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AzerothCore 3.3.5a
OpenSource WoW Emulator
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#include "DatabaseEnvFwd.h"Go to the source code of this file.
Classes | |
| struct | PlayerSetting |
Namespaces | |
| namespace | PlayerSettingsStore |
Typedefs | |
| typedef std::vector< PlayerSetting > | PlayerSettingVector |
| typedef std::map< std::string, PlayerSettingVector > | PlayerSettingMap |
Enumerations | |
| enum | CharacterSettingIndexes : uint8 { SETTING_ANNOUNCER_FLAGS , MAX_CHAR_SETTINGS } |
| enum | AnnouncerFlags : uint8 { ANNOUNCER_FLAG_DISABLE_BG_QUEUE = 1 , ANNOUNCER_FLAG_DISABLE_ARENA_QUEUE = 2 , ANNOUNCER_FLAG_DISABLE_AUTOBROADCAST = 4 } |
Functions | |
| void | PlayerSettingsStore::UpdateSetting (ObjectGuid::LowType playerLowGuid, std::string const &source, uint32 index, uint32 value) |
| PlayerSettingVector | PlayerSettingsStore::ParseSettingsData (std::string const &data) |
| std::string | PlayerSettingsStore::SerializeSettingsData (PlayerSettingVector const &settings) |
| CharacterDatabasePreparedStatement * | PlayerSettingsStore::PrepareReplaceStatement (ObjectGuid::LowType playerLowGuid, std::string const &source, PlayerSettingVector const &settings) |
Variables | |
| const std::string | AzerothcorePSSource = "ac_default" |
| typedef std::map<std::string, PlayerSettingVector> PlayerSettingMap |
| typedef std::vector<PlayerSetting> PlayerSettingVector |
| enum AnnouncerFlags : uint8 |
| Enumerator | |
|---|---|
| ANNOUNCER_FLAG_DISABLE_BG_QUEUE | |
| ANNOUNCER_FLAG_DISABLE_ARENA_QUEUE | |
| ANNOUNCER_FLAG_DISABLE_AUTOBROADCAST | |
| enum CharacterSettingIndexes : uint8 |
| const std::string AzerothcorePSSource = "ac_default" |