AzerothCore 3.3.5a
OpenSource WoW Emulator
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TradeHandler.cpp File Reference
#include "Chat.h"
#include "Item.h"
#include "Language.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "Opcodes.h"
#include "Player.h"
#include "RBAC.h"
#include "ScriptMgr.h"
#include "SocialMgr.h"
#include "Spell.h"
#include "SpellMgr.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"

Go to the source code of this file.

Functions

static void setAcceptTradeMode (TradeData *myTrade, TradeData *hisTrade, Item **myItems, Item **hisItems)
 
static void clearAcceptTradeMode (TradeData *myTrade, TradeData *hisTrade)
 
static void clearAcceptTradeMode (Item **myItems, Item **hisItems)
 

Function Documentation

◆ clearAcceptTradeMode() [1/2]

static void clearAcceptTradeMode ( Item **  myItems,
Item **  hisItems 
)
static
225{
226 // clear 'in-trade' flag
227 for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
228 {
229 if (myItems[i])
230 myItems[i]->SetInTrade(false);
231 if (hisItems[i])
232 hisItems[i]->SetInTrade(false);
233 }
234}
std::uint8_t uint8
Definition Define.h:109
@ TRADE_SLOT_TRADED_COUNT
Definition TradeData.h:30
void SetInTrade(bool b=true)
Definition Item.h:259

References Item::SetInTrade(), and TRADE_SLOT_TRADED_COUNT.

◆ clearAcceptTradeMode() [2/2]

static void clearAcceptTradeMode ( TradeData myTrade,
TradeData hisTrade 
)
static
219{
220 myTrade->SetInAcceptProcess(false);
221 hisTrade->SetInAcceptProcess(false);
222}
void SetInAcceptProcess(bool state)
Definition TradeData.h:62

References TradeData::SetInAcceptProcess().

Referenced by WorldSession::HandleAcceptTradeOpcode().

◆ setAcceptTradeMode()

static void setAcceptTradeMode ( TradeData myTrade,
TradeData hisTrade,
Item **  myItems,
Item **  hisItems 
)
static
194{
195 myTrade->SetInAcceptProcess(true);
196 hisTrade->SetInAcceptProcess(true);
197
198 // store items in local list and set 'in-trade' flag
199 for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
200 {
201 if (Item* item = myTrade->GetItem(TradeSlots(i)))
202 {
203 LOG_DEBUG("network.opcode", "player trade item {} bag: {} slot: {}", item->GetGUID().ToString(), item->GetBagSlot(), item->GetSlot());
204 //Can return nullptr
205 myItems[i] = item;
206 myItems[i]->SetInTrade();
207 }
208
209 if (Item* item = hisTrade->GetItem(TradeSlots(i)))
210 {
211 LOG_DEBUG("network.opcode", "partner trade item {} bag: {} slot: {}", item->GetGUID().ToString(), item->GetBagSlot(), item->GetSlot());
212 hisItems[i] = item;
213 hisItems[i]->SetInTrade();
214 }
215 }
216}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:157
TradeSlots
Definition TradeData.h:28
Definition Item.h:220
Item * GetItem(TradeSlots slot) const
Definition TradeData.cpp:26

References TradeData::GetItem(), LOG_DEBUG, TradeData::SetInAcceptProcess(), Item::SetInTrade(), and TRADE_SLOT_TRADED_COUNT.

Referenced by WorldSession::HandleAcceptTradeOpcode().