AzerothCore 3.3.5a
OpenSource WoW Emulator
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DamageInfo Class Reference

#include "Unit.h"

Public Member Functions

 DamageInfo (Unit *_attacker, Unit *_victim, uint32 _damage, SpellInfo const *_spellInfo, SpellSchoolMask _schoolMask, DamageEffectType _damageType, uint32 cleanDamage=0)
 
 DamageInfo (CalcDamageInfo const &dmgInfo)
 
 DamageInfo (CalcDamageInfo const &dmgInfo, uint8 damageIndex)
 
 DamageInfo (SpellNonMeleeDamage const &spellNonMeleeDamage, DamageEffectType damageType, WeaponAttackType attackType, uint32 hitMask)
 
 DamageInfo (SpellNonMeleeDamage const &spellNonMeleeDamage, DamageEffectType damageType, WeaponAttackType attackType, SpellMissInfo missInfo)
 
void ModifyDamage (int32 amount)
 
void AbsorbDamage (uint32 amount)
 
void ResistDamage (uint32 amount)
 
void BlockDamage (uint32 amount)
 
UnitGetAttacker () const
 
UnitGetVictim () const
 
SpellInfo const * GetSpellInfo () const
 
SpellSchoolMask GetSchoolMask () const
 
DamageEffectType GetDamageType () const
 
WeaponAttackType GetAttackType () const
 
uint32 GetDamage () const
 
uint32 GetAbsorb () const
 
uint32 GetResist () const
 
uint32 GetBlock () const
 
uint32 GetHitMask () const
 
void AddHitMask (uint32 hitMask)
 
uint32 GetUnmitigatedDamage () const
 

Private Member Functions

 DamageInfo (DamageInfo const &dmg1, DamageInfo const &dmg2)
 

Private Attributes

Unit *const m_attacker
 
Unit *const m_victim
 
uint32 m_damage
 
SpellInfo const *const m_spellInfo
 
SpellSchoolMask const m_schoolMask
 
DamageEffectType const m_damageType
 
WeaponAttackType m_attackType
 
uint32 m_absorb
 
uint32 m_resist
 
uint32 m_block
 
uint32 m_cleanDamage
 
uint32 m_hitMask
 

Detailed Description

Constructor & Destructor Documentation

◆ DamageInfo() [1/6]

DamageInfo::DamageInfo ( DamageInfo const &  dmg1,
DamageInfo const &  dmg2 
)
private
119 : m_attacker(dmg1.m_attacker), m_victim(dmg1.m_victim), m_damage(dmg1.m_damage + dmg2.m_damage), m_spellInfo(dmg1.m_spellInfo), m_schoolMask(SpellSchoolMask(dmg1.m_schoolMask | dmg2.m_schoolMask)),
120 m_damageType(dmg1.m_damageType), m_attackType(dmg1.m_attackType), m_absorb(dmg1.m_absorb + dmg2.m_absorb), m_resist(dmg1.m_resist + dmg2.m_resist), m_block(dmg1.m_block),
121 m_cleanDamage(dmg1.m_cleanDamage + dmg1.m_cleanDamage), m_hitMask(dmg1.m_hitMask | dmg2.m_hitMask)
122{
123}
SpellSchoolMask
Definition SharedDefines.h:283
uint32 m_resist
Definition Unit.h:346
Unit *const m_attacker
Definition Unit.h:338
WeaponAttackType m_attackType
Definition Unit.h:344
SpellInfo const *const m_spellInfo
Definition Unit.h:341
uint32 m_block
Definition Unit.h:347
uint32 m_absorb
Definition Unit.h:345
uint32 m_cleanDamage
Definition Unit.h:348
uint32 m_damage
Definition Unit.h:340
uint32 m_hitMask
Definition Unit.h:349
SpellSchoolMask const m_schoolMask
Definition Unit.h:342
DamageEffectType const m_damageType
Definition Unit.h:343
Unit *const m_victim
Definition Unit.h:339

◆ DamageInfo() [2/6]

DamageInfo::DamageInfo ( Unit _attacker,
Unit _victim,
uint32  _damage,
SpellInfo const *  _spellInfo,
SpellSchoolMask  _schoolMask,
DamageEffectType  _damageType,
uint32  cleanDamage = 0 
)
explicit
106 : m_attacker(_attacker), m_victim(_victim), m_damage(_damage), m_spellInfo(_spellInfo), m_schoolMask(_schoolMask),
107 m_damageType(_damageType), m_attackType(BASE_ATTACK), m_cleanDamage(cleanDamage), m_hitMask(0)
108{
109 m_absorb = 0;
110 m_resist = 0;
111 m_block = 0;
112}
@ BASE_ATTACK
Definition Unit.h:215

References m_absorb, m_block, and m_resist.

◆ DamageInfo() [3/6]

DamageInfo::DamageInfo ( CalcDamageInfo const &  dmgInfo)
explicit
114 : DamageInfo(DamageInfo(dmgInfo, 0), DamageInfo(dmgInfo, 1))
115{
116}
Definition Unit.h:336

◆ DamageInfo() [4/6]

DamageInfo::DamageInfo ( CalcDamageInfo const &  dmgInfo,
uint8  damageIndex 
)
126 : m_attacker(dmgInfo.attacker), m_victim(dmgInfo.target), m_damage(dmgInfo.damages[damageIndex].damage), m_spellInfo(nullptr), m_schoolMask(SpellSchoolMask(dmgInfo.damages[damageIndex].damageSchoolMask)),
127 m_damageType(DIRECT_DAMAGE), m_attackType(dmgInfo.attackType), m_absorb(dmgInfo.damages[damageIndex].absorb), m_resist(dmgInfo.damages[damageIndex].resist), m_block(dmgInfo.blocked_amount),
128 m_cleanDamage(dmgInfo.cleanDamage), m_hitMask(0)
129{
130 switch (dmgInfo.TargetState)
131 {
134 break;
137 break;
138 }
139
140 if (dmgInfo.HitInfo & (HITINFO_PARTIAL_ABSORB | HITINFO_FULL_ABSORB))
142
143 if (dmgInfo.HitInfo & HITINFO_FULL_RESIST)
145
146 if (m_block)
148
149 bool const damageNullified = (dmgInfo.HitInfo & (HITINFO_FULL_ABSORB | HITINFO_FULL_RESIST)) != 0
151
152 switch (dmgInfo.hitOutCome)
153 {
154 case MELEE_HIT_MISS:
156 break;
157 case MELEE_HIT_DODGE:
159 break;
160 case MELEE_HIT_PARRY:
162 break;
163 case MELEE_HIT_EVADE:
165 break;
166 case MELEE_HIT_BLOCK:
169 case MELEE_HIT_NORMAL:
170 if (!damageNullified)
172 break;
173 case MELEE_HIT_CRIT:
174 if (!damageNullified)
176 break;
177 default:
178 break;
179 }
180}
@ PROC_HIT_BLOCK
Definition SpellMgr.h:263
@ PROC_HIT_FULL_RESIST
Definition SpellMgr.h:260
@ PROC_HIT_FULL_BLOCK
Definition SpellMgr.h:270
@ PROC_HIT_MISS
Definition SpellMgr.h:259
@ PROC_HIT_EVADE
Definition SpellMgr.h:264
@ PROC_HIT_DODGE
Definition SpellMgr.h:261
@ PROC_HIT_IMMUNE
Definition SpellMgr.h:265
@ PROC_HIT_ABSORB
Definition SpellMgr.h:267
@ PROC_HIT_PARRY
Definition SpellMgr.h:262
@ PROC_HIT_CRITICAL
Definition SpellMgr.h:258
@ PROC_HIT_NORMAL
Definition SpellMgr.h:257
@ VICTIMSTATE_IS_IMMUNE
Definition Unit.h:91
@ VICTIMSTATE_BLOCKS
Definition Unit.h:89
@ HITINFO_PARTIAL_ABSORB
Definition Unit.h:104
@ HITINFO_FULL_RESIST
Definition Unit.h:105
@ HITINFO_FULL_ABSORB
Definition Unit.h:103
@ DIRECT_DAMAGE
Definition Unit.h:254
@ MELEE_HIT_CRUSHING
Definition Unit.h:292
@ MELEE_HIT_BLOCK
Definition Unit.h:291
@ MELEE_HIT_CRIT
Definition Unit.h:292
@ MELEE_HIT_NORMAL
Definition Unit.h:292
@ MELEE_HIT_EVADE
Definition Unit.h:291
@ MELEE_HIT_DODGE
Definition Unit.h:291
@ MELEE_HIT_MISS
Definition Unit.h:291
@ MELEE_HIT_PARRY
Definition Unit.h:291
@ MELEE_HIT_GLANCING
Definition Unit.h:292

References CalcDamageInfo::HitInfo, HITINFO_FULL_ABSORB, HITINFO_FULL_RESIST, HITINFO_PARTIAL_ABSORB, CalcDamageInfo::hitOutCome, m_block, m_hitMask, MELEE_HIT_BLOCK, MELEE_HIT_CRIT, MELEE_HIT_CRUSHING, MELEE_HIT_DODGE, MELEE_HIT_EVADE, MELEE_HIT_GLANCING, MELEE_HIT_MISS, MELEE_HIT_NORMAL, MELEE_HIT_PARRY, PROC_HIT_ABSORB, PROC_HIT_BLOCK, PROC_HIT_CRITICAL, PROC_HIT_DODGE, PROC_HIT_EVADE, PROC_HIT_FULL_BLOCK, PROC_HIT_FULL_RESIST, PROC_HIT_IMMUNE, PROC_HIT_MISS, PROC_HIT_NORMAL, PROC_HIT_PARRY, CalcDamageInfo::TargetState, VICTIMSTATE_BLOCKS, and VICTIMSTATE_IS_IMMUNE.

◆ DamageInfo() [5/6]

DamageInfo::DamageInfo ( SpellNonMeleeDamage const &  spellNonMeleeDamage,
DamageEffectType  damageType,
WeaponAttackType  attackType,
uint32  hitMask 
)
183 : m_attacker(spellNonMeleeDamage.attacker), m_victim(spellNonMeleeDamage.target), m_damage(spellNonMeleeDamage.damage),
184 m_spellInfo(spellNonMeleeDamage.spellInfo), m_schoolMask(SpellSchoolMask(spellNonMeleeDamage.schoolMask)), m_damageType(damageType),
185 m_attackType(attackType), m_absorb(spellNonMeleeDamage.absorb), m_resist(spellNonMeleeDamage.resist), m_block(spellNonMeleeDamage.blocked),
186 m_cleanDamage(spellNonMeleeDamage.cleanDamage), m_hitMask(hitMask)
187{
188 if (spellNonMeleeDamage.blocked)
190 if (spellNonMeleeDamage.absorb)
192}

References SpellNonMeleeDamage::absorb, SpellNonMeleeDamage::blocked, m_hitMask, PROC_HIT_ABSORB, and PROC_HIT_BLOCK.

◆ DamageInfo() [6/6]

DamageInfo::DamageInfo ( SpellNonMeleeDamage const &  spellNonMeleeDamage,
DamageEffectType  damageType,
WeaponAttackType  attackType,
SpellMissInfo  missInfo 
)
195 : m_attacker(spellNonMeleeDamage.attacker), m_victim(spellNonMeleeDamage.target), m_damage(spellNonMeleeDamage.damage),
196 m_spellInfo(spellNonMeleeDamage.spellInfo), m_schoolMask(SpellSchoolMask(spellNonMeleeDamage.schoolMask)), m_damageType(damageType),
197 m_attackType(attackType), m_absorb(spellNonMeleeDamage.absorb), m_resist(spellNonMeleeDamage.resist), m_block(spellNonMeleeDamage.blocked),
198 m_cleanDamage(spellNonMeleeDamage.cleanDamage), m_hitMask(PROC_HIT_NONE)
199{
200 // Compute hitMask from SpellMissInfo
201 if (missInfo != SPELL_MISS_NONE)
202 {
203 switch (missInfo)
204 {
205 case SPELL_MISS_MISS:
207 break;
210 break;
211 case SPELL_MISS_DODGE:
213 break;
214 case SPELL_MISS_PARRY:
216 break;
217 case SPELL_MISS_BLOCK:
219 break;
220 case SPELL_MISS_EVADE:
222 break;
226 break;
229 break;
232 break;
235 break;
236 default:
237 break;
238 }
239 }
240 else
241 {
242 // On block
243 if (spellNonMeleeDamage.blocked)
245 // On absorb
246 if (spellNonMeleeDamage.absorb)
248 // On crit
249 if (spellNonMeleeDamage.HitInfo & SPELL_HIT_TYPE_CRIT)
251 else
253 }
254}
@ SPELL_HIT_TYPE_CRIT
Definition SharedDefines.h:1540
@ SPELL_MISS_PARRY
Definition SharedDefines.h:1527
@ SPELL_MISS_IMMUNE
Definition SharedDefines.h:1530
@ SPELL_MISS_ABSORB
Definition SharedDefines.h:1533
@ SPELL_MISS_DODGE
Definition SharedDefines.h:1526
@ SPELL_MISS_IMMUNE2
Definition SharedDefines.h:1531
@ SPELL_MISS_NONE
Definition SharedDefines.h:1523
@ SPELL_MISS_RESIST
Definition SharedDefines.h:1525
@ SPELL_MISS_MISS
Definition SharedDefines.h:1524
@ SPELL_MISS_EVADE
Definition SharedDefines.h:1529
@ SPELL_MISS_REFLECT
Definition SharedDefines.h:1534
@ SPELL_MISS_BLOCK
Definition SharedDefines.h:1528
@ SPELL_MISS_DEFLECT
Definition SharedDefines.h:1532
@ PROC_HIT_NONE
Definition SpellMgr.h:256
@ PROC_HIT_DEFLECT
Definition SpellMgr.h:266
@ PROC_HIT_REFLECT
Definition SpellMgr.h:268

References SpellNonMeleeDamage::absorb, SpellNonMeleeDamage::blocked, SpellNonMeleeDamage::HitInfo, m_hitMask, PROC_HIT_ABSORB, PROC_HIT_BLOCK, PROC_HIT_CRITICAL, PROC_HIT_DEFLECT, PROC_HIT_DODGE, PROC_HIT_EVADE, PROC_HIT_FULL_RESIST, PROC_HIT_IMMUNE, PROC_HIT_MISS, PROC_HIT_NORMAL, PROC_HIT_PARRY, PROC_HIT_REFLECT, SPELL_HIT_TYPE_CRIT, SPELL_MISS_ABSORB, SPELL_MISS_BLOCK, SPELL_MISS_DEFLECT, SPELL_MISS_DODGE, SPELL_MISS_EVADE, SPELL_MISS_IMMUNE, SPELL_MISS_IMMUNE2, SPELL_MISS_MISS, SPELL_MISS_NONE, SPELL_MISS_PARRY, SPELL_MISS_REFLECT, and SPELL_MISS_RESIST.

Member Function Documentation

◆ AbsorbDamage()

void DamageInfo::AbsorbDamage ( uint32  amount)
263{
264 amount = std::min(amount, GetDamage());
265 m_absorb += amount;
266 m_damage -= amount;
267}
uint32 GetDamage() const
Definition Unit.h:372

References GetDamage(), m_absorb, and m_damage.

Referenced by spell_mage_fire_frost_ward::Absorb(), Unit::CalcAbsorbResist(), and spell_valanar_kinetic_bomb_absorb_aura::OnAbsorb().

◆ AddHitMask()

void DamageInfo::AddHitMask ( uint32  hitMask)
inline
378{ m_hitMask |= hitMask; }

References m_hitMask.

Referenced by Unit::CalcAbsorbResist().

◆ BlockDamage()

void DamageInfo::BlockDamage ( uint32  amount)
277{
278 amount = std::min(amount, GetDamage());
279 m_block += amount;
280 m_damage -= amount;
281}

References GetDamage(), m_block, and m_damage.

◆ GetAbsorb()

◆ GetAttacker()

◆ GetAttackType()

WeaponAttackType DamageInfo::GetAttackType ( ) const
inline

◆ GetBlock()

uint32 DamageInfo::GetBlock ( ) const
inline
375{ return m_block; };

References m_block.

Referenced by Unit::AttackerStateUpdate().

◆ GetDamage()

uint32 DamageInfo::GetDamage ( ) const
inline
372{ return m_damage; };

References m_damage.

Referenced by spell_shield_generator_aura::Absorb(), spell_yogg_saron_protective_gaze_aura::Absorb(), spell_charge_shield_bomber_aura::Absorb(), spell_black_temple_spell_absorption_aura::Absorb(), spell_dk_anti_magic_shell_raid::Absorb(), spell_dk_anti_magic_shell_self::Absorb(), spell_dk_anti_magic_zone::Absorb(), spell_dk_spell_deflection::Absorb(), spell_dk_will_of_the_necropolis::Absorb(), spell_dru_moonkin_form_passive::Absorb(), spell_dru_primal_tenacity::Absorb(), spell_pri_guardian_spirit::Absorb(), spell_rog_cheat_death::Absorb(), spell_rog_nerves_of_steel::Absorb(), spell_sha_astral_shift::Absorb(), spell_mage_fire_frost_ward::Absorb(), spell_pal_ardent_defender::Absorb(), AbsorbDamage(), Unit::AttackerStateUpdate(), BlockDamage(), Unit::CalcAbsorbResist(), Unit::CalculateMeleeDamage(), Unit::CalculateSpellDamageTaken(), SpellProcSpellTypeMaskTest::CalculateSpellTypeMask(), spell_pri_lightwell_renew::CheckDropCharge(), AuraEffect::CheckEffectProc(), spell_deathbringer_blood_link_aura::CheckProc(), spell_dk_scent_of_blood_trigger::CheckProc(), spell_dk_unholy_blight::CheckProc(), spell_dk_necrosis::CheckProc(), spell_item_shadowmourne::CheckProc(), spell_item_proc_below_pct_damaged::CheckProc(), spell_pal_seal_of_righteousness::CheckProc(), spell_sha_nature_guardian::CheckProc(), spell_warl_siphon_life::CheckProc(), spell_warl_fel_synergy::CheckProc(), spell_warr_t3_prot_8p_bonus::CheckProc(), Unit::DealDamage(), Unit::DealDamageShieldDamage(), Spell::EffectEnvironmentalDMG(), Player::EnvironmentalDamage(), AuraEffect::HandleBreakableCCAuraProc(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), spell_soul_deflection::HandleProc(), spell_reliquary_of_souls_aura_of_desire_aura::HandleProc(), spell_black_temple_consuming_strikes_aura::HandleProc(), spell_gen_petrified_bark::HandleProc(), spell_gen_overlords_brand::HandleProc(), spell_gen_overlords_brand_dot::HandleProc(), spell_item_blood_draining_enchant::HandleProc(), spell_mage_ignite::HandleProc(), spell_anetheron_vampiric_aura::HandleProc(), spell_the_lich_king_dark_hunger_aura::HandleProc(), spell_oculus_temporal_rift_aura::HandleProc(), spell_yogg_saron_grim_reprisal_aura::HandleProc(), spell_twisted_reflection::HandleProc(), spell_dk_blood_gorged::HandleProc(), spell_dk_unholy_blight::HandleProc(), spell_dk_necrosis::HandleProc(), spell_dru_t10_balance_4p_bonus::HandleProc(), spell_gen_vampiric_touch::HandleProc(), spell_gen_earth_shield_toc::HandleProc(), spell_hun_piercing_shots::HandleProc(), spell_item_necrotic_touch::HandleProc(), spell_item_frozen_shadoweave::HandleProc(), spell_item_pet_healing::HandleProc(), spell_pal_righteous_vengeance::HandleProc(), spell_pri_vampiric_embrace::HandleProc(), spell_pri_blessed_recovery::HandleProc(), spell_sha_spirit_hunt::HandleProc(), spell_sha_lightning_overload::HandleProc(), spell_sha_t8_elemental_4p_bonus::HandleProc(), spell_sha_t9_elemental_4p_bonus::HandleProc(), spell_warl_seed_of_corruption_dummy::HandleProc(), spell_warl_seed_of_corruption_generic::HandleProc(), spell_warl_soul_leech::HandleProc(), spell_dk_wandering_plague_aura::HandleProc(), spell_gen_vampiric_might::HandleProc(), spell_gen_mirrored_soul::HandleProc(), ModifyDamage(), spell_valanar_kinetic_bomb_absorb_aura::OnAbsorb(), spell_blood_queen_essence_of_the_blood_queen_aura::OnProc(), spell_pal_eye_for_an_eye::OnProc(), spell_warl_siphon_life::OnProc(), spell_warl_fel_synergy::OnProc(), Unit::ProcSkillsAndAuras(), and ResistDamage().

◆ GetDamageType()

DamageEffectType DamageInfo::GetDamageType ( ) const
inline

◆ GetHitMask()

◆ GetResist()

◆ GetSchoolMask()

◆ GetSpellInfo()

◆ GetUnmitigatedDamage()

uint32 DamageInfo::GetUnmitigatedDamage ( ) const

◆ GetVictim()

Unit * DamageInfo::GetVictim ( ) const
inline
367{ return m_victim; };

References m_victim.

Referenced by Unit::CalcAbsorbResist().

◆ ModifyDamage()

void DamageInfo::ModifyDamage ( int32  amount)
257{
258 amount = std::min(amount, int32(GetDamage()));
259 m_damage += amount;
260}
std::int32_t int32
Definition Define.h:103

References GetDamage(), and m_damage.

Referenced by AuraEffect::HandlePeriodicHealthLeechAuraTick().

◆ ResistDamage()

void DamageInfo::ResistDamage ( uint32  amount)
270{
271 amount = std::min(amount, GetDamage());
272 m_resist += amount;
273 m_damage -= amount;
274}

References GetDamage(), m_damage, and m_resist.

Referenced by Unit::CalcAbsorbResist().

Member Data Documentation

◆ m_absorb

uint32 DamageInfo::m_absorb
private

◆ m_attacker

Unit* const DamageInfo::m_attacker
private

Referenced by GetAttacker().

◆ m_attackType

WeaponAttackType DamageInfo::m_attackType
private

Referenced by GetAttackType().

◆ m_block

uint32 DamageInfo::m_block
private

◆ m_cleanDamage

uint32 DamageInfo::m_cleanDamage
private

Referenced by GetUnmitigatedDamage().

◆ m_damage

◆ m_damageType

DamageEffectType const DamageInfo::m_damageType
private

Referenced by GetDamageType().

◆ m_hitMask

uint32 DamageInfo::m_hitMask
private

◆ m_resist

uint32 DamageInfo::m_resist
private

◆ m_schoolMask

SpellSchoolMask const DamageInfo::m_schoolMask
private

Referenced by GetSchoolMask().

◆ m_spellInfo

SpellInfo const* const DamageInfo::m_spellInfo
private

Referenced by GetSpellInfo().

◆ m_victim

Unit* const DamageInfo::m_victim
private

Referenced by GetVictim().


The documentation for this class was generated from the following files: