#include "CreatureData.h"
◆ CreatureData()
| CreatureData::CreatureData |
( |
| ) |
|
|
inline |
@ SPAWN_TYPE_CREATURE
Definition SpawnData.h:27
Definition SpawnData.h:66
◆ curhealth
| uint32 CreatureData::curhealth {0} |
◆ curmana
| uint32 CreatureData::curmana {0} |
◆ currentwaypoint
| uint32 CreatureData::currentwaypoint {0} |
◆ displayid
| uint32 CreatureData::displayid {0} |
◆ dynamicflags
| uint32 CreatureData::dynamicflags {0} |
◆ equipmentId
| int8 CreatureData::equipmentId {0} |
◆ id
Referenced by OPvPCapturePoint::AddCre(), ObjectMgr::AddCreData(), ZoneScript::GetCreatureEntry(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::GetCreatureEntry(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::GetCreatureEntry(), WorldSession::HandleAuctionSellItem(), list_commandscript::HandleListRespawnsCommand(), npc_commandscript::HandleNpcAddCommand(), npc_commandscript::HandleNpcInfoCommandShowFromDB(), misc_commandscript::HandleRespawnCreatureByEntryCommand(), misc_commandscript::HandleRespawnCreatureByGuidCommand(), tele_commandscript::HandleTeleNameNpcSpawnIdCommand(), ConditionMgr::isSourceTypeValid(), SmartAIMgr::IsTextValid(), Creature::LoadCreatureFromDB(), ObjectMgr::LoadCreatures(), ObjectMgr::LoadLinkedRespawn(), Map::ProcessCreatureRespawn(), npc_argent_captainAI::Reset(), Creature::Respawn(), Creature::SaveToDB(), and ObjectMgr::SetCreatureLinkedRespawn().
◆ id2
◆ id3
◆ movementType
| uint8 CreatureData::movementType {0} |
◆ npcflag
| uint32 CreatureData::npcflag {0} |
◆ spawntimesecs
| uint32 CreatureData::spawntimesecs {0} |
◆ unit_flags
| uint32 CreatureData::unit_flags {0} |
◆ wander_distance
| float CreatureData::wander_distance {0.0f} |
The documentation for this struct was generated from the following file: