The `trainer_locale` table
This table hold the locale of the trainer template.
Table Structure
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|---|---|---|---|---|---|---|---|
| Id | INT | UNSIGNED | PRI | NO | 0 | ||
| locale | VARCHAR(4) | PRI | NO | ||||
| Greeting_lang | MEDIUMTEXT | UNSIGNED | NO | 0 | |||
| VerifiedBuild | INT | YES | 0 |
Description of the fields
| Locale |
|---|
| koKR |
| frFR |
| deDE |
| zhCN |
| zhTW |
| esES |
| esMX |
| ruRU |
trainer.Greeting localized.
This field is used to determine if this gameobject originates from verified sniffs.
If value is 0 then it has not been parsed yet or it has been inherited from an older DB or another Core.
If value is above 0 then it has been parsed with sniffs from that specific client build.
If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.