#include "GridNotifiers.h"
◆ CallOfHelpCreatureInRangeDo()
Acore::CallOfHelpCreatureInRangeDo::CallOfHelpCreatureInRangeDo |
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Unit * |
funit, |
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Unit * |
enemy, |
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float |
range |
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) |
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inline |
1142 {}
Unit *const i_enemy
Definition GridNotifiers.h:1168
float i_range
Definition GridNotifiers.h:1169
Unit *const i_funit
Definition GridNotifiers.h:1167
◆ operator()()
void Acore::CallOfHelpCreatureInRangeDo::operator() |
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Creature * |
u | ) |
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inline |
1144 {
1146 return;
1147
1149 return;
1150
1151
1153 return;
1154
1155
1157 return;
1158
1160 {
1164 }
1165 }
void SetNoCallForHelp(bool val)
Definition Creature.h:271
bool CanAssistTo(Unit const *u, Unit const *enemy, bool checkfaction=true) const
Definition Creature.cpp:2496
CreatureAI * AI() const
Definition Creature.h:141
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:27
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition Object.cpp:1352
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1326
References Creature::AI(), UnitAI::AttackStart(), Creature::CanAssistTo(), i_enemy, i_funit, i_range, WorldObject::IsWithinDistInMap(), WorldObject::IsWithinLOSInMap(), and Creature::SetNoCallForHelp().
◆ i_enemy
Unit* const Acore::CallOfHelpCreatureInRangeDo::i_enemy |
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private |
◆ i_funit
Unit* const Acore::CallOfHelpCreatureInRangeDo::i_funit |
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private |
◆ i_range
float Acore::CallOfHelpCreatureInRangeDo::i_range |
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private |
The documentation for this class was generated from the following file: