The `spell_target_position` table
This table holds coordinate information on where the player should be teleported to when a spell with target type: TARGET_DST_DB(17).
Table Structure
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|---|---|---|---|---|---|---|---|
| id | INT | UNSIGNED | PRI | NO | 0 | Identifier | |
| EffectIndex | TINYINT | UNSIGNED | PRI | NO | 0 | ||
| MapID | SMALLINT | UNSIGNED | NO | 0 | |||
| PositionX | FLOAT | NO | 0 | ||||
| PositionY | FLOAT | NO | 0 | ||||
| PositionZ | FLOAT | NO | 0 | ||||
| Orientation | FLOAT | NO | 0 | ||||
| VerifiedBuild | INT | YES | NULL |
Description of the fields
The spell ID. See Spell.dbc
The spell effect index this target position applies to.
Map where the player should be teleported to. See Map.dbc.
X coordinate for the target destination of the spell.
Y coordinate for the target destination of the spell.
Z coordinate for the target destination of the spell.
Orientation the player will get when appearing at this location
Client build this row was verified against (from WDB/ADB extraction). NULL if not applicable.