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player_class_stats

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The `player_class_stats` table

This table holds information on what values are applied to stats for characters as they level up. All of the values in this table signify only the base stats of a class at a specific level.

Structure

Field Type Attributes Key Null Default Extra Comment
Class TINYINT UNSIGNED PRI NO
Level TINYINT UNSIGNED PRI NO
BaseHP INT UNSIGNED NO 1
BaseMana INT UNSIGNED NO 1
Strength INT UNSIGNED NO 0
Agility INT UNSIGNED NO 0
Stamina INT UNSIGNED NO 0
Intellect INT UNSIGNED NO 0
Spirit INT UNSIGNED NO 0

Description of the fields

Class

The character class. This field defines what values to apply to the stats of a character. This value is taken from ChrClasses.dbc.

Level

The level at which the stats should be applied.

BaseHP

The base health points to be applied to a character. Applied before stamina bonuses.

BaseMana

The base mana to be applied to a character. Applied before intellect bonuses.

Strength

The base strength to be applied to a character.

Agility

The base agility to be applied to a character.

Stamina

The base stamina to be applied to a character.

Intellect

The base intellect to be applied to a character.

Spirit

The base spirit to be applied to a character.

Examples

Class Level BaseHP BaseMana Strength Agility Stamina Intellect Spirit
1 1 20 0 23 20 22 20 20
2 1 28 60 22 20 22 20 21
3 1 46 65 20 23 21 20 21
4 1 25 0 21 23 21 20 20
5 1 52 73 20 20 20 22 23
6 55 1359 0 108 73 99 29 42
7 1 40 85 21 20 21 21 22
8 1 32 100 20 20 20 23 22
9 1 23 90 20 20 21 22 22
11 1 44 60 21 20 20 22 22

Relation to `player_race_stats`

This table alone does not define the stats of a character at any level. The values from this table are combined with the values found in the player\_race\_stats table to apply the final stats to a character at any level.

The way the final stat can be calculated is as follows: Take the base stat from this table and add the modifier for that stat from player\_race\_stats.

For example, a druid at level forty has a base strength stat of forty-six. Combining that with a night elf's strength modifier of negative four, you get a final value of forty-two.