AzerothCore 3.3.5a
OpenSource WoW Emulator
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AchievementMgr Class Reference

#include "AchievementMgr.h"

Public Member Functions

 AchievementMgr (Player *player)
 
 ~AchievementMgr ()
 
void Reset ()
 
void LoadFromDB (PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult, PreparedQueryResult offlineUpdatesResult)
 
void SaveToDB (CharacterDatabaseTransaction trans)
 
void ResetAchievementCriteria (AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete=false)
 
void UpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void CompletedAchievement (AchievementEntry const *entry)
 
void CheckAllAchievementCriteria ()
 
void SendAllAchievementData () const
 
void SendRespondInspectAchievements (Player *player) const
 
bool HasAchieved (uint32 achievementId) const
 
PlayerGetPlayer () const
 
void Update (uint32 timeDiff)
 
void StartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost=0)
 
void RemoveTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void RemoveCriteriaProgress (AchievementCriteriaEntry const *entry)
 
CriteriaProgressGetCriteriaProgress (AchievementCriteriaEntry const *entry)
 
CompletedAchievementMap const & GetCompletedAchievements ()
 

Static Public Member Functions

static void DeleteFromDB (ObjectGuid::LowType lowguid)
 

Private Types

enum  ProgressType {
  PROGRESS_SET ,
  PROGRESS_ACCUMULATE ,
  PROGRESS_HIGHEST ,
  PROGRESS_RESET
}
 
typedef std::map< uint32, uint32TimedAchievementMap
 

Private Member Functions

void SendAchievementEarned (AchievementEntry const *achievement) const
 
void SendCriteriaUpdate (AchievementCriteriaEntry const *entry, CriteriaProgress const *progress, uint32 timeElapsed, bool timedCompleted) const
 
void SetCriteriaProgress (AchievementCriteriaEntry const *entry, uint32 changeValue, ProgressType ptype=PROGRESS_SET)
 
void CompletedCriteriaFor (AchievementEntry const *achievement)
 
bool IsCompletedCriteria (AchievementCriteriaEntry const *achievementCriteria, AchievementEntry const *achievement)
 
bool IsCompletedAchievement (AchievementEntry const *entry)
 
bool CanUpdateCriteria (AchievementCriteriaEntry const *criteria, AchievementEntry const *achievement)
 
void BuildAllDataPacket (WorldPacket *data) const
 
void UpdateTimedAchievements (uint32 timeDiff)
 
void ProcessOfflineUpdate (AchievementOfflinePlayerUpdate const &update)
 
void ProcessOfflineUpdatesQueue ()
 

Private Attributes

Player_player
 
CriteriaProgressMap _criteriaProgress
 
CompletedAchievementMap _completedAchievements
 
TimedAchievementMap _timedAchievements
 
uint32 _offlineUpdatesDelayTimer
 
std::vector< AchievementOfflinePlayerUpdate_offlineUpdatesQueue
 

Detailed Description

Member Typedef Documentation

◆ TimedAchievementMap

Member Enumeration Documentation

◆ ProgressType

Enumerator
PROGRESS_SET 
PROGRESS_ACCUMULATE 
PROGRESS_HIGHEST 
PROGRESS_RESET 
@ PROGRESS_SET
Definition AchievementMgr.h:320
@ PROGRESS_HIGHEST
Definition AchievementMgr.h:320
@ PROGRESS_ACCUMULATE
Definition AchievementMgr.h:320
@ PROGRESS_RESET
Definition AchievementMgr.h:320

Constructor & Destructor Documentation

◆ AchievementMgr()

AchievementMgr::AchievementMgr ( Player player)
483{
484 _player = player;
486}
Player * _player
Definition AchievementMgr.h:336
uint32 _offlineUpdatesDelayTimer
Definition AchievementMgr.h:345

References _offlineUpdatesDelayTimer, and _player.

◆ ~AchievementMgr()

AchievementMgr::~AchievementMgr ( )
489{
490}

Member Function Documentation

◆ BuildAllDataPacket()

void AchievementMgr::BuildAllDataPacket ( WorldPacket data) const
private

used by SMSG_RESPOND_INSPECT_ACHIEVEMENT and SMSG_ALL_ACHIEVEMENT_DATA

Todo:
: This should be 1 if it is a failed timed criteria
2396{
2397 for (CompletedAchievementMap::const_iterator iter = _completedAchievements.begin(); iter != _completedAchievements.end(); ++iter)
2398 {
2399 // Skip hidden achievements
2400 AchievementEntry const* achievement = sAchievementStore.LookupEntry(iter->first);
2401 if (!achievement || achievement->flags & ACHIEVEMENT_FLAG_HIDDEN)
2402 continue;
2403
2404 *data << uint32(iter->first);
2405 data->AppendPackedTime(iter->second.date);
2406 }
2407
2408 *data << int32(-1);
2409 time_t now = GameTime::GetGameTime().count();
2410
2411 for (CriteriaProgressMap::const_iterator iter = _criteriaProgress.begin(); iter != _criteriaProgress.end(); ++iter)
2412 {
2413 *data << uint32(iter->first);
2414 data->appendPackGUID(iter->second.counter);
2415 *data << GetPlayer()->GetPackGUID();
2416 *data << uint32(0);
2417 data->AppendPackedTime(iter->second.date);
2418 *data << uint32(now - iter->second.date);
2419
2420 if (sAchievementMgr->IsAverageCriteria(sAchievementCriteriaStore.LookupEntry(iter->first)))
2421 *data << uint32(now - GetPlayer()->GetCreationTime().count()); // for average achievements
2422 else
2423 *data << uint32(now - iter->second.date);
2424 }
2425
2426 *data << int32(-1);
2427}
#define sAchievementMgr
Definition AchievementMgr.h:451
@ ACHIEVEMENT_FLAG_HIDDEN
Definition DBCEnums.h:72
DBCStorage< AchievementCriteriaEntry > sAchievementCriteriaStore(AchievementCriteriafmt)
DBCStorage< AchievementEntry > sAchievementStore(Achievementfmt)
std::int32_t int32
Definition Define.h:103
std::uint32_t uint32
Definition Define.h:107
Player * GetPlayer() const
Definition AchievementMgr.h:309
CompletedAchievementMap _completedAchievements
Definition AchievementMgr.h:338
CriteriaProgressMap _criteriaProgress
Definition AchievementMgr.h:337
void appendPackGUID(uint64 guid)
Definition ByteBuffer.h:503
void AppendPackedTime(time_t time)
Definition ByteBuffer.cpp:137
PackedGuid const & GetPackGUID() const
Definition Object.h:115
Seconds GetGameTime()
Definition GameTime.cpp:38
Definition DBCStructure.h:40
uint32 flags
Definition DBCStructure.h:52

References _completedAchievements, _criteriaProgress, ACHIEVEMENT_FLAG_HIDDEN, ByteBuffer::AppendPackedTime(), ByteBuffer::appendPackGUID(), AchievementEntry::flags, GameTime::GetGameTime(), Object::GetPackGUID(), GetPlayer(), sAchievementCriteriaStore, sAchievementMgr, and sAchievementStore.

Referenced by SendAllAchievementData(), and SendRespondInspectAchievements().

◆ CanUpdateCriteria()

bool AchievementMgr::CanUpdateCriteria ( AchievementCriteriaEntry const *  criteria,
AchievementEntry const *  achievement 
)
private
2435{
2436 if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, criteria->ID, nullptr))
2437 return false;
2438
2439 if (achievement->mapID != -1 && GetPlayer()->GetMapId() != uint32(achievement->mapID))
2440 return false;
2441
2442 if ((achievement->requiredFaction == ACHIEVEMENT_FACTION_HORDE && GetPlayer()->GetTeamId(true) != TEAM_HORDE) ||
2443 (achievement->requiredFaction == ACHIEVEMENT_FACTION_ALLIANCE && GetPlayer()->GetTeamId(true) != TEAM_ALLIANCE))
2444 return false;
2445
2446 for (uint32 i = 0; i < MAX_CRITERIA_REQUIREMENTS; ++i)
2447 {
2448 if (!criteria->additionalRequirements[i].additionalRequirement_type)
2449 continue;
2450
2451 switch (criteria->additionalRequirements[i].additionalRequirement_type)
2452 {
2454 if (GetPlayer()->GetMapId() != criteria->additionalRequirements[i].additionalRequirement_value)
2455 return false;
2456 break;
2458 if (GetPlayer()->GetGroup())
2459 return false;
2460 break;
2461 default:
2462 break;
2463 }
2464 }
2465
2466 // don't update already completed criteria
2467 if (IsCompletedCriteria(criteria, achievement))
2468 return false;
2469
2470 return true;
2471}
@ ACHIEVEMENT_FACTION_HORDE
Definition DBCEnums.h:64
@ ACHIEVEMENT_FACTION_ALLIANCE
Definition DBCEnums.h:65
@ ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP
Definition DBCEnums.h:93
@ ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP
Definition DBCEnums.h:90
#define MAX_CRITERIA_REQUIREMENTS
Definition DBCEnums.h:83
#define sDisableMgr
Definition DisableMgr.h:88
@ DISABLE_TYPE_ACHIEVEMENT_CRITERIA
Definition DisableMgr.h:32
TeamId GetTeamId(PvPTeamId teamId)
Definition SharedDefines.h:3728
@ TEAM_ALLIANCE
Definition SharedDefines.h:771
@ TEAM_HORDE
Definition SharedDefines.h:772
bool IsCompletedCriteria(AchievementCriteriaEntry const *achievementCriteria, AchievementEntry const *achievement)
Definition AchievementMgr.cpp:1818

References ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP, ACHIEVEMENT_FACTION_ALLIANCE, ACHIEVEMENT_FACTION_HORDE, AchievementCriteriaEntry::additionalRequirement_type, AchievementCriteriaEntry::additionalRequirement_value, AchievementCriteriaEntry::additionalRequirements, DISABLE_TYPE_ACHIEVEMENT_CRITERIA, GetPlayer(), GetTeamId(), AchievementCriteriaEntry::ID, IsCompletedCriteria(), AchievementEntry::mapID, MAX_CRITERIA_REQUIREMENTS, AchievementEntry::requiredFaction, sDisableMgr, TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by UpdateAchievementCriteria().

◆ CheckAllAchievementCriteria()

void AchievementMgr::CheckAllAchievementCriteria ( )

called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet.

796{
797 // suppress sending packets
798 for (uint32 i = 0; i < ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i)
800}
AchievementCriteriaTypes
Definition DBCEnums.h:121
@ ACHIEVEMENT_CRITERIA_TYPE_TOTAL
Definition DBCEnums.h:224
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition AchievementMgr.cpp:817

References ACHIEVEMENT_CRITERIA_TYPE_TOTAL, and UpdateAchievementCriteria().

Referenced by Player::CheckAllAchievementCriteria(), and Reset().

◆ CompletedAchievement()

void AchievementMgr::CompletedAchievement ( AchievementEntry const *  entry)

Currently there's only one achievement that deals with gender-specific titles. Since no common attributes were found, (not even in titleRewardFlags field) we explicitly check by ID. Maybe in the future we could move the achievement_reward condition fields to the condition system.

2266{
2267 // disable for gamemasters with GM-mode enabled
2268 if (_player->IsGameMaster())
2269 {
2270 LOG_INFO("achievement", "Not available in GM mode.");
2271 ChatHandler(_player->GetSession()).PSendSysMessage("Not available in GM mode");
2272 return;
2273 }
2274
2275 if (!sScriptMgr->OnPlayerBeforeAchievementComplete(GetPlayer(), achievement))
2276 {
2277 return;
2278 }
2279
2280 if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID))
2281 return;
2282
2283 LOG_DEBUG("achievement", "AchievementMgr::CompletedAchievement({})", achievement->ID);
2284
2285 SendAchievementEarned(achievement);
2286 CompletedAchievementData& ca = _completedAchievements[achievement->ID];
2287 ca.date = GameTime::GetGameTime().count();
2288 ca.changed = true;
2289
2290 sScriptMgr->OnPlayerAchievementComplete(GetPlayer(), achievement);
2291
2292 // pussywizard: set all progress counters to 0, so progress will be deleted from db during save
2293 {
2294 bool allRefsCompleted = true;
2295 uint32 achiCheckId = achievement->refAchievement ? achievement->refAchievement : achievement->ID;
2296
2297 if (AchievementEntryList const* achRefList = sAchievementMgr->GetAchievementByReferencedId(achiCheckId))
2298 for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
2299 if (!IsCompletedAchievement(*itr))
2300 {
2301 allRefsCompleted = false;
2302 break;
2303 }
2304
2305 if (allRefsCompleted)
2306 if (AchievementCriteriaEntryList const* cList = sAchievementMgr->GetAchievementCriteriaByAchievement(achiCheckId))
2307 for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
2308 if (CriteriaProgress* progress = GetCriteriaProgress(*itr))
2309 {
2310 progress->changed = true;
2311 progress->counter = 0;
2312 }
2313 }
2314
2316 sAchievementMgr->SetRealmCompleted(achievement);
2317
2320
2321 // reward items and titles if any
2322 AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement);
2323
2324 // no rewards
2325 if (!reward)
2326 return;
2327
2328 // titles
2333 if (uint32 titleId = reward->titleId[achievement->ID == 1793 ? GetPlayer()->getGender() : uint8(GetPlayer()->GetTeamId())])
2334 if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
2335 GetPlayer()->SetTitle(titleEntry);
2336
2337 // mail
2338 if (reward->sender)
2339 {
2340 MailDraft draft(reward->mailTemplate);
2341
2342 if (!reward->mailTemplate)
2343 {
2344 std::string subject = reward->subject;
2345 std::string text = reward->text;
2346
2348 if (localeConstant != LOCALE_enUS)
2349 {
2350 if (AchievementRewardLocale const* loc = sAchievementMgr->GetAchievementRewardLocale(achievement))
2351 {
2352 ObjectMgr::GetLocaleString(loc->Subject, localeConstant, subject);
2353 ObjectMgr::GetLocaleString(loc->Text, localeConstant, text);
2354 }
2355 }
2356
2357 draft = MailDraft(subject, text);
2358 }
2359
2360 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
2361
2362 Item* item = reward->itemId ? Item::CreateItem(reward->itemId, 1, GetPlayer()) : nullptr;
2363 if (item)
2364 {
2365 // save new item before send
2366 item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted
2367
2368 // item
2369 draft.AddItem(item);
2370 }
2371
2372 draft.SendMailTo(trans, GetPlayer(), MailSender(MAIL_CREATURE, reward->sender));
2373 CharacterDatabase.CommitTransaction(trans);
2374 }
2375}
std::list< AchievementCriteriaEntry const * > AchievementCriteriaEntryList
Definition AchievementMgr.h:29
std::list< AchievementEntry const * > AchievementEntryList
Definition AchievementMgr.h:30
LocaleConstant
Definition Common.h:117
@ LOCALE_enUS
Definition Common.h:118
@ ACHIEVEMENT_FLAG_COUNTER
Definition DBCEnums.h:71
@ ACHIEVEMENT_FLAG_REALM_FIRST_REACH
Definition DBCEnums.h:79
@ ACHIEVEMENT_FLAG_REALM_FIRST_KILL
Definition DBCEnums.h:80
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
Definition DBCEnums.h:126
@ ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS
Definition DBCEnums.h:221
DBCStorage< CharTitlesEntry > sCharTitlesStore(CharTitlesEntryfmt)
SQLTransaction< CharacterDatabaseConnection > CharacterDatabaseTransaction
Definition DatabaseEnvFwd.h:69
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
std::uint8_t uint8
Definition Define.h:109
#define LOG_INFO(filterType__,...)
Definition Log.h:166
#define LOG_DEBUG(filterType__,...)
Definition Log.h:170
@ MAIL_CREATURE
Definition Mail.h:39
#define sScriptMgr
Definition ScriptMgr.h:728
CriteriaProgress * GetCriteriaProgress(AchievementCriteriaEntry const *entry)
Definition AchievementMgr.cpp:2084
bool HasAchieved(uint32 achievementId) const
Definition AchievementMgr.cpp:2429
bool IsCompletedAchievement(AchievementEntry const *entry)
Definition AchievementMgr.cpp:2022
void SendAchievementEarned(AchievementEntry const *achievement) const
Definition AchievementMgr.cpp:702
Definition Chat.h:37
void PSendSysMessage(std::string_view str, bool escapeCharacters=false)
Definition Chat.cpp:211
Definition Item.h:220
static Item * CreateItem(uint32 item, uint32 count, Player const *player=nullptr, bool clone=false, uint32 randomPropertyId=0)
Definition Item.cpp:1087
virtual void SaveToDB(CharacterDatabaseTransaction trans)
Definition Item.cpp:336
Definition Mail.h:119
Definition Mail.h:83
static std::string_view GetLocaleString(std::vector< std::string > const &data, std::size_t locale)
Definition ObjectMgr.h:1419
WorldSession * GetSession() const
Definition Player.h:2005
bool IsGameMaster() const
Definition Player.h:1166
AccountTypes GetSecurity() const
Definition WorldSession.h:408
LocaleConstant GetSessionDbLocaleIndex() const
Definition WorldSession.h:547
bool IsPlayerAccount(uint32 gmlevel)
Definition AccountMgr.cpp:312
Definition AchievementMgr.h:272
Definition AchievementMgr.h:260
std::string subject
Definition AchievementMgr.h:264
std::string text
Definition AchievementMgr.h:265
uint32 titleId[2]
Definition AchievementMgr.h:261
uint32 sender
Definition AchievementMgr.h:263
uint32 mailTemplate
Definition AchievementMgr.h:266
uint32 itemId
Definition AchievementMgr.h:262
Definition DBCStructure.h:632
Definition AchievementMgr.h:280
time_t date
Definition AchievementMgr.h:281
bool changed
Definition AchievementMgr.h:282
Definition AchievementMgr.h:50

References _completedAchievements, _player, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, ACHIEVEMENT_FLAG_COUNTER, ACHIEVEMENT_FLAG_REALM_FIRST_KILL, ACHIEVEMENT_FLAG_REALM_FIRST_REACH, MailDraft::AddItem(), CompletedAchievementData::changed, CharacterDatabase, Item::CreateItem(), CompletedAchievementData::date, AchievementEntry::flags, GetCriteriaProgress(), GameTime::GetGameTime(), ObjectMgr::GetLocaleString(), GetPlayer(), WorldSession::GetSecurity(), Player::GetSession(), WorldSession::GetSessionDbLocaleIndex(), GetTeamId(), HasAchieved(), AchievementEntry::ID, IsCompletedAchievement(), Player::IsGameMaster(), AccountMgr::IsPlayerAccount(), AchievementReward::itemId, LOCALE_enUS, LOG_DEBUG, LOG_INFO, MAIL_CREATURE, AchievementReward::mailTemplate, AchievementEntry::points, ChatHandler::PSendSysMessage(), AchievementEntry::refAchievement, sAchievementMgr, Item::SaveToDB(), sCharTitlesStore, SendAchievementEarned(), AchievementReward::sender, MailDraft::SendMailTo(), Player::SetTitle(), sScriptMgr, AchievementReward::subject, AchievementReward::text, AchievementReward::titleId, and UpdateAchievementCriteria().

Referenced by Player::CompletedAchievement(), CompletedCriteriaFor(), ProcessOfflineUpdate(), and UpdateAchievementCriteria().

◆ CompletedCriteriaFor()

void AchievementMgr::CompletedCriteriaFor ( AchievementEntry const *  achievement)
private
2009{
2010 // counter can never complete
2011 if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
2012 return;
2013
2014 // already completed and stored
2015 if (HasAchieved(achievement->ID))
2016 return;
2017
2018 if (IsCompletedAchievement(achievement))
2019 CompletedAchievement(achievement);
2020}
void CompletedAchievement(AchievementEntry const *entry)
Definition AchievementMgr.cpp:2265

References ACHIEVEMENT_FLAG_COUNTER, CompletedAchievement(), AchievementEntry::flags, HasAchieved(), AchievementEntry::ID, and IsCompletedAchievement().

Referenced by UpdateAchievementCriteria().

◆ DeleteFromDB()

void AchievementMgr::DeleteFromDB ( ObjectGuid::LowType  lowguid)
static
544{
545 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
546
548 stmt->SetData(0, lowguid);
549 trans->Append(stmt);
550
551 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS);
552 stmt->SetData(0, lowguid);
553 trans->Append(stmt);
554
556 stmt->SetData(0, lowguid);
557 trans->Append(stmt);
558
559 CharacterDatabase.CommitTransaction(trans);
560}
@ CHAR_DEL_CHAR_ACHIEVEMENT_OFFLINE_UPDATES
Definition CharacterDatabase.h:372
@ CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS
Definition CharacterDatabase.h:366
@ CHAR_DEL_CHAR_ACHIEVEMENT
Definition CharacterDatabase.h:365
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157

References CHAR_DEL_CHAR_ACHIEVEMENT, CHAR_DEL_CHAR_ACHIEVEMENT_OFFLINE_UPDATES, CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS, CharacterDatabase, and PreparedStatementBase::SetData().

Referenced by reset_commandscript::HandleResetAchievementsCommand(), and Reset().

◆ GetCompletedAchievements()

CompletedAchievementMap const & AchievementMgr::GetCompletedAchievements ( )
2474{
2476}

References _completedAchievements.

◆ GetCriteriaProgress()

CriteriaProgress * AchievementMgr::GetCriteriaProgress ( AchievementCriteriaEntry const *  entry)
2085{
2086 CriteriaProgressMap::iterator iter = _criteriaProgress.find(entry->ID);
2087
2088 if (iter == _criteriaProgress.end())
2089 return nullptr;
2090
2091 return &(iter->second);
2092}

References _criteriaProgress, and AchievementCriteriaEntry::ID.

Referenced by CompletedAchievement(), IsCompletedAchievement(), IsCompletedCriteria(), SetCriteriaProgress(), and UpdateAchievementCriteria().

◆ GetPlayer()

◆ HasAchieved()

bool AchievementMgr::HasAchieved ( uint32  achievementId) const

◆ IsCompletedAchievement()

bool AchievementMgr::IsCompletedAchievement ( AchievementEntry const *  entry)
private
2023{
2024 // counter can never complete
2025 if (entry->flags & ACHIEVEMENT_FLAG_COUNTER)
2026 return false;
2027
2028 // for achievement with referenced achievement criterias get from referenced and counter from self
2029 uint32 achievmentForTestId = entry->refAchievement ? entry->refAchievement : entry->ID;
2030 uint32 achievmentForTestCount = entry->count;
2031
2032 AchievementCriteriaEntryList const* cList = sAchievementMgr->GetAchievementCriteriaByAchievement(achievmentForTestId);
2033 if (!cList)
2034 return false;
2035 uint32 count = 0;
2036
2037 // For SUMM achievements, we have to count the progress of each criteria of the achievement.
2038 // Oddly, the target count is NOT countained in the achievement, but in each individual criteria
2039 if (entry->flags & ACHIEVEMENT_FLAG_SUMM)
2040 {
2041 for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
2042 {
2043 AchievementCriteriaEntry const* criteria = *itr;
2044
2045 CriteriaProgress const* progress = GetCriteriaProgress(criteria);
2046 if (!progress)
2047 continue;
2048
2049 count += progress->counter;
2050
2051 // for counters, field4 contains the main count requirement
2052 if (count >= criteria->raw.count)
2053 return true;
2054 }
2055 return false;
2056 }
2057
2058 // Default case - need complete all or
2059 bool completed_all = true;
2060 for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
2061 {
2062 AchievementCriteriaEntry const* criteria = *itr;
2063
2064 bool completed = IsCompletedCriteria(criteria, entry);
2065
2066 // found an uncompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
2067 if (completed)
2068 ++count;
2069 else
2070 completed_all = false;
2071
2072 // completed as have req. count of completed criterias
2073 if (achievmentForTestCount > 0 && achievmentForTestCount <= count)
2074 return true;
2075 }
2076
2077 // all criterias completed requirement
2078 if (completed_all && achievmentForTestCount == 0)
2079 return true;
2080
2081 return false;
2082}
@ ACHIEVEMENT_FLAG_SUMM
Definition DBCEnums.h:74
Definition DBCStructure.h:70
struct AchievementCriteriaEntry::@308::@372 raw
uint32 count
Definition DBCStructure.h:223
uint32 counter
Definition AchievementMgr.h:51

References ACHIEVEMENT_FLAG_COUNTER, ACHIEVEMENT_FLAG_SUMM, AchievementEntry::count, AchievementCriteriaEntry::count, CriteriaProgress::counter, AchievementEntry::flags, GetCriteriaProgress(), AchievementEntry::ID, IsCompletedCriteria(), AchievementCriteriaEntry::raw, AchievementEntry::refAchievement, and sAchievementMgr.

Referenced by CompletedAchievement(), CompletedCriteriaFor(), IsCompletedCriteria(), and UpdateAchievementCriteria().

◆ IsCompletedCriteria()

bool AchievementMgr::IsCompletedCriteria ( AchievementCriteriaEntry const *  achievementCriteria,
AchievementEntry const *  achievement 
)
private
1819{
1820 // counter can never complete
1821 if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
1822 return false;
1823
1825 {
1826 // someone on this realm has already completed that achievement
1827 if (sAchievementMgr->IsRealmCompleted(achievement))
1828 return false;
1829 }
1830
1831 // pussywizard: progress will be deleted after getting the achievement (optimization)
1832 // finished achievement should indicate criteria completed, since not finding progress would start some timed achievements and probably other things
1833 if (HasAchieved(achievement->ID))
1834 {
1835 bool completed = true;
1836
1837 // completed only after all referenced achievements are also completed
1838 if (AchievementEntryList const* achRefList = sAchievementMgr->GetAchievementByReferencedId(achievement->ID))
1839 for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
1840 if (!IsCompletedAchievement(*itr))
1841 {
1842 completed = false;
1843 break;
1844 }
1845
1846 if (completed)
1847 return true;
1848 }
1849
1850 CriteriaProgress const* progress = GetCriteriaProgress(achievementCriteria);
1851 if (!progress)
1852 return false;
1853
1854 if (!sScriptMgr->IsCompletedCriteria(this, achievementCriteria, achievement, progress))
1855 return false;
1856
1857 switch (achievementCriteria->requiredType)
1858 {
1860 return progress->counter >= achievementCriteria->win_bg.winCount;
1862 return progress->counter >= achievementCriteria->kill_creature.creatureCount;
1864 return progress->counter >= achievementCriteria->reach_level.level;
1866 return progress->counter >= achievementCriteria->reach_skill_level.skillLevel;
1868 return progress->counter >= 1;
1870 return progress->counter >= achievementCriteria->complete_quest_count.totalQuestCount;
1872 return progress->counter >= achievementCriteria->complete_daily_quest_daily.numberOfDays;
1874 return progress->counter >= achievementCriteria->complete_quests_in_zone.questCount;
1877 return progress->counter >= achievementCriteria->healing_done.count;
1879 return progress->counter >= achievementCriteria->complete_daily_quest.questCount;
1881 return progress->counter >= achievementCriteria->fall_without_dying.fallHeight;
1883 return progress->counter >= 1;
1886 return progress->counter >= achievementCriteria->be_spell_target.spellCount;
1889 return progress->counter >= achievementCriteria->cast_spell.castCount;
1891 return progress->counter >= achievementCriteria->bg_objective.completeCount;
1893 return progress->counter >= achievementCriteria->honorable_kill_at_area.killCount;
1895 return progress->counter >= 1;
1898 return progress->counter >= achievementCriteria->honorable_kill.killCount;
1900 return progress->counter >= achievementCriteria->own_item.itemCount;
1902 return progress->counter >= achievementCriteria->win_rated_arena.count;
1904 return progress->counter >= achievementCriteria->highest_personal_rating.PersonalRating;
1906 return progress->counter >= (achievementCriteria->learn_skill_level.skillLevel * 75);
1908 return progress->counter >= achievementCriteria->use_item.itemCount;
1910 return progress->counter >= achievementCriteria->loot_item.itemCount;
1912 return progress->counter >= 1;
1914 return progress->counter >= achievementCriteria->buy_bank_slot.numberOfSlots;
1916 return progress->counter >= achievementCriteria->gain_reputation.reputationAmount;
1918 return progress->counter >= achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions;
1920 return progress->counter >= achievementCriteria->visit_barber.numberOfVisits;
1922 return progress->counter >= achievementCriteria->equip_epic_item.count;
1925 return progress->counter >= achievementCriteria->roll_greed_on_loot.count;
1927 return progress->counter >= achievementCriteria->hk_class.count;
1929 return progress->counter >= achievementCriteria->hk_race.count;
1931 return progress->counter >= achievementCriteria->do_emote.count;
1933 return progress->counter >= achievementCriteria->equip_item.count;
1935 return progress->counter >= achievementCriteria->quest_reward_money.goldInCopper;
1937 return progress->counter >= achievementCriteria->loot_money.goldInCopper;
1939 return progress->counter >= achievementCriteria->use_gameobject.useCount;
1941 return progress->counter >= achievementCriteria->special_pvp_kill.killCount;
1943 return progress->counter >= achievementCriteria->fish_in_gameobject.lootCount;
1945 return progress->counter >= achievementCriteria->learn_skillline_spell.spellCount;
1947 return progress->counter >= achievementCriteria->win_duel.duelCount;
1949 return progress->counter >= achievementCriteria->loot_type.lootTypeCount;
1951 return progress->counter >= achievementCriteria->learn_skill_line.spellCount;
1953 return progress->counter >= 9000;
1955 return progress->counter >= achievementCriteria->use_lfg.dungeonsComplete;
1957 return progress->counter >= achievementCriteria->get_killing_blow.killCount;
1959 return true;
1961 return achievementCriteria->win_arena.count && progress->counter >= achievementCriteria->win_arena.count;
1963 return true;
1964 // handle all statistic-only criteria here
2002 default:
2003 break;
2004 }
2005 return false;
2006}
@ ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION
Definition DBCEnums.h:190
@ ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
Definition DBCEnums.h:216
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
Definition DBCEnums.h:181
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE
Definition DBCEnums.h:129
@ ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
Definition DBCEnums.h:155
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY
Definition DBCEnums.h:128
@ ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN
Definition DBCEnums.h:215
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED
Definition DBCEnums.h:194
@ ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL
Definition DBCEnums.h:125
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL
Definition DBCEnums.h:178
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT
Definition DBCEnums.h:127
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
Definition DBCEnums.h:142
@ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM
Definition DBCEnums.h:171
@ ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA
Definition DBCEnums.h:147
@ ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT
Definition DBCEnums.h:183
@ ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
Definition DBCEnums.h:139
@ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
Definition DBCEnums.h:143
@ ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM
Definition DBCEnums.h:156
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR
Definition DBCEnums.h:206
@ ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP
Definition DBCEnums.h:162
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST
Definition DBCEnums.h:131
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS
Definition DBCEnums.h:189
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND
Definition DBCEnums.h:132
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH
Definition DBCEnums.h:202
@ ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK
Definition DBCEnums.h:158
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID
Definition DBCEnums.h:136
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT
Definition DBCEnums.h:165
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER
Definition DBCEnums.h:177
@ ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT
Definition DBCEnums.h:180
@ ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
Definition DBCEnums.h:168
@ ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS
Definition DBCEnums.h:192
@ ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM
Definition DBCEnums.h:150
@ ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION
Definition DBCEnums.h:161
@ ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS
Definition DBCEnums.h:223
@ ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED
Definition DBCEnums.h:214
@ ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP
Definition DBCEnums.h:133
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
Definition DBCEnums.h:148
@ ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT
Definition DBCEnums.h:159
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
Definition DBCEnums.h:185
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED
Definition DBCEnums.h:201
@ ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL
Definition DBCEnums.h:124
@ ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL
Definition DBCEnums.h:219
@ ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
Definition DBCEnums.h:169
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE
Definition DBCEnums.h:188
@ ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM
Definition DBCEnums.h:140
@ ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION
Definition DBCEnums.h:195
@ ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD
Definition DBCEnums.h:175
@ ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
Definition DBCEnums.h:138
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER
Definition DBCEnums.h:205
@ ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM
Definition DBCEnums.h:198
@ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL
Definition DBCEnums.h:149
@ ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION
Definition DBCEnums.h:160
@ ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
Definition DBCEnums.h:217
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE
Definition DBCEnums.h:218
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS
Definition DBCEnums.h:173
@ ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
Definition DBCEnums.h:130
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_DISENCHANT
Definition DBCEnums.h:222
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
Definition DBCEnums.h:141
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
Definition DBCEnums.h:151
@ ACHIEVEMENT_CRITERIA_TYPE_HK_RACE
Definition DBCEnums.h:167
@ ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS
Definition DBCEnums.h:197
@ ACHIEVEMENT_CRITERIA_TYPE_DEATH
Definition DBCEnums.h:134
@ ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA
Definition DBCEnums.h:157
@ ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS
Definition DBCEnums.h:172
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL
Definition DBCEnums.h:154
@ ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
Definition DBCEnums.h:137
@ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM
Definition DBCEnums.h:163
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID
Definition DBCEnums.h:191
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
Definition DBCEnums.h:122
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD
Definition DBCEnums.h:193
@ ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON
Definition DBCEnums.h:135
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL
Definition DBCEnums.h:186
@ ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS
Definition DBCEnums.h:220
@ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA
Definition DBCEnums.h:145
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING
Definition DBCEnums.h:152
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
Definition DBCEnums.h:123
@ ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION
Definition DBCEnums.h:196
@ ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL
Definition DBCEnums.h:182
@ ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE
Definition DBCEnums.h:144
@ ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS
Definition DBCEnums.h:170
@ ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY
Definition DBCEnums.h:179
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA
Definition DBCEnums.h:146
@ ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS
Definition DBCEnums.h:174
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT
Definition DBCEnums.h:164
@ ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM
Definition DBCEnums.h:199
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING
Definition DBCEnums.h:153
@ ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS
Definition DBCEnums.h:166
@ ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED
Definition DBCEnums.h:200
@ ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN
Definition DBCEnums.h:184
@ ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL
Definition DBCEnums.h:187

References ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID, ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, ACHIEVEMENT_CRITERIA_TYPE_DEATH, ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA, ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING, ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL, ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL, ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN, ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK, ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA, ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_ROLL_DISENCHANT, ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS, ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA, ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS, ACHIEVEMENT_FLAG_COUNTER, ACHIEVEMENT_FLAG_REALM_FIRST_KILL, ACHIEVEMENT_FLAG_REALM_FIRST_REACH, AchievementCriteriaEntry::be_spell_target, AchievementCriteriaEntry::bg_objective, AchievementCriteriaEntry::buy_bank_slot, AchievementCriteriaEntry::cast_spell, AchievementCriteriaEntry::castCount, AchievementCriteriaEntry::complete_daily_quest, AchievementCriteriaEntry::complete_daily_quest_daily, AchievementCriteriaEntry::complete_quest_count, AchievementCriteriaEntry::complete_quests_in_zone, AchievementCriteriaEntry::completeCount, AchievementCriteriaEntry::count, CriteriaProgress::counter, AchievementCriteriaEntry::creatureCount, AchievementCriteriaEntry::do_emote, AchievementCriteriaEntry::duelCount, AchievementCriteriaEntry::dungeonsComplete, AchievementCriteriaEntry::equip_epic_item, AchievementCriteriaEntry::equip_item, AchievementCriteriaEntry::fall_without_dying, AchievementCriteriaEntry::fallHeight, AchievementCriteriaEntry::fish_in_gameobject, AchievementEntry::flags, AchievementCriteriaEntry::gain_exalted_reputation, AchievementCriteriaEntry::gain_reputation, AchievementCriteriaEntry::get_killing_blow, GetCriteriaProgress(), AchievementCriteriaEntry::goldInCopper, HasAchieved(), AchievementCriteriaEntry::healing_done, AchievementCriteriaEntry::highest_personal_rating, AchievementCriteriaEntry::hk_class, AchievementCriteriaEntry::hk_race, AchievementCriteriaEntry::honorable_kill, AchievementCriteriaEntry::honorable_kill_at_area, AchievementEntry::ID, IsCompletedAchievement(), AchievementCriteriaEntry::itemCount, AchievementCriteriaEntry::kill_creature, AchievementCriteriaEntry::killCount, AchievementCriteriaEntry::learn_skill_level, AchievementCriteriaEntry::learn_skill_line, AchievementCriteriaEntry::learn_skillline_spell, AchievementCriteriaEntry::level, AchievementCriteriaEntry::loot_item, AchievementCriteriaEntry::loot_money, AchievementCriteriaEntry::loot_type, AchievementCriteriaEntry::lootCount, AchievementCriteriaEntry::lootTypeCount, AchievementCriteriaEntry::numberOfDays, AchievementCriteriaEntry::numberOfExaltedFactions, AchievementCriteriaEntry::numberOfSlots, AchievementCriteriaEntry::numberOfVisits, AchievementCriteriaEntry::own_item, AchievementCriteriaEntry::PersonalRating, AchievementCriteriaEntry::quest_reward_money, AchievementCriteriaEntry::questCount, AchievementCriteriaEntry::reach_level, AchievementCriteriaEntry::reach_skill_level, AchievementCriteriaEntry::reputationAmount, AchievementCriteriaEntry::requiredType, AchievementCriteriaEntry::roll_greed_on_loot, sAchievementMgr, AchievementCriteriaEntry::skillLevel, AchievementCriteriaEntry::special_pvp_kill, AchievementCriteriaEntry::spellCount, sScriptMgr, AchievementCriteriaEntry::totalQuestCount, AchievementCriteriaEntry::use_gameobject, AchievementCriteriaEntry::use_item, AchievementCriteriaEntry::use_lfg, AchievementCriteriaEntry::useCount, AchievementCriteriaEntry::visit_barber, AchievementCriteriaEntry::win_arena, AchievementCriteriaEntry::win_bg, AchievementCriteriaEntry::win_duel, AchievementCriteriaEntry::win_rated_arena, and AchievementCriteriaEntry::winCount.

Referenced by CanUpdateCriteria(), IsCompletedAchievement(), ResetAchievementCriteria(), SetCriteriaProgress(), StartTimedAchievement(), and UpdateAchievementCriteria().

◆ LoadFromDB()

void AchievementMgr::LoadFromDB ( PreparedQueryResult  achievementResult,
PreparedQueryResult  criteriaResult,
PreparedQueryResult  offlineUpdatesResult 
)
619{
620 if (achievementResult)
621 {
622 do
623 {
624 Field* fields = achievementResult->Fetch();
625 uint32 achievementid = fields[0].Get<uint16>();
626
627 // must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements()
628 AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementid);
629 if (!achievement)
630 continue;
631
633 ca.date = time_t(fields[1].Get<uint32>());
634 ca.changed = false;
635
636 // title achievement rewards are retroactive
637 if (AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement))
638 if (uint32 titleId = reward->titleId[Player::TeamIdForRace(GetPlayer()->getRace())])
639 if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
640 if (!GetPlayer()->HasTitle(titleEntry))
641 GetPlayer()->SetTitle(titleEntry);
642 } while (achievementResult->NextRow());
643 }
644
645 if (criteriaResult)
646 {
647 do
648 {
649 Field* fields = criteriaResult->Fetch();
650 uint32 id = fields[0].Get<uint16>();
651 uint32 counter = fields[1].Get<uint32>();
652 time_t date = time_t(fields[2].Get<uint32>());
653
654 AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id);
655 if (!criteria)
656 {
657 // we will remove not existed criteria for all characters
658 LOG_ERROR("achievement", "Non-existing achievement criteria {} data removed from table `character_achievement_progress`.", id);
659
661
662 stmt->SetData(0, uint16(id));
663
664 CharacterDatabase.Execute(stmt);
665
666 continue;
667 }
668
669 if (criteria->timeLimit && time_t(date + criteria->timeLimit) < GameTime::GetGameTime().count())
670 continue;
671
672 CriteriaProgress& progress = _criteriaProgress[id];
673 progress.counter = counter;
674 progress.date = date;
675 progress.changed = false;
676 } while (criteriaResult->NextRow());
677 }
678
679 if (offlineUpdatesResult)
680 {
681 uint32 count = 0;
682 do
683 {
684 Field* fields = offlineUpdatesResult->Fetch();
685
687 update.updateType = static_cast<AchievementOfflinePlayerUpdateType>(fields[0].Get<uint8>());
688 update.arg1 = fields[1].Get<uint32>();
689 update.arg2 = fields[2].Get<uint32>();
690 update.arg3 = fields[3].Get<uint32>();
691
692 _offlineUpdatesQueue.push_back(update);
693
694 ++count;
695 } while (offlineUpdatesResult->NextRow());
696
697 if (count > 0)
699 }
700}
AchievementOfflinePlayerUpdateType
Definition AchievementMgr.h:36
@ CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA
Definition CharacterDatabase.h:299
constexpr auto SECOND
Definition Common.h:46
constexpr auto IN_MILLISECONDS
Definition Common.h:53
std::uint16_t uint16
Definition Define.h:108
#define LOG_ERROR(filterType__,...)
Definition Log.h:158
std::vector< AchievementOfflinePlayerUpdate > _offlineUpdatesQueue
Definition AchievementMgr.h:346
Class used to access individual fields of database query result.
Definition Field.h:98
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition Field.h:112
static TeamId TeamIdForRace(uint8 race)
Definition Player.cpp:5866
void SetTitle(CharTitlesEntry const *title, bool lost=false)
Definition Player.cpp:13359
uint32 timeLimit
Definition DBCStructure.h:514
Definition AchievementMgr.h:42
uint32 arg2
Definition AchievementMgr.h:45
AchievementOfflinePlayerUpdateType updateType
Definition AchievementMgr.h:43
uint32 arg1
Definition AchievementMgr.h:44
uint32 arg3
Definition AchievementMgr.h:46
time_t date
Definition AchievementMgr.h:52
bool changed
Definition AchievementMgr.h:53

References _completedAchievements, _criteriaProgress, _offlineUpdatesDelayTimer, _offlineUpdatesQueue, AchievementOfflinePlayerUpdate::arg1, AchievementOfflinePlayerUpdate::arg2, AchievementOfflinePlayerUpdate::arg3, CriteriaProgress::changed, CompletedAchievementData::changed, CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA, CharacterDatabase, CriteriaProgress::counter, CriteriaProgress::date, CompletedAchievementData::date, Field::Get(), GameTime::GetGameTime(), GetPlayer(), IN_MILLISECONDS, LOG_ERROR, sAchievementCriteriaStore, sAchievementMgr, sAchievementStore, sCharTitlesStore, SECOND, PreparedStatementBase::SetData(), Player::SetTitle(), Player::TeamIdForRace(), AchievementCriteriaEntry::timeLimit, and AchievementOfflinePlayerUpdate::updateType.

Referenced by Player::LoadFromDB().

◆ ProcessOfflineUpdate()

void AchievementMgr::ProcessOfflineUpdate ( AchievementOfflinePlayerUpdate const &  update)
private
2494{
2495 switch (update.updateType)
2496 {
2498 {
2499 AchievementEntry const* achievement = sAchievementStore.LookupEntry(update.arg1);
2500
2501 ASSERT(achievement, "Not found achievement to complete for offline achievements update. Wrong arg1 ({}) value?", update.arg1);
2502
2503 CompletedAchievement(achievement);
2504 break;
2505 }
2507 {
2508 AchievementCriteriaTypes criteriaType = static_cast<AchievementCriteriaTypes>(update.arg1);
2509 UpdateAchievementCriteria(criteriaType, update.arg2, update.arg3);
2510 break;
2511 }
2512 default:
2513 ASSERT(false, "Unknown offline achievement update type ({}) for player - {}", update.updateType, GetPlayer()->GetGUID().GetCounter());
2514 break;
2515 }
2516}
@ ACHIEVEMENT_OFFLINE_PLAYER_UPDATE_TYPE_COMPLETE_ACHIEVEMENT
Definition AchievementMgr.h:37
@ ACHIEVEMENT_OFFLINE_PLAYER_UPDATE_TYPE_UPDATE_CRITERIA
Definition AchievementMgr.h:38
#define ASSERT
Definition Errors.h:68

References ACHIEVEMENT_OFFLINE_PLAYER_UPDATE_TYPE_COMPLETE_ACHIEVEMENT, ACHIEVEMENT_OFFLINE_PLAYER_UPDATE_TYPE_UPDATE_CRITERIA, AchievementOfflinePlayerUpdate::arg1, AchievementOfflinePlayerUpdate::arg2, AchievementOfflinePlayerUpdate::arg3, ASSERT, CompletedAchievement(), GetPlayer(), sAchievementStore, UpdateAchievementCriteria(), and AchievementOfflinePlayerUpdate::updateType.

Referenced by ProcessOfflineUpdatesQueue().

◆ ProcessOfflineUpdatesQueue()

void AchievementMgr::ProcessOfflineUpdatesQueue ( )
private
2479{
2480 if (_offlineUpdatesQueue.empty())
2481 return;
2482
2483 for (auto const& update : _offlineUpdatesQueue)
2484 ProcessOfflineUpdate(update);
2485
2486 _offlineUpdatesQueue.clear();
2487
2489 stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
2490 CharacterDatabase.Execute(stmt);
2491}
void ProcessOfflineUpdate(AchievementOfflinePlayerUpdate const &update)
Definition AchievementMgr.cpp:2493

References _offlineUpdatesQueue, CHAR_DEL_CHAR_ACHIEVEMENT_OFFLINE_UPDATES, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), GetPlayer(), ProcessOfflineUpdate(), and PreparedStatementBase::SetData().

Referenced by Update().

◆ RemoveCriteriaProgress()

void AchievementMgr::RemoveCriteriaProgress ( AchievementCriteriaEntry const *  entry)
2171{
2172 CriteriaProgressMap::iterator criteriaProgress = _criteriaProgress.find(entry->ID);
2173 if (criteriaProgress == _criteriaProgress.end())
2174 return;
2175
2177 data << uint32(entry->ID);
2178 _player->SendDirectMessage(&data);
2179
2180 _criteriaProgress.erase(criteriaProgress);
2181}
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5728
Definition WorldPacket.h:26
@ SMSG_CRITERIA_DELETED
Definition Opcodes.h:1212

References _criteriaProgress, _player, AchievementCriteriaEntry::ID, Player::SendDirectMessage(), and SMSG_CRITERIA_DELETED.

Referenced by RemoveTimedAchievement(), ResetAchievementCriteria(), and UpdateTimedAchievements().

◆ RemoveTimedAchievement()

void AchievementMgr::RemoveTimedAchievement ( AchievementCriteriaTimedTypes  type,
uint32  entry 
)
2245{
2246 AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type);
2247 for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
2248 {
2249 if ((*i)->timerStartEvent != entry)
2250 continue;
2251
2252 TimedAchievementMap::iterator timedIter = _timedAchievements.find((*i)->ID);
2253 // We don't have timer for this achievement
2254 if (timedIter == _timedAchievements.end())
2255 continue;
2256
2257 // remove progress
2259
2260 // Remove the timer
2261 _timedAchievements.erase(timedIter);
2262 }
2263}
TimedAchievementMap _timedAchievements
Definition AchievementMgr.h:340
void RemoveCriteriaProgress(AchievementCriteriaEntry const *entry)
Definition AchievementMgr.cpp:2170

References _timedAchievements, RemoveCriteriaProgress(), and sAchievementMgr.

Referenced by Player::RemoveTimedAchievement().

◆ Reset()

void AchievementMgr::Reset ( )
493{
494 for (CompletedAchievementMap::const_iterator iter = _completedAchievements.begin(); iter != _completedAchievements.end(); ++iter)
495 {
497 data << uint32(iter->first);
499 }
500
501 for (CriteriaProgressMap::const_iterator iter = _criteriaProgress.begin(); iter != _criteriaProgress.end(); ++iter)
502 {
504 data << uint32(iter->first);
506 }
507
509 _criteriaProgress.clear();
511
512 // re-fill data
514}
void CheckAllAchievementCriteria()
Definition AchievementMgr.cpp:795
static void DeleteFromDB(ObjectGuid::LowType lowguid)
Definition AchievementMgr.cpp:543
LowType GetCounter() const
Definition ObjectGuid.h:145
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
@ SMSG_ACHIEVEMENT_DELETED
Definition Opcodes.h:1213

References _completedAchievements, _criteriaProgress, _player, CheckAllAchievementCriteria(), DeleteFromDB(), ObjectGuid::GetCounter(), Object::GetGUID(), Player::SendDirectMessage(), SMSG_ACHIEVEMENT_DELETED, and SMSG_CRITERIA_DELETED.

Referenced by Player::ResetAchievements().

◆ ResetAchievementCriteria()

void AchievementMgr::ResetAchievementCriteria ( AchievementCriteriaCondition  condition,
uint32  value,
bool  evenIfCriteriaComplete = false 
)
517{
518 // disable for gamemasters with GM-mode enabled
519 if (_player->IsGameMaster())
520 return;
521
522 LOG_DEBUG("achievement", "AchievementMgr::ResetAchievementCriteria({}, {}, {})", condition, value, evenIfCriteriaComplete);
523
524 AchievementCriteriaEntryList const* achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByCondition(condition, value);
525 if (!achievementCriteriaList)
526 return;
527
528 for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList->begin(); i != achievementCriteriaList->end(); ++i)
529 {
530 AchievementCriteriaEntry const* achievementCriteria = (*i);
531 AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
532 if (!achievement)
533 continue;
534
535 // don't update already completed criteria if not forced or achievement already complete
536 if ((IsCompletedCriteria(achievementCriteria, achievement) && !evenIfCriteriaComplete) || HasAchieved(achievement->ID))
537 continue;
538
539 RemoveCriteriaProgress(achievementCriteria);
540 }
541}
uint32 referredAchievement
Definition DBCStructure.h:72
uint32 ID
Definition DBCStructure.h:41

References _player, HasAchieved(), AchievementEntry::ID, IsCompletedCriteria(), Player::IsGameMaster(), LOG_DEBUG, AchievementCriteriaEntry::referredAchievement, RemoveCriteriaProgress(), sAchievementMgr, and sAchievementStore.

Referenced by Player::ResetAchievementCriteria().

◆ SaveToDB()

void AchievementMgr::SaveToDB ( CharacterDatabaseTransaction  trans)
563{
564 if (!_completedAchievements.empty())
565 {
566 for (CompletedAchievementMap::iterator iter = _completedAchievements.begin(); iter != _completedAchievements.end(); ++iter)
567 {
568 if (!iter->second.changed)
569 continue;
570
572 stmt->SetData(0, iter->first);
573 stmt->SetData(1, GetPlayer()->GetGUID().GetCounter());
574 trans->Append(stmt);
575
576 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT);
577 stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
578 stmt->SetData(1, iter->first);
579 stmt->SetData(2, uint32(iter->second.date));
580 trans->Append(stmt);
581
582 iter->second.changed = false;
583
584 sScriptMgr->OnPlayerAchievementSave(trans, GetPlayer(), iter->first, iter->second);
585 }
586 }
587
588 if (!_criteriaProgress.empty())
589 {
590 for (CriteriaProgressMap::iterator iter = _criteriaProgress.begin(); iter != _criteriaProgress.end(); ++iter)
591 {
592 if (!iter->second.changed)
593 continue;
594
596 stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
597 stmt->SetData(1, iter->first);
598 trans->Append(stmt);
599
600 // pussywizard: insert only for (counter != 0) is very important! this is how criteria of completed achievements gets deleted from db (by setting counter to 0); if conflicted during merge - contact me
601 if (iter->second.counter)
602 {
603 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT_PROGRESS);
604 stmt->SetData(0, GetPlayer()->GetGUID().GetCounter());
605 stmt->SetData(1, iter->first);
606 stmt->SetData(2, iter->second.counter);
607 stmt->SetData(3, uint32(iter->second.date));
608 trans->Append(stmt);
609 }
610
611 iter->second.changed = false;
612
613 sScriptMgr->OnPlayerCriteriaSave(trans, GetPlayer(), iter->first, iter->second);
614 }
615 }
616}
@ CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS_BY_CRITERIA
Definition CharacterDatabase.h:368
@ CHAR_INS_CHAR_ACHIEVEMENT_PROGRESS
Definition CharacterDatabase.h:369
@ CHAR_INS_CHAR_ACHIEVEMENT
Definition CharacterDatabase.h:367
@ CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT
Definition CharacterDatabase.h:396

References _completedAchievements, _criteriaProgress, CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT, CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS_BY_CRITERIA, CHAR_INS_CHAR_ACHIEVEMENT, CHAR_INS_CHAR_ACHIEVEMENT_PROGRESS, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), GetPlayer(), PreparedStatementBase::SetData(), and sScriptMgr.

Referenced by Player::SaveToDB().

◆ SendAchievementEarned()

void AchievementMgr::SendAchievementEarned ( AchievementEntry const *  achievement) const
private
703{
704 if (GetPlayer()->GetSession()->PlayerLoading())
705 return;
706
707 // Don't send for achievements with ACHIEVEMENT_FLAG_TRACKING
708 if (achievement->flags & ACHIEVEMENT_FLAG_HIDDEN)
709 return;
710
711 LOG_DEBUG("achievement", "AchievementMgr::SendAchievementEarned({})", achievement->ID);
712
713 Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId());
714 if (guild)
715 {
718 guild->BroadcastWorker(_localizer, GetPlayer());
719 }
720
722 {
723 // If guild exists - send its name to the server
724 // If guild does not exist - send player's name to the server
725 if (achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL && guild)
726 {
727 WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, guild->GetName().size() + 1 + 8 + 4 + 4);
728 data << guild->GetName();
729 data << GetPlayer()->GetGUID();
730 data << uint32(achievement->ID);
731 data << uint32(0); // display name as plain string in chat (always 0 for guild)
732 sWorldSessionMgr->SendGlobalMessage(&data);
733 }
734 else
735 {
736 TeamId teamId = GetPlayer()->GetTeamId();
737
738 // broadcast realm first reached
739 WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, GetPlayer()->GetName().size() + 1 + 8 + 4 + 4);
740 data << GetPlayer()->GetName();
741 data << GetPlayer()->GetGUID();
742 data << uint32(achievement->ID);
743 std::size_t linkTypePos = data.wpos();
744 data << uint32(1); // display name as clickable link in chat
745 sWorldSessionMgr->SendGlobalMessage(&data, nullptr, teamId);
746
747 data.put<uint32>(linkTypePos, 0); // display name as plain string in chat
748 sWorldSessionMgr->SendGlobalMessage(&data, nullptr, teamId == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE);
749 }
750 }
751 // if player is in world he can tell his friends about new achievement
752 else if (GetPlayer()->IsInWorld())
753 {
757 Cell::VisitObjects(GetPlayer(), _worker, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY));
758 }
759
760 WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8 + 4 + 8);
761 data << GetPlayer()->GetPackGUID();
762 data << uint32(achievement->ID);
763 data.AppendPackedTime(GameTime::GetGameTime().count());
764 data << uint32(0);
765 GetPlayer()->SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true);
766}
#define sGuildMgr
Definition GuildMgr.h:51
@ BROADCAST_TEXT_ACHIEVEMENT_EARNED
Definition Language.h:23
@ CHAT_MSG_GUILD_ACHIEVEMENT
Definition SharedDefines.h:3451
@ CHAT_MSG_ACHIEVEMENT
Definition SharedDefines.h:3450
TeamId
Definition SharedDefines.h:770
@ CONFIG_LISTEN_RANGE_SAY
Definition WorldConfig.h:150
#define sWorldSessionMgr
Definition WorldSessionMgr.h:110
Definition ChatTextBuilder.h:31
Definition GridNotifiers.h:1738
Definition Guild.h:292
void BroadcastWorker(Do &_do, Player *except=nullptr)
Definition Guild.h:751
std::string const & GetName() const
Definition Guild.h:688
void SendMessageToSetInRange(WorldPacket const *data, float dist, bool self) const override
Definition Player.cpp:5710
TeamId GetTeamId(bool original=false) const
Definition Player.h:2115
std::string const & GetName() const
Definition Object.h:525
@ SMSG_ACHIEVEMENT_EARNED
Definition Opcodes.h:1158
@ SMSG_SERVER_FIRST_ACHIEVEMENT
Definition Opcodes.h:1206
#define sWorld
Definition World.h:317
bool GetName(uint32 accountId, std::string &name)
Definition AccountMgr.cpp:264
Definition GridNotifiers.h:583
static void VisitObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:165

References ACHIEVEMENT_FLAG_HIDDEN, ACHIEVEMENT_FLAG_REALM_FIRST_KILL, ACHIEVEMENT_FLAG_REALM_FIRST_REACH, ByteBuffer::AppendPackedTime(), BROADCAST_TEXT_ACHIEVEMENT_EARNED, Guild::BroadcastWorker(), CHAT_MSG_ACHIEVEMENT, CHAT_MSG_GUILD_ACHIEVEMENT, CONFIG_LISTEN_RANGE_SAY, AchievementEntry::flags, GameTime::GetGameTime(), Object::GetGUID(), WorldObject::GetName(), Guild::GetName(), Object::GetPackGUID(), GetPlayer(), Player::GetTeamId(), AchievementEntry::ID, Object::IsInWorld(), LOG_DEBUG, ByteBuffer::put(), Player::SendMessageToSetInRange(), sGuildMgr, SMSG_ACHIEVEMENT_EARNED, SMSG_SERVER_FIRST_ACHIEVEMENT, sWorld, sWorldSessionMgr, TEAM_ALLIANCE, TEAM_HORDE, Cell::VisitObjects(), and ByteBuffer::wpos().

Referenced by CompletedAchievement().

◆ SendAllAchievementData()

void AchievementMgr::SendAllAchievementData ( ) const
2378{
2379 WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, _completedAchievements.size() * 8 + 4 + _criteriaProgress.size() * 38 + 4);
2380 BuildAllDataPacket(&data);
2381 GetPlayer()->GetSession()->SendPacket(&data);
2382}
void BuildAllDataPacket(WorldPacket *data) const
Definition AchievementMgr.cpp:2395
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition WorldSession.cpp:251
@ SMSG_ALL_ACHIEVEMENT_DATA
Definition Opcodes.h:1179

References _completedAchievements, _criteriaProgress, BuildAllDataPacket(), GetPlayer(), Player::GetSession(), WorldSession::SendPacket(), and SMSG_ALL_ACHIEVEMENT_DATA.

Referenced by Player::SendInitialPacketsBeforeAddToMap().

◆ SendCriteriaUpdate()

void AchievementMgr::SendCriteriaUpdate ( AchievementCriteriaEntry const *  entry,
CriteriaProgress const *  progress,
uint32  timeElapsed,
bool  timedCompleted 
) const
private
769{
770 WorldPacket data(SMSG_CRITERIA_UPDATE, 8 + 4 + 8);
771 data << uint32(entry->ID);
772
773 // the counter is packed like a packed Guid
774 data.appendPackGUID(progress->counter);
775
776 data << GetPlayer()->GetPackGUID();
777 if (!entry->timeLimit)
778 data << uint32(0);
779 else
780 data << uint32(timedCompleted ? 0 : 1); // 1 is for keeping the counter at 0 in client
781 data.AppendPackedTime(progress->date);
782 data << uint32(timeElapsed); // time elapsed in seconds
783
784 if (sAchievementMgr->IsAverageCriteria(entry))
785 data << uint32(GameTime::GetGameTime().count() - GetPlayer()->GetCreationTime().count()); // for average achievements
786 else
787 data << uint32(timeElapsed); // time elapsed in seconds
788
790}
@ SMSG_CRITERIA_UPDATE
Definition Opcodes.h:1160

References ByteBuffer::AppendPackedTime(), ByteBuffer::appendPackGUID(), CriteriaProgress::counter, CriteriaProgress::date, GameTime::GetGameTime(), Object::GetPackGUID(), GetPlayer(), AchievementCriteriaEntry::ID, sAchievementMgr, Player::SendDirectMessage(), SMSG_CRITERIA_UPDATE, and AchievementCriteriaEntry::timeLimit.

Referenced by SetCriteriaProgress().

◆ SendRespondInspectAchievements()

void AchievementMgr::SendRespondInspectAchievements ( Player player) const

◆ SetCriteriaProgress()

void AchievementMgr::SetCriteriaProgress ( AchievementCriteriaEntry const *  entry,
uint32  changeValue,
ProgressType  ptype = PROGRESS_SET 
)
private
2095{
2096 // Don't allow to cheat - doing timed achievements without timer active
2097 TimedAchievementMap::iterator timedIter = _timedAchievements.find(entry->ID);
2098 if (entry->timeLimit && timedIter == _timedAchievements.end())
2099 return;
2100
2101 if (!sScriptMgr->OnPlayerBeforeCriteriaProgress(GetPlayer(), entry))
2102 {
2103 return;
2104 }
2105
2106 LOG_DEBUG("achievement", "AchievementMgr::SetCriteriaProgress({}, {}) for {}", entry->ID, changeValue, _player->GetGUID().ToString());
2107
2108 CriteriaProgress* progress = GetCriteriaProgress(entry);
2109 if (!progress)
2110 {
2111 // not create record for 0 counter but allow it for timed achievements
2112 // we will need to send 0 progress to client to start the timer
2113 if (changeValue == 0 && !entry->timeLimit)
2114 return;
2115
2116 progress = &_criteriaProgress[entry->ID];
2117 progress->counter = changeValue;
2118 }
2119 else
2120 {
2121 uint32 newValue = 0;
2122 switch (ptype)
2123 {
2124 case PROGRESS_SET:
2125 case PROGRESS_RESET:
2126 newValue = changeValue;
2127 break;
2129 {
2130 // avoid overflow
2131 uint32 max_value = std::numeric_limits<uint32>::max();
2132 newValue = max_value - progress->counter > changeValue ? progress->counter + changeValue : max_value;
2133 break;
2134 }
2135 case PROGRESS_HIGHEST:
2136 newValue = progress->counter < changeValue ? changeValue : progress->counter;
2137 break;
2138 }
2139
2140 // not update (not mark as changed) if counter will have same value
2141 if (ptype != PROGRESS_RESET && progress->counter == newValue && !entry->timeLimit)
2142 return;
2143
2144 progress->counter = newValue;
2145 }
2146
2147 progress->changed = true;
2148 progress->date = GameTime::GetGameTime().count(); // set the date to the latest update.
2149
2150 uint32 timeElapsed = 0;
2151 bool timedCompleted = false;
2152
2153 if (entry->timeLimit)
2154 {
2155 // has to exist else we wouldn't be here
2156 timedCompleted = IsCompletedCriteria(entry, sAchievementStore.LookupEntry(entry->referredAchievement));
2157 // Client expects this in packet
2158 timeElapsed = entry->timeLimit - (timedIter->second / IN_MILLISECONDS);
2159
2160 // Remove the timer, we wont need it anymore
2161 if (timedCompleted)
2162 _timedAchievements.erase(timedIter);
2163 }
2164
2165 SendCriteriaUpdate(entry, progress, timeElapsed, true);
2166
2167 sScriptMgr->OnPlayerCriteriaProgress(GetPlayer(), entry);
2168}
void SendCriteriaUpdate(AchievementCriteriaEntry const *entry, CriteriaProgress const *progress, uint32 timeElapsed, bool timedCompleted) const
Definition AchievementMgr.cpp:768
std::string ToString() const
Definition ObjectGuid.cpp:47

References _criteriaProgress, _player, _timedAchievements, CriteriaProgress::changed, CriteriaProgress::counter, CriteriaProgress::date, GetCriteriaProgress(), GameTime::GetGameTime(), Object::GetGUID(), GetPlayer(), AchievementCriteriaEntry::ID, IN_MILLISECONDS, IsCompletedCriteria(), LOG_DEBUG, PROGRESS_ACCUMULATE, PROGRESS_HIGHEST, PROGRESS_RESET, PROGRESS_SET, AchievementCriteriaEntry::referredAchievement, sAchievementStore, SendCriteriaUpdate(), sScriptMgr, AchievementCriteriaEntry::timeLimit, and ObjectGuid::ToString().

Referenced by StartTimedAchievement(), and UpdateAchievementCriteria().

◆ StartTimedAchievement()

void AchievementMgr::StartTimedAchievement ( AchievementCriteriaTimedTypes  type,
uint32  entry,
uint32  timeLost = 0 
)
2222{
2223 AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type);
2224 for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
2225 {
2226 if ((*i)->timerStartEvent != entry)
2227 continue;
2228
2229 AchievementEntry const* achievement = sAchievementStore.LookupEntry((*i)->referredAchievement);
2230 if (_timedAchievements.find((*i)->ID) == _timedAchievements.end() && !IsCompletedCriteria(*i, achievement))
2231 {
2232 // Start the timer
2233 if ((*i)->timeLimit * IN_MILLISECONDS > timeLost)
2234 {
2235 _timedAchievements[(*i)->ID] = (*i)->timeLimit * IN_MILLISECONDS - timeLost;
2236
2237 // and at client too
2239 }
2240 }
2241 }
2242}
void SetCriteriaProgress(AchievementCriteriaEntry const *entry, uint32 changeValue, ProgressType ptype=PROGRESS_SET)
Definition AchievementMgr.cpp:2094

References _timedAchievements, IN_MILLISECONDS, IsCompletedCriteria(), PROGRESS_SET, sAchievementMgr, sAchievementStore, and SetCriteriaProgress().

Referenced by Player::StartTimedAchievement().

◆ Update()

void AchievementMgr::Update ( uint32  timeDiff)
2184{
2186 {
2187 if (timeDiff >= _offlineUpdatesDelayTimer)
2188 {
2191 }
2192 else
2193 _offlineUpdatesDelayTimer -= timeDiff;
2194 }
2195
2196 UpdateTimedAchievements(timeDiff);
2197}
void UpdateTimedAchievements(uint32 timeDiff)
Definition AchievementMgr.cpp:2199
void ProcessOfflineUpdatesQueue()
Definition AchievementMgr.cpp:2478

References _offlineUpdatesDelayTimer, ProcessOfflineUpdatesQueue(), and UpdateTimedAchievements().

Referenced by Player::Update().

◆ UpdateAchievementCriteria()

void AchievementMgr::UpdateAchievementCriteria ( AchievementCriteriaTypes  type,
uint32  miscValue1 = 0,
uint32  miscValue2 = 0,
Unit unit = nullptr 
)

this function will be called whenever the user might have done a criteria relevant action

818{
819 // disable for gamemasters with GM-mode enabled
820 if (_player->IsGameMaster())
821 return;
822
824 {
825 LOG_DEBUG("achievement", "UpdateAchievementCriteria: Wrong criteria type {}", type);
826 return;
827 }
828
829 LOG_DEBUG("achievement", "AchievementMgr::UpdateAchievementCriteria({}, {}, {})", type, miscValue1, miscValue2);
830
831 AchievementCriteriaEntryList const* achievementCriteriaList = nullptr;
832
833 switch (type)
834 {
865 if (miscValue1)
866 {
867 achievementCriteriaList = sAchievementMgr->GetSpecialAchievementCriteriaByType(type, miscValue1);
868 break;
869 }
870 achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
871 break;
873 if (miscValue2)
874 {
875 achievementCriteriaList = sAchievementMgr->GetSpecialAchievementCriteriaByType(type, miscValue2);
876 break;
877 }
878 achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
879 break;
880 default:
881 achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
882 break;
883 }
884
885 if (!achievementCriteriaList)
886 return;
887
888 sScriptMgr->OnBeforeCheckCriteria(this, achievementCriteriaList);
889
890 for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList->begin(); i != achievementCriteriaList->end(); ++i)
891 {
892 AchievementCriteriaEntry const* achievementCriteria = (*i);
893 AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
894 if (!achievement)
895 continue;
896
897 if (!CanUpdateCriteria(achievementCriteria, achievement))
898 continue;
899
900 if (!sScriptMgr->CanCheckCriteria(this, achievementCriteria))
901 continue;
902
903 switch (type)
904 {
905 // std. case: increment at 1
916 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
917 if (!miscValue1)
918 continue;
919 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
920 break;
921 // std case: increment at miscvalue1
933 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
934 if (!miscValue1)
935 continue;
936 SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
937 break;
938 // std case: high value at miscvalue1
945 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
946 if (!miscValue1)
947 continue;
948 SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST);
949 break;
950
951 // specialized cases
953 {
954 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
955 if (!miscValue1)
956 continue;
957
958 if (achievement->categoryId == CATEGORY_CHILDRENS_WEEK)
959 {
960 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
961 if (!data || !data->Meets(GetPlayer(), nullptr))
962 continue;
963 }
964
965 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
966 break;
967 }
969 {
970 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
971 if (!miscValue1)
972 continue;
973 if (achievementCriteria->win_bg.bgMapID != GetPlayer()->GetMapId())
974 continue;
975
976 // those requirements couldn't be found in the dbc
977 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
978 if (!data || !data->Meets(GetPlayer(), unit))
979 continue;
980
981 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
982 break;
983 }
985 {
986 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
987 if (!miscValue1)
988 continue;
989 if (achievementCriteria->kill_creature.creatureID != miscValue1)
990 continue;
991
992 // those requirements couldn't be found in the dbc
993 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
994 if (!data || !data->Meets(GetPlayer(), unit))
995 continue;
996
997 SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
998 break;
999 }
1001 {
1002 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1003 if (!miscValue2)
1004 continue;
1005
1006 // those requirements couldn't be found in the dbc
1007 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1008 if (!data || !data->Meets(GetPlayer(), unit, miscValue1))
1009 continue;
1010
1011 SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
1012 break;
1013 }
1015 if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
1016 if (!data->Meets(GetPlayer(), unit))
1017 continue;
1018 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetLevel());
1019 break;
1021 // update at loading or specific skill update
1022 if (miscValue1 && miscValue1 != achievementCriteria->reach_skill_level.skillID)
1023 continue;
1024 if (uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID))
1025 SetCriteriaProgress(achievementCriteria, skillvalue);
1026 break;
1028 // update at loading or specific skill update
1029 if (miscValue1 && miscValue1 != achievementCriteria->learn_skill_level.skillID)
1030 continue;
1031 if (uint32 maxSkillvalue = GetPlayer()->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID))
1032 SetCriteriaProgress(achievementCriteria, maxSkillvalue);
1033 break;
1035 if ((miscValue1 && achievementCriteria->complete_achievement.linkedAchievement == miscValue1) || (!miscValue1 && GetPlayer()->HasAchieved(achievementCriteria->complete_achievement.linkedAchievement)))
1036 SetCriteriaProgress(achievementCriteria, 1);
1037 break;
1039 {
1040 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetRewardedQuestCount());
1041 break;
1042 }
1044 {
1045 Seconds nextDailyResetTime = sWorld->GetNextDailyQuestsResetTime();
1046 CriteriaProgress* progress = GetCriteriaProgress(achievementCriteria);
1047
1048 if (!miscValue1) // Login case.
1049 {
1050 // reset if player missed one day.
1051 if (progress && Seconds(progress->date) < (nextDailyResetTime - 2_days))
1052 SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET);
1053 continue;
1054 }
1055
1056 ProgressType progressType;
1057 if (!progress)
1058 // 1st time. Start count.
1059 progressType = PROGRESS_SET;
1060 else if (Seconds(progress->date) < (nextDailyResetTime - 2_days))
1061 // last progress is older than 2 days. Player missed 1 day => Retart count.
1062 progressType = PROGRESS_RESET;
1063 else if (Seconds(progress->date) < (nextDailyResetTime - 1_days))
1064 // last progress is between 1 and 2 days. => 1st time of the day.
1065 progressType = PROGRESS_ACCUMULATE;
1066 else
1067 // last progress is within the day before the reset => Already counted today.
1068 continue;
1069
1070 SetCriteriaProgress(achievementCriteria, 1, progressType);
1071 break;
1072 }
1074 {
1075 // speedup for non-login case
1076 if (miscValue1 && miscValue1 != achievementCriteria->complete_quests_in_zone.zoneID)
1077 continue;
1078
1079 uint32 counter = 0;
1080
1081 const RewardedQuestSet& rewQuests = GetPlayer()->getRewardedQuests();
1082 for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr)
1083 {
1084 Quest const* quest = sObjectMgr->GetQuestTemplate(*itr);
1085 if (quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID && !(quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_NO_LOREMASTER_COUNT)))
1086 ++counter;
1087 }
1088 SetCriteriaProgress(achievementCriteria, counter);
1089 break;
1090 }
1092 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1093 if (!miscValue1)
1094 continue;
1095 if (GetPlayer()->GetMapId() != achievementCriteria->complete_battleground.mapID)
1096 continue;
1097 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1098 break;
1100 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1101 if (!miscValue1)
1102 continue;
1103 if (GetPlayer()->GetMapId() != achievementCriteria->death_at_map.mapID)
1104 continue;
1105 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1106 break;
1108 {
1109 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1110 if (!miscValue1)
1111 continue;
1112 // skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter
1113 bool notfit = false;
1114 for (int j = 0; j < MAX_ARENA_SLOT; ++j)
1115 {
1116 if (achievIdByArenaSlot[j] == achievement->ID)
1117 {
1119 if (!bg || !bg->isArena() || ArenaTeam::GetSlotByType(bg->GetArenaType()) != j)
1120 notfit = true;
1121
1122 break;
1123 }
1124 }
1125 if (notfit)
1126 continue;
1127
1128 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1129 break;
1130 }
1132 {
1133 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1134 if (!miscValue1)
1135 continue;
1136
1137 Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : sMapMgr->FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId());
1138 if (!map || !map->IsDungeon())
1139 continue;
1140
1141 // search case
1142 bool found = false;
1143 for (int j = 0; achievIdForDungeon[j][0]; ++j)
1144 {
1145 if (achievIdForDungeon[j][0] == achievement->ID)
1146 {
1147 if (map->IsRaid())
1148 {
1149 // if raid accepted (ignore difficulty)
1150 if (!achievIdForDungeon[j][2])
1151 break; // for
1152 }
1153 else if (GetPlayer()->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL)
1154 {
1155 // dungeon in normal mode accepted
1156 if (!achievIdForDungeon[j][1])
1157 break; // for
1158 }
1159 else
1160 {
1161 // dungeon in heroic mode accepted
1162 if (!achievIdForDungeon[j][3])
1163 break; // for
1164 }
1165
1166 found = true;
1167 break; // for
1168 }
1169 }
1170 if (!found)
1171 continue;
1172
1173 //FIXME: work only for instances where max == min for players
1174 if (map->ToInstanceMap()->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit)
1175 continue;
1176 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1177 break;
1178 }
1180 {
1181 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1182 if (!miscValue1)
1183 continue;
1184
1185 Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : sMapMgr->FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId());
1186 if (!map || !map->IsDungeon())
1187 continue;
1188
1189 if (map->ToInstanceMap()->GetMaxPlayers() != achievementCriteria->complete_raid.groupSize)
1190 continue;
1191 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1192 break;
1193 }
1195 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1196 if (!miscValue1)
1197 continue;
1198 if (miscValue1 != achievementCriteria->killed_by_creature.creatureEntry)
1199 continue;
1200 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1201 break;
1203 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1204 if (!miscValue1)
1205 continue;
1206
1207 // if team check required: must kill by opposition faction
1208 if (achievement->ID == 318 && miscValue2 == GetPlayer()->GetTeamId())
1209 continue;
1210
1211 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1212 break;
1214 {
1215 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1216 if (!miscValue1)
1217 continue;
1218
1219 // those requirements couldn't be found in the dbc
1220 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1221 if (!data || !data->Meets(GetPlayer(), unit))
1222 continue;
1223
1224 // miscvalue1 is the ingame fallheight*100 as stored in dbc
1225 SetCriteriaProgress(achievementCriteria, miscValue1);
1226 break;
1227 }
1229 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1230 if (!miscValue1)
1231 continue;
1232 if (miscValue2 != achievementCriteria->death_from.type)
1233 continue;
1234 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1235 break;
1237 {
1238 // if miscvalues != 0, it contains the questID.
1239 if (miscValue1)
1240 {
1241 if (miscValue1 != achievementCriteria->complete_quest.questID)
1242 continue;
1243 }
1244 else
1245 {
1246 // login case.
1247 if (!GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
1248 continue;
1249 }
1250
1251 if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
1252 if (!data->Meets(GetPlayer(), unit))
1253 continue;
1254
1255 SetCriteriaProgress(achievementCriteria, 1);
1256 break;
1257 }
1260 {
1261 if (!miscValue1 || miscValue1 != achievementCriteria->be_spell_target.spellID)
1262 continue;
1263
1264 // those requirements couldn't be found in the dbc
1265 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1266 if (!data)
1267 continue;
1268
1269 if (!data->Meets(GetPlayer(), unit))
1270 continue;
1271
1272 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1273 break;
1274 }
1277 {
1278 if (!miscValue1 || miscValue1 != achievementCriteria->cast_spell.spellID)
1279 continue;
1280
1281 // those requirements couldn't be found in the dbc
1282 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1283 if (!data)
1284 continue;
1285
1286 if (!data->Meets(GetPlayer(), unit))
1287 continue;
1288
1289 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1290 break;
1291 }
1293 if (miscValue1 && miscValue1 != achievementCriteria->learn_spell.spellID)
1294 continue;
1295
1296 if (GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID))
1297 SetCriteriaProgress(achievementCriteria, 1);
1298 break;
1300 {
1301 // miscvalue1=loot_type (note: 0 = LOOT_CORPSE and then it ignored)
1302 // miscvalue2=count of item loot
1303 if (!miscValue1 || !miscValue2)
1304 continue;
1305 if (miscValue1 != achievementCriteria->loot_type.lootType)
1306 continue;
1307
1308 // zone specific
1309 if (achievementCriteria->loot_type.lootTypeCount == 1)
1310 {
1311 // those requirements couldn't be found in the dbc
1312 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1313 if (!data || !data->Meets(GetPlayer(), unit))
1314 continue;
1315 }
1316
1317 SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
1318 break;
1319 }
1321 // speedup for non-login case
1322 if (miscValue1 && achievementCriteria->own_item.itemID != miscValue1)
1323 continue;
1324 SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
1325 break;
1327 if (!miscValue1) // no update at login
1328 continue;
1329
1330 // additional requirements
1332 {
1333 // those requirements couldn't be found in the dbc
1334 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1335 if (!data || !data->Meets(GetPlayer(), unit, miscValue1))
1336 {
1337 // reset the progress as we have a win without the requirement.
1338 SetCriteriaProgress(achievementCriteria, 0);
1339 continue;
1340 }
1341 }
1342
1343 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1344 break;
1346 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1347 if (!miscValue1)
1348 continue;
1349
1350 if (achievementCriteria->use_item.itemID != miscValue1)
1351 continue;
1352
1353 // Children's Week achievements have extra requirements
1354 //if (achievement->categoryId == CATEGORY_CHILDRENS_WEEK || achievement->ID == 1291) // Lonely?
1355 {
1356 // Xinef: skip progress only if data exists and is not meet
1357 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1358 if (data && !data->Meets(GetPlayer(), nullptr))
1359 continue;
1360 }
1361
1362 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1363 break;
1365 // You _have_ to loot that item, just owning it when logging in does _not_ count!
1366 if (!miscValue1)
1367 continue;
1368 if (miscValue1 != achievementCriteria->own_item.itemID)
1369 continue;
1370 SetCriteriaProgress(achievementCriteria, miscValue2, PROGRESS_ACCUMULATE);
1371 break;
1373 {
1374 WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->explore_area.areaReference);
1375 if (!worldOverlayEntry)
1376 break;
1377
1378 bool matchFound = false;
1379 for (int j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j)
1380 {
1381 AreaTableEntry const* area = sAreaTableStore.LookupEntry(worldOverlayEntry->areatableID[j]);
1382 if (!area)
1383 break;
1384
1385 uint32 playerIndexOffset = uint32(area->exploreFlag) / 32;
1386 if (playerIndexOffset >= PLAYER_EXPLORED_ZONES_SIZE)
1387 continue;
1388
1389 uint32 mask = 1 << (uint32(area->exploreFlag) % 32);
1390 if (GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
1391 {
1392 matchFound = true;
1393 break;
1394 }
1395 }
1396
1397 if (matchFound)
1398 SetCriteriaProgress(achievementCriteria, 1);
1399 break;
1400 }
1402 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetBankBagSlotCount());
1403 break;
1405 {
1406 // skip faction check only at loading
1407 if (miscValue1 && miscValue1 != achievementCriteria->gain_reputation.factionID)
1408 continue;
1409
1410 int32 reputation = GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria->gain_reputation.factionID);
1411 if (reputation > 0)
1412 SetCriteriaProgress(achievementCriteria, reputation);
1413 break;
1414 }
1416 {
1417 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetExaltedFactionCount());
1418 break;
1419 }
1421 {
1422 // skip for login case
1423 if (!miscValue1)
1424 continue;
1425 SetCriteriaProgress(achievementCriteria, 1);
1426 break;
1427 }
1429 {
1430 // miscvalue1 = itemid
1431 // miscvalue2 = itemSlot
1432 if (!miscValue1)
1433 continue;
1434
1435 if (miscValue2 != achievementCriteria->equip_epic_item.itemSlot)
1436 continue;
1437
1438 // check item level and quality via achievement_criteria_data
1439 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1440 if (!data || !data->Meets(GetPlayer(), 0, miscValue1))
1441 continue;
1442
1443 SetCriteriaProgress(achievementCriteria, 1);
1444 break;
1445 }
1446
1449 {
1450 // miscvalue1 = itemid
1451 // miscvalue2 = diced value
1452 if (!miscValue1)
1453 continue;
1454 if (miscValue2 != achievementCriteria->roll_greed_on_loot.rollValue)
1455 continue;
1456
1457 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscValue1);
1458 if (!pProto)
1459 continue;
1460
1461 // check item level via achievement_criteria_data
1462 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1463 if (!data || !data->Meets(GetPlayer(), 0, pProto->ItemLevel))
1464 continue;
1465
1466 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1467 break;
1468 }
1470 {
1471 // miscvalue1 = emote
1472 if (!miscValue1)
1473 continue;
1474 if (miscValue1 != achievementCriteria->do_emote.emoteID)
1475 continue;
1476 if (achievementCriteria->do_emote.count)
1477 {
1478 // those requirements couldn't be found in the dbc
1479 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1480 if (!data || !data->Meets(GetPlayer(), unit))
1481 continue;
1482 }
1483
1484 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1485 break;
1486 }
1489 {
1490 if (!miscValue1)
1491 continue;
1492
1494 {
1495 if (GetPlayer()->GetMapId() != achievementCriteria->additionalRequirements[0].additionalRequirement_value)
1496 continue;
1497
1498 // map specific case (BG in fact) expected player targeted damage/heal
1499 if (!unit || !unit->IsPlayer())
1500 continue;
1501 }
1502
1503 SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
1504 break;
1505 }
1507 // miscvalue1 = item_id
1508 if (!miscValue1)
1509 continue;
1510 if (miscValue1 != achievementCriteria->equip_item.itemID)
1511 continue;
1512
1513 SetCriteriaProgress(achievementCriteria, 1);
1514 break;
1516 // miscvalue1 = go entry
1517 if (!miscValue1)
1518 continue;
1519 if (miscValue1 != achievementCriteria->use_gameobject.goEntry)
1520 continue;
1521
1522 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1523 break;
1525 if (!miscValue1)
1526 continue;
1527 if (miscValue1 != achievementCriteria->fish_in_gameobject.goEntry)
1528 continue;
1529
1530 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1531 break;
1533 {
1534 if (miscValue1 && miscValue1 != achievementCriteria->learn_skillline_spell.skillLine)
1535 continue;
1536
1537 uint32 spellCount = 0;
1538 for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin(); spellIter != GetPlayer()->GetSpellMap().end(); ++spellIter)
1539 {
1540 SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first);
1541 for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
1542 {
1543 if (skillIter->second->SkillLine == achievementCriteria->learn_skillline_spell.skillLine)
1544 {
1545 // xinef: do not add couter twice if by any chance skill is listed twice in dbc (eg. skill 777 and spell 22717)
1546 ++spellCount;
1547 break;
1548 }
1549 }
1550 }
1551
1552 SetCriteriaProgress(achievementCriteria, spellCount);
1553 break;
1554 }
1556 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1557 if (!miscValue1)
1558 continue;
1559
1560 if (achievementCriteria->win_duel.duelCount)
1561 {
1562 // those requirements couldn't be found in the dbc
1563 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1564 if (!data)
1565 continue;
1566
1567 if (!data->Meets(GetPlayer(), unit))
1568 continue;
1569 }
1570
1571 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1572 break;
1574 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetReveredFactionCount());
1575 break;
1577 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetHonoredFactionCount());
1578 break;
1580 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetVisibleFactionCount());
1581 break;
1584 {
1585 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1586 if (!miscValue1)
1587 continue;
1588 ItemTemplate const* proto = sObjectMgr->GetItemTemplate(miscValue1);
1589 if (!proto || proto->Quality < ITEM_QUALITY_EPIC)
1590 continue;
1591 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1592 if (!data || !data->Meets(GetPlayer(), unit, miscValue1))
1593 continue;
1594 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1595 break;
1596 }
1598 {
1599 if (miscValue1 && miscValue1 != achievementCriteria->learn_skill_line.skillLine)
1600 continue;
1601
1602 uint32 spellCount = 0;
1603 for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin(); spellIter != GetPlayer()->GetSpellMap().end(); ++spellIter)
1604 {
1605 SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first);
1606 for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
1607 {
1608 if (skillIter->second->SkillLine == achievementCriteria->learn_skill_line.skillLine)
1609 {
1610 // xinef: do not add couter twice if by any chance skill is listed twice in dbc (eg. skill 777 and spell 22717)
1611 ++spellCount;
1612 break;
1613 }
1614 }
1615 }
1616
1617 SetCriteriaProgress(achievementCriteria, spellCount);
1618 break;
1619 }
1621 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
1622 break;
1624 if (!miscValue1 || miscValue1 != achievementCriteria->hk_class.classID)
1625 continue;
1626
1627 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1628 break;
1630 if (!miscValue1 || miscValue1 != achievementCriteria->hk_race.raceID)
1631 continue;
1632
1633 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1634 break;
1636 SetCriteriaProgress(achievementCriteria, GetPlayer()->GetMoney(), PROGRESS_HIGHEST);
1637 break;
1639 {
1640 if (!miscValue1)
1641 {
1642 uint32 points = 0;
1643 for (CompletedAchievementMap::iterator itr = _completedAchievements.begin(); itr != _completedAchievements.end(); ++itr)
1644 if (AchievementEntry const* pAchievement = sAchievementStore.LookupEntry(itr->first))
1645 points += pAchievement->points;
1646 SetCriteriaProgress(achievementCriteria, points, PROGRESS_SET);
1647 }
1648 else
1649 SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_ACCUMULATE);
1650 break;
1651 }
1653 {
1654 if (!miscValue1 || miscValue1 != achievementCriteria->bg_objective.objectiveId)
1655 continue;
1656
1657 // those requirements couldn't be found in the dbc
1658 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1659 if (!data || !data->Meets(GetPlayer(), unit))
1660 continue;
1661
1662 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1663 break;
1664 }
1668 {
1669 // skip login update
1670 if (!miscValue1)
1671 continue;
1672
1673 // those requirements couldn't be found in the dbc
1674 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1675 if (!data || !data->Meets(GetPlayer(), unit))
1676 continue;
1677
1678 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1679 break;
1680 }
1682 {
1683 if (!miscValue1 || miscValue1 != achievementCriteria->honorable_kill_at_area.areaID)
1684 continue;
1685
1686 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1687 break;
1688 }
1690 {
1691 uint32 reqTeamType = achievementCriteria->highest_team_rating.teamtype;
1692
1693 if (miscValue1)
1694 {
1695 if (miscValue2 != reqTeamType)
1696 continue;
1697
1698 SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST);
1699 }
1700 else // login case
1701 {
1702 for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
1703 {
1704 uint32 arenaTeamId = GetPlayer()->GetArenaTeamId(arena_slot);
1705 if (!arenaTeamId)
1706 continue;
1707
1708 ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
1709 if (!team || team->GetType() != reqTeamType)
1710 continue;
1711
1712 SetCriteriaProgress(achievementCriteria, team->GetStats().Rating, PROGRESS_HIGHEST);
1713 break;
1714 }
1715 }
1716
1717 break;
1718 }
1720 {
1721 uint32 reqTeamType = achievementCriteria->highest_personal_rating.teamtype;
1722
1723 if (miscValue1)
1724 {
1725 if (miscValue2 != reqTeamType)
1726 continue;
1727
1728 SetCriteriaProgress(achievementCriteria, miscValue1, PROGRESS_HIGHEST);
1729 }
1730 else // login case
1731 {
1732 for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
1733 {
1734 uint32 arenaTeamId = GetPlayer()->GetArenaTeamId(arena_slot);
1735 if (!arenaTeamId)
1736 continue;
1737
1738 ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
1739 if (!team || team->GetType() != reqTeamType)
1740 continue;
1741
1742 if (ArenaTeamMember const* member = team->GetMember(GetPlayer()->GetGUID()))
1743 {
1744 SetCriteriaProgress(achievementCriteria, member->PersonalRating, PROGRESS_HIGHEST);
1745 break;
1746 }
1747 }
1748 }
1749
1750 break;
1751 }
1753 {
1754 // This criteria is only called directly after login - with expected miscvalue1 == 1
1755 if (!miscValue1)
1756 continue;
1757
1758 // They have no proper requirements in dbc
1759 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1760 if (!data || !data->Meets(GetPlayer(), unit))
1761 continue;
1762
1763 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1764 break;
1765 }
1767 case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: // This also behaves like ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
1768 {
1769 // those requirements couldn't be found in the dbc
1770 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1771 if (!data || !data->Meets(GetPlayer(), nullptr))
1772 continue;
1773
1774 // Check map id requirement
1775 if (miscValue1 == achievementCriteria->win_arena.mapID)
1776 SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
1777 break;
1778 }
1780 {
1781 // those requirements couldn't be found in the dbc
1782 AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
1783 if (!data || !data->Meets(GetPlayer(), nullptr))
1784 continue;
1785
1786 SetCriteriaProgress(achievementCriteria, 1);
1787 break;
1788 }
1789 // std case: not exist in DBC, not triggered in code as result
1796 break;
1797 // FIXME: not triggered in code as result, need to implement
1799 break; // Not implemented yet :(
1800 }
1801
1802 if (IsCompletedCriteria(achievementCriteria, achievement))
1803 CompletedCriteriaFor(achievement);
1804
1805 // check again the completeness for SUMM and REQ COUNT achievements,
1806 // as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
1807 if (achievement->flags & ACHIEVEMENT_FLAG_SUMM)
1808 if (IsCompletedAchievement(achievement))
1809 CompletedAchievement(achievement);
1810
1811 if (AchievementEntryList const* achRefList = sAchievementMgr->GetAchievementByReferencedId(achievement->ID))
1812 for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
1813 if (IsCompletedAchievement(*itr))
1815 }
1816}
static const uint32 achievIdByArenaSlot[MAX_ARENA_SLOT]
Definition AchievementMgr.cpp:802
static const uint32 achievIdForDungeon[][4]
Definition AchievementMgr.cpp:803
#define sArenaTeamMgr
Definition ArenaTeamMgr.h:69
#define MAX_ARENA_SLOT
Definition ArenaTeam.h:134
@ DUNGEON_DIFFICULTY_NORMAL
Definition DBCEnums.h:269
@ ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE
Definition DBCEnums.h:91
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER
Definition DBCEnums.h:203
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED
Definition DBCEnums.h:209
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED
Definition DBCEnums.h:213
@ ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED
Definition DBCEnums.h:212
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING
Definition DBCEnums.h:176
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING
Definition DBCEnums.h:207
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED
Definition DBCEnums.h:211
@ ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED
Definition DBCEnums.h:210
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT
Definition DBCEnums.h:204
@ ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT
Definition DBCEnums.h:208
@ CATEGORY_CHILDRENS_WEEK
Definition DBCEnums.h:229
DBCStorage< WorldMapOverlayEntry > sWorldMapOverlayStore(WorldMapOverlayEntryfmt)
DBCStorage< AreaTableEntry > sAreaTableStore(AreaTableEntryfmt)
#define MAX_WORLD_MAP_OVERLAY_AREA_IDX
Definition DBCStructure.h:2163
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition Duration.h:30
#define sMapMgr
Definition MapMgr.h:220
#define sObjectMgr
Definition ObjectMgr.h:1650
std::unordered_set< uint32 > RewardedQuestSet
Definition Player.h:611
#define PLAYER_EXPLORED_ZONES_SIZE
Definition Player.h:72
@ QUEST_SPECIAL_FLAGS_NO_LOREMASTER_COUNT
Definition QuestDef.h:168
@ ITEM_QUALITY_EPIC
Definition SharedDefines.h:344
#define sSpellMgr
Definition SpellMgr.h:825
std::pair< SkillLineAbilityMap::const_iterator, SkillLineAbilityMap::const_iterator > SkillLineAbilityMapBounds
Definition SpellMgr.h:584
@ PLAYER_EXPLORED_ZONES_1
Definition UpdateFields.h:357
@ PLAYER_FIELD_LIFETIME_HONORABLE_KILLS
Definition UpdateFields.h:377
void CompletedCriteriaFor(AchievementEntry const *achievement)
Definition AchievementMgr.cpp:2008
ProgressType
Definition AchievementMgr.h:320
bool CanUpdateCriteria(AchievementCriteriaEntry const *criteria, AchievementEntry const *achievement)
Definition AchievementMgr.cpp:2434
Definition ArenaTeam.h:137
ArenaTeamMember * GetMember(ObjectGuid guid)
Definition ArenaTeam.cpp:1015
uint32 GetType() const
Definition ArenaTeam.h:149
const ArenaTeamStats & GetStats() const
Definition ArenaTeam.h:155
static uint8 GetSlotByType(uint32 type)
Definition ArenaTeam.cpp:621
Definition Battleground.h:294
uint8 GetArenaType() const
Definition Battleground.h:348
bool isArena() const
Definition Battleground.h:404
uint32 GetMaxPlayers() const
Definition Map.cpp:2264
Definition Map.h:160
bool IsDungeon() const
Definition Map.h:292
bool IsRaid() const
Definition Map.h:294
InstanceMap * ToInstanceMap()
Definition Map.h:374
bool IsPlayer() const
Definition Object.h:201
uint32 GetUInt32Value(uint16 index) const
Definition Object.cpp:294
bool IsInWorld() const
Definition Object.h:108
RewardedQuestSet const & getRewardedQuests() const
Definition Player.h:1627
Battleground * GetBattleground(bool create=false) const
Definition Player.cpp:12223
PlayerSpellMap const & GetSpellMap() const
Definition Player.h:1775
uint32 GetArenaTeamId(uint8 slot) const
Definition Player.cpp:16236
ReputationMgr & GetReputationMgr()
Definition Player.h:2132
Definition QuestDef.h:210
bool HasSpecialFlag(uint32 flag) const
Definition QuestDef.h:224
int32 GetZoneOrSort() const
Definition QuestDef.h:230
int32 GetReputation(uint32 faction_id) const
Definition ReputationMgr.cpp:78
Map * GetMap() const
Definition Object.h:621
Definition AchievementMgr.h:246
bool Meets(Player const *source, Unit const *target, uint32 miscvalue=0) const
Definition AchievementMgr.cpp:473
struct AchievementCriteriaEntry::@308::@356 equip_item
struct AchievementCriteriaEntry::@308::@342 explore_area
struct AchievementCriteriaEntry::@308::@338 highest_personal_rating
uint32 areaReference
Definition DBCStructure.h:290
uint32 creatureEntry
Definition DBCStructure.h:166
struct AchievementCriteriaEntry::@308::@329 cast_spell
uint32 skillLine
Definition DBCStructure.h:432
struct AchievementCriteriaEntry::@308::@359 use_gameobject
struct AchievementCriteriaEntry::@308::@323 complete_raid
struct AchievementCriteriaEntry::@308::@368 loot_type
uint32 objectiveId
Definition DBCStructure.h:208
struct AchievementCriteriaEntry::@308::@335 own_item
uint32 bgMapID
Definition DBCStructure.h:87
struct AchievementCriteriaEntry::@308::@361 fish_in_gameobject
struct AchievementCriteriaEntry::@308::@345 gain_reputation
struct AchievementCriteriaEntry::@308::@324 killed_by_creature
uint32 manLimit
Definition DBCStructure.h:154
uint32 zoneID
Definition DBCStructure.h:128
uint32 itemID
Definition DBCStructure.h:241
uint32 mapID
Definition DBCStructure.h:142
struct AchievementCriteriaEntry::@308::@318 complete_quests_in_zone
struct AchievementCriteriaEntry::@308::@330 bg_objective
uint32 rollValue
Definition DBCStructure.h:339
uint32 spellID
Definition DBCStructure.h:193
uint32 groupSize
Definition DBCStructure.h:160
uint32 goEntry
Definition DBCStructure.h:410
struct AchievementCriteriaEntry::@308::@337 highest_team_rating
uint32 emoteID
Definition DBCStructure.h:367
uint32 skillID
Definition DBCStructure.h:101
uint32 lootTypeCount
Definition DBCStructure.h:471
struct AchievementCriteriaEntry::@308::@350 roll_greed_on_loot
struct AchievementCriteriaEntry::@308::@351 hk_class
uint32 type
Definition DBCStructure.h:179
struct AchievementCriteriaEntry::@308::@332 win_arena
struct AchievementCriteriaEntry::@308::@348 equip_epic_item
uint32 classID
Definition DBCStructure.h:352
uint32 lootType
Definition DBCStructure.h:470
uint32 itemSlot
Definition DBCStructure.h:332
struct AchievementCriteriaEntry::@308::@314 reach_skill_level
struct AchievementCriteriaEntry::@308::@339 learn_skill_level
uint32 questID
Definition DBCStructure.h:185
struct AchievementCriteriaEntry::@308::@328 be_spell_target
struct AchievementCriteriaEntry::@308::@331 honorable_kill_at_area
uint32 duelCount
Definition DBCStructure.h:440
struct AchievementCriteriaEntry::@308::@312 win_bg
struct AchievementCriteriaEntry::@308::@369 learn_skill_line
uint32 raceID
Definition DBCStructure.h:359
struct AchievementCriteriaEntry::@308::@353 do_emote
struct AchievementCriteriaEntry::@308::@315 complete_achievement
uint32 additionalRequirement_value
Definition DBCStructure.h:504
struct AchievementCriteriaEntry::@308::@352 hk_race
uint32 linkedAchievement
Definition DBCStructure.h:108
struct AchievementCriteriaEntry::@308::@363 win_duel
uint32 areaID
Definition DBCStructure.h:215
struct AchievementCriteriaEntry::@308::@362 learn_skillline_spell
struct AchievementCriteriaEntry::@310 additionalRequirements[MAX_CRITERIA_REQUIREMENTS]
struct AchievementCriteriaEntry::@308::@322 death_in_dungeon
uint32 creatureID
Definition DBCStructure.h:80
uint32 additionalRequirement_type
Definition DBCStructure.h:503
struct AchievementCriteriaEntry::@308::@321 death_at_map
struct AchievementCriteriaEntry::@308::@334 learn_spell
struct AchievementCriteriaEntry::@308::@311 kill_creature
struct AchievementCriteriaEntry::@308::@327 complete_quest
uint32 teamtype
Definition DBCStructure.h:255
struct AchievementCriteriaEntry::@308::@320 complete_battleground
uint32 factionID
Definition DBCStructure.h:310
struct AchievementCriteriaEntry::@308::@326 death_from
struct AchievementCriteriaEntry::@308::@340 use_item
uint32 categoryId
Definition DBCStructure.h:49
Definition DBCStructure.h:519
uint32 exploreFlag
Definition DBCStructure.h:523
Definition ArenaTeam.h:108
uint16 Rating
Definition ArenaTeam.h:126
Definition ItemTemplate.h:619
uint32 Quality
Definition ItemTemplate.h:626
uint32 ItemLevel
Definition ItemTemplate.h:635
Definition DBCStructure.h:2166
uint32 areatableID[MAX_WORLD_MAP_OVERLAY_AREA_IDX]
Definition DBCStructure.h:2169

References _completedAchievements, _player, ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP, ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE, ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE, ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID, ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, ACHIEVEMENT_CRITERIA_TYPE_DEATH, ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA, ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION, ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT, ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING, ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL, ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL, ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN, ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK, ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA, ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_ROLL_DISENCHANT, ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, ACHIEVEMENT_CRITERIA_TYPE_TOTAL, ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS, ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA, ACHIEVEMENT_CRITERIA_TYPE_WIN_BG, ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS, ACHIEVEMENT_FLAG_SUMM, achievIdByArenaSlot, achievIdForDungeon, AchievementCriteriaEntry::additionalRequirement_type, AchievementCriteriaEntry::additionalRequirement_value, AchievementCriteriaEntry::additionalRequirements, AchievementCriteriaEntry::areaID, AchievementCriteriaEntry::areaReference, WorldMapOverlayEntry::areatableID, AchievementCriteriaEntry::be_spell_target, AchievementCriteriaEntry::bg_objective, AchievementCriteriaEntry::bgMapID, CanUpdateCriteria(), AchievementCriteriaEntry::cast_spell, CATEGORY_CHILDRENS_WEEK, AchievementEntry::categoryId, AchievementCriteriaEntry::classID, AchievementCriteriaEntry::complete_achievement, AchievementCriteriaEntry::complete_battleground, AchievementCriteriaEntry::complete_quest, AchievementCriteriaEntry::complete_quests_in_zone, AchievementCriteriaEntry::complete_raid, CompletedAchievement(), CompletedCriteriaFor(), AchievementCriteriaEntry::count, AchievementCriteriaEntry::creatureEntry, AchievementCriteriaEntry::creatureID, CriteriaProgress::date, AchievementCriteriaEntry::death_at_map, AchievementCriteriaEntry::death_from, AchievementCriteriaEntry::death_in_dungeon, AchievementCriteriaEntry::do_emote, AchievementCriteriaEntry::duelCount, DUNGEON_DIFFICULTY_NORMAL, AchievementCriteriaEntry::emoteID, AchievementCriteriaEntry::equip_epic_item, AchievementCriteriaEntry::equip_item, AchievementCriteriaEntry::explore_area, AreaTableEntry::exploreFlag, AchievementCriteriaEntry::factionID, AchievementCriteriaEntry::fish_in_gameobject, AchievementEntry::flags, AchievementCriteriaEntry::gain_reputation, Player::GetArenaTeamId(), Battleground::GetArenaType(), Player::GetBattleground(), GetCriteriaProgress(), WorldObject::GetMap(), InstanceMap::GetMaxPlayers(), ArenaTeam::GetMember(), GetPlayer(), ReputationMgr::GetReputation(), Player::GetReputationMgr(), Player::getRewardedQuests(), ArenaTeam::GetSlotByType(), Player::GetSpellMap(), ArenaTeam::GetStats(), GetTeamId(), ArenaTeam::GetType(), Object::GetUInt32Value(), Quest::GetZoneOrSort(), AchievementCriteriaEntry::goEntry, AchievementCriteriaEntry::groupSize, HasAchieved(), Quest::HasSpecialFlag(), AchievementCriteriaEntry::highest_personal_rating, AchievementCriteriaEntry::highest_team_rating, AchievementCriteriaEntry::hk_class, AchievementCriteriaEntry::hk_race, AchievementCriteriaEntry::honorable_kill_at_area, AchievementEntry::ID, Battleground::isArena(), IsCompletedAchievement(), IsCompletedCriteria(), Map::IsDungeon(), Player::IsGameMaster(), Object::IsInWorld(), Object::IsPlayer(), Map::IsRaid(), ITEM_QUALITY_EPIC, AchievementCriteriaEntry::itemID, ItemTemplate::ItemLevel, AchievementCriteriaEntry::itemSlot, AchievementCriteriaEntry::kill_creature, AchievementCriteriaEntry::killed_by_creature, AchievementCriteriaEntry::learn_skill_level, AchievementCriteriaEntry::learn_skill_line, AchievementCriteriaEntry::learn_skillline_spell, AchievementCriteriaEntry::learn_spell, AchievementCriteriaEntry::linkedAchievement, LOG_DEBUG, AchievementCriteriaEntry::loot_type, AchievementCriteriaEntry::lootType, AchievementCriteriaEntry::lootTypeCount, AchievementCriteriaEntry::manLimit, AchievementCriteriaEntry::mapID, MAX_ARENA_SLOT, MAX_WORLD_MAP_OVERLAY_AREA_IDX, AchievementCriteriaDataSet::Meets(), AchievementCriteriaEntry::objectiveId, AchievementCriteriaEntry::own_item, AchievementCriteriaEntry::PersonalRating, PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE, PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, PROGRESS_ACCUMULATE, PROGRESS_HIGHEST, PROGRESS_RESET, PROGRESS_SET, ItemTemplate::Quality, QUEST_SPECIAL_FLAGS_NO_LOREMASTER_COUNT, AchievementCriteriaEntry::questID, AchievementCriteriaEntry::raceID, ArenaTeamStats::Rating, AchievementCriteriaEntry::reach_skill_level, AchievementCriteriaEntry::referredAchievement, AchievementCriteriaEntry::roll_greed_on_loot, AchievementCriteriaEntry::rollValue, sAchievementMgr, sAchievementStore, sAreaTableStore, sArenaTeamMgr, SetCriteriaProgress(), AchievementCriteriaEntry::skillID, AchievementCriteriaEntry::skillLine, sMapMgr, sObjectMgr, AchievementCriteriaEntry::spellID, sScriptMgr, sSpellMgr, sWorld, sWorldMapOverlayStore, AchievementCriteriaEntry::teamtype, Map::ToInstanceMap(), AchievementCriteriaEntry::type, AchievementCriteriaEntry::use_gameobject, AchievementCriteriaEntry::use_item, AchievementCriteriaEntry::win_arena, AchievementCriteriaEntry::win_bg, AchievementCriteriaEntry::win_duel, and AchievementCriteriaEntry::zoneID.

Referenced by CheckAllAchievementCriteria(), CompletedAchievement(), ProcessOfflineUpdate(), and Player::UpdateAchievementCriteria().

◆ UpdateTimedAchievements()

void AchievementMgr::UpdateTimedAchievements ( uint32  timeDiff)
private
2200{
2201 if (!_timedAchievements.empty())
2202 {
2203 for (TimedAchievementMap::iterator itr = _timedAchievements.begin(); itr != _timedAchievements.end();)
2204 {
2205 // Time is up, remove timer and reset progress
2206 if (itr->second <= timeDiff)
2207 {
2208 AchievementCriteriaEntry const* entry = sAchievementCriteriaStore.LookupEntry(itr->first);
2210 _timedAchievements.erase(itr++);
2211 }
2212 else
2213 {
2214 itr->second -= timeDiff;
2215 ++itr;
2216 }
2217 }
2218 }
2219}

References _timedAchievements, RemoveCriteriaProgress(), and sAchievementCriteriaStore.

Referenced by Update().

Member Data Documentation

◆ _completedAchievements

◆ _criteriaProgress

◆ _offlineUpdatesDelayTimer

uint32 AchievementMgr::_offlineUpdatesDelayTimer
private

Referenced by AchievementMgr(), LoadFromDB(), and Update().

◆ _offlineUpdatesQueue

std::vector<AchievementOfflinePlayerUpdate> AchievementMgr::_offlineUpdatesQueue
private

◆ _player

◆ _timedAchievements


The documentation for this class was generated from the following files: