The `item_set_names` table
Names of the items that are part of an item set. The server sends them to the client, which shows them in the set list of the tooltip, also for set pieces the player has never seen.
Table Structure
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|---|---|---|---|---|---|---|---|
| entry | MEDIUMINT | UNSIGNED | PRI | NO | |||
| name | VARCHAR(255) | SIGNED | NO | ||||
| InventoryType | TINYINT | UNSIGNED | NO | 0 | |||
| VerifiedBuild | INT | YES | NULL |
Description of the fields
Item Entry ID used in item_template
Item Name used in item_template
Which slot the Item will be equipped on.
| ID | Slot Name |
|---|---|
| 0 | Non equipable |
| 1 | Head |
| 2 | Neck |
| 3 | Shoulder |
| 4 | Shirt |
| 5 | Chest (see also Robe = 20) |
| 6 | Waist |
| 7 | Legs |
| 8 | Feet |
| 9 | Wrists |
| 10 | Hands |
| 11 | Finger |
| 12 | Trinket |
| 13 | One-Hand (not to confuse with Off-Hand = 22) |
| 14 | Shield (class = armor, not weapon even if in weapon slot) |
| 15 | Ranged (Bows) (see also Ranged right = 26) |
| 16 | Back |
| 17 | Two-Hand |
| 18 | Bag |
| 19 | Tabard |
| 20 | Robe (see also Chest = 5) |
| 21 | Main hand |
| 22 | Off Hand weapons (see also One-Hand = 13) |
| 23 | Held in Off-Hand (tome, cane, flowers, torches, orbs etc... See also Off-Hand = 22) (class = armor, not weapon even if in weapon slot) |
| 24 | Ammo |
| 25 | Thrown |
| 26 | Ranged right (Wands, Guns) (see also Ranged = 15) |
| 27 | Quiver |
| 28 | Relic (class = armor, not weapon even if in weapon slot) |
This field was used to determine whether a template has been verified from WDB files.
If value is 0 then it has not been parsed yet.
If value is above 0 then it has been parsed with WDB files from that specific client build.
If value is -1 then it is just a place holder until proper data are found on WDBs.
If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.