons->end(); ++itr)
1304 {
1305 data << uint32(itr->Id);
1306 data.append(itr->NameMD5);
1307 data.append(itr->VersionMD5);
1308 data << uint32(itr->Timestamp);
1309 data << uint32(1); // IsBanned
1310 }
1311
1312 SendPacket(&data);
1313}
#define STANDARD_ADDON_CRC
Definition AddonMgr.h:57
@ SMSG_ADDON_INFO
Definition Opcodes.h:781
std::list< BannedAddon > BannedAddonList
Definition AddonMgr.h:65
BannedAddonList const * GetBannedAddons()
Definition AddonMgr.cpp:120

References ByteBuffer::append(), AddonMgr::GetBannedAddons(), LOG_DEBUG, m_addonsList, SendPacket(), SMSG_ADDON_INFO, and STANDARD_ADDON_CRC.

Referenced by InitializeSessionCallback().

◆ SendAreaTriggerMessage() [1/3]

template<typename... Args>
void WorldSession::SendAreaTriggerMessage ( char const *  fmt,
Args &&...  args 
)
inline
434 {
435 if (!m_playerLoading)
436 SendAreaTriggerMessage(Acore::StringFormat(fmt, std::forward<Args>(args)...));
437 }
void SendAreaTriggerMessage(std::string_view str)
Definition WorldSession.cpp:267

References m_playerLoading, SendAreaTriggerMessage(), and Acore::StringFormat().

◆ SendAreaTriggerMessage() [2/3]

void WorldSession::SendAreaTriggerMessage ( std::string_view  str)
268{
269 std::vector<std::string_view> lines = Acore::Tokenize(str, '\n', true);
270 for (std::string_view line : lines)
271 {
272 uint32 length = line.size() + 1;
273 WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4 + length);
274 data << length;
275 data << line.data();
276 SendPacket(&data);
277 }
278}
@ SMSG_AREA_TRIGGER_MESSAGE
Definition Opcodes.h:726

References SendPacket(), SMSG_AREA_TRIGGER_MESSAGE, and Acore::Tokenize().

Referenced by BattlegroundAB::HandleAreaTrigger(), BattlegroundAV::HandleAreaTrigger(), send_commandscript::HandleSendMessageCommand(), MapMgr::PlayerCannotEnter(), Player::Satisfy(), SendAreaTriggerMessage(), and SendAreaTriggerMessage().

◆ SendAreaTriggerMessage() [3/3]

template<typename... Args>
void WorldSession::SendAreaTriggerMessage ( uint32  strId,
Args &&...  args 
)
inline

◆ SendArenaTeamCommandResult()

void WorldSession::SendArenaTeamCommandResult ( uint32  team_action,
std::string const &  team,
std::string const &  player,
uint32  error_id = 0 
)

◆ SendAttackStop()

void WorldSession::SendAttackStop ( Unit const *  enemy)
85{
86 WorldPacket data(SMSG_ATTACKSTOP, (8 + 8 + 4)); // we guess size
87 data << GetPlayer()->GetPackGUID();
88
89 if (enemy)
90 {
91 data << enemy->GetPackGUID(); // must be packed guid
92 data << (uint32)enemy->isDead();
93 }
94 SendPacket(&data);
95}
@ SMSG_ATTACKSTOP
Definition Opcodes.h:354

References Object::GetPackGUID(), GetPlayer(), Unit::isDead(), SendPacket(), and SMSG_ATTACKSTOP.

Referenced by HandleAttackSwingOpcode().

◆ SendAuctionBidderNotification()

void WorldSession::SendAuctionBidderNotification ( uint32  location,
uint32  auctionId,
ObjectGuid  bidder,
uint32  bidSum,
uint32  diff,
uint32  item_template 
)
90{
92 data << uint32(location);
93 data << uint32(auctionId);
94 data << bidder;
95 data << uint32(bidSum);
96 data << uint32(diff);
97 data << uint32(item_template);
98 data << uint32(0);
99 SendPacket(&data);
100}
@ SMSG_AUCTION_BIDDER_NOTIFICATION
Definition Opcodes.h:636

References SendPacket(), and SMSG_AUCTION_BIDDER_NOTIFICATION.

Referenced by AuctionHouseMgr::SendAuctionOutbiddedMail(), and AuctionHouseMgr::SendAuctionWonMail().

◆ SendAuctionCommandResult()

void WorldSession::SendAuctionCommandResult ( uint32  auctionId,
uint32  Action,
uint32  ErrorCode,
uint32  bidError = 0 
)
78{
80 data << auctionId;
81 data << Action;
82 data << ErrorCode;
83 if (!ErrorCode && Action)
84 data << bidError; //when bid, then send 0, once...
85 SendPacket(&data);
86}
Action
Definition boss_mandokir.cpp:72
@ SMSG_AUCTION_COMMAND_RESULT
Definition Opcodes.h:633

References SendPacket(), and SMSG_AUCTION_COMMAND_RESULT.

Referenced by HandleAuctionPlaceBid(), HandleAuctionRemoveItem(), and HandleAuctionSellItem().

◆ SendAuctionHello()

void WorldSession::SendAuctionHello ( ObjectGuid  guid,
Creature unit 
)
55{
56 if (GetPlayer()->GetLevel() < sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ))
57 {
59 return;
60 }
61
62 if (!sScriptMgr->CanSendAuctionHello(this, guid, unit))
63 return;
64
66 if (!ahEntry)
67 return;
68
70 data << guid;
71 data << uint32(ahEntry->houseId);
72 data << uint8(1); // 3.3.3: 1 - AH enabled, 0 - AH disabled
73 SendPacket(&data);
74}
@ LANG_AUCTION_REQ
Definition Language.h:1243
@ CONFIG_AUCTION_LEVEL_REQ
Definition WorldConfig.h:254
@ MSG_AUCTION_HELLO
Definition Opcodes.h:627

References CONFIG_AUCTION_LEVEL_REQ, AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(), Unit::GetFaction(), GetPlayer(), AuctionHouseEntry::houseId, LANG_AUCTION_REQ, MSG_AUCTION_HELLO, ChatHandler::SendNotification(), SendPacket(), sScriptMgr, and sWorld.

Referenced by HandleAuctionHelloOpcode(), and Player::OnGossipSelect().

◆ SendAuctionOwnerNotification()

void WorldSession::SendAuctionOwnerNotification ( AuctionEntry auction)
104{
106 data << uint32(auction->Id);
107 data << uint32(auction->bid);
108 data << uint32(0); //unk
109 data << uint64(0); //unk (bidder guid?)
110 data << uint32(auction->item_template);
111 data << uint32(0); //unk
112 data << float(0); //unk (time?)
113 SendPacket(&data);
114}
@ SMSG_AUCTION_OWNER_NOTIFICATION
Definition Opcodes.h:637

References AuctionEntry::bid, AuctionEntry::Id, AuctionEntry::item_template, SendPacket(), and SMSG_AUCTION_OWNER_NOTIFICATION.

Referenced by AuctionHouseMgr::SendAuctionExpiredMail(), and AuctionHouseMgr::SendAuctionSuccessfulMail().

◆ SendAuthResponse()

void WorldSession::SendAuthResponse ( uint8  code,
bool  shortForm,
uint32  queuePos = 0 
)
23{
24 WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1 + (shortForm ? 0 : (4 + 1)));
25 packet << uint8(code);
26 packet << uint32(0); // BillingTimeRemaining
27 packet << GetBillingPlanFlags();
28 packet << uint32(0); // BillingTimeRested
29 uint8 exp = Expansion(); // 0 - normal, 1 - TBC, 2 - WotLK, must be set in database manually for each account
30
31 if (exp >= MAX_EXPANSIONS)
32 exp = MAX_EXPANSIONS - 1;
33
34 packet << uint8(exp);
35
36 if (!shortForm)
37 {
38 packet << uint32(queuePos); // Queue position
39 packet << uint8(0); // Realm has a free character migration - bool
40 }
41
42 SendPacket(&packet);
43}
@ MAX_EXPANSIONS
Definition SharedDefines.h:56
uint8 GetBillingPlanFlags() const
Definition WorldSession.cpp:230
@ SMSG_AUTH_RESPONSE
Definition Opcodes.h:524

References Expansion(), GetBillingPlanFlags(), MAX_EXPANSIONS, SendPacket(), and SMSG_AUTH_RESPONSE.

Referenced by WorldSessionMgr::AddQueuedPlayer(), InitializeSession(), and InitializeSessionCallback().

◆ SendAuthWaitQueue()

void WorldSession::SendAuthWaitQueue ( uint32  position)

Handle the authentication waiting queue (to be completed)

875{
876 if (position == 0)
877 {
879 packet << uint8(AUTH_OK);
880 SendPacket(&packet);
881 }
882 else
883 {
885 packet << uint8(AUTH_WAIT_QUEUE);
886 packet << uint32(position);
887 packet << uint8(0); // unk
888 SendPacket(&packet);
889 }
890}
@ AUTH_WAIT_QUEUE
Definition SharedDefines.h:3599

References AUTH_OK, AUTH_WAIT_QUEUE, SendPacket(), and SMSG_AUTH_RESPONSE.

Referenced by InitializeSessionCallback().

◆ SendBattleGroundList()

void WorldSession::SendBattleGroundList ( ObjectGuid  guid,
BattlegroundTypeId  bgTypeId = BATTLEGROUND_RB 
)
66{
67 WorldPacket data;
68 sBattlegroundMgr->BuildBattlegroundListPacket(&data, guid, _player, bgTypeId, 0);
69 SendPacket(&data);
70}

References _player, sBattlegroundMgr, and SendPacket().

Referenced by HandleBattlemasterHelloOpcode(), and Player::OnGossipSelect().

◆ SendBfEntered()

void WorldSession::SendBfEntered ( uint32  battleId)
69{
71 data << uint32(battleId);
72 data << uint8(1); // unk
73 data << uint8(1); // unk
74 data << uint8(_player->isAFK() ? 1 : 0); // Clear AFK
75 SendPacket(&data);
76}
@ SMSG_BATTLEFIELD_MGR_ENTERED
Definition Opcodes.h:1278

References _player, Player::isAFK(), SendPacket(), and SMSG_BATTLEFIELD_MGR_ENTERED.

Referenced by Battlefield::PlayerAcceptInviteToWar(), and Battlefield::TryRejoinAfterLogout().

◆ SendBfInvitePlayerToQueue()

void WorldSession::SendBfInvitePlayerToQueue ( uint32  battleId)
43{
45 data << uint32(battleId);
46 data << uint8(1); // warmup ? used ?
47 SendPacket(&data);
48}
@ SMSG_BATTLEFIELD_MGR_QUEUE_INVITE
Definition Opcodes.h:1279

References SendPacket(), and SMSG_BATTLEFIELD_MGR_QUEUE_INVITE.

Referenced by Battlefield::InvitePlayerToQueue().

◆ SendBfInvitePlayerToWar()

void WorldSession::SendBfInvitePlayerToWar ( uint32  battleId,
uint32  zoneId,
uint32  time 
)
32{
34 data << uint32(battleId);
35 data << uint32(zoneId);
36 data << uint32(GameTime::GetGameTime().count() + time);
37 SendPacket(&data);
38}
@ SMSG_BATTLEFIELD_MGR_ENTRY_INVITE
Definition Opcodes.h:1276

References GameTime::GetGameTime(), SendPacket(), and SMSG_BATTLEFIELD_MGR_ENTRY_INVITE.

Referenced by Battlefield::InvitePlayerToWar().

◆ SendBfLeaveMessage()

void WorldSession::SendBfLeaveMessage ( uint32  battleId,
BFLeaveReason  reason = BF_LEAVE_REASON_EXITED 
)
79{
81 data << uint32(battleId);
82 data << uint8(reason); // byte Reason
83 data << uint8(2); // byte BattleStatus
84 data << uint8(0); // bool Relocated
85 SendPacket(&data);
86}
@ SMSG_BATTLEFIELD_MGR_EJECTED
Definition Opcodes.h:1284

References SendPacket(), and SMSG_BATTLEFIELD_MGR_EJECTED.

Referenced by Battlefield::AskToLeaveQueue(), and Battlefield::HandlePlayerLeaveZone().

◆ SendBfQueueInviteResponse()

void WorldSession::SendBfQueueInviteResponse ( uint32  battleId,
uint32  zoneId,
bool  canQueue = true,
bool  full = false 
)
56{
58 data << uint32(battleId);
59 data << uint32(zoneId);
60 data << uint8((canQueue ? 1 : 0)); //Accepted //0 you cannot queue wg //1 you are queued
61 data << uint8((full ? 0 : 1)); //Logging In //0 wg full //1 queue for upcoming
62 data << uint8(1); //Warmup
63 SendPacket(&data);
64}
@ SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE
Definition Opcodes.h:1282

References SendPacket(), and SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE.

Referenced by Battlefield::PlayerAcceptInviteToQueue().

◆ SendBindPoint()

void WorldSession::SendBindPoint ( Creature npc)
317{
318 // prevent set homebind to instances in any case
319 if (GetPlayer()->GetMap()->Instanceable())
320 return;
321
322 uint32 bindspell = 3286;
323
324 // send spell for homebinding (3286)
325 npc->CastSpell(_player, bindspell, true);
326
328 data << npc->GetGUID();
329 data << uint32(bindspell);
330 SendPacket(&data);
331
333}
@ SMSG_TRAINER_BUY_SUCCEEDED
Definition Opcodes.h:465

References _player, GetPlayer(), Player::PlayerTalkClass, PlayerMenu::SendCloseGossip(), SendPacket(), and SMSG_TRAINER_BUY_SUCCEEDED.

Referenced by HandleBinderActivateOpcode().

◆ SendCalendarRaidLockout()

void WorldSession::SendCalendarRaidLockout ( InstanceSave const *  save,
bool  add 
)
815{
816 LOG_DEBUG("network", "{}", add ? "SMSG_CALENDAR_RAID_LOCKOUT_ADDED" : "SMSG_CALENDAR_RAID_LOCKOUT_REMOVED");
817 time_t currTime = GameTime::GetGameTime().count();
818
819 WorldPacket data(SMSG_CALENDAR_RAID_LOCKOUT_REMOVED, (add ? 4 : 0) + 4 + 4 + 4 + 8);
820 if (add)
821 {
823 data.AppendPackedTime(currTime);
824 }
825
826 data << uint32(save->GetMapId());
827 data << uint32(save->GetDifficulty());
828 data << uint32(save->GetResetTime() >= currTime ? save->GetResetTime() - currTime : 0);
829 data << ObjectGuid::Create<HighGuid::Instance>(save->GetInstanceId());
830 SendPacket(&data);
831}
void AppendPackedTime(time_t time)
Definition ByteBuffer.cpp:137
@ SMSG_CALENDAR_RAID_LOCKOUT_ADDED
Definition Opcodes.h:1116
@ SMSG_CALENDAR_RAID_LOCKOUT_REMOVED
Definition Opcodes.h:1117

References ByteBuffer::AppendPackedTime(), InstanceSave::GetDifficulty(), GameTime::GetGameTime(), InstanceSave::GetInstanceId(), InstanceSave::GetMapId(), InstanceSave::GetResetTime(), LOG_DEBUG, SendPacket(), WorldPacket::SetOpcode(), SMSG_CALENDAR_RAID_LOCKOUT_ADDED, and SMSG_CALENDAR_RAID_LOCKOUT_REMOVED.

Referenced by InstanceSaveMgr::PlayerBindToInstance(), InstanceSaveMgr::PlayerUnbindInstance(), and InstanceSaveMgr::PlayerUnbindInstanceNotExtended().

◆ SendCalendarRaidLockoutUpdated()

void WorldSession::SendCalendarRaidLockoutUpdated ( InstanceSave const *  save,
bool  isExtended 
)
834{
835 time_t currTime = GameTime::GetGameTime().count();
836 time_t resetTime = isExtended ? save->GetExtendedResetTime() : save->GetResetTime();
837 time_t resetTimeOp = isExtended ? save->GetResetTime() : save->GetExtendedResetTime();
838 WorldPacket data(SMSG_CALENDAR_RAID_LOCKOUT_UPDATED, 4 + 4 + 4 + 4 + 8);
839 data.AppendPackedTime(currTime);
840 data << uint32(save->GetMapId());
841 data << uint32(save->GetDifficulty());
842 data << uint32(resetTimeOp >= currTime ? resetTimeOp - currTime : resetTimeOp); // pussywizard: old time in secs to reset
843 data << uint32(resetTime >= currTime ? resetTime - currTime : 0); // pussywizard: new time in secs to reset
844 SendPacket(&data);
845}
@ SMSG_CALENDAR_RAID_LOCKOUT_UPDATED
Definition Opcodes.h:1167

References ByteBuffer::AppendPackedTime(), InstanceSave::GetDifficulty(), InstanceSave::GetExtendedResetTime(), GameTime::GetGameTime(), InstanceSave::GetMapId(), InstanceSave::GetResetTime(), SendPacket(), and SMSG_CALENDAR_RAID_LOCKOUT_UPDATED.

Referenced by HandleSetSavedInstanceExtend().

◆ SendCancelTrade()

void WorldSession::SendCancelTrade ( TradeStatus  status)
617{
619 return;
620
621 TradeStatusInfo info;
622 info.Status = status;
623 SendTradeStatus(info);
624}
bool PlayerRecentlyLoggedOut() const
Definition WorldSession.h:413

References PlayerLogout(), PlayerRecentlyLoggedOut(), SendTradeStatus(), and TradeStatusInfo::Status.

Referenced by Player::TradeCancel().

◆ SendCharCreate()

void WorldSession::SendCharCreate ( ResponseCodes  result)
2592{
2594 data << uint8(result);
2595 SendPacket(&data);
2596}
@ SMSG_CHAR_CREATE
Definition Opcodes.h:88

References SendPacket(), and SMSG_CHAR_CREATE.

Referenced by HandleCharCreateOpcode().

◆ SendCharCustomize()

void WorldSession::SendCharCustomize ( ResponseCodes  result,
CharacterCustomizeInfo const *  customizeInfo 
)
2644{
2645 WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1 + 8 + customizeInfo->Name.size() + 1 + 6);
2646 data << uint8(result);
2647 if (result == RESPONSE_SUCCESS)
2648 {
2649 data << customizeInfo->Guid;
2650 data << customizeInfo->Name;
2651 data << uint8(customizeInfo->Gender);
2652 data << uint8(customizeInfo->Skin);
2653 data << uint8(customizeInfo->Face);
2654 data << uint8(customizeInfo->HairStyle);
2655 data << uint8(customizeInfo->HairColor);
2656 data << uint8(customizeInfo->FacialHair);
2657 }
2658 SendPacket(&data);
2659}

References CharacterCustomizeInfo::Face, CharacterCustomizeInfo::FacialHair, CharacterCustomizeInfo::Gender, CharacterRenameInfo::Guid, CharacterCustomizeInfo::HairColor, CharacterCustomizeInfo::HairStyle, CharacterRenameInfo::Name, RESPONSE_SUCCESS, SendPacket(), CharacterCustomizeInfo::Skin, and SMSG_CHAR_CUSTOMIZE.

Referenced by HandleCharCustomizeCallback().

◆ SendCharDelete()

void WorldSession::SendCharDelete ( ResponseCodes  result)
2599{
2601 data << uint8(result);
2602 SendPacket(&data);
2603}
@ SMSG_CHAR_DELETE
Definition Opcodes.h:90

References SendPacket(), and SMSG_CHAR_DELETE.

Referenced by HandleCharDeleteOpcode().

◆ SendCharFactionChange()

void WorldSession::SendCharFactionChange ( ResponseCodes  result,
CharacterFactionChangeInfo const *  factionChangeInfo 
)
2625{
2626 WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1 + 8 + factionChangeInfo->Name.size() + 1 + 7);
2627 data << uint8(result);
2628 if (result == RESPONSE_SUCCESS)
2629 {
2630 data << factionChangeInfo->Guid;
2631 data << factionChangeInfo->Name;
2632 data << uint8(factionChangeInfo->Gender);
2633 data << uint8(factionChangeInfo->Skin);
2634 data << uint8(factionChangeInfo->Face);
2635 data << uint8(factionChangeInfo->HairStyle);
2636 data << uint8(factionChangeInfo->HairColor);
2637 data << uint8(factionChangeInfo->FacialHair);
2638 data << uint8(factionChangeInfo->Race);
2639 }
2640 SendPacket(&data);
2641}
@ SMSG_CHAR_FACTION_CHANGE
Definition Opcodes.h:1272

References CharacterCustomizeInfo::Face, CharacterCustomizeInfo::FacialHair, CharacterCustomizeInfo::Gender, CharacterRenameInfo::Guid, CharacterCustomizeInfo::HairColor, CharacterCustomizeInfo::HairStyle, CharacterRenameInfo::Name, CharacterFactionChangeInfo::Race, RESPONSE_SUCCESS, SendPacket(), CharacterCustomizeInfo::Skin, and SMSG_CHAR_FACTION_CHANGE.

Referenced by HandleCharFactionOrRaceChange(), and HandleCharFactionOrRaceChangeCallback().

◆ SendCharLoginFailed()

void WorldSession::SendCharLoginFailed ( LoginFailureReason  reason)
2606{
2608 data << uint8(reason);
2609 SendPacket(&data);
2610};
@ SMSG_CHARACTER_LOGIN_FAILED
Definition Opcodes.h:95

References SendPacket(), and SMSG_CHARACTER_LOGIN_FAILED.

Referenced by HandlePlayerLoginOpcode().

◆ SendCharRename()

void WorldSession::SendCharRename ( ResponseCodes  result,
CharacterRenameInfo const *  renameInfo 
)
2613{
2614 WorldPacket data(SMSG_CHAR_RENAME, 1 + 8 + renameInfo->Name.size() + 1);
2615 data << uint8(result);
2616 if (result == RESPONSE_SUCCESS)
2617 {
2618 data << renameInfo->Guid;
2619 data << renameInfo->Name;
2620 }
2621 SendPacket(&data);
2622}
@ SMSG_CHAR_RENAME
Definition Opcodes.h:742

References CharacterRenameInfo::Guid, CharacterRenameInfo::Name, RESPONSE_SUCCESS, SendPacket(), and SMSG_CHAR_RENAME.

Referenced by HandleCharRenameCallBack(), and HandleCharRenameOpcode().

◆ SendChatRestrictedNotice()

void WorldSession::SendChatRestrictedNotice ( ChatRestrictionType  restriction)
824{
826 data << uint8(restriction);
827 SendPacket(&data);
828}
@ SMSG_CHAT_RESTRICTED
Definition Opcodes.h:795

References SendPacket(), and SMSG_CHAT_RESTRICTED.

◆ SendClientCacheVersion()

void WorldSession::SendClientCacheVersion ( uint32  version)
46{
48 data << uint32(version);
49 SendPacket(&data);
50}
@ SMSG_CLIENTCACHE_VERSION
Definition Opcodes.h:1225

References SendPacket(), and SMSG_CLIENTCACHE_VERSION.

Referenced by InitializeSessionCallback().

◆ SendDiscoverNewTaxiNode()

void WorldSession::SendDiscoverNewTaxiNode ( uint32  nodeid)
154{
155 if (GetPlayer()->m_taxi.SetTaximaskNode(nodeid))
156 {
158 SendPacket(&msg);
159
160 sScriptMgr->OnPlayerLearnTaxiNode(GetPlayer(), nodeid);
161 }
162}
@ SMSG_NEW_TAXI_PATH
Definition Opcodes.h:461

References GetPlayer(), SendPacket(), SMSG_NEW_TAXI_PATH, and sScriptMgr.

Referenced by Spell::EffectDiscoverTaxi().

◆ SendDoFlight()

void WorldSession::SendDoFlight ( uint32  mountDisplayId,
uint32  path,
uint32  pathNode = 0 
)
110{
111 // remove fake death
112 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
114
115 while (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
117
118 if (mountDisplayId)
119 GetPlayer()->Mount(mountDisplayId);
120
121 if (Creature* critter = ObjectAccessor::GetCreature(*GetPlayer(), GetPlayer()->GetCritterGUID()))
122 critter->DespawnOrUnsummon();
123
124 GetPlayer()->GetMotionMaster()->MoveTaxiFlight(path, pathNode);
125}
void MoveTaxiFlight(uint32 path, uint32 pathnode)
Definition MotionMaster.cpp:832
void Mount(uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
Definition Unit.cpp:10533
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210

References FLIGHT_MOTION_TYPE, ObjectAccessor::GetCreature(), Unit::GetMotionMaster(), GetPlayer(), Unit::Mount(), MotionMaster::MovementExpired(), MotionMaster::MoveTaxiFlight(), Unit::RemoveAurasByType(), SPELL_AURA_FEIGN_DEATH, and UNIT_STATE_DIED.

Referenced by Player::ActivateTaxiPathTo(), and Player::ContinueTaxiFlight().

◆ SendEnchantmentLog()

void WorldSession::SendEnchantmentLog ( ObjectGuid  target,
ObjectGuid  caster,
uint32  itemId,
uint32  enchantId 
)
1042{
1044 enchantmentLog.Target = target.WriteAsPacked();
1045 enchantmentLog.Caster = caster.WriteAsPacked();
1046 enchantmentLog.ItemId = itemId;
1047 enchantmentLog.EnchantId = enchantId;
1048 GetPlayer()->SendMessageToSet(enchantmentLog.Write(), true);
1049}
Definition ItemPackets.h:190
WorldPacket const * Write() override
Definition ItemPackets.cpp:115
uint32 EnchantId
Definition ItemPackets.h:199
PackedGuid Target
Definition ItemPackets.h:196
uint32 ItemId
Definition ItemPackets.h:198
PackedGuid Caster
Definition ItemPackets.h:197

References WorldPackets::Item::EnchantmentLog::Caster, WorldPackets::Item::EnchantmentLog::EnchantId, GetPlayer(), WorldPackets::Item::EnchantmentLog::ItemId, Player::SendMessageToSet(), WorldPackets::Item::EnchantmentLog::Target, WorldPackets::Item::EnchantmentLog::Write(), and ObjectGuid::WriteAsPacked().

Referenced by Item::SetEnchantment().

◆ SendItemEnchantTimeUpdate()

void WorldSession::SendItemEnchantTimeUpdate ( ObjectGuid  Playerguid,
ObjectGuid  Itemguid,
uint32  slot,
uint32  Duration 
)
1052{
1053 WorldPackets::Item::ItemEnchantTimeUpdate itemEnchantTimeUpdate;
1054 itemEnchantTimeUpdate.ItemGuid = Itemguid;
1055 itemEnchantTimeUpdate.Slot = slot;
1056 itemEnchantTimeUpdate.Duration = Duration;
1057 itemEnchantTimeUpdate.PlayerGuid = Playerguid;
1058 SendPacket(itemEnchantTimeUpdate.Write());
1059}
Definition ItemPackets.h:203
ObjectGuid PlayerGuid
Definition ItemPackets.h:213
uint32 Duration
Definition ItemPackets.h:212
uint32 Slot
Definition ItemPackets.h:211
WorldPacket const * Write() override
Definition ItemPackets.cpp:125
ObjectGuid ItemGuid
Definition ItemPackets.h:210

References WorldPackets::Item::ItemEnchantTimeUpdate::Duration, WorldPackets::Item::ItemEnchantTimeUpdate::ItemGuid, WorldPackets::Item::ItemEnchantTimeUpdate::PlayerGuid, SendPacket(), WorldPackets::Item::ItemEnchantTimeUpdate::Slot, and WorldPackets::Item::ItemEnchantTimeUpdate::Write().

Referenced by Player::AddEnchantmentDuration(), and Player::SendEnchantmentDurations().

◆ SendLearnNewTaxiNode()

bool WorldSession::SendLearnNewTaxiNode ( Creature unit)
128{
129 // find current node
130 uint32 curloc = sObjectMgr->GetNearestTaxiNode(*unit, GetPlayer()->GetTeamId(true));
131
132 if (curloc == 0)
133 return true; // `true` send to avoid WorldSession::SendTaxiMenu call with one more curlock seartch with same false result.
134
135 if (GetPlayer()->m_taxi.SetTaximaskNode(curloc))
136 {
138 SendPacket(&msg);
139
141 update << unit->GetGUID();
142 update << uint8(1);
143 SendPacket(&update);
144
145 sScriptMgr->OnPlayerLearnTaxiNode(GetPlayer(), curloc);
146
147 return true;
148 }
149 else
150 return false;
151}
@ SMSG_TAXINODE_STATUS
Definition Opcodes.h:457

References Object::GetGUID(), GetPlayer(), GetTeamId(), SendPacket(), SMSG_NEW_TAXI_PATH, SMSG_TAXINODE_STATUS, sObjectMgr, and sScriptMgr.

Referenced by HandleTaxiQueryAvailableNodes().

◆ SendLfgBootProposalUpdate()

void WorldSession::SendLfgBootProposalUpdate ( lfg::LfgPlayerBoot const &  boot)
514{
515 ObjectGuid guid = GetPlayer()->GetGUID();
516 lfg::LfgAnswer playerVote = boot.votes.find(guid)->second;
517 uint8 votesNum = 0;
518 uint8 agreeNum = 0;
519 uint32 secsleft = boot.cancelTime - GameTime::GetGameTime().count();
520 for (lfg::LfgAnswerContainer::const_iterator it = boot.votes.begin(); it != boot.votes.end(); ++it)
521 {
522 if (it->second != lfg::LFG_ANSWER_PENDING)
523 {
524 ++votesNum;
525 if (it->second == lfg::LFG_ANSWER_AGREE)
526 ++agreeNum;
527 }
528 }
529 LOG_DEBUG("network", "SMSG_LFG_BOOT_PROPOSAL_UPDATE [{}] inProgress: {} - didVote: {} - agree: {} - victim: [{}] votes: {} - agrees: {} - left: {} - needed: {} - reason {}",
530 guid.ToString(), uint8(boot.inProgress), uint8(playerVote != lfg::LFG_ANSWER_PENDING), uint8(playerVote == lfg::LFG_ANSWER_AGREE),
531 boot.victim.ToString(), votesNum, agreeNum, secsleft, lfg::LFG_GROUP_KICK_VOTES_NEEDED, boot.reason);
532 WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + boot.reason.length());
533 data << uint8(boot.inProgress); // Vote in progress
534 data << uint8(playerVote != lfg::LFG_ANSWER_PENDING); // Did Vote
535 data << uint8(playerVote == lfg::LFG_ANSWER_AGREE); // Agree
536 data << boot.victim; // Victim GUID
537 data << uint32(votesNum); // Total Votes
538 data << uint32(agreeNum); // Agree Count
539 data << uint32(secsleft); // Time Left
540 data << uint32(lfg::LFG_GROUP_KICK_VOTES_NEEDED); // Needed Votes
541 data << boot.reason.c_str(); // Kick reason
542 SendPacket(&data);
543}
@ SMSG_LFG_BOOT_PROPOSAL_UPDATE
Definition Opcodes.h:907
@ LFG_GROUP_KICK_VOTES_NEEDED
Definition LFGMgr.h:55
LfgAnswer
Answer state (Also used to check compatibilites)
Definition LFG.h:97
@ LFG_ANSWER_AGREE
Definition LFG.h:100
@ LFG_ANSWER_PENDING
Definition LFG.h:98

References lfg::LfgPlayerBoot::cancelTime, GameTime::GetGameTime(), Object::GetGUID(), GetPlayer(), lfg::LfgPlayerBoot::inProgress, lfg::LFG_ANSWER_AGREE, lfg::LFG_ANSWER_PENDING, lfg::LFG_GROUP_KICK_VOTES_NEEDED, LOG_DEBUG, lfg::LfgPlayerBoot::reason, SendPacket(), SMSG_LFG_BOOT_PROPOSAL_UPDATE, ObjectGuid::ToString(), lfg::LfgPlayerBoot::victim, and lfg::LfgPlayerBoot::votes.

◆ SendLfgDisabled()

void WorldSession::SendLfgDisabled ( )
622{
623 LOG_DEBUG("network", "SMSG_LFG_DISABLED [{}]", GetPlayer()->GetGUID().ToString());
625 SendPacket(&data);
626}
@ SMSG_LFG_DISABLED
Definition Opcodes.h:950

References GetPlayer(), LOG_DEBUG, SendPacket(), and SMSG_LFG_DISABLED.

◆ SendLfgJoinResult()

void WorldSession::SendLfgJoinResult ( lfg::LfgJoinResultData const &  joinData)
442{
443 uint32 size = 0;
444 for (lfg::LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it)
445 size += 8 + 4 + uint32(it->second.size()) * (4 + 4);
446
447 LOG_DEBUG("network", "SMSG_LFG_JOIN_RESULT [{}] checkResult: {} checkValue: {}", GetPlayer()->GetGUID().ToString(), joinData.result, joinData.state);
448 WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4 + size);
449 data << uint32(joinData.result); // Check Result
450 data << uint32(joinData.state); // Check Value
451 if (!joinData.lockmap.empty())
452 BuildPartyLockDungeonBlock(data, joinData.lockmap);
453 SendPacket(&data);
454}
@ SMSG_LFG_JOIN_RESULT
Definition Opcodes.h:898

References BuildPartyLockDungeonBlock(), GetPlayer(), lfg::LfgJoinResultData::lockmap, LOG_DEBUG, lfg::LfgJoinResultData::result, SendPacket(), SMSG_LFG_JOIN_RESULT, and lfg::LfgJoinResultData::state.

Referenced by lfg::LFGMgr::JoinLfg(), and lfg::LFGMgr::SendRaidBrowserJoinedPacket().

◆ SendLfgLfrList()

void WorldSession::SendLfgLfrList ( bool  update)
614{
615 LOG_DEBUG("network", "SMSG_LFG_LFR_LIST [{}] update: {}", GetPlayer()->GetGUID().ToString(), update ? 1 : 0);
617 data << uint8(update); // In Lfg Queue?
618 SendPacket(&data);
619}
@ SMSG_LFG_UPDATE_SEARCH
Definition Opcodes.h:903

References GetPlayer(), LOG_DEBUG, SendPacket(), and SMSG_LFG_UPDATE_SEARCH.

Referenced by lfg::LFGPlayerScript::OnPlayerLogout().

◆ SendLfgOfferContinue()

void WorldSession::SendLfgOfferContinue ( uint32  dungeonEntry)
629{
630 LOG_DEBUG("network", "SMSG_LFG_OFFER_CONTINUE [{}] dungeon entry: {}", GetPlayer()->GetGUID().ToString(), dungeonEntry);
632 data << uint32(dungeonEntry);
633 SendPacket(&data);
634}
@ SMSG_LFG_OFFER_CONTINUE
Definition Opcodes.h:689

References GetPlayer(), LOG_DEBUG, SendPacket(), and SMSG_LFG_OFFER_CONTINUE.

◆ SendLfgPlayerReward()

void WorldSession::SendLfgPlayerReward ( lfg::LfgPlayerRewardData const &  lfgPlayerRewardData)
476{
477 if (!rewardData.rdungeonEntry || !rewardData.sdungeonEntry || !rewardData.quest)
478 return;
479
480 LOG_DEBUG("lfg", "SMSG_LFG_PLAYER_REWARD {} rdungeonEntry: {}, sdungeonEntry: {}, done: {}",
481 GetPlayerInfo(), rewardData.rdungeonEntry, rewardData.sdungeonEntry, rewardData.done);
482
483 uint8 itemNum = rewardData.quest->GetRewItemsCount();
484
485 uint8 playerLevel = GetPlayer() ? GetPlayer()->GetLevel() : 0;
486 uint8 playerLevelForXP = playerLevel;
487 sScriptMgr->OnPlayerBeforeGetLevelForXPGain(GetPlayer(), playerLevelForXP);
488
489 WorldPacket data(SMSG_LFG_PLAYER_REWARD, 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4 + 1 + itemNum * (4 + 4 + 4));
490 data << uint32(rewardData.rdungeonEntry); // Random Dungeon Finished
491 data << uint32(rewardData.sdungeonEntry); // Dungeon Finished
492 data << uint8(rewardData.done);
493 data << uint32(1);
494 data << uint32(rewardData.quest->GetRewOrReqMoney(playerLevel));
495 data << uint32(rewardData.quest->XPValue(playerLevelForXP));
496 data << uint32(0);
497 data << uint32(0);
498 data << uint8(itemNum);
499 if (itemNum)
500 {
501 for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
502 if (uint32 itemId = rewardData.quest->RewardItemId[i])
503 {
504 ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId);
505 data << uint32(itemId);
506 data << uint32(item ? item->DisplayInfoID : 0);
507 data << uint32(rewardData.quest->RewardItemIdCount[i]);
508 }
509 }
510 SendPacket(&data);
511}
@ SMSG_LFG_PLAYER_REWARD
Definition Opcodes.h:541

References ItemTemplate::DisplayInfoID, lfg::LfgPlayerRewardData::done, Unit::GetLevel(), GetPlayer(), GetPlayerInfo(), Quest::GetRewItemsCount(), Quest::GetRewOrReqMoney(), LOG_DEBUG, lfg::LfgPlayerRewardData::quest, QUEST_REWARDS_COUNT, lfg::LfgPlayerRewardData::rdungeonEntry, Quest::RewardItemId, Quest::RewardItemIdCount, lfg::LfgPlayerRewardData::sdungeonEntry, SendPacket(), SMSG_LFG_PLAYER_REWARD, sObjectMgr, sScriptMgr, and Quest::XPValue().

Referenced by lfg::LFGMgr::FinishDungeon().

◆ SendLfgQueueStatus()

void WorldSession::SendLfgQueueStatus ( lfg::LfgQueueStatusData const &  queueData)
457{
458 LOG_DEBUG("network", "SMSG_LFG_QUEUE_STATUS [{}] dungeon: {} - waitTime: {} - avgWaitTime: {} - waitTimeTanks: {} - waitTimeHealer: {} - waitTimeDps: {} - queuedTime: {} - tanks: {} - healers: {} - dps: {}",
459 GetPlayer()->GetGUID().ToString(), queueData.dungeonId, queueData.waitTime, queueData.waitTimeAvg, queueData.waitTimeTank,
460 queueData.waitTimeHealer, queueData.waitTimeDps, queueData.queuedTime, queueData.tanks, queueData.healers, queueData.dps);
461 WorldPacket data(SMSG_LFG_QUEUE_STATUS, 4 + 4 + 4 + 4 + 4 + 4 + 1 + 1 + 1 + 4);
462 data << uint32(queueData.dungeonId); // Dungeon
463 data << int32(queueData.waitTimeAvg); // Average Wait time
464 data << int32(queueData.waitTime); // Wait Time
465 data << int32(queueData.waitTimeTank); // Wait Tanks
466 data << int32(queueData.waitTimeHealer); // Wait Healers
467 data << int32(queueData.waitTimeDps); // Wait Dps
468 data << uint8(queueData.tanks); // Tanks needed
469 data << uint8(queueData.healers); // Healers needed
470 data << uint8(queueData.dps); // Dps needed
471 data << uint32(queueData.queuedTime); // Player wait time in queue
472 SendPacket(&data);
473}
@ SMSG_LFG_QUEUE_STATUS
Definition Opcodes.h:899

References lfg::LfgQueueStatusData::dps, lfg::LfgQueueStatusData::dungeonId, GetPlayer(), lfg::LfgQueueStatusData::healers, LOG_DEBUG, lfg::LfgQueueStatusData::queuedTime, SendPacket(), SMSG_LFG_QUEUE_STATUS, lfg::LfgQueueStatusData::tanks, lfg::LfgQueueStatusData::waitTime, lfg::LfgQueueStatusData::waitTimeAvg, lfg::LfgQueueStatusData::waitTimeDps, lfg::LfgQueueStatusData::waitTimeHealer, and lfg::LfgQueueStatusData::waitTimeTank.

◆ SendLfgRoleCheckUpdate()

void WorldSession::SendLfgRoleCheckUpdate ( lfg::LfgRoleCheck const &  pRoleCheck)
395{
396 lfg::LfgDungeonSet dungeons;
397 if (roleCheck.rDungeonId)
398 dungeons.insert(roleCheck.rDungeonId);
399 else
400 dungeons = roleCheck.dungeons;
401
402 LOG_DEBUG("network", "SMSG_LFG_ROLE_CHECK_UPDATE [{}]", GetPlayer()->GetGUID().ToString());
403 WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + dungeons.size() * 4 + 1 + roleCheck.roles.size() * (8 + 1 + 4 + 1));
404
405 data << uint32(roleCheck.state); // Check result
406 data << uint8(roleCheck.state == lfg::LFG_ROLECHECK_INITIALITING);
407 data << uint8(dungeons.size()); // Number of dungeons
408 if (!dungeons.empty())
409 for (lfg::LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it)
410 data << uint32(sLFGMgr->GetLFGDungeonEntry(*it)); // Dungeon
411
412 data << uint8(roleCheck.roles.size()); // Players in group
413 if (!roleCheck.roles.empty())
414 {
415 // Leader info MUST be sent 1st :S
416 ObjectGuid guid = roleCheck.leader;
417 uint8 roles = roleCheck.roles.find(guid)->second;
418 data << guid; // Guid
419 data << uint8(roles > 0); // Ready
420 data << uint32(roles); // Roles
422 data << uint8(player ? player->GetLevel() : 0); // Level
423
424 for (lfg::LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it)
425 {
426 if (it->first == roleCheck.leader)
427 continue;
428
429 guid = it->first;
430 roles = it->second;
431 data << guid; // Guid
432 data << uint8(roles > 0); // Ready
433 data << uint32(roles); // Roles
435 data << uint8(player ? player->GetLevel() : 0);// Level
436 }
437 }
438 SendPacket(&data);
439}
@ SMSG_LFG_ROLE_CHECK_UPDATE
Definition Opcodes.h:897
@ LFG_ROLECHECK_INITIALITING
Definition LFGMgr.h:126

References lfg::LfgRoleCheck::dungeons, ObjectAccessor::FindConnectedPlayer(), Unit::GetLevel(), GetPlayer(), lfg::LfgRoleCheck::leader, lfg::LFG_ROLECHECK_INITIALITING, LOG_DEBUG, lfg::LfgRoleCheck::rDungeonId, lfg::LfgRoleCheck::roles, SendPacket(), sLFGMgr, SMSG_LFG_ROLE_CHECK_UPDATE, and lfg::LfgRoleCheck::state.

◆ SendLfgRoleChosen()

void WorldSession::SendLfgRoleChosen ( ObjectGuid  guid,
uint8  roles 
)
384{
385 LOG_DEBUG("network", "SMSG_LFG_ROLE_CHOSEN [{}] guid: [{}] roles: {}", GetPlayer()->GetGUID().ToString(), guid.ToString(), roles);
386
387 WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4);
388 data << guid; // Guid
389 data << uint8(roles > 0); // Ready
390 data << uint32(roles); // Roles
391 SendPacket(&data);
392}
@ SMSG_LFG_ROLE_CHOSEN
Definition Opcodes.h:729

References GetPlayer(), LOG_DEBUG, SendPacket(), SMSG_LFG_ROLE_CHOSEN, and ObjectGuid::ToString().

Referenced by lfg::LFGMgr::SendLfgRoleChosen().

◆ SendLfgTeleportError()

void WorldSession::SendLfgTeleportError ( uint8  err)
637{
638 LOG_DEBUG("network", "SMSG_LFG_TELEPORT_DENIED [{}] reason: {}", GetPlayer()->GetGUID().ToString(), err);
640 data << uint32(err); // Error
641 SendPacket(&data);
642}
@ SMSG_LFG_TELEPORT_DENIED
Definition Opcodes.h:542

References GetPlayer(), LOG_DEBUG, SendPacket(), and SMSG_LFG_TELEPORT_DENIED.

Referenced by lfg::LFGMgr::TeleportPlayer().

◆ SendLfgUpdateParty()

void WorldSession::SendLfgUpdateParty ( lfg::LfgUpdateData const &  updateData)
340{
341 bool join = false;
342 bool queued = false;
343 uint8 size = uint8(updateData.dungeons.size());
344
345 switch (updateData.updateType)
346 {
347 case lfg::LFG_UPDATETYPE_ADDED_TO_QUEUE: // Rolecheck Success
348 queued = true;
349 [[fallthrough]];
351 join = true;
352 break;
354 join = updateData.state != lfg::LFG_STATE_ROLECHECK && updateData.state != lfg::LFG_STATE_NONE;
355 queued = updateData.state == lfg::LFG_STATE_QUEUED;
356 break;
357 default:
358 break;
359 }
360
361 LOG_DEBUG("lfg", "SMSG_LFG_UPDATE_PARTY {} updatetype: {}",
362 GetPlayerInfo(), updateData.updateType);
363 WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (size > 0 ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
364 data << uint8(updateData.updateType); // Lfg Update type
365 data << uint8(size > 0); // Extra info
366 if (size)
367 {
368 data << uint8(join); // LFG Join
369 data << uint8(queued); // Join the queue
370 data << uint8(0); // unk - Always 0
371 data << uint8(0); // unk - Always 0
372 for (uint8 i = 0; i < 3; ++i)
373 data << uint8(0); // unk - Always 0
374
375 data << uint8(size);
376 for (lfg::LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
377 data << uint32(*it);
378 data << updateData.comment;
379 }
380 SendPacket(&data);
381}
@ SMSG_LFG_UPDATE_PARTY
Definition Opcodes.h:902
@ LFG_STATE_ROLECHECK
Definition LFG.h:69
@ LFG_UPDATETYPE_ADDED_TO_QUEUE
Definition LFG.h:59
@ LFG_UPDATETYPE_UPDATE_STATUS
Definition LFG.h:61
@ LFG_UPDATETYPE_PROPOSAL_BEGIN
Definition LFG.h:60

References lfg::LfgUpdateData::comment, lfg::LfgUpdateData::dungeons, GetPlayerInfo(), lfg::LFG_STATE_NONE, lfg::LFG_STATE_QUEUED, lfg::LFG_STATE_ROLECHECK, lfg::LFG_UPDATETYPE_ADDED_TO_QUEUE, lfg::LFG_UPDATETYPE_PROPOSAL_BEGIN, lfg::LFG_UPDATETYPE_UPDATE_STATUS, LOG_DEBUG, SendPacket(), SMSG_LFG_UPDATE_PARTY, lfg::LfgUpdateData::state, and lfg::LfgUpdateData::updateType.

Referenced by HandleLfgGetStatus(), and lfg::LFGMgr::SendRaidBrowserJoinedPacket().

◆ SendLfgUpdatePlayer()

void WorldSession::SendLfgUpdatePlayer ( lfg::LfgUpdateData const &  updateData)
303{
304 bool queued = false;
305 uint8 size = uint8(updateData.dungeons.size());
306
307 switch (updateData.updateType)
308 {
311 queued = true;
312 break;
314 queued = updateData.state == lfg::LFG_STATE_QUEUED;
315 break;
316 default:
317 break;
318 }
319
320 LOG_DEBUG("lfg", "SMSG_LFG_UPDATE_PLAYER {} updatetype: {}",
321 GetPlayerInfo(), updateData.updateType);
322 WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (size > 0 ? 1 : 0) * (1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
323 data << uint8(updateData.updateType); // Lfg Update type
324 data << uint8(size > 0); // Extra info
325 if (size)
326 {
327 data << uint8(queued); // Join the queue
328 data << uint8(0); // unk - Always 0
329 data << uint8(0); // unk - Always 0
330
331 data << uint8(size);
332 for (lfg::LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
333 data << uint32(*it);
334 data << updateData.comment;
335 }
336 SendPacket(&data);
337}
@ SMSG_LFG_UPDATE_PLAYER
Definition Opcodes.h:901
@ LFG_UPDATETYPE_JOIN_QUEUE
Definition LFG.h:53

References lfg::LfgUpdateData::comment, lfg::LfgUpdateData::dungeons, GetPlayerInfo(), lfg::LFG_STATE_QUEUED, lfg::LFG_UPDATETYPE_ADDED_TO_QUEUE, lfg::LFG_UPDATETYPE_JOIN_QUEUE, lfg::LFG_UPDATETYPE_UPDATE_STATUS, LOG_DEBUG, SendPacket(), SMSG_LFG_UPDATE_PLAYER, lfg::LfgUpdateData::state, and lfg::LfgUpdateData::updateType.

Referenced by HandleLfgGetStatus(), lfg::LFGMgr::JoinLfg(), and lfg::LFGMgr::SendRaidBrowserJoinedPacket().

◆ SendLfgUpdateProposal()

void WorldSession::SendLfgUpdateProposal ( lfg::LfgProposal const &  proposal)
546{
547 ObjectGuid guid = GetPlayer()->GetGUID();
548 ObjectGuid gguid = proposal.players.find(guid)->second.group;
549 bool silent = !proposal.isNew && gguid == proposal.group;
550 uint32 dungeonEntry = proposal.dungeonId;
551
552 LOG_DEBUG("network", "SMSG_LFG_PROPOSAL_UPDATE [{} state: {}", guid.ToString(), proposal.state);
553
554 // show random dungeon if player selected random dungeon and it's not lfg group
555 if (!silent)
556 {
557 lfg::LfgDungeonSet const& playerDungeons = sLFGMgr->GetSelectedDungeons(guid);
558 if (playerDungeons.find(proposal.dungeonId) == playerDungeons.end())
559 dungeonEntry = (*playerDungeons.begin());
560 }
561
562 dungeonEntry = sLFGMgr->GetLFGDungeonEntry(dungeonEntry);
563
564 WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + proposal.players.size() * (4 + 1 + 1 + 1 + 1 + 1));
565 data << uint32(dungeonEntry); // Dungeon
566 data << uint8(proposal.state); // Proposal state
567 data << uint32(proposal.id); // Proposal ID
568 data << uint32(proposal.encounters); // encounters done
569 data << uint8(silent); // Show proposal window
570 data << uint8(proposal.players.size()); // Group size
571
572 // Sort by roles: tank, healer, dps
573 std::vector<ObjectGuid> ordered;
574 ordered.reserve(proposal.players.size());
575
576 std::vector<ObjectGuid> tanks, healers, dps;
577
578 for (auto const& [pguid, player] : proposal.players)
579 {
580 if (player.role & lfg::PLAYER_ROLE_TANK)
581 tanks.push_back(pguid);
582 else if (player.role & lfg::PLAYER_ROLE_HEALER)
583 healers.push_back(pguid);
584 else
585 dps.push_back(pguid);
586 }
587
588 ordered.insert(ordered.end(), tanks.begin(), tanks.end());
589 ordered.insert(ordered.end(), healers.begin(), healers.end());
590 ordered.insert(ordered.end(), dps.begin(), dps.end());
591
592 for (auto const& pguid : ordered)
593 {
594 lfg::LfgProposalPlayer const& player = proposal.players.find(pguid)->second;
595 data << uint32(player.role); // Role
596 data << uint8(pguid == guid); // Self player
597 if (!player.group) // Player not in a group
598 {
599 data << uint8(0); // Not in dungeon
600 data << uint8(0); // Not same group
601 }
602 else
603 {
604 data << uint8(player.group == proposal.group); // In dungeon (silent)
605 data << uint8(player.group == gguid); // Same Group than player
606 }
607 data << uint8(player.accept != lfg::LFG_ANSWER_PENDING);// Answered
608 data << uint8(player.accept == lfg::LFG_ANSWER_AGREE); // Accepted
609 }
610 SendPacket(&data);
611}
@ SMSG_LFG_PROPOSAL_UPDATE
Definition Opcodes.h:895
@ PLAYER_ROLE_TANK
Definition LFG.h:41
@ PLAYER_ROLE_HEALER
Definition LFG.h:42
Definition LFGMgr.h:346
uint8 role
Proposed role.
Definition LFGMgr.h:348
ObjectGuid group
Original group guid. 0 if no original group.
Definition LFGMgr.h:350
LfgAnswer accept
Accept status (-1 not answer | 0 Not agree | 1 agree)
Definition LFGMgr.h:349

References lfg::LfgProposalPlayer::accept, lfg::LfgProposal::dungeonId, lfg::LfgProposal::encounters, Object::GetGUID(), GetPlayer(), lfg::LfgProposalPlayer::group, lfg::LfgProposal::group, lfg::LfgProposal::id, lfg::LfgProposal::isNew, lfg::LFG_ANSWER_AGREE, lfg::LFG_ANSWER_PENDING, LOG_DEBUG, lfg::PLAYER_ROLE_HEALER, lfg::PLAYER_ROLE_TANK, lfg::LfgProposal::players, lfg::LfgProposalPlayer::role, SendPacket(), sLFGMgr, SMSG_LFG_PROPOSAL_UPDATE, lfg::LfgProposal::state, and ObjectGuid::ToString().

◆ SendListInventory()

void WorldSession::SendListInventory ( ObjectGuid  guid,
uint32  vendorEntry = 0 
)
855{
856 LOG_DEBUG("network", "WORLD: Sent SMSG_LIST_INVENTORY");
857
858 sScriptMgr->OnPlayerSendListInventory(GetPlayer(), vendorGuid, vendorEntry);
859
861 if (!vendor)
862 {
863 LOG_DEBUG("network", "WORLD: SendListInventory - Unit ({}) not found or you can not interact with him.", vendorGuid.ToString());
865 return;
866 }
867
868 // remove fake death
869 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
870 {
872 }
873
875
876 // Update home position for patrolling NPCs only (prevents drift for stationary NPCs)
879 vendor->SetHomePosition(vendor->GetPosition());
880
881 SetCurrentVendor(vendorEntry);
882
883 VendorItemData const* items = vendorEntry ? sObjectMgr->GetNpcVendorItemList(vendorEntry) : vendor->GetVendorItems();
884 if (!items)
885 {
886 WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + 1);
887 data << vendorGuid;
888 data << uint8(0); // count == 0, next will be error code
889 data << uint8(0); // "Vendor has no inventory"
890 SendPacket(&data);
891 return;
892 }
893
894 uint8 itemCount = items->GetItemCount();
895 uint8 count = 0;
896
897 WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + itemCount * 8 * 4);
898 data << vendorGuid;
899
900 std::size_t countPos = data.wpos();
901 data << uint8(count);
902
903 float discountMod = _player->GetReputationPriceDiscount(vendor);
904
905 for (uint8 slot = 0; slot < itemCount; ++slot)
906 {
907 if (VendorItem const* item = items->GetItem(slot))
908 {
909 if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(item->item))
910 {
911 if (!(itemTemplate->AllowableClass & _player->getClassMask()) && itemTemplate->Bonding == BIND_WHEN_PICKED_UP && !_player->IsGameMaster())
912 {
913 continue;
914 }
915 // Only display items in vendor lists for the team the
916 // player is on. If GM on, display all items.
917 if (!_player->IsGameMaster() && ((itemTemplate->HasFlag2(ITEM_FLAG2_FACTION_HORDE) && _player->GetTeamId() == TEAM_ALLIANCE) || (itemTemplate->HasFlag2(ITEM_FLAG2_FACTION_ALLIANCE) && _player->GetTeamId() == TEAM_HORDE)))
918 {
919 continue;
920 }
921
922 // Items sold out are not displayed in list
923 uint32 leftInStock = !item->maxcount ? 0xFFFFFFFF : vendor->GetVendorItemCurrentCount(item);
924 if (!_player->IsGameMaster() && !leftInStock)
925 {
926 continue;
927 }
928
929 ConditionList conditions = sConditionMgr->GetConditionsForNpcVendorEvent(vendor->GetEntry(), item->item);
930 if (!sConditionMgr->IsObjectMeetToConditions(_player, vendor, conditions))
931 {
932 LOG_DEBUG("network", "SendListInventory: conditions not met for creature entry {} item {}", vendor->GetEntry(), item->item);
933 continue;
934 }
935
936 // reputation discount
937 int32 price = item->IsGoldRequired(itemTemplate) ? uint32(std::floor(itemTemplate->BuyPrice * discountMod)) : 0;
938
939 data << uint32(slot + 1); // client expects counting to start at 1
940 data << uint32(item->item);
941 data << uint32(itemTemplate->DisplayInfoID);
942 data << int32(leftInStock);
943 data << uint32(price);
944 data << uint32(itemTemplate->MaxDurability);
945 data << uint32(itemTemplate->BuyCount);
946 data << uint32(item->ExtendedCost);
947
948 if (++count >= MAX_VENDOR_ITEMS)
949 {
950 break;
951 }
952 }
953 }
954 }
955
956 if (count == 0)
957 {
958 data << uint8(0);
959 SendPacket(&data);
960 return;
961 }
962
963 data.put<uint8>(countPos, count);
964 SendPacket(&data);
965}
#define MAX_VENDOR_ITEMS
Definition Creature.h:40
@ ITEM_FLAG2_FACTION_HORDE
Definition ItemTemplate.h:183
@ ITEM_FLAG2_FACTION_ALLIANCE
Definition ItemTemplate.h:184
VendorItemData const * GetVendorItems() const
Definition Creature.cpp:3188
uint32 GetVendorItemCurrentCount(VendorItem const *vItem)
Definition Creature.cpp:3193
void SetCurrentVendor(uint32 vendorEntry)
Definition WorldSession.h:469
@ SMSG_LIST_INVENTORY
Definition Opcodes.h:445
Definition CreatureData.h:460
VendorItem * GetItem(uint32 slot) const
Definition CreatureData.h:463
uint8 GetItemCount() const
Definition CreatureData.h:471
Definition CreatureData.h:445

References _player, BIND_WHEN_PICKED_UP, ObjectGuid::Empty, Unit::getClassMask(), MotionMaster::GetCurrentMovementGeneratorType(), Creature::GetDefaultMovementType(), Object::GetEntry(), VendorItemData::GetItem(), VendorItemData::GetItemCount(), Unit::GetMotionMaster(), Player::GetNPCIfCanInteractWith(), GetPlayer(), Position::GetPosition(), Player::GetReputationPriceDiscount(), Player::GetTeamId(), Creature::GetVendorItemCurrentCount(), Creature::GetVendorItems(), Player::IsGameMaster(), ITEM_FLAG2_FACTION_ALLIANCE, ITEM_FLAG2_FACTION_HORDE, LOG_DEBUG, MAX_VENDOR_ITEMS, Creature::PauseMovementForInteraction(), ByteBuffer::put(), Unit::RemoveAurasByType(), sConditionMgr, SELL_ERR_CANT_FIND_VENDOR, SendPacket(), Player::SendSellError(), SetCurrentVendor(), Creature::SetHomePosition(), SMSG_LIST_INVENTORY, sObjectMgr, SPELL_AURA_FEIGN_DEATH, sScriptMgr, TEAM_ALLIANCE, TEAM_HORDE, ObjectGuid::ToString(), UNIT_NPC_FLAG_VENDOR, UNIT_STATE_DIED, WAYPOINT_MOTION_TYPE, and ByteBuffer::wpos().

Referenced by HandleListInventoryOpcode(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_wg_quest_giver::OnGossipSelect(), npc_innkeeper::OnGossipSelect(), Player::OnGossipSelect(), npc_prof_alchemy::SendActionMenu(), npc_prof_blacksmith::SendActionMenu(), and npc_prof_tailor::SendActionMenu().

◆ SendNameQueryOpcode()

void WorldSession::SendNameQueryOpcode ( ObjectGuid  guid)
33{
34 CharacterCacheEntry const* playerData = sCharacterCache->GetCharacterCacheByGuid(guid);
35
37 nameQueryResponse.Guid = guid.WriteAsPacked();
38 if (!playerData)
39 {
40 nameQueryResponse.NameUnknown = true;
41 SendPacket(nameQueryResponse.Write());
42 return;
43 }
44
46
47 nameQueryResponse.NameUnknown = false;
48 nameQueryResponse.Name = playerData->Name;
49 nameQueryResponse.Race = player ? player->getRace() : playerData->Race;
50 nameQueryResponse.Sex = player ? player->getGender() : playerData->Sex;
51 nameQueryResponse.Class = player ? player->getClass() : playerData->Class;
52
53 if (DeclinedName const* names = (player ? player->GetDeclinedNames() : nullptr))
54 {
55 nameQueryResponse.Declined = true;
56 nameQueryResponse.DeclinedNames = *names;
57 }
58 else
59 nameQueryResponse.Declined = false;
60
61 SendPacket(nameQueryResponse.Write());
62}
DeclinedName const * GetDeclinedNames() const
Definition Player.h:2545
Definition QueryPackets.h:39
DeclinedName DeclinedNames
Definition QueryPackets.h:53
uint8 Race
Definition QueryPackets.h:49
WorldPacket const * Write() override
Definition QueryPackets.cpp:25
uint8 NameUnknown
Definition QueryPackets.h:46
uint8 Declined
Definition QueryPackets.h:52
uint8 Class
Definition QueryPackets.h:51
std::string_view Name
Definition QueryPackets.h:47
uint8 Sex
Definition QueryPackets.h:50
PackedGuid Guid
Definition QueryPackets.h:45
uint8 Sex
Definition CharacterCache.h:34

References CharacterCacheEntry::Class, WorldPackets::Query::NameQueryResponse::Class, WorldPackets::Query::NameQueryResponse::Declined, WorldPackets::Query::NameQueryResponse::DeclinedNames, ObjectAccessor::FindConnectedPlayer(), Unit::getClass(), Player::GetDeclinedNames(), Unit::getGender(), Unit::getRace(), WorldPackets::Query::NameQueryResponse::Guid, CharacterCacheEntry::Name, WorldPackets::Query::NameQueryResponse::Name, WorldPackets::Query::NameQueryResponse::NameUnknown, CharacterCacheEntry::Race, WorldPackets::Query::NameQueryResponse::Race, sCharacterCache, SendPacket(), CharacterCacheEntry::Sex, WorldPackets::Query::NameQueryResponse::Sex, WorldPackets::Query::NameQueryResponse::Write(), and ObjectGuid::WriteAsPacked().

Referenced by HandleNameQueryOpcode(), HandlePlayerLoginFromDB(), and lfg::LFGPlayerScript::OnPlayerMapChanged().

◆ SendNotInArenaTeamPacket()

void WorldSession::SendNotInArenaTeamPacket ( uint8  type)
417{
418 WorldPacket data(SMSG_ARENA_ERROR, 4 + 1); // 886 - You are not in a %uv%u arena team
419 uint32 unk = 0;
420 data << uint32(unk); // unk(0)
421 if (!unk)
422 data << uint8(type); // team type (2=2v2, 3=3v3, 5=5v5), can be used for custom types...
423 SendPacket(&data);
424}
@ SMSG_ARENA_ERROR
Definition Opcodes.h:916

References SendPacket(), and SMSG_ARENA_ERROR.

Referenced by HandleBattlemasterJoinArena().

◆ SendPacket()

void WorldSession::SendPacket ( WorldPacket const *  packet)

Send a packet to the client.

288{
289 if (!m_Socket)
290 return;
291
292#if defined(ACORE_DEBUG)
293 // Code for network use statistic
294 static uint64 sendPacketCount = 0;
295 static uint64 sendPacketBytes = 0;
296
297 static time_t firstTime = GameTime::GetGameTime().count();
298 static time_t lastTime = firstTime; // next 60 secs start time
299
300 static uint64 sendLastPacketCount = 0;
301 static uint64 sendLastPacketBytes = 0;
302
303 time_t cur_time = GameTime::GetGameTime().count();
304
305 if ((cur_time - lastTime) < 60)
306 {
307 sendPacketCount += 1;
308 sendPacketBytes += packet->size();
309
310 sendLastPacketCount += 1;
311 sendLastPacketBytes += packet->size();
312 }
313 else
314 {
315 uint64 minTime = uint64(cur_time - lastTime);
316 uint64 fullTime = uint64(lastTime - firstTime);
317
318 LOG_DEBUG("network", "Send all time packets count: {} bytes: {} avr.count/sec: {} avr.bytes/sec: {} time: {}", sendPacketCount, sendPacketBytes, float(sendPacketCount) / fullTime, float(sendPacketBytes) / fullTime, uint32(fullTime));
319
320 LOG_DEBUG("network", "Send last min packets count: {} bytes: {} avr.count/sec: {} avr.bytes/sec: {}", sendLastPacketCount, sendLastPacketBytes, float(sendLastPacketCount) / minTime, float(sendLastPacketBytes) / minTime);
321
322 lastTime = cur_time;
323 sendLastPacketCount = 1;
324 sendLastPacketBytes = packet->wpos(); // wpos is real written size
325 }
326#endif // !ACORE_DEBUG
327
328 if (!sScriptMgr->CanPacketSend(this, *packet))
329 {
330 return;
331 }
332
333 m_Socket->SendPacket(*packet);
334}

References GameTime::GetGameTime(), LOG_DEBUG, m_Socket, ByteBuffer::size(), sScriptMgr, and ByteBuffer::wpos().

Referenced by Guild::_SendBankList(), HandleAlterAppearance(), HandleAuctionListPendingSales(), HandleBattlefieldListOpcode(), HandleBattleFieldPortOpcode(), HandleBattlefieldStatusOpcode(), HandleBattlegroundPlayerPositionsOpcode(), HandleBattlemasterJoinArena(), HandleBattlemasterJoinOpcode(), HandleBuyBankSlotOpcode(), HandleCalendarGetCalendar(), HandleCalendarGetNumPending(), HandleCharCustomize(), HandleCharEnum(), HandleComplainOpcode(), HandleCorpseMapPositionQuery(), HandleCorpseQueryOpcode(), HandleCreatureQueryOpcode(), debug_commandscript::HandleDebugSendChannelNotifyCommand(), debug_commandscript::HandleDebugSendChatMsgCommand(), debug_commandscript::HandleDebugSendSpellFailCommand(), HandleEquipmentSetUse(), HandleGameObjectQueryOpcode(), HandleGetChannelMemberCount(), HandleGetMailList(), HandleGMResponseResolve(), HandleGMTicketCreateOpcode(), HandleGMTicketDeleteOpcode(), HandleGMTicketSystemStatusOpcode(), HandleGMTicketUpdateOpcode(), HandleGrantLevel(), HandleInspectHonorStatsOpcode(), HandleInspectOpcode(), HandleItemNameQueryOpcode(), HandleItemQuerySingleOpcode(), HandleItemTextQuery(), HandleLfgPartyLockInfoRequestOpcode(), HandleLfgPlayerLockInfoRequestOpcode(), HandleLogoutCancelOpcode(), HandleLogoutRequestOpcode(), HandleLootMoneyOpcode(), HandleMessagechatOpcode(), HandleMirrorImageDataRequest(), HandleNpcTextQueryOpcode(), HandlePageTextQueryOpcode(), HandlePetitionRenameOpcode(), HandlePetitionShowSignOpcode(), HandlePetitionSignOpcode(), HandlePlayedTime(), HandlePlayerLoginFromDB(), HandlePlayerLoginToCharInWorld(), HandlePVPLogDataOpcode(), Guild::HandleQuery(), HandleQueryNextMailTime(), HandleQueryQuestsCompleted(), HandleQuestPOIQuery(), HandleReadItem(), HandleRealmSplitOpcode(), HandleRequestAccountData(), HandleRequestPartyMemberStatsOpcode(), Guild::HandleRoster(), HandleTalentWipeConfirmOpcode(), HandleTurnInPetitionOpcode(), HandleUpdateAccountData(), HandleWhoisOpcode(), HandleWhoOpcode(), HandleWorldStateUITimerUpdate(), WardenWin::InitializeModule(), ArenaTeam::Inspect(), LogoutPlayer(), ArenaTeam::MassInviteToEvent(), Guild::MassInviteToEvent(), ArenaTeam::Query(), WardenMac::RequestChecks(), WardenWin::RequestChecks(), WardenMac::RequestHash(), WardenWin::RequestHash(), Warden::RequestModule(), ArenaTeam::Roster(), AddonChannelCommandHandler::Send(), SendAccountDataTimes(), SendActivateTaxiReply(), SendAddonsInfo(), SendAreaTriggerMessage(), SendArenaTeamCommandResult(), SendAttackStop(), SendAuctionBidderNotification(), SendAuctionCommandResult(), SendAuctionHello(), SendAuctionOwnerNotification(), SendAuthResponse(), SendAuthWaitQueue(), Guild::SendBankLog(), SendBattleGroundList(), SendBfEntered(), SendBfInvitePlayerToQueue(), SendBfInvitePlayerToWar(), SendBfLeaveMessage(), SendBfQueueInviteResponse(), SendBindPoint(), SendCalendarRaidLockout(), SendCalendarRaidLockoutUpdated(), SendCharCreate(), SendCharCustomize(), SendCharDelete(), SendCharFactionChange(), SendCharLoginFailed(), SendCharRename(), SendChatRestrictedNotice(), SendClientCacheVersion(), PlayerMenu::SendCloseGossip(), Guild::SendCommandResult(), Player::SendDirectMessage(), SendDiscoverNewTaxiNode(), Guild::SendEventLog(), PlayerMenu::SendGossipMenu(), Guild::SendInfo(), SendItemEnchantTimeUpdate(), SendLearnNewTaxiNode(), SendLfgBootProposalUpdate(), SendLfgDisabled(), SendLfgJoinResult(), SendLfgLfrList(), SendLfgOfferContinue(), SendLfgPlayerReward(), SendLfgQueueStatus(), SendLfgRoleCheckUpdate(), SendLfgRoleChosen(), SendLfgTeleportError(), SendLfgUpdateParty(), SendLfgUpdatePlayer(), SendLfgUpdateProposal(), SendListInventory(), Guild::SendLoginInfo(), Warden::SendModuleToClient(), Guild::SendMoneyInfo(), Unit::SendMoveRoot(), SendNameQueryOpcode(), ChatHandler::SendNotification(), SendNotInArenaTeamPacket(), SendPartyResult(), Guild::SendPermissions(), SendPetitionQueryOpcode(), SendPetitionShowList(), SendPetNameInvalid(), SendPetNameQuery(), SendPlayerAmbiguousNotice(), SendPlayerNotFoundNotice(), PlayerMenu::SendPointOfInterest(), PlayerMenu::SendQuestGiverOfferReward(), PlayerMenu::SendQuestGiverQuestDetails(), PlayerMenu::SendQuestGiverQuestList(), PlayerMenu::SendQuestGiverRequestItems(), PlayerMenu::SendQuestGiverStatus(), PlayerMenu::SendQuestQueryResponse(), GmTicket::SendResponse(), Guild::SendSaveEmblemResult(), SendSetPhaseShift(), SendSetPlayerDeclinedNamesResult(), SendShowBank(), SendShowMailBox(), Unit::SendSpeedToController(), SendStablePet(), SendStableResult(), ArenaTeam::SendStats(), ChatHandler::SendSysMessage(), SendTabardVendorActivate(), Group::SendTargetIconList(), SendTaxiMenu(), SendTaxiStatus(), Guild::BankTab::SendText(), TicketMgr::SendTicket(), SendTimeQueryResponse(), SendTimeSync(), SendTradeStatus(), SendTutorialsData(), SendUpdateTrade(), ChatHandler::SendWorldText(), and SendWrongFactionNotice().

◆ SendPartyResult()

void WorldSession::SendPartyResult ( PartyOperation  operation,
std::string const &  member,
PartyResult  res,
uint32  val = 0 
)
54{
55 WorldPacket data(SMSG_PARTY_COMMAND_RESULT, 4 + member.size() + 1 + 4 + 4);
56 data << uint32(operation);
57 data << member;
58 data << uint32(res);
59 data << uint32(val); // LFD cooldown related (used with ERR_PARTY_LFG_BOOT_COOLDOWN_S and ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S)
60
61 SendPacket(&data);
62}
@ SMSG_PARTY_COMMAND_RESULT
Definition Opcodes.h:157

References SendPacket(), and SMSG_PARTY_COMMAND_RESULT.

Referenced by HandleGroupAcceptOpcode(), HandleGroupDisbandOpcode(), HandleGroupInviteOpcode(), HandleGroupRaidConvertOpcode(), HandleGroupSwapSubGroupOpcode(), HandleGroupUninviteGuidOpcode(), and HandleGroupUninviteOpcode().

◆ SendPetitionQueryOpcode()

void WorldSession::SendPetitionQueryOpcode ( ObjectGuid  petitionguid)
289{
290 Petition const* petition = sPetitionMgr->GetPetition(petitionguid);
291 if (!petition)
292 {
293 LOG_DEBUG("network", "CMSG_PETITION_QUERY failed for petition ({})", petitionguid.ToString());
294 return;
295 }
296
297 uint8 type = petition->petitionType;
298 WorldPacket data(SMSG_PETITION_QUERY_RESPONSE, (4 + 8 + petition->petitionName.size() + 1 + 1 + 4 * 12 + 2 + 10));
299 data << uint32(petition->petitionId); // guild/team id (was item low guid)
300 data << petition->ownerGuid; // charter owner guid
301 data << petition->petitionName; // name (guild/arena team)
302 data << uint8(0); // some string
303 if (type == GUILD_CHARTER_TYPE)
304 {
305 uint32 needed = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
306 data << uint32(needed);
307 data << uint32(needed);
308 data << uint32(0); // bypass client - side limitation, a different value is needed here for each petition
309 }
310 else
311 {
312 data << uint32(type - 1);
313 data << uint32(type - 1);
314 data << uint32(type); // bypass client - side limitation, a different value is needed here for each petition
315 }
316 data << uint32(0); // 5
317 data << uint32(0); // 6
318 data << uint32(0); // 7
319 data << uint32(0); // 8
320 data << uint16(0); // 9 2 bytes field
321 data << uint32(0); // 10
322 data << uint32(0); // 11
323 data << uint32(0); // 13 count of next strings?
324
325 for (int i = 0; i < 10; ++i)
326 data << uint8(0); // some string
327
328 data << uint32(0); // 14
329
330 data << uint32(type != GUILD_CHARTER_TYPE); // 15 0 - guild, 1 - arena team
331
332 SendPacket(&data);
333}
@ SMSG_PETITION_QUERY_RESPONSE
Definition Opcodes.h:485

References CONFIG_MIN_PETITION_SIGNS, GUILD_CHARTER_TYPE, LOG_DEBUG, Petition::ownerGuid, Petition::petitionId, Petition::petitionName, Petition::petitionType, SendPacket(), SMSG_PETITION_QUERY_RESPONSE, sPetitionMgr, sWorld, and ObjectGuid::ToString().

Referenced by HandlePetitionQueryOpcode(), and Player::RemovePetitionsAndSigns().

◆ SendPetitionShowList()

void WorldSession::SendPetitionShowList ( ObjectGuid  guid)
847{
849 if (!creature)
850 {
851 LOG_DEBUG("network", "WORLD: HandlePetitionShowListOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
852 return;
853 }
854
855 WorldPacket data(SMSG_PETITION_SHOWLIST, 8 + 1 + 4 * 6);
856 data << guid; // npc guid
857
858 // For guild default
859 uint32 CharterEntry = GUILD_CHARTER;
860 uint32 CharterDispayID = CHARTER_DISPLAY_ID;
861 uint32 CharterCost = sWorld->getIntConfig(CONFIG_CHARTER_COST_GUILD);
862
863 if (creature->IsTabardDesigner())
864 {
865 sScriptMgr->OnPlayerPetitionShowList(_player, creature, CharterEntry, CharterDispayID, CharterCost);
866
867 data << uint8(1); // count
868 data << uint32(1); // index
869 data << CharterEntry; // charter entry
870 data << CharterDispayID; // charter display id
871 data << CharterCost; // charter cost
872 data << uint32(0); // unknown
873 data << uint32(sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS)); // required signs
874 }
875 else
876 {
877 // For 2v2 default
878 CharterEntry = ARENA_TEAM_CHARTER_2v2;
879 CharterDispayID = CHARTER_DISPLAY_ID;
880 CharterCost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_2v2);
881
882 // 2v2
883 data << uint8(3); // count
884 sScriptMgr->OnPlayerPetitionShowList(_player, creature, CharterEntry, CharterDispayID, CharterCost);
885 data << uint32(1); // index
886 data << CharterEntry; // charter entry
887 data << CharterDispayID; // charter display id
888 data << CharterCost; // charter cost
889 data << uint32(2); // unknown
890 data << uint32(2); // required signs?
891
892 // For 3v3 default
893 CharterEntry = ARENA_TEAM_CHARTER_3v3;
894 CharterDispayID = CHARTER_DISPLAY_ID;
895 CharterCost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_3v3);
896
897 // 3v3
898 sScriptMgr->OnPlayerPetitionShowList(_player, creature, CharterEntry, CharterDispayID, CharterCost);
899 data << uint32(2); // index
900 data << CharterEntry; // charter entry
901 data << CharterDispayID; // charter display id
902 data << CharterCost; // charter cost
903 data << uint32(3); // unknown
904 data << uint32(3); // required signs?
905
906 // For 3v3 default
907 CharterEntry = ARENA_TEAM_CHARTER_5v5;
908 CharterDispayID = CHARTER_DISPLAY_ID;
909 CharterCost = sWorld->getIntConfig(CONFIG_CHARTER_COST_ARENA_5v5);
910
911 // 5v5
912 sScriptMgr->OnPlayerPetitionShowList(_player, creature, CharterEntry, CharterDispayID, CharterCost);
913 data << uint32(3); // index
914 data << CharterEntry; // charter entry
915 data << CharterDispayID; // charter display id
916 data << CharterCost; // charter cost
917 data << uint32(5); // unknown
918 data << uint32(5); // required signs?
919 }
920
921 SendPacket(&data);
922 LOG_DEBUG("network", "Sent SMSG_PETITION_SHOWLIST");
923}
#define CHARTER_DISPLAY_ID
Definition PetitionMgr.h:26
@ SMSG_PETITION_SHOWLIST
Definition Opcodes.h:474

References _player, ARENA_TEAM_CHARTER_2v2, ARENA_TEAM_CHARTER_3v3, ARENA_TEAM_CHARTER_5v5, CHARTER_DISPLAY_ID, CONFIG_CHARTER_COST_ARENA_2v2, CONFIG_CHARTER_COST_ARENA_3v3, CONFIG_CHARTER_COST_ARENA_5v5, CONFIG_CHARTER_COST_GUILD, CONFIG_MIN_PETITION_SIGNS, Player::GetNPCIfCanInteractWith(), GetPlayer(), GUILD_CHARTER, Unit::IsTabardDesigner(), LOG_DEBUG, SendPacket(), SMSG_PETITION_SHOWLIST, sScriptMgr, sWorld, ObjectGuid::ToString(), and UNIT_NPC_FLAG_PETITIONER.

Referenced by HandlePetitionShowListOpcode(), and Player::OnGossipSelect().

◆ SendPetNameInvalid()

void WorldSession::SendPetNameInvalid ( uint32  error,
std::string const &  name,
DeclinedName declinedName 
)
1092{
1093 WorldPacket data(SMSG_PET_NAME_INVALID, 4 + name.size() + 1 + 1);
1094 data << uint32(error);
1095 data << name;
1096 if (declinedName)
1097 {
1098 data << uint8(1);
1099 for (uint32 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
1100 data << declinedName->name[i];
1101 }
1102 else
1103 data << uint8(0);
1104 SendPacket(&data);
1105}
@ SMSG_PET_NAME_INVALID
Definition Opcodes.h:406

References MAX_DECLINED_NAME_CASES, DeclinedName::name, SendPacket(), and SMSG_PET_NAME_INVALID.

Referenced by HandlePetRename().

◆ SendPetNameQuery()

void WorldSession::SendPetNameQuery ( ObjectGuid  guid,
uint32  petnumber 
)
609{
611 if (!pet)
612 {
613 WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4 + 1 + 4 + 1));
614 data << uint32(petnumber);
615 data << uint8(0);
616 data << uint32(0);
617 data << uint8(0);
618 SendPacket(&data);
619 return;
620 }
621
622 std::string name;
624 {
625 // Use localized creature name for the mage pet
627 if (loc_idx != DEFAULT_LOCALE)
628 name = pet->GetNameForLocaleIdx(loc_idx);
629 else
630 name = pet->GetCreatureTemplate()->Name;
631 }
632 else
633 name = pet->GetName();
634
635 WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4 + 4 + name.size() + 1));
636 data << uint32(petnumber);
637 data << name.c_str();
639
640 if (pet->IsPet() && ((Pet*)pet)->GetDeclinedNames())
641 {
642 data << uint8(1);
643 for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
644 data << ((Pet*)pet)->GetDeclinedNames()->name[i];
645 }
646 else
647 data << uint8(0);
648
649 SendPacket(&data);
650}
@ NPC_WATER_ELEMENTAL_PERM
Definition PetDefines.h:107
std::string const & GetNameForLocaleIdx(LocaleConstant locale_idx) const override
Definition Creature.cpp:3266
CreatureTemplate const * GetCreatureTemplate() const
Definition Creature.h:207
@ SMSG_PET_NAME_QUERY_RESPONSE
Definition Opcodes.h:113

References _player, DEFAULT_LOCALE, ObjectAccessor::GetCreatureOrPetOrVehicle(), Creature::GetCreatureTemplate(), Object::GetEntry(), WorldObject::GetName(), Creature::GetNameForLocaleIdx(), GetSessionDbLocaleIndex(), Object::GetUInt32Value(), Unit::IsPet(), MAX_DECLINED_NAME_CASES, CreatureTemplate::Name, NPC_WATER_ELEMENTAL_PERM, SendPacket(), SMSG_PET_NAME_QUERY_RESPONSE, and UNIT_FIELD_PET_NAME_TIMESTAMP.

Referenced by HandlePetNameQuery().

◆ SendPlayerAmbiguousNotice()

void WorldSession::SendPlayerAmbiguousNotice ( std::string const &  name)
811{
812 WorldPacket data(SMSG_CHAT_PLAYER_AMBIGUOUS, name.size() + 1);
813 data << name;
814 SendPacket(&data);
815}
@ SMSG_CHAT_PLAYER_AMBIGUOUS
Definition Opcodes.h:843

References SendPacket(), and SMSG_CHAT_PLAYER_AMBIGUOUS.

◆ SendPlayerNotFoundNotice()

void WorldSession::SendPlayerNotFoundNotice ( std::string const &  name)
804{
805 WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, name.size() + 1);
806 data << name;
807 SendPacket(&data);
808}
@ SMSG_CHAT_PLAYER_NOT_FOUND
Definition Opcodes.h:711

References SendPacket(), and SMSG_CHAT_PLAYER_NOT_FOUND.

Referenced by HandleMessagechatOpcode().

◆ SendSetPhaseShift()

void WorldSession::SendSetPhaseShift ( uint32  phaseShift)
1633{
1635 data << uint32(PhaseShift);
1636 SendPacket(&data);
1637}
@ SMSG_SET_PHASE_SHIFT
Definition Opcodes.h:1178

References SendPacket(), and SMSG_SET_PHASE_SHIFT.

Referenced by debug_commandscript::HandleDebugSendSetPhaseShiftCommand().

◆ SendSetPlayerDeclinedNamesResult()

void WorldSession::SendSetPlayerDeclinedNamesResult ( DeclinedNameResult  result,
ObjectGuid  guid 
)
2662{
2664 data << uint32(result);
2665 data << guid;
2666 SendPacket(&data);
2667}
@ SMSG_SET_PLAYER_DECLINED_NAMES_RESULT
Definition Opcodes.h:1080

References SendPacket(), and SMSG_SET_PLAYER_DECLINED_NAMES_RESULT.

Referenced by HandleSetPlayerDeclinedNames().

◆ SendShowBank()

void WorldSession::SendShowBank ( ObjectGuid  guid)

◆ SendShowMailBox()

void WorldSession::SendShowMailBox ( ObjectGuid  guid)
76{
78 data << guid;
79 SendPacket(&data);
80}
@ SMSG_SHOW_MAILBOX
Definition Opcodes.h:693

References SendPacket(), and SMSG_SHOW_MAILBOX.

Referenced by misc_commandscript::HandleMailBoxCommand(), and npc_pet_gen_argent_pony_bridle::OnGossipSelect().

◆ SendSpiritResurrect()

void WorldSession::SendSpiritResurrect ( )
262{
263 _player->ResurrectPlayer(0.5f, true);
264
265 float durabilityLossOnSpiritResurrect = sWorld->getRate(RATE_DURABILITY_LOSS_ON_SPIRIT_RESURRECT) / 100.0f;
266 if (durabilityLossOnSpiritResurrect)
267 _player->DurabilityLossAll(durabilityLossOnSpiritResurrect, true);
268
269 // get corpse nearest graveyard
270 GraveyardStruct const* corpseGrave = nullptr;
271
272 // Search for any graveyards near the player's corpse.
273 corpseGrave = sGraveyard->GetClosestGraveyard(_player, _player->GetTeamId(), _player->HasCorpse());
274
275 // now can spawn bones
277
278 // teleport to nearest from corpse graveyard, if different from nearest to player ghost
279 if (corpseGrave)
280 {
281 GraveyardStruct const* ghostGrave = sGraveyard->GetClosestGraveyard(_player, _player->GetTeamId());
282
283 if (corpseGrave != ghostGrave)
284 _player->TeleportTo(corpseGrave->Map, corpseGrave->x, corpseGrave->y, corpseGrave->z, _player->GetOrientation());
285 // or update at original position
286 //else
287 // _player->UpdateObjectVisibility(); // xinef: not needed, called in ResurrectPlayer
288 }
289 // or update at original position
290 //else
291 // _player->UpdateObjectVisibility(); // xinef: not needed, called in ResurrectPlayer
292}
@ RATE_DURABILITY_LOSS_ON_SPIRIT_RESURRECT
Definition WorldConfig.h:490
void DurabilityLossAll(double percent, bool inventory)
Definition Player.cpp:4641

References _player, Player::DurabilityLossAll(), Position::GetOrientation(), Player::GetTeamId(), Player::HasCorpse(), GraveyardStruct::Map, RATE_DURABILITY_LOSS_ON_SPIRIT_RESURRECT, Player::ResurrectPlayer(), sGraveyard, Player::SpawnCorpseBones(), sWorld, Player::TeleportTo(), GraveyardStruct::x, GraveyardStruct::y, and GraveyardStruct::z.

Referenced by HandleSpiritHealerActivateOpcode().

◆ SendStablePet()

void WorldSession::SendStablePet ( ObjectGuid  guid)
357{
358 LOG_DEBUG("network", "WORLD: Recv MSG_LIST_STABLED_PETS Send.");
359
360 WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size
361 data << guid;
362 std::size_t wpos = data.wpos();
363 data << uint8(0); // place holder for slot show number
364
365 PetStable* petStable = GetPlayer()->GetPetStable();
366 if (!petStable)
367 {
368 data << uint8(0); // stable slots
369 SendPacket(&data);
370 return;
371 }
372
373 data << uint8(petStable->MaxStabledPets);
374
375 uint8 num = 0; // counter for place holder
376
377 // not let move dead pet in slot
378 if (petStable->CurrentPet)
379 {
380 PetStable::PetInfo const& pet = *petStable->CurrentPet;
381 data << uint32(pet.PetNumber);
382 data << uint32(pet.CreatureId);
383 data << uint32(pet.Level);
384 data << pet.Name; // petname
385 data << uint8(1); // flags: 1 active, 2 inactive
386 ++num;
387 }
388 else
389 {
390 if (PetStable::PetInfo const* pet = petStable->GetUnslottedHunterPet())
391 {
392 data << uint32(pet->PetNumber);
393 data << uint32(pet->CreatureId);
394 data << uint32(pet->Level);
395 data << pet->Name; // petname
396 data << uint8(1); // flags: 1 active, 2 inactive
397 ++num;
398 }
399 }
400
401 for (Optional<PetStable::PetInfo> const& stabledSlot : petStable->StabledPets)
402 {
403 if (stabledSlot)
404 {
405 PetStable::PetInfo const& pet = *stabledSlot;
406 data << uint32(pet.PetNumber);
407 data << uint32(pet.CreatureId);
408 data << uint32(pet.Level);
409 data << pet.Name; // petname
410 data << uint8(2); // flags: 1 active, 2 inactive
411 ++num;
412 }
413 }
414
415 data.put<uint8>(wpos, num); // set real data to placeholder
416 SendPacket(&data);
417}
PetInfo const * GetUnslottedHunterPet() const
Definition PetDefines.h:240
@ MSG_LIST_STABLED_PETS
Definition Opcodes.h:653
Definition PetDefines.h:215
uint32 CreatureId
Definition PetDefines.h:221
uint8 Level
Definition PetDefines.h:229
std::string Name
Definition PetDefines.h:218
uint32 PetNumber
Definition PetDefines.h:220

References PetStable::PetInfo::CreatureId, PetStable::CurrentPet, Player::GetPetStable(), GetPlayer(), PetStable::GetUnslottedHunterPet(), PetStable::PetInfo::Level, LOG_DEBUG, PetStable::MaxStabledPets, MSG_LIST_STABLED_PETS, PetStable::PetInfo::Name, PetStable::PetInfo::PetNumber, ByteBuffer::put(), SendPacket(), PetStable::StabledPets, and ByteBuffer::wpos().

Referenced by AuraEffect::HandleAuraOpenStable(), HandleListStabledPetsOpcode(), and Player::OnGossipSelect().

◆ SendStablePetCallback()

void WorldSession::SendStablePetCallback ( ObjectGuid  guid,
PreparedQueryResult  result 
)

◆ SendStableResult()

void WorldSession::SendStableResult ( uint8  guid)
420{
422 data << uint8(res);
423 SendPacket(&data);
424}
@ SMSG_STABLE_RESULT
Definition Opcodes.h:657

References SendPacket(), and SMSG_STABLE_RESULT.

Referenced by HandleBuyStableSlot(), HandleStablePet(), HandleStableSwapPet(), and HandleUnstablePet().

◆ SendTabardVendorActivate()

void WorldSession::SendTabardVendorActivate ( ObjectGuid  guid)
69{
71 data << guid;
72 SendPacket(&data);
73}
@ MSG_TABARDVENDOR_ACTIVATE
Definition Opcodes.h:528

References MSG_TABARDVENDOR_ACTIVATE, and SendPacket().

Referenced by HandleTabardVendorActivateOpcode(), and Player::OnGossipSelect().

◆ SendTaxiMenu()

void WorldSession::SendTaxiMenu ( Creature unit)
85{
86 // find current node
87 uint32 curloc = sObjectMgr->GetNearestTaxiNode(*unit, GetPlayer()->GetTeamId(true));
88
89 if (curloc == 0)
90 return;
91
92 bool lastTaxiCheaterState = GetPlayer()->isTaxiCheater();
93 if (unit->GetEntry() == 29480) GetPlayer()->SetTaxiCheater(true); // Grimwing in Ebon Hold, special case. NOTE: Not perfect, Zul'Aman should not be included according to WoWhead, and I think taxicheat includes it.
94
95 LOG_DEBUG("network", "WORLD: CMSG_TAXINODE_STATUS_QUERY {} ", curloc);
96
97 WorldPacket data(SMSG_SHOWTAXINODES, (4 + 8 + 4 + 8 * 4));
98 data << uint32(1);
99 data << unit->GetGUID();
100 data << uint32(curloc);
101 GetPlayer()->m_taxi.AppendTaximaskTo(data, GetPlayer()->isTaxiCheater());
102 SendPacket(&data);
103
104 LOG_DEBUG("network", "WORLD: Sent SMSG_SHOWTAXINODES");
105
106 GetPlayer()->SetTaxiCheater(lastTaxiCheaterState);
107}
void AppendTaximaskTo(ByteBuffer &data, bool all)
Definition PlayerTaxi.cpp:116
bool isTaxiCheater() const
Definition Player.h:1182
@ SMSG_SHOWTAXINODES
Definition Opcodes.h:455

References PlayerTaxi::AppendTaximaskTo(), Object::GetEntry(), Object::GetGUID(), GetPlayer(), GetTeamId(), Player::isTaxiCheater(), LOG_DEBUG, Player::m_taxi, SendPacket(), Player::SetTaxiCheater(), SMSG_SHOWTAXINODES, and sObjectMgr.

Referenced by HandleTaxiQueryAvailableNodes(), and Player::OnGossipSelect().

◆ SendTaxiStatus()

void WorldSession::SendTaxiStatus ( ObjectGuid  guid)
36{
37 Player* const player = GetPlayer();
38 Creature* unit = ObjectAccessor::GetCreature(*player, guid);
39 if (!unit || unit->IsHostileTo(player) || !unit->HasNpcFlag(UNIT_NPC_FLAG_FLIGHTMASTER))
40 {
41 LOG_DEBUG("network", "WorldSession::SendTaxiStatus - Unit ({}) not found.", guid.ToString());
42 return;
43 }
44
45 // find taxi node
46 uint32 nearest = sObjectMgr->GetNearestTaxiNode(*unit, player->GetTeamId(true));
47 if (!nearest)
48 {
49 return;
50 }
51
53 data << guid;
54 data << uint8(player->m_taxi.IsTaximaskNodeKnown(nearest) ? 1 : 0);
55 SendPacket(&data);
56 LOG_DEBUG("network", "WORLD: Sent SMSG_TAXINODE_STATUS");
57}
bool IsTaximaskNodeKnown(uint32 nodeidx) const
Definition PlayerTaxi.h:35
bool HasNpcFlag(NPCFlags flags) const
Definition Unit.h:763

References ObjectAccessor::GetCreature(), GetPlayer(), Player::GetTeamId(), Unit::HasNpcFlag(), Unit::IsHostileTo(), PlayerTaxi::IsTaximaskNodeKnown(), LOG_DEBUG, Player::m_taxi, SendPacket(), SMSG_TAXINODE_STATUS, sObjectMgr, ObjectGuid::ToString(), and UNIT_NPC_FLAG_FLIGHTMASTER.

Referenced by HandleTaxiNodeStatusQueryOpcode().

◆ SendTimeQueryResponse()

void WorldSession::SendTimeQueryResponse ( )
78{
79 auto timeResponse = sWorld->GetNextDailyQuestsResetTime() - GameTime::GetGameTime();
80
82 timeQueryResponse.ServerTime = GameTime::GetGameTime().count();
83 timeQueryResponse.TimeResponse = timeResponse.count();
84 SendPacket(timeQueryResponse.Write());
85}
Definition QueryPackets.h:65
uint32 TimeResponse
Definition QueryPackets.h:72
WorldPacket const * Write() override
Definition QueryPackets.cpp:47
uint32 ServerTime
Definition QueryPackets.h:71

References GameTime::GetGameTime(), SendPacket(), WorldPackets::Query::TimeQueryResponse::ServerTime, sWorld, WorldPackets::Query::TimeQueryResponse::TimeResponse, and WorldPackets::Query::TimeQueryResponse::Write().

Referenced by HandleGMTicketGetTicketOpcode(), and HandleTimeQueryOpcode().

◆ SendTimeSync()

void WorldSession::SendTimeSync ( )
1440{
1443 SendPacket(&data);
1444
1446
1447 // Schedule next sync in 10 sec (except for the 2 first packets, which are spaced by only 5s)
1448 _timeSyncTimer = _timeSyncNextCounter == 0 ? 5000 : 10000;
1450}
uint32 getMSTime()
Definition Timer.h:103
@ SMSG_TIME_SYNC_REQ
Definition Opcodes.h:942

References _pendingTimeSyncRequests, _timeSyncNextCounter, _timeSyncTimer, getMSTime(), SendPacket(), and SMSG_TIME_SYNC_REQ.

Referenced by Player::SendInitialPacketsAfterAddToMap(), and Update().

◆ SendTradeStatus()

void WorldSession::SendTradeStatus ( TradeStatusInfo const &  info)
35{
37 data << uint32(info.Status);
38
39 switch (info.Status)
40 {
42 data << info.TraderGuid; // CGTradeInfo::m_tradingPlayer
43 break;
45 data << uint32(0); // CGTradeInfo::m_tradeID
46 break;
48 data << uint32(info.Result); // InventoryResult
49 data << uint8(info.IsTargetResult); // bool isTargetError; used for: EQUIP_ERR_BAG_FULL, EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_MISSING_REAGENT, EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED
50 data << uint32(info.ItemLimitedByLimitCategory);// when result 84 - Item Id that was limited by ItemLimitCategory.dbc
51 break;
54 data << uint8(info.Slot); // Trade slot; -1 here clears CGTradeInfo::m_tradeMoney
55 break;
56 default:
57 break;
58 }
59
60 SendPacket(&data);
61}
@ TRADE_STATUS_WRONG_REALM
Definition SharedDefines.h:3828
@ SMSG_TRADE_STATUS
Definition Opcodes.h:318

References TradeStatusInfo::IsTargetResult, TradeStatusInfo::ItemLimitedByLimitCategory, TradeStatusInfo::Result, SendPacket(), TradeStatusInfo::Slot, SMSG_TRADE_STATUS, TradeStatusInfo::Status, TRADE_STATUS_BEGIN_TRADE, TRADE_STATUS_CLOSE_WINDOW, TRADE_STATUS_NOT_ON_TAPLIST, TRADE_STATUS_OPEN_WINDOW, TRADE_STATUS_WRONG_REALM, and TradeStatusInfo::TraderGuid.

Referenced by HandleAcceptTradeOpcode(), HandleBeginTradeOpcode(), HandleInitiateTradeOpcode(), HandleSetTradeItemOpcode(), SendCancelTrade(), TradeData::SetAccepted(), and TradeData::SetMoney().

◆ SendTrainerList()

void WorldSession::SendTrainerList ( Creature npc)
95{
96 // remove fake death
97 if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
99
100 Trainer::Trainer const* trainer = sObjectMgr->GetTrainer(npc->GetEntry());
101 if (!trainer)
102 {
103 LOG_DEBUG("network", "WorldSession: SendTrainerList - trainer spells not found for {}", npc->GetGUID().ToString().c_str());
104 return;
105 }
106
107 if (!trainer->IsTrainerValidForPlayer(_player))
108 {
109 LOG_DEBUG("network", "WorldSession: SendTrainerList - trainer {} not valid for player {}", npc->GetGUID().ToString().c_str(), GetPlayerInfo().c_str());
110 return;
111 }
112
113 npc->PauseMovementForInteraction();
114
116}
bool IsTrainerValidForPlayer(Player const *player) const
Definition Trainer.cpp:209
void SendSpells(Creature *npc, Player *player, LocaleConstant locale) const
Definition Trainer.cpp:37

References _player, GetPlayer(), GetPlayerInfo(), GetSessionDbLocaleIndex(), Trainer::Trainer::IsTrainerValidForPlayer(), LOG_DEBUG, Unit::RemoveAurasByType(), Trainer::Trainer::SendSpells(), sObjectMgr, SPELL_AURA_FEIGN_DEATH, and UNIT_STATE_DIED.

Referenced by HandleTrainerListOpcode(), npc_prof_leather::OnGossipSelect(), Player::OnGossipSelect(), npc_prof_alchemy::SendActionMenu(), npc_prof_blacksmith::SendActionMenu(), and npc_prof_tailor::SendActionMenu().

◆ SendTutorialsData()

void WorldSession::SendTutorialsData ( )
980{
982 for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
983 data << m_Tutorials[i];
984 SendPacket(&data);
985}
@ SMSG_TUTORIAL_FLAGS
Definition Opcodes.h:283

References m_Tutorials, MAX_ACCOUNT_TUTORIAL_VALUES, SendPacket(), and SMSG_TUTORIAL_FLAGS.

Referenced by InitializeSessionCallback().

◆ SendUpdateTrade()

void WorldSession::SendUpdateTrade ( bool  trader_data = true)
74{
75 TradeData* view_trade = trader_data ? _player->GetTradeData()->GetTraderData() : _player->GetTradeData();
76
77 WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, 1 + 4 + 4 + 4 + 4 + 4 + 7 * (1 + 4 + 4 + 4 + 4 + 8 + 4 + 4 + 4 + 4 + 8 + 4 + 4 + 4 + 4 + 4 + 4));
78 data << uint8(trader_data); // 1 means traders data, 0 means own
79 data << uint32(0); // CGTradeInfo::m_tradeID
80 data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = next field in most cases
81 data << uint32(TRADE_SLOT_COUNT); // trade slots count/number?, = prev field in most cases
82 data << uint32(view_trade->GetMoney()); // trader gold
83 data << uint32(view_trade->GetSpell()); // spell casted on lowest slot item
84
85 for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
86 {
87 data << uint8(i); // trade slot number, if not specified, then end of packet
88
89 if (Item* item = view_trade->GetItem(TradeSlots(i)))
90 {
91 data << uint32(item->GetTemplate()->ItemId); // entry
92 data << uint32(item->GetTemplate()->DisplayInfoID);// display id
93 data << uint32(item->GetCount()); // stack count
94 // wrapped: hide stats but show giftcreator name
95 data << uint32(item->IsWrapped() ? 1 : 0);
96 data << item->GetGuidValue(ITEM_FIELD_GIFTCREATOR);
97 // perm. enchantment and gems
98 data << uint32(item->GetEnchantmentId(PERM_ENCHANTMENT_SLOT));
99 for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot)
100 data << uint32(item->GetEnchantmentId(EnchantmentSlot(enchant_slot)));
101 // creator
102 data << item->GetGuidValue(ITEM_FIELD_CREATOR);
103 data << uint32(item->GetSpellCharges()); // charges
104 data << uint32(item->GetItemSuffixFactor()); // SuffixFactor
105 data << int32(item->GetItemRandomPropertyId()); // random properties id
106 data << uint32(item->GetTemplate()->LockID); // lock id
107 // max durability
108 data << uint32(item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY));
109 // durability
110 data << uint32(item->GetUInt32Value(ITEM_FIELD_DURABILITY));
111 }
112 else
113 {
114 for (uint8 j = 0; j < 18; ++j)
115 data << uint32(0);
116 }
117 }
118 SendPacket(&data);
119}
@ PERM_ENCHANTMENT_SLOT
Definition Item.h:169
TradeData * GetTraderData() const
Definition TradeData.cpp:21
@ SMSG_TRADE_STATUS_EXTENDED
Definition Opcodes.h:319

References _player, TradeData::GetItem(), TradeData::GetMoney(), TradeData::GetSpell(), Player::GetTradeData(), TradeData::GetTraderData(), ITEM_FIELD_CREATOR, ITEM_FIELD_DURABILITY, ITEM_FIELD_GIFTCREATOR, ITEM_FIELD_MAXDURABILITY, MAX_GEM_SOCKETS, PERM_ENCHANTMENT_SLOT, SendPacket(), SMSG_TRADE_STATUS_EXTENDED, SOCK_ENCHANTMENT_SLOT, and TRADE_SLOT_COUNT.

Referenced by TradeData::Update().

◆ SendWrongFactionNotice()

void WorldSession::SendWrongFactionNotice ( )
818{
820 SendPacket(&data);
821}
@ SMSG_CHAT_WRONG_FACTION
Definition Opcodes.h:567

References SendPacket(), and SMSG_CHAT_WRONG_FACTION.

Referenced by HandleMessagechatOpcode().

◆ SetAccountData()

void WorldSession::SetAccountData ( AccountDataType  type,
time_t  tm,
std::string const &  data 
)
923{
924 uint32 id = 0;
926 if ((1 << type) & GLOBAL_CACHE_MASK)
927 {
928 id = GetAccountId();
929 index = CHAR_REP_ACCOUNT_DATA;
930 }
931 else
932 {
933 // _player can be nullptr and packet received after logout but m_GUID still store correct guid
934 if (!m_GUIDLow)
935 return;
936
937 id = m_GUIDLow;
939 }
940
941 CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(index);
942 stmt->SetData(0, id);
943 stmt->SetData(1, type);
944 stmt->SetData(2, uint32(tm));
945 stmt->SetData(3, data);
946 CharacterDatabase.Execute(stmt);
947
948 m_accountData[type].Time = tm;
949 m_accountData[type].Data = data;
950}
CharacterDatabaseStatements
Definition CharacterDatabase.h:24
@ CHAR_REP_PLAYER_ACCOUNT_DATA
Definition CharacterDatabase.h:202
@ CHAR_REP_ACCOUNT_DATA
Definition CharacterDatabase.h:199

References CHAR_REP_ACCOUNT_DATA, CHAR_REP_PLAYER_ACCOUNT_DATA, CharacterDatabase, AccountData::Data, GetAccountId(), GLOBAL_CACHE_MASK, m_accountData, m_GUIDLow, PreparedStatementBase::SetData(), and AccountData::Time.

Referenced by HandleUpdateAccountData().

◆ SetCalendarEventCreationCooldown()

void WorldSession::SetCalendarEventCreationCooldown ( time_t  cooldown)
inline

◆ SetCurrentVendor()

void WorldSession::SetCurrentVendor ( uint32  vendorEntry)
inline
469{ m_currentVendorEntry = vendorEntry; }

References m_currentVendorEntry.

Referenced by SendListInventory().

◆ SetInQueue()

void WorldSession::SetInQueue ( bool  state)
inline

Session in auth.queue currently.

484{ m_inQueue = state; }

References m_inQueue.

Referenced by WorldSessionMgr::AddQueuedPlayer(), InitializeSessionCallback(), and WorldSessionMgr::RemoveQueuedPlayer().

◆ SetKicked()

void WorldSession::SetKicked ( bool  val)
inline
1165{ _kicked = val; }

References _kicked.

Referenced by KickPlayer().

◆ SetLatency()

void WorldSession::SetLatency ( uint32  latency)
inline
604{ m_latency = latency; }

References m_latency.

Referenced by WorldSocket::HandlePing().

◆ SetLogoutStartTime()

void WorldSession::SetLogoutStartTime ( time_t  requestTime)
inline

Engage the logout process for the user.

491 {
492 _logoutTime = requestTime;
493 }

References _logoutTime.

Referenced by HandleLogoutCancelOpcode(), HandleLogoutRequestOpcode(), and LogoutPlayer().

◆ SetOfflineTime()

void WorldSession::SetOfflineTime ( uint32  time)
inline

◆ SetPacketLogging()

void WorldSession::SetPacketLogging ( bool  state)
1522{
1523 if (m_Socket)
1524 m_Socket->SetPacketLogging(state);
1525}

References m_Socket.

Referenced by misc_commandscript::HandlePacketLog().

◆ SetPlayer()

void WorldSession::SetPlayer ( Player player)
1316{
1317 _player = player;
1318
1319 // set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset
1320 if (_player)
1322}

References _player, ObjectGuid::GetCounter(), Object::GetGUID(), and m_GUIDLow.

Referenced by HandlePlayerLoginFromDB(), HandlePlayerLoginOpcode(), Player::LoadFromDB(), and LogoutPlayer().

◆ SetSecurity()

void WorldSession::SetSecurity ( AccountTypes  security)
inline
472{ _security = security; }

References _security.

◆ SetTotalTime()

void WorldSession::SetTotalTime ( uint32  TotalTime)
inline
477{ m_total_time = TotalTime; }

References m_total_time.

Referenced by Player::Update().

◆ SetTutorialInt()

void WorldSession::SetTutorialInt ( uint8  index,
uint32  value 
)
inline
561 {
562 if (m_Tutorials[index] != value)
563 {
564 m_Tutorials[index] = value;
565 m_TutorialsChanged = true;
566 }
567 }

References m_Tutorials, and m_TutorialsChanged.

Referenced by HandleTutorialClear(), HandleTutorialFlag(), and HandleTutorialReset().

◆ ShouldLogOut()

bool WorldSession::ShouldLogOut ( time_t  currTime) const
inline

Is logout cooldown expired?

497 {
498 return (_logoutTime > 0 && currTime >= _logoutTime + 20);
499 }

References _logoutTime.

Referenced by Update().

◆ SynchronizeMovement()

void WorldSession::SynchronizeMovement ( MovementInfo movementInfo)
399{
400 int64 movementTime = (int64)movementInfo.time + _timeSyncClockDelta;
401 if (_timeSyncClockDelta == 0 || movementTime < 0 || movementTime > 0xFFFFFFFF)
402 {
403 LOG_INFO("misc", "The computed movement time using clockDelta is erronous. Using fallback instead");
404 movementInfo.time = getMSTime();
405 }
406 else
407 {
408 movementInfo.time = (uint32)movementTime;
409 }
410}

References _timeSyncClockDelta, getMSTime(), LOG_INFO, and MovementInfo::time.

Referenced by HandleMoverRelocation().

◆ Update()

bool WorldSession::Update ( uint32  diff,
PacketFilter updater 
)

Update the WorldSession (triggered by World update)

  • Before we process anything: If necessary, kick the player because the client didn't send anything for too long (or they've been idling in character select)
  • Retrieve packets from the receive queue and call the appropriate handlers not process packets if socket already closed

Delete packet after processing by default

If player didn't log out a while ago, it means packets are being sent while the server does not recognize the client to be in world yet. We will re-add the packets to the bottom of the queue and process them later.

363{
368 m_Socket->CloseSocket();
369
370 if (updater.ProcessUnsafe())
371 UpdateTimeOutTime(diff);
372
375 WorldPacket* packet = nullptr;
376
378 bool deletePacket = true;
379 std::vector<WorldPacket*> requeuePackets;
380 uint32 processedPackets = 0;
381 time_t currentTime = GameTime::GetGameTime().count();
382
383 constexpr uint32 MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE = 150;
384
385 while (m_Socket && _recvQueue.next(packet, updater))
386 {
387 OpcodeClient opcode = static_cast<OpcodeClient>(packet->GetOpcode());
388 ClientOpcodeHandler const* opHandle = opcodeTable[opcode];
389
390 METRIC_DETAILED_TIMER("worldsession_update_opcode_time", METRIC_TAG("opcode", opHandle->Name));
391 LOG_DEBUG("network", "message id {} ({}) under READ", opcode, opHandle->Name);
392
393 WorldSession::DosProtection::Policy const evaluationPolicy = AntiDOS.EvaluateOpcode(*packet, currentTime);
394 switch (evaluationPolicy)
395 {
398 processedPackets = MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE;
399 break;
401 requeuePackets.push_back(packet);
402 deletePacket = false;
403 processedPackets = MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE;
404 break;
405 default:
406 break;
407 }
408
410 || evaluationPolicy == WorldSession::DosProtection::Policy::Log)
411 {
412 try
413 {
414 switch (opHandle->Status)
415 {
416 case STATUS_LOGGEDIN:
417 if (!_player)
418 {
419 // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
423 {
424 //requeuePackets.push_back(packet);
425 //deletePacket = false;
426
427 LOG_DEBUG("network", "Delaying processing of message with status STATUS_LOGGEDIN: No players in the world for account id {}", GetAccountId());
428 }
429 }
430 else if (_player->IsInWorld())
431 {
432 if (!sScriptMgr->CanPacketReceive(this, *packet))
433 break;
434
435 opHandle->Call(this, *packet);
436 LogUnprocessedTail(packet);
437 }
438
439 // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
440 break;
442 if (!_player && !m_playerRecentlyLogout) // There's a short delay between _player = null and m_playerRecentlyLogout = true during logout
443 {
444 LogUnexpectedOpcode(packet, "STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT",
445 "the player has not logged in yet and not recently logout");
446 }
447 else
448 {
449 // not expected _player or must checked in packet hanlder
450 if (!sScriptMgr->CanPacketReceive(this, *packet))
451 break;
452
453 opHandle->Call(this, *packet);
454 LogUnprocessedTail(packet);
455 }
456 break;
457 case STATUS_TRANSFER:
458 if (_player && !_player->IsInWorld())
459 {
460 if (!sScriptMgr->CanPacketReceive(this, *packet))
461 break;
462
463 opHandle->Call(this, *packet);
464 LogUnprocessedTail(packet);
465 }
466 break;
467 case STATUS_AUTHED:
468 if (m_inQueue) // prevent cheating
469 break;
470
471 // some auth opcodes can be recieved before STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes
472 // however when we recieve CMSG_CHAR_ENUM we are surely no longer during the logout process.
473 if (packet->GetOpcode() == CMSG_CHAR_ENUM)
475
476 if (!sScriptMgr->CanPacketReceive(this, *packet))
477 break;
478
479 opHandle->Call(this, *packet);
480 LogUnprocessedTail(packet);
481 break;
482 case STATUS_NEVER:
483 LOG_ERROR("network.opcode", "Received not allowed opcode {} from {}",
484 GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), GetPlayerInfo());
485 break;
486 case STATUS_UNHANDLED:
487 LOG_DEBUG("network.opcode", "Received not handled opcode {} from {}",
488 GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), GetPlayerInfo());
489 break;
490 }
491 }
493 {
494 LOG_ERROR("network", "{} sent {} with an invalid link:\n{}", GetPlayerInfo(),
495 GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), ihe.GetInvalidValue());
496
498 {
499 KickPlayer("WorldSession::Update Invalid chat link");
500 }
501 }
503 {
504 LOG_ERROR("network", "{} sent {} which illegally contained a hyperlink:\n{}", GetPlayerInfo(),
505 GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), ihe.GetInvalidValue());
506
508 {
509 KickPlayer("WorldSession::Update Illegal chat link");
510 }
511 }
513 {
514 LOG_ERROR("network", "PacketArrayMaxCapacityException: {} while parsing {} from {}.",
515 pamce.what(), GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())), GetPlayerInfo());
516 }
517 catch (ByteBufferException const&)
518 {
519 LOG_ERROR("network", "WorldSession::Update ByteBufferException occured while parsing a packet (opcode: {}) from client {}, accountid={}. Skipped packet.", packet->GetOpcode(), GetRemoteAddress(), GetAccountId());
520 if (sLog->ShouldLog("network", LogLevel::LOG_LEVEL_DEBUG))
521 {
522 LOG_DEBUG("network", "Dumping error causing packet:");
523 packet->hexlike();
524 }
525 }
526 }
527
528 if (deletePacket)
529 delete packet;
530
531 deletePacket = true;
532
533 processedPackets++;
534
535 //process only a max amout of packets in 1 Update() call.
536 //Any leftover will be processed in next update
537 if (processedPackets > MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE)
538 break;
539 }
540
541 _recvQueue.readd(requeuePackets.begin(), requeuePackets.end());
542
543 METRIC_VALUE("processed_packets", processedPackets);
544 METRIC_VALUE("addon_messages", _addonMessageReceiveCount.load());
546
547 if (!updater.ProcessUnsafe()) // <=> updater is of type MapSessionFilter
548 {
549 // Send time sync packet every 10s.
550 if (_timeSyncTimer > 0)
551 {
552 if (diff >= _timeSyncTimer)
553 {
554 SendTimeSync();
555 }
556 else
557 {
558 _timeSyncTimer -= diff;
559 }
560 }
561 }
562
564
565 //check if we are safe to proceed with logout
566 //logout procedure should happen only in World::UpdateSessions() method!!!
567 if (updater.ProcessUnsafe())
568 {
569 if (m_Socket && m_Socket->IsOpen() && _warden)
570 {
571 _warden->Update(diff);
572 }
573
574 if (ShouldLogOut(currentTime) && !m_playerLoading)
575 {
576 LogoutPlayer(true);
577 }
578
579 if (m_Socket && !m_Socket->IsOpen())
580 {
581 if (GetPlayer() && _warden)
582 _warden->Update(diff);
583
584 m_Socket = nullptr;
585 }
586
587 if (!m_Socket)
588 {
589 return false; //Will remove this session from the world session map
590 }
591 }
592
593 return true;
594}
@ STATUS_AUTHED
Definition AuthSession.h:42
@ LOG_LEVEL_DEBUG
Definition LogCommon.h:31
#define METRIC_DETAILED_TIMER(category,...)
Definition Metric.h:223
#define METRIC_VALUE(category, value,...)
Definition Metric.h:197
#define METRIC_TAG(name, value)
Definition Metric.h:163
Definition Opcodes.h:1385
void readd(Iterator begin, Iterator end)
Adds a range of items to the front of the queue.
Definition LockedQueue.h:65
virtual bool ProcessUnsafe() const
Definition WorldSession.h:301
Definition PacketUtilities.h:52
Definition PacketUtilities.h:46
std::string const & GetInvalidValue() const
Definition PacketUtilities.h:33
Definition PacketUtilities.h:110
Policy EvaluateOpcode(WorldPacket const &p, time_t const time) const
Definition WorldSession.cpp:1361
Policy
Definition WorldSession.h:1195
void SendTimeSync()
Definition WorldSession.cpp:1439
void UpdateTimeOutTime(uint32 diff)
Definition WorldSession.h:607
void LogUnexpectedOpcode(WorldPacket *packet, char const *status, const char *reason)
Logging helper for unexpected opcodes.
Definition WorldSession.cpp:343
void LogUnprocessedTail(WorldPacket *packet)
Logging helper for unexpected opcodes.
Definition WorldSession.cpp:350
void ProcessQueryCallbacks()
Definition WorldSession.cpp:1324
bool ShouldLogOut(time_t currTime) const
Is logout cooldown expired?
Definition WorldSession.h:496
bool IsConnectionIdle() const
Definition WorldSession.h:621
char const * Name
Definition Opcodes.h:1380
OpcodeTable opcodeTable
Definition Opcodes.cpp:51
SessionStatus Status
Definition Opcodes.h:1381
virtual void Call(WorldSession *session, WorldPacket &packet) const =0
@ CMSG_CHAR_ENUM
Definition Opcodes.h:85
@ STATUS_LOGGEDIN
Definition Opcodes.h:1357
@ STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT
Definition Opcodes.h:1359
@ STATUS_TRANSFER
Definition Opcodes.h:1358
@ STATUS_NEVER
Definition Opcodes.h:1360
@ STATUS_UNHANDLED
Definition Opcodes.h:1361
@ RBAC_PERM_IGNORE_IDLE_CONNECTION
Definition RBAC.h:58

References _addonMessageReceiveCount, _player, _recvQueue, _timeSyncTimer, _warden, AntiDOS, WorldSession::DosProtection::Ban, WorldSession::DosProtection::BlockingThrottle, ClientOpcodeHandler::Call(), CMSG_CHAR_ENUM, CONFIG_CHAT_STRICT_LINK_CHECKING_KICK, WorldSession::DosProtection::EvaluateOpcode(), GetAccountId(), GameTime::GetGameTime(), WorldPackets::InvalidStringValueException::GetInvalidValue(), WorldPacket::GetOpcode(), GetOpcodeNameForLogging(), GetPlayer(), GetPlayerInfo(), GetRemoteAddress(), HasPermission(), ByteBuffer::hexlike(), IsConnectionIdle(), Object::IsInWorld(), WorldSession::DosProtection::Kick, KickPlayer(), WorldSession::DosProtection::Log, LOG_DEBUG, LOG_ERROR, LOG_LEVEL_DEBUG, LogoutPlayer(), LogUnexpectedOpcode(), LogUnprocessedTail(), m_inQueue, m_playerLoading, m_playerRecentlyLogout, m_Socket, METRIC_DETAILED_TIMER, METRIC_TAG, METRIC_VALUE, OpcodeHandler::Name, LockedQueue< T, StorageType >::next(), opcodeTable, WorldSession::DosProtection::Process, ProcessQueryCallbacks(), PacketFilter::ProcessUnsafe(), rbac::RBAC_PERM_IGNORE_IDLE_CONNECTION, LockedQueue< T, StorageType >::readd(), SendTimeSync(), ShouldLogOut(), sLog, sScriptMgr, OpcodeHandler::Status, STATUS_AUTHED, STATUS_LOGGEDIN, STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, STATUS_NEVER, STATUS_TRANSFER, STATUS_UNHANDLED, sWorld, UpdateTimeOutTime(), and ByteBufferException::what().

Referenced by Map::Update(), and WorldSessionMgr::UpdateSessions().

◆ UpdateAccountFlag()

void WorldSession::UpdateAccountFlag ( uint32  flag,
bool  remove = false 
)
187{
188 if (remove)
189 _accountFlags &= ~flag;
190 else
191 _accountFlags |= flag;
192
193 // Async update
195 stmt->SetData(0, _accountFlags);
196 stmt->SetData(1, GetAccountId());
197 LoginDatabase.Execute(stmt);
198}
@ LOGIN_UPD_SET_ACCOUNT_FLAG
Definition LoginDatabase.h:89

References _accountFlags, GetAccountId(), LOGIN_UPD_SET_ACCOUNT_FLAG, LoginDatabase, and PreparedStatementBase::SetData().

Referenced by ValidateAccountFlags().

◆ UpdateTimeOutTime()

void WorldSession::UpdateTimeOutTime ( uint32  diff)
inline
608 {
609 if (time_t(diff) > m_timeOutTime)
610 m_timeOutTime = 0;
611 else
612 m_timeOutTime -= diff;
613 }

References m_timeOutTime.

Referenced by Update().

◆ ValidateAccountFlags()

void WorldSession::ValidateAccountFlags ( )
201{
202 bool hasGMFlag = HasAccountFlag(ACCOUNT_FLAG_GM);
203
204 if (IsGMAccount() && !hasGMFlag)
206 else if (hasGMFlag && !IsGMAccount())
208}
@ ACCOUNT_FLAG_GM
Definition Common.h:67
void UpdateAccountFlag(uint32 flag, bool remove=false)
Definition WorldSession.cpp:186

References ACCOUNT_FLAG_GM, HasAccountFlag(), IsGMAccount(), and UpdateAccountFlag().

Referenced by WorldSocket::HandleAuthSessionCallback().

◆ ValidateHyperlinksAndMaybeKick()

bool WorldSession::ValidateHyperlinksAndMaybeKick ( std::string_view  str)
813{
815 return true;
816
817 LOG_ERROR("network", "Player {} {} sent a message with an invalid link:\n{}", GetPlayer()->GetName(),
818 GetPlayer()->GetGUID().ToString(), str);
819
821 KickPlayer("WorldSession::ValidateHyperlinksAndMaybeKick Invalid chat link");
822
823 return false;
824}

References Acore::Hyperlinks::CheckAllLinks(), CONFIG_CHAT_STRICT_LINK_CHECKING_KICK, GetPlayer(), KickPlayer(), LOG_ERROR, and sWorld.

Referenced by HandleGMSurveySubmit(), HandleGMTicketCreateOpcode(), HandleGMTicketUpdateOpcode(), and HandleMessagechatOpcode().

◆ VerifyMovementInfo()

bool WorldSession::VerifyMovementInfo ( MovementInfo const &  movementInfo,
Player plrMover,
Unit mover,
Opcodes  opcode 
) const
519{
520 if (!movementInfo.pos.IsPositionValid())
521 {
522 if (plrMover)
523 {
524 sScriptMgr->AnticheatUpdateMovementInfo(plrMover, movementInfo);
525 }
526
527 return false;
528 }
529
530 if (!mover->movespline->Finalized())
531 {
532 if (!mover->movespline->isBoarding() || (opcode != CMSG_FORCE_MOVE_UNROOT_ACK && opcode != CMSG_FORCE_MOVE_ROOT_ACK))
533 return false;
534 }
535
536 // Xinef: do not allow to move with UNIT_FLAG_DISABLE_MOVE
538 {
539 // Xinef: skip moving packets
540 if (movementInfo.HasMovementFlag(MOVEMENTFLAG_MASK_MOVING))
541 {
542 if (plrMover)
543 {
544 sScriptMgr->AnticheatUpdateMovementInfo(plrMover, movementInfo);
545 }
546 return false;
547 }
548 }
549
550 bool jumpopcode = false;
551 if (opcode == MSG_MOVE_JUMP)
552 {
553 jumpopcode = true;
554 if (plrMover && !sScriptMgr->AnticheatHandleDoubleJump(plrMover, mover))
555 {
556 plrMover->GetSession()->KickPlayer();
557 return false;
558 }
559 }
560
561 /* start some hack detection */
562 if (plrMover && !sScriptMgr->AnticheatCheckMovementInfo(plrMover, movementInfo, mover, jumpopcode))
563 {
564 plrMover->GetSession()->KickPlayer();
565 return false;
566 }
567
568 if (movementInfo.HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
569 {
570 // We were teleported, skip packets that were broadcast before teleport
571 if (movementInfo.pos.GetExactDist2d(mover) > SIZE_OF_GRIDS)
572 {
573 if (plrMover)
574 {
575 sScriptMgr->AnticheatUpdateMovementInfo(plrMover, movementInfo);
576 //LOG_INFO("anticheat", "MovementHandler:: 2 We were teleported, skip packets that were broadcast before teleport");
577 }
578 return false;
579 }
580
581 if (!Acore::IsValidMapCoord(movementInfo.pos.GetPositionX() + movementInfo.transport.pos.GetPositionX(), movementInfo.pos.GetPositionY() + movementInfo.transport.pos.GetPositionY(),
582 movementInfo.pos.GetPositionZ() + movementInfo.transport.pos.GetPositionZ(), movementInfo.pos.GetOrientation() + movementInfo.transport.pos.GetOrientation()))
583 {
584 if (plrMover)
585 {
586 sScriptMgr->AnticheatUpdateMovementInfo(plrMover, movementInfo);
587 }
588
589 return false;
590 }
591 }
592
593 // rooted mover sent packet without root or moving AND root - ignore, due to client crash possibility
594 if (opcode != CMSG_FORCE_MOVE_UNROOT_ACK)
595 if (mover->IsRooted() && (!movementInfo.HasMovementFlag(MOVEMENTFLAG_ROOT) || movementInfo.HasMovementFlag(MOVEMENTFLAG_MASK_MOVING)))
596 return false;
597
598 return true;
599}
#define SIZE_OF_GRIDS
Definition MapDefines.h:26
bool isBoarding() const
Definition MoveSpline.h:121
@ MSG_MOVE_JUMP
Definition Opcodes.h:217
@ CMSG_FORCE_MOVE_ROOT_ACK
Definition Opcodes.h:263
bool IsValidMapCoord(float c)
Definition GridDefines.h:210

References CMSG_FORCE_MOVE_ROOT_ACK, CMSG_FORCE_MOVE_UNROOT_ACK, Movement::MoveSpline::Finalized(), Position::GetExactDist2d(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GetSession(), MovementInfo::HasMovementFlag(), Unit::HasUnitFlag(), Movement::MoveSpline::isBoarding(), Position::IsPositionValid(), Unit::IsRooted(), Acore::IsValidMapCoord(), KickPlayer(), MOVEMENTFLAG_MASK_MOVING, MOVEMENTFLAG_ONTRANSPORT, MOVEMENTFLAG_ROOT, Unit::movespline, MSG_MOVE_JUMP, MovementInfo::pos, MovementInfo::TransportInfo::pos, SIZE_OF_GRIDS, sScriptMgr, MovementInfo::transport, and UNIT_FLAG_DISABLE_MOVE.

Referenced by ProcessMovementInfo().

◆ WriteMovementInfo()

void WorldSession::WriteMovementInfo ( WorldPacket data,
MovementInfo mi 
)
1121{
1122 *data << mi->guid.WriteAsPacked();
1123
1124 *data << mi->flags;
1125 *data << mi->flags2;
1126 *data << mi->time;
1127 *data << mi->pos.PositionXYZOStream();
1128
1130 {
1131 *data << mi->transport.guid.WriteAsPacked();
1132
1133 *data << mi->transport.pos.PositionXYZOStream();
1134 *data << mi->transport.time;
1135 *data << mi->transport.seat;
1136
1138 *data << mi->transport.time2;
1139 }
1140
1142 *data << mi->pitch;
1143
1144 *data << mi->fallTime;
1145
1147 {
1148 *data << mi->jump.zspeed;
1149 *data << mi->jump.sinAngle;
1150 *data << mi->jump.cosAngle;
1151 *data << mi->jump.xyspeed;
1152 }
1153
1155 *data << mi->splineElevation;
1156}

References MovementInfo::JumpInfo::cosAngle, MovementInfo::fallTime, MovementInfo::flags, MovementInfo::flags2, MovementInfo::guid, MovementInfo::TransportInfo::guid, MovementInfo::HasExtraMovementFlag(), MovementInfo::HasMovementFlag(), MovementInfo::jump, MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING, MOVEMENTFLAG2_INTERPOLATED_MOVEMENT, MOVEMENTFLAG_FALLING, MOVEMENTFLAG_FLYING, MOVEMENTFLAG_ONTRANSPORT, MOVEMENTFLAG_SPLINE_ELEVATION, MOVEMENTFLAG_SWIMMING, MovementInfo::pitch, MovementInfo::pos, MovementInfo::TransportInfo::pos, Position::PositionXYZOStream(), MovementInfo::TransportInfo::seat, MovementInfo::JumpInfo::sinAngle, MovementInfo::splineElevation, MovementInfo::time, MovementInfo::TransportInfo::time, MovementInfo::TransportInfo::time2, MovementInfo::transport, ObjectGuid::WriteAsPacked(), MovementInfo::JumpInfo::xyspeed, and MovementInfo::JumpInfo::zspeed.

Referenced by HandleForceSpeedChangeAck(), HandleMoveFlagChangeOpcode(), HandleMovementOpcodes(), HandleMoveRootAck(), and HandleMoveSplineDoneOpcode().

Friends And Related Symbol Documentation

◆ World

friend class World
friend

Member Data Documentation

◆ _accountFlags

uint32 WorldSession::_accountFlags
private

◆ _accountId

uint32 WorldSession::_accountId
private

◆ _accountName

std::string WorldSession::_accountName
private

◆ _addonMessageReceiveCount

std::atomic<uint32> WorldSession::_addonMessageReceiveCount
private

Referenced by HandleMessagechatOpcode(), and Update().

◆ _calendarEventCreationCooldown

time_t WorldSession::_calendarEventCreationCooldown
private

◆ _kicked

bool WorldSession::_kicked
private

Referenced by IsKicked(), SetKicked(), and WorldSession().

◆ _legitCharacters

GuidSet WorldSession::_legitCharacters
private

◆ _logoutTime

time_t WorldSession::_logoutTime
private

◆ _offlineTime

uint32 WorldSession::_offlineTime
private

◆ _orderCounter

uint32 WorldSession::_orderCounter
private

◆ _pendingTimeSyncRequests

std::map<uint32, uint32> WorldSession::_pendingTimeSyncRequests
private

◆ _player

Player* WorldSession::_player
private

Referenced by CanOpenMailBox(), DoLootRelease(), GetPlayer(), GetPlayerInfo(), GetPlayerName(), HandleAcceptGrantLevel(), HandleAcceptTradeOpcode(), HandleAlterAppearance(), HandleAreaSpiritHealerQueryOpcode(), HandleAreaSpiritHealerQueueOpcode(), HandleAreaTriggerOpcode(), HandleArenaTeamAcceptOpcode(), HandleArenaTeamDeclineOpcode(), HandleArenaTeamDisbandOpcode(), HandleArenaTeamLeaderOpcode(), HandleArenaTeamLeaveOpcode(), HandleArenaTeamRemoveOpcode(), HandleAttackSwingOpcode(), HandleAuctionListItems(), HandleAuctionSellItem(), HandleAutoBankItemOpcode(), HandleAutoEquipItemOpcode(), HandleAutoEquipItemSlotOpcode(), HandleAutoStoreBagItemOpcode(), HandleAutoStoreBankItemOpcode(), HandleAutostoreLootItemOpcode(), HandleBattlefieldLeaveOpcode(), HandleBattlefieldListOpcode(), HandleBattleFieldPortOpcode(), HandleBattlefieldStatusOpcode(), HandleBattlegroundPlayerPositionsOpcode(), HandleBattlemasterHelloOpcode(), HandleBattlemasterJoinArena(), HandleBattlemasterJoinOpcode(), HandleBeginTradeOpcode(), HandleBfEntryInviteResponse(), HandleBfExitRequest(), HandleBfQueueInviteResponse(), HandleBusyTradeOpcode(), HandleBuybackItem(), HandleBuyBankSlotOpcode(), HandleBuyItemInSlotOpcode(), HandleBuyStableSlot(), HandleCalendarAddEvent(), HandleCalendarArenaTeam(), HandleCalendarCopyEvent(), HandleCalendarEventInvite(), HandleCalendarEventModeratorStatus(), HandleCalendarEventRemoveInvite(), HandleCalendarEventRsvp(), HandleCalendarEventSignup(), HandleCalendarEventStatus(), HandleCalendarGetCalendar(), HandleCalendarGetEvent(), HandleCalendarGetNumPending(), HandleCalendarGuildFilter(), HandleCalendarRemoveEvent(), HandleCalendarUpdateEvent(), HandleCancelAuraOpcode(), HandleCancelAutoRepeatSpellOpcode(), HandleCancelCastOpcode(), HandleCancelChanneling(), HandleCancelMountAuraOpcode(), HandleCancelTradeOpcode(), HandleCastSpellOpcode(), HandleChatIgnoredOpcode(), HandleClearTradeItemOpcode(), HandleContactListOpcode(), HandleCorpseQueryOpcode(), HandleDelFriendOpcode(), HandleDelIgnoreOpcode(), HandleDestroyItemOpcode(), HandleDismissControlledVehicle(), HandleDismissCritter(), HandleEjectPassenger(), HandleEmoteOpcode(), HandleEnterPlayerVehicle(), HandleEquipmentSetDelete(), HandleEquipmentSetSave(), HandleEquipmentSetUse(), HandleFarSightOpcode(), HandleForceSpeedChangeAck(), HandleGameobjectReportUse(), HandleGetMailList(), HandleGossipHelloOpcode(), HandleGossipSelectOptionOpcode(), HandleGrantLevel(), HandleGroupDisbandOpcode(), HandleGroupRaidConvertOpcode(), HandleHearthAndResurrect(), HandleIgnoreTradeOpcode(), HandleInitiateTradeOpcode(), HandleInspectHonorStatsOpcode(), HandleInspectOpcode(), HandleInstanceLockResponse(), HandleItemRefund(), HandleItemRefundInfoRequest(), HandleItemTextQuery(), HandleLearnPreviewTalents(), HandleLearnPreviewTalentsPet(), HandleLearnTalentOpcode(), HandleLootMasterGiveOpcode(), HandleMailCreateTextItem(), HandleMailDelete(), HandleMailMarkAsRead(), HandleMailReturnToSender(), HandleMailTakeItem(), HandleMailTakeMoney(), HandleMessagechatOpcode(), HandleMirrorImageDataRequest(), HandleMoveFlagChangeOpcode(), HandleMoveKnockBackAck(), HandleMovementOpcodes(), HandleMoveNotActiveMover(), HandleMoveRootAck(), HandleMoverRelocation(), HandleMoveSplineDoneOpcode(), HandleMoveTeleportAck(), HandleMoveWorldportAck(), HandleOfferPetitionOpcode(), HandleOpenItemOpcode(), HandlePetAbandon(), HandlePetAction(), HandlePetActionHelper(), HandlePetCancelAuraOpcode(), HandlePetCastSpellOpcode(), HandlePetitionBuyOpcode(), HandlePetitionDeclineOpcode(), HandlePetitionRenameOpcode(), HandlePetitionShowSignOpcode(), HandlePetitionSignOpcode(), HandlePetLearnTalent(), HandlePetRename(), HandlePetSetAction(), HandlePetSpellAutocastOpcode(), HandlePetStopAttack(), HandlePlayedTime(), HandlePlayerLoginFromDB(), HandlePushQuestToParty(), HandlePVPLogDataOpcode(), HandleQueryInspectAchievements(), HandleQueryNextMailTime(), HandleQueryQuestsCompleted(), HandleQuestConfirmAccept(), HandleQuestgiverAcceptQuestOpcode(), HandleQuestgiverCancel(), HandleQuestgiverChooseRewardOpcode(), HandleQuestgiverCompleteQuest(), HandleQuestgiverHelloOpcode(), HandleQuestgiverQueryQuestOpcode(), HandleQuestgiverRequestRewardOpcode(), HandleQuestgiverStatusMultipleQuery(), HandleQuestgiverStatusQueryOpcode(), HandleQuestLogRemoveQuest(), HandleQuestPOIQuery(), HandleQuestPushResult(), HandleQuestQueryOpcode(), HandleRaidReadyCheckOpcode(), HandleRaidTargetUpdateOpcode(), HandleReadItem(), HandleReclaimCorpseOpcode(), HandleRemoveGlyph(), HandleRepairItemOpcode(), HandleReportPvPAFK(), HandleRequestAccountData(), HandleRequestPartyMemberStatsOpcode(), HandleRequestPetInfo(), HandleRequestRaidInfoOpcode(), HandleResetInstancesOpcode(), HandleSelfResOpcode(), HandleSellItemOpcode(), HandleSendMail(), HandleSetActionButtonOpcode(), HandleSetActiveMoverOpcode(), HandleSetAmmoOpcode(), HandleSetContactNotesOpcode(), HandleSetDungeonDifficultyOpcode(), HandleSetFactionInactiveOpcode(), HandleSetRaidDifficultyOpcode(), HandleSetSelectionOpcode(), HandleSetSheathedOpcode(), HandleSetTaxiBenchmarkOpcode(), HandleSetTradeGoldOpcode(), HandleSetTradeItemOpcode(), HandleShowingCloakOpcode(), HandleShowingHelmOpcode(), HandleSocketOpcode(), HandleSpellClick(), HandleSplitItemOpcode(), HandleStablePet(), HandleStableSwapPet(), HandleStandStateChangeOpcode(), HandleSummonResponseOpcode(), HandleSwapInvItemOpcode(), HandleSwapItem(), HandleTalentWipeConfirmOpcode(), HandleTextEmoteOpcode(), HandleTotemDestroyed(), HandleTrainerBuySpellOpcode(), HandleTurnInPetitionOpcode(), HandleUnacceptTradeOpcode(), HandleUnstablePet(), HandleUpdateMissileTrajectory(), HandleUpdateProjectilePosition(), HandleUseItemOpcode(), HandleWhoOpcode(), HandleWrapItemOpcode(), KickPlayer(), LogoutPlayer(), moveItems(), SendBattleGroundList(), SendBfEntered(), SendBindPoint(), SendListInventory(), SendPetitionShowList(), SendPetNameQuery(), SendSpiritResurrect(), SendTrainerList(), SendUpdateTrade(), SetPlayer(), Update(), and ~WorldSession().

◆ _queryHolderProcessor

AsyncCallbackProcessor<SQLQueryHolderCallback> WorldSession::_queryHolderProcessor
private

◆ _queryProcessor

◆ _RBACData

◆ _recvQueue

LockedQueue<WorldPacket*> WorldSession::_recvQueue
private

Referenced by QueuePacket(), Update(), and ~WorldSession().

◆ _security

AccountTypes WorldSession::_security
private

◆ _skipQueue

bool WorldSession::_skipQueue
private

Referenced by CanSkipQueue().

◆ _timeSyncClockDelta

int64 WorldSession::_timeSyncClockDelta
private

◆ _timeSyncClockDeltaQueue

CircularBuffer<std::pair<int64, uint32> > WorldSession::_timeSyncClockDeltaQueue
private

◆ _timeSyncNextCounter

uint32 WorldSession::_timeSyncNextCounter
private

◆ _timeSyncTimer

uint32 WorldSession::_timeSyncTimer
private

Referenced by SendTimeSync(), Update(), and WorldSession().

◆ _transactionCallbacks

AsyncCallbackProcessor<TransactionCallback> WorldSession::_transactionCallbacks
private

◆ _warden

std::unique_ptr<Warden> WorldSession::_warden
private

◆ AntiDOS

class WorldSession::DosProtection WorldSession::AntiDOS
protected

Referenced by Update().

◆ isRecruiter

bool WorldSession::isRecruiter
private

Referenced by IsARecruiter().

◆ m_accountData

AccountData WorldSession::m_accountData[NUM_ACCOUNT_DATA_TYPES]
private

◆ m_addonsList

AddonsList WorldSession::m_addonsList
private

Referenced by ReadAddonsInfo(), and SendAddonsInfo().

◆ m_Address

std::string WorldSession::m_Address
private

Referenced by GetRemoteAddress(), and WorldSession().

◆ m_currentBankerGUID

ObjectGuid WorldSession::m_currentBankerGUID
private

◆ m_currentVendorEntry

uint32 WorldSession::m_currentVendorEntry
private

◆ m_expansion

uint8 WorldSession::m_expansion
private

Referenced by Expansion().

◆ m_GUIDLow

ObjectGuid::LowType WorldSession::m_GUIDLow
private

Referenced by SetAccountData(), and SetPlayer().

◆ m_inQueue

bool WorldSession::m_inQueue
private

◆ m_latency

std::atomic<uint32> WorldSession::m_latency
private

Referenced by GetLatency(), and SetLatency().

◆ m_muteTime

◆ m_playerLoading

◆ m_playerLogout

bool WorldSession::m_playerLogout
private

◆ m_playerRecentlyLogout

bool WorldSession::m_playerRecentlyLogout
private

◆ m_playerSave

bool WorldSession::m_playerSave
private

◆ m_sessionDbcLocale

LocaleConstant WorldSession::m_sessionDbcLocale
private

Referenced by GetSessionDbcLocale().

◆ m_sessionDbLocaleIndex

LocaleConstant WorldSession::m_sessionDbLocaleIndex
private

Referenced by GetSessionDbLocaleIndex().

◆ m_Socket

std::shared_ptr<WorldSocket> WorldSession::m_Socket
private

◆ m_timeOutTime

std::atomic<time_t> WorldSession::m_timeOutTime

◆ m_total_time

uint32 WorldSession::m_total_time
private

Referenced by GetTotalTime(), and SetTotalTime().

◆ m_Tutorials

◆ m_TutorialsChanged

bool WorldSession::m_TutorialsChanged
private

◆ recruiterId

uint32 WorldSession::recruiterId
private

Referenced by GetRecruiterId().


The documentation for this class was generated from the following files: