#include "GridNotifiers.h"
◆ AnyAssistCreatureInRangeCheck()
Acore::AnyAssistCreatureInRangeCheck::AnyAssistCreatureInRangeCheck |
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Unit * |
funit, |
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Unit * |
enemy, |
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float |
range |
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) |
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inline |
1260 {
1261 }
Unit *const i_enemy
Definition GridNotifiers.h:1282
float i_range
Definition GridNotifiers.h:1283
Unit *const i_funit
Definition GridNotifiers.h:1281
◆ operator()()
bool Acore::AnyAssistCreatureInRangeCheck::operator() |
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Creature * |
u | ) |
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inline |
1263 {
1265 return false;
1266
1268 return false;
1269
1270
1272 return false;
1273
1274
1276 return false;
1277
1278 return true;
1279 }
bool CanAssistTo(Unit const *u, Unit const *enemy, bool checkfaction=true) const
Definition Creature.cpp:2495
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition Object.cpp:1340
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1314
References Creature::CanAssistTo(), i_enemy, i_funit, i_range, WorldObject::IsWithinDistInMap(), and WorldObject::IsWithinLOSInMap().
◆ i_enemy
Unit* const Acore::AnyAssistCreatureInRangeCheck::i_enemy |
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private |
◆ i_funit
Unit* const Acore::AnyAssistCreatureInRangeCheck::i_funit |
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private |
◆ i_range
float Acore::AnyAssistCreatureInRangeCheck::i_range |
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private |
The documentation for this class was generated from the following file: