The `quest_poi` table
Comes from sniffs.
Table Structure
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|---|---|---|---|---|---|---|---|
| QuestID | INT | UNSIGNED | PRI | NO | 0 | ||
| id | INT | UNSIGNED | PRI | NO | 0 | ||
| ObjectiveIndex | INT | UNSIGNED | NO | 0 | |||
| MapID | INT | UNSIGNED | NO | 0 | |||
| WorldMapAreaId | INT | UNSIGNED | NO | 0 | |||
| Floor | INT | UNSIGNED | NO | 0 | |||
| Priority | INT | UNSIGNED | NO | 0 | |||
| Flags | INT | UNSIGNED | NO | 0 | |||
| VerifiedBuild | INT | YES | NULL |
Description of the fields
The Quest Id from quest_template.id
Used to group multiple entries from quest_poi_points.Idx1 it is the id of the POI.
if -1 than position of npc where you can complete quest
The Map id from Map.dbc
The ID from WorldMapArea.dbc.
This is the ID from AreaTable.dbc of the POI.
Sent to the client with the POI. Its exact effect is not known.
Sent to the client with the POI. Its exact effect is not known.
Client build this row was verified against (from WDB/ADB extraction). NULL if not applicable.