AzerothCore 3.3.5a
OpenSource WoW Emulator
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AchievementMgr Class Reference

#include "AchievementMgr.h"

Public Member Functions

 AchievementMgr (Player *player)
 
 ~AchievementMgr ()
 
void Reset ()
 
void LoadFromDB (PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult, PreparedQueryResult offlineUpdatesResult)
 
void SaveToDB (CharacterDatabaseTransaction trans)
 
void ResetAchievementCriteria (AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete=false)
 
void UpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void CompletedAchievement (AchievementEntry const *entry)
 
void CheckAllAchievementCriteria ()
 
void SendAllAchievementData () const
 
void SendRespondInspectAchievements (Player *player) const
 
bool HasAchieved (uint32 achievementId) const
 
PlayerGetPlayer () const
 
void Update (uint32 timeDiff)
 
void StartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost=0)
 
void RemoveTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void RemoveCriteriaProgress (AchievementCriteriaEntry const *entry)
 
CriteriaProgressGetCriteriaProgress (AchievementCriteriaEntry const *entry)
 
CompletedAchievementMap const & GetCompletedAchievements ()
 

Static Public Member Functions

static void DeleteFromDB (ObjectGuid::LowType lowguid)
 

Private Types

enum  ProgressType {
  PROGRESS_SET ,
  PROGRESS_ACCUMULATE ,
  PROGRESS_HIGHEST ,
  PROGRESS_RESET
}
 
typedef std::map< uint32, uint32TimedAchievementMap
 

Private Member Functions

void SendAchievementEarned (AchievementEntry const *achievement) const
 
void SendCriteriaUpdate (AchievementCriteriaEntry const *entry, CriteriaProgress const *progress, uint32 timeElapsed, bool timedCompleted) const
 
void SetCriteriaProgress (AchievementCriteriaEntry const *entry, uint32 changeValue, ProgressType ptype=PROGRESS_SET)
 
void CompletedCriteriaFor (AchievementEntry const *achievement)
 
bool IsCompletedCriteria (AchievementCriteriaEntry const *achievementCriteria, AchievementEntry const *achievement)
 
bool IsCompletedAchievement (AchievementEntry const *entry)
 
bool CanUpdateCriteria (AchievementCriteriaEntry const *criteria, AchievementEntry const *achievement)
 
void BuildAllDataPacket (WorldPacket *data) const
 
void UpdateTimedAchievements (uint32 timeDiff)
 
void ProcessOfflineUpdate (AchievementOfflinePlayerUpdate const &update)
 
void ProcessOfflineUpdatesQueue ()
 

Private Attributes

Player_player
 
CriteriaProgressMap _criteriaProgress
 
CompletedAchievementMap _completedAchievements
 
TimedAchievementMap _timedAchievements
 
uint32 _offlineUpdatesDelayTimer
 
std::vector< AchievementOfflinePlayerUpdate_offlineUpdatesQueue
 

Detailed Description

Member Typedef Documentation

◆ TimedAchievementMap

Member Enumeration Documentation

◆ ProgressType

Enumerator
PROGRESS_SET 
PROGRESS_ACCUMULATE 
PROGRESS_HIGHEST 
PROGRESS_RESET 
@ PROGRESS_SET
Definition AchievementMgr.h:320
@ PROGRESS_HIGHEST
Definition AchievementMgr.h:320
@ PROGRESS_ACCUMULATE
Definition AchievementMgr.h:320
@ PROGRESS_RESET
Definition AchievementMgr.h:320

Constructor & Destructor Documentation

◆ AchievementMgr()

AchievementMgr::AchievementMgr ( Player player)
485{
486 _player = player;
488}
Player * _player
Definition AchievementMgr.h:336
uint32 _offlineUpdatesDelayTimer
Definition AchievementMgr.h:345

References _offlineUpdatesDelayTimer, and _player.

◆ ~AchievementMgr()

AchievementMgr::~AchievementMgr ( )
491{
492}

Member Function Documentation

◆ BuildAllDataPacket()

void AchievementMgr::BuildAllDataPacket ( WorldPacket data) const
private

used by SMSG_RESPOND_INSPECT_ACHIEVEMENT and SMSG_ALL_ACHIEVEMENT_DATA

Todo:
: This should be 1 if it is a failed timed criteria
2407{
2408 for (CompletedAchievementMap::const_iterator iter = _completedAchievements.begin(); iter != _completedAchievements.end(); ++iter)
2409 {
2410 // Skip hidden achievements
2411 AchievementEntry const* achievement = sAchievementStore.LookupEntry(iter->first);
2412 if (!achievement || achievement->flags & ACHIEVEMENT_FLAG_HIDDEN)
2413 continue;
2414
2415 *data << uint32(iter->first);
2416 data->AppendPackedTime(iter->second.date);
2417 }
2418
2419 *data << int32(-1);
2420 time_t now = GameTime::GetGameTime().count();
2421
2422 for (CriteriaProgressMap::const_iterator iter = _criteriaProgress.begin(); iter != _criteriaProgress.end(); ++iter)
2423 {
2424 *data << uint32(iter->first);
2425 data->appendPackGUID(iter->second.counter);
2426 *data << GetPlayer()->GetPackGUID();
2427 *data << uint32(0);
2428 data->AppendPackedTime(iter->second.date);
2429 *data << uint32(now - iter->second.date);
2430
2431 if (sAchievementMgr->IsAverageCriteria(sAchievementCriteriaStore.LookupEntry(iter->first)))
2432 *data << uint32(now - GetPlayer()->GetCreationTime().count()); // for average achievements
2433 else
2434 *data << uint32(now - iter->second.date);
2435 }
2436
2437 *data << int32(-1);
2438}
#define sAchievementMgr
Definition AchievementMgr.h:451
@ ACHIEVEMENT_FLAG_HIDDEN
Definition DBCEnums.h:72
DBCStorage< AchievementCriteriaEntry > sAchievementCriteriaStore(AchievementCriteriafmt)
DBCStorage< AchievementEntry > sAchievementStore(Achievementfmt)
std::int32_t int32
Definition Define.h:103
std::uint32_t uint32
Definition Define.h:107
Player * GetPlayer() const
Definition AchievementMgr.h:309
CompletedAchievementMap _completedAchievements
Definition AchievementMgr.h:338
CriteriaProgressMap _criteriaProgress
Definition AchievementMgr.h:337
void appendPackGUID(uint64 guid)
Definition ByteBuffer.h:503
void AppendPackedTime(time_t time)
Definition ByteBuffer.cpp:137
PackedGuid const & GetPackGUID() const
Definition Object.h:116
Seconds GetGameTime()
Definition GameTime.cpp:38
Definition DBCStructure.h:40
uint32 flags
Definition DBCStructure.h:52

References _completedAchievements, _criteriaProgress, ACHIEVEMENT_FLAG_HIDDEN, ByteBuffer::AppendPackedTime(), ByteBuffer::appendPackGUID(), AchievementEntry::flags, GameTime::GetGameTime(), Object::GetPackGUID(), GetPlayer(), sAchievementCriteriaStore, sAchievementMgr, and sAchievementStore.

Referenced by SendAllAchievementData(), and SendRespondInspectAchievements().

◆ CanUpdateCriteria()

bool AchievementMgr::CanUpdateCriteria ( AchievementCriteriaEntry const *  criteria,
AchievementEntry const *  achievement 
)
private
2446{
2447 if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, criteria->ID, nullptr))
2448 return false;
2449
2450 if (achievement->mapID != -1 && GetPlayer()->GetMapId() != uint32(achievement->mapID))
2451 return false;
2452
2453 if ((achievement->requiredFaction == ACHIEVEMENT_FACTION_HORDE && GetPlayer()->GetTeamId(true) != TEAM_HORDE) ||
2454 (achievement->requiredFaction == ACHIEVEMENT_FACTION_ALLIANCE && GetPlayer()->GetTeamId(true) != TEAM_ALLIANCE))
2455 return false;
2456
2457 for (uint32 i = 0; i < MAX_CRITERIA_REQUIREMENTS; ++i)
2458 {
2459 if (!criteria->additionalRequirements[i].additionalRequirement_type)
2460 continue;
2461
2462 switch (criteria->additionalRequirements[i].additionalRequirement_type)
2463 {
2465 if (GetPlayer()->GetMapId() != criteria->additionalRequirements[i].additionalRequirement_value)
2466 return false;
2467 break;
2469 if (GetPlayer()->GetGroup())
2470 return false;
2471 break;
2472 default:
2473 break;
2474 }
2475 }
2476
2477 // don't update already completed criteria
2478 if (IsCompletedCriteria(criteria, achievement))
2479 return false;
2480
2481 return true;
2482}
@ ACHIEVEMENT_FACTION_HORDE
Definition DBCEnums.h:64
@ ACHIEVEMENT_FACTION_ALLIANCE
Definition DBCEnums.h:65
@ ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP
Definition DBCEnums.h:93
@ ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP
Definition DBCEnums.h:90
#define MAX_CRITERIA_REQUIREMENTS
Definition DBCEnums.h:83
#define sDisableMgr
Definition DisableMgr.h:88
@ DISABLE_TYPE_ACHIEVEMENT_CRITERIA
Definition DisableMgr.h:32
TeamId GetTeamId(PvPTeamId teamId)
Definition SharedDefines.h:3720
@ TEAM_ALLIANCE
Definition SharedDefines.h:748
@ TEAM_HORDE
Definition SharedDefines.h:749
bool IsCompletedCriteria(AchievementCriteriaEntry const *achievementCriteria, AchievementEntry const *achievement)
Definition AchievementMgr.cpp:1820

References ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP, ACHIEVEMENT_FACTION_ALLIANCE, ACHIEVEMENT_FACTION_HORDE, AchievementCriteriaEntry::additionalRequirement_type, AchievementCriteriaEntry::additionalRequirement_value, AchievementCriteriaEntry::additionalRequirements, DISABLE_TYPE_ACHIEVEMENT_CRITERIA, GetPlayer(), GetTeamId(), AchievementCriteriaEntry::ID, IsCompletedCriteria(), AchievementEntry::mapID, MAX_CRITERIA_REQUIREMENTS, AchievementEntry::requiredFaction, sDisableMgr, TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by UpdateAchievementCriteria().

◆ CheckAllAchievementCriteria()

void AchievementMgr::CheckAllAchievementCriteria ( )

called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet.

798{
799 // suppress sending packets
800 for (uint32 i = 0; i < ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i)
802}
AchievementCriteriaTypes
Definition DBCEnums.h:121
@ ACHIEVEMENT_CRITERIA_TYPE_TOTAL
Definition DBCEnums.h:224
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition AchievementMgr.cpp:819

References ACHIEVEMENT_CRITERIA_TYPE_TOTAL, and UpdateAchievementCriteria().

Referenced by Player::CheckAllAchievementCriteria(), and Reset().

◆ CompletedAchievement()

void AchievementMgr::CompletedAchievement ( AchievementEntry const *  entry)

Currently there's only one achievement that deals with gender-specific titles. Since no common attributes were found, (not even in titleRewardFlags field) we explicitly check by ID. Maybe in the future we could move the achievement_reward condition fields to the condition system.

2277{
2278 // disable for gamemasters with GM-mode enabled
2279 if (_player->IsGameMaster())
2280 {
2281 LOG_INFO("achievement", "Not available in GM mode.");
2282 ChatHandler(_player->GetSession()).PSendSysMessage("Not available in GM mode");
2283 return;
2284 }
2285
2286 if (!sScriptMgr->OnPlayerBeforeAchievementComplete(GetPlayer(), achievement))
2287 {
2288 return;
2289 }
2290
2291 if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID))
2292 return;
2293
2294 LOG_DEBUG("achievement", "AchievementMgr::CompletedAchievement({})", achievement->ID);
2295
2296 SendAchievementEarned(achievement);
2297 CompletedAchievementData& ca = _completedAchievements[achievement->ID];
2298 ca.date = GameTime::GetGameTime().count();
2299 ca.changed = true;
2300
2301 sScriptMgr->OnPlayerAchievementComplete(GetPlayer(), achievement);
2302
2303 // pussywizard: set all progress counters to 0, so progress will be deleted from db during save
2304 {
2305 bool allRefsCompleted = true;
2306 uint32 achiCheckId = achievement->refAchievement ? achievement->refAchievement : achievement->ID;
2307
2308 if (AchievementEntryList const* achRefList = sAchievementMgr->GetAchievementByReferencedId(achiCheckId))
2309 for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
2310 if (!IsCompletedAchievement(*itr))
2311 {
2312 allRefsCompleted = false;
2313 break;
2314 }
2315
2316 if (allRefsCompleted)
2317 if (AchievementCriteriaEntryList const* cList = sAchievementMgr->GetAchievementCriteriaByAchievement(achiCheckId))
2318 for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
2319 if (CriteriaProgress* progress = GetCriteriaProgress(*itr))
2320 {
2321 progress->changed = true;
2322 progress->counter = 0;
2323 }
2324 }
2325
2327 sAchievementMgr->SetRealmCompleted(achievement);
2328
2331
2332 // reward items and titles if any
2333 AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement);
2334
2335 // no rewards
2336 if (!reward)
2337 return;
2338
2339 // titles
2344 if (uint32 titleId = reward->titleId[achievement->ID == 1793 ? GetPlayer()->getGender() : uint8(GetPlayer()->GetTeamId())])
2345 if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
2346 GetPlayer()->SetTitle(titleEntry);
2347
2348 // mail
2349 if (reward->sender)
2350 {
2351 MailDraft draft(reward->mailTemplate);
2352
2353 if (!reward->mailTemplate)
2354 {
2355 std::string subject = reward->subject;
2356 std::string text = reward->text;
2357
2359 if (localeConstant != LOCALE_enUS)
2360 {
2361 if (AchievementRewardLocale const* loc = sAchievementMgr->GetAchievementRewardLocale(achievement))
2362 {
2363 ObjectMgr::GetLocaleString(loc->Subject, localeConstant, subject);
2364 ObjectMgr::GetLocaleString(loc->Text, localeConstant, text);
2365 }
2366 }
2367
2368 draft = MailDraft(subject, text);
2369 }
2370
2371 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
2372
2373 Item* item = reward->itemId ? Item::CreateItem(reward->itemId, 1, GetPlayer()) : nullptr;
2374 if (item)
2375 {
2376 // save new item before send
2377 item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted
2378
2379 // item
2380 draft.AddItem(item);
2381 }
2382
2383 draft.SendMailTo(trans, GetPlayer(), MailSender(MAIL_CREATURE, reward->sender));
2384 CharacterDatabase.CommitTransaction(trans);
2385 }
2386}
std::list< AchievementCriteriaEntry const * > AchievementCriteriaEntryList
Definition AchievementMgr.h:29
std::list< AchievementEntry const * > AchievementEntryList
Definition AchievementMgr.h:30
LocaleConstant
Definition Common.h:117
@ LOCALE_enUS
Definition Common.h:118
@ ACHIEVEMENT_FLAG_COUNTER
Definition DBCEnums.h:71
@ ACHIEVEMENT_FLAG_REALM_FIRST_REACH
Definition DBCEnums.h:79
@ ACHIEVEMENT_FLAG_REALM_FIRST_KILL
Definition DBCEnums.h:80
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
Definition DBCEnums.h:126
@ ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS
Definition DBCEnums.h:221
DBCStorage< CharTitlesEntry > sCharTitlesStore(CharTitlesEntryfmt)
SQLTransaction< CharacterDatabaseConnection > CharacterDatabaseTransaction
Definition DatabaseEnvFwd.h:69
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
std::uint8_t uint8
Definition Define.h:109
#define LOG_INFO(filterType__,...)
Definition Log.h:166
#define LOG_DEBUG(filterType__,...)
Definition Log.h:170
@ MAIL_CREATURE
Definition Mail.h:39
#define sScriptMgr
Definition ScriptMgr.h:734
CriteriaProgress * GetCriteriaProgress(AchievementCriteriaEntry const *entry)
Definition AchievementMgr.cpp:2095
bool HasAchieved(uint32 achievementId) const
Definition AchievementMgr.cpp:2440
bool IsCompletedAchievement(AchievementEntry const *entry)
Definition AchievementMgr.cpp:2033
void SendAchievementEarned(AchievementEntry const *achievement) const
Definition AchievementMgr.cpp:704
Definition Chat.h:37
void PSendSysMessage(std::string_view str, bool escapeCharacters=false)
Definition Chat.cpp:211
Definition Item.h:220
static Item * CreateItem(uint32 item, uint32 count, Player const *player=nullptr, bool clone=false, uint32 randomPropertyId=0)
Definition Item.cpp:1087
virtual void SaveToDB(CharacterDatabaseTransaction trans)
Definition Item.cpp:336
Definition Mail.h:119
Definition Mail.h:83
static std::string_view GetLocaleString(std::vector< std::string > const &data, std::size_t locale)
Definition ObjectMgr.h:1476
WorldSession * GetSession() const
Definition Player.h:2019
bool IsGameMaster() const
Definition Player.h:1174
AccountTypes GetSecurity() const
Definition WorldSession.h:441
LocaleConstant GetSessionDbLocaleIndex() const
Definition WorldSession.h:579
bool IsPlayerAccount(uint32 gmlevel)
Definition AccountMgr.cpp:312
Definition AchievementMgr.h:272
Definition AchievementMgr.h:260
std::string subject
Definition AchievementMgr.h:264
std::string text
Definition AchievementMgr.h:265
uint32 titleId[2]
Definition AchievementMgr.h:261
uint32 sender
Definition AchievementMgr.h:263
uint32 mailTemplate
Definition AchievementMgr.h:266
uint32 itemId
Definition AchievementMgr.h:262
Definition DBCStructure.h:632
Definition AchievementMgr.h:280
time_t date
Definition AchievementMgr.h:281
bool changed
Definition AchievementMgr.h:282
Definition AchievementMgr.h:50

References _completedAchievements, _player, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, ACHIEVEMENT_FLAG_COUNTER, ACHIEVEMENT_FLAG_REALM_FIRST_KILL, ACHIEVEMENT_FLAG_REALM_FIRST_REACH, MailDraft::AddItem(), CompletedAchievementData::changed, CharacterDatabase, Item::CreateItem(), CompletedAchievementData::date, AchievementEntry::flags, GetCriteriaProgress(), GameTime::GetGameTime(), ObjectMgr::GetLocaleString(), GetPlayer(), WorldSession::GetSecurity(), Player::GetSession(), WorldSession::GetSessionDbLocaleIndex(), GetTeamId(), HasAchieved(), AchievementEntry::ID, IsCompletedAchievement(), Player::IsGameMaster(), AccountMgr::IsPlayerAccount(), AchievementReward::itemId, LOCALE_enUS, LOG_DEBUG, LOG_INFO, MAIL_CREATURE, AchievementReward::mailTemplate, AchievementEntry::points, ChatHandler::PSendSysMessage(), AchievementEntry::refAchievement, sAchievementMgr, Item::SaveToDB(), sCharTitlesStore, SendAchievementEarned(), AchievementReward::sender, MailDraft::SendMailTo(), Player::SetTitle(), sScriptMgr, AchievementReward::subject, AchievementReward::text, AchievementReward::titleId, and UpdateAchievementCriteria().

Referenced by Player::CompletedAchievement(), CompletedCriteriaFor(), ProcessOfflineUpdate(), and UpdateAchievementCriteria().

◆ CompletedCriteriaFor()

void AchievementMgr::CompletedCriteriaFor ( AchievementEntry const *  achievement)
private
2020{
2021 // counter can never complete
2022 if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
2023 return;
2024
2025 // already completed and stored
2026 if (HasAchieved(achievement->ID))
2027 return;
2028
2029 if (IsCompletedAchievement(achievement))
2030 CompletedAchievement(achievement);
2031}
void CompletedAchievement(AchievementEntry const *entry)
Definition AchievementMgr.cpp:2276

References ACHIEVEMENT_FLAG_COUNTER, CompletedAchievement(), AchievementEntry::flags, HasAchieved(), AchievementEntry::ID, and IsCompletedAchievement().

Referenced by UpdateAchievementCriteria().

◆ DeleteFromDB()

void AchievementMgr::DeleteFromDB ( ObjectGuid::LowType  lowguid)
static
546{
547 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
548
550 stmt->SetData(0, lowguid);
551 trans->Append(stmt);
552
553 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS);
554 stmt->SetData(0, lowguid);
555 trans->Append(stmt);
556
558 stmt->SetData(0, lowguid);
559 trans->Append(stmt);
560
561 CharacterDatabase.CommitTransaction(trans);
562}
@ CHAR_DEL_CHAR_ACHIEVEMENT_OFFLINE_UPDATES
Definition CharacterDatabase.h:372
@ CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS
Definition CharacterDatabase.h:366
@ CHAR_DEL_CHAR_ACHIEVEMENT
Definition CharacterDatabase.h:365
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157

References CHAR_DEL_CHAR_ACHIEVEMENT, CHAR_DEL_CHAR_ACHIEVEMENT_OFFLINE_UPDATES, CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS, CharacterDatabase, and PreparedStatementBase::SetData().

Referenced by reset_commandscript::HandleResetAchievementsCommand(), and Reset().

◆ GetCompletedAchievements()

CompletedAchievementMap const & AchievementMgr::GetCompletedAchievements ( )
2485{
2487}

References _completedAchievements.

◆ GetCriteriaProgress()

CriteriaProgress * AchievementMgr::GetCriteriaProgress ( AchievementCriteriaEntry const *  entry)
2096{
2097 CriteriaProgressMap::iterator iter = _criteriaProgress.find(entry->ID);
2098
2099 if (iter == _criteriaProgress.end())
2100 return nullptr;
2101
2102 return &(iter->second);
2103}

References _criteriaProgress, and AchievementCriteriaEntry::ID.

Referenced by CompletedAchievement(), IsCompletedAchievement(), IsCompletedCriteria(), SetCriteriaProgress(), and UpdateAchievementCriteria().

◆ GetPlayer()

◆ HasAchieved()

bool AchievementMgr::HasAchieved ( uint32  achievementId) const

◆ IsCompletedAchievement()

bool AchievementMgr::IsCompletedAchievement ( AchievementEntry const *  entry)
private
2034{
2035 // counter can never complete
2036 if (entry->flags & ACHIEVEMENT_FLAG_COUNTER)
2037 return false;
2038
2039 // for achievement with referenced achievement criterias get from referenced and counter from self
2040 uint32 achievmentForTestId = entry->refAchievement ? entry->refAchievement : entry->ID;
2041 uint32 achievmentForTestCount = entry->count;
2042
2043 AchievementCriteriaEntryList const* cList = sAchievementMgr->GetAchievementCriteriaByAchievement(achievmentForTestId);
2044 if (!cList)
2045 return false;
2046 uint32 count = 0;
2047
2048 // For SUMM achievements, we have to count the progress of each criteria of the achievement.
2049 // Oddly, the target count is NOT countained in the achievement, but in each individual criteria
2050 if (entry->flags & ACHIEVEMENT_FLAG_SUMM)
2051 {
2052 for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
2053 {
2054 AchievementCriteriaEntry const* criteria = *itr;
2055
2056 CriteriaProgress const* progress = GetCriteriaProgress(criteria);
2057 if (!progress)
2058 continue;
2059
2060 count += progress->counter;
2061
2062 // for counters, field4 contains the main count requirement
2063 if (count >= criteria->raw.count)
2064 return true;
2065 }
2066 return false;
2067 }
2068
2069 // Default case - need complete all or
2070 bool completed_all = true;
2071 for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
2072 {
2073 AchievementCriteriaEntry const* criteria = *itr;
2074
2075 bool completed = IsCompletedCriteria(criteria, entry);
2076
2077 // found an uncompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
2078 if (completed)
2079 ++count;
2080 else
2081 completed_all = false;
2082
2083 // completed as have req. count of completed criterias
2084 if (achievmentForTestCount > 0 && achievmentForTestCount <= count)
2085 return true;
2086 }
2087
2088 // all criterias completed requirement
2089 if (completed_all && achievmentForTestCount == 0)
2090 return true;
2091
2092 return false;
2093}
@ ACHIEVEMENT_FLAG_SUMM
Definition DBCEnums.h:74
Definition DBCStructure.h:70
struct AchievementCriteriaEntry::@311::@375 raw
uint32 count
Definition DBCStructure.h:223
uint32 counter
Definition AchievementMgr.h:51

References ACHIEVEMENT_FLAG_COUNTER, ACHIEVEMENT_FLAG_SUMM, AchievementEntry::count, AchievementCriteriaEntry::count, CriteriaProgress::counter, AchievementEntry::flags, GetCriteriaProgress(), AchievementEntry::ID, IsCompletedCriteria(), AchievementCriteriaEntry::raw, AchievementEntry::refAchievement, and sAchievementMgr.

Referenced by CompletedAchievement(), CompletedCriteriaFor(), IsCompletedCriteria(), and UpdateAchievementCriteria().

◆ IsCompletedCriteria()

bool AchievementMgr::IsCompletedCriteria ( AchievementCriteriaEntry const *  achievementCriteria,
AchievementEntry const *  achievement 
)
private
1821{
1822 // counter can never complete
1823 if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
1824 return false;
1825
1827 {
1828 // someone on this realm has already completed that achievement
1829 if (sAchievementMgr->IsRealmCompleted(achievement))
1830 return false;
1831
1832 // A character may only have 1 race-specific 'Realm First!' achievement
1833 // prevent clever use of the race/faction change service to obtain multiple 'Realm First!' achievements
1834 constexpr std::array<uint32, 9> raceSpecificRealmFirstAchievements { 1405, 1406, 1407, 1408, 1409, 1410, 1411, 1412, 1413 };
1835 bool isRaceSpecific = std::ranges::find(raceSpecificRealmFirstAchievements, achievement->ID) != std::ranges::end(raceSpecificRealmFirstAchievements);
1836 if (isRaceSpecific)
1837 for (uint32 raceAchievementId : raceSpecificRealmFirstAchievements)
1838 if (raceAchievementId != achievement->ID && HasAchieved(raceAchievementId))
1839 return false;
1840 }
1841
1842 // pussywizard: progress will be deleted after getting the achievement (optimization)
1843 // finished achievement should indicate criteria completed, since not finding progress would start some timed achievements and probably other things
1844 if (HasAchieved(achievement->ID))
1845 {
1846 bool completed = true;
1847
1848 // completed only after all referenced achievements are also completed
1849 if (AchievementEntryList const* achRefList = sAchievementMgr->GetAchievementByReferencedId(achievement->ID))
1850 for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
1851 if (!IsCompletedAchievement(*itr))
1852 {
1853 completed = false;
1854 break;
1855 }
1856
1857 if (completed)
1858 return true;
1859 }
1860
1861 CriteriaProgress const* progress = GetCriteriaProgress(achievementCriteria);
1862 if (!progress)
1863 return false;
1864
1865 if (!sScriptMgr->IsCompletedCriteria(this, achievementCriteria, achievement, progress))
1866 return false;
1867
1868 switch (achievementCriteria->requiredType)
1869 {
1871 return progress->counter >= achievementCriteria->win_bg.winCount;
1873 return progress->counter >= achievementCriteria->kill_creature.creatureCount;
1875 return progress->counter >= achievementCriteria->reach_level.level;
1877 return progress->counter >= achievementCriteria->reach_skill_level.skillLevel;
1879 return progress->counter >= 1;
1881 return progress->counter >= achievementCriteria->complete_quest_count.totalQuestCount;
1883 return progress->counter >= achievementCriteria->complete_daily_quest_daily.numberOfDays;
1885 return progress->counter >= achievementCriteria->complete_quests_in_zone.questCount;
1888 return progress->counter >= achievementCriteria->healing_done.count;
1890 return progress->counter >= achievementCriteria->complete_daily_quest.questCount;
1892 return progress->counter >= achievementCriteria->fall_without_dying.fallHeight;
1894 return progress->counter >= 1;
1897 return progress->counter >= achievementCriteria->be_spell_target.spellCount;
1900 return progress->counter >= achievementCriteria->cast_spell.castCount;
1902 return progress->counter >= achievementCriteria->bg_objective.completeCount;
1904 return progress->counter >= achievementCriteria->honorable_kill_at_area.killCount;
1906 return progress->counter >= 1;
1909 return progress->counter >= achievementCriteria->honorable_kill.killCount;
1911 return progress->counter >= achievementCriteria->own_item.itemCount;
1913 return progress->counter >= achievementCriteria->win_rated_arena.count;
1915 return progress->counter >= achievementCriteria->highest_personal_rating.PersonalRating;
1917 return progress->counter >= (achievementCriteria->learn_skill_level.skillLevel * 75);
1919 return progress->counter >= achievementCriteria->use_item.itemCount;
1921 return progress->counter >= achievementCriteria->loot_item.itemCount;
1923 return progress->counter >= 1;
1925 return progress->counter >= achievementCriteria->buy_bank_slot.numberOfSlots;
1927 return progress->counter >= achievementCriteria->gain_reputation.reputationAmount;
1929 return progress->counter >= achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions;
1931 return progress->counter >= achievementCriteria->visit_barber.numberOfVisits;
1933 return progress->counter >= achievementCriteria->equip_epic_item.count;
1936 return progress->counter >= achievementCriteria->roll_greed_on_loot.count;
1938 return progress->counter >= achievementCriteria->hk_class.count;
1940 return progress->counter >= achievementCriteria->hk_race.count;
1942 return progress->counter >= achievementCriteria->do_emote.count;
1944 return progress->counter >= achievementCriteria->equip_item.count;
1946 return progress->counter >= achievementCriteria->quest_reward_money.goldInCopper;
1948 return progress->counter >= achievementCriteria->loot_money.goldInCopper;
1950 return progress->counter >= achievementCriteria->use_gameobject.useCount;
1952 return progress->counter >= achievementCriteria->special_pvp_kill.killCount;
1954 return progress->counter >= achievementCriteria->fish_in_gameobject.lootCount;
1956 return progress->counter >= achievementCriteria->learn_skillline_spell.spellCount;
1958 return progress->counter >= achievementCriteria->win_duel.duelCount;
1960 return progress->counter >= achievementCriteria->loot_type.lootTypeCount;
1962 return progress->counter >= achievementCriteria->learn_skill_line.spellCount;
1964 return progress->counter >= 9000;
1966 return progress->counter >= achievementCriteria->use_lfg.dungeonsComplete;
1968 return progress->counter >= achievementCriteria->get_killing_blow.killCount;
1970 return true;
1972 return achievementCriteria->win_arena.count && progress->counter >= achievementCriteria->win_arena.count;
1974 return true;
1975 // handle all statistic-only criteria here
2013 default:
2014 break;
2015 }
2016 return false;
2017}
@ ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION
Definition DBCEnums.h:190
@ ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
Definition DBCEnums.h:216
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
Definition DBCEnums.h:181
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE
Definition DBCEnums.h:129
@ ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
Definition DBCEnums.h:155
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY
Definition DBCEnums.h:128
@ ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN
Definition DBCEnums.h:215
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED
Definition DBCEnums.h:194
@ ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL
Definition DBCEnums.h:125
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL
Definition DBCEnums.h:178
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT
Definition DBCEnums.h:127
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
Definition DBCEnums.h:142
@ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM
Definition DBCEnums.h:171
@ ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA
Definition DBCEnums.h:147
@ ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT
Definition DBCEnums.h:183
@ ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
Definition DBCEnums.h:139
@ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
Definition DBCEnums.h:143
@ ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM
Definition DBCEnums.h:156
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR
Definition DBCEnums.h:206
@ ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP
Definition DBCEnums.h:162
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST
Definition DBCEnums.h:131
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS
Definition DBCEnums.h:189
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND
Definition DBCEnums.h:132
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH
Definition DBCEnums.h:202
@ ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK
Definition DBCEnums.h:158
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID
Definition DBCEnums.h:136
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT
Definition DBCEnums.h:165
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER
Definition DBCEnums.h:177
@ ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT
Definition DBCEnums.h:180
@ ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
Definition DBCEnums.h:168
@ ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS
Definition DBCEnums.h:192
@ ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM
Definition DBCEnums.h:150
@ ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION
Definition DBCEnums.h:161
@ ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS
Definition DBCEnums.h:223
@ ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED
Definition DBCEnums.h:214
@ ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP
Definition DBCEnums.h:133
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
Definition DBCEnums.h:148
@ ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT
Definition DBCEnums.h:159
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
Definition DBCEnums.h:185
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED
Definition DBCEnums.h:201
@ ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL
Definition DBCEnums.h:124
@ ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL
Definition DBCEnums.h:219
@ ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
Definition DBCEnums.h:169
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE
Definition DBCEnums.h:188
@ ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM
Definition DBCEnums.h:140
@ ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION
Definition DBCEnums.h:195
@ ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD
Definition DBCEnums.h:175
@ ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
Definition DBCEnums.h:138
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER
Definition DBCEnums.h:205
@ ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM
Definition DBCEnums.h:198
@ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL
Definition DBCEnums.h:149
@ ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION
Definition DBCEnums.h:160
@ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
Definition DBCEnums.h:217
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE
Definition DBCEnums.h:218
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS
Definition DBCEnums.h:173
@ ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
Definition DBCEnums.h:130
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_DISENCHANT
Definition DBCEnums.h:222
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
Definition DBCEnums.h:141
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
Definition DBCEnums.h:151
@ ACHIEVEMENT_CRITERIA_TYPE_HK_RACE
Definition DBCEnums.h:167
@ ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS
Definition DBCEnums.h:197
@ ACHIEVEMENT_CRITERIA_TYPE_DEATH
Definition DBCEnums.h:134
@ ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA
Definition DBCEnums.h:157
@ ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS
Definition DBCEnums.h:172
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL
Definition DBCEnums.h:154
@ ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
Definition DBCEnums.h:137
@ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM
Definition DBCEnums.h:163
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID
Definition DBCEnums.h:191
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
Definition DBCEnums.h:122
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD
Definition DBCEnums.h:193
@ ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON
Definition DBCEnums.h:135
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL
Definition DBCEnums.h:186
@ ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS
Definition DBCEnums.h:220
@ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA
Definition DBCEnums.h:145
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING
Definition DBCEnums.h:152
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
Definition DBCEnums.h:123
@ ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION
Definition DBCEnums.h:196
@ ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL
Definition DBCEnums.h:182
@ ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE
Definition DBCEnums.h:144
@ ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS
Definition DBCEnums.h:170
@ ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY
Definition DBCEnums.h:179
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA
Definition DBCEnums.h:146
@ ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS
Definition DBCEnums.h:174
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT
Definition DBCEnums.h:164
@ ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM
Definition DBCEnums.h:199
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING
Definition DBCEnums.h:153
@ ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS
Definition DBCEnums.h:166
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED
Definition DBCEnums.h:200
@ ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN
Definition DBCEnums.h:184
@ ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL
Definition DBCEnums.h:187

References ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID, ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, ACHIEVEMENT_CRITERIA_TYPE_DEATH, ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA, ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING, ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL, ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL, ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN, ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK, ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA, ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_ROLL_DISENCHANT, ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS, ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA, ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS, ACHIEVEMENT_FLAG_COUNTER, ACHIEVEMENT_FLAG_REALM_FIRST_KILL, ACHIEVEMENT_FLAG_REALM_FIRST_REACH, AchievementCriteriaEntry::be_spell_target, AchievementCriteriaEntry::bg_objective, AchievementCriteriaEntry::buy_bank_slot, AchievementCriteriaEntry::cast_spell, AchievementCriteriaEntry::castCount, AchievementCriteriaEntry::complete_daily_quest, AchievementCriteriaEntry::complete_daily_quest_daily, AchievementCriteriaEntry::complete_quest_count, AchievementCriteriaEntry::complete_quests_in_zone, AchievementCriteriaEntry::completeCount, AchievementCriteriaEntry::count, CriteriaProgress::counter, AchievementCriteriaEntry::creatureCount, AchievementCriteriaEntry::do_emote, AchievementCriteriaEntry::duelCount, AchievementCriteriaEntry::dungeonsComplete, AchievementCriteriaEntry::equip_epic_item, AchievementCriteriaEntry::equip_item, AchievementCriteriaEntry::fall_without_dying, AchievementCriteriaEntry::fallHeight, AchievementCriteriaEntry::fish_in_gameobject, AchievementEntry::flags, AchievementCriteriaEntry::gain_exalted_reputation, AchievementCriteriaEntry::gain_reputation, AchievementCriteriaEntry::get_killing_blow, GetCriteriaProgress(), AchievementCriteriaEntry::goldInCopper, HasAchieved(), AchievementCriteriaEntry::healing_done, AchievementCriteriaEntry::highest_personal_rating, AchievementCriteriaEntry::hk_class, AchievementCriteriaEntry::hk_race, AchievementCriteriaEntry::honorable_kill, AchievementCriteriaEntry::honorable_kill_at_area, AchievementEntry::ID, IsCompletedAchievement(), AchievementCriteriaEntry::itemCount, AchievementCriteriaEntry::kill_creature, AchievementCriteriaEntry::killCount, AchievementCriteriaEntry::learn_skill_level, AchievementCriteriaEntry::learn_skill_line, AchievementCriteriaEntry::learn_skillline_spell, AchievementCriteriaEntry::level, AchievementCriteriaEntry::loot_item, AchievementCriteriaEntry::loot_money, AchievementCriteriaEntry::loot_type, AchievementCriteriaEntry::lootCount, AchievementCriteriaEntry::lootTypeCount, AchievementCriteriaEntry::numberOfDays, AchievementCriteriaEntry::numberOfExaltedFactions, AchievementCriteriaEntry::numberOfSlots, AchievementCriteriaEntry::numberOfVisits, AchievementCriteriaEntry::own_item, AchievementCriteriaEntry::PersonalRating, AchievementCriteriaEntry::quest_reward_money, AchievementCriteriaEntry::questCount, AchievementCriteriaEntry::reach_level, AchievementCriteriaEntry::reach_skill_level, AchievementCriteriaEntry::reputationAmount, AchievementCriteriaEntry::requiredType, AchievementCriteriaEntry::roll_greed_on_loot, sAchievementMgr, AchievementCriteriaEntry::skillLevel, AchievementCriteriaEntry::special_pvp_kill, AchievementCriteriaEntry::spellCount, sScriptMgr, AchievementCriteriaEntry::totalQuestCount, AchievementCriteriaEntry::use_gameobject, AchievementCriteriaEntry::use_item, AchievementCriteriaEntry::use_lfg, AchievementCriteriaEntry::useCount, AchievementCriteriaEntry::visit_barber, AchievementCriteriaEntry::win_arena, AchievementCriteriaEntry::win_bg, AchievementCriteriaEntry::win_duel, AchievementCriteriaEntry::win_rated_arena, and AchievementCriteriaEntry::winCount.

Referenced by CanUpdateCriteria(), IsCompletedAchievement(), ResetAchievementCriteria(), SetCriteriaProgress(), StartTimedAchievement(), and UpdateAchievementCriteria().

◆ LoadFromDB()

void AchievementMgr::LoadFromDB ( PreparedQueryResult  achievementResult,
PreparedQueryResult  criteriaResult,
PreparedQueryResult  offlineUpdatesResult 
)
621{
622 if (achievementResult)
623 {
624 do
625 {
626 Field* fields = achievementResult->Fetch();
627 uint32 achievementid = fields[0].Get<uint16>();
628
629 // must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements()
630 AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementid);
631 if (!achievement)
632 continue;
633
635 ca.date = time_t(fields[1].Get<uint32>());
636 ca.changed = false;
637
638 // title achievement rewards are retroactive
639 if (AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement))
640 if (uint32 titleId = reward->titleId[Player::TeamIdForRace(GetPlayer()->getRace())])
641 if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
642 if (!GetPlayer()->HasTitle(titleEntry))
643 GetPlayer()->SetTitle(titleEntry);
644 } while (achievementResult->NextRow());
645 }
646
647 if (criteriaResult)
648 {
649 do
650 {
651 Field* fields = criteriaResult->Fetch();
652 uint32 id = fields[0].Get<uint16>();
653 uint32 counter = fields[1].Get<uint32>();
654 time_t date = time_t(fields[2].Get<uint32>());
655
656 AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id);
657 if (!criteria)
658 {
659 // we will remove not existed criteria for all characters
660 LOG_ERROR("achievement", "Non-existing achievement criteria {} data removed from table `character_achievement_progress`.", id);
661
663
664 stmt->SetData(0, uint16(id));
665
666 CharacterDatabase.Execute(stmt);
667
668 continue;
669 }
670
671 if (criteria->timeLimit && time_t(date + criteria->timeLimit) < GameTime::GetGameTime().count())
672 continue;
673
674 CriteriaProgress& progress = _criteriaProgress[id];
675 progress.counter = counter;
676 progress.date = date;
677 progress.changed = false;
678 } while (criteriaResult->NextRow());
679 }
680
681 if (offlineUpdatesResult)
682 {
683 uint32 count = 0;
684 do
685 {
686 Field* fields = offlineUpdatesResult->Fetch();
687
689 update.updateType = static_cast<AchievementOfflinePlayerUpdateType>(fields[0].Get<uint8>());
690 update.arg1 = fields[1].Get<uint32>();
691 update.arg2 = fields[2].Get<uint32>();
692 update.arg3 = fields[3].Get<uint32>();
693
694 _offlineUpdatesQueue.push_back(update);
695
696 ++count;
697 } while (offlineUpdatesResult->NextRow());
698
699 if (count > 0)
701 }
702}
AchievementOfflinePlayerUpdateType
Definition AchievementMgr.h:36
@ CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA
Definition CharacterDatabase.h:299
constexpr auto SECOND
Definition Common.h:46
constexpr auto IN_MILLISECONDS
Definition Common.h:53
std::uint16_t uint16
Definition Define.h:108
#define LOG_ERROR(filterType__,...)
Definition Log.h:158
std::vector< AchievementOfflinePlayerUpdate > _offlineUpdatesQueue
Definition AchievementMgr.h:346
Class used to access individual fields of database query result.
Definition Field.h:98
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition Field.h:112
static TeamId TeamIdForRace(uint8 race)
Definition Player.cpp:5814
void SetTitle(CharTitlesEntry const *title, bool lost=false)
Definition Player.cpp:13354
uint32 timeLimit
Definition DBCStructure.h:514
Definition AchievementMgr.h:42
uint32 arg2
Definition AchievementMgr.h:45
AchievementOfflinePlayerUpdateType updateType
Definition AchievementMgr.h:43
uint32 arg1
Definition AchievementMgr.h:44
uint32 arg3
Definition AchievementMgr.h:46
time_t date
Definition AchievementMgr.h:52
bool changed
Definition AchievementMgr.h:53

References _completedAchievements, _criteriaProgress, _offlineUpdatesDelayTimer, _offlineUpdatesQueue, AchievementOfflinePlayerUpdate::arg1, AchievementOfflinePlayerUpdate::arg2, AchievementOfflinePlayerUpdate::arg3, CriteriaProgress::changed, CompletedAchievementData::changed, CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA, CharacterDatabase, CriteriaProgress::counter, CriteriaProgress::date, CompletedAchievementData::date, Field::Get(), GameTime::GetGameTime(), GetPlayer(), IN_MILLISECONDS, LOG_ERROR, sAchievementCriteriaStore, sAchievementMgr, sAchievementStore, sCharTitlesStore, SECOND, PreparedStatementBase::SetData(), Player::SetTitle(), Player::TeamIdForRace(), AchievementCriteriaEntry::timeLimit, and AchievementOfflinePlayerUpdate::updateType.

Referenced by Player::LoadFromDB().

◆ ProcessOfflineUpdate()

void AchievementMgr::ProcessOfflineUpdate ( AchievementOfflinePlayerUpdate const &  update)
private
2505{
2506 switch (update.updateType)
2507 {
2509 {
2510 AchievementEntry const* achievement = sAchievementStore.LookupEntry(update.arg1);
2511
2512 ASSERT(achievement, "Not found achievement to complete for offline achievements update. Wrong arg1 ({}) value?", update.arg1);
2513
2514 CompletedAchievement(achievement);
2515 break;
2516 }
2518 {
2519 AchievementCriteriaTypes criteriaType = static_cast<AchievementCriteriaTypes>(update.arg1);
2520 UpdateAchievementCriteria(criteriaType, update.arg2, update.arg3);
2521 break;
2522 }
2523 default:
2524 ASSERT(false, "Unknown offline achievement update type ({}) for player - {}", update.updateType, GetPlayer()->GetGUID().GetCounter());
2525 break;
2526 }
2527}
@ ACHIEVEMENT_OFFLINE_PLAYER_UPDATE_TYPE_COMPLETE_ACHIEVEMENT
Definition AchievementMgr.h:37
@ ACHIEVEMENT_OFFLINE_PLAYER_UPDATE_TYPE_UPDATE_CRITERIA
Definition AchievementMgr.h:38
#define ASSERT
Definition Errors.h:68

References ACHIEVEMENT_OFFLINE_PLAYER_UPDATE_TYPE_COMPLETE_ACHIEVEMENT, ACHIEVEMENT_OFFLINE_PLAYER_UPDATE_TYPE_UPDATE_CRITERIA, AchievementOfflinePlayerUpdate::arg1, AchievementOfflinePlayerUpdate::arg2, AchievementOfflinePlayerUpdate::arg3, ASSERT, CompletedAchievement(), GetPlayer(), sAchievementStore, UpdateAchievementCriteria(), and AchievementOfflinePlayerUpdate::updateType.

Referenced by ProcessOfflineUpdatesQueue().

◆ ProcessOfflineUpdatesQueue()

void AchievementMgr::ProcessOfflineUpdatesQueue ( )
private
2490{
2491 if (_offlineUpdatesQueue.empty())
2492 return;
2493
2494 for (auto const& update : _offlineUpdatesQueue)
2495 ProcessOfflineUpdate(update);
2496
2497 _offlineUpdatesQueue.clear();
2498
2500 stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
2501 CharacterDatabase.Execute(stmt);
2502}
void ProcessOfflineUpdate(AchievementOfflinePlayerUpdate const &update)
Definition AchievementMgr.cpp:2504

References _offlineUpdatesQueue, CHAR_DEL_CHAR_ACHIEVEMENT_OFFLINE_UPDATES, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), GetPlayer(), ProcessOfflineUpdate(), and PreparedStatementBase::SetData().

Referenced by Update().

◆ RemoveCriteriaProgress()

void AchievementMgr::RemoveCriteriaProgress ( AchievementCriteriaEntry const *  entry)
2182{
2183 CriteriaProgressMap::iterator criteriaProgress = _criteriaProgress.find(entry->ID);
2184 if (criteriaProgress == _criteriaProgress.end())
2185 return;
2186
2188 data << uint32(entry->ID);
2189 _player->SendDirectMessage(&data);
2190
2191 _criteriaProgress.erase(criteriaProgress);
2192}
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5680
Definition WorldPacket.h:26
@ SMSG_CRITERIA_DELETED
Definition Opcodes.h:1212

References _criteriaProgress, _player, AchievementCriteriaEntry::ID, Player::SendDirectMessage(), and SMSG_CRITERIA_DELETED.

Referenced by RemoveTimedAchievement(), ResetAchievementCriteria(), and UpdateTimedAchievements().

◆ RemoveTimedAchievement()

void AchievementMgr::RemoveTimedAchievement ( AchievementCriteriaTimedTypes  type,
uint32  entry 
)
2256{
2257 AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type);
2258 for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
2259 {
2260 if ((*i)->timerStartEvent != entry)
2261 continue;
2262
2263 TimedAchievementMap::iterator timedIter = _timedAchievements.find((*i)->ID);
2264 // We don't have timer for this achievement
2265 if (timedIter == _timedAchievements.end())
2266 continue;
2267
2268 // remove progress
2270
2271 // Remove the timer
2272 _timedAchievements.erase(timedIter);
2273 }
2274}
TimedAchievementMap _timedAchievements
Definition AchievementMgr.h:340
void RemoveCriteriaProgress(AchievementCriteriaEntry const *entry)
Definition AchievementMgr.cpp:2181

References _timedAchievements, RemoveCriteriaProgress(), and sAchievementMgr.

Referenced by Player::RemoveTimedAchievement().

◆ Reset()

void AchievementMgr::Reset ( )
495{
496 for (CompletedAchievementMap::const_iterator iter = _completedAchievements.begin(); iter != _completedAchievements.end(); ++iter)
497 {
499 data << uint32(iter->first);
501 }
502
503 for (CriteriaProgressMap::const_iterator iter = _criteriaProgress.begin(); iter != _criteriaProgress.end(); ++iter)
504 {
506 data << uint32(iter->first);
508 }
509
511 _criteriaProgress.clear();
513
514 // re-fill data
516}
void CheckAllAchievementCriteria()
Definition AchievementMgr.cpp:797
static void DeleteFromDB(ObjectGuid::LowType lowguid)
Definition AchievementMgr.cpp:545
LowType GetCounter() const
Definition ObjectGuid.h:145
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
@ SMSG_ACHIEVEMENT_DELETED
Definition Opcodes.h:1213

References _completedAchievements, _criteriaProgress, _player, CheckAllAchievementCriteria(), DeleteFromDB(), ObjectGuid::GetCounter(), Object::GetGUID(), Player::SendDirectMessage(), SMSG_ACHIEVEMENT_DELETED, and SMSG_CRITERIA_DELETED.

Referenced by Player::ResetAchievements().

◆ ResetAchievementCriteria()

void AchievementMgr::ResetAchievementCriteria ( AchievementCriteriaCondition  condition,
uint32  value,
bool  evenIfCriteriaComplete = false 
)
519{
520 // disable for gamemasters with GM-mode enabled
521 if (_player->IsGameMaster())
522 return;
523
524 LOG_DEBUG("achievement", "AchievementMgr::ResetAchievementCriteria({}, {}, {})", condition, value, evenIfCriteriaComplete);
525
526 AchievementCriteriaEntryList const* achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByCondition(condition, value);
527 if (!achievementCriteriaList)
528 return;
529
530 for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList->begin(); i != achievementCriteriaList->end(); ++i)
531 {
532 AchievementCriteriaEntry const* achievementCriteria = (*i);
533 AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
534 if (!achievement)
535 continue;
536
537 // don't update already completed criteria if not forced or achievement already complete
538 if ((IsCompletedCriteria(achievementCriteria, achievement) && !evenIfCriteriaComplete) || HasAchieved(achievement->ID))
539 continue;
540
541 RemoveCriteriaProgress(achievementCriteria);
542 }
543}
uint32 referredAchievement
Definition DBCStructure.h:72
uint32 ID
Definition DBCStructure.h:41

References _player, HasAchieved(), AchievementEntry::ID, IsCompletedCriteria(), Player::IsGameMaster(), LOG_DEBUG, AchievementCriteriaEntry::referredAchievement, RemoveCriteriaProgress(), sAchievementMgr, and sAchievementStore.

Referenced by Player::ResetAchievementCriteria().

◆ SaveToDB()

void AchievementMgr::SaveToDB ( CharacterDatabaseTransaction  trans)
565{
566 if (!_completedAchievements.empty())
567 {
568 for (CompletedAchievementMap::iterator iter = _completedAchievements.begin(); iter != _completedAchievements.end(); ++iter)
569 {
570 if (!iter->second.changed)
571 continue;
572
574 stmt->SetData(0, iter->first);
575 stmt->SetData(1, GetPlayer()->GetGUID().GetCounter());
576 trans->Append(stmt);
577
578 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT);
579 stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
580 stmt->SetData(1, iter->first);
581 stmt->SetData(2, uint32(iter->second.date));
582 trans->Append(stmt);
583
584 iter->second.changed = false;
585
586 sScriptMgr->OnPlayerAchievementSave(trans, GetPlayer(), iter->first, iter->second);
587 }
588 }
589
590 if (!_criteriaProgress.empty())
591 {
592 for (CriteriaProgressMap::iterator iter = _criteriaProgress.begin(); iter != _criteriaProgress.end(); ++iter)
593 {
594 if (!iter->second.changed)
595 continue;
596
598 stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
599 stmt->SetData(1, iter->first);
600 trans->Append(stmt);
601
602 // pussywizard: insert only for (counter != 0) is very important! this is how criteria of completed achievements gets deleted from db (by setting counter to 0); if conflicted during merge - contact me
603 if (iter->second.counter)
604 {
605 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT_PROGRESS);
606 stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
607 stmt->SetData(1, iter->first);
608 stmt->SetData(2, iter->second.counter);
609 stmt->SetData(3, uint32(iter->second.date));
610 trans->Append(stmt);
611 }
612
613 iter->second.changed = false;
614
615 sScriptMgr->OnPlayerCriteriaSave(trans, GetPlayer(), iter->first, iter->second);
616 }
617 }
618}
@ CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS_BY_CRITERIA
Definition CharacterDatabase.h:368
@ CHAR_INS_CHAR_ACHIEVEMENT_PROGRESS
Definition CharacterDatabase.h:369
@ CHAR_INS_CHAR_ACHIEVEMENT
Definition CharacterDatabase.h:367
@ CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT
Definition CharacterDatabase.h:396

References _completedAchievements, _criteriaProgress, CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT, CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS_BY_CRITERIA, CHAR_INS_CHAR_ACHIEVEMENT, CHAR_INS_CHAR_ACHIEVEMENT_PROGRESS, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), GetPlayer(), PreparedStatementBase::SetData(), and sScriptMgr.

Referenced by Player::SaveToDB().

◆ SendAchievementEarned()

void AchievementMgr::SendAchievementEarned ( AchievementEntry const *  achievement) const
private
705{
706 if (GetPlayer()->GetSession()->PlayerLoading())
707 return;
708
709 // Don't send for achievements with ACHIEVEMENT_FLAG_TRACKING
710 if (achievement->flags & ACHIEVEMENT_FLAG_HIDDEN)
711 return;
712
713 LOG_DEBUG("achievement", "AchievementMgr::SendAchievementEarned({})", achievement->ID);
714
715 Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId());
716 if (guild)
717 {
720 guild->BroadcastWorker(_localizer, GetPlayer());
721 }
722
724 {
725 // If guild exists - send its name to the server
726 // If guild does not exist - send player's name to the server
727 if (achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL && guild)
728 {
729 WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, guild->GetName().size() + 1 + 8 + 4 + 4);
730 data << guild->GetName();
731 data << GetPlayer()->GetGUID();
732 data << uint32(achievement->ID);
733 data << uint32(0); // display name as plain string in chat (always 0 for guild)
734 sWorldSessionMgr->SendGlobalMessage(&data);
735 }
736 else
737 {
738 TeamId teamId = GetPlayer()->GetTeamId();
739
740 // broadcast realm first reached
741 WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, GetPlayer()->GetName().size() + 1 + 8 + 4 + 4);
742 data << GetPlayer()->GetName();
743 data << GetPlayer()->GetGUID();
744 data << uint32(achievement->ID);
745 std::size_t linkTypePos = data.wpos();
746 data << uint32(1); // display name as clickable link in chat
747 sWorldSessionMgr->SendGlobalMessage(&data, nullptr, teamId);
748
749 data.put<uint32>(linkTypePos, 0); // display name as plain string in chat
750 sWorldSessionMgr->SendGlobalMessage(&data, nullptr, teamId == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE);
751 }
752 }
753 // if player is in world he can tell his friends about new achievement
754 else if (GetPlayer()->IsInWorld())
755 {
759 Cell::VisitObjects(GetPlayer(), _worker, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY));
760 }
761
762 WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8 + 4 + 8);
763 data << GetPlayer()->GetPackGUID();
764 data << uint32(achievement->ID);
765 data.AppendPackedTime(GameTime::GetGameTime().count());
766 data << uint32(0);
767 GetPlayer()->SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true);
768}
#define sGuildMgr
Definition GuildMgr.h:51
@ BROADCAST_TEXT_ACHIEVEMENT_EARNED
Definition Language.h:23
@ CHAT_MSG_GUILD_ACHIEVEMENT
Definition SharedDefines.h:3436
@ CHAT_MSG_ACHIEVEMENT
Definition SharedDefines.h:3435
TeamId
Definition SharedDefines.h:747
@ CONFIG_LISTEN_RANGE_SAY
Definition WorldConfig.h:154
#define sWorldSessionMgr
Definition WorldSessionMgr.h:108
Definition ChatTextBuilder.h:31
Definition GridNotifiers.h:1737
Definition Guild.h:292
void BroadcastWorker(Do &_do, Player *except=nullptr)
Definition Guild.h:751
std::string const & GetName() const
Definition Guild.h:688
void SendMessageToSetInRange(WorldPacket const *data, float dist, bool self) const override
Definition Player.cpp:5662
TeamId GetTeamId(bool original=false) const
Definition Player.h:2127
std::string const & GetName() const
Definition Object.h:528
@ SMSG_ACHIEVEMENT_EARNED
Definition Opcodes.h:1158
@ SMSG_SERVER_FIRST_ACHIEVEMENT
Definition Opcodes.h:1206
#define sWorld
Definition World.h:316
bool GetName(uint32 accountId, std::string &name)
Definition AccountMgr.cpp:264
Definition GridNotifiers.h:583
static void VisitObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:165

References ACHIEVEMENT_FLAG_HIDDEN, ACHIEVEMENT_FLAG_REALM_FIRST_KILL, ACHIEVEMENT_FLAG_REALM_FIRST_REACH, ByteBuffer::AppendPackedTime(), BROADCAST_TEXT_ACHIEVEMENT_EARNED, Guild::BroadcastWorker(), CHAT_MSG_ACHIEVEMENT, CHAT_MSG_GUILD_ACHIEVEMENT, CONFIG_LISTEN_RANGE_SAY, AchievementEntry::flags, GameTime::GetGameTime(), Object::GetGUID(), WorldObject::GetName(), Guild::GetName(), Object::GetPackGUID(), GetPlayer(), Player::GetTeamId(), AchievementEntry::ID, Object::IsInWorld(), LOG_DEBUG, ByteBuffer::put(), Player::SendMessageToSetInRange(), sGuildMgr, SMSG_ACHIEVEMENT_EARNED, SMSG_SERVER_FIRST_ACHIEVEMENT, sWorld, sWorldSessionMgr, TEAM_ALLIANCE, TEAM_HORDE, Cell::VisitObjects(), and ByteBuffer::wpos().

Referenced by CompletedAchievement().

◆ SendAllAchievementData()

void AchievementMgr::SendAllAchievementData ( ) const
2389{
2390 WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, _completedAchievements.size() * 8 + 4 + _criteriaProgress.size() * 38 + 4);
2391 BuildAllDataPacket(&data);
2392 GetPlayer()->SendDirectMessage(&data);
2393}
void BuildAllDataPacket(WorldPacket *data) const
Definition AchievementMgr.cpp:2406
@ SMSG_ALL_ACHIEVEMENT_DATA
Definition Opcodes.h:1179

References _completedAchievements, _criteriaProgress, BuildAllDataPacket(), GetPlayer(), Player::SendDirectMessage(), and SMSG_ALL_ACHIEVEMENT_DATA.

Referenced by Player::SendInitialPacketsBeforeAddToMap().

◆ SendCriteriaUpdate()

void AchievementMgr::SendCriteriaUpdate ( AchievementCriteriaEntry const *  entry,
CriteriaProgress const *  progress,
uint32  timeElapsed,
bool  timedCompleted 
) const
private
771{
772 WorldPacket data(SMSG_CRITERIA_UPDATE, 8 + 4 + 8);
773 data << uint32(entry->ID);
774
775 // the counter is packed like a packed Guid
776 data.appendPackGUID(progress->counter);
777
778 data << GetPlayer()->GetPackGUID();
779 if (!entry->timeLimit)
780 data << uint32(0);
781 else
782 data << uint32(timedCompleted ? 0 : 1); // 1 is for keeping the counter at 0 in client
783 data.AppendPackedTime(progress->date);
784 data << uint32(timeElapsed); // time elapsed in seconds
785
786 if (sAchievementMgr->IsAverageCriteria(entry))
787 data << uint32(GameTime::GetGameTime().count() - GetPlayer()->GetCreationTime().count()); // for average achievements
788 else
789 data << uint32(timeElapsed); // time elapsed in seconds
790
792}
@ SMSG_CRITERIA_UPDATE
Definition Opcodes.h:1160

References ByteBuffer::AppendPackedTime(), ByteBuffer::appendPackGUID(), CriteriaProgress::counter, CriteriaProgress::date, GameTime::GetGameTime(), Object::GetPackGUID(), GetPlayer(), AchievementCriteriaEntry::ID, sAchievementMgr, Player::SendDirectMessage(), SMSG_CRITERIA_UPDATE, and AchievementCriteriaEntry::timeLimit.

Referenced by SetCriteriaProgress().

◆ SendRespondInspectAchievements()

void AchievementMgr::SendRespondInspectAchievements ( Player player) const

◆ SetCriteriaProgress()

void AchievementMgr::SetCriteriaProgress ( AchievementCriteriaEntry const *  entry,
uint32  changeValue,
ProgressType  ptype = PROGRESS_SET 
)
private
2106{
2107 // Don't allow to cheat - doing timed achievements without timer active
2108 TimedAchievementMap::iterator timedIter = _timedAchievements.find(entry->ID);
2109 if (entry->timeLimit && timedIter == _timedAchievements.end())
2110 return;
2111
2112 if (!sScriptMgr->OnPlayerBeforeCriteriaProgress(GetPlayer(), entry))
2113 {
2114 return;
2115 }
2116
2117 LOG_DEBUG("achievement", "AchievementMgr::SetCriteriaProgress({}, {}) for {}", entry->ID, changeValue, _player->GetGUID().ToString());
2118
2119 CriteriaProgress* progress = GetCriteriaProgress(entry);
2120 if (!progress)
2121 {
2122 // not create record for 0 counter but allow it for timed achievements
2123 // we will need to send 0 progress to client to start the timer
2124 if (changeValue == 0 && !entry->timeLimit)
2125 return;
2126
2127 progress = &_criteriaProgress[entry->ID];
2128 progress->counter = changeValue;
2129 }
2130 else
2131 {
2132 uint32 newValue = 0;
2133 switch (ptype)
2134 {
2135 case PROGRESS_SET:
2136 case PROGRESS_RESET:
2137 newValue = changeValue;
2138 break;
2140 {
2141 // avoid overflow
2142 uint32 max_value = std::numeric_limits<uint32>::max();
2143 newValue = max_value - progress->counter > changeValue ? progress->counter + changeValue : max_value;
2144 break;
2145 }
2146 case PROGRESS_HIGHEST:
2147 newValue = progress->counter < changeValue ? changeValue : progress->counter;
2148 break;
2149 }
2150
2151 // not update (not mark as changed) if counter will have same value
2152 if (ptype != PROGRESS_RESET && progress->counter == newValue && !entry->timeLimit)
2153 return;
2154
2155 progress->counter = newValue;
2156 }
2157
2158 progress->changed = true;
2159 progress->date = GameTime::GetGameTime().count(); // set the date to the latest update.
2160
2161 uint32 timeElapsed = 0;
2162 bool timedCompleted = false;
2163
2164 if (entry->timeLimit)
2165 {
2166 // has to exist else we wouldn't be here
2167 timedCompleted = IsCompletedCriteria(entry, sAchievementStore.LookupEntry(entry->referredAchievement));
2168 // Client expects this in packet
2169 timeElapsed = entry->timeLimit - (timedIter->second / IN_MILLISECONDS);
2170
2171 // Remove the timer, we wont need it anymore
2172 if (timedCompleted)
2173 _timedAchievements.erase(timedIter);
2174 }
2175
2176 SendCriteriaUpdate(entry, progress, timeElapsed, true);
2177
2178 sScriptMgr->OnPlayerCriteriaProgress(GetPlayer(), entry);
2179}
void SendCriteriaUpdate(AchievementCriteriaEntry const *entry, CriteriaProgress const *progress, uint32 timeElapsed, bool timedCompleted) const
Definition AchievementMgr.cpp:770
std::string ToString() const
Definition ObjectGuid.cpp:47

References _criteriaProgress, _player, _timedAchievements, CriteriaProgress::changed, CriteriaProgress::counter, CriteriaProgress::date, GetCriteriaProgress(), GameTime::GetGameTime(), Object::GetGUID(), GetPlayer(), AchievementCriteriaEntry::ID, IN_MILLISECONDS, IsCompletedCriteria(), LOG_DEBUG, PROGRESS_ACCUMULATE, PROGRESS_HIGHEST, PROGRESS_RESET, PROGRESS_SET, AchievementCriteriaEntry::referredAchievement, sAchievementStore, SendCriteriaUpdate(), sScriptMgr, AchievementCriteriaEntry::timeLimit, and ObjectGuid::ToString().

Referenced by StartTimedAchievement(), and UpdateAchievementCriteria().

◆ StartTimedAchievement()

void AchievementMgr::StartTimedAchievement ( AchievementCriteriaTimedTypes  type,
uint32  entry,
uint32  timeLost = 0 
)
2233{
2234 AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type);
2235 for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
2236 {
2237 if ((*i)->timerStartEvent != entry)
2238 continue;
2239
2240 AchievementEntry const* achievement = sAchievementStore.LookupEntry((*i)->referredAchievement);
2241 if (_timedAchievements.find((*i)->ID) == _timedAchievements.end() && !IsCompletedCriteria(*i, achievement))
2242 {
2243 // Start the timer
2244 if ((*i)->timeLimit * IN_MILLISECONDS > timeLost)
2245 {
2246 _timedAchievements[(*i)->ID] = (*i)->timeLimit * IN_MILLISECONDS - timeLost;
2247
2248 // and at client too
2250 }
2251 }
2252 }
2253}
void SetCriteriaProgress(AchievementCriteriaEntry const *entry, uint32 changeValue, ProgressType ptype=PROGRESS_SET)
Definition AchievementMgr.cpp:2105

References _timedAchievements, IN_MILLISECONDS, IsCompletedCriteria(), PROGRESS_SET, sAchievementMgr, sAchievementStore, and SetCriteriaProgress().

Referenced by Player::StartTimedAchievement().

◆ Update()

void AchievementMgr::Update ( uint32  timeDiff)
2195{
2197 {
2198 if (timeDiff >= _offlineUpdatesDelayTimer)
2199 {
2202 }
2203 else
2204 _offlineUpdatesDelayTimer -= timeDiff;
2205 }
2206
2207 UpdateTimedAchievements(timeDiff);
2208}
void UpdateTimedAchievements(uint32 timeDiff)
Definition AchievementMgr.cpp:2210
void ProcessOfflineUpdatesQueue()
Definition AchievementMgr.cpp:2489

References _offlineUpdatesDelayTimer, ProcessOfflineUpdatesQueue(), and UpdateTimedAchievements().

Referenced by Player::Update().

◆ UpdateAchievementCriteria()

void AchievementMgr::UpdateAchievementCriteria ( AchievementCriteriaTypes  type,
uint32  miscValue1 = 0,
uint32  miscValue2 = 0,
Unit unit = nullptr 
)

this function will be called whenever the user might have done a criteria relevant action

820{
821 // disable for gamemasters with GM-mode enabled
822 if (_player->IsGameMaster())
823 return;
824
826 {
827 LOG_DEBUG("achievement", "UpdateAchievementCriteria: Wrong criteria type {}", type);
828 return;
829 }
830
831 LOG_DEBUG("achievement", "AchievementMgr::UpdateAchievementCriteria({}, {}, {})", type, miscValue1, miscValue2);
832
833 AchievementCriteriaEntryList const* achievementCriteriaList = nullptr;
834
835 switch (type)
836 {
867 if (miscValue1)
868 {
869 achievementCriteriaList = sAchievementMgr->GetSpecialAchievementCriteriaByType(type, miscValue1);
870 break;
871 }
872 achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
873 break;
875 if (miscValue2)
876 {
877 achievementCriteriaList = sAchievementMgr->GetSpecialAchievementCriteriaByType(type, miscValue2);
878 break;
879 }
880 achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
881 break;
882 default:
883 achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
884 break;
885 }
886
887 if (!achievementCriteriaList)
888 return;
889
890 sScriptMgr->OnBeforeCheckCriteria(this, achievementCriteriaList);
891
892 for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList->begin(); i != achievementCriteriaList->end(); ++i)
893 {
894 AchievementCriteriaEntry const* achievementCriteria = (*i);
895 AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
896 if (!achievement)
897 continue;
898
899 if (!CanUpdateCriteria(achievementCriteria, achievement))
900 continue;
901
902 if (!sScriptMgr->CanCheckCriteria(this, achievementCriteria))
903 continue;
904
905 switch (type)
906 {
907 // std. case: increment at 1
918 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
919 if (!miscValue1)
920 continue;
921 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
922 break;
923 // std case: increment at miscvalue1
935 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
936 if (!miscValue1)
937 continue;
938 SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
939 break;
940 // std case: high value at miscvalue1
947 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
948 if (!miscValue1)
949 continue;
950 SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST);
951 break;
952
953 // specialized cases
955 {
956 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
957 if (!miscValue1)
958 continue;
959
960 if (achievement->categoryId == CATEGORY_CHILDRENS_WEEK)
961 {
962 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
963 if (!data || !data->Meets(GetPlayer(), nullptr))
964 continue;
965 }
966
967 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
968 break;
969 }
971 {
972 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
973 if (!miscValue1)
974 continue;
975 if (achievementCriteria->win_bg.bgMapID != GetPlayer()->GetMapId())
976 continue;
977
978 // those requirements couldn't be found in the dbc
979 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
980 if (!data || !data->Meets(GetPlayer(), unit))
981 continue;
982
983 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
984 break;
985 }
987 {
988 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
989 if (!miscValue1)
990 continue;
991 if (achievementCriteria->kill_creature.creatureID != miscValue1)
992 continue;
993
994 // those requirements couldn't be found in the dbc
995 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
996 if (!data || !data->Meets(GetPlayer(), unit))
997 continue;
998
999 SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
1000 break;
1001 }
1003 {
1004 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1005 if (!miscValue2)
1006 continue;
1007
1008 // those requirements couldn't be found in the dbc
1009 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1010 if (!data || !data->Meets(GetPlayer(), unit, miscValue1))
1011 continue;
1012
1013 SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
1014 break;
1015 }
1017 if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
1018 if (!data->Meets(GetPlayer(), unit))
1019 continue;
1020 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetLevel());
1021 break;
1023 // update at loading or specific skill update
1024 if (miscValue1 && miscValue1 != achievementCriteria->reach_skill_level.skillID)
1025 continue;
1026 if (uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID))
1027 SetCriteriaProgress(achievementCriteria, skillvalue);
1028 break;
1030 // update at loading or specific skill update
1031 if (miscValue1 && miscValue1 != achievementCriteria->learn_skill_level.skillID)
1032 continue;
1033 if (uint32 maxSkillvalue = GetPlayer()->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID))
1034 SetCriteriaProgress(achievementCriteria, maxSkillvalue);
1035 break;
1037 if ((miscValue1 && achievementCriteria->complete_achievement.linkedAchievement == miscValue1) || (!miscValue1 && GetPlayer()->HasAchieved(achievementCriteria->complete_achievement.linkedAchievement)))
1038 SetCriteriaProgress(achievementCriteria, 1);
1039 break;
1041 {
1042 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetRewardedQuestCount());
1043 break;
1044 }
1046 {
1047 Seconds nextDailyResetTime = sWorld->GetNextDailyQuestsResetTime();
1048 CriteriaProgress* progress = GetCriteriaProgress(achievementCriteria);
1049
1050 if (!miscValue1) // Login case.
1051 {
1052 // reset if player missed one day.
1053 if (progress && Seconds(progress->date) < (nextDailyResetTime - 2_days))
1054 SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET);
1055 continue;
1056 }
1057
1058 ProgressType progressType;
1059 if (!progress)
1060 // 1st time. Start count.
1061 progressType = PROGRESS_SET;
1062 else if (Seconds(progress->date) < (nextDailyResetTime - 2_days))
1063 // last progress is older than 2 days. Player missed 1 day => Retart count.
1064 progressType = PROGRESS_RESET;
1065 else if (Seconds(progress->date) < (nextDailyResetTime - 1_days))
1066 // last progress is between 1 and 2 days. => 1st time of the day.
1067 progressType = PROGRESS_ACCUMULATE;
1068 else
1069 // last progress is within the day before the reset => Already counted today.
1070 continue;
1071
1072 SetCriteriaProgress(achievementCriteria, 1, progressType);
1073 break;
1074 }
1076 {
1077 // speedup for non-login case
1078 if (miscValue1 && miscValue1 != achievementCriteria->complete_quests_in_zone.zoneID)
1079 continue;
1080
1081 uint32 counter = 0;
1082
1083 const RewardedQuestSet& rewQuests = GetPlayer()->getRewardedQuests();
1084 for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr)
1085 {
1086 Quest const* quest = sObjectMgr->GetQuestTemplate(*itr);
1087 if (quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID && !(quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_NO_LOREMASTER_COUNT)))
1088 ++counter;
1089 }
1090 SetCriteriaProgress(achievementCriteria, counter);
1091 break;
1092 }
1094 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1095 if (!miscValue1)
1096 continue;
1097 if (GetPlayer()->GetMapId() != achievementCriteria->complete_battleground.mapID)
1098 continue;
1099 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1100 break;
1102 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1103 if (!miscValue1)
1104 continue;
1105 if (GetPlayer()->GetMapId() != achievementCriteria->death_at_map.mapID)
1106 continue;
1107 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1108 break;
1110 {
1111 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1112 if (!miscValue1)
1113 continue;
1114 // skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter
1115 bool notfit = false;
1116 for (int j = 0; j < MAX_ARENA_SLOT; ++j)
1117 {
1118 if (achievIdByArenaSlot[j] == achievement->ID)
1119 {
1121 if (!bg || !bg->isArena() || ArenaTeam::GetSlotByType(bg->GetArenaType()) != j)
1122 notfit = true;
1123
1124 break;
1125 }
1126 }
1127 if (notfit)
1128 continue;
1129
1130 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1131 break;
1132 }
1134 {
1135 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1136 if (!miscValue1)
1137 continue;
1138
1139 Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : sMapMgr->FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId());
1140 if (!map || !map->IsDungeon())
1141 continue;
1142
1143 // search case
1144 bool found = false;
1145 for (int j = 0; achievIdForDungeon[j][0]; ++j)
1146 {
1147 if (achievIdForDungeon[j][0] == achievement->ID)
1148 {
1149 if (map->IsRaid())
1150 {
1151 // if raid accepted (ignore difficulty)
1152 if (!achievIdForDungeon[j][2])
1153 break; // for
1154 }
1155 else if (GetPlayer()->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL)
1156 {
1157 // dungeon in normal mode accepted
1158 if (!achievIdForDungeon[j][1])
1159 break; // for
1160 }
1161 else
1162 {
1163 // dungeon in heroic mode accepted
1164 if (!achievIdForDungeon[j][3])
1165 break; // for
1166 }
1167
1168 found = true;
1169 break; // for
1170 }
1171 }
1172 if (!found)
1173 continue;
1174
1175 //FIXME: work only for instances where max == min for players
1176 if (map->ToInstanceMap()->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit)
1177 continue;
1178 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1179 break;
1180 }
1182 {
1183 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1184 if (!miscValue1)
1185 continue;
1186
1187 Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : sMapMgr->FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId());
1188 if (!map || !map->IsDungeon())
1189 continue;
1190
1191 if (map->ToInstanceMap()->GetMaxPlayers() != achievementCriteria->complete_raid.groupSize)
1192 continue;
1193 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1194 break;
1195 }
1197 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1198 if (!miscValue1)
1199 continue;
1200 if (miscValue1 != achievementCriteria->killed_by_creature.creatureEntry)
1201 continue;
1202 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1203 break;
1205 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1206 if (!miscValue1)
1207 continue;
1208
1209 // if team check required: must kill by opposition faction
1210 if (achievement->ID == 318 && miscValue2 == GetPlayer()->GetTeamId())
1211 continue;
1212
1213 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1214 break;
1216 {
1217 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1218 if (!miscValue1)
1219 continue;
1220
1221 // those requirements couldn't be found in the dbc
1222 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1223 if (!data || !data->Meets(GetPlayer(), unit))
1224 continue;
1225
1226 // miscvalue1 is the ingame fallheight*100 as stored in dbc
1227 SetCriteriaProgress(achievementCriteria, miscValue1);
1228 break;
1229 }
1231 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1232 if (!miscValue1)
1233 continue;
1234 if (miscValue2 != achievementCriteria->death_from.type)
1235 continue;
1236 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1237 break;
1239 {
1240 // if miscvalues != 0, it contains the questID.
1241 if (miscValue1)
1242 {
1243 if (miscValue1 != achievementCriteria->complete_quest.questID)
1244 continue;
1245 }
1246 else
1247 {
1248 // login case.
1249 if (!GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
1250 continue;
1251 }
1252
1253 if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
1254 if (!data->Meets(GetPlayer(), unit))
1255 continue;
1256
1257 SetCriteriaProgress(achievementCriteria, 1);
1258 break;
1259 }
1262 {
1263 if (!miscValue1 || miscValue1 != achievementCriteria->be_spell_target.spellID)
1264 continue;
1265
1266 // those requirements couldn't be found in the dbc
1267 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1268 if (!data)
1269 continue;
1270
1271 if (!data->Meets(GetPlayer(), unit))
1272 continue;
1273
1274 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1275 break;
1276 }
1279 {
1280 if (!miscValue1 || miscValue1 != achievementCriteria->cast_spell.spellID)
1281 continue;
1282
1283 // those requirements couldn't be found in the dbc
1284 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1285 if (!data)
1286 continue;
1287
1288 if (!data->Meets(GetPlayer(), unit))
1289 continue;
1290
1291 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1292 break;
1293 }
1295 if (miscValue1 && miscValue1 != achievementCriteria->learn_spell.spellID)
1296 continue;
1297
1298 if (GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID))
1299 SetCriteriaProgress(achievementCriteria, 1);
1300 break;
1302 {
1303 // miscvalue1=loot_type (note: 0 = LOOT_CORPSE and then it ignored)
1304 // miscvalue2=count of item loot
1305 if (!miscValue1 || !miscValue2)
1306 continue;
1307 if (miscValue1 != achievementCriteria->loot_type.lootType)
1308 continue;
1309
1310 // zone specific
1311 if (achievementCriteria->loot_type.lootTypeCount == 1)
1312 {
1313 // those requirements couldn't be found in the dbc
1314 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1315 if (!data || !data->Meets(GetPlayer(), unit))
1316 continue;
1317 }
1318
1319 SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
1320 break;
1321 }
1323 // speedup for non-login case
1324 if (miscValue1 && achievementCriteria->own_item.itemID != miscValue1)
1325 continue;
1326 SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
1327 break;
1329 if (!miscValue1) // no update at login
1330 continue;
1331
1332 // additional requirements
1334 {
1335 // those requirements couldn't be found in the dbc
1336 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1337 if (!data || !data->Meets(GetPlayer(), unit, miscValue1))
1338 {
1339 // reset the progress as we have a win without the requirement.
1340 SetCriteriaProgress(achievementCriteria, 0);
1341 continue;
1342 }
1343 }
1344
1345 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1346 break;
1348 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1349 if (!miscValue1)
1350 continue;
1351
1352 if (achievementCriteria->use_item.itemID != miscValue1)
1353 continue;
1354
1355 // Children's Week achievements have extra requirements
1356 //if (achievement->categoryId == CATEGORY_CHILDRENS_WEEK || achievement->ID == 1291) // Lonely?
1357 {
1358 // Xinef: skip progress only if data exists and is not meet
1359 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1360 if (data && !data->Meets(GetPlayer(), nullptr))
1361 continue;
1362 }
1363
1364 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1365 break;
1367 // You _have_ to loot that item, just owning it when logging in does _not_ count!
1368 if (!miscValue1)
1369 continue;
1370 if (miscValue1 != achievementCriteria->own_item.itemID)
1371 continue;
1372 SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
1373 break;
1375 {
1376 WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->explore_area.areaReference);
1377 if (!worldOverlayEntry)
1378 break;
1379
1380 bool matchFound = false;
1381 for (int j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j)
1382 {
1383 AreaTableEntry const* area = sAreaTableStore.LookupEntry(worldOverlayEntry->areatableID[j]);
1384 if (!area)
1385 break;
1386
1387 uint32 playerIndexOffset = uint32(area->exploreFlag) / 32;
1388 if (playerIndexOffset >= PLAYER_EXPLORED_ZONES_SIZE)
1389 continue;
1390
1391 uint32 mask = 1 << (uint32(area->exploreFlag) % 32);
1392 if (GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
1393 {
1394 matchFound = true;
1395 break;
1396 }
1397 }
1398
1399 if (matchFound)
1400 SetCriteriaProgress(achievementCriteria, 1);
1401 break;
1402 }
1404 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetBankBagSlotCount());
1405 break;
1407 {
1408 // skip faction check only at loading
1409 if (miscValue1 && miscValue1 != achievementCriteria->gain_reputation.factionID)
1410 continue;
1411
1412 int32 reputation = GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria->gain_reputation.factionID);
1413 if (reputation > 0)
1414 SetCriteriaProgress(achievementCriteria, reputation);
1415 break;
1416 }
1418 {
1419 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetExaltedFactionCount());
1420 break;
1421 }
1423 {
1424 // skip for login case
1425 if (!miscValue1)
1426 continue;
1427 SetCriteriaProgress(achievementCriteria, 1);
1428 break;
1429 }
1431 {
1432 // miscvalue1 = itemid
1433 // miscvalue2 = itemSlot
1434 if (!miscValue1)
1435 continue;
1436
1437 if (miscValue2 != achievementCriteria->equip_epic_item.itemSlot)
1438 continue;
1439
1440 // check item level and quality via achievement_criteria_data
1441 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1442 if (!data || !data->Meets(GetPlayer(), 0, miscValue1))
1443 continue;
1444
1445 SetCriteriaProgress(achievementCriteria, 1);
1446 break;
1447 }
1448
1451 {
1452 // miscvalue1 = itemid
1453 // miscvalue2 = diced value
1454 if (!miscValue1)
1455 continue;
1456 if (miscValue2 != achievementCriteria->roll_greed_on_loot.rollValue)
1457 continue;
1458
1459 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscValue1);
1460 if (!pProto)
1461 continue;
1462
1463 // check item level via achievement_criteria_data
1464 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1465 if (!data || !data->Meets(GetPlayer(), 0, pProto->ItemLevel))
1466 continue;
1467
1468 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1469 break;
1470 }
1472 {
1473 // miscvalue1 = emote
1474 if (!miscValue1)
1475 continue;
1476 if (miscValue1 != achievementCriteria->do_emote.emoteID)
1477 continue;
1478 if (achievementCriteria->do_emote.count)
1479 {
1480 // those requirements couldn't be found in the dbc
1481 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1482 if (!data || !data->Meets(GetPlayer(), unit))
1483 continue;
1484 }
1485
1486 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1487 break;
1488 }
1491 {
1492 if (!miscValue1)
1493 continue;
1494
1496 {
1497 if (GetPlayer()->GetMapId() != achievementCriteria->additionalRequirements[0].additionalRequirement_value)
1498 continue;
1499
1500 // map specific case (BG in fact) expected player targeted damage/heal
1501 if (!unit || !unit->IsPlayer())
1502 continue;
1503 }
1504
1505 SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
1506 break;
1507 }
1509 // miscvalue1 = item_id
1510 if (!miscValue1)
1511 continue;
1512 if (miscValue1 != achievementCriteria->equip_item.itemID)
1513 continue;
1514
1515 SetCriteriaProgress(achievementCriteria, 1);
1516 break;
1518 // miscvalue1 = go entry
1519 if (!miscValue1)
1520 continue;
1521 if (miscValue1 != achievementCriteria->use_gameobject.goEntry)
1522 continue;
1523
1524 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1525 break;
1527 if (!miscValue1)
1528 continue;
1529 if (miscValue1 != achievementCriteria->fish_in_gameobject.goEntry)
1530 continue;
1531
1532 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1533 break;
1535 {
1536 if (miscValue1 && miscValue1 != achievementCriteria->learn_skillline_spell.skillLine)
1537 continue;
1538
1539 uint32 spellCount = 0;
1540 for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin(); spellIter != GetPlayer()->GetSpellMap().end(); ++spellIter)
1541 {
1542 SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first);
1543 for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
1544 {
1545 if (skillIter->second->SkillLine == achievementCriteria->learn_skillline_spell.skillLine)
1546 {
1547 // xinef: do not add couter twice if by any chance skill is listed twice in dbc (eg. skill 777 and spell 22717)
1548 ++spellCount;
1549 break;
1550 }
1551 }
1552 }
1553
1554 SetCriteriaProgress(achievementCriteria, spellCount);
1555 break;
1556 }
1558 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1559 if (!miscValue1)
1560 continue;
1561
1562 if (achievementCriteria->win_duel.duelCount)
1563 {
1564 // those requirements couldn't be found in the dbc
1565 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1566 if (!data)
1567 continue;
1568
1569 if (!data->Meets(GetPlayer(), unit))
1570 continue;
1571 }
1572
1573 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1574 break;
1576 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetReveredFactionCount());
1577 break;
1579 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetHonoredFactionCount());
1580 break;
1582 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetVisibleFactionCount());
1583 break;
1586 {
1587 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1588 if (!miscValue1)
1589 continue;
1590 ItemTemplate const* proto = sObjectMgr->GetItemTemplate(miscValue1);
1591 if (!proto || proto->Quality < ITEM_QUALITY_EPIC)
1592 continue;
1593 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1594 if (!data || !data->Meets(GetPlayer(), unit, miscValue1))
1595 continue;
1596 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1597 break;
1598 }
1600 {
1601 if (miscValue1 && miscValue1 != achievementCriteria->learn_skill_line.skillLine)
1602 continue;
1603
1604 uint32 spellCount = 0;
1605 for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin(); spellIter != GetPlayer()->GetSpellMap().end(); ++spellIter)
1606 {
1607 SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first);
1608 for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
1609 {
1610 if (skillIter->second->SkillLine == achievementCriteria->learn_skill_line.skillLine)
1611 {
1612 // xinef: do not add couter twice if by any chance skill is listed twice in dbc (eg. skill 777 and spell 22717)
1613 ++spellCount;
1614 break;
1615 }
1616 }
1617 }
1618
1619 SetCriteriaProgress(achievementCriteria, spellCount);
1620 break;
1621 }
1623 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
1624 break;
1626 if (!miscValue1 || miscValue1 != achievementCriteria->hk_class.classID)
1627 continue;
1628
1629 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1630 break;
1632 if (!miscValue1 || miscValue1 != achievementCriteria->hk_race.raceID)
1633 continue;
1634
1635 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1636 break;
1638 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetMoney(), PROGRESS_HIGHEST);
1639 break;
1641 {
1642 if (!miscValue1)
1643 {
1644 uint32 points = 0;
1645 for (CompletedAchievementMap::iterator itr = _completedAchievements.begin(); itr != _completedAchievements.end(); ++itr)
1646 if (AchievementEntry const* pAchievement = sAchievementStore.LookupEntry(itr->first))
1647 points += pAchievement->points;
1648 SetCriteriaProgress(achievementCriteria, points, PROGRESS_SET);
1649 }
1650 else
1651 SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
1652 break;
1653 }
1655 {
1656 if (!miscValue1 || miscValue1 != achievementCriteria->bg_objective.objectiveId)
1657 continue;
1658
1659 // those requirements couldn't be found in the dbc
1660 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1661 if (!data || !data->Meets(GetPlayer(), unit))
1662 continue;
1663
1664 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1665 break;
1666 }
1670 {
1671 // skip login update
1672 if (!miscValue1)
1673 continue;
1674
1675 // those requirements couldn't be found in the dbc
1676 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1677 if (!data || !data->Meets(GetPlayer(), unit))
1678 continue;
1679
1680 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1681 break;
1682 }
1684 {
1685 if (!miscValue1 || miscValue1 != achievementCriteria->honorable_kill_at_area.areaID)
1686 continue;
1687
1688 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1689 break;
1690 }
1692 {
1693 uint32 reqTeamType = achievementCriteria->highest_team_rating.teamtype;
1694
1695 if (miscValue1)
1696 {
1697 if (miscValue2 != reqTeamType)
1698 continue;
1699
1700 SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST);
1701 }
1702 else // login case
1703 {
1704 for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
1705 {
1706 uint32 arenaTeamId = GetPlayer()->GetArenaTeamId(arena_slot);
1707 if (!arenaTeamId)
1708 continue;
1709
1710 ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
1711 if (!team || team->GetType() != reqTeamType)
1712 continue;
1713
1714 SetCriteriaProgress(achievementCriteria, team->GetStats().Rating, PROGRESS_HIGHEST);
1715 break;
1716 }
1717 }
1718
1719 break;
1720 }
1722 {
1723 uint32 reqTeamType = achievementCriteria->highest_personal_rating.teamtype;
1724
1725 if (miscValue1)
1726 {
1727 if (miscValue2 != reqTeamType)
1728 continue;
1729
1730 SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST);
1731 }
1732 else // login case
1733 {
1734 for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
1735 {
1736 uint32 arenaTeamId = GetPlayer()->GetArenaTeamId(arena_slot);
1737 if (!arenaTeamId)
1738 continue;
1739
1740 ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
1741 if (!team || team->GetType() != reqTeamType)
1742 continue;
1743
1744 if (ArenaTeamMember const* member = team->GetMember(GetPlayer()->GetGUID()))
1745 {
1746 SetCriteriaProgress(achievementCriteria, member->PersonalRating, PROGRESS_HIGHEST);
1747 break;
1748 }
1749 }
1750 }
1751
1752 break;
1753 }
1755 {
1756 // This criteria is only called directly after login - with expected miscvalue1 == 1
1757 if (!miscValue1)
1758 continue;
1759
1760 // They have no proper requirements in dbc
1761 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1762 if (!data || !data->Meets(GetPlayer(), unit))
1763 continue;
1764
1765 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1766 break;
1767 }
1769 case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: // This also behaves like ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
1770 {
1771 // those requirements couldn't be found in the dbc
1772 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1773 if (!data || !data->Meets(GetPlayer(), nullptr))
1774 continue;
1775
1776 // Check map id requirement
1777 if (miscValue1 == achievementCriteria->win_arena.mapID)
1778 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1779 break;
1780 }
1782 {
1783 // those requirements couldn't be found in the dbc
1784 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1785 if (!data || !data->Meets(GetPlayer(), nullptr))
1786 continue;
1787
1788 SetCriteriaProgress(achievementCriteria, 1);
1789 break;
1790 }
1791 // std case: not exist in DBC, not triggered in code as result
1798 break;
1799 // FIXME: not triggered in code as result, need to implement
1801 break; // Not implemented yet :(
1802 }
1803
1804 if (IsCompletedCriteria(achievementCriteria, achievement))
1805 CompletedCriteriaFor(achievement);
1806
1807 // check again the completeness for SUMM and REQ COUNT achievements,
1808 // as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
1809 if (achievement->flags & ACHIEVEMENT_FLAG_SUMM)
1810 if (IsCompletedAchievement(achievement))
1811 CompletedAchievement(achievement);
1812
1813 if (AchievementEntryList const* achRefList = sAchievementMgr->GetAchievementByReferencedId(achievement->ID))
1814 for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
1815 if (IsCompletedAchievement(*itr))
1817 }
1818}
static const uint32 achievIdByArenaSlot[MAX_ARENA_SLOT]
Definition AchievementMgr.cpp:804
static const uint32 achievIdForDungeon[][4]
Definition AchievementMgr.cpp:805
#define sArenaTeamMgr
Definition ArenaTeamMgr.h:69
#define MAX_ARENA_SLOT
Definition ArenaTeam.h:134
@ DUNGEON_DIFFICULTY_NORMAL
Definition DBCEnums.h:269
@ ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE
Definition DBCEnums.h:91
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER
Definition DBCEnums.h:203
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED
Definition DBCEnums.h:209
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED
Definition DBCEnums.h:213
@ ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED
Definition DBCEnums.h:212
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING
Definition DBCEnums.h:176
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING
Definition DBCEnums.h:207
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED
Definition DBCEnums.h:211
@ ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED
Definition DBCEnums.h:210
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT
Definition DBCEnums.h:204
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT
Definition DBCEnums.h:208
@ CATEGORY_CHILDRENS_WEEK
Definition DBCEnums.h:229
DBCStorage< WorldMapOverlayEntry > sWorldMapOverlayStore(WorldMapOverlayEntryfmt)
DBCStorage< AreaTableEntry > sAreaTableStore(AreaTableEntryfmt)
#define MAX_WORLD_MAP_OVERLAY_AREA_IDX
Definition DBCStructure.h:2162
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition Duration.h:30
#define sMapMgr
Definition MapMgr.h:220
#define sObjectMgr
Definition ObjectMgr.h:1712
std::unordered_set< uint32 > RewardedQuestSet
Definition Player.h:601
#define PLAYER_EXPLORED_ZONES_SIZE
Definition Player.h:73
@ QUEST_SPECIAL_FLAGS_NO_LOREMASTER_COUNT
Definition QuestDef.h:168
@ ITEM_QUALITY_EPIC
Definition SharedDefines.h:321
#define sSpellMgr
Definition SpellMgr.h:836
std::pair< SkillLineAbilityMap::const_iterator, SkillLineAbilityMap::const_iterator > SkillLineAbilityMapBounds
Definition SpellMgr.h:586
@ PLAYER_EXPLORED_ZONES_1
Definition UpdateFields.h:357
@ PLAYER_FIELD_LIFETIME_HONORABLE_KILLS
Definition UpdateFields.h:377
void CompletedCriteriaFor(AchievementEntry const *achievement)
Definition AchievementMgr.cpp:2019
ProgressType
Definition AchievementMgr.h:320
bool CanUpdateCriteria(AchievementCriteriaEntry const *criteria, AchievementEntry const *achievement)
Definition AchievementMgr.cpp:2445
Definition ArenaTeam.h:137
ArenaTeamMember * GetMember(ObjectGuid guid)
Definition ArenaTeam.cpp:1021
uint32 GetType() const
Definition ArenaTeam.h:149
const ArenaTeamStats & GetStats() const
Definition ArenaTeam.h:155
static uint8 GetSlotByType(uint32 type)
Definition ArenaTeam.cpp:624
Definition Battleground.h:294
uint8 GetArenaType() const
Definition Battleground.h:348
bool isArena() const
Definition Battleground.h:404
uint32 GetMaxPlayers() const
Definition Map.cpp:2236
Definition Map.h:164
bool IsDungeon() const
Definition Map.h:295
bool IsRaid() const
Definition Map.h:297
InstanceMap * ToInstanceMap()
Definition Map.h:378
bool IsPlayer() const
Definition Object.h:201
uint32 GetUInt32Value(uint16 index) const
Definition Object.cpp:294
bool IsInWorld() const
Definition Object.h:109
RewardedQuestSet const & getRewardedQuests() const
Definition Player.h:1640
Battleground * GetBattleground(bool create=false) const
Definition Player.cpp:12153
PlayerSpellMap const & GetSpellMap() const
Definition Player.h:1787
uint32 GetArenaTeamId(uint8 slot) const
Definition Player.cpp:16213
ReputationMgr & GetReputationMgr()
Definition Player.h:2144
Definition QuestDef.h:210
bool HasSpecialFlag(uint32 flag) const
Definition QuestDef.h:224
int32 GetZoneOrSort() const
Definition QuestDef.h:230
int32 GetReputation(uint32 faction_id) const
Definition ReputationMgr.cpp:78
Map * GetMap() const
Definition Object.h:625
Definition AchievementMgr.h:246
bool Meets(Player const *source, Unit const *target, uint32 miscvalue=0) const
Definition AchievementMgr.cpp:475
uint32 areaReference
Definition DBCStructure.h:290
struct AchievementCriteriaEntry::@311::@333 bg_objective
struct AchievementCriteriaEntry::@311::@372 learn_skill_line
uint32 creatureEntry
Definition DBCStructure.h:166
struct AchievementCriteriaEntry::@311::@371 loot_type
uint32 skillLine
Definition DBCStructure.h:432
struct AchievementCriteriaEntry::@313 additionalRequirements[MAX_CRITERIA_REQUIREMENTS]
struct AchievementCriteriaEntry::@311::@340 highest_team_rating
struct AchievementCriteriaEntry::@311::@342 learn_skill_level
struct AchievementCriteriaEntry::@311::@351 equip_epic_item
uint32 objectiveId
Definition DBCStructure.h:208
struct AchievementCriteriaEntry::@311::@314 kill_creature
struct AchievementCriteriaEntry::@311::@325 death_in_dungeon
struct AchievementCriteriaEntry::@311::@317 reach_skill_level
uint32 bgMapID
Definition DBCStructure.h:87
struct AchievementCriteriaEntry::@311::@348 gain_reputation
struct AchievementCriteriaEntry::@311::@335 win_arena
uint32 manLimit
Definition DBCStructure.h:154
uint32 zoneID
Definition DBCStructure.h:128
struct AchievementCriteriaEntry::@311::@359 equip_item
struct AchievementCriteriaEntry::@311::@355 hk_race
uint32 itemID
Definition DBCStructure.h:241
uint32 mapID
Definition DBCStructure.h:142
struct AchievementCriteriaEntry::@311::@324 death_at_map
struct AchievementCriteriaEntry::@311::@318 complete_achievement
struct AchievementCriteriaEntry::@311::@329 death_from
struct AchievementCriteriaEntry::@311::@365 learn_skillline_spell
uint32 rollValue
Definition DBCStructure.h:339
uint32 spellID
Definition DBCStructure.h:193
struct AchievementCriteriaEntry::@311::@323 complete_battleground
uint32 groupSize
Definition DBCStructure.h:160
uint32 goEntry
Definition DBCStructure.h:410
uint32 emoteID
Definition DBCStructure.h:367
uint32 skillID
Definition DBCStructure.h:101
uint32 lootTypeCount
Definition DBCStructure.h:471
struct AchievementCriteriaEntry::@311::@334 honorable_kill_at_area
struct AchievementCriteriaEntry::@311::@341 highest_personal_rating
uint32 type
Definition DBCStructure.h:179
uint32 classID
Definition DBCStructure.h:352
uint32 lootType
Definition DBCStructure.h:470
struct AchievementCriteriaEntry::@311::@362 use_gameobject
struct AchievementCriteriaEntry::@311::@321 complete_quests_in_zone
uint32 itemSlot
Definition DBCStructure.h:332
struct AchievementCriteriaEntry::@311::@315 win_bg
struct AchievementCriteriaEntry::@311::@337 learn_spell
uint32 questID
Definition DBCStructure.h:185
uint32 duelCount
Definition DBCStructure.h:440
struct AchievementCriteriaEntry::@311::@338 own_item
struct AchievementCriteriaEntry::@311::@343 use_item
struct AchievementCriteriaEntry::@311::@354 hk_class
struct AchievementCriteriaEntry::@311::@366 win_duel
struct AchievementCriteriaEntry::@311::@331 be_spell_target
struct AchievementCriteriaEntry::@311::@345 explore_area
struct AchievementCriteriaEntry::@311::@356 do_emote
struct AchievementCriteriaEntry::@311::@327 killed_by_creature
uint32 raceID
Definition DBCStructure.h:359
struct AchievementCriteriaEntry::@311::@353 roll_greed_on_loot
uint32 additionalRequirement_value
Definition DBCStructure.h:504
uint32 linkedAchievement
Definition DBCStructure.h:108
uint32 areaID
Definition DBCStructure.h:215
struct AchievementCriteriaEntry::@311::@332 cast_spell
uint32 creatureID
Definition DBCStructure.h:80
uint32 additionalRequirement_type
Definition DBCStructure.h:503
struct AchievementCriteriaEntry::@311::@364 fish_in_gameobject
uint32 teamtype
Definition DBCStructure.h:255
struct AchievementCriteriaEntry::@311::@330 complete_quest
uint32 factionID
Definition DBCStructure.h:310
struct AchievementCriteriaEntry::@311::@326 complete_raid
uint32 categoryId
Definition DBCStructure.h:49
Definition DBCStructure.h:519
uint32 exploreFlag
Definition DBCStructure.h:523
Definition ArenaTeam.h:108
uint16 Rating
Definition ArenaTeam.h:126
Definition ItemTemplate.h:619
uint32 Quality
Definition ItemTemplate.h:626
uint32 ItemLevel
Definition ItemTemplate.h:635
Definition DBCStructure.h:2165
uint32 areatableID[MAX_WORLD_MAP_OVERLAY_AREA_IDX]
Definition DBCStructure.h:2168

References _completedAchievements, _player, ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE, ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID, ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, ACHIEVEMENT_CRITERIA_TYPE_DEATH, ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA, ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING, ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL, ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL, ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN, ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK, ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA, ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_ROLL_DISENCHANT, ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, ACHIEVEMENT_CRITERIA_TYPE_TOTAL, ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS, ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA, ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS, ACHIEVEMENT_FLAG_SUMM, achievIdByArenaSlot, achievIdForDungeon, AchievementCriteriaEntry::additionalRequirement_type, AchievementCriteriaEntry::additionalRequirement_value, AchievementCriteriaEntry::additionalRequirements, AchievementCriteriaEntry::areaID, AchievementCriteriaEntry::areaReference, WorldMapOverlayEntry::areatableID, AchievementCriteriaEntry::be_spell_target, AchievementCriteriaEntry::bg_objective, AchievementCriteriaEntry::bgMapID, CanUpdateCriteria(), AchievementCriteriaEntry::cast_spell, CATEGORY_CHILDRENS_WEEK, AchievementEntry::categoryId, AchievementCriteriaEntry::classID, AchievementCriteriaEntry::complete_achievement, AchievementCriteriaEntry::complete_battleground, AchievementCriteriaEntry::complete_quest, AchievementCriteriaEntry::complete_quests_in_zone, AchievementCriteriaEntry::complete_raid, CompletedAchievement(), CompletedCriteriaFor(), AchievementCriteriaEntry::count, AchievementCriteriaEntry::creatureEntry, AchievementCriteriaEntry::creatureID, CriteriaProgress::date, AchievementCriteriaEntry::death_at_map, AchievementCriteriaEntry::death_from, AchievementCriteriaEntry::death_in_dungeon, AchievementCriteriaEntry::do_emote, AchievementCriteriaEntry::duelCount, DUNGEON_DIFFICULTY_NORMAL, AchievementCriteriaEntry::emoteID, AchievementCriteriaEntry::equip_epic_item, AchievementCriteriaEntry::equip_item, AchievementCriteriaEntry::explore_area, AreaTableEntry::exploreFlag, AchievementCriteriaEntry::factionID, AchievementCriteriaEntry::fish_in_gameobject, AchievementEntry::flags, AchievementCriteriaEntry::gain_reputation, Player::GetArenaTeamId(), Battleground::GetArenaType(), Player::GetBattleground(), GetCriteriaProgress(), WorldObject::GetMap(), InstanceMap::GetMaxPlayers(), ArenaTeam::GetMember(), GetPlayer(), ReputationMgr::GetReputation(), Player::GetReputationMgr(), Player::getRewardedQuests(), ArenaTeam::GetSlotByType(), Player::GetSpellMap(), ArenaTeam::GetStats(), GetTeamId(), ArenaTeam::GetType(), Object::GetUInt32Value(), Quest::GetZoneOrSort(), AchievementCriteriaEntry::goEntry, AchievementCriteriaEntry::groupSize, HasAchieved(), Quest::HasSpecialFlag(), AchievementCriteriaEntry::highest_personal_rating, AchievementCriteriaEntry::highest_team_rating, AchievementCriteriaEntry::hk_class, AchievementCriteriaEntry::hk_race, AchievementCriteriaEntry::honorable_kill_at_area, AchievementEntry::ID, Battleground::isArena(), IsCompletedAchievement(), IsCompletedCriteria(), Map::IsDungeon(), Player::IsGameMaster(), Object::IsInWorld(), Object::IsPlayer(), Map::IsRaid(), ITEM_QUALITY_EPIC, AchievementCriteriaEntry::itemID, ItemTemplate::ItemLevel, AchievementCriteriaEntry::itemSlot, AchievementCriteriaEntry::kill_creature, AchievementCriteriaEntry::killed_by_creature, AchievementCriteriaEntry::learn_skill_level, AchievementCriteriaEntry::learn_skill_line, AchievementCriteriaEntry::learn_skillline_spell, AchievementCriteriaEntry::learn_spell, AchievementCriteriaEntry::linkedAchievement, LOG_DEBUG, AchievementCriteriaEntry::loot_type, AchievementCriteriaEntry::lootType, AchievementCriteriaEntry::lootTypeCount, AchievementCriteriaEntry::manLimit, AchievementCriteriaEntry::mapID, MAX_ARENA_SLOT, MAX_WORLD_MAP_OVERLAY_AREA_IDX, AchievementCriteriaDataSet::Meets(), AchievementCriteriaEntry::objectiveId, AchievementCriteriaEntry::own_item, AchievementCriteriaEntry::PersonalRating, PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE, PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, PROGRESS_ACCUMULATE, PROGRESS_HIGHEST, PROGRESS_RESET, PROGRESS_SET, ItemTemplate::Quality, QUEST_SPECIAL_FLAGS_NO_LOREMASTER_COUNT, AchievementCriteriaEntry::questID, AchievementCriteriaEntry::raceID, ArenaTeamStats::Rating, AchievementCriteriaEntry::reach_skill_level, AchievementCriteriaEntry::referredAchievement, AchievementCriteriaEntry::roll_greed_on_loot, AchievementCriteriaEntry::rollValue, sAchievementMgr, sAchievementStore, sAreaTableStore, sArenaTeamMgr, SetCriteriaProgress(), AchievementCriteriaEntry::skillID, AchievementCriteriaEntry::skillLine, sMapMgr, sObjectMgr, AchievementCriteriaEntry::spellID, sScriptMgr, sSpellMgr, sWorld, sWorldMapOverlayStore, AchievementCriteriaEntry::teamtype, Map::ToInstanceMap(), AchievementCriteriaEntry::type, AchievementCriteriaEntry::use_gameobject, AchievementCriteriaEntry::use_item, AchievementCriteriaEntry::win_arena, AchievementCriteriaEntry::win_bg, AchievementCriteriaEntry::win_duel, and AchievementCriteriaEntry::zoneID.

Referenced by CheckAllAchievementCriteria(), CompletedAchievement(), ProcessOfflineUpdate(), and Player::UpdateAchievementCriteria().

◆ UpdateTimedAchievements()

void AchievementMgr::UpdateTimedAchievements ( uint32  timeDiff)
private
2211{
2212 if (!_timedAchievements.empty())
2213 {
2214 for (TimedAchievementMap::iterator itr = _timedAchievements.begin(); itr != _timedAchievements.end();)
2215 {
2216 // Time is up, remove timer and reset progress
2217 if (itr->second <= timeDiff)
2218 {
2219 AchievementCriteriaEntry const* entry = sAchievementCriteriaStore.LookupEntry(itr->first);
2221 _timedAchievements.erase(itr++);
2222 }
2223 else
2224 {
2225 itr->second -= timeDiff;
2226 ++itr;
2227 }
2228 }
2229 }
2230}

References _timedAchievements, RemoveCriteriaProgress(), and sAchievementCriteriaStore.

Referenced by Update().

Member Data Documentation

◆ _completedAchievements

◆ _criteriaProgress

◆ _offlineUpdatesDelayTimer

uint32 AchievementMgr::_offlineUpdatesDelayTimer
private

Referenced by AchievementMgr(), LoadFromDB(), and Update().

◆ _offlineUpdatesQueue

std::vector<AchievementOfflinePlayerUpdate> AchievementMgr::_offlineUpdatesQueue
private

◆ _player

◆ _timedAchievements


The documentation for this class was generated from the following files: