AzerothCore
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item_set_names

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The `item_set_names` table

Names of the items that are part of an item set. The server sends them to the client, which shows them in the set list of the tooltip, also for set pieces the player has never seen.

Table Structure

Field Type Attributes Key Null Default Extra Comment
entry MEDIUMINT UNSIGNED PRI NO
name VARCHAR(255) SIGNED NO
InventoryType TINYINT UNSIGNED NO 0
VerifiedBuild INT YES NULL

Description of the fields

Entry

Item Entry ID used in item_template

Name

Item Name used in item_template

InventoryType

Which slot the Item will be equipped on.

ID Slot Name
0 Non equipable
1 Head
2 Neck
3 Shoulder
4 Shirt
5 Chest (see also Robe = 20)
6 Waist
7 Legs
8 Feet
9 Wrists
10 Hands
11 Finger
12 Trinket
13 One-Hand (not to confuse with Off-Hand = 22)
14 Shield (class = armor, not weapon even if in weapon slot)
15 Ranged (Bows) (see also Ranged right = 26)
16 Back
17 Two-Hand
18 Bag
19 Tabard
20 Robe (see also Chest = 5)
21 Main hand
22 Off Hand weapons (see also One-Hand = 13)
23 Held in Off-Hand (tome, cane, flowers, torches, orbs etc... See also Off-Hand = 22) (class = armor, not weapon even if in weapon slot)
24 Ammo
25 Thrown
26 Ranged right (Wands, Guns) (see also Ranged = 15)
27 Quiver
28 Relic (class = armor, not weapon even if in weapon slot)

VerifiedBuild

This field was used to determine whether a template has been verified from WDB files.

If value is 0 then it has not been parsed yet.

If value is above 0 then it has been parsed with WDB files from that specific client build.

If value is -1 then it is just a place holder until proper data are found on WDBs.

If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.