The `gameobject_addon` table
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|---|---|---|---|---|---|---|---|
| guid | INT | UNSIGNED | PRI | NO | 0 | ||
| parent_rotation0 | FLOAT | NO | 0 | ||||
| parent_rotation1 | FLOAT | NO | 0 | ||||
| parent_rotation2 | FLOAT | NO | 0 | ||||
| parent_rotation3 | FLOAT | NO | 1 | ||||
| invisibilityType | TINYINT | UNSIGNED | NO | 0 | |||
| invisibilityValue | INT | UNSIGNED | NO | 0 |
Description of the fields
The X component of the quaternion rotation applied to the GameObject. Together with parent_rotation1, parent_rotation2, and parent_rotation3, this defines the object's orientation as a unit quaternion. Valid range: -1.0 to 1.0. Default is 0.
The Y component of the quaternion rotation. Default is 0.
The Z component of the quaternion rotation. Default is 0.
The W (scalar) component of the quaternion rotation. Default is 1, which together with the other components set to 0 represents the identity quaternion (no rotation).
| Name | Value |
|---|---|
| INVISIBILITY_GENERAL | 0 |
| INVISIBILITY_UNK1 | 1 |
| INVISIBILITY_UNK2 | 2 |
| INVISIBILITY_TRAP | 3 |
| INVISIBILITY_UNK4 | 4 |
| INVISIBILITY_UNK5 | 5 |
| INVISIBILITY_DRUNK | 6 |
| INVISIBILITY_UNK7 | 7 |
| INVISIBILITY_UNK8 | 8 |
| INVISIBILITY_UNK9 | 9 |
| INVISIBILITY_UNK10 | 10 |
| INVISIBILITY_UNK11 | 11 |
The detection value required to see this invisible gameobject. Works in conjunction with invisibilityType.