#include "PetDefines.h"
◆ GetUnslottedHunterPet()
PetInfo const * PetStable::GetUnslottedHunterPet |
( |
| ) |
const |
|
inline |
◆ CurrentPet
Referenced by Player::CanPetResurrect(), spell_hun_tame_beast::CheckCast(), Spell::CheckCast(), Pet::GetLoadPetInfo(), WorldSession::HandlePetRename(), WorldSession::HandleStablePet(), WorldSession::HandleStableSwapPet(), WorldSession::HandleUnstablePet(), Unit::InitTamedPet(), Player::IsExistPet(), Pet::LoadPetFromDB(), Pet::resetTalentsForAllPetsOf(), Pet::SavePetToDB(), WorldSession::SendStablePet(), and Player::SummonPet().
◆ MaxStabledPets
uint32 PetStable::MaxStabledPets = 0 |
◆ StabledPets
◆ UnslottedPets
std::vector<PetInfo> PetStable::UnslottedPets |
The documentation for this class was generated from the following file: