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法术效果参考(Spell Effects Reference)

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本页包含关于 EffectMiscValue 及其他法术效果(Spell Effect)值的用法说明。

包含所有法术效果的列表。

版本为:3.3.5a

相关信息

召唤属性(Summon Properties)

法术光环(Spell Aura)

法术效果名称

SPELL_EFFECT_INSTAKILL = 1

SPELL_EFFECT_SCHOOL_DAMAGE = 2

  • BasePoints:基础伤害
  • Multiple:伤害倍率

SPELL_EFFECT_DUMMY = 3

  • BasePoints:任意值

SPELL_EFFECT_PORTAL_TELEPORT = 4

SPELL_EFFECT_TELEPORT_UNITS = 5

  • TargetB:传送位置

SPELL_EFFECT_APPLY_AURA = 6

  • BasePoints:光环的值(取决于光环 ID)
  • EffectAura:法术光环

SPELL_EFFECT_ENVIRONMENTAL_DAMAGE = 7

  • BasePoints:基础伤害

SPELL_EFFECT_POWER_DRAIN = 8

  • BasePoints:基础吸取量
  • Multiple:吸取倍率

SPELL_EFFECT_HEALTH_LEECH = 9

  • BasePoints:基础吸取量
  • Multiple:吸取倍率
  • TargetB:如果使用,TargetA 会被治疗

SPELL_EFFECT_HEAL = 10

  • BasePoints:基础治疗量
  • Multiple:治疗倍率
  • TargetB:如果使用,TargetA 会被治疗

SPELL_EFFECT_BIND = 11

  • BasePoints:未知
  • EffectMiscValueA:区域 ID(仅死亡之门)

SPELL_EFFECT_PORTAL = 12

  • TargetA:传送目的地
  • TargetB:目标

SPELL_EFFECT_RITUAL_BASE = 13 // 未使用

SPELL_EFFECT_RITUAL_SPECIALIZE = 14 // 未使用

SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15 // 未使用

SPELL_EFFECT_QUEST_COMPLETE = 16

  • EffectMiscValueA:任务 ID
  • TargetB:额外目标(法术 30790 使用)

SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL = 17

  • BasePoints:基础伤害

SPELL_EFFECT_RESURRECT = 18

  • BasePoints:恢复的生命和法力百分比(%)
  • TargetB:额外目标(法术 29820 使用,群体复活)

SPELL_EFFECT_ADD_EXTRA_ATTACKS = 19

  • BasePoints:额外近战攻击次数

SPELL_EFFECT_DODGE = 20

SPELL_EFFECT_EVADE = 21

SPELL_EFFECT_PARRY = 22

SPELL_EFFECT_BLOCK = 23

SPELL_EFFECT_CREATE_ITEM = 24

  • BasePoints:物品数量
  • EffectItemType:物品 ID

SPELL_EFFECT_WEAPON = 25

SPELL_EFFECT_DEFENSE = 26

SPELL_EFFECT_PERSISTENT_AREA_AURA = 27

SPELL_EFFECT_SUMMON = 28

  • BasePoints:召唤数量(有时用于设置被召唤生物的生命值)
  • EffectMiscValueA:生物 ID
  • EffectMiscValueB:召唤属性
  • Radius:刷新范围

SPELL_EFFECT_LEAP = 29

  • TargetA:目标
  • TargetB:目的地
  • Radius:闪烁/跳跃距离

SPELL_EFFECT_ENERGIZE = 30

  • BasePoints:数量
  • TargetB:额外目标
  • EffectMiscValueA:能量类型
ID Type
0 Mana
1 Rage
2 Focus
3 Energy
4 Happiness
5 Rune
6 Runic
7 Max powers
127 All powers
-2 HP

SPELL_EFFECT_WEAPON_PERCENT_DAMAGE = 31

  • BasePoints:基础伤害百分比

SPELL_EFFECT_TRIGGER_MISSILE = 32

  • TriggerSpell:法术 ID

SPELL_EFFECT_OPEN_LOCK = 33

  • BasePoints:所需的开锁技能等级

SPELL_EFFECT_SUMMON_CHANGE_ITEM = 34 // 类似祝福(Benediction)这类武器 EffectItemType:新的物品 ID

SPELL_EFFECT_APPLY_AREA_AURA_PARTY = 35

SPELL_EFFECT_LEARN_SPELL = 36

  • TriggerSpell:法术 ID

SPELL_EFFECT_SPELL_DEFENSE = 37

SPELL_EFFECT_DISPEL = 38

  • BasePoints:要驱散的法术数量
  • EffectMiscValueA:驱散类型
ID Type ID Type ID Type
0 None 4 Poison 8 SPE_NPC_ONLY
1 Magic 5 Stealth 9 Enrage
2 Curse 6 Invisibility 10 ZG Trinket
3 Disease 7 ALL 11 Old Unseen

SPELL_EFFECT_LANGUAGE = 39

SPELL_EFFECT_DUAL_WIELD = 40

SPELL_EFFECT_JUMP = 41

  • Multiple:未知
  • EffectMiscValueA:XY 方向速度或 Z 方向速度
  • EffectMiscValueB:XY 方向速度或 Z 方向速度

SPELL_EFFECT_JUMP_DEST = 42

  • Multiple:未知
  • EffectMiscValueA:XY 方向速度或 Z 方向速度
  • EffectMiscValueB:XY 方向速度或 Z 方向速度

SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER = 43

  • BasePoints:要传送的单位数量

SPELL_EFFECT_SKILL_STEP = 44

  • BasePoints:未知
  • EffectMiscValueA:技能 ID

SPELL_EFFECT_ADD_HONOR = 45

  • BasePoints:要奖励的荣誉点数

SPELL_EFFECT_SPAWN = 46

SPELL_EFFECT_TRADE_SKILL = 47

SPELL_EFFECT_STEALTH = 48

SPELL_EFFECT_DETECT = 49

SPELL_EFFECT_TRANS_DOOR = 50

  • EffectMiscValueA:gameobject_template ID
  • gameobject_template 的 Data0 是点击时与传送目的地相关联的法术。
  • Data0 条目 = spell_target_position 表

SPELL_EFFECT_FORCE_CRITICAL_HIT = 51 // 未使用

SPELL_EFFECT_GUARANTEE_HIT = 52 // 未使用

SPELL_EFFECT_ENCHANT_ITEM = 53

  • EffectItemType:物品 ID(卷轴/铭文)
  • EffectMiscValueA:来自 SpellItemEnchantment.dbc 的 ID
  • EffectMiscValueA:14 = 护甲,15 = 武器,与 EffectItemType 相关联。

SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY = 54

  • EffectMiscValueA:来自 SpellItemEnchantment.dbc 的 ID

SPELL_EFFECT_TAMECREATURE = 55

SPELL_EFFECT_SUMMON_PET = 56

  • Multiple:相对于施法者等级(例如 -3 表示施法者等级 -3)。目前无效。
  • EffectMiscValueA:生物 ID

SPELL_EFFECT_LEARN_PET_SPELL = 57

  • TriggerSpell:法术 ID

SPELL_EFFECT_WEAPON_DAMAGE = 58

  • BasePoints:额外伤害
  • TargetB:额外目标
  • Chain Target:额外目标

SPELL_EFFECT_CREATE_RANDOM_ITEM = 59

  • EffectMiscValueA:未知

SPELL_EFFECT_PROFICIENCY = 60

SPELL_EFFECT_SEND_EVENT = 61

  • EffectMiscValueA:从 acevent_scripts 表调用一个事件。
    (大多数不匹配,但少数是正确的。)

SPELL_EFFECT_POWER_BURN = 62

  • BasePoints:要燃烧的法力值
  • TargetB:额外目标
  • Multiple:转化为伤害的百分比(例如 0.5 表示每燃烧 1 点法力造成 0.5 点伤害)
  • Chain Target:额外目标

SPELL_EFFECT_THREAT = 63

  • BasePoints:要增加/移除的仇恨值

SPELL_EFFECT_TRIGGER_SPELL = 64

  • TriggerSpell:法术 ID

SPELL_EFFECT_APPLY_AREA_AURA_RAID = 65

  • BasePoints:取决于法术光环
  • EffectMiscValueA:未知

SPELL_EFFECT_CREATE_MANA_GEM = 66

  • BasePoints:要补充的数量
  • EffectItemType:要创建/补充的物品 ID

SPELL_EFFECT_HEAL_MAX_HEALTH = 67

SPELL_EFFECT_INTERRUPT_CAST = 68

  • EffectMechanic:被中断

SPELL_EFFECT_DISTRACT = 69

  • BasePoints:持续时间(秒)。

SPELL_EFFECT_PULL = 70

SPELL_EFFECT_PICKPOCKET = 71

SPELL_EFFECT_ADD_FARSIGHT = 72

SPELL_EFFECT_UNTRAIN_TALENTS = 73

SPELL_EFFECT_APPLY_GLYPH = 74

  • EffectMiscValueA:来自 GlyphProperties.dbc 的 ID

SPELL_EFFECT_HEAL_MECHANICAL = 75

  • BasePoints:数量

SPELL_EFFECT_SUMMON_OBJECT_WILD = 76

SPELL_EFFECT_SCRIPT_EFFECT = 77 分配给数据库中的 Core Script

SPELL_EFFECT_ATTACK = 78

SPELL_EFFECT_SANCTUARY = 79

SPELL_EFFECT_ADD_COMBO_POINTS = 80

  • BasePoints:要添加的连击点数

SPELL_EFFECT_CREATE_HOUSE = 81

SPELL_EFFECT_BIND_SIGHT = 82

SPELL_EFFECT_DUEL = 83

SPELL_EFFECT_STUCK = 84

SPELL_EFFECT_SUMMON_PLAYER = 85

SPELL_EFFECT_ACTIVATE_OBJECT = 86

  • EffectMiscValueA:未知

SPELL_EFFECT_GAMEOBJECT_DAMAGE = 87

  • BasePoints:基础伤害

SPELL_EFFECT_GAMEOBJECT_REPAIR = 88

SPELL_EFFECT_GAMEOBJECT_SET_DESTRUCTION_STATE = 89

  • EffectMiscValueA:状态
ID State
0 Intact
1 Damaged
2 Destroyed
3 Rebuilding

SPELL_EFFECT_KILL_CREDIT = 90

SPELL_EFFECT_THREAT_ALL = 91 // 未使用

SPELL_EFFECT_ENCHANT_HELD_ITEM = 92

  • EffectMiscValueA:来自 SpellItemEnchantment.dbc 的 ID

SPELL_EFFECT_FORCE_DESELECT = 93

SPELL_EFFECT_SELF_RESURRECT = 94

  • BasePoints:正数 = 百分比,负数 = 固定值
  • EffectMiscValueA:法力(固定值)

SPELL_EFFECT_SKINNING = 95

SPELL_EFFECT_CHARGE = 96

SPELL_EFFECT_CAST_BUTTON = 97 (自 3.2.2a 起为图腾条)

  • EffectMiscValueA:图腾组合 = 0、4、8
  • EffectMiscValueB:未知(通常为 4),可能是图腾数量

SPELL_EFFECT_KNOCK_BACK = 98

  • BasePoints:距离
  • EffectMiscValueA:距离

SPELL_EFFECT_DISENCHANT = 99

SPELL_EFFECT_INEBRIATE = 100

  • BasePoints:醉酒值

SPELL_EFFECT_FEED_PET = 101

  • BasePoints:快乐值
  • TriggerSpell:法术 ID

SPELL_EFFECT_DISMISS_PET = 102

SPELL_EFFECT_REPUTATION = 103

  • BasePoints:声望值
  • EffectMiscValueA:来自 faction.dbc 的 ID

SPELL_EFFECT_SUMMON_OBJECT_SLOT1 = 104

SPELL_EFFECT_SUMMON_OBJECT_SLOT2 = 105

SPELL_EFFECT_SUMMON_OBJECT_SLOT3 = 106

SPELL_EFFECT_SUMMON_OBJECT_SLOT4 = 107 // 未使用

SPELL_EFFECT_DISPEL_MECHANIC = 108

  • EffectMiscValueA:驱散机制
ID Mechanic ID Mechanic ID Mechanic
0 None 11 Snare 22 Infected
1 Charm 12 Stun 23 Turn
2 Disorient 13 Freeze 24 Horror
3 Disarm 14 Knockout 25 Invulnerability
4 Distract 15 Bleed 26 Interrupt
5 Fear 16 Bandage 27 Daze
6 Grip 17 Polymorph 28 Discovery
7 Root 18 Banish 29 immunity shield
8 Slow 19 Shield 30 All powers
9 Silence 20 Shackle 31 Sap
10 Sleep 21 Mount 31 Enrage

SPELL_EFFECT_RESURRECT_PET = 109

  • BasePoints:要治疗的基础生命值百分比

SPELL_EFFECT_DESTROY_ALL_TOTEMS = 110

  • BasePoints:法力返还百分比

SPELL_EFFECT_DURABILITY_DAMAGE = 111

  • BasePoints:正数 = 耐久度损失,负数 = 耐久度恢复
  • EffectMiscValueA:未知

SPELL_EFFECT_112 = 112 // 未使用

SPELL_EFFECT_RESURRECT_NEW = 113

  • BasePoints:要恢复的生命值(固定值)
  • EffectMiscValueA:法力(固定值)

SPELL_EFFECT_ATTACK_ME = 114

SPELL_EFFECT_DURABILITY_DAMAGE_PCT = 115

  • BasePoints:耐久度损失百分比
  • EffectMiscValueA:未知

SPELL_EFFECT_SKIN_PLAYER_CORPSE = 116

SPELL_EFFECT_SPIRIT_HEAL = 117

  • BasePoints:生命值百分比

SPELL_EFFECT_SKILL = 118

  • BasePoints:未知
  • EffectMiscValueA:技能 ID

SPELL_EFFECT_APPLY_AREA_AURA_PET = 119

SPELL_EFFECT_TELEPORT_GRAVEYARD = 120

SPELL_EFFECT_NORMALIZED_WEAPON_DMG = 121

  • BasePoints:基础伤害
  • Chain Target:额外目标

SPELL_EFFECT_122 = 122 // 未使用

SPELL_EFFECT_SEND_TAXI = 123

  • EffectMiscValueA:来自 TaxiPath.dbc 的 ID

SPELL_EFFECT_PULL_TOWARDS = 124

  • EffectMiscValueA:拉拽速度

SPELL_EFFECT_MODIFY_THREAT_PERCENT = 125

  • BasePoints:仇恨百分比

SPELL_EFFECT_STEAL_BENEFICIAL_BUFF = 126

  • BasePoints:要偷取的增益数量

SPELL_EFFECT_PROSPECTING = 127

SPELL_EFFECT_APPLY_AREA_AURA_FRIEND = 128

SPELL_EFFECT_APPLY_AREA_AURA_ENEMY = 129

SPELL_EFFECT_REDIRECT_THREAT = 130

  • BasePoints:要转移的仇恨百分比
  • TargetB:仇恨转移的目标单位

SPELL_EFFECT_PLAY_SOUND = 131

  • EffectMiscValueA:来自 SoundEntries.dbc 的 ID

SPELL_EFFECT_PLAY_MUSIC = 132

  • EffectMiscValueA:来自 SoundEntries.dbc 的 ID

SPELL_EFFECT_UNLEARN_SPECIALIZATION = 133

  • TriggerSpell:法术 ID

SPELL_EFFECT_KILL_CREDIT2 = 134

SPELL_EFFECT_CALL_PET = 135

SPELL_EFFECT_HEAL_PCT = 136

  • BasePoints:治疗百分比

SPELL_EFFECT_ENERGIZE_PCT = 137

  • BasePoints:恢复百分比
  • EffectMiscValueA:能量类型(与效果 30 相同)

SPELL_EFFECT_LEAP_BACK = 138

  • BasePoints:距离
  • EffectMiscValueA:距离

SPELL_EFFECT_CLEAR_QUEST = 139

  • BasePoints:要清除的第二个任务 ID(例如法术 ID 56518)
  • EffectMiscValueA:任务 ID

SPELL_EFFECT_FORCE_CAST = 140

  • TriggerSpell:法术 ID

SPELL_EFFECT_FORCE_CAST_WITH_VALUE = 141

  • BasePoints:触发法术的值
  • TriggerSpell:法术 ID

SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE = 142

  • BasePoints:触发法术的值
  • TriggerSpell:法术 ID

SPELL_EFFECT_APPLY_AREA_AURA_OWNER = 143

SPELL_EFFECT_KNOCK_BACK_DEST = 144

  • BasePoints:距离
  • TargetB:目的地
  • EffectMiscValueA:距离

SPELL_EFFECT_PULL_TOWARDS_DEST = 145 (黑洞效果)

  • EffectMiscValueA:距离

SPELL_EFFECT_ACTIVATE_RUNE = 146

  • BasePoints:要激活的符文数量(1 或 2)
  • EffectMiscValueA:符文类型

SPELL_EFFECT_QUEST_FAIL = 147

  • EffectMiscValueA:任务 ID

SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE = 148

  • BasePoints:值
  • TriggerSpell:法术 ID

SPELL_EFFECT_CHARGE_DEST = 149

SPELL_EFFECT_QUEST_START = 150

  • EffectMiscValueA:任务 ID

SPELL_EFFECT_TRIGGER_SPELL_2 = 151

  • TriggerSpell:法术 ID

SPELL_EFFECT_SUMMON_RAF_FRIEND = 152

  • TriggerSpell:法术 ID(召唤)

SPELL_EFFECT_CREATE_TAMED_PET = 153

SPELL_EFFECT_DISCOVER_TAXI = 154

  • EffectMiscValueA:来自 TaxiNodes.dbc 的 ID

SPELL_EFFECT_TITAN_GRIP = 155

  • EffectMiscValueA:法术 ID

SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC = 156

SPELL_EFFECT_CREATE_ITEM_2 = 157

  • EffectItemType:要转化的物品 ID
  • EffectMiscValueA:未知

SPELL_EFFECT_MILLING = 158

  • BasePoints:要研磨的药草数量。

SPELL_EFFECT_ALLOW_RENAME_PET = 159

SPELL_EFFECT_160 = 160

SPELL_EFFECT_TALENT_SPEC_COUNT = 161

  • BasePoints:激活的天赋专精数量

SPELL_EFFECT_TALENT_SPEC_SELECT = 162

  • BasePoints:要激活的天赋专精 ID

SPELL_EFFECT_163 = 163 // 未使用

SPELL_EFFECT_REMOVE_AURA = 164

  • BasePoints:要移除的法术 ID 2
  • TriggerSpell:要移除的法术 ID