The `game_event_save` table
Table Structure
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|---|---|---|---|---|---|---|---|
| eventEntry | TINYINT | UNSIGNED | PRI | NO | |||
| state | TINYINT | UNSIGNED | NO | 1 | |||
| next_start | INT | UNSIGNED | NO | 0 |
Description of the fields
The game event. See game_event.eventEntry.
The state of a world event:
| Value | State | Description |
|---|---|---|
| 0 | GAMEEVENT_NORMAL | Standard game event. |
| 1 | GAMEEVENT_WORLD_INACTIVE | Not started yet. |
| 2 | GAMEEVENT_WORLD_CONDITIONS | Waiting for its conditions to be met. |
| 3 | GAMEEVENT_WORLD_NEXTPHASE | Conditions are met, waiting for the next event to start. |
| 4 | GAMEEVENT_WORLD_FINISHED | The next events have started. |
| 5 | GAMEEVENT_INTERNAL | Never handled by the event update. |
The time the event moves to its next state, in Unix time. 0 if not set.