The instance_saved_go_state_data table
Persists the saved state of gameobjects inside a bound instance (for example doors or levers left open), so the state is restored when the instance is reloaded. Keyed by instance id and gameobject guid.
Table Structure
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|---|---|---|---|---|---|---|---|
| id | INT | UNSIGNED | PRI | NO | instance.id | ||
| guid | INT | UNSIGNED | PRI | NO | gameobject.guid | ||
| state | TINYINT | UNSIGNED | YES | 0 | gameobject.state |
Description of the fields
References instance.id – the saved instance.
References gameobject.guid – the gameobject whose state is saved.
Saved GOState of the gameobject (e.g. active/ready).