The `gameobject_template_locale` table
This table is used to provide localized clients with localized strings for gameobjects.
Table Structure
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|---|---|---|---|---|---|---|---|
| entry | INT | UNSIGNED | PRI | NO | 0 | ||
| locale | VARCHAR(4) | PRI | NO | ||||
| name | TEXT | YES | |||||
| castBarCaption | TEXT | YES | |||||
| VerifiedBuild | INT | YES | NULL |
Description of the fields
This must match gameobject_template.entry. The row provides localization for that gameobject_template record.
The locale (language code) for this row. There is one row per non-default locale, so a single record can have up to 8 translated variants here. Valid values: koKR, frFR, deDE, zhCN, zhTW, esES, esMX, ruRU. The default enUS text is stored in the base table, not here.
Translated gameobject_template.name for this locale.
Translated gameobject_template.castBarCaption for this locale.
Client build this row was verified against (from WDB/ADB extraction). NULL if not applicable.