#include "DBCStructure.h"
◆ CanControl()
| bool VehicleSeatEntry::CanControl |
( |
| ) |
const |
|
inline |
◆ CanEnterOrExit()
| bool VehicleSeatEntry::CanEnterOrExit |
( |
| ) |
const |
|
inline |
◆ CanSwitchFromSeat()
| bool VehicleSeatEntry::CanSwitchFromSeat |
( |
| ) |
const |
|
inline |
◆ IsEjectable()
| bool VehicleSeatEntry::IsEjectable |
( |
| ) |
const |
|
inline |
◆ IsUsableByOverride()
| bool VehicleSeatEntry::IsUsableByOverride |
( |
| ) |
const |
|
inline |
◆ m_attachmentID
| int32 VehicleSeatEntry::m_attachmentID |
◆ m_attachmentOffsetX
| float VehicleSeatEntry::m_attachmentOffsetX |
◆ m_attachmentOffsetY
| float VehicleSeatEntry::m_attachmentOffsetY |
◆ m_attachmentOffsetZ
| float VehicleSeatEntry::m_attachmentOffsetZ |
◆ m_enterAnimLoop
| int32 VehicleSeatEntry::m_enterAnimLoop |
◆ m_enterAnimStart
| int32 VehicleSeatEntry::m_enterAnimStart |
◆ m_enterGravity
| float VehicleSeatEntry::m_enterGravity |
◆ m_enterMaxArcHeight
| float VehicleSeatEntry::m_enterMaxArcHeight |
◆ m_enterMaxDuration
| float VehicleSeatEntry::m_enterMaxDuration |
◆ m_enterMinArcHeight
| float VehicleSeatEntry::m_enterMinArcHeight |
◆ m_enterMinDuration
| float VehicleSeatEntry::m_enterMinDuration |
◆ m_enterPreDelay
| float VehicleSeatEntry::m_enterPreDelay |
◆ m_enterSpeed
| float VehicleSeatEntry::m_enterSpeed |
◆ m_enterUISoundID
| uint32 VehicleSeatEntry::m_enterUISoundID |
◆ m_exitAnimEnd
| int32 VehicleSeatEntry::m_exitAnimEnd |
◆ m_exitAnimLoop
| int32 VehicleSeatEntry::m_exitAnimLoop |
◆ m_exitAnimStart
| int32 VehicleSeatEntry::m_exitAnimStart |
◆ m_exitGravity
| float VehicleSeatEntry::m_exitGravity |
◆ m_exitMaxArcHeight
| float VehicleSeatEntry::m_exitMaxArcHeight |
◆ m_exitMaxDuration
| float VehicleSeatEntry::m_exitMaxDuration |
◆ m_exitMinArcHeight
| float VehicleSeatEntry::m_exitMinArcHeight |
◆ m_exitMinDuration
| float VehicleSeatEntry::m_exitMinDuration |
◆ m_exitPreDelay
| float VehicleSeatEntry::m_exitPreDelay |
◆ m_exitSpeed
| float VehicleSeatEntry::m_exitSpeed |
◆ m_exitUISoundID
| uint32 VehicleSeatEntry::m_exitUISoundID |
◆ m_flags
| uint32 VehicleSeatEntry::m_flags |
◆ m_flagsB
| uint32 VehicleSeatEntry::m_flagsB |
◆ m_ID
◆ m_passengerAttachmentID
| int32 VehicleSeatEntry::m_passengerAttachmentID |
◆ m_passengerPitch
| float VehicleSeatEntry::m_passengerPitch |
◆ m_passengerRoll
| float VehicleSeatEntry::m_passengerRoll |
◆ m_passengerYaw
| float VehicleSeatEntry::m_passengerYaw |
◆ m_rideAnimLoop
| int32 VehicleSeatEntry::m_rideAnimLoop |
◆ m_rideAnimStart
| int32 VehicleSeatEntry::m_rideAnimStart |
◆ m_rideUpperAnimLoop
| int32 VehicleSeatEntry::m_rideUpperAnimLoop |
◆ m_rideUpperAnimStart
| int32 VehicleSeatEntry::m_rideUpperAnimStart |
◆ m_uiSkin
| int32 VehicleSeatEntry::m_uiSkin |
◆ m_vehicleAbilityDisplay
| uint32 VehicleSeatEntry::m_vehicleAbilityDisplay |
◆ m_vehicleEnterAnim
| int32 VehicleSeatEntry::m_vehicleEnterAnim |
◆ m_vehicleEnterAnimBone
| int32 VehicleSeatEntry::m_vehicleEnterAnimBone |
◆ m_vehicleEnterAnimDelay
| float VehicleSeatEntry::m_vehicleEnterAnimDelay |
◆ m_vehicleExitAnim
| int32 VehicleSeatEntry::m_vehicleExitAnim |
◆ m_vehicleExitAnimBone
| int32 VehicleSeatEntry::m_vehicleExitAnimBone |
◆ m_vehicleExitAnimDelay
| float VehicleSeatEntry::m_vehicleExitAnimDelay |
◆ m_vehicleRideAnimLoop
| int32 VehicleSeatEntry::m_vehicleRideAnimLoop |
◆ m_vehicleRideAnimLoopBone
| int32 VehicleSeatEntry::m_vehicleRideAnimLoopBone |
The documentation for this struct was generated from the following file: