The `spawn_group` table
This table maps individual creature and gameobject spawns to their spawn groups. Each spawn can belong to one group, which controls its respawn behavior through the flags defined in spawn_group_template.
Table Structure
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|---|---|---|---|---|---|---|---|
| groupId | INT | UNSIGNED | PRI | NO | NULL | ||
| spawnType | TINYINT | UNSIGNED | PRI | NO | NULL | ||
| spawnId | INT | UNSIGNED | PRI | NO | NULL |
Description of the fields
This is the Group ID for the group. It must match a group already existing in the spawn_group_template table.
This is the spawn type:
| Value | Type |
|---|---|
| 0 | Creature |
| 1 | GameObject |
This is the spawn ID (GUID) of the creature or game object that should be included in the group. The ID must exist in the creature or gameobject tables respectively.