The spell_jump_distance table
This table stores per-spell chain hop distance overrides. When present, the server loads JumpDistance and assigns it to SpellInfo::JumpDistance; Spell::SearchChainTargets() then uses this value to constrain chain-target hop radius.
Table Structure
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|---|---|---|---|---|---|---|---|
| ID | INT | UNSIGNED | PRI | NO | 0 | Spell id (links to Spell.dbc) | |
| JumpDistance | FLOAT | SIGNED | NO | 0 | Max hop distance in yards |
Description of the fields
Spell identifier this row applies to. See Spell.dbc.
Maximum chain-hop distance (in yards) for the spell. When > 0 the server will use this value instead of the default jump radius when searching chain targets.