#include "Map.h"
◆ ZoneDynamicInfo()
| ZoneDynamicInfo::ZoneDynamicInfo |
( |
| ) |
|
@ WEATHER_STATE_FINE
Definition Weather.h:47
uint32 LightFadeInTime
Definition Map.h:141
uint32 OverrideLightId
Definition Map.h:140
uint32 MusicId
Definition Map.h:136
WeatherState WeatherId
Definition Map.h:138
std::unique_ptr< Weather > DefaultWeather
Definition Map.h:137
float WeatherGrade
Definition Map.h:139
◆ DefaultWeather
| std::unique_ptr<Weather> ZoneDynamicInfo::DefaultWeather |
◆ LightFadeInTime
| uint32 ZoneDynamicInfo::LightFadeInTime |
◆ MusicId
| uint32 ZoneDynamicInfo::MusicId |
◆ OverrideLightId
| uint32 ZoneDynamicInfo::OverrideLightId |
◆ WeatherGrade
| float ZoneDynamicInfo::WeatherGrade |
◆ WeatherId
The documentation for this struct was generated from the following files:
- azerothcore-wotlk/src/server/game/Maps/Map.h
- azerothcore-wotlk/src/server/game/Maps/Map.cpp