#include "DBCStructure.h"
◆ m_cameraFadeDistScalarMax
| float VehicleEntry::m_cameraFadeDistScalarMax |
◆ m_cameraFadeDistScalarMin
| float VehicleEntry::m_cameraFadeDistScalarMin |
◆ m_cameraPitchOffset
| float VehicleEntry::m_cameraPitchOffset |
◆ m_cameraYawOffset
| float VehicleEntry::m_cameraYawOffset |
◆ m_facingLimitLeft
| float VehicleEntry::m_facingLimitLeft |
◆ m_facingLimitRight
| float VehicleEntry::m_facingLimitRight |
◆ m_flags
◆ m_ID
◆ m_mouseLookOffsetPitch
| float VehicleEntry::m_mouseLookOffsetPitch |
◆ m_msslTrgtArcRepeat
| float VehicleEntry::m_msslTrgtArcRepeat |
◆ m_msslTrgtArcSpeed
| float VehicleEntry::m_msslTrgtArcSpeed |
◆ m_msslTrgtArcTexture
| char const* VehicleEntry::m_msslTrgtArcTexture |
◆ m_msslTrgtArcWidth
| float VehicleEntry::m_msslTrgtArcWidth |
◆ m_msslTrgtEndOpacity
| float VehicleEntry::m_msslTrgtEndOpacity |
◆ m_msslTrgtImpactModel
| char const* VehicleEntry::m_msslTrgtImpactModel[2] |
◆ m_msslTrgtImpactRadius
| float VehicleEntry::m_msslTrgtImpactRadius[2] |
◆ m_msslTrgtImpactTexRadius
| float VehicleEntry::m_msslTrgtImpactTexRadius |
◆ m_msslTrgtImpactTexture
| char const* VehicleEntry::m_msslTrgtImpactTexture |
◆ m_msslTrgtMouseLingering
| float VehicleEntry::m_msslTrgtMouseLingering |
◆ m_msslTrgtPitchLingering
| float VehicleEntry::m_msslTrgtPitchLingering |
◆ m_msslTrgtTurnLingering
| float VehicleEntry::m_msslTrgtTurnLingering |
◆ m_pitchMax
| float VehicleEntry::m_pitchMax |
◆ m_pitchMin
| float VehicleEntry::m_pitchMin |
◆ m_pitchSpeed
| float VehicleEntry::m_pitchSpeed |
◆ m_powerDisplayId
| uint32 VehicleEntry::m_powerDisplayId |
◆ m_seatID
◆ m_turnSpeed
| float VehicleEntry::m_turnSpeed |
◆ m_uiLocomotionType
| uint32 VehicleEntry::m_uiLocomotionType |
◆ m_uiSeatIndicatorType
| uint32 VehicleEntry::m_uiSeatIndicatorType |
The documentation for this struct was generated from the following file: