AzerothCore 3.3.5a
OpenSource WoW Emulator
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PlayerScript Class Reference

#include "PlayerScript.h"

Inheritance diagram for PlayerScript:
ScriptObject CharacterActionIpLogger CharacterDeleteActionIpLogger ChatLogScript MidsummerPlayerScript QuestApprenticeAnglerPlayerScript ServerMailReward lfg::LFGPlayerScript

Public Member Functions

virtual void OnPlayerJustDied (Player *)
 
virtual void OnPlayerCalculateTalentsPoints (Player const *, uint32 &)
 
virtual void OnPlayerReleasedGhost (Player *)
 
virtual void OnPlayerSendInitialPacketsBeforeAddToMap (Player *, WorldPacket &)
 
virtual void OnPlayerBattlegroundDesertion (Player *, BattlegroundDesertionType const)
 
virtual void OnPlayerCompleteQuest (Player *, Quest const *)
 
virtual void OnPlayerPVPKill (Player *, Player *)
 
virtual void OnPlayerPVPFlagChange (Player *, bool)
 
virtual void OnPlayerCreatureKill (Player *, Creature *)
 
virtual void OnPlayerCreatureKilledByPet (Player *, Creature *)
 
virtual void OnPlayerKilledByCreature (Creature *, Player *)
 
virtual void OnPlayerLevelChanged (Player *, uint8)
 
virtual void OnPlayerFreeTalentPointsChanged (Player *, uint32)
 
virtual void OnPlayerTalentsReset (Player *, bool)
 
virtual void OnPlayerAfterSpecSlotChanged (Player *, uint8)
 
virtual void OnPlayerBeforeUpdate (Player *, uint32)
 
virtual void OnPlayerUpdate (Player *, uint32)
 
virtual void OnPlayerMoneyChanged (Player *, int32 &)
 
virtual void OnPlayerBeforeLootMoney (Player *, Loot *)
 
virtual void OnPlayerGiveXP (Player *, uint32 &, Unit *, uint8)
 
virtual bool OnPlayerReputationChange (Player *, uint32, int32 &, bool)
 
virtual void OnPlayerReputationRankChange (Player *, uint32, ReputationRank, ReputationRank, bool)
 
virtual void OnPlayerGiveReputation (Player *, int32, float &, ReputationSource)
 
virtual void OnPlayerLearnSpell (Player *, uint32)
 
virtual void OnPlayerForgotSpell (Player *, uint32)
 
virtual void OnPlayerDuelRequest (Player *, Player *)
 
virtual void OnPlayerDuelStart (Player *, Player *)
 
virtual void OnPlayerDuelEnd (Player *, Player *, DuelCompleteType)
 
virtual void OnPlayerBeforeSendChatMessage (Player *, uint32 &, uint32 &, std::string &)
 
virtual void OnPlayerEmote (Player *, uint32)
 
virtual void OnPlayerTextEmote (Player *, uint32, uint32, ObjectGuid)
 
virtual void OnPlayerSpellCast (Player *, Spell *, bool)
 
virtual void OnPlayerLoadFromDB (Player *)
 
virtual void OnPlayerLogin (Player *)
 
virtual void OnPlayerBeforeLogout (Player *)
 
virtual void OnPlayerLogout (Player *)
 
virtual void OnPlayerCreate (Player *)
 
virtual void OnPlayerDelete (ObjectGuid, uint32)
 
virtual void OnPlayerFailedDelete (ObjectGuid, uint32)
 
virtual void OnPlayerSave (Player *)
 
virtual void OnPlayerBindToInstance (Player *, Difficulty, uint32, bool)
 
virtual void OnPlayerUpdateZone (Player *, uint32, uint32)
 
virtual void OnPlayerUpdateArea (Player *, uint32, uint32)
 
virtual void OnPlayerMapChanged (Player *)
 
virtual bool OnPlayerBeforeTeleport (Player *, uint32, float, float, float, float, uint32, Unit *)
 
virtual void OnPlayerUpdateFaction (Player *)
 
virtual void OnPlayerAddToBattleground (Player *, Battleground *)
 
virtual void OnPlayerQueueRandomDungeon (Player *, uint32 &)
 
virtual void OnPlayerRemoveFromBattleground (Player *, Battleground *)
 
virtual void OnPlayerAchievementComplete (Player *, AchievementEntry const *)
 
virtual bool OnPlayerBeforeAchievementComplete (Player *, AchievementEntry const *)
 
virtual void OnPlayerCriteriaProgress (Player *, AchievementCriteriaEntry const *)
 
virtual bool OnPlayerBeforeCriteriaProgress (Player *, AchievementCriteriaEntry const *)
 
virtual void OnPlayerAchievementSave (CharacterDatabaseTransaction, Player *, uint16, CompletedAchievementData)
 
virtual void OnPlayerCriteriaSave (CharacterDatabaseTransaction, Player *, uint16, CriteriaProgress)
 
virtual void OnPlayerGossipSelect (Player *, uint32, uint32, uint32)
 
virtual void OnPlayerGossipSelectCode (Player *, uint32, uint32, uint32, const char *)
 
virtual void OnPlayerBeingCharmed (Player *, Unit *, uint32, uint32)
 
virtual void OnPlayerAfterSetVisibleItemSlot (Player *, uint8, Item *)
 
virtual void OnPlayerAfterMoveItemFromInventory (Player *, Item *, uint8, uint8, bool)
 
virtual void OnPlayerEquip (Player *, Item *, uint8, uint8, bool)
 
virtual void OnPlayerUnequip (Player *, Item *)
 
virtual void OnPlayerJoinBG (Player *)
 
virtual void OnPlayerJoinArena (Player *)
 
virtual void OnPlayerGetMaxPersonalArenaRatingRequirement (Player const *, uint32, uint32 &) const
 
virtual void OnPlayerLootItem (Player *, Item *, uint32, ObjectGuid)
 
virtual void OnPlayerBeforeFillQuestLootItem (Player *, LootItem &)
 
virtual void OnPlayerStoreNewItem (Player *, Item *, uint32)
 
virtual void OnPlayerCreateItem (Player *, Item *, uint32)
 
virtual void OnPlayerQuestRewardItem (Player *, Item *, uint32)
 
virtual bool OnPlayerCanPlaceAuctionBid (Player *, AuctionEntry *)
 
virtual void OnPlayerGroupRollRewardItem (Player *, Item *, uint32, RollVote, Roll *)
 
virtual bool OnPlayerBeforeOpenItem (Player *, Item *)
 
virtual bool OnPlayerBeforeQuestComplete (Player *, uint32)
 
virtual void OnPlayerQuestComputeXP (Player *, Quest const *, uint32 &)
 
virtual void OnPlayerBeforeDurabilityRepair (Player *, ObjectGuid, ObjectGuid, float &, uint8)
 
virtual void OnPlayerBeforeBuyItemFromVendor (Player *, ObjectGuid, uint32, uint32 &, uint8, uint8, uint8)
 
virtual void OnPlayerBeforeStoreOrEquipNewItem (Player *, uint32, uint32 &, uint8, uint8, uint8, ItemTemplate const *, Creature *, VendorItem const *, bool)
 
virtual void OnPlayerAfterStoreOrEquipNewItem (Player *, uint32, Item *, uint8, uint8, uint8, ItemTemplate const *, Creature *, VendorItem const *, bool)
 
virtual void OnPlayerAfterUpdateMaxPower (Player *, Powers &, float &)
 
virtual void OnPlayerAfterUpdateMaxHealth (Player *, float &)
 
virtual void OnPlayerBeforeUpdateAttackPowerAndDamage (Player *, float &, float &, bool)
 
virtual void OnPlayerAfterUpdateAttackPowerAndDamage (Player *, float &, float &, float &, float &, bool)
 
virtual void OnPlayerBeforeInitTalentForLevel (Player *, uint8 &, uint32 &)
 
virtual void OnPlayerFirstLogin (Player *)
 
virtual void OnPlayerSetMaxLevel (Player *, uint32 &)
 
virtual bool OnPlayerCanJoinInBattlegroundQueue (Player *, ObjectGuid, BattlegroundTypeId, uint8, GroupJoinBattlegroundResult &)
 
virtual bool OnPlayerShouldBeRewardedWithMoneyInsteadOfExp (Player *)
 
virtual void OnPlayerBeforeTempSummonInitStats (Player *, TempSummon *, uint32 &)
 
virtual void OnPlayerBeforeGuardianInitStatsForLevel (Player *, Guardian *, CreatureTemplate const *, PetType &)
 
virtual void OnPlayerAfterGuardianInitStatsForLevel (Player *, Guardian *)
 
virtual void OnPlayerBeforeLoadPetFromDB (Player *, uint32 &, uint32 &, bool &, bool &)
 
virtual bool OnPlayerCanJoinInArenaQueue (Player *, ObjectGuid, uint8, BattlegroundTypeId, uint8, uint8, GroupJoinBattlegroundResult &)
 
virtual bool OnPlayerCanBattleFieldPort (Player *, uint8, BattlegroundTypeId, uint8)
 
virtual bool OnPlayerCanGroupInvite (Player *, std::string &)
 
virtual bool OnPlayerCanGroupAccept (Player *, Group *)
 
virtual bool OnPlayerCanSellItem (Player *, Item *, Creature *)
 
virtual bool OnPlayerCanSendMail (Player *, ObjectGuid, ObjectGuid, std::string &, std::string &, uint32, uint32, Item *)
 
virtual void OnPlayerPetitionBuy (Player *, Creature *, uint32 &, uint32 &, uint32 &)
 
virtual void OnPlayerPetitionShowList (Player *, Creature *, uint32 &, uint32 &, uint32 &)
 
virtual void OnPlayerRewardKillRewarder (Player *, KillRewarder *, bool, float &)
 
virtual bool OnPlayerCanGiveMailRewardAtGiveLevel (Player *, uint8)
 
virtual void OnPlayerDeleteFromDB (CharacterDatabaseTransaction, uint32)
 
virtual bool OnPlayerCanRepopAtGraveyard (Player *)
 
virtual Optional< bool > OnPlayerIsClass (Player const *, Classes, ClassContext)
 
virtual void OnPlayerGetMaxSkillValue (Player *, uint32, int32 &, bool)
 
virtual bool OnPlayerHasActivePowerType (Player const *, Powers)
 
virtual void OnPlayerUpdateGatheringSkill (Player *, uint32, uint32, uint32, uint32, uint32, uint32 &)
 This hook called before gathering skill gain is applied to the character.
 
virtual void OnPlayerUpdateCraftingSkill (Player *, SkillLineAbilityEntry const *, uint32, uint32 &)
 This hook is called before crafting skill gain is applied to the character.
 
virtual bool OnPlayerUpdateFishingSkill (Player *, int32, int32, int32, int32)
 
virtual bool OnPlayerCanAreaExploreAndOutdoor (Player *)
 
virtual void OnPlayerVictimRewardBefore (Player *, Player *, uint32 &, int32 &)
 
virtual void OnPlayerVictimRewardAfter (Player *, Player *, uint32 &, int32 &, float &)
 
virtual void OnPlayerCustomScalingStatValueBefore (Player *, ItemTemplate const *, uint8, bool, uint32 &)
 
virtual void OnPlayerCustomScalingStatValue (Player *, ItemTemplate const *, uint32 &, int32 &, uint8, uint32, ScalingStatValuesEntry const *)
 
virtual void OnPlayerApplyItemModsBefore (Player *, uint8, bool, uint8, uint32, int32 &)
 
virtual void OnPlayerApplyEnchantmentItemModsBefore (Player *, Item *, EnchantmentSlot, bool, uint32, uint32 &)
 
virtual void OnPlayerApplyWeaponDamage (Player *, uint8, ItemTemplate const *, float &, float &, uint8)
 
virtual bool OnPlayerCanArmorDamageModifier (Player *)
 
virtual void OnPlayerGetFeralApBonus (Player *, int32 &, int32, ItemTemplate const *, ScalingStatValuesEntry const *)
 
virtual bool OnPlayerCanApplyWeaponDependentAuraDamageMod (Player *, Item *, WeaponAttackType, AuraEffect const *, bool)
 
virtual bool OnPlayerCanApplyEquipSpell (Player *, SpellInfo const *, Item *, bool, bool)
 
virtual bool OnPlayerCanApplyEquipSpellsItemSet (Player *, ItemSetEffect *)
 
virtual bool OnPlayerCanCastItemCombatSpell (Player *, Unit *, WeaponAttackType, uint32, uint32, Item *, ItemTemplate const *)
 
virtual bool OnPlayerCanCastItemUseSpell (Player *, Item *, SpellCastTargets const &, uint8, uint32)
 
virtual void OnPlayerApplyAmmoBonuses (Player *, ItemTemplate const *, float &)
 
virtual bool OnPlayerCanEquipItem (Player *, uint8, uint16 &, Item *, bool, bool)
 
virtual bool OnPlayerCanUnequipItem (Player *, uint16, bool)
 
virtual bool OnPlayerCanUseItem (Player *, ItemTemplate const *, InventoryResult &)
 
virtual bool OnPlayerCanSaveEquipNewItem (Player *, Item *, uint16, bool)
 
virtual bool OnPlayerCanApplyEnchantment (Player *, Item *, EnchantmentSlot, bool, bool, bool)
 
virtual void OnPlayerGetQuestRate (Player *, float &)
 
virtual bool OnPlayerPassedQuestKilledMonsterCredit (Player *, Quest const *, uint32, uint32, ObjectGuid)
 
virtual bool OnPlayerCheckItemInSlotAtLoadInventory (Player *, Item *, uint8, uint8 &, uint16 &)
 
virtual bool OnPlayerNotAvoidSatisfy (Player *, DungeonProgressionRequirements const *, uint32, bool)
 
virtual bool OnPlayerNotVisibleGloballyFor (Player *, Player const *)
 
virtual void OnPlayerGetArenaPersonalRating (Player *, uint8, uint32 &)
 
virtual void OnPlayerGetArenaTeamId (Player *, uint8, uint32 &)
 
virtual void OnPlayerIsFFAPvP (Player *, bool &)
 
virtual void OnPlayerFfaPvpStateUpdate (Player *, bool)
 
virtual void OnPlayerIsPvP (Player *, bool &)
 
virtual void OnPlayerGetMaxSkillValueForLevel (Player *, uint16 &)
 
virtual bool OnPlayerNotSetArenaTeamInfoField (Player *, uint8, ArenaTeamInfoType, uint32)
 
virtual bool OnPlayerCanJoinLfg (Player *, uint8, std::set< uint32 > &, const std::string &)
 
virtual bool OnPlayerCanEnterMap (Player *, MapEntry const *, InstanceTemplate const *, MapDifficulty const *, bool)
 
virtual bool OnPlayerCanInitTrade (Player *, Player *)
 
virtual bool OnPlayerCanSetTradeItem (Player *, Item *, uint8)
 This hook called just before finishing the handling of the action of a player setting an item in a trade slot.
 
virtual void OnPlayerSetServerSideVisibility (Player *, ServerSideVisibilityType &, AccountTypes &)
 
virtual void OnPlayerSetServerSideVisibilityDetect (Player *, ServerSideVisibilityType &, AccountTypes &)
 
virtual void OnPlayerResurrect (Player *, float, bool)
 
virtual void OnPlayerBeforeChooseGraveyard (Player *, TeamId, bool, uint32 &)
 
virtual bool OnPlayerCanUseChat (Player *, uint32, uint32, std::string &)
 This hook called before player sending message in default chat.
 
virtual bool OnPlayerCanUseChat (Player *, uint32, uint32, std::string &, Player *)
 This hook called before player sending message to other player via private.
 
virtual bool OnPlayerCanUseChat (Player *, uint32, uint32, std::string &, Group *)
 This hook called before player sending message to group.
 
virtual bool OnPlayerCanUseChat (Player *, uint32, uint32, std::string &, Guild *)
 This hook called before player sending message to guild.
 
virtual bool OnPlayerCanUseChat (Player *, uint32, uint32, std::string &, Channel *)
 This hook called before player sending message to channel.
 
virtual void OnPlayerLearnTalents (Player *, uint32, uint32, uint32)
 This hook called after player learning talents.
 
virtual void OnPlayerEnterCombat (Player *, Unit *)
 This hook called after player entering combat.
 
virtual void OnPlayerLeaveCombat (Player *)
 This hook called after player leave combat.
 
virtual void OnPlayerQuestAbandon (Player *, uint32)
 This hook called after player abandoning quest.
 
virtual bool OnPlayerCanFlyInZone (Player *, uint32, uint32, SpellInfo const *)
 This hook called before other CanFlyChecks are applied.
 
virtual void AnticheatSetCanFlybyServer (Player *, bool)
 
virtual void AnticheatSetUnderACKmount (Player *)
 
virtual void AnticheatSetRootACKUpd (Player *)
 
virtual void AnticheatSetJumpingbyOpcode (Player *, bool)
 
virtual void AnticheatUpdateMovementInfo (Player *, MovementInfo const &)
 
virtual bool AnticheatHandleDoubleJump (Player *, Unit *)
 
virtual bool AnticheatCheckMovementInfo (Player *, MovementInfo const &, Unit *, bool)
 
virtual bool OnPlayerCanSendErrorAlreadyLooted (Player *)
 This hook is called, to avoid displaying the error message that the body has already been stripped.
 
virtual void OnPlayerAfterCreatureLoot (Player *)
 It is used when an item is taken from a creature.
 
virtual void OnPlayerAfterCreatureLootMoney (Player *)
 After a creature's money is taken.
 
virtual bool OnPlayerCanUpdateSkill (Player *, uint32)
 
virtual void OnPlayerBeforeUpdateSkill (Player *, uint32, uint32 &, uint32, uint32)
 
virtual void OnPlayerUpdateSkill (Player *, uint32, uint32, uint32, uint32, uint32)
 
virtual bool OnPlayerCanResurrect (Player *)
 This hook is called, to avoid player resurrect.
 
virtual bool OnPlayerCanGiveLevel (Player *, uint8)
 This hook is called, to cancel the normal level up flow.
 
virtual void OnPlayerSendListInventory (Player *, ObjectGuid, uint32 &)
 This hook is called whenever a player interacts with a vendor, and is then shown the vendor list.
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 

Protected Member Functions

 PlayerScript (const char *name, std::vector< uint16 > enabledHooks=std::vector< uint16 >())
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ PlayerScript()

PlayerScript::PlayerScript ( const char *  name,
std::vector< uint16 enabledHooks = std::vector<uint16>() 
)
protected
915{
916 // If empty - enable all available hooks.
917 if (enabledHooks.empty())
918 for (uint16 i = 0; i < PLAYERHOOK_END; ++i)
919 enabledHooks.emplace_back(i);
920
921 ScriptRegistry<PlayerScript>::AddScript(this, std::move(enabledHooks));
922}
std::uint16_t uint16
Definition Define.h:108
@ PLAYERHOOK_END
Definition PlayerScript.h:210
Definition ScriptObject.h:43
static void AddScript(TScript *const script, std::vector< uint16 > enabledHooks={})
Definition ScriptMgr.h:748

References ScriptRegistry< TScript >::AddScript(), and PLAYERHOOK_END.

Member Function Documentation

◆ AnticheatCheckMovementInfo()

virtual bool PlayerScript::AnticheatCheckMovementInfo ( Player ,
MovementInfo const &  ,
Unit ,
bool   
)
inlinevirtual
742{ return true; }

Referenced by ScriptMgr::AnticheatCheckMovementInfo().

◆ AnticheatHandleDoubleJump()

virtual bool PlayerScript::AnticheatHandleDoubleJump ( Player ,
Unit  
)
inlinevirtual
741{ return true; }

Referenced by ScriptMgr::AnticheatHandleDoubleJump().

◆ AnticheatSetCanFlybyServer()

virtual void PlayerScript::AnticheatSetCanFlybyServer ( Player ,
bool   
)
inlinevirtual

◆ AnticheatSetJumpingbyOpcode()

virtual void PlayerScript::AnticheatSetJumpingbyOpcode ( Player ,
bool   
)
inlinevirtual

◆ AnticheatSetRootACKUpd()

virtual void PlayerScript::AnticheatSetRootACKUpd ( Player )
inlinevirtual
738{ }

Referenced by ScriptMgr::AnticheatSetRootACKUpd().

◆ AnticheatSetUnderACKmount()

virtual void PlayerScript::AnticheatSetUnderACKmount ( Player )
inlinevirtual

◆ AnticheatUpdateMovementInfo()

virtual void PlayerScript::AnticheatUpdateMovementInfo ( Player ,
MovementInfo const &   
)
inlinevirtual

◆ OnPlayerAchievementComplete()

virtual void PlayerScript::OnPlayerAchievementComplete ( Player ,
AchievementEntry const *   
)
inlinevirtual

◆ OnPlayerAchievementSave()

virtual void PlayerScript::OnPlayerAchievementSave ( CharacterDatabaseTransaction  ,
Player ,
uint16  ,
CompletedAchievementData   
)
inlinevirtual
376{ }

Referenced by ScriptMgr::OnPlayerAchievementSave().

◆ OnPlayerAddToBattleground()

virtual void PlayerScript::OnPlayerAddToBattleground ( Player ,
Battleground  
)
inlinevirtual

◆ OnPlayerAfterCreatureLoot()

virtual void PlayerScript::OnPlayerAfterCreatureLoot ( Player )
inlinevirtual

It is used when an item is taken from a creature.

Parameters
playerContains information about the Player
759{ }

Referenced by ScriptMgr::OnPlayerAfterCreatureLoot().

◆ OnPlayerAfterCreatureLootMoney()

virtual void PlayerScript::OnPlayerAfterCreatureLootMoney ( Player )
inlinevirtual

After a creature's money is taken.

Parameters
playerContains information about the Player
766{ }

Referenced by ScriptMgr::OnPlayerAfterCreatureLootMoney().

◆ OnPlayerAfterGuardianInitStatsForLevel()

virtual void PlayerScript::OnPlayerAfterGuardianInitStatsForLevel ( Player ,
Guardian  
)
inlinevirtual

◆ OnPlayerAfterMoveItemFromInventory()

virtual void PlayerScript::OnPlayerAfterMoveItemFromInventory ( Player ,
Item ,
uint8  ,
uint8  ,
bool   
)
inlinevirtual

◆ OnPlayerAfterSetVisibleItemSlot()

virtual void PlayerScript::OnPlayerAfterSetVisibleItemSlot ( Player ,
uint8  ,
Item  
)
inlinevirtual

◆ OnPlayerAfterSpecSlotChanged()

virtual void PlayerScript::OnPlayerAfterSpecSlotChanged ( Player ,
uint8   
)
inlinevirtual

◆ OnPlayerAfterStoreOrEquipNewItem()

virtual void PlayerScript::OnPlayerAfterStoreOrEquipNewItem ( Player ,
uint32  ,
Item ,
uint8  ,
uint8  ,
uint8  ,
ItemTemplate const *  ,
Creature ,
VendorItem const *  ,
bool   
)
inlinevirtual

◆ OnPlayerAfterUpdateAttackPowerAndDamage()

virtual void PlayerScript::OnPlayerAfterUpdateAttackPowerAndDamage ( Player ,
float &  ,
float &  ,
float &  ,
float &  ,
bool   
)
inlinevirtual

◆ OnPlayerAfterUpdateMaxHealth()

virtual void PlayerScript::OnPlayerAfterUpdateMaxHealth ( Player ,
float &   
)
inlinevirtual

◆ OnPlayerAfterUpdateMaxPower()

virtual void PlayerScript::OnPlayerAfterUpdateMaxPower ( Player ,
Powers ,
float &   
)
inlinevirtual

◆ OnPlayerApplyAmmoBonuses()

virtual void PlayerScript::OnPlayerApplyAmmoBonuses ( Player ,
ItemTemplate const *  ,
float &   
)
inlinevirtual

◆ OnPlayerApplyEnchantmentItemModsBefore()

virtual void PlayerScript::OnPlayerApplyEnchantmentItemModsBefore ( Player ,
Item ,
EnchantmentSlot  ,
bool  ,
uint32  ,
uint32  
)
inlinevirtual

◆ OnPlayerApplyItemModsBefore()

virtual void PlayerScript::OnPlayerApplyItemModsBefore ( Player ,
uint8  ,
bool  ,
uint8  ,
uint32  ,
int32  
)
inlinevirtual

◆ OnPlayerApplyWeaponDamage()

virtual void PlayerScript::OnPlayerApplyWeaponDamage ( Player ,
uint8  ,
ItemTemplate const *  ,
float &  ,
float &  ,
uint8   
)
inlinevirtual

◆ OnPlayerBattlegroundDesertion()

virtual void PlayerScript::OnPlayerBattlegroundDesertion ( Player ,
BattlegroundDesertionType const   
)
inlinevirtual

◆ OnPlayerBeforeAchievementComplete()

virtual bool PlayerScript::OnPlayerBeforeAchievementComplete ( Player ,
AchievementEntry const *   
)
inlinevirtual
367{ return true; }

Referenced by ScriptMgr::OnPlayerBeforeAchievementComplete().

◆ OnPlayerBeforeBuyItemFromVendor()

virtual void PlayerScript::OnPlayerBeforeBuyItemFromVendor ( Player ,
ObjectGuid  ,
uint32  ,
uint32 ,
uint8  ,
uint8  ,
uint8   
)
inlinevirtual

◆ OnPlayerBeforeChooseGraveyard()

virtual void PlayerScript::OnPlayerBeforeChooseGraveyard ( Player ,
TeamId  ,
bool  ,
uint32  
)
inlinevirtual

◆ OnPlayerBeforeCriteriaProgress()

virtual bool PlayerScript::OnPlayerBeforeCriteriaProgress ( Player ,
AchievementCriteriaEntry const *   
)
inlinevirtual
373{ return true; }

Referenced by ScriptMgr::OnPlayerBeforeCriteriaProgress().

◆ OnPlayerBeforeDurabilityRepair()

virtual void PlayerScript::OnPlayerBeforeDurabilityRepair ( Player ,
ObjectGuid  ,
ObjectGuid  ,
float &  ,
uint8   
)
inlinevirtual

◆ OnPlayerBeforeFillQuestLootItem()

virtual void PlayerScript::OnPlayerBeforeFillQuestLootItem ( Player ,
LootItem  
)
inlinevirtual

◆ OnPlayerBeforeGuardianInitStatsForLevel()

virtual void PlayerScript::OnPlayerBeforeGuardianInitStatsForLevel ( Player ,
Guardian ,
CreatureTemplate const *  ,
PetType  
)
inlinevirtual

◆ OnPlayerBeforeInitTalentForLevel()

virtual void PlayerScript::OnPlayerBeforeInitTalentForLevel ( Player ,
uint8 ,
uint32  
)
inlinevirtual

◆ OnPlayerBeforeLoadPetFromDB()

virtual void PlayerScript::OnPlayerBeforeLoadPetFromDB ( Player ,
uint32 ,
uint32 ,
bool &  ,
bool &   
)
inlinevirtual

◆ OnPlayerBeforeLogout()

virtual void PlayerScript::OnPlayerBeforeLogout ( Player )
inlinevirtual
319{ }

Referenced by ScriptMgr::OnPlayerBeforeLogout().

◆ OnPlayerBeforeLootMoney()

virtual void PlayerScript::OnPlayerBeforeLootMoney ( Player ,
Loot  
)
inlinevirtual

◆ OnPlayerBeforeOpenItem()

virtual bool PlayerScript::OnPlayerBeforeOpenItem ( Player ,
Item  
)
inlinevirtual
433{ return true; }

Referenced by ScriptMgr::OnPlayerBeforeOpenItem().

◆ OnPlayerBeforeQuestComplete()

virtual bool PlayerScript::OnPlayerBeforeQuestComplete ( Player ,
uint32   
)
inlinevirtual
436{ return true; }

Referenced by ScriptMgr::OnPlayerBeforeQuestComplete().

◆ OnPlayerBeforeSendChatMessage()

virtual void PlayerScript::OnPlayerBeforeSendChatMessage ( Player ,
uint32 ,
uint32 ,
std::string &   
)
inlinevirtual

◆ OnPlayerBeforeStoreOrEquipNewItem()

virtual void PlayerScript::OnPlayerBeforeStoreOrEquipNewItem ( Player ,
uint32  ,
uint32 ,
uint8  ,
uint8  ,
uint8  ,
ItemTemplate const *  ,
Creature ,
VendorItem const *  ,
bool   
)
inlinevirtual

◆ OnPlayerBeforeTeleport()

virtual bool PlayerScript::OnPlayerBeforeTeleport ( Player ,
uint32  ,
float  ,
float  ,
float  ,
float  ,
uint32  ,
Unit  
)
inlinevirtual
349{ return true; }

Referenced by ScriptMgr::OnPlayerBeforeTeleport().

◆ OnPlayerBeforeTempSummonInitStats()

virtual void PlayerScript::OnPlayerBeforeTempSummonInitStats ( Player ,
TempSummon ,
uint32  
)
inlinevirtual

◆ OnPlayerBeforeUpdate()

virtual void PlayerScript::OnPlayerBeforeUpdate ( Player ,
uint32   
)
inlinevirtual
265{ }

Referenced by ScriptMgr::OnPlayerBeforeUpdate().

◆ OnPlayerBeforeUpdateAttackPowerAndDamage()

virtual void PlayerScript::OnPlayerBeforeUpdateAttackPowerAndDamage ( Player ,
float &  ,
float &  ,
bool   
)
inlinevirtual

◆ OnPlayerBeforeUpdateSkill()

virtual void PlayerScript::OnPlayerBeforeUpdateSkill ( Player ,
uint32  ,
uint32 ,
uint32  ,
uint32   
)
inlinevirtual

◆ OnPlayerBeingCharmed()

virtual void PlayerScript::OnPlayerBeingCharmed ( Player ,
Unit ,
uint32  ,
uint32   
)
inlinevirtual
388{ }

Referenced by ScriptMgr::OnPlayerBeingCharmed().

◆ OnPlayerBindToInstance()

virtual void PlayerScript::OnPlayerBindToInstance ( Player ,
Difficulty  ,
uint32  ,
bool   
)
inlinevirtual

Reimplemented in lfg::LFGPlayerScript.

337{ }

Referenced by ScriptMgr::OnPlayerBindToInstance().

◆ OnPlayerCalculateTalentsPoints()

virtual void PlayerScript::OnPlayerCalculateTalentsPoints ( Player const *  ,
uint32  
)
inlinevirtual

◆ OnPlayerCanApplyEnchantment()

virtual bool PlayerScript::OnPlayerCanApplyEnchantment ( Player ,
Item ,
EnchantmentSlot  ,
bool  ,
bool  ,
bool   
)
inlinevirtual
576{ return true; }

Referenced by ScriptMgr::OnPlayerCanApplyEnchantment().

◆ OnPlayerCanApplyEquipSpell()

virtual bool PlayerScript::OnPlayerCanApplyEquipSpell ( Player ,
SpellInfo const *  ,
Item ,
bool  ,
bool   
)
inlinevirtual
558{ return true; }

Referenced by ScriptMgr::OnPlayerCanApplyEquipSpell().

◆ OnPlayerCanApplyEquipSpellsItemSet()

virtual bool PlayerScript::OnPlayerCanApplyEquipSpellsItemSet ( Player ,
ItemSetEffect  
)
inlinevirtual
560{ return true; }

Referenced by ScriptMgr::OnPlayerCanApplyEquipSpellsItemSet().

◆ OnPlayerCanApplyWeaponDependentAuraDamageMod()

virtual bool PlayerScript::OnPlayerCanApplyWeaponDependentAuraDamageMod ( Player ,
Item ,
WeaponAttackType  ,
AuraEffect const *  ,
bool   
)
inlinevirtual

◆ OnPlayerCanAreaExploreAndOutdoor()

virtual bool PlayerScript::OnPlayerCanAreaExploreAndOutdoor ( Player )
inlinevirtual
536{ return true; }

Referenced by ScriptMgr::OnPlayerCanAreaExploreAndOutdoor().

◆ OnPlayerCanArmorDamageModifier()

virtual bool PlayerScript::OnPlayerCanArmorDamageModifier ( Player )
inlinevirtual
552{ return true; }

Referenced by ScriptMgr::OnPlayerCanArmorDamageModifier().

◆ OnPlayerCanBattleFieldPort()

virtual bool PlayerScript::OnPlayerCanBattleFieldPort ( Player ,
uint8  ,
BattlegroundTypeId  ,
uint8   
)
inlinevirtual
483{ return true; }

Referenced by ScriptMgr::OnPlayerCanBattleFieldPort().

◆ OnPlayerCanCastItemCombatSpell()

virtual bool PlayerScript::OnPlayerCanCastItemCombatSpell ( Player ,
Unit ,
WeaponAttackType  ,
uint32  ,
uint32  ,
Item ,
ItemTemplate const *   
)
inlinevirtual
562{ return true; }

Referenced by ScriptMgr::OnPlayerCanCastItemCombatSpell().

◆ OnPlayerCanCastItemUseSpell()

virtual bool PlayerScript::OnPlayerCanCastItemUseSpell ( Player ,
Item ,
SpellCastTargets const &  ,
uint8  ,
uint32   
)
inlinevirtual
564{ return true; }

Referenced by ScriptMgr::OnPlayerCanCastItemUseSpell().

◆ OnPlayerCanEnterMap()

virtual bool PlayerScript::OnPlayerCanEnterMap ( Player ,
MapEntry const *  ,
InstanceTemplate const *  ,
MapDifficulty const *  ,
bool   
)
inlinevirtual
605{ return true; }

Referenced by ScriptMgr::OnPlayerCanEnterMap().

◆ OnPlayerCanEquipItem()

virtual bool PlayerScript::OnPlayerCanEquipItem ( Player ,
uint8  ,
uint16 ,
Item ,
bool  ,
bool   
)
inlinevirtual
568{ return true; }

Referenced by ScriptMgr::OnPlayerCanEquipItem().

◆ OnPlayerCanFlyInZone()

virtual bool PlayerScript::OnPlayerCanFlyInZone ( Player ,
uint32  ,
uint32  ,
SpellInfo const *   
)
inlinevirtual

This hook called before other CanFlyChecks are applied.

Parameters
playerContains information about the Player
mapIdContains information about the current map id
zoneIdContains information about the current zone
bySpellContains information about the spell that invoked the check
733{ return true; }

Referenced by ScriptMgr::OnPlayerCanFlyInZone().

◆ OnPlayerCanGiveLevel()

virtual bool PlayerScript::OnPlayerCanGiveLevel ( Player ,
uint8   
)
inlinevirtual

This hook is called, to cancel the normal level up flow.

Parameters
playerContains information about the Player
newLevelThe new level the player is about to be given
Returns
true if player is allowed to gain the new level
789{ return true; }

Referenced by ScriptMgr::OnPlayerCanGiveLevel().

◆ OnPlayerCanGiveMailRewardAtGiveLevel()

virtual bool PlayerScript::OnPlayerCanGiveMailRewardAtGiveLevel ( Player ,
uint8   
)
inlinevirtual
499{ return true; }

Referenced by ScriptMgr::OnPlayerCanGiveMailRewardAtGiveLevel().

◆ OnPlayerCanGroupAccept()

virtual bool PlayerScript::OnPlayerCanGroupAccept ( Player ,
Group  
)
inlinevirtual
487{ return true; }

Referenced by ScriptMgr::OnPlayerCanGroupAccept().

◆ OnPlayerCanGroupInvite()

virtual bool PlayerScript::OnPlayerCanGroupInvite ( Player ,
std::string &   
)
inlinevirtual
485{ return true; }

Referenced by ScriptMgr::OnPlayerCanGroupInvite().

◆ OnPlayerCanInitTrade()

virtual bool PlayerScript::OnPlayerCanInitTrade ( Player ,
Player  
)
inlinevirtual
607{ return true; }

Referenced by ScriptMgr::OnPlayerCanInitTrade().

◆ OnPlayerCanJoinInArenaQueue()

virtual bool PlayerScript::OnPlayerCanJoinInArenaQueue ( Player ,
ObjectGuid  ,
uint8  ,
BattlegroundTypeId  ,
uint8  ,
uint8  ,
GroupJoinBattlegroundResult  
)
inlinevirtual
481{ return true; }

Referenced by ScriptMgr::OnPlayerCanJoinInArenaQueue().

◆ OnPlayerCanJoinInBattlegroundQueue()

virtual bool PlayerScript::OnPlayerCanJoinInBattlegroundQueue ( Player ,
ObjectGuid  ,
BattlegroundTypeId  ,
uint8  ,
GroupJoinBattlegroundResult  
)
inlinevirtual
466{ return true; }

Referenced by ScriptMgr::OnPlayerCanJoinInBattlegroundQueue().

◆ OnPlayerCanJoinLfg()

virtual bool PlayerScript::OnPlayerCanJoinLfg ( Player ,
uint8  ,
std::set< uint32 > &  ,
const std::string &   
)
inlinevirtual
603{ return true; }

Referenced by ScriptMgr::OnPlayerCanJoinLfg().

◆ OnPlayerCanPlaceAuctionBid()

virtual bool PlayerScript::OnPlayerCanPlaceAuctionBid ( Player ,
AuctionEntry  
)
inlinevirtual
427{ return true; }

Referenced by ScriptMgr::OnPlayerCanPlaceAuctionBid().

◆ OnPlayerCanRepopAtGraveyard()

virtual bool PlayerScript::OnPlayerCanRepopAtGraveyard ( Player )
inlinevirtual
503{ return true; }

Referenced by ScriptMgr::OnPlayerCanRepopAtGraveyard().

◆ OnPlayerCanResurrect()

virtual bool PlayerScript::OnPlayerCanResurrect ( Player )
inlinevirtual

This hook is called, to avoid player resurrect.

Parameters
playerContains information about the Player
Returns
true if player is authorized to resurect
779{ return true; }

Referenced by ScriptMgr::OnPlayerCanResurrect().

◆ OnPlayerCanSaveEquipNewItem()

virtual bool PlayerScript::OnPlayerCanSaveEquipNewItem ( Player ,
Item ,
uint16  ,
bool   
)
inlinevirtual
574{ return true; }

Referenced by ScriptMgr::OnPlayerCanSaveEquipNewItem().

◆ OnPlayerCanSellItem()

virtual bool PlayerScript::OnPlayerCanSellItem ( Player ,
Item ,
Creature  
)
inlinevirtual
489{ return true; }

Referenced by ScriptMgr::OnPlayerCanSellItem().

◆ OnPlayerCanSendErrorAlreadyLooted()

virtual bool PlayerScript::OnPlayerCanSendErrorAlreadyLooted ( Player )
inlinevirtual

This hook is called, to avoid displaying the error message that the body has already been stripped.

Parameters
playerContains information about the Player
Returns
true Avoiding displaying the error message that the loot has already been taken.
751{ return true; }

Referenced by ScriptMgr::OnPlayerCanSendErrorAlreadyLooted().

◆ OnPlayerCanSendMail()

virtual bool PlayerScript::OnPlayerCanSendMail ( Player ,
ObjectGuid  ,
ObjectGuid  ,
std::string &  ,
std::string &  ,
uint32  ,
uint32  ,
Item  
)
inlinevirtual
491{ return true; }

Referenced by ScriptMgr::OnPlayerCanSendMail().

◆ OnPlayerCanSetTradeItem()

virtual bool PlayerScript::OnPlayerCanSetTradeItem ( Player ,
Item ,
uint8   
)
inlinevirtual

This hook called just before finishing the handling of the action of a player setting an item in a trade slot.

Parameters
playerContains information about the trade initiator Player
tradedItemContains information about the item set in the trade slot
Returns
True if you want to continue setting the item in the trade slot, false if you want to cancel the trade
617{ return true; }

Referenced by ScriptMgr::OnPlayerCanSetTradeItem().

◆ OnPlayerCanUnequipItem()

virtual bool PlayerScript::OnPlayerCanUnequipItem ( Player ,
uint16  ,
bool   
)
inlinevirtual
570{ return true; }

Referenced by ScriptMgr::OnPlayerCanUnequipItem().

◆ OnPlayerCanUpdateSkill()

virtual bool PlayerScript::OnPlayerCanUpdateSkill ( Player ,
uint32   
)
inlinevirtual
768{ return true; }

Referenced by ScriptMgr::OnPlayerCanUpdateSkill().

◆ OnPlayerCanUseChat() [1/5]

virtual bool PlayerScript::OnPlayerCanUseChat ( Player ,
uint32  ,
uint32  ,
std::string &   
)
inlinevirtual

This hook called before player sending message in default chat.

Parameters
playerContains information about the Player sender
typeContains information about the chat message type
languageContains information about the language type
msgContains information about the message
Returns
True if you want to continue sending the message, false if you want to disable sending the message

Reimplemented in ChatLogScript.

638{ return true; }

Referenced by ScriptMgr::OnPlayerCanUseChat(), ScriptMgr::OnPlayerCanUseChat(), ScriptMgr::OnPlayerCanUseChat(), ScriptMgr::OnPlayerCanUseChat(), and ScriptMgr::OnPlayerCanUseChat().

◆ OnPlayerCanUseChat() [2/5]

virtual bool PlayerScript::OnPlayerCanUseChat ( Player ,
uint32  ,
uint32  ,
std::string &  ,
Channel  
)
inlinevirtual

This hook called before player sending message to channel.

Parameters
playerContains information about the Player sender
typeContains information about the chat message type
languageContains information about the language type
msgContains information about the message
channelContains information about the Channel
Returns
True if you want to continue sending the message, false if you want to disable sending the message

Reimplemented in ChatLogScript.

690{ return true; }

◆ OnPlayerCanUseChat() [3/5]

virtual bool PlayerScript::OnPlayerCanUseChat ( Player ,
uint32  ,
uint32  ,
std::string &  ,
Group  
)
inlinevirtual

This hook called before player sending message to group.

Parameters
playerContains information about the Player sender
typeContains information about the chat message type
languageContains information about the language type
msgContains information about the message
groupContains information about the Group
Returns
True if you want to continue sending the message, false if you want to disable sending the message

Reimplemented in ChatLogScript.

664{ return true; }

◆ OnPlayerCanUseChat() [4/5]

virtual bool PlayerScript::OnPlayerCanUseChat ( Player ,
uint32  ,
uint32  ,
std::string &  ,
Guild  
)
inlinevirtual

This hook called before player sending message to guild.

Parameters
playerContains information about the Player sender
typeContains information about the chat message type
languageContains information about the language type
msgContains information about the message
guildContains information about the Guild
Returns
True if you want to continue sending the message, false if you want to disable sending the message

Reimplemented in ChatLogScript.

677{ return true; }

◆ OnPlayerCanUseChat() [5/5]

virtual bool PlayerScript::OnPlayerCanUseChat ( Player ,
uint32  ,
uint32  ,
std::string &  ,
Player  
)
inlinevirtual

This hook called before player sending message to other player via private.

Parameters
playerContains information about the Player sender
typeContains information about the chat message type
languageContains information about the language type
msgContains information about the message
receiverContains information about the Player receiver
Returns
True if you want to continue sending the message, false if you want to disable sending the message

Reimplemented in ChatLogScript.

651{ return true; }

◆ OnPlayerCanUseItem()

virtual bool PlayerScript::OnPlayerCanUseItem ( Player ,
ItemTemplate const *  ,
InventoryResult  
)
inlinevirtual
572{ return true; }

Referenced by ScriptMgr::OnPlayerCanUseItem().

◆ OnPlayerCheckItemInSlotAtLoadInventory()

virtual bool PlayerScript::OnPlayerCheckItemInSlotAtLoadInventory ( Player ,
Item ,
uint8  ,
uint8 ,
uint16  
)
inlinevirtual
582{ return true; }

Referenced by ScriptMgr::OnPlayerCheckItemInSlotAtLoadInventory().

◆ OnPlayerCompleteQuest()

virtual void PlayerScript::OnPlayerCompleteQuest ( Player ,
Quest const *   
)
inlinevirtual

◆ OnPlayerCreate()

virtual void PlayerScript::OnPlayerCreate ( Player )
inlinevirtual

Reimplemented in CharacterActionIpLogger.

325{ }

Referenced by ScriptMgr::OnPlayerCreate().

◆ OnPlayerCreateItem()

virtual void PlayerScript::OnPlayerCreateItem ( Player ,
Item ,
uint32   
)
inlinevirtual
421{ }

Referenced by ScriptMgr::OnPlayerCreateItem().

◆ OnPlayerCreatureKill()

virtual void PlayerScript::OnPlayerCreatureKill ( Player ,
Creature  
)
inlinevirtual
244{ }

Referenced by ScriptMgr::OnPlayerCreatureKill().

◆ OnPlayerCreatureKilledByPet()

virtual void PlayerScript::OnPlayerCreatureKilledByPet ( Player ,
Creature  
)
inlinevirtual

◆ OnPlayerCriteriaProgress()

virtual void PlayerScript::OnPlayerCriteriaProgress ( Player ,
AchievementCriteriaEntry const *   
)
inlinevirtual

◆ OnPlayerCriteriaSave()

virtual void PlayerScript::OnPlayerCriteriaSave ( CharacterDatabaseTransaction  ,
Player ,
uint16  ,
CriteriaProgress   
)
inlinevirtual
379{ }

Referenced by ScriptMgr::OnPlayerCriteriaSave().

◆ OnPlayerCustomScalingStatValue()

virtual void PlayerScript::OnPlayerCustomScalingStatValue ( Player ,
ItemTemplate const *  ,
uint32 ,
int32 ,
uint8  ,
uint32  ,
ScalingStatValuesEntry const *   
)
inlinevirtual

◆ OnPlayerCustomScalingStatValueBefore()

virtual void PlayerScript::OnPlayerCustomScalingStatValueBefore ( Player ,
ItemTemplate const *  ,
uint8  ,
bool  ,
uint32  
)
inlinevirtual

◆ OnPlayerDelete()

virtual void PlayerScript::OnPlayerDelete ( ObjectGuid  ,
uint32   
)
inlinevirtual

Reimplemented in CharacterDeleteActionIpLogger.

328{ }

Referenced by ScriptMgr::OnPlayerDelete().

◆ OnPlayerDeleteFromDB()

virtual void PlayerScript::OnPlayerDeleteFromDB ( CharacterDatabaseTransaction  ,
uint32   
)
inlinevirtual
501{ }

Referenced by ScriptMgr::OnPlayerDeleteFromDB().

◆ OnPlayerDuelEnd()

virtual void PlayerScript::OnPlayerDuelEnd ( Player ,
Player ,
DuelCompleteType   
)
inlinevirtual
299{ }

Referenced by ScriptMgr::OnPlayerDuelEnd().

◆ OnPlayerDuelRequest()

virtual void PlayerScript::OnPlayerDuelRequest ( Player ,
Player  
)
inlinevirtual
293{ }

Referenced by ScriptMgr::OnPlayerDuelRequest().

◆ OnPlayerDuelStart()

virtual void PlayerScript::OnPlayerDuelStart ( Player ,
Player  
)
inlinevirtual
296{ }

Referenced by ScriptMgr::OnPlayerDuelStart().

◆ OnPlayerEmote()

virtual void PlayerScript::OnPlayerEmote ( Player ,
uint32   
)
inlinevirtual
305{ }

Referenced by ScriptMgr::OnPlayerEmote().

◆ OnPlayerEnterCombat()

virtual void PlayerScript::OnPlayerEnterCombat ( Player ,
Unit  
)
inlinevirtual

This hook called after player entering combat.

Parameters
playerContains information about the Player
UnitContains information about the Unit
708{ }

Referenced by ScriptMgr::OnPlayerEnterCombat().

◆ OnPlayerEquip()

virtual void PlayerScript::OnPlayerEquip ( Player ,
Item ,
uint8  ,
uint8  ,
bool   
)
inlinevirtual
397{ }

Referenced by ScriptMgr::OnPlayerEquip().

◆ OnPlayerFailedDelete()

virtual void PlayerScript::OnPlayerFailedDelete ( ObjectGuid  ,
uint32   
)
inlinevirtual

Reimplemented in CharacterDeleteActionIpLogger.

331{ }

Referenced by ScriptMgr::OnPlayerFailedDelete().

◆ OnPlayerFfaPvpStateUpdate()

virtual void PlayerScript::OnPlayerFfaPvpStateUpdate ( Player ,
bool   
)
inlinevirtual

◆ OnPlayerFirstLogin()

virtual void PlayerScript::OnPlayerFirstLogin ( Player )
inlinevirtual
462{ }

Referenced by ScriptMgr::OnPlayerFirstLogin().

◆ OnPlayerForgotSpell()

virtual void PlayerScript::OnPlayerForgotSpell ( Player ,
uint32   
)
inlinevirtual
290{}

Referenced by ScriptMgr::OnPlayerForgotSpell().

◆ OnPlayerFreeTalentPointsChanged()

virtual void PlayerScript::OnPlayerFreeTalentPointsChanged ( Player ,
uint32   
)
inlinevirtual

◆ OnPlayerGetArenaPersonalRating()

virtual void PlayerScript::OnPlayerGetArenaPersonalRating ( Player ,
uint8  ,
uint32  
)
inlinevirtual

◆ OnPlayerGetArenaTeamId()

virtual void PlayerScript::OnPlayerGetArenaTeamId ( Player ,
uint8  ,
uint32  
)
inlinevirtual
590{ }

Referenced by ScriptMgr::OnPlayerGetArenaTeamId().

◆ OnPlayerGetFeralApBonus()

virtual void PlayerScript::OnPlayerGetFeralApBonus ( Player ,
int32 ,
int32  ,
ItemTemplate const *  ,
ScalingStatValuesEntry const *   
)
inlinevirtual
554{ }

Referenced by ScriptMgr::OnPlayerGetFeralApBonus().

◆ OnPlayerGetMaxPersonalArenaRatingRequirement()

virtual void PlayerScript::OnPlayerGetMaxPersonalArenaRatingRequirement ( Player const *  ,
uint32  ,
uint32  
) const
inlinevirtual

◆ OnPlayerGetMaxSkillValue()

virtual void PlayerScript::OnPlayerGetMaxSkillValue ( Player ,
uint32  ,
int32 ,
bool   
)
inlinevirtual

◆ OnPlayerGetMaxSkillValueForLevel()

virtual void PlayerScript::OnPlayerGetMaxSkillValueForLevel ( Player ,
uint16  
)
inlinevirtual

◆ OnPlayerGetQuestRate()

virtual void PlayerScript::OnPlayerGetQuestRate ( Player ,
float &   
)
inlinevirtual
578{ }

Referenced by ScriptMgr::OnPlayerGetQuestRate().

◆ OnPlayerGiveReputation()

virtual void PlayerScript::OnPlayerGiveReputation ( Player ,
int32  ,
float &  ,
ReputationSource   
)
inlinevirtual
284{ }

Referenced by ScriptMgr::OnPlayerGiveReputation().

◆ OnPlayerGiveXP()

virtual void PlayerScript::OnPlayerGiveXP ( Player ,
uint32 ,
Unit ,
uint8   
)
inlinevirtual
275{ }

Referenced by ScriptMgr::OnPlayerGiveXP().

◆ OnPlayerGossipSelect()

virtual void PlayerScript::OnPlayerGossipSelect ( Player ,
uint32  ,
uint32  ,
uint32   
)
inlinevirtual
382{ }

Referenced by ScriptMgr::OnPlayerGossipSelect().

◆ OnPlayerGossipSelectCode()

virtual void PlayerScript::OnPlayerGossipSelectCode ( Player ,
uint32  ,
uint32  ,
uint32  ,
const char *   
)
inlinevirtual

◆ OnPlayerGroupRollRewardItem()

virtual void PlayerScript::OnPlayerGroupRollRewardItem ( Player ,
Item ,
uint32  ,
RollVote  ,
Roll  
)
inlinevirtual

◆ OnPlayerHasActivePowerType()

virtual bool PlayerScript::OnPlayerHasActivePowerType ( Player const *  ,
Powers   
)
inlinevirtual
509{ return false; }

Referenced by ScriptMgr::OnPlayerHasActivePowerType().

◆ OnPlayerIsClass()

virtual Optional< bool > PlayerScript::OnPlayerIsClass ( Player const *  ,
Classes  ,
ClassContext   
)
inlinevirtual
505{ return std::nullopt; }

◆ OnPlayerIsFFAPvP()

virtual void PlayerScript::OnPlayerIsFFAPvP ( Player ,
bool &   
)
inlinevirtual
592{ }

Referenced by ScriptMgr::OnPlayerIsFFAPvP().

◆ OnPlayerIsPvP()

virtual void PlayerScript::OnPlayerIsPvP ( Player ,
bool &   
)
inlinevirtual
597{ }

Referenced by ScriptMgr::OnPlayerIsPvP().

◆ OnPlayerJoinArena()

virtual void PlayerScript::OnPlayerJoinArena ( Player )
inlinevirtual
406{ }

Referenced by ScriptMgr::OnPlayerJoinArena().

◆ OnPlayerJoinBG()

virtual void PlayerScript::OnPlayerJoinBG ( Player )
inlinevirtual
403{ }

Referenced by ScriptMgr::OnPlayerJoinBG().

◆ OnPlayerJustDied()

virtual void PlayerScript::OnPlayerJustDied ( Player )
inlinevirtual
220{ }

Referenced by ScriptMgr::OnPlayerJustDied().

◆ OnPlayerKilledByCreature()

virtual void PlayerScript::OnPlayerKilledByCreature ( Creature ,
Player  
)
inlinevirtual

◆ OnPlayerLearnSpell()

virtual void PlayerScript::OnPlayerLearnSpell ( Player ,
uint32   
)
inlinevirtual
287{}

Referenced by ScriptMgr::OnPlayerLearnSpell().

◆ OnPlayerLearnTalents()

virtual void PlayerScript::OnPlayerLearnTalents ( Player ,
uint32  ,
uint32  ,
uint32   
)
inlinevirtual

This hook called after player learning talents.

Parameters
playerContains information about the Player
talentIdContains information about the talent id
talentRankContains information about the talent rank
spellidContains information about the spell id
700{ }

Referenced by ScriptMgr::OnPlayerLearnTalents().

◆ OnPlayerLeaveCombat()

virtual void PlayerScript::OnPlayerLeaveCombat ( Player )
inlinevirtual

This hook called after player leave combat.

Parameters
playerContains information about the Player
715{ }

Referenced by ScriptMgr::OnPlayerLeaveCombat().

◆ OnPlayerLevelChanged()

virtual void PlayerScript::OnPlayerLevelChanged ( Player ,
uint8   
)
inlinevirtual

Reimplemented in lfg::LFGPlayerScript.

253{ }

Referenced by ScriptMgr::OnPlayerLevelChanged().

◆ OnPlayerLoadFromDB()

virtual void PlayerScript::OnPlayerLoadFromDB ( Player )
inlinevirtual
313{ };

Referenced by ScriptMgr::OnPlayerLoadFromDB().

◆ OnPlayerLogin()

virtual void PlayerScript::OnPlayerLogin ( Player )
inlinevirtual

◆ OnPlayerLogout()

virtual void PlayerScript::OnPlayerLogout ( Player )
inlinevirtual

Reimplemented in lfg::LFGPlayerScript, and CharacterActionIpLogger.

322{ }

Referenced by ScriptMgr::OnPlayerLogout().

◆ OnPlayerLootItem()

virtual void PlayerScript::OnPlayerLootItem ( Player ,
Item ,
uint32  ,
ObjectGuid   
)
inlinevirtual
412{ }

Referenced by ScriptMgr::OnPlayerLootItem().

◆ OnPlayerMapChanged()

virtual void PlayerScript::OnPlayerMapChanged ( Player )
inlinevirtual

Reimplemented in lfg::LFGPlayerScript.

346{ }

Referenced by ScriptMgr::OnPlayerEnterMap().

◆ OnPlayerMoneyChanged()

virtual void PlayerScript::OnPlayerMoneyChanged ( Player ,
int32  
)
inlinevirtual
269{ }

Referenced by ScriptMgr::OnPlayerMoneyChanged().

◆ OnPlayerNotAvoidSatisfy()

virtual bool PlayerScript::OnPlayerNotAvoidSatisfy ( Player ,
DungeonProgressionRequirements const *  ,
uint32  ,
bool   
)
inlinevirtual
584{ return true; }

Referenced by ScriptMgr::OnPlayerNotAvoidSatisfy().

◆ OnPlayerNotSetArenaTeamInfoField()

virtual bool PlayerScript::OnPlayerNotSetArenaTeamInfoField ( Player ,
uint8  ,
ArenaTeamInfoType  ,
uint32   
)
inlinevirtual
601{ return true; } // Whats that?

Referenced by ScriptMgr::OnPlayerNotSetArenaTeamInfoField().

◆ OnPlayerNotVisibleGloballyFor()

virtual bool PlayerScript::OnPlayerNotVisibleGloballyFor ( Player ,
Player const *   
)
inlinevirtual
586{ return true; } // Whats that?

Referenced by ScriptMgr::OnPlayerNotVisibleGloballyFor().

◆ OnPlayerPassedQuestKilledMonsterCredit()

virtual bool PlayerScript::OnPlayerPassedQuestKilledMonsterCredit ( Player ,
Quest const *  ,
uint32  ,
uint32  ,
ObjectGuid   
)
inlinevirtual
580{ return true; }

Referenced by ScriptMgr::OnPlayerPassedQuestKilledMonsterCredit().

◆ OnPlayerPetitionBuy()

virtual void PlayerScript::OnPlayerPetitionBuy ( Player ,
Creature ,
uint32 ,
uint32 ,
uint32  
)
inlinevirtual
493{ }

Referenced by ScriptMgr::OnPlayerPetitionBuy().

◆ OnPlayerPetitionShowList()

virtual void PlayerScript::OnPlayerPetitionShowList ( Player ,
Creature ,
uint32 ,
uint32 ,
uint32  
)
inlinevirtual

◆ OnPlayerPVPFlagChange()

virtual void PlayerScript::OnPlayerPVPFlagChange ( Player ,
bool   
)
inlinevirtual
241{ }

Referenced by ScriptMgr::OnPlayerPVPFlagChange().

◆ OnPlayerPVPKill()

virtual void PlayerScript::OnPlayerPVPKill ( Player ,
Player  
)
inlinevirtual
238{ }

Referenced by ScriptMgr::OnPlayerPVPKill().

◆ OnPlayerQuestAbandon()

virtual void PlayerScript::OnPlayerQuestAbandon ( Player ,
uint32   
)
inlinevirtual

This hook called after player abandoning quest.

Parameters
playerContains information about the Player
questIdContains information about the quest id
723{ }

Referenced by ScriptMgr::OnPlayerQuestAbandon().

◆ OnPlayerQuestComputeXP()

virtual void PlayerScript::OnPlayerQuestComputeXP ( Player ,
Quest const *  ,
uint32  
)
inlinevirtual
439{ }

Referenced by ScriptMgr::OnPlayerQuestComputeXP().

◆ OnPlayerQuestRewardItem()

virtual void PlayerScript::OnPlayerQuestRewardItem ( Player ,
Item ,
uint32   
)
inlinevirtual
424{ }

Referenced by ScriptMgr::OnPlayerQuestRewardItem().

◆ OnPlayerQueueRandomDungeon()

virtual void PlayerScript::OnPlayerQueueRandomDungeon ( Player ,
uint32  
)
inlinevirtual

◆ OnPlayerReleasedGhost()

virtual void PlayerScript::OnPlayerReleasedGhost ( Player )
inlinevirtual
226{ }

Referenced by ScriptMgr::OnPlayerReleasedGhost().

◆ OnPlayerRemoveFromBattleground()

virtual void PlayerScript::OnPlayerRemoveFromBattleground ( Player ,
Battleground  
)
inlinevirtual

◆ OnPlayerReputationChange()

virtual bool PlayerScript::OnPlayerReputationChange ( Player ,
uint32  ,
int32 ,
bool   
)
inlinevirtual
278{ return true; }

Referenced by ScriptMgr::OnPlayerReputationChange().

◆ OnPlayerReputationRankChange()

virtual void PlayerScript::OnPlayerReputationRankChange ( Player ,
uint32  ,
ReputationRank  ,
ReputationRank  ,
bool   
)
inlinevirtual

◆ OnPlayerResurrect()

virtual void PlayerScript::OnPlayerResurrect ( Player ,
float  ,
bool   
)
inlinevirtual
623{ }

Referenced by ScriptMgr::OnPlayerResurrect().

◆ OnPlayerRewardKillRewarder()

virtual void PlayerScript::OnPlayerRewardKillRewarder ( Player ,
KillRewarder ,
bool  ,
float &   
)
inlinevirtual

◆ OnPlayerSave()

virtual void PlayerScript::OnPlayerSave ( Player )
inlinevirtual
334{ }

Referenced by ScriptMgr::OnPlayerSave().

◆ OnPlayerSendInitialPacketsBeforeAddToMap()

virtual void PlayerScript::OnPlayerSendInitialPacketsBeforeAddToMap ( Player ,
WorldPacket  
)
inlinevirtual

◆ OnPlayerSendListInventory()

virtual void PlayerScript::OnPlayerSendListInventory ( Player ,
ObjectGuid  ,
uint32  
)
inlinevirtual

This hook is called whenever a player interacts with a vendor, and is then shown the vendor list.

Parameters
playerContains information about the Player
vendorGuidGuid of the vendor player is interacting with
vendorEntryEntry of the vendor player is interacting with
798{}

Referenced by ScriptMgr::OnPlayerSendListInventory().

◆ OnPlayerSetMaxLevel()

virtual void PlayerScript::OnPlayerSetMaxLevel ( Player ,
uint32  
)
inlinevirtual
464{ }

Referenced by ScriptMgr::OnPlayerSetMaxLevel().

◆ OnPlayerSetServerSideVisibility()

virtual void PlayerScript::OnPlayerSetServerSideVisibility ( Player ,
ServerSideVisibilityType ,
AccountTypes  
)
inlinevirtual

◆ OnPlayerSetServerSideVisibilityDetect()

virtual void PlayerScript::OnPlayerSetServerSideVisibilityDetect ( Player ,
ServerSideVisibilityType ,
AccountTypes  
)
inlinevirtual

◆ OnPlayerShouldBeRewardedWithMoneyInsteadOfExp()

virtual bool PlayerScript::OnPlayerShouldBeRewardedWithMoneyInsteadOfExp ( Player )
inlinevirtual

◆ OnPlayerSpellCast()

virtual void PlayerScript::OnPlayerSpellCast ( Player ,
Spell ,
bool   
)
inlinevirtual
310{ }

Referenced by ScriptMgr::OnPlayerSpellCast().

◆ OnPlayerStoreNewItem()

virtual void PlayerScript::OnPlayerStoreNewItem ( Player ,
Item ,
uint32   
)
inlinevirtual
418{ }

Referenced by ScriptMgr::OnPlayerStoreNewItem().

◆ OnPlayerTalentsReset()

virtual void PlayerScript::OnPlayerTalentsReset ( Player ,
bool   
)
inlinevirtual
259{ }

Referenced by ScriptMgr::OnPlayerTalentsReset().

◆ OnPlayerTextEmote()

virtual void PlayerScript::OnPlayerTextEmote ( Player ,
uint32  ,
uint32  ,
ObjectGuid   
)
inlinevirtual
307{ }

Referenced by ScriptMgr::OnPlayerTextEmote().

◆ OnPlayerUnequip()

virtual void PlayerScript::OnPlayerUnequip ( Player ,
Item  
)
inlinevirtual
400{ }

Referenced by ScriptMgr::OnPlayerUnequip().

◆ OnPlayerUpdate()

virtual void PlayerScript::OnPlayerUpdate ( Player ,
uint32   
)
inlinevirtual
266{ }

Referenced by ScriptMgr::OnPlayerUpdate().

◆ OnPlayerUpdateArea()

virtual void PlayerScript::OnPlayerUpdateArea ( Player ,
uint32  ,
uint32   
)
inlinevirtual
343{ }

Referenced by ScriptMgr::OnPlayerUpdateArea().

◆ OnPlayerUpdateCraftingSkill()

virtual void PlayerScript::OnPlayerUpdateCraftingSkill ( Player ,
SkillLineAbilityEntry const *  ,
uint32  ,
uint32  
)
inlinevirtual

This hook is called before crafting skill gain is applied to the character.

Parameters
playerContains information about the Player sender
skillContains information about the skill line
current_levelContains the current skill level for skill
gainContains the amount of points that should be added to the Player
532{ }

Referenced by ScriptMgr::OnPlayerUpdateCraftingSkill().

◆ OnPlayerUpdateFaction()

virtual void PlayerScript::OnPlayerUpdateFaction ( Player )
inlinevirtual
352{ }

Referenced by ScriptMgr::OnPlayerUpdateFaction().

◆ OnPlayerUpdateFishingSkill()

virtual bool PlayerScript::OnPlayerUpdateFishingSkill ( Player ,
int32  ,
int32  ,
int32  ,
int32   
)
inlinevirtual
534{ return true; }

Referenced by ScriptMgr::OnPlayerUpdateFishingSkill().

◆ OnPlayerUpdateGatheringSkill()

virtual void PlayerScript::OnPlayerUpdateGatheringSkill ( Player ,
uint32  ,
uint32  ,
uint32  ,
uint32  ,
uint32  ,
uint32  
)
inlinevirtual

This hook called before gathering skill gain is applied to the character.

Parameters
playerContains information about the Player sender
skill_idContains information about the skill line
currentContains the current skill level for skill
grayContains the gray skill level for current application
greenContains the green skill level for current application
yellowContains the yellow skill level for current application
gainContains the amount of points that should be added to the Player
522{ }

Referenced by ScriptMgr::OnPlayerUpdateGatheringSkill().

◆ OnPlayerUpdateSkill()

virtual void PlayerScript::OnPlayerUpdateSkill ( Player ,
uint32  ,
uint32  ,
uint32  ,
uint32  ,
uint32   
)
inlinevirtual
770{ }

Referenced by ScriptMgr::OnPlayerUpdateSkill().

◆ OnPlayerUpdateZone()

virtual void PlayerScript::OnPlayerUpdateZone ( Player ,
uint32  ,
uint32   
)
inlinevirtual

Reimplemented in MidsummerPlayerScript.

340{ }

Referenced by ScriptMgr::OnPlayerUpdateZone().

◆ OnPlayerVictimRewardAfter()

virtual void PlayerScript::OnPlayerVictimRewardAfter ( Player ,
Player ,
uint32 ,
int32 ,
float &   
)
inlinevirtual

◆ OnPlayerVictimRewardBefore()

virtual void PlayerScript::OnPlayerVictimRewardBefore ( Player ,
Player ,
uint32 ,
int32  
)
inlinevirtual

The documentation for this class was generated from the following files: