quest_greeting_locale
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The `quest_greeting_locale` table
This table add greeting behavior to an NPC or an Gameobject.
Table Structure
| Field |
Type |
Attributes |
Key |
NULL |
Default |
Comment |
| ID |
MEDIUMINT |
UNSIGNED |
Yes |
NO |
0 |
|
| Type |
TINYINT |
UNSIGNED |
Yes |
NO |
0 |
|
| locale |
VARCHAR(4) |
|
NO |
NO |
|
|
| Greeting |
TEXT |
|
NO |
YES |
NULL |
|
| VerifiedBuild |
SMALLINT |
SIGNED |
NO |
NO |
0 |
|
Description of the fields:
ID
Unique ID聽(creature_template.entry or gameobject_template.entry)
Type
- 0=Creature (The ID is point to creature_template.entry)
- 1=GameObject (The ID is point to gameobject_template.entry)
locale
Client Locale
Greeting
Text to show
VerifiedBuild
This field was used to determine whether a template has been verified from WDB files.
- If value is 0 then it has not been parsed yet.
- If value is above 0 then it has been parsed with WDB files from that specific client build.
- If value is -1 then it is just a place holder until proper data are found on WDBs.
- If value is聽-Client Build聽then it was parsed with WDB files from that specific聽client build聽and manually edited later for some special necessity.