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achievement_criteria_data

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The `achievement_criteria_data` table

This table contains the data that a player needs to obtain / complete in order to receive a given achievement.

Structure

Field Type Attributes Key Null Default Extra Comment
criteria_id MEDIUMINT PRI NO
type TINYINT UNSIGNED PRI NO 0
value1 MEDIUMINT UNSIGNED NO 0
value2 MEDIUMINT UNSIGNED NO 0
ScriptName char(64) NO

Description of the fields

criteria_id

This is the ID from Achievement_Criteria.dbc.

type

Depending on this value, it will determine how value1 and value2 are used.

Type Name
0 TYPE_NONE
1 TYPE_T_CREATURE
2 TYPE_T_PLAYER_CLASS_RACE
3 TYPE_T_PLAYER_LESS_HEALTH
4 TYPE_T_PLAYER_DEAD
5 TYPE_S_AURA
6 TYPE_S_AREA
7 TYPE_T_AURA
8 TYPE_VALUE
9 TYPE_T_LEVEL
10 TYPE_T_GENDER
11 TYPE_SCRIPT
12 TYPE_MAP_DIFFICULTY
13 TYPE_MAP_PLAYER_COUNT
14 TYPE_T_TEAM
15 TYPE_S_DRUNK
16 TYPE_HOLIDAY
17 TYPE_BG_LOSS_TEAM_SCORE
18 TYPE_INSTANCE_SCRIPT
19 TYPE_S_EQUIPED_ITEM
20 TYPE_MAP_ID
21 TYPE_S_PLAYER_CLASS_RACE
22 TYPE_NTH_BIRTHDAY
23 TYPE_S_KNOWN_TITLE

value1

TYPE_T_CREATURE

  • The target here must be a valid entry from creature_template

TYPE_T_PLAYER_CLASS_RACE

  • The target here is a valid class (paste class list). value2 must also be set

TYPE_T_PLAYER_LESS_HEALTH

  • The percentage of health that the target must reach.

TYPE_T_PLAYER_DEAD

  • The faction of the target player (must match player attempting achievement).

TYPE_S_AURA

  • The spell ID of the aura that must be on the player. value2 must also be set.

TYPE_S_AREA

  • Area ID from AreaTable.dbc

TYPE_T_AURA

  • The spell ID of the aura that must be on the target. value2 must also be set.

TYPE_VALUE

  • Value to compare needed to attain achievement. This value is used in conjunction with another type. (see value2 for comparisation type)

TYPE_T_LEVEL

  • The minimum level that the target can be.

TYPE_T_GENDER

  • Gender: 0=Male, 1=Female

TYPE_SCRIPT

  • Used to disable an achievement if all requirements are not defined. Would usually be used if not all are known.

TYPE_MAP_DIFFICULTY

  • Map difficulty: (for dungeons)
    • Normal = 0
    • Heroic = 1
  • Map difficulty: (for raids)
    • 10 Man Normal = 0
    • 25 Man Normal = 1
    • 10 Man Heroic = 2
    • 25 Man Heroic = 3

TYPE_MAP_PLAYER_COUNT

  • The number of other players that must be in the zone. (not sure if it is minimum or maximum).

TYPE_T_TEAM

  • The target must be on this team: Alliance = 469, Horde = 67

TYPE_S_DRUNK

  • How drunk the player must be:
    • DRUNKEN_SOBER = 0
    • DRUNKEN_TIPSY = 1
    • DRUNKEN_DRUNK = 2
    • DRUNKEN_SMASHED = 3

TYPE_HOLIDAY

  • Holiday ID from Holiday.dbc and game_event. Must be an active holiday.

TYPE_BG_LOSS_TEAM_SCORE

  • Player's team win bg and opposition team have team score in range. // Min. score

TYPE_INSTANCE_SCRIPT

  • Make instance script call for check current criteria requirements fit.

TYPE_S_EQUIPED_ITEM

  • Item level

TYPE_MAP_ID

  • Player must be on mapId

TYPE_S_PLAYER_CLASS_RACE

  • The Source here is a valid class (paste class list). value2 must also be set 聽

TYPE_NTH_BIRTHDAY

  • Number of Birthday

TYPE_S_KNOWN_TITLE

  • The value here is a valid titleId. See CharTitles.dbc

value2

TYPE_T_PLAYER_CLASS_RACE TYPE_S_PLAYER_CLASS_RACE

  • The value here is a valid race ID. See ChrRaces.dbc

TYPE_S_AURA

  • Effect Index of the aura

TYPE_T_AURA

  • Effect Index of the aura

TYPE_BG_LOSS_TEAM_SCORE

  • Max. score

TYPE_S_EQUIPED_ITEM

  • Item quality

TYPE_VALUE

ComparisationType
COMP_TYPE_EQ = 0
COMP_TYPE_HIGH = 1
COMP_TYPE_LOW = 2
COMP_TYPE_HIGH_EQ = 3
COMP_TYPE_LOW_EQ = 4

ScriptName

The ScriptName for when scripting it in the core. This might also be 'SmartTrigger'. It will than use聽SmartAI.