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Achievement Criteria

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Achievement_Criteria.dbc

This DBC聽has been added with WoW 3.0.1.8303 and contains the needed criteria to obtain an achievement.

Version is : 3.3.5a

Structure

Column Field Type Notes
1 ID Integer Criteria ID
2 Achievement iRefID Reference to the achievement this criteria is needed for.
3 Type Integer Which type is this criteria? This defines the rows below. See below.
4 asset_id Integer Main requirement
5 Quantity Integer Main requirement count
6 start_event Integer additional requirement 1 type
7 start_asset Integer additional requirement 1 value
8 fail_event Integer additional requirement 2 type
9 fail_asset Integer additional requirement 2 value
10-25 Description Loc Criteria description.
26 ? Mostly 16712190, but not always
27 Flags Integer display flags: 1: shows progress bar (other flags I don't know)
28 timer_start_event Integer
29 timer_asset_id Integer
30 timer_time Integer Complete quest in %i seconds.
31 ui_order Integer

Description of the fields

This describes rows 3 to 9 by type (row 2). There may be more types. Unlisted fields are zero.

This information is retrieved from DBCStructure.h.

KILL_CREATURE = 0

Also used for player deaths..

Column Field Type
4 creatureID Integer
5 killCount Integer

WIN_BG = 1

There are further criterias instead just winning

Column Field Type
4 Map iRefID
5 winCount Integer

REACH_LEVEL = 5

Column Field Type
4 unused Integer
5 level Integer

REACH_SKILL_LEVEL = 7

Column Field Type Notes
4 skillID iRefID SkillLine.dbc or what?
5 skillLevel Integer

COMPLETE_ACHIEVEMENT = 8

Column Field Type
4 Achievement iRefID

COMPLETE_QUEST_COUNT = 9

Column Field Type
4 unused Integer
5 totalQuestCount Integer

COMPLETE_DAILY_QUEST_DAILY = 10

Column Field Type
4 unused Integer
5 numberOfDays Integer

COMPLETE_QUESTS_IN_ZONE = 11

Column Field Type
4 zoneID Integer
5 questCount Integer

DAMAGE_DONE = 13

COMPLETE_DAILY_QUEST = 14

Column Field Type
4 unused Integer
5 questCount Integer

COMPLETE_BATTLEGROUND = 15

DEATH_AT_MAP = 16

Column Field Type
4 Map iRefID

DEATH_IN_DUNGEON = 18

Column Field Type
4 manLimit Integer

COMPLETE_RAID = 19

Column Field Type Notes
4 groupSize Integer can be 5, 10 or 25

KILLED_BY_CREATURE = 20

Column Field Type
4 creatureEntry Integer

FALL_WITHOUT_DYING = 24

Column Field Type
4 unused Integer
5 fallHeight Integer

DEATHS_FROM = 26

Column Field Type
4 EnvironmentalDamage iRefID

COMPLETE_QUEST = 27

Column Field Type
4 questID Integer
5 questCount Integer

BE_SPELL_TARGET = 28

BE_SPELL_TARGET2 = 69

Column Field Type
4 Spell iRefID
5 spellCount Integer

CAST_SPELL = 29

CAST_SPELL2 = 110

Column Field Type
4 Spell iRefID
5 castCount Integer

BG_OBJECTIVE_CAPTURE = 30

Column Field Type Notes
4 unknow Integer value 42 = capture the flag
5 count(?) Integer how many captures required

HONORABLE_KILL_AT_AREA = 31

Column Field Type
4 Area iRefID
5 killCount Integer

WIN_ARENA = 32

PLAY_ARENA = 33

Column Field Type
4 Map iRefID

LEARN_SPELL = 34

Column Field Type
4 Spell iRefID

OWN_ITEM = 36

WIN_RATED_ARENA = 37

Column Field Type Notes
4 unused Integer
5 count Integer
6 flag Integer 4=in a row

HIGHEST_TEAM_RATING = 38

Column Field Type Notes
4 teamtype Integer {2,3,5}

REACH_TEAM_RATING = 39

Column Field Type Notes
4 teamtype Integer {2,3,5}
5 teamrating Integer

LEARN_SKILL_LEVEL = 40

Column Field Type Notes
4 skillID iRefID SkillLine.dbc or what?
5 skillLevel Integer apprentice=1, journeyman=2, expert=3, artisan=4, master=5, grand master=6

USE_ITEM = 41

LOOT_ITEM = 42

EXPLORE_AREA = 43

  • This areaReference is NOT the index from AreaTable.dbc. It's from WorldMapOverlay.dbc.
Column Field Type
4 areaReference Integer

OWN_RANK = 44

Column Field Type
4 rank Integer

BUY_BANK_SLOT = 45

Column Field Type
4 unused Integer
5 numberOfSlots Integer

GAIN_REPUTATION = 46

Column Field Type Notes
4 Faction iRefID
5 reputationAmount Integer Total reputation amount, so 42000 = exalted

GAIN_EXALTED_REPUTATION= 47

Column Field Type
4 unused Integer
5 numberOfExaltedFactions Integer

VISIT_BARBER_SHOP = 48

Column Field Type
4 unused Integer
5 numberOfVisits Integer

EQUIP_EPIC_ITEM = 49

Column Field Type
4 itemSlot Integer

ROLL_NEED_ON_LOOT = 50

ROLL_GREED_ON_LOOT = 51

Column Field Type
4 rollValue Integer
5 count Integer

HK_CLASS = 52

Column Field Type
4 Class iRefID
5 count Integer

HK_RACE = 53

Column Field Type
4 Race iRefID
5 count Integer

DO_EMOTE = 54

  • where is the information about the target stored?
Column Field Type Notes
4 Emote iRefID
5 count Integer count of emotes, always required special target or requirements

HEALING_DONE = 55

GET_KILLING_BLOWS = 56

Column Field Type Notes
4 unused Integer
5 count Integer
6 flag Integer 3 for battleground healing
7 Map iRefID

EQUIP_ITEM = 57

Column Field Type
4 Item iRefID
5 itemCount Integer

MONEY_FROM_QUEST_REWARD= 62

LOOT_MONEY = 67

Column Field Type
4 unused Integer
5 goldInCopper Integer

USE_GAMEOBJECT = 68

Column Field Type
4 goEntry Integer
5 useCount Integer

SPECIAL_PVP_KILL = 70

  • Are those special criteria stored in the dbc?
Column Field Type
4 unused Integer
5 killCount Integer

FISH_IN_GAMEOBJECT = 72

Column Field Type
4 goEntry Integer
5 lootCount Integer

LEARN_SKILLLINE_SPELLS = 75

Column Field Type
4 SkillLine iRefID
5 spellCount Integer

WIN_DUEL = 76

Column Field Type
4 unused Integer
5 duelCount Integer

HIGHEST_POWER = 96

Column Field Type Notes
4 powerType Integer 0=mana, 1=rage, 3=energy, 6=runic power

HIGHEST_STAT = 97

Column Field Type Notes
4 statType Integer 4=spirit, 3=int, 2=stamina, 1=agi, 0=strength

HIGHEST_SPELLPOWER = 98

Column Field Type Notes
4 spellSchool iRefID SkillLine or Resistances

HIGHEST_RATING = 100

Column Field Type
4 ratingType Integer

LOOT_TYPE = 109

Column Field Type Notes
4 lootType Integer 3=fishing, 2=pickpocket, 4=disentchant
5 lootTypeCount Integer

LEARN_SKILL_LINE = 112

Column Field Type
4 SkillLine iRefID
5 spellCount Integer

EARN_HONORABLE_KILL = 113

Column Field Type
4 unused Integer
5 killCount Integer

ACCEPTED_SUMMONS = 114

Column Field Type
4 unused Integer
5 Here comes a 1 in, because it's a Statistic Integer

ACHIVEMENTPOINTS_REACHED = 115

Column Field Type
4 unused Integer
5 unused Integer

// This thing really confuses me... Maybe it is only used for "Over Ninethousand", because nowhere AchPoints are Specified

RANDOM_DUNGEON_PLAYERCOUNT = 119

Column Field Type
4 unused Integer
5 PlayerCount Integer