AzerothCore 3.3.5a
OpenSource WoW Emulator
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BattlegroundQueue Class Reference

#include "BattlegroundQueue.h"

Classes

class  SelectionPool
 

Public Types

typedef std::map< ObjectGuid, GroupQueueInfo * > QueuedPlayersMap
 
typedef std::list< GroupQueueInfo * > GroupsQueueType
 

Public Member Functions

 BattlegroundQueue ()
 
 ~BattlegroundQueue ()
 
void BattlegroundQueueUpdate (uint32 diff, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id, uint8 arenaType, bool isRated, uint32 arenaRating)
 
void BattlegroundQueueAnnouncerUpdate (uint32 diff, BattlegroundQueueTypeId bgQueueTypeId, BattlegroundBracketId bracket_id)
 
void UpdateEvents (uint32 diff)
 
void FillPlayersToBG (Battleground *bg, BattlegroundBracketId bracket_id)
 
bool CheckPremadeMatch (BattlegroundBracketId bracket_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam)
 
bool CheckNormalMatch (Battleground *bgTemplate, BattlegroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers)
 
bool CheckSkirmishForSameFaction (BattlegroundBracketId bracket_id, uint32 minPlayersPerTeam)
 
GroupQueueInfoAddGroup (Player *leader, Group *group, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const *bracketEntry, uint8 arenaType, bool isRated, bool isPremade, uint32 arenaRating, uint32 matchmakerRating, uint32 arenaTeamId=0, uint32 opponentsArenaTeamId=0)
 
void RemovePlayer (ObjectGuid guid, bool decreaseInvitedCount)
 
bool IsPlayerInvitedToRatedArena (ObjectGuid pl_guid)
 
bool IsPlayerInvited (ObjectGuid pl_guid, uint32 bgInstanceGuid, uint32 removeTime)
 
bool GetPlayerGroupInfoData (ObjectGuid guid, GroupQueueInfo *ginfo)
 
void PlayerInvitedToBGUpdateAverageWaitTime (GroupQueueInfo *ginfo)
 
uint32 GetAverageQueueWaitTime (GroupQueueInfo *ginfo) const
 
void InviteGroupToBG (GroupQueueInfo *ginfo, Battleground *bg, TeamId teamId)
 
uint32 GetPlayersCountInGroupsQueue (BattlegroundBracketId bracketId, BattlegroundQueueGroupTypes bgqueue)
 
bool IsAllQueuesEmpty (BattlegroundBracketId bracket_id)
 
void SendMessageBGQueue (Player *leader, Battleground *bg, PvPDifficultyEntry const *bracketEntry)
 
void SendJoinMessageArenaQueue (Player *leader, GroupQueueInfo *ginfo, PvPDifficultyEntry const *bracketEntry, bool isRated)
 
void SendExitMessageArenaQueue (GroupQueueInfo *ginfo)
 
void AddEvent (BasicEvent *Event, uint64 e_time)
 
void SetQueueAnnouncementTimer (uint32 bracketId, int32 timer, bool isCrossFactionBG=true)
 
int32 GetQueueAnnouncementTimer (uint32 bracketId) const
 

Public Attributes

QueuedPlayersMap m_QueuedPlayers
 
GroupsQueueType m_QueuedGroups [MAX_BATTLEGROUND_BRACKETS][BG_QUEUE_MAX]
 
SelectionPool m_SelectionPools [PVP_TEAMS_COUNT]
 

Private Attributes

uint32 m_WaitTimes [PVP_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS][COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME]
 
uint32 m_WaitTimeLastIndex [PVP_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS]
 
EventProcessor m_events
 
std::array< int32, MAX_BATTLEGROUND_BRACKETS_queueAnnouncementTimer
 
bool _queueAnnouncementCrossfactioned
 

Detailed Description

Member Typedef Documentation

◆ GroupsQueueType

◆ QueuedPlayersMap

Constructor & Destructor Documentation

◆ BattlegroundQueue()

BattlegroundQueue::BattlegroundQueue ( )
41{
42 for (uint32 i = 0; i < PVP_TEAMS_COUNT; ++i)
43 {
44 for (uint32 j = 0; j < MAX_BATTLEGROUND_BRACKETS; ++j)
45 {
46 m_WaitTimeLastIndex[i][j] = 0;
48 m_WaitTimes[i][j][k] = 0;
49 }
50 }
51
54}
constexpr auto COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME
Definition BattlegroundQueue.h:28
#define MAX_BATTLEGROUND_BRACKETS
Definition DBCEnums.h:52
std::uint32_t uint32
Definition Define.h:107
uint8 constexpr PVP_TEAMS_COUNT
Definition SharedDefines.h:3703
bool _queueAnnouncementCrossfactioned
Definition BattlegroundQueue.h:139
std::array< int32, MAX_BATTLEGROUND_BRACKETS > _queueAnnouncementTimer
Definition BattlegroundQueue.h:138
uint32 m_WaitTimes[PVP_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS][COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME]
Definition BattlegroundQueue.h:132
uint32 m_WaitTimeLastIndex[PVP_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS]
Definition BattlegroundQueue.h:133

References _queueAnnouncementCrossfactioned, _queueAnnouncementTimer, COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME, m_WaitTimeLastIndex, m_WaitTimes, MAX_BATTLEGROUND_BRACKETS, and PVP_TEAMS_COUNT.

◆ ~BattlegroundQueue()

BattlegroundQueue::~BattlegroundQueue ( )
57{
59
60 m_QueuedPlayers.clear();
61 for (auto& m_QueuedGroup : m_QueuedGroups)
62 {
63 for (auto& j : m_QueuedGroup)
64 {
65 for (auto& itr : j)
66 delete itr;
67 j.clear();
68 }
69 }
70}
QueuedPlayersMap m_QueuedPlayers
Definition BattlegroundQueue.h:94
GroupsQueueType m_QueuedGroups[MAX_BATTLEGROUND_BRACKETS][BG_QUEUE_MAX]
Definition BattlegroundQueue.h:108
EventProcessor m_events
Definition BattlegroundQueue.h:136
void KillAllEvents(bool force)
Definition EventProcessor.cpp:82

References EventProcessor::KillAllEvents(), m_events, m_QueuedGroups, and m_QueuedPlayers.

Member Function Documentation

◆ AddEvent()

void BattlegroundQueue::AddEvent ( BasicEvent Event,
uint64  e_time 
)
368{
370}
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
Event
Definition boss_kelthuzad.cpp:77
void AddEventAtOffset(BasicEvent *event, Milliseconds offset, uint8 eventGroup=0)
Definition EventProcessor.h:108

References EventProcessor::AddEventAtOffset(), and m_events.

Referenced by InviteGroupToBG().

◆ AddGroup()

GroupQueueInfo * BattlegroundQueue::AddGroup ( Player leader,
Group group,
BattlegroundTypeId  bgTypeId,
PvPDifficultyEntry const *  bracketEntry,
uint8  arenaType,
bool  isRated,
bool  isPremade,
uint32  arenaRating,
uint32  matchmakerRating,
uint32  arenaTeamId = 0,
uint32  opponentsArenaTeamId = 0 
)
136{
137 BattlegroundBracketId bracketId = bracketEntry->GetBracketId();
138
139 // create new ginfo
140 auto* ginfo = new GroupQueueInfo;
141 ginfo->BgTypeId = bgTypeId;
142 ginfo->ArenaType = arenaType;
143 ginfo->ArenaTeamId = arenaTeamId;
144 ginfo->IsRated = isRated;
145 ginfo->IsInvitedToBGInstanceGUID = 0;
146 ginfo->JoinTime = GameTime::GetGameTimeMS().count();
147 ginfo->RemoveInviteTime = 0;
148 ginfo->teamId = leader->GetTeamId();
149 ginfo->RealTeamID = leader->GetTeamId(true);
150 ginfo->ArenaTeamRating = arenaRating;
151 ginfo->ArenaMatchmakerRating = matchmakerRating;
152 ginfo->PreviousOpponentsTeamId = opponentsArenaTeamId;
153 ginfo->OpponentsTeamRating = 0;
154 ginfo->OpponentsMatchmakerRating = 0;
155
156 ginfo->Players.clear();
157
158 //compute index (if group is premade or joined a rated match) to queues
159 uint32 index = 0;
160
161 if (!isRated && !isPremade)
162 index += PVP_TEAMS_COUNT;
163
164 if (ginfo->teamId == TEAM_HORDE)
165 index++;
166
167 sScriptMgr->OnAddGroup(this, ginfo, index, leader, group, bgTypeId, bracketEntry,
168 arenaType, isRated, isPremade, arenaRating, matchmakerRating, arenaTeamId, opponentsArenaTeamId);
169
170 LOG_DEBUG("bg.battleground", "Adding Group to BattlegroundQueue bgTypeId: {}, bracket_id: {}, index: {}", bgTypeId, bracketId, index);
171
172 // pussywizard: store indices at which GroupQueueInfo is in m_QueuedGroups
173 ginfo->BracketId = bracketId;
174 ginfo->GroupType = index;
175
176 //add players from group to ginfo
177 if (group)
178 {
179 group->DoForAllMembers([this, ginfo](Player* member)
180 {
181 ASSERT(m_QueuedPlayers.count(member->GetGUID()) == 0);
182 m_QueuedPlayers[member->GetGUID()] = ginfo;
183 ginfo->Players.emplace(member->GetGUID());
184 });
185 }
186 else
187 {
188 ASSERT(m_QueuedPlayers.count(leader->GetGUID()) == 0);
189 m_QueuedPlayers[leader->GetGUID()] = ginfo;
190 ginfo->Players.emplace(leader->GetGUID());
191 }
192
193 //add GroupInfo to m_QueuedGroups
194 m_QueuedGroups[bracketId][index].push_back(ginfo);
195
196 // announce world (this doesn't need mutex)
197 SendJoinMessageArenaQueue(leader, ginfo, bracketEntry, isRated);
198
199 Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(ginfo->BgTypeId);
200 if (!bg)
201 return ginfo;
202
203 if (!isRated && !isPremade && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE))
204 SendMessageBGQueue(leader, bg, bracketEntry);
205
206 return ginfo;
207}
#define sBattlegroundMgr
Definition BattlegroundMgr.h:187
BattlegroundBracketId
Definition DBCEnums.h:46
#define ASSERT
Definition Errors.h:68
#define LOG_DEBUG(filterType__,...)
Definition Log.h:170
#define sScriptMgr
Definition ScriptMgr.h:735
@ TEAM_HORDE
Definition SharedDefines.h:749
@ CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE
Definition WorldConfig.h:71
void SendMessageBGQueue(Player *leader, Battleground *bg, PvPDifficultyEntry const *bracketEntry)
Definition BattlegroundQueue.cpp:1104
void SendJoinMessageArenaQueue(Player *leader, GroupQueueInfo *ginfo, PvPDifficultyEntry const *bracketEntry, bool isRated)
Definition BattlegroundQueue.cpp:1158
Definition Battleground.h:294
void DoForAllMembers(std::function< void(Player *)> const &worker)
Definition Group.cpp:2556
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
Definition Player.h:1084
TeamId GetTeamId(bool original=false) const
Definition Player.h:2127
#define sWorld
Definition World.h:316
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43
Definition BattlegroundQueue.h:31
BattlegroundTypeId BgTypeId
Definition BattlegroundQueue.h:35

References ASSERT, GroupQueueInfo::BgTypeId, CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE, Group::DoForAllMembers(), PvPDifficultyEntry::GetBracketId(), GameTime::GetGameTimeMS(), Object::GetGUID(), Player::GetTeamId(), LOG_DEBUG, m_QueuedGroups, m_QueuedPlayers, PVP_TEAMS_COUNT, sBattlegroundMgr, SendJoinMessageArenaQueue(), SendMessageBGQueue(), sScriptMgr, sWorld, and TEAM_HORDE.

Referenced by CheckNormalMatch(), CheckPremadeMatch(), CheckSkirmishForSameFaction(), FillPlayersToBG(), WorldSession::HandleBattlemasterJoinArena(), and WorldSession::HandleBattlemasterJoinOpcode().

◆ BattlegroundQueueAnnouncerUpdate()

void BattlegroundQueue::BattlegroundQueueAnnouncerUpdate ( uint32  diff,
BattlegroundQueueTypeId  bgQueueTypeId,
BattlegroundBracketId  bracket_id 
)
1028{
1029 BattlegroundTypeId bgTypeId = BattlegroundMgr::BGTemplateId(bgQueueTypeId);
1030 Battleground* bg_template = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
1031 if (!bg_template)
1032 {
1033 return;
1034 }
1035
1036 PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketById(bg_template->GetMapId(), bracket_id);
1037 if (!bracketEntry)
1038 {
1039 return;
1040 }
1041
1043 {
1044 uint32 qPlayers = 0;
1045
1047 {
1048 qPlayers = GetPlayersCountInGroupsQueue(bracket_id, BG_QUEUE_CFBG);
1049 }
1050 else
1051 {
1053 }
1054
1055 if (!qPlayers)
1056 {
1057 _queueAnnouncementTimer[bracket_id] = -1;
1058 return;
1059 }
1060
1061 if (_queueAnnouncementTimer[bracket_id] >= 0)
1062 {
1063 if (_queueAnnouncementTimer[bracket_id] <= static_cast<int32>(diff))
1064 {
1065 _queueAnnouncementTimer[bracket_id] = -1;
1066
1067 auto bgName = bg_template->GetName();
1068 uint32 MaxPlayers = GetMinPlayersPerTeam(bg_template, bracketEntry) * 2;
1069 uint32 q_min_level = std::min(bracketEntry->minLevel, (uint32) 80);
1070 uint32 q_max_level = std::min(bracketEntry->maxLevel, (uint32) 80);
1071
1072 ChatHandler(nullptr).SendWorldTextOptional(LANG_BG_QUEUE_ANNOUNCE_WORLD, ANNOUNCER_FLAG_DISABLE_BG_QUEUE, bgName.c_str(), q_min_level, q_max_level, qPlayers, MaxPlayers);
1073 }
1074 else
1075 {
1076 _queueAnnouncementTimer[bracket_id] -= static_cast<int32>(diff);
1077 }
1078 }
1079 }
1080}
@ BG_QUEUE_NORMAL_ALLIANCE
Definition BattlegroundQueue.h:55
@ BG_QUEUE_CFBG
Definition BattlegroundQueue.h:58
@ BG_QUEUE_NORMAL_HORDE
Definition BattlegroundQueue.h:56
uint32 GetMinPlayersPerTeam(Battleground *bg, PvPDifficultyEntry const *bracketEntry)
Definition BattlegroundUtils.cpp:4
PvPDifficultyEntry const * GetBattlegroundBracketById(uint32 mapid, BattlegroundBracketId id)
Definition DBCStores.cpp:815
std::int32_t int32
Definition Define.h:103
@ LANG_BG_QUEUE_ANNOUNCE_WORLD
Definition Language.h:687
@ ANNOUNCER_FLAG_DISABLE_BG_QUEUE
Definition PlayerSettings.h:34
BattlegroundTypeId
Definition SharedDefines.h:3737
@ CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMED
Definition WorldConfig.h:73
static BattlegroundTypeId BGTemplateId(BattlegroundQueueTypeId bgQueueTypeId)
Definition BattlegroundMgr.cpp:710
uint32 GetPlayersCountInGroupsQueue(BattlegroundBracketId bracketId, BattlegroundQueueGroupTypes bgqueue)
Definition BattlegroundQueue.cpp:1082
uint32 GetMapId() const
Definition Battleground.h:436
std::string GetName() const
Definition Battleground.h:319
Definition Chat.h:37
void SendWorldTextOptional(std::string_view str, uint32 flag)
Definition Chat.cpp:143
Definition DBCStructure.h:1431
uint32 maxLevel
Definition DBCStructure.h:1436
uint32 minLevel
Definition DBCStructure.h:1435

References _queueAnnouncementCrossfactioned, _queueAnnouncementTimer, ANNOUNCER_FLAG_DISABLE_BG_QUEUE, BG_QUEUE_CFBG, BG_QUEUE_NORMAL_ALLIANCE, BG_QUEUE_NORMAL_HORDE, BattlegroundMgr::BGTemplateId(), CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMED, GetBattlegroundBracketById(), Battleground::GetMapId(), GetMinPlayersPerTeam(), Battleground::GetName(), GetPlayersCountInGroupsQueue(), LANG_BG_QUEUE_ANNOUNCE_WORLD, PvPDifficultyEntry::maxLevel, PvPDifficultyEntry::minLevel, sBattlegroundMgr, ChatHandler::SendWorldTextOptional(), and sWorld.

Referenced by BattlegroundMgr::Update().

◆ BattlegroundQueueUpdate()

void BattlegroundQueue::BattlegroundQueueUpdate ( uint32  diff,
BattlegroundTypeId  bgTypeId,
BattlegroundBracketId  bracket_id,
uint8  arenaType,
bool  isRated,
uint32  arenaRating 
)
776{
777 // if no players in queue - do nothing
778 if (IsAllQueuesEmpty(bracket_id))
779 return;
780
781 auto InviteAllGroupsToBg = [this](Battleground* bg)
782 {
783 // invite those selection pools
784 for (uint32 i = 0; i < PVP_TEAMS_COUNT; i++)
785 {
786 for (auto const& citr : m_SelectionPools[TEAM_ALLIANCE + i].SelectedGroups)
787 {
788 InviteGroupToBG(citr, bg, citr->teamId);
789 }
790 }
791 };
792
793 // battleground with free slot for player should be always in the beggining of the queue
794 // maybe it would be better to create bgfreeslotqueue for each bracket_id
795 BGFreeSlotQueueContainer& bgQueues = sBattlegroundMgr->GetBGFreeSlotQueueStore(bgTypeId);
796 for (BGFreeSlotQueueContainer::iterator itr = bgQueues.begin(); itr != bgQueues.end();)
797 {
798 Battleground* bg = *itr; ++itr;
799 // DO NOT allow queue manager to invite new player to rated games
800 if (!bg->isRated() && bg->GetBgTypeID() == bgTypeId && bg->GetBracketId() == bracket_id &&
802 {
803 // clear selection pools
806
807 // call a function that does the job for us
808 FillPlayersToBG(bg, bracket_id);
809
810 // now everything is set, invite players
811 InviteAllGroupsToBg(bg);
812
813 if (!bg->HasFreeSlots())
815 }
816 }
817
818 Battleground* bg_template = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
819 if (!bg_template)
820 {
821 LOG_ERROR("bg.battleground", "Battleground: Update: bg template not found for {}", bgTypeId);
822 return;
823 }
824
825 PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketById(bg_template->GetMapId(), bracket_id);
826 if (!bracketEntry)
827 {
828 LOG_ERROR("bg.battleground", "Battleground: Update: bg bracket entry not found for map {} bracket id {}", bg_template->GetMapId(), bracket_id);
829 return;
830 }
831
832 // get min and max players per team
833 uint32 MinPlayersPerTeam = GetMinPlayersPerTeam(bg_template, bracketEntry);
834 uint32 MaxPlayersPerTeam = bg_template->GetMaxPlayersPerTeam();
835
836 if (bg_template->isArena())
837 {
838 MinPlayersPerTeam = sBattlegroundMgr->isArenaTesting() ? 1 : arenaType;
839 MaxPlayersPerTeam = arenaType;
840 }
841 else if (sBattlegroundMgr->isTesting())
842 MinPlayersPerTeam = 1;
843
844 sScriptMgr->OnQueueUpdate(this, diff, bgTypeId, bracket_id, arenaType, isRated, arenaRating);
845
846 if (!sScriptMgr->OnQueueUpdateValidity(this, diff, bgTypeId, bracket_id, arenaType, isRated, arenaRating))
847 return;
848
851
852 // check if can start new premade battleground
853 if (bg_template->isBattleground() && bgTypeId != BATTLEGROUND_RB && CheckPremadeMatch(bracket_id, MinPlayersPerTeam, MaxPlayersPerTeam))
854 {
855 // create new battleground
856 Battleground* bg = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, 0, false);
857 if (!bg)
858 {
859 LOG_ERROR("bg.battleground", "BattlegroundQueue::Update - Cannot create battleground: {}", bgTypeId);
860 return;
861 }
862
863 // invite those selection pools
864 InviteAllGroupsToBg(bg);
865
866 bg->StartBattleground();
867
868 // clear structures
871 }
872
873 // check if can start new normal battleground or non-rated arena
874 if (!isRated)
875 {
876 if (CheckNormalMatch(bg_template, bracket_id, MinPlayersPerTeam, MaxPlayersPerTeam) ||
877 (bg_template->isArena() && CheckSkirmishForSameFaction(bracket_id, MinPlayersPerTeam)))
878 {
879 // create new battleground
880 Battleground* bg = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, arenaType, false);
881 if (!bg)
882 {
883 LOG_ERROR("bg.battleground", "BattlegroundQueue::Update - Cannot create battleground: {}", bgTypeId);
884 return;
885 }
886
887 // invite players
888 InviteAllGroupsToBg(bg);
889
890 bg->StartBattleground();
891 }
892 }
893 // check if can start new rated arenas (can create many in single queue update)
894 else if (bg_template->isArena())
895 {
896 // found out the minimum and maximum ratings the newly added team should battle against
897 // arenaRating is the rating of the latest joined team, or 0
898 // 0 is on (automatic update call) and we must set it to team's with longest wait time
899 if (!arenaRating)
900 {
901 GroupQueueInfo* front1 = nullptr;
902 GroupQueueInfo* front2 = nullptr;
903
904 if (!m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].empty())
905 {
906 front1 = m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].front();
907 arenaRating = front1->ArenaMatchmakerRating;
908 }
909
910 if (!m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].empty())
911 {
912 front2 = m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].front();
913 arenaRating = front2->ArenaMatchmakerRating;
914 }
915
916 if (front1 && front2)
917 {
918 if (front1->JoinTime < front2->JoinTime)
919 arenaRating = front1->ArenaMatchmakerRating;
920 }
921 else if (!front1 && !front2)
922 return; // queues are empty
923 }
924
925 //set rating range
926 uint32 arenaMinRating = (arenaRating <= sBattlegroundMgr->GetMaxRatingDifference()) ? 0 : arenaRating - sBattlegroundMgr->GetMaxRatingDifference();
927 uint32 arenaMaxRating = arenaRating + sBattlegroundMgr->GetMaxRatingDifference();
928
929 // if max rating difference is set and the time past since server startup is greater than the rating discard time
930 // (after what time the ratings aren't taken into account when making teams) then
931 // the discard time is current_time - time_to_discard, teams that joined after that, will have their ratings taken into account
932 // else leave the discard time on 0, this way all ratings will be discarded
933 // this has to be signed value - when the server starts, this value would be negative and thus overflow
934 int32 discardTime = GameTime::GetGameTimeMS().count() - sBattlegroundMgr->GetRatingDiscardTimer();
935
936 // timer for previous opponents
937 int32 discardOpponentsTime = GameTime::GetGameTimeMS().count() - sWorld->getIntConfig(CONFIG_ARENA_PREV_OPPONENTS_DISCARD_TIMER);
938
939 // we need to find 2 teams which will play next game
940 GroupsQueueType::iterator itr_teams[PVP_TEAMS_COUNT];
941 uint8 found = 0;
942 uint8 team = 0;
943
945 {
946 // take the group that joined first
947 GroupsQueueType::iterator itr2 = m_QueuedGroups[bracket_id][i].begin();
948 for (; itr2 != m_QueuedGroups[bracket_id][i].end(); ++itr2)
949 {
950 // if group match conditions, then add it to pool
951 if (!(*itr2)->IsInvitedToBGInstanceGUID
952 && (((*itr2)->ArenaMatchmakerRating >= arenaMinRating && (*itr2)->ArenaMatchmakerRating <= arenaMaxRating)
953 || (int32)(*itr2)->JoinTime < discardTime))
954 {
955 itr_teams[found++] = itr2;
956 team = i;
957 break;
958 }
959 }
960 }
961
962 if (!found)
963 return;
964
965 if (found == 1)
966 {
967 for (GroupsQueueType::iterator itr3 = itr_teams[0]; itr3 != m_QueuedGroups[bracket_id][team].end(); ++itr3)
968 {
969 if (!(*itr3)->IsInvitedToBGInstanceGUID
970 && (((*itr3)->ArenaMatchmakerRating >= arenaMinRating && (*itr3)->ArenaMatchmakerRating <= arenaMaxRating) || (int32)(*itr3)->JoinTime < discardTime)
971 && ((*(itr_teams[0]))->ArenaTeamId != (*itr3)->PreviousOpponentsTeamId || ((int32)(*itr3)->JoinTime < discardOpponentsTime))
972 && (*(itr_teams[0]))->ArenaTeamId != (*itr3)->ArenaTeamId)
973 {
974 itr_teams[found++] = itr3;
975 break;
976 }
977 }
978 }
979
980 //if we have 2 teams, then start new arena and invite players!
981 if (found == 2)
982 {
983 GroupQueueInfo* aTeam = *(itr_teams[TEAM_ALLIANCE]);
984 GroupQueueInfo* hTeam = *(itr_teams[TEAM_HORDE]);
985
986 Battleground* arena = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, arenaType, true);
987 if (!arena)
988 {
989 LOG_ERROR("bg.battleground", "BattlegroundQueue::Update couldn't create arena instance for rated arena match!");
990 return;
991 }
992
993 aTeam->OpponentsTeamRating = hTeam->ArenaTeamRating;
994 hTeam->OpponentsTeamRating = aTeam->ArenaTeamRating;
997
998 LOG_DEBUG("bg.battleground", "setting oposite teamrating for team {} to {}", aTeam->ArenaTeamId, aTeam->OpponentsTeamRating);
999 LOG_DEBUG("bg.battleground", "setting oposite teamrating for team {} to {}", hTeam->ArenaTeamId, hTeam->OpponentsTeamRating);
1000
1001 // now we must move team if we changed its faction to another faction queue, because then we will spam log by errors in Queue::RemovePlayer
1002 if (aTeam->teamId != TEAM_ALLIANCE)
1003 {
1005 m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].push_front(aTeam);
1006 m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].erase(itr_teams[TEAM_ALLIANCE]);
1007 }
1008
1009 if (hTeam->teamId != TEAM_HORDE)
1010 {
1012 m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].push_front(hTeam);
1013 m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].erase(itr_teams[TEAM_HORDE]);
1014 }
1015
1018 InviteGroupToBG(aTeam, arena, TEAM_ALLIANCE);
1019 InviteGroupToBG(hTeam, arena, TEAM_HORDE);
1020
1021 LOG_DEBUG("bg.battleground", "Starting rated arena match!");
1022 arena->StartBattleground();
1023 }
1024 }
1025}
std::list< Battleground * > BGFreeSlotQueueContainer
Definition BattlegroundMgr.h:36
@ BG_QUEUE_PREMADE_HORDE
Definition BattlegroundQueue.h:54
@ BG_QUEUE_PREMADE_ALLIANCE
Definition BattlegroundQueue.h:53
@ STATUS_WAIT_QUEUE
Definition Battleground.h:191
@ STATUS_WAIT_LEAVE
Definition Battleground.h:194
std::uint8_t uint8
Definition Define.h:109
#define LOG_ERROR(filterType__,...)
Definition Log.h:158
@ BATTLEGROUND_RB
Definition SharedDefines.h:3751
@ TEAM_ALLIANCE
Definition SharedDefines.h:748
@ CONFIG_ARENA_PREV_OPPONENTS_DISCARD_TIMER
Definition WorldConfig.h:288
void Init()
Definition BattlegroundQueue.cpp:77
void FillPlayersToBG(Battleground *bg, BattlegroundBracketId bracket_id)
Definition BattlegroundQueue.cpp:395
void InviteGroupToBG(GroupQueueInfo *ginfo, Battleground *bg, TeamId teamId)
Definition BattlegroundQueue.cpp:1289
bool CheckSkirmishForSameFaction(BattlegroundBracketId bracket_id, uint32 minPlayersPerTeam)
Definition BattlegroundQueue.cpp:695
SelectionPool m_SelectionPools[PVP_TEAMS_COUNT]
Definition BattlegroundQueue.h:126
bool IsAllQueuesEmpty(BattlegroundBracketId bracket_id)
Definition BattlegroundQueue.cpp:1093
bool CheckPremadeMatch(BattlegroundBracketId bracket_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam)
Definition BattlegroundQueue.cpp:554
bool CheckNormalMatch(Battleground *bgTemplate, BattlegroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers)
Definition BattlegroundQueue.cpp:631
uint32 GetMaxPlayersPerTeam() const
Definition Battleground.h:340
bool isRated() const
Definition Battleground.h:406
void StartBattleground()
Definition Battleground.cpp:1173
bool isArena() const
Definition Battleground.h:404
bool isBattleground() const
Definition Battleground.h:405
BattlegroundStatus GetStatus() const
Definition Battleground.h:323
bool HasFreeSlots() const
Definition Battleground.cpp:1361
void RemoveFromBGFreeSlotQueue()
Definition Battleground.cpp:1300
BattlegroundBracketId GetBracketId() const
Definition Battleground.h:321
BattlegroundTypeId GetBgTypeID(bool GetRandom=false) const
Definition Battleground.h:320
void SetArenaMatchmakerRating(TeamId teamId, uint32 MMR)
Definition Battleground.h:503
uint32 ArenaTeamRating
Definition BattlegroundQueue.h:42
TeamId teamId
Definition BattlegroundQueue.h:33
uint32 JoinTime
Definition BattlegroundQueue.h:39
uint32 OpponentsMatchmakerRating
Definition BattlegroundQueue.h:45
uint32 ArenaTeamId
Definition BattlegroundQueue.h:38
uint32 OpponentsTeamRating
Definition BattlegroundQueue.h:44
uint32 ArenaMatchmakerRating
Definition BattlegroundQueue.h:43
uint8 GroupType
Definition BattlegroundQueue.h:48

References GroupQueueInfo::ArenaMatchmakerRating, GroupQueueInfo::ArenaTeamId, GroupQueueInfo::ArenaTeamRating, BATTLEGROUND_RB, BG_QUEUE_NORMAL_ALLIANCE, BG_QUEUE_PREMADE_ALLIANCE, BG_QUEUE_PREMADE_HORDE, CheckNormalMatch(), CheckPremadeMatch(), CheckSkirmishForSameFaction(), CONFIG_ARENA_PREV_OPPONENTS_DISCARD_TIMER, FillPlayersToBG(), GetBattlegroundBracketById(), Battleground::GetBgTypeID(), Battleground::GetBracketId(), GameTime::GetGameTimeMS(), Battleground::GetMapId(), Battleground::GetMaxPlayersPerTeam(), GetMinPlayersPerTeam(), Battleground::GetStatus(), GroupQueueInfo::GroupType, Battleground::HasFreeSlots(), BattlegroundQueue::SelectionPool::Init(), InviteGroupToBG(), IsAllQueuesEmpty(), Battleground::isArena(), Battleground::isBattleground(), Battleground::isRated(), GroupQueueInfo::JoinTime, LOG_DEBUG, LOG_ERROR, m_QueuedGroups, m_SelectionPools, GroupQueueInfo::OpponentsMatchmakerRating, GroupQueueInfo::OpponentsTeamRating, PVP_TEAMS_COUNT, Battleground::RemoveFromBGFreeSlotQueue(), sBattlegroundMgr, BattlegroundQueue::SelectionPool::SelectedGroups, Battleground::SetArenaMatchmakerRating(), sScriptMgr, Battleground::StartBattleground(), STATUS_WAIT_LEAVE, STATUS_WAIT_QUEUE, sWorld, TEAM_ALLIANCE, TEAM_HORDE, and GroupQueueInfo::teamId.

Referenced by BattlegroundMgr::Update().

◆ CheckNormalMatch()

bool BattlegroundQueue::CheckNormalMatch ( Battleground bgTemplate,
BattlegroundBracketId  bracket_id,
uint32  minPlayers,
uint32  maxPlayers 
)
632{
633 auto CanStartMatch = [this, bgTemplate, minPlayers]()
634 {
635 //allow 1v0 if debug bg
637 return true;
638
639 //return true if there are enough players in selection pools - enable to work .debug bg command correctly
641 };
642
643 if (sScriptMgr->IsCheckNormalMatch(this, bgTemplate, bracket_id, minPlayers, maxPlayers))
644 return CanStartMatch();
645
646 GroupsQueueType::const_iterator itr_team[PVP_TEAMS_COUNT];
647 for (uint32 i = 0; i < PVP_TEAMS_COUNT; i++)
648 {
649 itr_team[i] = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + i].begin();
650 for (; itr_team[i] != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++(itr_team[i]))
651 {
652 if (!(*(itr_team[i]))->IsInvitedToBGInstanceGUID)
653 {
654 if (sScriptMgr->CanAddGroupToMatchingPool(this, *(itr_team[i]), m_SelectionPools[i].GetPlayerCount(), bgTemplate, bracket_id))
655 {
656 m_SelectionPools[i].AddGroup(*(itr_team[i]), maxPlayers);
657 if (m_SelectionPools[i].GetPlayerCount() >= minPlayers)
658 break;
659 }
660 }
661 }
662 }
663
664 //try to invite same number of players - this cycle may cause longer wait time even if there are enough players in queue, but we want ballanced bg
667 j = TEAM_HORDE;
668
671 {
672 //we will try to invite more groups to team with less players indexed by j
673 ++(itr_team[j]); //this will not cause a crash, because for cycle above reached break;
674 for (; itr_team[j] != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + j].end(); ++(itr_team[j]))
675 {
676 if (!(*(itr_team[j]))->IsInvitedToBGInstanceGUID)
677 {
678 if (!sScriptMgr->CanAddGroupToMatchingPool(this, *(itr_team[j]), m_SelectionPools[j].GetPlayerCount(), bgTemplate, bracket_id))
679 continue;
680
681 if (!m_SelectionPools[j].AddGroup(*(itr_team[j]), m_SelectionPools[(j + 1) % PVP_TEAMS_COUNT].GetPlayerCount()))
682 break;
683 }
684 }
685
686 // do not allow to start bg with more than 2 players more on 1 faction
688 return false;
689 }
690
691 return CanStartMatch();
692}
@ BG_QUEUE_INVITATION_TYPE_NO_BALANCE
Definition Battleground.h:288
@ CONFIG_BATTLEGROUND_INVITATION_TYPE
Definition WorldConfig.h:272
bool AddGroup(GroupQueueInfo *ginfo, uint32 desiredCount)
Definition BattlegroundQueue.cpp:117
uint32 GetPlayerCount() const
Definition BattlegroundQueue.h:118
GroupQueueInfo * AddGroup(Player *leader, Group *group, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const *bracketEntry, uint8 arenaType, bool isRated, bool isPremade, uint32 arenaRating, uint32 matchmakerRating, uint32 arenaTeamId=0, uint32 opponentsArenaTeamId=0)
Definition BattlegroundQueue.cpp:134

References BattlegroundQueue::SelectionPool::AddGroup(), AddGroup(), BG_QUEUE_INVITATION_TYPE_NO_BALANCE, BG_QUEUE_NORMAL_ALLIANCE, CONFIG_BATTLEGROUND_INVITATION_TYPE, BattlegroundQueue::SelectionPool::GetPlayerCount(), Battleground::isBattleground(), m_QueuedGroups, m_SelectionPools, PVP_TEAMS_COUNT, sBattlegroundMgr, sScriptMgr, sWorld, TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by BattlegroundQueueUpdate().

◆ CheckPremadeMatch()

bool BattlegroundQueue::CheckPremadeMatch ( BattlegroundBracketId  bracket_id,
uint32  MinPlayersPerTeam,
uint32  MaxPlayersPerTeam 
)
555{
556 if (!m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].empty() && !m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].empty())
557 {
558 //start premade match
559 //if groups aren't invited
560 GroupsQueueType::const_iterator ali_group, horde_group;
561 for (ali_group = m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].begin(); ali_group != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].end(); ++ali_group)
562 if (!(*ali_group)->IsInvitedToBGInstanceGUID)
563 break;
564
565 for (horde_group = m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].begin(); horde_group != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].end(); ++horde_group)
566 if (!(*horde_group)->IsInvitedToBGInstanceGUID)
567 break;
568
569 // if found both groups
570 if (ali_group != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].end() && horde_group != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].end())
571 {
572 if (!sScriptMgr->CanAddGroupToMatchingPool(this, (*ali_group), 0, nullptr, bracket_id))
573 return false;
574
575 if (!sScriptMgr->CanAddGroupToMatchingPool(this, (*horde_group), m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount(), nullptr, bracket_id))
576 return false;
577
578 m_SelectionPools[TEAM_ALLIANCE].AddGroup((*ali_group), MaxPlayersPerTeam);
579 m_SelectionPools[TEAM_HORDE].AddGroup((*horde_group), MaxPlayersPerTeam);
580
581 //add groups/players from normal queue to size of bigger group
582 uint32 maxPlayers = std::min(m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount(), m_SelectionPools[TEAM_HORDE].GetPlayerCount());
583 GroupsQueueType::const_iterator itr;
584
585 for (uint32 i = 0; i < PVP_TEAMS_COUNT; i++)
586 {
587 for (itr = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + i].begin(); itr != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++itr)
588 {
589 if (!(*itr)->IsInvitedToBGInstanceGUID)
590 {
591 if (!sScriptMgr->CanAddGroupToMatchingPool(this, (*itr), m_SelectionPools[i].GetPlayerCount(), nullptr, bracket_id))
592 continue;
593
594 if (!m_SelectionPools[i].AddGroup((*itr), maxPlayers))
595 break;
596 }
597 }
598 }
599
600 //premade selection pools are set
601 return true;
602 }
603 }
604
605 // now check if we can move group from Premade queue to normal queue (timer has expired) or group size lowered!!
606 // this could be 2 cycles but i'm checking only first team in queue - it can cause problem -
607 // if first is invited to BG and seconds timer expired, but we can ignore it, because players have only 80 seconds to click to enter bg
608 // and when they click or after 80 seconds the queue info is removed from queue
610
611 for (uint32 i = 0; i < PVP_TEAMS_COUNT; i++)
612 {
613 if (!m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE + i].empty())
614 {
615 GroupsQueueType::iterator itr = m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE + i].begin();
616 if (!(*itr)->IsInvitedToBGInstanceGUID && ((*itr)->JoinTime < time_before || (*itr)->Players.size() < MinPlayersPerTeam))
617 {
618 //we must insert group to normal queue and erase pointer from premade queue
619 (*itr)->GroupType = BG_QUEUE_NORMAL_ALLIANCE + i; // pussywizard: update GroupQueueInfo internal variable
620 m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + i].push_front((*itr));
621 m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE + i].erase(itr);
622 }
623 }
624 }
625
626 //selection pools are not set
627 return false;
628}
@ CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH
Definition WorldConfig.h:269

References BattlegroundQueue::SelectionPool::AddGroup(), AddGroup(), BG_QUEUE_NORMAL_ALLIANCE, BG_QUEUE_PREMADE_ALLIANCE, BG_QUEUE_PREMADE_HORDE, CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH, GameTime::GetGameTimeMS(), BattlegroundQueue::SelectionPool::GetPlayerCount(), m_QueuedGroups, m_SelectionPools, PVP_TEAMS_COUNT, sScriptMgr, sWorld, TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by BattlegroundQueueUpdate().

◆ CheckSkirmishForSameFaction()

bool BattlegroundQueue::CheckSkirmishForSameFaction ( BattlegroundBracketId  bracket_id,
uint32  minPlayersPerTeam 
)
696{
697 if (m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() < minPlayersPerTeam && m_SelectionPools[TEAM_HORDE].GetPlayerCount() < minPlayersPerTeam)
698 return false;
699
700 TeamId teamIndex = TEAM_ALLIANCE;
701 TeamId otherTeam = TEAM_HORDE;
702
703 if (m_SelectionPools[TEAM_HORDE].GetPlayerCount() == minPlayersPerTeam)
704 {
705 teamIndex = TEAM_HORDE;
706 otherTeam = TEAM_ALLIANCE;
707 }
708
709 //clear other team's selection
710 m_SelectionPools[otherTeam].Init();
711
712 //store last ginfo pointer
713 GroupQueueInfo* ginfo = m_SelectionPools[teamIndex].SelectedGroups.back();
714
715 //set itr_team to group that was added to selection pool latest
716 GroupsQueueType::iterator itr_team = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + static_cast<uint8>(teamIndex)].begin();
717 for (; itr_team != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + static_cast<uint8>(teamIndex)].end(); ++itr_team)
718 if (ginfo == *itr_team)
719 break;
720
721 if (itr_team == m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + static_cast<uint8>(teamIndex)].end())
722 return false;
723
724 GroupsQueueType::iterator itr_team2 = itr_team;
725 ++itr_team2;
726
727 //invite players to other selection pool
728 for (; itr_team2 != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + static_cast<uint8>(teamIndex)].end(); ++itr_team2)
729 {
730 if (!(*itr_team2)->IsInvitedToBGInstanceGUID)
731 {
732 if (!sScriptMgr->CanAddGroupToMatchingPool(this, *itr_team2, m_SelectionPools[otherTeam].GetPlayerCount(), nullptr, bracket_id))
733 continue;
734
735 if (!m_SelectionPools[otherTeam].AddGroup(*itr_team2, minPlayersPerTeam))
736 break;
737 }
738 }
739
740 if (m_SelectionPools[otherTeam].GetPlayerCount() != minPlayersPerTeam)
741 return false;
742
743 //here we have correct 2 selections and we need to change one teams team and move selection pool teams to other team's queue
744 for (GroupsQueueType::iterator itr = m_SelectionPools[otherTeam].SelectedGroups.begin(); itr != m_SelectionPools[otherTeam].SelectedGroups.end(); ++itr)
745 {
746 //set correct team
747 (*itr)->teamId = otherTeam;
748 (*itr)->GroupType = static_cast<uint8>(BG_QUEUE_NORMAL_ALLIANCE) + static_cast<uint8>(otherTeam);
749
750 //add team to other queue
751 m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + static_cast<uint8>(otherTeam)].push_front(*itr);
752
753 //remove team from old queue
754 GroupsQueueType::iterator itr2 = itr_team;
755 ++itr2;
756
757 for (; itr2 != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + static_cast<uint8>(teamIndex)].end(); ++itr2)
758 {
759 if (*itr2 == *itr)
760 {
761 m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + static_cast<uint8>(teamIndex)].erase(itr2);
762 break;
763 }
764 }
765 }
766
767 return true;
768}
TeamId
Definition SharedDefines.h:747
GroupsQueueType SelectedGroups
Definition BattlegroundQueue.h:120

References AddGroup(), BG_QUEUE_NORMAL_ALLIANCE, BattlegroundQueue::SelectionPool::GetPlayerCount(), BattlegroundQueue::SelectionPool::Init(), m_QueuedGroups, m_SelectionPools, BattlegroundQueue::SelectionPool::SelectedGroups, sScriptMgr, TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by BattlegroundQueueUpdate().

◆ FillPlayersToBG()

void BattlegroundQueue::FillPlayersToBG ( Battleground bg,
BattlegroundBracketId  bracket_id 
)
396{
397 if (!sScriptMgr->CanFillPlayersToBG(this, bg, bracket_id))
398 {
399 return;
400 }
401
402 int32 hordeFree = bg->GetFreeSlotsForTeam(TEAM_HORDE);
404 uint32 aliCount = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].size();
405 uint32 hordeCount = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].size();
406
407 // try to get even teams
409 {
410 // check if the teams are even
411 if (hordeFree == 1 && aliFree == 1)
412 {
413 // if we are here, the teams have the same amount of players
414 // then we have to allow to join the same amount of players
415 int32 hordeExtra = hordeCount - aliCount;
416 int32 aliExtra = aliCount - hordeCount;
417
418 hordeExtra = std::max(hordeExtra, 0);
419 aliExtra = std::max(aliExtra, 0);
420
421 if (aliCount != hordeCount)
422 {
423 aliFree -= aliExtra;
424 hordeFree -= hordeExtra;
425
426 aliFree = std::max(aliFree, 0);
427 hordeFree = std::max(hordeFree, 0);
428 }
429 }
430 }
431
432 GroupsQueueType::const_iterator Ali_itr = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].begin();
433 //count of groups in queue - used to stop cycles
434
435 //index to queue which group is current
436 uint32 aliIndex = 0;
437 for (; aliIndex < aliCount; aliIndex++)
438 {
439 if (!sScriptMgr->CanAddGroupToMatchingPool(this, (*Ali_itr), m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount(), bg, bracket_id))
440 {
441 ++Ali_itr;
442 continue;
443 }
444
445 if (!m_SelectionPools[TEAM_ALLIANCE].AddGroup((*Ali_itr), aliFree))
446 break;
447
448 ++Ali_itr;
449 }
450
451 //the same thing for horde
452 GroupsQueueType::const_iterator Horde_itr = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].begin();
453
454 uint32 hordeIndex = 0;
455 for (; hordeIndex < hordeCount; hordeIndex++)
456 {
457 if (!sScriptMgr->CanAddGroupToMatchingPool(this, (*Horde_itr), m_SelectionPools[TEAM_HORDE].GetPlayerCount(), bg, bracket_id))
458 {
459 ++Horde_itr;
460 continue;
461 }
462
463 if (!m_SelectionPools[TEAM_HORDE].AddGroup((*Horde_itr), hordeFree))
464 break;
465
466 ++Horde_itr;
467 }
468
469 //if ofc like BG queue invitation is set in config, then we are happy
471 return;
472
473 /*
474 if we reached this code, then we have to solve NP - complete problem called Subset sum problem
475 So one solution is to check all possible invitation subgroups, or we can use these conditions:
476 1. Last time when BattlegroundQueue::Update was executed we invited all possible players - so there is only small possibility
477 that we will invite now whole queue, because only 1 change has been made to queues from the last BattlegroundQueue::Update call
478 2. Other thing we should consider is group order in queue
479 */
480
481 // At first we need to compare free space in bg and our selection pool
482 int32 diffAli = aliFree - int32(m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount());
483 int32 diffHorde = hordeFree - int32(m_SelectionPools[TEAM_HORDE].GetPlayerCount());
484
485 while (std::abs(diffAli - diffHorde) > 1 && (m_SelectionPools[TEAM_HORDE].GetPlayerCount() > 0 || m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() > 0))
486 {
487 //each cycle execution we need to kick at least 1 group
488 if (diffAli < diffHorde)
489 {
490 //kick alliance group, add to pool new group if needed
491 if (m_SelectionPools[TEAM_ALLIANCE].KickGroup(diffHorde - diffAli))
492 {
493 for (; aliIndex < aliCount; aliIndex++)
494 {
495 if (!sScriptMgr->CanAddGroupToMatchingPool(this, (*Ali_itr), m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount(), bg, bracket_id))
496 {
497 ++Ali_itr;
498 continue;
499 }
500
501 if (!m_SelectionPools[TEAM_ALLIANCE].AddGroup((*Ali_itr), (aliFree >= diffHorde) ? aliFree - diffHorde : 0))
502 break;
503
504 ++Ali_itr;
505 }
506 }
507
508 //if ali selection is already empty, then kick horde group, but if there are less horde than ali in bg - break;
509 if (!m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount())
510 {
511 if (aliFree <= diffHorde + 1)
512 break;
513
514 m_SelectionPools[TEAM_HORDE].KickGroup(diffHorde - diffAli);
515 }
516 }
517 else
518 {
519 //kick horde group, add to pool new group if needed
520 if (m_SelectionPools[TEAM_HORDE].KickGroup(diffAli - diffHorde))
521 {
522 for (; hordeIndex < hordeCount; hordeIndex++)
523 {
524 if (!sScriptMgr->CanAddGroupToMatchingPool(this, (*Horde_itr), m_SelectionPools[TEAM_HORDE].GetPlayerCount(), bg, bracket_id))
525 {
526 ++Horde_itr;
527 continue;
528 }
529
530 if (!m_SelectionPools[TEAM_HORDE].AddGroup((*Horde_itr), (hordeFree >= diffAli) ? hordeFree - diffAli : 0))
531 break;
532
533 ++Horde_itr;
534 }
535 }
536
537 if (!m_SelectionPools[TEAM_HORDE].GetPlayerCount())
538 {
539 if (hordeFree <= diffAli + 1)
540 break;
541
542 m_SelectionPools[TEAM_ALLIANCE].KickGroup(diffAli - diffHorde);
543 }
544 }
545
546 //count diffs after small update
547 diffAli = aliFree - int32(m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount());
548 diffHorde = hordeFree - int32(m_SelectionPools[TEAM_HORDE].GetPlayerCount());
549 }
550}
@ BG_QUEUE_INVITATION_TYPE_EVEN
Definition Battleground.h:290
bool KickGroup(uint32 size)
Definition BattlegroundQueue.cpp:84
uint32 GetFreeSlotsForTeam(TeamId teamId) const
Definition Battleground.cpp:1309

References AddGroup(), BG_QUEUE_INVITATION_TYPE_EVEN, BG_QUEUE_INVITATION_TYPE_NO_BALANCE, BG_QUEUE_NORMAL_ALLIANCE, BG_QUEUE_NORMAL_HORDE, CONFIG_BATTLEGROUND_INVITATION_TYPE, Battleground::GetFreeSlotsForTeam(), BattlegroundQueue::SelectionPool::GetPlayerCount(), BattlegroundQueue::SelectionPool::KickGroup(), m_QueuedGroups, m_SelectionPools, sScriptMgr, sWorld, TEAM_ALLIANCE, and TEAM_HORDE.

Referenced by BattlegroundQueueUpdate().

◆ GetAverageQueueWaitTime()

uint32 BattlegroundQueue::GetAverageQueueWaitTime ( GroupQueueInfo ginfo) const
236{
237 // team_index: bg alliance - TEAM_ALLIANCE, bg horde - TEAM_HORDE, arena skirmish - TEAM_ALLIANCE, arena rated - TEAM_HORDE
238 uint8 team_index;
239 if (!ginfo->ArenaType)
240 team_index = ginfo->teamId;
241 else
242 team_index = (ginfo->IsRated ? TEAM_HORDE : TEAM_ALLIANCE);
243
244 // just to be sure
245 if (team_index >= TEAM_NEUTRAL)
246 return 0;
247
248 // if there are enough values:
250 {
251 uint32 sum = 0;
253 sum += m_WaitTimes[team_index][ginfo->BracketId][i];
255 }
256 else
257 return 0;
258}
@ TEAM_NEUTRAL
Definition SharedDefines.h:750
uint8 ArenaType
Definition BattlegroundQueue.h:37
uint8 BracketId
Definition BattlegroundQueue.h:47
bool IsRated
Definition BattlegroundQueue.h:36

References GroupQueueInfo::ArenaType, GroupQueueInfo::BracketId, COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME, GroupQueueInfo::IsRated, m_WaitTimes, TEAM_ALLIANCE, TEAM_HORDE, TEAM_NEUTRAL, and GroupQueueInfo::teamId.

Referenced by WorldSession::HandleBattlefieldStatusOpcode(), WorldSession::HandleBattlemasterJoinArena(), and WorldSession::HandleBattlemasterJoinOpcode().

◆ GetPlayerGroupInfoData()

bool BattlegroundQueue::GetPlayerGroupInfoData ( ObjectGuid  guid,
GroupQueueInfo ginfo 
)

◆ GetPlayersCountInGroupsQueue()

uint32 BattlegroundQueue::GetPlayersCountInGroupsQueue ( BattlegroundBracketId  bracketId,
BattlegroundQueueGroupTypes  bgqueue 
)
1083{
1084 uint32 playersCount = 0;
1085
1086 for (auto const& itr : m_QueuedGroups[bracketId][bgqueue])
1087 if (!itr->IsInvitedToBGInstanceGUID)
1088 playersCount += static_cast<uint32>(itr->Players.size());
1089
1090 return playersCount;
1091}

References m_QueuedGroups.

Referenced by BattlegroundQueueAnnouncerUpdate(), SendJoinMessageArenaQueue(), and SendMessageBGQueue().

◆ GetQueueAnnouncementTimer()

int32 BattlegroundQueue::GetQueueAnnouncementTimer ( uint32  bracketId) const
1285{
1286 return _queueAnnouncementTimer[bracketId];
1287}

References _queueAnnouncementTimer.

◆ InviteGroupToBG()

void BattlegroundQueue::InviteGroupToBG ( GroupQueueInfo ginfo,
Battleground bg,
TeamId  teamId 
)
1290{
1291 // set side if needed
1292 if (teamId != TEAM_NEUTRAL)
1293 ginfo->teamId = teamId;
1294
1295 if (ginfo->IsInvitedToBGInstanceGUID)
1296 return;
1297
1298 // set invitation
1300
1301 BattlegroundTypeId bgTypeId = bg->GetBgTypeID();
1303 BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
1304
1305 // set ArenaTeamId for rated matches
1306 if (bg->isArena() && bg->isRated())
1307 bg->SetArenaTeamIdForTeam(ginfo->teamId, ginfo->ArenaTeamId);
1308
1310
1311 // loop through the players
1312 for (auto const& itr : ginfo->Players)
1313 {
1314 // get the player
1316 if (!player)
1317 continue;
1318
1319 // update average wait time
1321
1322 // increase invited counter for each invited player
1323 bg->IncreaseInvitedCount(ginfo->teamId);
1324
1325 player->SetInviteForBattlegroundQueueType(bgQueueTypeId, ginfo->IsInvitedToBGInstanceGUID);
1326
1327 // create remind invite events
1328 BGQueueInviteEvent* inviteEvent = new BGQueueInviteEvent(player->GetGUID(), ginfo->IsInvitedToBGInstanceGUID, bgTypeId, ginfo->ArenaType, ginfo->RemoveInviteTime);
1329 bgQueue.AddEvent(inviteEvent, INVITATION_REMIND_TIME);
1330
1331 // create automatic remove events
1332 BGQueueRemoveEvent* removeEvent = new BGQueueRemoveEvent(player->GetGUID(), ginfo->IsInvitedToBGInstanceGUID, bgTypeId, bgQueueTypeId, ginfo->RemoveInviteTime);
1333 bgQueue.AddEvent(removeEvent, INVITE_ACCEPT_WAIT_TIME);
1334
1335 // Check queueSlot
1336 uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId);
1338
1339 LOG_DEBUG("bg.battleground", "Battleground: invited player {} {} to BG instance {} queueindex {} bgtype {}",
1340 player->GetName(), player->GetGUID().ToString(), bg->GetInstanceID(), queueSlot, bgTypeId);
1341
1342 // send status packet
1343 WorldPacket data;
1344 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME, 0, ginfo->ArenaType, TEAM_NEUTRAL, bg->isRated());
1345 player->SendDirectMessage(&data);
1346
1347 // pussywizard:
1348 if (bg->isArena() && bg->isRated())
1349 bg->ArenaLogEntries[player->GetGUID()].Fill(player->GetName(), player->GetGUID().GetCounter(), player->GetSession()->GetAccountId(), ginfo->ArenaTeamId, player->GetSession()->GetRemoteAddress());
1350 }
1351}
@ INVITE_ACCEPT_WAIT_TIME
Definition Battleground.h:156
@ INVITATION_REMIND_TIME
Definition Battleground.h:155
@ STATUS_WAIT_JOIN
Definition Battleground.h:192
BattlegroundQueueTypeId
Definition SharedDefines.h:3877
#define PLAYER_MAX_BATTLEGROUND_QUEUES
Definition SharedDefines.h:153
Definition BattlegroundQueue.h:147
Definition BattlegroundQueue.h:170
static BattlegroundQueueTypeId BGQueueTypeId(BattlegroundTypeId bgTypeId, uint8 arenaType)
Definition BattlegroundMgr.cpp:686
Definition BattlegroundQueue.h:64
void PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo *ginfo)
Definition BattlegroundQueue.cpp:209
void AddEvent(BasicEvent *Event, uint64 e_time)
Definition BattlegroundQueue.cpp:367
ArenaLogEntryDataMap ArenaLogEntries
Definition Battleground.h:417
uint32 GetInstanceID() const
Definition Battleground.h:322
void IncreaseInvitedCount(TeamId teamId)
Definition Battleground.h:387
void SetArenaTeamIdForTeam(TeamId teamId, uint32 ArenaTeamId)
Definition Battleground.h:501
LowType GetCounter() const
Definition ObjectGuid.h:145
std::string ToString() const
Definition ObjectGuid.cpp:47
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5680
WorldSession * GetSession() const
Definition Player.h:2019
uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const
Definition Player.cpp:12178
void SetInviteForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId, uint32 instanceId)
Definition Player.cpp:12238
std::string const & GetName() const
Definition Object.h:528
Definition WorldPacket.h:26
uint32 GetAccountId() const
Definition WorldSession.h:443
std::string const & GetRemoteAddress()
Definition WorldSession.h:453
Player * FindConnectedPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:257
uint32 IsInvitedToBGInstanceGUID
Definition BattlegroundQueue.h:41
uint32 RemoveInviteTime
Definition BattlegroundQueue.h:40

References AddEvent(), Battleground::ArenaLogEntries, GroupQueueInfo::ArenaTeamId, GroupQueueInfo::ArenaType, ASSERT, BattlegroundMgr::BGQueueTypeId(), GroupQueueInfo::BgTypeId, ObjectAccessor::FindConnectedPlayer(), WorldSession::GetAccountId(), Player::GetBattlegroundQueueIndex(), Battleground::GetBgTypeID(), ObjectGuid::GetCounter(), GameTime::GetGameTimeMS(), Object::GetGUID(), Battleground::GetInstanceID(), WorldObject::GetName(), WorldSession::GetRemoteAddress(), Player::GetSession(), Battleground::IncreaseInvitedCount(), INVITATION_REMIND_TIME, INVITE_ACCEPT_WAIT_TIME, Battleground::isArena(), GroupQueueInfo::IsInvitedToBGInstanceGUID, Battleground::isRated(), LOG_DEBUG, PLAYER_MAX_BATTLEGROUND_QUEUES, PlayerInvitedToBGUpdateAverageWaitTime(), GroupQueueInfo::Players, GroupQueueInfo::RemoveInviteTime, sBattlegroundMgr, Player::SendDirectMessage(), Battleground::SetArenaTeamIdForTeam(), Player::SetInviteForBattlegroundQueueType(), STATUS_WAIT_JOIN, TEAM_NEUTRAL, GroupQueueInfo::teamId, and ObjectGuid::ToString().

Referenced by BattlegroundQueueUpdate().

◆ IsAllQueuesEmpty()

bool BattlegroundQueue::IsAllQueuesEmpty ( BattlegroundBracketId  bracket_id)
1094{
1095 uint8 queueEmptyCount = 0;
1096
1097 for (uint8 i = 0; i < BG_QUEUE_MAX; i++)
1098 if (m_QueuedGroups[bracket_id][i].empty())
1099 queueEmptyCount++;
1100
1101 return queueEmptyCount == BG_QUEUE_MAX;
1102}
@ BG_QUEUE_MAX
Definition BattlegroundQueue.h:60

References BG_QUEUE_MAX, and m_QueuedGroups.

Referenced by BattlegroundQueueUpdate().

◆ IsPlayerInvited()

bool BattlegroundQueue::IsPlayerInvited ( ObjectGuid  pl_guid,
uint32  bgInstanceGuid,
uint32  removeTime 
)
380{
381 auto qItr = m_QueuedPlayers.find(pl_guid);
382 return qItr != m_QueuedPlayers.end() && qItr->second->IsInvitedToBGInstanceGUID == bgInstanceGuid && qItr->second->RemoveInviteTime == removeTime;
383}

References m_QueuedPlayers.

Referenced by BGQueueInviteEvent::Execute(), and BGQueueRemoveEvent::Execute().

◆ IsPlayerInvitedToRatedArena()

bool BattlegroundQueue::IsPlayerInvitedToRatedArena ( ObjectGuid  pl_guid)
373{
374 auto qItr = m_QueuedPlayers.find(pl_guid);
375 return qItr != m_QueuedPlayers.end() && qItr->second->IsRated && qItr->second->IsInvitedToBGInstanceGUID;
376}

References m_QueuedPlayers.

Referenced by WorldSession::HandleBattlemasterJoinArena().

◆ PlayerInvitedToBGUpdateAverageWaitTime()

void BattlegroundQueue::PlayerInvitedToBGUpdateAverageWaitTime ( GroupQueueInfo ginfo)
210{
211 uint32 timeInQueue = std::max<uint32>(1, getMSTimeDiff(ginfo->JoinTime, GameTime::GetGameTimeMS().count()));
212
213 // team_index: bg alliance - TEAM_ALLIANCE, bg horde - TEAM_HORDE, arena skirmish - TEAM_ALLIANCE, arena rated - TEAM_HORDE
214 uint8 team_index;
215 if (!ginfo->ArenaType)
216 team_index = ginfo->teamId;
217 else
218 team_index = (ginfo->IsRated ? TEAM_HORDE : TEAM_ALLIANCE);
219
220 // just to be sure
221 if (team_index >= TEAM_NEUTRAL)
222 return;
223
224 // pointer to last index
225 uint32* lastIndex = &m_WaitTimeLastIndex[team_index][ginfo->BracketId];
226
227 // set time at index to new value
228 m_WaitTimes[team_index][ginfo->BracketId][*lastIndex] = timeInQueue;
229
230 // set last index to next one
231 (*lastIndex)++;
233}
uint32 getMSTimeDiff(uint32 oldMSTime, uint32 newMSTime)
Definition Timer.h:110

References GroupQueueInfo::ArenaType, GroupQueueInfo::BracketId, COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME, GameTime::GetGameTimeMS(), getMSTimeDiff(), GroupQueueInfo::IsRated, GroupQueueInfo::JoinTime, m_WaitTimeLastIndex, m_WaitTimes, TEAM_ALLIANCE, TEAM_HORDE, TEAM_NEUTRAL, and GroupQueueInfo::teamId.

Referenced by InviteGroupToBG().

◆ RemovePlayer()

void BattlegroundQueue::RemovePlayer ( ObjectGuid  guid,
bool  decreaseInvitedCount 
)
262{
263 //remove player from map, if he's there
264 auto const& itr = m_QueuedPlayers.find(guid);
265 if (itr == m_QueuedPlayers.end())
266 {
267 //This happens if a player logs out while in a bg because WorldSession::LogoutPlayer() notifies the bg twice
268 std::string playerName = "Unknown";
269
270 if (Player* player = ObjectAccessor::FindPlayer(guid))
271 {
272 playerName = player->GetName();
273 }
274
275 LOG_ERROR("bg.battleground", "BattlegroundQueue: couldn't find player {} ({})", playerName, guid.ToString());
276 //ABORT("BattlegroundQueue: couldn't find player {} ({})", playerName, guid.ToString());
277 return;
278 }
279
280 GroupQueueInfo* groupInfo = itr->second;
281
282 uint32 _bracketId = groupInfo->BracketId;
283 uint32 _groupType = groupInfo->GroupType;
284
285 // find iterator
286 auto group_itr = m_QueuedGroups[_bracketId][_groupType].end();
287
288 for (auto k = m_QueuedGroups[_bracketId][_groupType].begin(); k != m_QueuedGroups[_bracketId][_groupType].end(); k++)
289 if ((*k) == groupInfo)
290 {
291 group_itr = k;
292 break;
293 }
294
295 // player can't be in queue without group, but just in case
296 if (group_itr == m_QueuedGroups[_bracketId][_groupType].end())
297 {
298 LOG_ERROR("bg.battleground", "BattlegroundQueue: ERROR Cannot find groupinfo for {}", guid.ToString());
299 //ABORT("BattlegroundQueue: ERROR Cannot find groupinfo for {}", guid.ToString());
300 return;
301 }
302
303 LOG_DEBUG("bg.battleground", "BattlegroundQueue: Removing {}, from bracket_id {}", guid.ToString(), _bracketId);
304
305 // remove player from group queue info
306 auto const& pitr = groupInfo->Players.find(guid);
307 ASSERT(pitr != groupInfo->Players.end());
308 if (pitr != groupInfo->Players.end())
309 groupInfo->Players.erase(pitr);
310
311 // if invited to bg, and should decrease invited count, then do it
312 if (decreaseInvitedCount && groupInfo->IsInvitedToBGInstanceGUID)
313 if (Battleground* bg = sBattlegroundMgr->GetBattleground(groupInfo->IsInvitedToBGInstanceGUID, groupInfo->BgTypeId))
314 bg->DecreaseInvitedCount(groupInfo->teamId);
315
316 // remove player queue info
317 m_QueuedPlayers.erase(itr);
318
319 // announce to world if arena team left queue for rated match, show only once
320 SendExitMessageArenaQueue(groupInfo);
321
322 // if player leaves queue and he is invited to a rated arena match, then count it as he lost
323 if (groupInfo->IsInvitedToBGInstanceGUID && groupInfo->IsRated && decreaseInvitedCount)
324 {
325 if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(groupInfo->ArenaTeamId))
326 {
327 LOG_DEBUG("bg.battleground", "UPDATING memberLost's personal arena rating for {} by opponents rating: {}", guid.ToString(), groupInfo->OpponentsTeamRating);
328
330 {
331 at->MemberLost(player, groupInfo->OpponentsMatchmakerRating);
332 }
333
334 at->SaveToDB();
335 }
336 }
337
338 // remove group queue info no players left
339 if (groupInfo->Players.empty())
340 {
341 m_QueuedGroups[_bracketId][_groupType].erase(group_itr);
342 delete groupInfo;
343 return;
344 }
345
346 // group isn't yet empty, so not deleted yet
347 // if it's a rated arena and any member leaves when group not yet invited - everyone from group leaves too!
348 if (groupInfo->IsRated && !groupInfo->IsInvitedToBGInstanceGUID)
349 {
350 if (Player* plr = ObjectAccessor::FindConnectedPlayer(*(groupInfo->Players.begin())))
351 {
352 Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(groupInfo->BgTypeId);
353 BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(groupInfo->BgTypeId, groupInfo->ArenaType);
354 uint32 queueSlot = plr->GetBattlegroundQueueIndex(bgQueueTypeId);
355 plr->RemoveBattlegroundQueueId(bgQueueTypeId);
356
357 WorldPacket data;
358 sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0, TEAM_NEUTRAL);
359 plr->SendDirectMessage(&data);
360 }
361
362 // recursive call
363 RemovePlayer(*groupInfo->Players.begin(), decreaseInvitedCount);
364 }
365}
#define sArenaTeamMgr
Definition ArenaTeamMgr.h:69
@ STATUS_NONE
Definition Battleground.h:190
Definition ArenaTeam.h:137
void SendExitMessageArenaQueue(GroupQueueInfo *ginfo)
Definition BattlegroundQueue.cpp:1238
void RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount)
Definition BattlegroundQueue.cpp:261
Player * FindPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:245
GuidSet Players
Definition BattlegroundQueue.h:32

References GroupQueueInfo::ArenaTeamId, GroupQueueInfo::ArenaType, ASSERT, BattlegroundMgr::BGQueueTypeId(), GroupQueueInfo::BgTypeId, GroupQueueInfo::BracketId, ObjectAccessor::FindConnectedPlayer(), ObjectAccessor::FindPlayer(), GroupQueueInfo::GroupType, GroupQueueInfo::IsInvitedToBGInstanceGUID, GroupQueueInfo::IsRated, LOG_DEBUG, LOG_ERROR, m_QueuedGroups, m_QueuedPlayers, GroupQueueInfo::OpponentsMatchmakerRating, GroupQueueInfo::OpponentsTeamRating, GroupQueueInfo::Players, RemovePlayer(), sArenaTeamMgr, sBattlegroundMgr, SendExitMessageArenaQueue(), STATUS_NONE, TEAM_NEUTRAL, GroupQueueInfo::teamId, and ObjectGuid::ToString().

Referenced by ArenaTeam::DelMember(), BGQueueRemoveEvent::Execute(), WorldSession::HandleBattleFieldPortOpcode(), and RemovePlayer().

◆ SendExitMessageArenaQueue()

void BattlegroundQueue::SendExitMessageArenaQueue ( GroupQueueInfo ginfo)
1239{
1240 if (!sWorld->getBoolConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE))
1241 return;
1242
1243 if (!sScriptMgr->OnBeforeSendExitMessageArenaQueue(this, ginfo))
1244 return;
1245
1246 ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(ginfo->ArenaTeamId);
1247 if (!team)
1248 return;
1249
1250 if (!ginfo->IsRated)
1251 return;
1252
1253 uint8 ArenaType = ginfo->ArenaType;
1254 uint32 ArenaTeamRating = ginfo->ArenaTeamRating;
1255 std::string TeamName = team->GetName();
1256
1257 if (ArenaType && ginfo->Players.empty())
1258 {
1259 uint32 announcementDetail = sWorld->getIntConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_DETAIL);
1260 switch (announcementDetail)
1261 {
1262 case 3:
1264 break;
1265 case 2:
1267 break;
1268 case 1:
1270 break;
1271 default:
1273 break;
1274 }
1275 }
1276}
ArenaType
Definition Battleground.h:207
@ LANG_ARENA_QUEUE_ANNOUNCE_WORLD_EXIT
Definition Language.h:739
@ LANG_ARENA_QUEUE_ANNOUNCE_WORLD_EXIT_NAME
Definition Language.h:735
@ LANG_ARENA_QUEUE_ANNOUNCE_WORLD_EXIT_RATING
Definition Language.h:737
@ LANG_ARENA_QUEUE_ANNOUNCE_WORLD_EXIT_NAME_RATING
Definition Language.h:698
@ ANNOUNCER_FLAG_DISABLE_ARENA_QUEUE
Definition PlayerSettings.h:35
@ CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE
Definition WorldConfig.h:78
@ CONFIG_ARENA_QUEUE_ANNOUNCER_DETAIL
Definition WorldConfig.h:296
std::string const & GetName() const
Definition ArenaTeam.h:154

References ANNOUNCER_FLAG_DISABLE_ARENA_QUEUE, GroupQueueInfo::ArenaTeamId, GroupQueueInfo::ArenaTeamRating, GroupQueueInfo::ArenaType, CONFIG_ARENA_QUEUE_ANNOUNCER_DETAIL, CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE, ArenaTeam::GetName(), GroupQueueInfo::IsRated, LANG_ARENA_QUEUE_ANNOUNCE_WORLD_EXIT, LANG_ARENA_QUEUE_ANNOUNCE_WORLD_EXIT_NAME, LANG_ARENA_QUEUE_ANNOUNCE_WORLD_EXIT_NAME_RATING, LANG_ARENA_QUEUE_ANNOUNCE_WORLD_EXIT_RATING, GroupQueueInfo::Players, sArenaTeamMgr, ChatHandler::SendWorldTextOptional(), sScriptMgr, and sWorld.

Referenced by RemovePlayer().

◆ SendJoinMessageArenaQueue()

void BattlegroundQueue::SendJoinMessageArenaQueue ( Player leader,
GroupQueueInfo ginfo,
PvPDifficultyEntry const *  bracketEntry,
bool  isRated 
)
1159{
1160 if (!sWorld->getBoolConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE))
1161 return;
1162
1163 if (!sScriptMgr->OnBeforeSendJoinMessageArenaQueue(this, leader, ginfo, bracketEntry, isRated))
1164 return;
1165
1166 if (!isRated)
1167 {
1168 Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(ginfo->BgTypeId);
1169 if (!bg)
1170 {
1171 LOG_ERROR("bg.arena", "> Not found bg template for bgtype id {}", uint32(ginfo->BgTypeId));
1172 return;
1173 }
1174
1175 if (!bg->isArena())
1176 {
1177 // Skip announce for non arena
1178 return;
1179 }
1180
1181 BattlegroundBracketId bracketId = bracketEntry->GetBracketId();
1182 auto bgName = bg->GetName();
1183 auto arenatype = Acore::StringFormat("{}v{}", ginfo->ArenaType, ginfo->ArenaType);
1184 uint32 playersNeed = ArenaTeam::GetReqPlayersForType(ginfo->ArenaType);
1185 uint32 q_min_level = std::min(bracketEntry->minLevel, (uint32)80);
1186 uint32 q_max_level = std::min(bracketEntry->maxLevel, (uint32)80);
1188
1189 LOG_DEBUG("bg.arena", "> Queue status for {} (skirmish {}) (Lvl: {} to {}) Queued: {} (Need at least {} more)",
1190 bgName, arenatype, q_min_level, q_max_level, qPlayers, playersNeed - qPlayers);
1191
1193 {
1195 bgName, arenatype, q_min_level, q_max_level, qPlayers, playersNeed - qPlayers);
1196 }
1197 else
1198 {
1199 if (!sBGSpam->CanAnnounce(leader, bg, q_min_level, qPlayers))
1200 {
1201 return;
1202 }
1203
1204 ChatHandler(nullptr).SendWorldTextOptional(LANG_ARENA_QUEUE_ANNOUNCE_WORLD, ANNOUNCER_FLAG_DISABLE_ARENA_QUEUE, bgName.c_str(), arenatype.c_str(), q_min_level, q_max_level, qPlayers, playersNeed);
1205 }
1206 }
1207 else
1208 {
1209 ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(ginfo->ArenaTeamId);
1210 if (!team || !ginfo->IsRated)
1211 {
1212 return;
1213 }
1214
1215 uint8 ArenaType = ginfo->ArenaType;
1216 uint32 ArenaTeamRating = ginfo->ArenaTeamRating;
1217 std::string TeamName = team->GetName();
1218
1219 uint32 announcementDetail = sWorld->getIntConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_DETAIL);
1220 switch (announcementDetail)
1221 {
1222 case 3:
1224 break;
1225 case 2:
1227 break;
1228 case 1:
1230 break;
1231 default:
1233 break;
1234 }
1235 }
1236}
#define sBGSpam
Definition BattlegroundSpamProtect.h:34
@ LANG_ARENA_QUEUE_ANNOUNCE_WORLD_JOIN_NAME_RATING
Definition Language.h:697
@ LANG_ARENA_QUEUE_ANNOUNCE_WORLD
Definition Language.h:691
@ LANG_ARENA_QUEUE_ANNOUNCE_SELF
Definition Language.h:690
@ LANG_ARENA_QUEUE_ANNOUNCE_WORLD_JOIN_RATING
Definition Language.h:736
@ LANG_ARENA_QUEUE_ANNOUNCE_WORLD_JOIN_NAME
Definition Language.h:734
@ LANG_ARENA_QUEUE_ANNOUNCE_WORLD_JOIN
Definition Language.h:738
@ CONFIG_ARENA_QUEUE_ANNOUNCER_PLAYERONLY
Definition WorldConfig.h:79
static uint8 GetReqPlayersForType(uint32 type)
Definition ArenaTeam.cpp:1030
void PSendSysMessage(std::string_view str, bool escapeCharacters=false)
Definition Chat.cpp:211
std::string StringFormat(FormatString< Args... > fmt, Args &&... args)
Default AC string format function.
Definition StringFormat.h:44

References ANNOUNCER_FLAG_DISABLE_ARENA_QUEUE, GroupQueueInfo::ArenaTeamId, GroupQueueInfo::ArenaTeamRating, GroupQueueInfo::ArenaType, BG_QUEUE_NORMAL_ALLIANCE, BG_QUEUE_NORMAL_HORDE, GroupQueueInfo::BgTypeId, CONFIG_ARENA_QUEUE_ANNOUNCER_DETAIL, CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE, CONFIG_ARENA_QUEUE_ANNOUNCER_PLAYERONLY, PvPDifficultyEntry::GetBracketId(), ArenaTeam::GetName(), Battleground::GetName(), GetPlayersCountInGroupsQueue(), ArenaTeam::GetReqPlayersForType(), Player::GetSession(), Battleground::isArena(), GroupQueueInfo::IsRated, LANG_ARENA_QUEUE_ANNOUNCE_SELF, LANG_ARENA_QUEUE_ANNOUNCE_WORLD, LANG_ARENA_QUEUE_ANNOUNCE_WORLD_JOIN, LANG_ARENA_QUEUE_ANNOUNCE_WORLD_JOIN_NAME, LANG_ARENA_QUEUE_ANNOUNCE_WORLD_JOIN_NAME_RATING, LANG_ARENA_QUEUE_ANNOUNCE_WORLD_JOIN_RATING, LOG_DEBUG, LOG_ERROR, PvPDifficultyEntry::maxLevel, PvPDifficultyEntry::minLevel, ChatHandler::PSendSysMessage(), sArenaTeamMgr, sBattlegroundMgr, sBGSpam, ChatHandler::SendWorldTextOptional(), sScriptMgr, Acore::StringFormat(), and sWorld.

Referenced by AddGroup().

◆ SendMessageBGQueue()

void BattlegroundQueue::SendMessageBGQueue ( Player leader,
Battleground bg,
PvPDifficultyEntry const *  bracketEntry 
)
1105{
1106 if (!sScriptMgr->CanSendMessageBGQueue(this, leader, bg, bracketEntry))
1107 {
1108 return;
1109 }
1110
1111 if (bg->isArena())
1112 {
1113 // Skip announce for arena skirmish
1114 return;
1115 }
1116
1117 BattlegroundBracketId bracketId = bracketEntry->GetBracketId();
1118 auto bgName = bg->GetName();
1119 uint32 MinPlayers = GetMinPlayersPerTeam(bg, bracketEntry);
1120 uint32 MaxPlayers = MinPlayers * 2;
1121 uint32 q_min_level = std::min(bracketEntry->minLevel, (uint32)80);
1122 uint32 q_max_level = std::min(bracketEntry->maxLevel, (uint32)80);
1125 auto qTotal = qHorde + qAlliance;
1126
1127 LOG_DEBUG("bg.battleground", "> Queue status for {} (Lvl: {} to {}) Queued: {} (Need at least {} more)",
1128 bgName, q_min_level, q_max_level, qAlliance + qHorde, MaxPlayers - qTotal);
1129
1130 // Show queue status to player only (when joining battleground queue or Arena and arena world announcer is disabled)
1132 {
1133 ChatHandler(leader->GetSession()).PSendSysMessage(LANG_BG_QUEUE_ANNOUNCE_SELF, bgName, q_min_level, q_max_level,
1134 qAlliance, (MinPlayers > qAlliance) ? MinPlayers - qAlliance : (uint32)0,
1135 qHorde, (MinPlayers > qHorde) ? MinPlayers - qHorde : (uint32)0);
1136 }
1137 else // Show queue status to server (when joining battleground queue)
1138 {
1140 {
1141 if (_queueAnnouncementTimer[bracketId] < 0)
1142 {
1144 }
1145 }
1146 else
1147 {
1148 if (!sBGSpam->CanAnnounce(leader, bg, q_min_level, qTotal))
1149 {
1150 return;
1151 }
1152
1153 ChatHandler(nullptr).SendWorldTextOptional(LANG_BG_QUEUE_ANNOUNCE_WORLD, ANNOUNCER_FLAG_DISABLE_BG_QUEUE, bgName.c_str(), q_min_level, q_max_level, qAlliance + qHorde, MaxPlayers);
1154 }
1155 }
1156}
@ LANG_BG_QUEUE_ANNOUNCE_SELF
Definition Language.h:686
@ CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY
Definition WorldConfig.h:72
@ CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMER
Definition WorldConfig.h:267

References _queueAnnouncementTimer, ANNOUNCER_FLAG_DISABLE_BG_QUEUE, BG_QUEUE_NORMAL_ALLIANCE, BG_QUEUE_NORMAL_HORDE, CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY, CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMED, CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMER, PvPDifficultyEntry::GetBracketId(), GetMinPlayersPerTeam(), Battleground::GetName(), GetPlayersCountInGroupsQueue(), Player::GetSession(), Battleground::isArena(), LANG_BG_QUEUE_ANNOUNCE_SELF, LANG_BG_QUEUE_ANNOUNCE_WORLD, LOG_DEBUG, PvPDifficultyEntry::maxLevel, PvPDifficultyEntry::minLevel, ChatHandler::PSendSysMessage(), sBGSpam, ChatHandler::SendWorldTextOptional(), sScriptMgr, and sWorld.

Referenced by AddGroup().

◆ SetQueueAnnouncementTimer()

void BattlegroundQueue::SetQueueAnnouncementTimer ( uint32  bracketId,
int32  timer,
bool  isCrossFactionBG = true 
)
1279{
1280 _queueAnnouncementTimer[bracketId] = timer;
1281 _queueAnnouncementCrossfactioned = isCrossFactionBG;
1282}

References _queueAnnouncementCrossfactioned, and _queueAnnouncementTimer.

◆ UpdateEvents()

void BattlegroundQueue::UpdateEvents ( uint32  diff)
771{
772 m_events.Update(diff);
773}
void Update(uint32 p_time)
Definition EventProcessor.cpp:40

References m_events, and EventProcessor::Update().

Member Data Documentation

◆ _queueAnnouncementCrossfactioned

bool BattlegroundQueue::_queueAnnouncementCrossfactioned
private

◆ _queueAnnouncementTimer

◆ m_events

EventProcessor BattlegroundQueue::m_events
private

◆ m_QueuedGroups

◆ m_QueuedPlayers

◆ m_SelectionPools

◆ m_WaitTimeLastIndex

uint32 BattlegroundQueue::m_WaitTimeLastIndex[PVP_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS]
private

◆ m_WaitTimes


The documentation for this class was generated from the following files: