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gameobject_template_locale

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The `gameobject_template_locale` table

This table is used to provide localized clients with localized strings for gameobjects.

Table Structure

Field Type Attributes Key Null Default Extra Comment
entry INT UNSIGNED PRI NO 0
locale VARCHAR(4) PRI NO
name TEXT YES
castBarCaption TEXT YES
VerifiedBuild INT YES NULL

Description of the fields

entry

This must match gameobject_template.entry. The row provides localization for that gameobject_template record.

locale

The locale (language code) for this row. There is one row per non-default locale, so a single record can have up to 8 translated variants here. Valid values: koKR, frFR, deDE, zhCN, zhTW, esES, esMX, ruRU. The default enUS text is stored in the base table, not here.

name

Translated gameobject_template.name for this locale.

castBarCaption

Translated gameobject_template.castBarCaption for this locale.

VerifiedBuild

Client build this row was verified against (from WDB/ADB extraction). NULL if not applicable.