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npc_text

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Estructura

Esta tabla contiene los textos que se usan para el gossip. Hay que investigar m谩s sobre esta tabla.

Field Type Attributes Key Null Default Extra Comment
ID MEDIUMINT UNSIGNED PRI NO 0
text0_0 longtext SIGNED YES NULL
text0_1 longtext SIGNED YES NULL
lang0 TINYINT UNSIGNED NO 0
Probability0 FLOAT SIGNED NO 0
em0_0 SMALLINT UNSIGNED NO 0
em0_1 SMALLINT UNSIGNED NO 0
em0_2 SMALLINT UNSIGNED NO 0
em0_3 SMALLINT UNSIGNED NO 0
em0_4 SMALLINT UNSIGNED NO 0
em0_5 SMALLINT UNSIGNED NO 0
text1_0 longtext SIGNED YES NULL
text1_1 longtext SIGNED YES NULL
lang1 TINYINT UNSIGNED NO 0
Probability1 FLOAT SIGNED NO 0
em1_0 SMALLINT UNSIGNED NO 0
em1_1 SMALLINT UNSIGNED NO 0
em1_2 SMALLINT UNSIGNED NO 0
em1_3 SMALLINT UNSIGNED NO 0
em1_4 SMALLINT UNSIGNED NO 0
em1_5 SMALLINT UNSIGNED NO 0
text2_0 longtext SIGNED YES NULL
text2_1 longtext SIGNED YES NULL
lang2 TINYINT UNSIGNED NO 0
Probability2 FLOAT SIGNED NO 0
em2_0 SMALLINT UNSIGNED NO 0
em2_1 SMALLINT UNSIGNED NO 0
em2_2 SMALLINT UNSIGNED NO 0
em2_3 SMALLINT UNSIGNED NO 0
em2_4 SMALLINT UNSIGNED NO 0
em2_5 SMALLINT UNSIGNED NO 0
text3_0 longtext SIGNED YES NULL
text3_1 longtext SIGNED YES NULL
lang3 TINYINT UNSIGNED NO 0
Probability3 FLOAT SIGNED NO 0
em3_0 SMALLINT UNSIGNED NO 0
em3_1 SMALLINT UNSIGNED NO 0
em3_2 SMALLINT UNSIGNED NO 0
em3_3 SMALLINT UNSIGNED NO 0
em3_4 SMALLINT UNSIGNED NO 0
em3_5 SMALLINT UNSIGNED NO 0
text4_0 longtext SIGNED YES NULL
text4_1 longtext SIGNED YES NULL
lang4 TINYINT UNSIGNED NO 0
Probability4 FLOAT SIGNED NO 0
em4_0 SMALLINT UNSIGNED NO 0
em4_1 SMALLINT UNSIGNED NO 0
em4_2 SMALLINT UNSIGNED NO 0
em4_3 SMALLINT UNSIGNED NO 0
em4_4 SMALLINT UNSIGNED NO 0
em4_5 SMALLINT UNSIGNED NO 0
text5_0 longtext SIGNED YES NULL
text5_1 longtext SIGNED YES NULL
lang5 TINYINT UNSIGNED NO 0
Probability5 FLOAT SIGNED NO 0
em5_0 SMALLINT UNSIGNED NO 0
em5_1 SMALLINT UNSIGNED NO 0
em5_2 SMALLINT UNSIGNED NO 0
em5_3 SMALLINT UNSIGNED NO 0
em5_4 SMALLINT UNSIGNED NO 0
em5_5 SMALLINT UNSIGNED NO 0
text6_0 longtext SIGNED YES NULL
text6_1 longtext SIGNED YES NULL
lang5 TINYINT UNSIGNED NO 0
Probability6 FLOAT SIGNED NO 0
em6_0 SMALLINT UNSIGNED NO 0
em6_1 SMALLINT UNSIGNED NO 0
em6_2 SMALLINT UNSIGNED NO 0
em6_3 SMALLINT UNSIGNED NO 0
em6_4 SMALLINT UNSIGNED NO 0
em6_5 SMALLINT UNSIGNED NO 0
text7_0 longtext SIGNED YES NULL
text7_1 longtext SIGNED YES NULL
lang7 TINYINT UNSIGNED NO 0
Probability7 FLOAT SIGNED NO 0
em7_0 SMALLINT UNSIGNED NO 0
em7_1 SMALLINT UNSIGNED NO 0
em7_2 SMALLINT UNSIGNED NO 0
em7_3 SMALLINT UNSIGNED NO 0
em7_4 SMALLINT UNSIGNED NO 0
em7_5 SMALLINT UNSIGNED NO 0
VerifiedBuild SMALLINT SIGNED YES 1

Descripci贸n de los campos

ID

Este es el ID de la entrada de texto.

text0_0 to text7_0

Este es el texto localizado que se muestra si el NPC es masculino.

text0_1 to text7_1

Este es el texto localizado que se muestra si el NPC es femenino.

BroadcastTextID0 to BroadcastTextID7

El valor del campo `broadcast_text`.`ID` para el `MaleText` en la tabla `broadcast_text`.

lang0 to lang7

El idioma del texto en el juego. Consulta esta p谩gina para los IDs de idioma disponibles. Si se pone a 0, entonces no requiere conocer ning煤n idioma espec铆fico.

Probability0 to Probability7

La probabilidad de que el NPC diga text0_0 o text0_1 seg煤n el g茅nero del NPC.

em0_0-5 to em7_0-5

El ID del emote que el NPC debe hacer al mostrar el texto. Los emotes se reproducen uno tras otro en orden. Para ver una lista de emotes, consulta Emotes.DBC

VerifiedBuild

Este campo se usaba para determinar si una plantilla ha sido verificada a partir de archivos WDB.

Si el valor es 0, entonces a煤n no ha sido parseada.

Si el valor es mayor que 0, entonces ha sido parseada con archivos WDB de esa build de cliente espec铆fica.

Si el valor es -1, entonces es solo un marcador de posici贸n hasta que se encuentren datos adecuados en los WDB.