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◆ ATTACK_DISTANCE
| #define ATTACK_DISTANCE 5.0f |
◆ CONTACT_DISTANCE
| #define CONTACT_DISTANCE 0.5f |
◆ DEFAULT_COLLISION_HEIGHT
| #define DEFAULT_COLLISION_HEIGHT 2.03128f |
◆ DEFAULT_COMBAT_REACH
| #define DEFAULT_COMBAT_REACH 1.5f |
◆ DEFAULT_VISIBILITY_BGARENAS
| #define DEFAULT_VISIBILITY_BGARENAS 250.0f |
◆ DEFAULT_VISIBILITY_DISTANCE
| #define DEFAULT_VISIBILITY_DISTANCE 100.0f |
◆ DEFAULT_VISIBILITY_INSTANCE
| #define DEFAULT_VISIBILITY_INSTANCE 170.0f |
◆ DEFAULT_WORLD_OBJECT_SIZE
| #define DEFAULT_WORLD_OBJECT_SIZE 0.388999998569489f |
◆ INSPECT_DISTANCE
| #define INSPECT_DISTANCE 28.0f |
◆ INTERACTION_DISTANCE
| #define INTERACTION_DISTANCE 5.5f |
◆ LEEWAY_BONUS_RANGE
| #define LEEWAY_BONUS_RANGE 2.66f |
◆ LEEWAY_MIN_MOVE_SPEED
| #define LEEWAY_MIN_MOVE_SPEED 4.97f |
◆ MAX_SEARCHER_DISTANCE
| #define MAX_SEARCHER_DISTANCE 150.0f |
◆ MAX_VISIBILITY_DISTANCE
| #define MAX_VISIBILITY_DISTANCE 250.0f |
◆ MELEE_RANGE
◆ MIN_MELEE_REACH
| #define MIN_MELEE_REACH 2.0f |
◆ NOMINAL_MELEE_RANGE
| #define NOMINAL_MELEE_RANGE 5.0f |
◆ SIGHT_RANGE_UNIT
| #define SIGHT_RANGE_UNIT 50.0f |
◆ SPELL_SEARCHER_COMPENSATION
| #define SPELL_SEARCHER_COMPENSATION 30.0f |
◆ TRADE_DISTANCE
| #define TRADE_DISTANCE 11.11f |
◆ VISIBILITY_COMPENSATION
| #define VISIBILITY_COMPENSATION 15.0f |
◆ VISIBILITY_DIST_WINTERGRASP
| #define VISIBILITY_DIST_WINTERGRASP 175.0f |
◆ VISIBILITY_DISTANCE_GIGANTIC
| #define VISIBILITY_DISTANCE_GIGANTIC 400.0f |
◆ VISIBILITY_DISTANCE_INFINITE
| #define VISIBILITY_DISTANCE_INFINITE 533.0f |
◆ VISIBILITY_DISTANCE_LARGE
| #define VISIBILITY_DISTANCE_LARGE 200.0f |
◆ VISIBILITY_DISTANCE_NORMAL
| #define VISIBILITY_DISTANCE_NORMAL 100.0f |
◆ VISIBILITY_DISTANCE_SMALL
| #define VISIBILITY_DISTANCE_SMALL 50.0f |
◆ VISIBILITY_DISTANCE_TINY
| #define VISIBILITY_DISTANCE_TINY 25.0f |
◆ VisibilityDistanceType
| Enumerator |
|---|
| Normal | |
| Tiny | |
| Small | |
| Large | |
| Gigantic | |
| Infinite | |
| Max | |
◆ MAKE_PAIR16()
◆ MAKE_PAIR32()
89{
91}
std::uint32_t uint32
Definition Define.h:107
Referenced by Player::_LoadSkills(), ObjectMgr::AddCreatureToGrid(), ObjectMgr::AddGameobjectToGrid(), GossipMenu::AddMenuItem(), ObjectMgr::GetDungeonEncounterList(), InstanceSaveMgr::GetExtendedResetTimeFor(), ObjectMgr::GetGridObjectGuids(), GetMapDifficultyData(), ObjectMgr::GetMapObjectGuids(), InstanceSaveMgr::GetResetTimeFor(), ObjectMgr::LoadGossipMenuItemsLocales(), ObjectMgr::LoadInstanceEncounters(), Player::PrepareGossipMenu(), ObjectMgr::RemoveCreatureFromGrid(), ObjectMgr::RemoveGameobjectFromGrid(), InstanceSaveMgr::SetExtendedResetTimeFor(), InstanceSaveMgr::SetResetTimeFor(), Player::SetSkill(), and Player::UpdateHonorFields().
◆ PAIR32_HIPART()
◆ PAIR32_LOPART()
◆ PAIR64_HIPART()
◆ PAIR64_LOPART()