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game_tele

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Table Structure

This table contains a list of teleport locations that can be used with the .tele command in-game. Entries in this table can be added/deleted manually or with the .tele add and .tele delete commands.

Field

Type

Attributes

Key

Null

Default

Extra

id

mediumint(8)

unsigned

PRI

NO

NULL

Auto increment

position_x

float

signed

 

NO

0

 

position_y

float

signed

 

NO

0

 

position_z

float

signed

 

NO

0

 

orientation

float

signed

 

NO

0

 

map

smallint(5)

unsigned

 

NO

0

 

name

varchar(100)

signed

 

NO

NULL

 

** **

Field Descriptions

id

The ID of the teleport location. This number is unique to every location added.

position_x

The x-axis coordinate of the teleport location. This can be attained by using the .gps command.

position_y

The y-axis coordinate of the teleport location. This can be attained by using the .gps command.

position_z

The z-axis coordinate of the teleport location. This can be attained by using the .gps command.

orientation

The direction that the player will face after arriving at the teleport location. This can be attained by using the .gps command.

(North = 0, South = 3.14159)

map

The map ID of the location. See the Map DBC file for the IDs of all of the zones.

name

A descriptive name for the teleport location. The name cannot have any spaces in it. It is also not recommended to use special characters such as periods, commas, slashes, etc...