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Spell.dbc

脡ste archivo DBC alberga la mayor parte de informaci贸n acerca de todos los hechizos existentes. Los valores son usados por el n煤cleo del emulador y por algunas tablas spell_* de hechizos.

Versi贸n 3.3.5

Estructura*

ID Nombre Tipo
0 Entry uint
1 Category uint
2 Dispel uint
3 Mechanic uint
4 Attributes uint
5 AttributesEx uint
6 AttributesEx2 uint
7 AttributesEx3 uint
8 AttributesEx4 uint
9 AttributesEx5 uint
10 AttributesEx6 uint
11 AttributesEx7 uint
12 Stances uint
13 unk_320_2 uint
14 StancesNot uint
15 unk_320_3 uint
16 Targets uint
17 TargetCreatureType uint
18 requiresSpellFocus uint
19 FacingCasterFlags uint
20 CasterAuraState uint
21 TargetAuraState uint
22 CasterAuraStateNot uint
23 TargetAuraStateNot uint
24 casterAuraSpell uint
25 targetAuraSpell uint
26 excludeCasterAuraSpell uint
27 excludeTargetAuraSpell uint
28 CastingTimeIndex uint
29 RecoveryTime uint
30 CategoryRecoveryTime uint
31 InterruptFlags uint
32 AuraInterruptFlags uint
33 ChannelInterruptFlags uint
34 procFlags uint
35 procChance uint
36 procCharges uint
37 maxLevel uint
38 baseLevel uint
39 spellLevel uint
40 DurationIndex uint
41 powerType uint
42 manaCost uint
43 manaCostPerlevel uint
44 manaPerSecond uint
45 manaPerSecondPerLevel uint
46 rangeIndex uint
47 speed float
48 modalNextSpell uint
49 StackAmount uint
50 Totem1 uint
51 Totem2 uint
52 Reagent1 int
53 Reagent2 int
54 Reagent3 int
55 Reagent4 int
56 Reagent5 int
57 Reagent6 int
58 Reagent7 int
59 Reagent8 int
60 ReagentCount1 uint
61 ReagentCount2 uint
62 ReagentCount3 uint
63 ReagentCount4 uint
64 ReagentCount5 uint
65 ReagentCount6 uint
66 ReagentCount7 uint
67 ReagentCount8 uint
68 EquippedItemClass int
69 EquippedItemSubClassMask int
70 EquippedItemInventoryTypeMask int
71 Effect1 uint
72 Effect2 uint
73 Effect3 uint
74 EffectDieSides1 int
75 EffectDieSides2 int
76 EffectDieSides3 int
77 EffectRealPointsPerLevel1 float
78 EffectRealPointsPerLevel2 float
79 EffectRealPointsPerLevel3 float
80 EffectBasePoints1 int
81 EffectBasePoints2 int
82 EffectBasePoints3 int
83 EffectMechanic1 uint
84 EffectMechanic2 uint
85 EffectMechanic3 uint
86 EffectImplicitTargetA1 uint
87 EffectImplicitTargetA2 uint
88 EffectImplicitTargetA3 uint
89 EffectImplicitTargetB1 uint
90 EffectImplicitTargetB2 uint
91 EffectImplicitTargetB3 uint
92 EffectRadiusIndex1 uint
93 EffectRadiusIndex2 uint
94 EffectRadiusIndex3 uint
95 EffectApplyAuraName1 uint
96 EffectApplyAuraName2 uint
97 EffectApplyAuraName3 uint
98 EffectAmplitude1 uint
99 EffectAmplitude2 uint
100 EffectAmplitude3 uint
101 EffectValueMultiplier1 float
102 EffectValueMultiplier2 float
103 EffectValueMultiplier3 float
104 EffectChainTarget1 uint
105 EffectChainTarget2 uint
106 EffectChainTarget3 uint
107 EffectItemType1 uint
108 EffectItemType2 uint
109 EffectItemType3 uint
110 EffectMiscValue1 int
111 EffectMiscValue2 int
112 EffectMiscValue3 int
113 EffectMiscValueB1 int
114 EffectMiscValueB2 int
115 EffectMiscValueB3 int
116 EffectTriggerSpell1 uint
117 EffectTriggerSpell2 uint
118 EffectTriggerSpell3 uint
119 EffectPointsPerComboPoint1 float
120 EffectPointsPerComboPoint2 float
121 EffectPointsPerComboPoint3 float
122 EffectSpellClassMask1 flag96
123 EffectSpellClassMask2 flag96
124 EffectSpellClassMask3 flag96
125 EffectSpellClassMask4 flag96
126 EffectSpellClassMask5 flag96
127 EffectSpellClassMask6 flag96
128 EffectSpellClassMask7 flag96
129 EffectSpellClassMask8 flag96
130 EffectSpellClassMask9 flag96
131 SpellVisual1 uint
132 SpellVisual2 uint
133 SpellIconID uint
134 activeIconID uint
135 spellPriority uint
136 SpellName_0 string
137 SpellName_1 string
138 SpellName_2 string
139 SpellName_3 string
140 SpellName_4 string
141 SpellName_5 string
142 SpellName_6 string
143 SpellName_7 string
144 SpellName_8 string
145 SpellName_9 string
146 SpellName_10 string
147 SpellName_11 string
148 SpellName_12 string
149 SpellName_13 string
150 SpellName_14 string
151 SpellName_15 string
152 SpellNameFlag uint
153 Rank_0 string
154 Rank_1 string
155 Rank_2 string
156 Rank_3 string
157 Rank_4 string
158 Rank_5 string
159 Rank_6 string
160 Rank_7 string
161 Rank_8 string
162 Rank_9 string
163 Rank_10 string
164 Rank_11 string
165 Rank_12 string
166 Rank_13 string
167 Rank_14 string
168 Rank_15 string
169 RankFlags uint
170 Description_0 string
171 Description_1 string
172 Description_2 string
173 Description_3 string
174 Description_4 string
175 Description_5 string
176 Description_6 string
177 Description_7 string
178 Description_8 string
179 Description_9 string
180 Description_10 string
181 Description_11 string
182 Description_12 string
183 Description_13 string
184 Description_14 string
185 Description_15 string
186 DescriptionFlags uint
187 ToolTip_0 string
188 ToolTip_1 string
189 ToolTip_2 string
190 ToolTip_3 string
191 ToolTip_4 string
192 ToolTip_5 string
193 ToolTip_6 string
194 ToolTip_7 string
195 ToolTip_8 string
196 ToolTip_9 string
197 ToolTip_10 string
198 ToolTip_11 string
199 ToolTip_12 string
200 ToolTip_13 string
201 ToolTip_14 string
202 ToolTip_15 string
203 ToolTipFlags uint
204 ManaCostPercentage uint
205 StartRecoveryCategory uint
206 StartRecoveryTime uint
207 MaxTargetLevel uint
208 SpellFamilyName uint
209 SpellFamilyFlagsLow flag96
210 SpellFamilyFlagsHigh flag96
211 SpellFamilyFlags2 flag96
212 MaxAffectedTargets uint
213 DmgClass uint
214 PreventionType uint
215 StanceBarOrder uint
216 EffectDamageMultiplier1 float
217 EffectDamageMultiplier2 float
218 EffectDamageMultiplier3 float
219 MinFactionId uint
220 MinReputation uint
221 RequiredAuraVision uint
222 TotemCategory1 uint
223 TotemCategory2 uint
224 AreaGroupId int
225 SchoolMask uint
226 runeCostID uint
227 spellMissileID uint
228 PowerDisplayId uint
229 EffectBonusMultiplier1 float
230 EffectBonusMultiplier2 float
231 EffectBonusMultiplier3 float
232 spellDescriptionVariableID uint
233 SpellDifficultyId uint

Categor铆a

ID Descripci贸n
0 Por defecto
1 Invoca guardianes
2 Entrada (ID)
4 Entrada (ID)

powerType

Tipo de poder:

ID Descripci贸n
0 Man谩
1 Ira
2 Focus
3 Energ铆a

RequiresSpellFocus

Indica que este hechizo en particular necesita un 'GO' cerca de (por ejemplo, forjas para funcionar (en caso de que sea un hechizo de profesi贸n)). El objeto requerido para que el hechizo funcione pos茅e el tipo 'GAMEOBJECT_TYPE_SPELLFOCUS' y dentro de la columna 'data0' en GameObject_template coincide justamente con el valor de 'RequiresSpellFocus'.