#include "GridNotifiers.h"
◆ NearestHostileUnitCheck() [1/2]
Acore::NearestHostileUnitCheck::NearestHostileUnitCheck |
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Creature const * |
creature, |
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float |
dist = 0 , |
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bool |
playerOnly = false |
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) |
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inlineexplicit |
1185 {
1186 m_range = (dist == 0 ? 9999 : dist);
1187 }
bool i_playerOnly
Definition GridNotifiers.h:1206
Creature const * me
Definition GridNotifiers.h:1204
float m_range
Definition GridNotifiers.h:1205
References m_range.
◆ NearestHostileUnitCheck() [2/2]
◆ operator()()
bool Acore::NearestHostileUnitCheck::operator() |
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Unit * |
u | ) |
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inline |
1189 {
1191 return false;
1192
1194 return false;
1195
1197 return false;
1198
1200 return true;
1201 }
bool IsPlayer() const
Definition Object.h:201
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition Unit.cpp:13963
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1314
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1238
References WorldObject::GetDistance(), i_playerOnly, Object::IsPlayer(), Unit::IsValidAttackTarget(), WorldObject::IsWithinDistInMap(), m_range, and me.
◆ i_playerOnly
bool Acore::NearestHostileUnitCheck::i_playerOnly |
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private |
◆ m_range
float Acore::NearestHostileUnitCheck::m_range |
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private |
◆ me
Creature const* Acore::NearestHostileUnitCheck::me |
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private |
The documentation for this class was generated from the following file: