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AzerothCore 3.3.5a
OpenSource WoW Emulator
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This is the complete list of members for InstanceMap, including all inherited members.
| _AddObjectToUpdateList(WorldObject *obj) | Map | private |
| _corpseBones | Map | private |
| _corpsesByGrid | Map | private |
| _corpsesByPlayer | Map | private |
| _corpseUpdateTimer | Map | private |
| _creatureBySpawnIdStore | Map | private |
| _creatureRespawnScheduler | Map | |
| _creatureRespawnTimes | Map | private |
| _creaturesToMove | Map | private |
| _defaultLight | Map | private |
| _dynamicObjectsToMove | Map | private |
| _dynamicTree | Map | protected |
| _FindGameObject(WorldObject *pWorldObject, ObjectGuid::LowType guid) const | Map | inlineprivate |
| _gameobjectBySpawnIdStore | Map | private |
| _gameObjectsToMove | Map | private |
| _GetScriptCreature(Object *obj, bool isSource, const ScriptInfo *scriptInfo) const | Map | inlineprivate |
| _GetScriptCreatureSourceOrTarget(Object *source, Object *target, const ScriptInfo *scriptInfo, bool bReverse=false) const | Map | inlineprivate |
| _GetScriptPlayer(Object *obj, bool isSource, const ScriptInfo *scriptInfo) const | Map | inlineprivate |
| _GetScriptPlayerSourceOrTarget(Object *source, Object *target, const ScriptInfo *scriptInfo) const | Map | inlineprivate |
| _GetScriptUnit(Object *obj, bool isSource, const ScriptInfo *scriptInfo) const | Map | inlineprivate |
| _GetScriptWorldObject(Object *obj, bool isSource, const ScriptInfo *scriptInfo) const | Map | inlineprivate |
| _goRespawnTimes | Map | private |
| _guidGenerators | Map | private |
| _instanceResetPeriod | Map | protected |
| _mapGridManager | Map | protected |
| _objectsStore | Map | private |
| _pendingAddUpdatableObjectList | Map | private |
| _RemoveObjectFromUpdateList(WorldObject *obj) | Map | private |
| _ScriptProcessDoor(Object *source, Object *target, const ScriptInfo *scriptInfo) const | Map | inlineprivate |
| _transports | Map | protected |
| _transportsUpdateIter | Map | protected |
| _updatableObjectList | Map | private |
| _updatableObjectListRecheckTimer | Map | private |
| _updateObjects | Map | private |
| _weatherUpdateTimer | Map | private |
| _zoneDynamicInfo | Map | private |
| _zonePlayerCountMap | Map | private |
| _zoneWideVisibleWorldObjectsMap | Map | private |
| AddCorpse(Corpse *corpse) | Map | |
| AddCreatureToMoveList(Creature *c) | Map | private |
| AddDynamicObjectToMoveList(DynamicObject *go) | Map | private |
| AddGameObjectToMoveList(GameObject *go) | Map | private |
| AddObjectToPendingUpdateList(WorldObject *obj) | Map | |
| AddObjectToRemoveList(WorldObject *obj) | Map | |
| AddPlayerToMap(Player *) override | InstanceMap | virtual |
| AddToGrid(T *object, Cell const &cell) | Map | protected |
| AddToGrid(Creature *obj, Cell const &cell) | Map | |
| AddToGrid(GameObject *obj, Cell const &cell) | Map | |
| AddToGrid(Player *obj, Cell const &cell) | Map | |
| AddToGrid(Corpse *obj, Cell const &cell) | Map | |
| AddToMap(T *, bool checkTransport=false) | Map | |
| AddToMap(Transport *obj, bool) | Map | |
| AddUpdateObject(Object *obj) | Map | inline |
| AddWorldObjectToFarVisibleMap(WorldObject *obj) | Map | |
| AddWorldObjectToZoneWideVisibleMap(uint32 zoneId, WorldObject *obj) | Map | |
| AfterPlayerUnlinkFromMap() override | InstanceMap | virtual |
| AllTransportsEmpty() const | Map | |
| AllTransportsRemovePassengers() | Map | |
| ApplyDynamicModeRespawnScaling(WorldObject const *obj, uint32 respawnDelay) const | Map | |
| Balance() | Map | inline |
| begin() | GridRefMgr< MapGridType > | inline |
| CAN_ENTER enum value | Map | |
| CANNOT_ENTER_ALREADY_IN_MAP enum value | Map | |
| CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE enum value | Map | |
| CANNOT_ENTER_DIFFICULTY_UNAVAILABLE enum value | Map | |
| CANNOT_ENTER_INSTANCE_BIND_MISMATCH enum value | Map | |
| CANNOT_ENTER_MAX_PLAYERS enum value | Map | |
| CANNOT_ENTER_NO_ENTRY enum value | Map | |
| CANNOT_ENTER_NOT_IN_RAID enum value | Map | |
| CANNOT_ENTER_TOO_MANY_INSTANCES enum value | Map | |
| CANNOT_ENTER_UNINSTANCED_DUNGEON enum value | Map | |
| CANNOT_ENTER_UNSPECIFIED_REASON enum value | Map | |
| CANNOT_ENTER_ZONE_IN_COMBAT enum value | Map | |
| CannotEnter(Player *player, bool loginCheck=false) override | InstanceMap | virtual |
| CanReachPositionAndGetValidCoords(WorldObject const *source, PathGenerator *path, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const | Map | |
| CanReachPositionAndGetValidCoords(WorldObject const *source, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const | Map | |
| CanReachPositionAndGetValidCoords(WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true, bool failOnSlopes=true) const | Map | |
| CanUnload(uint32 diff) | Map | inline |
| CheckCollisionAndGetValidCoords(WorldObject const *source, float startX, float startY, float startZ, float &destX, float &destY, float &destZ, bool failOnCollision=true) const | Map | |
| clearReferences() | RefMgr< TO, FROM > | inline |
| ContainsGameObjectModel(const GameObjectModel &model) const | Map | inline |
| ConvertCorpseToBones(ObjectGuid const &ownerGuid, bool insignia=false) | Map | |
| CreateInstanceScript(bool load, std::string data, uint32 completedEncounterMask) | InstanceMap | |
| CreatureBySpawnIdContainer typedef | Map | |
| CreatureGroupHolder | Map | |
| CreatureRelocation(Creature *creature, float x, float y, float z, float o) | Map | |
| CustomData | Map | |
| decSize() | LinkedListHead | inline |
| DelayedUpdate(const uint32 diff) | Map | virtual |
| DeleteCorpseData() | Map | |
| DeleteFromWorld(T *) | Map | private |
| DeleteFromWorld(Player *player) | Map | |
| DeleteRespawnTimes() | Map | |
| DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId) | Map | static |
| DoForAllPlayers(std::function< void(Player *)> exec) | Map | |
| DynamicObjectRelocation(DynamicObject *go, float x, float y, float z, float o) | Map | |
| end() | GridRefMgr< MapGridType > | inline |
| EnsureGridCreated(GridCoord const &gridCoord) | Map | |
| EnsureGridLoaded(Cell const &cell) | Map | private |
| EnterState enum name | Map | |
| GameObjectBySpawnIdContainer typedef | Map | |
| GameObjectRelocation(GameObject *go, float x, float y, float z, float o) | Map | |
| GenerateLowGuid() | Map | inline |
| GetAllTransports() const | Map | inline |
| GetAreaId(uint32 phaseMask, float x, float y, float z) const | Map | |
| GetAreaInfo(uint32 phaseMask, float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const | Map | |
| GetCorpse(ObjectGuid const &guid) | Map | |
| GetCorpseByPlayer(ObjectGuid const &ownerGuid) const | Map | inline |
| GetCorpsesInGrid(uint32 gridId) const | Map | inline |
| GetCreatedCellsInGridCount(uint16 const x, uint16 const y) | Map | |
| GetCreatedCellsInMapCount() | Map | |
| GetCreatedGridsCount() | Map | |
| GetCreature(ObjectGuid const &guid) | Map | |
| GetCreatureBySpawnIdStore() | Map | inline |
| GetCreatureRespawnTime(ObjectGuid::LowType dbGuid) const | Map | inline |
| GetDebugInfo() const override | InstanceMap | virtual |
| GetDifficulty() const | Map | inline |
| GetDynamicMapTree() const | Map | inline |
| GetDynamicObject(ObjectGuid const &guid) | Map | |
| GetEntrancePos(int32 &mapid, float &x, float &y) | Map | inline |
| GetEntry() const | Map | inline |
| getFirst() | GridRefMgr< MapGridType > | inline |
| RefMgr::getFirst() const | RefMgr< TO, FROM > | inline |
| GetFullTerrainStatusForPosition(uint32 phaseMask, float x, float y, float z, float collisionHeight, PositionFullTerrainStatus &data, uint8 reqLiquidType=MAP_ALL_LIQUIDS) | Map | |
| GetGameObject(ObjectGuid const &guid) | Map | |
| GetGameObjectBySpawnIdStore() | Map | inline |
| GetGameObjectFloor(uint32 phasemask, float x, float y, float z, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const | Map | inline |
| GetGORespawnTime(ObjectGuid::LowType dbGuid) const | Map | inline |
| GetGridHeight(float x, float y) const | Map | |
| GetGridTerrainData(GridCoord const &gridCoord) | Map | |
| GetGridTerrainData(float x, float y) | Map | |
| GetGridTerrainDataSharedPtr(GridCoord const &gridCoord) | Map | |
| GetGuidSequenceGenerator() | Map | inlineprivate |
| GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const | Map | |
| GetHeight(uint32 phasemask, float x, float y, float z, bool vmap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const | Map | |
| GetId() const | Map | inline |
| GetInstanceId() const | Map | inline |
| GetInstanceResetPeriod() const | Map | inline |
| GetInstanceScript() | InstanceMap | inline |
| GetInstanceScript() const | InstanceMap | inline |
| getLast() | GridRefMgr< MapGridType > | inline |
| RefMgr::getLast() const | RefMgr< TO, FROM > | inline |
| GetLinkedRespawnTime(ObjectGuid guid) const | Map | |
| GetLiquidData(uint32 phaseMask, float x, float y, float z, float collisionHeight, uint8 ReqLiquidType) | Map | |
| GetLoadedGridsCount() | Map | |
| GetMapDifficulty() const | Map | |
| GetMapGrid(uint16 const x, uint16 const y) | Map | private |
| GetMapName() const | Map | |
| GetMaxPlayers() const | InstanceMap | |
| GetMaxResetDelay() const | InstanceMap | |
| GetMinHeight(float x, float y) const | Map | |
| GetMMapLock() const | Map | inline |
| GetObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float &rx, float &ry, float &rz, float modifyDist) | Map | |
| GetObjectsStore() | Map | inline |
| GetOrGenerateZoneDefaultWeather(uint32 zoneId) | Map | |
| GetParent() const | Map | inline |
| GetPet(ObjectGuid const &guid) | Map | |
| GetPlayerCountInZone(uint32 zoneId) const | Map | inline |
| GetPlayers() const | Map | inline |
| GetPlayersCountExceptGMs() const | Map | |
| GetScriptId() const | InstanceMap | inline |
| GetScriptName() const | InstanceMap | |
| getSize() const | LinkedListHead | inline |
| GetSpawnMode() const | Map | inline |
| GetTransport(ObjectGuid const &guid) | Map | |
| GetTransportForPos(uint32 phase, float x, float y, float z, WorldObject *worldobject=nullptr) | Map | |
| GetUpdatableObjectsCount() const | Map | inline |
| GetVisibilityRange() const | Map | inline |
| GetWaterLevel(float x, float y) const | Map | |
| GetWaterOrGroundLevel(uint32 phasemask, float x, float y, float z, float *ground=nullptr, bool swim=false, float collisionHeight=DEFAULT_COLLISION_HEIGHT) const | Map | |
| GetZoneAndAreaId(uint32 phaseMask, uint32 &zoneid, uint32 &areaid, float x, float y, float z) const | Map | |
| GetZoneId(uint32 phaseMask, float x, float y, float z) const | Map | |
| GetZoneWideVisibleWorldObjectsForZone(uint32 zoneId) const | Map | |
| HandleDelayedVisibility() | Map | |
| HasEnoughWater(WorldObject const *searcher, float x, float y, float z) const | Map | |
| HasEnoughWater(WorldObject const *searcher, LiquidData const &liquidData) const | Map | |
| HavePlayers() const | Map | inline |
| i_InstanceId | Map | protected |
| i_mapEntry | Map | protected |
| i_objectsForDelayedVisibility | Map | |
| i_objectsToRemove | Map | private |
| i_script_id | InstanceMap | private |
| i_scriptLock | Map | private |
| i_spawnMode | Map | protected |
| iFirst | LinkedListHead | private |
| iLast | LinkedListHead | private |
| incSize() | LinkedListHead | inline |
| InitializeObject(T *obj) | Map | private |
| InitializeObject(Creature *) | Map | |
| InitializeObject(GameObject *) | Map | |
| InitVisibilityDistance() override | InstanceMap | virtual |
| insertFirst(LinkedListElement *pElem) | LinkedListHead | inline |
| InsertGameObjectModel(const GameObjectModel &model) | Map | inline |
| insertLast(LinkedListElement *pElem) | LinkedListHead | inline |
| instance_data | InstanceMap | private |
| Instanceable() const | Map | inline |
| InstanceMap(uint32 id, uint32 InstanceId, uint8 SpawnMode, Map *_parent) | InstanceMap | |
| Is25ManRaid() const | Map | inline |
| IsBattleArena() const | Map | inline |
| IsBattleground() const | Map | inline |
| IsBattlegroundOrArena() const | Map | inline |
| isCellMarked(uint32 pCellId) | Map | inline |
| IsDungeon() const | Map | inline |
| IsEmpty() const | LinkedListHead | inline |
| IsGridCreated(GridCoord const &gridCoord) const | Map | |
| IsGridCreated(float x, float y) const | Map | inline |
| IsGridLoaded(GridCoord const &gridCoord) const | Map | |
| IsGridLoaded(float x, float y) const | Map | inline |
| IsHeroic() const | Map | inline |
| isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask, LineOfSightChecks checks, VMAP::ModelIgnoreFlags ignoreFlags) const | Map | |
| IsInWater(uint32 phaseMask, float x, float y, float z, float collisionHeight) const | Map | |
| iSize | LinkedListHead | private |
| IsNonRaidDungeon() const | Map | inline |
| IsRaid() const | Map | inline |
| IsRaidOrHeroicDungeon() const | Map | inline |
| IsRegularDifficulty() const | Map | inline |
| IsUnderWater(uint32 phaseMask, float x, float y, float z, float collisionHeight) const | Map | |
| IsWorldMap() const | Map | inline |
| iterator typedef | GridRefMgr< MapGridType > | |
| LinkedListHead() | LinkedListHead | inline |
| LoadAllGrids() | Map | |
| LoadCorpseData() | Map | |
| LoadGrid(float x, float y) | Map | |
| LoadGridsInRange(Position const ¢er, float radius) | Map | |
| LoadRespawnTimes() | Map | |
| Lock | Map | protected |
| LogEncounterFinished(EncounterCreditType type, uint32 creditEntry) | Map | |
| m_mapRefIter | Map | protected |
| m_mapRefMgr | Map | protected |
| m_parentMap | Map | private |
| m_resetAfterUnload | InstanceMap | private |
| m_scriptSchedule | Map | private |
| m_unloadTimer | Map | protected |
| m_unloadWhenEmpty | InstanceMap | private |
| m_VisibleDistance | Map | protected |
| Map(uint32 id, uint32 InstanceId, uint8 SpawnMode, Map *_parent=nullptr) | Map | |
| markCell(uint32 pCellId) | Map | inline |
| marked_cells | Map | private |
| MarkNearbyCellsOf(WorldObject *obj) | Map | |
| MMapLock | Map | protected |
| MoveAllCreaturesInMoveList() | Map | |
| MoveAllDynamicObjectsInMoveList() | Map | |
| MoveAllGameObjectsInMoveList() | Map | |
| OnCreateMap() | Map | |
| PendingAddUpdatableObjectList typedef | Map | |
| PermBindAllPlayers() | InstanceMap | |
| PlayDirectSoundToMap(uint32 soundId, uint32 zoneId=0) | Map | |
| PlayerList typedef | Map | |
| PlayerRelocation(Player *, float x, float y, float z, float o) | Map | |
| rbegin() | GridRefMgr< MapGridType > | inline |
| RefMgr()=default | RefMgr< TO, FROM > | |
| RemoveAllObjectsInRemoveList() | Map | |
| RemoveAllPlayers() | Map | virtual |
| RemoveCorpse(Corpse *corpse) | Map | |
| RemoveCreatureFromMoveList(Creature *c) | Map | private |
| RemoveCreatureRespawnTime(ObjectGuid::LowType dbGuid) | Map | |
| RemoveDynamicObjectFromMoveList(DynamicObject *go) | Map | private |
| RemoveFromMap(T *, bool) | Map | |
| RemoveFromMap(Transport *obj, bool remove) | Map | |
| RemoveGameObjectFromMoveList(GameObject *go) | Map | private |
| RemoveGameObjectModel(const GameObjectModel &model) | Map | inline |
| RemoveGORespawnTime(ObjectGuid::LowType dbGuid) | Map | |
| RemoveObjectFromMapUpdateList(WorldObject *obj) | Map | |
| RemoveOldCorpses() | Map | |
| RemovePlayerFromMap(Player *, bool) override | InstanceMap | virtual |
| RemoveUpdateObject(Object *obj) | Map | inline |
| RemoveWorldObjectFromFarVisibleMap(WorldObject *obj) | Map | |
| RemoveWorldObjectFromZoneWideVisibleMap(uint32 zoneId, WorldObject *obj) | Map | |
| rend() | GridRefMgr< MapGridType > | inline |
| Reset(uint8 method, GuidList *globalSkipList=nullptr) | InstanceMap | |
| resetMarkedCells() | Map | inline |
| SaveCreatureRespawnTime(ObjectGuid::LowType dbGuid, time_t &respawnTime) | Map | |
| SaveGORespawnTime(ObjectGuid::LowType dbGuid, time_t &respawnTime) | Map | |
| ScheduleCreatureRespawn(ObjectGuid, Milliseconds, Position pos=Position()) | Map | |
| ScriptCommandStart(ScriptInfo const &script, uint32 delay, Object *source, Object *target) | Map | |
| ScriptScheduleMap typedef | Map | private |
| ScriptsProcess() | Map | private |
| ScriptsStart(std::map< uint32, std::multimap< uint32, ScriptInfo > > const &scripts, uint32 id, Object *source, Object *target) | Map | |
| SendInitSelf(Player *player) | Map | |
| SendInitTransports(Player *player) | Map | |
| SendObjectUpdates() | Map | private |
| SendRemoveTransports(Player *player) | Map | |
| SendResetWarnings(uint32 timeLeft) const | InstanceMap | |
| SendToPlayers(WorldPacket const *data) const | Map | |
| SendZoneDynamicInfo(uint32 zoneId, Player *player) const | Map | |
| SendZoneMessage(uint32 zone, WorldPacket const *packet, WorldSession const *self=nullptr, TeamId teamId=TEAM_NEUTRAL) const | Map | |
| SendZoneText(uint32 zoneId, char const *text, WorldSession const *self=nullptr, TeamId teamId=TEAM_NEUTRAL) const | Map | |
| SendZoneWeather(uint32 zoneId, Player *player) const | Map | |
| SendZoneWeather(ZoneDynamicInfo const &zoneDynamicInfo, Player *player) const | Map | |
| SetVisibilityRange(float range) | Map | inline |
| SetZoneMusic(uint32 zoneId, uint32 musicId) | Map | |
| SetZoneOverrideLight(uint32 zoneId, uint32 lightId, Milliseconds fadeInTime) | Map | |
| SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade) | Map | |
| SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false) | Map | |
| SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr) | Map | |
| SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true) | Map | |
| SummonGameObject(uint32 entry, Position const &pos, float rotation0=0.0f, float rotation1=0.0f, float rotation2=0.0f, float rotation3=0.0f, uint32 respawnTime=100, bool checkTransport=true) | Map | |
| ToBattlegroundMap() | Map | inline |
| ToBattlegroundMap() const | Map | inline |
| ToInstanceMap() | Map | inline |
| ToInstanceMap() const | Map | inline |
| ToMapInstanced() | Map | inline |
| ToMapInstanced() const | Map | inline |
| UnloadAll() override | InstanceMap | virtual |
| UnloadGrid(MapGridType &grid) | Map | |
| UpdatableObjectList typedef | Map | |
| Update(const uint32, const uint32, bool thread=true) override | InstanceMap | virtual |
| UpdateEncounterState(EncounterCreditType type, uint32 creditEntry, Unit *source) | Map | |
| UpdateExpiredCorpses(uint32 const diff) | Map | |
| UpdateIteratorBack(Player *player) | Map | |
| UpdateNonPlayerObjects(uint32 const diff) | Map | private |
| UpdatePlayerZoneStats(uint32 oldZone, uint32 newZone) | Map | |
| UpdateWeather(uint32 const diff) | Map | |
| Visit(const Cell &cell, TypeContainerVisitor< T, CONTAINER > &visitor) | Map | inline |
| ~InstanceMap() override | InstanceMap | |
| ~Map() override | Map | |
| ~RefMgr() | RefMgr< TO, FROM > | inlinevirtual |