AzerothCore 3.3.5a
OpenSource WoW Emulator
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World Class Reference

The World. More...

#include "World.h"

Inheritance diagram for World:
IWorld

Public Member Functions

 World ()
 World constructor.
 
 ~World () override
 World destructor.
 
bool IsClosed () const override
 Deny clients?
 
void SetClosed (bool val) override
 Close world.
 
AccountTypes GetPlayerSecurityLimit () const override
 Security level limitations.
 
void SetPlayerSecurityLimit (AccountTypes sec) override
 
void LoadDBAllowedSecurityLevel () override
 
bool getAllowMovement () const override
 
void SetAllowMovement (bool allow) override
 Allow/Disallow object movements.
 
LocaleConstant GetDefaultDbcLocale () const override
 
std::string const & GetDataPath () const override
 Get the path where data (dbc, maps) are stored on disk.
 
Seconds GetNextDailyQuestsResetTime () const override
 Next daily quests and random bg reset time.
 
Seconds GetNextWeeklyQuestsResetTime () const override
 
Seconds GetNextRandomBGResetTime () const override
 
uint16 GetConfigMaxSkillValue () const override
 Get the maximum skill level a player can reach.
 
void SetInitialWorldSettings () override
 Initialize the World.
 
void LoadConfigSettings (bool reload=false) override
 Initialize config values.
 
bool IsShuttingDown () const override
 Are we in the middle of a shutdown?
 
uint32 GetShutDownTimeLeft () const override
 
void ShutdownServ (uint32 time, uint32 options, uint8 exitcode, std::string const &reason=std::string()) override
 Shutdown the server.
 
void ShutdownCancel () override
 Cancel a planned server shutdown.
 
void ShutdownMsg (bool show=false, Player *player=nullptr, std::string const &reason=std::string()) override
 Displays a shutdown message at specific intervals or immediately if required.
 
void Update (uint32 diff) override
 Update the World !
 
void setRate (ServerConfigs index, float value) override
 
float getRate (ServerConfigs index) const override
 
void setBoolConfig (ServerConfigs index, bool value) override
 
bool getBoolConfig (ServerConfigs index) const override
 
void setFloatConfig (ServerConfigs index, float value) override
 
float getFloatConfig (ServerConfigs index) const override
 
void setIntConfig (ServerConfigs index, uint32 value) override
 
uint32 getIntConfig (ServerConfigs index) const override
 
void setStringConfig (ServerConfigs index, std::string const &value) override
 
std::string_view getStringConfig (ServerConfigs index) const override
 
bool IsPvPRealm () const override
 Are we on a "Player versus Player" server?
 
bool IsFFAPvPRealm () const override
 
uint32 GetNextWhoListUpdateDelaySecs () override
 
void ProcessCliCommands () override
 
void QueueCliCommand (CliCommandHolder *commandHolder) override
 
void ForceGameEventUpdate () override
 
void UpdateRealmCharCount (uint32 accid) override
 
LocaleConstant GetAvailableDbcLocale (LocaleConstant locale) const override
 
void LoadDBVersion () override
 
char const * GetDBVersion () const override
 
void UpdateAreaDependentAuras () override
 
uint32 GetCleaningFlags () const override
 
void SetCleaningFlags (uint32 flags) override
 
void ResetEventSeasonalQuests (uint16 event_id) override
 
std::string const & GetRealmName () const override
 
void SetRealmName (std::string name) override
 
- Public Member Functions inherited from IWorld
virtual ~IWorld ()=default
 

Static Public Member Functions

static Worldinstance ()
 
static uint8 GetExitCode ()
 
static void StopNow (uint8 exitcode)
 
static bool IsStopped ()
 
static float GetMaxVisibleDistanceOnContinents ()
 
static float GetMaxVisibleDistanceInInstances ()
 
static float GetMaxVisibleDistanceInBGArenas ()
 

Static Public Attributes

static uint32 m_worldLoopCounter = 0
 

Protected Member Functions

void _UpdateGameTime ()
 Update the game time.
 
void _UpdateRealmCharCount (PreparedQueryResult resultCharCount, uint32 accountId)
 
void InitDailyQuestResetTime ()
 
void InitWeeklyQuestResetTime ()
 
void InitMonthlyQuestResetTime ()
 
void InitRandomBGResetTime ()
 
void InitCalendarOldEventsDeletionTime ()
 
void InitGuildResetTime ()
 
void ResetDailyQuests ()
 
void ResetWeeklyQuests ()
 
void ResetMonthlyQuests ()
 
void ResetRandomBG ()
 
void CalendarDeleteOldEvents ()
 
void ResetGuildCap ()
 

Private Member Functions

void DetectDBCLang ()
 
void ProcessQueryCallbacks ()
 
void FinalizePlayerWorldSession (WorldSession *session)
 Executed when a World Session is being finalized. Be it from a normal login or via queue popping.
 

Private Attributes

WorldConfig _worldConfig
 
uint32 _shutdownTimer
 
uint32 _shutdownMask
 
std::string _shutdownReason
 
uint32 _cleaningFlags
 
bool _isClosed
 
IntervalTimer _timers [WUPDATE_COUNT]
 
Seconds _mail_expire_check_timer
 
AccountTypes _allowedSecurityLevel
 
LocaleConstant _defaultDbcLocale
 
uint32 _availableDbcLocaleMask
 
bool _allowMovement
 
std::string _dataPath
 
std::string _realmName
 
LockedQueue< CliCommandHolder * > _cliCmdQueue
 
Seconds _nextDailyQuestReset
 
Seconds _nextWeeklyQuestReset
 
Seconds _nextMonthlyQuestReset
 
Seconds _nextRandomBGReset
 
Seconds _nextCalendarOldEventsDeletionTime
 
Seconds _nextGuildReset
 
std::string _dbVersion
 
uint32 _dbClientCacheVersion
 
QueryCallbackProcessor _queryProcessor
 

Static Private Attributes

static std::atomic_long _stopEvent = false
 
static uint8 _exitCode = SHUTDOWN_EXIT_CODE
 
static float _maxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE
 
static float _maxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE
 
static float _maxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS
 

Detailed Description

The World.

Constructor & Destructor Documentation

◆ World()

World::World ( )

World constructor.

115{
117 _allowMovement = true;
118 _shutdownMask = 0;
119 _shutdownTimer = 0;
125 _nextGuildReset = 0s;
128 _isClosed = false;
129 _cleaningFlags = 0;
131}
@ LOCALE_enUS
Definition Common.h:118
@ SEC_PLAYER
Definition Common.h:57
Seconds _nextGuildReset
Definition World.h:298
uint32 _shutdownMask
Definition World.h:265
uint32 _cleaningFlags
Definition World.h:268
LocaleConstant _defaultDbcLocale
Definition World.h:276
Seconds _nextDailyQuestReset
Definition World.h:293
bool _isClosed
Definition World.h:270
uint32 _dbClientCacheVersion
Definition World.h:302
Seconds _nextMonthlyQuestReset
Definition World.h:295
Seconds _nextCalendarOldEventsDeletionTime
Definition World.h:297
Seconds _nextWeeklyQuestReset
Definition World.h:294
uint32 _shutdownTimer
Definition World.h:264
Seconds _nextRandomBGReset
Definition World.h:296
bool _allowMovement
Definition World.h:279
AccountTypes _allowedSecurityLevel
Definition World.h:275
Seconds _mail_expire_check_timer
Definition World.h:273

References _allowedSecurityLevel, _allowMovement, _cleaningFlags, _dbClientCacheVersion, _defaultDbcLocale, _isClosed, _mail_expire_check_timer, _nextCalendarOldEventsDeletionTime, _nextDailyQuestReset, _nextGuildReset, _nextMonthlyQuestReset, _nextRandomBGReset, _nextWeeklyQuestReset, _shutdownMask, _shutdownTimer, LOCALE_enUS, and SEC_PLAYER.

◆ ~World()

World::~World ( )
override

World destructor.

135{
136 CliCommandHolder* command = nullptr;
137 while (_cliCmdQueue.next(command))
138 delete command;
139
141}
bool next(T &result)
Gets the next item in the queue and removes it.
Definition LockedQueue.h:77
static void clear()
Definition VMapFactory.cpp:39
LockedQueue< CliCommandHolder * > _cliCmdQueue
Definition World.h:290
Storage class for commands issued for delayed execution.
Definition IWorld.h:35

References _cliCmdQueue, VMAP::VMapFactory::clear(), and LockedQueue< T, StorageType >::next().

Member Function Documentation

◆ _UpdateGameTime()

void World::_UpdateGameTime ( )
protected

Update the game time.

  • update the time
  • if there is a shutdown timer
  • ... and it is overdue, stop the world (set m_stopEvent)
  • ... else decrease it and if necessary display a shutdown countdown to the users
1425{
1427 Seconds lastGameTime = GameTime::GetGameTime();
1429
1430 Seconds elapsed = GameTime::GetGameTime() - lastGameTime;
1431
1433 if (!IsStopped() && _shutdownTimer > 0 && elapsed > 0s)
1434 {
1436 if (_shutdownTimer <= elapsed.count())
1437 {
1438 if (!(_shutdownMask & SHUTDOWN_MASK_IDLE) || sWorldSessionMgr->GetActiveAndQueuedSessionCount() == 0)
1439 _stopEvent = true; // exist code already set
1440 else
1441 _shutdownTimer = 1; // minimum timer value to wait idle state
1442 }
1444 else
1445 {
1446 _shutdownTimer -= elapsed.count();
1447
1448 ShutdownMsg();
1449 }
1450 }
1451}
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition Duration.h:30
#define sWorldSessionMgr
Definition WorldSessionMgr.h:108
void ShutdownMsg(bool show=false, Player *player=nullptr, std::string const &reason=std::string()) override
Displays a shutdown message at specific intervals or immediately if required.
Definition World.cpp:1496
static std::atomic_long _stopEvent
Definition World.h:262
static bool IsStopped()
Definition World.h:189
@ SHUTDOWN_MASK_IDLE
Definition World.h:48
void UpdateGameTimers()
Update all timers.
Definition GameTime.cpp:63
Seconds GetGameTime()
Definition GameTime.cpp:38

References _shutdownMask, _shutdownTimer, _stopEvent, GameTime::GetGameTime(), IsStopped(), SHUTDOWN_MASK_IDLE, ShutdownMsg(), sWorldSessionMgr, and GameTime::UpdateGameTimers().

Referenced by Update().

◆ _UpdateRealmCharCount()

void World::_UpdateRealmCharCount ( PreparedQueryResult  resultCharCount,
uint32  accountId 
)
protected
1572{
1573 uint8 charCount{0};
1574 if (resultCharCount)
1575 {
1576 Field* fields = resultCharCount->Fetch();
1577 charCount = uint8(fields[1].Get<uint64>());
1578 }
1579
1580 LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction();
1581
1583 stmt->SetData(0, charCount);
1584 stmt->SetData(1, accountId);
1585 stmt->SetData(2, realm.Id.Realm);
1586 trans->Append(stmt);
1587
1588 LoginDatabase.CommitTransaction(trans);
1589}
SQLTransaction< LoginDatabaseConnection > LoginDatabaseTransaction
Definition DatabaseEnvFwd.h:70
DatabaseWorkerPool< LoginDatabaseConnection > LoginDatabase
Accessor to the realm/login database.
Definition DatabaseEnv.cpp:22
std::uint8_t uint8
Definition Define.h:109
@ LOGIN_REP_REALM_CHARACTERS
Definition LoginDatabase.h:63
Class used to access individual fields of database query result.
Definition Field.h:98
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157
AC_GAME_API Realm realm
Definition World.cpp:111
uint32 Realm
Definition Realm.h:43
RealmHandle Id
Definition Realm.h:69

References Realm::Id, LOGIN_REP_REALM_CHARACTERS, LoginDatabase, realm, RealmHandle::Realm, and PreparedStatementBase::SetData().

Referenced by UpdateRealmCharCount().

◆ CalendarDeleteOldEvents()

void World::CalendarDeleteOldEvents ( )
protected
1755{
1756 LOG_INFO("server.worldserver", "Calendar deletion of old events.");
1757
1760 sCalendarMgr->DeleteOldEvents();
1761}
#define sCalendarMgr
Definition CalendarMgr.h:344
#define LOG_INFO(filterType__,...)
Definition Log.h:166
@ CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR
Definition WorldConfig.h:311
@ WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME
Definition WorldStateDefines.h:613
#define sWorldState
Definition WorldState.h:377
uint32 getIntConfig(ServerConfigs index) const override
Definition World.cpp:1355
AC_COMMON_API time_t GetNextTimeWithDayAndHour(int8 dayOfWeek, int8 hour)
Definition Timer.cpp:302

References _nextCalendarOldEventsDeletionTime, CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR, getIntConfig(), Acore::Time::GetNextTimeWithDayAndHour(), LOG_INFO, sCalendarMgr, sWorldState, and WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME.

Referenced by Update().

◆ DetectDBCLang()

void World::DetectDBCLang ( )
private
1047{
1048 uint8 m_lang_confid = sConfigMgr->GetOption<int32>("DBC.Locale", 255);
1049
1050 if (m_lang_confid != 255 && m_lang_confid >= TOTAL_LOCALES)
1051 {
1052 LOG_ERROR("server.loading", "Incorrect DBC.Locale! Must be >= 0 and < {} (set to 0)", TOTAL_LOCALES);
1053 m_lang_confid = LOCALE_enUS;
1054 }
1055
1056 ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1);
1057 std::string availableLocalsStr;
1058
1059 uint8 default_locale = TOTAL_LOCALES;
1060 for (uint8 i = default_locale - 1; i < TOTAL_LOCALES; --i) // -1 will be 255 due to uint8
1061 {
1062 if (race->name[i][0] != '\0') // check by race names
1063 {
1064 default_locale = i;
1065 _availableDbcLocaleMask |= (1 << i);
1066 availableLocalsStr += localeNames[i];
1067 availableLocalsStr += " ";
1068 }
1069 }
1070
1071 if (default_locale != m_lang_confid && m_lang_confid < TOTAL_LOCALES &&
1072 (_availableDbcLocaleMask & (1 << m_lang_confid)))
1073 {
1074 default_locale = m_lang_confid;
1075 }
1076
1077 if (default_locale >= TOTAL_LOCALES)
1078 {
1079 LOG_ERROR("server.loading", "Unable to determine your DBC Locale! (corrupt DBC?)");
1080 exit(1);
1081 }
1082
1083 _defaultDbcLocale = LocaleConstant(default_locale);
1084
1085 LOG_INFO("server.loading", "Using {} DBC Locale As Default. All Available DBC locales: {}", localeNames[GetDefaultDbcLocale()], availableLocalsStr.empty() ? "<none>" : availableLocalsStr);
1086 LOG_INFO("server.loading", " ");
1087}
char const * localeNames[TOTAL_LOCALES]
Definition Common.cpp:20
LocaleConstant
Definition Common.h:117
@ TOTAL_LOCALES
Definition Common.h:128
DBCStorage< ChrRacesEntry > sChrRacesStore(ChrRacesEntryfmt)
std::int32_t int32
Definition Define.h:103
#define LOG_ERROR(filterType__,...)
Definition Log.h:158
uint32 _availableDbcLocaleMask
Definition World.h:277
LocaleConstant GetDefaultDbcLocale() const override
Definition World.h:161
#define sConfigMgr
Definition Config.h:93
Definition DBCStructure.h:679
char const * name[16]
Definition DBCStructure.h:691

References _availableDbcLocaleMask, _defaultDbcLocale, GetDefaultDbcLocale(), LOCALE_enUS, localeNames, LOG_ERROR, LOG_INFO, ChrRacesEntry::name, sChrRacesStore, sConfigMgr, and TOTAL_LOCALES.

Referenced by SetInitialWorldSettings().

◆ FinalizePlayerWorldSession()

void World::FinalizePlayerWorldSession ( WorldSession session)
inlineprivate

Executed when a World Session is being finalized. Be it from a normal login or via queue popping.

Parameters
sessionThe World Session that we are finalizing.

◆ ForceGameEventUpdate()

void World::ForceGameEventUpdate ( )
overridevirtual

Implements IWorld.

1371{
1372 _timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
1373 uint32 nextGameEvent = sGameEventMgr->Update();
1374 _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
1376}
std::uint32_t uint32
Definition Define.h:107
#define sGameEventMgr
Definition GameEventMgr.h:201
IntervalTimer _timers[WUPDATE_COUNT]
Definition World.h:272
@ WUPDATE_EVENTS
Definition World.h:62
void SetInterval(time_t interval)
Definition Timer.h:179
void Reset()
Definition Timer.h:166

References _timers, IntervalTimer::Reset(), IntervalTimer::SetInterval(), sGameEventMgr, and WUPDATE_EVENTS.

◆ getAllowMovement()

bool World::getAllowMovement ( ) const
inlineoverridevirtual
Todo:
Actions on m_allowMovement still to be implemented Is movement allowed?

Implements IWorld.

157{ return _allowMovement; }

References _allowMovement.

◆ GetAvailableDbcLocale()

LocaleConstant World::GetAvailableDbcLocale ( LocaleConstant  locale) const
inlineoverridevirtual

Implements IWorld.

227{ if (_availableDbcLocaleMask & (1 << locale)) return locale; else return _defaultDbcLocale; }

References _availableDbcLocaleMask, and _defaultDbcLocale.

◆ getBoolConfig()

bool World::getBoolConfig ( ServerConfigs  index) const
overridevirtual

Implements IWorld.

1336{
1337 return _worldConfig.GetConfigValue<bool>(index);
1338}
T GetConfigValue(ConfigEnum const config) const
Definition ConfigValueCache.h:97
WorldConfig _worldConfig
Definition World.h:260

References _worldConfig, and ConfigValueCache< ConfigEnum >::GetConfigValue().

Referenced by LoadConfigSettings(), SetInitialWorldSettings(), and Update().

◆ GetCleaningFlags()

uint32 World::GetCleaningFlags ( ) const
inlineoverridevirtual

Implements IWorld.

235{ return _cleaningFlags; }

References _cleaningFlags.

◆ GetConfigMaxSkillValue()

uint16 World::GetConfigMaxSkillValue ( ) const
inlineoverridevirtual

Get the maximum skill level a player can reach.

Implements IWorld.

173 {
175 return lvl > 60 ? 300 + ((lvl - 60) * 75) / 10 : lvl * 5;
176 }
std::uint16_t uint16
Definition Define.h:108
@ CONFIG_MAX_PLAYER_LEVEL
Definition WorldConfig.h:193

References CONFIG_MAX_PLAYER_LEVEL, and getIntConfig().

◆ GetDataPath()

std::string const & World::GetDataPath ( ) const
inlineoverridevirtual

Get the path where data (dbc, maps) are stored on disk.

Implements IWorld.

164{ return _dataPath; }
std::string _dataPath
Definition World.h:280

References _dataPath.

◆ GetDBVersion()

char const * World::GetDBVersion ( ) const
inlineoverridevirtual

Implements IWorld.

231{ return _dbVersion.c_str(); }
std::string _dbVersion
Definition World.h:301

References _dbVersion.

◆ GetDefaultDbcLocale()

LocaleConstant World::GetDefaultDbcLocale ( ) const
inlineoverridevirtual

Implements IWorld.

161{ return _defaultDbcLocale; }

References _defaultDbcLocale.

Referenced by DetectDBCLang(), and SetInitialWorldSettings().

◆ GetExitCode()

static uint8 World::GetExitCode ( )
inlinestatic
187{ return _exitCode; }
static uint8 _exitCode
Definition World.h:263

References _exitCode.

Referenced by main().

◆ getFloatConfig()

float World::getFloatConfig ( ServerConfigs  index) const
overridevirtual

Implements IWorld.

1346{
1347 return _worldConfig.GetConfigValue<float>(index);
1348}

References _worldConfig, and ConfigValueCache< ConfigEnum >::GetConfigValue().

Referenced by getRate().

◆ getIntConfig()

◆ GetMaxVisibleDistanceInBGArenas()

static float World::GetMaxVisibleDistanceInBGArenas ( )
inlinestatic
static float _maxVisibleDistanceInBGArenas
Definition World.h:285

References _maxVisibleDistanceInBGArenas.

Referenced by Battleground::_ProcessJoin(), and BattlegroundMap::InitVisibilityDistance().

◆ GetMaxVisibleDistanceInInstances()

static float World::GetMaxVisibleDistanceInInstances ( )
inlinestatic
static float _maxVisibleDistanceInInstances
Definition World.h:284

References _maxVisibleDistanceInInstances.

Referenced by InstanceMap::InitVisibilityDistance().

◆ GetMaxVisibleDistanceOnContinents()

static float World::GetMaxVisibleDistanceOnContinents ( )
inlinestatic
static float _maxVisibleDistanceOnContinents
Definition World.h:283

References _maxVisibleDistanceOnContinents.

Referenced by Map::InitVisibilityDistance().

◆ GetNextDailyQuestsResetTime()

Seconds World::GetNextDailyQuestsResetTime ( ) const
inlineoverridevirtual

Next daily quests and random bg reset time.

Implements IWorld.

167{ return _nextDailyQuestReset; }

References _nextDailyQuestReset.

◆ GetNextRandomBGResetTime()

Seconds World::GetNextRandomBGResetTime ( ) const
inlineoverridevirtual

Implements IWorld.

169{ return _nextRandomBGReset; }

References _nextRandomBGReset.

◆ GetNextWeeklyQuestsResetTime()

Seconds World::GetNextWeeklyQuestsResetTime ( ) const
inlineoverridevirtual

Implements IWorld.

168{ return _nextWeeklyQuestReset; }

References _nextWeeklyQuestReset.

◆ GetNextWhoListUpdateDelaySecs()

uint32 World::GetNextWhoListUpdateDelaySecs ( )
overridevirtual

Implements IWorld.

1817{
1818 if (_timers[WUPDATE_5_SECS].Passed())
1819 return 1;
1820
1822 t = std::min(t, (uint32)_timers[WUPDATE_5_SECS].GetInterval());
1823
1824 return uint32(std::ceil(t / 1000.0f));
1825}
@ WUPDATE_5_SECS
Definition World.h:67
time_t GetCurrent() const
Definition Timer.h:189
time_t GetInterval() const
Definition Timer.h:184

References _timers, IntervalTimer::GetCurrent(), IntervalTimer::GetInterval(), and WUPDATE_5_SECS.

◆ GetPlayerSecurityLimit()

AccountTypes World::GetPlayerSecurityLimit ( ) const
inlineoverridevirtual

Security level limitations.

Implements IWorld.

151{ return _allowedSecurityLevel; }

References _allowedSecurityLevel.

◆ getRate()

float World::getRate ( ServerConfigs  index) const
overridevirtual

Implements IWorld.

1326{
1327 return getFloatConfig(index);
1328}
float getFloatConfig(ServerConfigs index) const override
Definition World.cpp:1345

References getFloatConfig().

Referenced by LoadConfigSettings().

◆ GetRealmName()

std::string const & World::GetRealmName ( ) const
inlineoverridevirtual

Implements IWorld.

239{ return _realmName; } // pussywizard
std::string _realmName
Definition World.h:287

References _realmName.

◆ GetShutDownTimeLeft()

uint32 World::GetShutDownTimeLeft ( ) const
inlineoverridevirtual

Implements IWorld.

183{ return _shutdownTimer; }

References _shutdownTimer.

◆ getStringConfig()

std::string_view World::getStringConfig ( ServerConfigs  index) const
overridevirtual

Implements IWorld.

1366{
1367 return _worldConfig.GetConfigValue(index);
1368}

References _worldConfig, and ConfigValueCache< ConfigEnum >::GetConfigValue().

◆ InitCalendarOldEventsDeletionTime()

void World::InitCalendarOldEventsDeletionTime ( )
protected
1636{
1638 Seconds nextDeletionTime = currentDeletionTime > 0s ? currentDeletionTime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, getIntConfig(CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR)));
1639
1640 if (currentDeletionTime == 0s)
1641 {
1642 sWorldState->setWorldState(WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME, nextDeletionTime.count());
1643 }
1644}

References CONFIG_CALENDAR_DELETE_OLD_EVENTS_HOUR, getIntConfig(), Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_DAILY_CALENDAR_DELETION_OLD_EVENTS_TIME.

Referenced by SetInitialWorldSettings().

◆ InitDailyQuestResetTime()

void World::InitDailyQuestResetTime ( )
protected
1603{
1606
1607 if (wstime == 0s)
1608 {
1610 }
1611}
@ WORLD_STATE_CUSTOM_DAILY_QUEST_RESET_TIME
Definition WorldStateDefines.h:610

References _nextDailyQuestReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_DAILY_QUEST_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitGuildResetTime()

void World::InitGuildResetTime ( )
protected
1647{
1649 _nextGuildReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6));
1650
1651 if (wstime == 0s)
1652 {
1654 }
1655}
@ WORLD_STATE_CUSTOM_GUILD_DAILY_RESET_TIME
Definition WorldStateDefines.h:611

References _nextGuildReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_GUILD_DAILY_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitMonthlyQuestResetTime()

void World::InitMonthlyQuestResetTime ( )
protected
1614{
1617
1618 if (wstime == 0s)
1619 {
1621 }
1622}
@ WORLD_STATE_CUSTOM_MONTHLY_QUEST_RESET_TIME
Definition WorldStateDefines.h:612

References _nextMonthlyQuestReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_MONTHLY_QUEST_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitRandomBGResetTime()

void World::InitRandomBGResetTime ( )
protected
1625{
1627 _nextRandomBGReset = wstime > 0s ? wstime : Seconds(Acore::Time::GetNextTimeWithDayAndHour(-1, 6));
1628
1629 if (wstime == 0s)
1630 {
1632 }
1633}
@ WORLD_STATE_CUSTOM_BG_DAILY_RESET_TIME
Definition WorldStateDefines.h:608

References _nextRandomBGReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_BG_DAILY_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ InitWeeklyQuestResetTime()

void World::InitWeeklyQuestResetTime ( )
protected
1592{
1595
1596 if (wstime == 0s)
1597 {
1599 }
1600}
@ WORLD_STATE_CUSTOM_WEEKLY_QUEST_RESET_TIME
Definition WorldStateDefines.h:607

References _nextWeeklyQuestReset, Acore::Time::GetNextTimeWithDayAndHour(), sWorldState, and WORLD_STATE_CUSTOM_WEEKLY_QUEST_RESET_TIME.

Referenced by SetInitialWorldSettings().

◆ instance()

static World * World::instance ( )
static

◆ IsClosed()

bool World::IsClosed ( ) const
overridevirtual

Deny clients?

Implements IWorld.

150{
151 return _isClosed;
152}

References _isClosed.

◆ IsFFAPvPRealm()

bool World::IsFFAPvPRealm ( ) const
overridevirtual

Implements IWorld.

1812{
1814}
@ REALM_TYPE_FFA_PVP
Definition Realm.h:62
@ CONFIG_GAME_TYPE
Definition WorldConfig.h:175

References CONFIG_GAME_TYPE, getIntConfig(), and REALM_TYPE_FFA_PVP.

Referenced by SetInitialWorldSettings().

◆ IsPvPRealm()

bool World::IsPvPRealm ( ) const
overridevirtual

Are we on a "Player versus Player" server?

Implements IWorld.

1807{
1809}
@ REALM_TYPE_RPPVP
Definition Realm.h:58
@ REALM_TYPE_PVP
Definition Realm.h:55

References CONFIG_GAME_TYPE, getIntConfig(), REALM_TYPE_FFA_PVP, REALM_TYPE_PVP, and REALM_TYPE_RPPVP.

◆ IsShuttingDown()

bool World::IsShuttingDown ( ) const
inlineoverridevirtual

Are we in the middle of a shutdown?

Implements IWorld.

182{ return _shutdownTimer > 0; }

References _shutdownTimer.

◆ IsStopped()

static bool World::IsStopped ( )
inlinestatic

◆ LoadConfigSettings()

void World::LoadConfigSettings ( bool  reload = false)
overridevirtual

Initialize config values.

  • Read the player limit and the Message of the day from the config file
  • Read the "Data" directory from the config file

Implements IWorld.

164{
165 if (reload)
166 {
167 if (!sConfigMgr->Reload())
168 {
169 LOG_ERROR("server.loading", "World settings reload fail: can't read settings.");
170 return;
171 }
172
173 sLog->LoadFromConfig();
174 sMetric->LoadFromConfigs();
175 }
176
177 // Set realm id and enable db logging
178 sLog->SetRealmId(realm.Id.Realm);
179
180 sScriptMgr->OnBeforeConfigLoad(reload);
181
182 // load update time related configs
184
186 if (!reload)
187 sWorldSessionMgr->SetPlayerAmountLimit(sConfigMgr->GetOption<int32>("PlayerLimit", 1000));
188
189 _worldConfig.Initialize(reload);
190
191 for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
193
194 for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
196
197 if (reload)
198 {
199 sMapMgr->SetMapUpdateInterval(getIntConfig(CONFIG_INTERVAL_MAPUPDATE));
200
203
206
209 }
210
212 {
214 LOG_INFO("server.loading", "Client cache version set to: {}", _dbClientCacheVersion);
215 }
216
217 //visibility on continents
218 _maxVisibleDistanceOnContinents = sConfigMgr->GetOption<float>("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE);
220 {
221 LOG_ERROR("server.loading", "Visibility.Distance.Continents can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO));
223 }
225 {
226 LOG_ERROR("server.loading", "Visibility.Distance.Continents can't be greater {}", MAX_VISIBILITY_DISTANCE);
228 }
229
230 //visibility in instances
231 _maxVisibleDistanceInInstances = sConfigMgr->GetOption<float>("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE);
233 {
234 LOG_ERROR("server.loading", "Visibility.Distance.Instances can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO));
236 }
238 {
239 LOG_ERROR("server.loading", "Visibility.Distance.Instances can't be greater {}", MAX_VISIBILITY_DISTANCE);
241 }
242
243 //visibility in BG/Arenas
244 _maxVisibleDistanceInBGArenas = sConfigMgr->GetOption<float>("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS);
246 {
247 LOG_ERROR("server.loading", "Visibility.Distance.BGArenas can't be less max aggro radius {}", 45 * getRate(RATE_CREATURE_AGGRO));
249 }
251 {
252 LOG_ERROR("server.loading", "Visibility.Distance.BGArenas can't be greater {}", MAX_VISIBILITY_DISTANCE);
254 }
255
256 LOG_INFO("server.loading", "Will clear `logs` table of entries older than {} seconds every {} minutes.",
258
260 std::string dataPath = sConfigMgr->GetOption<std::string>("DataDir", "./");
261 if (dataPath.empty() || (dataPath.at(dataPath.length() - 1) != '/' && dataPath.at(dataPath.length() - 1) != '\\'))
262 dataPath.push_back('/');
263
264#if AC_PLATFORM == AC_PLATFORM_UNIX || AC_PLATFORM == AC_PLATFORM_APPLE
265 if (dataPath[0] == '~')
266 {
267 const char* home = getenv("HOME");
268 if (home)
269 dataPath.replace(0, 1, home);
270 }
271#endif
272
273 if (reload)
274 {
275 if (dataPath != _dataPath)
276 LOG_ERROR("server.loading", "DataDir option can't be changed at worldserver.conf reload, using current value ({}).", _dataPath);
277 }
278 else
279 {
280 _dataPath = dataPath;
281 LOG_INFO("server.loading", "Using DataDir {}", _dataPath);
282 }
283
284 bool const enableIndoor = getBoolConfig(CONFIG_VMAP_INDOOR_CHECK);
285 bool const enableLOS = getBoolConfig(CONFIG_VMAP_ENABLE_LOS);
286 bool const enablePetLOS = getBoolConfig(CONFIG_PET_LOS);
287 bool const enableHeight = getBoolConfig(CONFIG_VMAP_ENABLE_HEIGHT);
288 if (!enableHeight)
289 LOG_ERROR("server.loading", "VMap height checking disabled! Creatures movements and other various things WILL be broken! Expect no support.");
290
293 LOG_INFO("server.loading", "WORLD: VMap support included. LineOfSight:{}, getHeight:{}, indoorCheck:{} PetLOS:{}", enableLOS, enableHeight, enableIndoor, enablePetLOS);
294
295 // call ScriptMgr if we're reloading the configuration
296 sScriptMgr->OnAfterConfigLoad(reload);
297}
constexpr auto IN_MILLISECONDS
Definition Common.h:53
constexpr auto MINUTE
Definition Common.h:47
#define sLog
Definition Log.h:127
#define sMapMgr
Definition MapMgr.h:220
#define sMetric
Definition Metric.h:134
#define MAX_VISIBILITY_DISTANCE
Definition ObjectDefines.h:30
#define DEFAULT_VISIBILITY_DISTANCE
Definition ObjectDefines.h:39
#define DEFAULT_VISIBILITY_BGARENAS
Definition ObjectDefines.h:42
#define DEFAULT_VISIBILITY_INSTANCE
Definition ObjectDefines.h:40
#define sScriptMgr
Definition ScriptMgr.h:734
#define MAX_MOVE_TYPE
Definition UnitDefines.h:367
float baseMoveSpeed[MAX_MOVE_TYPE]
Definition Unit.cpp:78
float playerBaseMoveSpeed[MAX_MOVE_TYPE]
Definition Unit.cpp:91
WorldUpdateTime sWorldUpdateTime
Definition UpdateTime.cpp:27
@ CONFIG_VMAP_ENABLE_LOS
Definition WorldConfig.h:83
@ CONFIG_CLIENTCACHE_VERSION
Definition WorldConfig.h:306
@ RATE_CREATURE_AGGRO
Definition WorldConfig.h:467
@ CONFIG_VMAP_ENABLE_HEIGHT
Definition WorldConfig.h:84
@ CONFIG_LOGDB_CLEARTIME
Definition WorldConfig.h:304
@ CONFIG_AUTOBROADCAST_INTERVAL
Definition WorldConfig.h:317
@ RATE_MOVESPEED_PLAYER
Definition WorldConfig.h:489
@ RATE_MOVESPEED_NPC
Definition WorldConfig.h:490
@ CONFIG_VMAP_INDOOR_CHECK
Definition WorldConfig.h:82
@ CONFIG_LOGDB_CLEARINTERVAL
Definition WorldConfig.h:303
@ CONFIG_UPTIME_UPDATE
Definition WorldConfig.h:220
@ CONFIG_INTERVAL_MAPUPDATE
Definition WorldConfig.h:168
@ CONFIG_PET_LOS
Definition WorldConfig.h:85
void Initialize(bool reload)
Definition ConfigValueCache.h:45
void OverwriteConfigValue(ConfigEnum const config, T const &value)
Definition ConfigValueCache.h:86
void setEnableHeightCalc(bool pVal)
Definition IVMapMgr.h:109
void setEnableLineOfSightCalc(bool pVal)
Definition IVMapMgr.h:104
static VMapMgr2 * createOrGetVMapMgr()
Definition VMapFactory.cpp:27
void LoadFromConfig()
Definition UpdateTime.cpp:152
bool getBoolConfig(ServerConfigs index) const override
Definition World.cpp:1335
float getRate(ServerConfigs index) const override
Definition World.cpp:1325
@ WUPDATE_CLEANDB
Definition World.h:63
@ WUPDATE_AUTOBROADCAST
Definition World.h:64
@ WUPDATE_UPTIME
Definition World.h:61

References _dataPath, _dbClientCacheVersion, _maxVisibleDistanceInBGArenas, _maxVisibleDistanceInInstances, _maxVisibleDistanceOnContinents, _timers, _worldConfig, baseMoveSpeed, CONFIG_AUTOBROADCAST_INTERVAL, CONFIG_CLIENTCACHE_VERSION, CONFIG_INTERVAL_MAPUPDATE, CONFIG_LOGDB_CLEARINTERVAL, CONFIG_LOGDB_CLEARTIME, CONFIG_PET_LOS, CONFIG_UPTIME_UPDATE, CONFIG_VMAP_ENABLE_HEIGHT, CONFIG_VMAP_ENABLE_LOS, CONFIG_VMAP_INDOOR_CHECK, VMAP::VMapFactory::createOrGetVMapMgr(), DEFAULT_VISIBILITY_BGARENAS, DEFAULT_VISIBILITY_DISTANCE, DEFAULT_VISIBILITY_INSTANCE, getBoolConfig(), getIntConfig(), getRate(), Realm::Id, IN_MILLISECONDS, ConfigValueCache< ConfigEnum >::Initialize(), WorldUpdateTime::LoadFromConfig(), LOG_ERROR, LOG_INFO, MAX_MOVE_TYPE, MAX_VISIBILITY_DISTANCE, MINUTE, ConfigValueCache< ConfigEnum >::OverwriteConfigValue(), playerBaseMoveSpeed, RATE_CREATURE_AGGRO, RATE_MOVESPEED_NPC, RATE_MOVESPEED_PLAYER, realm, RealmHandle::Realm, IntervalTimer::Reset(), sConfigMgr, VMAP::IVMapMgr::setEnableHeightCalc(), VMAP::IVMapMgr::setEnableLineOfSightCalc(), IntervalTimer::SetInterval(), sLog, sMapMgr, sMetric, sScriptMgr, sWorldSessionMgr, sWorldUpdateTime, WUPDATE_AUTOBROADCAST, WUPDATE_CLEANDB, and WUPDATE_UPTIME.

Referenced by SetInitialWorldSettings().

◆ LoadDBAllowedSecurityLevel()

void World::LoadDBAllowedSecurityLevel ( )
overridevirtual

Implements IWorld.

1675{
1677 stmt->SetData(0, int32(realm.Id.Realm));
1678 PreparedQueryResult result = LoginDatabase.Query(stmt);
1679
1680 if (result)
1681 SetPlayerSecurityLimit(AccountTypes(result->Fetch()->Get<uint8>()));
1682}
AccountTypes
Definition Common.h:56
std::shared_ptr< PreparedResultSet > PreparedQueryResult
Definition DatabaseEnvFwd.h:45
@ LOGIN_SEL_REALMLIST_SECURITY_LEVEL
Definition LoginDatabase.h:99
void SetPlayerSecurityLimit(AccountTypes sec) override
Definition World.cpp:1684

References Realm::Id, LOGIN_SEL_REALMLIST_SECURITY_LEVEL, LoginDatabase, realm, RealmHandle::Realm, PreparedStatementBase::SetData(), and SetPlayerSecurityLimit().

Referenced by SetInitialWorldSettings().

◆ LoadDBVersion()

void World::LoadDBVersion ( )
overridevirtual

Implements IWorld.

1774{
1775 QueryResult result = WorldDatabase.Query("SELECT db_version, cache_id FROM version LIMIT 1");
1776 if (result)
1777 {
1778 Field* fields = result->Fetch();
1779
1780 _dbVersion = fields[0].Get<std::string>();
1781
1782 // will be overwrite by config values if different and non-0
1783 _dbClientCacheVersion = fields[1].Get<uint32>();
1784 }
1785
1786 if (_dbVersion.empty())
1787 _dbVersion = "Unknown world database.";
1788}
std::shared_ptr< ResultSet > QueryResult
Definition DatabaseEnvFwd.h:27
DatabaseWorkerPool< WorldDatabaseConnection > WorldDatabase
Accessor to the world database.
Definition DatabaseEnv.cpp:20
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition Field.h:112

References _dbClientCacheVersion, _dbVersion, Field::Get(), and WorldDatabase.

◆ ProcessCliCommands()

void World::ProcessCliCommands ( )
overridevirtual

Implements IWorld.

1547{
1548 CliCommandHolder::Print zprint = nullptr;
1549 void* callbackArg = nullptr;
1550 CliCommandHolder* command = nullptr;
1551 while (_cliCmdQueue.next(command))
1552 {
1553 LOG_DEBUG("server.worldserver", "CLI command under processing...");
1554 zprint = command->m_print;
1555 callbackArg = command->m_callbackArg;
1556 CliHandler handler(callbackArg, zprint);
1557 handler.ParseCommands(command->m_command);
1558 if (command->m_commandFinished)
1559 command->m_commandFinished(callbackArg, !handler.HasSentErrorMessage());
1560 delete command;
1561 }
1562}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:170
Definition Chat.h:255
CommandFinished m_commandFinished
Definition IWorld.h:42
void * m_callbackArg
Definition IWorld.h:39
Print m_print
Definition IWorld.h:41
void(*)(void *, std::string_view) Print
Definition IWorld.h:36
char * m_command
Definition IWorld.h:40

References _cliCmdQueue, ChatHandler::HasSentErrorMessage(), LOG_DEBUG, CliCommandHolder::m_callbackArg, CliCommandHolder::m_command, CliCommandHolder::m_commandFinished, CliCommandHolder::m_print, LockedQueue< T, StorageType >::next(), and CliHandler::ParseCommands().

Referenced by Update().

◆ ProcessQueryCallbacks()

void World::ProcessQueryCallbacks ( )
private
1802{
1804}
void ProcessReadyCallbacks()
Definition AsyncCallbackProcessor.h:40
QueryCallbackProcessor _queryProcessor
Definition World.h:305

References _queryProcessor, and AsyncCallbackProcessor< T >::ProcessReadyCallbacks().

Referenced by Update().

◆ QueueCliCommand()

void World::QueueCliCommand ( CliCommandHolder commandHolder)
inlineoverridevirtual

Implements IWorld.

221{ _cliCmdQueue.add(commandHolder); }
void add(const T &item)
Adds an item to the back of the queue.
Definition LockedQueue.h:52

References _cliCmdQueue, and LockedQueue< T, StorageType >::add().

◆ ResetDailyQuests()

void World::ResetDailyQuests ( )
protected
1658{
1660 CharacterDatabase.Execute(stmt);
1661
1662 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1663 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1664 if (itr->second->GetPlayer())
1665 itr->second->GetPlayer()->ResetDailyQuestStatus();
1666
1669
1670 // change available dailies
1671 sPoolMgr->ChangeDailyQuests();
1672}
@ CHAR_DEL_QUEST_STATUS_DAILY
Definition CharacterDatabase.h:55
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
#define sPoolMgr
Definition PoolMgr.h:165
std::unordered_map< uint32, WorldSession * > SessionMap
Definition WorldSessionMgr.h:56

References _nextDailyQuestReset, CHAR_DEL_QUEST_STATUS_DAILY, CharacterDatabase, Acore::Time::GetNextTimeWithDayAndHour(), sPoolMgr, sWorldSessionMgr, sWorldState, and WORLD_STATE_CUSTOM_DAILY_QUEST_RESET_TIME.

Referenced by Update().

◆ ResetEventSeasonalQuests()

void World::ResetEventSeasonalQuests ( uint16  event_id)
overridevirtual

Implements IWorld.

1727{
1729 stmt->SetData(0, event_id);
1730 CharacterDatabase.Execute(stmt);
1731
1732 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1733 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1734 if (itr->second->GetPlayer())
1735 itr->second->GetPlayer()->ResetSeasonalQuestStatus(event_id);
1736}
@ CHAR_DEL_QUEST_STATUS_SEASONAL
Definition CharacterDatabase.h:58

References CHAR_DEL_QUEST_STATUS_SEASONAL, CharacterDatabase, PreparedStatementBase::SetData(), and sWorldSessionMgr.

◆ ResetGuildCap()

void World::ResetGuildCap ( )
protected
1764{
1765 LOG_INFO("server.worldserver", "Guild Daily Cap reset.");
1766
1769
1770 sGuildMgr->ResetTimes();
1771}
#define sGuildMgr
Definition GuildMgr.h:51

References _nextGuildReset, Acore::Time::GetNextTimeWithDayAndHour(), LOG_INFO, sGuildMgr, sWorldState, and WORLD_STATE_CUSTOM_GUILD_DAILY_RESET_TIME.

Referenced by Update().

◆ ResetMonthlyQuests()

void World::ResetMonthlyQuests ( )
protected
1711{
1712 LOG_INFO("server.worldserver", "Monthly quests reset for all characters.");
1713
1715 CharacterDatabase.Execute(stmt);
1716
1717 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1718 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1719 if (itr->second->GetPlayer())
1720 itr->second->GetPlayer()->ResetMonthlyQuestStatus();
1721
1724}
@ CHAR_DEL_QUEST_STATUS_MONTHLY
Definition CharacterDatabase.h:57
AC_COMMON_API time_t GetNextTimeWithMonthAndHour(int8 month, int8 hour)
Definition Timer.cpp:333

References _nextMonthlyQuestReset, CHAR_DEL_QUEST_STATUS_MONTHLY, CharacterDatabase, Acore::Time::GetNextTimeWithMonthAndHour(), LOG_INFO, sWorldSessionMgr, sWorldState, and WORLD_STATE_CUSTOM_MONTHLY_QUEST_RESET_TIME.

Referenced by Update().

◆ ResetRandomBG()

void World::ResetRandomBG ( )
protected
1739{
1740 LOG_DEBUG("server.worldserver", "Random BG status reset for all characters.");
1741
1743 CharacterDatabase.Execute(stmt);
1744
1745 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1746 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1747 if (itr->second->GetPlayer())
1748 itr->second->GetPlayer()->SetRandomWinner(false);
1749
1752}
@ CHAR_DEL_BATTLEGROUND_RANDOM
Definition CharacterDatabase.h:63

References _nextRandomBGReset, CHAR_DEL_BATTLEGROUND_RANDOM, CharacterDatabase, Acore::Time::GetNextTimeWithDayAndHour(), LOG_DEBUG, sWorldSessionMgr, sWorldState, and WORLD_STATE_CUSTOM_BG_DAILY_RESET_TIME.

Referenced by Update().

◆ ResetWeeklyQuests()

void World::ResetWeeklyQuests ( )
protected
1694{
1696 CharacterDatabase.Execute(stmt);
1697
1698 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1699 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1700 if (itr->second->GetPlayer())
1701 itr->second->GetPlayer()->ResetWeeklyQuestStatus();
1702
1705
1706 // change available weeklies
1707 sPoolMgr->ChangeWeeklyQuests();
1708}
@ CHAR_DEL_QUEST_STATUS_WEEKLY
Definition CharacterDatabase.h:56

References _nextWeeklyQuestReset, CHAR_DEL_QUEST_STATUS_WEEKLY, CharacterDatabase, Acore::Time::GetNextTimeWithDayAndHour(), sPoolMgr, sWorldSessionMgr, sWorldState, and WORLD_STATE_CUSTOM_WEEKLY_QUEST_RESET_TIME.

Referenced by Update().

◆ SetAllowMovement()

void World::SetAllowMovement ( bool  allow)
inlineoverridevirtual

Allow/Disallow object movements.

Implements IWorld.

159{ _allowMovement = allow; }

References _allowMovement.

◆ setBoolConfig()

void World::setBoolConfig ( ServerConfigs  index,
bool  value 
)
overridevirtual

Implements IWorld.

1331{
1332 _worldConfig.OverwriteConfigValue<bool>(index, value);
1333}

References _worldConfig, and ConfigValueCache< ConfigEnum >::OverwriteConfigValue().

◆ SetCleaningFlags()

void World::SetCleaningFlags ( uint32  flags)
inlineoverridevirtual

Implements IWorld.

236{ _cleaningFlags = flags; }

References _cleaningFlags.

◆ SetClosed()

void World::SetClosed ( bool  val)
overridevirtual

Close world.

Implements IWorld.

155{
156 _isClosed = val;
157
158 // Invert the value, for simplicity for scripters.
159 sScriptMgr->OnOpenStateChange(!val);
160}

References _isClosed, and sScriptMgr.

◆ setFloatConfig()

void World::setFloatConfig ( ServerConfigs  index,
float  value 
)
overridevirtual

Implements IWorld.

1341{
1342 _worldConfig.OverwriteConfigValue<float>(index, value);
1343}

References _worldConfig, and ConfigValueCache< ConfigEnum >::OverwriteConfigValue().

Referenced by setRate().

◆ SetInitialWorldSettings()

void World::SetInitialWorldSettings ( )
overridevirtual

Initialize the World.

  • Server startup begin
  • Initialize the random number generator
  • Initialize detour memory management
  • Initialize VMapMgr function pointers (to untangle game/collision circular deps)
  • Initialize config settings
  • Initialize Allowed Security Level
  • Init highest guids before any table loading to prevent using not initialized guids in some code.
  • Check the existence of the map files for all starting areas.
  • Initialize pool manager
  • Initialize game event manager
  • Loading strings. Getting no records means core load has to be canceled because no error message can be output.
  • Update the realm entry in the database with the realm type from the config file
  • Custom Hook for loading DB items
  • Load the DBC files
  • Initilize static helper structures
  • Load dynamic data tables from the database
  • Handle outdated emails (delete/return)
  • Load AutoBroadCast
  • Load Motd
  • Load and initialize scripts
  • Initialize game time and timers
  • Initialize Battlegrounds
  • Initialize outdoor pvp

Implements IWorld.

301{
303 uint32 startupBegin = getMSTime();
304
306 srand((unsigned int)GameTime::GetGameTime().count());
307
309 dtAllocSetCustom(dtCustomAlloc, dtCustomFree);
310
315
318
321
323 sObjectMgr->SetHighestGuids();
324
325 if (!sConfigMgr->isDryRun())
326 {
328 if (!MapMgr::ExistMapAndVMap(MAP_EASTERN_KINGDOMS, -6240.32f, 331.033f)
329 || !MapMgr::ExistMapAndVMap(MAP_EASTERN_KINGDOMS, -8949.95f, -132.493f)
330 || !MapMgr::ExistMapAndVMap(MAP_KALIMDOR, -618.518f, -4251.67f)
331 || !MapMgr::ExistMapAndVMap(MAP_EASTERN_KINGDOMS, 1676.35f, 1677.45f)
332 || !MapMgr::ExistMapAndVMap(MAP_KALIMDOR, 10311.3f, 832.463f)
333 || !MapMgr::ExistMapAndVMap(MAP_KALIMDOR, -2917.58f, -257.98f)
335 !MapMgr::ExistMapAndVMap(MAP_OUTLAND, 10349.6f, -6357.29f) ||
336 !MapMgr::ExistMapAndVMap(MAP_OUTLAND, -3961.64f, -13931.2f))))
337 {
338 LOG_ERROR("server.loading", "Failed to find map files for starting areas");
339 exit(1);
340 }
341 }
342
344 sPoolMgr->Initialize();
345
347 sGameEventMgr->Initialize();
348
350 LOG_INFO("server.loading", " ");
351 LOG_INFO("server.loading", "Loading Acore Strings...");
352 if (!sObjectMgr->LoadAcoreStrings())
353 exit(1); // Error message displayed in function already
354
355 LOG_INFO("server.loading", "Loading Module Strings...");
356 sObjectMgr->LoadModuleStrings();
357 LOG_INFO("server.loading", "Loading Module Strings Locale...");
358 sObjectMgr->LoadModuleStringsLocale();
359
361 //No SQL injection as values are treated as integers
362
363 // not send custom type REALM_FFA_PVP to realm list
364 uint32 server_type;
365 if (IsFFAPvPRealm())
366 server_type = REALM_TYPE_PVP;
367 else
368 server_type = getIntConfig(CONFIG_GAME_TYPE);
369
371
372 LoginDatabase.Execute("UPDATE realmlist SET icon = {}, timezone = {} WHERE id = '{}'", server_type, realm_zone, realm.Id.Realm); // One-time query
373
375 sScriptMgr->OnLoadCustomDatabaseTable();
376
378 LOG_INFO("server.loading", "Initialize Data Stores...");
381
382 // Load cinematic cameras
384
385 LOG_INFO("server.loading", "Loading Player race data...");
386 sRaceMgr->LoadRaces();
387
388 // Load IP Location Database
389 sIPLocation->Load();
390
391 LOG_INFO("server.loading", "Loading Game Graveyard...");
392 sGraveyard->LoadGraveyardFromDB();
393
394 LOG_INFO("server.loading", "Initializing PlayerDump Tables...");
396
399
400 LOG_INFO("server.loading", "Loading SpellInfo Store...");
401 sSpellMgr->LoadSpellInfoStore();
402
403 LOG_INFO("server.loading", "Loading Spell Cooldown Overrides...");
404 sSpellMgr->LoadSpellCooldownOverrides();
405
406 LOG_INFO("server.loading", "Loading SpellInfo Data Corrections...");
407 sSpellMgr->LoadSpellInfoCorrections();
408
409 LOG_INFO("server.loading", "Loading Spell Rank Data...");
410 sSpellMgr->LoadSpellRanks();
411
412 LOG_INFO("server.loading", "Loading Spell Specific And Aura State...");
413 sSpellMgr->LoadSpellSpecificAndAuraState();
414
415 LOG_INFO("server.loading", "Loading SkillLineAbilityMultiMap Data...");
416 sSpellMgr->LoadSkillLineAbilityMap();
417
418 LOG_INFO("server.loading", "Loading SpellInfo Custom Attributes...");
419 sSpellMgr->LoadSpellInfoCustomAttributes();
420
421 LOG_INFO("server.loading", "Loading Spell Jump Distances...");
422 sSpellMgr->LoadSpellJumpDistances();
423
424 LOG_INFO("server.loading", "Loading SpellInfo Immunity infos...");
425 sSpellMgr->LoadSpellInfoImmunities();
426
427 LOG_INFO("server.loading", "Loading Player Totem models...");
428 sObjectMgr->LoadPlayerTotemModels();
429
430 LOG_INFO("server.loading", "Loading Player Shapeshift models...");
431 sObjectMgr->LoadPlayerShapeshiftModels();
432
433 LOG_INFO("server.loading", "Loading GameObject Models...");
435
436 LOG_INFO("server.loading", "Loading Script Names...");
437 sObjectMgr->LoadScriptNames();
438
439 LOG_INFO("server.loading", "Loading Instance Template...");
440 sObjectMgr->LoadInstanceTemplate();
441
442 LOG_INFO("server.loading", "Loading Character Cache...");
443 sCharacterCache->LoadCharacterCacheStorage();
444
445 // Must be called before `creature_respawn`/`gameobject_respawn` tables
446 LOG_INFO("server.loading", "Loading Instances...");
447 sInstanceSaveMgr->LoadInstances();
448
449 LOG_INFO("server.loading", "Loading Broadcast Texts...");
450 sObjectMgr->LoadBroadcastTexts();
451 sObjectMgr->LoadBroadcastTextLocales();
452
453 LOG_INFO("server.loading", "Loading Localization Strings...");
454 uint32 oldMSTime = getMSTime();
455 sObjectMgr->LoadCreatureLocales();
456 sObjectMgr->LoadGameObjectLocales();
457 sObjectMgr->LoadItemLocales();
458 sObjectMgr->LoadItemSetNameLocales();
459 sObjectMgr->LoadQuestLocales();
460 sObjectMgr->LoadQuestOfferRewardLocale();
461 sObjectMgr->LoadQuestRequestItemsLocale();
462 sObjectMgr->LoadNpcTextLocales();
463 sObjectMgr->LoadPageTextLocales();
464 sObjectMgr->LoadGossipMenuItemsLocales();
465 sObjectMgr->LoadPointOfInterestLocales();
466 sObjectMgr->LoadPetNamesLocales();
467
468 sObjectMgr->SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
469 LOG_INFO("server.loading", ">> Localization Strings loaded in {} ms", GetMSTimeDiffToNow(oldMSTime));
470 LOG_INFO("server.loading", " ");
471
472 LOG_INFO("server.loading", "Loading Page Texts...");
473 sObjectMgr->LoadPageTexts();
474
475 LOG_INFO("server.loading", "Loading Game Object Templates..."); // must be after LoadPageTexts
476 sObjectMgr->LoadGameObjectTemplate();
477
478 LOG_INFO("server.loading", "Loading Game Object Template Addons...");
479 sObjectMgr->LoadGameObjectTemplateAddons();
480
481 LOG_INFO("server.loading", "Loading Transport Templates...");
482 sTransportMgr->LoadTransportTemplates();
483
484 LOG_INFO("server.loading", "Loading Spell Required Data...");
485 sSpellMgr->LoadSpellRequired();
486
487 LOG_INFO("server.loading", "Loading Spell Group Types...");
488 sSpellMgr->LoadSpellGroups();
489
490 LOG_INFO("server.loading", "Loading Spell Learn Skills...");
491 sSpellMgr->LoadSpellLearnSkills(); // must be after LoadSpellRanks
492
493 LOG_INFO("server.loading", "Loading Spell Proc Conditions and Data...");
494 sSpellMgr->LoadSpellProcs();
495
496 LOG_INFO("server.loading", "Loading Spell Bonus Data...");
497 sSpellMgr->LoadSpellBonuses();
498
499 LOG_INFO("server.loading", "Loading Aggro Spells Definitions...");
500 sSpellMgr->LoadSpellThreats();
501
502 LOG_INFO("server.loading", "Loading Mixology Bonuses...");
503 sSpellMgr->LoadSpellMixology();
504
505 LOG_INFO("server.loading", "Loading Spell Group Stack Rules...");
506 sSpellMgr->LoadSpellGroupStackRules();
507
508 LOG_INFO("server.loading", "Loading NPC Texts...");
509 sObjectMgr->LoadGossipText();
510
511 LOG_INFO("server.loading", "Loading Enchant Spells Proc Datas...");
512 sSpellMgr->LoadSpellEnchantProcData();
513
514 LOG_INFO("server.loading", "Loading Item Random Enchantments Table...");
516
517 LOG_INFO("server.loading", "Loading Disables");
518 sDisableMgr->LoadDisables(); // must be before loading quests and items
519
520 LOG_INFO("server.loading", "Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
521 sObjectMgr->LoadItemTemplates();
522
523 LOG_INFO("server.loading", "Loading Item Set Names..."); // must be after LoadItemPrototypes
524 sObjectMgr->LoadItemSetNames();
525
526 LOG_INFO("server.loading", "Loading Creature Model Based Info Data...");
527 sObjectMgr->LoadCreatureModelInfo();
528
529 LOG_INFO("server.loading", "Loading Creature Custom IDs Config...");
530 sObjectMgr->LoadCreatureCustomIDs();
531
532 LOG_INFO("server.loading", "Loading Creature Templates...");
533 sObjectMgr->LoadCreatureTemplates();
534
535 LOG_INFO("server.loading", "Loading Equipment Templates..."); // must be after LoadCreatureTemplates
536 sObjectMgr->LoadEquipmentTemplates();
537
538 LOG_INFO("server.loading", "Loading Creature Template Addons...");
539 sObjectMgr->LoadCreatureTemplateAddons();
540
541 LOG_INFO("server.loading", "Loading Reputation Reward Rates...");
542 sObjectMgr->LoadReputationRewardRate();
543
544 LOG_INFO("server.loading", "Loading Creature Reputation OnKill Data...");
545 sObjectMgr->LoadReputationOnKill();
546
547 LOG_INFO("server.loading", "Loading Reputation Spillover Data..." );
548 sObjectMgr->LoadReputationSpilloverTemplate();
549
550 LOG_INFO("server.loading", "Loading Points Of Interest Data...");
551 sObjectMgr->LoadPointsOfInterest();
552
553 LOG_INFO("server.loading", "Loading Creature Base Stats...");
554 sObjectMgr->LoadCreatureClassLevelStats();
555
556 LOG_INFO("server.loading", "Loading Creature Data...");
557 sObjectMgr->LoadCreatures();
558
559 LOG_INFO("server.loading", "Loading Creature sparring...");
560 sObjectMgr->LoadCreatureSparring();
561
562 LOG_INFO("server.loading", "Loading Temporary Summon Data...");
563 sObjectMgr->LoadTempSummons(); // must be after LoadCreatureTemplates() and LoadGameObjectTemplates()
564
565 LOG_INFO("server.loading", "Loading Gameobject Summon Data...");
566 sObjectMgr->LoadGameObjectSummons(); // must be after LoadCreatureTemplates() and LoadGameObjectTemplates()
567
568 LOG_INFO("server.loading", "Loading Pet Levelup Spells...");
569 sSpellMgr->LoadPetLevelupSpellMap();
570
571 LOG_INFO("server.loading", "Loading Pet default Spells additional to Levelup Spells...");
572 sSpellMgr->LoadPetDefaultSpells();
573
574 LOG_INFO("server.loading", "Loading Creature Addon Data...");
575 sObjectMgr->LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
576
577 LOG_INFO("server.loading", "Loading Creature Movement Overrides...");
578 sObjectMgr->LoadCreatureMovementOverrides(); // must be after LoadCreatures()
579
580 LOG_INFO("server.loading", "Loading Gameobject Data...");
581 sObjectMgr->LoadGameobjects();
582
583 LOG_INFO("server.loading", "Loading GameObject Addon Data...");
584 sObjectMgr->LoadGameObjectAddons(); // must be after LoadGameObjectTemplate() and LoadGameobjects()
585
586 LOG_INFO("server.loading", "Loading GameObject Quest Items...");
587 sObjectMgr->LoadGameObjectQuestItems();
588
589 LOG_INFO("server.loading", "Loading Creature Quest Items...");
590 sObjectMgr->LoadCreatureQuestItems();
591
592 LOG_INFO("server.loading", "Loading Creature Linked Respawn...");
593 sObjectMgr->LoadLinkedRespawn(); // must be after LoadCreatures(), LoadGameObjects()
594
595 LOG_INFO("server.loading", "Loading Weather Data...");
597
598 LOG_INFO("server.loading", "Loading Quests...");
599 sObjectMgr->LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
600
601 LOG_INFO("server.loading", "Checking Quest Disables");
602 sDisableMgr->CheckQuestDisables(); // must be after loading quests
603
604 LOG_INFO("server.loading", "Loading Quest POI");
605 sObjectMgr->LoadQuestPOI();
606
607 LOG_INFO("server.loading", "Loading Quests Starters and Enders...");
608 sObjectMgr->LoadQuestStartersAndEnders(); // must be after quest load
609
610 LOG_INFO("server.loading", "Loading Quest Greetings...");
611 sObjectMgr->LoadQuestGreetings(); // must be loaded after creature_template, gameobject_template tables
612 LOG_INFO("server.loading", "Loading Quest Greeting Locales...");
613 sObjectMgr->LoadQuestGreetingsLocales(); // must be loaded after creature_template, gameobject_template tables, quest_greeting
614
615 LOG_INFO("server.loading", "Loading Quest Money Rewards...");
616 sObjectMgr->LoadQuestMoneyRewards();
617
618 LOG_INFO("server.loading", "Loading Objects Pooling Data...");
619 sPoolMgr->LoadFromDB();
620
621 LOG_INFO("server.loading", "Loading Game Event Data..."); // must be after loading pools fully
622 sGameEventMgr->LoadHolidayDates(); // Must be after loading DBC
623 sGameEventMgr->LoadFromDB(); // Must be after loading holiday dates
624
625 LOG_INFO("server.loading", "Loading UNIT_NPC_FLAG_SPELLCLICK Data..."); // must be after LoadQuests
626 sObjectMgr->LoadNPCSpellClickSpells();
627
628 LOG_INFO("server.loading", "Loading Vehicle Template Accessories...");
629 sObjectMgr->LoadVehicleTemplateAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
630
631 LOG_INFO("server.loading", "Loading Vehicle Accessories...");
632 sObjectMgr->LoadVehicleAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
633
634 LOG_INFO("server.loading", "Loading Vehicle Seat Addon Data...");
635 sObjectMgr->LoadVehicleSeatAddon(); // must be after loading DBC
636
637 LOG_INFO("server.loading", "Loading SpellArea Data..."); // must be after quest load
638 sSpellMgr->LoadSpellAreas();
639
640 LOG_INFO("server.loading", "Loading Area Trigger Definitions");
641 sObjectMgr->LoadAreaTriggers();
642
643 LOG_INFO("server.loading", "Loading Area Trigger Teleport Definitions...");
644 sObjectMgr->LoadAreaTriggerTeleports();
645
646 LOG_INFO("server.loading", "Loading Access Requirements...");
647 sObjectMgr->LoadAccessRequirements(); // must be after item template load
648
649 LOG_INFO("server.loading", "Loading Quest Area Triggers...");
650 sObjectMgr->LoadQuestAreaTriggers(); // must be after LoadQuests
651
652 LOG_INFO("server.loading", "Loading Tavern Area Triggers...");
653 sObjectMgr->LoadTavernAreaTriggers();
654
655 LOG_INFO("server.loading", "Loading AreaTrigger Script Names...");
656 sObjectMgr->LoadAreaTriggerScripts();
657
658 LOG_INFO("server.loading", "Loading LFG Entrance Positions..."); // Must be after areatriggers
659 sLFGMgr->LoadLFGDungeons();
660
661 LOG_INFO("server.loading", "Loading Dungeon Boss Data...");
662 sObjectMgr->LoadInstanceEncounters();
663
664 LOG_INFO("server.loading", "Loading LFG Rewards...");
665 sLFGMgr->LoadRewards();
666
667 LOG_INFO("server.loading", "Loading Graveyard-Zone Links...");
668 sGraveyard->LoadGraveyardZones();
669
670 LOG_INFO("server.loading", "Loading Spell Pet Auras...");
671 sSpellMgr->LoadSpellPetAuras();
672
673 LOG_INFO("server.loading", "Loading Spell Target Coordinates...");
674 sSpellMgr->LoadSpellTargetPositions();
675
676 LOG_INFO("server.loading", "Loading Enchant Custom Attributes...");
677 sSpellMgr->LoadEnchantCustomAttr();
678
679 LOG_INFO("server.loading", "Loading linked Spells...");
680 sSpellMgr->LoadSpellLinked();
681
682 LOG_INFO("server.loading", "Loading Player Create Data...");
683 sObjectMgr->LoadPlayerInfo();
684
685 LOG_INFO("server.loading", "Loading Exploration BaseXP Data...");
686 sObjectMgr->LoadExplorationBaseXP();
687
688 LOG_INFO("server.loading", "Loading Pet Name Parts...");
689 sObjectMgr->LoadPetNames();
690
692
693 LOG_INFO("server.loading", "Loading The Max Pet Number...");
694 sObjectMgr->LoadPetNumber();
695
696 LOG_INFO("server.loading", "Loading Pet Level Stats...");
697 sObjectMgr->LoadPetLevelInfo();
698
699 LOG_INFO("server.loading", "Loading Player Level Dependent Mail Rewards...");
700 sObjectMgr->LoadMailLevelRewards();
701
702 LOG_INFO("server.loading", "Load Mail Server definitions...");
703 sServerMailMgr->LoadMailServerTemplates();
704
705 // Loot tables
707
708 LOG_INFO("server.loading", "Loading Skill Discovery Table...");
710
711 LOG_INFO("server.loading", "Loading Skill Extra Item Table...");
713
714 LOG_INFO("server.loading", "Loading Skill Perfection Data Table...");
716
717 LOG_INFO("server.loading", "Loading Skill Fishing Base Level Requirements...");
718 sObjectMgr->LoadFishingBaseSkillLevel();
719
720 LOG_INFO("server.loading", "Loading Achievements...");
721 sAchievementMgr->LoadAchievementReferenceList();
722 LOG_INFO("server.loading", "Loading Achievement Criteria Lists...");
723 sAchievementMgr->LoadAchievementCriteriaList();
724 LOG_INFO("server.loading", "Loading Achievement Criteria Data...");
725 sAchievementMgr->LoadAchievementCriteriaData();
726 LOG_INFO("server.loading", "Loading Achievement Rewards...");
727 sAchievementMgr->LoadRewards();
728 LOG_INFO("server.loading", "Loading Achievement Reward Locales...");
729 sAchievementMgr->LoadRewardLocales();
730 LOG_INFO("server.loading", "Loading Completed Achievements...");
731 sAchievementMgr->LoadCompletedAchievements();
732
734 LOG_INFO("server.loading", "Loading Item Auctions...");
735 sAuctionMgr->LoadAuctionItems();
736 LOG_INFO("server.loading", "Loading Auctions...");
737 sAuctionMgr->LoadAuctions();
738
739 sGuildMgr->LoadGuilds();
740
741 LOG_INFO("server.loading", "Loading ArenaTeams...");
742 sArenaTeamMgr->LoadArenaTeams();
743
744 LOG_INFO("server.loading", "Loading Groups...");
745 sGroupMgr->LoadGroups();
746
747 LOG_INFO("server.loading", "Loading Reserved Names...");
748 sObjectMgr->LoadReservedPlayerNamesDB();
749 sObjectMgr->LoadReservedPlayerNamesDBC(); // Needs to be after LoadReservedPlayerNamesDB()
750
751 LOG_INFO("server.loading", "Loading Profanity Names...");
752 sObjectMgr->LoadProfanityNamesFromDB();
753 sObjectMgr->LoadProfanityNamesFromDBC(); // Needs to be after LoadProfanityNamesFromDB()
754
755 LOG_INFO("server.loading", "Loading GameObjects for Quests...");
756 sObjectMgr->LoadGameObjectForQuests();
757
758 LOG_INFO("server.loading", "Loading BattleMasters...");
759 sBattlegroundMgr->LoadBattleMastersEntry();
760
761 LOG_INFO("server.loading", "Loading GameTeleports...");
762 sObjectMgr->LoadGameTele();
763
764 LOG_INFO("server.loading", "Loading Trainers..."); // must be after LoadCreatureTemplates
765 sObjectMgr->LoadTrainers();
766
767 LOG_INFO("server.loading", "Loading Creature default trainers...");
768 sObjectMgr->LoadCreatureDefaultTrainers();
769
770 LOG_INFO("server.loading", "Loading Gossip Menu...");
771 sObjectMgr->LoadGossipMenu();
772
773 LOG_INFO("server.loading", "Loading Gossip Menu Options...");
774 sObjectMgr->LoadGossipMenuItems();
775
776 LOG_INFO("server.loading", "Loading Vendors...");
777 sObjectMgr->LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
778
779 LOG_INFO("server.loading", "Loading Waypoints...");
780 sWaypointMgr->Load();
781
782 LOG_INFO("server.loading", "Loading Waypoint Addons...");
783 sWaypointMgr->LoadWaypointAddons();
784
785 LOG_INFO("server.loading", "Loading SmartAI Waypoints...");
786 sSmartWaypointMgr->LoadFromDB();
787
788 LOG_INFO("server.loading", "Loading Creature Formations...");
789 sFormationMgr->LoadCreatureFormations();
790
791 LOG_INFO("server.loading", "Loading WorldStates..."); // must be loaded before battleground, outdoor PvP and conditions
792 sWorldState->LoadWorldStates();
793
794 LOG_INFO("server.loading", "Loading Conditions...");
795 sConditionMgr->LoadConditions();
796
797 LOG_INFO("server.loading", "Loading Faction Change Achievement Pairs...");
798 sObjectMgr->LoadFactionChangeAchievements();
799
800 LOG_INFO("server.loading", "Loading Faction Change Spell Pairs...");
801 sObjectMgr->LoadFactionChangeSpells();
802
803 LOG_INFO("server.loading", "Loading Faction Change Item Pairs...");
804 sObjectMgr->LoadFactionChangeItems();
805
806 LOG_INFO("server.loading", "Loading Faction Change Reputation Pairs...");
807 sObjectMgr->LoadFactionChangeReputations();
808
809 LOG_INFO("server.loading", "Loading Faction Change Title Pairs...");
810 sObjectMgr->LoadFactionChangeTitles();
811
812 LOG_INFO("server.loading", "Loading Faction Change Quest Pairs...");
813 sObjectMgr->LoadFactionChangeQuests();
814
815 LOG_INFO("server.loading", "Loading GM Tickets...");
816 sTicketMgr->LoadTickets();
817
818 LOG_INFO("server.loading", "Loading GM Surveys...");
819 sTicketMgr->LoadSurveys();
820
821 LOG_INFO("server.loading", "Loading Client Addons...");
823
824 // pussywizard:
825 LOG_INFO("server.loading", "Deleting Invalid Mail Items...");
826 LOG_INFO("server.loading", " ");
827 CharacterDatabase.Execute("DELETE mi FROM mail_items mi LEFT JOIN item_instance ii ON mi.item_guid = ii.guid WHERE ii.guid IS NULL");
828 CharacterDatabase.Execute("DELETE mi FROM mail_items mi LEFT JOIN mail m ON mi.mail_id = m.id WHERE m.id IS NULL");
829 CharacterDatabase.Execute("UPDATE mail m LEFT JOIN mail_items mi ON m.id = mi.mail_id SET m.has_items=0 WHERE m.has_items<>0 AND mi.mail_id IS NULL");
830
832 LOG_INFO("server.loading", "Returning Old Mails...");
833 LOG_INFO("server.loading", " ");
834 sObjectMgr->ReturnOrDeleteOldMails(false);
835
837 LOG_INFO("server.loading", "Loading Autobroadcasts...");
838 sAutobroadcastMgr->LoadAutobroadcasts();
839 sAutobroadcastMgr->LoadAutobroadcastsLocalized();
840
842 LOG_INFO("server.loading", "Loading Motd...");
843 sMotdMgr->LoadMotd();
844
846 sObjectMgr->LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data)
847 sObjectMgr->LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
848 sObjectMgr->LoadWaypointScripts();
849
850 LOG_INFO("server.loading", "Loading Spell Script Names...");
851 sObjectMgr->LoadSpellScriptNames();
852
853 LOG_INFO("server.loading", "Loading Creature Texts...");
854 sCreatureTextMgr->LoadCreatureTexts();
855
856 LOG_INFO("server.loading", "Loading Creature Text Locales...");
857 sCreatureTextMgr->LoadCreatureTextLocales();
858
859 LOG_INFO("server.loading", "Loading Scripts...");
860 sScriptMgr->LoadDatabase();
861
862 LOG_INFO("server.loading", "Validating Spell Scripts...");
863 sObjectMgr->ValidateSpellScripts();
864
865 LOG_INFO("server.loading", "Loading SmartAI Scripts...");
866 sSmartScriptMgr->LoadSmartAIFromDB();
867
868 LOG_INFO("server.loading", "Loading Calendar Data...");
869 sCalendarMgr->LoadFromDB();
870
871 LOG_INFO("server.loading", "Initializing SpellInfo Precomputed Data..."); // must be called after loading items, professions, spells and pretty much anything
872 LOG_INFO("server.loading", " ");
873 sObjectMgr->InitializeSpellInfoPrecomputedData();
874
875 LOG_INFO("server.loading", "Initialize Commands...");
877
879 LOG_INFO("server.loading", "Initialize Game Time and Timers");
880 LOG_INFO("server.loading", " ");
881
883 stmt->SetData(0, realm.Id.Realm);
884 stmt->SetData(1, uint32(GameTime::GetStartTime().count()));
886 LoginDatabase.Execute(stmt);
887
889 //Update "uptime" table based on configuration entry in minutes.
890
892 // clean logs table every 14 days by default
894
896
897 // our speed up
899
900 _timers[WUPDATE_WHO_LIST].SetInterval(5 * IN_MILLISECONDS); // update who list cache every 5 seconds
901
903
905 LOG_INFO("server.loading", "Starting Map System");
906 LOG_INFO("server.loading", " ");
907 sMapMgr->Initialize();
908
909 LOG_INFO("server.loading", "Starting Game Event system...");
910 LOG_INFO("server.loading", " ");
911 uint32 nextGameEvent = sGameEventMgr->StartSystem();
912 _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
913
914 LOG_INFO("server.loading", "Loading WorldState...");
915 sWorldState->Load(); // must be called after loading game events
916
917 // Delete all characters which have been deleted X days before
919
920 // Delete all items which have been deleted X days before
922
923 // Delete all custom channels which haven't been used for PreserveCustomChannelDuration days.
925
926 LOG_INFO("server.loading", "Initializing Opcodes...");
928
929 LOG_INFO("server.loading", "Loading Arena Season Rewards...");
930 sArenaSeasonMgr->LoadRewards();
931 LOG_INFO("server.loading", "Loading Active Arena Season...");
932 sArenaSeasonMgr->LoadActiveSeason();
933
934 sTicketMgr->Initialize();
935
937 LOG_INFO("server.loading", "Starting Battleground System");
938 sBattlegroundMgr->LoadBattlegroundTemplates();
939 sBattlegroundMgr->InitAutomaticArenaPointDistribution();
940
942 LOG_INFO("server.loading", "Starting Outdoor PvP System");
943 sOutdoorPvPMgr->InitOutdoorPvP();
944
946 LOG_INFO("server.loading", "Starting Battlefield System");
947 sBattlefieldMgr->InitBattlefield();
948
949 LOG_INFO("server.loading", "Loading Transports...");
950 sTransportMgr->SpawnContinentTransports();
951
953 LOG_INFO("server.loading", "Loading Warden Checks..." );
954 sWardenCheckMgr->LoadWardenChecks();
955
956 LOG_INFO("server.loading", "Loading Warden Action Overrides..." );
957 sWardenCheckMgr->LoadWardenOverrides();
958
959 LOG_INFO("server.loading", "Deleting Expired Bans...");
960 LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate"); // One-time query
961
962 LOG_INFO("server.loading", "Calculate Next Daily Quest Reset Time...");
964
965 LOG_INFO("server.loading", "Calculate Next Weekly Quest Reset Time..." );
967
968 LOG_INFO("server.loading", "Calculate Next Monthly Quest Reset Time...");
970
971 LOG_INFO("server.loading", "Calculate Random Battleground Reset Time..." );
973
974 LOG_INFO("server.loading", "Calculate Deletion Of Old Calendar Events Time...");
976
977 LOG_INFO("server.loading", "Calculate Guild Cap Reset Time...");
978 LOG_INFO("server.loading", " ");
980
981 LOG_INFO("server.loading", "Load Petitions...");
982 sPetitionMgr->LoadPetitions();
983
984 LOG_INFO("server.loading", "Load Petition Signs...");
985 sPetitionMgr->LoadSignatures();
986
987 LOG_INFO("server.loading", "Load Stored Loot Items...");
988 sLootItemStorage->LoadStorageFromDB();
989
990 LOG_INFO("server.loading", "Load Channel Rights...");
992
993 LOG_INFO("server.loading", "Load Channels...");
995
996 LOG_INFO("server.loading", "Loading AntiDos opcode policies");
997 sWorldGlobals->LoadAntiDosOpcodePolicies();
998
999 sScriptMgr->OnBeforeWorldInitialized();
1000
1002 {
1003 LOG_INFO("server.loading", "Loading All Grids For All Non-Instanced Maps...");
1004
1005 for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
1006 {
1007 MapEntry const* mapEntry = sMapStore.LookupEntry(i);
1008
1009 if (mapEntry && !mapEntry->Instanceable())
1010 {
1011 if (sMapMgr->GetMapUpdater()->activated())
1012 sMapMgr->GetMapUpdater()->schedule_map_preload(mapEntry->MapID);
1013 else
1014 {
1015 Map* map = sMapMgr->CreateBaseMap(mapEntry->MapID);
1016
1017 if (map)
1018 {
1019 LOG_INFO("server.loading", ">> Loading All Grids For Map {}", map->GetId());
1020 map->LoadAllGrids();
1021 }
1022 }
1023 }
1024 }
1025
1026 if (sMapMgr->GetMapUpdater()->activated())
1027 sMapMgr->GetMapUpdater()->wait();
1028 }
1029
1030 uint32 startupDuration = GetMSTimeDiffToNow(startupBegin);
1031
1032 LOG_INFO("server.loading", " ");
1033 LOG_INFO("server.loading", "WORLD: World Initialized In {} Minutes {} Seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000)); // outError for red color in console
1034 LOG_INFO("server.loading", " ");
1035
1036 METRIC_EVENT("events", "World initialized", "World Initialized In " + std::to_string(startupDuration / 60000) + " Minutes " + std::to_string((startupDuration % 60000) / 1000) + " Seconds");
1037
1038 if (sConfigMgr->isDryRun())
1039 {
1040 sMapMgr->UnloadAll();
1041 LOG_INFO("server.loading", "AzerothCore Dry Run Completed, Terminating.");
1042 exit(0);
1043 }
1044}
#define sAchievementMgr
Definition AchievementMgr.h:451
@ MAP_OUTLAND
Definition AreaDefines.h:217
@ MAP_KALIMDOR
Definition AreaDefines.h:187
@ MAP_EASTERN_KINGDOMS
Definition AreaDefines.h:186
#define sArenaSeasonMgr
Definition ArenaSeasonMgr.h:124
#define sArenaTeamMgr
Definition ArenaTeamMgr.h:69
#define sAuctionMgr
Definition AuctionHouseMgr.h:224
#define sAutobroadcastMgr
Definition AutobroadcastMgr.h:54
#define sBattlefieldMgr
Definition BattlefieldMgr.h:76
#define sBattlegroundMgr
Definition BattlegroundMgr.h:187
#define sCharacterCache
Definition CharacterCache.h:83
#define sConditionMgr
Definition ConditionMgr.h:292
#define sFormationMgr
Definition CreatureGroups.h:130
#define sCreatureTextMgr
Definition CreatureTextMgr.h:110
uint32 GetLiquidFlags(uint32 liquidType)
Definition DBCStores.cpp:834
DBCStorage< MapEntry > sMapStore(MapEntryfmt)
void LoadDBCStores(const std::string &dataPath)
Definition DBCStores.cpp:261
#define sDisableMgr
Definition DisableMgr.h:88
#define sGraveyard
Definition GameGraveyard.h:74
void LoadGameObjectModelList(std::string const &dataPath)
Definition GameObjectModel.cpp:46
#define sGroupMgr
Definition GroupMgr.h:51
#define sIPLocation
Definition IPLocation.h:49
#define sInstanceSaveMgr
Definition InstanceSaveMgr.h:202
void LoadRandomEnchantmentsTable()
Definition ItemEnchantmentMgr.cpp:47
#define sLFGMgr
Definition LFGMgr.h:658
@ LOGIN_INS_UPTIME
Definition LoginDatabase.h:134
#define sLootItemStorage
Definition LootItemStorage.h:73
void LoadLootTables()
Definition LootMgr.h:443
void LoadM2Cameras(std::string const &dataPath)
Definition M2Stores.cpp:173
void dtCustomFree(void *ptr)
Definition MMapMgr.h:33
void * dtCustomAlloc(std::size_t size, dtAllocHint)
Definition MMapMgr.h:28
#define METRIC_EVENT(category, title, description)
Definition Metric.h:189
#define sMotdMgr
Definition MotdMgr.h:52
#define sObjectMgr
Definition ObjectMgr.h:1712
#define sOutdoorPvPMgr
Definition OutdoorPvPMgr.h:102
#define sPetitionMgr
Definition PetitionMgr.h:104
#define sRaceMgr
Definition RaceMgr.h:52
#define sServerMailMgr
Definition ServerMailMgr.h:231
void LoadSkillDiscoveryTable()
Definition SkillDiscovery.cpp:46
void LoadSkillPerfectItemTable()
Definition SkillExtraItems.cpp:52
void LoadSkillExtraItemTable()
Definition SkillExtraItems.cpp:138
#define sSmartWaypointMgr
Definition SmartScriptMgr.h:2263
#define sSmartScriptMgr
Definition SmartScriptMgr.h:2262
#define sSpellMgr
Definition SpellMgr.h:836
#define sTicketMgr
Definition TicketMgr.h:260
uint32 GetMSTimeDiffToNow(uint32 oldMSTime)
Definition Timer.h:131
uint32 getMSTime()
Definition Timer.h:103
#define sTransportMgr
Definition TransportMgr.h:165
#define sWardenCheckMgr
Definition WardenCheckMgr.h:89
#define sWaypointMgr
Definition WaypointMgr.h:54
@ CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS
Definition WorldConfig.h:120
@ CONFIG_REALM_ZONE
Definition WorldConfig.h:176
@ CONFIG_EXPANSION
Definition WorldConfig.h:232
@ CONFIG_DB_PING_INTERVAL
Definition WorldConfig.h:320
#define sWorldGlobals
Definition WorldGlobals.h:42
static void LoadChannelRights()
Definition ChannelMgr.cpp:166
static void LoadChannels()
Definition ChannelMgr.cpp:50
static void CleanOldChannelsInDB()
Definition Channel.cpp:140
static bool IsVMAPDisabledFor(uint32 entry, uint8 flags)
Definition DisableMgr.cpp:440
static bool ExistMapAndVMap(uint32 mapid, float x, float y)
Definition MapMgr.cpp:305
Definition Map.h:164
void LoadAllGrids()
Definition Map.cpp:217
uint32 GetId() const
Definition Map.h:230
static void InitializeTables()
Definition PlayerDump.cpp:253
static void DeleteOldCharacters()
Definition Player.cpp:4247
static void DeleteOldRecoveryItems()
Definition Player.cpp:4282
Definition VMapMgr2.h:55
IsVMAPDisabledForFn IsVMAPDisabledForPtr
Definition VMapMgr2.h:81
GetLiquidFlagsFn GetLiquidFlagsPtr
Definition VMapMgr2.h:78
bool IsFFAPvPRealm() const override
Definition World.cpp:1811
void LoadConfigSettings(bool reload=false) override
Initialize config values.
Definition World.cpp:163
void InitCalendarOldEventsDeletionTime()
Definition World.cpp:1635
void InitDailyQuestResetTime()
Definition World.cpp:1602
void LoadDBAllowedSecurityLevel() override
Definition World.cpp:1674
void DetectDBCLang()
Definition World.cpp:1046
void InitGuildResetTime()
Definition World.cpp:1646
void InitRandomBGResetTime()
Definition World.cpp:1624
void InitWeeklyQuestResetTime()
Definition World.cpp:1591
void InitMonthlyQuestResetTime()
Definition World.cpp:1613
OpcodeTable opcodeTable
Definition Opcodes.cpp:51
void Initialize()
Correspondence between opcodes and their names.
Definition Opcodes.cpp:123
void LoadWeatherData()
Definition WeatherMgr.cpp:44
@ WUPDATE_PINGDB
Definition World.h:66
@ WUPDATE_WHO_LIST
Definition World.h:68
void Initialize()
Definition CreatureAIRegistry.cpp:34
AC_GAME_API void LoadCommandMap()
Definition ChatCommand.cpp:530
void LoadFromDB()
Definition AddonMgr.cpp:39
void CleanDatabase()
Definition CharacterDatabaseCleaner.cpp:27
Seconds GetStartTime()
Definition GameTime.cpp:33
AC_COMMON_API char const * GetFullVersion()
Definition GitRevision.cpp:82
Definition DBCStructure.h:1325
uint32 MapID
Definition DBCStructure.h:1326
bool Instanceable() const
Definition DBCStructure.h:1353

References _dataPath, _mail_expire_check_timer, _timers, CharacterDatabase, CharacterDatabaseCleaner::CleanDatabase(), Channel::CleanOldChannelsInDB(), CONFIG_AUTOBROADCAST_INTERVAL, CONFIG_DB_PING_INTERVAL, CONFIG_EXPANSION, CONFIG_GAME_TYPE, CONFIG_LOGDB_CLEARINTERVAL, CONFIG_PRELOAD_ALL_NON_INSTANCED_MAP_GRIDS, CONFIG_REALM_ZONE, CONFIG_UPTIME_UPDATE, VMAP::VMapFactory::createOrGetVMapMgr(), Player::DeleteOldCharacters(), Player::DeleteOldRecoveryItems(), DetectDBCLang(), dtCustomAlloc(), dtCustomFree(), MapMgr::ExistMapAndVMap(), getBoolConfig(), GetDefaultDbcLocale(), GitRevision::GetFullVersion(), GameTime::GetGameTime(), Map::GetId(), getIntConfig(), GetLiquidFlags(), VMAP::VMapMgr2::GetLiquidFlagsPtr, getMSTime(), GetMSTimeDiffToNow(), GameTime::GetStartTime(), Realm::Id, IN_MILLISECONDS, InitCalendarOldEventsDeletionTime(), InitDailyQuestResetTime(), InitGuildResetTime(), AIRegistry::Initialize(), OpcodeTable::Initialize(), PlayerDump::InitializeTables(), InitMonthlyQuestResetTime(), InitRandomBGResetTime(), InitWeeklyQuestResetTime(), MapEntry::Instanceable(), IsFFAPvPRealm(), DisableMgr::IsVMAPDisabledFor(), VMAP::VMapMgr2::IsVMAPDisabledForPtr, Map::LoadAllGrids(), ChannelMgr::LoadChannelRights(), ChannelMgr::LoadChannels(), Acore::ChatCommands::LoadCommandMap(), LoadConfigSettings(), LoadDBAllowedSecurityLevel(), LoadDBCStores(), AddonMgr::LoadFromDB(), LoadGameObjectModelList(), LoadLootTables(), LoadM2Cameras(), LoadRandomEnchantmentsTable(), LoadSkillDiscoveryTable(), LoadSkillExtraItemTable(), LoadSkillPerfectItemTable(), WeatherMgr::LoadWeatherData(), LOG_ERROR, LOG_INFO, LOGIN_INS_UPTIME, LoginDatabase, MAP_EASTERN_KINGDOMS, MAP_KALIMDOR, MAP_OUTLAND, MapEntry::MapID, METRIC_EVENT, MINUTE, opcodeTable, realm, RealmHandle::Realm, REALM_TYPE_PVP, sAchievementMgr, sArenaSeasonMgr, sArenaTeamMgr, sAuctionMgr, sAutobroadcastMgr, sBattlefieldMgr, sBattlegroundMgr, sCalendarMgr, sCharacterCache, sConditionMgr, sConfigMgr, sCreatureTextMgr, sDisableMgr, PreparedStatementBase::SetData(), IntervalTimer::SetInterval(), sFormationMgr, sGameEventMgr, sGraveyard, sGroupMgr, sGuildMgr, sInstanceSaveMgr, sIPLocation, sLFGMgr, sLootItemStorage, sMapMgr, sMapStore, sMotdMgr, sObjectMgr, sOutdoorPvPMgr, sPetitionMgr, sPoolMgr, sRaceMgr, sScriptMgr, sServerMailMgr, sSmartScriptMgr, sSmartWaypointMgr, sSpellMgr, sTicketMgr, sTransportMgr, sWardenCheckMgr, sWaypointMgr, sWorldGlobals, sWorldState, WUPDATE_5_SECS, WUPDATE_AUTOBROADCAST, WUPDATE_CLEANDB, WUPDATE_EVENTS, WUPDATE_PINGDB, WUPDATE_UPTIME, and WUPDATE_WHO_LIST.

◆ setIntConfig()

void World::setIntConfig ( ServerConfigs  index,
uint32  value 
)
overridevirtual

◆ SetPlayerSecurityLimit()

void World::SetPlayerSecurityLimit ( AccountTypes  sec)
overridevirtual

Implements IWorld.

1685{
1686 AccountTypes sec = _sec < SEC_CONSOLE ? _sec : SEC_PLAYER;
1687 bool update = sec > _allowedSecurityLevel;
1689 if (update)
1691}
@ SEC_CONSOLE
Definition Common.h:61

References _allowedSecurityLevel, SEC_CONSOLE, SEC_PLAYER, and sWorldSessionMgr.

Referenced by LoadDBAllowedSecurityLevel().

◆ setRate()

void World::setRate ( ServerConfigs  index,
float  value 
)
overridevirtual

Implements IWorld.

1320{
1321 setFloatConfig(index, value);
1322}
void setFloatConfig(ServerConfigs index, float value) override
Definition World.cpp:1340

References setFloatConfig().

◆ SetRealmName()

void World::SetRealmName ( std::string  name)
inlineoverridevirtual

Implements IWorld.

240{ _realmName = name; } // pussywizard

References _realmName.

◆ setStringConfig()

void World::setStringConfig ( ServerConfigs  index,
std::string const &  value 
)
overridevirtual

Implements IWorld.

1361{
1362 _worldConfig.OverwriteConfigValue<std::string>(index, value);
1363}

References _worldConfig, and ConfigValueCache< ConfigEnum >::OverwriteConfigValue().

◆ ShutdownCancel()

void World::ShutdownCancel ( )
overridevirtual

Cancel a planned server shutdown.

Implements IWorld.

1528{
1529 // nothing cancel or too later
1530 if (!_shutdownTimer || _stopEvent)
1531 return;
1532
1534
1535 _shutdownMask = 0;
1536 _shutdownTimer = 0;
1537 _exitCode = SHUTDOWN_EXIT_CODE; // to default value
1538 sWorldSessionMgr->SendServerMessage(msgid);
1539
1540 LOG_DEBUG("server.worldserver", "Server {} cancelled.", (_shutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
1541
1542 sScriptMgr->OnShutdownCancel();
1543}
ServerMessageType
Definition IWorld.h:54
@ SERVER_MSG_SHUTDOWN_CANCELLED
Definition IWorld.h:58
@ SERVER_MSG_RESTART_CANCELLED
Definition IWorld.h:59
@ SHUTDOWN_EXIT_CODE
Definition World.h:53
@ SHUTDOWN_MASK_RESTART
Definition World.h:47

References _exitCode, _shutdownMask, _shutdownTimer, _stopEvent, LOG_DEBUG, SERVER_MSG_RESTART_CANCELLED, SERVER_MSG_SHUTDOWN_CANCELLED, SHUTDOWN_EXIT_CODE, SHUTDOWN_MASK_RESTART, sScriptMgr, and sWorldSessionMgr.

◆ ShutdownMsg()

void World::ShutdownMsg ( bool  show = false,
Player player = nullptr,
std::string const &  reason = std::string() 
)
overridevirtual

Displays a shutdown message at specific intervals or immediately if required.

Show the time remaining for a server shutdown/restart with a reason appended if one is provided. Messages are displayed at regular intervals such as every 12 hours, 1 hour, 5 minutes, 1 minute, 30 seconds, 10 seconds, and every second in the last 10 seconds.

Parameters
showForces the message to be displayed immediately.
playerThe player who should recieve the message (can be nullptr for global messages).
reasonThe reason for the shutdown, appended to the message if provided.
  • Display a message every 12 hours, hour, 5 minutes, minute, 30 seconds, 10 seconds and finally seconds

Implements IWorld.

1497{
1498 // Do not show a message for idle shutdown
1500 return;
1501
1502 bool twelveHours = (_shutdownTimer > 12 * HOUR && (_shutdownTimer % (12 * HOUR)) == 0); // > 12 h ; every 12 h
1503 bool oneHour = (_shutdownTimer < 12 * HOUR && (_shutdownTimer % HOUR) == 0); // < 12 h ; every 1 h
1504 bool fiveMin = (_shutdownTimer < 30 * MINUTE && (_shutdownTimer % (5 * MINUTE)) == 0); // < 30 min ; every 5 min
1505 bool oneMin = (_shutdownTimer < 15 * MINUTE && (_shutdownTimer % MINUTE) == 0); // < 15 min ; every 1 min
1506 bool thirtySec = (_shutdownTimer < 5 * MINUTE && (_shutdownTimer % 30) == 0); // < 5 min; every 30 sec
1507 bool tenSec = (_shutdownTimer < 1 * MINUTE && (_shutdownTimer % 10) == 0); // < 1 min; every 10 sec
1508 bool oneSec = (_shutdownTimer < 10 * SECOND && (_shutdownTimer % 1) == 0); // < 10 sec; every 1 sec
1509
1511 if (show || twelveHours || oneHour || fiveMin || oneMin || thirtySec || tenSec || oneSec)
1512 {
1513 std::string str = secsToTimeString(_shutdownTimer).append(".");
1514 if (!reason.empty())
1515 str += " - " + reason;
1516 // Display the reason every 12 hours, hour, 5 minutes, minute. At 60 seconds and at 10 seconds
1517 else if (!_shutdownReason.empty() && (twelveHours || oneHour || fiveMin || oneMin || _shutdownTimer == 60 || _shutdownTimer == 10))
1518 str += " - " + _shutdownReason;
1519
1521 sWorldSessionMgr->SendServerMessage(msgid, str, player);
1522 LOG_WARN("server.worldserver", "Server {} in {}", (_shutdownMask & SHUTDOWN_MASK_RESTART ? "restarting" : "shutdown"), str);
1523 }
1524}
constexpr auto SECOND
Definition Common.h:46
constexpr auto HOUR
Definition Common.h:48
@ SERVER_MSG_SHUTDOWN_TIME
Definition IWorld.h:55
@ SERVER_MSG_RESTART_TIME
Definition IWorld.h:56
#define LOG_WARN(filterType__,...)
Definition Log.h:162
std::string secsToTimeString(uint64 timeInSecs, bool shortText)
Definition Util.cpp:73
std::string _shutdownReason
Definition World.h:266

References _shutdownMask, _shutdownReason, _shutdownTimer, HOUR, LOG_WARN, MINUTE, SECOND, secsToTimeString(), SERVER_MSG_RESTART_TIME, SERVER_MSG_SHUTDOWN_TIME, SHUTDOWN_MASK_IDLE, SHUTDOWN_MASK_RESTART, and sWorldSessionMgr.

Referenced by _UpdateGameTime(), and ShutdownServ().

◆ ShutdownServ()

void World::ShutdownServ ( uint32  time,
uint32  options,
uint8  exitcode,
std::string const &  reason = std::string() 
)
overridevirtual

Shutdown the server.

  • If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
  • Else set the shutdown timer and warn users

Implements IWorld.

1455{
1456 // ignore if server shutdown at next tick
1457 if (IsStopped())
1458 return;
1459
1460 _shutdownMask = options;
1461 _exitCode = exitcode;
1462 _shutdownReason = reason;
1463
1464 LOG_DEBUG("server.worldserver", "Server shutdown called with ShutdownMask {}, ExitCode {}, Time {}, Reason {}", ShutdownMask(options), ShutdownExitCode(exitcode), secsToTimeString(time), reason);
1465
1467 if (time == 0)
1468 {
1469 if (!(options & SHUTDOWN_MASK_IDLE) || sWorldSessionMgr->GetActiveAndQueuedSessionCount() == 0)
1470 _stopEvent = true; // exist code already set
1471 else
1472 _shutdownTimer = 1; //So that the session count is re-evaluated at next world tick
1473 }
1475 else
1476 {
1477 _shutdownTimer = time;
1478 ShutdownMsg(true, nullptr, reason);
1479 }
1480
1481 sScriptMgr->OnShutdownInitiate(ShutdownExitCode(exitcode), ShutdownMask(options));
1482}
ShutdownExitCode
Definition World.h:52
ShutdownMask
Definition World.h:46

References _exitCode, _shutdownMask, _shutdownReason, _shutdownTimer, _stopEvent, IsStopped(), LOG_DEBUG, secsToTimeString(), SHUTDOWN_MASK_IDLE, ShutdownMsg(), sScriptMgr, and sWorldSessionMgr.

◆ StopNow()

◆ Update()

void World::Update ( uint32  diff)
overridevirtual

Update the World !

  • Update the game time and check for shutdown time
  • Update the different timers
  • Update Who List Cache

Handle daily quests reset time

Handle weekly quests reset time

Handle monthly quests reset time

Clean logs table

  • Update objects when the timer has passed (maps, transport, creatures, ...)

Update uptime table

  • Process Game events when necessary
  • Ping to keep MySQL connections alive

Implements IWorld.

1091{
1092 METRIC_TIMER("world_update_time_total");
1093
1096 Seconds currentGameTime = GameTime::GetGameTime();
1097
1099
1100 // Record update if recording set in log and diff is greater then minimum set in log
1102
1103 DynamicVisibilityMgr::Update(sWorldSessionMgr->GetActiveSessionCount());
1104
1106 for (int i = 0; i < WUPDATE_COUNT; ++i)
1107 {
1108 if (_timers[i].GetCurrent() >= 0)
1109 _timers[i].Update(diff);
1110 else
1111 _timers[i].SetCurrent(0);
1112 }
1113
1114 // pussywizard: our speed up and functionality
1115 if (_timers[WUPDATE_5_SECS].Passed())
1116 {
1118
1119 // moved here from HandleCharEnumOpcode
1121 CharacterDatabase.Execute(stmt);
1122 }
1123
1125 if (_timers[WUPDATE_WHO_LIST].Passed())
1126 {
1127 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update who list"));
1129 sWhoListCacheMgr->Update();
1130 }
1131
1132 {
1133 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Check quest reset times"));
1134
1136 if (currentGameTime > _nextDailyQuestReset)
1137 {
1139 }
1140
1142 if (currentGameTime > _nextWeeklyQuestReset)
1143 {
1145 }
1146
1148 if (currentGameTime > _nextMonthlyQuestReset)
1149 {
1151 }
1152 }
1153
1154 if (currentGameTime > _nextRandomBGReset)
1155 {
1156 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Reset random BG"));
1157 ResetRandomBG();
1158 }
1159
1160 if (currentGameTime > _nextCalendarOldEventsDeletionTime)
1161 {
1162 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Delete old calendar events"));
1164 }
1165
1166 if (currentGameTime > _nextGuildReset)
1167 {
1168 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Reset guild cap"));
1169 ResetGuildCap();
1170 }
1171
1172 {
1173 // pussywizard: handle expired auctions, auctions expired when realm was offline are also handled here (not during loading when many required things aren't loaded yet)
1174 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update expired auctions"));
1175 sAuctionMgr->Update(diff);
1176 }
1177
1178 if (currentGameTime > _mail_expire_check_timer)
1179 {
1180 sObjectMgr->ReturnOrDeleteOldMails(true);
1181 _mail_expire_check_timer = currentGameTime + 6h;
1182 }
1183
1184 {
1185 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update sessions"));
1186 sWorldSessionMgr->UpdateSessions(diff);
1187 }
1188
1190 if (getIntConfig(CONFIG_LOGDB_CLEARTIME) > 0) // if not enabled, ignore the timer
1191 {
1192 if (_timers[WUPDATE_CLEANDB].Passed())
1193 {
1194 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Clean logs table"));
1195
1197
1200 stmt->SetData(1, uint32(currentGameTime.count()));
1201 LoginDatabase.Execute(stmt);
1202 }
1203 }
1204
1205 {
1206 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update LFG 0"));
1207 sLFGMgr->Update(diff, 0); // pussywizard: remove obsolete stuff before finding compatibility during map update
1208 }
1209
1210 {
1212 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update maps"));
1213 sMapMgr->Update(diff);
1214 }
1215
1217 {
1218 if (_timers[WUPDATE_AUTOBROADCAST].Passed())
1219 {
1220 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Send autobroadcast"));
1222 sAutobroadcastMgr->SendAutobroadcasts();
1223 }
1224 }
1225
1226 {
1227 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update battlegrounds"));
1228 sBattlegroundMgr->Update(diff);
1229 }
1230
1231 {
1232 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update outdoor pvp"));
1233 sOutdoorPvPMgr->Update(diff);
1234 }
1235
1236 {
1237 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update worldstate"));
1238 sWorldState->Update(diff);
1239 }
1240
1241 {
1242 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update battlefields"));
1243 sBattlefieldMgr->Update(diff);
1244 }
1245
1246 {
1247 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update LFG 2"));
1248 sLFGMgr->Update(diff, 2); // pussywizard: handle created proposals
1249 }
1250
1251 {
1252 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Process query callbacks"));
1253 // execute callbacks from sql queries that were queued recently
1255 }
1256
1258 if (_timers[WUPDATE_UPTIME].Passed())
1259 {
1260 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update uptime"));
1261
1263
1265 stmt->SetData(0, uint32(GameTime::GetUptime().count()));
1266 stmt->SetData(1, uint16(sWorldSessionMgr->GetMaxPlayerCount()));
1267 stmt->SetData(2, realm.Id.Realm);
1268 stmt->SetData(3, uint32(GameTime::GetStartTime().count()));
1269 LoginDatabase.Execute(stmt);
1270 }
1271
1273 if (_timers[WUPDATE_EVENTS].Passed())
1274 {
1275 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update game events"));
1276 _timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
1277 uint32 nextGameEvent = sGameEventMgr->Update();
1278 _timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
1280 }
1281
1283 if (_timers[WUPDATE_PINGDB].Passed())
1284 {
1285 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Ping MySQL"));
1287 LOG_DEBUG("sql.driver", "Ping MySQL to keep connection alive");
1288 CharacterDatabase.KeepAlive();
1289 LoginDatabase.KeepAlive();
1290 WorldDatabase.KeepAlive();
1291 }
1292
1293 {
1294 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update instance reset times"));
1295 // update the instance reset times
1296 sInstanceSaveMgr->Update();
1297 }
1298
1299 {
1300 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Process cli commands"));
1301 // And last, but not least handle the issued cli commands
1303 }
1304
1305 {
1306 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update world scripts"));
1307 sScriptMgr->OnWorldUpdate(diff);
1308 }
1309
1310 {
1311 METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update metrics"));
1312 // Stats logger update
1313 sMetric->Update();
1314 METRIC_VALUE("update_time_diff", diff);
1315 }
1316}
@ CHAR_DEL_EXPIRED_BANS
Definition CharacterDatabase.h:34
@ LOGIN_UPD_UPTIME_PLAYERS
Definition LoginDatabase.h:77
@ LOGIN_DEL_OLD_LOGS
Definition LoginDatabase.h:78
#define METRIC_VALUE(category, value,...)
Definition Metric.h:197
#define METRIC_TAG(name, value)
Definition Metric.h:163
#define METRIC_TIMER(category,...)
Definition Metric.h:206
#define sWhoListCacheMgr
Definition WhoListCacheMgr.h:96
@ CONFIG_AUTOBROADCAST
Definition WorldConfig.h:95
static void Update(uint32 sessionCount)
Definition DynamicVisibility.cpp:22
void UpdateWithDiff(uint32 diff)
Definition UpdateTime.cpp:102
void RecordUpdateTime(Milliseconds gameTimeMs, uint32 diff, uint32 sessionCount)
Definition UpdateTime.cpp:163
void ProcessCliCommands() override
Definition World.cpp:1546
void _UpdateGameTime()
Update the game time.
Definition World.cpp:1424
void ResetMonthlyQuests()
Definition World.cpp:1710
void ResetGuildCap()
Definition World.cpp:1763
void ResetWeeklyQuests()
Definition World.cpp:1693
void ResetRandomBG()
Definition World.cpp:1738
void ResetDailyQuests()
Definition World.cpp:1657
void CalendarDeleteOldEvents()
Definition World.cpp:1754
void ProcessQueryCallbacks()
Definition World.cpp:1801
@ WUPDATE_COUNT
Definition World.h:69
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43
Seconds GetUptime()
Uptime.
Definition GameTime.cpp:58
void Update(time_t diff)
Definition Timer.h:152
void SetCurrent(time_t current)
Definition Timer.h:174

References _mail_expire_check_timer, _nextCalendarOldEventsDeletionTime, _nextDailyQuestReset, _nextGuildReset, _nextMonthlyQuestReset, _nextRandomBGReset, _nextWeeklyQuestReset, _timers, _UpdateGameTime(), CalendarDeleteOldEvents(), CHAR_DEL_EXPIRED_BANS, CharacterDatabase, CONFIG_AUTOBROADCAST, CONFIG_LOGDB_CLEARTIME, getBoolConfig(), GameTime::GetGameTime(), GameTime::GetGameTimeMS(), getIntConfig(), GameTime::GetStartTime(), GameTime::GetUptime(), Realm::Id, LOG_DEBUG, LOGIN_DEL_OLD_LOGS, LOGIN_UPD_UPTIME_PLAYERS, LoginDatabase, METRIC_TAG, METRIC_TIMER, METRIC_VALUE, ProcessCliCommands(), ProcessQueryCallbacks(), realm, RealmHandle::Realm, WorldUpdateTime::RecordUpdateTime(), IntervalTimer::Reset(), ResetDailyQuests(), ResetGuildCap(), ResetMonthlyQuests(), ResetRandomBG(), ResetWeeklyQuests(), sAuctionMgr, sAutobroadcastMgr, sBattlefieldMgr, sBattlegroundMgr, IntervalTimer::SetCurrent(), PreparedStatementBase::SetData(), IntervalTimer::SetInterval(), sGameEventMgr, sInstanceSaveMgr, sLFGMgr, sMapMgr, sMetric, sObjectMgr, sOutdoorPvPMgr, sScriptMgr, sWhoListCacheMgr, sWorldSessionMgr, sWorldState, sWorldUpdateTime, IntervalTimer::Update(), DynamicVisibilityMgr::Update(), UpdateTime::UpdateWithDiff(), WorldDatabase, WUPDATE_5_SECS, WUPDATE_AUTOBROADCAST, WUPDATE_CLEANDB, WUPDATE_COUNT, WUPDATE_EVENTS, WUPDATE_PINGDB, WUPDATE_UPTIME, and WUPDATE_WHO_LIST.

◆ UpdateAreaDependentAuras()

void World::UpdateAreaDependentAuras ( )
overridevirtual

Implements IWorld.

1791{
1792 WorldSessionMgr::SessionMap const& sessionMap = sWorldSessionMgr->GetAllSessions();
1793 for (WorldSessionMgr::SessionMap::const_iterator itr = sessionMap.begin(); itr != sessionMap.end(); ++itr)
1794 if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld())
1795 {
1796 itr->second->GetPlayer()->UpdateAreaDependentAuras(itr->second->GetPlayer()->GetAreaId());
1797 itr->second->GetPlayer()->UpdateZoneDependentAuras(itr->second->GetPlayer()->GetZoneId());
1798 }
1799}

References sWorldSessionMgr.

◆ UpdateRealmCharCount()

void World::UpdateRealmCharCount ( uint32  accid)
overridevirtual

Implements IWorld.

1565{
1567 stmt->SetData(0, accountId);
1568 _queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&World::_UpdateRealmCharCount, this, std::placeholders::_1,accountId)));
1569}
@ CHAR_SEL_CHARACTER_COUNT
Definition CharacterDatabase.h:136
T & AddCallback(T &&query)
Definition AsyncCallbackProcessor.h:34
void _UpdateRealmCharCount(PreparedQueryResult resultCharCount, uint32 accountId)
Definition World.cpp:1571

References _queryProcessor, _UpdateRealmCharCount(), AsyncCallbackProcessor< T >::AddCallback(), CHAR_SEL_CHARACTER_COUNT, CharacterDatabase, and PreparedStatementBase::SetData().

Member Data Documentation

◆ _allowedSecurityLevel

AccountTypes World::_allowedSecurityLevel
private

◆ _allowMovement

bool World::_allowMovement
private

◆ _availableDbcLocaleMask

uint32 World::_availableDbcLocaleMask
private

◆ _cleaningFlags

uint32 World::_cleaningFlags
private

◆ _cliCmdQueue

LockedQueue<CliCommandHolder*> World::_cliCmdQueue
private

◆ _dataPath

std::string World::_dataPath
private

◆ _dbClientCacheVersion

uint32 World::_dbClientCacheVersion
private

◆ _dbVersion

std::string World::_dbVersion
private

Referenced by GetDBVersion(), and LoadDBVersion().

◆ _defaultDbcLocale

LocaleConstant World::_defaultDbcLocale
private

◆ _exitCode

uint8 World::_exitCode = SHUTDOWN_EXIT_CODE
staticprivate

◆ _isClosed

bool World::_isClosed
private

Referenced by IsClosed(), SetClosed(), and World().

◆ _mail_expire_check_timer

Seconds World::_mail_expire_check_timer
private

◆ _maxVisibleDistanceInBGArenas

float World::_maxVisibleDistanceInBGArenas = DEFAULT_VISIBILITY_BGARENAS
staticprivate

◆ _maxVisibleDistanceInInstances

float World::_maxVisibleDistanceInInstances = DEFAULT_VISIBILITY_INSTANCE
staticprivate

◆ _maxVisibleDistanceOnContinents

float World::_maxVisibleDistanceOnContinents = DEFAULT_VISIBILITY_DISTANCE
staticprivate

◆ _nextCalendarOldEventsDeletionTime

Seconds World::_nextCalendarOldEventsDeletionTime
private

◆ _nextDailyQuestReset

Seconds World::_nextDailyQuestReset
private

◆ _nextGuildReset

Seconds World::_nextGuildReset
private

◆ _nextMonthlyQuestReset

Seconds World::_nextMonthlyQuestReset
private

◆ _nextRandomBGReset

Seconds World::_nextRandomBGReset
private

◆ _nextWeeklyQuestReset

Seconds World::_nextWeeklyQuestReset
private

◆ _queryProcessor

QueryCallbackProcessor World::_queryProcessor
private

◆ _realmName

std::string World::_realmName
private

Referenced by GetRealmName(), and SetRealmName().

◆ _shutdownMask

uint32 World::_shutdownMask
private

◆ _shutdownReason

std::string World::_shutdownReason
private

Referenced by ShutdownMsg(), and ShutdownServ().

◆ _shutdownTimer

◆ _stopEvent

std::atomic_long World::_stopEvent = false
staticprivate

◆ _timers

◆ _worldConfig

◆ m_worldLoopCounter

uint32 World::m_worldLoopCounter = 0
static

The documentation for this class was generated from the following files: