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Waypoints and paths

Different kinds of waypoint paths

Overview of GM '.wp' commands

  • .wp add waypoint_data.id: Add a new point for the specified path id. It is recommended to use creature GUID * 10 or GUID * 100 as path id, but it can be any random number.
  • .wp reload waypoint_data.id: Reload the specified path id (for new paths has to be executed before .wp load).
  • .wp load waypoint_data.id: Load the specified path id for the selected creature.
  • .wp unload: Unload the path of the selected creature.
  • .wp show on waypoint_data.id: Show all waypoints of the specified path (GM on is required to actually see them). If no path id is specified shows the waypoints of the selected creature.
  • .wp show off: Hide all visual waypoints.
  • .wp show info: Show information about the selected waypoint.
  • .wp modify: Modify the selected waypoint, options:
    • del: Delete the selected waypoint.
    • move: Move the selected waypoint to the position of the GM.
    • delay: Change the delay of the selected waypoint.
    • action: Change the action of the selected waypoint.
    • action_chance: Change the action_chance of the selected waypoint.
    • move_type: Change the move_type of the selected waypoint (0: walk, 1: run, 2: fly).
  • .wp event: Modify the waypoint actions, options:
    • add guid: Add a new action with the specified GUID (not to be confused with the creature GUID!). If no GUID is specified a new one is generated automatically.
    • listid action: Show information about the specified action id.
    • del guid: Delete the action with the specified GUID.
    • mod guid: Modify the action with the specified GUID, further options:
      • setid action: Set a new action id.
      • delay delay: Set a specific delay before the script activates.
      • command command: Set the command for this script.
      • datalong datalong: Set the datalong for this script.
      • datalong2 datalong2: Set the datalong2 for this script.
      • dataint dataint: Set the dataint for this script.
      • posx posx: Set the posx for this script.
      • posy posy: Set the posy for this script.
      • posz posz: Set the posz for this script.
      • orientation orientation: Set the orientation for this script.

Example for path creation using GM '.wp' commands

Example creature GUID: 1234567, example path id: 123456700

  • Create a macro 'wp1' with this command:
    .wp add 123456700
    
  • Create a macro 'wp2' with these commands:
    .wp reload 123456700
    .wp load 123456700
    
  • Create a macro 'wp3' with this command:
    .wp show on 123456700
    
  • Create a macro 'wp4' with this command:
    .wp show off 123456700
    
  • Teleport to the creature:
    .go creature 1234567
    
  • Use macro 'wp1'
  • Create the path:
    • Go to the position where the next waypoint should be and use macro 'wp1'
    • repeat until all waypoints are set (don't forget to also create a path back to the starting position)
    • use macros 'wp3' and 'wp4' to show / hide the path (GM on required to actually see the path)
    • ensure that the waypoints are not too far away from each other, especially if the creature is walking over hills etc. as it will try to directly move to the next waypoint, even if this means going through the ground
  • Select the creature and use macro 'wp2'; it should now start moving

A few helpful SQL statements

Delete path

  • Select the creature, then unload the path:

    .wp unload
    
  • Delete the path from the DB, for example 123456700:

    DELETE FROM `waypoint_data` WHERE `id` = 123456700;
    

Take over the waypoints from 'waypoint_data' to 'waypoints' (SmartAI)

If you need the waypoints for SmartAI you have to copy the waypoints from table waypoint_data into table waypoints and then delete the original waypoints (unload the path for the creature via .wp unload if it was loaded before). Here an example for path 123456700:

INSERT INTO `waypoints` (`entry`,`pointid`,`position_x`,`position_y`,`position_z`)
SELECT `id`,`point`,`position_x`,`position_y`,`position_z` FROM `waypoint_data` WHERE `id` = 123456700;
DELETE FROM `waypoint_data` WHERE `id` = 123456700;

Take over the waypoints from 'waypoint_data' to 'script_waypoint' (CreatureAI)

The same as above, but now for script_waypoint instead of waypoints. The entry of script_waypoint has to be the creature_template.entry, here for example 1234567:

INSERT INTO `script_waypoint` (`entry`,`pointid`,`location_x`,`location_y`,`location_z`)
SELECT 1234567 AS `entry`,`point`,`position_x`,`position_y`,`position_z` FROM `waypoint_data` WHERE `id` = 123456700;
DELETE FROM `waypoint_data` WHERE `id` = 123456700;

Don't forget to unload the path from the creature if it was loaded before.

Waypoint pathing best practices

When creating paths along an incline, ground clipping can be minimized by maintaining line-of-sight.

waypoints