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spell_jump_distance

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The spell_jump_distance table

This table stores per-spell chain hop distance overrides. When present, the server loads JumpDistance and assigns it to SpellInfo::JumpDistance; Spell::SearchChainTargets() then uses this value to constrain chain-target hop radius.

Table Structure

Field Type Attributes Key Null Default Extra Comment
ID INT UNSIGNED PRI NO 0 Spell id (links to Spell.dbc)
JumpDistance FLOAT SIGNED NO 0 Max hop distance in yards

Description of the fields

ID

Spell identifier this row applies to. See Spell.dbc.

JumpDistance

Maximum chain-hop distance (in yards) for the spell. When > 0 the server will use this value instead of the default jump radius when searching chain targets.