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AzerothCore 3.3.5a
OpenSource WoW Emulator
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#include "GameObject.h"
Public Attributes | ||
| struct { | ||
| uint32 PathProgress | ||
| TransportAnimation const * AnimationInfo | ||
| } | Transport | |
| struct { | ||
| uint32 MaxOpens | ||
| } | FishingHole | |
| struct { | ||
| OPvPCapturePoint * OPvPObj | ||
| } | CapturePoint | |
| struct { | ||
| uint32 Health | ||
| uint32 MaxHealth | ||
| } | Building | |
| TransportAnimation const* GameObjectValue::AnimationInfo |
| struct { ... } GameObjectValue::Building |
Referenced by GameObject::Create(), GameObject::ModifyHealth(), and GameObject::SetDestructibleState().
| struct { ... } GameObjectValue::CapturePoint |
| struct { ... } GameObjectValue::FishingHole |
Referenced by GameObject::Create(), WorldSession::DoLootRelease(), and GameObject::Update().
| uint32 GameObjectValue::Health |
Referenced by GameObject::Create(), GameObject::ModifyHealth(), and GameObject::SetDestructibleState().
| uint32 GameObjectValue::MaxHealth |
Referenced by GameObject::Create(), GameObject::ModifyHealth(), and GameObject::SetDestructibleState().
| uint32 GameObjectValue::MaxOpens |
Referenced by GameObject::Create(), WorldSession::DoLootRelease(), and GameObject::Update().
| OPvPCapturePoint* GameObjectValue::OPvPObj |
| uint32 GameObjectValue::PathProgress |
Referenced by Transport::GetPathProgress(), and Transport::SetPathProgress().
| struct { ... } GameObjectValue::Transport |