#include "GridNotifiers.h"
◆ CallOfHelpCreatureInRangeDo()
| Acore::CallOfHelpCreatureInRangeDo::CallOfHelpCreatureInRangeDo |
( |
Unit * |
funit, |
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Unit * |
enemy, |
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float |
range |
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) |
| |
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inline |
1174 {}
Unit *const i_enemy
Definition GridNotifiers.h:1197
float i_range
Definition GridNotifiers.h:1198
Unit *const i_funit
Definition GridNotifiers.h:1196
◆ operator()()
| void Acore::CallOfHelpCreatureInRangeDo::operator() |
( |
Creature * |
u | ) |
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inline |
1176 {
1178 return;
1179
1181 return;
1182
1183
1185 return;
1186
1187
1189 return;
1190
1194 }
void SetNoCallForHelp(bool val)
Definition Creature.h:272
bool CanAssistTo(Unit const *u, Unit const *enemy, bool checkfaction=true) const
Definition Creature.cpp:2520
void EngageWithTarget(Unit *who)
Definition Unit.cpp:7537
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition Object.cpp:1403
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1377
References Creature::CanAssistTo(), Unit::EngageWithTarget(), i_enemy, i_funit, i_range, WorldObject::IsWithinDistInMap(), WorldObject::IsWithinLOSInMap(), and Creature::SetNoCallForHelp().
◆ i_enemy
| Unit* const Acore::CallOfHelpCreatureInRangeDo::i_enemy |
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private |
◆ i_funit
| Unit* const Acore::CallOfHelpCreatureInRangeDo::i_funit |
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private |
◆ i_range
| float Acore::CallOfHelpCreatureInRangeDo::i_range |
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private |
The documentation for this class was generated from the following file: