AzerothCore 3.3.5a
OpenSource WoW Emulator
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Battleground Class Reference

#include "Battleground.h"

Inheritance diagram for Battleground:
Arena BattlegroundAB BattlegroundAV BattlegroundEY BattlegroundIC BattlegroundSA BattlegroundWS BattlegroundBE BattlegroundDS BattlegroundNA BattlegroundRL BattlegroundRV

Public Types

typedef std::set< Player * > SpectatorList
 
typedef std::map< ObjectGuid, ObjectGuidToBeTeleportedMap
 
typedef std::map< ObjectGuid, Player * > BattlegroundPlayerMap
 
typedef std::unordered_map< ObjectGuid::LowType, BattlegroundScore * > BattlegroundScoreMap
 
typedef std::unordered_map< ObjectGuid, ArenaLogEntryDataArenaLogEntryDataMap
 
typedef GuidVector BGObjects
 
typedef GuidVector BGCreatures
 

Public Member Functions

 Battleground ()
 
virtual ~Battleground ()
 
void Update (uint32 diff)
 
virtual bool SetupBattleground ()
 
virtual void Init ()
 
virtual void StartingEventCloseDoors ()
 
virtual void StartingEventOpenDoors ()
 
virtual void ResetBGSubclass ()
 
virtual void DestroyGate (Player *, GameObject *)
 
virtual bool AllNodesConrolledByTeam (TeamId) const
 
void StartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
std::string GetName () const
 
BattlegroundTypeId GetBgTypeID (bool GetRandom=false) const
 
BattlegroundBracketId GetBracketId () const
 
uint32 GetInstanceID () const
 
BattlegroundStatus GetStatus () const
 
uint32 GetClientInstanceID () const
 
uint32 GetStartTime () const
 
uint32 GetEndTime () const
 
uint32 GetLastResurrectTime () const
 
uint32 GetMinLevel () const
 
uint32 GetMaxLevel () const
 
bool isTemplate () const
 
bool isMaxLevel () const
 
uint32 GetMaxPlayersPerTeam () const
 
uint32 GetMinPlayersPerTeam () const
 
int32 GetStartDelayTime () const
 
uint8 GetArenaType () const
 
PvPTeamId GetWinner () const
 
uint32 GetScriptId () const
 
uint32 GetBonusHonorFromKill (uint32 kills) const
 
void SpiritOfCompetitionEvent (PvPTeamId winnerTeamId) const
 
bool IsRandom ()
 
void SetName (std::string_view name)
 
void SetBgTypeID (BattlegroundTypeId TypeID)
 
void SetRandomTypeID (BattlegroundTypeId TypeID)
 
void SetBracket (PvPDifficultyEntry const *bracketEntry)
 
void SetInstanceID (uint32 InstanceID)
 
void SetStatus (BattlegroundStatus Status)
 
void SetClientInstanceID (uint32 InstanceID)
 
void SetStartTime (uint32 Time)
 
void SetEndTime (uint32 Time)
 
void SetLastResurrectTime (uint32 Time)
 
void SetLevelRange (uint32 min, uint32 max)
 
void SetRated (bool state)
 
void SetArenaType (uint8 type)
 
void SetArenaorBGType (bool _isArena)
 
void SetWinner (PvPTeamId winner)
 
void SetScriptId (uint32 scriptId)
 
void SetRandom (bool isRandom)
 
void ModifyStartDelayTime (int32 diff)
 
void SetStartDelayTime (int32 Time)
 
void SetMaxPlayersPerTeam (uint32 MaxPlayers)
 
void SetMinPlayersPerTeam (uint32 MinPlayers)
 
void AddToBGFreeSlotQueue ()
 
void RemoveFromBGFreeSlotQueue ()
 
void DecreaseInvitedCount (TeamId teamId)
 
void IncreaseInvitedCount (TeamId teamId)
 
uint32 GetInvitedCount (TeamId teamId) const
 
bool HasFreeSlots () const
 
uint32 GetFreeSlotsForTeam (TeamId teamId) const
 
uint32 GetMaxFreeSlots () const
 
void AddSpectator (Player *p)
 
void RemoveSpectator (Player *p)
 
bool HaveSpectators ()
 
const SpectatorListGetSpectators () const
 
void AddToBeTeleported (ObjectGuid spectator, ObjectGuid participant)
 
void RemoveToBeTeleported (ObjectGuid spectator)
 
void SpectatorsSendPacket (WorldPacket &data)
 
bool isArena () const
 
bool isBattleground () const
 
bool isRated () const
 
BattlegroundPlayerMap const & GetPlayers () const
 
uint32 GetPlayersSize () const
 
void ReadyMarkerClicked (Player *p)
 
BattlegroundScoreMap const * GetPlayerScores () const
 
std::size_t GetPlayerScoresSize () const
 
uint32 GetReviveQueueSize () const
 
void AddPlayerToResurrectQueue (ObjectGuid npc_guid, ObjectGuid player_guid)
 
void RemovePlayerFromResurrectQueue (Player *player)
 
void RelocateDeadPlayers (ObjectGuid queueIndex)
 Relocate all players in ReviveQueue to the closest graveyard.
 
void StartBattleground ()
 
GameObjectGetBGObject (uint32 type)
 
CreatureGetBGCreature (uint32 type)
 
void SetMapId (uint32 MapID)
 
uint32 GetMapId () const
 
void SetBgMap (BattlegroundMap *map)
 
BattlegroundMapGetBgMap () const
 
BattlegroundMapFindBgMap () const
 
void SetTeamStartPosition (TeamId teamId, Position const &pos)
 
Position const * GetTeamStartPosition (TeamId teamId) const
 
void SetStartMaxDist (float startMaxDist)
 
float GetStartMaxDist () const
 
virtual void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &)
 
void SendPacketToTeam (TeamId teamId, WorldPacket const *packet, Player *sender=nullptr, bool self=true)
 
void SendPacketToAll (WorldPacket const *packet)
 
void YellToAll (Creature *creature, const char *text, uint32 language)
 
void SendChatMessage (Creature *source, uint8 textId, WorldObject *target=nullptr)
 
void SendBroadcastText (uint32 id, ChatMsg msgType, WorldObject const *target=nullptr)
 
template<class Do >
void BroadcastWorker (Do &_do)
 
void PlaySoundToAll (uint32 soundId)
 
void CastSpellOnTeam (uint32 spellId, TeamId teamId)
 
void RemoveAuraOnTeam (uint32 spellId, TeamId teamId)
 
void RewardHonorToTeam (uint32 honor, TeamId teamId)
 
void RewardReputationToTeam (uint32 factionId, uint32 reputation, TeamId teamId)
 
uint32 GetRealRepFactionForPlayer (uint32 factionId, Player *player)
 
void UpdateWorldState (uint32 variable, uint32 value)
 
void EndBattleground (PvPTeamId winnerTeamId)
 
virtual void EndBattleground (TeamId winnerTeamId)
 
void BlockMovement (Player *player)
 
GroupGetBgRaid (TeamId teamId) const
 
void SetBgRaid (TeamId teamId, Group *bg_raid)
 
void BuildPvPLogDataPacket (WorldPacket &data)
 
virtual bool UpdatePlayerScore (Player *player, uint32 type, uint32 value, bool doAddHonor=true)
 
uint32 GetPlayersCountByTeam (TeamId teamId) const
 
uint32 GetAlivePlayersCountByTeam (TeamId teamId) const
 
void UpdatePlayersCountByTeam (TeamId teamId, bool remove)
 
virtual void CheckWinConditions ()
 
void SetArenaTeamIdForTeam (TeamId teamId, uint32 ArenaTeamId)
 
uint32 GetArenaTeamIdForTeam (TeamId teamId) const
 
void SetArenaMatchmakerRating (TeamId teamId, uint32 MMR)
 
uint32 GetArenaMatchmakerRating (TeamId teamId) const
 
virtual void HandleAreaTrigger (Player *, uint32)
 
virtual void HandleKillPlayer (Player *player, Player *killer)
 
virtual void HandleKillUnit (Creature *, Player *)
 
virtual void EventPlayerDroppedFlag (Player *)
 
virtual void EventPlayerClickedOnFlag (Player *, GameObject *)
 
virtual void EventPlayerDamagedGO (Player *, GameObject *, uint32)
 
virtual void EventPlayerUsedGO (Player *, GameObject *)
 
virtual void DoAction (uint32, ObjectGuid)
 
virtual void HandlePlayerResurrect (Player *)
 
virtual GraveyardStruct const * GetClosestGraveyard (Player *player)
 
virtual void AddPlayer (Player *player)
 
void AddOrSetPlayerToCorrectBgGroup (Player *player, TeamId teamId)
 
virtual void RemovePlayerAtLeave (Player *player)
 
void HandleTriggerBuff (GameObject *gameObject)
 
void SetHoliday (bool is_holiday)
 
void SpawnBGObject (uint32 type, uint32 respawntime, uint32 forceRespawnDelay=0)
 
bool AddObject (uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime=0, GOState goState=GO_STATE_READY)
 
CreatureAddCreature (uint32 entry, uint32 type, float x, float y, float z, float o, uint32 respawntime=0, MotionTransport *transport=nullptr)
 
bool DelCreature (uint32 type)
 
bool DelObject (uint32 type)
 
bool AddSpiritGuide (uint32 type, float x, float y, float z, float o, TeamId teamId)
 
int32 GetObjectType (ObjectGuid guid)
 
void DoorOpen (uint32 type)
 
void DoorClose (uint32 type)
 
virtual bool HandlePlayerUnderMap (Player *)
 
bool IsPlayerInBattleground (ObjectGuid guid) const
 
bool ToBeDeleted () const
 
void RewardXPAtKill (Player *killer, Player *victim)
 
virtual ObjectGuid GetFlagPickerGUID (TeamId=TEAM_NEUTRAL) const
 
virtual void SetDroppedFlagGUID (ObjectGuid, TeamId=TEAM_NEUTRAL)
 
uint32 GetTeamScore (TeamId teamId) const
 
virtual TeamId GetPrematureWinner ()
 
uint8 GetUniqueBracketId () const
 
BattlegroundAVToBattlegroundAV ()
 
BattlegroundAV const * ToBattlegroundAV () const
 
BattlegroundWSToBattlegroundWS ()
 
BattlegroundWS const * ToBattlegroundWS () const
 
BattlegroundABToBattlegroundAB ()
 
BattlegroundAB const * ToBattlegroundAB () const
 
BattlegroundNAToBattlegroundNA ()
 
BattlegroundNA const * ToBattlegroundNA () const
 
BattlegroundBEToBattlegroundBE ()
 
BattlegroundBE const * ToBattlegroundBE () const
 
BattlegroundEYToBattlegroundEY ()
 
BattlegroundEY const * ToBattlegroundEY () const
 
BattlegroundRLToBattlegroundRL ()
 
BattlegroundRL const * ToBattlegroundRL () const
 
BattlegroundSAToBattlegroundSA ()
 
BattlegroundSA const * ToBattlegroundSA () const
 
BattlegroundDSToBattlegroundDS ()
 
BattlegroundDS const * ToBattlegroundDS () const
 
BattlegroundRVToBattlegroundRV ()
 
BattlegroundRV const * ToBattlegroundRV () const
 
BattlegroundICToBattlegroundIC ()
 
BattlegroundIC const * ToBattlegroundIC () const
 

Static Public Member Functions

static TeamId GetOtherTeamId (TeamId teamId)
 

Public Attributes

GuidSet readyMarkerClickedSet
 
ArenaLogEntryDataMap ArenaLogEntries
 
BGObjects BgObjects
 
BGCreatures BgCreatures
 

Protected Member Functions

void EndNow ()
 
void PlayerAddedToBGCheckIfBGIsRunning (Player *player)
 
void _ProcessResurrect (uint32 diff)
 
void _ProcessProgress (uint32 diff)
 
void _ProcessLeave (uint32 diff)
 
void _ProcessJoin (uint32 diff)
 
void _CheckSafePositions (uint32 diff)
 
virtual void RemovePlayer (Player *)
 

Protected Attributes

bool m_SetupCompleted
 
BattlegroundScoreMap PlayerScores
 
BattlegroundPlayerMap m_Players
 
std::map< ObjectGuid, GuidVectorm_ReviveQueue
 
uint8 m_Events
 
BattlegroundStartTimeIntervals StartDelayTimes [BG_STARTING_EVENT_COUNT]
 
uint32 StartMessageIds [BG_STARTING_EVENT_COUNT]
 
bool m_BuffChange
 
bool m_IsRandom
 
BGHonorMode m_HonorMode
 
int32 m_TeamScores [PVP_TEAMS_COUNT]
 
ArenaTeamScore _arenaTeamScores [PVP_TEAMS_COUNT]
 
uint32 m_UpdateTimer
 
EventProcessor _reviveEvents
 

Private Member Functions

virtual bool PreUpdateImpl (uint32)
 Pre-update hook.
 
virtual void PostUpdateImpl (uint32)
 Post-update hook.
 

Private Attributes

BattlegroundTypeId m_RealTypeID
 
BattlegroundTypeId m_RandomTypeID
 
uint32 m_InstanceID
 
BattlegroundStatus m_Status
 
uint32 m_ClientInstanceID
 
uint32 m_StartTime
 
uint32 m_ResetStatTimer
 
uint32 m_ValidStartPositionTimer
 
int32 m_EndTime
 
uint32 m_LastResurrectTime
 
BattlegroundBracketId m_BracketId { BG_BRACKET_ID_FIRST }
 
uint8 m_ArenaType
 
bool _InBGFreeSlotQueue { false }
 
bool m_SetDeleteThis
 
bool m_IsArena
 
bool m_IsTemplate
 
PvPTeamId m_WinnerId
 
int32 m_StartDelayTime
 
bool m_IsRated
 
bool m_PrematureCountDown
 
uint32 m_PrematureCountDownTimer
 
std::string m_Name {}
 
GuidVector m_ResurrectQueue
 
GuidDeque m_OfflineQueue
 
uint32 m_BgInvitedPlayers [PVP_TEAMS_COUNT]
 
Groupm_BgRaids [PVP_TEAMS_COUNT]
 
SpectatorList m_Spectators
 
ToBeTeleportedMap m_ToBeTeleported
 
uint32 m_PlayersCount [PVP_TEAMS_COUNT]
 
uint32 m_ArenaTeamIds [PVP_TEAMS_COUNT]
 
uint32 m_ArenaTeamMMR [PVP_TEAMS_COUNT]
 
uint32 m_LevelMin
 
uint32 m_LevelMax
 
uint32 m_MaxPlayersPerTeam
 
uint32 m_MinPlayersPerTeam
 
uint32 m_MapId
 
BattlegroundMapm_Map
 
float m_StartMaxDist
 
std::array< Position, PVP_TEAMS_COUNT_startPosition
 
uint32 ScriptId
 

Detailed Description

Member Typedef Documentation

◆ ArenaLogEntryDataMap

◆ BattlegroundPlayerMap

◆ BattlegroundScoreMap

◆ BGCreatures

◆ BGObjects

Todo:
: make this protected:

◆ SpectatorList

typedef std::set<Player*> Battleground::SpectatorList

◆ ToBeTeleportedMap

Constructor & Destructor Documentation

◆ Battleground()

Battleground::Battleground ( )
144{
147 m_InstanceID = 0;
150 m_EndTime = 0;
152 m_ArenaType = 0;
153 m_IsArena = false;
154 m_IsTemplate = true;
156 m_StartTime = 0;
159 m_Events = 0;
161 m_IsRated = false;
162 m_BuffChange = false;
163 m_IsRandom = false;
164 m_LevelMin = 0;
165 m_LevelMax = 0;
166 m_SetDeleteThis = false;
167
170
171 m_MapId = 0;
172 m_Map = nullptr;
173 m_StartMaxDist = 0.0f;
174 ScriptId = 0;
175
178
181
182 m_BgRaids[TEAM_ALLIANCE] = nullptr;
183 m_BgRaids[TEAM_HORDE] = nullptr;
184
187
190
193
194 m_PrematureCountDown = false;
196
198
199 m_SetupCompleted = false;
200
205
210
211 // pussywizard:
212 m_UpdateTimer = 0;
213}
@ BG_TEXT_START_TWO_MINUTES
Definition Battleground.h:68
@ BG_TEXT_BATTLE_HAS_BEGUN
Definition Battleground.h:71
@ BG_TEXT_START_ONE_MINUTE
Definition Battleground.h:69
@ BG_TEXT_START_HALF_MINUTE
Definition Battleground.h:70
@ BG_NORMAL
Definition Battleground.h:280
@ BG_START_DELAY_1M
Definition Battleground.h:171
@ BG_START_DELAY_30S
Definition Battleground.h:172
@ BG_START_DELAY_2M
Definition Battleground.h:170
@ BG_START_DELAY_NONE
Definition Battleground.h:174
@ STATUS_NONE
Definition Battleground.h:190
@ BG_STARTING_EVENT_THIRD
Definition Battleground.h:232
@ BG_STARTING_EVENT_SECOND
Definition Battleground.h:231
@ BG_STARTING_EVENT_FIRST
Definition Battleground.h:230
@ BG_STARTING_EVENT_FOURTH
Definition Battleground.h:233
@ PVP_TEAM_NEUTRAL
Definition SharedDefines.h:3691
@ BATTLEGROUND_TYPE_NONE
Definition SharedDefines.h:3736
@ TEAM_ALLIANCE
Definition SharedDefines.h:748
@ TEAM_HORDE
Definition SharedDefines.h:749
uint32 m_ArenaTeamMMR[PVP_TEAMS_COUNT]
Definition Battleground.h:734
bool m_SetDeleteThis
Definition Battleground.h:674
BGHonorMode m_HonorMode
Definition Battleground.h:649
uint32 m_MapId
Definition Battleground.h:743
uint32 m_ArenaTeamIds[PVP_TEAMS_COUNT]
Definition Battleground.h:733
uint32 m_ValidStartPositionTimer
Definition Battleground.h:668
int32 m_StartDelayTime
Definition Battleground.h:678
uint32 m_ClientInstanceID
Definition Battleground.h:665
uint32 m_LevelMax
Definition Battleground.h:738
PvPTeamId m_WinnerId
Definition Battleground.h:677
uint32 m_LastResurrectTime
Definition Battleground.h:670
uint32 m_BgInvitedPlayers[PVP_TEAMS_COUNT]
Definition Battleground.h:721
BattlegroundTypeId m_RandomTypeID
Definition Battleground.h:662
bool m_IsArena
Definition Battleground.h:675
bool m_IsRated
Definition Battleground.h:679
bool m_PrematureCountDown
Definition Battleground.h:680
uint32 m_PlayersCount[PVP_TEAMS_COUNT]
Definition Battleground.h:730
Group * m_BgRaids[PVP_TEAMS_COUNT]
Definition Battleground.h:724
uint32 m_PrematureCountDownTimer
Definition Battleground.h:681
int32 m_TeamScores[PVP_TEAMS_COUNT]
Definition Battleground.h:650
uint32 m_UpdateTimer
Definition Battleground.h:655
bool m_IsRandom
Definition Battleground.h:647
BattlegroundTypeId m_RealTypeID
Definition Battleground.h:661
BattlegroundStartTimeIntervals StartDelayTimes[BG_STARTING_EVENT_COUNT]
Definition Battleground.h:642
int32 m_EndTime
Definition Battleground.h:669
uint32 ScriptId
Definition Battleground.h:747
uint32 m_InstanceID
Definition Battleground.h:663
uint32 m_ResetStatTimer
Definition Battleground.h:667
bool m_BuffChange
Definition Battleground.h:646
uint32 m_MinPlayersPerTeam
Definition Battleground.h:740
uint8 m_ArenaType
Definition Battleground.h:672
uint8 m_Events
Definition Battleground.h:641
float m_StartMaxDist
Definition Battleground.h:745
uint32 m_MaxPlayersPerTeam
Definition Battleground.h:739
bool m_IsTemplate
Definition Battleground.h:676
uint32 m_LevelMin
Definition Battleground.h:737
uint32 m_StartTime
Definition Battleground.h:666
bool m_SetupCompleted
Definition Battleground.h:628
BattlegroundMap * m_Map
Definition Battleground.h:744
BattlegroundStatus m_Status
Definition Battleground.h:664
uint32 StartMessageIds[BG_STARTING_EVENT_COUNT]
Definition Battleground.h:644

References BATTLEGROUND_TYPE_NONE, BG_NORMAL, BG_START_DELAY_1M, BG_START_DELAY_2M, BG_START_DELAY_30S, BG_START_DELAY_NONE, BG_STARTING_EVENT_FIRST, BG_STARTING_EVENT_FOURTH, BG_STARTING_EVENT_SECOND, BG_STARTING_EVENT_THIRD, BG_TEXT_BATTLE_HAS_BEGUN, BG_TEXT_START_HALF_MINUTE, BG_TEXT_START_ONE_MINUTE, BG_TEXT_START_TWO_MINUTES, m_ArenaTeamIds, m_ArenaTeamMMR, m_ArenaType, m_BgInvitedPlayers, m_BgRaids, m_BuffChange, m_ClientInstanceID, m_EndTime, m_Events, m_HonorMode, m_InstanceID, m_IsArena, m_IsRandom, m_IsRated, m_IsTemplate, m_LastResurrectTime, m_LevelMax, m_LevelMin, m_Map, m_MapId, m_MaxPlayersPerTeam, m_MinPlayersPerTeam, m_PlayersCount, m_PrematureCountDown, m_PrematureCountDownTimer, m_RandomTypeID, m_RealTypeID, m_ResetStatTimer, m_SetDeleteThis, m_SetupCompleted, m_StartDelayTime, m_StartMaxDist, m_StartTime, m_Status, m_TeamScores, m_UpdateTimer, m_ValidStartPositionTimer, m_WinnerId, PVP_TEAM_NEUTRAL, ScriptId, StartDelayTimes, StartMessageIds, STATUS_NONE, TEAM_ALLIANCE, and TEAM_HORDE.

◆ ~Battleground()

Battleground::~Battleground ( )
virtual
216{
217 LOG_DEBUG("bg.battleground", "> Remove Battleground {} {} {}", GetName(), GetBgTypeID(), GetInstanceID());
218
220
221 // remove objects and creatures
222 // (this is done automatically in mapmanager update, when the instance is reset after the reset time)
223 uint32 size = uint32(BgCreatures.size());
224 for (uint32 i = 0; i < size; ++i)
225 DelCreature(i);
226
227 size = uint32(BgObjects.size());
228 for (uint32 i = 0; i < size; ++i)
229 DelObject(i);
230
231 sScriptMgr->OnBattlegroundDestroy(this);
232
233 sBattlegroundMgr->RemoveBattleground(GetBgTypeID(), GetInstanceID());
234 // unload map
235 if (m_Map)
236 {
237 m_Map->SetUnload();
238 //unlink to prevent crash, always unlink all pointer reference before destruction
239 m_Map->SetBG(nullptr);
240 m_Map = nullptr;
241 }
242
243 // remove from bg free slot queue
245
246 for (auto const& itr : PlayerScores)
247 delete itr.second;
248}
#define sBattlegroundMgr
Definition BattlegroundMgr.h:187
std::uint32_t uint32
Definition Define.h:107
#define LOG_DEBUG(filterType__,...)
Definition Log.h:157
#define sScriptMgr
Definition ScriptMgr.h:740
void SetUnload()
Definition Map.cpp:2343
void SetBG(Battleground *bg)
Definition Map.h:756
bool DelCreature(uint32 type)
Definition Battleground.cpp:1675
EventProcessor _reviveEvents
Definition Battleground.h:657
uint32 GetInstanceID() const
Definition Battleground.h:332
BGObjects BgObjects
Definition Battleground.h:550
bool DelObject(uint32 type)
Definition Battleground.cpp:1694
BattlegroundScoreMap PlayerScores
Definition Battleground.h:631
void RemoveFromBGFreeSlotQueue()
Definition Battleground.cpp:1306
BGCreatures BgCreatures
Definition Battleground.h:551
std::string GetName() const
Definition Battleground.h:329
BattlegroundTypeId GetBgTypeID(bool GetRandom=false) const
Definition Battleground.h:330
void KillAllEvents(bool force)
Definition EventProcessor.cpp:82

References _reviveEvents, BgCreatures, BgObjects, DelCreature(), DelObject(), GetBgTypeID(), GetInstanceID(), GetName(), EventProcessor::KillAllEvents(), LOG_DEBUG, m_Map, PlayerScores, RemoveFromBGFreeSlotQueue(), sBattlegroundMgr, BattlegroundMap::SetBG(), BattlegroundMap::SetUnload(), and sScriptMgr.

Member Function Documentation

◆ _CheckSafePositions()

void Battleground::_CheckSafePositions ( uint32  diff)
inlineprotected
327{
328 float maxDist = GetStartMaxDist();
329 if (!maxDist)
330 return;
331
333
335 {
337
338 for (auto const& [playerGuid, player] : GetPlayers())
339 {
340 if (player->IsGameMaster())
341 continue;
342
343 Position pos = player->GetPosition();
344 Position const* startPos = GetTeamStartPosition(player->GetBgTeamId());
345
346 if (pos.GetExactDistSq(startPos) > maxDist)
347 {
348 LOG_DEBUG("bg.battleground", "BATTLEGROUND: Sending {} back to start location (map: {}) (possible exploit)", player->GetName(), GetMapId());
349 player->TeleportTo(GetMapId(), startPos->GetPositionX(), startPos->GetPositionY(), startPos->GetPositionZ(), startPos->GetOrientation());
350 }
351 }
352 }
353}
@ CHECK_PLAYER_POSITION_INVERVAL
Definition Battleground.h:153
uint32 GetMapId() const
Definition Battleground.h:446
Position const * GetTeamStartPosition(TeamId teamId) const
Definition Battleground.cpp:711
BattlegroundPlayerMap const & GetPlayers() const
Definition Battleground.h:419
float GetStartMaxDist() const
Definition Battleground.h:457
Definition Position.h:27
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
void GetPosition(float &x, float &y) const
Definition Position.h:126
float GetPositionY() const
Definition Position.h:122
float GetExactDistSq(float x, float y, float z) const
Definition Position.h:174

References CHECK_PLAYER_POSITION_INVERVAL, Position::GetExactDistSq(), GetMapId(), Position::GetOrientation(), GetPlayers(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetStartMaxDist(), GetTeamStartPosition(), LOG_DEBUG, and m_ValidStartPositionTimer.

Referenced by Update().

◆ _ProcessJoin()

void Battleground::_ProcessJoin ( uint32  diff)
inlineprotected
471{
472 // *********************************************************
473 // *** BATTLEGROUND STARTING SYSTEM ***
474 // *********************************************************
476
477 if (m_ResetStatTimer > 5000)
478 {
480 for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
481 itr->second->ResetAllPowers();
482 }
483
484 if (!m_SetupCompleted)
485 {
486 if (!FindBgMap())
487 {
488 LOG_ERROR("bg.battleground", "Battleground::_ProcessJoin: map (map id: {}, instance id: {}) is not created!", m_MapId, m_InstanceID);
489 EndNow();
490 return;
491 }
492
493 // Setup here, only when at least one player has ported to the map
494 if (!SetupBattleground())
495 {
496 EndNow();
497 return;
498 }
499
501
502 // Get the configured prep time
503 uint32 configuredPrepTime;
504
505 // Special case for Strand of the Ancients - always use 120 seconds due to boat timing mechanics
507 configuredPrepTime = 120 * IN_MILLISECONDS;
508 else
509 configuredPrepTime = isArena() ?
512
513 SetStartDelayTime(configuredPrepTime);
514
515 // Pre-mark events for announcements that should be skipped based on configured prep time
516 if (configuredPrepTime < StartDelayTimes[BG_STARTING_EVENT_FIRST])
517 {
518 // Skip first announcement (120s for BG, 60s for Arena)
520
521 if (configuredPrepTime < StartDelayTimes[BG_STARTING_EVENT_SECOND])
522 {
523 // Skip second announcement (60s for BG, 30s for Arena)
525
526 if (configuredPrepTime < StartDelayTimes[BG_STARTING_EVENT_THIRD])
527 {
528 // Skip third announcement (30s for BG, 15s for Arena)
530 }
531 }
532 }
533
534 // Mark setup as completed
535 m_SetupCompleted = true;
536 }
537
538 // First announcement at 120s or 60s (Depending on BG or Arena and configured time)
540 {
542
545 }
546 // Second announcement at 60s or 30s
548 {
550
553 }
554 // Third announcement at 30s or 15s
556 {
558
561
562 if (isArena())
563 switch (GetBgTypeID())
564 {
565 case BATTLEGROUND_NA:
568 break;
569 case BATTLEGROUND_BE:
572 break;
573 case BATTLEGROUND_RL:
576 break;
577 case BATTLEGROUND_DS:
580 break;
581 case BATTLEGROUND_RV:
584 break;
585 default:
586 break;
587 }
588 }
589 // Delay expired (after configured prep time)
590 else if (GetStartDelayTime() <= 0 && !(m_Events & BG_STARTING_EVENT_4))
591 {
593
594 // Start the battle
596
599
602
603 // Remove preparation
604 if (isArena())
605 {
606 // pussywizard: initial visibility range is 30yd, set it to a proper value now:
607 if (BattlegroundMap* map = GetBgMap())
608 map->SetVisibilityRange(World::GetMaxVisibleDistanceInBGArenas());
609
610 for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
611 if (Player* player = itr->second)
612 {
613 WorldPacket status;
614 sBattlegroundMgr->BuildBattlegroundStatusPacket(&status, this, player->GetCurrentBattlegroundQueueSlot(), STATUS_IN_PROGRESS, 0, GetStartTime(), GetArenaType(), player->GetBgTeamId());
615 player->SendDirectMessage(&status);
616
617 player->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
618 player->ResetAllPowers();
619 // remove auras with duration lower than 30s
620 Unit::AuraApplicationMap& auraMap = player->GetAppliedAuras();
621 for (Unit::AuraApplicationMap::iterator iter = auraMap.begin(); iter != auraMap.end();)
622 {
623 AuraApplication* aurApp = iter->second;
624 Aura* aura = aurApp->GetBase();
625 if (!aura->IsPermanent()
626 && aura->GetDuration() <= 30 * IN_MILLISECONDS
627 && aurApp->IsPositive()
628 // && (!aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES)) Xinef: condition, ALL buffs should be removed
630 player->RemoveAura(iter);
631 else
632 ++iter;
633 }
634
635 player->UpdateObjectVisibility(true);
636 }
637
638 for (SpectatorList::const_iterator itr = m_Spectators.begin(); itr != m_Spectators.end(); ++itr)
640
642
643 // pussywizard: arena spectator stuff
645 {
646 for (ToBeTeleportedMap::const_iterator itr = m_ToBeTeleported.begin(); itr != m_ToBeTeleported.end(); ++itr)
647 if (Player* p = ObjectAccessor::FindConnectedPlayer(itr->first))
648 if (Player* t = ObjectAccessor::FindPlayer(itr->second))
649 {
650 if (!t->FindMap() || t->FindMap() != GetBgMap())
651 continue;
652
653 p->SetSummonPoint(t->GetMapId(), t->GetPositionX(), t->GetPositionY(), t->GetPositionZ(), 15, true);
654
655 WorldPacket data(SMSG_SUMMON_REQUEST, 8 + 4 + 4);
656 data << t->GetGUID();
657 data << uint32(t->GetZoneId());
658 data << uint32(15 * IN_MILLISECONDS);
659 p->SendDirectMessage(&data);
660 }
661 m_ToBeTeleported.clear();
662 }
663
664 sScriptMgr->OnArenaStart(this);
665 }
666 else
667 {
669
670 for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
671 {
672 itr->second->RemoveAurasDueToSpell(SPELL_PREPARATION);
673 itr->second->ResetAllPowers();
674 }
675
676 // Announce BG starting
679
680 sScriptMgr->OnBattlegroundStart(this);
681 }
682 }
683}
@ BG_BE_OBJECT_READY_MARKER_1
Definition BattlegroundBE.h:31
@ BG_BE_OBJECT_READY_MARKER_2
Definition BattlegroundBE.h:32
@ BG_DS_OBJECT_READY_MARKER_1
Definition BattlegroundDS.h:33
@ BG_DS_OBJECT_READY_MARKER_2
Definition BattlegroundDS.h:34
@ BG_NA_OBJECT_READY_MARKER_1
Definition BattlegroundNA.h:31
@ BG_NA_OBJECT_READY_MARKER_2
Definition BattlegroundNA.h:32
@ BG_RL_OBJECT_READY_MARKER_2
Definition BattlegroundRL.h:30
@ BG_RL_OBJECT_READY_MARKER_1
Definition BattlegroundRL.h:29
@ BG_RV_OBJECT_READY_MARKER_2
Definition BattlegroundRV.h:46
@ BG_RV_OBJECT_READY_MARKER_1
Definition BattlegroundRV.h:45
@ BG_STARTING_EVENT_3
Definition Battleground.h:224
@ BG_STARTING_EVENT_2
Definition Battleground.h:223
@ BG_STARTING_EVENT_1
Definition Battleground.h:222
@ BG_STARTING_EVENT_4
Definition Battleground.h:225
@ SPELL_ARENA_PREPARATION
Definition Battleground.h:132
@ SPELL_PREPARATION
Definition Battleground.h:133
@ STATUS_IN_PROGRESS
Definition Battleground.h:193
@ SOUND_BG_START
Definition Battleground.h:78
constexpr auto IN_MILLISECONDS
Definition Common.h:53
@ LANG_BG_STARTED_ANNOUNCE_WORLD
Definition Language.h:699
#define LOG_ERROR(filterType__,...)
Definition Log.h:145
@ ANNOUNCER_FLAG_DISABLE_PVP_START
Definition PlayerSettings.h:37
@ CHAT_MSG_BG_SYSTEM_NEUTRAL
Definition SharedDefines.h:3421
@ BATTLEGROUND_BE
Definition SharedDefines.h:3741
@ BATTLEGROUND_RV
Definition SharedDefines.h:3747
@ BATTLEGROUND_NA
Definition SharedDefines.h:3740
@ BATTLEGROUND_DS
Definition SharedDefines.h:3746
@ BATTLEGROUND_SA
Definition SharedDefines.h:3745
@ BATTLEGROUND_RL
Definition SharedDefines.h:3744
@ SPELL_AURA_MOD_INVISIBILITY
Definition SpellAuraDefines.h:81
@ CONFIG_ARENA_PREP_TIME
Definition WorldConfig.h:285
@ CONFIG_BATTLEGROUND_PREP_TIME
Definition WorldConfig.h:264
@ CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE
Definition WorldConfig.h:67
Definition SpellAuras.h:37
bool IsPositive() const
Definition SpellAuras.h:68
Aura * GetBase() const
Definition SpellAuras.h:62
Definition SpellAuras.h:87
int32 GetDuration() const
Definition SpellAuras.h:133
bool HasEffectType(AuraType type) const
Definition SpellAuras.cpp:1168
bool IsPermanent() const
Definition SpellAuras.h:139
Definition Map.h:742
void EndNow()
Definition Battleground.cpp:1737
uint32 GetMinLevel() const
Definition Battleground.h:339
virtual bool SetupBattleground()
Definition Battleground.h:311
uint8 GetArenaType() const
Definition Battleground.h:358
SpectatorList m_Spectators
Definition Battleground.h:726
void SetStartDelayTime(int32 Time)
Definition Battleground.h:388
BattlegroundMap * GetBgMap() const
Definition Battleground.h:450
BattlegroundMap * FindBgMap() const
Definition Battleground.h:451
void SetStatus(BattlegroundStatus Status)
Definition Battleground.h:374
virtual void StartingEventCloseDoors()
Definition Battleground.h:317
bool isArena() const
Definition Battleground.h:414
void SendBroadcastText(uint32 id, ChatMsg msgType, WorldObject const *target=nullptr)
Definition Battleground.cpp:735
ToBeTeleportedMap m_ToBeTeleported
Definition Battleground.h:727
uint32 GetStartTime() const
Definition Battleground.h:335
int32 GetStartDelayTime() const
Definition Battleground.h:357
virtual void StartingEventOpenDoors()
Definition Battleground.h:318
BattlegroundStatus GetStatus() const
Definition Battleground.h:333
void ModifyStartDelayTime(int32 diff)
Definition Battleground.h:387
virtual void CheckWinConditions()
Definition Battleground.h:508
uint32 GetMaxLevel() const
Definition Battleground.h:340
void PlaySoundToAll(uint32 soundId)
Definition Battleground.cpp:748
Definition Chat.h:37
void SendWorldTextOptional(std::string_view str, uint32 flag)
Definition Chat.cpp:151
Definition Player.h:1084
std::multimap< uint32, AuraApplication * > AuraApplicationMap
Definition Unit.h:673
Definition WorldPacket.h:26
static float GetMaxVisibleDistanceInBGArenas()
Definition World.h:215
@ SMSG_SUMMON_REQUEST
Definition Opcodes.h:713
#define sWorld
Definition World.h:317
AC_GAME_API void HandleResetCommand(Player *player)
Definition ArenaSpectator.cpp:227
Player * FindConnectedPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:257
Player * FindPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:245

References ANNOUNCER_FLAG_DISABLE_PVP_START, BATTLEGROUND_BE, BATTLEGROUND_DS, BATTLEGROUND_NA, BATTLEGROUND_RL, BATTLEGROUND_RV, BATTLEGROUND_SA, BG_BE_OBJECT_READY_MARKER_1, BG_BE_OBJECT_READY_MARKER_2, BG_DS_OBJECT_READY_MARKER_1, BG_DS_OBJECT_READY_MARKER_2, BG_NA_OBJECT_READY_MARKER_1, BG_NA_OBJECT_READY_MARKER_2, BG_RL_OBJECT_READY_MARKER_1, BG_RL_OBJECT_READY_MARKER_2, BG_RV_OBJECT_READY_MARKER_1, BG_RV_OBJECT_READY_MARKER_2, BG_STARTING_EVENT_1, BG_STARTING_EVENT_2, BG_STARTING_EVENT_3, BG_STARTING_EVENT_4, BG_STARTING_EVENT_FIRST, BG_STARTING_EVENT_FOURTH, BG_STARTING_EVENT_SECOND, BG_STARTING_EVENT_THIRD, CHAT_MSG_BG_SYSTEM_NEUTRAL, CheckWinConditions(), CONFIG_ARENA_PREP_TIME, CONFIG_BATTLEGROUND_PREP_TIME, CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE, DelObject(), EndNow(), FindBgMap(), ObjectAccessor::FindConnectedPlayer(), ObjectAccessor::FindPlayer(), GetArenaType(), AuraApplication::GetBase(), GetBgMap(), GetBgTypeID(), Aura::GetDuration(), GetMaxLevel(), World::GetMaxVisibleDistanceInBGArenas(), GetMinLevel(), GetName(), GetPlayers(), GetStartDelayTime(), GetStartTime(), GetStatus(), ArenaSpectator::HandleResetCommand(), Aura::HasEffectType(), IN_MILLISECONDS, isArena(), Aura::IsPermanent(), AuraApplication::IsPositive(), LANG_BG_STARTED_ANNOUNCE_WORLD, LOG_ERROR, m_Events, m_InstanceID, m_MapId, m_ResetStatTimer, m_SetupCompleted, m_Spectators, m_ToBeTeleported, ModifyStartDelayTime(), PlaySoundToAll(), sBattlegroundMgr, SendBroadcastText(), ChatHandler::SendWorldTextOptional(), SetStartDelayTime(), SetStatus(), SetupBattleground(), SMSG_SUMMON_REQUEST, SOUND_BG_START, SPELL_ARENA_PREPARATION, SPELL_AURA_MOD_INVISIBILITY, SPELL_PREPARATION, sScriptMgr, StartDelayTimes, StartingEventCloseDoors(), StartingEventOpenDoors(), StartMessageIds, STATUS_IN_PROGRESS, and sWorld.

Referenced by Update().

◆ _ProcessLeave()

void Battleground::_ProcessLeave ( uint32  diff)
inlineprotected
686{
687 // *********************************************************
688 // *** BATTLEGROUND ENDING SYSTEM ***
689 // *********************************************************
690 // remove all players from battleground after 2 minutes
691 m_EndTime -= diff;
692 if (m_EndTime <= 0)
693 {
694 m_EndTime = TIME_TO_AUTOREMOVE; // pussywizard: 0 -> TIME_TO_AUTOREMOVE
695 BattlegroundPlayerMap::iterator itr, next;
696 for (itr = m_Players.begin(); itr != m_Players.end(); itr = next)
697 {
698 next = itr;
699 ++next;
700 itr->second->LeaveBattleground(this); //itr is erased here!
701 }
702 }
703}
@ TIME_TO_AUTOREMOVE
Definition Battleground.h:157
BattlegroundPlayerMap m_Players
Definition Battleground.h:636

References m_EndTime, m_Players, and TIME_TO_AUTOREMOVE.

Referenced by Update().

◆ _ProcessProgress()

void Battleground::_ProcessProgress ( uint32  diff)
inlineprotected
429{
430 // *********************************************************
431 // *** BATTLEGROUND BALLANCE SYSTEM ***
432 // *********************************************************
433 // if less then minimum players are in on one side, then start premature finish timer
435 {
437 m_PrematureCountDownTimer = sBattlegroundMgr->GetPrematureFinishTime();
438 }
439 else if (m_PrematureCountDownTimer < diff)
440 {
441 // time's up!
443 m_PrematureCountDown = false;
444 }
445 else if (!sBattlegroundMgr->isTesting())
446 {
447 uint32 newtime = m_PrematureCountDownTimer - diff;
448 // announce every minute
449 if (newtime > (MINUTE * IN_MILLISECONDS))
450 {
452 GetBgMap()->DoForAllPlayers([&](Player* player)
453 {
455 });
456 }
457 else
458 {
459 //announce every 15 seconds
460 if (newtime / (15 * IN_MILLISECONDS) != m_PrematureCountDownTimer / (15 * IN_MILLISECONDS))
461 GetBgMap()->DoForAllPlayers([&](Player* player)
462 {
464 });
465 }
467 }
468}
constexpr auto MINUTE
Definition Common.h:47
@ LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING
Definition Language.h:732
@ LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS
Definition Language.h:733
void EndBattleground(PvPTeamId winnerTeamId)
Definition Battleground.cpp:835
virtual TeamId GetPrematureWinner()
Definition Battleground.cpp:418
void PSendSysMessage(std::string_view str, bool escapeCharacters=false)
Definition Chat.cpp:219
void DoForAllPlayers(std::function< void(Player *)> exec)
Definition Map.cpp:3254
WorldSession * GetSession() const
Definition Player.h:2023

References Map::DoForAllPlayers(), EndBattleground(), GetBgMap(), GetPrematureWinner(), Player::GetSession(), IN_MILLISECONDS, LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING, LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS, m_PrematureCountDown, m_PrematureCountDownTimer, MINUTE, ChatHandler::PSendSysMessage(), and sBattlegroundMgr.

Referenced by Update().

◆ _ProcessResurrect()

void Battleground::_ProcessResurrect ( uint32  diff)
inlineprotected
356{
357 // *********************************************************
358 // *** BATTLEGROUND RESURRECTION SYSTEM ***
359 // *********************************************************
360 // this should be handled by spell system
361
362 _reviveEvents.Update(diff);
363
364 m_LastResurrectTime += diff;
366 {
367 if (GetReviveQueueSize())
368 {
369 for (std::map<ObjectGuid, GuidVector>::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
370 {
371 Creature* sh = nullptr;
372 for (ObjectGuid const& guid : itr->second)
373 {
374 Player* player = ObjectAccessor::FindPlayer(guid);
375 if (!player)
376 continue;
377
378 if (!sh && player->IsInWorld())
379 {
380 sh = player->GetMap()->GetCreature(itr->first);
381 // only for visual effect
382 if (sh)
383 // Spirit Heal, effect 117
384 sh->CastSpell(sh, SPELL_SPIRIT_HEAL, true);
385 }
386
387 // Resurrection visual
388 player->CastSpell(player, SPELL_RESURRECTION_VISUAL, true);
389 m_ResurrectQueue.push_back(guid);
390 }
391
392 itr->second.clear();
393 }
394
395 m_ReviveQueue.clear();
397 }
398 else
399 // queue is clear and time passed, just update last resurrection time
401 }
402 else if (m_LastResurrectTime > 500) // Resurrect players only half a second later, to see spirit heal effect on NPC
403 {
404 for (ObjectGuid const& guid : m_ResurrectQueue)
405 {
406 Player* player = ObjectAccessor::FindPlayer(guid);
407 if (!player)
408 continue;
409 player->ResurrectPlayer(1.0f);
410 player->CastSpell(player, 6962, true);
411 player->CastSpell(player, SPELL_SPIRIT_HEAL_MANA, true);
412 player->SpawnCorpseBones(false);
413 }
414 m_ResurrectQueue.clear();
415 }
416}
@ SPELL_SPIRIT_HEAL
Definition Battleground.h:130
@ SPELL_SPIRIT_HEAL_MANA
Definition Battleground.h:134
@ SPELL_RESURRECTION_VISUAL
Definition Battleground.h:131
#define RESURRECTION_INTERVAL
Definition Battleground.h:163
GuidVector m_ResurrectQueue
Definition Battleground.h:715
uint32 GetReviveQueueSize() const
Definition Battleground.h:431
std::map< ObjectGuid, GuidVector > m_ReviveQueue
Definition Battleground.h:638
Definition Creature.h:47
void Update(uint32 p_time)
Definition EventProcessor.cpp:40
Creature * GetCreature(ObjectGuid const &guid)
Definition Map.cpp:2362
Definition ObjectGuid.h:118
bool IsInWorld() const
Definition Object.h:109
void SpawnCorpseBones(bool triggerSave=true)
Definition Player.cpp:4611
void ResurrectPlayer(float restore_percent, bool applySickness=false)
Definition Player.cpp:4393
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1389
Map * GetMap() const
Definition Object.h:625

References _reviveEvents, Unit::CastSpell(), ObjectAccessor::FindPlayer(), Map::GetCreature(), WorldObject::GetMap(), GetReviveQueueSize(), Object::IsInWorld(), m_LastResurrectTime, m_ResurrectQueue, m_ReviveQueue, RESURRECTION_INTERVAL, Player::ResurrectPlayer(), Player::SpawnCorpseBones(), SPELL_RESURRECTION_VISUAL, SPELL_SPIRIT_HEAL, SPELL_SPIRIT_HEAL_MANA, and EventProcessor::Update().

Referenced by Update().

◆ AddCreature()

Creature * Battleground::AddCreature ( uint32  entry,
uint32  type,
float  x,
float  y,
float  z,
float  o,
uint32  respawntime = 0,
MotionTransport transport = nullptr 
)
1613{
1614 // If the assert is called, means that BgCreatures must be resized!
1615 ASSERT(type < BgCreatures.size());
1616
1617 Map* map = FindBgMap();
1618 if (!map)
1619 return nullptr;
1620
1621 if (transport)
1622 {
1623 transport->CalculatePassengerPosition(x, y, z, &o);
1624 if (Creature* creature = transport->SummonCreature(entry, x, y, z, o, TEMPSUMMON_MANUAL_DESPAWN))
1625 {
1626 transport->AddPassenger(creature, true);
1627 BgCreatures[type] = creature->GetGUID();
1628 return creature;
1629 }
1630
1631 return nullptr;
1632 }
1633
1634 Creature* creature = new Creature();
1635 if (!creature->Create(map->GenerateLowGuid<HighGuid::Unit>(), map, PHASEMASK_NORMAL, entry, 0, x, y, z, o))
1636 {
1637 LOG_ERROR("bg.battleground", "Battleground::AddCreature: cannot create creature (entry: {}) for BG (map: {}, instance id: {})!",
1638 entry, m_MapId, m_InstanceID);
1639 delete creature;
1640 return nullptr;
1641 }
1642
1643 creature->SetHomePosition(x, y, z, o);
1644
1645 CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry);
1646 if (!cinfo)
1647 {
1648 LOG_ERROR("bg.battleground", "Battleground::AddCreature: creature template (entry: {}) does not exist for BG (map: {}, instance id: {})!",
1649 entry, m_MapId, m_InstanceID);
1650 delete creature;
1651 return nullptr;
1652 }
1653 // Force using DB speeds
1654 creature->SetSpeed(MOVE_WALK, cinfo->speed_walk);
1655 creature->SetSpeed(MOVE_RUN, cinfo->speed_run);
1656
1657 if (!map->AddToMap(creature))
1658 {
1659 delete creature;
1660 return nullptr;
1661 }
1662
1663 BgCreatures[type] = creature->GetGUID();
1664
1665 if (respawntime)
1666 creature->SetRespawnDelay(respawntime);
1667
1668 // Xinef: Set PVP state for vehicles, should be for all creatures in bg?
1669 if (creature->IsVehicle())
1670 creature->SetPvP(true);
1671
1672 return creature;
1673}
#define ASSERT
Definition Errors.h:68
#define sObjectMgr
Definition ObjectMgr.h:1732
@ PHASEMASK_NORMAL
Definition Object.h:63
@ TEMPSUMMON_MANUAL_DESPAWN
Definition Object.h:56
@ MOVE_RUN
Definition UnitDefines.h:357
@ MOVE_WALK
Definition UnitDefines.h:356
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:347
void SetRespawnDelay(uint32 delay)
Definition Creature.h:297
bool Create(ObjectGuid::LowType guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehId, float x, float y, float z, float ang, const CreatureData *data=nullptr)
Definition Creature.cpp:1151
Definition Map.h:166
ObjectGuid::LowType GenerateLowGuid()
Definition Map.h:519
bool AddToMap(T *, bool checkTransport=false)
Definition Map.cpp:304
void AddPassenger(WorldObject *passenger, bool withAll=false) override
Definition Transport.cpp:264
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
void CalculatePassengerPosition(float &x, float &y, float &z, float *o=nullptr) const override
This method transforms supplied transport offsets into global coordinates.
Definition Transport.h:33
bool IsVehicle() const
Definition Unit.h:800
void SetPvP(bool state)
Definition Unit.h:1046
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition Unit.cpp:11326
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2393
Definition CreatureData.h:187
float speed_run
Definition CreatureData.h:202
float speed_walk
Definition CreatureData.h:201

References MotionTransport::AddPassenger(), Map::AddToMap(), ASSERT, BgCreatures, Transport::CalculatePassengerPosition(), Creature::Create(), FindBgMap(), Map::GenerateLowGuid(), Object::GetGUID(), Unit::IsVehicle(), LOG_ERROR, m_InstanceID, m_MapId, MOVE_RUN, MOVE_WALK, PHASEMASK_NORMAL, Creature::SetHomePosition(), Unit::SetPvP(), Creature::SetRespawnDelay(), Unit::SetSpeed(), sObjectMgr, CreatureTemplate::speed_run, CreatureTemplate::speed_walk, WorldObject::SummonCreature(), TEMPSUMMON_MANUAL_DESPAWN, and Unit.

Referenced by BattlegroundAV::AddAVCreature(), AddSpiritGuide(), BattlegroundSA::CaptureGraveyard(), BattlegroundEY::EventTeamCapturedPoint(), BattlegroundIC::HandleCapturedNodes(), BattlegroundAB::NodeOccupied(), BattlegroundAV::PopulateNode(), BattlegroundSA::ResetObjs(), BattlegroundDS::SetupBattleground(), and BattlegroundIC::SetupBattleground().

◆ AddObject()

bool Battleground::AddObject ( uint32  type,
uint32  entry,
float  x,
float  y,
float  z,
float  o,
float  rotation0,
float  rotation1,
float  rotation2,
float  rotation3,
uint32  respawnTime = 0,
GOState  goState = GO_STATE_READY 
)
1491{
1492 // If the assert is called, means that BgObjects must be resized!
1493 ASSERT(type < BgObjects.size());
1494
1495 Map* map = FindBgMap();
1496 if (!map)
1497 return false;
1498 // Must be created this way, adding to godatamap would add it to the base map of the instance
1499 // and when loading it (in go::LoadFromDB()), a new guid would be assigned to the object, and a new object would be created
1500 // So we must create it specific for this instance
1501 GameObject* go = sObjectMgr->IsGameObjectStaticTransport(entry) ? new StaticTransport() : new GameObject();
1502 if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), entry, GetBgMap(),
1503 PHASEMASK_NORMAL, x, y, z, o, G3D::Quat(rotation0, rotation1, rotation2, rotation3), 100, goState))
1504 {
1505 LOG_ERROR("sql.sql", "Battleground::AddObject: cannot create gameobject (entry: {}) for BG (map: {}, instance id: {})!",
1506 entry, m_MapId, m_InstanceID);
1507 LOG_ERROR("bg.battleground", "Battleground::AddObject: cannot create gameobject (entry: {}) for BG (map: {}, instance id: {})!",
1508 entry, m_MapId, m_InstanceID);
1509 delete go;
1510 return false;
1511 }
1512 /*
1513 ObjectGuid::LowType spawnId = go->GetSpawnId();
1514
1515 // without this, UseButtonOrDoor caused the crash, since it tried to get go info from godata
1516 // iirc that was changed, so adding to go data map is no longer required if that was the only function using godata from GameObject without checking if it existed
1517 GameObjectData& data = sObjectMgr->NewGOData(spawnId);
1518
1519 data.id = entry;
1520 data.mapid = GetMapId();
1521 data.posX = x;
1522 data.posY = y;
1523 data.posZ = z;
1524 data.orientation = o;
1525 data.rotation0 = rotation0;
1526 data.rotation1 = rotation1;
1527 data.rotation2 = rotation2;
1528 data.rotation3 = rotation3;
1529 data.spawntimesecs = respawnTime;
1530 data.spawnMask = 1;
1531 data.animprogress = 100;
1532 data.go_state = 1;
1533 */
1534 // Add to world, so it can be later looked up from HashMapHolder
1535 if (!map->AddToMap(go))
1536 {
1537 delete go;
1538 return false;
1539 }
1540 BgObjects[type] = go->GetGUID();
1541 return true;
1542}
Definition GameObject.h:120
virtual bool Create(ObjectGuid::LowType guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, G3D::Quat const &rotation, uint32 animprogress, GOState go_state, uint32 artKit=0)
Definition GameObject.cpp:270
Definition Transport.h:115

References Map::AddToMap(), ASSERT, BgObjects, GameObject::Create(), FindBgMap(), GameObject, Map::GenerateLowGuid(), GetBgMap(), Object::GetGUID(), LOG_ERROR, m_InstanceID, m_MapId, PHASEMASK_NORMAL, and sObjectMgr.

Referenced by BattlegroundSA::CaptureGraveyard(), BattlegroundIC::EventPlayerClickedOnFlag(), BattlegroundIC::HandleCapturedNodes(), BattlegroundIC::PostUpdateImpl(), BattlegroundSA::ResetObjs(), BattlegroundAB::SetupBattleground(), BattlegroundAV::SetupBattleground(), BattlegroundBE::SetupBattleground(), BattlegroundDS::SetupBattleground(), BattlegroundEY::SetupBattleground(), BattlegroundIC::SetupBattleground(), BattlegroundNA::SetupBattleground(), BattlegroundRL::SetupBattleground(), BattlegroundRV::SetupBattleground(), and BattlegroundWS::SetupBattleground().

◆ AddOrSetPlayerToCorrectBgGroup()

void Battleground::AddOrSetPlayerToCorrectBgGroup ( Player player,
TeamId  teamId 
)
1261{
1262 if (player->GetGroup() && (player->GetGroup()->isBGGroup() || player->GetGroup()->isBFGroup()))
1263 {
1264 LOG_INFO("misc", "Battleground::AddOrSetPlayerToCorrectBgGroup - player is already in {} group!", (player->GetGroup()->isBGGroup() ? "BG" : "BF"));
1265 return;
1266 }
1267
1268 ObjectGuid playerGuid = player->GetGUID();
1269 Group* group = GetBgRaid(teamId);
1270 if (!group) // first player joined
1271 {
1272 group = new Group;
1273 SetBgRaid(teamId, group);
1274 group->Create(player);
1275 sGroupMgr->AddGroup(group);
1276 }
1277 else if (group->IsMember(playerGuid))
1278 {
1279 uint8 subgroup = group->GetMemberGroup(playerGuid);
1280 player->SetBattlegroundOrBattlefieldRaid(group, subgroup);
1281 }
1282 else
1283 {
1284 group->AddMember(player);
1285
1286 if (Group* originalGroup = player->GetOriginalGroup())
1287 if (originalGroup->IsLeader(playerGuid))
1288 {
1289 group->ChangeLeader(playerGuid);
1290 group->SendUpdate();
1291 }
1292 }
1293}
std::uint8_t uint8
Definition Define.h:109
#define sGroupMgr
Definition GroupMgr.h:51
#define LOG_INFO(filterType__,...)
Definition Log.h:153
Group * GetBgRaid(TeamId teamId) const
Definition Battleground.h:492
void SetBgRaid(TeamId teamId, Group *bg_raid)
Definition Battleground.cpp:1884
Definition Group.h:176
uint8 GetMemberGroup(ObjectGuid guid) const
Definition Group.cpp:2459
void SendUpdate()
Definition Group.cpp:1730
bool isBGGroup() const
Definition Group.cpp:2351
void ChangeLeader(ObjectGuid guid)
Definition Group.cpp:718
bool AddMember(Player *player, uint8 roles=0)
Definition Group.cpp:424
bool isBFGroup() const
Definition Group.cpp:2356
bool IsMember(ObjectGuid guid) const
Definition Group.cpp:2411
bool Create(Player *leader)
Definition Group.cpp:142
Group * GetGroup()
Definition Player.h:2509
Group * GetOriginalGroup()
Definition Player.h:2524
void SetBattlegroundOrBattlefieldRaid(Group *group, int8 subgroup=-1)
Definition Player.cpp:13212

References Group::AddMember(), Group::ChangeLeader(), Group::Create(), GetBgRaid(), Player::GetGroup(), Object::GetGUID(), Group::GetMemberGroup(), Player::GetOriginalGroup(), Group::isBFGroup(), Group::isBGGroup(), Group::IsMember(), LOG_INFO, Group::SendUpdate(), Player::SetBattlegroundOrBattlefieldRaid(), SetBgRaid(), and sGroupMgr.

Referenced by AddPlayer().

◆ AddPlayer()

void Battleground::AddPlayer ( Player player)
virtual

Reimplemented in Arena, BattlegroundAB, BattlegroundAV, BattlegroundEY, BattlegroundIC, BattlegroundSA, and BattlegroundWS.

1196{
1197 // remove afk from player
1198 if (player->HasPlayerFlag(PLAYER_FLAGS_AFK))
1199 player->ToggleAFK();
1200
1201 sScriptMgr->OnBattlegroundBeforeAddPlayer(this, player);
1202
1203 // score struct must be created in inherited class
1204
1205 ObjectGuid guid = player->GetGUID();
1206 TeamId teamId = player->GetBgTeamId();
1207
1208 // Add to list/maps
1209 m_Players[guid] = player;
1210
1211 UpdatePlayersCountByTeam(teamId, false); // +1 player
1212
1213 WorldPacket data;
1214 sBattlegroundMgr->BuildPlayerJoinedBattlegroundPacket(&data, player);
1215 SendPacketToTeam(teamId, &data, player, false);
1216
1217 // add arena specific auras
1218 if (isArena())
1219 {
1220 // restore pets health before remove
1221 Pet* pet = player->GetPet();
1222 if (pet)
1223 if (pet->IsAlive())
1224 pet->SetHealth(pet->GetMaxHealth());
1225
1226 player->RemoveArenaAuras();
1227 if (pet)
1228 pet->RemoveArenaAuras();
1229 player->RemoveArenaSpellCooldowns(true);
1231 player->DestroyConjuredItems(true);
1232 player->UnsummonPetTemporaryIfAny();
1233
1234 if (GetStatus() == STATUS_WAIT_JOIN) // not started yet
1235 {
1236 player->CastSpell(player, SPELL_ARENA_PREPARATION, true);
1237 player->ResetAllPowers();
1238 }
1239 }
1240 else
1241 {
1242 if (GetStatus() == STATUS_WAIT_JOIN) // not started yet
1243 player->CastSpell(player, SPELL_PREPARATION, true); // reduces all mana cost of spells.
1244 }
1245
1246 // Xinef: reset all map criterias on map enter
1248
1249 // setup BG group membership
1251 AddOrSetPlayerToCorrectBgGroup(player, teamId);
1252
1253 sScriptMgr->OnBattlegroundAddPlayer(this, player);
1254
1255 // Log
1256 LOG_DEBUG("bg.battleground", "BATTLEGROUND: Player {} joined the battle.", player->GetName());
1257}
@ STATUS_WAIT_JOIN
Definition Battleground.h:192
@ ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP
Definition DBCEnums.h:90
@ TEMP_ENCHANTMENT_SLOT
Definition Item.h:170
@ PLAYER_FLAGS_AFK
Definition Player.h:460
TeamId
Definition SharedDefines.h:747
void PlayerAddedToBGCheckIfBGIsRunning(Player *player)
Definition Battleground.cpp:1842
void SendPacketToTeam(TeamId teamId, WorldPacket const *packet, Player *sender=nullptr, bool self=true)
Definition Battleground.cpp:723
void UpdatePlayersCountByTeam(TeamId teamId, bool remove)
Definition Battleground.h:500
void AddOrSetPlayerToCorrectBgGroup(Player *player, TeamId teamId)
Definition Battleground.cpp:1260
Definition Pet.h:41
Pet * GetPet() const
Definition Player.cpp:8970
void DestroyConjuredItems(bool update)
Definition PlayerStorage.cpp:3408
void UnsummonPetTemporaryIfAny()
Definition Player.cpp:14362
void ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete=false)
Definition Player.cpp:14075
void ToggleAFK()
Definition Player.cpp:1311
void ResetAllPowers()
Definition Player.cpp:2028
bool HasPlayerFlag(PlayerFlags flags) const
Definition Player.h:1123
void RemoveArenaEnchantments(EnchantmentSlot slot)
Definition PlayerStorage.cpp:4297
TeamId GetBgTeamId() const
Definition Player.h:2318
void RemoveArenaSpellCooldowns(bool removeActivePetCooldowns=false)
Definition Player.cpp:3548
uint32 GetMaxHealth() const
Definition Unit.h:1109
bool IsAlive() const
Definition Unit.h:1797
void SetHealth(uint32 val)
Definition Unit.cpp:12374
void RemoveArenaAuras()
Definition Unit.cpp:5628
std::string const & GetName() const
Definition Object.h:528

References ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, AddOrSetPlayerToCorrectBgGroup(), Unit::CastSpell(), Player::DestroyConjuredItems(), Player::GetBgTeamId(), Object::GetGUID(), GetMapId(), Unit::GetMaxHealth(), WorldObject::GetName(), Player::GetPet(), GetStatus(), Player::HasPlayerFlag(), Unit::IsAlive(), isArena(), LOG_DEBUG, m_Players, PLAYER_FLAGS_AFK, PlayerAddedToBGCheckIfBGIsRunning(), Unit::RemoveArenaAuras(), Player::RemoveArenaEnchantments(), Player::RemoveArenaSpellCooldowns(), Player::ResetAchievementCriteria(), Player::ResetAllPowers(), sBattlegroundMgr, SendPacketToTeam(), Unit::SetHealth(), SPELL_ARENA_PREPARATION, SPELL_PREPARATION, sScriptMgr, STATUS_WAIT_JOIN, TEMP_ENCHANTMENT_SLOT, Player::ToggleAFK(), Player::UnsummonPetTemporaryIfAny(), and UpdatePlayersCountByTeam().

Referenced by Arena::AddPlayer(), BattlegroundAB::AddPlayer(), BattlegroundAV::AddPlayer(), BattlegroundEY::AddPlayer(), BattlegroundIC::AddPlayer(), BattlegroundSA::AddPlayer(), and BattlegroundWS::AddPlayer().

◆ AddPlayerToResurrectQueue()

void Battleground::AddPlayerToResurrectQueue ( ObjectGuid  npc_guid,
ObjectGuid  player_guid 
)
1444{
1445 m_ReviveQueue[npc_guid].push_back(player_guid);
1446
1447 Player* player = ObjectAccessor::FindPlayer(player_guid);
1448 if (!player)
1449 return;
1450
1451 player->CastSpell(player, SPELL_WAITING_FOR_RESURRECT, true);
1452}
@ SPELL_WAITING_FOR_RESURRECT
Definition Battleground.h:128

References Unit::CastSpell(), ObjectAccessor::FindPlayer(), m_ReviveQueue, and SPELL_WAITING_FOR_RESURRECT.

Referenced by WorldSession::HandleAreaSpiritHealerQueueOpcode(), and WorldSession::HandleGossipHelloOpcode().

◆ AddSpectator()

void Battleground::AddSpectator ( Player p)
inline
406{ m_Spectators.insert(p); }

References m_Spectators.

◆ AddSpiritGuide()

bool Battleground::AddSpiritGuide ( uint32  type,
float  x,
float  y,
float  z,
float  o,
TeamId  teamId 
)
Todo:
: Fix display here
1715{
1717
1718 if (Creature* creature = AddCreature(entry, type, x, y, z, o))
1719 {
1720 creature->SetGuidValue(UNIT_FIELD_CHANNEL_OBJECT, creature->GetGUID());
1721 // aura
1723 // creature->SetVisibleAura(0, SPELL_SPIRIT_HEAL_CHANNEL);
1724 // casting visual effect
1725 creature->SetUInt32Value(UNIT_CHANNEL_SPELL, SPELL_SPIRIT_HEAL_CHANNEL);
1726 // correct cast speed
1727 creature->SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
1728 //creature->CastSpell(creature, SPELL_SPIRIT_HEAL_CHANNEL, true);
1729 return true;
1730 }
1731 LOG_ERROR("bg.battleground", "Battleground::AddSpiritGuide: cannot create spirit guide (type: {}, entry: {}) for BG (map: {}, instance id: {})!",
1732 type, entry, m_MapId, m_InstanceID);
1733 EndNow();
1734 return false;
1735}
@ BG_CREATURE_ENTRY_H_SPIRITGUIDE
Definition Battleground.h:123
@ BG_CREATURE_ENTRY_A_SPIRITGUIDE
Definition Battleground.h:122
@ SPELL_SPIRIT_HEAL_CHANNEL
Definition Battleground.h:129
@ UNIT_FIELD_CHANNEL_OBJECT
Definition UpdateFields.h:93
@ UNIT_MOD_CAST_SPEED
Definition UpdateFields.h:137
@ UNIT_CHANNEL_SPELL
Definition UpdateFields.h:94
Creature * AddCreature(uint32 entry, uint32 type, float x, float y, float z, float o, uint32 respawntime=0, MotionTransport *transport=nullptr)
Definition Battleground.cpp:1612

References AddCreature(), BG_CREATURE_ENTRY_A_SPIRITGUIDE, BG_CREATURE_ENTRY_H_SPIRITGUIDE, EndNow(), LOG_ERROR, m_InstanceID, m_MapId, SPELL_SPIRIT_HEAL_CHANNEL, TEAM_ALLIANCE, UNIT_CHANNEL_SPELL, UNIT_FIELD_CHANNEL_OBJECT, and UNIT_MOD_CAST_SPEED.

Referenced by BattlegroundSA::CaptureGraveyard(), BattlegroundEY::EventTeamCapturedPoint(), BattlegroundIC::HandleCapturedNodes(), BattlegroundAB::NodeOccupied(), BattlegroundAV::PopulateNode(), BattlegroundSA::ResetObjs(), BattlegroundAB::SetupBattleground(), BattlegroundAV::SetupBattleground(), BattlegroundEY::SetupBattleground(), BattlegroundIC::SetupBattleground(), and BattlegroundWS::SetupBattleground().

◆ AddToBeTeleported()

void Battleground::AddToBeTeleported ( ObjectGuid  spectator,
ObjectGuid  participant 
)
inline
410{ m_ToBeTeleported[spectator] = participant; }

References m_ToBeTeleported.

Referenced by ArenaSpectator::HandleSpectatorSpectateCommand().

◆ AddToBGFreeSlotQueue()

void Battleground::AddToBGFreeSlotQueue ( )
1297{
1299 {
1300 sBattlegroundMgr->AddToBGFreeSlotQueue(m_RealTypeID, this);
1301 _InBGFreeSlotQueue = true;
1302 }
1303}
bool _InBGFreeSlotQueue
Definition Battleground.h:673
bool isBattleground() const
Definition Battleground.h:415

References _InBGFreeSlotQueue, isBattleground(), m_RealTypeID, and sBattlegroundMgr.

Referenced by RemovePlayerAtLeave(), and StartBattleground().

◆ AllNodesConrolledByTeam()

virtual bool Battleground::AllNodesConrolledByTeam ( TeamId  ) const
inlinevirtual

Reimplemented in BattlegroundAB, BattlegroundEY, and BattlegroundIC.

324{ return false; }

Referenced by achievement_bg_control_all_nodes::OnCheck().

◆ BlockMovement()

void Battleground::BlockMovement ( Player player)
1042{
1043 player->SetClientControl(player, 0); // movement disabled NOTE: the effect will be automatically removed by client when the player is teleported from the battleground, so no need to send with uint8(1) in RemovePlayerAtLeave()
1044}
void SetClientControl(Unit *target, bool allowMove, bool packetOnly=false)
Definition Player.cpp:12966

References Player::SetClientControl().

Referenced by EndBattleground(), and PlayerAddedToBGCheckIfBGIsRunning().

◆ BroadcastWorker()

template<class Do >
void Battleground::BroadcastWorker ( Do &  _do)
124{
125 for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
126 _do(itr->second);
127}

References m_Players.

Referenced by SendBroadcastText().

◆ BuildPvPLogDataPacket()

void Battleground::BuildPvPLogDataPacket ( WorldPacket data)
1400{
1401 uint8 type = (isArena() ? 1 : 0);
1402
1403 data.Initialize(MSG_PVP_LOG_DATA, 1 + 1 + 4 + 40 * GetPlayerScores()->size());
1404 data << uint8(type); // type (battleground = 0 / arena = 1)
1405
1406 if (type) // arena
1407 {
1408 for (uint8 i = 0; i < PVP_TEAMS_COUNT; ++i)
1409 _arenaTeamScores[i].BuildRatingInfoBlock(data);
1410
1411 for (uint8 i = 0; i < PVP_TEAMS_COUNT; ++i)
1412 _arenaTeamScores[i].BuildTeamInfoBlock(data);
1413 }
1414
1416 {
1417 data << uint8(1); // bg ended
1418 data << uint8(GetWinner()); // who win
1419 }
1420 else
1421 data << uint8(0); // bg not ended
1422
1423 data << uint32(GetPlayerScores()->size());
1424
1425 for (auto const& score : PlayerScores)
1426 score.second->AppendToPacket(data);
1427}
@ STATUS_WAIT_LEAVE
Definition Battleground.h:194
uint8 constexpr PVP_TEAMS_COUNT
Definition SharedDefines.h:3701
ArenaTeamScore _arenaTeamScores[PVP_TEAMS_COUNT]
Definition Battleground.h:652
PvPTeamId GetWinner() const
Definition Battleground.h:359
BattlegroundScoreMap const * GetPlayerScores() const
Definition Battleground.h:428
void Initialize(uint16 opcode, std::size_t newres=200)
Definition WorldPacket.h:68
@ MSG_PVP_LOG_DATA
Definition Opcodes.h:766

References _arenaTeamScores, GetPlayerScores(), GetStatus(), GetWinner(), WorldPacket::Initialize(), isArena(), MSG_PVP_LOG_DATA, PlayerScores, PVP_TEAMS_COUNT, and STATUS_WAIT_LEAVE.

Referenced by EndBattleground(), WorldSession::HandlePVPLogDataOpcode(), and PlayerAddedToBGCheckIfBGIsRunning().

◆ CastSpellOnTeam()

void Battleground::CastSpellOnTeam ( uint32  spellId,
TeamId  teamId 
)
754{
755 for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
756 if (itr->second->GetBgTeamId() == teamId)
757 itr->second->CastSpell(itr->second, spellId, true);
758}

References m_Players.

Referenced by BattlegroundIC::HandleCapturedNodes(), BattlegroundAV::HandleKillUnit(), BattlegroundAB::NodeOccupied(), and BattlegroundAV::PostUpdateImpl().

◆ CheckWinConditions()

virtual void Battleground::CheckWinConditions ( )
inlinevirtual

Reimplemented in Arena.

508{ }

Referenced by _ProcessJoin().

◆ DecreaseInvitedCount()

void Battleground::DecreaseInvitedCount ( TeamId  teamId)
inline
396{ if (m_BgInvitedPlayers[teamId]) --m_BgInvitedPlayers[teamId]; }

References m_BgInvitedPlayers.

Referenced by RemovePlayerAtLeave().

◆ DelCreature()

bool Battleground::DelCreature ( uint32  type)
1676{
1677 if (!BgCreatures[type])
1678 return true;
1679
1680 if (Creature* creature = GetBgMap()->GetCreature(BgCreatures[type]))
1681 {
1682 creature->AddObjectToRemoveList();
1683 BgCreatures[type].Clear();
1684 return true;
1685 }
1686
1687 LOG_ERROR("bg.battleground", "Battleground::DelCreature: creature (type: {}, {}) not found for BG (map: {}, instance id: {})!",
1688 type, BgCreatures[type].ToString(), m_MapId, m_InstanceID);
1689
1690 BgCreatures[type].Clear();
1691 return false;
1692}
std::string ToString(Type &&val, Params &&... params)
Definition StringConvert.h:250
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210

References WorldObject::AddObjectToRemoveList(), BgCreatures, GetBgMap(), LOG_ERROR, m_InstanceID, and m_MapId.

Referenced by BattlegroundSA::CaptureGraveyard(), BattlegroundAV::ChangeMineOwner(), BattlegroundAV::DePopulateNode(), BattlegroundAV::EventPlayerAssaultsPoint(), BattlegroundIC::EventPlayerClickedOnFlag(), BattlegroundAV::EventPlayerDestroyedPoint(), BattlegroundEY::EventTeamLostPoint(), BattlegroundIC::HandleContestedNodes(), BattlegroundAV::HandleKillUnit(), BattlegroundAB::NodeDeoccupied(), BattlegroundAV::PopulateNode(), BattlegroundAV::ResetBGSubclass(), BattlegroundSA::ResetObjs(), and ~Battleground().

◆ DelObject()

bool Battleground::DelObject ( uint32  type)
1695{
1696 if (!BgObjects[type])
1697 return true;
1698
1699 if (GameObject* obj = GetBgMap()->GetGameObject(BgObjects[type]))
1700 {
1701 obj->SetRespawnTime(0); // not save respawn time
1702 obj->Delete();
1703 BgObjects[type].Clear();
1704 return true;
1705 }
1706
1707 LOG_ERROR("bg.battleground", "Battleground::DelObject: gameobject (type: {}, {}) not found for BG (map: {}, instance id: {})!",
1708 type, BgObjects[type].ToString(), m_MapId, m_InstanceID);
1709
1710 BgObjects[type].Clear();
1711 return false;
1712}
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:184

References BgObjects, GetBgMap(), LOG_ERROR, m_InstanceID, and m_MapId.

Referenced by _ProcessJoin(), BattlegroundSA::CaptureGraveyard(), BattlegroundSA::DestroyGate(), BattlegroundIC::EventPlayerClickedOnFlag(), BattlegroundIC::HandleContestedNodes(), BattlegroundIC::PostUpdateImpl(), BattlegroundSA::ResetObjs(), and ~Battleground().

◆ DestroyGate()

virtual void Battleground::DestroyGate ( Player ,
GameObject  
)
inlinevirtual

Reimplemented in BattlegroundIC, and BattlegroundSA.

321{}

◆ DoAction()

virtual void Battleground::DoAction ( uint32  ,
ObjectGuid   
)
inlinevirtual

Reimplemented in BattlegroundIC.

530{}

◆ DoorClose()

void Battleground::DoorClose ( uint32  type)
1547{
1548 if (GameObject* obj = GetBgMap()->GetGameObject(BgObjects[type]))
1549 {
1550 // If doors are open, close it
1551 if (obj->getLootState() == GO_ACTIVATED && obj->GetGoState() != GO_STATE_READY)
1552 {
1553 obj->SetLootState(GO_READY);
1554 obj->SetGoState(GO_STATE_READY);
1555 }
1556 }
1557 else
1558 LOG_ERROR("bg.battleground", "Battleground::DoorClose: door gameobject (type: {}, {}) not found for BG (map: {}, instance id: {})!",
1559 type, BgObjects[type].ToString(), m_MapId, m_InstanceID);
1560}
@ GO_STATE_READY
Definition GameObjectData.h:709
@ GO_ACTIVATED
Definition GameObject.h:112
@ GO_READY
Definition GameObject.h:111

References BgObjects, GetBgMap(), GO_ACTIVATED, GO_READY, GO_STATE_READY, LOG_ERROR, m_InstanceID, and m_MapId.

Referenced by BattlegroundDS::PostUpdateImpl(), BattlegroundRV::PostUpdateImpl(), BattlegroundAB::StartingEventCloseDoors(), BattlegroundAV::StartingEventCloseDoors(), and BattlegroundWS::StartingEventCloseDoors().

◆ DoorOpen()

◆ EndBattleground() [1/2]

void Battleground::EndBattleground ( PvPTeamId  winnerTeamId)
836{
837 // xinef: if this is true, it means that endbattleground is called second time
838 // skip to avoid double rating reduce / add
839 // can bug out due to multithreading ?
840 // set as fast as possible
842 return;
843
846 SetWinner(winnerTeamId);
847
848 if (winnerTeamId == PVP_TEAM_ALLIANCE)
849 {
850 if (isBattleground())
852
853 PlaySoundToAll(SOUND_ALLIANCE_WINS); // alliance wins sound
854 }
855 else if (winnerTeamId == PVP_TEAM_HORDE)
856 {
857 if (isBattleground())
859
860 PlaySoundToAll(SOUND_HORDE_WINS); // horde wins sound
861 }
862
864 uint64 battlegroundId = 1;
866 {
867 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PVPSTATS_MAXID);
868 PreparedQueryResult result = CharacterDatabase.Query(stmt);
869
870 if (result)
871 {
872 Field* fields = result->Fetch();
873 battlegroundId = fields[0].Get<uint64>() + 1;
874 }
875
876 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PVPSTATS_BATTLEGROUND);
877 stmt->SetData(0, battlegroundId);
878 stmt->SetData(1, GetWinner());
879 stmt->SetData(2, GetUniqueBracketId());
880 stmt->SetData(3, GetBgTypeID(true));
881 CharacterDatabase.Execute(stmt);
882 }
883
884 //we must set it this way, because end time is sent in packet!
886
887 WorldPacket pvpLogData;
888 BuildPvPLogDataPacket(pvpLogData);
889
890 for (auto const& [playerGuid, player] : m_Players)
891 {
892 TeamId bgTeamId = player->GetBgTeamId();
893
894 // should remove spirit of redemption
895 if (player->HasSpiritOfRedemptionAura())
896 player->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
897
898 if (!player->IsAlive())
899 {
900 player->ResurrectPlayer(1.0f);
901 player->SpawnCorpseBones();
902 }
903 else
904 {
905 //needed cause else in av some creatures will kill the players at the end
906 player->CombatStop();
907 player->GetThreatMgr().RemoveMeFromThreatLists();
908 }
909
910 uint32 winner_kills = player->GetRandomWinner() ? sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_HONOR_LAST) : sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_HONOR_FIRST);
911 uint32 loser_kills = player->GetRandomWinner() ? sWorld->getIntConfig(CONFIG_BG_REWARD_LOSER_HONOR_LAST) : sWorld->getIntConfig(CONFIG_BG_REWARD_LOSER_HONOR_FIRST);
912 uint32 winner_arena = player->GetRandomWinner() ? sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_ARENA_LAST) : sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_ARENA_FIRST);
913
914 // Reward winner team
915 if (bgTeamId == GetTeamId(winnerTeamId))
916 {
918 {
920
921 // Xinef: check player level and not bracket level if (CanAwardArenaPoints())
922 if (player->GetLevel() >= sWorld->getIntConfig(CONFIG_DAILY_RBG_MIN_LEVEL_AP_REWARD))
923 player->ModifyArenaPoints(winner_arena);
924
925 if (!player->GetRandomWinner())
926 player->SetRandomWinner(true);
927
928 // Achievement 908 / 909 "Call to Arms!"
929 switch (GetBgTypeID(true))
930 {
931 case BATTLEGROUND_AB:
932 // Call to Arms: Arathi Basin
933 player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, 11335);
934 player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, 11339);
935 break;
936 case BATTLEGROUND_AV:
937 // Call to Arms: Alterac Valley
938 player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, 11336);
939 player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, 11340);
940 break;
941 case BATTLEGROUND_EY:
942 // Call to Arms: Eye of the Storm
943 player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, 11337);
944 player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, 11341);
945 break;
946 case BATTLEGROUND_WS:
947 // Call to Arms: Warsong Gulch
948 player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, 11338);
949 player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, 11342);
950 break;
951 default:
952 break;
953 }
954 }
955
956 player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, player->GetMapId());
957 }
958 else
959 {
962 }
963
964 sScriptMgr->OnBattlegroundEndReward(this, player, GetTeamId(winnerTeamId));
965
966 player->ResetAllPowers();
967 player->CombatStopWithPets(true);
968
969 BlockMovement(player);
970
971 player->SendDirectMessage(&pvpLogData);
972
974 {
975 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PVPSTATS_PLAYER);
976 auto const& score = PlayerScores.find(player->GetGUID().GetCounter());
977
978 stmt->SetData(0, battlegroundId);
979 stmt->SetData(1, player->GetGUID().GetCounter());
980 stmt->SetData(2, bgTeamId == GetTeamId(winnerTeamId));
981 stmt->SetData(3, score->second->GetKillingBlows());
982 stmt->SetData(4, score->second->GetDeaths());
983 stmt->SetData(5, score->second->GetHonorableKills());
984 stmt->SetData(6, score->second->GetBonusHonor());
985 stmt->SetData(7, score->second->GetDamageDone());
986 stmt->SetData(8, score->second->GetHealingDone());
987 stmt->SetData(9, score->second->GetAttr1());
988 stmt->SetData(10, score->second->GetAttr2());
989 stmt->SetData(11, score->second->GetAttr3());
990 stmt->SetData(12, score->second->GetAttr4());
991 stmt->SetData(13, score->second->GetAttr5());
992
993 CharacterDatabase.Execute(stmt);
994 }
995
996 WorldPacket data;
997 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetCurrentBattlegroundQueueSlot(), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime(), GetArenaType(), player->GetBgTeamId());
998 player->SendDirectMessage(&data);
999
1000 player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, player->GetMapId());
1001 }
1002
1004 SpiritOfCompetitionEvent(winnerTeamId);
1005
1006 sScriptMgr->OnBattlegroundEnd(this, GetTeamId(winnerTeamId));
1007}
@ SCORE_BONUS_HONOR
Definition BattlegroundScore.h:31
@ BG_TEXT_ALLIANCE_WINS
Definition Battleground.h:65
@ BG_TEXT_HORDE_WINS
Definition Battleground.h:66
SpiritOfCompetitionEvent
Definition Battleground.h:237
@ EVENT_SPIRIT_OF_COMPETITION
Definition Battleground.h:238
@ SOUND_ALLIANCE_WINS
Definition Battleground.h:77
@ SOUND_HORDE_WINS
Definition Battleground.h:76
@ CHAR_SEL_PVPSTATS_MAXID
Definition CharacterDatabase.h:499
@ CHAR_INS_PVPSTATS_PLAYER
Definition CharacterDatabase.h:501
@ CHAR_INS_PVPSTATS_BATTLEGROUND
Definition CharacterDatabase.h:500
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND
Definition DBCEnums.h:132
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
Definition DBCEnums.h:141
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
Definition DBCEnums.h:123
std::shared_ptr< PreparedResultSet > PreparedQueryResult
Definition DatabaseEnvFwd.h:45
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
std::uint64_t uint64
Definition Define.h:106
bool IsEventActive(uint16 eventId)
Definition GameEventMgr.cpp:2036
@ PVP_TEAM_HORDE
Definition SharedDefines.h:3689
@ PVP_TEAM_ALLIANCE
Definition SharedDefines.h:3690
TeamId GetTeamId(PvPTeamId teamId)
Definition SharedDefines.h:3718
@ BATTLEGROUND_WS
Definition SharedDefines.h:3738
@ BATTLEGROUND_EY
Definition SharedDefines.h:3743
@ BATTLEGROUND_AV
Definition SharedDefines.h:3737
@ BATTLEGROUND_AB
Definition SharedDefines.h:3739
@ SPELL_AURA_MOD_SHAPESHIFT
Definition SpellAuraDefines.h:99
@ CONFIG_DAILY_RBG_MIN_LEVEL_AP_REWARD
Definition WorldConfig.h:387
@ CONFIG_BG_REWARD_LOSER_HONOR_LAST
Definition WorldConfig.h:358
@ CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE
Definition WorldConfig.h:70
@ CONFIG_BG_REWARD_WINNER_ARENA_FIRST
Definition WorldConfig.h:354
@ CONFIG_BG_REWARD_WINNER_ARENA_LAST
Definition WorldConfig.h:356
@ CONFIG_BG_REWARD_WINNER_HONOR_FIRST
Definition WorldConfig.h:353
@ CONFIG_BG_REWARD_LOSER_HONOR_FIRST
Definition WorldConfig.h:357
@ CONFIG_BG_REWARD_WINNER_HONOR_LAST
Definition WorldConfig.h:355
static bool IsBGWeekend(BattlegroundTypeId bgTypeId)
Definition BattlegroundMgr.cpp:910
uint8 GetUniqueBracketId() const
Definition Battleground.cpp:1927
void BlockMovement(Player *player)
Definition Battleground.cpp:1041
void SetWinner(PvPTeamId winner)
Definition Battleground.h:383
void BuildPvPLogDataPacket(WorldPacket &data)
Definition Battleground.cpp:1399
virtual bool UpdatePlayerScore(Player *player, uint32 type, uint32 value, bool doAddHonor=true)
Definition Battleground.cpp:1429
bool IsRandom()
Definition Battleground.h:366
uint32 GetBonusHonorFromKill(uint32 kills) const
Definition Battleground.cpp:1034
Class used to access individual fields of database query result.
Definition Field.h:98
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition Field.h:112
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157

References ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, BATTLEGROUND_AB, BATTLEGROUND_AV, BATTLEGROUND_EY, BATTLEGROUND_WS, BG_TEXT_ALLIANCE_WINS, BG_TEXT_HORDE_WINS, BlockMovement(), BuildPvPLogDataPacket(), CHAR_INS_PVPSTATS_BATTLEGROUND, CHAR_INS_PVPSTATS_PLAYER, CHAR_SEL_PVPSTATS_MAXID, CharacterDatabase, CHAT_MSG_BG_SYSTEM_NEUTRAL, CONFIG_BATTLEGROUND_STORE_STATISTICS_ENABLE, CONFIG_BG_REWARD_LOSER_HONOR_FIRST, CONFIG_BG_REWARD_LOSER_HONOR_LAST, CONFIG_BG_REWARD_WINNER_ARENA_FIRST, CONFIG_BG_REWARD_WINNER_ARENA_LAST, CONFIG_BG_REWARD_WINNER_HONOR_FIRST, CONFIG_BG_REWARD_WINNER_HONOR_LAST, CONFIG_DAILY_RBG_MIN_LEVEL_AP_REWARD, EVENT_SPIRIT_OF_COMPETITION, Field::Get(), GetArenaType(), GetBgTypeID(), GetBonusHonorFromKill(), GetStartTime(), GetStatus(), GetTeamId(), GetUniqueBracketId(), GetWinner(), isBattleground(), BattlegroundMgr::IsBGWeekend(), IsEventActive(), IsRandom(), m_EndTime, m_Players, PlayerScores, PlaySoundToAll(), PVP_TEAM_ALLIANCE, PVP_TEAM_HORDE, RemoveFromBGFreeSlotQueue(), sBattlegroundMgr, SCORE_BONUS_HONOR, SendBroadcastText(), PreparedStatementBase::SetData(), SetStatus(), SetWinner(), SOUND_ALLIANCE_WINS, SOUND_HORDE_WINS, SPELL_AURA_MOD_SHAPESHIFT, sScriptMgr, STATUS_IN_PROGRESS, STATUS_WAIT_LEAVE, sWorld, TIME_TO_AUTOREMOVE, and UpdatePlayerScore().

Referenced by _ProcessProgress(), EndBattleground(), Arena::EndBattleground(), BattlegroundAB::EndBattleground(), BattlegroundAV::EndBattleground(), BattlegroundEY::EndBattleground(), BattlegroundSA::EndBattleground(), BattlegroundWS::EndBattleground(), BattlegroundIC::HandleKillPlayer(), BattlegroundIC::HandleKillUnit(), and Update().

◆ EndBattleground() [2/2]

virtual void Battleground::EndBattleground ( TeamId  winnerTeamId)
inlinevirtual
Deprecated:
need delete

Reimplemented in Arena, BattlegroundAB, BattlegroundAV, BattlegroundEY, BattlegroundSA, and BattlegroundWS.

485 {
486 EndBattleground(GetPvPTeamId(winnerTeamId));
487 }
PvPTeamId GetPvPTeamId(TeamId teamId)
Definition SharedDefines.h:3703

References EndBattleground(), and GetPvPTeamId().

◆ EndNow()

void Battleground::EndNow ( )
protected
1738{
1741 SetEndTime(0);
1742}
void SetEndTime(uint32 Time)
Definition Battleground.h:377

References RemoveFromBGFreeSlotQueue(), SetEndTime(), SetStatus(), and STATUS_WAIT_LEAVE.

Referenced by _ProcessJoin(), and AddSpiritGuide().

◆ EventPlayerClickedOnFlag()

virtual void Battleground::EventPlayerClickedOnFlag ( Player ,
GameObject  
)
inlinevirtual

◆ EventPlayerDamagedGO()

virtual void Battleground::EventPlayerDamagedGO ( Player ,
GameObject ,
uint32   
)
inlinevirtual

Reimplemented in BattlegroundIC, and BattlegroundSA.

526{}

◆ EventPlayerDroppedFlag()

virtual void Battleground::EventPlayerDroppedFlag ( Player )
inlinevirtual

Reimplemented in BattlegroundEY, and BattlegroundWS.

524{}

◆ EventPlayerUsedGO()

virtual void Battleground::EventPlayerUsedGO ( Player ,
GameObject  
)
inlinevirtual

Reimplemented in BattlegroundSA.

527{}

◆ FillInitialWorldStates()

◆ FindBgMap()

◆ GetAlivePlayersCountByTeam()

uint32 Battleground::GetAlivePlayersCountByTeam ( TeamId  teamId) const
1858{
1859 uint32 count = 0;
1860 for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
1861 if (itr->second->IsAlive() && !itr->second->HasByteFlag(UNIT_FIELD_BYTES_2, 3, FORM_SPIRITOFREDEMPTION) && itr->second->GetBgTeamId() == teamId)
1862 ++count;
1863
1864 return count;
1865}
@ FORM_SPIRITOFREDEMPTION
Definition UnitDefines.h:102
@ UNIT_FIELD_BYTES_2
Definition UpdateFields.h:161

References FORM_SPIRITOFREDEMPTION, m_Players, and UNIT_FIELD_BYTES_2.

Referenced by Arena::CheckWinConditions(), Arena::EndBattleground(), Arena::FillInitialWorldStates(), and Arena::UpdateArenaWorldState().

◆ GetArenaMatchmakerRating()

uint32 Battleground::GetArenaMatchmakerRating ( TeamId  teamId) const
inline
514{ return m_ArenaTeamMMR[teamId]; }

References m_ArenaTeamMMR.

Referenced by Arena::EndBattleground(), and Arena::RemovePlayerAtLeave().

◆ GetArenaTeamIdForTeam()

uint32 Battleground::GetArenaTeamIdForTeam ( TeamId  teamId) const
inline
512{ return m_ArenaTeamIds[teamId]; }

References m_ArenaTeamIds.

Referenced by Arena::EndBattleground(), and Arena::RemovePlayerAtLeave().

◆ GetArenaType()

◆ GetBGCreature()

◆ GetBgMap()

◆ GetBGObject()

◆ GetBgRaid()

Group * Battleground::GetBgRaid ( TeamId  teamId) const
inline
492{ return m_BgRaids[teamId]; }

References m_BgRaids.

Referenced by AddOrSetPlayerToCorrectBgGroup(), RemovePlayerAtLeave(), and Group::~Group().

◆ GetBgTypeID()

BattlegroundTypeId Battleground::GetBgTypeID ( bool  GetRandom = false) const
inline
330{ return GetRandom ? m_RandomTypeID : m_RealTypeID; }

References m_RandomTypeID, and m_RealTypeID.

Referenced by _ProcessJoin(), BattlegroundMgr::AddBattleground(), BattlegroundQueue::BattlegroundQueueUpdate(), BattlegroundMgr::BuildBattlegroundStatusPacket(), BGSpamProtect::CanAnnounce(), BGSpamProtect::CanAnnounce(), Group::CanJoinBattlegroundQueue(), Player::CanJoinToBattleground(), EndBattleground(), BattlegroundAV::EndBattleground(), GetTeamScore(), WorldSession::HandleBattleFieldPortOpcode(), WorldSession::HandleBattlemasterJoinArena(), WorldSession::HandleBattlemasterJoinOpcode(), misc_commandscript::HandleSkirmishCommand(), BattlegroundQueue::InviteGroupToBG(), SpellArea::IsFitToRequirements(), achievement_resilient_victory::OnCheck(), achievement_bg_ic_resource_glut::OnCheck(), achievement_everything_counts::OnCheck(), achievement_bg_av_perfection::OnCheck(), achievement_sa_defense_of_the_ancients::OnCheck(), achievement_not_even_a_scratch::OnCheck(), achievement_save_the_day::OnCheck(), RemovePlayerAtLeave(), Player::SendInitWorldStates(), BattlegroundAB::SetupBattleground(), BattlegroundAV::SetupBattleground(), BattlegroundEY::SetupBattleground(), BattlegroundWS::SetupBattleground(), ToBattlegroundAB(), ToBattlegroundAB(), ToBattlegroundAV(), ToBattlegroundAV(), ToBattlegroundBE(), ToBattlegroundBE(), ToBattlegroundDS(), ToBattlegroundDS(), ToBattlegroundEY(), ToBattlegroundEY(), ToBattlegroundIC(), ToBattlegroundIC(), ToBattlegroundNA(), ToBattlegroundNA(), ToBattlegroundRL(), ToBattlegroundRL(), ToBattlegroundRV(), ToBattlegroundRV(), ToBattlegroundSA(), ToBattlegroundSA(), ToBattlegroundWS(), ToBattlegroundWS(), GameObject::Use(), and ~Battleground().

◆ GetBonusHonorFromKill()

uint32 Battleground::GetBonusHonorFromKill ( uint32  kills) const
1035{
1036 //variable kills means how many honorable kills you scored (so we need kills * honor_for_one_kill)
1037 uint32 maxLevel = std::min<uint32>(GetMaxLevel(), 80U);
1038 return Acore::Honor::hk_honor_at_level(maxLevel, float(kills));
1039}
uint32 hk_honor_at_level(uint8 level, float multiplier=1.0f)
Definition Formulas.h:38

References GetMaxLevel(), and Acore::Honor::hk_honor_at_level().

Referenced by BattlegroundEY::AddPoints(), BattlegroundSA::DestroyGate(), EndBattleground(), BattlegroundAB::EndBattleground(), BattlegroundAV::EndBattleground(), BattlegroundEY::EndBattleground(), BattlegroundSA::EndBattleground(), BattlegroundWS::EndBattleground(), BattlegroundWS::EventPlayerCapturedFlag(), BattlegroundAV::EventPlayerDestroyedPoint(), BattlegroundAV::HandleKillUnit(), and BattlegroundAB::PostUpdateImpl().

◆ GetBracketId()

BattlegroundBracketId Battleground::GetBracketId ( ) const
inline

◆ GetClientInstanceID()

uint32 Battleground::GetClientInstanceID ( ) const
inline

◆ GetClosestGraveyard()

GraveyardStruct const * Battleground::GetClosestGraveyard ( Player player)
virtual

Reimplemented in BattlegroundAB, BattlegroundAV, BattlegroundEY, BattlegroundIC, BattlegroundSA, and BattlegroundWS.

1895{
1896 return sGraveyard->GetClosestGraveyard(player, player->GetBgTeamId());
1897}
#define sGraveyard
Definition GameGraveyard.h:74

References Player::GetBgTeamId(), and sGraveyard.

Referenced by RelocateDeadPlayers().

◆ GetEndTime()

uint32 Battleground::GetEndTime ( ) const
inline
336{ return m_EndTime; }

References m_EndTime.

Referenced by PlayerAddedToBGCheckIfBGIsRunning().

◆ GetFlagPickerGUID()

virtual ObjectGuid Battleground::GetFlagPickerGUID ( TeamId  = TEAM_NEUTRAL) const
inlinevirtual

Reimplemented in BattlegroundWS, and BattlegroundEY.

574{ return ObjectGuid::Empty; }
static ObjectGuid const Empty
Definition ObjectGuid.h:120

References ObjectGuid::Empty.

Referenced by WorldSession::HandleBattlegroundPlayerPositionsOpcode().

◆ GetFreeSlotsForTeam()

uint32 Battleground::GetFreeSlotsForTeam ( TeamId  teamId) const
1316{
1318 return 0;
1319
1320 // if CONFIG_BATTLEGROUND_INVITATION_TYPE == BG_QUEUE_INVITATION_TYPE_NO_BALANCE, invite everyone unless the BG is full
1322 return (GetInvitedCount(teamId) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(teamId) : 0;
1323
1324 // if BG is already started or CONFIG_BATTLEGROUND_INVITATION_TYPE != BG_QUEUE_INVITATION_TYPE_NO_BALANCE, do not allow to join too many players of one faction
1325 uint32 thisTeamInvitedCount = teamId == TEAM_ALLIANCE ? GetInvitedCount(TEAM_ALLIANCE) : GetInvitedCount(TEAM_HORDE);
1327 uint32 otherTeamInvitedCount = teamId == TEAM_ALLIANCE ? GetInvitedCount(TEAM_HORDE) : GetInvitedCount(TEAM_ALLIANCE);
1329
1330 // difference based on ppl invited (not necessarily entered battle)
1331 // default: allow 0
1332 uint32 diff = 0;
1333 uint32 maxPlayersPerTeam = GetMaxPlayersPerTeam();
1334 uint32 minPlayersPerTeam = GetMinPlayersPerTeam();
1335
1336 // allow join one person if the sides are equal (to fill up bg to minPlayerPerTeam)
1337 if (otherTeamInvitedCount == thisTeamInvitedCount)
1338 diff = 1;
1339 else if (otherTeamInvitedCount > thisTeamInvitedCount) // allow join more ppl if the other side has more players
1340 diff = otherTeamInvitedCount - thisTeamInvitedCount;
1341
1342 // difference based on max players per team (don't allow inviting more)
1343 uint32 diff2 = (thisTeamInvitedCount < maxPlayersPerTeam) ? maxPlayersPerTeam - thisTeamInvitedCount : 0;
1344
1345 // difference based on players who already entered
1346 // default: allow 0
1347 uint32 diff3 = 0;
1348
1349 // allow join one person if the sides are equal (to fill up bg minPlayerPerTeam)
1350 if (otherTeamPlayersCount == thisTeamPlayersCount)
1351 diff3 = 1;
1352 else if (otherTeamPlayersCount > thisTeamPlayersCount) // allow join more ppl if the other side has more players
1353 diff3 = otherTeamPlayersCount - thisTeamPlayersCount;
1354 else if (thisTeamInvitedCount <= minPlayersPerTeam) // or other side has less than minPlayersPerTeam
1355 diff3 = minPlayersPerTeam - thisTeamInvitedCount + 1;
1356
1357 // return the minimum of the 3 differences
1358 // min of diff, diff2 and diff3
1359 return std::min({ diff, diff2, diff3 });
1360}
@ BG_QUEUE_INVITATION_TYPE_NO_BALANCE
Definition Battleground.h:298
@ CONFIG_BATTLEGROUND_INVITATION_TYPE
Definition WorldConfig.h:272
uint32 GetMinPlayersPerTeam() const
Definition Battleground.h:351
uint32 GetMaxPlayersPerTeam() const
Definition Battleground.h:350
uint32 GetInvitedCount(TeamId teamId) const
Definition Battleground.h:398
uint32 GetPlayersCountByTeam(TeamId teamId) const
Definition Battleground.h:498

References BG_QUEUE_INVITATION_TYPE_NO_BALANCE, CONFIG_BATTLEGROUND_INVITATION_TYPE, GetInvitedCount(), GetMaxPlayersPerTeam(), GetMinPlayersPerTeam(), GetPlayersCountByTeam(), GetStatus(), STATUS_IN_PROGRESS, STATUS_WAIT_JOIN, sWorld, TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by BattlegroundQueue::FillPlayersToBG(), GetMaxFreeSlots(), and HasFreeSlots().

◆ GetInstanceID()

◆ GetInvitedCount()

uint32 Battleground::GetInvitedCount ( TeamId  teamId) const
inline
398{ return m_BgInvitedPlayers[teamId]; }

References m_BgInvitedPlayers.

Referenced by GetFreeSlotsForTeam(), and Update().

◆ GetLastResurrectTime()

uint32 Battleground::GetLastResurrectTime ( ) const
inline

◆ GetMapId()

◆ GetMaxFreeSlots()

uint32 Battleground::GetMaxFreeSlots ( ) const
1363{
1365}
uint32 GetFreeSlotsForTeam(TeamId teamId) const
Definition Battleground.cpp:1315

References GetFreeSlotsForTeam(), TEAM_ALLIANCE, and TEAM_HORDE.

◆ GetMaxLevel()

◆ GetMaxPlayersPerTeam()

uint32 Battleground::GetMaxPlayersPerTeam ( ) const
inline

◆ GetMinLevel()

uint32 Battleground::GetMinLevel ( ) const
inline

◆ GetMinPlayersPerTeam()

uint32 Battleground::GetMinPlayersPerTeam ( ) const
inline
352 {
353 auto lowLevelsOverride = sWorld->getIntConfig(CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS);
354 return (lowLevelsOverride && !isTemplate() && !isMaxLevel() && !isArena()) ? lowLevelsOverride : m_MinPlayersPerTeam;
355 }
@ CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS
Definition WorldConfig.h:265
bool isMaxLevel() const
Definition Battleground.h:343
bool isTemplate() const
Definition Battleground.h:342

References CONFIG_BATTLEGROUND_OVERRIDE_LOWLEVELS_MINPLAYERS, isArena(), isMaxLevel(), isTemplate(), m_MinPlayersPerTeam, and sWorld.

Referenced by Group::CanJoinBattlegroundQueue(), GetFreeSlotsForTeam(), GetMinPlayersPerTeam(), GetPrematureWinner(), WorldSession::HandleBattlemasterJoinOpcode(), and Update().

◆ GetName()

std::string Battleground::GetName ( ) const
inline

◆ GetObjectType()

int32 Battleground::GetObjectType ( ObjectGuid  guid)
1873{
1874 for (uint32 i = 0; i < BgObjects.size(); ++i)
1875 if (BgObjects[i] == guid)
1876 return i;
1877
1878 LOG_ERROR("bg.battleground", "Battleground::GetObjectType: player used gameobject ({}) which is not in internal data for BG (map: {}, instance id: {}), cheating?",
1879 guid.ToString(), m_MapId, m_InstanceID);
1880
1881 return -1;
1882}
std::string ToString() const
Definition ObjectGuid.cpp:47

References BgObjects, LOG_ERROR, m_InstanceID, m_MapId, and ObjectGuid::ToString().

Referenced by BattlegroundAV::EventPlayerClickedOnFlag().

◆ GetOtherTeamId()

◆ GetPlayers()

◆ GetPlayerScores()

BattlegroundScoreMap const * Battleground::GetPlayerScores ( ) const
inline
428{ return &PlayerScores; }

References PlayerScores.

Referenced by BuildPvPLogDataPacket().

◆ GetPlayerScoresSize()

std::size_t Battleground::GetPlayerScoresSize ( ) const
inline
429{ return PlayerScores.size(); }

References PlayerScores.

◆ GetPlayersCountByTeam()

uint32 Battleground::GetPlayersCountByTeam ( TeamId  teamId) const
inline

◆ GetPlayersSize()

uint32 Battleground::GetPlayersSize ( ) const
inline
420{ return m_Players.size(); }

References m_Players.

Referenced by HandleTriggerBuff(), and Update().

◆ GetPrematureWinner()

◆ GetRealRepFactionForPlayer()

uint32 Battleground::GetRealRepFactionForPlayer ( uint32  factionId,
Player player 
)
800{
801 if (player)
802 {
803 // if the bg team is not the original team, reverse reputation
804 if (player->GetBgTeamId() != player->GetTeamId(true))
805 {
806 switch (factionId)
807 {
809 return BG_REP_AB_HORDE;
810 case BG_REP_AB_HORDE:
811 return BG_REP_AB_ALLIANCE;
813 return BG_REP_AV_HORDE;
814 case BG_REP_AV_HORDE:
815 return BG_REP_AV_ALLIANCE;
817 return BG_REP_WS_HORDE;
818 case BG_REP_WS_HORDE:
819 return BG_REP_WS_ALLIANCE;
820 }
821 }
822 }
823
824 return factionId;
825}
@ BG_REP_AV_HORDE
Definition Battleground.h:143
@ BG_REP_AB_HORDE
Definition Battleground.h:145
@ BG_REP_WS_HORDE
Definition Battleground.h:147
@ BG_REP_WS_ALLIANCE
Definition Battleground.h:148
@ BG_REP_AV_ALLIANCE
Definition Battleground.h:144
@ BG_REP_AB_ALLIANCE
Definition Battleground.h:146
TeamId GetTeamId(bool original=false) const
Definition Player.h:2131

References BG_REP_AB_ALLIANCE, BG_REP_AB_HORDE, BG_REP_AV_ALLIANCE, BG_REP_AV_HORDE, BG_REP_WS_ALLIANCE, BG_REP_WS_HORDE, Player::GetBgTeamId(), and Player::GetTeamId().

Referenced by RewardReputationToTeam().

◆ GetReviveQueueSize()

uint32 Battleground::GetReviveQueueSize ( ) const
inline
431{ return m_ReviveQueue.size(); }

References m_ReviveQueue.

Referenced by _ProcessResurrect().

◆ GetScriptId()

uint32 Battleground::GetScriptId ( ) const
inline
360{ return ScriptId; }

References ScriptId.

◆ GetSpectators()

const SpectatorList & Battleground::GetSpectators ( ) const
inline
409{ return m_Spectators; }

References m_Spectators.

◆ GetStartDelayTime()

int32 Battleground::GetStartDelayTime ( ) const
inline

◆ GetStartMaxDist()

float Battleground::GetStartMaxDist ( ) const
inline
457{ return m_StartMaxDist; }

References m_StartMaxDist.

Referenced by _CheckSafePositions().

◆ GetStartTime()

◆ GetStatus()

BattlegroundStatus Battleground::GetStatus ( ) const
inline
333{ return m_Status; }

References m_Status.

Referenced by _ProcessJoin(), AddPlayer(), BattlegroundQueue::BattlegroundQueueUpdate(), BuildPvPLogDataPacket(), BattlegroundWS::CheckFlagKeeperInArea(), MapInstanced::CreateInstanceForPlayer(), EndBattleground(), Arena::EndBattleground(), BattlegroundAV::EventPlayerAssaultsPoint(), BattlegroundWS::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerClickedOnFlag(), BattlegroundWS::EventPlayerClickedOnFlag(), BattlegroundIC::EventPlayerClickedOnFlag(), BattlegroundAB::EventPlayerClickedOnFlag(), BattlegroundAV::EventPlayerClickedOnFlag(), BattlegroundAV::EventPlayerDefendsPoint(), BattlegroundEY::EventPlayerDroppedFlag(), BattlegroundWS::EventPlayerDroppedFlag(), BGQueueRemoveEvent::Execute(), BattlegroundAV::FillInitialWorldStates(), BattlegroundWS::FillInitialWorldStates(), BattlegroundWS::GetClosestGraveyard(), GetFreeSlotsForTeam(), BattlegroundAB::HandleAreaTrigger(), BattlegroundAV::HandleAreaTrigger(), BattlegroundBE::HandleAreaTrigger(), BattlegroundDS::HandleAreaTrigger(), BattlegroundEY::HandleAreaTrigger(), BattlegroundIC::HandleAreaTrigger(), BattlegroundNA::HandleAreaTrigger(), BattlegroundRL::HandleAreaTrigger(), BattlegroundRV::HandleAreaTrigger(), BattlegroundSA::HandleAreaTrigger(), BattlegroundWS::HandleAreaTrigger(), WorldSession::HandleBattleFieldPortOpcode(), Arena::HandleKillPlayer(), BattlegroundAV::HandleKillPlayer(), BattlegroundEY::HandleKillPlayer(), BattlegroundIC::HandleKillPlayer(), BattlegroundWS::HandleKillPlayer(), BattlegroundAV::HandleKillUnit(), BattlegroundIC::HandleKillUnit(), BattlegroundAV::HandleQuestComplete(), ArenaSpectator::HandleResetCommand(), ArenaSpectator::HandleSpectatorSpectateCommand(), ArenaSpectator::HandleSpectatorWatchCommand(), HandleTriggerBuff(), HasFreeSlots(), Player::LeaveBattleground(), Player::NeedSendSpectatorData(), PlayerAddedToBGCheckIfBGIsRunning(), BattlegroundAB::PostUpdateImpl(), BattlegroundAV::PostUpdateImpl(), BattlegroundDS::PostUpdateImpl(), BattlegroundEY::PostUpdateImpl(), BattlegroundIC::PostUpdateImpl(), BattlegroundRV::PostUpdateImpl(), BattlegroundSA::PostUpdateImpl(), BattlegroundWS::PostUpdateImpl(), ReadyMarkerClicked(), Arena::RemovePlayer(), RemovePlayerAtLeave(), Arena::RemovePlayerAtLeave(), Player::ReportedAfkBy(), BattlegroundWS::RespawnFlagAfterDrop(), and Update().

◆ GetTeamScore()

uint32 Battleground::GetTeamScore ( TeamId  teamId) const

◆ GetTeamStartPosition()

Position const * Battleground::GetTeamStartPosition ( TeamId  teamId) const
712{
713 ASSERT(teamId < TEAM_NEUTRAL);
714 return &_startPosition[teamId];
715}
std::array< Position, PVP_TEAMS_COUNT > _startPosition
Definition Battleground.h:746

References _startPosition, ASSERT, and TEAM_NEUTRAL.

Referenced by _CheckSafePositions().

◆ GetUniqueBracketId()

uint8 Battleground::GetUniqueBracketId ( ) const
1928{
1929 return GetMaxLevel() / 10;
1930}

References GetMaxLevel().

Referenced by EndBattleground().

◆ GetWinner()

PvPTeamId Battleground::GetWinner ( ) const
inline

◆ HandleAreaTrigger()

virtual void Battleground::HandleAreaTrigger ( Player ,
uint32   
)
inlinevirtual

◆ HandleKillPlayer()

void Battleground::HandleKillPlayer ( Player player,
Player killer 
)
virtual

Reimplemented in Arena, BattlegroundAV, BattlegroundEY, BattlegroundIC, and BattlegroundWS.

1795{
1796 // Keep in mind that for arena this will have to be changed a bit
1797
1798 // Add +1 deaths
1799 UpdatePlayerScore(victim, SCORE_DEATHS, 1);
1800 // Add +1 kills to group and +1 killing_blows to killer
1801 if (killer)
1802 {
1803 // Don't reward credit for killing ourselves, like fall damage of hellfire (warlock)
1804 if (killer == victim)
1805 return;
1806
1809
1810 for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
1811 {
1812 Player* creditedPlayer = itr->second;
1813 if (creditedPlayer == killer)
1814 continue;
1815
1816 if (creditedPlayer->GetBgTeamId() == killer->GetBgTeamId() && (creditedPlayer == killer || creditedPlayer->IsAtGroupRewardDistance(victim)))
1817 UpdatePlayerScore(creditedPlayer, SCORE_HONORABLE_KILLS, 1);
1818 }
1819 }
1820
1821 if (!isArena())
1822 {
1823 // To be able to remove insignia -- ONLY IN Battlegrounds
1824 victim->SetUnitFlag(UNIT_FLAG_SKINNABLE);
1825 RewardXPAtKill(killer, victim);
1826 }
1827}
@ SCORE_KILLING_BLOWS
Definition BattlegroundScore.h:28
@ SCORE_DEATHS
Definition BattlegroundScore.h:29
@ SCORE_HONORABLE_KILLS
Definition BattlegroundScore.h:30
@ UNIT_FLAG_SKINNABLE
Definition UnitDefines.h:283
void RewardXPAtKill(Player *killer, Player *victim)
Definition Battleground.cpp:1921
bool IsAtGroupRewardDistance(WorldObject const *pRewardSource) const
Definition Player.cpp:12873

References Player::GetBgTeamId(), isArena(), Player::IsAtGroupRewardDistance(), m_Players, RewardXPAtKill(), SCORE_DEATHS, SCORE_HONORABLE_KILLS, SCORE_KILLING_BLOWS, Unit::SetUnitFlag(), UNIT_FLAG_SKINNABLE, and UpdatePlayerScore().

Referenced by Arena::HandleKillPlayer(), BattlegroundAV::HandleKillPlayer(), BattlegroundEY::HandleKillPlayer(), BattlegroundIC::HandleKillPlayer(), and BattlegroundWS::HandleKillPlayer().

◆ HandleKillUnit()

virtual void Battleground::HandleKillUnit ( Creature ,
Player  
)
inlinevirtual

Reimplemented in BattlegroundSA, BattlegroundAV, and BattlegroundIC.

521{ }

◆ HandlePlayerResurrect()

virtual void Battleground::HandlePlayerResurrect ( Player )
inlinevirtual

Reimplemented in BattlegroundIC.

532{}

◆ HandlePlayerUnderMap()

virtual bool Battleground::HandlePlayerUnderMap ( Player )
inlinevirtual

Reimplemented in BattlegroundBE, BattlegroundDS, BattlegroundNA, BattlegroundRL, and BattlegroundRV.

563{ return false; }

◆ HandleTriggerBuff()

void Battleground::HandleTriggerBuff ( GameObject gameObject)
1745{
1746 // Xinef: crash fix?
1747 if (GetStatus() != STATUS_IN_PROGRESS || !GetPlayersSize() || BgObjects.empty())
1748 return;
1749
1750 uint32 index = 0;
1751 for (; index < BgObjects.size() && BgObjects[index] != gameObject->GetGUID(); ++index);
1752 if (BgObjects[index] != gameObject->GetGUID())
1753 {
1754 return;
1755 }
1756
1757 if (m_BuffChange)
1758 {
1759 uint8 buff = urand(0, 2);
1760 if (gameObject->GetEntry() != Buff_Entries[buff])
1761 {
1763 for (uint8 currBuffTypeIndex = 0; currBuffTypeIndex < 3; ++currBuffTypeIndex)
1764 if (gameObject->GetEntry() == Buff_Entries[currBuffTypeIndex])
1765 {
1766 index -= currBuffTypeIndex;
1767 index += buff;
1768 }
1769 }
1770 }
1771
1772 uint32 respawnTime = SPEED_BUFF_RESPAWN_TIME;
1773 if (Map* map = FindBgMap())
1774 {
1775 if (GameObject* obj = map->GetGameObject(BgObjects[index]))
1776 {
1777 switch (obj->GetEntry())
1778 {
1780 respawnTime = RESTORATION_BUFF_RESPAWN_TIME;
1781 break;
1783 respawnTime = BERSERKING_BUFF_RESPAWN_TIME;
1784 break;
1785 default:
1786 break;
1787 }
1788 }
1789 }
1790
1791 SpawnBGObject(index, respawnTime);
1792}
@ RESPAWN_ONE_DAY
Definition Battleground.h:159
const uint32 Buff_Entries[3]
Definition Battleground.h:186
#define SPEED_BUFF_RESPAWN_TIME
Definition Battleground.h:166
@ BG_OBJECTID_REGENBUFF_ENTRY
Definition Battleground.h:182
@ BG_OBJECTID_BERSERKERBUFF_ENTRY
Definition Battleground.h:183
#define RESTORATION_BUFF_RESPAWN_TIME
Definition Battleground.h:164
#define BERSERKING_BUFF_RESPAWN_TIME
Definition Battleground.h:165
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
void SpawnBGObject(uint32 type, uint32 respawntime, uint32 forceRespawnDelay=0)
Definition Battleground.cpp:1592
uint32 GetPlayersSize() const
Definition Battleground.h:420
uint32 GetEntry() const
Definition Object.h:117

References BERSERKING_BUFF_RESPAWN_TIME, BG_OBJECTID_BERSERKERBUFF_ENTRY, BG_OBJECTID_REGENBUFF_ENTRY, BgObjects, Buff_Entries, FindBgMap(), Object::GetEntry(), Object::GetGUID(), GetPlayersSize(), GetStatus(), m_BuffChange, RESPAWN_ONE_DAY, RESTORATION_BUFF_RESPAWN_TIME, SpawnBGObject(), SPEED_BUFF_RESPAWN_TIME, STATUS_IN_PROGRESS, and urand().

◆ HasFreeSlots()

bool Battleground::HasFreeSlots ( ) const
1368{
1370 return false;
1371 for (uint8 i = 0; i < PVP_TEAMS_COUNT; ++i)
1372 if (GetFreeSlotsForTeam((TeamId)i) > 0)
1373 return true;
1374 return false;
1375}

References GetFreeSlotsForTeam(), GetStatus(), PVP_TEAMS_COUNT, STATUS_IN_PROGRESS, and STATUS_WAIT_JOIN.

Referenced by BattlegroundQueue::BattlegroundQueueUpdate().

◆ HaveSpectators()

bool Battleground::HaveSpectators ( )
inline
408{ return !m_Spectators.empty(); }

References m_Spectators.

Referenced by Player::NeedSendSpectatorData().

◆ IncreaseInvitedCount()

void Battleground::IncreaseInvitedCount ( TeamId  teamId)
inline
397{ ++m_BgInvitedPlayers[teamId]; }

References m_BgInvitedPlayers.

Referenced by BattlegroundQueue::InviteGroupToBG().

◆ Init()

void Battleground::Init ( )
virtual

Reimplemented in BattlegroundAB, BattlegroundEY, BattlegroundRV, BattlegroundSA, and BattlegroundWS.

1147{
1150 SetStartTime(0);
1151 SetEndTime(0);
1153
1154 m_Events = 0;
1155
1157 {
1158 LOG_ERROR("bg.battleground", "Battleground::Reset: one of the counters is not 0 (alliance: {}, horde: {}) for BG (map: {}, instance id: {})!", m_BgInvitedPlayers[TEAM_ALLIANCE], m_BgInvitedPlayers[TEAM_HORDE], m_MapId, m_InstanceID);
1159 ABORT();
1160 }
1161
1164 _InBGFreeSlotQueue = false;
1165
1166 m_Players.clear();
1167
1168 for (auto const& itr : PlayerScores)
1169 delete itr.second;
1170
1171 PlayerScores.clear();
1172
1173 for (auto& itr : _arenaTeamScores)
1174 itr.Reset();
1175
1177}
@ STATUS_WAIT_QUEUE
Definition Battleground.h:191
#define ABORT
Definition Errors.h:76
virtual void ResetBGSubclass()
Definition Battleground.h:319
void SetStartTime(uint32 Time)
Definition Battleground.h:376
void SetLastResurrectTime(uint32 Time)
Definition Battleground.h:378

References _arenaTeamScores, _InBGFreeSlotQueue, ABORT, LOG_ERROR, m_BgInvitedPlayers, m_Events, m_InstanceID, m_MapId, m_Players, PlayerScores, PVP_TEAM_NEUTRAL, ResetBGSubclass(), SetEndTime(), SetLastResurrectTime(), SetStartTime(), SetStatus(), SetWinner(), STATUS_WAIT_QUEUE, TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by BattlegroundMgr::CreateNewBattleground(), BattlegroundAB::Init(), BattlegroundEY::Init(), BattlegroundRV::Init(), BattlegroundSA::Init(), and BattlegroundWS::Init().

◆ isArena()

◆ isBattleground()

◆ isMaxLevel()

bool Battleground::isMaxLevel ( ) const
inline
344 {
345 // NOTE: this only works when the BG is not a template but the real BG
346 auto maxPlayerLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
347 return GetMinLevel() <= maxPlayerLevel && maxPlayerLevel <= GetMaxLevel();
348 }
@ CONFIG_MAX_PLAYER_LEVEL
Definition WorldConfig.h:193

References CONFIG_MAX_PLAYER_LEVEL, GetMaxLevel(), GetMinLevel(), and sWorld.

Referenced by GetMinPlayersPerTeam().

◆ IsPlayerInBattleground()

bool Battleground::IsPlayerInBattleground ( ObjectGuid  guid) const
1835{
1836 BattlegroundPlayerMap::const_iterator itr = m_Players.find(guid);
1837 if (itr != m_Players.end())
1838 return true;
1839 return false;
1840}

References m_Players.

Referenced by ArenaSpectator::HandleSpectatorWatchCommand().

◆ IsRandom()

bool Battleground::IsRandom ( )
inline
366{ return m_IsRandom; }

References m_IsRandom.

Referenced by EndBattleground().

◆ isRated()

◆ isTemplate()

bool Battleground::isTemplate ( ) const
inline
342{ return m_IsTemplate; }

References m_IsTemplate.

Referenced by GetMinPlayersPerTeam(), and GetMinPlayersPerTeam().

◆ ModifyStartDelayTime()

void Battleground::ModifyStartDelayTime ( int32  diff)
inline
387{ m_StartDelayTime -= diff; }

References m_StartDelayTime.

Referenced by _ProcessJoin().

◆ PlayerAddedToBGCheckIfBGIsRunning()

void Battleground::PlayerAddedToBGCheckIfBGIsRunning ( Player player)
protected
1843{
1845 return;
1846
1847 WorldPacket data;
1848 BlockMovement(player);
1849
1851 player->SendDirectMessage(&data);
1852
1853 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetCurrentBattlegroundQueueSlot(), STATUS_IN_PROGRESS, GetEndTime(), GetStartTime(), GetArenaType(), player->GetBgTeamId());
1854 player->SendDirectMessage(&data);
1855}
uint32 GetEndTime() const
Definition Battleground.h:336
uint32 GetCurrentBattlegroundQueueSlot() const
Definition Player.h:2296
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5701

References BlockMovement(), BuildPvPLogDataPacket(), GetArenaType(), Player::GetBgTeamId(), Player::GetCurrentBattlegroundQueueSlot(), GetEndTime(), GetStartTime(), GetStatus(), sBattlegroundMgr, Player::SendDirectMessage(), STATUS_IN_PROGRESS, and STATUS_WAIT_LEAVE.

Referenced by AddPlayer().

◆ PlaySoundToAll()

◆ PostUpdateImpl()

virtual void Battleground::PostUpdateImpl ( uint32  )
inlineprivatevirtual

Post-update hook.

Will be called after battleground update has passed. May be used to implement custom update effects in subclasses.

Parameters
diffa time difference between two worldserver update loops in milliseconds.
See also
Update(), PreUpdateImpl().

Reimplemented in BattlegroundAB, BattlegroundAV, BattlegroundDS, BattlegroundEY, BattlegroundIC, BattlegroundRV, BattlegroundSA, and BattlegroundWS.

712{ }

Referenced by Update().

◆ PreUpdateImpl()

virtual bool Battleground::PreUpdateImpl ( uint32  )
inlineprivatevirtual

Pre-update hook.

Will be called before battleground update is started. Depending on the result of this call actual update body may be skipped.

Parameters
diffa time difference between two worldserver update loops in milliseconds.
Returns
true if update must be performed, false otherwise.
See also
Update(), PostUpdateImpl().
699{ return true; }

Referenced by Update().

◆ ReadyMarkerClicked()

void Battleground::ReadyMarkerClicked ( Player p)
1384{
1386 return;
1387 readyMarkerClickedSet.insert(p->GetGUID());
1388 uint32 count = readyMarkerClickedSet.size();
1390 ChatHandler(p->GetSession()).SendNotification("You are marked as ready {}/{}", count, req);
1391 if (count == req)
1392 {
1396 }
1397}
@ BG_START_DELAY_15S
Definition Battleground.h:173
static uint8 GetReqPlayersForType(uint32 type)
Definition ArenaTeam.cpp:1030
GuidSet readyMarkerClickedSet
Definition Battleground.h:423
void SendNotification(std::string_view str)
Definition Chat.cpp:113
bool IsSpectator() const
Definition Player.h:2616

References BG_START_DELAY_15S, BG_STARTING_EVENT_2, BG_STARTING_EVENT_3, GetArenaType(), Object::GetGUID(), ArenaTeam::GetReqPlayersForType(), Player::GetSession(), GetStartDelayTime(), GetStatus(), isArena(), Player::IsSpectator(), m_Events, m_StartTime, readyMarkerClickedSet, ChatHandler::SendNotification(), SetStartDelayTime(), and STATUS_IN_PROGRESS.

◆ RelocateDeadPlayers()

void Battleground::RelocateDeadPlayers ( ObjectGuid  queueIndex)

Relocate all players in ReviveQueue to the closest graveyard.

1467{
1468 // Those who are waiting to resurrect at this node are taken to the closest own node's graveyard
1469 GuidVector& ghostList = m_ReviveQueue[queueIndex];
1470 if (!ghostList.empty())
1471 {
1472 GraveyardStruct const* closestGrave = nullptr;
1473 for (ObjectGuid const& guid : ghostList)
1474 {
1475 Player* player = ObjectAccessor::FindPlayer(guid);
1476 if (!player)
1477 continue;
1478
1479 if (!closestGrave)
1480 closestGrave = GetClosestGraveyard(player);
1481
1482 if (closestGrave)
1483 player->TeleportTo(GetMapId(), closestGrave->x, closestGrave->y, closestGrave->z, player->GetOrientation());
1484 }
1485
1486 ghostList.clear();
1487 }
1488}
std::vector< ObjectGuid > GuidVector
Definition ObjectGuid.h:256
virtual GraveyardStruct const * GetClosestGraveyard(Player *player)
Definition Battleground.cpp:1894
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition Player.cpp:1353
Definition GameGraveyard.h:27
float z
Definition GameGraveyard.h:32
float x
Definition GameGraveyard.h:30
float y
Definition GameGraveyard.h:31

References ObjectAccessor::FindPlayer(), GetClosestGraveyard(), GetMapId(), Position::GetOrientation(), m_ReviveQueue, Player::TeleportTo(), GraveyardStruct::x, GraveyardStruct::y, and GraveyardStruct::z.

Referenced by BattlegroundAV::EventPlayerAssaultsPoint(), BattlegroundIC::EventPlayerClickedOnFlag(), BattlegroundEY::EventTeamLostPoint(), and BattlegroundAB::NodeDeoccupied().

◆ RemoveAuraOnTeam()

void Battleground::RemoveAuraOnTeam ( uint32  spellId,
TeamId  teamId 
)
761{
762 for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
763 if (itr->second->GetBgTeamId() == teamId)
764 itr->second->RemoveAura(spellId);
765}

References m_Players.

Referenced by BattlegroundIC::HandleCapturedNodes(), and BattlegroundIC::HandleContestedNodes().

◆ RemoveFromBGFreeSlotQueue()

void Battleground::RemoveFromBGFreeSlotQueue ( )

◆ RemovePlayer()

virtual void Battleground::RemovePlayer ( Player )
inlineprotectedvirtual

◆ RemovePlayerAtLeave()

void Battleground::RemovePlayerAtLeave ( Player player)
virtual

Reimplemented in Arena.

1047{
1048 TeamId teamId = player->GetBgTeamId();
1049
1050 // check if the player was a participant of the match, or only entered through gm command
1051 bool participant = false;
1052 BattlegroundPlayerMap::iterator itr = m_Players.find(player->GetGUID());
1053 if (itr != m_Players.end())
1054 {
1055 UpdatePlayersCountByTeam(teamId, true); // -1 player
1056 m_Players.erase(itr);
1057 participant = true;
1058 }
1059
1060 // delete player score if exists
1061 auto const& itr2 = PlayerScores.find(player->GetGUID().GetCounter());
1062 if (itr2 != PlayerScores.end())
1063 {
1064 // Save stats to ArenaLogEntries before deleting score (for arena logging)
1065 auto itr3 = ArenaLogEntries.find(player->GetGUID());
1066 if (itr3 != ArenaLogEntries.end())
1067 itr3->second.SaveStats(itr2->second->GetDamageDone(), itr2->second->GetHealingDone(), itr2->second->GetKillingBlows());
1068
1069 delete itr2->second;
1070 PlayerScores.erase(itr2);
1071 }
1072
1074
1075 // resurrect on exit
1076 if (!player->IsAlive())
1077 {
1078 player->ResurrectPlayer(1.0f);
1079 player->SpawnCorpseBones();
1080 }
1081
1083
1084 // GetStatus might be changed in RemovePlayer - define it here
1085 BattlegroundStatus status = GetStatus();
1086
1087 // BG subclass specific code
1088 RemovePlayer(player);
1089
1090 // should remove spirit of redemption
1091 if (player->HasSpiritOfRedemptionAura())
1093
1094 // if the player was a match participant
1095 if (participant)
1096 {
1097 player->ClearAfkReports();
1098
1099 WorldPacket data;
1100 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetCurrentBattlegroundQueueSlot(), STATUS_NONE, 0, 0, 0, TEAM_NEUTRAL);
1101 player->SendDirectMessage(&data);
1102
1104
1105 // this call is important, because player, when joins to battleground, this method is not called, so it must be called when leaving bg
1106 player->RemoveBattlegroundQueueId(bgQueueTypeId);
1107
1108 // remove from raid group if player is member
1109 if (Group* group = GetBgRaid(teamId))
1110 if (group->IsMember(player->GetGUID()))
1111 if (!group->RemoveMember(player->GetGUID())) // group was disbanded
1112 SetBgRaid(teamId, nullptr);
1113
1114 // let others know
1115 sBattlegroundMgr->BuildPlayerLeftBattlegroundPacket(&data, player->GetGUID());
1116 SendPacketToTeam(teamId, &data, player, false);
1117
1118 // cast deserter
1120 if (status == STATUS_IN_PROGRESS || status == STATUS_WAIT_JOIN)
1122
1123 DecreaseInvitedCount(teamId);
1124
1125 //we should update battleground queue, but only if bg isn't ending
1127 {
1128 BattlegroundTypeId bgTypeId = GetBgTypeID();
1130
1131 // a player has left the battleground, so there are free slots -> add to queue
1133 sBattlegroundMgr->ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, GetBracketId());
1134 }
1135 }
1136
1138
1139 // Xinef: remove all criterias on bg leave
1141
1142 sScriptMgr->OnBattlegroundRemovePlayerAtLeave(this, player);
1143}
BattlegroundStatus
Definition Battleground.h:189
@ DELAYED_SPELL_CAST_DESERTER
Definition Player.h:898
BattlegroundTypeId
Definition SharedDefines.h:3735
BattlegroundQueueTypeId
Definition SharedDefines.h:3875
#define PLAYER_MAX_BATTLEGROUND_QUEUES
Definition SharedDefines.h:153
@ SPELL_AURA_MOUNTED
Definition SpellAuraDefines.h:141
@ CONFIG_BATTLEGROUND_CAST_DESERTER
Definition WorldConfig.h:66
static BattlegroundQueueTypeId BGQueueTypeId(BattlegroundTypeId bgTypeId, uint8 arenaType)
Definition BattlegroundMgr.cpp:686
void DecreaseInvitedCount(TeamId teamId)
Definition Battleground.h:396
void RemovePlayerFromResurrectQueue(Player *player)
Definition Battleground.cpp:1454
ArenaLogEntryDataMap ArenaLogEntries
Definition Battleground.h:427
void AddToBGFreeSlotQueue()
Definition Battleground.cpp:1296
virtual void RemovePlayer(Player *)
Definition Battleground.h:633
BattlegroundBracketId GetBracketId() const
Definition Battleground.h:331
LowType GetCounter() const
Definition ObjectGuid.h:145
void ScheduleDelayedOperation(uint32 operation)
Definition Player.h:2122
void ClearAfkReports()
Definition Player.h:2324
void SetBattlegroundId(uint32 id, BattlegroundTypeId bgTypeId, uint32 queueSlot, bool invited, bool isRandom, TeamId teamId)
Definition Player.cpp:12374
void RemoveBattlegroundQueueId(BattlegroundQueueTypeId val)
Definition Player.cpp:12336
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition Unit.cpp:5397
bool HasSpiritOfRedemptionAura() const
Definition Unit.h:1808
bool HasPermission(uint32 permissionId)
Definition WorldSession.cpp:1551
@ RBAC_PERM_NO_BATTLEGROUND_DESERTER_DEBUFF
Definition RBAC.h:103

References ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, AddToBGFreeSlotQueue(), ArenaLogEntries, BATTLEGROUND_TYPE_NONE, BattlegroundMgr::BGQueueTypeId(), Player::ClearAfkReports(), CONFIG_BATTLEGROUND_CAST_DESERTER, DecreaseInvitedCount(), DELAYED_SPELL_CAST_DESERTER, GetArenaType(), GetBgRaid(), Player::GetBgTeamId(), GetBgTypeID(), GetBracketId(), ObjectGuid::GetCounter(), Player::GetCurrentBattlegroundQueueSlot(), Object::GetGUID(), GetMapId(), Player::GetSession(), GetStatus(), WorldSession::HasPermission(), Unit::HasSpiritOfRedemptionAura(), Unit::IsAlive(), isBattleground(), m_Players, PLAYER_MAX_BATTLEGROUND_QUEUES, PlayerScores, rbac::RBAC_PERM_NO_BATTLEGROUND_DESERTER_DEBUFF, Unit::RemoveAurasByType(), Player::RemoveBattlegroundQueueId(), RemovePlayer(), RemovePlayerFromResurrectQueue(), Player::ResetAchievementCriteria(), Player::ResurrectPlayer(), sBattlegroundMgr, Player::ScheduleDelayedOperation(), Player::SendDirectMessage(), SendPacketToTeam(), Player::SetBattlegroundId(), SetBgRaid(), Player::SpawnCorpseBones(), SPELL_AURA_MOD_SHAPESHIFT, SPELL_AURA_MOUNTED, sScriptMgr, STATUS_IN_PROGRESS, STATUS_NONE, STATUS_WAIT_JOIN, STATUS_WAIT_LEAVE, sWorld, TEAM_NEUTRAL, and UpdatePlayersCountByTeam().

Referenced by Arena::RemovePlayerAtLeave().

◆ RemovePlayerFromResurrectQueue()

void Battleground::RemovePlayerFromResurrectQueue ( Player player)
1455{
1456 for (std::map<ObjectGuid, GuidVector>::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
1457 for (GuidVector::iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2)
1458 if (*itr2 == player->GetGUID())
1459 {
1460 itr->second.erase(itr2);
1462 return;
1463 }
1464}
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:5189

References Object::GetGUID(), m_ReviveQueue, Unit::RemoveAurasDueToSpell(), and SPELL_WAITING_FOR_RESURRECT.

Referenced by RemovePlayerAtLeave().

◆ RemoveSpectator()

void Battleground::RemoveSpectator ( Player p)
inline
407{ m_Spectators.erase(p); }

References m_Spectators.

◆ RemoveToBeTeleported()

void Battleground::RemoveToBeTeleported ( ObjectGuid  spectator)
inline
411{ ToBeTeleportedMap::iterator itr = m_ToBeTeleported.find(spectator); if (itr != m_ToBeTeleported.end()) m_ToBeTeleported.erase(itr); }

References m_ToBeTeleported.

◆ ResetBGSubclass()

virtual void Battleground::ResetBGSubclass ( )
inlinevirtual

Reimplemented in BattlegroundAV.

319{ } // must be implemented in BG subclass

Referenced by Init().

◆ RewardHonorToTeam()

◆ RewardReputationToTeam()

void Battleground::RewardReputationToTeam ( uint32  factionId,
uint32  reputation,
TeamId  teamId 
)
785{
786 for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
787 if (itr->second->GetBgTeamId() == teamId)
788 {
789 uint32 realFactionId = GetRealRepFactionForPlayer(factionId, itr->second);
790
791 float repGain = static_cast<float>(reputation);
792 AddPct(repGain, itr->second->GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN));
793 AddPct(repGain, itr->second->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, realFactionId));
794 if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(realFactionId))
795 itr->second->GetReputationMgr().ModifyReputation(factionEntry, repGain);
796 }
797}
DBCStorage< FactionEntry > sFactionStore(FactionEntryfmt)
@ SPELL_AURA_MOD_REPUTATION_GAIN
Definition SpellAuraDefines.h:219
@ SPELL_AURA_MOD_FACTION_REPUTATION_GAIN
Definition SpellAuraDefines.h:253
T AddPct(T &base, U pct)
Definition Util.h:58
uint32 GetRealRepFactionForPlayer(uint32 factionId, Player *player)
Definition Battleground.cpp:799
Definition DBCStructure.h:907

References AddPct(), GetRealRepFactionForPlayer(), m_Players, sFactionStore, SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, and SPELL_AURA_MOD_REPUTATION_GAIN.

Referenced by BattlegroundAV::EndBattleground(), BattlegroundWS::EventPlayerCapturedFlag(), BattlegroundAV::EventPlayerDestroyedPoint(), BattlegroundAV::HandleKillUnit(), BattlegroundAV::HandleQuestComplete(), and BattlegroundAB::PostUpdateImpl().

◆ RewardXPAtKill()

void Battleground::RewardXPAtKill ( Player killer,
Player victim 
)
1922{
1923 if (sWorld->getBoolConfig(CONFIG_BG_XP_FOR_KILL) && killer && victim)
1924 killer->RewardPlayerAndGroupAtKill(victim, true);
1925}
@ CONFIG_BG_XP_FOR_KILL
Definition WorldConfig.h:72
void RewardPlayerAndGroupAtKill(Unit *victim, bool isBattleGround)
Definition Player.cpp:12838

References CONFIG_BG_XP_FOR_KILL, Player::RewardPlayerAndGroupAtKill(), and sWorld.

Referenced by HandleKillPlayer().

◆ SendBroadcastText()

void Battleground::SendBroadcastText ( uint32  id,
ChatMsg  msgType,
WorldObject const *  target = nullptr 
)

◆ SendChatMessage()

void Battleground::SendChatMessage ( Creature source,
uint8  textId,
WorldObject target = nullptr 
)
731{
732 sCreatureTextMgr->SendChat(source, textId, target);
733}
#define sCreatureTextMgr
Definition CreatureTextMgr.h:110

References sCreatureTextMgr.

◆ SendPacketToAll()

void Battleground::SendPacketToAll ( WorldPacket const *  packet)
718{
719 for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
720 itr->second->SendDirectMessage(packet);
721}

References m_Players.

Referenced by PlaySoundToAll(), and UpdateWorldState().

◆ SendPacketToTeam()

void Battleground::SendPacketToTeam ( TeamId  teamId,
WorldPacket const *  packet,
Player sender = nullptr,
bool  self = true 
)
724{
725 for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
726 if (itr->second->GetBgTeamId() == teamId && (self || sender != itr->second))
727 itr->second->SendDirectMessage(packet);
728}

References m_Players.

Referenced by AddPlayer(), and RemovePlayerAtLeave().

◆ SetArenaMatchmakerRating()

void Battleground::SetArenaMatchmakerRating ( TeamId  teamId,
uint32  MMR 
)
inline

◆ SetArenaorBGType()

void Battleground::SetArenaorBGType ( bool  _isArena)
inline
382{ m_IsArena = _isArena; }

References m_IsArena.

Referenced by BattlegroundMgr::CreateBattleground().

◆ SetArenaTeamIdForTeam()

void Battleground::SetArenaTeamIdForTeam ( TeamId  teamId,
uint32  ArenaTeamId 
)
inline
511{ m_ArenaTeamIds[teamId] = ArenaTeamId; }

References m_ArenaTeamIds.

Referenced by BattlegroundQueue::InviteGroupToBG().

◆ SetArenaType()

void Battleground::SetArenaType ( uint8  type)
inline
381{ m_ArenaType = type; }

References m_ArenaType.

Referenced by BattlegroundMgr::CreateNewBattleground().

◆ SetBgMap()

void Battleground::SetBgMap ( BattlegroundMap map)
inline

◆ SetBgRaid()

void Battleground::SetBgRaid ( TeamId  teamId,
Group bg_raid 
)
1885{
1886 Group*& old_raid = m_BgRaids[teamId];
1887 if (old_raid)
1888 old_raid->SetBattlegroundGroup(nullptr);
1889 if (bg_raid)
1890 bg_raid->SetBattlegroundGroup(this);
1891 old_raid = bg_raid;
1892}
void SetBattlegroundGroup(Battleground *bg)
Definition Group.cpp:2467

References m_BgRaids, and Group::SetBattlegroundGroup().

Referenced by AddOrSetPlayerToCorrectBgGroup(), Arena::AddPlayer(), RemovePlayerAtLeave(), and Group::~Group().

◆ SetBgTypeID()

void Battleground::SetBgTypeID ( BattlegroundTypeId  TypeID)
inline
370{ m_RealTypeID = TypeID; }
TypeID
Definition ObjectGuid.h:31

References m_RealTypeID.

Referenced by BattlegroundMgr::CreateBattleground(), and BattlegroundMgr::CreateNewBattleground().

◆ SetBracket()

void Battleground::SetBracket ( PvPDifficultyEntry const *  bracketEntry)
1900{
1901 m_IsTemplate = false;
1902 m_BracketId = bracketEntry->GetBracketId();
1903 SetLevelRange(bracketEntry->minLevel, bracketEntry->maxLevel);
1904}
void SetLevelRange(uint32 min, uint32 max)
Definition Battleground.h:379

References PvPDifficultyEntry::GetBracketId(), m_BracketId, m_IsTemplate, PvPDifficultyEntry::maxLevel, PvPDifficultyEntry::minLevel, and SetLevelRange().

Referenced by BattlegroundMgr::CreateNewBattleground().

◆ SetClientInstanceID()

void Battleground::SetClientInstanceID ( uint32  InstanceID)
inline
375{ m_ClientInstanceID = InstanceID; }

References m_ClientInstanceID.

Referenced by BattlegroundMgr::CreateNewBattleground().

◆ SetDroppedFlagGUID()

virtual void Battleground::SetDroppedFlagGUID ( ObjectGuid  ,
TeamId  = TEAM_NEUTRAL 
)
inlinevirtual

Reimplemented in BattlegroundWS, and BattlegroundEY.

575{}

◆ SetEndTime()

void Battleground::SetEndTime ( uint32  Time)
inline
377{ m_EndTime = Time; }

References m_EndTime.

Referenced by EndNow(), and Init().

◆ SetHoliday()

void Battleground::SetHoliday ( bool  is_holiday)
1868{
1869 m_HonorMode = is_holiday ? BG_HOLIDAY : BG_NORMAL;
1870}
@ BG_HOLIDAY
Definition Battleground.h:281

References BG_HOLIDAY, BG_NORMAL, and m_HonorMode.

◆ SetInstanceID()

void Battleground::SetInstanceID ( uint32  InstanceID)
inline

◆ SetLastResurrectTime()

void Battleground::SetLastResurrectTime ( uint32  Time)
inline
378{ m_LastResurrectTime = Time; }

References m_LastResurrectTime.

Referenced by Init(), and StartBattleground().

◆ SetLevelRange()

void Battleground::SetLevelRange ( uint32  min,
uint32  max 
)
inline
379{ m_LevelMin = min; m_LevelMax = max; }

References m_LevelMax, and m_LevelMin.

Referenced by BattlegroundMgr::CreateBattleground(), and SetBracket().

◆ SetMapId()

void Battleground::SetMapId ( uint32  MapID)
inline
445{ m_MapId = MapID; }

References m_MapId.

Referenced by BattlegroundMgr::CreateBattleground().

◆ SetMaxPlayersPerTeam()

void Battleground::SetMaxPlayersPerTeam ( uint32  MaxPlayers)
inline

◆ SetMinPlayersPerTeam()

void Battleground::SetMinPlayersPerTeam ( uint32  MinPlayers)
inline
391{ m_MinPlayersPerTeam = MinPlayers; }

References m_MinPlayersPerTeam.

Referenced by BattlegroundMgr::CreateBattleground().

◆ SetName()

void Battleground::SetName ( std::string_view  name)
inline
369{ m_Name = std::string(name); }

References m_Name.

Referenced by BattlegroundMgr::CreateBattleground().

◆ SetRandom()

void Battleground::SetRandom ( bool  isRandom)
inline

◆ SetRandomTypeID()

void Battleground::SetRandomTypeID ( BattlegroundTypeId  TypeID)
inline

◆ SetRated()

void Battleground::SetRated ( bool  state)
inline

◆ SetScriptId()

void Battleground::SetScriptId ( uint32  scriptId)
inline
384{ ScriptId = scriptId; }

References ScriptId.

Referenced by BattlegroundMgr::CreateBattleground().

◆ SetStartDelayTime()

void Battleground::SetStartDelayTime ( int32  Time)
inline
388{ m_StartDelayTime = Time; }

References m_StartDelayTime.

Referenced by _ProcessJoin(), and ReadyMarkerClicked().

◆ SetStartMaxDist()

void Battleground::SetStartMaxDist ( float  startMaxDist)
inline
456{ m_StartMaxDist = startMaxDist; }

References m_StartMaxDist.

Referenced by BattlegroundMgr::CreateBattleground().

◆ SetStartTime()

void Battleground::SetStartTime ( uint32  Time)
inline
376{ m_StartTime = Time; }

References m_StartTime.

Referenced by Init(), and StartBattleground().

◆ SetStatus()

◆ SetTeamStartPosition()

void Battleground::SetTeamStartPosition ( TeamId  teamId,
Position const &  pos 
)
706{
707 ASSERT(teamId < TEAM_NEUTRAL);
708 _startPosition[teamId] = pos;
709}

References _startPosition, ASSERT, and TEAM_NEUTRAL.

Referenced by BattlegroundMgr::CreateBattleground().

◆ SetupBattleground()

virtual bool Battleground::SetupBattleground ( )
inlinevirtual

◆ SetWinner()

void Battleground::SetWinner ( PvPTeamId  winner)
inline
383{ m_WinnerId = winner; }

References m_WinnerId.

Referenced by EndBattleground(), and Init().

◆ SpawnBGObject()

void Battleground::SpawnBGObject ( uint32  type,
uint32  respawntime,
uint32  forceRespawnDelay = 0 
)
1593{
1594 if (Map* map = FindBgMap())
1595 if (GameObject* obj = map->GetGameObject(BgObjects[type]))
1596 {
1597 if (respawntime)
1598 obj->SetLootState(GO_JUST_DEACTIVATED);
1599 else if (obj->getLootState() == GO_JUST_DEACTIVATED)
1600 // Change state from GO_JUST_DEACTIVATED to GO_READY in case battleground is starting again
1601 obj->SetLootState(GO_READY);
1602 obj->SetRespawnTime(respawntime);
1603 map->AddToMap(obj);
1604
1605 if (forceRespawnDelay)
1606 {
1607 obj->SetRespawnDelay(forceRespawnDelay);
1608 }
1609 }
1610}
@ GO_JUST_DEACTIVATED
Definition GameObject.h:113

References BgObjects, FindBgMap(), GO_JUST_DEACTIVATED, GO_READY, and Creature::SetRespawnTime().

Referenced by BattlegroundAB::CreateBanner(), BattlegroundAB::DeleteBanner(), BattlegroundAV::EventPlayerAssaultsPoint(), BattlegroundWS::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerClickedOnFlag(), BattlegroundWS::EventPlayerClickedOnFlag(), BattlegroundAV::EventPlayerDefendsPoint(), BattlegroundAV::EventPlayerDestroyedPoint(), BattlegroundEY::EventTeamCapturedPoint(), BattlegroundEY::EventTeamLostPoint(), BattlegroundAV::HandleKillUnit(), HandleTriggerBuff(), BattlegroundWS::PostUpdateImpl(), BattlegroundSA::ResetObjs(), BattlegroundEY::RespawnFlag(), BattlegroundWS::RespawnFlagAfterDrop(), BattlegroundAV::SetupBattleground(), BattlegroundAB::StartingEventCloseDoors(), BattlegroundAV::StartingEventCloseDoors(), BattlegroundBE::StartingEventCloseDoors(), BattlegroundDS::StartingEventCloseDoors(), BattlegroundEY::StartingEventCloseDoors(), BattlegroundNA::StartingEventCloseDoors(), BattlegroundRL::StartingEventCloseDoors(), BattlegroundWS::StartingEventCloseDoors(), BattlegroundAB::StartingEventOpenDoors(), BattlegroundAV::StartingEventOpenDoors(), BattlegroundBE::StartingEventOpenDoors(), BattlegroundDS::StartingEventOpenDoors(), BattlegroundEY::StartingEventOpenDoors(), BattlegroundNA::StartingEventOpenDoors(), BattlegroundRL::StartingEventOpenDoors(), BattlegroundRV::StartingEventOpenDoors(), and BattlegroundWS::StartingEventOpenDoors().

◆ SpectatorsSendPacket()

void Battleground::SpectatorsSendPacket ( WorldPacket data)
1378{
1379 for (SpectatorList::const_iterator itr = m_Spectators.begin(); itr != m_Spectators.end(); ++itr)
1380 (*itr)->SendDirectMessage(&data);
1381}

References m_Spectators.

◆ SpiritOfCompetitionEvent()

void Battleground::SpiritOfCompetitionEvent ( PvPTeamId  winnerTeamId) const
1010{
1011 bool isDraw = winnerTeamId == PVP_TEAM_NEUTRAL;
1012
1013 std::vector<Player*> filteredPlayers;
1014 GetBgMap()->DoForAllPlayers([&](Player* player)
1015 {
1016 // Reward all eligible players the participant reward
1019
1020 // Collect players of the winning team who has yet to recieve the winner reward
1021 if (!isDraw && player->GetBgTeamId() == GetTeamId(winnerTeamId) &&
1023 filteredPlayers.push_back(player);
1024 });
1025
1026 // Randomly select one player from winners team to recieve the reward, if any eligible
1027 if (!filteredPlayers.empty())
1028 {
1029 Player* wPlayer = filteredPlayers[rand() % filteredPlayers.size()];
1030 wPlayer->CastSpell(wPlayer, SPELL_SPIRIT_OF_COMPETITION_WINNER, true);
1031 }
1032}
@ SPELL_SPIRIT_OF_COMPETITION_PARTICIPANT
Definition Battleground.h:241
@ QUEST_FLAG_WINNER
Definition Battleground.h:240
@ SPELL_SPIRIT_OF_COMPETITION_WINNER
Definition Battleground.h:242
@ QUEST_FLAG_PARTICIPANT
Definition Battleground.h:239
@ QUEST_STATUS_REWARDED
Definition QuestDef.h:106
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1466

References Unit::CastSpell(), Map::DoForAllPlayers(), GetBgMap(), Player::GetBgTeamId(), Player::GetQuestStatus(), GetTeamId(), PVP_TEAM_NEUTRAL, QUEST_FLAG_PARTICIPANT, QUEST_FLAG_WINNER, QUEST_STATUS_REWARDED, SPELL_SPIRIT_OF_COMPETITION_PARTICIPANT, and SPELL_SPIRIT_OF_COMPETITION_WINNER.

◆ StartBattleground()

void Battleground::StartBattleground ( )
1180{
1181 SetStartTime(0);
1183
1184 // add BG to free slot queue
1186
1187 // add bg to update list
1188 // this must be done here, because we need to have already invited some players when first Battleground::Update() method is executed
1189 sBattlegroundMgr->AddBattleground(this);
1190
1191 if (m_IsRated)
1192 LOG_DEBUG("bg.arena", "Arena match type: {} for Team1Id: {} - Team2Id: {} started.", m_ArenaType, m_ArenaTeamIds[TEAM_ALLIANCE], m_ArenaTeamIds[TEAM_HORDE]);
1193}

References AddToBGFreeSlotQueue(), LOG_DEBUG, m_ArenaTeamIds, m_ArenaType, m_IsRated, sBattlegroundMgr, SetLastResurrectTime(), SetStartTime(), TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by BattlegroundQueue::BattlegroundQueueUpdate(), and misc_commandscript::HandleSkirmishCommand().

◆ StartingEventCloseDoors()

virtual void Battleground::StartingEventCloseDoors ( )
inlinevirtual

◆ StartingEventOpenDoors()

virtual void Battleground::StartingEventOpenDoors ( )
inlinevirtual

◆ StartTimedAchievement()

void Battleground::StartTimedAchievement ( AchievementCriteriaTimedTypes  type,
uint32  entry 
)
1907{
1908 for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
1909 itr->second->StartTimedAchievement(type, entry);
1910}

References GetPlayers().

Referenced by BattlegroundSA::PostUpdateImpl(), BattlegroundAB::StartingEventOpenDoors(), BattlegroundAV::StartingEventOpenDoors(), BattlegroundEY::StartingEventOpenDoors(), and BattlegroundWS::StartingEventOpenDoors().

◆ ToBattlegroundAB() [1/2]

BattlegroundAB * Battleground::ToBattlegroundAB ( )
inline
589{ if (GetBgTypeID(true) == BATTLEGROUND_AB) return reinterpret_cast<BattlegroundAB*>(this); else return nullptr; }
Definition BattlegroundAB.h:250

References BATTLEGROUND_AB, and GetBgTypeID().

Referenced by achievement_resilient_victory::OnCheck().

◆ ToBattlegroundAB() [2/2]

BattlegroundAB const * Battleground::ToBattlegroundAB ( ) const
inline
590{ if (GetBgTypeID(true) == BATTLEGROUND_AB) return reinterpret_cast<const BattlegroundAB*>(this); else return nullptr; }

References BATTLEGROUND_AB, and GetBgTypeID().

◆ ToBattlegroundAV() [1/2]

BattlegroundAV * Battleground::ToBattlegroundAV ( )
inline
583{ if (GetBgTypeID(true) == BATTLEGROUND_AV) return reinterpret_cast<BattlegroundAV*>(this); else return nullptr; }
Definition BattlegroundAV.h:1758

References BATTLEGROUND_AV, and GetBgTypeID().

Referenced by achievement_everything_counts::OnCheck(), and achievement_bg_av_perfection::OnCheck().

◆ ToBattlegroundAV() [2/2]

BattlegroundAV const * Battleground::ToBattlegroundAV ( ) const
inline
584{ if (GetBgTypeID(true) == BATTLEGROUND_AV) return reinterpret_cast<const BattlegroundAV*>(this); else return nullptr; }

References BATTLEGROUND_AV, and GetBgTypeID().

◆ ToBattlegroundBE() [1/2]

BattlegroundBE * Battleground::ToBattlegroundBE ( )
inline
595{ if (GetBgTypeID(true) == BATTLEGROUND_BE) return reinterpret_cast<BattlegroundBE*>(this); else return nullptr; }
Definition BattlegroundBE.h:47

References BATTLEGROUND_BE, and GetBgTypeID().

◆ ToBattlegroundBE() [2/2]

BattlegroundBE const * Battleground::ToBattlegroundBE ( ) const
inline
596{ if (GetBgTypeID(true) == BATTLEGROUND_BE) return reinterpret_cast<const BattlegroundBE*>(this); else return nullptr; }

References BATTLEGROUND_BE, and GetBgTypeID().

◆ ToBattlegroundDS() [1/2]

BattlegroundDS * Battleground::ToBattlegroundDS ( )
inline
607{ if (GetBgTypeID(true) == BATTLEGROUND_DS) return reinterpret_cast<BattlegroundDS*>(this); else return nullptr; }
Definition BattlegroundDS.h:94

References BATTLEGROUND_DS, and GetBgTypeID().

◆ ToBattlegroundDS() [2/2]

BattlegroundDS const * Battleground::ToBattlegroundDS ( ) const
inline
608{ if (GetBgTypeID(true) == BATTLEGROUND_DS) return reinterpret_cast<const BattlegroundDS*>(this); else return nullptr; }

References BATTLEGROUND_DS, and GetBgTypeID().

◆ ToBattlegroundEY() [1/2]

BattlegroundEY * Battleground::ToBattlegroundEY ( )
inline
598{ if (GetBgTypeID(true) == BATTLEGROUND_EY) return reinterpret_cast<BattlegroundEY*>(this); else return nullptr; }
Definition BattlegroundEY.h:350

References BATTLEGROUND_EY, and GetBgTypeID().

◆ ToBattlegroundEY() [2/2]

BattlegroundEY const * Battleground::ToBattlegroundEY ( ) const
inline
599{ if (GetBgTypeID(true) == BATTLEGROUND_EY) return reinterpret_cast<const BattlegroundEY*>(this); else return nullptr; }

References BATTLEGROUND_EY, and GetBgTypeID().

◆ ToBattlegroundIC() [1/2]

BattlegroundIC * Battleground::ToBattlegroundIC ( )
inline
613{ if (GetBgTypeID(true) == BATTLEGROUND_IC) return reinterpret_cast<BattlegroundIC*>(this); else return nullptr; }
@ BATTLEGROUND_IC
Definition SharedDefines.h:3748
Definition BattlegroundIC.h:891

References BATTLEGROUND_IC, and GetBgTypeID().

Referenced by SpellArea::IsFitToRequirements(), and achievement_bg_ic_resource_glut::OnCheck().

◆ ToBattlegroundIC() [2/2]

BattlegroundIC const * Battleground::ToBattlegroundIC ( ) const
inline
614{ if (GetBgTypeID(true) == BATTLEGROUND_IC) return reinterpret_cast<const BattlegroundIC*>(this); else return nullptr; }

References BATTLEGROUND_IC, and GetBgTypeID().

◆ ToBattlegroundNA() [1/2]

BattlegroundNA * Battleground::ToBattlegroundNA ( )
inline
592{ if (GetBgTypeID(true) == BATTLEGROUND_NA) return reinterpret_cast<BattlegroundNA*>(this); else return nullptr; }
Definition BattlegroundNA.h:47

References BATTLEGROUND_NA, and GetBgTypeID().

◆ ToBattlegroundNA() [2/2]

BattlegroundNA const * Battleground::ToBattlegroundNA ( ) const
inline
593{ if (GetBgTypeID(true) == BATTLEGROUND_NA) return reinterpret_cast<const BattlegroundNA*>(this); else return nullptr; }

References BATTLEGROUND_NA, and GetBgTypeID().

◆ ToBattlegroundRL() [1/2]

BattlegroundRL * Battleground::ToBattlegroundRL ( )
inline
601{ if (GetBgTypeID(true) == BATTLEGROUND_RL) return reinterpret_cast<BattlegroundRL*>(this); else return nullptr; }
Definition BattlegroundRL.h:43

References BATTLEGROUND_RL, and GetBgTypeID().

◆ ToBattlegroundRL() [2/2]

BattlegroundRL const * Battleground::ToBattlegroundRL ( ) const
inline
602{ if (GetBgTypeID(true) == BATTLEGROUND_RL) return reinterpret_cast<const BattlegroundRL*>(this); else return nullptr; }

References BATTLEGROUND_RL, and GetBgTypeID().

◆ ToBattlegroundRV() [1/2]

BattlegroundRV * Battleground::ToBattlegroundRV ( )
inline
610{ if (GetBgTypeID(true) == BATTLEGROUND_RV) return reinterpret_cast<BattlegroundRV*>(this); else return nullptr; }
Definition BattlegroundRV.h:82

References BATTLEGROUND_RV, and GetBgTypeID().

◆ ToBattlegroundRV() [2/2]

BattlegroundRV const * Battleground::ToBattlegroundRV ( ) const
inline
611{ if (GetBgTypeID(true) == BATTLEGROUND_RV) return reinterpret_cast<const BattlegroundRV*>(this); else return nullptr; }

References BATTLEGROUND_RV, and GetBgTypeID().

◆ ToBattlegroundSA() [1/2]

BattlegroundSA * Battleground::ToBattlegroundSA ( )
inline
604{ if (GetBgTypeID(true) == BATTLEGROUND_SA) return reinterpret_cast<BattlegroundSA*>(this); else return nullptr; }
Class for manage Strand of Ancient battleground.
Definition BattlegroundSA.h:428

References BATTLEGROUND_SA, and GetBgTypeID().

Referenced by achievement_sa_defense_of_the_ancients::OnCheck(), and achievement_not_even_a_scratch::OnCheck().

◆ ToBattlegroundSA() [2/2]

BattlegroundSA const * Battleground::ToBattlegroundSA ( ) const
inline
605{ if (GetBgTypeID(true) == BATTLEGROUND_SA) return reinterpret_cast<const BattlegroundSA*>(this); else return nullptr; }

References BATTLEGROUND_SA, and GetBgTypeID().

◆ ToBattlegroundWS() [1/2]

BattlegroundWS * Battleground::ToBattlegroundWS ( )
inline
586{ if (GetBgTypeID(true) == BATTLEGROUND_WS) return reinterpret_cast<BattlegroundWS*>(this); else return nullptr; }
Definition BattlegroundWS.h:209

References BATTLEGROUND_WS, and GetBgTypeID().

Referenced by achievement_save_the_day::OnCheck().

◆ ToBattlegroundWS() [2/2]

BattlegroundWS const * Battleground::ToBattlegroundWS ( ) const
inline
587{ if (GetBgTypeID(true) == BATTLEGROUND_WS) return reinterpret_cast<const BattlegroundWS*>(this); else return nullptr; }

References BATTLEGROUND_WS, and GetBgTypeID().

◆ ToBeDeleted()

bool Battleground::ToBeDeleted ( ) const
inline
569{ return m_SetDeleteThis; }

References m_SetDeleteThis.

Referenced by BattlegroundMgr::Update().

◆ Update()

void Battleground::Update ( uint32  diff)
251{
252 // pussywizard:
253 m_UpdateTimer += diff;
255 return;
256
257 diff = BATTLEGROUND_UPDATE_INTERVAL; // just change diff value, no need to replace variable name in many places
259
260 if (!PreUpdateImpl(diff))
261 return;
262
263 if (!GetPlayersSize())
264 {
265 //BG is empty
266 // if there are no players invited, delete BG
267 // this will delete arena or bg object, where any player entered
268 // [[ but if you use battleground object again (more battles possible to be played on 1 instance)
269 // then this condition should be removed and code:
270 // if (!GetInvitedCount(TEAM_HORDE) && !GetInvitedCount(TEAM_ALLIANCE))
271 // AddToFreeBGObjectsQueue(); // not yet implemented
272 // should be used instead of current
273 // ]]
274 // Battleground Template instance cannot be updated, because it would be deleted
276 {
277 m_SetDeleteThis = true;
278 }
279
280 return;
281 }
282
283 switch (GetStatus())
284 {
285 case STATUS_WAIT_JOIN:
286 if (GetPlayersSize())
287 {
288 _ProcessJoin(diff);
290 }
291 break;
293 if (isArena())
294 {
295 if (GetStartTime() >= 46 * MINUTE * IN_MILLISECONDS) // pussywizard: 1min startup + 45min allowed duration
296 {
298 return;
299 }
300 }
301 else
302 {
303 _ProcessResurrect(diff);
305 _ProcessProgress(diff);
306 else if (m_PrematureCountDown)
307 m_PrematureCountDown = false;
308 }
309 break;
311 _ProcessLeave(diff);
312 break;
313 default:
314 break;
315 }
316
317 // Update start time and reset stats timer
318 m_StartTime += diff;
319 m_ResetStatTimer += diff;
320
321 PostUpdateImpl(diff);
322
323 sScriptMgr->OnBattlegroundUpdate(this, diff);
324}
#define BATTLEGROUND_UPDATE_INTERVAL
Definition Battleground.h:177
virtual void PostUpdateImpl(uint32)
Post-update hook.
Definition Battleground.h:712
void _ProcessResurrect(uint32 diff)
Definition Battleground.cpp:355
void _ProcessProgress(uint32 diff)
Definition Battleground.cpp:428
virtual bool PreUpdateImpl(uint32)
Pre-update hook.
Definition Battleground.h:699
void _CheckSafePositions(uint32 diff)
Definition Battleground.cpp:326
void _ProcessJoin(uint32 diff)
Definition Battleground.cpp:470
void _ProcessLeave(uint32 diff)
Definition Battleground.cpp:685

References _CheckSafePositions(), _ProcessJoin(), _ProcessLeave(), _ProcessProgress(), _ProcessResurrect(), BATTLEGROUND_UPDATE_INTERVAL, EndBattleground(), GetInvitedCount(), GetMinPlayersPerTeam(), GetPlayersCountByTeam(), GetPlayersSize(), GetStartTime(), GetStatus(), IN_MILLISECONDS, isArena(), m_PrematureCountDown, m_ResetStatTimer, m_SetDeleteThis, m_StartTime, m_UpdateTimer, MINUTE, PostUpdateImpl(), PreUpdateImpl(), PVP_TEAM_NEUTRAL, sBattlegroundMgr, sScriptMgr, STATUS_IN_PROGRESS, STATUS_WAIT_JOIN, STATUS_WAIT_LEAVE, TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by BattlegroundMgr::Update().

◆ UpdatePlayerScore()

bool Battleground::UpdatePlayerScore ( Player player,
uint32  type,
uint32  value,
bool  doAddHonor = true 
)
virtual

Reimplemented in BattlegroundAB, BattlegroundAV, BattlegroundEY, BattlegroundIC, and BattlegroundWS.

1430{
1431 auto const& itr = PlayerScores.find(player->GetGUID().GetCounter());
1432 if (itr == PlayerScores.end()) // player not found...
1433 return false;
1434
1435 if (type == SCORE_BONUS_HONOR && doAddHonor && isBattleground())
1436 player->RewardHonor(nullptr, 1, value); // RewardHonor calls UpdatePlayerScore with doAddHonor = false
1437 else
1438 itr->second->UpdateScore(type, value);
1439
1440 return true;
1441}
bool RewardHonor(Unit *victim, uint32 groupsize, int32 honor=-1, bool awardXP=true)
Definition Player.cpp:6106

References ObjectGuid::GetCounter(), Object::GetGUID(), isBattleground(), PlayerScores, Player::RewardHonor(), and SCORE_BONUS_HONOR.

Referenced by BattlegroundSA::DestroyGate(), EndBattleground(), HandleKillPlayer(), BattlegroundSA::HandleKillUnit(), RewardHonorToTeam(), BattlegroundAB::UpdatePlayerScore(), BattlegroundAV::UpdatePlayerScore(), BattlegroundEY::UpdatePlayerScore(), BattlegroundIC::UpdatePlayerScore(), and BattlegroundWS::UpdatePlayerScore().

◆ UpdatePlayersCountByTeam()

void Battleground::UpdatePlayersCountByTeam ( TeamId  teamId,
bool  remove 
)
inline
501 {
502 if (remove)
503 --m_PlayersCount[teamId];
504 else
505 ++m_PlayersCount[teamId];
506 }

References m_PlayersCount.

Referenced by AddPlayer(), and RemovePlayerAtLeave().

◆ UpdateWorldState()

void Battleground::UpdateWorldState ( uint32  variable,
uint32  value 
)
828{
830 worldstate.VariableID = variable;
831 worldstate.Value = value;
832 SendPacketToAll(worldstate.Write());
833}
Definition WorldStatePackets.h:50
int32 Value
Definition WorldStatePackets.h:57
WorldPacket const * Write() override
Definition WorldStatePackets.cpp:40
int32 VariableID
Definition WorldStatePackets.h:56

References SendPacketToAll(), WorldPackets::WorldState::UpdateWorldState::Value, WorldPackets::WorldState::UpdateWorldState::VariableID, and WorldPackets::WorldState::UpdateWorldState::Write().

Referenced by BattlegroundEY::AddPoints(), BattlegroundSA::CaptureGraveyard(), BattlegroundIC::DestroyGate(), BattlegroundSA::DestroyGate(), BattlegroundWS::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerClickedOnFlag(), BattlegroundSA::EventPlayerDamagedGO(), BattlegroundIC::HandleKillPlayer(), BattlegroundAB::PostUpdateImpl(), BattlegroundIC::PostUpdateImpl(), BattlegroundWS::PostUpdateImpl(), BattlegroundSA::ResetObjs(), BattlegroundEY::RespawnFlag(), BattlegroundAV::SendMineWorldStates(), BattlegroundAB::SendNodeUpdate(), BattlegroundSA::SendTime(), BattlegroundAV::StartingEventOpenDoors(), BattlegroundWS::StartingEventOpenDoors(), BattlegroundSA::ToggleTimer(), Arena::UpdateArenaWorldState(), BattlegroundWS::UpdateFlagState(), BattlegroundAV::UpdateNodeWorldState(), BattlegroundIC::UpdateNodeWorldState(), BattlegroundEY::UpdatePointsCount(), BattlegroundEY::UpdatePointsIcons(), and BattlegroundAV::UpdateScore().

◆ YellToAll()

void Battleground::YellToAll ( Creature creature,
const char *  text,
uint32  language 
)
768{
769 for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
770 {
771 WorldPacket data;
772 ChatHandler::BuildChatPacket(data, CHAT_MSG_MONSTER_YELL, Language(language), creature, itr->second, text);
773 itr->second->SendDirectMessage(&data);
774 }
775}
@ CHAT_MSG_MONSTER_YELL
Definition SharedDefines.h:3399
Language
Definition SharedDefines.h:722
static std::size_t BuildChatPacket(WorldPacket &data, ChatMsg chatType, Language language, ObjectGuid senderGUID, ObjectGuid receiverGUID, std::string_view message, uint8 chatTag, std::string const &senderName="", std::string const &receiverName="", uint32 achievementId=0, bool gmMessage=false, std::string const &channelName="")
Definition Chat.cpp:273

References ChatHandler::BuildChatPacket(), CHAT_MSG_MONSTER_YELL, and m_Players.

Referenced by BattlegroundAV::ChangeMineOwner(), and BattlegroundAV::PostUpdateImpl().

Member Data Documentation

◆ _arenaTeamScores

ArenaTeamScore Battleground::_arenaTeamScores[PVP_TEAMS_COUNT]
protected

◆ _InBGFreeSlotQueue

bool Battleground::_InBGFreeSlotQueue { false }
private
673{ false }; // used to make sure that BG is only once inserted into the BattlegroundMgr.BGFreeSlotQueue[bgTypeId] deque

Referenced by AddToBGFreeSlotQueue(), Init(), and RemoveFromBGFreeSlotQueue().

◆ _reviveEvents

◆ _startPosition

std::array<Position, PVP_TEAMS_COUNT> Battleground::_startPosition
private

◆ ArenaLogEntries

◆ BgCreatures

◆ BgObjects

◆ m_ArenaTeamIds

uint32 Battleground::m_ArenaTeamIds[PVP_TEAMS_COUNT]
private

◆ m_ArenaTeamMMR

uint32 Battleground::m_ArenaTeamMMR[PVP_TEAMS_COUNT]
private

◆ m_ArenaType

uint8 Battleground::m_ArenaType
private

◆ m_BgInvitedPlayers

uint32 Battleground::m_BgInvitedPlayers[PVP_TEAMS_COUNT]
private

◆ m_BgRaids

Group* Battleground::m_BgRaids[PVP_TEAMS_COUNT]
private

Referenced by Battleground(), GetBgRaid(), and SetBgRaid().

◆ m_BracketId

BattlegroundBracketId Battleground::m_BracketId { BG_BRACKET_ID_FIRST }
private
@ BG_BRACKET_ID_FIRST
Definition DBCEnums.h:47

Referenced by GetBracketId(), and SetBracket().

◆ m_BuffChange

bool Battleground::m_BuffChange
protected

◆ m_ClientInstanceID

uint32 Battleground::m_ClientInstanceID
private

◆ m_EndTime

int32 Battleground::m_EndTime
private

◆ m_Events

uint8 Battleground::m_Events
protected

◆ m_HonorMode

BGHonorMode Battleground::m_HonorMode
protected

Referenced by Battleground(), and SetHoliday().

◆ m_InstanceID

◆ m_IsArena

bool Battleground::m_IsArena
private

◆ m_IsRandom

bool Battleground::m_IsRandom
protected

Referenced by Battleground(), IsRandom(), and SetRandom().

◆ m_IsRated

bool Battleground::m_IsRated
private

◆ m_IsTemplate

bool Battleground::m_IsTemplate
private

◆ m_LastResurrectTime

uint32 Battleground::m_LastResurrectTime
private

◆ m_LevelMax

uint32 Battleground::m_LevelMax
private

◆ m_LevelMin

uint32 Battleground::m_LevelMin
private

◆ m_Map

BattlegroundMap* Battleground::m_Map
private

◆ m_MapId

◆ m_MaxPlayersPerTeam

uint32 Battleground::m_MaxPlayersPerTeam
private

◆ m_MinPlayersPerTeam

uint32 Battleground::m_MinPlayersPerTeam
private

◆ m_Name

std::string Battleground::m_Name {}
private
682{};

Referenced by GetName(), and SetName().

◆ m_OfflineQueue

GuidDeque Battleground::m_OfflineQueue
private

◆ m_Players

◆ m_PlayersCount

uint32 Battleground::m_PlayersCount[PVP_TEAMS_COUNT]
private

◆ m_PrematureCountDown

bool Battleground::m_PrematureCountDown
private

◆ m_PrematureCountDownTimer

uint32 Battleground::m_PrematureCountDownTimer
private

Referenced by _ProcessProgress(), and Battleground().

◆ m_RandomTypeID

BattlegroundTypeId Battleground::m_RandomTypeID
private

◆ m_RealTypeID

◆ m_ResetStatTimer

uint32 Battleground::m_ResetStatTimer
private

Referenced by _ProcessJoin(), Battleground(), and Update().

◆ m_ResurrectQueue

GuidVector Battleground::m_ResurrectQueue
private

Referenced by _ProcessResurrect().

◆ m_ReviveQueue

◆ m_SetDeleteThis

bool Battleground::m_SetDeleteThis
private

Referenced by Battleground(), ToBeDeleted(), and Update().

◆ m_SetupCompleted

bool Battleground::m_SetupCompleted
protected

Referenced by _ProcessJoin(), and Battleground().

◆ m_Spectators

◆ m_StartDelayTime

int32 Battleground::m_StartDelayTime
private

◆ m_StartMaxDist

float Battleground::m_StartMaxDist
private

◆ m_StartTime

uint32 Battleground::m_StartTime
private

◆ m_Status

BattlegroundStatus Battleground::m_Status
private

Referenced by Battleground(), GetStatus(), and SetStatus().

◆ m_TeamScores

◆ m_ToBeTeleported

ToBeTeleportedMap Battleground::m_ToBeTeleported
private

◆ m_UpdateTimer

uint32 Battleground::m_UpdateTimer
protected

Referenced by Battleground(), and Update().

◆ m_ValidStartPositionTimer

uint32 Battleground::m_ValidStartPositionTimer
private

◆ m_WinnerId

PvPTeamId Battleground::m_WinnerId
private

Referenced by Battleground(), GetWinner(), and SetWinner().

◆ PlayerScores

◆ readyMarkerClickedSet

GuidSet Battleground::readyMarkerClickedSet

Referenced by ReadyMarkerClicked().

◆ ScriptId

uint32 Battleground::ScriptId
private

◆ StartDelayTimes

BattlegroundStartTimeIntervals Battleground::StartDelayTimes[BG_STARTING_EVENT_COUNT]
protected

◆ StartMessageIds


The documentation for this class was generated from the following files: